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| 1 | --https://github.com/Mokiros/roblox-FE-compatibility | |
| 2 | if game:GetService("RunService"):IsClient() then error("Script must be server-side in order to work; use h/ and not hl/") end
| |
| 3 | local Player,game,owner = owner,game | |
| 4 | local RealPlayer = Player | |
| 5 | do | |
| 6 | print("FE Compatibility code V2 by Mokiros")
| |
| 7 | local RealPlayer = RealPlayer | |
| 8 | script.Parent = RealPlayer.Character | |
| 9 | ||
| 10 | --Fake event to make stuff like Mouse.KeyDown work | |
| 11 | local Disconnect_Function = function(this) | |
| 12 | this[1].Functions[this[2]] = nil | |
| 13 | end | |
| 14 | local Disconnect_Metatable = {__index={disconnect=Disconnect_Function,Disconnect=Disconnect_Function}}
| |
| 15 | local FakeEvent_Metatable = {__index={
| |
| 16 | Connect = function(this,f) | |
| 17 | local i = tostring(math.random(0,10000)) | |
| 18 | while this.Functions[i] do | |
| 19 | i = tostring(math.random(0,10000)) | |
| 20 | end | |
| 21 | this.Functions[i] = f | |
| 22 | return setmetatable({this,i},Disconnect_Metatable)
| |
| 23 | end | |
| 24 | }} | |
| 25 | FakeEvent_Metatable.__index.connect = FakeEvent_Metatable.__index.Connect | |
| 26 | local function fakeEvent() | |
| 27 | return setmetatable({Functions={}},FakeEvent_Metatable)
| |
| 28 | end | |
| 29 | ||
| 30 | --Creating fake input objects with fake variables | |
| 31 | local FakeMouse = {Hit=CFrame.new(),KeyUp=fakeEvent(),KeyDown=fakeEvent(),Button1Up=fakeEvent(),Button1Down=fakeEvent(),Button2Up=fakeEvent(),Button2Down=fakeEvent()}
| |
| 32 | FakeMouse.keyUp = FakeMouse.KeyUp | |
| 33 | FakeMouse.keyDown = FakeMouse.KeyDown | |
| 34 | local UIS = {InputBegan=fakeEvent(),InputEnded=fakeEvent()}
| |
| 35 | local CAS = {Actions={},BindAction=function(self,name,fun,touch,...)
| |
| 36 | CAS.Actions[name] = fun and {Name=name,Function=fun,Keys={...}} or nil
| |
| 37 | end} | |
| 38 | --Merged 2 functions into one by checking amount of arguments | |
| 39 | CAS.UnbindAction = CAS.BindAction | |
| 40 | ||
| 41 | --This function will trigger the events that have been :Connect()'ed | |
| 42 | local function TriggerEvent(self,ev,...) | |
| 43 | for _,f in pairs(self[ev].Functions) do | |
| 44 | f(...) | |
| 45 | end | |
| 46 | end | |
| 47 | FakeMouse.TriggerEvent = TriggerEvent | |
| 48 | UIS.TriggerEvent = TriggerEvent | |
| 49 | ||
| 50 | --Client communication | |
| 51 | local Event = Instance.new("RemoteEvent")
| |
| 52 | Event.Name = "UserInput_Event" | |
| 53 | Event.OnServerEvent:Connect(function(plr,io) | |
| 54 | if plr~=RealPlayer then return end | |
| 55 | FakeMouse.Target = io.Target | |
| 56 | FakeMouse.Hit = io.Hit | |
| 57 | if not io.isMouse then | |
| 58 | local b = io.UserInputState == Enum.UserInputState.Begin | |
| 59 | if io.UserInputType == Enum.UserInputType.MouseButton1 then | |
| 60 | return FakeMouse:TriggerEvent(b and "Button1Down" or "Button1Up") | |
| 61 | end | |
| 62 | if io.UserInputType == Enum.UserInputType.MouseButton2 then | |
| 63 | return FakeMouse:TriggerEvent(b and "Button2Down" or "Button2Up") | |
| 64 | end | |
| 65 | for _,t in pairs(CAS.Actions) do | |
| 66 | for _,k in pairs(t.Keys) do | |
| 67 | if k==io.KeyCode then | |
| 68 | t.Function(t.Name,io.UserInputState,io) | |
| 69 | end | |
| 70 | end | |
| 71 | end | |
| 72 | FakeMouse:TriggerEvent(b and "KeyDown" or "KeyUp",io.KeyCode.Name:lower()) | |
| 73 | UIS:TriggerEvent(b and "InputBegan" or "InputEnded",io,false) | |
| 74 | end | |
| 75 | end) | |
| 76 | Event.Parent = NLS([==[local Event = script:WaitForChild("UserInput_Event")
| |
| 77 | local Mouse = owner:GetMouse() | |
| 78 | local UIS = game:GetService("UserInputService")
| |
| 79 | local input = function(io,RobloxHandled) | |
| 80 | if RobloxHandled then return end | |
| 81 | --Since InputObject is a client-side instance, we create and pass table instead | |
| 82 | Event:FireServer({KeyCode=io.KeyCode,UserInputType=io.UserInputType,UserInputState=io.UserInputState,Hit=Mouse.Hit,Target=Mouse.Target})
| |
| 83 | end | |
| 84 | UIS.InputBegan:Connect(input) | |
| 85 | UIS.InputEnded:Connect(input) | |
| 86 | ||
| 87 | local h,t | |
| 88 | --Give the server mouse data every second frame, but only if the values changed | |
| 89 | --If player is not moving their mouse, client won't fire events | |
| 90 | local HB = game:GetService("RunService").Heartbeat
| |
| 91 | while true do | |
| 92 | if h~=Mouse.Hit or t~=Mouse.Target then | |
| 93 | h,t=Mouse.Hit,Mouse.Target | |
| 94 | Event:FireServer({isMouse=true,Target=t,Hit=h})
| |
| 95 | end | |
| 96 | --Wait 2 frames | |
| 97 | for i=1,2 do | |
| 98 | HB:Wait() | |
| 99 | end | |
| 100 | end]==],script) | |
| 101 | ||
| 102 | ----Sandboxed game object that allows the usage of client-side methods and services | |
| 103 | --Real game object | |
| 104 | local RealGame = game | |
| 105 | ||
| 106 | --Metatable for fake service | |
| 107 | local FakeService_Metatable = {
| |
| 108 | __index = function(self,k) | |
| 109 | local s = rawget(self,"_RealService") | |
| 110 | if s then | |
| 111 | return typeof(s[k])=="function" | |
| 112 | and function(_,...)return s[k](s,...)end or s[k] | |
| 113 | end | |
| 114 | end, | |
| 115 | __newindex = function(self,k,v) | |
| 116 | local s = rawget(self,"_RealService") | |
| 117 | if s then s[k]=v end | |
| 118 | end | |
| 119 | } | |
| 120 | local function FakeService(t,RealService) | |
| 121 | t._RealService = typeof(RealService)=="string" and RealGame:GetService(RealService) or RealService | |
| 122 | return setmetatable(t,FakeService_Metatable) | |
| 123 | end | |
| 124 | ||
| 125 | --Fake game object | |
| 126 | local FakeGame = {
| |
| 127 | GetService = function(self,s) | |
| 128 | return rawget(self,s) or RealGame:GetService(s) | |
| 129 | end, | |
| 130 | Players = FakeService({
| |
| 131 | LocalPlayer = FakeService({GetMouse=function(self)return FakeMouse end},Player)
| |
| 132 | },"Players"), | |
| 133 | UserInputService = FakeService(UIS,"UserInputService"), | |
| 134 | ContextActionService = FakeService(CAS,"ContextActionService"), | |
| 135 | RunService = FakeService({
| |
| 136 | _btrs = {},
| |
| 137 | RenderStepped = RealGame:GetService("RunService").Heartbeat,
| |
| 138 | BindToRenderStep = function(self,name,_,fun) | |
| 139 | self._btrs[name] = self.Heartbeat:Connect(fun) | |
| 140 | end, | |
| 141 | UnbindFromRenderStep = function(self,name) | |
| 142 | self._btrs[name]:Disconnect() | |
| 143 | end, | |
| 144 | },"RunService") | |
| 145 | } | |
| 146 | rawset(FakeGame.Players,"localPlayer",FakeGame.Players.LocalPlayer) | |
| 147 | FakeGame.service = FakeGame.GetService | |
| 148 | FakeService(FakeGame,game) | |
| 149 | --Changing owner to fake player object to support owner:GetMouse() | |
| 150 | game,owner = FakeGame,FakeGame.Players.LocalPlayer | |
| 151 | end | |
| 152 | ||
| 153 | --//====================================================\\-- | |
| 154 | --|| CREATED BY SHACKLUSTER | |
| 155 | --\\====================================================//-- | |
| 156 | ||
| 157 | ||
| 158 | ||
| 159 | if game:GetService("RunService"):IsClient() then error("Script must be server-side in order to work; use h/ and not hl/") end
| |
| 160 | local Player,Mouse,mouse,UserInputService,ContextActionService = owner | |
| 161 | do | |
| 162 | print("FE Compatibility code by Mokiros")
| |
| 163 | script.Parent = RealPlayer.Character | |
| 164 | ||
| 165 | --RemoteEvent for communicating | |
| 166 | local Event = Instance.new("RemoteEvent")
| |
| 167 | Event.Name = "UserInput_Event" | |
| 168 | ||
| 169 | --Fake event to make stuff like Mouse.KeyDown work | |
| 170 | local function fakeEvent() | |
| 171 | local t = {_fakeEvent=true,Connect=function(self,f)self.Function=f end}
| |
| 172 | t.connect = t.Connect | |
| 173 | return t | |
| 174 | end | |
| 175 | ||
| 176 | --Creating fake input objects with fake variables | |
| 177 | local m = {Target=nil,Hit=CFrame.new(),KeyUp=fakeEvent(),KeyDown=fakeEvent(),Button1Up=fakeEvent(),Button1Down=fakeEvent()}
| |
| 178 | local UIS = {InputBegan=fakeEvent(),InputEnded=fakeEvent()}
| |
| 179 | local CAS = {Actions={},BindAction=function(self,name,fun,touch,...)
| |
| 180 | CAS.Actions[name] = fun and {Name=name,Function=fun,Keys={...}} or nil
| |
| 181 | end} | |
| 182 | --Merged 2 functions into one by checking amount of arguments | |
| 183 | CAS.UnbindAction = CAS.BindAction | |
| 184 | ||
| 185 | --This function will trigger the events that have been :Connect()'ed | |
| 186 | local function te(self,ev,...) | |
| 187 | local t = m[ev] | |
| 188 | if t and t._fakeEvent and t.Function then | |
| 189 | t.Function(...) | |
| 190 | end | |
| 191 | end | |
| 192 | m.TrigEvent = te | |
| 193 | UIS.TrigEvent = te | |
| 194 | ||
| 195 | Event.OnServerEvent:Connect(function(plr,io) | |
| 196 | if plr~=Player then return end | |
| 197 | if io.isMouse then | |
| 198 | m.Target = io.Target | |
| 199 | m.Hit = io.Hit | |
| 200 | else | |
| 201 | local b = io.UserInputState == Enum.UserInputState.Begin | |
| 202 | if io.UserInputType == Enum.UserInputType.MouseButton1 then | |
| 203 | return m:TrigEvent(b and "Button1Down" or "Button1Up") | |
| 204 | end | |
| 205 | for _,t in pairs(CAS.Actions) do | |
| 206 | for _,k in pairs(t.Keys) do | |
| 207 | if k==io.KeyCode then | |
| 208 | t.Function(t.Name,io.UserInputState,io) | |
| 209 | end | |
| 210 | end | |
| 211 | end | |
| 212 | m:TrigEvent(b and "KeyDown" or "KeyUp",io.KeyCode.Name:lower()) | |
| 213 | UIS:TrigEvent(b and "InputBegan" or "InputEnded",io,false) | |
| 214 | end | |
| 215 | end) | |
| 216 | Event.Parent = NLS([==[ | |
| 217 | - | local Player = game:GetService("Players").LocalPlayer
|
| 217 | + | local Player = game:GetService("Players").ThatProGamerKilledU
|
| 218 | local Event = script:WaitForChild("UserInput_Event")
| |
| 219 | ||
| 220 | local UIS = game:GetService("UserInputService")
| |
| 221 | local input = function(io,a) | |
| 222 | if a then return end | |
| 223 | --Since InputObject is a client-side instance, we create and pass table instead | |
| 224 | Event:FireServer({KeyCode=io.KeyCode,UserInputType=io.UserInputType,UserInputState=io.UserInputState})
| |
| 225 | end | |
| 226 | UIS.InputBegan:Connect(input) | |
| 227 | UIS.InputEnded:Connect(input) | |
| 228 | ||
| 229 | - | local Mouse = Player:GetMouse() |
| 229 | + | |
| 230 | --Give the server mouse data 30 times every second, but only if the values changed | |
| 231 | --If player is not moving their mouse, client won't fire events | |
| 232 | while wait(1/30) do | |
| 233 | if h~=Mouse.Hit or t~=Mouse.Target then | |
| 234 | h,t=Mouse.Hit,Mouse.Target | |
| 235 | Event:FireServer({isMouse=true,Target=t,Hit=h})
| |
| 236 | end | |
| 237 | end]==],Player.Character) | |
| 238 | Mouse,mouse,UserInputService,ContextActionService = m,m,UIS,CAS | |
| 239 | end | |
| 240 | ||
| 241 | Player = owner | |
| 242 | PlayerGui = Player.PlayerGui | |
| 243 | Cam = workspace.CurrentCamera | |
| 244 | Backpack = Player.Backpack | |
| 245 | Character = Player.Character | |
| 246 | Humanoid = Character.Humanoid | |
| 247 | RootPart = Character["HumanoidRootPart"] | |
| 248 | Torso = Character["Torso"] | |
| 249 | Head = Character["Head"] | |
| 250 | RightArm = Character["Right Arm"] | |
| 251 | LeftArm = Character["Left Arm"] | |
| 252 | RightLeg = Character["Right Leg"] | |
| 253 | LeftLeg = Character["Left Leg"] | |
| 254 | RootJoint = RootPart["RootJoint"] | |
| 255 | Neck = Torso["Neck"] | |
| 256 | RightShoulder = Torso["Right Shoulder"] | |
| 257 | LeftShoulder = Torso["Left Shoulder"] | |
| 258 | RightHip = Torso["Right Hip"] | |
| 259 | LeftHip = Torso["Left Hip"] | |
| 260 | Player:ClearCharacterAppearance() | |
| 261 | local sick = Instance.new("Sound",Character)
| |
| 262 | sick.SoundId = "rbxassetid://195900687" | |
| 263 | sick.Looped = true | |
| 264 | sick.Pitch = 1 | |
| 265 | sick.Volume = 3 | |
| 266 | sick:Play() | |
| 267 | local firesound = Instance.new("Sound",RootPart)
| |
| 268 | firesound.SoundId = "rbxassetid://987328482" | |
| 269 | firesound.Looped = true | |
| 270 | firesound.Pitch = 1 | |
| 271 | firesound.Volume = 0 | |
| 272 | firesound:Play() | |
| 273 | ||
| 274 | ||
| 275 | IT = Instance.new | |
| 276 | CF = CFrame.new | |
| 277 | VT = Vector3.new | |
| 278 | RAD = math.rad | |
| 279 | C3 = Color3.new | |
| 280 | UD2 = UDim2.new | |
| 281 | BRICKC = BrickColor.new | |
| 282 | ANGLES = CFrame.Angles | |
| 283 | EULER = CFrame.fromEulerAnglesXYZ | |
| 284 | COS = math.cos | |
| 285 | ACOS = math.acos | |
| 286 | SIN = math.sin | |
| 287 | ASIN = math.asin | |
| 288 | ABS = math.abs | |
| 289 | MRANDOM = math.random | |
| 290 | FLOOR = math.floor | |
| 291 | ||
| 292 | function CreateMesh(MESH, PARENT, MESHTYPE, MESHID, TEXTUREID, SCALE, OFFSET) | |
| 293 | local NEWMESH = IT(MESH) | |
| 294 | if MESH == "SpecialMesh" then | |
| 295 | NEWMESH.MeshType = MESHTYPE | |
| 296 | if MESHID ~= "nil" and MESHID ~= "" then | |
| 297 | NEWMESH.MeshId = "http://www.roblox.com/asset/?id="..MESHID | |
| 298 | end | |
| 299 | if TEXTUREID ~= "nil" and TEXTUREID ~= "" then | |
| 300 | NEWMESH.TextureId = "http://www.roblox.com/asset/?id="..TEXTUREID | |
| 301 | end | |
| 302 | end | |
| 303 | NEWMESH.Offset = OFFSET or VT(0, 0, 0) | |
| 304 | NEWMESH.Scale = SCALE | |
| 305 | NEWMESH.Parent = PARENT | |
| 306 | return NEWMESH | |
| 307 | end | |
| 308 | ||
| 309 | function CreatePart(FORMFACTOR, PARENT, MATERIAL, REFLECTANCE, TRANSPARENCY, BRICKCOLOR, NAME, SIZE, ANCHOR) | |
| 310 | local NEWPART = IT("Part")
| |
| 311 | NEWPART.formFactor = FORMFACTOR | |
| 312 | NEWPART.Reflectance = REFLECTANCE | |
| 313 | NEWPART.Transparency = TRANSPARENCY | |
| 314 | NEWPART.CanCollide = false | |
| 315 | NEWPART.Locked = true | |
| 316 | NEWPART.Anchored = true | |
| 317 | if ANCHOR == false then | |
| 318 | NEWPART.Anchored = false | |
| 319 | end | |
| 320 | NEWPART.BrickColor = BRICKC(tostring(BRICKCOLOR)) | |
| 321 | NEWPART.Name = NAME | |
| 322 | NEWPART.Size = SIZE | |
| 323 | NEWPART.Position = Torso.Position | |
| 324 | NEWPART.Material = MATERIAL | |
| 325 | NEWPART:BreakJoints() | |
| 326 | NEWPART.Parent = PARENT | |
| 327 | return NEWPART | |
| 328 | end | |
| 329 | ||
| 330 | --//=================================\\ | |
| 331 | --|| CUSTOMIZATION | |
| 332 | --\\=================================// | |
| 333 | ||
| 334 | Player_Size = 1 --Size of the player. | |
| 335 | Animation_Speed = 3 | |
| 336 | Frame_Speed = 1 / 60 -- (1 / 30) OR (1 / 60) | |
| 337 | local MODE = "Main" | |
| 338 | local SIZE = 1 | |
| 339 | local LEVEL = 1 | |
| 340 | ||
| 341 | ||
| 342 | local Speed = 16 | |
| 343 | local Effects2 = {}
| |
| 344 | ||
| 345 | --//=================================\\ | |
| 346 | --|| END OF CUSTOMIZATION | |
| 347 | --\\=================================// | |
| 348 | ||
| 349 | local function weldBetween(a, b) | |
| 350 | local weldd = Instance.new("ManualWeld")
| |
| 351 | weldd.Part0 = a | |
| 352 | weldd.Part1 = b | |
| 353 | weldd.C0 = CFrame.new() | |
| 354 | weldd.C1 = b.CFrame:inverse() * a.CFrame | |
| 355 | weldd.Parent = a | |
| 356 | return weldd | |
| 357 | end | |
| 358 | ||
| 359 | --//=================================\\ | |
| 360 | --|| USEFUL VALUES | |
| 361 | --\\=================================// | |
| 362 | ||
| 363 | local ROOTC0 = CF(0, 0, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) | |
| 364 | local NECKC0 = CF(0, 1, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) | |
| 365 | local RIGHTSHOULDERC0 = CF(-0.5, 0, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) | |
| 366 | local LEFTSHOULDERC0 = CF(0.5, 0, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) | |
| 367 | local CHANGEDEFENSE = 0 | |
| 368 | local CHANGEDAMAGE = 0 | |
| 369 | local CHANGEMOVEMENT = 0 | |
| 370 | local ANIM = "Idle" | |
| 371 | local ATTACK = false | |
| 372 | local EQUIPPED = false | |
| 373 | local HOLD = false | |
| 374 | local COMBO = 1 | |
| 375 | local Rooted = false | |
| 376 | local SINE = 0 | |
| 377 | local KEYHOLD = false | |
| 378 | local CHANGE = 2 / Animation_Speed | |
| 379 | local VOCALS_ENRAGES = {528589078,528589175,528589274,528589382}
| |
| 380 | local WALKINGANIM = false | |
| 381 | local WALK = 0 | |
| 382 | local VALUE1 = false | |
| 383 | local VALUE2 = false | |
| 384 | local ROBLOXIDLEANIMATION = IT("Animation")
| |
| 385 | ROBLOXIDLEANIMATION.Name = "Roblox Idle Animation" | |
| 386 | ROBLOXIDLEANIMATION.AnimationId = "http://www.roblox.com/asset/?id=180435571" | |
| 387 | --ROBLOXIDLEANIMATION.Parent = RealPlayer.Humanoid | |
| 388 | - | --ROBLOXIDLEANIMATION.Parent = Humanoid |
| 388 | + | |
| 389 | WEAPONGUI.Name = "Weapon GUI" | |
| 390 | local Effects = IT("Folder", Character)
| |
| 391 | Effects.Name = "Effects" | |
| 392 | sick.Volume = 0 | |
| 393 | Character.Archivable = true | |
| 394 | local CLONE = Character:Clone() | |
| 395 | CLONE.Parent = nil | |
| 396 | Character.Archivable = false | |
| 397 | sick.Volume = 3 | |
| 398 | local ANIMATOR = Humanoid.Animator | |
| 399 | local ANIMATE = Character.Animate | |
| 400 | local HITPLAYERSOUNDS = {--[["199149137", "199149186", "199149221", "199149235", "199149269", "199149297"--]]"263032172", "263032182", "263032200", "263032221", "263032252", "263033191"}
| |
| 401 | local HITARMORSOUNDS = {"199149321", "199149338", "199149367", "199149409", "199149452"}
| |
| 402 | local HITWEAPONSOUNDS = {"199148971", "199149025", "199149072", "199149109", "199149119"}
| |
| 403 | local HITBLOCKSOUNDS = {"199148933", "199148947"}
| |
| 404 | local UNANCHOR = true | |
| 405 | local BodyColor = C3(0,0,0) | |
| 406 | local LegColor = C3(0,0,0.05) | |
| 407 | local ArmColor = C3(0.05,0.05,0.15) | |
| 408 | ||
| 409 | local SKILLTEXTCOLOR = C3(0.05,0.05,0.15) | |
| 410 | local SKILLTEXTCOLOR2 = C3(0,0,0) | |
| 411 | ||
| 412 | --//=================================\\ | |
| 413 | --\\=================================// | |
| 414 | ||
| 415 | ||
| 416 | --//=================================\\ | |
| 417 | --|| SAZERENOS' ARTIFICIAL HEARTBEAT | |
| 418 | --\\=================================// | |
| 419 | ||
| 420 | ArtificialHB = Instance.new("BindableEvent", script)
| |
| 421 | ArtificialHB.Name = "ArtificialHB" | |
| 422 | ||
| 423 | script:WaitForChild("ArtificialHB")
| |
| 424 | ||
| 425 | frame = Frame_Speed | |
| 426 | tf = 0 | |
| 427 | allowframeloss = false | |
| 428 | tossremainder = false | |
| 429 | lastframe = tick() | |
| 430 | script.ArtificialHB:Fire() | |
| 431 | ||
| 432 | game:GetService("RunService").Heartbeat:connect(function(s, p)
| |
| 433 | tf = tf + s | |
| 434 | if tf >= frame then | |
| 435 | if allowframeloss then | |
| 436 | script.ArtificialHB:Fire() | |
| 437 | lastframe = tick() | |
| 438 | else | |
| 439 | for i = 1, math.floor(tf / frame) do | |
| 440 | script.ArtificialHB:Fire() | |
| 441 | end | |
| 442 | lastframe = tick() | |
| 443 | end | |
| 444 | if tossremainder then | |
| 445 | tf = 0 | |
| 446 | else | |
| 447 | tf = tf - frame * math.floor(tf / frame) | |
| 448 | end | |
| 449 | end | |
| 450 | end) | |
| 451 | ||
| 452 | --//=================================\\ | |
| 453 | --\\=================================// | |
| 454 | ||
| 455 | ||
| 456 | ||
| 457 | ||
| 458 | ||
| 459 | --//=================================\\ | |
| 460 | --|| SOME FUNCTIONS | |
| 461 | --\\=================================// | |
| 462 | ||
| 463 | function Raycast(POSITION, DIRECTION, RANGE, IGNOREDECENDANTS) | |
| 464 | return workspace:FindPartOnRay(Ray.new(POSITION, DIRECTION.unit * RANGE), IGNOREDECENDANTS) | |
| 465 | end | |
| 466 | ||
| 467 | function PositiveAngle(NUMBER) | |
| 468 | if NUMBER >= 0 then | |
| 469 | NUMBER = 0 | |
| 470 | end | |
| 471 | return NUMBER | |
| 472 | end | |
| 473 | ||
| 474 | function NegativeAngle(NUMBER) | |
| 475 | if NUMBER <= 0 then | |
| 476 | NUMBER = 0 | |
| 477 | end | |
| 478 | return NUMBER | |
| 479 | end | |
| 480 | ||
| 481 | function Swait(NUMBER) | |
| 482 | if NUMBER == 0 or NUMBER == nil then | |
| 483 | ArtificialHB.Event:wait() | |
| 484 | else | |
| 485 | for i = 1, NUMBER do | |
| 486 | ArtificialHB.Event:wait() | |
| 487 | end | |
| 488 | end | |
| 489 | end | |
| 490 | ||
| 491 | function QuaternionFromCFrame(cf) | |
| 492 | local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components() | |
| 493 | local trace = m00 + m11 + m22 | |
| 494 | if trace > 0 then | |
| 495 | local s = math.sqrt(1 + trace) | |
| 496 | local recip = 0.5 / s | |
| 497 | return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5 | |
| 498 | else | |
| 499 | local i = 0 | |
| 500 | if m11 > m00 then | |
| 501 | i = 1 | |
| 502 | end | |
| 503 | if m22 > (i == 0 and m00 or m11) then | |
| 504 | i = 2 | |
| 505 | end | |
| 506 | if i == 0 then | |
| 507 | local s = math.sqrt(m00 - m11 - m22 + 1) | |
| 508 | local recip = 0.5 / s | |
| 509 | return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip | |
| 510 | elseif i == 1 then | |
| 511 | local s = math.sqrt(m11 - m22 - m00 + 1) | |
| 512 | local recip = 0.5 / s | |
| 513 | return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip | |
| 514 | elseif i == 2 then | |
| 515 | local s = math.sqrt(m22 - m00 - m11 + 1) | |
| 516 | local recip = 0.5 / s return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip | |
| 517 | end | |
| 518 | end | |
| 519 | end | |
| 520 | ||
| 521 | function QuaternionToCFrame(px, py, pz, x, y, z, w) | |
| 522 | local xs, ys, zs = x + x, y + y, z + z | |
| 523 | local wx, wy, wz = w * xs, w * ys, w * zs | |
| 524 | local xx = x * xs | |
| 525 | local xy = x * ys | |
| 526 | local xz = x * zs | |
| 527 | local yy = y * ys | |
| 528 | local yz = y * zs | |
| 529 | local zz = z * zs | |
| 530 | return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy)) | |
| 531 | end | |
| 532 | ||
| 533 | function QuaternionSlerp(a, b, t) | |
| 534 | local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4] | |
| 535 | local startInterp, finishInterp; | |
| 536 | if cosTheta >= 0.0001 then | |
| 537 | if (1 - cosTheta) > 0.0001 then | |
| 538 | local theta = ACOS(cosTheta) | |
| 539 | local invSinTheta = 1 / SIN(theta) | |
| 540 | startInterp = SIN((1 - t) * theta) * invSinTheta | |
| 541 | finishInterp = SIN(t * theta) * invSinTheta | |
| 542 | else | |
| 543 | startInterp = 1 - t | |
| 544 | finishInterp = t | |
| 545 | end | |
| 546 | else | |
| 547 | if (1 + cosTheta) > 0.0001 then | |
| 548 | local theta = ACOS(-cosTheta) | |
| 549 | local invSinTheta = 1 / SIN(theta) | |
| 550 | startInterp = SIN((t - 1) * theta) * invSinTheta | |
| 551 | finishInterp = SIN(t * theta) * invSinTheta | |
| 552 | else | |
| 553 | startInterp = t - 1 | |
| 554 | finishInterp = t | |
| 555 | end | |
| 556 | end | |
| 557 | return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp | |
| 558 | end | |
| 559 | ||
| 560 | function Clerp(a, b, t) | |
| 561 | local qa = {QuaternionFromCFrame(a)}
| |
| 562 | local qb = {QuaternionFromCFrame(b)}
| |
| 563 | local ax, ay, az = a.x, a.y, a.z | |
| 564 | local bx, by, bz = b.x, b.y, b.z | |
| 565 | local _t = 1 - t | |
| 566 | return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t)) | |
| 567 | end | |
| 568 | ||
| 569 | function CreateFrame(PARENT, TRANSPARENCY, BORDERSIZEPIXEL, POSITION, SIZE, COLOR, BORDERCOLOR, NAME) | |
| 570 | local frame = IT("Frame")
| |
| 571 | frame.BackgroundTransparency = TRANSPARENCY | |
| 572 | frame.BorderSizePixel = BORDERSIZEPIXEL | |
| 573 | frame.Position = POSITION | |
| 574 | frame.Size = SIZE | |
| 575 | frame.BackgroundColor3 = COLOR | |
| 576 | frame.BorderColor3 = BORDERCOLOR | |
| 577 | frame.Name = NAME | |
| 578 | frame.Parent = PARENT | |
| 579 | return frame | |
| 580 | end | |
| 581 | ||
| 582 | function CreateLabel(PARENT, TEXT, TEXTCOLOR, TEXTFONTSIZE, TEXTFONT, TRANSPARENCY, BORDERSIZEPIXEL, STROKETRANSPARENCY, NAME) | |
| 583 | local label = IT("TextLabel")
| |
| 584 | label.BackgroundTransparency = 1 | |
| 585 | label.Size = UD2(1, 0, 1, 0) | |
| 586 | label.Position = UD2(0, 0, 0, 0) | |
| 587 | label.TextColor3 = TEXTCOLOR | |
| 588 | label.TextStrokeTransparency = STROKETRANSPARENCY | |
| 589 | label.TextTransparency = TRANSPARENCY | |
| 590 | label.FontSize = TEXTFONTSIZE | |
| 591 | label.Font = TEXTFONT | |
| 592 | label.BorderSizePixel = BORDERSIZEPIXEL | |
| 593 | label.TextScaled = false | |
| 594 | label.Text = TEXT | |
| 595 | label.Name = NAME | |
| 596 | label.Parent = PARENT | |
| 597 | return label | |
| 598 | end | |
| 599 | ||
| 600 | function NoOutlines(PART) | |
| 601 | PART.TopSurface, PART.BottomSurface, PART.LeftSurface, PART.RightSurface, PART.FrontSurface, PART.BackSurface = 10, 10, 10, 10, 10, 10 | |
| 602 | end | |
| 603 | ||
| 604 | ||
| 605 | function CreateWeldOrSnapOrMotor(TYPE, PARENT, PART0, PART1, C0, C1) | |
| 606 | local NEWWELD = IT(TYPE) | |
| 607 | NEWWELD.Part0 = PART0 | |
| 608 | NEWWELD.Part1 = PART1 | |
| 609 | NEWWELD.C0 = C0 | |
| 610 | NEWWELD.C1 = C1 | |
| 611 | NEWWELD.Parent = PARENT | |
| 612 | return NEWWELD | |
| 613 | end | |
| 614 | ||
| 615 | function CreateSound(ID, PARENT, VOLUME, PITCH) | |
| 616 | local NEWSOUND = nil | |
| 617 | coroutine.resume(coroutine.create(function() | |
| 618 | NEWSOUND = IT("Sound", PARENT)
| |
| 619 | NEWSOUND.Volume = VOLUME | |
| 620 | NEWSOUND.Pitch = PITCH | |
| 621 | NEWSOUND.SoundId = "http://www.roblox.com/asset/?id="..ID | |
| 622 | Swait() | |
| 623 | NEWSOUND:play() | |
| 624 | game:GetService("Debris"):AddItem(NEWSOUND, 10)
| |
| 625 | end)) | |
| 626 | return NEWSOUND | |
| 627 | end | |
| 628 | ||
| 629 | function CFrameFromTopBack(at, top, back) | |
| 630 | local right = top:Cross(back) | |
| 631 | return CF(at.x, at.y, at.z, right.x, top.x, back.x, right.y, top.y, back.y, right.z, top.z, back.z) | |
| 632 | end | |
| 633 | ||
| 634 | function CreateSwirl(SIZE,WAIT,CFRAME,DOESROT,ROT,COLOR,GROW) | |
| 635 | local wave = CreatePart(3, Effects, "Neon", 0, 0.5, BRICKC(COLOR), "Effect", VT(0,0,0)) | |
| 636 | wave.Color = COLOR | |
| 637 | local mesh = CreateMesh("SpecialMesh", wave, "FileMesh", "1051557", "", SIZE, VT(0,0,0))
| |
| 638 | wave.CFrame = CFRAME | |
| 639 | coroutine.resume(coroutine.create(function(PART) | |
| 640 | for i = 1, WAIT do | |
| 641 | Swait() | |
| 642 | mesh.Scale = mesh.Scale + GROW | |
| 643 | mesh.Offset = VT(0,0,-(mesh.Scale.X/8)) | |
| 644 | if DOESROT == true then | |
| 645 | wave.CFrame = wave.CFrame * CFrame.fromEulerAnglesXYZ(0,ROT,0) | |
| 646 | end | |
| 647 | wave.Transparency = wave.Transparency + (0.5/WAIT) | |
| 648 | if wave.Transparency > 0.99 then | |
| 649 | wave:remove() | |
| 650 | end | |
| 651 | end | |
| 652 | end)) | |
| 653 | end | |
| 654 | ||
| 655 | function MagicSphere(SIZE,WAIT,CFRAME,COLOR,GROW) | |
| 656 | local wave = CreatePart(3, Effects, "Neon", 0, 0, BRICKC(COLOR), "Effect", VT(1,1,1), true) | |
| 657 | wave.Color = COLOR | |
| 658 | local mesh = CreateMesh("SpecialMesh", wave, "Sphere", "", "", SIZE, VT(0,0,0))
| |
| 659 | wave.CFrame = CFRAME | |
| 660 | coroutine.resume(coroutine.create(function(PART) | |
| 661 | for i = 1, WAIT do | |
| 662 | Swait() | |
| 663 | mesh.Scale = mesh.Scale + GROW | |
| 664 | wave.Transparency = wave.Transparency + (1/WAIT) | |
| 665 | if wave.Transparency > 0.99 then | |
| 666 | wave:remove() | |
| 667 | end | |
| 668 | end | |
| 669 | end)) | |
| 670 | end | |
| 671 | ||
| 672 | function Slice(KIND,SIZE,WAIT,CFRAME,COLOR,GROW) | |
| 673 | local wave = CreatePart(3, Effects, "Neon", 0, 0.5, BRICKC(COLOR), "Effect", VT(1,1,1), true) | |
| 674 | local mesh = nil | |
| 675 | if KIND == "Base" then | |
| 676 | mesh = CreateMesh("SpecialMesh", wave, "FileMesh", "448386996", "", VT(0,SIZE/10,SIZE/10), VT(0,0,0))
| |
| 677 | elseif KIND == "Thin" then | |
| 678 | mesh = CreateMesh("SpecialMesh", wave, "FileMesh", "662586858", "", VT(SIZE/10,0,SIZE/10), VT(0,0,0))
| |
| 679 | elseif KIND == "Round" then | |
| 680 | mesh = CreateMesh("SpecialMesh", wave, "FileMesh", "662585058", "", VT(SIZE/10,0,SIZE/10), VT(0,0,0))
| |
| 681 | end | |
| 682 | wave.CFrame = CFRAME | |
| 683 | coroutine.resume(coroutine.create(function(PART) | |
| 684 | for i = 1, WAIT do | |
| 685 | Swait() | |
| 686 | mesh.Scale = mesh.Scale + GROW/10 | |
| 687 | wave.Transparency = wave.Transparency + (0.5/WAIT) | |
| 688 | if wave.Transparency > 0.99 then | |
| 689 | wave:remove() | |
| 690 | end | |
| 691 | end | |
| 692 | end)) | |
| 693 | end | |
| 694 | ||
| 695 | function MakeForm(PART,TYPE) | |
| 696 | if TYPE == "Cyl" then | |
| 697 | local MSH = IT("CylinderMesh",PART)
| |
| 698 | elseif TYPE == "Ball" then | |
| 699 | local MSH = IT("SpecialMesh",PART)
| |
| 700 | MSH.MeshType = "Sphere" | |
| 701 | elseif TYPE == "Wedge" then | |
| 702 | local MSH = IT("SpecialMesh",PART)
| |
| 703 | MSH.MeshType = "Wedge" | |
| 704 | end | |
| 705 | end | |
| 706 | ||
| 707 | function CheckTableForString(Table, String) | |
| 708 | for i, v in pairs(Table) do | |
| 709 | if string.find(string.lower(String), string.lower(v)) then | |
| 710 | return true | |
| 711 | end | |
| 712 | end | |
| 713 | return false | |
| 714 | end | |
| 715 | ||
| 716 | Debris = game:GetService("Debris")
| |
| 717 | ||
| 718 | function FireArc(Part,ToLocation,AmountOfTime,Height,DoesCourontine) | |
| 719 | if DoesCourontine == false then | |
| 720 | local Direction = CF(Part.Position,ToLocation) | |
| 721 | local Distance = (Part.Position - ToLocation).magnitude | |
| 722 | for i = 1, AmountOfTime do | |
| 723 | Swait() | |
| 724 | Part.CFrame = Direction*CF(0,(AmountOfTime/200)+((AmountOfTime/Height)-((i*2)/Height)),-Distance/AmountOfTime) | |
| 725 | Direction = Part.CFrame | |
| 726 | end | |
| 727 | Part:remove() | |
| 728 | elseif DoesCourontine == true then | |
| 729 | coroutine.resume(coroutine.create(function() | |
| 730 | local Direction = CF(Part.Position,ToLocation) | |
| 731 | local Distance = (Part.Position - ToLocation).magnitude | |
| 732 | for i = 1, AmountOfTime do | |
| 733 | Swait() | |
| 734 | Part.CFrame = Direction*CF(0,(AmountOfTime/200)+((AmountOfTime/Height)-((i*2)/Height)),-Distance/AmountOfTime) | |
| 735 | Direction = Part.CFrame | |
| 736 | end | |
| 737 | Part:remove() | |
| 738 | end)) | |
| 739 | end | |
| 740 | end | |
| 741 | ||
| 742 | function turnto(position) | |
| 743 | RootPart.CFrame=CFrame.new(RootPart.CFrame.p,VT(position.X,RootPart.Position.Y,position.Z)) * CFrame.new(0, 0, 0) | |
| 744 | end | |
| 745 | local naeeym2 = Instance.new("BillboardGui", Character)
| |
| 746 | naeeym2.AlwaysOnTop = true | |
| 747 | naeeym2.Size = UDim2.new(5, 35, 2, 15) | |
| 748 | naeeym2.StudsOffset = Vector3.new(0, 3, 0) | |
| 749 | naeeym2.Adornee = Character.Head | |
| 750 | naeeym2.Name = "Name" | |
| 751 | local tecks2 = Instance.new("TextLabel", naeeym2)
| |
| 752 | tecks2.BackgroundTransparency = 1 | |
| 753 | tecks2.TextScaled = true | |
| 754 | tecks2.BorderSizePixel = 0 | |
| 755 | tecks2.Text = "Dominus Astra" | |
| 756 | tecks2.Font = "Fantasy" | |
| 757 | tecks2.TextSize = 30 | |
| 758 | tecks2.TextStrokeTransparency = 0 | |
| 759 | tecks2.TextColor3 = Color3.new(0.05,0.05,0.15) | |
| 760 | tecks2.TextStrokeColor3 = Color3.new(0,0,0) | |
| 761 | tecks2.Size = UDim2.new(1, 0, 0.5, 0) | |
| 762 | tecks2.Parent = naeeym2 | |
| 763 | ||
| 764 | --//=================================\\ | |
| 765 | --|| WEAPON CREATION | |
| 766 | --\\=================================// | |
| 767 | ||
| 768 | local LMAO = IT("Model")
| |
| 769 | LMAO.Name = "Particles" | |
| 770 | LMAO.Parent = nil | |
| 771 | local Weapon = IT("Model")
| |
| 772 | Weapon.Name = "Adds" | |
| 773 | local Weapon2 = IT("Model")
| |
| 774 | Weapon2.Name = "Adds" | |
| 775 | ||
| 776 | local EYE = CreatePart(3, Weapon2, "Neon", 0, 0, "Gold", "Eyeball", VT(0.1, 0.4, 0.1), false) | |
| 777 | MakeForm(EYE, "Ball") | |
| 778 | EYE.CFrame = Head.CFrame * CF(0.2, 0.1, -0.72) | |
| 779 | local EW = weldBetween(EYE, Head) | |
| 780 | local EYE2 = CreatePart(3, Weapon2, "Neon", 0, 0, "Gold", "Eyeball1", VT(0.4, 0.1, 0.1), false) | |
| 781 | MakeForm(EYE2, "Ball") | |
| 782 | EYE2.CFrame = Head.CFrame * CF(0.2, 0.1, -0.72) | |
| 783 | local EW2 = weldBetween(EYE2, Head) | |
| 784 | ||
| 785 | Weapon2.Parent = nil | |
| 786 | ||
| 787 | local Particle = IT("ParticleEmitter",nil)
| |
| 788 | Particle.Enabled = false | |
| 789 | Particle.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,1),NumberSequenceKeypoint.new(0.3,0.95),NumberSequenceKeypoint.new(1,1)})
| |
| 790 | Particle.LightEmission = 0.5 | |
| 791 | Particle.Rate = 150 | |
| 792 | Particle.ZOffset = 1 | |
| 793 | Particle.Rotation = NumberRange.new(-180, 180) | |
| 794 | Particle.RotSpeed = NumberRange.new(-180, 180) | |
| 795 | Particle.Texture = "http://www.roblox.com/asset/?id=304437537" | |
| 796 | Particle.Color = ColorSequence.new(C3(0.4,0,0),C3(0.4,0,0)) | |
| 797 | ||
| 798 | --ParticleEmitter({Speed = 5, Drag = 0, Size1 = 1, Size2 = 5, Lifetime1 = 1, Lifetime2 = 1.5, Parent = Torso, Emit = 100, Offset = 360, Enabled = false})
| |
| 799 | function ParticleEmitter(Table) | |
| 800 | local PRTCL = Particle:Clone() | |
| 801 | local Speed = Table.Speed or 5 | |
| 802 | local Drag = Table.Drag or 0 | |
| 803 | local Size1 = Table.Size1 or 1 | |
| 804 | local Size2 = Table.Size2 or 5 | |
| 805 | local Lifetime1 = Table.Lifetime1 or 1 | |
| 806 | local Lifetime2 = Table.Lifetime2 or 1.5 | |
| 807 | local Parent = Table.Parent or Torso | |
| 808 | local Emit = Table.Emit or 100 | |
| 809 | local Offset = Table.Offset or 360 | |
| 810 | local Acel = Table.Acel or VT(0,0,0) | |
| 811 | local Enabled = Table.Enabled or false | |
| 812 | PRTCL.Parent = Parent | |
| 813 | PRTCL.Size = NumberSequence.new(Size1,Size2) | |
| 814 | PRTCL.Lifetime = NumberRange.new(Lifetime1,Lifetime2) | |
| 815 | PRTCL.Speed = NumberRange.new(Speed) | |
| 816 | PRTCL.VelocitySpread = Offset | |
| 817 | PRTCL.Drag = Drag | |
| 818 | PRTCL.Acceleration = Acel | |
| 819 | if Enabled == false then | |
| 820 | PRTCL:Emit(Emit) | |
| 821 | Debris:AddItem(PRTCL,Lifetime2) | |
| 822 | else | |
| 823 | PRTCL.Enabled = true | |
| 824 | end | |
| 825 | return PRTCL | |
| 826 | end | |
| 827 | ||
| 828 | local Handle = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.2,0.6,0.2),false) | |
| 829 | local RightArmGrasp = CreateWeldOrSnapOrMotor("Weld", Handle, RightArm, Handle, CF(0,-1, 0) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0.21, 0))
| |
| 830 | local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.2,0.5,0.2),false) | |
| 831 | MakeForm(Part,"Wedge") | |
| 832 | CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.3, 0.2) * ANGLES(RAD(0), RAD(180), RAD(0)), CF(0, 0, 0))
| |
| 833 | local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.2,0.3,0.2),false) | |
| 834 | MakeForm(Part,"Wedge") | |
| 835 | CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.4, 0) * ANGLES(RAD(0), RAD(0), RAD(180)), CF(0, 0, 0))
| |
| 836 | local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.3,0.3,0.3),false) | |
| 837 | CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.5, 0.2) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
| |
| 838 | local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.3,0.5,0.5),false) | |
| 839 | CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.5) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
| |
| 840 | local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.4,0.4,0.4),false) | |
| 841 | MakeForm(Part,"Cyl") | |
| 842 | CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.5) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
| |
| 843 | for i = 1, 8 do | |
| 844 | local Piece = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Eye", VT(0,0.35,0.41),false) | |
| 845 | CreateWeldOrSnapOrMotor("Weld", Handle, Part, Piece, CF(0, 0, 0) * ANGLES(RAD(0), RAD((360/8)*i), RAD(0)), CF(0, 0, 0))
| |
| 846 | end | |
| 847 | local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Eye", VT(0.38,0.41,0.38),false) | |
| 848 | MakeForm(Part,"Cyl") | |
| 849 | CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.5) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
| |
| 850 | local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.37,0.5,0.37),false) | |
| 851 | MakeForm(Part,"Ball") | |
| 852 | CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.3) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
| |
| 853 | local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.2,0.7,0.4),false) | |
| 854 | MakeForm(Part,"Wedge") | |
| 855 | CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.7, 0.5) * ANGLES(RAD(90), RAD(180), RAD(180)), CF(0, 0, 0))
| |
| 856 | local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.3,0.4,0.2),false) | |
| 857 | CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.7) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
| |
| 858 | local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.35,0.35,0.35),false) | |
| 859 | MakeForm(Part,"Cyl") | |
| 860 | CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.7) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
| |
| 861 | local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.5,0.1,0.5),false) | |
| 862 | MakeForm(Part,"Cyl") | |
| 863 | CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 1) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
| |
| 864 | local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.5,0.1,0.45),false) | |
| 865 | MakeForm(Part,"Cyl") | |
| 866 | CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 1.1) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
| |
| 867 | local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.2,0.5,0.2),false) | |
| 868 | MakeForm(Part,"Wedge") | |
| 869 | CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.55, 0.2) * ANGLES(RAD(-135), RAD(0), RAD(0)), CF(0, -0.3, 0))
| |
| 870 | local LASTPART = Handle | |
| 871 | for i = 1, 10 do | |
| 872 | if LASTPART == Handle then | |
| 873 | local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.1,0.2,0),false) | |
| 874 | LASTPART = Part | |
| 875 | CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.1, 0.2) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
| |
| 876 | else | |
| 877 | local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.1,0.05,0),false) | |
| 878 | CreateWeldOrSnapOrMotor("Weld", Handle, LASTPART, Part, CF(0, 0.025, 0) * ANGLES(RAD(8), RAD(0), RAD(0)), CF(0, -0.025, 0))
| |
| 879 | LASTPART = Part | |
| 880 | end | |
| 881 | end | |
| 882 | ||
| 883 | local Barrel = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.15,2,0.15),false) | |
| 884 | MakeForm(Barrel,"Cyl") | |
| 885 | CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Barrel, CF(0, -0.6, 1.8) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
| |
| 886 | local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.25,1,0.25),false) | |
| 887 | MakeForm(Part,"Cyl") | |
| 888 | CreateWeldOrSnapOrMotor("Weld", Handle, Barrel, Part, CF(0, -0.6, 0), CF(0, 0, 0))
| |
| 889 | local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0,0.1,0.2),false) | |
| 890 | MakeForm(Part,"Wedge") | |
| 891 | CreateWeldOrSnapOrMotor("Weld", Handle, Barrel, Part, CF(0, 0.945, 0.1) * ANGLES(RAD(180), RAD(0), RAD(0)), CF(0, 0, 0))
| |
| 892 | local Hole2 = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Eye", VT(0.125,0,0.125),false) | |
| 893 | MakeForm(Hole2,"Cyl") | |
| 894 | CreateWeldOrSnapOrMotor("Weld", Handle, Barrel, Hole2, CF(0, 0.98, 0), CF(0, 0, 0))
| |
| 895 | local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0,0,0),false) | |
| 896 | local GEARWELD = CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.7), CF(0, 0, 0))
| |
| 897 | CreateMesh("SpecialMesh", Part, "FileMesh", 156292343, "", VT(0.8,0.8,1.5), VT(0,0,0.2))
| |
| 898 | local Part = CreatePart(3, Weapon, "Metal", 0, 0.5, "Mid gray", "Eye", VT(0,0,0),false) | |
| 899 | local GEARWELD2 = CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.7), CF(0, 0, 0))
| |
| 900 | CreateMesh("SpecialMesh", Part, "FileMesh", 156292343, "", VT(0.9,0.9,0.3), VT(0,0,0.2))
| |
| 901 | coroutine.resume(coroutine.create(function() | |
| 902 | while wait() do | |
| 903 | GEARWELD.C0 = GEARWELD.C0 * ANGLES(RAD(0), RAD(0), RAD(5)) | |
| 904 | GEARWELD2.C0 = GEARWELD2.C0 * ANGLES(RAD(0), RAD(0), RAD(-5)) | |
| 905 | end | |
| 906 | end)) | |
| 907 | ||
| 908 | ParticleEmitter({Speed = 0.2, Drag = 0, Size1 = 0.1, Size2 = 0, Lifetime1 = 0.3, Lifetime2 = 0.5, Parent = Hole2, Emit = 100, Offset = 360, Enabled = true, Acel = VT(0,5,0)})
| |
| 909 | --ParticleEmitter({Speed = 0.5, Drag = 0, Size1 = 0.2, Size2 = 0, Lifetime1 = 0.3, Lifetime2 = 0.7, Parent = Dangle, Emit = 100, Offset = 360, Enabled = true, Acel = VT(0,5,0)})
| |
| 910 | ||
| 911 | ParticleEmitter({Speed = 0.2, Drag = 0, Size1 = 0.1, Size2 = 0, Lifetime1 = 0.3, Lifetime2 = 0.5, Parent = Hole2, Emit = 100, Offset = 360, Enabled = true, Acel = VT(0,5,0)})
| |
| 912 | --ParticleEmitter({Speed = 0.5, Drag = 0, Size1 = 0.2, Size2 = 0, Lifetime1 = 0.3, Lifetime2 = 0.7, Parent = Dangle, Emit = 100, Offset = 360, Enabled = true, Acel = VT(0,5,0)})
| |
| 913 | ||
| 914 | for _, c in pairs(Weapon:GetDescendants()) do | |
| 915 | if c.ClassName == "Part" and c.Name ~= "Eye" and c.Parent ~= Effects and c.Parent.Parent ~= Effects then | |
| 916 | c.Material = "Glass" | |
| 917 | c.Color = C3(0.15,0.05,0.05) | |
| 918 | elseif c.ClassName == "Part" and c.Name == "Eye" then | |
| 919 | c.Color = C3(1,0,0) | |
| 920 | c.Material = "Neon" | |
| 921 | end | |
| 922 | end | |
| 923 | ||
| 924 | local DeadEyes = IT("Model")
| |
| 925 | DeadEyes.Name = "Adds" | |
| 926 | for _, c in pairs(Weapon:GetChildren()) do | |
| 927 | if c.ClassName == "Part" then | |
| 928 | c.CustomPhysicalProperties = PhysicalProperties.new(0, 0, 0, 0, 0) | |
| 929 | end | |
| 930 | end | |
| 931 | ||
| 932 | local Handle = CreatePart(3, DeadEyes, "Metal", 0, 0, "Mid gray", "Part", VT(0.2,1.2,0.2),false) | |
| 933 | local RightArmGrasp = CreateWeldOrSnapOrMotor("Weld", Handle, RightArm, Handle, CF(0,-0.8, 0) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0.3, 0))
| |
| 934 | local Part = CreatePart(3, DeadEyes, "Metal", 0, 0, "Mid gray", "Part", VT(0.2,0.8,0.2),false) | |
| 935 | MakeForm(Part,"Wedge") | |
| 936 | CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, 0.2, 0.2) * ANGLES(RAD(0), RAD(180), RAD(0)), CF(0, 0, 0))
| |
| 937 | local Part = CreatePart(3, DeadEyes, "Metal", 0, 0, "Mid gray", "Part", VT(0.3,0.5,0.6),false) | |
| 938 | CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.5, 0.4) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
| |
| 939 | local Part = CreatePart(3, DeadEyes, "Metal", 0, 0, "Mid gray", "Part", VT(0.4,0.4,0.4),false) | |
| 940 | MakeForm(Part,"Cyl") | |
| 941 | CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.45, 0.4) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
| |
| 942 | for i = 1, 8 do | |
| 943 | local Piece = CreatePart(3, DeadEyes, "Metal", 0, 0, "Mid gray", "Eye", VT(0,0.35,0.41),false) | |
| 944 | CreateWeldOrSnapOrMotor("Weld", Handle, Part, Piece, CF(0, 0, 0) * ANGLES(RAD(0), RAD((360/8)*i), RAD(0)), CF(0, 0, 0))
| |
| 945 | end | |
| 946 | local Part = CreatePart(3, DeadEyes, "Metal", 0, 0, "Mid gray", "Part", VT(0.2,0.5,0.2),false) | |
| 947 | MakeForm(Part,"Wedge") | |
| 948 | CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.55, 0.2) * ANGLES(RAD(-135), RAD(0), RAD(0)), CF(0, -0.3, 0))
| |
| 949 | local Part = CreatePart(3, DeadEyes, "Metal", 0, 0, "Mid gray", "Eye", VT(0.39,0.41,0.39),false) | |
| 950 | MakeForm(Part,"Cyl") | |
| 951 | CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.45, 0.4) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
| |
| 952 | local Part = CreatePart(3, DeadEyes, "Metal", 0, 0, "Mid gray", "Part", VT(0.3,0.5,0.5),false) | |
| 953 | CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.5, 0.2) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
| |
| 954 | local Part = CreatePart(3, DeadEyes, "Metal", 0, 0, "Mid gray", "Part", VT(0.3,0.4,0.5),false) | |
| 955 | CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.55, 0.65) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
| |
| 956 | local Part = CreatePart(3, DeadEyes, "Metal", 0, 0, "Mid gray", "Part", VT(0.2,0,0.6),false) | |
| 957 | CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, 0, 0) * ANGLES(RAD(45), RAD(0), RAD(0)), CF(0, -0.2, -0.3))
| |
| 958 | local RightBarrel = CreatePart(3, DeadEyes, "Metal", 0, 0, "Mid gray", "Part", VT(0.28,5,0.28),false) | |
| 959 | MakeForm(RightBarrel,"Cyl") | |
| 960 | CreateWeldOrSnapOrMotor("Weld", Handle, Handle, RightBarrel, CF(0, -0.6, 0.5) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, -2.5, 0))
| |
| 961 | local Part = CreatePart(3, DeadEyes, "Metal", 0, 0, "Mid gray", "Part", VT(0,0.2,0.2),false) | |
| 962 | MakeForm(Part,"Wedge") | |
| 963 | CreateWeldOrSnapOrMotor("Weld", Handle, RightBarrel, Part, CF(0, 2.415, 0.15) * ANGLES(RAD(180), RAD(0), RAD(0)), CF(0, 0, 0))
| |
| 964 | local RightHole = CreatePart(3, DeadEyes, "Metal", 0, 0, "Mid gray", "Eye", VT(0.2,0,0.2),false) | |
| 965 | MakeForm(RightHole,"Cyl") | |
| 966 | CreateWeldOrSnapOrMotor("Weld", Handle, RightBarrel, RightHole, CF(0, 2.5, 0), CF(0, 0, 0))
| |
| 967 | ||
| 968 | ||
| 969 | for _, c in pairs(DeadEyes:GetDescendants()) do | |
| 970 | if c.ClassName == "Part" and c.Name ~= "Eye" and c.Parent ~= Effects and c.Parent.Parent ~= Effects then | |
| 971 | c.Material = "Metal" | |
| 972 | c.Color = C3(0,0,0) | |
| 973 | end | |
| 974 | end | |
| 975 | ||
| 976 | DeadEyes.Parent = nil | |
| 977 | ||
| 978 | function Transparency(TRANS) | |
| 979 | for _, c in pairs(Character:GetChildren()) do | |
| 980 | if c.ClassName == "Part" and c ~= RootPart then | |
| 981 | c.Transparency = TRANS | |
| 982 | if c:FindFirstChildOfClass("Decal") then
| |
| 983 | c:FindFirstChildOfClass("Decal").Transparency = TRANS
| |
| 984 | end | |
| 985 | elseif c.ClassName == "Accessory" then | |
| 986 | c.Handle.Transparency = TRANS | |
| 987 | elseif c.ClassName == "Model" then | |
| 988 | for _, q in pairs(c:GetChildren()) do | |
| 989 | if q.ClassName == "Part" then | |
| 990 | q.Transparency = TRANS | |
