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1 | Player=game:GetService("Players").LocalPlayer | |
2 | Character=Player.Character | |
3 | PlayerGui=Player.PlayerGui | |
4 | Backpack=Player.Backpack | |
5 | Torso=Character.Torso | |
6 | Head=Character.Head | |
7 | Humanoid=Character.Humanoid | |
8 | m=Instance.new('Model',Character) | |
9 | LeftArm=Character["Left Arm"] | |
10 | LeftLeg=Character["Left Leg"] | |
11 | RightArm=Character["Right Arm"] | |
12 | RightLeg=Character["Right Leg"] | |
13 | LS=Torso["Left Shoulder"] | |
14 | LH=Torso["Left Hip"] | |
15 | RS=Torso["Right Shoulder"] | |
16 | RH=Torso["Right Hip"] | |
17 | Face = Head.face | |
18 | Neck=Torso.Neck | |
19 | it=Instance.new | |
20 | attacktype=1 | |
21 | vt=Vector3.new | |
22 | cf=CFrame.new | |
23 | euler=CFrame.fromEulerAnglesXYZ | |
24 | angles=CFrame.Angles | |
25 | cloaked=false | |
26 | necko=cf(0, 1, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0) | |
27 | necko2=cf(0, -0.5, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0) | |
28 | LHC0=cf(-1,-1,0,-0,-0,-1,0,1,0,1,0,0) | |
29 | LHC1=cf(-0.5,1,0,-0,-0,-1,0,1,0,1,0,0) | |
30 | RHC0=cf(1,-1,0,0,0,1,0,1,0,-1,-0,-0) | |
31 | RHC1=cf(0.5,1,0,0,0,1,0,1,0,-1,-0,-0) | |
32 | RootPart=Character.HumanoidRootPart | |
33 | RootJoint=RootPart.RootJoint | |
34 | RootCF=euler(-1.57,0,3.14) | |
35 | attack = false | |
36 | attackdebounce = false | |
37 | deb=false | |
38 | equipped=true | |
39 | hand=false | |
40 | MMouse=nil | |
41 | combo=0 | |
42 | mana=0 | |
43 | trispeed=1 | |
44 | pathtrans=.7 | |
45 | attackmode='none' | |
46 | local idle=0 | |
47 | local Anim="Idle" | |
48 | local Effects={} | |
49 | local gun=false | |
50 | local shoot=false | |
51 | player=nil | |
52 | cloak=false | |
53 | lightcolor='Bright blue' | |
54 | ||
55 | local Color1=Torso.BrickColor | |
56 | ||
57 | ||
58 | mouse=Player:GetMouse() | |
59 | --save shoulders | |
60 | RSH, LSH=nil, nil | |
61 | --welds | |
62 | RW, LW=Instance.new("Weld"), Instance.new("Weld") | |
63 | RW.Name="Right Shoulder" LW.Name="Left Shoulder" | |
64 | LH=Torso["Left Hip"] | |
65 | RH=Torso["Right Hip"] | |
66 | TorsoColor=Torso.BrickColor | |
67 | function NoOutline(Part) | |
68 | Part.TopSurface,Part.BottomSurface,Part.LeftSurface,Part.RightSurface,Part.FrontSurface,Part.BackSurface = 10,10,10,10,10,10 | |
69 | end | |
70 | ||
71 | ||
72 | ||
73 | function part(formfactor,parent,reflectance,transparency,brickcolor,name,size) | |
74 | local fp=it("Part") | |
75 | fp.formFactor=formfactor | |
76 | fp.Parent=parent | |
77 | fp.Reflectance=reflectance | |
78 | fp.Transparency=transparency | |
79 | fp.CanCollide=false | |
80 | fp.Locked=true | |
81 | fp.BrickColor=brickcolor | |
82 | fp.Name=name | |
83 | fp.Size=size | |
84 | fp.Position=Torso.Position | |
85 | NoOutline(fp) | |
86 | fp.Material="SmoothPlastic" | |
87 | fp:BreakJoints() | |
88 | return fp | |
89 | end | |
90 | ||
91 | function mesh(Mesh,part,meshtype,meshid,offset,scale) | |
92 | local mesh=it(Mesh) | |
93 | mesh.Parent=part | |
94 | if Mesh=="SpecialMesh" then | |
95 | mesh.MeshType=meshtype | |
96 | if meshid~="nil" then | |
97 | mesh.MeshId="http://www.roblox.com/asset/?id="..meshid | |
98 | end | |
99 | end | |
100 | mesh.Offset=offset | |
101 | mesh.Scale=scale | |
102 | return mesh | |
103 | end | |
104 | ||
105 | function weld(parent,part0,part1,c0) | |
106 | local weld=it("Weld") | |
107 | weld.Parent=parent | |
108 | weld.Part0=part0 | |
109 | weld.Part1=part1 | |
110 | weld.C0=c0 | |
111 | return weld | |
112 | end | |
113 | ||
114 | local Color1=Torso.BrickColor | |
115 | ||
116 | ||
117 | ||
118 | ||
119 | ||
120 | Player=game:GetService('Players').LocalPlayer | |
121 | Character=Player.Character | |
122 | Mouse=Player:GetMouse() | |
123 | m=Instance.new('Model',Character) | |
124 | ||
125 | ||
126 | local function weldBetween(a, b) | |
127 | local weldd = Instance.new("ManualWeld") | |
128 | weldd.Part0 = a | |
129 | weldd.Part1 = b | |
130 | weldd.C0 = CFrame.new() | |
131 | weldd.C1 = b.CFrame:inverse() * a.CFrame | |
132 | weldd.Parent = a | |
133 | return weldd | |
134 | end | |
135 | ||
136 | it=Instance.new | |
137 | ||
138 | function nooutline(part) | |
139 | part.TopSurface,part.BottomSurface,part.LeftSurface,part.RightSurface,part.FrontSurface,part.BackSurface = 10,10,10,10,10,10 | |
140 | end | |
141 | ||
142 | function part(formfactor,parent,material,reflectance,transparency,brickcolor,name,size) | |
143 | local fp=it("Part") | |
144 | fp.formFactor=formfactor | |
145 | fp.Parent=parent | |
146 | fp.Reflectance=reflectance | |
147 | fp.Transparency=transparency | |
148 | fp.CanCollide=false | |
149 | fp.Locked=true | |
150 | fp.BrickColor=BrickColor.new(tostring(brickcolor)) | |
151 | fp.Name=name | |
152 | fp.Size=size | |
153 | fp.Position=Character.Torso.Position | |
154 | nooutline(fp) | |
155 | fp.Material=material | |
156 | fp:BreakJoints() | |
157 | return fp | |
158 | end | |
159 | ||
160 | function mesh(Mesh,part,meshtype,meshid,offset,scale) | |
161 | local mesh=it(Mesh) | |
162 | mesh.Parent=part | |
163 | if Mesh=="SpecialMesh" then | |
164 | mesh.MeshType=meshtype | |
165 | mesh.MeshId=meshid | |
166 | end | |
167 | mesh.Offset=offset | |
168 | mesh.Scale=scale | |
169 | return mesh | |
170 | end | |
171 | ||
172 | function weld(parent,part0,part1,c0,c1) | |
173 | local weld=it("Weld") | |
174 | weld.Parent=parent | |
175 | weld.Part0=part0 | |
176 | weld.Part1=part1 | |
177 | weld.C0=c0 | |
178 | weld.C1=c1 | |
179 | return weld | |
180 | end | |
181 | ||
182 | ||
183 | ||
184 | ||
185 | ||
186 | ||
187 | ||
188 | ||
189 | ||
190 | -------------------------------- | |
191 | local p = game.Players.LocalPlayer | |
192 | local char = p.Character | |
193 | local mouse = p:GetMouse() | |
194 | local larm = char["Left Arm"] | |
195 | local rarm = char["Right Arm"] | |
196 | local lleg = char["Left Leg"] | |
197 | local rleg = char["Right Leg"] | |
198 | local hed = char.Head | |
199 | local torso = char.Torso | |
200 | local hum = char.Humanoid | |
201 | local cam = game.Workspace.CurrentCamera | |
202 | local root = char.HumanoidRootPart | |
203 | local deb = false | |
204 | local shot = 0 | |
205 | local debris=game:service"Debris" | |
206 | local l = game:GetService("Lighting") | |
207 | local rs = game:GetService("RunService").RenderStepped | |
208 | ptz = {500, 1, 0.9, 0.95, 1, 9.05, 1.1} | |
209 | math.randomseed(os.time()) | |
210 | for i,v in pairs(char:children()) do | |
211 | if v:IsA("Hat") then | |
212 | v:Destroy() | |
213 | end | |
214 | end | |
215 | for i,v in pairs (hed:GetChildren()) do | |
216 | if v:IsA("Sound") then | |
217 | v:Destroy() | |
218 | end | |
219 | end | |
220 | ---------------------------------------------------- | |
221 | z = Instance.new("Sound", torso) | |
222 | - | z.SoundId = "rbxassetid://335466931" -- Put Music ID Here. |
222 | + | z.SoundId = "rbxassetid://0" -- Put Music ID Here. |
223 | z.Looped = true | |
224 | z.Volume = 1 | |
225 | wait(.1) | |
226 | z:Play() | |
227 | ----------------------------------------------------- | |
228 | Debounces = { | |
229 | CanAttack = true; | |
230 | NoIdl = false; | |
231 | Slashing = false; | |
232 | Slashed = false; | |
233 | RPunch = false; | |
234 | RPunched = false; | |
235 | LPunch = false; | |
236 | LPunched = false; | |
237 | } | |
238 | local Touche = {char.Name, } | |
239 | ---------------------------------------------------- | |
240 | hed.face.Texture = "rbxassetid://406001167" | |
241 | char["Body Colors"].HeadColor = BrickColor.new("Institutional white") | |
242 | char["Body Colors"].TorsoColor = BrickColor.new("Institutional white") | |
243 | char["Body Colors"].LeftArmColor = BrickColor.new("Institutional white") | |
244 | char["Body Colors"].RightArmColor = BrickColor.new("Institutional white") | |
245 | char["Body Colors"].LeftLegColor = BrickColor.new("Institutional white") | |
246 | char["Body Colors"].RightLegColor = BrickColor.new("Institutional white") | |
247 | ---------------------------------------------------- | |
248 | ypcall(function() | |
249 | char.Shirt:Destroy() | |
250 | char.Pants:Destroy() | |
251 | shirt = Instance.new("Shirt", char) | |
252 | shirt.Name = "Shirt" | |
253 | pants = Instance.new("Pants", char) | |
254 | pants.Name = "Pants" | |
255 | char.Shirt.ShirtTemplate = "http://www.roblox.com/asset/?id=318247349" | |
256 | char.Pants.PantsTemplate = "http://www.roblox.com/asset/?id=454827278" | |
257 | end) | |
258 | ---------------------------------------------------- | |
259 | local LocalPlayer = game:GetService("Players").LocalPlayer | |
260 | local Character = LocalPlayer.Character or LocalPlayer.CharacterAdded:wait() | |
261 | ||
262 | Character.Head.Transparency = 0 | |
263 | ||
264 | local Orb = Instance.new("Part", Character) | |
265 | Orb.Name = "Orb" | |
266 | ||
267 | Orb.CanCollide = false | |
268 | Orb.BrickColor = BrickColor.new("Institutional white") | |
269 | Orb.Transparency = 0 | |
270 | Orb.Material = "Plastic" | |
271 | Orb.Size = Vector3.new(1, 1, 1) | |
272 | ||
273 | ||
274 | local M = Instance.new("SpecialMesh") | |
275 | M.Parent = Orb | |
276 | M.MeshId = "http://www.roblox.com/asset/?id=23264474" | |
277 | M.Scale = Vector3.new(1.3, 1.3, 1.3) | |
278 | ||
279 | ||
280 | local Weld = Instance.new("Weld", Orb) | |
281 | Weld.Part0 = Character.Head | |
282 | Weld.Part1 = Orb | |
283 | Weld.C1 = CFrame.new(0, -0.5, 0) | |
284 | ------------------------------------------------------ | |
285 | CV="Institutional white" | |
286 | ||
287 | local txt = Instance.new("BillboardGui", char) | |
288 | txt.Adornee = char .Orb | |
289 | txt.Name = "_status" | |
290 | txt.Size = UDim2.new(2, 0, 1.2, 0) | |
291 | txt.StudsOffset = Vector3.new(-2, 1.5, 0) | |
292 | local text = Instance.new("TextLabel", txt) | |
293 | text.Size = UDim2.new(3, 0, 0.5, 0) | |
294 | text.FontSize = "Size8" | |
295 | text.TextScaled = true | |
296 | text.TextTransparency = 0 | |
297 | text.BackgroundTransparency = 1 | |
298 | text.TextTransparency = 0 | |
299 | text.TextStrokeTransparency = 0 | |
300 | text.Font = "Arial" | |
301 | text.TextStrokeColor3 = Color3.new(0,0,0) | |
302 | ||
303 | v=Instance.new("Part") | |
304 | v.Name = "ColorBrick" | |
305 | v.Parent=p.Character | |
306 | v.FormFactor="Symmetric" | |
307 | v.Anchored=true | |
308 | v.CanCollide=false | |
309 | v.BottomSurface="Smooth" | |
310 | v.TopSurface="Smooth" | |
311 | v.Size=Vector3.new(10,2,3) | |
312 | v.Transparency=0.7 | |
313 | v.CFrame=char.Torso.CFrame | |
314 | v.BrickColor=BrickColor.new(CV) | |
315 | v.Transparency=1 | |
316 | text.TextColor3 = v.BrickColor.Color | |
317 | v.Shape="Block" | |
318 | text.Text = "Herdin" | |
319 | ||
320 | ||
321 | ||
322 | ||
323 | -------------------------------------------------------- | |
324 | local Orbd = Instance.new("Part", Character) | |
325 | Orbd.Name = "Orbd" | |
326 | Orbd.Shape = Enum.PartType.Ball | |
327 | Orbd.CanCollide = false | |
328 | Orbd.BrickColor = BrickColor.new("Institutional white") | |
329 | Orbd.Transparency = 0 | |
330 | Orbd.Material = "Neon" | |
331 | Orbd.Size = Vector3.new(0.1, 0.1, 0.1) | |
332 | Orbd.TopSurface = Enum.SurfaceType.Smooth | |
333 | Orbd.BottomSurface = Enum.SurfaceType.Smooth | |
334 | ||
335 | local Weld = Instance.new("Weld", Orbd) | |
336 | Weld.Part0 = Character.Head | |
337 | Weld.Part1 = Orbd | |
338 | Weld.C1 = CFrame.new(-0.2, -0.2, 0.5) | |
339 | ||
340 | -------------------------------------------------------- | |
341 | local Orbvc = Instance.new("Part", Character) | |
342 | Orbvc.Name = "Orbvc" | |
343 | Orbvc.Shape = Enum.PartType.Ball | |
344 | Orbvc.CanCollide = false | |
345 | Orbvc.BrickColor = BrickColor.new("Institutional white") | |
346 | Orbvc.Transparency = 0 | |
347 | Orbvc.Material = "Neon" | |
348 | Orbvc.Size = Vector3.new(0.1, 0.1, 0.1) | |
349 | Orbvc.TopSurface = Enum.SurfaceType.Smooth | |
350 | Orbvc.BottomSurface = Enum.SurfaceType.Smooth | |
351 | ||
352 | local Weld = Instance.new("Weld", Orbvc) | |
353 | Weld.Part0 = Character.Head | |
354 | Weld.Part1 = Orbvc | |
355 | Weld.C1 = CFrame.new(0.2, -0.2, 0.5) | |
356 | --------------------- | |
357 | local LocalPlayer = game:GetService("Players").LocalPlayer | |
358 | local Character = LocalPlayer.Character or LocalPlayer.CharacterAdded:wait() | |
359 | ||
360 | Character.Head.Transparency = 1 | |
361 | ||
362 | local Camisa = Instance.new("Part", Character) | |
363 | Camisa.Name = "Camisa" | |
364 | ||
365 | Camisa.CanCollide = false | |
366 | Camisa.BrickColor = BrickColor.new("Institutional white") | |
367 | Camisa.Transparency = 1 | |
368 | Camisa.Material = "Plastic" | |
369 | Camisa.Size = Vector3.new(1.5, 1.5, 1) | |
370 | ||
371 | local Weld = Instance.new("Weld", Camisa) | |
372 | Weld.Part0 = Character.Torso | |
373 | Weld.Part1 = Camisa | |
374 | Weld.C1 = CFrame.new(0, 0, 0) | |
375 | ---------------------------------------- | |
376 | local p = game.Players.LocalPlayer | |
377 | local char = p.Character | |
378 | local mouse = p:GetMouse() | |
379 | local larm = char["Left Arm"] | |
380 | local rarm = char["Right Arm"] | |
381 | local lleg = char["Left Leg"] | |
382 | local rleg = char["Right Leg"] | |
383 | local hed = char.Head | |
384 | local torso = char.Torso | |
385 | local hum = char.Humanoid | |
386 | local cam = game.Workspace.CurrentCamera | |
387 | local root = char.HumanoidRootPart | |
388 | local rj = root.RootJoint | |
389 | local deb = false | |
390 | local shot = 0 | |
391 | local stanceToggle = "Idle1" | |
392 | local l = game:GetService("Lighting") | |
393 | local rs = game:GetService("RunService").RenderStepped | |
394 | local hb = game:GetService("RunService").Heartbeat | |
395 | local Stepped = game:GetService("RunService").Stepped | |
396 | math.randomseed(os.time()) | |
397 | hum.JumpPower = 100 | |
398 | hed.face:Remove() | |
399 | ---------------------------------------------------- | |
400 | fat = Instance.new("BindableEvent",script) | |
401 | fat.Name = "Heartbeat" | |
402 | ||
403 | script:WaitForChild("Heartbeat") | |
404 | ||
405 | frame = 1/30 | |
406 | tf = 0 | |
407 | allowframeloss = false --if set to true will fire every frame it possibly can. This will result in multiple events happening at the same time whenever delta returns frame*2 or greater. | |
408 | tossremainder = false --if set to true t will be set to 0 after Fire()-ing. | |
409 | lastframe = tick() | |
410 | script.Heartbeat:Fire() --ayy lmao | |
411 | ||
412 | game:GetService("RunService").Heartbeat:connect(function(s,p) --herp derp | |
413 | tf = tf + s | |
414 | if tf >= frame then | |
415 | if allowframeloss then | |
416 | script.Heartbeat:Fire() | |
417 | lastframe=tick() | |
418 | else | |
419 | --print("FIRED "..math.floor(t/frame).." FRAME(S)","REMAINDER "..(t - frame*(math.floor(t/frame)))) | |
420 | for i=1, math.floor(tf/frame) do | |
421 | script.Heartbeat:Fire() | |
422 | end | |
423 | lastframe=tick() | |
424 | end | |
425 | if tossremainder then | |
426 | tf = 0 | |
427 | else | |
428 | tf = tf - frame * math.floor(tf/frame) | |
429 | end | |
430 | end | |
431 | end) | |
432 | ---------------------------------------------------- | |
433 | for i,v in pairs(char:children()) do | |
434 | if v:IsA("Hat") then | |
435 | v:Destroy() | |
436 | end | |
437 | end | |
438 | for i,v in pairs (hed:GetChildren()) do | |
439 | if v:IsA("Sound") then | |
440 | v:Destroy() | |
441 | end | |
442 | end | |
443 | ---------------------------------------------------- | |
444 | Debounces = { | |
445 | CanAttack = true; | |
446 | CanJoke = true; | |
447 | NoIdl = false; | |
448 | Slashing = false; | |
449 | Slashed = false; | |
450 | ks = false; | |
451 | } | |
452 | ---------------------------------------------------- | |
453 | function weld5(part0, part1, c0, c1) | |
454 | weeld=Instance.new("Weld", part0) | |
455 | weeld.Part0=part0 | |
456 | weeld.Part1=part1 | |
457 | weeld.C0=c0 | |
458 | weeld.C1=c1 | |
459 | return weeld | |
460 | end | |
461 | ---------------------------------------------------- | |
462 | function NewPart(prnt,siz,cf,trans,anc,mat,col) | |
463 | local prt=Instance.new("Part") | |
464 | prt.Parent=prnt | |
465 | prt.Name="Part" | |
466 | prt.Size=siz | |
467 | prt.CanCollide=false | |
468 | prt.Anchored=anc | |
469 | prt.Locked=true | |
470 | prt.Transparency = trans | |
471 | prt.TopSurface=10 | |
472 | prt.BottomSurface=10 | |
473 | prt.FrontSurface=10 | |
474 | prt.BackSurface=10 | |
475 | prt.LeftSurface=10 | |
476 | prt.RightSurface=10 | |
477 | prt:BreakJoints() | |
478 | prt.CFrame=cf or CFrame.new(30,10,30) | |
479 | prt.Material=mat | |
480 | prt.BrickColor=BrickColor.new(col) | |
481 | m=Instance.new("SpecialMesh",prt) | |
482 | m.MeshType=6 | |
483 | return prt | |
484 | end | |
485 | ---------------------------------------------------- | |
486 | function lerp(a, b, t) -- Linear interpolation | |
487 | return a + (b - a)*t | |
488 | end | |
489 | ||
490 | function slerp(a, b, t) --Spherical interpolation | |
491 | dot = a:Dot(b) | |
492 | if dot > 0.99999 or dot < -0.99999 then | |
493 | return t <= 0.5 and a or b | |
494 | else | |
495 | r = math.acos(dot) | |
496 | return (a*math.sin((1 - t)*r) + b*math.sin(t*r)) / math.sin(r) | |
497 | end | |
498 | end | |
499 | ||
500 | function matrixInterpolate(a, b, t) | |
501 | local ax, ay, az, a00, a01, a02, a10, a11, a12, a20, a21, a22 = a:components() | |
502 | local bx, by, bz, b00, b01, b02, b10, b11, b12, b20, b21, b22 = b:components() | |
503 | local v0 = lerp(Vector3.new(ax, ay, az), Vector3.new(bx , by , bz), t) -- Position | |
504 | local v1 = slerp(Vector3.new(a00, a01, a02), Vector3.new(b00, b01, b02), t) -- Vector right | |
505 | local v2 = slerp(Vector3.new(a10, a11, a12), Vector3.new(b10, b11, b12), t) -- Vector up | |
506 | local v3 = slerp(Vector3.new(a20, a21, a22), Vector3.new(b20, b21, b22), t) -- Vector back | |
507 | local t = v1:Dot(v2) | |
508 | if not (t < 0 or t == 0 or t > 0) then -- Failsafe | |
509 | return CFrame.new() | |
510 | end | |
511 | return CFrame.new( | |
512 | v0.x, v0.y, v0.z, | |
513 | v1.x, v1.y, v1.z, | |
514 | v2.x, v2.y, v2.z, | |
515 | v3.x, v3.y, v3.z) | |
516 | end | |
517 | ---------------------------------------------------- | |
518 | function genWeld(a,b) | |
519 | local w = Instance.new("Weld",a) | |
520 | w.Part0 = a | |
521 | w.Part1 = b | |
522 | return w | |
523 | end | |
524 | function weld(a, b) | |
