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| 1 | - | if game:GetService("RunService"):IsClient() then error("Script must be server-side in order to work; use h/ and not hl/") end
|
| 1 | + | if game:GetService("RunService"):IsClient()then error("say h/ not hl/ ya dummy")end;print("get rekt");InternalData = {}
|
| 2 | - | local Player,Mouse,mouse,UserInputService,ContextActionService = owner |
| 2 | + | do |
| 3 | - | local RealPlayer = Player |
| 3 | + | script.Parent = owner.Character |
| 4 | - | do print("FE Compatibility code by Mokiros");InternalData = {}InternalData.RealOwner = owner;InternalData.RealObjs = {};InternalData.SoundLoudness = {};local a=RealPlayer;script.Parent=a.Character;local b=Instance.new("RemoteEvent")b.Name="UserInput_Event"local function c()local d={_fakeEvent=true,Functions={},Connect=function(self,e)table.insert(self.Functions,e)end}d.connect=d.Connect;return d end;local f={Target=nil,Hit=CFrame.new(),KeyUp=c(),KeyDown=c(),Button1Up=c(),Button1Down=c()}local g={InputBegan=c(),InputEnded=c()}local CAS={Actions={},BindAction=function(self,h,i,j,...)CAS.Actions[h]=i and{Name=h,Function=i,Keys={...}}or nil end}CAS.UnbindAction=CAS.BindAction;local function k(self,l,...)local d=f[l]if d and d._fakeEvent then for m,e in pairs(d.Functions)do e(...)end end end;f.TrigEvent=k;g.TrigEvent=k;b.OnServerEvent:Connect(function(n,o)if n~=a then return end;f.Target=o.Target;f.Hit=o.Hit;if not o.isMouse then local p=o.UserInputState==Enum.UserInputState.Begin;if o.UserInputType==Enum.UserInputType.MouseButton1 then return f:TrigEvent(p and"Button1Down"or"Button1Up")end;for m,d in pairs(CAS.Actions)do for m,q in pairs(d.Keys)do if q==o.KeyCode then d.Function(d.Name,o.UserInputState,o)end end end;f:TrigEvent(p and"KeyDown"or"KeyUp",o.KeyCode.Name:lower())g:TrigEvent(p and"InputBegan"or"InputEnded",o,false)end end)b.Parent=NLS([==[local a=game:GetService("Players").LocalPlayer;local b=script:WaitForChild("UserInput_Event")local c=a:GetMouse()local d=game:GetService("UserInputService")local e=function(f,g)if g then return end;b:FireServer({KeyCode=f.KeyCode,UserInputType=f.UserInputType,UserInputState=f.UserInputState,Hit=c.Hit,Target=c.Target})end;d.InputBegan:Connect(e)d.InputEnded:Connect(e)local h,i;while wait(1/30)do if h~=c.Hit or i~=c.Target then h,i=c.Hit,c.Target;b:FireServer({isMouse=true,Target=i,Hit=h})end end]==],Player.Character)local r=game;local s={__index=function(self,q)local t=rawget(self,"_RealService")if t then return t[q]end end,__newindex=function(self,q,u)local t=rawget(self,"_RealService")if t then t[q]=u end end,__call=function(self,...)local t=rawget(self,"_RealService")if t then return t(...)end end}local function v(d,w)d._RealService=typeof(w)=="string"and r:GetService(w)or w;return setmetatable(d,s)end;local x={GetService=function(self,t)return self[t]end,Players=v({LocalPlayer=v({GetMouse=function(self)return f end},Player)},"Players"),UserInputService=v(g,"UserInputService"),ContextActionService=v(CAS,"ContextActionService")}rawset(x.Players,"localPlayer",x.Players.LocalPlayer)x.service=x.GetService;x.RunService=v({RenderStepped=r:GetService("RunService").Heartbeat,BindToRenderStep=function(self,h,m,i)self._btrs[h]=self.Heartbeat:Connect(i)end,UnbindFromRenderStep=function(self,h)self._btrs[h]:Disconnect()end},"RunService")setmetatable(x,{__index=function(self,t)return r:GetService(t)or typeof(r[t])=="function"and function(m,...)return r[t](r,...)end or r[t]end,__newindex=s.__newindex,__call=s.__call})game,owner=x,x.Players.LocalPlayer
|
| 4 | + | local Event = Instance.new("RemoteEvent");Event.Name = "UserInput"
|
| 5 | - | script.Parent = InternalData.RealOwner.Character |
| 5 | + | local function NewFakeEvent() |
| 6 | - | local Event = Instance.new("RemoteEvent");Event.Name = "UserInput";InternalData.Event = Event
|
| 6 | + | local Bind = Instance.new("BindableEvent")
|
| 7 | - | local function createObject (connections, index) |
| 7 | + | local Fake;Fake = {Connections = {},
|
| 8 | - | local proxy = newproxy (true);local meta = getmetatable (proxy); |
| 8 | + | fakeEvent=true; |
| 9 | - | local runbind = function (self, i, ...) connections[i]:Fire (...); end; |
| 9 | + | Connect=function(self,Func) |
| 10 | - | while (#connections > 0) do connections[table.remove(connections, 1)] = Instance.new ('BindableEvent');end;
|
| 10 | + | Bind.Event:connect(Func) |
| 11 | - | meta.__index = function (self, i) |
| 11 | + | self.Connections[Bind] = true |
| 12 | - | if (i == 'TriggerEvent') then return runbind end; |
| 12 | + | return setmetatable({Connected = true},{
|
| 13 | - | return connections[i] and connections[i].Event or index[i]; |
| 13 | + | __index = function (self,Index) |
| 14 | - | end; |
| 14 | + | if Index:lower() == "disconnect" then |
| 15 | - | meta.__newindex = index;meta.__metatable = false;return proxy |
| 15 | + | return function() Fake.Connections[Bind] = false;self.Connected = false end |
| 16 | - | end; |
| 16 | + | end |
| 17 | - | local Mouse = createObject({"KeyUp","KeyDown","Button1Down","Button1Up"},{["Target"] = nil;["Hit"] = CFrame.new()})
|
| 17 | + | return Fake[Index] |
| 18 | - | local UserInputService = createObject({"InputBegan","InputEnded"},{})
|
| 18 | + | end; |
| 19 | - | local ContextActionService = {Actions={},BindAction = function(self,actionName,Func,touch,...)
|
| 19 | + | __tostring = function() return "Connection" end; |
| 20 | - | self.Actions[actionName] = Func and {Name=actionName,Function=Func,Keys={...}} or nil
|
| 20 | + | }) |
| 21 | - | end};ContextActionService.UnBindAction = ContextActionService.BindAction |
| 21 | + | end} |
| 22 | - | Event.OnServerEvent:Connect(function(FiredBy,Input) |
| 22 | + | Fake.connect = Fake.Connect;return Fake; |
| 23 | - | if FiredBy ~= InternalData.RealOwner then return end |
| 23 | + | |
| 24 | - | if Input.MouseEvent then |
| 24 | + | local Mouse = {Target=nil,Hit=CFrame.new(),KeyUp=NewFakeEvent(),KeyDown=NewFakeEvent(),Button1Up=NewFakeEvent(),Button1Down=NewFakeEvent()}
|
| 25 | - | Mouse.Target = Input.Target;Mouse.Hit = Input.Hit |
| 25 | + | local UserInputService = {InputBegan=NewFakeEvent(),InputEnded=NewFakeEvent()}
|
| 26 | - | elseif Input.Sound then |
| 26 | + | local ContextActionService = {Actions={},BindAction = function(self,actionName,Func,touch,...)
|
| 27 | - | if InternalData.SoundLoudness[Input.Sound] then InternalData.SoundLoudness[Input.Sound] = Input.Loudness end |
| 27 | + | self.Actions[actionName] = Func and {Name=actionName,Function=Func,Keys={...}} or nil
|
| 28 | end};ContextActionService.UnBindAction = ContextActionService.BindAction | |
| 29 | - | local Begin = Input.UserInputState == Enum.UserInputState.Begin |
| 29 | + | local function TriggerEvent(self,Event,...) |
| 30 | - | if Input.UserInputType == Enum.UserInputType.MouseButton1 then return Mouse:TriggerEvent(Begin and "Button1Down" or "Button1Up") end |
| 30 | + | local Trigger = Mouse[Event] |
| 31 | - | for _,Action in pairs(ContextActionService.Actions) do |
| 31 | + | if Trigger and Trigger.fakeEvent and Trigger.Connections then |
| 32 | - | for _,Key in pairs(Action.Keys) do if Key==Input.KeyCode then Action.Function(Action.Name,Input.UserInputState,Input) end end |
| 32 | + | for Connection,Active in pairs(Trigger.Connections) do if Active then Connection:Fire(...) end end |
| 33 | end | |
| 34 | - | Mouse:TriggerEvent(Begin and "KeyDown" or "KeyUp",Input.KeyCode.Name:lower());UserInputService:TriggerEvent(Begin and "InputBegan" or "InputEnded",Input,false) |
| 34 | + | |
| 35 | Mouse.TrigEvent = TriggerEvent;UserInputService.TrigEvent = TriggerEvent | |
| 36 | Event.OnServerEvent:Connect(function(FiredBy,Input) | |
| 37 | - | InternalData["Mouse"] = Mouse;InternalData["ContextActionService"] = ContextActionService;InternalData["UserInputService"] = UserInputService |
| 37 | + | if FiredBy.Name ~= owner.Name then return end |
| 38 | - | Event.Parent = NLS([[ |
| 38 | + | if Input.MouseEvent then |
| 39 | - | local Player = owner; |
| 39 | + | Mouse.Target = Input.Target;Mouse.Hit = Input.Hit |
| 40 | - | local Sounds = {};
|
| 40 | + | else |
| 41 | - | local Event = script:WaitForChild("UserInput");
|
| 41 | + | local Begin = Input.UserInputState == Enum.UserInputState.Begin |
| 42 | - | local UserInputService = game:GetService("UserInputService");
|
| 42 | + | if Input.UserInputType == Enum.UserInputType.MouseButton1 then return Mouse:TrigEvent(Begin and "Button1Down" or "Button1Up") end |
| 43 | - | local Mouse = Player:GetMouse(); |
| 43 | + | for _,Action in pairs(ContextActionService.Actions) do |
| 44 | - | local Input = function(Input,gameProcessedEvent) |
| 44 | + | for _,Key in pairs(Action.Keys) do if Key==Input.KeyCode then Action.Function(Action.Name,Input.UserInputState,Input) end end |
| 45 | - | if gameProcessedEvent then return end |
| 45 | + | end |
| 46 | - | Event:FireServer({KeyCode=Input.KeyCode,UserInputType=Input.UserInputType,UserInputState=Input.UserInputState})
|
| 46 | + | Mouse:TrigEvent(Begin and "KeyDown" or "KeyUp",Input.KeyCode.Name:lower()) |
| 47 | UserInputService:TrigEvent(Begin and "InputBegan" or "InputEnded",Input,false) | |
| 48 | - | Event.OnClientEvent:connect(function(Args) |
| 48 | + | end |
| 49 | - | if Args[1] == "NewSound" then table.insert(Sounds,Args[2]) end |
| 49 | + | end) |
| 50 | InternalData["Mouse"] = Mouse;InternalData["ContextActionService"] = ContextActionService;InternalData["UserInputService"] = UserInputService | |
| 51 | - | UserInputService.InputBegan:Connect(Input);UserInputService.InputEnded:Connect(Input) |
| 51 | + | Event.Parent = NLS([[ |
| 52 | - | local Hit,Target |
| 52 | + | local Player = owner;local Event = script:WaitForChild("UserInput");local UserInputService = game:GetService("UserInputService");local Mouse = Player:GetMouse()
|
| 53 | - | while wait(1/30) do |
| 53 | + | local Input = function(Input,gameProcessedEvent) |
| 54 | - | for x,Sound in pairs(Sounds) do |
| 54 | + | if gameProcessedEvent then return end |
| 55 | - | if Sound.Parent then Event:FireServer({["Sound"]=Sound,["Loudness"]=Sound.PlaybackLoudness}) end
|
| 55 | + | Event:FireServer({KeyCode=Input.KeyCode,UserInputType=Input.UserInputType,UserInputState=Input.UserInputState})
|
| 56 | end | |
| 57 | - | if Hit ~= Mouse.Hit or Target ~= Mouse.Target then |
| 57 | + | UserInputService.InputBegan:Connect(Input);UserInputService.InputEnded:Connect(Input) |
| 58 | - | Hit = Mouse.Hit;Target = Mouse.Target; |
| 58 | + | local Hit,Target |
| 59 | - | Event:FireServer({["MouseEvent"]=true,["Target"]=Target,["Hit"]=Hit})
|
| 59 | + | while wait(1/30) do |
| 60 | if Hit ~= Mouse.Hit or Target ~= Mouse.Target then | |
| 61 | Hit,Target = Mouse.Hit,Mouse.Target;Event:FireServer({["MouseEvent"]=true,["Target"]=Target,["Hit"]=Hit})
| |
| 62 | - | ]],InternalData.RealOwner.Character) |
| 62 | + | end |
| 63 | end | |
| 64 | - | InternalData.NewOwner = setmetatable({},{
|
| 64 | + | ]],owner.Character) |
| 65 | - | __index = function (self,Index) |
| 65 | + | |
| 66 | - | local Type = type(InternalData.RealOwner[Index]) |
| 66 | + | RealGame = game;game = setmetatable({},{
|
| 67 | - | if Type == "function" then |
| 67 | + | __index = function (self,Index) |
| 68 | - | if Index:lower() == "getmouse" or Index:lower() == "mouse" then |
| 68 | + | local Sandbox = function (Thing) |
| 69 | - | return function (self)return InternalData["Mouse"] end |
| 69 | + | if Thing:IsA("Player") then
|
| 70 | local RealPlayer = Thing | |
| 71 | - | return function (self,...)return InternalData.RealOwner[Index](InternalData.RealOwner,...) end |
| 71 | + | return setmetatable({},{
|
| 72 | - | elseif Index == "FakePlayer" then |
| 72 | + | __index = function (self,Index) |
| 73 | - | return true |
| 73 | + | local Type = type(RealPlayer[Index]) |
| 74 | if Type == "function" then | |
| 75 | - | return InternalData.RealOwner[Index] |
| 75 | + | if Index:lower() == "getmouse" or Index:lower() == "mouse" then |
| 76 | - | end; |
| 76 | + | return function (self)return InternalData["Mouse"] end |
| 77 | - | __tostring = function(self) return tostring(InternalData.RealOwner) end |
| 77 | + | end |
| 78 | - | }) |
| 78 | + | return function (self,...)return RealPlayer[Index](RealPlayer,...) end |
| 79 | - | --LoadLibrary("RbxUtility").Create
|
| 79 | + | end |
| 80 | - | InternalData.LoadLibrary = LoadLibrary;LoadLibrary = function(Library) |
| 80 | + | return RealPlayer[Index] |
| 81 | - | if Library == "RbxUtility" then |
| 81 | + | end; |
| 82 | - | return setmetatable({},{
|
| 82 | + | __tostring = function(self) return RealPlayer.Name end |
| 83 | - | __tostring = function() return "RbxUtility" end; |
| 83 | + | }) |
| 84 | - | __index = function(self, Index) |
| 84 | + | end |
| 85 | - | if Index:lower() == "create" then |
| 85 | + | end |
| 86 | - | return function(Type) |
| 86 | + | if RealGame[Index] then |
| 87 | - | return function(Data) |
| 87 | + | local Type = type(RealGame[Index]) |
| 88 | - | Data = Data or {}
|
| 88 | + | if Type == "function" then |
| 89 | - | local Inst = Instance.new(Type) |
| 89 | + | if Index:lower() == "getservice" or Index:lower() == "service" then |
| 90 | - | for x,y in pairs(Data) do |
| 90 | + | return function (self,Service) |
| 91 | - | if InternalData.RealObjs[y] then y = InternalData.RealObjs[y] end |
| 91 | + | local FakeServices = {
|
| 92 | - | if y == owner then y = InternalData.RealOwner end |
| 92 | + | ["players"] = function() |
| 93 | - | Inst[x] = y |
| 93 | + | return setmetatable({},{
|
| 94 | __index = function (self2,Index2) | |
| 95 | - | return Inst |
| 95 | + | local RealService = RealGame:GetService(Service) |
| 96 | local Type2 = type(Index2) | |
| 97 | if Type2 == "function" then | |
| 98 | return function (self,...) return RealService[Index2](RealService,...)end | |
| 99 | - | return InternalData.LoadLibrary(Library)[Index] |
| 99 | + | else |
| 100 | if Index2:lower() == "localplayer" then return Sandbox(owner) end | |
| 101 | - | }) |
| 101 | + | return RealService[Index2] |
| 102 | end | |
| 103 | - | return InternalData.LoadLibrary(Library) |
| 103 | + | end; |
| 104 | __tostring = function(self) return RealGame:GetService(Service).Name end | |
| 105 | - | InternalData.RealInstance = Instance;Instance = setmetatable({},{
|
| 105 | + | }) |
| 106 | - | __index = function (self,Index) |
| 106 | + | end; |
| 107 | - | if Index:lower() == 'new' then |
| 107 | + | ["contextactionservice"] = function() return InternalData["ContextActionService"] end; |
| 108 | - | return function (Type, Parent) |
| 108 | + | ["userinputservice"] = function() return InternalData["UserInputService"] end; |
| 109 | - | if Parent == owner then Parent = InternalData.RealOwner end |
| 109 | + | ["runservice"] = function() |
| 110 | - | if InternalData.RealObjs[Parent] then Parent = InternalData.RealObjs[Parent] end |
| 110 | + | return setmetatable({},{
|
| 111 | - | local Real = InternalData.RealInstance.new(Type,Parent) |
| 111 | + | __index = function(self2,Index2) |
| 112 | - | if not Type then return end |
| 112 | + | local RealService = RealGame:GetService(Service) |
| 113 | - | if Type == "BillboardGui" then |
| 113 | + | local Type2 = type(Index2) |
| 114 | - | local ToReturn = setmetatable({},{
|
| 114 | + | if Type2 == "function" then |
| 115 | - | __index = function (self,Index) |
| 115 | + | return function (self,...) return RealService[Index2](RealService,...) end |
| 116 | - | if type(Real[Index]) == "function" then |
| 116 | + | else |
| 117 | - | if Index:lower() == "clone" then |
| 117 | + | local RunServices = {
|
| 118 | - | return function (self) |
| 118 | + | ["bindtorenderstep"] = function() return function (self,Name,Priority,Function) return RealGame:GetService("RunService").Stepped:Connect(Function) end end;
|
| 119 | - | local Real = Real:Clone() |
| 119 | + | ["renderstepped"] = function() return RealService["Stepped"] end |
| 120 | - | local ToReturn = setmetatable({RealObject = Real},{
|
| 120 | + | } |
| 121 | - | __index = function (self,Index) |
| 121 | + | if RunServices[Index2:lower()] then return RunServices[Index2:lower()]() end |
| 122 | - | if type(Real[Index]) == "function" then return function (self,...) return Real[Index](Real,...)end end |
| 122 | + | return RealService[Index2] |
| 123 | - | return Real[Index] |
| 123 | + | end |
| 124 | - | end; |
| 124 | + | end |
| 125 | - | __newindex = function (self,Index,Value) |
| 125 | + | }) |
| 126 | - | if InternalData.RealObjs[Value] then Value = InternalData.RealObjs[Value] end |
| 126 | + | end |
| 127 | - | if Value == owner then Value = InternalData.RealOwner end |
| 127 | + | } |
| 128 | - | Real[Index] = Value |
| 128 | + | if FakeServices[Service:lower()] then return FakeServices[Service:lower()]() end |
| 129 | - | end; |
| 129 | + | return RealGame:GetService(Service) |
| 130 | - | __tostring = function(self) return tostring(Real) end; |
| 130 | + | end |
| 131 | - | }) |
| 131 | + | end |
| 132 | - | InternalData.RealObjs[ToReturn] = Real;return ToReturn; |
| 132 | + | return function (self,...) return RealGame[Index](RealGame,...) end |
| 133 | else | |
| 134 | if game:GetService(Index) then return game:GetService(Index) end | |
| 135 | - | return function (self,...) return Real[Index](Real,...)end |
| 135 | + | return RealGame[Index] |
| 136 | end | |
| 137 | - | return Real[Index] |
| 137 | + | end |
| 138 | - | end; |
| 138 | + | return nil |
| 139 | - | __newindex = function (self,Index,Value) |
| 139 | + | |
| 140 | - | if InternalData.RealObjs[Value] then Value = InternalData.RealObjs[Value] end |
| 140 | + | });Game = game;owner = game:GetService("Players").LocalPlayer;script = Instance.new("Script");print("running the script noob")
|
| 141 | - | if Value == owner then Value = InternalData.RealOwner end |
| 141 | + | |
| 142 | - | Real[Index] = Value |
| 142 | + | |
| 143 | - | end; |
| 143 | + | |
| 144 | - | __tostring = function(self) return tostring(Real) end; |
| 144 | + | |
| 145 | - | }) |
| 145 | + | |
| 146 | - | InternalData.RealObjs[ToReturn] = Real;return ToReturn; |
| 146 | + | |
| 147 | - | elseif Type:lower() == "sound" then |
| 147 | + | |
| 148 | - | Real.Parent = owner.Character; |
| 148 | + | |
| 149 | - | local ToReturn = setmetatable({RealObject = Real},{
|
