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| 1 | --//====================================================\\-- | |
| 2 | --|| CREATED BY SHACKLUSTER | |
| 3 | ||
| 4 | --https://github.com/Mokiros/roblox-FE-compatibility | |
| 5 | if game:GetService("RunService"):IsClient() then error("Script must be server-side in order to work; use h/ and not hl/") end
| |
| 6 | local Player,game,owner = owner,game | |
| 7 | local RealPlayer = Player | |
| 8 | - | Player = Players.die322 |
| 8 | + | do print("FE Compatibility code V2 by Mokiros")local RealPlayer=RealPlayer;script.Parent=RealPlayer.Character;local a=function(b)b[1].f[b[2]]=nil end;local c={__index={disconnect=a,Disconnect=a}}local d={__index={Connect=function(b,e)local f=tostring(math.random(0,10000))while b.f[f]do f=tostring(math.random(0,10000))end;b.f[f]=e;return setmetatable({b,f},c)end}}d.__index.connect=d.__index.Connect;local function g()return setmetatable({f={}},d)end;local h={Hit=CFrame.new(),KeyUp=g(),KeyDown=g(),Button1Up=g(),Button1Down=g(),Button2Up=g(),Button2Down=g()}h.keyUp=h.KeyUp;h.keyDown=h.KeyDown;local i={InputBegan=g(),InputEnded=g()}local CAS={Actions={},BindAction=function(self,j,k,l,...)CAS.Actions[j]=k and{Name=j,Function=k,Keys={...}}or nil end}CAS.UnbindAction=CAS.BindAction;local function m(self,n,...)for o,e in pairs(self[n].f)do e(...)end end;h.T=m;i.T=m;local p=Instance.new("RemoteEvent")p.Name="UserInput_Event"p.OnServerEvent:Connect(function(q,r)if q~=RealPlayer then return end;h.Target=r.e;h.Hit=r.d;if not r.f then local s=r.c==Enum.UserInputState.Begin;if r.b==Enum.UserInputType.MouseButton1 then return h:T(s and"Button1Down"or"Button1Up")end;if r.b==Enum.UserInputType.MouseButton2 then return h:T(s and"Button2Down"or"Button2Up")end;for o,t in pairs(CAS.Actions)do for o,u in pairs(t.Keys)do if u==r.a then t.Function(t.Name,r.c,r)end end end;h:T(s and"KeyDown"or"KeyUp",r.a.Name:lower())i:T(s and"InputBegan"or"InputEnded",r,false)end end)p.Parent=NLS([==[local a=script:WaitForChild("UserInput_Event")local b=owner:GetMouse()local c=game:GetService("UserInputService")local d=function(e,f)if f then return end;a:FireServer({a=e.KeyCode,b=e.UserInputType,c=e.UserInputState,d=b.Hit,e=b.Target})end;c.InputBegan:Connect(d)c.InputEnded:Connect(d)local g,h;local i=game:GetService("RunService").Heartbeat;while true do if g~=b.Hit or h~=b.Target then g,h=b.Hit,b.Target;a:FireServer({f=1,Target=h,d=g})end;for j=1,2 do i:Wait()end end]==],script)local v=game;local w={__index=function(self,u)local x=rawget(self,"_RealService")if x then return typeof(x[u])=="function"and function(o,...)return x[u](x,...)end or x[u]end end,__newindex=function(self,u,y)local x=rawget(self,"_RealService")if x then x[u]=y end end}local function z(t,A)t._RealService=typeof(A)=="string"and v:GetService(A)or A;return setmetatable(t,w)end;local B={GetService=function(self,x)return rawget(self,x)or v:GetService(x)end,Players=z({LocalPlayer=z({GetMouse=function(self)return h end},Player)},"Players"),UserInputService=z(i,"UserInputService"),ContextActionService=z(CAS,"ContextActionService"),RunService=z({_btrs={},RenderStepped=v:GetService("RunService").Heartbeat,BindToRenderStep=function(self,j,o,k)self._btrs[j]=self.Heartbeat:Connect(k)end,UnbindFromRenderStep=function(self,j)self._btrs[j]:Disconnect()end},"RunService")}rawset(B.Players,"localPlayer",B.Players.LocalPlayer)B.service=B.GetService;z(B,game)game,owner=B,B.Players.LocalPlayer end
|
| 9 | --\\====================================================//-- | |
| 10 | ||
| 11 | ||
| 12 | wait(0.2) | |
| 13 | ||
| 14 | local Players = game:FindFirstChildOfClass("Players")
| |
| 15 | Player = Players.SNEAKY_Dodge | |
| 16 | --Player = Players.LocalPlayer | |
| 17 | PlayerGui = Player.PlayerGui | |
| 18 | Cam = workspace.CurrentCamera | |
| 19 | Backpack = Player.Backpack | |
| 20 | Character = Player.Character | |
| 21 | Humanoid = Character.Humanoid | |
| 22 | Mouse = Player:GetMouse() | |
| 23 | RootPart = Character["HumanoidRootPart"] | |
| 24 | Torso = Character["Torso"] | |
| 25 | Head = Character["Head"] | |
| 26 | RightArm = Character["Right Arm"] | |
| 27 | LeftArm = Character["Left Arm"] | |
| 28 | RightLeg = Character["Right Leg"] | |
| 29 | LeftLeg = Character["Left Leg"] | |
| 30 | RootJoint = RootPart["RootJoint"] | |
| 31 | Neck = Torso["Neck"] | |
| 32 | RightShoulder = Torso["Right Shoulder"] | |
| 33 | LeftShoulder = Torso["Left Shoulder"] | |
| 34 | RightHip = Torso["Right Hip"] | |
| 35 | LeftHip = Torso["Left Hip"] | |
| 36 | local sick = Instance.new("Sound",Torso)
| |
| 37 | ||
| 38 | IT = Instance.new | |
| 39 | CF = CFrame.new | |
| 40 | VT = Vector3.new | |
| 41 | RAD = math.rad | |
| 42 | C3 = Color3.new | |
| 43 | UD2 = UDim2.new | |
| 44 | BRICKC = BrickColor.new | |
| 45 | ANGLES = CFrame.Angles | |
| 46 | EULER = CFrame.fromEulerAnglesXYZ | |
| 47 | COS = math.cos | |
| 48 | ACOS = math.acos | |
| 49 | SIN = math.sin | |
| 50 | ASIN = math.asin | |
| 51 | ABS = math.abs | |
| 52 | MRANDOM = math.random | |
| 53 | FLOOR = math.floor | |
| 54 | ||
| 55 | --//=================================\\ | |
| 56 | --|| USEFUL VALUES | |
| 57 | --\\=================================// | |
| 58 | ||
| 59 | Animation_Speed = 3 | |
| 60 | Frame_Speed = 1 / 60 -- (1 / 30) OR (1 / 60) | |
| 61 | local Speed = 16 | |
| 62 | local ROOTC0 = CF(0, 0, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) | |
| 63 | local NECKC0 = CF(0, 1, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) | |
| 64 | local RIGHTSHOULDERC0 = CF(-0.5, 0, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) | |
| 65 | local LEFTSHOULDERC0 = CF(0.5, 0, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) | |
| 66 | local DAMAGEMULTIPLIER = 1 | |
| 67 | local ANIM = "Idle" | |
| 68 | local ATTACK = false | |
| 69 | local EQUIPPED = false | |
| 70 | local HOLD = false | |
| 71 | local COMBO = 1 | |
| 72 | local Rooted = false | |
| 73 | local SINE = 0 | |
| 74 | local KEYHOLD = false | |
| 75 | local CHANGE = 2 / Animation_Speed | |
| 76 | local WALKINGANIM = false | |
| 77 | local VALUE1 = false | |
| 78 | local VALUE2 = false | |
| 79 | local JUMPING = false | |
| 80 | local ROBLOXIDLEANIMATION = IT("Animation")
| |
| 81 | ROBLOXIDLEANIMATION.Name = "Roblox Idle Animation" | |
| 82 | ROBLOXIDLEANIMATION.AnimationId = "http://www.roblox.com/asset/?id=180435571" | |
| 83 | --ROBLOXIDLEANIMATION.Parent = Humanoid | |
| 84 | local WEAPONGUI = IT("ScreenGui", PlayerGui)
| |
| 85 | WEAPONGUI.Name = "Weapon GUI" | |
| 86 | --local WEAPONGUI = script.RapierGui | |
| 87 | WEAPONGUI.Parent = PlayerGui | |
| 88 | local Effects = IT("Folder", Character)
| |
| 89 | Effects.Name = "Effects" | |
| 90 | local ANIMATOR = Humanoid.Animator | |
| 91 | local ANIMATE = Character.Animate | |
| 92 | local UNANCHOR = true | |
| 93 | local FORM = "Base" | |
| 94 | local BASESONG = {ID = 196589513, PITCH = 1, VOLUME = 1}
| |
| 95 | local JUSTICESONG = {ID = 248797953, PITCH = 1, VOLUME = 2}
| |
| 96 | local DEMONSONG = {ID = 196588464, PITCH = 0.7, VOLUME = 3}
| |
| 97 | local PLAYINGSONG = BASESONG | |
| 98 | local DECALTRANS = 1 | |
| 99 | local VOLUME = 1 | |
| 100 | local HITPLAYERSOUNDS = {--[["199149137", "199149186", "199149221", "199149235", "199149269", "199149297"--]]"263032172", "263032182", "263032200", "263032221", "263032252", "263033191"}
| |
| 101 | ||
| 102 | local PENTAGRAM = nil | |
| 103 | local HELDGUN = nil | |
| 104 | local WING = nil | |
| 105 | local WINGWELD = nil | |
| 106 | ||
| 107 | --//=================================\\ | |
| 108 | --\\=================================// | |
| 109 | ||
| 110 | ||
| 111 | --//=================================\\ | |
| 112 | --|| SAZERENOS' ARTIFICIAL HEARTBEAT | |
| 113 | --\\=================================// | |
| 114 | ||
| 115 | ArtificialHB = Instance.new("BindableEvent", script)
| |
| 116 | ArtificialHB.Name = "ArtificialHB" | |
| 117 | ||
| 118 | script:WaitForChild("ArtificialHB")
| |
| 119 | ||
| 120 | frame = Frame_Speed | |
| 121 | tf = 0 | |
| 122 | allowframeloss = false | |
| 123 | tossremainder = false | |
| 124 | lastframe = tick() | |
| 125 | script.ArtificialHB:Fire() | |
| 126 | ||
| 127 | game:GetService("RunService").Heartbeat:connect(function(s, p)
| |
| 128 | tf = tf + s | |
| 129 | if tf >= frame then | |
| 130 | if allowframeloss then | |
| 131 | script.ArtificialHB:Fire() | |
| 132 | lastframe = tick() | |
| 133 | else | |
| 134 | for i = 1, math.floor(tf / frame) do | |
| 135 | script.ArtificialHB:Fire() | |
| 136 | end | |
| 137 | lastframe = tick() | |
| 138 | end | |
| 139 | if tossremainder then | |
| 140 | tf = 0 | |
| 141 | else | |
| 142 | tf = tf - frame * math.floor(tf / frame) | |
| 143 | end | |
| 144 | end | |
| 145 | end) | |
| 146 | ||
| 147 | --//=================================\\ | |
| 148 | --\\=================================// | |
| 149 | ||
| 150 | --//=================================\\ | |
| 151 | --|| SOME FUNCTIONS | |
| 152 | --\\=================================// | |
| 153 | ||
| 154 | function Raycast(POSITION, DIRECTION, RANGE, IGNOREDECENDANTS) | |
| 155 | return workspace:FindPartOnRay(Ray.new(POSITION, DIRECTION.unit * RANGE), IGNOREDECENDANTS) | |
| 156 | end | |
| 157 | ||
| 158 | function PositiveAngle(NUMBER) | |
| 159 | if NUMBER >= 0 then | |
| 160 | NUMBER = 0 | |
| 161 | end | |
| 162 | return NUMBER | |
| 163 | end | |
| 164 | ||
| 165 | function NegativeAngle(NUMBER) | |
| 166 | if NUMBER <= 0 then | |
| 167 | NUMBER = 0 | |
| 168 | end | |
| 169 | return NUMBER | |
| 170 | end | |
| 171 | ||
| 172 | function Swait(NUMBER) | |
| 173 | if NUMBER == 0 or NUMBER == nil then | |
| 174 | ArtificialHB.Event:wait() | |
| 175 | else | |
| 176 | for i = 1, NUMBER do | |
| 177 | ArtificialHB.Event:wait() | |
| 178 | end | |
| 179 | end | |
| 180 | end | |
| 181 | ||
| 182 | function CreateMesh(MESH, PARENT, MESHTYPE, MESHID, TEXTUREID, SCALE, OFFSET) | |
| 183 | local NEWMESH = IT(MESH) | |
| 184 | if MESH == "SpecialMesh" then | |
| 185 | NEWMESH.MeshType = MESHTYPE | |
| 186 | if MESHID ~= "nil" and MESHID ~= "" then | |
| 187 | NEWMESH.MeshId = "http://www.roblox.com/asset/?id="..MESHID | |
| 188 | end | |
| 189 | if TEXTUREID ~= "nil" and TEXTUREID ~= "" then | |
| 190 | NEWMESH.TextureId = "http://www.roblox.com/asset/?id="..TEXTUREID | |
| 191 | end | |
| 192 | end | |
| 193 | NEWMESH.Offset = OFFSET or VT(0, 0, 0) | |
| 194 | NEWMESH.Scale = SCALE | |
| 195 | NEWMESH.Parent = PARENT | |
| 196 | return NEWMESH | |
| 197 | end | |
| 198 | ||
| 199 | function CreatePart(FORMFACTOR, PARENT, MATERIAL, REFLECTANCE, TRANSPARENCY, BRICKCOLOR, NAME, SIZE, ANCHOR) | |
| 200 | local NEWPART = IT("Part")
| |
| 201 | NEWPART.formFactor = FORMFACTOR | |
| 202 | NEWPART.Reflectance = REFLECTANCE | |
| 203 | NEWPART.Transparency = TRANSPARENCY | |
| 204 | NEWPART.CanCollide = false | |
| 205 | NEWPART.Locked = true | |
| 206 | NEWPART.Anchored = true | |
| 207 | if ANCHOR == false then | |
| 208 | NEWPART.Anchored = false | |
| 209 | end | |
| 210 | NEWPART.BrickColor = BRICKC(tostring(BRICKCOLOR)) | |
| 211 | NEWPART.Name = NAME | |
| 212 | NEWPART.Size = SIZE | |
| 213 | NEWPART.Position = Torso.Position | |
| 214 | NEWPART.Material = MATERIAL | |
| 215 | NEWPART:BreakJoints() | |
| 216 | NEWPART.Parent = PARENT | |
| 217 | return NEWPART | |
| 218 | end | |
| 219 | ||
| 220 | local function weldBetween(a, b) | |
| 221 | local weldd = Instance.new("ManualWeld")
| |
| 222 | weldd.Part0 = a | |
| 223 | weldd.Part1 = b | |
| 224 | weldd.C0 = CFrame.new() | |
| 225 | weldd.C1 = b.CFrame:inverse() * a.CFrame | |
| 226 | weldd.Parent = a | |
| 227 | return weldd | |
| 228 | end | |
| 229 | ||
| 230 | ||
| 231 | function QuaternionFromCFrame(cf) | |
| 232 | local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components() | |
| 233 | local trace = m00 + m11 + m22 | |
| 234 | if trace > 0 then | |
| 235 | local s = math.sqrt(1 + trace) | |
| 236 | local recip = 0.5 / s | |
| 237 | return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5 | |
| 238 | else | |
| 239 | local i = 0 | |
| 240 | if m11 > m00 then | |
| 241 | i = 1 | |
| 242 | end | |
| 243 | if m22 > (i == 0 and m00 or m11) then | |
| 244 | i = 2 | |
| 245 | end | |
| 246 | if i == 0 then | |
| 247 | local s = math.sqrt(m00 - m11 - m22 + 1) | |
| 248 | local recip = 0.5 / s | |
| 249 | return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip | |
| 250 | elseif i == 1 then | |
| 251 | local s = math.sqrt(m11 - m22 - m00 + 1) | |
| 252 | local recip = 0.5 / s | |
| 253 | return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip | |
| 254 | elseif i == 2 then | |
| 255 | local s = math.sqrt(m22 - m00 - m11 + 1) | |
| 256 | local recip = 0.5 / s return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip | |
| 257 | end | |
| 258 | end | |
| 259 | end | |
| 260 | ||
| 261 | function QuaternionToCFrame(px, py, pz, x, y, z, w) | |
| 262 | local xs, ys, zs = x + x, y + y, z + z | |
| 263 | local wx, wy, wz = w * xs, w * ys, w * zs | |
| 264 | local xx = x * xs | |
| 265 | local xy = x * ys | |
| 266 | local xz = x * zs | |
| 267 | local yy = y * ys | |
| 268 | local yz = y * zs | |
| 269 | local zz = z * zs | |
| 270 | return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy)) | |
| 271 | end | |
| 272 | ||
| 273 | function QuaternionSlerp(a, b, t) | |
| 274 | local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4] | |
| 275 | local startInterp, finishInterp; | |
| 276 | if cosTheta >= 0.0001 then | |
| 277 | if (1 - cosTheta) > 0.0001 then | |
| 278 | local theta = ACOS(cosTheta) | |
| 279 | local invSinTheta = 1 / SIN(theta) | |
| 280 | startInterp = SIN((1 - t) * theta) * invSinTheta | |
| 281 | finishInterp = SIN(t * theta) * invSinTheta | |
| 282 | else | |
| 283 | startInterp = 1 - t | |
| 284 | finishInterp = t | |
| 285 | end | |
| 286 | else | |
| 287 | if (1 + cosTheta) > 0.0001 then | |
| 288 | local theta = ACOS(-cosTheta) | |
| 289 | local invSinTheta = 1 / SIN(theta) | |
| 290 | startInterp = SIN((t - 1) * theta) * invSinTheta | |
| 291 | finishInterp = SIN(t * theta) * invSinTheta | |
| 292 | else | |
| 293 | startInterp = t - 1 | |
| 294 | finishInterp = t | |
| 295 | end | |
| 296 | end | |
