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| 1 | Player=game:GetService("Players").LocalPlayer
| |
| 2 | Character=Player.Character | |
| 3 | PlayerGui=Player.PlayerGui | |
| 4 | Backpack=Player.Backpack | |
| 5 | Torso=Character.Torso | |
| 6 | Head=Character.Head | |
| 7 | Humanoid=Character.Humanoid | |
| 8 | m=Instance.new('Model',Character)
| |
| 9 | LeftArm=Character["Left Arm"] | |
| 10 | LeftLeg=Character["Left Leg"] | |
| 11 | RightArm=Character["Right Arm"] | |
| 12 | RightLeg=Character["Right Leg"] | |
| 13 | LS=Torso["Left Shoulder"] | |
| 14 | LH=Torso["Left Hip"] | |
| 15 | RS=Torso["Right Shoulder"] | |
| 16 | RH=Torso["Right Hip"] | |
| 17 | Face = Head.face | |
| 18 | Neck=Torso.Neck | |
| 19 | it=Instance.new | |
| 20 | attacktype=1 | |
| 21 | vt=Vector3.new | |
| 22 | cf=CFrame.new | |
| 23 | euler=CFrame.fromEulerAnglesXYZ | |
| 24 | angles=CFrame.Angles | |
| 25 | cloaked=false | |
| 26 | necko=cf(0, 1, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0) | |
| 27 | necko2=cf(0, -0.5, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0) | |
| 28 | LHC0=cf(-1,-1,0,-0,-0,-1,0,1,0,1,0,0) | |
| 29 | LHC1=cf(-0.5,1,0,-0,-0,-1,0,1,0,1,0,0) | |
| 30 | RHC0=cf(1,-1,0,0,0,1,0,1,0,-1,-0,-0) | |
| 31 | RHC1=cf(0.5,1,0,0,0,1,0,1,0,-1,-0,-0) | |
| 32 | RootPart=Character.HumanoidRootPart | |
| 33 | RootJoint=RootPart.RootJoint | |
| 34 | RootCF=euler(-1.57,0,3.14) | |
| 35 | attack = false | |
| 36 | attackdebounce = false | |
| 37 | deb=false | |
| 38 | equipped=true | |
| 39 | hand=false | |
| 40 | MMouse=nil | |
| 41 | combo=0 | |
| 42 | mana=0 | |
| 43 | trispeed=1 | |
| 44 | pathtrans=.7 | |
| 45 | attackmode='none' | |
| 46 | local idle=0 | |
| 47 | local Anim="Idle" | |
| 48 | local Effects={}
| |
| 49 | local gun=false | |
| 50 | local shoot=false | |
| 51 | player=nil | |
| 52 | cloak=false | |
| 53 | lightcolor='Bright blue' | |
| 54 | ||
| 55 | local Color1=Torso.BrickColor | |
| 56 | ||
| 57 | ||
| 58 | mouse=Player:GetMouse() | |
| 59 | --save shoulders | |
| 60 | RSH, LSH=nil, nil | |
| 61 | --welds | |
| 62 | RW, LW=Instance.new("Weld"), Instance.new("Weld")
| |
| 63 | RW.Name="Right Shoulder" LW.Name="Left Shoulder" | |
| 64 | LH=Torso["Left Hip"] | |
| 65 | RH=Torso["Right Hip"] | |
| 66 | TorsoColor=Torso.BrickColor | |
| 67 | function NoOutline(Part) | |
| 68 | Part.TopSurface,Part.BottomSurface,Part.LeftSurface,Part.RightSurface,Part.FrontSurface,Part.BackSurface = 10,10,10,10,10,10 | |
| 69 | end | |
| 70 | ||
| 71 | ||
| 72 | ||
| 73 | function part(formfactor,parent,reflectance,transparency,brickcolor,name,size) | |
| 74 | local fp=it("Part")
| |
| 75 | fp.formFactor=formfactor | |
| 76 | fp.Parent=parent | |
| 77 | fp.Reflectance=reflectance | |
| 78 | fp.Transparency=transparency | |
| 79 | fp.CanCollide=false | |
| 80 | fp.Locked=true | |
| 81 | fp.BrickColor=brickcolor | |
| 82 | fp.Name=name | |
| 83 | fp.Size=size | |
| 84 | fp.Position=Torso.Position | |
| 85 | NoOutline(fp) | |
| 86 | fp.Material="SmoothPlastic" | |
| 87 | fp:BreakJoints() | |
| 88 | return fp | |
| 89 | end | |
| 90 | ||
| 91 | function mesh(Mesh,part,meshtype,meshid,offset,scale) | |
| 92 | local mesh=it(Mesh) | |
| 93 | mesh.Parent=part | |
| 94 | if Mesh=="SpecialMesh" then | |
| 95 | mesh.MeshType=meshtype | |
| 96 | if meshid~="nil" then | |
| 97 | mesh.MeshId="http://www.roblox.com/asset/?id="..meshid | |
| 98 | end | |
| 99 | end | |
| 100 | mesh.Offset=offset | |
| 101 | mesh.Scale=scale | |
| 102 | return mesh | |
| 103 | end | |
| 104 | ||
| 105 | function weld(parent,part0,part1,c0) | |
| 106 | local weld=it("Weld")
| |
| 107 | weld.Parent=parent | |
| 108 | weld.Part0=part0 | |
| 109 | weld.Part1=part1 | |
| 110 | weld.C0=c0 | |
| 111 | return weld | |
| 112 | end | |
| 113 | ||
| 114 | local Color1=Torso.BrickColor | |
| 115 | ||
| 116 | ||
| 117 | ||
| 118 | ||
| 119 | ||
| 120 | Player=game:GetService('Players').LocalPlayer
| |
| 121 | Character=Player.Character | |
| 122 | Mouse=Player:GetMouse() | |
| 123 | m=Instance.new('Model',Character)
| |
| 124 | ||
| 125 | ||
| 126 | local function weldBetween(a, b) | |
| 127 | local weldd = Instance.new("ManualWeld")
| |
| 128 | weldd.Part0 = a | |
| 129 | weldd.Part1 = b | |
| 130 | weldd.C0 = CFrame.new() | |
| 131 | weldd.C1 = b.CFrame:inverse() * a.CFrame | |
| 132 | weldd.Parent = a | |
| 133 | return weldd | |
| 134 | end | |
| 135 | ||
| 136 | it=Instance.new | |
| 137 | ||
| 138 | function nooutline(part) | |
| 139 | part.TopSurface,part.BottomSurface,part.LeftSurface,part.RightSurface,part.FrontSurface,part.BackSurface = 10,10,10,10,10,10 | |
| 140 | end | |
| 141 | ||
| 142 | function part(formfactor,parent,material,reflectance,transparency,brickcolor,name,size) | |
| 143 | local fp=it("Part")
| |
| 144 | fp.formFactor=formfactor | |
| 145 | fp.Parent=parent | |
| 146 | fp.Reflectance=reflectance | |
| 147 | fp.Transparency=transparency | |
| 148 | fp.CanCollide=false | |
| 149 | fp.Locked=true | |
| 150 | fp.BrickColor=BrickColor.new(tostring(brickcolor)) | |
| 151 | fp.Name=name | |
| 152 | fp.Size=size | |
| 153 | fp.Position=Character.Torso.Position | |
| 154 | nooutline(fp) | |
| 155 | fp.Material=material | |
| 156 | fp:BreakJoints() | |
| 157 | return fp | |
| 158 | end | |
| 159 | ||
| 160 | function mesh(Mesh,part,meshtype,meshid,offset,scale) | |
| 161 | local mesh=it(Mesh) | |
| 162 | mesh.Parent=part | |
| 163 | if Mesh=="SpecialMesh" then | |
| 164 | mesh.MeshType=meshtype | |
| 165 | mesh.MeshId=meshid | |
| 166 | end | |
| 167 | mesh.Offset=offset | |
| 168 | mesh.Scale=scale | |
| 169 | return mesh | |
| 170 | end | |
| 171 | ||
| 172 | function weld(parent,part0,part1,c0,c1) | |
| 173 | local weld=it("Weld")
| |
| 174 | weld.Parent=parent | |
| 175 | weld.Part0=part0 | |
| 176 | weld.Part1=part1 | |
| 177 | weld.C0=c0 | |
| 178 | weld.C1=c1 | |
| 179 | return weld | |
| 180 | end | |
| 181 | ||
| 182 | ||
| 183 | ||
| 184 | ||
| 185 | ||
| 186 | ||
| 187 | ||
| 188 | ||
| 189 | ||
| 190 | -------------------------------- | |
| 191 | local p = game.Players.LocalPlayer | |
| 192 | local char = p.Character | |
| 193 | local mouse = p:GetMouse() | |
| 194 | local larm = char["Left Arm"] | |
| 195 | local rarm = char["Right Arm"] | |
| 196 | local lleg = char["Left Leg"] | |
| 197 | local rleg = char["Right Leg"] | |
| 198 | local hed = char.Head | |
| 199 | local torso = char.Torso | |
| 200 | local hum = char.Humanoid | |
| 201 | local cam = game.Workspace.CurrentCamera | |
| 202 | local root = char.HumanoidRootPart | |
| 203 | local deb = false | |
| 204 | local shot = 0 | |
| 205 | local debris=game:service"Debris" | |
| 206 | local l = game:GetService("Lighting")
| |
| 207 | local rs = game:GetService("RunService").RenderStepped
| |
| 208 | ptz = {500, 1, 0.9, 0.95, 1, 9.05, 1.1}
| |
| 209 | math.randomseed(os.time()) | |
| 210 | for i,v in pairs(char:children()) do | |
| 211 | if v:IsA("Hat") then
| |
| 212 | v:Destroy() | |
| 213 | end | |
| 214 | end | |
| 215 | for i,v in pairs (hed:GetChildren()) do | |
| 216 | if v:IsA("Sound") then
| |
| 217 | v:Destroy() | |
| 218 | end | |
| 219 | end | |
| 220 | ---------------------------------------------------- | |
| 221 | z = Instance.new("Sound", torso)
| |
| 222 | - | z.SoundId = "rbxassetid://335466931" -- Put Music ID Here. |
| 222 | + | z.SoundId = "rbxassetid://0" -- Put Music ID Here. |
| 223 | z.Looped = true | |
| 224 | z.Volume = 1 | |
| 225 | wait(.1) | |
| 226 | z:Play() | |
| 227 | ----------------------------------------------------- | |
| 228 | Debounces = {
| |
| 229 | CanAttack = true; | |
| 230 | NoIdl = false; | |
| 231 | Slashing = false; | |
| 232 | Slashed = false; | |
| 233 | RPunch = false; | |
| 234 | RPunched = false; | |
| 235 | LPunch = false; | |
| 236 | LPunched = false; | |
| 237 | } | |
| 238 | local Touche = {char.Name, }
| |
| 239 | ---------------------------------------------------- | |
| 240 | hed.face.Texture = "rbxassetid://406001167" | |
| 241 | char["Body Colors"].HeadColor = BrickColor.new("Institutional white")
| |
| 242 | char["Body Colors"].TorsoColor = BrickColor.new("Institutional white")
| |
| 243 | char["Body Colors"].LeftArmColor = BrickColor.new("Institutional white")
| |
| 244 | char["Body Colors"].RightArmColor = BrickColor.new("Institutional white")
| |
| 245 | char["Body Colors"].LeftLegColor = BrickColor.new("Institutional white")
| |
| 246 | char["Body Colors"].RightLegColor = BrickColor.new("Institutional white")
| |
| 247 | ---------------------------------------------------- | |
| 248 | ypcall(function() | |
| 249 | char.Shirt:Destroy() | |
| 250 | char.Pants:Destroy() | |
| 251 | shirt = Instance.new("Shirt", char)
| |
| 252 | shirt.Name = "Shirt" | |
| 253 | pants = Instance.new("Pants", char)
| |
| 254 | pants.Name = "Pants" | |
| 255 | char.Shirt.ShirtTemplate = "http://www.roblox.com/asset/?id=318247349" | |
| 256 | char.Pants.PantsTemplate = "http://www.roblox.com/asset/?id=454827278" | |
| 257 | end) | |
| 258 | ---------------------------------------------------- | |
| 259 | local LocalPlayer = game:GetService("Players").LocalPlayer
| |
| 260 | local Character = LocalPlayer.Character or LocalPlayer.CharacterAdded:wait() | |
| 261 | ||
| 262 | Character.Head.Transparency = 0 | |
| 263 | ||
| 264 | local Orb = Instance.new("Part", Character)
| |
| 265 | Orb.Name = "Orb" | |
| 266 | ||
| 267 | Orb.CanCollide = false | |
| 268 | Orb.BrickColor = BrickColor.new("Institutional white")
| |
| 269 | Orb.Transparency = 0 | |
| 270 | Orb.Material = "Plastic" | |
| 271 | Orb.Size = Vector3.new(1, 1, 1) | |
| 272 | ||
| 273 | ||
| 274 | local M = Instance.new("SpecialMesh")
| |
| 275 | M.Parent = Orb | |
| 276 | M.MeshId = "http://www.roblox.com/asset/?id=23264474" | |
| 277 | M.Scale = Vector3.new(1.3, 1.3, 1.3) | |
| 278 | ||
| 279 | ||
| 280 | local Weld = Instance.new("Weld", Orb)
| |
| 281 | Weld.Part0 = Character.Head | |
| 282 | Weld.Part1 = Orb | |
| 283 | Weld.C1 = CFrame.new(0, -0.5, 0) | |
| 284 | ------------------------------------------------------ | |
| 285 | CV="Institutional white" | |
| 286 | ||
| 287 | local txt = Instance.new("BillboardGui", char)
| |
| 288 | txt.Adornee = char .Orb | |
| 289 | txt.Name = "_status" | |
| 290 | txt.Size = UDim2.new(2, 0, 1.2, 0) | |
| 291 | txt.StudsOffset = Vector3.new(-2, 1.5, 0) | |
| 292 | local text = Instance.new("TextLabel", txt)
| |
| 293 | text.Size = UDim2.new(3, 0, 0.5, 0) | |
| 294 | text.FontSize = "Size8" | |
| 295 | text.TextScaled = true | |
| 296 | text.TextTransparency = 0 | |
| 297 | text.BackgroundTransparency = 1 | |
| 298 | text.TextTransparency = 0 | |
| 299 | text.TextStrokeTransparency = 0 | |
| 300 | text.Font = "Arial" | |
| 301 | text.TextStrokeColor3 = Color3.new(0,0,0) | |
| 302 | ||
| 303 | v=Instance.new("Part")
| |
| 304 | v.Name = "ColorBrick" | |
| 305 | v.Parent=p.Character | |
| 306 | v.FormFactor="Symmetric" | |
| 307 | v.Anchored=true | |
| 308 | v.CanCollide=false | |
| 309 | v.BottomSurface="Smooth" | |
| 310 | v.TopSurface="Smooth" | |
| 311 | v.Size=Vector3.new(10,2,3) | |
| 312 | v.Transparency=0.7 | |
| 313 | v.CFrame=char.Torso.CFrame | |
| 314 | v.BrickColor=BrickColor.new(CV) | |
| 315 | v.Transparency=1 | |
| 316 | text.TextColor3 = v.BrickColor.Color | |
| 317 | v.Shape="Block" | |
| 318 | text.Text = "Herdin" | |
| 319 | ||
| 320 | ||
| 321 | ||
| 322 | ||
| 323 | -------------------------------------------------------- | |
| 324 | local Orbd = Instance.new("Part", Character)
| |
| 325 | Orbd.Name = "Orbd" | |
| 326 | Orbd.Shape = Enum.PartType.Ball | |
| 327 | Orbd.CanCollide = false | |
| 328 | Orbd.BrickColor = BrickColor.new("Institutional white")
| |
| 329 | Orbd.Transparency = 0 | |
| 330 | Orbd.Material = "Neon" | |
| 331 | Orbd.Size = Vector3.new(0.1, 0.1, 0.1) | |
| 332 | Orbd.TopSurface = Enum.SurfaceType.Smooth | |
| 333 | Orbd.BottomSurface = Enum.SurfaceType.Smooth | |
| 334 | ||
| 335 | local Weld = Instance.new("Weld", Orbd)
| |
| 336 | Weld.Part0 = Character.Head | |
| 337 | Weld.Part1 = Orbd | |
| 338 | Weld.C1 = CFrame.new(-0.2, -0.2, 0.5) | |
| 339 | ||
| 340 | -------------------------------------------------------- | |
| 341 | local Orbvc = Instance.new("Part", Character)
| |
| 342 | Orbvc.Name = "Orbvc" | |
| 343 | Orbvc.Shape = Enum.PartType.Ball | |
| 344 | Orbvc.CanCollide = false | |
| 345 | Orbvc.BrickColor = BrickColor.new("Institutional white")
| |
| 346 | Orbvc.Transparency = 0 | |
| 347 | Orbvc.Material = "Neon" | |
| 348 | Orbvc.Size = Vector3.new(0.1, 0.1, 0.1) | |
| 349 | Orbvc.TopSurface = Enum.SurfaceType.Smooth | |
| 350 | Orbvc.BottomSurface = Enum.SurfaceType.Smooth | |
| 351 | ||
| 352 | local Weld = Instance.new("Weld", Orbvc)
| |
| 353 | Weld.Part0 = Character.Head | |
| 354 | Weld.Part1 = Orbvc | |
| 355 | Weld.C1 = CFrame.new(0.2, -0.2, 0.5) | |
| 356 | --------------------- | |
| 357 | local LocalPlayer = game:GetService("Players").LocalPlayer
| |
| 358 | local Character = LocalPlayer.Character or LocalPlayer.CharacterAdded:wait() | |
| 359 | ||
| 360 | Character.Head.Transparency = 1 | |
| 361 | ||
| 362 | local Camisa = Instance.new("Part", Character)
| |
| 363 | Camisa.Name = "Camisa" | |
| 364 | ||
| 365 | Camisa.CanCollide = false | |
| 366 | Camisa.BrickColor = BrickColor.new("Institutional white")
| |
| 367 | Camisa.Transparency = 1 | |
| 368 | Camisa.Material = "Plastic" | |
| 369 | Camisa.Size = Vector3.new(1.5, 1.5, 1) | |
| 370 | ||
| 371 | local Weld = Instance.new("Weld", Camisa)
| |
| 372 | Weld.Part0 = Character.Torso | |
| 373 | Weld.Part1 = Camisa | |
| 374 | Weld.C1 = CFrame.new(0, 0, 0) | |
| 375 | ---------------------------------------- | |
| 376 | local p = game.Players.LocalPlayer | |
| 377 | local char = p.Character | |
| 378 | local mouse = p:GetMouse() | |
| 379 | local larm = char["Left Arm"] | |
| 380 | local rarm = char["Right Arm"] | |
| 381 | local lleg = char["Left Leg"] | |
| 382 | local rleg = char["Right Leg"] | |
| 383 | local hed = char.Head | |
| 384 | local torso = char.Torso | |
| 385 | local hum = char.Humanoid | |
| 386 | local cam = game.Workspace.CurrentCamera | |
| 387 | local root = char.HumanoidRootPart | |
| 388 | local rj = root.RootJoint | |
| 389 | local deb = false | |
| 390 | local shot = 0 | |
| 391 | local stanceToggle = "Idle1" | |
| 392 | local l = game:GetService("Lighting")
| |
| 393 | local rs = game:GetService("RunService").RenderStepped
| |
| 394 | local hb = game:GetService("RunService").Heartbeat
| |
| 395 | local Stepped = game:GetService("RunService").Stepped
| |
| 396 | math.randomseed(os.time()) | |
| 397 | hum.JumpPower = 100 | |
| 398 | hed.face:Remove() | |
| 399 | ---------------------------------------------------- | |
| 400 | fat = Instance.new("BindableEvent",script)
| |
| 401 | fat.Name = "Heartbeat" | |
| 402 | ||
| 403 | script:WaitForChild("Heartbeat")
| |
| 404 | ||
| 405 | frame = 1/30 | |
| 406 | tf = 0 | |
| 407 | allowframeloss = false --if set to true will fire every frame it possibly can. This will result in multiple events happening at the same time whenever delta returns frame*2 or greater. | |
| 408 | tossremainder = false --if set to true t will be set to 0 after Fire()-ing. | |
| 409 | lastframe = tick() | |
| 410 | script.Heartbeat:Fire() --ayy lmao | |
| 411 | ||
| 412 | game:GetService("RunService").Heartbeat:connect(function(s,p) --herp derp
| |
| 413 | tf = tf + s | |
| 414 | if tf >= frame then | |
| 415 | if allowframeloss then | |
| 416 | script.Heartbeat:Fire() | |
| 417 | lastframe=tick() | |
| 418 | else | |
| 419 | --print("FIRED "..math.floor(t/frame).." FRAME(S)","REMAINDER "..(t - frame*(math.floor(t/frame))))
| |
| 420 | for i=1, math.floor(tf/frame) do | |
| 421 | script.Heartbeat:Fire() | |
| 422 | end | |
| 423 | lastframe=tick() | |
| 424 | end | |
| 425 | if tossremainder then | |
| 426 | tf = 0 | |
| 427 | else | |
| 428 | tf = tf - frame * math.floor(tf/frame) | |
| 429 | end | |
| 430 | end | |
| 431 | end) | |
| 432 | ---------------------------------------------------- | |
| 433 | for i,v in pairs(char:children()) do | |
| 434 | if v:IsA("Hat") then
| |
| 435 | v:Destroy() | |
| 436 | end | |
| 437 | end | |
| 438 | for i,v in pairs (hed:GetChildren()) do | |
| 439 | if v:IsA("Sound") then
| |
| 440 | v:Destroy() | |
| 441 | end | |
| 442 | end | |
| 443 | ---------------------------------------------------- | |
| 444 | Debounces = {
| |
| 445 | CanAttack = true; | |
| 446 | CanJoke = true; | |
| 447 | NoIdl = false; | |
| 448 | Slashing = false; | |
| 449 | Slashed = false; | |
| 450 | ks = false; | |
| 451 | } | |
| 452 | ---------------------------------------------------- | |
| 453 | function weld5(part0, part1, c0, c1) | |
| 454 | weeld=Instance.new("Weld", part0)
| |
| 455 | weeld.Part0=part0 | |
| 456 | weeld.Part1=part1 | |
| 457 | weeld.C0=c0 | |
| 458 | weeld.C1=c1 | |
| 459 | return weeld | |
| 460 | end | |
| 461 | ---------------------------------------------------- | |
| 462 | function NewPart(prnt,siz,cf,trans,anc,mat,col) | |
| 463 | local prt=Instance.new("Part")
| |
| 464 | prt.Parent=prnt | |
| 465 | prt.Name="Part" | |
| 466 | prt.Size=siz | |
| 467 | prt.CanCollide=false | |
| 468 | prt.Anchored=anc | |
| 469 | prt.Locked=true | |
| 470 | prt.Transparency = trans | |
| 471 | prt.TopSurface=10 | |
| 472 | prt.BottomSurface=10 | |
| 473 | prt.FrontSurface=10 | |
| 474 | prt.BackSurface=10 | |
| 475 | prt.LeftSurface=10 | |
| 476 | prt.RightSurface=10 | |
| 477 | prt:BreakJoints() | |
| 478 | prt.CFrame=cf or CFrame.new(30,10,30) | |
| 479 | prt.Material=mat | |
| 480 | prt.BrickColor=BrickColor.new(col) | |
| 481 | m=Instance.new("SpecialMesh",prt)
| |
| 482 | m.MeshType=6 | |
| 483 | return prt | |
| 484 | end | |
| 485 | ---------------------------------------------------- | |
| 486 | function lerp(a, b, t) -- Linear interpolation | |
| 487 | return a + (b - a)*t | |
| 488 | end | |
| 489 | ||
| 490 | function slerp(a, b, t) --Spherical interpolation | |
| 491 | dot = a:Dot(b) | |
| 492 | if dot > 0.99999 or dot < -0.99999 then | |
| 493 | return t <= 0.5 and a or b | |
| 494 | else | |
| 495 | r = math.acos(dot) | |
| 496 | return (a*math.sin((1 - t)*r) + b*math.sin(t*r)) / math.sin(r) | |
| 497 | end | |
| 498 | end | |
| 499 | ||
| 500 | function matrixInterpolate(a, b, t) | |
| 501 | local ax, ay, az, a00, a01, a02, a10, a11, a12, a20, a21, a22 = a:components() | |
| 502 | local bx, by, bz, b00, b01, b02, b10, b11, b12, b20, b21, b22 = b:components() | |
| 503 | local v0 = lerp(Vector3.new(ax, ay, az), Vector3.new(bx , by , bz), t) -- Position | |
| 504 | local v1 = slerp(Vector3.new(a00, a01, a02), Vector3.new(b00, b01, b02), t) -- Vector right | |
| 505 | local v2 = slerp(Vector3.new(a10, a11, a12), Vector3.new(b10, b11, b12), t) -- Vector up | |
| 506 | local v3 = slerp(Vector3.new(a20, a21, a22), Vector3.new(b20, b21, b22), t) -- Vector back | |
| 507 | local t = v1:Dot(v2) | |
| 508 | if not (t < 0 or t == 0 or t > 0) then -- Failsafe | |
| 509 | return CFrame.new() | |
| 510 | end | |
| 511 | return CFrame.new( | |
| 512 | v0.x, v0.y, v0.z, | |
| 513 | v1.x, v1.y, v1.z, | |
| 514 | v2.x, v2.y, v2.z, | |
| 515 | v3.x, v3.y, v3.z) | |
| 516 | end | |
| 517 | ---------------------------------------------------- | |
| 518 | function genWeld(a,b) | |
| 519 | local w = Instance.new("Weld",a)
| |
| 520 | w.Part0 = a | |
| 521 | w.Part1 = b | |
| 522 | return w | |
| 523 | end | |
| 524 | function weld(a, b) | |
| 525 | local weld = Instance.new("Weld")
| |
| 526 | weld.Name = "W" | |
| 527 | weld.Part0 = a | |
| 528 | weld.Part1 = b | |
| 529 | weld.C0 = a.CFrame:inverse() * b.CFrame | |
| 530 | weld.Parent = a | |
| 531 | return weld; | |
| 532 | end | |
| 533 | ---------------------------------------------------- | |
| 534 | function Lerp(c1,c2,al) | |
| 535 | local com1 = {c1.X,c1.Y,c1.Z,c1:toEulerAnglesXYZ()}
