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| 1 | Instance.new("HopperBin",game.Players.LocalPlayer.Backpack).Name = "Earth-shattering kamehameha"
| |
| 2 | script.Parent = game.Players.LocalPlayer.Backpack:findFirstChild"Earth-shattering kamehameha" | |
| 3 | local char = script.Parent.Parent.Parent.Character | |
| 4 | local humanoid = char.Humanoid | |
| 5 | local Head = char.Head | |
| 6 | local Torso = char.Torso | |
| 7 | local LeftArm = char["Left Arm"] | |
| 8 | local RightArm = char["Right Arm"] | |
| 9 | local LeftLeg = char["Left Leg"] | |
| 10 | local RightLeg = char["Right Leg"] | |
| 11 | local RightHip = Torso["Right Hip"] | |
| 12 | local LeftHip = Torso["Left Hip"] | |
| 13 | local Neck = Torso.Neck | |
| 14 | local RightShoulder = Torso["Right Shoulder"] | |
| 15 | local LeftShoulder = Torso["Left Shoulder"] | |
| 16 | local NeckC0 = CFrame.new(0, 1, 0, -1, 0, 0, 0, 0, 1, 0, 1, 0) | |
| 17 | local NeckC1 = CFrame.new(0, -0.5, 0, -1, 0, 0, 0, 0, 1, 0, 1, 0) | |
| 18 | local LeftShoulderC0 = CFrame.new(-1, 0.5, 0, 0, 0, -1, 0, 1, 0, 1, 0, 0) | |
| 19 | local LeftShoulderC1 = CFrame.new(0.5, 0.5, 0, 0, 0, -1, 0, 1, 0, 1, 0, 0) | |
| 20 | local RightShoulderC0 = CFrame.new(1, 0.5, 0, 0, 0, 1, 0, 1, 0, -1, 0, 0) | |
| 21 | local RightShoulderC1 = CFrame.new(-0.5, 0.5, 0, 0, 0, 1, 0, 1, 0, -1, 0, 0) | |
| 22 | local LeftHipC0 = CFrame.new(-1, -1, 0, 0, 0, -1,0,1, 0, 1, 0, 0) | |
| 23 | local LeftHipC1 = CFrame.new(-0.5,1,0,0,0,-1,0,1,0,1, 0, 0) | |
| 24 | local RightHipC0 = CFrame.new(1,-1,0,0,0,1,0,1,0,-1,0,0) | |
| 25 | local RightHipC1 = CFrame.new(0.5,1,0,0,0,1,0,1,0,-1,0,0) | |
| 26 | local taco = false | |
| 27 | local taco2 = true | |
| 28 | local time = game.Lighting.TimeOfDay | |
| 29 | local h = tonumber(string.sub(time,1,2)) | |
| 30 | local m = tonumber(string.sub(time,4,5))+1 | |
| 31 | local s = tonumber(string.sub(time,7,8)) | |
| 32 | local function frame() | |
| 33 | TiltX = 0 | |
| 34 | TiltY = 0 | |
| 35 | TiltZ = 0 | |
| 36 | RightShoulder.C0 = RightShoulderC0 * CFrame.Angles(TiltX, TiltY, TiltZ) | |
| 37 | LeftShoulder.C0 = LeftShoulderC0 * CFrame.Angles(TiltX, TiltY, -TiltZ) | |
| 38 | TiltX = -1.65 | |
| 39 | TiltY = 0 | |
| 40 | TiltZ = 0 | |
| 41 | MoveX = 0 | |
| 42 | MoveY = -0.31 | |
| 43 | MoveZ = -0.4 | |
| 44 | RightShoulder.C0 = RightShoulder.C0 * CFrame.Angles(TiltX, TiltY, TiltZ) * CFrame.new(MoveX,MoveY,MoveZ) | |
| 45 | LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(TiltX, TiltY, TiltZ) * CFrame.new(MoveX,MoveY,MoveZ) | |
| 46 | TiltX = -0.12 | |
| 47 | TiltY = -0.01 | |
| 48 | TiltZ = -0.1 | |
| 49 | MoveX = 0 | |
| 50 | MoveY = 0.2 | |
| 51 | MoveZ = 0 | |
| 52 | RightHip.C0 = RightHipC0 * CFrame.Angles(TiltX, TiltY, TiltZ) * CFrame.new(MoveX,MoveY,MoveZ) | |
| 53 | LeftHip.C0 = LeftHipC0 * CFrame.Angles(TiltX, TiltY, TiltZ) * CFrame.new(MoveX,MoveY,MoveZ) | |
| 54 | end | |
| 55 | function switch(bool) | |