525 | local weld = Instance.new("Weld") | |
526 | weld.Name = "W" | |
527 | weld.Part0 = a | |
528 | weld.Part1 = b | |
529 | weld.C0 = a.CFrame:inverse() * b.CFrame | |
530 | weld.Parent = a | |
531 | return weld; | |
532 | end | |
533 | ---------------------------------------------------- | |
534 | function Lerp(c1,c2,al) | |
535 | local com1 = {c1.X,c1.Y,c1.Z,c1:toEulerAnglesXYZ()} | |
536 | local com2 = {c2.X,c2.Y,c2.Z,c2:toEulerAnglesXYZ()} | |
537 | for i,v in pairs(com1) do | |
538 | com1[i] = v+(com2[i]-v)*al | |
539 | end | |
540 | return CFrame.new(com1[1],com1[2],com1[3]) * CFrame.Angles(select(4,unpack(com1))) | |
541 | end | |
542 | ---------------------------------------------------- | |
543 | newWeld = function(wp0, wp1, wc0x, wc0y, wc0z) | |
544 | local wld = Instance.new("Weld", wp1) | |
545 | wld.Part0 = wp0 | |
546 | wld.Part1 = wp1 | |
547 | wld.C0 = CFrame.new(wc0x, wc0y, wc0z) | |
548 | end | |
549 | ---------------------------------------------------- | |
550 | newWeld(torso, larm, -1.5, 0.5, 0) | |
551 | larm.Weld.C1 = CFrame.new(0, 0.5, 0) | |
552 | newWeld(torso, rarm, 1.5, 0.5, 0) | |
553 | rarm.Weld.C1 = CFrame.new(0, 0.5, 0) | |
554 | newWeld(torso, hed, 0, 1.5, 0) | |
555 | newWeld(torso, lleg, -0.5, -1, 0) | |
556 | lleg.Weld.C1 = CFrame.new(0, 1, 0) | |
557 | newWeld(torso, rleg, 0.5, -1, 0) | |
558 | rleg.Weld.C1 = CFrame.new(0, 1, 0) | |
559 | newWeld(root, torso, 0, -1, 0) | |
560 | torso.Weld.C1 = CFrame.new(0, -1, 0) | |
561 | ---------------------------------------------------- | |
562 | z = Instance.new("Sound",char) --Smile: print("â?º") | |
563 | z.SoundId = "rbxassetid://0"--410761150, 411368002 | |
564 | z.Looped = true | |
565 | z.Pitch = 1 | |
566 | z.Volume = 1 | |
567 | wait(0.1) | |
568 | z:Play() | |
569 | ---------------------------------------------------- | |
570 | New = function(Object, Parent, Name, Data) | |
571 | local Object = Instance.new(Object) | |
572 | for Index, Value in pairs(Data or {}) do | |
573 | Object[Index] = Value | |
574 | end | |
575 | Object.Parent = Parent | |
576 | Object.Name = Name | |
577 | return Object | |
578 | end | |
579 | ---------------------------------------------------- | |
580 | --Left Arm | |
581 | m = Instance.new("Model") | |
582 | m.Name = "LeftArm" | |
583 | ||
584 | p4 = Instance.new("Part", m) | |
585 | p4.BrickColor = BrickColor.new("Really black") | |
586 | p4.Material = Enum.Material.SmoothPlastic | |
587 | p4.Name = "LeftArmPlate" | |
588 | p4.Size = Vector3.new(1, 2, 1) | |
589 | p4.Transparency = 1 | |
590 | p4.BackSurface = Enum.SurfaceType.SmoothNoOutlines | |
591 | p4.BottomSurface = Enum.SurfaceType.SmoothNoOutlines | |
592 | p4.FrontSurface = Enum.SurfaceType.SmoothNoOutlines | |
593 | p4.LeftSurface = Enum.SurfaceType.SmoothNoOutlines | |
594 | p4.RightSurface = Enum.SurfaceType.SmoothNoOutlines | |
595 | p4.TopSurface = Enum.SurfaceType.SmoothNoOutlines | |
596 | b4 = Instance.new("SpecialMesh", p4) | |
597 | b4.MeshType = Enum.MeshType.Brick | |
598 | b4.Name = "Mesh" | |
599 | b4.Scale = Vector3.new(1.01999998, 1.01999998, 1.01999998) | |
600 | ||
601 | ||
602 | ||
603 | ||
604 | ||
605 | w1 = Instance.new("Weld", p1) | |
606 | w1.Name = "Part_Weld" | |
607 | w1.Part0 = p1 | |
608 | w1.C0 = CFrame.new(1.5, -17.9000149, -22.5, 1, 0, 0, 0, 1, 0, 0, 0, 1) | |
609 | w1.Part1 = p2 | |
610 | w1.C1 = CFrame.new(1.5, -18.2000179, -22.5, 1, 0, 0, 0, 1, 0, 0, 0, 1) | |
611 | w2 = Instance.new("Weld", p2) | |
612 | w2.Name = "Part_Weld" | |
613 | w2.Part0 = p2 | |
614 | w2.C0 = CFrame.new(1.5, -18.2000179, -22.5, 1, 0, 0, 0, 1, 0, 0, 0, 1) | |
615 | w2.Part1 = p3 | |
616 | w2.C1 = CFrame.new(1.5, -18.8000126, -22.5, 1, 0, 0, 0, 1, 0, 0, 0, 1) | |
617 | w3 = Instance.new("Weld", p3) | |
618 | w3.Name = "LeftArmPlate_Weld" | |
619 | w3.Part0 = p3 | |
620 | w3.C0 = CFrame.new(1.5, -18.8000126, -22.5, 1, 0, 0, 0, 1, 0, 0, 0, 1) | |
621 | w3.Part1 = p4 | |
622 | w3.C1 = CFrame.new(1.5, -18.1000156, -22.5, 1, 0, 0, 0, 1, 0, 0, 0, 1) | |
623 | w4 = Instance.new("Weld", p4) | |
624 | w4.Name = "Part_Weld" | |
625 | w4.Part0 = p4 | |
626 | w4.C0 = CFrame.new(1.5, -18.1000156, -22.5, 1, 0, 0, 0, 1, 0, 0, 0, 1) | |
627 | w4.Part1 = p5 | |
628 | w4.C1 = CFrame.new(1.5, -18.5000172, -22.5, 1, 0, 0, 0, 1, 0, 0, 0, 1) | |
629 | w5 = Instance.new("Weld", p5) | |
630 | w5.Name = "Part_Weld" | |
631 | w5.Part0 = p5 | |
632 | w5.C0 = CFrame.new(1.5, -18.5000172, -22.5, 1, 0, 0, 0, 1, 0, 0, 0, 1) | |
633 | w5.Part1 = p6 | |
634 | w5.C1 = CFrame.new(1.5, -17.9000149, -22.5, 1, 0, 0, 0, 1, 0, 0, 0, 1) | |
635 | w6 = Instance.new("Weld", p6) | |
636 | w6.Name = "Part_Weld" | |
637 | w6.Part0 = p6 | |
638 | w6.C0 = CFrame.new(1.5, -17.9000149, -22.5, 1, 0, 0, 0, 1, 0, 0, 0, 1) | |
639 | w6.Part1 = p7 | |
640 | w6.C1 = CFrame.new(1.5, -18.2000179, -22.5, 1, 0, 0, 0, 1, 0, 0, 0, 1) | |
641 | w7 = Instance.new("Weld", p7) | |
642 | w7.Name = "Part_Weld" | |
643 | w7.Part0 = p7 | |
644 | w7.C0 = CFrame.new(1.5, -18.2000179, -22.5, 1, 0, 0, 0, 1, 0, 0, 0, 1) | |
645 | w7.Part1 = p8 | |
646 | w7.C1 = CFrame.new(1.5, -18.5000172, -22.5, 1, 0, 0, 0, 1, 0, 0, 0, 1) | |
647 | w8 = Instance.new("Weld", p8) | |
648 | w8.Name = "Part_Weld" | |
649 | w8.Part0 = p8 | |
650 | w8.C0 = CFrame.new(1.5, -18.5000172, -22.5, 1, 0, 0, 0, 1, 0, 0, 0, 1) | |
651 | w8.Part1 = p9 | |
652 | w8.C1 = CFrame.new(1.5, -18.8000126, -22.5, 1, 0, 0, 0, 1, 0, 0, 0, 1) | |
653 | w9 = Instance.new("Weld", p9) | |
654 | w9.Name = "Part_Weld" | |
655 | w9.Part0 = p9 | |
656 | w9.C0 = CFrame.new(1.5, -18.8000126, -22.5, 1, 0, 0, 0, 1, 0, 0, 0, 1) | |
657 | w9.Part1 = p10 | |
658 | w9.C1 = CFrame.new(1.5, -18.950016, -22.5, 1, 0, 0, 0, 1, 0, 0, 0, 1) | |
659 | w10 = Instance.new("Weld", p10) | |
660 | w10.Name = "Part_Weld" | |
661 | w10.Part0 = p10 | |
662 | w10.C0 = CFrame.new(1.5, -18.950016, -22.5, 1, 0, 0, 0, 1, 0, 0, 0, 1) | |
663 | w10.Part1 = p11 | |
664 | w10.C1 = CFrame.new(1.5, -18.6500149, -22.5, 1, 0, 0, 0, 1, 0, 0, 0, 1) | |
665 | w11 = Instance.new("Weld", p11) | |
666 | w11.Name = "Part_Weld" | |
667 | w11.Part0 = p11 | |
668 | w11.C0 = CFrame.new(1.5, -18.6500149, -22.5, 1, 0, 0, 0, 1, 0, 0, 0, 1) | |
669 | w11.Part1 = p12 | |
670 | w11.C1 = CFrame.new(1.5, -18.3500156, -22.5, 1, 0, 0, 0, 1, 0, 0, 0, 1) | |
671 | w12 = Instance.new("Weld", p12) | |
672 | w12.Name = "Part_Weld" | |
673 | w12.Part0 = p12 | |
674 | w12.C0 = CFrame.new(1.5, -18.3500156, -22.5, 1, 0, 0, 0, 1, 0, 0, 0, 1) | |
675 | w12.Part1 = p13 | |
676 | w12.C1 = CFrame.new(1.5, -18.0500126, -22.5, 1, 0, 0, 0, 1, 0, 0, 0, 1) | |
677 | w13 = Instance.new("Weld", p13) | |
678 | w13.Name = "Part_Weld" | |
679 | w13.Part0 = p13 | |
680 | w13.C0 = CFrame.new(1.5, -18.0500126, -22.5, 1, 0, 0, 0, 1, 0, 0, 0, 1) | |
681 | w13.Part1 = p14 | |
682 | w13.C1 = CFrame.new(1.5, -17.7500172, -22.5, 1, 0, 0, 0, 1, 0, 0, 0, 1) | |
683 | w14 = Instance.new("Weld", p14) | |
684 | w14.Name = "Part_Weld" | |
685 | w14.Part0 = p14 | |
686 | w14.C0 = CFrame.new(1.5, -17.7500172, -22.5, 1, 0, 0, 0, 1, 0, 0, 0, 1) | |
687 | w14.Part1 = p15 | |
688 | w14.C1 = CFrame.new(1.5, -18.8000126, -22.5, 1, 0, 0, 0, 1, 0, 0, 0, 1) | |
689 | w15 = Instance.new("Weld", p15) | |
690 | w15.Name = "Part_Weld" | |
691 | w15.Part0 = p15 | |
692 | w15.C0 = CFrame.new(1.5, -18.8000126, -22.5, 1, 0, 0, 0, 1, 0, 0, 0, 1) | |
693 | w15.Part1 = p16 | |
694 | w15.C1 = CFrame.new(1.49142683, -27.338007, 3.81166649, 1, -2.04123751e-007, -6.57511308e-008, 1.67448022e-007, 0.500000119, 0.866025329, -1.06342185e-007, -0.866025269, 0.5) | |
695 | ||
696 | m.Parent = larm | |
697 | m:MakeJoints() | |
698 | ---------------------------------------------------- | |
699 | local cor = Instance.new("Part", larm.LeftArm) | |
700 | cor.Name = "Thingy" | |
701 | cor.Locked = true | |
702 | cor.BottomSurface = 0 | |
703 | cor.CanCollide = false | |
704 | cor.Size = Vector3.new(1, 1, 1) | |
705 | cor.Transparency = 1 | |
706 | cor.TopSurface = 0 | |
707 | corw = Instance.new("Weld", cor) | |
708 | corw.Part0 = larm | |
709 | corw.Part1 = cor | |
710 | corw.C0 = CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)) | |
711 | corw.C1 = CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)) | |
712 | weld1 = Instance.new("Weld", larm.LeftArm) | |
713 | weld1.Part0 = cor | |
714 | weld1.Part1 = larm.LeftArm.LeftArmPlate | |
715 | weld1.C0 = CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)) | |
716 | --Right Arm | |
717 | m2 = Instance.new("Model") | |
718 | m2.Name = "RightArm" | |
719 | ||
720 | p7 = Instance.new("Part", m2) | |
721 | p7.BrickColor = BrickColor.new("Institutional white") | |
722 | p7.Material = Enum.Material.SmoothPlastic | |
723 | p7.Transparency = 1 | |
724 | p7.Name = "RightArmPlate" | |
725 | p7.CFrame = CFrame.new(3.5, -9.54201603, -5.5, 1, 0, 0, 0, 1, 0, 0, 0, 1) | |
726 | p7.FormFactor = Enum.FormFactor.Symmetric | |
727 | p7.Size = Vector3.new(1, 2, 1) | |
728 | p7.BackSurface = Enum.SurfaceType.SmoothNoOutlines | |
729 | p7.BottomSurface = Enum.SurfaceType.SmoothNoOutlines | |
730 | p7.FrontSurface = Enum.SurfaceType.SmoothNoOutlines | |
731 | p7.LeftSurface = Enum.SurfaceType.SmoothNoOutlines | |
732 | p7.RightSurface = Enum.SurfaceType.SmoothNoOutlines | |
733 | p7.TopSurface = Enum.SurfaceType.SmoothNoOutlines | |
734 | b7 = Instance.new("SpecialMesh", p7) | |
735 | b7.MeshType = Enum.MeshType.Brick | |
736 | b7.Name = "Mesh" | |
737 | b7.Scale = Vector3.new(1.01999998, 1.01999998, 1.01999998) | |
738 | ||
739 | ||
740 | w1 = Instance.new("Weld", p1) | |
741 | w1.Name = "Part_Weld" | |
742 | w1.Part0 = p1 | |
743 | w1.C0 = CFrame.new(-3.5, -4.20002079, 5.5, 1, 0, 0, 0, 1, 0, 0, 0, 1) | |
744 | w1.Part1 = p2 | |
745 | w1.C1 = CFrame.new(-3.5, -3.90001893, 5.5, 1, 0, 0, 0, 1, 0, 0, 0, 1) | |
746 | w2 = Instance.new("Weld", p2) | |
747 | w2.Name = "Part_Weld" | |
748 | w2.Part0 = p2 | |
749 | w2.C0 = CFrame.new(-3.5, -3.90001893, 5.5, 1, 0, 0, 0, 1, 0, 0, 0, 1) | |
750 | w2.Part1 = p3 | |
751 | w2.C1 = CFrame.new(-3.5, -4.50002098, 5.5, 1, 0, 0, 0, 1, 0, 0, 0, 1) | |
752 | w3 = Instance.new("Weld", p3) | |
753 | w3.Name = "Part_Weld" | |
754 | w3.Part0 = p3 | |
755 | w3.C0 = CFrame.new(-3.5, -4.50002098, 5.5, 1, 0, 0, 0, 1, 0, 0, 0, 1) | |
756 | w3.Part1 = p4 | |
757 | w3.C1 = CFrame.new(-3.5, -4.80001688, 5.5, 1, 0, 0, 0, 1, 0, 0, 0, 1) | |
758 | w4 = Instance.new("Weld", p4) | |
759 | w4.Name = "Part_Weld" | |
760 | w4.Part0 = p4 | |
761 | w4.C0 = CFrame.new(-3.5, -4.80001688, 5.5, 1, 0, 0, 0, 1, 0, 0, 0, 1) | |
762 | w4.Part1 = p5 | |
763 | w4.C1 = CFrame.new(-3.5, -4.80001688, 5.5, 1, 0, 0, 0, 1, 0, 0, 0, 1) | |
764 | w5 = Instance.new("Weld", p5) | |
765 | w5.Name = "Part_Weld" | |
766 | w5.Part0 = p5 | |
767 | w5.C0 = CFrame.new(-3.5, -4.80001688, 5.5, 1, 0, 0, 0, 1, 0, 0, 0, 1) | |
768 | w5.Part1 = p6 | |
769 | w5.C1 = CFrame.new(-3.5, -4.80001688, 5.5, 1, 0, 0, 0, 1, 0, 0, 0, 1) | |
770 | w6 = Instance.new("Weld", p6) | |
771 | w6.Name = "RightArmPlate_Weld" | |
772 | w6.Part0 = p6 | |
773 | w6.C0 = CFrame.new(-3.5, -4.80001688, 5.5, 1, 0, 0, 0, 1, 0, 0, 0, 1) | |
774 | w6.Part1 = p7 | |
775 | w6.C1 = CFrame.new(-3.5, -4.10001707, 5.5, 1, 0, 0, 0, 1, 0, 0, 0, 1) | |
776 | w7 = Instance.new("Weld", p7) | |
777 | w7.Name = "Part_Weld" | |
778 | w7.Part0 = p7 | |
779 | w7.C0 = CFrame.new(-3.5, -4.10001707, 5.5, 1, 0, 0, 0, 1, 0, 0, 0, 1) | |
780 | w7.Part1 = p8 | |
781 | w7.C1 = CFrame.new(-3.5, -4.50002098, 5.5, 1, 0, 0, 0, 1, 0, 0, 0, 1) | |
782 | w8 = Instance.new("Weld", p8) | |
783 | w8.Name = "Part_Weld" | |
784 | w8.Part0 = p8 | |
785 | w8.C0 = CFrame.new(-3.5, -4.50002098, 5.5, 1, 0, 0, 0, 1, 0, 0, 0, 1) | |
786 | w8.Part1 = p9 | |
787 | w8.C1 = CFrame.new(-3.5, -4.95002079, 5.5, 1, 0, 0, 0, 1, 0, 0, 0, 1) | |
788 | w9 = Instance.new("Weld", p9) | |
789 | w9.Name = "Part_Weld" | |
790 | w9.Part0 = p9 | |
791 | w9.C0 = CFrame.new(-3.5, -4.95002079, 5.5, 1, 0, 0, 0, 1, 0, 0, 0, 1) | |
792 | w9.Part1 = p10 | |
793 | w9.C1 = CFrame.new(-3.5, -4.65001678, 5.5, 1, 0, 0, 0, 1, 0, 0, 0, 1) | |
794 | w10 = Instance.new("Weld", p10) | |
795 | w10.Name = "Part_Weld" | |
796 | w10.Part0 = p10 | |
797 | w10.C0 = CFrame.new(-3.5, -4.65001678, 5.5, 1, 0, 0, 0, 1, 0, 0, 0, 1) | |
798 | w10.Part1 = p11 | |
799 | w10.C1 = CFrame.new(-3.5, -4.35001707, 5.5, 1, 0, 0, 0, 1, 0, 0, 0, 1) | |
800 | w11 = Instance.new("Weld", p11) | |
801 | w11.Name = "Part_Weld" | |
802 | w11.Part0 = p11 | |
803 | w11.C0 = CFrame.new(-3.5, -4.35001707, 5.5, 1, 0, 0, 0, 1, 0, 0, 0, 1) | |
804 | w11.Part1 = p12 | |
805 | w11.C1 = CFrame.new(-3.5, -4.05001783, 5.5, 1, 0, 0, 0, 1, 0, 0, 0, 1) | |
806 | w12 = Instance.new("Weld", p12) | |
807 | w12.Name = "Part_Weld" | |
808 | w12.Part0 = p12 | |
809 | w12.C0 = CFrame.new(-3.5, -4.05001783, 5.5, 1, 0, 0, 0, 1, 0, 0, 0, 1) | |
810 | w12.Part1 = p13 | |
811 | w12.C1 = CFrame.new(-3.5, -4.20002079, 5.5, 1, 0, 0, 0, 1, 0, 0, 0, 1) | |
812 | w13 = Instance.new("Weld", p13) | |
813 | w13.Name = "Part_Weld" | |
814 | w13.Part0 = p13 | |
815 | w13.C0 = CFrame.new(-3.5, -4.20002079, 5.5, 1, 0, 0, 0, 1, 0, 0, 0, 1) | |
816 | w13.Part1 = p14 | |
817 | w13.C1 = CFrame.new(-3.5, -3.75002098, 5.5, 1, 0, 0, 0, 1, 0, 0, 0, 1) | |
818 | w14 = Instance.new("Weld", p14) | |
819 | w14.Name = "Part_Weld" | |
820 | w14.Part0 = p14 | |
821 | w14.C0 = CFrame.new(-3.5, -3.75002098, 5.5, 1, 0, 0, 0, 1, 0, 0, 0, 1) | |
822 | w14.Part1 = p15 | |
823 | w14.C1 = CFrame.new(-3.5, -3.90001893, 5.5, 1, 0, 0, 0, 1, 0, 0, 0, 1) | |
824 | w15 = Instance.new("Weld", p15) | |
825 | w15.Name = "Part_Weld" | |
826 | w15.Part0 = p15 | |
827 | w15.C0 = CFrame.new(-3.5, -3.90001893, 5.5, 1, 0, 0, 0, 1, 0, 0, 0, 1) | |
828 | w15.Part1 = p16 | |
829 | w15.C1 = CFrame.new(-3.5, -3.50002098, 5.5, 1, 0, 0, 0, 1, 0, 0, 0, 1) | |
830 | w16 = Instance.new("Weld", p16) | |
831 | w16.Name = "Part_Weld" | |
832 | w16.Part0 = p16 | |
833 | w16.C0 = CFrame.new(-3.5, -3.50002098, 5.5, 1, 0, 0, 0, 1, 0, 0, 0, 1) | |
834 | w16.Part1 = p17 | |
835 | w16.C1 = CFrame.new(-3.5, -3.50002098, 5.5, 1, 0, 0, 0, 1, 0, 0, 0, 1) | |
836 | w17 = Instance.new("Weld", p17) | |
837 | w17.Name = "Part_Weld" | |
838 | w17.Part0 = p17 | |
839 | w17.C0 = CFrame.new(-3.5, -3.50002098, 5.5, 1, 0, 0, 0, 1, 0, 0, 0, 1) | |
840 | w17.Part1 = p18 | |
841 | w17.C1 = CFrame.new(-3.5, -3.50002098, 5.5, 1, 0, 0, 0, 1, 0, 0, 0, 1) | |
842 | w18 = Instance.new("Weld", p18) | |
843 | w18.Name = "Part_Weld" | |
844 | w18.Part0 = p18 | |
845 | w18.C0 = CFrame.new(-3.5, -3.50002098, 5.5, 1, 0, 0, 0, 1, 0, 0, 0, 1) | |
846 | w18.Part1 = p19 | |
847 | w18.C1 = CFrame.new(-3.5, -3.50002098, 5.5, 1, 0, 0, 0, 1, 0, 0, 0, 1) | |
848 | m2.Parent = rarm | |
849 | m2:MakeJoints() | |
850 | ---------------------------------------------------- | |
851 | local cor2 = Instance.new("Part", rarm.RightArm) | |
852 | cor2.Name = "Thingy" | |
853 | cor2.Locked = true | |
854 | cor2.BottomSurface = 0 | |
855 | cor2.CanCollide = false | |
856 | cor2.Size = Vector3.new(1, 1, 1) | |
857 | cor2.Transparency = 1 | |
858 | cor2.TopSurface = 0 | |
859 | corw2 = Instance.new("Weld", cor2) | |
860 | corw2.Part0 = rarm | |
861 | corw2.Part1 = cor2 | |
862 | corw2.C0 = CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)) | |
863 | corw2.C1 = CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)) | |
864 | weld2 = Instance.new("Weld", rarm.RightArm) | |
865 | weld2.Part0 = cor2 | |
866 | weld2.Part1 = rarm.RightArm.RightArmPlate | |
867 | weld2.C0 = CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)) | |
868 | ||
869 | ||
870 | --Zyrodoxa | |
871 | m8 = Instance.new("Model") | |
872 | m8.Name = "Zyrodoxa" | |
873 | ||
874 | p16 = Instance.new("Part", m8) | |
875 | p16.BrickColor = BrickColor.new("Instutional white") | |
876 | p16.Material = Enum.Material.Metal | |
877 | p16.Name = "Handle" | |
878 | p16.CFrame = CFrame.new(2.7e-005, -11.8500671, -1.1215378, 1, -4.08902174e-008, -5.95266769e-008, -5.95264673e-008, 4.47054163e-008, -1.00000322, 4.08900469e-008, 1.00000393, 3.27827877e-007) | |
879 | p16.CanCollide = false | |
880 | p16.Locked = true | |
881 | p16.FormFactor = Enum.FormFactor.Custom | |
882 | p16.Size = Vector3.new(0, 0, 0) | |
883 | p16.BackSurface = Enum.SurfaceType.SmoothNoOutlines | |
884 | p16.BottomSurface = Enum.SurfaceType.SmoothNoOutlines | |
885 | p16.FrontSurface = Enum.SurfaceType.SmoothNoOutlines | |
886 | p16.LeftSurface = Enum.SurfaceType.SmoothNoOutlines | |
887 | p16.RightSurface = Enum.SurfaceType.SmoothNoOutlines | |
888 | p16.TopSurface = Enum.SurfaceType.SmoothNoOutlines | |
889 | b16 = Instance.new("BlockMesh", p16) | |
890 | b16.Name = "Mesh" | |
891 | b16.Scale = Vector3.new(0, 0, 0) | |
892 | ||
893 | w16 = Instance.new("Weld", p16) | |
894 | w16.Name = "Block_Weld" | |
895 | w16.Part0 = p16 | |
896 | w16.C0 = CFrame.new(-2.69356715e-005, 1.12153399, 0.310250998, 1, -5.9526446e-008, 4.08900576e-008, -4.08900576e-008, 0, 1, -5.95264495e-008, -1, -2.43403981e-015) | |
897 | w16.Part1 = p17 | |
898 | w16.C1 = CFrame.new(-2.69897973e-005, 0.238820702, 1.16951191, 1, -3.32849588e-008, -1.92696081e-009, -3.32849588e-008, -1, -5.96046448e-007, -1.92694105e-009, 5.96046448e-007, -1) | |
899 | ||
900 | m8.Parent = rarm | |
901 | m8:MakeJoints() | |
902 | ---------------------------------------------------- | |
903 | local cor8 = Instance.new("Part", rarm.Zyrodoxa) | |
904 | cor8.Name = "Thingy" | |
905 | cor8.Locked = true | |
906 | cor8.BottomSurface = 0 | |
907 | cor8.CanCollide = false | |
908 | cor8.Size = Vector3.new(1, 1, 1) | |
909 | cor8.Transparency = 1 | |
910 | cor8.TopSurface = 0 | |
911 | corw8 = Instance.new("Weld", cor8) | |
912 | corw8.Part0 = rarm | |
913 | corw8.Part1 = cor8 | |
914 | corw8.C0 = CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(90), math.rad(0), math.rad(180)) | |
915 | corw8.C1 = CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)) | |
916 | weld8 = Instance.new("Weld", rarm.Zyrodoxa) | |
917 | weld8.Part0 = cor8 | |
918 | weld8.Part1 = rarm.Zyrodoxa.Handle | |
919 | weld8.C0 = CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)) | |
920 | ---------------------------------------------------- | |
921 | models = {m,m2,m3,m4,m5,m6,m7,m8} | |
922 | parts = {} | |
923 | Stepped:connect(function() | |
924 | for i,v in pairs(models) do | |
925 | for _, a in pairs(v:GetChildren()) do | |
926 | if v:IsA("Part") and v.Name ~= "Thingy" then | |
927 | table.insert(parts, a) | |
928 | for i,v in pairs(parts) do | |
