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1
Player=game:GetService("Players").LocalPlayer
2
Character=Player.Character 
3
PlayerGui=Player.PlayerGui 
4
Backpack=Player.Backpack 
5
Torso=Character.Torso 
6
Head=Character.Head 
7
Humanoid=Character.Humanoid
8
m=Instance.new('Model',Character)
9
LeftArm=Character["Left Arm"] 
10
LeftLeg=Character["Left Leg"] 
11
RightArm=Character["Right Arm"] 
12
RightLeg=Character["Right Leg"] 
13
LS=Torso["Left Shoulder"] 
14
LH=Torso["Left Hip"] 
15
RS=Torso["Right Shoulder"] 
16
RH=Torso["Right Hip"] 
17
Face = Head.face
18
Neck=Torso.Neck
19
it=Instance.new
20
attacktype=1
21
vt=Vector3.new
22
cf=CFrame.new
23
euler=CFrame.fromEulerAnglesXYZ
24
angles=CFrame.Angles
25
cloaked=false
26
necko=cf(0, 1, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0)
27
necko2=cf(0, -0.5, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0)
28
LHC0=cf(-1,-1,0,-0,-0,-1,0,1,0,1,0,0)
29
LHC1=cf(-0.5,1,0,-0,-0,-1,0,1,0,1,0,0)
30
RHC0=cf(1,-1,0,0,0,1,0,1,0,-1,-0,-0)
31
RHC1=cf(0.5,1,0,0,0,1,0,1,0,-1,-0,-0)
32
RootPart=Character.HumanoidRootPart
33
RootJoint=RootPart.RootJoint
34
RootCF=euler(-1.57,0,3.14)
35
attack = false 
36
attackdebounce = false 
37
deb=false
38
equipped=true
39
hand=false
40
MMouse=nil
41
combo=0
42
mana=0
43
trispeed=1
44
pathtrans=.7
45
attackmode='none'
46
local idle=0
47
local Anim="Idle"
48
local Effects={}
49
local gun=false
50
local shoot=false
51
player=nil 
52
cloak=false
53
lightcolor='Bright blue'
54
55
local Color1=Torso.BrickColor
56
 
57
58
mouse=Player:GetMouse()
59
--save shoulders 
60
RSH, LSH=nil, nil 
61
--welds 
62
RW, LW=Instance.new("Weld"), Instance.new("Weld") 
63
RW.Name="Right Shoulder" LW.Name="Left Shoulder"
64
LH=Torso["Left Hip"]
65
RH=Torso["Right Hip"]
66
TorsoColor=Torso.BrickColor
67
function NoOutline(Part)
68
Part.TopSurface,Part.BottomSurface,Part.LeftSurface,Part.RightSurface,Part.FrontSurface,Part.BackSurface = 10,10,10,10,10,10
69
end
70
71
72
73
function part(formfactor,parent,reflectance,transparency,brickcolor,name,size)
74
local fp=it("Part")
75
fp.formFactor=formfactor 
76
fp.Parent=parent
77
fp.Reflectance=reflectance
78
fp.Transparency=transparency
79
fp.CanCollide=false 
80
fp.Locked=true
81
fp.BrickColor=brickcolor
82
fp.Name=name
83
fp.Size=size
84
fp.Position=Torso.Position 
85
NoOutline(fp)
86
fp.Material="SmoothPlastic"
87
fp:BreakJoints()
88
return fp 
89
end 
90
 
91
function mesh(Mesh,part,meshtype,meshid,offset,scale)
92
local mesh=it(Mesh) 
93
mesh.Parent=part
94
if Mesh=="SpecialMesh" then
95
mesh.MeshType=meshtype
96
if meshid~="nil" then
97
mesh.MeshId="http://www.roblox.com/asset/?id="..meshid
98
end
99
end
100
mesh.Offset=offset
101
mesh.Scale=scale
102
return mesh
103
end
104
 
105
function weld(parent,part0,part1,c0)
106
local weld=it("Weld") 
107
weld.Parent=parent
108
weld.Part0=part0 
109
weld.Part1=part1 
110
weld.C0=c0
111
return weld
112
end
113
 
114
local Color1=Torso.BrickColor
115
116
117
118
119
120
    Player=game:GetService('Players').LocalPlayer
121
    Character=Player.Character
122
    Mouse=Player:GetMouse()
123
    m=Instance.new('Model',Character)
124
125
126
    local function weldBetween(a, b)
127
        local weldd = Instance.new("ManualWeld")
128
        weldd.Part0 = a
129
        weldd.Part1 = b
130
        weldd.C0 = CFrame.new()
131
        weldd.C1 = b.CFrame:inverse() * a.CFrame
132
        weldd.Parent = a
133
        return weldd
134
    end
135
    
136
    it=Instance.new
137
    
138
    function nooutline(part)
139
        part.TopSurface,part.BottomSurface,part.LeftSurface,part.RightSurface,part.FrontSurface,part.BackSurface = 10,10,10,10,10,10
140
    end
141
    
142
    function part(formfactor,parent,material,reflectance,transparency,brickcolor,name,size)
143
        local fp=it("Part")
144
        fp.formFactor=formfactor
145
        fp.Parent=parent
146
        fp.Reflectance=reflectance
147
        fp.Transparency=transparency
148
        fp.CanCollide=false
149
        fp.Locked=true
150
        fp.BrickColor=BrickColor.new(tostring(brickcolor))
151
        fp.Name=name
152
        fp.Size=size
153
        fp.Position=Character.Torso.Position
154
        nooutline(fp)
155
        fp.Material=material
156
        fp:BreakJoints()
157
        return fp
158
    end
159
    
160
    function mesh(Mesh,part,meshtype,meshid,offset,scale)
161
        local mesh=it(Mesh)
162
        mesh.Parent=part
163
        if Mesh=="SpecialMesh" then
164
            mesh.MeshType=meshtype
165
            mesh.MeshId=meshid
166
        end
167
        mesh.Offset=offset
168
        mesh.Scale=scale
169
        return mesh
170
    end
171
    
172
    function weld(parent,part0,part1,c0,c1)
173
        local weld=it("Weld")
174
        weld.Parent=parent
175
        weld.Part0=part0
176
        weld.Part1=part1
177
        weld.C0=c0
178
        weld.C1=c1
179
        return weld
180
    end
181
182
183
184
185
186
187
188
189
190
--------------------------------
191
local p = game.Players.LocalPlayer
192
local char = p.Character
193
local mouse = p:GetMouse()
194
local larm = char["Left Arm"]
195
local rarm = char["Right Arm"]
196
local lleg = char["Left Leg"]
197
local rleg = char["Right Leg"]
198
local hed = char.Head
199
local torso = char.Torso
200
local hum = char.Humanoid
201
local cam = game.Workspace.CurrentCamera
202
local root = char.HumanoidRootPart
203
local deb = false
204
local shot = 0
205
local debris=game:service"Debris"
206
local l = game:GetService("Lighting")
207
local rs = game:GetService("RunService").RenderStepped
208
ptz = {500, 1, 0.9, 0.95, 1, 9.05, 1.1}
209
math.randomseed(os.time())
210
for i,v in pairs(char:children()) do
211
    if v:IsA("Hat") then
212
        v:Destroy()
213
    end
214
end
215
for i,v in pairs (hed:GetChildren()) do
216
        if v:IsA("Sound") then
217
                v:Destroy()
218
        end
219
end
220
----------------------------------------------------
221
z = Instance.new("Sound", torso)
222-
z.SoundId = "rbxassetid://335466931" -- Put Music ID Here.
222+
z.SoundId = "rbxassetid://0" -- Put Music ID Here.
223
z.Looped = true
224
z.Volume = 1
225
wait(.1)
226
z:Play()
227
-----------------------------------------------------
228
Debounces = {
229
CanAttack = true;
230
NoIdl = false;
231
Slashing = false;
232
Slashed = false;
233
RPunch = false;
234
RPunched = false;
235
LPunch = false;
236
LPunched = false;
237
}
238
local Touche = {char.Name, }
239
----------------------------------------------------
240
hed.face.Texture = "rbxassetid://406001167"
241
char["Body Colors"].HeadColor = BrickColor.new("Institutional white")
242
char["Body Colors"].TorsoColor = BrickColor.new("Institutional white")
243
char["Body Colors"].LeftArmColor = BrickColor.new("Institutional white")
244
char["Body Colors"].RightArmColor = BrickColor.new("Institutional white")
245
char["Body Colors"].LeftLegColor = BrickColor.new("Institutional white")
246
char["Body Colors"].RightLegColor = BrickColor.new("Institutional white")
247
----------------------------------------------------
248
ypcall(function()
249
char.Shirt:Destroy()
250
char.Pants:Destroy()
251
shirt = Instance.new("Shirt", char)
252
shirt.Name = "Shirt"
253
pants = Instance.new("Pants", char)
254
pants.Name = "Pants"
255
char.Shirt.ShirtTemplate = "http://www.roblox.com/asset/?id=318247349"
256
char.Pants.PantsTemplate = "http://www.roblox.com/asset/?id=454827278"
257
end)
258
----------------------------------------------------
259
local LocalPlayer = game:GetService("Players").LocalPlayer
260
local Character = LocalPlayer.Character or LocalPlayer.CharacterAdded:wait()
261
262
Character.Head.Transparency = 0
263
 
264
local Orb = Instance.new("Part", Character)
265
Orb.Name = "Orb"
266
267
Orb.CanCollide = false
268
Orb.BrickColor = BrickColor.new("Institutional white")
269
Orb.Transparency = 0
270
Orb.Material = "Plastic"
271
Orb.Size = Vector3.new(1, 1, 1)
272
273
274
local M = Instance.new("SpecialMesh")
275
M.Parent = Orb
276
M.MeshId = "http://www.roblox.com/asset/?id=23264474"
277
M.Scale = Vector3.new(1.3, 1.3, 1.3)
278
279
 
280
local Weld = Instance.new("Weld", Orb)
281
Weld.Part0 = Character.Head
282
Weld.Part1 = Orb
283
Weld.C1 = CFrame.new(0, -0.5, 0)
284
------------------------------------------------------
285
CV="Institutional white"
286
	
287
local txt = Instance.new("BillboardGui", char)
288
txt.Adornee = char .Orb
289
txt.Name = "_status"
290
txt.Size = UDim2.new(2, 0, 1.2, 0)
291
txt.StudsOffset = Vector3.new(-2, 1.5, 0)
292
local text = Instance.new("TextLabel", txt)
293
text.Size = UDim2.new(3, 0, 0.5, 0)
294
text.FontSize = "Size8"
295
text.TextScaled = true
296
text.TextTransparency = 0
297
text.BackgroundTransparency = 1 
298
text.TextTransparency = 0
299
text.TextStrokeTransparency = 0
300
text.Font = "Arial"
301
text.TextStrokeColor3 = Color3.new(0,0,0)
302
303
v=Instance.new("Part")
304
v.Name = "ColorBrick"
305
v.Parent=p.Character
306
v.FormFactor="Symmetric"
307
v.Anchored=true
308
v.CanCollide=false
309
v.BottomSurface="Smooth"
310
v.TopSurface="Smooth"
311
v.Size=Vector3.new(10,2,3)
312
v.Transparency=0.7
313
v.CFrame=char.Torso.CFrame
314
v.BrickColor=BrickColor.new(CV)
315
v.Transparency=1
316
text.TextColor3 = v.BrickColor.Color
317
v.Shape="Block"
318
text.Text = "Herdin"
319
320
321
322
323
--------------------------------------------------------
324
local Orbd = Instance.new("Part", Character)
325
Orbd.Name = "Orbd"
326
Orbd.Shape = Enum.PartType.Ball
327
Orbd.CanCollide = false
328
Orbd.BrickColor = BrickColor.new("Institutional white")
329
Orbd.Transparency = 0
330
Orbd.Material = "Neon"
331
Orbd.Size = Vector3.new(0.1, 0.1, 0.1)
332
Orbd.TopSurface = Enum.SurfaceType.Smooth
333
Orbd.BottomSurface = Enum.SurfaceType.Smooth
334
335
local Weld = Instance.new("Weld", Orbd)
336
Weld.Part0 = Character.Head
337
Weld.Part1 = Orbd
338
Weld.C1 = CFrame.new(-0.2, -0.2, 0.5)
339
340
--------------------------------------------------------
341
local Orbvc = Instance.new("Part", Character)
342
Orbvc.Name = "Orbvc"
343
Orbvc.Shape = Enum.PartType.Ball
344
Orbvc.CanCollide = false
345
Orbvc.BrickColor = BrickColor.new("Institutional white")
346
Orbvc.Transparency = 0
347
Orbvc.Material = "Neon"
348
Orbvc.Size = Vector3.new(0.1, 0.1, 0.1)
349
Orbvc.TopSurface = Enum.SurfaceType.Smooth
350
Orbvc.BottomSurface = Enum.SurfaceType.Smooth
351
352
local Weld = Instance.new("Weld", Orbvc)
353
Weld.Part0 = Character.Head
354
Weld.Part1 = Orbvc
355
Weld.C1 = CFrame.new(0.2, -0.2, 0.5)
356
---------------------
357
local LocalPlayer = game:GetService("Players").LocalPlayer
358
local Character = LocalPlayer.Character or LocalPlayer.CharacterAdded:wait()
359
360
Character.Head.Transparency = 1
361
 
362
local Camisa = Instance.new("Part", Character)
363
Camisa.Name = "Camisa"
364
365
Camisa.CanCollide = false
366
Camisa.BrickColor = BrickColor.new("Institutional white")
367
Camisa.Transparency = 1
368
Camisa.Material = "Plastic"
369
Camisa.Size = Vector3.new(1.5, 1.5, 1)
370
 
371
local Weld = Instance.new("Weld", Camisa)
372
Weld.Part0 = Character.Torso
373
Weld.Part1 = Camisa
374
Weld.C1 = CFrame.new(0, 0, 0)
375
----------------------------------------
376
local p = game.Players.LocalPlayer
377
local char = p.Character
378
local mouse = p:GetMouse()
379
local larm = char["Left Arm"]
380
local rarm = char["Right Arm"]
381
local lleg = char["Left Leg"]
382
local rleg = char["Right Leg"]
383
local hed = char.Head
384
local torso = char.Torso
385
local hum = char.Humanoid
386
local cam = game.Workspace.CurrentCamera
387
local root = char.HumanoidRootPart
388
local rj = root.RootJoint
389
local deb = false
390
local shot = 0
391
local stanceToggle = "Idle1"
392
local l = game:GetService("Lighting")
393
local rs = game:GetService("RunService").RenderStepped
394
local hb = game:GetService("RunService").Heartbeat
395
local Stepped = game:GetService("RunService").Stepped
396
math.randomseed(os.time())
397
hum.JumpPower = 100
398
hed.face:Remove()
399
----------------------------------------------------
400
fat = Instance.new("BindableEvent",script)
401
fat.Name = "Heartbeat"
402
403
script:WaitForChild("Heartbeat")
404
405
frame = 1/30
406
tf = 0
407
allowframeloss = false --if set to true will fire every frame it possibly can. This will result in multiple events happening at the same time whenever delta returns frame*2 or greater.
408
tossremainder = false --if set to true t will be set to 0 after Fire()-ing.
409
lastframe = tick()
410
script.Heartbeat:Fire() --ayy lmao
411
412
game:GetService("RunService").Heartbeat:connect(function(s,p) --herp derp
413
	tf = tf + s
414
	if tf >= frame then
415
		if allowframeloss then
416
			script.Heartbeat:Fire()
417
			lastframe=tick()
418
		else
419
			--print("FIRED "..math.floor(t/frame).." FRAME(S)","REMAINDER "..(t - frame*(math.floor(t/frame))))
420
			for i=1, math.floor(tf/frame) do
421
				script.Heartbeat:Fire()
422
			end
423
			lastframe=tick()
424
		end
425
		if tossremainder then
426
			tf = 0
427
		else
428
			tf = tf - frame * math.floor(tf/frame)
429
		end
430
	end
431
end)
432
----------------------------------------------------
433
for i,v in pairs(char:children()) do
434
    if v:IsA("Hat") then
435
        v:Destroy()
436
    end
437
end
438
for i,v in pairs (hed:GetChildren()) do
439
	if v:IsA("Sound") then
440
		v:Destroy()
441
	end
442
end
443
----------------------------------------------------
444
Debounces = {
445
CanAttack = true;
446
CanJoke = true;
447
NoIdl = false;
448
Slashing = false;
449
Slashed = false;
450
ks = false;
451
}
452
----------------------------------------------------
453
function weld5(part0, part1, c0, c1)
454
    weeld=Instance.new("Weld", part0)
455
    weeld.Part0=part0
456
    weeld.Part1=part1
457
    weeld.C0=c0
458
    weeld.C1=c1
459
    return weeld
460
end
461
----------------------------------------------------
462
function NewPart(prnt,siz,cf,trans,anc,mat,col)
463
	local prt=Instance.new("Part")
464
	prt.Parent=prnt
465
	prt.Name="Part"
466
	prt.Size=siz
467
	prt.CanCollide=false
468
	prt.Anchored=anc
469
	prt.Locked=true
470
	prt.Transparency = trans
471
	prt.TopSurface=10
472
	prt.BottomSurface=10
473
	prt.FrontSurface=10
474
	prt.BackSurface=10
475
	prt.LeftSurface=10
476
	prt.RightSurface=10
477
	prt:BreakJoints()
478
	prt.CFrame=cf or CFrame.new(30,10,30)
479
	prt.Material=mat
480
	prt.BrickColor=BrickColor.new(col)
481
	m=Instance.new("SpecialMesh",prt)
482
	m.MeshType=6
483
	return prt
484
end
485
----------------------------------------------------
486
function lerp(a, b, t) -- Linear interpolation
487
	return a + (b - a)*t
488
end
489
 
490
function slerp(a, b, t) --Spherical interpolation
491
	dot = a:Dot(b)
492
	if dot > 0.99999 or dot < -0.99999 then
493
		return t <= 0.5 and a or b
494
	else
495
		r = math.acos(dot)
496
		return (a*math.sin((1 - t)*r) + b*math.sin(t*r)) / math.sin(r)
497
	end
498
end
499
 