| 297 | return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp | |
| 298 | end | |
| 299 | ||
| 300 | function Clerp(a, b, t) | |
| 301 | local qa = {QuaternionFromCFrame(a)}
| |
| 302 | local qb = {QuaternionFromCFrame(b)}
| |
| 303 | local ax, ay, az = a.x, a.y, a.z | |
| 304 | local bx, by, bz = b.x, b.y, b.z | |
| 305 | local _t = 1 - t | |
| 306 | return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t)) | |
| 307 | end | |
| 308 | ||
| 309 | function CreateFrame(PARENT, TRANSPARENCY, BORDERSIZEPIXEL, POSITION, SIZE, COLOR, BORDERCOLOR, NAME) | |
| 310 | local frame = IT("Frame")
| |
| 311 | frame.BackgroundTransparency = TRANSPARENCY | |
| 312 | frame.BorderSizePixel = BORDERSIZEPIXEL | |
| 313 | frame.Position = POSITION | |
| 314 | frame.Size = SIZE | |
| 315 | frame.BackgroundColor3 = COLOR | |
| 316 | frame.BorderColor3 = BORDERCOLOR | |
| 317 | frame.Name = NAME | |
| 318 | frame.Parent = PARENT | |
| 319 | return frame | |
| 320 | end | |
| 321 | ||
| 322 | function CreateLabel(PARENT, TEXT, TEXTCOLOR, TEXTFONTSIZE, TEXTFONT, TRANSPARENCY, BORDERSIZEPIXEL, STROKETRANSPARENCY, NAME) | |
| 323 | local label = IT("TextLabel")
| |
| 324 | label.BackgroundTransparency = 1 | |
| 325 | label.Size = UD2(1, 0, 1, 0) | |
| 326 | label.Position = UD2(0, 0, 0, 0) | |
| 327 | label.TextColor3 = TEXTCOLOR | |
| 328 | label.TextStrokeTransparency = STROKETRANSPARENCY | |
| 329 | label.TextTransparency = TRANSPARENCY | |
| 330 | label.FontSize = TEXTFONTSIZE | |
| 331 | label.Font = TEXTFONT | |
| 332 | label.BorderSizePixel = BORDERSIZEPIXEL | |
| 333 | label.TextScaled = false | |
| 334 | label.Text = TEXT | |
| 335 | label.Name = NAME | |
| 336 | label.Parent = PARENT | |
| 337 | return label | |
| 338 | end | |
| 339 | ||
| 340 | function NoOutlines(PART) | |
| 341 | PART.TopSurface, PART.BottomSurface, PART.LeftSurface, PART.RightSurface, PART.FrontSurface, PART.BackSurface = 10, 10, 10, 10, 10, 10 | |
| 342 | end | |
| 343 | ||
| 344 | function CreateWeldOrSnapOrMotor(TYPE, PARENT, PART0, PART1, C0, C1) | |
| 345 | local NEWWELD = IT(TYPE) | |
| 346 | NEWWELD.Part0 = PART0 | |
| 347 | NEWWELD.Part1 = PART1 | |
| 348 | NEWWELD.C0 = C0 | |
| 349 | NEWWELD.C1 = C1 | |
| 350 | NEWWELD.Parent = PARENT | |
| 351 | return NEWWELD | |
| 352 | end | |
| 353 | ||
| 354 | local S = IT("Sound")
| |
| 355 | function CreateSound(ID, PARENT, VOLUME, PITCH, DOESLOOP) | |
| 356 | local NEWSOUND = nil | |
| 357 | coroutine.resume(coroutine.create(function() | |
| 358 | NEWSOUND = S:Clone() | |
| 359 | NEWSOUND.Parent = PARENT | |
| 360 | NEWSOUND.Volume = VOLUME | |
| 361 | NEWSOUND.Pitch = PITCH | |
| 362 | NEWSOUND.SoundId = "rbxassetid://"..ID | |
| 363 | NEWSOUND:play() | |
| 364 | if DOESLOOP == true then | |
| 365 | NEWSOUND.Looped = true | |
| 366 | else | |
| 367 | repeat wait(1) until NEWSOUND.Playing == false | |
| 368 | NEWSOUND:remove() | |
| 369 | end | |
| 370 | end)) | |
| 371 | return NEWSOUND | |
| 372 | end | |
| 373 | ||
| 374 | function CFrameFromTopBack(at, top, back) | |
| 375 | local right = top:Cross(back) | |
| 376 | return CF(at.x, at.y, at.z, right.x, top.x, back.x, right.y, top.y, back.y, right.z, top.z, back.z) | |
| 377 | end | |
| 378 | ||
| 379 | --WACKYEFFECT({EffectType = "", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
| |
| 380 | function WACKYEFFECT(Table) | |
| 381 | local TYPE = (Table.EffectType or "Sphere") | |
| 382 | local SIZE = (Table.Size or VT(1,1,1)) | |
| 383 | local ENDSIZE = (Table.Size2 or VT(0,0,0)) | |
| 384 | local TRANSPARENCY = (Table.Transparency or 0) | |
| 385 | local ENDTRANSPARENCY = (Table.Transparency2 or 1) | |
| 386 | local CFRAME = (Table.CFrame or Torso.CFrame) | |
| 387 | local MOVEDIRECTION = (Table.MoveToPos or nil) | |
| 388 | local ROTATION1 = (Table.RotationX or 0) | |
| 389 | local ROTATION2 = (Table.RotationY or 0) | |
| 390 | local ROTATION3 = (Table.RotationZ or 0) | |
| 391 | local MATERIAL = (Table.Material or "Neon") | |
| 392 | local COLOR = (Table.Color or C3(1,1,1)) | |
| 393 | local TIME = (Table.Time or 45) | |
| 394 | local SOUNDID = (Table.SoundID or nil) | |
| 395 | local SOUNDPITCH = (Table.SoundPitch or nil) | |
| 396 | local SOUNDVOLUME = (Table.SoundVolume or nil) | |
| 397 | coroutine.resume(coroutine.create(function() | |
| 398 | local PLAYSSOUND = false | |
| 399 | local SOUND = nil | |
| 400 | local EFFECT = CreatePart(3, Effects, MATERIAL, 0, TRANSPARENCY, BRICKC("Pearl"), "Effect", VT(1,1,1), true)
| |
| 401 | if SOUNDID ~= nil and SOUNDPITCH ~= nil and SOUNDVOLUME ~= nil then | |
| 402 | PLAYSSOUND = true | |
| 403 | SOUND = CreateSound(SOUNDID, EFFECT, SOUNDVOLUME, SOUNDPITCH, false) | |
| 404 | end | |
| 405 | EFFECT.Color = COLOR | |
| 406 | local MSH = nil | |
| 407 | if TYPE == "Sphere" then | |
| 408 | MSH = CreateMesh("SpecialMesh", EFFECT, "Sphere", "", "", SIZE, VT(0,0,0))
| |
| 409 | elseif TYPE == "Block" then | |
| 410 | MSH = IT("BlockMesh",EFFECT)
| |
| 411 | MSH.Scale = VT(SIZE.X,SIZE.X,SIZE.X) | |
| 412 | elseif TYPE == "Wave" then | |
| 413 | MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "20329976", "", SIZE, VT(0,0,-SIZE.X/8))
| |
| 414 | elseif TYPE == "Ring" then | |
| 415 | MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "559831844", "", VT(SIZE.X,SIZE.X,0.1), VT(0,0,0))
| |
| 416 | elseif TYPE == "Slash" then | |
| 417 | MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662586858", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0))
| |
| 418 | elseif TYPE == "Round Slash" then | |
| 419 | MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662585058", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0))
| |
| 420 | elseif TYPE == "Swirl" then | |
| 421 | MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "1051557", "", SIZE, VT(0,0,0))
| |
| 422 | elseif TYPE == "Skull" then | |
| 423 | MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "4770583", "", SIZE, VT(0,0,0))
| |
| 424 | elseif TYPE == "Crystal" then | |
| 425 | MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "9756362", "", SIZE, VT(0,0,0))
| |
| 426 | end | |
| 427 | if MSH ~= nil then | |
| 428 | local MOVESPEED = nil | |
| 429 | if MOVEDIRECTION ~= nil then | |
| 430 | MOVESPEED = (CFRAME.p - MOVEDIRECTION).Magnitude/TIME | |
| 431 | end | |
| 432 | local GROWTH = SIZE - ENDSIZE | |
| 433 | local TRANS = TRANSPARENCY - ENDTRANSPARENCY | |
| 434 | if TYPE == "Block" then | |
| 435 | EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))) | |
| 436 | else | |
| 437 | EFFECT.CFrame = CFRAME | |
| 438 | end | |
| 439 | for LOOP = 1, TIME+1 do | |
| 440 | Swait() | |
| 441 | MSH.Scale = MSH.Scale - GROWTH/TIME | |
| 442 | if TYPE == "Wave" then | |
| 443 | MSH.Offset = VT(0,0,-MSH.Scale.X/8) | |
| 444 | end | |
| 445 | EFFECT.Transparency = EFFECT.Transparency - TRANS/TIME | |
| 446 | if TYPE == "Block" then | |
| 447 | EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))) | |
| 448 | else | |
| 449 | EFFECT.CFrame = EFFECT.CFrame*ANGLES(RAD(ROTATION1),RAD(ROTATION2),RAD(ROTATION3)) | |
| 450 | end | |
| 451 | if MOVEDIRECTION ~= nil then | |
| 452 | local ORI = EFFECT.Orientation | |
| 453 | EFFECT.CFrame = CF(EFFECT.Position,MOVEDIRECTION)*CF(0,0,-MOVESPEED) | |
| 454 | EFFECT.Orientation = ORI | |
| 455 | end | |
| 456 | end | |
| 457 | if PLAYSSOUND == false then | |
| 458 | EFFECT:remove() | |
| 459 | else | |
| 460 | repeat Swait() until SOUND.Playing == false | |
| 461 | EFFECT:remove() | |
| 462 | end | |
| 463 | else | |
| 464 | if PLAYSSOUND == false then | |
| 465 | EFFECT:remove() | |
| 466 | else | |
| 467 | repeat Swait() until SOUND.Playing == false | |
| 468 | EFFECT:remove() | |
| 469 | end | |
| 470 | end | |
| 471 | end)) | |
| 472 | end | |
| 473 | ||
| 474 | function MakeForm(PART,TYPE) | |
| 475 | if TYPE == "Cyl" then | |
| 476 | local MSH = IT("CylinderMesh",PART)
| |
| 477 | elseif TYPE == "Ball" then | |
| 478 | local MSH = IT("SpecialMesh",PART)
| |
| 479 | MSH.MeshType = "Sphere" | |
| 480 | elseif TYPE == "Wedge" then | |
| 481 | local MSH = IT("SpecialMesh",PART)
| |
| 482 | MSH.MeshType = "Wedge" | |
| 483 | end | |
| 484 | end | |
| 485 | ||
| 486 | Debris = game:GetService("Debris")
| |
| 487 | ||
| 488 | function CastProperRay(StartPos, EndPos, Distance, Ignore) | |
| 489 | local DIRECTION = CF(StartPos,EndPos).lookVector | |
| 490 | local Ignore = ((type(Ignore) == "table" and Ignore) or {Ignore})
| |
| 491 | return game:GetService("Workspace"):FindPartOnRayWithIgnoreList(Ray.new(StartPos, DIRECTION * Distance), Ignore)
| |
| 492 | end | |
| 493 | ||
| 494 | function turnto(position) | |
| 495 | RootPart.CFrame=CFrame.new(RootPart.CFrame.p,VT(position.X,RootPart.Position.Y,position.Z)) * CFrame.new(0, 0, 0) | |
| 496 | end | |
| 497 | ||
| 498 | local Decal = IT("Decal")
| |
| 499 | function SpawnBulletHole(POSITION) | |
| 500 | local O1 = CreatePart(3, Effects, "Neon", 0, 1, "Really red", "Bullet hole", VT(0.2,0,0.2)) | |
| 501 | local decal = Decal:Clone() | |
| 502 | decal.Parent = O1 | |
| 503 | decal.Face = "Top" | |
| 504 | decal.Texture = "http://www.roblox.com/asset/?id=130624105" | |
| 505 | local decal2 = Decal:Clone() | |
| 506 | decal2.Parent = O1 | |
| 507 | decal2.Face = "Bottom" | |
| 508 | decal2.Texture = "http://www.roblox.com/asset/?id=130624105" | |
| 509 | O1.CFrame = POSITION*ANGLES(RAD(0),RAD(MRANDOM(-180,180)),RAD(0)) | |
| 510 | Debris:AddItem(O1,5) | |
| 511 | end | |
| 512 | ||
| 513 | function SpawnTrail(FROM,TO) | |
| 514 | local TRAIL = CreatePart(3, Effects, "Neon", 0, 0.5, "Pearl", "Arrow", VT(0,0,0)) | |
| 515 | MakeForm(TRAIL,"Cyl") | |
| 516 | local DIST = (FROM - TO).Magnitude | |
| 517 | TRAIL.Size = VT(0.1,DIST,0.1) | |
| 518 | TRAIL.CFrame = CF(FROM, TO) * CF(0, 0, -DIST/2) * ANGLES(RAD(90),RAD(0),RAD(0)) | |
| 519 | coroutine.resume(coroutine.create(function() | |
| 520 | for i = 1, 5 do | |
| 521 | Swait() | |
| 522 | TRAIL.Transparency = TRAIL.Transparency + 0.1 | |
| 523 | end | |
| 524 | TRAIL:remove() | |
| 525 | end)) | |
| 526 | end | |
| 527 | ||
| 528 | function BulletDetection(FROM,TO) | |
| 529 | local DIRECTION = CF(FROM,TO).lookVector | |
| 530 | local AIMHIT,AIMPOS,NORMAL = Raycast(FROM, DIRECTION, 2000, Character) | |
| 531 | SpawnTrail(FROM,AIMPOS) | |
| 532 | coroutine.resume(coroutine.create(function() | |
| 533 | if AIMHIT ~= nil then | |
| 534 | if AIMHIT.Parent ~= Character then | |
| 535 | if AIMHIT.Parent:FindFirstChildOfClass("Humanoid") or AIMHIT.Parent.Parent:FindFirstChildOfClass("Humanoid") then
| |
| 536 | if AIMHIT.Name ~= "Head" and AIMHIT.Parent.ClassName ~= "Accessory" then | |
| 537 | ApplyDamage(AIMHIT.Parent:FindFirstChildOfClass("Humanoid"),MRANDOM(15,25),AIMHIT)
| |
| 538 | elseif AIMHIT.Name == "Head" or AIMHIT.Parent.ClassName == "Accessory" then | |
| 539 | if AIMHIT.Parent.ClassName == "Accessory" then | |
| 540 | if AIMHIT:FindFirstChild("HatAttachment") or AIMHIT:FindFirstChild("FaceFrontAttachment") or AIMHIT:FindFirstChild("HairAttachment") then
| |
| 541 | AIMHIT.Parent.Parent:BreakJoints() | |
| 542 | if AIMHIT.Parent.Parent:FindFirstChild("Head") then
| |
| 543 | AIMHIT.Parent.Parent.Head:remove() | |
| 544 | for i = 1, 3 do | |
| 545 | WACKYEFFECT({Time = 15, EffectType = "Sphere", Size = VT(1,1,1), Size2 = VT(0,15,0), Transparency = 0, Transparency2 = 1, CFrame = CF(AIMHIT.Parent.Parent.Head.Position) * ANGLES(RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = MRANDOM(-35,35), RotationZ = 0, Material = "Glass", Color = C3(0.3,0,0), SoundID = 180083298, SoundPitch = MRANDOM(7,15)/10, SoundVolume = 3})
| |
| 546 | end | |
| 547 | end | |
| 548 | else | |
| 549 | CreateSound(HITPLAYERSOUNDS[MRANDOM(1,#HITPLAYERSOUNDS)],AIMHIT,6,MRANDOM(8,12)/10,false) | |
| 550 | ApplyDamage(AIMHIT.Parent.Parent:FindFirstChildOfClass("Humanoid"),15,AIMHIT)
| |
| 551 | end | |
| 552 | elseif AIMHIT.Name == "Head" then | |
| 553 | for i = 1, 3 do | |
| 554 | WACKYEFFECT({Time = 15, EffectType = "Sphere", Size = VT(1,1,1), Size2 = VT(0,15,0), Transparency = 0, Transparency2 = 1, CFrame = CF(AIMHIT.Position) * ANGLES(RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = MRANDOM(-35,35), RotationZ = 0, Material = "Glass", Color = C3(0.3,0,0), SoundID = 180083298, SoundPitch = MRANDOM(7,15)/10, SoundVolume = 3})
| |
| 555 | end | |
| 556 | AIMHIT.Parent:BreakJoints() | |
| 557 | AIMHIT:remove() | |
| 558 | end | |
| 559 | end | |
| 560 | else | |
| 561 | SpawnBulletHole(CF(AIMPOS,AIMPOS+NORMAL)*ANGLES(RAD(90),RAD(0),RAD(0))) | |
| 562 | end | |
| 563 | end | |
| 564 | end | |
| 565 | end)) | |
| 566 | return AIMHIT,AIMPOS,NORMAL | |
| 567 | end | |
| 568 | ||
| 569 | function CharacterFade(COLOR,TIMER) | |
| 570 | coroutine.resume(coroutine.create(function() | |
| 571 | local FADE = IT("Model",Effects)
| |
| 572 | for _, c in pairs(Character:GetChildren()) do | |
| 573 | if c.ClassName == "Part" and c ~= RootPart then | |
| 574 | local FADER = c:Clone() | |
| 575 | FADER.Color = COLOR | |
| 576 | FADER.CFrame = c.CFrame | |
| 577 | FADER.Parent = FADE | |
| 578 | FADER.Anchored = true | |
| 579 | FADER.Transparency = 0.25 | |
| 580 | FADER:BreakJoints() | |
| 581 | FADER.Material = "Neon" | |
| 582 | FADER:ClearAllChildren() | |
| 583 | if FADER.Name == "Head" then | |
| 584 | FADER.Size = VT(1,1,1) | |
| 585 | end | |
| 586 | end | |
| 587 | end | |
| 588 | local TRANS = 0.75/TIMER | |
| 589 | for i = 1, TIMER do | |
| 590 | Swait() | |
| 591 | for _, c in pairs(FADE:GetChildren()) do | |
| 592 | if c.ClassName == "Part" then | |
| 593 | c.Transparency = c.Transparency + TRANS | |
| 594 | end | |
| 595 | end | |
| 596 | end | |
| 597 | FADE:remove() | |
| 598 | end)) | |
| 599 | end | |
| 600 | ||
| 601 | --//=================================\\ | |
| 602 | --|| WEAPON CREATION | |
| 603 | --\\=================================// | |
| 604 | ||
| 605 | local script = script.Rapier | |
| 606 | ROCKSPIKE.Parent = nil | |
| 607 | ROCKSPIKE.Transparency = 0 | |
| 608 | ROCKSPIKE.CanCollide = true | |
| 609 | local Shaker = script.CamShake | |
| 610 | Shaker.Parent = nil | |
| 611 | local Rapier = script.Rapier | |
| 612 | local BLADE = Rapier.Blade | |
| 613 | local HANDLE = Rapier.Handle | |
| 614 | local TRAIL = BLADE.Trail | |