929 | v.CanCollide = false | |
930 | end | |
931 | end | |
932 | end | |
933 | end | |
934 | end) | |
935 | ---------------------------------------------------- | |
936 | local animpose = "Idle1" | |
937 | local lastanimpose = "Idle1" | |
938 | local grab = false | |
939 | local Smooth = 1 | |
940 | local sine = 0 | |
941 | local change = 1 | |
942 | local val = 0 | |
943 | local ffing = false | |
944 | ---------------------------------------------------- | |
945 | --[[local hitbox = rarm.Zyrodoxa.Hitbox--Zyrodoxa is the name of the dagger k | |
946 | ||
947 | function FindHumanoids() | |
948 | local function c_region(Position, Size) | |
949 | local SizeOffset = Size/2 | |
950 | local Point1 = Position - SizeOffset | |
951 | local Point2 = Position + SizeOffset | |
952 | local a = Instance.new("Part", workspace) | |
953 | a.Anchored = true | |
954 | a.Size = Size | |
955 | a.Position = Position | |
956 | print("Hey!, I'm making a part!") | |
957 | return Region3.new(Point1, Point2) | |
958 | end | |
959 | ||
960 | local a = c_region((hitbox.CFrame * CFrame.new(0, -1.285, 0)), Vector3.new(0.22, 0.6425, 1.22)) | |
961 | local b = c_region((hitbox.CFrame * CFrame.new(0, -0.6425, 0)), Vector3.new(0.22, 0.6425, 1.22)) | |
962 | local c = c_region((hitbox.CFrame * CFrame.new(0, 0.6425, 0)), Vector3.new(0.22, 0.6425, 1.22)) | |
963 | local d = c_region((hitbox.CFrame * CFrame.new(0, 1.285, 0)), Vector3.new(0.22, 0.6425, 1.22)) | |
964 | ||
965 | local regions = {a, b, c, d} | |
966 | ||
967 | local found_humanoids = {} | |
968 | local already_found = {char.Name} | |
969 | ||
970 | for _, region in pairs(regions) do | |
971 | for _, part in pairs(game.Workspace:FindPartsInRegion3WithIgnoreList(region, rarm.Zyrodoxa:GetChildren(), 100)) do | |
972 | print(part, part.Parent, part.Name) ---nope | |
973 | if part.Parent:FindFirstChild("Humanoid") ~= nil and part.Parent.ClassName == "Model" and not part:isDescendantOf(char) then | |
974 | local humanoid = part.Parent:FindFirstChild("Humanoid") | |
975 | local name = humanoid.Parent.Name | |
976 | local exists = false | |
977 | for _, n in pairs(already_found) do | |
978 | if n == name then | |
979 | exists = true | |
980 | end | |
981 | end | |
982 | if not exists then | |
983 | table.insert(already_found, name) | |
984 | table.insert(found_humanoids, humanoid) | |
985 | end | |
986 | elseif part.Parent.Parent:FindFirstChild("Humanoid") ~= nil and part.Parent.Parent.ClassName == "Model" and not part:isDescendantOf(char) then | |
987 | local humanoid = part.Parent.Parent:FindFirstChild("Humanoid") | |
988 | local name = humanoid.Parent.Parent.Name | |
989 | local exists = false | |
990 | for _, n in pairs(already_found) do | |
991 | if n == name then | |
992 | exists = true | |
993 | end | |
994 | end | |
995 | if not exists then | |
996 | table.insert(already_found, name) | |
997 | table.insert(found_humanoids, humanoid) | |
998 | end | |
999 | end | |
1000 | end | |
1001 | end | |
1002 | return found_humanoids | |
1003 | end | |
1004 | ||
1005 | local humanoids = FindHumanoids() | |
1006 | if #humanoids == 0 then | |
1007 | for i, v in pairs(humanoids) do | |
1008 | print(v.Parent.Name) | |
1009 | if Debounces.Slashing == true then | |
1010 | v:TakeDamage(math.random(10,20) * math.random(1,3)) --max 60 damage? | |
1011 | elseif Debounces.Slashing == false then | |
1012 | wait() | |
1013 | end | |
1014 | end | |
1015 | wait(0.3) | |
1016 | end]]-- | |
1017 | ---------------------------------------------------- | |
1018 | --[[mouse.KeyDown:connect(function(key) | |
1019 | if key == "f" then | |
1020 | if Debounces.CanAttack == true then | |
1021 | Debounces.CanAttack = false | |
1022 | Debounces.NoIdl = true | |
1023 | Debounces.on = true | |
1024 | for i = 1, 20 do | |
1025 | corw8.C0 = Lerp(corw8.C0, CFrame.new(0, -1.05, 0) * CFrame.Angles(math.rad(90), math.rad(0), math.rad(180)), 0.3) | |
1026 | corw8.C1 = Lerp(corw8.C1, CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.3) | |
1027 | CR.Joint.C1 = Lerp(CR.Joint.C1, CFrame.new(0,0,0) * CFrame.Angles(math.rad(-4),0,0),0.1) | |
1028 | CR2.Joint.C1 = Lerp(CR2.Joint.C1, CFrame.new(0,0,0) * CFrame.Angles(math.rad(0),0,0),0.1) | |
1029 | CR3.Joint.C1 = Lerp(CR3.Joint.C1, CFrame.new(0,0,0) * CFrame.Angles(math.rad(0),0,0),0.1) | |
1030 | CR4.Joint.C1 = Lerp(CR4.Joint.C1, CFrame.new(0,0,0) * CFrame.Angles(math.rad(0),0,0),0.1) | |
1031 | CR5.Joint.C1 = Lerp(CR5.Joint.C1, CFrame.new(0,0,0) * CFrame.Angles(math.rad(0),0,0),0.1) | |
1032 | rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.6,0.6,-0.2)*CFrame.Angles(math.rad(8),math.rad(22),math.rad(15)), 0.8) | |
1033 | rarm.Weld.C1 = Lerp(rarm.Weld.C1, CFrame.new(0, 0.5, 0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)), 0.5) | |
1034 | larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.6,0.6,0.2)*CFrame.Angles(math.rad(-8),math.rad(12),math.rad(-12)), 0.8) | |
1035 | larm.Weld.C1 = Lerp(larm.Weld.C1, CFrame.new(0, 0.5, 0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)), 0.5) | |
1036 | hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,-0.1)*CFrame.Angles(math.rad(-15),math.rad(0),math.rad(0)), 0.5) | |
1037 | hed.Weld.C1 = Lerp(hed.Weld.C1, CFrame.new(0,0,0)*CFrame.Angles(math.rad(0),math.rad(20),math.rad(0)), 0.5) | |
1038 | torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(-6), math.rad(0), 0), 0.1) | |
1039 | torso.Weld.C1 = Lerp(torso.Weld.C1, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(0), math.rad(-20), 0), 0.1) | |
1040 | lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, -0.14) * CFrame.Angles(math.rad(-3), math.rad(0), math.rad(0)), 0.1) | |
1041 | lleg.Weld.C1 = Lerp(lleg.Weld.C1, CFrame.new(0, 1, 0) * CFrame.Angles(math.rad(0), math.rad(-10), math.rad(5)), 0.1) | |
1042 | rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, -0.06) * CFrame.Angles(math.rad(3), math.rad(0), math.rad(0)), 0.1) | |
1043 | rleg.Weld.C1 = Lerp(rleg.Weld.C1, CFrame.new(0, 1, 0) * CFrame.Angles(math.rad(0), math.rad(10), math.rad(-5)), 0.1) | |
1044 | if Debounces.on == false then | |
1045 | break | |
1046 | end | |
1047 | fat.Event:wait() | |
1048 | end | |
1049 | end | |
1050 | end | |
1051 | end)]]-- | |
1052 | ---------------------------------------------------- | |
1053 | mod4 = Instance.new("Model",char) | |
1054 | ||
1055 | ptez = {0.7, 0.8, 0.9, 1} | |
1056 | ||
1057 | function FindNearestTorso(Position,Distance,SinglePlayer) | |
1058 | if SinglePlayer then return(SinglePlayer.Torso.CFrame.p -Position).magnitude < Distance end | |
1059 | local List = {} | |
1060 | for i,v in pairs(workspace:GetChildren())do | |
1061 | if v:IsA("Model")then | |
1062 | if v:findFirstChild("Torso")then | |
1063 | if v ~= char then | |
1064 | if(v.Torso.Position -Position).magnitude <= Distance then | |
1065 | table.insert(List,v) | |
1066 | end | |
1067 | end | |
1068 | end | |
1069 | end | |
1070 | end | |
1071 | return List | |
1072 | end | |
1073 | ||
1074 | function Slam() | |
1075 | local part=Instance.new('Part',mod4) | |
1076 | part.Anchored=true | |
1077 | part.CanCollide=false | |
1078 | part.FormFactor='Custom' | |
1079 | part.Size=Vector3.new(.2,.2,.2) | |
1080 | part.CFrame=root.CFrame*CFrame.new(0,-2.8,-1.4)*CFrame.Angles(math.rad(90),0,0) | |
1081 | part.Transparency=.7 | |
1082 | part.BrickColor=BrickColor.new('Really black') | |
1083 | mesh=Instance.new('SpecialMesh',part) | |
1084 | mesh.MeshId='http://www.roblox.com/asset/?id=3270017' | |
1085 | mesh.Scale=Vector3.new(3,3,3) | |
1086 | local part2=Instance.new('Part',mod4) | |
1087 | part2.Anchored=true | |
1088 | part2.CanCollide=false | |
1089 | part2.FormFactor='Custom' | |
1090 | part2.Size=Vector3.new(.2,.2,.2) | |
1091 | part2.CFrame=root.CFrame*CFrame.new(0,-2.4,-1.6) | |
1092 | part2.Transparency=.7 | |
1093 | part2.BrickColor=BrickColor.new('Institutional white') | |
1094 | mesh2=Instance.new('SpecialMesh',part2) | |
1095 | mesh2.MeshId='http://www.roblox.com/asset/?id=20329976' | |
1096 | mesh2.Scale=Vector3.new(3,1.5,3) | |
1097 | x = Instance.new("Sound",larm) | |
1098 | x.SoundId = "http://www.roblox.com/asset/?id=142070127" | |
1099 | x.Pitch = ptez[math.random(1,#ptez)] | |
1100 | x.Volume = 1 | |
1101 | wait(.1) | |
1102 | x1 = Instance.new("Sound",larm) | |
1103 | x1.SoundId = "http://www.roblox.com/asset/?id=206082327" | |
1104 | x1.Pitch = ptez[math.random(1,#ptez)] | |
1105 | x1.Volume = 1 | |
1106 | wait(.1) | |
1107 | x:Play() | |
1108 | x1:Play() | |
1109 | for i,v in pairs(FindNearestTorso(torso.CFrame.p,4))do | |
1110 | if v:FindFirstChild('Humanoid') then | |
1111 | v.Humanoid:TakeDamage(math.random(30,45)) | |
1112 | end | |
1113 | end | |
1114 | coroutine.resume(coroutine.create(function() | |
1115 | for i=0,0.62,0.13 do | |
1116 | wait() | |
1117 | part.CFrame=part.CFrame | |
1118 | part.Transparency=i | |
1119 | mesh.Scale=mesh.Scale+Vector3.new(0.4,0.4,0.4) | |
1120 | part2.CFrame=part2.CFrame | |
1121 | part2.Transparency=i | |
1122 | mesh2.Scale=mesh2.Scale+Vector3.new(0.4,0.2,0.4) | |
1123 | end | |
1124 | part.Parent=nil | |
1125 | part2.Parent=nil | |
1126 | x:Destroy() | |
1127 | end)) | |
1128 | end | |
1129 | ---------------------------------------------------- | |
1130 | wPart = function(x,y,z,color,tr,cc,an,parent) | |
1131 | local wp = Instance.new('WedgePart',parent or Weapon) | |
1132 | wp.formFactor = 'Custom' | |
1133 | wp.Size = Vector3.new(x,y,z) | |
1134 | wp.BrickColor = BrickColor.new(color) | |
1135 | wp.CanCollide = cc | |
1136 | wp.Transparency = tr | |
1137 | wp.Anchored = an | |
1138 | wp.TopSurface,wp.BottomSurface = 0,0 | |
1139 | return wp | |
1140 | end | |
1141 | ||
1142 | Mesh = function(par,num,x,y,z) | |
1143 | local msh = _ | |
1144 | if num == 1 then | |
1145 | msh = Instance.new("CylinderMesh",par) | |
1146 | elseif num == 2 then | |
1147 | msh = Instance.new("SpecialMesh",par) | |
1148 | msh.MeshType = 3 | |
1149 | elseif num == 3 then | |
1150 | msh = Instance.new("BlockMesh",par) | |
1151 | elseif num == 4 then | |
1152 | msh = Instance.new("SpecialMesh",par) | |
1153 | msh.MeshType = "Torso" | |
1154 | elseif type(num) == 'string' then | |
1155 | msh = Instance.new("SpecialMesh",par) | |
1156 | msh.MeshId = num | |
1157 | end | |
1158 | msh.Scale = Vector3.new(x,y,z) | |
1159 | return msh | |
1160 | end | |
1161 | ||
1162 | local function CFrameFromTopBack(at, top, back) | |
1163 | local right = top:Cross(back) | |
1164 | return CFrame.new(at.x, at.y, at.z, | |
1165 | right.x, top.x, back.x, | |
1166 | right.y, top.y, back.y, | |
1167 | right.z, top.z, back.z) | |
1168 | end | |
1169 | ||
1170 | function Triangle(a, b, c) | |
1171 | local edg1 = (c-a):Dot((b-a).unit) | |
1172 | local edg2 = (a-b):Dot((c-b).unit) | |
1173 | local edg3 = (b-c):Dot((a-c).unit) | |
1174 | if edg1 <= (b-a).magnitude and edg1 >= 0 then | |
1175 | a, b, c = a, b, c | |
1176 | elseif edg2 <= (c-b).magnitude and edg2 >= 0 then | |
1177 | a, b, c = b, c, a | |
1178 | elseif edg3 <= (a-c).magnitude and edg3 >= 0 then | |
1179 | a, b, c = c, a, b | |
1180 | else | |
1181 | print("unreachable") | |
1182 | end | |
1183 | local len1 = (c-a):Dot((b-a).unit) | |
1184 | local len2 = (b-a).magnitude - len1 | |
1185 | local width = (a + (b-a).unit*len1 - c).magnitude | |
1186 | local maincf = CFrameFromTopBack(a, (b-a):Cross(c-b).unit, -(b-a).unit) | |
1187 | local list = {} | |
1188 | if len1 > 0.01 then | |
1189 | local w1 = wPart(0,0,0,'Institutional white',0.5,false,true,char) | |
1190 | local sz = Vector3.new(0.2, width, len1) | |
1191 | w1.Size = sz | |
1192 | local sp = Mesh(w1,2,0,0,0) | |
1193 | sp.MeshType='Wedge' | |
1194 | sp.Scale=Vector3.new(0,1,1)*sz/w1.Size | |
1195 | w1:BreakJoints() | |
1196 | w1.Anchored = true | |
1197 | w1.Transparency = 0.7 | |
1198 | Spawn(function() | |
1199 | for i=0,1,0.1 do | |
1200 | fat.Event:wait() | |
1201 | w1.Transparency=w1.Transparency+0.03 | |
1202 | end | |
1203 | end) | |
1204 | w1.CFrame = maincf*CFrame.Angles(math.pi,0,math.pi/2)*CFrame.new(0,width/2,len1/2) | |
1205 | table.insert(list,w1) | |
1206 | end | |
1207 | if len2 > 0.01 then | |
1208 | local w2 = wPart(0,0,0,'Institutional white',0.5,false,true,char) | |
1209 | local sz = Vector3.new(0.2, width, len2) | |
1210 | w2.Size = sz | |
1211 | local sp = Mesh(w2,2,0,0,0) | |
1212 | sp.MeshType='Wedge' | |
1213 | sp.Scale=Vector3.new(0,1,1)*sz/w2.Size | |
1214 | w2:BreakJoints() | |
1215 | w2.Anchored = true | |
1216 | w2.Transparency = 0.7 | |
1217 | Spawn(function() | |
1218 | for i=0,1,0.1 do | |
1219 | fat.Event:wait() | |
1220 | w2.Transparency=w2.Transparency+0.03 | |
1221 | end | |
1222 | end) | |
1223 | w2.CFrame = maincf*CFrame.Angles(math.pi,math.pi,-math.pi/2)*CFrame.new(0,width/2,-len1 - len2/2) | |
1224 | table.insert(list,w2) | |
1225 | end | |
1226 | return unpack(list) | |
1227 | end | |
1228 | ||
1229 | function trail(p,t,h) | |
1230 | Spawn(function() | |
1231 | local blcf = p.CFrame | |
1232 | local scfr = blcf | |
1233 | for i=1,t do | |
1234 | local blcf = p.CFrame | |
1235 | if scfr and (p.Position-scfr.p).magnitude > .1 then | |
1236 | local a,b = Triangle((scfr*CFrame.new(0,h/2,0)).p,(scfr*CFrame.new(0,-h/2,0)).p,(blcf*CFrame.new(0,h/2,0)).p) | |
1237 | if a then game.Debris:AddItem(a,1) end | |
1238 | if b then game.Debris:AddItem(b,1) end | |
1239 | local a,b = Triangle((blcf*CFrame.new(0,h/2,0)).p,(blcf*CFrame.new(0,-h/2,0)).p,(scfr*CFrame.new(0,-h/2,0)).p) | |
1240 | if a then game.Debris:AddItem(a,1) end | |
1241 | if b then game.Debris:AddItem(b,1) end | |
1242 | scfr = blcf | |
1243 | elseif not scfr then | |
1244 | scfr = blcf | |
1245 | end | |
1246 | fat.Event:wait() | |
1247 | end | |
1248 | scfr=nil | |
1249 | end) | |
1250 | end | |
1251 | --trail(char.Sword.Blade,1e1000,5) | |
1252 | ---------------------------------------------------- | |
1253 | function Dmg() | |
1254 | local partofdeath = rarm.Zyrodoxa.Hitbox | |
1255 | local function CreateRegion3FromLocAndSize(Position, Size) | |
1256 | local SizeOffset = Size/2 | |
1257 | local Point1 = Position - SizeOffset | |
1258 | local Point2 = Position + SizeOffset | |
1259 | return Region3.new(Point1, Point2) | |
1260 | end | |
1261 | local reg = CreateRegion3FromLocAndSize(partofdeath.Position, partofdeath.Size) | |
1262 | for i, v in pairs(game.Workspace:FindPartsInRegion3WithIgnoreList(reg, char:GetChildren(), 100)) do | |
1263 | Spawn(function() | |
1264 | if Debounces.Slashing == true and Debounces.Slashed == false then | |
1265 | Debounces.Slashed = true | |
1266 | ypcall(function() | |
1267 | local humanoid = v.Parent:FindFirstChild("Humanoid") or v.Parent.Parent:FindFirstChild("Humanoid") | |
1268 | humanoid:TakeDamage(math.random(10,18)) | |
1269 | end) | |
1270 | wait(.4) | |
1271 | Debounces.Slashed = false | |
1272 | end | |
1273 | end) | |
1274 | end | |
1275 | end | |
1276 | ---------------------------------------------------- | |
1277 | pts = {0.8, 0.85, 0.9, 0.95, 1, 1.05, 1.1} | |
1278 | ptz = {0.7, 0.8, 0.9, 1} | |
1279 | idz = {"161006212", "161006195"} | |
1280 | function attackone() | |
1281 | for i = 1, 13 do | |
1282 | corw8.C0 = Lerp(corw8.C0, CFrame.new(-0.3, -1, -0.3) * CFrame.Angles(math.rad(90), math.rad(0), math.rad(90)), 0.8) | |
1283 | corw8.C1 = Lerp(corw8.C1, CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(20), math.rad(30), math.rad(0)), 0.8) | |
1284 | rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.2, 0.5, -0.3)*CFrame.Angles(math.rad(70),math.rad(0),math.rad(-10)), 0.3) | |
1285 | rarm.Weld.C1 = Lerp(rarm.Weld.C1, CFrame.new(0, 0.5, 0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)), 0.3) | |
1286 | larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5, 0.5, 0.4)*CFrame.Angles(math.rad(-30),math.rad(0),math.rad(-10)), 0.5) | |
1287 | larm.Weld.C1 = Lerp(larm.Weld.C1, CFrame.new(0, 0.5, 0)*CFrame.Angles(math.rad(0),math.rad(-40),math.rad(0)), 0.5) | |
1288 | hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0, 1.5, 0)*CFrame.Angles(math.rad(0),math.rad(-50),0), 0.5) | |
1289 | hed.Weld.C1 = Lerp(hed.Weld.C1, CFrame.new(0, 0, 0)*CFrame.Angles(math.rad(0),math.rad(0),0), 0.5) | |
1290 | torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(0), math.rad(50), 0), 0.7) | |
1291 | torso.Weld.C1 = Lerp(torso.Weld.C1, CFrame.new(1, -1, 0) * CFrame.Angles(math.rad(18), math.rad(0), math.rad(15)), 0.7) | |
1292 | lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.4, -1.3, 0) * CFrame.Angles(math.rad(0), math.rad(40), math.rad(0)), 0.5) | |
1293 | lleg.Weld.C1 = Lerp(lleg.Weld.C1, CFrame.new(0, 1, 0) * CFrame.Angles(math.rad(-20), math.rad(0), math.rad(15)), 0.5) | |
1294 | rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.7, -0.9, -0.4) * CFrame.Angles(math.rad(0), math.rad(-50), math.rad(0)), 0.5) | |
1295 | rleg.Weld.C1 = Lerp(rleg.Weld.C1, CFrame.new(0, 1, 0) * CFrame.Angles(math.rad(-10), math.rad(0), math.rad(-10)), 0.5) | |
1296 | if Debounces.on == false then | |
1297 | break | |
1298 | end | |
1299 | fat.Event:wait() | |
1300 | end | |
1301 | trail(rarm.Zyrodoxa.Hitbox,20,2) | |
1302 | Debounces.Slashing = true | |
1303 | wait(0.2) | |
1304 | --[[z = Instance.new("Sound", hed) | |
1305 | z.SoundId = "rbxassetid://"..idz[math.random(1,#idz)] | |
1306 | z.Pitch = ptz[math.random(1,#ptz)] | |
1307 | z.Volume = 1 | |
1308 | wait(.01) | |
1309 | z:Play()]]-- | |
1310 | for i = 1, 14 do | |
1311 | Dmg() | |
1312 | corw8.C0 = Lerp(corw8.C0, CFrame.new(0, -1, 0.2) * CFrame.Angles(math.rad(90), math.rad(0), math.rad(90)), 0.8) | |
1313 | corw8.C1 = Lerp(corw8.C1, CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(-40), math.rad(30), math.rad(0)), 0.8) | |
1314 | rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5, 0.5, 0.4)*CFrame.Angles(math.rad(30),math.rad(0),math.rad(100)), 0.4) | |
1315 | rarm.Weld.C1 = Lerp(rarm.Weld.C1, CFrame.new(0, 0.5, 0)*CFrame.Angles(math.rad(0),math.rad(40),math.rad(0)), 0.4) | |
1316 | larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5, 0.5, -0.3)*CFrame.Angles(math.rad(100),math.rad(0),math.rad(-20)), 0.4) | |
1317 | larm.Weld.C1 = Lerp(larm.Weld.C1, CFrame.new(0, 0.5, 0)*CFrame.Angles(math.rad(0),math.rad(20),math.rad(0)), 0.4) | |
1318 | hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0, 1.5, 0)*CFrame.Angles(math.rad(0),math.rad(40),0), 0.7) | |
1319 | hed.Weld.C1 = Lerp(hed.Weld.C1, CFrame.new(0, 0, 0)*CFrame.Angles(math.rad(0),math.rad(0),0), 0.7) | |
1320 | torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, -1) * CFrame.Angles(math.rad(-10), math.rad(-40), 0), 0.4) | |