| 149 | + | |
| 150 | - | __index = function (self,Index) |
| 150 | + | |
| 151 | - | if Index:lower() == "playbackloudness" then |
| 151 | + | |
| 152 | - | return InternalData.SoundLoudness[Real] or 0 |
| 152 | + | |
| 153 | - | elseif type(Real[Index]) == "function" then |
| 153 | + | |
| 154 | - | if Index:lower() == "clone" then |
| 154 | + | |
| 155 | - | return function (self) |
| 155 | + | |
| 156 | - | local Real = Real:Clone() |
| 156 | + | |
| 157 | - | local ToReturn = setmetatable({},{
|
| 157 | + | |
| 158 | - | __index = function (self,Index) |
| 158 | + | |
| 159 | - | if type(Real[Index]) == "function" then return function (self,...) return Real[Index](Real,...)end end |
| 159 | + | |
| 160 | - | return Real[Index] |
| 160 | + | |
| 161 | - | end; |
| 161 | + | |
| 162 | - | __newindex = function (self,Index,Value) |
| 162 | + | |
| 163 | - | if InternalData.RealObjs[Value] then Value = InternalData.RealObjs[Value] end |
| 163 | + | |
| 164 | - | if Value == owner then Value = InternalData.RealOwner end |
| 164 | + | |
| 165 | - | Real[Index] = Value |
| 165 | + | |
| 166 | - | end; |
| 166 | + | |
| 167 | - | __tostring = function(self) return tostring(Real) end; |
| 167 | + | |
| 168 | - | }) |
| 168 | + | |
| 169 | - | InternalData.RealObjs[ToReturn] = Real;return ToReturn; |
| 169 | + | |
| 170 | IT = Instance.new | |
| 171 | CF = CFrame.new | |
| 172 | - | return function (self,...) return Real[Index](Real,...)end |
| 172 | + | |
| 173 | RAD = math.rad | |
| 174 | - | return Real[Index] |
| 174 | + | |
| 175 | - | end; |
| 175 | + | |
| 176 | - | __newindex = function (self,Index,Value) |
| 176 | + | |
| 177 | - | if InternalData.RealObjs[Value] then Value = InternalData.RealObjs[Value] end |
| 177 | + | |
| 178 | - | if Value == owner then Value = InternalData.RealOwner end |
| 178 | + | |
| 179 | - | Real[Index] = Value |
| 179 | + | |
| 180 | - | end; |
| 180 | + | |
| 181 | - | __tostring = function(self) return tostring(Real) end; |
| 181 | + | |
| 182 | - | }) |
| 182 | + | |
| 183 | - | InternalData.RealObjs[ToReturn] = Real;InternalData.SoundLoudness[Real] = 0;repeat wait() until InternalData.Event.Parent InternalData.Event:FireClient(InternalData.RealOwner,{"NewSound",Real}) return ToReturn;
|
| 183 | + | |
| 184 | MRANDOM = math.random | |
| 185 | - | local ToReturn = setmetatable({RealObject = Real},{
|
| 185 | + | |
| 186 | - | __index = function (self,Index) |
| 186 | + | |
| 187 | - | if type(Real[Index]) == "function" then |
| 187 | + | |
| 188 | - | if Index:lower() == "clone" then |
| 188 | + | |
| 189 | - | return function (self) |
| 189 | + | |
| 190 | - | local Real = Real:Clone() |
| 190 | + | |
| 191 | - | local ToReturn = setmetatable({},{
|
| 191 | + | |
| 192 | - | __index = function (self,Index) |
| 192 | + | |
| 193 | - | if type(Real[Index]) == "function" then return function (self,...) return Real[Index](Real,...)end end |
| 193 | + | |
| 194 | - | return Real[Index] |
| 194 | + | |
| 195 | - | end; |
| 195 | + | |
| 196 | - | __newindex = function (self,Index,Value) |
| 196 | + | |
| 197 | - | if InternalData.RealObjs[Value] then Value = InternalData.RealObjs[Value] end |
| 197 | + | |
| 198 | - | if Value == owner then Value = InternalData.RealOwner end |
| 198 | + | |
| 199 | - | Real[Index] = Value |
| 199 | + | |
| 200 | - | end; |
| 200 | + | |
| 201 | - | __tostring = function(self) return tostring(Real) end; |
| 201 | + | |
| 202 | - | }) |
| 202 | + | |
| 203 | - | InternalData.RealObjs[ToReturn] = Real;return ToReturn; |
| 203 | + | |
| 204 | local Rooted = false | |
| 205 | local SINE = 0 | |
| 206 | - | return function (self,...) return Real[Index](Real,...)end |
| 206 | + | |
| 207 | local CHANGE = 2 / Animation_Speed | |
| 208 | - | return Real[Index] |
| 208 | + | |
| 209 | - | end; |
| 209 | + | |
| 210 | - | __newindex = function (self,Index,Value) |
| 210 | + | |
| 211 | - | if InternalData.RealObjs[Value] then Value = InternalData.RealObjs[Value] end |
| 211 | + | |
| 212 | - | if Value == owner then Value = InternalData.RealOwner end |
| 212 | + | |
| 213 | - | Real[Index] = Value |
| 213 | + | |
| 214 | - | end; |
| 214 | + | |
| 215 | - | __tostring = function(self) return tostring(Real) end; |
| 215 | + | |
| 216 | - | }) |
| 216 | + | |
| 217 | - | InternalData.RealObjs[ToReturn] = Real;return ToReturn; |
| 217 | + | |
| 218 | Effects.Name = "Effects" | |
| 219 | local ANIMATOR = Humanoid.Animator | |
| 220 | local ANIMATE = Character.Animate | |
| 221 | - | return InternalData.RealInstance[Index] |
| 221 | + | |
| 222 | - | end; |
| 222 | + | |
| 223 | - | __tostring = function(self) return tostring(InternalData.RealInstance) end; |
| 223 | + | |
| 224 | - | }); |
| 224 | + | |
| 225 | - | InternalData.RealGame = game;game = setmetatable({},{
|
| 225 | + | |
| 226 | - | __index = function (self,Index) |
| 226 | + | |
| 227 | - | if InternalData.RealGame[Index] then |
| 227 | + | |
| 228 | - | local Type = type(InternalData.RealGame[Index]) |
| 228 | + | |
| 229 | - | if Type == "function" then |
| 229 | + | |
| 230 | - | if Index:lower() == "getservice" or Index:lower() == "service" then |
| 230 | + | |
| 231 | - | return function (self,Service) |
| 231 | + | |
| 232 | - | local FakeServices = {
|
| 232 | + | |
| 233 | - | ["players"] = function() |
| 233 | + | |
| 234 | - | return setmetatable({},{
|
| 234 | + | |
| 235 | - | __index = function (self2,Index2) |
| 235 | + | |
| 236 | - | local RealService = InternalData.RealGame:GetService(Service) |
| 236 | + | |
| 237 | - | local Type2 = type(RealService[Index2]) |
| 237 | + | |
| 238 | - | if Type2 == "function" then |
| 238 | + | |
| 239 | - | return function (self,...) return RealService[Index2](RealService,...)end |
| 239 | + | |
| 240 | - | else |
| 240 | + | |
| 241 | - | if Index2:lower() == "localplayer" then return InternalData.NewOwner end |
| 241 | + | |
| 242 | - | return RealService[Index2] |
| 242 | + | |
| 243 | local Effects = IT("Folder", Character)
| |
| 244 | - | end; |
| 244 | + | |
| 245 | - | __tostring = function(self) return tostring(InternalData.RealGame:GetService(Service)) end |
| 245 | + | |
| 246 | - | }) |
| 246 | + | |
| 247 | - | end; |
| 247 | + | |
| 248 | - | ["contextactionservice"] = function() return InternalData["ContextActionService"] end; |
| 248 | + | |
| 249 | - | ["userinputservice"] = function() return InternalData["UserInputService"] end; |
| 249 | + | |
| 250 | - | ["debris"] = function() |
| 250 | + | |
| 251 | - | return setmetatable({},{
|
| 251 | + | |
| 252 | - | __index = function(self2,Index2) |
| 252 | + | |
| 253 | - | local RealService = InternalData.RealGame:GetService(Service) |
| 253 | + | |
| 254 | - | local Type2 = type(RealService[Index2]) |
| 254 | + | |
| 255 | - | if Type2 == "function" then |
| 255 | + | |
| 256 | - | if Index2:lower() == "additem" then |
| 256 | + | |
| 257 | - | return function (self,Item,Time) |
| 257 | + | |
| 258 | - | if InternalData.RealObjs[Item] then Item = InternalData.RealObjs[Item] end |
| 258 | + | |
| 259 | - | return RealService:AddItem(Item,Time) |
| 259 | + | |
| 260 | local RArm = Char["Right Arm"] | |
| 261 | local LArm = Char["Left Arm"] | |
| 262 | - | return function (self,...) return RealService[Index2](RealService,...) end |
| 262 | + | |
| 263 | local LLeg = Char["Left Leg"] | |
| 264 | - | return RealService[Index2] |
| 264 | + | |
| 265 | - | end; |
| 265 | + | |
| 266 | - | __tostring = function(self) return tostring(InternalData.RealGame:GetService("Debris")) end
|
| 266 | + | |
| 267 | - | }) |
| 267 | + | |
| 268 | - | end; |
| 268 | + | |
| 269 | - | ["runservice"] = function() |
| 269 | + | |
| 270 | - | return setmetatable({},{
|
| 270 | + | |
| 271 | - | __index = function(self2,Index2) |
| 271 | + | |
| 272 | - | local RealService = InternalData.RealGame:GetService(Service) |
| 272 | + | |
| 273 | - | local Type2 = type(RealService[Index2]) |
| 273 | + | |
| 274 | - | if Type2 == "function" then |
| 274 | + | |
| 275 | - | return function (self,...) return RealService[Index2](RealService,...) end |
| 275 | + | |
| 276 | - | else |
| 276 | + | |
| 277 | - | local RunServices = {
|
| 277 | + | |
| 278 | - | ["bindtorenderstep"] = function() return function (self,Name,Priority,Function) return InternalData.RealGame:GetService("RunService").Stepped:Connect(Function) end end;
|
| 278 | + | |
| 279 | - | ["renderstepped"] = function() return RealService["Stepped"] end |
| 279 | + | |
| 280 | - | } |
| 280 | + | |
| 281 | - | if RunServices[Index2:lower()] then return RunServices[Index2:lower()]() end |
| 281 | + | |
| 282 | - | return RealService[Index2] |
| 282 | + | |
| 283 | text.Font = "SciFi" | |
| 284 | - | end; |
| 284 | + | |
| 285 | - | __tostring = function(self) return tostring(InternalData.RealGame:GetService("RunService")) end
|
| 285 | + | |
| 286 | - | }) |
| 286 | + | |
| 287 | ||
| 288 | - | } |
| 288 | + | |
| 289 | - | if FakeServices[Service:lower()] then return FakeServices[Service:lower()]() end |
| 289 | + | |
| 290 | - | return InternalData.RealGame:GetService(Service) |
| 290 | + | |
| 291 | NewInstance("Decal",Head,{Name='face',Face=Enum.NormalId.Front,Texture="rbxassetid://1281412824"})
| |
| 292 | else | |
| 293 | - | return function (self,...) return InternalData.RealGame[Index](InternalData.RealGame,...) end |
| 293 | + | |
| 294 | end | |
| 295 | - | if game:GetService(Index) then return game:GetService(Index) end |
| 295 | + | |
| 296 | - | return InternalData.RealGame[Index] |
| 296 | + | |
| 297 | --|| SAZERENOS' ARTIFICIAL HEARTBEAT | |
| 298 | --\\=================================// | |
| 299 | - | return nil |
| 299 | + | |
| 300 | - | end; |
| 300 | + | |
| 301 | - | __tostring = function(self) return tostring(InternalData.game) end |
| 301 | + | |
| 302 | - | });Game = game;owner = game:GetService("Players").LocalPlayer;script = Instance.new("Script");print("Complete!")
|
| 302 | + | |
| 303 | script:WaitForChild("ArtificialHB")
| |
| 304 | ||
| 305 | frame = Frame_Speed | |
| 306 | tf = 0 | |
| 307 | allowframeloss = false | |
| 308 | tossremainder = false | |
| 309 | lastframe = tick() | |
| 310 | script.ArtificialHB:Fire() | |
| 311 | ||
| 312 | game:GetService("RunService").Heartbeat:connect(function(s, p)
| |
| 313 | tf = tf + s | |
| 314 | if tf >= frame then | |
| 315 | if allowframeloss then | |
| 316 | script.ArtificialHB:Fire() | |
| 317 | lastframe = tick() | |
| 318 | else | |
| 319 | for i = 1, math.floor(tf / frame) do | |
| 320 | script.ArtificialHB:Fire() | |
| 321 | end | |
| 322 | lastframe = tick() | |
| 323 | end | |
| 324 | if tossremainder then | |
| 325 | tf = 0 | |
| 326 | else | |
| 327 | tf = tf - frame * math.floor(tf / frame) | |
| 328 | end | |
| 329 | end | |
| 330 | end) | |
| 331 | ||
| 332 | --//=================================\\ | |
| 333 | --\\=================================// | |
| 334 | Player_Name = game.Players.LocalPlayer.Name | |
| 335 | Player = game.Players.LocalPlayer | |
| 336 | Character = Player.Character | |
| 337 | local txt = Instance.new("BillboardGui", Character)
| |
| 338 | txt.Adornee = Character.Head | |
| 339 | txt.Name = "_status" | |
| 340 | txt.Size = UDim2.new(2, 0, 1.2, 0) | |
| 341 | txt.StudsOffset = Vector3.new(-9, 8, 0) | |
| 342 | local text = Instance.new("TextLabel", txt)
| |
| 343 | text.Size = UDim2.new(10, 0, 7, 0) | |
| 344 | text.FontSize = "Size24" | |
| 345 | text.TextScaled = true | |
| 346 | text.TextTransparency = 0 | |
| 347 | text.BackgroundTransparency = 1 | |
| 348 | text.TextTransparency = 0 | |
| 349 | text.TextStrokeTransparency = 0 | |
| 350 | text.Font = "Antique" | |
| 351 | text.TextStrokeColor3 = BrickColor.new("Magenta").Color
| |
| 352 | text.Text = Player_Name.. " The King Of InSaNiTY" | |
| 353 | ||
| 354 | warn("Edit made by maximum442 and SHYIME")
| |
| 355 | warn("We're still updating it")
| |
| 356 | warn("So if there is some problem contact me(maximum)")
| |
| 357 | warn("Frosty's discord is Frosty#2229")
| |
| 358 | warn("SHYIME's Discord is shimi#9518")
| |
| 359 | --//=================================\\ | |
| 360 | --|| SOME FUNCTIONS | |
| 361 | --\\=================================// | |
| 362 | ||
| 363 | function Raycast(POSITION, DIRECTION, RANGE, IGNOREDECENDANTS) | |
| 364 | return workspace:FindPartOnRay(Ray.new(POSITION, DIRECTION.unit * RANGE), IGNOREDECENDANTS) | |
| 365 | end | |
| 366 | ||
| 367 | function PositiveAngle(NUMBER) | |
| 368 | if NUMBER >= 0 then | |
| 369 | NUMBER = 0 | |
| 370 | end | |
| 371 | return NUMBER | |
| 372 | end | |
| 373 | ||
| 374 | function NegativeAngle(NUMBER) | |
| 375 | if NUMBER <= 0 then | |
| 376 | NUMBER = 0 | |
| 377 | end | |
| 378 | return NUMBER | |
| 379 | end | |
| 380 | ||
| 381 | function Swait(NUMBER) | |
| 382 | if NUMBER == 0 or NUMBER == nil then | |
| 383 | ArtificialHB.Event:wait() | |
| 384 | else | |
| 385 | for i = 1, NUMBER do | |
| 386 | ArtificialHB.Event:wait() | |
| 387 | end | |
| 388 | end | |
| 389 | end | |
| 390 | ||
| 391 | function CreateMesh(MESH, PARENT, MESHTYPE, MESHID, TEXTUREID, SCALE, OFFSET) | |
| 392 | local NEWMESH = IT(MESH) | |
| 393 | if MESH == "SpecialMesh" then | |
| 394 | NEWMESH.MeshType = MESHTYPE | |
| 395 | if MESHID ~= "nil" and MESHID ~= "" then | |
| 396 | NEWMESH.MeshId = "http://www.roblox.com/asset/?id="..MESHID | |
| 397 | end | |
| 398 | if TEXTUREID ~= "nil" and TEXTUREID ~= "" then | |
| 399 | NEWMESH.TextureId = "http://www.roblox.com/asset/?id="..TEXTUREID | |
| 400 | end | |
| 401 | end | |
| 402 | NEWMESH.Offset = OFFSET or VT(0, 0, 0) | |
| 403 | NEWMESH.Scale = SCALE | |
| 404 | NEWMESH.Parent = PARENT | |
| 405 | return NEWMESH | |
| 406 | end | |
| 407 | ||
| 408 | function CreatePart(FORMFACTOR, PARENT, MATERIAL, REFLECTANCE, TRANSPARENCY, BRICKCOLOR, NAME, SIZE, ANCHOR) | |
| 409 | local NEWPART = IT("Part")
| |
| 410 | NEWPART.formFactor = FORMFACTOR | |
| 411 | NEWPART.Reflectance = REFLECTANCE | |
| 412 | NEWPART.Transparency = TRANSPARENCY | |
| 413 | NEWPART.CanCollide = false | |
| 414 | NEWPART.Locked = true | |
| 415 | NEWPART.Anchored = true | |
| 416 | if ANCHOR == false then | |
| 417 | NEWPART.Anchored = false | |
| 418 | end | |
| 419 | NEWPART.BrickColor = BRICKC(tostring(BRICKCOLOR)) | |
| 420 | NEWPART.Name = NAME | |
| 421 | NEWPART.Size = SIZE | |
| 422 | NEWPART.Position = Torso.Position | |
| 423 | NEWPART.Material = MATERIAL | |
| 424 | NEWPART:BreakJoints() | |
| 425 | NEWPART.Parent = PARENT | |
| 426 | return NEWPART | |
| 427 | end | |
| 428 | ||
| 429 | local function weldBetween(a, b) | |
| 430 | local weldd = Instance.new("ManualWeld")
| |
| 431 | weldd.Part0 = a | |
| 432 | weldd.Part1 = b | |
| 433 | weldd.C0 = CFrame.new() | |
| 434 | weldd.C1 = b.CFrame:inverse() * a.CFrame | |
| 435 | weldd.Parent = a | |
| 436 | return weldd | |
| 437 | end | |
| 438 | ||
| 439 | ||
| 440 | function QuaternionFromCFrame(cf) | |
| 441 | local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components() | |
| 442 | local trace = m00 + m11 + m22 | |
| 443 | if trace > 0 then | |
| 444 | local s = math.sqrt(1 + trace) | |
| 445 | local recip = 0.5 / s | |
| 446 | return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5 | |
| 447 | else | |
| 448 | local i = 0 | |
| 449 | if m11 > m00 then | |
| 450 | i = 1 | |
| 451 | end | |
| 452 | if m22 > (i == 0 and m00 or m11) then | |
| 453 | i = 2 | |
| 454 | end | |
| 455 | if i == 0 then | |
| 456 | local s = math.sqrt(m00 - m11 - m22 + 1) | |
| 457 | local recip = 0.5 / s | |
| 458 | return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip | |
| 459 | elseif i == 1 then | |
| 460 | local s = math.sqrt(m11 - m22 - m00 + 1) | |
| 461 | local recip = 0.5 / s | |
| 462 | return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip | |
| 463 | elseif i == 2 then | |
| 464 | local s = math.sqrt(m22 - m00 - m11 + 1) | |
| 465 | local recip = 0.5 / s return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip | |
| 466 | end | |
| 467 | end | |
| 468 | end | |
| 469 | ||
| 470 | function QuaternionToCFrame(px, py, pz, x, y, z, w) | |
| 471 | local xs, ys, zs = x + x, y + y, z + z | |
| 472 | local wx, wy, wz = w * xs, w * ys, w * zs | |
| 473 | local xx = x * xs | |
| 474 | local xy = x * ys | |
| 475 | local xz = x * zs | |
| 476 | local yy = y * ys | |
| 477 | local yz = y * zs | |
| 478 | local zz = z * zs | |
| 479 | return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy)) | |
| 480 | end | |
| 481 | ||
| 482 | function QuaternionSlerp(a, b, t) | |
| 483 | local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4] | |
| 484 | local startInterp, finishInterp; | |
| 485 | if cosTheta >= 0.0001 then | |
| 486 | if (1 - cosTheta) > 0.0001 then | |
| 487 | local theta = ACOS(cosTheta) | |
| 488 | local invSinTheta = 1 / SIN(theta) | |
| 489 | startInterp = SIN((1 - t) * theta) * invSinTheta | |
| 490 | finishInterp = SIN(t * theta) * invSinTheta | |
| 491 | else | |
| 492 | startInterp = 1 - t | |
| 493 | finishInterp = t | |
| 494 | end | |
| 495 | else | |
| 496 | if (1 + cosTheta) > 0.0001 then | |
| 497 | local theta = ACOS(-cosTheta) | |
| 498 | local invSinTheta = 1 / SIN(theta) | |
| 499 | startInterp = SIN((t - 1) * theta) * invSinTheta | |
| 500 | finishInterp = SIN(t * theta) * invSinTheta | |
| 501 | else | |
| 502 | startInterp = t - 1 | |
| 503 | finishInterp = t | |
| 504 | end | |
| 505 | end | |
| 506 | return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp | |
| 507 | end | |
| 508 | ||
| 509 | function Clerp(a, b, t) | |
| 510 | local qa = {QuaternionFromCFrame(a)}
| |
| 511 | local qb = {QuaternionFromCFrame(b)}
| |
| 512 | local ax, ay, az = a.x, a.y, a.z | |
| 513 | local bx, by, bz = b.x, b.y, b.z | |
| 514 | local _t = 1 - t | |
| 515 | return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t)) | |
| 516 | end | |
| 517 | ||
| 518 | function CreateFrame(PARENT, TRANSPARENCY, BORDERSIZEPIXEL, POSITION, SIZE, COLOR, BORDERCOLOR, NAME) | |
| 519 | local frame = IT("Frame")
| |
| 520 | frame.BackgroundTransparency = TRANSPARENCY | |
| 521 | frame.BorderSizePixel = BORDERSIZEPIXEL | |
| 522 | frame.Position = POSITION | |
| 523 | frame.Size = SIZE | |
| 524 | frame.BackgroundColor3 = COLOR | |
| 525 | frame.BorderColor3 = BORDERCOLOR | |
| 526 | frame.Name = NAME | |