| 56 | for i,v in pairs(char:GetChildren())do | |
| 57 | if v == Torso or v == Head or v == LeftArm or v == RightArm or v == LeftLeg or v == RightLeg then | |
| 58 | v.Anchored = bool | |
| 59 | end end end | |
| 60 | local function frame2() | |
| 61 | TiltX = 0 | |
| 62 | TiltY = 0 | |
| 63 | TiltZ = 1.57 | |
| 64 | RightShoulder.C0 = RightShoulderC0 * CFrame.Angles(TiltX, TiltY, TiltZ) | |
| 65 | LeftShoulder.C0 = LeftShoulderC0 * CFrame.Angles(TiltX, TiltY, -TiltZ) | |
| 66 | TiltX = 0.6 | |
| 67 | TiltY = 0 | |
| 68 | TiltZ = 0 | |
| 69 | MoveX = 0 | |
| 70 | MoveY = 0 | |
| 71 | MoveZ = -0.3 | |
| 72 | RightShoulder.C0 = RightShoulder.C0 * CFrame.Angles(TiltX, TiltY, TiltZ) * CFrame.new(MoveX, MoveY, MoveZ) | |
| 73 | LeftShoulder.C0 = LeftShoulder.C0 * CFrame.Angles(TiltX, TiltY, TiltZ) * CFrame.new(MoveX, MoveY, MoveZ) | |
| 74 | TiltX = -0.05 | |
| 75 | TiltY = 0 | |
| 76 | TiltZ = 0 | |
| 77 | MoveX = 0 | |
| 78 | MoveY = 0.1 | |
| 79 | MoveZ = 0 | |
| 80 | RightHip.C0 = RightHipC0 * CFrame.Angles(TiltX, TiltY, TiltZ) * CFrame.new(MoveX, MoveY, MoveZ) | |
| 81 | LeftHip.C0 = LeftHipC0 * CFrame.Angles(TiltX, TiltY, TiltZ) * CFrame.new(MoveX, MoveY, MoveZ) | |
| 82 | end | |
| 83 | local function RefreshWelds() | |
| 84 | Neck.C0 = NeckC0 | |
| 85 | Neck.C1 = NeckC1 | |
| 86 | RightShoulder.C0 = RightShoulderC0 | |
| 87 | RightShoulder.C1 = RightShoulderC1 | |
| 88 | LeftShoulder.C0 = LeftShoulderC0 | |
| 89 | LeftShoulder.C1 = LeftShoulderC1 | |
| 90 | RightHip.C0 = RightHipC0 | |
| 91 | RightHip.C1 = RightHipC1 | |
| 92 | LeftHip.C0 = LeftHipC0 | |
| 93 | LeftHip.C1 = LeftHipC1 | |
| 94 | end | |
| 95 | local function Button1Down(mouse) | |
| 96 | if taco then return end | |
| 97 | taco = true | |
| 98 | humanoid.PlatformStand = true | |
| 99 | local staystill = Instance.new("BodyPosition",Torso)
| |
| 100 | staystill.maxForce = Vector3.new(math.huge,math.huge,math.huge) | |
| 101 | staystill.position = Torso.Position | |
| 102 | frame() | |
| 103 | local energy = Instance.new("Part",char)
| |
| 104 | energy.Size = Vector3.new(0.1,0.1,0.1) | |
| 105 | energy.CanCollide = false | |
| 106 | energy.Anchored = true | |
| 107 | energy.Locked = true | |
| 108 | energy.Shape = "Ball" | |
| 109 | energy.TopSurface = "Smooth" | |
| 110 | energy.BottomSurface = "Smooth" | |
| 111 | energy.Color = Color3.new(0/0,0/0,0/0) | |
| 112 | energy.CFrame = RightArm.CFrame * CFrame.new(-0.1,-0.7,-0.6) | |
| 113 | local energy2 = Instance.new("Part",char)
| |
| 114 | energy2.Size = Vector3.new(0.1,0.1,0.1) | |
| 115 | energy2.CanCollide = false | |
| 116 | energy2.Anchored = true | |
| 117 | energy2.Locked = true | |
| 118 | energy2.Shape = "Ball" | |
| 119 | energy2.TopSurface = "Smooth" | |
| 120 | energy2.BottomSurface = "Smooth" | |
| 121 | energy2.Color = Color3.new(0.0,0.0,0.0) | |
| 122 | energy2.CFrame = LeftArm.CFrame * CFrame.new(0,-0.7,-0.6) | |
| 123 | local f1 = Instance.new("Fire",energy)
