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| 1 | function Create() | |
| 2 | function sandbox(var,func) | |
| 3 | - | --|| CREATED BY SHACKLUSTER ||-- |
| 3 | + | |
| 4 | - | --|| CONVERTED BY BASSTRACKER1970 ||-- |
| 4 | + | |
| 5 | - | --\\====================================================//-- |
| 5 | + | |
| 6 | if k=="script" then | |
| 7 | return var | |
| 8 | else | |
| 9 | return env[k] | |
| 10 | end | |
| 11 | end, | |
| 12 | }) | |
| 13 | setfenv(func,newenv) | |
| 14 | return func | |
| 15 | end | |
| 16 | cors = {}
| |
| 17 | mas = Instance.new("Model",game:GetService("Lighting"))
| |
| 18 | ParticleEmitter0 = Instance.new("ParticleEmitter")
| |
| 19 | ParticleEmitter1 = Instance.new("ParticleEmitter")
| |
| 20 | Model2 = Instance.new("Model")
| |
| 21 | Part3 = Instance.new("Part")
| |
| 22 | SpecialMesh4 = Instance.new("SpecialMesh")
| |
| 23 | Part5 = Instance.new("Part")
| |
| 24 | Weld6 = Instance.new("Weld")
| |
| 25 | SpecialMesh7 = Instance.new("SpecialMesh")
| |
| 26 | UnionOperation8 = Instance.new("UnionOperation")
| |
| 27 | Weld9 = Instance.new("Weld")
| |
| 28 | UnionOperation10 = Instance.new("UnionOperation")
| |
| 29 | Weld11 = Instance.new("Weld")
| |
| 30 | Model12 = Instance.new("Model")
| |
| 31 | Part13 = Instance.new("Part")
| |
| 32 | UnionOperation14 = Instance.new("UnionOperation")
| |
| 33 | Weld15 = Instance.new("Weld")
| |
| 34 | Model16 = Instance.new("Model")
| |
| 35 | Part17 = Instance.new("Part")
| |
| 36 | UnionOperation18 = Instance.new("UnionOperation")
| |
| 37 | Weld19 = Instance.new("Weld")
| |
| 38 | UnionOperation20 = Instance.new("UnionOperation")
| |
| 39 | Weld21 = Instance.new("Weld")
| |
| 40 | Model22 = Instance.new("Model")
| |
| 41 | MeshPart23 = Instance.new("MeshPart")
| |
| 42 | Trail24 = Instance.new("Trail")
| |
| 43 | Weld25 = Instance.new("Weld")
| |
| 44 | MeshPart26 = Instance.new("MeshPart")
| |
| 45 | Weld27 = Instance.new("Weld")
| |
| 46 | MeshPart28 = Instance.new("MeshPart")
| |
| 47 | Weld29 = Instance.new("Weld")
| |
| 48 | UnionOperation30 = Instance.new("UnionOperation")
| |
| 49 | Weld31 = Instance.new("Weld")
| |
| 50 | Part32 = Instance.new("Part")
| |
| 51 | ParticleEmitter0.Name = "Vortex" | |
| 52 | ParticleEmitter0.Parent = mas | |
| 53 | ParticleEmitter0.Speed = NumberRange.new(0, 0) | |
| 54 | ParticleEmitter0.Rotation = NumberRange.new(0, 360) | |
| 55 | ParticleEmitter0.Color = ColorSequence.new(Color3.new(0.423529, 0.345098, 0.294118),Color3.new(0.423529, 0.345098, 0.294118)) | |
| 56 | ParticleEmitter0.Enabled = false | |
| 57 | ParticleEmitter0.LightEmission = 1 | |
| 58 | ParticleEmitter0.Texture = "rbxassetid://1084969997" | |
| 59 | ParticleEmitter0.Transparency = NumberSequence.new(1,0.5,0.5) | |
| 60 | ParticleEmitter0.ZOffset = -2 | |
| 61 | ParticleEmitter0.Size = NumberSequence.new(0,0) | |
| 62 | ParticleEmitter0.Lifetime = NumberRange.new(1, 1) | |
| 63 | ParticleEmitter0.LockedToPart = true | |
| 64 | ParticleEmitter0.Rate = 0 | |
| 65 | ParticleEmitter0.RotSpeed = NumberRange.new(360, 360) | |
| 66 | ParticleEmitter1.Name = "Wave" | |
| 67 | ParticleEmitter1.Parent = mas | |
| 68 | ParticleEmitter1.Speed = NumberRange.new(0, 0) | |
| 69 | ParticleEmitter1.Rotation = NumberRange.new(-180, 180) | |
| 70 | ParticleEmitter1.Enabled = false | |
| 71 | ParticleEmitter1.LightEmission = 1 | |
| 72 | ParticleEmitter1.Texture = "rbxassetid://1084991215" | |
| 73 | ParticleEmitter1.Transparency = NumberSequence.new(0,0.39344263076782,0.66120219230652,0.83606559038162,1) | |
| 74 | ParticleEmitter1.ZOffset = 1 | |
| 75 | ParticleEmitter1.Size = NumberSequence.new(0,0) | |
| 76 | ParticleEmitter1.Lifetime = NumberRange.new(0.30000001192093, 0.30000001192093) | |
| 77 | ParticleEmitter1.Rate = 1 | |
| 78 | Model2.Name = "Head" | |
| 79 | Model2.Parent = mas | |
| 80 | Model2.PrimaryPart = Part5 | |
| 81 | Part3.Name = "Hood" | |
| 82 | Part3.Parent = Model2 | |
| 83 | Part3.CFrame = CFrame.new(-5.39999914, 1.61983001, -6.17999601, 1, 0, 0, 0, 1, 0, 0, 0, 1) | |
| 84 | Part3.Position = Vector3.new(-5.39999914, 1.61983001, -6.17999601) | |
| 85 | Part3.Size = Vector3.new(1.79999924, 2.20000052, 2.00000024) | |
| 86 | Part3.Anchored = true | |
| 87 | Part3.BottomSurface = Enum.SurfaceType.Smooth | |
| 88 | Part3.CanCollide = false | |
| 89 | Part3.TopSurface = Enum.SurfaceType.Smooth | |
| 90 | Part3.FormFactor = Enum.FormFactor.Custom | |
| 91 | Part3.formFactor = Enum.FormFactor.Custom | |
| 92 | SpecialMesh4.Parent = Part3 | |
| 93 | SpecialMesh4.MeshId = "http://www.roblox.com/asset/?id=93129244" | |
| 94 | SpecialMesh4.TextureId = "http://www.roblox.com/asset/?id=93129336" | |
| 95 | SpecialMesh4.MeshType = Enum.MeshType.FileMesh | |
| 96 | Part5.Name = "Base" | |
| 97 | Part5.Parent = Model2 | |
| 98 | Part5.CFrame = CFrame.new(-5.39999914, 1.219836, -6.12999296, 1, 0, 0, 0, 1, 0, 0, 0, 1) | |
| 99 | Part5.Position = Vector3.new(-5.39999914, 1.219836, -6.12999296) | |
| 100 | Part5.Transparency = 1 | |
| 101 | Part5.Size = Vector3.new(2, 1, 1) | |
| 102 | Part5.Anchored = true | |
| 103 | Part5.BottomSurface = Enum.SurfaceType.Smooth | |
| 104 | Part5.CanCollide = false | |
| 105 | Part5.Material = Enum.Material.SmoothPlastic | |
| 106 | Part5.TopSurface = Enum.SurfaceType.Smooth | |
| 107 | Weld6.Name = "Joint" | |
| 108 | Weld6.Parent = Part5 | |
| 109 | Weld6.C0 = CFrame.new(0, 0.399993896, -0.0500011444, 1, 0, 0, 0, 1, 0, 0, 0, 1) | |
| 110 | Weld6.Part0 = Part5 | |
| 111 | Weld6.Part1 = Part3 | |
| 112 | Weld6.part1 = Part3 | |
| 113 | SpecialMesh7.Parent = Part5 | |
| 114 | SpecialMesh7.Scale = Vector3.new(1.25, 1.25, 1.25) | |
| 115 | UnionOperation8.Parent = Model2 | |
| 116 | UnionOperation8.CFrame = CFrame.new(-5.6099968, 1.41984105, -6.55999708, 0.984807849, -0.173647985, 0, 0.173647985, 0.984807849, 0, 0, 0, 1) | |
| 117 | UnionOperation8.Orientation = Vector3.new(0, 0, 10) | |
| 118 | UnionOperation8.Position = Vector3.new(-5.6099968, 1.41984105, -6.55999708) | |
| 119 | UnionOperation8.Rotation = Vector3.new(0, 0, 10) | |
| 120 | UnionOperation8.Color = Color3.new(0.972549, 0.972549, 0.972549) | |
| 121 | UnionOperation8.Size = Vector3.new(0.299999148, 0.150003329, 0.299999297) | |
| 122 | UnionOperation8.Anchored = true | |
| 123 | UnionOperation8.CanCollide = false | |
| 124 | UnionOperation8.Material = Enum.Material.Neon | |
| 125 | Weld9.Name = "Joint" | |
| 126 | Weld9.Parent = UnionOperation8 | |
| 127 | Weld9.C0 = CFrame.new(0.241538048, 0.160499573, 0.380000114, 0.984807849, 0.173647985, 0, -0.173647985, 0.984807849, 0, 0, 0, 1) | |
| 128 | Weld9.Part0 = UnionOperation8 | |
| 129 | Weld9.Part1 = Part3 | |
| 130 | Weld9.part1 = Part3 | |
| 131 | UnionOperation10.Parent = Model2 | |
| 132 | UnionOperation10.CFrame = CFrame.new(-5.33529711, 1.56131196, -6.12999678, 0.866025388, 0.500000238, 0, -0.500000238, 0.866025388, 0, 0, 0, 1) | |
| 133 | UnionOperation10.Orientation = Vector3.new(0, 0, -30) | |
| 134 | UnionOperation10.Position = Vector3.new(-5.33529711, 1.56131196, -6.12999678) | |
| 135 | UnionOperation10.Rotation = Vector3.new(0, 0, -30) | |
| 136 | UnionOperation10.Size = Vector3.new(1.30000305, 0.300018311, 1.29999924) | |
| 137 | UnionOperation10.Anchored = true | |
| 138 | UnionOperation10.CanCollide = false | |
| 139 | UnionOperation10.Material = Enum.Material.Fabric | |
| 140 | Weld11.Name = "Joint" | |
| 141 | Weld11.Parent = UnionOperation10 | |
| 142 | Weld11.C0 = CFrame.new(-0.0853004456, 0.0183410645, -0.0499992371, 0.866025388, -0.500000238, 0, 0.500000238, 0.866025388, 0, 0, 0, 1) | |
| 143 | Weld11.Part0 = UnionOperation10 | |
| 144 | Weld11.Part1 = Part3 | |
| 145 | Weld11.part1 = Part3 | |
| 146 | Model12.Name = "Right Arm" | |
| 147 | Model12.Parent = mas | |
| 148 | Model12.PrimaryPart = Part13 | |
| 149 | Part13.Name = "Base" | |
| 150 | Part13.Parent = Model12 | |
| 151 | Part13.CFrame = CFrame.new(2.90001798, 1.719836, -6.17999601, 1, 0, 0, 0, 1, 0, 0, 0, 1) | |
| 152 | Part13.Position = Vector3.new(2.90001798, 1.719836, -6.17999601) | |
| 153 | Part13.Transparency = 1 | |
| 154 | Part13.Size = Vector3.new(1, 2, 1) | |
| 155 | Part13.Anchored = true | |
| 156 | Part13.BottomSurface = Enum.SurfaceType.Smooth | |
| 157 | Part13.CanCollide = false | |
| 158 | Part13.Material = Enum.Material.SmoothPlastic | |
| 159 | Part13.TopSurface = Enum.SurfaceType.Smooth | |
| 160 | UnionOperation14.Parent = Model12 | |
| 161 | UnionOperation14.CFrame = CFrame.new(2.89999008, 1.21986496, -6.1798892, -1, 0, -0, 0, 0, -1, 0, -1, -0) | |
| 162 | UnionOperation14.Orientation = Vector3.new(90, 180, 0) | |
| 163 | UnionOperation14.Position = Vector3.new(2.89999008, 1.21986496, -6.1798892) | |
| 164 | UnionOperation14.Rotation = Vector3.new(90, 0, -180) | |
| 165 | UnionOperation14.Color = Color3.new(0.972549, 0.972549, 0.972549) | |
| 166 | UnionOperation14.Size = Vector3.new(1.92824566, 1.928262, 0.199996948) | |
| 167 | UnionOperation14.Material = Enum.Material.Metal | |
| 168 | Weld15.Name = "Joint" | |
| 169 | Weld15.Parent = UnionOperation14 | |
| 170 | Weld15.C0 = CFrame.new(-2.78949738e-05, 0.000108242035, -0.499984741, -1, 0, -0, 0, 0, -1, 0, -1, -0) | |
| 171 | Weld15.Part0 = UnionOperation14 | |
| 172 | Weld15.Part1 = Part13 | |
| 173 | Weld15.part1 = Part13 | |
| 174 | Model16.Name = "Torso" | |
| 175 | Model16.Parent = mas | |
| 176 | Model16.PrimaryPart = Part17 | |