| 527 | frame.Parent = PARENT | |
| 528 | return frame | |
| 529 | end | |
| 530 | ||
| 531 | function CreateLabel(PARENT, TEXT, TEXTCOLOR, TEXTFONTSIZE, TEXTFONT, TRANSPARENCY, BORDERSIZEPIXEL, STROKETRANSPARENCY, NAME) | |
| 532 | local label = IT("TextLabel")
| |
| 533 | label.BackgroundTransparency = 1 | |
| 534 | label.Size = UD2(1, 0, 1, 0) | |
| 535 | label.Position = UD2(0, 0, 0, 0) | |
| 536 | label.TextColor3 = TEXTCOLOR | |
| 537 | label.TextStrokeTransparency = STROKETRANSPARENCY | |
| 538 | label.TextTransparency = TRANSPARENCY | |
| 539 | label.FontSize = TEXTFONTSIZE | |
| 540 | label.Font = TEXTFONT | |
| 541 | label.BorderSizePixel = BORDERSIZEPIXEL | |
| 542 | label.TextScaled = false | |
| 543 | label.Text = TEXT | |
| 544 | label.Name = NAME | |
| 545 | label.Parent = PARENT | |
| 546 | return label | |
| 547 | end | |
| 548 | ||
| 549 | function NoOutlines(PART) | |
| 550 | PART.TopSurface, PART.BottomSurface, PART.LeftSurface, PART.RightSurface, PART.FrontSurface, PART.BackSurface = 10, 10, 10, 10, 10, 10 | |
| 551 | end | |
| 552 | ||
| 553 | function CreateWeldOrSnapOrMotor(TYPE, PARENT, PART0, PART1, C0, C1) | |
| 554 | local NEWWELD = IT(TYPE) | |
| 555 | NEWWELD.Part0 = PART0 | |
| 556 | NEWWELD.Part1 = PART1 | |
| 557 | NEWWELD.C0 = C0 | |
| 558 | NEWWELD.C1 = C1 | |
| 559 | NEWWELD.Parent = PARENT | |
| 560 | return NEWWELD | |
| 561 | end | |
| 562 | ||
| 563 | local S = IT("Sound")
| |
| 564 | function CreateSound(ID, PARENT, VOLUME, PITCH, DOESLOOP) | |
| 565 | local NEWSOUND = nil | |
| 566 | coroutine.resume(coroutine.create(function() | |
| 567 | NEWSOUND = S:Clone() | |
| 568 | NEWSOUND.Parent = PARENT | |
| 569 | NEWSOUND.Volume = VOLUME | |
| 570 | NEWSOUND.Pitch = PITCH | |
| 571 | NEWSOUND.SoundId = "http://www.roblox.com/asset/?id="..ID | |
| 572 | NEWSOUND:play() | |
| 573 | if DOESLOOP == true then | |
| 574 | NEWSOUND.Looped = true | |
| 575 | else | |
| 576 | repeat wait(1) until NEWSOUND.Playing == false | |
| 577 | NEWSOUND:remove() | |
| 578 | end | |
| 579 | end)) | |
| 580 | return NEWSOUND | |
| 581 | end | |
| 582 | ||
| 583 | function CFrameFromTopBack(at, top, back) | |
| 584 | local right = top:Cross(back) | |
| 585 | return CF(at.x, at.y, at.z, right.x, top.x, back.x, right.y, top.y, back.y, right.z, top.z, back.z) | |
| 586 | end | |
| 587 | ||
| 588 | --WACKYEFFECT({EffectType = "", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
| |
| 589 | function WACKYEFFECT(Table) | |
| 590 | local TYPE = (Table.EffectType or "Sphere") | |
| 591 | local SIZE = (Table.Size or VT(1,1,1)) | |
| 592 | local ENDSIZE = (Table.Size2 or VT(0,0,0)) | |
| 593 | local TRANSPARENCY = (Table.Transparency or 0) | |
| 594 | local ENDTRANSPARENCY = (Table.Transparency2 or 1) | |
| 595 | local CFRAME = (Table.CFrame or Torso.CFrame) | |
| 596 | local MOVEDIRECTION = (Table.MoveToPos or nil) | |
| 597 | local ROTATION1 = (Table.RotationX or 0) | |
| 598 | local ROTATION2 = (Table.RotationY or 0) | |
| 599 | local ROTATION3 = (Table.RotationZ or 0) | |
| 600 | local MATERIAL = (Table.Material or "Neon") | |
| 601 | local COLOR = (Table.Color or C3(0,0,0)) | |
| 602 | local TIME = (Table.Time or 45) | |
| 603 | local SOUNDID = (Table.SoundID or nil) | |
| 604 | local SOUNDPITCH = (Table.SoundPitch or nil) | |
| 605 | local SOUNDVOLUME = (Table.SoundVolume or nil) | |
| 606 | coroutine.resume(coroutine.create(function() | |
| 607 | local PLAYSSOUND = false | |
| 608 | local SOUND = nil | |
| 609 | local EFFECT = CreatePart(3, Effects, MATERIAL, 0, TRANSPARENCY, BRICKC("Pearl"), "Effect", VT(1,1,1), true)
| |
| 610 | if SOUNDID ~= nil and SOUNDPITCH ~= nil and SOUNDVOLUME ~= nil then | |
| 611 | PLAYSSOUND = true | |
| 612 | SOUND = CreateSound(SOUNDID, EFFECT, SOUNDVOLUME, SOUNDPITCH, false) | |
| 613 | end | |
| 614 | EFFECT.Color = COLOR | |
| 615 | local MSH = nil | |
| 616 | if TYPE == "Sphere" then | |
| 617 | MSH = CreateMesh("SpecialMesh", EFFECT, "Sphere", "", "", SIZE, VT(0,0,0))
| |
| 618 | elseif TYPE == "Block" then | |
| 619 | MSH = IT("BlockMesh",EFFECT)
| |
| 620 | MSH.Scale = VT(SIZE.X,SIZE.X,SIZE.X) | |
| 621 | elseif TYPE == "Wave" then | |
| 622 | MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "20329976", "", SIZE, VT(0,0,-SIZE.X/8))
| |
| 623 | elseif TYPE == "Ring" then | |
| 624 | MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "559831844", "", VT(SIZE.X,SIZE.X,0.1), VT(0,0,0))
| |
| 625 | elseif TYPE == "Slash" then | |
| 626 | MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662586858", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0))
| |
| 627 | elseif TYPE == "Round Slash" then | |
| 628 | MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662585058", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0))
| |
| 629 | elseif TYPE == "Swirl" then | |
| 630 | MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "1051557", "", SIZE, VT(0,0,0))
| |
| 631 | elseif TYPE == "Skull" then | |
| 632 | MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "4770583", "", SIZE, VT(0,0,0))
| |
| 633 | elseif TYPE == "Crystal" then | |
| 634 | MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "9756362", "", SIZE, VT(0,0,0))
| |
| 635 | end | |
| 636 | if MSH ~= nil then | |
| 637 | local MOVESPEED = nil | |
| 638 | if MOVEDIRECTION ~= nil then | |
| 639 | MOVESPEED = (CFRAME.p - MOVEDIRECTION).Magnitude/TIME | |
| 640 | end | |
| 641 | local GROWTH = SIZE - ENDSIZE | |
| 642 | local TRANS = TRANSPARENCY - ENDTRANSPARENCY | |
| 643 | if TYPE == "Block" then | |
| 644 | EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))) | |
| 645 | else | |
| 646 | EFFECT.CFrame = CFRAME | |
| 647 | end | |
| 648 | for LOOP = 1, TIME+1 do | |
| 649 | Swait() | |
| 650 | MSH.Scale = MSH.Scale - GROWTH/TIME | |
| 651 | if TYPE == "Wave" then | |
| 652 | MSH.Offset = VT(0,0,-MSH.Scale.X/8) | |
| 653 | end | |
| 654 | EFFECT.Transparency = EFFECT.Transparency - TRANS/TIME | |
| 655 | if TYPE == "Block" then | |
| 656 | EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))) | |
| 657 | else | |
| 658 | EFFECT.CFrame = EFFECT.CFrame*ANGLES(RAD(ROTATION1),RAD(ROTATION2),RAD(ROTATION3)) | |
| 659 | end | |
| 660 | if MOVEDIRECTION ~= nil then | |
| 661 | local ORI = EFFECT.Orientation | |
| 662 | EFFECT.CFrame = CF(EFFECT.Position,MOVEDIRECTION)*CF(0,0,-MOVESPEED) | |
| 663 | EFFECT.Orientation = ORI | |
| 664 | end | |
| 665 | end | |
| 666 | if PLAYSSOUND == false then | |
| 667 | EFFECT:remove() | |
| 668 | else | |
| 669 | SOUND.Stopped:Connect(function() | |
| 670 | EFFECT:remove() | |
| 671 | end) | |
| 672 | end | |
| 673 | else | |
| 674 | if PLAYSSOUND == false then | |
| 675 | EFFECT:remove() | |
| 676 | else | |
| 677 | repeat Swait() until SOUND.Playing == false | |
| 678 | EFFECT:remove() | |
| 679 | end | |
| 680 | end | |
| 681 | end)) | |
| 682 | end | |
| 683 | ||
| 684 | function MakeForm(PART,TYPE) | |
| 685 | if TYPE == "Cyl" then | |
| 686 | local MSH = IT("CylinderMesh",PART)
| |
| 687 | elseif TYPE == "Ball" then | |
| 688 | local MSH = IT("SpecialMesh",PART)
| |
| 689 | MSH.MeshType = "Sphere" | |
| 690 | elseif TYPE == "Wedge" then | |
| 691 | local MSH = IT("SpecialMesh",PART)
| |
| 692 | MSH.MeshType = "Wedge" | |
| 693 | end | |
| 694 | end | |
| 695 | ||
| 696 | Debris = game:GetService("Debris")
| |
| 697 | ||
| 698 | function CastProperRay(StartPos, EndPos, Distance, Ignore) | |
| 699 | local DIRECTION = CF(StartPos,EndPos).lookVector | |
| 700 | return Raycast(StartPos, DIRECTION, Distance, Ignore) | |
| 701 | end | |
| 702 | ||
| 703 | function Kill(Char) | |
| 704 | local NewCharacter = IT("Model",Effects)
| |
| 705 | NewCharacter.Name = "rekt player" | |
| 706 | for _, c in pairs(Char:GetDescendants()) do | |
| 707 | if c:IsA("BasePart") and c.Transparency == 0 then
| |
| 708 | if c.Parent == Char then | |
| 709 | getbloody(c,5) | |
| 710 | end | |
| 711 | c:BreakJoints() | |
| 712 | c.Material = "Glass" | |
| 713 | c.Color = C3(0,0,0) | |
| 714 | c.CanCollide = false | |
| 715 | c.Transparency = 0.005 | |
| 716 | if c:FindFirstChildOfClass("SpecialMesh") then
| |
| 717 | c:FindFirstChildOfClass("SpecialMesh").TextureId = ""
| |
| 718 | end | |
| 719 | if c.Name == "Head" then | |
| 720 | c:ClearAllChildren() | |
| 721 | c.Size = VT(c.Size.Y,c.Size.Y,c.Size.Y) | |
| 722 | end | |
| 723 | if c.ClassName == "MeshPart" then | |
| 724 | c.TextureID = "" | |
| 725 | end | |
| 726 | if c:FindFirstChildOfClass("BodyPosition") then
| |
| 727 | c:FindFirstChildOfClass("BodyPosition"):remove()
| |
| 728 | end | |
| 729 | if c:FindFirstChildOfClass("ParticleEmitter") then
| |
| 730 | c:FindFirstChildOfClass("ParticleEmitter"):remove()
| |
| 731 | end | |
| 732 | c.Parent = NewCharacter | |
| 733 | c.Name = "DeadPart" | |
| 734 | c.Velocity = VT(MRANDOM(-45,45),MRANDOM(-45,45),MRANDOM(-45,45))/15 | |
| 735 | c.RotVelocity = VT(MRANDOM(-45,45),MRANDOM(-15,85),MRANDOM(-45,45)) | |
| 736 | end | |
| 737 | end | |
| 738 | Char:remove() | |
| 739 | Debris:AddItem(NewCharacter,5) | |
| 740 | end | |
| 741 | ||
| 742 | function ApplyAoE(POSITION,RANGE,BRUTAL) | |
| 743 | local CHILDREN = workspace:GetDescendants() | |
| 744 | for index, CHILD in pairs(CHILDREN) do | |
| 745 | if CHILD.ClassName == "Model" and CHILD ~= Character then | |
| 746 | local HUM = CHILD:FindFirstChildOfClass("Humanoid")
| |
| 747 | if HUM then | |
| 748 | local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
| |
| 749 | if TORSO then | |
| 750 | if (TORSO.Position - POSITION).Magnitude <= RANGE then | |
| 751 | if BRUTAL == true then | |
| 752 | Kill(CHILD) | |
| 753 | else | |
| 754 | CHILD:BreakJoints() | |
| 755 | end | |
| 756 | end | |
| 757 | end | |
| 758 | end | |
| 759 | end | |
| 760 | end | |
| 761 | end | |
| 762 | ||
| 763 | function Morning_Star() | |
| 764 | ATTACK = true | |
| 765 | Rooted = true | |
| 766 | for i=0, 1, 0.1 / Animation_Speed do | |
| 767 | Swait() | |
| 768 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 769 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 770 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, -0.5) * ANGLES(RAD(0), RAD(0), RAD(-85)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
| 771 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.15, -0.5) * ANGLES(RAD(-15), RAD(0), RAD(85)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
| 772 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 773 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 774 | end | |
| 775 | coroutine.resume(coroutine.create(function() | |
| 776 | local POS = Mouse.Hit.p | |
| 777 | local RAY = CreatePart(3, Effects, "Neon", 0, 0, "Royal purple", "Strike", VT(0,2000,0)) | |
| 778 | MakeForm(RAY,"Cyl") | |
| 779 | local SPHERE = CreatePart(3, Effects, "Neon", 0, 0, "Royal purple", "Strike", VT(0,0,0)) | |
| 780 | MakeForm(SPHERE,"Ball") | |
| 781 | local SHIELD = CreatePart(3, Effects, "Neon", 0, 0, "Really black", "Strike", VT(0,0,0)) | |
| 782 | MakeForm(SHIELD,"Ball") | |
| 783 | SHIELD.CFrame = CF(POS) | |
| 784 | RAY.CFrame = CF(POS) | |
| 785 | SPHERE.CFrame = CF(POS) | |
| 786 | CreateSound(440145570, SPHERE, 10, 0.8, false) | |
| 787 | CreateSound(415700134, SPHERE, 10, 0.8, false) | |
| 788 | for i = 1, 200 do | |
| 789 | Swait() | |
| 790 | WACKYEFFECT({Time = 15, EffectType = "Wave", Size = VT(0,0,0), Size2 = VT(SPHERE.Size.X*1.2,5+(i),SPHERE.Size.X*1.2), Transparency = 0, Transparency2 = 1, CFrame = SPHERE.CFrame*ANGLES(RAD(0), RAD(i), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = i, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
| |
| 791 | RAY.Size = RAY.Size + VT(0.05,0,0.05) | |
| 792 | SPHERE.Size = SPHERE.Size + VT(2,2,2) | |
| 793 | SHIELD.Size = SPHERE.Size + VT(3,3,3) | |
| 794 | ApplyAoE(SPHERE.Position,SPHERE.Size.X/2,true) | |
| 795 | end | |
| 796 | for i = 1, 45 do | |
| 797 | Swait() | |
| 798 | RAY.Transparency = RAY.Transparency + 1/45 | |
| 799 | SPHERE.Transparency = RAY.Transparency | |
| 800 | SHIELD.Transparency = SPHERE.Transparency + 1/45 | |
| 801 | end | |
| 802 | RAY:remove() | |
| 803 | SHIELD:remove() | |
| 804 | SPHERE:remove() | |
| 805 | end)) | |
| 806 | for i=0, 1, 0.1 / Animation_Speed do | |
| 807 | Swait() | |
| 808 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(-35), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 809 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 810 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, -0.15) * ANGLES(RAD(65), RAD(-45), RAD(85)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
| 811 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, -0.15) * ANGLES(RAD(65), RAD(45), RAD(-85)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
| 812 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-35-2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 813 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-35-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 814 | end | |
| 815 | ATTACK = false | |
| 816 | Rooted = false | |
| 817 | end | |
| 818 | ||
| 819 | function Prison_Key() | |
| 820 | if Mouse.Target ~= nil then | |
| 821 | if Mouse.Target.Parent ~= Character and Mouse.Target.Parent.Parent ~= Character and Mouse.Target.Parent:FindFirstChildOfClass("Humanoid") ~= nil then
| |
| 822 | local HUM = Mouse.Target.Parent:FindFirstChildOfClass("Humanoid")
| |
| 823 | local TORSO = HUM.Parent:FindFirstChild("Torso") or HUM.Parent:FindFirstChild("UpperTorso")
| |
| 824 | local GYRO = IT("BodyGyro",RootPart)
| |
| 825 | GYRO.D = 750 | |
| 826 | GYRO.P = 20000 | |
| 827 | GYRO.MaxTorque = VT(0,40000000,0) | |
| 828 | local grav = Instance.new("BodyPosition",TORSO)
| |
| 829 | grav.D = 15 | |
| 830 | grav.P = 20000 | |
| 831 | grav.maxForce = Vector3.new(math.huge,math.huge,math.huge) | |
| 832 | grav.position = TORSO.Position | |
| 833 | local GYRO2 = IT("BodyGyro",TORSO)
| |
| 834 | GYRO2.D = 750 | |
| 835 | GYRO2.P = 20000 | |
| 836 | GYRO2.MaxTorque = VT(0,40000000,0) | |
| 837 | GYRO2.cframe = CF(TORSO.Position,RootPart.Position) | |
| 838 | grav.Name = "Jail" | |
| 839 | local LOCKPARTS = {}
| |
| 840 | ATTACK = true | |
| 841 | Rooted = false | |
| 842 | local LOCK = IT("Model",Effects)
| |
| 843 | LOCK.Name = "Lock" | |
| 844 | local LOCK2 = IT("Model",LOCK)
| |
| 845 | LOCK2.Name = "Metal" | |
| 846 | --CREATE LOCK-- | |
| 847 | local BASE = CreatePart(3, LOCK, "Glass", 0, 0, "Gray", "Keylock", VT(3, 2.5, 1)) | |
| 848 | LOCK.PrimaryPart = BASE | |
| 849 | BASE.CFrame = CF(TORSO.Position,RootPart.Position)*CF(0,0,-4) | |
| 850 | local PRT = CreatePart(3, LOCK, "Glass", 0, 0, "Gray", "Keylock", VT(3, 1, 3)) | |
| 851 | PRT.CFrame = BASE.CFrame*CF(0,-1.25,0)*ANGLES(RAD(90),RAD(0),RAD(0)) | |
| 852 | MakeForm(PRT,"Cyl") | |
| 853 | local PRT = CreatePart(3, LOCK, "Glass", 0, 0, "White", "Hole", VT(1, 1, 1)) | |
| 854 | PRT.Color = C3(0,0,0) | |
| 855 | PRT.CFrame = BASE.CFrame*CF(0,0.3,-0.01)*ANGLES(RAD(90),RAD(0),RAD(0)) | |
| 856 | MakeForm(PRT,"Cyl") | |
| 857 | local PRT = CreatePart(3, LOCK, "Glass", 0, 0, "White", "Hole", VT(0.5, 1, 1)) | |
| 858 | PRT.Color = C3(0,0,0) | |
| 859 | PRT.CFrame = BASE.CFrame*CF(0,-0.2,-0.01) | |
| 860 | for i = 1, 45 do | |
| 861 | local PRT = CreatePart(3, LOCK2, "Glass", 0, 0, "Grey", "Keylock", VT(0.5, 0.5, 0.5)) | |
| 862 | PRT.CFrame = BASE.CFrame*CF(0,2,0)*ANGLES(RAD(0),RAD(0),RAD(-90+(360/90*i)))*CF(0,1,0) | |
| 863 | end | |
| 864 | local PRT = CreatePart(3, LOCK2, "Glass", 0, 0, "Grey", "Keylock", VT(0.5, 0.5, 0.5)) | |
| 865 | PRT.CFrame = BASE.CFrame*CF(0,1.5,0)*ANGLES(RAD(0),RAD(0),RAD(90))*CF(0,1,0) | |
| 866 | LOCK2.PrimaryPart = PRT | |
| 867 | --------------- | |
| 868 | local CHILDREN = LOCK:GetDescendants() | |
| 869 | for index, CHILD in pairs(CHILDREN) do | |
| 870 | if CHILD:IsA("BasePart") then
| |
| 871 | CHILD.Transparency = 1 | |
| 872 | end | |
| 873 | end | |
| 874 | for i = 1, 75 do | |
| 875 | LOCK:SetPrimaryPartCFrame(CF(TORSO.Position,RootPart.Position)*CF(0,0,-4)) | |
| 876 | Swait() | |
| 877 | GYRO2.cframe = CF(TORSO.Position,RootPart.Position) | |
| 878 | GYRO.cframe = CF(RootPart.Position,TORSO.Position) | |
| 879 | local CHILDREN = LOCK:GetDescendants() | |
| 880 | for index, CHILD in pairs(CHILDREN) do | |
| 881 | if CHILD:IsA("BasePart") then
| |
| 882 | CHILD.Transparency = CHILD.Transparency - 1/75 | |
| 883 | end | |
| 884 | end | |
| 885 | end | |
| 886 | HUM.DisplayDistanceType = "None" | |
| 887 | local KEY = IT("Model",Effects)
| |
| 888 | KEY.Name = "Key" | |
| 889 | --CREATE KEY-- | |
| 890 | local KBASE = CreatePart(3, KEY, "Neon", 0, 0, "Lavender", "KeyBase", VT(0.1, 1, 0.1),false) | |
| 891 | KEY.PrimaryPart = KBASE | |
| 892 | KBASE.CFrame = RightArm.CFrame*CF(0,-2.1,0)*ANGLES(RAD(0),RAD(90),RAD(0)) | |
| 893 | local WLD = weldBetween(RightArm,KBASE) | |
| 894 | for i = 1, 45 do | |
| 895 | local PRT = CreatePart(3, KEY, "Neon", 0, 0, "Lavender", "Key", VT(0.1, 0.1, 0.1),false) | |
| 896 | PRT.CFrame = KBASE.CFrame*CF(0,0.8,0)*ANGLES(RAD(0),RAD(0),RAD((360/45*i)))*CF(0,0.25,0) | |
| 897 | weldBetween(KBASE,PRT) | |
| 898 | end | |
| 899 | local PRT = CreatePart(3, KEY, "Neon", 0, 0, "Lavender", "Key", VT(0.3, 0.1, 0.1),false) | |
| 900 | PRT.CFrame = KBASE.CFrame*CF(-0.15,-0.45,0) | |
| 901 | weldBetween(KBASE,PRT) | |
| 902 | local PRT = CreatePart(3, KEY, "Neon", 0, 0, "Lavender", "Key", VT(0.3, 0.1, 0.1),false) | |
| 903 | PRT.CFrame = KBASE.CFrame*CF(-0.15,-0.25,0) | |
| 904 | weldBetween(KBASE,PRT) | |
| 905 | -------------- | |
| 906 | Rooted = true | |
| 907 | Pose("Prepare key",1.5,1.2,false,GYRO,TORSO)
| |
| 908 | coroutine.resume(coroutine.create(function() | |
| 909 | for i = 1, 10 do | |
| 910 | Swait() | |
| 911 | GYRO2.cframe = CF(TORSO.Position,RootPart.Position) | |
| 912 | GYRO.cframe = CF(RootPart.Position,TORSO.Position) | |
| 913 | end | |
| 914 | CreateSound(1149318312,BASE,5,1,false) | |
| 915 | CreateSound(160772554,BASE,3,1,false) | |
| 916 | LOCK2:SetPrimaryPartCFrame(BASE.CFrame*CF(0,0.8,0)*ANGLES(RAD(0),RAD(0),RAD(90))*CF(0,1,0)) | |
| 917 | for i = 1, 4 do | |
| 918 | WACKYEFFECT({Time = 35, EffectType = "Crystal", Size = VT(1,1,1), Size2 = VT(0,15,0), Transparency = 0, Transparency2 = 1, CFrame = BASE.CFrame*CF(1,1.45,0)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = BRICKC"Lavender".Color, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