| |
| 124 | f1.Color = energy.Color | |
| 125 | f1.SecondaryColor = Color3.new(0,0,0) | |
| 126 | f1.Heat = 0 | |
| 127 | local f2 = Instance.new("Fire",energy2)
| |
| 128 | f2.Color = energy2.Color | |
| 129 | f2.SecondaryColor = Color3.new(1,1,1) | |
| 130 | f2.Heat = 0 | |
| 131 | local f1 = Instance.new("Fire",energy)
| |
| 132 | f1.Color = energy.Color | |
| 133 | f1.SecondaryColor = Color3.new(0,0,0) | |
| 134 | f1.Heat = 0 | |
| 135 | local f2 = Instance.new("Fire",energy2)
| |
| 136 | f2.Color = energy2.Color | |
| 137 | f2.SecondaryColor = Color3.new(1,1,1) | |
| 138 | f2.Heat = 0 | |
| 139 | local f1 = Instance.new("Fire",energy)
| |
| 140 | f1.Color = energy.Color | |
| 141 | f1.SecondaryColor = Color3.new(0,0,0) | |
| 142 | f1.Heat = 0 | |
| 143 | local f2 = Instance.new("Fire",energy2)
| |
| 144 | f2.Color = energy2.Color | |
| 145 | f2.SecondaryColor = Color3.new(1,1,1) | |
| 146 | f2.Heat = 0 | |
| 147 | --[[ ]] | |
| 148 | ||
| 149 | ||
| 150 | ||
| 151 | ||
| 152 | ||
| 153 | switch(true) | |
| 154 | wait(0.5) | |
| 155 | repeat m = m * 2 if m >= 60 then m = 1 h = h + 1 end game.Lighting.TimeOfDay = ""..h..":"..m..":"..s.."" wait(0) until game.Lighting.TimeOfDay >= "18:00:00" | |
| 156 | for i = 1,10 do | |
| 157 | energy.CFrame = RightArm.CFrame * CFrame.new(-0.1,-0.7,-0.6) | |
| 158 | energy2.CFrame = LeftArm.CFrame * CFrame.new(0,-0.7,-0.6) | |
| 159 | energy.Size = energy.Size + Vector3.new(0.5,0.5,0.5) | |
| 160 | energy2.Size = energy2.Size + Vector3.new(0.5,0.5,0.5) | |
| 161 | energy.Reflectance = energy.Reflectance + 0.1 | |
| 162 | energy2.Reflectance = energy2.Reflectance + 0.1 | |
| 163 | wait() | |
| 164 | energy.CFrame = RightArm.CFrame * CFrame.new(-0.1,-0.7,-0.6) | |
| 165 | energy2.CFrame = LeftArm.CFrame * CFrame.new(0,-0.7,-0.6) | |
| 166 | end | |
| 167 | - | game:GetService("Chat"):Chat(Head,"EARTH SHATTERING!",0)
|
| 167 | + | game:GetService("Chat"):Chat(Head,"Dark Power Wave",0)
|
| 168 | wait(0.6) | |
| 169 | switch(false) | |
| 170 | frame2() | |
| 171 | wait() | |
| 172 | switch(true) | |
| 173 | for i = 1,10 do | |
| 174 | wait() | |
| 175 | energy.CFrame = energy.CFrame * CFrame.new(0,0.25,-0.25) | |
| 176 | energy2.CFrame = energy2.CFrame * CFrame.new(0,0.25,-0.25) | |
| 177 | end | |
| 178 | for i = 1,20 do | |
| 179 | energy.Size = energy.Size * Vector3.new(0.5,0.5,0.5) | |
| 180 | energy2.Size = energy2.Size * Vector3.new(0.5,0.5,0.5) | |
| 181 | energy.Reflectance = energy.Reflectance - 0.1 | |
| 182 | energy2.Reflectance = energy2.Reflectance - 0.1 | |
| 183 | wait() | |
| 184 | energy.CFrame = Torso.CFrame * CFrame.new(0,0.2,-4.5) | |
| 185 | energy2.CFrame = Torso.CFrame * CFrame.new(0,0.2,-4.5) | |
| 186 | end | |
| 187 | energy:Destroy() | |
| 188 | energy2:Destroy() | |
| 189 | wait(0.6) | |
| 190 | - | game:GetService("Chat"):Chat(Head,"KAMEEHHHH",0)
|
| 190 | + | game:GetService("Chat"):Chat(Head,"Enitiated",0)