| 177 | Part17.Name = "Base" | |
| 178 | Part17.Parent = Model16 | |
| 179 | Part17.CFrame = CFrame.new(0.194646001, 1.78298295, -4.42007017, 0.990866959, 0, -0.134853125, 0, 1, 0, 0.134853125, 0, 0.990866959) | |
| 180 | Part17.Orientation = Vector3.new(0, -7.75, 0) | |
| 181 | Part17.Position = Vector3.new(0.194646001, 1.78298295, -4.42007017) | |
| 182 | Part17.Rotation = Vector3.new(0, -7.75, 0) | |
| 183 | Part17.Transparency = 1 | |
| 184 | Part17.Size = Vector3.new(2.00000143, 2.00000024, 0.999999523) | |
| 185 | Part17.Anchored = true | |
| 186 | Part17.BottomSurface = Enum.SurfaceType.Smooth | |
| 187 | Part17.Material = Enum.Material.SmoothPlastic | |
| 188 | Part17.TopSurface = Enum.SurfaceType.Smooth | |
| 189 | UnionOperation18.Parent = Model16 | |
| 190 | UnionOperation18.CFrame = CFrame.new(0.25771001, 1.85151994, -4.46697617, 0.418757796, 0.898028553, -0.13485226, -0.906306803, 0.422617823, 6.83113285e-07, 0.0569899194, 0.12221811, 0.990865886) | |
| 191 | UnionOperation18.Orientation = Vector3.new(0, -7.75, -65) | |
| 192 | UnionOperation18.Position = Vector3.new(0.25771001, 1.85151994, -4.46697617) | |
| 193 | UnionOperation18.Rotation = Vector3.new(0, -7.75, -65) | |
| 194 | UnionOperation18.Color = Color3.new(0.972549, 0.972549, 0.972549) | |
| 195 | UnionOperation18.Size = Vector3.new(1.78060913, 1.4895668, 0.910001755) | |
| 196 | UnionOperation18.CanCollide = false | |
| 197 | UnionOperation18.Material = Enum.Material.SmoothPlastic | |
| 198 | Weld19.Name = "Joint" | |
| 199 | Weld19.Parent = UnionOperation18 | |
| 200 | Weld19.C0 = CFrame.new(0.0383834839, -0.079864502, 0.0549826622, 0.422618538, -0.906306803, -1.36718154e-06, 0.906308353, 0.422617823, -6.70552254e-08, 7.15255737e-07, 6.83113285e-07, 1.00000155) | |
| 201 | Weld19.Part0 = UnionOperation18 | |
| 202 | Weld19.Part1 = Part17 | |
| 203 | Weld19.part1 = Part17 | |
| 204 | UnionOperation20.Parent = Model16 | |
| 205 | UnionOperation20.CFrame = CFrame.new(0.194999993, 2.8828299, -4.41999388, -1, -5.96046448e-08, 0, 0, 0, -0.99999994, 5.96046448e-08, -1, 0) | |
| 206 | UnionOperation20.Orientation = Vector3.new(89.9799957, 0, 0) | |
| 207 | UnionOperation20.Position = Vector3.new(0.194999993, 2.8828299, -4.41999388) | |
| 208 | UnionOperation20.Rotation = Vector3.new(90, 0, 180) | |
| 209 | UnionOperation20.Color = Color3.new(0.639216, 0.635294, 0.647059) | |
| 210 | UnionOperation20.Size = Vector3.new(2.05999804, 2.06000805, 0.200012207) | |
| 211 | UnionOperation20.BrickColor = BrickColor.new("Medium stone grey")
| |
| 212 | UnionOperation20.Material = Enum.Material.Metal | |
| 213 | UnionOperation20.brickColor = BrickColor.new("Medium stone grey")
| |
| 214 | Weld21.Name = "Joint" | |
| 215 | Weld21.Parent = UnionOperation20 | |
| 216 | Weld21.C0 = CFrame.new(0.00035405159, 7.34329224e-05, 1.09985352, -0.990866959, 0, 0.134853184, -0.134853184, 0, -0.990866959, 0, -0.99999994, 0) | |
| 217 | Weld21.Part0 = UnionOperation20 | |
| 218 | Weld21.Part1 = Part17 | |
| 219 | Weld21.part1 = Part17 | |
| 220 | Model22.Name = "Weapon" | |
| 221 | Model22.Parent = mas | |
| 222 | Model22.PrimaryPart = UnionOperation30 | |
| 223 | MeshPart23.Name = "TrailBlade" | |
| 224 | MeshPart23.Parent = Model22 | |
| 225 | MeshPart23.CFrame = CFrame.new(8.69999886, 7.97447968, -18.380003, 1, 0, 0, 0, -1, 0, 0, 0, -1) | |
| 226 | MeshPart23.Orientation = Vector3.new(0, 180, 180) | |
| 227 | MeshPart23.Position = Vector3.new(8.69999886, 7.97447968, -18.380003) | |
| 228 | MeshPart23.Rotation = Vector3.new(-180, 0, 0) | |
| 229 | MeshPart23.Color = Color3.new(0, 0, 0) | |
| 230 | MeshPart23.Velocity = Vector3.new(0, -16.3500004, 0) | |
| 231 | MeshPart23.Size = Vector3.new(0.200000003, 2.12599993, 0.600000024) | |
| 232 | MeshPart23.BrickColor = BrickColor.new("Really black")
| |
| 233 | MeshPart23.CanCollide = false | |
| 234 | MeshPart23.Material = Enum.Material.Neon | |
| 235 | MeshPart23.brickColor = BrickColor.new("Really black")
| |
| 236 | Trail24.Parent = MeshPart23 | |
| 237 | Trail24.Attachment0 = nil | |
| 238 | Trail24.Attachment1 = nil | |
| 239 | Trail24.Color = ColorSequence.new(Color3.new(0, 0, 0),Color3.new(0, 0, 0)) | |
| 240 | Trail24.Transparency = NumberSequence.new(0.5,0.76249998807907,0.91874998807907,1) | |
| 241 | Trail24.Lifetime = 0.10000000149012 | |
| 242 | Weld25.Name = "Joint" | |
| 243 | Weld25.Parent = MeshPart23 | |
| 244 | Weld25.C0 = CFrame.new(9.53674316e-07, 1.91990662, -4.29153442e-06, 1, 0, 0, 0, -1, 0, 0, 0, -1) | |
| 245 | Weld25.Part0 = MeshPart23 | |
| 246 | Weld25.Part1 = Part32 | |
| 247 | Weld25.part1 = Part32 | |
| 248 | MeshPart26.Name = "Blade" | |
| 249 | MeshPart26.Parent = Model22 | |
| 250 | MeshPart26.CFrame = CFrame.new(8.69999886, 7.62445831, -18.380003, 1, 0, 0, 0, -1, 0, 0, 0, -1) | |
| 251 | MeshPart26.Orientation = Vector3.new(0, 180, 180) | |
| 252 | MeshPart26.Position = Vector3.new(8.69999886, 7.62445831, -18.380003) | |
| 253 | MeshPart26.Rotation = Vector3.new(-180, 0, 0) | |
| 254 | MeshPart26.Color = Color3.new(0.972549, 0.972549, 0.972549) | |
| 255 | MeshPart26.Velocity = Vector3.new(0, -16.3500004, 0) | |
| 256 | MeshPart26.Size = Vector3.new(0.200000003, 1.22599995, 0.600000024) | |
| 257 | MeshPart26.BrickColor = BrickColor.new("Institutional white")
| |
| 258 | MeshPart26.CanCollide = false | |
| 259 | MeshPart26.Material = Enum.Material.Wood | |
| 260 | MeshPart26.brickColor = BrickColor.new("Institutional white")
| |
| 261 | Weld27.Name = "Joint" | |
| 262 | Weld27.Parent = MeshPart26 | |
| 263 | Weld27.C0 = CFrame.new(9.53674316e-07, 1.56988525, -4.29153442e-06, 1, 0, 0, 0, -1, 0, 0, 0, -1) | |
| 264 | Weld27.Part0 = MeshPart26 | |
| 265 | Weld27.Part1 = Part32 | |
| 266 | Weld27.part1 = Part32 | |
| 267 | MeshPart28.Name = "Blade" | |
| 268 | MeshPart28.Parent = Model22 | |
| 269 | MeshPart28.CFrame = CFrame.new(8.69999886, 7.62445831, -18.380003, 1, 0, 0, 0, -1, 0, 0, 0, -1) | |
| 270 | MeshPart28.Orientation = Vector3.new(0, 180, 180) | |
| 271 | MeshPart28.Position = Vector3.new(8.69999886, 7.62445831, -18.380003) | |
| 272 | MeshPart28.Rotation = Vector3.new(-180, 0, 0) | |
| 273 | MeshPart28.Color = Color3.new(0.972549, 0.972549, 0.972549) | |
| 274 | MeshPart28.Velocity = Vector3.new(0, -16.3500004, 0) | |
| 275 | MeshPart28.Size = Vector3.new(0.300000012, 1.22599995, 0.0500000007) | |
| 276 | MeshPart28.BrickColor = BrickColor.new("Institutional white")
| |
| 277 | MeshPart28.CanCollide = false | |
| 278 | MeshPart28.Material = Enum.Material.Wood | |
| 279 | MeshPart28.brickColor = BrickColor.new("Institutional white")
| |
| 280 | Weld29.Name = "Joint" | |
| 281 | Weld29.Parent = MeshPart28 | |
| 282 | Weld29.C0 = CFrame.new(9.53674316e-07, 1.56988525, -4.29153442e-06, 1, 0, 0, 0, -1, 0, 0, 0, -1) | |
| 283 | Weld29.Part0 = MeshPart28 | |
| 284 | Weld29.Part1 = Part32 | |
| 285 | Weld29.part1 = Part32 | |
| 286 | UnionOperation30.Name = "Bostaff" | |
| 287 | UnionOperation30.Parent = Model22 | |
| 288 | UnionOperation30.CFrame = CFrame.new(8.69999981, 3.45453644, -18.3800049, 1, 0, 0, 0, 1, 0, 0, 0, 1) | |
| 289 | UnionOperation30.Position = Vector3.new(8.69999981, 3.45453644, -18.3800049) | |
| 290 | UnionOperation30.Color = Color3.new(0.972549, 0.972549, 0.972549) | |
| 291 | UnionOperation30.Velocity = Vector3.new(0, -16.3500004, 0) | |
| 292 | UnionOperation30.Size = Vector3.new(0.250000954, 6.90002441, 0.25) | |
| 293 | UnionOperation30.CanCollide = false | |
| 294 | UnionOperation30.Material = Enum.Material.Wood | |
| 295 | Weld31.Name = "Joint" | |
| 296 | Weld31.Parent = UnionOperation30 | |
| 297 | Weld31.C0 = CFrame.new(0, 2.60003662, 6.19888306e-06, 1, 0, 0, 0, 1, 0, 0, 0, 1) | |
| 298 | Weld31.Part0 = UnionOperation30 | |
| 299 | Weld31.Part1 = Part32 | |
| 300 | Weld31.part1 = Part32 | |
| 301 | Part32.Name = "MainBlade" | |
| 302 | Part32.Parent = Model22 | |
| 303 | Part32.CFrame = CFrame.new(8.69999981, 6.05457306, -18.3799992, 1, 0, 0, 0, 1, 0, 0, 0, 1) | |
| 304 | Part32.Position = Vector3.new(8.69999981, 6.05457306, -18.3799992) | |
| 305 | Part32.Transparency = 1 | |
| 306 | Part32.Velocity = Vector3.new(0, -16.3500004, 0) | |
| 307 | Part32.Size = Vector3.new(0.400000006, 6.19999838, 0.800000072) | |
| 308 | Part32.BottomSurface = Enum.SurfaceType.Smooth | |
| 309 | Part32.CanCollide = false | |
| 310 | Part32.Material = Enum.Material.SmoothPlastic | |
| 311 | Part32.TopSurface = Enum.SurfaceType.Smooth | |
| 312 | for i,v in pairs(mas:GetChildren()) do | |
| 313 | v.Parent = script | |
| 314 | pcall(function() v:MakeJoints() end) | |
| 315 | end | |
| 316 | mas:Destroy() | |
| 317 | for i,v in pairs(cors) do | |
| 318 | spawn(function() | |
| 319 | pcall(v) | |
| 320 | end) | |
| 321 | end | |
| 322 | end | |
| 323 | Create() | |
| 324 | ||
| 325 | wait(1) | |
| 326 | ||
| 327 | Player = game:GetService("Players").LocalPlayer
| |
| 328 | PlayerGui = Player.PlayerGui | |
| 329 | Cam = workspace.CurrentCamera | |
| 330 | Backpack = Player.Backpack | |
| 331 | Character = Player.Character | |
| 332 | Humanoid = Character.Humanoid | |
| 333 | Mouse = Player:GetMouse() | |
| 334 | RootPart = Character["HumanoidRootPart"] | |
| 335 | Torso = Character["Torso"] | |
| 336 | Head = Character["Head"] | |
| 337 | RightArm = Character["Right Arm"] | |
| 338 | LeftArm = Character["Left Arm"] | |
| 339 | RightLeg = Character["Right Leg"] | |
| 340 | LeftLeg = Character["Left Leg"] | |
