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| 1 | - | if game:GetService("RunService"):IsClient() then error("Script must be server-side in order to work; use h/ and not hl/") end
|
| 1 | + | |
| 2 | - | local Player,Mouse,mouse,UserInputService,ContextActionService = owner |
| 2 | + | --|| CREATED BY SHACKLUSTER |
| 3 | - | local RealPlayer = Player |
| 3 | + | |
| 4 | - | do print("FE Compatibility code by Mokiros")local a=RealPlayer;script.Parent=a.Character;local b=Instance.new("RemoteEvent")b.Name="UserInput_Event"local function c()local d={_fakeEvent=true,Functions={},Connect=function(self,e)table.insert(self.Functions,e)end}d.connect=d.Connect;return d end;local f={Target=nil,Hit=CFrame.new(),KeyUp=c(),KeyDown=c(),Button1Up=c(),Button1Down=c(),Button2Up=c(),Button2Down=c()}local g={InputBegan=c(),InputEnded=c()}local CAS={Actions={},BindAction=function(self,h,i,j,...)CAS.Actions[h]=i and{Name=h,Function=i,Keys={...}}or nil end}CAS.UnbindAction=CAS.BindAction;local function k(self,l,...)local d=f[l]if d and d._fakeEvent then for m,e in pairs(d.Functions)do e(...)end end end;f.TrigEvent=k;g.TrigEvent=k;b.OnServerEvent:Connect(function(n,o)if n~=a then return end;f.Target=o.Target;f.Hit=o.Hit;if not o.isMouse then local p=o.UserInputState==Enum.UserInputState.Begin;if o.UserInputType==Enum.UserInputType.MouseButton1 then return f:TrigEvent(p and"Button1Down"or"Button1Up")end;if o.UserInputType==Enum.UserInputType.MouseButton2 then return f:TrigEvent(p and"Button2Down"or"Button2Up")end;for m,d in pairs(CAS.Actions)do for m,q in pairs(d.Keys)do if q==o.KeyCode then d.Function(d.Name,o.UserInputState,o)end end end;f:TrigEvent(p and"KeyDown"or"KeyUp",o.KeyCode.Name:lower())g:TrigEvent(p and"InputBegan"or"InputEnded",o,false)end end)b.Parent=NLS([==[local a=game:GetService("Players").LocalPlayer;local b=script:WaitForChild("UserInput_Event")local c=a:GetMouse()local d=game:GetService("UserInputService")local e=function(f,g)if g then return end;b:FireServer({KeyCode=f.KeyCode,UserInputType=f.UserInputType,UserInputState=f.UserInputState,Hit=c.Hit,Target=c.Target})end;d.InputBegan:Connect(e)d.InputEnded:Connect(e)local h,i;while wait(1/30)do if h~=c.Hit or i~=c.Target then h,i=c.Hit,c.Target;b:FireServer({isMouse=true,Target=i,Hit=h})end end]==],Player.Character)local r=game;local s={__index=function(self,q)local t=rawget(self,"_RealService")if t then return typeof(t[q])=="function"and function(m,...)return t[q](t,...)end or t[q]end end,__newindex=function(self,q,u)local t=rawget(self,"_RealService")if t then t[q]=u end end}local function v(d,w)d._RealService=typeof(w)=="string"and r:GetService(w)or w;return setmetatable(d,s)end;local x={GetService=function(self,t)return rawget(self,t)or r:GetService(t)end,Players=v({LocalPlayer=v({GetMouse=function(self)return f end},Player)},"Players"),UserInputService=v(g,"UserInputService"),ContextActionService=v(CAS,"ContextActionService"),RunService=v({_btrs={},RenderStepped=r:GetService("RunService").Heartbeat,BindToRenderStep=function(self,h,m,i)self._btrs[h]=self.Heartbeat:Connect(i)end,UnbindFromRenderStep=function(self,h)self._btrs[h]:Disconnect()end},"RunService")}rawset(x.Players,"localPlayer",x.Players.LocalPlayer)x.service=x.GetService;v(x,game)game,owner=x,x.Players.LocalPlayer end
|
| 4 | + | |
| 5 | wait(0.2) | |
| 6 | ||
| 7 | Player = game:GetService("Players").LocalPlayer
| |
| 8 | - | --|| Monika edit by deivis97 |
| 8 | + | |
| 9 | Cam = workspace.CurrentCamera | |
| 10 | Backpack = Player.Backpack | |
| 11 | Character = Player.Character | |
| 12 | Humanoid = Character.Humanoid | |
| 13 | Mouse = Player:GetMouse() | |
| 14 | RootPart = Character["HumanoidRootPart"] | |
| 15 | Torso = Character["Torso"] | |
| 16 | - | char = Player.Character |
| 16 | + | |
| 17 | RightArm = Character["Right Arm"] | |
| 18 | LeftArm = Character["Left Arm"] | |
| 19 | RightLeg = Character["Right Leg"] | |
| 20 | LeftLeg = Character["Left Leg"] | |
| 21 | RootJoint = RootPart["RootJoint"] | |
| 22 | Neck = Torso["Neck"] | |
| 23 | RightShoulder = Torso["Right Shoulder"] | |
| 24 | LeftShoulder = Torso["Left Shoulder"] | |
| 25 | RightHip = Torso["Right Hip"] | |
| 26 | LeftHip = Torso["Left Hip"] | |
| 27 | local sick = Instance.new("Sound",Character)
| |
| 28 | sick.SoundId = "rbxassetid://1494340971" | |
| 29 | sick.Looped = true | |
| 30 | sick.Pitch = 1 | |
| 31 | sick.Volume = 1 | |
| 32 | - | Humanoid.MaxHealth = "inf" |
| 32 | + | sick:Play() |
| 33 | - | Humanoid.Health = "inf" |
| 33 | + | |
| 34 | - | Humanoid.JumpPower = 100 |
| 34 | + | |
| 35 | CF = CFrame.new | |
| 36 | - | ---------------------------------------------------------------------- |
| 36 | + | |
| 37 | - | |
| 37 | + | |
| 38 | - | local Orin = "http://www.roblox.com/asset/?id=492754352" |
| 38 | + | |
| 39 | - | Head.face.Texture = Orin |
| 39 | + | |
| 40 | - | function weld(a, b, acf) |
| 40 | + | |
| 41 | - | local w = Instance.new("Weld", a)
|
| 41 | + | |
| 42 | - | w.Part0 = a |
| 42 | + | |
| 43 | - | w.Part1 = b |
| 43 | + | |
| 44 | - | w.C0 = acf |
| 44 | + | |
| 45 | SIN = math.sin | |
| 46 | - | local righteyebrickcolor = "Lime green" |
| 46 | + | |
| 47 | - | local reye = Instance.new("Part", char)
|
| 47 | + | |
| 48 | - | reye.CanCollide = false |
| 48 | + | |
| 49 | - | reye.BrickColor = BrickColor.new(righteyebrickcolor) |
| 49 | + | |
| 50 | - | reye.Material = "Neon" |
| 50 | + | |
| 51 | - | reye.Size = Vector3.new(.25,.35,.15) |
| 51 | + | |
| 52 | - | weld(reye, char.Head, CFrame.new(0.15,-0.2,0.55), CFrame.new(1,0,0)) |
| 52 | + | |
| 53 | - | m1 = Instance.new("SpecialMesh", reye)
|
| 53 | + | |
| 54 | - | m1.MeshType = "Sphere" |
| 54 | + | |
| 55 | - | m1.Scale = Vector3.new(0.9,0.9,0.9) |
| 55 | + | Animation_Speed = 3 |
| 56 | - | reye.Locked = true |
| 56 | + | |
| 57 | - | reye.Name = "re" |
| 57 | + | local Speed = 25 |
| 58 | local ROOTC0 = CF(0, 0, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) | |
| 59 | - | local leye = Instance.new("Part", char)
|
| 59 | + | |
| 60 | - | leye.CanCollide = false |
| 60 | + | |
| 61 | - | leye.BrickColor = BrickColor.new(righteyebrickcolor) |
| 61 | + | |
| 62 | - | leye.Material = "Neon" |
| 62 | + | local DAMAGEMULTIPLIER = 1 |
| 63 | - | leye.Size = Vector3.new(.25,.35,.15) |
| 63 | + | |
| 64 | - | weld(leye, char.Head, CFrame.new(-0.15,-0.2,0.55), CFrame.new(1,0,0)) |
| 64 | + | |
| 65 | - | local m = Instance.new("SpecialMesh", leye)
|
| 65 | + | |
| 66 | - | m.MeshType = "Sphere" |
| 66 | + | |
| 67 | - | m.Scale = Vector3.new(0.9,0.9,0.9) |
| 67 | + | |
| 68 | - | leye.Locked = true |
| 68 | + | local Rooted = false |
| 69 | - | leye.Name = "le" |
| 69 | + | |
| 70 | - | for i,v in pairs(char:GetChildren()) do |
| 70 | + | local KEYHOLD = false |
| 71 | - | if v.ClassName == "Accessory" or v.ClassName == "Hat" then |
| 71 | + | |
| 72 | - | v:destroy() |
| 72 | + | |
| 73 | local VALUE1 = false | |
| 74 | local VALUE2 = false | |
| 75 | local ROBLOXIDLEANIMATION = IT("Animation")
| |
| 76 | - | local Hair = Instance.new("Part")
|
| 76 | + | |
| 77 | - | Hair.Parent = char |
| 77 | + | |
| 78 | - | Hair.Name = "Hair" |
| 78 | + | |
| 79 | - | Hair.Size = Vector3.new(0.1, 0.1, 0.1) |
| 79 | + | local WEAPONGUI = IT("ScreenGui", PlayerGui)
|
| 80 | - | Hair.CFrame = char.Head.CFrame |
| 80 | + | |
| 81 | - | Hair:BreakJoints() |
| 81 | + | local Effects = IT("Folder", Character)
|
| 82 | - | Hair.CanCollide = false |
| 82 | + | |
| 83 | - | Hair.BrickColor = BrickColor.new("New Yeller")
|
| 83 | + | |
| 84 | - | Hair.TopSurface = "Smooth" |
| 84 | + | |
| 85 | - | Hair.BottomSurface = "Smooth" |
| 85 | + | local UNANCHOR = true |
| 86 | - | Weld = Instance.new("Weld")
|
| 86 | + | local PLAYMAINANIM = true |
| 87 | - | Weld.Name = "Weld" |
| 87 | + | local BOLTSOUNDS = {168586621,168586586,178452241}
|
| 88 | - | Weld.Part0 = char.Head |
| 88 | + | |
| 89 | - | Weld.Part1 = Hair |
| 89 | + | |
| 90 | - | Weld.Parent = char.Head |
| 90 | + | |
| 91 | - | Weld.C0 = CFrame.new(-0.1, -0.71, 0.8)*CFrame.fromEulerAnglesXYZ(0, 3, 0) |
| 91 | + | |
| 92 | - | Mesh = Instance.new("SpecialMesh")
|
| 92 | + | |
| 93 | - | Mesh.Parent = Hair |
| 93 | + | |
| 94 | - | Mesh.MeshId = "rbxassetid://731142602" |
| 94 | + | |
| 95 | - | Mesh.TextureId = "http://www.roblox.com/asset/?id=1332227116" |
| 95 | + | |
| 96 | - | Mesh.Scale = Vector3.new(0.25, 0.21, 0.2) |
| 96 | + | |
| 97 | ArtificialHB = Instance.new("BindableEvent", script)
| |
| 98 | - | local Shirt = "rbxassetid://1298116952" |
| 98 | + | |
| 99 | - | local Pants = "rbxassetid://1340645290" |
| 99 | + | |
| 100 | script:WaitForChild("ArtificialHB")
| |
| 101 | - | ypcall(function() |
| 101 | + | |
| 102 | - | shirt = Instance.new("Shirt", char)
|
| 102 | + | |
| 103 | - | shirt.Name = "Shirt" |
| 103 | + | |
| 104 | - | pants = Instance.new("Pants", char)
|
| 104 | + | |
| 105 | - | pants.Name = "Pants" |
| 105 | + | |
| 106 | - | char.Shirt.ShirtTemplate = Shirt |
| 106 | + | |
| 107 | - | char.Pants.PantsTemplate = Pants |
| 107 | + | |
| 108 | ||
| 109 | game:GetService("RunService").Heartbeat:connect(function(s, p)
| |
| 110 | - | c = "White" |
| 110 | + | |
| 111 | if tf >= frame then | |
| 112 | - | vt=Vector3.new |
| 112 | + | |
| 113 | - | cf=CFrame.new |
| 113 | + | |
| 114 | - | euler=CFrame.fromEulerAnglesXYZ |
| 114 | + | |
| 115 | - | angles=CFrame.Angles |
| 115 | + | |
| 116 | for i = 1, math.floor(tf / frame) do | |
| 117 | - | function part(formfactor,parent,material,reflectance,transparency,brickcolor,name,size) |
| 117 | + | |
| 118 | - | local fp=Instance.new("Part")
|
| 118 | + | |
| 119 | - | fp.formFactor=formfactor |
| 119 | + | |
| 120 | - | fp.Parent=parent |
| 120 | + | |
| 121 | - | fp.Reflectance=reflectance |
| 121 | + | |
| 122 | - | fp.Transparency=transparency |
| 122 | + | |
| 123 | - | fp.CanCollide=false |
| 123 | + | |
| 124 | - | fp.Locked=true |
| 124 | + | |
| 125 | - | fp.BrickColor=BrickColor.new(tostring(brickcolor)) |
| 125 | + | |
| 126 | - | fp.Name=name |
| 126 | + | |
| 127 | - | fp.Size=size |
| 127 | + | |
| 128 | - | fp.Position=Character.Torso.Position |
| 128 | + | |
| 129 | - | fp.Material=material |
| 129 | + | |
| 130 | - | fp:BreakJoints() |
| 130 | + | |
| 131 | - | return fp |
| 131 | + | |
| 132 | --//=================================\\ | |
| 133 | --|| SOME FUNCTIONS | |
| 134 | - | function mesh(Mesh,part,meshtype,meshid,offset,scale) |
| 134 | + | |
| 135 | - | local mesh=Instance.new(Mesh) |
| 135 | + | |
| 136 | - | mesh.Parent=part |
| 136 | + | |
| 137 | - | if Mesh=="SpecialMesh" then |
| 137 | + | |
| 138 | - | mesh.MeshType=meshtype |
| 138 | + | |
| 139 | - | mesh.MeshId=meshid |
| 139 | + | |
| 140 | function PositiveAngle(NUMBER) | |
| 141 | - | mesh.Offset=offset |
| 141 | + | |
| 142 | - | mesh.Scale=scale |
| 142 | + | |
| 143 | - | return mesh |
| 143 | + | |
| 144 | return NUMBER | |
| 145 | end | |
| 146 | - | function BreakEffect(brickcolor,cframe,x1,y1,z1,Color) |
| 146 | + | |
| 147 | - | local prt=part("Custom",workspace,"Neon",0,0,Color,"Effect",vt(0.5,0.5,0.5))
|
| 147 | + | |
| 148 | - | prt.Anchored=true |
| 148 | + | |
| 149 | - | prt.CFrame=cframe*euler(math.random(-50,50),math.random(-50,50),math.random(-50,50)) |
| 149 | + | |
| 150 | - | local msh=mesh("SpecialMesh",prt,"Sphere","",vt(0,0,0),vt(x1,y1,z1))
|
| 150 | + | |
| 151 | - | coroutine.resume(coroutine.create(function(Part,CF,Numbb,randnumb) |
| 151 | + | |
| 152 | - | CF=Part.CFrame |
| 152 | + | |
| 153 | - | Numbb=0 |
| 153 | + | |
| 154 | - | randnumb=math.random()-math.random() |
| 154 | + | |
| 155 | - | for i=0,1,0.05 do |
| 155 | + | |
| 156 | - | wait() |
| 156 | + | |
| 157 | - | CF=CF*cf(0,1,0) |
| 157 | + | |
| 158 | - | --Part.CFrame=Part.CFrame*euler(0.5,0,0)*cf(0,1,0) |
| 158 | + | |
| 159 | - | Part.CFrame=CF*euler(Numbb,0,0) |
| 159 | + | |
| 160 | - | Part.Transparency=i |
| 160 | + | |
| 161 | - | Numbb=Numbb+randnumb |
| 161 | + | |
| 162 | end | |
| 163 | - | Part.Parent=nil |
| 163 | + | |
| 164 | - | end),prt) |
| 164 | + | |
| 165 | local NEWMESH = IT(MESH) | |
| 166 | if MESH == "SpecialMesh" then | |
| 167 | NEWMESH.MeshType = MESHTYPE | |
| 168 | - | -------------------------------------------------------------------------------- |
| 168 | + | |
| 169 | NEWMESH.MeshId = "http://www.roblox.com/asset/?id="..MESHID | |
| 170 | end | |
| 171 | if TEXTUREID ~= "nil" and TEXTUREID ~= "" then | |
| 172 | - | if Character:FindFirstChild("Granted") == nil then
|
| 172 | + | NEWMESH.TextureId = "http://www.roblox.com/asset/?id="..TEXTUREID |
| 173 | - | kkk = Instance.new("Sound",Character)
|
| 173 | + | |
| 174 | - | kkk.Volume = 1 |
| 174 | + | |
| 175 | - | kkk.PlaybackSpeed = 1 |
| 175 | + | |
| 176 | - | kkk.Pitch = 1 |
| 176 | + | NEWMESH.Scale = SCALE |
| 177 | - | kkk.SoundId = "rbxassetid://1163840119" |
| 177 | + | |
| 178 | - | kkk:Play() |
| 178 | + | |
| 179 | - | kkk.Name = "BackgroundMusic" |
| 179 | + | |
| 180 | - | kkk.Looped = true |
| 180 | + | |
| 181 | - | local naeeym2 = Instance.new("BillboardGui",Character)
|
| 181 | + | function CreatePart(FORMFACTOR, PARENT, MATERIAL, REFLECTANCE, TRANSPARENCY, BRICKCOLOR, NAME, SIZE, ANCHOR) |
| 182 | local NEWPART = IT("Part")
| |
| 183 | - | naeeym2.Size = UDim2.new(0,100,0,40) |
| 183 | + | |
| 184 | NEWPART.Reflectance = REFLECTANCE | |
| 185 | NEWPART.Transparency = TRANSPARENCY | |
| 186 | - | naeeym2.Name = "TalkingBillBoard" |
| 186 | + | |
| 187 | - | local tecks2 = Instance.new("TextLabel",naeeym2)
|
| 187 | + | |
| 188 | NEWPART.Anchored = true | |
| 189 | if ANCHOR == false then | |
| 190 | - | tecks2.Text = "Monika" |
| 190 | + | NEWPART.Anchored = false |
| 191 | - | tecks2.Font = "Cartoon" |
| 191 | + | |
| 192 | NEWPART.BrickColor = BRICKC(tostring(BRICKCOLOR)) | |
| 193 | - | tecks2.TextStrokeTransparency = 0 |
| 193 | + | |
| 194 | - | tecks2.TextColor3 = Color3.new(255,0,245) |
| 194 | + | |
| 195 | - | tecks2.TextStrokeColor3 = Color3.new(1,1,1) |
| 195 | + | |
| 196 | NEWPART.Material = MATERIAL | |
| 197 | NEWPART:BreakJoints() | |
| 198 | - | elseif Character:FindFirstChild("Granted") then
|
| 198 | + | |
| 199 | - | local naeeym2 = Instance.new("BillboardGui",Character)
|
| 199 | + | |
| 200 | end | |
| 201 | - | naeeym2.Size = UDim2.new(0,100,0,40) |
| 201 | + | |
| 202 | local function weldBetween(a, b) | |
| 203 | local weldd = Instance.new("ManualWeld")
| |
| 204 | - | naeeym2.Name = "TalkingBillBoard" |
| 204 | + | |
| 205 | - | local tecks2 = Instance.new("TextLabel",naeeym2)
|
| 205 | + | |
| 206 | weldd.C0 = CFrame.new() | |
| 207 | weldd.C1 = b.CFrame:inverse() * a.CFrame | |
| 208 | - | tecks2.Text = "Student " .. Character.Name |
| 208 | + | |
| 209 | return weldd | |
| 210 | end | |
| 211 | - | tecks2.TextStrokeTransparency = 0 |
| 211 | + | |
| 212 | - | tecks2.TextColor3 = Color3.new(0,0,0) |
| 212 | + | |
| 213 | - | tecks2.TextStrokeColor3 = Color3.new(1,1,1) |
| 213 | + | |
| 214 | local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components() | |
| 215 | local trace = m00 + m11 + m22 | |
| 216 | if trace > 0 then | |
| 217 | local s = math.sqrt(1 + trace) | |
| 218 | local recip = 0.5 / s | |
| 219 | return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5 | |
| 220 | else | |
| 221 | local i = 0 | |
| 222 | if m11 > m00 then | |
| 223 | i = 1 | |
| 224 | end | |
| 225 | if m22 > (i == 0 and m00 or m11) then | |
| 226 | i = 2 | |
| 227 | end | |
| 228 | if i == 0 then | |
| 229 | local s = math.sqrt(m00 - m11 - m22 + 1) | |
| 230 | local recip = 0.5 / s | |
| 231 | return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip | |
| 232 | elseif i == 1 then | |
| 233 | local s = math.sqrt(m11 - m22 - m00 + 1) | |
| 234 | local recip = 0.5 / s | |
| 235 | return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip | |
| 236 | elseif i == 2 then | |
| 237 | local s = math.sqrt(m22 - m00 - m11 + 1) | |
| 238 | local recip = 0.5 / s return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip | |
| 239 | end | |
| 240 | - | --|| CUSTOMIZATION |
| 240 | + | |
| 241 | end | |
| 242 | ||
| 243 | - | Class_Name = "Monika edit" |
| 243 | + | |
| 244 | - | Weapon_Name = "Just monika" |
| 244 | + | |
| 245 | local wx, wy, wz = w * xs, w * ys, w * zs | |
| 246 | - | Custom_Colors = {
|
| 246 | + | |
| 247 | - | Custom_Color_1 = BRICKC("Carnation pink"); --1st color for the weapon.