500
function matrixInterpolate(a, b, t)
501
	local ax, ay, az, a00, a01, a02, a10, a11, a12, a20, a21, a22 = a:components()
502
	local bx, by, bz, b00, b01, b02, b10, b11, b12, b20, b21, b22 = b:components()
503
	local v0 = lerp(Vector3.new(ax, ay, az), Vector3.new(bx , by , bz), t) -- Position
504
	local v1 = slerp(Vector3.new(a00, a01, a02), Vector3.new(b00, b01, b02), t) -- Vector  right
505
	local v2 = slerp(Vector3.new(a10, a11, a12), Vector3.new(b10, b11, b12), t) -- Vector  up
506
	local v3 = slerp(Vector3.new(a20, a21, a22), Vector3.new(b20, b21, b22), t) -- Vector  back
507
	local t = v1:Dot(v2)
508
	if not (t < 0 or t == 0 or t > 0) then 	-- Failsafe
509
		return CFrame.new()
510
	end
511
	return CFrame.new(
512
	v0.x, v0.y, v0.z,
513
	v1.x, v1.y, v1.z,
514
	v2.x, v2.y, v2.z,
515
	v3.x, v3.y, v3.z)
516
end
517
----------------------------------------------------
518
function genWeld(a,b)
519
    local w = Instance.new("Weld",a)
520
    w.Part0 = a
521
    w.Part1 = b
522
    return w
523
end
524
function weld(a, b)
525
    local weld = Instance.new("Weld")
526
    weld.Name = "W"
527
    weld.Part0 = a
528
    weld.Part1 = b
529
    weld.C0 = a.CFrame:inverse() * b.CFrame
530
    weld.Parent = a
531
    return weld;
532
end
533
----------------------------------------------------
534
function Lerp(c1,c2,al)
535
	local com1 = {c1.X,c1.Y,c1.Z,c1:toEulerAnglesXYZ()}
536
	local com2 = {c2.X,c2.Y,c2.Z,c2:toEulerAnglesXYZ()}
537
	for i,v in pairs(com1) do 
538
		com1[i] = v+(com2[i]-v)*al
539
	end
540
	return CFrame.new(com1[1],com1[2],com1[3]) * CFrame.Angles(select(4,unpack(com1)))
541
end
542
----------------------------------------------------
543
newWeld = function(wp0, wp1, wc0x, wc0y, wc0z)
544
	local wld = Instance.new("Weld", wp1)
545
	wld.Part0 = wp0
546
	wld.Part1 = wp1
547
	wld.C0 = CFrame.new(wc0x, wc0y, wc0z)
548
end
549
----------------------------------------------------
550
newWeld(torso, larm, -1.5, 0.5, 0)
551
larm.Weld.C1 = CFrame.new(0, 0.5, 0)
552
newWeld(torso, rarm, 1.5, 0.5, 0)
553
rarm.Weld.C1 = CFrame.new(0, 0.5, 0)
554
newWeld(torso, hed, 0, 1.5, 0)
555
newWeld(torso, lleg, -0.5, -1, 0)
556
lleg.Weld.C1 = CFrame.new(0, 1, 0)
557
newWeld(torso, rleg, 0.5, -1, 0)
558
rleg.Weld.C1 = CFrame.new(0, 1, 0)
559
newWeld(root, torso, 0, -1, 0)
560
torso.Weld.C1 = CFrame.new(0, -1, 0)
561
----------------------------------------------------
562
z = Instance.new("Sound",char) --Smile: print("â?º")
563
z.SoundId = "rbxassetid://0"--410761150, 411368002
564
z.Looped = true
565
z.Pitch = 1
566
z.Volume = 1
567
wait(0.1)
568
z:Play()
569
----------------------------------------------------
570
New = function(Object, Parent, Name, Data)
571
	local Object = Instance.new(Object)
572
	for Index, Value in pairs(Data or {}) do
573
		Object[Index] = Value
574
	end
575
	Object.Parent = Parent
576
	Object.Name = Name
577
	return Object
578
end
579
----------------------------------------------------
580
--Left Arm
581
m = Instance.new("Model")
582
m.Name = "LeftArm"
583
584
p4 = Instance.new("Part", m)
585
p4.BrickColor = BrickColor.new("Really black")
586
p4.Material = Enum.Material.SmoothPlastic
587
p4.Name = "LeftArmPlate"
588
p4.Size = Vector3.new(1, 2, 1)
589
p4.Transparency = 1
590
p4.BackSurface = Enum.SurfaceType.SmoothNoOutlines
591
p4.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
592
p4.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
593
p4.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
594
p4.RightSurface = Enum.SurfaceType.SmoothNoOutlines
595
p4.TopSurface = Enum.SurfaceType.SmoothNoOutlines
596
b4 = Instance.new("SpecialMesh", p4)
597
b4.MeshType = Enum.MeshType.Brick
598
b4.Name = "Mesh"
599
b4.Scale = Vector3.new(1.01999998, 1.01999998, 1.01999998)
600
601
602
603
604
605
w1 = Instance.new("Weld", p1)
606
w1.Name = "Part_Weld"
607
w1.Part0 = p1
608
w1.C0 = CFrame.new(1.5, -17.9000149, -22.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
609
w1.Part1 = p2
610
w1.C1 = CFrame.new(1.5, -18.2000179, -22.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
611
w2 = Instance.new("Weld", p2)
612
w2.Name = "Part_Weld"
613
w2.Part0 = p2
614
w2.C0 = CFrame.new(1.5, -18.2000179, -22.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
615
w2.Part1 = p3
616
w2.C1 = CFrame.new(1.5, -18.8000126, -22.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
617
w3 = Instance.new("Weld", p3)
618
w3.Name = "LeftArmPlate_Weld"
619
w3.Part0 = p3
620
w3.C0 = CFrame.new(1.5, -18.8000126, -22.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
621
w3.Part1 = p4
622
w3.C1 = CFrame.new(1.5, -18.1000156, -22.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
623
w4 = Instance.new("Weld", p4)
624
w4.Name = "Part_Weld"
625
w4.Part0 = p4
626
w4.C0 = CFrame.new(1.5, -18.1000156, -22.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
627
w4.Part1 = p5
628
w4.C1 = CFrame.new(1.5, -18.5000172, -22.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
629
w5 = Instance.new("Weld", p5)
630
w5.Name = "Part_Weld"
631
w5.Part0 = p5
632
w5.C0 = CFrame.new(1.5, -18.5000172, -22.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
633
w5.Part1 = p6
634
w5.C1 = CFrame.new(1.5, -17.9000149, -22.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
635
w6 = Instance.new("Weld", p6)
636
w6.Name = "Part_Weld"
637
w6.Part0 = p6
638
w6.C0 = CFrame.new(1.5, -17.9000149, -22.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
639
w6.Part1 = p7
640
w6.C1 = CFrame.new(1.5, -18.2000179, -22.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
641
w7 = Instance.new("Weld", p7)
642
w7.Name = "Part_Weld"
643
w7.Part0 = p7
644
w7.C0 = CFrame.new(1.5, -18.2000179, -22.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
645
w7.Part1 = p8
646
w7.C1 = CFrame.new(1.5, -18.5000172, -22.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
647
w8 = Instance.new("Weld", p8)
648
w8.Name = "Part_Weld"
649
w8.Part0 = p8
650
w8.C0 = CFrame.new(1.5, -18.5000172, -22.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
651
w8.Part1 = p9
652
w8.C1 = CFrame.new(1.5, -18.8000126, -22.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
653
w9 = Instance.new("Weld", p9)
654
w9.Name = "Part_Weld"
655
w9.Part0 = p9
656
w9.C0 = CFrame.new(1.5, -18.8000126, -22.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
657
w9.Part1 = p10
658
w9.C1 = CFrame.new(1.5, -18.950016, -22.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
659
w10 = Instance.new("Weld", p10)
660
w10.Name = "Part_Weld"
661
w10.Part0 = p10
662
w10.C0 = CFrame.new(1.5, -18.950016, -22.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
663
w10.Part1 = p11
664
w10.C1 = CFrame.new(1.5, -18.6500149, -22.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
665
w11 = Instance.new("Weld", p11)
666
w11.Name = "Part_Weld"
667
w11.Part0 = p11
668
w11.C0 = CFrame.new(1.5, -18.6500149, -22.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
669
w11.Part1 = p12
670
w11.C1 = CFrame.new(1.5, -18.3500156, -22.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
671
w12 = Instance.new("Weld", p12)
672
w12.Name = "Part_Weld"
673
w12.Part0 = p12
674
w12.C0 = CFrame.new(1.5, -18.3500156, -22.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
675
w12.Part1 = p13
676
w12.C1 = CFrame.new(1.5, -18.0500126, -22.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
677
w13 = Instance.new("Weld", p13)
678
w13.Name = "Part_Weld"
679
w13.Part0 = p13
680
w13.C0 = CFrame.new(1.5, -18.0500126, -22.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
681
w13.Part1 = p14
682
w13.C1 = CFrame.new(1.5, -17.7500172, -22.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
683
w14 = Instance.new("Weld", p14)
684
w14.Name = "Part_Weld"
685
w14.Part0 = p14
686
w14.C0 = CFrame.new(1.5, -17.7500172, -22.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
687
w14.Part1 = p15
688
w14.C1 = CFrame.new(1.5, -18.8000126, -22.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
689
w15 = Instance.new("Weld", p15)
690
w15.Name = "Part_Weld"
691
w15.Part0 = p15
692
w15.C0 = CFrame.new(1.5, -18.8000126, -22.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
693
w15.Part1 = p16
694
w15.C1 = CFrame.new(1.49142683, -27.338007, 3.81166649, 1, -2.04123751e-007, -6.57511308e-008, 1.67448022e-007, 0.500000119, 0.866025329, -1.06342185e-007, -0.866025269, 0.5)
695
696
m.Parent = larm
697
m:MakeJoints()
698
----------------------------------------------------
699
local cor = Instance.new("Part", larm.LeftArm)
700
cor.Name = "Thingy"
701
cor.Locked = true
702
cor.BottomSurface = 0
703
cor.CanCollide = false
704
cor.Size = Vector3.new(1, 1, 1)
705
cor.Transparency = 1
706
cor.TopSurface = 0
707
corw = Instance.new("Weld", cor)
708
corw.Part0 = larm
709
corw.Part1 = cor
710
corw.C0 = CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0))
711
corw.C1 = CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0))
712
weld1 = Instance.new("Weld", larm.LeftArm)
713
weld1.Part0 = cor
714
weld1.Part1 = larm.LeftArm.LeftArmPlate
715
weld1.C0 = CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0))
716
--Right Arm
717
m2 = Instance.new("Model")
718
m2.Name = "RightArm"
719
720
p7 = Instance.new("Part", m2)
721
p7.BrickColor = BrickColor.new("Institutional white")
722
p7.Material = Enum.Material.SmoothPlastic
723
p7.Transparency = 1
724
p7.Name = "RightArmPlate"
725
p7.CFrame = CFrame.new(3.5, -9.54201603, -5.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
726
p7.FormFactor = Enum.FormFactor.Symmetric
727
p7.Size = Vector3.new(1, 2, 1)
728
p7.BackSurface = Enum.SurfaceType.SmoothNoOutlines
729
p7.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
730
p7.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
731
p7.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
732
p7.RightSurface = Enum.SurfaceType.SmoothNoOutlines
733
p7.TopSurface = Enum.SurfaceType.SmoothNoOutlines
734
b7 = Instance.new("SpecialMesh", p7)
735
b7.MeshType = Enum.MeshType.Brick
736
b7.Name = "Mesh"
737
b7.Scale = Vector3.new(1.01999998, 1.01999998, 1.01999998)
738
739
740
w1 = Instance.new("Weld", p1)
741
w1.Name = "Part_Weld"
742
w1.Part0 = p1
743
w1.C0 = CFrame.new(-3.5, -4.20002079, 5.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
744
w1.Part1 = p2
745
w1.C1 = CFrame.new(-3.5, -3.90001893, 5.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
746
w2 = Instance.new("Weld", p2)
747
w2.Name = "Part_Weld"
748
w2.Part0 = p2
749
w2.C0 = CFrame.new(-3.5, -3.90001893, 5.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
750
w2.Part1 = p3
751
w2.C1 = CFrame.new(-3.5, -4.50002098, 5.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
752
w3 = Instance.new("Weld", p3)
753
w3.Name = "Part_Weld"
754
w3.Part0 = p3
755
w3.C0 = CFrame.new(-3.5, -4.50002098, 5.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
756
w3.Part1 = p4
757
w3.C1 = CFrame.new(-3.5, -4.80001688, 5.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
758
w4 = Instance.new("Weld", p4)
759
w4.Name = "Part_Weld"
760
w4.Part0 = p4
761
w4.C0 = CFrame.new(-3.5, -4.80001688, 5.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
762
w4.Part1 = p5
763
w4.C1 = CFrame.new(-3.5, -4.80001688, 5.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
764
w5 = Instance.new("Weld", p5)
765
w5.Name = "Part_Weld"
766
w5.Part0 = p5
767
w5.C0 = CFrame.new(-3.5, -4.80001688, 5.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
768
w5.Part1 = p6
769
w5.C1 = CFrame.new(-3.5, -4.80001688, 5.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
770
w6 = Instance.new("Weld", p6)
771
w6.Name = "RightArmPlate_Weld"
772
w6.Part0 = p6
773
w6.C0 = CFrame.new(-3.5, -4.80001688, 5.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
774
w6.Part1 = p7
775
w6.C1 = CFrame.new(-3.5, -4.10001707, 5.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
776
w7 = Instance.new("Weld", p7)
777
w7.Name = "Part_Weld"
778
w7.Part0 = p7
779
w7.C0 = CFrame.new(-3.5, -4.10001707, 5.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
780
w7.Part1 = p8
781
w7.C1 = CFrame.new(-3.5, -4.50002098, 5.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
782
w8 = Instance.new("Weld", p8)
783
w8.Name = "Part_Weld"
784
w8.Part0 = p8
785
w8.C0 = CFrame.new(-3.5, -4.50002098, 5.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
786
w8.Part1 = p9
787
w8.C1 = CFrame.new(-3.5, -4.95002079, 5.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
788
w9 = Instance.new("Weld", p9)
789
w9.Name = "Part_Weld"
790
w9.Part0 = p9
791
w9.C0 = CFrame.new(-3.5, -4.95002079, 5.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
792
w9.Part1 = p10
793
w9.C1 = CFrame.new(-3.5, -4.65001678, 5.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
794
w10 = Instance.new("Weld", p10)
795
w10.Name = "Part_Weld"
796
w10.Part0 = p10
797
w10.C0 = CFrame.new(-3.5, -4.65001678, 5.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
798
w10.Part1 = p11
799
w10.C1 = CFrame.new(-3.5, -4.35001707, 5.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
800
w11 = Instance.new("Weld", p11)
801
w11.Name = "Part_Weld"
802
w11.Part0 = p11
803
w11.C0 = CFrame.new(-3.5, -4.35001707, 5.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
804
w11.Part1 = p12
805
w11.C1 = CFrame.new(-3.5, -4.05001783, 5.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
806
w12 = Instance.new("Weld", p12)
807
w12.Name = "Part_Weld"
808
w12.Part0 = p12
809
w12.C0 = CFrame.new(-3.5, -4.05001783, 5.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
810
w12.Part1 = p13
811
w12.C1 = CFrame.new(-3.5, -4.20002079, 5.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
812
w13 = Instance.new("Weld", p13)
813
w13.Name = "Part_Weld"
814
w13.Part0 = p13
815
w13.C0 = CFrame.new(-3.5, -4.20002079, 5.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
816
w13.Part1 = p14
817
w13.C1 = CFrame.new(-3.5, -3.75002098, 5.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
818
w14 = Instance.new("Weld", p14)
819
w14.Name = "Part_Weld"
820
w14.Part0 = p14
821
w14.C0 = CFrame.new(-3.5, -3.75002098, 5.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
822
w14.Part1 = p15
823
w14.C1 = CFrame.new(-3.5, -3.90001893, 5.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
824
w15 = Instance.new("Weld", p15)
825
w15.Name = "Part_Weld"
826
w15.Part0 = p15
827
w15.C0 = CFrame.new(-3.5, -3.90001893, 5.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
828
w15.Part1 = p16
829
w15.C1 = CFrame.new(-3.5, -3.50002098, 5.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
830
w16 = Instance.new("Weld", p16)
831
w16.Name = "Part_Weld"
832
w16.Part0 = p16
833
w16.C0 = CFrame.new(-3.5, -3.50002098, 5.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
834
w16.Part1 = p17
835
w16.C1 = CFrame.new(-3.5, -3.50002098, 5.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
836
w17 = Instance.new("Weld", p17)
837
w17.Name = "Part_Weld"
838
w17.Part0 = p17
839
w17.C0 = CFrame.new(-3.5, -3.50002098, 5.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
840
w17.Part1 = p18
841
w17.C1 = CFrame.new(-3.5, -3.50002098, 5.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
842
w18 = Instance.new("Weld", p18)
843
w18.Name = "Part_Weld"
844
w18.Part0 = p18
845
w18.C0 = CFrame.new(-3.5, -3.50002098, 5.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
846
w18.Part1 = p19
847
w18.C1 = CFrame.new(-3.5, -3.50002098, 5.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
848
m2.Parent = rarm
849
m2:MakeJoints()
850
----------------------------------------------------
851
local cor2 = Instance.new("Part", rarm.RightArm)
852
cor2.Name = "Thingy"
853
cor2.Locked = true
854
cor2.BottomSurface = 0
855
cor2.CanCollide = false
856
cor2.Size = Vector3.new(1, 1, 1)
857
cor2.Transparency = 1
858
cor2.TopSurface = 0
859
corw2 = Instance.new("Weld", cor2)
860
corw2.Part0 = rarm
861
corw2.Part1 = cor2
862
corw2.C0 = CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0))
863
corw2.C1 = CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0))
864
weld2 = Instance.new("Weld", rarm.RightArm)
865
weld2.Part0 = cor2
866
weld2.Part1 = rarm.RightArm.RightArmPlate
867
weld2.C0 = CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0))
868
869
870
--Zyrodoxa
871
m8 = Instance.new("Model")
872
m8.Name = "Zyrodoxa"
873
874
p16 = Instance.new("Part", m8)
875
p16.BrickColor = BrickColor.new("Instutional white")
876
p16.Material = Enum.Material.Metal
877
p16.Name = "Handle"
878
p16.CFrame = CFrame.new(2.7e-005, -11.8500671, -1.1215378, 1, -4.08902174e-008, -5.95266769e-008, -5.95264673e-008, 4.47054163e-008, -1.00000322, 4.08900469e-008, 1.00000393, 3.27827877e-007)
879
p16.CanCollide = false
880
p16.Locked = true
881
p16.FormFactor = Enum.FormFactor.Custom
882
p16.Size = Vector3.new(0, 0, 0)
883
p16.BackSurface = Enum.SurfaceType.SmoothNoOutlines
884
p16.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
885
p16.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
886
p16.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
887
p16.RightSurface = Enum.SurfaceType.SmoothNoOutlines
888
p16.TopSurface = Enum.SurfaceType.SmoothNoOutlines
889
b16 = Instance.new("BlockMesh", p16)
890
b16.Name = "Mesh"
891
b16.Scale = Vector3.new(0, 0, 0)
892
893
w16 = Instance.new("Weld", p16)
894
w16.Name = "Block_Weld"
895
w16.Part0 = p16
896
w16.C0 = CFrame.new(-2.69356715e-005, 1.12153399, 0.310250998, 1, -5.9526446e-008, 4.08900576e-008, -4.08900576e-008, 0, 1, -5.95264495e-008, -1, -2.43403981e-015)
897
w16.Part1 = p17
898
w16.C1 = CFrame.new(-2.69897973e-005, 0.238820702, 1.16951191, 1, -3.32849588e-008, -1.92696081e-009, -3.32849588e-008, -1, -5.96046448e-007, -1.92694105e-009, 5.96046448e-007, -1)
899
900
m8.Parent = rarm
901
m8:MakeJoints()
902
----------------------------------------------------
903
local cor8 = Instance.new("Part", rarm.Zyrodoxa)
904
cor8.Name = "Thingy"
905
cor8.Locked = true
906
cor8.BottomSurface = 0
907
cor8.CanCollide = false
908
cor8.Size = Vector3.new(1, 1, 1)
909
cor8.Transparency = 1
910
cor8.TopSurface = 0
911
corw8 = Instance.new("Weld", cor8)
912
corw8.Part0 = rarm
913
corw8.Part1 = cor8
914
corw8.C0 = CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(90), math.rad(0), math.rad(180))
915
corw8.C1 = CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0))
916
weld8 = Instance.new("Weld", rarm.Zyrodoxa)
917
weld8.Part0 = cor8
918
weld8.Part1 = rarm.Zyrodoxa.Handle
919
weld8.C0 = CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0))
920
----------------------------------------------------
921
models = {m,m2,m3,m4,m5,m6,m7,m8}
922
parts = {}
923
Stepped:connect(function()
924
	for i,v in pairs(models) do
925
		for _, a in pairs(v:GetChildren()) do
926
			if v:IsA("Part") and v.Name ~= "Thingy" then
927
				table.insert(parts, a)
928
				for i,v in pairs(parts) do
929
					v.CanCollide = false
930
				end
931
			end
932
		end
933
	end
934
end)
935
----------------------------------------------------
936
local animpose = "Idle1"
937
local lastanimpose = "Idle1"
938
local grab = false
939
local Smooth = 1
940
local sine = 0
941
local change = 1
942
local val = 0
943
local ffing = false
944
----------------------------------------------------
945
--[[local hitbox = rarm.Zyrodoxa.Hitbox--Zyrodoxa is the name of the dagger k
946
947
function FindHumanoids()
948
	local function c_region(Position, Size)
949
		local SizeOffset = Size/2
950
	 	local Point1 = Position - SizeOffset
951
   		local Point2 = Position + SizeOffset
952
   		local a = Instance.new("Part", workspace)
953
   		a.Anchored = true
954
   		a.Size = Size
955
   		a.Position = Position
956
   		print("Hey!, I'm making a part!")
957
   		return Region3.new(Point1, Point2)
958
  	end
959
  	
960
    local a = c_region((hitbox.CFrame * CFrame.new(0, -1.285, 0)), Vector3.new(0.22, 0.6425, 1.22))
961
    local b = c_region((hitbox.CFrame * CFrame.new(0, -0.6425, 0)), Vector3.new(0.22, 0.6425, 1.22))
962
    local c = c_region((hitbox.CFrame * CFrame.new(0, 0.6425, 0)), Vector3.new(0.22, 0.6425, 1.22))
963
    local d = c_region((hitbox.CFrame * CFrame.new(0, 1.285, 0)), Vector3.new(0.22, 0.6425, 1.22))
964
    