1321 | torso.Weld.C1 = Lerp(torso.Weld.C1, CFrame.new(-1, -1, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.4) | |
1322 | lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.7, -0.9, -0.4) * CFrame.Angles(math.rad(0), math.rad(40), math.rad(0)), 0.5) | |
1323 | lleg.Weld.C1 = Lerp(lleg.Weld.C1, CFrame.new(0, 1, 0) * CFrame.Angles(math.rad(-14), math.rad(0), math.rad(15)), 0.5) | |
1324 | rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1.1, 0) * CFrame.Angles(math.rad(0), math.rad(-50), math.rad(0)), 0.5) | |
1325 | rleg.Weld.C1 = Lerp(rleg.Weld.C1, CFrame.new(0, 1, 0) * CFrame.Angles(math.rad(8), math.rad(0), math.rad(-10)), 0.5) | |
1326 | if Debounces.on == false then break end | |
1327 | rs:wait() | |
1328 | end | |
1329 | Debounces.Slashing = false | |
1330 | end | |
1331 | function attacktwo() | |
1332 | Debounces.Slashing = true | |
1333 | for i = 1, 14 do | |
1334 | Dmg() | |
1335 | corw8.C0 = Lerp(corw8.C0, CFrame.new(-0.37, -1, 0) * CFrame.Angles(math.rad(90), math.rad(0), math.rad(-90)), 0.4) | |
1336 | corw8.C1 = Lerp(corw8.C1, CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(-60), math.rad(0), math.rad(0)), 0.4) | |
1337 | rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.65,0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(80)), 0.7) | |
1338 | rarm.Weld.C1 = Lerp(rarm.Weld.C1, CFrame.new(0, 0.5, 0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)), 0.7) | |
1339 | larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.5,0) *CFrame.Angles(math.rad(0),math.rad(0),math.rad (-70)), 0.5) | |
1340 | larm.Weld.C1 = Lerp(larm.Weld.C1, CFrame.new(0, 0.5, 0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)), 0.4) | |
1341 | hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,0)*CFrame.Angles(math.rad(0),math.rad(-90), math.rad(0)), 0.5) | |
1342 | hed.Weld.C1 = Lerp(hed.Weld.C1, CFrame.new(0, 0, 0)*CFrame.Angles(math.rad(0),math.rad(0),0), 0.7) | |
1343 | torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, -2) * CFrame.Angles(math.rad(0), math.rad(90), math.rad(0)), 0.5) | |
1344 | torso.Weld.C1 = Lerp(torso.Weld.C1, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.4) | |
1345 | lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles (math.rad(-10), 0, math.rad(-10)), 0.5) | |
1346 | lleg.Weld.C1 = Lerp(lleg.Weld.C1, CFrame.new(0, 1, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.5) | |
1347 | rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(1, -1, 0) * CFrame.Angles (math.rad(10), 0, math.rad(10)), 0.5) | |
1348 | rleg.Weld.C1 = Lerp(rleg.Weld.C1, CFrame.new(0, 1, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.5) | |
1349 | if Debounces.on == false then | |
1350 | break | |
1351 | end | |
1352 | rs:wait() | |
1353 | end | |
1354 | end | |
1355 | ---------------------------------------------------- | |
1356 | ||
1357 | ---------------------------------------------------- | |
1358 | definition = 5 | |
1359 | bc = {} | |
1360 | bezierparts = {} | |
1361 | function NoOutline(Part) | |
1362 | Part.TopSurface,Part.BottomSurface,Part.LeftSurface,Part.RightSurface,Part.FrontSurface,Part.BackSurface = 10,10,10,10,10,10 | |
1363 | end | |
1364 | function draw(p,d) | |
1365 | for i=1,d do | |
1366 | local t = i/d | |
1367 | bc[i] = p[1]*(1-t)^2+2*p[2]*(1-t)*t+p[3]*t^2 | |
1368 | end | |
1369 | ||
1370 | Spawn(function() fat.Event:wait() | |
1371 | for i,v in pairs(bezierparts) do | |
1372 | v.Transparency = 1 | |
1373 | end | |
1374 | end) | |
1375 | end | |
1376 | --local points = {larm.Position,rarn.Position,invisipart.Position} | |
1377 | --draw(points,definition) | |
1378 | ||
1379 | fat.Event:wait() | |
1380 | ||
1381 | rpart = Instance.new("Part",rarm) | |
1382 | NoOutline(rpart) | |
1383 | rpart.Anchored = false | |
1384 | rpart.Size = Vector3.new(1,1,1) | |
1385 | rpart.CFrame = rarm.CFrame * CFrame.new(0,-1,0) | |
1386 | rpart.Transparency = 1 | |
1387 | newWeld(rarm, rpart, 0, 0, 0) | |
1388 | rpart.Weld.C1 = CFrame.new(0, 1.1, 0) | |
1389 | lpart = Instance.new("Part",larm) | |
1390 | NoOutline(lpart) | |
1391 | lpart.Anchored = false | |
1392 | lpart.Size = Vector3.new(1,1,1) | |
1393 | lpart.CFrame = larm.CFrame * CFrame.new(0,-1,0) | |
1394 | lpart.Transparency = 1 | |
1395 | newWeld(larm, lpart, 0, 0, 0) | |
1396 | lpart.Weld.C1 = CFrame.new(0, 1.1, 0) | |
1397 | invisipart = Instance.new("Part",torso) | |
1398 | NoOutline(invisipart) | |
1399 | invisipart.Anchored = false | |
1400 | invisipart.Size = Vector3.new(1,1,1) | |
1401 | invisipart.Transparency = 1 | |
1402 | invisipart.CFrame = torso.CFrame | |
1403 | newWeld(torso, invisipart, 0, 0, 0) | |
1404 | invisipart.Weld.C1 = CFrame.new(0, 0, 6) | |
1405 | table.insert(bezierparts, rpart) | |
1406 | table.insert(bezierparts, lpart) | |
1407 | table.insert(bezierparts, invisipart) | |
1408 | for i = 1, 40 do | |
1409 | local points = {lpart.Position,invisipart.Position,rpart.Position} | |
1410 | draw(points,definition) | |
1411 | --invisipart.Weld.C1 = invisipart.Weld.C1 + Vector3.new(0,0,0.6) | |
1412 | rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.65,0)*CFrame.Angles(math.rad(90),math.rad(0),math.rad(90)), 0.1) | |
1413 | rarm.Weld.C1 = Lerp(rarm.Weld.C1, CFrame.new(0, 0.5, 0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)), 0.7) | |
1414 | larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.65,0)*CFrame.Angles(math.rad(90),math.rad(0),math.rad(-90)), 0.1) | |
1415 | larm.Weld.C1 = Lerp(larm.Weld.C1, CFrame.new(0, 0.5, 0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)), 0.7) | |
1416 | hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,0)*CFrame.Angles(math.rad(0),math.rad(0), math.rad(0)), 0.2) | |
1417 | hed.Weld.C1 = Lerp(hed.Weld.C1, CFrame.new(0, 0, 0)*CFrame.Angles(math.rad(0),math.rad(0),0), 0.7) | |
1418 | torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.2) | |
1419 | torso.Weld.C1 = Lerp(torso.Weld.C1, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.4) | |
1420 | lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles (math.rad(0), 0, math.rad(-10)), 0.2) | |
1421 | lleg.Weld.C1 = Lerp(lleg.Weld.C1, CFrame.new(0, 1, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.5) | |
1422 | rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles (math.rad(0), 0, math.rad(10)), 0.2) | |
1423 | rleg.Weld.C1 = Lerp(rleg.Weld.C1, CFrame.new(0, 1, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.5) | |
1424 | if Debounces.on == false then | |
1425 | break | |
1426 | end | |
1427 | fat.Event:wait() | |
1428 | end | |
1429 | for i,v in pairs(bezierparts) do | |
1430 | v:Destroy() | |
1431 | end | |
1432 | --draw(points,definition) | |
1433 | if Debounces.CanAttack == false then | |
1434 | Debounces.CanAttack = true | |
1435 | Debounces.NoIdl = false | |
1436 | Debounces.on = false | |
1437 | end | |
1438 | ||
1439 | ---------------------------------------------------- | |
1440 | ---------------------------------------------------- | |
1441 | pt = {6.6, 6.8, 7, 7.2, 7.4} | |
1442 | mouse.KeyDown:connect(function(key) | |
1443 | if key == "q" then | |
1444 | if Debounces.CanJoke == true then | |
1445 | Debounces.CanJoke = false | |
1446 | u = Instance.new("Sound",char) | |
1447 | u.SoundId = "http://www.roblox.com/asset/?id=261303790" | |
1448 | u.Pitch = pt[math.random(1,#pt)] | |
1449 | u.Volume = 0.3 | |
1450 | u2 = Instance.new("Sound",char) | |
1451 | u2.SoundId = "http://www.roblox.com/asset/?id=261303790" | |
1452 | u2.Pitch = u.Pitch | |
1453 | u2.Volume = 0.3 | |
1454 | u3 = Instance.new("Sound",char) | |
1455 | u3.SoundId = "http://www.roblox.com/asset/?id=261303790" | |
1456 | u3.Pitch = u.Pitch | |
1457 | u3.Volume = 0.3 | |
1458 | wait(.01) | |
1459 | u:Play() | |
1460 | u2:Play() | |
1461 | u3:Play() | |
1462 | wait(1.5) | |
1463 | u:Destroy() | |
1464 | u2:Destroy() | |
1465 | u3:Destroy() | |
1466 | if Debounces.CanJoke == false then | |
1467 | Debounces.CanJoke = true | |
1468 | end | |
1469 | end | |
1470 | end | |
1471 | end) | |
1472 | ---------------------------------------------------- | |
1473 | ---------------------------------------------------- | |
1474 | mouse.KeyDown:connect(function(key) | |
1475 | if key == "j" then | |
1476 | if Debounces.CanJoke == true then | |
1477 | Debounces.CanJoke = false | |
1478 | z = Instance.new("Sound",hed) | |
1479 | z.SoundId = "rbxassetid://415859013" | |
1480 | z.Pitch = pitches[math.random(1,#pitches)] | |
1481 | z.Volume = 1 | |
1482 | wait() | |
1483 | z:Play() | |
1484 | wait(0.1) | |
1485 | z:Destroy() | |
1486 | if Debounces.CanJoke == false then | |
1487 | Debounces.CanJoke = true | |
1488 | end | |
1489 | end | |
1490 | end | |
1491 | end) | |
1492 | ||
1493 | ---------------------------------------------------- | |
1494 | Grab = false | |
1495 | mouse.KeyDown:connect(function(key) | |
1496 | if key == "e" then | |
1497 | Debounces.on = true | |
1498 | Debounces.NoIdl = true | |
1499 | Debounces.ks = true | |
1500 | if Grab == false then | |
1501 | gp = nil | |
1502 | for i = 1, 20 do | |
1503 | rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.65,0)*CFrame.Angles(math.rad(-20),math.rad(0),math.rad(20)), 0.2) | |
1504 | rarm.Weld.C1 = Lerp(rarm.Weld.C1, CFrame.new(0, 0.5, 0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)), 0.5) | |
1505 | larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.65,0)*CFrame.Angles(math.rad(80),math.rad(0),math.rad(-80)), 0.2) | |
1506 | larm.Weld.C1 = Lerp(larm.Weld.C1, CFrame.new(0, 0.5, 0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)), 0.5) | |
1507 | hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,-.2)*CFrame.Angles(math.rad(-10),math.rad(-70),0), 0.2) | |
1508 | hed.Weld.C1 = Lerp(hed.Weld.C1, CFrame.new(0,0,0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)), 0.5) | |
1509 | torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(0, math.rad(70), 0), 0.2) | |
1510 | torso.Weld.C1 = Lerp(torso.Weld.C1, CFrame.new(0,-1,0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)), 0.5) | |
1511 | lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(-10), math.rad(30), math.rad(-20)), 0.2) | |
1512 | lleg.Weld.C1 = Lerp(lleg.Weld.C1, CFrame.new(0, 1, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.4) | |
1513 | rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(10), math.rad(-15), math.rad(20)), 0.2) | |
1514 | rleg.Weld.C1 = Lerp(rleg.Weld.C1, CFrame.new(0, 1, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.4) | |
1515 | if Debounces.on == false then break end | |
1516 | fat.Event:wait() | |
1517 | end | |
1518 | con1=larm.LeftArm.LeftArmPlate.Touched:connect(function(hit) | |
1519 | ht = hit.Parent | |
1520 | for i,v in pairs(ht:GetChildren()) do | |
1521 | if v:IsA("Part") then | |
1522 | v.CanCollide = false | |
1523 | v.CustomPhysicalProperties = PhysicalProperties.new(0.001,0.001,0.001,0.001,0.001) | |
1524 | end | |
1525 | end | |
1526 | hum1=ht:FindFirstChild('Humanoid') | |
1527 | if hum1 ~= nil then | |
1528 | if Debounces.ks==true then | |
1529 | z = Instance.new("Sound",hed) | |
1530 | z.SoundId = "rbxassetid://169380525" | |
1531 | z.Volume = 1 | |
1532 | z:Play() | |
1533 | Debounces.ks=false | |
1534 | end | |
1535 | hum1.PlatformStand=true | |
1536 | hum1:ChangeState'Physics' | |
1537 | gp = ht | |
1538 | Grab = true | |
1539 | asd=weld5(larm,ht:FindFirstChild("Torso"),CFrame.new(0,-1,0.6),CFrame.new(0,0,0)) | |
1540 | asd.Parent = larm | |
1541 | asd.Name = "asd" | |
1542 | asd.C0=asd.C0*CFrame.Angles(math.rad(-90),math.rad(180),0) | |
1543 | stanceToggle = "Grabbed" | |
1544 | --[[elseif hum1 == nil then | |
1545 | con1:disconnect() | |
1546 | wait() return]]-- | |
1547 | end | |
1548 | end) | |
1549 | for i = 1, 20 do | |
1550 | rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.65,0)*CFrame.Angles(math.rad(-20),math.rad(0),math.rad(20)), 0.2) | |
1551 | rarm.Weld.C1 = Lerp(rarm.Weld.C1, CFrame.new(0, 0.5, 0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)), 0.5) | |
1552 | larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.4,0.65,0)*CFrame.Angles(math.rad(70),math.rad(0),math.rad(20)), 0.2) | |
1553 | larm.Weld.C1 = Lerp(larm.Weld.C1, CFrame.new(0, 0.5, 0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)), 0.5) | |
1554 | hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,-.2)*CFrame.Angles(math.rad(-10),math.rad(50),0), 0.2) | |
1555 | hed.Weld.C1 = Lerp(hed.Weld.C1, CFrame.new(0,0,0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)), 0.5) | |
1556 | torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(0, math.rad(-50), 0), 0.2) | |
1557 | torso.Weld.C1 = Lerp(torso.Weld.C1, CFrame.new(0,-1,0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)), 0.5) | |
1558 | lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(10), math.rad(30), math.rad(-20)), 0.2) | |
1559 | lleg.Weld.C1 = Lerp(lleg.Weld.C1, CFrame.new(0, 1, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.4) | |
1560 | rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(-10), math.rad(-15), math.rad(20)), 0.2) | |
1561 | rleg.Weld.C1 = Lerp(rleg.Weld.C1, CFrame.new(0, 1, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.4) | |
1562 | if Debounces.on == false then break end | |
1563 | fat.Event:wait() | |
1564 | end | |
1565 | con1:disconnect() | |
1566 | Debounces.on = false | |
1567 | Debounces.NoIdl = false | |
1568 | elseif Grab == true then | |
1569 | Grab = false | |
1570 | --[[for i = 1, 16 do | |
1571 | rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.65,0)*CFrame.Angles(math.rad(0),math.rad(50),math.rad(60)), 0.3) | |
1572 | larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.65,-.5)*CFrame.Angles(math.rad(130),math.rad(0),math.rad(-60)), 0.3) | |
1573 | hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,-.2)*CFrame.Angles(math.rad(14),math.rad(70),0), 0.3) | |
1574 | torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(0, math.rad(-70), 0), 0.3) | |
1575 | lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(10), math.rad(30), math.rad(-20)), 0.3) | |
1576 | rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(-10), math.rad(-15), math.rad(20)), 0.3) | |
1577 | cor.Weld.C1 = Lerp(cor.Weld.C1, CFrame.new(0, 0, 0) * CFrame.Angles(0, math.rad(40), 0), 0.3) | |
1578 | if Debounces.on == false then end | |
1579 | rs:wait() | |
1580 | end]]-- | |
1581 | for i = 1, 16 do | |
1582 | rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.65,0)*CFrame.Angles(math.rad(-20),math.rad(0),math.rad(0)), 0.3) | |
1583 | rarm.Weld.C1 = Lerp(rarm.Weld.C1, CFrame.new(0, 0.5, 0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(-20)), 0.5) | |
1584 | larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.65,0)*CFrame.Angles(math.rad(140),math.rad(0),math.rad(0)), 0.3) | |
1585 | larm.Weld.C1 = Lerp(larm.Weld.C1, CFrame.new(0, 0.5, 0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(60)), 0.5) | |
1586 | hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,-.2)*CFrame.Angles(math.rad(20),math.rad(-60),0), 0.3) | |
1587 | hed.Weld.C1 = Lerp(hed.Weld.C1, CFrame.new(0,0,0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)), 0.5) | |
1588 | torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(0, math.rad(70), 0), 0.3) | |
1589 | torso.Weld.C1 = Lerp(torso.Weld.C1, CFrame.new(0,-1,0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)), 0.5) | |
1590 | lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(0), math.rad(30), math.rad(-20)), 0.3) | |
1591 | lleg.Weld.C1 = Lerp(lleg.Weld.C1, CFrame.new(0, 1, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(40)), 0.4) | |
1592 | rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(-10), math.rad(-15), math.rad(20)), 0.3) | |
1593 | rleg.Weld.C1 = Lerp(rleg.Weld.C1, CFrame.new(0, 1, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.4) | |
1594 | if Debounces.on == false then end | |
1595 | rs:wait() | |
1596 | end | |
1597 | for i = 1, 12 do | |
1598 | rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.5,0) *CFrame.Angles(math.rad(0),math.rad(0),math.rad(20)), 0.6) | |
1599 | rarm.Weld.C1 = Lerp(rarm.Weld.C1, CFrame.new(0, 0.5, 0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)), 0.5) | |
1600 | larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.3,-0.1)*CFrame.Angles(math.rad(45),math.rad(0),math.rad(-32)), 0.6) | |
1601 | larm.Weld.C1 = Lerp(larm.Weld.C1, CFrame.new(0, 0.5, 0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)), 0.5) | |
1602 | hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,-.2)*CFrame.Angles(math.rad(14),math.rad(40), math.rad(14)),0.6) | |
1603 | hed.Weld.C1 = Lerp(hed.Weld.C1, CFrame.new(0,0,0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)), 0.5) | |
1604 | torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1.6, 0) * CFrame.Angles(math.rad(-50), math.rad(0), math.rad(0)), 0.6) | |
1605 | torso.Weld.C1 = Lerp(torso.Weld.C1, CFrame.new(0,-1,0)*CFrame.Angles(math.rad(0),math.rad(40),math.rad(0)), 0.5) | |
1606 | lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.8, -1, 0) * CFrame.Angles(math.rad(-10), 0, math.rad(0)), 0.6) | |
1607 | lleg.Weld.C1 = Lerp(lleg.Weld.C1, CFrame.new(0, 1, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(40)), 0.4) | |
1608 | rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.4, .2, -0.8) * CFrame.Angles(math.rad(30), math.rad(0), math.rad(0)), 0.6) | |
1609 | rleg.Weld.C1 = Lerp(rleg.Weld.C1, CFrame.new(0, 1, 0) * CFrame.Angles(math.rad(0), math.rad(20), math.rad(0)), 0.4) | |
1610 | if Debounces.on == false then end | |
1611 | rs:wait() | |
1612 | end | |
1613 | Slam() | |
1614 | if gp ~= nil then | |
1615 | for i,v in pairs(larm:GetChildren()) do | |
1616 | if v.Name == "asd" and v:IsA("Weld") then | |
1617 | v:Remove() | |
1618 | end | |
1619 | if v:IsA("Part") then | |
1620 | v.CanCollide = true | |
1621 | v.CustomPhysicalProperties = PhysicalProperties.new(1,1,1,1,1) | |
1622 | end | |
1623 | end | |
1624 | end | |
1625 | stanceToggle = "Idle1" | |
1626 | --[[bv = Instance.new("BodyVelocity",gp:FindFirstChild("Torso")) | |
1627 | bv.maxForce = Vector3.new(400000, 400000, 400000) | |
1628 | bv.P = 125000 | |
1629 | bv.velocity = char.Head.CFrame.lookVector * 200]]-- | |
1630 | ht=nil | |
1631 | Debounces.on = false | |
1632 | Debounces.NoIdl = false | |
1633 | elseif ht == nil then wait() | |
1634 | Grab = false | |
1635 | Debounces.on = false | |
1636 | Debounces.NoIdl = false | |
1637 | end | |