|
| 247 | + | |
| 248 | - | Custom_Color_2 = BRICKC("Institutional white"); --2nd color for the weapon.
|
| 248 | + | |
| 249 | local yy = y * ys | |
| 250 | - | Custom_Color_3 = BRICKC("Carnation pink"); --Color for the abilities.
|
| 250 | + | |
| 251 | - | Custom_Color_4 = BRICKC("Carnation pink"); --Color for the secondary bar.
|
| 251 | + | |
| 252 | - | Custom_Color_5 = BRICKC("Carnation pink"); --Color for the mana bar.
|
| 252 | + | |
| 253 | - | Custom_Color_6 = BRICKC("Carnation pink"); --Color for the health bar.
|
| 253 | + | |
| 254 | - | Custom_Color_7 = BRICKC("Carnation pink"); --Color for the stun bar.
|
| 254 | + | |
| 255 | function QuaternionSlerp(a, b, t) | |
| 256 | - | Custom_Color_8 = BRICKC("Institutional white"); --Background for the mana bar.
|
| 256 | + | |
| 257 | - | Custom_Color_9 = BRICKC("Institutional white"); --Background for the secondary mana bar.
|
| 257 | + | |
| 258 | - | Custom_Color_10 = BRICKC("Institutional white"); --Background for the stun bar.
|
| 258 | + | |
| 259 | - | Custom_Color_11 = BRICKC("Institutional white"); --Background for the health bar.
|
| 259 | + | |
| 260 | - | Custom_Color_12 = BRICKC("Institutional white"); --Background for the abilities.
|
| 260 | + | |
| 261 | local invSinTheta = 1 / SIN(theta) | |
| 262 | startInterp = SIN((1 - t) * theta) * invSinTheta | |
| 263 | - | Mana_Bar_Background_Transparency = 0 --Transparency for the background of the mana bar. |
| 263 | + | |
| 264 | - | Secondary_Mana_Bar_Background_Transparency = 0 --Transparency for the background of the secondary mana bar. |
| 264 | + | |
| 265 | - | Health_Bar_Background_Transparency = 0 --Transparency for the background of the health bar. |
| 265 | + | |
| 266 | - | Stun_Bar_Background_Transparency = 0 --Transparency for the background of the stun bar. |
| 266 | + | |
| 267 | - | Ability_Background_Transparency = 0 --Transparency for the background of the abilities. |
| 267 | + | |
| 268 | - | Stat_Background_Transparency = 0 --Transparency for the background of the stats. |
| 268 | + | |
| 269 | if (1 + cosTheta) > 0.0001 then | |
| 270 | - | Player_Size = 1 --Size of the player. |
| 270 | + | |
| 271 | - | Animation_Speed = 6 |
| 271 | + | |
| 272 | startInterp = SIN((t - 1) * theta) * invSinTheta | |
| 273 | finishInterp = SIN(t * theta) * invSinTheta | |
| 274 | - | Enable_Gui = false --Enables or disables the Weapon Gui. Also functions as hiding or showing the Gui. |
| 274 | + | |
| 275 | - | Enable_Stats = false --Enables or disables stats. |
| 275 | + | |
| 276 | - | Put_Stats_In_Character = false --Places stats in Character. |
| 276 | + | |
| 277 | - | Enable_Stagger_Hit = false --Enables or disables staggering when hitting a hitbox of some sort. |
| 277 | + | |
| 278 | - | Play_Hitbox_Hit_Sound = true --Plays a hit sound when hitting a hitbox of some sort. |
| 278 | + | |
| 279 | - | Enable_Stagger = false --Enables or disables staggering. |
| 279 | + | |
| 280 | - | Enable_Stun = false --Enables or disables the stun mechanic. |
| 280 | + | |
| 281 | - | Enable_Abilities = false --Enables abilites with cooldowns and mana costs. |
| 281 | + | |
| 282 | - | Enable_Secondary_Bar = false --Enables the secondary mana bar, if true. |
| 282 | + | |
| 283 | local qa = {QuaternionFromCFrame(a)}
| |
| 284 | - | Start_Equipped = false --Starts the player equipped with their weapon. |
| 284 | + | |
| 285 | - | Start_Equipped_With_Equipped_Animation = false --Used in conjunction with the above option. Starts your equip animation. |
| 285 | + | |
| 286 | - | Can_Equip_Or_Unequip = true --Enables or disables the ability to unequip or equip your weapon. |
| 286 | + | |
| 287 | - | Disable_Animator = true --Disables the Animator in the humanoid. |
| 287 | + | |
| 288 | - | Disable_Animate = true --Disables the Animate script in the monicter. |
| 288 | + | |
| 289 | - | Disable_Moving_Arms = false --Keeps the arms from moving around. |
| 289 | + | |
| 290 | - | Use_Motors_Instead_Of_Welds = false --Uses motors instead of welds to disable moving arms. |
| 290 | + | |
| 291 | - | Walkspeed_Depends_On_Movement_Value = false --Walkspeed depends on movement value. Self-explanatory. |
| 291 | + | |
| 292 | - | Disable_Jump = false --Disables jumping. |
| 292 | + | |
| 293 | - | Use_HopperBin = true --Uses a hopperbin to do things. |
| 293 | + | |
| 294 | frame.BorderSizePixel = BORDERSIZEPIXEL | |
| 295 | - | Cooldown_1 = 0 --Cooldowns for abilites. |
| 295 | + | |
| 296 | - | Cooldown_2 = 0 |
| 296 | + | |
| 297 | - | Cooldown_3 = 0 |
| 297 | + | |
| 298 | - | Cooldown_4 = 0 |
| 298 | + | |
| 299 | - | Skill_1_Mana_Cost = 0 --How much mana is required to use the skill. |
| 299 | + | |
| 300 | - | Skill_2_Mana_Cost = 0 |
| 300 | + | |
| 301 | - | Skill_3_Mana_Cost = 0 |
| 301 | + | |
| 302 | - | Skill_4_Mana_Cost = 0 |
| 302 | + | |
| 303 | - | Max_Mana = 0 --Maximum amount of mana you can have. |
| 303 | + | |
| 304 | - | Max_Secondary_Mana = 0 --Maximum amount of secondary mana you can have. |
| 304 | + | |
| 305 | - | Mana_Name = "Mana" --Name for the mana bar. |
| 305 | + | |
| 306 | - | Secondary_Mana_Name = "Block" --Name for the secondary mana bar. |
| 306 | + | |
| 307 | - | Max_Stun = 1 --Maximum amount of stun you can have. |
| 307 | + | |
| 308 | - | Recover_Mana = 0 --How much mana you gain. |
| 308 | + | |
| 309 | - | Mana_Regen_Mode = "1" --Basically switches from one mana regen system to another. |
| 309 | + | label.TextColor3 = TEXTCOLOR |
| 310 | - | Secondary_Mana_Regen_Mode = "1" --Basically switches from one secondary mana regen system to another. |
| 310 | + | |
| 311 | - | Stun_Lose_Mode = "1" --Basically switches from one secondary stun loss system to another. |
| 311 | + | |
| 312 | - | Recover_Secondary_Mana = 0 --How much secondary mana you gain. |
| 312 | + | |
| 313 | - | Lose_Stun = 0 --How much stun you lose. |
| 313 | + | |
| 314 | - | Stun_Wait = 0 --Delay between losing stun. |
| 314 | + | |
| 315 | - | Mana_Wait = 0 --Delay between gaining mana. |
| 315 | + | label.TextScaled = false |
| 316 | - | Secondary_Mana_Wait = 0 --Delay between gaining secondary mana. |
| 316 | + | |
| 317 | - | Menu_Update_Speed = 0 --How fast the Weapon Gui will update. |
| 317 | + | |
| 318 | - | Constant_Update = false --Removes the delay between updating the Weapon GUI. |
| 318 | + | |
| 319 | - | Show_Stats = false --Hides or shows stats. |
| 319 | + | |
| 320 | - | Stat_Offset = 0.74 --For cosmetic purposes. {0.74, 0.78}
|
| 320 | + | |
| 321 | ||
| 322 | function NoOutlines(PART) | |
| 323 | - | --|| END OF CUSTOMIZATION |
| 323 | + | |
| 324 | end | |
| 325 | ||
| 326 | function CreateWeldOrSnapOrMotor(TYPE, PARENT, PART0, PART1, C0, C1) | |
| 327 | local NEWWELD = IT(TYPE) | |
| 328 | NEWWELD.Part0 = PART0 | |
| 329 | NEWWELD.Part1 = PART1 | |
| 330 | NEWWELD.C0 = C0 | |
| 331 | NEWWELD.C1 = C1 | |
| 332 | NEWWELD.Parent = PARENT | |
| 333 | return NEWWELD | |
| 334 | end | |
| 335 | ||
| 336 | local S = IT("Sound")
| |
| 337 | function CreateSound(ID, PARENT, VOLUME, PITCH, DOESLOOP) | |
| 338 | - | local CO1 = 0 |
| 338 | + | local NEWSOUND = nil |
| 339 | - | local CO2 = 0 |
| 339 | + | |
| 340 | - | local CO3 = 0 |
| 340 | + | NEWSOUND = S:Clone() |
| 341 | - | local CO4 = 0 |
| 341 | + | NEWSOUND.Parent = PARENT |
| 342 | - | local CHANGEDEFENSE = 0 |
| 342 | + | |
| 343 | - | local CHANGEDAMAGE = 0 |
| 343 | + | |
| 344 | - | local CHANGEMOVEMENT = 0 |
| 344 | + | |
| 345 | NEWSOUND:play() | |
| 346 | if DOESLOOP == true then | |
| 347 | NEWSOUND.Looped = true | |
| 348 | else | |
| 349 | repeat wait(1) until NEWSOUND.Playing == false | |
| 350 | - | local LASTPOINT = nil |
| 350 | + | NEWSOUND:remove() |
| 351 | - | local BLCF = nil |
| 351 | + | |
| 352 | - | local SCFR = nil |
| 352 | + | |
| 353 | - | local STAGGERHITANIM = false |
| 353 | + | return NEWSOUND |
| 354 | - | local STAGGERANIM = false |
| 354 | + | |
| 355 | - | local STUNANIM = false |
| 355 | + | |
| 356 | - | local CRITCHANCENUMBER = 0 |
| 356 | + | local EyeSizes={
|
| 357 | - | local IDLENUMBER = 0 |
| 357 | + | NumberSequenceKeypoint.new(0,2,0), |
| 358 | - | local DONUMBER = 0 |
| 358 | + | NumberSequenceKeypoint.new(1,0,0) |
| 359 | - | local HANDIDLE = false |
| 359 | + | |
| 360 | local EyeTrans={
| |
| 361 | NumberSequenceKeypoint.new(0,0.5,0), | |
| 362 | NumberSequenceKeypoint.new(1,1,0) | |
| 363 | - | local WALK = 0 |
| 363 | + | |
| 364 | - | local DISABLEJUMPING = false |
| 364 | + | local PE=Instance.new("ParticleEmitter",nil)
|
| 365 | - | local HASBEENBLOCKED = false |
| 365 | + | PE.LightEmission=.8 |
| 366 | - | local STUNDELAYNUMBER = 0 |
| 366 | + | PE.Color = ColorSequence.new(BRICKC("Really blue").Color,BRICKC("Really blue").Color)
|
| 367 | - | local MANADELAYNUMBER = 0 |
| 367 | + | PE.Size=NumberSequence.new(EyeSizes) |
| 368 | - | local SECONDARYMANADELAYNUMBER = 0 |
| 368 | + | PE.Transparency=NumberSequence.new(EyeTrans) |
| 369 | PE.Lifetime=NumberRange.new(0.35,1) | |
| 370 | PE.Rotation=NumberRange.new(0,360) | |
| 371 | PE.Rate=100 | |
| 372 | PE.VelocitySpread = 10000 | |
| 373 | - | local WEAPONGUI = IT("ScreenGui", nil)
|
| 373 | + | PE.Acceleration = Vector3.new(0,85,0) |
| 374 | PE.Drag = 5 | |
| 375 | - | local WEAPONTOOL = IT("HopperBin", nil)
|
| 375 | + | PE.Speed = NumberRange.new(0.1,5) |
| 376 | - | WEAPONTOOL.Name = Weapon_Name |
| 376 | + | PE.Texture="http://www.roblox.com/asset/?id=1460745664" |
| 377 | - | local Weapon = IT("Model")
|
| 377 | + | PE.ZOffset = 0.5 |
| 378 | - | Weapon.Name = Weapon_Name |
| 378 | + | PE.Name = "PE" |
| 379 | - | local Effects = IT("Folder", Weapon)
|
| 379 | + | PE.Enabled = false |
| 380 | ||
| 381 | function Fire(art) | |
| 382 | local PARTICLES = PE:Clone() | |
| 383 | - | local HITPLAYERSOUNDS = {--[["199149137", "199149186", "199149221", "199149235", "199149269", "199149297"--]]"263032172", "263032182", "263032200", "263032221", "263032252", "263033191"}
|
| 383 | + | PARTICLES.Parent = art |
| 384 | - | local HITARMORSOUNDS = {"199149321", "199149338", "199149367", "199149409", "199149452"}
|
| 384 | + | PARTICLES.Enabled = true |
| 385 | - | local HITWEAPONSOUNDS = {"199148971", "199149025", "199149072", "199149109", "199149119"}
|
| 385 | + | return PARTICLES |
| 386 | - | local HITBLOCKSOUNDS = {"199148933", "199148947"}
|
| 386 | + | |
| 387 | ||
| 388 | function CFrameFromTopBack(at, top, back) | |
| 389 | local right = top:Cross(back) | |
| 390 | return CF(at.x, at.y, at.z, right.x, top.x, back.x, right.y, top.y, back.y, right.z, top.z, back.z) | |
| 391 | end | |
| 392 | ||
| 393 | --WACKYEFFECT({EffectType = "", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
| |
| 394 | function WACKYEFFECT(Table) | |
| 395 | local TYPE = (Table.EffectType or "Sphere") | |
| 396 | - | --|| STATS |
| 396 | + | local SIZE = (Table.Size or VT(1,1,1)) |
| 397 | local ENDSIZE = (Table.Size2 or VT(0,0,0)) | |
| 398 | local TRANSPARENCY = (Table.Transparency or 0) | |
| 399 | - | if Character:FindFirstChild("Stats") ~= nil then
|
| 399 | + | local ENDTRANSPARENCY = (Table.Transparency2 or 1) |
| 400 | - | Character:FindFirstChild("Stats").Parent = nil
|
| 400 | + | local CFRAME = (Table.CFrame or Torso.CFrame) |
| 401 | local MOVEDIRECTION = (Table.MoveToPos or nil) | |
| 402 | local ROTATION1 = (Table.RotationX or 0) | |
| 403 | - | local Stats = IT("Folder", nil)
|
| 403 | + | local ROTATION2 = (Table.RotationY or 0) |
| 404 | - | Stats.Name = "Stats" |
| 404 | + | local ROTATION3 = (Table.RotationZ or 0) |
| 405 | - | local ChangeStat = IT("Folder", Stats)
|
| 405 | + | local MATERIAL = (Table.Material or "Neon") |
| 406 | - | ChangeStat.Name = "ChangeStat" |
| 406 | + | local COLOR = (Table.Color or C3(1,1,1)) |
| 407 | - | local Defense = IT("NumberValue", Stats)
|
| 407 | + | local TIME = (Table.Time or 45) |
| 408 | - | Defense.Name = "Defense" |
| 408 | + | local SOUNDID = (Table.SoundID or nil) |
| 409 | - | Defense.Value = 1 |
| 409 | + | local SOUNDPITCH = (Table.SoundPitch or nil) |
| 410 | - | local Movement = IT("NumberValue", Stats)
|
| 410 | + | local SOUNDVOLUME = (Table.SoundVolume or nil) |
| 411 | - | Movement.Name = "Movement" |
| 411 | + | |
| 412 | - | Movement.Value = 1 |
| 412 | + | local PLAYSSOUND = false |
| 413 | - | local Damage = IT("NumberValue", Stats)
|
| 413 | + | local SOUND = nil |
| 414 | - | Damage.Name = "Damage" |
| 414 | + | local EFFECT = CreatePart(3, Effects, MATERIAL, 0, TRANSPARENCY, BRICKC("Really blue"), "Effect", VT(1,1,1), true)
|
| 415 | - | Damage.Value = 1 |
| 415 | + | if SOUNDID ~= nil and SOUNDPITCH ~= nil and SOUNDVOLUME ~= nil then |
| 416 | - | local Mana = IT("NumberValue", Stats)
|
| 416 | + | PLAYSSOUND = true |
| 417 | - | Mana.Name = "Mana" |
| 417 | + | SOUND = CreateSound(SOUNDID, EFFECT, SOUNDVOLUME, SOUNDPITCH, false) |
| 418 | - | Mana.Value = 0 |
| 418 | + | |
| 419 | - | local SecondaryMana = IT("NumberValue", Stats)
|
| 419 | + | EFFECT.Color = COLOR |
| 420 | - | SecondaryMana.Name = "SecondaryMana" |
| 420 | + | local MSH = nil |
| 421 | - | SecondaryMana.Value = 0 |
| 421 | + | if TYPE == "Sphere" then |
| 422 | - | local CanCrit = IT("BoolValue", Stats)
|
| 422 | + | MSH = CreateMesh("SpecialMesh", EFFECT, "Sphere", "", "", SIZE, VT(0,0,0))
|
| 423 | - | CanCrit.Name = "CanCrit" |
| 423 | + | elseif TYPE == "Block" or TYPE == "Box" then |
| 424 | - | CanCrit.Value = false |
| 424 | + | MSH = IT("BlockMesh",EFFECT)
|
| 425 | - | local CritChance = IT("NumberValue", Stats)
|
| 425 | + | MSH.Scale = SIZE |
| 426 | - | CritChance.Name = "CritChance" |
| 426 | + | elseif TYPE == "Wave" then |
| 427 | - | CritChance.Value = 20 |
| 427 | + | MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "20329976", "", SIZE, VT(0,0,-SIZE.X/8))
