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| 1 | --//====================================================\\-- | |
| 2 | --|| CREATED BY PSYCHO SHACKLUSTER | |
| 3 | --\\====================================================//-- | |
| 4 | ||
| 5 | ||
| 6 | ||
| 7 | wait(0.3) | |
| 8 | ||
| 9 | ||
| 10 | ||
| 11 | Player = game:GetService("Players").LocalPlayer
| |
| 12 | PlayerGui = Player.PlayerGui | |
| 13 | Cam = workspace.CurrentCamera | |
| 14 | Backpack = Player.Backpack | |
| 15 | Character = Player.Character | |
| 16 | Humanoid = Character.Humanoid | |
| 17 | Mouse = Player:GetMouse() | |
| 18 | RootPart = Character["HumanoidRootPart"] | |
| 19 | Torso = Character["Torso"] | |
| 20 | Head = Character["Head"] | |
| 21 | RightArm = Character["Right Arm"] | |
| 22 | LeftArm = Character["Left Arm"] | |
| 23 | RightLeg = Character["Right Leg"] | |
| 24 | LeftLeg = Character["Left Leg"] | |
| 25 | RootJoint = RootPart["RootJoint"] | |
| 26 | Neck = Torso["Neck"] | |
| 27 | RightShoulder = Torso["Right Shoulder"] | |
| 28 | LeftShoulder = Torso["Left Shoulder"] | |
| 29 | RightHip = Torso["Right Hip"] | |
| 30 | LeftHip = Torso["Left Hip"] | |
| 31 | hasdied = false | |
| 32 | demon = false | |
| 33 | ||
| 34 | IT = Instance.new | |
| 35 | CF = CFrame.new | |
| 36 | VT = Vector3.new | |
| 37 | RAD = math.rad | |
| 38 | C3 = Color3.new | |
| 39 | UD2 = UDim2.new | |
| 40 | BRICKC = BrickColor.new | |
| 41 | ANGLES = CFrame.Angles | |
| 42 | EULER = CFrame.fromEulerAnglesXYZ | |
| 43 | COS = math.cos | |
| 44 | ACOS = math.acos | |
| 45 | SIN = math.sin | |
| 46 | ASIN = math.asin | |
| 47 | ABS = math.abs | |
| 48 | MRANDOM = math.random | |
| 49 | FLOOR = math.floor | |
| 50 | ||
| 51 | function CreateMesh(MESH, PARENT, MESHTYPE, MESHID, TEXTUREID, SCALE, OFFSET) | |
| 52 | local NEWMESH = IT(MESH) | |
| 53 | if MESH == "SpecialMesh" then | |
| 54 | NEWMESH.MeshType = MESHTYPE | |
| 55 | if MESHID ~= "nil" and MESHID ~= "" then | |
| 56 | NEWMESH.MeshId = "http://www.roblox.com/asset/?id="..MESHID | |
| 57 | end | |
| 58 | if TEXTUREID ~= "nil" and TEXTUREID ~= "" then | |
| 59 | NEWMESH.TextureId = "http://www.roblox.com/asset/?id="..TEXTUREID | |
| 60 | end | |
| 61 | end | |
| 62 | NEWMESH.Offset = OFFSET or VT(0, 0, 0) | |
| 63 | NEWMESH.Scale = SCALE | |
| 64 | NEWMESH.Parent = PARENT | |
| 65 | return NEWMESH | |
| 66 | end | |
| 67 | ||
| 68 | function CreatePart(FORMFACTOR, PARENT, MATERIAL, REFLECTANCE, TRANSPARENCY, BRICKCOLOR, NAME, SIZE) | |
| 69 | local NEWPART = IT("Part")
| |
| 70 | NEWPART.formFactor = FORMFACTOR | |
| 71 | NEWPART.Reflectance = REFLECTANCE | |
| 72 | NEWPART.Transparency = TRANSPARENCY | |
| 73 | NEWPART.CanCollide = false | |
| 74 | NEWPART.Locked = true | |
| 75 | NEWPART.BrickColor = BRICKC(tostring(BRICKCOLOR)) | |
| 76 | NEWPART.Name = NAME | |
| 77 | NEWPART.Size = SIZE | |
| 78 | NEWPART.Position = Torso.Position | |
| 79 | NEWPART.Material = MATERIAL | |
| 80 | NEWPART:BreakJoints() | |
| 81 | NEWPART.Parent = PARENT | |
| 82 | return NEWPART | |
| 83 | end | |
| 84 | ||
| 85 | ||
| 86 | --//=================================\\ | |
| 87 | --|| CUSTOMIZATION | |
| 88 | --\\=================================// | |
| 89 | ||
| 90 | Class_Name = "Chainiac" | |
| 91 | Weapon_Name = "Chainiac" | |
| 92 | ||
| 93 | Custom_Colors = {
| |
| 94 | Custom_Color_1 = BRICKC("Institutional white"); --1st color for the weapon.
| |
| 95 | Custom_Color_2 = BRICKC("Institutional white"); --2nd color for the weapon.
| |
| 96 | ||
| 97 | Custom_Color_3 = BRICKC("Institutional white"); --Color for the abilities.
| |
| 98 | Custom_Color_4 = BRICKC("Institutional white"); --Color for the secondary bar.
| |
| 99 | Custom_Color_5 = BRICKC("Institutional white"); --Color for the mana bar.
| |
| 100 | Custom_Color_6 = BRICKC("Institutional white"); --Color for the health bar.
| |
| 101 | Custom_Color_7 = BRICKC("Institutional white"); --Color for the stun bar.
| |
| 102 | ||
| 103 | Custom_Color_8 = BRICKC("Institutional white"); --Background for the mana bar.
| |
| 104 | Custom_Color_9 = BRICKC("Institutional white"); --Background for the secondary mana bar.
| |
| 105 | Custom_Color_10 = BRICKC("Institutional white"); --Background for the stun bar.
| |
| 106 | Custom_Color_11 = BRICKC("Institutional white"); --Background for the health bar.
| |
| 107 | Custom_Color_12 = BRICKC("Institutional white"); --Background for the abilities.
| |
| 108 | } | |
| 109 | ||
| 110 | Mana_Bar_Background_Transparency = 0 --Transparency for the background of the mana bar. | |
| 111 | Secondary_Mana_Bar_Background_Transparency = 0 --Transparency for the background of the secondary mana bar. | |
| 112 | Health_Bar_Background_Transparency = 0 --Transparency for the background of the health bar. | |
| 113 | Stun_Bar_Background_Transparency = 0 --Transparency for the background of the stun bar. | |
| 114 | Ability_Background_Transparency = 0 --Transparency for the background of the abilities. | |
| 115 | Stat_Background_Transparency = 0 --Transparency for the background of the stats. | |
| 116 | ||
| 117 | Player_Size = 1 --Size of the player. | |
| 118 | Animation_Speed = 5.2 | |
| 119 | Frame_Speed = 1 / 60 -- (1 / 30) OR (1 / 60) | |
| 120 | ||
| 121 | Enable_Gui = false --Enables or disables the Weapon Gui. Also functions as hiding or showing the Gui. | |
| 122 | Enable_Stats = false --Enables or disables stats. | |
| 123 | Put_Stats_In_Character = false --Places stats in Character. | |
| 124 | Enable_Stagger_Hit = false --Enables or disables staggering when hitting a hitbox of some sort. | |
| 125 | Play_Hitbox_Hit_Sound = true --Plays a hit sound when hitting a hitbox of some sort. | |
| 126 | Enable_Stagger = false --Enables or disables staggering. | |
| 127 | Enable_Stun = false --Enables or disables the stun mechanic. | |
| 128 | Enable_Abilities = false --Enables abilites with cooldowns and mana costs. | |
| 129 | Enable_Secondary_Bar = false --Enables the secondary mana bar, if true. | |
| 130 | ||
| 131 | Start_Equipped = false --Starts the player equipped with their weapon. | |
| 132 | Start_Equipped_With_Equipped_Animation = false --Used in conjunction with the above option. Starts your equip animation. | |
| 133 | Can_Equip_Or_Unequip = false --Enables or disables the ability to unequip or equip your weapon. | |
| 134 | Disable_Animator = false --Disables the Animator in the humanoid. | |
| 135 | Disable_Animate = true --Disables the Animate script in the character. | |
| 136 | Disable_Moving_Arms = false --Keeps the arms from moving around. | |
| 137 | Use_Motors_Instead_Of_Welds = false --Uses motors instead of welds to disable moving arms. | |
| 138 | Walkspeed_Depends_On_Movement_Value = false --Walkspeed depends on movement value. Self-explanatory. | |
| 139 | Disable_Jump = false --Disables jumping. | |
| 140 | Use_HopperBin = false --Uses a hopperbin to do things. | |
| 141 | ||
| 142 | Cooldown_1 = 0 --Cooldowns for abilites. | |
| 143 | Cooldown_2 = 0 | |
| 144 | Cooldown_3 = 0 | |
| 145 | Cooldown_4 = 0 | |
| 146 | Skill_1_Mana_Cost = 0 --How much mana is required to use the skill. | |
| 147 | Skill_2_Mana_Cost = 0 | |
| 148 | Skill_3_Mana_Cost = 0 | |
| 149 | Skill_4_Mana_Cost = 0 | |
| 150 | Max_Mana = 0 --Maximum amount of mana you can have. | |
| 151 | Max_Secondary_Mana = 0 --Maximum amount of secondary mana you can have. | |
| 152 | Mana_Name = "Mana" --Name for the mana bar. | |
| 153 | Secondary_Mana_Name = "Block" --Name for the secondary mana bar. | |
| 154 | Max_Stun = 1 --Maximum amount of stun you can have. | |
| 155 | Recover_Mana = 0 --How much mana you gain. | |
| 156 | Mana_Regen_Mode = "1" --Basically switches from one mana regen system to another. | |
| 157 | Secondary_Mana_Regen_Mode = "1" --Basically switches from one secondary mana regen system to another. | |
| 158 | Stun_Lose_Mode = "1" --Basically switches from one secondary stun loss system to another. | |
| 159 | Recover_Secondary_Mana = 0 --How much secondary mana you gain. | |
| 160 | Lose_Stun = 0 --How much stun you lose. | |
| 161 | Stun_Wait = 0 --Delay between losing stun. | |
| 162 | Mana_Wait = 0 --Delay between gaining mana. | |
| 163 | Secondary_Mana_Wait = 0 --Delay between gaining secondary mana. | |
| 164 | Menu_Update_Speed = 0 --How fast the Weapon Gui will update. | |
| 165 | Constant_Update = false --Removes the delay between updating the Weapon GUI. | |
| 166 | Show_Stats = false --Hides or shows stats. | |
| 167 | Stat_Offset = 0.74 --For cosmetic purposes. {0.74, 0.78}
| |
| 168 | ||
| 169 | --//=================================\\ | |
| 170 | --|| END OF CUSTOMIZATION | |
| 171 | --\\=================================// | |
| 172 | ||
| 173 | local function weldBetween(a, b) | |
| 174 | local weldd = Instance.new("ManualWeld")
| |
| 175 | weldd.Part0 = a | |
| 176 | weldd.Part1 = b | |
| 177 | weldd.C0 = CFrame.new() | |
| 178 | weldd.C1 = b.CFrame:inverse() * a.CFrame | |
| 179 | weldd.Parent = a | |
| 180 | return weldd | |
| 181 | end | |
| 182 | ||
| 183 | function createaccessory(attachmentpart,mesh,texture,scale,offset,color) | |
| 184 | local acs = Instance.new("Part")
| |
| 185 | acs.CanCollide = false | |
| 186 | acs.Anchored = false | |
| 187 | acs.Size = Vector3.new(0,0,0) | |
| 188 | acs.CFrame = attachmentpart.CFrame | |
| 189 | acs.Parent = Character | |
| 190 | acs.BrickColor = color | |
| 191 | local meshs = Instance.new("SpecialMesh")
| |
| 192 | meshs.MeshId = mesh | |
| 193 | meshs.TextureId = texture | |
| 194 | meshs.Parent = acs | |
| 195 | meshs.Scale = scale | |
| 196 | meshs.Offset = offset | |
| 197 | weldBetween(attachmentpart,acs) | |
| 198 | end | |
| 199 | ||
| 200 | local accessories = Instance.new("Folder",Character)
| |
| 201 | accessories.Name = "Add-ons" | |
| 202 | ||
| 203 | function createbodypart(TYPE,COLOR,PART,OFFSET,SIZE) | |
| 204 | if TYPE == "Gem" then | |
| 205 | local acs = CreatePart(3, accessories, "Plastic", 0, 0, COLOR, "Part", VT(0,0,0)) | |