| 615 | local GRIP = CreateWeldOrSnapOrMotor("Weld", RightArm, RightArm, HANDLE, CF(0,-1.1,-0.25)*ANGLES(RAD(-110),RAD(0),RAD(0))*ANGLES(RAD(0),RAD(0),RAD(180)), CF(0,0,0))
| |
| 616 | local GUN = script.Gun | |
| 617 | GUN.Parent = nil | |
| 618 | GUN.Transparency = 0 | |
| 619 | local WINGC = script.Wing | |
| 620 | WINGC.Parent = nil | |
| 621 | local PICKS = script.Toothpick | |
| 622 | PICKS.Parent = nil | |
| 623 | if Player.Name == "die322" then | |
| 624 | local PICK = PICKS:Clone() | |
| 625 | CreateWeldOrSnapOrMotor("Weld", Head, Head, PICK, CF(-0.15,-0.27,-0.9)*ANGLES(RAD(0),RAD(90),RAD(0))*ANGLES(RAD(85),RAD(0),RAD(-110))*ANGLES(RAD(80),RAD(0),RAD(0)), CF(0,0,0))
| |
| 626 | PICK.Anchored = false | |
| 627 | PICK.Transparency = 0 | |
| 628 | PICK.Parent = Rapier | |
| 629 | end | |
| 630 | local CROSS = script.Cross | |
| 631 | CROSS.Parent = nil | |
| 632 | ||
| 633 | --COLORS-- | |
| 634 | ||
| 635 | local GOLDCOLOR1 = 248 | |
| 636 | local GOLDCOLOR2 = 217 | |
| 637 | local GOLDCOLOR3 = 109 | |
| 638 | ||
| 639 | local BOPCOLOR1 = 253 | |
| 640 | local BOPCOLOR2 = 234 | |
| 641 | local BOPCOLOR3 = 141 | |
| 642 | ||
| 643 | local PURPLECOLOR1 = 89 | |
| 644 | local PURPLECOLOR2 = 34 | |
| 645 | local PURPLECOLOR3 = 89 | |
| 646 | ||
| 647 | ---------- | |
| 648 | ||
| 649 | function SetTrailColor(COLOR) | |
| 650 | TRAIL.Color = ColorSequence.new(COLOR) | |
| 651 | end | |
| 652 | ||
| 653 | for _, c in pairs(Rapier:GetChildren()) do | |
| 654 | if c:IsA("BasePart") then
| |
| 655 | c.CustomPhysicalProperties = PhysicalProperties.new(0, 0, 0, 0, 0) | |
| 656 | c.Anchored = false | |
| 657 | end | |
| 658 | end | |
| 659 | ||
| 660 | local RAPIERCLONE = Rapier:Clone() | |
| 661 | RAPIERCLONE.Parent = nil | |
| 662 | ||
| 663 | Rapier.Parent = Character | |
| 664 | ||
| 665 | local SKILLTEXTCOLOR = BRICKC"Cork".Color | |
| 666 | local SKILLFONT = "Fantasy" | |
| 667 | local SKILLTEXTSIZE = 7 | |
| 668 | ||
| 669 | Player.CharacterAdded:Connect(function(char) | |
| 670 | Character = char | |
| 671 | Humanoid = Character.Humanoid | |
| 672 | RootPart = Character["HumanoidRootPart"] | |
| 673 | Torso = Character["Torso"] | |
| 674 | Head = Character["Head"] | |
| 675 | RightArm = Character["Right Arm"] | |
| 676 | LeftArm = Character["Left Arm"] | |
| 677 | RightLeg = Character["Right Leg"] | |
| 678 | LeftLeg = Character["Left Leg"] | |
| 679 | RootJoint = RootPart["RootJoint"] | |
| 680 | Neck = Torso["Neck"] | |
| 681 | RightShoulder = Torso["Right Shoulder"] | |
| 682 | LeftShoulder = Torso["Left Shoulder"] | |
| 683 | RightHip = Torso["Right Hip"] | |
| 684 | LeftHip = Torso["Left Hip"] | |
| 685 | local Rapier = RAPIERCLONE:Clone() | |
| 686 | Rapier.Parent = Character | |
| 687 | local BLADE = Rapier.Blade | |
| 688 | local HANDLE = Rapier.Handle | |
| 689 | local TRAIL = BLADE.Trail | |
| 690 | local ANIMATOR = Humanoid.Animator | |
| 691 | local ANIMATE = Character.Animate | |
| 692 | GRIP = CreateWeldOrSnapOrMotor("Weld", RightArm, RightArm, HANDLE, CF(0,-1.1,-0.25)*ANGLES(RAD(-110),RAD(0),RAD(0))*ANGLES(RAD(0),RAD(0),RAD(180)), CF(0,0,0))
| |
| 693 | end) | |
| 694 | ||
| 695 | Humanoid.Died:connect(function() | |
| 696 | Character = nil | |
| 697 | end) | |
| 698 | ||
| 699 | --local SKILL1FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.8, 0, 0.90, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 1 Frame") | |
| 700 | --local SKILL2FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.8, 0, 0.86, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 2 Frame") | |
| 701 | --local SKILL3FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.8, 0, 0.82, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 3 Frame") | |
| 702 | --local SKILL4FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.8, 0, 0.78, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 4 Frame") | |
| 703 | --local SKILL5FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.8, 0, 0.74, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 5 Frame") | |
| 704 | -- | |
| 705 | --local SKILL1TEXT = CreateLabel(SKILL1FRAME, "[Z]", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0.7, "Text 1") | |
| 706 | --local SKILL2TEXT = CreateLabel(SKILL2FRAME, "[B]", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0.7, "Text 2") | |
| 707 | --local SKILL3TEXT = CreateLabel(SKILL3FRAME, "[C]", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0.7, "Text 3") | |
| 708 | --local SKILL4TEXT = CreateLabel(SKILL4FRAME, "[V]", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0.7, "Text 4") | |
| 709 | --local SKILL5TEXT = CreateLabel(SKILL5FRAME, "[X]", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0.7, "Text 5") | |
| 710 | ||
| 711 | --//=================================\\ | |
| 712 | --|| DAMAGING | |
| 713 | --\\=================================// | |
| 714 | ||
| 715 | function ApplyDamage(Humanoid,Damage,TorsoPart,Stuns) | |
| 716 | local defence = Instance.new("BoolValue",Humanoid.Parent)
| |
| 717 | defence.Name = ("HitBy"..Player.Name)
| |
| 718 | game:GetService("Debris"):AddItem(defence, 0.001)
| |
| 719 | Damage = Damage * DAMAGEMULTIPLIER | |
| 720 | if Humanoid.Health ~= 0 then | |
| 721 | local CritChance = MRANDOM(1,100) | |
| 722 | if Damage > Humanoid.Health then | |
| 723 | Damage = math.ceil(Humanoid.Health) | |
| 724 | if Damage == 0 then | |
| 725 | Damage = 0.1 | |
| 726 | end | |
| 727 | end | |
| 728 | Humanoid.MaxHealth = 100 | |
| 729 | if Humanoid.Health > 100 then | |
| 730 | Humanoid.Health = 100 - Damage | |
| 731 | end | |
| 732 | if Stuns == true and Humanoid.PlatformStand == false then | |
| 733 | coroutine.resume(coroutine.create(function() | |
| 734 | for _, c in pairs(Humanoid.Parent:GetChildren()) do | |
| 735 | if c.ClassName == "LocalScript" and c.Name ~= "Animate" then | |
| 736 | c:remove() | |
| 737 | end | |
| 738 | end | |
| 739 | Humanoid.PlatformStand = true | |
| 740 | wait(5) | |
| 741 | Humanoid.PlatformStand = false | |
| 742 | end)) | |
| 743 | end | |
| 744 | Humanoid.Health = Humanoid.Health - Damage | |
| 745 | end | |
| 746 | end | |
| 747 | ||
| 748 | function ApplyAoE(POSITION,RANGE,MINDMG,MAXDMG,FLING,ISMELEE,DOESCAMSHAKE,CAMVALUES,CANSTUN,INSTAKILL) | |
| 749 | local CHILDREN = workspace:GetDescendants() | |
| 750 | for index, CHILD in pairs(CHILDREN) do | |
| 751 | if CHILD.ClassName == "Model" and CHILD ~= Character then | |
| 752 | local HUM = CHILD:FindFirstChildOfClass("Humanoid")
| |
| 753 | if HUM then | |
| 754 | local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
| |
| 755 | if TORSO then | |
| 756 | if (TORSO.Position - POSITION).Magnitude <= RANGE + TORSO.Size.Magnitude/2 then | |
| 757 | if ISMELEE == true then | |
| 758 | for i = 1, 3 do | |
| 759 | WACKYEFFECT({Time = 15, EffectType = "Sphere", Size = VT(1,1,1), Size2 = VT(0.1,25,0.1), Transparency = 0, Transparency2 = 1, CFrame = CF(TORSO.Position) * ANGLES(RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = MRANDOM(-35,35), RotationZ = 0, Material = "Glass", Color = C3(0.3,0,0), SoundID = nil, SoundPitch = MRANDOM(7,15)/10, SoundVolume = 10})
| |
| 760 | end | |
| 761 | CreateSound(HITPLAYERSOUNDS[MRANDOM(1,#HITPLAYERSOUNDS)],TORSO,2,MRANDOM(8,12)/10,false) | |
| 762 | end | |
| 763 | if INSTAKILL == true then | |
| 764 | CHILD:BreakJoints() | |
| 765 | else | |
| 766 | local DMG = MRANDOM(MINDMG,MAXDMG) | |
| 767 | ApplyDamage(HUM,DMG,TORSO,CANSTUN) | |
| 768 | end | |
| 769 | if DOESCAMSHAKE == true then | |
| 770 | local CAMSHAKER = Shaker:Clone() | |
| 771 | CAMSHAKER.Shake.Value = CAMVALUES.SHAKE | |
| 772 | CAMSHAKER.Timer.Value = CAMVALUES.TIMER | |
| 773 | CAMSHAKER.DoesFade.Value = CAMVALUES.DOESFADE | |
| 774 | CAMSHAKER.Parent = CHILD | |
| 775 | CAMSHAKER.Disabled = false | |
| 776 | end | |
| 777 | if FLING > 0 then | |
| 778 | for _, c in pairs(CHILD:GetChildren()) do | |
| 779 | if c:IsA("BasePart") then
| |
| 780 | local bv = Instance.new("BodyVelocity")
| |
| 781 | bv.maxForce = Vector3.new(1e9, 1e9, 1e9) | |
| 782 | bv.velocity = CF(POSITION,TORSO.Position).lookVector*FLING | |
| 783 | bv.Parent = c | |
| 784 | Debris:AddItem(bv,0.05) | |
| 785 | end | |
| 786 | end | |
| 787 | end | |
| 788 | end | |
| 789 | end | |
| 790 | end | |
| 791 | end | |
| 792 | end | |
| 793 | end | |
| 794 | ||
| 795 | function APPLYMELEE(MINDMG,MAXDMG,CANSTUN) | |
| 796 | local HITS = {}
| |
| 797 | local TOUCH = BLADE.Touched:Connect(function(hit) | |
| 798 | if hit.Parent:FindFirstChildOfClass("Humanoid") then
| |
| 799 | local HUM = hit.Parent:FindFirstChildOfClass("Humanoid")
| |
| 800 | local TORSO = hit.Parent:FindFirstChild("Torso") or hit.Parent:FindFirstChild("UpperTorso")
| |
| 801 | if TORSO and HUM.Health > 0 then | |
| 802 | local PASS = true | |
| 803 | for i = 1, #HITS do | |
| 804 | if HITS[i] == hit.Parent then | |
| 805 | PASS = false | |
| 806 | end | |
| 807 | end | |
| 808 | table.insert(HITS,hit.Parent) | |
| 809 | if PASS == true then | |
| 810 | for i = 1, 3 do | |
| 811 | WACKYEFFECT({Time = 15, EffectType = "Sphere", Size = VT(0.3,0.3,0.3), Size2 = VT(0,25,0), Transparency = 0, Transparency2 = 1, CFrame = CF(TORSO.Position) * ANGLES(RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = MRANDOM(-35,35), RotationZ = 0, Material = "Glass", Color = C3(0.3,0,0), SoundID = nil, SoundPitch = MRANDOM(7,15)/10, SoundVolume = 10})
| |
| 812 | end | |
| 813 | ApplyDamage(HUM,MRANDOM(MINDMG,MAXDMG),TORSO,CANSTUN) | |
| 814 | CreateSound(HITPLAYERSOUNDS[MRANDOM(1,#HITPLAYERSOUNDS)],TORSO,2,MRANDOM(8,12)/10,false) | |
| 815 | end | |
| 816 | end | |
| 817 | end | |
| 818 | end) | |
| 819 | return TOUCH | |
| 820 | end | |
| 821 | ||
| 822 | --//=================================\\ | |
| 823 | --|| ATTACK FUNCTIONS AND STUFF | |
| 824 | --\\=================================// | |
| 825 | ||
| 826 | function JumpAct(Strength) | |
| 827 | Rooted = true | |
| 828 | ATTACK = true | |
| 829 | for i=0, 0.6, 0.1 / Animation_Speed do | |
| 830 | Swait() | |
| 831 | GRIP.C1 = Clerp(GRIP.C1,CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 832 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -1) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 833 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-15), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 834 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(15), RAD(15), RAD(15)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
| 835 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.15, 0.5, 0.3) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
| 836 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.3, -0.5) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 837 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1.2, -0.1) * ANGLES(RAD(-70), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 838 | end | |
| 839 | local bv = Instance.new("BodyVelocity")
| |
| 840 | bv.maxForce = Vector3.new(1e9, 1e9, 1e9) | |
| 841 | bv.velocity = CF(RootPart.Position,RootPart.CFrame*CF(0,1,-0.3).p).lookVector*Strength | |
| 842 | bv.Parent = RootPart | |
| 843 | for i=0, 0.6, 0.1 / Animation_Speed do | |
| 844 | Swait() | |
| 845 | GRIP.C1 = Clerp(GRIP.C1,CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 846 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 847 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-20), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 848 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-10), RAD(0), RAD(20)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
| 849 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.15, 0.5, 0.3) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
| 850 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(5), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 851 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.3) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(20)), 1 / Animation_Speed) | |
| 852 | end | |
| 853 | bv:remove() | |
| 854 | Rooted = false | |
| 855 | ATTACK = false | |
| 856 | end | |
| 857 | ||
| 858 | --//=================================\\ | |
| 859 | --|| BASEMODE | |
| 860 | --\\=================================// | |
| 861 | ||
| 862 | function ClickSwipes() | |
| 863 | ATTACK = true | |
| 864 | Rooted = false | |
| 865 | COMBO = 1 | |
| 866 | TRAIL.Enabled = true | |
| 867 | repeat | |
| 868 | if COMBO == 1 then | |
| 869 | COMBO = 2 | |
| 870 | for i=0, 0.3, 0.1 / Animation_Speed do | |
| 871 | Swait() | |
| 872 | GRIP.C1 = Clerp(GRIP.C1,CF(0, 0, 0) * ANGLES(RAD(-55), RAD(55), RAD(90)), 1 / Animation_Speed) | |
| 873 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 874 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 875 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, -0.2) * ANGLES(RAD(15), RAD(0), RAD(-35)) * ANGLES(RAD(0), RAD(65), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
| 876 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.15, 0.5, 0.3) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
| 877 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 878 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 879 | end | |
| 880 | CreateSound(143501853,BLADE,2,MRANDOM(8,13)/10,false) | |
| 881 | local TOUCH = APPLYMELEE(4,8,false) | |
| 882 | for i=0, 0.5, 0.1 / Animation_Speed do | |
| 883 | Swait() | |
| 884 | GRIP.C1 = Clerp(GRIP.C1,CF(0, 0, 0) * ANGLES(RAD(-70), RAD(55), RAD(90)), 1 / Animation_Speed) | |
| 885 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(25)), 1 / Animation_Speed) | |
| 886 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(-25)), 1 / Animation_Speed) | |
| 887 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.5, -0.5) * ANGLES(RAD(55), RAD(15), RAD(15)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
| 888 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.15, 0.5, 0.3) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
| 889 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 890 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 891 | end | |
| 892 | TOUCH:disconnect() | |
| 893 | elseif COMBO == 2 then | |
| 894 | COMBO = 1 | |
| 895 | for i=0, 0.3, 0.1 / Animation_Speed do | |
| 896 | Swait() | |
