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Unconnected Card Captors - Avi
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Unconnected Card Captors - Lushie
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For this contest I'm using a 25 point rating scale because I feel like it.
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Danmaku Quality: 15/25
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Danmaku Quality encompasses the quality of the danmaku in your script. "Good" patterns will equal a "good" score in this category. What makes a pattern good is subjective, but the #1 factor is fun. A flashy, gorgeous pattern that isn't fun won't fare well here. Note that aesthetic factors can still factor into this - proper usage of sound effects and graphics can make an unfair pattern fair, and improper usage of those can make an otherwise-fair pattern unfair.
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To be more clear, an "average" pattern is a 5. You can gain or lose points and I'll probably tell you why.
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Individual patterns will be rated out of 10. The average of that will be taken and scaled to calculate the Danmaku Quality score.
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Aesthetics: 5/25
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This category encompasses how your entry looks (and sounds). While danmaku should absolutely come first, visual and audio elements are also a part of the gameplay experience.
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Adherence to Contest Theme: 5/25
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5 points will be dedicated to how well the chosen character uses danmaku themes from other characters. A high score in this category means you did a good job of synthesizing the danmaku style of two characters, while a low score means that your synthesis was lacking.
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Nonspell 1: This pattern is fine. Not super impressive but not offensive either. This one dies SUPER fast. 4.75/10.
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Nonspell 1: This one is pretty good! Spirals like Kogasa, but with Seija's gimmick incorporated. 8/10.
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Nonspell 2: Now this seems like Mike for sure. Maybe a little bit better than the first non by virtue of lasting more than two seconds. 5.25/10.
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Spell 1: I still hate control inversion, but it's part of the gimmick so your soul is spared. Decent enough mix of both character themes and the pattern is fun enough. 7/10.
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Spell 1: I like this one a good bit more - it keeps you moving and I think it follows both character themes well enough. 6/10.
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Nonspell 2: I like this one quite a lot as well. Fun mix of both themes; simple and effective. 8.5/10.
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Nonspell 3: It seems like the amulet hitboxes are bigger than the graphic. Otherwise this seems like Mokou pretty solidly. 6/10.
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Spell 2: Grudge Bow from the bottom is actually pretty neat. Not the most original, but I had fun. 7.5/10.
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Spell 2: I think the phoenix hitboxes are too small. The pattern is perfectly fine though - avoid the oversized amulet hitboxes while dealing with the randomish rice bullets. Not bad. 5.5/10.
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Nonspell 3: Choosing an Okina-style pattern after the previous spell is actually quite neat. Good. 8/10.
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Danmaku Score: 5.5/10 (scaled to 6.88/15)
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Spell 3: Hi Kuroji. Actually quite fun and it's not too hard to remember where the brain fingerprint thingies will be. 7.75/10.
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Spell 4: Pretty good pattern. I initially forgot I had the back shots available; if I remembered I would likely have taken a lot less time. Also very solid, 8/10. 
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Aesthetically this script isn't too bad. The visuals are fine, if a bit plain. The complete lack of sound effects is a bit jarring. 2/5.
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Danmaku Score: 7.82/10 (scaled to 11.73/15)
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In terms of following the contest gimmick, you do a pretty decent job. The inspirations are obvious and still feel Sumireko enough. 2.5/5.
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Aesthetically this script is above average. Nothing super fancy, nothing bad. 3.25/5.
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OVERALL SCORE 6.88 + 2 + 2.5 = 11.38/25
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This script does a very good job of following the contest gimmick. The patterns always felt like Seija with a mix of the involved character's danmaku style. 4.5/5.
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OVERALL SCORE 11.73 + 3.25 + 4.5 = 19.48/25