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warn("<><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><>")	
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			warn(">Caducus the Fallen God<")
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warn("Script created by SezHu for public use in Void's Script Builder.")
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warn("<><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><>")
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--[[
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		>D͕̪͇̪̻̼͙o̶̱̣͙̱̦̚ ͔͈̱̲̆̄ͫ̾n̺͉̻͍̻̂ͦ̓̈ͤ́ơ̮̤̙̯ͤ͐ͬ̏ͥt̞̹̜͇̏ͩ̕ ̙̰̠͕ͤw̘ͨ̑̓̍͋ͩ͌o̡̞̦̜̟̻̐ͨͦ͐ͨ͊͗r̬͊̔̓͑͆̚r̳̬ͤ̓͌̿̅y͜ ̗̭͇͈̖̠̔̌c̨̊̑̔h̳̪͈̟͇̺̱i̻̳̥̭͚̘ͪ͂̄̊̄͒ͨl̝̗̙̀d̜̍ͧ̐̓̒̆͐ͅ,̸͓̠ͨ̍̌ͩ̾ͭ ̷̝͔̺̯̖̰̓͌ͫ͆͋ͩͅt̶̬͍̲̮̹̙͐̃ͭͨ̑hͯ̓̍ḙ̪͍̖͉̾ͨ ̯͙̓ͯ̍̔͡p̟̩ả͏͍̜͖̦̩̣i͏̳̘̝̞ͅṅ̼̯̆̾̉͆̏ͫ ̦͕͊͌̏̀̾̏̀̚w͙̗̝̼̖ͧͪͤ̓̄͐ͅiͧ̎̍͛͡l̡̦̖̦̖̃ͫ͌l̫̪͔̫̮͚͋̚ ̮̣̣͉͉̝̀ͅb̸ͩ́͑͋͗͋̽ë̼̺̱̦͚͕́̈́̈ͨ͞ ̯̦̫̿̓͞o̖̺̟̮͛̋̓͐ͫv̍͊͆ͨ̽e̢͔̱̝ͪ̍ͥͭ͆ͯ̅ͅṛ͔͉̥̬͙̆̌ ̘̖͉̰ͧͦ̈͢s̫̹̯̪͆̓̾͘o̧͙͙̖̗̮͍̹̓ͦ͛͒̔o̪̫͋͌̂̏̄ñ̰̫͎̦̆̓͒̓<
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		>Y̹̟̼̞̦ͥ̏̓o̗̳̗̭ͨ̆͊̊͌̉ͅͅu̪͒̇͛̚ͅr̟̲͙̹̽̓ ͂͢s̢̞̮̞ͥ̊ͦͯ͋̏t͚͚̺̭̥͓̗ͪ̿ͦ͐r͕͎̰̟̝̦͚ͫͩ̀u͛ͤ͌g͇̼̘̗ͣ̎͂̔̿͋g̙̜͇̼̝͔̋l͗̍̿̇ͧͯ͏̗̞̟̜e͏ ̺̤͍͈ͨ̈́͢i̜̤̤͖͓͕͐͂ͨ̊s̹͚͈̮̦ͬͥ̄̾̆ͧ̚ ̙͚̓̾n͎͓̟̞̺̥̾ͦ̐̂ͧo̾͆͠t̗͙̰̟̫ͦ ̷̰̜͇̣̼̗̐̎̂̚ì̗̼͖̬͎̪̭ͮͩ̓ṋ̝ͣ ͔v̢̮̘̟̾ͨa̵̬̙̻ͤͨ͂͌ͬͅi̱̘͓ͩ͛̇̓ͯ͜n͋̌͛̈́.̰͙ͫ<
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		>We̛͎͍̥͚͔ͥ̃͂ ̮̥͔̝̟̅̅͌ͭ̃ͯͨ͠s̩͕͕̿̐͒ͦ̐ͪh͓̖̓ͣ̉͒ͬ̋̚a̱̮l̰̲͊̽̂̓̓͗ͅḻ̖̲̞̂̐̿͡ͅ ͚̬̥̹͔͉̥ͦ̚t͔͘a̝̠̮ͥ̍̉͑̀̌͋k̮̳̫͚̱̙͇̄͑̓͆ͩe͚̳̭̥͇̭͗̋̋͌͊̆̉ ͪy͖o͉͖̫͎ͣͬͬͥ̃ṵ̡̻̜ͮ̎̑̉ͯ͋͆ ̶̰̻̬̠̀͗̈́̐ṯ̨ͥͣͮ̊ỏ̶̳̦̘̲͒̈̚̚ ̫͎̪̲͔̮ͨ́̉͂ͯ̿̚͞ͅa͙̯̤̺̹͕͝ ͍̈́͗͛̈́b̫͊̔̔͋͆ͥͮe͆t̩͈̬̖̽ͬt̩̺̗̬͓̟̱ͭe͉͔ͅr̸͐̈́͋̐ ̢͍͉͕͚͚̖͍p͈̝͗̔́̔͌̿l͙̘̪̺͑ͥ́͗̇ͧ͜a̘̝͓̙͖̥ͩ̈c̨͖̫̩̞͇ͮe͉ͧ̌<
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<><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><>
22
23
			<>Controls<>
24
			
25
	Click: Wretched Row	<> (Can be used during Z)	
26
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	Z: Spectral Sprint <> (supafast)
28
	
29
	X: Vile Vault <> (D U N K)
30
	
31
	C: The Spire <> (Explosion at mouse)
32
	
33
	V: Blot Out The Sun <> (Fragmenting dark meteors)
34
	
35
	B: Then Make a New One <> (Pew pew laser)
36
	
37
	N: Capture <> (Mouse on player then press the button)
38
	
39
	M: The Cataclyst <> (Ready Player One reference ftw. This move will kill you.)
40
	
41
<><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><>
42
]]--
43
44
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--[[Developer note: If you get banned for using this, suck it up. Being overpowered comes at a cost.]]--
47
48
49
wait(1 / 60)
50
Effects = { }
51-
local Player = game.Players.localPlayer
51+
local Player = game.Players.animefreak15439
52-
local Mouse = Player:GetMouse()
52+
53
local Humanoid = Character.Humanoid
54
local Head = Character.Head
55
local RootPart = Character.HumanoidRootPart
56
local Torso = Character.Torso
57
local LeftArm = Character["Left Arm"]
58
local RightArm = Character["Right Arm"]
59
local LeftLeg = Character["Left Leg"]
60
local RightLeg = Character["Right Leg"]
61
local Camera = game.Workspace.CurrentCamera
62
local RootJoint = RootPart.RootJoint
63
local Equipped = false
64
local Attack = false
65
local Anim = 'Idle'
66
local Idle = 0
67
local Combo = 1
68
local UIS = game:GetService("UserInputService")
69
local TorsoVelocity = (RootPart.Velocity * Vector3.new(1, 0, 1)).magnitude 
70
local Velocity = RootPart.Velocity.y
71
local Sine = 0
72
local Change = 1
73
local maincol = Color3.new(0,0,0)
74
local maincol2 = Torso.Color
75
local dash = false
76
Character.Humanoid.Name = "help"
77
humanoid = Character.help
78
local taken = {}
79
local S = setmetatable({},{__index = function(s,i) return game:service(i) end})
80
81
--Change true to false if you want to use your character normally.
82
local morph = true
83
84
85
local function soundbork(obj)
86
   if obj:IsA("Sound") and obj.Name ~= "aa" then
87
      obj.Looped = false
88
      obj.Pitch = 0
89
 		obj.Volume = 0
90
      return
91
   end
92
93
94
   local children = obj:GetChildren()
95
   for i = 1, #children do
96
    soundbork(children[i])
97
   end
98
   return
99
end
100
101
102
ch = Character:GetChildren()
103
if morph == true then
104
for i = 1, #ch do
105
if ch[i].Name == "Torso" then
106
ch[i].roblox.Transparency = 1
107
elseif ch[i].ClassName == "Accessory" or ch[i].ClassName == "Shirt" or ch[i].ClassName == "Pants" or ch[i].ClassName == "ShirtGraphic" then
108
ch[i]:Destroy()
109
end
110
end
111
end
112
113
114
115
function SpecialTrace(what)
116
                if(what:IsA'Part') and what ~= RootPart then
117
                        local trace = Instance.new("Part")
118
                        trace.Parent = workspace
119
						trace.Name = "what"
120
                        trace.Size = what.Size
121
                        trace.Material = Enum.Material.Neon
122
                        trace.Color = maincol
123
						trace.Transparency = .3
124
                        trace.Anchored = true
125
                        trace.CanCollide = false
126
                        trace.CFrame = what.CFrame
127
                        Tween(trace,{Transparency=1},.5)
128
							game:GetService("Debris"):AddItem(trace, 1)
129
                        	if(what:IsA'SpecialMesh') then
130
                            local mehs = Instance.new("SpecialMesh",what)
131
                            mehs.Scale = Vector3.new(what.X,what.Y,what.Z)
132
                        end
133
                end
134
            end
135
136
137
function Trace()
138
for _,v in next, Character:GetChildren() do
139
                if(v:IsA'Part') and v ~= RootPart then
140
                        local trace = Instance.new("Part")
141
                        trace.Parent = workspace
142
						trace.Name = "trace"
143
                        trace.Size = v.Size
144
                        trace.Material = Enum.Material.Neon
145
                        trace.Color = maincol
146
						trace.Transparency = .3
147
                        trace.Anchored = true
148
                        trace.CanCollide = false
149
                        trace.CFrame = v.CFrame
150
                        Tween(trace,{Transparency=1},.5)
151
							game:GetService("Debris"):AddItem(trace, 1)
152
                        	if v.Name == "Head" then
153
                            local mehs = Instance.new("CylinderMesh",trace)
154
                            mehs.Scale = Vector3.new(1.25,1.25,1.25)
155
							trace.Transparency = 1 
156
                        end
157
                end
158
            end
159
			end
160
161
					local smonk1 = Instance.new("ParticleEmitter",Torso)
162
			smonk1.LightEmission = .5
163
			smonk1.Size = NumberSequence.new(0.2)
164
			smonk1.Texture = "rbxassetid://95648201"
165
			aaa = NumberSequence.new({NumberSequenceKeypoint.new(0, 2),NumberSequenceKeypoint.new(.2, 4),NumberSequenceKeypoint.new(.4, 6),NumberSequenceKeypoint.new(.564, 8),NumberSequenceKeypoint.new(.784, 10),NumberSequenceKeypoint.new(1, 10)})
166
			bbb = NumberSequence.new({NumberSequenceKeypoint.new(0, 0), NumberSequenceKeypoint.new(1, 1)})
167
			smonk1.Transparency = bbb
168
			smonk1.Size = aaa
169
			smonk1.ZOffset = .5
170
			smonk1.Acceleration = Vector3.new(0, 0, 0)
171
			smonk1.LockedToPart = false
172
			smonk1.EmissionDirection = "Top"
173
			smonk1.Lifetime = NumberRange.new(8, 8)
174
			smonk1.Rate = 2
175
			smonk1.Rotation = NumberRange.new(0, 50)
176
			smonk1.RotSpeed = NumberRange.new(50, 50)
177
			smonk1.Speed = NumberRange.new(0)
178
			smonk1.VelocitySpread = 0
179
			smonk1.LockedToPart = true
180
			smonk1.Enabled=true
181
			local startColor = maincol
182
local endColor = maincol
183
local sequence = ColorSequence.new(startColor, endColor)
184
smonk1.Color = sequence
185
186
function Tween(obj,props,time,easing,direction,repeats,backwards)
187
    local info = TweenInfo.new(time or .5, easing or Enum.EasingStyle.Quad, direction or Enum.EasingDirection.Out, repeats or 0, backwards or false)
188
    local tween = game:service'TweenService':Create(obj, info, props)
189
    
190
    tween:Play()
191
end
192
193
              if morph == true then
194
		for _, c in pairs(Character:children()) do
195
			if c.ClassName == "Part" and c ~= RootPart then
196
				c.BrickColor = BrickColor.new("Really black")
197
				c.Transparency = 0
198
			elseif(c:FindFirstChild'Handle')then
199
			c.Handle.Transparency = 1
200
			end
201
		end
202
end
203
204
spawn(function()
205
	while true do
206
		swait()				
207
	--soundbork(workspace)
208
	end
209
end)
210
211
212
local RbxUtility = LoadLibrary("RbxUtility")
213
local Create = RbxUtility.Create
214
215
216
prepareyourself=Instance.new("Sound", Character)
217
prepareyourself.SoundId = "rbxassetid://1810750535"
218
prepareyourself.Name = "aa"
219
prepareyourself.Volume = 3
220
prepareyourself.Looped = true
221
prepareyourself:Play()
222
223
beet=Instance.new("Sound", Torso)
224
beet.SoundId = "rbxassetid://826174965"
225
beet.Name = "aa"
226
beet.Looped = true
227
beet.Volume = 1
228
beet:Play()
229
230
humanoid.WalkSpeed = 8
231
humanoid.JumpPower = 0
232
humanoid.Animator.Parent = nil
233
Character.Animate.Parent = nil
234
235
local newMotor = function(part0, part1, c0, c1)
236
	local w = Create('Motor'){
237
		Parent = part0,
238
		Part0 = part0,
239
		Part1 = part1,
240
		C0 = c0,
241
		C1 = c1,
242
	}
243
	return w
244
end
245
246
247
function clerp(a, b, t)
248
	return a:lerp(b, t)
249
end
250
251
RootCF = CFrame.fromEulerAnglesXYZ(-1.57, 0, 3.14)
252
NeckCF = CFrame.new(0, 1, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0)
253
254
local RW = newMotor(Torso, RightArm, CFrame.new(1.5, 0, 0), CFrame.new(0, 0, 0)) 
255
local LW = newMotor(Torso, LeftArm, CFrame.new(-1.5, 0, 0), CFrame.new(0, 0, 0))
256
local RH = newMotor(Torso, RightLeg, CFrame.new(.5, -2, 0), CFrame.new(0, 0, 0))
257
local LH = newMotor(Torso, LeftLeg, CFrame.new(-.5, -2, 0), CFrame.new(0, 0, 0))
258
RootJoint.C1 = CFrame.new(0, 0, 0)
259
RootJoint.C0 = CFrame.new(0, 0, 0)
260
Torso.Neck.C1 = CFrame.new(0, 0, 0)
261
Torso.Neck.C0 = CFrame.new(0, 1.5, 0)
262
263
local rarmc1 = RW.C1
264
local larmc1 = LW.C1
265
local rlegc1 = RH.C1
266
local llegc1 = LH.C1
267
268
local resetc1 = false
269
270
function PlayAnimationFromTable(table, speed, bool)
271
	RootJoint.C0 = clerp(RootJoint.C0, table[1], speed) 
272
	Torso.Neck.C0 = clerp(Torso.Neck.C0, table[2], speed) 
273
	RW.C0 = clerp(RW.C0, table[3], speed) 
274
	LW.C0 = clerp(LW.C0, table[4], speed) 
275
	RH.C0 = clerp(RH.C0, table[5], speed) 
276
	LH.C0 = clerp(LH.C0, table[6], speed) 
277
	if bool == true then
278
		if resetc1 == false then
279
			resetc1 = true
280
			RootJoint.C1 = RootJoint.C1
281
			Torso.Neck.C1 = Torso.Neck.C1
282
			RW.C1 = rarmc1
283
			LW.C1 = larmc1
284
			RH.C1 = rlegc1
285
			LH.C1 = llegc1
286
		end
287
	end
288
end
289
290
ArtificialHB = Create("BindableEvent"){
291
	Parent = script,
292
	Name = "Heartbeat",
293
}
294
295
script:WaitForChild("Heartbeat")
296
297
frame = 1 / 45
298
tf = 0
299
allowframeloss = false
300
tossremainder = false
301
lastframe = tick()
302
script.Heartbeat:Fire()
303
304
game:GetService("RunService").Heartbeat:connect(function(s, p)
305
	tf = tf + s
306
	if tf >= frame then
307
		if allowframeloss then
308
			script.Heartbeat:Fire()
309
			lastframe = tick()
310
		else
311
			for i = 1, math.floor(tf / frame) do
312
				script.Heartbeat:Fire()
313
			end
314
			lastframe = tick()
315
		end
316
		if tossremainder then
317
			tf = 0
318
		else
319
			tf = tf - frame * math.floor(tf / frame)
320
		end
321
	end
322
end)
323
324
function swait(num)
325
	if num == 0 or num == nil then
326
		ArtificialHB.Event:wait()
327
	else
328
		for i = 0, num do
329
			ArtificialHB.Event:wait()
330
		end
331
	end
332
end
333
334
local m = Create("Model"){
335
	Parent = Character,
336
	Name = "WeaponModel"
337
}
338
339
340
341
function RemoveOutlines(part)
342
	part.TopSurface, part.BottomSurface, part.LeftSurface, part.RightSurface, part.FrontSurface, part.BackSurface = 10, 10, 10, 10, 10, 10
343
end
344
	
345
CFuncs = {	
346
	Part = {
347
		Create = function(Parent, Material, Reflectance, Transparency, BColor, Name, Size)
348
			local Part = Create("Part"){
349
				Parent = Parent,
350
				Reflectance = Reflectance,
351
				Transparency = Transparency,
352
				CanCollide = false,
353
				Locked = true,
354
				BrickColor = BrickColor.new(tostring(BColor)),
355
				Name = Name,
356
				Size = Size,
357
				Material = Material,
358
			}
359
			RemoveOutlines(Part)
360
			if Size == Vector3.new() then
361
				Part.Size = Vector3.new(0.2, 0.2, 0.2)
362
			else
363
				Part.Size = Size
364
			end
365
			return Part
366
		end;
367
	};
368
	
369
	Mesh = {
370
		Create = function(Mesh, Part, MeshType, MeshId, OffSet, Scale)
371
			local Msh = Create(Mesh){
372
				Parent = Part,
373
				Offset = OffSet,
374
				Scale = Scale,
375
			}
376
			if Mesh == "SpecialMesh" then
377
				Msh.MeshType = MeshType
378
				Msh.MeshId = MeshId
379
			end
380
			return Msh
381
		end;
382
	};
383
384
	Weld = {
385
		Create = function(Parent, Part0, Part1, C0, C1)
386
			local Weld = Create("Weld"){
387
				Parent = Parent,
388
				Part0 = Part0,
389
				Part1 = Part1,
390
				C0 = C0,
391
				C1 = C1,
392
			}
393
			return Weld
394
		end;
395
	};
396
397
	Sound = {
398
		Create = function(id, par, vol, pit) 
399
			local Sound = Create("Sound"){
400
				Volume = vol,
401
				Pitch = pit or 1,
402
				Name = "aa",
403
				SoundId = "rbxassetid://" .. id,
404
				Parent = par or workspace,
405
			}
406
			Sound:play() 
407
			return Sound
408
		end;
409
	};
410
	
411
	Decal = {
412
		Create = function(Color, Texture, Transparency, Name, Parent)
413
			local Decal = Create("Decal"){
414
				Color3 = Color,
415
				Texture = "rbxassetid://" .. Texture,
416
				Transparency = Transparency,
417
				Name = Name,
418
				Parent = Parent,
419
			}
420
			return Decal
421
		end;
422
	};
423
	
424
	BillboardGui = {
425
		Create = function(Parent, Image, Position, Size)
426
			local BillPar = CFuncs.Part.Create(Parent, "SmoothPlastic", 0, 1, BrickColor.new("Black"), "BillboardGuiPart", Vector3.new(1, 1, 1))
427
			BillPar.CFrame = CFrame.new(Position)
428
			local Bill = Create("BillboardGui"){
429
				Parent = BillPar,
430
				Adornee = BillPar,
431
				Size = UDim2.new(1, 0, 1, 0),
432
				SizeOffset = Vector2.new(Size, Size),
433
			}
434
			local d = Create("ImageLabel", Bill){
435
				Parent = Bill,
436
				BackgroundTransparency = 1,
437
				Size = UDim2.new(1, 0, 1, 0),
438
				Image = "rbxassetid://" .. Image,
439
			}
440
			return BillPar
441
		end
442
	};
443
	
444
	ParticleEmitter = {
445
		Create = function(Parent, Color1, Color2, LightEmission, Size, Texture, Transparency, ZOffset, Accel, Drag, LockedToPart, VelocityInheritance, EmissionDirection, Enabled, LifeTime, Rate, Rotation, RotSpeed, Speed, VelocitySpread)
446
			local Particle = Create("ParticleEmitter"){
447
				Parent = Parent,
448
				Color = ColorSequence.new(Color1, Color2),
449
				LightEmission = LightEmission,
450
				Size = Size,
451
				Texture = Texture,
452
				Transparency = Transparency,
453
				ZOffset = ZOffset,
454
				Acceleration = Accel,
455
				Drag = Drag,
456
				LockedToPart = LockedToPart,
457
				VelocityInheritance = VelocityInheritance,
458
				EmissionDirection = EmissionDirection,
459
				Enabled = Enabled,
460
				Lifetime = LifeTime,
461
				Rate = Rate,
462
				Rotation = Rotation,
463
				RotSpeed = RotSpeed,
464
				Speed = Speed,
465
				VelocitySpread = VelocitySpread,
466
			}
467
			return Particle
468
		end;
469
	};
470
	
471
	CreateTemplate = {
472
		
473
	};
474
}
475
476
targetted = nil
477
478
--[[Credit to CKBackup for his lock-on script.--]]
479
function LockOn()
480
if Mouse.Target.Parent ~= Character and Mouse.Target.Parent.Parent ~= Character and Mouse.Target.Parent:FindFirstChildOfClass("Humanoid") ~= nil then
481
TargetSelect(Mouse.Target.Parent)
482
print("Targeting")
483
print(Mouse.Target.Parent)
484
else end
485
end
486
487
488
function TargetSelect(person)
489
local dd=coroutine.wrap(function()
490
if targetted ~= person then
491
targetted = person
492
for i = 0,9,1 do
493
wait(.01)
494
end
495
end
496
end)
497
dd()
498
end
499
 
500
function RayCast(Position, Direction, Range, Ignore)
501
	return game:service("Workspace"):FindPartOnRay(Ray.new(Position, Direction.unit * (Range or 999.999)), Ignore) 
502
end 
503
504
505
FindNearestTorso = function(pos)
506
	local list = (game.Workspace:children())
507
	local torso = nil
508
	local dist = 1000
509
	local temp, human, temp2 = nil, nil, nil
510
	for x = 1, #list do
511
		temp2 = list[x]
512
		if temp2.className == "Model" and temp2.Name ~= Character.Name then
513
			temp = temp2:findFirstChild("Torso")
514
			human = temp2:findFirstChild("Humanoid")
515
			if temp ~= nil and human ~= nil and human.Health > 0 and (temp.Position - pos).magnitude < dist then
516
				local dohit = true
517
				if dohit == true then
518
					torso = temp
519
					dist = (temp.Position - pos).magnitude
520
				end
521
			end
522
		end
523
	end
524
	return torso, dist
525
end
526
527
	Laser = function(brickcolor, reflect, cframe, x1, y1, z1, x3, y3, z3, delay)
528
	
529
	local prt = CFuncs.Part.Create(EffectModel, "Neon", reflect, 0, brickcolor, "Effect", Vector3.new(0.5, 0.5, 0.5))
530
	prt.Anchored = true
531
	prt.CFrame = cframe
532
	prt.Material = "Neon"
533
	local msh = CFuncs.Mesh.Create("CylinderMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
534
	game:GetService("Debris"):AddItem(prt, 10)
535
	coroutine.resume(coroutine.create(function(Part, Mesh)
536
		
537
		for i = 0, 1, delay do
538
			swait()
539
			Part.Transparency = i
540
			Mesh.Scale = Mesh.Scale + Vector3.new(x3, y3, z3)
541
		end
542
		Part.Parent = nil
543
	end
544
), prt, msh)
545
end
546
547
548
549
550
shoot = function(mouse, aoe , partt, SpreadAmount, multiply)
551
	
552
	local SpreadVectors = Vector3.new(math.random(-SpreadAmount, SpreadAmount), math.random(-SpreadAmount, SpreadAmount), math.random(-SpreadAmount, SpreadAmount))
553
	local MainPos = partt.Position
554
	local MainPos2 = mouse.Hit.p + SpreadVectors
555
	local MouseLook = CFrame.new((MainPos + MainPos2) / 2, MainPos2)
556
	local speed = 1000
557
	local num = 1
558
	coroutine.resume(coroutine.create(function()
559
		
560
		repeat
561
			swait()
562
			local hit, pos = RayCast(MainPos, MouseLook.lookVector, speed, RootPart.Parent)
563
			local mag = (MainPos - pos).magnitude                                                            
564
			Laser(BrickColor.new(maincol), 0, CFrame.new((MainPos + pos)/2, pos) * CFrame.Angles(1.57, 0, 0), 5, mag * (speed / (speed / 2)), 20, 20, 0, 20, 0.8)
565
			MainPos = MainPos + MouseLook.lookVector * speed
566
			num = num - 1
567
			MouseLook = MouseLook * CFrame.Angles(math.rad(-1), 0, 0)
568
			if hit ~= nil then
569
				num = 0
570
				local refpart = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 1, "Really black", "Effect", Vector3.new())
571
				refpart.Anchored = true
572
				refpart.CFrame = CFrame.new(pos)
573
				game:GetService("Debris"):AddItem(refpart, 2)
574
			end
575
			do
576
				if num <= 0 then
577
					local refpart = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 1, "Really black", "Effect", Vector3.new())
578
					refpart.Anchored = true
579
					refpart.CFrame = CFrame.new(pos)
580
                    Effects.Block.Create(BrickColor.new(maincol), refpart.CFrame, 10, 10, 10, 10, 10, 10, .1, 1)
581
					Effects.Break.Create(BrickColor.new(maincol), refpart.CFrame, 2, 10, 2)
582
					if hit ~= nil then
583
						MagnitudeDamage(refpart, aoe, 1.5 * multiply, 1.5 * multiply, 0, "Normal", "231917784", 0)
584
					end
585
					game:GetService("Debris"):AddItem(refpart, 0)
586
				end
587
			end
588
		until num <= 0
589
	end
590
))
591
end
592
593
594
	Laser2 = function(brickcolor, reflect, cframe, x1, y1, z1, x3, y3, z3, delay)
595
	