| 206 | acs.Anchored = false | |
| 207 | acs.CanCollide = false | |
| 208 | acs.CFrame = PART.CFrame | |
| 209 | local acs2 = CreateMesh("SpecialMesh", acs, "FileMesh", "9756362", "", SIZE, OFFSET)
| |
| 210 | weldBetween(PART,acs) | |
| 211 | elseif TYPE == "Skull" then | |
| 212 | local acs = CreatePart(3, accessories, "Plastic", 0, 0, COLOR, "Part", VT(0,0,0)) | |
| 213 | acs.Anchored = false | |
| 214 | acs.CanCollide = false | |
| 215 | acs.CFrame = PART.CFrame | |
| 216 | local acs2 = CreateMesh("SpecialMesh", acs, "FileMesh", "4770583", "", SIZE, OFFSET)
| |
| 217 | weldBetween(PART,acs) | |
| 218 | elseif TYPE == "Eye" then | |
| 219 | local acs = CreatePart(3, accessories, "Neon", 0, 0, COLOR, "Part", VT(0,0,0)) | |
| 220 | acs.Anchored = false | |
| 221 | acs.CanCollide = false | |
| 222 | acs.CFrame = PART.CFrame | |
| 223 | local acs2 = CreateMesh("SpecialMesh", acs, "Sphere", "", "", SIZE, OFFSET)
| |
| 224 | weldBetween(PART,acs) | |
| 225 | end | |
| 226 | end | |
| 227 | ||
| 228 | --//=================================\\ | |
| 229 | --|| USEFUL VALUES | |
| 230 | --\\=================================// | |
| 231 | ||
| 232 | local ROOTC0 = CF(0, 0, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) | |
| 233 | local NECKC0 = CF(0, 1, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) | |
| 234 | local RIGHTSHOULDERC0 = CF(-0.5, 0, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) | |
| 235 | local LEFTSHOULDERC0 = CF(0.5, 0, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) | |
| 236 | local CO1 = 0 | |
| 237 | local CO2 = 0 | |
| 238 | local CO3 = 0 | |
| 239 | local CO4 = 0 | |
| 240 | local KEYHOLD = false | |
| 241 | local CHANGEDEFENSE = 0 | |
| 242 | local CHANGEDAMAGE = 0 | |
| 243 | local CHANGEMOVEMENT = 0 | |
| 244 | local ANIM = "Idle" | |
| 245 | local ATTACK = false | |
| 246 | local EQUIPPED = false | |
| 247 | local HOLD = false | |
| 248 | local COMBO = 1 | |
| 249 | local LASTPOINT = nil | |
| 250 | local BLCF = nil | |
| 251 | local SCFR = nil | |
| 252 | local STAGGERHITANIM = false | |
| 253 | local STAGGERANIM = false | |
| 254 | local STUNANIM = false | |
| 255 | local CRITCHANCENUMBER = 0 | |
| 256 | local IDLENUMBER = 0 | |
| 257 | local DONUMBER = 0 | |
| 258 | local HANDIDLE = false | |
| 259 | local SINE = 0 | |
| 260 | local CHANGE = 2 / Animation_Speed | |
| 261 | local WALKINGANIM = false | |
| 262 | local WALK = 0 | |
| 263 | local DISABLEJUMPING = false | |
| 264 | local HASBEENBLOCKED = false | |
| 265 | local INTRODONE = false | |
| 266 | local STUNDELAYNUMBER = 0 | |
| 267 | local MANADELAYNUMBER = 0 | |
| 268 | local SECONDARYMANADELAYNUMBER = 0 | |
| 269 | local ROBLOXIDLEANIMATION = IT("Animation")
| |
| 270 | ROBLOXIDLEANIMATION.Name = "Roblox Idle Animation" | |
| 271 | ROBLOXIDLEANIMATION.AnimationId = "http://www.roblox.com/asset/?id=180435571" | |
| 272 | --ROBLOXIDLEANIMATION.Parent = Humanoid | |
| 273 | local WEAPONGUI = IT("ScreenGui", nil)
| |
| 274 | WEAPONGUI.Name = "Weapon GUI" | |
| 275 | local WEAPONTOOL = IT("HopperBin", nil)
| |
| 276 | WEAPONTOOL.Name = Weapon_Name | |
| 277 | local Weapon = IT("Model")
| |
| 278 | Weapon.Name = Weapon_Name | |
| 279 | local Effects = IT("Folder", Weapon)
| |
| 280 | Effects.Name = "Effects" | |
| 281 | local ANIMATOR = Humanoid.Animator | |
| 282 | local ANIMATE = Character.Animate | |
| 283 | local HITPLAYERSOUNDS = {"703633905","264486467","356551938"}
| |
| 284 | local HITARMORSOUNDS = {"199149321", "199149338", "199149367", "199149409", "199149452"}
| |
| 285 | local HITWEAPONSOUNDS = {"199148971", "199149025", "199149072", "199149109", "199149119"}
| |
| 286 | local HITBLOCKSOUNDS = {"199148933", "199148947"}
| |
| 287 | local CHAINSAWIDLE = Instance.new("Sound",Torso)
| |
| 288 | CHAINSAWIDLE.SoundId = "rbxassetid://1165167610" | |
| 289 | CHAINSAWIDLE.Volume = 3 | |
| 290 | CHAINSAWIDLE.Looped = true | |
| 291 | local REV = Instance.new("Sound",Torso)
| |
| 292 | REV.SoundId = "rbxassetid://1165167936" | |
| 293 | REV.Looped = true | |
| 294 | REV.Volume = 1.6 | |
| 295 | local CHAINSAWSTRIKE = Instance.new("Sound",Torso)
| |
| 296 | CHAINSAWSTRIKE.Playing = false | |
| 297 | CHAINSAWSTRIKE.SoundId = "rbxassetid://862701802" | |
| 298 | local Taunt1 = Instance.new("Sound",Torso)
| |
| 299 | Taunt1.Volume = 3 | |
| 300 | Taunt1.SoundId = "rbxassetid://834001699" | |
| 301 | local Taunt2 = Instance.new("Sound",Torso)
| |
| 302 | Taunt2.Volume = 3 | |
| 303 | Taunt2.SoundId = "rbxassetid://834001752" | |
| 304 | local Taunt3 = Instance.new("Sound",Torso)
| |
| 305 | Taunt3.Volume = 3 | |
| 306 | Taunt3.SoundId = "rbxassetid://834001797" | |
| 307 | local Taunt4 = Instance.new("Sound",Torso)
| |
| 308 | Taunt4.Volume = 3 | |
| 309 | Taunt4.SoundId = "rbxassetid://834001828" | |
| 310 | local TAUNTS = {Taunt1,Taunt2,Taunt3,Taunt4}
| |
| 311 | local FRESHMEAT = Instance.new("Sound",Torso)
| |
| 312 | FRESHMEAT.Playing = false | |
| 313 | FRESHMEAT.Volume = 5 | |
| 314 | FRESHMEAT.SoundId = "rbxassetid://2767085" | |
| 315 | local sick = Instance.new("Sound",Character)
| |
| 316 | sick.SoundId = "rbxassetid://1120185600" | |
| 317 | sick.Looped = true | |
| 318 | sick.Pitch = 0.6 | |
| 319 | sick.Volume = 1 | |
| 320 | --//=================================\\ | |
| 321 | --\\=================================// | |
| 322 | ||
| 323 | --//=================================\\ | |
| 324 | --|| STATS | |
| 325 | --\\=================================// | |
| 326 | ||
| 327 | if Character:FindFirstChild("Stats") ~= nil then
| |
| 328 | Character:FindFirstChild("Stats").Parent = nil
| |
| 329 | end | |
| 330 | ||
| 331 | local Stats = IT("Folder", nil)
| |
| 332 | Stats.Name = "Stats" | |
| 333 | local ChangeStat = IT("Folder", Stats)
| |
| 334 | ChangeStat.Name = "ChangeStat" | |
| 335 | local Defense = IT("NumberValue", Stats)
| |
| 336 | Defense.Name = "Defense" | |
| 337 | Defense.Value = 1 | |
| 338 | local Movement = IT("NumberValue", Stats)
| |
| 339 | Movement.Name = "Movement" | |
| 340 | Movement.Value = 1 | |
| 341 | local Damage = IT("NumberValue", Stats)
| |
| 342 | Damage.Name = "Damage" | |
| 343 | Damage.Value = 1 | |
| 344 | local Mana = IT("NumberValue", Stats)
| |
| 345 | Mana.Name = "Mana" | |
| 346 | Mana.Value = 0 | |
| 347 | local SecondaryMana = IT("NumberValue", Stats)
| |
| 348 | SecondaryMana.Name = "SecondaryMana" | |
| 349 | SecondaryMana.Value = 0 | |
| 350 | local CanCrit = IT("BoolValue", Stats)
| |
| 351 | CanCrit.Name = "CanCrit" | |
| 352 | CanCrit.Value = false | |
| 353 | local CritChance = IT("NumberValue", Stats)
| |
| 354 | CritChance.Name = "CritChance" | |
| 355 | CritChance.Value = 20 | |
| 356 | local CanPenetrateArmor = IT("BoolValue", Stats)
| |
| 357 | CanPenetrateArmor.Name = "CanPenetrateArmor" | |
| 358 | CanPenetrateArmor.Value = false | |
| 359 | local AntiTeamKill = IT("BoolValue", Stats)
| |
| 360 | AntiTeamKill.Name = "AntiTeamKill" | |
| 361 | AntiTeamKill.Value = false | |
| 362 | local Rooted = IT("BoolValue", Stats)
| |
| 363 | Rooted.Name = "Rooted" | |
| 364 | Rooted.Value = false | |
| 365 | local Block = IT("BoolValue", Stats)
| |
| 366 | Block.Name = "Block" | |
| 367 | Block.Value = false | |
| 368 | local RecentEnemy = IT("ObjectValue", Stats)
| |
| 369 | RecentEnemy.Name = "RecentEnemy" | |
| 370 | RecentEnemy.Value = nil | |
| 371 | local StaggerHit = IT("BoolValue", Stats)
| |
| 372 | StaggerHit.Name = "StaggerHit" | |
| 373 | StaggerHit.Value = false | |
| 374 | local Stagger = IT("BoolValue", Stats)
| |
| 375 | Stagger.Name = "Stagger" | |
| 376 | Stagger.Value = false | |
| 377 | local Stun = IT("BoolValue", Stats)
| |
| 378 | Stun.Name = "Stun" | |
| 379 | Stun.Value = false | |
| 380 | local StunValue = IT("NumberValue", Stats)
| |
| 381 | StunValue.Name = "StunValue" | |
| 382 | StunValue.Value = 0 | |
| 383 | ||
| 384 | if Enable_Stats == true and Put_Stats_In_Character == true then | |
| 385 | Stats.Parent = Character | |
| 386 | end | |
| 387 | ||
| 388 | --//=================================\\ | |
| 389 | --\\=================================// | |
| 390 | ||
| 391 | ||
| 392 | ||
| 393 | ||
| 394 | ||
| 395 | --//=================================\\ | |
| 396 | --|| DEBUFFS / BUFFS | |
| 397 | --\\=================================// | |
| 398 | ||
| 399 | local DEFENSECHANGE1 = IT("NumberValue", ChangeStat)
| |
| 400 | DEFENSECHANGE1.Name = "ChangeDefense" | |
| 401 | DEFENSECHANGE1.Value = 0 | |
| 402 | ||
| 403 | local MOVEMENTCHANGE1 = IT("NumberValue", nil)
| |
| 404 | MOVEMENTCHANGE1.Name = "ChangeMovement" | |
| 405 | MOVEMENTCHANGE1.Value = 0 | |
| 406 | ||
| 407 | --//=================================\\ | |
| 408 | --\\=================================// | |
| 409 | ||
| 410 | ||
| 411 | ||
| 412 | ||
| 413 | ||
| 414 | --//=================================\\ | |
| 415 | --|| SAZERENOS' ARTIFICIAL HEARTBEAT | |
| 416 | --\\=================================// | |
| 417 | ||
| 418 | ArtificialHB = Instance.new("BindableEvent", script)
| |
| 419 | ArtificialHB.Name = "ArtificialHB" | |
| 420 | ||
| 421 | script:WaitForChild("ArtificialHB")
| |
| 422 | ||
| 423 | frame = Frame_Speed | |
| 424 | tf = 0 | |
| 425 | allowframeloss = false | |
| 426 | tossremainder = false | |
| 427 | lastframe = tick() | |
| 428 | script.ArtificialHB:Fire() | |
| 429 | ||
| 430 | game:GetService("RunService").Heartbeat:connect(function(s, p)
| |
| 431 | tf = tf + s | |
| 432 | if tf >= frame then | |
| 433 | if allowframeloss then | |
| 434 | script.ArtificialHB:Fire() | |
| 435 | lastframe = tick() | |
| 436 | else | |
| 437 | for i = 1, math.floor(tf / frame) do | |
| 438 | script.ArtificialHB:Fire() | |
| 439 | end | |
| 440 | lastframe = tick() | |
| 441 | end | |
| 442 | if tossremainder then | |
| 443 | tf = 0 | |
| 444 | else | |
| 445 | tf = tf - frame * math.floor(tf / frame) | |
| 446 | end | |
| 447 | end | |
| 448 | end) | |
| 449 | ||
| 450 | --//=================================\\ | |