| 991 | if q:FindFirstChildOfClass("Decal") then
| |
| 992 | q:FindFirstChildOfClass("Decal").Transparency = TRANS
| |
| 993 | end | |
| 994 | end | |
| 995 | end | |
| 996 | end | |
| 997 | end | |
| 998 | end | |
| 999 | ||
| 1000 | Humanoid.Died:connect(function() | |
| 1001 | Humanoid.Parent = nil | |
| 1002 | Humanoid.MaxHealth = "inf" | |
| 1003 | Humanoid.Health = "inf" | |
| 1004 | refit3() | |
| 1005 | refit2() | |
| 1006 | Humanoid.Parent = RealPlayer.Character | |
| 1007 | CreateSound("907330011", Head, 10, 1.2)
| |
| 1008 | end) | |
| 1009 | ||
| 1010 | --//=================================\\ | |
| 1011 | --|| DAMAGING | |
| 1012 | --\\=================================// | |
| 1013 | ||
| 1014 | function killnearest(position,range,maxstrength) | |
| 1015 | for i,v in ipairs(workspace:GetChildren()) do | |
| 1016 | local body = v:GetChildren() | |
| 1017 | for part = 1, #body do | |
| 1018 | if((body[part].ClassName == "Part" or body[part].ClassName == "MeshPart") and v ~= Character) then | |
| 1019 | if(body[part].Position - position).Magnitude < range then | |
| 1020 | if v.ClassName == "Model" then | |
| 1021 | v:BreakJoints() | |
| 1022 | end | |
| 1023 | --table.insert(Effects2,{body[part],"Disappear",0.02,2,2,2,2})
| |
| 1024 | local bv = Instance.new("BodyVelocity")
| |
| 1025 | bv.maxForce = Vector3.new(1e9, 1e9, 1e9) | |
| 1026 | bv.velocity = CF(position,body[part].Position).lookVector*maxstrength | |
| 1027 | bv.Parent = body[part] | |
| 1028 | Debris:AddItem(bv,0.2) | |
| 1029 | end | |
| 1030 | end | |
| 1031 | end | |
| 1032 | if v.ClassName == "Part" then | |
| 1033 | if v.Anchored == false and (v.Position - position).Magnitude < range then | |
| 1034 | --table.insert(Effects2,{v,"Disappear",0.02,2,2,2,2})
| |
| 1035 | v.Velocity = CFrame.new(position,v.Position).lookVector*5*maxstrength | |
| 1036 | end | |
| 1037 | end | |
| 1038 | end | |
| 1039 | end | |
| 1040 | ||
| 1041 | --//=================================\\ | |
| 1042 | --|| ATTACK FUNCTIONS AND STUFF | |
| 1043 | --\\=================================// | |
| 1044 | ||
| 1045 | local TOBANISH = {}
| |
| 1046 | ||
| 1047 | function printbye(Name) | |
| 1048 | local MESSAGES = {"Tu, ne ipsis, ","Esses contumeliam, ","Te potest ignorare mandatum meum, ","Iam mortuus est, "}
| |
| 1049 | warn(MESSAGES[MRANDOM(1,#MESSAGES)]..Name..".") | |
| 1050 | end | |
| 1051 | ||
| 1052 | workspace.ChildAdded:connect(function(instance) | |
| 1053 | for BANISH = 1, #TOBANISH do | |
| 1054 | if TOBANISH[BANISH] ~= nil then | |
| 1055 | if instance.Name == TOBANISH[BANISH] then | |
| 1056 | coroutine.resume(coroutine.create(function() | |
| 1057 | printbye(instance.Name) | |
| 1058 | instance:ClearAllChildren() | |
| 1059 | Debris:AddItem(instance,0.0005) | |
| 1060 | end)) | |
| 1061 | end | |
| 1062 | end | |
| 1063 | end | |
| 1064 | end) | |
| 1065 | ||
| 1066 | function Banish(Foe) | |
| 1067 | if Foe then | |
| 1068 | coroutine.resume(coroutine.create(function() | |
| 1069 | --if game.Players:FindFirstChild(Foe.Name) then | |
| 1070 | table.insert(TOBANISH,Foe.Name) | |
| 1071 | printbye(Foe.Name) | |
| 1072 | --end | |
| 1073 | Foe.Archivable = true | |
| 1074 | local CLONE = Foe:Clone() | |
| 1075 | Foe:Destroy() | |
| 1076 | CLONE.Parent = Effects | |
| 1077 | CLONE:BreakJoints() | |
| 1078 | local MATERIALS = {"Glass","Neon"}
| |
| 1079 | for _, c in pairs(CLONE:GetDescendants()) do | |
| 1080 | if c:IsA("BasePart") then
| |
| 1081 | if c.Name == "Torso" or c.Name == "UpperTorso" or c == CLONE.PrimaryPart then | |
| 1082 | CreateSound(340722848, c, 10, 1, false) | |
| 1083 | end | |
| 1084 | c.Anchored = true | |
| 1085 | c.Transparency = c.Transparency + 0.2 | |
| 1086 | c.Material = MATERIALS[MRANDOM(1,2)] | |
| 1087 | c.Color = C3(1,0,0) | |
| 1088 | if c.ClassName == "MeshPart" then | |
| 1089 | c.TextureID = "" | |
| 1090 | end | |
| 1091 | if c:FindFirstChildOfClass("SpecialMesh") then
| |
| 1092 | c:FindFirstChildOfClass("SpecialMesh").TextureId = ""
| |
| 1093 | end | |
| 1094 | if c:FindFirstChildOfClass("Decal") then
| |
| 1095 | c:FindFirstChildOfClass("Decal"):remove()
| |
| 1096 | end | |
| 1097 | c.Name = "Banished" | |
| 1098 | c.CanCollide = false | |
| 1099 | else | |
| 1100 | c:remove() | |
| 1101 | end | |
| 1102 | end | |
| 1103 | local A = false | |
| 1104 | for i = 1, 35 do | |
| 1105 | if A == false then | |
| 1106 | A = true | |
| 1107 | elseif A == true then | |
| 1108 | A = false | |
| 1109 | end | |
| 1110 | for _, c in pairs(CLONE:GetDescendants()) do | |
| 1111 | if c:IsA("BasePart") then
| |
| 1112 | c.Anchored = true | |
| 1113 | c.Material = MATERIALS[MRANDOM(1,2)] | |
| 1114 | c.Transparency = c.Transparency + 0.8/35 | |
| 1115 | if A == false then | |
| 1116 | c.CFrame = c.CFrame*CF(MRANDOM(-45,45)/45,MRANDOM(-45,45)/45,MRANDOM(-45,45)/45) | |
| 1117 | elseif A == true then | |
| 1118 | c.CFrame = c.CFrame*CF(MRANDOM(-45,45)/45,MRANDOM(-45,45)/45,MRANDOM(-45,45)/45) | |
| 1119 | end | |
| 1120 | end | |
| 1121 | end | |
| 1122 | Swait() | |
| 1123 | end | |
| 1124 | CLONE:remove() | |
| 1125 | end)) | |
| 1126 | end | |
| 1127 | end | |
| 1128 | ||
| 1129 | function ApplyAoE(POSITION,RANGE,ISBANISH) | |
| 1130 | local CHILDREN = workspace:GetDescendants() | |
| 1131 | for index, CHILD in pairs(CHILDREN) do | |
| 1132 | if CHILD.ClassName == "Model" and CHILD ~= Character then | |
| 1133 | local HUM = CHILD:FindFirstChildOfClass("Humanoid")
| |
| 1134 | if HUM then | |
| 1135 | local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
| |
| 1136 | if TORSO then | |
| 1137 | if (TORSO.Position - POSITION).Magnitude <= RANGE then | |
| 1138 | if ISBANISH == true then | |
| 1139 | Banish(CHILD) | |
| 1140 | else | |
| 1141 | if ISBANISH == "Gravity" then | |
| 1142 | HUM.PlatformStand = true | |
| 1143 | if TORSO:FindFirstChild("V3BanishForce"..Player.Name) then
| |
| 1144 | local grav = Instance.new("BodyPosition",TORSO)
| |
| 1145 | grav.D = 15 | |
| 1146 | grav.P = 20000 | |
| 1147 | grav.maxForce = Vector3.new(math.huge,math.huge,math.huge) | |
| 1148 | grav.position = TORSO.Position | |
| 1149 | grav.Name = "V3BanishForce"..Player.Name | |
| 1150 | else | |
| 1151 | TORSO:FindFirstChild("V3BanishForce"..Player.Name).position = TORSO.Position+VT(0,0.3,0)
| |
| 1152 | TORSO.RotVelocity = VT(MRANDOM(-25,25),MRANDOM(-25,25),MRANDOM(-25,25)) | |
| 1153 | end | |
| 1154 | else | |
| 1155 | HUM.PlatformStand = false | |
| 1156 | end | |
| 1157 | end | |
| 1158 | elseif ISBANISH == "Gravity" then | |
| 1159 | if TORSO:FindFirstChild("V3BanishForce"..Player.Name) then
| |
| 1160 | TORSO:FindFirstChild("V3BanishForce"..Player.Name):remove()
| |
| 1161 | HUM.PlatformStand = false | |
| 1162 | end | |
| 1163 | end | |
| 1164 | end | |
| 1165 | end | |
| 1166 | end | |
| 1167 | end | |
| 1168 | end | |
| 1169 | ||
| 1170 | function SpawnTrail(FROM,TO,BIG) | |
| 1171 | local TRAIL = CreatePart(3, Effects, "Neon", 0, 0.5, "Really red", "Trail", VT(0,0,0)) | |
| 1172 | MakeForm(TRAIL,"Cyl") | |
| 1173 | local DIST = (FROM - TO).Magnitude | |
| 1174 | if BIG == true then | |
| 1175 | TRAIL.Size = VT(5,DIST,5) | |
| 1176 | else | |
| 1177 | TRAIL.Size = VT(5,DIST,5) | |
| 1178 | end | |
| 1179 | TRAIL.CFrame = CF(FROM, TO) * CF(0, 0, -DIST/2) * ANGLES(RAD(90),RAD(0),RAD(0)) | |
| 1180 | coroutine.resume(coroutine.create(function() | |
| 1181 | for i = 1, 5 do | |
| 1182 | Swait() | |
| 1183 | TRAIL.Transparency = TRAIL.Transparency + 0.1 | |
| 1184 | end | |
| 1185 | TRAIL:remove() | |
| 1186 | end)) | |
| 1187 | end | |
| 1188 | ||
| 1189 | function CastProperRay(StartPos, EndPos, Distance, Ignore) | |
| 1190 | local DIRECTION = CF(StartPos,EndPos).lookVector | |
| 1191 | return Raycast(StartPos, DIRECTION, Distance, Ignore) | |
| 1192 | end | |
| 1193 | ||
| 1194 | local Decal = IT("Decal")
| |
| 1195 | function MagicRing() | |
| 1196 | local O1 = CreatePart(3, Effects, "Neon", 0, 1, "Really red", "Warphole", VT(0, 0, 0)) | |
| 1197 | O1.CFrame = RootPart.CFrame * CF(0, 0, -3) * ANGLES(RAD(90), RAD(0), RAD(0)) | |
| 1198 | local decal = Decal:Clone() | |
| 1199 | decal.Parent = O1 | |
| 1200 | decal.Face = "Top" | |
| 1201 | decal.Texture = "http://www.roblox.com/asset/?id=917750924" | |
| 1202 | local decal2 = Decal:Clone() | |
| 1203 | decal2.Parent = O1 | |
| 1204 | decal2.Face = "Bottom" | |
| 1205 | decal2.Texture = "http://www.roblox.com/asset/?id=917750924" | |
| 1206 | return O1 | |
| 1207 | end | |
| 1208 | ||
| 1209 | local EyeSizes = {
| |
| 1210 | NumberSequenceKeypoint.new(0, 1, 0), | |
| 1211 | NumberSequenceKeypoint.new(1, 0, 0) | |
| 1212 | } | |
| 1213 | local PE = Instance.new("ParticleEmitter")
| |
| 1214 | PE.LightEmission = 0.8 | |
| 1215 | PE.Color = ColorSequence.new(BRICKC("Gold").Color)
| |
| 1216 | PE.Size = NumberSequence.new(EyeSizes) | |
| 1217 | PE.Lifetime = NumberRange.new(0.35, 0.35, 0.35) | |
| 1218 | PE.Rotation = NumberRange.new(0, 360) | |
| 1219 | PE.Transparency = NumberSequence.new(0.9) | |
| 1220 | PE.Rate = 999 | |
| 1221 | PE.VelocitySpread = 10000 | |
| 1222 | PE.Acceleration = Vector3.new(0, 75, 0) | |
| 1223 | PE.Drag = 5 | |
| 1224 | PE.Speed = NumberRange.new(6, 6) | |
| 1225 | PE.Texture = "http://www.roblox.com/asset/?id=1351966707" | |
| 1226 | PE.ZOffset = -1.5 | |
| 1227 | PE.Name = "OVERLORDAURA" | |
| 1228 | ||
| 1229 | function particles(art) | |
| 1230 | PE:Clone().Parent = art | |
| 1231 | end | |
| 1232 | ||
| 1233 | function CheckIntangible(Hit) | |
| 1234 | local ProjectileNames = {
| |
| 1235 | "Water", | |
| 1236 | "Arrow", | |
| 1237 | "Projectile", | |
| 1238 | "Effect", | |
| 1239 | "Rail", | |
| 1240 | "Lightning", | |
| 1241 | "Bullet" | |
| 1242 | } | |
| 1243 | if Hit and Hit.Parent and (not Hit.CanCollide or CheckTableForString(ProjectileNames, Hit.Name)) and not Hit.Parent:FindFirstChild("Humanoid") then
| |
| 1244 | return true | |
| 1245 | end | |
| 1246 | return false | |
| 1247 | end | |
| 1248 | Debris = game:GetService("Debris")
| |
| 1249 | function CastZapRay(StartPos, Vec, Length, Ignore, DelayIfHit) | |
| 1250 | local Ignore = type(Ignore) == "table" and Ignore or {Ignore}
| |
| 1251 | local RayHit, RayPos, RayNormal = game:GetService("Workspace"):FindPartOnRayWithIgnoreList(Ray.new(StartPos, Vec * Length), Ignore)
| |
| 1252 | if RayHit and CheckIntangible(RayHit) then | |
| 1253 | if DelayIfHit then | |
| 1254 | wait() | |
| 1255 | end | |
| 1256 | RayHit, RayPos, RayNormal = CastZapRay(RayPos + Vec * 0.01, Vec, Length - (StartPos - RayPos).magnitude, Ignore, DelayIfHit) | |
| 1257 | end | |
| 1258 | return RayHit, RayPos, RayNormal | |
| 1259 | end | |
| 1260 | BaseLightning = IT("Part")
| |
| 1261 | BaseLightning.Anchored = true | |
| 1262 | BaseLightning.CanCollide = false | |
| 1263 | BaseLightning.Material = "Neon" | |
| 1264 | local LightningBolts = {}
| |
| 1265 | function Zap(Table) | |
| 1266 | local StartPos, TargetPos, Character, Color = Table.StartPosition, Table.TargetPosition, Table.Character, Table.Color | |
| 1267 | local Duration = Table.Duration or 2 | |
| 1268 | local Offset = Table.Offset or 2 | |
| 1269 | local Individualize = Table.Individualize or false | |
| 1270 | local MaxRange = Table.MaxRange or 200 | |
| 1271 | local SegmentLength = Table.SegmentLength or 5 | |
| 1272 | local Transparency = Table.Transparency or 0 | |
| 1273 | local Ignore = Table.Ignore or {}
| |
| 1274 | local SIZE = Table.SIZE or 0.3 | |
| 1275 | if not (StartPos and TargetPos) or not Character then | |
| 1276 | return | |
| 1277 | end | |
| 1278 | local LightningModel = IT("Folder", Effects)
| |
| 1279 | LightningModel.Name = "ZAPP" | |
| 1280 | for i, v in pairs({Character, LightningModel}) do
| |
| 1281 | table.insert(Ignore, v) | |
| 1282 | end | |
| 1283 | local LastPos = StartPos | |
| 1284 | local Direction = CFrame.new(StartPos, TargetPos).lookVector | |
| 1285 | local RayHit, RayPos, RayNormal = CastZapRay(StartPos, Direction, MaxRange, Ignore, false) | |
| 1286 | local RayLength = (StartPos - RayPos).Magnitude | |
| 1287 | local Struck = false | |
| 1288 | local TotalSegments = math.ceil(RayLength / SegmentLength) | |
| 1289 | Direction = CFrame.new(StartPos, RayPos).lookVector | |
| 1290 | local LightningBolt = IT("Model", Effects)
| |
| 1291 | LightningBolt.Name = "Lightning" | |
| 1292 | if not Individualize then | |
| 1293 | table.insert(LightningBolts, LightningBolt) | |
| 1294 | end | |
| 1295 | LastBolt = LightningBolt | |
| 1296 | Debris:AddItem(LightningBolt, Duration) | |
| 1297 | LightningBolt.Parent = LightningModel | |
| 1298 | for i = 1, TotalSegments do | |
| 1299 | if not Struck then | |
| 1300 | local Entropy = Vector3.new(math.random() * Offset * 2.5 - Offset, math.random() * Offset * 2.5 - Offset, math.random() * Offset * 2.5 - Offset) | |
| 1301 | local NewPos = StartPos + Direction * (RayLength * (i / TotalSegments)) + Entropy | |
| 1302 | local SegmentVec = NewPos - LastPos | |
| 1303 | local RayHit, RayPos, RayNormal = CastZapRay(LastPos, SegmentVec.Unit, SegmentVec.Magnitude, {Character, LightningModel}, false)
| |
| 1304 | local RayVec = LastPos - RayPos | |
| 1305 | local LightningPart = BaseLightning:Clone() | |
| 1306 | LightningPart.BrickColor = BrickColor.new(Color) | |
| 1307 | LightningPart.Transparency = Transparency | |
| 1308 | LightningPart.Size = Vector3.new(SIZE, SIZE, RayVec.Magnitude) | |
| 1309 | LightningPart.CFrame = CFrame.new(LastPos, RayPos) * CFrame.new(0, 0, -(RayVec.Magnitude / 2)) | |
| 1310 | table.insert(Effects2, {
| |
| 1311 | LightningPart, | |
| 1312 | "Disappear", | |
| 1313 | 0.025, | |
| 1314 | 1, | |
| 1315 | 1, | |
| 1316 | 1, | |
| 1317 | 2 | |
| 1318 | }) | |
| 1319 | local CylinderMesh = IT("CylinderMesh", LightningPart)
| |
| 1320 | local OrigCF = LightningPart.CFrame | |
| 1321 | LightningPart.Size = Vector3.new(LightningPart.Size.X, LightningPart.Size.Z, LightningPart.Size.Y) | |
| 1322 | LightningPart.CFrame = OrigCF * CFrame.Angles(math.pi / 2, 0, 0) | |
| 1323 | LightningPart.Parent = LightningBolt | |
| 1324 | LastPos = NewPos | |
| 1325 | end | |
| 1326 | end | |
| 1327 | return {
| |
| 1328 | RayHit = RayHit, | |
| 1329 | RayPos = RayPos, | |
| 1330 | RayNormal = RayNormal, | |
| 1331 | LightningModel = LightningModel | |
| 1332 | } | |
| 1333 | end | |
| 1334 | ||
| 1335 | function CreateWave(SIZE, WAIT, CFRAME, DOESROT, ROT, COLOR, GROW) | |
| 1336 | local wave = CreatePart(3, Effects, "Neon", 0, 0.5, BRICKC(COLOR), "Effect", VT(0, 0, 0)) | |
| 1337 | local mesh = CreateMesh("SpecialMesh", wave, "FileMesh", "20329976", "", SIZE, VT(0, 0, -SIZE.X / 8))
| |
| 1338 | wave.CFrame = CFRAME | |
| 1339 | coroutine.resume(coroutine.create(function(PART) | |
| 1340 | for i = 1, WAIT do | |
| 1341 | Swait() | |
| 1342 | mesh.Scale = mesh.Scale + GROW | |
| 1343 | mesh.Offset = VT(0, 0, -(mesh.Scale.X / 8)) | |
| 1344 | if DOESROT == true then | |
| 1345 | wave.CFrame = wave.CFrame * CFrame.fromEulerAnglesXYZ(0, ROT, 0) | |
| 1346 | end | |
| 1347 | wave.Transparency = wave.Transparency + 0.5 / WAIT | |
| 1348 | if wave.Transparency > 0.99 then | |
| 1349 | wave:remove() | |
| 1350 | end | |
| 1351 | end | |
| 1352 | end)) | |
| 1353 | end | |
| 1354 | ||
| 1355 | function CreateRing(SIZE, DOESROT, ROT, WAIT, CFRAME, COLOR, GROW) | |
| 1356 | local wave = CreatePart(3, Effects, "Neon", 0, 0.5, BRICKC(COLOR), "Effect", VT(0, 0, 0)) | |
| 1357 | local mesh = CreateMesh("SpecialMesh", wave, "FileMesh", "559831844", "", SIZE, VT(0, 0, 0))
| |
| 1358 | wave.CFrame = CFRAME | |
| 1359 | coroutine.resume(coroutine.create(function(PART) | |
| 1360 | for i = 1, WAIT do | |
| 1361 | Swait() | |
| 1362 | mesh.Scale = mesh.Scale + GROW | |
| 1363 | if DOESROT == true then | |
| 1364 | wave.CFrame = wave.CFrame * CFrame.fromEulerAnglesXYZ(0, ROT, 0) | |
| 1365 | end | |
| 1366 | wave.Transparency = wave.Transparency + 0.5 / WAIT | |
| 1367 | if wave.Transparency > 0.99 then | |
| 1368 | wave:remove() | |
| 1369 | end | |
| 1370 | end | |
| 1371 | end)) | |
| 1372 | end | |
| 1373 | ||
| 1374 | function AddChildrenToTable(FROM, PARENT, DIST, TABLE) | |
| 1375 | for _, c in pairs(PARENT:GetChildren()) do | |
| 1376 | if c.ClassName == "Model" then | |
| 1377 | if c ~= Character and c:FindFirstChildOfClass("Humanoid") and (c:FindFirstChild("Torso") or c:FindFirstChild("UpperTorso")) then
| |
| 1378 | local HUMANOID = c:FindFirstChildOfClass("Humanoid")
| |
| 1379 | local TORSO = c:FindFirstChild("Torso") or c:FindFirstChild("UpperTorso")
| |
| 1380 | if DIST > (TORSO.Position - FROM).Magnitude then | |
| 1381 | table.insert(TABLE, c) | |
| 1382 | end | |
| 1383 | AddChildrenToTable(FROM, c, DIST, TABLE) | |
| 1384 | elseif c.ClassName == "Folder" then | |
| 1385 | AddChildrenToTable(FROM, c, DIST, TABLE) | |
| 1386 | end | |
| 1387 | end | |
| 1388 | end | |
| 1389 | end | |
| 1390 | ||
| 1391 | local ATTACKTAUNTS = {
| |
| 1392 | "907329893", | |
| 1393 | "907329532", | |
| 1394 | "907333294", | |
| 1395 | "907332856" | |
| 1396 | } | |
| 1397 | local ULTTAUNTS = {
| |
| 1398 | "907332997", | |
| 1399 | "907332670", | |
| 1400 | "907330103" | |
| 1401 | } | |
| 1402 | ||
| 1403 | function Lunar_Blast() | |
| 1404 | local HITBODIES = {}
| |
| 1405 | local CENTER = CreatePart(3, Effects, "SmoothPlastic", 0, 1, "Relly red", "CenterPart", VT(0,0,0)) | |
| 1406 | local HITFLOOR,ECH,NORMAL = Raycast(Mouse.Hit.p+VT(0,2,0), (CF(Mouse.Hit.p, Mouse.Hit.p + VT(0, -1, 0))).lookVector, 10000000, Character) | |
| 1407 | CENTER.CFrame = CF(ECH) | |
| 1408 | local RAY = CreatePart(3, Effects, "Neon", 0, 1, "Relly red", "Laser01", VT(25,99999,25)) | |
| 1409 | RAY.Color = C3(0.05,0.05,0.15) | |
| 1410 | MakeForm(RAY,"Cyl") | |
| 1411 | RAY.CFrame = CF(ECH) | |
| 1412 | for i = 1, 75 do | |
| 1413 | Swait() | |
| 1414 | RAY.Transparency = RAY.Transparency - 1/75 | |
| 1415 | RAY.Size = RAY.Size - VT(25/75,0,25/75) | |
| 1416 | MagicSphere(VT(1,1,1),15,CF(ECH)*CF(MRANDOM(-15,15),MRANDOM(0,100),MRANDOM(-15,15)),C3(1,1,1),VT(0,0,0)) | |
| 1417 | end | |
| 1418 | killnearest(ECH,25,25) | |
| 1419 | MagicSphere(VT(0,0,0),55,CF(ECH),C3(0.05,0.05,0.15),VT(2,2,2)) | |
| 1420 | for i = 1, 25 do | |
| 1421 | MagicSphere(VT(1,1,1),i*3,CF(ECH)*CF(MRANDOM(-45,45),MRANDOM(-45,45),MRANDOM(-45,45)),C3(1,1,1),VT(0,0,0)) | |
| 1422 | end | |
| 1423 | CreateSound("168586621", CENTER, 10, 0.8)
| |
| 1424 | RAY:remove() | |
| 1425 | Debris:AddItem(CENTER,5) | |
| 1426 | end | |
| 1427 | ||
| 1428 | function Star_Cutter() | |
| 1429 | local HITFLOOR,HITPOS,NORMAL = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 7 * Player_Size, Character) | |
| 1430 | if HITFLOOR ~= nil then | |
| 1431 | ATTACK = true | |
| 1432 | Rooted = true | |
| 1433 | local GYRO = IT("BodyGyro",RootPart)
| |
| 1434 | GYRO.D = 100 | |
| 1435 | GYRO.P = 2000 | |
| 1436 | GYRO.MaxTorque = VT(0,4000000,0) | |
| 1437 | GYRO.cframe = CF(RootPart.Position,Mouse.Hit.p) | |
| 1438 | CreateSound("429459101", RightArm, 10, 0.8)
| |
| 1439 | for i=0, 3.5, 0.1 / Animation_Speed do | |
| 1440 | Swait() | |
| 1441 | GYRO.cframe = CF(RootPart.Position,Mouse.Hit.p) | |
| 1442 | Slice("Thin",0.3,5,RightArm.CFrame * CF(0,-1.1,0) * ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),"Really red",VT(-0.01,0,-0.01))
| |
| 1443 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(4 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(-15 + 2.5 * SIN(SINE / 12))), 1 / Animation_Speed) | |
| 1444 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(15 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed) | |
| 1445 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(-45), RAD(0 - 7.5 * SIN(SINE / 12)), RAD(32 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
| 1446 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(5), RAD(0 + 7.5 * SIN(SINE / 12)), RAD(-12 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
| 1447 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 1448 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 1449 | end | |
| 1450 | GYRO:remove() | |
| 1451 | for i=0, 0.15, 0.1 / Animation_Speed do | |
| 1452 | Swait() | |
| 1453 | GYRO.cframe = CF(RootPart.Position,Mouse.Hit.p) | |
| 1454 | Slice("Thin",0.3,5,RightArm.CFrame * CF(0,-1.1,0) * ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),"Really red",VT(-0.01,0,-0.01))
| |
| 1455 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(4 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(85 + 2.5 * SIN(SINE / 12))), 1 / Animation_Speed) | |
| 1456 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(-85 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed) | |
| 1457 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(0 - 7.5 * SIN(SINE / 12)), RAD(90 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
| 1458 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(5), RAD(0 + 7.5 * SIN(SINE / 12)), RAD(-12 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
| 1459 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 1460 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 1461 | end | |
| 1462 | local BOMBSPOTS = {}
| |
| 1463 | for i = 1, 25 do | |
| 1464 | local SPOT = CreatePart(3, Effects, "Neon", 0, 0, "Relly blue", "Blade", VT(8,1,8)) | |
| 1465 | SPOT.Color = SKILLTEXTCOLOR | |
| 1466 | SPOT.CFrame = RootPart.CFrame*CF((MRANDOM(-15,15)/40)*i,-5,-i*5) | |
| 1467 | table.insert(BOMBSPOTS,SPOT) | |
| 1468 | MakeForm(SPOT,"Cyl") | |
| 1469 | end | |
| 1470 | for i=0, 0.2, 0.1 / Animation_Speed do | |
| 1471 | Swait() | |
| 1472 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(4 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(85 + 2.5 * SIN(SINE / 12))), 1 / Animation_Speed) | |
| 1473 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(-85 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed) | |
| 1474 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(145), RAD(0 - 7.5 * SIN(SINE / 12)), RAD(-15 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
| 1475 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(-25), RAD(0 + 7.5 * SIN(SINE / 12)), RAD(-12 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
| 1476 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 1477 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 1478 | end | |
| 1479 | ATTACK = false | |
| 1480 | Rooted = false | |
| 1481 | coroutine.resume(coroutine.create(function() | |
| 1482 | Swait(3) | |
| 1483 | for i = 1, #BOMBSPOTS do | |
| 1484 | if BOMBSPOTS[i] ~= nil then | |
| 1485 | local E = BOMBSPOTS[i] | |
| 1486 | coroutine.resume(coroutine.create(function() | |
| 1487 | local BLADE = CreatePart(3, Effects, "SmoothPlastic", 0, 1, "Relly blue", "Blade", VT(0,0,0)) | |
| 1488 | BLADE.Color = SKILLTEXTCOLOR | |
| 1489 | CreateMesh("SpecialMesh", BLADE, "FileMesh", "93108071", "", VT(0.6,1,0.4)*3, VT(0,0,0))
| |
| 1490 | CreateSound(HITWEAPONSOUNDS[MRANDOM(1,#HITWEAPONSOUNDS)], BLADE, 4, 0.6) | |
| 1491 | BLADE.CFrame = E.CFrame*CF(0,-3,0)*ANGLES(RAD(MRANDOM(-15,15)),RAD(90),RAD(MRANDOM(-15,15))) | |
| 1492 | for i = 1, 10 do | |
| 1493 | Swait() | |
| 1494 | MagicSphere(VT(1,1,1)/5,65,CF(E.Position)*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)))*CF(0,MRANDOM(3,6),0),C3(1,1,1),VT(0,0,0)) | |
| 1495 | killnearest(BLADE.Position,6,80) | |
| 1496 | BLADE.CFrame = BLADE.CFrame*CF(0,0.3,0) | |
| 1497 | BLADE.Transparency = BLADE.Transparency - 0.1 | |
| 1498 | end | |
| 1499 | Swait(45) | |
| 1500 | for i = 1, 100 do | |
| 1501 | Swait() | |
| 1502 | BLADE.Transparency = BLADE.Transparency + 0.01 | |
| 1503 | E.Transparency = E.Transparency + 0.01 | |
| 1504 | end | |
| 1505 | BLADE:remove() | |
| 1506 | E:remove() | |
| 1507 | end)) | |
| 1508 | end | |
| 1509 | end | |
| 1510 | end)) | |
| 1511 | end | |
| 1512 | end | |
| 1513 | ||
| 1514 | function Supernova() | |
| 1515 | local HITFLOOR,HITPOS,NORMAL = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 7 * Player_Size, Character) | |
| 1516 | if HITFLOOR ~= nil then | |
| 1517 | local HITBODIES = {}
| |
| 1518 | ATTACK = true | |
| 1519 | Rooted = true | |
| 1520 | local ABSOLUTE = CreatePart(3, Effects, "Neon", 0, 1, "Relly red", "Star", VT(0,0,0)) | |
| 1521 | MakeForm(ABSOLUTE,"Ball") | |
| 1522 | CreateSound("429459101", ABSOLUTE, 10, 1)
| |
| 1523 | for i=0, 4, 0.1 / Animation_Speed do | |
| 1524 | Swait() | |
| 1525 | ABSOLUTE.Size = ABSOLUTE.Size + VT(0.2,0.2,0.2) | |
| 1526 | ABSOLUTE.CFrame = RootPart.CFrame*CF(0,5+(ABSOLUTE.Size.Y/2),0) | |
| 1527 | ABSOLUTE.Transparency = ABSOLUTE.Transparency - 0.01 | |
| 1528 | local CHARGE = CreatePart(3, Effects, "Neon", 0, 0, "Really red", "Star", VT(1,1,1)) | |
| 1529 | MakeForm(CHARGE,"Ball") | |
| 1530 | CHARGE.Color = C3(1,1,1) | |
| 1531 | CHARGE.CFrame = CF(RootPart.Position) * CF(MRANDOM(-15,15),-6,MRANDOM(-15,15)) | |
| 1532 | FireArc(CHARGE,ABSOLUTE.Position,45,45,true) | |
| 1533 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(4 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(15 + 2.5 * SIN(SINE / 12))), 1 / Animation_Speed) | |
| 1534 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-25 + 4.5 * SIN(SINE / 12)), RAD(25), RAD(-15 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed) | |
| 1535 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 1.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(170), RAD(0 - 7.5 * SIN(SINE / 12)), RAD(-12 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
| 1536 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(0 + 7.5 * SIN(SINE / 12)), RAD(-12 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
| 1537 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 1538 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 1539 | end | |
| 1540 | CreateSound("907330103", Head, 10, 1.2)
| |
| 1541 | for i = 1, 75 do | |
| 1542 | Swait() | |
| 1543 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(4 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(15 + 2.5 * SIN(SINE / 12))), 1 / Animation_Speed) | |
| 1544 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-25 + 4.5 * SIN(SINE / 12)), RAD(25), RAD(-15 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed) | |
| 1545 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 1.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(170), RAD(0 - 7.5 * SIN(SINE / 12)), RAD(-12 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
| 1546 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(0 + 7.5 * SIN(SINE / 12)), RAD(-12 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
| 1547 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 1548 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 1549 | end | |
| 1550 | coroutine.resume(coroutine.create(function() | |
| 1551 | for i = 1, 13 do | |
| 1552 | for e = 1, 8 do | |
| 1553 | Swait() | |
| 1554 | MagicSphere(VT(1,1,1),15,CF(ABSOLUTE.Position)*CF(MRANDOM(-45,45),MRANDOM(-45,45),MRANDOM(-45,45)),C3(1,1,1),VT(0,0,0)) | |
| 1555 | CreateSwirl(ABSOLUTE.Size/2,15,CF(HITPOS),true,15,BRICKC"Slime green".Color,VT(i,0.3,i)*2) | |
| 1556 | end | |
| 1557 | for i = 1, 5 do | |
| 1558 | Slice("Round",0,35,CF(ABSOLUTE.Position)*ANGLES(RAD(MRANDOM(-18,18)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-18,18))),C3(1,1,1),VT(i,0,i)/3)
| |
| 1559 | Slice("Thin",i,55,ABSOLUTE.CFrame * CF(0,-1.1,0) * ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),C3(1,0,0),VT(0,0,0))
| |
| 1560 | end | |
| 1561 | CreateSwirl(ABSOLUTE.Size/2,25,CF(ABSOLUTE.Position),true,-25,BRICKC"Relly red".Color,VT(i,i*2,i)) | |
| 1562 | CreateSwirl(ABSOLUTE.Size/2,55,CF(ABSOLUTE.Position),true,25,C3(0.05,0.05,0.15),VT(i,i*2,i)) | |
| 1563 | CreateSound("168586621", ABSOLUTE, 4, 0.8)
| |
| 1564 | CreateSound("201858144", ABSOLUTE, 10, 0.8)
| |
| 1565 | killnearest(ABSOLUTE.Position,i*18,i) | |
| 1566 | ABSOLUTE.Size = ABSOLUTE.Size*0.9 | |
| 1567 | MagicSphere(ABSOLUTE.Size,25,CF(ABSOLUTE.Position),BRICKC"Relly red".Color,VT(i,i,i)/1.1) | |
| 1568 | MagicSphere(ABSOLUTE.Size,45,CF(ABSOLUTE.Position),C3(0.05,0.05,0.15),VT(i,i,i)) | |
| 1569 | end | |
| 1570 | ABSOLUTE.Transparency = 1 | |
| 1571 | Debris:AddItem(ABSOLUTE,10) | |
| 1572 | end)) | |
| 1573 | ATTACK = false | |
| 1574 | Rooted = false | |
| 1575 | end | |
| 1576 | end | |
| 1577 | ||
| 1578 | local Decal = IT("Decal")
| |
| 1579 | ||
| 1580 | function Astral_Hop() | |
| 1581 | ATTACK = true | |
| 1582 | Rooted = false | |
| 1583 | local O1 = CreatePart(3, Effects, "Neon", 0, 1, "Really red", "Warphole", VT(0,0,0)) | |
| 1584 | O1.CFrame = RootPart.CFrame*CF(0,0,-3)*ANGLES(RAD(90),RAD(0),RAD(0)) | |
| 1585 | local decal = Decal:Clone() | |
| 1586 | decal.Parent = O1 | |
| 1587 | decal.Face = "Top" | |
| 1588 | decal.Texture = "http://www.roblox.com/asset/?id=349165228" | |
| 1589 | local decal2 = Decal:Clone() | |
| 1590 | decal2.Parent = O1 | |
| 1591 | decal2.Face = "Bottom" | |
| 1592 | decal2.Texture = "http://www.roblox.com/asset/?id=349165228" | |
| 1593 | local O2 = CreatePart(3, Effects, "Neon", 0, 1, "Really red", "Warphole", VT(0,0,0)) | |
| 1594 | local POS = VT(RootPart.Position.X,Mouse.Hit.p.Y+6,RootPart.Position.Z) | |
| 1595 | O2.CFrame = CF(Mouse.Hit.p+VT(0,6,0),POS)*ANGLES(RAD(90),RAD(0),RAD(0)) | |
| 1596 | local ROOT = CreatePart(3, Effects, "Neon", 0, 1, "Really red", "Warphole", VT(0,0,0)) | |
| 1597 | ROOT.CFrame = CF(O2.Position,RootPart.Position) | |
| 1598 | local decal = Decal:Clone() | |
| 1599 | decal.Parent = O2 | |
| 1600 | decal.Face = "Top" | |
| 1601 | decal.Texture = "http://www.roblox.com/asset/?id=349165228" | |
| 1602 | local decal2 = Decal:Clone() | |
| 1603 | decal2.Parent = O2 | |
| 1604 | decal2.Face = "Bottom" | |
| 1605 | decal2.Texture = "http://www.roblox.com/asset/?id=349165228" | |
| 1606 | CreateSound("84005018", O1, 10, 0.7)
| |
| 1607 | CreateSound("84005018", O2, 10, 0.7)
| |
| 1608 | for i = 1, 75 do | |
| 1609 | Swait() | |
| 1610 | O1.Size = O1.Size + VT(0.1,0,0.1) | |
| 1611 | O1.CFrame = RootPart.CFrame*CF(0,0,-3)*ANGLES(RAD(90),RAD(i),RAD(0)) | |
| 1612 | O2.Size = O2.Size + VT(0.1,0,0.1) | |
| 1613 | O2.CFrame = O2.CFrame*ANGLES(RAD(0),RAD(i),RAD(0)) | |
| 1614 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(4 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(5 + 2.5 * SIN(SINE / 12))), 1 / Animation_Speed) | |
| 1615 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(-5 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed) | |
| 1616 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(90), RAD(0 - 2.5 * SIN(SINE / 12)), RAD(5 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
| 1617 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(90), RAD(0 + 2.5 * SIN(SINE / 12)), RAD(-5 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
| 1618 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 1619 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 1620 | end | |
| 1621 | Rooted = true | |
| 1622 | UNANCHOR = false | |
| 1623 | RootPart.Anchored = true | |
| 1624 | VALUE1 = true | |
| 1625 | for i = 1, 15 do | |
| 1626 | Transparency(i/15) | |
| 1627 | Swait() | |
| 1628 | RootPart.CFrame = RootPart.CFrame*CF(0,0,-0.13) | |
| 1629 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(16 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(5 + 2.5 * SIN(SINE / 12))), 1 / Animation_Speed) | |
| 1630 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-15 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(-5 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed) | |
| 1631 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(-15), RAD(0 - 2.5 * SIN(SINE / 12)), RAD(5 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
| 1632 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(-15), RAD(0 + 2.5 * SIN(SINE / 12)), RAD(-5 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
| 1633 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 1634 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 1635 | end | |
| 1636 | RootPart.CFrame = ROOT.CFrame | |
| 1637 | ROOT:remove() | |
| 1638 | for i = 1, 15 do | |
| 1639 | Transparency(1-(i/15)) | |
| 1640 | Swait() | |
| 1641 | RootPart.CFrame = RootPart.CFrame*CF(0,0,-0.5) | |
| 1642 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(16 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(5 + 2.5 * SIN(SINE / 12))), 1 / Animation_Speed) | |
| 1643 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-15 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(-5 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed) | |
| 1644 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(-15), RAD(0 - 2.5 * SIN(SINE / 12)), RAD(5 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
| 1645 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(-15), RAD(0 + 2.5 * SIN(SINE / 12)), RAD(-5 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
| 1646 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 1647 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 1648 | end | |
| 1649 | VALUE1 = false | |
| 1650 | coroutine.resume(coroutine.create(function() | |
| 1651 | for i = 1, 75 do | |
| 1652 | Swait() | |
| 1653 | O1.Size = O1.Size - VT(0.1,0,0.1) | |
| 1654 | O1.CFrame = O1.CFrame*ANGLES(RAD(0),RAD(i),RAD(0)) | |
| 1655 | O2.Size = O2.Size - VT(0.1,0,0.1) | |
| 1656 | O2.CFrame = O2.CFrame*ANGLES(RAD(0),RAD(i),RAD(0)) | |
| 1657 | end | |
| 1658 | O1:remove() | |
| 1659 | O2:remove() | |
| 1660 | end)) | |
| 1661 | UNANCHOR = true | |
| 1662 | RootPart.Anchored = false | |
| 1663 | ATTACK = false | |
| 1664 | Rooted = false | |
| 1665 | end | |
| 1666 | ||
| 1667 | function WACKYEFFECT(Table) | |
| 1668 | local TYPE = (Table.EffectType or "Sphere") | |
| 1669 | local SIZE = (Table.Size or VT(1,1,1)) | |
| 1670 | local ENDSIZE = (Table.Size2 or VT(0,0,0)) | |
| 1671 | local TRANSPARENCY = (Table.Transparency or 0) | |
| 1672 | local ENDTRANSPARENCY = (Table.Transparency2 or 1) | |
| 1673 | local CFRAME = (Table.CFrame or Torso.CFrame) | |
| 1674 | local MOVEDIRECTION = (Table.MoveToPos or nil) | |
| 1675 | local ROTATION1 = (Table.RotationX or 0) | |
| 1676 | local ROTATION2 = (Table.RotationY or 0) | |
| 1677 | local ROTATION3 = (Table.RotationZ or 0) | |
| 1678 | local MATERIAL = (Table.Material or "Neon") | |
| 1679 | local COLOR = (Table.Color or C3(1,1,1)) | |
| 1680 | local TIME = (Table.Time or 45) | |
| 1681 | local SOUNDID = (Table.SoundID or nil) | |
| 1682 | local SOUNDPITCH = (Table.SoundPitch or nil) | |
| 1683 | local SOUNDVOLUME = (Table.SoundVolume or nil) | |
| 1684 | coroutine.resume(coroutine.create(function() | |
| 1685 | local PLAYSSOUND = false | |
| 1686 | local SOUND = nil | |
| 1687 | local EFFECT = CreatePart(3, Effects, MATERIAL, 0, TRANSPARENCY, BRICKC("Pearl"), "Effect", VT(1,1,1), true)
| |
| 1688 | if SOUNDID ~= nil and SOUNDPITCH ~= nil and SOUNDVOLUME ~= nil then | |
| 1689 | PLAYSSOUND = true | |
| 1690 | SOUND = CreateSound(SOUNDID, EFFECT, SOUNDVOLUME, SOUNDPITCH, false) | |
| 1691 | end | |
| 1692 | EFFECT.Color = COLOR | |
| 1693 | local MSH = nil | |
| 1694 | if TYPE == "Sphere" then | |
| 1695 | MSH = CreateMesh("SpecialMesh", EFFECT, "Sphere", "", "", SIZE, VT(0,0,0))
| |
| 1696 | elseif TYPE == "Block" or TYPE == "Box" then | |
| 1697 | MSH = IT("BlockMesh",EFFECT)
| |
| 1698 | MSH.Scale = SIZE | |
| 1699 | elseif TYPE == "Wave" then | |
| 1700 | MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "20329976", "", SIZE, VT(0,0,-SIZE.X/8))
| |
| 1701 | elseif TYPE == "Ring" then | |
| 1702 | MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "559831844", "", VT(SIZE.X,SIZE.X,0.1), VT(0,0,0))
| |
| 1703 | elseif TYPE == "Slash" then | |
| 1704 | MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662586858", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0))
| |
| 1705 | elseif TYPE == "Round Slash" then | |
| 1706 | MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662585058", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0))
| |
| 1707 | elseif TYPE == "Swirl" then | |
| 1708 | MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "1051557", "", SIZE, VT(0,0,0))
| |
| 1709 | elseif TYPE == "Skull" then | |
| 1710 | MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "4770583", "", SIZE, VT(0,0,0))
| |
| 1711 | elseif TYPE == "Crystal" then | |
| 1712 | MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "9756362", "", SIZE, VT(0,0,0))
| |
| 1713 | end | |
| 1714 | if MSH ~= nil then | |
| 1715 | local MOVESPEED = nil | |
| 1716 | if MOVEDIRECTION ~= nil then | |
| 1717 | MOVESPEED = (CFRAME.p - MOVEDIRECTION).Magnitude/TIME | |
| 1718 | end | |
| 1719 | local GROWTH = SIZE - ENDSIZE | |
| 1720 | local TRANS = TRANSPARENCY - ENDTRANSPARENCY | |
| 1721 | if TYPE == "Block" then | |
| 1722 | EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))) | |
| 1723 | else | |
| 1724 | EFFECT.CFrame = CFRAME | |
| 1725 | end | |
| 1726 | for LOOP = 1, TIME+1 do | |
| 1727 | Swait() | |
| 1728 | MSH.Scale = MSH.Scale - GROWTH/TIME | |
| 1729 | if TYPE == "Wave" then | |
| 1730 | MSH.Offset = VT(0,0,-MSH.Scale.X/8) | |
| 1731 | end | |
| 1732 | EFFECT.Transparency = EFFECT.Transparency - TRANS/TIME | |
| 1733 | if TYPE == "Block" then | |
| 1734 | EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))) | |
| 1735 | else | |
| 1736 | EFFECT.CFrame = EFFECT.CFrame*ANGLES(RAD(ROTATION1),RAD(ROTATION2),RAD(ROTATION3)) | |
| 1737 | end | |
| 1738 | if MOVEDIRECTION ~= nil then | |
| 1739 | local ORI = EFFECT.Orientation | |
| 1740 | EFFECT.CFrame = CF(EFFECT.Position,MOVEDIRECTION)*CF(0,0,-MOVESPEED) | |
| 1741 | EFFECT.Orientation = ORI | |
| 1742 | end | |
| 1743 | end | |
| 1744 | if PLAYSSOUND == false then | |
| 1745 | EFFECT:remove() | |
| 1746 | else | |
| 1747 | repeat wait(1) until SOUND.Playing == false | |
| 1748 | EFFECT:remove() | |
| 1749 | end | |
| 1750 | else | |
| 1751 | if PLAYSSOUND == false then | |
| 1752 | EFFECT:remove() | |
| 1753 | else | |
| 1754 | repeat Swait() until SOUND.Playing == false | |
| 1755 | EFFECT:remove() | |
| 1756 | end | |
| 1757 | end | |
| 1758 | end)) | |
| 1759 | end | |
| 1760 | ||
| 1761 | function PhForm() | |
| 1762 | ATTACK = true | |
| 1763 | Rooted = true | |
| 1764 | local HITFLOOR,HITPOS = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 25*SIZE, Character) | |
| 1765 | if MODE == "Main" then | |
| 1766 | sick.SoundId = "rbxassetid://1418800825" | |
| 1767 | sick.Volume = 6 | |
| 1768 | sick.Pitch = 1 | |
| 1769 | sick.TimePosition = 1 | |
| 1770 | for _, c in pairs(Character:GetChildren()) do | |
| 1771 | if c.ClassName == "Part" then | |
| 1772 | c.Material = "Neon" | |
| 1773 | if c:FindFirstChildOfClass("ParticleEmitter") then
| |
| 1774 | c:FindFirstChildOfClass("ParticleEmitter"):remove()
| |
| 1775 | end | |
| 1776 | if c == Head then | |
| 1777 | local M = CreateMesh("SpecialMesh", c, "FileMesh", "21057410", "1393532942", VT(1, 1, 1) * 1.1, VT(0, 0, 0))
| |
| 1778 | M.Name = "Dominus" | |
| 1779 | if c:FindFirstChild("face") then
| |
| 1780 | c.face:remove() | |
| 1781 | end | |
| 1782 | end | |
| 1783 | end | |
| 1784 | end | |
| 1785 | BodyColor = C3(1, 1, 1) | |
| 1786 | LegColor = C3(0.7372549019607844, 0.6078431372549019, 0.36470588235294116) | |
| 1787 | ArmColor = C3(0.9372549019607843, 0.7215686274509804, 0.2196078431372549) | |
| 1788 | -- Animation -- | |
| 1789 | coroutine.resume(coroutine.create(function() | |
| 1790 | end)) | |
| 1791 | for i=0, 1.5, 0.1 / Animation_Speed do | |
| 1792 | Swait() | |
| 1793 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(4 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(5 + 2.5 * SIN(SINE / 12))), 1 / Animation_Speed) | |
| 1794 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.25*SIZE) - 1)) * ANGLES(RAD(35), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 1795 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5*SIZE, 0.5*SIZE, 0) * ANGLES(RAD(80), RAD(75), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
| 1796 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5*SIZE, 0.5*SIZE, 0) * ANGLES(RAD(0), RAD(0), RAD(-25)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
| 1797 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 1798 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 1799 | end | |
| 1800 | MODE = "Phaedra" | |
| 1801 | SKILLTEXTCOLOR = C3(0.7372549019607844, 0.6078431372549019, 0.36470588235294116) | |
| 1802 | SKILLTEXTCOLOR2 = C3(1,1,1) | |
| 1803 | firesound.Volume = 6 | |
| 1804 | Weapon2.Parent = RealPlayer.Character | |
| 1805 | for i=0, 1.5, 0.1 / Animation_Speed do | |
| 1806 | Swait() | |
| 1807 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(4 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(5 + 2.5 * SIN(SINE / 12))), 1 / Animation_Speed) | |
| 1808 | ||
| 1809 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.25*SIZE) - 1)) * ANGLES(RAD(35), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 1810 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5*SIZE, 0.5*SIZE, 0) * ANGLES(RAD(0), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
| 1811 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5*SIZE, 0.5*SIZE, 0) * ANGLES(RAD(0), RAD(0), RAD(-25)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
| 1812 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 1813 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 1814 | end | |
| 1815 | Speed = 20 | |
| 1816 | tecks2.Text = "Dominus Phaedra" | |
| 1817 | elseif MODE == "Phaedra" then | |
| 1818 | firesound.Volume = 0 | |
| 1819 | Weapon2.Parent = nil | |
| 1820 | CreateSound(147722227, Torso, 4, 1.3, false) | |
| 1821 | sick.SoundId = "rbxassetid://195900687" | |
| 1822 | sick.Volume = 4 | |
| 1823 | sick.Pitch = 1 | |
| 1824 | sick.TimePosition = 20.7 | |
| 1825 | for _, c in pairs(Character:GetChildren()) do | |
| 1826 | if c.ClassName == "Part" then | |
| 1827 | c.Material = "Neon" | |
| 1828 | if c:FindFirstChildOfClass("ParticleEmitter") then
| |
| 1829 | c:FindFirstChildOfClass("ParticleEmitter"):remove()
| |
| 1830 | end | |
| 1831 | if c == Torso then | |
| 1832 | c.Color = C3(0,0,0) | |
| 1833 | elseif c == RightArm then | |
| 1834 | c.Color = C3(0.05,0.05,0.15) | |
| 1835 | elseif c == LeftArm then | |
| 1836 | c.Color = C3(0.05,0.05,0.15) | |
| 1837 | elseif c == RightLeg then | |
| 1838 | c.Color = C3(0,0,0.05) | |
| 1839 | elseif c == LeftLeg then | |
| 1840 | c.Color = C3(0,0,0.05) | |
| 1841 | elseif c == Head then | |
| 1842 | local M = CreateMesh("SpecialMesh", c, "FileMesh", "162384581", "162384608", VT(1,1,1)*1.1, VT(0,0,0))
| |
| 1843 | M.Name = "Dominus" | |
| 1844 | if c:FindFirstChild("face") then
| |
| 1845 | c.face:remove() | |
| 1846 | ||
| 1847 | end | |
| 1848 | end | |
| 1849 | elseif c.ClassName == "Shirt" or c.ClassName == "Pants" or c.ClassName == "CharacterMesh" or c.ClassName == "Accessory" or c.Name == "Body Colors" then | |
| 1850 | c:remove() | |
| 1851 | end | |
| 1852 | end | |
| 1853 | WACKYEFFECT({Time = 50, EffectType = "Wave", Size = VT(500,0.11,500)*SIZE, Size2 = VT(0,0.11,0), Transparency = 1, Transparency2 = 0, CFrame = CF(HITPOS), MoveToPos = nil, RotationX = 0, RotationY = 15, RotationZ = 0, Material = "Neon", Color = C3(0/255, 0/255, 255/255), SoundID = nil, SoundPitch = 0.5, SoundVolume = 6})
| |
| 1854 | WACKYEFFECT({Time = 37.5, EffectType = "Sphere", Size = VT(0.5,0.5,0.5), Size2 = VT(75,75,75), Transparency = 0, Transparency2 = 0.5, CFrame = CF(HITPOS), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(0/255, 0/255, 183/255), SoundID = nil, SoundPitch = 0.5, SoundVolume = 6})
| |
| 1855 | Swait(15) | |
| 1856 | Speed = 16 | |
| 1857 | MODE = "Main" | |
| 1858 | BodyColor = C3(0,0,0) | |
| 1859 | LegColor = C3(0,0,0.05) | |
| 1860 | ArmColor = C3(0.05,0.05,0.15) | |
| 1861 | end | |
| 1862 | ATTACK = false | |
| 1863 | Rooted = false | |
| 1864 | end | |
| 1865 | ||
| 1866 | function UpForm() | |
| 1867 | ATTACK = true | |
| 1868 | Rooted = true | |
| 1869 | local HITFLOOR,HITPOS = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 25*SIZE, Character) | |
| 1870 | if MODE == "Phaedra" then | |
| 1871 | ||
| 1872 | sick.SoundId = "rbxassetid://700037500" | |
| 1873 | sick.Volume = 10 | |
| 1874 | sick.Pitch = 1 | |
| 1875 | sick.TimePosition = 1 | |
| 1876 | for _, c in pairs(Character:GetChildren()) do | |
| 1877 | if c.ClassName == "Part" then | |
| 1878 | c.Material = "Neon" | |
| 1879 | if c:FindFirstChildOfClass("ParticleEmitter") then
| |
| 1880 | c:FindFirstChildOfClass("ParticleEmitter"):remove()
| |
| 1881 | end | |
| 1882 | if c == Head then | |
| 1883 | local M = CreateMesh("SpecialMesh", c, "FileMesh", "21057410", "1393532942", VT(1, 1, 1) * 1.1, VT(0, 0, 0))
| |
| 1884 | M.Name = "Dominus" | |
| 1885 | if c:FindFirstChild("face") then
| |
| 1886 | c.face:remove() | |
| 1887 | end | |
| 1888 | end | |
| 1889 | end | |
| 1890 | end | |
| 1891 | BodyColor = C3(1, 1, 1) | |
| 1892 | LegColor = C3(0.7372549019607844, 0.6078431372549019, 0.36470588235294116) | |
| 1893 | ArmColor = C3(0.9372549019607843, 0.7215686274509804, 0.2196078431372549) | |
| 1894 | -- Animation -- | |
| 1895 | coroutine.resume(coroutine.create(function() | |
| 1896 | end)) | |
| 1897 | for i=0, 1.5, 0.1 / Animation_Speed do | |
| 1898 | Swait() | |
| 1899 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(4 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(5 + 2.5 * SIN(SINE / 12))), 1 / Animation_Speed) | |
| 1900 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.25*SIZE) - 1)) * ANGLES(RAD(35), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 1901 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5*SIZE, 0.5*SIZE, 0) * ANGLES(RAD(80), RAD(75), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
| 1902 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5*SIZE, 0.5*SIZE, 0) * ANGLES(RAD(0), RAD(0), RAD(-25)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
| 1903 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 1904 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 1905 | end | |
| 1906 | MODE = "Ultra Phaedra" | |
| 1907 | Humanoid.HipHeight = 4 | |
| 1908 | SKILLTEXTCOLOR = C3(0.8, 0.6, 0.4) | |
| 1909 | SKILLTEXTCOLOR2 = C3(1,1,1) | |
| 1910 | firesound.Volume = 10 | |
| 1911 | firesound.Parent = RealPlayer.Character | |
| 1912 | Weapon2.Parent = RealPlayer.Character | |
| 1913 | for i=0, 1.5, 0.1 / Animation_Speed do | |