596
	local prt = CFuncs.Part.Create(EffectModel, "Neon", reflect, 0, brickcolor, "Effect", Vector3.new(0.5, 0.5, 0.5))
597
	prt.Anchored = true
598
	prt.CFrame = cframe
599
	prt.Material = "Neon"
600
	local msh = CFuncs.Mesh.Create("CylinderMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
601
	game:GetService("Debris"):AddItem(prt, 10)
602
	coroutine.resume(coroutine.create(function(Part, Mesh)
603
		
604
		for i = 0, 1, delay do
605
			swait()
606
			Part.Transparency = i
607
			Mesh.Scale = Mesh.Scale + Vector3.new(x3, y3, z3)
608
		end
609
		Part.Parent = nil
610
	end
611
), prt, msh)
612
end
613
614
615
616
617
shoot2 = function(mouse, aoe , partt, SpreadAmount, multiply)
618
	
619
	local SpreadVectors = Vector3.new(math.random(-SpreadAmount, SpreadAmount), math.random(-SpreadAmount, SpreadAmount), math.random(-SpreadAmount, SpreadAmount))
620
	local MainPos = partt.Position
621
	local MainPos2 = mouse.Hit.p + SpreadVectors
622
	local MouseLook = CFrame.new((MainPos + MainPos2) / 2, MainPos2)
623
	local speed = 1000
624
	local num = 1
625
	coroutine.resume(coroutine.create(function()
626
		
627
		repeat
628
			swait()
629
			local hit, pos = RayCast(MainPos, MouseLook.lookVector, speed, RootPart.Parent)
630
			local mag = (MainPos - pos).magnitude                                                            
631
			Laser2(BrickColor.new(maincol), 0, CFrame.new((MainPos + pos)/2, pos) * CFrame.Angles(1.57, 0, 0), 5, mag * (speed / (speed / 2)), .8, .8, 0, .8, 0.8)
632
			MainPos = MainPos + MouseLook.lookVector * speed
633
			num = num - 1
634
			MouseLook = MouseLook * CFrame.Angles(math.rad(-1), 0, 0)
635
			if hit ~= nil then
636
				num = 0
637
				local refpart = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 1, "Really black", "Effect", Vector3.new())
638
				refpart.Anchored = true
639
				refpart.CFrame = CFrame.new(pos)
640
				game:GetService("Debris"):AddItem(refpart, 2)
641
			end
642
			do
643
				if num <= 0 then
644
					local refpart = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 1, "Really black", "Effect", Vector3.new())
645
					refpart.Anchored = true
646
					refpart.CFrame = CFrame.new(pos)
647
                    Effects.Block.Create(BrickColor.new(maincol), refpart.CFrame, 1, 1, 1, 1, 1, 1, .05, 1)
648
					Effects.Break.Create(BrickColor.new(maincol), refpart.CFrame, .5, 3, .5)
649
					if hit ~= nil then
650
						MagnitudeDamage(refpart, aoe, 1.5 * multiply, 1.5 * multiply, 0, "Normal", "231917784", 0)
651
					end
652
					game:GetService("Debris"):AddItem(refpart, 0)
653
				end
654
			end
655
		until num <= 0
656
	end
657
))
658
end
659
660
661
662
663
function Damage(Part, hit, minim, maxim, knockback, Type, Property, Delay, HitSound, HitPitch)
664
	if hit.Parent == nil then
665
		return
666
	end
667
	local h = hit.Parent:FindFirstChildOfClass("Humanoid")
668
	for _, v in pairs(hit.Parent:children()) do
669
		if v:IsA("Humanoid") then
670
			h = v
671
		end
672
	end
673
	if h ~= nil and hit.Parent.Name ~= Character.Name and hit.Parent:FindFirstChild("Torso") ~= nil then
674
		if hit.Parent:findFirstChild("DebounceHit") ~= nil then
675
			if hit.Parent.DebounceHit.Value == true then
676
				return
677
			end
678
		end
679
		local c = Create("ObjectValue"){
680
			Name = "creator",
681
			Value = game:service("Players").=animefreak15439,
682-
			Value = game:service("Players").LocalPlayer,
682+
683
		}
684
		game:GetService("Debris"):AddItem(c, .5)
685
		if HitSound ~= nil and HitPitch ~= nil then
686
			CFuncs.Sound.Create(HitSound, hit, 1, HitPitch) 
687
		end
688
		local Damage = math.random(minim, maxim)
689
		local blocked = false
690
		local block = hit.Parent:findFirstChild("Block")
691
		if block ~= nil then
692
			if block.className == "IntValue" then
693
				if block.Value > 0 then
694
					blocked = true
695
					block.Value = block.Value - 1
696
					print(block.Value)
697
				end
698
			end
699
		end
700
				if hit.Parent:FindFirstChildOfClass("Humanoid") ~= nil and hit.Parent ~= Character then
701
							 for y,t in pairs(hit.Parent:GetChildren()) do
702
                                                                  if t:IsA("Part") then
703
                                                                  table.insert(Effects, {t,"Disappear",.008})
704
									t.Material = "Neon"
705
									t.Parent = workspace
706
                                    t:BreakJoints()
707
									t.BrickColor = BrickColor.new(maincol)
708
									t.CanCollide = true
709
									local GRAVITY_ACCELERATION = 200
710
									local bodyForce = Instance.new('BodyForce', t)
711
									bodyForce.Name = 'Antigravity'
712
									bodyForce.force = Vector3.new(0, t:GetMass() * GRAVITY_ACCELERATION, 0)
713
									t.Velocity=Vector3.new(math.random(-1, 1),math.random(-1, 1),math.random(-1, 1))
714
									local rl = Create("BodyAngularVelocity"){
715
									P = 500,
716
									maxTorque = Vector3.new(5, 5, 5),
717
									angularvelocity = Vector3.new(math.random(-10, 10), math.random(-10, 10), math.random(-10, 10)),
718
									Parent = t,}
719
									game:GetService("Debris"):AddItem(t, 3)
720
									for a,b in pairs(t:GetChildren()) do
721
                                    if b:IsA("Decal") then
722
									b:Destroy()
723
724
end
725
end
726
end
727
end
728
				end
729
				ShowDamage((Part.CFrame * CFrame.new(0, 0, (Part.Size.Z / 2)).p + Vector3.new(0, 3, 0)), "TAKEN", 5, BrickColor.new(maincol).Color, BrickColor.new("Really black").Color)
730
local who = hit.Parent
731
local plr = S.Players:GetPlayerFromCharacter(who)
732
if(plr)then
733
taken[plr] = plr.CharacterAdded:connect(function(c)
734
c:Destroy()
735
    end)
736
		end
737
		if Type == "Knockdown" then
738
			local hum = hit.Parent:FindFirstChildOfClass("Humanoid")
739
			hum.PlatformStand = true
740
			coroutine.resume(coroutine.create(function(HHumanoid)
741
				swait(1)
742
				HHumanoid.PlatformStand = false
743
			end), hum)
744
			local angle = (hit.Position - (Property.Position + Vector3.new(0, 0, 0))).unit
745
			local bodvol = Create("BodyVelocity"){
746
				velocity = angle * knockback,
747
				P = 5000,
748
				maxForce = Vector3.new(8e+003, 8e+003, 8e+003),
749
				Parent = hit,
750
			}
751
			local rl = Create("BodyAngularVelocity"){
752
				P = 3000,
753
				maxTorque = Vector3.new(500000, 500000, 500000) * 50000000000000,
754
				angularvelocity = Vector3.new(math.random(-10, 10), math.random(-10, 10), math.random(-10, 10)),
755
				Parent = hit,
756
			}
757
			game:GetService("Debris"):AddItem(bodvol, .5)
758
			game:GetService("Debris"):AddItem(rl, .5)
759
		elseif Type == "Normal" then
760
			local vp = Create("BodyVelocity"){
761
				P = 500,
762
				maxForce = Vector3.new(math.huge, 0, math.huge),
763
				velocity = Property.CFrame.lookVector * knockback + Property.Velocity / 1.05,
764
			}
765
			if knockback > 0 then
766
				vp.Parent = hit.Parent.Torso
767
			end
768
			game:GetService("Debris"):AddItem(vp, .5)
769
		elseif Type == "Up" then
770
			local bodyVelocity = Create("BodyVelocity"){
771
				velocity = Vector3.new(0, 20, 0),
772
				P = 5000,
773
				maxForce = Vector3.new(8e+003, 8e+003, 8e+003),
774
				Parent = hit,
775
			}
776
			game:GetService("Debris"):AddItem(bodyVelocity, .5)
777
		elseif Type == "DarkUp" then
778
			coroutine.resume(coroutine.create(function()
779
				for i = 0, 1, 0.1 do
780
					swait()
781
					Effects.Block.Create(BrickColor.new("Black"), hit.Parent.Torso.CFrame, 5, 5, 5, 1, 1, 1, .08, 1)
782
				end
783
			end))
784
			local bodyVelocity = Create("BodyVelocity"){
785
				velocity = Vector3.new(0, 20, 0),
786
				P = 5000,
787
				maxForce = Vector3.new(8e+003, 8e+003, 8e+003),
788
				Parent = hit,
789
			}
790
			game:GetService("Debris"):AddItem(bodyVelocity, 1)
791
		elseif Type == "Snare" then
792
			local bp = Create("BodyPosition"){
793
				P = 2000,
794
				D = 100,
795
				maxForce = Vector3.new(math.huge, math.huge, math.huge),
796
				position = hit.Parent.Torso.Position,
797
				Parent = hit.Parent.Torso,
798
			}
799
			game:GetService("Debris"):AddItem(bp, 1)
800
		elseif Type == "Freeze" then
801
			local BodPos = Create("BodyPosition"){
802
				P = 50000,
803
				D = 1000,
804
				maxForce = Vector3.new(math.huge, math.huge, math.huge),
805
				position = hit.Parent.Torso.Position,
806
				Parent = hit.Parent.Torso,
807
			}
808
			local BodGy = Create("BodyGyro") {
809
				maxTorque = Vector3.new(4e+005, 4e+005, 4e+005) * math.huge ,
810
				P = 20e+003,
811
				Parent = hit.Parent.Torso,
812
				cf = hit.Parent.Torso.CFrame,
813
			}
814
			hit.Parent.Torso.Anchored = true
815
			coroutine.resume(coroutine.create(function(Part) 
816
				swait(1.5)
817
				Part.Anchored = false
818
			end), hit.Parent.Torso)
819
			game:GetService("Debris"):AddItem(BodPos, 3)
820
			game:GetService("Debris"):AddItem(BodGy, 3)
821
		end
822
		if Delay > 0 then
823
		local debounce = Create("BoolValue"){
824
			Name = "DebounceHit",
825
			Parent = hit.Parent,
826
			Value = true,
827
		}
828
		game:GetService("Debris"):AddItem(debounce, Delay)
829
		end
830
		c = Create("ObjectValue"){
831
			Name = "creator",
832
			Value = Player,
833
			Parent = h,
834
		}
835
		end
836
		game:GetService("Debris"):AddItem(c, .5)
837
	end
838
839
function ShowDamage(Pos, Text, Time, Color, Color2)
840
	local Rate = (1 / 35)
841
	local Pos = (Pos or Vector3.new(0, 0, 0))
842
	local Text = (Text or "")
843
	local Time = (Time or 2)
844
	local Color = (Color or Color3.new(1, 0, 1))
845
	local Color2 = (Color2 or Color3.new(1, 0, 1))
846
	local EffectPart = CFuncs.Part.Create(workspace, "SmoothPlastic", 0, 1, BrickColor.new(Color), "Effect", Vector3.new(0, 0, 0))
847
	EffectPart.Anchored = false
848
	EffectPart.CFrame = CFrame.new(Pos)
849
	EffectPart.Velocity = EffectPart.CFrame.upVector * math.random(20,70)
850
	local sizebit = 5
851
	local BillboardGui = Create("BillboardGui"){
852
		Size = UDim2.new(sizebit, 0, sizebit, 0),
853
		Adornee = EffectPart,
854
		Parent = EffectPart,
855
	}
856
	local TextLabel = Create("TextLabel"){
857
		BackgroundTransparency = 1,
858
		Size = UDim2.new(1, 0, 1, 0),
859
		Text = Text,
860
		Font = "SourceSansLight",
861
		TextColor3 = Color,
862
		TextStrokeColor3 = Color2,
863
		TextStrokeTransparency = 0,
864
		TextScaled = true,
865
		Parent = BillboardGui,
866
	}
867
	game.Debris:AddItem(EffectPart, (Time))
868
	EffectPart.Parent = game:GetService("Workspace")
869
	EffectPart.CFrame = CFrame.new(Pos) + Vector3.new(0, 0, 0)
870
	delay(0, function()
871
		local Frames = (Time / Rate)
872
		wait(.15)
873
		EffectPart.Anchored = true
874
		for Frame = 1, Frames do
875
			wait(Rate)
876
			BillboardGui.Size = UDim2.new(sizebit, 0, sizebit, 0)
877
			local Percent = (Frame / Frames)
878
			TextLabel.TextTransparency = Percent
879
			sizebit = sizebit - .4
880
		end
881
		if EffectPart and EffectPart.Parent then
882
			EffectPart:Destroy()
883
		end
884
	end)
885
end
886
887
function MagnitudeDamage(Part, Magnitude, MinimumDamage, MaximumDamage, KnockBack, Type, HitSound, HitPitch)
888
	for _, c in pairs(workspace:children()) do
889
		local hum = c:findFirstChildOfClass("Humanoid")
890
		if hum ~= nil then
891
			local head = c:findFirstChild("Torso")
892
			if head ~= nil then
893
				local targ = head.Position - Part.Position
894
				local mag = targ.magnitude
895
				if mag <= Magnitude and c.Name ~= Player.Name then
896
					Damage(head, head, MinimumDamage, MaximumDamage, KnockBack, Type, RootPart, .1, "rbxassetid://" .. HitSound, HitPitch)
897
					Effects.Lightning.Create(Part.Position, head.Position, 2, 5, "Really black", 1, 0, 3)
898
				end
899
			end
900
		end
901
	end
902
end
903
904
EffectModel = Create("Model"){
905
	Parent = Character,
906
	Name = "EffectModel",
907
}
908
909
Effects = {
910
	Block = {
911
		Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay, Type)
912
			local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new())
913
			prt.Anchored = true
914
			prt.CFrame = cframe
915
			local msh = CFuncs.Mesh.Create("BlockMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
916
			game:GetService("Debris"):AddItem(prt, 10)
917
			if Type == 1 or Type == nil then
918
				table.insert(Effects, {
919
					prt,
920
					"Block1",
921
					delay,
922
					x3,
923
					y3,
924
					z3,
925
					msh
926
				})
927
			elseif Type == 2 then
928
				table.insert(Effects, {
929
					prt,
930
					"Block2",
931
					delay,
932
					x3,
933
					y3,
934
					z3,
935
					msh
936
				})
937
			end
938
		end;
939
	};
940
	
941
	Cylinder = {
942
		Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
943
			local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new(0.2, 0.2, 0.2))
944
			prt.Anchored = true
945
			prt.CFrame = cframe
946
			local msh = CFuncs.Mesh.Create("CylinderMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
947
			game:GetService("Debris"):AddItem(prt, 2)
948
			table.insert(Effects, {
949
				prt,
950
				"Cylinder",
951
				delay,
952
				x3,
953
				y3,
954
				z3,
955
				msh
956
			})
957
		end;
958
	};
959
	
960
	Head = {
961
		Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
962
			local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new())
963
			prt.Anchored = true
964
			prt.CFrame = cframe
965
			local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "Head", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
966
			game:GetService("Debris"):AddItem(prt, 10)
967
			table.insert(Effects, {
968
				prt,
969
				"Cylinder",
970
				delay,
971
				x3,
972
				y3,
973
				z3,
974
				msh
975
			})
976
		end;
977
	};
978
	
979
	Sphere1 = {
980
		Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
981
			local prt = CFuncs.Part.Create(EffectModel, "Glass", 0, 0, brickcolor, "Effect", Vector3.new())
982
			prt.Anchored = true
983
			prt.CFrame = cframe
984
			local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "Sphere", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
985
			game:GetService("Debris"):AddItem(prt, 10)
986
			table.insert(Effects, {
987
				prt,
988
				"Cylinder",
989
				delay,
990
				x3,
991
				y3,
992
				z3,
993
				msh
994
			})
995
		end;
996
	};
997
	
998
	Sphere2 = {
999
		Create = function(brickcolor, parent, cframe, x1, y1, z1, x3, y3, z3, delay)
1000
			if parent then
1001
			local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new())
1002
			prt.Anchored = true
1003
			prt.CFrame = cframe
1004
			prt.Parent = parent
1005
			local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "Sphere", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
1006
			game:GetService("Debris"):AddItem(prt, 10)
1007
			table.insert(Effects, {
1008
				prt,
1009
				"Cylinder",
1010
				delay,
1011
				x3,
1012
				y3,
1013
				z3,
1014
				msh
1015
			})
1016
			end;
1017
			end
1018
	};
1019
1020
	Elect = {
1021
		Create = function(cff, x, y, z)
1022
			local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, BrickColor.new(maincol), "Part", Vector3.new(1, 1, 1))
1023
			prt.Anchored = true
1024
			prt.CFrame = cff * CFrame.new(math.random(-x, x), math.random(-y, y), math.random(-z, z))
1025
			prt.CFrame = CFrame.new(prt.Position)
1026
			game:GetService("Debris"):AddItem(prt, 2)
1027
			local xval = math.random() / 2
1028
			local yval = math.random() / 2
1029
			local zval = math.random() / 2
1030
			local msh = CFuncs.Mesh.Create("BlockMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(xval, yval, zval))
1031
			table.insert(Effects, {
1032
				prt,
1033
				"Elec",
1034
				0.1,
1035
				x,
1036
				y,
1037
				z,
1038
				xval,
1039
				yval,
1040
				zval
1041
			})
1042
		end;
1043
1044
	};
1045
	
1046
	Ring = {
1047
		Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
1048
			local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
1049
			prt.Anchored = true
1050
			prt.CFrame = cframe
1051
			local msh = CFuncs.Mesh.Create("CylinderMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
1052
			game:GetService("Debris"):AddItem(prt, 10)
1053
			table.insert(Effects, {
1054
				prt,
1055
				"Cylinder",
1056
				delay,
1057
				x3,
1058
				y3,
1059
				z3,
1060
				msh
1061
			})
1062
		end;
1063
	};
1064
1065
1066
	Wave = {
1067
		Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
1068
			local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
1069
			prt.Anchored = true
1070
			prt.CFrame = cframe
1071
			local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "FileMesh", "rbxassetid://20329976", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
1072
			game:GetService("Debris"):AddItem(prt, 10)
1073
			table.insert(Effects, {
1074
				prt,
1075
				"Cylinder",
1076
				delay,
1077
				x3,
1078
				y3,
1079
				z3,
1080
				msh
1081
			})
1082
		end;
1083
	};
1084
1085
	Break = {
1086
		Create = function(brickcolor, cframe, x1, y1, z1)
1087
			local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new(0.5, 0.5, 0.5))
1088
			prt.Anchored = true
1089
			prt.CFrame = cframe * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50))
1090
			local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "Sphere", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
1091
			local num = math.random(10, 50) / 1000
1092
			game:GetService("Debris"):AddItem(prt, 10)
1093
			table.insert(Effects, {
1094
				prt,
1095
				"Shatter",
1096
				num,
1097
				prt.CFrame,
1098
				math.random() - math.random(),
1099
				0,
1100
				math.random(50, 100) / 100
1101
			})
1102
		end;
1103
	};
1104
	
1105
	Fire = {
1106
		Create = function(brickcolor, cframe, x1, y1, z1, delay)
1107
			local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new())
1108
			prt.Anchored = true
1109
			prt.CFrame = cframe
1110
			msh = CFuncs.Mesh.Create("BlockMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
1111
			game:GetService("Debris"):AddItem(prt, 10)
1112
			table.insert(Effects, {
1113
				prt,
1114
				"Fire",
1115
				delay,
1116
				1,
1117
				1,
1118
				1,
1119
				msh
1120
			})
1121
		end;
1122
	};
1123
	
1124
	FireWave = {
1125
		Create = function(brickcolor, cframe, x1, y1, z1)
1126
			local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 1, brickcolor, "Effect", Vector3.new())
1127
			prt.Anchored = true
1128
			prt.CFrame = cframe
1129
			msh = CFuncs.Mesh.Create("BlockMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
1130
			local d = Create("Decal"){
1131
				Parent = prt,
1132
				Texture = "rbxassetid://26356434",
1133
				Face = "Top",
1134
			}
1135
			local d = Create("Decal"){
1136
				Parent = prt,
1137
				Texture = "rbxassetid://26356434",
1138
				Face = "Bottom",
1139
			}
1140
			game:GetService("Debris"):AddItem(prt, 10)
1141
			table.insert(Effects, {
1142
				prt,
1143
				"FireWave",
1144
				1,
1145
				30,
1146
				math.random(400, 600) / 100,
1147
				msh
1148
			})
1149
		end;
1150
	};
1151
	
1152
	Lightning = {
1153
		Create = function(p0, p1, tym, ofs, col, th, tra, last)
1154
			local magz = (p0 - p1).magnitude
1155
			local curpos = p0
1156
			local trz = {
1157
				-ofs,
1158
				ofs
1159
			}
1160
			for i = 1, tym do
1161
				local li = CFuncs.Part.Create(EffectModel, "Neon", 0, tra or 0.4, col, "Ref", Vector3.new(th, th, magz / tym))
1162
				local ofz = Vector3.new(trz[math.random(1, 2)], trz[math.random(1, 2)], trz[math.random(1, 2)])
1163
				local trolpos = CFrame.new(curpos, p1) * CFrame.new(0, 0, magz / tym).p + ofz
1164
				li.Material = "Neon"
1165
				if tym == i then
1166
					local magz2 = (curpos - p1).magnitude
1167
					li.Size = Vector3.new(th, th, magz2)
1168
					li.CFrame = CFrame.new(curpos, p1) * CFrame.new(0, 0, -magz2 / 2)
1169
					table.insert(Effects, {
1170
						li,
1171
						"Disappear",
1172
						last
1173
					})
1174
				else
1175
					do
1176
						do
1177
							li.CFrame = CFrame.new(curpos, trolpos) * CFrame.new(0, 0, magz / tym / 2)
1178
							curpos = li.CFrame * CFrame.new(0, 0, magz / tym / 2).p
1179
							game.Debris:AddItem(li, 10)
1180
							table.insert(Effects, {
1181
								li,
1182
								"Disappear",
1183
								last
1184
							})
1185
						end
1186
					end
1187
				end
1188
			end
1189
		end
1190
	};
1191
1192
	EffectTemplate = {
1193
1194
	};
1195
}
1196
1197
--Intro
1198
1199
CFuncs.Sound.Create("1818153677", Character, 5, 1)
1200
if morph == true then
1201
Head.face.Texture = "http://www.roblox.com/asset/?id=176777497"
1202
end
1203
Halfhed=CFuncs.Part.Create(m,Enum.Material.Neon,0,0,"Really black","Halfhed",Vector3.new(2, 1, 1))
1204
HalfhedWeld=CFuncs.Weld.Create(m,Character["Head"],Halfhed,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.000106811523, -0.184874296, 3.43322754e-05, -1.00000834, 0.000114514238, -6.94826713e-06, 0.000117048308, 1, 1.29755635e-05, 7.1044451e-06, 1.3261616e-05, -1))
1205
CFuncs.Mesh.Create("SpecialMesh",Halfhed,Enum.MeshType.Head,"",Vector3.new(0, 0, 0),Vector3.new(1.25999999, 0.899999976, 1.25999999))
1206
humanoid.WalkSpeed = 0	
1207
Humanoid.AutoRotate = false
1208
if Player.Name ~= "SezHu" then
1209
	for i = 0, 10, 0.1 do
1210
		swait()
1211
		PlayAnimationFromTable({
1212
         CFrame.new(0, -1.80644357, -0.507104576, 1, 0, 0, 0, 0.087155968, 0.996194661, 0, -0.996194661, 0.087155968) * CFrame.new(0, 0, 0) * CFrame.Angles(0,0,0), 
1213
         CFrame.new(0, 1.57219315, -0.165327191, 1, 0, 0, 0, 0.996194661, 0.087155968, 0, -0.087155968, 0.996194661) * CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(math.random(-20,20)), math.rad(math.random(-20,20)), math.rad(math.random(-20,20))), 
1214
         CFrame.new(0.615828335, 1.3200798, -0.837673247, 0.669632733, 0.664489031, -0.331732333, 0.385775059, -0.692879617, -0.60917598, -0.634641349, 0.279950112, -0.720318198) * CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(math.random(-20,20)), math.rad(math.random(-20,20)), math.rad(math.random(-20,20))), 
1215
         CFrame.new(-0.739693701, 1.31393027, -0.754651427, 0.749911249, -0.603388131, 0.271211922, -0.220070332, -0.614161789, -0.757874966, 0.623860657, 0.508653224, -0.593354702) * CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(math.random(-20,20)), math.rad(math.random(-20,20)), math.rad(math.random(-20,20))), 
1216
         CFrame.new(0.5, -1.62046599, -0.488587797, 1, 0, 0, 0, 0.996194661, 0.087155968, 0, -0.087155968, 0.996194661) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 
1217
         CFrame.new(-0.5, -1.6686697, -0.494725078, 1, 0, 0, 0, 0.996194661, 0.087155968, 0, -0.087155968, 0.996194661) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 
1218
		}, .1, false)
1219
	end
1220
	