| 341 | RootJoint = RootPart["RootJoint"] | |
| 342 | Neck = Torso["Neck"] | |
| 343 | RightShoulder = Torso["Right Shoulder"] | |
| 344 | LeftShoulder = Torso["Left Shoulder"] | |
| 345 | RightHip = Torso["Right Hip"] | |
| 346 | LeftHip = Torso["Left Hip"] | |
| 347 | local sick = Instance.new("Sound",Character)
| |
| 348 | ||
| 349 | IT = Instance.new | |
| 350 | CF = CFrame.new | |
| 351 | VT = Vector3.new | |
| 352 | RAD = math.rad | |
| 353 | C3 = Color3.new | |
| 354 | UD2 = UDim2.new | |
| 355 | BRICKC = BrickColor.new | |
| 356 | ANGLES = CFrame.Angles | |
| 357 | EULER = CFrame.fromEulerAnglesXYZ | |
| 358 | COS = math.cos | |
| 359 | ACOS = math.acos | |
| 360 | SIN = math.sin | |
| 361 | ASIN = math.asin | |
| 362 | ABS = math.abs | |
| 363 | MRANDOM = math.random | |
| 364 | FLOOR = math.floor | |
| 365 | ||
| 366 | --//=================================\\ | |
| 367 | --|| USEFUL VALUES | |
| 368 | --\\=================================// | |
| 369 | ||
| 370 | Animation_Speed = 3 | |
| 371 | Frame_Speed = 1 / 60 -- (1 / 30) OR (1 / 60) | |
| 372 | local Speed = 16 | |
| 373 | local ROOTC0 = CF(0, 0, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) | |
| 374 | local NECKC0 = CF(0, 1, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) | |
| 375 | local RIGHTSHOULDERC0 = CF(-0.5, 0, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) | |
| 376 | local LEFTSHOULDERC0 = CF(0.5, 0, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) | |
| 377 | local DAMAGEMULTIPLIER = 1 | |
| 378 | local ANIM = "Idle" | |
| 379 | local ATTACK = false | |
| 380 | local MELEE = false | |
| 381 | local EQUIPPED = false | |
| 382 | local HOLD = false | |
| 383 | local COMBO = 1 | |
| 384 | local Rooted = false | |
| 385 | local SINE = 0 | |
| 386 | local KEYHOLD = false | |
| 387 | local CHANGE = 2 / Animation_Speed | |
| 388 | local WALKINGANIM = false | |
| 389 | local VALUE1 = false | |
| 390 | local VALUE2 = false | |
| 391 | local ROBLOXIDLEANIMATION = IT("Animation")
| |
| 392 | ROBLOXIDLEANIMATION.Name = "Roblox Idle Animation" | |
| 393 | ROBLOXIDLEANIMATION.AnimationId = "http://www.roblox.com/asset/?id=180435571" | |
| 394 | --ROBLOXIDLEANIMATION.Parent = Humanoid | |
| 395 | local WEAPONGUI = IT("ScreenGui", PlayerGui)
| |
| 396 | WEAPONGUI.Name = "Weapon GUI" | |
| 397 | local Effects = IT("Folder", Character)
| |
| 398 | Effects.Name = "Effects" | |
| 399 | local ANIMATOR = Humanoid.Animator | |
| 400 | local ANIMATE = Character.Animate | |
| 401 | local UNANCHOR = true | |
| 402 | local HITPLAYERSOUNDS = {--[["199149137", "199149186", "199149221", "199149235", "199149269", "199149297"--]]"263032172", "263032182", "263032200", "263032221", "263032252", "263033191"}
| |
| 403 | local EXTRATRANS = 0 | |
| 404 | local DASHING = false | |
| 405 | ||
| 406 | --//=================================\\ | |
| 407 | --\\=================================// | |
| 408 | ||
| 409 | ||
| 410 | --//=================================\\ | |
| 411 | --|| SAZERENOS' ARTIFICIAL HEARTBEAT | |
| 412 | --\\=================================// | |
| 413 | ||
| 414 | ArtificialHB = Instance.new("BindableEvent", script)
| |
| 415 | ArtificialHB.Name = "ArtificialHB" | |
| 416 | ||
| 417 | script:WaitForChild("ArtificialHB")
| |
| 418 | ||
| 419 | frame = Frame_Speed | |
| 420 | tf = 0 | |
| 421 | allowframeloss = false | |
| 422 | tossremainder = false | |
| 423 | lastframe = tick() | |
| 424 | script.ArtificialHB:Fire() | |
| 425 | ||
| 426 | game:GetService("RunService").Heartbeat:connect(function(s, p)
| |
| 427 | tf = tf + s | |
| 428 | if tf >= frame then | |
| 429 | if allowframeloss then | |
| 430 | script.ArtificialHB:Fire() | |
| 431 | lastframe = tick() | |
| 432 | else | |
| 433 | for i = 1, math.floor(tf / frame) do | |
| 434 | script.ArtificialHB:Fire() | |
| 435 | end | |
| 436 | lastframe = tick() | |
| 437 | end | |
| 438 | if tossremainder then | |
| 439 | tf = 0 | |
| 440 | else | |
| 441 | tf = tf - frame * math.floor(tf / frame) | |
| 442 | end | |
| 443 | end | |
| 444 | end) | |
| 445 | ||
| 446 | --//=================================\\ | |
| 447 | --\\=================================// | |
| 448 | ||
| 449 | --//=================================\\ | |
| 450 | --|| SOME FUNCTIONS | |
| 451 | --\\=================================// | |
| 452 | ||
| 453 | function Raycast(POSITION, DIRECTION, RANGE, IGNOREDECENDANTS) | |
| 454 | return workspace:FindPartOnRay(Ray.new(POSITION, DIRECTION.unit * RANGE), IGNOREDECENDANTS) | |
| 455 | end | |
| 456 | ||
| 457 | function PositiveAngle(NUMBER) | |
| 458 | if NUMBER >= 0 then | |
| 459 | NUMBER = 0 | |
| 460 | end | |
| 461 | return NUMBER | |
| 462 | end | |
| 463 | ||
| 464 | function NegativeAngle(NUMBER) | |
| 465 | if NUMBER <= 0 then | |
| 466 | NUMBER = 0 | |
| 467 | end | |
| 468 | return NUMBER | |
| 469 | end | |
| 470 | ||
| 471 | function Swait(NUMBER) | |
| 472 | if NUMBER == 0 or NUMBER == nil then | |
| 473 | ArtificialHB.Event:wait() | |
| 474 | else | |
| 475 | for i = 1, NUMBER do | |
| 476 | ArtificialHB.Event:wait() | |
| 477 | end | |
| 478 | end | |
| 479 | end | |
| 480 | ||
| 481 | function CreateMesh(MESH, PARENT, MESHTYPE, MESHID, TEXTUREID, SCALE, OFFSET) | |
| 482 | local NEWMESH = IT(MESH) | |
| 483 | if MESH == "SpecialMesh" then | |
| 484 | NEWMESH.MeshType = MESHTYPE | |
| 485 | if MESHID ~= "nil" and MESHID ~= "" then | |
| 486 | NEWMESH.MeshId = "http://www.roblox.com/asset/?id="..MESHID | |
| 487 | end | |
| 488 | if TEXTUREID ~= "nil" and TEXTUREID ~= "" then | |
| 489 | NEWMESH.TextureId = "http://www.roblox.com/asset/?id="..TEXTUREID | |
| 490 | end | |
| 491 | end | |
| 492 | NEWMESH.Offset = OFFSET or VT(0, 0, 0) | |
| 493 | NEWMESH.Scale = SCALE | |
| 494 | NEWMESH.Parent = PARENT | |
| 495 | return NEWMESH | |
| 496 | end | |
| 497 | ||
| 498 | function CreatePart(FORMFACTOR, PARENT, MATERIAL, REFLECTANCE, TRANSPARENCY, BRICKCOLOR, NAME, SIZE, ANCHOR) | |
| 499 | local NEWPART = IT("Part")
| |
| 500 | NEWPART.formFactor = FORMFACTOR | |
| 501 | NEWPART.Reflectance = REFLECTANCE | |
| 502 | NEWPART.Transparency = TRANSPARENCY | |
| 503 | NEWPART.CanCollide = false | |
| 504 | NEWPART.Locked = true | |
| 505 | NEWPART.Anchored = true | |
| 506 | if ANCHOR == false then | |
| 507 | NEWPART.Anchored = false | |
| 508 | end | |
| 509 | NEWPART.BrickColor = BRICKC(tostring(BRICKCOLOR)) | |
| 510 | NEWPART.Name = NAME | |
| 511 | NEWPART.Size = SIZE | |
| 512 | NEWPART.Position = Torso.Position | |
| 513 | NEWPART.Material = MATERIAL | |
| 514 | NEWPART:BreakJoints() | |
| 515 | NEWPART.Parent = PARENT | |
| 516 | return NEWPART | |
| 517 | end | |
| 518 | ||
| 519 | local function weldBetween(a, b) | |
| 520 | local weldd = Instance.new("ManualWeld")
| |
| 521 | weldd.Part0 = a | |
| 522 | weldd.Part1 = b | |
| 523 | weldd.C0 = CFrame.new() | |
| 524 | weldd.C1 = b.CFrame:inverse() * a.CFrame | |
| 525 | weldd.Parent = a | |
| 526 | return weldd | |
| 527 | end | |
| 528 | ||
| 529 | ||
| 530 | function QuaternionFromCFrame(cf) | |
| 531 | local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components() | |
| 532 | local trace = m00 + m11 + m22 | |
| 533 | if trace > 0 then | |
| 534 | local s = math.sqrt(1 + trace) | |
| 535 | local recip = 0.5 / s | |
| 536 | return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5 | |
| 537 | else | |
| 538 | local i = 0 | |
| 539 | if m11 > m00 then | |
| 540 | i = 1 | |
| 541 | end | |
| 542 | if m22 > (i == 0 and m00 or m11) then | |
| 543 | i = 2 | |
| 544 | end | |
| 545 | if i == 0 then | |
| 546 | local s = math.sqrt(m00 - m11 - m22 + 1) | |
| 547 | local recip = 0.5 / s | |
| 548 | return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip | |
| 549 | elseif i == 1 then | |
| 550 | local s = math.sqrt(m11 - m22 - m00 + 1) | |
| 551 | local recip = 0.5 / s | |
| 552 | return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip | |
| 553 | elseif i == 2 then | |
| 554 | local s = math.sqrt(m22 - m00 - m11 + 1) | |
| 555 | local recip = 0.5 / s return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip | |
| 556 | end | |
| 557 | end | |
| 558 | end | |
| 559 | ||
| 560 | function QuaternionToCFrame(px, py, pz, x, y, z, w) | |
| 561 | local xs, ys, zs = x + x, y + y, z + z | |
| 562 | local wx, wy, wz = w * xs, w * ys, w * zs | |
| 563 | local xx = x * xs | |
| 564 | local xy = x * ys | |
| 565 | local xz = x * zs | |
| 566 | local yy = y * ys | |
| 567 | local yz = y * zs | |
| 568 | local zz = z * zs | |
| 569 | return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy)) | |
| 570 | end | |
| 571 | ||
| 572 | function QuaternionSlerp(a, b, t) | |
| 573 | local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4] | |
| 574 | local startInterp, finishInterp; | |
| 575 | if cosTheta >= 0.0001 then | |
| 576 | if (1 - cosTheta) > 0.0001 then | |
| 577 | local theta = ACOS(cosTheta) | |
| 578 | local invSinTheta = 1 / SIN(theta) | |
| 579 | startInterp = SIN((1 - t) * theta) * invSinTheta | |
| 580 | finishInterp = SIN(t * theta) * invSinTheta | |
| 581 | else | |
| 582 | startInterp = 1 - t | |
| 583 | finishInterp = t | |
| 584 | end | |
| 585 | else | |
| 586 | if (1 + cosTheta) > 0.0001 then | |
| 587 | local theta = ACOS(-cosTheta) | |
| 588 | local invSinTheta = 1 / SIN(theta) | |
| 589 | startInterp = SIN((t - 1) * theta) * invSinTheta | |
| 590 | finishInterp = SIN(t * theta) * invSinTheta | |