| |
| 536 | local com2 = {c2.X,c2.Y,c2.Z,c2:toEulerAnglesXYZ()}
| |
| 537 | for i,v in pairs(com1) do | |
| 538 | com1[i] = v+(com2[i]-v)*al | |
| 539 | end | |
| 540 | return CFrame.new(com1[1],com1[2],com1[3]) * CFrame.Angles(select(4,unpack(com1))) | |
| 541 | end | |
| 542 | ---------------------------------------------------- | |
| 543 | newWeld = function(wp0, wp1, wc0x, wc0y, wc0z) | |
| 544 | local wld = Instance.new("Weld", wp1)
| |
| 545 | wld.Part0 = wp0 | |
| 546 | wld.Part1 = wp1 | |
| 547 | wld.C0 = CFrame.new(wc0x, wc0y, wc0z) | |
| 548 | end | |
| 549 | ---------------------------------------------------- | |
| 550 | newWeld(torso, larm, -1.5, 0.5, 0) | |
| 551 | larm.Weld.C1 = CFrame.new(0, 0.5, 0) | |
| 552 | newWeld(torso, rarm, 1.5, 0.5, 0) | |
| 553 | rarm.Weld.C1 = CFrame.new(0, 0.5, 0) | |
| 554 | newWeld(torso, hed, 0, 1.5, 0) | |
| 555 | newWeld(torso, lleg, -0.5, -1, 0) | |
| 556 | lleg.Weld.C1 = CFrame.new(0, 1, 0) | |
| 557 | newWeld(torso, rleg, 0.5, -1, 0) | |
| 558 | rleg.Weld.C1 = CFrame.new(0, 1, 0) | |
| 559 | newWeld(root, torso, 0, -1, 0) | |
| 560 | torso.Weld.C1 = CFrame.new(0, -1, 0) | |
| 561 | ---------------------------------------------------- | |
| 562 | z = Instance.new("Sound",char) --Smile: print("â?º")
| |
| 563 | z.SoundId = "rbxassetid://0"--410761150, 411368002 | |
| 564 | z.Looped = true | |
| 565 | z.Pitch = 1 | |
| 566 | z.Volume = 1 | |
| 567 | wait(0.1) | |
| 568 | z:Play() | |
| 569 | ---------------------------------------------------- | |
| 570 | New = function(Object, Parent, Name, Data) | |
| 571 | local Object = Instance.new(Object) | |
| 572 | for Index, Value in pairs(Data or {}) do
| |
| 573 | Object[Index] = Value | |
| 574 | end | |
| 575 | Object.Parent = Parent | |
| 576 | Object.Name = Name | |
| 577 | return Object | |
| 578 | end | |
| 579 | ---------------------------------------------------- | |
| 580 | --Left Arm | |
| 581 | m = Instance.new("Model")
| |
| 582 | m.Name = "LeftArm" | |
| 583 | ||
| 584 | p4 = Instance.new("Part", m)
| |
| 585 | p4.BrickColor = BrickColor.new("Really black")
| |
| 586 | p4.Material = Enum.Material.SmoothPlastic | |
| 587 | p4.Name = "LeftArmPlate" | |
| 588 | p4.Size = Vector3.new(1, 2, 1) | |
| 589 | p4.Transparency = 1 | |
| 590 | p4.BackSurface = Enum.SurfaceType.SmoothNoOutlines | |
| 591 | p4.BottomSurface = Enum.SurfaceType.SmoothNoOutlines | |
| 592 | p4.FrontSurface = Enum.SurfaceType.SmoothNoOutlines | |
| 593 | p4.LeftSurface = Enum.SurfaceType.SmoothNoOutlines | |
| 594 | p4.RightSurface = Enum.SurfaceType.SmoothNoOutlines | |
| 595 | p4.TopSurface = Enum.SurfaceType.SmoothNoOutlines | |
| 596 | b4 = Instance.new("SpecialMesh", p4)
| |
| 597 | b4.MeshType = Enum.MeshType.Brick | |
| 598 | b4.Name = "Mesh" | |
| 599 | b4.Scale = Vector3.new(1.01999998, 1.01999998, 1.01999998) | |
| 600 | ||
| 601 | ||
| 602 | ||
| 603 | ||
| 604 | ||
| 605 | w1 = Instance.new("Weld", p1)
| |
| 606 | w1.Name = "Part_Weld" | |
| 607 | w1.Part0 = p1 | |
| 608 | w1.C0 = CFrame.new(1.5, -17.9000149, -22.5, 1, 0, 0, 0, 1, 0, 0, 0, 1) | |
| 609 | w1.Part1 = p2 | |
| 610 | w1.C1 = CFrame.new(1.5, -18.2000179, -22.5, 1, 0, 0, 0, 1, 0, 0, 0, 1) | |
| 611 | w2 = Instance.new("Weld", p2)
| |
| 612 | w2.Name = "Part_Weld" | |
| 613 | w2.Part0 = p2 | |
| 614 | w2.C0 = CFrame.new(1.5, -18.2000179, -22.5, 1, 0, 0, 0, 1, 0, 0, 0, 1) | |
| 615 | w2.Part1 = p3 | |
| 616 | w2.C1 = CFrame.new(1.5, -18.8000126, -22.5, 1, 0, 0, 0, 1, 0, 0, 0, 1) | |
| 617 | w3 = Instance.new("Weld", p3)
| |
| 618 | w3.Name = "LeftArmPlate_Weld" | |
| 619 | w3.Part0 = p3 | |
| 620 | w3.C0 = CFrame.new(1.5, -18.8000126, -22.5, 1, 0, 0, 0, 1, 0, 0, 0, 1) | |
| 621 | w3.Part1 = p4 | |
| 622 | w3.C1 = CFrame.new(1.5, -18.1000156, -22.5, 1, 0, 0, 0, 1, 0, 0, 0, 1) | |
| 623 | w4 = Instance.new("Weld", p4)
| |
| 624 | w4.Name = "Part_Weld" | |
| 625 | w4.Part0 = p4 | |
| 626 | w4.C0 = CFrame.new(1.5, -18.1000156, -22.5, 1, 0, 0, 0, 1, 0, 0, 0, 1) | |
| 627 | w4.Part1 = p5 | |
| 628 | w4.C1 = CFrame.new(1.5, -18.5000172, -22.5, 1, 0, 0, 0, 1, 0, 0, 0, 1) | |
| 629 | w5 = Instance.new("Weld", p5)
| |
| 630 | w5.Name = "Part_Weld" | |
| 631 | w5.Part0 = p5 | |
| 632 | w5.C0 = CFrame.new(1.5, -18.5000172, -22.5, 1, 0, 0, 0, 1, 0, 0, 0, 1) | |
| 633 | w5.Part1 = p6 | |
| 634 | w5.C1 = CFrame.new(1.5, -17.9000149, -22.5, 1, 0, 0, 0, 1, 0, 0, 0, 1) | |
| 635 | w6 = Instance.new("Weld", p6)
| |
| 636 | w6.Name = "Part_Weld" | |
| 637 | w6.Part0 = p6 | |
| 638 | w6.C0 = CFrame.new(1.5, -17.9000149, -22.5, 1, 0, 0, 0, 1, 0, 0, 0, 1) | |
| 639 | w6.Part1 = p7 | |
| 640 | w6.C1 = CFrame.new(1.5, -18.2000179, -22.5, 1, 0, 0, 0, 1, 0, 0, 0, 1) | |
| 641 | w7 = Instance.new("Weld", p7)
| |
| 642 | w7.Name = "Part_Weld" | |
| 643 | w7.Part0 = p7 | |
| 644 | w7.C0 = CFrame.new(1.5, -18.2000179, -22.5, 1, 0, 0, 0, 1, 0, 0, 0, 1) | |
| 645 | w7.Part1 = p8 | |
| 646 | w7.C1 = CFrame.new(1.5, -18.5000172, -22.5, 1, 0, 0, 0, 1, 0, 0, 0, 1) | |
| 647 | w8 = Instance.new("Weld", p8)
| |
| 648 | w8.Name = "Part_Weld" | |
| 649 | w8.Part0 = p8 | |
| 650 | w8.C0 = CFrame.new(1.5, -18.5000172, -22.5, 1, 0, 0, 0, 1, 0, 0, 0, 1) | |
| 651 | w8.Part1 = p9 | |
| 652 | w8.C1 = CFrame.new(1.5, -18.8000126, -22.5, 1, 0, 0, 0, 1, 0, 0, 0, 1) | |
| 653 | w9 = Instance.new("Weld", p9)
| |
| 654 | w9.Name = "Part_Weld" | |
| 655 | w9.Part0 = p9 | |
| 656 | w9.C0 = CFrame.new(1.5, -18.8000126, -22.5, 1, 0, 0, 0, 1, 0, 0, 0, 1) | |
| 657 | w9.Part1 = p10 | |
| 658 | w9.C1 = CFrame.new(1.5, -18.950016, -22.5, 1, 0, 0, 0, 1, 0, 0, 0, 1) | |
| 659 | w10 = Instance.new("Weld", p10)
| |
| 660 | w10.Name = "Part_Weld" | |
| 661 | w10.Part0 = p10 | |
| 662 | w10.C0 = CFrame.new(1.5, -18.950016, -22.5, 1, 0, 0, 0, 1, 0, 0, 0, 1) | |
| 663 | w10.Part1 = p11 | |
| 664 | w10.C1 = CFrame.new(1.5, -18.6500149, -22.5, 1, 0, 0, 0, 1, 0, 0, 0, 1) | |
| 665 | w11 = Instance.new("Weld", p11)
| |
| 666 | w11.Name = "Part_Weld" | |
| 667 | w11.Part0 = p11 | |
| 668 | w11.C0 = CFrame.new(1.5, -18.6500149, -22.5, 1, 0, 0, 0, 1, 0, 0, 0, 1) | |
| 669 | w11.Part1 = p12 | |
| 670 | w11.C1 = CFrame.new(1.5, -18.3500156, -22.5, 1, 0, 0, 0, 1, 0, 0, 0, 1) | |
| 671 | w12 = Instance.new("Weld", p12)
| |
| 672 | w12.Name = "Part_Weld" | |
| 673 | w12.Part0 = p12 | |
| 674 | w12.C0 = CFrame.new(1.5, -18.3500156, -22.5, 1, 0, 0, 0, 1, 0, 0, 0, 1) | |
| 675 | w12.Part1 = p13 | |
| 676 | w12.C1 = CFrame.new(1.5, -18.0500126, -22.5, 1, 0, 0, 0, 1, 0, 0, 0, 1) | |
| 677 | w13 = Instance.new("Weld", p13)
| |
| 678 | w13.Name = "Part_Weld" | |
| 679 | w13.Part0 = p13 | |
| 680 | w13.C0 = CFrame.new(1.5, -18.0500126, -22.5, 1, 0, 0, 0, 1, 0, 0, 0, 1) | |
| 681 | w13.Part1 = p14 | |
| 682 | w13.C1 = CFrame.new(1.5, -17.7500172, -22.5, 1, 0, 0, 0, 1, 0, 0, 0, 1) | |
| 683 | w14 = Instance.new("Weld", p14)
| |
| 684 | w14.Name = "Part_Weld" | |
| 685 | w14.Part0 = p14 | |
| 686 | w14.C0 = CFrame.new(1.5, -17.7500172, -22.5, 1, 0, 0, 0, 1, 0, 0, 0, 1) | |
| 687 | w14.Part1 = p15 | |
| 688 | w14.C1 = CFrame.new(1.5, -18.8000126, -22.5, 1, 0, 0, 0, 1, 0, 0, 0, 1) | |
| 689 | w15 = Instance.new("Weld", p15)
| |
| 690 | w15.Name = "Part_Weld" | |
| 691 | w15.Part0 = p15 | |
| 692 | w15.C0 = CFrame.new(1.5, -18.8000126, -22.5, 1, 0, 0, 0, 1, 0, 0, 0, 1) | |
| 693 | w15.Part1 = p16 | |
| 694 | w15.C1 = CFrame.new(1.49142683, -27.338007, 3.81166649, 1, -2.04123751e-007, -6.57511308e-008, 1.67448022e-007, 0.500000119, 0.866025329, -1.06342185e-007, -0.866025269, 0.5) | |
| 695 | ||
| 696 | m.Parent = larm | |
| 697 | m:MakeJoints() | |
| 698 | ---------------------------------------------------- | |
| 699 | local cor = Instance.new("Part", larm.LeftArm)
| |
| 700 | cor.Name = "Thingy" | |
| 701 | cor.Locked = true | |
| 702 | cor.BottomSurface = 0 | |
| 703 | cor.CanCollide = false | |
| 704 | cor.Size = Vector3.new(1, 1, 1) | |
| 705 | cor.Transparency = 1 | |
| 706 | cor.TopSurface = 0 | |
| 707 | corw = Instance.new("Weld", cor)
| |
| 708 | corw.Part0 = larm | |
| 709 | corw.Part1 = cor | |
| 710 | corw.C0 = CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)) | |
| 711 | corw.C1 = CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)) | |
| 712 | weld1 = Instance.new("Weld", larm.LeftArm)
| |
| 713 | weld1.Part0 = cor | |
| 714 | weld1.Part1 = larm.LeftArm.LeftArmPlate | |
| 715 | weld1.C0 = CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)) | |
| 716 | --Right Arm | |
| 717 | m2 = Instance.new("Model")
| |
| 718 | m2.Name = "RightArm" | |
| 719 | ||
| 720 | p7 = Instance.new("Part", m2)
| |
| 721 | p7.BrickColor = BrickColor.new("Institutional white")
| |
| 722 | p7.Material = Enum.Material.SmoothPlastic | |
| 723 | p7.Transparency = 1 | |
| 724 | p7.Name = "RightArmPlate" | |
| 725 | p7.CFrame = CFrame.new(3.5, -9.54201603, -5.5, 1, 0, 0, 0, 1, 0, 0, 0, 1) | |
| 726 | p7.FormFactor = Enum.FormFactor.Symmetric | |
| 727 | p7.Size = Vector3.new(1, 2, 1) | |
| 728 | p7.BackSurface = Enum.SurfaceType.SmoothNoOutlines | |
| 729 | p7.BottomSurface = Enum.SurfaceType.SmoothNoOutlines | |
| 730 | p7.FrontSurface = Enum.SurfaceType.SmoothNoOutlines | |
| 731 | p7.LeftSurface = Enum.SurfaceType.SmoothNoOutlines | |
| 732 | p7.RightSurface = Enum.SurfaceType.SmoothNoOutlines | |
| 733 | p7.TopSurface = Enum.SurfaceType.SmoothNoOutlines | |
| 734 | b7 = Instance.new("SpecialMesh", p7)
| |
| 735 | b7.MeshType = Enum.MeshType.Brick | |
| 736 | b7.Name = "Mesh" | |
| 737 | b7.Scale = Vector3.new(1.01999998, 1.01999998, 1.01999998) | |
| 738 | ||
| 739 | ||
| 740 | w1 = Instance.new("Weld", p1)
| |
| 741 | w1.Name = "Part_Weld" | |
| 742 | w1.Part0 = p1 | |
| 743 | w1.C0 = CFrame.new(-3.5, -4.20002079, 5.5, 1, 0, 0, 0, 1, 0, 0, 0, 1) | |
| 744 | w1.Part1 = p2 | |
| 745 | w1.C1 = CFrame.new(-3.5, -3.90001893, 5.5, 1, 0, 0, 0, 1, 0, 0, 0, 1) | |
| 746 | w2 = Instance.new("Weld", p2)
| |
| 747 | w2.Name = "Part_Weld" | |
| 748 | w2.Part0 = p2 | |
| 749 | w2.C0 = CFrame.new(-3.5, -3.90001893, 5.5, 1, 0, 0, 0, 1, 0, 0, 0, 1) | |
| 750 | w2.Part1 = p3 | |
| 751 | w2.C1 = CFrame.new(-3.5, -4.50002098, 5.5, 1, 0, 0, 0, 1, 0, 0, 0, 1) | |
| 752 | w3 = Instance.new("Weld", p3)
| |
| 753 | w3.Name = "Part_Weld" | |
| 754 | w3.Part0 = p3 | |
| 755 | w3.C0 = CFrame.new(-3.5, -4.50002098, 5.5, 1, 0, 0, 0, 1, 0, 0, 0, 1) | |
| 756 | w3.Part1 = p4 | |
| 757 | w3.C1 = CFrame.new(-3.5, -4.80001688, 5.5, 1, 0, 0, 0, 1, 0, 0, 0, 1) | |
| 758 | w4 = Instance.new("Weld", p4)
| |
| 759 | w4.Name = "Part_Weld" | |
| 760 | w4.Part0 = p4 | |
| 761 | w4.C0 = CFrame.new(-3.5, -4.80001688, 5.5, 1, 0, 0, 0, 1, 0, 0, 0, 1) | |
| 762 | w4.Part1 = p5 | |
| 763 | w4.C1 = CFrame.new(-3.5, -4.80001688, 5.5, 1, 0, 0, 0, 1, 0, 0, 0, 1) | |
| 764 | w5 = Instance.new("Weld", p5)
| |
| 765 | w5.Name = "Part_Weld" | |
| 766 | w5.Part0 = p5 | |
| 767 | w5.C0 = CFrame.new(-3.5, -4.80001688, 5.5, 1, 0, 0, 0, 1, 0, 0, 0, 1) | |
| 768 | w5.Part1 = p6 | |
| 769 | w5.C1 = CFrame.new(-3.5, -4.80001688, 5.5, 1, 0, 0, 0, 1, 0, 0, 0, 1) | |
| 770 | w6 = Instance.new("Weld", p6)
| |
| 771 | w6.Name = "RightArmPlate_Weld" | |
| 772 | w6.Part0 = p6 | |
| 773 | w6.C0 = CFrame.new(-3.5, -4.80001688, 5.5, 1, 0, 0, 0, 1, 0, 0, 0, 1) | |
| 774 | w6.Part1 = p7 | |
| 775 | w6.C1 = CFrame.new(-3.5, -4.10001707, 5.5, 1, 0, 0, 0, 1, 0, 0, 0, 1) | |
| 776 | w7 = Instance.new("Weld", p7)
| |
| 777 | w7.Name = "Part_Weld" | |
| 778 | w7.Part0 = p7 | |
| 779 | w7.C0 = CFrame.new(-3.5, -4.10001707, 5.5, 1, 0, 0, 0, 1, 0, 0, 0, 1) | |
| 780 | w7.Part1 = p8 | |
| 781 | w7.C1 = CFrame.new(-3.5, -4.50002098, 5.5, 1, 0, 0, 0, 1, 0, 0, 0, 1) | |
| 782 | w8 = Instance.new("Weld", p8)
| |
| 783 | w8.Name = "Part_Weld" | |
| 784 | w8.Part0 = p8 | |
| 785 | w8.C0 = CFrame.new(-3.5, -4.50002098, 5.5, 1, 0, 0, 0, 1, 0, 0, 0, 1) | |
| 786 | w8.Part1 = p9 | |
| 787 | w8.C1 = CFrame.new(-3.5, -4.95002079, 5.5, 1, 0, 0, 0, 1, 0, 0, 0, 1) | |
| 788 | w9 = Instance.new("Weld", p9)
| |
| 789 | w9.Name = "Part_Weld" | |
| 790 | w9.Part0 = p9 | |
| 791 | w9.C0 = CFrame.new(-3.5, -4.95002079, 5.5, 1, 0, 0, 0, 1, 0, 0, 0, 1) | |
| 792 | w9.Part1 = p10 | |
| 793 | w9.C1 = CFrame.new(-3.5, -4.65001678, 5.5, 1, 0, 0, 0, 1, 0, 0, 0, 1) | |
| 794 | w10 = Instance.new("Weld", p10)
| |
| 795 | w10.Name = "Part_Weld" | |
| 796 | w10.Part0 = p10 | |
| 797 | w10.C0 = CFrame.new(-3.5, -4.65001678, 5.5, 1, 0, 0, 0, 1, 0, 0, 0, 1) | |
| 798 | w10.Part1 = p11 | |
| 799 | w10.C1 = CFrame.new(-3.5, -4.35001707, 5.5, 1, 0, 0, 0, 1, 0, 0, 0, 1) | |
| 800 | w11 = Instance.new("Weld", p11)
| |
| 801 | w11.Name = "Part_Weld" | |
| 802 | w11.Part0 = p11 | |
| 803 | w11.C0 = CFrame.new(-3.5, -4.35001707, 5.5, 1, 0, 0, 0, 1, 0, 0, 0, 1) | |
| 804 | w11.Part1 = p12 | |
| 805 | w11.C1 = CFrame.new(-3.5, -4.05001783, 5.5, 1, 0, 0, 0, 1, 0, 0, 0, 1) | |
| 806 | w12 = Instance.new("Weld", p12)
| |
| 807 | w12.Name = "Part_Weld" | |
| 808 | w12.Part0 = p12 | |
| 809 | w12.C0 = CFrame.new(-3.5, -4.05001783, 5.5, 1, 0, 0, 0, 1, 0, 0, 0, 1) | |
| 810 | w12.Part1 = p13 | |
| 811 | w12.C1 = CFrame.new(-3.5, -4.20002079, 5.5, 1, 0, 0, 0, 1, 0, 0, 0, 1) | |
| 812 | w13 = Instance.new("Weld", p13)
| |
| 813 | w13.Name = "Part_Weld" | |
| 814 | w13.Part0 = p13 | |
| 815 | w13.C0 = CFrame.new(-3.5, -4.20002079, 5.5, 1, 0, 0, 0, 1, 0, 0, 0, 1) | |
| 816 | w13.Part1 = p14 | |
| 817 | w13.C1 = CFrame.new(-3.5, -3.75002098, 5.5, 1, 0, 0, 0, 1, 0, 0, 0, 1) | |
| 818 | w14 = Instance.new("Weld", p14)
| |
| 819 | w14.Name = "Part_Weld" | |
| 820 | w14.Part0 = p14 | |
| 821 | w14.C0 = CFrame.new(-3.5, -3.75002098, 5.5, 1, 0, 0, 0, 1, 0, 0, 0, 1) | |
| 822 | w14.Part1 = p15 | |
| 823 | w14.C1 = CFrame.new(-3.5, -3.90001893, 5.5, 1, 0, 0, 0, 1, 0, 0, 0, 1) | |
| 824 | w15 = Instance.new("Weld", p15)
| |
| 825 | w15.Name = "Part_Weld" | |
| 826 | w15.Part0 = p15 | |
| 827 | w15.C0 = CFrame.new(-3.5, -3.90001893, 5.5, 1, 0, 0, 0, 1, 0, 0, 0, 1) | |
| 828 | w15.Part1 = p16 | |
| 829 | w15.C1 = CFrame.new(-3.5, -3.50002098, 5.5, 1, 0, 0, 0, 1, 0, 0, 0, 1) | |
| 830 | w16 = Instance.new("Weld", p16)
| |
| 831 | w16.Name = "Part_Weld" | |
| 832 | w16.Part0 = p16 | |
| 833 | w16.C0 = CFrame.new(-3.5, -3.50002098, 5.5, 1, 0, 0, 0, 1, 0, 0, 0, 1) | |
| 834 | w16.Part1 = p17 | |
| 835 | w16.C1 = CFrame.new(-3.5, -3.50002098, 5.5, 1, 0, 0, 0, 1, 0, 0, 0, 1) | |
| 836 | w17 = Instance.new("Weld", p17)
| |
| 837 | w17.Name = "Part_Weld" | |
| 838 | w17.Part0 = p17 | |
| 839 | w17.C0 = CFrame.new(-3.5, -3.50002098, 5.5, 1, 0, 0, 0, 1, 0, 0, 0, 1) | |
| 840 | w17.Part1 = p18 | |
| 841 | w17.C1 = CFrame.new(-3.5, -3.50002098, 5.5, 1, 0, 0, 0, 1, 0, 0, 0, 1) | |
| 842 | w18 = Instance.new("Weld", p18)
| |
| 843 | w18.Name = "Part_Weld" | |
| 844 | w18.Part0 = p18 | |
| 845 | w18.C0 = CFrame.new(-3.5, -3.50002098, 5.5, 1, 0, 0, 0, 1, 0, 0, 0, 1) | |
| 846 | w18.Part1 = p19 | |
| 847 | w18.C1 = CFrame.new(-3.5, -3.50002098, 5.5, 1, 0, 0, 0, 1, 0, 0, 0, 1) | |
| 848 | m2.Parent = rarm | |
| 849 | m2:MakeJoints() | |
| 850 | ---------------------------------------------------- | |
| 851 | local cor2 = Instance.new("Part", rarm.RightArm)
| |
| 852 | cor2.Name = "Thingy" | |
| 853 | cor2.Locked = true | |
| 854 | cor2.BottomSurface = 0 | |
| 855 | cor2.CanCollide = false | |
| 856 | cor2.Size = Vector3.new(1, 1, 1) | |
| 857 | cor2.Transparency = 1 | |
| 858 | cor2.TopSurface = 0 | |
| 859 | corw2 = Instance.new("Weld", cor2)
| |
| 860 | corw2.Part0 = rarm | |
| 861 | corw2.Part1 = cor2 | |
| 862 | corw2.C0 = CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)) | |
| 863 | corw2.C1 = CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)) | |
| 864 | weld2 = Instance.new("Weld", rarm.RightArm)
| |
| 865 | weld2.Part0 = cor2 | |
| 866 | weld2.Part1 = rarm.RightArm.RightArmPlate | |
| 867 | weld2.C0 = CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)) | |
| 868 | ||
| 869 | ||
| 870 | --Zyrodoxa | |
| 871 | m8 = Instance.new("Model")
| |
| 872 | m8.Name = "Zyrodoxa" | |
| 873 | ||
| 874 | p16 = Instance.new("Part", m8)
| |
| 875 | p16.BrickColor = BrickColor.new("Instutional white")
| |
| 876 | p16.Material = Enum.Material.Metal | |
| 877 | p16.Name = "Handle" | |
| 878 | p16.CFrame = CFrame.new(2.7e-005, -11.8500671, -1.1215378, 1, -4.08902174e-008, -5.95266769e-008, -5.95264673e-008, 4.47054163e-008, -1.00000322, 4.08900469e-008, 1.00000393, 3.27827877e-007) | |
| 879 | p16.CanCollide = false | |
| 880 | p16.Locked = true | |
| 881 | p16.FormFactor = Enum.FormFactor.Custom | |
| 882 | p16.Size = Vector3.new(0, 0, 0) | |
| 883 | p16.BackSurface = Enum.SurfaceType.SmoothNoOutlines | |
| 884 | p16.BottomSurface = Enum.SurfaceType.SmoothNoOutlines | |
| 885 | p16.FrontSurface = Enum.SurfaceType.SmoothNoOutlines | |
| 886 | p16.LeftSurface = Enum.SurfaceType.SmoothNoOutlines | |
| 887 | p16.RightSurface = Enum.SurfaceType.SmoothNoOutlines | |
| 888 | p16.TopSurface = Enum.SurfaceType.SmoothNoOutlines | |
| 889 | b16 = Instance.new("BlockMesh", p16)
| |
| 890 | b16.Name = "Mesh" | |
| 891 | b16.Scale = Vector3.new(0, 0, 0) | |
| 892 | ||
| 893 | w16 = Instance.new("Weld", p16)
| |
| 894 | w16.Name = "Block_Weld" | |
| 895 | w16.Part0 = p16 | |
| 896 | w16.C0 = CFrame.new(-2.69356715e-005, 1.12153399, 0.310250998, 1, -5.9526446e-008, 4.08900576e-008, -4.08900576e-008, 0, 1, -5.95264495e-008, -1, -2.43403981e-015) | |
| 897 | w16.Part1 = p17 | |
| 898 | w16.C1 = CFrame.new(-2.69897973e-005, 0.238820702, 1.16951191, 1, -3.32849588e-008, -1.92696081e-009, -3.32849588e-008, -1, -5.96046448e-007, -1.92694105e-009, 5.96046448e-007, -1) | |
| 899 | ||
| 900 | m8.Parent = rarm | |
| 901 | m8:MakeJoints() | |
| 902 | ---------------------------------------------------- | |
| 903 | local cor8 = Instance.new("Part", rarm.Zyrodoxa)
| |
| 904 | cor8.Name = "Thingy" | |
| 905 | cor8.Locked = true | |
| 906 | cor8.BottomSurface = 0 | |
| 907 | cor8.CanCollide = false | |
| 908 | cor8.Size = Vector3.new(1, 1, 1) | |
| 909 | cor8.Transparency = 1 | |
| 910 | cor8.TopSurface = 0 | |
| 911 | corw8 = Instance.new("Weld", cor8)
| |
| 912 | corw8.Part0 = rarm | |
| 913 | corw8.Part1 = cor8 | |
| 914 | corw8.C0 = CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(90), math.rad(0), math.rad(180)) | |
| 915 | corw8.C1 = CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)) | |
| 916 | weld8 = Instance.new("Weld", rarm.Zyrodoxa)
| |
| 917 | weld8.Part0 = cor8 | |
| 918 | weld8.Part1 = rarm.Zyrodoxa.Handle | |
| 919 | weld8.C0 = CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)) | |
| 920 | ---------------------------------------------------- | |
| 921 | models = {m,m2,m3,m4,m5,m6,m7,m8}
| |
| 922 | parts = {}
| |
| 923 | Stepped:connect(function() | |
| 924 | for i,v in pairs(models) do | |
| 925 | for _, a in pairs(v:GetChildren()) do | |
| 926 | if v:IsA("Part") and v.Name ~= "Thingy" then
| |
| 927 | table.insert(parts, a) | |
| 928 | for i,v in pairs(parts) do | |
| 929 | v.CanCollide = false | |
| 930 | end | |
| 931 | end | |
| 932 | end | |
| 933 | end | |
| 934 | end) | |
| 935 | ---------------------------------------------------- | |
| 936 | local animpose = "Idle1" | |
| 937 | local lastanimpose = "Idle1" | |
| 938 | local grab = false | |
| 939 | local Smooth = 1 | |
| 940 | local sine = 0 | |
| 941 | local change = 1 | |
| 942 | local val = 0 | |
| 943 | local ffing = false | |
| 944 | ---------------------------------------------------- | |
| 945 | --[[local hitbox = rarm.Zyrodoxa.Hitbox--Zyrodoxa is the name of the dagger k | |
| 946 | ||
| 947 | function FindHumanoids() | |
| 948 | local function c_region(Position, Size) | |
| 949 | local SizeOffset = Size/2 | |
| 950 | local Point1 = Position - SizeOffset | |
| 951 | local Point2 = Position + SizeOffset | |
| 952 | local a = Instance.new("Part", workspace)
| |
| 953 | a.Anchored = true | |
| 954 | a.Size = Size | |
| 955 | a.Position = Position | |
| 956 | print("Hey!, I'm making a part!")