1221
	for i = 0, 2, 0.1 do
1222
		swait()
1223
		PlayAnimationFromTable({
1224
         CFrame.new(0, -1.80644476, -0.507115483, 1, 0, 0, 0, -0.087155968, 0.996194661, 0, -0.996194661, -0.087155968) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 
1225
         CFrame.new(0, 1.55874133, -0.098664701, 1, 0, 0, 0, 0.99619478, 0.0871553123, 0, -0.0871553123, 0.99619478) * CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(math.random(-20,20)), math.rad(math.random(-20,20)), math.rad(math.random(-20,20))), 
1226
         CFrame.new(0.615828335, 1.44548559, -0.595717013, 0.669632733, 0.664489031, -0.331732333, 0.490118831, -0.730966151, -0.474838912, -0.558010399, 0.155379415, -0.815157413) * CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(math.random(-20,20)), math.rad(math.random(-20,20)), math.rad(math.random(-20,20))), 
1227
         CFrame.new(-0.739693701, 1.42501283, -0.515024424, 0.749911249, -0.603388131, 0.271211922, -0.325059503, -0.693158209, -0.643325806, 0.576167881, 0.394277275, -0.715944171) * CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(math.random(-20,20)), math.rad(math.random(-20,20)), math.rad(math.random(-20,20))), 
1228
         CFrame.new(0.5, -1.51100469, -0.762556732, 1, 0, 0, 0, 0.996194661, -0.087155968, 0, 0.087155968, 0.996194661) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 
1229
         CFrame.new(-0.5, -1.55741048, -0.776971221, 1, 0, 0, 0, 0.996194661, -0.087155968, 0, 0.087155968, 0.996194661) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 
1230
		}, .1, false)
1231
	end
1232
	
1233
	for i = 0, 8, 0.1 do
1234
		swait()
1235
		PlayAnimationFromTable({
1236
         CFrame.new(0, -1.80644584, -0.507103682, 1, 0, 0, 0, -0.258818984, 0.965925872, 0, -0.965925872, -0.258818984) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 
1237
         CFrame.new(0, 1.42364717, -0.0858392715, 1, 0, 0, 0, 0.965925872, 0.258819342, 0, -0.258819342, 0.965925872) * CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(math.random(-30,30)), math.rad(math.random(-30,30)), math.rad(math.random(-30,30))), 
1238
         CFrame.new(0.615828335, 1.52697062, -0.335661292, 0.669632733, 0.664489031, -0.331732333, 0.579570174, -0.746842504, -0.326074779, -0.464424938, 0.0260881484, -0.885228276) * CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(math.random(-30,30)), math.rad(math.random(-30,30)), math.rad(math.random(-30,30))), 
1239
         CFrame.new(-0.739693701, 1.49279666, -0.259749591, 0.749911249, -0.603388131, 0.271211922, -0.420171499, -0.75109303, -0.509230137, 0.510968745, 0.267921865, -0.816779613) * CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(math.random(-30,30)), math.rad(math.random(-30,30)), math.rad(math.random(-30,30))), 
1240
         CFrame.new(0.5, -1.35563302, -1.01335466, 1, 0, 0, 0, 0.965925872, -0.258818984, 0, 0.258818984, 0.965925872) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 
1241
         CFrame.new(-0.5, -1.39883053, -1.03560853, 1, 0, 0, 0, 0.965925872, -0.258818984, 0, 0.258818984, 0.965925872) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 
1242
		}, .1, false)
1243
	end
1244
	
1245
1246
		for i = 0, 2, 0.1 do
1247
		swait()
1248
		PlayAnimationFromTable({
1249
         CFrame.new(0, -1.80644584, -0.507103682, 1, 0, 0, 0, -0.258818984, 0.965925872, 0, -0.965925872, -0.258818984) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 
1250
         CFrame.new(0, 1.42364717, -0.0858392715, 1, 0, 0, 0, 0.965925872, 0.258819342, 0, -0.258819342, 0.965925872) * CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(math.random(-30,30)), math.rad(math.random(-30,30)), math.rad(math.random(-30,30))), 
1251
         CFrame.new(0.615828335, 1.52697062, -0.335661292, 0.669632733, 0.664489031, -0.331732333, 0.579570174, -0.746842504, -0.326074779, -0.464424938, 0.0260881484, -0.885228276) * CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(math.random(-30,30)), math.rad(math.random(-30,30)), math.rad(math.random(-30,30))), 
1252
         CFrame.new(-0.739693701, 1.49279666, -0.259749591, 0.749911249, -0.603388131, 0.271211922, -0.420171499, -0.75109303, -0.509230137, 0.510968745, 0.267921865, -0.816779613) * CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(math.random(-30,30)), math.rad(math.random(-30,30)), math.rad(math.random(-30,30))), 
1253
         CFrame.new(0.5, -1.35563302, -1.01335466, 1, 0, 0, 0, 0.965925872, -0.258818984, 0, 0.258818984, 0.965925872) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 
1254
         CFrame.new(-0.5, -1.39883053, -1.03560853, 1, 0, 0, 0, 0.965925872, -0.258818984, 0, 0.258818984, 0.965925872) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 
1255
		}, .1, false)
1256
	end
1257
	for i = 0, 6, 0.1 do
1258
		swait()
1259
		PlayAnimationFromTable({
1260
         CFrame.new(0, -1.80644357, -0.507104576, 1, 0, 0, 0, 0.087155968, 0.996194661, 0, -0.996194661, 0.087155968) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 
1261
         CFrame.new(0, 1.63373017, 0.0706499815, 1, 0, 0, 0, 0.965925932, -0.258818567, 0, 0.258818597, 0.965925932) * CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(math.random(-30,30)), math.rad(math.random(-30,30)), math.rad(math.random(-30,30))), 
1262
         CFrame.new(0.615828335, 1.3200798, -0.837673247, 0.669632733, 0.664489031, -0.331732333, 0.385775059, -0.692879617, -0.60917598, -0.634641349, 0.279950112, -0.720318198) * CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(math.random(-30,30)), math.rad(math.random(-30,30)), math.rad(math.random(-30,30))), 
1263
         CFrame.new(-0.739693701, 1.31393027, -0.754651427, 0.749911249, -0.603388131, 0.271211922, -0.220070332, -0.614161789, -0.757874966, 0.623860657, 0.508653224, -0.593354702) * CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(math.random(-30,30)), math.rad(math.random(-30,30)), math.rad(math.random(-30,30))), 
1264
         CFrame.new(0.5, -1.62046599, -0.488587797, 1, 0, 0, 0, 0.996194661, 0.087155968, 0, -0.087155968, 0.996194661) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 
1265
         CFrame.new(-0.5, -1.6686697, -0.494725078, 1, 0, 0, 0, 0.996194661, 0.087155968, 0, -0.087155968, 0.996194661) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 
1266
		}, .1, false)
1267
	end
1268
1269
	
1270
		for i = 0, 10, 0.1 do
1271
		swait()
1272
		PlayAnimationFromTable({
1273
         CFrame.new(0, -1.80644357, -0.507104576, 1, 0, 0, 0, 0.087155968, 0.996194661, 0, -0.996194661, 0.087155968) * CFrame.new(0, 0, 0) * CFrame.Angles(0,0,0), 
1274
         CFrame.new(0, 1.57219315, -0.165327191, 1, 0, 0, 0, 0.996194661, 0.087155968, 0, -0.087155968, 0.996194661) * CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(math.random(-30,30)), math.rad(math.random(-30,30)), math.rad(math.random(-30,30))), 
1275
         CFrame.new(0.615828335, 1.3200798, -0.837673247, 0.669632733, 0.664489031, -0.331732333, 0.385775059, -0.692879617, -0.60917598, -0.634641349, 0.279950112, -0.720318198) * CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(math.random(-30,30)), math.rad(math.random(-30,30)), math.rad(math.random(-30,30))), 
1276
         CFrame.new(-0.739693701, 1.31393027, -0.754651427, 0.749911249, -0.603388131, 0.271211922, -0.220070332, -0.614161789, -0.757874966, 0.623860657, 0.508653224, -0.593354702) * CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(math.random(-30,30)), math.rad(math.random(-30,30)), math.rad(math.random(-30,30))), 
1277
         CFrame.new(0.5, -1.62046599, -0.488587797, 1, 0, 0, 0, 0.996194661, 0.087155968, 0, -0.087155968, 0.996194661) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 
1278
         CFrame.new(-0.5, -1.6686697, -0.494725078, 1, 0, 0, 0, 0.996194661, 0.087155968, 0, -0.087155968, 0.996194661) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 
1279
		}, .1, false)
1280
	end
1281
1282
	for i = 0, 1, 0.1 do
1283
		swait()
1284
		PlayAnimationFromTable({
1285
         CFrame.new(-0, -1.42307341, -0.395170838, 1, 0, 0, 0, 0.965926111, 0.25881803, 0, -0.25881803, 0.965926111) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 
1286
         CFrame.new(0, 1.5574708, 0.0711615086, 1, 0, -0, 0, 0.906308413, -0.422617137, 0, 0.422617137, 0.906308413) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 
1287
         CFrame.new(1.47940862, 1.35474229, -0.0792688802, 0.0329260081, -0.0681179985, -0.997133851, 0.0255137086, -0.997292399, 0.0689713135, -0.999132156, -0.0277115256, -0.0310989153) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 
1288
         CFrame.new(-1.42682672, 1.4937793, -0.434564888, -0.987767458, -0.0547382608, -0.146011457, 0.0626192689, -0.996787667, -0.0499334633, -0.142809138, -0.0584657788, 0.98802197) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 
1289
         CFrame.new(0.5, -1.35469198, 1.14829361, 1, 0, 0, 0, 0.25881803, 0.965926111, 0, -0.965926111, 0.25881803) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 
1290
         CFrame.new(-0.5, -1.37694573, 1.19149125, 1, 0, 0, 0, 0.25881803, 0.965926111, 0, -0.965926111, 0.25881803) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 
1291
		}, .1, false)
1292
	end
1293
	