| 1914 | Swait() | |
| 1915 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(4 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(5 + 2.5 * SIN(SINE / 12))), 1 / Animation_Speed) | |
| 1916 | ||
| 1917 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.25*SIZE) - 1)) * ANGLES(RAD(35), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 1918 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5*SIZE, 0.5*SIZE, 0) * ANGLES(RAD(0), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
| 1919 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5*SIZE, 0.5*SIZE, 0) * ANGLES(RAD(0), RAD(0), RAD(-25)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
| 1920 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 1921 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 1922 | end | |
| 1923 | Speed = 20 | |
| 1924 | tecks2.Text = "Ultima Dominus Phaedra" | |
| 1925 | elseif MODE == "Ultra Phaedra" then | |
| 1926 | firesound.Volume = 0 | |
| 1927 | firesound.Parent = RootPart | |
| 1928 | Humanoid.HipHeight = 2 | |
| 1929 | Weapon2.Parent = nil | |
| 1930 | CreateSound(147722227, Torso, 4, 1.3, false) | |
| 1931 | sick.SoundId = "rbxassetid://195900687" | |
| 1932 | sick.Volume = 4 | |
| 1933 | sick.Pitch = 1 | |
| 1934 | sick.TimePosition = 20.7 | |
| 1935 | for _, c in pairs(Character:GetChildren()) do | |
| 1936 | if c.ClassName == "Part" then | |
| 1937 | c.Material = "Neon" | |
| 1938 | if c:FindFirstChildOfClass("ParticleEmitter") then
| |
| 1939 | c:FindFirstChildOfClass("ParticleEmitter"):remove()
| |
| 1940 | end | |
| 1941 | if c == Torso then | |
| 1942 | c.Color = C3(0,0,0) | |
| 1943 | elseif c == RightArm then | |
| 1944 | c.Color = C3(0.05,0.05,0.15) | |
| 1945 | elseif c == LeftArm then | |
| 1946 | c.Color = C3(0.05,0.05,0.15) | |
| 1947 | elseif c == RightLeg then | |
| 1948 | c.Color = C3(0,0,0.05) | |
| 1949 | elseif c == LeftLeg then | |
| 1950 | c.Color = C3(0,0,0.05) | |
| 1951 | elseif c == Head then | |
| 1952 | local M = CreateMesh("SpecialMesh", c, "FileMesh", "162384581", "162384608", VT(1,1,1)*1.1, VT(0,0,0))
| |
| 1953 | M.Name = "Dominus" | |
| 1954 | if c:FindFirstChild("face") then
| |
| 1955 | c.face:remove() | |
| 1956 | ||
| 1957 | end | |
| 1958 | end | |
| 1959 | elseif c.ClassName == "Shirt" or c.ClassName == "Pants" or c.ClassName == "CharacterMesh" or c.ClassName == "Accessory" or c.Name == "Body Colors" then | |
| 1960 | c:remove() | |
| 1961 | end | |
| 1962 | end | |
| 1963 | WACKYEFFECT({Time = 50, EffectType = "Wave", Size = VT(500,0.11,500)*SIZE, Size2 = VT(0,0.11,0), Transparency = 1, Transparency2 = 0, CFrame = CF(HITPOS), MoveToPos = nil, RotationX = 0, RotationY = 15, RotationZ = 0, Material = "Neon", Color = C3(0/255, 0/255, 255/255), SoundID = nil, SoundPitch = 0.5, SoundVolume = 6})
| |
| 1964 | WACKYEFFECT({Time = 37.5, EffectType = "Sphere", Size = VT(0.5,0.5,0.5), Size2 = VT(75,75,75), Transparency = 0, Transparency2 = 0.5, CFrame = CF(HITPOS), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(0/255, 0/255, 183/255), SoundID = nil, SoundPitch = 0.5, SoundVolume = 6})
| |
| 1965 | Swait(15) | |
| 1966 | Speed = 16 | |
| 1967 | MODE = "Main" | |
| 1968 | BodyColor = C3(0,0,0) | |
| 1969 | LegColor = C3(0,0,0.05) | |
| 1970 | ArmColor = C3(0.05,0.05,0.15) | |
| 1971 | end | |
| 1972 | ATTACK = false | |
| 1973 | Rooted = false | |
| 1974 | end | |
| 1975 | ||
| 1976 | function TeForm() | |
| 1977 | ATTACK = true | |
| 1978 | Rooted = true | |
| 1979 | local HITFLOOR,HITPOS = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 25*SIZE, Character) | |
| 1980 | if MODE == "Main" then | |
| 1981 | sick.SoundId = "rbxassetid://926658175" | |
| 1982 | sick.Volume = 3 | |
| 1983 | sick.Pitch = 1 | |
| 1984 | sick.TimePosition = 1 | |
| 1985 | for _, c in pairs(Character:GetChildren()) do | |
| 1986 | if c.ClassName == "Part" then | |
| 1987 | c.Material = "Neon" | |
| 1988 | if c:FindFirstChildOfClass("ParticleEmitter") then
| |
| 1989 | c:FindFirstChildOfClass("ParticleEmitter"):remove()
| |
| 1990 | end | |
| 1991 | if c == Head then | |
| 1992 | local M = CreateMesh("SpecialMesh", c, "FileMesh", "21057410", "142151506", VT(1, 1, 1) * 1.1, VT(0, 0, 0))
| |
| 1993 | M.Name = "Dominus" | |
| 1994 | if c:FindFirstChild("face") then
| |
| 1995 | c.face:remove() | |
| 1996 | end | |
| 1997 | end | |
| 1998 | end | |
| 1999 | end | |
| 2000 | BodyColor = C3(0,0,0) | |
| 2001 | LegColor = C3(0,0,0) | |
| 2002 | ArmColor = C3(0.05,0.05,0.05) | |
| 2003 | SKILLTEXTCOLOR = C3(0.05,0.05,0.05) | |
| 2004 | SKILLTEXTCOLOR2 = C3(0,0,0) | |
| 2005 | -- Animation -- | |
| 2006 | coroutine.resume(coroutine.create(function() | |
| 2007 | end)) | |
| 2008 | CreateSound(363808674, Torso, 6, 1, false) | |
| 2009 | for i=0, 0.6, 0.1 / Animation_Speed do | |
| 2010 | Swait() | |
| 2011 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(4 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(5 + 2.5 * SIN(SINE / 12))), 1 / Animation_Speed) | |
| 2012 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.25*SIZE) - 1)) * ANGLES(RAD(35), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 2013 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.5, -0.5) * ANGLES(RAD(100), RAD(0), RAD(-50)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
| 2014 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.35, -0.35) * ANGLES(RAD(70), RAD(0), RAD(60)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
| 2015 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 2016 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 2017 | end | |
| 2018 | for i=0, 0.6, 0.1 / Animation_Speed do | |
| 2019 | Swait() | |
| 2020 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(4 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(5 + 2.5 * SIN(SINE / 12))), 1 / Animation_Speed) | |
| 2021 | ||
| 2022 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.25*SIZE) - 1)) * ANGLES(RAD(35), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 2023 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.5, -0.5) * ANGLES(RAD(100), RAD(0), RAD(-90)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
| 2024 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.35, -0.35) * ANGLES(RAD(70), RAD(0), RAD(90)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
| 2025 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 2026 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 2027 | end | |
| 2028 | MODE = "Tenebris" | |
| 2029 | tecks2.Text = "Dominus Tenebris" | |
| 2030 | SKILLTEXTCOLOR = C3(0.05,0,0) | |
| 2031 | SKILLTEXTCOLOR2 = C3(0,0,0) | |
| 2032 | Speed = 20 | |
| 2033 | elseif MODE == "Tenebris" then | |
| 2034 | CreateSound(147722227, Torso, 4, 1.3, false) | |
| 2035 | sick.SoundId = "rbxassetid://195900687" | |
| 2036 | sick.Volume = 4 | |
| 2037 | sick.Pitch = 1 | |
| 2038 | sick.TimePosition = 20.7 | |
| 2039 | for _, c in pairs(Character:GetChildren()) do | |
| 2040 | if c.ClassName == "Part" then | |
| 2041 | c.Material = "Neon" | |
| 2042 | if c:FindFirstChildOfClass("ParticleEmitter") then
| |
| 2043 | c:FindFirstChildOfClass("ParticleEmitter"):remove()
| |
| 2044 | end | |
| 2045 | if c == Torso then | |
| 2046 | c.Color = C3(0,0,0) | |
| 2047 | elseif c == RightArm then | |
| 2048 | c.Color = C3(0.05,0.05,0.15) | |
| 2049 | elseif c == LeftArm then | |
| 2050 | c.Color = C3(0.05,0.05,0.15) | |
| 2051 | elseif c == RightLeg then | |
| 2052 | c.Color = C3(0,0,0.05) | |
| 2053 | elseif c == LeftLeg then | |
| 2054 | c.Color = C3(0,0,0.05) | |
| 2055 | elseif c == Head then | |
| 2056 | local M = CreateMesh("SpecialMesh", c, "FileMesh", "162384581", "162384608", VT(1,1,1)*1.1, VT(0,0,0))
| |
| 2057 | M.Name = "Dominus" | |
| 2058 | if c:FindFirstChild("face") then
| |
| 2059 | c.face:remove() | |
| 2060 | ||
| 2061 | end | |
| 2062 | end | |
| 2063 | elseif c.ClassName == "Shirt" or c.ClassName == "Pants" or c.ClassName == "CharacterMesh" or c.ClassName == "Accessory" or c.Name == "Body Colors" then | |
| 2064 | c:remove() | |
| 2065 | end | |
| 2066 | end | |
| 2067 | WACKYEFFECT({Time = 50, EffectType = "Wave", Size = VT(500,0.11,500)*SIZE, Size2 = VT(0,0.11,0), Transparency = 1, Transparency2 = 0, CFrame = CF(HITPOS), MoveToPos = nil, RotationX = 0, RotationY = 15, RotationZ = 0, Material = "Neon", Color = C3(0/255, 0/255, 255/255), SoundID = nil, SoundPitch = 0.5, SoundVolume = 6})
| |
| 2068 | WACKYEFFECT({Time = 37.5, EffectType = "Sphere", Size = VT(0.5,0.5,0.5), Size2 = VT(75,75,75), Transparency = 0, Transparency2 = 0.5, CFrame = CF(HITPOS), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(0/255, 0/255, 183/255), SoundID = nil, SoundPitch = 0.5, SoundVolume = 6})
| |
| 2069 | Swait(15) | |
| 2070 | Speed = 16 | |
| 2071 | MODE = "Main" | |
| 2072 | BodyColor = C3(0,0,0) | |
| 2073 | LegColor = C3(0,0,0.05) | |
| 2074 | ArmColor = C3(0.05,0.05,0.15) | |
| 2075 | end | |
| 2076 | ATTACK = false | |
| 2077 | Rooted = false | |
| 2078 | end | |
| 2079 | ||
| 2080 | function TemplateTrans() | |
| 2081 | ATTACK = true | |
| 2082 | Rooted = true | |
| 2083 | local HITFLOOR,HITPOS = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 25*SIZE, Character) | |
| 2084 | if MODE == "Main" then | |
| 2085 | sick.SoundId = "rbxassetid://926658175" | |
| 2086 | sick.Volume = 3 | |
| 2087 | sick.Pitch = 1 | |
| 2088 | sick.TimePosition = 1 | |
| 2089 | for _, c in pairs(Character:GetChildren()) do | |
| 2090 | if c.ClassName == "Part" then | |
| 2091 | c.Material = "Neon" | |
| 2092 | if c:FindFirstChildOfClass("ParticleEmitter") then
| |
| 2093 | c:FindFirstChildOfClass("ParticleEmitter"):remove()
| |
| 2094 | end | |
| 2095 | if c == Head then | |
| 2096 | local M = CreateMesh("SpecialMesh", c, "FileMesh", "21057410", "142151506", VT(1, 1, 1) * 1.1, VT(0, 0, 0))
| |
| 2097 | M.Name = "Dominus" | |
| 2098 | if c:FindFirstChild("face") then
| |
| 2099 | c.face:remove() | |
| 2100 | end | |
| 2101 | end | |
| 2102 | end | |
| 2103 | end | |
| 2104 | BodyColor = C3(0,0,0) | |
| 2105 | LegColor = C3(0,0,0) | |
| 2106 | ArmColor = C3(0.05,0.05,0.05) | |
| 2107 | SKILLTEXTCOLOR = C3(0.05,0.05,0.05) | |
| 2108 | SKILLTEXTCOLOR2 = C3(0,0,0) | |
| 2109 | -- Animation -- | |
| 2110 | coroutine.resume(coroutine.create(function() | |
| 2111 | end)) | |
| 2112 | MODE = "Form" | |
| 2113 | tecks2.Text = "Dominus Form" | |
| 2114 | SKILLTEXTCOLOR = C3(0.05,0,0) | |
| 2115 | SKILLTEXTCOLOR2 = C3(0,0,0) | |
| 2116 | Speed = 20 | |
| 2117 | elseif MODE == "Form" then | |
| 2118 | CreateSound(147722227, Torso, 4, 1.3, false) | |
| 2119 | sick.SoundId = "rbxassetid://195900687" | |
| 2120 | sick.Volume = 4 | |
| 2121 | sick.Pitch = 1 | |
| 2122 | sick.TimePosition = 20.7 | |
| 2123 | for _, c in pairs(Character:GetChildren()) do | |
| 2124 | if c.ClassName == "Part" then | |
| 2125 | c.Material = "Neon" | |
| 2126 | if c:FindFirstChildOfClass("ParticleEmitter") then
| |
| 2127 | c:FindFirstChildOfClass("ParticleEmitter"):remove()
| |
| 2128 | end | |
| 2129 | if c == Torso then | |
| 2130 | c.Color = C3(0,0,0) | |
| 2131 | elseif c == RightArm then | |
| 2132 | c.Color = C3(0.05,0.05,0.15) | |
| 2133 | elseif c == LeftArm then | |
| 2134 | c.Color = C3(0.05,0.05,0.15) | |
| 2135 | elseif c == RightLeg then | |
| 2136 | c.Color = C3(0,0,0.05) | |
| 2137 | elseif c == LeftLeg then | |
| 2138 | c.Color = C3(0,0,0.05) | |
| 2139 | elseif c == Head then | |
| 2140 | local M = CreateMesh("SpecialMesh", c, "FileMesh", "162384581", "162384608", VT(1,1,1)*1.1, VT(0,0,0))
| |
| 2141 | M.Name = "Dominus" | |
| 2142 | if c:FindFirstChild("face") then
| |
| 2143 | c.face:remove() | |
| 2144 | ||
| 2145 | end | |
| 2146 | end | |
| 2147 | elseif c.ClassName == "Shirt" or c.ClassName == "Pants" or c.ClassName == "CharacterMesh" or c.ClassName == "Accessory" or c.Name == "Body Colors" then | |
| 2148 | c:remove() | |
| 2149 | end | |
| 2150 | end | |
| 2151 | WACKYEFFECT({Time = 50, EffectType = "Wave", Size = VT(500,0.11,500)*SIZE, Size2 = VT(0,0.11,0), Transparency = 1, Transparency2 = 0, CFrame = CF(HITPOS), MoveToPos = nil, RotationX = 0, RotationY = 15, RotationZ = 0, Material = "Neon", Color = C3(0/255, 0/255, 255/255), SoundID = nil, SoundPitch = 0.5, SoundVolume = 6})
| |
| 2152 | WACKYEFFECT({Time = 37.5, EffectType = "Sphere", Size = VT(0.5,0.5,0.5), Size2 = VT(75,75,75), Transparency = 0, Transparency2 = 0.5, CFrame = CF(HITPOS), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(0/255, 0/255, 183/255), SoundID = nil, SoundPitch = 0.5, SoundVolume = 6})
| |
| 2153 | Swait(15) | |
| 2154 | Speed = 16 | |
| 2155 | MODE = "Main" | |
| 2156 | BodyColor = C3(0,0,0) | |
| 2157 | LegColor = C3(0,0,0.05) | |
| 2158 | ArmColor = C3(0.05,0.05,0.15) | |
| 2159 | end | |
| 2160 | ATTACK = false | |
| 2161 | Rooted = false | |
| 2162 | end | |
| 2163 | ||
| 2164 | function VeForm() | |
| 2165 | ATTACK = true | |
| 2166 | Rooted = true | |
| 2167 | local HITFLOOR,HITPOS = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 25*SIZE, Character) | |
| 2168 | if MODE == "Tenebris" then | |
| 2169 | sick.SoundId = "rbxassetid://968448494" | |
| 2170 | sick.Volume = 4 | |
| 2171 | sick.Pitch = 1.15 | |
| 2172 | sick.TimePosition = 1 | |
| 2173 | SKILLTEXTCOLOR = C3(0.05,0.05,0.05) | |
| 2174 | SKILLTEXTCOLOR2 = C3(0,0,0) | |
| 2175 | -- Animation -- | |
| 2176 | coroutine.resume(coroutine.create(function() | |
| 2177 | end)) | |
| 2178 | for i=0, 0.6, 0.1 / Animation_Speed do | |
| 2179 | Swait() | |
| 2180 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(4 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(5 + 2.5 * SIN(SINE / 12))), 1 / Animation_Speed) | |
| 2181 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.25*SIZE) - 1)) * ANGLES(RAD(35), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 2182 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.5, -0.5) * ANGLES(RAD(100), RAD(0), RAD(-50)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
| 2183 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.35, -0.35) * ANGLES(RAD(70), RAD(0), RAD(60)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
| 2184 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 2185 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 2186 | end | |
| 2187 | for _, c in pairs(Character:GetChildren()) do | |
| 2188 | if c.ClassName == "Part" then | |
| 2189 | c.Material = "Neon" | |
| 2190 | if c:FindFirstChildOfClass("ParticleEmitter") then
| |
| 2191 | c:FindFirstChildOfClass("ParticleEmitter"):remove()
| |
| 2192 | end | |
| 2193 | if c == Head then | |
| 2194 | local M = CreateMesh("SpecialMesh", c, "FileMesh", "1578505955", "1578441237", VT(1, 1, 1) * 1.1, VT(0, 0, 0))
| |
| 2195 | M.Name = "Dominus" | |
| 2196 | if c:FindFirstChild("face") then
| |
| 2197 | c.face:remove() | |
| 2198 | end | |
| 2199 | end | |
| 2200 | end | |
| 2201 | end | |
| 2202 | BodyColor = C3(1,1,1) | |
| 2203 | LegColor = C3(0.5,0.5,0) | |
| 2204 | ArmColor = C3(0.75,0.75,0) | |
| 2205 | for i=0, 0.6, 0.1 / Animation_Speed do | |
| 2206 | Swait() | |
| 2207 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(4 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(5 + 2.5 * SIN(SINE / 12))), 1 / Animation_Speed) | |
| 2208 | ||
| 2209 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.25*SIZE) - 1)) * ANGLES(RAD(35), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 2210 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.5, -0.5) * ANGLES(RAD(100), RAD(0), RAD(-90)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
| 2211 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.35, -0.35) * ANGLES(RAD(70), RAD(0), RAD(90)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
| 2212 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 2213 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 2214 | end | |
| 2215 | MODE = "Venari" | |
| 2216 | tecks2.Text = "Dominus Venari" | |
| 2217 | SKILLTEXTCOLOR = C3(5,5,0) | |
| 2218 | SKILLTEXTCOLOR2 = C3(0,0,0) | |
| 2219 | Speed = 20 | |
| 2220 | elseif MODE == "Venari" then | |
| 2221 | CreateSound(147722227, Torso, 4, 1.3, false) | |
| 2222 | sick.SoundId = "rbxassetid://195900687" | |
| 2223 | sick.Volume = 4 | |
| 2224 | sick.Pitch = 1 | |
| 2225 | sick.TimePosition = 20.7 | |
| 2226 | for _, c in pairs(Character:GetChildren()) do | |
| 2227 | if c.ClassName == "Part" then | |
| 2228 | c.Material = "Neon" | |
| 2229 | if c:FindFirstChildOfClass("ParticleEmitter") then
| |
| 2230 | c:FindFirstChildOfClass("ParticleEmitter"):remove()
| |
| 2231 | end | |
| 2232 | if c == Torso then | |
| 2233 | c.Color = C3(0,0,0) | |
| 2234 | elseif c == RightArm then | |
| 2235 | c.Color = C3(0.05,0.05,0.15) | |
| 2236 | elseif c == LeftArm then | |
| 2237 | c.Color = C3(0.05,0.05,0.15) | |
| 2238 | elseif c == RightLeg then | |
| 2239 | c.Color = C3(0,0,0.05) | |
| 2240 | elseif c == LeftLeg then | |
| 2241 | c.Color = C3(0,0,0.05) | |
| 2242 | elseif c == Head then | |
| 2243 | local M = CreateMesh("SpecialMesh", c, "FileMesh", "162384581", "162384608", VT(1,1,1)*1.1, VT(0,0,0))
| |
| 2244 | M.Name = "Dominus" | |
| 2245 | if c:FindFirstChild("face") then
| |
| 2246 | c.face:remove() | |
| 2247 | ||
| 2248 | end | |
| 2249 | end | |
| 2250 | elseif c.ClassName == "Shirt" or c.ClassName == "Pants" or c.ClassName == "CharacterMesh" or c.ClassName == "Accessory" or c.Name == "Body Colors" then | |
| 2251 | c:remove() | |
| 2252 | end | |
| 2253 | end | |
| 2254 | WACKYEFFECT({Time = 50, EffectType = "Wave", Size = VT(500,0.11,500)*SIZE, Size2 = VT(0,0.11,0), Transparency = 1, Transparency2 = 0, CFrame = CF(HITPOS), MoveToPos = nil, RotationX = 0, RotationY = 15, RotationZ = 0, Material = "Neon", Color = C3(0/255, 0/255, 255/255), SoundID = nil, SoundPitch = 0.5, SoundVolume = 6})
| |
| 2255 | WACKYEFFECT({Time = 37.5, EffectType = "Sphere", Size = VT(0.5,0.5,0.5), Size2 = VT(75,75,75), Transparency = 0, Transparency2 = 0.5, CFrame = CF(HITPOS), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(0/255, 0/255, 183/255), SoundID = nil, SoundPitch = 0.5, SoundVolume = 6})
| |
| 2256 | Swait(15) | |
| 2257 | Speed = 16 | |
| 2258 | MODE = "Main" | |
| 2259 | BodyColor = C3(0,0,0) | |
| 2260 | LegColor = C3(0,0,0.05) | |
| 2261 | ArmColor = C3(0.05,0.05,0.15) | |
| 2262 | end | |
| 2263 | ATTACK = false | |
| 2264 | Rooted = false | |
| 2265 | end | |
| 2266 | ||
| 2267 | function InForm() | |
| 2268 | ATTACK = true | |
| 2269 | Rooted = true | |
| 2270 | local HITFLOOR,HITPOS = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 25*SIZE, Character) | |
| 2271 | if MODE == "Main" then | |
| 2272 | sick.SoundId = "rbxassetid://415891745" | |
| 2273 | sick.Volume = 4 | |
| 2274 | sick.Pitch = 1 | |
| 2275 | sick.TimePosition = 1 | |
| 2276 | SKILLTEXTCOLOR = C3(0.05,0.05,0.05) | |
| 2277 | SKILLTEXTCOLOR2 = C3(0,0,0) | |
| 2278 | -- Animation -- | |
| 2279 | for _, c in pairs(Character:GetChildren()) do | |
| 2280 | if c.ClassName == "Part" then | |
| 2281 | c.Material = "Neon" | |
| 2282 | if c:FindFirstChildOfClass("ParticleEmitter") then
| |
| 2283 | c:FindFirstChildOfClass("ParticleEmitter"):remove()
| |
| 2284 | end | |
| 2285 | if c == Head then | |
| 2286 | local M = CreateMesh("SpecialMesh", c, "FileMesh", "162384581", "", VT(1,1,1)*1.1, VT(0,0,0))
| |
| 2287 | M.Name = "Dominus" | |
| 2288 | c.Material = "Neon" | |
| 2289 | if c:FindFirstChild("face") then
| |
| 2290 | c.face:remove() | |
| 2291 | end | |
| 2292 | end | |
| 2293 | end | |
| 2294 | end | |
| 2295 | BodyColor = BrickColor.random().Color | |
| 2296 | LegColor = BrickColor.random().Color | |
| 2297 | ArmColor = BrickColor.random().Color | |
| 2298 | SKILLTEXTCOLOR = BrickColor.random().Color | |
| 2299 | SKILLTEXTCOLOR2 = BrickColor.random().Color | |
| 2300 | MODE = "Insaniam" | |
| 2301 | tecks2.Text = "Dominus Insaniam" | |
| 2302 | SKILLTEXTCOLOR = C3(5,5,0) | |
| 2303 | SKILLTEXTCOLOR2 = C3(0,0,0) | |
| 2304 | Speed = 14 | |
| 2305 | elseif MODE == "Insaniam" then | |
| 2306 | CreateSound(147722227, Torso, 4, 1.3, false) | |
| 2307 | sick.SoundId = "rbxassetid://195900687" | |
| 2308 | sick.Volume = 4 | |
| 2309 | sick.Pitch = 1 | |
| 2310 | sick.TimePosition = 20.7 | |
| 2311 | for _, c in pairs(Character:GetChildren()) do | |
| 2312 | if c.ClassName == "Part" then | |
| 2313 | c.Material = "Neon" | |
| 2314 | if c:FindFirstChildOfClass("ParticleEmitter") then
| |
| 2315 | c:FindFirstChildOfClass("ParticleEmitter"):remove()
| |
| 2316 | end | |
| 2317 | if c == Torso then | |
| 2318 | c.Color = C3(0,0,0) | |
| 2319 | elseif c == RightArm then | |
| 2320 | c.Color = C3(0.05,0.05,0.15) | |
| 2321 | elseif c == LeftArm then | |
| 2322 | c.Color = C3(0.05,0.05,0.15) | |
| 2323 | elseif c == RightLeg then | |
| 2324 | c.Color = C3(0,0,0.05) | |
| 2325 | elseif c == LeftLeg then | |
| 2326 | c.Color = C3(0,0,0.05) | |
| 2327 | elseif c == Head then | |
| 2328 | local M = CreateMesh("SpecialMesh", c, "FileMesh", "162384581", "162384608", VT(1,1,1)*1.1, VT(0,0,0))
| |
| 2329 | M.Name = "Dominus" | |
| 2330 | c.Material = "Plastic" | |
| 2331 | if c:FindFirstChild("face") then
| |
| 2332 | c.face:remove() | |
| 2333 | ||
| 2334 | end | |
| 2335 | end | |
| 2336 | elseif c.ClassName == "Shirt" or c.ClassName == "Pants" or c.ClassName == "CharacterMesh" or c.ClassName == "Accessory" or c.Name == "Body Colors" then | |
| 2337 | c:remove() | |
| 2338 | end | |
| 2339 | end | |
| 2340 | WACKYEFFECT({Time = 50, EffectType = "Wave", Size = VT(500,0.11,500)*SIZE, Size2 = VT(0,0.11,0), Transparency = 1, Transparency2 = 0, CFrame = CF(HITPOS), MoveToPos = nil, RotationX = 0, RotationY = 15, RotationZ = 0, Material = "Neon", Color = C3(0/255, 0/255, 255/255), SoundID = nil, SoundPitch = 0.5, SoundVolume = 6})
| |
| 2341 | WACKYEFFECT({Time = 37.5, EffectType = "Sphere", Size = VT(0.5,0.5,0.5), Size2 = VT(75,75,75), Transparency = 0, Transparency2 = 0.5, CFrame = CF(HITPOS), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(0/255, 0/255, 183/255), SoundID = nil, SoundPitch = 0.5, SoundVolume = 6})
| |
| 2342 | Swait(15) | |
| 2343 | Speed = 16 | |
| 2344 | MODE = "Main" | |
| 2345 | BodyColor = C3(0,0,0) | |
| 2346 | LegColor = C3(0,0,0.05) | |
| 2347 | ArmColor = C3(0.05,0.05,0.15) | |
| 2348 | end | |
| 2349 | ATTACK = false | |
| 2350 | Rooted = false | |
| 2351 | end | |
| 2352 | ||
| 2353 | function PrForm() | |
| 2354 | ATTACK = true | |
| 2355 | Rooted = true | |
| 2356 | local HITFLOOR,HITPOS = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 25*SIZE, Character) | |
| 2357 | if MODE == "Main" then | |
| 2358 | sick.SoundId = "rbxassetid://859912308" | |
| 2359 | sick.Volume = 3 | |
| 2360 | sick.Pitch = 1 | |
| 2361 | sick.TimePosition = 1 | |
| 2362 | for _, c in pairs(Character:GetChildren()) do | |
| 2363 | if c.ClassName == "Part" then | |
| 2364 | c.Material = "Neon" | |
| 2365 | if c:FindFirstChildOfClass("ParticleEmitter") then
| |
| 2366 | c:FindFirstChildOfClass("ParticleEmitter"):remove()
| |
| 2367 | end | |
| 2368 | if c == Head then | |
| 2369 | local M = CreateMesh("SpecialMesh", c, "FileMesh", "527245069", "527244862", VT(1, 1, 1) * 1.1, VT(0, 0, 0))
| |
| 2370 | M.Name = "Dominus" | |
| 2371 | if c:FindFirstChild("face") then
| |
| 2372 | c.face:remove() | |
| 2373 | end | |
| 2374 | end | |
| 2375 | end | |
| 2376 | end | |
| 2377 | BodyColor = C3(0,0,0) | |
| 2378 | LegColor = C3(0, 0.03, 0) | |
| 2379 | ArmColor = C3(0, 0.13, 0) | |
| 2380 | SKILLTEXTCOLOR = C3(0, 0.03, 0) | |
| 2381 | SKILLTEXTCOLOR2 = C3(0,0,0) | |
| 2382 | -- Animation -- | |
| 2383 | coroutine.resume(coroutine.create(function() | |
| 2384 | end)) | |
| 2385 | CreateSound(363808674, Torso, 6, 1, false) | |
| 2386 | MODE = "Praefectus" | |
| 2387 | tecks2.Text = "Dominus Praefectus" | |
| 2388 | Speed = 20 | |
| 2389 | elseif MODE == "Praefectus" then | |
| 2390 | CreateSound(147722227, Torso, 4, 1.3, false) | |
| 2391 | sick.SoundId = "rbxassetid://195900687" | |
| 2392 | sick.Volume = 4 | |
| 2393 | sick.Pitch = 1 | |
| 2394 | sick.TimePosition = 20.7 | |
| 2395 | for _, c in pairs(Character:GetChildren()) do | |
| 2396 | if c.ClassName == "Part" then | |
| 2397 | c.Material = "Neon" | |
| 2398 | if c:FindFirstChildOfClass("ParticleEmitter") then
| |
| 2399 | c:FindFirstChildOfClass("ParticleEmitter"):remove()
| |
| 2400 | end | |
| 2401 | if c == Torso then | |
| 2402 | c.Color = C3(0,0,0) | |
| 2403 | elseif c == RightArm then | |
| 2404 | c.Color = C3(0.05,0.05,0.15) | |
| 2405 | elseif c == LeftArm then | |
| 2406 | c.Color = C3(0.05,0.05,0.15) | |
| 2407 | elseif c == RightLeg then | |
| 2408 | c.Color = C3(0,0,0.05) | |
| 2409 | elseif c == LeftLeg then | |
| 2410 | c.Color = C3(0,0,0.05) | |
| 2411 | elseif c == Head then | |
| 2412 | local M = CreateMesh("SpecialMesh", c, "FileMesh", "162384581", "162384608", VT(1,1,1)*1.1, VT(0,0,0))
| |
| 2413 | M.Name = "Dominus" | |
| 2414 | if c:FindFirstChild("face") then
| |
| 2415 | c.face:remove() | |
| 2416 | ||
| 2417 | end | |
| 2418 | end | |
| 2419 | elseif c.ClassName == "Shirt" or c.ClassName == "Pants" or c.ClassName == "CharacterMesh" or c.ClassName == "Accessory" or c.Name == "Body Colors" then | |
| 2420 | c:remove() | |
| 2421 | end | |
| 2422 | end | |
| 2423 | WACKYEFFECT({Time = 50, EffectType = "Wave", Size = VT(500,0.11,500)*SIZE, Size2 = VT(0,0.11,0), Transparency = 1, Transparency2 = 0, CFrame = CF(HITPOS), MoveToPos = nil, RotationX = 0, RotationY = 15, RotationZ = 0, Material = "Neon", Color = C3(0/255, 0/255, 255/255), SoundID = nil, SoundPitch = 0.5, SoundVolume = 6})
| |
| 2424 | WACKYEFFECT({Time = 37.5, EffectType = "Sphere", Size = VT(0.5,0.5,0.5), Size2 = VT(75,75,75), Transparency = 0, Transparency2 = 0.5, CFrame = CF(HITPOS), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(0/255, 0/255, 183/255), SoundID = nil, SoundPitch = 0.5, SoundVolume = 6})
| |
| 2425 | Swait(15) | |
| 2426 | Speed = 16 | |
| 2427 | MODE = "Main" | |
| 2428 | BodyColor = C3(0,0,0) | |
| 2429 | LegColor = C3(0,0,0.05) | |
| 2430 | ArmColor = C3(0.05,0.05,0.15) | |
| 2431 | end | |
| 2432 | ATTACK = false | |
| 2433 | Rooted = false | |
| 2434 | end | |
| 2435 | ||
| 2436 | function BaForm() | |
| 2437 | ATTACK = true | |
| 2438 | Rooted = true | |
| 2439 | local HITFLOOR,HITPOS = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 25*SIZE, Character) | |
| 2440 | if MODE == "Main" then | |
| 2441 | sick.SoundId = "rbxassetid://1392856912" | |
| 2442 | sick.Volume = 10 | |
| 2443 | sick.Pitch = 0.97 | |
| 2444 | sick.TimePosition = 1 | |
| 2445 | for _, c in pairs(Character:GetChildren()) do | |
| 2446 | if c.ClassName == "Part" then | |
| 2447 | c.Material = "Neon" | |
| 2448 | if c:FindFirstChildOfClass("ParticleEmitter") then
| |
| 2449 | c:FindFirstChildOfClass("ParticleEmitter"):remove()
| |
| 2450 | end | |
| 2451 | if c == Head then | |
| 2452 | local M = CreateMesh("SpecialMesh", c, "FileMesh", "21057410", "65645429", VT(1, 1, 1) * 1.1, VT(0, 0, 0))
| |
| 2453 | M.Name = "Dominus" | |
| 2454 | if c:FindFirstChild("face") then
| |
| 2455 | c.face:remove() | |
| 2456 | end | |
| 2457 | end | |
| 2458 | end | |
| 2459 | end | |
| 2460 | BodyColor = C3(0,0,0) | |
| 2461 | LegColor = C3(0.05,0,0) | |
| 2462 | ArmColor = C3(0.15,0.05,0.05) | |
| 2463 | -- Animation -- | |
| 2464 | coroutine.resume(coroutine.create(function() | |
| 2465 | end)) | |
| 2466 | for i=0, 2, 0.1 / Animation_Speed do | |
| 2467 | Swait() | |
| 2468 | CreateRing(VT(0,0,0.1),false,0,15,CF(HITPOS)*ANGLES(RAD(90),RAD(0),RAD(0)),"Dark red",VT(5,5,0)) | |
| 2469 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(4 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(5 + 2.5 * SIN(SINE / 12))), 1 / Animation_Speed) | |
| 2470 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.25*SIZE) - 1)) * ANGLES(RAD(35), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 2471 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.75, 0.75, -1) * ANGLES(RAD(0), RAD(0), RAD(-90)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed) | |
| 2472 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.15, 0.15 + 0.05 * COS(SINE / 12), 0.5) * ANGLES(RAD(-45), RAD(0 + 2.5 * SIN(SINE / 12)), RAD(45 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
| 2473 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 2474 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 2475 | end | |
| 2476 | Weapon.Parent = RealPlayer.Character | |
| 2477 | CreateSound(633627961, Character, 5, 1, false) | |
| 2478 | for i=0, 1, 0.1 / Animation_Speed do | |
| 2479 | Swait() | |
| 2480 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(4 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(5 + 2.5 * SIN(SINE / 12))), 1 / Animation_Speed) | |
| 2481 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.25*SIZE) - 1)) * ANGLES(RAD(35), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 2482 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(-45), RAD(0 - 7.5 * SIN(SINE / 12)), RAD(32 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
| 2483 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.15, 0.15 + 0.05 * COS(SINE / 12), 0.5) * ANGLES(RAD(-45), RAD(0 + 2.5 * SIN(SINE / 12)), RAD(45 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
| 2484 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 2485 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 2486 | end | |
| 2487 | MODE = "Fugatrix" | |
| 2488 | SKILLTEXTCOLOR = C3(0.05,0,0) | |
| 2489 | SKILLTEXTCOLOR2 = C3(0,0,0) | |
| 2490 | tecks2.Text = "Dominus Fugatrix" | |
| 2491 | Speed = 30 | |
| 2492 | elseif MODE == "Fugatrix" then | |
| 2493 | Weapon.Parent = nil | |
| 2494 | CreateSound(147722227, Torso, 4, 1.3, false) | |
| 2495 | sick.SoundId = "rbxassetid://195900687" | |
| 2496 | sick.Volume = 4 | |
| 2497 | sick.Pitch = 1 | |
| 2498 | sick.TimePosition = 20.7 | |
| 2499 | for _, c in pairs(Character:GetChildren()) do | |
| 2500 | if c.ClassName == "Part" then | |
| 2501 | c.Material = "Neon" | |
| 2502 | if c:FindFirstChildOfClass("ParticleEmitter") then
| |
| 2503 | c:FindFirstChildOfClass("ParticleEmitter"):remove()
| |
| 2504 | end | |
| 2505 | if c == Torso then | |
| 2506 | c.Color = C3(0,0,0) | |
| 2507 | elseif c == RightArm then | |
| 2508 | c.Color = C3(0.05,0.05,0.15) | |
| 2509 | elseif c == LeftArm then | |
| 2510 | c.Color = C3(0.05,0.05,0.15) | |
| 2511 | elseif c == RightLeg then | |
| 2512 | c.Color = C3(0,0,0.05) | |
| 2513 | elseif c == LeftLeg then | |
| 2514 | c.Color = C3(0,0,0.05) | |
| 2515 | elseif c == Head then | |
| 2516 | local M = CreateMesh("SpecialMesh", c, "FileMesh", "162384581", "162384608", VT(1,1,1)*1.1, VT(0,0,0))
| |
| 2517 | M.Name = "Dominus" | |
| 2518 | if c:FindFirstChild("face") then
| |
| 2519 | c.face:remove() | |
| 2520 | ||
| 2521 | end | |
| 2522 | end | |
| 2523 | elseif c.ClassName == "Shirt" or c.ClassName == "Pants" or c.ClassName == "CharacterMesh" or c.ClassName == "Accessory" or c.Name == "Body Colors" then | |
| 2524 | c:remove() | |
| 2525 | end | |
| 2526 | end | |
| 2527 | WACKYEFFECT({Time = 50, EffectType = "Wave", Size = VT(500,0.11,500)*SIZE, Size2 = VT(0,0.11,0), Transparency = 1, Transparency2 = 0, CFrame = CF(HITPOS), MoveToPos = nil, RotationX = 0, RotationY = 15, RotationZ = 0, Material = "Neon", Color = C3(0/255, 0/255, 255/255), SoundID = nil, SoundPitch = 0.5, SoundVolume = 6})
| |
| 2528 | WACKYEFFECT({Time = 37.5, EffectType = "Sphere", Size = VT(0.5,0.5,0.5), Size2 = VT(75,75,75), Transparency = 0, Transparency2 = 0.5, CFrame = CF(HITPOS), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(0/255, 0/255, 183/255), SoundID = nil, SoundPitch = 0.5, SoundVolume = 6})
| |
| 2529 | Swait(15) | |
| 2530 | Speed = 16 | |
| 2531 | MODE = "Main" | |
| 2532 | BodyColor = C3(0,0,0) | |
| 2533 | LegColor = C3(0,0,0.05) | |
| 2534 | ArmColor = C3(0.05,0.05,0.15) | |
| 2535 | end | |
| 2536 | ATTACK = false | |
| 2537 | Rooted = false | |
| 2538 | end | |
| 2539 | ||
| 2540 | function DeathForm() | |
| 2541 | ATTACK = true | |
| 2542 | Rooted = true | |
| 2543 | local HITFLOOR,HITPOS = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 25*SIZE, Character) | |
| 2544 | if MODE == "Fugatrix" then | |
| 2545 | sick.SoundId = "rbxassetid://2650791818" | |
| 2546 | sick.Volume = 10 | |
| 2547 | sick.Pitch = 0.97 | |
| 2548 | sick.TimePosition = 0 | |
| 2549 | -- Animation -- | |
| 2550 | coroutine.resume(coroutine.create(function() | |
| 2551 | end)) | |
| 2552 | for i=0, 2, 0.1 / Animation_Speed do | |
| 2553 | Swait() | |
| 2554 | CreateRing(VT(0,0,0.1),false,0,15,CF(HITPOS)*ANGLES(RAD(90),RAD(0),RAD(0)),"Maroon",VT(5,5,0)) | |
| 2555 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(4 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(5 + 2.5 * SIN(SINE / 12))), 1 / Animation_Speed) | |
| 2556 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.25*SIZE) - 1)) * ANGLES(RAD(35), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 2557 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.75, 0.75, -1) * ANGLES(RAD(0), RAD(0), RAD(-90)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed) | |
| 2558 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.15, 0.15 + 0.05 * COS(SINE / 12), 0.5) * ANGLES(RAD(-45), RAD(0 + 2.5 * SIN(SINE / 12)), RAD(45 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
| 2559 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 2560 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 2561 | end | |
| 2562 | Weapon.Parent = nil | |
| 2563 | DeadEyes.Parent = RealPlayer.Character | |
| 2564 | CreateSound(145080998, Character, 5, 1, false) | |
| 2565 | for _, c in pairs(Character:GetChildren()) do | |
| 2566 | if c.ClassName == "Part" then | |
| 2567 | c.Material = "Neon" | |
| 2568 | if c:FindFirstChildOfClass("ParticleEmitter") then
| |
| 2569 | c:FindFirstChildOfClass("ParticleEmitter"):remove()
| |
| 2570 | end | |
| 2571 | if c == Head then | |
| 2572 | local M = CreateMesh("SpecialMesh", c, "FileMesh", "21057410", "32571089", VT(1, 1, 1) * 1.1, VT(0, 0, 0))
| |
| 2573 | M.Name = "Dominus" | |
| 2574 | if c:FindFirstChild("face") then
| |
| 2575 | c.face:remove() | |
| 2576 | end | |
| 2577 | end | |
| 2578 | end | |
| 2579 | end | |
| 2580 | BodyColor = C3(0.07,0,0) | |
| 2581 | LegColor = C3(0.1,0,0) | |
| 2582 | ArmColor = C3(1.017,0,0) | |
| 2583 | for i=0, 1, 0.1 / Animation_Speed do | |
| 2584 | Swait() | |
| 2585 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(4 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(5 + 2.5 * SIN(SINE / 12))), 1 / Animation_Speed) | |
| 2586 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.25*SIZE) - 1)) * ANGLES(RAD(35), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 2587 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(-45), RAD(0 - 7.5 * SIN(SINE / 12)), RAD(32 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
| 2588 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.15, 0.15 + 0.05 * COS(SINE / 12), 0.5) * ANGLES(RAD(-45), RAD(0 + 2.5 * SIN(SINE / 12)), RAD(45 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
| 2589 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 2590 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 2591 | end | |
| 2592 | MODE = "Mortem" | |
| 2593 | SKILLTEXTCOLOR = C3(0.1,0,0) | |
| 2594 | SKILLTEXTCOLOR2 = C3(0,0,0) | |
| 2595 | tecks2.Text = "Dominus Mortem" | |
| 2596 | Speed = 30 | |
| 2597 | elseif MODE == "Mortem" then | |
| 2598 | DeadEyes.Parent = nil | |
| 2599 | CreateSound(147722227, Torso, 4, 1.3, false) | |
| 2600 | sick.SoundId = "rbxassetid://195900687" | |
| 2601 | sick.Volume = 4 | |
| 2602 | sick.Pitch = 1 | |
| 2603 | sick.TimePosition = 20.7 | |
| 2604 | for _, c in pairs(Character:GetChildren()) do | |
| 2605 | if c.ClassName == "Part" then | |
| 2606 | c.Material = "Neon" | |
| 2607 | if c:FindFirstChildOfClass("ParticleEmitter") then
| |
| 2608 | c:FindFirstChildOfClass("ParticleEmitter"):remove()
| |
| 2609 | end | |
| 2610 | if c == Torso then | |
| 2611 | c.Color = C3(0,0,0) | |
| 2612 | elseif c == RightArm then | |
| 2613 | c.Color = C3(0.05,0.05,0.15) | |
| 2614 | elseif c == LeftArm then | |
| 2615 | c.Color = C3(0.05,0.05,0.15) | |
| 2616 | elseif c == RightLeg then | |
| 2617 | c.Color = C3(0,0,0.05) | |
| 2618 | elseif c == LeftLeg then | |
| 2619 | c.Color = C3(0,0,0.05) | |
| 2620 | elseif c == Head then | |
| 2621 | local M = CreateMesh("SpecialMesh", c, "FileMesh", "162384581", "162384608", VT(1,1,1)*1.1, VT(0,0,0))
| |
| 2622 | M.Name = "Dominus" | |
| 2623 | if c:FindFirstChild("face") then
| |
| 2624 | c.face:remove() | |
| 2625 | ||
| 2626 | end | |
| 2627 | end | |
| 2628 | elseif c.ClassName == "Shirt" or c.ClassName == "Pants" or c.ClassName == "CharacterMesh" or c.ClassName == "Accessory" or c.Name == "Body Colors" then | |
| 2629 | c:remove() | |
| 2630 | end | |
| 2631 | end | |
| 2632 | WACKYEFFECT({Time = 50, EffectType = "Wave", Size = VT(500,0.11,500)*SIZE, Size2 = VT(0,0.11,0), Transparency = 1, Transparency2 = 0, CFrame = CF(HITPOS), MoveToPos = nil, RotationX = 0, RotationY = 15, RotationZ = 0, Material = "Neon", Color = C3(0/255, 0/255, 255/255), SoundID = nil, SoundPitch = 0.5, SoundVolume = 6})
| |
| 2633 | WACKYEFFECT({Time = 37.5, EffectType = "Sphere", Size = VT(0.5,0.5,0.5), Size2 = VT(75,75,75), Transparency = 0, Transparency2 = 0.5, CFrame = CF(HITPOS), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(0/255, 0/255, 183/255), SoundID = nil, SoundPitch = 0.5, SoundVolume = 6})
| |
| 2634 | Swait(15) | |
| 2635 | Speed = 16 | |
| 2636 | MODE = "Main" | |
| 2637 | BodyColor = C3(0,0,0) | |
| 2638 | LegColor = C3(0,0,0.05) | |
| 2639 | ArmColor = C3(0.05,0.05,0.15) | |
| 2640 | end | |
| 2641 | ATTACK = false | |
| 2642 | Rooted = false | |
| 2643 | end | |
| 2644 | ||
| 2645 | function CreateParticles(art,text,accel,drag,lifetime,type,isenabledbydefault,locked) | |
| 2646 | local particle = nil | |
| 2647 | coroutine.resume(coroutine.create(function(PART) | |
| 2648 | particle = PE:Clone() | |
| 2649 | Swait() | |
| 2650 | particle.Rate = 999 | |
| 2651 | particle.Parent = art | |
| 2652 | particle.Acceleration = accel | |
| 2653 | if type == "Fire" then | |
| 2654 | local EyeSizes={
| |
| 2655 | NumberSequenceKeypoint.new(0,0.5,0.3), | |
| 2656 | NumberSequenceKeypoint.new(1,0.2,0.2) | |
| 2657 | } | |
| 2658 | particle.Size = NumberSequence.new(EyeSizes) | |
| 2659 | elseif type == "Smoke" then | |
| 2660 | local EyeSizes={
| |
| 2661 | NumberSequenceKeypoint.new(0,0.5,0), | |
| 2662 | NumberSequenceKeypoint.new(1,5,0.5) | |
| 2663 | } | |
| 2664 | particle.Size = NumberSequence.new(EyeSizes) | |
| 2665 | elseif type == "Solid" then | |
| 2666 | local EyeSizes={
| |
| 2667 | NumberSequenceKeypoint.new(0,0.5,0), | |
| 2668 | NumberSequenceKeypoint.new(1,0.5,0) | |
| 2669 | } | |
| 2670 | particle.Size = NumberSequence.new(EyeSizes) | |
| 2671 | end | |
| 2672 | particle.Lifetime=NumberRange.new(lifetime) | |
| 2673 | particle.Drag = drag | |
| 2674 | if locked == true then | |
| 2675 | particle.LockedToPart = true | |
| 2676 | end | |
| 2677 | particle.Texture = "http://www.roblox.com/asset/?id="..text | |
| 2678 | particle.Enabled = isenabledbydefault | |
| 2679 | end)) | |
| 2680 | return particle | |
| 2681 | end | |
| 2682 | ||
| 2683 | local MAGICPARTICLE = "296874871" | |
| 2684 | ||
| 2685 | local Plate = IT("Part",LMAO)
| |
| 2686 | Plate.Size = VT(1,0.1,1) | |
| 2687 | Plate.Transparency = 1 | |
| 2688 | Plate.CanCollide = false | |
| 2689 | Plate.CFrame = RightArm.CFrame * CF(0,-1.1,0) | |
| 2690 | CreateParticles(Plate,MAGICPARTICLE,VT(0,2,0),2,2,"Fire",true,true) | |
| 2691 | weldBetween(RightArm,Plate) | |
| 2692 | Plate.Parent = nil | |
| 2693 | ||
| 2694 | local Plate = IT("Part",LMAO)
| |
| 2695 | Plate.Size = VT(1,0.1,1) | |
| 2696 | Plate.Transparency = 1 | |
| 2697 | Plate.CanCollide = false | |
| 2698 | Plate.CFrame = LeftArm.CFrame * CF(0,-1.1,0) | |
| 2699 | CreateParticles(Plate,MAGICPARTICLE,VT(0,2,0),2,2,"Fire",true,true) | |
| 2700 | weldBetween(LeftArm,Plate) | |
| 2701 | Plate.Parent = nil | |
| 2702 | ||
| 2703 | function FinalForm() | |
| 2704 | ATTACK = true | |
| 2705 | Rooted = true | |
| 2706 | local HITFLOOR,HITPOS = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 25*SIZE, Character) | |
| 2707 | if MODE == "Main" then | |
| 2708 | sick.SoundId = "rbxassetid://576172702" | |
| 2709 | sick.Volume = 10 | |
| 2710 | sick.Pitch = 0.97 | |
| 2711 | sick.TimePosition = 0 | |
| 2712 | -- Animation -- | |
| 2713 | coroutine.resume(coroutine.create(function() | |
| 2714 | end)) | |
| 2715 | for i=0, 2, 50 / Animation_Speed do | |
| 2716 | Swait() | |
| 2717 | Slice("Round", 0, 45, CF(RightArm.CFrame * CF(0, MRANDOM(-3, -2), 0).p) * ANGLES(RAD(0), RAD(MRANDOM(-180, 180)), RAD(0)), "Pearl", VT(0.01, 0, 0.01) * MRANDOM(2, 3))
| |
| 2718 | MagicSphere(VT(0, 0, 0), 15, CF(RightArm.CFrame * CF(0, -1.2, 0).p, RightArm.CFrame * CF(MRANDOM(-5, 5), -1.2 + MRANDOM(-25, 25), MRANDOM(-5, 5)).p), C3(0.5, 0.5, 1), VT(1, 0.1, 0.1)) | |
| 2719 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(4 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(15 + 2.5 * SIN(SINE / 12))), 1 / Animation_Speed) | |
| 2720 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(-25 + 4.5 * SIN(SINE / 12)), RAD(25), RAD(-15 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed) | |
| 2721 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 1.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(170), RAD(0 - 7.5 * SIN(SINE / 12)), RAD(-12 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
| 2722 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(0 + 7.5 * SIN(SINE / 12)), RAD(-12 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
| 2723 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 2724 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 2725 | end | |
| 2726 | for _, c in pairs(Character:GetChildren()) do | |
| 2727 | if c.ClassName == "Part" then | |
| 2728 | c.Material = "Neon" | |
| 2729 | if c:FindFirstChildOfClass("ParticleEmitter") then
| |
| 2730 | c:FindFirstChildOfClass("ParticleEmitter"):remove()
| |
| 2731 | end | |
| 2732 | if c == Head then | |
| 2733 | local M = CreateMesh("SpecialMesh", c, "FileMesh", "21057410", "53837867", VT(1, 1, 1) * 1.1, VT(0, 0, 0))
| |
| 2734 | M.Name = "Dominus" | |
| 2735 | if c:FindFirstChild("face") then
| |
| 2736 | c.face:remove() | |
| 2737 | end | |
| 2738 | end | |
| 2739 | end | |
| 2740 | end | |
| 2741 | LMAO.Parent = RealPlayer.Character | |
| 2742 | BodyColor = C3(0.025,0.025,0.1) | |
| 2743 | LegColor = BRICKC("Storm blue").Color
| |
| 2744 | ArmColor = C3(0.5, 0.5, 1) | |
| 2745 | for i = 1, 25 do | |
| 2746 | Swait() | |
| 2747 | Slice("Round", 0, 45, CF(RootPart.Position + VT(0, MRANDOM(-5, 15), 0)) * ANGLES(RAD(MRANDOM(-18, 18)), RAD(MRANDOM(-180, 180)), RAD(MRANDOM(-18, 18))), "Pearl", VT(0.1, 0, 0.1) * MRANDOM(2, 3))
| |
| 2748 | Slice("Thin", 0, 65, CF(RootPart.Position + VT(0, MRANDOM(-5, 15), 0)) * ANGLES(RAD(MRANDOM(-18, 18)), RAD(MRANDOM(-180, 180)), RAD(MRANDOM(-18, 18))), "Pearl", VT(0.1, 0, 0.1) * MRANDOM(2, 3))
| |
| 2749 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(4 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(15 + 2.5 * SIN(SINE / 12))), 1 / Animation_Speed) | |
| 2750 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(-25 + 4.5 * SIN(SINE / 12)), RAD(25), RAD(-15 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed) | |
| 2751 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 1.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(170), RAD(0 - 7.5 * SIN(SINE / 12)), RAD(-12 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
| 2752 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(0 + 7.5 * SIN(SINE / 12)), RAD(-12 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
| 2753 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 2754 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 2755 | end | |
| 2756 | MODE = "Maris" | |
| 2757 | SKILLTEXTCOLOR = C3(0,0,1) | |
| 2758 | SKILLTEXTCOLOR2 = C3(0,0,0) | |
| 2759 | tecks2.Text = "Dominus Maris" | |
| 2760 | Speed = 80 | |
| 2761 | elseif MODE == "Maris" then | |
| 2762 | LMAO.Parent = nil | |
| 2763 | CreateSound(147722227, Torso, 4, 1.3, false) | |
| 2764 | sick.SoundId = "rbxassetid://195900687" | |
| 2765 | sick.Volume = 4 | |
| 2766 | sick.Pitch = 1 | |
| 2767 | sick.TimePosition = 20.7 | |
| 2768 | for _, c in pairs(Character:GetChildren()) do | |
| 2769 | if c.ClassName == "Part" then | |
| 2770 | c.Material = "Neon" | |
| 2771 | if c:FindFirstChildOfClass("ParticleEmitter") then
| |
| 2772 | c:FindFirstChildOfClass("ParticleEmitter"):remove()
| |
| 2773 | end | |
| 2774 | if c == Torso then | |
| 2775 | c.Color = C3(0,0,0) | |
| 2776 | elseif c == RightArm then | |
| 2777 | c.Color = C3(0.05,0.05,0.15) | |
| 2778 | elseif c == LeftArm then | |
| 2779 | c.Color = C3(0.05,0.05,0.15) | |
| 2780 | elseif c == RightLeg then | |
| 2781 | c.Color = C3(0,0,0.05) | |
| 2782 | elseif c == LeftLeg then | |
| 2783 | c.Color = C3(0,0,0.05) | |
| 2784 | elseif c == Head then | |
| 2785 | local M = CreateMesh("SpecialMesh", c, "FileMesh", "162384581", "162384608", VT(1,1,1)*1.1, VT(0,0,0))
| |
| 2786 | M.Name = "Dominus" | |
| 2787 | if c:FindFirstChild("face") then
| |
| 2788 | c.face:remove() | |
| 2789 | ||
| 2790 | end | |
| 2791 | end | |
| 2792 | elseif c.ClassName == "Shirt" or c.ClassName == "Pants" or c.ClassName == "CharacterMesh" or c.ClassName == "Accessory" or c.Name == "Body Colors" then | |
| 2793 | c:remove() | |
| 2794 | end | |
| 2795 | end | |
| 2796 | WACKYEFFECT({Time = 50, EffectType = "Wave", Size = VT(500,0.11,500)*SIZE, Size2 = VT(0,0.11,0), Transparency = 1, Transparency2 = 0, CFrame = CF(HITPOS), MoveToPos = nil, RotationX = 0, RotationY = 15, RotationZ = 0, Material = "Neon", Color = C3(0/255, 0/255, 255/255), SoundID = nil, SoundPitch = 0.5, SoundVolume = 6})
| |
| 2797 | WACKYEFFECT({Time = 37.5, EffectType = "Sphere", Size = VT(0.5,0.5,0.5), Size2 = VT(75,75,75), Transparency = 0, Transparency2 = 0.5, CFrame = CF(HITPOS), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(0/255, 0/255, 183/255), SoundID = nil, SoundPitch = 0.5, SoundVolume = 6})
| |
| 2798 | Swait(15) | |
| 2799 | Speed = 16 | |
| 2800 | MODE = "Main" | |
| 2801 | BodyColor = C3(0,0,0) | |