| |
| 919 | end | |
| 920 | WACKYEFFECT({Time = 35, EffectType = "Sphere", Size = VT(0,0,0), Size2 = VT(1,1,1)*25, Transparency = 0, Transparency2 = 1, CFrame = TORSO.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = BRICKC"Lavender".Color, SoundID = nil, SoundPitch = MRANDOM(8,12)/10, SoundVolume = 5})
| |
| 921 | wait(1) | |
| 922 | TORSO.Parent.Parent = LOCK | |
| 923 | for i = 1, 75 do | |
| 924 | Swait() | |
| 925 | local CHILDREN = KEY:GetDescendants() | |
| 926 | for index, CHILD in pairs(CHILDREN) do | |
| 927 | if CHILD:IsA("BasePart") then
| |
| 928 | CHILD.Transparency = i/25 | |
| 929 | end | |
| 930 | end | |
| 931 | local CHILDREN = LOCK:GetDescendants() | |
| 932 | for index, CHILD in pairs(CHILDREN) do | |
| 933 | if CHILD:IsA("BasePart") and CHILD.Name ~= "HumanoidRootPart" then
| |
| 934 | CHILD.Transparency = CHILD.Transparency + 1/75 | |
| 935 | elseif CHILD.ClassName == "Decal" then | |
| 936 | CHILD.Transparency = CHILD.Transparency + 1/75 | |
| 937 | end | |
| 938 | end | |
| 939 | end | |
| 940 | TORSO.Parent:ClearAllChildren() | |
| 941 | KEY:remove() | |
| 942 | LOCK:remove() | |
| 943 | end)) | |
| 944 | Pose("Turn key",0.8,1.2,false,GYRO,TORSO)
| |
| 945 | GYRO:remove() | |
| 946 | ATTACK = false | |
| 947 | Rooted = false | |
| 948 | end | |
| 949 | end | |
| 950 | end | |
| 951 | ||
| 952 | local HATWELD = nil | |
| 953 | function Pose(WhichPose,Speed,Time,Magic,Gyro,Tors) | |
| 954 | PLAYMAINANIMINANIM = false | |
| 955 | if WhichPose == "Cast1" then | |
| 956 | for i=0, Time, 0.1 / Animation_Speed do | |
| 957 | Swait() | |
| 958 | if Magic == true then | |
| 959 | WACKYEFFECT({Time = 15, EffectType = "Crystal", Size = VT(1,1,1)*1.5, Size2 = VT(0,4,0), Transparency = 0, Transparency2 = 1, CFrame = RightArm.CFrame*CF(0,-1,0)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Glass", Color = BRICKC"Lavender".Color, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
| |
| 960 | end | |
| 961 | if Gyro ~= nil and Gyro ~= false then | |
| 962 | Gyro.cframe = CF(RootPart.Position,Mouse.Hit.p) | |
| 963 | end | |
| 964 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(35)), Speed / Animation_Speed) | |
| 965 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5 - 6.5 * SIN(SINE / 12)), RAD(0), RAD(-35)), Speed / Animation_Speed) | |
| 966 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.65 + 0.15 * COS(SINE / 12) - 0.05 * COS(SINE / 12), -0.5) * ANGLES(RAD(125), RAD(0), RAD(45)) * RIGHTSHOULDERC0, Speed / Animation_Speed) | |
| 967 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.5 + 0.15 * COS(SINE / 12) - 0.05 * COS(SINE / 12), 0.5) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, Speed / Animation_Speed) | |
| 968 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(0), RAD(65), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(-15)), Speed / Animation_Speed) | |
| 969 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), Speed / Animation_Speed) | |
| 970 | end | |
| 971 | elseif WhichPose == "Cast2" then | |
| 972 | for i=0, Time, 0.1 / Animation_Speed do | |
| 973 | Swait() | |
| 974 | if Magic == true then | |
| 975 | WACKYEFFECT({Time = 15, EffectType = "Crystal", Size = VT(1,1,1)*1.5, Size2 = VT(0,4,0), Transparency = 0, Transparency2 = 1, CFrame = RightArm.CFrame*CF(0,-1,0)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Glass", Color = BRICKC"Lavender".Color, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
| |
| 976 | WACKYEFFECT({Time = 15, EffectType = "Crystal", Size = VT(1,1,1)*1.5, Size2 = VT(0,4,0), Transparency = 0, Transparency2 = 1, CFrame = LeftArm.CFrame*CF(0,-1,0)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Glass", Color = BRICKC"Lavender".Color, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
| |
| 977 | end | |
| 978 | if Gyro ~= nil and Gyro ~= false then | |
| 979 | Gyro.cframe = CF(RootPart.Position,Mouse.Hit.p) | |
| 980 | end | |
| 981 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), Speed / Animation_Speed) | |
| 982 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-15 - 6.5 * SIN(SINE / 12)), RAD(0), RAD(0)), Speed / Animation_Speed) | |
| 983 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.65 + 0.15 * COS(SINE / 12) - 0.05 * COS(SINE / 12), -0.5) * ANGLES(RAD(120), RAD(0), RAD(15)) * RIGHTSHOULDERC0, Speed / Animation_Speed) | |
| 984 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.65 + 0.15 * COS(SINE / 12) - 0.05 * COS(SINE / 12), -0.5) * ANGLES(RAD(120), RAD(0), RAD(-15)) * LEFTSHOULDERC0, Speed / Animation_Speed) | |
| 985 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(0), RAD(65), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(-15)), Speed / Animation_Speed) | |
| 986 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), Speed / Animation_Speed) | |
| 987 | end | |
| 988 | elseif WhichPose == "RightArmUp" then | |
| 989 | for i=0, Time, 0.1 / Animation_Speed do | |
| 990 | Swait() | |
| 991 | if Magic == true then | |
| 992 | WACKYEFFECT({Time = 15, EffectType = "Crystal", Size = VT(1,1,1)*1.5, Size2 = VT(0,4,0), Transparency = 0, Transparency2 = 1, CFrame = RightArm.CFrame*CF(0,-1,0)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Glass", Color = BRICKC"Lavender".Color, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
| |
| 993 | end | |
| 994 | if Gyro ~= nil and Gyro ~= false then | |
| 995 | Gyro.cframe = CF(RootPart.Position,Mouse.Hit.p) | |
| 996 | end | |
| 997 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(15)), Speed / Animation_Speed) | |
| 998 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-5 - 6.5 * SIN(SINE / 12)), RAD(0), RAD(-15)), Speed / Animation_Speed) | |
| 999 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.65 + 0.15 * COS(SINE / 12) - 0.05 * COS(SINE / 12), -0.2) * ANGLES(RAD(125), RAD(0), RAD(25)) * RIGHTSHOULDERC0, Speed / Animation_Speed) | |
| 1000 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.5 + 0.15 * COS(SINE / 12) - 0.05 * COS(SINE / 12), 0.5) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, Speed / Animation_Speed) | |
| 1001 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(0), RAD(65), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(-15)), Speed / Animation_Speed) | |
| 1002 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), Speed / Animation_Speed) | |
| 1003 | end | |
| 1004 | elseif WhichPose == "Taunt" then | |
| 1005 | for i=0, Time, 0.1 / Animation_Speed do | |
| 1006 | Swait() | |
| 1007 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), Speed / Animation_Speed) | |
| 1008 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-5 - 6.5 * SIN(SINE / 12)), RAD(0), RAD(0)), Speed / Animation_Speed) | |
| 1009 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.5 + 0.15 * COS(SINE / 12) - 0.05 * COS(SINE / 12), -0.5) * ANGLES(RAD(175), RAD(0), RAD(-35)) * RIGHTSHOULDERC0, Speed / Animation_Speed) | |
| 1010 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.5 + 0.15 * COS(SINE / 12) - 0.05 * COS(SINE / 12), 0.5) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, Speed / Animation_Speed) | |
| 1011 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(0), RAD(65), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(-15)), Speed / Animation_Speed) | |
| 1012 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), Speed / Animation_Speed) | |
| 1013 | end | |
| 1014 | HATWELD.Part0 = RightArm | |
| 1015 | HATWELD.C0 = CF(0,-1.1,-0.4) * ANGLES(RAD(0), RAD(0), RAD(180)) * ANGLES(RAD(-20), RAD(0), RAD(0)) | |
| 1016 | CreateSound(221057812,Torso,10,1,false) | |
| 1017 | for i=0, Time*2, 0.1 / Animation_Speed do | |
| 1018 | Swait() | |
| 1019 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), Speed / Animation_Speed) | |
| 1020 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(35 - 6.5 * SIN(SINE / 12)), RAD(0), RAD(0)), Speed / Animation_Speed) | |
| 1021 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.5 + 0.15 * COS(SINE / 12) - 0.05 * COS(SINE / 12), 0.5) * ANGLES(RAD(145), RAD(0), RAD(45)) * RIGHTSHOULDERC0, Speed / Animation_Speed) | |
| 1022 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.5 + 0.15 * COS(SINE / 12) - 0.05 * COS(SINE / 12), 0.5) * ANGLES(RAD(5), RAD(25), RAD(-15)) * LEFTSHOULDERC0, Speed / Animation_Speed) | |
| 1023 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(0), RAD(65), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(-15)), Speed / Animation_Speed) | |
| 1024 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), Speed / Animation_Speed) | |
| 1025 | end | |
| 1026 | for i=0, Time, 0.1 / Animation_Speed do | |
| 1027 | Swait() | |
| 1028 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), Speed / Animation_Speed) | |
| 1029 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5), RAD(0), RAD(0)), Speed / Animation_Speed) | |
| 1030 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.35, 0.65, -0.5) * ANGLES(RAD(175), RAD(0), RAD(-35)) * RIGHTSHOULDERC0, Speed / Animation_Speed) | |
| 1031 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.5 + 0.15 * COS(SINE / 12) - 0.05 * COS(SINE / 12), 0.5) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, Speed / Animation_Speed) | |
| 1032 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(0), RAD(65), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(-15)), Speed / Animation_Speed) | |
| 1033 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), Speed / Animation_Speed) | |
| 1034 | HATWELD.C0 = Clerp(HATWELD.C0, CF(-0.5,-1.2,-0.3) * ANGLES(RAD(0), RAD(0), RAD(180)) * ANGLES(RAD(35), RAD(0), RAD(35)), Speed / Animation_Speed) | |
| 1035 | end | |
| 1036 | HATWELD.Part0 = Head | |
| 1037 | HATWELD.C0 = CF(0,0.35,0) | |
| 1038 | elseif WhichPose == "Prepare key" then | |
| 1039 | for i=0, Time, 0.1 / Animation_Speed do | |
| 1040 | Swait() | |
| 1041 | if Gyro ~= nil and Gyro ~= false then | |
| 1042 | Gyro.cframe = CF(RootPart.Position,Tors.Position) | |
| 1043 | end | |
| 1044 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(65)), Speed / Animation_Speed) | |
| 1045 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5 - 6.5 * SIN(SINE / 12)), RAD(0), RAD(-65)), Speed / Animation_Speed) | |
| 1046 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 + 0.15 * COS(SINE / 12) - 0.05 * COS(SINE / 12), -0.25) * ANGLES(RAD(90), RAD(0), RAD(65)) * RIGHTSHOULDERC0, Speed / Animation_Speed) | |
| 1047 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.5 + 0.15 * COS(SINE / 12) - 0.05 * COS(SINE / 12), 0.5) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, Speed / Animation_Speed) | |
| 1048 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(0), RAD(65), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(-15)), Speed / Animation_Speed) | |
| 1049 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), Speed / Animation_Speed) | |
| 1050 | end | |
| 1051 | elseif WhichPose == "Turn key" then | |
| 1052 | for i=0, Time, 0.1 / Animation_Speed do | |
| 1053 | Swait() | |
| 1054 | if Gyro ~= nil and Gyro ~= false then | |
| 1055 | Gyro.cframe = CF(RootPart.Position,Tors.Position) | |
| 1056 | end | |
| 1057 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(75)), Speed / Animation_Speed) | |
| 1058 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5 - 6.5 * SIN(SINE / 12)), RAD(0), RAD(-75)), Speed / Animation_Speed) | |
| 1059 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 + 0.15 * COS(SINE / 12) - 0.05 * COS(SINE / 12), -0.25) * ANGLES(RAD(90), RAD(0), RAD(75)) * ANGLES(RAD(0), RAD(-90), RAD(0)) * RIGHTSHOULDERC0, Speed / Animation_Speed) | |
| 1060 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.5 + 0.15 * COS(SINE / 12) - 0.05 * COS(SINE / 12), 0.5) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, Speed / Animation_Speed) | |
| 1061 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(0), RAD(65), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(-15)), Speed / Animation_Speed) | |
| 1062 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), Speed / Animation_Speed) | |
| 1063 | end | |
| 1064 | end | |
| 1065 | PLAYMAINANIM = true | |
| 1066 | end | |
| 1067 | ||
| 1068 | function CreateFlyingDebree(FLOOR,POSITION,AMOUNT,BLOCKSIZE,SWAIT,STRENGTH,DOES360) | |
| 1069 | if FLOOR ~= nil then | |
| 1070 | for i = 1, AMOUNT do | |
| 1071 | local DEBREE = CreatePart(3, Effects, "Neon", 0, 0, "Peal", "Debree", BLOCKSIZE, false) | |
| 1072 | DEBREE.Material = FLOOR.Material | |
| 1073 | DEBREE.Color = FLOOR.Color | |
| 1074 | DEBREE.CFrame = POSITION * ANGLES(RAD(MRANDOM(-360,360)),RAD(MRANDOM(-360,360)),RAD(MRANDOM(-360,360))) | |
| 1075 | if DOES360 == true then | |
| 1076 | DEBREE.Velocity = VT(MRANDOM(-STRENGTH,STRENGTH),MRANDOM(-STRENGTH,STRENGTH),MRANDOM(-STRENGTH,STRENGTH)) | |
| 1077 | else | |
| 1078 | DEBREE.Velocity = VT(MRANDOM(-STRENGTH,STRENGTH),STRENGTH,MRANDOM(-STRENGTH,STRENGTH)) | |
| 1079 | end | |
| 1080 | coroutine.resume(coroutine.create(function() | |
| 1081 | Swait(15) | |
| 1082 | DEBREE.Parent = workspace | |
| 1083 | DEBREE.CanCollide = true | |
| 1084 | Debris:AddItem(DEBREE,SWAIT) | |
| 1085 | end)) | |
| 1086 | end | |
| 1087 | end | |
| 1088 | end | |
| 1089 | ||
| 1090 | function SpawnTrail(FROM,TO) | |
| 1091 | local TRAIL = CreatePart(3, Effects, "Neon", 0, 0.5, "Pearl", "Arrow", VT(0,0,0)) | |
| 1092 | MakeForm(TRAIL,"Cyl") | |
| 1093 | local DIST = (FROM - TO).Magnitude | |
| 1094 | TRAIL.Size = VT(0.1,DIST,0.1) | |
| 1095 | TRAIL.CFrame = CF(FROM, TO) * CF(0, 0, -DIST/2) * ANGLES(RAD(90),RAD(0),RAD(0)) | |
| 1096 | coroutine.resume(coroutine.create(function() | |
| 1097 | for i = 1, 5 do | |
| 1098 | Swait() | |
| 1099 | TRAIL.Transparency = TRAIL.Transparency + 0.1 | |
| 1100 | end | |
| 1101 | TRAIL:remove() | |
| 1102 | end)) | |
| 1103 | end | |
| 1104 | ||
| 1105 | local Decal = IT("Decal")
| |
| 1106 | function SpawnBulletHole(POSITION) | |
| 1107 | local O1 = CreatePart(3, Effects, "Neon", 0, 1, "Magenta", "Bullet hole", VT(0.2,0,0.2)) | |
| 1108 | local decal = Decal:Clone() | |
| 1109 | decal.Parent = O1 | |
| 1110 | decal.Face = "Top" | |
| 1111 | decal.Texture = "http://www.roblox.com/asset/?id=130624105" | |
| 1112 | local decal2 = Decal:Clone() | |
| 1113 | decal2.Parent = O1 | |
| 1114 | decal2.Face = "Bottom" | |
| 1115 | decal2.Texture = "http://www.roblox.com/asset/?id=130624105" | |
| 1116 | O1.CFrame = POSITION*ANGLES(RAD(0),RAD(MRANDOM(-180,180)),RAD(0)) | |
| 1117 | Debris:AddItem(O1,5) | |
| 1118 | end | |
| 1119 | ||
| 1120 | local asd = Instance.new("ParticleEmitter")
| |
| 1121 | asd.Color = ColorSequence.new(Color3.new(1, 0, 0), Color3.new(.5, 0, 0)) | |
| 1122 | asd.LightEmission = .1 | |
| 1123 | asd.Texture = "http://www.roblox.com/asset/?ID=291880914" | |
| 1124 | aaa = NumberSequence.new({NumberSequenceKeypoint.new(0, 0.2),NumberSequenceKeypoint.new(1, 2)})
| |
| 1125 | bbb = NumberSequence.new({NumberSequenceKeypoint.new(0, 1),NumberSequenceKeypoint.new(0.0636, 0), NumberSequenceKeypoint.new(1, 1)})
| |
| 1126 | asd.Transparency = bbb | |
| 1127 | asd.Size = aaa | |
| 1128 | asd.ZOffset = .9 | |
| 1129 | asd.Acceleration = Vector3.new(0, -15, 0) | |
| 1130 | asd.LockedToPart = false | |
| 1131 | asd.EmissionDirection = "Back" | |
| 1132 | asd.Lifetime = NumberRange.new(1, 2) | |
| 1133 | asd.Rotation = NumberRange.new(-100, 100) | |
| 1134 | asd.RotSpeed = NumberRange.new(-100, 100) | |
| 1135 | asd.Speed = NumberRange.new(10) | |
| 1136 | asd.Enabled = false | |
| 1137 | asd.VelocitySpread = 999 | |
| 1138 | ||
| 1139 | function getbloody(victim,amount) | |
| 1140 | local PART = IT("Part",Effects)
| |
| 1141 | PART.Transparency = 1 | |
| 1142 | PART.Size = victim.Size | |
| 1143 | PART.Anchored = true | |
| 1144 | PART.CanCollide = false | |
| 1145 | PART.CFrame = CF(victim.Position) | |
| 1146 | local HITPLAYERSOUNDS = {"356551938","264486467"}
| |
| 1147 | Debris:AddItem(PART,5) | |
| 1148 | CreateSound(HITPLAYERSOUNDS[MRANDOM(1, #HITPLAYERSOUNDS)], PART, 1, (math.random(8,12)/10)) | |
| 1149 | CreateSound(HITPLAYERSOUNDS[MRANDOM(1, #HITPLAYERSOUNDS)], PART, 1, (math.random(8,12)/10)) | |
| 1150 | CreateSound(HITPLAYERSOUNDS[MRANDOM(1, #HITPLAYERSOUNDS)], PART, 1, (math.random(8,12)/10)) | |
| 1151 | local prtcl = asd:Clone() | |
| 1152 | prtcl.Parent = PART | |
| 1153 | prtcl:Emit(amount*10) | |
| 1154 | end | |
| 1155 | ||
| 1156 | function BulletDetection(FROM,TO) | |
| 1157 | local AIMHIT,AIMPOS,NORMAL = CastProperRay(FROM,TO,2000,Character) | |
| 1158 | coroutine.resume(coroutine.create(function() | |
| 1159 | if AIMHIT ~= nil then | |
| 1160 | if AIMHIT.Parent ~= Character then | |
| 1161 | if AIMHIT.Parent:FindFirstChildOfClass("Humanoid") or AIMHIT.Parent.Parent:FindFirstChildOfClass("Humanoid") then
| |
| 1162 | if AIMHIT.Name ~= "Head" and AIMHIT.Parent.ClassName ~= "Accessory" then | |
| 1163 | ApplyDamage(AIMHIT.Parent:FindFirstChildOfClass("Humanoid"),MRANDOM(15,25),AIMHIT)
| |
| 1164 | elseif AIMHIT.Name == "Head" or AIMHIT.Parent.ClassName == "Accessory" then | |
| 1165 | if AIMHIT.Parent.ClassName == "Accessory" then | |
| 1166 | if AIMHIT:FindFirstChild("HatAttachment") or AIMHIT:FindFirstChild("FaceFrontAttachment") or AIMHIT:FindFirstChild("HairAttachment") then
| |
| 1167 | AIMHIT.Parent.Parent:BreakJoints() | |
| 1168 | if AIMHIT.Parent.Parent:FindFirstChild("Head") then
| |
| 1169 | getbloody(AIMHIT.Parent.Parent.Head,15) | |
| 1170 | AIMHIT.Parent.Parent.Head:remove() | |
| 1171 | StatLabel(AIMHIT.CFrame * CF(0, 0 + (AIMHIT.Size.z - 1), 0), "Headshot!", C3(0,0,0)) | |
| 1172 | end | |
| 1173 | else | |
| 1174 | ApplyDamage(AIMHIT.Parent.Parent:FindFirstChildOfClass("Humanoid"),MRANDOM(25,65),AIMHIT)
| |
| 1175 | end | |
| 1176 | elseif AIMHIT.Name == "Head" then | |
| 1177 | getbloody(AIMHIT,15) | |
| 1178 | AIMHIT.Parent:BreakJoints() | |
| 1179 | AIMHIT:remove() | |
| 1180 | StatLabel(AIMHIT.CFrame * CF(0, 0 + (AIMHIT.Size.z - 1), 0), "Headshot!", C3(0,0,0)) | |
| 1181 | end | |
| 1182 | end | |
| 1183 | else | |
| 1184 | CreateFlyingDebree(AIMHIT,CF(AIMPOS),7,VT(0.1,0.1,0.1),5,35,true) | |
| 1185 | SpawnBulletHole(CF(AIMPOS,AIMPOS+NORMAL)*ANGLES(RAD(90),RAD(0),RAD(0))) | |
| 1186 | end | |
| 1187 | end | |
| 1188 | end | |
| 1189 | end)) | |
| 1190 | return AIMHIT,AIMPOS,NORMAL | |
| 1191 | end | |
| 1192 | ||
| 1193 | ||
| 1194 | function Shatter(Part) | |