| 591 | else | |
| 592 | startInterp = t - 1 | |
| 593 | finishInterp = t | |
| 594 | end | |
| 595 | end | |
| 596 | return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp | |
| 597 | end | |
| 598 | ||
| 599 | function Clerp(a, b, t) | |
| 600 | local qa = {QuaternionFromCFrame(a)}
| |
| 601 | local qb = {QuaternionFromCFrame(b)}
| |
| 602 | local ax, ay, az = a.x, a.y, a.z | |
| 603 | local bx, by, bz = b.x, b.y, b.z | |
| 604 | local _t = 1 - t | |
| 605 | return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t)) | |
| 606 | end | |
| 607 | ||
| 608 | function CreateFrame(PARENT, TRANSPARENCY, BORDERSIZEPIXEL, POSITION, SIZE, COLOR, BORDERCOLOR, NAME) | |
| 609 | local frame = IT("Frame")
| |
| 610 | frame.BackgroundTransparency = TRANSPARENCY | |
| 611 | frame.BorderSizePixel = BORDERSIZEPIXEL | |
| 612 | frame.Position = POSITION | |
| 613 | frame.Size = SIZE | |
| 614 | frame.BackgroundColor3 = COLOR | |
| 615 | frame.BorderColor3 = BORDERCOLOR | |
| 616 | frame.Name = NAME | |
| 617 | frame.Parent = PARENT | |
| 618 | return frame | |
| 619 | end | |
| 620 | ||
| 621 | function CreateLabel(PARENT, TEXT, TEXTCOLOR, TEXTFONTSIZE, TEXTFONT, TRANSPARENCY, BORDERSIZEPIXEL, STROKETRANSPARENCY, NAME) | |
| 622 | local label = IT("TextLabel")
| |
| 623 | label.BackgroundTransparency = 1 | |
| 624 | label.Size = UD2(1, 0, 1, 0) | |
| 625 | label.Position = UD2(0, 0, 0, 0) | |
| 626 | label.TextColor3 = TEXTCOLOR | |
| 627 | label.TextStrokeTransparency = STROKETRANSPARENCY | |
| 628 | label.TextTransparency = TRANSPARENCY | |
| 629 | label.FontSize = TEXTFONTSIZE | |
| 630 | label.Font = TEXTFONT | |
| 631 | label.BorderSizePixel = BORDERSIZEPIXEL | |
| 632 | label.TextScaled = false | |
| 633 | label.Text = TEXT | |
| 634 | label.Name = NAME | |
| 635 | label.Parent = PARENT | |
| 636 | return label | |
| 637 | end | |
| 638 | ||
| 639 | function NoOutlines(PART) | |
| 640 | PART.TopSurface, PART.BottomSurface, PART.LeftSurface, PART.RightSurface, PART.FrontSurface, PART.BackSurface = 10, 10, 10, 10, 10, 10 | |
| 641 | end | |
| 642 | ||
| 643 | function CreateWeldOrSnapOrMotor(TYPE, PARENT, PART0, PART1, C0, C1) | |
| 644 | local NEWWELD = IT(TYPE) | |
| 645 | NEWWELD.Part0 = PART0 | |
| 646 | NEWWELD.Part1 = PART1 | |
| 647 | NEWWELD.C0 = C0 | |
| 648 | NEWWELD.C1 = C1 | |
| 649 | NEWWELD.Parent = PARENT | |
| 650 | return NEWWELD | |
| 651 | end | |
| 652 | ||
| 653 | local S = IT("Sound")
| |
| 654 | function CreateSound(ID, PARENT, VOLUME, PITCH, DOESLOOP) | |
| 655 | local NEWSOUND = nil | |
| 656 | coroutine.resume(coroutine.create(function() | |
| 657 | NEWSOUND = S:Clone() | |
| 658 | NEWSOUND.Parent = PARENT | |
| 659 | NEWSOUND.Volume = VOLUME | |
| 660 | NEWSOUND.Pitch = PITCH | |
| 661 | NEWSOUND.SoundId = "http://www.roblox.com/asset/?id="..ID | |
| 662 | NEWSOUND:play() | |
| 663 | if DOESLOOP == true then | |
| 664 | NEWSOUND.Looped = true | |
| 665 | else | |
| 666 | repeat wait(1) until NEWSOUND.Playing == false or NEWSOUND.Parent ~= PARENT | |
| 667 | NEWSOUND.Playing = false | |
| 668 | NEWSOUND:remove() | |
| 669 | end | |
| 670 | end)) | |
| 671 | return NEWSOUND | |
| 672 | end | |
| 673 | ||
| 674 | function CFrameFromTopBack(at, top, back) | |
| 675 | local right = top:Cross(back) | |
| 676 | return CF(at.x, at.y, at.z, right.x, top.x, back.x, right.y, top.y, back.y, right.z, top.z, back.z) | |
| 677 | end | |
| 678 | ||
| 679 | --WACKYEFFECT({EffectType = "", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
| |
| 680 | function WACKYEFFECT(Table) | |
| 681 | local TYPE = (Table.EffectType or "Sphere") | |
| 682 | local SIZE = (Table.Size or VT(1,1,1)) | |
| 683 | local ENDSIZE = (Table.Size2 or VT(0,0,0)) | |
| 684 | local TRANSPARENCY = (Table.Transparency or 0) | |
| 685 | local ENDTRANSPARENCY = (Table.Transparency2 or 1) | |
| 686 | local CFRAME = (Table.CFrame or Torso.CFrame) | |
| 687 | local MOVEDIRECTION = (Table.MoveToPos or nil) | |
| 688 | local ROTATION1 = (Table.RotationX or 0) | |
| 689 | local ROTATION2 = (Table.RotationY or 0) | |
| 690 | local ROTATION3 = (Table.RotationZ or 0) | |
| 691 | local MATERIAL = (Table.Material or "Neon") | |
| 692 | local COLOR = (Table.Color or C3(1,1,1)) | |
| 693 | local TIME = (Table.Time or 45) | |
| 694 | local SOUNDID = (Table.SoundID or nil) | |
| 695 | local SOUNDPITCH = (Table.SoundPitch or nil) | |
| 696 | local SOUNDVOLUME = (Table.SoundVolume or nil) | |
| 697 | coroutine.resume(coroutine.create(function() | |
| 698 | local PLAYSSOUND = false | |
| 699 | local SOUND = nil | |
| 700 | local EFFECT = CreatePart(3, Effects, MATERIAL, 0, TRANSPARENCY, BRICKC("Pearl"), "Effect", VT(1,1,1), true)
| |
| 701 | if SOUNDID ~= nil and SOUNDPITCH ~= nil and SOUNDVOLUME ~= nil then | |
| 702 | PLAYSSOUND = true | |
| 703 | SOUND = CreateSound(SOUNDID, EFFECT, SOUNDVOLUME, SOUNDPITCH, false) | |
| 704 | end | |
| 705 | EFFECT.Color = COLOR | |
| 706 | local MSH = nil | |
| 707 | if TYPE == "Sphere" then | |
| 708 | MSH = CreateMesh("SpecialMesh", EFFECT, "Sphere", "", "", SIZE, VT(0,0,0))
| |
| 709 | elseif TYPE == "Block" then | |
| 710 | MSH = IT("BlockMesh",EFFECT)
| |
| 711 | MSH.Scale = VT(SIZE.X,SIZE.X,SIZE.X) | |
| 712 | elseif TYPE == "Wave" then | |
| 713 | MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "20329976", "", SIZE, VT(0,0,-SIZE.X/8))
| |
| 714 | elseif TYPE == "Ring" then | |
| 715 | MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "559831844", "", VT(SIZE.X,SIZE.X,0.1), VT(0,0,0))
| |
| 716 | elseif TYPE == "Slash" then | |
| 717 | MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662586858", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0))
| |
| 718 | elseif TYPE == "Round Slash" then | |
| 719 | MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662585058", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0))
| |
| 720 | elseif TYPE == "Swirl" then | |
| 721 | MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "1051557", "", SIZE, VT(0,0,0))
| |
| 722 | elseif TYPE == "Skull" then | |
| 723 | MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "4770583", "", SIZE, VT(0,0,0))
| |
| 724 | elseif TYPE == "Crystal" then | |
| 725 | MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "9756362", "", SIZE, VT(0,0,0))
| |
| 726 | end | |
| 727 | if MSH ~= nil then | |
| 728 | local MOVESPEED = nil | |
| 729 | if MOVEDIRECTION ~= nil then | |
| 730 | MOVESPEED = (CFRAME.p - MOVEDIRECTION).Magnitude/TIME | |
| 731 | end | |
| 732 | local GROWTH = SIZE - ENDSIZE | |
| 733 | local TRANS = TRANSPARENCY - ENDTRANSPARENCY | |
| 734 | if TYPE == "Block" then | |
| 735 | EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))) | |
| 736 | else | |
| 737 | EFFECT.CFrame = CFRAME | |
| 738 | end | |
| 739 | for LOOP = 1, TIME+1 do | |
| 740 | Swait() | |
| 741 | MSH.Scale = MSH.Scale - GROWTH/TIME | |
| 742 | if TYPE == "Wave" then | |
| 743 | MSH.Offset = VT(0,0,-MSH.Scale.X/8) | |
| 744 | end | |
| 745 | EFFECT.Transparency = EFFECT.Transparency - TRANS/TIME | |
| 746 | if TYPE == "Block" then | |
| 747 | EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))) | |
| 748 | else | |
| 749 | EFFECT.CFrame = EFFECT.CFrame*ANGLES(RAD(ROTATION1),RAD(ROTATION2),RAD(ROTATION3)) | |
| 750 | end | |
| 751 | if MOVEDIRECTION ~= nil then | |
| 752 | local ORI = EFFECT.Orientation | |
| 753 | EFFECT.CFrame = CF(EFFECT.Position,MOVEDIRECTION)*CF(0,0,-MOVESPEED) | |
| 754 | EFFECT.Orientation = ORI | |
| 755 | end | |
| 756 | end | |
| 757 | if PLAYSSOUND == false then | |
| 758 | EFFECT:remove() | |
| 759 | else | |
| 760 | repeat Swait() until SOUND.Playing == false | |
| 761 | EFFECT:remove() | |
| 762 | end | |
| 763 | else | |
| 764 | if PLAYSSOUND == false then | |
| 765 | EFFECT:remove() | |
| 766 | else | |
| 767 | repeat Swait() until SOUND.Playing == false | |
| 768 | EFFECT:remove() | |
| 769 | end | |
| 770 | end | |
| 771 | end)) | |
| 772 | end | |
| 773 | ||
| 774 | function MakeForm(PART,TYPE) | |
| 775 | if TYPE == "Cyl" then | |
| 776 | local MSH = IT("CylinderMesh",PART)
| |
| 777 | elseif TYPE == "Ball" then | |
| 778 | local MSH = IT("SpecialMesh",PART)
| |
| 779 | MSH.MeshType = "Sphere" | |
| 780 | elseif TYPE == "Wedge" then | |
| 781 | local MSH = IT("SpecialMesh",PART)
| |
| 782 | MSH.MeshType = "Wedge" | |
| 783 | end | |
| 784 | end | |
| 785 | ||
| 786 | Debris = game:GetService("Debris")
| |
| 787 | ||
| 788 | function CastProperRay(StartPos, EndPos, Distance, Ignore) | |
| 789 | local DIRECTION = CF(StartPos,EndPos).lookVector | |
| 790 | return Raycast(StartPos, DIRECTION, Distance, Ignore) | |
| 791 | end | |
| 792 | ||
| 793 | function turnto(position) | |
| 794 | RootPart.CFrame=CFrame.new(RootPart.CFrame.p,VT(position.X,RootPart.Position.Y,position.Z)) * CFrame.new(0, 0, 0) | |
| 795 | end | |
| 796 | ||
| 797 | function WaveParticles(Position,Size,Color) | |
| 798 | local BASE = CreatePart(3, Effects, "Neon", 0, 1, BRICKC("Pearl"), "Shockwave", VT(0,0,0), true)
| |
| 799 | BASE.CFrame = CF(Position) | |
| 800 | local A = IT("Attachment",BASE)
| |
| 801 | local WAVE = script.Wave:Clone() | |
| 802 | WAVE.Parent = A | |
| 803 | WAVE.Size = NumberSequence.new(0,Size) | |
| 804 | WAVE.Color = ColorSequence.new(Color) | |
| 805 | Debris:AddItem(BASE,0.5) | |
| 806 | WAVE:Emit(1) | |
| 807 | end | |
| 808 | ||
| 809 | --//=================================\\ | |