|
| 428 | - | local CanPenetrateArmor = IT("BoolValue", Stats)
|
| 428 | + | elseif TYPE == "Ring" then |
| 429 | - | CanPenetrateArmor.Name = "CanPenetrateArmor" |
| 429 | + | MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "559831844", "", VT(SIZE.X,SIZE.X,0.1), VT(0,0,0))
|
| 430 | - | CanPenetrateArmor.Value = false |
| 430 | + | elseif TYPE == "Slash" then |
| 431 | - | local AntiTeamKill = IT("BoolValue", Stats)
|
| 431 | + | MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662586858", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0))
|
| 432 | - | AntiTeamKill.Name = "AntiTeamKill" |
| 432 | + | elseif TYPE == "Round Slash" then |
| 433 | - | AntiTeamKill.Value = false |
| 433 | + | MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662585058", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0))
|
| 434 | - | local Rooted = IT("BoolValue", Stats)
|
| 434 | + | elseif TYPE == "Swirl" then |
| 435 | - | Rooted.Name = "Rooted" |
| 435 | + | MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "1051557", "", SIZE, VT(0,0,0))
|
| 436 | - | Rooted.Value = false |
| 436 | + | elseif TYPE == "Skull" then |
| 437 | - | local Block = IT("BoolValue", Stats)
|
| 437 | + | MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "4770583", "", SIZE, VT(0,0,0))
|
| 438 | - | Block.Name = "Block" |
| 438 | + | elseif TYPE == "Crystal" then |
| 439 | - | Block.Value = false |
| 439 | + | MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "9756362", "", SIZE, VT(0,0,0))
|
| 440 | - | local RecentEnemy = IT("ObjectValue", Stats)
|
| 440 | + | |
| 441 | - | RecentEnemy.Name = "RecentEnemy" |
| 441 | + | if MSH ~= nil then |
| 442 | - | RecentEnemy.Value = nil |
| 442 | + | local MOVESPEED = nil |
| 443 | - | local StaggerHit = IT("BoolValue", Stats)
|
| 443 | + | if MOVEDIRECTION ~= nil then |
| 444 | - | StaggerHit.Name = "StaggerHit" |
| 444 | + | MOVESPEED = (CFRAME.p - MOVEDIRECTION).Magnitude/TIME |
| 445 | - | StaggerHit.Value = false |
| 445 | + | |
| 446 | - | local Stagger = IT("BoolValue", Stats)
|
| 446 | + | local GROWTH = SIZE - ENDSIZE |
| 447 | - | Stagger.Name = "Stagger" |
| 447 | + | local TRANS = TRANSPARENCY - ENDTRANSPARENCY |
| 448 | - | Stagger.Value = false |
| 448 | + | if TYPE == "Block" then |
| 449 | - | local Stun = IT("BoolValue", Stats)
|
| 449 | + | EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))) |
| 450 | - | Stun.Name = "Stun" |
| 450 | + | |
| 451 | - | Stun.Value = false |
| 451 | + | EFFECT.CFrame = CFRAME |
| 452 | - | local StunValue = IT("NumberValue", Stats)
|
| 452 | + | |
| 453 | - | StunValue.Name = "StunValue" |
| 453 | + | for LOOP = 1, TIME+1 do |
| 454 | - | StunValue.Value = 0 |
| 454 | + | |
| 455 | MSH.Scale = MSH.Scale - GROWTH/TIME | |
| 456 | - | if Enable_Stats == true and Put_Stats_In_Character == true then |
| 456 | + | if TYPE == "Wave" then |
| 457 | - | Stats.Parent = Character |
| 457 | + | MSH.Offset = VT(0,0,-MSH.Scale.X/8) |
| 458 | end | |
| 459 | EFFECT.Transparency = EFFECT.Transparency - TRANS/TIME | |
| 460 | if TYPE == "Block" then | |
| 461 | EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))) | |
| 462 | else | |
| 463 | EFFECT.CFrame = EFFECT.CFrame*ANGLES(RAD(ROTATION1),RAD(ROTATION2),RAD(ROTATION3)) | |
| 464 | end | |
| 465 | if MOVEDIRECTION ~= nil then | |
| 466 | local ORI = EFFECT.Orientation | |
| 467 | EFFECT.CFrame = CF(EFFECT.Position,MOVEDIRECTION)*CF(0,0,-MOVESPEED) | |
| 468 | - | --|| DEBUFFS / BUFFS |
| 468 | + | EFFECT.Orientation = ORI |
| 469 | end | |
| 470 | end | |
| 471 | - | local DEFENSECHANGE1 = IT("NumberValue", ChangeStat)
|
| 471 | + | if PLAYSSOUND == false then |
| 472 | - | DEFENSECHANGE1.Name = "ChangeDefense" |
| 472 | + | EFFECT:remove() |
| 473 | - | DEFENSECHANGE1.Value = 0 |
| 473 | + | |
| 474 | repeat wait(1) until SOUND.Playing == false | |
| 475 | - | local MOVEMENTCHANGE1 = IT("NumberValue", nil)
|
| 475 | + | EFFECT:remove() |
| 476 | - | MOVEMENTCHANGE1.Name = "ChangeMovement" |
| 476 | + | |
| 477 | - | MOVEMENTCHANGE1.Value = 0 |
| 477 | + | |
| 478 | if PLAYSSOUND == false then | |
| 479 | EFFECT:remove() | |
| 480 | else | |
| 481 | repeat Swait() until SOUND.Playing == false | |
| 482 | EFFECT:remove() | |
| 483 | end | |
| 484 | end | |
| 485 | end)) | |
| 486 | end | |
| 487 | ||
| 488 | function MakeForm(PART,TYPE) | |
| 489 | if TYPE == "Cyl" then | |
| 490 | local MSH = IT("CylinderMesh",PART)
| |
| 491 | elseif TYPE == "Ball" then | |
| 492 | local MSH = IT("SpecialMesh",PART)
| |
| 493 | MSH.MeshType = "Sphere" | |
| 494 | elseif TYPE == "Wedge" then | |
| 495 | local MSH = IT("SpecialMesh",PART)
| |
| 496 | MSH.MeshType = "Wedge" | |
| 497 | end | |
| 498 | end | |
| 499 | ||
| 500 | Debris = game:GetService("Debris")
| |
| 501 | ||
| 502 | function CastProperRay(StartPos, EndPos, Distance, Ignore) | |
| 503 | local DIRECTION = CF(StartPos,EndPos).lookVector | |
| 504 | return Raycast(StartPos, DIRECTION, Distance, Ignore) | |
| 505 | end | |
| 506 | ||
| 507 | local HATWELD = nil | |
| 508 | function Pose(WhichPose,Speed,Time,Magic,Gyro,Tors) | |
| 509 | PLAYMAINANIM = false | |
| 510 | if WhichPose == "Cast1" then | |
| 511 | for i=0, Time, 0.1 / Animation_Speed do | |
| 512 | Swait() | |
| 513 | if Magic == true then | |
| 514 | WACKYEFFECT({Time = 15, EffectType = "Crystal", Size = VT(1,1,1)*1.5, Size2 = VT(0,4,0), Transparency = 0, Transparency2 = 1, CFrame = RightArm.CFrame*CF(0,-1,0)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Glass", Color = BRICKC"Really blue".Color, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
| |
| 515 | end | |
| 516 | if Gyro ~= nil and Gyro ~= false then | |
| 517 | Gyro.cframe = CF(RootPart.Position,Mouse.Hit.p) | |
| 518 | end | |
| 519 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(35)), Speed / Animation_Speed) | |
| 520 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5 - 6.5 * SIN(SINE / 12)), RAD(0), RAD(-35)), Speed / Animation_Speed) | |
| 521 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.65 + 0.15 * COS(SINE / 12) - 0.05 * COS(SINE / 12), -0.5) * ANGLES(RAD(125), RAD(0), RAD(45)) * RIGHTSHOULDERC0, Speed / Animation_Speed) | |
| 522 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.5 + 0.15 * COS(SINE / 12) - 0.05 * COS(SINE / 12), 0.5) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, Speed / Animation_Speed) | |
| 523 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(0), RAD(65), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(-15)), Speed / Animation_Speed) | |
| 524 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), Speed / Animation_Speed) | |
| 525 | end | |
| 526 | elseif WhichPose == "Cast2" then | |
| 527 | for i=0, Time, 0.1 / Animation_Speed do | |
| 528 | Swait() | |
| 529 | if Magic == true then | |
| 530 | WACKYEFFECT({Time = 15, EffectType = "Crystal", Size = VT(1,1,1)*1.5, Size2 = VT(0,4,0), Transparency = 0, Transparency2 = 1, CFrame = RightArm.CFrame*CF(0,-1,0)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Glass", Color = BRICKC"Really blue".Color, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
| |
| 531 | WACKYEFFECT({Time = 15, EffectType = "Crystal", Size = VT(1,1,1)*1.5, Size2 = VT(0,4,0), Transparency = 0, Transparency2 = 1, CFrame = LeftArm.CFrame*CF(0,-1,0)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Glass", Color = BRICKC"Really blue".Color, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
| |
| 532 | end | |
| 533 | if Gyro ~= nil and Gyro ~= false then | |
| 534 | Gyro.cframe = CF(RootPart.Position,Mouse.Hit.p) | |
| 535 | end | |
| 536 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), Speed / Animation_Speed) | |
| 537 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-15 - 6.5 * SIN(SINE / 12)), RAD(0), RAD(0)), Speed / Animation_Speed) | |
| 538 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.65 + 0.15 * COS(SINE / 12) - 0.05 * COS(SINE / 12), -0.5) * ANGLES(RAD(120), RAD(0), RAD(15)) * RIGHTSHOULDERC0, Speed / Animation_Speed) | |
| 539 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.65 + 0.15 * COS(SINE / 12) - 0.05 * COS(SINE / 12), -0.5) * ANGLES(RAD(120), RAD(0), RAD(-15)) * LEFTSHOULDERC0, Speed / Animation_Speed) | |
| 540 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(0), RAD(65), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(-15)), Speed / Animation_Speed) | |
| 541 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), Speed / Animation_Speed) | |
| 542 | end | |
| 543 | elseif WhichPose == "RightArmUp" then | |
| 544 | for i=0, Time, 0.1 / Animation_Speed do | |
| 545 | Swait() | |
| 546 | if Magic == true then | |
| 547 | WACKYEFFECT({Time = 15, EffectType = "Crystal", Size = VT(1,1,1)*1.5, Size2 = VT(0,4,0), Transparency = 0, Transparency2 = 1, CFrame = RightArm.CFrame*CF(0,-1,0)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Glass", Color = BRICKC"Really blue".Color, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
| |
| 548 | end | |
| 549 | if Gyro ~= nil and Gyro ~= false then | |
| 550 | Gyro.cframe = CF(RootPart.Position,Mouse.Hit.p) | |
| 551 | end | |
| 552 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(15)), Speed / Animation_Speed) | |
| 553 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-5 - 6.5 * SIN(SINE / 12)), RAD(0), RAD(-15)), Speed / Animation_Speed) | |
| 554 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.65 + 0.15 * COS(SINE / 12) - 0.05 * COS(SINE / 12), -0.2) * ANGLES(RAD(125), RAD(0), RAD(25)) * RIGHTSHOULDERC0, Speed / Animation_Speed) | |
| 555 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.5 + 0.15 * COS(SINE / 12) - 0.05 * COS(SINE / 12), 0.5) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, Speed / Animation_Speed) | |
| 556 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(0), RAD(65), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(-15)), Speed / Animation_Speed) | |
| 557 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), Speed / Animation_Speed) | |
| 558 | end | |
| 559 | elseif WhichPose == "Taunt" then | |
| 560 | for i=0, Time, 0.1 / Animation_Speed do | |
| 561 | Swait() | |
| 562 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), Speed / Animation_Speed) | |
| 563 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-5 - 6.5 * SIN(SINE / 12)), RAD(0), RAD(0)), Speed / Animation_Speed) | |
| 564 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.5 + 0.15 * COS(SINE / 12) - 0.05 * COS(SINE / 12), -0.5) * ANGLES(RAD(175), RAD(0), RAD(-35)) * RIGHTSHOULDERC0, Speed / Animation_Speed) | |
| 565 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.5 + 0.15 * COS(SINE / 12) - 0.05 * COS(SINE / 12), 0.5) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, Speed / Animation_Speed) | |
| 566 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(0), RAD(65), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(-15)), Speed / Animation_Speed) | |
| 567 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), Speed / Animation_Speed) | |
| 568 | end | |
| 569 | HATWELD.Part0 = RightArm | |
| 570 | HATWELD.C0 = CF(0,-1.1,-0.4) * ANGLES(RAD(0), RAD(0), RAD(180)) * ANGLES(RAD(-20), RAD(0), RAD(0)) | |
| 571 | CreateSound(221057812,Torso,10,1,false) | |
| 572 | for i=0, Time*2, 0.1 / Animation_Speed do | |
| 573 | Swait() | |
| 574 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), Speed / Animation_Speed) | |
| 575 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(35 - 6.5 * SIN(SINE / 12)), RAD(0), RAD(0)), Speed / Animation_Speed) | |
| 576 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.5 + 0.15 * COS(SINE / 12) - 0.05 * COS(SINE / 12), 0.5) * ANGLES(RAD(145), RAD(0), RAD(45)) * RIGHTSHOULDERC0, Speed / Animation_Speed) | |
| 577 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.5 + 0.15 * COS(SINE / 12) - 0.05 * COS(SINE / 12), 0.5) * ANGLES(RAD(5), RAD(25), RAD(-15)) * LEFTSHOULDERC0, Speed / Animation_Speed) | |
| 578 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(0), RAD(65), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(-15)), Speed / Animation_Speed) | |
| 579 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), Speed / Animation_Speed) | |
| 580 | end | |
| 581 | for i=0, Time, 0.1 / Animation_Speed do | |
| 582 | Swait() | |
| 583 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), Speed / Animation_Speed) | |
| 584 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5), RAD(0), RAD(0)), Speed / Animation_Speed) | |
| 585 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.35, 0.65, -0.5) * ANGLES(RAD(175), RAD(0), RAD(-35)) * RIGHTSHOULDERC0, Speed / Animation_Speed) | |
| 586 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.5 + 0.15 * COS(SINE / 12) - 0.05 * COS(SINE / 12), 0.5) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, Speed / Animation_Speed) | |
| 587 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(0), RAD(65), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(-15)), Speed / Animation_Speed) | |
| 588 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), Speed / Animation_Speed) | |
| 589 | HATWELD.C0 = Clerp(HATWELD.C0, CF(-0.5,-1.2,-0.3) * ANGLES(RAD(0), RAD(0), RAD(180)) * ANGLES(RAD(35), RAD(0), RAD(35)), Speed / Animation_Speed) | |
| 590 | end | |
| 591 | HATWELD.Part0 = Head | |
| 592 | HATWELD.C0 = CF(0,0.35,0) | |
| 593 | elseif WhichPose == "Prepare key" then | |
| 594 | for i=0, Time, 0.1 / Animation_Speed do | |
| 595 | Swait() | |
| 596 | if Gyro ~= nil and Gyro ~= false then | |
| 597 | Gyro.cframe = CF(RootPart.Position,Tors.Position) | |
| 598 | end | |
| 599 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(65)), Speed / Animation_Speed) | |