1638 | end | |
1639 | end) | |
1640 | ---------------------------------------------------- | |
1641 | Change = false | |
1642 | mouse.KeyDown:connect(function(key) | |
1643 | if key == "n" then | |
1644 | if Change == false then | |
1645 | Change = true | |
1646 | stanceToggle = "Idle2" | |
1647 | elseif Change == true then | |
1648 | Change = false | |
1649 | stanceToggle = "Idle1" | |
1650 | end | |
1651 | end | |
1652 | end) | |
1653 | ---------------------------------------------------- | |
1654 | mouse.KeyDown:connect(function(key) | |
1655 | if string.byte(key) == 52 then | |
1656 | Swing = 2 | |
1657 | char.Humanoid.WalkSpeed = 28 | |
1658 | end | |
1659 | end) | |
1660 | mouse.KeyUp:connect(function(key) | |
1661 | if string.byte(key) == 52 then | |
1662 | Swing = 1 | |
1663 | char.Humanoid.WalkSpeed = 16 | |
1664 | end | |
1665 | end) | |
1666 | ---------------------------------------------------- | |
1667 | ||
1668 | jump = false | |
1669 | rs:connect(function() | |
1670 | if char.Humanoid.Jump == true then | |
1671 | jump = true | |
1672 | else | |
1673 | jump = false | |
1674 | end | |
1675 | char.Humanoid.FreeFalling:connect(function(f) | |
1676 | if f then | |
1677 | ffing = true | |
1678 | else | |
1679 | ffing = false | |
1680 | end | |
1681 | end) | |
1682 | sine = sine + change | |
1683 | if jump == true then | |
1684 | animpose = "Jumping" | |
1685 | elseif ffing == true then | |
1686 | animpose = "Freefalling" | |
1687 | elseif (torso.Velocity*Vector3.new(1, 0, 1)).magnitude < 2 then | |
1688 | animpose = "Idle" | |
1689 | elseif (torso.Velocity*Vector3.new(1, 0, 1)).magnitude < 20 then | |
1690 | animpose = "Walking" | |
1691 | elseif (torso.Velocity*Vector3.new(1, 0, 1)).magnitude > 20 then | |
1692 | animpose = "Running" | |
1693 | end | |
1694 | RightLeg = CFrame.new(0.5,-1,0) | |
1695 | LeftLeg = CFrame.new(-0.5,-1,0) | |
1696 | ||
1697 | lefth = (torso.CFrame*LeftLeg) | |
1698 | righth = (torso.CFrame*RightLeg) | |
1699 | ||
1700 | speed = Vector3.new(torso.Velocity.X,0,torso.Velocity.Z) | |
1701 | ||
1702 | TiltOnAxis = (torso.CFrame-torso.CFrame.p):vectorToObjectSpace(speed/100) | |
1703 | ||
1704 | local AngleThetaR = (righth-righth.p):vectorToObjectSpace(speed/100) | |
1705 | local AngleThetaL = (lefth-lefth.p):vectorToObjectSpace(speed/100) | |
1706 | if animpose ~= lastanimpose then | |
1707 | sine = 0 | |
1708 | if Debounces.NoIdl == false then | |
1709 | if stanceToggle == "Idle1" then | |
1710 | rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.6,0.2)*CFrame.Angles(math.rad(-12-4*math.cos(sine/22)),math.rad(-12-2*math.cos(sine/22)),math.rad(12+2*math.cos(sine/22))), 0.3) | |
1711 | larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.6,-0.2)*CFrame.Angles(math.rad(20+4*math.cos(sine/22)),math.rad(-22-2*math.cos(sine/22)),math.rad(-15-2*math.cos(sine/22))), 0.3) | |
1712 | hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,0)*CFrame.Angles(math.rad(-12+2.5*math.cos(sine/22)),math.rad(0),math.rad(0)), 0.2) | |
1713 | torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(-2+2*math.cos(sine/22)), math.rad(0), 0), 0.2) | |
1714 | lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, -0.06) * CFrame.Angles(math.rad(0-2*math.cos(sine/22)), math.rad(5), math.rad(-5)), 0.2) | |
1715 | rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, -0.06) * CFrame.Angles(math.rad(0-2*math.cos(sine/22)), math.rad(-5), math.rad(5)), 0.2) | |
1716 | elseif stanceToggle == "Idle2" then | |
1717 | rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.6,0.2)*CFrame.Angles(math.rad(-22-4*math.cos(sine/12)),math.rad(-40-2*math.cos(sine/12)),math.rad(24+2*math.cos(sine/12))), 0.3) | |
1718 | larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.2,0.6,-0.6)*CFrame.Angles(math.rad(90+4*math.cos(sine/12)),math.rad(0),math.rad(50-2*math.cos(sine/12))), 0.3) | |
1719 | hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,0)*CFrame.Angles(math.rad(-6+2.5*math.cos(sine/12)),math.rad(0),math.rad(0)), 0.2) | |
1720 | torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1.5, 0) * CFrame.Angles(math.rad(-20+2*math.cos(sine/12)), math.rad(0), 0), 0.2) | |
1721 | lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -0.4, -1) * CFrame.Angles(math.rad(-7-2*math.cos(sine/12)), math.rad(7), math.rad(-5)), 0.2) | |
1722 | rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -0.8, -0.2) * CFrame.Angles(math.rad(-30-2*math.cos(sine/12)), math.rad(-9), math.rad(5)), 0.2) | |
1723 | end | |
1724 | fat.Event:wait() | |
1725 | end | |
1726 | else | |
1727 | end | |
1728 | lastanimpose = animpose | |
1729 | if Debounces.NoIdl == false then | |
1730 | if animpose == "Idle" then | |
1731 | change = 0.5 | |
1732 | if stanceToggle == "Idle1" then | |
1733 | corw8.C0 = Lerp(corw8.C0, CFrame.new(0, -1.05+0.03*math.cos(sine/5), 0-0.1*math.cos(sine/10)) * CFrame.Angles(math.rad(90), math.rad(0), math.rad(180)), 0.3) | |
1734 | corw8.C1 = Lerp(corw8.C1, CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(0+8*math.cos(sine/10)), math.rad(0), math.rad(0)), 0.3) | |
1735 | ||
1736 | rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.6+0.05*math.cos(sine/10),0.6+0.1*math.cos(sine/10),-0.2-0.1*math.cos(sine/10))*CFrame.Angles(math.rad(8+2.5*math.cos(sine/10)),math.rad(22+7*math.cos(sine/10)),math.rad(15+2*math.cos(sine/10))), 0.8) | |
1737 | rarm.Weld.C1 = Lerp(rarm.Weld.C1, CFrame.new(0, 0.5, 0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)), 0.5) | |
1738 | larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.6-0.05*math.cos(sine/10),0.6+0.1*math.cos(sine/10),0.2+0.1*math.cos(sine/10))*CFrame.Angles(math.rad(-8-2.5*math.cos(sine/10)),math.rad(12+5*math.cos(sine/10)),math.rad(-12-3*math.cos(sine/10))), 0.8) | |
1739 | larm.Weld.C1 = Lerp(larm.Weld.C1, CFrame.new(0, 0.5, 0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)), 0.5) | |
1740 | hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,-0.1+0.05*math.cos(sine/10))*CFrame.Angles(math.rad(-15+3*math.cos(sine/10)),math.rad(0),math.rad(0)), 0.5) | |
1741 | hed.Weld.C1 = Lerp(hed.Weld.C1, CFrame.new(0,0,0)*CFrame.Angles(math.rad(0),math.rad(20-3*math.cos(sine/10)),math.rad(0)), 0.5) | |
1742 | torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(-6+3*math.cos(sine/10)), math.rad(0), 0), 0.1) | |
1743 | torso.Weld.C1 = Lerp(torso.Weld.C1, CFrame.new(0-0.08*math.cos(sine/10), -1, 0) * CFrame.Angles(math.rad(0), math.rad(-20+3*math.cos(sine/10)), 0), 0.1) | |
1744 | lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, -0.14+0.06*math.cos(sine/10)) * CFrame.Angles(math.rad(-3-3*math.cos(sine/10)), math.rad(0), math.rad(0)), 0.1) | |
1745 | lleg.Weld.C1 = Lerp(lleg.Weld.C1, CFrame.new(0, 1, 0) * CFrame.Angles(math.rad(0), math.rad(-10-3*math.cos(sine/10)), math.rad(5+3*math.cos(sine/10))), 0.1) | |
1746 | rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, -0.06) * CFrame.Angles(math.rad(8-3*math.cos(sine/10)), math.rad(0), math.rad(0)), 0.1) | |
1747 | rleg.Weld.C1 = Lerp(rleg.Weld.C1, CFrame.new(0, 1, 0) * CFrame.Angles(math.rad(0), math.rad(10-3*math.cos(sine/10)), math.rad(-5+3*math.cos(sine/10))), 0.1) | |
1748 | elseif stanceToggle == "Idle2" then | |
1749 | ||
1750 | corw8.C0 = Lerp(corw8.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(90), math.rad(0), math.rad(180)), 0.3) | |
1751 | rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.65-0.1*math.cos(sine/3),0)*CFrame.Angles(math.rad(10),math.rad(0),math.rad(20-2*math.cos(sine/3))), 0.1) | |
1752 | rarm.Weld.C1 = Lerp(rarm.Weld.C1, CFrame.new(0,0.5,0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)), 0.2) | |
1753 | larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.23, 0.5, -.56) * CFrame.Angles(math.rad(88+4*math.cos(sine/3)), 0, math.rad(45)), 0.6) | |
1754 | larm.Weld.C1 = Lerp(larm.Weld.C1, CFrame.new(0,0.5,0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)), 0.2) | |
1755 | torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -2-0.05*math.cos(sine/3), 0) * CFrame.Angles(math.rad(-10+2*math.cos(sine/6)), 0, 0), 0.8) | |
1756 | torso.Weld.C1 = Lerp(torso.Weld.C1, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(0), math.rad(0), 0), 0.1) | |
1757 | hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0, 1.5, -.2) * CFrame.Angles(math.rad(-10), 0, 0), 0.3) | |
1758 | --hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0, 1.5, -.2) * CFrame.Angles(math.rad(-5-10*math.cos(sine/18)), math.sin(sine/36)/3, 0), 0.3) | |
1759 | hed.Weld.C1 = Lerp(hed.Weld.C1, CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)), 0.5) | |
1760 | lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, 0, -1.15) * CFrame.Angles(math.rad(-9-2*math.cos(sine/6)), 0, 0), 0.8) | |
1761 | lleg.Weld.C1 = Lerp(lleg.Weld.C1, CFrame.new(0, 1-0.1*math.cos(sine/3), 0+0.04*math.cos(sine/6)) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(5)), 0.8) | |
1762 | rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, -.1) * CFrame.Angles(math.rad(-56-2*math.cos(sine/6)), 0, 0), 0.8) | |
1763 | rleg.Weld.C1 = Lerp(rleg.Weld.C1, CFrame.new(0, 1-0.05*math.cos(sine/3), 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-5)), 0.8) | |
1764 | elseif stanceToggle == "Grabbed" then | |
1765 | grab = true | |
1766 | corw8.C0 = Lerp(corw8.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(90), math.rad(0), math.rad(180)), 0.3) | |
1767 | corw8.C1 = Lerp(corw8.C1, CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.3) | |
1768 | rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.65+0.1*math.cos(sine/14),0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(40+2*math.cos(sine/14))), 0.2) | |
1769 | rarm.Weld.C1 = Lerp(rarm.Weld.C1, CFrame.new(0,0.5, 0)*CFrame.Angles(math.rad(0), math.rad(0),math.rad(0)), 0.2) | |
1770 | larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.65+0.1*math.cos(sine/14),-.5)*CFrame.Angles(math.rad(90+4*math.cos(sine/14)),math.rad(0),math.rad(-80+4*math.cos(sine/14))), 0.3) | |
1771 | larm.Weld.C1 = Lerp(larm.Weld.C1, CFrame.new(0,0.5, 0)*CFrame.Angles(math.rad(0), math.rad(0),math.rad(0)), 0.2) | |
1772 | hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,-.2)*CFrame.Angles(math.rad(14+2*math.cos(sine/14)),math.rad(70-4*math.cos(sine/14)),0), 0.3) | |
1773 | hed.Weld.C1 = Lerp(hed.Weld.C1, CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)), 0.5) | |
1774 | torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(0, math.rad(-70), 0), 0.3) | |
1775 | torso.Weld.C1 = Lerp(torso.Weld.C1, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(0), math.rad(0), 0), 0.1) | |
1776 | lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(10), math.rad(30), math.rad(-20)), 0.3) | |
1777 | lleg.Weld.C1 = Lerp(rleg.Weld.C1, CFrame.new(0, 1, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.8) | |
1778 | rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(-10), math.rad(-15), math.rad(20)), 0.3) | |
1779 | rleg.Weld.C1 = Lerp(rleg.Weld.C1, CFrame.new(0, 1, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.8) | |
1780 | end | |
1781 | elseif animpose == "Walking" then | |
1782 | if stanceToggle == "Grabbed" then | |
1783 | corw8.C0 = Lerp(corw8.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(90), math.rad(0), math.rad(180)), 0.3) | |
1784 | corw8.C1 = Lerp(corw8.C1, CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.3) | |
1785 | rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5, 0.5-.05*math.cos(sine/2), math.sin(sine/4)/4) * CFrame.Angles(-math.sin(sine/4)/2.8, -math.sin(sine/4)/3, (math.rad(10+7*math.cos(sine/2))+root.RotVelocity.Y/30)), 0.4) | |
1786 | rarm.Weld.C1 = Lerp(rarm.Weld.C1, CFrame.new(0, 0.5, 0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)), 0.7) | |
1787 | larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.65,0)*CFrame.Angles(math.rad(120+4*math.cos(sine/2)),math.rad(0),math.rad(-30+4*math.cos(sine/4))), 0.3) | |
1788 | larm.Weld.C1 = Lerp(larm.Weld.C1, CFrame.new(0,0.5, 0)*CFrame.Angles(math.rad(0), math.rad(0),math.rad(0)), 0.2) | |
1789 | hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,-0.1+0.1*math.cos(sine/2))*CFrame.Angles(math.rad(-10+4*math.cos(sine/2)), math.rad(0-8*math.cos(sine/4)/2.3), math.rad(0)),0.4) | |
1790 | hed.Weld.C1 = Lerp(hed.Weld.C1, CFrame.new(0,0,0)*CFrame.Angles(math.rad(0),math.rad(0)-root.RotVelocity.Y/10,math.rad(0)), 0.7) | |
1791 | torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1+0.12*math.cos(sine/2), 0) * CFrame.Angles(math.rad(-4+2*math.cos(sine/2)), math.rad(0+10*math.cos(sine/4)/2.3)+root.RotVelocity.Y/30, math.rad(0)+root.RotVelocity.Y/30), 0.4) | |
1792 | --rj.C0 = rj.C0:lerp(CFrame.Angles(math.rad(-90)+TiltOnAxis.Z,TiltOnAxis.X,math.rad(180)+-TiltOnAxis.X),.1) | |
1793 | torso.Weld.C1 = Lerp(torso.Weld.C1, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(0), math.rad(0), 0), 0.8) | |
1794 | lleg.Weld.C0 = lleg.Weld.C0:lerp(CFrame.new(-0.5,-1-math.cos(sine/4)*.3,0+math.sin(sine/4)*.1)*CFrame.Angles(math.sin(sine/4)*3*AngleThetaL.Z,AngleThetaL.X,(math.sin(sine/4)*3*-AngleThetaL.X)-root.RotVelocity.Y/20),0.8) | |
1795 | lleg.Weld.C1 = Lerp(rleg.Weld.C1, CFrame.new(0, 1, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.8) | |
1796 | rleg.Weld.C0 = rleg.Weld.C0:lerp(CFrame.new(0.5,-1+math.cos(sine/4)*.3,0-math.sin(sine/4)*.1)*CFrame.Angles(math.sin(sine/4)*3*-AngleThetaR.Z,AngleThetaR.X,(math.sin(sine/4)*3*AngleThetaR.X)-root.RotVelocity.Y/20),0.8) | |
1797 | rleg.Weld.C1 = Lerp(rleg.Weld.C1, CFrame.new(0, 1, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.8) | |
1798 | elseif stanceToggle ~= "Grabbed" then | |
1799 | change = 1 | |
1800 | corw8.C0 = Lerp(corw8.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(90), math.rad(0), math.rad(180)), 0.3) | |
1801 | corw8.C1 = Lerp(corw8.C1, CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.3) | |
1802 | ||
1803 | rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5, 0.5-.05*math.cos(sine/2), math.sin(sine/4)/4) * CFrame.Angles(-math.sin(sine/4)/2.8, -math.sin(sine/4)/3, (math.rad(10+7*math.cos(sine/2))+root.RotVelocity.Y/30)), 0.4) | |
1804 | rarm.Weld.C1 = Lerp(rarm.Weld.C1, CFrame.new(0, 0.5, 0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)), 0.7) | |
1805 | larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5, 0.5+.05*math.cos(sine/2), -math.sin(sine/4)/4)*CFrame.Angles(math.sin(sine/4)/2.8, -math.sin(sine/4)/3, (math.rad(-10-7*math.cos(sine/2))+root.RotVelocity.Y/30)), 0.4) | |
1806 | larm.Weld.C1 = Lerp(larm.Weld.C1, CFrame.new(0, 0.5, 0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)), 0.7) | |
1807 | hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,-0.1+0.1*math.cos(sine/2))*CFrame.Angles(math.rad(-10+4*math.cos(sine/2)), math.rad(0-8*math.cos(sine/4)/2.3), math.rad(0)),0.4) | |
1808 | hed.Weld.C1 = Lerp(hed.Weld.C1, CFrame.new(0,0,0)*CFrame.Angles(math.rad(0),math.rad(0)-root.RotVelocity.Y/10,math.rad(0)), 0.7) | |
1809 | torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1+0.12*math.cos(sine/2), 0) * CFrame.Angles(math.rad(-4+2*math.cos(sine/2)), math.rad(0+10*math.cos(sine/4)/2.3)+root.RotVelocity.Y/30, math.rad(0)+root.RotVelocity.Y/30), 0.4) | |
1810 | --rj.C0 = rj.C0:lerp(CFrame.Angles(math.rad(-90)+TiltOnAxis.Z,TiltOnAxis.X,math.rad(180)+-TiltOnAxis.X),.1) | |
1811 | torso.Weld.C1 = Lerp(torso.Weld.C1, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(0), math.rad(0), 0), 0.8) | |
1812 | --lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -0.9-0.24*math.cos(sine/4)/2.8, -0.05 + math.sin(sine/4)/3.4) * CFrame.Angles(math.rad(-5)-math.sin(sine/4)/2.1, math.rad(0-10*math.cos(sine/4)/2.3), 0-root.RotVelocity.Y/20), .4) | |
1813 | lleg.Weld.C0 = lleg.Weld.C0:lerp(CFrame.new(-0.5,-1-math.cos(sine/4)*.3,0+math.sin(sine/4)*.1)*CFrame.Angles(math.sin(sine/4)*3*AngleThetaL.Z,AngleThetaL.X,(math.sin(sine/4)*3*-AngleThetaL.X)-root.RotVelocity.Y/20),0.8) | |
1814 | lleg.Weld.C1 = Lerp(rleg.Weld.C1, CFrame.new(0, 1, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.8) | |
1815 | --rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -0.9+0.24*math.cos(sine/4)/2.8, -0.05 + -math.sin(sine/4)/3.4) * CFrame.Angles(math.rad(-5)+math.sin(sine/4)/2.1, math.rad(0-10*math.cos(sine/4)/2.3), 0-root.RotVelocity.Y/20), .4) | |
1816 | rleg.Weld.C0 = rleg.Weld.C0:lerp(CFrame.new(0.5,-1+math.cos(sine/4)*.3,0-math.sin(sine/4)*.1)*CFrame.Angles(math.sin(sine/4)*3*-AngleThetaR.Z,AngleThetaR.X,(math.sin(sine/4)*3*AngleThetaR.X)-root.RotVelocity.Y/20),0.8) | |
1817 | rleg.Weld.C1 = Lerp(rleg.Weld.C1, CFrame.new(0, 1, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.8) | |
1818 | end | |
1819 | elseif animpose == "Running" then | |
1820 | change = 1 | |
1821 | corw8.C0 = Lerp(corw8.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(90), math.rad(0), math.rad(180)), 0.3) | |
1822 | corw8.C1 = Lerp(corw8.C1, CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.3) | |
1823 | ||
1824 | rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.24+.6*math.cos(sine/4)/1.4, 0.54, 0+0.8*math.cos(sine/4)) * CFrame.Angles(math.rad(6-140*math.cos(sine/4)/1.2), math.rad(0), math.rad(-20+70*math.cos(sine/4))), 0.2) | |
1825 | rarm.Weld.C1 = Lerp(rarm.Weld.C1, CFrame.new(0, 0.5, 0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)), 0.36) | |
1826 | larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.24+.6*math.cos(sine/4)/1.4, 0.54, 0-0.8*math.cos(sine/4))*CFrame.Angles(math.rad(6+140*math.cos(sine/4)/1.2), math.rad(0), math.rad(20+70*math.cos(sine/4))), 0.2) | |
1827 | larm.Weld.C1 = Lerp(larm.Weld.C1, CFrame.new(0, 0.5, 0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)), 0.5) | |
1828 | hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,-.2)*CFrame.Angles(math.rad(-8+12*math.cos(sine/2)/1.5), math.rad(0+12*math.cos(sine/4)), math.rad(0)),0.2) | |
1829 | hed.Weld.C1 = Lerp(hed.Weld.C1, CFrame.new(0,0,0)*CFrame.Angles(math.rad(0),math.rad(0)-root.RotVelocity.Y/10,math.rad(0)), 0.5) | |
1830 | torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1+0.2*math.cos(sine/2)/1.7, 0) * CFrame.Angles(math.rad(-14+10*math.cos(sine/2)/1.5), math.rad(0-12*math.cos(sine/4))-root.RotVelocity.Y/10, math.rad(0)+root.RotVelocity.Y/20), 0.2) | |
1831 | torso.Weld.C1 = Lerp(torso.Weld.C1, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(0), math.rad(0), 0), 0.4) | |
1832 | lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -.8-0.4*math.cos(sine/4)/2, math.sin(sine/4)/2) * CFrame.Angles(math.rad(-10) + -math.sin(sine/4)/1.2, math.rad(0+12*math.cos(sine/4))+root.RotVelocity.Y/10, 0), .8) | |