| 810 | --|| WEAPON CREATION | |
| 811 | --\\=================================// | |
| 812 | ||
| 813 | for _, c in pairs(Character:GetChildren()) do | |
| 814 | if script:FindFirstChild(c.Name) then | |
| 815 | local Part = script[c.Name] | |
| 816 | Part.Parent = Character | |
| 817 | Part.Base.Anchored = false | |
| 818 | Part:SetPrimaryPartCFrame(c.CFrame) | |
| 819 | weldBetween(c,Part.Base) | |
| 820 | for _, e in pairs(Part:GetChildren()) do | |
| 821 | if e:IsA("BasePart") and e.Name ~= "Base" then
| |
| 822 | e.CustomPhysicalProperties = PhysicalProperties.new(0, 0, 0, 0, 0) | |
| 823 | e.Locked = true | |
| 824 | e.Anchored = false | |
| 825 | e.Parent = Character | |
| 826 | weldBetween(c,e) | |
| 827 | end | |
| 828 | end | |
| 829 | Part:remove() | |
| 830 | end | |
| 831 | end | |
| 832 | local Weapon = script.Weapon | |
| 833 | Weapon.Parent = Character | |
| 834 | local Grip = CreateWeldOrSnapOrMotor("Weld", RightArm, RightArm, Weapon.Bostaff, CF(0, -1, 0)*ANGLES(RAD(-90),RAD(0),RAD(0)), CF(0, 0, 0))
| |
| 835 | ||
| 836 | --[[local BONE = CreatePart(3, nil, "SmoothPlastic", 0, 0, BRICKC("Bright yellow"), "Tail", VT(0.3,0.5,0.3), false)
| |
| 837 | MakeForm(BONE,"Cyl") | |
| 838 | ||
| 839 | local TAIL = {}
| |
| 840 | local LASTPART = Torso | |
| 841 | local SIZE = BONE.Size | |
| 842 | for i = 1, 15 do | |
| 843 | local PART = BONE:Clone() | |
| 844 | PART.Anchored = false | |
| 845 | PART.Parent = Character | |
| 846 | PART.Size = SIZE*((17-i)/10)/1.6 | |
| 847 | if LASTPART == Torso then | |
| 848 | local WELD = CreateWeldOrSnapOrMotor("Weld", LASTPART, LASTPART, PART, CF(0,-1,0.6)* ANGLES(RAD(-55), RAD(0), RAD(0)), CF(0, 0, 0))
| |
| 849 | LASTPART = PART | |
| 850 | table.insert(TAIL,WELD) | |
| 851 | else | |
| 852 | local WELD = CreateWeldOrSnapOrMotor("Weld", LASTPART, LASTPART, PART, CF(0,-PART.Size.Y/2,0), CF(0, PART.Size.Y/2, 0))
| |
| 853 | LASTPART = PART | |
| 854 | table.insert(TAIL,WELD) | |
| 855 | end | |
| 856 | end]]-- | |
| 857 | ||
| 858 | for _, c in pairs(Character:GetChildren()) do | |
| 859 | if c.ClassName == "Part" and c.Name ~= "Eye" then | |
| 860 | c.Material = "SmoothPlastic" | |
| 861 | if c:FindFirstChildOfClass("ParticleEmitter") then
| |
| 862 | c:FindFirstChildOfClass("ParticleEmitter"):remove()
| |
| 863 | end | |
| 864 | if c == LeftLeg or c == RightLeg then | |
| 865 | c.Color = C3(0.12,0.12,0.12) | |
| 866 | elseif c == Torso then | |
| 867 | c.Color = C3(0.15,0.15,0.15) | |
| 868 | else | |
| 869 | c.BrickColor = BRICKC"Bright yellow" | |
| 870 | end | |
| 871 | if c == Head then | |
| 872 | if c:FindFirstChild("face") then
| |
| 873 | c.face:remove() | |
| 874 | end | |
| 875 | end | |
| 876 | elseif c.ClassName == "CharacterMesh" or c.ClassName == "Accessory" or c.Name == "Body Colors" then | |
| 877 | c:remove() | |
| 878 | elseif (c.ClassName == "Shirt" or c.ClassName == "Pants") and c.Name ~= "Cloth" then | |
| 879 | c:remove() | |
| 880 | end | |
| 881 | end | |
| 882 | local BODY = {}
| |
| 883 | for _, c in pairs(Character:GetDescendants()) do | |
| 884 | if c:IsA("BasePart") and c.Name ~= "Handle" then
| |
| 885 | if c ~= RootPart and c ~= Torso and c ~= Head and c ~= RightArm and c ~= LeftArm and c ~= RightLeg and c ~= LeftLeg then | |
| 886 | c.CustomPhysicalProperties = PhysicalProperties.new(0, 0, 0, 0, 0) | |
| 887 | end | |
| 888 | table.insert(BODY,{c,c.Parent,c.Material,c.Color,c.Transparency})
| |
| 889 | elseif c:IsA("JointInstance") then
| |
| 890 | table.insert(BODY,{c,c.Parent,nil,nil,nil})
| |
| 891 | end | |
| 892 | end | |
| 893 | for e = 1, #BODY do | |
| 894 | if BODY[e] ~= nil then | |
| 895 | local STUFF = BODY[e] | |
| 896 | local PART = STUFF[1] | |
| 897 | local PARENT = STUFF[2] | |
| 898 | local MATERIAL = STUFF[3] | |
| 899 | local COLOR = STUFF[4] | |
| 900 | local TRANSPARENCY = STUFF[5] | |
| 901 | if PART.ClassName == "Part" and PART ~= RootPart then | |
| 902 | PART.Material = MATERIAL | |
| 903 | PART.Color = COLOR | |
| 904 | PART.Transparency = TRANSPARENCY | |
| 905 | end | |
| 906 | PART.AncestryChanged:Connect(function() | |
| 907 | PART.Parent = PARENT | |
| 908 | end) | |
| 909 | end | |
| 910 | end | |
| 911 | function refit() | |
| 912 | Character.Parent = workspace | |
| 913 | for e = 1, #BODY do | |
| 914 | if BODY[e] ~= nil then | |
| 915 | local STUFF = BODY[e] | |
| 916 | local PART = STUFF[1] | |
| 917 | local PARENT = STUFF[2] | |
| 918 | local MATERIAL = STUFF[3] | |
| 919 | local COLOR = STUFF[4] | |
| 920 | local TRANSPARENCY = STUFF[5] | |
| 921 | if PART:IsA("BasePart") and PART ~= RootPart then
| |
| 922 | PART.Material = MATERIAL | |
| 923 | PART.Color = COLOR | |
| 924 | PART.Transparency = TRANSPARENCY+EXTRATRANS | |
| 925 | end | |
| 926 | if PART.Parent ~= PARENT then | |
| 927 | Humanoid:remove() | |
| 928 | PART.Parent = PARENT | |
| 929 | Humanoid = IT("Humanoid",Character)
| |
| 930 | end | |
| 931 | end | |
| 932 | end | |
| 933 | end | |
| 934 | ||
| 935 | Humanoid.Died:connect(function() | |
| 936 | refit() | |
| 937 | end) | |
| 938 | ||
| 939 | local SKILLTEXTCOLOR = C3(1,1,1) | |
| 940 | local SKILLFONT = "Fantasy" | |
| 941 | local SKILLTEXTSIZE = 5 | |
| 942 | ||
| 943 | local MOBILITY = {"Z","B","C","G","H"}
| |
| 944 | local ATTACKS = {"Mouse","Q","E","V","X","M"}
| |
| 945 | local MOBILITYFRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.71, 0, 0.90, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill Frame") | |
| 946 | local TEXT = CreateLabel(MOBILITYFRAME, "[MOBILITY]", SKILLTEXTCOLOR, SKILLTEXTSIZE+1, SKILLFONT, 0, 2, 0.5, "Skill text") | |
| 947 | local ATTACKSFRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.8, 0, 0.90, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill Frame") | |
| 948 | local TEXT = CreateLabel(ATTACKSFRAME, "[ATTACKS]", SKILLTEXTCOLOR, SKILLTEXTSIZE+1, SKILLFONT, 0, 2, 0.5, "Skill text") | |
| 949 | ||
| 950 | for i = 1, #MOBILITY do | |
| 951 | local SKILLFRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.71, 0, 0.90-(0.04*i), 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill Frame") | |
| 952 | local SKILLTEXT = CreateLabel(SKILLFRAME, "["..MOBILITY[i].."]", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0.5, "Skill text") | |
| 953 | end | |
| 954 | for i = 1, #ATTACKS do | |
| 955 | local SKILLFRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.8, 0, 0.90-(0.04*i), 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill Frame") | |
| 956 | local SKILLTEXT = CreateLabel(SKILLFRAME, "["..ATTACKS[i].."]", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0.5, "Skill text") | |
| 957 | end | |
| 958 | ||
| 959 | --//=================================\\ | |
| 960 | --|| DAMAGING | |
| 961 | --\\=================================// | |
| 962 | ||
| 963 | function ApplyDamage(Humanoid,Damage) | |
| 964 | Damage = Damage * DAMAGEMULTIPLIER | |
| 965 | if Humanoid.Health < 2000 then | |
| 966 | if Humanoid.Health - Damage > 0 then | |
| 967 | Humanoid.Health = Humanoid.Health - Damage | |
| 968 | else | |
| 969 | Humanoid.Parent:BreakJoints() | |
| 970 | end | |
| 971 | else | |
| 972 | Humanoid.Parent:BreakJoints() | |
| 973 | end | |
| 974 | end | |
| 975 | ||
| 976 | function ApplyAoE(POSITION,RANGE,MINDMG,MAXDMG,FLING,INSTAKILL) | |
| 977 | local CHILDREN = workspace:GetDescendants() | |
| 978 | for index, CHILD in pairs(CHILDREN) do | |
| 979 | if CHILD.ClassName == "Model" and CHILD ~= Character then | |
| 980 | local HUM = CHILD:FindFirstChildOfClass("Humanoid")
| |
| 981 | if HUM then | |
| 982 | local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
| |
| 983 | if TORSO then | |
| 984 | if (TORSO.Position - POSITION).Magnitude <= RANGE then | |
| 985 | if INSTAKILL == true then | |
| 986 | CHILD:BreakJoints() | |
| 987 | else | |
| 988 | local DMG = MRANDOM(MINDMG,MAXDMG) | |
| 989 | ApplyDamage(HUM,DMG) | |
| 990 | end | |
| 991 | if FLING > 0 then | |
| 992 | for _, c in pairs(CHILD:GetChildren()) do | |
| 993 | if c:IsA("BasePart") then
| |
| 994 | local bv = Instance.new("BodyVelocity")
| |
| 995 | bv.maxForce = Vector3.new(1e9, 1e9, 1e9) | |
| 996 | bv.velocity = CF(POSITION,TORSO.Position).lookVector*FLING | |
| 997 | bv.Parent = c | |
| 998 | Debris:AddItem(bv,0.05) | |
| 999 | end | |
| 1000 | end | |
| 1001 | end | |
| 1002 | end | |
| 1003 | end | |
| 1004 | end | |
| 1005 | end | |
| 1006 | end | |
| 1007 | end | |
| 1008 | ||
| 1009 | function APPLYMELEE(PART,MINDMG,MAXDMG,CANSTUN) | |
| 1010 | local HITS = {}
| |
| 1011 | local TOUCH = PART.Touched:Connect(function(hit) | |
| 1012 | if hit.Parent:FindFirstChildOfClass("Humanoid") then
| |
| 1013 | local HUM = hit.Parent:FindFirstChildOfClass("Humanoid")
| |
| 1014 | local TORSO = hit.Parent:FindFirstChild("Torso") or hit.Parent:FindFirstChild("UpperTorso")
| |
| 1015 | if TORSO and HUM.Health > 0 then | |
| 1016 | local PASS = true | |
| 1017 | for i = 1, #HITS do | |
| 1018 | if HITS[i] == hit.Parent then | |
| 1019 | PASS = false | |
| 1020 | end | |
| 1021 | end | |
| 1022 | table.insert(HITS,hit.Parent) | |
| 1023 | if PASS == true then | |
| 1024 | for i = 1, 3 do | |
| 1025 | WACKYEFFECT({Time = 15, EffectType = "Sphere", Size = VT(0.3,0.3,0.3), Size2 = VT(0,25,0), Transparency = 0, Transparency2 = 1, CFrame = CF(TORSO.Position) * ANGLES(RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = MRANDOM(-35,35), RotationZ = 0, Material = "Glass", Color = C3(0.3,0,0), SoundID = nil, SoundPitch = MRANDOM(7,15)/10, SoundVolume = 10})