|
| 191 | local blast = Instance.new("Part",char)
| |
| 192 | blast.Size = Vector3.new(8,8,8) | |
| 193 | blast.Shape = "Ball" | |
| 194 | blast.TopSurface = "Smooth" | |
| 195 | blast.BottomSurface = "Smooth" | |
| 196 | blast.Anchored = true | |
| 197 | blast.Locked = true | |
| 198 | blast.CanCollide = false | |
| 199 | blast.Color = Color3.new(0/0,0/0,0/0) | |
| 200 | blast.Transparency = 0 | |
| 201 | blast.CFrame = Torso.CFrame * CFrame.new(0,0.2,-6.5) | |
| 202 | wait(0.6) | |
| 203 | - | game:GetService("Chat"):Chat(Head,"HAMEEHHHHH",1)
|
| 203 | + | game:GetService("Chat"):Chat(Head,"Now Die...",1)
|
| 204 | local xf = Instance.new("Fire",blast)
| |
| 205 | xf.Size = 25 | |
| 206 | xf.Color = blast.Color | |
| 207 | xf.SecondaryColor = Color3.new(0.0,0.0,0.0) | |
| 208 | xf.Heat = 0 | |
| 209 | local xf = Instance.new("Fire",blast)
| |
| 210 | xf.Size = 25 | |
| 211 | xf.Color = blast.Color | |
| 212 | xf.SecondaryColor = Color3.new(0.0,0.0,0.0) | |
| 213 | xf.Heat = 0 | |
| 214 | for i = 1,20 do | |
| 215 | blast.Transparency = blast.Transparency + 0.05 | |
| 216 | blast.Reflectance = blast.Reflectance + 0.01 | |
| 217 | wait(0.1) | |
| 218 | if blast.Transparency >= 1 then | |
| 219 | blast.Transparency = blast.Transparency - 0.1 | |
| 220 | end end | |
| 221 | blast.Transparency = 0.1 | |
| 222 | wait(0.5) | |
| 223 | - | game:GetService("Chat"):Chat(Head,"HAAAAAAHHHHHHHHH!",2)
|
| 223 | + | game:GetService("Chat"):Chat(Head,".............",2)
|
| 224 | coroutine.resume(coroutine.create(function() | |
| 225 | for i = 1,5 do wait(0) | |
| 226 | local p = Instance.new("Part",blast)
| |
| 227 | p.Size = Vector3.new(0,0,0) | |
| 228 | p.Anchored = true | |
| 229 | p.CanCollide = false | |
| 230 | p.Locked = true | |
| 231 | p.BrickColor = BrickColor.new("Really black")
| |
| 232 | p.TopSurface = "Smooth" | |
| 233 | p.Reflectance = 0.3 | |
| 234 | p.Transparency = 0.4 | |
| 235 | p.BottomSurface = "Smooth" | |
| 236 | p.CFrame = blast.CFrame * CFrame.new(0,0,0) | |
| 237 | local m1 = Instance.new("SpecialMesh",p)
| |
| 238 | m1.Scale = p.Size | |
| 239 | m1.MeshId = "http://www.roblox.com/asset/?id=3270017" | |
| 240 | local p2 = Instance.new("Part",blast)
| |
| 241 | p2.CFrame = blast.CFrame * CFrame.new(0,0,0) | |
| 242 | p2.Size = Vector3.new(0,0,0) | |
| 243 | p2.Anchored = true | |
| 244 | p2.CanCollide = false | |
| 245 | p2.Locked = true | |
| 246 | p2.BrickColor = BrickColor.new("Really black")
| |
| 247 | p2.TopSurface = "Smooth" | |
| 248 | p2.Reflectance = 0.3 | |
| 249 | p2.Transparency = 0.4 | |
| 250 | p2.BottomSurface = "Smooth" | |
| 251 | local m2 = Instance.new("SpecialMesh",p2)
| |
| 252 | m2.Scale = p2.Size | |
| 253 | m2.MeshId = "http://www.roblox.com/asset/?id=3270017" | |
| 254 | local p3 = Instance.new("Part",blast)
| |
| 255 | p3.Size = Vector3.new(0,0,0) | |
| 256 | p3.Anchored = true | |
| 257 | p3.CanCollide = false | |