| 600 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5 - 6.5 * SIN(SINE / 12)), RAD(0), RAD(-65)), Speed / Animation_Speed) | |
| 601 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 + 0.15 * COS(SINE / 12) - 0.05 * COS(SINE / 12), -0.25) * ANGLES(RAD(90), RAD(0), RAD(65)) * RIGHTSHOULDERC0, Speed / Animation_Speed) | |
| 602 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.5 + 0.15 * COS(SINE / 12) - 0.05 * COS(SINE / 12), 0.5) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, Speed / Animation_Speed) | |
| 603 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(0), RAD(65), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(-15)), Speed / Animation_Speed) | |
| 604 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), Speed / Animation_Speed) | |
| 605 | end | |
| 606 | elseif WhichPose == "Turn key" then | |
| 607 | for i=0, Time, 0.1 / Animation_Speed do | |
| 608 | Swait() | |
| 609 | if Gyro ~= nil and Gyro ~= false then | |
| 610 | Gyro.cframe = CF(RootPart.Position,Tors.Position) | |
| 611 | end | |
| 612 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(75)), Speed / Animation_Speed) | |
| 613 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5 - 6.5 * SIN(SINE / 12)), RAD(0), RAD(-75)), Speed / Animation_Speed) | |
| 614 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 + 0.15 * COS(SINE / 12) - 0.05 * COS(SINE / 12), -0.25) * ANGLES(RAD(90), RAD(0), RAD(75)) * ANGLES(RAD(0), RAD(-90), RAD(0)) * RIGHTSHOULDERC0, Speed / Animation_Speed) | |
| 615 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.5 + 0.15 * COS(SINE / 12) - 0.05 * COS(SINE / 12), 0.5) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, Speed / Animation_Speed) | |
| 616 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(0), RAD(65), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(-15)), Speed / Animation_Speed) | |
| 617 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), Speed / Animation_Speed) | |
| 618 | end | |
| 619 | end | |
| 620 | PLAYMAINANIM = true | |
| 621 | end | |
| 622 | ||
| 623 | --Lightning({Color = C3(1,1,1), Start = Torso.Position, End = Mouse.Hit.p, SegmentL = 2, Thickness = 0.1, DoesFade = false, Ignore = Character, MaxDist = 400, Branches = false})
| |
| 624 | function Lightning(Table) | |
| 625 | local Color = Table.Color or C3(1,1,1) | |
| 626 | local StartPos = Table.Start or Torso.Position | |
| 627 | local EndPos = Table.End or Mouse.Hit.p | |
| 628 | local SegmentLength = Table.SegmentL or 2 | |
| 629 | local Thickness = Table.Thickness or 0.1 | |
| 630 | local Dissapear = Table.DoesFade or false | |
| 631 | local Parent = Table.Ignore or Character | |
| 632 | local MaxDist = Table.MaxDist or 400 | |
| 633 | local Branches = Table.Branches or false | |
| 634 | local HIT,HITPOS = CastProperRay(StartPos, EndPos, MaxDist, Parent) | |
| 635 | local DISTANCE = math.ceil((StartPos - HITPOS).Magnitude/SegmentLength) | |
| 636 | local LIGHTNINGMODEL = IT("Model",Effects)
| |
| 637 | LIGHTNINGMODEL.Name = "Lightning" | |
| 638 | local LastBolt = nil | |
| 639 | for E = 1, DISTANCE do | |
| 640 | local ExtraSize = (DISTANCE-E)/15 | |
| 641 | local PART = CreatePart(3, LIGHTNINGMODEL, "Neon", 0, 0, BRICKC("Really blue"), "LightningPart"..E, VT(Thickness+ExtraSize,SegmentLength,Thickness+ExtraSize))
| |
| 642 | PART.Color = Color | |
| 643 | MakeForm(PART,"Cyl") | |
| 644 | if LastBolt == nil then | |
| 645 | PART.CFrame = CF(StartPos,HITPOS)*ANGLES(RAD(90),RAD(0),RAD(0))*CF(0,-PART.Size.Y/2,0) | |
| 646 | else | |
| 647 | PART.CFrame = CF(LastBolt.CFrame*CF(0,-LastBolt.Size.Y/2,0).p,CF(HITPOS)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))*CF(0,0,SegmentLength/3+(DISTANCE-E)).p)*ANGLES(RAD(90),RAD(0),RAD(0))*CF(0,-PART.Size.Y/2,0) | |
| 648 | end | |
| 649 | LastBolt = PART | |
| 650 | if Branches == true then | |
| 651 | local CHOICE = MRANDOM(1,7+((DISTANCE-E)*2)) | |
| 652 | if CHOICE == 1 then | |
| 653 | local LASTBRANCH = nil | |
| 654 | for i = 1, MRANDOM(2,5) do | |
| 655 | local ExtraSize2 = ((DISTANCE-E)/25)/i | |
| 656 | local PART = CreatePart(3, LIGHTNINGMODEL, "Neon", 0, 0, BRICKC("Really blue"), "Branch"..E.."-"..i, VT(Thickness+ExtraSize2,SegmentLength,Thickness+ExtraSize2))
| |
| 657 | - | label.TextColor3 = C3(255, 255, 255) |
| 657 | + | PART.Color = Color |
| 658 | MakeForm(PART,"Cyl") | |
| 659 | if LASTBRANCH == nil then | |
| 660 | PART.CFrame = CF(LastBolt.CFrame*CF(0,-LastBolt.Size.Y/2,0).p,LastBolt.CFrame*CF(0,-LastBolt.Size.Y/2,0)*ANGLES(RAD(0),RAD(0),RAD(MRANDOM(0,360)))*CF(0,Thickness*7,0)*CF(0,0,-1).p)*ANGLES(RAD(90),RAD(0),RAD(0))*CF(0,-PART.Size.Y/2,0) | |
| 661 | else | |
| 662 | PART.CFrame = CF(LASTBRANCH.CFrame*CF(0,-LASTBRANCH.Size.Y/2,0).p,LASTBRANCH.CFrame*CF(0,-LASTBRANCH.Size.Y/2,0)*ANGLES(RAD(0),RAD(0),RAD(MRANDOM(0,360)))*CF(0,Thickness*3,0)*CF(0,0,-1).p)*ANGLES(RAD(90),RAD(0),RAD(0))*CF(0,-PART.Size.Y/2,0) | |
| 663 | - | label.TextScaled = true |
| 663 | + | |
| 664 | LASTBRANCH = PART | |
| 665 | end | |
| 666 | end | |
| 667 | end | |
| 668 | end | |
| 669 | if Dissapear == true then | |
| 670 | coroutine.resume(coroutine.create(function() | |
| 671 | for i = 1, 10 do | |
| 672 | Swait() | |
| 673 | for _, c in pairs(LIGHTNINGMODEL:GetChildren()) do | |
| 674 | - | function CreatePart(FORMFACTOR, PARENT, MATERIAL, REFLECTANCE, TRANSPARENCY, BRICKCOLOR, NAME, SIZE) |
| 674 | + | if c.ClassName == "Part" then |
| 675 | c.Transparency = i/10 | |
| 676 | end | |
| 677 | end | |
| 678 | end | |
| 679 | LIGHTNINGMODEL:remove() | |
| 680 | end)) | |
| 681 | elseif Dissapear == false then | |
| 682 | Debris:AddItem(LIGHTNINGMODEL,0.1) | |
| 683 | end | |
| 684 | return {End = LastBolt.CFrame*CF(0,0,-LastBolt.Size.Z/2).p,LastBolt = LastBolt,Model = LIGHTNINGMODEL}
| |
| 685 | - | NoOutlines(NEWPART) |
| 685 | + | |
| 686 | ||
| 687 | --//=================================\\ | |
| 688 | --|| WEAPON CREATION | |
| 689 | --\\=================================// | |
| 690 | ||
| 691 | for i = 1, 15 do | |
| 692 | local FACE = CreatePart(3, Character, "Fabric", 0, 0+(i-1)/15.2, "Dark stone grey", "FaceGradient", VT(1.01,0.58,1.01),false) | |
| 693 | FACE.Color = C3(0,0,0) | |
| 694 | Head:FindFirstChildOfClass("SpecialMesh"):Clone().Parent = FACE
| |
| 695 | CreateWeldOrSnapOrMotor("Weld", Head, Head, FACE, CF(0,0.35-(i-1)/35,0), CF(0, 0, 0))
| |
| 696 | end | |
| 697 | local HAT1 = CreatePart(3, Character, "SmoothPlastic", 0, 0, "Really black", "Hat", VT(2,0.2,2),false) | |
| 698 | MakeForm(HAT1,"Cyl") | |
| 699 | HATWELD = CreateWeldOrSnapOrMotor("Weld", Head, Head, HAT1, CF(0,0.35,0), CF(0, 0, 0))
| |
| 700 | local BELT = CreatePart(3, Character, "SmoothPlastic", 0, 0, "Really black", "Hat", VT(2.01,0.15,2.01),false) | |
| 701 | - | NEWMESH.Scale = Vector3.new(1,1,1) |
| 701 | + | BELT.Color = C3(15/255,15/255,15/255) |
| 702 | MakeForm(BELT,"Cyl") | |
| 703 | - | PARENT.Reflectance = 1 |
| 703 | + | CreateWeldOrSnapOrMotor("Weld", HAT1, HAT1, BELT, CF(0,0,0), CF(0, 0, 0))
|
| 704 | - | PARENT.Transparency = 1 |
| 704 | + | local HAT2 = CreatePart(3, Character, "SmoothPlastic", 0, 0, "Really black", "Hat", VT(1.3,2.2,1.3),false) |
| 705 | MakeForm(HAT2,"Cyl") | |
| 706 | CreateWeldOrSnapOrMotor("Weld", HAT1, HAT1, HAT2, CF(0,1.1,0), CF(0, 0, 0))
| |
| 707 | local BELT = CreatePart(3, Character, "SmoothPlastic", 0, 0, "Really black", "Hat", VT(1.31,0.2,1.31),false) | |
| 708 | BELT.Color = C3(15/255,15/255,15/255) | |
| 709 | MakeForm(BELT,"Cyl") | |
| 710 | CreateWeldOrSnapOrMotor("Weld", HAT2, HAT2, BELT, CF(0,0,0), CF(0, 0, 0))
| |
| 711 | local GEM = CreatePart(3, Character, "Neon", 0, 0, "Really blue", "Gem", VT(0.25,0.25,0.1),false) | |
| 712 | MakeForm(GEM,"Ball") | |
| 713 | CreateWeldOrSnapOrMotor("Weld", HAT2, HAT2, GEM, CF(0,0,-BELT.Size.X/2), CF(0, 0, 0))
| |
| 714 | local GEM = CreatePart(3, Character, "Neon", 0, 0, "Really blue", "Gem", VT(0.25,0.25,0.1),false) | |
| 715 | MakeForm(GEM,"Ball") | |
| 716 | CreateWeldOrSnapOrMotor("Weld", HAT2, HAT2, GEM, CF(0,0,BELT.Size.X/2), CF(0, 0, 0))
| |
| 717 | local GEM = CreatePart(3, Character, "Neon", 0, 0, "Really blue", "Gem", VT(0.1,0.25,0.25),false) | |
| 718 | - | function CreateSound(ID, PARENT, VOLUME, PITCH) |
| 718 | + | MakeForm(GEM,"Ball") |
| 719 | CreateWeldOrSnapOrMotor("Weld", HAT2, HAT2, GEM, CF(-BELT.Size.X/2,0,0), CF(0, 0, 0))
| |
| 720 | - | local NEWSOUND = IT("Sound", PARENT)
|
| 720 | + | local GEM = CreatePart(3, Character, "Neon", 0, 0, "Really blue", "Gem", VT(0.1,0.25,0.25),false) |
| 721 | MakeForm(GEM,"Ball") | |
| 722 | CreateWeldOrSnapOrMotor("Weld", HAT2, HAT2, GEM, CF(BELT.Size.X/2,0,0), CF(0, 0, 0))
| |
| 723 | local BELT = CreatePart(3, Character, "SmoothPlastic", 0, 0, "Really black", "Hat", VT(1.31,0.1,1.31),false) | |
| 724 | - | Swait() |
| 724 | + | BELT.Color = C3(15/255,15/255,15/255) |
| 725 | MakeForm(BELT,"Cyl") | |
| 726 | - | game:GetService("Debris"):AddItem(NEWSOUND, 100)
|
| 726 | + | CreateWeldOrSnapOrMotor("Weld", HAT2, HAT2, BELT, CF(0,0.7,0), CF(0, 0, 0))
|
| 727 | local BELT = CreatePart(3, Character, "SmoothPlastic", 0, 0, "Really black", "Hat", VT(1.31,0.1,1.31),false) | |
| 728 | BELT.Color = C3(15/255,15/255,15/255) | |
| 729 | MakeForm(BELT,"Cyl") | |
| 730 | CreateWeldOrSnapOrMotor("Weld", HAT2, HAT2, BELT, CF(0,-0.7,0), CF(0, 0, 0))
| |
| 731 | local BELT = CreatePart(3, Character, "SmoothPlastic", 0, 0, "Really black", "Hat", VT(1.31,0.1,1.31),false) | |
| 732 | BELT.Color = C3(15/255,15/255,15/255) | |
| 733 | MakeForm(BELT,"Cyl") | |
| 734 | CreateWeldOrSnapOrMotor("Weld", HAT2, HAT2, BELT, CF(0,0.35,0), CF(0, 0, 0))
| |
| 735 | - | function Lightning(POSITION1, POSITION2, MULTIPLIERTIME, LIGHTNINGDELAY, OFFSET, BRICKCOLOR, MATERIAL, SIZE, TRANSPARENCY, LASTINGTIME) |
| 735 | + | local BELT = CreatePart(3, Character, "SmoothPlastic", 0, 0, "Really black", "Hat", VT(1.31,0.1,1.31),false) |
| 736 | - | local MAGNITUDE = (POSITION1 - POSITION2).magnitude |
| 736 | + | BELT.Color = C3(15/255,15/255,15/255) |
| 737 | - | local CURRENTPOSITION = POSITION1 |
| 737 | + | MakeForm(BELT,"Cyl") |
| 738 | - | local LIGHTNINGOFFSET = {-OFFSET, OFFSET}
|
| 738 | + | CreateWeldOrSnapOrMotor("Weld", HAT2, HAT2, BELT, CF(0,-0.35,0), CF(0, 0, 0))
|
| 739 | local BELT = CreatePart(3, Character, "SmoothPlastic", 0, 0, "Really black", "Hat", VT(1.3,0.5,1.3),false) | |
| 740 | - | for i = 1, MULTIPLIERTIME do |
| 740 | + | MakeForm(BELT,"Ball") |
| 741 | - | local LIGHTNINGPART = CreatePart(3, Effects, MATERIAL, 0, 0, BRICKCOLOR,"Effect", VT(SIZE * Player_Size, SIZE * Player_Size, MAGNITUDE / MULTIPLIERTIME)) |
| 741 | + | CreateWeldOrSnapOrMotor("Weld", HAT2, HAT2, BELT, CF(0,HAT2.Size.Y/2,0), CF(0, 0, 0))
|
| 742 | - | LIGHTNINGPART.Anchored = true |
| 742 | + | |
| 743 | - | local LIGHTNINGOFFSET2 = VT(LIGHTNINGOFFSET[MRANDOM(1, 2)], LIGHTNINGOFFSET[MRANDOM(1, 2)], LIGHTNINGOFFSET[MRANDOM(1, 2)]) |
| 743 | + | local naeeym2 = IT("BillboardGui",Character)
|
| 744 | - | local LIGHTNINGPOSITION1 = CF(CURRENTPOSITION, POSITION2) * CF(0, 0, MAGNITUDE / MULTIPLIERTIME).p + LIGHTNINGOFFSET2 |
| 744 | + | |
| 745 | - | if MULTIPLIERTIME == i then |
| 745 | + | naeeym2.Size = UDim2.new(5,35,2,15) |
| 746 | - | local LIGHTNINGMAGNITUDE1 = (CURRENTPOSITION - POSITION2).magnitude |
| 746 | + | |
| 747 | - | LIGHTNINGPART.Size = VT(SIZE * Player_Size, SIZE * Player_Size, LIGHTNINGMAGNITUDE1) |
| 747 | + | naeeym2.MaxDistance = 75 |
| 748 | - | LIGHTNINGPART.CFrame = CF(CURRENTPOSITION, POSITION2) * CF(0, 0, -LIGHTNINGMAGNITUDE1 / 2) |
| 748 | + | |
| 749 | naeeym2.Name = "Name" | |
| 750 | - | LIGHTNINGPART.CFrame = CF(CURRENTPOSITION, LIGHTNINGPOSITION1) * CF(0, 0, MAGNITUDE / MULTIPLIERTIME / 2) |
| 750 | + | naeeym2.PlayerToHideFrom = Player |
| 751 | local tecks2 = IT("TextLabel",naeeym2)
| |
| 752 | - | CURRENTPOSITION=LIGHTNINGPART.CFrame * CF(0, 0, MAGNITUDE / MULTIPLIERTIME / 2).p |
| 752 | + | |
| 753 | - | game.Debris:AddItem(LIGHTNINGPART, LASTINGTIME) |
| 753 | + | tecks2.TextScaled = true |
| 754 | tecks2.BorderSizePixel = 0 | |
| 755 | - | while LIGHTNINGPART.Transparency ~= 1 do |
| 755 | + | tecks2.Text = "Warden" |
| 756 | - | --local StartTransparency = tra |
| 756 | + | |
| 757 | - | for i=0, 1, LASTINGTIME do |
| 757 | + | |
| 758 | - | Swait() |
| 758 | + | tecks2.TextStrokeTransparency = 0.5 |
| 759 | - | LIGHTNINGPART.Transparency = LIGHTNINGPART.Transparency + (0.1 / LASTINGTIME) |
| 759 | + | tecks2.TextColor3 = C3(0,0,0) |
| 760 | tecks2.TextStrokeColor3 = BRICKC"Really blue".Color | |
| 761 | tecks2.Size = UDim2.new(1,0,0.5,0) | |
| 762 | tecks2.Parent = naeeym2 | |
| 763 | - | Swait(LIGHTNINGDELAY / Animation_Speed) |
| 763 | + | local EYE = CreatePart(3, Character, "Neon", 0, 0, "Really blue", "FaceGradient", VT(0.6,0.1,1)/2,false) |
| 764 | MakeForm(EYE,"Ball") | |
| 765 | CreateWeldOrSnapOrMotor("Weld", Head, Head, EYE, CF(0,0.2,0) * ANGLES(RAD(0), RAD(-18), RAD(15)), CF(0, 0, 0.4))
| |
| 766 | local EYE = CreatePart(3, Character, "Neon", 0, 0, "Really blue", "FaceGradient", VT(0.6,0.1,1)/2,false) | |
| 767 | MakeForm(EYE,"Ball") | |
| 768 | - | function MagicBlock(BRICKCOLOR, MATERIAL, CFRAME, ROTATION, OFFSET, X1, Y1, Z1, X2, Y2, Z2, delay) |
| 768 | + | CreateWeldOrSnapOrMotor("Weld", Head, Head, EYE, CF(0,0.2,0) * ANGLES(RAD(0), RAD(18), RAD(-15)), CF(0, 0, 0.4))
|
| 769 | - | local EFFECTPART = CreatePart(3, Effects, MATERIAL, 0, 0, BRICKCOLOR, "Effect", VT()) |
| 769 | + | local EYE = CreatePart(3, Character, "Neon", 0, 0, "Really blue", "FaceGradient", VT(0.1,1,1)/2,false) |
| 770 | - | EFFECTPART.Anchored = true |
| 770 | + | MakeForm(EYE,"Ball") |
| 771 | - | EFFECTPART.CFrame = CFRAME |
| 771 | + | CreateWeldOrSnapOrMotor("Weld", Head, Head, EYE, CF(0,0.15,0) * ANGLES(RAD(0), RAD(-18), RAD(0)), CF(0, 0, 0.4))