965
    local regions = {a, b, c, d}
966
    
967
    local found_humanoids = {}
968
    local already_found = {char.Name}
969
    
970
    for _, region in pairs(regions) do
971
        for _, part in pairs(game.Workspace:FindPartsInRegion3WithIgnoreList(region, rarm.Zyrodoxa:GetChildren(), 100)) do
972
        	print(part, part.Parent, part.Name) ---nope
973
            if part.Parent:FindFirstChild("Humanoid") ~= nil and part.Parent.ClassName == "Model" and not part:isDescendantOf(char) then
974
                local humanoid = part.Parent:FindFirstChild("Humanoid")
975
                local name = humanoid.Parent.Name
976
                local exists = false
977
                for _, n in pairs(already_found) do
978
                    if n == name then
979
                        exists = true
980
                    end
981
                end
982
                if not exists then
983
                    table.insert(already_found, name)
984
                    table.insert(found_humanoids, humanoid)
985
                end
986
            elseif part.Parent.Parent:FindFirstChild("Humanoid") ~= nil and part.Parent.Parent.ClassName == "Model" and not part:isDescendantOf(char) then
987
                local humanoid = part.Parent.Parent:FindFirstChild("Humanoid")
988
                local name = humanoid.Parent.Parent.Name
989
                local exists = false
990
                for _, n in pairs(already_found) do
991
                    if n == name then
992
                        exists = true
993
                    end
994
                end
995
                if not exists then
996
                    table.insert(already_found, name)
997
                    table.insert(found_humanoids, humanoid)
998
                end
999
            end
1000
        end
1001
    end
1002
    return found_humanoids
1003
end
1004
1005
local humanoids = FindHumanoids()
1006
if #humanoids == 0 then
1007
	for i, v in pairs(humanoids) do
1008
		print(v.Parent.Name)
1009
		if Debounces.Slashing == true then
1010
			v:TakeDamage(math.random(10,20) * math.random(1,3)) --max 60 damage?
1011
		elseif Debounces.Slashing == false then
1012
			wait()
1013
		end
1014
	end
1015
	wait(0.3)
1016
end]]--
1017
----------------------------------------------------
1018
--[[mouse.KeyDown:connect(function(key)
1019
	if key == "f" then
1020
		if Debounces.CanAttack == true then
1021
			Debounces.CanAttack = false
1022
			Debounces.NoIdl = true
1023
			Debounces.on = true
1024
			for i = 1, 20 do
1025
				corw8.C0 = Lerp(corw8.C0, CFrame.new(0, -1.05, 0) * CFrame.Angles(math.rad(90), math.rad(0), math.rad(180)), 0.3)
1026
				corw8.C1 = Lerp(corw8.C1, CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.3)
1027
				CR.Joint.C1 = Lerp(CR.Joint.C1, CFrame.new(0,0,0) * CFrame.Angles(math.rad(-4),0,0),0.1)
1028
				CR2.Joint.C1 = Lerp(CR2.Joint.C1, CFrame.new(0,0,0) * CFrame.Angles(math.rad(0),0,0),0.1)
1029
				CR3.Joint.C1 = Lerp(CR3.Joint.C1, CFrame.new(0,0,0) * CFrame.Angles(math.rad(0),0,0),0.1)
1030
				CR4.Joint.C1 = Lerp(CR4.Joint.C1, CFrame.new(0,0,0) * CFrame.Angles(math.rad(0),0,0),0.1)
1031
				CR5.Joint.C1 = Lerp(CR5.Joint.C1, CFrame.new(0,0,0) * CFrame.Angles(math.rad(0),0,0),0.1)
1032
				rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.6,0.6,-0.2)*CFrame.Angles(math.rad(8),math.rad(22),math.rad(15)), 0.8)
1033
				rarm.Weld.C1 = Lerp(rarm.Weld.C1, CFrame.new(0, 0.5, 0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)), 0.5)
1034
				larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.6,0.6,0.2)*CFrame.Angles(math.rad(-8),math.rad(12),math.rad(-12)), 0.8)
1035
				larm.Weld.C1 = Lerp(larm.Weld.C1, CFrame.new(0, 0.5, 0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)), 0.5)
1036
				hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,-0.1)*CFrame.Angles(math.rad(-15),math.rad(0),math.rad(0)), 0.5)
1037
				hed.Weld.C1 = Lerp(hed.Weld.C1, CFrame.new(0,0,0)*CFrame.Angles(math.rad(0),math.rad(20),math.rad(0)), 0.5)
1038
				torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(-6), math.rad(0), 0), 0.1)
1039
				torso.Weld.C1 = Lerp(torso.Weld.C1, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(0), math.rad(-20), 0), 0.1)
1040
				lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, -0.14) * CFrame.Angles(math.rad(-3), math.rad(0), math.rad(0)), 0.1)
1041
				lleg.Weld.C1 = Lerp(lleg.Weld.C1, CFrame.new(0, 1, 0) * CFrame.Angles(math.rad(0), math.rad(-10), math.rad(5)), 0.1)
1042
				rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, -0.06) * CFrame.Angles(math.rad(3), math.rad(0), math.rad(0)), 0.1)
1043
				rleg.Weld.C1 = Lerp(rleg.Weld.C1, CFrame.new(0, 1, 0) * CFrame.Angles(math.rad(0), math.rad(10), math.rad(-5)), 0.1)
1044
				if Debounces.on == false then
1045
					break
1046
				end
1047
				fat.Event:wait()
1048
			end
1049
		end
1050
	end
1051
end)]]--
1052
----------------------------------------------------
1053
mod4 = Instance.new("Model",char)
1054
1055
ptez = {0.7, 0.8, 0.9, 1}
1056
1057
function FindNearestTorso(Position,Distance,SinglePlayer)
1058
    if SinglePlayer then return(SinglePlayer.Torso.CFrame.p -Position).magnitude < Distance end
1059
        local List = {}
1060
        for i,v in pairs(workspace:GetChildren())do
1061
            if v:IsA("Model")then
1062
                if v:findFirstChild("Torso")then
1063
                    if v ~= char then
1064
                        if(v.Torso.Position -Position).magnitude <= Distance then
1065
                            table.insert(List,v)
1066
                        end 
1067
                    end 
1068
                end 
1069
            end 
1070
        end
1071
    return List
1072
end
1073
1074
function Slam()
1075
    local part=Instance.new('Part',mod4)
1076
    part.Anchored=true
1077
    part.CanCollide=false
1078
    part.FormFactor='Custom'
1079
    part.Size=Vector3.new(.2,.2,.2)
1080
    part.CFrame=root.CFrame*CFrame.new(0,-2.8,-1.4)*CFrame.Angles(math.rad(90),0,0)
1081
    part.Transparency=.7
1082
    part.BrickColor=BrickColor.new('Really black')
1083
    mesh=Instance.new('SpecialMesh',part)
1084
    mesh.MeshId='http://www.roblox.com/asset/?id=3270017'
1085
    mesh.Scale=Vector3.new(3,3,3)
1086
    local part2=Instance.new('Part',mod4)
1087
    part2.Anchored=true
1088
    part2.CanCollide=false
1089
    part2.FormFactor='Custom'
1090
    part2.Size=Vector3.new(.2,.2,.2)
1091
    part2.CFrame=root.CFrame*CFrame.new(0,-2.4,-1.6)
1092
    part2.Transparency=.7
1093
    part2.BrickColor=BrickColor.new('Institutional white')
1094
    mesh2=Instance.new('SpecialMesh',part2)
1095
    mesh2.MeshId='http://www.roblox.com/asset/?id=20329976'
1096
    mesh2.Scale=Vector3.new(3,1.5,3)
1097
    x = Instance.new("Sound",larm)
1098
    x.SoundId = "http://www.roblox.com/asset/?id=142070127"
1099
    x.Pitch = ptez[math.random(1,#ptez)]
1100
    x.Volume = 1
1101
    wait(.1)
1102
    x1 = Instance.new("Sound",larm)
1103
    x1.SoundId = "http://www.roblox.com/asset/?id=206082327"
1104
    x1.Pitch = ptez[math.random(1,#ptez)]
1105
    x1.Volume = 1
1106
    wait(.1)
1107
	x:Play()
1108
    x1:Play()
1109
    for i,v in pairs(FindNearestTorso(torso.CFrame.p,4))do
1110
        if v:FindFirstChild('Humanoid') then
1111
            v.Humanoid:TakeDamage(math.random(30,45))
1112
        end
1113
    end
1114
    coroutine.resume(coroutine.create(function() 
1115
        for i=0,0.62,0.13 do
1116
            wait()
1117
            part.CFrame=part.CFrame
1118
            part.Transparency=i
1119
            mesh.Scale=mesh.Scale+Vector3.new(0.4,0.4,0.4)
1120
            part2.CFrame=part2.CFrame
1121
            part2.Transparency=i
1122
            mesh2.Scale=mesh2.Scale+Vector3.new(0.4,0.2,0.4)
1123
            end
1124
        part.Parent=nil
1125
        part2.Parent=nil
1126
        x:Destroy()
1127
    end))
1128
end
1129
----------------------------------------------------
1130
wPart = function(x,y,z,color,tr,cc,an,parent)
1131
    local wp = Instance.new('WedgePart',parent or Weapon)
1132
    wp.formFactor = 'Custom'
1133
    wp.Size = Vector3.new(x,y,z)
1134
    wp.BrickColor = BrickColor.new(color)
1135
    wp.CanCollide = cc
1136
    wp.Transparency = tr
1137
    wp.Anchored = an
1138
    wp.TopSurface,wp.BottomSurface = 0,0
1139
    return wp
1140
end
1141
1142
Mesh = function(par,num,x,y,z)
1143
    local msh = _
1144
    if num == 1 then
1145
        msh = Instance.new("CylinderMesh",par)
1146
    elseif num == 2 then
1147
        msh = Instance.new("SpecialMesh",par)
1148
        msh.MeshType = 3
1149
    elseif num == 3 then
1150
        msh = Instance.new("BlockMesh",par)
1151
    elseif num == 4 then
1152
        msh = Instance.new("SpecialMesh",par)
1153
        msh.MeshType = "Torso"
1154
    elseif type(num) == 'string' then
1155
        msh = Instance.new("SpecialMesh",par)
1156
        msh.MeshId = num
1157
    end 
1158
    msh.Scale = Vector3.new(x,y,z)
1159
    return msh
1160
end
1161
1162
local function CFrameFromTopBack(at, top, back)
1163
    local right = top:Cross(back)
1164
    return CFrame.new(at.x, at.y, at.z,
1165
    right.x, top.x, back.x,
1166
    right.y, top.y, back.y,
1167
    right.z, top.z, back.z)
1168
end
1169
1170
function Triangle(a, b, c)
1171
    local edg1 = (c-a):Dot((b-a).unit)
1172
    local edg2 = (a-b):Dot((c-b).unit)
1173
    local edg3 = (b-c):Dot((a-c).unit)
1174
    if edg1 <= (b-a).magnitude and edg1 >= 0 then
1175
        a, b, c = a, b, c
1176
    elseif edg2 <= (c-b).magnitude and edg2 >= 0 then
1177
        a, b, c = b, c, a
1178
    elseif edg3 <= (a-c).magnitude and edg3 >= 0 then
1179
        a, b, c = c, a, b
1180
    else 
1181
        print("unreachable")
1182
    end
1183
    local len1 = (c-a):Dot((b-a).unit)
1184
    local len2 = (b-a).magnitude - len1
1185
    local width = (a + (b-a).unit*len1 - c).magnitude
1186
    local maincf = CFrameFromTopBack(a, (b-a):Cross(c-b).unit, -(b-a).unit)
1187
    local list = {}
1188
    if len1 > 0.01 then
1189
        local w1 = wPart(0,0,0,'Institutional white',0.5,false,true,char)
1190
        local sz = Vector3.new(0.2, width, len1)
1191
        w1.Size = sz
1192
        local sp = Mesh(w1,2,0,0,0)
1193
        sp.MeshType='Wedge'
1194
        sp.Scale=Vector3.new(0,1,1)*sz/w1.Size
1195
        w1:BreakJoints()
1196
        w1.Anchored = true
1197
        w1.Transparency = 0.7
1198
        Spawn(function()
1199
            for i=0,1,0.1 do
1200
                fat.Event:wait()
1201
                w1.Transparency=w1.Transparency+0.03
1202
            end
1203
        end)
1204
        w1.CFrame = maincf*CFrame.Angles(math.pi,0,math.pi/2)*CFrame.new(0,width/2,len1/2)
1205
        table.insert(list,w1)
1206
    end
1207
    if len2 > 0.01 then
1208
        local w2 = wPart(0,0,0,'Institutional white',0.5,false,true,char)
1209
        local sz = Vector3.new(0.2, width, len2) 
1210
        w2.Size = sz
1211
        local sp = Mesh(w2,2,0,0,0)
1212
        sp.MeshType='Wedge'
1213
        sp.Scale=Vector3.new(0,1,1)*sz/w2.Size
1214
        w2:BreakJoints()
1215
        w2.Anchored = true
1216
        w2.Transparency = 0.7
1217
        Spawn(function()
1218
            for i=0,1,0.1 do
1219
                fat.Event:wait()
1220
                w2.Transparency=w2.Transparency+0.03
1221
            end
1222
        end)
1223
        w2.CFrame = maincf*CFrame.Angles(math.pi,math.pi,-math.pi/2)*CFrame.new(0,width/2,-len1 - len2/2)
1224
        table.insert(list,w2)
1225
    end
1226
    return unpack(list)
1227
end
1228
1229
function trail(p,t,h)
1230
	Spawn(function()
1231
		local blcf = p.CFrame
1232
		local scfr = blcf
1233
		for i=1,t do
1234
			local blcf = p.CFrame
1235
			if scfr and (p.Position-scfr.p).magnitude > .1 then
1236
				local a,b = Triangle((scfr*CFrame.new(0,h/2,0)).p,(scfr*CFrame.new(0,-h/2,0)).p,(blcf*CFrame.new(0,h/2,0)).p)
1237
				if a then game.Debris:AddItem(a,1) end 
1238
				if b then game.Debris:AddItem(b,1) end
1239
				local a,b = Triangle((blcf*CFrame.new(0,h/2,0)).p,(blcf*CFrame.new(0,-h/2,0)).p,(scfr*CFrame.new(0,-h/2,0)).p)
1240
				if a then game.Debris:AddItem(a,1) end 
1241
				if b then game.Debris:AddItem(b,1) end
1242
				scfr = blcf
1243
			elseif not scfr then
1244
				scfr = blcf
1245
			end
1246
			fat.Event:wait()
1247
		end
1248
		scfr=nil
1249
	end)
1250
end
1251
--trail(char.Sword.Blade,1e1000,5)
1252
----------------------------------------------------
1253
function Dmg()
1254
	local partofdeath = rarm.Zyrodoxa.Hitbox
1255
	local function CreateRegion3FromLocAndSize(Position, Size)
1256
		local SizeOffset = Size/2
1257
		local Point1 = Position - SizeOffset
1258
		local Point2 = Position + SizeOffset
1259
		return Region3.new(Point1, Point2)
1260
	end
1261
	local reg = CreateRegion3FromLocAndSize(partofdeath.Position, partofdeath.Size)
1262
	for i, v in pairs(game.Workspace:FindPartsInRegion3WithIgnoreList(reg, char:GetChildren(), 100)) do
1263
		Spawn(function()
1264
			if Debounces.Slashing == true and Debounces.Slashed == false then
1265
				Debounces.Slashed = true
1266
				ypcall(function()
1267
					local humanoid = v.Parent:FindFirstChild("Humanoid") or v.Parent.Parent:FindFirstChild("Humanoid")
1268
					humanoid:TakeDamage(math.random(10,18))
1269
				end)
1270
				wait(.4)
1271
				Debounces.Slashed = false
1272
			end
1273
		end)
1274
	end
1275
end
1276
----------------------------------------------------
1277
pts = {0.8, 0.85, 0.9, 0.95, 1, 1.05, 1.1}
1278
ptz = {0.7, 0.8, 0.9, 1}
1279
idz = {"161006212", "161006195"}
1280
function attackone()
1281
	for i = 1, 13 do
1282
		corw8.C0 = Lerp(corw8.C0, CFrame.new(-0.3, -1, -0.3) * CFrame.Angles(math.rad(90), math.rad(0), math.rad(90)), 0.8)
1283
		corw8.C1 = Lerp(corw8.C1, CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(20), math.rad(30), math.rad(0)), 0.8)
1284
		rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.2, 0.5, -0.3)*CFrame.Angles(math.rad(70),math.rad(0),math.rad(-10)), 0.3)
1285
		rarm.Weld.C1 = Lerp(rarm.Weld.C1, CFrame.new(0, 0.5, 0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)), 0.3)
1286
		larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5, 0.5, 0.4)*CFrame.Angles(math.rad(-30),math.rad(0),math.rad(-10)), 0.5)
1287
		larm.Weld.C1 = Lerp(larm.Weld.C1, CFrame.new(0, 0.5, 0)*CFrame.Angles(math.rad(0),math.rad(-40),math.rad(0)), 0.5)
1288
		hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0, 1.5, 0)*CFrame.Angles(math.rad(0),math.rad(-50),0), 0.5)
1289
		hed.Weld.C1 = Lerp(hed.Weld.C1, CFrame.new(0, 0, 0)*CFrame.Angles(math.rad(0),math.rad(0),0), 0.5)
1290
		torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(0), math.rad(50), 0), 0.7)
1291
		torso.Weld.C1 = Lerp(torso.Weld.C1, CFrame.new(1, -1, 0) * CFrame.Angles(math.rad(18), math.rad(0), math.rad(15)), 0.7)
1292
		lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.4, -1.3, 0) * CFrame.Angles(math.rad(0), math.rad(40), math.rad(0)), 0.5)
1293
		lleg.Weld.C1 = Lerp(lleg.Weld.C1, CFrame.new(0, 1, 0) * CFrame.Angles(math.rad(-20), math.rad(0), math.rad(15)), 0.5)
1294
		rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.7, -0.9, -0.4) * CFrame.Angles(math.rad(0), math.rad(-50), math.rad(0)), 0.5)
1295
		rleg.Weld.C1 = Lerp(rleg.Weld.C1, CFrame.new(0, 1, 0) * CFrame.Angles(math.rad(-10), math.rad(0), math.rad(-10)), 0.5)
1296
		if Debounces.on == false then
1297
			break
1298
		end
1299
		fat.Event:wait()
1300
	end
1301
	trail(rarm.Zyrodoxa.Hitbox,20,2)
1302
	Debounces.Slashing = true
1303
	wait(0.2)
1304
	--[[z = Instance.new("Sound", hed)
1305
	z.SoundId = "rbxassetid://"..idz[math.random(1,#idz)]
1306
	z.Pitch = ptz[math.random(1,#ptz)]
1307
	z.Volume = 1
1308
	wait(.01)
1309
	z:Play()]]--
1310
	for i = 1, 14 do
1311
		Dmg()
1312
		corw8.C0 = Lerp(corw8.C0, CFrame.new(0, -1, 0.2) * CFrame.Angles(math.rad(90), math.rad(0), math.rad(90)), 0.8)
1313
		corw8.C1 = Lerp(corw8.C1, CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(-40), math.rad(30), math.rad(0)), 0.8)
1314
		rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5, 0.5, 0.4)*CFrame.Angles(math.rad(30),math.rad(0),math.rad(100)), 0.4)
1315
		rarm.Weld.C1 = Lerp(rarm.Weld.C1, CFrame.new(0, 0.5, 0)*CFrame.Angles(math.rad(0),math.rad(40),math.rad(0)), 0.4)
1316
		larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5, 0.5, -0.3)*CFrame.Angles(math.rad(100),math.rad(0),math.rad(-20)), 0.4)
1317
		larm.Weld.C1 = Lerp(larm.Weld.C1, CFrame.new(0, 0.5, 0)*CFrame.Angles(math.rad(0),math.rad(20),math.rad(0)), 0.4)
1318
		hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0, 1.5, 0)*CFrame.Angles(math.rad(0),math.rad(40),0), 0.7)
1319
		hed.Weld.C1 = Lerp(hed.Weld.C1, CFrame.new(0, 0, 0)*CFrame.Angles(math.rad(0),math.rad(0),0), 0.7)
1320
		torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, -1) * CFrame.Angles(math.rad(-10), math.rad(-40), 0), 0.4)
1321
		torso.Weld.C1 = Lerp(torso.Weld.C1, CFrame.new(-1, -1, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.4)
1322
		lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.7, -0.9, -0.4) * CFrame.Angles(math.rad(0), math.rad(40), math.rad(0)), 0.5)
1323
		lleg.Weld.C1 = Lerp(lleg.Weld.C1, CFrame.new(0, 1, 0) * CFrame.Angles(math.rad(-14), math.rad(0), math.rad(15)), 0.5)
1324
		rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1.1, 0) * CFrame.Angles(math.rad(0), math.rad(-50), math.rad(0)), 0.5)
1325
		rleg.Weld.C1 = Lerp(rleg.Weld.C1, CFrame.new(0, 1, 0) * CFrame.Angles(math.rad(8), math.rad(0), math.rad(-10)), 0.5)
1326
		if Debounces.on == false then break end
1327
		rs:wait()
1328
	end
1329
	Debounces.Slashing = false
1330
end
1331
function attacktwo()
1332
	Debounces.Slashing = true
1333
	for i = 1, 14 do
1334
		Dmg()
1335
		corw8.C0 = Lerp(corw8.C0, CFrame.new(-0.37, -1, 0) * CFrame.Angles(math.rad(90), math.rad(0), math.rad(-90)), 0.4)
1336
		corw8.C1 = Lerp(corw8.C1, CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(-60), math.rad(0), math.rad(0)), 0.4)
1337
		rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.65,0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(80)), 0.7)
1338
		rarm.Weld.C1 = Lerp(rarm.Weld.C1, CFrame.new(0, 0.5, 0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)), 0.7)
1339
		larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.5,0) *CFrame.Angles(math.rad(0),math.rad(0),math.rad (-70)), 0.5)
1340
		larm.Weld.C1 = Lerp(larm.Weld.C1, CFrame.new(0, 0.5, 0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)), 0.4)
1341
		hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,0)*CFrame.Angles(math.rad(0),math.rad(-90), math.rad(0)), 0.5)
1342
		hed.Weld.C1 = Lerp(hed.Weld.C1, CFrame.new(0, 0, 0)*CFrame.Angles(math.rad(0),math.rad(0),0), 0.7)
1343
		torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, -2) * CFrame.Angles(math.rad(0), math.rad(90), math.rad(0)), 0.5)
1344
		torso.Weld.C1 = Lerp(torso.Weld.C1, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.4)
1345
		lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles (math.rad(-10), 0, math.rad(-10)), 0.5)
1346
		lleg.Weld.C1 = Lerp(lleg.Weld.C1, CFrame.new(0, 1, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.5)
1347
		rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(1, -1, 0) * CFrame.Angles (math.rad(10), 0, math.rad(10)), 0.5)
1348
		rleg.Weld.C1 = Lerp(rleg.Weld.C1, CFrame.new(0, 1, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.5)
1349
		if Debounces.on == false then
1350
			break
1351
		end
1352
		rs:wait()
1353
	end
1354
end
1355
----------------------------------------------------
1356
1357
----------------------------------------------------
1358
definition = 5
1359
bc = {}
1360
bezierparts = {}
1361
function NoOutline(Part)
1362
	Part.TopSurface,Part.BottomSurface,Part.LeftSurface,Part.RightSurface,Part.FrontSurface,Part.BackSurface = 10,10,10,10,10,10
1363
end
1364
function draw(p,d)
1365
	for i=1,d do 
1366
		local t = i/d
1367
		bc[i] = p[1]*(1-t)^2+2*p[2]*(1-t)*t+p[3]*t^2
1368
	end
1369
1370
	Spawn(function() fat.Event:wait()
1371
		for i,v in pairs(bezierparts) do
1372
			v.Transparency = 1
1373
		end
1374
	end)
1375
end
1376
--local points = {larm.Position,rarn.Position,invisipart.Position}
1377
--draw(points,definition)
1378
1379
				fat.Event:wait()
1380
1381
			rpart = Instance.new("Part",rarm)
1382
			NoOutline(rpart)
1383
			rpart.Anchored = false
1384
			rpart.Size = Vector3.new(1,1,1)
1385
			rpart.CFrame = rarm.CFrame * CFrame.new(0,-1,0)
1386
			rpart.Transparency = 1
1387
			newWeld(rarm, rpart, 0, 0, 0)
1388
			rpart.Weld.C1 = CFrame.new(0, 1.1, 0)
1389
			lpart = Instance.new("Part",larm)
1390
			NoOutline(lpart)
1391
			lpart.Anchored = false
1392
			lpart.Size = Vector3.new(1,1,1)
1393
			lpart.CFrame = larm.CFrame * CFrame.new(0,-1,0)
1394
			lpart.Transparency = 1
1395
			newWeld(larm, lpart, 0, 0, 0)
1396
			lpart.Weld.C1 = CFrame.new(0, 1.1, 0)
1397
			invisipart = Instance.new("Part",torso)
1398
			NoOutline(invisipart)
1399
			invisipart.Anchored = false
1400
			invisipart.Size = Vector3.new(1,1,1)
1401
			invisipart.Transparency = 1
1402
			invisipart.CFrame = torso.CFrame
1403
			newWeld(torso, invisipart, 0, 0, 0)
1404
			invisipart.Weld.C1 = CFrame.new(0, 0, 6)
1405
			table.insert(bezierparts, rpart)
1406
			table.insert(bezierparts, lpart)
1407
			table.insert(bezierparts, invisipart)
1408
			for i = 1, 40 do
1409
				local points = {lpart.Position,invisipart.Position,rpart.Position}
1410
				draw(points,definition)
1411
				--invisipart.Weld.C1 = invisipart.Weld.C1 + Vector3.new(0,0,0.6)
1412
				rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.65,0)*CFrame.Angles(math.rad(90),math.rad(0),math.rad(90)), 0.1)
1413
				rarm.Weld.C1 = Lerp(rarm.Weld.C1, CFrame.new(0, 0.5, 0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)), 0.7)
1414
				larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.65,0)*CFrame.Angles(math.rad(90),math.rad(0),math.rad(-90)), 0.1)
1415
				larm.Weld.C1 = Lerp(larm.Weld.C1, CFrame.new(0, 0.5, 0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)), 0.7)
1416
				hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,0)*CFrame.Angles(math.rad(0),math.rad(0), math.rad(0)), 0.2)
1417
				hed.Weld.C1 = Lerp(hed.Weld.C1, CFrame.new(0, 0, 0)*CFrame.Angles(math.rad(0),math.rad(0),0), 0.7)
1418
				torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.2)
1419
				torso.Weld.C1 = Lerp(torso.Weld.C1, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.4)
1420
				lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles (math.rad(0), 0, math.rad(-10)), 0.2)
1421
				lleg.Weld.C1 = Lerp(lleg.Weld.C1, CFrame.new(0, 1, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.5)
1422
				rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles (math.rad(0), 0, math.rad(10)), 0.2)
1423
				rleg.Weld.C1 = Lerp(rleg.Weld.C1, CFrame.new(0, 1, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.5)
1424
				if Debounces.on == false then
1425
					break
1426
				end
1427
				fat.Event:wait()
1428
			end
1429
			for i,v in pairs(bezierparts) do
1430
				v:Destroy()
1431
			end
1432
			--draw(points,definition)
1433
			if Debounces.CanAttack == false then
1434
				Debounces.CanAttack = true
1435
				Debounces.NoIdl = false
1436
				Debounces.on = false
1437
			end
1438
1439
----------------------------------------------------
1440
----------------------------------------------------
1441
pt = {6.6, 6.8, 7, 7.2, 7.4}
1442
mouse.KeyDown:connect(function(key)
1443
    if key == "q" then
1444
        if Debounces.CanJoke == true then
1445
            Debounces.CanJoke = false
1446
            u = Instance.new("Sound",char)
1447
            u.SoundId = "http://www.roblox.com/asset/?id=261303790"
1448
            u.Pitch = pt[math.random(1,#pt)]
1449
            u.Volume = 0.3
1450
            u2 = Instance.new("Sound",char)
1451
            u2.SoundId = "http://www.roblox.com/asset/?id=261303790"
1452
            u2.Pitch = u.Pitch
1453
            u2.Volume = 0.3
1454