| |
| 957 | return Region3.new(Point1, Point2) | |
| 958 | end | |
| 959 | ||
| 960 | local a = c_region((hitbox.CFrame * CFrame.new(0, -1.285, 0)), Vector3.new(0.22, 0.6425, 1.22)) | |
| 961 | local b = c_region((hitbox.CFrame * CFrame.new(0, -0.6425, 0)), Vector3.new(0.22, 0.6425, 1.22)) | |
| 962 | local c = c_region((hitbox.CFrame * CFrame.new(0, 0.6425, 0)), Vector3.new(0.22, 0.6425, 1.22)) | |
| 963 | local d = c_region((hitbox.CFrame * CFrame.new(0, 1.285, 0)), Vector3.new(0.22, 0.6425, 1.22)) | |
| 964 | ||
| 965 | local regions = {a, b, c, d}
| |
| 966 | ||
| 967 | local found_humanoids = {}
| |
| 968 | local already_found = {char.Name}
| |
| 969 | ||
| 970 | for _, region in pairs(regions) do | |
| 971 | for _, part in pairs(game.Workspace:FindPartsInRegion3WithIgnoreList(region, rarm.Zyrodoxa:GetChildren(), 100)) do | |
| 972 | print(part, part.Parent, part.Name) ---nope | |
| 973 | if part.Parent:FindFirstChild("Humanoid") ~= nil and part.Parent.ClassName == "Model" and not part:isDescendantOf(char) then
| |
| 974 | local humanoid = part.Parent:FindFirstChild("Humanoid")
| |
| 975 | local name = humanoid.Parent.Name | |
| 976 | local exists = false | |
| 977 | for _, n in pairs(already_found) do | |
| 978 | if n == name then | |
| 979 | exists = true | |
| 980 | end | |
| 981 | end | |
| 982 | if not exists then | |
| 983 | table.insert(already_found, name) | |
| 984 | table.insert(found_humanoids, humanoid) | |
| 985 | end | |
| 986 | elseif part.Parent.Parent:FindFirstChild("Humanoid") ~= nil and part.Parent.Parent.ClassName == "Model" and not part:isDescendantOf(char) then
| |
| 987 | local humanoid = part.Parent.Parent:FindFirstChild("Humanoid")
| |
| 988 | local name = humanoid.Parent.Parent.Name | |
| 989 | local exists = false | |
| 990 | for _, n in pairs(already_found) do | |
| 991 | if n == name then | |
| 992 | exists = true | |
| 993 | end | |
| 994 | end | |
| 995 | if not exists then | |
| 996 | table.insert(already_found, name) | |
| 997 | table.insert(found_humanoids, humanoid) | |
| 998 | end | |
| 999 | end | |
| 1000 | end | |
| 1001 | end | |
| 1002 | return found_humanoids | |
| 1003 | end | |
| 1004 | ||
| 1005 | local humanoids = FindHumanoids() | |
| 1006 | if #humanoids == 0 then | |
| 1007 | for i, v in pairs(humanoids) do | |
| 1008 | print(v.Parent.Name) | |
| 1009 | if Debounces.Slashing == true then | |
| 1010 | v:TakeDamage(math.random(10,20) * math.random(1,3)) --max 60 damage? | |
| 1011 | elseif Debounces.Slashing == false then | |
| 1012 | wait() | |
| 1013 | end | |
| 1014 | end | |
| 1015 | wait(0.3) | |
| 1016 | end]]-- | |
| 1017 | ---------------------------------------------------- | |
| 1018 | --[[mouse.KeyDown:connect(function(key) | |
| 1019 | if key == "f" then | |
| 1020 | if Debounces.CanAttack == true then | |
| 1021 | Debounces.CanAttack = false | |
| 1022 | Debounces.NoIdl = true | |
| 1023 | Debounces.on = true | |
| 1024 | for i = 1, 20 do | |
| 1025 | corw8.C0 = Lerp(corw8.C0, CFrame.new(0, -1.05, 0) * CFrame.Angles(math.rad(90), math.rad(0), math.rad(180)), 0.3) | |
| 1026 | corw8.C1 = Lerp(corw8.C1, CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.3) | |
| 1027 | CR.Joint.C1 = Lerp(CR.Joint.C1, CFrame.new(0,0,0) * CFrame.Angles(math.rad(-4),0,0),0.1) | |
| 1028 | CR2.Joint.C1 = Lerp(CR2.Joint.C1, CFrame.new(0,0,0) * CFrame.Angles(math.rad(0),0,0),0.1) | |
| 1029 | CR3.Joint.C1 = Lerp(CR3.Joint.C1, CFrame.new(0,0,0) * CFrame.Angles(math.rad(0),0,0),0.1) | |
| 1030 | CR4.Joint.C1 = Lerp(CR4.Joint.C1, CFrame.new(0,0,0) * CFrame.Angles(math.rad(0),0,0),0.1) | |
| 1031 | CR5.Joint.C1 = Lerp(CR5.Joint.C1, CFrame.new(0,0,0) * CFrame.Angles(math.rad(0),0,0),0.1) | |
| 1032 | rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.6,0.6,-0.2)*CFrame.Angles(math.rad(8),math.rad(22),math.rad(15)), 0.8) | |
| 1033 | rarm.Weld.C1 = Lerp(rarm.Weld.C1, CFrame.new(0, 0.5, 0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)), 0.5) | |
| 1034 | larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.6,0.6,0.2)*CFrame.Angles(math.rad(-8),math.rad(12),math.rad(-12)), 0.8) | |
| 1035 | larm.Weld.C1 = Lerp(larm.Weld.C1, CFrame.new(0, 0.5, 0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)), 0.5) | |
| 1036 | hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,-0.1)*CFrame.Angles(math.rad(-15),math.rad(0),math.rad(0)), 0.5) | |
| 1037 | hed.Weld.C1 = Lerp(hed.Weld.C1, CFrame.new(0,0,0)*CFrame.Angles(math.rad(0),math.rad(20),math.rad(0)), 0.5) | |
| 1038 | torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(-6), math.rad(0), 0), 0.1) | |
| 1039 | torso.Weld.C1 = Lerp(torso.Weld.C1, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(0), math.rad(-20), 0), 0.1) | |
| 1040 | lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, -0.14) * CFrame.Angles(math.rad(-3), math.rad(0), math.rad(0)), 0.1) | |
| 1041 | lleg.Weld.C1 = Lerp(lleg.Weld.C1, CFrame.new(0, 1, 0) * CFrame.Angles(math.rad(0), math.rad(-10), math.rad(5)), 0.1) | |
| 1042 | rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, -0.06) * CFrame.Angles(math.rad(3), math.rad(0), math.rad(0)), 0.1) | |
| 1043 | rleg.Weld.C1 = Lerp(rleg.Weld.C1, CFrame.new(0, 1, 0) * CFrame.Angles(math.rad(0), math.rad(10), math.rad(-5)), 0.1) | |
| 1044 | if Debounces.on == false then | |
| 1045 | break | |
| 1046 | end | |
| 1047 | fat.Event:wait() | |
| 1048 | end | |
| 1049 | end | |
| 1050 | end | |
| 1051 | end)]]-- | |
| 1052 | ---------------------------------------------------- | |
| 1053 | mod4 = Instance.new("Model",char)
| |
| 1054 | ||
| 1055 | ptez = {0.7, 0.8, 0.9, 1}
| |
| 1056 | ||
| 1057 | function FindNearestTorso(Position,Distance,SinglePlayer) | |
| 1058 | if SinglePlayer then return(SinglePlayer.Torso.CFrame.p -Position).magnitude < Distance end | |
| 1059 | local List = {}
| |
| 1060 | for i,v in pairs(workspace:GetChildren())do | |
| 1061 | if v:IsA("Model")then
| |
| 1062 | if v:findFirstChild("Torso")then
| |
| 1063 | if v ~= char then | |
| 1064 | if(v.Torso.Position -Position).magnitude <= Distance then | |
| 1065 | table.insert(List,v) | |
| 1066 | end | |
| 1067 | end | |
| 1068 | end | |
| 1069 | end | |
| 1070 | end | |
| 1071 | return List | |
| 1072 | end | |
| 1073 | ||
| 1074 | function Slam() | |
| 1075 | local part=Instance.new('Part',mod4)
| |
| 1076 | part.Anchored=true | |
| 1077 | part.CanCollide=false | |
| 1078 | part.FormFactor='Custom' | |
| 1079 | part.Size=Vector3.new(.2,.2,.2) | |
| 1080 | part.CFrame=root.CFrame*CFrame.new(0,-2.8,-1.4)*CFrame.Angles(math.rad(90),0,0) | |
| 1081 | part.Transparency=.7 | |
| 1082 | part.BrickColor=BrickColor.new('Really black')
| |
| 1083 | mesh=Instance.new('SpecialMesh',part)
| |
| 1084 | mesh.MeshId='http://www.roblox.com/asset/?id=3270017' | |
| 1085 | mesh.Scale=Vector3.new(3,3,3) | |
| 1086 | local part2=Instance.new('Part',mod4)
| |
| 1087 | part2.Anchored=true | |
| 1088 | part2.CanCollide=false | |
| 1089 | part2.FormFactor='Custom' | |
| 1090 | part2.Size=Vector3.new(.2,.2,.2) | |
| 1091 | part2.CFrame=root.CFrame*CFrame.new(0,-2.4,-1.6) | |
| 1092 | part2.Transparency=.7 | |
| 1093 | part2.BrickColor=BrickColor.new('Institutional white')
| |
| 1094 | mesh2=Instance.new('SpecialMesh',part2)
| |
| 1095 | mesh2.MeshId='http://www.roblox.com/asset/?id=20329976' | |
| 1096 | mesh2.Scale=Vector3.new(3,1.5,3) | |
| 1097 | x = Instance.new("Sound",larm)
| |
| 1098 | x.SoundId = "http://www.roblox.com/asset/?id=142070127" | |
| 1099 | x.Pitch = ptez[math.random(1,#ptez)] | |
| 1100 | x.Volume = 1 | |
| 1101 | wait(.1) | |
| 1102 | x1 = Instance.new("Sound",larm)
| |
| 1103 | x1.SoundId = "http://www.roblox.com/asset/?id=206082327" | |
| 1104 | x1.Pitch = ptez[math.random(1,#ptez)] | |
| 1105 | x1.Volume = 1 | |
| 1106 | wait(.1) | |
| 1107 | x:Play() | |
| 1108 | x1:Play() | |
| 1109 | for i,v in pairs(FindNearestTorso(torso.CFrame.p,4))do | |
| 1110 | if v:FindFirstChild('Humanoid') then
| |
| 1111 | v.Humanoid:TakeDamage(math.random(30,45)) | |
| 1112 | end | |
| 1113 | end | |
| 1114 | coroutine.resume(coroutine.create(function() | |
| 1115 | for i=0,0.62,0.13 do | |
| 1116 | wait() | |
| 1117 | part.CFrame=part.CFrame | |
| 1118 | part.Transparency=i | |
| 1119 | mesh.Scale=mesh.Scale+Vector3.new(0.4,0.4,0.4) | |
| 1120 | part2.CFrame=part2.CFrame | |
| 1121 | part2.Transparency=i | |
| 1122 | mesh2.Scale=mesh2.Scale+Vector3.new(0.4,0.2,0.4) | |
| 1123 | end | |
| 1124 | part.Parent=nil | |
| 1125 | part2.Parent=nil | |
| 1126 | x:Destroy() | |
| 1127 | end)) | |
| 1128 | end | |
| 1129 | ---------------------------------------------------- | |
| 1130 | wPart = function(x,y,z,color,tr,cc,an,parent) | |
| 1131 | local wp = Instance.new('WedgePart',parent or Weapon)
| |
| 1132 | wp.formFactor = 'Custom' | |
| 1133 | wp.Size = Vector3.new(x,y,z) | |
| 1134 | wp.BrickColor = BrickColor.new(color) | |
| 1135 | wp.CanCollide = cc | |
| 1136 | wp.Transparency = tr | |
| 1137 | wp.Anchored = an | |
| 1138 | wp.TopSurface,wp.BottomSurface = 0,0 | |
| 1139 | return wp | |
| 1140 | end | |
| 1141 | ||
| 1142 | Mesh = function(par,num,x,y,z) | |
| 1143 | local msh = _ | |
| 1144 | if num == 1 then | |
| 1145 | msh = Instance.new("CylinderMesh",par)
| |
| 1146 | elseif num == 2 then | |
| 1147 | msh = Instance.new("SpecialMesh",par)
| |
| 1148 | msh.MeshType = 3 | |
| 1149 | elseif num == 3 then | |
| 1150 | msh = Instance.new("BlockMesh",par)
| |
| 1151 | elseif num == 4 then | |
| 1152 | msh = Instance.new("SpecialMesh",par)
| |
| 1153 | msh.MeshType = "Torso" | |
| 1154 | elseif type(num) == 'string' then | |
| 1155 | msh = Instance.new("SpecialMesh",par)
| |
| 1156 | msh.MeshId = num | |
| 1157 | end | |
| 1158 | msh.Scale = Vector3.new(x,y,z) | |
| 1159 | return msh | |
| 1160 | end | |
| 1161 | ||
| 1162 | local function CFrameFromTopBack(at, top, back) | |
| 1163 | local right = top:Cross(back) | |
| 1164 | return CFrame.new(at.x, at.y, at.z, | |
| 1165 | right.x, top.x, back.x, | |
| 1166 | right.y, top.y, back.y, | |
| 1167 | right.z, top.z, back.z) | |
| 1168 | end | |
| 1169 | ||
| 1170 | function Triangle(a, b, c) | |
| 1171 | local edg1 = (c-a):Dot((b-a).unit) | |
| 1172 | local edg2 = (a-b):Dot((c-b).unit) | |
| 1173 | local edg3 = (b-c):Dot((a-c).unit) | |
| 1174 | if edg1 <= (b-a).magnitude and edg1 >= 0 then | |
| 1175 | a, b, c = a, b, c | |
| 1176 | elseif edg2 <= (c-b).magnitude and edg2 >= 0 then | |
| 1177 | a, b, c = b, c, a | |
| 1178 | elseif edg3 <= (a-c).magnitude and edg3 >= 0 then | |
| 1179 | a, b, c = c, a, b | |
| 1180 | else | |
| 1181 | print("unreachable")
| |
| 1182 | end | |
| 1183 | local len1 = (c-a):Dot((b-a).unit) | |
| 1184 | local len2 = (b-a).magnitude - len1 | |
| 1185 | local width = (a + (b-a).unit*len1 - c).magnitude | |
| 1186 | local maincf = CFrameFromTopBack(a, (b-a):Cross(c-b).unit, -(b-a).unit) | |
| 1187 | local list = {}
| |
| 1188 | if len1 > 0.01 then | |
| 1189 | local w1 = wPart(0,0,0,'Institutional white',0.5,false,true,char) | |
| 1190 | local sz = Vector3.new(0.2, width, len1) | |
| 1191 | w1.Size = sz | |
| 1192 | local sp = Mesh(w1,2,0,0,0) | |
| 1193 | sp.MeshType='Wedge' | |
| 1194 | sp.Scale=Vector3.new(0,1,1)*sz/w1.Size | |
| 1195 | w1:BreakJoints() | |
| 1196 | w1.Anchored = true | |
| 1197 | w1.Transparency = 0.7 | |
| 1198 | Spawn(function() | |
| 1199 | for i=0,1,0.1 do | |
| 1200 | fat.Event:wait() | |
| 1201 | w1.Transparency=w1.Transparency+0.03 | |
| 1202 | end | |
| 1203 | end) | |
| 1204 | w1.CFrame = maincf*CFrame.Angles(math.pi,0,math.pi/2)*CFrame.new(0,width/2,len1/2) | |
| 1205 | table.insert(list,w1) | |
| 1206 | end | |
| 1207 | if len2 > 0.01 then | |
| 1208 | local w2 = wPart(0,0,0,'Institutional white',0.5,false,true,char) | |
| 1209 | local sz = Vector3.new(0.2, width, len2) | |
| 1210 | w2.Size = sz | |
| 1211 | local sp = Mesh(w2,2,0,0,0) | |
| 1212 | sp.MeshType='Wedge' | |
| 1213 | sp.Scale=Vector3.new(0,1,1)*sz/w2.Size | |
| 1214 | w2:BreakJoints() | |
| 1215 | w2.Anchored = true | |
| 1216 | w2.Transparency = 0.7 | |
| 1217 | Spawn(function() | |
| 1218 | for i=0,1,0.1 do | |
| 1219 | fat.Event:wait() | |
| 1220 | w2.Transparency=w2.Transparency+0.03 | |
| 1221 | end | |
| 1222 | end) | |
| 1223 | w2.CFrame = maincf*CFrame.Angles(math.pi,math.pi,-math.pi/2)*CFrame.new(0,width/2,-len1 - len2/2) | |
| 1224 | table.insert(list,w2) | |
| 1225 | end | |
| 1226 | return unpack(list) | |
| 1227 | end | |
| 1228 | ||
| 1229 | function trail(p,t,h) | |
| 1230 | Spawn(function() | |
| 1231 | local blcf = p.CFrame | |
| 1232 | local scfr = blcf | |
| 1233 | for i=1,t do | |
| 1234 | local blcf = p.CFrame | |
| 1235 | if scfr and (p.Position-scfr.p).magnitude > .1 then | |
| 1236 | local a,b = Triangle((scfr*CFrame.new(0,h/2,0)).p,(scfr*CFrame.new(0,-h/2,0)).p,(blcf*CFrame.new(0,h/2,0)).p) | |
| 1237 | if a then game.Debris:AddItem(a,1) end | |
| 1238 | if b then game.Debris:AddItem(b,1) end | |
| 1239 | local a,b = Triangle((blcf*CFrame.new(0,h/2,0)).p,(blcf*CFrame.new(0,-h/2,0)).p,(scfr*CFrame.new(0,-h/2,0)).p) | |
| 1240 | if a then game.Debris:AddItem(a,1) end | |
| 1241 | if b then game.Debris:AddItem(b,1) end | |
| 1242 | scfr = blcf | |
| 1243 | elseif not scfr then | |
| 1244 | scfr = blcf | |
| 1245 | end | |
| 1246 | fat.Event:wait() | |
| 1247 | end | |
| 1248 | scfr=nil | |
| 1249 | end) | |
| 1250 | end | |
| 1251 | --trail(char.Sword.Blade,1e1000,5) | |
| 1252 | ---------------------------------------------------- | |
| 1253 | function Dmg() | |
| 1254 | local partofdeath = rarm.Zyrodoxa.Hitbox | |
| 1255 | local function CreateRegion3FromLocAndSize(Position, Size) | |
| 1256 | local SizeOffset = Size/2 | |
| 1257 | local Point1 = Position - SizeOffset | |
| 1258 | local Point2 = Position + SizeOffset | |
| 1259 | return Region3.new(Point1, Point2) | |
| 1260 | end | |
| 1261 | local reg = CreateRegion3FromLocAndSize(partofdeath.Position, partofdeath.Size) | |
| 1262 | for i, v in pairs(game.Workspace:FindPartsInRegion3WithIgnoreList(reg, char:GetChildren(), 100)) do | |
| 1263 | Spawn(function() | |
| 1264 | if Debounces.Slashing == true and Debounces.Slashed == false then | |
| 1265 | Debounces.Slashed = true | |
| 1266 | ypcall(function() | |
| 1267 | local humanoid = v.Parent:FindFirstChild("Humanoid") or v.Parent.Parent:FindFirstChild("Humanoid")
| |
| 1268 | humanoid:TakeDamage(math.random(10,18)) | |
| 1269 | end) | |
| 1270 | wait(.4) | |
| 1271 | Debounces.Slashed = false | |
| 1272 | end | |
| 1273 | end) | |
| 1274 | end | |
| 1275 | end | |
| 1276 | ---------------------------------------------------- | |
| 1277 | pts = {0.8, 0.85, 0.9, 0.95, 1, 1.05, 1.1}
| |
| 1278 | ptz = {0.7, 0.8, 0.9, 1}
| |
| 1279 | idz = {"161006212", "161006195"}
| |
| 1280 | function attackone() | |
| 1281 | for i = 1, 13 do | |
| 1282 | corw8.C0 = Lerp(corw8.C0, CFrame.new(-0.3, -1, -0.3) * CFrame.Angles(math.rad(90), math.rad(0), math.rad(90)), 0.8) | |
| 1283 | corw8.C1 = Lerp(corw8.C1, CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(20), math.rad(30), math.rad(0)), 0.8) | |
| 1284 | rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.2, 0.5, -0.3)*CFrame.Angles(math.rad(70),math.rad(0),math.rad(-10)), 0.3) | |
| 1285 | rarm.Weld.C1 = Lerp(rarm.Weld.C1, CFrame.new(0, 0.5, 0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)), 0.3) | |
| 1286 | larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5, 0.5, 0.4)*CFrame.Angles(math.rad(-30),math.rad(0),math.rad(-10)), 0.5) | |
| 1287 | larm.Weld.C1 = Lerp(larm.Weld.C1, CFrame.new(0, 0.5, 0)*CFrame.Angles(math.rad(0),math.rad(-40),math.rad(0)), 0.5) | |
| 1288 | hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0, 1.5, 0)*CFrame.Angles(math.rad(0),math.rad(-50),0), 0.5) | |
| 1289 | hed.Weld.C1 = Lerp(hed.Weld.C1, CFrame.new(0, 0, 0)*CFrame.Angles(math.rad(0),math.rad(0),0), 0.5) | |
| 1290 | torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(0), math.rad(50), 0), 0.7) | |
| 1291 | torso.Weld.C1 = Lerp(torso.Weld.C1, CFrame.new(1, -1, 0) * CFrame.Angles(math.rad(18), math.rad(0), math.rad(15)), 0.7) | |
| 1292 | lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.4, -1.3, 0) * CFrame.Angles(math.rad(0), math.rad(40), math.rad(0)), 0.5) | |
| 1293 | lleg.Weld.C1 = Lerp(lleg.Weld.C1, CFrame.new(0, 1, 0) * CFrame.Angles(math.rad(-20), math.rad(0), math.rad(15)), 0.5) | |
| 1294 | rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.7, -0.9, -0.4) * CFrame.Angles(math.rad(0), math.rad(-50), math.rad(0)), 0.5) | |
| 1295 | rleg.Weld.C1 = Lerp(rleg.Weld.C1, CFrame.new(0, 1, 0) * CFrame.Angles(math.rad(-10), math.rad(0), math.rad(-10)), 0.5) | |
| 1296 | if Debounces.on == false then | |
| 1297 | break | |
| 1298 | end | |
| 1299 | fat.Event:wait() | |
| 1300 | end | |
| 1301 | trail(rarm.Zyrodoxa.Hitbox,20,2) | |
| 1302 | Debounces.Slashing = true | |
| 1303 | wait(0.2) | |
| 1304 | --[[z = Instance.new("Sound", hed)
| |
| 1305 | z.SoundId = "rbxassetid://"..idz[math.random(1,#idz)] | |
| 1306 | z.Pitch = ptz[math.random(1,#ptz)] | |
| 1307 | z.Volume = 1 | |
| 1308 | wait(.01) | |
| 1309 | z:Play()]]-- | |
| 1310 | for i = 1, 14 do | |
| 1311 | Dmg() | |
| 1312 | corw8.C0 = Lerp(corw8.C0, CFrame.new(0, -1, 0.2) * CFrame.Angles(math.rad(90), math.rad(0), math.rad(90)), 0.8) | |
| 1313 | corw8.C1 = Lerp(corw8.C1, CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(-40), math.rad(30), math.rad(0)), 0.8) | |
| 1314 | rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5, 0.5, 0.4)*CFrame.Angles(math.rad(30),math.rad(0),math.rad(100)), 0.4) | |
| 1315 | rarm.Weld.C1 = Lerp(rarm.Weld.C1, CFrame.new(0, 0.5, 0)*CFrame.Angles(math.rad(0),math.rad(40),math.rad(0)), 0.4) | |
| 1316 | larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5, 0.5, -0.3)*CFrame.Angles(math.rad(100),math.rad(0),math.rad(-20)), 0.4) | |
| 1317 | larm.Weld.C1 = Lerp(larm.Weld.C1, CFrame.new(0, 0.5, 0)*CFrame.Angles(math.rad(0),math.rad(20),math.rad(0)), 0.4) | |
| 1318 | hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0, 1.5, 0)*CFrame.Angles(math.rad(0),math.rad(40),0), 0.7) | |
| 1319 | hed.Weld.C1 = Lerp(hed.Weld.C1, CFrame.new(0, 0, 0)*CFrame.Angles(math.rad(0),math.rad(0),0), 0.7) | |
| 1320 | torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, -1) * CFrame.Angles(math.rad(-10), math.rad(-40), 0), 0.4) | |
| 1321 | torso.Weld.C1 = Lerp(torso.Weld.C1, CFrame.new(-1, -1, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.4) | |
| 1322 | lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.7, -0.9, -0.4) * CFrame.Angles(math.rad(0), math.rad(40), math.rad(0)), 0.5) | |
| 1323 | lleg.Weld.C1 = Lerp(lleg.Weld.C1, CFrame.new(0, 1, 0) * CFrame.Angles(math.rad(-14), math.rad(0), math.rad(15)), 0.5) | |
| 1324 | rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1.1, 0) * CFrame.Angles(math.rad(0), math.rad(-50), math.rad(0)), 0.5) | |
| 1325 | rleg.Weld.C1 = Lerp(rleg.Weld.C1, CFrame.new(0, 1, 0) * CFrame.Angles(math.rad(8), math.rad(0), math.rad(-10)), 0.5) | |
| 1326 | if Debounces.on == false then break end | |
| 1327 | rs:wait() | |
