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| 1 | --https://github.com/Mokiros/roblox-FE-compatibility | |
| 2 | if game:GetService("RunService"):IsClient() then error("Script must be server-side in order to work; use h/ and not hl/") end
| |
| 3 | local Player,Mouse,mouse,UserInputService,ContextActionService = owner | |
| 4 | local RealPlayer = Player | |
| 5 | do print("FE Compatibility code by Mokiros")local a=RealPlayer;script.Parent=a.Character;local b=Instance.new("RemoteEvent")b.Name="UserInput_Event"local function c()local d={_fakeEvent=true,Functions={},Connect=function(self,e)table.insert(self.Functions,e)end}d.connect=d.Connect;return d end;local f={Target=nil,Hit=CFrame.new(),KeyUp=c(),KeyDown=c(),Button1Up=c(),Button1Down=c(),Button2Up=c(),Button2Down=c()}local g={InputBegan=c(),InputEnded=c()}local CAS={Actions={},BindAction=function(self,h,i,j,...)CAS.Actions[h]=i and{Name=h,Function=i,Keys={...}}or nil end}CAS.UnbindAction=CAS.BindAction;local function k(self,l,...)local d=f[l]if d and d._fakeEvent then for m,e in pairs(d.Functions)do e(...)end end end;f.TrigEvent=k;g.TrigEvent=k;b.OnServerEvent:Connect(function(n,o)if n~=a then return end;f.Target=o.Target;f.Hit=o.Hit;if not o.isMouse then local p=o.UserInputState==Enum.UserInputState.Begin;if o.UserInputType==Enum.UserInputType.MouseButton1 then return f:TrigEvent(p and"Button1Down"or"Button1Up")end;if o.UserInputType==Enum.UserInputType.MouseButton2 then return f:TrigEvent(p and"Button2Down"or"Button2Up")end;for m,d in pairs(CAS.Actions)do for m,q in pairs(d.Keys)do if q==o.KeyCode then d.Function(d.Name,o.UserInputState,o)end end end;f:TrigEvent(p and"KeyDown"or"KeyUp",o.KeyCode.Name:lower())g:TrigEvent(p and"InputBegan"or"InputEnded",o,false)end end)b.Parent=NLS([==[local a=game:GetService("Players").LocalPlayer;local b=script:WaitForChild("UserInput_Event")local c=a:GetMouse()local d=game:GetService("UserInputService")local e=function(f,g)if g then return end;b:FireServer({KeyCode=f.KeyCode,UserInputType=f.UserInputType,UserInputState=f.UserInputState,Hit=c.Hit,Target=c.Target})end;d.InputBegan:Connect(e)d.InputEnded:Connect(e)local h,i;while wait(1/30)do if h~=c.Hit or i~=c.Target then h,i=c.Hit,c.Target;b:FireServer({isMouse=true,Target=i,Hit=h})end end]==],Player.Character)local r=game;local s={__index=function(self,q)local t=rawget(self,"_RealService")if t then return typeof(t[q])=="function"and function(m,...)return t[q](t,...)end or t[q]end end,__newindex=function(self,q,u)local t=rawget(self,"_RealService")if t then t[q]=u end end}local function v(d,w)d._RealService=typeof(w)=="string"and r:GetService(w)or w;return setmetatable(d,s)end;local x={GetService=function(self,t)return rawget(self,t)or r:GetService(t)end,Players=v({LocalPlayer=v({GetMouse=function(self)return f end},Player)},"Players"),UserInputService=v(g,"UserInputService"),ContextActionService=v(CAS,"ContextActionService"),RunService=v({_btrs={},RenderStepped=r:GetService("RunService").Heartbeat,BindToRenderStep=function(self,h,m,i)self._btrs[h]=self.Heartbeat:Connect(i)end,UnbindFromRenderStep=function(self,h)self._btrs[h]:Disconnect()end},"RunService")}rawset(x.Players,"localPlayer",x.Players.LocalPlayer)x.service=x.GetService;v(x,game)game,owner=x,x.Players.LocalPlayer end
| |
| 6 | ||
| 7 | ||
| 8 | warn("CONVERTED TO FE BY: GODZILLAGAMERZ10!")
| |
| 9 | print("FE Hat Kid Loaded")
| |
| 10 | Player = game:GetService("Players").LocalPlayer
| |
| 11 | Mouse = Player:GetMouse() | |
| 12 | PlayerGui = Player.PlayerGui | |
| 13 | Cam = workspace.CurrentCamera | |
| 14 | Backpack = Player.Backpack | |
| 15 | Character = Player.Character | |
| 16 | Humanoid = Character.Humanoid | |
| 17 | RootPart = Character["HumanoidRootPart"] | |
| 18 | Torso = Character["Torso"] | |
| 19 | Head = Character["Head"] | |
| 20 | RightArm = Character["Right Arm"] | |
| 21 | LeftArm = Character["Left Arm"] | |
| 22 | RightLeg = Character["Right Leg"] | |
| 23 | LeftLeg = Character["Left Leg"] | |
| 24 | RootJoint = RootPart["RootJoint"] | |
| 25 | Neck = Torso["Neck"] | |
| 26 | RightShoulder = Torso["Right Shoulder"] | |
| 27 | LeftShoulder = Torso["Left Shoulder"] | |
| 28 | RightHip = Torso["Right Hip"] | |
| 29 | LeftHip = Torso["Left Hip"] | |
| 30 | local TIME = 0 | |
| 31 | local sick = Instance.new("Sound",Torso)
| |
| 32 | ||
| 33 | IT = Instance.new | |
| 34 | CF = CFrame.new | |
| 35 | VT = Vector3.new | |
| 36 | RAD = math.rad | |
| 37 | C3 = Color3.new | |
| 38 | UD2 = UDim2.new | |
| 39 | BRICKC = BrickColor.new | |
| 40 | ANGLES = CFrame.Angles | |
| 41 | EULER = CFrame.fromEulerAnglesXYZ | |
| 42 | COS = math.cos | |
| 43 | ACOS = math.acos | |
| 44 | SIN = math.sin | |
| 45 | ASIN = math.asin | |
| 46 | ABS = math.abs | |
| 47 | MRANDOM = math.random | |
| 48 | FLOOR = math.floor | |
| 49 | ||
| 50 | --//=================================\\ | |
| 51 | --|| Value shit things | |
| 52 | --\\=================================// | |
| 53 | ||
| 54 | Animation_Speed = 3 | |
| 55 | local FORCERESET = false | |
| 56 | Frame_Speed = 1 / 60 -- (1 / 30) OR (1 / 60) | |
| 57 | local SIZE = 1 | |
| 58 | local Speed = 24 | |
| 59 | local ROOTC0 = CF(0, 0, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) | |
| 60 | local NECKC0 = CF(0, 1, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) | |
| 61 | local RIGHTSHOULDERC0 = CF(-0.5, 0, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) | |
| 62 | local LEFTSHOULDERC0 = CF(0.5, 0, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) | |