            u3 = Instance.new("Sound",char)
1455
            u3.SoundId = "http://www.roblox.com/asset/?id=261303790"
1456
            u3.Pitch = u.Pitch
1457
            u3.Volume = 0.3
1458
            wait(.01)
1459
            u:Play()
1460
            u2:Play()
1461
            u3:Play()
1462
            wait(1.5)
1463
            u:Destroy()
1464
            u2:Destroy()
1465
            u3:Destroy()
1466
            if Debounces.CanJoke == false then
1467
                Debounces.CanJoke = true
1468
            end
1469
        end
1470
    end
1471
end)
1472
----------------------------------------------------
1473
----------------------------------------------------
1474
mouse.KeyDown:connect(function(key)
1475
    if key == "j" then
1476
		if Debounces.CanJoke == true then
1477
			Debounces.CanJoke = false
1478
			z = Instance.new("Sound",hed)
1479
			z.SoundId = "rbxassetid://415859013"
1480
			z.Pitch = pitches[math.random(1,#pitches)]
1481
			z.Volume = 1
1482
			wait()
1483
			z:Play()
1484
			wait(0.1)
1485
			z:Destroy()
1486
			if Debounces.CanJoke == false then
1487
				Debounces.CanJoke = true
1488
			end
1489
		end
1490
	end
1491
end)
1492
1493
----------------------------------------------------
1494
Grab = false
1495
mouse.KeyDown:connect(function(key)
1496
    if key == "e" then
1497
        Debounces.on = true
1498
        Debounces.NoIdl = true
1499
		Debounces.ks = true
1500
        if Grab == false then
1501
        gp = nil
1502
        for i = 1, 20 do
1503
			rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.65,0)*CFrame.Angles(math.rad(-20),math.rad(0),math.rad(20)), 0.2)
1504
			rarm.Weld.C1 = Lerp(rarm.Weld.C1, CFrame.new(0, 0.5, 0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)), 0.5)
1505
			larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.65,0)*CFrame.Angles(math.rad(80),math.rad(0),math.rad(-80)), 0.2)
1506
			larm.Weld.C1 = Lerp(larm.Weld.C1, CFrame.new(0, 0.5, 0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)), 0.5)
1507
			hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,-.2)*CFrame.Angles(math.rad(-10),math.rad(-70),0), 0.2)
1508
			hed.Weld.C1 = Lerp(hed.Weld.C1, CFrame.new(0,0,0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)), 0.5)
1509
			torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(0, math.rad(70), 0), 0.2)
1510
			torso.Weld.C1 = Lerp(torso.Weld.C1, CFrame.new(0,-1,0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)), 0.5)
1511
			lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(-10), math.rad(30), math.rad(-20)), 0.2)
1512
			lleg.Weld.C1 = Lerp(lleg.Weld.C1, CFrame.new(0, 1, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.4)
1513
			rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(10), math.rad(-15), math.rad(20)), 0.2)
1514
            rleg.Weld.C1 = Lerp(rleg.Weld.C1, CFrame.new(0, 1, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.4)
1515
			if Debounces.on == false then break end
1516
            fat.Event:wait()
1517
        end
1518
        con1=larm.LeftArm.LeftArmPlate.Touched:connect(function(hit)
1519
		ht = hit.Parent
1520
			for i,v in pairs(ht:GetChildren()) do 
1521
				if v:IsA("Part") then
1522
					v.CanCollide = false
1523
					v.CustomPhysicalProperties = PhysicalProperties.new(0.001,0.001,0.001,0.001,0.001)
1524
				end
1525
			end
1526
			hum1=ht:FindFirstChild('Humanoid')
1527
			if hum1 ~= nil then
1528
				if Debounces.ks==true then
1529
					z = Instance.new("Sound",hed)
1530
					z.SoundId = "rbxassetid://169380525"
1531
					z.Volume = 1
1532
					z:Play()
1533
					Debounces.ks=false
1534
				end
1535
				hum1.PlatformStand=true
1536
				hum1:ChangeState'Physics'
1537
				gp = ht
1538
				Grab = true
1539
				asd=weld5(larm,ht:FindFirstChild("Torso"),CFrame.new(0,-1,0.6),CFrame.new(0,0,0))
1540
				asd.Parent = larm
1541
				asd.Name = "asd"
1542
				asd.C0=asd.C0*CFrame.Angles(math.rad(-90),math.rad(180),0)
1543
				stanceToggle = "Grabbed"
1544
			--[[elseif hum1 == nil then
1545
				con1:disconnect()
1546
				wait() return]]--
1547
			end
1548
        end)
1549
        for i = 1, 20 do
1550
			rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.65,0)*CFrame.Angles(math.rad(-20),math.rad(0),math.rad(20)), 0.2)
1551
			rarm.Weld.C1 = Lerp(rarm.Weld.C1, CFrame.new(0, 0.5, 0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)), 0.5)
1552
			larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.4,0.65,0)*CFrame.Angles(math.rad(70),math.rad(0),math.rad(20)), 0.2)
1553
			larm.Weld.C1 = Lerp(larm.Weld.C1, CFrame.new(0, 0.5, 0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)), 0.5)
1554
			hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,-.2)*CFrame.Angles(math.rad(-10),math.rad(50),0), 0.2)
1555
			hed.Weld.C1 = Lerp(hed.Weld.C1, CFrame.new(0,0,0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)), 0.5)
1556
			torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(0, math.rad(-50), 0), 0.2)
1557
			torso.Weld.C1 = Lerp(torso.Weld.C1, CFrame.new(0,-1,0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)), 0.5)
1558
			lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(10), math.rad(30), math.rad(-20)), 0.2)
1559
			lleg.Weld.C1 = Lerp(lleg.Weld.C1, CFrame.new(0, 1, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.4)
1560
			rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(-10), math.rad(-15), math.rad(20)), 0.2)
1561
            rleg.Weld.C1 = Lerp(rleg.Weld.C1, CFrame.new(0, 1, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.4)
1562
			if Debounces.on == false then break end
1563
            fat.Event:wait()
1564
        end
1565
		con1:disconnect()
1566
		Debounces.on = false
1567
		Debounces.NoIdl = false
1568
		elseif Grab == true then
1569
        Grab = false
1570
			--[[for i = 1, 16 do
1571
			rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.65,0)*CFrame.Angles(math.rad(0),math.rad(50),math.rad(60)), 0.3)
1572
			larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.65,-.5)*CFrame.Angles(math.rad(130),math.rad(0),math.rad(-60)), 0.3)
1573
			hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,-.2)*CFrame.Angles(math.rad(14),math.rad(70),0), 0.3)
1574
			torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(0, math.rad(-70), 0), 0.3)
1575
			lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(10), math.rad(30), math.rad(-20)), 0.3)
1576
			rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(-10), math.rad(-15), math.rad(20)), 0.3)
1577
			cor.Weld.C1 = Lerp(cor.Weld.C1, CFrame.new(0, 0, 0) * CFrame.Angles(0, math.rad(40), 0), 0.3)
1578
			if Debounces.on == false then end
1579
			rs:wait()
1580
		end]]--
1581
			for i = 1, 16 do
1582
			rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.65,0)*CFrame.Angles(math.rad(-20),math.rad(0),math.rad(0)), 0.3)
1583
			rarm.Weld.C1 = Lerp(rarm.Weld.C1, CFrame.new(0, 0.5, 0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(-20)), 0.5)
1584
			larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.65,0)*CFrame.Angles(math.rad(140),math.rad(0),math.rad(0)), 0.3)
1585
			larm.Weld.C1 = Lerp(larm.Weld.C1, CFrame.new(0, 0.5, 0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(60)), 0.5)
1586
			hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,-.2)*CFrame.Angles(math.rad(20),math.rad(-60),0), 0.3)
1587
			hed.Weld.C1 = Lerp(hed.Weld.C1, CFrame.new(0,0,0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)), 0.5)
1588
			torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(0, math.rad(70), 0), 0.3)
1589
			torso.Weld.C1 = Lerp(torso.Weld.C1, CFrame.new(0,-1,0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)), 0.5)
1590
			lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(0), math.rad(30), math.rad(-20)), 0.3)
1591
			lleg.Weld.C1 = Lerp(lleg.Weld.C1, CFrame.new(0, 1, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(40)), 0.4)
1592
			rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(-10), math.rad(-15), math.rad(20)), 0.3)
1593
			rleg.Weld.C1 = Lerp(rleg.Weld.C1, CFrame.new(0, 1, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.4)
1594
			if Debounces.on == false then end
1595
			rs:wait()
1596
		end
1597
		for i = 1, 12 do
1598
			rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.5,0) *CFrame.Angles(math.rad(0),math.rad(0),math.rad(20)), 0.6)
1599
            rarm.Weld.C1 = Lerp(rarm.Weld.C1, CFrame.new(0, 0.5, 0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)), 0.5)
1600
			larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.3,-0.1)*CFrame.Angles(math.rad(45),math.rad(0),math.rad(-32)), 0.6)
1601
            larm.Weld.C1 = Lerp(larm.Weld.C1, CFrame.new(0, 0.5, 0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)), 0.5)
1602
			hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,-.2)*CFrame.Angles(math.rad(14),math.rad(40), math.rad(14)),0.6)
1603
            hed.Weld.C1 = Lerp(hed.Weld.C1, CFrame.new(0,0,0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)), 0.5)
1604
			torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1.6, 0) * CFrame.Angles(math.rad(-50), math.rad(0), math.rad(0)), 0.6)
1605
            torso.Weld.C1 = Lerp(torso.Weld.C1, CFrame.new(0,-1,0)*CFrame.Angles(math.rad(0),math.rad(40),math.rad(0)), 0.5)
1606
			lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.8, -1, 0) * CFrame.Angles(math.rad(-10), 0, math.rad(0)), 0.6)
1607
            lleg.Weld.C1 = Lerp(lleg.Weld.C1, CFrame.new(0, 1, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(40)), 0.4)
1608
			rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.4, .2, -0.8) * CFrame.Angles(math.rad(30), math.rad(0), math.rad(0)), 0.6)
1609
			rleg.Weld.C1 = Lerp(rleg.Weld.C1, CFrame.new(0, 1, 0) * CFrame.Angles(math.rad(0), math.rad(20), math.rad(0)), 0.4)
1610
			if Debounces.on == false then end
1611
			rs:wait()
1612
		end
1613
		Slam()
1614
		if gp ~= nil then
1615
			for i,v in pairs(larm:GetChildren()) do
1616
				if v.Name == "asd" and v:IsA("Weld") then
1617
					v:Remove()
1618
				end
1619
				if v:IsA("Part") then
1620
					v.CanCollide = true
1621
					v.CustomPhysicalProperties = PhysicalProperties.new(1,1,1,1,1)
1622
				end
1623
			end
1624
		end
1625
		stanceToggle = "Idle1"
1626
        --[[bv = Instance.new("BodyVelocity",gp:FindFirstChild("Torso"))
1627
        bv.maxForce = Vector3.new(400000, 400000, 400000)
1628
        bv.P = 125000
1629
        bv.velocity = char.Head.CFrame.lookVector * 200]]--
1630
        ht=nil
1631
        Debounces.on = false
1632
        Debounces.NoIdl = false
1633
        elseif ht == nil then wait()
1634
			Grab = false
1635
			Debounces.on = false
1636
			Debounces.NoIdl = false
1637
        end
1638
    end
1639
end)
1640
----------------------------------------------------
1641
Change = false
1642
mouse.KeyDown:connect(function(key)
1643
    if key == "n" then
1644
        if Change == false then
1645
            Change = true
1646
        stanceToggle = "Idle2"
1647
    elseif Change == true then
1648
        Change = false
1649
        stanceToggle = "Idle1"
1650
        end
1651
    end
1652
end)
1653
----------------------------------------------------
1654
mouse.KeyDown:connect(function(key)
1655
    if string.byte(key) == 52 then
1656
		Swing = 2
1657
        char.Humanoid.WalkSpeed = 28
1658
    end
1659
end)
1660
mouse.KeyUp:connect(function(key)
1661
    if string.byte(key) == 52 then
1662
		Swing = 1
1663
        char.Humanoid.WalkSpeed = 16
1664
    end
1665
end)
1666
----------------------------------------------------
1667
1668
jump = false
1669
rs:connect(function()
1670
	if char.Humanoid.Jump == true then
1671
		jump = true
1672
	else
1673
		jump = false
1674
	end
1675
	char.Humanoid.FreeFalling:connect(function(f)
1676
		if f then
1677
			ffing = true
1678
		else
1679
			ffing = false
1680
		end
1681
	end)
1682
	sine = sine + change
1683
	if jump == true then
1684
		animpose = "Jumping"
1685
	elseif ffing == true then
1686
		animpose = "Freefalling"
1687
	elseif (torso.Velocity*Vector3.new(1, 0, 1)).magnitude < 2 then
1688
		animpose = "Idle"
1689
	elseif (torso.Velocity*Vector3.new(1, 0, 1)).magnitude < 20 then
1690
		animpose = "Walking"
1691
	elseif (torso.Velocity*Vector3.new(1, 0, 1)).magnitude > 20 then
1692
		animpose = "Running"
1693
	end
1694
	RightLeg = CFrame.new(0.5,-1,0)
1695
	LeftLeg = CFrame.new(-0.5,-1,0)
1696
1697
	lefth = (torso.CFrame*LeftLeg)
1698
	righth = (torso.CFrame*RightLeg)
1699
1700
	speed = Vector3.new(torso.Velocity.X,0,torso.Velocity.Z)
1701
1702
	TiltOnAxis = (torso.CFrame-torso.CFrame.p):vectorToObjectSpace(speed/100)
1703
1704
	local AngleThetaR = (righth-righth.p):vectorToObjectSpace(speed/100)
1705
	local AngleThetaL = (lefth-lefth.p):vectorToObjectSpace(speed/100)
1706
	if animpose ~= lastanimpose then
1707
		sine = 0
1708
		if Debounces.NoIdl == false then
1709
			if stanceToggle == "Idle1" then
1710
				rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.6,0.2)*CFrame.Angles(math.rad(-12-4*math.cos(sine/22)),math.rad(-12-2*math.cos(sine/22)),math.rad(12+2*math.cos(sine/22))), 0.3)
1711
				larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.6,-0.2)*CFrame.Angles(math.rad(20+4*math.cos(sine/22)),math.rad(-22-2*math.cos(sine/22)),math.rad(-15-2*math.cos(sine/22))), 0.3)
1712
				hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,0)*CFrame.Angles(math.rad(-12+2.5*math.cos(sine/22)),math.rad(0),math.rad(0)), 0.2)
1713
				torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(-2+2*math.cos(sine/22)), math.rad(0), 0), 0.2)
1714
				lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, -0.06) * CFrame.Angles(math.rad(0-2*math.cos(sine/22)), math.rad(5), math.rad(-5)), 0.2)
1715
				rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, -0.06) * CFrame.Angles(math.rad(0-2*math.cos(sine/22)), math.rad(-5), math.rad(5)), 0.2)
1716
			elseif stanceToggle == "Idle2" then
1717
				rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.6,0.2)*CFrame.Angles(math.rad(-22-4*math.cos(sine/12)),math.rad(-40-2*math.cos(sine/12)),math.rad(24+2*math.cos(sine/12))), 0.3)
1718
				larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.2,0.6,-0.6)*CFrame.Angles(math.rad(90+4*math.cos(sine/12)),math.rad(0),math.rad(50-2*math.cos(sine/12))), 0.3)
1719
				hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,0)*CFrame.Angles(math.rad(-6+2.5*math.cos(sine/12)),math.rad(0),math.rad(0)), 0.2)
1720
				torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1.5, 0) * CFrame.Angles(math.rad(-20+2*math.cos(sine/12)), math.rad(0), 0), 0.2)
1721
				lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -0.4, -1) * CFrame.Angles(math.rad(-7-2*math.cos(sine/12)), math.rad(7), math.rad(-5)), 0.2)
1722
				rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -0.8, -0.2) * CFrame.Angles(math.rad(-30-2*math.cos(sine/12)), math.rad(-9), math.rad(5)), 0.2)
1723
			end
1724
			fat.Event:wait()
1725
		end
1726
		else
1727
	end
1728
	lastanimpose = animpose
1729
	if Debounces.NoIdl == false then
1730
		if animpose == "Idle" then
1731
			change = 0.5
1732
			if stanceToggle == "Idle1" then
1733
				corw8.C0 = Lerp(corw8.C0, CFrame.new(0, -1.05+0.03*math.cos(sine/5), 0-0.1*math.cos(sine/10)) * CFrame.Angles(math.rad(90), math.rad(0), math.rad(180)), 0.3)
1734
				corw8.C1 = Lerp(corw8.C1, CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(0+8*math.cos(sine/10)), math.rad(0), math.rad(0)), 0.3)
1735
1736
				rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.6+0.05*math.cos(sine/10),0.6+0.1*math.cos(sine/10),-0.2-0.1*math.cos(sine/10))*CFrame.Angles(math.rad(8+2.5*math.cos(sine/10)),math.rad(22+7*math.cos(sine/10)),math.rad(15+2*math.cos(sine/10))), 0.8)
1737
				rarm.Weld.C1 = Lerp(rarm.Weld.C1, CFrame.new(0, 0.5, 0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)), 0.5)
1738
				larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.6-0.05*math.cos(sine/10),0.6+0.1*math.cos(sine/10),0.2+0.1*math.cos(sine/10))*CFrame.Angles(math.rad(-8-2.5*math.cos(sine/10)),math.rad(12+5*math.cos(sine/10)),math.rad(-12-3*math.cos(sine/10))), 0.8)
1739
				larm.Weld.C1 = Lerp(larm.Weld.C1, CFrame.new(0, 0.5, 0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)), 0.5)
1740
				hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,-0.1+0.05*math.cos(sine/10))*CFrame.Angles(math.rad(-15+3*math.cos(sine/10)),math.rad(0),math.rad(0)), 0.5)
1741
				hed.Weld.C1 = Lerp(hed.Weld.C1, CFrame.new(0,0,0)*CFrame.Angles(math.rad(0),math.rad(20-3*math.cos(sine/10)),math.rad(0)), 0.5)
1742
				torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(-6+3*math.cos(sine/10)), math.rad(0), 0), 0.1)
1743
				torso.Weld.C1 = Lerp(torso.Weld.C1, CFrame.new(0-0.08*math.cos(sine/10), -1, 0) * CFrame.Angles(math.rad(0), math.rad(-20+3*math.cos(sine/10)), 0), 0.1)
1744
				lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, -0.14+0.06*math.cos(sine/10)) * CFrame.Angles(math.rad(-3-3*math.cos(sine/10)), math.rad(0), math.rad(0)), 0.1)
1745
				lleg.Weld.C1 = Lerp(lleg.Weld.C1, CFrame.new(0, 1, 0) * CFrame.Angles(math.rad(0), math.rad(-10-3*math.cos(sine/10)), math.rad(5+3*math.cos(sine/10))), 0.1)
1746
				rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, -0.06) * CFrame.Angles(math.rad(8-3*math.cos(sine/10)), math.rad(0), math.rad(0)), 0.1)
1747
				rleg.Weld.C1 = Lerp(rleg.Weld.C1, CFrame.new(0, 1, 0) * CFrame.Angles(math.rad(0), math.rad(10-3*math.cos(sine/10)), math.rad(-5+3*math.cos(sine/10))), 0.1)
1748
			elseif stanceToggle == "Idle2" then
1749
1750
				corw8.C0 = Lerp(corw8.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(90), math.rad(0), math.rad(180)), 0.3)
1751
				rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.65-0.1*math.cos(sine/3),0)*CFrame.Angles(math.rad(10),math.rad(0),math.rad(20-2*math.cos(sine/3))), 0.1)
1752
				rarm.Weld.C1 = Lerp(rarm.Weld.C1, CFrame.new(0,0.5,0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)), 0.2)
1753
				larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.23, 0.5, -.56) * CFrame.Angles(math.rad(88+4*math.cos(sine/3)), 0, math.rad(45)), 0.6)
1754
				larm.Weld.C1 = Lerp(larm.Weld.C1, CFrame.new(0,0.5,0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)), 0.2)
1755
				torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -2-0.05*math.cos(sine/3), 0) * CFrame.Angles(math.rad(-10+2*math.cos(sine/6)), 0, 0), 0.8)
1756
				torso.Weld.C1 = Lerp(torso.Weld.C1, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(0), math.rad(0), 0), 0.1)
1757
				hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0, 1.5, -.2) * CFrame.Angles(math.rad(-10), 0, 0), 0.3)
1758
				--hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0, 1.5, -.2) * CFrame.Angles(math.rad(-5-10*math.cos(sine/18)), math.sin(sine/36)/3, 0), 0.3)
1759
				hed.Weld.C1 = Lerp(hed.Weld.C1, CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)), 0.5)
1760
				lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, 0, -1.15) * CFrame.Angles(math.rad(-9-2*math.cos(sine/6)), 0, 0), 0.8)
1761
				lleg.Weld.C1 = Lerp(lleg.Weld.C1, CFrame.new(0, 1-0.1*math.cos(sine/3), 0+0.04*math.cos(sine/6)) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(5)), 0.8)
1762
				rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, -.1) * CFrame.Angles(math.rad(-56-2*math.cos(sine/6)), 0, 0), 0.8)
1763
				rleg.Weld.C1 = Lerp(rleg.Weld.C1, CFrame.new(0, 1-0.05*math.cos(sine/3), 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-5)), 0.8)
1764
			elseif stanceToggle == "Grabbed" then
1765
				grab = true
1766
				corw8.C0 = Lerp(corw8.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(90), math.rad(0), math.rad(180)), 0.3)
1767
				corw8.C1 = Lerp(corw8.C1, CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.3)
1768
				rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.65+0.1*math.cos(sine/14),0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(40+2*math.cos(sine/14))), 0.2)
1769
				rarm.Weld.C1 = Lerp(rarm.Weld.C1, CFrame.new(0,0.5, 0)*CFrame.Angles(math.rad(0), math.rad(0),math.rad(0)), 0.2)
1770
				larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.65+0.1*math.cos(sine/14),-.5)*CFrame.Angles(math.rad(90+4*math.cos(sine/14)),math.rad(0),math.rad(-80+4*math.cos(sine/14))), 0.3)
1771
				larm.Weld.C1 = Lerp(larm.Weld.C1, CFrame.new(0,0.5, 0)*CFrame.Angles(math.rad(0), math.rad(0),math.rad(0)), 0.2)
1772
				hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,-.2)*CFrame.Angles(math.rad(14+2*math.cos(sine/14)),math.rad(70-4*math.cos(sine/14)),0), 0.3)
1773
				hed.Weld.C1 = Lerp(hed.Weld.C1, CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)), 0.5)
1774
				torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(0, math.rad(-70), 0), 0.3)
1775
				torso.Weld.C1 = Lerp(torso.Weld.C1, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(0), math.rad(0), 0), 0.1)
1776
				lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(10), math.rad(30), math.rad(-20)), 0.3)
1777
				lleg.Weld.C1 = Lerp(rleg.Weld.C1, CFrame.new(0, 1, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.8)
1778
				rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(-10), math.rad(-15), math.rad(20)), 0.3)
1779
				rleg.Weld.C1 = Lerp(rleg.Weld.C1, CFrame.new(0, 1, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.8)
1780
			end
1781
		elseif animpose == "Walking" then
1782
			if stanceToggle == "Grabbed" then
1783
				corw8.C0 = Lerp(corw8.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(90), math.rad(0), math.rad(180)), 0.3)
1784
				corw8.C1 = Lerp(corw8.C1, CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.3)
1785
				rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5, 0.5-.05*math.cos(sine/2), math.sin(sine/4)/4) * CFrame.Angles(-math.sin(sine/4)/2.8, -math.sin(sine/4)/3, (math.rad(10+7*math.cos(sine/2))+root.RotVelocity.Y/30)), 0.4)
1786
				rarm.Weld.C1 = Lerp(rarm.Weld.C1, CFrame.new(0, 0.5, 0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)), 0.7)
1787
				larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.65,0)*CFrame.Angles(math.rad(120+4*math.cos(sine/2)),math.rad(0),math.rad(-30+4*math.cos(sine/4))), 0.3)
1788
				larm.Weld.C1 = Lerp(larm.Weld.C1, CFrame.new(0,0.5, 0)*CFrame.Angles(math.rad(0), math.rad(0),math.rad(0)), 0.2)
1789
				hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,-0.1+0.1*math.cos(sine/2))*CFrame.Angles(math.rad(-10+4*math.cos(sine/2)), math.rad(0-8*math.cos(sine/4)/2.3), math.rad(0)),0.4)
1790
				hed.Weld.C1 = Lerp(hed.Weld.C1, CFrame.new(0,0,0)*CFrame.Angles(math.rad(0),math.rad(0)-root.RotVelocity.Y/10,math.rad(0)), 0.7)
1791
				torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1+0.12*math.cos(sine/2), 0) * CFrame.Angles(math.rad(-4+2*math.cos(sine/2)), math.rad(0+10*math.cos(sine/4)/2.3)+root.RotVelocity.Y/30, math.rad(0)+root.RotVelocity.Y/30), 0.4)
1792
				--rj.C0 = rj.C0:lerp(CFrame.Angles(math.rad(-90)+TiltOnAxis.Z,TiltOnAxis.X,math.rad(180)+-TiltOnAxis.X),.1)
1793
				torso.Weld.C1 = Lerp(torso.Weld.C1, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(0), math.rad(0), 0), 0.8)
1794
				lleg.Weld.C0 = lleg.Weld.C0:lerp(CFrame.new(-0.5,-1-math.cos(sine/4)*.3,0+math.sin(sine/4)*.1)*CFrame.Angles(math.sin(sine/4)*3*AngleThetaL.Z,AngleThetaL.X,(math.sin(sine/4)*3*-AngleThetaL.X)-root.RotVelocity.Y/20),0.8)
1795
				lleg.Weld.C1 = Lerp(rleg.Weld.C1, CFrame.new(0, 1, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.8)
1796
				rleg.Weld.C0 = rleg.Weld.C0:lerp(CFrame.new(0.5,-1+math.cos(sine/4)*.3,0-math.sin(sine/4)*.1)*CFrame.Angles(math.sin(sine/4)*3*-AngleThetaR.Z,AngleThetaR.X,(math.sin(sine/4)*3*AngleThetaR.X)-root.RotVelocity.Y/20),0.8)
1797
				rleg.Weld.C1 = Lerp(rleg.Weld.C1, CFrame.new(0, 1, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.8)
1798
			elseif stanceToggle ~= "Grabbed" then
1799
				change = 1
1800
				corw8.C0 = Lerp(corw8.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(90), math.rad(0), math.rad(180)), 0.3)
1801
				corw8.C1 = Lerp(corw8.C1, CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.3)
1802
		