| 451 | --\\=================================// | |
| 452 | ||
| 453 | ||
| 454 | ||
| 455 | ||
| 456 | ||
| 457 | --//=================================\\ | |
| 458 | --|| SOME FUNCTIONS | |
| 459 | --\\=================================// | |
| 460 | ||
| 461 | function Raycast(POSITION, DIRECTION, RANGE, IGNOREDECENDANTS) | |
| 462 | return workspace:FindPartOnRay(Ray.new(POSITION, DIRECTION.unit * RANGE), IGNOREDECENDANTS) | |
| 463 | end | |
| 464 | ||
| 465 | function PositiveAngle(NUMBER) | |
| 466 | if NUMBER >= 0 then | |
| 467 | NUMBER = 0 | |
| 468 | end | |
| 469 | return NUMBER | |
| 470 | end | |
| 471 | ||
| 472 | function NegativeAngle(NUMBER) | |
| 473 | if NUMBER <= 0 then | |
| 474 | NUMBER = 0 | |
| 475 | end | |
| 476 | return NUMBER | |
| 477 | end | |
| 478 | ||
| 479 | function Swait(NUMBER) | |
| 480 | if NUMBER == 0 or NUMBER == nil then | |
| 481 | ArtificialHB.Event:wait() | |
| 482 | else | |
| 483 | for i = 1, NUMBER do | |
| 484 | ArtificialHB.Event:wait() | |
| 485 | end | |
| 486 | end | |
| 487 | end | |
| 488 | ||
| 489 | function QuaternionFromCFrame(cf) | |
| 490 | local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components() | |
| 491 | local trace = m00 + m11 + m22 | |
| 492 | if trace > 0 then | |
| 493 | local s = math.sqrt(1 + trace) | |
| 494 | local recip = 0.5 / s | |
| 495 | return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5 | |
| 496 | else | |
| 497 | local i = 0 | |
| 498 | if m11 > m00 then | |
| 499 | i = 1 | |
| 500 | end | |
| 501 | if m22 > (i == 0 and m00 or m11) then | |
| 502 | i = 2 | |
| 503 | end | |
| 504 | if i == 0 then | |
| 505 | local s = math.sqrt(m00 - m11 - m22 + 1) | |
| 506 | local recip = 0.5 / s | |
| 507 | return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip | |
| 508 | elseif i == 1 then | |
| 509 | local s = math.sqrt(m11 - m22 - m00 + 1) | |
| 510 | local recip = 0.5 / s | |
| 511 | return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip | |
| 512 | elseif i == 2 then | |
| 513 | local s = math.sqrt(m22 - m00 - m11 + 1) | |
| 514 | local recip = 0.5 / s return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip | |
| 515 | end | |
| 516 | end | |
| 517 | end | |
| 518 | ||
| 519 | function QuaternionToCFrame(px, py, pz, x, y, z, w) | |
| 520 | local xs, ys, zs = x + x, y + y, z + z | |
| 521 | local wx, wy, wz = w * xs, w * ys, w * zs | |
| 522 | local xx = x * xs | |
| 523 | local xy = x * ys | |
| 524 | local xz = x * zs | |
| 525 | local yy = y * ys | |
| 526 | local yz = y * zs | |
| 527 | local zz = z * zs | |
| 528 | return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy)) | |
| 529 | end | |
| 530 | ||
| 531 | function QuaternionSlerp(a, b, t) | |
| 532 | local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4] | |
| 533 | local startInterp, finishInterp; | |
| 534 | if cosTheta >= 0.0001 then | |
| 535 | if (1 - cosTheta) > 0.0001 then | |
| 536 | local theta = ACOS(cosTheta) | |
| 537 | local invSinTheta = 1 / SIN(theta) | |
| 538 | startInterp = SIN((1 - t) * theta) * invSinTheta | |
| 539 | finishInterp = SIN(t * theta) * invSinTheta | |
| 540 | else | |
| 541 | startInterp = 1 - t | |
| 542 | finishInterp = t | |
| 543 | end | |
| 544 | else | |
| 545 | if (1 + cosTheta) > 0.0001 then | |
| 546 | local theta = ACOS(-cosTheta) | |
| 547 | local invSinTheta = 1 / SIN(theta) | |
| 548 | startInterp = SIN((t - 1) * theta) * invSinTheta | |
| 549 | finishInterp = SIN(t * theta) * invSinTheta | |
| 550 | else | |
| 551 | startInterp = t - 1 | |
| 552 | finishInterp = t | |
| 553 | end | |
| 554 | end | |
| 555 | return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp | |
| 556 | end | |
| 557 | ||
| 558 | function Clerp(a, b, t) | |
| 559 | local qa = {QuaternionFromCFrame(a)}
| |
| 560 | local qb = {QuaternionFromCFrame(b)}
| |
| 561 | local ax, ay, az = a.x, a.y, a.z | |
| 562 | local bx, by, bz = b.x, b.y, b.z | |
| 563 | local _t = 1 - t | |
| 564 | return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t)) | |
| 565 | end | |
| 566 | ||
| 567 | function CreateFrame(PARENT, TRANSPARENCY, BORDERSIZEPIXEL, POSITION, SIZE, COLOR, BORDERCOLOR, NAME) | |
| 568 | local frame = IT("Frame")
| |
| 569 | frame.BackgroundTransparency = TRANSPARENCY | |
| 570 | frame.BorderSizePixel = BORDERSIZEPIXEL | |
| 571 | frame.Position = POSITION | |
| 572 | frame.Size = SIZE | |
| 573 | frame.BackgroundColor3 = COLOR | |
| 574 | frame.BorderColor3 = BORDERCOLOR | |
| 575 | frame.Name = NAME | |
| 576 | frame.Parent = PARENT | |
| 577 | return frame | |
| 578 | end | |
| 579 | ||
| 580 | function CreateLabel(PARENT, TEXT, TEXTCOLOR, TEXTFONTSIZE, TEXTFONT, TRANSPARENCY, BORDERSIZEPIXEL, STROKETRANSPARENCY, NAME) | |
| 581 | local label = IT("TextLabel")
| |
| 582 | label.BackgroundTransparency = 1 | |
| 583 | label.Size = UD2(1, 0, 1, 0) | |
| 584 | label.Position = UD2(0, 0, 0, 0) | |
| 585 | label.TextColor3 = C3(255, 255, 255) | |
| 586 | label.TextStrokeTransparency = STROKETRANSPARENCY | |
| 587 | label.TextTransparency = TRANSPARENCY | |
| 588 | label.FontSize = TEXTFONTSIZE | |
| 589 | label.Font = TEXTFONT | |
| 590 | label.BorderSizePixel = BORDERSIZEPIXEL | |
| 591 | label.TextScaled = true | |
| 592 | label.Text = TEXT | |
| 593 | label.Name = NAME | |
| 594 | label.Parent = PARENT | |
| 595 | return label | |
| 596 | end | |
| 597 | ||
| 598 | function NoOutlines(PART) | |
| 599 | PART.TopSurface, PART.BottomSurface, PART.LeftSurface, PART.RightSurface, PART.FrontSurface, PART.BackSurface = 10, 10, 10, 10, 10, 10 | |
| 600 | end | |
| 601 | ||
| 602 | ||
| 603 | function CreateWeldOrSnapOrMotor(TYPE, PARENT, PART0, PART1, C0, C1) | |
| 604 | local NEWWELD = IT(TYPE) | |
| 605 | NEWWELD.Part0 = PART0 | |
| 606 | NEWWELD.Part1 = PART1 | |
| 607 | NEWWELD.C0 = C0 | |
| 608 | NEWWELD.C1 = C1 | |
| 609 | NEWWELD.Parent = PARENT | |
| 610 | return NEWWELD | |
| 611 | end | |
| 612 | ||
| 613 | function CreateSound(ID, PARENT, VOLUME, PITCH) | |
| 614 | coroutine.resume(coroutine.create(function() | |
| 615 | local NEWSOUND = IT("Sound", PARENT)
| |
| 616 | NEWSOUND.Volume = VOLUME | |
| 617 | NEWSOUND.Pitch = PITCH | |
| 618 | NEWSOUND.SoundId = "http://www.roblox.com/asset/?id="..ID | |
| 619 | Swait() | |
| 620 | NEWSOUND:play() | |
| 621 | game:GetService("Debris"):AddItem(NEWSOUND, 10)
| |
| 622 | end)) | |
| 623 | end | |
| 624 | ||
| 625 | function CFrameFromTopBack(at, top, back) | |
| 626 | local right = top:Cross(back) | |
| 627 | return CF(at.x, at.y, at.z, right.x, top.x, back.x, right.y, top.y, back.y, right.z, top.z, back.z) | |
| 628 | end | |
| 629 | ||
| 630 | function Lightning(POSITION1, POSITION2, MULTIPLIERTIME, LIGHTNINGDELAY, OFFSET, BRICKCOLOR, MATERIAL, SIZE, TRANSPARENCY, LASTINGTIME) | |
| 631 | local MAGNITUDE = (POSITION1 - POSITION2).magnitude | |
| 632 | local CURRENTPOSITION = POSITION1 | |
| 633 | local LIGHTNINGOFFSET = {-OFFSET, OFFSET}
| |
| 634 | coroutine.resume(coroutine.create(function() | |
| 635 | for i = 1, MULTIPLIERTIME do | |
| 636 | local LIGHTNINGPART = CreatePart(3, Effects, MATERIAL, 0, 0, BRICKCOLOR,"Effect", VT(SIZE * Player_Size, SIZE * Player_Size, MAGNITUDE / MULTIPLIERTIME)) | |
| 637 | LIGHTNINGPART.Anchored = true | |
| 638 | local LIGHTNINGOFFSET2 = VT(LIGHTNINGOFFSET[MRANDOM(1, 2)], LIGHTNINGOFFSET[MRANDOM(1, 2)], LIGHTNINGOFFSET[MRANDOM(1, 2)]) | |
| 639 | local LIGHTNINGPOSITION1 = CF(CURRENTPOSITION, POSITION2) * CF(0, 0, MAGNITUDE / MULTIPLIERTIME).p + LIGHTNINGOFFSET2 | |
| 640 | if MULTIPLIERTIME == i then | |
| 641 | local LIGHTNINGMAGNITUDE1 = (CURRENTPOSITION - POSITION2).magnitude | |
| 642 | LIGHTNINGPART.Size = VT(SIZE * Player_Size, SIZE * Player_Size, LIGHTNINGMAGNITUDE1) | |
| 643 | LIGHTNINGPART.CFrame = CF(CURRENTPOSITION, POSITION2) * CF(0, 0, -LIGHTNINGMAGNITUDE1 / 2) | |
| 644 | else | |
| 645 | LIGHTNINGPART.CFrame = CF(CURRENTPOSITION, LIGHTNINGPOSITION1) * CF(0, 0, MAGNITUDE / MULTIPLIERTIME / 2) | |
| 646 | end | |
| 647 | CURRENTPOSITION=LIGHTNINGPART.CFrame * CF(0, 0, MAGNITUDE / MULTIPLIERTIME / 2).p | |
| 648 | game.Debris:AddItem(LIGHTNINGPART, LASTINGTIME) | |
| 649 | coroutine.resume(coroutine.create(function() | |
| 650 | while LIGHTNINGPART.Transparency ~= 1 do | |
| 651 | --local StartTransparency = tra | |
| 652 | for i=0, 1, LASTINGTIME do | |
| 653 | Swait() | |
| 654 | LIGHTNINGPART.Transparency = LIGHTNINGPART.Transparency + (0.1 / LASTINGTIME) | |
| 655 | end | |
| 656 | end | |
| 657 | end)) | |
| 658 | Swait(LIGHTNINGDELAY / Animation_Speed) | |
| 659 | end | |
| 660 | end)) | |
| 661 | end | |
| 662 | ||
| 663 | --[[Usage: | |
| 664 | local Pos = Part | |
| 665 | local Offset = Part.CFrame * CF(0, 0, 0) | |
| 666 | local Color = "Institutional white" | |
| 667 | local Material = "Neon" | |
| 668 | local TheDelay = 0.01 | |
| 669 | local Height = 4 | |
| 670 | BLCF = Offset | |
| 671 | if SCFR and (Pos.Position - SCFR.p).magnitude > 0.1 then | |
| 672 | local a, b = Triangle(Color, Material, (SCFR * CF(0, Height / 2,0)).p, (SCFR * CF(0, -Height / 2, 0)).p, (BLCF * CF(0, Height / 2,0)).p, TheDelay) | |
| 673 | if a then game:GetService("Debris"):AddItem(a, 1) end
| |
| 674 | if b then game:GetService("Debris"):AddItem(b, 1) end
| |
| 675 | local a, b = Triangle(Color, Material, (BLCF * CF(0, Height / 2, 0)).p, (BLCF * CF(0, -Height / 2, 0)).p, (SCFR * CF(0, -Height / 2, 0)).p, TheDelay) | |
| 676 | if a then game:GetService("Debris"):AddItem(a, 1) end
| |
| 677 | if b then game:GetService("Debris"):AddItem(b, 1) end
| |
| 678 | SCFR = BLCF | |
| 679 | elseif not SCFR then | |
| 680 | SCFR = BLCF | |
| 681 | end | |
| 682 | -- | |
| 683 | BLCF = nil | |
| 684 | SCFR = nil | |
| 685 | --]] | |
| 686 | ||
| 687 | --//=================================\\ | |
| 688 | --\\=================================// | |
| 689 | ||
| 690 | ||
| 691 | ||
| 692 | ||
| 693 | ||
| 694 | --//=================================\\ | |
| 695 | --|| RESIZE PLAYER | |
| 696 | --\\=================================// | |