| 1328 | end | |
| 1329 | Debounces.Slashing = false | |
| 1330 | end | |
| 1331 | function attacktwo() | |
| 1332 | Debounces.Slashing = true | |
| 1333 | for i = 1, 14 do | |
| 1334 | Dmg() | |
| 1335 | corw8.C0 = Lerp(corw8.C0, CFrame.new(-0.37, -1, 0) * CFrame.Angles(math.rad(90), math.rad(0), math.rad(-90)), 0.4) | |
| 1336 | corw8.C1 = Lerp(corw8.C1, CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(-60), math.rad(0), math.rad(0)), 0.4) | |
| 1337 | rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.65,0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(80)), 0.7) | |
| 1338 | rarm.Weld.C1 = Lerp(rarm.Weld.C1, CFrame.new(0, 0.5, 0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)), 0.7) | |
| 1339 | larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.5,0) *CFrame.Angles(math.rad(0),math.rad(0),math.rad (-70)), 0.5) | |
| 1340 | larm.Weld.C1 = Lerp(larm.Weld.C1, CFrame.new(0, 0.5, 0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)), 0.4) | |
| 1341 | hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,0)*CFrame.Angles(math.rad(0),math.rad(-90), math.rad(0)), 0.5) | |
| 1342 | hed.Weld.C1 = Lerp(hed.Weld.C1, CFrame.new(0, 0, 0)*CFrame.Angles(math.rad(0),math.rad(0),0), 0.7) | |
| 1343 | torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, -2) * CFrame.Angles(math.rad(0), math.rad(90), math.rad(0)), 0.5) | |
| 1344 | torso.Weld.C1 = Lerp(torso.Weld.C1, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.4) | |
| 1345 | lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles (math.rad(-10), 0, math.rad(-10)), 0.5) | |
| 1346 | lleg.Weld.C1 = Lerp(lleg.Weld.C1, CFrame.new(0, 1, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.5) | |
| 1347 | rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(1, -1, 0) * CFrame.Angles (math.rad(10), 0, math.rad(10)), 0.5) | |
| 1348 | rleg.Weld.C1 = Lerp(rleg.Weld.C1, CFrame.new(0, 1, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.5) | |
| 1349 | if Debounces.on == false then | |
| 1350 | break | |
| 1351 | end | |
| 1352 | rs:wait() | |
| 1353 | end | |
| 1354 | end | |
| 1355 | ---------------------------------------------------- | |
| 1356 | ||
| 1357 | ---------------------------------------------------- | |
| 1358 | definition = 5 | |
| 1359 | bc = {}
| |
| 1360 | bezierparts = {}
| |
| 1361 | function NoOutline(Part) | |
| 1362 | Part.TopSurface,Part.BottomSurface,Part.LeftSurface,Part.RightSurface,Part.FrontSurface,Part.BackSurface = 10,10,10,10,10,10 | |
| 1363 | end | |
| 1364 | function draw(p,d) | |
| 1365 | for i=1,d do | |
| 1366 | local t = i/d | |
| 1367 | bc[i] = p[1]*(1-t)^2+2*p[2]*(1-t)*t+p[3]*t^2 | |
| 1368 | end | |
| 1369 | ||
| 1370 | Spawn(function() fat.Event:wait() | |
| 1371 | for i,v in pairs(bezierparts) do | |
| 1372 | v.Transparency = 1 | |
| 1373 | end | |
| 1374 | end) | |
| 1375 | end | |
| 1376 | --local points = {larm.Position,rarn.Position,invisipart.Position}
| |
| 1377 | --draw(points,definition) | |
| 1378 | ||
| 1379 | fat.Event:wait() | |
| 1380 | ||
| 1381 | rpart = Instance.new("Part",rarm)
| |
| 1382 | NoOutline(rpart) | |
| 1383 | rpart.Anchored = false | |
| 1384 | rpart.Size = Vector3.new(1,1,1) | |
| 1385 | rpart.CFrame = rarm.CFrame * CFrame.new(0,-1,0) | |
| 1386 | rpart.Transparency = 1 | |
| 1387 | newWeld(rarm, rpart, 0, 0, 0) | |
| 1388 | rpart.Weld.C1 = CFrame.new(0, 1.1, 0) | |
| 1389 | lpart = Instance.new("Part",larm)
| |
| 1390 | NoOutline(lpart) | |
| 1391 | lpart.Anchored = false | |
| 1392 | lpart.Size = Vector3.new(1,1,1) | |
| 1393 | lpart.CFrame = larm.CFrame * CFrame.new(0,-1,0) | |
| 1394 | lpart.Transparency = 1 | |
| 1395 | newWeld(larm, lpart, 0, 0, 0) | |
| 1396 | lpart.Weld.C1 = CFrame.new(0, 1.1, 0) | |
| 1397 | invisipart = Instance.new("Part",torso)
| |
| 1398 | NoOutline(invisipart) | |
| 1399 | invisipart.Anchored = false | |
| 1400 | invisipart.Size = Vector3.new(1,1,1) | |
| 1401 | invisipart.Transparency = 1 | |
| 1402 | invisipart.CFrame = torso.CFrame | |
| 1403 | newWeld(torso, invisipart, 0, 0, 0) | |
| 1404 | invisipart.Weld.C1 = CFrame.new(0, 0, 6) | |
| 1405 | table.insert(bezierparts, rpart) | |
| 1406 | table.insert(bezierparts, lpart) | |
| 1407 | table.insert(bezierparts, invisipart) | |
| 1408 | for i = 1, 40 do | |
| 1409 | local points = {lpart.Position,invisipart.Position,rpart.Position}
| |
| 1410 | draw(points,definition) | |
| 1411 | --invisipart.Weld.C1 = invisipart.Weld.C1 + Vector3.new(0,0,0.6) | |
| 1412 | rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.65,0)*CFrame.Angles(math.rad(90),math.rad(0),math.rad(90)), 0.1) | |
| 1413 | rarm.Weld.C1 = Lerp(rarm.Weld.C1, CFrame.new(0, 0.5, 0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)), 0.7) | |
| 1414 | larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.65,0)*CFrame.Angles(math.rad(90),math.rad(0),math.rad(-90)), 0.1) | |
| 1415 | larm.Weld.C1 = Lerp(larm.Weld.C1, CFrame.new(0, 0.5, 0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)), 0.7) | |
| 1416 | hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,0)*CFrame.Angles(math.rad(0),math.rad(0), math.rad(0)), 0.2) | |
| 1417 | hed.Weld.C1 = Lerp(hed.Weld.C1, CFrame.new(0, 0, 0)*CFrame.Angles(math.rad(0),math.rad(0),0), 0.7) | |
| 1418 | torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.2) | |
| 1419 | torso.Weld.C1 = Lerp(torso.Weld.C1, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.4) | |
| 1420 | lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles (math.rad(0), 0, math.rad(-10)), 0.2) | |
| 1421 | lleg.Weld.C1 = Lerp(lleg.Weld.C1, CFrame.new(0, 1, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.5) | |
| 1422 | rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles (math.rad(0), 0, math.rad(10)), 0.2) | |
| 1423 | rleg.Weld.C1 = Lerp(rleg.Weld.C1, CFrame.new(0, 1, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.5) | |
| 1424 | if Debounces.on == false then | |
| 1425 | break | |
| 1426 | end | |
| 1427 | fat.Event:wait() | |
| 1428 | end | |
| 1429 | for i,v in pairs(bezierparts) do | |
| 1430 | v:Destroy() | |
| 1431 | end | |
| 1432 | --draw(points,definition) | |
| 1433 | if Debounces.CanAttack == false then | |
| 1434 | Debounces.CanAttack = true | |
| 1435 | Debounces.NoIdl = false | |
| 1436 | Debounces.on = false | |
| 1437 | end | |
| 1438 | ||
| 1439 | ---------------------------------------------------- | |
| 1440 | ---------------------------------------------------- | |
| 1441 | pt = {6.6, 6.8, 7, 7.2, 7.4}
| |
| 1442 | mouse.KeyDown:connect(function(key) | |
| 1443 | if key == "q" then | |
| 1444 | if Debounces.CanJoke == true then | |
| 1445 | Debounces.CanJoke = false | |
| 1446 | u = Instance.new("Sound",char)
| |
| 1447 | u.SoundId = "http://www.roblox.com/asset/?id=261303790" | |
| 1448 | u.Pitch = pt[math.random(1,#pt)] | |
| 1449 | u.Volume = 0.3 | |
| 1450 | u2 = Instance.new("Sound",char)
| |
| 1451 | u2.SoundId = "http://www.roblox.com/asset/?id=261303790" | |
| 1452 | u2.Pitch = u.Pitch | |
| 1453 | u2.Volume = 0.3 | |
| 1454 | u3 = Instance.new("Sound",char)
| |
| 1455 | u3.SoundId = "http://www.roblox.com/asset/?id=261303790" | |
| 1456 | u3.Pitch = u.Pitch | |
| 1457 | u3.Volume = 0.3 | |
| 1458 | wait(.01) | |
| 1459 | u:Play() | |
| 1460 | u2:Play() | |
| 1461 | u3:Play() | |
| 1462 | wait(1.5) | |
| 1463 | u:Destroy() | |
| 1464 | u2:Destroy() | |
| 1465 | u3:Destroy() | |
| 1466 | if Debounces.CanJoke == false then | |
| 1467 | Debounces.CanJoke = true | |
| 1468 | end | |
| 1469 | end | |
| 1470 | end | |
| 1471 | end) | |
| 1472 | ---------------------------------------------------- | |
| 1473 | ---------------------------------------------------- | |
| 1474 | mouse.KeyDown:connect(function(key) | |
| 1475 | if key == "j" then | |
| 1476 | if Debounces.CanJoke == true then | |
| 1477 | Debounces.CanJoke = false | |
| 1478 | z = Instance.new("Sound",hed)
| |
| 1479 | z.SoundId = "rbxassetid://415859013" | |
| 1480 | z.Pitch = pitches[math.random(1,#pitches)] | |
| 1481 | z.Volume = 1 | |
| 1482 | wait() | |
| 1483 | z:Play() | |
| 1484 | wait(0.1) | |
| 1485 | z:Destroy() | |
| 1486 | if Debounces.CanJoke == false then | |
| 1487 | Debounces.CanJoke = true | |
| 1488 | end | |
| 1489 | end | |
| 1490 | end | |
| 1491 | end) | |
| 1492 | ||
| 1493 | ---------------------------------------------------- | |
| 1494 | Grab = false | |
| 1495 | mouse.KeyDown:connect(function(key) | |
| 1496 | if key == "e" then | |
| 1497 | Debounces.on = true | |
| 1498 | Debounces.NoIdl = true | |
| 1499 | Debounces.ks = true | |
| 1500 | if Grab == false then | |
| 1501 | gp = nil | |
| 1502 | for i = 1, 20 do | |
| 1503 | rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.65,0)*CFrame.Angles(math.rad(-20),math.rad(0),math.rad(20)), 0.2) | |
| 1504 | rarm.Weld.C1 = Lerp(rarm.Weld.C1, CFrame.new(0, 0.5, 0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)), 0.5) | |
| 1505 | larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.65,0)*CFrame.Angles(math.rad(80),math.rad(0),math.rad(-80)), 0.2) | |
| 1506 | larm.Weld.C1 = Lerp(larm.Weld.C1, CFrame.new(0, 0.5, 0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)), 0.5) | |
| 1507 | hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,-.2)*CFrame.Angles(math.rad(-10),math.rad(-70),0), 0.2) | |
| 1508 | hed.Weld.C1 = Lerp(hed.Weld.C1, CFrame.new(0,0,0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)), 0.5) | |
| 1509 | torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(0, math.rad(70), 0), 0.2) | |
| 1510 | torso.Weld.C1 = Lerp(torso.Weld.C1, CFrame.new(0,-1,0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)), 0.5) | |
| 1511 | lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(-10), math.rad(30), math.rad(-20)), 0.2) | |
| 1512 | lleg.Weld.C1 = Lerp(lleg.Weld.C1, CFrame.new(0, 1, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.4) | |
| 1513 | rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(10), math.rad(-15), math.rad(20)), 0.2) | |
| 1514 | rleg.Weld.C1 = Lerp(rleg.Weld.C1, CFrame.new(0, 1, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.4) | |
| 1515 | if Debounces.on == false then break end | |
| 1516 | fat.Event:wait() | |
| 1517 | end | |
| 1518 | con1=larm.LeftArm.LeftArmPlate.Touched:connect(function(hit) | |
| 1519 | ht = hit.Parent | |
| 1520 | for i,v in pairs(ht:GetChildren()) do | |
| 1521 | if v:IsA("Part") then
| |
| 1522 | v.CanCollide = false | |
| 1523 | v.CustomPhysicalProperties = PhysicalProperties.new(0.001,0.001,0.001,0.001,0.001) | |
| 1524 | end | |
| 1525 | end | |
| 1526 | hum1=ht:FindFirstChild('Humanoid')
| |
| 1527 | if hum1 ~= nil then | |
| 1528 | if Debounces.ks==true then | |
| 1529 | z = Instance.new("Sound",hed)
| |
| 1530 | z.SoundId = "rbxassetid://169380525" | |
| 1531 | z.Volume = 1 | |
| 1532 | z:Play() | |
| 1533 | Debounces.ks=false | |
| 1534 | end | |
| 1535 | hum1.PlatformStand=true | |
| 1536 | hum1:ChangeState'Physics' | |
| 1537 | gp = ht | |
| 1538 | Grab = true | |
| 1539 | asd=weld5(larm,ht:FindFirstChild("Torso"),CFrame.new(0,-1,0.6),CFrame.new(0,0,0))
| |
| 1540 | asd.Parent = larm | |
| 1541 | asd.Name = "asd" | |
| 1542 | asd.C0=asd.C0*CFrame.Angles(math.rad(-90),math.rad(180),0) | |
| 1543 | stanceToggle = "Grabbed" | |
| 1544 | --[[elseif hum1 == nil then | |
| 1545 | con1:disconnect() | |
| 1546 | wait() return]]-- | |
| 1547 | end | |
| 1548 | end) | |
| 1549 | for i = 1, 20 do | |
| 1550 | rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.65,0)*CFrame.Angles(math.rad(-20),math.rad(0),math.rad(20)), 0.2) | |
| 1551 | rarm.Weld.C1 = Lerp(rarm.Weld.C1, CFrame.new(0, 0.5, 0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)), 0.5) | |
| 1552 | larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.4,0.65,0)*CFrame.Angles(math.rad(70),math.rad(0),math.rad(20)), 0.2) | |
| 1553 | larm.Weld.C1 = Lerp(larm.Weld.C1, CFrame.new(0, 0.5, 0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)), 0.5) | |
| 1554 | hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,-.2)*CFrame.Angles(math.rad(-10),math.rad(50),0), 0.2) | |
| 1555 | hed.Weld.C1 = Lerp(hed.Weld.C1, CFrame.new(0,0,0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)), 0.5) | |
| 1556 | torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(0, math.rad(-50), 0), 0.2) | |
| 1557 | torso.Weld.C1 = Lerp(torso.Weld.C1, CFrame.new(0,-1,0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)), 0.5) | |
| 1558 | lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(10), math.rad(30), math.rad(-20)), 0.2) | |
| 1559 | lleg.Weld.C1 = Lerp(lleg.Weld.C1, CFrame.new(0, 1, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.4) | |
| 1560 | rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(-10), math.rad(-15), math.rad(20)), 0.2) | |
| 1561 | rleg.Weld.C1 = Lerp(rleg.Weld.C1, CFrame.new(0, 1, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.4) | |
| 1562 | if Debounces.on == false then break end | |
| 1563 | fat.Event:wait() | |
| 1564 | end | |
| 1565 | con1:disconnect() | |
| 1566 | Debounces.on = false | |
| 1567 | Debounces.NoIdl = false | |
| 1568 | elseif Grab == true then | |
| 1569 | Grab = false | |
| 1570 | --[[for i = 1, 16 do | |
| 1571 | rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.65,0)*CFrame.Angles(math.rad(0),math.rad(50),math.rad(60)), 0.3) | |
| 1572 | larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.65,-.5)*CFrame.Angles(math.rad(130),math.rad(0),math.rad(-60)), 0.3) | |
| 1573 | hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,-.2)*CFrame.Angles(math.rad(14),math.rad(70),0), 0.3) | |
| 1574 | torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(0, math.rad(-70), 0), 0.3) | |
| 1575 | lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(10), math.rad(30), math.rad(-20)), 0.3) | |
| 1576 | rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(-10), math.rad(-15), math.rad(20)), 0.3) | |
| 1577 | cor.Weld.C1 = Lerp(cor.Weld.C1, CFrame.new(0, 0, 0) * CFrame.Angles(0, math.rad(40), 0), 0.3) | |
| 1578 | if Debounces.on == false then end | |
| 1579 | rs:wait() | |
| 1580 | end]]-- | |
| 1581 | for i = 1, 16 do | |
| 1582 | rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.65,0)*CFrame.Angles(math.rad(-20),math.rad(0),math.rad(0)), 0.3) | |
| 1583 | rarm.Weld.C1 = Lerp(rarm.Weld.C1, CFrame.new(0, 0.5, 0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(-20)), 0.5) | |
| 1584 | larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.65,0)*CFrame.Angles(math.rad(140),math.rad(0),math.rad(0)), 0.3) | |
| 1585 | larm.Weld.C1 = Lerp(larm.Weld.C1, CFrame.new(0, 0.5, 0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(60)), 0.5) | |
| 1586 | hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,-.2)*CFrame.Angles(math.rad(20),math.rad(-60),0), 0.3) | |
| 1587 | hed.Weld.C1 = Lerp(hed.Weld.C1, CFrame.new(0,0,0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)), 0.5) | |
| 1588 | torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(0, math.rad(70), 0), 0.3) | |
| 1589 | torso.Weld.C1 = Lerp(torso.Weld.C1, CFrame.new(0,-1,0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)), 0.5) | |
| 1590 | lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(0), math.rad(30), math.rad(-20)), 0.3) | |
| 1591 | lleg.Weld.C1 = Lerp(lleg.Weld.C1, CFrame.new(0, 1, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(40)), 0.4) | |
| 1592 | rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(-10), math.rad(-15), math.rad(20)), 0.3) | |
| 1593 | rleg.Weld.C1 = Lerp(rleg.Weld.C1, CFrame.new(0, 1, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.4) | |
| 1594 | if Debounces.on == false then end | |
| 1595 | rs:wait() | |
| 1596 | end | |
| 1597 | for i = 1, 12 do | |
| 1598 | rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.5,0) *CFrame.Angles(math.rad(0),math.rad(0),math.rad(20)), 0.6) | |
| 1599 | rarm.Weld.C1 = Lerp(rarm.Weld.C1, CFrame.new(0, 0.5, 0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)), 0.5) | |
| 1600 | larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.3,-0.1)*CFrame.Angles(math.rad(45),math.rad(0),math.rad(-32)), 0.6) | |
| 1601 | larm.Weld.C1 = Lerp(larm.Weld.C1, CFrame.new(0, 0.5, 0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)), 0.5) | |
| 1602 | hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,-.2)*CFrame.Angles(math.rad(14),math.rad(40), math.rad(14)),0.6) | |
| 1603 | hed.Weld.C1 = Lerp(hed.Weld.C1, CFrame.new(0,0,0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)), 0.5) | |
| 1604 | torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1.6, 0) * CFrame.Angles(math.rad(-50), math.rad(0), math.rad(0)), 0.6) | |
| 1605 | torso.Weld.C1 = Lerp(torso.Weld.C1, CFrame.new(0,-1,0)*CFrame.Angles(math.rad(0),math.rad(40),math.rad(0)), 0.5) | |
| 1606 | lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.8, -1, 0) * CFrame.Angles(math.rad(-10), 0, math.rad(0)), 0.6) | |
| 1607 | lleg.Weld.C1 = Lerp(lleg.Weld.C1, CFrame.new(0, 1, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(40)), 0.4) | |
| 1608 | rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.4, .2, -0.8) * CFrame.Angles(math.rad(30), math.rad(0), math.rad(0)), 0.6) | |
| 1609 | rleg.Weld.C1 = Lerp(rleg.Weld.C1, CFrame.new(0, 1, 0) * CFrame.Angles(math.rad(0), math.rad(20), math.rad(0)), 0.4) | |
| 1610 | if Debounces.on == false then end | |
| 1611 | rs:wait() | |
| 1612 | end | |
| 1613 | Slam() | |
| 1614 | if gp ~= nil then | |
| 1615 | for i,v in pairs(larm:GetChildren()) do | |
| 1616 | if v.Name == "asd" and v:IsA("Weld") then
| |
| 1617 | v:Remove() | |
| 1618 | end | |
| 1619 | if v:IsA("Part") then
| |
| 1620 | v.CanCollide = true | |
| 1621 | v.CustomPhysicalProperties = PhysicalProperties.new(1,1,1,1,1) | |
| 1622 | end | |
| 1623 | end | |
| 1624 | end | |
| 1625 | stanceToggle = "Idle1" | |
| 1626 | --[[bv = Instance.new("BodyVelocity",gp:FindFirstChild("Torso"))
| |
| 1627 | bv.maxForce = Vector3.new(400000, 400000, 400000) | |
| 1628 | bv.P = 125000 | |
| 1629 | bv.velocity = char.Head.CFrame.lookVector * 200]]-- | |
| 1630 | ht=nil | |
| 1631 | Debounces.on = false | |
| 1632 | Debounces.NoIdl = false | |
| 1633 | elseif ht == nil then wait() | |
| 1634 | Grab = false | |
| 1635 | Debounces.on = false | |
| 1636 | Debounces.NoIdl = false | |
| 1637 | end | |
| 1638 | end | |
| 1639 | end) | |
| 1640 | ---------------------------------------------------- | |
| 1641 | Change = false | |
| 1642 | mouse.KeyDown:connect(function(key) | |
| 1643 | if key == "n" then | |
| 1644 | if Change == false then | |
| 1645 | Change = true | |
| 1646 | stanceToggle = "Idle2" | |
| 1647 | elseif Change == true then | |
| 1648 | Change = false | |
| 1649 | stanceToggle = "Idle1" | |
| 1650 | end | |
| 1651 | end | |
| 1652 | end) | |
| 1653 | ---------------------------------------------------- | |
| 1654 | mouse.KeyDown:connect(function(key) | |
| 1655 | if string.byte(key) == 52 then | |
| 1656 | Swing = 2 | |
| 1657 | char.Humanoid.WalkSpeed = 28 | |
| 1658 | end | |
| 1659 | end) | |
| 1660 | mouse.KeyUp:connect(function(key) | |