1803
				rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5, 0.5-.05*math.cos(sine/2), math.sin(sine/4)/4) * CFrame.Angles(-math.sin(sine/4)/2.8, -math.sin(sine/4)/3, (math.rad(10+7*math.cos(sine/2))+root.RotVelocity.Y/30)), 0.4)
1804
				rarm.Weld.C1 = Lerp(rarm.Weld.C1, CFrame.new(0, 0.5, 0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)), 0.7)
1805
				larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5, 0.5+.05*math.cos(sine/2), -math.sin(sine/4)/4)*CFrame.Angles(math.sin(sine/4)/2.8, -math.sin(sine/4)/3, (math.rad(-10-7*math.cos(sine/2))+root.RotVelocity.Y/30)), 0.4)
1806
				larm.Weld.C1 = Lerp(larm.Weld.C1, CFrame.new(0, 0.5, 0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)), 0.7)
1807
				hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,-0.1+0.1*math.cos(sine/2))*CFrame.Angles(math.rad(-10+4*math.cos(sine/2)), math.rad(0-8*math.cos(sine/4)/2.3), math.rad(0)),0.4)
1808
				hed.Weld.C1 = Lerp(hed.Weld.C1, CFrame.new(0,0,0)*CFrame.Angles(math.rad(0),math.rad(0)-root.RotVelocity.Y/10,math.rad(0)), 0.7)
1809
				torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1+0.12*math.cos(sine/2), 0) * CFrame.Angles(math.rad(-4+2*math.cos(sine/2)), math.rad(0+10*math.cos(sine/4)/2.3)+root.RotVelocity.Y/30, math.rad(0)+root.RotVelocity.Y/30), 0.4)
1810
				--rj.C0 = rj.C0:lerp(CFrame.Angles(math.rad(-90)+TiltOnAxis.Z,TiltOnAxis.X,math.rad(180)+-TiltOnAxis.X),.1)
1811
				torso.Weld.C1 = Lerp(torso.Weld.C1, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(0), math.rad(0), 0), 0.8)
1812
				--lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -0.9-0.24*math.cos(sine/4)/2.8, -0.05 + math.sin(sine/4)/3.4) * CFrame.Angles(math.rad(-5)-math.sin(sine/4)/2.1, math.rad(0-10*math.cos(sine/4)/2.3), 0-root.RotVelocity.Y/20), .4)
1813
				lleg.Weld.C0 = lleg.Weld.C0:lerp(CFrame.new(-0.5,-1-math.cos(sine/4)*.3,0+math.sin(sine/4)*.1)*CFrame.Angles(math.sin(sine/4)*3*AngleThetaL.Z,AngleThetaL.X,(math.sin(sine/4)*3*-AngleThetaL.X)-root.RotVelocity.Y/20),0.8)
1814
				lleg.Weld.C1 = Lerp(rleg.Weld.C1, CFrame.new(0, 1, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.8)
1815
				--rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -0.9+0.24*math.cos(sine/4)/2.8, -0.05 + -math.sin(sine/4)/3.4) * CFrame.Angles(math.rad(-5)+math.sin(sine/4)/2.1, math.rad(0-10*math.cos(sine/4)/2.3), 0-root.RotVelocity.Y/20), .4)
1816
				rleg.Weld.C0 = rleg.Weld.C0:lerp(CFrame.new(0.5,-1+math.cos(sine/4)*.3,0-math.sin(sine/4)*.1)*CFrame.Angles(math.sin(sine/4)*3*-AngleThetaR.Z,AngleThetaR.X,(math.sin(sine/4)*3*AngleThetaR.X)-root.RotVelocity.Y/20),0.8)
1817
				rleg.Weld.C1 = Lerp(rleg.Weld.C1, CFrame.new(0, 1, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.8)
1818
			end
1819
		elseif animpose == "Running" then
1820
			change = 1
1821
			corw8.C0 = Lerp(corw8.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(90), math.rad(0), math.rad(180)), 0.3)
1822
			corw8.C1 = Lerp(corw8.C1, CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.3)
1823
1824
			rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.24+.6*math.cos(sine/4)/1.4, 0.54, 0+0.8*math.cos(sine/4)) * CFrame.Angles(math.rad(6-140*math.cos(sine/4)/1.2), math.rad(0), math.rad(-20+70*math.cos(sine/4))), 0.2)
1825
			rarm.Weld.C1 = Lerp(rarm.Weld.C1, CFrame.new(0, 0.5, 0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)), 0.36)
1826
			larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.24+.6*math.cos(sine/4)/1.4, 0.54, 0-0.8*math.cos(sine/4))*CFrame.Angles(math.rad(6+140*math.cos(sine/4)/1.2), math.rad(0), math.rad(20+70*math.cos(sine/4))), 0.2)
1827
			larm.Weld.C1 = Lerp(larm.Weld.C1, CFrame.new(0, 0.5, 0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)), 0.5)
1828
			hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,-.2)*CFrame.Angles(math.rad(-8+12*math.cos(sine/2)/1.5), math.rad(0+12*math.cos(sine/4)), math.rad(0)),0.2)
1829
			hed.Weld.C1 = Lerp(hed.Weld.C1, CFrame.new(0,0,0)*CFrame.Angles(math.rad(0),math.rad(0)-root.RotVelocity.Y/10,math.rad(0)), 0.5)
1830
			torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1+0.2*math.cos(sine/2)/1.7, 0) * CFrame.Angles(math.rad(-14+10*math.cos(sine/2)/1.5), math.rad(0-12*math.cos(sine/4))-root.RotVelocity.Y/10, math.rad(0)+root.RotVelocity.Y/20), 0.2)
1831
			torso.Weld.C1 = Lerp(torso.Weld.C1, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(0), math.rad(0), 0), 0.4)
1832
			lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -.8-0.4*math.cos(sine/4)/2, math.sin(sine/4)/2) * CFrame.Angles(math.rad(-10) + -math.sin(sine/4)/1.2, math.rad(0+12*math.cos(sine/4))+root.RotVelocity.Y/10, 0), .8)
1833
			lleg.Weld.C1 = Lerp(lleg.Weld.C1, CFrame.new(0, 1, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.4)
1834
			rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -.8+0.4*math.cos(sine/4)/2, -math.sin(sine/4)/2) * CFrame.Angles(math.rad(-10) + math.sin(sine/4)/1.2, math.rad(0+12*math.cos(sine/4))+root.RotVelocity.Y/10, 0), .8)
1835
			rleg.Weld.C1 = Lerp(rleg.Weld.C1, CFrame.new(0, 1, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.4)
1836
		elseif animpose == "Jumping" then
1837
1838
			corw8.C0 = Lerp(corw8.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(90), math.rad(0), math.rad(180)), 0.3)
1839
			corw8.C1 = Lerp(corw8.C1, CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.3)
1840
			rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5, 0.6, 0)*CFrame.Angles(math.rad(-10),math.rad(0),math.rad(20)), 0.2)
1841
			rarm.Weld.C1 = Lerp(rarm.Weld.C1, CFrame.new(0, 0.5, 0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)), 0.36)
1842
			larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5, 0.6, 0)*CFrame.Angles(math.rad(-10),math.rad(0),math.rad(-20)), 0.2)
1843
			larm.Weld.C1 = Lerp(larm.Weld.C1, CFrame.new(0, 0.5, 0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)), 0.5)
1844
			hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,0)*CFrame.Angles(math.rad(30),math.rad(0),0), 0.2)
1845
			torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(-10), math.rad(0), 0), 0.2)
1846
			torso.Weld.C1 = Lerp(torso.Weld.C1, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(0), math.rad(0), 0), 0.4)
1847
			lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1.1, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.2)
1848
			lleg.Weld.C1 = Lerp(lleg.Weld.C1, CFrame.new(0, 1, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.4)
1849
			rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1.1, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.2)
1850
			rleg.Weld.C1 = Lerp(rleg.Weld.C1, CFrame.new(0, 1, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.4)
1851
		elseif animpose == "Freefalling" then
1852
1853
			corw8.C0 = Lerp(corw8.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(90), math.rad(0), math.rad(180)), 0.3)
1854
			corw8.C1 = Lerp(corw8.C1, CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.3)
1855
			rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5, 0.6, 0)*CFrame.Angles(math.rad(-40),math.rad(20),math.rad(50)), 0.2)
1856
			rarm.Weld.C1 = Lerp(rarm.Weld.C1, CFrame.new(0, 0.5, 0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)), 0.36)
1857
			larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5, 0.6, 0)*CFrame.Angles(math.rad(110),math.rad(-20),math.rad(-30)), 0.2)
1858
			larm.Weld.C1 = Lerp(larm.Weld.C1, CFrame.new(0, 0.5, 0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)), 0.5)
1859
			hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,0)*CFrame.Angles(math.rad(10),math.rad(0),0), 0.2)
1860
			torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(-30), math.rad(0), 0), 0.2)
1861
			torso.Weld.C1 = Lerp(torso.Weld.C1, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(0), math.rad(0), 0), 0.4)
1862
			lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -0.5, 0.2) * CFrame.Angles(math.rad(-30), math.rad(0), math.rad(0)), 0.2)
1863
			lleg.Weld.C1 = Lerp(lleg.Weld.C1, CFrame.new(0, 1, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.4)
1864
			rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -0.5, -0.6) * CFrame.Angles(math.rad(40), math.rad(0), math.rad(0)), 0.2)
1865
			rleg.Weld.C1 = Lerp(rleg.Weld.C1, CFrame.new(0, 1, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.4)
1866
		end
1867
	end
1868
end)
1869
hum.MaxHealth = 99999e99999
1870
wait(3)
1871-
hum.Health = 99999e99999
1871+
hum.Health = 99999e99999
1872
1873
plr=game.Players.Imtannerbanner56
1874
char=plr.Character
1875
char.Humanoid.WalkSpeed=67
1876
pcall(function() char.MainParts:Remove()  end)
1877
bin=Instance.new("HopperBin",plr.Backpack)
1878
bin.Name="Pheonix Sword"
1879
script.Parent=bin
1880
attacking=false
1881
pcall(function() workspace.MainParts:Destroy() end)
1882
function makepart(name,parent,s1,s2,s3,color)
1883
        p=Instance.new("Part",parent)
1884
        p.Name=name
1885
        p.formFactor="Custom"
1886
        p.Anchored=false
1887
        p.Locked=true
1888
        p.CanCollide=false
1889
        p.Size=Vector3.new(s1,s2,s3)
1890
        p.BrickColor=BrickColor.new(color)
1891
        p:BreakJoints()
1892
        return p
1893
end
1894
function cylinder(part)
1895
bm=Instance.new("CylinderMesh",part)
1896
return bm
1897
end
1898
function blockmesh(part)
1899
bm=Instance.new("BlockMesh",part)
1900
return bm
1901
end
1902
function specmesh(part,type,s1,s2,s3)
1903
spec=Instance.new("SpecialMesh",part)
1904
spec.MeshType=type
1905
spec.Scale=Vector3.new(s1,s2,s3)
1906
return spec
1907
end
1908
chosen="Really black"
1909
main=Instance.new("Model",char)
1910
main.Name="MainParts"
1911
handle = makepart("Handle",main,.2,2,.2,"Really black")
1912
        cylinder(handle)
1913
        wd1=Instance.new("Weld",handle)
1914
        wd1.Part1=handle
1915
        wd1.Part0=nil
1916
handlep = makepart("HandlePart",main,.22,0.02,.22,chosen)
1917
        cyl1 = cylinder(handlep)
1918
        cyl1.Scale=Vector3.new(1,.5,1)
1919
        w1=Instance.new("Weld",handlep)
1920
        w1.Part1=handle
1921
        w1.Part0=handlep
1922
        w1.C1=CFrame.new(0,1,0) * CFrame.Angles(0,0,0)
1923
handlep2 = makepart("HandlePart2",main,.25,.25,.25,chosen)
1924
        specmesh(hanelp2,"Sphere",1,1,1)
1925
        w1=Instance.new("Weld",handlep2)
1926
        w1.Part1=handlep
1927
        w1.Part0=handlep2
1928
        w1.C1=CFrame.new(0,.05,0) * CFrame.Angles(0,0,0)
1929
handlep3 = makepart("HandlePart3",main,.22,0.02,.22,chosen)
1930
        cyl1 = cylinder(handlep3)
1931
        cyl1.Scale=Vector3.new(1,.3,1)
1932
        w1=Instance.new("Weld",handlep3)
1933
        w1.Part1=handle
1934
        w1.Part0=handlep3
1935
        w1.C1=CFrame.new(0,-.5,0) * CFrame.Angles(0,0,0)
1936
handlep4 = makepart("HandlePart4",main,.24,0.02,.24,chosen)
1937
        cyl1 = cylinder(handlep4)
1938
        cyl1.Scale=Vector3.new(1,.3,1)
1939
        w1=Instance.new("Weld",handlep4)
1940
        w1.Part1=handle
1941
        w1.Part0=handlep4
1942
        w1.C1=CFrame.new(0,-.54,0) * CFrame.Angles(0,0,0)
1943
handlep5 = makepart("HandlePart5",main,.26,0.02,.26,chosen)
1944
        cyl1 = cylinder(handlep5)
1945
        cyl1.Scale=Vector3.new(1,.3,1)
1946
        w1=Instance.new("Weld",handlep5)
1947
        w1.Part1=handle
1948
        w1.Part0=handlep5
1949
        w1.C1=CFrame.new(0,-.57,0) * CFrame.Angles(0,0,0)
1950
handlep6 = makepart("HandlePart6",main,.02,0.02,.02,chosen)
1951
        bm6=blockmesh(handlep6)
1952
        bm6.Scale=Vector3.new(2,2.6,1.3)
1953
        w1=Instance.new("Weld",handlep6)
1954
        w1.Part1=handle
1955
        w1.Part0=handlep6
1956
        w1.C1=CFrame.new(0,-.84,0) * CFrame.Angles(0,0,0)
1957
handlep7 = makepart("HandlePart7",main,.02,0.02,.02,chosen)
1958
        bm7=blockmesh(handlep7)
1959
        bm7.Scale=Vector3.new(3,1.6,1.3)
1960
        w1=Instance.new("Weld",handlep7)
1961
        w1.Part1=handle
1962
        w1.Part0=handlep7
1963
        w1.C1=CFrame.new(.5,-.84,0) * CFrame.Angles(0,0,0)
1964
handlep8 = makepart("HandlePart8",main,.02,0.02,.02,chosen)
1965
        bm8=blockmesh(handlep8)
1966
        bm8.Scale=Vector3.new(3,1.6,1.3)
1967
        w1=Instance.new("Weld",handlep8)
1968
        w1.Part1=handle
1969
        w1.Part0=handlep8
1970
        w1.C1=CFrame.new(-.5,-.84,0) * CFrame.Angles(0,0,0)
1971
handlep11 = makepart("HandlePart11",main,.02,0.02,.02,"Really black")
1972
        bm11=blockmesh(handlep11)
1973
        bm11.Scale=Vector3.new(1.4,1.4,1.61)
1974
        w1=Instance.new("Weld",handlep11)
1975
        w1.Part1=handle
1976
        w1.Part0=handlep11
1977
        w1.C1=CFrame.new(0,-.84,0) * CFrame.Angles(0,0,0)
1978
bladep1 = makepart("BladePart1",main,.02,4,.02,"Really black")
1979
        bp1=blockmesh(bladep1)
1980
        bp1.Scale=Vector3.new(4,1,.5)
1981
        w1=Instance.new("Weld",bladep1)
1982
        w1.Part1=handle
1983
        w1.Part0=bladep1
1984
        w1.C1=CFrame.new(0,-3,0) * CFrame.Angles(0,0,0)
1985
bladep2 = makepart("BladePart2",main,.02,.02,.02,chosen)
1986
        bp2=specmesh(bladep2,"Wedge",.6,1,1)
1987
        w1=Instance.new("Weld",bladep2)
1988
        w1.Part1=handle
1989
        w1.Part0=bladep2
1990
        w1.C1=CFrame.new(-0.2,-4.6,0)
1991
        w1.C0=CFrame.Angles(0,math.rad(90),0)
1992
bladep3 = makepart("BladePart3",main,.02,.02,.02,chosen)
1993
        bp3=specmesh(bladep3,"Wedge",.6,1,1)
1994
        w1=Instance.new("Weld",bladep3)
1995
        w1.Part1=handle
1996
        w1.Part0=bladep3
1997
        w1.C1=CFrame.new(0.2,-4.6,0)
1998
        w1.C0=CFrame.Angles(0,math.rad(270),0)
1999
bladep4 = makepart("BladePart4",main,.02,.02,.02,chosen)
2000
        bp4=specmesh(bladep4,"Wedge",.6,1,1)
2001
        w1=Instance.new("Weld",bladep4)
2002
        w1.Part1=handle
2003
        w1.Part0=bladep4
2004
        w1.C1=CFrame.new(0.2,-4.3,0)
2005
        w1.C0=CFrame.Angles(math.rad(90),math.rad(270),0)
2006
bladep5 = makepart("BladePart5",main,.02,.02,.02,chosen)
2007
        bp5=specmesh(bladep5,"Wedge",.6,1,1)
2008
        w1=Instance.new("Weld",bladep5)
2009
        w1.Part1=handle
2010
        w1.Part0=bladep5
2011
        w1.C1=CFrame.new(-0.2,-4.3,0)
2012
        w1.C0=CFrame.Angles(math.rad(90),math.rad(90),0)
2013
bladep6 = makepart("BladePart6",main,.02,.02,.02,chosen)
2014
        bp6=cylinder(bladep6)
2015
        bp6.Scale=Vector3.new(1,.6,1)
2016
        w1=Instance.new("Weld",bladep6)
2017
        w1.Part1=handle
2018
        w1.Part0=bladep6
2019
        w1.C1=CFrame.new(0,-4.45,0)
2020
        w1.C0=CFrame.Angles(math.rad(90),0,math.rad(90))
2021
bladep7 = makepart("BladePart7",main,.02,.02,.02,chosen)
2022
        bp7=blockmesh(bladep7)
2023
        bp7.Scale=Vector3.new(.6,16.6,.6)
2024
        w1=Instance.new("Weld",bladep7)
2025
        w1.Part1=handle
2026
        w1.Part0=bladep7
2027
        w1.C1=CFrame.new(0,-2.72,0)
2028
bladep8 = makepart("BladePart8",main,.02,.02,.02,"red")
2029
        bp8=specmesh(bladep8,"Wedge",.51,2,3)
2030
        w1=Instance.new("Weld",bladep8)
2031
        w1.Part1=handle
2032
        w1.Part0=bladep8
2033
        w1.C1=CFrame.new(0.20,-5.3,0)
2034
        w1.C0=CFrame.Angles(math.rad(90),math.rad(90),0)
2035
bladep9 = makepart("BladePart9",main,.02,.02,.02,"red")
2036
        bp9=specmesh(bladep9,"Wedge",.51,2,3)
2037
        w1=Instance.new("Weld",bladep9)
2038
        w1.Part1=handle
2039
        w1.Part0=bladep9
2040
        w1.C1=CFrame.new(-0.20,-5.3,0)
2041
        w1.C0=CFrame.Angles(math.rad(90),math.rad(270),0)
2042
--[[ Ghost Sword ]]
2043
function ghost()
2044
main2=Instance.new("Model",char)
2045
main2.Name="GhostMainParts"
2046
