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1 | - | Character Name: Darui |
1 | + | Character Name: Killer B |
2 | Role: Fighter | |
3 | ||
4 | - | Passive: Black Lightning: Darui's 3rd hit on an enemy deals an additional 10 lightning damage. |
4 | + | Passive: Every time B lands a jutsu, he recites the beginning of a line. Hitting someone with melee finishes that line and he deals an extra 5 damage. |
5 | "Hasta la vista" "Baby!" | |
6 | - | Fury: Darui gains 5 fury whenever he deals damage. By expending 25 fury he can use a secondary variant of his moveset. This goes on a 15 second cooldown after consuming the fury. |
6 | + | "You think you're cool?" "You're nothing but a fool, ya fool!" |
7 | "Can you handle my rap?" "'Cause I'm gonna turn you into scrap!" | |
8 | - | Jutsu 1: Lightning Slash (Melee) - 2 tile. Darui embeds his sword in lightning before slashing forward, dealing 15 lightning damage. |
8 | + | "The winner is gonna be me" "'Cause my name is Killer Bee!" |
9 | - | +1: Black Lightning Slash (Melee) - 2 tile. Darui shushins behind the enemy before slashing them with his sword, dealing 25 lightning damage and stunning. |
9 | + | |
10 | Fury: Killer B gains 5 fury whenever he finishes a line. At max fury, he can activate his 8 tailed chakra cloak 1st form, then 2nd form and finally going into Full 8 Tailed Form. | |
11 | - | Jutsu 2: Black Panther (Projectile) - Darui sends a black panther forward that deals 15 lightning damage to any enemy hit and marks them with a Panther mark. Panther marks lasts for 10 seconds on an enemy. |
11 | + | |
12 | - | +2: Double Black Panther (Projectile/NPC) - Darui sends forward two black panthers that after 2 seconds, seeks out the nearest enemy. Touching these panthers deal 20 lightning damage and they disappear. |
12 | + | Jutsu 1: Lightning Release: Pencil (Projectile) - B throws an electricity covered pencil forward that deals 10/15/20 lightning damage and stuns. |
13 | ||
14 | - | Jutsu 3: Wave of Inspiration (AoE) - Darui creates lightning pillars that are 2 tile high infront of him that extends up to 3 tiles. Enemies caught in the pillar are stunned and take 10 lightning damage. |
14 | + | Jutsu 2: Ink Shot (Projectile) - B fires an ink projectile forward that blinds the enemy. Landing this jutsu makes its 2nd cast available. |
15 | - | +Effect: When used on water, this causes Darui to also unleash a 3 tile AoE that stuns and deals 10 lightning damage to enemies around him. |
15 | + | +2: After landing Ink Shot, recasting this jutsu to shushin behind the target. |
16 | - | +3: Laser Circus (Projectile/Homing) - Darui channels for 1 second before sending out 3 tile high waves of lightning projectiles, each of these projectiles deal 10 damage and they home in onto enemies that have a Panther mark on them. |
16 | + | "Now you're blind, that means it's smacking time!" |
17 | ||
18 | - | Jutsu 4: Water Wall (Melee) - 5 tile. Darui shoots water forward at the first enemy in his range, creating a wall of water that deals 15 water damage and knocks them up. |
18 | + | Jutsu 3: Lightning Sword Dance (AoE/Dash) - This jutsu holds 2 charges and can be casted in three different ways depending on the direction of the arrow keys. |
19 | - | +4: Water Formation Wall (Utility) - Darui channels for 1 second before creating a wall of water that pushes enemies away and extinguishes burn. If this wall is hit by any of his lightning moves, it becomes an electric pillar, dealing 5 lightning damage per tick to enemies that stay in it. This wall lasts for 15 seconds. |
19 | + | Casting while holding the left or right arrow key causes B to spin with his swords in an arc towards that direction, unleashing a constant 5/10/15 damage AoE. |
20 | Casting while holding the up arrow key causes B to home in onto the nearest enemy within 5 tiles, teleporting to them while spinning his swords and knocking them into the air, dealing 5/10/15 damage. | |
21 | - | Jutsu 5: Shadow Clone Jutsu (Utility) - Darui channels for 2 seconds, he then would replace himself with a controllable Shadow Clone that has half of his HP and chakra reserves while also being unable to use fury in this state. Using this jutsu again cancels the Shadow Clone. |
21 | + | Casting this any other way causes B to spin in place, constantly unleashing a 5/10/15 damage AoE and being able to move while spinning for 5 seconds. |
22 | - | +5: Shadow Clone Panther (NPC)- Darui channels for 2 seconds before spawning a clone of himself on the spot, this clone targets enemies on the same ground level and sends forward a Black Panther projectile every 5 seconds if an enemy enters its 10 tile range. This clone lasts for 30 seconds or until destroyed. |
22 | + | "Ya can't hit what ya can't touch, weeeeee!" |
23 | ||
24 | Jutsu 4: Lightning Release: Lariat - B charges forward, hitting an enemy carries them along with B in his path while dealing 25/30/35 lightning damage. At the end of his path, B launches the enemy, if they collide with a wall or another enemy, they receive an extra 10 damage. | |
25 | ||
26 | Jutsu 5: Octopus Leg Decoy - B takes up a stance, if anyone hits him during this stance, he switching places with an octopus leg and counters the enemy- teleporting behind them and dealing 10 damage. This jutsu also lowers the cooldown on his other jutsus by 5 seconds. |