| 897 | GRIP.C1 = Clerp(GRIP.C1,CF(0, 0, 0.1) * ANGLES(RAD(35), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 898 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 899 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 900 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-25), RAD(15), RAD(15)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
| 901 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.15, 0.5, 0.3) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
| 902 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 903 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 904 | end | |
| 905 | CreateSound(143501853,BLADE,2,MRANDOM(8,13)/10,false) | |
| 906 | local TOUCH = APPLYMELEE(4,8,false) | |
| 907 | for i=0, 0.5, 0.1 / Animation_Speed do | |
| 908 | Swait() | |
| 909 | GRIP.C1 = Clerp(GRIP.C1,CF(0, 0, 0) * ANGLES(RAD(-50), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 910 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(25)), 1 / Animation_Speed) | |
| 911 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(-25)), 1 / Animation_Speed) | |
| 912 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.5, -0.5) * ANGLES(RAD(80), RAD(15), RAD(15)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
| 913 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.15, 0.5, 0.3) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
| 914 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 915 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 916 | end | |
| 917 | TOUCH:disconnect() | |
| 918 | end | |
| 919 | until HOLD == false | |
| 920 | TRAIL.Enabled = false | |
| 921 | if COMBO == 2 then | |
| 922 | for i=0, 0.5, 0.1 / Animation_Speed do | |
| 923 | Swait() | |
| 924 | GRIP.C1 = Clerp(GRIP.C1,CF(0, 0, 0) * ANGLES(RAD(-70), RAD(55), RAD(90)), 1 / Animation_Speed) | |
| 925 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(25)), 1 / Animation_Speed) | |
| 926 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(-25)), 1 / Animation_Speed) | |
| 927 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.5, -0.5) * ANGLES(RAD(55), RAD(15), RAD(15)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
| 928 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.15, 0.5, 0.3) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
| 929 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 930 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 931 | end | |
| 932 | elseif COMBO == 1 then | |
| 933 | for i=0, 1, 0.1 / Animation_Speed do | |
| 934 | Swait() | |
| 935 | GRIP.C1 = Clerp(GRIP.C1,CF(0, 0, 0) * ANGLES(RAD(-50), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 936 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(25)), 1 / Animation_Speed) | |
| 937 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(-25)), 1 / Animation_Speed) | |
| 938 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.5, -0.5) * ANGLES(RAD(80), RAD(15), RAD(15)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
| 939 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.15, 0.5, 0.3) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
| 940 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 941 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 942 | end | |
| 943 | end | |
| 944 | ATTACK = false | |
| 945 | Rooted = false | |
| 946 | end | |
| 947 | ||
| 948 | function Counter() | |
| 949 | ATTACK = true | |
| 950 | Rooted = true | |
| 951 | local COUNTER = false | |
| 952 | local COUNTERPHYSICS = Humanoid.HealthChanged:connect(function() | |
| 953 | COUNTER = true | |
| 954 | end) | |
| 955 | for i=0, 1.5, 0.1 / Animation_Speed do | |
| 956 | Swait() | |
| 957 | GRIP.C1 = Clerp(GRIP.C1,CF(0, 0, 0.2) * ANGLES(RAD(95), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 958 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(35)), 1 / Animation_Speed) | |
| 959 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(-75)), 1 / Animation_Speed) | |
| 960 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.15, -0.1, -0.5) * ANGLES(RAD(90), RAD(0), RAD(-45)) * ANGLES(RAD(25), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
| 961 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.15, 0.5, 0.3) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
| 962 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(65), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 963 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-95), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 964 | end | |
| 965 | local BUSY = true | |
| 966 | local KEYDOWN = Mouse.KeyDown:connect(function(NEWKEY) | |
| 967 | BUSY = false | |
| 968 | end) | |
| 969 | for i=0, 8, 0.1 / Animation_Speed do | |
| 970 | Swait() | |
| 971 | if BUSY == false or COUNTER == true then | |
| 972 | break | |
| 973 | end | |
| 974 | GRIP.C1 = Clerp(GRIP.C1,CF(0, 0, 0.2) * ANGLES(RAD(95), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 975 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(35)), 1 / Animation_Speed) | |
| 976 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(-75)), 1 / Animation_Speed) | |
| 977 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.15, -0.1, -0.5) * ANGLES(RAD(90), RAD(0), RAD(-45)) * ANGLES(RAD(25), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
| 978 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.15, 0.5, 0.3) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
| 979 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(65), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 980 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-95), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 981 | end | |
| 982 | KEYDOWN:disconnect() | |
| 983 | COUNTERPHYSICS:disconnect() | |
| 984 | if COUNTER == true then | |
| 985 | TRAIL.Enabled = true | |
| 986 | for i=0, 0.1, 0.1 / Animation_Speed do | |
| 987 | Swait() | |
| 988 | GRIP.C1 = Clerp(GRIP.C1,CF(0, 0, 0) * ANGLES(RAD(-20), RAD(0), RAD(0)), 2 / Animation_Speed) | |
| 989 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(25)), 2 / Animation_Speed) | |
| 990 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(-25)), 1 / Animation_Speed) | |
| 991 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.5, -0.5) * ANGLES(RAD(90), RAD(140), RAD(0)) * RIGHTSHOULDERC0, 2 / Animation_Speed) | |
| 992 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.15, 0.5, 0.3) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, 2 / Animation_Speed) | |
| 993 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 994 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 995 | end | |
| 996 | CreateSound(143501853,BLADE,2,MRANDOM(8,13)/10,false) | |
| 997 | CreateSound(1447872444,BLADE,4,MRANDOM(9,11)/10,false) | |
| 998 | ApplyAoE(Torso.CFrame*CF(0,0,-0.5).p,7,12,22,15,true,true,{SHAKE = 1, TIMER = 15, DOESFADE = true},true,false)
| |
| 999 | for i=0, 0.3, 0.1 / Animation_Speed do | |
| 1000 | Swait() | |
| 1001 | GRIP.C1 = Clerp(GRIP.C1,CF(0, 0, 0) * ANGLES(RAD(-20), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 1002 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-25)), 1 / Animation_Speed) | |
| 1003 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(25)), 1 / Animation_Speed) | |
| 1004 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.5, -0.5) * ANGLES(RAD(0), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
| 1005 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.15, 0.5, 0.3) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
| 1006 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(92), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 1007 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-65), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 1008 | end | |
| 1009 | TRAIL.Enabled = false | |
| 1010 | end | |
| 1011 | ATTACK = false | |
| 1012 | Rooted = false | |
| 1013 | end | |
| 1014 | ||
| 1015 | function QuickSwipes() | |
| 1016 | ATTACK = true | |
| 1017 | Rooted = false | |
| 1018 | COMBO = 1 | |
| 1019 | TRAIL.Enabled = true | |
| 1020 | for i = 1, 12 do | |
| 1021 | if COMBO == 1 then | |
| 1022 | COMBO = 2 | |
| 1023 | for i=0, 0.1, 0.1 / Animation_Speed do | |
| 1024 | Swait() | |
| 1025 | GRIP.C1 = Clerp(GRIP.C1,CF(0, 0, 0) * ANGLES(RAD(-55), RAD(55), RAD(90)), 1 / Animation_Speed) | |
| 1026 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 1027 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 1028 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, -0.2) * ANGLES(RAD(15), RAD(0), RAD(-35)) * ANGLES(RAD(0), RAD(65), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
| 1029 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.15, 0.5, 0.3) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
| 1030 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 1031 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 1032 | end | |
| 1033 | CreateSound(143501853,BLADE,2,MRANDOM(8,13)/10,false) | |
| 1034 | local TOUCH = APPLYMELEE(4,8,false) | |
| 1035 | for i=0, 0.4, 0.1 / Animation_Speed do | |
| 1036 | Swait() | |
| 1037 | GRIP.C1 = Clerp(GRIP.C1,CF(0, 0, 0) * ANGLES(RAD(-70), RAD(55), RAD(90)), 1 / Animation_Speed) | |
| 1038 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(25)), 1 / Animation_Speed) | |
| 1039 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(-25)), 1 / Animation_Speed) | |
| 1040 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.5, -0.5) * ANGLES(RAD(55), RAD(15), RAD(15)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
| 1041 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.15, 0.5, 0.3) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
| 1042 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 1043 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 1044 | end | |
| 1045 | TOUCH:disconnect() | |
| 1046 | elseif COMBO == 2 then | |
| 1047 | COMBO = 1 | |
| 1048 | for i=0, 0.1, 0.1 / Animation_Speed do | |
| 1049 | Swait() | |
| 1050 | GRIP.C1 = Clerp(GRIP.C1,CF(0, 0, 0.1) * ANGLES(RAD(35), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 1051 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 1052 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 1053 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-25), RAD(15), RAD(15)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
| 1054 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.15, 0.5, 0.3) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
| 1055 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 1056 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 1057 | end | |
| 1058 | CreateSound(143501853,BLADE,2,MRANDOM(8,13)/10,false) | |
| 1059 | local TOUCH = APPLYMELEE(4,8,false) | |
| 1060 | for i=0, 0.4, 0.1 / Animation_Speed do | |
| 1061 | Swait() | |
| 1062 | GRIP.C1 = Clerp(GRIP.C1,CF(0, 0, 0) * ANGLES(RAD(-50), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 1063 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(25)), 1 / Animation_Speed) | |
| 1064 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(-25)), 1 / Animation_Speed) | |
| 1065 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.5, -0.5) * ANGLES(RAD(80), RAD(15), RAD(15)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
| 1066 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.15, 0.5, 0.3) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
| 1067 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 1068 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 1069 | end | |
| 1070 | TOUCH:disconnect() | |
| 1071 | end | |
| 1072 | end | |
| 1073 | Rooted = true | |
| 1074 | for i=0, 0.4, 0.1 / Animation_Speed do | |
| 1075 | Swait() | |
| 1076 | GRIP.C1 = Clerp(GRIP.C1,CF(0, 0, 0) * ANGLES(RAD(-20), RAD(0), RAD(0)), 2 / Animation_Speed) | |
| 1077 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(25)), 2 / Animation_Speed) | |
| 1078 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(-25)), 1 / Animation_Speed) | |
| 1079 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.5, -0.5) * ANGLES(RAD(0), RAD(0), RAD(-65)) * ANGLES(RAD(0), RAD(90), RAD(0)) * RIGHTSHOULDERC0, 2 / Animation_Speed) | |
| 1080 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.15, 0.5, 0.3) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, 2 / Animation_Speed) | |
| 1081 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 1082 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 1083 | end | |
| 1084 | TRAIL.Enabled = false | |
| 1085 | for i = 1, 7 do | |
| 1086 | CharacterFade(C3(1,1,1),25+(i*3)) | |
| 1087 | RootPart.CFrame = RootPart.CFrame*CF(0,0,-5) | |
| 1088 | ApplyAoE(RootPart.Position,6,7,15,12,true,true,{SHAKE = 1, TIMER = 15, DOESFADE = true},false,false)
| |
| 1089 | end | |
| 1090 | CreateSound(143501853,BLADE,10,MRANDOM(8,13)/10,false) | |
| 1091 | for i=0, 2, 0.1 / Animation_Speed do | |
| 1092 | Swait() | |
| 1093 | GRIP.C1 = Clerp(GRIP.C1,CF(0, 0, 0) * ANGLES(RAD(-20), RAD(0), RAD(0)), 3 / Animation_Speed) | |
| 1094 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -1) * ANGLES(RAD(0), RAD(-5), RAD(-45)), 3 / Animation_Speed) | |
| 1095 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(15), RAD(0), RAD(45)), 3 / Animation_Speed) | |
| 1096 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 + 0.05 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 3 / Animation_Speed) | |
| 1097 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 3 / Animation_Speed) | |
| 1098 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.25) * ANGLES(RAD(35), RAD(35), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(0)), 3 / Animation_Speed) | |
| 1099 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1.5, -0.4) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(90)), 3 / Animation_Speed) | |
| 1100 | end | |
| 1101 | ATTACK = false | |
| 1102 | Rooted = false | |
| 1103 | end | |
| 1104 | ||
| 1105 | function JumpStrike() | |
| 1106 | ATTACK = true | |
| 1107 | Rooted = false | |
| 1108 | Speed = 150 | |
| 1109 | local bv = Instance.new("BodyVelocity")
| |
| 1110 | bv.maxForce = Vector3.new(1e9, 1e9, 1e9) | |
| 1111 | bv.velocity = CF(RootPart.Position,RootPart.Position+VT(0,1,0)).lookVector*75 | |
| 1112 | bv.Parent = RootPart | |
| 1113 | TRAIL.Enabled = true | |
| 1114 | SetTrailColor(C3(1,0,0)) | |
| 1115 | local LOOP = CreateSound(120745021,BLADE,2,1.4,true) | |