| 1661 | if string.byte(key) == 52 then | |
| 1662 | Swing = 1 | |
| 1663 | char.Humanoid.WalkSpeed = 16 | |
| 1664 | end | |
| 1665 | end) | |
| 1666 | ---------------------------------------------------- | |
| 1667 | ||
| 1668 | jump = false | |
| 1669 | rs:connect(function() | |
| 1670 | if char.Humanoid.Jump == true then | |
| 1671 | jump = true | |
| 1672 | else | |
| 1673 | jump = false | |
| 1674 | end | |
| 1675 | char.Humanoid.FreeFalling:connect(function(f) | |
| 1676 | if f then | |
| 1677 | ffing = true | |
| 1678 | else | |
| 1679 | ffing = false | |
| 1680 | end | |
| 1681 | end) | |
| 1682 | sine = sine + change | |
| 1683 | if jump == true then | |
| 1684 | animpose = "Jumping" | |
| 1685 | elseif ffing == true then | |
| 1686 | animpose = "Freefalling" | |
| 1687 | elseif (torso.Velocity*Vector3.new(1, 0, 1)).magnitude < 2 then | |
| 1688 | animpose = "Idle" | |
| 1689 | elseif (torso.Velocity*Vector3.new(1, 0, 1)).magnitude < 20 then | |
| 1690 | animpose = "Walking" | |
| 1691 | elseif (torso.Velocity*Vector3.new(1, 0, 1)).magnitude > 20 then | |
| 1692 | animpose = "Running" | |
| 1693 | end | |
| 1694 | RightLeg = CFrame.new(0.5,-1,0) | |
| 1695 | LeftLeg = CFrame.new(-0.5,-1,0) | |
| 1696 | ||
| 1697 | lefth = (torso.CFrame*LeftLeg) | |
| 1698 | righth = (torso.CFrame*RightLeg) | |
| 1699 | ||
| 1700 | speed = Vector3.new(torso.Velocity.X,0,torso.Velocity.Z) | |
| 1701 | ||
| 1702 | TiltOnAxis = (torso.CFrame-torso.CFrame.p):vectorToObjectSpace(speed/100) | |
| 1703 | ||
| 1704 | local AngleThetaR = (righth-righth.p):vectorToObjectSpace(speed/100) | |
| 1705 | local AngleThetaL = (lefth-lefth.p):vectorToObjectSpace(speed/100) | |
| 1706 | if animpose ~= lastanimpose then | |
| 1707 | sine = 0 | |
| 1708 | if Debounces.NoIdl == false then | |
| 1709 | if stanceToggle == "Idle1" then | |
| 1710 | rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.6,0.2)*CFrame.Angles(math.rad(-12-4*math.cos(sine/22)),math.rad(-12-2*math.cos(sine/22)),math.rad(12+2*math.cos(sine/22))), 0.3) | |
| 1711 | larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.6,-0.2)*CFrame.Angles(math.rad(20+4*math.cos(sine/22)),math.rad(-22-2*math.cos(sine/22)),math.rad(-15-2*math.cos(sine/22))), 0.3) | |
| 1712 | hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,0)*CFrame.Angles(math.rad(-12+2.5*math.cos(sine/22)),math.rad(0),math.rad(0)), 0.2) | |
| 1713 | torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(-2+2*math.cos(sine/22)), math.rad(0), 0), 0.2) | |
| 1714 | lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, -0.06) * CFrame.Angles(math.rad(0-2*math.cos(sine/22)), math.rad(5), math.rad(-5)), 0.2) | |
| 1715 | rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, -0.06) * CFrame.Angles(math.rad(0-2*math.cos(sine/22)), math.rad(-5), math.rad(5)), 0.2) | |
| 1716 | elseif stanceToggle == "Idle2" then | |
| 1717 | rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.6,0.2)*CFrame.Angles(math.rad(-22-4*math.cos(sine/12)),math.rad(-40-2*math.cos(sine/12)),math.rad(24+2*math.cos(sine/12))), 0.3) | |
| 1718 | larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.2,0.6,-0.6)*CFrame.Angles(math.rad(90+4*math.cos(sine/12)),math.rad(0),math.rad(50-2*math.cos(sine/12))), 0.3) | |
| 1719 | hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,0)*CFrame.Angles(math.rad(-6+2.5*math.cos(sine/12)),math.rad(0),math.rad(0)), 0.2) | |
| 1720 | torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1.5, 0) * CFrame.Angles(math.rad(-20+2*math.cos(sine/12)), math.rad(0), 0), 0.2) | |
| 1721 | lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -0.4, -1) * CFrame.Angles(math.rad(-7-2*math.cos(sine/12)), math.rad(7), math.rad(-5)), 0.2) | |
| 1722 | rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -0.8, -0.2) * CFrame.Angles(math.rad(-30-2*math.cos(sine/12)), math.rad(-9), math.rad(5)), 0.2) | |
| 1723 | end | |
| 1724 | fat.Event:wait() | |
| 1725 | end | |
| 1726 | else | |
| 1727 | end | |
| 1728 | lastanimpose = animpose | |
| 1729 | if Debounces.NoIdl == false then | |
| 1730 | if animpose == "Idle" then | |
| 1731 | change = 0.5 | |
| 1732 | if stanceToggle == "Idle1" then | |
| 1733 | corw8.C0 = Lerp(corw8.C0, CFrame.new(0, -1.05+0.03*math.cos(sine/5), 0-0.1*math.cos(sine/10)) * CFrame.Angles(math.rad(90), math.rad(0), math.rad(180)), 0.3) | |
| 1734 | corw8.C1 = Lerp(corw8.C1, CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(0+8*math.cos(sine/10)), math.rad(0), math.rad(0)), 0.3) | |
| 1735 | ||
| 1736 | rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.6+0.05*math.cos(sine/10),0.6+0.1*math.cos(sine/10),-0.2-0.1*math.cos(sine/10))*CFrame.Angles(math.rad(8+2.5*math.cos(sine/10)),math.rad(22+7*math.cos(sine/10)),math.rad(15+2*math.cos(sine/10))), 0.8) | |
| 1737 | rarm.Weld.C1 = Lerp(rarm.Weld.C1, CFrame.new(0, 0.5, 0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)), 0.5) | |
| 1738 | larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.6-0.05*math.cos(sine/10),0.6+0.1*math.cos(sine/10),0.2+0.1*math.cos(sine/10))*CFrame.Angles(math.rad(-8-2.5*math.cos(sine/10)),math.rad(12+5*math.cos(sine/10)),math.rad(-12-3*math.cos(sine/10))), 0.8) | |
| 1739 | larm.Weld.C1 = Lerp(larm.Weld.C1, CFrame.new(0, 0.5, 0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)), 0.5) | |
| 1740 | hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,-0.1+0.05*math.cos(sine/10))*CFrame.Angles(math.rad(-15+3*math.cos(sine/10)),math.rad(0),math.rad(0)), 0.5) | |
| 1741 | hed.Weld.C1 = Lerp(hed.Weld.C1, CFrame.new(0,0,0)*CFrame.Angles(math.rad(0),math.rad(20-3*math.cos(sine/10)),math.rad(0)), 0.5) | |
| 1742 | torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(-6+3*math.cos(sine/10)), math.rad(0), 0), 0.1) | |
| 1743 | torso.Weld.C1 = Lerp(torso.Weld.C1, CFrame.new(0-0.08*math.cos(sine/10), -1, 0) * CFrame.Angles(math.rad(0), math.rad(-20+3*math.cos(sine/10)), 0), 0.1) | |
| 1744 | lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, -0.14+0.06*math.cos(sine/10)) * CFrame.Angles(math.rad(-3-3*math.cos(sine/10)), math.rad(0), math.rad(0)), 0.1) | |
| 1745 | lleg.Weld.C1 = Lerp(lleg.Weld.C1, CFrame.new(0, 1, 0) * CFrame.Angles(math.rad(0), math.rad(-10-3*math.cos(sine/10)), math.rad(5+3*math.cos(sine/10))), 0.1) | |
| 1746 | rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, -0.06) * CFrame.Angles(math.rad(8-3*math.cos(sine/10)), math.rad(0), math.rad(0)), 0.1) | |
| 1747 | rleg.Weld.C1 = Lerp(rleg.Weld.C1, CFrame.new(0, 1, 0) * CFrame.Angles(math.rad(0), math.rad(10-3*math.cos(sine/10)), math.rad(-5+3*math.cos(sine/10))), 0.1) | |
| 1748 | elseif stanceToggle == "Idle2" then | |
| 1749 | ||
| 1750 | corw8.C0 = Lerp(corw8.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(90), math.rad(0), math.rad(180)), 0.3) | |
| 1751 | rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.65-0.1*math.cos(sine/3),0)*CFrame.Angles(math.rad(10),math.rad(0),math.rad(20-2*math.cos(sine/3))), 0.1) | |
| 1752 | rarm.Weld.C1 = Lerp(rarm.Weld.C1, CFrame.new(0,0.5,0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)), 0.2) | |
| 1753 | larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.23, 0.5, -.56) * CFrame.Angles(math.rad(88+4*math.cos(sine/3)), 0, math.rad(45)), 0.6) | |
| 1754 | larm.Weld.C1 = Lerp(larm.Weld.C1, CFrame.new(0,0.5,0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)), 0.2) | |
| 1755 | torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -2-0.05*math.cos(sine/3), 0) * CFrame.Angles(math.rad(-10+2*math.cos(sine/6)), 0, 0), 0.8) | |
| 1756 | torso.Weld.C1 = Lerp(torso.Weld.C1, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(0), math.rad(0), 0), 0.1) | |
| 1757 | hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0, 1.5, -.2) * CFrame.Angles(math.rad(-10), 0, 0), 0.3) | |
| 1758 | --hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0, 1.5, -.2) * CFrame.Angles(math.rad(-5-10*math.cos(sine/18)), math.sin(sine/36)/3, 0), 0.3) | |
| 1759 | hed.Weld.C1 = Lerp(hed.Weld.C1, CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)), 0.5) | |
| 1760 | lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, 0, -1.15) * CFrame.Angles(math.rad(-9-2*math.cos(sine/6)), 0, 0), 0.8) | |
| 1761 | lleg.Weld.C1 = Lerp(lleg.Weld.C1, CFrame.new(0, 1-0.1*math.cos(sine/3), 0+0.04*math.cos(sine/6)) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(5)), 0.8) | |
| 1762 | rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, -.1) * CFrame.Angles(math.rad(-56-2*math.cos(sine/6)), 0, 0), 0.8) | |
| 1763 | rleg.Weld.C1 = Lerp(rleg.Weld.C1, CFrame.new(0, 1-0.05*math.cos(sine/3), 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-5)), 0.8) | |
| 1764 | elseif stanceToggle == "Grabbed" then | |
| 1765 | grab = true | |
| 1766 | corw8.C0 = Lerp(corw8.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(90), math.rad(0), math.rad(180)), 0.3) | |
| 1767 | corw8.C1 = Lerp(corw8.C1, CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.3) | |
| 1768 | rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.65+0.1*math.cos(sine/14),0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(40+2*math.cos(sine/14))), 0.2) | |
| 1769 | rarm.Weld.C1 = Lerp(rarm.Weld.C1, CFrame.new(0,0.5, 0)*CFrame.Angles(math.rad(0), math.rad(0),math.rad(0)), 0.2) | |
| 1770 | larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.65+0.1*math.cos(sine/14),-.5)*CFrame.Angles(math.rad(90+4*math.cos(sine/14)),math.rad(0),math.rad(-80+4*math.cos(sine/14))), 0.3) | |
| 1771 | larm.Weld.C1 = Lerp(larm.Weld.C1, CFrame.new(0,0.5, 0)*CFrame.Angles(math.rad(0), math.rad(0),math.rad(0)), 0.2) | |
| 1772 | hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,-.2)*CFrame.Angles(math.rad(14+2*math.cos(sine/14)),math.rad(70-4*math.cos(sine/14)),0), 0.3) | |
| 1773 | hed.Weld.C1 = Lerp(hed.Weld.C1, CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)), 0.5) | |
| 1774 | torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(0, math.rad(-70), 0), 0.3) | |
| 1775 | torso.Weld.C1 = Lerp(torso.Weld.C1, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(0), math.rad(0), 0), 0.1) | |
| 1776 | lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(10), math.rad(30), math.rad(-20)), 0.3) | |
| 1777 | lleg.Weld.C1 = Lerp(rleg.Weld.C1, CFrame.new(0, 1, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.8) | |
| 1778 | rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(-10), math.rad(-15), math.rad(20)), 0.3) | |
| 1779 | rleg.Weld.C1 = Lerp(rleg.Weld.C1, CFrame.new(0, 1, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.8) | |
| 1780 | end | |
| 1781 | elseif animpose == "Walking" then | |
| 1782 | if stanceToggle == "Grabbed" then | |
| 1783 | corw8.C0 = Lerp(corw8.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(90), math.rad(0), math.rad(180)), 0.3) | |
| 1784 | corw8.C1 = Lerp(corw8.C1, CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.3) | |
| 1785 | rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5, 0.5-.05*math.cos(sine/2), math.sin(sine/4)/4) * CFrame.Angles(-math.sin(sine/4)/2.8, -math.sin(sine/4)/3, (math.rad(10+7*math.cos(sine/2))+root.RotVelocity.Y/30)), 0.4) | |
| 1786 | rarm.Weld.C1 = Lerp(rarm.Weld.C1, CFrame.new(0, 0.5, 0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)), 0.7) | |
| 1787 | larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.65,0)*CFrame.Angles(math.rad(120+4*math.cos(sine/2)),math.rad(0),math.rad(-30+4*math.cos(sine/4))), 0.3) | |
| 1788 | larm.Weld.C1 = Lerp(larm.Weld.C1, CFrame.new(0,0.5, 0)*CFrame.Angles(math.rad(0), math.rad(0),math.rad(0)), 0.2) | |
| 1789 | hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,-0.1+0.1*math.cos(sine/2))*CFrame.Angles(math.rad(-10+4*math.cos(sine/2)), math.rad(0-8*math.cos(sine/4)/2.3), math.rad(0)),0.4) | |
| 1790 | hed.Weld.C1 = Lerp(hed.Weld.C1, CFrame.new(0,0,0)*CFrame.Angles(math.rad(0),math.rad(0)-root.RotVelocity.Y/10,math.rad(0)), 0.7) | |
| 1791 | torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1+0.12*math.cos(sine/2), 0) * CFrame.Angles(math.rad(-4+2*math.cos(sine/2)), math.rad(0+10*math.cos(sine/4)/2.3)+root.RotVelocity.Y/30, math.rad(0)+root.RotVelocity.Y/30), 0.4) | |
| 1792 | --rj.C0 = rj.C0:lerp(CFrame.Angles(math.rad(-90)+TiltOnAxis.Z,TiltOnAxis.X,math.rad(180)+-TiltOnAxis.X),.1) | |
| 1793 | torso.Weld.C1 = Lerp(torso.Weld.C1, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(0), math.rad(0), 0), 0.8) | |
| 1794 | lleg.Weld.C0 = lleg.Weld.C0:lerp(CFrame.new(-0.5,-1-math.cos(sine/4)*.3,0+math.sin(sine/4)*.1)*CFrame.Angles(math.sin(sine/4)*3*AngleThetaL.Z,AngleThetaL.X,(math.sin(sine/4)*3*-AngleThetaL.X)-root.RotVelocity.Y/20),0.8) | |
| 1795 | lleg.Weld.C1 = Lerp(rleg.Weld.C1, CFrame.new(0, 1, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.8) | |
| 1796 | rleg.Weld.C0 = rleg.Weld.C0:lerp(CFrame.new(0.5,-1+math.cos(sine/4)*.3,0-math.sin(sine/4)*.1)*CFrame.Angles(math.sin(sine/4)*3*-AngleThetaR.Z,AngleThetaR.X,(math.sin(sine/4)*3*AngleThetaR.X)-root.RotVelocity.Y/20),0.8) | |
| 1797 | rleg.Weld.C1 = Lerp(rleg.Weld.C1, CFrame.new(0, 1, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.8) | |
| 1798 | elseif stanceToggle ~= "Grabbed" then | |
| 1799 | change = 1 | |
| 1800 | corw8.C0 = Lerp(corw8.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(90), math.rad(0), math.rad(180)), 0.3) | |
| 1801 | corw8.C1 = Lerp(corw8.C1, CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.3) | |
| 1802 | ||
| 1803 | rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5, 0.5-.05*math.cos(sine/2), math.sin(sine/4)/4) * CFrame.Angles(-math.sin(sine/4)/2.8, -math.sin(sine/4)/3, (math.rad(10+7*math.cos(sine/2))+root.RotVelocity.Y/30)), 0.4) | |
| 1804 | rarm.Weld.C1 = Lerp(rarm.Weld.C1, CFrame.new(0, 0.5, 0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)), 0.7) | |
| 1805 | larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5, 0.5+.05*math.cos(sine/2), -math.sin(sine/4)/4)*CFrame.Angles(math.sin(sine/4)/2.8, -math.sin(sine/4)/3, (math.rad(-10-7*math.cos(sine/2))+root.RotVelocity.Y/30)), 0.4) | |
| 1806 | larm.Weld.C1 = Lerp(larm.Weld.C1, CFrame.new(0, 0.5, 0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)), 0.7) | |
| 1807 | hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,-0.1+0.1*math.cos(sine/2))*CFrame.Angles(math.rad(-10+4*math.cos(sine/2)), math.rad(0-8*math.cos(sine/4)/2.3), math.rad(0)),0.4) | |
| 1808 | hed.Weld.C1 = Lerp(hed.Weld.C1, CFrame.new(0,0,0)*CFrame.Angles(math.rad(0),math.rad(0)-root.RotVelocity.Y/10,math.rad(0)), 0.7) | |
| 1809 | torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1+0.12*math.cos(sine/2), 0) * CFrame.Angles(math.rad(-4+2*math.cos(sine/2)), math.rad(0+10*math.cos(sine/4)/2.3)+root.RotVelocity.Y/30, math.rad(0)+root.RotVelocity.Y/30), 0.4) | |
| 1810 | --rj.C0 = rj.C0:lerp(CFrame.Angles(math.rad(-90)+TiltOnAxis.Z,TiltOnAxis.X,math.rad(180)+-TiltOnAxis.X),.1) | |
| 1811 | torso.Weld.C1 = Lerp(torso.Weld.C1, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(0), math.rad(0), 0), 0.8) | |
| 1812 | --lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -0.9-0.24*math.cos(sine/4)/2.8, -0.05 + math.sin(sine/4)/3.4) * CFrame.Angles(math.rad(-5)-math.sin(sine/4)/2.1, math.rad(0-10*math.cos(sine/4)/2.3), 0-root.RotVelocity.Y/20), .4) | |
| 1813 | lleg.Weld.C0 = lleg.Weld.C0:lerp(CFrame.new(-0.5,-1-math.cos(sine/4)*.3,0+math.sin(sine/4)*.1)*CFrame.Angles(math.sin(sine/4)*3*AngleThetaL.Z,AngleThetaL.X,(math.sin(sine/4)*3*-AngleThetaL.X)-root.RotVelocity.Y/20),0.8) | |
| 1814 | lleg.Weld.C1 = Lerp(rleg.Weld.C1, CFrame.new(0, 1, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.8) | |
| 1815 | --rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -0.9+0.24*math.cos(sine/4)/2.8, -0.05 + -math.sin(sine/4)/3.4) * CFrame.Angles(math.rad(-5)+math.sin(sine/4)/2.1, math.rad(0-10*math.cos(sine/4)/2.3), 0-root.RotVelocity.Y/20), .4) | |
| 1816 | rleg.Weld.C0 = rleg.Weld.C0:lerp(CFrame.new(0.5,-1+math.cos(sine/4)*.3,0-math.sin(sine/4)*.1)*CFrame.Angles(math.sin(sine/4)*3*-AngleThetaR.Z,AngleThetaR.X,(math.sin(sine/4)*3*AngleThetaR.X)-root.RotVelocity.Y/20),0.8) | |
| 1817 | rleg.Weld.C1 = Lerp(rleg.Weld.C1, CFrame.new(0, 1, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.8) | |
| 1818 | end | |
| 1819 | elseif animpose == "Running" then | |
| 1820 | change = 1 | |
| 1821 | corw8.C0 = Lerp(corw8.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(90), math.rad(0), math.rad(180)), 0.3) | |
| 1822 | corw8.C1 = Lerp(corw8.C1, CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.3) | |
| 1823 | ||
| 1824 | rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.24+.6*math.cos(sine/4)/1.4, 0.54, 0+0.8*math.cos(sine/4)) * CFrame.Angles(math.rad(6-140*math.cos(sine/4)/1.2), math.rad(0), math.rad(-20+70*math.cos(sine/4))), 0.2) | |
| 1825 | rarm.Weld.C1 = Lerp(rarm.Weld.C1, CFrame.new(0, 0.5, 0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)), 0.36) | |
| 1826 | larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.24+.6*math.cos(sine/4)/1.4, 0.54, 0-0.8*math.cos(sine/4))*CFrame.Angles(math.rad(6+140*math.cos(sine/4)/1.2), math.rad(0), math.rad(20+70*math.cos(sine/4))), 0.2) | |
| 1827 | larm.Weld.C1 = Lerp(larm.Weld.C1, CFrame.new(0, 0.5, 0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)), 0.5) | |
| 1828 | hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,-.2)*CFrame.Angles(math.rad(-8+12*math.cos(sine/2)/1.5), math.rad(0+12*math.cos(sine/4)), math.rad(0)),0.2) | |
| 1829 | hed.Weld.C1 = Lerp(hed.Weld.C1, CFrame.new(0,0,0)*CFrame.Angles(math.rad(0),math.rad(0)-root.RotVelocity.Y/10,math.rad(0)), 0.5) | |
| 1830 | torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1+0.2*math.cos(sine/2)/1.7, 0) * CFrame.Angles(math.rad(-14+10*math.cos(sine/2)/1.5), math.rad(0-12*math.cos(sine/4))-root.RotVelocity.Y/10, math.rad(0)+root.RotVelocity.Y/20), 0.2) | |
| 1831 | torso.Weld.C1 = Lerp(torso.Weld.C1, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(0), math.rad(0), 0), 0.4) | |
| 1832 | lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -.8-0.4*math.cos(sine/4)/2, math.sin(sine/4)/2) * CFrame.Angles(math.rad(-10) + -math.sin(sine/4)/1.2, math.rad(0+12*math.cos(sine/4))+root.RotVelocity.Y/10, 0), .8) | |
| 1833 | lleg.Weld.C1 = Lerp(lleg.Weld.C1, CFrame.new(0, 1, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.4) | |
| 1834 | rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -.8+0.4*math.cos(sine/4)/2, -math.sin(sine/4)/2) * CFrame.Angles(math.rad(-10) + math.sin(sine/4)/1.2, math.rad(0+12*math.cos(sine/4))+root.RotVelocity.Y/10, 0), .8) | |
| 1835 | rleg.Weld.C1 = Lerp(rleg.Weld.C1, CFrame.new(0, 1, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.4) | |
| 1836 | elseif animpose == "Jumping" then | |
| 1837 | ||
| 1838 | corw8.C0 = Lerp(corw8.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(90), math.rad(0), math.rad(180)), 0.3) | |
| 1839 | corw8.C1 = Lerp(corw8.C1, CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.3) | |
| 1840 | rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5, 0.6, 0)*CFrame.Angles(math.rad(-10),math.rad(0),math.rad(20)), 0.2) | |
