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| 1 | #include <iostream> | |
| 2 | #include <ctime> | |
| 3 | #include <cstdlib> | |
| 4 | using namespace std; | |
| 5 | class Game {
| |
| 6 | public: | |
| 7 | virtual void play() = 0; | |
| 8 | }; | |
| 9 | class RockPaperScissors : public Game {
| |
| 10 | private: | |
| 11 | int playerChoice; | |
| 12 | int computerChoice; | |
| 13 | int playerWins = 0; | |
| 14 | int computerWins = 0; | |
| 15 | - | void displayChoice(int choice) {
|
| 15 | + | void display_choice(int choice) {
|
| 16 | switch(choice) {
| |
| 17 | case 1: cout << "Papier"; break; | |
| 18 | case 2: cout << "Kamień"; break; | |
| 19 | case 3: cout << "Nożyce"; break; | |
| 20 | } | |
| 21 | } | |
| 22 | public: | |
| 23 | RockPaperScissors() {
| |
| 24 | srand(time(0)); | |
| 25 | } | |
| 26 | - | void getPlayerChoice() {
|
| 26 | + | void get_player_choice() {
|
| 27 | cout << "Wybierz: 1. Papier, 2. Kamień, 3. Nożyce: "; | |
| 28 | cin >> playerChoice; | |
| 29 | } | |
| 30 | - | void playRound() {
|
| 30 | + | void play_round() {
|
| 31 | computerChoice = rand() % 3 + 1; | |
| 32 | - | getPlayerChoice(); |
| 32 | + | get_player_choice(); |
| 33 | cout << "Wybrałeś: "; | |
| 34 | - | displayChoice(playerChoice); |
| 34 | + | display_choice(playerChoice); |
| 35 | cout << "\nKomputer wybrał: "; | |
| 36 | - | displayChoice(computerChoice); |
| 36 | + | display_choice(computerChoice); |
| 37 | cout << endl; | |
| 38 | if(playerChoice == computerChoice) {
| |
| 39 | cout << "Remis!" << endl; | |
| 40 | } else if((playerChoice == 1 && computerChoice == 3) || | |
| 41 | (playerChoice == 2 && computerChoice == 1) || | |
| 42 | (playerChoice == 3 && computerChoice == 2)) {
| |
| 43 | cout << "Wygrałeś rundę!" << endl; | |
| 44 | playerWins++; | |
| 45 | } else {
| |
| 46 | cout << "Przegrałeś rundę!" << endl; | |
| 47 | computerWins++; | |
| 48 | } | |
| 49 | } | |
| 50 | void play() override {
| |
| 51 | while(playerWins < 3 && computerWins < 3) {
| |
| 52 | - | playRound(); |
| 52 | + | play_round(); |
| 53 | cout << "Wynik: Gracz - " << playerWins << ", Komputer - " << computerWins << endl << endl; | |
| 54 | } | |
| 55 | if(playerWins == 3) {
| |
| 56 | cout << "Gratulacje! Wygrałeś całą grę!" << endl; | |
| 57 | } else {
| |
| 58 | cout << "Niestety, przegrałeś całą grę." << endl; | |
| 59 | } | |
| 60 | } | |
| 61 | }; | |
| 62 | class WarCardGame : public Game {
| |
| 63 | private: | |
| 64 | int playerCard; | |
| 65 | int computerCard; | |
| 66 | ||
| 67 | - | void displayCard(int card) {
|
| 67 | + | void display_card(int card) {
|
| 68 | cout << card; | |
| 69 | } | |
| 70 | ||
| 71 | public: | |
| 72 | WarCardGame() {
| |
| 73 | srand(time(0)); | |
| 74 | playerCard = rand() % 10 + 1; // Losowanie karty od 1 do 10 | |
| 75 | computerCard = rand() % 10 + 1; | |
| 76 | } | |
| 77 | ||
| 78 | void play() override {
| |
| 79 | cout << "Twoja karta to: "; | |
| 80 | - | displayCard(playerCard); |
| 80 | + | display_card(playerCard); |
| 81 | cout << "\nKarta komputera to: "; | |
| 82 | - | displayCard(computerCard); |
| 82 | + | display_card(computerCard); |
| 83 | cout << endl; | |
| 84 | ||
| 85 | if(playerCard == computerCard) {
| |
| 86 | cout << "Remis!" << endl; | |
| 87 | } else if(playerCard > computerCard) {
| |
| 88 | cout << "Wygrałeś!" << endl; | |
| 89 | } else {
| |
| 90 | cout << "Przegrałeś!" << endl; | |
| 91 | } | |
| 92 | } | |
| 93 | }; | |
| 94 | ||
| 95 | int main() {
| |
| 96 | RockPaperScissors rpsGame; | |
| 97 | WarCardGame warGame; | |
| 98 | ||
| 99 | cout << "Gra Papier Kamień Nożyce:" << endl; | |
| 100 | rpsGame.play(); | |
| 101 | cout << "\nGra karciana Wojna:" << endl; | |
| 102 | warGame.play(); | |
| 103 | ||
| 104 | return 0; | |
| 105 | } |