| 63 | local DAMAGEMULTIPLIER = 1 | |
| 64 | local ANIM = "Idle" | |
| 65 | local ATTACK = false | |
| 66 | local EQUIPPED = false | |
| 67 | local HOLD = false | |
| 68 | local COMBO = 1 | |
| 69 | local Rooted = false | |
| 70 | local SINE = 0 | |
| 71 | local KEYHOLD = false | |
| 72 | local CHANGE = 2 / Animation_Speed | |
| 73 | local WALKINGANIM = false | |
| 74 | local VALUE1 = false | |
| 75 | local VALUE2 = false | |
| 76 | local ROBLOXIDLEANIMATION = IT("Animation")
| |
| 77 | ROBLOXIDLEANIMATION.Name = "Roblox Idle Animation" | |
| 78 | ROBLOXIDLEANIMATION.AnimationId = "http://www.roblox.com/asset/?id=180435571" | |
| 79 | --ROBLOXIDLEANIMATION.Parent = Humanoid | |
| 80 | local WEAPONGUI = IT("ScreenGui", PlayerGui)
| |
| 81 | WEAPONGUI.Name = "BanishV3Gui" | |
| 82 | local Weapon = IT("Model")
| |
| 83 | Weapon.Name = "Adds" | |
| 84 | local Effects = IT("Folder", Weapon)
| |
| 85 | Effects.Name = "Effects" | |
| 86 | local ANIMATOR = Humanoid.Animator | |
| 87 | local ANIMATE = Character:FindFirstChild("Animate")
| |
| 88 | local UNANCHOR = true | |
| 89 | local TOBANISH = {}
| |
| 90 | Player_Size = 1 | |
| 91 | local kan = Instance.new("Sound",Character)
| |
| 92 | kan.Volume = 1.25 | |
| 93 | kan.TimePosition = 0 | |
| 94 | kan.PlaybackSpeed = 1 | |
| 95 | kan.Pitch = 1 | |
| 96 | - | kan.SoundId = "rbxassetid://614032233" |
| 96 | + | kan.SoundId = "rbxassetid://1511734302" |
| 97 | kan.Name = "wrecked" | |
| 98 | kan.Looped = true | |
| 99 | kan:Play() | |
| 100 | local Mode = 1 | |
| 101 | local currentThemePlaying = kan.SoundId | |
| 102 | local currentPitch = kan.Pitch | |
| 103 | local currentVol = kan.Volume | |
| 104 | --//=================================\\ | |
| 105 | --\\=================================// | |
| 106 | for i,v in pairs(Character:children()) do | |
| 107 | if v:IsA("Accessory") then
| |
| 108 | v:Destroy() | |
| 109 | end | |
| 110 | end | |
| 111 | ||
| 112 | warn("CREATED BY AlmightyToast#6465")
| |
| 113 | warn("aka KrYn0MoRe or ShrekBenson")
| |
| 114 | warn("DOnt rEm0vE tH1s 0r uR gAy")
| |
| 115 | --//=================================\\ | |
| 116 | --|| SAZERENOS' ARTIFICIAL HEARTBEAT | |
| 117 | --\\=================================// | |
| 118 | ||
| 119 | ArtificialHB = Instance.new("BindableEvent", script)
| |
| 120 | ArtificialHB.Name = "ArtificialHB" | |
| 121 | ||
| 122 | script:WaitForChild("ArtificialHB")
| |
| 123 | ||
| 124 | frame = Frame_Speed | |
| 125 | tf = 0 | |
| 126 | allowframeloss = false | |
| 127 | tossremainder = false | |
| 128 | lastframe = tick() | |
| 129 | script.ArtificialHB:Fire() | |
| 130 | ||
| 131 | game:GetService("RunService").Heartbeat:connect(function(s, p)
| |
| 132 | tf = tf + s | |
| 133 | if tf >= frame then | |
| 134 | if allowframeloss then | |
| 135 | script.ArtificialHB:Fire() | |
| 136 | lastframe = tick() | |
| 137 | else | |
| 138 | for i = 1, math.floor(tf / frame) do | |
| 139 | script.ArtificialHB:Fire() | |
| 140 | end | |
| 141 | lastframe = tick() | |
| 142 | end | |
| 143 | if tossremainder then | |
| 144 | tf = 0 | |
| 145 | else | |
| 146 | tf = tf - frame * math.floor(tf / frame) | |
| 147 | end | |
| 148 | end | |
| 149 | end) | |
| 150 | ||
| 151 | --//=================================\\ | |
| 152 | --\\=================================// | |
| 153 | ||
| 154 | --//=================================\\ | |
| 155 | --|| MOST FUNCTIONS | |
| 156 | --\\=================================// | |
| 157 | ||
| 158 | function Raycast(POSITION, DIRECTION, RANGE, IGNOREDECENDANTS) | |
| 159 | return workspace:FindPartOnRay(Ray.new(POSITION, DIRECTION.unit * RANGE), IGNOREDECENDANTS) | |
| 160 | end | |
| 161 | ||
| 162 | function PositiveAngle(NUMBER) | |
| 163 | if NUMBER >= 0 then | |
| 164 | NUMBER = 0 | |
| 165 | end | |
| 166 | return NUMBER | |
| 167 | end | |
| 168 | ||
| 169 | function NegativeAngle(NUMBER) | |
| 170 | if NUMBER <= 0 then | |
| 171 | NUMBER = 0 | |
| 172 | end | |
| 173 | return NUMBER | |
| 174 | end | |
| 175 | ||
| 176 | function Swait(NUMBER) | |
| 177 | if NUMBER == 0 or NUMBER == nil then | |
| 178 | ArtificialHB.Event:wait() | |
| 179 | else | |
| 180 | for i = 1, NUMBER do | |
| 181 | ArtificialHB.Event:wait() | |
| 182 | end | |
| 183 | end | |
| 184 | end | |
| 185 | ||
| 186 | function CreateMesh(MESH, PARENT, MESHTYPE, MESHID, TEXTUREID, SCALE, OFFSET) | |
| 187 | local NEWMESH = IT(MESH) | |
| 188 | if MESH == "SpecialMesh" then | |
| 189 | NEWMESH.MeshType = MESHTYPE | |
| 190 | if MESHID ~= "nil" and MESHID ~= "" then | |
| 191 | NEWMESH.MeshId = "http://www.roblox.com/asset/?id="..MESHID | |
| 192 | end | |
| 193 | if TEXTUREID ~= "nil" and TEXTUREID ~= "" then | |
| 194 | NEWMESH.TextureId = "http://www.roblox.com/asset/?id="..TEXTUREID | |
| 195 | end | |
| 196 | end | |
| 197 | NEWMESH.Offset = OFFSET or VT(0, 0, 0) | |
| 198 | NEWMESH.Scale = SCALE | |
| 199 | NEWMESH.Parent = PARENT | |
| 200 | return NEWMESH | |
| 201 | end | |
| 202 | ||
| 203 | function CreatePart(FORMFACTOR, PARENT, MATERIAL, REFLECTANCE, TRANSPARENCY, BRICKCOLOR, NAME, SIZE, ANCHOR) | |
| 204 | local NEWPART = IT("Part")
| |
| 205 | NEWPART.formFactor = FORMFACTOR | |
| 206 | NEWPART.Reflectance = REFLECTANCE | |
| 207 | NEWPART.Transparency = TRANSPARENCY | |
| 208 | NEWPART.CanCollide = false | |
| 209 | NEWPART.Locked = true | |
| 210 | NEWPART.Anchored = true | |
| 211 | if ANCHOR == false then | |
| 212 | NEWPART.Anchored = false | |
| 213 | end | |