| 697 | ||
| 698 | if Player_Size ~= 1 then | |
| 699 | RootPart.Size = RootPart.Size * Player_Size | |
| 700 | Torso.Size = Torso.Size * Player_Size | |
| 701 | Head.Size = Head.Size * Player_Size | |
| 702 | RightArm.Size = RightArm.Size * Player_Size | |
| 703 | LeftArm.Size = LeftArm.Size * Player_Size | |
| 704 | RightLeg.Size = RightLeg.Size * Player_Size | |
| 705 | LeftLeg.Size = LeftLeg.Size * Player_Size | |
| 706 | RootJoint.Parent = RootPart | |
| 707 | Neck.Parent = Torso | |
| 708 | RightShoulder.Parent = Torso | |
| 709 | LeftShoulder.Parent = Torso | |
| 710 | RightHip.Parent = Torso | |
| 711 | LeftHip.Parent = Torso | |
| 712 | ||
| 713 | RootJoint.C0 = ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)) | |
| 714 | RootJoint.C1 = ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)) | |
| 715 | Neck.C0 = NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)) | |
| 716 | Neck.C1 = CF(0 * Player_Size, -0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-90), RAD(0), RAD(180)) | |
| 717 | RightShoulder.C0 = CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)) * RIGHTSHOULDERC0 | |
| 718 | LeftShoulder.C0 = CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0 | |
| 719 | if Disable_Moving_Arms == false then | |
| 720 | RightShoulder.C1 = ANGLES(0, RAD(90), 0) * CF(0 * Player_Size, 0.5 * Player_Size, -0.5) | |
| 721 | LeftShoulder.C1 = ANGLES(0, RAD(-90), 0) * CF(0 * Player_Size, 0.5 * Player_Size, -0.5) | |
| 722 | else | |
| 723 | RightShoulder.C1 = CF(0 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) | |
| 724 | LeftShoulder.C1 = CF(0 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) | |
| 725 | end | |
| 726 | RightHip.C0 = CF(1 * Player_Size, -1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)) | |
| 727 | LeftHip.C0 = CF(-1 * Player_Size, -1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)) | |
| 728 | RightHip.C1 = CF(0.5 * Player_Size, 1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)) | |
| 729 | LeftHip.C1 = CF(-0.5 * Player_Size, 1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)) | |
| 730 | -------------------- | |
| 731 | end | |
| 732 | ||
| 733 | ||
| 734 | --//=================================\\ | |
| 735 | --\\=================================// | |
| 736 | ||
| 737 | ||
| 738 | ||
| 739 | ||
| 740 | --//=================================\\ | |
| 741 | --|| WEAPON CREATION | |
| 742 | --\\=================================// | |
| 743 | ||
| 744 | local HandlePart = CreatePart(3, Weapon, "SmoothPlastic", 1, 1, "Really black", "Handle", VT(0.25*Player_Size,0.25*Player_Size,1.5*Player_Size)) | |
| 745 | local HandleWeld = CreateWeldOrSnapOrMotor("Weld", HandlePart, RightArm, HandlePart, CF(0 * Player_Size, -1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
| |
| 746 | local chainsaw = CreatePart(3, Weapon, "SmoothPlastic", 1, 1, "Reddish brown", "Handle", VT(1.2*Player_Size,1.2*Player_Size,5*Player_Size)) | |
| 747 | local axeweld = CreateWeldOrSnapOrMotor("Weld", HandlePart, chainsaw, HandlePart, CF(0 * Player_Size, 0 * Player_Size, 1.6 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
| |
| 748 | local HandleMesh = CreateMesh("SpecialMesh", chainsaw, "FileMesh", "2766469", "184182370", VT(1.3, 1.3, 1.3), VT(0, 0 * Player_Size, 0))
| |
| 749 | local chainsawoverlay = CreatePart(3, Weapon, "SmoothPlastic", 0, 1, "Really red", "Handle", VT(1.2*Player_Size,1.2*Player_Size,5*Player_Size)) | |
| 750 | local axeweld = CreateWeldOrSnapOrMotor("Weld", HandlePart, chainsawoverlay, HandlePart, CF(0 * Player_Size, 0 * Player_Size, 1.6 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
| |
| 751 | local HandleMesh = CreateMesh("SpecialMesh", chainsawoverlay, "FileMesh", "2766469", "", VT(1.4, 1.6, 1.35), VT(0, 0 * Player_Size, 0))
| |
| 752 | ||
| 753 | if Player_Size ~= 1 then | |
| 754 | for _, v in pairs (Weapon:GetChildren()) do | |
| 755 | if v.ClassName == "Motor" or v.ClassName == "Weld" or v.ClassName == "Snap" then | |
| 756 | local p1 = v.Part1 | |
| 757 | v.Part1 = nil | |
| 758 | local cf1, cf2, cf3, cf4, cf5, cf6, cf7, cf8, cf9, cf10, cf11, cf12 = v.C1:components() | |
| 759 | v.C1 = CF(cf1 * Player_Size, cf2 * Player_Size, cf3 * Player_Size, cf4, cf5, cf6, cf7, cf8, cf9, cf10, cf11, cf12) | |
| 760 | v.Part1 = p1 | |
| 761 | elseif v.ClassName == "Part" then | |
| 762 | for _, b in pairs (v:GetChildren()) do | |
| 763 | if b.ClassName == "SpecialMesh" or b.ClassName == "BlockMesh" then | |
| 764 | b.Scale = VT(b.Scale.x * Player_Size, b.Scale.y * Player_Size, b.Scale.z * Player_Size) | |
| 765 | end | |
| 766 | end | |
| 767 | end | |
| 768 | end | |
| 769 | end | |
| 770 | ||
| 771 | for _, c in pairs(Weapon:GetChildren()) do | |
| 772 | if c.ClassName == "Part" then | |
| 773 | c.CustomPhysicalProperties = PhysicalProperties.new(0, 0, 0, 0, 0) | |
| 774 | end | |
| 775 | end | |
| 776 | ||
| 777 | Weapon.Parent = Character | |
| 778 | ||
| 779 | Humanoid.Died:connect(function() | |
| 780 | ATTACK = true | |
| 781 | end) | |
| 782 | ||
| 783 | print(Class_Name.." loaded.") | |
| 784 | ||
| 785 | --//=================================\\ | |
| 786 | --\\=================================// | |
| 787 | ||
| 788 | ||
| 789 | --//=================================\\ | |
| 790 | --|| WEAPON GUI | |
| 791 | --\\=================================// | |
| 792 | ||
| 793 | local MANABAR = CreateFrame(WEAPONGUI, Mana_Bar_Background_Transparency, 2, UD2(0.23, 0, 0.82, 0), UD2(0.26, 0, 0, 0), C3(Custom_Colors.Custom_Color_8.r, Custom_Colors.Custom_Color_8.g, Custom_Colors.Custom_Color_8.b), C3(0, 0, 0),"Mana Bar") | |
| 794 | local MANACOVER = CreateFrame(MANABAR, 0, 2, UD2(0, 0, 0, 0), UD2(0, 0, 1, 0), C3(Custom_Colors.Custom_Color_5.r, Custom_Colors.Custom_Color_5.g, Custom_Colors.Custom_Color_5.b), C3(0, 0, 0),"Mana Cover") | |
| 795 | local MANATEXT = CreateLabel(MANABAR, Mana_Name.." ["..FLOOR(Mana.Value).."]", C3(1, 1, 1), "Size32", "Legacy", 1, 2, 1, "Mana Text") | |
| 796 | ||
| 797 | local HEALTHBAR = CreateFrame(WEAPONGUI, Health_Bar_Background_Transparency, 2, UD2(0.5, 0, 0.82, 0), UD2(0.26, 0, 0, 0), C3(Custom_Colors.Custom_Color_11.r, Custom_Colors.Custom_Color_11.g, Custom_Colors.Custom_Color_11.b), C3(0, 0, 0), "Health Bar") | |
| 798 | local HEALTHCOVER = CreateFrame(HEALTHBAR, 0, 2,UD2(0, 0, 0, 0), UD2(0, 0, 1, 0), C3(Custom_Colors.Custom_Color_6.r, Custom_Colors.Custom_Color_6.g, Custom_Colors.Custom_Color_6.b), C3(0, 0, 0), "Health Cover") | |
| 799 | local HEALTHTEXT = CreateLabel(HEALTHBAR, "Health ["..FLOOR(Humanoid.Health).."]", C3(1, 1, 1), "Size32", "Legacy", 1, 2, 1, "Health Text") | |
| 800 | ||
| 801 | local STUNFRAME = CreateFrame(nil, Stun_Bar_Background_Transparency, 2, UD2(0.5, 0, 0.78, 0),UD2(0.26, 0, 0, 0),C3(Custom_Colors.Custom_Color_10.r, Custom_Colors.Custom_Color_10.g, Custom_Colors.Custom_Color_10.b), C3(0, 0, 0), "Stun Frame") | |
| 802 | local STUNBAR = CreateFrame(STUNFRAME, 0, 2, UD2(0, 0, 0, 0),UD2(0, 0, 1, 0),C3(Custom_Colors.Custom_Color_7.r, Custom_Colors.Custom_Color_7.g, Custom_Colors.Custom_Color_7.b), C3(0, 0, 0), "Stun Bar") | |
| 803 | local STUNTEXT = CreateLabel(STUNFRAME, "Stun ["..FLOOR(StunValue.Value).."]", C3(1, 1, 1), "Size32", "Legacy", 1, 2, 1, "Stun Text") | |
| 804 | ||
| 805 | local SECONDARYMANABAR = CreateFrame(nil, Secondary_Mana_Bar_Background_Transparency, 2, UD2(0.23, 0, 0.78, 0), UD2(0.26, 0, 0, 0), C3(Custom_Colors.Custom_Color_9.r, Custom_Colors.Custom_Color_9.g, Custom_Colors.Custom_Color_9.b), C3(0, 0, 0),"Secondary Mana Bar") | |
| 806 | local SECONDARYMANACOVER = CreateFrame(SECONDARYMANABAR, 0, 2, UD2(0, 0, 0, 0), UD2(0, 0, 1, 0), C3(Custom_Colors.Custom_Color_4.r, Custom_Colors.Custom_Color_4.g, Custom_Colors.Custom_Color_4.b), C3(0, 0, 0),"Secondary Mana Cover") | |
| 807 | local SECONDARYMANATEXT = CreateLabel(SECONDARYMANABAR, Secondary_Mana_Name.." ["..FLOOR(SecondaryMana.Value).."]", C3(1, 1, 1), "Size32", "Legacy", 1, 2, 1, "Secondary Mana Text") | |
| 808 | ||
| 809 | local DEFENSEFRAME = CreateFrame(nil, Stat_Background_Transparency, 2, UD2(0.23, 0, Stat_Offset, 0), UD2(0.075, 0, 0, 0), C3(100 / 255, 100 / 255, 255 / 255), C3(0, 0, 0),"Defense Frame") | |
| 810 | local DEFENSETEXT = CreateLabel(DEFENSEFRAME, "Defense ["..(Defense.Value * 100).."%]", C3(1, 1, 1), "Size32", "Legacy", 1, 2, 1, "Defense Text") | |
| 811 | ||
| 812 | local DAMAGEFRAME = CreateFrame(nil, Stat_Background_Transparency, 2, UD2(0.456, 0, Stat_Offset, 0), UD2(0.075, 0, 0, 0), C3(255 / 255, 100 / 255, 100 / 255), C3(0, 0, 0),"Damage Frame") | |
| 813 | local DAMAGETEXT = CreateLabel(DAMAGEFRAME, "Damage ["..(Damage.Value * 100).."%]", C3(1, 1, 1), "Size32", "Legacy", 1, 2, 1, "Damage Text") | |
| 814 | ||
| 815 | local MOVEMENTFRAME = CreateFrame(nil, Stat_Background_Transparency, 2, UD2(0.685, 0, Stat_Offset, 0), UD2(0.075, 0, 0, 0), C3(100 / 255, 255 / 255, 100 / 255), C3(0, 0, 0),"Movement Frame") | |
| 816 | local MOVEMENTTEXT = CreateLabel(MOVEMENTFRAME, "Movement ["..(Movement.Value * 100).."%]", C3(1, 1, 1), "Size32", "Legacy", 1, 2, 1, "Movement Text") | |
| 817 | ||
| 818 | local SKILL1FRAME = CreateFrame(nil, Ability_Background_Transparency, 2, UD2(0.23, 0, 0.86, 0), UD2(0.26, 0, 0, 0), C3(Custom_Colors.Custom_Color_12.r, Custom_Colors.Custom_Color_12.g, Custom_Colors.Custom_Color_12.b), C3(0, 0, 0), "Skill 1 Frame") | |
| 819 | local SKILL2FRAME = CreateFrame(nil, Ability_Background_Transparency, 2, UD2(0.50, 0, 0.86, 0), UD2(0.26, 0, 0, 0), C3(Custom_Colors.Custom_Color_12.r, Custom_Colors.Custom_Color_12.g, Custom_Colors.Custom_Color_12.b), C3(0, 0, 0), "Skill 2 Frame") | |
| 820 | local SKILL3FRAME = CreateFrame(nil, Ability_Background_Transparency, 2, UD2(0.23, 0, 0.93, 0), UD2(0.26, 0, 0, 0), C3(Custom_Colors.Custom_Color_12.r, Custom_Colors.Custom_Color_12.g, Custom_Colors.Custom_Color_12.b), C3(0, 0, 0), "Skill 3 Frame") | |