| 2802 | LegColor = C3(0,0,0.05) | |
| 2803 | ArmColor = C3(0.05,0.05,0.15) | |
| 2804 | end | |
| 2805 | ATTACK = false | |
| 2806 | Rooted = false | |
| 2807 | end | |
| 2808 | ||
| 2809 | function DeForm() | |
| 2810 | ATTACK = true | |
| 2811 | Rooted = true | |
| 2812 | local HITFLOOR,HITPOS = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 25*SIZE, Character) | |
| 2813 | if MODE == "Praefectus" then | |
| 2814 | sick.SoundId = "rbxassetid://1633982099" | |
| 2815 | sick.Volume = 10 | |
| 2816 | sick.Pitch = 0.97 | |
| 2817 | sick.TimePosition = 1 | |
| 2818 | for _, c in pairs(Character:GetChildren()) do | |
| 2819 | if c.ClassName == "Part" then | |
| 2820 | c.Material = "Neon" | |
| 2821 | if c:FindFirstChildOfClass("ParticleEmitter") then
| |
| 2822 | c:FindFirstChildOfClass("ParticleEmitter"):remove()
| |
| 2823 | end | |
| 2824 | if c == Head then | |
| 2825 | local M = CreateMesh("SpecialMesh", c, "FileMesh", "527245069", "1486164425", VT(1, 1, 1) * 1.1, VT(0, 0, 0))
| |
| 2826 | M.Name = "Dominus" | |
| 2827 | if c:FindFirstChild("face") then
| |
| 2828 | c.face:remove() | |
| 2829 | end | |
| 2830 | end | |
| 2831 | end | |
| 2832 | end | |
| 2833 | BodyColor = C3(0,0,0) | |
| 2834 | LegColor = C3(0.03, 0, 0) | |
| 2835 | ArmColor = C3(0.13, 0, 0) | |
| 2836 | -- Animation -- | |
| 2837 | coroutine.resume(coroutine.create(function() | |
| 2838 | end)) | |
| 2839 | CreateSound(1238240145, Torso, 6, 1, false) | |
| 2840 | for i=0, 0.6, 0.1 / Animation_Speed do | |
| 2841 | Swait() | |
| 2842 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(4 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(5 + 2.5 * SIN(SINE / 12))), 1 / Animation_Speed) | |
| 2843 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.25*SIZE) - 1)) * ANGLES(RAD(35), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 2844 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.5, -0.5) * ANGLES(RAD(100), RAD(0), RAD(-50)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
| 2845 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.35, -0.35) * ANGLES(RAD(70), RAD(0), RAD(60)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
| 2846 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 2847 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 2848 | end | |
| 2849 | for i=0, 0.6, 0.1 / Animation_Speed do | |
| 2850 | Swait() | |
| 2851 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(4 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(5 + 2.5 * SIN(SINE / 12))), 1 / Animation_Speed) | |
| 2852 | ||
| 2853 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.25*SIZE) - 1)) * ANGLES(RAD(35), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 2854 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.5, -0.5) * ANGLES(RAD(100), RAD(0), RAD(-90)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
| 2855 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.35, -0.35) * ANGLES(RAD(70), RAD(0), RAD(90)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
| 2856 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 2857 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 2858 | end | |
| 2859 | MODE = "Demonum" | |
| 2860 | tecks2.Text = "Dominus Daemonium" | |
| 2861 | SKILLTEXTCOLOR = C3(0.03, 0, 0) | |
| 2862 | SKILLTEXTCOLOR2 = C3(0,0,0) | |
| 2863 | Speed = 30 | |
| 2864 | elseif MODE == "Demonum" then | |
| 2865 | CreateSound(147722227, Torso, 4, 1.3, false) | |
| 2866 | sick.SoundId = "rbxassetid://195900687" | |
| 2867 | sick.Volume = 4 | |
| 2868 | sick.Pitch = 1 | |
| 2869 | sick.TimePosition = 20.7 | |
| 2870 | for _, c in pairs(Character:GetChildren()) do | |
| 2871 | if c.ClassName == "Part" then | |
| 2872 | c.Material = "Neon" | |
| 2873 | if c:FindFirstChildOfClass("ParticleEmitter") then
| |
| 2874 | c:FindFirstChildOfClass("ParticleEmitter"):remove()
| |
| 2875 | end | |
| 2876 | if c == Torso then | |
| 2877 | c.Color = C3(0,0,0) | |
| 2878 | elseif c == RightArm then | |
| 2879 | c.Color = C3(0.05,0.05,0.15) | |
| 2880 | elseif c == LeftArm then | |
| 2881 | c.Color = C3(0.05,0.05,0.15) | |
| 2882 | elseif c == RightLeg then | |
| 2883 | c.Color = C3(0,0,0.05) | |
| 2884 | elseif c == LeftLeg then | |
| 2885 | c.Color = C3(0,0,0.05) | |
| 2886 | elseif c == Head then | |
| 2887 | local M = CreateMesh("SpecialMesh", c, "FileMesh", "162384581", "162384608", VT(1,1,1)*1.1, VT(0,0,0))
| |
| 2888 | M.Name = "Dominus" | |
| 2889 | if c:FindFirstChild("face") then
| |
| 2890 | c.face:remove() | |
| 2891 | ||
| 2892 | end | |
| 2893 | end | |
| 2894 | elseif c.ClassName == "Shirt" or c.ClassName == "Pants" or c.ClassName == "CharacterMesh" or c.ClassName == "Accessory" or c.Name == "Body Colors" then | |
| 2895 | c:remove() | |
| 2896 | end | |
| 2897 | end | |
| 2898 | WACKYEFFECT({Time = 50, EffectType = "Wave", Size = VT(500,0.11,500)*SIZE, Size2 = VT(0,0.11,0), Transparency = 1, Transparency2 = 0, CFrame = CF(HITPOS), MoveToPos = nil, RotationX = 0, RotationY = 15, RotationZ = 0, Material = "Neon", Color = C3(0/255, 0/255, 255/255), SoundID = nil, SoundPitch = 0.5, SoundVolume = 6})
| |
| 2899 | WACKYEFFECT({Time = 37.5, EffectType = "Sphere", Size = VT(0.5,0.5,0.5), Size2 = VT(75,75,75), Transparency = 0, Transparency2 = 0.5, CFrame = CF(HITPOS), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(0/255, 0/255, 183/255), SoundID = nil, SoundPitch = 0.5, SoundVolume = 6})
| |
| 2900 | Swait(15) | |
| 2901 | Speed = 16 | |
| 2902 | MODE = "Main" | |
| 2903 | BodyColor = C3(0,0,0) | |
| 2904 | LegColor = C3(0,0,0.05) | |
| 2905 | ArmColor = C3(0.05,0.05,0.15) | |
| 2906 | end | |
| 2907 | ATTACK = false | |
| 2908 | Rooted = false | |
| 2909 | end | |
| 2910 | ||
| 2911 | function Ignem_Aeternum() | |
| 2912 | local HITFLOOR, HITPOS, NORMAL = Raycast(RootPart.Position, CF(RootPart.Position, RootPart.Position + VT(0, -1, 0)).lookVector, 25, Character) | |
| 2913 | if HITFLOOR ~= nil then | |
| 2914 | do | |
| 2915 | local POWER = LEVEL | |
| 2916 | ATTACK = true | |
| 2917 | Rooted = true | |
| 2918 | local CENTER = MagicRing() | |
| 2919 | CENTER.CFrame = CF(HITPOS + VT(0, 0.1, 0)) | |
| 2920 | CreateSound("424777055", CENTER, 10, 1)
| |
| 2921 | local RAIN = {}
| |
| 2922 | for i = 1, 55 do | |
| 2923 | Swait() | |
| 2924 | CENTER.Size = CENTER.Size + VT(POWER, 0, POWER) / 3 | |
| 2925 | CENTER.CFrame = CENTER.CFrame * ANGLES(RAD(0), RAD(i), RAD(0)) | |
| 2926 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(4 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 2927 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(5 + 6.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 2928 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.15, 0.15 + 0.05 * COS(SINE / 12), 0.5) * ANGLES(RAD(-45), RAD(0 - 2.5 * SIN(SINE / 12)), RAD(-45 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
| 2929 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.15, 0.15 + 0.05 * COS(SINE / 12), 0.5) * ANGLES(RAD(-45), RAD(0 + 2.5 * SIN(SINE / 12)), RAD(45 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
| 2930 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-4.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 5.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 2931 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-4.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 5.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 2932 | end | |
| 2933 | local MAXDIST = 30 | |
| 2934 | local DIRECTION = CF(RootPart.Position, VT(Mouse.Hit.p.X, HITPOS.Y, Mouse.Hit.p.Z)).lookVector | |
| 2935 | local HITFLOOR2, HITPOS2 = Raycast(RootPart.Position, DIRECTION, MAXDIST, Character) | |
| 2936 | local HITFLOOR3, HITPOS3 = Raycast(HITPOS2, CF(HITPOS2 + VT(0, 1, 0), HITPOS2 + VT(0, -1, 0)).lookVector, MAXDIST, Character) | |
| 2937 | local ORB = CreatePart(3, Effects, "Neon", 0, 1, "Gold", "ORB", VT(4, 4, 4)) | |
| 2938 | MakeForm(ORB, "Ball") | |
| 2939 | CreateSound("201858045", ORB, 10, 0.5)
| |
| 2940 | for i = 0, 1, 0.1 / Animation_Speed do | |
| 2941 | Swait() | |
| 2942 | ORB.CFrame = RootPart.CFrame * CF(0, 10 + POWER * 3, 0) | |
| 2943 | ORB.Transparency = 0 | |
| 2944 | ORB.Size = ORB.Size + VT(POWER, POWER, POWER) / 7 | |
| 2945 | local POS = HITPOS + VT(MRANDOM(-CENTER.Size.X / 3, CENTER.Size.X / 3), 0, MRANDOM(-CENTER.Size.X / 3, CENTER.Size.X / 3)) | |
| 2946 | local RANGE = (POS - RootPart.CFrame * CF(0, 10 + POWER * 3, 0).p).Magnitude | |
| 2947 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(4 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(15 + 2.5 * SIN(SINE / 12))), 1 / Animation_Speed) | |
| 2948 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(-25 + 4.5 * SIN(SINE / 12)), RAD(25), RAD(-15 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed) | |
| 2949 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 1.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(170), RAD(0 - 7.5 * SIN(SINE / 12)), RAD(-12 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
| 2950 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.15, 0.15 + 0.05 * COS(SINE / 12), 0.5) * ANGLES(RAD(-45), RAD(0 + 2.5 * SIN(SINE / 12)), RAD(45 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
| 2951 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 2952 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 2953 | end | |
| 2954 | coroutine.resume(coroutine.create(function() | |
| 2955 | ORB.CFrame = CF(ORB.Position, HITPOS3) | |
| 2956 | local IMPACT = false | |
| 2957 | for i = 1, 400 do | |
| 2958 | Swait() | |
| 2959 | ORB.CFrame = ORB.CFrame * CF(0, 0, -1) | |
| 2960 | local HIT = Raycast(ORB.Position, ORB.CFrame.lookVector, ORB.Size.X / 2.2, Character) | |
| 2961 | if HIT ~= nil then | |
| 2962 | IMPACT = true | |
| 2963 | break | |
| 2964 | end | |
| 2965 | end | |
| 2966 | if IMPACT == true then | |
| 2967 | ORB.Transparency = 1 | |
| 2968 | local FRONT = ORB.CFrame * CF(0, 0, -1).p | |
| 2969 | ORB.CFrame = CF(ORB.Position, VT(FRONT.X, ORB.Position.Y, FRONT.Z)) | |
| 2970 | for i = 1, 35 do | |
| 2971 | ORB.CFrame = ORB.CFrame * CF(0, 0, -ORB.Size.X / 1.5) | |
| 2972 | MagicSphere(ORB.Size * 1.1, 25, ORB.CFrame, BRICKC("Gold").Color, -ORB.Size / 35)
| |
| 2973 | CreateWave(VT(ORB.Size.X, 1, ORB.Size.Z) * 5, 35, CF(ORB.Position - VT(0, ORB.Size.Y / 3, 0)) * ANGLES(RAD(0), RAD(i * 5), RAD(0)), true, 5, "Gold", -VT(ORB.Size.X / 24, 0, ORB.Size.Z / 24)) | |
| 2974 | killnearest(ORB.Position, ORB.Size.X * 2, 500) | |
| 2975 | Swait() | |
| 2976 | end | |
| 2977 | else | |
| 2978 | ORB:remove() | |
| 2979 | end | |
| 2980 | end)) | |
| 2981 | ATTACK = false | |
| 2982 | Rooted = false | |
| 2983 | coroutine.resume(coroutine.create(function() | |
| 2984 | for i = 1, 55 do | |
| 2985 | Swait() | |
| 2986 | CENTER.Size = CENTER.Size - VT(POWER, 0, POWER) | |
| 2987 | CENTER.CFrame = CENTER.CFrame * ANGLES(RAD(0), RAD(i), RAD(0)) | |
| 2988 | end | |
| 2989 | CENTER:remove() | |
| 2990 | end)) | |
| 2991 | end | |
| 2992 | end | |
| 2993 | end | |
| 2994 | ||
| 2995 | function Dead_Cutter() | |
| 2996 | local HITFLOOR,HITPOS,NORMAL = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 7 * Player_Size, Character) | |
| 2997 | if HITFLOOR ~= nil then | |
| 2998 | ATTACK = true | |
| 2999 | Rooted = true | |
| 3000 | local RAIN = {}
| |
| 3001 | local GYRO = IT("BodyGyro",RootPart)
| |
| 3002 | GYRO.D = 100 | |
| 3003 | GYRO.P = 2000 | |
| 3004 | GYRO.MaxTorque = VT(0,4000000,0) | |
| 3005 | GYRO.cframe = CF(RootPart.Position,Mouse.Hit.p) | |
| 3006 | CreateSound("429459101", RightArm, 10, 0.8)
| |
| 3007 | for i=0, 3.5, 0.1 / Animation_Speed do | |
| 3008 | Swait() | |
| 3009 | GYRO.cframe = CF(RootPart.Position,Mouse.Hit.p) | |
| 3010 | Slice("Thin",0.3,5,RightArm.CFrame * CF(0,-1.1,0) * ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),"Really red",VT(-0.01,0,-0.01))
| |
| 3011 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(4 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(-15 + 2.5 * SIN(SINE / 12))), 1 / Animation_Speed) | |
| 3012 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(15 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed) | |
| 3013 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(-45), RAD(0 - 7.5 * SIN(SINE / 12)), RAD(32 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
| 3014 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(5), RAD(0 + 7.5 * SIN(SINE / 12)), RAD(-12 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
| 3015 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 3016 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 3017 | end | |
| 3018 | GYRO:remove() | |
| 3019 | for i=0, 0.15, 0.1 / Animation_Speed do | |
| 3020 | Swait() | |
| 3021 | GYRO.cframe = CF(RootPart.Position,Mouse.Hit.p) | |
| 3022 | Slice("Thin",0.3,5,RightArm.CFrame * CF(0,-1.1,0) * ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),"Really red",VT(-0.01,0,-0.01))
| |
| 3023 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(4 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(85 + 2.5 * SIN(SINE / 12))), 1 / Animation_Speed) | |
| 3024 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(-85 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed) | |
| 3025 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(0 - 7.5 * SIN(SINE / 12)), RAD(90 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
| 3026 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(5), RAD(0 + 7.5 * SIN(SINE / 12)), RAD(-12 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
| 3027 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 3028 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 3029 | end | |
| 3030 | local BOMBSPOTS = {}
| |
| 3031 | for i = 1, 60 do | |
| 3032 | local SPOT = CreatePart(3, Effects, "Neon", 0, 0, "Relly blue", "Blade", VT(30,1,30)) | |
| 3033 | SPOT.Color = SKILLTEXTCOLOR | |
| 3034 | SPOT.CFrame = RootPart.CFrame*CF((MRANDOM(-15,15)/40)*i,-5,-i*5) | |
| 3035 | table.insert(BOMBSPOTS,SPOT) | |
| 3036 | MakeForm(SPOT,"Cyl") | |
| 3037 | Swait() | |
| 3038 | for i = 1, 3 do | |
| 3039 | coroutine.resume(coroutine.create(function() | |
| 3040 | local DROP = CreatePart(3, Effects, "Neon", 0, 0, "Really red", "Raindrop", VT(2 / 2, 2 / 2, 2 * 5)) | |
| 3041 | DROP.CFrame = CF(SPOT.Position + VT(MRANDOM(-SPOT.Size.X / 3, SPOT.Size.X / 3), 200, MRANDOM(-SPOT.Size.X / 3, SPOT.Size.X / 3)), SPOT.Position + VT(MRANDOM(-SPOT.Size.X / 2.5, SPOT.Size.X / 2.5), 0, MRANDOM(-SPOT.Size.X / 2.5, SPOT.Size.X / 2.5))) | |
| 3042 | table.insert(RAIN, DROP) | |
| 3043 | MakeForm(DROP, "Ball") | |
| 3044 | local IMPACT = false | |
| 3045 | for i = 1, 80 do | |
| 3046 | Swait() | |
| 3047 | DROP.CFrame = DROP.CFrame * CF(0, 0, -7) | |
| 3048 | local HIT = Raycast(DROP.Position, DROP.CFrame.lookVector, 6, Character) | |
| 3049 | if HIT ~= nil then | |
| 3050 | IMPACT = true | |
| 3051 | break | |
| 3052 | end | |
| 3053 | end | |
| 3054 | table.remove(RAIN, 1) | |
| 3055 | if IMPACT == true then | |
| 3056 | DROP.Transparency = 1 | |
| 3057 | MagicSphere(VT(0, 0, 0), 25, DROP.CFrame, BRICKC("Really red").Color, VT(2, 2, 2) / 2)
| |
| 3058 | killnearest(DROP.Position, 2 * 5, 500) | |
| 3059 | Debris:AddItem(DROP, 5) | |
| 3060 | else | |
| 3061 | DROP:remove() | |
| 3062 | end | |
| 3063 | end)) | |
| 3064 | end | |
| 3065 | end | |
| 3066 | for i=0, 0.2, 0.1 / Animation_Speed do | |
| 3067 | Swait() | |
| 3068 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(4 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(85 + 2.5 * SIN(SINE / 12))), 1 / Animation_Speed) | |
| 3069 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(-85 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed) | |
| 3070 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(145), RAD(0 - 7.5 * SIN(SINE / 12)), RAD(-15 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
| 3071 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(-25), RAD(0 + 7.5 * SIN(SINE / 12)), RAD(-12 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
| 3072 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 3073 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 3074 | end | |
| 3075 | ATTACK = false | |
| 3076 | Rooted = false | |
| 3077 | coroutine.resume(coroutine.create(function() | |
| 3078 | Swait(3) | |
| 3079 | for i = 1, #BOMBSPOTS do | |
| 3080 | if BOMBSPOTS[i] ~= nil then | |
| 3081 | local E = BOMBSPOTS[i] | |
| 3082 | coroutine.resume(coroutine.create(function() | |
| 3083 | for i = 1, 10 do | |
| 3084 | Swait() | |
| 3085 | end | |
| 3086 | Swait(45) | |
| 3087 | for i = 1, 100 do | |
| 3088 | Swait() | |
| 3089 | end | |
| 3090 | E:remove() | |
| 3091 | end)) | |
| 3092 | end | |
| 3093 | end | |
| 3094 | end)) | |
| 3095 | end | |
| 3096 | end | |
| 3097 | ||
| 3098 | ||
| 3099 | function Ultimate_B() | |
| 3100 | local HITFLOOR, HITPOS, NORMAL = Raycast(RootPart.Position, CF(RootPart.Position, RootPart.Position + VT(0, -1, 0)).lookVector, 25, Character) | |
| 3101 | if HITFLOOR ~= nil then | |
| 3102 | do | |
| 3103 | local POWER = 3 | |
| 3104 | ATTACK = true | |
| 3105 | Rooted = true | |
| 3106 | local CENTER = MagicRing() | |
| 3107 | CENTER.CFrame = CF(HITPOS + VT(0, 0.1, 0)) | |
| 3108 | CreateSound("424777055", CENTER, 10, 1)
| |
| 3109 | local RAIN = {}
| |
| 3110 | for i = 1, 55 do | |
| 3111 | Swait() | |
| 3112 | CENTER.Size = CENTER.Size + VT(POWER, 0, POWER) / 3 | |
| 3113 | CENTER.CFrame = CENTER.CFrame * ANGLES(RAD(0), RAD(i), RAD(0)) | |
| 3114 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(4 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 3115 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(5 + 6.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 3116 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.15, 0.15 + 0.05 * COS(SINE / 12), 0.5) * ANGLES(RAD(-45), RAD(0 - 2.5 * SIN(SINE / 12)), RAD(-45 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
| 3117 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.15, 0.15 + 0.05 * COS(SINE / 12), 0.5) * ANGLES(RAD(-45), RAD(0 + 2.5 * SIN(SINE / 12)), RAD(45 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
| 3118 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-4.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 5.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 3119 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-4.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 5.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 3120 | end | |
| 3121 | local MAXDIST = 30 | |
| 3122 | local DIRECTION = CF(RootPart.Position, VT(Mouse.Hit.p.X, HITPOS.Y, Mouse.Hit.p.Z)).lookVector | |
| 3123 | local HITFLOOR2, HITPOS2 = Raycast(RootPart.Position, DIRECTION, MAXDIST, Character) | |
| 3124 | local HITFLOOR3, HITPOS3 = Raycast(HITPOS2, CF(HITPOS2 + VT(0, 1, 0), HITPOS2 + VT(0, -1, 0)).lookVector, MAXDIST, Character) | |
| 3125 | local ORB = CreatePart(3, Effects, "Neon", 0, 1, "Gold", "ORB", VT(4, 4, 4)) | |
| 3126 | MakeForm(ORB, "Ball") | |
| 3127 | CreateSound("201858045", ORB, 10, 0.5)
| |
| 3128 | for i = 0, 1, 0.1 / Animation_Speed do | |
| 3129 | Swait() | |
| 3130 | ORB.CFrame = RootPart.CFrame * CF(0, 10 + POWER * 3, 0) | |
| 3131 | ORB.Transparency = 0 | |
| 3132 | ORB.Size = ORB.Size + VT(POWER, POWER, POWER) / 7 | |
| 3133 | local POS = HITPOS + VT(MRANDOM(-CENTER.Size.X / 3, CENTER.Size.X / 3), 0, MRANDOM(-CENTER.Size.X / 3, CENTER.Size.X / 3)) | |
| 3134 | local RANGE = (POS - RootPart.CFrame * CF(0, 10 + POWER * 3, 0).p).Magnitude | |
| 3135 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(4 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(15 + 2.5 * SIN(SINE / 12))), 1 / Animation_Speed) | |
| 3136 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(-25 + 4.5 * SIN(SINE / 12)), RAD(25), RAD(-15 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed) | |
| 3137 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 1.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(170), RAD(0 - 7.5 * SIN(SINE / 12)), RAD(-12 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
| 3138 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.15, 0.15 + 0.05 * COS(SINE / 12), 0.5) * ANGLES(RAD(-45), RAD(0 + 2.5 * SIN(SINE / 12)), RAD(45 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
| 3139 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 3140 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 3141 | end | |
| 3142 | coroutine.resume(coroutine.create(function() | |
| 3143 | ORB.CFrame = CF(ORB.Position, HITPOS3) | |
| 3144 | local IMPACT = false | |
| 3145 | for i = 1, 400 do | |
| 3146 | Swait() | |
| 3147 | ORB.CFrame = ORB.CFrame * CF(0, 0, -1) | |
| 3148 | local HIT = Raycast(ORB.Position, ORB.CFrame.lookVector, ORB.Size.X / 2.2, Character) | |
| 3149 | if HIT ~= nil then | |
| 3150 | IMPACT = true | |
| 3151 | break | |
| 3152 | end | |
| 3153 | end | |
| 3154 | if IMPACT == true then | |
| 3155 | ORB.Transparency = 1 | |
| 3156 | local FRONT = ORB.CFrame * CF(0, 0, -1).p | |
| 3157 | ORB.CFrame = CF(ORB.Position, VT(FRONT.X, ORB.Position.Y, FRONT.Z)) | |
| 3158 | for i = 1, 35 do | |
| 3159 | ORB.CFrame = ORB.CFrame * CF(0, 0, -ORB.Size.X / 1.5) | |
| 3160 | MagicSphere(ORB.Size * 1.1, 25, ORB.CFrame, BRICKC("Gold").Color, -ORB.Size / 35)
| |
| 3161 | CreateWave(VT(ORB.Size.X, 1, ORB.Size.Z) * 5, 35, CF(ORB.Position - VT(0, ORB.Size.Y / 3, 0)) * ANGLES(RAD(0), RAD(i * 5), RAD(0)), true, 5, "Gold", -VT(ORB.Size.X / 24, 0, ORB.Size.Z / 24)) | |
| 3162 | killnearest(ORB.Position, ORB.Size.X * 2, 500) | |
| 3163 | Swait() | |
| 3164 | end | |
| 3165 | else | |
| 3166 | ORB:remove() | |
| 3167 | end | |
| 3168 | end)) | |
| 3169 | for i = 1, 70 do | |
| 3170 | Swait() | |
| 3171 | coroutine.resume(coroutine.create(function() | |
| 3172 | local DROP = CreatePart(3, Effects, "Neon", 0, 0, "Gold", "Raindrop", VT(POWER / 2, POWER / 2, POWER * 5)) | |
| 3173 | DROP.CFrame = CF(ORB.Position + VT(MRANDOM(-ORB.Size.X / 3, ORB.Size.X / 3), 200, MRANDOM(-ORB.Size.X / 3, ORB.Size.X / 3)), ORB.Position + VT(MRANDOM(-ORB.Size.X / 2.5, ORB.Size.X / 2.5), 0, MRANDOM(-ORB.Size.X / 2.5, ORB.Size.X / 2.5))) | |
| 3174 | table.insert(RAIN, DROP) | |
| 3175 | particles(DROP) | |
| 3176 | MakeForm(DROP, "Ball") | |
| 3177 | local IMPACT = false | |
| 3178 | for i = 1, 80 do | |
| 3179 | Swait() | |
| 3180 | DROP.CFrame = DROP.CFrame * CF(0, 0, -7) | |
| 3181 | local HIT = Raycast(DROP.Position, DROP.CFrame.lookVector, 6, Character) | |
| 3182 | if HIT ~= nil then | |
| 3183 | IMPACT = true | |
| 3184 | break | |
| 3185 | end | |
| 3186 | end | |
| 3187 | table.remove(RAIN, 1) | |
| 3188 | if IMPACT == true then | |
| 3189 | DROP.Transparency = 1 | |
| 3190 | DROP.OVERLORDAURA.Enabled = false | |
| 3191 | MagicSphere(VT(0, 0, 0), 25, DROP.CFrame, BRICKC("Gold").Color, VT(POWER, POWER, POWER) / 2)
| |
| 3192 | killnearest(DROP.Position, POWER * 5, 500) | |
| 3193 | Debris:AddItem(DROP, 5) | |
| 3194 | else | |
| 3195 | DROP:remove() | |
| 3196 | end | |
| 3197 | end)) | |
| 3198 | end | |
| 3199 | ATTACK = false | |
| 3200 | Rooted = false | |
| 3201 | coroutine.resume(coroutine.create(function() | |
| 3202 | for i = 1, 55 do | |
| 3203 | Swait() | |
| 3204 | CENTER.Size = CENTER.Size - VT(POWER, 0, POWER) | |
| 3205 | CENTER.CFrame = CENTER.CFrame * ANGLES(RAD(0), RAD(i), RAD(0)) | |
| 3206 | end | |
| 3207 | CENTER:remove() | |
| 3208 | end)) | |
| 3209 | end | |
| 3210 | end | |
| 3211 | end | |
| 3212 | ||
| 3213 | function Dolor_Pluvia() | |
| 3214 | local POWER = LEVEL | |
| 3215 | local CENTER = MagicRing() | |
| 3216 | CENTER.CFrame = CF(Mouse.Hit.p) | |
| 3217 | CreateSound("424777055", CENTER, 10, 1)
| |
| 3218 | local RAIN = {}
| |
| 3219 | for i = 1, 45 do | |
| 3220 | Swait() | |
| 3221 | CENTER.Size = CENTER.Size + VT(POWER, 0, POWER) | |
| 3222 | CENTER.CFrame = CENTER.CFrame * ANGLES(RAD(0), RAD(i), RAD(0)) | |
| 3223 | end | |
| 3224 | for i = 1, 35 do | |
| 3225 | Swait() | |
| 3226 | coroutine.resume(coroutine.create(function() | |
| 3227 | local DROP = CreatePart(3, Effects, "Neon", 0, 0, "Gold", "Raindrop", VT(POWER / 2, POWER / 2, POWER * 5)) | |
| 3228 | DROP.CFrame = CF(CENTER.Position + VT(MRANDOM(-CENTER.Size.X / 3, CENTER.Size.X / 3), 200, MRANDOM(-CENTER.Size.X / 3, CENTER.Size.X / 3)), CENTER.Position + VT(MRANDOM(-CENTER.Size.X / 2.5, CENTER.Size.X / 2.5), 0, MRANDOM(-CENTER.Size.X / 2.5, CENTER.Size.X / 2.5))) | |
| 3229 | table.insert(RAIN, DROP) | |
| 3230 | particles(DROP) | |
| 3231 | MakeForm(DROP, "Ball") | |
| 3232 | local IMPACT = false | |
| 3233 | for i = 1, 80 do | |
| 3234 | Swait() | |
| 3235 | DROP.CFrame = DROP.CFrame * CF(0, 0, -7) | |
| 3236 | local HIT = Raycast(DROP.Position, DROP.CFrame.lookVector, 6, Character) | |
| 3237 | if HIT ~= nil then | |
| 3238 | IMPACT = true | |
| 3239 | break | |
| 3240 | end | |
| 3241 | end | |
| 3242 | table.remove(RAIN, 1) | |
| 3243 | if IMPACT == true then | |
| 3244 | DROP.Transparency = 1 | |
| 3245 | DROP.OVERLORDAURA.Enabled = false | |
| 3246 | MagicSphere(VT(0, 0, 0), 25, DROP.CFrame, BRICKC("Gold").Color, VT(POWER, POWER, POWER) / 2)
| |
| 3247 | killnearest(DROP.Position, POWER * 5, 500) | |
| 3248 | Debris:AddItem(DROP, 5) | |
| 3249 | else | |
| 3250 | DROP:remove() | |
| 3251 | end | |
| 3252 | end)) | |
| 3253 | end | |
| 3254 | repeat | |
| 3255 | Swait() | |
| 3256 | until #RAIN == 0 | |
| 3257 | for i = 1, 45 do | |
| 3258 | Swait() | |
| 3259 | CENTER.Size = CENTER.Size - VT(POWER, 0, POWER) | |
| 3260 | CENTER.CFrame = CENTER.CFrame * ANGLES(RAD(0), RAD(i), RAD(0)) | |
| 3261 | end | |
| 3262 | CENTER:remove() | |
| 3263 | end | |
| 3264 | ||
| 3265 | function Ultimate_Z() | |
| 3266 | local POWER = 5 | |
| 3267 | local CENTER = MagicRing() | |
| 3268 | CENTER.CFrame = CF(Mouse.Hit.p) | |
| 3269 | CreateSound("424777055", CENTER, 10, 1)
| |
| 3270 | local RAIN = {}
| |
| 3271 | for i = 1, 45 do | |
| 3272 | Swait() | |
| 3273 | CENTER.Size = CENTER.Size + VT(POWER, 0, POWER) | |
| 3274 | CENTER.CFrame = CENTER.CFrame * ANGLES(RAD(0), RAD(i), RAD(0)) | |
| 3275 | end | |
| 3276 | for i = 1, 100 do | |
| 3277 | Swait() | |
| 3278 | coroutine.resume(coroutine.create(function() | |
| 3279 | local DROP = CreatePart(3, Effects, "Neon", 0, 0, "Gold", "Raindrop", VT(POWER / 2, POWER / 2, POWER * 5)) | |
| 3280 | DROP.CFrame = CF(CENTER.Position + VT(MRANDOM(-CENTER.Size.X / 3, CENTER.Size.X / 3), 200, MRANDOM(-CENTER.Size.X / 3, CENTER.Size.X / 3)), CENTER.Position + VT(MRANDOM(-CENTER.Size.X / 2.5, CENTER.Size.X / 2.5), 0, MRANDOM(-CENTER.Size.X / 2.5, CENTER.Size.X / 2.5))) | |
| 3281 | table.insert(RAIN, DROP) | |
| 3282 | particles(DROP) | |
| 3283 | MakeForm(DROP, "Ball") | |
| 3284 | local IMPACT = false | |
| 3285 | for i = 1, 80 do | |
| 3286 | Swait() | |
| 3287 | DROP.CFrame = DROP.CFrame * CF(0, 0, -7) | |
| 3288 | local HIT = Raycast(DROP.Position, DROP.CFrame.lookVector, 6, Character) | |
| 3289 | if HIT ~= nil then | |
| 3290 | IMPACT = true | |
| 3291 | break | |
| 3292 | end | |
| 3293 | end | |
| 3294 | table.remove(RAIN, 1) | |
| 3295 | if IMPACT == true then | |
| 3296 | DROP.Transparency = 1 | |
| 3297 | DROP.OVERLORDAURA.Enabled = false | |
| 3298 | MagicSphere(VT(0, 0, 0), 25, DROP.CFrame, BRICKC("Gold").Color, VT(POWER, POWER, POWER) / 2)
| |
| 3299 | killnearest(DROP.Position, POWER * 5, 500) | |
| 3300 | Debris:AddItem(DROP, 5) | |
| 3301 | else | |
| 3302 | DROP:remove() | |
| 3303 | end | |
| 3304 | end)) | |
| 3305 | end | |
| 3306 | repeat | |
| 3307 | Swait() | |
| 3308 | until #RAIN == 0 | |
| 3309 | for i = 1, 45 do | |
| 3310 | Swait() | |
| 3311 | CENTER.Size = CENTER.Size - VT(POWER, 0, POWER) | |
| 3312 | CENTER.CFrame = CENTER.CFrame * ANGLES(RAD(0), RAD(i), RAD(0)) | |
| 3313 | end | |
| 3314 | CENTER:remove() | |
| 3315 | end | |
| 3316 | ||
| 3317 | function Ultima_Consummatio() | |
| 3318 | local HITFLOOR, HITPOS, NORMAL = Raycast(RootPart.Position, CF(RootPart.Position, RootPart.Position + VT(0, -1, 0)).lookVector, 7, Character) | |
| 3319 | if HITFLOOR ~= nil then | |
| 3320 | do | |
| 3321 | local POWER = LEVEL | |
| 3322 | ATTACK = true | |
| 3323 | Rooted = true | |
| 3324 | if POWER <= 6 then | |
| 3325 | do | |
| 3326 | local CENTER = MagicRing() | |
| 3327 | CENTER.CFrame = CF(HITPOS + VT(0, 0.1, 0)) | |
| 3328 | CreateSound("424777055", CENTER, 10, 1)
| |
| 3329 | local RAIN = {}
| |
| 3330 | for i = 1, 65 do | |
| 3331 | Swait() | |
| 3332 | CENTER.Size = CENTER.Size + VT(POWER, 0, POWER) | |
| 3333 | CENTER.CFrame = CENTER.CFrame * ANGLES(RAD(0), RAD(i), RAD(0)) | |
| 3334 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(4 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(15 + 2.5 * SIN(SINE / 12))), 1 / Animation_Speed) | |
| 3335 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(-25 + 4.5 * SIN(SINE / 12)), RAD(25), RAD(-15 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed) | |
| 3336 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 1.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(170), RAD(0 - 7.5 * SIN(SINE / 12)), RAD(-12 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
| 3337 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.15, 0.15 + 0.05 * COS(SINE / 12), 0.5) * ANGLES(RAD(-45), RAD(0 + 2.5 * SIN(SINE / 12)), RAD(45 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
| 3338 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 3339 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 3340 | end | |
| 3341 | local ORB = CreatePart(3, Effects, "Neon", 0, 1, "Gold", "ORB", VT(4, 4, 4)) | |
| 3342 | MakeForm(ORB, "Ball") | |
| 3343 | CreateSound("201858045", ORB, 10, 0.5)
| |
| 3344 | for i = 0, 5, 0.1 / Animation_Speed do | |
| 3345 | Swait() | |
| 3346 | ORB.CFrame = RootPart.CFrame * CF(0, 5 + ORB.Size.Y / 2, 0) | |
| 3347 | ORB.Size = ORB.Size + VT(POWER, POWER, POWER) / 10 | |
| 3348 | ORB.Transparency = 0 | |
| 3349 | local POS = HITPOS + VT(MRANDOM(-CENTER.Size.X / 3, CENTER.Size.X / 3), 0, MRANDOM(-CENTER.Size.X / 3, CENTER.Size.X / 3)) | |
| 3350 | local RANGE = (POS - ORB.Position).Magnitude | |
| 3351 | local ZAPTABLE = Zap({
| |
| 3352 | StartPosition = POS, | |
| 3353 | TargetPosition = ORB.Position, | |
| 3354 | Character = workspace, | |
| 3355 | Color = "Gold", | |
| 3356 | Individual = true, | |
| 3357 | MaxRange = RANGE, | |
| 3358 | SegmentLength = POWER * 2, | |
| 3359 | Offset = 1 | |
| 3360 | }) | |
| 3361 | Debris:AddItem(ZAPTABLE.LightningModel, 0.1) | |
| 3362 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(4 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(15 + 2.5 * SIN(SINE / 12))), 1 / Animation_Speed) | |
| 3363 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(-25 + 4.5 * SIN(SINE / 12)), RAD(25), RAD(-15 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed) | |
| 3364 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 1.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(170), RAD(0 - 7.5 * SIN(SINE / 12)), RAD(-12 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
| 3365 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.15, 0.15 + 0.05 * COS(SINE / 12), 0.5) * ANGLES(RAD(-45), RAD(0 + 2.5 * SIN(SINE / 12)), RAD(45 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
| 3366 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 3367 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 3368 | end | |
| 3369 | coroutine.resume(coroutine.create(function() | |
| 3370 | if POWER <= 3 then | |
| 3371 | local AIMPOS = Mouse.Hit.p | |
| 3372 | local O1 = MagicRing() | |
| 3373 | local O2 = MagicRing() | |
| 3374 | local O3 = MagicRing() | |
| 3375 | O1.CFrame = CF(ORB.Position, AIMPOS) * ANGLES(RAD(90), RAD(0), RAD(0)) * CF(0, -ORB.Size.X, 0) | |
| 3376 | O2.CFrame = CF(ORB.Position, AIMPOS) * ANGLES(RAD(90), RAD(0), RAD(0)) * CF(0, -ORB.Size.X + ORB.Size.X / 4, 0) | |
| 3377 | O3.CFrame = CF(ORB.Position, AIMPOS) * ANGLES(RAD(90), RAD(0), RAD(0)) * CF(0, -ORB.Size.X + ORB.Size.X / 8, 0) | |
| 3378 | for i = 1, 25 do | |
| 3379 | Swait() | |
| 3380 | O1.Size = O1.Size + VT(POWER, 0, POWER) | |
| 3381 | O2.Size = O2.Size + VT(POWER, 0, POWER) / 1.5 | |
| 3382 | O3.Size = O3.Size + VT(POWER, 0, POWER) / 2 | |
| 3383 | end | |
| 3384 | local DIST = (ORB.Position - AIMPOS).Magnitude | |
| 3385 | for i = 1, 75 do | |
| 3386 | Swait(3) | |
| 3387 | CreateRing(VT(0, 0, 0), false, 0, 45, CF(ORB.Position) * ANGLES(RAD(MRANDOM(-180, 180)), RAD(MRANDOM(-180, 180)), RAD(MRANDOM(-180, 180))), C3(1, 1, 1), VT(POWER, POWER, 0) / 5) | |
| 3388 | killnearest(ORB.Position, ORB.Size.X, 200) | |
| 3389 | local ZAPTABLE = Zap({
| |
| 3390 | SIZE = POWER * 2, | |
| 3391 | StartPosition = ORB.Position, | |
| 3392 | TargetPosition = AIMPOS + VT(MRANDOM(-POWER * 15, POWER * 15), 0, MRANDOM(-POWER * 15, POWER * 15)) * 2, | |
| 3393 | Character = Character, | |
| 3394 | Color = "Gold", | |
| 3395 | Individual = true, | |
| 3396 | MaxRange = POWER * 400, | |
| 3397 | SegmentLength = DIST / 25, | |
| 3398 | Offset = 3 + DIST / 350 | |
| 3399 | }) | |
| 3400 | Debris:AddItem(ZAPTABLE.LightningModel, 0.1) | |
| 3401 | MagicSphere(ORB.Size * 1.1, 25, CF(ZAPTABLE.RayPos), BRICKC("Gold").Color, ORB.Size / 15)
| |
| 3402 | killnearest(ZAPTABLE.RayPos, POWER * 45, 60) | |
| 3403 | CreateWave(VT(ORB.Size.X, 1, ORB.Size.Z) * 5, 35, CF(ZAPTABLE.RayPos), true, 5, "Gold", -VT(ORB.Size.X / 24, 0, ORB.Size.Z / 24)) | |
| 3404 | end | |
| 3405 | local SIZE = ORB.Size | |
| 3406 | for i = 1, 25 do | |
| 3407 | Swait() | |
| 3408 | ORB.Size = ORB.Size - SIZE / 25 | |
| 3409 | O1.Size = O1.Size - VT(POWER, 0, POWER) | |
| 3410 | O2.Size = O2.Size - VT(POWER, 0, POWER) / 1.5 | |
| 3411 | O3.Size = O3.Size - VT(POWER, 0, POWER) / 2 | |
| 3412 | end | |
| 3413 | ORB:remove() | |
| 3414 | O1:remove() | |
| 3415 | O2:remove() | |
| 3416 | O3:remove() | |
| 3417 | elseif POWER > 3 then | |
| 3418 | local O1 = MagicRing() | |
| 3419 | local O2 = MagicRing() | |
| 3420 | local O3 = MagicRing() | |
| 3421 | O1.CFrame = CF(ORB.Position, Mouse.Hit.p) * ANGLES(RAD(90), RAD(0), RAD(0)) * CF(0, -ORB.Size.X, 0) | |
| 3422 | O2.CFrame = CF(ORB.Position, Mouse.Hit.p) * ANGLES(RAD(90), RAD(0), RAD(0)) * CF(0, -ORB.Size.X + ORB.Size.X / 4, 0) | |
| 3423 | O3.CFrame = CF(ORB.Position, Mouse.Hit.p) * ANGLES(RAD(90), RAD(0), RAD(0)) * CF(0, -ORB.Size.X + ORB.Size.X / 8, 0) | |
| 3424 | for i = 1, 25 do | |
| 3425 | Swait() | |
| 3426 | O1.CFrame = CF(ORB.Position, Mouse.Hit.p) * ANGLES(RAD(90), RAD(0), RAD(0)) * CF(0, -ORB.Size.X, 0) | |
| 3427 | O2.CFrame = CF(ORB.Position, Mouse.Hit.p) * ANGLES(RAD(90), RAD(0), RAD(0)) * CF(0, -ORB.Size.X + ORB.Size.X / 4, 0) | |
| 3428 | O3.CFrame = CF(ORB.Position, Mouse.Hit.p) * ANGLES(RAD(90), RAD(0), RAD(0)) * CF(0, -ORB.Size.X + ORB.Size.X / 8, 0) | |
| 3429 | O1.Size = O1.Size + VT(POWER, 0, POWER) | |
| 3430 | O2.Size = O2.Size + VT(POWER, 0, POWER) / 1.5 | |
| 3431 | O3.Size = O3.Size + VT(POWER, 0, POWER) / 2 | |
| 3432 | end | |
| 3433 | for i = 1, 75 do | |
| 3434 | for i = 1, 5 do | |
| 3435 | Swait() | |
| 3436 | O1.CFrame = CF(ORB.Position, Mouse.Hit.p) * ANGLES(RAD(90), RAD(0), RAD(0)) * CF(0, -ORB.Size.X, 0) | |
| 3437 | O2.CFrame = CF(ORB.Position, Mouse.Hit.p) * ANGLES(RAD(90), RAD(0), RAD(0)) * CF(0, -ORB.Size.X + ORB.Size.X / 4, 0) | |
| 3438 | O3.CFrame = CF(ORB.Position, Mouse.Hit.p) * ANGLES(RAD(90), RAD(0), RAD(0)) * CF(0, -ORB.Size.X + ORB.Size.X / 8, 0) | |
| 3439 | end | |
| 3440 | killnearest(ORB.Position, ORB.Size.X, 200) | |
| 3441 | CreateRing(VT(0, 0, 0), false, 0, 45, CF(ORB.Position) * ANGLES(RAD(MRANDOM(-180, 180)), RAD(MRANDOM(-180, 180)), RAD(MRANDOM(-180, 180))), C3(1, 1, 1), VT(POWER, POWER, 0) / 5) | |
| 3442 | local DIST = (ORB.Position - Mouse.Hit.p).Magnitude | |
| 3443 | local ZAPTABLE = Zap({
| |
| 3444 | SIZE = POWER, | |
| 3445 | StartPosition = ORB.Position, | |
| 3446 | TargetPosition = Mouse.Hit.p, | |
| 3447 | Character = Character, | |
| 3448 | Color = "Gold", | |
| 3449 | Individual = true, | |
| 3450 | MaxRange = POWER * 400, | |
| 3451 | SegmentLength = DIST / 25, | |
| 3452 | Offset = 3 + DIST / 350 | |
| 3453 | }) | |
| 3454 | Debris:AddItem(ZAPTABLE.LightningModel, 0.1) | |
| 3455 | MagicSphere(ORB.Size * 1.1, 25, CF(ZAPTABLE.RayPos), BRICKC("Gold").Color, ORB.Size / 15)
| |
| 3456 | killnearest(ZAPTABLE.RayPos, POWER * 45, 60) | |
| 3457 | CreateWave(VT(ORB.Size.X, 1, ORB.Size.Z) * 5, 35, CF(ZAPTABLE.RayPos), true, 5, "Gold", -VT(ORB.Size.X / 24, 0, ORB.Size.Z / 24)) | |
| 3458 | end | |
| 3459 | local SIZE = ORB.Size | |
| 3460 | for i = 1, 25 do | |
| 3461 | Swait() | |
| 3462 | ORB.Size = ORB.Size - SIZE / 25 | |
| 3463 | O1.Size = O1.Size - VT(POWER, 0, POWER) | |
| 3464 | O2.Size = O2.Size - VT(POWER, 0, POWER) / 1.5 | |
| 3465 | O3.Size = O3.Size - VT(POWER, 0, POWER) / 2 | |
| 3466 | end | |
| 3467 | ORB:remove() | |
| 3468 | O1:remove() | |
| 3469 | O2:remove() | |
| 3470 | O3:remove() | |
| 3471 | end | |
| 3472 | coroutine.resume(coroutine.create(function() | |
| 3473 | for i = 1, 65 do | |
| 3474 | Swait() | |
| 3475 | CENTER.Size = CENTER.Size - VT(POWER, 0, POWER) | |
| 3476 | CENTER.CFrame = CENTER.CFrame * ANGLES(RAD(0), RAD(i), RAD(0)) | |
| 3477 | end | |
| 3478 | CENTER:remove() | |
| 3479 | end)) | |
| 3480 | end)) | |
| 3481 | end | |
| 3482 | elseif POWER > 6 then | |
| 3483 | do | |
| 3484 | local FINISHED = false | |
| 3485 | local YIN = CreatePart(3, Effects, "Neon", 0, 0, "Pearl", "YIN", VT(25, 25, 25)) | |
| 3486 | local YAN = CreatePart(3, Effects, "Neon", 0, 0, "Gold", "YAN", VT(65, 25, 65)) | |
| 3487 | coroutine.resume(coroutine.create(function() | |
| 3488 | local LOOP = 0 | |
| 3489 | repeat | |
| 3490 | YIN.CFrame = CF(HITPOS + VT(0, 500, 0)) * ANGLES(RAD(0), RAD(LOOP), RAD(0)) * CF(0, 0, 200) | |
| 3491 | YAN.CFrame = CF(HITPOS + VT(0, 500, 0)) * ANGLES(RAD(0), RAD(LOOP), RAD(0)) * CF(0, 0, -200) | |
| 3492 | LOOP = LOOP + 5 | |
| 3493 | MagicSphere(VT(500, 5, 500), 65, CF(YIN.Position), BRICKC("Gold").Color, VT(-1, -0.001, -1) * 2)
| |
| 3494 | MagicSphere(VT(500, 5, 500), 65, CF(YAN.Position), C3(1, 1, 1), VT(-1, -0.001, -1) * 2) | |
| 3495 | Swait() | |
| 3496 | until FINISHED == true | |
| 3497 | YIN:remove() | |
| 3498 | YAN:remove() | |
| 3499 | end)) | |
| 3500 | CreateSound("438666077", Effects, 10, 1)
| |
| 3501 | for i = 0, 1, 0.1 / Animation_Speed do | |
| 3502 | Swait() | |
| 3503 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(4 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(15 + 2.5 * SIN(SINE / 12))), 1 / Animation_Speed) | |
| 3504 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(-25 + 4.5 * SIN(SINE / 12)), RAD(25), RAD(-15 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed) | |
| 3505 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(65), RAD(0), RAD(90 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
| 3506 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(65), RAD(0), RAD(-90 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
| 3507 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 3508 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 3509 | end | |
| 3510 | local ORB = CreatePart(3, Effects, "Neon", 0, 0, "Gold", "ORB", VT(6, 6, 6)) | |
| 3511 | MakeForm(ORB, "Ball") | |
| 3512 | ORB.CFrame = CF(HITPOS + VT(0, 150, 0)) | |
| 3513 | for i = 0, 8, 0.1 / Animation_Speed do | |
| 3514 | Swait() | |
| 3515 | if MRANDOM(1, 8) == 1 then | |
| 3516 | local RANGE1 = (ORB.Position - YIN.Position).Magnitude | |
| 3517 | local RANGE2 = (ORB.Position - YAN.Position).Magnitude | |
| 3518 | local ZAPTABLE1 = Zap({
| |
| 3519 | SIZE = POWER / 3, | |
| 3520 | StartPosition = YIN.Position, | |
| 3521 | TargetPosition = ORB.Position, | |
| 3522 | Character = workspace, | |
| 3523 | Color = "Pearl", | |
| 3524 | Individual = true, | |
| 3525 | MaxRange = RANGE1, | |
| 3526 | SegmentLength = 25, | |
| 3527 | Offset = 6 | |
| 3528 | }) | |
| 3529 | local ZAPTABLE2 = Zap({
| |
| 3530 | SIZE = POWER / 3, | |
| 3531 | StartPosition = YAN.Position, | |
| 3532 | TargetPosition = ORB.Position, | |
| 3533 | Character = workspace, | |
| 3534 | Color = "Gold", | |
| 3535 | Individual = true, | |
| 3536 | MaxRange = RANGE1, | |
| 3537 | SegmentLength = 25, | |
| 3538 | Offset = 6 | |
| 3539 | }) | |
| 3540 | Debris:AddItem(ZAPTABLE1.LightningModel, 0.1) | |
| 3541 | Debris:AddItem(ZAPTABLE2.LightningModel, 0.1) | |
| 3542 | end | |
| 3543 | ORB.Size = ORB.Size + VT(POWER, POWER, POWER) / 15 | |
| 3544 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(4 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 3545 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(-25 + 4.5 * SIN(SINE / 12)), RAD(25), RAD(0)), 1 / Animation_Speed) | |
| 3546 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(150), RAD(0), RAD(90 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
| 3547 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(150), RAD(0), RAD(-90 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
| 3548 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 3549 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 3550 | end | |
| 3551 | FINISHED = true | |
| 3552 | coroutine.resume(coroutine.create(function() | |
| 3553 | for i = 1, 6 do | |
| 3554 | for e = 1, 10 do | |
| 3555 | Swait() | |
| 3556 | Slice("Thin", ORB.Size.X / 15, 15, ORB.CFrame * ANGLES(RAD(MRANDOM(-180, 180)), RAD(MRANDOM(-180, 180)), RAD(MRANDOM(-180, 180))), "Pearl", VT(-0.01, 0, -0.01))
| |
| 3557 | ORB.Size = ORB.Size * 0.97 | |
| 3558 | killnearest(ORB.Position, ORB.Size.X * 3, 200) | |
| 3559 | CreateWave(VT(ORB.Size.X, 35, ORB.Size.X), 25, CF(HITPOS) * ANGLES(RAD(0), RAD(i * 5 + e * 5), RAD(0)), false, 0, C3(1, 1, 1), VT(POWER, 0, POWER)) | |
| 3560 | end | |
| 3561 | local POS = ORB.Position | |
| 3562 | for i = 1, 5 do | |
| 3563 | CreateRing(VT(0, 0, 0), false, 0, 8 * i, CF(POS) * ANGLES(RAD(MRANDOM(-180, 180)), RAD(MRANDOM(-180, 180)), RAD(MRANDOM(-180, 180))), C3(1, 1, 1), VT(POWER, POWER, 0) / 5) | |
| 3564 | end | |
| 3565 | CreateRing(VT(0, 0, 0), false, 0, 45, CF(POS) * ANGLES(RAD(90), RAD(0), RAD(0)), C3(1, 1, 1), VT(POWER, POWER, 0)) | |
| 3566 | for e = 1, 10 do | |
| 3567 | Swait() | |
| 3568 | if MRANDOM(1, 5) == 1 then | |
| 3569 | local POS = CF(ORB.Position) * ANGLES(RAD(MRANDOM(-180, 180)), RAD(MRANDOM(-180, 180)), RAD(MRANDOM(-180, 180))) * CF(0, 0, -POWER * 25).p | |
| 3570 | local ZAPTABLE = Zap({
| |
| 3571 | SIZE = POWER, | |
| 3572 | StartPosition = ORB.Position, | |
| 3573 | TargetPosition = POS, | |
| 3574 | Character = workspace, | |
| 3575 | Color = "Gold", | |
| 3576 | Individual = true, | |
| 3577 | MaxRange = POWER * 75, | |
| 3578 | SegmentLength = POWER * 5, | |
| 3579 | Offset = 3 | |
| 3580 | }) | |
| 3581 | Debris:AddItem(ZAPTABLE.LightningModel, 0.1) | |
| 3582 | end | |
| 3583 | ORB.Size = ORB.Size * 1.05 | |
| 3584 | killnearest(ORB.Position, ORB.Size.X * 3, 200) | |
| 3585 | CreateWave(VT(ORB.Size.X, 35, ORB.Size.X), 25, CF(HITPOS) * ANGLES(RAD(0), RAD(i * 5 + e * 5), RAD(0)), false, 0, C3(1, 1, 1), VT(POWER, 0, POWER)) | |
| 3586 | end | |
| 3587 | end | |
| 3588 | local POS = ORB.Position | |
| 3589 | for e = 1, 10 do | |
| 3590 | Swait() | |
| 3591 | ORB.Transparency = ORB.Transparency + 0.1 | |
| 3592 | end | |
| 3593 | ORB:remove() | |
| 3594 | killnearest(POS, POWER * 35, 200) | |
| 3595 | for i = 1, 5 do | |
| 3596 | CreateRing(VT(0, 0, 0), false, 0, 8 * i, CF(POS) * ANGLES(RAD(MRANDOM(-180, 180)), RAD(MRANDOM(-180, 180)), RAD(MRANDOM(-180, 180))), C3(1, 1, 1), VT(POWER, POWER, 0) / 5) | |
| 3597 | end | |
| 3598 | CreateRing(VT(0, 0, 0), false, 0, 45, CF(POS) * ANGLES(RAD(90), RAD(0), RAD(0)), C3(1, 1, 1), VT(POWER, POWER, 0)) | |
| 3599 | end)) | |
| 3600 | end | |
| 3601 | end | |
| 3602 | ATTACK = false | |
| 3603 | Rooted = false | |
| 3604 | end | |
| 3605 | end | |
| 3606 | end | |
| 3607 | ||
| 3608 | function Hop() | |
| 3609 | ATTACK = true | |
| 3610 | Rooted = false | |
| 3611 | local O1 = MagicRing() | |
| 3612 | local O2 = MagicRing() | |
| 3613 | local POS = VT(RootPart.Position.X, Mouse.Hit.p.Y + 6, RootPart.Position.Z) | |
| 3614 | O1.CFrame = RootPart.CFrame * CF(0, 0, -3) * ANGLES(RAD(90), RAD(0), RAD(0)) | |
| 3615 | O2.CFrame = CF(Mouse.Hit.p + VT(0, 6, 0), POS) * ANGLES(RAD(90), RAD(0), RAD(0)) | |
| 3616 | local ROOT = CreatePart(3, Effects, "Neon", 0, 1, "Really red", "Warphole", VT(0, 0, 0)) | |
| 3617 | ROOT.CFrame = CF(O2.Position, RootPart.Position) | |
| 3618 | CreateSound("814168787", O1, 10, 0.7)
| |
| 3619 | CreateSound("814168787", O2, 10, 0.7)
| |
| 3620 | for i = 1, 75 do | |
| 3621 | Swait() | |
| 3622 | O1.Size = O1.Size + VT(0.15, 0, 0.15) | |
| 3623 | O1.CFrame = RootPart.CFrame * CF(0, 0, -3) * ANGLES(RAD(90), RAD(i), RAD(0)) | |
| 3624 | O2.Size = O2.Size + VT(0.15, 0, 0.15) | |
| 3625 | O2.CFrame = O2.CFrame * ANGLES(RAD(0), RAD(i), RAD(0)) | |
| 3626 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(4 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 3627 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(5 + 6.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 3628 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.15, 0.35 + 0.05 * COS(SINE / 12), -0.5) * ANGLES(RAD(90), RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
| 3629 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.15, 0.15 + 0.05 * COS(SINE / 12), 0.5) * ANGLES(RAD(-45), RAD(0 + 2.5 * SIN(SINE / 12)), RAD(45 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
| 3630 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-4.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 5.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 3631 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-4.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 5.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 3632 | end | |
| 3633 | Rooted = true | |
| 3634 | UNANCHOR = false | |
| 3635 | RootPart.Anchored = true | |
| 3636 | VALUE1 = true | |
| 3637 | for i = 1, 15 do | |
| 3638 | Transparency(i / 15) | |
| 3639 | Swait() | |
| 3640 | RootPart.CFrame = RootPart.CFrame * CF(0, 0, -0.13) | |
| 3641 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(16 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(5 + 2.5 * SIN(SINE / 12))), 1 / Animation_Speed) | |