1833 | lleg.Weld.C1 = Lerp(lleg.Weld.C1, CFrame.new(0, 1, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.4) | |
1834 | rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -.8+0.4*math.cos(sine/4)/2, -math.sin(sine/4)/2) * CFrame.Angles(math.rad(-10) + math.sin(sine/4)/1.2, math.rad(0+12*math.cos(sine/4))+root.RotVelocity.Y/10, 0), .8) | |
1835 | rleg.Weld.C1 = Lerp(rleg.Weld.C1, CFrame.new(0, 1, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.4) | |
1836 | elseif animpose == "Jumping" then | |
1837 | ||
1838 | corw8.C0 = Lerp(corw8.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(90), math.rad(0), math.rad(180)), 0.3) | |
1839 | corw8.C1 = Lerp(corw8.C1, CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.3) | |
1840 | rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5, 0.6, 0)*CFrame.Angles(math.rad(-10),math.rad(0),math.rad(20)), 0.2) | |
1841 | rarm.Weld.C1 = Lerp(rarm.Weld.C1, CFrame.new(0, 0.5, 0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)), 0.36) | |
1842 | larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5, 0.6, 0)*CFrame.Angles(math.rad(-10),math.rad(0),math.rad(-20)), 0.2) | |
1843 | larm.Weld.C1 = Lerp(larm.Weld.C1, CFrame.new(0, 0.5, 0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)), 0.5) | |
1844 | hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,0)*CFrame.Angles(math.rad(30),math.rad(0),0), 0.2) | |
1845 | torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(-10), math.rad(0), 0), 0.2) | |
1846 | torso.Weld.C1 = Lerp(torso.Weld.C1, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(0), math.rad(0), 0), 0.4) | |
1847 | lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1.1, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.2) | |
1848 | lleg.Weld.C1 = Lerp(lleg.Weld.C1, CFrame.new(0, 1, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.4) | |
1849 | rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1.1, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.2) | |
1850 | rleg.Weld.C1 = Lerp(rleg.Weld.C1, CFrame.new(0, 1, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.4) | |
1851 | elseif animpose == "Freefalling" then | |
1852 | ||
1853 | corw8.C0 = Lerp(corw8.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(90), math.rad(0), math.rad(180)), 0.3) | |
1854 | corw8.C1 = Lerp(corw8.C1, CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.3) | |
1855 | rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5, 0.6, 0)*CFrame.Angles(math.rad(-40),math.rad(20),math.rad(50)), 0.2) | |
1856 | rarm.Weld.C1 = Lerp(rarm.Weld.C1, CFrame.new(0, 0.5, 0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)), 0.36) | |
1857 | larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5, 0.6, 0)*CFrame.Angles(math.rad(110),math.rad(-20),math.rad(-30)), 0.2) | |
1858 | larm.Weld.C1 = Lerp(larm.Weld.C1, CFrame.new(0, 0.5, 0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)), 0.5) | |
1859 | hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,0)*CFrame.Angles(math.rad(10),math.rad(0),0), 0.2) | |
1860 | torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(-30), math.rad(0), 0), 0.2) | |
1861 | torso.Weld.C1 = Lerp(torso.Weld.C1, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(0), math.rad(0), 0), 0.4) | |
1862 | lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -0.5, 0.2) * CFrame.Angles(math.rad(-30), math.rad(0), math.rad(0)), 0.2) | |
1863 | lleg.Weld.C1 = Lerp(lleg.Weld.C1, CFrame.new(0, 1, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.4) | |
1864 | rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -0.5, -0.6) * CFrame.Angles(math.rad(40), math.rad(0), math.rad(0)), 0.2) | |
1865 | rleg.Weld.C1 = Lerp(rleg.Weld.C1, CFrame.new(0, 1, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.4) | |
1866 | end | |
1867 | end | |
1868 | end) | |
1869 | hum.MaxHealth = 99999e99999 | |
1870 | wait(3) | |
1871 | - | hum.Health = 99999e99999 |
1871 | + | hum.Health = 99999e99999 |
1872 | ||
1873 | plr=game.Players.Imtannerbanner56 | |
1874 | char=plr.Character | |
1875 | char.Humanoid.WalkSpeed=67 | |
1876 | pcall(function() char.MainParts:Remove() end) | |
1877 | bin=Instance.new("HopperBin",plr.Backpack) | |
1878 | bin.Name="Pheonix Sword" | |
1879 | script.Parent=bin | |
1880 | attacking=false | |
1881 | pcall(function() workspace.MainParts:Destroy() end) | |
1882 | function makepart(name,parent,s1,s2,s3,color) | |
1883 | p=Instance.new("Part",parent) | |
1884 | p.Name=name | |
1885 | p.formFactor="Custom" | |
1886 | p.Anchored=false | |
1887 | p.Locked=true | |
1888 | p.CanCollide=false | |
1889 | p.Size=Vector3.new(s1,s2,s3) | |
1890 | p.BrickColor=BrickColor.new(color) | |
1891 | p:BreakJoints() | |
1892 | return p | |
1893 | end | |
1894 | function cylinder(part) | |
1895 | bm=Instance.new("CylinderMesh",part) | |
1896 | return bm | |
1897 | end | |
1898 | function blockmesh(part) | |
1899 | bm=Instance.new("BlockMesh",part) | |
1900 | return bm | |
1901 | end | |
1902 | function specmesh(part,type,s1,s2,s3) | |
1903 | spec=Instance.new("SpecialMesh",part) | |
1904 | spec.MeshType=type | |
1905 | spec.Scale=Vector3.new(s1,s2,s3) | |
1906 | return spec | |
1907 | end | |
1908 | chosen="Really black" | |
1909 | main=Instance.new("Model",char) | |
1910 | main.Name="MainParts" | |
1911 | handle = makepart("Handle",main,.2,2,.2,"Really black") | |
1912 | cylinder(handle) | |
1913 | wd1=Instance.new("Weld",handle) | |
1914 | wd1.Part1=handle | |
1915 | wd1.Part0=nil | |
1916 | handlep = makepart("HandlePart",main,.22,0.02,.22,chosen) | |
1917 | cyl1 = cylinder(handlep) | |
1918 | cyl1.Scale=Vector3.new(1,.5,1) | |
1919 | w1=Instance.new("Weld",handlep) | |
1920 | w1.Part1=handle | |
1921 | w1.Part0=handlep | |
1922 | w1.C1=CFrame.new(0,1,0) * CFrame.Angles(0,0,0) | |
1923 | handlep2 = makepart("HandlePart2",main,.25,.25,.25,chosen) | |
1924 | specmesh(hanelp2,"Sphere",1,1,1) | |
1925 | w1=Instance.new("Weld",handlep2) | |
1926 | w1.Part1=handlep | |
1927 | w1.Part0=handlep2 | |
1928 | w1.C1=CFrame.new(0,.05,0) * CFrame.Angles(0,0,0) | |
1929 | handlep3 = makepart("HandlePart3",main,.22,0.02,.22,chosen) | |
1930 | cyl1 = cylinder(handlep3) | |
1931 | cyl1.Scale=Vector3.new(1,.3,1) | |
1932 | w1=Instance.new("Weld",handlep3) | |
1933 | w1.Part1=handle | |
1934 | w1.Part0=handlep3 | |
1935 | w1.C1=CFrame.new(0,-.5,0) * CFrame.Angles(0,0,0) | |
1936 | handlep4 = makepart("HandlePart4",main,.24,0.02,.24,chosen) | |
1937 | cyl1 = cylinder(handlep4) | |
1938 | cyl1.Scale=Vector3.new(1,.3,1) | |
1939 | w1=Instance.new("Weld",handlep4) | |
1940 | w1.Part1=handle | |
1941 | w1.Part0=handlep4 | |
1942 | w1.C1=CFrame.new(0,-.54,0) * CFrame.Angles(0,0,0) | |
1943 | handlep5 = makepart("HandlePart5",main,.26,0.02,.26,chosen) | |
1944 | cyl1 = cylinder(handlep5) | |
1945 | cyl1.Scale=Vector3.new(1,.3,1) | |
1946 | w1=Instance.new("Weld",handlep5) | |
1947 | w1.Part1=handle | |
1948 | w1.Part0=handlep5 | |
1949 | w1.C1=CFrame.new(0,-.57,0) * CFrame.Angles(0,0,0) | |
1950 | handlep6 = makepart("HandlePart6",main,.02,0.02,.02,chosen) | |
1951 | bm6=blockmesh(handlep6) | |
1952 | bm6.Scale=Vector3.new(2,2.6,1.3) | |
1953 | w1=Instance.new("Weld",handlep6) | |
1954 | w1.Part1=handle | |
1955 | w1.Part0=handlep6 | |
1956 | w1.C1=CFrame.new(0,-.84,0) * CFrame.Angles(0,0,0) | |
1957 | handlep7 = makepart("HandlePart7",main,.02,0.02,.02,chosen) | |
1958 | bm7=blockmesh(handlep7) | |
1959 | bm7.Scale=Vector3.new(3,1.6,1.3) | |
1960 | w1=Instance.new("Weld",handlep7) | |
1961 | w1.Part1=handle | |
1962 | w1.Part0=handlep7 | |
1963 | w1.C1=CFrame.new(.5,-.84,0) * CFrame.Angles(0,0,0) | |
1964 | handlep8 = makepart("HandlePart8",main,.02,0.02,.02,chosen) | |
1965 | bm8=blockmesh(handlep8) | |
1966 | bm8.Scale=Vector3.new(3,1.6,1.3) | |
1967 | w1=Instance.new("Weld",handlep8) | |
1968 | w1.Part1=handle | |
1969 | w1.Part0=handlep8 | |
1970 | w1.C1=CFrame.new(-.5,-.84,0) * CFrame.Angles(0,0,0) | |
1971 | handlep11 = makepart("HandlePart11",main,.02,0.02,.02,"Really black") | |
1972 | bm11=blockmesh(handlep11) | |
1973 | bm11.Scale=Vector3.new(1.4,1.4,1.61) | |
1974 | w1=Instance.new("Weld",handlep11) | |
1975 | w1.Part1=handle | |
1976 | w1.Part0=handlep11 | |
1977 | w1.C1=CFrame.new(0,-.84,0) * CFrame.Angles(0,0,0) | |
1978 | bladep1 = makepart("BladePart1",main,.02,4,.02,"Really black") | |
1979 | bp1=blockmesh(bladep1) | |
1980 | bp1.Scale=Vector3.new(4,1,.5) | |
1981 | w1=Instance.new("Weld",bladep1) | |
1982 | w1.Part1=handle | |
1983 | w1.Part0=bladep1 | |
1984 | w1.C1=CFrame.new(0,-3,0) * CFrame.Angles(0,0,0) | |
1985 | bladep2 = makepart("BladePart2",main,.02,.02,.02,chosen) | |
1986 | bp2=specmesh(bladep2,"Wedge",.6,1,1) | |
1987 | w1=Instance.new("Weld",bladep2) | |
1988 | w1.Part1=handle | |
1989 | w1.Part0=bladep2 | |
1990 | w1.C1=CFrame.new(-0.2,-4.6,0) | |
1991 | w1.C0=CFrame.Angles(0,math.rad(90),0) | |
1992 | bladep3 = makepart("BladePart3",main,.02,.02,.02,chosen) | |
1993 | bp3=specmesh(bladep3,"Wedge",.6,1,1) | |
1994 | w1=Instance.new("Weld",bladep3) | |
1995 | w1.Part1=handle | |
1996 | w1.Part0=bladep3 | |
1997 | w1.C1=CFrame.new(0.2,-4.6,0) | |
1998 | w1.C0=CFrame.Angles(0,math.rad(270),0) | |
1999 | bladep4 = makepart("BladePart4",main,.02,.02,.02,chosen) | |
2000 | bp4=specmesh(bladep4,"Wedge",.6,1,1) | |
2001 | w1=Instance.new("Weld",bladep4) | |
2002 | w1.Part1=handle | |
2003 | w1.Part0=bladep4 | |
2004 | w1.C1=CFrame.new(0.2,-4.3,0) | |
2005 | w1.C0=CFrame.Angles(math.rad(90),math.rad(270),0) | |
2006 | bladep5 = makepart("BladePart5",main,.02,.02,.02,chosen) | |
2007 | bp5=specmesh(bladep5,"Wedge",.6,1,1) | |
2008 | w1=Instance.new("Weld",bladep5) | |
2009 | w1.Part1=handle | |
2010 | w1.Part0=bladep5 | |
2011 | w1.C1=CFrame.new(-0.2,-4.3,0) | |
2012 | w1.C0=CFrame.Angles(math.rad(90),math.rad(90),0) | |
2013 | bladep6 = makepart("BladePart6",main,.02,.02,.02,chosen) | |
2014 | bp6=cylinder(bladep6) | |
2015 | bp6.Scale=Vector3.new(1,.6,1) | |
2016 | w1=Instance.new("Weld",bladep6) | |
2017 | w1.Part1=handle | |
2018 | w1.Part0=bladep6 | |
2019 | w1.C1=CFrame.new(0,-4.45,0) | |
2020 | w1.C0=CFrame.Angles(math.rad(90),0,math.rad(90)) | |
2021 | bladep7 = makepart("BladePart7",main,.02,.02,.02,chosen) | |
2022 | bp7=blockmesh(bladep7) | |
2023 | bp7.Scale=Vector3.new(.6,16.6,.6) | |
2024 | w1=Instance.new("Weld",bladep7) | |
2025 | w1.Part1=handle | |
2026 | w1.Part0=bladep7 | |
2027 | w1.C1=CFrame.new(0,-2.72,0) | |
2028 | bladep8 = makepart("BladePart8",main,.02,.02,.02,"red") | |
2029 | bp8=specmesh(bladep8,"Wedge",.51,2,3) | |
2030 | w1=Instance.new("Weld",bladep8) | |
2031 | w1.Part1=handle | |
2032 | w1.Part0=bladep8 | |
2033 | w1.C1=CFrame.new(0.20,-5.3,0) | |
2034 | w1.C0=CFrame.Angles(math.rad(90),math.rad(90),0) | |
2035 | bladep9 = makepart("BladePart9",main,.02,.02,.02,"red") | |
2036 | bp9=specmesh(bladep9,"Wedge",.51,2,3) | |
2037 | w1=Instance.new("Weld",bladep9) | |
2038 | w1.Part1=handle | |
2039 | w1.Part0=bladep9 | |
2040 | w1.C1=CFrame.new(-0.20,-5.3,0) | |
2041 | w1.C0=CFrame.Angles(math.rad(90),math.rad(270),0) | |
2042 | --[[ Ghost Sword ]] | |
2043 | function ghost() | |
2044 | main2=Instance.new("Model",char) | |
2045 | main2.Name="GhostMainParts" | |
2046 | handleg = makepart("Handle",main2,.2,2,.2,"Really black") | |
2047 | cylinder(handleg) | |
2048 | wd12=Instance.new("Weld",handleg) | |
2049 | wd12.Part1=handleg | |
2050 | wd12.Name="Weldd" | |
2051 | wd12.Part0=nil | |
2052 | handlep = makepart("HandlePart",main2,.22,0.02,.22,chosen) | |
2053 | cyl1 = cylinder(handlep) | |
2054 | cyl1.Scale=Vector3.new(1,.5,1) | |
2055 | w1=Instance.new("Weld",handlep) | |
2056 | w1.Part1=handleg | |
2057 | w1.Part0=handlep | |
2058 | w1.C1=CFrame.new(0,1,0) * CFrame.Angles(0,0,0) | |
2059 | handlep2 = makepart("HandlePart2",main2,.25,.25,.25,chosen) | |
2060 | specmesh(hanelp2,"Sphere",1,1,1) | |
2061 | w1=Instance.new("Weld",handlep2) | |
2062 | w1.Part1=handlep | |
2063 | w1.Part0=handlep2 | |
2064 | w1.C1=CFrame.new(0,.05,0) * CFrame.Angles(0,0,0) | |
2065 | handlep3 = makepart("HandlePart3",main2,.22,0.02,.22,chosen) | |
2066 | cyl1 = cylinder(handlep3) | |
2067 | cyl1.Scale=Vector3.new(1,.3,1) | |
2068 | w1=Instance.new("Weld",handlep3) | |
2069 | w1.Part1=handleg | |
2070 | w1.Part0=handlep3 | |
2071 | w1.C1=CFrame.new(0,-.5,0) * CFrame.Angles(0,0,0) | |
2072 | handlep4 = makepart("HandlePart4",main2,.24,0.02,.24,chosen) | |
2073 | cyl1 = cylinder(handlep4) | |
2074 | cyl1.Scale=Vector3.new(1,.3,1) | |
2075 | w1=Instance.new("Weld",handlep4) | |
2076 | w1.Part1=handleg | |
2077 | w1.Part0=handlep4 | |
2078 | w1.C1=CFrame.new(0,-.54,0) * CFrame.Angles(0,0,0) | |
2079 | handlep5 = makepart("HandlePart5",main2,.26,0.02,.26,chosen) | |
2080 | cyl1 = cylinder(handlep5) | |
2081 | cyl1.Scale=Vector3.new(1,.3,1) | |
2082 | w1=Instance.new("Weld",handlep5) | |
2083 | w1.Part1=handleg | |
2084 | w1.Part0=handlep5 | |
2085 | w1.C1=CFrame.new(0,-.57,0) * CFrame.Angles(0,0,0) | |
2086 | handlep6 = makepart("HandlePart6",main2,.02,0.02,.02,chosen) | |
2087 | bm6=blockmesh(handlep6) | |
2088 | bm6.Scale=Vector3.new(2,2.6,1.3) | |
2089 | w1=Instance.new("Weld",handlep6) | |
2090 | w1.Part1=handleg | |
2091 | w1.Part0=handlep6 | |
2092 | w1.C1=CFrame.new(0,-.84,0) * CFrame.Angles(0,0,0) | |
2093 | handlep7 = makepart("HandlePart7",main2,.02,0.02,.02,chosen) | |
2094 | bm7=blockmesh(handlep7) | |
2095 | bm7.Scale=Vector3.new(3,1.6,1.3) | |
2096 | w1=Instance.new("Weld",handlep7) | |
2097 | w1.Part1=handleg | |
2098 | w1.Part0=handlep7 | |
2099 | w1.C1=CFrame.new(.5,-.84,0) * CFrame.Angles(0,0,0) | |
2100 | handlep8 = makepart("HandlePart8",main2,.02,0.02,.02,chosen) | |
2101 | bm8=blockmesh(handlep8) | |
2102 | bm8.Scale=Vector3.new(3,1.6,1.3) | |
2103 | w1=Instance.new("Weld",handlep8) | |
2104 | w1.Part1=handleg | |
2105 | w1.Part0=handlep8 | |
2106 | w1.C1=CFrame.new(-.5,-.84,0) * CFrame.Angles(0,0,0) | |
2107 | handlep11 = makepart("HandlePart11",main2,.02,0.02,.02,"Really black") | |
2108 | bm11=blockmesh(handlep11) | |
2109 | bm11.Scale=Vector3.new(1.4,1.4,1.61) | |
2110 | w1=Instance.new("Weld",handlep11) | |
2111 | w1.Part1=handleg | |
2112 | w1.Part0=handlep11 | |
2113 | w1.C1=CFrame.new(0,-.84,0) * CFrame.Angles(0,0,0) | |
2114 | bladep1 = makepart("BladePart1",main2,.02,4,.02,"red") | |
2115 | bp1=blockmesh(bladep1) | |
2116 | bp1.Scale=Vector3.new(4,1,.5) | |
2117 | w1=Instance.new("Weld",bladep1) | |
2118 | w1.Part1=handleg | |
2119 | w1.Part0=bladep1 | |
2120 | w1.C1=CFrame.new(0,-3,0) * CFrame.Angles(0,0,0) | |
2121 | bladep2 = makepart("BladePart2",main2,.02,.02,.02,chosen) | |
2122 | bp2=specmesh(bladep2,"Wedge",.6,1,1) | |
2123 | w1=Instance.new("Weld",bladep2) | |
2124 | w1.Part1=handleg | |
2125 | w1.Part0=bladep2 | |
2126 | w1.C1=CFrame.new(-0.2,-4.6,0) | |
2127 | w1.C0=CFrame.Angles(0,math.rad(90),0) | |
2128 | bladep3 = makepart("BladePart3",main2,.02,.02,.02,chosen) | |
2129 | bp3=specmesh(bladep3,"Wedge",.6,1,1) | |
2130 | w1=Instance.new("Weld",bladep3) | |
2131 | w1.Part1=handleg | |
2132 | w1.Part0=bladep3 | |
2133 | w1.C1=CFrame.new(0.2,-4.6,0) | |
2134 | w1.C0=CFrame.Angles(0,math.rad(270),0) | |
2135 | bladep4 = makepart("BladePart4",main2,.02,.02,.02,chosen) | |
2136 | bp4=specmesh(bladep4,"Wedge",.6,1,1) | |
2137 | w1=Instance.new("Weld",bladep4) | |
2138 | w1.Part1=handleg | |
2139 | w1.Part0=bladep4 | |
2140 | w1.C1=CFrame.new(0.2,-4.3,0) | |
2141 | w1.C0=CFrame.Angles(math.rad(90),math.rad(270),0) | |
2142 | bladep5 = makepart("BladePart5",main2,.02,.02,.02,chosen) | |
2143 | bp5=specmesh(bladep5,"Wedge",.6,1,1) | |
2144 | w1=Instance.new("Weld",bladep5) | |
2145 | w1.Part1=handleg | |
2146 | w1.Part0=bladep5 | |
2147 | w1.C1=CFrame.new(-0.2,-4.3,0) | |
2148 | w1.C0=CFrame.Angles(math.rad(90),math.rad(90),0) | |
2149 | bladep6 = makepart("BladePart6",main2,.02,.02,.02,chosen) | |
2150 | bp6=cylinder(bladep6) | |
2151 | bp6.Scale=Vector3.new(1,.6,1) | |
2152 | w1=Instance.new("Weld",bladep6) | |
2153 | w1.Part1=handleg | |
2154 | w1.Part0=bladep6 | |
2155 | w1.C1=CFrame.new(0,-4.45,0) | |
2156 | w1.C0=CFrame.Angles(math.rad(90),0,math.rad(90)) | |
2157 | bladep7 = makepart("BladePart7",main2,.02,.02,.02,chosen) | |
2158 | bp7=blockmesh(bladep7) | |
2159 | bp7.Scale=Vector3.new(.6,16.6,.6) | |
2160 | w1=Instance.new("Weld",bladep7) | |
2161 | w1.Part1=handleg | |
2162 | w1.Part0=bladep7 | |
2163 | w1.C1=CFrame.new(0,-2.72,0) | |
2164 | bladep8 = makepart("BladePart8",main2,.02,.02,.02,"red") | |
2165 | bp8=specmesh(bladep8,"Wedge",.51,2,3) | |
2166 | w1=Instance.new("Weld",bladep8) | |
2167 | w1.Part1=handleg | |
2168 | w1.Part0=bladep8 | |
2169 | w1.C1=CFrame.new(0.20,-5.3,0) | |
2170 | w1.C0=CFrame.Angles(math.rad(90),math.rad(90),0) | |
2171 | bladep9 = makepart("BladePart9",main2,.02,.02,.02,"red") | |
2172 | bp9=specmesh(bladep9,"Wedge",.51,2,3) | |
2173 | w1=Instance.new("Weld",bladep9) | |
2174 | w1.Part1=handleg | |
2175 | w1.Part0=bladep9 | |
2176 | w1.C1=CFrame.new(-0.20,-5.3,0) | |
2177 | w1.C0=CFrame.Angles(math.rad(90),math.rad(270),0) | |
2178 | return main2 | |
2179 | end | |
2180 | hold=false | |
2181 | --[[Key/Mouse]] | |
2182 | mode="normal" | |
2183 | function select() | |
2184 | mode="normal" | |
2185 | equipanim() | |
2186 | end | |
2187 | function unselect() | |
2188 | char.Humanoid.WalkSpeed=20 | |
2189 | hideanim() | |
2190 | end | |
2191 | combo=0 | |
2192 | bin.Selected:connect(function(mouse) | |
2193 | select() | |
2194 | mouse.Button1Down:connect(function() | |
2195 | if combo==0 then | |
2196 | slashanim() | |
2197 | combo = 1 | |
2198 | elseif combo==1 then | |
2199 | slashanim2() | |
2200 | combo = 0 | |
2201 | end | |
2202 | end) | |
2203 | mouse.KeyDown:connect(function(key) | |
2204 | hold=true | |
2205 | if mode=="normal" then | |
2206 | if key == "q" then | |
2207 | move3() | |
2208 | elseif key=="e" then | |
2209 | move4() | |
2210 | elseif key=="r" then | |
2211 | move5() | |
2212 | end | |
2213 | end | |
2214 | end) | |
2215 | mouse.KeyUp:connect(function() | |
2216 | hold=false | |
2217 | end) | |
2218 | end) | |
2219 | bin.Deselected:connect(function() | |
2220 | unselect() | |
2221 | end) | |
2222 | --[[DMG]] | |
2223 | function damagesplat(dmg,hit) | |
2224 | local mo = Instance.new("Model") | |
2225 | mo.Name = dmg | |
2226 | local pa = Instance.new("Part",mo) | |
2227 | pa.formFactor = 3 | |
2228 | pa.Size = Vector3.new(0.8,0.3,0.8) | |