| 214 | NEWPART.BrickColor = BRICKC(tostring(BRICKCOLOR)) | |
| 215 | NEWPART.Name = NAME | |
| 216 | NEWPART.Size = SIZE | |
| 217 | NEWPART.Position = Torso.Position | |
| 218 | NEWPART.Material = MATERIAL | |
| 219 | NEWPART:BreakJoints() | |
| 220 | NEWPART.Parent = PARENT | |
| 221 | return NEWPART | |
| 222 | end | |
| 223 | ||
| 224 | local function weldBetween(a, b) | |
| 225 | local weldd = IT("Weld")
| |
| 226 | weldd.Part0 = a | |
| 227 | weldd.Part1 = b | |
| 228 | weldd.C0 = CF() | |
| 229 | weldd.C1 = b.CFrame:inverse() * a.CFrame | |
| 230 | weldd.Parent = a | |
| 231 | return weldd | |
| 232 | end | |
| 233 | ||
| 234 | ||
| 235 | function QuaternionFromCFrame(cf) | |
| 236 | local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components() | |
| 237 | local trace = m00 + m11 + m22 | |
| 238 | if trace > 0 then | |
| 239 | local s = math.sqrt(1 + trace) | |
| 240 | local recip = 0.5 / s | |
| 241 | return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5 | |
| 242 | else | |
| 243 | local i = 0 | |
| 244 | if m11 > m00 then | |
| 245 | i = 1 | |
| 246 | end | |
| 247 | if m22 > (i == 0 and m00 or m11) then | |
| 248 | i = 2 | |
| 249 | end | |
| 250 | if i == 0 then | |
| 251 | local s = math.sqrt(m00 - m11 - m22 + 1) | |
| 252 | local recip = 0.5 / s | |
| 253 | return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip | |
| 254 | elseif i == 1 then | |
| 255 | local s = math.sqrt(m11 - m22 - m00 + 1) | |
| 256 | local recip = 0.5 / s | |
| 257 | return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip | |
| 258 | elseif i == 2 then | |
| 259 | local s = math.sqrt(m22 - m00 - m11 + 1) | |
| 260 | local recip = 0.5 / s return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip | |
| 261 | end | |
| 262 | end | |
| 263 | end | |
| 264 | ||
| 265 | function QuaternionToCFrame(px, py, pz, x, y, z, w) | |
| 266 | local xs, ys, zs = x + x, y + y, z + z | |
| 267 | local wx, wy, wz = w * xs, w * ys, w * zs | |
| 268 | local xx = x * xs | |
| 269 | local xy = x * ys | |
| 270 | local xz = x * zs | |
| 271 | local yy = y * ys | |
| 272 | local yz = y * zs | |
| 273 | local zz = z * zs | |
| 274 | return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy)) | |
| 275 | end | |
| 276 | ||
| 277 | function QuaternionSlerp(a, b, t) | |
| 278 | local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4] | |
| 279 | local startInterp, finishInterp; | |
| 280 | if cosTheta >= 0.0001 then | |
| 281 | if (1 - cosTheta) > 0.0001 then | |
| 282 | local theta = ACOS(cosTheta) | |
| 283 | local invSinTheta = 1 / SIN(theta) | |
| 284 | startInterp = SIN((1 - t) * theta) * invSinTheta | |
| 285 | finishInterp = SIN(t * theta) * invSinTheta | |
| 286 | else | |
| 287 | startInterp = 1 - t | |
| 288 | finishInterp = t | |
| 289 | end | |
| 290 | else | |
| 291 | if (1 + cosTheta) > 0.0001 then | |
| 292 | local theta = ACOS(-cosTheta) | |
| 293 | local invSinTheta = 1 / SIN(theta) | |
| 294 | startInterp = SIN((t - 1) * theta) * invSinTheta | |
| 295 | finishInterp = SIN(t * theta) * invSinTheta | |
| 296 | else | |
| 297 | startInterp = t - 1 | |
| 298 | finishInterp = t | |
| 299 | end | |
| 300 | end | |
| 301 | return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp | |
| 302 | end | |
| 303 | ||
| 304 | function Clerp(a, b, t) | |
| 305 | local qa = {QuaternionFromCFrame(a)}
| |
| 306 | local qb = {QuaternionFromCFrame(b)}
| |
| 307 | local ax, ay, az = a.x, a.y, a.z | |
| 308 | local bx, by, bz = b.x, b.y, b.z | |
| 309 | local _t = 1 - t | |
| 310 | return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t)) | |
| 311 | end | |
| 312 | ||
| 313 | function CreateFrame(PARENT, TRANSPARENCY, BORDERSIZEPIXEL, POSITION, SIZE, COLOR, BORDERCOLOR, NAME) | |
| 314 | local frame = IT("Frame")
| |
| 315 | frame.BackgroundTransparency = TRANSPARENCY | |
| 316 | frame.BorderSizePixel = BORDERSIZEPIXEL | |
| 317 | frame.Position = POSITION | |
| 318 | frame.Size = SIZE | |
| 319 | frame.BackgroundColor3 = COLOR | |
| 320 | frame.BorderColor3 = BORDERCOLOR | |
| 321 | frame.Name = NAME | |
| 322 | frame.Parent = PARENT | |
| 323 | return frame | |
| 324 | end | |
| 325 | ||
| 326 | function CreateLabel(PARENT, TEXT, TEXTCOLOR, TEXTFONTSIZE, TEXTFONT, TRANSPARENCY, BORDERSIZEPIXEL, STROKETRANSPARENCY, NAME) | |
| 327 | local label = IT("TextLabel")
| |
| 328 | label.BackgroundTransparency = 1 | |
| 329 | label.Size = UD2(1, 0, 1, 0) | |
| 330 | label.Position = UD2(0, 0, 0, 0) | |
| 331 | label.TextColor3 = TEXTCOLOR | |
| 332 | label.TextStrokeTransparency = STROKETRANSPARENCY | |
| 333 | label.TextTransparency = TRANSPARENCY | |
| 334 | label.FontSize = TEXTFONTSIZE | |
| 335 | label.Font = TEXTFONT | |
| 336 | label.BorderSizePixel = BORDERSIZEPIXEL | |
| 337 | label.TextScaled = false | |
| 338 | label.Text = TEXT | |
| 339 | label.Name = NAME | |
| 340 | label.Parent = PARENT | |
| 341 | return label | |
| 342 | end | |
| 343 | ||
| 344 | function NoOutlines(PART) | |
| 345 | PART.TopSurface, PART.BottomSurface, PART.LeftSurface, PART.RightSurface, PART.FrontSurface, PART.BackSurface = 10, 10, 10, 10, 10, 10 | |
| 346 | end | |
| 347 | ||
| 348 | function CreateWeldOrSnapOrMotor(TYPE, PARENT, PART0, PART1, C0, C1) | |
| 349 | local NEWWELD = IT(TYPE) | |
| 350 | NEWWELD.Part0 = PART0 | |
| 351 | NEWWELD.Part1 = PART1 | |
| 352 | NEWWELD.C0 = C0 | |
| 353 | NEWWELD.C1 = C1 | |
| 354 | NEWWELD.Parent = PARENT | |
| 355 | return NEWWELD | |
| 356 | end | |
| 357 | ||
| 358 | local S = IT("Sound")