| 821 | local SKILL4FRAME = CreateFrame(nil, Ability_Background_Transparency, 2, UD2(0.50, 0, 0.93, 0), UD2(0.26, 0, 0, 0), C3(Custom_Colors.Custom_Color_12.r, Custom_Colors.Custom_Color_12.g, Custom_Colors.Custom_Color_12.b), C3(0, 0, 0), "Skill 4 Frame") | |
| 822 | ||
| 823 | local SKILL1BAR = CreateFrame(SKILL1FRAME, 0, 2, UD2(0, 0, 0, 0), UD2(0, 0, 1, 0), C3(Custom_Colors.Custom_Color_3.r, Custom_Colors.Custom_Color_3.g, Custom_Colors.Custom_Color_3.b), C3(0, 0, 0), "Skill 1 Bar") | |
| 824 | local SKILL2BAR = CreateFrame(SKILL2FRAME, 0, 2, UD2(0, 0, 0, 0), UD2(0, 0, 1, 0), C3(Custom_Colors.Custom_Color_3.r, Custom_Colors.Custom_Color_3.g, Custom_Colors.Custom_Color_3.b), C3(0, 0, 0), "Skill 2 Bar") | |
| 825 | local SKILL3BAR = CreateFrame(SKILL3FRAME, 0, 2, UD2(0, 0, 0, 0), UD2(0, 0, 1, 0), C3(Custom_Colors.Custom_Color_3.r, Custom_Colors.Custom_Color_3.g, Custom_Colors.Custom_Color_3.b), C3(0, 0, 0), "Skill 3 Bar") | |
| 826 | local SKILL4BAR = CreateFrame(SKILL4FRAME, 0, 2, UD2(0, 0, 0, 0), UD2(0, 0, 1, 0), C3(Custom_Colors.Custom_Color_3.r, Custom_Colors.Custom_Color_3.g, Custom_Colors.Custom_Color_3.b), C3(0, 0, 0), "Skill 4 Bar") | |
| 827 | ||
| 828 | local SKILL1TEXT = CreateLabel(SKILL1FRAME, "[Z] Ability 1", C3(1, 1, 1), "Size32", "Legacy", 1, 2, 1, "Text 1") | |
| 829 | local SKILL2TEXT = CreateLabel(SKILL2FRAME, "[X] Ability 2", C3(1, 1, 1), "Size32", "Legacy", 1, 2, 1, "Text 2") | |
| 830 | local SKILL3TEXT = CreateLabel(SKILL3FRAME, "[C] Ability 3", C3(1, 1, 1), "Size32", "Legacy", 1, 2, 1, "Text 3") | |
| 831 | local SKILL4TEXT = CreateLabel(SKILL4FRAME, "[V] Ability 4", C3(1, 1, 1), "Size32", "Legacy", 1, 2, 1, "Text 4") | |
| 832 | ||
| 833 | if Enable_Gui == true then | |
| 834 | WEAPONGUI.Parent = PlayerGui | |
| 835 | end | |
| 836 | ||
| 837 | if Enable_Stats == true and Show_Stats == true then | |
| 838 | DEFENSEFRAME.Parent = WEAPONGUI | |
| 839 | DAMAGEFRAME.Parent = WEAPONGUI | |
| 840 | MOVEMENTFRAME.Parent = WEAPONGUI | |
| 841 | end | |
| 842 | ||
| 843 | if Enable_Secondary_Bar == true then | |
| 844 | SECONDARYMANABAR.Parent = WEAPONGUI | |
| 845 | end | |
| 846 | ||
| 847 | if Enable_Abilities == true then | |
| 848 | SKILL1FRAME.Parent = WEAPONGUI | |
| 849 | SKILL2FRAME.Parent = WEAPONGUI | |
| 850 | SKILL3FRAME.Parent = WEAPONGUI | |
| 851 | SKILL4FRAME.Parent = WEAPONGUI | |
| 852 | end | |
| 853 | ||
| 854 | if Enable_Stun == true then | |
| 855 | STUNFRAME.Parent = WEAPONGUI | |
| 856 | end | |
| 857 | ||
| 858 | function UpdateGUI() | |
| 859 | MANABAR:TweenSize(UD2(0.26, 0, 0.03, 0), "Out", "Quad", Menu_Update_Speed, Constant_Update) | |
| 860 | MANACOVER:TweenSize(UD2(1 * (Mana.Value / Max_Mana), 0, 1, 0), "Out", "Quad", Menu_Update_Speed, Constant_Update) | |
| 861 | MANATEXT.Text = Mana_Name.." ["..FLOOR(Mana.Value).."]" | |
| 862 | HEALTHBAR:TweenSize(UD2(0.26, 0, 0.03, 0), "Out", "Quad", Menu_Update_Speed, Constant_Update) | |
| 863 | HEALTHCOVER:TweenSize(UD2(1 * (Humanoid.Health / Humanoid.MaxHealth), 0, 1, 0), "Out", "Quad", Menu_Update_Speed, Constant_Update) | |
| 864 | HEALTHTEXT.Text = "Health ["..FLOOR(Humanoid.Health).."]" | |
| 865 | if Enable_Abilities == true then | |
| 866 | SKILL1FRAME:TweenSize(UD2(0.26, 0, 0.06, 0), "Out", "Quad", Menu_Update_Speed, Constant_Update) | |
| 867 | SKILL2FRAME:TweenSize(UD2(0.26, 0, 0.06, 0), "Out", "Quad", Menu_Update_Speed, Constant_Update) | |
| 868 | SKILL3FRAME:TweenSize(UD2(0.26, 0, 0.06, 0), "Out", "Quad", Menu_Update_Speed, Constant_Update) | |
| 869 | SKILL4FRAME:TweenSize(UD2(0.26, 0, 0.06, 0), "Out", "Quad", Menu_Update_Speed, Constant_Update) | |
| 870 | SKILL1BAR:TweenSize(UD2(1 * (CO1 / Cooldown_1), 0, 1, 0), "Out", "Quad", Menu_Update_Speed, Constant_Update) | |
| 871 | SKILL2BAR:TweenSize(UD2(1 * (CO2 / Cooldown_2), 0, 1, 0), "Out", "Quad", Menu_Update_Speed, Constant_Update) | |
| 872 | SKILL3BAR:TweenSize(UD2(1 * (CO3 / Cooldown_3), 0, 1, 0), "Out", "Quad", Menu_Update_Speed, Constant_Update) | |
| 873 | SKILL4BAR:TweenSize(UD2(1 * (CO4 / Cooldown_4), 0, 1, 0), "Out", "Quad", Menu_Update_Speed, Constant_Update) | |
| 874 | end | |
| 875 | if Enable_Stats == true and Show_Stats == true then | |
| 876 | DEFENSEFRAME:TweenSize(UD2(0.075, 0, 0.03), "Out", "Quad", Menu_Update_Speed, Constant_Update) | |
| 877 | DEFENSETEXT.Text = "Defense ["..(Defense.Value * 100).."%]" | |
| 878 | DAMAGEFRAME:TweenSize(UD2(0.075, 0, 0.03), "Out", "Quad", Menu_Update_Speed, Constant_Update) | |
| 879 | DAMAGETEXT.Text = "Damage ["..(Damage.Value * 100).."%]" | |
| 880 | MOVEMENTFRAME:TweenSize(UD2(0.075, 0, 0.03), "Out", "Quad", Menu_Update_Speed, Constant_Update) | |
| 881 | MOVEMENTTEXT.Text = "Movement ["..(Movement.Value * 100).."%]" | |
| 882 | end | |
| 883 | if Enable_Stun == true then | |
| 884 | STUNFRAME:TweenSize(UD2(0.26, 0, 0.03, 0), "Out", "Quad", Menu_Update_Speed, Constant_Update) | |
| 885 | STUNBAR:TweenSize(UD2(1 * (StunValue.Value / Max_Stun), 0, 1, 0), "Out", "Quad", Menu_Update_Speed, Constant_Update) | |
| 886 | STUNTEXT.Text = "Stun ["..FLOOR(StunValue.Value).."]" | |
| 887 | end | |
| 888 | if Enable_Secondary_Bar == true then | |
| 889 | SECONDARYMANABAR:TweenSize(UD2(0.26, 0, 0.03, 0), "Out", "Quad", Menu_Update_Speed, Constant_Update) | |
| 890 | SECONDARYMANACOVER:TweenSize(UD2(1 * (SecondaryMana.Value / Max_Secondary_Mana), 0, 1, 0), "Out", "Quad", Menu_Update_Speed, Constant_Update) | |
| 891 | SECONDARYMANATEXT.Text = Secondary_Mana_Name.." ["..FLOOR(SecondaryMana.Value).."]" | |
| 892 | end | |
| 893 | end | |
| 894 | ||
| 895 | if Enable_Gui == true then | |
| 896 | UpdateGUI() | |
| 897 | for _, v in pairs (WEAPONGUI:GetChildren()) do | |
| 898 | if v.ClassName == "Frame" then | |
| 899 | for _, b in pairs (v:GetChildren()) do | |
| 900 | if b.ClassName == "TextLabel" then | |
| 901 | coroutine.resume(coroutine.create(function(THETEXTLABEL) | |
| 902 | wait(Menu_Update_Speed) | |
| 903 | for i = 1, 0, -0.1 do | |
| 904 | Swait() | |
| 905 | THETEXTLABEL.TextTransparency = i | |
| 906 | THETEXTLABEL.TextStrokeTransparency = i | |
| 907 | end | |
| 908 | THETEXTLABEL.TextTransparency = 0 | |
| 909 | THETEXTLABEL.TextStrokeTransparency = 0 | |
| 910 | end), b) | |
| 911 | end | |
| 912 | end | |
| 913 | end | |
| 914 | end | |
| 915 | end | |
| 916 | ||
| 917 | --//=================================\\ | |
| 918 | --\\=================================// | |
| 919 | ||
| 920 | ||
| 921 | ||
| 922 | ||
| 923 | ||
| 924 | --//=================================\\ | |
| 925 | --|| SKILL FUNCTIONS | |
| 926 | --\\=================================// | |
| 927 | ||
| 928 | function UpdateSkillsAndStuff() | |
| 929 | if Mana_Regen_Mode == "1" then | |
| 930 | if Mana.Value >= Max_Mana then | |
| 931 | Mana.Value = Max_Mana | |
| 932 | elseif Mana.Value < 0 then | |
| 933 | Mana.Value = 0 | |
| 934 | else | |
| 935 | if MANADELAYNUMBER <= Mana_Wait then | |
| 936 | MANADELAYNUMBER = MANADELAYNUMBER + 1 | |
| 937 | else | |
| 938 | MANADELAYNUMBER = 0 | |
| 939 | Mana.Value = Mana.Value + Recover_Mana | |
| 940 | end | |
| 941 | end | |
| 942 | elseif Mana_Regen_Mode == "2" then | |
| 943 | if Mana.Value <= Max_Mana then | |
| 944 | Mana.Value = Mana.Value + (Recover_Mana / 30) / Animation_Speed | |
| 945 | elseif Mana.Value >= Max_Mana then | |
| 946 | Mana.Value = Max_Mana | |
| 947 | elseif Mana.Value < 0 then | |
| 948 | Mana.Value = 0 | |
| 949 | end | |
| 950 | end | |
| 951 | if Enable_Secondary_Bar == true then | |
| 952 | if Secondary_Mana_Regen_Mode == "1" then | |
| 953 | if SecondaryMana.Value >= Max_Secondary_Mana then | |
| 954 | SecondaryMana.Value = Max_Secondary_Mana | |
| 955 | elseif SecondaryMana.Value < 0 then | |
| 956 | SecondaryMana.Value = 0 | |
| 957 | else | |
| 958 | if SECONDARYMANADELAYNUMBER <= Secondary_Mana_Wait then | |
| 959 | SECONDARYMANADELAYNUMBER = SECONDARYMANADELAYNUMBER + 1 | |
| 960 | else | |
| 961 | SECONDARYMANADELAYNUMBER = 0 | |
| 962 | SecondaryMana.Value = SecondaryMana.Value + Recover_Secondary_Mana | |
| 963 | end | |
| 964 | end | |
| 965 | elseif Secondary_Mana_Regen_Mode == "2" then | |
| 966 | if SecondaryMana.Value <= Max_Secondary_Mana then | |
| 967 | SecondaryMana.Value = SecondaryMana.Value + (Recover_Secondary_Mana / 30) / Animation_Speed | |
| 968 | elseif SecondaryMana.Value >= Max_Secondary_Mana then | |
| 969 | SecondaryMana.Value = Max_Secondary_Mana | |
| 970 | elseif SecondaryMana.Value < 0 then | |
| 971 | SecondaryMana.Value = 0 | |
| 972 | end | |
| 973 | end | |
| 974 | else | |
| 975 | SecondaryMana.Value = 0 | |
| 976 | end | |
| 977 | if Enable_Stun == true then | |
| 978 | if Stun_Lose_Mode == "1" then | |
| 979 | if StunValue.Value > Max_Stun then | |
| 980 | StunValue.Value = Max_Stun | |
| 981 | elseif StunValue.Value <= 0 then | |
| 982 | StunValue.Value = 0 | |
| 983 | else | |
| 984 | if STUNDELAYNUMBER <= Stun_Wait then | |
| 985 | STUNDELAYNUMBER = STUNDELAYNUMBER + 1 | |
| 986 | else | |
| 987 | STUNDELAYNUMBER = 0 | |
| 988 | StunValue.Value = StunValue.Value - Lose_Stun | |
| 989 | end | |
| 990 | end | |
| 991 | elseif Stun_Lose_Mode == "2" then | |
| 992 | if StunValue.Value <= Max_Stun and StunValue.Value > 0 then | |
| 993 | StunValue.Value = StunValue.Value - (Lose_Stun / 30) / Animation_Speed | |
| 994 | elseif StunValue.Value > Max_Stun then | |
| 995 | StunValue.Value = Max_Stun | |
| 996 | elseif StunValue.Value <= 0 then | |
| 997 | StunValue.Value = 0 | |
| 998 | end | |
| 999 | end | |
| 1000 | else | |
| 1001 | StunValue.Value = 0 | |
| 1002 | end | |
| 1003 | if Enable_Abilities == true then | |
| 1004 | if CO1 <= Cooldown_1 then | |
| 1005 | CO1 = CO1 + (1 / 30) / Animation_Speed | |
| 1006 | elseif CO1 >= Cooldown_1 then | |
| 1007 | CO1 = Cooldown_1 | |
| 1008 | end | |
| 1009 | if CO2 <= Cooldown_2 then | |
| 1010 | CO2 = CO2 + (1 / 30) / Animation_Speed | |
| 1011 | elseif CO2 >= Cooldown_2 then | |
| 1012 | CO2 = Cooldown_2 | |
| 1013 | end | |
| 1014 | if CO3 <= Cooldown_3 then | |
| 1015 | CO3 = CO3 + (1 / 30) / Animation_Speed | |
| 1016 | elseif CO3 >= Cooldown_3 then | |