|
| 772 | - | local EFFECTMESH = CreateMesh("BlockMesh", EFFECTPART, "", "", "", VT(X1 * Player_Size, Y1 * Player_Size, Z1 * Player_Size), OFFSET * Player_Size)
|
| 772 | + | local EYE = CreatePart(3, Character, "Neon", 0, 0, "Really blue", "FaceGradient", VT(0.1,1,1)/2,false) |
| 773 | - | game:GetService("Debris"):AddItem(EFFECTPART, 50)
|
| 773 | + | MakeForm(EYE,"Ball") |
| 774 | - | coroutine.resume(coroutine.create(function(PART, MESH) |
| 774 | + | CreateWeldOrSnapOrMotor("Weld", Head, Head, EYE, CF(0,0.15,0) * ANGLES(RAD(0), RAD(18), RAD(0)), CF(0, 0, 0.4))
|
| 775 | - | for i = 0, 1, delay do |
| 775 | + | |
| 776 | local top = Instance.new("Shirt")
| |
| 777 | - | PART.CFrame = PART.CFrame * ROTATION |
| 777 | + | top.ShirtTemplate = "rbxassetid://676428254" |
| 778 | - | PART.Transparency = i |
| 778 | + | top.Parent = Character |
| 779 | - | MESH.Scale = MESH.Scale + VT(X2 * Player_Size, Y2 * Player_Size, Z2 * Player_Size) |
| 779 | + | top.Name = "Cloth" |
| 780 | local bottom = Instance.new("Pants")
| |
| 781 | - | PART.Parent = nil |
| 781 | + | bottom.PantsTemplate = "rbxassetid://676428351" |
| 782 | - | end), EFFECTPART, EFFECTMESH) |
| 782 | + | bottom.Parent = Character |
| 783 | bottom.Name = "Cloth" | |
| 784 | for _, c in pairs(Character:GetChildren()) do | |
| 785 | - | function MagicSphere(BRICKCOLOR, MATERIAL, CFRAME, ROTATION, OFFSET, X1, Y1, Z1, X2, Y2, Z2, delay) |
| 785 | + | if c.ClassName == "Part" and c.Name ~= "FaceGradient" and c.Name ~= "Hat" and c.Name ~= "Gem" then |
| 786 | - | local EFFECTPART = CreatePart(3, Effects, MATERIAL, 0, 0, BRICKCOLOR, "Effect", VT()) |
| 786 | + | c.Material = "Neon" |
| 787 | - | EFFECTPART.Anchored = true |
| 787 | + | if c:FindFirstChildOfClass("ParticleEmitter") then
|
| 788 | - | EFFECTPART.CFrame = CFRAME |
| 788 | + | c:FindFirstChildOfClass("ParticleEmitter"):remove()
|
| 789 | - | local EFFECTMESH = CreateMesh("SpecialMesh", EFFECTPART, "Sphere", "", "", VT(X1 * Player_Size, Y1 * Player_Size, Z1 * Player_Size), OFFSET * Player_Size)
|
| 789 | + | |
| 790 | - | game:GetService("Debris"):AddItem(EFFECTPART, 10)
|
| 790 | + | c.Color = C3(1,1,1) |
| 791 | - | coroutine.resume(coroutine.create(function(PART, MESH) |
| 791 | + | if c == Head then |
| 792 | - | for i = 0, 1, delay do |
| 792 | + | if c:FindFirstChild("face") then
|
| 793 | c.face:remove() | |
| 794 | - | PART.CFrame = PART.CFrame * ROTATION |
| 794 | + | |
| 795 | - | PART.Transparency = i |
| 795 | + | |
| 796 | - | MESH.Scale = MESH.Scale + VT(X2 * Player_Size, Y2 * Player_Size, Z2 * Player_Size) |
| 796 | + | elseif c.ClassName == "CharacterMesh" or c.ClassName == "Accessory" or c.ClassName == "Hat" or c.Name == "Body Colors" then |
| 797 | c:remove() | |
| 798 | - | PART.Parent = nil |
| 798 | + | elseif (c.ClassName == "Shirt" or c.ClassName == "Pants") and c.Name ~= "Cloth" then |
| 799 | - | end), EFFECTPART, EFFECTMESH) |
| 799 | + | c:remove() |
| 800 | end | |
| 801 | end | |
| 802 | - | function MagicCylinder(BRICKCOLOR, MATERIAL, CFRAME, ROTATION, OFFSET, X1, Y1, Z1, X2, Y2, Z2, delay) |
| 802 | + | local BODY = {}
|
| 803 | - | local EFFECTPART = CreatePart(3, Effects, MATERIAL, 0, 0, BRICKCOLOR, "Effect", VT()) |
| 803 | + | for _, c in pairs(Character:GetDescendants()) do |
| 804 | - | EFFECTPART.Anchored = true |
| 804 | + | if c:IsA("BasePart") and c.Name ~= "Handle" then
|
| 805 | - | EFFECTPART.CFrame = CFRAME |
| 805 | + | if c ~= RootPart and c ~= Torso and c ~= Head and c ~= RightArm and c ~= LeftArm and c ~= RightLeg and c ~= LeftLeg then |
| 806 | - | local EFFECTMESH = CreateMesh("CylinderMesh", EFFECTPART, "", "", "", VT(X1 * Player_Size, Y1 * Player_Size, Z1 * Player_Size), OFFSET * Player_Size)
|
| 806 | + | c.CustomPhysicalProperties = PhysicalProperties.new(0, 0, 0, 0, 0) |
| 807 | - | game:GetService("Debris"):AddItem(EFFECTPART, 10)
|
| 807 | + | |
| 808 | - | coroutine.resume(coroutine.create(function(PART, MESH) |
| 808 | + | table.insert(BODY,{c,c.Parent,c.Material,c.Color,c.Transparency})
|
| 809 | - | for i = 0, 1, delay do |
| 809 | + | elseif c:IsA("JointInstance") then
|
| 810 | table.insert(BODY,{c,c.Parent,nil,nil,nil})
| |
| 811 | - | PART.CFrame = PART.CFrame * ROTATION |
| 811 | + | |
| 812 | - | PART.Transparency = i |
| 812 | + | |
| 813 | - | MESH.Scale = MESH.Scale + VT(X2 * Player_Size, Y2 * Player_Size, Z2 * Player_Size) |
| 813 | + | for e = 1, #BODY do |
| 814 | if BODY[e] ~= nil then | |
| 815 | - | PART.Parent = nil |
| 815 | + | local STUFF = BODY[e] |
| 816 | - | end), EFFECTPART, EFFECTMESH) |
| 816 | + | local PART = STUFF[1] |
| 817 | local PARENT = STUFF[2] | |
| 818 | local MATERIAL = STUFF[3] | |
| 819 | - | function MagicHead(BRICKCOLOR, MATERIAL, CFRAME, ROTATION, OFFSET, X1, Y1, Z1, X2, Y2, Z2, delay) |
| 819 | + | local COLOR = STUFF[4] |
| 820 | - | local EFFECTPART = CreatePart(3, Effects, MATERIAL, 0, 0, BRICKCOLOR, "Effect", VT()) |
| 820 | + | local TRANSPARENCY = STUFF[5] |
| 821 | - | EFFECTPART.Anchored = true |
| 821 | + | if PART.ClassName == "Part" and PART ~= RootPart then |
| 822 | - | EFFECTPART.CFrame = CFRAME |
| 822 | + | PART.Material = MATERIAL |
| 823 | - | local EFFECTMESH = CreateMesh("SpecialMesh", EFFECTPART, "Head", "", "", VT(X1 * Player_Size, Y1 * Player_Size, Z1 * Player_Size), OFFSET * Player_Size)
|
| 823 | + | PART.Color = COLOR |
| 824 | - | game:GetService("Debris"):AddItem(EFFECTPART, 10)
|
| 824 | + | PART.Transparency = TRANSPARENCY |
| 825 | - | coroutine.resume(coroutine.create(function(PART, MESH) |
| 825 | + | |
| 826 | - | for i = 0, 1, delay do |
| 826 | + | PART.AncestryChanged:Connect(function() |
| 827 | PART.Parent = PARENT | |
| 828 | - | PART.CFrame = PART.CFrame * ROTATION |
| 828 | + | |
| 829 | - | PART.Transparency = i |
| 829 | + | |
| 830 | - | MESH.Scale = MESH.Scale + VT(X2 * Player_Size, Y2 * Player_Size, Z2 * Player_Size) |
| 830 | + | |
| 831 | function refit() | |
| 832 | - | PART.Parent = nil |
| 832 | + | Character.Parent = workspace |
| 833 | - | end), EFFECTPART, EFFECTMESH) |
| 833 | + | for e = 1, #BODY do |
| 834 | if BODY[e] ~= nil then | |
| 835 | local STUFF = BODY[e] | |
| 836 | - | function MagicRing(BRICKCOLOR, MATERIAL, CFRAME, ROTATION, OFFSET, X1, Y1, Z1, X2, Y2, Z2, delay) |
| 836 | + | local PART = STUFF[1] |
| 837 | - | local EFFECTPART = CreatePart(3, Effects, MATERIAL, 0, 0, BRICKCOLOR, "Effect", VT()) |
| 837 | + | local PARENT = STUFF[2] |
| 838 | - | EFFECTPART.Anchored = true |
| 838 | + | local MATERIAL = STUFF[3] |
| 839 | - | EFFECTPART.CFrame = CFRAME |
| 839 | + | local COLOR = STUFF[4] |
| 840 | - | local EFFECTMESH = CreateMesh("SpecialMesh", EFFECTPART, "FileMesh", "3270017", "", VT(X1 * Player_Size, Y1 * Player_Size, Z1 * Player_Size), OFFSET * Player_Size)
|
| 840 | + | local TRANSPARENCY = STUFF[5] |
| 841 | - | game:GetService("Debris"):AddItem(EFFECTPART, 10)
|
| 841 | + | if PART.ClassName == "Part" and PART ~= RootPart then |
| 842 | - | coroutine.resume(coroutine.create(function(PART, MESH) |
| 842 | + | PART.Material = MATERIAL |
| 843 | - | for i = 0, 1, delay do |
| 843 | + | PART.Color = COLOR |
| 844 | PART.Transparency = TRANSPARENCY | |
| 845 | - | PART.CFrame = PART.CFrame * ROTATION |
| 845 | + | |
| 846 | - | PART.Transparency = i |
| 846 | + | if PART.Parent ~= PARENT then |
| 847 | - | MESH.Scale = MESH.Scale + VT(X2 * Player_Size, Y2 * Player_Size, Z2 * Player_Size) |
| 847 | + | Humanoid:remove() |
| 848 | PART.Parent = PARENT | |
| 849 | - | PART.Parent = nil |
| 849 | + | Humanoid = IT("Humanoid",Character)
|
| 850 | - | end), EFFECTPART, EFFECTMESH) |
| 850 | + | |
| 851 | end | |
| 852 | end | |
| 853 | - | function MagicWave(BRICKCOLOR, MATERIAL, CFRAME, ROTATION, OFFSET, X1, Y1, Z1, X2, Y2, Z2, delay) |
| 853 | + | |
| 854 | - | local EFFECTPART = CreatePart(3, Effects, MATERIAL, 0, 0, BRICKCOLOR, "Effect", VT()) |
| 854 | + | local SKILLTEXTCOLOR = BRICKC"Really blue".Color |
| 855 | - | EFFECTPART.Anchored = true |
| 855 | + | local SKILLFONT = "Bodoni" |
| 856 | - | EFFECTPART.CFrame = CFRAME |
| 856 | + | local SKILLTEXTSIZE = 7 |
| 857 | - | local EFFECTMESH = CreateMesh("SpecialMesh", EFFECTPART, "FileMesh", "20329976", "", VT(X1 * Player_Size, Y1 * Player_Size, Z1 * Player_Size), VT(0, 0, (-0.1 * Z1)) + (OFFSET * Player_Size))
|
| 857 | + | |
| 858 | - | game:GetService("Debris"):AddItem(EFFECTPART, 10)
|
| 858 | + | |
| 859 | - | coroutine.resume(coroutine.create(function(PART, MESH) |
| 859 | + | refit() |
| 860 | - | for i = 0, 1, delay do |
| 860 | + | |
| 861 | ||
| 862 | - | PART.CFrame = PART.CFrame * ROTATION |
| 862 | + | local SKILL1FRAME = CreateFrame(WEAPONGUI, 0.75, 2, UD2(0.23, 0, 0.80, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 1 Frame") |
| 863 | - | PART.Transparency = i |
| 863 | + | local SKILL2FRAME = CreateFrame(WEAPONGUI, 0.75, 2, UD2(0.50, 0, 0.80, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 2 Frame") |
| 864 | - | MESH.Offset = VT(0, 0, (-0.1 * MESH.Scale.Z)) |
| 864 | + | local SKILL3FRAME = CreateFrame(WEAPONGUI, 0.75, 2, UD2(0.23, 0, 0.90, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 3 Frame") |
| 865 | - | MESH.Scale = MESH.Scale + VT(X2 * Player_Size, Y2 * Player_Size, Z2 * Player_Size) |
| 865 | + | local SKILL4FRAME = CreateFrame(WEAPONGUI, 0.75, 2, UD2(0.50, 0, 0.90, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 4 Frame") |
| 866 | local SKILL5FRAME = CreateFrame(WEAPONGUI, 0.75, 2, UD2(0.365, 0, 0.70, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 5 Frame") | |
| 867 | - | PART.Parent = nil |
| 867 | + | |
| 868 | - | end), EFFECTPART, EFFECTMESH) |
| 868 | + | local SKILL1TEXT = CreateLabel(SKILL1FRAME, "[Z] Warden Zap", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0, "Text 1") |
| 869 | local SKILL2TEXT = CreateLabel(SKILL2FRAME, "[B] Warden Thunder", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0, "Text 2") | |
| 870 | local SKILL3TEXT = CreateLabel(SKILL3FRAME, "[C] Inferno Ring", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0, "Text 3") | |
| 871 | - | function MagicCrystal(BRICKCOLOR, MATERIAL, CFRAME, ROTATION, OFFSET, X1, Y1, Z1, X2, Y2, Z2, delay) |
| 871 | + | local SKILL4TEXT = CreateLabel(SKILL4FRAME, "[V] Warden Wall", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0, "Text 4") |
| 872 | - | local EFFECTPART = CreatePart(3, Effects, MATERIAL, 0, 0, BRICKCOLOR, "Effect", VT()) |
| 872 | + | local SKILL5TEXT = CreateLabel(SKILL5FRAME, "[X] Prison Key", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0, "Text 5") |
| 873 | - | EFFECTPART.Anchored = true |
| 873 | + | |
| 874 | - | EFFECTPART.CFrame = CFRAME |
| 874 | + | |
| 875 | - | local EFFECTMESH = CreateMesh("SpecialMesh", EFFECTPART, "FileMesh", "9756362", "", VT(X1 * Player_Size, Y1 * Player_Size, Z1 * Player_Size), OFFSET * Player_Size)
|
| 875 | + | --|| DAMAGING |
| 876 | - | game:GetService("Debris"):AddItem(EFFECTPART, 10)
|
| 876 | + | |
| 877 | - | coroutine.resume(coroutine.create(function(PART, MESH) |
| 877 | + | |
| 878 | - | for i = 0, 1, delay do |
| 878 | + | function ApplyAoE(POSITION,RANGE,FLING,BURN) |
| 879 | local CHILDREN = workspace:GetDescendants() | |
| 880 | - | PART.CFrame = PART.CFrame * ROTATION |
| 880 | + | for index, CHILD in pairs(CHILDREN) do |
| 881 | - | PART.Transparency = i |
| 881 | + | if CHILD.ClassName == "Model" and CHILD ~= Character then |
| 882 | - | MESH.Scale = MESH.Scale + VT(X2 * Player_Size, Y2 * Player_Size, Z2 * Player_Size) |
| 882 | + | local HUM = CHILD:FindFirstChildOfClass("Humanoid")
|
| 883 | if HUM then | |
| 884 | - | PART.Parent = nil |
| 884 | + | local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
|
| 885 | - | end), EFFECTPART, EFFECTMESH) |
| 885 | + | if TORSO then |
| 886 | if HUM.Health > 0 and (TORSO.Position - POSITION).Magnitude <= RANGE then | |
| 887 | CHILD:BreakJoints() | |
| 888 | - | function MagicSwirl(BRICKCOLOR, MATERIAL, CFRAME, ROTATION, OFFSET, X1, Y1, Z1, X2, Y2, Z2, delay) |
| 888 | + | if FLING ~= 0 then |
| 889 | - | local EFFECTPART = CreatePart(3, Effects, MATERIAL, 0, 0, BRICKCOLOR, "Effect", VT()) |
| 889 | + | for _, c in pairs(CHILD:GetChildren()) do |
| 890 | - | EFFECTPART.Anchored = true |
| 890 | + | if c:IsA("BasePart") and c.Transparency == 0 then
|
| 891 | - | EFFECTPART.CFrame = CFRAME |
| 891 | + | if BURN == true then |
| 892 | - | local EFFECTMESH = CreateMesh("SpecialMesh", EFFECTPART, "FileMesh", "1051557", "", VT(X1 * Player_Size, Y1 * Player_Size, Z1 * Player_Size), OFFSET * Player_Size)
|
| 892 | + | Fire(c) |
| 893 | - | game:GetService("Debris"):AddItem(EFFECTPART, 10)
|
| 893 | + | end |
| 894 | - | coroutine.resume(coroutine.create(function(PART, MESH) |
| 894 | + | local bv = Instance.new("BodyVelocity")
|
| 895 | - | for i = 0, 10, delay do |
| 895 | + | bv.maxForce = Vector3.new(1e9, 1e9, 1e9) |
| 896 | bv.velocity = CF(POSITION,TORSO.Position).lookVector*FLING | |
| 897 | - | PART.CFrame = PART.CFrame * Head.CFrame |
| 897 | + | bv.Parent = c |
| 898 | - | PART.Transparency = 0 |
| 898 | + | Debris:AddItem(bv,0.05) |
| 899 | - | MESH.Scale = MESH.Scale + VT(X2 * Player_Size, Y2 * Player_Size, Z2 * Player_Size) |
| 899 | + | end |
| 900 | end | |
| 901 | - | --PART.Parent = nil |
| 901 | + | |
| 902 | - | end), EFFECTPART, EFFECTMESH) |
| 902 | + | |
| 903 | end | |
| 904 | end | |
| 905 | - | function MagicSharpCone(BRICKCOLOR, MATERIAL, CFRAME, ROTATION, OFFSET, X1, Y1, Z1, X2, Y2, Z2, delay) |
| 905 | + | |
| 906 | - | local EFFECTPART = CreatePart(3, Effects, MATERIAL, 0, 0, BRICKCOLOR, "Effect", VT()) |
| 906 | + | |
| 907 | - | EFFECTPART.Anchored = true |
| 907 | + | |
| 908 | - | EFFECTPART.CFrame = CFRAME |
| 908 | + | |