1294
	for i = 0, 20, 0.1 do
1295
		swait()
1296
		PlayAnimationFromTable({
1297
         CFrame.new(-0, -1.73198283, -0.408192486, 1, 0, 0, 0, 0.965926111, 0.25881803, 0, -0.25881803, 0.965926111) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 
1298
         CFrame.new(0, 1.52978098, 0.0132061839, 1, 0, 0, 0, 0.965926111, -0.25881803, 0, 0.25881803, 0.965926111) * CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(30), math.rad(0), math.rad(math.random(-20,20))), 
1299
         CFrame.new(1.50245035, -0.135501236, -0.426563323, 0.103369966, -0.0218989942, -0.994401932, -0.260855079, 0.964166582, -0.0483495258, 0.959827721, 0.264392674, 0.0939534009) * CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(math.random(-10,10)), math.rad(math.random(-10,10)), math.rad(math.random(-10,10))), 
1300
         CFrame.new(-1.50386858, -0.0327540934, -0.608011007, -0.987763107, 0.0418113954, 0.150252879, 0.062630102, 0.988642037, 0.136617646, -0.142834127, 0.144356206, -0.979162872) * CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(math.random(-10,10)), math.rad(math.random(-10,10)), math.rad(math.random(-10,10))), 
1301
         CFrame.new(0.5, -1.05967855, 1.24081683, 1, 0, 0, 0, 0.25881803, 0.965926111, 0, -0.965926111, 0.25881803) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 
1302
         CFrame.new(-0.5, -1.08193231, 1.28401434, 1, 0, 0, 0, 0.25881803, 0.965926111, 0, -0.965926111, 0.25881803) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 
1303
		}, .1, false)
1304
	end
1305
end
1306
Humanoid.AutoRotate = true
1307
humanoid.WalkSpeed = 8
1308
1309
WingMain=CFuncs.Part.Create(m,Enum.Material.Plastic,0,1,"Medium stone grey","Wing",Vector3.new(2, 2, 1))
1310
WingMainWeld=CFuncs.Weld.Create(m,Character["Torso"],WingMain,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.081413269, 0.0268063918, 0.0410137177, 1.00000834, -0.00011451864, 0.000338948274, 0.000117048308, 1, 1.29755635e-05, -0.00033910721, -1.32235973e-05, 1))
1311
Wing=CFuncs.Part.Create(m,Enum.Material.Plastic,0,1,"Medium stone grey","Wing",Vector3.new(2, 2, 1))
1312
WingWeld=CFuncs.Weld.Create(m,WingMain,Wing,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.081413269, 0.0268063918, 0.0410137177, 1.00000834, -0.00011451864, 0.000338948274, 0.000117048308, 1, 1.29755635e-05, -0.00033910721, -1.32235973e-05, 1))
1313
1314
Part=CFuncs.Part.Create(m,Enum.Material.Neon,0,0,"Really black","Part",Vector3.new(0.81062156, 0.200000003, 0.200000003))
1315
PartWeld=CFuncs.Weld.Create(m,Wing,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-4.34602356, -0.279272079, 0.975278854, 0.88820821, 0.44584012, 0.110964157, 0.431274652, -0.892337203, 0.133178905, 0.158393905, -0.0704345554, -0.984860599))
1316
CFuncs.Mesh.Create("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1, 0.171754241, 0.826475263))
1317
Part=CFuncs.Part.Create(m,Enum.Material.Neon,0,0,"Really black","Part",Vector3.new(0.278917462, 0.200000003, 0.200000003))
1318
PartWeld=CFuncs.Weld.Create(m,Wing,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-4.98974609, -5.52709198, 0.975322723, 0.213347197, 0.976330876, -0.0355118327, 0.964051068, -0.204492375, 0.169671923, 0.158394024, -0.070434235, -0.984860599))
1319
CFuncs.Mesh.Create("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1, 0.455075413, 0.826475263))
1320
Part=CFuncs.Part.Create(m,Enum.Material.Neon,0,0,"Really black","Part",Vector3.new(1.47297621, 0.200000003, 0.200000003))
1321
PartWeld=CFuncs.Weld.Create(m,Wing,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-8.217659, 0.594722748, 0.975307465, 0.888521969, 0.445190012, 0.11106202, 0.430627465, -0.892661691, 0.133098081, 0.158394739, -0.0704341978, -0.984860599))
1322
CFuncs.Mesh.Create("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1, 0.280385196, 0.826475263))
1323
Part=CFuncs.Part.Create(m,Enum.Material.Neon,0,0,"Really black","Part",Vector3.new(0.289486945, 0.200000003, 0.200000003))
1324
PartWeld=CFuncs.Weld.Create(m,Wing,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-4.89943886, -5.41235352, 0.975299835, 0.213347197, 0.976330876, -0.0355118327, 0.964051068, -0.204492375, 0.169671923, 0.158394024, -0.070434235, -0.984860599))
1325
CFuncs.Mesh.Create("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1, 0.114502862, 0.826475263))
1326
Part=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"Really black","Part",Vector3.new(1.01290989, 0.962117612, 0.200000003))
1327
PartWeld=CFuncs.Weld.Create(m,Wing,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-3.07308197, 1.2773304, 0.975746155, 0.982416093, 0.111091018, 0.150058866, 0.0988395214, -0.991311073, 0.0867941529, 0.158397049, -0.0704362094, -0.984860063))
1328
CFuncs.Mesh.Create("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1, 1, 0.807391346))
1329
Part=CFuncs.Part.Create(m,Enum.Material.Neon,0,0,"Really black","Part",Vector3.new(5.42655277, 0.474159241, 0.200000003))
1330
PartWeld=CFuncs.Weld.Create(m,Wing,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-7.71427536, -0.814422607, 0.978969574, 0.835063219, 0.541792214, 0.0955558121, 0.526859343, -0.837556124, 0.144634143, 0.158394992, -0.070434168, -0.984860539))
1331
CFuncs.Mesh.Create("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1, 1, 0.766287804))
1332
Part=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"Really black","Part",Vector3.new(0.544916272, 0.225188985, 0.200000003))
1333
PartWeld=CFuncs.Weld.Create(m,Wing,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.472892761, -10.8869247, 0.975814819, -0.428887159, 0.893531978, -0.132877618, 0.889364779, 0.443440527, 0.111314729, 0.158386603, -0.0704352036, -0.984861791))
1334
CFuncs.Mesh.Create("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1, 1, 0.807391346))
1335
Part=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"Really black","Part",Vector3.new(0.401640892, 0.225188985, 0.200000003))
1336
PartWeld=CFuncs.Weld.Create(m,Wing,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-6.60933876, -7.14194489, 0.975734711, 0.243127048, 0.969523251, -0.030234728, 0.956974626, -0.234657153, 0.170692295, 0.158395335, -0.0704337656, -0.984860539))
1337
CFuncs.Mesh.Create("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1, 1, 0.807391346))
1338
Part=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"Really black","Part",Vector3.new(0.52759397, 0.226363361, 0.200000003))
1339
PartWeld=CFuncs.Weld.Create(m,Wing,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-9.41241455, 0.360715866, 0.975740433, 0.889364362, 0.443439156, 0.111323781, 0.428885132, -0.893532991, 0.132877618, 0.158394605, -0.0704314858, -0.984860837))
1340
CFuncs.Mesh.Create("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1, 1, 0.807391346))
1341
Part=CFuncs.Part.Create(m,Enum.Material.Neon,0,0,"Really black","Part",Vector3.new(0.950080097, 0.200000003, 0.200000003))
1342
PartWeld=CFuncs.Weld.Create(m,Wing,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-3.03736877, 0.971032619, 0.975288391, 0.982416093, 0.111091018, 0.150058866, 0.0988395214, -0.991311073, 0.0867941529, 0.158397049, -0.0704362094, -0.984860063))
1343
CFuncs.Mesh.Create("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1, 0.208453938, 0.826475263))
1344
Part=CFuncs.Part.Create(m,Enum.Material.Neon,0,0,"Really black","Part",Vector3.new(3.73925114, 0.378740221, 0.200000003))
1345
PartWeld=CFuncs.Weld.Create(m,Wing,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-6.93729782, -0.510082245, 0.978954315, 0.835063219, 0.541792214, 0.0955558121, 0.526859343, -0.837556124, 0.144634143, 0.158394992, -0.070434168, -0.984860539))
1346
CFuncs.Mesh.Create("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1, 1, 0.766287804))
1347
Part=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"Really black","Part",Vector3.new(1.52024531, 1.02788341, 0.200000003))
1348
PartWeld=CFuncs.Weld.Create(m,Wing,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-4.39424133, 0.0352230072, 0.975744247, 0.889364362, 0.443439156, 0.111323781, 0.428885132, -0.893532991, 0.132877618, 0.158394605, -0.0704314858, -0.984860837))
1349
CFuncs.Mesh.Create("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1, 1, 0.807391346))
1350
Part=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"Really black","Part",Vector3.new(0.401640892, 0.225188985, 0.200000003))
1351
PartWeld=CFuncs.Weld.Create(m,Wing,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(6.64859009, -6.18351173, 0.975728989, -0.956974685, 0.234656975, -0.170692295, 0.243126556, 0.96952337, -0.0302328169, 0.158395797, -0.0704318509, -0.98486048))
1352
CFuncs.Mesh.Create("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1, 1, 0.807391346))
1353
Part=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"Really black","Part",Vector3.new(2.14002848, 0.418082207, 0.200000003))
1354
PartWeld=CFuncs.Weld.Create(m,Wing,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-6.42932129, 0.345317841, 0.975732803, 0.889364362, 0.443439156, 0.111323781, 0.428885132, -0.893532991, 0.132877618, 0.158394605, -0.0704314858, -0.984860837))
1355
CFuncs.Mesh.Create("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1, 1, 0.807391346))
1356
Part=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"Really black","Part",Vector3.new(0.401640892, 0.225188985, 0.200000003))
1357
PartWeld=CFuncs.Weld.Create(m,Wing,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-5.12488556, -5.54597473, 0.975734711, 0.243127048, 0.969523251, -0.030234728, 0.956974626, -0.234657153, 0.170692295, 0.158395335, -0.0704337656, -0.984860539))
1358
CFuncs.Mesh.Create("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1, 1, 0.807391346))
1359
Part=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"Really black","Part",Vector3.new(0.974742055, 0.804455996, 0.200000003))
1360
PartWeld=CFuncs.Weld.Create(m,Wing,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-2.65019083, -4.29984283, 0.975755692, 0.0732552633, 0.995541751, -0.0594163127, 0.984654963, -0.0627350658, 0.162847072, 0.158393562, -0.0704339594, -0.984860718))
1361
CFuncs.Mesh.Create("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1, 1, 0.807391346))
1362
Part=CFuncs.Part.Create(m,Enum.Material.Neon,0,0,"Really black","Part",Vector3.new(5.80793524, 0.474159241, 0.200000003))
1363
PartWeld=CFuncs.Weld.Create(m,Wing,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-7.93585587, -0.7771492, 0.978963852, 0.835063219, 0.541792214, 0.0955558121, 0.526859343, -0.837556124, 0.144634143, 0.158394992, -0.070434168, -0.984860539))
1364
CFuncs.Mesh.Create("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1, 1, 0.766287804))
1365
Part=CFuncs.Part.Create(m,Enum.Material.Neon,0,0,"Really black","Part",Vector3.new(0.30827716, 0.200000003, 0.200000003))
1366
PartWeld=CFuncs.Weld.Create(m,Wing,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-3.87889862, -0.127864838, 0.975288391, 0.858415842, 0.502688944, 0.102108002, 0.487886816, -0.861593306, 0.140083954, 0.158394232, -0.0704331249, -0.984860718))
1367
CFuncs.Mesh.Create("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1, 0.142394558, 0.826475263))
1368
Part=CFuncs.Part.Create(m,Enum.Material.Neon,0,0,"Really black","Part",Vector3.new(0.45713082, 0.200000003, 0.200000003))
1369
PartWeld=CFuncs.Weld.Create(m,Wing,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.712950706, -3.62767792, 0.975309372, -0.226346076, 0.968299866, -0.105654851, 0.96108216, 0.239654362, 0.137430042, 0.158394128, -0.0704362243, -0.98486048))
1370
CFuncs.Mesh.Create("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1, 0.230473682, 0.826475263))
1371
Part=CFuncs.Part.Create(m,Enum.Material.Neon,0,0,"Really black","Part",Vector3.new(0.421605587, 0.200000003, 0.200000003))
1372
PartWeld=CFuncs.Weld.Create(m,Wing,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.816352844, -3.9275589, 0.975318909, -0.226346076, 0.968299866, -0.105654851, 0.96108216, 0.239654362, 0.137430042, 0.158394128, -0.0704362243, -0.98486048))
1373
CFuncs.Mesh.Create("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1, 0.25689742, 0.826475263))
1374
Part=CFuncs.Part.Create(m,Enum.Material.Neon,0,0,"Really black","Part",Vector3.new(0.487054616, 0.200000003, 0.200000003))
1375
PartWeld=CFuncs.Weld.Create(m,Wing,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-1.5712471, 0.992477417, 0.990501404, 0.740004003, -0.651888967, 0.165635318, -0.653686404, -0.755036235, -0.0511320233, 0.158393055, -0.0704356432, -0.984860718))
1376
CFuncs.Mesh.Create("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1, 0.103197038, 0.496580422))
1377
Part=CFuncs.Part.Create(m,Enum.Material.Neon,0,0,"Really black","Part",Vector3.new(0.200000003, 0.200000003, 0.200000003))
1378
PartWeld=CFuncs.Weld.Create(m,Wing,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-3.40539551, -1.88369274, 0.975296021, 0.97187078, 0.187194049, 0.142919391, 0.174293652, -0.979794621, 0.0981031209, 0.158395931, -0.0704336017, -0.984860361))
1379
CFuncs.Mesh.Create("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(0.837925136, 0.273428023, 0.496580422))
1380
Part=CFuncs.Part.Create(m,Enum.Material.Neon,0,0,"Really black","Part",Vector3.new(0.885024369, 0.200000003, 0.200000003))
1381
PartWeld=CFuncs.Weld.Create(m,Wing,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-4.06291962, 1.56837082, 0.975328445, 0.739529073, -0.652437985, 0.165594488, -0.654224098, -0.754562199, -0.0512537956, 0.158391237, -0.0704322159, -0.984861255))
1382
CFuncs.Mesh.Create("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1, 0.168466955, 0.496580422))
1383
Part=CFuncs.Part.Create(m,Enum.Material.Neon,0,0,"Really black","Part",Vector3.new(0.200000003, 0.200000003, 0.200000003))
1384
PartWeld=CFuncs.Weld.Create(m,Wing,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-3.35108948, -1.8147316, 0.975297928, 0.97187078, 0.187194049, 0.142919391, 0.174293652, -0.979794621, 0.0981031209, 0.158395931, -0.0704336017, -0.984860361))
1385
CFuncs.Mesh.Create("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(0.86967802, 0.0687980205, 0.496580422))
1386
Part=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"Really black","Part",Vector3.new(0.608597696, 0.578079879, 0.200000003))
1387
PartWeld=CFuncs.Weld.Create(m,Wing,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.608264923, 1.60371399, 0.975564957, 0.469477713, -0.872112811, 0.137877122, -0.868620872, -0.484208912, -0.105069622, 0.158393875, -0.0704350919, -0.984860659))
1388
CFuncs.Mesh.Create("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1, 1, 0.485114038))
1389
Part=CFuncs.Part.Create(m,Enum.Material.Neon,0,0,"Really black","Part",Vector3.new(3.26049519, 0.284894377, 0.200000003))
1390
PartWeld=CFuncs.Weld.Create(m,Wing,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-3.90067673, 0.811481476, 0.977508545, 0.807757795, -0.564388096, 0.170274884, -0.567836702, -0.822499335, -0.0325024389, 0.158394963, -0.0704342201, -0.984860539))
1391
CFuncs.Mesh.Create("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1, 1, 0.46041733))
1392
Part=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"Really black","Part",Vector3.new(0.327407956, 0.200000003, 0.200000003))
1393
PartWeld=CFuncs.Weld.Create(m,Wing,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-1.163517, -5.78051376, 0.97485733, 0.611900985, 0.789821982, 0.0419358537, 0.774891376, -0.609270811, 0.168322816, 0.158495337, -0.0705011413, -0.984839559))
1394
CFuncs.Mesh.Create("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1, 0.67651403, 0.485114038))
1395
Part=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"Really black","Part",Vector3.new(0.241322264, 0.200000003, 0.200000003))
1396
PartWeld=CFuncs.Weld.Create(m,Wing,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-4.33388519, -2.8422184, 0.975570679, 0.97680676, 0.156731039, 0.145890757, 0.144082472, -0.985126555, 0.0936262012, 0.158394992, -0.0704343989, -0.984860539))
1397
CFuncs.Mesh.Create("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1, 0.67651403, 0.485114038))
1398
Part=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"Really black","Part",Vector3.new(0.317000091, 0.200000003, 0.200000003))
1399
PartWeld=CFuncs.Weld.Create(m,Wing,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-4.77849197, 1.42602539, 0.975570679, 0.738243401, -0.653917432, 0.165496022, -0.655673563, -0.75328052, -0.0515824072, 0.158395544, -0.0704309717, -0.984860599))
1400
CFuncs.Mesh.Create("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1, 0.680042028, 0.485114038))
1401
Part=CFuncs.Part.Create(m,Enum.Material.Neon,0,0,"Really black","Part",Vector3.new(0.570847034, 0.200000003, 0.200000003))
1402
PartWeld=CFuncs.Weld.Create(m,Wing,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.586807251, 1.41965485, 0.975294113, 0.469477713, -0.872112811, 0.137877122, -0.868620872, -0.484208912, -0.105069622, 0.158393875, -0.0704350919, -0.984860659))
1403
CFuncs.Mesh.Create("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1, 0.125247687, 0.496580422))
1404
Part=CFuncs.Part.Create(m,Enum.Material.Neon,0,0,"Really black","Part",Vector3.new(2.24669528, 0.227562711, 0.200000003))
1405
PartWeld=CFuncs.Weld.Create(m,Wing,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-3.43369293, 0.994392395, 0.977506638, 0.807757795, -0.564388096, 0.170274884, -0.567836702, -0.822499335, -0.0325024389, 0.158394963, -0.0704342201, -0.984860539))
1406
CFuncs.Mesh.Create("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1, 1, 0.46041733))
1407
Part=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"Really black","Part",Vector3.new(0.913425505, 0.6175946, 0.200000003))
1408
PartWeld=CFuncs.Weld.Create(m,Wing,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-1.59708786, 1.17864227, 0.990745544, 0.738243401, -0.653917432, 0.165496022, -0.655673563, -0.75328052, -0.0515824072, 0.158395544, -0.0704309717, -0.984860599))
1409
CFuncs.Mesh.Create("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1, 1, 0.485114038))
1410
Part=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"Really black","Part",Vector3.new(0.241322264, 0.200000003, 0.200000003))
1411
PartWeld=CFuncs.Weld.Create(m,Wing,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(2.54579926, -4.07796478, 0.975561142, -0.144093111, 0.985125124, -0.0936251804, 0.976805389, 0.156741276, 0.145888746, 0.158393607, -0.0704320148, -0.984860957))
1412
CFuncs.Mesh.Create("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1, 0.67651403, 0.485114038))
1413
Part=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"Really black","Part",Vector3.new(1.28581667, 0.251201004, 0.200000003))
1414
PartWeld=CFuncs.Weld.Create(m,Wing,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-2.98579025, 1.41676712, 0.975572586, 0.738243401, -0.653917432, 0.165496022, -0.655673563, -0.75328052, -0.0515824072, 0.158395544, -0.0704309717, -0.984860599))
1415
CFuncs.Mesh.Create("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1, 1, 0.485114038))
1416
Part=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"Really black","Part",Vector3.new(0.241322264, 0.200000003, 0.200000003))
1417
PartWeld=CFuncs.Weld.Create(m,Wing,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-3.44179535, -1.88309288, 0.975570679, 0.97680676, 0.156731039, 0.145890757, 0.144082472, -0.985126555, 0.0936262012, 0.158394992, -0.0704343989, -0.984860539))
1418
CFuncs.Mesh.Create("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1, 0.67651403, 0.485114038))
1419
Part=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"Really black","Part",Vector3.new(0.585665047, 0.483350217, 0.200000003))
1420
PartWeld=CFuncs.Weld.Create(m,Wing,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-2.07318115, -1.10149765, 0.990762711, 0.936944723, 0.325423121, 0.127415001, 0.311521977, -0.942941546, 0.117538534, 0.158394635, -0.0704345256, -0.98486048))
1421
CFuncs.Mesh.Create("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1, 1, 0.485114038))
1422
Part=CFuncs.Part.Create(m,Enum.Material.Neon,0,0,"Really black","Part",Vector3.new(3.68964601, 0.284894377, 0.200000003))
1423
PartWeld=CFuncs.Weld.Create(m,Wing,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-3.93379593, 0.833885193, 0.97751236, 0.807757795, -0.564388096, 0.170274884, -0.567836702, -0.822499335, -0.0325024389, 0.158394963, -0.0704342201, -0.984860539))
1424
CFuncs.Mesh.Create("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1, 1, 0.46041733))
1425
Part=CFuncs.Part.Create(m,Enum.Material.Neon,0,0,"Really black","Part",Vector3.new(0.200000003, 0.200000003, 0.200000003))
1426
PartWeld=CFuncs.Weld.Create(m,Wing,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-1.53672791, 1.18891907, 0.975282669, 0.780780971, -0.601626933, 0.168600783, -0.604393661, -0.79566586, -0.0403023846, 0.158396885, -0.0704338998, -0.984860182))
1427
CFuncs.Mesh.Create("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(0.926127851, 0.0855565146, 0.496580422))
1428
Part=CFuncs.Part.Create(m,Enum.Material.Neon,0,0,"Really black","Part",Vector3.new(0.274662942, 0.200000003, 0.200000003))
1429
PartWeld=CFuncs.Weld.Create(m,Wing,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-1.41918182, -1.06143951, 0.975307465, 0.799823642, 0.594020009, 0.08615347, 0.578959048, -0.801361144, 0.150422826, 0.158394217, -0.0704323947, -0.984860837))
1430
CFuncs.Mesh.Create("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1, 0.138478085, 0.496580422))
1431
Part=CFuncs.Part.Create(m,Enum.Material.Neon,0,0,"Really black","Part",Vector3.new(0.253317922, 0.200000003, 0.200000003))
1432
PartWeld=CFuncs.Weld.Create(m,Wing,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-1.39491653, -1.09104919, 0.990505219, 0.799823642, 0.594020009, 0.08615347, 0.578959048, -0.801361144, 0.150422826, 0.158394217, -0.0704323947, -0.984860837))
1433
CFuncs.Mesh.Create("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1, 0.154354557, 0.496580422))
1434
Part=CFuncs.Part.Create(m,Enum.Material.Neon,0,0,"Really black","Part",Vector3.new(0.237157717, 0.200000003, 0.200000003))
1435
PartWeld=CFuncs.Weld.Create(m,Wing,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-4.98400497, -4.65834808, 0.97530365, 0.541944027, 0.83997786, 0.0270890743, 0.825353324, -0.538030088, 0.171218053, 0.158394113, -0.0704325363, -0.984860778))
1436
CFuncs.Mesh.Create("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1, 0.386941314, 0.702734888))
1437
Part=CFuncs.Part.Create(m,Enum.Material.Neon,0,0,"Really black","Part",Vector3.new(1.25244117, 0.200000003, 0.200000003))
1438
PartWeld=CFuncs.Weld.Create(m,Wing,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-7.41493988, 1.11274576, 0.975286484, 0.983548343, 0.0989940166, 0.151105493, 0.0868522152, -0.992592216, 0.0849561989, 0.158396274, -0.0704346746, -0.984860301))
1439
CFuncs.Mesh.Create("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1, 0.238405704, 0.702734888))
1440
Part=CFuncs.Part.Create(m,Enum.Material.Neon,0,0,"Really black","Part",Vector3.new(0.689254642, 0.200000003, 0.200000003))
1441
PartWeld=CFuncs.Weld.Create(m,Wing,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-4.12310791, 0.369299412, 0.975299835, 0.983485222, 0.0997150019, 0.151042506, 0.0875668824, -0.992520034, 0.0850648731, 0.158394948, -0.0704337284, -0.984860539))
1442
CFuncs.Mesh.Create("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1, 0.146039113, 0.702734888))
1443
Part=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"Really black","Part",Vector3.new(0.341506928, 0.200000003, 0.200000003))
1444
PartWeld=CFuncs.Weld.Create(m,Wing,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(5.58918381, -5.99747467, 0.975639343, -0.808163822, 0.563799143, -0.170299754, 0.567258239, 0.822903275, 0.0323817283, 0.158396989, -0.0704341903, -0.984860182))
1445
CFuncs.Mesh.Create("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1, 0.957367718, 0.686508358))
1446
Part=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"Really black","Part",Vector3.new(1.81962168, 0.355486691, 0.200000003))
1447
PartWeld=CFuncs.Weld.Create(m,Wing,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-5.893013, 0.90151453, 0.975666046, 0.983717084, 0.0970459804, 0.15127039, 0.0849220082, -0.9927845, 0.0846598297, 0.158394784, -0.0704351366, -0.98486042))
1448
CFuncs.Mesh.Create("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1, 1, 0.686508358))
1449
Part=CFuncs.Part.Create(m,Enum.Material.Neon,0,0,"Really black","Part",Vector3.new(3.17940784, 0.322034985, 0.200000003))
1450
PartWeld=CFuncs.Weld.Create(m,Wing,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-6.39104462, 0.122011185, 0.978439331, 0.967768848, 0.208867997, 0.140704721, 0.195795536, -0.975404143, 0.101247005, 0.158391207, -0.0704343319, -0.984861076))
1451
CFuncs.Mesh.Create("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1, 1, 0.651558757))
1452
Part=CFuncs.Part.Create(m,Enum.Material.Neon,0,0,"Really black","Part",Vector3.new(4.93836689, 0.403167814, 0.200000003))
1453
PartWeld=CFuncs.Weld.Create(m,Wing,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-7.24019623, -0.105118752, 0.97844696, 0.967768848, 0.208867997, 0.140704721, 0.195795536, -0.975404143, 0.101247005, 0.158391207, -0.0704343319, -0.984861076))
1454
CFuncs.Mesh.Create("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1, 1, 0.651558757))
1455
Part=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"Really black","Part",Vector3.new(0.448602259, 0.200000003, 0.200000003))
1456
PartWeld=CFuncs.Weld.Create(m,Wing,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-8.42969513, 0.914595604, 0.975681305, 0.983717084, 0.0970459804, 0.15127039, 0.0849220082, -0.9927845, 0.0846598297, 0.158394784, -0.0704351366, -0.98486042))
1457
CFuncs.Mesh.Create("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1, 0.962360442, 0.686508358))
1458
Part=CFuncs.Part.Create(m,Enum.Material.Neon,0,0,"Really black","Part",Vector3.new(0.262121707, 0.200000003, 0.200000003))
1459
PartWeld=CFuncs.Weld.Create(m,Wing,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-3.76428223, 0.469053268, 0.975311279, 0.975750566, 0.16377905, 0.145215094, 0.151071578, -0.983979464, 0.0946669132, 0.158393115, -0.0704334006, -0.984860837))
1460
CFuncs.Mesh.Create("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1, 0.121075168, 0.702734888))
1461
Part=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"Really black","Part",Vector3.new(0.828803003, 0.684012294, 0.200000003))
1462
PartWeld=CFuncs.Weld.Create(m,Wing,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-2.99297905, -3.72123718, 0.975679398, 0.41831404, 0.908299506, 0.0023191215, 0.894385099, -0.41234833, 0.173333183, 0.158394724, -0.0704335123, -0.984860599))
1463
CFuncs.Mesh.Create("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1, 1, 0.686508358))
1464
Part=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"Really black","Part",Vector3.new(0.341506928, 0.200000003, 0.200000003))
1465
PartWeld=CFuncs.Weld.Create(m,Wing,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-5.09734726, -4.65151978, 0.975683212, 0.567266881, 0.822897196, 0.0323816799, 0.808158159, -0.563807786, 0.170297772, 0.158394575, -0.0704347566, -0.98486048))
1466
CFuncs.Mesh.Create("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1, 0.957367718, 0.686508358))
1467
Part=CFuncs.Part.Create(m,Enum.Material.Neon,0,0,"Really black","Part",Vector3.new(4.6140852, 0.403167814, 0.200000003))
1468
PartWeld=CFuncs.Weld.Create(m,Wing,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-7.05178833, -0.136793137, 0.978439331, 0.967768848, 0.208867997, 0.140704721, 0.195795536, -0.975404143, 0.101247005, 0.158391207, -0.0704343319, -0.984861076))
1469
CFuncs.Mesh.Create("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1, 1, 0.651558757))
1470
Part=CFuncs.Part.Create(m,Enum.Material.Neon,0,0,"Really black","Part",Vector3.new(0.388688922, 0.200000003, 0.200000003))
1471
PartWeld=CFuncs.Weld.Create(m,Wing,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-1.29187584, -3.36907959, 0.975297928, 0.129877433, 0.990271986, -0.0499321222, 0.978796542, -0.120002069, 0.166003123, 0.158396259, -0.0704334378, -0.984860361))
1472
CFuncs.Mesh.Create("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1, 0.195967019, 0.702734888))
1473
Part=CFuncs.Part.Create(m,Enum.Material.Neon,0,0,"Really black","Part",Vector3.new(0.35848251, 0.200000003, 0.200000003))
1474
PartWeld=CFuncs.Weld.Create(m,Wing,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-1.37980461, -3.6240921, 0.975297928, 0.129877433, 0.990271986, -0.0499321222, 0.978796542, -0.120002069, 0.166003123, 0.158396259, -0.0704334378, -0.984860361))
1475
CFuncs.Mesh.Create("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1, 0.218434557, 0.702734888))
1476
Part=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"Really black","Part",Vector3.new(1.29263294, 0.873988032, 0.200000003))
1477
PartWeld=CFuncs.Weld.Create(m,Wing,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-4.16244507, 0.637834072, 0.975681305, 0.983717084, 0.0970459804, 0.15127039, 0.0849220082, -0.9927845, 0.0846598297, 0.158394784, -0.0704351366, -0.98486042))
1478
CFuncs.Mesh.Create("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1, 1, 0.686508358))
1479
Part=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"Really black","Part",Vector3.new(0.341506928, 0.200000003, 0.200000003))
1480
PartWeld=CFuncs.Weld.Create(m,Wing,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-6.35959244, -6.00856781, 0.975675583, 0.567266881, 0.822897196, 0.0323816799, 0.808158159, -0.563807786, 0.170297772, 0.158394575, -0.0704347566, -0.98486048))
1481
CFuncs.Mesh.Create("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1, 0.957367718, 0.686508358))
1482
Part=CFuncs.Part.Create(m,Enum.Material.Neon,0,0,"Really black","Part",Vector3.new(1.86096573, 0.200000003, 0.200000003))
1483
PartWeld=CFuncs.Weld.Create(m,Wing,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-2.24846649, 1.54257965, 0.975315094, 0.953437924, -0.248355001, 0.171102479, -0.256646633, -0.966104925, 0.0278172307, 0.158394381, -0.0704348683, -0.984860539))
1484
CFuncs.Mesh.Create("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1, 0.177244052, 0.702734888))
1485
Part=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"Really black","Part",Vector3.new(1.68831873, 0.818068683, 0.200000003))
1486
PartWeld=CFuncs.Weld.Create(m,Wing,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-2.39190674, 1.80307961, 0.975658417, 0.953437924, -0.248355001, 0.171102479, -0.256646633, -0.966104925, 0.0278172307, 0.158394381, -0.0704348683, -0.984860539))
1487
CFuncs.Mesh.Create("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1, 1, 0.686508358))
1488
Part=CFuncs.Part.Create(m,Enum.Material.Neon,0,0,"Really black","Part",Vector3.new(0.591511309, 0.200000003, 0.200000003))
1489
PartWeld=CFuncs.Weld.Create(m,Wing,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-2.40148163, 1.07713699, 0.975307465, 0.916328549, -0.361034989, 0.173192799, -0.367767662, -0.929888606, 0.00735405693, 0.158394948, -0.0704334453, -0.984860539))
1490
CFuncs.Mesh.Create("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1, 0.125329256, 0.603079915))
1491
Part=CFuncs.Part.Create(m,Enum.Material.Neon,0,0,"Really black","Part",Vector3.new(0.203526318, 0.200000003, 0.200000003))
1492
PartWeld=CFuncs.Weld.Create(m,Wing,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-4.16732025, -2.63462067, 0.975311279, 0.857192576, 0.504842818, 0.101758391, 0.490032911, -0.860333264, 0.140337378, 0.158394426, -0.0704311877, -0.984860837))
1493
CFuncs.Mesh.Create("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1, 0.33206898, 0.603079915))
1494
Part=CFuncs.Part.Create(m,Enum.Material.Neon,0,0,"Really black","Part",Vector3.new(1.07483196, 0.200000003, 0.200000003))
1495
PartWeld=CFuncs.Weld.Create(m,Wing,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-5.22596741, 1.71432495, 0.975299835, 0.916060805, -0.361711085, 0.173198923, -0.368434012, -0.929625869, 0.00722825527, 0.158395633, -0.0704338774, -0.984860361))
1496
CFuncs.Mesh.Create("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1, 0.204597339, 0.603079915))
1497
Part=CFuncs.Part.Create(m,Enum.Material.Neon,0,0,"Really black","Part",Vector3.new(0.211238876, 0.200000003, 0.200000003))
1498
PartWeld=CFuncs.Weld.Create(m,Wing,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-4.10141754, -2.55089188, 0.975299835, 0.857192576, 0.504842818, 0.101758391, 0.490032911, -0.860333264, 0.140337378, 0.158394426, -0.0704311877, -0.984860837))
1499
CFuncs.Mesh.Create("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1, 0.0835528523, 0.603079915))
1500
Part=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"Really black","Part",Vector3.new(0.739121258, 0.702058196, 0.200000003))
1501
PartWeld=CFuncs.Weld.Create(m,Wing,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-1.07832718, 1.86931229, 0.975631714, 0.733511806, -0.659313917, 0.165123463, -0.660962224, -0.748561502, -0.052769471, 0.158396706, -0.0704333335, -0.984860241))
1502
CFuncs.Mesh.Create("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1, 1, 0.589154541))
1503
Part=CFuncs.Part.Create(m,Enum.Material.Neon,0,0,"Really black","Part",Vector3.new(3.95976114, 0.345994473, 0.200000003))
1504
PartWeld=CFuncs.Weld.Create(m,Wing,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-5.0059433, 0.763832092, 0.97797966, 0.95138073, -0.255978942, 0.171317115, -0.26417011, -0.964112997, 0.0264637284, 0.158394933, -0.0704339445, -0.984860539))
1505
CFuncs.Mesh.Create("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1, 1, 0.559161127))
1506
Part=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"Really black","Part",Vector3.new(0.293077767, 0.200000003, 0.200000003))
1507
PartWeld=CFuncs.Weld.Create(m,Wing,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-5.30564117, -3.7974968, 0.975625992, 0.871970475, 0.477932125, 0.106058538, 0.463226855, -0.875568628, 0.13711533, 0.158393353, -0.0704313442, -0.984861016))
1508
CFuncs.Mesh.Create("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1, 0.821603239, 0.589154541))
1509
Part=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"Really black","Part",Vector3.new(0.384985864, 0.200000003, 0.200000003))
1510
PartWeld=CFuncs.Weld.Create(m,Wing,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-6.09538269, 1.54205513, 0.975639343, 0.915336847, -0.363533109, 0.173211187, -0.370229512, -0.928914845, 0.00688978424, 0.158393785, -0.0704343617, -0.984860659))
1511
CFuncs.Mesh.Create("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1, 0.825887859, 0.589154541))
1512
Part=CFuncs.Part.Create(m,Enum.Material.Neon,0,0,"Really black","Part",Vector3.new(0.693274379, 0.200000003, 0.200000003))
1513
PartWeld=CFuncs.Weld.Create(m,Wing,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-1.0522995, 1.64577866, 0.97530365, 0.733511806, -0.659313917, 0.165123463, -0.660962224, -0.748561502, -0.052769471, 0.158396706, -0.0704333335, -0.984860241))
1514
CFuncs.Mesh.Create("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1, 0.152109027, 0.603079915))
1515
Part=CFuncs.Part.Create(m,Enum.Material.Neon,0,0,"Really black","Part",Vector3.new(2.72853518, 0.276367128, 0.200000003))
1516
PartWeld=CFuncs.Weld.Create(m,Wing,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-4.43891907, 0.985977173, 0.977996826, 0.95138073, -0.255978942, 0.171317115, -0.26417011, -0.964112997, 0.0264637284, 0.158394933, -0.0704339445, -0.984860539))
1517
CFuncs.Mesh.Create("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1, 1, 0.559161127))
1518
Part=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"Really black","Part",Vector3.new(1.10932434, 0.750047624, 0.200000003))
1519
PartWeld=CFuncs.Weld.Create(m,Wing,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-2.43321991, 1.30454063, 0.975622177, 0.915336847, -0.363533109, 0.173211187, -0.370229512, -0.928914845, 0.00688978424, 0.158393785, -0.0704343617, -0.984860659))
1520
CFuncs.Mesh.Create("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1, 1, 0.589154541))
1521
Part=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"Really black","Part",Vector3.new(0.293077767, 0.200000003, 0.200000003))
1522
PartWeld=CFuncs.Weld.Create(m,Wing,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(3.43746948, -4.99491119, 0.975624084, -0.46322152, 0.875570893, -0.137118205, 0.871973038, 0.477927417, 0.106059447, 0.158395112, -0.0704343617, -0.98486048))
1523
CFuncs.Mesh.Create("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1, 0.821603239, 0.589154541))