| 1116 | for i=1, 3, 0.1 / Animation_Speed do | |
| 1117 | Swait() | |
| 1118 | GRIP.C1 = Clerp(GRIP.C1,CF(0, 0, 0) * ANGLES(RAD(-90), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 1119 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(i*1000)), 1 / Animation_Speed) | |
| 1120 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 1121 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
| 1122 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-90)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
| 1123 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 1124 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 1125 | end | |
| 1126 | LOOP:remove() | |
| 1127 | for i=0, 1.3, 0.1 / Animation_Speed do | |
| 1128 | Swait() | |
| 1129 | GRIP.C1 = Clerp(GRIP.C1,CF(0, 0, 0) * ANGLES(RAD(-45), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 1130 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 1131 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-35), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 1132 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(135), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
| 1133 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.15, 0.5, 0.3) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
| 1134 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 1135 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 1136 | end | |
| 1137 | bv:remove() | |
| 1138 | local LANDED = nil | |
| 1139 | local FINISHEDLANDING = nil | |
| 1140 | local HITPOS = nil | |
| 1141 | coroutine.resume(coroutine.create(function() | |
| 1142 | local LOOP = 0 | |
| 1143 | for i = 1, 25 do | |
| 1144 | Swait() | |
| 1145 | GRIP.C1 = Clerp(GRIP.C1,CF(0, 0, 0) * ANGLES(RAD(25), RAD(0), RAD(0)), 2.5 / Animation_Speed) | |
| 1146 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(i*45), RAD(0), RAD(0)), 2.5 / Animation_Speed) | |
| 1147 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-20), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 1148 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.5, -1) * ANGLES(RAD(0), RAD(0), RAD(-90)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
| 1149 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.5, -1) * ANGLES(RAD(0), RAD(0), RAD(90)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
| 1150 | RightHip.C0 = Clerp(RightHip.C0, CF(1, 0, -0.5) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(-20)), 1 / Animation_Speed) | |
| 1151 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, 0, -0.5) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(20)), 1 / Animation_Speed) | |
| 1152 | end | |
| 1153 | repeat | |
| 1154 | Swait() | |
| 1155 | GRIP.C1 = Clerp(GRIP.C1,CF(0, 0, 0) * ANGLES(RAD(-45), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 1156 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(150), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 1157 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-35), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 1158 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(135), RAD(0), RAD(-15)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
| 1159 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.15, 0.5, 0.3) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
| 1160 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 1161 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 1162 | until FINISHEDLANDING ~= nil | |
| 1163 | end)) | |
| 1164 | while wait() do | |
| 1165 | FINISHEDLANDING,HITPOS = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 6, Character) | |
| 1166 | if FINISHEDLANDING ~= nil then | |
| 1167 | break | |
| 1168 | end | |
| 1169 | end | |
| 1170 | Rooted = true | |
| 1171 | Speed = 16 | |
| 1172 | local bv = Instance.new("BodyVelocity")
| |
| 1173 | bv.maxForce = Vector3.new(1e9, 1e9, 1e9) | |
| 1174 | bv.velocity = CF(RootPart.Position,RootPart.Position+VT(0,1,0)).lookVector*45 | |
| 1175 | bv.Parent = RootPart | |
| 1176 | coroutine.resume(coroutine.create(function() | |
| 1177 | ApplyAoE(HITPOS,15,25,35,12,false,true,{SHAKE = 2, TIMER = 7, DOESFADE = true},false,false)
| |
| 1178 | WACKYEFFECT({Time = 25, EffectType = "Sphere", Size = VT(0,0,0), Size2 = VT(25,1,25), Transparency = 0, Transparency2 = 1, CFrame = CF(HITPOS), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = 1368637781, SoundPitch = 1.3, SoundVolume = 4})
| |
| 1179 | for i = 1, 14 do | |
| 1180 | wait(0.15) | |
| 1181 | WACKYEFFECT({Time = 25, EffectType = "Sphere", Size = VT(0,0,0), Size2 = VT(25,1,25), Transparency = 0+((i/14)-(1/14)), Transparency2 = 1, CFrame = CF(HITPOS), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
| |
| 1182 | end | |
| 1183 | end)) | |
| 1184 | TRAIL.Enabled = false | |
| 1185 | for i = 1, 25 do | |
| 1186 | Swait() | |
| 1187 | GRIP.C1 = Clerp(GRIP.C1,CF(0, 0, 0) * ANGLES(RAD(25), RAD(0), RAD(0)), 2.5 / Animation_Speed) | |
| 1188 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(i*25), RAD(0), RAD(0)), 2.5 / Animation_Speed) | |
| 1189 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-20), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 1190 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.5, -1) * ANGLES(RAD(0), RAD(0), RAD(-90)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
| 1191 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.5, -1) * ANGLES(RAD(0), RAD(0), RAD(90)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
| 1192 | RightHip.C0 = Clerp(RightHip.C0, CF(1, 0, -0.5) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(-20)), 1 / Animation_Speed) | |
| 1193 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, 0, -0.5) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(20)), 1 / Animation_Speed) | |
| 1194 | end | |
| 1195 | bv:remove() | |
| 1196 | ATTACK = false | |
| 1197 | Rooted = false | |
| 1198 | SetTrailColor(C3(1,1,1)) | |
| 1199 | end | |
| 1200 | ||
| 1201 | function RockFlair() | |
| 1202 | local HITFLOOR = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 6, Character) | |
| 1203 | if HITFLOOR then | |
| 1204 | ATTACK = true | |
| 1205 | Rooted = true | |
| 1206 | for i=1, 3, 0.1 / Animation_Speed do | |
| 1207 | Swait() | |
| 1208 | GRIP.C1 = Clerp(GRIP.C1,CF(0, 0, 0) * ANGLES(RAD(i*700), RAD(75), RAD(0)), 1 / Animation_Speed) | |
| 1209 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 1210 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 1211 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-25), RAD(0), RAD(130)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
| 1212 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.15, 0.5, 0.3) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
| 1213 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 1214 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 1215 | end | |
| 1216 | local HITS = {}
| |
| 1217 | local POS = RootPart.Position | |
| 1218 | coroutine.resume(coroutine.create(function() | |
| 1219 | local ROCKFOLDER = IT("Folder",Character)
| |
| 1220 | ROCKFOLDER.Name = "Rocks" | |
| 1221 | local ROCKS = 25 | |
| 1222 | for i = 1, ROCKS do | |
| 1223 | local ROCK = ROCKSPIKE:Clone() | |
| 1224 | ROCK.Parent = ROCKFOLDER | |
| 1225 | ROCK.Size = ROCK.Size*1.2 | |
| 1226 | ROCK.CFrame = CF(RootPart.Position-VT(0,15,0)) * ANGLES(RAD(0), RAD((360/ROCKS)*i), RAD(0)) * ANGLES(RAD(50), RAD(0), RAD(0)) | |
| 1227 | end | |
| 1228 | local CENTER = CreatePart(3, ROCKFOLDER, "Concrete", 0, 1, "Mid gray", "Part", VT(0,0,0)) | |
| 1229 | local ROCKSOUND = CreateSound(292536356,CENTER,3,1,true) | |
| 1230 | coroutine.resume(coroutine.create(function() | |
| 1231 | wait(0.2) | |
| 1232 | for i = 1, 25 do | |
| 1233 | Swait() | |
| 1234 | ROCKSOUND.Volume = ROCKSOUND.Volume - 3/25 | |
| 1235 | end | |
| 1236 | CENTER:remove() | |
| 1237 | end)) | |
| 1238 | coroutine.resume(coroutine.create(function() | |
| 1239 | wait(0.3) | |
| 1240 | ApplyAoE(POS,20,25,35,0,true,true,{SHAKE = 1, TIMER = 25, DOESFADE = true},false,false)
| |
| 1241 | end)) | |
| 1242 | for i = 1, 35 do | |
| 1243 | Swait() | |
| 1244 | for _, c in pairs(ROCKFOLDER:GetChildren()) do | |
| 1245 | c.CFrame = c.CFrame*CF(0,(1-(i/35))*0.6,0) | |
| 1246 | end | |
| 1247 | end | |
| 1248 | wait(4) | |
| 1249 | for i = 1, 70 do | |
| 1250 | Swait() | |
| 1251 | for _, c in pairs(ROCKFOLDER:GetChildren()) do | |
| 1252 | c.CanCollide = false | |
| 1253 | c.Transparency = c.Transparency + 1/70 | |
| 1254 | end | |
| 1255 | end | |
| 1256 | ROCKFOLDER:remove() | |
| 1257 | end)) | |
| 1258 | for i=0, 1.5, 0.1 / Animation_Speed do | |
| 1259 | Swait() | |
| 1260 | GRIP.C1 = Clerp(GRIP.C1,CF(0, 0, 0) * ANGLES(RAD(-65), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 1261 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(35)), 1 / Animation_Speed) | |
| 1262 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(-35)), 1 / Animation_Speed) | |
| 1263 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.15, -0.1, -0.5) * ANGLES(RAD(120), RAD(0), RAD(-45)) * ANGLES(RAD(25), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
| 1264 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.15, 0.5, 0.3) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
| 1265 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(65), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 1266 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-95), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 1267 | end | |
| 1268 | ATTACK = false | |
| 1269 | Rooted = false | |
| 1270 | end | |
| 1271 | end | |
| 1272 | ||
| 1273 | --//=================================\\ | |
| 1274 | --|| JUSTICE MODE | |
| 1275 | --\\=================================// | |
| 1276 | ||
| 1277 | ||
| 1278 | ||
| 1279 | --//=================================\\ | |
| 1280 | --|| DEMON MODE | |
| 1281 | --\\=================================// | |
| 1282 | ||
| 1283 | function ChangeToDemon() | |
| 1284 | SetTrailColor(BRICKC"Mulberry".Color) | |
| 1285 | ATTACK = true | |
| 1286 | Rooted = true | |
| 1287 | Speed = 12 | |
| 1288 | local STARTUP = false | |
| 1289 | coroutine.resume(coroutine.create(function() | |
| 1290 | repeat | |
| 1291 | Swait() | |
| 1292 | GRIP.C1 = Clerp(GRIP.C1,CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.3 / Animation_Speed) | |
| 1293 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0 - 0.05 * COS(SINE / 12), 0) * ANGLES(RAD(-2 + 2 * COS(SINE / 12)), RAD(0), RAD(0)), 0.3 / Animation_Speed) | |
| 1294 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-2.5 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 1295 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(15), RAD(15), RAD(15)) * RIGHTSHOULDERC0, 0.3 / Animation_Speed) | |
| 1296 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.15, 0.5, 0.3) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, 0.3 / Animation_Speed) | |
| 1297 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-2 + 2 * COS(SINE / 12)), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.3 / Animation_Speed) | |
| 1298 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(-2 + 2 * COS(SINE / 12)), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.3 / Animation_Speed) | |
| 1299 | until STARTUP == true | |
| 1300 | end)) | |
| 1301 | local FLOATINGCROSS = CROSS:Clone() | |
| 1302 | FLOATINGCROSS.Parent = Effects | |
| 1303 | FLOATINGCROSS.CFrame = RootPart.CFrame*CF(0,12,0) * ANGLES(RAD(0), RAD(90), RAD(0)) | |
| 1304 | local HUMM = CreateSound(139100774,FLOATINGCROSS,6,1,false) | |
| 1305 | for i = 1, 145 do | |
| 1306 | Swait() | |
| 1307 | VOLUME = VOLUME - 1/145 | |
| 1308 | FLOATINGCROSS.Transparency = FLOATINGCROSS.Transparency - 1/145 | |
| 1309 | end | |
| 1310 | wait(3) | |
| 1311 | HUMM:Stop() | |
| 1312 | CreateSound(138122923,FLOATINGCROSS,6,1,false) | |
| 1313 | FLOATINGCROSS.Material = "Granite" | |
| 1314 | FLOATINGCROSS.Color = C3(1/255,1/255,1/255) | |
| 1315 | FLOATINGCROSS.CFrame = FLOATINGCROSS.CFrame * ANGLES(RAD(180), RAD(0), RAD(0)) | |
| 1316 | wait(1) | |
| 1317 | local HUMM = CreateSound(472006887,FLOATINGCROSS,6,1,false) | |
| 1318 | STARTUP = true | |
| 1319 | for i = 1, 45 do | |
| 1320 | Swait() | |
| 1321 | Humanoid.HipHeight = i/45 | |
| 1322 | GRIP.C1 = Clerp(GRIP.C1,CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.3 / Animation_Speed) | |
| 1323 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.3 / Animation_Speed) | |
| 1324 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 1325 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(15), RAD(15), RAD(15)) * RIGHTSHOULDERC0, 0.3 / Animation_Speed) | |
| 1326 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.15, 0.5, 0.3) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, 0.3 / Animation_Speed) | |
| 1327 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.3 / Animation_Speed) | |
| 1328 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.3 / Animation_Speed) | |
| 1329 | end | |
| 1330 | PENTAGRAM = CreatePart(3, Rapier, "Concrete", 0, 1, "Mid gray", "Part", VT(15,0.4,15)) | |
| 1331 | local DECAL = IT("Decal",PENTAGRAM)
| |
| 1332 | DECAL.Face = "Top" | |
| 1333 | DECAL.Color3 = BRICKC"Mulberry".Color | |
| 1334 | DECAL.Texture = "http://www.roblox.com/asset/?id=32174313" | |
| 1335 | local HITFLOOR,HITPOS = CastProperRay(RootPart.Position, RootPart.Position-VT(0,15,0), 4+Humanoid.HipHeight, {Torso,RootPart,RightLeg,LeftLeg,Effects})
| |
| 1336 | PENTAGRAM.CFrame = CF(HITPOS) * ANGLES(RAD(0), RAD(SINE), RAD(0)) | |
| 1337 | HELDGUN = GUN:Clone() | |
| 1338 | CreateWeldOrSnapOrMotor("Weld", LeftArm, LeftArm, HELDGUN, CF(0,-1.75,-0.25)*ANGLES(RAD(-90),RAD(0),RAD(0)), CF(0,0,0))
| |
| 1339 | HELDGUN.Parent = Rapier | |
| 1340 | HELDGUN.Transparency = 1 | |
| 1341 | HELDGUN.Anchored = false | |
| 1342 | WING = WINGC:Clone() | |
| 1343 | WING.Transparency = 1 | |
| 1344 | WING.Color = C3(3,3,3) | |
| 1345 | WING.Anchored = false | |
| 1346 | WINGWELD = CreateWeldOrSnapOrMotor("Weld", Torso, Torso, WING, CF(2.7,2,2.8)*ANGLES(RAD(0),RAD(-50),RAD(0)), CF(0,0,0))
| |
| 1347 | WING.Parent = Rapier | |
| 1348 | local CHANGE1 = GOLDCOLOR1 - PURPLECOLOR1 | |
| 1349 | local CHANGE2 = GOLDCOLOR2 - PURPLECOLOR2 | |
| 1350 | local CHANGE3 = GOLDCOLOR3 - PURPLECOLOR3 | |
