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1 | #include "ScriptPCH.h" | |
2 | ||
3 | - | public: // po tomto bude všechno dále veřejné (bude mít do věcí pod public přístup "cokoli" viz. Zapouzdření) |
3 | + | #define spell_cleave 845 |
4 | - | my_patchwerk() : CreatureScript("my_patchwerk") { } // budeme potřebovat do databáze |
4 | + | #define spell_death_coil 6789 |
5 | ||
6 | class my_patchwerk : public CreatureScript | |
7 | { | |
8 | public: | |
9 | my_patchwerk() : CreatureScript("my_patchwerk") { } | |
10 | - | uint32 tcleave; // vytvoříme si proměnnou která bude sloužit jako timer pro cleave |
10 | + | |
11 | - | uint32 tdeathcoil; // ----------------||----------------------------------- death coil |
11 | + | |
12 | { | |
13 | my_patchwerkAI(Creature *c) : ScriptedAI(c) {} | |
14 | ||
15 | - | tcleave = 15000; // Čas v milisekundách kdy použije Cleave (15 sekund) 1 sekunda = 1000 milisekund |
15 | + | uint32 tcleave; |
16 | uint32 tdeathcoil; | |
17 | ||
18 | void Reset() | |
19 | - | void EnterCombat(Unit* /*who*/) // co se stane když vstoupí do kombatu |
19 | + | |
20 | tcleave = 15000; | |
21 | - | me->MonsterYell("Teď zemřeš červe.", LANG_UNIVERSAL, NULL); // zakřičí v univerzálním jazyku pro všechny |
21 | + | |
22 | } | |
23 | ||
24 | void EnterCombat(Unit* /*who*/) | |
25 | { | |
26 | - | me->MonsterYell("Patchwerk .... neeeumííírááááááá.... ehl ...", LANG_UNIVERSAL, NULL); |
26 | + | me->MonsterYell("I yelled on combat", LANG_UNIVERSAL, NULL); |
27 | } | |
28 | ||
29 | - | void KilledUnit(Unit* /*victim*/) // co se stane když zabije hráče |
29 | + | |
30 | { | |
31 | - | me->MonsterYell("Takhle vás pozabíjím všechny !!!", LANG_UNIVERSAL, NULL); |
31 | + | me->MonsterYell("I yelled on death", LANG_UNIVERSAL, NULL); |
32 | } | |
33 | ||
34 | void KilledUnit(Unit* /*victim*/) | |
35 | { | |
36 | - | if (!UpdateVictim()) // pokud nemá cíl, nebude nic dělat |
36 | + | me->MonsterYell("I yelled when killing someone", LANG_UNIVERSAL, NULL); |
37 | } | |
38 | ||
39 | void UpdateAI(const uint32 diff) | |
40 | { | |
41 | - | DoCast(me->getVictim(), spell_cleave, true); // vykastí spell na svůj cíl |
41 | + | if (!UpdateVictim()) |
42 | - | tcleave = 15000; // znovu nastaví tcleave na 15 sekund |
42 | + | |
43 | ||
44 | if (tcleave <= diff) | |
45 | - | tcleave -= diff; // odečítá z tcleave UpdateMapy (100 - 60 v configu MapUpdateInterval) |
45 | + | |
46 | DoCast(me->getVictim(), spell_cleave, true); | |
47 | tcleave = 15000; | |
48 | } | |
49 | else | |
50 | tcleave -= diff; | |
51 | ||
52 | if (tdeathcoil <= diff) | |
53 | { | |
54 | DoCast(me->getVictim(), spell_death_coil, true); | |
55 | me->MonsterYell("Eat This !", LANG_UNIVERSAL, NULL); | |
56 | - | DoMeleeAttackIfReady(); // bude útočit, když bude moci |
56 | + | |
57 | } | |
58 | else | |
59 | tdeathcoil -= diff; | |
60 | ||
61 | DoMeleeAttackIfReady(); | |
62 | } | |
63 | }; | |
64 | ||
65 | CreatureAI* GetAI(Creature* pCreature) const | |
66 | { | |
67 | return new my_patchwerkAI (pCreature); | |
68 | } | |
69 | ||
70 | }; | |
71 | ||
72 | void AddSC_my_patchwerk() | |
73 | { | |
74 | new my_patchwerk(); | |
75 | } |