1524
Part=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"Really black","Part",Vector3.new(1.56158078, 0.305075049, 0.200000003))
1525
PartWeld=CFuncs.Weld.Create(m,Wing,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-3.91834259, 1.53081131, 0.975627899, 0.915336847, -0.363533109, 0.173211187, -0.370229512, -0.928914845, 0.00688978424, 0.158393785, -0.0704343617, -0.984860659))
1526
CFuncs.Mesh.Create("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1, 1, 0.589154541))
1527
Part=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"Really black","Part",Vector3.new(0.293077767, 0.200000003, 0.200000003))
1528
PartWeld=CFuncs.Weld.Create(m,Wing,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-4.22235107, -2.63276672, 0.975641251, 0.871970475, 0.477932125, 0.106058538, 0.463226855, -0.875568628, 0.13711533, 0.158393353, -0.0704313442, -0.984861016))
1529
CFuncs.Mesh.Create("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1, 0.821603239, 0.589154541))
1530
Part=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"Really black","Part",Vector3.new(0.711270273, 0.587012351, 0.200000003))
1531
PartWeld=CFuncs.Weld.Create(m,Wing,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-2.65466309, -1.82859421, 0.975625992, 0.778281987, 0.622716069, 0.0806346312, 0.607608914, -0.779271126, 0.153453276, 0.158394083, -0.070435591, -0.984860599))
1532
CFuncs.Mesh.Create("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1, 1, 0.589154541))
1533
Part=CFuncs.Part.Create(m,Enum.Material.Neon,0,0,"Really black","Part",Vector3.new(4.32805729, 0.345994473, 0.200000003))
1534
PartWeld=CFuncs.Weld.Create(m,Wing,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-5.2126236, 0.791049957, 0.97797966, 0.95138073, -0.255978942, 0.171317115, -0.26417011, -0.964112997, 0.0264637284, 0.158394933, -0.0704339445, -0.984860539))
1535
CFuncs.Mesh.Create("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1, 1, 0.559161127))
1536
Part=CFuncs.Part.Create(m,Enum.Material.Neon,0,0,"Really black","Part",Vector3.new(0.22495015, 0.200000003, 0.200000003))
1537
PartWeld=CFuncs.Weld.Create(m,Wing,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-2.14511108, 1.2347908, 0.975299835, 0.938221812, -0.300057828, 0.172352433, -0.307654411, -0.95131731, 0.0185542312, 0.158394471, -0.0704329461, -0.984860659))
1538
CFuncs.Mesh.Create("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1, 0.103905462, 0.603079915))
1539
Part=CFuncs.Part.Create(m,Enum.Material.Neon,0,0,"Really black","Part",Vector3.new(0.333568811, 0.200000003, 0.200000003))
1540
PartWeld=CFuncs.Weld.Create(m,Wing,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-1.60148621, -1.61552048, 0.975301743, 0.559441209, 0.82829988, 0.0307382643, 0.813594759, -0.555840254, 0.170602918, 0.158395961, -0.0704338253, -0.98486042))
1541
CFuncs.Mesh.Create("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1, 0.168176889, 0.603079915))
1542
Part=CFuncs.Part.Create(m,Enum.Material.Neon,0,0,"Really black","Part",Vector3.new(0.307646036, 0.200000003, 0.200000003))
1543
PartWeld=CFuncs.Weld.Create(m,Wing,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-1.67691803, -1.83437347, 0.975301743, 0.559441209, 0.82829988, 0.0307382643, 0.813594759, -0.555840254, 0.170602918, 0.158395961, -0.0704338253, -0.98486042))
1544
CFuncs.Mesh.Create("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1, 0.187458321, 0.603079915))
1545
Part=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"Really black","Part",Vector3.new(0.336782306, 0.200000003, 0.200000003))
1546
PartWeld=CFuncs.Weld.Create(m,Wing,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-2.19689178, -7.0763588, 0.975679398, 0.449534893, 0.893223107, 0.00841975678, 0.879108548, -0.444063395, 0.173136115, 0.158388063, -0.0704288334, -0.98486203))
1547
CFuncs.Mesh.Create("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1, 0.761616349, 0.589154541))
1548
Part=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"Really black","Part",Vector3.new(0.483554214, 0.333232641, 0.251318902))
1549
PartWeld=CFuncs.Weld.Create(m,Wing,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(1.37663269, 0.883522034, 0.967224121, -0.638958931, -0.767750859, -0.0478568636, -0.752756715, 0.636865556, -0.166612133, 0.158394992, -0.0704337209, -0.98486048))
1550
Part=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"Really black","Part",Vector3.new(0.341453254, 0.333232641, 0.251318902))
1551
PartWeld=CFuncs.Weld.Create(m,Wing,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.354263306, -3.787117, 0.967233658, -0.488823622, 0.86104399, -0.140195727, 0.857882738, 0.503629267, 0.101955138, 0.158394516, -0.0704334155, -0.984860599))
1552
Part=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"Really black","Part",Vector3.new(2.0836575, 0.333232641, 0.251318902))
1553
PartWeld=CFuncs.Weld.Create(m,Wing,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(2.75967407, -1.03858757, 0.96723938, -0.929733634, -0.346457034, -0.124752365, -0.33242473, 0.935417831, -0.120363601, 0.158396378, -0.070435293, -0.984860182))
1554
Part=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"Really black","Part",Vector3.new(0.649142921, 0.236052051, 0.251318902))
1555
PartWeld=CFuncs.Weld.Create(m,Wing,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(1.21902466, -0.0409164429, 0.967218399, -0.973333716, -0.178759977, -0.143758848, -0.165928215, 0.981368482, -0.0968699604, 0.15839687, -0.0704331398, -0.984860301))
1556
Part=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"Really black","Part",Vector3.new(0.471516728, 0.234877661, 0.251318902))
1557
PartWeld=CFuncs.Weld.Create(m,Wing,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.27822876, -0.853485107, 0.967250824, -0.630364001, 0.76051116, -0.155769765, 0.759969234, 0.645493507, 0.0760596395, 0.158392549, -0.0704349577, -0.984860837))
1558
Part=CFuncs.Part.Create(m,Enum.Material.Neon,0,0,"Really black","Part",Vector3.new(0.246144727, 0.200000003, 0.200000003))
1559
PartWeld=CFuncs.Weld.Create(m,Wing,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-4.90726852, -4.56082153, 0.975297928, 0.541944027, 0.83997786, 0.0270890743, 0.825353324, -0.538030088, 0.171218053, 0.158394113, -0.0704325363, -0.984860778))
1560
CFuncs.Mesh.Create("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1, 0.0973593965, 0.702734888))
1561
Part=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"Really black","Part",Vector3.new(0.88196522, 0.514088511, 0.251318902))
1562
PartWeld=CFuncs.Weld.Create(m,Wing,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-2.70895958, -2.1431427, 0.967214584, 0.34296605, 0.939270973, -0.0120138666, 0.925896943, -0.335870683, 0.172933668, 0.158396453, -0.0704339668, -0.984860241))
1563
Part=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"Really black","Part",Vector3.new(1.46827829, 0.952135324, 0.251318902))
1564
PartWeld=CFuncs.Weld.Create(m,Wing,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-2.55020905, 0.0981483459, 0.967208862, 0.857882798, 0.50362891, 0.101956181, 0.488823354, -0.861044288, 0.140194699, 0.158394873, -0.070432052, -0.984860659))
1565
Part=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"Really black","Part",Vector3.new(0.837632179, 0.333232641, 0.251318902))
1566
PartWeld=CFuncs.Weld.Create(m,Wing,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.233604431, 1.92868805, 0.967222214, 0.752756357, -0.636865973, 0.166612104, -0.638958991, -0.76775068, -0.0478588976, 0.158396274, -0.070432201, -0.98486048))
1567
Part=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"Really black","Part",Vector3.new(0.623012781, 0.333232641, 0.251318902))
1568
PartWeld=CFuncs.Weld.Create(m,Wing,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.87634182, 1.67852783, 0.967235565, -0.00560861453, -0.997500658, 0.0704338476, -0.987359941, -0.00563267432, -0.158394292, 0.158395141, -0.0704319254, -0.984860659))
1569
Part=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"Really black","Part",Vector3.new(4.53132343, 0.240000069, 0.200000003))
1570
PartWeld=CFuncs.Weld.Create(m,Wing,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(3.55789185, -1.3742981, 0.975597382, -0.766564727, 0.619903982, -0.16762352, 0.622331142, 0.781507432, 0.0441614315, 0.158374861, -0.0704647228, -0.984861553))
1571
CFuncs.Mesh.Create("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1, 0.67651403, 0.485114038))
1572
Part=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"Really black","Part",Vector3.new(0.392539173, 0.333232641, 0.251318902))
1573
PartWeld=CFuncs.Weld.Create(m,Wing,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-1.70851135, 0.724594116, 0.967193604, 0.857882798, 0.50362891, 0.101956181, 0.488823354, -0.861044288, 0.140194699, 0.158394873, -0.070432052, -0.984860659))
1574
Part=CFuncs.Part.Create(m,Enum.Material.Glass,0,0.5,"Really black","Part",Vector3.new(0.313761592, 1.26770866, 1.29358757))
1575
PartWeld=CFuncs.Weld.Create(m,Wing,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.971876144, -0.938801169, 0.994415283, -0.158395022, 0.0704339892, 0.984860539, 0.00561057869, 0.997500539, -0.0704356134, -0.987359941, -0.00563101377, -0.158394322))
1576
CFuncs.Mesh.Create("SpecialMesh",Part,Enum.MeshType.Cylinder,"",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1))
1577
Part=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"Really black","Part",Vector3.new(7.26164198, 0.255189061, 0.200000003))
1578
PartWeld=CFuncs.Weld.Create(m,Wing,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-7.31764221, 0.649587631, 0.975751877, 0.889364362, 0.443439156, 0.111323781, 0.428885132, -0.893532991, 0.132877618, 0.158394605, -0.0704314858, -0.984860837))
1579
CFuncs.Mesh.Create("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1, 1, 0.807391346))
1580
Part=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"Really black","Part",Vector3.new(6.94150734, 0.400000006, 0.200000003))
1581
PartWeld=CFuncs.Weld.Create(m,Wing,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(6.19526672, -1.05738401, 0.97567749, -0.983716667, -0.0970480368, -0.151272491, -0.0849231184, 0.992783904, -0.0846648067, 0.158397436, -0.0704396516, -0.984859765))
1582
CFuncs.Mesh.Create("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1, 0.957367718, 0.686508358))
1583
Part=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"Really black","Part",Vector3.new(0.482433408, 0.200000003, 0.200000003))
1584
PartWeld=CFuncs.Weld.Create(m,Wing,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-1.00019741, -9.6156311, 0.975646973, -0.0838580653, 0.992889106, -0.084494181, 0.983808458, 0.0959719494, 0.151362404, 0.158395126, -0.0704331174, -0.984860599))
1585
CFuncs.Mesh.Create("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1, 0.887468517, 0.686508358))
1586
Part=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"Really black","Part",Vector3.new(5.6530838, 0.400000006, 0.200000003))
1587
PartWeld=CFuncs.Weld.Create(m,Wing,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(4.49669647, -1.63993073, 0.975580215, -0.91534394, 0.363514125, -0.173214182, 0.370208532, 0.928923249, -0.00687796436, 0.158402443, -0.0704210624, -0.984860241))
1588
CFuncs.Mesh.Create("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1, 0.821603239, 0.589154541))
1589
WingBox1=CFuncs.Part.Create(m,Enum.Material.Plastic,0,1,"Medium stone grey","WingBox1",Vector3.new(4.75000143, 0.859998941, 1))
1590
WingBox1Weld=CFuncs.Weld.Create(m,Wing,WingBox1,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(3.52880096, -1.24272919, 1.0079422, -0.754450679, 0.642787635, -0.132771462, 0.633059144, 0.766044438, 0.11140985, 0.173321709, 1.05983202e-06, -0.984865308))
1591
WingBox2=CFuncs.Part.Create(m,Enum.Material.Plastic,0,1,"Medium stone grey","WingBox2",Vector3.new(5.95000172, 0.859998941, 1))
1592
WingBox2Weld=CFuncs.Weld.Create(m,Wing,WingBox2,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(4.70465088, -1.4642601, 1.00794601, -0.925470829, 0.342019886, -0.162868708, 0.336843431, 0.939692676, 0.0592801198, 0.173321515, 7.68129723e-07, -0.984865308))
1593
WingBox3=CFuncs.Part.Create(m,Enum.Material.Plastic,0,1,"Medium stone grey","WingBox3",Vector3.new(7.54000759, 0.859998941, 1))
1594
WingBox3Weld=CFuncs.Weld.Create(m,Wing,WingBox3,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(6.18742371, -0.404203415, 0.724849701, -0.969903171, -0.173648059, -0.170688078, -0.171019927, 0.984807849, -0.0300972071, 0.173321277, -3.13053391e-07, -0.984865427))
1595
WingBox4=CFuncs.Part.Create(m,Enum.Material.Plastic,0,1,"Medium stone grey","WingBox4",Vector3.new(7.54000759, 1.04999876, 1))
1596
WingBox4Weld=CFuncs.Weld.Create(m,Wing,WingBox4,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(7.18292236, 0.0431938171, 0.724849701, -0.852918625, -0.499999821, -0.150100783, -0.492432326, 0.866025567, -0.086661607, 0.173321888, -8.20131788e-07, -0.984865248))
1597
1598
Tattoo=CFuncs.Part.Create(m,Enum.Material.Plastic,0,1,"Medium stone grey","Tattoo",Vector3.new(0.610001087, 1, 0.890000403))
1599
TattooWeld=CFuncs.Weld.Create(m,Character["Right Arm"],Tattoo,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.127849996, -0.4063797, 0.0113773346, 1, 0, 0, 0, 1, 0, 0, 0, 1))
1600
tat=CFuncs.Part.Create(m,Enum.Material.Neon,0,0,"Bright green","tat",Vector3.new(0.0619654022, 0.0619653948, 0.0619653761))
1601
tatWeld=CFuncs.Weld.Create(m,Tattoo,tat,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.345474243, 0.369085073, 0.262099266, 0.000598000071, -0.993930101, -0.110012017, -0.999999881, -0.00062688929, 0.000228012228, -0.000295593578, 0.110011861, -0.99393034))
1602
CFuncs.Mesh.Create("BlockMesh",tat,"","",Vector3.new(0, 0, 0),Vector3.new(0.644121528, 0.220589519, 0.328677952))
1603
tat=CFuncs.Part.Create(m,Enum.Material.Neon,0,0,"Bright green","tat",Vector3.new(0.0644314513, 0.0619653948, 0.0619653761))
1604
tatWeld=CFuncs.Weld.Create(m,Tattoo,tat,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.257720947, -0.167019844, -0.368425012, 0, -0.999967635, -0.00804399699, 0, 0.00804399792, -0.999967635, 1, 0, 0))
1605
CFuncs.Mesh.Create("BlockMesh",tat,"","",Vector3.new(0, 0, 0),Vector3.new(1, 0.106284358, 0.220589191))
1606
tat=CFuncs.Part.Create(m,Enum.Material.Neon,0,0,"Bright green","tat",Vector3.new(0.0693014264, 0.0619653948, 0.0619653761))
1607
tatWeld=CFuncs.Weld.Create(m,Tattoo,tat,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.234893799, 0.368422031, 0.179168701, 0, -0.309784949, -0.950806737, -1, 0, 0, 0, 0.950806737, -0.309784949))
1608
CFuncs.Mesh.Create("BlockMesh",tat,"","",Vector3.new(0, 0, 0),Vector3.new(1, 0.220589519, 0.213971585))
1609
tat=CFuncs.Part.Create(m,Enum.Material.Neon,0,0,"Bright green","tat",Vector3.new(0.0644314513, 0.0619653948, 0.0619653761))
1610
tatWeld=CFuncs.Weld.Create(m,Tattoo,tat,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.164955139, -0.180831909, -0.368412971, 0, 0.334454924, 0.94241178, 0, -0.94241178, 0.334454924, 1, 0, 0))
1611
CFuncs.Mesh.Create("BlockMesh",tat,"","",Vector3.new(0, 0, 0),Vector3.new(1, 0.106284358, 0.220589191))
1612
tat=CFuncs.Part.Create(m,Enum.Material.Neon,0,0,"Bright green","tat",Vector3.new(0.0619654022, 0.0619653948, 0.0619653761))
1613
tatWeld=CFuncs.Weld.Create(m,Tattoo,tat,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.347550929, 0.398170471, -0.139374733, -0.999999762, 0, -0.000665999833, 0, -1, 0, -0.000665999833, 0, 0.999999762))
1614
CFuncs.Mesh.Create("SpecialMesh",tat,Enum.MeshType.Cylinder,"",Vector3.new(0, 0, 0),Vector3.new(0.882358313, 0.604415238, 0.580149591))
1615
tat=CFuncs.Part.Create(m,Enum.Material.Neon,0,0,"Bright green","tat",Vector3.new(0.0619654022, 0.0619653948, 0.0619653761))
1616
tatWeld=CFuncs.Weld.Create(m,Tattoo,tat,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.218955994, -0.24905777, -0.368402004, 0, 0.595754027, 0.803166986, 0, -0.803166986, 0.595754027, 1, 0, 0))
1617
CFuncs.Mesh.Create("BlockMesh",tat,"","",Vector3.new(0, 0, 0),Vector3.new(0.611055255, 0.229529798, 0.220589191))
1618
tat=CFuncs.Part.Create(m,Enum.Material.Neon,0,0,"Bright green","tat",Vector3.new(0.0751109943, 0.0619653948, 0.0619653761))
1619
tatWeld=CFuncs.Weld.Create(m,Tattoo,tat,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.169723511, -0.17515564, 0.369192421, 0.000613000186, 0.402458102, -0.915438235, 0.000266000017, -0.915438473, -0.402458042, -0.999999762, 3.20027038e-06, -0.000668217719))
1620
CFuncs.Mesh.Create("BlockMesh",tat,"","",Vector3.new(0, 0, 0),Vector3.new(1, 0.179678485, 0.220589191))
1621
tat=CFuncs.Part.Create(m,Enum.Material.Neon,0,0,"Bright green","tat",Vector3.new(0.0619654022, 0.0619653948, 0.0619653761))
1622
tatWeld=CFuncs.Weld.Create(m,Tattoo,tat,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.25983429, 0.368422985, 0.212726593, 0, -0.443343073, -0.896352112, -1, 0, 0, 0, 0.896352112, -0.443343073))
1623
CFuncs.Mesh.Create("BlockMesh",tat,"","",Vector3.new(0, 0, 0),Vector3.new(0.644121528, 0.220589519, 0.328677952))
1624
tat=CFuncs.Part.Create(m,Enum.Material.Neon,0,0,"Bright green","tat",Vector3.new(0.0619654022, 0.202163279, 0.263536245))
1625
tatWeld=CFuncs.Weld.Create(m,Tattoo,tat,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.34772104, -0.348884583, 0.0236845016, 1, 0, 0, 0, -1, 0, 0, 0, -1))
1626
CFuncs.Mesh.Create("SpecialMesh",tat,Enum.MeshType.Cylinder,"",Vector3.new(0, 0, 0),Vector3.new(0.882358313, 1, 1))
1627
tat=CFuncs.Part.Create(m,Enum.Material.Neon,0,0,"Bright green","tat",Vector3.new(0.0644314513, 0.0619653948, 0.0619653761))
1628
tatWeld=CFuncs.Weld.Create(m,Tattoo,tat,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.113555908, -0.162574768, -0.369188726, -0.000631000206, -0.334430128, 0.942420363, 0.000220000045, -0.942420602, -0.334430069, 0.999999762, -3.69293139e-06, 0.000668242166))
1629
CFuncs.Mesh.Create("BlockMesh",tat,"","",Vector3.new(0, 0, 0),Vector3.new(1, 0.106284358, 0.220589191))
1630
tat=CFuncs.Part.Create(m,Enum.Material.Neon,0,0,"Bright green","tat",Vector3.new(0.0693014264, 0.0619653948, 0.0619653761))
1631
tatWeld=CFuncs.Weld.Create(m,Tattoo,tat,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.326705933, 0.369078875, 0.215709686, 0.000634999829, -0.999417782, 0.0341119915, -0.999999881, -0.000627554022, 0.000228984747, -0.000207444304, -0.0341121294, -0.99941802))
1632
CFuncs.Mesh.Create("BlockMesh",tat,"","",Vector3.new(0, 0, 0),Vector3.new(1, 0.220589519, 0.213971585))
1633
tat=CFuncs.Part.Create(m,Enum.Material.Neon,0,0,"Bright green","tat",Vector3.new(0.0619654022, 0.0619653948, 0.0619653761))
1634
tatWeld=CFuncs.Weld.Create(m,Tattoo,tat,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.286556244, 0.36839807, 0.232765198, 0, -0.519518971, -0.854458988, -1, 0, 0, 0, 0.854458988, -0.519518971))
1635
CFuncs.Mesh.Create("BlockMesh",tat,"","",Vector3.new(0, 0, 0),Vector3.new(0.88676995, 0.220589519, 0.441178381))
1636
tat=CFuncs.Part.Create(m,Enum.Material.Neon,0,0,"Bright green","tat",Vector3.new(0.0619654022, 0.0619653948, 0.0619653761))
1637
tatWeld=CFuncs.Weld.Create(m,Tattoo,tat,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.311698914, -0.263069153, -0.368406057, 0, -0.958490133, 0.28512603, 0, -0.28512603, -0.958490133, 1, 0, 0))
1638
CFuncs.Mesh.Create("BlockMesh",tat,"","",Vector3.new(0, 0, 0),Vector3.new(0.611055255, 0.229529798, 0.220589191))
1639
tat=CFuncs.Part.Create(m,Enum.Material.Neon,0,0,"Bright green","tat",Vector3.new(0.0619654022, 0.0619653948, 0.0619653761))
1640
tatWeld=CFuncs.Weld.Create(m,Tattoo,tat,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.367607117, 0.369083226, 0.289403915, 0.000567000068, -0.980618119, -0.195928022, -0.999999881, -0.000623347762, 0.000225930475, -0.000343682768, 0.195927858, -0.980618298))
1641
CFuncs.Mesh.Create("BlockMesh",tat,"","",Vector3.new(0, 0, 0),Vector3.new(0.88676995, 0.220589519, 0.441178381))
1642
tat=CFuncs.Part.Create(m,Enum.Material.Neon,0,0,"Bright green","tat",Vector3.new(0.0693014264, 0.0619653948, 0.0619653761))
1643
tatWeld=CFuncs.Weld.Create(m,Tattoo,tat,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.327262878, 0.368401051, 0.162896156, 0, 0.999418616, 0.0340939872, -1, 0, 0, 0, -0.0340939872, 0.999418616))
1644
CFuncs.Mesh.Create("BlockMesh",tat,"","",Vector3.new(0, 0, 0),Vector3.new(1, 0.220589519, 0.213971585))
1645
tat=CFuncs.Part.Create(m,Enum.Material.Neon,0,0,"Bright green","tat",Vector3.new(0.0619654022, 0.0619653948, 0.0619653761))
1646
tatWeld=CFuncs.Weld.Create(m,Tattoo,tat,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.347545147, -0.169380188, -0.0945644379, -0.999999762, 0, -0.000665999833, 0, -1, 0, -0.000665999833, 0, 0.999999762))
1647
CFuncs.Mesh.Create("SpecialMesh",tat,Enum.MeshType.Cylinder,"",Vector3.new(0, 0, 0),Vector3.new(0.882358313, 0.604415238, 0.580149591))
1648
tat=CFuncs.Part.Create(m,Enum.Material.Neon,0,0,"Bright green","tat",Vector3.new(0.0619654022, 0.0619653948, 0.0619653761))
1649
tatWeld=CFuncs.Weld.Create(m,Tattoo,tat,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.239946365, 0.369184792, 0.204460144, 0.000572000048, 0.519502044, -0.854469121, -0.999999762, 1.87149126e-07, -0.000669307599, -0.00034754668, 0.85446924, 0.519501865))
1650
CFuncs.Mesh.Create("BlockMesh",tat,"","",Vector3.new(0, 0, 0),Vector3.new(0.88676995, 0.220589519, 0.441178381))
1651
tat=CFuncs.Part.Create(m,Enum.Material.Neon,0,0,"Bright green","tat",Vector3.new(0.0644314513, 0.0619653948, 0.0619653761))
1652
tatWeld=CFuncs.Weld.Create(m,Tattoo,tat,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.255828857, -0.219761848, -0.369092643, -0.000630000257, 0.999967337, -0.00806400273, 0.000228999779, 0.00806414895, 0.999967515, 0.999999881, 0.00062813313, -0.000234072708))
1653
CFuncs.Mesh.Create("BlockMesh",tat,"","",Vector3.new(0, 0, 0),Vector3.new(1, 0.106284358, 0.220589191))
1654
tat=CFuncs.Part.Create(m,Enum.Material.Neon,0,0,"Bright green","tat",Vector3.new(0.0619654022, 0.0619653948, 0.0619653761))
1655
tatWeld=CFuncs.Weld.Create(m,Tattoo,tat,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.283638, 0.369182467, 0.164020538, -0.000550999946, 0.555142939, 0.831754863, -0.999999762, 2.51754983e-07, -0.000662622624, -0.000368059642, -0.831755042, 0.55514276))
1656
CFuncs.Mesh.Create("BlockMesh",tat,"","",Vector3.new(0, 0, 0),Vector3.new(0.88676995, 0.220589519, 0.441178381))
1657
tat=CFuncs.Part.Create(m,Enum.Material.Neon,0,0,"Bright green","tat",Vector3.new(0.0619654022, 0.0619653948, 0.0619653761))
1658
tatWeld=CFuncs.Weld.Create(m,Tattoo,tat,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.353614807, 0.368417025, 0.209962845, 0, 0.99392873, -0.110025972, -1, 0, 0, 0, 0.110025965, 0.99392873))
1659
CFuncs.Mesh.Create("BlockMesh",tat,"","",Vector3.new(0, 0, 0),Vector3.new(0.644121528, 0.220589519, 0.328677952))
1660
tat=CFuncs.Part.Create(m,Enum.Material.Neon,0,0,"Bright green","tat",Vector3.new(0.0619654022, 0.0619653948, 0.0619653761))
1661
tatWeld=CFuncs.Weld.Create(m,Tattoo,tat,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.355049014, -0.154151917, 0.0251083374, 1, 0, 0, 0, -1, 0, 0, 0, -1))
1662
CFuncs.Mesh.Create("SpecialMesh",tat,Enum.MeshType.Cylinder,"",Vector3.new(0, 0, 0),Vector3.new(0.641915858, 0.604415238, 0.580149591))
1663
tat=CFuncs.Part.Create(m,Enum.Material.Neon,0,0,"Bright green","tat",Vector3.new(0.0619654022, 0.0619653948, 0.0619653761))
1664
tatWeld=CFuncs.Weld.Create(m,Tattoo,tat,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.294418335, -0.312889099, -0.369074523, -0.000533999992, 0.958495021, 0.285109013, 0.000404000544, -0.285108835, 0.95849514, 0.999999881, 0.000627020549, -0.0002349844))
1665
CFuncs.Mesh.Create("BlockMesh",tat,"","",Vector3.new(0, 0, 0),Vector3.new(0.611055255, 0.229529798, 0.220589191))
1666
tat=CFuncs.Part.Create(m,Enum.Material.Neon,0,0,"Bright green","tat",Vector3.new(0.0619654022, 0.0619653948, 0.0619653761))
1667
tatWeld=CFuncs.Weld.Create(m,Tattoo,tat,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.347483039, -0.169380188, -0.0380096436, 1, 0, 0, 0, -1, 0, 0, 0, -1))
1668
CFuncs.Mesh.Create("SpecialMesh",tat,Enum.MeshType.Cylinder,"",Vector3.new(0, 0, 0),Vector3.new(0.882358313, 0.604415238, 0.580149591))
1669
tat=CFuncs.Part.Create(m,Enum.Material.Neon,0,0,"Bright green","tat",Vector3.new(0.0619654022, 0.0619653948, 0.0619653761))
1670
tatWeld=CFuncs.Weld.Create(m,Tattoo,tat,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.347493052, 0.398147583, -0.0826053619, 1, 0, 0, 0, -1, 0, 0, 0, -1))
1671
CFuncs.Mesh.Create("SpecialMesh",tat,Enum.MeshType.Cylinder,"",Vector3.new(0, 0, 0),Vector3.new(0.882358313, 0.604415238, 0.580149591))
1672
tat=CFuncs.Part.Create(m,Enum.Material.Neon,0,0,"Bright green","tat",Vector3.new(0.0619654022, 0.0619653948, 0.0619653761))
1673
tatWeld=CFuncs.Weld.Create(m,Tattoo,tat,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.414588928, 0.369088829, 0.243835449, -0.000558999716, 0.59172368, -0.806140661, -0.999999881, -0.000629997172, 0.000230996186, -0.000371180387, 0.806140602, 0.591723859))
1674
CFuncs.Mesh.Create("BlockMesh",tat,"","",Vector3.new(0, 0, 0),Vector3.new(0.88676995, 0.220589519, 0.441178381))
1675
tat=CFuncs.Part.Create(m,Enum.Material.Neon,0,0,"Bright green","tat",Vector3.new(0.0619654022, 0.0619653948, 0.0619653761))
1676
tatWeld=CFuncs.Weld.Create(m,Tattoo,tat,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.347535193, 0.438827515, -0.0946722031, -0.999999762, 0, -0.000665999833, 0, -1, 0, -0.000665999833, 0, 0.999999762))
1677
CFuncs.Mesh.Create("SpecialMesh",tat,Enum.MeshType.Cylinder,"",Vector3.new(0, 0, 0),Vector3.new(0.882358313, 0.604415238, 0.580149591))
1678
tat=CFuncs.Part.Create(m,Enum.Material.Neon,0,0,"Bright green","tat",Vector3.new(0.0619654022, 0.0619653948, 0.0619653761))
1679
tatWeld=CFuncs.Weld.Create(m,Tattoo,tat,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.347563624, -0.21006012, -0.156900406, -0.999999762, 0, -0.000665999833, 0, -1, 0, -0.000665999833, 0, 0.999999762))
1680
CFuncs.Mesh.Create("SpecialMesh",tat,Enum.MeshType.Cylinder,"",Vector3.new(0, 0, 0),Vector3.new(0.882358313, 0.604415238, 0.580149591))
1681
tat=CFuncs.Part.Create(m,Enum.Material.Neon,0,0,"Bright green","tat",Vector3.new(0.0619654022, 0.0619653948, 0.0619653761))
1682
tatWeld=CFuncs.Weld.Create(m,Tattoo,tat,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.329029083, 0.368404984, 0.194297791, 0, -0.555127263, 0.831765413, -1, 0, 0, 0, -0.831765413, -0.555127263))
1683
CFuncs.Mesh.Create("BlockMesh",tat,"","",Vector3.new(0, 0, 0),Vector3.new(0.88676995, 0.220589519, 0.441178381))
1684
tat=CFuncs.Part.Create(m,Enum.Material.Neon,0,0,"Bright green","tat",Vector3.new(0.0751109943, 0.0619653948, 0.0619653761))
1685
tatWeld=CFuncs.Weld.Create(m,Tattoo,tat,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.313224792, -0.190081596, 0.368412018, 0, 0.997878134, -0.0651090071, 0, -0.0651090071, -0.997878134, -1, 0, 0))
1686
CFuncs.Mesh.Create("BlockMesh",tat,"","",Vector3.new(0, 0, 0),Vector3.new(1, 0.179678485, 0.220589191))
1687
tat=CFuncs.Part.Create(m,Enum.Material.Neon,0,0,"Bright green","tat",Vector3.new(0.0751109943, 0.0619653948, 0.0619653761))
1688
tatWeld=CFuncs.Weld.Create(m,Tattoo,tat,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.219703674, -0.197059631, 0.368417025, 0, -0.402481139, -0.915428281, 0, -0.915428281, 0.402481169, -1, 0, 0))
1689
CFuncs.Mesh.Create("BlockMesh",tat,"","",Vector3.new(0, 0, 0),Vector3.new(1, 0.179678485, 0.220589191))
1690
tat=CFuncs.Part.Create(m,Enum.Material.Neon,0,0,"Bright green","tat",Vector3.new(0.0619654022, 0.0619653948, 0.0619653761))
1691
tatWeld=CFuncs.Weld.Create(m,Tattoo,tat,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.347500026, -0.21005249, -0.109327316, 1, 0, 0, 0, -1, 0, 0, 0, -1))
1692
CFuncs.Mesh.Create("SpecialMesh",tat,Enum.MeshType.Cylinder,"",Vector3.new(0, 0, 0),Vector3.new(0.882358313, 0.604415238, 0.580149591))
1693
tat=CFuncs.Part.Create(m,Enum.Material.Neon,0,0,"Bright green","tat",Vector3.new(0.0751109943, 0.0619653948, 0.0619653761))
1694
tatWeld=CFuncs.Weld.Create(m,Tattoo,tat,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.3074646, -0.242515564, 0.369079769, 0.000611000229, -0.997879326, -0.065090023, 0.00027400002, -0.0650898665, 0.997879446, -0.999999881, -0.000627539179, 0.000233649014))
1695
CFuncs.Mesh.Create("BlockMesh",tat,"","",Vector3.new(0, 0, 0),Vector3.new(1, 0.179678485, 0.220589191))
1696
tat=CFuncs.Part.Create(m,Enum.Material.Neon,0,0,"Bright green","tat",Vector3.new(0.0619654022, 0.0619653948, 0.0619653761))
1697
tatWeld=CFuncs.Weld.Create(m,Tattoo,tat,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.175128937, -0.216575623, -0.369184375, -0.000537999789, -0.595736682, 0.803179622, 0.000395000359, -0.80317986, -0.595736563, 0.999999762, -3.24988355e-06, 0.000667426735))
1698
CFuncs.Mesh.Create("BlockMesh",tat,"","",Vector3.new(0, 0, 0),Vector3.new(0.611055255, 0.229529798, 0.220589191))
1699
tat=CFuncs.Part.Create(m,Enum.Material.Neon,0,0,"Bright green","tat",Vector3.new(0.0619654022, 0.0619653948, 0.0619653761))
1700
tatWeld=CFuncs.Weld.Create(m,Tattoo,tat,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.373477936, 0.368407011, 0.276912689, 0, -0.591739953, -0.80612886, -1, 0, 0, 0, 0.80612886, -0.591739953))
1701
CFuncs.Mesh.Create("BlockMesh",tat,"","",Vector3.new(0, 0, 0),Vector3.new(0.88676995, 0.220589519, 0.441178381))
1702
tat=CFuncs.Part.Create(m,Enum.Material.Neon,0,0,"Bright green","tat",Vector3.new(0.0619654022, 0.0619653948, 0.0619653761))
1703
tatWeld=CFuncs.Weld.Create(m,Tattoo,tat,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.347499013, 0.438827515, -0.0378713608, 1, 0, 0, 0, -1, 0, 0, 0, -1))
1704
CFuncs.Mesh.Create("SpecialMesh",tat,Enum.MeshType.Cylinder,"",Vector3.new(0, 0, 0),Vector3.new(0.882358313, 0.604415238, 0.580149591))
1705
tat=CFuncs.Part.Create(m,Enum.Material.Neon,0,0,"Bright green","tat",Vector3.new(0.0693014264, 0.0619653948, 0.0619653761))
1706
tatWeld=CFuncs.Weld.Create(m,Tattoo,tat,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.182982445, 0.369170189, 0.162239075, 0.000636000244, 0.309764117, -0.950813353, -0.999999762, -2.90834219e-08, -0.000668910507, -0.000207232108, 0.950813532, 0.309764028))
1707
CFuncs.Mesh.Create("BlockMesh",tat,"","",Vector3.new(0, 0, 0),Vector3.new(1, 0.220589519, 0.213971585))
1708
tat=CFuncs.Part.Create(m,Enum.Material.Neon,0,0,"Bright green","tat",Vector3.new(0.0619654022, 0.0619653948, 0.0619653761))
1709
tatWeld=CFuncs.Weld.Create(m,Tattoo,tat,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.380187988, 0.368409038, 0.238204956, 0, 0.980615497, -0.19594191, -1, 0, 0, 0, 0.19594191, 0.980615497))
1710
CFuncs.Mesh.Create("BlockMesh",tat,"","",Vector3.new(0, 0, 0),Vector3.new(0.88676995, 0.220589519, 0.441178381))
1711
tat=CFuncs.Part.Create(m,Enum.Material.Neon,0,0,"Bright green","tat",Vector3.new(0.0619654022, 0.0619653948, 0.0619653761))
1712
tatWeld=CFuncs.Weld.Create(m,Tattoo,tat,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.210956573, 0.369197965, 0.188514709, 0.000599000137, 0.443314105, -0.896366239, -0.999999762, 1.00843096e-07, -0.000668203749, -0.000296133716, 0.896366358, 0.443313986))
1713
CFuncs.Mesh.Create("BlockMesh",tat,"","",Vector3.new(0, 0, 0),Vector3.new(0.644121528, 0.220589519, 0.328677952))
1714
1715
spawn(function()
1716
while true do
1717
for _,v in pairs(m:children()) do
1718
if v:IsA("Part") and v.Name == "tat" then
1719
v.Color = maincol2
1720
end
1721
end
1722
swait()
1723
end
1724
end)
1725
1726
1727
--Start neccessary functions here
1728
1729
function RArmTrace()
1730
for _,v in next, Character:GetChildren() do
1731
                if(v:IsA'Part') and v == RightArm and v ~= RootPart then
1732
                        local trace = Instance.new("Part")
1733
                        trace.Parent = Character
1734
                        trace.Size = v.Size
1735
                        trace.Material = "Neon"
1736
                        trace.Color = maincol
1737
						trace.Transparency = .3
1738
                        trace.Anchored = true
1739
                        trace.CanCollide = false
1740
                        trace.CFrame = v.CFrame
1741
                        Tween(trace,{Transparency=1},.5)
1742
							game:GetService("Debris"):AddItem(trace, 1)
1743
                        	if v.Name == "Head" then
1744
                            local mehs = Instance.new("CylinderMesh",trace)
1745
                            mehs.Scale = Vector3.new(1.25,1.25,1.25)
1746
                        end
1747
                end
1748
            end
1749
			end
1750
1751
1752
function punch1()
1753
	Attack = true
1754
	CFuncs.Sound.Create("160772554", Torso, 1, .5)
1755
	for i = 0, 5, 0.1 do
1756
		swait()
1757
		PlayAnimationFromTable({
1758
         CFrame.new(0, 1.25783896, 0.0750579834, 1, 0, 0, 0, 1, 0, 0, 0, 1) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0 + .2 * math.cos(Sine/30), 0), 
1759
         CFrame.new(0, 1.5722059, -0.165335715, 1, 0, 0, 0, 0.996194661, 0.087155968, 0, -0.087155968, 0.996194661) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 
1760
         CFrame.new(0.770152092, 1.15917587, -0.772684395, 0.669632077, 0.727706194, -0.14844726, 0.385775059, -0.511604249, -0.767749131, -0.634642065, 0.456842214, -0.62331754) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 
1761
         CFrame.new(-1.29209483, 1.91917002, -0.0983848572, -0.225760028, -0.171030968, 0.959052086, 0.12644501, -0.981284738, -0.145230755, 0.965942144, 0.0884800404, 0.243160874) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 
1762
         CFrame.new(0.5, -1.38367569, -0.476289868, 1, 0, -0, 0, 0.996194661, -0.087155968, 0, 0.087155968, 0.996194661) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 
1763
         CFrame.new(-0.5, -1.97375119, -0.383697003, 1, 0, -0, 0, 0.996194661, -0.087155968, 0, 0.087155968, 0.996194661) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 
1764
		}, .1, false)
1765
		Effects.Sphere2.Create(BrickColor.new(maincol), workspace, LeftArm.CFrame * CFrame.new(0,-1,0), 1, 1, 1, 1, 1, 1, .08)
1766
		WingWeld.C0 = clerp(WingWeld.C0, CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0 - 30 * math.cos(Sine/30)/2)), 0.1)
1767
	end
1768
			local refpart = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 1, "Really black", "Effect", Vector3.new(2,2,2))
1769
			refpart.Anchored = true
1770
			refpart.CFrame = RootPart.CFrame * CFrame.new(0,-3,-2)
1771
			CFuncs.Sound.Create("161006163", refpart, 1, .5) 
1772
	local x = -2
1773
	for i = 0, 5, 0.1 do
1774
		swait()
1775
		PlayAnimationFromTable({
1776
         CFrame.new(-0.16791907, 1.25783801, -0.158113495, 0.500002861, 0.29619804, -0.813796043, 0, 0.939692497, 0.342020661, 0.866023839, -0.171011299, 0.469848901) * CFrame.new(0, 0 + .2 * math.cos(Sine/30), 0) * CFrame.Angles(0, 0, 0), 
1777
         CFrame.new(-6.46886292e-06, 1.62946367, -0.0650552511, 1.00000012, 4.02331352e-06, -6.97374344e-06, -2.74181366e-06, 0.98480773, 0.173648745, 7.53998756e-06, -0.173648715, 0.98480773) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 
1778
         CFrame.new(0.612076044, 1.2946707, -0.631058097, 0.6696347, 0.727704465, -0.148444876, 0.579569697, -0.637001276, -0.508260369, -0.464422941, 0.254314631, -0.848313451) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 
1779
         CFrame.new(-1.94840646, 0.622272074, -0.543509424, 0.0544967018, 0.675845683, 0.735025764, 0.990212917, -0.131301612, 0.047313042, 0.12848635, 0.725253463, -0.676386535) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 
1780
         CFrame.new(0.499989152, -1.13731849, -0.920836091, 0.984807372, -6.66826963e-07, -0.173651665, -0.0733877793, 0.906307876, -0.416197658, 0.157382131, 0.422618359, 0.892538369) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 
1781
         CFrame.new(-0.636995614, -1.71154809, -1.03457654, 0.996194661, 0.0871571898, -5.48362732e-06, -0.0868259892, 0.992403746, -0.0871572122, -0.00759088993, 0.0868260115, 0.99619472) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 
1782
		}, .1, false)
1783
		Effects.Sphere2.Create(BrickColor.new(maincol), workspace, refpart.CFrame, 1, 3, 1, 5, 10, 5, .04)
1784
		WingWeld.C0 = clerp(WingWeld.C0, CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0 - 30 * math.cos(Sine/30)/2)), 0.1)
1785
		refpart.CFrame = refpart.CFrame * CFrame.new(0,0,x)
1786
		MagnitudeDamage(refpart, 10, 0, 0, 0, "Normal", " ", 1)
1787
		x = x - .01
1788
	end
1789
	local x = -2
1790
	refpart:Destroy()
1791
		Torso.Velocity=RootPart.CFrame.lookVector*0
1792
	Attack = false
1793
end
1794
	