| 1351 | print(CHANGE1.."/"..CHANGE2.."/"..CHANGE3) | |
| 1352 | local SHADE = IT("Model",Character)
| |
| 1353 | SHADE.Name = "EyeShade" | |
| 1354 | for i = 1, 16 do | |
| 1355 | local FACE = CreatePart(3, SHADE, "Fabric", 0, 1+(i-1)/16.2, "Dark stone grey", "FaceGradient", VT(1.01,0.65,1.01),false) | |
| 1356 | FACE.Color = C3(0,0,0) | |
| 1357 | Head:FindFirstChildOfClass("SpecialMesh"):Clone().Parent = FACE
| |
| 1358 | CreateWeldOrSnapOrMotor("Weld", Head, Head, FACE, CF(0,0.45-(i-1)/25,0), CF(0, 0, 0))
| |
| 1359 | end | |
| 1360 | for i = 1, 45 do | |
| 1361 | wait() | |
| 1362 | for _, c in pairs(Rapier:GetChildren()) do | |
| 1363 | if c.Name == "Gold" then | |
| 1364 | c.Color = C3((GOLDCOLOR1 - (CHANGE1/45)*i)/255,(GOLDCOLOR2 - (CHANGE2/45)*i)/255,(GOLDCOLOR3 - (CHANGE3/45)*i)/255) | |
| 1365 | end | |
| 1366 | end | |
| 1367 | DECALTRANS = DECALTRANS - 1/45 | |
| 1368 | PENTAGRAM.Anchored = true | |
| 1369 | HELDGUN.Transparency = HELDGUN.Transparency - 1/45 | |
| 1370 | WING.Transparency = WING.Transparency - 1/45 | |
| 1371 | for _, c in pairs(SHADE:GetChildren()) do | |
| 1372 | c.Transparency = c.Transparency - 1/45 | |
| 1373 | end | |
| 1374 | end | |
| 1375 | HELDGUN.Transparency = 0 | |
| 1376 | for _, c in pairs(Character:GetChildren()) do | |
| 1377 | if c:IsA("BasePart") and c ~= "RootPart" then
| |
| 1378 | local AURA = script.DemonAura:Clone() | |
| 1379 | AURA.Parent = c | |
| 1380 | AURA.Enabled = true | |
| 1381 | end | |
| 1382 | end | |
| 1383 | coroutine.resume(coroutine.create(function() | |
| 1384 | for i = 1, 145 do | |
| 1385 | Swait() | |
| 1386 | FLOATINGCROSS.Transparency = FLOATINGCROSS.Transparency + 1/145 | |
| 1387 | HUMM.Volume = HUMM.Volume - 6/145 | |
| 1388 | end | |
| 1389 | FLOATINGCROSS:remove() | |
| 1390 | end)) | |
| 1391 | VOLUME = 1 | |
| 1392 | local AURA = script.DemonAura:Clone() | |
| 1393 | AURA.Parent = BLADE | |
| 1394 | AURA.Enabled = true | |
| 1395 | FORM = "Demon" | |
| 1396 | PLAYINGSONG = DEMONSONG | |
| 1397 | ATTACK = false | |
| 1398 | Rooted = false | |
| 1399 | end | |
| 1400 | ||
| 1401 | function ClickSwipes_Demon() | |
| 1402 | ATTACK = true | |
| 1403 | Rooted = false | |
| 1404 | COMBO = 1 | |
| 1405 | TRAIL.Enabled = true | |
| 1406 | repeat | |
| 1407 | if COMBO == 1 then | |
| 1408 | COMBO = 2 | |
| 1409 | for i=0, 0.3, 0.1 / Animation_Speed do | |
| 1410 | Swait() | |
| 1411 | GRIP.C1 = Clerp(GRIP.C1,CF(0, 0, 0) * ANGLES(RAD(-55), RAD(55), RAD(90)), 1 / Animation_Speed) | |
| 1412 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 1413 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-25), RAD(25), RAD(0)), 1 / Animation_Speed) | |
| 1414 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, -0.2) * ANGLES(RAD(15), RAD(0), RAD(-35)) * ANGLES(RAD(0), RAD(65), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
| 1415 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.15, 0.5, 0.2) * ANGLES(RAD(-15), RAD(0), RAD(-5)) * LEFTSHOULDERC0, 0.3 / Animation_Speed) | |
| 1416 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 1417 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 1418 | end | |
| 1419 | CreateSound(143501853,BLADE,2,MRANDOM(8,13)/10,false) | |
| 1420 | local TOUCH = APPLYMELEE(8,12,false) | |
| 1421 | for i=0, 0.5, 0.1 / Animation_Speed do | |
| 1422 | Swait() | |
| 1423 | GRIP.C1 = Clerp(GRIP.C1,CF(0, 0, 0) * ANGLES(RAD(-70), RAD(55), RAD(90)), 1 / Animation_Speed) | |
| 1424 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(25)), 1 / Animation_Speed) | |
| 1425 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-25), RAD(25), RAD(-25)), 1 / Animation_Speed) | |
| 1426 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.5, -0.5) * ANGLES(RAD(55), RAD(15), RAD(15)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
| 1427 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.15, 0.5, 0.2) * ANGLES(RAD(-15), RAD(0), RAD(-5)) * LEFTSHOULDERC0, 0.3 / Animation_Speed) | |
| 1428 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 1429 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 1430 | end | |
| 1431 | TOUCH:disconnect() | |
| 1432 | elseif COMBO == 2 then | |
| 1433 | COMBO = 1 | |
| 1434 | for i=0, 0.3, 0.1 / Animation_Speed do | |
| 1435 | Swait() | |
| 1436 | GRIP.C1 = Clerp(GRIP.C1,CF(0, 0, 0.1) * ANGLES(RAD(35), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 1437 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 1438 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-25), RAD(25), RAD(0)), 1 / Animation_Speed) | |
| 1439 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-25), RAD(15), RAD(15)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
| 1440 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.15, 0.5, 0.2) * ANGLES(RAD(-15), RAD(0), RAD(-5)) * LEFTSHOULDERC0, 0.3 / Animation_Speed) | |
| 1441 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 1442 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 1443 | end | |
| 1444 | CreateSound(143501853,BLADE,2,MRANDOM(8,13)/10,false) | |
| 1445 | local TOUCH = APPLYMELEE(8,12,false) | |
| 1446 | for i=0, 0.5, 0.1 / Animation_Speed do | |
| 1447 | Swait() | |
| 1448 | GRIP.C1 = Clerp(GRIP.C1,CF(0, 0, 0) * ANGLES(RAD(-50), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 1449 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(25)), 1 / Animation_Speed) | |
| 1450 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-25), RAD(25), RAD(-25)), 1 / Animation_Speed) | |
| 1451 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.5, -0.5) * ANGLES(RAD(80), RAD(15), RAD(15)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
| 1452 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.15, 0.5, 0.2) * ANGLES(RAD(-15), RAD(0), RAD(-5)) * LEFTSHOULDERC0, 0.3 / Animation_Speed) | |
| 1453 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 1454 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 1455 | end | |
| 1456 | TOUCH:disconnect() | |
| 1457 | end | |
| 1458 | until HOLD == false | |
| 1459 | TRAIL.Enabled = false | |
| 1460 | if COMBO == 2 then | |
| 1461 | for i=0, 0.5, 0.1 / Animation_Speed do | |
| 1462 | Swait() | |
| 1463 | GRIP.C1 = Clerp(GRIP.C1,CF(0, 0, 0) * ANGLES(RAD(-70), RAD(55), RAD(90)), 1 / Animation_Speed) | |
| 1464 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(25)), 1 / Animation_Speed) | |
| 1465 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-25), RAD(25), RAD(-25)), 1 / Animation_Speed) | |
| 1466 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.5, -0.5) * ANGLES(RAD(55), RAD(15), RAD(15)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
| 1467 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.15, 0.5, 0.2) * ANGLES(RAD(-15), RAD(0), RAD(-5)) * LEFTSHOULDERC0, 0.3 / Animation_Speed) | |
| 1468 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 1469 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 1470 | end | |
| 1471 | elseif COMBO == 1 then | |
| 1472 | for i=0, 1, 0.1 / Animation_Speed do | |
| 1473 | Swait() | |
| 1474 | GRIP.C1 = Clerp(GRIP.C1,CF(0, 0, 0) * ANGLES(RAD(-50), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 1475 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(25)), 1 / Animation_Speed) | |
| 1476 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-25), RAD(25), RAD(-25)), 1 / Animation_Speed) | |
| 1477 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.5, -0.5) * ANGLES(RAD(80), RAD(15), RAD(15)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
| 1478 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.15, 0.5, 0.2) * ANGLES(RAD(-15), RAD(0), RAD(-5)) * LEFTSHOULDERC0, 0.3 / Animation_Speed) | |
| 1479 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 1480 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 1481 | end | |
| 1482 | end | |
| 1483 | ATTACK = false | |
| 1484 | Rooted = false | |
| 1485 | end | |
| 1486 | ||
| 1487 | function Counter_Demon() | |
| 1488 | ATTACK = true | |
| 1489 | Rooted = true | |
| 1490 | local COUNTER = false | |
| 1491 | local COUNTERPHYSICS = Humanoid.HealthChanged:connect(function() | |
| 1492 | COUNTER = true | |
| 1493 | end) | |
| 1494 | for i=0, 1.5, 0.1 / Animation_Speed do | |
| 1495 | Swait() | |
| 1496 | GRIP.C1 = Clerp(GRIP.C1,CF(0, 0, 0.2) * ANGLES(RAD(0), RAD(0), RAD(-90)), 1 / Animation_Speed) | |
| 1497 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(35)), 1 / Animation_Speed) | |
| 1498 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-35), RAD(0), RAD(-75)), 1 / Animation_Speed) | |
| 1499 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.5, -0.25) * ANGLES(RAD(90), RAD(0), RAD(35)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
| 1500 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.15, 0.5, 0.2) * ANGLES(RAD(-15), RAD(0), RAD(-5)) * LEFTSHOULDERC0, 0.3 / Animation_Speed) | |
| 1501 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(65), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 1502 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-95), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 1503 | end | |
| 1504 | local BUSY = true | |
| 1505 | local KEYDOWN = Mouse.KeyDown:connect(function(NEWKEY) | |
| 1506 | BUSY = false | |
| 1507 | end) | |
| 1508 | for i=0, 8, 0.1 / Animation_Speed do | |
| 1509 | Swait() | |
| 1510 | if BUSY == false or COUNTER == true then | |
| 1511 | break | |
| 1512 | end | |
| 1513 | GRIP.C1 = Clerp(GRIP.C1,CF(0, 0, 0.2) * ANGLES(RAD(0), RAD(0), RAD(-90)), 1 / Animation_Speed) | |
| 1514 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(35)), 1 / Animation_Speed) | |
| 1515 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-35), RAD(0), RAD(-75)), 1 / Animation_Speed) | |
| 1516 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.5, -0.25) * ANGLES(RAD(90), RAD(0), RAD(35)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
| 1517 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.15, 0.5, 0.2) * ANGLES(RAD(-15), RAD(0), RAD(-5)) * LEFTSHOULDERC0, 0.3 / Animation_Speed) | |
| 1518 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(65), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 1519 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-95), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 1520 | end | |
| 1521 | KEYDOWN:disconnect() | |
| 1522 | COUNTERPHYSICS:disconnect() | |
| 1523 | if COUNTER == true then | |
| 1524 | TRAIL.Enabled = true | |
| 1525 | for i=0, 0.1, 0.1 / Animation_Speed do | |
| 1526 | Swait() | |
| 1527 | GRIP.C1 = Clerp(GRIP.C1,CF(0, 0, 0) * ANGLES(RAD(-20), RAD(0), RAD(0)), 2 / Animation_Speed) | |
| 1528 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(25)), 2 / Animation_Speed) | |
| 1529 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-25-2.5 - 2.5 * SIN(SINE / 12)), RAD(25), RAD(0)), 1 / Animation_Speed) | |
| 1530 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.5, -0.5) * ANGLES(RAD(90), RAD(140), RAD(0)) * RIGHTSHOULDERC0, 2 / Animation_Speed) | |
| 1531 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.15, 0.5, 0.2) * ANGLES(RAD(-15), RAD(0), RAD(-5)) * LEFTSHOULDERC0, 0.3 / Animation_Speed) | |
| 1532 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 1533 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 1534 | end | |
| 1535 | CreateSound(143501853,BLADE,2,MRANDOM(8,13)/10,false) | |
| 1536 | CreateSound(1447872444,BLADE,4,MRANDOM(9,11)/10,false) | |
| 1537 | ApplyAoE(Torso.CFrame*CF(0,0,-0.5).p,7,99,99,45,true,true,{SHAKE = 7, TIMER = 15, DOESFADE = true},true,false)
| |
| 1538 | for i=0, 0.3, 0.1 / Animation_Speed do | |
| 1539 | Swait() | |
| 1540 | GRIP.C1 = Clerp(GRIP.C1,CF(0, 0, 0) * ANGLES(RAD(-20), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 1541 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-25)), 1 / Animation_Speed) | |
| 1542 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-25-2.5 - 2.5 * SIN(SINE / 12)), RAD(25), RAD(0)), 1 / Animation_Speed) | |
| 1543 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.5, -0.5) * ANGLES(RAD(0), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
| 1544 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.15, 0.5, 0.2) * ANGLES(RAD(-15), RAD(0), RAD(-5)) * LEFTSHOULDERC0, 0.3 / Animation_Speed) | |
| 1545 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(92), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 1546 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-65), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 1547 | end | |
| 1548 | TRAIL.Enabled = false | |
| 1549 | end | |
| 1550 | ATTACK = false | |
| 1551 | Rooted = false | |
| 1552 | end | |
| 1553 | ||
| 1554 | function Gun_Demon() | |
| 1555 | ATTACK = true | |
| 1556 | Rooted = false | |
| 1557 | local FIRING = false | |
| 1558 | local DONE = false | |
| 1559 | local GYRO = IT("BodyGyro",RootPart)
| |
| 1560 | GYRO.D = 10 | |
| 1561 | GYRO.P = 2000 | |
| 1562 | GYRO.MaxTorque = VT(0,4000000,0) | |
| 1563 | GYRO.cframe = CF(RootPart.Position,Mouse.Hit.p) | |
| 1564 | local GUNOFFSET = CF(0, 0.525, -1.068) | |
| 1565 | local AMMO = 6 | |
| 1566 | coroutine.resume(coroutine.create(function() | |
| 1567 | repeat | |
| 1568 | Swait() | |
| 1569 | if FIRING == false then | |
| 1570 | GYRO.cframe = CF(RootPart.Position,Mouse.Hit.p) | |
| 1571 | GRIP.C1 = Clerp(GRIP.C1,CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.3 / Animation_Speed) | |
| 1572 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 - 0.15 * COS(SINE / 24)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 1573 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-25), RAD(25), RAD(0)), 1 / Animation_Speed) | |
| 1574 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(15), RAD(15), RAD(15)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
| 1575 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.15, 0.5, -0.2) * ANGLES(RAD(90), RAD(0), RAD(5)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
| 1576 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-2), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 1577 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(-2), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 1578 | end | |
| 1579 | until DONE == true | |
| 1580 | end)) | |