| |
| 359 | function CreateSound(ID, PARENT, VOLUME, PITCH, DOESLOOP) | |
| 360 | local NEWSOUND = nil | |
| 361 | coroutine.resume(coroutine.create(function() | |
| 362 | NEWSOUND = S:Clone() | |
| 363 | NEWSOUND.Parent = PARENT | |
| 364 | NEWSOUND.Volume = VOLUME | |
| 365 | NEWSOUND.Pitch = PITCH | |
| 366 | - | NEWSOUND.SoundId = "http://www.roblox.com/asset/?id="..ID |
| 366 | + | NEWSOUND.SoundId = "http://www.roblox.com/asset/?id=12221976" |
| 367 | NEWSOUND:play() | |
| 368 | if DOESLOOP == true then | |
| 369 | NEWSOUND.Looped = true | |
| 370 | else | |
| 371 | repeat wait(1) until NEWSOUND.Playing == false or NEWSOUND.Parent ~= PARENT | |
| 372 | NEWSOUND:remove() | |
| 373 | end | |
| 374 | end)) | |
| 375 | return NEWSOUND | |
| 376 | end | |
| 377 | ||
| 378 | function CFrameFromTopBack(at, top, back) | |
| 379 | local right = top:Cross(back) | |
| 380 | return CF(at.x, at.y, at.z, right.x, top.x, back.x, right.y, top.y, back.y, right.z, top.z, back.z) | |
| 381 | end | |
| 382 | ||
| 383 | --WACKYEFFECT({EffectType = "", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
| |
| 384 | function WACKYEFFECT(Table) | |
| 385 | local TYPE = (Table.EffectType or "Sphere") | |
| 386 | local SIZE = (Table.Size or VT(1,1,1)) | |
| 387 | local ENDSIZE = (Table.Size2 or VT(0,0,0)) | |
| 388 | local TRANSPARENCY = (Table.Transparency or 0) | |
| 389 | local ENDTRANSPARENCY = (Table.Transparency2 or 1) | |
| 390 | local CFRAME = (Table.CFrame or Torso.CFrame) | |
| 391 | local MOVEDIRECTION = (Table.MoveToPos or nil) | |
| 392 | local ROTATION1 = (Table.RotationX or 0) | |
| 393 | local ROTATION2 = (Table.RotationY or 0) | |
| 394 | local ROTATION3 = (Table.RotationZ or 0) | |
| 395 | local MATERIAL = (Table.Material or "Neon") | |
| 396 | local COLOR = (Table.Color or C3(1,1,1)) | |
| 397 | local TIME = (Table.Time or 45) | |
| 398 | local SOUNDID = (Table.SoundID or nil) | |
| 399 | local SOUNDPITCH = (Table.SoundPitch or nil) | |
| 400 | local SOUNDVOLUME = (Table.SoundVolume or nil) | |
| 401 | coroutine.resume(coroutine.create(function() | |
| 402 | local PLAYSSOUND = false | |
| 403 | local SOUND = nil | |
| 404 | local EFFECT = CreatePart(3, Effects, MATERIAL, 0, TRANSPARENCY, BRICKC("Pearl"), "Effect", VT(1,1,1), true)
| |
| 405 | if SOUNDID ~= nil and SOUNDPITCH ~= nil and SOUNDVOLUME ~= nil then | |
| 406 | PLAYSSOUND = true | |
| 407 | SOUND = CreateSound(SOUNDID, EFFECT, SOUNDVOLUME, SOUNDPITCH, false) | |
| 408 | end | |
| 409 | EFFECT.Color = COLOR | |
| 410 | local MSH = nil | |
| 411 | if TYPE == "Sphere" then | |
| 412 | MSH = CreateMesh("SpecialMesh", EFFECT, "Sphere", "", "", SIZE, VT(0,0,0))
| |
| 413 | elseif TYPE == "Block" then | |
| 414 | MSH = IT("BlockMesh",EFFECT)
| |
| 415 | MSH.Scale = VT(SIZE.X,SIZE.X,SIZE.X) | |
| 416 | elseif TYPE == "Wave" then | |
| 417 | MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "20329976", "", SIZE, VT(0,0,-SIZE.X/8))
| |
| 418 | elseif TYPE == "Ring" then | |
| 419 | MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "559831844", "", VT(SIZE.X,SIZE.X,0.1), VT(0,0,0))
| |
| 420 | elseif TYPE == "Slash" then | |
| 421 | MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662586858", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0))
| |
| 422 | elseif TYPE == "Round Slash" then | |
| 423 | MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662585058", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0))
| |
| 424 | elseif TYPE == "Swirl" then | |
| 425 | MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "1051557", "", SIZE, VT(0,0,0))
| |
| 426 | elseif TYPE == "Skull" then | |
| 427 | MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "4770583", "", SIZE, VT(0,0,0))
| |
| 428 | elseif TYPE == "Crystal" then | |
| 429 | MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "9756362", "", SIZE, VT(0,0,0))
| |
| 430 | end | |
| 431 | if MSH ~= nil then | |
| 432 | local MOVESPEED = nil | |
| 433 | if MOVEDIRECTION ~= nil then | |
| 434 | MOVESPEED = (CFRAME.p - MOVEDIRECTION).Magnitude/TIME | |
| 435 | end | |
| 436 | local GROWTH = SIZE - ENDSIZE | |
| 437 | local TRANS = TRANSPARENCY - ENDTRANSPARENCY | |
| 438 | if TYPE == "Block" then | |
| 439 | EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))) | |
| 440 | else | |
| 441 | EFFECT.CFrame = CFRAME | |
| 442 | end | |
| 443 | for LOOP = 1, TIME+1 do | |
| 444 | Swait() | |
| 445 | MSH.Scale = MSH.Scale - GROWTH/TIME | |
| 446 | if TYPE == "Wave" then | |
| 447 | MSH.Offset = VT(0,0,-MSH.Scale.X/8) | |
| 448 | end | |
| 449 | EFFECT.Transparency = EFFECT.Transparency - TRANS/TIME | |
| 450 | if TYPE == "Block" then | |
| 451 | EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))) | |
| 452 | else | |
| 453 | EFFECT.CFrame = EFFECT.CFrame*ANGLES(RAD(ROTATION1),RAD(ROTATION2),RAD(ROTATION3)) | |
| 454 | end | |
| 455 | if MOVEDIRECTION ~= nil then | |
| 456 | local ORI = EFFECT.Orientation | |
| 457 | EFFECT.CFrame = CF(EFFECT.Position,MOVEDIRECTION)*CF(0,0,-MOVESPEED) | |
| 458 | EFFECT.Orientation = ORI | |
| 459 | end | |
| 460 | end | |
| 461 | if PLAYSSOUND == false then | |
| 462 | EFFECT:remove() | |
| 463 | else | |
| 464 | SOUND.Stopped:Connect(function() | |
| 465 | EFFECT:remove() | |
| 466 | end) | |
| 467 | end | |
| 468 | else | |
| 469 | if PLAYSSOUND == false then | |
| 470 | EFFECT:remove() | |
| 471 | else | |
| 472 | repeat Swait() until SOUND.Playing == false | |
| 473 | EFFECT:remove() | |
| 474 | end | |
| 475 | end | |