| 1195 | if Part.Transparency == 0 then | |
| 1196 | local SOUNDPART = CreatePart(3, Effects, "Neon", 0, 1, Part.BrickColor, "OOF", VT(0,0,0)) | |
| 1197 | Debris:AddItem(SOUNDPART,5) | |
| 1198 | CreateSound("84005018", SOUNDPART, 3, MRANDOM(8,12)/10, false)
| |
| 1199 | local SIZE = Part.Size.X + Part.Size.Y + Part.Size.Z | |
| 1200 | local SIZESET = SIZE/4 | |
| 1201 | local XOffset = Part.Size.X*1.5/SIZESET | |
| 1202 | local YOffset = Part.Size.Y*1.5/SIZESET | |
| 1203 | local ZOffset = Part.Size.Z*1.5/SIZESET | |
| 1204 | for x = 1, math.ceil(XOffset) do | |
| 1205 | for y = 1, math.ceil(YOffset) do | |
| 1206 | for z = 1, math.ceil(ZOffset) do | |
| 1207 | local SHARD = CreatePart(3, Effects, "Neon", 0, 0, Part.BrickColor, "Shard", VT(SIZE,SIZE,SIZE)/10, false) | |
| 1208 | SHARD.CanCollide = true | |
| 1209 | SHARD.CFrame = Part.CFrame*CF((Part.Size.X/2-x/4),(Part.Size.Y/2-y/4),(Part.Size.Z/2-z/4)) | |
| 1210 | SHARD.Velocity = VT(MRANDOM(-15,15),MRANDOM(-15,15),MRANDOM(-15,15))*3 | |
| 1211 | Debris:AddItem(SHARD,MRANDOM(10,25)/3) | |
| 1212 | end | |
| 1213 | end | |
| 1214 | end | |
| 1215 | end | |
| 1216 | Part:remove() | |
| 1217 | end | |
| 1218 | ||
| 1219 | function MakeForm(PART,TYPE) | |
| 1220 | if TYPE == "Cyl" then | |
| 1221 | local MSH = IT("CylinderMesh",PART)
| |
| 1222 | elseif TYPE == "Ball" then | |
| 1223 | local MSH = IT("SpecialMesh",PART)
| |
| 1224 | MSH.MeshType = "Sphere" | |
| 1225 | elseif TYPE == "Wedge" then | |
| 1226 | local MSH = IT("SpecialMesh",PART)
| |
| 1227 | MSH.MeshType = "Wedge" | |
| 1228 | end | |
| 1229 | end | |
| 1230 | ||
| 1231 | Debris = game:GetService("Debris")
| |
| 1232 | ||
| 1233 | function CastProperRay(StartPos, EndPos, Distance, Ignore) | |
| 1234 | local DIRECTION = CF(StartPos,EndPos).lookVector | |
| 1235 | return Raycast(StartPos, DIRECTION, Distance, Ignore) | |
| 1236 | end | |
| 1237 | ||
| 1238 | function turnto(position) | |
| 1239 | RootPart.CFrame=CFrame.new(RootPart.CFrame.p,VT(position.X,RootPart.Position.Y,position.Z)) * CFrame.new(0, 0, 0) | |
| 1240 | end | |
| 1241 | ||
| 1242 | ||
| 1243 | function MakeForm(PART,TYPE) | |
| 1244 | if TYPE == "Cyl" then | |
| 1245 | local MSH = IT("CylinderMesh",PART)
| |
| 1246 | elseif TYPE == "Ball" then | |
| 1247 | local MSH = IT("SpecialMesh",PART)
| |
| 1248 | MSH.MeshType = "Sphere" | |
| 1249 | elseif TYPE == "Wedge" then | |
| 1250 | local MSH = IT("SpecialMesh",PART)
| |
| 1251 | MSH.MeshType = "Wedge" | |
| 1252 | end | |
| 1253 | end | |
| 1254 | ||
| 1255 | Debris = game:GetService("Debris")
| |
| 1256 | ||
| 1257 | function CastProperRay(StartPos, EndPos, Distance, Ignore) | |
| 1258 | local DIRECTION = CF(StartPos,EndPos).lookVector | |
| 1259 | return Raycast(StartPos, DIRECTION, Distance, Ignore) | |
| 1260 | end | |
| 1261 | ||
| 1262 | function turnto(position) | |
| 1263 | RootPart.CFrame=CFrame.new(RootPart.CFrame.p,VT(position.X,RootPart.Position.Y,position.Z)) * CFrame.new(0, 0, 0) | |
| 1264 | end | |
| 1265 | ||
| 1266 | ||
| 1267 | function CreateDebreeRing(FLOOR,POSITION,SIZE,BLOCKSIZE,SWAIT) | |
| 1268 | if FLOOR ~= nil then | |
| 1269 | coroutine.resume(coroutine.create(function() | |
| 1270 | local PART = CreatePart(3, Effects, "Plastic", 0, 1, "Pearl", "DebreeCenter", VT(0,0,0)) | |
| 1271 | PART.CFrame = CF(POSITION) | |
| 1272 | for i = 1, 45 do | |
| 1273 | local RingPiece = CreatePart(3, Effects, "Plastic", 0, 0, "Pearl", "DebreePart", BLOCKSIZE) | |
| 1274 | RingPiece.Material = FLOOR.Material | |
| 1275 | RingPiece.Color = FLOOR.Color | |
| 1276 | RingPiece.CFrame = PART.CFrame * ANGLES(RAD(0), RAD(i*8), RAD(0)) * CF(SIZE, 0, 0) * ANGLES(RAD(MRANDOM(-360,360)),RAD(MRANDOM(-360,360)),RAD(MRANDOM(-360,360))) | |
| 1277 | Debris:AddItem(RingPiece,SWAIT) | |
| 1278 | end | |
| 1279 | PART:remove() | |
| 1280 | end)) | |
| 1281 | end | |
| 1282 | end | |
| 1283 | ||
| 1284 | function CreateFlyingDebree(FLOOR,POSITION,AMOUNT,BLOCKSIZE,SWAIT,STRENGTH) | |
| 1285 | if FLOOR ~= nil then | |
| 1286 | for i = 1, AMOUNT do | |
| 1287 | local DEBREE = CreatePart(3, Effects, "Neon", FLOOR.Reflectance, FLOOR.Transparency, "Peal", "Debree", BLOCKSIZE, false) | |
| 1288 | DEBREE.Material = FLOOR.Material | |
| 1289 | DEBREE.Color = FLOOR.Color | |
| 1290 | DEBREE.CFrame = POSITION * ANGLES(RAD(MRANDOM(-360,360)),RAD(MRANDOM(-360,360)),RAD(MRANDOM(-360,360))) | |
| 1291 | DEBREE.Velocity = VT(MRANDOM(-STRENGTH,STRENGTH),MRANDOM(-STRENGTH,STRENGTH),MRANDOM(-STRENGTH,STRENGTH)) | |
| 1292 | coroutine.resume(coroutine.create(function() | |
| 1293 | Swait(15) | |
| 1294 | DEBREE.Parent = workspace | |
| 1295 | DEBREE.CanCollide = true | |
| 1296 | Debris:AddItem(DEBREE,SWAIT) | |
| 1297 | end)) | |
| 1298 | end | |
| 1299 | end | |
| 1300 | end | |
| 1301 | ||
| 1302 | ||
| 1303 | ||
| 1304 | --//=================================\\ | |
| 1305 | --|| WEAPON CREATION | |
| 1306 | --\\=================================// | |
| 1307 | ||
| 1308 | for i = 1, 35 do | |
| 1309 | local FACE = CreatePart(3, Character, "Fabric", 0, 0+(i-1)/35.2, "Dark stone grey", "FaceGradient", VT(0,0,0),false) | |
| 1310 | FACE.Color = C3(0,0,0) | |
| 1311 | Head:FindFirstChildOfClass("SpecialMesh"):Clone().Parent = FACE
| |
| 1312 | CreateWeldOrSnapOrMotor("Weld", Head, Head, FACE, CF(0,0.35-(i-1)/75,0), CF(0, 0, 0))
| |
| 1313 | end | |
| 1314 | local EYE = CreatePart(3, Character, "Neon", 0, 0, "Royal purple", "Eyeball", VT(0,0,0),false) | |
| 1315 | MakeForm(EYE,"Ball") | |
| 1316 | CreateWeldOrSnapOrMotor("Weld", Head, Head, EYE, CF(-0.15,0.26,-0.55), CF(0, 0, 0))
| |
| 1317 | local EYE2 = CreatePart(3, Character, "Neon", 0, 0, "Royal purple", "Eyeball", VT(0.25,0.25,0.25),false) | |
| 1318 | MakeForm(EYE2,"Ball") | |
| 1319 | CreateWeldOrSnapOrMotor("Weld", Head, Head, EYE2, CF(-0.15,0.26,-0.55), CF(0, 0, 0))
| |
| 1320 | local Gun = CreatePart(3, Character, "SmoothPlastic", 0, 0, "Royal purple", "Gun", VT(0, 0, 0),false) | |
| 1321 | local HandleMesh = CreateMesh("SpecialMesh", Gun, "FileMesh", "430070098", "154987811", VT(0.05,0.05,0.05), VT(0,0, 0))
| |
| 1322 | local Weld = CreateWeldOrSnapOrMotor("Weld", Gun, RightArm, Gun, CF(0, -1.8, -0.2) * ANGLES(RAD(0), RAD(90), RAD(-90)), CF(0, 0, 0))
| |
| 1323 | ||
| 1324 | local BODY = {}
| |
| 1325 | ||
| 1326 | for _, c in pairs(Character:GetDescendants()) do | |
| 1327 | if c:IsA("BasePart") and c.Name ~= "Handle" then
| |
| 1328 | if c ~= RootPart and c ~= Torso and c ~= Head and c ~= RightArm and c ~= LeftArm and c ~= RightLeg and c ~= LeftLeg then | |
| 1329 | c.CustomPhysicalProperties = PhysicalProperties.new(0, 0, 0, 0, 0) | |
| 1330 | end | |
| 1331 | table.insert(BODY,{c,c.Parent,c.Material,c.Color,c.Transparency})
| |
| 1332 | elseif c:IsA("JointInstance") then
| |
| 1333 | table.insert(BODY,{c,c.Parent,nil,nil,nil})
| |
| 1334 | end | |
| 1335 | end | |
| 1336 | ||
| 1337 | for e = 1, #BODY do | |
| 1338 | if BODY[e] ~= nil then | |
| 1339 | local STUFF = BODY[e] | |
| 1340 | local PART = STUFF[1] | |
| 1341 | local PARENT = STUFF[2] | |
| 1342 | local MATERIAL = STUFF[3] | |
| 1343 | local COLOR = STUFF[4] | |
| 1344 | local TRANSPARENCY = STUFF[5] | |
| 1345 | if PART.ClassName == "Part" and PART ~= RootPart then | |
| 1346 | PART.Material = MATERIAL | |
| 1347 | PART.Color = COLOR | |
| 1348 | PART.Transparency = TRANSPARENCY | |
| 1349 | end | |
| 1350 | PART.AncestryChanged:Connect(function() | |
| 1351 | PART.Parent = PARENT | |
| 1352 | end) | |
| 1353 | end | |
| 1354 | end | |
| 1355 | ||
| 1356 | function refit() | |
| 1357 | Character.Parent = workspace | |
| 1358 | for e = 1, #BODY do | |
| 1359 | if BODY[e] ~= nil then | |
| 1360 | local STUFF = BODY[e] | |
| 1361 | local PART = STUFF[1] | |
| 1362 | local PARENT = STUFF[2] | |
| 1363 | local MATERIAL = STUFF[3] | |
| 1364 | local COLOR = STUFF[4] | |
| 1365 | local TRANSPARENCY = STUFF[5] | |
| 1366 | if PART.ClassName == "Part" and PART ~= RootPart then | |
| 1367 | PART.Material = MATERIAL | |
| 1368 | PART.Color = COLOR | |
| 1369 | PART.Transparency = TRANSPARENCY | |
| 1370 | end | |
| 1371 | if PART.Parent ~= PARENT then | |
| 1372 | Humanoid:remove() | |
| 1373 | PART.Parent = PARENT | |
| 1374 | Humanoid = IT("Humanoid",Character)
| |
| 1375 | end | |
| 1376 | end | |
| 1377 | end | |
| 1378 | end | |
| 1379 | ||
| 1380 | local SKILLTEXTCOLOR = BrickColor.new("Magenta").Color
| |
| 1381 | local SKILLFONT = "SciFi" | |
| 1382 | local SKILLTEXTSIZE = 7 | |
| 1383 | ||
| 1384 | Humanoid.Died:connect(function() | |
| 1385 | refit() | |
| 1386 | end) | |
| 1387 | ||
| 1388 | function Blink() | |
| 1389 | coroutine.resume(coroutine.create(function() | |
| 1390 | if EYE ~= nil then | |
| 1391 | for i = 1, 5 do | |
| 1392 | Swait() | |
| 1393 | EYE.Mesh.Scale = EYE.Mesh.Scale - VT(0,0.2,0) | |
| 1394 | EYE2.Mesh.Scale = EYE.Mesh.Scale | |
| 1395 | end | |
| 1396 | for i = 1, 7 do | |
| 1397 | Swait() | |
| 1398 | EYE.Mesh.Scale = EYE.Mesh.Scale + VT(0,0.2,0) | |
| 1399 | EYE2.Mesh.Scale = EYE.Mesh.Scale | |
| 1400 | end | |
| 1401 | EYE.Mesh.Scale = VT(1,1,1) | |
| 1402 | EYE2.Mesh.Scale = EYE.Mesh.Scale | |
| 1403 | end | |
| 1404 | end)) | |
| 1405 | end | |
| 1406 | ||
| 1407 | local AMMO1FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.23, 0, 0.80, 0), UD2(0.07, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Ammo 1 Frame") | |
| 1408 | local AMMO2FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.50, 0, 0.80, 0), UD2(0.07, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Ammo 2 Frame") | |
| 1409 | local SKILL1FRAME = CreateFrame(WEAPONGUI, 0.75, 2, UD2(0.23, 0, 0.90, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 1 Frame") | |
| 1410 | local SKILL2FRAME = CreateFrame(WEAPONGUI, 0.75, 2, UD2(0.50, 0, 0.90, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 2 Frame") | |
| 1411 | ||
| 1412 | local SKILL3TEXT = CreateLabel(SKILL1FRAME, "press [Z] to troll people", C3(0,0,0), 7, SKILLFONT, 0, 2, 1, "Text 3") | |
| 1413 | local SKILL4TEXT = CreateLabel(SKILL2FRAME, "press [X] to pay jason respect", C3(0,0,0), 7, "SciFi", 0, 2, 1, "Text 4") | |
| 1414 | ||
| 1415 | local AMMOIMAGE2 = IT("ImageLabel",AMMO2FRAME)
| |
| 1416 | AMMOIMAGE2.Size = UD2(1,0,1,0) | |
| 1417 | AMMOIMAGE2.BackgroundTransparency = 1 | |
| 1418 | AMMOIMAGE2.BorderSizePixel = 0 | |
| 1419 | AMMOIMAGE2.Image = "http://www.roblox.com/asset/?id=923773583" | |
| 1420 | ||
| 1421 | for i = 1, 35 do | |
| 1422 | local FACE = CreatePart(3, Character, "Fabric", 0, 0+(i-1)/35.2, "Magenta", "FaceGradient", VT(1.01,0.5,1.01),false) | |
| 1423 | FACE.Color = BrickColor.new("Magenta").Color
| |
| 1424 | Head:FindFirstChildOfClass("SpecialMesh"):Clone().Parent = FACE
| |
| 1425 | CreateWeldOrSnapOrMotor("Weld", Head, Head, FACE, CF(0,0.35-(i-1)/75,0), CF(0, 0, 0))
| |
| 1426 | end | |
| 1427 | ||
| 1428 | local Eye = CreatePart(3, Character, "Neon", 0, 0, "Magenta", "Eye", VT(0.6,0.1,1)/2,false) | |
| 1429 | MakeForm(Eye,"Ball") | |
| 1430 | CreateWeldOrSnapOrMotor("Weld", Eye, Head, Eye, CF(0,0.2,0) * ANGLES(RAD(0), RAD(-18), RAD(15)), CF(0, 0, 0.4))
| |
| 1431 | local Eye = CreatePart(3, Character, "Neon", 0, 0, "Magenta", "Eye", VT(0.6,0.1,1)/2,false) | |
| 1432 | MakeForm(Eye,"Ball") | |
| 1433 | CreateWeldOrSnapOrMotor("Weld", Eye, Head, Eye, CF(0,0.2,0) * ANGLES(RAD(0), RAD(18), RAD(-15)), CF(0, 0, 0.4))
| |
| 1434 | local Eye = CreatePart(3, Character, "Neon", 0, 0, "Magenta", "Eye", VT(0.1,1,1)/2,false) | |
| 1435 | MakeForm(Eye,"Ball") | |
| 1436 | CreateWeldOrSnapOrMotor("Weld", Eye, Head, Eye, CF(0,0.15,0) * ANGLES(RAD(0), RAD(-18), RAD(0)), CF(0, 0, 0.4))
| |
| 1437 | local Eye = CreatePart(3, Character, "Neon", 0, 0, "Magenta", "Eye", VT(0.1,1,1)/2,false) | |
| 1438 | MakeForm(Eye,"Ball") | |
| 1439 | CreateWeldOrSnapOrMotor("Weld", Eye, Head, Eye, CF(0,0.15,0) * ANGLES(RAD(0), RAD(18), RAD(0)), CF(0, 0, 0.4))
| |
| 1440 | ||
| 1441 | local BasePart = CreatePart(3, Weapon, "SmoothPlastic", 1, 1, "Magenta", "BraceletPart", VT(1.01,0.3,1.01),false) | |
| 1442 | CreateWeldOrSnapOrMotor("Weld", RightArm, RightArm, BasePart, CF(0, -0.2, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
| |
| 1443 | for i = 1, 3 do | |
| 1444 | local Part = CreatePart(3, Weapon, "SmoothPlastic", 1, 1, "Magenta", "BraceletPart", VT(0.2,1.02,0.2),false) | |
| 1445 | CreateWeldOrSnapOrMotor("Weld", BasePart, BasePart, Part, CF(0, 0, 0.6-0.3*i) * ANGLES(RAD(0), RAD(0), RAD(90)), CF(0, 0, 0))
| |
| 1446 | MakeForm(Part,"Cyl") | |
| 1447 | end | |
| 1448 | for i = 1, 3 do | |
| 1449 | local Part = CreatePart(3, Weapon, "SmoothPlastic", 1, 1, "Magenta", "BraceletPart", VT(0.2,1.02,0.2),false) | |
| 1450 | CreateWeldOrSnapOrMotor("Weld", BasePart, BasePart, Part, CF(0.6-0.3*i, 0, 0) * ANGLES(RAD(0), RAD(90), RAD(90)), CF(0, 0, 0))
| |
| 1451 | MakeForm(Part,"Cyl") | |
| 1452 | end | |
| 1453 | local Part = CreatePart(3, Weapon, "SmoothPlastic", 1, 1, "Magenta", "BraceletPart", VT(0.51,0.6,0.25),false) | |
| 1454 | CreateWeldOrSnapOrMotor("Weld", BasePart, BasePart, Part, CF(-0.125, -0.4, -0.25) * ANGLES(RAD(0), RAD(90), RAD(180)), CF(0, 0, 0))
| |
| 1455 | MakeForm(Part,"Wedge") | |
| 1456 | local Part = CreatePart(3, Weapon, "SmoothPlastic", 1, 1, "Magenta", "BraceletPart", VT(0.51,0.6,0.25),false) | |
| 1457 | CreateWeldOrSnapOrMotor("Weld", BasePart, BasePart, Part, CF(0.125, -0.4, -0.25) * ANGLES(RAD(0), RAD(-90), RAD(180)), CF(0, 0, 0))
| |
| 1458 | MakeForm(Part,"Wedge") | |
| 1459 | local Part = CreatePart(3, Weapon, "SmoothPlastic", 1, 1, "Magenta", "BraceletPart", VT(0.52,0.5,0.25/2.3),false) | |
| 1460 | CreateWeldOrSnapOrMotor("Weld", BasePart, BasePart, Part, CF(-0.125/2.3, -0.25, -0.25) * ANGLES(RAD(0), RAD(90), RAD(180)), CF(0, 0, 0))
| |
| 1461 | MakeForm(Part,"Wedge") | |
| 1462 | local Part = CreatePart(3, Weapon, "SmoothPlastic", 1, 1, "Magenta", "BraceletPart", VT(0.52,0.5,0.25/2.3),false) | |
| 1463 | CreateWeldOrSnapOrMotor("Weld", BasePart, BasePart, Part, CF(0.125/2.3, -0.25, -0.25) * ANGLES(RAD(0), RAD(-90), RAD(180)), CF(0, 0, 0))
| |
| 1464 | MakeForm(Part,"Wedge") | |
| 1465 | ||
| 1466 | ||
| 1467 | ||
| 1468 | local HAT1 = CreatePart(3, Character, "SmoothPlastic", 0, 0, "Magenta", "Hat", VT(2,0.2,2),false) | |
| 1469 | MakeForm(HAT1,"Cyl") | |
| 1470 | HATWELD = CreateWeldOrSnapOrMotor("Weld", Head, Head, HAT1, CF(0,0.35,0), CF(0, 0, 0))
| |
| 1471 | local BELT = CreatePart(3, Character, "SmoothPlastic", 0, 0, "Magenta", "Hat", VT(2.01,0.15,2.01),false) | |
| 1472 | BELT.Color = BrickColor.new("Magenta").Color
| |
| 1473 | MakeForm(BELT,"Cyl") | |
| 1474 | CreateWeldOrSnapOrMotor("Weld", HAT1, HAT1, BELT, CF(0,0,0), CF(0, 0, 0))
| |
| 1475 | local HAT2 = CreatePart(3, Character, "SmoothPlastic", 0, 0, "Magenta", "Hat", VT(1.3,2.2,1.3),false) | |
| 1476 | MakeForm(HAT2,"Cyl") | |
| 1477 | CreateWeldOrSnapOrMotor("Weld", HAT1, HAT1, HAT2, CF(0,1.1,0), CF(0, 0, 0))
| |
| 1478 | local BELT = CreatePart(3, Character, "SmoothPlastic", 0, 0, "Magenta", "Hat", VT(1.31,0.2,1.31),false) | |
| 1479 | BELT.Color = BrickColor.new("Magenta").Color
| |
| 1480 | MakeForm(BELT,"Cyl") | |
| 1481 | CreateWeldOrSnapOrMotor("Weld", HAT2, HAT2, BELT, CF(0,0,0), CF(0, 0, 0))
| |
| 1482 | local GEM = CreatePart(3, Character, "Neon", 0, 0, "Lime green", "Gem", VT(0.25,0.25,0.1),false) | |
| 1483 | MakeForm(GEM,"Ball") | |
| 1484 | CreateWeldOrSnapOrMotor("Weld", HAT2, HAT2, GEM, CF(0,0,-BELT.Size.X/2), CF(0, 0, 0))
| |
| 1485 | local GEM = CreatePart(3, Character, "Neon", 0, 0, "Lime green", "Gem", VT(0.25,0.25,0.1),false) | |
| 1486 | MakeForm(GEM,"Ball") | |
| 1487 | CreateWeldOrSnapOrMotor("Weld", HAT2, HAT2, GEM, CF(0,0,BELT.Size.X/2), CF(0, 0, 0))
| |
| 1488 | local GEM = CreatePart(3, Character, "Neon", 0, 0, "Lime green", "Gem", VT(0.1,0.25,0.25),false) | |
| 1489 | MakeForm(GEM,"Ball") | |
| 1490 | CreateWeldOrSnapOrMotor("Weld", HAT2, HAT2, GEM, CF(-BELT.Size.X/2,0,0), CF(0, 0, 0))
| |
| 1491 | local GEM = CreatePart(3, Character, "Neon", 0, 0, "Lime green", "Gem", VT(0.1,0.25,0.25),false) | |
| 1492 | MakeForm(GEM,"Ball") | |
| 1493 | CreateWeldOrSnapOrMotor("Weld", HAT2, HAT2, GEM, CF(BELT.Size.X/2,0,0), CF(0, 0, 0))
| |
| 1494 | ||
| 1495 | ||
| 1496 | ||
| 1497 | ||
| 1498 | ||
| 1499 | --//=================================\\ | |
| 1500 | --|| DAMAGE FUNCTIONS | |
| 1501 | --\\=================================// | |
| 1502 | ||
| 1503 | function StatLabel(CFRAME, TEXT, COLOR) | |
| 1504 | local STATPART = CreatePart(3, Effects, "SmoothPlastic", 0, 1, "Really black", "Effect", VT()) | |
| 1505 | STATPART.CFrame = CF(CFRAME.p,CFRAME.p+VT(MRANDOM(-5,5),MRANDOM(0,5),MRANDOM(-5,5))) | |
| 1506 | local BODYGYRO = IT("BodyGyro", STATPART)
| |
| 1507 | game:GetService("Debris"):AddItem(STATPART ,5)
| |
| 1508 | local BILLBOARDGUI = Instance.new("BillboardGui", STATPART)
| |
| 1509 | BILLBOARDGUI.Adornee = STATPART | |
| 1510 | BILLBOARDGUI.Size = UD2(2.5, 0, 2.5 ,0) | |
| 1511 | BILLBOARDGUI.StudsOffset = VT(-2, 2, 0) | |
| 1512 | BILLBOARDGUI.AlwaysOnTop = false | |
| 1513 | local TEXTLABEL = Instance.new("TextLabel", BILLBOARDGUI)
| |
| 1514 | TEXTLABEL.BackgroundTransparency = 1 | |
| 1515 | TEXTLABEL.Size = UD2(2.5, 0, 2.5, 0) | |
| 1516 | TEXTLABEL.Text = TEXT | |
| 1517 | TEXTLABEL.Font = SKILLFONT | |
| 1518 | TEXTLABEL.FontSize="Size42" | |
| 1519 | TEXTLABEL.TextColor3 = COLOR | |
| 1520 | TEXTLABEL.TextStrokeTransparency = 0 | |
| 1521 | TEXTLABEL.TextScaled = true | |
| 1522 | TEXTLABEL.TextWrapped = true | |
| 1523 | coroutine.resume(coroutine.create(function(THEPART, THEBODYPOSITION, THETEXTLABEL) | |
| 1524 | for i = 1, 10 do | |
| 1525 | Swait() | |
| 1526 | STATPART.CFrame = STATPART.CFrame * CF(0,0,-0.2) | |
| 1527 | TEXTLABEL.TextTransparency = TEXTLABEL.TextTransparency + (1/10) | |
| 1528 | TEXTLABEL.TextStrokeTransparency = TEXTLABEL.TextTransparency | |
| 1529 | end | |
| 1530 | THEPART.Parent = nil | |
| 1531 | end),STATPART, TEXTLABEL) | |
| 1532 | end | |
| 1533 | ||
| 1534 | --//=================================\\ | |
| 1535 | --|| DAMAGING | |
| 1536 | --\\=================================// | |
| 1537 | ||
| 1538 | function ApplyDamage(Humanoid,Damage,TorsoPart) | |
| 1539 | local defence = Instance.new("BoolValue",Humanoid.Parent)
| |
| 1540 | defence.Name = ("HitBy"..Player.Name)
| |
| 1541 | game:GetService("Debris"):AddItem(defence, 0.001)