| 1581 | local CLICK = Mouse.Button1Down:connect(function() | |
| 1582 | if FIRING == false then | |
| 1583 | FIRING = true | |
| 1584 | WACKYEFFECT({Time = 15, EffectType = "Sphere", Size = VT(0.4,0.4,0), Size2 = VT(0.5,0.5,2), Transparency = 0, Transparency2 = 1, CFrame = HELDGUN.CFrame*GUNOFFSET, MoveToPos = HELDGUN.CFrame*GUNOFFSET*CF(0,0,-1).p, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = BRICKC"New Yeller".Color, SoundID = nil, SoundPitch = 1.3, SoundVolume = 4})
| |
| 1585 | BulletDetection(HELDGUN.CFrame*GUNOFFSET.p,Mouse.Hit.p) | |
| 1586 | CreateSound(408950203,HELDGUN,3,MRANDOM(8,13)/10,false) | |
| 1587 | for i=0, 0.2, 0.1 / Animation_Speed do | |
| 1588 | Swait() | |
| 1589 | GRIP.C1 = Clerp(GRIP.C1,CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.3 / Animation_Speed) | |
| 1590 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 - 0.15 * COS(SINE / 24)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 1591 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-25), RAD(25), RAD(0)), 1 / Animation_Speed) | |
| 1592 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(15), RAD(15), RAD(15)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
| 1593 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.15, 0.5, -0.2) * ANGLES(RAD(100), RAD(0), RAD(5)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
| 1594 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-2), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 1595 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(-2), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 1596 | end | |
| 1597 | AMMO = AMMO - 1 | |
| 1598 | FIRING = false | |
| 1599 | end | |
| 1600 | end) | |
| 1601 | local BUTTON = Mouse.KeyDown:connect(function(NEWKEY) | |
| 1602 | if NEWKEY == "b" then | |
| 1603 | DONE = true | |
| 1604 | end | |
| 1605 | end) | |
| 1606 | repeat wait() until (DONE == true and FIRING == false) or AMMO == 0 | |
| 1607 | DONE = true | |
| 1608 | CLICK:disconnect() | |
| 1609 | BUTTON:disconnect() | |
| 1610 | GYRO:remove() | |
| 1611 | ATTACK = false | |
| 1612 | Rooted = false | |
| 1613 | end | |
| 1614 | ||
| 1615 | function Teleport_Demon() | |
| 1616 | local POS = Mouse.Hit.p | |
| 1617 | local DISTANCE = (POS - RootPart.Position).Magnitude | |
| 1618 | local HIT,TPPOS = CastProperRay(RootPart.Position,POS,DISTANCE,Character) | |
| 1619 | local HASHITTARGET = false | |
| 1620 | CharacterFade(BRICKC"Mulberry".Color,35) | |
| 1621 | CreateSound(743521450,Torso,6,MRANDOM(8,13)/10,false) | |
| 1622 | if HIT ~= nil then | |
| 1623 | if HIT.Parent:FindFirstChildOfClass("Humanoid") then
| |
| 1624 | local HUM = HIT.Parent:FindFirstChildOfClass("Humanoid")
| |
| 1625 | local ROOT = HIT.Parent:FindFirstChild("HumanoidRootPart") or HIT.Parent:FindFirstChild("Torso") or HIT.Parent:FindFirstChild("UpperTorso")
| |
| 1626 | local TORSO = HIT.Parent:FindFirstChild("Torso") or HIT.Parent:FindFirstChild("UpperTorso")
| |
| 1627 | if ROOT and HUM.Health > 0 then | |
| 1628 | HASHITTARGET = true | |
| 1629 | ATTACK = true | |
| 1630 | Rooted = true | |
| 1631 | HUM.WalkSpeed = 0 | |
| 1632 | RootPart.CFrame = ROOT.CFrame*CF(0,0,4) | |
| 1633 | for i=0, 1, 0.1 / Animation_Speed do | |
| 1634 | Swait() | |
| 1635 | GRIP.C1 = Clerp(GRIP.C1,CF(0, 0, 0.1) * ANGLES(RAD(35), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 1636 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 1637 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-25), RAD(25), RAD(0)), 1 / Animation_Speed) | |
| 1638 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-25), RAD(15), RAD(15)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
| 1639 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.15, 0.5, 0.2) * ANGLES(RAD(-15), RAD(0), RAD(-5)) * LEFTSHOULDERC0, 0.3 / Animation_Speed) | |
| 1640 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 1641 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 1642 | end | |
| 1643 | local HITTARGET = nil | |
| 1644 | coroutine.resume(coroutine.create(function() | |
| 1645 | repeat | |
| 1646 | Swait() | |
| 1647 | if HITTARGET ~= nil then | |
| 1648 | HITTARGET.Anchored = true | |
| 1649 | HITTARGET.CFrame = BLADE.CFrame * ANGLES(RAD(0), RAD(0), RAD(-90)) | |
| 1650 | end | |
| 1651 | until ATTACK == false | |
| 1652 | end)) | |
| 1653 | CreateSound(143501853,BLADE,2,MRANDOM(8,13)/10,false) | |
| 1654 | if (BLADE.Position - ROOT.Position).Magnitude < 7 then | |
| 1655 | HITTARGET = TORSO | |
| 1656 | CreateSound(HITPLAYERSOUNDS[MRANDOM(1,#HITPLAYERSOUNDS)],TORSO,3,MRANDOM(8,13)/10,false) | |
| 1657 | end | |
| 1658 | for i=0, 1, 0.1 / Animation_Speed do | |
| 1659 | Swait() | |
| 1660 | GRIP.C1 = Clerp(GRIP.C1,CF(0, 0, 0) * ANGLES(RAD(-50), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 1661 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(25)), 1 / Animation_Speed) | |
| 1662 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-25), RAD(25), RAD(-25)), 1 / Animation_Speed) | |
| 1663 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.5, -0.5) * ANGLES(RAD(80), RAD(15), RAD(15)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
| 1664 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.15, 0.5, 0.2) * ANGLES(RAD(-15), RAD(0), RAD(-5)) * LEFTSHOULDERC0, 0.3 / Animation_Speed) | |
| 1665 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 1666 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 1667 | end | |
| 1668 | if HITTARGET then | |
| 1669 | local BODY = HITTARGET.Parent | |
| 1670 | local FIRES = {}
| |
| 1671 | for i = 1, 25 do | |
| 1672 | WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0,0,0), Size2 = VT(25,1,25), Transparency = 0.8, Transparency2 = 1, CFrame = CF(HITTARGET.Position) * ANGLES(RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 1, RotationY = 5, RotationZ = 0, Material = "Neon", Color = BRICKC"Mulberry".Color, SoundID = nil, SoundPitch = MRANDOM(9,11)/10, SoundVolume = MRANDOM(9,11)/2})
| |
| 1673 | end | |
| 1674 | CreateSound(461105534,HITTARGET,5,MRANDOM(8,13)/10,false) | |
| 1675 | HUM.PlatformStand = true | |
| 1676 | coroutine.resume(coroutine.create(function() | |
| 1677 | for _, c in pairs(BODY:GetChildren()) do | |
| 1678 | if c:IsA("BasePart") and c.Name ~= "HumanoidRootPart" then
| |
| 1679 | local FIRE = script.DemonFire_In:Clone() | |
| 1680 | FIRE.Parent = c | |
| 1681 | FIRE.Enabled = true | |
| 1682 | table.insert(FIRES,FIRE) | |
| 1683 | local FIRE = script.DemonFire_Out:Clone() | |
| 1684 | FIRE.Parent = c | |
| 1685 | FIRE.Enabled = true | |
| 1686 | table.insert(FIRES,FIRE) | |
| 1687 | end | |
| 1688 | end | |
| 1689 | coroutine.resume(coroutine.create(function() | |
| 1690 | for i = 1, 35 do | |
| 1691 | Swait() | |
| 1692 | for _, c in pairs(BODY:GetChildren()) do | |
| 1693 | if c:IsA("BasePart") then
| |
| 1694 | c.Transparency = c.Transparency + 1/35 | |
| 1695 | local ASH = c:Clone() | |
| 1696 | ASH:ClearAllChildren() | |
| 1697 | ASH.Parent = workspace | |
| 1698 | ASH.Size = c.Size * 0.2 | |
| 1699 | ASH.Color = C3(0,0,0) | |
| 1700 | ASH.Transparency = 0 | |
| 1701 | ASH.Material = "Slate" | |
| 1702 | ASH.Name = "Ashes" | |
| 1703 | ASH.Anchored = false | |
| 1704 | if ASH.ClassName == "MeshPart" then | |
| 1705 | ASH.TextureID = "" | |
| 1706 | end | |
| 1707 | Debris:AddItem(ASH,2.5) | |
| 1708 | elseif c.ClassName == "Decal" then | |
| 1709 | c.Transparency = c.Transparency + 1/35 | |
| 1710 | end | |
| 1711 | end | |
| 1712 | end | |
| 1713 | BODY:BreakJoints() | |
| 1714 | wait(0.5) | |
| 1715 | for i = 1, #FIRES do | |
| 1716 | FIRES[i].Enabled = false | |
| 1717 | end | |
| 1718 | end)) | |
| 1719 | wait(0.2) | |
| 1720 | HITTARGET.Anchored = false | |
| 1721 | HITTARGET = nil | |
| 1722 | end)) | |
| 1723 | wait(0.5) | |
| 1724 | end | |
| 1725 | HUM.WalkSpeed = 16 | |
| 1726 | ATTACK = false | |
| 1727 | Rooted = false | |
| 1728 | end | |
| 1729 | end | |
| 1730 | end | |
| 1731 | if HASHITTARGET == false then | |
| 1732 | local ORI = RootPart.Orientation | |
| 1733 | RootPart.CFrame = CF(TPPOS+VT(0,6,0)) | |
| 1734 | RootPart.Orientation = ORI | |
| 1735 | RootJoint.Parent = RootPart | |
| 1736 | end | |
| 1737 | end | |
| 1738 | ||
| 1739 | function RockFlair_Demon() | |
| 1740 | local HITFLOOR = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 6, Character) | |
| 1741 | if HITFLOOR then | |
| 1742 | ATTACK = true | |
| 1743 | Rooted = true | |
| 1744 | for i=1, 3, 0.1 / Animation_Speed do | |
| 1745 | Swait() | |
| 1746 | GRIP.C1 = Clerp(GRIP.C1,CF(0, 0, 0) * ANGLES(RAD(i*700), RAD(75), RAD(0)), 1 / Animation_Speed) | |
| 1747 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 1748 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(25), RAD(25), RAD(0)), 1 / Animation_Speed) | |
| 1749 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-25), RAD(0), RAD(130)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
| 1750 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.15, 0.5, 0.3) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
| 1751 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 1752 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 1753 | end | |
| 1754 | local HITS = {}
| |
| 1755 | local POS = RootPart.Position | |
| 1756 | coroutine.resume(coroutine.create(function() | |
| 1757 | local ROCKFOLDER = IT("Folder",Character)
| |
| 1758 | ROCKFOLDER.Name = "Rocks" | |
| 1759 | local ROCKS = 25 | |
| 1760 | for i = 1, ROCKS do | |
| 1761 | local ROCK = ROCKSPIKE:Clone() | |
| 1762 | ROCK.Parent = ROCKFOLDER | |
| 1763 | ROCK.Size = ROCK.Size*3 | |
| 1764 | ROCK.Color = C3(0,0,0) | |
| 1765 | ROCK.Material = "Granite" | |
| 1766 | ROCK.CFrame = CF(RootPart.Position-VT(0,32,0)) * ANGLES(RAD(0), RAD((360/ROCKS)*i), RAD(0)) * CF(0,0,7) * ANGLES(RAD(40), RAD(0), RAD(0)) | |
| 1767 | local ROCK = ROCKSPIKE:Clone() | |
| 1768 | ROCK.Parent = ROCKFOLDER | |
| 1769 | ROCK.Size = ROCK.Size*1.2 | |
| 1770 | ROCK.Color = C3(0,0,0) | |
| 1771 | ROCK.Material = "Granite" | |
| 1772 | ROCK.CFrame = CF(RootPart.Position-VT(0,17,0)) * ANGLES(RAD(0), RAD((360/ROCKS)*i), RAD(0)) * CF(0,0,0) * ANGLES(RAD(50), RAD(0), RAD(0)) | |
| 1773 | end | |
| 1774 | local CENTER = CreatePart(3, ROCKFOLDER, "Concrete", 0, 1, "Mid gray", "Part", VT(0,0,0)) | |
| 1775 | local ROCKSOUND = CreateSound(292536356,CENTER,3,1,true) | |
| 1776 | coroutine.resume(coroutine.create(function() | |
| 1777 | wait(0.2) | |
| 1778 | for i = 1, 25 do | |
| 1779 | Swait() | |
| 1780 | ROCKSOUND.Volume = ROCKSOUND.Volume - 3/25 | |
| 1781 | end | |
| 1782 | CENTER:remove() | |
| 1783 | end)) | |
| 1784 | coroutine.resume(coroutine.create(function() | |
| 1785 | wait(0.3) | |
| 1786 | ApplyAoE(POS,40,25,35,0,true,false,{SHAKE = 1, TIMER = 25, DOESFADE = true},true,false)
| |
| 1787 | ApplyAoE(POS,20,25,35,0,true,true,{SHAKE = 2, TIMER = 35, DOESFADE = true},false,false)
| |
| 1788 | end)) | |
| 1789 | for i = 1, 35 do | |
| 1790 | Swait() | |
| 1791 | for _, c in pairs(ROCKFOLDER:GetChildren()) do | |
| 1792 | c.CFrame = c.CFrame*CF(0,(1-(i/35))*0.6,0) | |
| 1793 | end | |
| 1794 | end | |
| 1795 | wait(4) | |
| 1796 | for i = 1, 70 do | |
| 1797 | Swait() | |
| 1798 | for _, c in pairs(ROCKFOLDER:GetChildren()) do | |
| 1799 | c.CanCollide = false | |
| 1800 | c.Transparency = c.Transparency + 1/70 | |
| 1801 | end | |
| 1802 | end | |
| 1803 | ROCKFOLDER:remove() | |
| 1804 | end)) | |
| 1805 | for i=0, 1.5, 0.1 / Animation_Speed do | |
| 1806 | Swait() | |
| 1807 | GRIP.C1 = Clerp(GRIP.C1,CF(0, 0, 0) * ANGLES(RAD(-65), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 1808 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(35)), 1 / Animation_Speed) | |
| 1809 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-25), RAD(25), RAD(0)), 1 / Animation_Speed) | |
| 1810 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.15, -0.1, -0.5) * ANGLES(RAD(120), RAD(0), RAD(-45)) * ANGLES(RAD(25), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
| 1811 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.15, 0.5, 0.3) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
| 1812 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(65), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 1813 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-95), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 1814 | end | |
| 1815 | ATTACK = false | |
| 1816 | Rooted = false | |
| 1817 | end | |
| 1818 | end | |
| 1819 | ||
| 1820 | --//=================================\\ | |
| 1821 | --|| TAUNTS | |
| 1822 | --\\=================================// | |
| 1823 | ||
| 1824 | function Taunt_Demon() | |
| 1825 | ATTACK = true | |
| 1826 | Rooted = false | |
| 1827 | local TAUNT = CreateSound(159882635,Head,10,0.86,false) | |
| 1828 | repeat | |
| 1829 | Swait() | |
| 1830 | TAUNT.Parent = Head | |
| 1831 | GRIP.C1 = Clerp(GRIP.C1,CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.3 / Animation_Speed) | |
| 1832 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 - 0.15 * COS(SINE / 24)) * ANGLES(RAD(0), RAD(0), RAD(-45)), 0.3 / Animation_Speed) | |
| 1833 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15), RAD(5), RAD(45)), 1 / Animation_Speed) | |
| 1834 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(15), RAD(15), RAD(15)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
| 1835 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.15, 0.5, 0.5) * ANGLES(RAD(-170), RAD(0), RAD(35)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
| 1836 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-2), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 1837 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(-2), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 1838 | until TAUNT.Playing == false | |
| 1839 | ATTACK = false | |
| 1840 | Rooted = false | |
| 1841 | end | |
| 1842 | ||
| 1843 | --//=================================\\ | |
| 1844 | --|| ASSIGN THINGS TO KEYS | |
| 1845 | --\\=================================// | |
| 1846 | ||
| 1847 | function MouseDown(Mouse) | |
| 1848 | HOLD = true | |
| 1849 | if ATTACK == false then | |
| 1850 | if FORM == "Base" then | |
| 1851 | ClickSwipes() | |
| 1852 | elseif FORM == "Justice" then | |
| 1853 | elseif FORM == "Demon" then | |