| 476 | end)) | |
| 477 | end | |
| 478 | ||
| 479 | function MakeForm(PART,TYPE) | |
| 480 | if TYPE == "Cyl" then | |
| 481 | local MSH = IT("CylinderMesh",PART)
| |
| 482 | elseif TYPE == "Ball" then | |
| 483 | local MSH = IT("SpecialMesh",PART)
| |
| 484 | MSH.MeshType = "Sphere" | |
| 485 | elseif TYPE == "Wedge" then | |
| 486 | local MSH = IT("SpecialMesh",PART)
| |
| 487 | MSH.MeshType = "Wedge" | |
| 488 | end | |
| 489 | end | |
| 490 | ||
| 491 | function SpawnTrail(FROM,TO,BIG) | |
| 492 | local TRAIL = CreatePart(3, Effects, "Neon", 0, 0.5, "New Yeller", "Trail", VT(0,0,0)) | |
| 493 | MakeForm(TRAIL,"Cyl") | |
| 494 | local DIST = (FROM - TO).Magnitude | |
| 495 | if BIG == true then | |
| 496 | TRAIL.Size = VT(0.5,DIST,0.5) | |
| 497 | else | |
| 498 | TRAIL.Size = VT(0.25,DIST,0.25) | |
| 499 | end | |
| 500 | TRAIL.CFrame = CF(FROM, TO) * CF(0, 0, -DIST/2) * ANGLES(RAD(90),RAD(0),RAD(0)) | |
| 501 | coroutine.resume(coroutine.create(function() | |
| 502 | for i = 1, 5 do | |
| 503 | Swait() | |
| 504 | TRAIL.Transparency = TRAIL.Transparency + 0.1 | |
| 505 | end | |
| 506 | TRAIL:remove() | |
| 507 | end)) | |
| 508 | end | |
| 509 | ||
| 510 | Debris = game:GetService("Debris")
| |
| 511 | ||
| 512 | function CastProperRay(StartPos, EndPos, Distance, Ignore) | |
| 513 | local DIRECTION = CF(StartPos,EndPos).lookVector | |
| 514 | return Raycast(StartPos, DIRECTION, Distance, Ignore) | |
| 515 | end | |
| 516 | ||
| 517 | function turnto(position) | |
| 518 | RootPart.CFrame=CFrame.new(RootPart.CFrame.p,VT(position.X,RootPart.Position.Y,position.Z)) * CFrame.new(0, 0, 0) | |
| 519 | end | |
| 520 | local asd = Instance.new("ParticleEmitter")
| |
| 521 | asd.Color = ColorSequence.new(Color3.new(0.5, 0, 0), Color3.new(.3, 0, 0)) | |
| 522 | asd.LightEmission = .1 | |
| 523 | asd.Texture = "http://www.roblox.com/asset/?ID=291880914" | |
| 524 | aaa = NumberSequence.new({NumberSequenceKeypoint.new(0, 0.6),NumberSequenceKeypoint.new(1, 2)})
| |
| 525 | bbb = NumberSequence.new({NumberSequenceKeypoint.new(0, 1),NumberSequenceKeypoint.new(0.0636, 0), NumberSequenceKeypoint.new(1, 1)})
| |
| 526 | asd.Transparency = bbb | |
| 527 | asd.Size = aaa | |
| 528 | asd.ZOffset = .9 | |
| 529 | asd.Acceleration = Vector3.new(0, -15, 0) | |
| 530 | asd.LockedToPart = false | |
| 531 | asd.EmissionDirection = "Back" | |
| 532 | asd.Lifetime = NumberRange.new(1, 2) | |
| 533 | asd.Rotation = NumberRange.new(-100, 100) | |
| 534 | asd.RotSpeed = NumberRange.new(-100, 100) | |
| 535 | asd.Speed = NumberRange.new(10) | |
| 536 | asd.Enabled = false | |
| 537 | asd.VelocitySpread = 999 | |
| 538 | ||
| 539 | function getbloody(victim,amount) | |
| 540 | local PART = CreatePart(3, Effects, "Neon", 0, 1, "New Yeller", "Blood", victim.Size) | |
| 541 | PART.CFrame = victim.CFrame | |
| 542 | local HITPLAYERSOUNDS = {"356551938","264486467"}
| |
| 543 | Debris:AddItem(PART,5) | |
| 544 | CreateSound(HITPLAYERSOUNDS[MRANDOM(1, #HITPLAYERSOUNDS)], PART, 1, (math.random(8,12)/10)) | |
| 545 | CreateSound(HITPLAYERSOUNDS[MRANDOM(1, #HITPLAYERSOUNDS)], PART, 1, (math.random(8,12)/10)) | |
| 546 | CreateSound(HITPLAYERSOUNDS[MRANDOM(1, #HITPLAYERSOUNDS)], PART, 1, (math.random(8,12)/10)) | |
| 547 | local prtcl = asd:Clone() | |
| 548 | prtcl.Parent = PART | |
| 549 | prtcl:Emit(amount*10) | |
| 550 | end | |
| 551 | ||
| 552 | local Particle = IT("ParticleEmitter",nil)
| |
| 553 | Particle.Enabled = false | |
| 554 | Particle.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,1),NumberSequenceKeypoint.new(0.3,0.95),NumberSequenceKeypoint.new(1,1)})
| |
| 555 | Particle.LightEmission = 0.5 | |
| 556 | Particle.Rate = 150 | |
| 557 | Particle.ZOffset = 1 | |
| 558 | Particle.Rotation = NumberRange.new(-180, 180) | |
| 559 | Particle.RotSpeed = NumberRange.new(-180, 180) | |
| 560 | - | Particle.Texture = "http://www.roblox.com/asset/?id=304437537" |
| 560 | + | Particle.Texture = "http://www.roblox.com/asset/?id=2767277895" |
| 561 | Particle.Color = ColorSequence.new(C3(0,1,0),C3(0.4,0,0)) | |
| 562 | ||
| 563 | --ParticleEmitter({Speed = 5, Drag = 0, Size1 = 1, Size2 = 5, Lifetime1 = 1, Lifetime2 = 1.5, Parent = Torso, Emit = 100, Offset = 360, Enabled = false})
| |
| 564 | function ParticleEmitter(Table) | |
| 565 | local PRTCL = Particle:Clone() | |
| 566 | local Speed = Table.Speed or 5 | |
| 567 | local Drag = Table.Drag or 0 | |
| 568 | local Size1 = Table.Size1 or 1 | |
| 569 | local Size2 = Table.Size2 or 5 | |
| 570 | local Lifetime1 = Table.Lifetime1 or 1 | |
| 571 | local Lifetime2 = Table.Lifetime2 or 1.5 | |
| 572 | local Parent = Table.Parent or Torso | |
| 573 | local Emit = Table.Emit or 100 | |
| 574 | local Offset = Table.Offset or 360 | |
| 575 | local Acel = Table.Acel or VT(0,0,0) | |
| 576 | local Enabled = Table.Enabled or false | |
| 577 | PRTCL.Parent = Parent | |
| 578 | PRTCL.Size = NumberSequence.new(Size1,Size2) | |
| 579 | PRTCL.Lifetime = NumberRange.new(Lifetime1,Lifetime2) | |
| 580 | PRTCL.Speed = NumberRange.new(Speed) | |
| 581 | PRTCL.VelocitySpread = Offset | |
| 582 | PRTCL.Drag = Drag | |
| 583 | PRTCL.Acceleration = Acel | |
| 584 | if Enabled == false then | |
| 585 | PRTCL:Emit(Emit) | |
| 586 | Debris:AddItem(PRTCL,Lifetime2) | |
| 587 | else | |
| 588 | PRTCL.Enabled = true | |
| 589 | end | |
| 590 | return PRTCL | |
| 591 | end | |
| 592 | ||
| 593 | function unanchor() | |
| 594 | if UNANCHOR == true then | |
| 595 | g = Character:GetChildren() | |