| 1841 | rarm.Weld.C1 = Lerp(rarm.Weld.C1, CFrame.new(0, 0.5, 0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)), 0.36) | |
| 1842 | larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5, 0.6, 0)*CFrame.Angles(math.rad(-10),math.rad(0),math.rad(-20)), 0.2) | |
| 1843 | larm.Weld.C1 = Lerp(larm.Weld.C1, CFrame.new(0, 0.5, 0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)), 0.5) | |
| 1844 | hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,0)*CFrame.Angles(math.rad(30),math.rad(0),0), 0.2) | |
| 1845 | torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(-10), math.rad(0), 0), 0.2) | |
| 1846 | torso.Weld.C1 = Lerp(torso.Weld.C1, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(0), math.rad(0), 0), 0.4) | |
| 1847 | lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1.1, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.2) | |
| 1848 | lleg.Weld.C1 = Lerp(lleg.Weld.C1, CFrame.new(0, 1, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.4) | |
| 1849 | rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1.1, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.2) | |
| 1850 | rleg.Weld.C1 = Lerp(rleg.Weld.C1, CFrame.new(0, 1, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.4) | |
| 1851 | elseif animpose == "Freefalling" then | |
| 1852 | ||
| 1853 | corw8.C0 = Lerp(corw8.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(90), math.rad(0), math.rad(180)), 0.3) | |
| 1854 | corw8.C1 = Lerp(corw8.C1, CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.3) | |
| 1855 | rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5, 0.6, 0)*CFrame.Angles(math.rad(-40),math.rad(20),math.rad(50)), 0.2) | |
| 1856 | rarm.Weld.C1 = Lerp(rarm.Weld.C1, CFrame.new(0, 0.5, 0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)), 0.36) | |
| 1857 | larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5, 0.6, 0)*CFrame.Angles(math.rad(110),math.rad(-20),math.rad(-30)), 0.2) | |
| 1858 | larm.Weld.C1 = Lerp(larm.Weld.C1, CFrame.new(0, 0.5, 0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)), 0.5) | |
| 1859 | hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,0)*CFrame.Angles(math.rad(10),math.rad(0),0), 0.2) | |
| 1860 | torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(-30), math.rad(0), 0), 0.2) | |
| 1861 | torso.Weld.C1 = Lerp(torso.Weld.C1, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(0), math.rad(0), 0), 0.4) | |
| 1862 | lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -0.5, 0.2) * CFrame.Angles(math.rad(-30), math.rad(0), math.rad(0)), 0.2) | |
| 1863 | lleg.Weld.C1 = Lerp(lleg.Weld.C1, CFrame.new(0, 1, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.4) | |
| 1864 | rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -0.5, -0.6) * CFrame.Angles(math.rad(40), math.rad(0), math.rad(0)), 0.2) | |
| 1865 | rleg.Weld.C1 = Lerp(rleg.Weld.C1, CFrame.new(0, 1, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.4) | |
| 1866 | end | |
| 1867 | end | |
| 1868 | end) | |
| 1869 | hum.MaxHealth = 99999e99999 | |
| 1870 | wait(3) | |
| 1871 | - | hum.Health = 99999e99999 |
| 1871 | + | hum.Health = 99999e99999 |
| 1872 | ||
| 1873 | plr=game.Players.Imtannerbanner56 | |
| 1874 | char=plr.Character | |
| 1875 | char.Humanoid.WalkSpeed=67 | |
| 1876 | pcall(function() char.MainParts:Remove() end) | |
| 1877 | bin=Instance.new("HopperBin",plr.Backpack)
| |
| 1878 | bin.Name="Pheonix Sword" | |
| 1879 | script.Parent=bin | |
| 1880 | attacking=false | |
| 1881 | pcall(function() workspace.MainParts:Destroy() end) | |
| 1882 | function makepart(name,parent,s1,s2,s3,color) | |
| 1883 | p=Instance.new("Part",parent)
| |
| 1884 | p.Name=name | |
| 1885 | p.formFactor="Custom" | |
| 1886 | p.Anchored=false | |
| 1887 | p.Locked=true | |
| 1888 | p.CanCollide=false | |
| 1889 | p.Size=Vector3.new(s1,s2,s3) | |
| 1890 | p.BrickColor=BrickColor.new(color) | |
| 1891 | p:BreakJoints() | |
| 1892 | return p | |
| 1893 | end | |
| 1894 | function cylinder(part) | |
| 1895 | bm=Instance.new("CylinderMesh",part)
| |
| 1896 | return bm | |
| 1897 | end | |
| 1898 | function blockmesh(part) | |
| 1899 | bm=Instance.new("BlockMesh",part)
| |
| 1900 | return bm | |
| 1901 | end | |
| 1902 | function specmesh(part,type,s1,s2,s3) | |
| 1903 | spec=Instance.new("SpecialMesh",part)
| |
| 1904 | spec.MeshType=type | |
| 1905 | spec.Scale=Vector3.new(s1,s2,s3) | |
| 1906 | return spec | |
| 1907 | end | |
| 1908 | chosen="Really black" | |
| 1909 | main=Instance.new("Model",char)
| |
| 1910 | main.Name="MainParts" | |
| 1911 | handle = makepart("Handle",main,.2,2,.2,"Really black")
| |
| 1912 | cylinder(handle) | |
| 1913 | wd1=Instance.new("Weld",handle)
| |
| 1914 | wd1.Part1=handle | |
| 1915 | wd1.Part0=nil | |
| 1916 | handlep = makepart("HandlePart",main,.22,0.02,.22,chosen)
| |
| 1917 | cyl1 = cylinder(handlep) | |
| 1918 | cyl1.Scale=Vector3.new(1,.5,1) | |
| 1919 | w1=Instance.new("Weld",handlep)
| |
| 1920 | w1.Part1=handle | |
| 1921 | w1.Part0=handlep | |
| 1922 | w1.C1=CFrame.new(0,1,0) * CFrame.Angles(0,0,0) | |
| 1923 | handlep2 = makepart("HandlePart2",main,.25,.25,.25,chosen)
| |
| 1924 | specmesh(hanelp2,"Sphere",1,1,1) | |
| 1925 | w1=Instance.new("Weld",handlep2)
| |
| 1926 | w1.Part1=handlep | |
| 1927 | w1.Part0=handlep2 | |
| 1928 | w1.C1=CFrame.new(0,.05,0) * CFrame.Angles(0,0,0) | |
| 1929 | handlep3 = makepart("HandlePart3",main,.22,0.02,.22,chosen)
| |
| 1930 | cyl1 = cylinder(handlep3) | |
| 1931 | cyl1.Scale=Vector3.new(1,.3,1) | |
| 1932 | w1=Instance.new("Weld",handlep3)
| |
| 1933 | w1.Part1=handle | |
| 1934 | w1.Part0=handlep3 | |
| 1935 | w1.C1=CFrame.new(0,-.5,0) * CFrame.Angles(0,0,0) | |
| 1936 | handlep4 = makepart("HandlePart4",main,.24,0.02,.24,chosen)
| |
| 1937 | cyl1 = cylinder(handlep4) | |
| 1938 | cyl1.Scale=Vector3.new(1,.3,1) | |
| 1939 | w1=Instance.new("Weld",handlep4)
| |
| 1940 | w1.Part1=handle | |
| 1941 | w1.Part0=handlep4 | |
| 1942 | w1.C1=CFrame.new(0,-.54,0) * CFrame.Angles(0,0,0) | |
| 1943 | handlep5 = makepart("HandlePart5",main,.26,0.02,.26,chosen)
| |
| 1944 | cyl1 = cylinder(handlep5) | |
| 1945 | cyl1.Scale=Vector3.new(1,.3,1) | |
| 1946 | w1=Instance.new("Weld",handlep5)
| |
| 1947 | w1.Part1=handle | |
| 1948 | w1.Part0=handlep5 | |
| 1949 | w1.C1=CFrame.new(0,-.57,0) * CFrame.Angles(0,0,0) | |
| 1950 | handlep6 = makepart("HandlePart6",main,.02,0.02,.02,chosen)
| |
| 1951 | bm6=blockmesh(handlep6) | |
| 1952 | bm6.Scale=Vector3.new(2,2.6,1.3) | |
| 1953 | w1=Instance.new("Weld",handlep6)
| |
| 1954 | w1.Part1=handle | |
| 1955 | w1.Part0=handlep6 | |
| 1956 | w1.C1=CFrame.new(0,-.84,0) * CFrame.Angles(0,0,0) | |
| 1957 | handlep7 = makepart("HandlePart7",main,.02,0.02,.02,chosen)
| |
| 1958 | bm7=blockmesh(handlep7) | |
| 1959 | bm7.Scale=Vector3.new(3,1.6,1.3) | |
| 1960 | w1=Instance.new("Weld",handlep7)
| |
| 1961 | w1.Part1=handle | |
| 1962 | w1.Part0=handlep7 | |
| 1963 | w1.C1=CFrame.new(.5,-.84,0) * CFrame.Angles(0,0,0) | |
| 1964 | handlep8 = makepart("HandlePart8",main,.02,0.02,.02,chosen)
| |
| 1965 | bm8=blockmesh(handlep8) | |
| 1966 | bm8.Scale=Vector3.new(3,1.6,1.3) | |
| 1967 | w1=Instance.new("Weld",handlep8)
| |
| 1968 | w1.Part1=handle | |
| 1969 | w1.Part0=handlep8 | |
| 1970 | w1.C1=CFrame.new(-.5,-.84,0) * CFrame.Angles(0,0,0) | |
| 1971 | handlep11 = makepart("HandlePart11",main,.02,0.02,.02,"Really black")
| |
| 1972 | bm11=blockmesh(handlep11) | |
| 1973 | bm11.Scale=Vector3.new(1.4,1.4,1.61) | |
| 1974 | w1=Instance.new("Weld",handlep11)
| |
| 1975 | w1.Part1=handle | |
| 1976 | w1.Part0=handlep11 | |
| 1977 | w1.C1=CFrame.new(0,-.84,0) * CFrame.Angles(0,0,0) | |
| 1978 | bladep1 = makepart("BladePart1",main,.02,4,.02,"Really black")
| |
| 1979 | bp1=blockmesh(bladep1) | |
| 1980 | bp1.Scale=Vector3.new(4,1,.5) | |
| 1981 | w1=Instance.new("Weld",bladep1)
| |
| 1982 | w1.Part1=handle | |
| 1983 | w1.Part0=bladep1 | |
| 1984 | w1.C1=CFrame.new(0,-3,0) * CFrame.Angles(0,0,0) | |
| 1985 | bladep2 = makepart("BladePart2",main,.02,.02,.02,chosen)
| |
| 1986 | bp2=specmesh(bladep2,"Wedge",.6,1,1) | |
| 1987 | w1=Instance.new("Weld",bladep2)
| |
| 1988 | w1.Part1=handle | |
| 1989 | w1.Part0=bladep2 | |
| 1990 | w1.C1=CFrame.new(-0.2,-4.6,0) | |
| 1991 | w1.C0=CFrame.Angles(0,math.rad(90),0) | |
| 1992 | bladep3 = makepart("BladePart3",main,.02,.02,.02,chosen)
| |
| 1993 | bp3=specmesh(bladep3,"Wedge",.6,1,1) | |
| 1994 | w1=Instance.new("Weld",bladep3)
| |
| 1995 | w1.Part1=handle | |
| 1996 | w1.Part0=bladep3 | |
| 1997 | w1.C1=CFrame.new(0.2,-4.6,0) | |
| 1998 | w1.C0=CFrame.Angles(0,math.rad(270),0) | |
| 1999 | bladep4 = makepart("BladePart4",main,.02,.02,.02,chosen)
| |
| 2000 | bp4=specmesh(bladep4,"Wedge",.6,1,1) | |
| 2001 | w1=Instance.new("Weld",bladep4)
| |
| 2002 | w1.Part1=handle | |
| 2003 | w1.Part0=bladep4 | |
| 2004 | w1.C1=CFrame.new(0.2,-4.3,0) | |
| 2005 | w1.C0=CFrame.Angles(math.rad(90),math.rad(270),0) | |
| 2006 | bladep5 = makepart("BladePart5",main,.02,.02,.02,chosen)
| |
| 2007 | bp5=specmesh(bladep5,"Wedge",.6,1,1) | |
| 2008 | w1=Instance.new("Weld",bladep5)
| |
| 2009 | w1.Part1=handle | |
| 2010 | w1.Part0=bladep5 | |
| 2011 | w1.C1=CFrame.new(-0.2,-4.3,0) | |
| 2012 | w1.C0=CFrame.Angles(math.rad(90),math.rad(90),0) | |
| 2013 | bladep6 = makepart("BladePart6",main,.02,.02,.02,chosen)
| |
| 2014 | bp6=cylinder(bladep6) | |
| 2015 | bp6.Scale=Vector3.new(1,.6,1) | |
| 2016 | w1=Instance.new("Weld",bladep6)
| |
| 2017 | w1.Part1=handle | |
| 2018 | w1.Part0=bladep6 | |
| 2019 | w1.C1=CFrame.new(0,-4.45,0) | |
| 2020 | w1.C0=CFrame.Angles(math.rad(90),0,math.rad(90)) | |
| 2021 | bladep7 = makepart("BladePart7",main,.02,.02,.02,chosen)
| |
| 2022 | bp7=blockmesh(bladep7) | |
| 2023 | bp7.Scale=Vector3.new(.6,16.6,.6) | |
| 2024 | w1=Instance.new("Weld",bladep7)
| |
| 2025 | w1.Part1=handle | |
| 2026 | w1.Part0=bladep7 | |
| 2027 | w1.C1=CFrame.new(0,-2.72,0) | |
| 2028 | bladep8 = makepart("BladePart8",main,.02,.02,.02,"red")
| |
| 2029 | bp8=specmesh(bladep8,"Wedge",.51,2,3) | |
| 2030 | w1=Instance.new("Weld",bladep8)
| |
| 2031 | w1.Part1=handle | |
| 2032 | w1.Part0=bladep8 | |
| 2033 | w1.C1=CFrame.new(0.20,-5.3,0) | |
| 2034 | w1.C0=CFrame.Angles(math.rad(90),math.rad(90),0) | |
| 2035 | bladep9 = makepart("BladePart9",main,.02,.02,.02,"red")
| |
| 2036 | bp9=specmesh(bladep9,"Wedge",.51,2,3) | |
| 2037 | w1=Instance.new("Weld",bladep9)
| |
| 2038 | w1.Part1=handle | |
| 2039 | w1.Part0=bladep9 | |
| 2040 | w1.C1=CFrame.new(-0.20,-5.3,0) | |
| 2041 | w1.C0=CFrame.Angles(math.rad(90),math.rad(270),0) | |
| 2042 | --[[ Ghost Sword ]] | |
| 2043 | function ghost() | |
| 2044 | main2=Instance.new("Model",char)
| |
| 2045 | main2.Name="GhostMainParts" | |
| 2046 | handleg = makepart("Handle",main2,.2,2,.2,"Really black")
| |
| 2047 | cylinder(handleg) | |
| 2048 | wd12=Instance.new("Weld",handleg)
| |
| 2049 | wd12.Part1=handleg | |
| 2050 | wd12.Name="Weldd" | |
| 2051 | wd12.Part0=nil | |
| 2052 | handlep = makepart("HandlePart",main2,.22,0.02,.22,chosen)
| |
| 2053 | cyl1 = cylinder(handlep) | |
| 2054 | cyl1.Scale=Vector3.new(1,.5,1) | |
| 2055 | w1=Instance.new("Weld",handlep)
| |
| 2056 | w1.Part1=handleg | |
| 2057 | w1.Part0=handlep | |
| 2058 | w1.C1=CFrame.new(0,1,0) * CFrame.Angles(0,0,0) | |
| 2059 | handlep2 = makepart("HandlePart2",main2,.25,.25,.25,chosen)
| |
| 2060 | specmesh(hanelp2,"Sphere",1,1,1) | |
| 2061 | w1=Instance.new("Weld",handlep2)
| |
| 2062 | w1.Part1=handlep | |
| 2063 | w1.Part0=handlep2 | |
| 2064 | w1.C1=CFrame.new(0,.05,0) * CFrame.Angles(0,0,0) | |
| 2065 | handlep3 = makepart("HandlePart3",main2,.22,0.02,.22,chosen)
| |
| 2066 | cyl1 = cylinder(handlep3) | |
| 2067 | cyl1.Scale=Vector3.new(1,.3,1) | |
| 2068 | w1=Instance.new("Weld",handlep3)
| |
| 2069 | w1.Part1=handleg | |
| 2070 | w1.Part0=handlep3 | |
| 2071 | w1.C1=CFrame.new(0,-.5,0) * CFrame.Angles(0,0,0) | |
| 2072 | handlep4 = makepart("HandlePart4",main2,.24,0.02,.24,chosen)
| |
| 2073 | cyl1 = cylinder(handlep4) | |
| 2074 | cyl1.Scale=Vector3.new(1,.3,1) | |
| 2075 | w1=Instance.new("Weld",handlep4)
| |
| 2076 | w1.Part1=handleg | |
| 2077 | w1.Part0=handlep4 | |
| 2078 | w1.C1=CFrame.new(0,-.54,0) * CFrame.Angles(0,0,0) | |
| 2079 | handlep5 = makepart("HandlePart5",main2,.26,0.02,.26,chosen)
| |
| 2080 | cyl1 = cylinder(handlep5) | |
| 2081 | cyl1.Scale=Vector3.new(1,.3,1) | |
| 2082 | w1=Instance.new("Weld",handlep5)
| |
| 2083 | w1.Part1=handleg | |
| 2084 | w1.Part0=handlep5 | |
| 2085 | w1.C1=CFrame.new(0,-.57,0) * CFrame.Angles(0,0,0) | |
| 2086 | handlep6 = makepart("HandlePart6",main2,.02,0.02,.02,chosen)
| |
| 2087 | bm6=blockmesh(handlep6) | |
| 2088 | bm6.Scale=Vector3.new(2,2.6,1.3) | |
| 2089 | w1=Instance.new("Weld",handlep6)
| |
| 2090 | w1.Part1=handleg | |
| 2091 | w1.Part0=handlep6 | |
| 2092 | w1.C1=CFrame.new(0,-.84,0) * CFrame.Angles(0,0,0) | |
| 2093 | handlep7 = makepart("HandlePart7",main2,.02,0.02,.02,chosen)
| |
| 2094 | bm7=blockmesh(handlep7) | |
| 2095 | bm7.Scale=Vector3.new(3,1.6,1.3) | |
| 2096 | w1=Instance.new("Weld",handlep7)
| |
| 2097 | w1.Part1=handleg | |
| 2098 | w1.Part0=handlep7 | |
| 2099 | w1.C1=CFrame.new(.5,-.84,0) * CFrame.Angles(0,0,0) | |
| 2100 | handlep8 = makepart("HandlePart8",main2,.02,0.02,.02,chosen)
| |
| 2101 | bm8=blockmesh(handlep8) | |
| 2102 | bm8.Scale=Vector3.new(3,1.6,1.3) | |
| 2103 | w1=Instance.new("Weld",handlep8)
| |
| 2104 | w1.Part1=handleg | |
| 2105 | w1.Part0=handlep8 | |
| 2106 | w1.C1=CFrame.new(-.5,-.84,0) * CFrame.Angles(0,0,0) | |
| 2107 | handlep11 = makepart("HandlePart11",main2,.02,0.02,.02,"Really black")
| |
| 2108 | bm11=blockmesh(handlep11) | |
| 2109 | bm11.Scale=Vector3.new(1.4,1.4,1.61) | |
| 2110 | w1=Instance.new("Weld",handlep11)
| |
| 2111 | w1.Part1=handleg | |
| 2112 | w1.Part0=handlep11 | |
| 2113 | w1.C1=CFrame.new(0,-.84,0) * CFrame.Angles(0,0,0) | |
| 2114 | bladep1 = makepart("BladePart1",main2,.02,4,.02,"red")
| |
| 2115 | bp1=blockmesh(bladep1) | |
| 2116 | bp1.Scale=Vector3.new(4,1,.5) | |
| 2117 | w1=Instance.new("Weld",bladep1)
| |
| 2118 | w1.Part1=handleg | |
| 2119 | w1.Part0=bladep1 | |
| 2120 | w1.C1=CFrame.new(0,-3,0) * CFrame.Angles(0,0,0) | |
| 2121 | bladep2 = makepart("BladePart2",main2,.02,.02,.02,chosen)
| |
| 2122 | bp2=specmesh(bladep2,"Wedge",.6,1,1) | |
| 2123 | w1=Instance.new("Weld",bladep2)
| |
| 2124 | w1.Part1=handleg | |
| 2125 | w1.Part0=bladep2 | |
| 2126 | w1.C1=CFrame.new(-0.2,-4.6,0) | |
| 2127 | w1.C0=CFrame.Angles(0,math.rad(90),0) | |
| 2128 | bladep3 = makepart("BladePart3",main2,.02,.02,.02,chosen)
| |
| 2129 | bp3=specmesh(bladep3,"Wedge",.6,1,1) | |
| 2130 | w1=Instance.new("Weld",bladep3)
| |
| 2131 | w1.Part1=handleg | |
| 2132 | w1.Part0=bladep3 | |
| 2133 | w1.C1=CFrame.new(0.2,-4.6,0) | |
| 2134 | w1.C0=CFrame.Angles(0,math.rad(270),0) | |
| 2135 | bladep4 = makepart("BladePart4",main2,.02,.02,.02,chosen)
| |
| 2136 | bp4=specmesh(bladep4,"Wedge",.6,1,1) | |
| 2137 | w1=Instance.new("Weld",bladep4)
| |
| 2138 | w1.Part1=handleg | |
| 2139 | w1.Part0=bladep4 | |
| 2140 | w1.C1=CFrame.new(0.2,-4.3,0) | |
| 2141 | w1.C0=CFrame.Angles(math.rad(90),math.rad(270),0) | |
| 2142 | bladep5 = makepart("BladePart5",main2,.02,.02,.02,chosen)
| |
| 2143 | bp5=specmesh(bladep5,"Wedge",.6,1,1) | |
| 2144 | w1=Instance.new("Weld",bladep5)
| |
| 2145 | w1.Part1=handleg | |
| 2146 | w1.Part0=bladep5 | |
| 2147 | w1.C1=CFrame.new(-0.2,-4.3,0) | |
| 2148 | w1.C0=CFrame.Angles(math.rad(90),math.rad(90),0) | |
| 2149 | bladep6 = makepart("BladePart6",main2,.02,.02,.02,chosen)
| |
| 2150 | bp6=cylinder(bladep6) | |
| 2151 | bp6.Scale=Vector3.new(1,.6,1) | |
| 2152 | w1=Instance.new("Weld",bladep6)
| |
| 2153 | w1.Part1=handleg | |
| 2154 | w1.Part0=bladep6 | |
| 2155 | w1.C1=CFrame.new(0,-4.45,0) | |
| 2156 | w1.C0=CFrame.Angles(math.rad(90),0,math.rad(90)) | |
| 2157 | bladep7 = makepart("BladePart7",main2,.02,.02,.02,chosen)
| |
| 2158 | bp7=blockmesh(bladep7) | |
| 2159 | bp7.Scale=Vector3.new(.6,16.6,.6) | |
| 2160 | w1=Instance.new("Weld",bladep7)
| |
| 2161 | w1.Part1=handleg | |
| 2162 | w1.Part0=bladep7 | |
| 2163 | w1.C1=CFrame.new(0,-2.72,0) | |
| 2164 | bladep8 = makepart("BladePart8",main2,.02,.02,.02,"red")
| |
| 2165 | bp8=specmesh(bladep8,"Wedge",.51,2,3) | |
| 2166 | w1=Instance.new("Weld",bladep8)
| |
| 2167 | w1.Part1=handleg | |
| 2168 | w1.Part0=bladep8 | |
| 2169 | w1.C1=CFrame.new(0.20,-5.3,0) | |
| 2170 | w1.C0=CFrame.Angles(math.rad(90),math.rad(90),0) | |
| 2171 | bladep9 = makepart("BladePart9",main2,.02,.02,.02,"red")
| |
| 2172 | bp9=specmesh(bladep9,"Wedge",.51,2,3) | |
| 2173 | w1=Instance.new("Weld",bladep9)
| |
| 2174 | w1.Part1=handleg | |
| 2175 | w1.Part0=bladep9 | |
| 2176 | w1.C1=CFrame.new(-0.20,-5.3,0) | |
| 2177 | w1.C0=CFrame.Angles(math.rad(90),math.rad(270),0) | |
| 2178 | return main2 | |
| 2179 | end | |
| 2180 | hold=false | |
| 2181 | --[[Key/Mouse]] | |
| 2182 | mode="normal" | |
| 2183 | function select() | |
| 2184 | mode="normal" | |
| 2185 | equipanim() | |
| 2186 | end | |
| 2187 | function unselect() | |
| 2188 | char.Humanoid.WalkSpeed=20 | |
| 2189 | hideanim() | |
| 2190 | end | |
| 2191 | combo=0 | |
| 2192 | bin.Selected:connect(function(mouse) | |
| 2193 | select() | |
| 2194 | mouse.Button1Down:connect(function() | |
| 2195 | if combo==0 then | |
| 2196 | slashanim() | |
| 2197 | combo = 1 | |
| 2198 | elseif combo==1 then | |
| 2199 | slashanim2() | |
| 2200 | combo = 0 | |
| 2201 | end | |
| 2202 | end) | |
| 2203 | mouse.KeyDown:connect(function(key) | |
| 2204 | hold=true | |
| 2205 | if mode=="normal" then | |
| 2206 | if key == "q" then | |
| 2207 | move3() | |
| 2208 | elseif key=="e" then | |
| 2209 | move4() | |
| 2210 | elseif key=="r" then | |
| 2211 | move5() | |
| 2212 | end | |
| 2213 | end | |
| 2214 | end) | |
| 2215 | mouse.KeyUp:connect(function() | |
| 2216 | hold=false | |
| 2217 | end) | |
| 2218 | end) | |
| 2219 | bin.Deselected:connect(function() | |
| 2220 | unselect() | |
| 2221 | end) | |
| 2222 | --[[DMG]] | |
| 2223 | function damagesplat(dmg,hit) | |
| 2224 | local mo = Instance.new("Model")
| |
| 2225 | mo.Name = dmg | |
| 2226 | local pa = Instance.new("Part",mo)
| |
| 2227 | pa.formFactor = 3 | |
| 2228 | pa.Size = Vector3.new(0.8,0.3,0.8) | |
| 2229 | pa.BrickColor = BrickColor.new(chosen) | |
| 2230 | pa.CanCollide=false | |
| 2231 | pa.CFrame = CFrame.new(hit.Position) * CFrame.new(0, 3, 0) | |
| 2232 | pa.Name = "Head" | |
| 2233 | cm=Instance.new("CylinderMesh",pa)
| |
| 2234 | local hah = Instance.new("Humanoid")
| |
| 2235 | hah.Parent = mo | |
| 2236 | hah.MaxHealth = 0 | |
| 2237 | hah.Health = 0 | |
| 2238 | local bp = Instance.new("BodyPosition")
| |
| 2239 | bp.P = 14000 | |
| 2240 | bp.maxForce = Vector3.new(math.huge, math.huge, math.huge) | |
| 2241 | bp.position = hit.Position + Vector3.new(0, 5, 0) | |
| 2242 | coroutine.resume(coroutine.create(function() | |
| 2243 | wait() | |
| 2244 | mo.Parent = workspace | |
| 2245 | bp.Parent = pa | |
| 2246 | wait(1.4) | |