| |
| 1026 | end | |
| 1027 | ApplyDamage(HUM,MRANDOM(MINDMG,MAXDMG),TORSO,CANSTUN) | |
| 1028 | CreateSound(HITPLAYERSOUNDS[MRANDOM(1,#HITPLAYERSOUNDS)],TORSO,2,MRANDOM(8,12)/10,false) | |
| 1029 | end | |
| 1030 | end | |
| 1031 | end | |
| 1032 | end) | |
| 1033 | return TOUCH | |
| 1034 | end | |
| 1035 | ||
| 1036 | --//=================================\\ | |
| 1037 | --|| MOBILITY STUFF | |
| 1038 | --\\=================================// | |
| 1039 | ||
| 1040 | function Mobility(CFR) | |
| 1041 | Weapon.TrailBlade.Trail.Enabled = false | |
| 1042 | local POS = RootPart.Position | |
| 1043 | EXTRATRANS = 1 | |
| 1044 | DASHING = true | |
| 1045 | WACKYEFFECT({Time = 35, EffectType = "Sphere", Size = VT(5,5,5), Size2 = VT(12,12,12), Transparency = 0, Transparency2 = 1, CFrame = CF(POS), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = 182765513, SoundPitch = 1, SoundVolume = 3})
| |
| 1046 | repeat | |
| 1047 | RootPart.CFrame = RootPart.CFrame*CFR | |
| 1048 | for i = 1, 5 do | |
| 1049 | WACKYEFFECT({Time = MRANDOM(10,40), EffectType = "Sphere", Size = VT(2,2,0.7), Size2 = VT(0,0,10), Transparency = 0, Transparency2 = 1, CFrame = CF(CF(POS) * ANGLES(RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360)))*CF(0,0,2).p,RootPart.Position), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
| |
| 1050 | end | |
| 1051 | WACKYEFFECT({Time = 15, EffectType = "Wave", Size = VT(6,8,6), Size2 = VT(0,4,0), Transparency = 1, Transparency2 = 0.8, CFrame = CF(RootPart.Position,POS) * ANGLES(RAD(-90), RAD(0), RAD(0)), MoveToPos = CF(RootPart.Position,POS)*CF(0,0,-35).p, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
| |
| 1052 | POS = RootPart.Position | |
| 1053 | RootPart.Velocity = VT(0,0,0) | |
| 1054 | Swait() | |
| 1055 | until KEYHOLD == false or ATTACK == true or MELEE == true | |
| 1056 | EXTRATRANS = 0 | |
| 1057 | DASHING = false | |
| 1058 | WACKYEFFECT({Time = 35, EffectType = "Sphere", Size = VT(5,5,5), Size2 = VT(12,12,12), Transparency = 0, Transparency2 = 1, CFrame = CF(POS), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = 182765513, SoundPitch = 1, SoundVolume = 3})
| |
| 1059 | RootPart.Velocity = VT(0,0,0) | |
| 1060 | Weapon.TrailBlade.Trail.Enabled = true | |
| 1061 | end | |
| 1062 | ||
| 1063 | --//=================================\\ | |
| 1064 | --|| ATTACK FUNCTIONS AND STUFF | |
| 1065 | --\\=================================// | |
| 1066 | ||
| 1067 | function Clicks() | |
| 1068 | MELEE = true | |
| 1069 | Rooted = false | |
| 1070 | Weapon.MainBlade.CanCollide = true | |
| 1071 | repeat | |
| 1072 | if COMBO == 1 and ATTACK == false then | |
| 1073 | COMBO = 2 | |
| 1074 | for i=0, 0.15, 0.1 / Animation_Speed do | |
| 1075 | Swait() | |
| 1076 | if ATTACK == true then | |
| 1077 | break | |
| 1078 | end | |
| 1079 | Grip.C1 = Clerp(Grip.C1,CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed) | |
| 1080 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-45)), 2 / Animation_Speed) | |
| 1081 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(10), RAD(0), RAD(40)), 2 / Animation_Speed) | |
| 1082 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.15, 0.5, -0.5) * ANGLES(RAD(90), RAD(0), RAD(0)) * ANGLES(RAD(0), RAD(90), RAD(0)) * RIGHTSHOULDERC0, 2 / Animation_Speed) | |
| 1083 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.5, 0.4) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, 2 / Animation_Speed) | |
| 1084 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-1), RAD(0), RAD(0)), 2 / Animation_Speed) | |
| 1085 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-60), RAD(0)) * ANGLES(RAD(-1), RAD(0), RAD(0)), 2 / Animation_Speed) | |
| 1086 | end | |
| 1087 | CreateSound(143501853,Weapon.TrailBlade,2,MRANDOM(8,13)/10,false) | |
| 1088 | local DMGER = APPLYMELEE(Weapon.MainBlade,8,12,false) | |
| 1089 | for i=0, 0.4, 0.1 / Animation_Speed do | |
| 1090 | Swait() | |
| 1091 | if ATTACK == true then | |
| 1092 | break | |
| 1093 | end | |
| 1094 | Grip.C1 = Clerp(Grip.C1,CF(0, -1, 0.35) * ANGLES(RAD(80), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 1095 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(80)), 1 / Animation_Speed) | |
| 1096 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(20), RAD(0), RAD(-50)), 1 / Animation_Speed) | |
| 1097 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
| 1098 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.5, 0.4) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
| 1099 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(50), RAD(0)) * ANGLES(RAD(-1), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 1100 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-1), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 1101 | end | |
| 1102 | DMGER:Disconnect() | |
| 1103 | elseif COMBO == 2 and ATTACK == false then | |
| 1104 | COMBO = 3 | |
| 1105 | local DMGER = APPLYMELEE(Weapon.MainBlade,25,35,false) | |
| 1106 | CreateSound(134012322,Weapon.TrailBlade,4,MRANDOM(8,13)/10,false) | |
| 1107 | for i = 1, 15 do | |
| 1108 | Swait() | |
| 1109 | if ATTACK == true then | |
| 1110 | break | |
| 1111 | end | |
| 1112 | RootPart.CFrame = RootPart.CFrame * CF(0,0,-0.02) | |
| 1113 | Grip.C1 = Clerp(Grip.C1,CF(0, 1, 0) * ANGLES(RAD(-25), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 1114 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(80-(i*(360/15)))), 2.5 / Animation_Speed) | |
| 1115 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(30), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 1116 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.35, 0.5, -0.4) * ANGLES(RAD(0), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
| 1117 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.5, 0.4) * ANGLES(RAD(0), RAD(0), RAD(-25)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
| 1118 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.25, -0.6) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(-1), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 1119 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(-1), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 1120 | end | |
| 1121 | DMGER:Disconnect() | |
| 1122 | elseif COMBO == 3 and ATTACK == false then | |
| 1123 | COMBO = 1 | |
| 1124 | for i=0, 0.5, 0.1 / Animation_Speed do | |
| 1125 | Swait() | |
| 1126 | if ATTACK == true then | |
| 1127 | break | |
| 1128 | end | |
| 1129 | Grip.C1 = Clerp(Grip.C1,CF(0, 0, 0) * ANGLES(RAD(60), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 1130 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-25)), 2 / Animation_Speed) | |
| 1131 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(10), RAD(0), RAD(25)), 1 / Animation_Speed) | |
| 1132 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(90), RAD(0), RAD(45)) * ANGLES(RAD(0), RAD(90), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
| 1133 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.5, 0.4) * ANGLES(RAD(-45), RAD(0), RAD(15)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
| 1134 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(-1), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 1135 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(-1), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 1136 | end | |
| 1137 | CreateSound(143501853,Weapon.TrailBlade,2,MRANDOM(8,13)/10,false) | |
| 1138 | local DMGER = APPLYMELEE(Weapon.MainBlade,10,15,false) | |
| 1139 | for i=0, 0.6, 0.1 / Animation_Speed do | |
| 1140 | Swait() | |
| 1141 | if ATTACK == true then | |
| 1142 | break | |
| 1143 | end | |
| 1144 | Grip.C1 = Clerp(Grip.C1,CF(0, 0, 0) * ANGLES(RAD(55), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 1145 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(80)), 1 / Animation_Speed) | |
| 1146 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(20), RAD(0), RAD(-40)), 1 / Animation_Speed) | |
| 1147 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(90), RAD(0), RAD(0)) * ANGLES(RAD(0), RAD(120), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
| 1148 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.5, 0.4) * ANGLES(RAD(5), RAD(0), RAD(-25)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
| 1149 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(-1), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 1150 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(-1), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 1151 | end | |
| 1152 | DMGER:Disconnect() | |
| 1153 | end | |
| 1154 | until HOLD == false or ATTACK == true | |
| 1155 | if COMBO == 2 and ATTACK == false then | |
| 1156 | for i=0, 0.5, 0.1 / Animation_Speed do | |
| 1157 | Swait() | |
| 1158 | if ATTACK == true then | |
| 1159 | break | |
| 1160 | end | |
| 1161 | Grip.C1 = Clerp(Grip.C1,CF(0, -1, 0.35) * ANGLES(RAD(80), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 1162 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(80)), 1 / Animation_Speed) | |
| 1163 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(20), RAD(0), RAD(-50)), 1 / Animation_Speed) | |
| 1164 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
| 1165 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.5, 0.4) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