| 596 | for i = 1, #g do | |
| 597 | if g[i].ClassName == "Part" then | |
| 598 | g[i].Anchored = false | |
| 599 | end | |
| 600 | end | |
| 601 | end | |
| 602 | end | |
| 603 | ||
| 604 | function newTheme(ID,timepos,pitch,vol) | |
| 605 | local kanz = kan | |
| 606 | --kanz:Stop() | |
| 607 | kanz.Volume = vol | |
| 608 | --kanz.TimePosition = timepos | |
| 609 | kanz.PlaybackSpeed = pitch | |
| 610 | kanz.Pitch = pitch | |
| 611 | kanz.SoundId = ID | |
| 612 | kanz.Name = "wrecked" | |
| 613 | kanz.Looped = true | |
| 614 | currentThemePlaying = kanz.SoundId | |
| 615 | currentVol = kanz.Volume | |
| 616 | currentPitch = kanz.Pitch | |
| 617 | --kanz:Play() | |
| 618 | --coroutine.resume(coroutine.create(function() | |
| 619 | --wait(0.05) | |
| 620 | --end)) | |
| 621 | end | |
| 622 | - | newTheme("rbxassetid://1191722766",0,1,1)
|
| 622 | + | newTheme("rbxassetid://1511734302",0,1,1)
|
| 623 | ||
| 624 | --//=================================\\ | |
| 625 | --|| Clothing,Meshes,etc | |
| 626 | --\\=================================// | |
| 627 | for i,v in pairs(Character:children()) do | |
| 628 | if v:IsA("Clothing") then
| |
| 629 | v:Destroy() | |
| 630 | end | |
| 631 | end | |
| 632 | ||
| 633 | local top = Instance.new("Shirt")
| |
| 634 | top.ShirtTemplate = "rbxassetid://2370477670" | |
| 635 | top.Parent = Character | |
| 636 | top.Name = "Shirt" | |
| 637 | ||
| 638 | local bottom = Instance.new("Pants")
| |
| 639 | bottom.PantsTemplate = "rbxassetid://1134873684" | |
| 640 | bottom.Parent = Character | |
| 641 | bottom.Name = "Pants" | |
| 642 | ||
| 643 | local PRT = CreatePart(3, Character, "Neon", 0, 0, "Royale purple", "Top Hat", VT(1,1,1),false) | |
| 644 | PRT.Color = C3(0.7,0,1) | |
| 645 | local TopHat = CreateWeldOrSnapOrMotor("Weld", Head, Head, PRT, CF(0,0.87,0), CF(0, 0, 0))
| |
| 646 | CreateMesh("SpecialMesh", PRT, "FileMesh", "1033213385", "", VT(1,1,1)*1.05, VT(0,0,0))
| |
| 647 | local PRT = CreatePart(3, Character, "Neon", 0, 0, "Royale purple", "Top Hat", VT(1,1,1),false) | |
| 648 | PRT.Color = C3(0.7,0,1) | |
| 649 | ||
| 650 | local PRT = CreatePart(3, Character, "Neon", 0, 0, "Dirt brown", "Hair", VT(1,1,1),false) | |
| 651 | PRT.Color = C3(86,66,54) | |
| 652 | local Hair = CreateWeldOrSnapOrMotor("Weld", Head, Head, PRT, CF(0,0,0), ANGLES(0,3.5,0))
| |
| 653 | CreateMesh("SpecialMesh", PRT, "FileMesh", "1702831244", "1702831287", VT(1,1,1)*1.05, VT(0,0,0))
| |
| 654 | local PRT = CreatePart(3, Character, "Neon", 0, 0, "Dirt brown", "Hair", VT(1,1,1),false) | |
| 655 | PRT.Color = C3(0.86,0.66,0.54) | |
| 656 | ||
| 657 | local PRT = CreatePart(3, Character, "Neon", 0, 0, "Dirt brown", "Umbrella", VT(1, 4.1, 0.532),false) | |
| 658 | PRT.Color = C3(86,66,54) | |
| 659 | local Umbrella = CreateWeldOrSnapOrMotor("Weld", LeftArm, LeftArm, PRT, CF(-1.3,-0.8,0), ANGLES(0,0,-1.5))
| |
| 660 | CreateMesh("SpecialMesh", PRT, "FileMesh", "1304506613", "1304506638", VT(1,1,1)*1.05, VT(0,0,0))
| |
| 661 | local PRT = CreatePart(3, Character, "Neon", 0, 0, "Dirt brown", "Umbrella", VT(1,1,1),false) | |
| 662 | PRT.Color = C3(0.86,0.66,0.54) | |
| 663 | ||
| 664 | for i = 1, 10 do | |
| 665 | local FACE = CreatePart(3, Character, "Fabric", 0, 0+(i-1)/35.2, "Dark stone grey", "FAAEC", VT(1.01,0.5,1.01),false) | |
| 666 | FACE.Color = C3(0,0,0) | |
| 667 | Head:FindFirstChildOfClass("SpecialMesh"):Clone().Parent = FACE
| |
| 668 | CreateWeldOrSnapOrMotor("Weld", Head, Head, FACE, CF(0,0.35-(i-1)/75,0), CF(0, 0, 0))
| |
| 669 | end | |
| 670 | Head.face.Texture = "http://www.roblox.com/asset/?id=632698682" | |
| 671 | --//=================================\\ | |
| 672 | --|| Attacks | |
| 673 | --\\=================================// | |
| 674 | function switch() | |
| 675 | ATTACK = true | |
| 676 | Rooted = true | |
| 677 | CreateSound("363808674",workspace,8,1,false)
| |
| 678 | for i=0, 1.5, 0.1 / Animation_Speed do | |
| 679 | Swait() | |
| 680 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(18), RAD(0)), 1 / Animation_Speed) | |
| 681 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(180), RAD(0), RAD(-24)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
| 682 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(180), RAD(0), RAD(12)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
| 683 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
| 684 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-50), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
| 685 | end | |
| 686 | CreateSound("363808674",workspace,8,1,false)
| |
| 687 | for i=0, 1.5, 0.1 / Animation_Speed do | |
| 688 | Swait() | |
| 689 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(-18), RAD(0)), 1 / Animation_Speed) | |
| 690 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(180), RAD(0), RAD(-12)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
| 691 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(180), RAD(0), RAD(24)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
| 692 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
| 693 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-50), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
| 694 | end | |
| 695 | if Mode == 1 and Mode ~= 2 then | |
| 696 | Mode = 2 | |
| 697 | Speed = 38 | |
| 698 | Humanoid.WalkSpeed = Speed | |
| 699 | - | newTheme("rbxassetid://228255592",0,1,1)
|
| 699 | + | newTheme("rbxassetid://1449911189",0,1,1)
|
| 700 | elseif Mode == 2 and Mode ~= 1 then | |
| 701 | Mode = 1 | |