| |
| 1542 | Damage = Damage * DAMAGEMULTIPLIER | |
| 1543 | if Humanoid.Health ~= 0 then | |
| 1544 | local CritChance = MRANDOM(1,100) | |
| 1545 | if Damage > Humanoid.Health then | |
| 1546 | Damage = math.ceil(Humanoid.Health) | |
| 1547 | if Damage == 0 then | |
| 1548 | Damage = 0.1 | |
| 1549 | end | |
| 1550 | end | |
| 1551 | Humanoid.Health = Humanoid.Health - Damage | |
| 1552 | StatLabel(TorsoPart.CFrame * CF(0, 0 + (TorsoPart.Size.z - 1), 0), Damage, C3(0, 0, 0)) | |
| 1553 | end | |
| 1554 | end | |
| 1555 | ||
| 1556 | function Ghostify(POSITION,RANGE) | |
| 1557 | local CHILDREN = workspace:GetDescendants() | |
| 1558 | for index, CHILD in pairs(CHILDREN) do | |
| 1559 | if CHILD.ClassName == "Model" and CHILD ~= Character and CHILD.Parent ~= Effects then | |
| 1560 | local HUM = CHILD:FindFirstChildOfClass("Humanoid")
| |
| 1561 | if HUM then | |
| 1562 | local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
| |
| 1563 | if TORSO then | |
| 1564 | if HUM.Health > 0 and (TORSO.Position - POSITION).Magnitude <= RANGE then | |
| 1565 | local GHOST = GHOSTBASE:Clone() | |
| 1566 | GHOST.Parent = Effects | |
| 1567 | GHOST.Torso.CFrame = TORSO.CFrame | |
| 1568 | table.insert(GHOSTS,GHOST) | |
| 1569 | CHILD:remove() | |
| 1570 | end | |
| 1571 | end | |
| 1572 | end | |
| 1573 | end | |
| 1574 | end | |
| 1575 | end | |
| 1576 | ||
| 1577 | --//=================================\\ | |
| 1578 | --|| ATTACK FUNCTIONS AND STUFF | |
| 1579 | --\\=================================// | |
| 1580 | ||
| 1581 | function Shell() | |
| 1582 | ATTACK = false | |
| 1583 | Rooted = false | |
| 1584 | local GYRO = IT("BodyGyro",RootPart)
| |
| 1585 | GYRO.D = 750 | |
| 1586 | GYRO.P = 20000 | |
| 1587 | GYRO.MaxTorque = VT(0,40000000,0) | |
| 1588 | for i=0, 1, 0.1 / Animation_Speed do | |
| 1589 | Swait() | |
| 1590 | GYRO.cframe = CF(RootPart.Position,Mouse.Hit.p) | |
| 1591 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.1 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(25), RAD(0), RAD(35)), 0.75 / Animation_Speed) | |
| 1592 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(25 - 0.5 * SIN(SINE / 12)), RAD(15), RAD(-35)), 0.75 / Animation_Speed) | |
| 1593 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.7 - 0.1 * COS(SINE / 12), 0) * ANGLES(RAD(115), RAD(0), RAD(35)) * ANGLES(RAD(0), RAD(90), RAD(0)) * RIGHTSHOULDERC0, 0.75 / Animation_Speed) | |
| 1594 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.45, -0.1) * ANGLES(RAD(25), RAD(0), RAD(5)) * LEFTSHOULDERC0, 0.75 / Animation_Speed) | |
| 1595 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.8 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(50), RAD(0)) * ANGLES(RAD(-35), RAD(0), RAD(35)), 0.75 / Animation_Speed) | |
| 1596 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1.3 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-85), RAD(0)) * ANGLES(RAD(5), RAD(0), RAD(-25)), 0.75 / Animation_Speed) | |
| 1597 | end | |
| 1598 | GYRO:remove() | |
| 1599 | CreateSound(130113322, Gun, 5, 1, false) | |
| 1600 | local AIMHIT,AIMPOS,NORMAL = BulletDetection(Gun.Position,Mouse.Hit.p) | |
| 1601 | SpawnTrail(Gun.CFrame*CF(1.5,0.5,0).p,AIMPOS) | |
| 1602 | WACKYEFFECT({Time = 3, EffectType = "Sphere", Size = VT(1,0.3,0.3), Size2 = VT(1,0,0), Transparency = 0, Transparency2 = 1, CFrame = Gun.CFrame*CF(1.5,0.5,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = BrickColor.new("Magenta").Color, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
| |
| 1603 | for i=0, 0.3, 0.1 / Animation_Speed do | |
| 1604 | Swait() | |
| 1605 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.1 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(25), RAD(0), RAD(35)), 0.75 / Animation_Speed) | |
| 1606 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(25 - 0.5 * SIN(SINE / 12)), RAD(15), RAD(-35)), 0.75 / Animation_Speed) | |
| 1607 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.7 - 0.1 * COS(SINE / 12), 0.3) * ANGLES(RAD(110), RAD(0), RAD(35)) * ANGLES(RAD(0), RAD(90), RAD(0)) * RIGHTSHOULDERC0, 0.75 / Animation_Speed) | |
| 1608 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.45, -0.1) * ANGLES(RAD(25), RAD(0), RAD(5)) * LEFTSHOULDERC0, 0.75 / Animation_Speed) | |
| 1609 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.8 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(50), RAD(0)) * ANGLES(RAD(-35), RAD(0), RAD(35)), 0.75 / Animation_Speed) | |
| 1610 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1.3 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-85), RAD(0)) * ANGLES(RAD(5), RAD(0), RAD(-25)), 0.75 / Animation_Speed) | |
| 1611 | end | |
| 1612 | ATTACK = false | |
| 1613 | Rooted = false | |
| 1614 | end | |
| 1615 | ||
| 1616 | function Taunt() | |
| 1617 | ATTACK = true | |
| 1618 | Rooted = false | |
| 1619 | TAUNT = true | |
| 1620 | for i=0, 0.1, 0.1 / Animation_Speed do | |
| 1621 | Swait() | |
| 1622 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5 - 2.5), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
| 1623 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 2 / Animation_Speed) | |
| 1624 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 2 / Animation_Speed) | |
| 1625 | end | |
| 1626 | for i=0, 3, 0.1 / Animation_Speed do | |
| 1627 | Swait() | |
| 1628 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5 - 2.5), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
| 1629 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(170), RAD(0), RAD(-15)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed) | |
| 1630 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(170), RAD(0), RAD(15)) * LEFTSHOULDERC0, 0.15 / Animation_Speed) | |
| 1631 | end | |
| 1632 | CreateSound(363808674, Torso, 10, 1.3) | |
| 1633 | for i=0, 1, 0.1 / Animation_Speed do | |
| 1634 | Swait() | |
| 1635 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5 - 2.5), RAD(0), RAD(120)), 3 / Animation_Speed) | |
| 1636 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(150), RAD(0), RAD(-25)) * RIGHTSHOULDERC0, 3/ Animation_Speed) | |
| 1637 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(230), RAD(0), RAD(35)) * LEFTSHOULDERC0, 3 / Animation_Speed) | |
| 1638 | end | |
| 1639 | WACKYEFFECT({EffectType = "Block", Size = VT(6,6,6), Size2 = VT(15,15,15), Transparency = 0, Transparency2 = 1, CFrame = Torso.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = BrickColor.new("Magenta").Color, SoundID = nil, SoundPitch = 1, SoundVolume = 5})
| |
| 1640 | CreateSound(649634100, Torso, 10, 0.8) | |
| 1641 | for i=0, 0.01, 0.1 / Animation_Speed do | |
| 1642 | Swait() | |
| 1643 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 3 / Animation_Speed) | |
| 1644 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1, 0.5, 0.5) * ANGLES(RAD(0), RAD(-45), RAD(12)) * ANGLES(RAD(-45 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 3 / Animation_Speed) | |
| 1645 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1, 0.5, 0.5) * ANGLES(RAD(0), RAD(45), RAD(-12)) * ANGLES(RAD(-45 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * LEFTSHOULDERC0, 3 / Animation_Speed) | |
| 1646 | end | |
| 1647 | ATTACK = false | |
| 1648 | Rooted = false | |
| 1649 | TAUNT = false | |
| 1650 | end | |
| 1651 | ||
| 1652 | function SinfulShell() | |
| 1653 | ATTACK = true | |
| 1654 | Rooted = false | |
| 1655 | local GYRO = IT("BodyGyro",RootPart)
| |
| 1656 | GYRO.D = 750 | |
| 1657 | GYRO.P = 20000 | |
| 1658 | GYRO.MaxTorque = VT(0,40000000,0) | |
| 1659 | for i=0, 1, 0.1 / Animation_Speed do | |
| 1660 | Swait() | |
| 1661 | GYRO.cframe = CF(RootPart.Position,Mouse.Hit.p) | |
| 1662 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.1 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(25), RAD(0), RAD(35)), 0.75 / Animation_Speed) | |
| 1663 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(25 - 0.5 * SIN(SINE / 12)), RAD(15), RAD(-35)), 0.75 / Animation_Speed) | |
| 1664 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.7 - 0.1 * COS(SINE / 12), 0) * ANGLES(RAD(115), RAD(0), RAD(35)) * ANGLES(RAD(0), RAD(90), RAD(0)) * RIGHTSHOULDERC0, 0.75 / Animation_Speed) | |
| 1665 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.45, -0.1) * ANGLES(RAD(25), RAD(0), RAD(5)) * LEFTSHOULDERC0, 0.75 / Animation_Speed) | |
| 1666 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.8 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(50), RAD(0)) * ANGLES(RAD(-35), RAD(0), RAD(35)), 0.75 / Animation_Speed) | |
| 1667 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1.3 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-85), RAD(0)) * ANGLES(RAD(5), RAD(0), RAD(-25)), 0.75 / Animation_Speed) | |
| 1668 | end | |
| 1669 | GYRO:remove() | |
| 1670 | CreateSound(132456187, Gun, 5, 1, false) | |
| 1671 | WACKYEFFECT({Time = 3, EffectType = "Sphere", Size = VT(1,0.3,0.3), Size2 = VT(1,0,0), Transparency = 0, Transparency2 = 1, CFrame = Gun.CFrame*CF(1.5,0.5,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
| |
| 1672 | coroutine.resume(coroutine.create(function() | |
| 1673 | local Bullet = CreatePart(3, Effects, "SmoothPlastic", 0, 0, "Royal purple", "Sinful bullet", VT(0,0,0)) | |
| 1674 | CreateMesh("SpecialMesh", Bullet, "FileMesh", "94295100", "", VT(6, 6, 7), VT(0,0, 0))
| |
| 1675 | Bullet.CFrame = Gun.CFrame*CF(1.5,0.5,0) | |
| 1676 | local AIMPOINT = Mouse.Hit.p | |
| 1677 | local STARTPOS = Gun.CFrame*CF(1.5,0.5,0).p | |
| 1678 | local VECTOR = CF(STARTPOS,AIMPOINT) | |
| 1679 | local IMPACTED = false | |
| 1680 | CreateSound(1393698948, Bullet, 10, 1, true) | |
| 1681 | for E = 1, 50 do | |
| 1682 | if IMPACTED == true then | |
| 1683 | break | |
| 1684 | end | |
| 1685 | local TARGETPOINT = VECTOR*CF(0,0,-E*5)*ANGLES(RAD(0),RAD(0),RAD(MRANDOM(0,360)))*CF(0,1,0).p | |
| 1686 | Bullet.CFrame = CF(Bullet.Position,TARGETPOINT) | |
| 1687 | for i = 1, 5 do | |
| 1688 | Swait() | |
| 1689 | WACKYEFFECT({Time = 15, EffectType = "Swirl", Size = VT(1,1,1), Size2 = VT(3,3,3), Transparency = 0, Transparency2 = 1, CFrame = Bullet.CFrame * ANGLES(RAD(90), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = i+E, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = nil, SoundPitch = 1, SoundVolume = 5})
| |
| 1690 | Bullet.CFrame = Bullet.CFrame*CF(0,0,-1) | |
| 1691 | local AIMHIT,AIMPOS,NORMAL = Raycast(Bullet.Position,Bullet.CFrame.lookVector,1.3,Character) | |
| 1692 | if AIMHIT ~= nil then | |
| 1693 | IMPACTED = true | |
| 1694 | break | |
| 1695 | end | |
| 1696 | end | |
| 1697 | end | |
| 1698 | WACKYEFFECT({Time = 25, EffectType = "Sphere", Size = VT(10,10,10), Size2 = VT(9,9,9), Transparency = 0, Transparency2 = 1, CFrame = Bullet.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = 182765513, SoundPitch = MRANDOM(8,12)/10, SoundVolume = 7})
| |
| 1699 | for i = 1, 7 do | |
| 1700 | WACKYEFFECT({Time = 25, EffectType = "Sphere", Size = VT(1,15,1), Size2 = VT(0,25,0), Transparency = 0, Transparency2 = 1, CFrame = Bullet.CFrame*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
| |
| 1701 | end | |
| 1702 | Ghostify(Bullet.Position,10) | |
| 1703 | Bullet:remove() | |
| 1704 | end)) | |
| 1705 | for i=0, 0.3, 0.1 / Animation_Speed do | |
| 1706 | Swait() | |
| 1707 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.1 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(25), RAD(0), RAD(35)), 0.75 / Animation_Speed) | |
| 1708 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(25 - 0.5 * SIN(SINE / 12)), RAD(15), RAD(-35)), 0.75 / Animation_Speed) | |
| 1709 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.7 - 0.1 * COS(SINE / 12), 0.3) * ANGLES(RAD(110), RAD(0), RAD(35)) * ANGLES(RAD(0), RAD(90), RAD(0)) * RIGHTSHOULDERC0, 0.75 / Animation_Speed) | |
| 1710 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.45, -0.1) * ANGLES(RAD(25), RAD(0), RAD(5)) * LEFTSHOULDERC0, 0.75 / Animation_Speed) | |
| 1711 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.8 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(50), RAD(0)) * ANGLES(RAD(-35), RAD(0), RAD(35)), 0.75 / Animation_Speed) | |
| 1712 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1.3 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-85), RAD(0)) * ANGLES(RAD(5), RAD(0), RAD(-25)), 0.75 / Animation_Speed) | |
| 1713 | end | |
| 1714 | ATTACK = false | |
| 1715 | Rooted = false | |
| 1716 | end | |
| 1717 | ||
| 1718 | ||
| 1719 | ||
| 1720 | ||
| 1721 | function Astral_Hop() | |
| 1722 | ATTACK = true | |
| 1723 | Rooted = false | |
| 1724 | local O1 = CreatePart(3, Effects, "Neon", 0, 1, "Really red", "Warphole", VT(0,0,0)) | |
| 1725 | O1.CFrame = RootPart.CFrame*CF(0,0,-3)*ANGLES(RAD(90),RAD(0),RAD(0)) | |
| 1726 | local decal = Decal:Clone() | |
| 1727 | decal.Parent = O1 | |
| 1728 | decal.Face = "Top" | |
| 1729 | decal.Texture = "http://www.roblox.com/asset/?id=202696571" | |
| 1730 | local decal2 = Decal:Clone() | |
| 1731 | decal2.Parent = O1 | |
| 1732 | decal2.Face = "Bottom" | |
| 1733 | decal2.Texture = "http://www.roblox.com/asset/?id=202696571" | |
| 1734 | local O2 = CreatePart(3, Effects, "Neon", 0, 1, "Really red", "Warphole", VT(0,0,0)) | |
| 1735 | local POS = VT(RootPart.Position.X,Mouse.Hit.p.Y+6,RootPart.Position.Z) | |
| 1736 | O2.CFrame = CF(Mouse.Hit.p+VT(0,6,0),POS)*ANGLES(RAD(90),RAD(0),RAD(0)) | |
| 1737 | local ROOT = CreatePart(3, Effects, "Neon", 0, 1, "Really red", "Warphole", VT(0,0,0)) | |
| 1738 | ROOT.CFrame = CF(O2.Position,RootPart.Position) | |
| 1739 | local decal = Decal:Clone() | |
| 1740 | decal.Parent = O2 | |
| 1741 | decal.Face = "Top" | |
| 1742 | decal.Texture = "http://www.roblox.com/asset/?id=202696571" | |
| 1743 | local decal2 = Decal:Clone() | |
| 1744 | decal2.Parent = O2 | |
| 1745 | decal2.Face = "Bottom" | |
| 1746 | decal2.Texture = "http://www.roblox.com/asset/?id=202696571" | |
| 1747 | CreateSound("153613030", O1, 10, 0.7)
| |
| 1748 | CreateSound("153613030", O2, 10, 0.7)
| |
| 1749 | for i = 1, 75 do | |
| 1750 | Swait() | |
| 1751 | O1.Size = O1.Size + VT(0.1,0,0.1) | |
| 1752 | O1.CFrame = RootPart.CFrame*CF(0,0,-3)*ANGLES(RAD(90),RAD(i),RAD(0)) | |
| 1753 | O2.Size = O2.Size + VT(0.1,0,0.1) | |
| 1754 | O2.CFrame = O2.CFrame*ANGLES(RAD(0),RAD(i),RAD(0)) | |
| 1755 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(4 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(5 + 2.5 * SIN(SINE / 12))), 1 / Animation_Speed) | |
| 1756 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(-5 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed) | |
| 1757 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(90), RAD(0 - 2.5 * SIN(SINE / 12)), RAD(5 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
| 1758 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(90), RAD(0 + 2.5 * SIN(SINE / 12)), RAD(-5 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
| 1759 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 1760 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 1761 | ||
| 1762 | end | |
| 1763 | ||
| 1764 | ||
| 1765 | Rooted = true | |
| 1766 | UNANCHOR = false | |
| 1767 | RootPart.Anchored = true | |
| 1768 | VALUE1 = true | |
| 1769 | for i = 1, 15 do | |
| 1770 | Swait() | |
| 1771 | RootPart.CFrame = RootPart.CFrame*CF(0,0,-0.13) | |
| 1772 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(16 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(5 + 2.5 * SIN(SINE / 12))), 1 / Animation_Speed) | |
| 1773 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-15 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(-5 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed) | |
| 1774 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(-15), RAD(0 - 2.5 * SIN(SINE / 12)), RAD(5 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
| 1775 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(-15), RAD(0 + 2.5 * SIN(SINE / 12)), RAD(-5 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
| 1776 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 1777 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 1778 | end | |
| 1779 | RootPart.CFrame = ROOT.CFrame | |
| 1780 | ROOT:remove() | |
| 1781 | for i = 1, 15 do | |
| 1782 | Swait() | |
| 1783 | RootPart.CFrame = RootPart.CFrame*CF(0,0,-0.5) | |
| 1784 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(16 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(5 + 2.5 * SIN(SINE / 12))), 1 / Animation_Speed) | |
| 1785 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-15 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(-5 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed) | |
| 1786 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(-15), RAD(0 - 2.5 * SIN(SINE / 12)), RAD(5 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
| 1787 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(-15), RAD(0 + 2.5 * SIN(SINE / 12)), RAD(-5 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
| 1788 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 1789 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 1790 | end | |
| 1791 | VALUE1 = false | |
| 1792 | coroutine.resume(coroutine.create(function() | |
| 1793 | for i = 1, 75 do | |
| 1794 | Swait() | |
| 1795 | O1.Size = O1.Size - VT(0.1,0,0.1) | |
| 1796 | O1.CFrame = O1.CFrame*ANGLES(RAD(0),RAD(i),RAD(0)) | |
| 1797 | O2.Size = O2.Size - VT(0.1,0,0.1) | |
| 1798 | O2.CFrame = O2.CFrame*ANGLES(RAD(0),RAD(i),RAD(0)) | |
| 1799 | end | |
| 1800 | O1:remove() | |
| 1801 | O2:remove() | |
| 1802 | end)) | |
| 1803 | UNANCHOR = true | |
| 1804 | RootPart.Anchored = false | |
| 1805 | ATTACK = false | |
| 1806 | Rooted = false | |
| 1807 | end | |
| 1808 | ||
| 1809 | ||
| 1810 | function Technobeam() | |
| 1811 | ATTACK = true | |
| 1812 | Rooted = false | |
| 1813 | local GYRO = IT("BodyGyro",RootPart)
| |
| 1814 | GYRO.D = 100 | |
| 1815 | GYRO.P = 2000 | |
| 1816 | GYRO.MaxTorque = VT(0,4000000,0) | |
| 1817 | GYRO.cframe = CF(RootPart.Position,Mouse.Hit.p) | |
| 1818 | CreateSound("93724183", RightArm, 5, 1, false)
| |
| 1819 | for i=1, 35 do | |
| 1820 | Swait() | |
| 1821 | WACKYEFFECT({Time = 5, EffectType = "Block", Size = VT(5,5,5), Size2 = VT(0,0,0), Transparency = 1, Transparency2 = 0.25, CFrame = RightArm.CFrame*CF(0,-5,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = SKILLTEXTCOLOR, SoundID = nil, SoundPitch = 0.6, SoundVolume = 6})
