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| 1 | - | def budujStatekPiracki(): |
| 1 | + | def buildPirateShip(): |
| 2 | - | statekSzerokosc = 7 |
| 2 | + | shipWidth = 7 |
| 3 | - | statekDlugosc = 15 |
| 3 | + | shipLength = 15 |
| 4 | - | statekWysokosc = 5 |
| 4 | + | shipHeight = 5 |
| 5 | ||
| 6 | - | statekPozycja = world(0, -48, (wyspaDlugosc // 2) + 5) |
| 6 | + | shipPosition = world(0, -48, (islandLength // 2) + 5) |
| 7 | ||
| 8 | - | for x in range(-statekSzerokosc // 2, statekSzerokosc // 2 + 1): |
| 8 | + | for x in range(-shipWidth // 2, shipWidth // 2 + 1): |
| 9 | - | for z in range(-statekDlugosc // 2, statekDlugosc // 2 + 1): |
| 9 | + | for z in range(-shipLength // 2, shipLength // 2 + 1): |
| 10 | - | for y in range(statekWysokosc): |
| 10 | + | for y in range(shipHeight): |
| 11 | if y == 0: | |
| 12 | - | blocks.place(PLANKS_OAK, positions.add(statekPozycja, pos(x, y, z))) |
| 12 | + | blocks.place(PLANKS_OAK, positions.add(shipPosition, pos(x, y, z))) |
| 13 | - | elif y == statekWysokosc - 1 and -statekSzerokosc // 4 <= x <= statekSzerokosc // 4 and -statekDlugosc // 4 <= z <= statekDlugosc // 4: |
| 13 | + | elif y == shipHeight - 1 and -shipWidth // 4 <= x <= shipWidth // 4 and -shipLength // 4 <= z <= shipLength // 4: |
| 14 | - | blocks.place(PLANKS_OAK, positions.add(statekPozycja, pos(x, y, z))) |
| 14 | + | blocks.place(PLANKS_OAK, positions.add(shipPosition, pos(x, y, z))) |
| 15 | - | elif y > 0 and y < statekWysokosc - 1 and ((x == -statekSzerokosc // 2 or x == statekSzerokosc // 2) or (z == -statekDlugosc // 2 or z == statekDlugosc // 2)): |
| 15 | + | elif y > 0 and y < shipHeight - 1 and ((x == -shipWidth // 2 or x == shipWidth // 2) or (z == -shipLength // 2 or z == shipLength // 2)): |
| 16 | - | blocks.place(PLANKS_OAK, positions.add(statekPozycja, pos(x, y, z))) |
| 16 | + | blocks.place(PLANKS_OAK, positions.add(shipPosition, pos(x, y, z))) |
| 17 | ||
| 18 | - | # Dodanie masztu |
| 18 | + | # Adding a mast |
| 19 | - | for y in range(statekWysokosc, statekWysokosc * 3): |
| 19 | + | for y in range(shipHeight, shipHeight * 3): |
| 20 | - | blocks.place(PLANKS_OAK, positions.add(statekPozycja, pos(0, y, 0))) |
| 20 | + | blocks.place(PLANKS_OAK, positions.add(shipPosition, pos(0, y, 0))) |
| 21 | ||
| 22 | - | # Dodanie żagli |
| 22 | + | # Adding sails |
| 23 | - | for y in range(statekWysokosc + 1, statekWysokosc * 3 - 1): |
| 23 | + | for y in range(shipHeight + 1, shipHeight * 3 - 1): |
| 24 | - | for z in range(-statekDlugosc // 4, statekDlugosc // 4 + 1): |
| 24 | + | for z in range(-shipLength // 4, shipLength // 4 + 1): |
| 25 | - | if -y + statekWysokosc <= z <= y - statekWysokosc: |
| 25 | + | if -y + shipHeight <= z <= y - shipHeight: |
| 26 | - | blocks.place(WOOL, positions.add(statekPozycja, pos(0, y, z))) |
| 26 | + | blocks.place(WOOL, positions.add(shipPosition, pos(0, y, z))) |
| 27 | ||
| 28 | ||
| 29 | - | def statek(): |
| 29 | + | def ship(): |
| 30 | - | budujStatekPiracki() |
| 30 | + | buildPirateShip() |
| 31 | ||
| 32 | - | player.on_chat("statek", statek)
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| 32 | + | player.on_chat("ship", ship)
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| 33 | ||
| 34 |