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MANU FATI
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Storm Dancer
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Dictator-class Cruiser
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Speed: 5
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Detection: +23
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Armour: 20
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Manoeuverability: +8
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Hull Integrity: 70
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Turret rating: 3
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Space: 65
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SP: 63
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Weapon Capacity: Prow 1, Port 2, Starboard 2 (Port and Starboard come pre-loaded with a Jovian-pattern Launch Bay, leaving 1 slot each)
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Essential Components
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Plasma Drive: Jovian-Pattern Class 4 Drive (75 power generated, 14 space)
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Plasma Drive: Jovian-Pattern "Warcruiser" Drive (85 power generated, 17 space, 2 SP)
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Warp Engine: Strelov 2 (12 power, 12 space)
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Gellar Field: Warpsbane Hull (1 power, 0 space, 1 SP)
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                -Shield of Faith: Navigation tests to pilot through the Warp gain +10. When
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                 rolling on Warp Travel Encounters, GM rolls twice and Navigator chooses one
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Void Shield: Repulsor Shield Array (8 power, 1 space)
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                -2 Void shields
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                -Charged particle repulsion effect: Ship does not suffer penalties to
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                 Manoeuvre Actions when traveling through nebulae, ice rings, plasma clouds,
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                 or other celestial phenomena consisting primarily of small particles.
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Bridge: Ship Master's Bridge (4 power, 3 space)
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Bridge: Ship Master's Bridge, Good Craftsmanship (4 power, 2 space, 1 SP)
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                -Master Plotting Table: All Piloting and Navigation Tests by bridge crew are
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                 made at +5.
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                -Improved Fire Direction: All BS Tests to fire shipboard weapons gain +10.
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Life Sustainer: Vitae-pattern life sustainer (5 power, 3 space)
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Crew Quarters: Clan-kin quarters (2 power, 5 space, 1 SP)
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Crew Quarters: Clan-kin quarters, Good Crafsmanship (2 power, 4 space, 2 SP)
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                -For Hearth and Home!: All Command Tests to defend against boarding actions
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                 gain +5. In addition, all sources of Morale loss are reduced by 1, to min. 1.
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Auger Array: Mark 201.b auger array (5 power, 0 space)
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                -Sensitive: Increased power draw provides +5 to Detection.
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38 space, 37 power, 2 SP
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Jovian-pattern launch bay x2 (2 power, space already factored in)
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                -Strength 2 (6 squadrons per bay, 2 ready at any time)
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		-Current squadron layout: 5 squadrons bombers, 4 squadrons fighters, 2 squadrons aeronautica,
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		 1 squadron support craft
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Sunsear las-broadside x2 (18 power, 12 space, 2 SP)
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Sunsear las-broadside x2, Good Crafsmanship (18 power, 10 space, 4 SP)
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                -Strength 6, Damage 1d10+2, Crit Rating 4, Range 9
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Sunhammer Lance (9 power, 4 space, 2 SP)
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                -Strength 1, Damage 1d10+3, Crit Rating 3, Range 9
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Small Craft Repair Deck (2 power, 2 space, 1 SP)
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                -Spare Parts: After any starship combat in which fighters, assault boats,
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                 or bombers are lost, a character may immediately make a Difficult (-10)
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                 Tech-Use Test. For every DoS, two craft are recovered.
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Compartmentalised cargo hold (2 power, 5 space, 1 SP)
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Xenos habitats (2 power, 1 space, 1 SP)
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Tenebro-Maze (2 power, 3 space, 2 SP)
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Manufactorum (2 power, 1 space, 1 SP)