| 1017 | CO3 = Cooldown_3 | |
| 1018 | end | |
| 1019 | if CO4 <= Cooldown_4 then | |
| 1020 | CO4 = CO4 + (1 / 30) / Animation_Speed | |
| 1021 | elseif CO4 >= Cooldown_4 then | |
| 1022 | CO4 = Cooldown_4 | |
| 1023 | end | |
| 1024 | end | |
| 1025 | end | |
| 1026 | ||
| 1027 | --//=================================\\ | |
| 1028 | --\\=================================// | |
| 1029 | ||
| 1030 | ||
| 1031 | ||
| 1032 | ||
| 1033 | ||
| 1034 | --//=================================\\ | |
| 1035 | --|| ATTACK FUNCTIONS AND STUFF | |
| 1036 | --\\=================================// | |
| 1037 | ||
| 1038 | local asd = Instance.new("ParticleEmitter")
| |
| 1039 | asd.Color = ColorSequence.new(Color3.new(1, 0, 0), Color3.new(.5, 0, 0)) | |
| 1040 | asd.LightEmission = .1 | |
| 1041 | asd.Size = NumberSequence.new(0.2) | |
| 1042 | asd.Texture = "http://www.roblox.com/asset/?ID=291880914" | |
| 1043 | aaa = NumberSequence.new({NumberSequenceKeypoint.new(0, 0.2),NumberSequenceKeypoint.new(1, 5)})
| |
| 1044 | bbb = NumberSequence.new({NumberSequenceKeypoint.new(0, 1),NumberSequenceKeypoint.new(0.0636, 0), NumberSequenceKeypoint.new(1, 1)})
| |
| 1045 | asd.Transparency = bbb | |
| 1046 | asd.Size = aaa | |
| 1047 | asd.ZOffset = .9 | |
| 1048 | asd.Acceleration = Vector3.new(0, -5, 0) | |
| 1049 | asd.LockedToPart = false | |
| 1050 | asd.EmissionDirection = "Back" | |
| 1051 | asd.Lifetime = NumberRange.new(1, 2) | |
| 1052 | asd.Rotation = NumberRange.new(-100, 100) | |
| 1053 | asd.RotSpeed = NumberRange.new(-100, 100) | |
| 1054 | asd.Speed = NumberRange.new(2) | |
| 1055 | asd.Enabled = false | |
| 1056 | asd.VelocitySpread = 10000 | |
| 1057 | ||
| 1058 | function getbloody(victim,amount) | |
| 1059 | local prtcl = asd:Clone() | |
| 1060 | prtcl.Parent = victim | |
| 1061 | prtcl:Emit(amount) | |
| 1062 | end | |
| 1063 | ||
| 1064 | function enablechainsaw() | |
| 1065 | CHAINSAWIDLE:Stop() | |
| 1066 | REV:Play() | |
| 1067 | chainsawoverlay.Transparency = 0.5 | |
| 1068 | end | |
| 1069 | ||
| 1070 | function disablechainsaw() | |
| 1071 | CHAINSAWIDLE:Play() | |
| 1072 | REV:Stop() | |
| 1073 | chainsawoverlay.Transparency = 1 | |
| 1074 | end | |
| 1075 | ||
| 1076 | function chop(victim) | |
| 1077 | if victim.Parent:FindFirstChild("Humanoid") then
| |
| 1078 | getbloody(victim,1) | |
| 1079 | local human = victim.Parent.Humanoid | |
| 1080 | CreateSound(HITPLAYERSOUNDS[MRANDOM(1, #HITPLAYERSOUNDS)], victim, 1, (math.random(8,12)/10)) | |
| 1081 | if victim.Parent:FindFirstChild("Torso") and human.Health ~= 0 or victim.Parent:FindFirstChild("UpperTorso") and human.Health ~= 0 then
| |
| 1082 | local torso = victim.Parent:FindFirstChild("Torso") or victim.Parent:FindFirstChild("UpperTorso")
| |
| 1083 | getbloody(torso,1) | |
| 1084 | human.Health = 0 | |
| 1085 | end | |
| 1086 | if human.Health == 0 then | |
| 1087 | if FRESHMEAT.Playing == false then | |
| 1088 | FRESHMEAT:Play() | |
| 1089 | end | |
| 1090 | end | |
| 1091 | end | |
| 1092 | end | |
| 1093 | ||
| 1094 | function BackFromTheDead() | |
| 1095 | Humanoid.WalkSpeed = 0 | |
| 1096 | RootPart.Anchored = true | |
| 1097 | disablechainsaw() | |
| 1098 | CHAINSAWIDLE:Stop() | |
| 1099 | EQUIPPED = false | |
| 1100 | sick:Pause() | |
| 1101 | getbloody(Torso,35) | |
| 1102 | for i = 1, 3 do | |
| 1103 | CreateSound(HITPLAYERSOUNDS[MRANDOM(1, #HITPLAYERSOUNDS)], Torso, 1, (math.random(8,12)/10)) | |
| 1104 | end | |
| 1105 | local Animation_Speed2 = 4 | |
| 1106 | for i = 0, 1, 0.3 / Animation_Speed do | |
| 1107 | Swait() | |
| 1108 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, -0.05 * Player_Size) * ANGLES(RAD(15), RAD(0), RAD(-150)), 0.3 / Animation_Speed) | |
| 1109 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(-10), RAD(0), RAD(-20)), 0.3 / Animation_Speed) | |
| 1110 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(30), RAD(0), RAD(40)) * RIGHTSHOULDERC0, 0.3 / Animation_Speed) | |
| 1111 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-20), RAD(0), RAD(-50)) * LEFTSHOULDERC0, 0.3 / Animation_Speed) | |
| 1112 | RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(85), RAD(0)) * ANGLES(RAD(-15), RAD(0), RAD(30)), 0.3 / Animation_Speed) | |
| 1113 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(-10), RAD(0), RAD(20)), 0.3 / Animation_Speed) | |
| 1114 | end | |
| 1115 | for i = 0, 1, 0.3 / Animation_Speed do | |
| 1116 | Swait() | |
| 1117 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, -0.05 * Player_Size) * ANGLES(RAD(45), RAD(0), RAD(-180)), 0.4 / Animation_Speed) | |
| 1118 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(-15), RAD(0), RAD(-30)), 0.4 / Animation_Speed) | |
| 1119 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(30), RAD(0), RAD(40)) * RIGHTSHOULDERC0, 0.4 / Animation_Speed) | |
| 1120 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-20), RAD(0), RAD(-50)) * LEFTSHOULDERC0, 0.4 / Animation_Speed) | |
| 1121 | RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(85), RAD(0)) * ANGLES(RAD(-10), RAD(0), RAD(15)), 0.4 / Animation_Speed) | |
| 1122 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(-10), RAD(0), RAD(50)), 0.4 / Animation_Speed) | |
| 1123 | end | |
| 1124 | for i = 0, 1, 0.3 / Animation_Speed do | |
| 1125 | Swait() | |
| 1126 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, -0.3 * Player_Size) * ANGLES(RAD(75), RAD(0), RAD(-180)), 0.4 / Animation_Speed) | |
| 1127 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(-15), RAD(0), RAD(-60)), 0.4 / Animation_Speed) | |
| 1128 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(20), RAD(0), RAD(70)) * ANGLES(RAD(0), RAD(30), RAD(0)) * RIGHTSHOULDERC0, 0.4 / Animation_Speed) | |
| 1129 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-10), RAD(0), RAD(-80)) * ANGLES(RAD(0), RAD(-40), RAD(0)) * LEFTSHOULDERC0, 0.4 / Animation_Speed) | |
| 1130 | RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(85), RAD(0)) * ANGLES(RAD(-15), RAD(0), RAD(10)), 0.4 / Animation_Speed) | |
| 1131 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(-10), RAD(0), RAD(80)), 0.4 / Animation_Speed) | |
| 1132 | end | |
| 1133 | for i = 1, 50 * Animation_Speed do | |
| 1134 | Swait() | |
| 1135 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, -2.5 * Player_Size) * ANGLES(RAD(90), RAD(0), RAD(-180)), 0.3 / Animation_Speed) | |
| 1136 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(0), RAD(0), RAD(-90)), 0.3 / Animation_Speed) | |
| 1137 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(90), RAD(-10), RAD(90)) * RIGHTSHOULDERC0, 0.3 / Animation_Speed) | |
| 1138 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-90), RAD(0), RAD(-90)) * LEFTSHOULDERC0, 0.3 / Animation_Speed) | |
| 1139 | RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -1 * Player_Size, 0.2 * Player_Size) * ANGLES(RAD(0), RAD(70), RAD(0)) * ANGLES(RAD(-10), RAD(0), RAD(0)), 0.3 / Animation_Speed) | |
| 1140 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(-10), RAD(0), RAD(0)), 0.3 / Animation_Speed) | |
| 1141 | end | |
| 1142 | local bloodpit = Instance.new("Part",Effects)
| |
| 1143 | bloodpit.Size = Vector3.new(14,0.2,14) | |
| 1144 | bloodpit.CFrame = CFrame.new(RootPart.Position.X,RootPart.Position.Y-3,RootPart.Position.Z) | |
| 1145 | bloodpit.Anchored = true | |
| 1146 | bloodpit.CanCollide = false | |
| 1147 | bloodpit.Material = "Neon" | |
| 1148 | bloodpit.BrickColor = BrickColor.new("Really red")
| |
| 1149 | local cyl = Instance.new("CylinderMesh",bloodpit)
| |
| 1150 | local Animation_Speed2 = 15 | |
| 1151 | bloodpit.Transparency = 1 | |
| 1152 | CHAINSAWSTRIKE:Play() | |
| 1153 | for i = 1, 10 do | |
| 1154 | Swait(5) | |
| 1155 | bloodpit.Transparency = bloodpit.Transparency - 0.1 | |
| 1156 | end | |
| 1157 | for i = 1, 20 * Animation_Speed do | |
| 1158 | Swait() | |
| 1159 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, -5.5 * Player_Size) * ANGLES(RAD(90), RAD(0), RAD(-180)), 0.3 / Animation_Speed) | |
| 1160 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(0), RAD(0), RAD(-90)), 0.3 / Animation_Speed) | |
| 1161 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(90), RAD(-10), RAD(90)) * RIGHTSHOULDERC0, 0.3 / Animation_Speed) | |
| 1162 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-90), RAD(0), RAD(-90)) * LEFTSHOULDERC0, 0.3 / Animation_Speed) | |
| 1163 | RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -1 * Player_Size, 0.2 * Player_Size) * ANGLES(RAD(0), RAD(70), RAD(0)) * ANGLES(RAD(-10), RAD(0), RAD(0)), 0.3 / Animation_Speed) | |
| 1164 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(-10), RAD(0), RAD(0)), 0.3 / Animation_Speed) | |
| 1165 | end | |
| 1166 | Character.Part:remove() | |
| 1167 | demon = true | |
| 1168 | createaccessory(Head,"http://www.roblox.com/asset/?id=1271547","rbxassetid://99174105",VT(1.05, 1.05, 1.05),VT(0, 1, 0),BrickColor.new"Really black") | |
| 1169 | for i=0, 1, 0.1 / Animation_Speed2 do | |
| 1170 | Swait() | |
| 1171 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, -15 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed2) | |
| 1172 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(10), RAD(0), RAD(0)), 0.2 / Animation_Speed2) | |
| 1173 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(0.45 * Player_Size, 0.5 * Player_Size, -1 * Player_Size) * ANGLES(RAD(70), RAD(0), RAD(-70)) * ANGLES(RAD(20), RAD(25), RAD(-15)) * RIGHTSHOULDERC0, 0.4 / Animation_Speed2) | |
| 1174 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1 * Player_Size, 0.2 * Player_Size, -0.5 * Player_Size) * ANGLES(RAD(25), RAD(0), RAD(55)) * LEFTSHOULDERC0, 0.4 / Animation_Speed2) | |
| 1175 | RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed2) | |
| 1176 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed2) | |
| 1177 | if StaggerHit.Value == true or Stagger.Value == true or Stun.Value == true then | |
| 1178 | break | |
| 1179 | end | |
| 1180 | end | |
| 1181 | Taunt() | |
| 1182 | for i=0, 2, 0.1 / Animation_Speed do | |