| 702 | Speed = 24 | |
| 703 | Humanoid.WalkSpeed = Speed | |
| 704 | - | newTheme("rbxassetid://1191722766",0,1,1)
|
| 704 | + | newTheme("rbxassetid://1511734302",0,1,1)
|
| 705 | end | |
| 706 | ATTACK = false | |
| 707 | Rooted = false | |
| 708 | end | |
| 709 | ||
| 710 | function Spinning_Attack() | |
| 711 | ATTACK = true | |
| 712 | CreatePart("Block",LeftArm,"Plastic",0,1,BrickColor.new(0,0,0),"HitBox",Vector3.new(1,2,1),false)
| |
| 713 | local HitBox = LeftArm.HitBox | |
| 714 | weldBetween(HitBox, LeftArm) | |
| 715 | Humanoid.WalkSpeed = 3.01 | |
| 716 | for i = 0, 1.2, 0.1 do | |
| 717 | Swait() | |
| 718 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CFrame.new(0, -0.5, 0) * ANGLES(math.rad(0), math.rad(0), math.rad(-65)), 0.3) | |
| 719 | Torso.Neck.C0 = Clerp(Torso.Neck.C0, NECKC0 * ANGLES(math.rad(10), math.rad(0), math.rad(0)), 0.1) | |
| 720 | RightShoulder.C0 = Clerp(RightShoulder.C0, CFrame.new(1.5, 0.5, 0) * ANGLES(math.rad(0), math.rad(0), math.rad(10)), 0.1) | |
| 721 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CFrame.new(-1.5, 0.5, 0) * ANGLES(math.rad(-35), math.rad(0), math.rad(-10)), 0.3) | |
| 722 | RightHip.C0 = Clerp(RightHip.C0, CFrame.new(1, -1, 0) * RIGHTSHOULDERC0 * ANGLES(math.rad(-2.5), math.rad(-25), math.rad(-25)), 0.3) | |
| 723 | LeftHip.C0 = Clerp(LeftHip.C0, CFrame.new(-1, -1, 0) * LEFTSHOULDERC0 * ANGLES(math.rad(-2.5), math.rad(-0), math.rad(-20)), 0.3) | |
| 724 | end | |
| 725 | for i = 0, 4.6, 0.1 do | |
| 726 | Swait() | |
| 727 | CreateSound("2304904662",workspace,3,1,false)
| |
| 728 | HitBox.Touched:connect(function(hit) | |
| 729 | if hit.Parent and hit.Parent ~= Character and hit.Parent:FindFirstChildOfClass('Humanoid') then
| |
| 730 | hit.Parent:FindFirstChildOfClass('Humanoid').Health = 1 - 9999e+999
| |
| 731 | end | |
| 732 | end) | |
| 733 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CFrame.new(0, -0.5, 0) * ANGLES(math.rad(0), math.rad(0), math.rad(65 + 255.45 * i)), 0.3) | |
| 734 | Torso.Neck.C0 = Clerp(Torso.Neck.C0, NECKC0 * ANGLES(math.rad(10), math.rad(0), math.rad(0)), 0.1) | |
| 735 | RightShoulder.C0 = Clerp(RightShoulder.C0, CFrame.new(1.5, 0.5, 0) * ANGLES(math.rad(-90), math.rad(0), math.rad(47)), 0.1) | |
| 736 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CFrame.new(-1.5, 0.5, 0) * ANGLES(math.rad(-90), math.rad(-90), math.rad(-47)), 0.3) | |
| 737 | RightHip.C0 = Clerp(RightHip.C0, CFrame.new(1, -1, 0) * RIGHTSHOULDERC0 * ANGLES(math.rad(-2.5), math.rad(-25), math.rad(95)), 0.3) | |
| 738 | LeftHip.C0 = Clerp(LeftHip.C0, CFrame.new(-1, -1, 0) * LEFTSHOULDERC0 * ANGLES(math.rad(-4.5), math.rad(0), math.rad(30)), 0.3) | |
| 739 | end | |
| 740 | ATTACK = false | |
| 741 | Humanoid.WalkSpeed = 8 | |
| 742 | HitBox:Destroy() | |
| 743 | end | |
| 744 | ||
| 745 | --//=================================\\ | |
| 746 | --|| Key Functions | |
| 747 | --\\=================================// | |
| 748 | Mouse.KeyDown:connect(function(k) | |
| 749 | if(ATTACK)then return end | |
| 750 | if(k == 't')then | |
| 751 | switch() | |
| 752 | elseif(k == 'v')then | |
| 753 | Spinning_Attack() | |
| 754 | end | |
| 755 | end) | |
| 756 | --//=================================\\ | |
| 757 | --|| Animations | |
| 758 | --\\=================================// | |
| 759 | ||
| 760 | local CONNECT = nil | |
| 761 | ||
| 762 | while true do | |
| 763 | Swait() | |
| 764 | ANIMATE.Parent = nil | |
| 765 | if Character:FindFirstChildOfClass("Humanoid") == nil then
| |
| 766 | Humanoid = IT("Humanoid",Character)
| |
| 767 | end | |
| 768 | for _,v in next, Humanoid:GetPlayingAnimationTracks() do | |
| 769 | v:Stop(); | |
| 770 | end | |
| 771 | SINE = SINE + CHANGE | |
| 772 | local TORSOVELOCITY = (RootPart.Velocity * VT(1, 0, 1)).magnitude | |
| 773 | local TORSOVERTICALVELOCITY = RootPart.Velocity.y | |
| 774 | local HITFLOOR = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 4, Character) | |
| 775 | local WALKSPEEDVALUE = 12 / (Humanoid.WalkSpeed / 12) | |
| 776 | if ANIM == "Walk" and TORSOVELOCITY > 1 then | |
| 777 | RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, -0.15 * COS(SINE / (WALKSPEEDVALUE / 2))) * ANGLES(RAD(0), RAD(0) - RootPart.RotVelocity.Y / 75, RAD(0)), 2 * (Humanoid.WalkSpeed / 16) / Animation_Speed) | |
| 778 | Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(2.5 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0), RAD(0) - Head.RotVelocity.Y / 30), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed) | |
| 779 | RightHip.C1 = Clerp(RightHip.C1, CF(0.5, 0.875 - 0.125 * SIN(SINE / WALKSPEEDVALUE) - 0.15 * COS(SINE / WALKSPEEDVALUE*2), -0.125 * COS(SINE / WALKSPEEDVALUE) +0.2+ 0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0) - RightLeg.RotVelocity.Y / 75, RAD(0), RAD(76 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed) | |
| 780 | LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5, 0.875 + 0.125 * SIN(SINE / WALKSPEEDVALUE) - 0.15 * COS(SINE / WALKSPEEDVALUE*2), 0.125 * COS(SINE / WALKSPEEDVALUE) +0.2+ -0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0) + LeftLeg.RotVelocity.Y / 75, RAD(0), RAD(76 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed) | |
| 781 | elseif (ANIM ~= "Walk") or (TORSOVELOCITY < 1) then | |
| 782 | RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
| 783 | Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
| 784 | RightHip.C1 = Clerp(RightHip.C1, CF(0.5, 1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