handleg = makepart("Handle",main2,.2,2,.2,"Really black")
2047
        cylinder(handleg)
2048
        wd12=Instance.new("Weld",handleg)
2049
        wd12.Part1=handleg
2050
        wd12.Name="Weldd"
2051
        wd12.Part0=nil
2052
handlep = makepart("HandlePart",main2,.22,0.02,.22,chosen)
2053
        cyl1 = cylinder(handlep)
2054
        cyl1.Scale=Vector3.new(1,.5,1)
2055
        w1=Instance.new("Weld",handlep)
2056
        w1.Part1=handleg
2057
        w1.Part0=handlep
2058
        w1.C1=CFrame.new(0,1,0) * CFrame.Angles(0,0,0)
2059
handlep2 = makepart("HandlePart2",main2,.25,.25,.25,chosen)
2060
        specmesh(hanelp2,"Sphere",1,1,1)
2061
        w1=Instance.new("Weld",handlep2)
2062
        w1.Part1=handlep
2063
        w1.Part0=handlep2
2064
        w1.C1=CFrame.new(0,.05,0) * CFrame.Angles(0,0,0)
2065
handlep3 = makepart("HandlePart3",main2,.22,0.02,.22,chosen)
2066
        cyl1 = cylinder(handlep3)
2067
        cyl1.Scale=Vector3.new(1,.3,1)
2068
        w1=Instance.new("Weld",handlep3)
2069
        w1.Part1=handleg
2070
        w1.Part0=handlep3
2071
        w1.C1=CFrame.new(0,-.5,0) * CFrame.Angles(0,0,0)
2072
handlep4 = makepart("HandlePart4",main2,.24,0.02,.24,chosen)
2073
        cyl1 = cylinder(handlep4)
2074
        cyl1.Scale=Vector3.new(1,.3,1)
2075
        w1=Instance.new("Weld",handlep4)
2076
        w1.Part1=handleg
2077
        w1.Part0=handlep4
2078
        w1.C1=CFrame.new(0,-.54,0) * CFrame.Angles(0,0,0)
2079
handlep5 = makepart("HandlePart5",main2,.26,0.02,.26,chosen)
2080
        cyl1 = cylinder(handlep5)
2081
        cyl1.Scale=Vector3.new(1,.3,1)
2082
        w1=Instance.new("Weld",handlep5)
2083
        w1.Part1=handleg
2084
        w1.Part0=handlep5
2085
        w1.C1=CFrame.new(0,-.57,0) * CFrame.Angles(0,0,0)
2086
handlep6 = makepart("HandlePart6",main2,.02,0.02,.02,chosen)
2087
        bm6=blockmesh(handlep6)
2088
        bm6.Scale=Vector3.new(2,2.6,1.3)
2089
        w1=Instance.new("Weld",handlep6)
2090
        w1.Part1=handleg
2091
        w1.Part0=handlep6
2092
        w1.C1=CFrame.new(0,-.84,0) * CFrame.Angles(0,0,0)
2093
handlep7 = makepart("HandlePart7",main2,.02,0.02,.02,chosen)
2094
        bm7=blockmesh(handlep7)
2095
        bm7.Scale=Vector3.new(3,1.6,1.3)
2096
        w1=Instance.new("Weld",handlep7)
2097
        w1.Part1=handleg
2098
        w1.Part0=handlep7
2099
        w1.C1=CFrame.new(.5,-.84,0) * CFrame.Angles(0,0,0)
2100
handlep8 = makepart("HandlePart8",main2,.02,0.02,.02,chosen)
2101
        bm8=blockmesh(handlep8)
2102
        bm8.Scale=Vector3.new(3,1.6,1.3)
2103
        w1=Instance.new("Weld",handlep8)
2104
        w1.Part1=handleg
2105
        w1.Part0=handlep8
2106
        w1.C1=CFrame.new(-.5,-.84,0) * CFrame.Angles(0,0,0)
2107
handlep11 = makepart("HandlePart11",main2,.02,0.02,.02,"Really black")
2108
        bm11=blockmesh(handlep11)
2109
        bm11.Scale=Vector3.new(1.4,1.4,1.61)
2110
        w1=Instance.new("Weld",handlep11)
2111
        w1.Part1=handleg
2112
        w1.Part0=handlep11
2113
        w1.C1=CFrame.new(0,-.84,0) * CFrame.Angles(0,0,0)
2114
bladep1 = makepart("BladePart1",main2,.02,4,.02,"red")
2115
        bp1=blockmesh(bladep1)
2116
        bp1.Scale=Vector3.new(4,1,.5)
2117
        w1=Instance.new("Weld",bladep1)
2118
        w1.Part1=handleg
2119
        w1.Part0=bladep1
2120
        w1.C1=CFrame.new(0,-3,0) * CFrame.Angles(0,0,0)
2121
bladep2 = makepart("BladePart2",main2,.02,.02,.02,chosen)
2122
        bp2=specmesh(bladep2,"Wedge",.6,1,1)
2123
        w1=Instance.new("Weld",bladep2)
2124
        w1.Part1=handleg
2125
        w1.Part0=bladep2
2126
        w1.C1=CFrame.new(-0.2,-4.6,0)
2127
        w1.C0=CFrame.Angles(0,math.rad(90),0)
2128
bladep3 = makepart("BladePart3",main2,.02,.02,.02,chosen)
2129
        bp3=specmesh(bladep3,"Wedge",.6,1,1)
2130
        w1=Instance.new("Weld",bladep3)
2131
        w1.Part1=handleg
2132
        w1.Part0=bladep3
2133
        w1.C1=CFrame.new(0.2,-4.6,0)
2134
        w1.C0=CFrame.Angles(0,math.rad(270),0)
2135
bladep4 = makepart("BladePart4",main2,.02,.02,.02,chosen)
2136
        bp4=specmesh(bladep4,"Wedge",.6,1,1)
2137
        w1=Instance.new("Weld",bladep4)
2138
        w1.Part1=handleg
2139
        w1.Part0=bladep4
2140
        w1.C1=CFrame.new(0.2,-4.3,0)
2141
        w1.C0=CFrame.Angles(math.rad(90),math.rad(270),0)
2142
bladep5 = makepart("BladePart5",main2,.02,.02,.02,chosen)
2143
        bp5=specmesh(bladep5,"Wedge",.6,1,1)
2144
        w1=Instance.new("Weld",bladep5)
2145
        w1.Part1=handleg
2146
        w1.Part0=bladep5
2147
        w1.C1=CFrame.new(-0.2,-4.3,0)
2148
        w1.C0=CFrame.Angles(math.rad(90),math.rad(90),0)
2149
bladep6 = makepart("BladePart6",main2,.02,.02,.02,chosen)
2150
        bp6=cylinder(bladep6)
2151
        bp6.Scale=Vector3.new(1,.6,1)
2152
        w1=Instance.new("Weld",bladep6)
2153
        w1.Part1=handleg
2154
        w1.Part0=bladep6
2155
        w1.C1=CFrame.new(0,-4.45,0)
2156
        w1.C0=CFrame.Angles(math.rad(90),0,math.rad(90))
2157
bladep7 = makepart("BladePart7",main2,.02,.02,.02,chosen)
2158
        bp7=blockmesh(bladep7)
2159
        bp7.Scale=Vector3.new(.6,16.6,.6)
2160
        w1=Instance.new("Weld",bladep7)
2161
        w1.Part1=handleg
2162
        w1.Part0=bladep7
2163
        w1.C1=CFrame.new(0,-2.72,0)
2164
bladep8 = makepart("BladePart8",main2,.02,.02,.02,"red")
2165
        bp8=specmesh(bladep8,"Wedge",.51,2,3)
2166
        w1=Instance.new("Weld",bladep8)
2167
        w1.Part1=handleg
2168
        w1.Part0=bladep8
2169
        w1.C1=CFrame.new(0.20,-5.3,0)
2170
        w1.C0=CFrame.Angles(math.rad(90),math.rad(90),0)
2171
bladep9 = makepart("BladePart9",main2,.02,.02,.02,"red")
2172
        bp9=specmesh(bladep9,"Wedge",.51,2,3)
2173
        w1=Instance.new("Weld",bladep9)
2174
        w1.Part1=handleg
2175
        w1.Part0=bladep9
2176
        w1.C1=CFrame.new(-0.20,-5.3,0)
2177
        w1.C0=CFrame.Angles(math.rad(90),math.rad(270),0)
2178
        return main2
2179
end
2180
hold=false
2181
--[[Key/Mouse]]
2182
mode="normal"
2183
function select()
2184
mode="normal"
2185
equipanim()
2186
end
2187
function unselect()
2188
char.Humanoid.WalkSpeed=20
2189
hideanim()
2190
end
2191
combo=0
2192
bin.Selected:connect(function(mouse)
2193
    select()
2194
    mouse.Button1Down:connect(function()
2195
        if combo==0 then
2196
        slashanim()
2197
        combo = 1
2198
        elseif combo==1 then
2199
        slashanim2()
2200
        combo = 0
2201
        end
2202
    end)
2203
mouse.KeyDown:connect(function(key)
2204
hold=true
2205
if mode=="normal" then
2206
        if key == "q" then
2207
                        move3()
2208
                elseif key=="e" then
2209
                        move4()
2210
                elseif key=="r" then
2211
                        move5()
2212
                        end
2213
                        end
2214
                end)
2215
mouse.KeyUp:connect(function()
2216
hold=false
2217
end)
2218
end)
2219
bin.Deselected:connect(function()
2220
unselect()
2221
end)
2222
--[[DMG]]
2223
function damagesplat(dmg,hit)
2224
    local mo = Instance.new("Model")
2225
    mo.Name = dmg
2226
    local pa = Instance.new("Part",mo)
2227
    pa.formFactor = 3
2228
    pa.Size = Vector3.new(0.8,0.3,0.8)
2229
    pa.BrickColor = BrickColor.new(chosen)
2230
        pa.CanCollide=false
2231
    pa.CFrame = CFrame.new(hit.Position) * CFrame.new(0, 3, 0)
2232
    pa.Name = "Head"
2233
        cm=Instance.new("CylinderMesh",pa)
2234
    local hah = Instance.new("Humanoid")
2235
    hah.Parent = mo
2236
    hah.MaxHealth = 0
2237
    hah.Health = 0
2238
    local bp = Instance.new("BodyPosition")
2239
    bp.P = 14000
2240
    bp.maxForce = Vector3.new(math.huge, math.huge, math.huge)
2241
    bp.position = hit.Position + Vector3.new(0, 5, 0)
2242
    coroutine.resume(coroutine.create(function()
2243
        wait()
2244
        mo.Parent = workspace
2245
        bp.Parent = pa
2246
        wait(1.4)
2247
        mo:remove()
2248
    end))
2249
end
2250
con = nil
2251
con2 = nil
2252
hitd=0
2253
hitd2=0
2254
function OT(hit)
2255
if hit.Parent == nil then return end
2256
local hum = hit.Parent:findFirstChild("Humanoid")
2257
local head = hit.Parent:findFirstChild("Head")
2258
if hum ~= nil then
2259
dm=math.random(10000,10000)
2260
hum:TakeDamage(dm)
2261
if head ~= nil then
2262
damagesplat(dm,head)
2263
end
2264
end
2265
hitd=1
2266
end
2267
function OT2(hit)
2268
if hit.Parent == nil then return end
2269
local hum = hit.Parent:findFirstChild("Humanoid")
2270
local head = hit.Parent:findFirstChild("Head")
2271
if hum ~= nil then
2272
dm=math.random(10000,10000)
2273
hum:TakeDamage(dm)
2274
if head ~= nil then
2275
damagesplat(dm,head)
2276
end
2277
end
2278
hitd2=1
2279
end
2280
function dmgcnnct(p)
2281
con = p.Touched:connect(OT)
2282
end
2283
function dmgcnnct2(p)
2284
con2 = p.Touched:connect(OT2)
2285
end
2286
function dmgdc2()
2287
if con2 ~= nil then
2288
con2:disconnect()
2289
hitd2=0
2290
end
2291
end
2292
function dmgdc()
2293
if con ~= nil then
2294
con:disconnect()
2295
hitd=0
2296
end
2297
end
2298
--[[Anims]]--
2299
RW, LW , RWL, LWL = Instance.new("Weld"), Instance.new("Weld"), Instance.new("Weld"), Instance.new("Weld")
2300
ch = char
2301
player=plr
2302
RSH, LSH , RHL, LHL = ch.Torso["Right Shoulder"], ch.Torso["Left Shoulder"] , ch.Torso["Right Hip"] , ch.Torso["Left Hip"]
2303
 RW.Part0 = ch.Torso
2304
 RW.C0 = CFrame.new(1.5, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0, 0, 0)
2305
 RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0, 0, 0)
2306
 RW.Parent = main
2307
 --
2308
 LW.Part0 = ch.Torso
2309
 LW.C0 = CFrame.new(-1.5, 0.5, 0) --* CFrame.fromEulerAnglesXYZ(1.7, 0, 0.8)
2310
 LW.C1 = CFrame.new(0, 0.5, 0)
2311
 LW.Parent = main
2312
 --
2313
 RWL.Part0 = ch.Torso
2314
 RWL.C0 = CFrame.new(1, -1, 0) --* CFrame.fromEulerAnglesXYZ(1.3, 0, -0.5)
2315
 RWL.C1 = CFrame.new(0.5, 1, 0)
2316
 RWL.Parent = main
2317
 --
2318
 LWL.Part0 = ch.Torso
2319
 LWL.C0 = CFrame.new(-1, -1, 0) --* CFrame.fromEulerAnglesXYZ(1.7, 0, 0.8)
2320
 LWL.C1 = CFrame.new(-0.5, 1, 0)
2321
 LWL.Parent = main
2322
function RWFunc()
2323
 RW.Part1 = ch["Right Arm"]
2324
 RSH.Part1 = nil
2325
end
2326
function LWFunc()
2327
 LW.Part1 = ch["Left Arm"]
2328
 LSH.Part1 = nil
2329
end
2330
function RWLFunc()
2331
 RWL.Part1 = ch["Right Leg"]
2332
 RHL.Part1 = nil
2333
 ch["Right Leg"].Name = "RightLeg"
2334
 RightLeg.CanCollide = false
2335
end
2336
function LWLFunc()
2337
 LWL.Part1 = ch["Left Leg"]
2338
 LHL.Part1 = nil
2339
 ch["Left Leg"].Name = "LeftLeg"
2340
 LeftLeg.CanCollide = true
2341
end
2342
function RWLRem()
2343
 RightLeg.Name = "Right Leg"
2344
 RWL.Part1 = nil
2345
 RHL.Part1 = ch["Right Leg"]
2346
 RightLeg.CanCollide = false
2347
end
2348
function LWLRem()
2349
 LeftLeg.Name = "Left Leg"
2350
 LWL.Part1 = nil
2351
 LHL.Part1 = ch["Left Leg"]
2352
 LeftLeg.CanCollide = false
2353
end
2354
function RWRem()
2355
 RW.Part1 = nil
2356
 RSH.Part1 = ch["Right Arm"]
2357
end
2358
function LWRem()
2359
 LW.Part1 = nil
2360
 LSH.Part1 = ch["Left Arm"]
2361
end
2362
local RAP = Instance.new("Part")
2363
RAP.formFactor = 0
2364
RAP.CanCollide = false
2365
RAP.Name = "RAPart"
2366
RAP.Locked = true
2367
RAP.Size = Vector3.new(1,1,1)
2368
RAP.Parent = main
2369
RAP.Transparency = 1
2370
local w = Instance.new("Weld")
2371
w.Parent = RAP
2372
w.Part0 = RAP
2373
w.Part1 = char["Right Arm"]
2374
w.C1 = CFrame.fromEulerAnglesXYZ(0, 0, 0) * CFrame.new(0, 0,0)
2375
w.C0 = CFrame.fromEulerAnglesXYZ(math.rad(0), 0, 0) * CFrame.new(0, 1, 0)
2376
local LAP = Instance.new("Part")
2377
LAP.formFactor = 0
2378
LAP.CanCollide = false
2379
LAP.Name = "LAPart"
2380
LAP.Locked = true
2381
LAP.Size = Vector3.new(1,1,1)
2382
LAP.Parent = main
2383
LAP.Transparency = 1
2384
local ww = Instance.new("Weld")
2385
ww.Parent = LAP
2386
ww.Part0 = LAP
2387
ww.Part1 = char["Left Arm"]
2388
ww.C1 = CFrame.fromEulerAnglesXYZ(0, 0, 0) * CFrame.new(0, 0,0)
2389
ww.C0 = CFrame.fromEulerAnglesXYZ(math.rad(0), 0, 0) * CFrame.new(0, 1, 0)
2390
function unequipweld()
2391
wd1.Part0 = char.Torso
2392
wd1.C1=CFrame.new(0,-1.5,-.6) * CFrame.Angles(0,0,.8)
2393
wd1.C0=CFrame.new(0,0,0) * CFrame.Angles(0,0,0)
2394
end
2395
unequipweld()
2396
function equipweld()
2397
wd1.Part0 = RAP
2398
wd1.C1 = CFrame.fromEulerAnglesXYZ(0, 0, 0) * CFrame.new(0, 0,0)
2399
wd1.C0 = CFrame.fromEulerAnglesXYZ(math.rad(0), math.rad(90), math.rad(90)) * CFrame.new(0, 0, 0.2)
2400
end
2401
function hideanim()
2402
RWFunc()
2403
 for i = 0 , 1 , 0.2 do
2404
                wait()
2405
  RW.C0 = CFrame.new(1+0.5*i,0.5,-0.5) * CFrame.fromEulerAnglesXYZ(math.rad(80+67*i), math.rad(45), math.rad(-45+90*i))
2406
        end                 
2407
 for i = 0 , 1 , 0.15 do
2408
                wait()
2409
  RW.C0 = CFrame.new(1.5,0.5+0.5*i,-0.5) * CFrame.fromEulerAnglesXYZ(math.rad(147+103*i), math.rad(45), math.rad(45-35*i))
2410
        end  
2411
  unequipweld()
2412
 wait(0.1)
2413
 for i = 0 , 1 , 0.1 do
2414
                wait()
2415
  RW.C0 = CFrame.new(1.5,1-0.5*i,-0.5+0.5*i) * CFrame.fromEulerAnglesXYZ(math.rad(250-250*i), math.rad(45-45*i), math.rad(10-10*i))
2416
        end  
2417
  RWRem()
2418
  LWRem()
2419
end
2420
function equipanim()
2421
RWFunc()
2422
 for i = 0 , 1 , 0.1 do
2423
                wait(.05)
2424
  RW.C0 = CFrame.new(1.5,0.5,-0.5*i) * CFrame.fromEulerAnglesXYZ(math.rad(250*i), math.rad(45*i), math.rad(-10*i))
2425
        end 
2426
  equipweld()
2427
 for i = 0 , 1 , 0.2 do
2428
                wait(.05)
2429
  RW.C0 = CFrame.new(1.5,0.5+0.5*i,-0.5) * CFrame.fromEulerAnglesXYZ(math.rad(250-102.5*i), math.rad(45), math.rad(-10+27.5*i))
2430
        end  
2431
 for i = 0 , 1 , 0.15 do
2432
                wait(.05)
2433
  RW.C0 = CFrame.new(1.5,1-0.5*i,-0.5) * CFrame.fromEulerAnglesXYZ(math.rad(147-67*i), math.rad(45), math.rad(17.5+27.5*i))
2434
        end
2435
 for i = 0 , 1 , 0.1 do
2436
                wait(.05)
2437
  RW.C0 = CFrame.new(1.5-0.5*i,0.5,-0.5) * CFrame.fromEulerAnglesXYZ(math.rad(80), math.rad(35), math.rad(45-90*i))
2438
        end 
2439
end
2440
function slashanim()
2441
RWFunc()
2442
if attacking==true then return end
2443
attacking=true
2444
 for i = 0 , 1 , 0.1 do
2445
                wait()
2446
  RW.C0 = CFrame.new(1-0.5*i,0.5,-0.5-0.5*i) * CFrame.fromEulerAnglesXYZ(math.rad(80+10*i), math.rad(45+45*i), math.rad(-45+45*i))
2447
  RW.C1 = CFrame.new(0,0.5,0) * CFrame.fromEulerAnglesXYZ(math.rad(-45*i), math.rad(10*i), math.rad(0))
2448
  end
2449
  dmgcnnct(bladep1)
2450
   for i = 0 , 1 , 0.3 do
2451
                wait()
2452
  RW.C0 = CFrame.new(0.5+1*i,0.5,-1+1*i) * CFrame.fromEulerAnglesXYZ(math.rad(90), math.rad(90), math.rad(0))
2453
  RW.C1 = CFrame.new(0,0.5,0) * CFrame.fromEulerAnglesXYZ(math.rad(-45+135*i), math.rad(10+35*i), math.rad(0))
2454
    end 
2455
 for i = 0 , 1 , 0.2 do
2456
          wait()
2457
  RW.C0 = CFrame.new(1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(math.rad(90), math.rad(90), math.rad(0))
2458
  RW.C1 = CFrame.new(0,0.5,0) * CFrame.fromEulerAnglesXYZ(math.rad(90+20*i), math.rad(45+5*i), math.rad(0))
2459
    end 
2460
        dmgdc()
2461
if mode=="normal" then
2462
 wait(0.15)
2463
 wait()
2464
 for i = 0 , 1 , 0.1 do
2465
                wait()
2466
  RW.C0 = CFrame.new(1.5-0.5*i,0.5,-0.5*i) * CFrame.fromEulerAnglesXYZ(math.rad(90-10*i), math.rad(90-45*i), math.rad(-45*i))
2467
  RW.C1 = CFrame.new(0,0.5,0) * CFrame.fromEulerAnglesXYZ(math.rad(110-110*i), math.rad(50-50*i), math.rad(0))
2468
end
2469
end
2470
attacking=false
2471
end
2472
function test(f)