| |
| 1822 | GYRO.cframe = CF(RootPart.Position,Mouse.Hit.p) | |
| 1823 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(4 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(45)), 1 / Animation_Speed) | |
| 1824 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(-45 - 4 * SIN(SINE / 12))), 1 / Animation_Speed) | |
| 1825 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 + 0.025 * COS(SINE / 12), -0.5) * ANGLES(RAD(90), RAD(0 - 7.5 * SIN(SINE / 12)), RAD(45 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
| 1826 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.025 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(0 + 7.5 * SIN(SINE / 12)), RAD(-12 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
| 1827 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 1828 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 1829 | end | |
| 1830 | local BEAM = CreatePart(3, Effects, "Neon", 0, 1, "Magenta", "Lazer", VT(0,0,0)) | |
| 1831 | local LOOP = CreateSound("415700134", RightArm, 5, 1, false)
| |
| 1832 | local TOCH = BEAM.Touched:Connect(function(hit) | |
| 1833 | if hit.Anchored == false and hit.Parent ~= Head and hit.Parent ~= Character and hit.Parent ~= Effects then | |
| 1834 | Shatter(hit) | |
| 1835 | end | |
| 1836 | end) | |
| 1837 | local I = 0 | |
| 1838 | repeat | |
| 1839 | Swait() | |
| 1840 | I = I + 1 | |
| 1841 | if I <= 10 then | |
| 1842 | BEAM.Transparency = BEAM.Transparency - 0.1 | |
| 1843 | end | |
| 1844 | local STARTPOS = RightArm.CFrame*CF(0,-4,0).p | |
| 1845 | local ENDHIT,ENDPOS = CastProperRay(STARTPOS,Mouse.Hit.p,650,Character) | |
| 1846 | local DISTANCE = (STARTPOS - ENDPOS).Magnitude | |
| 1847 | BEAM.CFrame = CF(STARTPOS,ENDPOS)*CF(0,0,-DISTANCE/2)*ANGLES(RAD(0),RAD(0),RAD(I*5)) | |
| 1848 | BEAM.Size = VT(2,2,DISTANCE) | |
| 1849 | WACKYEFFECT({Time = 5, EffectType = "Box", Size = VT(1,1,1), Size2 = VT(1,1,1), Transparency = 0, Transparency2 = 1, CFrame = CF(ENDPOS), MoveToPos = CF(ENDPOS)*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)))*CF(0,15,0).p, RotationX = MRANDOM(-5,5), RotationY = MRANDOM(-5,5), RotationZ = MRANDOM(-5,5), Material = "Neon", Color = BrickColor.new("Magenta").Color, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
| |
| 1850 | WACKYEFFECT({Time = 5, EffectType = "Block", Size = VT(5,5,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 0.25, CFrame = RightArm.CFrame*CF(0,-4,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = BrickColor.new("Magenta").Color, SoundID = nil, SoundPitch = 0.6, SoundVolume = 6})
| |
| 1851 | WACKYEFFECT({Time = 5, EffectType = "Block", Size = VT(5,5,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 0.25, CFrame = CF(ENDPOS), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = BrickColor.new("Magenta").Color, SoundID = nil, SoundPitch = 0.6, SoundVolume = 6})
| |
| 1852 | GYRO.cframe = CF(RootPart.Position,Mouse.Hit.p) | |
| 1853 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(4 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(45)), 1 / Animation_Speed) | |
| 1854 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(-45 - 4 * SIN(SINE / 12))), 1 / Animation_Speed) | |
| 1855 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 + 0.025 * COS(SINE / 12), -0.5) * ANGLES(RAD(90), RAD(0 - 7.5 * SIN(SINE / 12)), RAD(45 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
| 1856 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.025 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(0 + 7.5 * SIN(SINE / 12)), RAD(-12 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
| 1857 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 1858 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 1859 | if ENDHIT ~= nil then | |
| 1860 | if ENDHIT.Anchored == false and ENDHIT.Parent ~= Effects then | |
| 1861 | Shatter(ENDHIT) | |
| 1862 | end | |
| 1863 | end | |
| 1864 | until LOOP.Playing == false | |
| 1865 | GYRO:remove() | |
| 1866 | BEAM:remove() | |
| 1867 | ATTACK = false | |
| 1868 | Rooted = false | |
| 1869 | end | |
| 1870 | ||
| 1871 | function SpawnSmite(POS) | |
| 1872 | local HITFLOOR,HITPOS = Raycast(POS+VT(0,1,0), (CF(POS, POS + VT(0, -1, 0))).lookVector, 100, Character) | |
| 1873 | local EMITPOS = HITPOS | |
| 1874 | if HITFLOOR ~= nil then | |
| 1875 | if HITFLOOR.Parent:FindFirstChildOfClass("Humanoid") then
| |
| 1876 | HITFLOOR,HITPOS = Raycast(POS+VT(0,1,0), (CF(POS, POS + VT(0, -1, 0))).lookVector, 100, HITFLOOR.Parent) | |
| 1877 | EMITPOS = HITPOS | |
| 1878 | elseif HITFLOOR.Parent.Parent:FindFirstChildOfClass("Humanoid") then
| |
| 1879 | HITFLOOR,HITPOS = Raycast(POS+VT(0,1,0), (CF(POS, POS + VT(0, -1, 0))).lookVector, 100, HITFLOOR.Parent.Parent) | |
| 1880 | EMITPOS = HITPOS | |
| 1881 | end | |
| 1882 | end | |
| 1883 | if HITFLOOR ~= nil then | |
| 1884 | ApplyAoE(EMITPOS,10) | |
| 1885 | WACKYEFFECT({EffectType = "Sphere", Size = VT(0,100000,0), Size2 = VT(10,100000,10), Transparency = 0, Transparency2 = 1, CFrame = CF(EMITPOS) * ANGLES(RAD(MRANDOM(-15,15)), RAD(0), RAD(MRANDOM(-15,15))), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = BrickColor.new("Magenta").Color, SoundID = 419011114, SoundPitch = 1, SoundVolume = 5})
| |
| 1886 | WACKYEFFECT({EffectType = "Block", Size = VT(0,0,0), Size2 = VT(10,10,10)*2, Transparency = 0, Transparency2 = 1, CFrame = CF(EMITPOS), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = BrickColor.new("Magenta").Color, SoundID = nil, SoundPitch = 1, SoundVolume = 5})
| |
| 1887 | WACKYEFFECT({EffectType = "Block", Size = VT(0,0,0), Size2 = VT(10,10,10)*1.5, Transparency = 0, Transparency2 = 1, CFrame = CF(EMITPOS), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = BrickColor.new("Magenta").Color, SoundID = nil, SoundPitch = 1, SoundVolume = 5})
| |
| 1888 | for i = 1, 5 do | |
| 1889 | local TOPOS = CF(EMITPOS)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))*CF(0,0,12) | |
| 1890 | WACKYEFFECT({EffectType = "Slash", Size = VT(0,0,0), Size2 = VT(0.2,0,0.2), Transparency = 0, Transparency2 = 1, CFrame = CF(EMITPOS,TOPOS.p) * ANGLES(RAD(90), RAD(0), RAD(0)), MoveToPos = TOPOS.p, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = BrickColor.new("Magenta").Color, SoundID = 419011114, SoundPitch = 1, SoundVolume = 5})
| |
| 1891 | end | |
| 1892 | end | |
| 1893 | end | |
| 1894 | ||
| 1895 | function SpawnMeteor(POS,SIZE,ISDEBREE,ORIPOS) | |
| 1896 | coroutine.resume(coroutine.create(function() | |
| 1897 | local METEOR = IT("Model",Effects)
| |
| 1898 | METEOR.Name = "Meteorite" | |
| 1899 | local CENTER = CreatePart(3, METEOR, "Granite", 0, 0, "Magenta", "MeteorCenter", VT(5,5,5)*SIZE) | |
| 1900 | METEOR.PrimaryPart = CENTER | |
| 1901 | local PRT = CreatePart(3, METEOR, "Granite", 0, 0, "Magenta", "MeteorCenter", VT(5,5,5)*SIZE) | |
| 1902 | PRT.CFrame = CENTER.CFrame*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))) | |
| 1903 | for i = 1, 15 do | |
| 1904 | local FIRE = CreatePart(3, METEOR, "Neon", 0, 0, "Magenta", "Fire", VT(5.1,1,5.1)*SIZE) | |
| 1905 | FIRE.CFrame = CENTER.CFrame*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))) | |
| 1906 | end | |
| 1907 | if ISDEBREE ~= true then | |
| 1908 | METEOR:SetPrimaryPartCFrame(CF(POS) * ANGLES(RAD(MRANDOM(-15,15)), RAD(0), RAD(MRANDOM(-15,15)))*CF(0,500,0) * ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))) | |
| 1909 | else | |
| 1910 | METEOR:SetPrimaryPartCFrame(CF(ORIPOS,POS) * ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))) | |
| 1911 | end | |
| 1912 | local IMPACT = false | |
| 1913 | CreateSound(463593339, CENTER, 10, 0.6) | |
| 1914 | if SIZE >= 3.5 then | |
| 1915 | for i = 1, MRANDOM(3,7) do | |
| 1916 | SpawnMeteor(CF(POS) * ANGLES(RAD(0), RAD(MRANDOM(0,360)), RAD(0))*CF(0,0,SIZE*12).p,SIZE/MRANDOM(4,5),true,CENTER.CFrame*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))*CF(0,0,SIZE*15).p) | |
| 1917 | end | |
| 1918 | end | |
| 1919 | for i = 1, 200 do | |
| 1920 | Swait() | |
| 1921 | local HITFLOOR,HITPOS = Raycast(CENTER.Position, CF(CENTER.Position,POS).lookVector, 3, Character) | |
| 1922 | if HITFLOOR == nil then | |
| 1923 | local ORI = CENTER.Orientation | |
| 1924 | METEOR:SetPrimaryPartCFrame(CF(HITPOS) * ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))) | |
| 1925 | else | |
| 1926 | if HITFLOOR.Anchored == true then | |
| 1927 | CreateDebreeRing(HITFLOOR,HITPOS,30*SIZE,VT(6,6,6)*SIZE,5) | |
| 1928 | CreateFlyingDebree(HITFLOOR,CF(HITPOS),8,VT(6,6,6)*SIZE,5,175) | |
| 1929 | end | |
| 1930 | IMPACT = true | |
| 1931 | break | |
| 1932 | end | |
| 1933 | end | |
| 1934 | if IMPACT == true then | |
| 1935 | WACKYEFFECT({EffectType = "Block", Size = CENTER.Size, Size2 = VT(10,10,10)*4*SIZE, Transparency = 0, Transparency2 = 1, CFrame = CF(CENTER.Position), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = 130972023, SoundPitch = 1, SoundVolume = 5})
| |
| 1936 | WACKYEFFECT({EffectType = "Block", Size = CENTER.Size, Size2 = VT(10,10,10)*3*SIZE, Transparency = 0, Transparency2 = 1, CFrame = CF(CENTER.Position), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = 201858144, SoundPitch = 1, SoundVolume = 5})
| |
| 1937 | WACKYEFFECT({EffectType = "Sphere", Size = VT(SIZE*20,0,SIZE*20), Size2 = VT(0,SIZE*750,0), Transparency = 0, Transparency2 = 1, CFrame = CF(CENTER.Position), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = 130972023, SoundPitch = 1, SoundVolume = 5})
| |
| 1938 | ApplyAoE(CENTER.Position,30*SIZE) | |
| 1939 | end | |
| 1940 | METEOR:remove() | |
| 1941 | end)) | |
| 1942 | end | |
| 1943 | ||
| 1944 | function Smite() | |
| 1945 | ATTACK = true | |
| 1946 | Rooted = false | |
| 1947 | CreateSound(1368573150, RightArm, 3, 1.5) | |
| 1948 | for i=0, 0.6, 0.1 / Animation_Speed do | |
| 1949 | Swait() | |
| 1950 | WACKYEFFECT({TIME = 15, EffectType = "Block", Size = VT(3,3,3)/3, Size2 = VT(1,1,1)/3, Transparency = 0.5, Transparency2 = 1, CFrame = RightArm.CFrame*CF(0,-1.3,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = BrickColor.new("Magenta").Color, SoundID = nil, SoundPitch = 1, SoundVolume = 5})
| |
| 1951 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 1952 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.6, 0.75, -0.5) * ANGLES(RAD(0), RAD(-45), RAD(12)) * ANGLES(RAD(125 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 2.5 / Animation_Speed) | |
| 1953 | end | |
| 1954 | local POWER = 0 | |
| 1955 | repeat | |
| 1956 | Swait() | |
| 1957 | WACKYEFFECT({EffectType = "Block", Size = VT(3,3,3)/3, Size2 = VT(1,1,1)/3, Transparency = 0.5, Transparency2 = 1, CFrame = RightArm.CFrame*CF(0,-1.3,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = BrickColor.new("Magenta").Color, SoundID = nil, SoundPitch = 1, SoundVolume = 5})
| |
| 1958 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 1959 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.6, 0.75, -0.5) * ANGLES(RAD(0), RAD(-45), RAD(12)) * ANGLES(RAD(125 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 2.5 / Animation_Speed) | |
| 1960 | POWER = POWER + 0.5 | |
| 1961 | if POWER >= 85 then | |
| 1962 | POWER = 85 | |
| 1963 | end | |
| 1964 | until KEYHOLD == false | |
| 1965 | if POWER < 0.6 then | |
| 1966 | SpawnSmite(Mouse.Hit.p) | |
| 1967 | else | |
| 1968 | if POWER < 15 then | |
| 1969 | POWER = 15 | |
| 1970 | end | |
| 1971 | SpawnMeteor(Mouse.Hit.p,POWER/15) | |
| 1972 | end | |
| 1973 | ATTACK = false | |
| 1974 | Rooted = false | |
| 1975 | end | |
| 1976 | ||
| 1977 | ||
| 1978 | ||
| 1979 | function Corrupted_Explosion() | |
| 1980 | ATTACK = true | |
| 1981 | Rooted = true | |
| 1982 | for i=0, 1, 0.1 / Animation_Speed do | |
| 1983 | Swait() | |
| 1984 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, -0.3, 0) * ANGLES(RAD(0), RAD(0), RAD(-75)), 0.6 / Animation_Speed) | |
| 1985 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(75)), 0.6 / Animation_Speed) | |
| 1986 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(90), RAD(0), RAD(15)) * RIGHTSHOULDERC0, 0.3 / Animation_Speed) | |
| 1987 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-90)) * LEFTSHOULDERC0, 0.1 / Animation_Speed) | |
| 1988 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-15), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
| 1989 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-15), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
| 1990 | end | |
| 1991 | for i=0, 0.4, 0.1 / Animation_Speed do | |
| 1992 | Swait() | |
| 1993 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, -1, -0.3) * ANGLES(RAD(75), RAD(0), RAD(75)), 1 / Animation_Speed) | |
| 1994 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(-75)), 1/ Animation_Speed) | |
| 1995 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
| 1996 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
| 1997 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.01) * ANGLES(RAD(75), RAD(25), RAD(0)) * ANGLES(RAD(-35), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 1998 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-15), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 1999 | end | |
| 2000 | local BEAM = CreatePart(3, Effects, "Neon", 0, 0, "Magenta", "Beam", VT(0,0,0)) | |
| 2001 | local BEAM2 = CreatePart(3, Effects, "Neon", 0, 0, "Magenta", "Beam", VT(0,0,0)) | |
| 2002 | MakeForm(BEAM,"Ball") | |
| 2003 | MakeForm(BEAM2,"Ball") | |
| 2004 | BEAM.CFrame = CF(RootPart.Position) | |
| 2005 | BEAM2.CFrame = CF(RootPart.Position) | |
| 2006 | CreateSound(EXPLOSIONSOUND,RootPart,10,1,false) | |
| 2007 | for i=1, 100 do | |
| 2008 | Swait() | |
| 2009 | BEAM.Size = BEAM.Size + VT(0.7,8,0.7) | |
| 2010 | BEAM2.Size = BEAM2.Size + VT(2,2,2) | |
| 2011 | ApplyAoE(BEAM2.Position,BEAM2.Size.Z/2,5,5,15,true) | |
| 2012 | BEAM.CFrame = CF(RootPart.Position) | |
| 2013 | BEAM2.CFrame = CF(RootPart.Position) | |
| 2014 | WACKYEFFECT({TIME = 5+i, EffectType = "Swirl", Size = BEAM2.Size*1.15, Size2 = VT(0,BEAM.Size.Y,0), Transparency = 0.8, Transparency2 = 1, CFrame = BEAM.CFrame * ANGLES(RAD(0), RAD(i*5), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = i/8, RotationZ = 0, Material = "Neon", Color = BrickColor.new("Magenta").Color, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
| |
| 2015 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, -1, -0.3) * ANGLES(RAD(75), RAD(0), RAD(75)), 1 / Animation_Speed) | |
| 2016 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(-75)), 1/ Animation_Speed) | |
| 2017 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
| 2018 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
| 2019 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.01) * ANGLES(RAD(75), RAD(25), RAD(0)) * ANGLES(RAD(-35), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 2020 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-15), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 2021 | end | |
| 2022 | WACKYEFFECT({TIME = 75, EffectType = "Sphere", Size = BEAM.Size, Size2 = VT(0,BEAM.Size.Y,0), Transparency = 0, Transparency2 = 0, CFrame = BEAM.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = BrickColor.new("Magenta").Color, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
| |
| 2023 | WACKYEFFECT({TIME = 75, EffectType = "Sphere", Size = BEAM2.Size, Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 0.6, CFrame = BEAM2.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = BrickColor.new("Magenta").Color, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
| |
| 2024 | BEAM2:remove() | |
| 2025 | BEAM:remove() | |
| 2026 | ATTACK = false | |
| 2027 | Rooted = false | |
| 2028 | end | |
| 2029 | ||
| 2030 | ||
| 2031 | ||
| 2032 | --//=================================\\ | |
| 2033 | --|| ASSIGN THINGS TO KEYS | |
| 2034 | --\\=================================// | |
| 2035 | ||
| 2036 | function MouseDown(Mouse) | |
| 2037 | if ATTACK == false then | |
| 2038 | end | |
| 2039 | end | |
| 2040 | ||
| 2041 | function MouseUp(Mouse) | |
| 2042 | HOLD = false | |
| 2043 | end | |
| 2044 | ||
| 2045 | function KeyDown(Key) | |
| 2046 | KEYHOLD = true | |
| 2047 | if Key == "z" and ATTACK == false then | |
| 2048 | Shell() | |
| 2049 | end | |
| 2050 | ||
| 2051 | if Key == "q" and ATTACK == false then | |
| 2052 | Astral_Hop() | |
| 2053 | end | |
| 2054 | ||
| 2055 | if Key == "e" and ATTACK == false then | |
| 2056 | Corrupted_Explosion() | |
| 2057 | end | |
| 2058 | ||
| 2059 | ||
| 2060 | ||
| 2061 | if Key == "b" and ATTACK == false then | |
| 2062 | Technobeam() | |
| 2063 | end | |
| 2064 | ||
| 2065 | if Key == "t" and ATTACK == false then | |
| 2066 | Taunt() | |
| 2067 | end | |
| 2068 | ||
| 2069 | ||
| 2070 | ||
| 2071 | if Key == "c" and ATTACK == false then | |
| 2072 | Smite() | |
| 2073 | end | |
| 2074 | ||
| 2075 | ||
| 2076 | if Key == "x" and ATTACK == false then | |
| 2077 | SinfulShell() | |
| 2078 | end | |
| 2079 | ||
| 2080 | if Key == "f" and ATTACK == false then | |
| 2081 | Prison_Key() | |
| 2082 | end | |
| 2083 | ||
| 2084 | if Key == "g" and ATTACK == false then | |
| 2085 | Morning_Star() | |
| 2086 | end | |
| 2087 | end | |
| 2088 | ||
| 2089 | function KeyUp(Key) | |
| 2090 | KEYHOLD = false | |
| 2091 | end | |
| 2092 | ||
| 2093 | Mouse.Button1Down:connect(function(NEWKEY) | |
| 2094 | MouseDown(NEWKEY) | |
| 2095 | end) | |
| 2096 | Mouse.Button1Up:connect(function(NEWKEY) | |
| 2097 | MouseUp(NEWKEY) | |
| 2098 | end) | |
| 2099 | Mouse.KeyDown:connect(function(NEWKEY) | |
| 2100 | KeyDown(NEWKEY) | |
| 2101 | end) | |
| 2102 | Mouse.KeyUp:connect(function(NEWKEY) | |
| 2103 | KeyUp(NEWKEY) | |
| 2104 | end) | |
| 2105 | ||
| 2106 | --//=================================\\ | |
| 2107 | --\\=================================// | |
| 2108 | ||
| 2109 | ||
| 2110 | function unanchor() | |
| 2111 | if UNANCHOR == true then | |
| 2112 | g = Character:GetChildren() | |
| 2113 | for i = 1, #g do | |
| 2114 | if g[i].ClassName == "Part" then | |
| 2115 | g[i].Anchored = false | |
| 2116 | end | |
| 2117 | end | |
| 2118 | end | |
| 2119 | end | |
| 2120 | ||
| 2121 | ||
| 2122 | --//=================================\\ | |
| 2123 | --|| WRAP THE WHOLE SCRIPT UP | |
| 2124 | --\\=================================// | |
| 2125 | ||
| 2126 | Humanoid.Changed:connect(function(Jump) | |