| 3642 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(-15 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(-5 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed) | |
| 3643 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(-15), RAD(0 - 2.5 * SIN(SINE / 12)), RAD(5 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
| 3644 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(-15), RAD(0 + 2.5 * SIN(SINE / 12)), RAD(-5 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
| 3645 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 3646 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 3647 | end | |
| 3648 | RootPart.CFrame = ROOT.CFrame | |
| 3649 | ROOT:remove() | |
| 3650 | for i = 1, 15 do | |
| 3651 | Transparency(1 - i / 15) | |
| 3652 | Swait() | |
| 3653 | RootPart.CFrame = RootPart.CFrame * CF(0, 0, -0.5) | |
| 3654 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(16 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(5 + 2.5 * SIN(SINE / 12))), 1 / Animation_Speed) | |
| 3655 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(-15 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(-5 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed) | |
| 3656 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(-15), RAD(0 - 2.5 * SIN(SINE / 12)), RAD(5 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
| 3657 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(-15), RAD(0 + 2.5 * SIN(SINE / 12)), RAD(-5 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
| 3658 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 3659 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 3660 | end | |
| 3661 | VALUE1 = false | |
| 3662 | coroutine.resume(coroutine.create(function() | |
| 3663 | for i = 1, 75 do | |
| 3664 | Swait() | |
| 3665 | O1.Size = O1.Size - VT(0.15, 0, 0.15) | |
| 3666 | O1.CFrame = O1.CFrame * ANGLES(RAD(0), RAD(i), RAD(0)) | |
| 3667 | O2.Size = O2.Size - VT(0.15, 0, 0.15) | |
| 3668 | O2.CFrame = O2.CFrame * ANGLES(RAD(0), RAD(i), RAD(0)) | |
| 3669 | end | |
| 3670 | O1:remove() | |
| 3671 | O2:remove() | |
| 3672 | end)) | |
| 3673 | UNANCHOR = true | |
| 3674 | RootPart.Anchored = false | |
| 3675 | ATTACK = false | |
| 3676 | Rooted = false | |
| 3677 | end | |
| 3678 | ||
| 3679 | local ATANIM = IT("Animation")
| |
| 3680 | ATANIM.Name = "Attack Animation" | |
| 3681 | ATANIM.AnimationId = "http://www.roblox.com/asset/?id=74894663" | |
| 3682 | ||
| 3683 | function SummonHop() | |
| 3684 | local HITFLOOR, HITPOS, NORMAL = Raycast(RootPart.Position, CF(RootPart.Position, RootPart.Position + VT(0, -1, 0)).lookVector, 25, Character) | |
| 3685 | if HITFLOOR ~= nil then | |
| 3686 | ATTACK = true | |
| 3687 | Rooted = false | |
| 3688 | local O1 = MagicRing() | |
| 3689 | local O2 = MagicRing() | |
| 3690 | local POS = VT(RootPart.Position.X, Mouse.Hit.p.Y + 6, RootPart.Position.Z) | |
| 3691 | O1.CFrame = RootPart.CFrame * CF(0, 0, -3) * ANGLES(RAD(90), RAD(0), RAD(0)) | |
| 3692 | O2.CFrame = CF(Mouse.Hit.p) | |
| 3693 | local ROOT = CreatePart(3, Effects, "Neon", 0, 1, "Really red", "Warphole", VT(0, 0, 0)) | |
| 3694 | ROOT.CFrame = CF(O2.Position, RootPart.Position) | |
| 3695 | CreateSound("814168787", O1, 10, 0.7)
| |
| 3696 | CreateSound("814168787", O2, 10, 0.7)
| |
| 3697 | for i = 1, 75 do | |
| 3698 | Swait() | |
| 3699 | O1.Size = O1.Size + VT(0.15, 0, 0.15) | |
| 3700 | O1.CFrame = RootPart.CFrame * CF(0, 0, -3) * ANGLES(RAD(90), RAD(i), RAD(0)) | |
| 3701 | O2.Size = O2.Size + VT(0.15, 0, 0.15) | |
| 3702 | O2.CFrame = O2.CFrame * ANGLES(RAD(0), RAD(i), RAD(0)) | |
| 3703 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(4 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 3704 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(5 + 6.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 3705 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(140), RAD(0 - 2.5 * SIN(SINE / 12)), RAD(25 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
| 3706 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(140), RAD(0 + 2.5 * SIN(SINE / 12)), RAD(-25 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
| 3707 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-4.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 5.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 3708 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-4.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 5.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 3709 | end | |
| 3710 | Rooted = true | |
| 3711 | UNANCHOR = false | |
| 3712 | RootPart.Anchored = true | |
| 3713 | VALUE1 = true | |
| 3714 | local RANDOMEFFECT = MRANDOM(1,1) | |
| 3715 | if RANDOMEFFECT == 1 then | |
| 3716 | for i = 1, 10 do | |
| 3717 | wait(0.15) | |
| 3718 | WACKYEFFECT({Time = 15, EffectType = "Sphere", Size = VT(0,0,0), Size2 = VT(3,8,3), Transparency = 0, Transparency2 = 1, CFrame = O2.CFrame*CF(0,0.3,0), MoveToPos = O2.Position+VT(0,6,0), RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = 90655239, SoundPitch = 0.8, SoundVolume = 6})
| |
| 3719 | coroutine.resume(coroutine.create(function() | |
| 3720 | local MINION = CLONE:Clone() | |
| 3721 | MINION.Parent = Effects | |
| 3722 | MINION.Name = "Shadow" | |
| 3723 | MINION.HumanoidRootPart.CFrame = O2.CFrame*CF(0,5,0) * ANGLES(RAD(0), RAD(MRANDOM(0,360)), RAD(0)) | |
| 3724 | MINION.HumanoidRootPart.Velocity = CF(MINION.HumanoidRootPart.Position,MINION.HumanoidRootPart.CFrame*CF(0,8,-15).p).lookVector*MRANDOM(55,100) | |
| 3725 | for _, c in pairs(MINION:GetChildren()) do | |
| 3726 | if c.ClassName == "Part" then | |
| 3727 | c.Material = "Neon" | |
| 3728 | c.Color = C3(0,0,0) | |
| 3729 | c.Transparency = 0.25 | |
| 3730 | if c.Name == "Head" then | |
| 3731 | c:ClearAllChildren() | |
| 3732 | local MSH = IT("BlockMesh",c)
| |
| 3733 | MSH.Scale = VT(0.5,1,1) | |
| 3734 | end | |
| 3735 | end | |
| 3736 | end | |
| 3737 | local TORSO = MINION.Torso | |
| 3738 | local HUMAN = MINION.Humanoid | |
| 3739 | HUMAN.WalkSpeed = 20 | |
| 3740 | HUMAN.MaxHealth = math.huge | |
| 3741 | HUMAN.Health = math.huge | |
| 3742 | HUMAN.DisplayDistanceType = "None" | |
| 3743 | HUMAN.Died:connect(function() | |
| 3744 | MINION:remove() | |
| 3745 | --CreateSound(SHOUTS[MRANDOM(1,3)], TORSO, 3, 0.5, false) | |
| 3746 | end) | |
| 3747 | wait(1) | |
| 3748 | local findNearestTorso = function(POS) | |
| 3749 | local list = game.Workspace:GetDescendants() | |
| 3750 | local torso = nil | |
| 3751 | local dist = 500 | |
| 3752 | local temp = nil | |
| 3753 | local human = nil | |
| 3754 | local temp2 = nil | |
| 3755 | for x = 1, #list do | |
| 3756 | temp2 = list[x] | |
| 3757 | if (temp2.className == "Model") and (temp2 ~= Character) and (temp2.Parent ~= Effects) then | |
| 3758 | temp = temp2:findFirstChild("Torso") or temp2:findFirstChild("UpperTorso")
| |
| 3759 | human = temp2:findFirstChildOfClass("Humanoid")
| |
| 3760 | if (temp ~= nil) and (human ~= nil) and (human.Health > 0) then | |
| 3761 | if (temp.Position - POS).magnitude < dist then | |
| 3762 | torso = temp | |
| 3763 | dist = (temp.Position - POS).magnitude | |
| 3764 | end | |
| 3765 | end | |
| 3766 | end | |
| 3767 | end | |
| 3768 | return torso, dist | |
| 3769 | end | |
| 3770 | for i = 1, 20 do | |
| 3771 | if HUMAN.Health == 0 then | |
| 3772 | break | |
| 3773 | end | |
| 3774 | wait(0.3) | |
| 3775 | local target,dist= findNearestTorso(TORSO.Position) | |
| 3776 | if target then | |
| 3777 | HUMAN:MoveTo(target.Position) | |
| 3778 | if dist < 25 then | |
| 3779 | CreateSound(348663022, TORSO, 10, 1, true) | |
| 3780 | wait(2) | |
| 3781 | local ANIM = HUMAN:LoadAnimation(ATANIM) | |
| 3782 | ANIM:Play() | |
| 3783 | --CreateSound(SHOUTS[MRANDOM(1,3)], TORSO, 1, 1, false) | |
| 3784 | killnearest(TORSO.Position,10,85) | |
| 3785 | WACKYEFFECT({Time = 15, EffectType = "Sphere", Size = VT(5,5,5), Size2 = VT(25,25,25), Transparency = 0, Transparency2 = 1, CFrame = TORSO.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = SKILLTEXTCOLOR, SoundID = 201858087, SoundPitch = 0.8, SoundVolume = 10})
| |
| 3786 | for i = 1, 5 do | |
| 3787 | WACKYEFFECT({Time = 75, EffectType = "Wave", Size = VT(5,0,5)*SIZE, Size2 = VT(15,1,15), Transparency = 0.5, Transparency2 = 1, CFrame = TORSO.CFrame * ANGLES(RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = MRANDOM(-15,15)/7.5, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = nil, SoundPitch = 0.5, SoundVolume = 6})
| |
| 3788 | end | |
| 3789 | break | |
| 3790 | end | |
| 3791 | end | |
| 3792 | end | |
| 3793 | MINION:remove() | |
| 3794 | end)) | |
| 3795 | end | |
| 3796 | end | |
| 3797 | VALUE1 = false | |
| 3798 | coroutine.resume(coroutine.create(function() | |
| 3799 | for i = 1, 75 do | |
| 3800 | Swait() | |
| 3801 | O1.Size = O1.Size - VT(0.15, 0, 0.15) | |
| 3802 | O1.CFrame = O1.CFrame * ANGLES(RAD(0), RAD(i), RAD(0)) | |
| 3803 | O2.Size = O2.Size - VT(0.15, 0, 0.15) | |
| 3804 | O2.CFrame = O2.CFrame * ANGLES(RAD(0), RAD(i), RAD(0)) | |
| 3805 | end | |
| 3806 | O1:remove() | |
| 3807 | O2:remove() | |
| 3808 | end)) | |
| 3809 | UNANCHOR = true | |
| 3810 | RootPart.Anchored = false | |
| 3811 | ATTACK = false | |
| 3812 | Rooted = false | |
| 3813 | end | |
| 3814 | end | |
| 3815 | ||
| 3816 | function Dark_Cutter() | |
| 3817 | local HITFLOOR,HITPOS,NORMAL = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 7 * Player_Size, Character) | |
| 3818 | if HITFLOOR ~= nil then | |
| 3819 | ATTACK = true | |
| 3820 | Rooted = true | |
| 3821 | local GYRO = IT("BodyGyro",RootPart)
| |
| 3822 | GYRO.D = 100 | |
| 3823 | GYRO.P = 2000 | |
| 3824 | GYRO.MaxTorque = VT(0,4000000,0) | |
| 3825 | GYRO.cframe = CF(RootPart.Position,Mouse.Hit.p) | |
| 3826 | CreateSound("429459101", RightArm, 10, 0.8)
| |
| 3827 | for i=0, 3.5, 0.1 / Animation_Speed do | |
| 3828 | Swait() | |
| 3829 | GYRO.cframe = CF(RootPart.Position,Mouse.Hit.p) | |
| 3830 | Slice("Thin",0.3,5,RightArm.CFrame * CF(0,-1.1,0) * ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),"Really black",VT(-0.01,0,-0.01))
| |
| 3831 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(4 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(-15 + 2.5 * SIN(SINE / 12))), 1 / Animation_Speed) | |
| 3832 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(15 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed) | |
| 3833 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(-45), RAD(0 - 7.5 * SIN(SINE / 12)), RAD(32 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
| 3834 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(5), RAD(0 + 7.5 * SIN(SINE / 12)), RAD(-12 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
| 3835 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 3836 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 3837 | end | |
| 3838 | GYRO:remove() | |
| 3839 | for i=0, 0.15, 0.1 / Animation_Speed do | |
| 3840 | Swait() | |
| 3841 | GYRO.cframe = CF(RootPart.Position,Mouse.Hit.p) | |
| 3842 | Slice("Thin",0.3,5,RightArm.CFrame * CF(0,-1.1,0) * ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),"Really black",VT(-0.01,0,-0.01))
| |
| 3843 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(4 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(85 + 2.5 * SIN(SINE / 12))), 1 / Animation_Speed) | |
| 3844 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(-85 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed) | |
| 3845 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(0 - 7.5 * SIN(SINE / 12)), RAD(90 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
| 3846 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(5), RAD(0 + 7.5 * SIN(SINE / 12)), RAD(-12 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
| 3847 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 3848 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 3849 | end | |
| 3850 | local BOMBSPOTS = {}
| |
| 3851 | for i = 1, 100 do | |
| 3852 | local SPOT = CreatePart(3, Effects, "Neon", 0, 0, "Really black", "Blade", VT(16,1,16)) | |
| 3853 | SPOT.CFrame = RootPart.CFrame*CF((MRANDOM(-15,15)/40)*i,-5,-i*5) | |
| 3854 | table.insert(BOMBSPOTS,SPOT) | |
| 3855 | MakeForm(SPOT,"Cyl") | |
| 3856 | end | |
| 3857 | for i=0, 0.2, 0.1 / Animation_Speed do | |
| 3858 | Swait() | |
| 3859 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(4 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(85 + 2.5 * SIN(SINE / 12))), 1 / Animation_Speed) | |
| 3860 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(-85 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed) | |
| 3861 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(145), RAD(0 - 7.5 * SIN(SINE / 12)), RAD(-15 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
| 3862 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(-25), RAD(0 + 7.5 * SIN(SINE / 12)), RAD(-12 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
| 3863 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 3864 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 3865 | end | |
| 3866 | ATTACK = false | |
| 3867 | Rooted = false | |
| 3868 | coroutine.resume(coroutine.create(function() | |
| 3869 | Swait(3) | |
| 3870 | for i = 1, #BOMBSPOTS do | |
| 3871 | if BOMBSPOTS[i] ~= nil then | |
| 3872 | local E = BOMBSPOTS[i] | |
| 3873 | coroutine.resume(coroutine.create(function() | |
| 3874 | local BLADE = CreatePart(3, Effects, "SmoothPlastic", 0, 1, "Really black", "Blade", VT(0,0,0)) | |
| 3875 | CreateMesh("SpecialMesh", BLADE, "FileMesh", "93108071", "", VT(1.2,2,0.8)*3, VT(0,0,0))
| |
| 3876 | CreateSound(HITWEAPONSOUNDS[MRANDOM(1,#HITWEAPONSOUNDS)], BLADE, 4, 0.6) | |
| 3877 | BLADE.CFrame = E.CFrame*CF(0,-3,0)*ANGLES(RAD(MRANDOM(-15,15)),RAD(90),RAD(MRANDOM(-15,15))) | |
| 3878 | for i = 1, 10 do | |
| 3879 | Swait() | |
| 3880 | killnearest(BLADE.Position,12,160) | |
| 3881 | BLADE.CFrame = BLADE.CFrame*CF(0,0.3,0) | |
| 3882 | BLADE.Transparency = BLADE.Transparency - 0.1 | |
| 3883 | end | |
| 3884 | Swait(45) | |
| 3885 | for i = 1, 100 do | |
| 3886 | Swait() | |
| 3887 | BLADE.Transparency = BLADE.Transparency + 0.01 | |
| 3888 | E.Transparency = E.Transparency + 0.01 | |
| 3889 | end | |
| 3890 | BLADE:remove() | |
| 3891 | E:remove() | |
| 3892 | end)) | |
| 3893 | end | |
| 3894 | end | |
| 3895 | end)) | |
| 3896 | end | |
| 3897 | end | |
| 3898 | ||
| 3899 | function SupernovaThrow() | |
| 3900 | local HITFLOOR,HITPOS,NORMAL = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 7 * Player_Size, Character) | |
| 3901 | if HITFLOOR ~= nil then | |
| 3902 | local HITBODIES = {}
| |
| 3903 | ATTACK = true | |
| 3904 | Rooted = true | |
| 3905 | local ABSOLUTE = CreatePart(3, Effects, "Neon", 0, 1, "Really black", "Star", VT(0,0,0)) | |
| 3906 | MakeForm(ABSOLUTE,"Ball") | |
| 3907 | CreateSound("429459101", ABSOLUTE, 10, 1)
| |
| 3908 | for i=0, 4, 0.1 / Animation_Speed do | |
| 3909 | Swait() | |
| 3910 | ABSOLUTE.Size = ABSOLUTE.Size + VT(0.2,0.2,0.2) | |
| 3911 | ABSOLUTE.CFrame = RootPart.CFrame*CF(0,5+(ABSOLUTE.Size.Y/2),0) | |
| 3912 | ABSOLUTE.Transparency = ABSOLUTE.Transparency - 0.01 | |
| 3913 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(4 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(15 + 2.5 * SIN(SINE / 12))), 1 / Animation_Speed) | |
| 3914 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-25 + 4.5 * SIN(SINE / 12)), RAD(25), RAD(-15 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed) | |
| 3915 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 1.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(170), RAD(0 - 7.5 * SIN(SINE / 12)), RAD(-12 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
| 3916 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(0 + 7.5 * SIN(SINE / 12)), RAD(-12 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
| 3917 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 3918 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 3919 | end | |
| 3920 | CreateSound("907330103", Head, 10, 1.2)
| |
| 3921 | for i = 1, 75 do | |
| 3922 | Swait() | |
| 3923 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(4 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(15 + 2.5 * SIN(SINE / 12))), 1 / Animation_Speed) | |
| 3924 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-25 + 4.5 * SIN(SINE / 12)), RAD(25), RAD(-15 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed) | |
| 3925 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 1.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(170), RAD(0 - 7.5 * SIN(SINE / 12)), RAD(-12 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
| 3926 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(0 + 7.5 * SIN(SINE / 12)), RAD(-12 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
| 3927 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 3928 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 3929 | end | |
| 3930 | coroutine.resume(coroutine.create(function() | |
| 3931 | ABSOLUTE.CFrame = CF(ABSOLUTE.Position, Mouse.Hit.p) | |
| 3932 | for i = 1, 500 do | |
| 3933 | Swait() | |
| 3934 | ABSOLUTE.CFrame = ABSOLUTE.CFrame * CF(0, 0, -2) | |
| 3935 | local HITFLOOR, HITPOS = Raycast(ABSOLUTE.Position, ABSOLUTE.CFrame.lookVector, 2.2, Character) | |
| 3936 | if HITFLOOR ~= nil then | |
| 3937 | break | |
| 3938 | end | |
| 3939 | end | |
| 3940 | for i = 1, 13 do | |
| 3941 | for e = 1, 8 do | |
| 3942 | Swait() | |
| 3943 | CreateSwirl(ABSOLUTE.Size/2,15,CF(HITPOS),true,15,BRICKC"Slime green".Color,VT(i,0.3,i)*2) | |
| 3944 | end | |
| 3945 | for i = 1, 5 do | |
| 3946 | Slice("Round",0,35,CF(ABSOLUTE.Position)*ANGLES(RAD(MRANDOM(-18,18)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-18,18))),C3(1,1,1),VT(i,0,i)/3)
| |
| 3947 | Slice("Thin",i,55,ABSOLUTE.CFrame * CF(0,-1.1,0) * ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),C3(1,0,0),VT(0,0,0))
| |
| 3948 | end | |
| 3949 | CreateSwirl(ABSOLUTE.Size/2,25,CF(ABSOLUTE.Position),true,-25,BRICKC"Relly red".Color,VT(i,i*2,i)) | |
| 3950 | CreateSwirl(ABSOLUTE.Size/2,55,CF(ABSOLUTE.Position),true,25,C3(0.05,0.05,0.05),VT(i,i*2,i)) | |
| 3951 | CreateSound("168586621", ABSOLUTE, 4, 0.8)
| |
| 3952 | CreateSound("201858144", ABSOLUTE, 10, 0.8)
| |
| 3953 | killnearest(ABSOLUTE.Position,i*18,i) | |
| 3954 | ABSOLUTE.Size = ABSOLUTE.Size*0.9 | |
| 3955 | MagicSphere(ABSOLUTE.Size,25,CF(ABSOLUTE.Position),BRICKC"Relly red".Color,VT(i,i,i)/1.1) | |
| 3956 | MagicSphere(ABSOLUTE.Size,45,CF(ABSOLUTE.Position),C3(0.05,0.05,0.05),VT(i,i,i)) | |
| 3957 | end | |
| 3958 | ABSOLUTE.Transparency = 1 | |
| 3959 | Debris:AddItem(ABSOLUTE,10) | |
| 3960 | end)) | |
| 3961 | ATTACK = false | |
| 3962 | Rooted = false | |
| 3963 | end | |
| 3964 | end | |
| 3965 | ||
| 3966 | function Dark_Blast() | |
| 3967 | local HITBODIES = {}
| |
| 3968 | local CENTER = CreatePart(3, Effects, "SmoothPlastic", 0, 1, "Relly red", "CenterPart", VT(0,0,0)) | |
| 3969 | local HITFLOOR,ECH,NORMAL = Raycast(Mouse.Hit.p+VT(0,2,0), (CF(Mouse.Hit.p, Mouse.Hit.p + VT(0, -1, 0))).lookVector, 10000000, Character) | |
| 3970 | CENTER.CFrame = CF(ECH) | |
| 3971 | local RAY = CreatePart(3, Effects, "Neon", 0, 1, "Relly red", "Laser01", VT(25,99999,25)) | |
| 3972 | RAY.Color = C3(0.05,0.05,0.05) | |
| 3973 | MakeForm(RAY,"Cyl") | |
| 3974 | RAY.CFrame = CF(ECH) | |
| 3975 | for i = 1, 75 do | |
| 3976 | Swait() | |
| 3977 | RAY.Transparency = RAY.Transparency - 1/75 | |
| 3978 | RAY.Size = RAY.Size - VT(25/75,0,25/75) | |
| 3979 | end | |
| 3980 | killnearest(ECH,50,25) | |
| 3981 | MagicSphere(VT(0,0,0),55,CF(ECH),C3(0.05,0.05,0.05),VT(2,2,2)) | |
| 3982 | for i = 1, 50 do | |
| 3983 | end | |
| 3984 | CreateSound("1222405264", CENTER, 10, 0.8)
| |
| 3985 | RAY:remove() | |
| 3986 | Debris:AddItem(CENTER,5) | |
| 3987 | end | |
| 3988 | ||
| 3989 | function Banisher_Bullet() | |
| 3990 | ATTACK = true | |
| 3991 | Rooted = false | |
| 3992 | for i=0, 0.4, 0.1 / Animation_Speed do | |
| 3993 | Swait() | |
| 3994 | turnto(Mouse.Hit.p) | |
| 3995 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(4 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(5 + 2.5 * SIN(SINE / 12))), 1 / Animation_Speed) | |
| 3996 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(-5 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed) | |
| 3997 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(90), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed) | |
| 3998 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.15, 0.15 + 0.05 * COS(SINE / 12), 0.5) * ANGLES(RAD(-45), RAD(0 + 2.5 * SIN(SINE / 12)), RAD(45 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
| 3999 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 4000 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 4001 | end | |
| 4002 | repeat | |
| 4003 | for i=0, 0.2, 0.1 / Animation_Speed do | |
| 4004 | Swait() | |
| 4005 | turnto(Mouse.Hit.p) | |
| 4006 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(4 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(5 + 2.5 * SIN(SINE / 12))), 1 / Animation_Speed) | |
| 4007 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(-5 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed) | |
| 4008 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(90), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed) | |
| 4009 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.15, 0.15 + 0.05 * COS(SINE / 12), 0.5) * ANGLES(RAD(-45), RAD(0 + 2.5 * SIN(SINE / 12)), RAD(45 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
| 4010 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 4011 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 4012 | end | |
| 4013 | local HIT,POS = CastProperRay(Hole2.Position, Mouse.Hit.p, 1000, Character) | |
| 4014 | SpawnTrail(Hole2.Position,POS) | |
| 4015 | if HIT ~= nil then | |
| 4016 | if HIT.Parent ~= workspace and HIT.Parent.ClassName ~= "Folder" then | |
| 4017 | Banish(HIT.Parent) | |
| 4018 | end | |
| 4019 | end | |
| 4020 | WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(5,5,5), Size2 = VT(5,5,5), Transparency = 0, Transparency2 = 1, CFrame = Hole2.CFrame, MoveToPos = Hole2.CFrame*CF(0,0.5,0).p, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
| |
| 4021 | WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(5,5,5), Size2 = VT(5,5,5), Transparency = 0, Transparency2 = 1, CFrame = Hole2.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 5, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = 904440937, SoundPitch = MRANDOM(8,11)/10, SoundVolume = 8})
| |
| 4022 | WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(5,5,5), Size2 = VT(5,5,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POS,Hole2.Position) * ANGLES(RAD(-90), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = -5, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = nil, SoundPitch = MRANDOM(8,11)/10, SoundVolume = 8})
| |
| 4023 | WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(2,0.5,2), Transparency = 0, Transparency2 = 1, CFrame = CF(POS,Hole2.Position) * ANGLES(RAD(-90), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = 5, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = nil, SoundPitch = MRANDOM(8,11)/10, SoundVolume = 8})
| |
| 4024 | for i=0, 0.3, 0.1 / Animation_Speed do | |
| 4025 | Swait() | |
| 4026 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(4 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(5 + 2.5 * SIN(SINE / 12))), 1 / Animation_Speed) | |
| 4027 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(-5 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed) | |
| 4028 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(106), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed) | |
| 4029 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.15, 0.15 + 0.05 * COS(SINE / 12), 0.5) * ANGLES(RAD(-45), RAD(0 + 2.5 * SIN(SINE / 12)), RAD(45 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
| 4030 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 4031 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 4032 | end | |
| 4033 | until KEYHOLD == false | |
| 4034 | ATTACK = false | |
| 4035 | Rooted = false | |
| 4036 | end | |
| 4037 | ||
| 4038 | function Dead_Bullet() | |
| 4039 | ATTACK = true | |
| 4040 | Rooted = false | |
| 4041 | for i=0, 0.1, 0.1 / Animation_Speed do | |
| 4042 | Swait() | |
| 4043 | turnto(Mouse.Hit.p) | |
| 4044 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(4 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(5 + 2.5 * SIN(SINE / 12))), 1 / Animation_Speed) | |
| 4045 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(-5 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed) | |
| 4046 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(90), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed) | |
| 4047 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.15, 0.15 + 0.05 * COS(SINE / 12), 0.5) * ANGLES(RAD(-45), RAD(0 + 2.5 * SIN(SINE / 12)), RAD(45 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
| 4048 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 4049 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 4050 | end | |
| 4051 | repeat | |
| 4052 | for i=0, 0.1, 0.1 / Animation_Speed do | |
| 4053 | Swait() | |
| 4054 | turnto(Mouse.Hit.p) | |
| 4055 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(4 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(5 + 2.5 * SIN(SINE / 12))), 1 / Animation_Speed) | |
| 4056 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(-5 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed) | |
| 4057 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(90), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed) | |
| 4058 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.15, 0.15 + 0.05 * COS(SINE / 12), 0.5) * ANGLES(RAD(-45), RAD(0 + 2.5 * SIN(SINE / 12)), RAD(45 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
| 4059 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 4060 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 4061 | end | |
| 4062 | local HIT,POS = CastProperRay(RightHole.Position, Mouse.Hit.p, 1000, Character) | |
| 4063 | SpawnTrail(RightHole.Position,POS) | |
| 4064 | if HIT ~= nil then | |
| 4065 | if HIT.Parent ~= workspace and HIT.Parent.ClassName ~= "Folder" then | |
| 4066 | Banish(HIT.Parent) | |
| 4067 | end | |
| 4068 | end | |
| 4069 | WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(5,5,5), Size2 = VT(5,5,5), Transparency = 0, Transparency2 = 1, CFrame = RightHole.CFrame, MoveToPos = RightHole.CFrame*CF(0,0.5,0).p, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
| |
| 4070 | WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(5,5,5), Size2 = VT(5,5,5), Transparency = 0, Transparency2 = 1, CFrame = RightHole.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 5, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = 145080998, SoundPitch = MRANDOM(8,11)/10, SoundVolume = 8})
| |
| 4071 | WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(5,5,5), Size2 = VT(5,5,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POS,RightHole.Position) * ANGLES(RAD(-90), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = -5, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = nil, SoundPitch = MRANDOM(8,11)/10, SoundVolume = 8})
| |
| 4072 | WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(2,0.5,2), Transparency = 0, Transparency2 = 1, CFrame = CF(POS,RightHole.Position) * ANGLES(RAD(-90), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = 5, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = nil, SoundPitch = MRANDOM(8,11)/10, SoundVolume = 8})
| |
| 4073 | for i=0, 0.1, 0.1 / Animation_Speed do | |
| 4074 | Swait() | |
| 4075 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(4 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(5 + 2.5 * SIN(SINE / 12))), 1 / Animation_Speed) | |
| 4076 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(-5 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed) | |
| 4077 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(106), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed) | |
| 4078 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.15, 0.15 + 0.05 * COS(SINE / 12), 0.5) * ANGLES(RAD(-45), RAD(0 + 2.5 * SIN(SINE / 12)), RAD(45 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
| 4079 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 4080 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 4081 | end | |
| 4082 | until KEYHOLD == false | |
| 4083 | ATTACK = false | |
| 4084 | Rooted = false | |
| 4085 | end | |
| 4086 | ||
| 4087 | function Ruler2() | |
| 4088 | local HITFLOOR, HITPOS, NORMAL = Raycast(RootPart.Position, CF(RootPart.Position, RootPart.Position + VT(0, -1, 0)).lookVector, 7 * Player_Size, Character) | |
| 4089 | if HITFLOOR ~= nil then | |
| 4090 | do | |
| 4091 | local HITBODIES = {}
| |
| 4092 | ATTACK = true | |
| 4093 | Rooted = true | |
| 4094 | local ABSOLUTE = CreatePart(3, Effects, "Neon", 0, 1, "Dark red", "SuperNova", VT(0, 0, 0)) | |
| 4095 | MakeForm(ABSOLUTE, "Ball") | |
| 4096 | CreateSound("814168787", ABSOLUTE, 10, 0.3)
| |
| 4097 | for i = 0, 4, 0.1 / Animation_Speed do | |
| 4098 | Swait() | |
| 4099 | ABSOLUTE.Size = ABSOLUTE.Size + VT(0.2, 0.2, 0.2) | |
| 4100 | ABSOLUTE.CFrame = RootPart.CFrame * CF(0, 5 + ABSOLUTE.Size.Y / 2, 0) | |
| 4101 | ABSOLUTE.Transparency = ABSOLUTE.Transparency - 0.01 | |
| 4102 | local CHARGE = CreatePart(3, Effects, "Neon", 0, 0, "Really red", "Star", VT(1, 1, 1)) | |
| 4103 | MakeForm(CHARGE, "Ball") | |
| 4104 | CHARGE.Color = C3(0, 0, 0) | |
| 4105 | CHARGE.CFrame = CF(RootPart.Position) * CF(MRANDOM(-15, 15), -6, MRANDOM(-15, 15)) | |
| 4106 | FireArc(CHARGE, ABSOLUTE.Position, 45, 45, true) | |
| 4107 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(4 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(15 + 2.5 * SIN(SINE / 12))), 1 / Animation_Speed) | |
| 4108 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(-25 + 4.5 * SIN(SINE / 12)), RAD(25), RAD(-15 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed) | |
| 4109 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 1.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(170), RAD(0 - 7.5 * SIN(SINE / 12)), RAD(-12 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
| 4110 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.15, 0.15 + 0.05 * COS(SINE / 12), 0.5) * ANGLES(RAD(-45), RAD(0 + 2.5 * SIN(SINE / 12)), RAD(45 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
| 4111 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 4112 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 4113 | end | |
| 4114 | CreateSound("907333406", Head, 10, 1)
| |
| 4115 | for i = 0, 2, 0.1 / Animation_Speed do | |
| 4116 | Swait() | |
| 4117 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(4 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(15 + 2.5 * SIN(SINE / 12))), 1 / Animation_Speed) | |
| 4118 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(-25 + 4.5 * SIN(SINE / 12)), RAD(25), RAD(-15 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed) | |
| 4119 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 1.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(170), RAD(0 - 7.5 * SIN(SINE / 12)), RAD(-12 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
| 4120 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.15, 0.15 + 0.05 * COS(SINE / 12), 0.5) * ANGLES(RAD(-45), RAD(0 + 2.5 * SIN(SINE / 12)), RAD(45 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
| 4121 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 4122 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 4123 | end | |
| 4124 | local PITS = {}
| |
| 4125 | CreateSound("178452217", ABSOLUTE, 10, 0.7)
| |
| 4126 | for i = 1, 6 do | |
| 4127 | for i = 1, 10 do | |
| 4128 | Swait() | |
| 4129 | Slice("Thin", ABSOLUTE.Size.X / 20, 15, ABSOLUTE.CFrame * ANGLES(RAD(MRANDOM(-180, 180)), RAD(MRANDOM(-180, 180)), RAD(MRANDOM(-180, 180))), "Really black", VT(-0.01, 0, -0.01))
| |
| 4130 | ABSOLUTE.Size = ABSOLUTE.Size * 0.9 | |
| 4131 | end | |
| 4132 | for i = 1, 10 do | |
| 4133 | Swait() | |
| 4134 | ABSOLUTE.Size = ABSOLUTE.Size * 1.12 | |
| 4135 | end | |
| 4136 | end | |
| 4137 | CreateSound("215395388", ABSOLUTE, 10, 0.6)
| |
| 4138 | CreateSound("215395388", ABSOLUTE, 10, 0.65)
| |
| 4139 | CreateSound("215395388", ABSOLUTE, 10, 0.7)
| |
| 4140 | for i = 1, 75 do | |
| 4141 | Swait() | |
| 4142 | local ICICLE = IT("CornerWedgePart", Effects)
| |
| 4143 | ICICLE.Locked = true | |
| 4144 | ICICLE.CanCollide = false | |
| 4145 | ICICLE.Anchored = true | |
| 4146 | ICICLE.Color = C3(0, 0, 0) | |
| 4147 | ICICLE.Material = "Neon" | |
| 4148 | ICICLE.Size = VT(i / 3, i * 2, i / 3) | |
| 4149 | ICICLE.CFrame = CF(HITPOS) * CF(MRANDOM(-ABSOLUTE.Size.X, ABSOLUTE.Size.X), 0, MRANDOM(-ABSOLUTE.Size.X / 1.5, ABSOLUTE.Size.X / 1.5)) * ANGLES(RAD(MRANDOM(-25, 25)), RAD(MRANDOM(-180, 180)), RAD(MRANDOM(-25, 25))) | |
| 4150 | table.insert(PITS, ICICLE) | |
| 4151 | killnearest(ICICLE.Position, ICICLE.Size.Y / 1.5, -100) | |
| 4152 | ABSOLUTE.Size = ABSOLUTE.Size * 1.03 | |
| 4153 | killnearest(ABSOLUTE.Position, ABSOLUTE.Size.X / 1.9, -100) | |
| 4154 | for i = 1, 3 do | |
| 4155 | Slice("Thin", ABSOLUTE.Size.X / 20, 5, ABSOLUTE.CFrame * ANGLES(RAD(MRANDOM(-180, 180)), RAD(MRANDOM(-180, 180)), RAD(MRANDOM(-180, 180))), "Really black", VT(-0.01, 0, -0.01))
| |
| 4156 | end | |
| 4157 | CreateWave(VT(ABSOLUTE.Size.X / 1.5, 35, ABSOLUTE.Size.X / 1.5), 25, CF(HITPOS) * ANGLES(RAD(0), RAD(i * 5), RAD(0)), false, 0, C3(0, 0, 0), VT(i / 3, 0, i / 3)) | |
| 4158 | end | |
| 4159 | ABSOLUTE.Transparency = 0 | |
| 4160 | for i = 1, 10 do | |
| 4161 | Swait() | |
| 4162 | ABSOLUTE.Size = ABSOLUTE.Size * 0.9 | |
| 4163 | ABSOLUTE.Transparency = ABSOLUTE.Transparency + 0.1 | |
| 4164 | end | |
| 4165 | Debris:AddItem(ABSOLUTE, 5) | |
| 4166 | Swait(50) | |
| 4167 | for i = 1, 10 do | |
| 4168 | Swait() | |
| 4169 | for e = 1, #PITS do | |
| 4170 | if PITS[e] ~= nil then | |
| 4171 | local E = PITS[e] | |
| 4172 | E.Transparency = E.Transparency + 0.1 | |
| 4173 | end | |
| 4174 | end | |
| 4175 | end | |
| 4176 | for e = 1, #PITS do | |
| 4177 | if PITS[e] ~= nil then | |
| 4178 | local E = PITS[e] | |
| 4179 | E:remove() | |
| 4180 | end | |
| 4181 | end | |
| 4182 | ATTACK = false | |
| 4183 | Rooted = false | |
| 4184 | end | |
| 4185 | end | |
| 4186 | end | |
| 4187 | ||
| 4188 | function Ultima_ConsummatioB() | |
| 4189 | local HITFLOOR, HITPOS, NORMAL = Raycast(RootPart.Position, CF(RootPart.Position, RootPart.Position + VT(0, -1, 0)).lookVector, 7, Character) | |
| 4190 | if HITFLOOR ~= nil then | |
| 4191 | do | |
| 4192 | local POWER = 20 | |
| 4193 | ATTACK = true | |
| 4194 | Rooted = true | |
| 4195 | if POWER <= 6 then | |
| 4196 | do | |
| 4197 | local CENTER = MagicRing() | |
| 4198 | CENTER.CFrame = CF(HITPOS + VT(0, 0.1, 0)) | |
| 4199 | CreateSound("424777055", CENTER, 10, 1)
| |
| 4200 | local RAIN = {}
| |
| 4201 | for i = 1, 65 do | |
| 4202 | Swait() | |
| 4203 | CENTER.Size = CENTER.Size + VT(POWER, 0, POWER) | |
| 4204 | CENTER.CFrame = CENTER.CFrame * ANGLES(RAD(0), RAD(i), RAD(0)) | |
| 4205 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(4 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(15 + 2.5 * SIN(SINE / 12))), 1 / Animation_Speed) | |
| 4206 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(-25 + 4.5 * SIN(SINE / 12)), RAD(25), RAD(-15 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed) | |
| 4207 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 1.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(170), RAD(0 - 7.5 * SIN(SINE / 12)), RAD(-12 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
| 4208 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.15, 0.15 + 0.05 * COS(SINE / 12), 0.5) * ANGLES(RAD(-45), RAD(0 + 2.5 * SIN(SINE / 12)), RAD(45 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
| 4209 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 4210 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 4211 | end | |
| 4212 | local ORB = CreatePart(3, Effects, "Neon", 0, 1, "Really red", "ORB", VT(4, 4, 4)) | |
| 4213 | MakeForm(ORB, "Ball") | |
| 4214 | CreateSound("201858045", ORB, 10, 0.5)
| |
| 4215 | for i = 0, 5, 0.1 / Animation_Speed do | |
| 4216 | Swait() | |
| 4217 | ORB.CFrame = RootPart.CFrame * CF(0, 5 + ORB.Size.Y / 2, 0) | |
| 4218 | ORB.Size = ORB.Size + VT(POWER, POWER, POWER) / 10 | |
| 4219 | ORB.Transparency = 0 | |
| 4220 | local POS = HITPOS + VT(MRANDOM(-CENTER.Size.X / 3, CENTER.Size.X / 3), 0, MRANDOM(-CENTER.Size.X / 3, CENTER.Size.X / 3)) | |
| 4221 | local RANGE = (POS - ORB.Position).Magnitude | |
| 4222 | local ZAPTABLE = Zap({
| |
| 4223 | StartPosition = POS, | |
| 4224 | TargetPosition = ORB.Position, | |
| 4225 | Character = workspace, | |
| 4226 | Color = "Really red", | |
| 4227 | Individual = true, | |
| 4228 | MaxRange = RANGE, | |
| 4229 | SegmentLength = POWER * 2, | |
| 4230 | Offset = 1 | |
| 4231 | }) | |
| 4232 | Debris:AddItem(ZAPTABLE.LightningModel, 0.1) | |
| 4233 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(4 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(15 + 2.5 * SIN(SINE / 12))), 1 / Animation_Speed) | |
| 4234 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(-25 + 4.5 * SIN(SINE / 12)), RAD(25), RAD(-15 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed) | |
| 4235 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 1.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(170), RAD(0 - 7.5 * SIN(SINE / 12)), RAD(-12 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
| 4236 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.15, 0.15 + 0.05 * COS(SINE / 12), 0.5) * ANGLES(RAD(-45), RAD(0 + 2.5 * SIN(SINE / 12)), RAD(45 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
| 4237 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 4238 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 4239 | end | |
| 4240 | coroutine.resume(coroutine.create(function() | |
| 4241 | if POWER <= 3 then | |
| 4242 | local AIMPOS = Mouse.Hit.p | |
| 4243 | local O1 = MagicRing() | |
| 4244 | local O2 = MagicRing() | |
| 4245 | local O3 = MagicRing() | |
| 4246 | O1.CFrame = CF(ORB.Position, AIMPOS) * ANGLES(RAD(90), RAD(0), RAD(0)) * CF(0, -ORB.Size.X, 0) | |
| 4247 | O2.CFrame = CF(ORB.Position, AIMPOS) * ANGLES(RAD(90), RAD(0), RAD(0)) * CF(0, -ORB.Size.X + ORB.Size.X / 4, 0) | |
| 4248 | O3.CFrame = CF(ORB.Position, AIMPOS) * ANGLES(RAD(90), RAD(0), RAD(0)) * CF(0, -ORB.Size.X + ORB.Size.X / 8, 0) | |
| 4249 | for i = 1, 25 do | |
| 4250 | Swait() | |
| 4251 | O1.Size = O1.Size + VT(POWER, 0, POWER) | |
| 4252 | O2.Size = O2.Size + VT(POWER, 0, POWER) / 1.5 | |
| 4253 | O3.Size = O3.Size + VT(POWER, 0, POWER) / 2 | |
| 4254 | end | |
| 4255 | local DIST = (ORB.Position - AIMPOS).Magnitude | |
| 4256 | for i = 1, 75 do | |
| 4257 | Swait(3) | |
| 4258 | CreateRing(VT(0, 0, 0), false, 0, 45, CF(ORB.Position) * ANGLES(RAD(MRANDOM(-180, 180)), RAD(MRANDOM(-180, 180)), RAD(MRANDOM(-180, 180))), C3(1, 1, 1), VT(POWER, POWER, 0) / 5) | |
| 4259 | killnearest(ORB.Position, ORB.Size.X, 200) | |
| 4260 | local ZAPTABLE = Zap({
| |
| 4261 | SIZE = POWER * 2, | |
| 4262 | StartPosition = ORB.Position, | |
| 4263 | TargetPosition = AIMPOS + VT(MRANDOM(-POWER * 15, POWER * 15), 0, MRANDOM(-POWER * 15, POWER * 15)) * 2, | |
| 4264 | Character = Character, | |
| 4265 | Color = "Really red", | |
| 4266 | Individual = true, | |
| 4267 | MaxRange = POWER * 400, | |
| 4268 | SegmentLength = DIST / 25, | |
| 4269 | Offset = 3 + DIST / 350 | |
| 4270 | }) | |
| 4271 | Debris:AddItem(ZAPTABLE.LightningModel, 0.1) | |
| 4272 | MagicSphere(ORB.Size * 1.1, 25, CF(ZAPTABLE.RayPos), BRICKC("Really red").Color, ORB.Size / 15)
| |
| 4273 | killnearest(ZAPTABLE.RayPos, POWER * 45, 60) | |
| 4274 | CreateWave(VT(ORB.Size.X, 1, ORB.Size.Z) * 5, 35, CF(ZAPTABLE.RayPos), true, 5, "Really red", -VT(ORB.Size.X / 24, 0, ORB.Size.Z / 24)) | |
| 4275 | end | |
| 4276 | local SIZE = ORB.Size | |
| 4277 | for i = 1, 25 do | |
| 4278 | Swait() | |
| 4279 | ORB.Size = ORB.Size - SIZE / 25 | |
| 4280 | O1.Size = O1.Size - VT(POWER, 0, POWER) | |
| 4281 | O2.Size = O2.Size - VT(POWER, 0, POWER) / 1.5 | |
| 4282 | O3.Size = O3.Size - VT(POWER, 0, POWER) / 2 | |
| 4283 | end | |
| 4284 | ORB:remove() | |
| 4285 | O1:remove() | |
| 4286 | O2:remove() | |
| 4287 | O3:remove() | |
| 4288 | elseif POWER > 3 or POWER == 3 then | |
| 4289 | local O1 = MagicRing() | |
| 4290 | local O2 = MagicRing() | |
| 4291 | local O3 = MagicRing() | |
| 4292 | O1.CFrame = CF(ORB.Position, Mouse.Hit.p) * ANGLES(RAD(90), RAD(0), RAD(0)) * CF(0, -ORB.Size.X, 0) | |
| 4293 | O2.CFrame = CF(ORB.Position, Mouse.Hit.p) * ANGLES(RAD(90), RAD(0), RAD(0)) * CF(0, -ORB.Size.X + ORB.Size.X / 4, 0) | |
| 4294 | O3.CFrame = CF(ORB.Position, Mouse.Hit.p) * ANGLES(RAD(90), RAD(0), RAD(0)) * CF(0, -ORB.Size.X + ORB.Size.X / 8, 0) | |
| 4295 | for i = 1, 25 do | |
| 4296 | Swait() | |
| 4297 | O1.CFrame = CF(ORB.Position, Mouse.Hit.p) * ANGLES(RAD(90), RAD(0), RAD(0)) * CF(0, -ORB.Size.X, 0) | |
| 4298 | O2.CFrame = CF(ORB.Position, Mouse.Hit.p) * ANGLES(RAD(90), RAD(0), RAD(0)) * CF(0, -ORB.Size.X + ORB.Size.X / 4, 0) | |
| 4299 | O3.CFrame = CF(ORB.Position, Mouse.Hit.p) * ANGLES(RAD(90), RAD(0), RAD(0)) * CF(0, -ORB.Size.X + ORB.Size.X / 8, 0) | |
| 4300 | O1.Size = O1.Size + VT(POWER, 0, POWER) | |
| 4301 | O2.Size = O2.Size + VT(POWER, 0, POWER) / 1.5 | |
| 4302 | O3.Size = O3.Size + VT(POWER, 0, POWER) / 2 | |
| 4303 | end | |
| 4304 | for i = 1, 75 do | |
| 4305 | for i = 1, 5 do | |
| 4306 | Swait() | |
| 4307 | O1.CFrame = CF(ORB.Position, Mouse.Hit.p) * ANGLES(RAD(90), RAD(0), RAD(0)) * CF(0, -ORB.Size.X, 0) | |
| 4308 | O2.CFrame = CF(ORB.Position, Mouse.Hit.p) * ANGLES(RAD(90), RAD(0), RAD(0)) * CF(0, -ORB.Size.X + ORB.Size.X / 4, 0) | |
| 4309 | O3.CFrame = CF(ORB.Position, Mouse.Hit.p) * ANGLES(RAD(90), RAD(0), RAD(0)) * CF(0, -ORB.Size.X + ORB.Size.X / 8, 0) | |
| 4310 | end | |
| 4311 | killnearest(ORB.Position, ORB.Size.X, 200) | |
| 4312 | CreateRing(VT(0, 0, 0), false, 0, 45, CF(ORB.Position) * ANGLES(RAD(MRANDOM(-180, 180)), RAD(MRANDOM(-180, 180)), RAD(MRANDOM(-180, 180))), C3(1, 1, 1), VT(POWER, POWER, 0) / 5) | |
| 4313 | local DIST = (ORB.Position - Mouse.Hit.p).Magnitude | |
| 4314 | local ZAPTABLE = Zap({
| |
| 4315 | SIZE = POWER, | |
| 4316 | StartPosition = ORB.Position, | |
| 4317 | TargetPosition = Mouse.Hit.p, | |
| 4318 | Character = Character, | |
| 4319 | Color = "Really red", | |
| 4320 | Individual = true, | |
| 4321 | MaxRange = POWER * 400, | |
| 4322 | SegmentLength = DIST / 25, | |
| 4323 | Offset = 3 + DIST / 350 | |
| 4324 | }) | |
| 4325 | Debris:AddItem(ZAPTABLE.LightningModel, 0.1) | |
| 4326 | MagicSphere(ORB.Size * 1.1, 25, CF(ZAPTABLE.RayPos), BRICKC("Really red").Color, ORB.Size / 15)
| |
| 4327 | killnearest(ZAPTABLE.RayPos, POWER * 45, 60) | |
| 4328 | CreateWave(VT(ORB.Size.X, 1, ORB.Size.Z) * 5, 35, CF(ZAPTABLE.RayPos), true, 5, "Really red", -VT(ORB.Size.X / 24, 0, ORB.Size.Z / 24)) | |
| 4329 | end | |
| 4330 | local SIZE = ORB.Size | |
| 4331 | for i = 1, 25 do | |
| 4332 | Swait() | |
| 4333 | ORB.Size = ORB.Size - SIZE / 25 | |
| 4334 | O1.Size = O1.Size - VT(POWER, 0, POWER) | |
| 4335 | O2.Size = O2.Size - VT(POWER, 0, POWER) / 1.5 | |
| 4336 | O3.Size = O3.Size - VT(POWER, 0, POWER) / 2 | |
| 4337 | end | |
| 4338 | ORB:remove() | |
| 4339 | O1:remove() | |
| 4340 | O2:remove() | |
| 4341 | O3:remove() | |
| 4342 | end | |
| 4343 | coroutine.resume(coroutine.create(function() | |
| 4344 | for i = 1, 65 do | |
| 4345 | Swait() | |
| 4346 | CENTER.Size = CENTER.Size - VT(POWER, 0, POWER) | |
| 4347 | CENTER.CFrame = CENTER.CFrame * ANGLES(RAD(0), RAD(i), RAD(0)) | |
| 4348 | end | |
| 4349 | CENTER:remove() | |
| 4350 | end)) | |
| 4351 | end)) | |
| 4352 | end | |
| 4353 | elseif POWER > 6 then | |
| 4354 | do | |
| 4355 | local FINISHED = false | |
| 4356 | local YIN = CreatePart(3, Effects, "Neon", 0, 0, "Really black", "YIN", VT(25, 25, 25)) | |
| 4357 | local YAN = CreatePart(3, Effects, "Neon", 0, 0, "Really red", "YAN", VT(65, 25, 65)) | |
| 4358 | coroutine.resume(coroutine.create(function() | |
| 4359 | local LOOP = 0 | |
| 4360 | repeat | |
| 4361 | YIN.CFrame = CF(HITPOS + VT(0, 500, 0)) * ANGLES(RAD(0), RAD(LOOP), RAD(0)) * CF(0, 0, 200) | |
| 4362 | YAN.CFrame = CF(HITPOS + VT(0, 500, 0)) * ANGLES(RAD(0), RAD(LOOP), RAD(0)) * CF(0, 0, -200) | |
| 4363 | LOOP = LOOP + 5 | |
| 4364 | MagicSphere(VT(500, 5, 500), 65, CF(YIN.Position), BRICKC("Really red").Color, VT(-1, -0.001, -1) * 2)
| |
| 4365 | MagicSphere(VT(500, 5, 500), 65, CF(YAN.Position), C3(0, 0, 0), VT(-1, -0.001, -1) * 2) | |
| 4366 | Swait() | |
| 4367 | until FINISHED == true | |
| 4368 | YIN:remove() | |
| 4369 | YAN:remove() | |
| 4370 | end)) | |
| 4371 | CreateSound("438666077", Effects, 10, 1)
| |
| 4372 | for i = 0, 1, 0.1 / Animation_Speed do | |
| 4373 | Swait() | |
| 4374 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(4 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(15 + 2.5 * SIN(SINE / 12))), 1 / Animation_Speed) | |
| 4375 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(-25 + 4.5 * SIN(SINE / 12)), RAD(25), RAD(-15 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed) | |
| 4376 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(65), RAD(0), RAD(90 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
| 4377 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(65), RAD(0), RAD(-90 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
| 4378 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 4379 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 4380 | end | |
| 4381 | local ORB = CreatePart(3, Effects, "Neon", 0, 0, "Really red", "ORB", VT(6, 6, 6)) | |
| 4382 | MakeForm(ORB, "Ball") | |
| 4383 | ORB.CFrame = CF(HITPOS + VT(0, 150, 0)) | |
| 4384 | for i = 0, 8, 0.1 / Animation_Speed do | |
| 4385 | Swait() | |
| 4386 | if MRANDOM(1, 8) == 1 then | |
| 4387 | local RANGE1 = (ORB.Position - YIN.Position).Magnitude | |
| 4388 | local RANGE2 = (ORB.Position - YAN.Position).Magnitude | |
| 4389 | local ZAPTABLE1 = Zap({
| |
| 4390 | SIZE = POWER / 3, | |