| 785 | LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5, 1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
| 786 | end | |
| 787 | if TORSOVERTICALVELOCITY > 1 and HITFLOOR == nil then | |
| 788 | ANIM = "Jump" | |
| 789 | if ATTACK == false then | |
| 790 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
| 791 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-20), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
| 792 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(45), RAD(0), RAD(25))* RIGHTSHOULDERC0, 0.15 / Animation_Speed) | |
| 793 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-40), RAD(0), RAD(-20)) * LEFTSHOULDERC0, 0.2 / Animation_Speed) | |
| 794 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.3) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(-20)), 0.2 / Animation_Speed) | |
| 795 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.3) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(20)), 0.2 / Animation_Speed) | |
| 796 | end | |
| 797 | elseif TORSOVERTICALVELOCITY < -1 and HITFLOOR == nil then | |
| 798 | ANIM = "Fall" | |
| 799 | if ATTACK == false then | |
| 800 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 ) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
| 801 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0 , 0 + ((1) - 1)) * ANGLES(RAD(20), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
| 802 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(45), RAD(0), RAD(25))* RIGHTSHOULDERC0, 0.15 / Animation_Speed) | |
| 803 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-60)) * LEFTSHOULDERC0, 0.2 / Animation_Speed) | |
| 804 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(20)), 0.2 / Animation_Speed) | |
| 805 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(10)), 0.2 / Animation_Speed) | |
| 806 | end | |
| 807 | elseif TORSOVELOCITY < 1 and HITFLOOR ~= nil then | |
| 808 | ANIM = "Idle" | |
| 809 | if ATTACK == false and Mode == 1 then | |
| 810 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(-45)), 0.15 / Animation_Speed) | |
| 811 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(45)), 0.15 / Animation_Speed) | |
| 812 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.35, 0.5 + 0.2 * COS(SINE / 12), -0.1 + 0.2) * ANGLES(RAD(220), RAD(45), RAD(-75))* RIGHTSHOULDERC0, 0.15 / Animation_Speed) | |
| 813 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.5 + 0.2 * COS(SINE / 12), -0.1 + 0.2) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, 0.15 / Animation_Speed) | |
| 814 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.1 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
| 815 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.1 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-50), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
| 816 | end | |
| 817 | if Mode == 2 then | |
| 818 | ANIM = "Idle" | |
| 819 | RightHip.C0=Clerp(RightHip.C0,CF(1,-1 - 0.05 * math.cos(SINE / 32),0)*ANGLES(math.rad(0),math.rad(90),math.rad(0))*ANGLES(math.rad(-3),math.rad(0 - 1 * math.cos(SINE / 56)),math.rad(25 - 2 * math.cos(SINE / 32))),.1) | |
| 820 | LeftHip.C0=Clerp(LeftHip.C0,CF(-1,-1 - 0.05 * math.cos(SINE / 32),0)*ANGLES(math.rad(0),math.rad(-90),math.rad(0))*ANGLES(math.rad(-3),math.rad(0 - 1 * math.cos(SINE / 56)),math.rad(-25 + 2 * math.cos(SINE / 32))),.1) | |
| 821 | RootJoint.C0=Clerp(RootJoint.C0,ROOTC0*CF(0,-0.25 + 0.02 * math.cos(SINE / 32),-0.1 + 0.05 * math.cos(SINE / 32))*ANGLES(math.rad(25 - 2 * math.cos(SINE / 32)),math.rad(0),math.rad(0)),.1) | |
| 822 | Torso.Neck.C0=Clerp(Torso.Neck.C0,NECKC0*ANGLES(math.rad(25 + math.random(-1,1)),math.rad(math.random(-1,1)),math.rad(math.random(-1,1))),0.6) | |
| 823 | RightShoulder.C0=Clerp(RightShoulder.C0,CF(1.5,0.7 + 0.025 * math.cos(SINE / 45),-0.5)*ANGLES(math.rad(25 + 5 * math.cos(SINE / 74) + math.random(-1,1)),math.rad(1 - 3 * math.cos(SINE / 53)),math.rad(1 + 3 * math.cos(SINE / 45))),.1) | |
| 824 | LeftShoulder.C0=Clerp(LeftShoulder.C0,CF(-1.5,0.7 + 0.025 * math.cos(SINE / 45),-0.5)*ANGLES(math.rad(25 - 3 * math.cos(SINE / 73) + math.random(-1,1)),math.rad(2 - 1 * math.cos(SINE / 55)),math.rad(-3 - 3 * math.cos(SINE / 45))),.1) | |
| 825 | end | |
| 826 | elseif TORSOVELOCITY > 1 and HITFLOOR ~= nil then | |
| 827 | ANIM = "Walk" | |
| 828 | if ATTACK == false then | |
| 829 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.1) * ANGLES(RAD(5), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
| 830 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5 - 8 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
| 831 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(60 * COS(SINE / WALKSPEEDVALUE)), RAD(0), RAD(5)) * RIGHTSHOULDERC0, 0.35 / Animation_Speed) | |
| 832 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-60 * COS(SINE / WALKSPEEDVALUE)), RAD(0), RAD(-5)) * LEFTSHOULDERC0, 0.35 / Animation_Speed) | |
| 833 | RightHip.C0 = Clerp(RightHip.C0, CF(1 , -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-15)), 2 / Animation_Speed) | |
| 834 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(15)), 2 / Animation_Speed) | |
| 835 | end | |
| 836 | end | |
| 837 | unanchor() | |
| 838 | Humanoid.MaxHealth = "inf" | |
| 839 | Humanoid.Health = "inf" | |
| 840 | if Rooted == false then | |
| 841 | Disable_Jump = false | |
| 842 | Humanoid.WalkSpeed = Speed | |
| 843 | elseif Rooted == true then | |
| 844 | Disable_Jump = true | |
| 845 | Humanoid.WalkSpeed = 0 | |
| 846 | end | |
| 847 | end |