| 909 | - | local EFFECTMESH = CreateMesh("SpecialMesh", EFFECTPART, "FileMesh", "1778999", "", VT(X1 * Player_Size, Y1 * Player_Size, Z1 * Player_Size), OFFSET * Player_Size)
|
| 909 | + | |
| 910 | - | game:GetService("Debris"):AddItem(EFFECTPART, 10)
|
| 910 | + | |
| 911 | - | coroutine.resume(coroutine.create(function(PART, MESH) |
| 911 | + | |
| 912 | - | for i = 0, 1, delay do |
| 912 | + | |
| 913 | function Warden_Zap() | |
| 914 | - | PART.CFrame = PART.CFrame * ROTATION |
| 914 | + | |
| 915 | - | PART.Transparency = i |
| 915 | + | Rooted = false |
| 916 | - | MESH.Scale = MESH.Scale + VT(X2 * Player_Size, Y2 * Player_Size, Z2 * Player_Size) |
| 916 | + | local GYRO = IT("BodyGyro",RootPart)
|
| 917 | GYRO.D = 750 | |
| 918 | - | PART.Parent = nil |
| 918 | + | GYRO.P = 20000 |
| 919 | - | end), EFFECTPART, EFFECTMESH) |
| 919 | + | GYRO.MaxTorque = VT(0,40000000,0) |
| 920 | CreateSound(348663022,RightArm,1.5,2,false) | |
| 921 | Pose("Cast1",0.8,1,true,GYRO)
| |
| 922 | - | function MagicFlatCone(BRICKCOLOR, MATERIAL, CFRAME, ROTATION, OFFSET, X1, Y1, Z1, X2, Y2, Z2, delay) |
| 922 | + | local LightningTable = Lightning({Color = SKILLTEXTCOLOR, Start = RightArm.CFrame*CF(0,-1,0).p, End = Mouse.Hit.p, SegmentL = 2, Thickness = 0.2, DoesFade = true, Ignore = Character, MaxDist = 100, Branches = false})
|
| 923 | - | local EFFECTPART = CreatePart(3, Effects, MATERIAL, 0, 0, BRICKCOLOR, "Effect", VT()) |
| 923 | + | local Hitpos = LightningTable.End |
| 924 | - | EFFECTPART.Anchored = true |
| 924 | + | ApplyAoE(Hitpos,10,35) |
| 925 | - | EFFECTPART.CFrame = CFRAME |
| 925 | + | WACKYEFFECT({Time = 15, EffectType = "Sphere", Size = VT(1,1,1), Size2 = VT(1,1,1)*15, Transparency = 0, Transparency2 = 1, CFrame = CF(Hitpos)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = BRICKC"Really blue".Color, SoundID = BOLTSOUNDS[MRANDOM(1,#BOLTSOUNDS)], SoundPitch = MRANDOM(8,12)/10, SoundVolume = 5})
|
| 926 | - | local EFFECTMESH = CreateMesh("SpecialMesh", EFFECTPART, "FileMesh", "1033714", "", VT(X1 * Player_Size, Y1 * Player_Size, Z1 * Player_Size), OFFSET * Player_Size)
|
| 926 | + | for i = 1, 4 do |
| 927 | - | game:GetService("Debris"):AddItem(EFFECTPART, 10)
|
| 927 | + | WACKYEFFECT({Time = 15, EffectType = "Sphere", Size = VT(1,1,1), Size2 = VT(0,45,0), Transparency = 0, Transparency2 = 1, CFrame = CF(Hitpos)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = BRICKC"Really blue".Color, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
|
| 928 | - | coroutine.resume(coroutine.create(function(PART, MESH) |
| 928 | + | |
| 929 | - | for i = 0, 1, delay do |
| 929 | + | Pose("Cast1",0.8,1,true)
|
| 930 | GYRO:remove() | |
| 931 | - | PART.CFrame = PART.CFrame * Vector3.new(0,0,0) |
| 931 | + | |
| 932 | - | PART.Transparency = i |
| 932 | + | Rooted = false |
| 933 | - | MESH.Scale = MESH.Scale + VT(X2 * Player_Size, Y2 * Player_Size, Z2 * Player_Size) |
| 933 | + | |
| 934 | ||
| 935 | - | PART.Parent = nil |
| 935 | + | function Warden_Thunder() |
| 936 | - | end), EFFECTPART, EFFECTMESH) |
| 936 | + | |
| 937 | Rooted = false | |
| 938 | local GYRO = IT("BodyGyro",RootPart)
| |
| 939 | - | function MagicSpikedCrown(BRICKCOLOR, MATERIAL, CFRAME, ROTATION, OFFSET, X1, Y1, Z1, X2, Y2, Z2, delay) |
| 939 | + | GYRO.D = 750 |
| 940 | - | local EFFECTPART = CreatePart(3, Effects, MATERIAL, 0, 0, BRICKCOLOR, "Effect", VT()) |
| 940 | + | GYRO.P = 20000 |
| 941 | - | EFFECTPART.Anchored = true |
| 941 | + | GYRO.MaxTorque = VT(0,40000000,0) |
| 942 | - | EFFECTPART.CFrame = CFRAME |
| 942 | + | CreateSound(469345336,Torso,3,2,false) |
| 943 | - | local EFFECTMESH = CreateMesh("SpecialMesh", EFFECTPART, "FileMesh", "1323306", "", VT(X1 * Player_Size, Y1 * Player_Size, Z1 * Player_Size), OFFSET * Player_Size)
|
| 943 | + | Pose("Cast2",1.5,2,true,GYRO)
|
| 944 | - | game:GetService("Debris"):AddItem(EFFECTPART, 10)
|
| 944 | + | |
| 945 | - | coroutine.resume(coroutine.create(function(PART, MESH) |
| 945 | + | local FRAME = RootPart.CFrame |
| 946 | - | for i = 0, 1, delay do |
| 946 | + | for i = 1, 25 do |
| 947 | local POS = FRAME*CF(MRANDOM(-17,17),0,-i*15) | |
| 948 | - | PART.CFrame = PART.CFrame * Head.CFrame |
| 948 | + | local LightningTable = Lightning({Color = SKILLTEXTCOLOR, Start = POS*CF(0,85,0).p, End = POS*CF(0,-15,0).p, SegmentL = 3, Thickness = 0.4, DoesFade = true, Ignore = Character, MaxDist = 400, Branches = true})
|
| 949 | - | PART.Transparency = i |
| 949 | + | local Hitpos = LightningTable.End |
| 950 | - | MESH.Scale = MESH.Scale + VT(X2 * Player_Size, Y2 * Player_Size, Z2 * Player_Size) |
| 950 | + | ApplyAoE(Hitpos,20,15) |
| 951 | WACKYEFFECT({Time = 15, EffectType = "Sphere", Size = VT(1,1,1), Size2 = VT(1,1,1)*15, Transparency = 0, Transparency2 = 1, CFrame = CF(Hitpos)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = BRICKC"Really blue".Color, SoundID = BOLTSOUNDS[MRANDOM(1,#BOLTSOUNDS)], SoundPitch = MRANDOM(8,12)/10, SoundVolume = 5})
| |
| 952 | - | PART.Parent = nil |
| 952 | + | for i = 1, 4 do |
| 953 | - | end), EFFECTPART, EFFECTMESH) |
| 953 | + | WACKYEFFECT({Time = 15, EffectType = "Sphere", Size = VT(1,1,1), Size2 = VT(0,75,0), Transparency = 0, Transparency2 = 1, CFrame = CF(Hitpos)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = BRICKC"Really blue".Color, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
|
| 954 | end | |
| 955 | wait(0.05) | |
| 956 | - | function MagicFlatCrown(BRICKCOLOR, MATERIAL, CFRAME, ROTATION, OFFSET, X1, Y1, Z1, X2, Y2, Z2, delay) |
| 956 | + | |
| 957 | - | local EFFECTPART = CreatePart(3, Effects, MATERIAL, 0, 0, BRICKCOLOR, "Effect", VT()) |
| 957 | + | |
| 958 | - | EFFECTPART.Anchored = true |
| 958 | + | Pose("Cast2",1.5,0.7,true)
|
| 959 | - | EFFECTPART.CFrame = CFRAME |
| 959 | + | GYRO:remove() |
| 960 | - | local EFFECTMESH = CreateMesh("SpecialMesh", EFFECTPART, "FileMesh", "1078075", "", VT(X1 * Player_Size, Y1 * Player_Size, Z1 * Player_Size), OFFSET * Player_Size)
|
| 960 | + | |
| 961 | - | game:GetService("Debris"):AddItem(EFFECTPART, 10)
|
| 961 | + | Rooted = false |
| 962 | - | coroutine.resume(coroutine.create(function(PART, MESH) |
| 962 | + | |
| 963 | - | for i = 0, 1, delay do |
| 963 | + | |
| 964 | function Inferno_Ring() | |
| 965 | - | PART.CFrame = PART.CFrame * ROTATION |
| 965 | + | |
| 966 | - | PART.Transparency = i |
| 966 | + | Rooted = false |
| 967 | - | MESH.Scale = MESH.Scale + VT(X2 * Player_Size, Y2 * Player_Size, Z2 * Player_Size) |
| 967 | + | local GYRO = IT("BodyGyro",RootPart)
|
| 968 | GYRO.D = 750 | |
| 969 | - | PART.Parent = nil |
| 969 | + | GYRO.P = 20000 |
| 970 | - | end), EFFECTPART, EFFECTMESH) |
| 970 | + | GYRO.MaxTorque = VT(0,40000000,0) |
| 971 | local FIRE = IT("Model",Effects)
| |
| 972 | FIRE.Name = "Fire" | |
| 973 | - | function MagicSkull(BRICKCOLOR, MATERIAL, CFRAME, ROTATION, OFFSET, X1, Y1, Z1, X2, Y2, Z2, delay) |
| 973 | + | local MAIN = CreatePart(3, FIRE, "Neon", 0, 1, "Deep orange", "Center", VT(0,0,0)) |
| 974 | - | local EFFECTPART = CreatePart(3, Effects, MATERIAL, 0, 0, BRICKCOLOR, "Effect", VT()) |
| 974 | + | FIRE.PrimaryPart = MAIN |
| 975 | - | EFFECTPART.Anchored = true |
| 975 | + | local FIRES = {}
|
| 976 | - | EFFECTPART.CFrame = CFRAME |
| 976 | + | for i = 1, 45 do |
| 977 | - | local EFFECTMESH = CreateMesh("SpecialMesh", EFFECTPART, "FileMesh", "4770583", "", VT(X1 * Player_Size, Y1 * Player_Size, Z1 * Player_Size), OFFSET * Player_Size)
|
| 977 | + | local PRT = CreatePart(3, FIRE, "Neon", 0, 1, "Deep orange", "RingPart", VT(3,3,3)) |
| 978 | - | game:GetService("Debris"):AddItem(EFFECTPART, 10)
|
| 978 | + | PRT.CFrame = MAIN.CFrame*ANGLES(RAD(0),RAD((360/45)*i),RAD(0))*CF(0,0,20) |
| 979 | - | coroutine.resume(coroutine.create(function(PART, MESH) |
| 979 | + | local F = Fire(PRT) |
| 980 | - | for i = 0, 1, delay do |
| 980 | + | table.insert(FIRES,F) |
| 981 | end | |
| 982 | - | PART.CFrame = PART.CFrame * ROTATION |
| 982 | + | repeat |
| 983 | - | PART.Transparency = i |
| 983 | + | FIRE:SetPrimaryPartCFrame(CF(Mouse.Hit.p)) |
| 984 | - | MESH.Scale = MESH.Scale + VT(X2 * Player_Size, Y2 * Player_Size, Z2 * Player_Size) |
| 984 | + | Pose("Cast1",1.5,0.01,false,GYRO)
|
| 985 | until HOLD == true | |
| 986 | - | PART.Parent = nil |
| 986 | + | |
| 987 | - | end), EFFECTPART, EFFECTMESH) |
| 987 | + | for i = 1, 4 do |
| 988 | ApplyAoE(MAIN.Position,21,-15,true) | |
| 989 | CreateSound(463598785,MAIN,3,1,false) | |
| 990 | - | function ElectricEffect(BRICKCOLOR, MATERIAL, CFRAME, ROTATION, OFFSET, X, Y, Z, delay) |
| 990 | + | for E = 1, #FIRES do |
| 991 | - | local EFFECTPART = CreatePart(3, Effects, MATERIAL, 0, 0, BRICKCOLOR, "Effect", VT()) |
| 991 | + | if FIRES[E] ~= nil then |
| 992 | - | EFFECTPART.Anchored = true |
| 992 | + | FIRES[E].Acceleration = VT(0,300,0) |
| 993 | - | EFFECTPART.CFrame = CFRAME |
| 993 | + | FIRES[E].Lifetime=NumberRange.new(0.35,1.5) |
| 994 | - | local EFFECTMESH = CreateMesh("SpecialMesh", EFFECTPART, "FileMesh", "4770583", "", VT(X * Player_Size, Y * Player_Size, Z * Player_Size), OFFSET * Player_Size)
|
| 994 | + | |
| 995 | - | game:GetService("Debris"):AddItem(EFFECTPART, 10)
|
| 995 | + | |
| 996 | - | local XVALUE = MRANDOM() |
| 996 | + | wait(0.3) |
| 997 | - | local YVALUE = MRANDOM() |
| 997 | + | |
| 998 | - | local ZVALUE = MRANDOM() |
| 998 | + | for E = 1, #FIRES do |
| 999 | - | coroutine.resume(coroutine.create(function(PART, MESH, THEXVALUE, THEYVALUE, THEZVALUE) |
| 999 | + | if FIRES[E] ~= nil then |
| 1000 | - | for i = 0, 1, delay do |
| 1000 | + | FIRES[E].Enabled = false |
| 1001 | end | |
| 1002 | - | PART.CFrame = PART.CFrame * ROTATION |
| 1002 | + | |
| 1003 | - | PART.Transparency = i |
| 1003 | + | Debris:AddItem(FIRE,5) |
| 1004 | - | THEXVALUE = THEXVALUE - 0.1 * (delay * 10) |
| 1004 | + | |
| 1005 | - | THEYVALUE = THEYVALUE - 0.1 * (delay * 10) |
| 1005 | + | CreateSound(215395388,RightArm,3,2,false) |
| 1006 | - | THEZVALUE = THEZVALUE - 0.1 * (delay * 10) |
| 1006 | + | Pose("RightArmUp",1.5,0.5,true)
|
| 1007 | - | MESH.Scale = MESH.Scale + VT(THEXVALUE * Player_Size, THEYVALUE * Player_Size, THEZVALUE * Player_Size) |
| 1007 | + | GYRO:remove() |
| 1008 | ATTACK = false | |
| 1009 | - | PART.Parent = nil |
| 1009 | + | Rooted = false |
| 1010 | - | end), EFFECTPART, EFFECTMESH, XVALUE, YVALUE, ZVALUE) |
| 1010 | + | |
| 1011 | ||
| 1012 | function Warden_Wall() | |
| 1013 | - | function TrailEffect(BRICKCOLOR, MATERIAL, CURRENTCFRAME, OLDCFRAME, MESHTYPE, REFLECTANCE, SIZE, ROTATION, X, Y, Z, delay) |
| 1013 | + | local HITFLOOR = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 8, Character) |
| 1014 | - | local MAGNITUDECFRAME = (CURRENTCFRAME.p - OLDCFRAME.p).magnitude |
| 1014 | + | if HITFLOOR ~= nil then |
| 1015 | - | if MAGNITUDECFRAME > (1 / 100) then |
| 1015 | + | if HITFLOOR.Anchored == true then |
| 1016 | - | local EFFECTPART = CreatePart(3, Effects, MATERIAL, 0, 0, BRICKCOLOR, "Effect", VT(1, MAGNITUDECFRAME, 1)) |
| 1016 | + | local WALL = HITFLOOR:Clone() |
| 1017 | - | EFFECTPART.Anchored = true |
| 1017 | + | WALL.Size = VT(45,45,5) |
| 1018 | - | EFFECTPART.CFrame = CF((CURRENTCFRAME.p + OLDCFRAME.p) / 2, OLDCFRAME.p) * ANGLES(RAD(90), 0, 0) |
| 1018 | + | WALL.Parent = Effects |
| 1019 | - | local THEMESHTYPE = "BlockMesh" |
| 1019 | + | WALL.Name = "Wall" |
| 1020 | - | if MESHTYPE == "Cylinder" then |
| 1020 | + | WALL.CFrame = RootPart.CFrame*CF(0,-65/2.1,-5)*ANGLES(RAD(-15),RAD(0),RAD(0)) |
| 1021 | - | THEMESHTYPE = "CylinderMesh" |
| 1021 | + | CreateSound(130972023,WALL,5,0.8,false) |
| 1022 | ATTACK = true | |
| 1023 | - | local EFFECTMESH = CreateMesh(THEMESHTYPE, EFFECTPART, "", "", "", VT(0 + SIZE * Player_Size, 1, 0 + SIZE * Player_Size), VT(0, 0, 0)) |
| 1023 | + | Rooted = true |
| 1024 | - | game:GetService("Debris"):AddItem(EFFECTPART, 10)
|
| 1024 | + | local HIT = WALL.Touched:Connect(function(hit) |
| 1025 | - | coroutine.resume(coroutine.create(function(PART, MESH) |
| 1025 | + | if hit.Parent ~= Character then |
| 1026 | - | for i = 0, 1, delay do |
| 1026 | + | hit:BreakJoints() |
| 1027 | end | |
| 1028 | - | PART.CFrame = PART.CFrame * ROTATION |
| 1028 | + | end) |
| 1029 | - | PART.Transparency = i |
| 1029 | + | |
| 1030 | - | MESH.Scale = MESH.Scale + VT(X * Player_Size, Y * Player_Size, Z * Player_Size) |
| 1030 | + | WACKYEFFECT({Time = 35, EffectType = "Box", Size = WALL.Size, Size2 = WALL.Size*2, Transparency = 0, Transparency2 = 1, CFrame = WALL.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = BRICKC"Really blue".Color, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
|
| 1031 | for i = 1, 90 do | |
| 1032 | - | PART.Parent = nil |
| 1032 | + | |
| 1033 | - | end), EFFECTPART, EFFECTMESH) |
| 1033 | + | WALL.CFrame = WALL.CFrame*CF(0,0.5,0) |
| 1034 | end | |
| 1035 | HIT:disconnect() | |
| 1036 | wait(5) | |
| 1037 | - | function ClangEffect(BRICKCOLOR, MATERIAL, CFRAME, ANGLE, DURATION, SIZE, POWER, REFLECTANCE, X, Y, Z, delay) |
| 1037 | + | for i = 1, 46 do |
| 1038 | - | local EFFECTPART = CreatePart(3, Effects, MATERIAL, 0, 1, BRICKCOLOR, "Effect", VT()) |
| 1038 | + | |
| 1039 | - | EFFECTPART.Anchored = true |
| 1039 | + | WALL.CFrame = WALL.CFrame*CF(0,-1,0) |
| 1040 | - | EFFECTPART.CFrame = CFRAME |
| 1040 | + | |
| 1041 | - | local EFFECTMESH = CreateMesh("BlockMesh", EFFECTPART, "", "", "", VT(0, 0, 0), VT(0, 0, 0))
|
| 1041 | + | WALL:remove() |
| 1042 | - | game:GetService("Debris"):AddItem(EFFECTPART, 10)
|
| 1042 | + | |
| 1043 | - | local THELASTPOINT = CFRAME |
| 1043 | + | Pose("RightArmUp",1.5,1.2,true)
|
| 1044 | - | coroutine.resume(coroutine.create(function(PART) |
| 1044 | + | ATTACK = false |
| 1045 | - | for i = 1, DURATION do |