| 4391 | StartPosition = YIN.Position, | |
| 4392 | TargetPosition = ORB.Position, | |
| 4393 | Character = workspace, | |
| 4394 | Color = "Pearl", | |
| 4395 | Individual = true, | |
| 4396 | MaxRange = RANGE1, | |
| 4397 | SegmentLength = 25, | |
| 4398 | Offset = 6 | |
| 4399 | }) | |
| 4400 | local ZAPTABLE2 = Zap({
| |
| 4401 | SIZE = POWER / 3, | |
| 4402 | StartPosition = YAN.Position, | |
| 4403 | TargetPosition = ORB.Position, | |
| 4404 | Character = workspace, | |
| 4405 | Color = "Really red", | |
| 4406 | Individual = true, | |
| 4407 | MaxRange = RANGE1, | |
| 4408 | SegmentLength = 25, | |
| 4409 | Offset = 6 | |
| 4410 | }) | |
| 4411 | Debris:AddItem(ZAPTABLE1.LightningModel, 0.1) | |
| 4412 | Debris:AddItem(ZAPTABLE2.LightningModel, 0.1) | |
| 4413 | end | |
| 4414 | ORB.Size = ORB.Size + VT(POWER, POWER, POWER) / 15 | |
| 4415 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(4 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 4416 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(-25 + 4.5 * SIN(SINE / 12)), RAD(25), RAD(0)), 1 / Animation_Speed) | |
| 4417 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(150), RAD(0), RAD(90 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
| 4418 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(150), RAD(0), RAD(-90 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
| 4419 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 4420 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 4421 | end | |
| 4422 | FINISHED = true | |
| 4423 | coroutine.resume(coroutine.create(function() | |
| 4424 | for i = 1, 6 do | |
| 4425 | for e = 1, 10 do | |
| 4426 | Swait() | |
| 4427 | Slice("Thin", ORB.Size.X / 15, 15, ORB.CFrame * ANGLES(RAD(MRANDOM(-180, 180)), RAD(MRANDOM(-180, 180)), RAD(MRANDOM(-180, 180))), "Pearl", VT(-0.01, 0, -0.01))
| |
| 4428 | ORB.Size = ORB.Size * 0.97 | |
| 4429 | killnearest(ORB.Position, ORB.Size.X * 3, 200) | |
| 4430 | CreateWave(VT(ORB.Size.X, 35, ORB.Size.X), 25, CF(HITPOS) * ANGLES(RAD(0), RAD(i * 5 + e * 5), RAD(0)), false, 0, C3(1, 1, 1), VT(POWER, 0, POWER)) | |
| 4431 | end | |
| 4432 | local POS = ORB.Position | |
| 4433 | for i = 1, 5 do | |
| 4434 | CreateRing(VT(0, 0, 0), false, 0, 8 * i, CF(POS) * ANGLES(RAD(MRANDOM(-180, 180)), RAD(MRANDOM(-180, 180)), RAD(MRANDOM(-180, 180))), C3(1, 1, 1), VT(POWER, POWER, 0) / 5) | |
| 4435 | end | |
| 4436 | CreateRing(VT(0, 0, 0), false, 0, 45, CF(POS) * ANGLES(RAD(90), RAD(0), RAD(0)), C3(1, 1, 1), VT(POWER, POWER, 0)) | |
| 4437 | for e = 1, 10 do | |
| 4438 | Swait() | |
| 4439 | if MRANDOM(1, 5) == 1 then | |
| 4440 | local POS = CF(ORB.Position) * ANGLES(RAD(MRANDOM(-180, 180)), RAD(MRANDOM(-180, 180)), RAD(MRANDOM(-180, 180))) * CF(0, 0, -POWER * 25).p | |
| 4441 | local ZAPTABLE = Zap({
| |
| 4442 | SIZE = POWER, | |
| 4443 | StartPosition = ORB.Position, | |
| 4444 | TargetPosition = POS, | |
| 4445 | Character = workspace, | |
| 4446 | Color = "Really red", | |
| 4447 | Individual = true, | |
| 4448 | MaxRange = POWER * 75, | |
| 4449 | SegmentLength = POWER * 5, | |
| 4450 | Offset = 3 | |
| 4451 | }) | |
| 4452 | Debris:AddItem(ZAPTABLE.LightningModel, 0.1) | |
| 4453 | end | |
| 4454 | ORB.Size = ORB.Size * 1.05 | |
| 4455 | killnearest(ORB.Position, ORB.Size.X * 3, 200) | |
| 4456 | CreateWave(VT(ORB.Size.X, 35, ORB.Size.X), 25, CF(HITPOS) * ANGLES(RAD(0), RAD(i * 5 + e * 5), RAD(0)), false, 0, C3(1, 1, 1), VT(POWER, 0, POWER)) | |
| 4457 | end | |
| 4458 | end | |
| 4459 | local POS = ORB.Position | |
| 4460 | for e = 1, 10 do | |
| 4461 | Swait() | |
| 4462 | ORB.Transparency = ORB.Transparency + 0.1 | |
| 4463 | end | |
| 4464 | ORB:remove() | |
| 4465 | killnearest(POS, POWER * 35, 200) | |
| 4466 | for i = 1, 5 do | |
| 4467 | CreateRing(VT(0, 0, 0), false, 0, 8 * i, CF(POS) * ANGLES(RAD(MRANDOM(-180, 180)), RAD(MRANDOM(-180, 180)), RAD(MRANDOM(-180, 180))), C3(1, 1, 1), VT(POWER, POWER, 0) / 5) | |
| 4468 | end | |
| 4469 | CreateRing(VT(0, 0, 0), false, 0, 45, CF(POS) * ANGLES(RAD(90), RAD(0), RAD(0)), C3(1, 1, 1), VT(POWER, POWER, 0)) | |
| 4470 | end)) | |
| 4471 | end | |
| 4472 | end | |
| 4473 | ATTACK = false | |
| 4474 | Rooted = false | |
| 4475 | local POWER = 1 | |
| 4476 | end | |
| 4477 | end | |
| 4478 | end | |
| 4479 | ||
| 4480 | function Banish_Hop() | |
| 4481 | ATTACK = true | |
| 4482 | Rooted = false | |
| 4483 | local O1 = CreatePart(3, Effects, "Neon", 0, 1, "Really red", "Warphole", VT(0,0,0)) | |
| 4484 | O1.CFrame = RootPart.CFrame*CF(0,0,-3)*ANGLES(RAD(90),RAD(0),RAD(0)) | |
| 4485 | local decal = Decal:Clone() | |
| 4486 | decal.Parent = O1 | |
| 4487 | decal.Face = "Top" | |
| 4488 | decal.Texture = "http://www.roblox.com/asset/?id=106410100" | |
| 4489 | local decal2 = Decal:Clone() | |
| 4490 | decal2.Parent = O1 | |
| 4491 | decal2.Face = "Bottom" | |
| 4492 | decal2.Texture = "http://www.roblox.com/asset/?id=106410100" | |
| 4493 | local O2 = CreatePart(3, Effects, "Neon", 0, 1, "Really red", "Warphole", VT(0,0,0)) | |
| 4494 | local POS = VT(RootPart.Position.X,Mouse.Hit.p.Y+6,RootPart.Position.Z) | |
| 4495 | O2.CFrame = CF(Mouse.Hit.p+VT(0,6,0),POS)*ANGLES(RAD(90),RAD(0),RAD(0)) | |
| 4496 | local ROOT = CreatePart(3, Effects, "Neon", 0, 1, "Really red", "Warphole", VT(0,0,0)) | |
| 4497 | ROOT.CFrame = CF(O2.Position,RootPart.Position) | |
| 4498 | local decal = Decal:Clone() | |
| 4499 | decal.Parent = O2 | |
| 4500 | decal.Face = "Top" | |
| 4501 | decal.Texture = "http://www.roblox.com/asset/?id=106410100" | |
| 4502 | local decal2 = Decal:Clone() | |
| 4503 | decal2.Parent = O2 | |
| 4504 | decal2.Face = "Bottom" | |
| 4505 | decal2.Texture = "http://www.roblox.com/asset/?id=106410100" | |
| 4506 | CreateSound("84005018", O1, 10, 0.7)
| |
| 4507 | CreateSound("84005018", O2, 10, 0.7)
| |
| 4508 | for i = 1, 75 do | |
| 4509 | Swait() | |
| 4510 | O1.Size = O1.Size + VT(0.1,0,0.1) | |
| 4511 | O1.CFrame = RootPart.CFrame*CF(0,0,-3)*ANGLES(RAD(90),RAD(i),RAD(0)) | |
| 4512 | O2.Size = O2.Size + VT(0.1,0,0.1) | |
| 4513 | O2.CFrame = O2.CFrame*ANGLES(RAD(0),RAD(i),RAD(0)) | |
| 4514 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(4 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(5 + 2.5 * SIN(SINE / 12))), 1 / Animation_Speed) | |
| 4515 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(-5 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed) | |
| 4516 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(90), RAD(0 - 2.5 * SIN(SINE / 12)), RAD(5 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
| 4517 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.15, 0.15 + 0.05 * COS(SINE / 12), 0.5) * ANGLES(RAD(-45), RAD(0 + 2.5 * SIN(SINE / 12)), RAD(45 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
| 4518 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 4519 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 4520 | end | |
| 4521 | Rooted = true | |
| 4522 | UNANCHOR = false | |
| 4523 | RootPart.Anchored = true | |
| 4524 | VALUE1 = true | |
| 4525 | for i = 1, 15 do | |
| 4526 | Transparency(i/15) | |
| 4527 | Swait() | |
| 4528 | RootPart.CFrame = RootPart.CFrame*CF(0,0,-0.13) | |
| 4529 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(16 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(5 + 2.5 * SIN(SINE / 12))), 1 / Animation_Speed) | |
| 4530 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-15 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(-5 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed) | |
| 4531 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(-15), RAD(0 - 2.5 * SIN(SINE / 12)), RAD(5 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
| 4532 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.15, 0.15 + 0.05 * COS(SINE / 12), 0.5) * ANGLES(RAD(-45), RAD(0 + 2.5 * SIN(SINE / 12)), RAD(45 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
| 4533 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 4534 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 4535 | end | |
| 4536 | RootPart.CFrame = ROOT.CFrame | |
| 4537 | ROOT:remove() | |
| 4538 | for i = 1, 15 do | |
| 4539 | Transparency(1-(i/15)) | |
| 4540 | Swait() | |
| 4541 | RootPart.CFrame = RootPart.CFrame*CF(0,0,-0.5) | |
| 4542 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(16 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(5 + 2.5 * SIN(SINE / 12))), 1 / Animation_Speed) | |
| 4543 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-15 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(-5 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed) | |
| 4544 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(-15), RAD(0 - 2.5 * SIN(SINE / 12)), RAD(5 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
| 4545 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.15, 0.15 + 0.05 * COS(SINE / 12), 0.5) * ANGLES(RAD(-45), RAD(0 + 2.5 * SIN(SINE / 12)), RAD(45 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
| 4546 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 4547 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 4548 | end | |
| 4549 | VALUE1 = false | |
| 4550 | coroutine.resume(coroutine.create(function() | |
| 4551 | for i = 1, 75 do | |
| 4552 | Swait() | |
| 4553 | O1.Size = O1.Size - VT(0.1,0,0.1) | |
| 4554 | O1.CFrame = O1.CFrame*ANGLES(RAD(0),RAD(i),RAD(0)) | |
| 4555 | O2.Size = O2.Size - VT(0.1,0,0.1) | |
| 4556 | O2.CFrame = O2.CFrame*ANGLES(RAD(0),RAD(i),RAD(0)) | |
| 4557 | end | |
| 4558 | O1:remove() | |
| 4559 | O2:remove() | |
| 4560 | end)) | |
| 4561 | UNANCHOR = true | |
| 4562 | RootPart.Anchored = false | |
| 4563 | ATTACK = false | |
| 4564 | Rooted = false | |
| 4565 | end | |
| 4566 | ||
| 4567 | function Governor_Bomb() | |
| 4568 | local CENTER = CreatePart(3, Effects, "SmoothPlastic", 0, 1, C3(0.0196078431372549, 0.09803921568627451, 0.0196078431372549), "CenterPart", VT(0, 0, 0)) | |
| 4569 | local RAY = CreatePart(3, Effects, "Neon", 0, 1, C3(0.0196078431372549, 0.09803921568627451, 0.0196078431372549), "Laser01", VT(25, 25, 25)) | |
| 4570 | RAY.Color = C3(0.0196078431372549, 0.09803921568627451, 0.0196078431372549) | |
| 4571 | MakeForm(RAY, "Ball") | |
| 4572 | local ECH = Mouse.Hit.p | |
| 4573 | CENTER.CFrame = CF(Mouse.Hit.p) | |
| 4574 | RAY.CFrame = CENTER.CFrame | |
| 4575 | CreateSound("814168787", CENTER, 10, 0.6)
| |
| 4576 | for i = 1, 80 do | |
| 4577 | Swait() | |
| 4578 | RAY.Size = RAY.Size * 0.98 | |
| 4579 | RAY.Transparency = RAY.Transparency - 0.016666666666666666 | |
| 4580 | end | |
| 4581 | killnearest(ECH, 25, 250) | |
| 4582 | MagicSphere(VT(1, 1, 1), 55, CF(ECH), C3(0.0196078431372549, 0.09803921568627451, 0.0196078431372549), VT(2, 2, 2)) | |
| 4583 | MagicSphere(VT(0, 0, 0), 45, CF(ECH), C3(0, 0, 0), VT(2, 2, 2)) | |
| 4584 | CreateSound("314970790", CENTER, 10, 1)
| |
| 4585 | Debris:AddItem(CENTER, 5) | |
| 4586 | RAY:remove() | |
| 4587 | end | |
| 4588 | function Governor_Bomb2() | |
| 4589 | local CENTER = CreatePart(3, Effects, "SmoothPlastic", 0, 1, C3(0.0196078431372549, 0.09803921568627451, 0.0196078431372549), "CenterPart", VT(0, 0, 0)) | |
| 4590 | local RAY = CreatePart(3, Effects, "Neon", 0, 1, C3(0.0196078431372549, 0.09803921568627451, 0.0196078431372549), "Laser01", VT(25, 25, 25)) | |
| 4591 | RAY.Color = C3(0.96078431372549, 0.019803921568627451, 0.0196078431372549) | |
| 4592 | MakeForm(RAY, "Ball") | |
| 4593 | local ECH = Mouse.Hit.p | |
| 4594 | CENTER.CFrame = CF(Mouse.Hit.p) | |
| 4595 | RAY.CFrame = CENTER.CFrame | |
| 4596 | CreateSound("814168787", CENTER, 10, 0.6)
| |
| 4597 | for i = 1, 80 do | |
| 4598 | Swait() | |
| 4599 | RAY.Size = RAY.Size * 0.98 | |
| 4600 | RAY.Transparency = RAY.Transparency - 0.016666666666666666 | |
| 4601 | end | |
| 4602 | killnearest(ECH, 25, 250) | |
| 4603 | MagicSphere(VT(1, 1, 1), 55, CF(ECH), C3(0.96078431372549, 0.019803921568627451, 0.0196078431372549), VT(2, 2, 2)) | |
| 4604 | MagicSphere(VT(0, 0, 0), 45, CF(ECH), C3(0, 0, 0), VT(2, 2, 2)) | |
| 4605 | CreateSound("314970790", CENTER, 10, 1)
| |
| 4606 | Debris:AddItem(CENTER, 5) | |
| 4607 | RAY:remove() | |
| 4608 | end | |
| 4609 | function Governor_Bomb3() | |
| 4610 | local ABSOLUTE = CreatePart(3, Effects, "SmoothPlastic", 0, 1, C3(0.7372549019607844, 0.6078431372549019, 0.36470588235294116), "CenterPart", VT(50, 50, 50)) | |
| 4611 | local RAY = CreatePart(3, Effects, "Neon", 0, 1, C3(0.0196078431372549, 0.09803921568627451, 0.0196078431372549), "Laser01", VT(75, 75, 75)) | |
| 4612 | RAY.Color = C3(0.7372549019607844, 0.6078431372549019, 0.36470588235294116) | |
| 4613 | MakeForm(RAY, "Ball") | |
| 4614 | local ECH = Mouse.Hit.p | |
| 4615 | ABSOLUTE.CFrame = CF(Mouse.Hit.p) | |
| 4616 | local HITFLOOR, HITPOS, NORMAL = Raycast(ABSOLUTE.Position, CF(ABSOLUTE.Position, ABSOLUTE.Position + VT(0, -1, 0)).lookVector, 7 * Player_Size, Character) | |
| 4617 | RAY.CFrame = ABSOLUTE.CFrame | |
| 4618 | CreateSound("814168787", ABSOLUTE, 10, 0.6)
| |
| 4619 | for i = 1, 80 do | |
| 4620 | Swait() | |
| 4621 | RAY.Size = RAY.Size * 0.98 | |
| 4622 | RAY.Transparency = RAY.Transparency - 0.016666666666666666 | |
| 4623 | end | |
| 4624 | coroutine.resume(coroutine.create(function() | |
| 4625 | local PITS = {}
| |
| 4626 | CreateSound("178452217", ABSOLUTE, 10, 0.7)
| |
| 4627 | for i = 1, 6 do | |
| 4628 | for i = 1, 10 do | |
| 4629 | Swait() | |
| 4630 | Slice("Thin", ABSOLUTE.Size.X / 20, 15, ABSOLUTE.CFrame * ANGLES(RAD(MRANDOM(-180, 180)), RAD(MRANDOM(-180, 180)), RAD(MRANDOM(-180, 180))), "Really white", VT(-0.01, 0, -0.01))
| |
| 4631 | ABSOLUTE.Size = ABSOLUTE.Size * 0.9 | |
| 4632 | end | |
| 4633 | for i = 1, 10 do | |
| 4634 | Swait() | |
| 4635 | ABSOLUTE.Size = ABSOLUTE.Size * 1.12 | |
| 4636 | end | |
| 4637 | end | |
| 4638 | CreateSound("215395388", ABSOLUTE, 10, 0.6)
| |
| 4639 | CreateSound("215395388", ABSOLUTE, 10, 0.65)
| |
| 4640 | CreateSound("215395388", ABSOLUTE, 10, 0.7)
| |
| 4641 | for i = 1, 75 do | |
| 4642 | Swait() | |
| 4643 | local ICICLE = IT("CornerWedgePart", Effects)
| |
| 4644 | ICICLE.Locked = true | |
| 4645 | ICICLE.CanCollide = false | |
| 4646 | ICICLE.Anchored = true | |
| 4647 | ICICLE.Color = C3(0.7372549019607844, 0.6078431372549019, 0.36470588235294116) | |
| 4648 | ICICLE.Material = "Neon" | |
| 4649 | ICICLE.Size = VT(i / 3, i * 2, i / 3) | |
| 4650 | ICICLE.CFrame = CF(HITPOS) * CF(MRANDOM(-ABSOLUTE.Size.X, ABSOLUTE.Size.X), 0, MRANDOM(-ABSOLUTE.Size.X / 1.5, ABSOLUTE.Size.X / 1.5)) * ANGLES(RAD(MRANDOM(-25, 25)), RAD(MRANDOM(-180, 180)), RAD(MRANDOM(-25, 25))) | |
| 4651 | table.insert(PITS, ICICLE) | |
| 4652 | killnearest(ICICLE.Position, ICICLE.Size.Y / 1.5, -100) | |
| 4653 | ABSOLUTE.Size = ABSOLUTE.Size * 1.03 | |
| 4654 | killnearest(ABSOLUTE.Position, ABSOLUTE.Size.X / 1.9, -100) | |
| 4655 | for i = 1, 3 do | |
| 4656 | Slice("Thin", ABSOLUTE.Size.X / 20, 5, ABSOLUTE.CFrame * ANGLES(RAD(MRANDOM(-180, 180)), RAD(MRANDOM(-180, 180)), RAD(MRANDOM(-180, 180))), "Really black", VT(-0.01, 0, -0.01))
| |
| 4657 | end | |
| 4658 | end | |
| 4659 | ABSOLUTE.Transparency = 0 | |
| 4660 | for i = 1, 10 do | |
| 4661 | Swait() | |
| 4662 | ABSOLUTE.Size = ABSOLUTE.Size * 0.9 | |
| 4663 | ABSOLUTE.Transparency = ABSOLUTE.Transparency + 0.1 | |
| 4664 | end | |
| 4665 | Debris:AddItem(ABSOLUTE, 5) | |
| 4666 | Swait(50) | |
| 4667 | for i = 1, 10 do | |
| 4668 | Swait() | |
| 4669 | for e = 1, #PITS do | |
| 4670 | if PITS[e] ~= nil then | |
| 4671 | local E = PITS[e] | |
| 4672 | E.Transparency = E.Transparency + 0.1 | |
| 4673 | end | |
| 4674 | end | |
| 4675 | end | |
| 4676 | for e = 1, #PITS do | |
| 4677 | if PITS[e] ~= nil then | |
| 4678 | local E = PITS[e] | |
| 4679 | E:remove() | |
| 4680 | end | |
| 4681 | end | |
| 4682 | end)) | |
| 4683 | MagicSphere(VT(1, 1, 1), 55, CF(ECH), C3(1, 1, 1), VT(2, 2, 2)) | |
| 4684 | MagicSphere(VT(0, 0, 0), 45, CF(ECH), C3(1, 1, 1), VT(2, 2, 2)) | |
| 4685 | CreateSound("314970790", ABSOLUTE, 10, 1)
| |
| 4686 | Debris:AddItem(ABSOLUTE, 5) | |
| 4687 | RAY:remove() | |
| 4688 | end | |
| 4689 | function Command_Rush() | |
| 4690 | ATTACK = true | |
| 4691 | Rooted = false | |
| 4692 | for i = 0, 1, 0.1 / Animation_Speed do | |
| 4693 | Swait() | |
| 4694 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(-15 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(5 + 2.5 * SIN(SINE / 12))), 1 / Animation_Speed) | |
| 4695 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(15 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(-5 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed) | |
| 4696 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(140), RAD(0 - 2.5 * SIN(SINE / 12)), RAD(25 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
| 4697 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(140), RAD(0 + 2.5 * SIN(SINE / 12)), RAD(-25 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
| 4698 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 4699 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 4700 | end | |
| 4701 | Rooted = true | |
| 4702 | local GYRO = IT("BodyGyro", RootPart)
| |
| 4703 | GYRO.D = 100 | |
| 4704 | GYRO.P = 2000 | |
| 4705 | GYRO.MaxTorque = VT(0, 4000000, 0) | |
| 4706 | GYRO.cframe = CF(RootPart.Position, Mouse.Hit.p) | |
| 4707 | for i = 1, 15 do | |
| 4708 | for i = 1, 15 do | |
| 4709 | Swait() | |
| 4710 | GYRO.cframe = CF(RootPart.Position, Mouse.Hit.p) | |
| 4711 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(-15 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(5 + 2.5 * SIN(SINE / 12))), 1 / Animation_Speed) | |
| 4712 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(15 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(-5 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed) | |
| 4713 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(140), RAD(0 - 2.5 * SIN(SINE / 12)), RAD(25 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
| 4714 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(140), RAD(0 + 2.5 * SIN(SINE / 12)), RAD(-25 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
| 4715 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 4716 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 4717 | end | |
| 4718 | coroutine.resume(coroutine.create(function() | |
| 4719 | local EYE = CreatePart(3, Effects, "Neon", 0, 0, "Really red", "Eyeball", VT(0, 0, 0)) | |
| 4720 | CreateSound("814168787", EYE, 10, 1)
| |
| 4721 | EYE.CFrame = RootPart.CFrame * CF(MRANDOM(-15, 15), MRANDOM(8, 20), MRANDOM(-15, 15)) | |
| 4722 | local M = CreateMesh("SpecialMesh", EYE, "FileMesh", "82326541", "82327419", VT(0, 0, 0), VT(0, 0, 0))
| |
| 4723 | MagicSphere(VT(0, 0, 0), 15, CF(EYE.Position), C3(0.0196078431372549, 0.09803921568627451, 0.0196078431372549), VT(1, 1, 1)) | |
| 4724 | local ATTACKI = false | |
| 4725 | local TORS | |
| 4726 | for i = 1, 10 do | |
| 4727 | Swait() | |
| 4728 | M.Scale = M.Scale + VT(0.1, 0.1, 0.1) * 3 | |
| 4729 | EYE.CFrame = EYE.CFrame * CF(0, 0, -0.5) | |
| 4730 | end | |
| 4731 | for i = 1, 100 do | |
| 4732 | Swait() | |
| 4733 | for _, c in pairs(workspace:GetChildren()) do | |
| 4734 | if c.ClassName == "Model" and c ~= Character and c:FindFirstChildOfClass("Humanoid") and (c:FindFirstChild("Torso") or c:FindFirstChild("UpperTorso")) then
| |
| 4735 | local HUMANOID = c:FindFirstChildOfClass("Humanoid")
| |
| 4736 | if 0 < HUMANOID.Health then | |
| 4737 | local TORSO = c:FindFirstChild("Torso") or c:FindFirstChild("UpperTorso")
| |
| 4738 | if (TORSO.Position - EYE.Position).Magnitude < 35 then | |
| 4739 | ATTACKI = true | |
| 4740 | TORS = TORSO | |
| 4741 | end | |
| 4742 | end | |
| 4743 | end | |
| 4744 | end | |
| 4745 | if ATTACKI == true then | |
| 4746 | break | |
| 4747 | end | |
| 4748 | EYE.CFrame = EYE.CFrame * CF(0, 0, -1) | |
| 4749 | end | |
| 4750 | if ATTACKI == false then | |
| 4751 | for i = 1, 10 do | |
| 4752 | Swait() | |
| 4753 | M.Scale = M.Scale - VT(0.1, 0.1, 0.1) * 3 | |
| 4754 | EYE.CFrame = EYE.CFrame * CF(0, 0, -0.5) | |
| 4755 | end | |
| 4756 | else | |
| 4757 | if TORS ~= nil then | |
| 4758 | CreateSound("215395388", EYE, 10, 2)
| |
| 4759 | local DIST = (TORS.Position - EYE.Position).Magnitude | |
| 4760 | MagicSphere(VT(0, 0, 0), 15, CF(EYE.Position), C3(0.0196078431372549, 0.09803921568627451, 0.0196078431372549), VT(1, 1, 1)) | |
| 4761 | MagicSphere(VT(1, 1, DIST), 15, CF(EYE.Position, TORS.Position) * CF(0, 0, -DIST / 2), C3(0.0196078431372549, 0.09803921568627451, 0.0196078431372549), VT(0, 0, 0)) | |
| 4762 | MagicSphere(VT(0, 0, 0), 15, CF(TORS.Position), C3(0.0196078431372549, 0.09803921568627451, 0.0196078431372549), VT(1, 1, 1)) | |
| 4763 | EYE.CFrame = CF(EYE.Position, TORS.Position) | |
| 4764 | TORS.Parent:BreakJoints() | |
| 4765 | Swait(35) | |
| 4766 | end | |
| 4767 | for i = 1, 10 do | |
| 4768 | Swait() | |
| 4769 | M.Scale = M.Scale - VT(0.1, 0.1, 0.1) * 3 | |
| 4770 | end | |
| 4771 | end | |
| 4772 | EYE:remove() | |
| 4773 | end)) | |
| 4774 | end | |
| 4775 | GYRO:remove() | |
| 4776 | ATTACK = false | |
| 4777 | Rooted = false | |
| 4778 | end | |
| 4779 | function Ruler() | |
| 4780 | local HITFLOOR, HITPOS, NORMAL = Raycast(RootPart.Position, CF(RootPart.Position, RootPart.Position + VT(0, -1, 0)).lookVector, 7 * Player_Size, Character) | |
| 4781 | if HITFLOOR ~= nil then | |
| 4782 | do | |
| 4783 | local HITBODIES = {}
| |
| 4784 | ATTACK = true | |
| 4785 | Rooted = true | |
| 4786 | local ABSOLUTE = CreatePart(3, Effects, "Neon", 0, 1, "Really red", "SuperNova", VT(0, 0, 0)) | |
| 4787 | ABSOLUTE.Color = C3(0.0196078431372549, 0.09803921568627451, 0.0196078431372549) | |
| 4788 | MakeForm(ABSOLUTE, "Ball") | |
| 4789 | CreateSound("814168787", ABSOLUTE, 10, 0.3)
| |
| 4790 | for i = 0, 4, 0.1 / Animation_Speed do | |
| 4791 | Swait() | |
| 4792 | ABSOLUTE.Size = ABSOLUTE.Size + VT(0.2, 0.2, 0.2) | |
| 4793 | ABSOLUTE.CFrame = RootPart.CFrame * CF(0, 5 + ABSOLUTE.Size.Y / 2, 0) | |
| 4794 | ABSOLUTE.Transparency = ABSOLUTE.Transparency - 0.01 | |
| 4795 | local CHARGE = CreatePart(3, Effects, "Neon", 0, 0, "Really red", "Star", VT(1, 1, 1)) | |
| 4796 | MakeForm(CHARGE, "Ball") | |
| 4797 | CHARGE.Color = C3(0, 0, 0) | |
| 4798 | CHARGE.CFrame = CF(RootPart.Position) * CF(MRANDOM(-15, 15), -6, MRANDOM(-15, 15)) | |
| 4799 | FireArc(CHARGE, ABSOLUTE.Position, 45, 45, true) | |
| 4800 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(4 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(15 + 2.5 * SIN(SINE / 12))), 1 / Animation_Speed) | |
| 4801 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(-25 + 4.5 * SIN(SINE / 12)), RAD(25), RAD(-15 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed) | |
| 4802 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 1.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(170), RAD(0 - 7.5 * SIN(SINE / 12)), RAD(-12 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
| 4803 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(0 + 7.5 * SIN(SINE / 12)), RAD(-12 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
| 4804 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 4805 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 4806 | end | |
| 4807 | CreateSound("907333406", Head, 10, 1)
| |
| 4808 | for i = 0, 2, 0.1 / Animation_Speed do | |
| 4809 | Swait() | |
| 4810 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(4 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(15 + 2.5 * SIN(SINE / 12))), 1 / Animation_Speed) | |
| 4811 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(-25 + 4.5 * SIN(SINE / 12)), RAD(25), RAD(-15 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed) | |
| 4812 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 1.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(170), RAD(0 - 7.5 * SIN(SINE / 12)), RAD(-12 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
| 4813 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(0 + 7.5 * SIN(SINE / 12)), RAD(-12 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
| 4814 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 4815 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 4816 | end | |
| 4817 | coroutine.resume(coroutine.create(function() | |
| 4818 | local PITS = {}
| |
| 4819 | CreateSound("178452217", ABSOLUTE, 10, 0.7)
| |
| 4820 | for i = 1, 6 do | |
| 4821 | for i = 1, 10 do | |
| 4822 | Swait() | |
| 4823 | Slice("Thin", ABSOLUTE.Size.X / 20, 15, ABSOLUTE.CFrame * ANGLES(RAD(MRANDOM(-180, 180)), RAD(MRANDOM(-180, 180)), RAD(MRANDOM(-180, 180))), "Really black", VT(-0.01, 0, -0.01))
| |
| 4824 | ABSOLUTE.Size = ABSOLUTE.Size * 0.9 | |
| 4825 | end | |
| 4826 | for i = 1, 10 do | |
| 4827 | Swait() | |
| 4828 | ABSOLUTE.Size = ABSOLUTE.Size * 1.12 | |
| 4829 | end | |
| 4830 | end | |
| 4831 | CreateSound("215395388", ABSOLUTE, 10, 0.6)
| |
| 4832 | CreateSound("215395388", ABSOLUTE, 10, 0.65)
| |
| 4833 | CreateSound("215395388", ABSOLUTE, 10, 0.7)
| |
| 4834 | for i = 1, 75 do | |
| 4835 | Swait() | |
| 4836 | local ICICLE = IT("CornerWedgePart", Effects)
| |
| 4837 | ICICLE.Locked = true | |
| 4838 | ICICLE.CanCollide = false | |
| 4839 | ICICLE.Anchored = true | |
| 4840 | ICICLE.Color = C3(0, 0, 0) | |
| 4841 | ICICLE.Material = "Neon" | |
| 4842 | ICICLE.Size = VT(i / 3, i * 2, i / 3) | |
| 4843 | ICICLE.CFrame = CF(HITPOS) * CF(MRANDOM(-ABSOLUTE.Size.X, ABSOLUTE.Size.X), 0, MRANDOM(-ABSOLUTE.Size.X / 1.5, ABSOLUTE.Size.X / 1.5)) * ANGLES(RAD(MRANDOM(-25, 25)), RAD(MRANDOM(-180, 180)), RAD(MRANDOM(-25, 25))) | |
| 4844 | table.insert(PITS, ICICLE) | |
| 4845 | killnearest(ICICLE.Position, ICICLE.Size.Y / 1.5, -100) | |
| 4846 | ABSOLUTE.Size = ABSOLUTE.Size * 1.03 | |
| 4847 | killnearest(ABSOLUTE.Position, ABSOLUTE.Size.X / 1.9, -100) | |
| 4848 | for i = 1, 3 do | |
| 4849 | Slice("Thin", ABSOLUTE.Size.X / 20, 5, ABSOLUTE.CFrame * ANGLES(RAD(MRANDOM(-180, 180)), RAD(MRANDOM(-180, 180)), RAD(MRANDOM(-180, 180))), "Really black", VT(-0.01, 0, -0.01))
| |
| 4850 | end | |
| 4851 | CreateWave(VT(ABSOLUTE.Size.X / 1.5, 35, ABSOLUTE.Size.X / 1.5), 25, CF(HITPOS) * ANGLES(RAD(0), RAD(i * 5), RAD(0)), false, 0, C3(0, 0, 0), VT(i / 3, 0, i / 3)) | |
| 4852 | end | |
| 4853 | ABSOLUTE.Transparency = 0 | |
| 4854 | for i = 1, 10 do | |
| 4855 | Swait() | |
| 4856 | ABSOLUTE.Size = ABSOLUTE.Size * 0.9 | |
| 4857 | ABSOLUTE.Transparency = ABSOLUTE.Transparency + 0.1 | |
| 4858 | end | |
| 4859 | Debris:AddItem(ABSOLUTE, 5) | |
| 4860 | Swait(50) | |
| 4861 | for i = 1, 10 do | |
| 4862 | Swait() | |
| 4863 | for e = 1, #PITS do | |
| 4864 | if PITS[e] ~= nil then | |
| 4865 | local E = PITS[e] | |
| 4866 | E.Transparency = E.Transparency + 0.1 | |
| 4867 | end | |
| 4868 | end | |
| 4869 | end | |
| 4870 | for e = 1, #PITS do | |
| 4871 | if PITS[e] ~= nil then | |
| 4872 | local E = PITS[e] | |
| 4873 | E:remove() | |
| 4874 | end | |
| 4875 | end | |
| 4876 | end)) | |
| 4877 | ATTACK = false | |
| 4878 | Rooted = false | |
| 4879 | end | |
| 4880 | end | |
| 4881 | end | |
| 4882 | local Decal = IT("Decal")
| |
| 4883 | function Monarch_Hop() | |
| 4884 | ATTACK = true | |
| 4885 | Rooted = false | |
| 4886 | local O1 = CreatePart(3, Effects, "Neon", 0, 1, "Really red", "Warphole", VT(0, 0, 0)) | |
| 4887 | O1.CFrame = RootPart.CFrame * CF(0, 0, -3) * ANGLES(RAD(90), RAD(0), RAD(0)) | |
| 4888 | local decal = Decal:Clone() | |
| 4889 | decal.Parent = O1 | |
| 4890 | decal.Face = "Top" | |
| 4891 | decal.Texture = "http://www.roblox.com/asset/?id=332014171" | |
| 4892 | local decal2 = Decal:Clone() | |
| 4893 | decal2.Parent = O1 | |
| 4894 | decal2.Face = "Bottom" | |
| 4895 | decal2.Texture = "http://www.roblox.com/asset/?id=332014171" | |
| 4896 | local O2 = CreatePart(3, Effects, "Neon", 0, 1, "Really red", "Warphole", VT(0, 0, 0)) | |
| 4897 | local POS = VT(RootPart.Position.X, Mouse.Hit.p.Y + 6, RootPart.Position.Z) | |
| 4898 | O2.CFrame = CF(Mouse.Hit.p + VT(0, 6, 0), POS) * ANGLES(RAD(90), RAD(0), RAD(0)) | |
| 4899 | local ROOT = CreatePart(3, Effects, "Neon", 0, 1, "Really red", "Warphole", VT(0, 0, 0)) | |
| 4900 | ROOT.CFrame = CF(O2.Position, RootPart.Position) | |
| 4901 | local decal = Decal:Clone() | |
| 4902 | decal.Parent = O2 | |
| 4903 | decal.Face = "Top" | |
| 4904 | decal.Texture = "http://www.roblox.com/asset/?id=332014171" | |
| 4905 | local decal2 = Decal:Clone() | |
| 4906 | decal2.Parent = O2 | |
| 4907 | decal2.Face = "Bottom" | |
| 4908 | decal2.Texture = "http://www.roblox.com/asset/?id=332014171" | |
| 4909 | CreateSound("84005018", O1, 10, 0.7)
| |
| 4910 | CreateSound("84005018", O2, 10, 0.7)
| |
| 4911 | for i = 1, 75 do | |
| 4912 | Swait() | |
| 4913 | O1.Size = O1.Size + VT(0.1, 0, 0.1) | |
| 4914 | O1.CFrame = RootPart.CFrame * CF(0, 0, -3) * ANGLES(RAD(90), RAD(i), RAD(0)) | |
| 4915 | O2.Size = O2.Size + VT(0.1, 0, 0.1) | |
| 4916 | O2.CFrame = O2.CFrame * ANGLES(RAD(0), RAD(i), RAD(0)) | |
| 4917 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(4 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(5 + 2.5 * SIN(SINE / 12))), 1 / Animation_Speed) | |
| 4918 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(-5 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed) | |
| 4919 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(90), RAD(0 - 2.5 * SIN(SINE / 12)), RAD(5 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
| 4920 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(90), RAD(0 + 2.5 * SIN(SINE / 12)), RAD(-5 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
| 4921 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 4922 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 4923 | end | |
| 4924 | Rooted = true | |
| 4925 | UNANCHOR = false | |
| 4926 | RootPart.Anchored = true | |
| 4927 | VALUE1 = true | |
| 4928 | for i = 1, 15 do | |
| 4929 | Transparency(i / 15) | |
| 4930 | Swait() | |
| 4931 | RootPart.CFrame = RootPart.CFrame * CF(0, 0, -0.13) | |
| 4932 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(16 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(5 + 2.5 * SIN(SINE / 12))), 1 / Animation_Speed) | |
| 4933 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(-15 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(-5 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed) | |
| 4934 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(-15), RAD(0 - 2.5 * SIN(SINE / 12)), RAD(5 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
| 4935 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(-15), RAD(0 + 2.5 * SIN(SINE / 12)), RAD(-5 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
| 4936 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 4937 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 4938 | end | |
| 4939 | RootPart.CFrame = ROOT.CFrame | |
| 4940 | ROOT:remove() | |
| 4941 | for i = 1, 15 do | |
| 4942 | Transparency(1 - i / 15) | |
| 4943 | Swait() | |
| 4944 | RootPart.CFrame = RootPart.CFrame * CF(0, 0, -0.5) | |
| 4945 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(16 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(5 + 2.5 * SIN(SINE / 12))), 1 / Animation_Speed) | |
| 4946 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(-15 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(-5 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed) | |
| 4947 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(-15), RAD(0 - 2.5 * SIN(SINE / 12)), RAD(5 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
| 4948 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(-15), RAD(0 + 2.5 * SIN(SINE / 12)), RAD(-5 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
| 4949 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 4950 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 4951 | end | |
| 4952 | VALUE1 = false | |
| 4953 | coroutine.resume(coroutine.create(function() | |
| 4954 | for i = 1, 75 do | |
| 4955 | Swait() | |
| 4956 | O1.Size = O1.Size - VT(0.1, 0, 0.1) | |
| 4957 | O1.CFrame = O1.CFrame * ANGLES(RAD(0), RAD(i), RAD(0)) | |
| 4958 | O2.Size = O2.Size - VT(0.1, 0, 0.1) | |
| 4959 | O2.CFrame = O2.CFrame * ANGLES(RAD(0), RAD(i), RAD(0)) | |
| 4960 | end | |
| 4961 | O1:remove() | |
| 4962 | O2:remove() | |
| 4963 | end)) | |
| 4964 | UNANCHOR = true | |
| 4965 | RootPart.Anchored = false | |
| 4966 | ATTACK = false | |
| 4967 | Rooted = false | |
| 4968 | end | |
| 4969 | ||
| 4970 | function R15Ragdoll(character,KeepArms) | |
| 4971 | character:BreakJoints() | |
| 4972 | coroutine.resume(coroutine.create(function() | |
| 4973 | recurse(character, function(_,v) | |
| 4974 | if v:IsA("Attachment") then
| |
| 4975 | v.Axis = Vector3.new(0, 1, 0) | |
| 4976 | v.SecondaryAxis = Vector3.new(0, 0, 1) | |
| 4977 | v.Rotation = Vector3.new(0, 0, 0) | |
| 4978 | end | |
| 4979 | end) | |
| 4980 | for _,child in next,character:GetChildren() do | |
| 4981 | if child:IsA("Accoutrement") then
| |
| 4982 | for _,part in next,child:GetChildren() do | |
| 4983 | if part:IsA("BasePart") and part.Name ~= "HumanoidRootPart" then
| |
| 4984 | local attachment1 = part:FindFirstChildOfClass("Attachment")
| |
| 4985 | local attachment0 = getAttachment0(character,attachment1.Name) | |
| 4986 | if attachment0 and attachment1 then | |
| 4987 | local constraint = Instance.new("HingeConstraint")
| |
| 4988 | constraint.Attachment0 = attachment0 | |
| 4989 | constraint.Attachment1 = attachment1 | |
| 4990 | constraint.LimitsEnabled = true | |
| 4991 | constraint.UpperAngle = 0 | |
| 4992 | constraint.LowerAngle = 0 | |
| 4993 | constraint.Parent = RealPlayer.character | |
| 4994 | end | |
| 4995 | ArtificialHitbox(part) | |
| 4996 | elseif part.Name == "HumanoidRootPart" then | |
| 4997 | part:remove() | |
| 4998 | end | |
| 4999 | end | |
| 5000 | end | |
| 5001 | end | |
| 5002 | ||
| 5003 | ragdollJoint(character,character.LowerTorso, character.UpperTorso, "Waist", "BallSocket", {
| |
| 5004 | {"LimitsEnabled",true};
| |
| 5005 | {"UpperAngle",5};
| |
| 5006 | }) | |
| 5007 | if character:FindFirstChild("Head") then
| |
| 5008 | ragdollJoint(character,character.UpperTorso, character.Head, "Neck", "BallSocket", {
| |
| 5009 | {"LimitsEnabled",true};
| |
| 5010 | {"UpperAngle",15};
| |
| 5011 | }) | |
| 5012 | end | |
| 5013 | ||
| 5014 | local handProperties = {
| |
| 5015 | {"LimitsEnabled", true};
| |
| 5016 | {"UpperAngle",0};
| |
| 5017 | {"LowerAngle",0};
| |
| 5018 | } | |
| 5019 | ragdollJoint(character,character.LeftLowerArm, character.LeftHand, "LeftWrist", "Hinge", handProperties) | |
| 5020 | ragdollJoint(character,character.RightLowerArm, character.RightHand, "RightWrist", "Hinge", handProperties) | |
| 5021 | ||
| 5022 | local shinProperties = {
| |
| 5023 | {"LimitsEnabled", true};
| |
| 5024 | {"UpperAngle", 0};
| |
| 5025 | {"LowerAngle", -75};
| |
| 5026 | } | |
| 5027 | ragdollJoint(character,character.LeftUpperLeg, character.LeftLowerLeg, "LeftKnee", "Hinge", shinProperties) | |
| 5028 | ragdollJoint(character,character.RightUpperLeg, character.RightLowerLeg, "RightKnee", "Hinge", shinProperties) | |
| 5029 | ||
| 5030 | local footProperties = {
| |
| 5031 | {"LimitsEnabled", true};
| |
| 5032 | {"UpperAngle", 15};
| |
| 5033 | {"LowerAngle", -45};
| |
| 5034 | } | |
| 5035 | ragdollJoint(character,character.LeftLowerLeg, character.LeftFoot, "LeftAnkle", "Hinge", footProperties) | |
| 5036 | ragdollJoint(character,character.RightLowerLeg, character.RightFoot, "RightAnkle", "Hinge", footProperties) | |
| 5037 | if KeepArms == true then | |
| 5038 | ragdollJoint(character,character.UpperTorso, character.RightUpperArm, "RightShoulder", "BallSocket") | |
| 5039 | ragdollJoint(character,character.RightUpperArm, character.RightLowerArm, "RightElbow", "BallSocket") | |
| 5040 | ragdollJoint(character,character.UpperTorso, character.LeftUpperArm, "LeftShoulder", "BallSocket") | |
| 5041 | ragdollJoint(character,character.LeftUpperArm, character.LeftLowerArm, "LeftElbow", "BallSocket") | |
| 5042 | end | |
| 5043 | ragdollJoint(character,character.LowerTorso, character.LeftUpperLeg, "LeftHip", "BallSocket") | |
| 5044 | ragdollJoint(character,character.LowerTorso, character.RightUpperLeg, "RightHip", "BallSocket") | |
| 5045 | Debris:AddItem(character,5) | |
| 5046 | end)) | |
| 5047 | end | |
| 5048 | ||
| 5049 | function Ragdoll(Character2,CharTorso,KeepArms) | |
| 5050 | coroutine.resume(coroutine.create(function() | |
| 5051 | Character2:BreakJoints() | |
| 5052 | local hum = Character2:findFirstChild("Humanoid")
| |
| 5053 | hum:remove() | |
| 5054 | local function Scan(ch) | |
| 5055 | local e | |
| 5056 | for e = 1,#ch do | |
| 5057 | Scan(ch[e]:GetChildren()) | |
| 5058 | if ch[e].ClassName == "Weld" or ch[e].ClassName == "Motor6D" then | |
| 5059 | ch[e]:remove() | |
| 5060 | end | |
| 5061 | end | |
| 5062 | end | |
| 5063 | local NEWHUM = IT("Humanoid")
| |
| 5064 | NEWHUM.Name = "Corpse" | |
| 5065 | NEWHUM.Health = 0 | |
| 5066 | NEWHUM.MaxHealth = 0 | |
| 5067 | NEWHUM.PlatformStand = true | |
| 5068 | NEWHUM.Parent = RealPlayer.Character2 | |
| 5069 | NEWHUM.DisplayDistanceType = "None" | |
| 5070 | ||
| 5071 | local ch = Character2:GetChildren() | |
| 5072 | local i | |
| 5073 | for i = 1,#ch do | |
| 5074 | if ch[i].Name == "THandle1" or ch[i].Name == "THandle2" then | |
| 5075 | ch[i]:remove() | |
| 5076 | end | |
| 5077 | end | |
| 5078 | ||
| 5079 | local Torso2 = Character2.Torso | |
| 5080 | local movevector = Vector3.new() | |
| 5081 | ||
| 5082 | if Torso2 then | |
| 5083 | movevector = CFrame.new(CharTorso.Position,Torso2.Position).lookVector | |
| 5084 | local Head = Character2:FindFirstChild("Head")
| |
| 5085 | if Head then | |
| 5086 | local Neck = Instance.new("Weld")
| |
| 5087 | Neck.Name = "Neck" | |
| 5088 | Neck.Part0 = Torso2 | |
| 5089 | Neck.Part1 = Head | |
| 5090 | Neck.C0 = CFrame.new(0, 1.5, 0) | |
| 5091 | Neck.C1 = CFrame.new() | |
| 5092 | Neck.Parent = Torso2 | |
| 5093 | ||
| 5094 | end | |
| 5095 | local Limb = Character2:FindFirstChild("Right Arm")
| |
| 5096 | if Limb and KeepArms == true then | |
| 5097 | ||
| 5098 | Limb.CFrame = Torso2.CFrame * CFrame.new(1.5, 0, 0) | |
| 5099 | local Joint = Instance.new("Glue")
| |
| 5100 | Joint.Name = "RightShoulder" | |
| 5101 | Joint.Part0 = Torso2 | |
| 5102 | Joint.Part1 = Limb | |
| 5103 | Joint.C0 = CFrame.new(1.5, 0.5, 0, 0, 0, 1, 0, 1, 0, -1, -0, -0) | |
| 5104 | Joint.C1 = CFrame.new(-0, 0.5, 0, 0, 0, 1, 0, 1, 0, -1, -0, -0) | |
| 5105 | Joint.Parent = Torso2 | |
| 5106 | ||
| 5107 | local B = Instance.new("Part")
| |
| 5108 | B.TopSurface = 0 | |
| 5109 | B.BottomSurface = 0 | |
| 5110 | B.formFactor = "Symmetric" | |
| 5111 | B.Size = Vector3.new(1, 1, 1) | |
| 5112 | B.Transparency = 1 | |
| 5113 | B.CFrame = Limb.CFrame * CFrame.new(0, -0.5, 0) | |
| 5114 | B.Parent = RealPlayer.Character2 | |
| 5115 | local W = Instance.new("Weld")
| |
| 5116 | W.Part0 = Limb | |
| 5117 | W.Part1 = B | |
| 5118 | W.C0 = CFrame.new(0, -0.5, 0) | |
| 5119 | W.Parent = Limb | |
| 5120 | ||
| 5121 | end | |
| 5122 | local Limb = Character2:FindFirstChild("Left Arm")
| |
| 5123 | if Limb and KeepArms == true then | |
| 5124 | ||
| 5125 | Limb.CFrame = Torso2.CFrame * CFrame.new(-1.5, 0, 0) | |
| 5126 | local Joint = Instance.new("Glue")
| |
| 5127 | Joint.Name = "LeftShoulder" | |
| 5128 | Joint.Part0 = Torso2 | |
| 5129 | Joint.Part1 = Limb | |
| 5130 | Joint.C0 = CFrame.new(-1.5, 0.5, 0, -0, -0, -1, 0, 1, 0, 1, 0, 0) | |
| 5131 | Joint.C1 = CFrame.new(0, 0.5, 0, -0, -0, -1, 0, 1, 0, 1, 0, 0) | |
| 5132 | Joint.Parent = Torso2 | |
| 5133 | ||
| 5134 | local B = Instance.new("Part")
| |
| 5135 | B.TopSurface = 0 | |
| 5136 | B.BottomSurface = 0 | |
| 5137 | B.formFactor = "Symmetric" | |
| 5138 | B.Size = Vector3.new(1, 1, 1) | |
| 5139 | B.Transparency = 1 | |
| 5140 | B.CFrame = Limb.CFrame * CFrame.new(0, -0.5, 0) | |
| 5141 | B.Parent = RealPlayer.Character2 | |
| 5142 | local W = Instance.new("Weld")
| |
| 5143 | W.Part0 = Limb | |
| 5144 | W.Part1 = B | |
| 5145 | W.C0 = CFrame.new(0, -0.5, 0) | |
| 5146 | W.Parent = Limb | |
| 5147 | ||
| 5148 | end | |
| 5149 | local Limb = Character2:FindFirstChild("Right Leg")
| |
| 5150 | if Limb then | |
| 5151 | ||
| 5152 | Limb.CFrame = Torso2.CFrame * CFrame.new(0.5, -2, 0) | |
| 5153 | local Joint = Instance.new("Glue")
| |
| 5154 | Joint.Name = "RightHip" | |
| 5155 | Joint.Part0 = Torso2 | |
| 5156 | Joint.Part1 = Limb | |
| 5157 | Joint.C0 = CFrame.new(0.5, -1, 0, 0, 0, 1, 0, 1, 0, -1, -0, -0) | |
| 5158 | Joint.C1 = CFrame.new(0, 1, 0, 0, 0, 1, 0, 1, 0, -1, -0, -0) | |
| 5159 | Joint.Parent = Torso2 | |
| 5160 | ||
| 5161 | local B = Instance.new("Part")
| |
| 5162 | B.TopSurface = 0 | |
| 5163 | B.BottomSurface = 0 | |
| 5164 | B.formFactor = "Symmetric" | |
| 5165 | B.Size = Vector3.new(1, 1, 1) | |
| 5166 | B.Transparency = 1 | |
| 5167 | B.CFrame = Limb.CFrame * CFrame.new(0, -0.5, 0) | |
| 5168 | B.Parent = RealPlayer.Character2 | |
| 5169 | local W = Instance.new("Weld")
| |
| 5170 | W.Part0 = Limb | |
| 5171 | W.Part1 = B | |
| 5172 | W.C0 = CFrame.new(0, -0.5, 0) | |
| 5173 | W.Parent = Limb | |
| 5174 | ||
| 5175 | end | |
| 5176 | local Limb = Character2:FindFirstChild("Left Leg")
| |
| 5177 | if Limb then | |
| 5178 | ||
| 5179 | Limb.CFrame = Torso2.CFrame * CFrame.new(-0.5, -2, 0) | |
| 5180 | local Joint = Instance.new("Glue")
| |
| 5181 | Joint.Name = "LeftHip" | |
| 5182 | Joint.Part0 = Torso2 | |
| 5183 | Joint.Part1 = Limb | |
| 5184 | Joint.C0 = CFrame.new(-0.5, -1, 0, -0, -0, -1, 0, 1, 0, 1, 0, 0) | |
| 5185 | Joint.C1 = CFrame.new(-0, 1, 0, -0, -0, -1, 0, 1, 0, 1, 0, 0) | |
| 5186 | Joint.Parent = Torso2 | |
| 5187 | ||
| 5188 | local B = Instance.new("Part")
| |
| 5189 | B.TopSurface = 0 | |
| 5190 | B.BottomSurface = 0 | |
| 5191 | B.formFactor = "Symmetric" | |
| 5192 | B.Size = Vector3.new(1, 1, 1) | |
| 5193 | B.Transparency = 1 | |
| 5194 | B.CFrame = Limb.CFrame * CFrame.new(0, -0.5, 0) | |
| 5195 | B.Parent = RealPlayer.Character2 | |
| 5196 | local W = Instance.new("Weld")
| |
| 5197 | W.Part0 = Limb | |
| 5198 | W.Part1 = B | |
| 5199 | W.C0 = CFrame.new(0, -0.5, 0) | |
| 5200 | W.Parent = Limb | |
| 5201 | ||
| 5202 | end | |
| 5203 | --[ | |
| 5204 | local Bar = Instance.new("Part")
| |
| 5205 | Bar.TopSurface = 0 | |
| 5206 | Bar.BottomSurface = 0 | |
| 5207 | Bar.formFactor = "Symmetric" | |
| 5208 | Bar.Size = Vector3.new(1, 1, 1) | |
| 5209 | Bar.Transparency = 1 | |
| 5210 | Bar.CFrame = Torso2.CFrame * CFrame.new(0, 0.5, 0) | |
| 5211 | Bar.Parent = RealPlayer.Character2 | |
| 5212 | local Weld = Instance.new("Weld")
| |
| 5213 | Weld.Part0 = Torso2 | |
| 5214 | Weld.Part1 = Bar | |
| 5215 | Weld.C0 = CFrame.new(0, 0.5, 0) | |
| 5216 | Weld.Parent = Torso2 | |
| 5217 | --]] | |
| 5218 | end | |
| 5219 | Character2.Parent = workspace | |
| 5220 | Debris:AddItem(Character2,5) | |
| 5221 | ||
| 5222 | return Character2,Torso2 | |
| 5223 | end)) | |
| 5224 | end | |
| 5225 | ||
| 5226 | function Roar() | |
| 5227 | ATTACK = true | |
| 5228 | Rooted = true | |
| 5229 | local VIOLENCE = 1 | |
| 5230 | if VIOLENCE <= 10 then | |
| 5231 | MagicSphere(VT(0,0,0),15,Torso.CFrame,"Lime green",VT(2,2,2)) | |
| 5232 | for i=0, 1, 0.1 / Animation_Speed do | |
| 5233 | Swait() | |
| 5234 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0*SIZE, 0*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
| 5235 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1*SIZE) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
| 5236 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5*SIZE, 0.65*SIZE, 0*SIZE) * ANGLES(RAD(135), RAD(0), RAD(22)) * ANGLES(RAD(0), RAD(-70), RAD(0)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed) | |
| 5237 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5*SIZE, 0.65*SIZE, 0*SIZE) * ANGLES(RAD(135), RAD(0), RAD(-22)) * ANGLES(RAD(0), RAD(70), RAD(0)) * LEFTSHOULDERC0, 0.15 / Animation_Speed) | |
| 5238 | RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE, -0.01*SIZE) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
| 5239 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE, -0.01*SIZE) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
| 5240 | end | |
| 5241 | local TAUNT = CreateSound(VOCALS_ENRAGES[MRANDOM(1,#VOCALS_ENRAGES)], Torso, 10, 1, false) | |
| 5242 | repeat Swait() until TAUNT.TimeLength > 0 | |
| 5243 | repeat | |
| 5244 | Swait() | |
| 5245 | ApplyAoE(Torso.Position,15,0,0,200,false) | |
| 5246 | local HITFLOOR,HITPOS = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 4*SIZE, Character) | |
| 5247 | WACKYEFFECT({Time = 15, EffectType = "Wave", Size = VT(0,2,0), Size2 = VT(15,0,15), Transparency = 1, Transparency2 = 1, CFrame = CF(Head.Position) * ANGLES(RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = 5, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = MRANDOM(9,11)/10, SoundVolume = MRANDOM(9,11)/2})
| |
| 5248 | WACKYEFFECT({Time = 15, EffectType = "Wave", Size = VT(0,2,0), Size2 = VT(35,0,35), Transparency = 0.2, Transparency2 = 1, CFrame = CF(HITPOS) * ANGLES(RAD(0), RAD(MRANDOM(0,360)), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = 5, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = MRANDOM(9,11)/10, SoundVolume = MRANDOM(9,11)/2})
| |
| 5249 | TAUNT.Parent = Torso | |
| 5250 | Swait() | |
| 5251 | TAUNT.Parent = Torso | |
| 5252 | local CHILDREN = workspace:GetDescendants() | |
| 5253 | for index, CHILD in pairs(CHILDREN) do | |
| 5254 | if CHILD.ClassName == "Model" and CHILD ~= Character then | |
| 5255 | local HUM = CHILD:FindFirstChildOfClass("Humanoid")
| |
| 5256 | if HUM then | |
| 5257 | local TORSO = CHILD:FindFirstChild("Torso")
| |
| 5258 | if TORSO then | |
| 5259 | if (TORSO.Position - Torso.Position).Magnitude <= 25 then | |
| 5260 | WACKYEFFECT({Time = 45, EffectType = "Sphere", Size = VT(1,1,1), Size2 = VT(5,5,5), Transparency = 0, Transparency2 = 1, CFrame = CF(TORSO.Position), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(0,1,0), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
| |
| 5261 | TORSO:remove() | |
| 5262 | if CHILD:FindFirstChild("Torso") then
| |
| 5263 | Ragdoll(CHILD,Torso,true) | |
| 5264 | elseif CHILD:FindFirstChild("UpperTorso") then
| |
| 5265 | R15Ragdoll(CHILD,true) | |
| 5266 | end | |
| 5267 | end | |
| 5268 | end | |