| 2247 | mo:remove() | |
| 2248 | end)) | |
| 2249 | end | |
| 2250 | con = nil | |
| 2251 | con2 = nil | |
| 2252 | hitd=0 | |
| 2253 | hitd2=0 | |
| 2254 | function OT(hit) | |
| 2255 | if hit.Parent == nil then return end | |
| 2256 | local hum = hit.Parent:findFirstChild("Humanoid")
| |
| 2257 | local head = hit.Parent:findFirstChild("Head")
| |
| 2258 | if hum ~= nil then | |
| 2259 | dm=math.random(10000,10000) | |
| 2260 | hum:TakeDamage(dm) | |
| 2261 | if head ~= nil then | |
| 2262 | damagesplat(dm,head) | |
| 2263 | end | |
| 2264 | end | |
| 2265 | hitd=1 | |
| 2266 | end | |
| 2267 | function OT2(hit) | |
| 2268 | if hit.Parent == nil then return end | |
| 2269 | local hum = hit.Parent:findFirstChild("Humanoid")
| |
| 2270 | local head = hit.Parent:findFirstChild("Head")
| |
| 2271 | if hum ~= nil then | |
| 2272 | dm=math.random(10000,10000) | |
| 2273 | hum:TakeDamage(dm) | |
| 2274 | if head ~= nil then | |
| 2275 | damagesplat(dm,head) | |
| 2276 | end | |
| 2277 | end | |
| 2278 | hitd2=1 | |
| 2279 | end | |
| 2280 | function dmgcnnct(p) | |
| 2281 | con = p.Touched:connect(OT) | |
| 2282 | end | |
| 2283 | function dmgcnnct2(p) | |
| 2284 | con2 = p.Touched:connect(OT2) | |
| 2285 | end | |
| 2286 | function dmgdc2() | |
| 2287 | if con2 ~= nil then | |
| 2288 | con2:disconnect() | |
| 2289 | hitd2=0 | |
| 2290 | end | |
| 2291 | end | |
| 2292 | function dmgdc() | |
| 2293 | if con ~= nil then | |
| 2294 | con:disconnect() | |
| 2295 | hitd=0 | |
| 2296 | end | |
| 2297 | end | |
| 2298 | --[[Anims]]-- | |
| 2299 | RW, LW , RWL, LWL = Instance.new("Weld"), Instance.new("Weld"), Instance.new("Weld"), Instance.new("Weld")
| |
| 2300 | ch = char | |
| 2301 | player=plr | |
| 2302 | RSH, LSH , RHL, LHL = ch.Torso["Right Shoulder"], ch.Torso["Left Shoulder"] , ch.Torso["Right Hip"] , ch.Torso["Left Hip"] | |
| 2303 | RW.Part0 = ch.Torso | |
| 2304 | RW.C0 = CFrame.new(1.5, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0, 0, 0) | |
| 2305 | RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0, 0, 0) | |
| 2306 | RW.Parent = main | |
| 2307 | -- | |
| 2308 | LW.Part0 = ch.Torso | |
| 2309 | LW.C0 = CFrame.new(-1.5, 0.5, 0) --* CFrame.fromEulerAnglesXYZ(1.7, 0, 0.8) | |
| 2310 | LW.C1 = CFrame.new(0, 0.5, 0) | |
| 2311 | LW.Parent = main | |
| 2312 | -- | |
| 2313 | RWL.Part0 = ch.Torso | |
| 2314 | RWL.C0 = CFrame.new(1, -1, 0) --* CFrame.fromEulerAnglesXYZ(1.3, 0, -0.5) | |
| 2315 | RWL.C1 = CFrame.new(0.5, 1, 0) | |
| 2316 | RWL.Parent = main | |
| 2317 | -- | |
| 2318 | LWL.Part0 = ch.Torso | |
| 2319 | LWL.C0 = CFrame.new(-1, -1, 0) --* CFrame.fromEulerAnglesXYZ(1.7, 0, 0.8) | |
| 2320 | LWL.C1 = CFrame.new(-0.5, 1, 0) | |
| 2321 | LWL.Parent = main | |
| 2322 | function RWFunc() | |
| 2323 | RW.Part1 = ch["Right Arm"] | |
| 2324 | RSH.Part1 = nil | |
| 2325 | end | |
| 2326 | function LWFunc() | |
| 2327 | LW.Part1 = ch["Left Arm"] | |
| 2328 | LSH.Part1 = nil | |
| 2329 | end | |
| 2330 | function RWLFunc() | |
| 2331 | RWL.Part1 = ch["Right Leg"] | |
| 2332 | RHL.Part1 = nil | |
| 2333 | ch["Right Leg"].Name = "RightLeg" | |
| 2334 | RightLeg.CanCollide = false | |
| 2335 | end | |
| 2336 | function LWLFunc() | |
| 2337 | LWL.Part1 = ch["Left Leg"] | |
| 2338 | LHL.Part1 = nil | |
| 2339 | ch["Left Leg"].Name = "LeftLeg" | |
| 2340 | LeftLeg.CanCollide = true | |
| 2341 | end | |
| 2342 | function RWLRem() | |
| 2343 | RightLeg.Name = "Right Leg" | |
| 2344 | RWL.Part1 = nil | |
| 2345 | RHL.Part1 = ch["Right Leg"] | |
| 2346 | RightLeg.CanCollide = false | |
| 2347 | end | |
| 2348 | function LWLRem() | |
| 2349 | LeftLeg.Name = "Left Leg" | |
| 2350 | LWL.Part1 = nil | |
| 2351 | LHL.Part1 = ch["Left Leg"] | |
| 2352 | LeftLeg.CanCollide = false | |
| 2353 | end | |
| 2354 | function RWRem() | |
| 2355 | RW.Part1 = nil | |
| 2356 | RSH.Part1 = ch["Right Arm"] | |
| 2357 | end | |
| 2358 | function LWRem() | |
| 2359 | LW.Part1 = nil | |
| 2360 | LSH.Part1 = ch["Left Arm"] | |
| 2361 | end | |
| 2362 | local RAP = Instance.new("Part")
| |
| 2363 | RAP.formFactor = 0 | |
| 2364 | RAP.CanCollide = false | |
| 2365 | RAP.Name = "RAPart" | |
| 2366 | RAP.Locked = true | |
| 2367 | RAP.Size = Vector3.new(1,1,1) | |
| 2368 | RAP.Parent = main | |
| 2369 | RAP.Transparency = 1 | |
| 2370 | local w = Instance.new("Weld")
| |
| 2371 | w.Parent = RAP | |
| 2372 | w.Part0 = RAP | |
| 2373 | w.Part1 = char["Right Arm"] | |
| 2374 | w.C1 = CFrame.fromEulerAnglesXYZ(0, 0, 0) * CFrame.new(0, 0,0) | |
| 2375 | w.C0 = CFrame.fromEulerAnglesXYZ(math.rad(0), 0, 0) * CFrame.new(0, 1, 0) | |
| 2376 | local LAP = Instance.new("Part")
| |
| 2377 | LAP.formFactor = 0 | |
| 2378 | LAP.CanCollide = false | |
| 2379 | LAP.Name = "LAPart" | |
| 2380 | LAP.Locked = true | |
| 2381 | LAP.Size = Vector3.new(1,1,1) | |
| 2382 | LAP.Parent = main | |
| 2383 | LAP.Transparency = 1 | |
| 2384 | local ww = Instance.new("Weld")
| |
| 2385 | ww.Parent = LAP | |
| 2386 | ww.Part0 = LAP | |
| 2387 | ww.Part1 = char["Left Arm"] | |
| 2388 | ww.C1 = CFrame.fromEulerAnglesXYZ(0, 0, 0) * CFrame.new(0, 0,0) | |
| 2389 | ww.C0 = CFrame.fromEulerAnglesXYZ(math.rad(0), 0, 0) * CFrame.new(0, 1, 0) | |
| 2390 | function unequipweld() | |
| 2391 | wd1.Part0 = char.Torso | |
| 2392 | wd1.C1=CFrame.new(0,-1.5,-.6) * CFrame.Angles(0,0,.8) | |
| 2393 | wd1.C0=CFrame.new(0,0,0) * CFrame.Angles(0,0,0) | |
| 2394 | end | |
| 2395 | unequipweld() | |
| 2396 | function equipweld() | |
| 2397 | wd1.Part0 = RAP | |
| 2398 | wd1.C1 = CFrame.fromEulerAnglesXYZ(0, 0, 0) * CFrame.new(0, 0,0) | |
| 2399 | wd1.C0 = CFrame.fromEulerAnglesXYZ(math.rad(0), math.rad(90), math.rad(90)) * CFrame.new(0, 0, 0.2) | |
| 2400 | end | |
| 2401 | function hideanim() | |
| 2402 | RWFunc() | |
| 2403 | for i = 0 , 1 , 0.2 do | |
| 2404 | wait() | |
| 2405 | RW.C0 = CFrame.new(1+0.5*i,0.5,-0.5) * CFrame.fromEulerAnglesXYZ(math.rad(80+67*i), math.rad(45), math.rad(-45+90*i)) | |
| 2406 | end | |
| 2407 | for i = 0 , 1 , 0.15 do | |
| 2408 | wait() | |
| 2409 | RW.C0 = CFrame.new(1.5,0.5+0.5*i,-0.5) * CFrame.fromEulerAnglesXYZ(math.rad(147+103*i), math.rad(45), math.rad(45-35*i)) | |
| 2410 | end | |
| 2411 | unequipweld() | |
| 2412 | wait(0.1) | |
| 2413 | for i = 0 , 1 , 0.1 do | |
| 2414 | wait() | |
| 2415 | RW.C0 = CFrame.new(1.5,1-0.5*i,-0.5+0.5*i) * CFrame.fromEulerAnglesXYZ(math.rad(250-250*i), math.rad(45-45*i), math.rad(10-10*i)) | |
| 2416 | end | |
| 2417 | RWRem() | |
| 2418 | LWRem() | |
| 2419 | end | |
| 2420 | function equipanim() | |
| 2421 | RWFunc() | |
| 2422 | for i = 0 , 1 , 0.1 do | |
| 2423 | wait(.05) | |
| 2424 | RW.C0 = CFrame.new(1.5,0.5,-0.5*i) * CFrame.fromEulerAnglesXYZ(math.rad(250*i), math.rad(45*i), math.rad(-10*i)) | |
| 2425 | end | |
| 2426 | equipweld() | |
| 2427 | for i = 0 , 1 , 0.2 do | |
| 2428 | wait(.05) | |
| 2429 | RW.C0 = CFrame.new(1.5,0.5+0.5*i,-0.5) * CFrame.fromEulerAnglesXYZ(math.rad(250-102.5*i), math.rad(45), math.rad(-10+27.5*i)) | |
| 2430 | end | |
| 2431 | for i = 0 , 1 , 0.15 do | |
| 2432 | wait(.05) | |
| 2433 | RW.C0 = CFrame.new(1.5,1-0.5*i,-0.5) * CFrame.fromEulerAnglesXYZ(math.rad(147-67*i), math.rad(45), math.rad(17.5+27.5*i)) | |
| 2434 | end | |
| 2435 | for i = 0 , 1 , 0.1 do | |
| 2436 | wait(.05) | |
| 2437 | RW.C0 = CFrame.new(1.5-0.5*i,0.5,-0.5) * CFrame.fromEulerAnglesXYZ(math.rad(80), math.rad(35), math.rad(45-90*i)) | |
| 2438 | end | |
| 2439 | end | |
| 2440 | function slashanim() | |
| 2441 | RWFunc() | |
| 2442 | if attacking==true then return end | |
| 2443 | attacking=true | |
| 2444 | for i = 0 , 1 , 0.1 do | |
| 2445 | wait() | |
| 2446 | RW.C0 = CFrame.new(1-0.5*i,0.5,-0.5-0.5*i) * CFrame.fromEulerAnglesXYZ(math.rad(80+10*i), math.rad(45+45*i), math.rad(-45+45*i)) | |
| 2447 | RW.C1 = CFrame.new(0,0.5,0) * CFrame.fromEulerAnglesXYZ(math.rad(-45*i), math.rad(10*i), math.rad(0)) | |
| 2448 | end | |
| 2449 | dmgcnnct(bladep1) | |
| 2450 | for i = 0 , 1 , 0.3 do | |
| 2451 | wait() | |
| 2452 | RW.C0 = CFrame.new(0.5+1*i,0.5,-1+1*i) * CFrame.fromEulerAnglesXYZ(math.rad(90), math.rad(90), math.rad(0)) | |
| 2453 | RW.C1 = CFrame.new(0,0.5,0) * CFrame.fromEulerAnglesXYZ(math.rad(-45+135*i), math.rad(10+35*i), math.rad(0)) | |
| 2454 | end | |
| 2455 | for i = 0 , 1 , 0.2 do | |
| 2456 | wait() | |
| 2457 | RW.C0 = CFrame.new(1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(math.rad(90), math.rad(90), math.rad(0)) | |
| 2458 | RW.C1 = CFrame.new(0,0.5,0) * CFrame.fromEulerAnglesXYZ(math.rad(90+20*i), math.rad(45+5*i), math.rad(0)) | |
| 2459 | end | |
| 2460 | dmgdc() | |
| 2461 | if mode=="normal" then | |
| 2462 | wait(0.15) | |
| 2463 | wait() | |
| 2464 | for i = 0 , 1 , 0.1 do | |
| 2465 | wait() | |
| 2466 | RW.C0 = CFrame.new(1.5-0.5*i,0.5,-0.5*i) * CFrame.fromEulerAnglesXYZ(math.rad(90-10*i), math.rad(90-45*i), math.rad(-45*i)) | |
| 2467 | RW.C1 = CFrame.new(0,0.5,0) * CFrame.fromEulerAnglesXYZ(math.rad(110-110*i), math.rad(50-50*i), math.rad(0)) | |
| 2468 | end | |
| 2469 | end | |
| 2470 | attacking=false | |
| 2471 | end | |
| 2472 | function test(f) | |
| 2473 | local a,b=coroutine.resume(coroutine.create(f)) | |
| 2474 | if not a then | |
| 2475 | local h=Instance.new("Hint",workspace)
| |
| 2476 | h.Text="LOCAL: "..b | |
| 2477 | wait(10) | |
| 2478 | h:remove() | |
| 2479 | end | |
| 2480 | end | |
| 2481 | function slashanim2() | |
| 2482 | test(function() | |
| 2483 | RWFunc() | |
| 2484 | LWFunc() | |
| 2485 | if attacking==true then return end | |
| 2486 | attacking=true | |
| 2487 | for i=0,1,0.1 do | |
| 2488 | wait() | |
| 2489 | RW.C0 = CFrame.new(1.5,.5,0) * CFrame.Angles(0,0,math.rad(30*i)) | |
| 2490 | LW.C0 = CFrame.new(-1.5,.5,0) * CFrame.Angles(0,0,math.rad(-30*i)) | |
| 2491 | end | |
| 2492 | fake=ghost() | |
| 2493 | fake.Handle.Weldd.Part0=LAP | |
| 2494 | fake.Handle.Weldd.C1 = CFrame.fromEulerAnglesXYZ(0, 0, 0) * CFrame.new(0, 0, 0) | |
| 2495 | fake.Handle.Weldd.C0 = CFrame.fromEulerAnglesXYZ(math.rad(0), math.rad(90), math.rad(90)) * CFrame.new(0, 0, 0.2) | |
| 2496 | for i,d in pairs(fake:GetChildren()) do | |
| 2497 | d.Transparency=0.5 | |
| 2498 | d.BrickColor=BrickColor.new("Really black")
| |
| 2499 | end | |
| 2500 | for i=0,1,0.1 do | |
| 2501 | wait() | |
| 2502 | RW.C0 = CFrame.new(1.5,.5,0) * CFrame.Angles(math.rad(0+120*i),0,math.rad(30)) | |
| 2503 | LW.C0 = CFrame.new(-1.5,.5,0) * CFrame.Angles(math.rad(0+120*i),0,math.rad(-30)) | |
| 2504 | end | |
| 2505 | dmgcnnct(bladep1) | |
| 2506 | dmgcnnct2(fake.BladePart1) | |
| 2507 | for i=0,1,0.2 do | |
| 2508 | wait() | |
| 2509 | RW.C0 = CFrame.new(1.5,.5,0) * CFrame.Angles(math.rad(120 - 120*i),0,math.rad(30 - 30*i)) | |
| 2510 | LW.C0 = CFrame.new(-1.5,.5,0) * CFrame.Angles(math.rad(120 - 120*i),0,math.rad(-30 - -30*i)) | |
| 2511 | end | |
| 2512 | dmgdc() | |
| 2513 | dmgdc2() | |
| 2514 | for i=0,1,0.1 do | |
| 2515 | wait() | |
| 2516 | RW.C0 = CFrame.new(1.5,.5,0) * CFrame.Angles(0,0,math.rad(0 + 90*i)) | |
| 2517 | LW.C0 = CFrame.new(-1.5,.5,0) * CFrame.Angles(0,0,math.rad(-0 + -90*i)) | |
| 2518 | end | |
| 2519 | dmgcnnct(bladep1) | |
| 2520 | dmgcnnct2(fake.BladePart1) | |
| 2521 | for i=0,1,0.1 do | |
| 2522 | wait() | |
| 2523 | RW.C0 = CFrame.new(1.5,.5,0) * CFrame.Angles(0,math.rad(0 + 60*i),math.rad(90 + 0)) | |
| 2524 | LW.C0 = CFrame.new(-1.5,.5,0) * CFrame.Angles(0,math.rad(-0 + -60*i),math.rad(-80 + -0)) | |
| 2525 | end | |
| 2526 | dmgdc() | |
| 2527 | dmgdc2() | |
| 2528 | for i=0,1,0.1 do | |
| 2529 | wait() | |
| 2530 | RW.C0 = CFrame.new(1.5,.5,0) * CFrame.Angles(0,math.rad(60 - 60*i),math.rad(90 + 0)) | |
| 2531 | LW.C0 = CFrame.new(-1.5,.5,0) * CFrame.Angles(0,math.rad(-60 - -60*i),math.rad(-80 + -0)) | |
| 2532 | end | |
| 2533 | for i=0,1,0.1 do | |
| 2534 | wait() | |
| 2535 | RW.C0 = CFrame.new(1.5,.5,0) * CFrame.Angles(0,0,math.rad(90 - 90*i)) | |
| 2536 | LW.C0 = CFrame.new(-1.5,.5,0) * CFrame.Angles(0,0,math.rad(-90 - -90*i)) | |
| 2537 | end | |
| 2538 | fake:Remove() | |
| 2539 | LWRem() | |
| 2540 | for i = 0 , 1 , 0.1 do | |
| 2541 | wait() | |
| 2542 | RW.C0 = CFrame.new(1.5-0.5,0.5,-0.5) * CFrame.fromEulerAnglesXYZ(math.rad(80*i), math.rad(35*i), math.rad(-35 + -10*i)) | |
| 2543 | end | |
| 2544 | attacking=false | |
| 2545 | end) | |
| 2546 | end | |
| 2547 | function move3() | |
| 2548 | RWFunc() | |
| 2549 | LWFunc() | |
| 2550 | if attacking==true then return end | |
| 2551 | attacking=true | |
| 2552 | fake2=ghost() | |
| 2553 | fake2.Handle.Weldd.Part0=LAP | |
| 2554 | fake2.Handle.Weldd.C1 = CFrame.fromEulerAnglesXYZ(0, 0, 0) * CFrame.new(0, 0, 0) | |
| 2555 | fake2.Handle.Weldd.C0 = CFrame.fromEulerAnglesXYZ(math.rad(0), math.rad(90), math.rad(90)) * CFrame.new(0, 0, 0.2) | |
| 2556 | for i,d in pairs(fake2:GetChildren()) do | |
| 2557 | d.Transparency=0.5 | |
| 2558 | d.BrickColor=BrickColor.new("Really black")
| |
| 2559 | end | |
| 2560 | for i=0,1,0.1 do | |
| 2561 | wait() | |
| 2562 | RW.C0 = CFrame.new(1.5,.5,0) * CFrame.Angles(math.rad(50+50*i),0,math.rad(40+43*i)) | |
| 2563 | LW.C0 = CFrame.new(-1.5,.5,0) * CFrame.Angles(math.rad(50+50*i),0,math.rad(-40+-43*i)) | |
| 2564 | wd1.C0 = CFrame.Angles(0,0,math.rad(90*i)) | |
| 2565 | fake2.Handle.Weldd.C0 = CFrame.Angles(0,0,math.rad(90*i)) | |
| 2566 | end | |
| 2567 | dmgcnnct(bladep1) | |
| 2568 | dmgcnnct2(fake2.BladePart1) | |
| 2569 | local TorsCF = char.Torso.CFrame | |
| 2570 | local bg = Instance.new("BodyGyro",char.Torso)
| |
| 2571 | bg.maxTorque = Vector3.new(math.huge, math.huge, math.huge) | |
| 2572 | bg.P = bg.p * 25 | |
| 2573 | bg.cframe = TorsCF | |
| 2574 | char.Humanoid.WalkSpeed=30 | |
| 2575 | for i=0,50,0.2 do | |
| 2576 | wait() | |
| 2577 | bg.cframe = TorsCF * CFrame.Angles(0,math.rad(180+180*i),0) | |
| 2578 | end | |
| 2579 | char.Humanoid.WalkSpeed=20 | |
| 2580 | game.Debris:AddItem(bg,0.02) | |
| 2581 | dmgdc() | |
| 2582 | dmgdc2() | |
| 2583 | for i=0,1,0.1 do | |
| 2584 | wait() | |
| 2585 | RW.C0 = CFrame.new(1.5,.5,0) * CFrame.Angles(math.rad(100 - 0*i),0,math.rad(-83 + 83*i)) | |
| 2586 | LW.C0 = CFrame.new(-1.5,.5,0) * CFrame.Angles(math.rad(100 - 0*i),0,math.rad(-83 + 83*i)) | |
| 2587 | end | |
| 2588 | fake2:Remove() | |
| 2589 | LWRem() | |
| 2590 | for i=0,1,0.1 do | |
| 2591 | wait() | |
| 2592 | wd1.C0 = CFrame.fromEulerAnglesXYZ(math.rad(0), math.rad(90*i), math.rad(90 + 0*i)) * CFrame.new(0, 0, 0.2) | |
| 2593 | RW.C0 = CFrame.new(1.5-0.5,0.5,-0.5) * CFrame.fromEulerAnglesXYZ(math.rad(100 + -20*i), math.rad(35*i), math.rad(-35 + -10*i)) | |
| 2594 | end | |
| 2595 | attacking=false | |
| 2596 | end | |
| 2597 | function move4() | |
| 2598 | RWFunc() | |
| 2599 | LWFunc() | |
| 2600 | if attacking==true then return end | |
| 2601 | attacking=true | |
| 2602 | for i=0,1,0.1 do | |
| 2603 | wait() | |
| 2604 | RW.C0=CFrame.new(1.5,.5,0) * CFrame.Angles(0,math.rad(10 + 5*i),math.rad(50+50*i)) | |
| 2605 | LW.C0=CFrame.new(-1.5,.5,0) * CFrame.Angles(0,math.rad(80 + 0*i),math.rad(0+-50*i)) | |
| 2606 | end | |
| 2607 | for i=0,1,0.1 do | |
| 2608 | wait() | |
| 2609 | LW.C0=CFrame.new(-1.5,.5,0) * CFrame.Angles(0,math.rad(80 + 0*i),math.rad(-50 + 150*i)) | |
| 2610 | end | |
| 2611 | function Burn(Part) | |
| 2612 | if Part.Anchored == true and Part.Name == "Base" then return end | |
| 2613 | if Part:IsDescendantOf(char) then return end | |
| 2614 | if Part.Name =="Fireball" then return end | |
| 2615 | local Fire = Instance.new("Fire")
| |
| 2616 | Fire.Heat = 2 | |
| 2617 | Fire.Size = 5 | |
| 2618 | Fire.Parent = Part | |
| 2619 | Part:BreakJoints() | |
| 2620 | Part.BrickColor = BrickColor.new("Really black")
| |
| 2621 | wait(2) | |
| 2622 | game.Debris:AddItem(Part,0.02) | |
| 2623 | end | |
| 2624 | function Ignite(Part) | |
| 2625 | if Part.Anchored == true and Part.Name == "Base" then return end | |
| 2626 | if Part:IsDescendantOf(char) then return end | |
| 2627 | if Part:FindFirstChild("Fire") == nil then
| |
| 2628 | Part.Anchored = false | |
| 2629 | local Fire = Instance.new("Fire")
| |
| 2630 | Fire.Heat = 2 | |
| 2631 | Fire.Size = 5 | |
| 2632 | Fire.Parent = Part | |
| 2633 | Part:BreakJoints() | |
| 2634 | Part.Touched:connect(function(Hit) Burn(Hit) end) | |
| 2635 | Part.BrickColor = BrickColor.new("Really black")
| |
| 2636 | end | |
| 2637 | end | |
| 2638 | for i = 1, 150 do | |
| 2639 | local Source = char.Torso | |
| 2640 | local Fireball = Instance.new("Part", Workspace)
| |
| 2641 | Fireball.Name = "Fireball" | |
| 2642 | Fireball.CanCollide = false | |
| 2643 | Fireball.TopSurface = 0 | |
| 2644 | Fireball.BottomSurface = 0 | |
| 2645 | Fireball.FormFactor = "Custom" | |
| 2646 | Fireball.Shape = "Ball" | |
| 2647 | Fireball.Size = Vector3.new(5, 5, 5) | |
| 2648 | Fireball.CFrame = Source.CFrame * CFrame.new(0, 0, -5) | |
| 2649 | local Velocity = Instance.new("BodyVelocity")
| |
| 2650 | Velocity.maxForce = Vector3.new(math.huge, math.huge, math.huge) | |
| 2651 | Velocity.velocity = (Source.CFrame.lookVector * 50) + Vector3.new(math.random(-25,25), math.random(-10,10), math.random(-10,10)) | |
| 2652 | Velocity.Parent = Fireball | |
| 2653 | Ignite(Fireball) | |
| 2654 | Fireball.BrickColor = BrickColor.new("Really black")
| |
| 2655 | coroutine.wrap(function() wait(math.random(1, 9) / 10) for i = 0, 1, 0.1 do Fireball.Transparency = i wait() end Fireball.Fire.Enabled = false Fireball.Anchored = true wait(1) Fireball:Remove() end)() | |
| 2656 | wait() | |
| 2657 | end | |
| 2658 | for i=0,1,0.1 do | |
| 2659 | wait() | |
| 2660 | RW.C0 = CFrame.new(1.5-0.5,0.5,-0.5) * CFrame.fromEulerAnglesXYZ(math.rad(15+15+50*i), math.rad(35*i), math.rad(100-140*i)) | |
| 2661 | LW.C0=CFrame.new(-1.5,.5,0) * CFrame.Angles(0,math.rad(80 - 80*i),math.rad(100-100*i)) | |
| 2662 | end | |
| 2663 | LWRem() | |
| 2664 | attacking=false | |
| 2665 | end | |
| 2666 | function move5() | |
| 2667 | RWFunc() | |
| 2668 | LWFunc() | |
| 2669 | if attacking==true then return end | |
| 2670 | attacking=true | |
| 2671 | fake3=ghost() | |
| 2672 | fake3.Handle.Weldd.Part0=LAP | |
| 2673 | fake3.Handle.Weldd.C1 = CFrame.fromEulerAnglesXYZ(0, 0, 0) * CFrame.new(0, 0, 0) | |
| 2674 | fake3.Handle.Weldd.C0 = CFrame.fromEulerAnglesXYZ(math.rad(0), math.rad(90), math.rad(90)) * CFrame.new(0, 0, -0.2) | |
| 2675 | for i,d in pairs(fake3:GetChildren()) do | |
| 2676 | d.Transparency=0.5 | |
| 2677 | d.BrickColor=BrickColor.new("Really black")
| |
| 2678 | end | |
| 2679 | for i=0,1,0.1 do | |
| 2680 | wait() | |
| 2681 | RW.C0=CFrame.new(1.5,.5,0) * CFrame.Angles(0,math.rad(-50+-50*i),math.rad(30+30*i)) | |
| 2682 | LW.C0=CFrame.new(-1.5,.5,0) * CFrame.Angles(0,math.rad(50+50*i),math.rad(-30+-30*i)) | |
| 2683 | end | |
| 2684 | f=0 | |
| 2685 | powermod=Instance.new("Model",char)
| |
| 2686 | powermod.Name="PowerMode" | |
| 2687 | for i=0,3,0.1 do | |
| 2688 | f=f+1 | |
| 2689 | wait() | |
| 2690 | ball=Instance.new("Part",powermod)
| |
| 2691 | ball.formFactor="Custom" | |
| 2692 | ball.Shape="Ball" | |
| 2693 | ball.TopSurface="Smooth" | |
| 2694 | ball.BottomSurface="Smooth" | |