1795
	
1796
	
1797
function explodeatmouse()
1798
	Attack = true
1799
		for i = 0, 1, 0.1 do
1800
		swait()
1801
		PlayAnimationFromTable({
1802
         CFrame.new(0, 1.25783896, 0.0750579834, 1, 0, 0, 0, 1, 0, 0, 0, 1) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 
1803
         CFrame.new(0, 1.5722059, -0.165335715, 1, 0, 0, 0, 0.996194661, 0.087155968, 0, -0.087155968, 0.996194661) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 
1804
         CFrame.new(0.770152092, 1.15917587, -0.772684395, 0.669632077, 0.727706194, -0.14844726, 0.385775059, -0.511604249, -0.767749131, -0.634642065, 0.456842214, -0.62331754) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 
1805
         CFrame.new(-1.29209483, 1.91917002, -0.0983848572, -0.225760028, -0.171030968, 0.959052086, 0.12644501, -0.981284738, -0.145230755, 0.965942144, 0.0884800404, 0.243160874) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 
1806
         CFrame.new(0.5, -1.38367569, -0.476289868, 1, 0, -0, 0, 0.996194661, -0.087155968, 0, 0.087155968, 0.996194661) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 
1807
         CFrame.new(-0.5, -1.97375119, -0.383697003, 1, 0, -0, 0, 0.996194661, -0.087155968, 0, 0.087155968, 0.996194661) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 
1808
		}, .2, false)
1809
		end
1810
		local egg = Mouse.Hit
1811
local shur = Instance.new("Part",Character)
1812
		local gahd = Instance.new("Sound",shur)
1813
shur.Transparency = 1
1814
shur.Material = "Neon"
1815
shur.BrickColor = BrickColor.new("Royal purple")
1816
shur.Anchored = true
1817
shur.CFrame = Mouse.Hit
1818
shur.Rotation = Vector3.new(0,math.random(-500,500),0)
1819
shur.Size = Vector3.new(1,0.2,1)
1820
shur.CanCollide = false
1821
local dec = Instance.new("Decal",shur)
1822
dec.Texture = "rbxassetid://1208118228"
1823
dec.Face = "Top"
1824
dec.Color3 = Color3.new(0,0,0)
1825
table.insert(Effects, {dec,"Disappear",.01})
1826
local value1 = 1*2.25
1827
local x = 500
1828
CFuncs.Sound.Create("331888777", shur, 10, .9)
1829
	for i = 0, 5, 0.1 do
1830
		swait()
1831
		PlayAnimationFromTable({
1832
         CFrame.new(-0.16791907, 1.25783801, -0.158113495, 0.500002861, 0.29619804, -0.813796043, 0, 0.939692497, 0.342020661, 0.866023839, -0.171011299, 0.469848901) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 
1833
         CFrame.new(-6.46886292e-06, 1.62946367, -0.0650552511, 1.00000012, 4.02331352e-06, -6.97374344e-06, -2.74181366e-06, 0.98480773, 0.173648745, 7.53998756e-06, -0.173648715, 0.98480773) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 
1834
         CFrame.new(0.612076044, 1.2946707, -0.631058097, 0.6696347, 0.727704465, -0.148444876, 0.579569697, -0.637001276, -0.508260369, -0.464422941, 0.254314631, -0.848313451) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 
1835
         CFrame.new(-1.94840646, 0.622272074, -0.543509424, 0.0544967018, 0.675845683, 0.735025764, 0.990212917, -0.131301612, 0.047313042, 0.12848635, 0.725253463, -0.676386535) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 
1836
         CFrame.new(0.499989152, -1.13731849, -0.920836091, 0.984807372, -6.66826963e-07, -0.173651665, -0.0733877793, 0.906307876, -0.416197658, 0.157382131, 0.422618359, 0.892538369) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 
1837
         CFrame.new(-0.636995614, -1.71154809, -1.03457654, 0.996194661, 0.0871571898, -5.48362732e-06, -0.0868259892, 0.992403746, -0.0871572122, -0.00759088993, 0.0868260115, 0.99619472) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 
1838
		}, .1, false)
1839
		shur.CFrame = Mouse.Hit
1840
		shur.Rotation = Vector3.new(0,x,0)
1841
		x = x - 5
1842
	shur.Size = shur.Size + Vector3.new(value1,0,value1)
1843
	value1 = value1 - 0.015*2.25
1844
	end
1845
	CFuncs.Sound.Create("919941001", Character, 1, 1)
1846
		Effects.Sphere2.Create(BrickColor.new("Smoky grey"), workspace, shur.CFrame, 4, 8, 4, 20, 40, 20, .01)
1847
	Effects.Sphere2.Create(BrickColor.new(maincol), workspace, shur.CFrame, 5, 10, 5, 25, 50, 25, .01)
1848
	Effects.Wave.Create(BrickColor.new("Smoky grey"), shur.CFrame, 4, .001, 4, 4, .01, 4, .01)
1849
	Effects.Wave.Create(BrickColor.new(maincol), shur.CFrame, 4, .001, 4, 5, .01, 5, .01)
1850
	for i = 0, 10 do
1851
		local refpart = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, "Really black", "Effect", Vector3.new(5,5,5))
1852
		refpart.Anchored = false
1853
		refpart.CFrame = shur.CFrame * CFrame.new(math.random(-5,5), math.random(0,0),math.random(-5,5))
1854
		refpart.CanCollide = true
1855
		refpart.Velocity = Vector3.new(math.random(-60,60),math.random(80,150),math.random(-60,60))
1856
		game:GetService("Debris"):AddItem(refpart, 2)
1857
							table.insert(Effects, {refpart,"Disappear",.01})
1858
							local hit, pos = RayCast(shur.Position, (CFrame.new(shur.Position, shur.Position - Vector3.new(0, 1, 0))).lookVector, 10, shur)
1859
							if hit ~= nil then
1860
							refpart.Material = hit.Material
1861
							refpart.BrickColor = BrickColor.new(hit.Color)
1862
							CFuncs.Sound.Create("172019967", refpart, 1, 1)
1863
							end	
1864
	end
1865
	dec:Destroy()
1866
	shur:Destroy()
1867
	MagnitudeDamage(shur, 40, 0, 0, 80, "Normal", " ", 1)
1868
		Attack = false
1869
end
1870
1871
local deathrain = false
1872
1873
function armagedd()
1874
	Attack = true
1875
	deathrain = true
1876
		for i = 0, 1, 0.1 do
1877
		swait()
1878
		PlayAnimationFromTable({
1879
         CFrame.new(0, 1.25783896, 0.0750579834, 1, 0, 0, 0, 1, 0, 0, 0, 1) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 
1880
         CFrame.new(0, 1.5722059, -0.165335715, 1, 0, 0, 0, 0.996194661, 0.087155968, 0, -0.087155968, 0.996194661) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 
1881
         CFrame.new(0.770152092, 1.15917587, -0.772684395, 0.669632077, 0.727706194, -0.14844726, 0.385775059, -0.511604249, -0.767749131, -0.634642065, 0.456842214, -0.62331754) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 
1882
         CFrame.new(-1.29209483, 1.91917002, -0.0983848572, -0.225760028, -0.171030968, 0.959052086, 0.12644501, -0.981284738, -0.145230755, 0.965942144, 0.0884800404, 0.243160874) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 
1883
         CFrame.new(0.5, -1.38367569, -0.476289868, 1, 0, -0, 0, 0.996194661, -0.087155968, 0, 0.087155968, 0.996194661) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 
1884
         CFrame.new(-0.5, -1.97375119, -0.383697003, 1, 0, -0, 0, 0.996194661, -0.087155968, 0, 0.087155968, 0.996194661) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 
1885
		}, .2, false)
1886
		end
1887
local shur = Instance.new("Part",Camera)
1888
shur.CFrame = Mouse.Hit
1889
shur.Anchored = true
1890
shur.CanCollide = false
1891
shur.Transparency = 1
1892
shur.Rotation = Vector3.new(0,500,0)
1893
CFuncs.Sound.Create("331888777", shur, 10, .9)
1894
	for i = 0, 2, 0.1 do
1895
		swait()
1896
		PlayAnimationFromTable({
1897
         CFrame.new(0, 1.50806487, -0.0493182242, 1, 0, 0, 0, 0.965925872, 0.258818984, 0, -0.258818984, 0.965925872) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 
1898
         CFrame.new(0, 1.57220507, -0.165325716, 1, 0, 0, 0, 0.99619478, -0.0871558785, 0, 0.0871558785, 0.99619478) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 
1899
         CFrame.new(0.770143628, 1.15917659, -0.772669554, 0.669632196, 0.727706075, -0.148447335, 0.385774463, -0.511604011, -0.767749667, -0.634642303, 0.456842661, -0.623317003) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 
1900
         CFrame.new(-1.15002179, 0.770601869, -1.3447417, 0.150704995, -0.239807919, 0.959051669, 0.988570929, 0.0404406041, -0.145231575, -0.00395695865, 0.969977796, 0.243161768) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 
1901
         CFrame.new(0.5, -1.38367522, -0.476285875, 1, 0, 0, 0, 0.99619478, -0.0871558785, 0, 0.0871558785, 0.99619478) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 
1902
         CFrame.new(-0.5, -1.97375286, -0.38368547, 1, 0, 0, 0, 0.99619478, -0.0871558785, 0, 0.0871558785, 0.99619478) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 
1903
		}, .2, false)
1904
	end
1905
		Attack = false
1906
	for i = 1, 20 do
1907
	local met = Instance.new("Part",workspace)
1908
	met.CFrame = shur.CFrame * CFrame.new(math.random(-50,50),300,math.random(-50,50))
1909
	met.Anchored = false
1910
	met.CanCollide = false
1911
	met.Transparency = 0
1912
	met.Size = Vector3.new(.1,.1,.1)
1913
	met.Material = "Neon"
1914
	met.BrickColor = BrickColor.new(maincol)
1915
	        local mbewm2 = Instance.new("SpecialMesh", met)
1916
        mbewm2.MeshType = "Sphere"
1917
        mbewm2.Scale = Vector3.new(100,100,100)
1918
	local con = met.Touched:connect(function(hit)
1919
		if hit ~= met and hit.Name ~= "Effect" and hit.Name ~= "what" then
1920
	MagnitudeDamage(met, 30, 0, 0, 20, "Normal", " ", 1)
1921
	CFuncs.Sound.Create("239000203", workspace, .5, 1)
1922
	Effects.Sphere2.Create(BrickColor.new("Smoky grey"), EffectModel, met.CFrame, 1, 3, 1, 5, 10, 5, .01)
1923
	Effects.Sphere2.Create(BrickColor.new(maincol), EffectModel, met.CFrame, 2, 4, 2, 6, 11, 6, .01)
1924
	