| 5269 | end | |
| 5270 | end | |
| 5271 | end | |
| 5272 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0*SIZE, -0.2*SIZE, -0.1*SIZE) * ANGLES(RAD(35), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 5273 | Torso.Neck.C0=Clerp(Torso.Neck.C0,NECKC0*ANGLES(0,math.rad(-25),0)*ANGLES(math.rad(0 - 25 * math.cos(SINE / 0.1164)),math.rad(0 - 30 * math.cos(SINE / 0.25)),math.rad(0 - 30 * math.cos(SINE / 0.465))),.1) | |
| 5274 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5*SIZE, 0.5*SIZE, 0.1*SIZE) * ANGLES(RAD(-35), RAD(0), RAD(42)) * ANGLES(RAD(0), RAD(-70), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
| 5275 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5*SIZE, 0.5*SIZE, 0.1*SIZE) * ANGLES(RAD(-35), RAD(0), RAD(-42)) * ANGLES(RAD(0), RAD(70), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
| 5276 | RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE, -0.01*SIZE) * ANGLES(RAD(25), RAD(75), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 5277 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE, -0.01*SIZE) * ANGLES(RAD(45), RAD(-75), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 5278 | until TAUNT.TimePosition > TAUNT.TimeLength - 2 | |
| 5279 | end | |
| 5280 | MagicSphere(VT(0,0,0),15,Torso.CFrame,"Lime green",VT(2,2,2)) | |
| 5281 | ATTACK = false | |
| 5282 | Rooted = false | |
| 5283 | end | |
| 5284 | ||
| 5285 | function Blizzard() | |
| 5286 | local HITFLOOR, HITPOS, NORMAL = Raycast(RootPart.Position, CF(RootPart.Position, RootPart.Position + VT(0, -1, 0)).lookVector, 7 * Player_Size, Character) | |
| 5287 | if HITFLOOR ~= nil then | |
| 5288 | ATTACK = true | |
| 5289 | Rooted = true | |
| 5290 | local GYRO = IT("BodyGyro", RootPart)
| |
| 5291 | GYRO.D = 100 | |
| 5292 | GYRO.P = 2000 | |
| 5293 | GYRO.MaxTorque = VT(0, 4000000, 0) | |
| 5294 | GYRO.cframe = CF(RootPart.Position, Mouse.Hit.p) | |
| 5295 | for i = 0, 3.5, 0.1 / Animation_Speed do | |
| 5296 | Swait() | |
| 5297 | MagicSphere(VT(0, 0, 0), 15, CF(RightArm.CFrame * CF(0, -1.2, 0).p, RightArm.CFrame * CF(MRANDOM(-5, 5), -1.2 + MRANDOM(-25, 25), MRANDOM(-5, 5)).p), C3(0, 0, 0), VT(1, 0.1, 0.1) / 2) | |
| 5298 | GYRO.cframe = CF(RootPart.Position, Mouse.Hit.p) | |
| 5299 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(4 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(-15 + 2.5 * SIN(SINE / 12))), 1 / Animation_Speed) | |
| 5300 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(15 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed) | |
| 5301 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(-45), RAD(0 - 7.5 * SIN(SINE / 12)), RAD(32 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
| 5302 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(5), RAD(0 + 7.5 * SIN(SINE / 12)), RAD(-12 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
| 5303 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 5304 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 5305 | end | |
| 5306 | CreateSound("160772554", RightArm, 10, 0.7)
| |
| 5307 | for i = 0, 0.15, 0.1 / Animation_Speed do | |
| 5308 | Swait() | |
| 5309 | MagicSphere(VT(0, 0, 0), 15, CF(RightArm.CFrame * CF(0, -1.2, 0).p, RightArm.CFrame * CF(MRANDOM(-5, 5), -1.2 + MRANDOM(-25, 25), MRANDOM(-5, 5)).p), C3(0, 0, 0), VT(1, 0.1, 0.1) / 2) | |
| 5310 | GYRO.cframe = CF(RootPart.Position, Mouse.Hit.p) | |
| 5311 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(4 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(85 + 2.5 * SIN(SINE / 12))), 1 / Animation_Speed) | |
| 5312 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(-85 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed) | |
| 5313 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(0 - 7.5 * SIN(SINE / 12)), RAD(90 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
| 5314 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(5), RAD(0 + 7.5 * SIN(SINE / 12)), RAD(-12 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
| 5315 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 5316 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 5317 | end | |
| 5318 | coroutine.resume(coroutine.create(function() | |
| 5319 | local CENTER = CreatePart(3, Effects, "SmoothPlastic", 0, 1, SKILLTEXTCOLOR, "CenterPart", VT(0, 0, 0)) | |
| 5320 | CENTER.CFrame = RootPart.CFrame | |
| 5321 | for i = 1, 200 do | |
| 5322 | Swait() | |
| 5323 | CENTER.CFrame = CENTER.CFrame * CF(0, 0, -0.7) | |
| 5324 | for i = 1, 2 do | |
| 5325 | Slice("Round", 0, 45, CF(CENTER.Position + VT(0, MRANDOM(-15, 15), 0)) * ANGLES(RAD(MRANDOM(-18, 18)), RAD(MRANDOM(-180, 180)), RAD(MRANDOM(-18, 18))), "Really red", VT(0.1, 0, 0.1) * MRANDOM(5, 15) / 10)
| |
| 5326 | end | |
| 5327 | killnearest(CENTER.Position, 25, 10) | |
| 5328 | end | |
| 5329 | CENTER:remove() | |
| 5330 | end)) | |
| 5331 | for i = 0, 1, 0.1 / Animation_Speed do | |
| 5332 | Swait() | |
| 5333 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(4 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(85 + 2.5 * SIN(SINE / 12))), 1 / Animation_Speed) | |
| 5334 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(-85 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed) | |
| 5335 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(145), RAD(0 - 7.5 * SIN(SINE / 12)), RAD(-15 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
| 5336 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(-25), RAD(0 + 7.5 * SIN(SINE / 12)), RAD(-12 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
| 5337 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 5338 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 5339 | end | |
| 5340 | Rooted = true | |
| 5341 | GYRO:remove() | |
| 5342 | ATTACK = false | |
| 5343 | Rooted = false | |
| 5344 | end | |
| 5345 | end | |
| 5346 | ||
| 5347 | local INTRO = false | |
| 5348 | local INSTANT = false | |
| 5349 | ||
| 5350 | function Intro() | |
| 5351 | ATTACK = true | |
| 5352 | Rooted = true | |
| 5353 | MODE = "intro" | |
| 5354 | tecks2.Text = "Dominus Switcher V2" | |
| 5355 | coroutine.resume(coroutine.create(function() | |
| 5356 | wait(6) | |
| 5357 | BodyColor = C3(0,0,0) | |
| 5358 | LegColor = C3(0.03, 0, 0) | |
| 5359 | ArmColor = C3(0.13, 0, 0) | |
| 5360 | WACKYEFFECT({EffectType = "Sphere", Size = VT(1,1,1), Size2 = VT(1,1,1)*2, Transparency = 0, Transparency2 = 1, CFrame = CF(RightArm.Position), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = BodyColor, SoundID = nil, SoundPitch = MRANDOM(9,11)/10, SoundVolume = 6})
| |
| 5361 | ||
| 5362 | CreateSound(147722227, Torso, 4, 1.3, false) | |
| 5363 | local eff = Instance.new("ParticleEmitter",Torso)
| |
| 5364 | eff.Texture = "rbxassetid://2273224484" | |
| 5365 | eff.LightEmission = 1 | |
| 5366 | eff.Color = ColorSequence.new(BrickColor.random().Color) | |
| 5367 | eff.Rate = 500000 | |
| 5368 | eff.Lifetime = NumberRange.new(1,3) | |
| 5369 | eff.Size = NumberSequence.new({NumberSequenceKeypoint.new(0,30,0),NumberSequenceKeypoint.new(0.2,5,0),NumberSequenceKeypoint.new(0.8,5,0),NumberSequenceKeypoint.new(1,0,0)})
| |
| 5370 | eff.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,1,0),NumberSequenceKeypoint.new(0.1,0,0),NumberSequenceKeypoint.new(0.8,0,0),NumberSequenceKeypoint.new(1,1,0)})
| |
| 5371 | eff.Speed = NumberRange.new(50,500) | |
| 5372 | eff.Drag = 5 | |
| 5373 | eff.Rotation = NumberRange.new(-500,500) | |
| 5374 | eff.VelocitySpread = 9000 | |
| 5375 | eff.RotSpeed = NumberRange.new(-50,50) | |
| 5376 | for _, c in pairs(Character:GetChildren()) do | |
| 5377 | ||
| 5378 | if c == Head then | |
| 5379 | local M = CreateMesh("SpecialMesh", c, "FileMesh", "527245069", "195696364", VT(1, 1, 1) * 1.1, VT(0, 0, 0))
| |
| 5380 | M.Name = "Dominus" | |
| 5381 | if c:FindFirstChild("face") then
| |
| 5382 | c.face:remove() | |
| 5383 | end | |
| 5384 | end | |
| 5385 | end | |
| 5386 | ||
| 5387 | Swait(15) | |
| 5388 | CreateSound(1187613212, Torso, 4, 1.3, false) | |
| 5389 | ||
| 5390 | BodyColor = C3(1,3,2) | |
| 5391 | LegColor = C3(0.01, 0.03, 0.02) | |
| 5392 | ArmColor = C3(0.12, 0.13, 0.17) | |
| 5393 | WACKYEFFECT({EffectType = "Sphere", Size = VT(1,1,1), Size2 = VT(1,1,1)*2, Transparency = 0, Transparency2 = 1, CFrame = CF(RightArm.Position), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = BodyColor, SoundID = nil, SoundPitch = MRANDOM(9,11)/10, SoundVolume = 6})
| |
| 5394 | ||
| 5395 | for _, c in pairs(Character:GetChildren()) do | |
| 5396 | if c.ClassName == "Part" then | |
| 5397 | c.Material = "Neon" | |
| 5398 | if c:FindFirstChildOfClass("ParticleEmitter") then
| |
| 5399 | c:FindFirstChildOfClass("ParticleEmitter"):remove()
| |
| 5400 | end | |
| 5401 | if c == Head then | |
| 5402 | local M = CreateMesh("SpecialMesh", c, "FileMesh", "527245069", "527244862", VT(1, 1, 1) * 1.1, VT(0, 0, 0))
| |
| 5403 | M.Name = "Dominus" | |
| 5404 | if c:FindFirstChild("face") then
| |
| 5405 | c.face:remove() | |
| 5406 | end | |
| 5407 | end | |
| 5408 | end | |
| 5409 | end | |
| 5410 | Swait(15) | |
| 5411 | CreateSound(147722227, Torso, 4, 0.9, false) | |
| 5412 | ||
| 5413 | BodyColor = C3(1, 1, 1) | |
| 5414 | LegColor = C3(0.7372549019607844, 0.6078431372549019, 0.36470588235294116) | |
| 5415 | ArmColor = C3(0.9372549019607843, 0.7215686274509804, 0.2196078431372549) | |
| 5416 | WACKYEFFECT({EffectType = "Sphere", Size = VT(1,1,1), Size2 = VT(1,1,1)*2, Transparency = 0, Transparency2 = 1, CFrame = CF(RightArm.Position), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = BodyColor, SoundID = nil, SoundPitch = MRANDOM(9,11)/10, SoundVolume = 6})
| |
| 5417 | ||
| 5418 | for _, c in pairs(Character:GetChildren()) do | |
| 5419 | if c.ClassName == "Part" then | |
| 5420 | c.Material = "Neon" | |
| 5421 | if c:FindFirstChildOfClass("ParticleEmitter") then
| |
| 5422 | c:FindFirstChildOfClass("ParticleEmitter"):remove()
| |
| 5423 | end | |
| 5424 | if c == Head then | |
| 5425 | local M = CreateMesh("SpecialMesh", c, "FileMesh", "21057410", "1393532942", VT(1, 1, 1) * 1.1, VT(0, 0, 0))
| |
| 5426 | M.Name = "Dominus" | |
| 5427 | if c:FindFirstChild("face") then
| |
| 5428 | c.face:remove() | |
| 5429 | end | |
| 5430 | end | |
| 5431 | end | |
| 5432 | end | |
| 5433 | Swait(60) | |
| 5434 | CreateSound(147722227, Torso, 4, 1, false) | |
| 5435 | ||
| 5436 | BodyColor = C3(0,0,0) | |
| 5437 | LegColor = C3(0.05,0,0) | |
| 5438 | ArmColor = C3(0.15,0.05,0.05) | |
| 5439 | WACKYEFFECT({EffectType = "Sphere", Size = VT(1,1,1), Size2 = VT(1,1,1)*2, Transparency = 0, Transparency2 = 1, CFrame = CF(RightArm.Position), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = BodyColor, SoundID = nil, SoundPitch = MRANDOM(9,11)/10, SoundVolume = 6})
| |
| 5440 | ||
| 5441 | for _, c in pairs(Character:GetChildren()) do | |
| 5442 | if c.ClassName == "Part" then | |
| 5443 | c.Material = "Neon" | |
| 5444 | if c:FindFirstChildOfClass("ParticleEmitter") then
| |
| 5445 | c:FindFirstChildOfClass("ParticleEmitter"):remove()
| |
| 5446 | end | |
| 5447 | if c == Head then | |
| 5448 | local M = CreateMesh("SpecialMesh", c, "FileMesh", "21057410", "65645429", VT(1, 1, 1) * 1.1, VT(0, 0, 0))
| |
| 5449 | M.Name = "Dominus" | |
| 5450 | if c:FindFirstChild("face") then
| |
| 5451 | c.face:remove() | |
| 5452 | end | |
| 5453 | end | |
| 5454 | end | |
| 5455 | end | |
| 5456 | Swait(15) | |
| 5457 | CreateSound(147722227, Torso, 4, 1.3, false) | |
| 5458 | ||
| 5459 | BodyColor = C3(0,0,0) | |
| 5460 | LegColor = C3(0,0,0) | |
| 5461 | ArmColor = C3(0.05,0.05,0.05) | |
| 5462 | WACKYEFFECT({EffectType = "Sphere", Size = VT(1,1,1), Size2 = VT(1,1,1)*2, Transparency = 0, Transparency2 = 1, CFrame = CF(RightArm.Position), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = BodyColor, SoundID = nil, SoundPitch = MRANDOM(9,11)/10, SoundVolume = 6})
| |
| 5463 | ||
| 5464 | for _, c in pairs(Character:GetChildren()) do | |
| 5465 | if c.ClassName == "Part" then | |
| 5466 | c.Material = "Neon" | |
| 5467 | if c:FindFirstChildOfClass("ParticleEmitter") then
| |
| 5468 | c:FindFirstChildOfClass("ParticleEmitter"):remove()
| |
| 5469 | end | |
| 5470 | if c == Head then | |
| 5471 | local M = CreateMesh("SpecialMesh", c, "FileMesh", "21057410", "142151506", VT(1, 1, 1) * 1.1, VT(0, 0, 0))
| |
| 5472 | M.Name = "Dominus" | |
| 5473 | if c:FindFirstChild("face") then
| |
| 5474 | c.face:remove() | |
| 5475 | end | |
| 5476 | end | |
| 5477 | end | |
| 5478 | end | |
| 5479 | Swait(15) | |
| 5480 | CreateSound(147722227, Torso, 4, 1.3, false) | |
| 5481 | ||
| 5482 | for _, c in pairs(Character:GetChildren()) do | |
| 5483 | if c.ClassName == "Part" then | |
| 5484 | c.Material = "Neon" | |
| 5485 | if c:FindFirstChildOfClass("ParticleEmitter") then
| |
| 5486 | c:FindFirstChildOfClass("ParticleEmitter"):remove()
| |
| 5487 | end | |
| 5488 | if c == Torso then | |
| 5489 | c.Color = C3(0,0,0) | |
| 5490 | elseif c == RightArm then | |
| 5491 | c.Color = C3(0.05,0.05,0.15) | |
| 5492 | elseif c == LeftArm then | |
| 5493 | c.Color = C3(0.05,0.05,0.15) | |
| 5494 | elseif c == RightLeg then | |
| 5495 | c.Color = C3(0,0,0.05) | |
| 5496 | elseif c == LeftLeg then | |
| 5497 | c.Color = C3(0,0,0.05) | |
| 5498 | elseif c == Head then | |
| 5499 | local M = CreateMesh("SpecialMesh", c, "FileMesh", "162384581", "162384608", VT(1,1,1)*1.1, VT(0,0,0))
| |
| 5500 | M.Name = "Dominus" | |
| 5501 | if c:FindFirstChild("face") then
| |
| 5502 | c.face:remove() | |
| 5503 | ||
| 5504 | end | |
| 5505 | end | |
| 5506 | elseif c.ClassName == "Shirt" or c.ClassName == "Pants" or c.ClassName == "CharacterMesh" or c.ClassName == "Accessory" or c.Name == "Body Colors" then | |
| 5507 | c:remove() | |
| 5508 | end | |
| 5509 | end | |
| 5510 | ||
| 5511 | ||
| 5512 | eff.Enabled = false | |
| 5513 | for _, c in pairs(Character:GetChildren()) do | |
| 5514 | if c == Head then | |
| 5515 | local M = CreateMesh("SpecialMesh", c, "FileMesh", "162384581", "162384608", VT(1,1,1)*1.1, VT(0,0,0))
| |
| 5516 | M.Name = "Dominus" | |
| 5517 | end | |
| 5518 | end | |
| 5519 | end)) | |
| 5520 | Swait(15) | |
| 5521 | local BodyColor = C3(0,0,0) | |
| 5522 | local LegColor = C3(0,0,0.05) | |
| 5523 | local ArmColor = C3(0.05,0.05,0.15) | |
| 5524 | for _, c in pairs(Character:GetChildren()) do | |
| 5525 | if c.ClassName == "Part" then | |
| 5526 | c.Material = "Neon" | |
| 5527 | if c:FindFirstChildOfClass("ParticleEmitter") then
| |
| 5528 | c:FindFirstChildOfClass("ParticleEmitter"):remove()
| |
| 5529 | end | |
| 5530 | if c == Torso then | |
| 5531 | c.Color = C3(0,0,0) | |
| 5532 | elseif c == RightArm then | |
| 5533 | c.Color = C3(0.05,0.05,0.15) | |
| 5534 | elseif c == LeftArm then | |
| 5535 | c.Color = C3(0.05,0.05,0.15) | |
| 5536 | elseif c == RightLeg then | |
| 5537 | c.Color = C3(0,0,0.05) | |
| 5538 | elseif c == LeftLeg then | |
| 5539 | c.Color = C3(0,0,0.05) | |
| 5540 | elseif c == Head then | |
| 5541 | local M = CreateMesh("SpecialMesh", c, "FileMesh", "162384581", "162384608", VT(1,1,1)*1.1, VT(0,0,0))
| |
| 5542 | M.Name = "Dominus" | |
| 5543 | if c:FindFirstChild("face") then
| |
| 5544 | c.face:remove() | |
| 5545 | ||
| 5546 | end | |
| 5547 | end | |
| 5548 | elseif c.ClassName == "Shirt" or c.ClassName == "Pants" or c.ClassName == "CharacterMesh" or c.ClassName == "Accessory" or c.Name == "Body Colors" then | |
| 5549 | c:remove() | |
| 5550 | end | |
| 5551 | end | |
| 5552 | repeat | |
| 5553 | Swait() | |
| 5554 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0.5 + 0.1 * COS(SINE / 12)) * ANGLES(RAD(-3+3*COS(SINE/12)), RAD(0), RAD(9)), 1 / Animation_Speed) | |
| 5555 | ||
| 5556 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-4 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(-5 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed) | |
| 5557 | ||
| 5558 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(4 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(5 + 2.5 * SIN(SINE / 12))), 1 / Animation_Speed) | |
| 5559 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.1 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(0 + 2.5 * SIN(SINE / 12)), RAD(-5 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
| 5560 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.7 - 0.3 * COS(SINE / 12), -0.5) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-2+4*COS(SINE/12)), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
| 5561 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.8 - 0.3 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-2+7*COS(SINE/12)), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
| 5562 | ||
| 5563 | until sick.TimePosition > 6 | |
| 5564 | repeat | |
| 5565 | Swait() | |
| 5566 | ||
| 5567 | ||
| 5568 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(3 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(-5 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed) | |
| 5569 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(4 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(5 + 2.5 * SIN(SINE / 12))), 1 / Animation_Speed) | |
| 5570 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5*SIZE, 0.5*SIZE, 0) * ANGLES(RAD(0), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
| 5571 | ||
| 5572 | RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE - 0.1 * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(2.5 * COS(SINE / 12))), 0.8 / Animation_Speed) | |
| 5573 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE - 0.1 * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0 - 2.5 * COS(SINE / 12))), 0.8 / Animation_Speed) | |
| 5574 | ||
| 5575 | ||
| 5576 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.1 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(0 + 2.5 * SIN(SINE / 12)), RAD(-5 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
| 5577 | ||
| 5578 | ||
| 5579 | until sick.TimePosition > 9 | |
| 5580 | BodyColor = C3(0,0,0) | |
| 5581 | LegColor = C3(0,0,0.05) | |
| 5582 | ArmColor = C3(0.05,0.05,0.15) | |
| 5583 | for _, c in pairs(Character:GetChildren()) do | |
| 5584 | if c.ClassName == "Part" then | |
| 5585 | c.Material = "Neon" | |
| 5586 | if c:FindFirstChildOfClass("ParticleEmitter") then
| |
| 5587 | c:FindFirstChildOfClass("ParticleEmitter"):remove()
| |
| 5588 | end | |
| 5589 | if c == Torso then | |
| 5590 | c.Color = C3(0,0,0) | |
| 5591 | elseif c == RightArm then | |
| 5592 | c.Color = C3(0.05,0.05,0.15) | |
| 5593 | elseif c == LeftArm then | |
| 5594 | c.Color = C3(0.05,0.05,0.15) | |
| 5595 | elseif c == RightLeg then | |
| 5596 | c.Color = C3(0,0,0.05) | |
| 5597 | elseif c == LeftLeg then | |
| 5598 | c.Color = C3(0,0,0.05) | |
| 5599 | elseif c == Head then | |
| 5600 | local M = CreateMesh("SpecialMesh", c, "FileMesh", "162384581", "162384608", VT(1,1,1)*1.1, VT(0,0,0))
| |
| 5601 | M.Name = "Dominus" | |
| 5602 | if c:FindFirstChild("face") then
| |
| 5603 | c.face:remove() | |
| 5604 | ||
| 5605 | end | |
| 5606 | end | |
| 5607 | elseif c.ClassName == "Shirt" or c.ClassName == "Pants" or c.ClassName == "CharacterMesh" or c.ClassName == "Accessory" or c.Name == "Body Colors" then | |
| 5608 | c:remove() | |
| 5609 | end | |
| 5610 | end | |
| 5611 | ATTACK = false | |
| 5612 | Rooted = false | |
| 5613 | MODE = "Main" | |
| 5614 | end | |
| 5615 | ||
| 5616 | local DAMAGEMULTIPLIER = 1 | |
| 5617 | ||
| 5618 | function ApplyDamage(Humanoid,Damage) | |
| 5619 | Damage = Damage * DAMAGEMULTIPLIER | |
| 5620 | if Humanoid.Health ~= 0 then | |
| 5621 | Humanoid.Health = Humanoid.Health - Damage | |
| 5622 | end | |
| 5623 | end | |
| 5624 | ||
| 5625 | function Shatter(Part) | |
| 5626 | if Part.Transparency < 1 then | |
| 5627 | local SOUNDPART = CreatePart(3, Effects, "Glass", 0, Part.Transparency + 0.1, Part.BrickColor, "OOF", VT(0,0,0)) | |
| 5628 | Debris:AddItem(SOUNDPART,5) | |
| 5629 | CreateSound("626807593", SOUNDPART, 3, MRANDOM(8,12)/10, false)
| |
| 5630 | local SIZE = Part.Size.X + Part.Size.Y + Part.Size.Z | |
| 5631 | local SIZESET = SIZE/4 | |
| 5632 | local XOffset = Part.Size.X*1.5/SIZESET | |
| 5633 | local YOffset = Part.Size.Y*1.5/SIZESET | |
| 5634 | local ZOffset = Part.Size.Z*1.5/SIZESET | |
| 5635 | for x = 1, math.ceil(XOffset) do | |
| 5636 | for y = 1, math.ceil(YOffset) do | |
| 5637 | for z = 1, math.ceil(ZOffset) do | |
| 5638 | local SHARD = CreatePart(3, Effects, "Glass", 0, 0.15, Part.BrickColor, "Shard", VT(SIZE,SIZE,SIZE)/10, false) | |
| 5639 | SHARD.CanCollide = true | |
| 5640 | SHARD.CFrame = Part.CFrame*CF((Part.Size.X/2-Part.Size.X/4),(Part.Size.Y/2-Part.Size.Y/4),(Part.Size.Z/2-Part.Size.Z/4)) | |
| 5641 | SHARD.Velocity = VT(MRANDOM(-15,15),MRANDOM(-15,15),MRANDOM(-15,15))*3 | |
| 5642 | Debris:AddItem(SHARD,MRANDOM(10,25)/10) | |
| 5643 | for _, c in pairs(Part:GetChildren()) do | |
| 5644 | if c.ClassName == "ParticleEmitter" or c.ClassName == "PointLight" or c.ClassName == "Fire" then | |
| 5645 | c:Clone().Parent = SHARD | |
| 5646 | end | |
| 5647 | end | |
| 5648 | end | |
| 5649 | end | |
| 5650 | end | |
| 5651 | end | |
| 5652 | Part:remove() | |
| 5653 | end | |
| 5654 | ||
| 5655 | ||
| 5656 | function Kill(Victim,Fire) | |
| 5657 | coroutine.resume(coroutine.create(function() | |
| 5658 | local NIL = script.TotalNil:Clone() | |
| 5659 | NIL.Parent = Victim | |
| 5660 | NIL.Disabled = false | |
| 5661 | if Fire ~= true then | |
| 5662 | Victim:BreakJoints() | |
| 5663 | for _, c in pairs(Victim:GetChildren()) do | |
| 5664 | if c:IsA("BasePart") then
| |
| 5665 | c.Anchored = true | |
| 5666 | end | |
| 5667 | end | |
| 5668 | for _, c in pairs(Victim:GetChildren()) do | |
| 5669 | if c:IsA("BasePart") then
| |
| 5670 | Shatter(c) | |
| 5671 | end | |
| 5672 | end | |
| 5673 | else | |
| 5674 | Victim:BreakJoints() | |
| 5675 | local FIRES = {}
| |
| 5676 | for _, e in pairs(Victim:GetDescendants()) do | |
| 5677 | if e:IsA("BasePart") and e.Name ~= "HumanoidRootPart" and e.Parent.ClassName ~= "Folder" then
| |
| 5678 | e.Transparency = 1 | |
| 5679 | e:ClearAllChildren() | |
| 5680 | local FIRE = script.HellFire:Clone() | |
| 5681 | FIRE.Parent = e | |
| 5682 | FIRE.Enabled = true | |
| 5683 | table.insert(FIRES,FIRE) | |
| 5684 | elseif e.ClassName == "Decal" then | |
| 5685 | e:remove() | |
| 5686 | end | |
| 5687 | end | |
| 5688 | for i = 1, 50 do | |
| 5689 | Victim:BreakJoints() | |
| 5690 | wait() | |
| 5691 | end | |
| 5692 | for i = 1, #FIRES do | |
| 5693 | FIRES[i].Enabled = false | |
| 5694 | end | |
| 5695 | wait(1.1) | |
| 5696 | Victim:remove() | |
| 5697 | end | |
| 5698 | end)) | |
| 5699 | end | |
| 5700 | ||
| 5701 | function ApplyDeathAoE(POSITION,RANGE,MINDMG,MAXDMG,FLING,INSTAKILL,OPTION) | |
| 5702 | local CHILDREN = workspace:GetDescendants() | |
| 5703 | for index, CHILD in pairs(CHILDREN) do | |
| 5704 | if CHILD.ClassName == "Model" and CHILD ~= Character then | |
| 5705 | local HUM = CHILD:FindFirstChildOfClass("Humanoid")
| |
| 5706 | if HUM then | |
| 5707 | local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
| |
| 5708 | if TORSO then | |
| 5709 | if (TORSO.Position - POSITION).Magnitude <= RANGE then | |
| 5710 | if INSTAKILL == true then | |
| 5711 | CHILD:BreakJoints() | |
| 5712 | if OPTION ~= nil then | |
| 5713 | Kill(CHILD,OPTION) | |
| 5714 | end | |
| 5715 | else | |
| 5716 | local DMG = MRANDOM(MINDMG,MAXDMG) | |
| 5717 | ApplyDamage(HUM,DMG) | |
| 5718 | end | |
| 5719 | if FLING ~= 0 then | |
| 5720 | for _, c in pairs(CHILD:GetChildren()) do | |
| 5721 | if c:IsA("BasePart") then
| |
| 5722 | local bv = Instance.new("BodyVelocity")
| |
| 5723 | bv.maxForce = Vector3.new(1e9, 1e9, 1e9) | |
| 5724 | bv.velocity = CF(POSITION,TORSO.Position).lookVector*FLING | |
| 5725 | bv.Parent = c | |
| 5726 | Debris:AddItem(bv,0.05) | |
| 5727 | end | |
| 5728 | end | |
| 5729 | end | |
| 5730 | end | |
| 5731 | end | |
| 5732 | end | |
| 5733 | end | |
| 5734 | end | |
| 5735 | end | |
| 5736 | ||
| 5737 | function FingerMagic() | |
| 5738 | ATTACK = true | |
| 5739 | Rooted = false | |
| 5740 | for i=0, 0.1, 0.1 / Animation_Speed do | |
| 5741 | Swait() | |
| 5742 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(4 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(25 + 2.5 * SIN(SINE / 12))), 1 / Animation_Speed) | |
| 5743 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(-25 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed) | |
| 5744 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.35, 0.15 + 0.25 * COS(SINE / 12), -0.3) * ANGLES(RAD(140), RAD(0 - 2.5 * SIN(SINE / 12)), RAD(5 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
| 5745 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, -0.4) * ANGLES(RAD(5-3 * COS(SINE / 6)), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
| 5746 | end | |
| 5747 | for i=0, 1, 0.1 / Animation_Speed do | |
| 5748 | Swait() | |
| 5749 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(4 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0 + 2.5 * SIN(SINE / 12))), 1 / Animation_Speed) | |
| 5750 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(0 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed) | |
| 5751 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(0 - 2.5 * SIN(SINE / 12)), RAD(15 + 7.5 * SIN(SINE / 12))) * ANGLES(RAD(0), RAD(-45), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
| 5752 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.15 + 0.05 * COS(SINE / 12), -0.5) * ANGLES(RAD(160), RAD(0 + 2.5 * SIN(SINE / 12)), RAD(-15 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
| 5753 | end | |
| 5754 | WACKYEFFECT({Time = 25, EffectType = "Block", Size = VT(0,0,0), Size2 = VT(3,3,3), Transparency = 0, Transparency2 = 1, CFrame = LeftArm.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = 304999618, SoundPitch = 1, SoundVolume = 1})
| |
| 5755 | for i = 1, 5 do | |
| 5756 | WACKYEFFECT({Time = 25, EffectType = "Block", Size = VT(1,1,1), Size2 = VT(0,7,0), Transparency = 0, Transparency2 = 1, CFrame = LeftArm.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = nil, SoundPitch = 2, SoundVolume = 1})
| |
| 5757 | end | |
| 5758 | CreateSound(217767125, LeftArm, 10, 1, false) | |
| 5759 | coroutine.resume(coroutine.create(function() | |
| 5760 | local EXPLODED = false | |
| 5761 | for i = 1, 3 do | |
| 5762 | coroutine.resume(coroutine.create(function() | |
| 5763 | local HITFLOOR,HITPOS = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 15, Character) | |
| 5764 | if HITFLOOR then | |
| 5765 | local CFRAME = CF(HITPOS) * ANGLES(RAD(0), RAD((360/3)*i), RAD(0)) | |
| 5766 | for i = 1, 35 do | |
| 5767 | wait() | |
| 5768 | for _, c in pairs(workspace:GetChildren()) do | |
| 5769 | if EXPLODED == false and c.ClassName == "Model" and c:FindFirstChildOfClass("Humanoid") and c ~= Character then
| |
| 5770 | local HUM = c:FindFirstChildOfClass("Humanoid")
| |
| 5771 | local TORSO = c:FindFirstChild("Torso") or c:FindFirstChild("UpperTorso")
| |
| 5772 | if TORSO and HUM.Health > 0 then | |
| 5773 | if (TORSO.Position - CFRAME.p).Magnitude < 10 then | |
| 5774 | EXPLODED = true | |
| 5775 | coroutine.resume(coroutine.create(function() | |
| 5776 | for i = 1, 15 do | |
| 5777 | ApplyDeathAoE(CFRAME*CF(0,10,0).p,30+(i*4),0,0,-35,false) | |
| 5778 | wait(0.2) | |
| 5779 | WACKYEFFECT({Time = 35, EffectType = "Wave", Size = VT(0,0,0), Size2 = VT(15+(i*2),5,15+(i*2)), Transparency = 0, Transparency2 = 1, CFrame = CFRAME, MoveToPos = nil, RotationX = 0, RotationY = MRANDOM(-2,2)*15, RotationZ = 0, Material = "Neon", Color = BRICKC"Really red".Color, SoundID = nil, SoundPitch = 1, SoundVolume = 7})
| |
| 5780 | WACKYEFFECT({Time = 25, EffectType = "Block", Size = VT(15,15,15)+VT(i*2,i*2,i*2), Size2 = VT(0,0,0), Transparency = 1, Transparency2 = 0, CFrame = CFRAME*CF(0,10,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = 304999618, SoundPitch = 1, SoundVolume = 1})
| |
| 5781 | WACKYEFFECT({Time = 25, EffectType = "Block", Size = VT(12,12,12)+VT(i*2,i*2,i*2), Size2 = VT(0,0,0), Transparency = 1, Transparency2 = 0, CFrame = CFRAME*CF(0,10,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(0.7,0,0), SoundID = nil, SoundPitch = 1, SoundVolume = 1})
| |
| 5782 | end | |
| 5783 | WACKYEFFECT({Time = 50, EffectType = "Block", Size = VT(15,15,15)+VT(i*2,i*2,i*2), Size2 = VT(0,0,0), Transparency = 1, Transparency2 = 0, CFrame = CFRAME*CF(0,10,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = 304999618, SoundPitch = 1, SoundVolume = 1})
| |
| 5784 | wait(1) | |
| 5785 | WACKYEFFECT({Time = 60, EffectType = "Sphere", Size = VT(0,0,0), Size2 = VT(100,100,100)*5, Transparency = 0.4, Transparency2 = 1, CFrame = CFRAME*CF(0,10,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(0.3,0,0), SoundID = 461105534, SoundPitch = 1, SoundVolume = 10})
| |
| 5786 | local PART = CreatePart(3, Effects, "Neon", 0, 1, BRICKC("Pearl"), "Effect", VT(1,1,1), true)
| |
| 5787 | PART.CFrame = CFRAME*CF(0,10,0) | |
| 5788 | Debris:AddItem(PART,10) | |
| 5789 | local PARTICLES = script.Explode:Clone() | |
| 5790 | PARTICLES.Parent = PART | |
| 5791 | PARTICLES:Emit(500) | |
| 5792 | ApplyDeathAoE(CFRAME*CF(0,10,0).p,45*2,0,0,350,true) | |
| 5793 | WACKYEFFECT({Time = 15, EffectType = "Sphere", Size = VT(0,0,0), Size2 = VT(90,90,90)*2, Transparency = 0.8, Transparency2 = 1, CFrame = CFRAME*CF(0,10,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = nil, SoundPitch = 1, SoundVolume = 3})
| |
| 5794 | WACKYEFFECT({EffectType = "Ring", Size = VT(00,0.01)/20, Size2 = VT(35,35,0.01), Transparency = 0.7, Transparency2 = 1, CFrame = CFRAME*CF(0,10,0)*ANGLES(RAD(0), RAD(90), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
| |
| 5795 | WACKYEFFECT({EffectType = "Ring", Size = VT(00,0.01)/20, Size2 = VT(35,35,0.01), Transparency = 0.7, Transparency2 = 1, CFrame = CFRAME*CF(0,10,0)*ANGLES(RAD(90), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
| |
| 5796 | end)) | |
| 5797 | end | |
| 5798 | end | |
| 5799 | end | |
| 5800 | end | |
| 5801 | if EXPLODED == true then | |
| 5802 | break | |
| 5803 | end | |
| 5804 | CFRAME = CFRAME * ANGLES(RAD(0), RAD(10), RAD(0)) * CF(0,0,-3) | |
| 5805 | WACKYEFFECT({Time = 35, EffectType = "Wave", Size = VT(10,15,10), Size2 = VT(0,35,0), Transparency = 1, Transparency2 = 0.9, CFrame = CFRAME, MoveToPos = nil, RotationX = 0, RotationY = MRANDOM(-2,2)*15, RotationZ = 0, Material = "Neon", Color = BRICKC"Really red".Color, SoundID = nil, SoundPitch = 1, SoundVolume = 7})
| |
| 5806 | WACKYEFFECT({Time = 35, EffectType = "Wave", Size = VT(15,15,15), Size2 = VT(0,25,0), Transparency = 1, Transparency2 = 0.6, CFrame = CFRAME, MoveToPos = nil, RotationX = 0, RotationY = MRANDOM(-2,2)*15, RotationZ = 0, Material = "Neon", Color = BRICKC"Maroon".Color, SoundID = nil, SoundPitch = 1, SoundVolume = 7})
| |
| 5807 | end | |
| 5808 | end | |
| 5809 | end)) | |
| 5810 | end | |
| 5811 | end)) | |
| 5812 | for i=0, 1, 0.1 / Animation_Speed do | |
| 5813 | Swait() | |
| 5814 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(4 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0 + 2.5 * SIN(SINE / 12))), 1 / Animation_Speed) | |
| 5815 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(0 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed) | |
| 5816 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(0 - 2.5 * SIN(SINE / 12)), RAD(15 + 7.5 * SIN(SINE / 12))) * ANGLES(RAD(0), RAD(-45), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
| 5817 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.15 + 0.05 * COS(SINE / 12), -0.5) * ANGLES(RAD(170), RAD(0 + 2.5 * SIN(SINE / 12)), RAD(5 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
| 5818 | end | |
| 5819 | ATTACK = false | |
| 5820 | Rooted = false | |
| 5821 | end | |
| 5822 | ||
| 5823 | function EMOTE() | |
| 5824 | ATTACK = true | |
| 5825 | Rooted = false | |
| 5826 | local LOOP = 0 | |
| 5827 | for i=0, 0.1, 0.1 / Animation_Speed do | |
| 5828 | Swait() | |
| 5829 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(4 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(15 + 2.5 * SIN(SINE / 12))), 1 / Animation_Speed) | |
| 5830 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(-15 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed) | |
| 5831 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.35, 0.15 + 0.25 * COS(SINE / 12), -0.3) * ANGLES(RAD(140), RAD(0 - 2.5 * SIN(SINE / 12)), RAD(5 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
| 5832 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, -0.4) * ANGLES(RAD(5-3 * COS(SINE / 6)), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
| 5833 | end | |
| 5834 | for i=0, 3, 0.1 / Animation_Speed do | |
| 5835 | Swait() | |
| 5836 | LOOP = LOOP + 1 | |
| 5837 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(4 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(5 + 2.5 * SIN(SINE / 12))), 1 / Animation_Speed) | |
| 5838 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(-5 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed) | |
| 5839 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.35, 0.15 + 0.25 * COS(SINE / 12), -0.3) * ANGLES(RAD(140), RAD(0 - 2.5 * SIN(SINE / 12)), RAD(5 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
| 5840 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.8, 0.4) * ANGLES(RAD(170), RAD(0), RAD(-25 - 25 * SIN(LOOP / 5))) * ANGLES(RAD(0), RAD(-45), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
| 5841 | end | |
| 5842 | for i=0, 0.1, 0.1 / Animation_Speed do | |
| 5843 | Swait() | |
| 5844 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(4 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(25 + 2.5 * SIN(SINE / 12))), 1 / Animation_Speed) | |
| 5845 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(-25 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed) | |
| 5846 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.35, 0.15 + 0.25 * COS(SINE / 12), -0.3) * ANGLES(RAD(140), RAD(0 - 2.5 * SIN(SINE / 12)), RAD(5 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
| 5847 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, -0.4) * ANGLES(RAD(5-3 * COS(SINE / 6)), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
| 5848 | end | |
| 5849 | ATTACK = false | |
| 5850 | Rooted = false | |
| 5851 | end | |
| 5852 | ||
| 5853 | function Roar() | |
| 5854 | ATTACK = true | |
| 5855 | Rooted = true | |
| 5856 | local ROAR = CreateSound("199978176", Head, 10, 1)
| |
| 5857 | Swait() | |
| 5858 | repeat | |
| 5859 | Swait() | |
| 5860 | ROAR.Parent = Head | |
| 5861 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(-15 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 5862 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(-25 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 5863 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(-45), RAD(0 - 7.5 * SIN(SINE / 12)), RAD(15 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
| 5864 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(-45), RAD(0 + 7.5 * SIN(SINE / 12)), RAD(-15 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
| 5865 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-25 - 7.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 5866 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-15 - 7.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 5867 | until ROAR.Playing == false | |
| 5868 | ATTACK = false | |
| 5869 | Rooted = false | |
| 5870 | end | |
| 5871 | ||
| 5872 | function Minutes() | |
| 5873 | ATTACK = true | |
| 5874 | Rooted = false | |
| 5875 | CreateSound(159882644, Character, 10, 1, false) | |
| 5876 | for i=0, 3.5, 0.1 / Animation_Speed do | |
| 5877 | Swait() | |
| 5878 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(2 + math.cos(SINE / 70) * math.cos(SINE / 20) - 2, 0 , 5 + 1.5* Player_Size * math.cos(SINE / 20)) * ANGLES(RAD(4 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(25 + 2.5 * SIN(SINE / 12))), 1 / Animation_Speed) | |
| 5879 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(-25 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed) | |
| 5880 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(90), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed) | |
| 5881 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.15, 0.15 + 0.05 * COS(SINE / 12), 0.5) * ANGLES(RAD(-45), RAD(0 + 2.5 * SIN(SINE / 12)), RAD(45 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
| 5882 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-25 - 2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 5.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 5883 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 5884 | end | |
| 5885 | ATTACK = false | |
| 5886 | Rooted = false | |
| 5887 | end | |
| 5888 | ||
| 5889 | function TenebrisTAUNT1() | |
| 5890 | ATTACK = true | |
| 5891 | Rooted = false | |
| 5892 | CreateSound(865772398, Torso, 6, 1, false) | |
| 5893 | for i=0, 0.1, 0.1 / Animation_Speed do | |
| 5894 | Swait() | |
| 5895 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(4 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 5896 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(5 + 6.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 5897 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-4.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 5.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 5898 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-4.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 5.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 5899 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.35, 0.15 + 0.25 * COS(SINE / 12), -0.3) * ANGLES(RAD(140), RAD(0 - 2.5 * SIN(SINE / 12)), RAD(5 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
| 5900 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(-45), RAD(0 + 7.5 * SIN(SINE / 12)), RAD(-15 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
| 5901 | end | |
| 5902 | for i=0, 1, 0.1 / Animation_Speed do | |
| 5903 | Swait() | |
| 5904 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(4 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 5905 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(5 + 6.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 5906 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.35, 0.15 + 0.25 * COS(SINE / 12), -0.3) * ANGLES(RAD(140), RAD(0 - 2.5 * SIN(SINE / 12)), RAD(5 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
| 5907 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-4.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 5.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 5908 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-4.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 5.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 5909 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(-45), RAD(0 + 7.5 * SIN(SINE / 12)), RAD(-15 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
| 5910 | end | |
| 5911 | for i=0, 1, 0.1 / Animation_Speed do | |
| 5912 | Swait() | |
| 5913 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(4 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 5914 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(5 + 6.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 5915 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.35, 0.15 + 0.25 * COS(SINE / 12), -0.3) * ANGLES(RAD(140), RAD(0 - 2.5 * SIN(SINE / 12)), RAD(5 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
| 5916 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-4.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 5.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 5917 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-4.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 5.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 5918 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(-45), RAD(0 + 7.5 * SIN(SINE / 12)), RAD(-15 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
| 5919 | end | |
| 5920 | ATTACK = false | |
| 5921 | Rooted = false | |
| 5922 | end | |
| 5923 | ||
| 5924 | function Roar2() | |
| 5925 | ATTACK = true | |
| 5926 | Rooted = true | |
| 5927 | local ROAR = CreateSound("528589078", Head, 10, 1)
| |
| 5928 | Swait() | |
| 5929 | repeat | |
| 5930 | Swait() | |
| 5931 | ROAR.Parent = Head | |
| 5932 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(-15 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 5933 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(-25 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 5934 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(-45), RAD(0 - 7.5 * SIN(SINE / 12)), RAD(15 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
| 5935 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(-45), RAD(0 + 7.5 * SIN(SINE / 12)), RAD(-15 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
| 5936 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-25 - 7.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 5937 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-15 - 7.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 5938 | until ROAR.Playing == false | |
| 5939 | ATTACK = false | |
| 5940 | Rooted = false | |
| 5941 | end | |
| 5942 | ||
| 5943 | --//=================================\\ | |
| 5944 | --|| ASSIGN THINGS TO KEYS | |
| 5945 | --\\=================================// | |
| 5946 | ||
| 5947 | function MouseDown(Mouse) | |
| 5948 | if ATTACK == false then | |
| 5949 | end | |
| 5950 | end | |
| 5951 | ||
| 5952 | function MouseUp(Mouse) | |
| 5953 | HOLD = false | |
| 5954 | end | |
| 5955 | ||
| 5956 | local FLIGHT = false | |
| 5957 | ||
| 5958 | function KeyDown(Key) | |
| 5959 | KEYHOLD = true | |
| 5960 | if Key == "z" and ATTACK == false then | |
| 5961 | if MODE == "Main" then | |
| 5962 | Lunar_Blast() | |
| 5963 | elseif MODE == "Phaedra" then | |
| 5964 | Dolor_Pluvia() | |
| 5965 | elseif MODE == "Tenebris" then | |
| 5966 | Dark_Blast() | |
| 5967 | elseif MODE == "Fugatrix" then | |
| 5968 | Banisher_Bullet() | |
| 5969 | elseif MODE == "Praefectus" then | |
| 5970 | Governor_Bomb() | |
| 5971 | elseif MODE == "Demonum" then | |
| 5972 | Governor_Bomb2() | |
| 5973 | elseif MODE == "Mortem" then | |
| 5974 | Dead_Bullet() | |
| 5975 | elseif MODE == "Ultra Phaedra" then | |
| 5976 | Ultimate_Z() | |
| 5977 | end | |
| 5978 | end | |
| 5979 | ||
| 5980 | if Key == "t" and ATTACK == false then | |
| 5981 | if MODE == "Main" then | |
| 5982 | CreateSound("907330011", Head, 10, 1.2)
| |
| 5983 | elseif MODE == "Phaedra" then | |
| 5984 | Roar() | |
| 5985 | elseif MODE == "Tenebris" then | |
| 5986 | TenebrisTAUNT1() | |
| 5987 | elseif MODE == "Maris" then | |
| 5988 | Minutes() | |
| 5989 | elseif MODE == "Fugatrix" then | |
| 5990 | CreateSound(221057812,Torso,10,1,false) | |
| 5991 | elseif MODE == "Praefectus" then | |
| 5992 | ATTACK = true | |
| 5993 | CreateSound(363808674, Torso, 6, 1, false) | |
| 5994 | for i=0, 0.6, 0.1 / Animation_Speed do | |
| 5995 | Swait() | |
| 5996 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(4 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(5 + 2.5 * SIN(SINE / 12))), 1 / Animation_Speed) | |
| 5997 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.25*SIZE) - 1)) * ANGLES(RAD(35), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 5998 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.5, -0.5) * ANGLES(RAD(100), RAD(0), RAD(-50)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
| 5999 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.35, -0.35) * ANGLES(RAD(70), RAD(0), RAD(60)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
| 6000 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 6001 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 6002 | end | |
| 6003 | for i=0, 0.6, 0.1 / Animation_Speed do | |
| 6004 | Swait() | |
| 6005 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(4 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(5 + 2.5 * SIN(SINE / 12))), 1 / Animation_Speed) | |
| 6006 | ||
| 6007 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.25*SIZE) - 1)) * ANGLES(RAD(35), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 6008 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.5, -0.5) * ANGLES(RAD(100), RAD(0), RAD(-90)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
| 6009 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.35, -0.35) * ANGLES(RAD(70), RAD(0), RAD(90)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
| 6010 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 6011 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 6012 | end | |
| 6013 | ATTACK = false | |
| 6014 | elseif MODE == "Demonum" then | |
| 6015 | Roar2() | |
| 6016 | elseif MODE == "Mortem" then | |
| 6017 | EMOTE() | |
| 6018 | elseif MODE == "Ultra Phaedra" then | |
| 6019 | Roar() | |
| 6020 | end | |
| 6021 | end | |
| 6022 | ||
| 6023 | if Key == "space" then | |
| 6024 | Humanoid.Jump = true | |
| 6025 | end | |
| 6026 | ||
| 6027 | if Key == "zero" and ATTACK == false then | |
| 6028 | PhForm() | |
| 6029 | end | |
| 6030 | ||
| 6031 | if Key == "semicolon" and ATTACK == false then | |
| 6032 | FinalForm() | |
| 6033 | end | |
| 6034 | ||
| 6035 | if Key == "m" and ATTACK == false and MODE == "Phaedra" then | |
| 6036 | UpForm() | |
| 6037 | end | |
| 6038 | ||
| 6039 | if Key == "zero" and ATTACK == false and MODE == "Ultra Phaedra" then | |
| 6040 | UpForm() | |
| 6041 | end | |
| 6042 | ||
| 6043 | if Key == "m" and ATTACK == false and MODE == "Praefectus" then | |
| 6044 | DeForm() | |
| 6045 | end | |
| 6046 | ||
| 6047 | if Key == "three" and ATTACK == false and MODE == "Demonum" then | |
| 6048 | DeForm() | |
| 6049 | end | |
| 6050 | ||
| 6051 | if Key == "three" and ATTACK == false then | |
| 6052 | PrForm() | |
| 6053 | end | |
| 6054 | ||
| 6055 | if Key == "m" and ATTACK == false and MODE == "Tenebris" then | |
| 6056 | VeForm() | |
| 6057 | end | |
| 6058 | ||
| 6059 | if Key == "one" and ATTACK == false and MODE == "Venari" then | |
| 6060 | VeForm() | |
| 6061 | end | |
| 6062 | ||
| 6063 | if Key == "four" and ATTACK == false then | |
| 6064 | InForm() | |
| 6065 | end | |
| 6066 | ||
| 6067 | if Key == "x" and ATTACK == false and MODE == "Phaedra" then | |