| 2695 | ball.BrickColor=BrickColor.new(chosen) | |
| 2696 | ball.Transparency=0.5 | |
| 2697 | ball.Anchored=true | |
| 2698 | ball.CanCollide=false | |
| 2699 | ball.Size=Vector3.new(f,f,f) | |
| 2700 | ball.CFrame=char.Torso.CFrame | |
| 2701 | end | |
| 2702 | wait(.1) | |
| 2703 | powermod:Remove() | |
| 2704 | function Burn(Part) | |
| 2705 | if Part.Anchored == true and Part.Name == "Base" then return end | |
| 2706 | if Part:IsDescendantOf(char) then return end | |
| 2707 | if Part.Name =="Fireball" then return end | |
| 2708 | local Fire = Instance.new("Fire")
| |
| 2709 | Fire.Heat = 2 | |
| 2710 | Fire.Size = 5 | |
| 2711 | Fire.Parent = Part | |
| 2712 | Part:BreakJoints() | |
| 2713 | Part.BrickColor = BrickColor.new("Really black")
| |
| 2714 | wait(2) | |
| 2715 | game.Debris:AddItem(Part,0.02) | |
| 2716 | end | |
| 2717 | function Ignite(Part) | |
| 2718 | if Part.Anchored == true and Part.Name == "Base" then return end | |
| 2719 | if Part:IsDescendantOf(char) then return end | |
| 2720 | if Part:FindFirstChild("Fire") == nil then
| |
| 2721 | Part.Anchored = false | |
| 2722 | local Fire = Instance.new("Fire")
| |
| 2723 | Fire.Heat = 100 | |
| 2724 | Fire.Size = 100 | |
| 2725 | Fire.Parent = Part | |
| 2726 | Part:BreakJoints() | |
| 2727 | Part.Touched:connect(function(Hit) Burn(Hit) end) | |
| 2728 | Part.BrickColor = BrickColor.new("Really black")
| |
| 2729 | end | |
| 2730 | end | |
| 2731 | for i = 1, 250 do | |
| 2732 | local Source = char.Torso | |
| 2733 | local Fireball = Instance.new("Part", Workspace)
| |
| 2734 | Fireball.Name = "Fireball" | |
| 2735 | Fireball.CanCollide = false | |
| 2736 | Fireball.TopSurface = 0 | |
| 2737 | Fireball.BottomSurface = 0 | |
| 2738 | Fireball.FormFactor = "Custom" | |
| 2739 | Fireball.Shape = "Ball" | |
| 2740 | Fireball.Size = Vector3.new(50, 50, 50) | |
| 2741 | Fireball.CFrame = Source.CFrame * CFrame.new(0, 0, -30) | |
| 2742 | local Velocity = Instance.new("BodyVelocity")
| |
| 2743 | Velocity.maxForce = Vector3.new(math.huge, math.huge, math.huge) | |
| 2744 | Velocity.velocity = (Source.CFrame.lookVector * 250) + Vector3.new(math.random(-2,2), math.random(-2,2), math.random(-2,2)) | |
| 2745 | Velocity.Parent = Fireball | |
| 2746 | Ignite(Fireball) | |
| 2747 | Fireball.BrickColor = BrickColor.new("Really black")
| |
| 2748 | coroutine.wrap(function() wait(math.random(1, 9) / 10) for i = 0, 1, 0.1 do Fireball.Transparency = i wait() end Fireball.Fire.Enabled = false Fireball.Anchored = true wait(1) Fireball:Remove() end)() | |
| 2749 | wait(0.02) | |
| 2750 | end | |
| 2751 | fake3:Remove() | |
| 2752 | LWRem() | |
| 2753 | attacking=false | |
| 2754 | end | |
| 2755 | function swordmode() | |
| 2756 | RWFunc() | |
| 2757 | char.Humanoid.WalkSpeed=20 | |
| 2758 | bin.Name="Pheonix Sword" | |
| 2759 | hitdeb=1 | |
| 2760 | hitdeb=0 | |
| 2761 | wd1.C1 = CFrame.fromEulerAnglesXYZ(0, 0, 0) * CFrame.new(0, 0,0) | |
| 2762 | wd1.C0 = CFrame.fromEulerAnglesXYZ(math.rad(0), math.rad(90), math.rad(90)) * CFrame.new(0, 0, 0.2) | |
| 2763 | for i = 0 , 1 , 0.1 do | |
| 2764 | wait() | |
| 2765 | RW.C0 = CFrame.new(1.5-0.5*i,0.5,-0.5) * CFrame.fromEulerAnglesXYZ(math.rad(80), math.rad(35), math.rad(45-90*i)) | |
| 2766 | end | |
| 2767 | mode="normal" | |
| 2768 | end --[[Filterd, May Error]]-- --[[Filterd, May Error]]-- | |
| 2769 | local function WaitForChild(parent, child) | |
| 2770 | while not parent:FindFirstChild(child) do parent.ChildAdded:wait() end | |
| 2771 | return parent[child] | |
| 2772 | end | |
| 2773 | ||
| 2774 | local Tool = script.Parent | |
| 2775 | local Handle = WaitForChild(Tool, "Handle") | |
| 2776 | local SkullFire = WaitForChild(Tool, "SkullFire") | |
| 2777 | local sword = script.Parent.Handle | |
| 2778 | ||
| 2779 | local radius = 1 | |
| 2780 | local angle = math.random()*math.pi*2 | |
| 2781 | ||
| 2782 | local NUM_SKULLS = 100 -- heh heh | |
| 2783 | ||
| 2784 | local StormEye = Instance.new("Part")
| |
| 2785 | StormEye.formFactor = "Custom" | |
| 2786 | StormEye.Size = Vector3.new(3, 3, 3) | |
| 2787 | StormEye.Transparency = 1 | |
| 2788 | StormEye.CanCollide = false | |
| 2789 | ||
| 2790 | -- remove gravity from storm | |
| 2791 | local newBF = Instance.new("BodyForce")
| |
| 2792 | local stormMass = (NUM_SKULLS+1)*.2*.2*.2 + 27 | |
| 2793 | newBF.force = Vector3.new(0, stormMass*196.2, 0) | |
| 2794 | newBF.Parent = StormEye | |
| 2795 | ||
| 2796 | local skullPart = Instance.new("Part")
| |
| 2797 | skullPart.formFactor = "Custom" | |
| 2798 | skullPart.Size = Vector3.new(.2, .2, .2) | |
| 2799 | skullPart.Transparency = 1 | |
| 2800 | skullPart.BrickColor = BrickColor.new("Really black")
| |
| 2801 | skullPart.CanCollide = false | |
| 2802 | skullPart.Reflectance = 0 | |
| 2803 | SkullFire:Clone().Parent = skullPart | |
| 2804 | ||
| 2805 | local skullMotor = Instance.new("Motor6D")
| |
| 2806 | skullMotor.Part0 = StormEye -- Handle | |
| 2807 | skullMotor.Part1 = skullPart | |
| 2808 | skullMotor.MaxVelocity = .1 | |
| 2809 | skullMotor.C0 = CFrame.Angles(math.pi/2, 0, 0) | |
| 2810 | skullMotor.C1 = CFrame.Angles(math.pi/2, 0, 0) + radius*Vector3.new(math.sin(angle), 0, math.cos(angle)) | |
| 2811 | ||
| 2812 | local skullParts = {skullPart}
| |
| 2813 | local skullMotors = {skullMotor}
| |
| 2814 | ||
| 2815 | local miniDebounce = false | |
| 2816 | ||
| 2817 | for i = 1, NUM_SKULLS do | |
| 2818 | table.insert(skullParts, skullPart:Clone()) | |
| 2819 | table.insert(skullMotors, skullMotor:Clone()) | |
| 2820 | ||
| 2821 | radius = math.sqrt(i) + 4 | |
| 2822 | angle = math.random()*math.pi*2 | |
| 2823 | skullMotors[i+1].Part1 = skullParts[i+1] | |
| 2824 | skullMotors[i+1].C1 = CFrame.Angles(math.pi/2, 0, 0) + radius*Vector3.new(math.sin(angle), -math.sqrt(i)*2/radius, math.cos(angle)) | |
| 2825 | skullMotors[i+1].Parent = skullParts[i+1] | |
| 2826 | end | |
| 2827 | ||
| 2828 | ||
| 2829 | local SlashSound = Instance.new("Sound")
| |
| 2830 | SlashSound.SoundId = "rbxasset://sounds\\swordslash.wav" | |
| 2831 | SlashSound.Parent = sword | |
| 2832 | SlashSound.Volume = .7 | |
| 2833 | ||
| 2834 | local LungeSound = Instance.new("Sound")
| |
| 2835 | LungeSound.SoundId = "rbxasset://sounds\\swordlunge.wav" | |
| 2836 | LungeSound.Parent = sword | |
| 2837 | LungeSound.Volume = .6 | |
| 2838 | ||
| 2839 | local UnsheathSound = Instance.new("Sound")
| |
| 2840 | UnsheathSound.SoundId = "rbxasset://sounds\\unsheath.wav" | |
| 2841 | UnsheathSound.Parent = sword | |
| 2842 | UnsheathSound.Volume = 1 | |
| 2843 | ||
| 2844 | local StormSound = Instance.new("Sound")
| |
| 2845 | StormSound.SoundId = "http://www.roblox.com/asset/?id=101173442" | |
| 2846 | StormSound.Parent = sword | |
| 2847 | StormSound.Volume = 1 | |
| 2848 | ||
| 2849 | function DarkKill(character, humanoid, attacker) | |
| 2850 | ||
| 2851 | if (character:FindFirstChild("ForceField") ~= nil) then return end
| |
| 2852 | ||
| 2853 | local childs = character:GetChildren() | |
| 2854 | ||
| 2855 | local colors = {}
| |
| 2856 | ||
| 2857 | tagHumanoid(humanoid, attacker) | |
| 2858 | humanoid.Health = 0 | |
| 2859 | ||
| 2860 | for i=1,#childs do | |
| 2861 | if (childs[i].className == "Part") then | |
| 2862 | colors[i] = childs[i].BrickColor | |
| 2863 | childs[i].BrickColor = BrickColor.new(26) | |
| 2864 | childs[i].CanCollide = true | |
| 2865 | childs[i].Anchored = true | |
| 2866 | end | |
| 2867 | end | |
| 2868 | ||
| 2869 | wait(.25) | |
| 2870 | ||
| 2871 | for i=1,#childs do | |
| 2872 | if (childs[i].className == "Part") then | |
| 2873 | local b = Instance.new("BodyVelocity")
| |
| 2874 | b.velocity = Vector3.new(math.random() - .5, 0, math.random() - .5).unit * 80 | |
| 2875 | b.maxForce = Vector3.new(1e5,1e5,1e5) | |
| 2876 | b.Parent = childs[i] | |
| 2877 | end | |
| 2878 | end | |
| 2879 | ||
| 2880 | for i=1,#childs do | |
| 2881 | if (childs[i].className == "Part") then | |
| 2882 | childs[i].Anchored = false | |
| 2883 | end | |
| 2884 | end | |
| 2885 | ||
| 2886 | ||
| 2887 | ||
| 2888 | ||
| 2889 | ||
| 2890 | ||
| 2891 | ||
| 2892 | ||
| 2893 | end | |
| 2894 | ||
| 2895 | ||
| 2896 | ||
| 2897 | ||
| 2898 | local staffSpin = WaitForChild(Tool, "staffspin") | |
| 2899 | local spinSwing = nil | |
| 2900 | ||
| 2901 | local newBodyPosition = Instance.new("BodyPosition")
| |
| 2902 | newBodyPosition.P = 100000 | |
| 2903 | newBodyPosition.maxForce = Vector3.new(1, 1, 1)*newBodyPosition.P | |
| 2904 | newBodyPosition.Parent = StormEye | |
| 2905 | ||
| 2906 | local spinForce = Instance.new("BodyAngularVelocity")
| |
| 2907 | spinForce.P = 1000000 | |
| 2908 | spinForce.angularvelocity = Vector3.new(0,20,0) | |
| 2909 | spinForce.maxTorque = Vector3.new(spinForce.P,spinForce.P,spinForce.P) | |
| 2910 | ||
| 2911 | local stayUpright = Instance.new("BodyGyro")
| |
| 2912 | stayUpright.P = 1000000 | |
| 2913 | stayUpright.maxTorque = Vector3.new(1, 0, 1) * stayUpright.P | |
| 2914 | stayUpright.cframe = CFrame.new() | |
| 2915 | ||
| 2916 | local damage = 20 | |
| 2917 | slash_damage = 18 | |
| 2918 | lunge_damage = 36 | |
| 2919 | ||
| 2920 | function blow(hit, damageToTake) | |
| 2921 | local hitParent = hit.Parent | |
| 2922 | if not hitParent then return end | |
| 2923 | ||
| 2924 | local humanoid = hitParent:findFirstChild("Humanoid")
| |
| 2925 | local vCharacter = Tool.Parent | |
| 2926 | local vPlayer = game.Players:playerFromCharacter(vCharacter) | |
| 2927 | local hum = vCharacter:findFirstChild("Humanoid") -- non-nil if tool held by a character
| |
| 2928 | if humanoid~=nil and humanoid ~= hum and hum ~= nil then | |
| 2929 | -- final check, make sure sword is in-hand | |
| 2930 | ||
| 2931 | local right_arm = vCharacter:FindFirstChild("Right Arm")
| |
| 2932 | if (right_arm ~= nil) then | |
| 2933 | local joint = right_arm:FindFirstChild("RightGrip")
| |
| 2934 | if (joint ~= nil and (joint.Part0 == Handle or joint.Part1 == Handle)) then | |
| 2935 | hum.Health = hum.Health + (damage * .4) | |
| 2936 | if humanoid.Health > damage then | |
| 2937 | tagHumanoid(humanoid, vPlayer) | |
| 2938 | humanoid:TakeDamage(damage) | |
| 2939 | else | |
| 2940 | DarkKill(humanoid.Parent, humanoid, vPlayer) | |
| 2941 | end | |
| 2942 | end | |
| 2943 | end | |
| 2944 | ||
| 2945 | ||
| 2946 | end | |
| 2947 | end | |
| 2948 | ||
| 2949 | for i = 1, #skullParts do | |
| 2950 | skullParts[i].Touched:connect(function(hitPart) blow(hitPart, 25) end) | |
| 2951 | end | |
| 2952 | ||
| 2953 | local debounce = false | |
| 2954 | local spinCount = 0 | |
| 2955 | ||
| 2956 | local spinDebounce = false | |
| 2957 | ||
| 2958 | function onSpin() | |
| 2959 | if debounce or spinDebounce then return end | |
| 2960 | local Torso = Tool.Parent:FindFirstChild("Torso")
| |
| 2961 | if not Torso then return end | |
| 2962 | spinDebounce = true | |
| 2963 | spinCount = spinCount + 1 | |
| 2964 | ||
| 2965 | if spinCount > 3 then | |
| 2966 | onWhirlwind() | |
| 2967 | spinCount = 0 | |
| 2968 | else | |
| 2969 | delay(3, function() spinCount = spinCount - 1 end) | |
| 2970 | ||
| 2971 | spinForce.Parent = Torso | |
| 2972 | stayUpright.Parent = Torso | |
| 2973 | spinSwing:Play() | |
| 2974 | wait(.5) | |
| 2975 | spinForce.Parent = nil | |
| 2976 | stayUpright.Parent = nil | |
| 2977 | end | |
| 2978 | spinDebounce = false | |
| 2979 | end | |
| 2980 | ||
| 2981 | function onWhirlwind() | |
| 2982 | if not Tool.Parent then return end | |
| 2983 | local Torso = Tool.Parent:FindFirstChild("Torso")
| |
| 2984 | local Humanoid = Tool.Parent:FindFirstChild("Humanoid")
| |
| 2985 | if debounce or not Torso or not Humanoid then return end | |
| 2986 | debounce = true | |
| 2987 | ||
| 2988 | spinForce.Parent = Torso | |
| 2989 | stayUpright.Parent = Torso | |
| 2990 | ||
| 2991 | StormSound:Play() | |
| 2992 | ||
| 2993 | for i = 1, #skullParts do | |
| 2994 | skullParts[i].Parent = StormEye | |
| 2995 | skullMotors[i].Parent = skullParts[i] | |
| 2996 | if math.random() > .5 then | |
| 2997 | skullMotors[i].DesiredAngle = skullMotors[i].CurrentAngle + 5000 | |
| 2998 | else | |
| 2999 | skullMotors[i].DesiredAngle = skullMotors[i].CurrentAngle - 5000 | |
| 3000 | end | |
| 3001 | skullMotors[i].MaxVelocity = .05+math.random()*.15 | |
| 3002 | end | |
| 3003 | ||
| 3004 | StormEye.CFrame = CFrame.new(Torso.CFrame.p) | |
| 3005 | --StormEye.Velocity = Torso.CFrame.lookVector * 25 | |
| 3006 | ||
| 3007 | newBodyPosition.position = Torso.CFrame.p - Vector3.new(0, 3, 0) | |
| 3008 | local timeWaited | |
| 3009 | ||
| 3010 | Humanoid.WalkSpeed = 8 | |
| 3011 | ||
| 3012 | delay(0, function() while skullMotors[1].Parent do timeWaited = wait(.01) Humanoid.WalkSpeed = Humanoid.WalkSpeed + timeWaited * 7 newBodyPosition.position = Torso.CFrame.p - Vector3.new(0, 3, 0) end Humanoid.WalkSpeed = 16 end) | |
| 3013 | ||
| 3014 | StormEye.Parent = workspace | |
| 3015 | for i = 1, 5 do wait(1) spinSwing:Play() end | |
| 3016 | ||
| 3017 | spinForce.Parent = nil | |
| 3018 | stayUpright.Parent = nil | |
| 3019 | ||
| 3020 | for i = 1, #skullMotors do | |
| 3021 | skullMotors[i].Parent = nil | |
| 3022 | skullParts[i].Velocity = 40*(skullParts[i].CFrame.p - Torso.CFrame.p).unit | |
| 3023 | end | |
| 3024 | ||
| 3025 | for i = 0, 30 do | |
| 3026 | end | |
| 3027 | StormEye.Parent = nil | |
| 3028 | ||
| 3029 | wait(3) | |
| 3030 | for i = 1, #skullMotors do | |
| 3031 | skullMotors[i].Parent = skullParts[i] | |
| 3032 | end | |
| 3033 | ||
| 3034 | debounce = false | |
| 3035 | end | |
| 3036 | ||
| 3037 | local leftSword = Handle:Clone() | |
| 3038 | leftSword.CanCollide = false | |
| 3039 | ||
| 3040 | local leftSwordWeld = Instance.new("ManualWeld")
| |
| 3041 | leftSwordWeld.Part1 = leftSword | |
| 3042 | leftSwordWeld.C0 = CFrame.new(0, -1, 0, 1, 0, -0, 0, 0, 1, 0, -1, -0) | |
| 3043 | leftSwordWeld.C1 = CFrame.new(0, 0, -1.5, 0, 0, 1, 1, 0, 0, 0, 1, 0) | |
| 3044 | ||
| 3045 | local NewAnimateScript = WaitForChild(Tool, "NewAnimate") | |
| 3046 | ||
| 3047 | local Character = nil | |
| 3048 | ||
| 3049 | function swordUp() | |
| 3050 | Tool.GripForward = Vector3.new(-1,0,0) | |
| 3051 | Tool.GripRight = Vector3.new(0,1,0) | |
| 3052 | Tool.GripUp = Vector3.new(0,0,1) | |
| 3053 | ||
| 3054 | leftSwordWeld.C0 = CFrame.new(0, -1, 0, 1, 0, -0, 0, 0, 1, 0, -1, -0) | |
| 3055 | leftSwordWeld.C1 = CFrame.new(0, 0, -1.5, 0, 0, 1, 1, 0, 0, 0, 1, 0) | |
| 3056 | end | |
| 3057 | ||
| 3058 | function swordOut() | |
| 3059 | Tool.GripForward = Vector3.new(0,0,1) | |
| 3060 | Tool.GripRight = Vector3.new(0,-1,0) | |
| 3061 | Tool.GripUp = Vector3.new(-1,0,0) | |
| 3062 | ||
| 3063 | leftSwordWeld.C0 = CFrame.new(0, -1, 0, 1, 0, -0, 0, 0, 1, 0, -1, -0) | |
| 3064 | leftSwordWeld.C1 = CFrame.new(0, 0, -1.5, 0, -1, -0, -1, 0, -0, 0, 0, -1) | |
| 3065 | end | |
| 3066 | ||
| 3067 | local Mouse = nil | |
| 3068 | ||
| 3069 | function onKeyDown(key) | |
| 3070 | if key == "z" or key == "Z" then | |
| 3071 | if miniDebounce then | |
| 3072 | onSpin() | |
| 3073 | end | |
| 3074 | end | |
| 3075 | end | |
| 3076 | ||
| 3077 | function onEquipped(mouse) | |
| 3078 | if mouse then | |
| 3079 | Mouse = mouse | |
| 3080 | Mouse.KeyDown:connect(onKeyDown) | |
| 3081 | end | |
| 3082 | ||
| 3083 | Character = Tool.Parent | |
| 3084 | if not Character then return end | |
| 3085 | ||
| 3086 | local Humanoid = Character:FindFirstChild("Humanoid")
| |
| 3087 | if not Humanoid then return end | |
| 3088 | ||
| 3089 | spinSwing = Humanoid:LoadAnimation(staffSpin) | |
| 3090 | ||
| 3091 | local oldAnimateScript = Character:FindFirstChild("Animate")
| |
| 3092 | if oldAnimateScript then oldAnimateScript.Disabled = true end | |
| 3093 | ||
| 3094 | NewAnimateScript.Parent = Character | |
| 3095 | NewAnimateScript.Disabled = false | |
| 3096 | ||
| 3097 | UnsheathSound:Play() | |
| 3098 | ||
| 3099 | local LeftArm = Character:FindFirstChild("Left Arm")
| |
| 3100 | leftSwordWeld.Part0 = LeftArm | |
| 3101 | leftSword.Parent = Character | |
| 3102 | leftSwordWeld.Parent = leftSword | |
| 3103 | end | |
| 3104 | ||
| 3105 | function onUnequipped() | |
| 3106 | leftSwordWeld.Parent = nil | |
| 3107 | leftSword.Parent = nil | |
| 3108 | ||
| 3109 | NewAnimateScript.Disabled = true | |
| 3110 | NewAnimateScript.Parent = Tool | |
| 3111 | ||
| 3112 | local oldAnimateScript = Character:FindFirstChild("Animate")
| |
| 3113 | if oldAnimateScript then oldAnimateScript.Disabled = false end | |
| 3114 | end | |
| 3115 | ||
| 3116 | function tagHumanoid(humanoid, player) | |
| 3117 | local creator_tag = Instance.new("ObjectValue")
| |
| 3118 | creator_tag.Value = player | |
| 3119 | creator_tag.Name = "creator" | |
| 3120 | creator_tag.Parent = humanoid | |
| 3121 | game.Debris:AddItem(creator_tag, 1) | |
| 3122 | end | |
| 3123 | ||
| 3124 | function attack() | |
| 3125 | damage = slash_damage | |
| 3126 | SlashSound:play() | |
| 3127 | local anim = Instance.new("StringValue")
| |
| 3128 | anim.Name = "toolanim" | |
| 3129 | anim.Value = "Slash" | |
| 3130 | anim.Parent = Tool | |
| 3131 | end | |
| 3132 | ||
| 3133 | function lunge() | |
| 3134 | if miniDebounce then return end | |
| 3135 | miniDebounce = true | |
| 3136 | ||
| 3137 | LungeSound:Play() | |
| 3138 | ||
| 3139 | damage = lunge_damage | |
| 3140 | ||
| 3141 | local newAttack = Instance.new("StringValue")
| |
| 3142 | newAttack.Name = "toolanim" | |
| 3143 | newAttack.Value = "Lunge" | |
| 3144 | newAttack.Parent = Tool | |
| 3145 | ||
| 3146 | local force = Instance.new("BodyVelocity")
| |
| 3147 | force.velocity = Vector3.new(0,10,0) --Tool.Parent.Torso.CFrame.lookVector * 80 | |
| 3148 | force.Parent = Tool.Parent.Torso | |
| 3149 | wait(.25) | |
| 3150 | swordOut() | |
| 3151 | wait(.25) | |
| 3152 | force.Parent = nil | |
| 3153 | wait(.5) | |
| 3154 | swordUp() | |
| 3155 | ||
| 3156 | damage = slash_damage | |
| 3157 | ||
| 3158 | miniDebounce = false | |
| 3159 | end | |
| 3160 | ||
| 3161 | local r = game:GetService("RunService")
| |
| 3162 | ||
| 3163 | Tool.Enabled = true | |
| 3164 | local last_attack = 0 | |
| 3165 | function onActivated() | |
| 3166 | ||
| 3167 | if not Tool.Enabled then | |
| 3168 | return | |
| 3169 | end | |
| 3170 | ||
| 3171 | Tool.Enabled = false | |
| 3172 | ||
| 3173 | local humanoid = Character:FindFirstChild("Humanoid")
| |
| 3174 | if humanoid == nil then | |
| 3175 | print("Humanoid not found")
| |
| 3176 | return | |
| 3177 | end | |
| 3178 | ||
| 3179 | local t = r.Stepped:wait() | |
| 3180 | ||
| 3181 | if (t - last_attack < .2) then | |
| 3182 | lunge() | |
| 3183 | else | |
| 3184 | attack() | |
| 3185 | end | |
| 3186 | ||
| 3187 | last_attack = t | |
| 3188 | ||
| 3189 | Tool.Enabled = true | |
| 3190 | end | |
| 3191 | ||
| 3192 | Handle.Touched:connect(function(hitPart) blow(hitPart, damage) end) | |
| 3193 | leftSword.Touched:connect(function(hitPart) blow(hitPart, damage) end) | |
| 3194 | ||
| 3195 | Tool.Activated:connect(onActivated) | |
| 3196 | Tool.Equipped:connect(onEquipped) | |
| 3197 | Tool.Unequipped:connect(onUnequipped) |