| 1045 | + | Rooted = false |
| 1046 | end | |
| 1047 | - | PART.CFrame = PART.CFrame * ANGLES(RAD(ANGLE), 0, 0) * CF(0, POWER * Player_Size, 0) |
| 1047 | + | |
| 1048 | - | TrailEffect(BRICKCOLOR, MATERIAL, PART.CFrame, THELASTPOINT, "Cylinder", REFLECTANCE, SIZE * Player_Size, ANGLES(0, 0, 0), X * Player_Size, Y * Player_Size, Z * Player_Size, delay) |
| 1048 | + | |
| 1049 | - | THELASTPOINT = PART.CFrame |
| 1049 | + | |
| 1050 | function Prison_Key() | |
| 1051 | - | PART.Parent = nil |
| 1051 | + | if Mouse.Target ~= nil then |
| 1052 | - | end), EFFECTPART) |
| 1052 | + | if Mouse.Target.Parent ~= Character and Mouse.Target.Parent.Parent ~= Character and Mouse.Target.Parent:FindFirstChildOfClass("Humanoid") ~= nil then
|
| 1053 | local HUM = Mouse.Target.Parent:FindFirstChildOfClass("Humanoid")
| |
| 1054 | local TORSO = HUM.Parent:FindFirstChild("Torso") or HUM.Parent:FindFirstChild("UpperTorso")
| |
| 1055 | - | --local list={}
|
| 1055 | + | local GYRO = IT("BodyGyro",RootPart)
|
| 1056 | - | function Triangle(Color, Material, a, b, c, delay) |
| 1056 | + | GYRO.D = 750 |
| 1057 | - | local edge1 = (c - a):Dot((b - a).unit) |
| 1057 | + | GYRO.P = 20000 |
| 1058 | - | local edge2 = (a - b):Dot((c - b).unit) |
| 1058 | + | GYRO.MaxTorque = VT(0,40000000,0) |
| 1059 | - | local edge3 = (b - c):Dot((a - c).unit) |
| 1059 | + | local grav = Instance.new("BodyPosition",TORSO)
|
| 1060 | - | if edge1 <= (b - a).magnitude and edge1 >= 0 then |
| 1060 | + | grav.D = 15 |
| 1061 | - | a, b, c=a, b, c |
| 1061 | + | grav.P = 20000 |
| 1062 | - | elseif edge2 <= (c - b).magnitude and edge2 >= 0 then |
| 1062 | + | grav.maxForce = Vector3.new(math.huge,math.huge,math.huge) |
| 1063 | - | a, b, c=b, c, a |
| 1063 | + | grav.position = TORSO.Position |
| 1064 | - | elseif edge3 <= (a - c).magnitude and edge3 >= 0 then |
| 1064 | + | local GYRO2 = IT("BodyGyro",TORSO)
|
| 1065 | - | a, b, c=c, a, b |
| 1065 | + | GYRO2.D = 750 |
| 1066 | GYRO2.P = 20000 | |
| 1067 | - | assert(false, "unreachable") |
| 1067 | + | GYRO2.MaxTorque = VT(0,40000000,0) |
| 1068 | GYRO2.cframe = CF(TORSO.Position,RootPart.Position) | |
| 1069 | - | local len1 = (c - a):Dot((b - a).unit) |
| 1069 | + | grav.Name = "Jail" |
| 1070 | - | local len2 = (b - a).magnitude - len1 |
| 1070 | + | local LOCKPARTS = {}
|
| 1071 | - | local width = (a + (b - a).unit * len1 - c).magnitude |
| 1071 | + | ATTACK = true |
| 1072 | - | local maincf = CFrameFromTopBack(a, (b - a):Cross(c - b).unit, - (b - a).unit) |
| 1072 | + | Rooted = false |
| 1073 | - | if len1 > 1 / 100 then |
| 1073 | + | local LOCK = IT("Model",Effects)
|
| 1074 | - | local sz = VT(0.2, width, len1) |
| 1074 | + | LOCK.Name = "Lock" |
| 1075 | - | local w1 = CreatePart(3, Effects, Material, 0, 0.5, Color, "Trail", sz) |
| 1075 | + | local LOCK2 = IT("Model",LOCK)
|
| 1076 | - | local sp = CreateMesh("SpecialMesh", w1, "Wedge", "", "", VT(0, 1, 1) * sz / w1.Size, VT(0, 0, 0))
|
| 1076 | + | LOCK2.Name = "Metal" |
| 1077 | - | w1.Anchored = true |
| 1077 | + | --CREATE LOCK-- |
| 1078 | - | w1.CFrame = maincf * ANGLES(math.pi, 0, math.pi / 2) * CF(0, width / 2, len1 / 2) |
| 1078 | + | local BASE = CreatePart(3, LOCK, "Glass", 0, 0, "Gold", "Keylock", VT(3, 2.5, 1)) |
| 1079 | LOCK.PrimaryPart = BASE | |
| 1080 | - | for i = 0.5, 1, delay * (2 / Animation_Speed) do |
| 1080 | + | BASE.CFrame = CF(TORSO.Position,RootPart.Position)*CF(0,0,-4) |
| 1081 | local PRT = CreatePart(3, LOCK, "Glass", 0, 0, "Gold", "Keylock", VT(3, 1, 3)) | |
| 1082 | - | w1.Transparency = i |
| 1082 | + | PRT.CFrame = BASE.CFrame*CF(0,-1.25,0)*ANGLES(RAD(90),RAD(0),RAD(0)) |
| 1083 | MakeForm(PRT,"Cyl") | |
| 1084 | - | w1.Parent = nil |
| 1084 | + | local PRT = CreatePart(3, LOCK, "Glass", 0, 0, "White", "Hole", VT(1, 1, 1)) |
| 1085 | PRT.Color = C3(0,0,0) | |
| 1086 | - | game:GetService("Debris"):AddItem(w1, 10)
|
| 1086 | + | PRT.CFrame = BASE.CFrame*CF(0,0.3,-0.01)*ANGLES(RAD(90),RAD(0),RAD(0)) |
| 1087 | - | --table.insert(list, w1) |
| 1087 | + | MakeForm(PRT,"Cyl") |
| 1088 | local PRT = CreatePart(3, LOCK, "Glass", 0, 0, "White", "Hole", VT(0.5, 1, 1)) | |
| 1089 | - | if len2 > 1 / 100 then |
| 1089 | + | PRT.Color = C3(0,0,0) |
| 1090 | - | local sz = VT(0.2, width, len2) |
| 1090 | + | PRT.CFrame = BASE.CFrame*CF(0,-0.2,-0.01) |
| 1091 | - | local w2 = CreatePart(3, Effects, Material, 0, 0.5, Color, "Trail", sz) |
| 1091 | + | for i = 1, 45 do |
| 1092 | - | local sp = CreateMesh("SpecialMesh", w2, "Wedge", "", "", VT(0, 1, 1) * sz / w2.Size, VT(0, 0, 0))
|
| 1092 | + | local PRT = CreatePart(3, LOCK2, "Glass", 0, 0, "Grey", "Keylock", VT(0.5, 0.5, 0.5)) |
| 1093 | - | w2.Anchored = true |
| 1093 | + | PRT.CFrame = BASE.CFrame*CF(0,2,0)*ANGLES(RAD(0),RAD(0),RAD(-90+(360/90*i)))*CF(0,1,0) |
| 1094 | - | w2.CFrame = maincf * ANGLES(math.pi, math.pi, -math.pi / 2) * CF(0, width / 2, -len1 - len2 / 2) |
| 1094 | + | |
| 1095 | local PRT = CreatePart(3, LOCK2, "Glass", 0, 0, "Grey", "Keylock", VT(0.5, 0.5, 0.5)) | |
| 1096 | - | for i = 0.5, 1, delay * (2 / Animation_Speed) do |
| 1096 | + | PRT.CFrame = BASE.CFrame*CF(0,1.5,0)*ANGLES(RAD(0),RAD(0),RAD(90))*CF(0,1,0) |
| 1097 | LOCK2.PrimaryPart = PRT | |
| 1098 | - | w2.Transparency = i |
| 1098 | + | --------------- |
| 1099 | local CHILDREN = LOCK:GetDescendants() | |
| 1100 | - | w2.Parent = nil |
| 1100 | + | for index, CHILD in pairs(CHILDREN) do |
| 1101 | if CHILD:IsA("BasePart") then
| |
| 1102 | - | game:GetService("Debris"):AddItem(w2, 10)
|
| 1102 | + | CHILD.Transparency = 1 |
| 1103 | - | --table.insert(list, w2) |
| 1103 | + | |
| 1104 | end | |
| 1105 | - | --return unpack(list) |
| 1105 | + | for i = 1, 75 do |
| 1106 | LOCK:SetPrimaryPartCFrame(CF(TORSO.Position,RootPart.Position)*CF(0,0,-4)) | |
| 1107 | Swait() | |
| 1108 | - | --[[Usage: |
| 1108 | + | GYRO2.cframe = CF(TORSO.Position,RootPart.Position) |
| 1109 | - | local Pos = Part |
| 1109 | + | GYRO.cframe = CF(RootPart.Position,TORSO.Position) |
| 1110 | - | local Offset = Part.CFrame * CF(0, 0, 0) |
| 1110 | + | local CHILDREN = LOCK:GetDescendants() |
| 1111 | - | local Color = "Institutional white" |
| 1111 | + | for index, CHILD in pairs(CHILDREN) do |
| 1112 | - | local Material = "Neon" |
| 1112 | + | if CHILD:IsA("BasePart") then
|
| 1113 | - | local TheDelay = 0.01 |
| 1113 | + | CHILD.Transparency = CHILD.Transparency - 1/75 |
| 1114 | - | local Height = 4 |
| 1114 | + | |
| 1115 | - | BLCF = Offset |
| 1115 | + | |
| 1116 | - | if SCFR and (Pos.Position - SCFR.p).magnitude > 0.1 then |
| 1116 | + | |
| 1117 | - | local a, b = Triangle(Color, Material, (SCFR * CF(0, Height / 2,0)).p, (SCFR * CF(0, -Height / 2, 0)).p, (BLCF * CF(0, Height / 2,0)).p, TheDelay) |
| 1117 | + | HUM.DisplayDistanceType = "None" |
| 1118 | - | if a then game:GetService("Debris"):AddItem(a, 1) end
|
| 1118 | + | local KEY = IT("Model",Effects)
|
| 1119 | - | if b then game:GetService("Debris"):AddItem(b, 1) end
|
| 1119 | + | KEY.Name = "Key" |
| 1120 | - | local a, b = Triangle(Color, Material, (BLCF * CF(0, Height / 2, 0)).p, (BLCF * CF(0, -Height / 2, 0)).p, (SCFR * CF(0, -Height / 2, 0)).p, TheDelay) |
| 1120 | + | --CREATE KEY-- |
| 1121 | - | if a then game:GetService("Debris"):AddItem(a, 1) end
|
| 1121 | + | local KBASE = CreatePart(3, KEY, "Neon", 0, 0, "Really blue", "KeyBase", VT(0.1, 1, 0.1),false) |
| 1122 | - | if b then game:GetService("Debris"):AddItem(b, 1) end
|
| 1122 | + | KEY.PrimaryPart = KBASE |
| 1123 | - | SCFR = BLCF |
| 1123 | + | KBASE.CFrame = RightArm.CFrame*CF(0,-2.1,0)*ANGLES(RAD(0),RAD(90),RAD(0)) |
| 1124 | - | elseif not SCFR then |
| 1124 | + | local WLD = weldBetween(RightArm,KBASE) |
| 1125 | - | SCFR = BLCF |
| 1125 | + | for i = 1, 45 do |
| 1126 | local PRT = CreatePart(3, KEY, "Neon", 0, 0, "Really blue", "Key", VT(0.1, 0.1, 0.1),false) | |
| 1127 | - | -- |
| 1127 | + | PRT.CFrame = KBASE.CFrame*CF(0,0.8,0)*ANGLES(RAD(0),RAD(0),RAD((360/45*i)))*CF(0,0.25,0) |
| 1128 | - | BLCF = nil |
| 1128 | + | weldBetween(KBASE,PRT) |
| 1129 | - | SCFR = nil |
| 1129 | + | |
| 1130 | - | --]] |
| 1130 | + | local PRT = CreatePart(3, KEY, "Neon", 0, 0, "Really blue", "Key", VT(0.3, 0.1, 0.1),false) |
| 1131 | PRT.CFrame = KBASE.CFrame*CF(-0.15,-0.45,0) | |
| 1132 | weldBetween(KBASE,PRT) | |
| 1133 | local PRT = CreatePart(3, KEY, "Neon", 0, 0, "Really blue", "Key", VT(0.3, 0.1, 0.1),false) | |
| 1134 | PRT.CFrame = KBASE.CFrame*CF(-0.15,-0.25,0) | |
| 1135 | weldBetween(KBASE,PRT) | |
| 1136 | -------------- | |
| 1137 | Rooted = true | |
| 1138 | Pose("Prepare key",1.5,1.2,false,GYRO,TORSO)
| |
| 1139 | coroutine.resume(coroutine.create(function() | |
| 1140 | for i = 1, 10 do | |
| 1141 | Swait() | |
| 1142 | GYRO2.cframe = CF(TORSO.Position,RootPart.Position) | |
| 1143 | GYRO.cframe = CF(RootPart.Position,TORSO.Position) | |
| 1144 | end | |
| 1145 | CreateSound(1149318312,BASE,5,1,false) | |
| 1146 | CreateSound(160772554,BASE,3,1,false) | |
| 1147 | LOCK2:SetPrimaryPartCFrame(BASE.CFrame*CF(0,0.8,0)*ANGLES(RAD(0),RAD(0),RAD(90))*CF(0,1,0)) | |
| 1148 | for i = 1, 4 do | |
| 1149 | - | --|| RESIZE PLAYER |
| 1149 | + | WACKYEFFECT({Time = 35, EffectType = "Crystal", Size = VT(1,1,1), Size2 = VT(0,15,0), Transparency = 0, Transparency2 = 1, CFrame = BASE.CFrame*CF(1,1.45,0)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = BRICKC"Really blue".Color, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
|
| 1150 | end | |
| 1151 | WACKYEFFECT({Time = 35, EffectType = "Sphere", Size = VT(0,0,0), Size2 = VT(1,1,1)*25, Transparency = 0, Transparency2 = 1, CFrame = TORSO.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = BRICKC"Really blue".Color, SoundID = nil, SoundPitch = MRANDOM(8,12)/10, SoundVolume = 5})
| |
| 1152 | - | if Player_Size ~= 1 then |
| 1152 | + | wait(1) |
| 1153 | - | RootPart.Size = RootPart.Size * Player_Size |
| 1153 | + | TORSO.Parent.Parent = LOCK |
| 1154 | - | Torso.Size = Torso.Size * Player_Size |
| 1154 | + | for i = 1, 75 do |
| 1155 | - | Head.Size = Head.Size * Player_Size |
| 1155 | + | |
| 1156 | - | RightArm.Size = RightArm.Size * Player_Size |
| 1156 | + | local CHILDREN = KEY:GetDescendants() |
| 1157 | - | LeftArm.Size = LeftArm.Size * Player_Size |
| 1157 | + | for index, CHILD in pairs(CHILDREN) do |
| 1158 | - | RightLeg.Size = RightLeg.Size * Player_Size |
| 1158 | + | if CHILD:IsA("BasePart") then
|
| 1159 | - | LeftLeg.Size = LeftLeg.Size * Player_Size |
| 1159 | + | CHILD.Transparency = i/25 |
| 1160 | - | RootJoint.Parent = RootPart |
| 1160 | + | |
| 1161 | - | Neck.Parent = Torso |
| 1161 | + | |
| 1162 | - | RightShoulder.Parent = Torso |
| 1162 | + | local CHILDREN = LOCK:GetDescendants() |
| 1163 | - | LeftShoulder.Parent = Torso |
| 1163 | + | for index, CHILD in pairs(CHILDREN) do |
| 1164 | - | RightHip.Parent = Torso |
| 1164 | + | if CHILD:IsA("BasePart") and CHILD.Name ~= "HumanoidRootPart" then
|
| 1165 | - | LeftHip.Parent = Torso |
| 1165 | + | CHILD.Transparency = CHILD.Transparency + 1/75 |
| 1166 | - | |
| 1166 | + | elseif CHILD.ClassName == "Decal" then |
| 1167 | - | RootJoint.C0 = ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)) |
| 1167 | + | CHILD.Transparency = CHILD.Transparency + 1/75 |
| 1168 | - | RootJoint.C1 = ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)) |
| 1168 | + | |
| 1169 | - | Neck.C0 = NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)) |
| 1169 | + | |
| 1170 | - | Neck.C1 = CF(0 * Player_Size, -0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-90), RAD(0), RAD(180)) |
| 1170 | + | |
| 1171 | - | RightShoulder.C0 = CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)) * RIGHTSHOULDERC0 |
| 1171 | + | TORSO.Parent:ClearAllChildren() |
| 1172 | - | LeftShoulder.C0 = CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0 |
| 1172 | + | KEY:remove() |
| 1173 | - | if Disable_Moving_Arms == false then |
| 1173 | + | LOCK:remove() |
| 1174 | - | RightShoulder.C1 = ANGLES(0, RAD(90), 0) * CF(0 * Player_Size, 0.5 * Player_Size, -0.5) |
| 1174 | + | |
| 1175 | - | LeftShoulder.C1 = ANGLES(0, RAD(-90), 0) * CF(0 * Player_Size, 0.5 * Player_Size, -0.5) |
| 1175 | + | Pose("Turn key",0.8,1.2,false,GYRO,TORSO)
|
| 1176 | GYRO:remove() | |
| 1177 | - | RightShoulder.C1 = CF(0 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) |
| 1177 | + | ATTACK = false |
| 1178 | - | LeftShoulder.C1 = CF(0 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) |
| 1178 | + | Rooted = false |
| 1179 | end | |
| 1180 | - | RightHip.C0 = CF(1 * Player_Size, -1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)) |
| 1180 | + | |
| 1181 | - | LeftHip.C0 = CF(-1 * Player_Size, -1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)) |
| 1181 | + | |
| 1182 | - | RightHip.C1 = CF(0.5 * Player_Size, 1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)) |
| 1182 | + | |
| 1183 | - | LeftHip.C1 = CF(-0.5 * Player_Size, 1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)) |
| 1183 | + | function Hat() |
| 1184 | ATTACK = true | |
| 1185 | Rooted = false | |
| 1186 | Pose("Taunt",0.4,1.2,false)
| |
| 1187 | ATTACK = false | |
| 1188 | Rooted = false | |
| 1189 | end | |
| 1190 | ||
| 1191 | --//=================================\\ | |
| 1192 | --|| ASSIGN THINGS TO KEYS | |
| 1193 | --\\=================================// | |
| 1194 | ||
| 1195 | function MouseDown(Mouse) | |
| 1196 | HOLD = true | |
| 1197 | if ATTACK == false then | |
| 1198 | - | local HandlePart = CreatePart(3, Weapon, "SmoothPlastic", 0, 0, "Carnation pink", "Handle", VT(0, 0, 0)) |
| 1198 | + | |
| 1199 | - | local HandleMesh = CreateMesh("SpecialMesh", HandlePart, "FileMesh", "93180631", "93180676", VT(1, 1, 1), VT(0, 3.1 * Player_Size, 0))
|
| 1199 | + | |