| 1854 | ClickSwipes_Demon() | |
| 1855 | end | |
| 1856 | end | |
| 1857 | end | |
| 1858 | ||
| 1859 | function MouseUp(Mouse) | |
| 1860 | HOLD = false | |
| 1861 | end | |
| 1862 | ||
| 1863 | function KeyDown(Key) | |
| 1864 | KEYHOLD = true | |
| 1865 | ||
| 1866 | if Key == "]" and ATTACK == false and FORM ~= "Demon" then | |
| 1867 | ChangeToDemon() | |
| 1868 | end | |
| 1869 | ||
| 1870 | if FORM == "Base" then | |
| 1871 | ||
| 1872 | if Key == "z" and ATTACK == false then | |
| 1873 | Counter() | |
| 1874 | end | |
| 1875 | ||
| 1876 | if Key == "b" and ATTACK == false then | |
| 1877 | QuickSwipes() | |
| 1878 | end | |
| 1879 | ||
| 1880 | if Key == "c" and ATTACK == false then | |
| 1881 | JumpStrike() | |
| 1882 | end | |
| 1883 | ||
| 1884 | if Key == "v" and ATTACK == false then | |
| 1885 | RockFlair() | |
| 1886 | end | |
| 1887 | ||
| 1888 | if Key == ";" and ATTACK == false then | |
| 1889 | end | |
| 1890 | ||
| 1891 | if Key == "[" and ATTACK == false then | |
| 1892 | end | |
| 1893 | ||
| 1894 | elseif FORM == "Justice" then | |
| 1895 | ||
| 1896 | elseif FORM == "Demon" then | |
| 1897 | ||
| 1898 | if Key == "t" and ATTACK == false then | |
| 1899 | Taunt_Demon()() | |
| 1900 | end | |
| 1901 | ||
| 1902 | if Key == "z" and ATTACK == false then | |
| 1903 | Counter_Demon() | |
| 1904 | end | |
| 1905 | ||
| 1906 | if Key == "b" and ATTACK == false then | |
| 1907 | Gun_Demon() | |
| 1908 | end | |
| 1909 | ||
| 1910 | if Key == "c" and ATTACK == false then | |
| 1911 | Teleport_Demon() | |
| 1912 | end | |
| 1913 | ||
| 1914 | if Key == "v" and ATTACK == false then | |
| 1915 | RockFlair_Demon()() | |
| 1916 | end | |
| 1917 | ||
| 1918 | end | |
| 1919 | end | |
| 1920 | ||
| 1921 | function KeyUp(Key) | |
| 1922 | KEYHOLD = false | |
| 1923 | end | |
| 1924 | ||
| 1925 | Mouse.Button1Down:connect(function(NEWKEY) | |
| 1926 | MouseDown(NEWKEY) | |
| 1927 | end) | |
| 1928 | Mouse.Button1Up:connect(function(NEWKEY) | |
| 1929 | MouseUp(NEWKEY) | |
| 1930 | end) | |
| 1931 | Mouse.KeyDown:connect(function(NEWKEY) | |
| 1932 | KeyDown(NEWKEY) | |
| 1933 | end) | |
| 1934 | Mouse.KeyUp:connect(function(NEWKEY) | |
| 1935 | KeyUp(NEWKEY) | |
| 1936 | end) | |
| 1937 | ||
| 1938 | --//=================================\\ | |
| 1939 | --\\=================================// | |
| 1940 | ||
| 1941 | function unanchor() | |
| 1942 | if UNANCHOR == true then | |
| 1943 | RootPart.Anchored = false | |
| 1944 | end | |
| 1945 | g = Character:GetChildren() | |
| 1946 | for i = 1, #g do | |
| 1947 | if g[i].ClassName == "Part" and g[i] ~= RootPart and g[i] ~= PENTAGRAM then | |
| 1948 | g[i].Anchored = false | |
| 1949 | end | |
| 1950 | end | |
| 1951 | g = Rapier:GetChildren() | |
| 1952 | for i = 1, #g do | |
| 1953 | if g[i]:IsA("BasePart") and g[i] ~= PENTAGRAM then
| |
| 1954 | g[i].Anchored = false | |
| 1955 | end | |
| 1956 | end | |
| 1957 | end | |
| 1958 | ||
| 1959 | --//=================================\\ | |
| 1960 | --|| WRAP THE WHOLE SCRIPT UP | |
| 1961 | --\\=================================// | |
| 1962 | ||
| 1963 | Humanoid.Changed:connect(function(Jump) | |
| 1964 | if Jump == "Jump" then | |
| 1965 | local HITFLOOR = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 4, Character) | |
| 1966 | if ATTACK == false and Disable_Jump == false and JUMPING == false and HITFLOOR and FORM ~= "Demon" then | |
| 1967 | Humanoid.Jump = false | |
| 1968 | JUMPING = true | |
| 1969 | JumpAct(45) | |
| 1970 | JUMPING = false | |
| 1971 | elseif Disable_Jump == true then | |
| 1972 | Humanoid.Jump = false | |
| 1973 | end | |
| 1974 | end | |
| 1975 | end) | |
| 1976 | ||
| 1977 | while true do | |
| 1978 | Swait() | |
| 1979 | script.Parent = WEAPONGUI | |
| 1980 | if Character then | |
| 1981 | ANIMATE.Parent = nil | |
| 1982 | for _,v in next, Humanoid:GetPlayingAnimationTracks() do | |
| 1983 | v:Stop(); | |
| 1984 | end | |
| 1985 | SINE = SINE + CHANGE | |
| 1986 | local TORSOVELOCITY = (RootPart.Velocity * VT(1, 0, 1)).magnitude | |
| 1987 | local TORSOVERTICALVELOCITY = RootPart.Velocity.y | |
| 1988 | local IGNORE = {}
| |
| 1989 | if PENTAGRAM then | |
| 1990 | IGNORE = {Head,RightArm,LeftArm,Torso,RootPart,RightLeg,LeftLeg,Effects,Rapier,PENTAGRAM}
| |
| 1991 | else | |
| 1992 | IGNORE = {Head,RightArm,LeftArm,Torso,RootPart,RightLeg,LeftLeg,Effects,Rapier}
| |
| 1993 | end | |
| 1994 | local HITFLOOR,HITPOS,NORMAL = CastProperRay(RootPart.Position, RootPart.Position-VT(0,15,0), 4+Humanoid.HipHeight, IGNORE) | |
| 1995 | local WALKSPEEDVALUE = 5 / (Humanoid.WalkSpeed / 16) | |
| 1996 | if ANIM == "Walk" and TORSOVELOCITY > 1 and FORM ~= "Demon" then | |
| 1997 | RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 * (Humanoid.WalkSpeed / 16) / Animation_Speed) | |
| 1998 | Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed) | |
| 1999 | RightHip.C1 = Clerp(RightHip.C1, CF(0.5, 1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(45 * COS(SINE / WALKSPEEDVALUE))), 1 * (Humanoid.WalkSpeed / 16) / Animation_Speed) | |
| 2000 | LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5, 1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(45 * COS(SINE / WALKSPEEDVALUE))), 1 * (Humanoid.WalkSpeed / 16) / Animation_Speed) | |
| 2001 | elseif (ANIM ~= "Walk") or (TORSOVELOCITY < 1) or FORM == "Demon" then | |
| 2002 | RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
| 2003 | Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
| 2004 | RightHip.C1 = Clerp(RightHip.C1, CF(0.5, 1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 2005 | LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5, 1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 2006 | end | |
| 2007 | if FORM ~= "Demon" then | |
| 2008 | if TORSOVERTICALVELOCITY > 1 and HITFLOOR == nil then | |
| 2009 | ANIM = "Jump" | |
| 2010 | if ATTACK == false then | |
| 2011 | GRIP.C1 = Clerp(GRIP.C1,CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 2012 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 2013 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-20), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 2014 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-10), RAD(0), RAD(20)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
| 2015 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.15, 0.5, 0.3) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
| 2016 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(5), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 2017 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.3) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(20)), 1 / Animation_Speed) | |
| 2018 | end | |
| 2019 | elseif TORSOVERTICALVELOCITY < -1 and HITFLOOR == nil then | |
| 2020 | ANIM = "Fall" | |
| 2021 | if ATTACK == false then | |
| 2022 | GRIP.C1 = Clerp(GRIP.C1,CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 2023 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 ) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 2024 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0 , 0 + ((1) - 1)) * ANGLES(RAD(20), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 2025 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(5), RAD(0), RAD(10)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
| 2026 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.15, 0.5, 0.3) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
| 2027 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(15), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 2028 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(10)), 1 / Animation_Speed) | |
| 2029 | end | |
| 2030 | elseif TORSOVELOCITY < 1 and HITFLOOR ~= nil then | |
| 2031 | ANIM = "Idle" | |
| 2032 | if ATTACK == false then | |
| 2033 | GRIP.C1 = Clerp(GRIP.C1,CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.3 / Animation_Speed) | |
| 2034 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0 - 0.05 * COS(SINE / 12), 0) * ANGLES(RAD(-2 + 2 * COS(SINE / 12)), RAD(0), RAD(0)), 0.3 / Animation_Speed) | |
| 2035 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-2.5 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 2036 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(15), RAD(15), RAD(15)) * RIGHTSHOULDERC0, 0.3 / Animation_Speed) | |
| 2037 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.15, 0.5, 0.3) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, 0.3 / Animation_Speed) | |
| 2038 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-2 + 2 * COS(SINE / 12)), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.3 / Animation_Speed) | |
| 2039 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(-2 + 2 * COS(SINE / 12)), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.3 / Animation_Speed) | |
| 2040 | end | |
| 2041 | elseif TORSOVELOCITY > 1 and HITFLOOR ~= nil then | |
| 2042 | ANIM = "Walk" | |
| 2043 | if ATTACK == false then | |
| 2044 | GRIP.C1 = Clerp(GRIP.C1,CF(0, 0, 0) * ANGLES(RAD(-15), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 2045 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 2046 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 2047 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(25), RAD(15), RAD(15)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
| 2048 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.15, 0.5, 0.3) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
| 2049 | RightHip.C0 = Clerp(RightHip.C0, CF(1 , -1, 0) * ANGLES(RAD(-5), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed) | |
| 2050 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(-5), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed) | |
| 2051 | end | |
| 2052 | end | |
| 2053 | else | |
| 2054 | if ATTACK == false then | |
| 2055 | if TORSOVELOCITY < 1 then | |
| 2056 | GRIP.C1 = Clerp(GRIP.C1,CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.3 / Animation_Speed) | |
| 2057 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0 - 0.05 * COS(SINE / 12), 0 - 0.15 * COS(SINE / 24)) * ANGLES(RAD(-2 + 2 * COS(SINE / 12)), RAD(0), RAD(0)), 0.3 / Animation_Speed) | |
| 2058 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-25-2.5 - 2.5 * SIN(SINE / 12)), RAD(25), RAD(0)), 1 / Animation_Speed) | |
| 2059 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(15), RAD(15), RAD(15)) * RIGHTSHOULDERC0, 0.3 / Animation_Speed) | |
| 2060 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.15, 0.5, 0.2) * ANGLES(RAD(-15), RAD(0), RAD(-5)) * LEFTSHOULDERC0, 0.3 / Animation_Speed) | |
| 2061 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-2 + 4 * COS(SINE / 12)), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.3 / Animation_Speed) | |
| 2062 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(-2 + 4 * COS(SINE / 12)), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.3 / Animation_Speed) | |
| 2063 | elseif TORSOVELOCITY > 1 then | |
| 2064 | GRIP.C1 = Clerp(GRIP.C1,CF(0, 0.3, 0) * ANGLES(RAD(45), RAD(0), RAD(0)), 0.3 / Animation_Speed) | |
| 2065 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0 - 0.05 * COS(SINE / 12), 0 - 0.15 * COS(SINE / 24)) * ANGLES(RAD(25-2 + 2 * COS(SINE / 12)), RAD(0), RAD(0)), 0.3 / Animation_Speed) | |
| 2066 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-15-2.5 - 2.5 * SIN(SINE / 12)), RAD(25), RAD(0)), 1 / Animation_Speed) | |
| 2067 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-5), RAD(-15), RAD(15)) * RIGHTSHOULDERC0, 0.3 / Animation_Speed) | |
| 2068 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.15, 0.5, 0.2) * ANGLES(RAD(-35), RAD(15), RAD(-15)) * LEFTSHOULDERC0, 0.3 / Animation_Speed) | |
| 2069 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-2 + 4 * COS(SINE / 12)), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.3 / Animation_Speed) | |
| 2070 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(-2 + 4 * COS(SINE / 12)), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.3 / Animation_Speed) | |
| 2071 | end | |
| 2072 | end | |
| 2073 | end | |
| 2074 | if WING then | |
| 2075 | WING.Parent = Rapier | |
| 2076 | WING.Color = C3((3 - 3 * COS(SINE / 3))/255,(3 - 3 * COS(SINE / 3))/255,(3 - 3 * COS(SINE / 3))/255) | |
| 2077 | end | |
| 2078 | if WINGWELD then | |
| 2079 | WINGWELD.C0 = Clerp(WINGWELD.C0,CF(2.7 - 0.4 * COS(SINE / 3),2,2.8)*ANGLES(RAD(0),RAD(-50),RAD(0)) * ANGLES(RAD(10 * COS(SINE / 3)), RAD(0), RAD(0)), 0.3 / Animation_Speed) | |
| 2080 | end | |
| 2081 | unanchor() | |
| 2082 | --Humanoid.MaxHealth = "inf" | |
| 2083 | --Humanoid.Health = "inf" | |
| 2084 | Humanoid.MaxHealth = 9999*9999*9999*9999*9999*9999*9999*9999*9999*9999*9999*9999*9999*9999*9999*9999*9999*9999*9999*9999*9999 | |
| 2085 | Humanoid.Health = 9999*9999*9999*9999*9999*9999*9999*9999*9999*9999*9999*9999*9999*9999*9999*9999*9999*9999*9999*9999*9999 | |
| 2086 | if Rooted == false then | |
| 2087 | Disable_Jump = false | |
| 2088 | Humanoid.WalkSpeed = Speed | |
| 2089 | elseif Rooted == true then | |
| 2090 | Disable_Jump = true | |
| 2091 | Humanoid.WalkSpeed = 0 | |
| 2092 | end | |
| 2093 | if sick.SoundId ~= "rbxassetid://"..PLAYINGSONG.ID then | |
| 2094 | sick:Play() | |
| 2095 | end | |
| 2096 | sick.SoundId = "rbxassetid://"..PLAYINGSONG.ID | |
| 2097 | sick.Looped = true | |
| 2098 | sick.Pitch = PLAYINGSONG.PITCH | |
| 2099 | sick.Volume = PLAYINGSONG.VOLUME*VOLUME | |
| 2100 | sick.Parent = Torso | |
| 2101 | sick.Playing = true | |
| 2102 | Humanoid.Name = Player.Name | |
| 2103 | if PENTAGRAM then | |
| 2104 | PENTAGRAM.Parent = Rapier | |
| 2105 | PENTAGRAM.CFrame = CF(HITPOS,HITPOS+NORMAL) * ANGLES(RAD(-90), RAD(SINE), RAD(0)) | |
| 2106 | local DECAL = PENTAGRAM:FindFirstChildOfClass("Decal")
| |
| 2107 | if DECAL then | |
| 2108 | DECAL.Transparency = DECALTRANS + (0.1 + 0.1 * SIN(SINE / 48)) | |
| 2109 | end | |
| 2110 | end | |
| 2111 | end | |
| 2112 | end | |
| 2113 | ||
| 2114 | --//=================================\\ | |
| 2115 | --\\=================================// | |
| 2116 | ||
| 2117 | ||
| 2118 | ||
| 2119 | ||
| 2120 | ||
| 2121 | --//====================================================\\-- | |
| 2122 | --|| END OF SCRIPT | |
| 2123 | --\\====================================================//-- |