1925
	for i = 0, 5 do
1926
		local frag = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, "Really black", "Effect", Vector3.new(.1,.1,.1))
1927
		frag.Anchored = false
1928
		frag.CFrame = met.CFrame * CFrame.new(math.random(-5,5), 10,math.random(-5,5))
1929
		frag.CanCollide = false
1930
		frag.Velocity = Vector3.new(math.random(-100,100),math.random(80,150),math.random(-100,100))
1931
			local flame = Instance.new("Fire",frag)
1932
	flame.SecondaryColor = Color3.new(0,0,0)
1933
	flame.Color = Color3.new(0,0,0)
1934
	flame.Heat = 15
1935
		local mbewm2 = Instance.new("SpecialMesh", frag)
1936
        mbewm2.MeshType = "Sphere"
1937
        mbewm2.Scale = Vector3.new(50,50,50)
1938
		local con = frag.Touched:connect(function(hit)
1939
					if hit ~= met and hit.Name ~= "Effect" and hit.Name ~= frag then
1940
	MagnitudeDamage(frag, 25, 0, 0, 20, "Normal", " ", 1)
1941
	CFuncs.Sound.Create("206049428", workspace, .5, 1)
1942
	Effects.Sphere2.Create(BrickColor.new("Smoky grey"), EffectModel, frag.CFrame, .5, 2, .5, 3, 5, 3, .03)
1943
	Effects.Sphere2.Create(BrickColor.new(maincol), EffectModel, frag.CFrame, .6, 3, .6, 4, 6, 4, .03)
1944
	frag:Destroy()
1945
			end
1946
	end)
1947
	met:Destroy()end end end)
1948
	Effects.Sphere2.Create(BrickColor.new("Smoky grey"), EffectModel, shur.CFrame, .5, 2, .5, .5, 10, .5, .03)
1949
	wait(.5)
1950
	end
1951
	deathrain = false
1952
	shur:Destroy()
1953
end
1954
1955
1956
function obliterate()
1957
	Attack = true
1958
	Humanoid.WalkSpeed = 0
1959
	Humanoid.JumpPower = 0
1960
	Humanoid.AutoRotate = false
1961
	local refpart = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 1, "Really black", "Effect", Vector3.new())
1962
	refpart.Anchored = true
1963
	refpart.CFrame = RootPart.CFrame * CFrame.new(0,80,0)
1964
			local smonk1 = Instance.new("ParticleEmitter",refpart)
1965
			smonk1.LightEmission = .5
1966
			smonk1.Size = NumberSequence.new(0.2)
1967
			smonk1.Texture = "rbxassetid://382425306"
1968
			aaa = NumberSequence.new({NumberSequenceKeypoint.new(0, 0),NumberSequenceKeypoint.new(.2, 5),NumberSequenceKeypoint.new(.4, 10),NumberSequenceKeypoint.new(.564, 20),NumberSequenceKeypoint.new(.784, 50),NumberSequenceKeypoint.new(1, 100)})
1969
			bbb = NumberSequence.new({NumberSequenceKeypoint.new(0, .3), NumberSequenceKeypoint.new(.7, .5), NumberSequenceKeypoint.new(1, 1)})
1970
			smonk1.Transparency = bbb
1971
			smonk1.Size = aaa
1972
			smonk1.ZOffset = .5
1973
			smonk1.Acceleration = Vector3.new(0, 0, 0)
1974
			smonk1.LockedToPart = false
1975
			smonk1.EmissionDirection = "Top"
1976
			smonk1.Lifetime = NumberRange.new(3, 3)
1977
			smonk1.Rate = 5
1978
			smonk1.Rotation = NumberRange.new(0, 50)
1979
			smonk1.RotSpeed = NumberRange.new(50, 50)
1980
			smonk1.Speed = NumberRange.new(0)
1981
			smonk1.VelocitySpread = 0
1982
			smonk1.Enabled=true
1983
		local startColor = maincol
1984
local endColor = maincol
1985
local sequence2 = ColorSequence.new(startColor, endColor)
1986
smonk1.Color = sequence2
1987
			local smonk2 = Instance.new("ParticleEmitter",refpart)
1988
			smonk2.LightEmission = .5
1989
			smonk2.Size = NumberSequence.new(0.2)
1990
			smonk2.Texture = "rbxassetid://95648201"
1991
			aaa = NumberSequence.new({NumberSequenceKeypoint.new(0, 0),NumberSequenceKeypoint.new(.2, 5),NumberSequenceKeypoint.new(.4, 10),NumberSequenceKeypoint.new(.564, 20),NumberSequenceKeypoint.new(.784, 50),NumberSequenceKeypoint.new(1, 100)})
1992
			bbb = NumberSequence.new({NumberSequenceKeypoint.new(0, 0), NumberSequenceKeypoint.new(1, 1)})
1993
			smonk2.Transparency = bbb
1994
			smonk2.Size = aaa
1995
			smonk2.ZOffset = .5
1996
			smonk2.Acceleration = Vector3.new(0, 0, 0)
1997
			smonk2.LockedToPart = false
1998
			smonk2.EmissionDirection = "Top"
1999
			smonk2.Lifetime = NumberRange.new(3, 3)
2000
			smonk2.Rate = 5
2001
			smonk2.Rotation = NumberRange.new(0, 50)
2002
			smonk2.RotSpeed = NumberRange.new(50, 50)
2003
			smonk2.Speed = NumberRange.new(0)
2004
			smonk2.VelocitySpread = 0
2005
			smonk2.Enabled=true
2006
		local startColor = maincol
2007
local startColor = maincol
2008
local endColor = maincol
2009
local sequence3 = ColorSequence.new(startColor, endColor)
2010
smonk2.Color = sequence3
2011
CFuncs.Sound.Create("376020049", refpart, 1, 1)
2012
local void = Instance.new("Sound", refpart)
2013
void.Looped = true
2014
void.SoundId = "rbxassetid://565538601"
2015
void:Play()
2016
2017
		for i = 0, 8, 0.1 do
2018
		swait()
2019
		PlayAnimationFromTable({
2020
         CFrame.new(0, 1.25783896, 0.0750579834, 1, 0, 0, 0, 1, 0, 0, 0, 1) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 
2021
         CFrame.new(0, 1.5722059, -0.165335715, 1, 0, 0, 0, 0.996194661, 0.087155968, 0, -0.087155968, 0.996194661) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 
2022
         CFrame.new(0.770152092, 1.15917587, -0.772684395, 0.669632077, 0.727706194, -0.14844726, 0.385775059, -0.511604249, -0.767749131, -0.634642065, 0.456842214, -0.62331754) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 
2023
         CFrame.new(-1.29209483, 1.91917002, -0.0983848572, -0.225760028, -0.171030968, 0.959052086, 0.12644501, -0.981284738, -0.145230755, 0.965942144, 0.0884800404, 0.243160874) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 
2024
         CFrame.new(0.5, -1.38367569, -0.476289868, 1, 0, -0, 0, 0.996194661, -0.087155968, 0, 0.087155968, 0.996194661) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 
2025
         CFrame.new(-0.5, -1.97375119, -0.383697003, 1, 0, -0, 0, 0.996194661, -0.087155968, 0, 0.087155968, 0.996194661) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 
2026
		}, .1, false)
2027
		Effects.Sphere2.Create(BrickColor.new(maincol), EffectModel, refpart.CFrame, 2, 2, 2, 2, 2, 2, .01)
2028
		end
2029
	Humanoid.WalkSpeed = 8
2030
	Humanoid.JumpPower = 0
2031
	Humanoid.AutoRotate = true
2032
	Attack = false
2033
		for i = 0, 100, 0.1 do
2034
		swait()
2035
				local startColor = maincol
2036
local endColor = maincol
2037
local sequence2 = ColorSequence.new(startColor, endColor)
2038
smonk1.Color = sequence2
2039
		shoot(Mouse,8,refpart,0,7)
2040
		Effects.Sphere2.Create(BrickColor.new(maincol), EffectModel, refpart.CFrame, 2, 2, 2, 2, 2, 2, .01)
2041
		end
2042
		refpart:Destroy()
2043
end
2044
2045
2046
2047
function bring()
2048
	Attack = true
2049
	Humanoid.JumpPower = 1
2050
	Humanoid.AutoRotate = false
2051
	Humanoid.WalkSpeed = 0
2052
	CFuncs.Sound.Create("299058146", RootPart, 5, 1)
2053
	for i = 0, 9, 0.1 do
2054
		swait()
2055
		PlayAnimationFromTable({
2056
         CFrame.new(-0, -0.0774844885, -0.0541736633, 1, 0, 0, 0, 0.939692736, 0.342019886, 0, -0.342019916, 0.939692736) * CFrame.new(0, 0 + .2 * math.cos(Sine/30), 0) * CFrame.Angles(0, 0, 0), 
2057
         CFrame.new(0, 1.6414876, -0.193552464, 1, 0, 0, 0, 0.939692438, 0.342020929, 0, -0.342020959, 0.939692438) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 
2058
         CFrame.new(1.62857544, -0.00206083059, -0.25739941, -0.00411200058, -0.0845740512, -0.996408761, -0.682358861, 0.728630245, -0.059029337, 0.731005847, 0.679665625, -0.0607059747) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 
2059
         CFrame.new(-1.63951504, -0.025425151, -0.475234687, 0.0133920014, 0.142243981, 0.989741087, 0.646753192, 0.753661752, -0.11706613, -0.762581944, 0.641685903, -0.0819036961) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 
2060
         CFrame.new(0.5, -1.49319136, -0.532124996, 1, 0, 0, 0, 0.99619472, 0.0871556401, 0, -0.0871556699, 0.99619472) * CFrame.new(0, 0 - .2 * math.cos(Sine/30), 0) * CFrame.Angles(0, 0, 0), 
2061
         CFrame.new(-0.5, -2.11923552, 0.210575998, 1, 0, 0, 0, 0.866024256, 0.500002146, 0, -0.500002146, 0.866024256) * CFrame.new(0, 0 - .2 * math.cos(Sine/30), 0) * CFrame.Angles(0, 0, 0), 
2062
		}, .03, false)
2063
		WingWeld.C0 = clerp(WingWeld.C0, CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(30)), 0.1)
2064
	end
2065
	Effects.Wave.Create(BrickColor.new("Smoky grey"), Torso.CFrame, 3, .001, 3, 3, .01, 3, .05)
2066
	CFuncs.Sound.Create("592877506", RootPart, 5, 1)
2067
	Humanoid.Jump = true
2068
		for i = 0, 3, 0.1 do
2069
		swait()
2070
		PlayAnimationFromTable({
2071
         CFrame.new(0, 1.63284409, -0.235706627, 1, 0, 0, 0, 0.76604414, 0.642788053, 0, -0.642788053, 0.76604414) * CFrame.new(0, 0 + .2 * math.cos(Sine/30), 0) * CFrame.Angles(0, 0, 0), 
2072
         CFrame.new(0, 1.41601598, 0.037264809, 1, 0, 0, 0, 0.984807849, -0.173648536, 0, 0.173648536, 0.984807849) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 
2073
         CFrame.new(1.61149979, -0.0398547351, 0.059716776, 0.0984320119, -0.24887298, -0.963521421, 0.144319385, 0.961557448, -0.233622223, 0.984623313, -0.116058946, 0.130565256) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 
2074
         CFrame.new(-1.63550019, -0.0676878393, 0.268953949, -0.0868250281, 0.150387004, 0.984807193, -0.415071696, 0.893190742, -0.172991112, -0.905636191, -0.423785478, -0.0151299238) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 
2075
         CFrame.new(0.5, -1.49319172, -0.532124639, 1, 0, 0, 0, 0.996194839, 0.0871559381, 0, -0.0871559381, 0.996194839) * CFrame.new(0, 0 - 1 * math.cos(Sine/30), 0) * CFrame.Angles(0, 0, 0), 
2076
         CFrame.new(-0.5, -2.11924171, 0.210577607, 1, 0, 0, 0, 0.866025209, 0.500000656, 0, -0.500000596, 0.86602515) * CFrame.new(0, 0 + 1 * math.cos(Sine/30), 0) * CFrame.Angles(0, 0, 0), 
2077
		}, .1, false)
2078
		Trace()
2079
		WingWeld.C0 = clerp(WingWeld.C0, CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-50)), 0.1)
2080
		Torso.Velocity = Torso.CFrame.upVector*200
2081
		end
2082
		Humanoid.AutoRotate = true
2083
			for i = 0, 2, 0.1 do
2084
		swait()
2085
		PlayAnimationFromTable({
2086
         CFrame.new(0, 1.78658676, 0.0318150818, 1, 0, 0, 0, 0.965925872, 0.258818984, 0, -0.258818984, 0.965925872) * CFrame.new(0, 0 + .2 * math.cos(Sine/20), 0) * CFrame.Angles(0, 0, 0), 
2087
         CFrame.new(0, 1.56547379, -3.30805779e-06, 1, 0, 0, 0, 0.99619478, 0.0871555507, 0, -0.0871555805, 0.99619478) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 
2088
         CFrame.new(1.57282138, -0.0133092105, -0.178220585, 0.159491047, -0.214918017, -0.963521123, -0.109468222, 0.966145396, -0.233623564, 0.981111348, 0.142735809, 0.130564839) * CFrame.new(0, .2 - .1 * math.cos(Sine/20), 0) * CFrame.Angles(0, 0, 0), 
2089
         CFrame.new(-1.62371719, 0.0323515683, -0.108368635, 0.0301549919, 0.171015948, 0.984806716, 0.25616771, 0.951026499, -0.172993779, -0.966161847, 0.257492334, -0.0151305683) * CFrame.new(0, .2 - .1 * math.cos(Sine/20), 0) * CFrame.Angles(0, 0, 0), 
2090
         CFrame.new(0.5, -1.94789934, -0.437906563, 1, 0, 0, 0, 0.99619478, 0.0871555507, 0, -0.0871555805, 0.99619478) * CFrame.new(0, 0 + .1 * math.cos(Sine/20), 0) * CFrame.Angles(0, 0, 0), 
2091
         CFrame.new(-0.5, -1.26627839, -0.317767948, 1, 0, 0, 0, 1.00000012, 3.14414501e-06, 0, -3.14414501e-06, 1.00000012) * CFrame.new(0, 0 - .1 * math.cos(Sine/20), 0) * CFrame.Angles(0, 0, 0), 
2092
		}, .1, false)
2093
		WingWeld.C0 = clerp(WingWeld.C0, CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-10 - 40 * math.cos(Sine/20)/2)), 0.1)
2094
			end
2095
2096
				for i = 0, 2, 0.1 do
2097
		swait()
2098
		PlayAnimationFromTable({
2099
         CFrame.new(-1.5999575e-08, 1.44234729, 0.183013797, 1, -3.69464352e-08, -7.92319526e-08, 0, 0.906307876, -0.422617942, 8.74227766e-08, 0.422617942, 0.906307876) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 
2100
         CFrame.new(0, 1.63241386, -0.347857296, 1, 0, 0, 0, 0.866025388, 0.499999881, -0, -0.499999881, 0.866025388) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 
2101
         CFrame.new(1.98610222, 0.463692427, -0.267273933, 0.08378198, -0.979906499, 0.181008324, 0.975164294, 0.0432518646, -0.217218786, 0.205025166, 0.194711864, 0.959193349) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 
2102
         CFrame.new(-1.95457983, 0.565388799, -0.316161066, 0.00718499674, 0.98882252, -0.148924112, -0.995118618, -0.00758796558, -0.0983929336, -0.098423183, 0.1489041, 0.983941317) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 
2103
         CFrame.new(0.5, -1.40934074, -0.485016495, 1, 0, -0, 0, 0.99619472, 0.0871556699, -0, -0.0871556401, 0.99619472) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 
2104
         CFrame.new(-0.5, -2.02685142, -0.436531007, 1, 0, -0, 0, 0.999999881, 0, -0, 0, 0.999999881) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 
2105
		}, .1, false)
2106
				end
2107
	Effects.Wave.Create(BrickColor.new("Smoky grey"), Torso.CFrame, 3, .001, 3, 3, .01, 3, .02)
2108
	Effects.Wave.Create(BrickColor.new(maincol), Torso.CFrame, 3, .001, 3, 4, .01, 4, .02)
2109
				CFuncs.Sound.Create("157498544", Character, 1, 1)
2110
				Humanoid.AutoRotate = false
2111
				local hit = nil
2112
	while hit == nil do
2113
		swait()
2114
		local hit, pos = RayCast(RootPart.Position, (CFrame.new(RootPart.Position, RootPart.Position - Vector3.new(0, 1, 0))).lookVector, 10, Character)
2115
		PlayAnimationFromTable({
2116
         CFrame.new(-1.5999575e-08, 1.44234729, 0.183013797, 1, -3.69464352e-08, -7.92319526e-08, 0, 0.906307876, -0.422617942, 8.74227766e-08, 0.422617942, 0.906307876) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 
2117
         CFrame.new(0, 1.63241386, -0.347857296, 1, 0, 0, 0, 0.866025388, 0.499999881, -0, -0.499999881, 0.866025388) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 
2118
         CFrame.new(1.98610222, 0.463692427, -0.267273933, 0.08378198, -0.979906499, 0.181008324, 0.975164294, 0.0432518646, -0.217218786, 0.205025166, 0.194711864, 0.959193349) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 
2119
         CFrame.new(-1.95457983, 0.565388799, -0.316161066, 0.00718499674, 0.98882252, -0.148924112, -0.995118618, -0.00758796558, -0.0983929336, -0.098423183, 0.1489041, 0.983941317) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 
2120
         CFrame.new(0.5, -1.40934074, -0.485016495, 1, 0, -0, 0, 0.99619472, 0.0871556699, -0, -0.0871556401, 0.99619472) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 
2121
         CFrame.new(-0.5, -2.02685142, -0.436531007, 1, 0, -0, 0, 0.999999881, 0, -0, 0, 0.999999881) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 
2122
		}, .1, false)
2123
		Trace()
2124
		Torso.Velocity = Torso.CFrame.upVector*-200
2125
		if hit ~= nil then
2126
			break
2127
		end
2128
	end
2129
	Humanoid.JumpPower = 0
2130
			for i = 0, .1, 0.1 do
2131
		swait()
2132
		PlayAnimationFromTable({
2133
         CFrame.new(-0, -1.05290782, -0.0541787446, 1, 0, 0, 0, 0.64278698, 0.766044974, 0, -0.766044974, 0.64278698) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 
2134
         CFrame.new(0, 1.5934242, -0.176076397, 1, 0, 0, 0, 0.965925694, 0.258819431, 0, -0.258819431, 0.965925694) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 
2135
         CFrame.new(1.50508034, -0.00486692786, -1.10916901, 0.996568024, -0.019198034, 0.0805210844, 0.0782727599, 0.5350824, -0.841166019, -0.0269366801, 0.844581723, 0.534748673) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 
2136
         CFrame.new(-1.81366992, 0.249244243, -0.337208867, 0.0133940047, 0.47217676, 0.881402194, 0.941395521, 0.291164994, -0.170286, -0.337038577, 0.832028806, -0.440605283) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 
2137
         CFrame.new(0.5, -1.6015507, -0.464419425, 1, 0, 0, 0, 0.766044974, 0.64278698, 0, -0.64278698, 0.766044974) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 
2138
         CFrame.new(-0.5, -0.554469764, -0.85574472, 1, 0, 0, 0, 0.64278698, -0.766044974, 0, 0.766044974, 0.64278698) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 
2139
		}, .1, false)
2140
			end
2141
				for i = 0, 10 do
2142
		local refpart = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, "Really black", "Effect", Vector3.new(math.random(1,3),math.random(1,3),math.random(1,3)))
2143
		refpart.Anchored = false
2144
		refpart.CFrame = RootPart.CFrame * CFrame.new(math.random(-5,5), 10,math.random(-5,5))
2145
		refpart.CanCollide = true
2146
		refpart.Velocity = Vector3.new(math.random(-60,60),math.random(80,150),math.random(-60,60))
2147
		game:GetService("Debris"):AddItem(refpart, 2)
2148
							table.insert(Effects, {refpart,"Disappear",.01})
2149
							local hit, pos = RayCast(RootPart.Position, (CFrame.new(RootPart.Position, RootPart.Position - Vector3.new(0, 1, 0))).lookVector, 10, shur)
2150
							if hit ~= nil then
2151
							refpart.Material = hit.Material
2152
							refpart.BrickColor = BrickColor.new(hit.Color)
2153
							end	
2154
			end
2155
			MagnitudeDamage(Torso, 50, 0, 0, 0, "Normal", " ", 1)
2156
					Effects.Sphere2.Create(BrickColor.new("Smoky grey"), workspace, RootPart.CFrame, 4, 8, 4, 20, 40, 20, .03)
2157
	Effects.Sphere2.Create(BrickColor.new(maincol), workspace, RootPart.CFrame, 5, 10, 5, 25, 50, 25, .03)
2158
	Effects.Wave.Create(BrickColor.new("Smoky grey"), RootPart.CFrame*CFrame.new(0,-2,0), 4, .001, 4, 4, .01, 4, .03)
2159
	Effects.Wave.Create(BrickColor.new(maincol), RootPart.CFrame*CFrame.new(0,-2,0), 4, .001, 4, 5, .01, 5, .03)
2160
			CFuncs.Sound.Create("638744427", Character, 5, 1)
2161
			CFuncs.Sound.Create("765590102", RootPart, 5, 1)
2162
	Torso.Velocity = Torso.CFrame.upVector*0
2163
		for i = 0, 5, 0.1 do
2164
		swait()
2165
		PlayAnimationFromTable({
2166
         CFrame.new(-0, -1.05290782, -0.0541787446, 1, 0, 0, 0, 0.64278698, 0.766044974, 0, -0.766044974, 0.64278698) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 
2167
         CFrame.new(0, 1.5934242, -0.176076397, 1, 0, 0, 0, 0.965925694, 0.258819431, 0, -0.258819431, 0.965925694) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 
2168
         CFrame.new(1.50508034, -0.00486692786, -1.10916901, 0.996568024, -0.019198034, 0.0805210844, 0.0782727599, 0.5350824, -0.841166019, -0.0269366801, 0.844581723, 0.534748673) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 
2169
         CFrame.new(-1.81366992, 0.249244243, -0.337208867, 0.0133940047, 0.47217676, 0.881402194, 0.941395521, 0.291164994, -0.170286, -0.337038577, 0.832028806, -0.440605283) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 
2170
         CFrame.new(0.5, -1.6015507, -0.464419425, 1, 0, 0, 0, 0.766044974, 0.64278698, 0, -0.64278698, 0.766044974) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 
2171
         CFrame.new(-0.5, -0.554469764, -0.85574472, 1, 0, 0, 0, 0.64278698, -0.766044974, 0, 0.766044974, 0.64278698) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 
2172
		}, .1, false)
2173
		end
2174
		Humanoid.WalkSpeed = 8
2175
		Humanoid.AutoRotate = true
2176
	Attack = false
2177
end
2178
2179
2180
2181
2182
spawn(function()
2183
	while true do
2184
		wait(.2)				
2185
	Effects.Sphere2.Create(BrickColor.new(maincol), EffectModel, RootPart.CFrame * CFrame.new(math.random(-10,10),-3,math.random(-10,10)), .1, 3, .1, .1, 3, .1, .02)
2186
	end
2187
		end)
2188
2189
function detonate()
2190
	Attack = true
2191
	Humanoid.JumpPower = 50
2192
	Humanoid.WalkSpeed = 0
2193
	Humanoid.AutoRotate = false
2194
	Humanoid.Jump = true
2195
	for i = 0, 90, 0.1 do
2196
		swait()
2197
		PlayAnimationFromTable({
2198
         CFrame.new(0, 1.42191756, -0.0488209724, 1, 0, 0, 0, 0.965925872, 0.258818984, 0, -0.258818984, 0.965925872) * CFrame.new(0, 0 + .2 * math.cos(Sine/30), 0) * CFrame.Angles(0, 0, 0), 
2199
         CFrame.new(0, 1.57220244, -0.165338278, 1, 0, 0, 0, 0.906307578, 0.422618866, 0, -0.422618866, 0.906307578) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 
2200
         CFrame.new(1.07328367, 0.536740482, -0.867595553, 0.405946076, 0.905454516, 0.123935826, 0.327782422, -0.0176637098, -0.944588244, -0.853092313, 0.424075872, -0.303962588) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 
2201
         CFrame.new(-1.15903234, 0.617531121, -0.714061916, 0.343506157, -0.921160281, -0.182941139, -0.243016839, 0.100976005, -0.964752138, 0.907163978, 0.375856102, -0.189171538) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 
2202
         CFrame.new(0.5, -1.38367605, -0.476294994, 1, 0, 0, 0, 0.984807789, 0.173647925, 0, -0.173647925, 0.984807789) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 
2203
         CFrame.new(-0.5, -1.65993702, -0.681548595, 1, 0, 0, 0, 0.984807789, -0.173647881, 0, 0.173647881, 0.984807789) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 
2204
		}, .1, false)
2205
	RootPart.Velocity = Vector3.new(0,6,0)
2206
	prepareyourself.Pitch = prepareyourself.Pitch - .001
2207
	WingWeld.C0 = clerp(WingWeld.C0, CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0 - 30 * math.cos(Sine/30)/2)), 0.1)
2208
	Effects.Sphere2.Create(BrickColor.new(maincol), EffectModel, RightArm.CFrame * CFrame.new(.2,-1.1,0), 1.1, 1.1, 1.1, 1.1, 1.1, 1.1, .08)
2209
	end	
2210
	beet.Parent = Character
2211
	local x = 1.1
2212
	local y = 20
2213
	CFuncs.Sound.Create("324849898", workspace, 10, .9)
2214
		for i = 0, 20, 0.1 do
2215
		swait()
2216
		PlayAnimationFromTable({
2217
         CFrame.new(0, 1.42191756, -0.0488209724, 1, 0, 0, 0, 0.965925872, 0.258818984, 0, -0.258818984, 0.965925872) * CFrame.new(0, 0 + .2 * math.cos(Sine/30), 0) * CFrame.Angles(0, 0, 0), 
2218
         CFrame.new(0, 1.57220244, -0.165338278, 1, 0, 0, 0, 0.906307578, 0.422618866, 0, -0.422618866, 0.906307578) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 
2219
         CFrame.new(1.07328367, 0.536740482, -0.867595553, 0.405946076, 0.905454516, 0.123935826, 0.327782422, -0.0176637098, -0.944588244, -0.853092313, 0.424075872, -0.303962588) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 
2220
         CFrame.new(-1.15903234, 0.617531121, -0.714061916, 0.343506157, -0.921160281, -0.182941139, -0.243016839, 0.100976005, -0.964752138, 0.907163978, 0.375856102, -0.189171538) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 
2221
         CFrame.new(0.5, -1.38367605, -0.476294994, 1, 0, 0, 0, 0.984807789, 0.173647925, 0, -0.173647925, 0.984807789) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 
2222
         CFrame.new(-0.5, -1.65993702, -0.681548595, 1, 0, 0, 0, 0.984807789, -0.173647881, 0, 0.173647881, 0.984807789) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 
2223
		}, .1, false)
2224
		MagnitudeDamage(Torso, y, 0, 0, 0, "Normal", " ", 1)
2225
		y = y + .3
2226
		x = x + .1
2227
	RootPart.Velocity = Vector3.new(0,2,0)
2228
	WingWeld.C0 = clerp(WingWeld.C0, CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0 - 30 * math.cos(Sine/30)/2)), 0.1)
2229
	Effects.Sphere2.Create(BrickColor.new(maincol), EffectModel, RightArm.CFrame * CFrame.new(.2,-1.1,0), x+.1, x+.1, x+.1, x+.1, x+.1, x+.1, .03)
2230
		end	
2231
	CFuncs.Sound.Create("665426491", workspace, 10, .9)
2232
				for i = 0, 20, 0.1 do
2233
		swait()
2234
		PlayAnimationFromTable({
2235
         CFrame.new(0, 1.42191756, -0.0488209724, 1, 0, 0, 0, 0.965925872, 0.258818984, 0, -0.258818984, 0.965925872) * CFrame.new(0, 0 + .2 * math.cos(Sine/30), 0) * CFrame.Angles(0, 0, 0), 
2236
         CFrame.new(0, 1.57220244, -0.165338278, 1, 0, 0, 0, 0.906307578, 0.422618866, 0, -0.422618866, 0.906307578) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 
2237
         CFrame.new(1.07328367, 0.536740482, -0.867595553, 0.405946076, 0.905454516, 0.123935826, 0.327782422, -0.0176637098, -0.944588244, -0.853092313, 0.424075872, -0.303962588) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 
2238
         CFrame.new(-1.15903234, 0.617531121, -0.714061916, 0.343506157, -0.921160281, -0.182941139, -0.243016839, 0.100976005, -0.964752138, 0.907163978, 0.375856102, -0.189171538) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 
2239
         CFrame.new(0.5, -1.38367605, -0.476294994, 1, 0, 0, 0, 0.984807789, 0.173647925, 0, -0.173647925, 0.984807789) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 
2240
         CFrame.new(-0.5, -1.65993702, -0.681548595, 1, 0, 0, 0, 0.984807789, -0.173647881, 0, 0.173647881, 0.984807789) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 
2241
		}, .1, false)
2242
		MagnitudeDamage(Torso, y, 0, 0, 0, "Normal", " ", 1)
2243
		y = y + .5
2244
		x = x + .3
2245
	RootPart.Velocity = Vector3.new(0,2,0)
2246
	WingWeld.C0 = clerp(WingWeld.C0, CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0 - 30 * math.cos(Sine/30)/2)), 0.1)
2247
	Effects.Sphere2.Create(BrickColor.new(maincol), EffectModel, RightArm.CFrame * CFrame.new(.2,-1.1,0), x+.1, x+.1, x+.1, x+.1, x+.1, x+.1, .03)
2248
				end	
2249
				CFuncs.Sound.Create("923073285", workspace, 10, .9)
2250
								for i = 0, 20, 0.1 do
2251
		swait()
2252
		PlayAnimationFromTable({
2253
         CFrame.new(0, 1.42191756, -0.0488209724, 1, 0, 0, 0, 0.965925872, 0.258818984, 0, -0.258818984, 0.965925872) * CFrame.new(0, 0 + .2 * math.cos(Sine/30), 0) * CFrame.Angles(0, 0, 0), 
2254
         CFrame.new(0, 1.57220244, -0.165338278, 1, 0, 0, 0, 0.906307578, 0.422618866, 0, -0.422618866, 0.906307578) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 
2255
         CFrame.new(1.07328367, 0.536740482, -0.867595553, 0.405946076, 0.905454516, 0.123935826, 0.327782422, -0.0176637098, -0.944588244, -0.853092313, 0.424075872, -0.303962588) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 
2256
         CFrame.new(-1.15903234, 0.617531121, -0.714061916, 0.343506157, -0.921160281, -0.182941139, -0.243016839, 0.100976005, -0.964752138, 0.907163978, 0.375856102, -0.189171538) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 
2257
         CFrame.new(0.5, -1.38367605, -0.476294994, 1, 0, 0, 0, 0.984807789, 0.173647925, 0, -0.173647925, 0.984807789) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 
2258
         CFrame.new(-0.5, -1.65993702, -0.681548595, 1, 0, 0, 0, 0.984807789, -0.173647881, 0, 0.173647881, 0.984807789) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 
2259
		}, .1, false)
2260
		MagnitudeDamage(Torso, y, 0, 0, 0, "Normal", " ", 1)
2261
		y = y + 2
2262
		x = x + 1
2263
	RootPart.Velocity = Vector3.new(0,2,0)
2264
	WingWeld.C0 = clerp(WingWeld.C0, CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0 - 30 * math.cos(Sine/30)/2)), 0.1)
2265
	Effects.Sphere2.Create(BrickColor.new(maincol), EffectModel, RightArm.CFrame * CFrame.new(.2,-1.1,0), x+.1, x+.1, x+.1, x+.1, x+.1, x+.1, .03)
2266
								end	
2267
															 for y,t in pairs(Character:GetChildren()) do
2268
                                                                  if t:IsA("Part") then
2269
                                                                  table.insert(Effects, {t,"Disappear",.008})
2270
									t.Material = "Neon"
2271
									t.Parent = workspace
2272
                                    t:BreakJoints()
2273
									t.BrickColor = BrickColor.new(maincol)
2274
									t.CanCollide = true
2275
									local GRAVITY_ACCELERATION = 200
2276
									local bodyForce = Instance.new('BodyForce', t)
2277
									bodyForce.Name = 'Antigravity'
2278
									bodyForce.force = Vector3.new(0, t:GetMass() * GRAVITY_ACCELERATION, 0)
2279
									t.Velocity=Vector3.new(math.random(-1, 1),math.random(-1, 1),math.random(-1, 1))
2280
									local rl = Create("BodyAngularVelocity"){
2281
									P = 500,
2282
									maxTorque = Vector3.new(5, 5, 5),
2283
									angularvelocity = Vector3.new(math.random(-10, 10), math.random(-10, 10), math.random(-10, 10)),
2284
									Parent = t,}
2285
									game:GetService("Debris"):AddItem(t, 3)
2286
									for a,b in pairs(t:GetChildren()) do
2287
                                    if b:IsA("Decal") then
2288
									b:Destroy()
2289
2290
end
2291
end
2292
end
2293
end
2294
end
2295
2296
function warp2self()
2297
	Attack = true
2298
	local hit = Mouse.Target.Parent
2299
		if hit:FindFirstChildOfClass("Humanoid") ~= nil and hit ~= Character then
2300
			Effects.Sphere2.Create(BrickColor.new(maincol), EffectModel, hit.Torso.CFrame, 2, 2, 2, 2, 2, 2, .03)
2301
			CFuncs.Sound.Create("403075587", hit.Torso, 1, 1)
2302
		end
2303
		for i = 0, 1, 0.1 do
2304
		swait()
2305
		PlayAnimationFromTable({
2306
         CFrame.new(0, 1.50806487, -0.0493182242, 1, 0, 0, 0, 0.965925872, 0.258818984, 0, -0.258818984, 0.965925872) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 
2307
         CFrame.new(0, 1.57220507, -0.165325716, 1, 0, 0, 0, 0.99619478, -0.0871558785, 0, 0.0871558785, 0.99619478) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 
2308
         CFrame.new(0.770143628, 1.15917659, -0.772669554, 0.669632196, 0.727706075, -0.148447335, 0.385774463, -0.511604011, -0.767749667, -0.634642303, 0.456842661, -0.623317003) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 
2309
         CFrame.new(-1.15002179, 0.770601869, -1.3447417, 0.150704995, -0.239807919, 0.959051669, 0.988570929, 0.0404406041, -0.145231575, -0.00395695865, 0.969977796, 0.243161768) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 
2310
         CFrame.new(0.5, -1.38367522, -0.476285875, 1, 0, 0, 0, 0.99619478, -0.0871558785, 0, 0.0871558785, 0.99619478) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 
2311
         CFrame.new(-0.5, -1.97375286, -0.38368547, 1, 0, 0, 0, 0.99619478, -0.0871558785, 0, 0.0871558785, 0.99619478) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 
2312
		}, .1, false)
2313
		end
2314
		if hit:FindFirstChildOfClass("Humanoid") ~= nil and hit ~= Character then
2315
			hit.Torso.CFrame = RootPart.CFrame * CFrame.new(0,0,-3)
2316
			Effects.Sphere2.Create(BrickColor.new(maincol), EffectModel, hit.Torso.CFrame, 2, 2, 2, 2, 2, 2, .03)
2317
			CFuncs.Sound.Create("1770550108", hit.Torso, 1, 1)
2318
		end
2319
		for i = 0, 3, 0.1 do
2320
		swait()
2321
		PlayAnimationFromTable({
2322
         CFrame.new(0, 1.25783896, 0.0750579834, 1, 0, 0, 0, 1, 0, 0, 0, 1) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 
2323
         CFrame.new(0, 1.5722059, -0.165335715, 1, 0, 0, 0, 0.996194661, 0.087155968, 0, -0.087155968, 0.996194661) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 
2324
         CFrame.new(0.770152092, 1.15917587, -0.772684395, 0.669632077, 0.727706194, -0.14844726, 0.385775059, -0.511604249, -0.767749131, -0.634642065, 0.456842214, -0.62331754) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 
2325
         CFrame.new(-1.29209483, 1.91917002, -0.0983848572, -0.225760028, -0.171030968, 0.959052086, 0.12644501, -0.981284738, -0.145230755, 0.965942144, 0.0884800404, 0.243160874) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 
2326
         CFrame.new(0.5, -1.38367569, -0.476289868, 1, 0, -0, 0, 0.996194661, -0.087155968, 0, 0.087155968, 0.996194661) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 
2327
         CFrame.new(-0.5, -1.97375119, -0.383697003, 1, 0, -0, 0, 0.996194661, -0.087155968, 0, 0.087155968, 0.996194661) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 
2328
		}, .1, false)
2329
	end
2330
	Attack = false
2331
end
2332
2333
2334
Mouse.Button1Down:connect(function()
2335
	if Attack == false and Combo == 1 then
2336
       punch1()
2337
		Combo = 1
2338
	end
2339
end)	
2340
	