| 258 | p3.Locked = true | |
| 259 | p3.Color = blast.Color | |
| 260 | p3.TopSurface = "Smooth" | |
| 261 | p3.Reflectance = 0.3 | |
| 262 | p3.Transparency = 0.4 | |
| 263 | p3.BottomSurface = "Smooth" | |
| 264 | p3.CFrame = blast.CFrame * CFrame.new(0,0,0) | |
| 265 | local m3 = Instance.new("SpecialMesh",p3)
| |
| 266 | m3.Scale = p.Size | |
| 267 | m3.MeshId = "http://www.roblox.com/asset/?id=3270017" | |
| 268 | coroutine.resume(coroutine.create(function() | |
| 269 | for i = 1,20 do wait(0) | |
| 270 | m1.Scale = m1.Scale + Vector3.new(5,5,5) | |
| 271 | p.CFrame = p.CFrame * CFrame.new(0,0,-5) | |
| 272 | end | |
| 273 | p:Destroy() | |
| 274 | end)) | |
| 275 | coroutine.resume(coroutine.create(function() | |
| 276 | for i = 1,20 do wait(0) | |
| 277 | m2.Scale = m2.Scale + Vector3.new(5,5,5) | |
| 278 | p2.CFrame = p2.CFrame * CFrame.new(0,0,-5) | |
| 279 | end | |
| 280 | p2:Destroy() | |
| 281 | end)) | |
| 282 | coroutine.resume(coroutine.create(function() | |
| 283 | for i = 1,20 do wait(0) | |
| 284 | m3.Scale = m3.Scale + Vector3.new(5,5,5) | |
| 285 | p3.CFrame = p3.CFrame * CFrame.new(0,0,-5) | |
| 286 | end | |
| 287 | p3:Destroy() | |
| 288 | end))end end)) | |
| 289 | local p = Instance.new("Part",blast)
| |
| 290 | p.Size = blast.Size | |
| 291 | p.CanCollide = true | |
| 292 | p.Anchored = true | |
| 293 | p.Locked = true | |
| 294 | p.Color = blast.Color | |
| 295 | p.Reflectance = blast.Reflectance | |
| 296 | p.Transparency = blast.Transparency | |
| 297 | p.TopSurface = "Smooth" | |
| 298 | p.BottomSurface = "Smooth" | |
| 299 | p.CFrame = blast.CFrame * CFrame.fromEulerAnglesXYZ(1.57, 0, 0) | |
| 300 | p.Touched:connect(function(hit) | |
| 301 | if not taco2 then return end | |
| 302 | taco2 = false | |
| 303 | if hit.Parent:findFirstChild("Humanoid")then
| |
| 304 | for i,v in pairs(hit.Parent:GetChildren())do | |
| 305 | if v:IsA"Hat" then | |
| 306 | v:Destroy() | |
| 307 | elseif v:IsA"Part" then | |
| 308 | v.Velocity = v.Position * Vector3.new(50,3,0) | |
| 309 | v.RotVelocity = v.Position - v.Velocity | |
| 310 | v.Parent:BreakJoints() | |
| 311 | end end end | |
| 312 | wait(8) | |
| 313 | taco2 = true | |
| 314 | end) | |
| 315 | local mesh = Instance.new("CylinderMesh",p)
| |
| 316 | mesh.Scale = Vector3.new(1,0,1) | |
| 317 | for i = 1,150 do | |
| 318 | mesh.Scale = mesh.Scale + Vector3.new(-0.16,1.19,-0.16) | |
| 319 | p.CFrame = p.CFrame * CFrame.new(0,-5,0) | |
| 320 | wait(0) | |
| 321 | mesh.Scale = mesh.Scale + Vector3.new(0.1599,0,0.1599) | |
| 322 | end | |
| 323 | blast:Destroy() | |
| 324 | game.Lighting.TimeOfDay = 12 | |
| 325 | switch(false) | |
| 326 | RefreshWelds() | |
| 327 | humanoid.PlatformStand = false | |
| 328 | staystill:Destroy() | |
| 329 | wait(8) | |
| 330 | taco = false | |
| 331 | end | |
| 332 | script.Parent.Selected:connect(function(mouse)mouse.Button1Down:connect(function(mouse)Button1Down(mouse)end)end) |