| 1200 | - | local HandleWeld = CreateWeldOrSnapOrMotor("Weld", HandlePart, Torso, HandlePart, CF(2 * Player_Size, 2 * Player_Size, 0.6 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(135)), CF(0, 0, 0))
|
| 1200 | + | |
| 1201 | function MouseUp(Mouse) | |
| 1202 | - | local HitboxPart = CreatePart(3, Weapon, "SmoothPlastic", 0, 1, "Carnation pink", "Hitbox", VT(0, 0, 0)) |
| 1202 | + | |
| 1203 | - | local HitboxWeld = CreateWeldOrSnapOrMotor("Weld", HitboxPart, HandlePart, HitboxPart, CF(0 * Player_Size, 4 * Player_Size, 0 * Player_Size), CF(0, 0, 0))
|
| 1203 | + | |
| 1204 | ||
| 1205 | - | local EffectPart = CreatePart(3, Weapon, "SmoothPlastic", 0, 1, "Carnation pink", "Effect Part", VT(0, 0, 0)) |
| 1205 | + | |
| 1206 | - | local EffectWeld = CreateWeldOrSnapOrMotor("Weld", EffectPart, HandlePart, EffectPart, CF(0 * Player_Size, 7 * Player_Size, 0 * Player_Size), CF(0, 0, 0))
|
| 1206 | + | KEYHOLD = true |
| 1207 | if Key == "z" and ATTACK == false then | |
| 1208 | - | if Player_Size ~= 1 then |
| 1208 | + | Warden_Zap() |
| 1209 | - | for _, v in pairs (Weapon:GetChildren()) do |
| 1209 | + | |
| 1210 | - | if v.ClassName == "Motor" or v.ClassName == "Weld" or v.ClassName == "Snap" then |
| 1210 | + | |
| 1211 | - | local p1 = v.Part1 |
| 1211 | + | if Key == "b" and ATTACK == false then |
| 1212 | - | v.Part1 = nil |
| 1212 | + | Warden_Thunder() |
| 1213 | - | local cf1, cf2, cf3, cf4, cf5, cf6, cf7, cf8, cf9, cf10, cf11, cf12 = v.C1:components() |
| 1213 | + | |
| 1214 | - | v.C1 = CF(cf1 * Player_Size, cf2 * Player_Size, cf3 * Player_Size, cf4, cf5, cf6, cf7, cf8, cf9, cf10, cf11, cf12) |
| 1214 | + | |
| 1215 | - | v.Part1 = p1 |
| 1215 | + | if Key == "c" and ATTACK == false then |
| 1216 | - | elseif v.ClassName == "Part" then |
| 1216 | + | Inferno_Ring() |
| 1217 | - | for _, b in pairs (v:GetChildren()) do |
| 1217 | + | |
| 1218 | - | if b.ClassName == "SpecialMesh" or b.ClassName == "BlockMesh" then |
| 1218 | + | |
| 1219 | - | b.Scale = VT(b.Scale.x * Player_Size, b.Scale.y * Player_Size, b.Scale.z * Player_Size) |
| 1219 | + | if Key == "v" and ATTACK == false then |
| 1220 | Warden_Wall() | |
| 1221 | end | |
| 1222 | ||
| 1223 | if Key == "x" and ATTACK == false then | |
| 1224 | Prison_Key() | |
| 1225 | end | |
| 1226 | - | for _, c in pairs(Weapon:GetChildren()) do |
| 1226 | + | |
| 1227 | - | if c.ClassName == "Part" then |
| 1227 | + | if Key == "t" and ATTACK == false then |
| 1228 | - | c.CustomPhysicalProperties = PhysicalProperties.new(0, 0, 0, 0, 0) |
| 1228 | + | Hat() |
| 1229 | end | |
| 1230 | end | |
| 1231 | ||
| 1232 | - | if Start_Equipped == true and Start_Equipped_With_Equipped_Animation == false then |
| 1232 | + | |
| 1233 | - | HandleWeld.Part0 = RightArm |
| 1233 | + | KEYHOLD = false |
| 1234 | - | HandleWeld.C0 = CF(0 * Player_Size, -1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)) |
| 1234 | + | |
| 1235 | ||
| 1236 | Mouse.Button1Down:connect(function(NEWKEY) | |
| 1237 | - | Weapon.Parent = Character |
| 1237 | + | |
| 1238 | end) | |
| 1239 | Mouse.Button1Up:connect(function(NEWKEY) | |
| 1240 | MouseUp(NEWKEY) | |
| 1241 | end) | |
| 1242 | Mouse.KeyDown:connect(function(NEWKEY) | |
| 1243 | - | print(Class_Name.." loaded.") |
| 1243 | + | |
| 1244 | end) | |
| 1245 | Mouse.KeyUp:connect(function(NEWKEY) | |
| 1246 | KeyUp(NEWKEY) | |
| 1247 | end) | |
| 1248 | ||
| 1249 | --//=================================\\ | |
| 1250 | --\\=================================// | |
| 1251 | ||
| 1252 | ||
| 1253 | - | --|| DAMAGE FUNCTIONS |
| 1253 | + | |
| 1254 | if UNANCHOR == true then | |
| 1255 | g = Character:GetChildren() | |
| 1256 | - | function StatLabel(LABELTYPE, CFRAME, TEXT, COLOR) |
| 1256 | + | for i = 1, #g do |
| 1257 | - | local STATPART = CreatePart(3, Effects, "SmoothPlastic", 0, 1, "Carnation pink", "Effect", VT()) |
| 1257 | + | if g[i].ClassName == "Part" then |
| 1258 | - | STATPART.CFrame = CF(CFRAME.p + VT(0, 1.5, 0)) |
| 1258 | + | g[i].Anchored = false |
| 1259 | - | local BODYGYRO = IT("BodyGyro", STATPART)
|
| 1259 | + | |
| 1260 | - | local BODYPOSITION = IT("BodyPosition", STATPART)
|
| 1260 | + | |
| 1261 | - | BODYPOSITION.P = 2000 |
| 1261 | + | |
| 1262 | - | BODYPOSITION.D = 100 |
| 1262 | + | |
| 1263 | - | BODYPOSITION.maxForce = VT(math.huge, math.huge, math.huge) |
| 1263 | + | |
| 1264 | - | if LABELTYPE == "Normal" then |
| 1264 | + | |
| 1265 | - | BODYPOSITION.position = STATPART.Position + VT(MRANDOM(-2, 2), 6, MRANDOM(-2, 2)) |
| 1265 | + | |
| 1266 | - | elseif LABELTYPE == "Debuff" then |
| 1266 | + | --|| WRAP THE WHOLE SCRIPT UP |
| 1267 | - | BODYPOSITION.position = STATPART.Position + VT(MRANDOM(-2, 2), 8, MRANDOM(-2, 2)) |
| 1267 | + | |
| 1268 | - | elseif LABELTYPE == "Interruption" then |
| 1268 | + | |
| 1269 | - | BODYPOSITION.position = STATPART.Position + VT(MRANDOM(-2,2), 8, MRANDOM(-2, 2)) |
| 1269 | + | |
| 1270 | if Jump == "Jump" and (Disable_Jump == true) then | |
| 1271 | - | game:GetService("Debris"):AddItem(STATPART ,5)
|
| 1271 | + | |
| 1272 | - | local BILLBOARDGUI = Instance.new("BillboardGui", STATPART)
|
| 1272 | + | |
| 1273 | - | BILLBOARDGUI.Adornee = STATPART |
| 1273 | + | |
| 1274 | - | BILLBOARDGUI.Size = UD2(2.5, 0, 2.5 ,0) |
| 1274 | + | |
| 1275 | - | BILLBOARDGUI.StudsOffset = VT(-2, 2, 0) |
| 1275 | + | |
| 1276 | - | BILLBOARDGUI.AlwaysOnTop = false |
| 1276 | + | |
| 1277 | - | local TEXTLABEL = Instance.new("TextLabel", BILLBOARDGUI)
|
| 1277 | + | script.Parent = WEAPONGUI |
| 1278 | - | TEXTLABEL.BackgroundTransparency = 1 |
| 1278 | + | Humanoid.Parent = Character |
| 1279 | - | TEXTLABEL.Size = UD2(2.5, 0, 2.5, 0) |
| 1279 | + | if Humanoid then |
| 1280 | - | TEXTLABEL.Text = TEXT |
| 1280 | + | |
| 1281 | - | TEXTLABEL.Font = "SourceSans" |
| 1281 | + | |
| 1282 | - | TEXTLABEL.FontSize="Size42" |
| 1282 | + | |
| 1283 | - | TEXTLABEL.TextColor3 = COLOR |
| 1283 | + | if ANIMATE.Parent == Character then |
| 1284 | - | TEXTLABEL.TextStrokeTransparency = 0 |
| 1284 | + | ANIMATE:Destroy() |
| 1285 | - | TEXTLABEL.TextScaled = true |
| 1285 | + | |
| 1286 | - | TEXTLABEL.TextWrapped = true |
| 1286 | + | |
| 1287 | - | coroutine.resume(coroutine.create(function(THEPART, THEBODYPOSITION, THETEXTLABEL) |
| 1287 | + | |
| 1288 | - | wait(0.2) |
| 1288 | + | |
| 1289 | - | for i=1, 5 do |
| 1289 | + | Humanoid.HipHeight = 1 |
| 1290 | - | wait() |
| 1290 | + | Humanoid.Name = "Warden" |
| 1291 | - | THEBODYPOSITION.Position = THEPART.Position - VT(0, 0.5 ,0) |
| 1291 | + | Humanoid.PlatformStand = false |
| 1292 | if PLAYMAINANIM == true then | |
| 1293 | - | wait(1.2) |
| 1293 | + | if TORSOVELOCITY < 1 then |
| 1294 | - | for i=1, 5 do |
| 1294 | + | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed) |
| 1295 | - | wait() |
| 1295 | + | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 - 6.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed) |
| 1296 | - | THETEXTLABEL.TextTransparency = THETEXTLABEL.TextTransparency + 0.2 |
| 1296 | + | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.5 + 0.15 * COS(SINE / 12) - 0.05 * COS(SINE / 12), 0.5) * ANGLES(RAD(-45), RAD(0), RAD(-45)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed) |
| 1297 | - | THETEXTLABEL.TextStrokeTransparency = THETEXTLABEL.TextStrokeTransparency + 0.2 |
| 1297 | + | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.5 + 0.15 * COS(SINE / 12) - 0.05 * COS(SINE / 12), 0.5) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, 0.15 / Animation_Speed) |
| 1298 | - | THEBODYPOSITION.position = THEPART.Position + VT(0, 0.5, 0) |
| 1298 | + | RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(0), RAD(65), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(-15)), 0.15 / Animation_Speed) |
| 1299 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
| 1300 | - | THEPART.Parent = nil |
| 1300 | + | elseif TORSOVELOCITY > 1 then |
| 1301 | - | end),STATPART, BODYPOSITION, TEXTLABEL) |
| 1301 | + | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(5), RAD(0), RAD(0)), 0.15 / Animation_Speed) |
| 1302 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(10 - 6.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
| 1303 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.5 + 0.15 * COS(SINE / 12) - 0.05 * COS(SINE / 12), 0.5) * ANGLES(RAD(-35), RAD(0), RAD(-45)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed) | |
| 1304 | - | function IncreaseOrDecreaseStat(LOCATION, STAT, AMOUNT, DURATION, SHOWTHESTAT) |
| 1304 | + | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.5 + 0.15 * COS(SINE / 12) - 0.05 * COS(SINE / 12), 0.5) * ANGLES(RAD(-35), RAD(0), RAD(45)) * LEFTSHOULDERC0, 0.15 / Animation_Speed) |
| 1305 | - | if LOCATION:FindFirstChild("Stats") ~= nil then
|
| 1305 | + | RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(0), RAD(65), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(-20)), 0.15 / Animation_Speed) |
| 1306 | - | if LOCATION.Stats:FindFirstChild("Block") ~= nil then
|
| 1306 | + | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(10)), 0.15 / Animation_Speed) |
| 1307 | - | if LOCATION.Stats:FindFirstChild("Block").Value == true then
|
| 1307 | + | |
| 1308 | - | return |
| 1308 | + | |
| 1309 | unanchor() | |
| 1310 | Humanoid.MaxHealth = "inf" | |
| 1311 | - | if LOCATION.Stats:FindFirstChild("ChangeStat") ~= nil and LOCATION.Stats:FindFirstChild("Block").Value == false then
|
| 1311 | + | Humanoid.Health = "inf" |
| 1312 | - | local NewStatChange = IT("NumberValue")
|
| 1312 | + | if Rooted == false then |
| 1313 | - | NewStatChange.Value = AMOUNT |
| 1313 | + | Disable_Jump = false |
| 1314 | - | if STAT == "Defense" then |
| 1314 | + | Humanoid.WalkSpeed = Speed |
| 1315 | - | NewStatChange.Name = "ChangeDefense" |
| 1315 | + | elseif Rooted == true then |
| 1316 | - | elseif STAT == "Damage" then |
| 1316 | + | Disable_Jump = true |
| 1317 | - | NewStatChange.Name = "ChangeDamage" |
| 1317 | + | Humanoid.WalkSpeed = 0 |
| 1318 | - | elseif STAT == "Movement" then |
| 1318 | + | |
| 1319 | - | NewStatChange.Name = "ChangeMovement" |
| 1319 | + | for _, c in pairs(Character:GetChildren()) do |
| 1320 | if c.ClassName == "Part" and c.Name ~= "Eye" then | |
| 1321 | - | if SHOWTHESTAT == true then |
| 1321 | + | c.Material = "Neon" |
| 1322 | - | if AMOUNT < 0 then |
| 1322 | + | if c:FindFirstChildOfClass("ParticleEmitter") then
|
| 1323 | - | StatLabel("Debuff", LOCATION.Head.CFrame * CF(0, 0 + (LOCATION.Head.Size.z - 1), 0), "-"..STAT, C3(1, 1, 1))
|
| 1323 | + | c:FindFirstChildOfClass("ParticleEmitter"):remove()
|
| 1324 | - | elseif AMOUNT > 0 then |
| 1324 | + | |
| 1325 | - | StatLabel("Debuff", LOCATION.Head.CFrame * CF(0, 0 + (LOCATION.Head.Size.z - 1), 0), "+"..STAT, C3(1, 1, 1))
|
| 1325 | + | c.Color = C3(1,1,1) |
| 1326 | if c == Head then | |
| 1327 | if c:FindFirstChild("face") then
| |
| 1328 | - | if DURATION ~= nil and DURATION ~= 0 then |
| 1328 | + | c.face:remove() |
| 1329 | - | local StatDuration = IT("NumberValue")
|
| 1329 | + | |
| 1330 | - | StatDuration.Name = "Duration" |
| 1330 | + | |
| 1331 | - | StatDuration.Value = DURATION |
| 1331 | + | elseif c.ClassName == "CharacterMesh" or c.ClassName == "Accessory" or c.ClassName == "Hat" or c.Name == "Body Colors" then |
| 1332 | - | StatDuration.Parent = NewStatChange |
| 1332 | + | c:remove() |
| 1333 | elseif (c.ClassName == "Shirt" or c.ClassName == "Pants") and c.Name ~= "Cloth" then | |
| 1334 | - | NewStatChange.Parent = LOCATION.Stats:FindFirstChild("ChangeStat")
|
| 1334 | + | c:remove() |
| 1335 | end | |
| 1336 | end | |
| 1337 | sick.SoundId = "rbxassetid://1494340971" | |
| 1338 | sick.Looped = true | |
| 1339 | - | --Usage: DamageFunction(HITWEAPONSOUNDS[MRANDOM(1, #HITWEAPONSOUNDS)], HITARMORSOUNDS[MRANDOM(1, #HITARMORSOUNDS)], HITBLOCKSOUNDS[MRANDOM(1, #HITBLOCKSOUNDS)], HITPLAYERSOUNDS[MRANDOM(1, #HITPLAYERSOUNDS)], 1, 1, 1, 1, hit, false, 5, 10, MRANDOM(5, 10), "Normal", Part, 0.5, false, true, 1, MRANDOM(5, 10), nil, true, false, nil, 0, 0, false) |
| 1339 | + | sick.Pitch = 1 |
| 1340 | - | function DamageFunction(HITWEAPONSOUND, HITARMORSOUND, HITBLOCKSOUND, HITPLAYERSOUND, HITWEAPONSOUNDPITCH, HITARMORSOUNDPITCH, HITBLOCKSOUNDPITCH, HITPLAYERSOUNDPITCH, HIT, HITEVENWHENDEAD, MINIMUMDAMAGE, MAXIMUMDAMAGE, KNOCKBACK, TYPE, PROPERTY, DELAY, KNOCKBACKTYPE, INCREASESTUN, STAGGER, STAGGERHIT, RANGED, DECREASETHESTAT, DECREASEAMOUNT, DECREASEDURATION, SHOWDECREASEDSTAT) |
| 1340 | + | sick.Volume = 3 |
| 1341 | - | if HIT.Parent == nil then |
| 1341 | + | sick:Resume() |
| 1342 | - | return |
| 1342 | + | sick.Parent = Torso |
| 1343 | refit() | |
| 1344 | - | local HITHUMANOID = HIT.Parent:FindFirstChild("Humanoid")
|
| 1344 | + | if Head:FindFirstChildOfClass("Sound") then
|
| 1345 | - | for _, v in pairs(HIT.Parent:GetChildren()) do |
| 1345 | + | Head:FindFirstChildOfClass("Sound"):remove()
|
| 1346 | - | if v:IsA("Humanoid") then
|
| 1346 | + | |
| 1347 | - | HITHUMANOID = v |
| 1347 | + | |
| 1348 | ||
| 1349 | --//=================================\\ | |
| 1350 | - | if HIT.Name == "Hitbox" and RANGED ~= true and HIT.Parent ~= Weapon and Enable_Stagger_Hit == true then |
| 1350 | + | |
| 1351 | - | StaggerHit.Value = true |
| 1351 | + | |
| 1352 | - | if Play_Hitbox_Hit_Sound == true then |
| 1352 | + | |
| 1353 | - | if HITWEAPONSOUND ~= "" and HITWEAPONSOUND ~= "nil" then |
| 1353 | + | |
| 1354 | - | CreateSound(HITWEAPONSOUND, HIT, 1, HITWEAPONSOUNDPITCH) |
| 1354 | + | |
| 1355 | ||
| 1356 | --//====================================================\\-- | |
| 1357 | - | return |
| 1357 | + | --|| END OF SCRIPT |
| 1358 | --\\====================================================//-- |