| 1183 | Swait() | |
| 1184 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
| 1185 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(10), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
| 1186 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(0.45 * Player_Size, 0.5 * Player_Size, -1 * Player_Size) * ANGLES(RAD(70), RAD(0), RAD(-70)) * ANGLES(RAD(20), RAD(25), RAD(-15)) * RIGHTSHOULDERC0, 0.4 / Animation_Speed) | |
| 1187 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1 * Player_Size, 0.2 * Player_Size, -0.5 * Player_Size) * ANGLES(RAD(25), RAD(0), RAD(55)) * LEFTSHOULDERC0, 0.4 / Animation_Speed) | |
| 1188 | RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
| 1189 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
| 1190 | if StaggerHit.Value == true or Stagger.Value == true or Stun.Value == true then | |
| 1191 | break | |
| 1192 | end | |
| 1193 | end | |
| 1194 | for i = 1, 10 do | |
| 1195 | Swait(5) | |
| 1196 | bloodpit.Transparency = bloodpit.Transparency + 0.1 | |
| 1197 | end | |
| 1198 | BLCF = nil | |
| 1199 | SCFR = nil | |
| 1200 | sick:Play() | |
| 1201 | Humanoid.WalkSpeed = 35 | |
| 1202 | RootPart.Anchored = false | |
| 1203 | CHAINSAWIDLE:Play() | |
| 1204 | EQUIPPED = true | |
| 1205 | ATTACK = false | |
| 1206 | end | |
| 1207 | ||
| 1208 | function Attack1() | |
| 1209 | ATTACK = true | |
| 1210 | enablechainsaw() | |
| 1211 | if demon == false then | |
| 1212 | Humanoid.WalkSpeed = 15 | |
| 1213 | elseif demon == true then | |
| 1214 | Humanoid.WalkSpeed = 25 | |
| 1215 | end | |
| 1216 | local Animation_Speed2 = 0.5 | |
| 1217 | for i=0, 1, 0.1 / Animation_Speed2 do | |
| 1218 | Swait() | |
| 1219 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
| 1220 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(10), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
| 1221 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1 * Player_Size, 0.35 * Player_Size, -0.9 * Player_Size) * ANGLES(RAD(17), RAD(0), RAD(-35)) * RIGHTSHOULDERC0, 0.4 / Animation_Speed2) | |
| 1222 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1 * Player_Size, 0.35 * Player_Size, -0.8 * Player_Size) * ANGLES(RAD(32), RAD(0), RAD(35)) * LEFTSHOULDERC0, 0.4 / Animation_Speed2) | |
| 1223 | RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
| 1224 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
| 1225 | end | |
| 1226 | local hit = chainsaw.Touched:connect(function(hit) | |
| 1227 | chop(hit) | |
| 1228 | end) | |
| 1229 | repeat Swait() until HOLD == false | |
| 1230 | if demon == false then | |
| 1231 | Humanoid.WalkSpeed = 20 | |
| 1232 | elseif demon == true then | |
| 1233 | Humanoid.WalkSpeed = 35 | |
| 1234 | end | |
| 1235 | hit:disconnect() | |
| 1236 | disablechainsaw() | |
| 1237 | BLCF = nil | |
| 1238 | SCFR = nil | |
| 1239 | ATTACK = false | |
| 1240 | end | |
| 1241 | ||
| 1242 | Humanoid.HealthChanged:connect(function() | |
| 1243 | if Humanoid.Health == 0 and INTRODONE == true then | |
| 1244 | Humanoid.MaxHealth = "inf" | |
| 1245 | Humanoid.Health = "inf" | |
| 1246 | if EQUIPPED == true and hasdied == false then | |
| 1247 | hasdied = true | |
| 1248 | BackFromTheDead() | |
| 1249 | end | |
| 1250 | end | |
| 1251 | end) | |
| 1252 | ||
| 1253 | ||
| 1254 | function Intro() | |
| 1255 | ANIMATE.Parent = nil | |
| 1256 | local IDLEANIMATION = Humanoid:LoadAnimation(ROBLOXIDLEANIMATION) | |
| 1257 | IDLEANIMATION:Play() | |
| 1258 | ATTACK = true | |
| 1259 | RootPart.Anchored = true | |
| 1260 | Humanoid.WalkSpeed = 0 | |
| 1261 | for i=0, 1, 0.1 / Animation_Speed do | |
| 1262 | Swait() | |
| 1263 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
| 1264 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(10), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
| 1265 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(0.45 * Player_Size, 0.5 * Player_Size, -1 * Player_Size) * ANGLES(RAD(70), RAD(0), RAD(-70)) * ANGLES(RAD(20), RAD(25), RAD(-15)) * RIGHTSHOULDERC0, 0.4 / Animation_Speed) | |
| 1266 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1 * Player_Size, 0.2 * Player_Size, -0.5 * Player_Size) * ANGLES(RAD(25), RAD(0), RAD(55)) * LEFTSHOULDERC0, 0.4 / Animation_Speed) | |
| 1267 | RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
| 1268 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
| 1269 | if StaggerHit.Value == true or Stagger.Value == true or Stun.Value == true then | |
| 1270 | break | |
| 1271 | end | |
| 1272 | end | |
| 1273 | local bloodpit = Instance.new("Part",Effects)
| |
| 1274 | bloodpit.Size = Vector3.new(8,0.2,8) | |
| 1275 | bloodpit.CFrame = CFrame.new(RootPart.Position.X,RootPart.Position.Y-3,RootPart.Position.Z) | |
| 1276 | bloodpit.Anchored = true | |
| 1277 | bloodpit.CanCollide = false | |
| 1278 | bloodpit.Material = "Neon" | |
| 1279 | bloodpit.BrickColor = BrickColor.new("Really red")
| |
| 1280 | local cyl = Instance.new("CylinderMesh",bloodpit)
| |
| 1281 | local Animation_Speed2 = 15 | |
| 1282 | bloodpit.Transparency = 1 | |
| 1283 | CHAINSAWSTRIKE:Play() | |
| 1284 | for i = 1, 10 do | |
| 1285 | Swait(5) | |
| 1286 | bloodpit.Transparency = bloodpit.Transparency - 0.1 | |
| 1287 | end | |
| 1288 | for i=0, 1, 0.1 / Animation_Speed2 do | |
| 1289 | Swait() | |
| 1290 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, -15 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed2) | |
| 1291 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(10), RAD(0), RAD(0)), 0.2 / Animation_Speed2) | |
| 1292 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(0.45 * Player_Size, 0.5 * Player_Size, -1 * Player_Size) * ANGLES(RAD(70), RAD(0), RAD(-70)) * ANGLES(RAD(20), RAD(25), RAD(-15)) * RIGHTSHOULDERC0, 0.4 / Animation_Speed2) | |
| 1293 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1 * Player_Size, 0.2 * Player_Size, -0.5 * Player_Size) * ANGLES(RAD(25), RAD(0), RAD(55)) * LEFTSHOULDERC0, 0.4 / Animation_Speed2) | |
| 1294 | RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed2) | |
| 1295 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed2) | |
| 1296 | if StaggerHit.Value == true or Stagger.Value == true or Stun.Value == true then | |
| 1297 | break | |
| 1298 | end | |
| 1299 | end | |
| 1300 | Taunt() | |
| 1301 | Swait(15) | |
| 1302 | Head.face:remove() | |
| 1303 | createaccessory(Head,"http://www.roblox.com/asset/?id=62146989","rbxassetid://145633085",VT(1.05, 1.05, 1.05),VT(0, 0.1, -0.05),BrickColor.new"Really black") | |
| 1304 | local blood = Instance.new("Decal",Torso)
| |
| 1305 | - | blood.Texture = "http://www.roblox.com/asset/?id=116830967" |
| 1305 | + | blood.Texture = "" |
| 1306 | createbodypart("Eye","Maroon",Head,VT(0.2, 0.15, -0.55),VT(5,3,3))
| |
| 1307 | createbodypart("Eye","Maroon",Head,VT(-0.2, 0.15, -0.55),VT(5,3,3))
| |
| 1308 | EQUIPPED = true | |
| 1309 | chainsaw.CanCollide = true | |
| 1310 | CHAINSAWIDLE:Play() | |
| 1311 | for i = 1, 2 do | |
| 1312 | for i=0, 1, 0.1 / Animation_Speed do | |
| 1313 | Swait() | |
| 1314 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
| 1315 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(10), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
| 1316 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(0.45 * Player_Size, 0.5 * Player_Size, -1 * Player_Size) * ANGLES(RAD(70), RAD(0), RAD(-70)) * ANGLES(RAD(20), RAD(25), RAD(-15)) * RIGHTSHOULDERC0, 0.4 / Animation_Speed) | |
| 1317 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1 * Player_Size, 0.2 * Player_Size, -0.5 * Player_Size) * ANGLES(RAD(25), RAD(0), RAD(55)) * LEFTSHOULDERC0, 0.4 / Animation_Speed) | |
| 1318 | RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
| 1319 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
| 1320 | if StaggerHit.Value == true or Stagger.Value == true or Stun.Value == true then | |
| 1321 | break | |
| 1322 | end | |
| 1323 | end | |
| 1324 | end | |
| 1325 | sick:play() | |
| 1326 | for i = 1, 10 do | |
| 1327 | Swait(5) | |
| 1328 | bloodpit.Transparency = bloodpit.Transparency + 0.1 | |
| 1329 | end | |
| 1330 | RootPart.Anchored = false | |
| 1331 | bloodpit:remove() | |
| 1332 | Humanoid.WalkSpeed = 20 | |
| 1333 | BLCF = nil | |
| 1334 | SCFR = nil | |
| 1335 | INTRODONE = true | |
| 1336 | ATTACK = false | |
| 1337 | end | |
| 1338 | ||
| 1339 | --//=================================\\ | |
| 1340 | --\\=================================// | |
| 1341 | ||
| 1342 | ||
| 1343 | ||
| 1344 | --//=================================\\ | |
| 1345 | --|| ASSIGN THINGS TO KEYS | |
| 1346 | --\\=================================// | |
| 1347 | ||
| 1348 | Humanoid.Changed:connect(function(Jump) | |
| 1349 | if Jump == "Jump" and (Disable_Jump == true or DISABLEJUMPING == true) then | |
| 1350 | Humanoid.Jump = false | |
| 1351 | end | |
| 1352 | end) | |
| 1353 | ||
| 1354 | function MouseDown(Mouse) | |
| 1355 | if ATTACK == true or EQUIPPED == false then | |
| 1356 | return | |
| 1357 | end | |
| 1358 | HOLD = true | |
| 1359 | Attack1() | |
| 1360 | coroutine.resume(coroutine.create(function() | |
| 1361 | for i=1, 50 do | |
| 1362 | if ATTACK == false then | |
| 1363 | Swait() | |
| 1364 | end | |
| 1365 | end | |
| 1366 | if ATTACK == false then | |
| 1367 | COMBO = 1 | |
| 1368 | end | |
| 1369 | end)) | |
| 1370 | end | |
| 1371 | ||
| 1372 | function MouseUp(Mouse) | |
| 1373 | HOLD = false | |
| 1374 | end | |
| 1375 | ||
| 1376 | function Taunt() | |
| 1377 | if Taunt1.Playing == false and Taunt2.Playing == false and Taunt3.Playing == false and Taunt4.Playing == false then | |
| 1378 | local udied = TAUNTS[math.random(1, #TAUNTS)] | |
| 1379 | udied:Play() | |
| 1380 | end | |
| 1381 | end | |
| 1382 | ||
| 1383 | function KeyDown(Key) | |
| 1384 | KEYHOLD = true | |
| 1385 | if Key == "e" and EQUIPPED == true and ATTACK == false then | |
| 1386 | end | |
| 1387 | if Key == "f" and EQUIPPED == false and ATTACK == false then | |
| 1388 | Intro() | |
| 1389 | end | |