2229 | pa.BrickColor = BrickColor.new(chosen) | |
2230 | pa.CanCollide=false | |
2231 | pa.CFrame = CFrame.new(hit.Position) * CFrame.new(0, 3, 0) | |
2232 | pa.Name = "Head" | |
2233 | cm=Instance.new("CylinderMesh",pa) | |
2234 | local hah = Instance.new("Humanoid") | |
2235 | hah.Parent = mo | |
2236 | hah.MaxHealth = 0 | |
2237 | hah.Health = 0 | |
2238 | local bp = Instance.new("BodyPosition") | |
2239 | bp.P = 14000 | |
2240 | bp.maxForce = Vector3.new(math.huge, math.huge, math.huge) | |
2241 | bp.position = hit.Position + Vector3.new(0, 5, 0) | |
2242 | coroutine.resume(coroutine.create(function() | |
2243 | wait() | |
2244 | mo.Parent = workspace | |
2245 | bp.Parent = pa | |
2246 | wait(1.4) | |
2247 | mo:remove() | |
2248 | end)) | |
2249 | end | |
2250 | con = nil | |
2251 | con2 = nil | |
2252 | hitd=0 | |
2253 | hitd2=0 | |
2254 | function OT(hit) | |
2255 | if hit.Parent == nil then return end | |
2256 | local hum = hit.Parent:findFirstChild("Humanoid") | |
2257 | local head = hit.Parent:findFirstChild("Head") | |
2258 | if hum ~= nil then | |
2259 | dm=math.random(10000,10000) | |
2260 | hum:TakeDamage(dm) | |
2261 | if head ~= nil then | |
2262 | damagesplat(dm,head) | |
2263 | end | |
2264 | end | |
2265 | hitd=1 | |
2266 | end | |
2267 | function OT2(hit) | |
2268 | if hit.Parent == nil then return end | |
2269 | local hum = hit.Parent:findFirstChild("Humanoid") | |
2270 | local head = hit.Parent:findFirstChild("Head") | |
2271 | if hum ~= nil then | |
2272 | dm=math.random(10000,10000) | |
2273 | hum:TakeDamage(dm) | |
2274 | if head ~= nil then | |
2275 | damagesplat(dm,head) | |
2276 | end | |
2277 | end | |
2278 | hitd2=1 | |
2279 | end | |
2280 | function dmgcnnct(p) | |
2281 | con = p.Touched:connect(OT) | |
2282 | end | |
2283 | function dmgcnnct2(p) | |
2284 | con2 = p.Touched:connect(OT2) | |
2285 | end | |
2286 | function dmgdc2() | |
2287 | if con2 ~= nil then | |
2288 | con2:disconnect() | |
2289 | hitd2=0 | |
2290 | end | |
2291 | end | |
2292 | function dmgdc() | |
2293 | if con ~= nil then | |
2294 | con:disconnect() | |
2295 | hitd=0 | |
2296 | end | |
2297 | end | |
2298 | --[[Anims]]-- | |
2299 | RW, LW , RWL, LWL = Instance.new("Weld"), Instance.new("Weld"), Instance.new("Weld"), Instance.new("Weld") | |
2300 | ch = char | |
2301 | player=plr | |
2302 | RSH, LSH , RHL, LHL = ch.Torso["Right Shoulder"], ch.Torso["Left Shoulder"] , ch.Torso["Right Hip"] , ch.Torso["Left Hip"] | |
2303 | RW.Part0 = ch.Torso | |
2304 | RW.C0 = CFrame.new(1.5, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0, 0, 0) | |
2305 | RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0, 0, 0) | |
2306 | RW.Parent = main | |
2307 | -- | |
2308 | LW.Part0 = ch.Torso | |
2309 | LW.C0 = CFrame.new(-1.5, 0.5, 0) --* CFrame.fromEulerAnglesXYZ(1.7, 0, 0.8) | |
2310 | LW.C1 = CFrame.new(0, 0.5, 0) | |
2311 | LW.Parent = main | |
2312 | -- | |
2313 | RWL.Part0 = ch.Torso | |
2314 | RWL.C0 = CFrame.new(1, -1, 0) --* CFrame.fromEulerAnglesXYZ(1.3, 0, -0.5) | |
2315 | RWL.C1 = CFrame.new(0.5, 1, 0) | |
2316 | RWL.Parent = main | |
2317 | -- | |
2318 | LWL.Part0 = ch.Torso | |
2319 | LWL.C0 = CFrame.new(-1, -1, 0) --* CFrame.fromEulerAnglesXYZ(1.7, 0, 0.8) | |
2320 | LWL.C1 = CFrame.new(-0.5, 1, 0) | |
2321 | LWL.Parent = main | |
2322 | function RWFunc() | |
2323 | RW.Part1 = ch["Right Arm"] | |
2324 | RSH.Part1 = nil | |
2325 | end | |
2326 | function LWFunc() | |
2327 | LW.Part1 = ch["Left Arm"] | |
2328 | LSH.Part1 = nil | |
2329 | end | |
2330 | function RWLFunc() | |
2331 | RWL.Part1 = ch["Right Leg"] | |
2332 | RHL.Part1 = nil | |
2333 | ch["Right Leg"].Name = "RightLeg" | |
2334 | RightLeg.CanCollide = false | |
2335 | end | |
2336 | function LWLFunc() | |
2337 | LWL.Part1 = ch["Left Leg"] | |
2338 | LHL.Part1 = nil | |
2339 | ch["Left Leg"].Name = "LeftLeg" | |
2340 | LeftLeg.CanCollide = true | |
2341 | end | |
2342 | function RWLRem() | |
2343 | RightLeg.Name = "Right Leg" | |
2344 | RWL.Part1 = nil | |
2345 | RHL.Part1 = ch["Right Leg"] | |
2346 | RightLeg.CanCollide = false | |
2347 | end | |
2348 | function LWLRem() | |
2349 | LeftLeg.Name = "Left Leg" | |
2350 | LWL.Part1 = nil | |
2351 | LHL.Part1 = ch["Left Leg"] | |
2352 | LeftLeg.CanCollide = false | |
2353 | end | |
2354 | function RWRem() | |
2355 | RW.Part1 = nil | |
2356 | RSH.Part1 = ch["Right Arm"] | |
2357 | end | |
2358 | function LWRem() | |
2359 | LW.Part1 = nil | |
2360 | LSH.Part1 = ch["Left Arm"] | |
2361 | end | |
2362 | local RAP = Instance.new("Part") | |
2363 | RAP.formFactor = 0 | |
2364 | RAP.CanCollide = false | |
2365 | RAP.Name = "RAPart" | |
2366 | RAP.Locked = true | |
2367 | RAP.Size = Vector3.new(1,1,1) | |
2368 | RAP.Parent = main | |
2369 | RAP.Transparency = 1 | |
2370 | local w = Instance.new("Weld") | |
2371 | w.Parent = RAP | |
2372 | w.Part0 = RAP | |
2373 | w.Part1 = char["Right Arm"] | |
2374 | w.C1 = CFrame.fromEulerAnglesXYZ(0, 0, 0) * CFrame.new(0, 0,0) | |
2375 | w.C0 = CFrame.fromEulerAnglesXYZ(math.rad(0), 0, 0) * CFrame.new(0, 1, 0) | |
2376 | local LAP = Instance.new("Part") | |
2377 | LAP.formFactor = 0 | |
2378 | LAP.CanCollide = false | |
2379 | LAP.Name = "LAPart" | |
2380 | LAP.Locked = true | |
2381 | LAP.Size = Vector3.new(1,1,1) | |
2382 | LAP.Parent = main | |
2383 | LAP.Transparency = 1 | |
2384 | local ww = Instance.new("Weld") | |
2385 | ww.Parent = LAP | |
2386 | ww.Part0 = LAP | |
2387 | ww.Part1 = char["Left Arm"] | |
2388 | ww.C1 = CFrame.fromEulerAnglesXYZ(0, 0, 0) * CFrame.new(0, 0,0) | |
2389 | ww.C0 = CFrame.fromEulerAnglesXYZ(math.rad(0), 0, 0) * CFrame.new(0, 1, 0) | |
2390 | function unequipweld() | |
2391 | wd1.Part0 = char.Torso | |
2392 | wd1.C1=CFrame.new(0,-1.5,-.6) * CFrame.Angles(0,0,.8) | |
2393 | wd1.C0=CFrame.new(0,0,0) * CFrame.Angles(0,0,0) | |
2394 | end | |
2395 | unequipweld() | |
2396 | function equipweld() | |
2397 | wd1.Part0 = RAP | |
2398 | wd1.C1 = CFrame.fromEulerAnglesXYZ(0, 0, 0) * CFrame.new(0, 0,0) | |
2399 | wd1.C0 = CFrame.fromEulerAnglesXYZ(math.rad(0), math.rad(90), math.rad(90)) * CFrame.new(0, 0, 0.2) | |
2400 | end | |
2401 | function hideanim() | |
2402 | RWFunc() | |
2403 | for i = 0 , 1 , 0.2 do | |
2404 | wait() | |
2405 | RW.C0 = CFrame.new(1+0.5*i,0.5,-0.5) * CFrame.fromEulerAnglesXYZ(math.rad(80+67*i), math.rad(45), math.rad(-45+90*i)) | |
2406 | end | |
2407 | for i = 0 , 1 , 0.15 do | |
2408 | wait() | |
2409 | RW.C0 = CFrame.new(1.5,0.5+0.5*i,-0.5) * CFrame.fromEulerAnglesXYZ(math.rad(147+103*i), math.rad(45), math.rad(45-35*i)) | |
2410 | end | |
2411 | unequipweld() | |
2412 | wait(0.1) | |
2413 | for i = 0 , 1 , 0.1 do | |
2414 | wait() | |
2415 | RW.C0 = CFrame.new(1.5,1-0.5*i,-0.5+0.5*i) * CFrame.fromEulerAnglesXYZ(math.rad(250-250*i), math.rad(45-45*i), math.rad(10-10*i)) | |
2416 | end | |
2417 | RWRem() | |
2418 | LWRem() | |
2419 | end | |
2420 | function equipanim() | |
2421 | RWFunc() | |
2422 | for i = 0 , 1 , 0.1 do | |
2423 | wait(.05) | |
2424 | RW.C0 = CFrame.new(1.5,0.5,-0.5*i) * CFrame.fromEulerAnglesXYZ(math.rad(250*i), math.rad(45*i), math.rad(-10*i)) | |
2425 | end | |
2426 | equipweld() | |
2427 | for i = 0 , 1 , 0.2 do | |
2428 | wait(.05) | |
2429 | RW.C0 = CFrame.new(1.5,0.5+0.5*i,-0.5) * CFrame.fromEulerAnglesXYZ(math.rad(250-102.5*i), math.rad(45), math.rad(-10+27.5*i)) | |
2430 | end | |
2431 | for i = 0 , 1 , 0.15 do | |
2432 | wait(.05) | |
2433 | RW.C0 = CFrame.new(1.5,1-0.5*i,-0.5) * CFrame.fromEulerAnglesXYZ(math.rad(147-67*i), math.rad(45), math.rad(17.5+27.5*i)) | |
2434 | end | |
2435 | for i = 0 , 1 , 0.1 do | |
2436 | wait(.05) | |
2437 | RW.C0 = CFrame.new(1.5-0.5*i,0.5,-0.5) * CFrame.fromEulerAnglesXYZ(math.rad(80), math.rad(35), math.rad(45-90*i)) | |
2438 | end | |
2439 | end | |
2440 | function slashanim() | |
2441 | RWFunc() | |
2442 | if attacking==true then return end | |
2443 | attacking=true | |
2444 | for i = 0 , 1 , 0.1 do | |
2445 | wait() | |
2446 | RW.C0 = CFrame.new(1-0.5*i,0.5,-0.5-0.5*i) * CFrame.fromEulerAnglesXYZ(math.rad(80+10*i), math.rad(45+45*i), math.rad(-45+45*i)) | |
2447 | RW.C1 = CFrame.new(0,0.5,0) * CFrame.fromEulerAnglesXYZ(math.rad(-45*i), math.rad(10*i), math.rad(0)) | |
2448 | end | |
2449 | dmgcnnct(bladep1) | |
2450 | for i = 0 , 1 , 0.3 do | |
2451 | wait() | |
2452 | RW.C0 = CFrame.new(0.5+1*i,0.5,-1+1*i) * CFrame.fromEulerAnglesXYZ(math.rad(90), math.rad(90), math.rad(0)) | |
2453 | RW.C1 = CFrame.new(0,0.5,0) * CFrame.fromEulerAnglesXYZ(math.rad(-45+135*i), math.rad(10+35*i), math.rad(0)) | |
2454 | end | |
2455 | for i = 0 , 1 , 0.2 do | |
2456 | wait() | |
2457 | RW.C0 = CFrame.new(1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(math.rad(90), math.rad(90), math.rad(0)) | |
2458 | RW.C1 = CFrame.new(0,0.5,0) * CFrame.fromEulerAnglesXYZ(math.rad(90+20*i), math.rad(45+5*i), math.rad(0)) | |
2459 | end | |
2460 | dmgdc() | |
2461 | if mode=="normal" then | |
2462 | wait(0.15) | |
2463 | wait() | |
2464 | for i = 0 , 1 , 0.1 do | |
2465 | wait() | |
2466 | RW.C0 = CFrame.new(1.5-0.5*i,0.5,-0.5*i) * CFrame.fromEulerAnglesXYZ(math.rad(90-10*i), math.rad(90-45*i), math.rad(-45*i)) | |
2467 | RW.C1 = CFrame.new(0,0.5,0) * CFrame.fromEulerAnglesXYZ(math.rad(110-110*i), math.rad(50-50*i), math.rad(0)) | |
2468 | end | |
2469 | end | |
2470 | attacking=false | |
2471 | end | |
2472 | function test(f) | |
2473 | local a,b=coroutine.resume(coroutine.create(f)) | |
2474 | if not a then | |
2475 | local h=Instance.new("Hint",workspace) | |
2476 | h.Text="LOCAL: "..b | |
2477 | wait(10) | |
2478 | h:remove() | |
2479 | end | |
2480 | end | |
2481 | function slashanim2() | |
2482 | test(function() | |
2483 | RWFunc() | |
2484 | LWFunc() | |
2485 | if attacking==true then return end | |
2486 | attacking=true | |
2487 | for i=0,1,0.1 do | |
2488 | wait() | |
2489 | RW.C0 = CFrame.new(1.5,.5,0) * CFrame.Angles(0,0,math.rad(30*i)) | |
2490 | LW.C0 = CFrame.new(-1.5,.5,0) * CFrame.Angles(0,0,math.rad(-30*i)) | |
2491 | end | |
2492 | fake=ghost() | |
2493 | fake.Handle.Weldd.Part0=LAP | |
2494 | fake.Handle.Weldd.C1 = CFrame.fromEulerAnglesXYZ(0, 0, 0) * CFrame.new(0, 0, 0) | |
2495 | fake.Handle.Weldd.C0 = CFrame.fromEulerAnglesXYZ(math.rad(0), math.rad(90), math.rad(90)) * CFrame.new(0, 0, 0.2) | |
2496 | for i,d in pairs(fake:GetChildren()) do | |
2497 | d.Transparency=0.5 | |
2498 | d.BrickColor=BrickColor.new("Really black") | |
2499 | end | |
2500 | for i=0,1,0.1 do | |
2501 | wait() | |
2502 | RW.C0 = CFrame.new(1.5,.5,0) * CFrame.Angles(math.rad(0+120*i),0,math.rad(30)) | |
2503 | LW.C0 = CFrame.new(-1.5,.5,0) * CFrame.Angles(math.rad(0+120*i),0,math.rad(-30)) | |
2504 | end | |
2505 | dmgcnnct(bladep1) | |
2506 | dmgcnnct2(fake.BladePart1) | |
2507 | for i=0,1,0.2 do | |
2508 | wait() | |
2509 | RW.C0 = CFrame.new(1.5,.5,0) * CFrame.Angles(math.rad(120 - 120*i),0,math.rad(30 - 30*i)) | |
2510 | LW.C0 = CFrame.new(-1.5,.5,0) * CFrame.Angles(math.rad(120 - 120*i),0,math.rad(-30 - -30*i)) | |
2511 | end | |
2512 | dmgdc() | |
2513 | dmgdc2() | |
2514 | for i=0,1,0.1 do | |
2515 | wait() | |
2516 | RW.C0 = CFrame.new(1.5,.5,0) * CFrame.Angles(0,0,math.rad(0 + 90*i)) | |
2517 | LW.C0 = CFrame.new(-1.5,.5,0) * CFrame.Angles(0,0,math.rad(-0 + -90*i)) | |
2518 | end | |
2519 | dmgcnnct(bladep1) | |
2520 | dmgcnnct2(fake.BladePart1) | |
2521 | for i=0,1,0.1 do | |
2522 | wait() | |
2523 | RW.C0 = CFrame.new(1.5,.5,0) * CFrame.Angles(0,math.rad(0 + 60*i),math.rad(90 + 0)) | |
2524 | LW.C0 = CFrame.new(-1.5,.5,0) * CFrame.Angles(0,math.rad(-0 + -60*i),math.rad(-80 + -0)) | |
2525 | end | |
2526 | dmgdc() | |
2527 | dmgdc2() | |
2528 | for i=0,1,0.1 do | |
2529 | wait() | |
2530 | RW.C0 = CFrame.new(1.5,.5,0) * CFrame.Angles(0,math.rad(60 - 60*i),math.rad(90 + 0)) | |
2531 | LW.C0 = CFrame.new(-1.5,.5,0) * CFrame.Angles(0,math.rad(-60 - -60*i),math.rad(-80 + -0)) | |
2532 | end | |
2533 | for i=0,1,0.1 do | |
2534 | wait() | |
2535 | RW.C0 = CFrame.new(1.5,.5,0) * CFrame.Angles(0,0,math.rad(90 - 90*i)) | |
2536 | LW.C0 = CFrame.new(-1.5,.5,0) * CFrame.Angles(0,0,math.rad(-90 - -90*i)) | |
2537 | end | |
2538 | fake:Remove() | |
2539 | LWRem() | |
2540 | for i = 0 , 1 , 0.1 do | |
2541 | wait() | |
2542 | RW.C0 = CFrame.new(1.5-0.5,0.5,-0.5) * CFrame.fromEulerAnglesXYZ(math.rad(80*i), math.rad(35*i), math.rad(-35 + -10*i)) | |
2543 | end | |
2544 | attacking=false | |
2545 | end) | |
2546 | end | |
2547 | function move3() | |
2548 | RWFunc() | |
2549 | LWFunc() | |
2550 | if attacking==true then return end | |
2551 | attacking=true | |
2552 | fake2=ghost() | |
2553 | fake2.Handle.Weldd.Part0=LAP | |
2554 | fake2.Handle.Weldd.C1 = CFrame.fromEulerAnglesXYZ(0, 0, 0) * CFrame.new(0, 0, 0) | |
2555 | fake2.Handle.Weldd.C0 = CFrame.fromEulerAnglesXYZ(math.rad(0), math.rad(90), math.rad(90)) * CFrame.new(0, 0, 0.2) | |
2556 | for i,d in pairs(fake2:GetChildren()) do | |
2557 | d.Transparency=0.5 | |
2558 | d.BrickColor=BrickColor.new("Really black") | |
2559 | end | |
2560 | for i=0,1,0.1 do | |
2561 | wait() | |
2562 | RW.C0 = CFrame.new(1.5,.5,0) * CFrame.Angles(math.rad(50+50*i),0,math.rad(40+43*i)) | |
2563 | LW.C0 = CFrame.new(-1.5,.5,0) * CFrame.Angles(math.rad(50+50*i),0,math.rad(-40+-43*i)) | |
2564 | wd1.C0 = CFrame.Angles(0,0,math.rad(90*i)) | |
2565 | fake2.Handle.Weldd.C0 = CFrame.Angles(0,0,math.rad(90*i)) | |
2566 | end | |
2567 | dmgcnnct(bladep1) | |
2568 | dmgcnnct2(fake2.BladePart1) | |
2569 | local TorsCF = char.Torso.CFrame | |
2570 | local bg = Instance.new("BodyGyro",char.Torso) | |
2571 | bg.maxTorque = Vector3.new(math.huge, math.huge, math.huge) | |
2572 | bg.P = bg.p * 25 | |
2573 | bg.cframe = TorsCF | |
2574 | char.Humanoid.WalkSpeed=30 | |
2575 | for i=0,50,0.2 do | |
2576 | wait() | |
2577 | bg.cframe = TorsCF * CFrame.Angles(0,math.rad(180+180*i),0) | |
2578 | end | |
2579 | char.Humanoid.WalkSpeed=20 | |
2580 | game.Debris:AddItem(bg,0.02) | |
2581 | dmgdc() | |
2582 | dmgdc2() | |
2583 | for i=0,1,0.1 do | |
2584 | wait() | |
2585 | RW.C0 = CFrame.new(1.5,.5,0) * CFrame.Angles(math.rad(100 - 0*i),0,math.rad(-83 + 83*i)) | |
2586 | LW.C0 = CFrame.new(-1.5,.5,0) * CFrame.Angles(math.rad(100 - 0*i),0,math.rad(-83 + 83*i)) | |
2587 | end | |
2588 | fake2:Remove() | |
2589 | LWRem() | |
2590 | for i=0,1,0.1 do | |
2591 | wait() | |
2592 | wd1.C0 = CFrame.fromEulerAnglesXYZ(math.rad(0), math.rad(90*i), math.rad(90 + 0*i)) * CFrame.new(0, 0, 0.2) | |
2593 | RW.C0 = CFrame.new(1.5-0.5,0.5,-0.5) * CFrame.fromEulerAnglesXYZ(math.rad(100 + -20*i), math.rad(35*i), math.rad(-35 + -10*i)) | |
2594 | end | |
2595 | attacking=false | |
2596 | end | |
2597 | function move4() | |
2598 | RWFunc() | |
2599 | LWFunc() | |
2600 | if attacking==true then return end | |
2601 | attacking=true | |
2602 | for i=0,1,0.1 do | |
2603 | wait() | |
2604 | RW.C0=CFrame.new(1.5,.5,0) * CFrame.Angles(0,math.rad(10 + 5*i),math.rad(50+50*i)) | |
2605 | LW.C0=CFrame.new(-1.5,.5,0) * CFrame.Angles(0,math.rad(80 + 0*i),math.rad(0+-50*i)) | |
2606 | end | |
2607 | for i=0,1,0.1 do | |
2608 | wait() | |
2609 | LW.C0=CFrame.new(-1.5,.5,0) * CFrame.Angles(0,math.rad(80 + 0*i),math.rad(-50 + 150*i)) | |
2610 | end | |
2611 | function Burn(Part) | |
2612 | if Part.Anchored == true and Part.Name == "Base" then return end | |
2613 | if Part:IsDescendantOf(char) then return end | |
2614 | if Part.Name =="Fireball" then return end | |
2615 | local Fire = Instance.new("Fire") | |
2616 | Fire.Heat = 2 | |
2617 | Fire.Size = 5 | |
2618 | Fire.Parent = Part | |
2619 | Part:BreakJoints() | |
2620 | Part.BrickColor = BrickColor.new("Really black") | |
2621 | wait(2) | |
2622 | game.Debris:AddItem(Part,0.02) | |
2623 | end | |
2624 | function Ignite(Part) | |
2625 | if Part.Anchored == true and Part.Name == "Base" then return end | |
2626 | if Part:IsDescendantOf(char) then return end | |
2627 | if Part:FindFirstChild("Fire") == nil then | |
2628 | Part.Anchored = false | |
2629 | local Fire = Instance.new("Fire") | |
2630 | Fire.Heat = 2 | |
2631 | Fire.Size = 5 | |
2632 | Fire.Parent = Part | |
2633 | Part:BreakJoints() | |
2634 | Part.Touched:connect(function(Hit) Burn(Hit) end) | |
2635 | Part.BrickColor = BrickColor.new("Really black") | |
2636 | end | |
2637 | end | |
2638 | for i = 1, 150 do | |
2639 | local Source = char.Torso | |
2640 | local Fireball = Instance.new("Part", Workspace) | |
2641 | Fireball.Name = "Fireball" | |
2642 | Fireball.CanCollide = false | |
2643 | Fireball.TopSurface = 0 | |
2644 | Fireball.BottomSurface = 0 | |
2645 | Fireball.FormFactor = "Custom" | |
2646 | Fireball.Shape = "Ball" | |
2647 | Fireball.Size = Vector3.new(5, 5, 5) | |
2648 | Fireball.CFrame = Source.CFrame * CFrame.new(0, 0, -5) | |
2649 | local Velocity = Instance.new("BodyVelocity") | |
2650 | Velocity.maxForce = Vector3.new(math.huge, math.huge, math.huge) | |
2651 | Velocity.velocity = (Source.CFrame.lookVector * 50) + Vector3.new(math.random(-25,25), math.random(-10,10), math.random(-10,10)) | |
2652 | Velocity.Parent = Fireball | |
2653 | Ignite(Fireball) | |
2654 | Fireball.BrickColor = BrickColor.new("Really black") | |
2655 | coroutine.wrap(function() wait(math.random(1, 9) / 10) for i = 0, 1, 0.1 do Fireball.Transparency = i wait() end Fireball.Fire.Enabled = false Fireball.Anchored = true wait(1) Fireball:Remove() end)() | |
2656 | wait() | |
2657 | end | |
2658 | for i=0,1,0.1 do | |
2659 | wait() | |
2660 | RW.C0 = CFrame.new(1.5-0.5,0.5,-0.5) * CFrame.fromEulerAnglesXYZ(math.rad(15+15+50*i), math.rad(35*i), math.rad(100-140*i)) | |
2661 | LW.C0=CFrame.new(-1.5,.5,0) * CFrame.Angles(0,math.rad(80 - 80*i),math.rad(100-100*i)) | |
2662 | end | |
2663 | LWRem() | |
2664 | attacking=false | |
2665 | end | |
2666 | function move5() | |
2667 | RWFunc() | |
2668 | LWFunc() | |
2669 | if attacking==true then return end | |
2670 | attacking=true | |
2671 | fake3=ghost() | |
2672 | fake3.Handle.Weldd.Part0=LAP | |
2673 | fake3.Handle.Weldd.C1 = CFrame.fromEulerAnglesXYZ(0, 0, 0) * CFrame.new(0, 0, 0) | |
2674 | fake3.Handle.Weldd.C0 = CFrame.fromEulerAnglesXYZ(math.rad(0), math.rad(90), math.rad(90)) * CFrame.new(0, 0, -0.2) | |
2675 | for i,d in pairs(fake3:GetChildren()) do | |
2676 | d.Transparency=0.5 | |
2677 | d.BrickColor=BrickColor.new("Really black") | |
2678 | end | |
2679 | for i=0,1,0.1 do | |
2680 | wait() | |
2681 | RW.C0=CFrame.new(1.5,.5,0) * CFrame.Angles(0,math.rad(-50+-50*i),math.rad(30+30*i)) | |
2682 | LW.C0=CFrame.new(-1.5,.5,0) * CFrame.Angles(0,math.rad(50+50*i),math.rad(-30+-30*i)) | |