| 2127 | if Jump == "Jump" and (Disable_Jump == true) then | |
| 2128 | Humanoid.Jump = false | |
| 2129 | end | |
| 2130 | end) | |
| 2131 | ||
| 2132 | local BLINKLOOP = 0 | |
| 2133 | ||
| 2134 | while true do | |
| 2135 | Swait() | |
| 2136 | script.Parent = WEAPONGUI | |
| 2137 | ANIMATE.Parent = nil | |
| 2138 | for _,v in next, Humanoid:GetPlayingAnimationTracks() do | |
| 2139 | v:Stop(); | |
| 2140 | end | |
| 2141 | Humanoid.JumpPower = 75 | |
| 2142 | SINE = SINE + CHANGE | |
| 2143 | local TORSOVELOCITY = (RootPart.Velocity * VT(1, 0, 1)).magnitude | |
| 2144 | local TORSOVERTICALVELOCITY = RootPart.Velocity.y | |
| 2145 | local HITFLOOR = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 4, Character) | |
| 2146 | local WALKSPEEDVALUE = 4 / (Humanoid.WalkSpeed / 16) | |
| 2147 | if ANIM == "Walk" and TORSOVELOCITY > 1 then | |
| 2148 | RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, -0.15 * COS(SINE / (WALKSPEEDVALUE / 2))) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 * (Humanoid.WalkSpeed / 16) / Animation_Speed) | |
| 2149 | Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(2.5 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0), RAD(0)), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed) | |
| 2150 | RightHip.C1 = Clerp(RightHip.C1, CF(0.5, 0.825 - 0.175 * SIN(SINE / WALKSPEEDVALUE) - 0.15 * COS(SINE / WALKSPEEDVALUE*2), -0.125 * COS(SINE / WALKSPEEDVALUE) +0.1- 0.5 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(76 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed) | |
| 2151 | LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5, 0.825 + 0.175 * SIN(SINE / WALKSPEEDVALUE) - 0.15 * COS(SINE / WALKSPEEDVALUE*2), 0.125 * COS(SINE / WALKSPEEDVALUE) +0.1+ 0.5 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(76 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed) | |
| 2152 | elseif (ANIM ~= "Walk") or (TORSOVELOCITY < 1) then | |
| 2153 | RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 2154 | Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 2155 | RightHip.C1 = Clerp(RightHip.C1, CF(0.5, 1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 2156 | LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5, 1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 2157 | end | |
| 2158 | if HITFLOOR == nil then | |
| 2159 | ANIM = "Midair" | |
| 2160 | local JUMPHIT = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 5, Character) | |
| 2161 | if JUMPHIT ~= nil and TORSOVERTICALVELOCITY < 0 then | |
| 2162 | if JUMPHIT.Name == "Head" and JUMPHIT:FindFirstChild("Stomped") == nil then
| |
| 2163 | local HIT = IT("Folder",JUMPHIT)
| |
| 2164 | HIT.Name = "Stomped" | |
| 2165 | CreateSound(165013277, JUMPHIT, 10, 1, false) | |
| 2166 | RootPart.Velocity = VT(0,80,0) | |
| 2167 | GoombaStomp(JUMPHIT.Parent) | |
| 2168 | elseif JUMPHIT.Parent.ClassName == "Accessory" then | |
| 2169 | local HEAD = JUMPHIT.Parent.Parent:FindFirstChild("Head")
| |
| 2170 | if HEAD then | |
| 2171 | if HEAD:FindFirstChild("Stomped") == nil then
| |
| 2172 | local HIT = IT("Folder",HEAD)
| |
| 2173 | HIT.Name = "Stomped" | |
| 2174 | CreateSound(165013277, HEAD, 10, 1, false) | |
| 2175 | RootPart.Velocity = VT(0,80,0) | |
| 2176 | GoombaStomp(HEAD.Parent) | |
| 2177 | end | |
| 2178 | end | |
| 2179 | end | |
| 2180 | end | |
| 2181 | local JUMPHIT = Raycast(RootPart.CFrame*CF(1,0,0).p, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 5, Character) | |
| 2182 | if JUMPHIT ~= nil and TORSOVERTICALVELOCITY < 0 then | |
| 2183 | if JUMPHIT.Name == "Head" and JUMPHIT:FindFirstChild("Stomped") == nil then
| |
| 2184 | local HIT = IT("Folder",JUMPHIT)
| |
| 2185 | HIT.Name = "Stomped" | |
| 2186 | CreateSound(165013277, JUMPHIT, 10, 1, false) | |
| 2187 | RootPart.Velocity = VT(0,80,0) | |
| 2188 | GoombaStomp(JUMPHIT.Parent) | |
| 2189 | elseif JUMPHIT.Parent.ClassName == "Accessory" then | |
| 2190 | local HEAD = JUMPHIT.Parent.Parent:FindFirstChild("Head")
| |
| 2191 | if HEAD then | |
| 2192 | if HEAD:FindFirstChild("Stomped") == nil then
| |
| 2193 | local HIT = IT("Folder",HEAD)
| |
| 2194 | HIT.Name = "Stomped" | |
| 2195 | CreateSound(165013277, HEAD, 10, 1, false) | |
| 2196 | RootPart.Velocity = VT(0,80,0) | |
| 2197 | GoombaStomp(HEAD.Parent) | |
| 2198 | end | |
| 2199 | end | |
| 2200 | end | |
| 2201 | end | |
| 2202 | local JUMPHIT = Raycast(RootPart.CFrame*CF(-1,0,0).p, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 5, Character) | |
| 2203 | if JUMPHIT ~= nil and TORSOVERTICALVELOCITY < 0 then | |
| 2204 | if JUMPHIT.Name == "Head" and JUMPHIT:FindFirstChild("Stomped") == nil then
| |
| 2205 | local HIT = IT("Folder",JUMPHIT)
| |
| 2206 | HIT.Name = "Stomped" | |
| 2207 | CreateSound(165013277, JUMPHIT, 10, 1, false) | |
| 2208 | RootPart.Velocity = VT(0,80,0) | |
| 2209 | GoombaStomp(JUMPHIT.Parent) | |
| 2210 | elseif JUMPHIT.Parent.ClassName == "Accessory" then | |
| 2211 | local HEAD = JUMPHIT.Parent.Parent:FindFirstChild("Head")
| |
| 2212 | if HEAD then | |
| 2213 | if HEAD:FindFirstChild("Stomped") == nil then
| |
| 2214 | local HIT = IT("Folder",HEAD)
| |
| 2215 | HIT.Name = "Stomped" | |
| 2216 | CreateSound(165013277, HEAD, 10, 1, false) | |
| 2217 | RootPart.Velocity = VT(0,80,0) | |
| 2218 | GoombaStomp(HEAD.Parent) | |
| 2219 | end | |
| 2220 | end | |
| 2221 | end | |
| 2222 | end | |
| 2223 | if ATTACK == false then | |
| 2224 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0+sick.PlaybackLoudness/800) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed) | |
| 2225 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1+sick.PlaybackLoudness/800) - 1)) * ANGLES(RAD(-20), RAD(0), RAD(0)), 2 / Animation_Speed) | |
| 2226 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.75, -0.2) * ANGLES(RAD(150), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 2 / Animation_Speed) | |
| 2227 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-40), RAD(0), RAD(-15)) * LEFTSHOULDERC0, 2 / Animation_Speed) | |
| 2228 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.4-sick.PlaybackLoudness/800, -0.7) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed) | |
| 2229 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1-sick.PlaybackLoudness/800, -0.3) * ANGLES(RAD(-25), RAD(-80), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(0)), 2 / Animation_Speed) | |
| 2230 | end | |
| 2231 | elseif TORSOVELOCITY < 1 and HITFLOOR ~= nil then | |
| 2232 | ANIM = "Idle" | |
| 2233 | JUMPED = false | |
| 2234 | if ATTACK == false then | |
| 2235 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0+sick.PlaybackLoudness/800) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 2236 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1+sick.PlaybackLoudness/800) - 1)) * ANGLES(RAD(0), RAD(7.5-30*SIN(sick.PlaybackLoudness/300)), RAD(0 - 25 * SIN(SINE / 15))), 1 / Animation_Speed) | |
| 2237 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5+sick.PlaybackLoudness/1200, 0) * ANGLES(RAD(0), RAD(-15), RAD(-2+sick.PlaybackLoudness/45)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
| 2238 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.5, 0.3) * ANGLES(RAD(0), RAD(55), RAD(-12)) * ANGLES(RAD(-45), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
| 2239 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1-sick.PlaybackLoudness/800, -0.01) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 2240 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1-sick.PlaybackLoudness/800, -0.01) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 2241 | end | |
| 2242 | elseif TORSOVELOCITY > 1 and HITFLOOR ~= nil then | |
| 2243 | ANIM = "Walk" | |
| 2244 | JUMPED = false | |
| 2245 | if ATTACK == false then | |
| 2246 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.1+sick.PlaybackLoudness/800) * ANGLES(RAD(5), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 2247 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1+sick.PlaybackLoudness/800) - 1)) * ANGLES(RAD(5 - 2 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(7.5-30*SIN(sick.PlaybackLoudness/300)), RAD(0)), 1 / Animation_Speed) | |
| 2248 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5+sick.PlaybackLoudness/1200, 0) * ANGLES(RAD(60 * COS(SINE / WALKSPEEDVALUE)), RAD(0), RAD(-5)) * RIGHTSHOULDERC0, 0.35 / Animation_Speed) | |
| 2249 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.5, 0.3) * ANGLES(RAD(0), RAD(55), RAD(-12)) * ANGLES(RAD(-45), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
| 2250 | RightHip.C0 = Clerp(RightHip.C0, CF(1 , -1-sick.PlaybackLoudness/800, 0) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-3)), 2 / Animation_Speed) | |
| 2251 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1-sick.PlaybackLoudness/800, 0) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(3)), 2 / Animation_Speed) | |
| 2252 | end | |
| 2253 | end | |
| 2254 | ||
| 2255 | unanchor() | |
| 2256 | Humanoid.MaxHealth = "inf" | |
| 2257 | Humanoid.Health = "inf" | |
| 2258 | if Rooted == false then | |
| 2259 | Disable_Jump = false | |
| 2260 | Humanoid.WalkSpeed = Speed | |
| 2261 | elseif Rooted == true then | |
| 2262 | Disable_Jump = true | |
| 2263 | Humanoid.WalkSpeed = 0 | |
| 2264 | end | |
| 2265 | sick.SoundId = "rbxassetid://591604546" | |
| 2266 | sick.Looped = true | |
| 2267 | sick.Pitch = 1 | |
| 2268 | sick.Volume = 10 | |
| 2269 | sick.Playing = true | |
| 2270 | sick.Parent = Torso | |
| 2271 | if Head:FindFirstChild("face") then
| |
| 2272 | Head.face.Texture = "rbxassetid://142478285" | |
| 2273 | end | |
| 2274 | BLINKLOOP = BLINKLOOP + 1 | |
| 2275 | if BLINKLOOP >=650 then | |
| 2276 | BLINKLOOP = 0 | |
| 2277 | Blink() | |
| 2278 | end | |
| 2279 | if #GHOSTS>0 then | |
| 2280 | for e=1,#GHOSTS do | |
| 2281 | if GHOSTS[e]~=nil then | |
| 2282 | local Thing=GHOSTS[e] | |
| 2283 | if Thing~=nil then | |
| 2284 | if Thing:FindFirstChild("Head") then
| |
| 2285 | if Thing:FindFirstChild("Head"):FindFirstChild("face") then
| |
| 2286 | Thing:FindFirstChild("Head").face.Texture = "rbxassetid://127959433"
| |
| 2287 | end | |
| 2288 | if Thing:FindFirstChild("Head"):FindFirstChildOfClass("Sound") then
| |
| 2289 | Thing:FindFirstChild("Head"):FindFirstChildOfClass("Sound"):remove()
| |
| 2290 | end | |
| 2291 | end | |
| 2292 | local TORSO = Thing:FindFirstChild("Torso")
| |
| 2293 | if TORSO then | |
| 2294 | TORSO.Anchored = false | |
| 2295 | local ROOT = Thing.HumanoidRootPart | |
| 2296 | local RootJoint1 = ROOT:FindFirstChild("RootJoint")
| |
| 2297 | local Neck1 = TORSO:FindFirstChild("Neck")
| |
| 2298 | local RightShoulder1 = TORSO:FindFirstChild("Right Shoulder")
| |
| 2299 | local LeftShoulder1 = TORSO:FindFirstChild("Left Shoulder")
| |
| 2300 | local RightHip1 = TORSO:FindFirstChild("Right Hip")
| |
| 2301 | local LeftHip1 = TORSO:FindFirstChild("Left Hip")
| |
| 2302 | if ROOT and RootJoint1 then | |
| 2303 | local VELOCITY = (ROOT.Velocity * VT(1, 0, 1)).magnitude | |
| 2304 | if VELOCITY < 1 then | |
| 2305 | RootJoint1.C0 = ROOTC0 * CF(0, 0, 0 + 0.15 * COS(SINE / 12)) * ANGLES(RAD(4 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(2.5 * SIN(SINE / 12))) | |
| 2306 | Neck1.C0 = NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 + 4.5 * SIN(SINE / 12)), RAD(0), RAD( - 2.5 * SIN(SINE / 12))) | |
| 2307 | RightShoulder1.C0 = CF(1.5, 0.5 + 0.05 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(0 - 2.5 * SIN(SINE / 12)), RAD(5 + 1.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0 | |
| 2308 | LeftShoulder1.C0 = CF(-1.5, 0.5 + 0.05 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(0 + 2.5 * SIN(SINE / 12)), RAD(-5 - 1.5 * SIN(SINE / 12))) * LEFTSHOULDERC0 | |
| 2309 | RightHip1.C0 = CF(1, -1, -0.01) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) | |
| 2310 | LeftHip1.C0 = CF(-1, -0.5, -0.5) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) | |
| 2311 | elseif VELOCITY > 1 then | |
| 2312 | RootJoint1.C0 = ROOTC0 * CF(0, 0, 0 + 0.15 * COS(SINE / 12)) * ANGLES(RAD(25 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(2.5 * SIN(SINE / 12))) | |
| 2313 | Neck1.C0 = NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-25 + 4.5 * SIN(SINE / 12)), RAD(0), RAD( - 2.5 * SIN(SINE / 12))) | |
| 2314 | RightShoulder1.C0 = CF(1.5, 0.5 + 0.05 * COS(SINE / 12), 0) * ANGLES(RAD(-25), RAD(0 - 2.5 * SIN(SINE / 12)), RAD(15 + 1.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0 | |
| 2315 | LeftShoulder1.C0 = CF(-1.5, 0.5 + 0.05 * COS(SINE / 12), 0) * ANGLES(RAD(-25), RAD(0 + 2.5 * SIN(SINE / 12)), RAD(-15 - 1.5 * SIN(SINE / 12))) * LEFTSHOULDERC0 | |
| 2316 | RightHip1.C0 = CF(1, -1, -0.01) * ANGLES(RAD(-25-2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 5.5 * SIN(SINE / 12)), RAD(0), RAD(0)) | |
| 2317 | LeftHip1.C0 = CF(-1, -0.5, -0.5) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) | |
| 2318 | end | |
| 2319 | end | |
| 2320 | local Human = Thing.Humanoid | |
| 2321 | if Human then | |
| 2322 | Human.HipHeight = 0.3 | |
| 2323 | for _, c in pairs(Thing:GetChildren()) do | |
| 2324 | if c.ClassName == "Part" and c.Transparency < 1 then | |
| 2325 | c.Color = C3(0,0,0) | |
| 2326 | c.Transparency = 0.65 + 0.15 * COS(SINE / 25) | |
| 2327 | elseif c.ClassName == "Accessory" or c.ClassName == "Hat" or c.ClassName == "CharacterMesh" or c.ClassName == "Shirt" or c.ClassName == "Pants" then | |
| 2328 | c:remove() | |
| 2329 | end | |
| 2330 | end | |
| 2331 | if Human then | |
| 2332 | local IDLEANIMATION = Human:LoadAnimation(ROBLOXIDLEANIMATION) | |
| 2333 | IDLEANIMATION:Play() | |
| 2334 | end | |
| 2335 | local list = game.Workspace:children() | |
| 2336 | local torso = nil | |
| 2337 | local dist = 50 | |
| 2338 | local temp = nil | |
| 2339 | local human = nil | |
| 2340 | local temp2 = nil | |
| 2341 | local OwnerInDanger = false | |
| 2342 | for x = 1, #list do | |
| 2343 | temp2 = list[x] | |
| 2344 | if (temp2.className == "Model") and (temp2 ~= Character) and (temp2 ~= Thing) then | |
| 2345 | temp = temp2:findFirstChild("Torso") or temp2:findFirstChild("UpperTorso")
| |
| 2346 | human = temp2:findFirstChildOfClass("Humanoid")
| |
| 2347 | if (temp ~= nil) and (human ~= nil) and (human.Health > 0) then | |
| 2348 | if (temp.Position - Torso.Position).magnitude < 15 then | |
| 2349 | OwnerInDanger = true | |
| 2350 | newdist = (temp.Position - TORSO.Position).magnitude | |
| 2351 | dist = (Torso.Position - temp.Position).magnitude | |
| 2352 | Human:MoveTo(temp.Position) | |
| 2353 | torso = temp | |
| 2354 | if newdist < 7 then | |
| 2355 | torso.CFrame = CF(torso.Position,TORSO.Position)*CF(0,0,5) | |
| 2356 | CreateSound(814168787, temp, 1, 2, false) | |
| 2357 | ApplyDamage(human,MRANDOM(15,35),temp) | |
| 2358 | WACKYEFFECT({Time = 15, EffectType = "Wave", Size = VT(1,1,1), Size2 = VT(3,1,3), Transparency = 0, Transparency2 = 1, CFrame = CF(TORSO.Position,torso.Position)*CF(0,0,-2) * ANGLES(RAD(-90), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = 5, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = nil, SoundPitch = 1, SoundVolume = 5})
| |
| 2359 | WACKYEFFECT({Time = 35, EffectType = "Wave", Size = VT(1,1,1), Size2 = VT(3,1,3), Transparency = 0, Transparency2 = 1, CFrame = torso.CFrame*CF(0,-4*torso.Size.Y/2,0), MoveToPos = nil, RotationX = 0, RotationY = 5, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = nil, SoundPitch = 1, SoundVolume = 5})
| |
| 2360 | end | |
| 2361 | end | |
| 2362 | end | |
| 2363 | end | |
| 2364 | end | |
| 2365 | if OwnerInDanger == false then | |
| 2366 | for x = 1, #list do | |
| 2367 | temp2 = list[x] | |
| 2368 | if (temp2.className == "Model") and (temp2 ~= Character) and (temp2 ~= Thing) then | |
| 2369 | temp = temp2:findFirstChild("Torso") or temp2:findFirstChild("UpperTorso")
| |
| 2370 | human = temp2:findFirstChildOfClass("Humanoid")
| |
| 2371 | if (temp ~= nil) and (human ~= nil) and (human.Health > 0) then | |
| 2372 | if (temp.Position - Torso.Position).magnitude < dist then | |
| 2373 | newdist = (temp.Position - TORSO.Position).magnitude | |
| 2374 | Human:MoveTo(temp.Position) | |
| 2375 | torso = temp | |
| 2376 | if newdist < 15 then | |
| 2377 | if MRANDOM(1,35) == 1 then | |
| 2378 | CreateSound(438665935, temp, 1, 3, false) | |
| 2379 | ApplyDamage(human,MRANDOM(2,20),temp) | |
| 2380 | WACKYEFFECT({Time = 15, EffectType = "Wave", Size = VT(1,1,1), Size2 = VT(3,1,3), Transparency = 0, Transparency2 = 1, CFrame = CF(TORSO.Position,torso.Position)*CF(0,0,-2) * ANGLES(RAD(-90), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = 5, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = nil, SoundPitch = 1, SoundVolume = 5})
| |
| 2381 | end | |
| 2382 | end | |
| 2383 | end | |
| 2384 | end | |
| 2385 | end | |
| 2386 | end | |
| 2387 | end | |
| 2388 | if torso == nil then | |
| 2389 | Human.WalkSpeed = Speed -0.2 | |
| 2390 | if (Torso.Position - TORSO.Position).magnitude < 12 and (Torso.Position - TORSO.Position).magnitude >= 11 then | |
| 2391 | Human:MoveTo(TORSO.Position) | |
| 2392 | elseif (Torso.Position - TORSO.Position).magnitude > 15 then | |
| 2393 | Human:MoveTo(Torso.Position) | |
| 2394 | elseif (Torso.Position - TORSO.Position).magnitude < 11 then | |
| 2395 | Human:MoveTo(CF(Torso.Position,TORSO.Position)*CF(0,0,-5).p) | |
| 2396 | end | |
| 2397 | else | |
| 2398 | if OwnerInDanger == false then | |
| 2399 | Human.WalkSpeed = Speed*1.2 | |
| 2400 | else | |
| 2401 | Human.WalkSpeed = Speed*5 | |
| 2402 | end | |
| 2403 | end | |
| 2404 | if Human.Health == 0 then | |
| 2405 | Thing:remove() | |
| 2406 | table.remove(GHOSTS,e) | |
| 2407 | else | |
| 2408 | Human.Health = Human.Health + 0.5 | |
| 2409 | end | |
| 2410 | else | |
| 2411 | Thing:remove() | |
| 2412 | table.remove(GHOSTS,e) | |
| 2413 | end | |
| 2414 | else | |
| 2415 | Thing:remove() | |
| 2416 | table.remove(GHOSTS,e) | |
| 2417 | end | |
| 2418 | end | |
| 2419 | end | |
| 2420 | end | |
| 2421 | end | |
| 2422 | refit() | |
| 2423 | end | |
| 2424 | ||
| 2425 | --//=================================\\ | |
| 2426 | --\\=================================// | |
| 2427 | ||
| 2428 | ||
| 2429 | ||
| 2430 | ||
| 2431 | ||
| 2432 | --//====================================================\\-- | |
| 2433 | --|| END OF THE SCRIPT | |
| 2434 | --\\====================================================//-- |