2473
        local a,b=coroutine.resume(coroutine.create(f))
2474
        if not a then
2475
                local h=Instance.new("Hint",workspace)
2476
                h.Text="LOCAL: "..b
2477
                wait(10)
2478
                h:remove()
2479
        end
2480
end
2481
function slashanim2()
2482
test(function()
2483
RWFunc()
2484
LWFunc()
2485
if attacking==true then return end
2486
attacking=true
2487
for i=0,1,0.1 do
2488
wait()
2489
RW.C0 = CFrame.new(1.5,.5,0) * CFrame.Angles(0,0,math.rad(30*i))
2490
LW.C0 = CFrame.new(-1.5,.5,0) * CFrame.Angles(0,0,math.rad(-30*i))
2491
end
2492
fake=ghost()
2493
fake.Handle.Weldd.Part0=LAP
2494
fake.Handle.Weldd.C1 = CFrame.fromEulerAnglesXYZ(0, 0, 0) * CFrame.new(0, 0, 0)
2495
fake.Handle.Weldd.C0 = CFrame.fromEulerAnglesXYZ(math.rad(0), math.rad(90), math.rad(90)) * CFrame.new(0, 0, 0.2)
2496
for i,d in pairs(fake:GetChildren()) do
2497
d.Transparency=0.5
2498
d.BrickColor=BrickColor.new("Really black")
2499
end
2500
for i=0,1,0.1 do
2501
wait()
2502
RW.C0 = CFrame.new(1.5,.5,0) * CFrame.Angles(math.rad(0+120*i),0,math.rad(30))
2503
LW.C0 = CFrame.new(-1.5,.5,0) * CFrame.Angles(math.rad(0+120*i),0,math.rad(-30))
2504
end
2505
dmgcnnct(bladep1)
2506
dmgcnnct2(fake.BladePart1)
2507
for i=0,1,0.2 do
2508
wait()
2509
RW.C0 = CFrame.new(1.5,.5,0) * CFrame.Angles(math.rad(120 - 120*i),0,math.rad(30 - 30*i))
2510
LW.C0 = CFrame.new(-1.5,.5,0) * CFrame.Angles(math.rad(120 - 120*i),0,math.rad(-30 - -30*i))
2511
end
2512
dmgdc()
2513
dmgdc2()
2514
for i=0,1,0.1 do
2515
wait()
2516
RW.C0 = CFrame.new(1.5,.5,0) * CFrame.Angles(0,0,math.rad(0 + 90*i))
2517
LW.C0 = CFrame.new(-1.5,.5,0) * CFrame.Angles(0,0,math.rad(-0 + -90*i))
2518
end
2519
dmgcnnct(bladep1)
2520
dmgcnnct2(fake.BladePart1)
2521
for i=0,1,0.1 do
2522
wait()
2523
RW.C0 = CFrame.new(1.5,.5,0) * CFrame.Angles(0,math.rad(0 + 60*i),math.rad(90 + 0))
2524
LW.C0 = CFrame.new(-1.5,.5,0) * CFrame.Angles(0,math.rad(-0 + -60*i),math.rad(-80 + -0))
2525
end
2526
dmgdc()
2527
dmgdc2()
2528
for i=0,1,0.1 do
2529
wait()
2530
RW.C0 = CFrame.new(1.5,.5,0) * CFrame.Angles(0,math.rad(60 - 60*i),math.rad(90 + 0))
2531
LW.C0 = CFrame.new(-1.5,.5,0) * CFrame.Angles(0,math.rad(-60 - -60*i),math.rad(-80 + -0))
2532
end
2533
for i=0,1,0.1 do
2534
wait()
2535
RW.C0 = CFrame.new(1.5,.5,0) * CFrame.Angles(0,0,math.rad(90 - 90*i))
2536
LW.C0 = CFrame.new(-1.5,.5,0) * CFrame.Angles(0,0,math.rad(-90 - -90*i))
2537
end
2538
fake:Remove()
2539
LWRem()
2540
for i = 0 , 1 , 0.1 do
2541
  wait()
2542
  RW.C0 = CFrame.new(1.5-0.5,0.5,-0.5) * CFrame.fromEulerAnglesXYZ(math.rad(80*i), math.rad(35*i), math.rad(-35 + -10*i))
2543
end 
2544
attacking=false
2545
end)
2546
end
2547
function move3()
2548
RWFunc()
2549
LWFunc()
2550
if attacking==true then return end
2551
attacking=true
2552
fake2=ghost()
2553
fake2.Handle.Weldd.Part0=LAP
2554
fake2.Handle.Weldd.C1 = CFrame.fromEulerAnglesXYZ(0, 0, 0) * CFrame.new(0, 0, 0)
2555
fake2.Handle.Weldd.C0 = CFrame.fromEulerAnglesXYZ(math.rad(0), math.rad(90), math.rad(90)) * CFrame.new(0, 0, 0.2)
2556
for i,d in pairs(fake2:GetChildren()) do
2557
d.Transparency=0.5
2558
d.BrickColor=BrickColor.new("Really black")
2559
end
2560
for i=0,1,0.1 do
2561
wait()
2562
RW.C0 = CFrame.new(1.5,.5,0) * CFrame.Angles(math.rad(50+50*i),0,math.rad(40+43*i))
2563
LW.C0 = CFrame.new(-1.5,.5,0) * CFrame.Angles(math.rad(50+50*i),0,math.rad(-40+-43*i))
2564
wd1.C0 = CFrame.Angles(0,0,math.rad(90*i))
2565
fake2.Handle.Weldd.C0 = CFrame.Angles(0,0,math.rad(90*i))
2566
end
2567
dmgcnnct(bladep1)
2568
dmgcnnct2(fake2.BladePart1)
2569
local TorsCF = char.Torso.CFrame
2570
local bg = Instance.new("BodyGyro",char.Torso)
2571
bg.maxTorque = Vector3.new(math.huge, math.huge, math.huge)
2572
bg.P = bg.p * 25
2573
bg.cframe = TorsCF
2574
char.Humanoid.WalkSpeed=30
2575
for i=0,50,0.2 do
2576
wait()
2577
bg.cframe = TorsCF * CFrame.Angles(0,math.rad(180+180*i),0)
2578
end
2579
char.Humanoid.WalkSpeed=20
2580
game.Debris:AddItem(bg,0.02)
2581
dmgdc()
2582
dmgdc2()
2583
for i=0,1,0.1 do
2584
wait()
2585
RW.C0 = CFrame.new(1.5,.5,0) * CFrame.Angles(math.rad(100 - 0*i),0,math.rad(-83 + 83*i))
2586
LW.C0 = CFrame.new(-1.5,.5,0) * CFrame.Angles(math.rad(100 - 0*i),0,math.rad(-83 + 83*i))
2587
end
2588
fake2:Remove()
2589
LWRem()
2590
for i=0,1,0.1 do
2591
wait()
2592
wd1.C0 = CFrame.fromEulerAnglesXYZ(math.rad(0), math.rad(90*i), math.rad(90 + 0*i)) * CFrame.new(0, 0, 0.2)
2593
RW.C0 = CFrame.new(1.5-0.5,0.5,-0.5) * CFrame.fromEulerAnglesXYZ(math.rad(100 + -20*i), math.rad(35*i), math.rad(-35 + -10*i))
2594
end
2595
attacking=false
2596
end
2597
function move4()
2598
RWFunc()
2599
LWFunc()
2600
if attacking==true then return end
2601
attacking=true
2602
for i=0,1,0.1 do
2603
wait()
2604
RW.C0=CFrame.new(1.5,.5,0) * CFrame.Angles(0,math.rad(10 + 5*i),math.rad(50+50*i))
2605
LW.C0=CFrame.new(-1.5,.5,0) * CFrame.Angles(0,math.rad(80 + 0*i),math.rad(0+-50*i))
2606
end
2607
for i=0,1,0.1 do
2608
wait()
2609
LW.C0=CFrame.new(-1.5,.5,0) * CFrame.Angles(0,math.rad(80 + 0*i),math.rad(-50 + 150*i))
2610
end
2611
function Burn(Part)
2612
if Part.Anchored == true and Part.Name == "Base" then return end
2613
if Part:IsDescendantOf(char) then return end
2614
if Part.Name =="Fireball" then return end
2615
                local Fire = Instance.new("Fire")
2616
                Fire.Heat = 2
2617
                Fire.Size = 5
2618
                Fire.Parent = Part
2619
                Part:BreakJoints()
2620
                Part.BrickColor = BrickColor.new("Really black")
2621
                                wait(2)
2622
                                game.Debris:AddItem(Part,0.02)
2623
end
2624
function Ignite(Part)
2625
        if Part.Anchored == true and Part.Name == "Base" then return end
2626
                if Part:IsDescendantOf(char) then return end
2627
        if Part:FindFirstChild("Fire") == nil then
2628
                Part.Anchored = false
2629
                local Fire = Instance.new("Fire")
2630
                Fire.Heat = 2
2631
                Fire.Size = 5
2632
                Fire.Parent = Part
2633
                Part:BreakJoints()
2634
                Part.Touched:connect(function(Hit) Burn(Hit) end)
2635
                Part.BrickColor = BrickColor.new("Really black")
2636
    end
2637
end
2638
for i = 1, 150 do
2639
        local Source = char.Torso
2640
        local Fireball = Instance.new("Part", Workspace)
2641
        Fireball.Name = "Fireball"
2642
        Fireball.CanCollide = false
2643
        Fireball.TopSurface = 0
2644
        Fireball.BottomSurface = 0
2645
        Fireball.FormFactor = "Custom"
2646
        Fireball.Shape = "Ball"
2647
        Fireball.Size = Vector3.new(5, 5, 5)
2648
        Fireball.CFrame = Source.CFrame * CFrame.new(0, 0, -5)
2649
        local Velocity = Instance.new("BodyVelocity")
2650
        Velocity.maxForce = Vector3.new(math.huge, math.huge, math.huge)
2651
        Velocity.velocity = (Source.CFrame.lookVector * 50) + Vector3.new(math.random(-25,25), math.random(-10,10), math.random(-10,10))
2652
        Velocity.Parent = Fireball
2653
        Ignite(Fireball)
2654
        Fireball.BrickColor = BrickColor.new("Really black")
2655
        coroutine.wrap(function() wait(math.random(1, 9) / 10) for i = 0, 1, 0.1 do Fireball.Transparency = i wait() end Fireball.Fire.Enabled = false Fireball.Anchored = true wait(1) Fireball:Remove() end)()
2656
        wait()
2657
end
2658
for i=0,1,0.1 do
2659
wait()
2660
RW.C0 = CFrame.new(1.5-0.5,0.5,-0.5) * CFrame.fromEulerAnglesXYZ(math.rad(15+15+50*i), math.rad(35*i), math.rad(100-140*i))
2661
LW.C0=CFrame.new(-1.5,.5,0) * CFrame.Angles(0,math.rad(80 - 80*i),math.rad(100-100*i))
2662
end
2663
LWRem()
2664
attacking=false
2665
end
2666
function move5()
2667
RWFunc()
2668
LWFunc()
2669
if attacking==true then return end
2670
attacking=true
2671
fake3=ghost()
2672
fake3.Handle.Weldd.Part0=LAP
2673
fake3.Handle.Weldd.C1 = CFrame.fromEulerAnglesXYZ(0, 0, 0) * CFrame.new(0, 0, 0)
2674
fake3.Handle.Weldd.C0 = CFrame.fromEulerAnglesXYZ(math.rad(0), math.rad(90), math.rad(90)) * CFrame.new(0, 0, -0.2)
2675
for i,d in pairs(fake3:GetChildren()) do
2676
d.Transparency=0.5
2677
d.BrickColor=BrickColor.new("Really black")
2678
end
2679
for i=0,1,0.1 do
2680
wait()
2681
RW.C0=CFrame.new(1.5,.5,0) * CFrame.Angles(0,math.rad(-50+-50*i),math.rad(30+30*i))
2682
LW.C0=CFrame.new(-1.5,.5,0) * CFrame.Angles(0,math.rad(50+50*i),math.rad(-30+-30*i))
2683
end
2684
f=0
2685
powermod=Instance.new("Model",char)
2686
powermod.Name="PowerMode"
2687
for i=0,3,0.1 do
2688
f=f+1
2689
wait()
2690
ball=Instance.new("Part",powermod)
2691
ball.formFactor="Custom"
2692
ball.Shape="Ball"
2693
ball.TopSurface="Smooth"
2694
ball.BottomSurface="Smooth"
2695
ball.BrickColor=BrickColor.new(chosen)
2696
ball.Transparency=0.5
2697
ball.Anchored=true
2698
ball.CanCollide=false
2699
ball.Size=Vector3.new(f,f,f)
2700
ball.CFrame=char.Torso.CFrame
2701
end
2702
wait(.1)
2703
powermod:Remove()
2704
function Burn(Part)
2705
if Part.Anchored == true and Part.Name == "Base" then return end
2706
if Part:IsDescendantOf(char) then return end
2707
if Part.Name =="Fireball" then return end
2708
                local Fire = Instance.new("Fire")
2709
                Fire.Heat = 2
2710
                Fire.Size = 5
2711
                Fire.Parent = Part
2712
                Part:BreakJoints()
2713
                Part.BrickColor = BrickColor.new("Really black")
2714
                                wait(2)
2715
                                game.Debris:AddItem(Part,0.02)
2716
end
2717
function Ignite(Part)
2718
        if Part.Anchored == true and Part.Name == "Base" then return end
2719
                if Part:IsDescendantOf(char) then return end
2720
        if Part:FindFirstChild("Fire") == nil then
2721
                Part.Anchored = false
2722
                local Fire = Instance.new("Fire")
2723
                Fire.Heat = 100
2724
                Fire.Size = 100
2725
                Fire.Parent = Part
2726
                Part:BreakJoints()
2727
                Part.Touched:connect(function(Hit) Burn(Hit) end)
2728
                Part.BrickColor = BrickColor.new("Really black")
2729
    end
2730
end
2731
for i = 1, 250 do
2732
        local Source = char.Torso
2733
        local Fireball = Instance.new("Part", Workspace)
2734
        Fireball.Name = "Fireball"
2735
        Fireball.CanCollide = false
2736
        Fireball.TopSurface = 0
2737
        Fireball.BottomSurface = 0
2738
        Fireball.FormFactor = "Custom"
2739
        Fireball.Shape = "Ball"
2740
        Fireball.Size = Vector3.new(50, 50, 50)
2741
        Fireball.CFrame = Source.CFrame * CFrame.new(0, 0, -30)
2742
        local Velocity = Instance.new("BodyVelocity")
2743
        Velocity.maxForce = Vector3.new(math.huge, math.huge, math.huge)
2744
        Velocity.velocity = (Source.CFrame.lookVector * 250) + Vector3.new(math.random(-2,2), math.random(-2,2), math.random(-2,2))
2745
        Velocity.Parent = Fireball
2746
        Ignite(Fireball)
2747
        Fireball.BrickColor = BrickColor.new("Really black")
2748
        coroutine.wrap(function() wait(math.random(1, 9) / 10) for i = 0, 1, 0.1 do Fireball.Transparency = i wait() end Fireball.Fire.Enabled = false Fireball.Anchored = true wait(1) Fireball:Remove() end)()
2749
        wait(0.02)
2750
end
2751
fake3:Remove()
2752
LWRem()
2753
attacking=false
2754
end
2755
function swordmode()
2756
RWFunc()
2757
char.Humanoid.WalkSpeed=20
2758
bin.Name="Pheonix Sword"
2759
hitdeb=1
2760
hitdeb=0
2761
wd1.C1 = CFrame.fromEulerAnglesXYZ(0, 0, 0) * CFrame.new(0, 0,0)
2762
wd1.C0 = CFrame.fromEulerAnglesXYZ(math.rad(0), math.rad(90), math.rad(90)) * CFrame.new(0, 0, 0.2)
2763
 for i = 0 , 1 , 0.1 do
2764
                wait()
2765
  RW.C0 = CFrame.new(1.5-0.5*i,0.5,-0.5) * CFrame.fromEulerAnglesXYZ(math.rad(80), math.rad(35), math.rad(45-90*i))
2766
end
2767
mode="normal"
2768
end --[[Filterd, May Error]]--  --[[Filterd, May Error]]-- 
2769
local function WaitForChild(parent, child)
2770
        while not parent:FindFirstChild(child) do parent.ChildAdded:wait() end
2771
        return parent[child]
2772
end
2773
2774
local Tool = script.Parent
2775
local Handle = WaitForChild(Tool, "Handle")
2776
local SkullFire = WaitForChild(Tool, "SkullFire")
2777
local sword = script.Parent.Handle
2778
2779
local radius = 1
2780
local angle = math.random()*math.pi*2
2781
2782
local NUM_SKULLS = 100 -- heh heh
2783
2784
local StormEye = Instance.new("Part")
2785
StormEye.formFactor = "Custom"
2786
StormEye.Size = Vector3.new(3, 3, 3)
2787
StormEye.Transparency = 1
2788
StormEye.CanCollide = false
2789
2790
-- remove gravity from storm
2791
local newBF = Instance.new("BodyForce")
2792
local stormMass = (NUM_SKULLS+1)*.2*.2*.2 + 27
2793
newBF.force = Vector3.new(0, stormMass*196.2, 0)
2794
newBF.Parent = StormEye
2795
2796
local skullPart = Instance.new("Part")
2797
skullPart.formFactor = "Custom"
2798
skullPart.Size = Vector3.new(.2, .2, .2)
2799
skullPart.Transparency = 1
2800
skullPart.BrickColor = BrickColor.new("Really black")
2801
skullPart.CanCollide = false
2802
skullPart.Reflectance = 0
2803
SkullFire:Clone().Parent = skullPart
2804
2805
local skullMotor = Instance.new("Motor6D")
2806
skullMotor.Part0 = StormEye -- Handle
2807
skullMotor.Part1 = skullPart
2808
skullMotor.MaxVelocity = .1
2809
skullMotor.C0 = CFrame.Angles(math.pi/2, 0, 0)
2810
skullMotor.C1 = CFrame.Angles(math.pi/2, 0, 0) + radius*Vector3.new(math.sin(angle), 0, math.cos(angle))
2811
2812
local skullParts = {skullPart}
2813
local skullMotors = {skullMotor}
2814
2815
local miniDebounce = false
2816
2817
for i = 1, NUM_SKULLS do
2818
        table.insert(skullParts, skullPart:Clone())
2819
        table.insert(skullMotors, skullMotor:Clone())
2820
2821
        radius = math.sqrt(i) + 4
2822
        angle = math.random()*math.pi*2
2823
        skullMotors[i+1].Part1 = skullParts[i+1]
2824
        skullMotors[i+1].C1 = CFrame.Angles(math.pi/2, 0, 0) + radius*Vector3.new(math.sin(angle), -math.sqrt(i)*2/radius, math.cos(angle))
2825
        skullMotors[i+1].Parent = skullParts[i+1]
2826
end
2827
2828
2829
local SlashSound = Instance.new("Sound")
2830
SlashSound.SoundId = "rbxasset://sounds\\swordslash.wav"
2831
SlashSound.Parent = sword
2832
SlashSound.Volume = .7
2833
2834
local LungeSound = Instance.new("Sound")
2835
LungeSound.SoundId = "rbxasset://sounds\\swordlunge.wav"
2836
LungeSound.Parent = sword
2837
LungeSound.Volume = .6
2838
2839
local UnsheathSound = Instance.new("Sound")
2840
UnsheathSound.SoundId = "rbxasset://sounds\\unsheath.wav"
2841
UnsheathSound.Parent = sword
2842
UnsheathSound.Volume = 1
2843
2844
local StormSound = Instance.new("Sound")
2845
StormSound.SoundId = "http://www.roblox.com/asset/?id=101173442"
2846
StormSound.Parent = sword
2847
StormSound.Volume = 1
2848
2849
function DarkKill(character, humanoid, attacker)
2850
2851
        if (character:FindFirstChild("ForceField") ~= nil) then return end
2852
2853
        local childs = character:GetChildren()
2854
2855
        local colors = {}
2856
2857
        tagHumanoid(humanoid, attacker)
2858
        humanoid.Health = 0
2859
2860
        for i=1,#childs do
2861
                if (childs[i].className == "Part") then
2862
                        colors[i] = childs[i].BrickColor
2863
                        childs[i].BrickColor = BrickColor.new(26)
2864
                        childs[i].CanCollide = true
2865
                        childs[i].Anchored = true
2866
                end
2867
        end
2868
2869
        wait(.25)
2870
        