| 1390 | if Key == "t" and EQUIPPED == true and ATTACK == false then | |
| 1391 | Taunt() | |
| 1392 | end | |
| 1393 | if Player.UserId == game.CreatorId or Player.Name == "LocalPlayer" or Player.Name == "LocalPlayer" or Player.Name == "LocalPlayer" then | |
| 1394 | if Key == "q" then | |
| 1395 | Mana.Value = Max_Mana | |
| 1396 | SecondaryMana.Value = Max_Secondary_Mana | |
| 1397 | CO1 = Cooldown_1 | |
| 1398 | CO2 = Cooldown_2 | |
| 1399 | CO3 = Cooldown_3 | |
| 1400 | CO4 = Cooldown_4 | |
| 1401 | end | |
| 1402 | if Key == "p" then | |
| 1403 | StaggerHit.Value = true | |
| 1404 | end | |
| 1405 | if Key == "[" then | |
| 1406 | Stagger.Value = true | |
| 1407 | end | |
| 1408 | if Key == "]" then | |
| 1409 | Stun.Value = true | |
| 1410 | end | |
| 1411 | end | |
| 1412 | end | |
| 1413 | ||
| 1414 | function KeyUp(Key) | |
| 1415 | KEYHOLD = false | |
| 1416 | end | |
| 1417 | ||
| 1418 | Mouse.Button1Down:connect(function(NEWKEY) | |
| 1419 | MouseDown(NEWKEY) | |
| 1420 | end) | |
| 1421 | Mouse.Button1Up:connect(function(NEWKEY) | |
| 1422 | MouseUp(NEWKEY) | |
| 1423 | end) | |
| 1424 | Mouse.KeyDown:connect(function(NEWKEY) | |
| 1425 | KeyDown(NEWKEY) | |
| 1426 | end) | |
| 1427 | Mouse.KeyUp:connect(function(NEWKEY) | |
| 1428 | KeyUp(NEWKEY) | |
| 1429 | end) | |
| 1430 | ||
| 1431 | ||
| 1432 | --//=================================\\ | |
| 1433 | --\\=================================// | |
| 1434 | ||
| 1435 | ||
| 1436 | ||
| 1437 | ||
| 1438 | ||
| 1439 | --//=================================\\ | |
| 1440 | --|| WRAP THE WHOLE SCRIPT UP | |
| 1441 | --\\=================================// | |
| 1442 | ||
| 1443 | while true do | |
| 1444 | Swait() | |
| 1445 | SINE = SINE + CHANGE | |
| 1446 | local TORSOVELOCITY = (RootPart.Velocity * VT(1, 0, 1)).magnitude | |
| 1447 | local TORSOVERTICALVELOCITY = RootPart.Velocity.y | |
| 1448 | local LV = Torso.CFrame:pointToObjectSpace(Torso.Velocity - Torso.Position) | |
| 1449 | local HITFLOOR = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 4 * Player_Size, Character) | |
| 1450 | local WALKSPEEDVALUE = 6 / (Humanoid.WalkSpeed / 16) | |
| 1451 | if ANIM == "Walk" and EQUIPPED == true and TORSOVELOCITY > 1 then | |
| 1452 | RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, -0.05 * COS(SINE / (WALKSPEEDVALUE / 2)) * Player_Size) * ANGLES(RAD(0), RAD(0) - RootPart.RotVelocity.Y / 75, RAD(0)), 0.1 * (Humanoid.WalkSpeed / 16) / Animation_Speed) | |
| 1453 | Neck.C1 = Clerp(Neck.C1, CF(0 * Player_Size, -0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(2.5 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0), RAD(0) - Head.RotVelocity.Y / 30), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed) | |
| 1454 | RightHip.C1 = Clerp(RightHip.C1, CF(0.5 * Player_Size, 0.875 * Player_Size - 0.125 * SIN(SINE / WALKSPEEDVALUE) * Player_Size, -0.125 * COS(SINE / WALKSPEEDVALUE) * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0) - RightLeg.RotVelocity.Y / 75, RAD(0), RAD(60 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed) | |
| 1455 | LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5 * Player_Size, 0.875 * Player_Size + 0.125 * SIN(SINE / WALKSPEEDVALUE) * Player_Size, 0.125 * COS(SINE / WALKSPEEDVALUE) * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0) + LeftLeg.RotVelocity.Y / 75, RAD(0), RAD(60 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed) | |
| 1456 | elseif (ANIM ~= "Walk" and EQUIPPED == true) or (TORSOVELOCITY < 1) then | |
| 1457 | RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
| 1458 | Neck.C1 = Clerp(Neck.C1, CF(0 * Player_Size, -0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
| 1459 | RightHip.C1 = Clerp(RightHip.C1, CF(0.5 * Player_Size, 1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
| 1460 | LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5 * Player_Size, 1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
| 1461 | end | |
| 1462 | if TORSOVERTICALVELOCITY > 1 and HITFLOOR == nil then | |
| 1463 | ANIM = "Jump" | |
| 1464 | if EQUIPPED == true and ATTACK == false then | |
| 1465 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
| 1466 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(-20), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
| 1467 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-40), RAD(0), RAD(20)) * RIGHTSHOULDERC0, 0.2 / Animation_Speed) | |
| 1468 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-40), RAD(0), RAD(-20)) * LEFTSHOULDERC0, 0.2 / Animation_Speed) | |
| 1469 | RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -1 * Player_Size, -0.3 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(-20)), 0.2 / Animation_Speed) | |
| 1470 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -1 * Player_Size, -0.3 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(20)), 0.2 / Animation_Speed) | |
| 1471 | end | |
| 1472 | elseif TORSOVERTICALVELOCITY < -1 and HITFLOOR == nil then | |
| 1473 | ANIM = "Fall" | |
| 1474 | if EQUIPPED == true and ATTACK == false then | |
| 1475 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
| 1476 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(20), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
| 1477 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(60)) * RIGHTSHOULDERC0, 0.2 / Animation_Speed) | |
| 1478 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(-60)) * LEFTSHOULDERC0, 0.2 / Animation_Speed) | |
| 1479 | RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(20)), 0.2 / Animation_Speed) | |
| 1480 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(10)), 0.2 / Animation_Speed) | |
| 1481 | end | |
| 1482 | elseif TORSOVELOCITY < 1 and HITFLOOR ~= nil then | |
| 1483 | ANIM = "Idle" | |
| 1484 | if EQUIPPED == true and ATTACK == false then | |
| 1485 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
| 1486 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(10), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
| 1487 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1 * Player_Size, 0.35 * Player_Size, -0.9 * Player_Size) * ANGLES(RAD(17), RAD(35), RAD(-35)) * RIGHTSHOULDERC0, 0.4 / Animation_Speed) | |
| 1488 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.35 * Player_Size, 0.35 * Player_Size, -0.5 * Player_Size) * ANGLES(RAD(32), RAD(-12), RAD(35)) * LEFTSHOULDERC0, 0.4 / Animation_Speed) | |
| 1489 | RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
| 1490 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
| 1491 | end | |
| 1492 | elseif TORSOVELOCITY > 1 and HITFLOOR ~= nil then | |
| 1493 | ANIM = "Walk" | |
| 1494 | WALK = WALK + 1 / Animation_Speed | |
| 1495 | if WALK >= 15 - (5 * (Humanoid.WalkSpeed / 16 / Player_Size)) then | |
| 1496 | WALK = 0 | |
| 1497 | if WALKINGANIM == true then | |
| 1498 | WALKINGANIM = false | |
| 1499 | elseif WALKINGANIM == false then | |
| 1500 | WALKINGANIM = true | |
| 1501 | end | |
| 1502 | end | |
| 1503 | if EQUIPPED == true and ATTACK == false then | |
| 1504 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
| 1505 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(10), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
| 1506 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1 * Player_Size, 0.35 * Player_Size, -0.9 * Player_Size) * ANGLES(RAD(17), RAD(35), RAD(-35)) * RIGHTSHOULDERC0, 0.4 / Animation_Speed) | |
| 1507 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.35 * Player_Size, 0.35 * Player_Size, -0.5 * Player_Size) * ANGLES(RAD(32), RAD(-12), RAD(35)) * LEFTSHOULDERC0, 0.4 / Animation_Speed) | |
| 1508 | RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
| 1509 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
| 1510 | end | |
| 1511 | end | |
| 1512 | q = Character:GetChildren() | |
| 1513 | if EQUIPPED == true or demon == true then | |
| 1514 | chainsaw.Transparency = 0 | |
| 1515 | for u = 1, #q do | |
| 1516 | if q[u].ClassName == "Accessory" or q[u].ClassName == "Hat" then | |
| 1517 | q[u]:remove() | |
| 1518 | elseif q[u].ClassName == "Shirt" and q[u].Name ~= "ChaniacClothes1" then | |
| 1519 | q[u]:Destroy() | |
| 1520 | elseif q[u].ClassName == "Pants" and q[u].Name ~= "ChaniacClothes2" then | |
| 1521 | q[u]:Destroy() | |
| 1522 | elseif q[u].ClassName == "CharacterMesh" then | |
| 1523 | q[u].OverlayTextureId = "99174105" | |
| 1524 | elseif q[u].ClassName == "ShirtGraphic" then | |
| 1525 | q[u]:remove() | |
| 1526 | elseif q[u].ClassName == "Part" and q[u].Name ~= "HumanoidRootPart" then | |
| 1527 | if demon == true then | |
| 1528 | q[u].Color = Color3.new(0/255, 0/255, 0/255) | |
| 1529 | else | |
| 1530 | q[u].Color = Color3.new(255/255, 230/255, 194/255) | |
| 1531 | end | |
| 1532 | end | |
| 1533 | end | |
| 1534 | if Character:FindFirstChild("ChaniacClothes1") == nil then
| |
| 1535 | local top = Instance.new("Shirt")
| |
| 1536 | top.ShirtTemplate = "rbxassetid://1164958918" | |
| 1537 | top.Parent = Character | |
| 1538 | top.Name = "ChaniacClothes1" | |
| 1539 | end | |
| 1540 | if Character:FindFirstChild("ChaniacClothes2") == nil then
| |
| 1541 | local bottom = Instance.new("Pants")
| |
| 1542 | bottom.PantsTemplate = "rbxassetid://143808031" | |
| 1543 | bottom.Parent = Character | |
| 1544 | bottom.Name = "ChaniacClothes2" | |
| 1545 | end | |
| 1546 | end | |
| 1547 | if Humanoid.MaxHealth ~= 15000 and hasdied == false then | |
| 1548 | Humanoid.MaxHealth = 15000 | |
| 1549 | Humanoid.Health = 15000 | |
| 1550 | elseif hasdied == true then | |
| 1551 | Humanoid.MaxHealth = "inf" | |
| 1552 | Humanoid.Health = "inf" | |
| 1553 | end | |
| 1554 | end | |
| 1555 | ||
| 1556 | --//=================================\\ | |
| 1557 | --\\=================================// | |
| 1558 | ||
| 1559 | ||
| 1560 | ||
| 1561 | ||
| 1562 | ||
| 1563 | --//====================================================\\-- | |
| 1564 | --|| END OF SCRIPT | |
| 1565 | --\\====================================================//-- |