| 6068 | LEVEL = 3 | |
| 6069 | Ultima_Consummatio() | |
| 6070 | LEVEL = 1 | |
| 6071 | end | |
| 6072 | ||
| 6073 | if Key == "m" and ATTACK == false and MODE == "Fugatrix" then | |
| 6074 | DeathForm() | |
| 6075 | end | |
| 6076 | ||
| 6077 | if Key == "two" and ATTACK == false and MODE == "Mortem" then | |
| 6078 | DeathForm() | |
| 6079 | end | |
| 6080 | ||
| 6081 | if Key == "two" and ATTACK == false then | |
| 6082 | BaForm() | |
| 6083 | end | |
| 6084 | ||
| 6085 | if Key == "one" and ATTACK == false then | |
| 6086 | TeForm() | |
| 6087 | end | |
| 6088 | ||
| 6089 | if Key == "b" and ATTACK == false then | |
| 6090 | if MODE == "Main" then | |
| 6091 | Star_Cutter() | |
| 6092 | elseif MODE == "Phaedra" then | |
| 6093 | Ignem_Aeternum() | |
| 6094 | elseif MODE == "Tenebris" then | |
| 6095 | Dark_Cutter() | |
| 6096 | elseif MODE == "Fugatrix" then | |
| 6097 | Ruler2() | |
| 6098 | elseif MODE == "Praefectus" then | |
| 6099 | Command_Rush() | |
| 6100 | elseif MODE == "Demonum" then | |
| 6101 | Blizzard() | |
| 6102 | elseif MODE == "Ultra Phaedra" then | |
| 6103 | Ultimate_B() | |
| 6104 | elseif MODE == "Mortem" then | |
| 6105 | Dead_Cutter() | |
| 6106 | end | |
| 6107 | end | |
| 6108 | ||
| 6109 | if Key == "c" and ATTACK == false then | |
| 6110 | if MODE == "Main" then | |
| 6111 | Supernova() | |
| 6112 | elseif MODE == "Phaedra" then | |
| 6113 | Ultima_Consummatio() | |
| 6114 | elseif MODE == "Tenebris" then | |
| 6115 | SupernovaThrow() | |
| 6116 | elseif MODE == "Fugatrix" then | |
| 6117 | Ultima_ConsummatioB() | |
| 6118 | elseif MODE == "Praefectus" then | |
| 6119 | Ruler() | |
| 6120 | elseif MODE == "Demonum" then | |
| 6121 | SupernovaThrow() | |
| 6122 | elseif MODE == "Ultra Phaedra" then | |
| 6123 | Governor_Bomb3() | |
| 6124 | elseif MODE == "Mortem" then | |
| 6125 | FingerMagic() | |
| 6126 | end | |
| 6127 | end | |
| 6128 | ||
| 6129 | if Key == "q" and ATTACK == false then | |
| 6130 | if MODE == "Main" then | |
| 6131 | Astral_Hop() | |
| 6132 | elseif MODE == "Phaedra" then | |
| 6133 | Hop() | |
| 6134 | elseif MODE == "Tenebris" then | |
| 6135 | Astral_Hop() | |
| 6136 | elseif MODE == "Venari" then | |
| 6137 | SummonHop() | |
| 6138 | elseif MODE == "Fugatrix" then | |
| 6139 | Banish_Hop() | |
| 6140 | elseif MODE == "Praefectus" then | |
| 6141 | Monarch_Hop() | |
| 6142 | elseif MODE == "Demonum" then | |
| 6143 | Banish_Hop() | |
| 6144 | elseif MODE == "Mortem" then | |
| 6145 | Banish_Hop() | |
| 6146 | elseif MODE == "Ultra Phaedra" then | |
| 6147 | Hop() | |
| 6148 | end | |
| 6149 | end | |
| 6150 | end | |
| 6151 | ||
| 6152 | function KeyUp(Key) | |
| 6153 | KEYHOLD = false | |
| 6154 | end | |
| 6155 | ||
| 6156 | Mouse.Button1Down:connect(function(NEWKEY) | |
| 6157 | MouseDown(NEWKEY) | |
| 6158 | end) | |
| 6159 | Mouse.Button1Up:connect(function(NEWKEY) | |
| 6160 | MouseUp(NEWKEY) | |
| 6161 | end) | |
| 6162 | Mouse.KeyDown:connect(function(NEWKEY) | |
| 6163 | KeyDown(NEWKEY) | |
| 6164 | end) | |
| 6165 | Mouse.KeyUp:connect(function(NEWKEY) | |
| 6166 | KeyUp(NEWKEY) | |
| 6167 | end) | |
| 6168 | ||
| 6169 | --//=================================\\ | |
| 6170 | --\\=================================// | |
| 6171 | ||
| 6172 | ||
| 6173 | function unanchor() | |
| 6174 | if UNANCHOR == true then | |
| 6175 | g = Character:GetChildren() | |
| 6176 | for i = 1, #g do | |
| 6177 | if g[i].ClassName == "Part" then | |
| 6178 | g[i].Anchored = false | |
| 6179 | end | |
| 6180 | end | |
| 6181 | g = Weapon:GetChildren() | |
| 6182 | for i = 1, #g do | |
| 6183 | if g[i].ClassName == "Part" then | |
| 6184 | g[i].Anchored = false | |
| 6185 | end | |
| 6186 | end | |
| 6187 | end | |
| 6188 | end | |
| 6189 | ||
| 6190 | ||
| 6191 | --//=================================\\ | |
| 6192 | --|| WRAP THE WHOLE SCRIPT UP | |
| 6193 | --\\=================================// | |
| 6194 | ||
| 6195 | function slash(bonuspeed,rotspeed,rotatingop,typeofshape,type,typeoftrans,pos,scale,value,color) | |
| 6196 | local type = type | |
| 6197 | local rotenable = rotatingop | |
| 6198 | local rng = Instance.new("Part", Character)
| |
| 6199 | rng.Anchored = true | |
| 6200 | rng.BrickColor = color | |
| 6201 | rng.CanCollide = false | |
| 6202 | rng.FormFactor = 3 | |
| 6203 | rng.Name = "Ring" | |
| 6204 | rng.Material = "Neon" | |
| 6205 | rng.Size = Vector3.new(1, 1, 1) | |
| 6206 | rng.Transparency = 0 | |
| 6207 | if typeoftrans == "In" then | |
| 6208 | rng.Transparency = 1 | |
| 6209 | end | |
| 6210 | rng.TopSurface = 0 | |
| 6211 | rng.BottomSurface = 0 | |
| 6212 | rng.CFrame = pos | |
| 6213 | local rngm = Instance.new("SpecialMesh", rng)
| |
| 6214 | rngm.MeshType = "FileMesh" | |
| 6215 | if typeofshape == "Normal" then | |
| 6216 | rngm.MeshId = "rbxassetid://662586858" | |
| 6217 | elseif typeofshape == "Round" then | |
| 6218 | rngm.MeshId = "rbxassetid://662585058" | |
| 6219 | end | |
| 6220 | rngm.Scale = scale | |
| 6221 | local scaler2 = 1/10 | |
| 6222 | if type == "Add" then | |
| 6223 | scaler2 = 1*value/10 | |
| 6224 | elseif type == "Divide" then | |
| 6225 | scaler2 = 1/value/10 | |
| 6226 | end | |
| 6227 | local randomrot = math.random(1,2) | |
| 6228 | coroutine.resume(coroutine.create(function() | |
| 6229 | for i = 0,10/bonuspeed,0.1 do | |
| 6230 | Swait() | |
| 6231 | if type == "Add" then | |
| 6232 | scaler2 = scaler2 - 0.01*value/bonuspeed/10 | |
| 6233 | elseif type == "Divide" then | |
| 6234 | scaler2 = scaler2 - 0.01/value*bonuspeed/10 | |
| 6235 | end | |
| 6236 | if rotenable == true then | |
| 6237 | if randomrot == 1 then | |
| 6238 | rng.CFrame = rng.CFrame*CFrame.Angles(0,math.rad(rotspeed*bonuspeed/2),0) | |
| 6239 | elseif randomrot == 2 then | |
| 6240 | rng.CFrame = rng.CFrame*CFrame.Angles(0,math.rad(-rotspeed*bonuspeed/2),0) | |
| 6241 | end | |
| 6242 | end | |
| 6243 | if typeoftrans == "Out" then | |
| 6244 | rng.Transparency = rng.Transparency + 0.01*bonuspeed | |
| 6245 | elseif typeoftrans == "In" then | |
| 6246 | rng.Transparency = rng.Transparency - 0.01*bonuspeed | |
| 6247 | end | |
| 6248 | rngm.Scale = rngm.Scale + Vector3.new(scaler2*bonuspeed/10, 0, scaler2*bonuspeed/10) | |
| 6249 | end | |
| 6250 | rng:Destroy() | |
| 6251 | end)) | |
| 6252 | end | |
| 6253 | ||
| 6254 | Humanoid.Changed:connect(function(Jump) | |
| 6255 | if Jump == "Jump" and (Disable_Jump == true) then | |
| 6256 | Humanoid.Jump = false | |
| 6257 | end | |
| 6258 | end) | |
| 6259 | ||
| 6260 | Humanoid.HipHeight = 2 | |
| 6261 | Head:ClearAllChildren() | |
| 6262 | ||
| 6263 | Speed = 35 | |
| 6264 | ||
| 6265 | local BODY = {}
| |
| 6266 | for _, c in pairs(Character:GetDescendants()) do | |
| 6267 | if c:IsA("BasePart") and c.Name ~= "Handle" then
| |
| 6268 | if c ~= RootPart and c ~= Torso and c ~= Head and c ~= RightArm and c ~= LeftArm and c ~= RightLeg and c ~= LeftLeg then | |
| 6269 | c.CustomPhysicalProperties = PhysicalProperties.new(0, 0, 0, 0, 0) | |
| 6270 | end | |
| 6271 | table.insert(BODY,{c,c.Parent,c.Material,c.Color,c.Transparency})
| |
| 6272 | elseif c:IsA("JointInstance") then
| |
| 6273 | table.insert(BODY,{c,c.Parent,nil,nil,nil})
| |
| 6274 | end | |
| 6275 | end | |
| 6276 | for e = 1, #BODY do | |
| 6277 | if BODY[e] ~= nil then | |
| 6278 | local STUFF = BODY[e] | |
| 6279 | local PART = STUFF[1] | |
| 6280 | local PARENT = STUFF[2] | |
| 6281 | local MATERIAL = STUFF[3] | |
| 6282 | local COLOR = STUFF[4] | |
| 6283 | local TRANSPARENCY = STUFF[5] | |
| 6284 | if PART.ClassName == "Part" and PART ~= RootPart then | |
| 6285 | PART.Transparency = TRANSPARENCY | |
| 6286 | end | |
| 6287 | PART.AncestryChanged:Connect(function() | |
| 6288 | PART.Parent = PARENT | |
| 6289 | end) | |
| 6290 | end | |
| 6291 | end | |
| 6292 | function refit2() | |
| 6293 | Character.Parent = workspace | |
| 6294 | for e = 1, #BODY do | |
| 6295 | if BODY[e] ~= nil then | |
| 6296 | local STUFF = BODY[e] | |
| 6297 | local PART = STUFF[1] | |
| 6298 | local PARENT = STUFF[2] | |
| 6299 | ||
| 6300 | local TRANSPARENCY = STUFF[5] | |
| 6301 | if PART:IsA("BasePart") and PART ~= RootPart then
| |
| 6302 | ||
| 6303 | PART.Transparency = TRANSPARENCY | |
| 6304 | end | |
| 6305 | if PART.Parent ~= PARENT then | |
| 6306 | Humanoid:remove() | |
| 6307 | PART.Parent = PARENT | |
| 6308 | Humanoid = IT("Humanoid",Character)
| |
| 6309 | ||
| 6310 | end | |
| 6311 | end | |
| 6312 | end | |
| 6313 | end | |
| 6314 | ||
| 6315 | local EXTRATRANS = 0 | |
| 6316 | ||
| 6317 | function refit3() | |
| 6318 | Character.Parent = workspace | |
| 6319 | for e = 1, #BODY do | |
| 6320 | if BODY[e] ~= nil then | |
| 6321 | local STUFF = BODY[e] | |
| 6322 | local PART = STUFF[1] | |
| 6323 | local PARENT = STUFF[2] | |
| 6324 | local MATERIAL = STUFF[3] | |
| 6325 | local COLOR = STUFF[4] | |
| 6326 | local TRANSPARENCY = STUFF[5] | |
| 6327 | if PART:IsA("BasePart") and PART ~= RootPart then
| |
| 6328 | PART.Transparency = TRANSPARENCY+EXTRATRANS | |
| 6329 | end | |
| 6330 | if PART.Parent ~= PARENT then | |
| 6331 | Humanoid:remove() | |
| 6332 | PART.Parent = PARENT | |
| 6333 | Humanoid = IT("Humanoid",Character)
| |
| 6334 | end | |
| 6335 | end | |
| 6336 | end | |
| 6337 | end | |
| 6338 | ||
| 6339 | Humanoid.Died:connect(function() | |
| 6340 | refit3() | |
| 6341 | refit2() | |
| 6342 | end) | |
| 6343 | ||
| 6344 | ||
| 6345 | ||
| 6346 | local FOUNDFORGOTTEN = false | |
| 6347 | ||
| 6348 | for _, c in pairs(Character:GetChildren()) do | |
| 6349 | if c == Head then | |
| 6350 | local M = CreateMesh("SpecialMesh", c, "FileMesh", "162384581", "162384608", VT(1,1,1)*1.1, VT(0,0,0))
| |
| 6351 | M.Name = "Dominus" | |
| 6352 | end | |
| 6353 | end | |
| 6354 | ||
| 6355 | function CreateParta(parent,transparency,reflectance,material,brickcolor) | |
| 6356 | local p = Instance.new("Part")
| |
| 6357 | p.TopSurface = 0 | |
| 6358 | p.BottomSurface = 0 | |
| 6359 | p.Parent = parent | |
| 6360 | p.Size = Vector3.new(0.1,0.1,0.1) | |
| 6361 | p.Transparency = transparency | |
| 6362 | p.Reflectance = reflectance | |
| 6363 | p.CanCollide = false | |
| 6364 | p.Locked = true | |
| 6365 | p.BrickColor = brickcolor | |
| 6366 | p.Material = material | |
| 6367 | return p | |
| 6368 | end | |
| 6369 | ||
| 6370 | function CreateWeld(parent,part0,part1,C1X,C1Y,C1Z,C1Xa,C1Ya,C1Za,C0X,C0Y,C0Z,C0Xa,C0Ya,C0Za) | |
| 6371 | local weld = Instance.new("Weld")
| |
| 6372 | weld.Parent = parent | |
| 6373 | weld.Part0 = part0 | |
| 6374 | weld.Part1 = part1 | |
| 6375 | weld.C1 = CFrame.new(C1X,C1Y,C1Z)*CFrame.Angles(C1Xa,C1Ya,C1Za) | |
| 6376 | weld.C0 = CFrame.new(C0X,C0Y,C0Z)*CFrame.Angles(C0Xa,C0Ya,C0Za) | |
| 6377 | return weld | |
| 6378 | end | |
| 6379 | ||
| 6380 | local m = Instance.new("Model",Character)
| |
| 6381 | ||
| 6382 | local cen = CreateParta(m,1,1,"SmoothPlastic",BrickColor.random()) | |
| 6383 | CreateWeld(cen,RootPart,cen,0,3,0,math.rad(0),math.rad(0),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0)) | |
| 6384 | ||
| 6385 | local effar = Instance.new("ParticleEmitter",cen)
| |
| 6386 | effar.Texture = "rbxassetid://2344870656" | |
| 6387 | effar.LightEmission = 1 | |
| 6388 | effar.Color = ColorSequence.new(Color3.new(1,0,0)) | |
| 6389 | effar.Rate = 50 | |
| 6390 | effar.Enabled = false | |
| 6391 | effar.EmissionDirection = "Front" | |
| 6392 | effar.Lifetime = NumberRange.new(1) | |
| 6393 | effar.Size = NumberSequence.new({NumberSequenceKeypoint.new(0,15,0),NumberSequenceKeypoint.new(0.1,5,0),NumberSequenceKeypoint.new(0.8,15,0),NumberSequenceKeypoint.new(1,40,0)})
| |
| 6394 | effar.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,1,0),NumberSequenceKeypoint.new(0.8,0.5,0),NumberSequenceKeypoint.new(1,1,0)})
| |
| 6395 | effar.Speed = NumberRange.new(80,90) | |
| 6396 | effar.Acceleration = Vector3.new(0,10,0) | |
| 6397 | effar.Drag = 5 | |
| 6398 | effar.Rotation = NumberRange.new(-500,500) | |
| 6399 | effar.SpreadAngle = Vector2.new(0,900) | |
| 6400 | effar.RotSpeed = NumberRange.new(-500,500) | |
| 6401 | ||
| 6402 | while true do | |
| 6403 | Swait() | |
| 6404 | ANIMATE.Parent = nil | |
| 6405 | Humanoid.HipHeight = 2 | |
| 6406 | SINE = SINE + CHANGE | |
| 6407 | local TORSOVELOCITY = (RootPart.Velocity * VT(1, 0, 1)).magnitude | |
| 6408 | local TORSOVERTICALVELOCITY = RootPart.Velocity.y | |
| 6409 | local LV = Torso.CFrame:pointToObjectSpace(Torso.Velocity - Torso.Position) | |
| 6410 | local HITFLOOR,HITPOS,NORMAL = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 7 * Player_Size, Character) | |
| 6411 | if ATTACK == false then | |
| 6412 | if TORSOVELOCITY < 1 and MODE == "Main" then | |
| 6413 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(4 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(5 + 2.5 * SIN(SINE / 12))), 1 / Animation_Speed) | |
| 6414 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(-5 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed) | |
| 6415 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(0 - 2.5 * SIN(SINE / 12)), RAD(5 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
| 6416 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(0 + 2.5 * SIN(SINE / 12)), RAD(-5 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
| 6417 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 6418 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 6419 | elseif TORSOVELOCITY > 1 and MODE == "Main" then | |
| 6420 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(25 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(5 + 2.5 * SIN(SINE / 12))), 1 / Animation_Speed) | |
| 6421 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-25 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(-5 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed) | |
| 6422 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(-25), RAD(0 - 2.5 * SIN(SINE / 12)), RAD(15 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
| 6423 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(-25), RAD(0 + 2.5 * SIN(SINE / 12)), RAD(-15 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
| 6424 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-25-2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 5.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 6425 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 6426 | elseif TORSOVELOCITY < 1 and MODE == "Demonum" then | |
| 6427 | SKILLTEXTCOLOR = C3(1, 0, 0) | |
| 6428 | SKILLTEXTCOLOR2 = C3(0,0,0) | |
| 6429 | local snap = math.random(1,2) | |
| 6430 | if snap == 1 then | |
| 6431 | SKILLTEXTCOLOR = C3(0,0,0) | |
| 6432 | SKILLTEXTCOLOR2 = C3(1,0,0) | |
| 6433 | end | |
| 6434 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 - 0.5 * SIN(SINE / 12), 0 + 0.25 * COS(SINE / 32), 1 + 1 * COS(SINE / 12)) * ANGLES(RAD(4 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(5 + 2.5 * SIN(SINE / 24))), 1 / Animation_Speed) | |
| 6435 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(-5 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed) | |
| 6436 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(0.9*SIZE, 0.5*SIZE + 0.05*SIZE * SIN(SINE / 12), -0.5) * ANGLES(RAD(100), RAD(0), RAD(-70)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
| 6437 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-0.9*SIZE, 0.25*SIZE + 0.05*SIZE * SIN(SINE / 12), -0.35) * ANGLES(RAD(70), RAD(0), RAD(80)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
| 6438 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 6439 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 6440 | elseif TORSOVELOCITY > 1 and MODE == "Demonum" then | |
| 6441 | SKILLTEXTCOLOR = C3(1, 0, 0) | |
| 6442 | SKILLTEXTCOLOR2 = C3(0,0,0) | |
| 6443 | local snap = math.random(1,2) | |
| 6444 | if snap == 1 then | |
| 6445 | SKILLTEXTCOLOR = C3(0,0,0) | |
| 6446 | SKILLTEXTCOLOR2 = C3(1,0,0) | |
| 6447 | end | |
| 6448 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 - 0.5 * SIN(SINE / 12), 0 + 0.25 * COS(SINE / 32), 1 + 1 * COS(SINE / 12)) * ANGLES(RAD(25 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(5 + 2.5 * SIN(SINE / 24))), 1 / Animation_Speed) | |
| 6449 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-25 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(-5 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed) | |
| 6450 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(0.9*SIZE, 0.5*SIZE + 0.05*SIZE * SIN(SINE / 12), -0.5) * ANGLES(RAD(100), RAD(0), RAD(-70)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
| 6451 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-0.9*SIZE, 0.25*SIZE + 0.05*SIZE * SIN(SINE / 12), -0.35) * ANGLES(RAD(70), RAD(0), RAD(80)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
| 6452 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-25-2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 5.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 6453 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 6454 | elseif TORSOVELOCITY < 1 and MODE == "Phaedra" then | |
| 6455 | SKILLTEXTCOLOR = C3(0.7372549019607844, 0.6078431372549019, 0.36470588235294116) | |
| 6456 | SKILLTEXTCOLOR2 = C3(1,1,1) | |
| 6457 | local snap = math.random(1,2) | |
| 6458 | if snap == 1 then | |
| 6459 | SKILLTEXTCOLOR = C3(1,1,1) | |
| 6460 | SKILLTEXTCOLOR2 = C3(0.7372549019607844, 0.6078431372549019, 0.36470588235294116) | |
| 6461 | end | |
| 6462 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0 - 1 * SIN(SINE / 22), 0, 2 + 1.5 * COS(SINE / 22)) * ANGLES(RAD(4 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 6463 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(5 + 6.5 * SIN(SINE / 24)), RAD(9*SIN(SINE/24)), RAD(6*SIN(SINE/24))), 1 / Animation_Speed) | |
| 6464 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.15, 0.15 + 0.1 * COS(SINE / 12), 0.5) * ANGLES(RAD(-45), RAD(0 - 2.5 * SIN(SINE / 12)), RAD(-45 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
| 6465 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.15, 0.15 + 0.1 * COS(SINE / 12), 0.5) * ANGLES(RAD(-45), RAD(0 + 2.5 * SIN(SINE / 12)), RAD(45 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
| 6466 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-4.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 5.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 6467 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-4.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 5.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 6468 | elseif TORSOVELOCITY > 1 and MODE == "Phaedra" then | |
| 6469 | SKILLTEXTCOLOR = C3(0.7372549019607844, 0.6078431372549019, 0.36470588235294116) | |
| 6470 | SKILLTEXTCOLOR2 = C3(1,1,1) | |
| 6471 | local snap = math.random(1,2) | |
| 6472 | if snap == 1 then | |
| 6473 | SKILLTEXTCOLOR2 = C3(0.7372549019607844, 0.6078431372549019, 0.36470588235294116) | |
| 6474 | SKILLTEXTCOLOR = C3(1,1,1) | |
| 6475 | end | |
| 6476 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0 - 1 * SIN(SINE / 22), 0, 2 + 1.5 * COS(SINE / 22)) * ANGLES(RAD(25 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(5 + 2.5 * SIN(SINE / 12))), 1 / Animation_Speed) | |
| 6477 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(-25 + 4.5 * SIN(SINE / 12)), RAD(15 * SIN(SINE / 28)), RAD(5 * SIN(SINE / 12))), 1 / Animation_Speed) | |
| 6478 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.15, 0.15 + 0.05 * COS(SINE / 12), 0.5) * ANGLES(RAD(-45), RAD(0 - 2.5 * SIN(SINE / 12)), RAD(-45 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
| 6479 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.15, 0.15 + 0.05 * COS(SINE / 12), 0.5) * ANGLES(RAD(-45), RAD(0 + 2.5 * SIN(SINE / 12)), RAD(45 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
| 6480 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-25 - 2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 5.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 6481 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 6482 | elseif TORSOVELOCITY < 1 and MODE == "Tenebris" then | |
| 6483 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(4 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 6484 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(5 + 6.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 6485 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(0 - 2.5 * SIN(SINE / 12)), RAD(5 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
| 6486 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.35, -0.35) * ANGLES(RAD(70), RAD(0), RAD(90)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
| 6487 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-4.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 5.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 6488 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-4.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 5.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 6489 | elseif TORSOVELOCITY > 1 and MODE == "Tenebris" then | |
| 6490 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(25 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(5 + 2.5 * SIN(SINE / 12))), 1 / Animation_Speed) | |
| 6491 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(-25 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(-5 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed) | |
| 6492 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(0 - 2.5 * SIN(SINE / 12)), RAD(5 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
| 6493 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.35, -0.35) * ANGLES(RAD(70), RAD(0), RAD(90)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
| 6494 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-25 - 2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 5.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 6495 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 6496 | elseif TORSOVELOCITY < 1 and MODE == "Fugatrix" then | |
| 6497 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(4 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(5 + 2.5 * SIN(SINE / 12))), 1 / Animation_Speed) | |
| 6498 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(-5 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed) | |
| 6499 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(-45), RAD(0 - 7.5 * SIN(SINE / 12)), RAD(32 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
| 6500 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.15, 0.15 + 0.05 * COS(SINE / 12), 0.5) * ANGLES(RAD(-45), RAD(0 + 2.5 * SIN(SINE / 12)), RAD(45 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
| 6501 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 6502 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 6503 | elseif TORSOVELOCITY > 1 and MODE == "Fugatrix" then | |
| 6504 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(25 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(5 + 2.5 * SIN(SINE / 12))), 1 / Animation_Speed) | |
| 6505 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-25 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(-5 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed) | |
| 6506 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(-45), RAD(0 - 7.5 * SIN(SINE / 12)), RAD(32 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
| 6507 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.15, 0.15 + 0.05 * COS(SINE / 12), 0.5) * ANGLES(RAD(-45), RAD(0 + 2.5 * SIN(SINE / 12)), RAD(45 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
| 6508 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-25-2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 5.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 6509 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 6510 | elseif TORSOVELOCITY < 1 and MODE == "Praefectus" then | |
| 6511 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(4 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(5 + 2.5 * SIN(SINE / 12))), 1 / Animation_Speed) | |
| 6512 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(-5 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed) | |
| 6513 | if MRANDOM(1,7) == 1 then | |
| 6514 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 + MRANDOM(-25,25) - 4 * COS(SINE / 12)), RAD(MRANDOM(-25,25)), RAD(0)), 1.5 / Animation_Speed) | |
| 6515 | end | |
| 6516 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(140), RAD(0 - 2.5 * SIN(SINE / 12)), RAD(25 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
| 6517 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(0 + 2.5 * SIN(SINE / 12)), RAD(-5 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
| 6518 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 6519 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 6520 | elseif TORSOVELOCITY > 1 and MODE == "Praefectus" then | |
| 6521 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(25 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(5 + 2.5 * SIN(SINE / 12))), 1 / Animation_Speed) | |
| 6522 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-25 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(-5 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed) | |
| 6523 | if MRANDOM(1,7) == 1 then | |
| 6524 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 + MRANDOM(-25,25) - 4 * COS(SINE / 12)), RAD(MRANDOM(-25,25)), RAD(0)), 1.5 / Animation_Speed) | |
| 6525 | end | |
| 6526 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(-25), RAD(0 - 2.5 * SIN(SINE / 12)), RAD(15 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
| 6527 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(-25), RAD(0 + 2.5 * SIN(SINE / 12)), RAD(-15 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
| 6528 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-25-2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 5.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 6529 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 6530 | elseif TORSOVELOCITY < 1 and MODE == "Venari" then | |
| 6531 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 - 1 * SIN(SINE / 22), 0, 1 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(4 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(5 + 2.5 * SIN(SINE / 12))), 1 / Animation_Speed) | |
| 6532 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(-5 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed) | |
| 6533 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.15, 0.15 + 0.05 * COS(SINE / 12), 0.5) * ANGLES(RAD(-45), RAD(0 - 2.5 * SIN(SINE / 12)), RAD(-45 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
| 6534 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(0 + 2.5 * SIN(SINE / 12)), RAD(-5 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
| 6535 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 6536 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 6537 | elseif TORSOVELOCITY > 1 and MODE == "Venari" then | |
| 6538 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 - 1 * SIN(SINE / 22), 0, 1 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(25 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(5 + 2.5 * SIN(SINE / 12))), 1 / Animation_Speed) | |
| 6539 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-25 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(-5 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed) | |
| 6540 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.15, 0.15 + 0.05 * COS(SINE / 12), 0.5) * ANGLES(RAD(-45), RAD(0 - 2.5 * SIN(SINE / 12)), RAD(-45 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
| 6541 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(-25), RAD(0 + 2.5 * SIN(SINE / 12)), RAD(-15 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
| 6542 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-25-2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 5.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 6543 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 6544 | elseif TORSOVELOCITY < 1 and MODE == "Ultra Phaedra" then | |
| 6545 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0 - 1 * SIN(SINE / 22), 0, 2 + 1.5 * COS(SINE / 22)) * ANGLES(RAD(4 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 6546 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(5 + 6.5 * SIN(SINE / 24)), RAD(9*SIN(SINE/24)), RAD(6*SIN(SINE/24))), 1 / Animation_Speed) | |
| 6547 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.15, 0.15 + 0.1 * COS(SINE / 12), 0.5) * ANGLES(RAD(-45), RAD(0 - 2.5 * SIN(SINE / 12)), RAD(-45 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
| 6548 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.15, 0.15 + 0.1 * COS(SINE / 12), 0.5) * ANGLES(RAD(-45), RAD(0 + 2.5 * SIN(SINE / 12)), RAD(45 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
| 6549 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-4.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 5.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 6550 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-4.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 5.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 6551 | elseif TORSOVELOCITY > 1 and MODE == "Ultra Phaedra" then | |
| 6552 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0 - 1 * SIN(SINE / 22), 0, 2 + 1.5 * COS(SINE / 22)) * ANGLES(RAD(25 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(5 + 2.5 * SIN(SINE / 12))), 1 / Animation_Speed) | |
| 6553 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(-25 + 4.5 * SIN(SINE / 12)), RAD(15 * SIN(SINE / 28)), RAD(5 * SIN(SINE / 12))), 1 / Animation_Speed) | |
| 6554 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.15, 0.15 + 0.05 * COS(SINE / 12), 0.5) * ANGLES(RAD(-45), RAD(0 - 2.5 * SIN(SINE / 12)), RAD(-45 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
| 6555 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.15, 0.15 + 0.05 * COS(SINE / 12), 0.5) * ANGLES(RAD(-45), RAD(0 + 2.5 * SIN(SINE / 12)), RAD(45 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
| 6556 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-25 - 2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 5.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 6557 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 6558 | elseif TORSOVELOCITY < 1 and MODE == "Mortem" then | |
| 6559 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(4 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(25 + 2.5 * SIN(SINE / 12))), 1 / Animation_Speed) | |
| 6560 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(-25 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed) | |
| 6561 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.35, 0.15 + 0.25 * COS(SINE / 12), -0.3) * ANGLES(RAD(140), RAD(0 - 2.5 * SIN(SINE / 12)), RAD(5 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
| 6562 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.25 * COS(SINE / 12), 0.4) * ANGLES(RAD(-5), RAD(0 + 2.5 * SIN(SINE / 12)), RAD(-15 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
| 6563 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-25 - 2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 5.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 6564 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 6565 | elseif TORSOVELOCITY > 1 and MODE == "Mortem" then | |
| 6566 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(25 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(15 + 2.5 * SIN(SINE / 12))), 1 / Animation_Speed) | |
| 6567 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-25 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(-15 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed) | |
| 6568 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.35, 0.15 + 0.25 * COS(SINE / 12), -0.6) * ANGLES(RAD(165), RAD(0 - 2.5 * SIN(SINE / 12)), RAD(5 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
| 6569 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(-25), RAD(0 + 2.5 * SIN(SINE / 12)), RAD(-15 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
| 6570 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-25 - 2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 5.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 6571 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 6572 | elseif TORSOVELOCITY < 1 and MODE == "Maris" then | |
| 6573 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(2 + math.cos(SINE / 70) * math.cos(SINE / 20) - 2, 0 , 5 + 1.5* Player_Size * math.cos(SINE / 20)) * ANGLES(RAD(4 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(25 + 2.5 * SIN(SINE / 12))), 1 / Animation_Speed) | |
| 6574 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(-25 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed) | |
| 6575 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.15, 0.15 + 0.05 * COS(SINE / 12), 0.5) * ANGLES(RAD(-45), RAD(0 - 2.5 * SIN(SINE / 12)), RAD(-45 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
| 6576 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.15, 0.15 + 0.05 * COS(SINE / 12), 0.5) * ANGLES(RAD(-45), RAD(0 + 2.5 * SIN(SINE / 12)), RAD(45 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
| 6577 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-25 - 2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 5.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 6578 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 6579 | elseif TORSOVELOCITY > 1 and MODE == "Maris" then | |
| 6580 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(2 + math.cos(SINE / 70) * math.cos(SINE / 20) - 2, 0 , 5 + 1.5* Player_Size * math.cos(SINE / 20)) * ANGLES(RAD(25 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(15 + 2.5 * SIN(SINE / 12))), 1 / Animation_Speed) | |
| 6581 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-25 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(-15 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed) | |
| 6582 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.15, 0.15 + 0.05 * COS(SINE / 12), 0.5) * ANGLES(RAD(-45), RAD(0 - 2.5 * SIN(SINE / 12)), RAD(-45 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
| 6583 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.15, 0.15 + 0.05 * COS(SINE / 12), 0.5) * ANGLES(RAD(-45), RAD(0 + 2.5 * SIN(SINE / 12)), RAD(45 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
| 6584 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-25 - 2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 5.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 6585 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 6586 | elseif TORSOVELOCITY < 1 and MODE == "Insaniam" then | |
| 6587 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(25), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
| 6588 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(-5 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed) | |
| 6589 | if MRANDOM(1,2) == 1 then | |
| 6590 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 + MRANDOM(-25,25) - 4 * COS(SINE / 12)), RAD(MRANDOM(-25,25)), RAD(0)), 1.5 / Animation_Speed) | |
| 6591 | end | |
| 6592 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(25), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed) | |
| 6593 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(25), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.15 / Animation_Speed) | |
| 6594 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 6595 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 6596 | elseif TORSOVELOCITY > 1 and MODE == "Insaniam" then | |
| 6597 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(25 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(5 + 2.5 * SIN(SINE / 12))), 1 / Animation_Speed) | |
| 6598 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(-5 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed) | |
| 6599 | if MRANDOM(1,2) == 1 then | |
| 6600 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 + MRANDOM(-25,25) - 4 * COS(SINE / 12)), RAD(MRANDOM(-25,25)), RAD(0)), 1.5 / Animation_Speed) | |
| 6601 | end | |
| 6602 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(-25), RAD(0 - 2.5 * SIN(SINE / 12)), RAD(15 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
| 6603 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(-25), RAD(0 + 2.5 * SIN(SINE / 12)), RAD(-15 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
| 6604 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 6605 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 6606 | end | |
| 6607 | end | |
| 6608 | ||
| 6609 | function sphereMK(bonuspeed,FastSpeed,type,pos,x1,y1,z1,value,color,outerpos) | |
| 6610 | local type = type | |
| 6611 | local rng = Instance.new("Part", Character)
| |
| 6612 | rng.Anchored = true | |
| 6613 | if ModeOfGlitch ~= 9 then | |
| 6614 | rng.BrickColor = color | |
| 6615 | elseif ModeOfGlitch == 9 then | |
| 6616 | rng.Color = Color3.new(kan.PlaybackLoudness/1000,kan.PlaybackLoudness/1000,kan.PlaybackLoudness/1000) | |
| 6617 | end | |
| 6618 | rng.CanCollide = false | |
| 6619 | rng.FormFactor = 3 | |
| 6620 | rng.Name = "Ring" | |
| 6621 | rng.Material = "Neon" | |
| 6622 | rng.Size = Vector3.new(1, 1, 1) | |
| 6623 | rng.Transparency = 0 | |
| 6624 | rng.TopSurface = 0 | |
| 6625 | rng.BottomSurface = 0 | |
| 6626 | rng.CFrame = pos | |
| 6627 | rng.CFrame = rng.CFrame + rng.CFrame.lookVector*outerpos | |
| 6628 | local rngm = Instance.new("SpecialMesh", rng)
| |
| 6629 | rngm.MeshType = "Sphere" | |
| 6630 | rngm.Scale = VT(x1,y1,z1) | |
| 6631 | if rainbowmode == true then | |
| 6632 | rng.Color = Color3.new(r/255,g/255,b/255) | |
| 6633 | end | |
| 6634 | if ModeOfGlitch == 9 then | |
| 6635 | coroutine.resume(coroutine.create(function() | |
| 6636 | while true do | |
| 6637 | Swait() | |
| 6638 | if rng.Parent ~= nil then | |
| 6639 | rng.Color = Color3.new(kan.PlaybackLoudness/1000,kan.PlaybackLoudness/1000,kan.PlaybackLoudness/1000) | |
| 6640 | else | |
| 6641 | break | |
| 6642 | end | |
| 6643 | end | |
| 6644 | end)) | |
| 6645 | end | |
| 6646 | local scaler2 = 1 | |
| 6647 | local speeder = FastSpeed | |
| 6648 | if type == "Add" then | |
| 6649 | scaler2 = 1*value | |
| 6650 | elseif type == "Divide" then | |
| 6651 | scaler2 = 1/value | |
| 6652 | end | |
| 6653 | coroutine.resume(coroutine.create(function() | |
| 6654 | for i = 0,10/bonuspeed,0.1 do | |
| 6655 | Swait() | |
| 6656 | if rainbowmode == true then | |
| 6657 | rng.Color = Color3.new(r/255,g/255,b/255) | |
| 6658 | end | |
| 6659 | if type == "Add" then | |
| 6660 | scaler2 = scaler2 - 0.01*value/bonuspeed | |
| 6661 | elseif type == "Divide" then | |
| 6662 | scaler2 = scaler2 - 0.01/value*bonuspeed | |
| 6663 | end | |
| 6664 | if chaosmode == true then | |
| 6665 | rng.BrickColor = BrickColor.random() | |
| 6666 | end | |
| 6667 | speeder = speeder - 0.01*FastSpeed*bonuspeed | |
| 6668 | rng.CFrame = rng.CFrame + rng.CFrame.lookVector*speeder*bonuspeed | |
| 6669 | rng.Transparency = rng.Transparency + 0.01*bonuspeed | |
| 6670 | rngm.Scale = rngm.Scale + Vector3.new(scaler2*bonuspeed, scaler2*bonuspeed, 0) | |
| 6671 | end | |
| 6672 | rng:Destroy() | |
| 6673 | end)) | |
| 6674 | end | |
| 6675 | ||
| 6676 | if MODE == "Maris" then | |
| 6677 | if HITFLOOR ~= nil then | |
| 6678 | sphereMK(2,-0.5,"Add",RootPart.CFrame*CFrame.new(math.random(-25,25),math.random(10,15),math.random(-25,25))*CFrame.Angles(math.rad(-90),math.rad(0),math.rad(0)),0.25,0.25,5,0.0075,BrickColor.new("Storm blue"),0)
| |
| 6679 | WACKYEFFECT({EffectType = "Round Slash", Size = VT(0,0.05,0), Size2 = VT(0.25,0.08,0.25), Transparency = 0.2, Transparency2 = 1, CFrame = RootPart.CFrame*CF(0,-2.85,0) * ANGLES(RAD(0), RAD(MRANDOM(-180,180)), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = MRANDOM(0,0.5), Material = "Neon", Color = C3(255/255,255/255,255/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
| |
| 6680 | end | |
| 6681 | end | |
| 6682 | if MODE == "Ultra Phaedra" then | |
| 6683 | if HITFLOOR ~= nil then | |
| 6684 | Slice("Round", 0.75, 35, CF(HITPOS + VT(0, 0.1, 0), HITPOS + VT(0, 0.1, 0) + NORMAL) * ANGLES(RAD(90), RAD(0), RAD(0)) * ANGLES(RAD(MRANDOM(-18, 18)), RAD(MRANDOM(-180, 180)), RAD(MRANDOM(-18, 18))), "White", VT(0.001, 0, 0.001))
| |
| 6685 | Slice("Round", 0.75, 45, CF(HITPOS + VT(0, 0.1, 0), HITPOS + VT(0, 0.1, 0) + NORMAL) * ANGLES(RAD(90), RAD(MRANDOM(-180, 180)), RAD(0)), "Light yellow", VT(0, 0, 0))
| |
| 6686 | ApplyAoE(RootPart.Position, 10, 2, 5, 0, true) | |
| 6687 | end | |
| 6688 | MagicSphere(VT(1,1,1)/5,35,CF(RootPart.Position)*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)))*CF(0,MRANDOM(3,6),0),C3(0.7372549019607844, 0.6078431372549019, 0.36470588235294116),VT(0,0,0)) | |
| 6689 | Slice("Round", 0.25, 5, CF(RootPart.Position)*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)))*CF(0,MRANDOM(3,6),0), C3(0.7372549019607844, 0.6078431372549019, 0.36470588235294116), VT(-0.01, 0, -0.01))
| |
| 6690 | end | |
| 6691 | unanchor() | |
| 6692 | Humanoid.MaxHealth = "inf" | |
| 6693 | Humanoid.Health = "inf" | |
| 6694 | if Rooted == false then | |
| 6695 | Disable_Jump = false | |
| 6696 | Humanoid.WalkSpeed = Speed | |
| 6697 | elseif Rooted == true then | |
| 6698 | Disable_Jump = true | |
| 6699 | Humanoid.WalkSpeed = 0 | |
| 6700 | end | |
| 6701 | if MODE == "Main" then | |
| 6702 | tecks2.Text = "Dominus Astra" | |
| 6703 | SKILLTEXTCOLOR = C3(0.05,0.05,0.15) | |
| 6704 | SKILLTEXTCOLOR2 = C3(0,0,0) | |
| 6705 | local BodyColor = C3(0,0,0) | |
| 6706 | local LegColor = C3(0,0,0.05) | |
| 6707 | local ArmColor = C3(0.05,0.05,0.15) | |
| 6708 | end | |
| 6709 | for _, c in pairs(Character:GetChildren()) do | |
| 6710 | if c.ClassName == "Part" then | |
| 6711 | c.Material = "Neon" | |
| 6712 | for _, q in pairs(c:GetChildren()) do | |
| 6713 | if q.ClassName == "ParticleEmitter" and MODE ~= "Phaedra" and MODE ~= "Ultra Phaedra" and MODE ~= "Maris" then | |
| 6714 | q:remove() | |
| 6715 | elseif q.ClassName == "Fire" then | |
| 6716 | q:remove() | |
| 6717 | end | |
| 6718 | end | |
| 6719 | if c.Transparency == 0 and c:FindFirstChild("OVERLORDAURA") == nil and MODE == "Phaedra" then
| |
| 6720 | particles(c) | |
| 6721 | end | |
| 6722 | if c.Transparency == 0 and c:FindFirstChild("OVERLORDAURA") == nil and MODE == "Ultra Phaedra" then
| |
| 6723 | particles(c) | |
| 6724 | end | |
| 6725 | if c == Torso then | |
| 6726 | c.Color = BodyColor | |
| 6727 | elseif c == RightArm then | |
| 6728 | c.Color = ArmColor | |
| 6729 | elseif c == LeftArm then | |
| 6730 | c.Color = ArmColor | |
| 6731 | elseif c == RightLeg then | |
| 6732 | c.Color = LegColor | |
| 6733 | elseif c == LeftLeg then | |
| 6734 | c.Color = LegColor | |
| 6735 | elseif c == Head then | |
| 6736 | if c:FindFirstChild("face") then
| |
| 6737 | c.face:remove() | |
| 6738 | end | |
| 6739 | end | |
| 6740 | elseif c.ClassName == "Shirt" or c.ClassName == "Pants" or c.ClassName == "CharacterMesh" or c.ClassName == "Accessory" then | |
| 6741 | c:remove() | |
| 6742 | end | |
| 6743 | end | |
| 6744 | if MODE == "Phaedra" or MODE == "Ultra Phaedra" then | |
| 6745 | weldBetween(EYE, Head) | |
| 6746 | weldBetween(EYE2, Head) | |
| 6747 | end | |
| 6748 | sick.Parent = RealPlayer.Character | |
| 6749 | refit3() | |
| 6750 | refit2() | |
| 6751 | tecks2.TextColor3 = SKILLTEXTCOLOR | |
| 6752 | tecks2.TextStrokeColor3 = SKILLTEXTCOLOR2 | |
| 6753 | script.Parent = WEAPONGUI | |
| 6754 | Character.Parent = workspace | |
| 6755 | Humanoid.PlatformStand = false | |
| 6756 | Humanoid.Name = "Dominus" | |
| 6757 | for _, c in pairs(game.Players:GetChildren()) do | |
| 6758 | if c.Character ~= nil then | |
| 6759 | if c.Character.Parent ~= workspace and c.Character.Parent ~= nil then | |
| 6760 | c.Character:BreakJoints() | |
| 6761 | end | |
| 6762 | end | |
| 6763 | end | |
| 6764 | FOUNDFORGOTTEN = false | |
| 6765 | Humanoid.DisplayDistanceType = "None" | |
| 6766 | for _, c in pairs(workspace:GetChildren()) do | |
| 6767 | if c.ClassName == "Model" then | |
| 6768 | for _, q in pairs(c:GetChildren()) do | |
| 6769 | if q.Name == ("Forgotten Dominus") then
| |
| 6770 | FOUNDFORGOTTEN = true | |
| 6771 | end | |
| 6772 | end | |
| 6773 | end | |
| 6774 | end | |
| 6775 | if FOUNDFORGOTTEN == true then | |
| 6776 | sick:Stop() | |
| 6777 | else | |
| 6778 | sick.Playing = true | |
| 6779 | end | |
| 6780 | if INTRO == false and INSTANT == false then | |
| 6781 | INTRO = true | |
| 6782 | coroutine.resume(coroutine.create(function() | |
| 6783 | sick:Play() | |
| 6784 | sick:Resume() | |
| 6785 | Intro() | |
| 6786 | end)) | |
| 6787 | end | |
| 6788 | if INSTANT == true then | |
| 6789 | if TRANSFORMED == false then | |
| 6790 | sick.TimePosition = 20.7 | |
| 6791 | sick:Play() | |
| 6792 | sick:Resume() | |
| 6793 | end | |
| 6794 | TRANSFORMED = true | |
| 6795 | end | |
| 6796 | if MODE == "Insaniam" then | |
| 6797 | for i, v in pairs(Character:GetChildren()) do | |
| 6798 | if v:IsA("Part") then
| |
| 6799 | v.BrickColor = BrickColor.random() | |
| 6800 | end | |
| 6801 | end | |
| 6802 | BodyColor = BrickColor.random().Color | |
| 6803 | LegColor = BrickColor.random().Color | |
| 6804 | ArmColor = BrickColor.random().Color | |
| 6805 | SKILLTEXTCOLOR = BrickColor.random().Color | |
| 6806 | SKILLTEXTCOLOR2 = BrickColor.random().Color | |
| 6807 | end | |
| 6808 | for _, c in pairs(Character:GetDescendants()) do | |
| 6809 | if c.ClassName == "Part" and c.Name == "Eye" then | |
| 6810 | c.Color = C3(1,0,0) | |
| 6811 | c.Material = "Neon" | |
| 6812 | end | |
| 6813 | end | |
| 6814 | ||
| 6815 | if VALUE1 == false and MODE == "Main" then | |
| 6816 | MagicSphere(VT(1,1,1)/5,35,CF(Torso.Position)*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)))*CF(0,MRANDOM(3,6),0),C3(1,1,1),VT(0,0,0)) | |
| 6817 | end | |
| 6818 | end | |
| 6819 | ||
| 6820 | ||
| 6821 | --//=================================\\ | |
| 6822 | --\\=================================// | |
| 6823 | ||
| 6824 | ||
| 6825 | ||
| 6826 | ||
| 6827 | ||
| 6828 | --//====================================================\\-- | |
| 6829 | --|| END OF SCRIPT | |
| 6830 | --\\====================================================//-- |