| 1166 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(50), RAD(0)) * ANGLES(RAD(-1), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 1167 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-1), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 1168 | end | |
| 1169 | end | |
| 1170 | Weapon.MainBlade.CanCollide = false | |
| 1171 | coroutine.resume(coroutine.create(function() | |
| 1172 | for i = 1, 50 do | |
| 1173 | Swait() | |
| 1174 | if MELEE == true then | |
| 1175 | break | |
| 1176 | end | |
| 1177 | end | |
| 1178 | if MELEE == false then | |
| 1179 | COMBO = 1 | |
| 1180 | end | |
| 1181 | end)) | |
| 1182 | MELEE = false | |
| 1183 | Rooted = false | |
| 1184 | end | |
| 1185 | ||
| 1186 | function Aerial() | |
| 1187 | ATTACK = true | |
| 1188 | Rooted = false | |
| 1189 | local DMGER = APPLYMELEE(Weapon.MainBlade,35,45,false) | |
| 1190 | CreateSound(134012322,Weapon.TrailBlade,4,MRANDOM(8,13)/10,false) | |
| 1191 | for i = 1, 12 do | |
| 1192 | Swait() | |
| 1193 | Grip.C1 = Clerp(Grip.C1,CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 1194 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(90), RAD(-i*(360/10))), 2 / Animation_Speed) | |
| 1195 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(20), RAD(0), RAD(-65)), 1 / Animation_Speed) | |
| 1196 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
| 1197 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-90)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
| 1198 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(-1), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 1199 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(-1), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 1200 | end | |
| 1201 | DMGER:Disconnect() | |
| 1202 | ATTACK = false | |
| 1203 | Rooted = false | |
| 1204 | end | |
| 1205 | ||
| 1206 | function ZenBullet() | |
| 1207 | ATTACK = true | |
| 1208 | Rooted = false | |
| 1209 | if MELEE == true then | |
| 1210 | for i=0, 0.3, 0.1 / Animation_Speed do | |
| 1211 | Swait() | |
| 1212 | local HITFLOOR = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 4, Character) | |
| 1213 | Grip.C1 = Clerp(Grip.C1,CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 1214 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 1215 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(10), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 1216 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.35, 0.5, -0.4) * ANGLES(RAD(95), RAD(0), RAD(15)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
| 1217 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.5, 0.4) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
| 1218 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(-1), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 1219 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(-1), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 1220 | end | |
| 1221 | else | |
| 1222 | local GYRO = IT("BodyGyro",RootPart)
| |
| 1223 | GYRO.D = 2 | |
| 1224 | GYRO.P = 2000 | |
| 1225 | GYRO.MaxTorque = VT(0,4000000,0) | |
| 1226 | coroutine.resume(coroutine.create(function() | |
| 1227 | repeat | |
| 1228 | Swait() | |
| 1229 | GYRO.CFrame = CF(RootPart.Position,Mouse.Hit.p) | |
| 1230 | until ATTACK == false | |
| 1231 | GYRO:Remove() | |
| 1232 | end)) | |
| 1233 | for i=0, 1, 0.1 / Animation_Speed do | |
| 1234 | Swait() | |
| 1235 | Grip.C1 = Clerp(Grip.C1,CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 1236 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 1237 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(10), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 1238 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.35, 0.5, -0.4) * ANGLES(RAD(95), RAD(0), RAD(15)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
| 1239 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.5, 0.4) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
| 1240 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(-1), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 1241 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(-1), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 1242 | end | |
| 1243 | end | |
| 1244 | ATTACK = false | |
| 1245 | Rooted = false | |
| 1246 | end | |
| 1247 | ||
| 1248 | function AttackTemplate() | |
| 1249 | ATTACK = true | |
| 1250 | Rooted = false | |
| 1251 | for i=0, 1, 0.1 / Animation_Speed do | |
| 1252 | Swait() | |
| 1253 | Grip.C1 = Clerp(Grip.C1,CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 1254 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 1255 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(10), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 1256 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.35, 0.5, -0.4) * ANGLES(RAD(95), RAD(0), RAD(15)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
| 1257 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.5, 0.4) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
| 1258 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(-1), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 1259 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(-1), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 1260 | end | |
| 1261 | ATTACK = false | |
| 1262 | Rooted = false | |
| 1263 | end | |
| 1264 | ||
| 1265 | --//=================================\\ | |
| 1266 | --|| ASSIGN THINGS TO KEYS | |
| 1267 | --\\=================================// | |
| 1268 | ||
| 1269 | function MouseDown(Mouse) | |
| 1270 | HOLD = true | |
| 1271 | local HITFLOOR = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 4, Character) | |
| 1272 | if HITFLOOR then | |
| 1273 | if ATTACK == false and MELEE == false then | |
| 1274 | Clicks() | |
| 1275 | end | |
| 1276 | elseif ATTACK == false then | |
| 1277 | Aerial() | |
| 1278 | end | |
| 1279 | end | |
| 1280 | ||
| 1281 | function MouseUp(Mouse) | |
| 1282 | HOLD = false | |
| 1283 | end | |
| 1284 | ||
| 1285 | function KeyDown(Key) | |
| 1286 | KEYHOLD = true | |
| 1287 | --MOBILITY-- | |
| 1288 | if DASHING == false and MELEE == false then | |
| 1289 | if Key == "z" and ATTACK == false then | |
| 1290 | Mobility(CF(0,5,0)) | |
| 1291 | end | |
| 1292 | ||
| 1293 | if Key == "b" and ATTACK == false then | |
| 1294 | Mobility(CF(0,0,-5)) | |
| 1295 | end | |
| 1296 | ||
| 1297 | if Key == "c" and ATTACK == false then | |
| 1298 | Mobility(CF(0,0,5)) | |
| 1299 | end | |
| 1300 | ||
| 1301 | if Key == "g" and ATTACK == false then | |
| 1302 | Mobility(CF(5,0,0)) | |
| 1303 | end | |
| 1304 | ||
| 1305 | if Key == "h" and ATTACK == false then | |
| 1306 | Mobility(CF(-5,0,0)) | |
| 1307 | end | |
| 1308 | end | |
| 1309 | --ATTACKS-- | |
| 1310 | if Key == "q" and ATTACK == false then | |
| 1311 | end | |
| 1312 | ||
| 1313 | if Key == "e" and ATTACK == false then | |
| 1314 | end | |
| 1315 | ||
| 1316 | if Key == "v" and ATTACK == false then | |
| 1317 | end | |
| 1318 | ||
| 1319 | if Key == "x" and ATTACK == false then | |
| 1320 | end | |
| 1321 | ||
| 1322 | if Key == "m" and ATTACK == false then | |
| 1323 | end | |
| 1324 | end | |
| 1325 | ||
| 1326 | function KeyUp(Key) | |
| 1327 | KEYHOLD = false | |
| 1328 | end | |
| 1329 | ||
| 1330 | Mouse.Button1Down:connect(function(NEWKEY) | |
| 1331 | MouseDown(NEWKEY) | |
| 1332 | end) | |
| 1333 | Mouse.Button1Up:connect(function(NEWKEY) | |
| 1334 | MouseUp(NEWKEY) | |
| 1335 | end) | |
| 1336 | Mouse.KeyDown:connect(function(NEWKEY) | |
| 1337 | KeyDown(NEWKEY) | |
| 1338 | end) | |
| 1339 | Mouse.KeyUp:connect(function(NEWKEY) | |
| 1340 | KeyUp(NEWKEY) | |
| 1341 | end) | |
| 1342 | ||
| 1343 | --//=================================\\ | |
| 1344 | --\\=================================// | |
| 1345 | ||
| 1346 | function unanchor() | |
| 1347 | for _, c in pairs(Character:GetChildren()) do | |
| 1348 | if c:IsA("BasePart") and c ~= RootPart then
| |
| 1349 | c.Anchored = false | |
| 1350 | end | |
| 1351 | end | |
| 1352 | if UNANCHOR == true then | |
| 1353 | RootPart.Anchored = false | |
| 1354 | else | |
| 1355 | RootPart.Anchored = true | |
| 1356 | end | |
| 1357 | end | |
| 1358 | ||
| 1359 | --//=================================\\ | |
| 1360 | --|| WRAP THE WHOLE SCRIPT UP | |
| 1361 | --\\=================================// | |
| 1362 | ||
| 1363 | Humanoid.Changed:connect(function(Jump) | |
| 1364 | if Jump == "Jump" and (Disable_Jump == true) then | |
| 1365 | Humanoid.Jump = false | |
| 1366 | end | |
| 1367 | end) | |
| 1368 | ||
| 1369 | while true do | |
| 1370 | Swait() | |
| 1371 | script.Parent = WEAPONGUI | |
| 1372 | ANIMATE.Parent = nil | |
| 1373 | for _,v in next, Humanoid:GetPlayingAnimationTracks() do | |
| 1374 | v:Stop(); | |
| 1375 | end | |
| 1376 | if Character:FindFirstChildOfClass("Humanoid") == nil then
| |
| 1377 | Humanoid = IT("Humanoid",Character)
| |
| 1378 | end | |
| 1379 | SINE = SINE + CHANGE | |
| 1380 | local TORSOVELOCITY = (RootPart.Velocity * VT(1, 0, 1)).magnitude | |
| 1381 | local TORSOVERTICALVELOCITY = RootPart.Velocity.y | |
| 1382 | local HITFLOOR = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 4, Character) | |
| 1383 | local WALKSPEEDVALUE = 4 | |
| 1384 | if ANIM == "Walk" and TORSOVELOCITY > 1 then | |
| 1385 | RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, -0.05 * COS(SINE / (WALKSPEEDVALUE / 2))) * ANGLES(RAD(0), RAD(0) - RootPart.RotVelocity.Y / 75, RAD(0)), 2 * (Humanoid.WalkSpeed / 16) / Animation_Speed) | |