2341
2342
Mouse.KeyDown:connect(function(Key)
2343
	Key = Key:lower()
2344
		if Attack == false and Key == 'z' and dash == false then
2345
		dash = true
2346
		elseif Attack == false and Key == 'z' and dash == true then
2347
		dash = false
2348
		elseif Attack == false and Key == 'c' and dash  == false then
2349
		explodeatmouse()
2350
		elseif Attack == false and Key == 'v' and dash  == false and deathrain == false then
2351
		armagedd()
2352
		elseif Attack == false and Key == 'x' and dash  == false then
2353
		bring()
2354
		elseif Attack == false and Key == 'b' and dash  == false then
2355
		obliterate()
2356
		elseif Attack == false and Key == 'n' and dash  == false then
2357
		warp2self()
2358
		elseif Attack == false and Key == 'm' and dash  == false then
2359
		detonate()
2360
end
2361
end)
2362
2363
2364
while true do
2365
	swait()
2366
	for i, v in pairs(Character:GetChildren()) do
2367
		if v:IsA("Part") then
2368
			v.Material = "SmoothPlastic"
2369
		elseif v:IsA("Accessory") then
2370
			v:WaitForChild("Handle").Material = "SmoothPlastic"
2371
		end
2372
	end
2373
	for i, v in pairs(Character:GetChildren()) do
2374
		if v:IsA'Model' then
2375
			for _, c in pairs(v:GetChildren()) do
2376
				if c:IsA'Part' then
2377
					c.CustomPhysicalProperties = PhysicalProperties.new(0.001, 0.001, 0.001, 0.001, 0.001)
2378
				end
2379
			end
2380
		end
2381
	end
2382
	TorsoVelocity = (RootPart.Velocity * Vector3.new(1, 0, 1)).magnitude 
2383
	Velocity = RootPart.Velocity.y
2384
	Sine = Sine + Change
2385
	local hit, pos = RayCast(RootPart.Position, (CFrame.new(RootPart.Position, RootPart.Position - Vector3.new(0, 1, 0))).lookVector, 4, Character)
2386
	if RootPart.Velocity.y > 1 and hit == nil then 
2387
		Anim = "Jump"
2388
		if Attack == false then
2389
			Change = 1
2390
		PlayAnimationFromTable({
2391
         CFrame.new(-0.0142319221, 0.0233184248, 0.0206878185, 1.00000012, 1.49011612e-08, 0, 2.72463048e-08, 0.965925992, 0.258818656, 2.98023224e-08, -0.258818597, 0.965925932) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 
2392
         CFrame.new(0.0172861218, 1.54588914, -0.00366462767, 0.999084175, 0.00742999092, -0.0421376228, -0.011074245, 0.996153653, -0.0869220346, 0.0413297117, 0.0873090774, 0.995323658) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 
2393
         CFrame.new(1.54051697, 0.254249156, -0.521965742, 0.890014946, -0.152965426, -0.429505706, -0.32768172, 0.440404594, -0.835864007, 0.317014515, 0.884672523, 0.341842651) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 
2394
         CFrame.new(-1.55745959, 0.112057857, 0.343250573, 0.986049891, 0.113037676, 0.12218184, -0.158506706, 0.861737013, 0.481959641, -0.050808996, -0.49460274, 0.867632747) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 
2395
         CFrame.new(0.566533923, -1.59700418, -0.481964171, 0.999206185, -0.0385679156, -0.00998616219, 0.0397087261, 0.94381088, 0.328091979, -0.00322881341, -0.328228056, 0.944592893) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 
2396
         CFrame.new(-0.433014154, -1.95977831, 0.0051856637, 1, 0, 0, 0, 0.965925813, 0.258819401, -2.98023224e-08, -0.258819431, 0.965925753) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 
2397
		}, .1, false)
2398
		Trace()
2399
		end
2400
	elseif RootPart.Velocity.y < -1 and hit == nil then 
2401
		Anim = "Fall"
2402
		if Attack == false then
2403
			Change = 1
2404
		PlayAnimationFromTable({
2405
         CFrame.new(-0.0142319212, 0.0233183783, 0.0206877608, 1.00000012, 1.49011612e-08, 2.98023224e-08, 2.72463048e-08, 0.984807968, 0.173647314, 2.98023224e-08, -0.17364724, 0.984807849) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 
2406
         CFrame.new(0.0154076805, 1.5522356, -0.0916171968, 0.999084175, 0.0180828422, -0.0387787819, -0.00742995739, 0.9658584, 0.258964151, 0.0421376526, -0.258438855, 0.965108156) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 
2407
         CFrame.new(1.44003379, 0.0510732532, -0.418421805, 0.890014946, -0.0760585517, -0.449542671, -0.298804998, 0.647417247, -0.701118112, 0.344367683, 0.75833106, 0.553484201) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 
2408
         CFrame.new(-1.55745959, 0.141547889, 0.332177758, 0.986049891, 0.113037676, 0.12218184, -0.162331849, 0.815350056, 0.555745184, -0.036800772, -0.567826271, 0.822325349) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 
2409
         CFrame.new(0.573113441, -1.8059541, -0.374102622, 0.999206126, -0.0373207629, 0.0139417946, 0.0392762311, 0.98143959, -0.187706873, -0.00667765737, 0.188105404, 0.982126117) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 
2410
         CFrame.new(-0.433013678, -1.95186841, 0.175973177, 1, 0, 2.98023224e-08, 0, 0.98480773, 0.173648328, 2.98023224e-08, -0.173648328, 0.984807789) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 
2411
		}, .05, false)
2412
		Trace()
2413
		end		
2414
	elseif TorsoVelocity < 1 and hit ~= nil then
2415
		Anim = "Idle"
2416
		if Attack == false then
2417
			Change = 1
2418
		PlayAnimationFromTable({
2419
         CFrame.new(0, 1.37272656, 1.63912773e-06, 1, 0, 0, 0, 0.984807849, 0.173647985, 0, -0.173647985, 0.984807849) * CFrame.new(0, 0 + .2 * math.cos(Sine/30), 0) * CFrame.Angles(0, 0, 0), 
2420
         CFrame.new(0, 1.57220602, -0.165335596, 1, 0, 0, 0, 0.99619478, 0.0871558785, 0, -0.0871558785, 0.99619478) * CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(math.random(-20,20)), 0, math.rad(math.random(-20,20))), 
2421
         CFrame.new(0.923389256, 1.14993238, -0.616622925, 0.835160017, 0.529595375, -0.148447037, 0.240216389, -0.594018042, -0.76774925, -0.494776666, 0.605533957, -0.623317599) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, math.rad(math.random(-20,20))), 
2422
         CFrame.new(-1.59592402, 0.175992578, 0.0587863736, 0, 0.173650011, 0.984807491, 0.0871323273, 0.981062055, -0.172989562, -0.996196866, 0.0858085677, -0.0151305255) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 
2423
         CFrame.new(0.5, -1.38367629, -0.476296663, 1, 0, 0, 0, 0.99619478, -0.0871553123, 0, 0.0871553123, 0.99619478) * CFrame.new(0, 0 + .1 * math.cos(Sine/30), 0) * CFrame.Angles(0, 0, 0), 
2424
         CFrame.new(-0.5, -1.97375131, -0.383703351, 1, 0, 0, 0, 0.99619478, -0.0871553123, 0, 0.0871553123, 0.99619478) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 
2425
		}, .05, false)
2426
		WingWeld.C0 = clerp(WingWeld.C0, CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0 - 30 * math.cos(Sine/30)/2)), 0.1)
2427
		end
2428
	elseif TorsoVelocity > 2 and hit ~= nil then
2429
		Anim = "Walk"
2430
            if Attack == false then
2431
		PlayAnimationFromTable({
2432
         CFrame.new(0, 1.4926281, -0.36127466, 1, 0, 0, 0, 0.64278698, 0.766044974, 0, -0.766044974, 0.64278698) * CFrame.new(0, 0, 0 + .2 * math.cos(Sine/20)) * CFrame.Angles(0, 0, 0), 
2433
         CFrame.new(0, 1.56528306, -0.0329420865, 1, 0, 0, 0, 0.939692497, -0.34202078, 0, 0.34202078, 0.939692497) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 
2434
         CFrame.new(0.811238647, 1.3424753, -0.671978116, 0.795616865, 0.488440514, -0.358357012, 0.314500928, -0.838608742, -0.444774866, -0.51776731, 0.2411668, -0.820826232) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 
2435
         CFrame.new(-1.63549292, -0.0676899552, 0.268951952, -0.0868249685, 0.150387108, 0.984807193, -0.415071368, 0.89319092, -0.172991171, -0.905636311, -0.423785239, -0.0151298866) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 
2436
         CFrame.new(0.5, -1.49318743, -0.532121181, 1, 0, 0, 0, 0.99619472, 0.0871558785, 0, -0.0871558785, 0.99619472) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 
2437
         CFrame.new(-0.5, -2.11923432, 0.210574031, 1, 0, 0, 0, 0.866025209, 0.500000298, 0, -0.500000298, 0.866025209) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 
2438
		}, .05, false)
2439
		Trace()
2440
		WingWeld.C0 = clerp(WingWeld.C0, CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-20 + 40 * math.cos(Sine/20)/2)), 0.1)
2441
end
2442
end
2443
	if #Effects > 0 then
2444
		for e = 1, #Effects do
2445
			if Effects[e] ~= nil then
2446
				local Thing = Effects[e]
2447
				if Thing ~= nil then
2448
					local Part = Thing[1]
2449
					local Mode = Thing[2]
2450
					local Delay = Thing[3]
2451
					local IncX = Thing[4]
2452
					local IncY = Thing[5]
2453
					if Thing[1].Transparency <= 1 then
2454
						if Thing[2] == "Block1" then
2455
							Thing[1].CFrame = Thing[1].CFrame * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50))
2456
							Mesh = Thing[7]
2457
							Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
2458
							Thing[1].Transparency = Thing[1].Transparency + Thing[3]
2459
						elseif Thing[2] == "Ice" then
2460
							if Thing[6] <= Thing[5] then
2461
								Thing[6] = Thing[6] + .05
2462
								Thing[1].CFrame = Thing[1].CFrame * CFrame.new(0, .4, 0)
2463
							else
2464
								Thing[1].Transparency = Thing[1].Transparency + Thing[3]
2465
							end
2466
						elseif Thing[2] == "Shatter" then
2467
							Thing[1].Transparency = Thing[1].Transparency + Thing[3]
2468
							Thing[4] = Thing[4] * CFrame.new(0, Thing[7], 0)
2469
							Thing[1].CFrame = Thing[4] * CFrame.fromEulerAnglesXYZ(Thing[6], 0, 0)
2470
							Thing[6] = Thing[6] + Thing[5]
2471
						elseif Thing[2] == "Block2" then
2472
							Thing[1].CFrame = Thing[1].CFrame
2473
							Mesh = Thing[7]
2474
							Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
2475
							Thing[1].Transparency = Thing[1].Transparency + Thing[3]
2476
						elseif Thing[2] == "Block3" then
2477
							Thing[1].CFrame = Thing[8].CFrame * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50))
2478
							Mesh = Thing[7]
2479
							Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
2480
							Thing[1].Transparency = Thing[1].Transparency + Thing[3]
2481
						elseif Thing[2] == "Block4" then
2482
							Thing[1].CFrame = Thing[8].CFrame * CFrame.new(0, -Thing[7].Scale.Y, 0) * CFrame.fromEulerAnglesXYZ(3.14, 0, 0)
2483
							Mesh = Thing[7]
2484
							Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
2485
							Thing[1].Transparency = Thing[1].Transparency + Thing[3]
2486
						elseif Thing[2] == "Block2Fire" then
2487
							Thing[1].CFrame = Thing[1].CFrame * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50))
2488
							Mesh = Thing[7]
2489
							Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
2490
							Thing[1].Transparency = Thing[1].Transparency + Thing[3]
2491
							if Thing[1].Transparency >= .3 then
2492
								Thing[1].BrickColor = BrickColor.new("Bright red")
2493
							else
2494
								Thing[1].BrickColor = BrickColor.new("Bright yellow")
2495
							end
2496
						elseif Thing[2] == "Cylinder" then
2497
							Mesh = Thing[7]
2498
							Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
2499
							Thing[1].Transparency = Thing[1].Transparency + Thing[3]
2500
						elseif Thing[2] == "Blood" then
2501
							Mesh = Thing[7]
2502
							Thing[1].CFrame = Thing[1].CFrame * CFrame.new(0, -.5, 0)
2503
							Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
2504
							Thing[1].Transparency = Thing[1].Transparency + Thing[3]
2505
						elseif Thing[2] == "Elec" then
2506
							Mesh = Thing[10]
2507
							Mesh.Scale = Mesh.Scale + Vector3.new(Thing[7], Thing[8], Thing[9])
2508
							Thing[1].Transparency = Thing[1].Transparency + Thing[3]
2509
							Thing[1].CFrame = Thing[1].CFrame * Thing[11] * CFrame.new(0, 0, .2)
2510
							Thing[1].Rotation = Vector3.new(0, 0, 0)
2511
						elseif Thing[2] == "Disappear" then
2512
							Thing[1].Transparency = Thing[1].Transparency + Thing[3]
2513
						end
2514
					else
2515
						Part.Parent = nil
2516
						table.remove(Effects, e)
2517
					end
2518
				end
2519
			end
2520
		end
2521
	end
2522
	if dash == true then
2523
	RootPart.Velocity = RootPart.CFrame.lookVector * 100
2524
	end
2525
    if true then
2526
       humanoid.MaxHealth = 1e100
2527
       humanoid.Health = 1e100
2528
        if(not Character:FindFirstChildOfClass'ForceField')then Instance.new("ForceField",Character).Visible = false end
2529
    end
2530
end