2683 | end | |
2684 | f=0 | |
2685 | powermod=Instance.new("Model",char) | |
2686 | powermod.Name="PowerMode" | |
2687 | for i=0,3,0.1 do | |
2688 | f=f+1 | |
2689 | wait() | |
2690 | ball=Instance.new("Part",powermod) | |
2691 | ball.formFactor="Custom" | |
2692 | ball.Shape="Ball" | |
2693 | ball.TopSurface="Smooth" | |
2694 | ball.BottomSurface="Smooth" | |
2695 | ball.BrickColor=BrickColor.new(chosen) | |
2696 | ball.Transparency=0.5 | |
2697 | ball.Anchored=true | |
2698 | ball.CanCollide=false | |
2699 | ball.Size=Vector3.new(f,f,f) | |
2700 | ball.CFrame=char.Torso.CFrame | |
2701 | end | |
2702 | wait(.1) | |
2703 | powermod:Remove() | |
2704 | function Burn(Part) | |
2705 | if Part.Anchored == true and Part.Name == "Base" then return end | |
2706 | if Part:IsDescendantOf(char) then return end | |
2707 | if Part.Name =="Fireball" then return end | |
2708 | local Fire = Instance.new("Fire") | |
2709 | Fire.Heat = 2 | |
2710 | Fire.Size = 5 | |
2711 | Fire.Parent = Part | |
2712 | Part:BreakJoints() | |
2713 | Part.BrickColor = BrickColor.new("Really black") | |
2714 | wait(2) | |
2715 | game.Debris:AddItem(Part,0.02) | |
2716 | end | |
2717 | function Ignite(Part) | |
2718 | if Part.Anchored == true and Part.Name == "Base" then return end | |
2719 | if Part:IsDescendantOf(char) then return end | |
2720 | if Part:FindFirstChild("Fire") == nil then | |
2721 | Part.Anchored = false | |
2722 | local Fire = Instance.new("Fire") | |
2723 | Fire.Heat = 100 | |
2724 | Fire.Size = 100 | |
2725 | Fire.Parent = Part | |
2726 | Part:BreakJoints() | |
2727 | Part.Touched:connect(function(Hit) Burn(Hit) end) | |
2728 | Part.BrickColor = BrickColor.new("Really black") | |
2729 | end | |
2730 | end | |
2731 | for i = 1, 250 do | |
2732 | local Source = char.Torso | |
2733 | local Fireball = Instance.new("Part", Workspace) | |
2734 | Fireball.Name = "Fireball" | |
2735 | Fireball.CanCollide = false | |
2736 | Fireball.TopSurface = 0 | |
2737 | Fireball.BottomSurface = 0 | |
2738 | Fireball.FormFactor = "Custom" | |
2739 | Fireball.Shape = "Ball" | |
2740 | Fireball.Size = Vector3.new(50, 50, 50) | |
2741 | Fireball.CFrame = Source.CFrame * CFrame.new(0, 0, -30) | |
2742 | local Velocity = Instance.new("BodyVelocity") | |
2743 | Velocity.maxForce = Vector3.new(math.huge, math.huge, math.huge) | |
2744 | Velocity.velocity = (Source.CFrame.lookVector * 250) + Vector3.new(math.random(-2,2), math.random(-2,2), math.random(-2,2)) | |
2745 | Velocity.Parent = Fireball | |
2746 | Ignite(Fireball) | |
2747 | Fireball.BrickColor = BrickColor.new("Really black") | |
2748 | coroutine.wrap(function() wait(math.random(1, 9) / 10) for i = 0, 1, 0.1 do Fireball.Transparency = i wait() end Fireball.Fire.Enabled = false Fireball.Anchored = true wait(1) Fireball:Remove() end)() | |
2749 | wait(0.02) | |
2750 | end | |
2751 | fake3:Remove() | |
2752 | LWRem() | |
2753 | attacking=false | |
2754 | end | |
2755 | function swordmode() | |
2756 | RWFunc() | |
2757 | char.Humanoid.WalkSpeed=20 | |
2758 | bin.Name="Pheonix Sword" | |
2759 | hitdeb=1 | |
2760 | hitdeb=0 | |
2761 | wd1.C1 = CFrame.fromEulerAnglesXYZ(0, 0, 0) * CFrame.new(0, 0,0) | |
2762 | wd1.C0 = CFrame.fromEulerAnglesXYZ(math.rad(0), math.rad(90), math.rad(90)) * CFrame.new(0, 0, 0.2) | |
2763 | for i = 0 , 1 , 0.1 do | |
2764 | wait() | |
2765 | RW.C0 = CFrame.new(1.5-0.5*i,0.5,-0.5) * CFrame.fromEulerAnglesXYZ(math.rad(80), math.rad(35), math.rad(45-90*i)) | |
2766 | end | |
2767 | mode="normal" | |
2768 | end --[[Filterd, May Error]]-- --[[Filterd, May Error]]-- | |
2769 | local function WaitForChild(parent, child) | |
2770 | while not parent:FindFirstChild(child) do parent.ChildAdded:wait() end | |
2771 | return parent[child] | |
2772 | end | |
2773 | ||
2774 | local Tool = script.Parent | |
2775 | local Handle = WaitForChild(Tool, "Handle") | |
2776 | local SkullFire = WaitForChild(Tool, "SkullFire") | |
2777 | local sword = script.Parent.Handle | |
2778 | ||
2779 | local radius = 1 | |
2780 | local angle = math.random()*math.pi*2 | |
2781 | ||
2782 | local NUM_SKULLS = 100 -- heh heh | |
2783 | ||
2784 | local StormEye = Instance.new("Part") | |
2785 | StormEye.formFactor = "Custom" | |
2786 | StormEye.Size = Vector3.new(3, 3, 3) | |
2787 | StormEye.Transparency = 1 | |
2788 | StormEye.CanCollide = false | |
2789 | ||
2790 | -- remove gravity from storm | |
2791 | local newBF = Instance.new("BodyForce") | |
2792 | local stormMass = (NUM_SKULLS+1)*.2*.2*.2 + 27 | |
2793 | newBF.force = Vector3.new(0, stormMass*196.2, 0) | |
2794 | newBF.Parent = StormEye | |
2795 | ||
2796 | local skullPart = Instance.new("Part") | |
2797 | skullPart.formFactor = "Custom" | |
2798 | skullPart.Size = Vector3.new(.2, .2, .2) | |
2799 | skullPart.Transparency = 1 | |
2800 | skullPart.BrickColor = BrickColor.new("Really black") | |
2801 | skullPart.CanCollide = false | |
2802 | skullPart.Reflectance = 0 | |
2803 | SkullFire:Clone().Parent = skullPart | |
2804 | ||
2805 | local skullMotor = Instance.new("Motor6D") | |
2806 | skullMotor.Part0 = StormEye -- Handle | |
2807 | skullMotor.Part1 = skullPart | |
2808 | skullMotor.MaxVelocity = .1 | |
2809 | skullMotor.C0 = CFrame.Angles(math.pi/2, 0, 0) | |
2810 | skullMotor.C1 = CFrame.Angles(math.pi/2, 0, 0) + radius*Vector3.new(math.sin(angle), 0, math.cos(angle)) | |
2811 | ||
2812 | local skullParts = {skullPart} | |
2813 | local skullMotors = {skullMotor} | |
2814 | ||
2815 | local miniDebounce = false | |
2816 | ||
2817 | for i = 1, NUM_SKULLS do | |
2818 | table.insert(skullParts, skullPart:Clone()) | |
2819 | table.insert(skullMotors, skullMotor:Clone()) | |
2820 | ||
2821 | radius = math.sqrt(i) + 4 | |
2822 | angle = math.random()*math.pi*2 | |
2823 | skullMotors[i+1].Part1 = skullParts[i+1] | |
2824 | skullMotors[i+1].C1 = CFrame.Angles(math.pi/2, 0, 0) + radius*Vector3.new(math.sin(angle), -math.sqrt(i)*2/radius, math.cos(angle)) | |
2825 | skullMotors[i+1].Parent = skullParts[i+1] | |
2826 | end | |
2827 | ||
2828 | ||
2829 | local SlashSound = Instance.new("Sound") | |
2830 | SlashSound.SoundId = "rbxasset://sounds\\swordslash.wav" | |
2831 | SlashSound.Parent = sword | |
2832 | SlashSound.Volume = .7 | |
2833 | ||
2834 | local LungeSound = Instance.new("Sound") | |
2835 | LungeSound.SoundId = "rbxasset://sounds\\swordlunge.wav" | |
2836 | LungeSound.Parent = sword | |
2837 | LungeSound.Volume = .6 | |
2838 | ||
2839 | local UnsheathSound = Instance.new("Sound") | |
2840 | UnsheathSound.SoundId = "rbxasset://sounds\\unsheath.wav" | |
2841 | UnsheathSound.Parent = sword | |
2842 | UnsheathSound.Volume = 1 | |
2843 | ||
2844 | local StormSound = Instance.new("Sound") | |
2845 | StormSound.SoundId = "http://www.roblox.com/asset/?id=101173442" | |
2846 | StormSound.Parent = sword | |
2847 | StormSound.Volume = 1 | |
2848 | ||
2849 | function DarkKill(character, humanoid, attacker) | |
2850 | ||
2851 | if (character:FindFirstChild("ForceField") ~= nil) then return end | |
2852 | ||
2853 | local childs = character:GetChildren() | |
2854 | ||
2855 | local colors = {} | |
2856 | ||
2857 | tagHumanoid(humanoid, attacker) | |
2858 | humanoid.Health = 0 | |
2859 | ||
2860 | for i=1,#childs do | |
2861 | if (childs[i].className == "Part") then | |
2862 | colors[i] = childs[i].BrickColor | |
2863 | childs[i].BrickColor = BrickColor.new(26) | |
2864 | childs[i].CanCollide = true | |
2865 | childs[i].Anchored = true | |
2866 | end | |
2867 | end | |
2868 | ||
2869 | wait(.25) | |
2870 | ||
2871 | for i=1,#childs do | |
2872 | if (childs[i].className == "Part") then | |
2873 | local b = Instance.new("BodyVelocity") | |
2874 | b.velocity = Vector3.new(math.random() - .5, 0, math.random() - .5).unit * 80 | |
2875 | b.maxForce = Vector3.new(1e5,1e5,1e5) | |
2876 | b.Parent = childs[i] | |
2877 | end | |
2878 | end | |
2879 | ||
2880 | for i=1,#childs do | |
2881 | if (childs[i].className == "Part") then | |
2882 | childs[i].Anchored = false | |
2883 | end | |
2884 | end | |
2885 | ||
2886 | ||
2887 | ||
2888 | ||
2889 | ||
2890 | ||
2891 | ||
2892 | ||
2893 | end | |
2894 | ||
2895 | ||
2896 | ||
2897 | ||
2898 | local staffSpin = WaitForChild(Tool, "staffspin") | |
2899 | local spinSwing = nil | |
2900 | ||
2901 | local newBodyPosition = Instance.new("BodyPosition") | |
2902 | newBodyPosition.P = 100000 | |
2903 | newBodyPosition.maxForce = Vector3.new(1, 1, 1)*newBodyPosition.P | |
2904 | newBodyPosition.Parent = StormEye | |
2905 | ||
2906 | local spinForce = Instance.new("BodyAngularVelocity") | |
2907 | spinForce.P = 1000000 | |
2908 | spinForce.angularvelocity = Vector3.new(0,20,0) | |
2909 | spinForce.maxTorque = Vector3.new(spinForce.P,spinForce.P,spinForce.P) | |
2910 | ||
2911 | local stayUpright = Instance.new("BodyGyro") | |
2912 | stayUpright.P = 1000000 | |
2913 | stayUpright.maxTorque = Vector3.new(1, 0, 1) * stayUpright.P | |
2914 | stayUpright.cframe = CFrame.new() | |
2915 | ||
2916 | local damage = 20 | |
2917 | slash_damage = 18 | |
2918 | lunge_damage = 36 | |
2919 | ||
2920 | function blow(hit, damageToTake) | |
2921 | local hitParent = hit.Parent | |
2922 | if not hitParent then return end | |
2923 | ||
2924 | local humanoid = hitParent:findFirstChild("Humanoid") | |
2925 | local vCharacter = Tool.Parent | |
2926 | local vPlayer = game.Players:playerFromCharacter(vCharacter) | |
2927 | local hum = vCharacter:findFirstChild("Humanoid") -- non-nil if tool held by a character | |
2928 | if humanoid~=nil and humanoid ~= hum and hum ~= nil then | |
2929 | -- final check, make sure sword is in-hand | |
2930 | ||
2931 | local right_arm = vCharacter:FindFirstChild("Right Arm") | |
2932 | if (right_arm ~= nil) then | |
2933 | local joint = right_arm:FindFirstChild("RightGrip") | |
2934 | if (joint ~= nil and (joint.Part0 == Handle or joint.Part1 == Handle)) then | |
2935 | hum.Health = hum.Health + (damage * .4) | |
2936 | if humanoid.Health > damage then | |
2937 | tagHumanoid(humanoid, vPlayer) | |
2938 | humanoid:TakeDamage(damage) | |
2939 | else | |
2940 | DarkKill(humanoid.Parent, humanoid, vPlayer) | |
2941 | end | |
2942 | end | |
2943 | end | |
2944 | ||
2945 | ||
2946 | end | |
2947 | end | |
2948 | ||
2949 | for i = 1, #skullParts do | |
2950 | skullParts[i].Touched:connect(function(hitPart) blow(hitPart, 25) end) | |
2951 | end | |
2952 | ||
2953 | local debounce = false | |
2954 | local spinCount = 0 | |
2955 | ||
2956 | local spinDebounce = false | |
2957 | ||
2958 | function onSpin() | |
2959 | if debounce or spinDebounce then return end | |
2960 | local Torso = Tool.Parent:FindFirstChild("Torso") | |
2961 | if not Torso then return end | |
2962 | spinDebounce = true | |
2963 | spinCount = spinCount + 1 | |
2964 | ||
2965 | if spinCount > 3 then | |
2966 | onWhirlwind() | |
2967 | spinCount = 0 | |
2968 | else | |
2969 | delay(3, function() spinCount = spinCount - 1 end) | |
2970 | ||
2971 | spinForce.Parent = Torso | |
2972 | stayUpright.Parent = Torso | |
2973 | spinSwing:Play() | |
2974 | wait(.5) | |
2975 | spinForce.Parent = nil | |
2976 | stayUpright.Parent = nil | |
2977 | end | |
2978 | spinDebounce = false | |
2979 | end | |
2980 | ||
2981 | function onWhirlwind() | |
2982 | if not Tool.Parent then return end | |
2983 | local Torso = Tool.Parent:FindFirstChild("Torso") | |
2984 | local Humanoid = Tool.Parent:FindFirstChild("Humanoid") | |
2985 | if debounce or not Torso or not Humanoid then return end | |
2986 | debounce = true | |
2987 | ||
2988 | spinForce.Parent = Torso | |
2989 | stayUpright.Parent = Torso | |
2990 | ||
2991 | StormSound:Play() | |
2992 | ||
2993 | for i = 1, #skullParts do | |
2994 | skullParts[i].Parent = StormEye | |
2995 | skullMotors[i].Parent = skullParts[i] | |
2996 | if math.random() > .5 then | |
2997 | skullMotors[i].DesiredAngle = skullMotors[i].CurrentAngle + 5000 | |
2998 | else | |
2999 | skullMotors[i].DesiredAngle = skullMotors[i].CurrentAngle - 5000 | |
3000 | end | |
3001 | skullMotors[i].MaxVelocity = .05+math.random()*.15 | |
3002 | end | |
3003 | ||
3004 | StormEye.CFrame = CFrame.new(Torso.CFrame.p) | |
3005 | --StormEye.Velocity = Torso.CFrame.lookVector * 25 | |
3006 | ||
3007 | newBodyPosition.position = Torso.CFrame.p - Vector3.new(0, 3, 0) | |
3008 | local timeWaited | |
3009 | ||
3010 | Humanoid.WalkSpeed = 8 | |
3011 | ||
3012 | delay(0, function() while skullMotors[1].Parent do timeWaited = wait(.01) Humanoid.WalkSpeed = Humanoid.WalkSpeed + timeWaited * 7 newBodyPosition.position = Torso.CFrame.p - Vector3.new(0, 3, 0) end Humanoid.WalkSpeed = 16 end) | |
3013 | ||
3014 | StormEye.Parent = workspace | |
3015 | for i = 1, 5 do wait(1) spinSwing:Play() end | |
3016 | ||
3017 | spinForce.Parent = nil | |
3018 | stayUpright.Parent = nil | |
3019 | ||
3020 | for i = 1, #skullMotors do | |
3021 | skullMotors[i].Parent = nil | |
3022 | skullParts[i].Velocity = 40*(skullParts[i].CFrame.p - Torso.CFrame.p).unit | |
3023 | end | |
3024 | ||
3025 | for i = 0, 30 do | |
3026 | end | |
3027 | StormEye.Parent = nil | |
3028 | ||
3029 | wait(3) | |
3030 | for i = 1, #skullMotors do | |
3031 | skullMotors[i].Parent = skullParts[i] | |
3032 | end | |
3033 | ||
3034 | debounce = false | |
3035 | end | |
3036 | ||
3037 | local leftSword = Handle:Clone() | |
3038 | leftSword.CanCollide = false | |
3039 | ||
3040 | local leftSwordWeld = Instance.new("ManualWeld") | |
3041 | leftSwordWeld.Part1 = leftSword | |
3042 | leftSwordWeld.C0 = CFrame.new(0, -1, 0, 1, 0, -0, 0, 0, 1, 0, -1, -0) | |
3043 | leftSwordWeld.C1 = CFrame.new(0, 0, -1.5, 0, 0, 1, 1, 0, 0, 0, 1, 0) | |
3044 | ||
3045 | local NewAnimateScript = WaitForChild(Tool, "NewAnimate") | |
3046 | ||
3047 | local Character = nil | |
3048 | ||
3049 | function swordUp() | |
3050 | Tool.GripForward = Vector3.new(-1,0,0) | |
3051 | Tool.GripRight = Vector3.new(0,1,0) | |
3052 | Tool.GripUp = Vector3.new(0,0,1) | |
3053 | ||
3054 | leftSwordWeld.C0 = CFrame.new(0, -1, 0, 1, 0, -0, 0, 0, 1, 0, -1, -0) | |
3055 | leftSwordWeld.C1 = CFrame.new(0, 0, -1.5, 0, 0, 1, 1, 0, 0, 0, 1, 0) | |
3056 | end | |
3057 | ||
3058 | function swordOut() | |
3059 | Tool.GripForward = Vector3.new(0,0,1) | |
3060 | Tool.GripRight = Vector3.new(0,-1,0) | |
3061 | Tool.GripUp = Vector3.new(-1,0,0) | |
3062 | ||
3063 | leftSwordWeld.C0 = CFrame.new(0, -1, 0, 1, 0, -0, 0, 0, 1, 0, -1, -0) | |
3064 | leftSwordWeld.C1 = CFrame.new(0, 0, -1.5, 0, -1, -0, -1, 0, -0, 0, 0, -1) | |
3065 | end | |
3066 | ||
3067 | local Mouse = nil | |
3068 | ||
3069 | function onKeyDown(key) | |
3070 | if key == "z" or key == "Z" then | |
3071 | if miniDebounce then | |
3072 | onSpin() | |
3073 | end | |
3074 | end | |
3075 | end | |
3076 | ||
3077 | function onEquipped(mouse) | |
3078 | if mouse then | |
3079 | Mouse = mouse | |
3080 | Mouse.KeyDown:connect(onKeyDown) | |
3081 | end | |
3082 | ||
3083 | Character = Tool.Parent | |
3084 | if not Character then return end | |
3085 | ||
3086 | local Humanoid = Character:FindFirstChild("Humanoid") | |
3087 | if not Humanoid then return end | |
3088 | ||
3089 | spinSwing = Humanoid:LoadAnimation(staffSpin) | |
3090 | ||
3091 | local oldAnimateScript = Character:FindFirstChild("Animate") | |
3092 | if oldAnimateScript then oldAnimateScript.Disabled = true end | |
3093 | ||
3094 | NewAnimateScript.Parent = Character | |
3095 | NewAnimateScript.Disabled = false | |
3096 | ||
3097 | UnsheathSound:Play() | |
3098 | ||
3099 | local LeftArm = Character:FindFirstChild("Left Arm") | |
3100 | leftSwordWeld.Part0 = LeftArm | |
3101 | leftSword.Parent = Character | |
3102 | leftSwordWeld.Parent = leftSword | |
3103 | end | |
3104 | ||
3105 | function onUnequipped() | |
3106 | leftSwordWeld.Parent = nil | |
3107 | leftSword.Parent = nil | |
3108 | ||
3109 | NewAnimateScript.Disabled = true | |
3110 | NewAnimateScript.Parent = Tool | |
3111 | ||
3112 | local oldAnimateScript = Character:FindFirstChild("Animate") | |
3113 | if oldAnimateScript then oldAnimateScript.Disabled = false end | |
3114 | end | |
3115 | ||
3116 | function tagHumanoid(humanoid, player) | |
3117 | local creator_tag = Instance.new("ObjectValue") | |
3118 | creator_tag.Value = player | |
3119 | creator_tag.Name = "creator" | |
3120 | creator_tag.Parent = humanoid | |
3121 | game.Debris:AddItem(creator_tag, 1) | |
3122 | end | |
3123 | ||
3124 | function attack() | |
3125 | damage = slash_damage | |
3126 | SlashSound:play() | |
3127 | local anim = Instance.new("StringValue") | |
3128 | anim.Name = "toolanim" | |
3129 | anim.Value = "Slash" | |
3130 | anim.Parent = Tool | |
3131 | end | |
3132 | ||
3133 | function lunge() | |
3134 | if miniDebounce then return end | |
3135 | miniDebounce = true | |
3136 | ||
3137 | LungeSound:Play() | |
3138 | ||
3139 | damage = lunge_damage | |
3140 | ||
3141 | local newAttack = Instance.new("StringValue") | |
3142 | newAttack.Name = "toolanim" | |
3143 | newAttack.Value = "Lunge" | |
3144 | newAttack.Parent = Tool | |
3145 | ||
3146 | local force = Instance.new("BodyVelocity") | |
3147 | force.velocity = Vector3.new(0,10,0) --Tool.Parent.Torso.CFrame.lookVector * 80 | |
3148 | force.Parent = Tool.Parent.Torso | |
3149 | wait(.25) | |
3150 | swordOut() | |
3151 | wait(.25) | |
3152 | force.Parent = nil | |
3153 | wait(.5) | |
3154 | swordUp() | |
3155 | ||
3156 | damage = slash_damage | |
3157 | ||
3158 | miniDebounce = false | |
3159 | end | |
3160 | ||
3161 | local r = game:GetService("RunService") | |
3162 | ||
3163 | Tool.Enabled = true | |
3164 | local last_attack = 0 | |
3165 | function onActivated() | |
3166 | ||
3167 | if not Tool.Enabled then | |
3168 | return | |
3169 | end | |
3170 | ||
3171 | Tool.Enabled = false | |
3172 | ||
3173 | local humanoid = Character:FindFirstChild("Humanoid") | |
3174 | if humanoid == nil then | |
3175 | print("Humanoid not found") | |
3176 | return | |
3177 | end | |
3178 | ||
3179 | local t = r.Stepped:wait() | |
3180 | ||
3181 | if (t - last_attack < .2) then | |
3182 | lunge() | |
3183 | else | |
3184 | attack() | |
3185 | end | |
3186 | ||
3187 | last_attack = t | |
3188 | ||
3189 | Tool.Enabled = true | |
3190 | end | |
3191 | ||
3192 | Handle.Touched:connect(function(hitPart) blow(hitPart, damage) end) | |
3193 | leftSword.Touched:connect(function(hitPart) blow(hitPart, damage) end) | |
3194 | ||
3195 | Tool.Activated:connect(onActivated) | |
3196 | Tool.Equipped:connect(onEquipped) | |
3197 | Tool.Unequipped:connect(onUnequipped) |