| 1386 | Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(2.5 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0), RAD(0) - Head.RotVelocity.Y / 30), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed) | |
| 1387 | RightHip.C1 = Clerp(RightHip.C1, CF(0.5, 0.875 - 0.125 * SIN(SINE / WALKSPEEDVALUE) - 0.15 * COS(SINE / WALKSPEEDVALUE*2), -0.125 * COS(SINE / WALKSPEEDVALUE) +0.2- 0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0) - RightLeg.RotVelocity.Y / 75, RAD(0), RAD(76 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed) | |
| 1388 | LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5, 0.875 + 0.125 * SIN(SINE / WALKSPEEDVALUE) - 0.15 * COS(SINE / WALKSPEEDVALUE*2), 0.125 * COS(SINE / WALKSPEEDVALUE) +0.2+ 0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0) + LeftLeg.RotVelocity.Y / 75, RAD(0), RAD(76 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed) | |
| 1389 | elseif (ANIM ~= "Walk") or (TORSOVELOCITY < 1) then | |
| 1390 | RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
| 1391 | Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
| 1392 | RightHip.C1 = Clerp(RightHip.C1, CF(0.5, 1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 1393 | LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5, 1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 1394 | end | |
| 1395 | if TORSOVERTICALVELOCITY > 1 and HITFLOOR == nil then | |
| 1396 | ANIM = "Jump" | |
| 1397 | if ATTACK == false and MELEE == false then | |
| 1398 | Grip.C1 = Clerp(Grip.C1,CF(0, 0, 0) * ANGLES(RAD(15), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 1399 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 ) * ANGLES(RAD(-5), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 1400 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0 , 0 + ((1) - 1)) * ANGLES(RAD(-25), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 1401 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-35), RAD(0), RAD(25 + 10 * COS(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
| 1402 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-35), RAD(0), RAD(-25 - 10 * COS(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
| 1403 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.4, -0.6) * ANGLES(RAD(1), RAD(90), RAD(0)) * ANGLES(RAD(-1 * SIN(SINE / 6)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 1404 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-85), RAD(0)) * ANGLES(RAD(-1 * SIN(SINE / 6)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 1405 | end | |
| 1406 | elseif TORSOVERTICALVELOCITY < -1 and HITFLOOR == nil then | |
| 1407 | ANIM = "Fall" | |
| 1408 | if ATTACK == false and MELEE == false then | |
| 1409 | Grip.C1 = Clerp(Grip.C1,CF(0, 0, 0) * ANGLES(RAD(15), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 1410 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 ) * ANGLES(RAD(15), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 1411 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0 , 0 + ((1) - 1)) * ANGLES(RAD(15), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 1412 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(35 - 4 * COS(SINE / 6)), RAD(0), RAD(45 + 10 * COS(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
| 1413 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(35 - 4 * COS(SINE / 6)), RAD(0), RAD(-45 - 10 * COS(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
| 1414 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.3, -0.7) * ANGLES(RAD(-25 + 5 * SIN(SINE / 12)), RAD(90), RAD(0)) * ANGLES(RAD(-1 * SIN(SINE / 6)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 1415 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.8, -0.3) * ANGLES(RAD(-10), RAD(-80), RAD(0)) * ANGLES(RAD(-1 * SIN(SINE / 6)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 1416 | end | |
| 1417 | elseif TORSOVELOCITY < 1 and HITFLOOR ~= nil then | |
| 1418 | ANIM = "Idle" | |
| 1419 | if ATTACK == false and MELEE == false then | |
| 1420 | Grip.C1 = Clerp(Grip.C1,CF(0, 0.2 + 0.1 * SIN(SINE / 12), 0) * ANGLES(RAD(5), RAD(2 * COS(SINE / 12)), RAD(0)), 1 / Animation_Speed) | |
| 1421 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.1 * SIN(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 1422 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12) + ((1) - 1)) * ANGLES(RAD(10), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 1423 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.35, 0.5, -0.4) * ANGLES(RAD(95), RAD(0), RAD(15+1 * COS(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
| 1424 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.5, 0.4) * ANGLES(RAD(-45-2 * COS(SINE / 12)), RAD(0), RAD(45+2 * COS(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
| 1425 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.1 * SIN(SINE / 12), 0) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(-1), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 1426 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.1 * SIN(SINE / 12), 0) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(-1), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 1427 | end | |
| 1428 | elseif TORSOVELOCITY > 1 and HITFLOOR ~= nil then | |
| 1429 | ANIM = "Walk" | |
| 1430 | if ATTACK == false and MELEE == false then | |
| 1431 | Grip.C1 = Clerp(Grip.C1,CF(0, 0, 0) * ANGLES(RAD(5), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 1432 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.05) * ANGLES(RAD(5), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 1433 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5 - 1 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 1434 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-5), RAD(0), RAD(5)) * ANGLES(RAD(0), RAD(25), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
| 1435 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-30 * COS(SINE / WALKSPEEDVALUE)), RAD(0), RAD(-5)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
| 1436 | RightHip.C0 = Clerp(RightHip.C0, CF(1 , -1, 0) * ANGLES(RAD(-5), RAD(85), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed) | |
| 1437 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(-5), RAD(-85), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed) | |
| 1438 | end | |
| 1439 | end | |
| 1440 | --[[for E = 1, #TAIL do | |
| 1441 | TAIL[E].C1 = Clerp(TAIL[E].C1,CF(0, 0, 0) * ANGLES(RAD(5-1 * SIN(SINE / 3)), RAD(-2 * COS(SINE / 6)), RAD(4 * SIN(SINE / 6))), 1 / Animation_Speed) | |
| 1442 | end]] | |
| 1443 | unanchor() | |
| 1444 | Humanoid.MaxHealth = 15e15 | |
| 1445 | Humanoid.Health = 15e15 | |
| 1446 | if Rooted == false then | |
| 1447 | Disable_Jump = false | |
| 1448 | Humanoid.WalkSpeed = Speed | |
| 1449 | elseif Rooted == true then | |
| 1450 | Disable_Jump = true | |
| 1451 | Humanoid.WalkSpeed = 0 | |
| 1452 | end | |
| 1453 | refit() | |
| 1454 | for _, c in pairs(Character:GetChildren()) do | |
| 1455 | if c.ClassName == "Part" and c.Name ~= "Eye" then | |
| 1456 | c.Material = "SmoothPlastic" | |
| 1457 | if c:FindFirstChildOfClass("ParticleEmitter") then
| |
| 1458 | c:FindFirstChildOfClass("ParticleEmitter"):remove()
| |
| 1459 | end | |
| 1460 | if c == LeftLeg or c == RightLeg then | |
| 1461 | c.Color = C3(0.12,0.12,0.12) | |
| 1462 | if c:FindFirstChildOfClass("BlockMesh") == nil then
| |
| 1463 | IT("BlockMesh",c)
| |
| 1464 | end | |
| 1465 | elseif c == Torso then | |
| 1466 | c.Color = C3(0.15,0.15,0.15) | |
| 1467 | if c:FindFirstChildOfClass("BlockMesh") == nil then
| |
| 1468 | IT("BlockMesh",c)
| |
| 1469 | end | |
| 1470 | else | |
| 1471 | c.BrickColor = BRICKC"Bright yellow" | |
| 1472 | end | |
| 1473 | if c == Head then | |
| 1474 | if c:FindFirstChild("face") then
| |
| 1475 | c.face:remove() | |
| 1476 | end | |
| 1477 | end | |
| 1478 | elseif c.ClassName == "CharacterMesh" or c.ClassName == "Accessory" or c.Name == "Body Colors" then | |
| 1479 | c:remove() | |
| 1480 | elseif (c.ClassName == "Shirt" or c.ClassName == "Pants") and c.Name ~= "Cloth" then | |
| 1481 | c:remove() | |
| 1482 | end | |
| 1483 | end | |
| 1484 | sick.SoundId = "rbxassetid://601021377" | |
| 1485 | sick.Looped = true | |
| 1486 | sick.Pitch = 1 | |
| 1487 | sick.Volume = 1 | |
| 1488 | sick.Parent = Character | |
| 1489 | sick.Playing = true | |
| 1490 | Humanoid.Name = "ZenMan" | |
| 1491 | Effects.Parent = Character | |
| 1492 | for _, c in pairs(Character:GetChildren()) do | |
| 1493 | if c:IsA("BasePart") and ATTACK == false then
| |
| 1494 | for _, e in pairs(c:GetChildren()) do | |
| 1495 | if e:IsA("ParticleEmitter") or e:IsA("BodyPosition") or e:IsA("BodyGyro") then
| |
| 1496 | e:remove() | |
| 1497 | end | |
| 1498 | end | |
| 1499 | end | |
| 1500 | end | |
| 1501 | if Head:FindFirstChild("face") then
| |
| 1502 | Head.face:remove() | |
| 1503 | elseif Head:FindFirstChildOfClass("Sound") then
| |
| 1504 | Head:FindFirstChildOfClass("Sound"):remove()
| |
| 1505 | end | |
| 1506 | end | |
| 1507 | ||
| 1508 | --//=================================\\ | |
| 1509 | --\\=================================// | |
| 1510 | ||
| 1511 | ||
| 1512 | ||
| 1513 | ||
| 1514 | ||
| 1515 | --//====================================================\\-- | |
| 1516 | --|| END OF SCRIPT | |
| 1517 | --\\====================================================//-- |