2871
        for i=1,#childs do
2872
                if (childs[i].className == "Part") then
2873
                        local b = Instance.new("BodyVelocity")
2874
                        b.velocity = Vector3.new(math.random() - .5, 0, math.random() - .5).unit * 80
2875
                        b.maxForce = Vector3.new(1e5,1e5,1e5)
2876
                        b.Parent = childs[i]
2877
                end
2878
        end
2879
2880
        for i=1,#childs do
2881
                if (childs[i].className == "Part") then
2882
                        childs[i].Anchored = false
2883
                end
2884
        end
2885
2886
        
2887
        
2888
2889
        
2890
2891
2892
2893
end
2894
2895
2896
2897
2898
local staffSpin = WaitForChild(Tool, "staffspin")
2899
local spinSwing = nil
2900
2901
local newBodyPosition = Instance.new("BodyPosition")
2902
newBodyPosition.P = 100000
2903
newBodyPosition.maxForce = Vector3.new(1, 1, 1)*newBodyPosition.P
2904
newBodyPosition.Parent = StormEye
2905
2906
local spinForce = Instance.new("BodyAngularVelocity")
2907
spinForce.P = 1000000
2908
spinForce.angularvelocity = Vector3.new(0,20,0)
2909
spinForce.maxTorque = Vector3.new(spinForce.P,spinForce.P,spinForce.P)
2910
2911
local stayUpright = Instance.new("BodyGyro")
2912
stayUpright.P = 1000000
2913
stayUpright.maxTorque = Vector3.new(1, 0, 1) * stayUpright.P
2914
stayUpright.cframe = CFrame.new()
2915
2916
local damage = 20
2917
slash_damage = 18
2918
lunge_damage = 36
2919
2920
function blow(hit, damageToTake)
2921
        local hitParent = hit.Parent
2922
        if not hitParent then return end
2923
2924
        local humanoid = hitParent:findFirstChild("Humanoid")
2925
        local vCharacter = Tool.Parent
2926
        local vPlayer = game.Players:playerFromCharacter(vCharacter)
2927
        local hum = vCharacter:findFirstChild("Humanoid") -- non-nil if tool held by a character
2928
        if humanoid~=nil and humanoid ~= hum and hum ~= nil then
2929
                -- final check, make sure sword is in-hand
2930
2931
                local right_arm = vCharacter:FindFirstChild("Right Arm")
2932
                if (right_arm ~= nil) then
2933
                        local joint = right_arm:FindFirstChild("RightGrip")
2934
                        if (joint ~= nil and (joint.Part0 == Handle or joint.Part1 == Handle)) then
2935
                                hum.Health = hum.Health + (damage * .4)
2936
                                if humanoid.Health > damage then
2937
                                        tagHumanoid(humanoid, vPlayer)
2938
                                        humanoid:TakeDamage(damage)
2939
                                else
2940
                                        DarkKill(humanoid.Parent, humanoid, vPlayer)
2941
                                end
2942
                        end
2943
                end
2944
2945
2946
        end
2947
end
2948
2949
for i = 1, #skullParts do
2950
        skullParts[i].Touched:connect(function(hitPart) blow(hitPart, 25) end)
2951
end
2952
2953
local debounce = false
2954
local spinCount = 0
2955
2956
local spinDebounce = false
2957
2958
function onSpin()
2959
        if debounce or spinDebounce then return end
2960
        local Torso = Tool.Parent:FindFirstChild("Torso")
2961
        if not Torso then return end
2962
        spinDebounce = true
2963
        spinCount = spinCount + 1
2964
2965
        if spinCount > 3 then
2966
                onWhirlwind()
2967
                spinCount = 0
2968
        else
2969
                delay(3, function() spinCount = spinCount - 1 end)
2970
2971
                spinForce.Parent = Torso
2972
                stayUpright.Parent = Torso
2973
                spinSwing:Play()
2974
                wait(.5)
2975
                spinForce.Parent = nil
2976
                stayUpright.Parent = nil
2977
        end
2978
        spinDebounce = false
2979
end
2980
2981
function onWhirlwind()
2982
        if not Tool.Parent then return end
2983
        local Torso = Tool.Parent:FindFirstChild("Torso")
2984
        local Humanoid = Tool.Parent:FindFirstChild("Humanoid")
2985
        if debounce or not Torso or not Humanoid then return end
2986
        debounce = true
2987
2988
        spinForce.Parent = Torso
2989
        stayUpright.Parent = Torso
2990
2991
        StormSound:Play()
2992
2993
        for i = 1, #skullParts do
2994
                skullParts[i].Parent = StormEye
2995
                skullMotors[i].Parent = skullParts[i]
2996
                if math.random() > .5 then
2997
                        skullMotors[i].DesiredAngle = skullMotors[i].CurrentAngle + 5000
2998
                else
2999
                        skullMotors[i].DesiredAngle = skullMotors[i].CurrentAngle - 5000
3000
                end
3001
                skullMotors[i].MaxVelocity = .05+math.random()*.15
3002
        end
3003
3004
        StormEye.CFrame = CFrame.new(Torso.CFrame.p)
3005
        --StormEye.Velocity = Torso.CFrame.lookVector * 25
3006
3007
        newBodyPosition.position = Torso.CFrame.p - Vector3.new(0, 3, 0)
3008
        local timeWaited 
3009
3010
        Humanoid.WalkSpeed = 8
3011
3012
        delay(0, function() while skullMotors[1].Parent do timeWaited = wait(.01) Humanoid.WalkSpeed = Humanoid.WalkSpeed + timeWaited * 7 newBodyPosition.position = Torso.CFrame.p - Vector3.new(0, 3, 0) end Humanoid.WalkSpeed = 16 end)
3013
3014
        StormEye.Parent = workspace
3015
        for i = 1, 5 do wait(1) spinSwing:Play() end
3016
3017
        spinForce.Parent = nil
3018
        stayUpright.Parent = nil
3019
3020
        for i = 1, #skullMotors do
3021
                skullMotors[i].Parent = nil
3022
                skullParts[i].Velocity = 40*(skullParts[i].CFrame.p - Torso.CFrame.p).unit
3023
        end
3024
3025
        for i = 0, 30 do
3026
        end
3027
        StormEye.Parent = nil
3028
3029
        wait(3)
3030
        for i = 1, #skullMotors do
3031
                skullMotors[i].Parent = skullParts[i]
3032
        end
3033
3034
        debounce = false
3035
end
3036
3037
local leftSword = Handle:Clone()
3038
leftSword.CanCollide = false
3039
3040
local leftSwordWeld = Instance.new("ManualWeld")
3041
leftSwordWeld.Part1 = leftSword
3042
leftSwordWeld.C0 = CFrame.new(0, -1, 0, 1, 0, -0, 0, 0, 1, 0, -1, -0)
3043
leftSwordWeld.C1 = CFrame.new(0, 0, -1.5, 0, 0, 1, 1, 0, 0, 0, 1, 0)
3044
3045
local NewAnimateScript = WaitForChild(Tool, "NewAnimate")
3046
3047
local Character = nil
3048
3049
function swordUp()
3050
        Tool.GripForward = Vector3.new(-1,0,0)
3051
        Tool.GripRight = Vector3.new(0,1,0)
3052
        Tool.GripUp = Vector3.new(0,0,1)
3053
3054
        leftSwordWeld.C0 = CFrame.new(0, -1, 0, 1, 0, -0, 0, 0, 1, 0, -1, -0)
3055
        leftSwordWeld.C1 = CFrame.new(0, 0, -1.5, 0, 0, 1, 1, 0, 0, 0, 1, 0)
3056
end
3057
3058
function swordOut()
3059
        Tool.GripForward = Vector3.new(0,0,1)
3060
        Tool.GripRight = Vector3.new(0,-1,0)
3061
        Tool.GripUp = Vector3.new(-1,0,0)
3062
3063
        leftSwordWeld.C0 = CFrame.new(0, -1, 0, 1, 0, -0, 0, 0, 1, 0, -1, -0)
3064
        leftSwordWeld.C1 = CFrame.new(0, 0, -1.5, 0, -1, -0, -1, 0, -0, 0, 0, -1)
3065
end
3066
3067
local Mouse = nil
3068
3069
function onKeyDown(key)
3070
        if key == "z" or key == "Z" then
3071
                if miniDebounce then
3072
                        onSpin()
3073
                end
3074
        end
3075
end
3076
3077
function onEquipped(mouse)
3078
        if mouse then 
3079
                Mouse = mouse 
3080
                Mouse.KeyDown:connect(onKeyDown)
3081
        end
3082
3083
        Character = Tool.Parent
3084
        if not Character then return end
3085
3086
        local Humanoid = Character:FindFirstChild("Humanoid")
3087
        if not Humanoid then return end
3088
        
3089
        spinSwing = Humanoid:LoadAnimation(staffSpin)
3090
3091
        local oldAnimateScript = Character:FindFirstChild("Animate")
3092
        if oldAnimateScript then oldAnimateScript.Disabled = true end
3093
3094
        NewAnimateScript.Parent = Character
3095
        NewAnimateScript.Disabled = false
3096
3097
        UnsheathSound:Play()
3098
3099
        local LeftArm = Character:FindFirstChild("Left Arm")
3100
        leftSwordWeld.Part0 = LeftArm
3101
        leftSword.Parent = Character
3102
        leftSwordWeld.Parent = leftSword
3103
end
3104
3105
function onUnequipped()
3106
        leftSwordWeld.Parent = nil
3107
        leftSword.Parent = nil
3108
3109
        NewAnimateScript.Disabled = true
3110
        NewAnimateScript.Parent = Tool
3111
3112
        local oldAnimateScript = Character:FindFirstChild("Animate")
3113
        if oldAnimateScript then oldAnimateScript.Disabled = false end
3114
end
3115
3116
function tagHumanoid(humanoid, player)
3117
        local creator_tag = Instance.new("ObjectValue")
3118
        creator_tag.Value = player
3119
        creator_tag.Name = "creator"
3120
        creator_tag.Parent = humanoid
3121
        game.Debris:AddItem(creator_tag, 1)
3122
end
3123
3124
function attack()
3125
        damage = slash_damage
3126
        SlashSound:play()
3127
        local anim = Instance.new("StringValue")
3128
        anim.Name = "toolanim"
3129
        anim.Value = "Slash"
3130
        anim.Parent = Tool
3131
end
3132
3133
function lunge()
3134
        if miniDebounce then return end
3135
        miniDebounce = true
3136
3137
        LungeSound:Play()
3138
3139
        damage = lunge_damage
3140
3141
        local newAttack = Instance.new("StringValue")
3142
        newAttack.Name = "toolanim"
3143
        newAttack.Value = "Lunge"
3144
        newAttack.Parent = Tool
3145
3146
        local force = Instance.new("BodyVelocity")
3147
        force.velocity = Vector3.new(0,10,0) --Tool.Parent.Torso.CFrame.lookVector * 80
3148
        force.Parent = Tool.Parent.Torso
3149
        wait(.25)
3150
        swordOut()
3151
        wait(.25)
3152
        force.Parent = nil
3153
        wait(.5)
3154
        swordUp()
3155
3156
        damage = slash_damage
3157
3158
        miniDebounce = false
3159
end
3160
3161
local r = game:GetService("RunService")
3162
3163
Tool.Enabled = true
3164
local last_attack = 0
3165
function onActivated()
3166
3167
        if not Tool.Enabled then
3168
                return
3169
        end
3170
3171
        Tool.Enabled = false
3172
3173
        local humanoid = Character:FindFirstChild("Humanoid")
3174
        if humanoid == nil then
3175
                print("Humanoid not found")
3176
                return 
3177
        end
3178
3179
        local t = r.Stepped:wait()
3180
3181
        if (t - last_attack < .2) then
3182
                lunge()
3183
        else
3184
                attack()
3185
        end
3186
3187
        last_attack = t
3188
3189
        Tool.Enabled = true
3190
end
3191
3192
Handle.Touched:connect(function(hitPart) blow(hitPart, damage) end)
3193
leftSword.Touched:connect(function(hitPart) blow(hitPart, damage) end)
3194
3195
Tool.Activated:connect(onActivated)
3196
Tool.Equipped:connect(onEquipped)
3197
Tool.Unequipped:connect(onUnequipped)