SHOW:
|
|
- or go back to the newest paste.
| 1 | os.loadAPI("userInput.lua")
| |
| 2 | os.loadAPI("buildSupport.lua")
| |
| 3 | os.loadAPI("predictSupport.lua")
| |
| 4 | ||
| 5 | -- type dictates what part of the building is being made. type == 1 gets the cost of the floor and support pillars | |
| 6 | -- type == 2 gets the cost of the walls, and type 3 gets the ceiling | |
| 7 | -- CONCRETE ON LEFT, GLASS ON RIGHT | |
| 8 | ||
| 9 | function blockCost(length, width, height, type) | |
| 10 | if type == 1 then | |
| 11 | return (width * length) + (height * 4) | |
| 12 | end | |
| 13 | if type == 2 then | |
| 14 | return (2 * (height * (width - 2))) + (2 * (height * (length - 2))) | |
| 15 | end | |
| 16 | if type == 3 then | |
| 17 | return (width * length) | |
| 18 | end | |
| 19 | end | |
| 20 | - | function returnDownCeiling(length, width, height, floors) |
| 20 | + | |
| 21 | function countItemInInventory(itemName) | |
| 22 | local totalCount = 0 | |
| 23 | ||
| 24 | -- Iterate over all slots in the turtle's inventory | |
| 25 | - | turtle.forward() |
| 25 | + | for slot = 1, 16 do |
| 26 | local itemDetail = turtle.getItemDetail(slot) | |
| 27 | ||
| 28 | -- If there's an item in the slot and it matches the specified item name, add to the total count | |
| 29 | - | turtle.forward() |
| 29 | + | if itemDetail and itemDetail.name == itemName then |
| 30 | totalCount = totalCount + itemDetail.count | |
| 31 | end | |
| 32 | end | |
| 33 | ||
| 34 | return totalCount | |
| 35 | end | |
| 36 | - | turtle.down() |
| 36 | + | |
| 37 | function returnDown(height, floors, blockname, blockname2) | |
| 38 | turtle.back() | |
| 39 | height = height + 1 | |
| 40 | for i = 1, floors do | |
| 41 | - | function returnDown(height, floors) |
| 41 | + | |
| 42 | turtle.down() | |
| 43 | end | |
| 44 | end | |
| 45 | ||
| 46 | turtle.turnLeft() | |
| 47 | concretecount = countItemInInventory(blockname) | |
| 48 | concreteneeded = 276 - concretecount | |
| 49 | concretemod = concreteneeded % 64 | |
| 50 | ||
| 51 | for i = 1, math.floor(concreteneeded/64) do | |
| 52 | turtle.suck(64) | |
| 53 | end | |
| 54 | turtle.suck(concretemod) | |
| 55 | if countItemInInventory(blockname) < 276 then | |
| 56 | print("OUT OF CONCRETE")
| |
| 57 | os.exit(1) | |
| 58 | end | |
| 59 | ||
| 60 | turtle.turnLeft() | |
| 61 | turtle.turnLeft() | |
| 62 | glasscount = countItemInInventory(blockname2) | |
| 63 | glassneeded = 280 - glasscount | |
| 64 | glassmod = glassneeded % 64 | |
| 65 | ||
| 66 | for i = 1, math.floor(glassneeded/64) do | |
| 67 | turtle.suck(64) | |
| 68 | end | |
| 69 | turtle.suck(glassmod) | |
| 70 | if countItemInInventory(blockname2) < 280 then | |
| 71 | print("OUT OF GLASS")
| |
| 72 | os.exit(1) | |
| 73 | - | choice = -1 |
| 73 | + | |
| 74 | - | choice2 = 2 |
| 74 | + | |
| 75 | - | choice3 = -1 |
| 75 | + | |
| 76 | for i = 1, floors do | |
| 77 | for j = 1, height do | |
| 78 | turtle.up() | |
| 79 | - | floors = 0 |
| 79 | + | |
| 80 | - | length = 0 |
| 80 | + | |
| 81 | - | width = 0 |
| 81 | + | turtle.forward() |
| 82 | - | height = 0 |
| 82 | + | |
| 83 | ||
| 84 | - | preset = tonumber(userInput.getUserInput("Preset? (Yes = 0, No = 1) "))
|
| 84 | + | |
| 85 | - | if preset == 0 then |
| 85 | + | |
| 86 | - | length = 16 |
| 86 | + | |
| 87 | - | width = 16 |
| 87 | + | |
| 88 | - | height = 5 |
| 88 | + | |
| 89 | - | floors = 1 |
| 89 | + | |
| 90 | - | choice = 2 |
| 90 | + | |
| 91 | - | choice2 = 1 |
| 91 | + | |
| 92 | - | choice3 = 1 |
| 92 | + | |
| 93 | end | |
| 94 | for i = 1, floors do | |
| 95 | - | while length == 0 do |
| 95 | + | |
| 96 | - | length = tonumber(userInput.getUserInput("Length: "))
|
| 96 | + | |
| 97 | end | |
| 98 | - | while width == 0 do |
| 98 | + | |
| 99 | - | width = tonumber(userInput.getUserInput("Width: "))
|
| 99 | + | |
| 100 | return tcost | |
| 101 | - | while height == 0 do |
| 101 | + | |
| 102 | - | height = tonumber(userInput.getUserInput("Height: "))
|
| 102 | + | |
| 103 | blockname = "minecraft:black_concrete" | |
| 104 | blockname2 = "minecraft:black_stained_glass_pane" | |
| 105 | - | while floors <= 0 do |
| 105 | + | |
| 106 | - | floors = tonumber(userInput.getUserInput("How Many Floors to Make?"))
|
| 106 | + | choice = 2 |
| 107 | choice2 = 1 | |
| 108 | choice3 = 1 | |
| 109 | - | while choice < 0 or choice > 2 do |
| 109 | + | |
| 110 | - | print("How Many Block Variants to Use?")
|
| 110 | + | |
| 111 | - | choice = tonumber(userInput.getUserInput("Type 0 (for any available), 1, or 2"))
|
| 111 | + | |
| 112 | - | if choice == 1 then |
| 112 | + | floors = 1 |
| 113 | - | while choice2 < 0 or choice2 > 1 do |
| 113 | + | length = 16 |
| 114 | - | print("Would you Like the Preset?")
|
| 114 | + | width = 16 |
| 115 | - | choice2 = tonumber(userInput.getUserInput("Type 0 for Yes, 1 for No"))
|
| 115 | + | height = 5 |
| 116 | ||
| 117 | - | if choice2 == 1 then |
| 117 | + | floors = tonumber(userInput.getUserInput("How Many Floors to Make?"))
|
| 118 | - | blockname = userInput.getUserInput("Please Input Block ID: ")
|
| 118 | + | |
| 119 | for i = 1, floors do | |
| 120 | bcost = bcost + blockCost(length, width, height, 1) | |
| 121 | if choice == 2 then | |
| 122 | - | while choice2 ~= 0 and choice2 ~= 1 do |
| 122 | + | |
| 123 | - | print("Would you Like the Preset?")
|
| 123 | + | |
| 124 | - | choice2 = tonumber(userInput.getUserInput("Type 0 for Yes, 1 for No"))
|
| 124 | + | |
| 125 | end | |
| 126 | - | if choice2 == 1 then |
| 126 | + | |
| 127 | - | blockname = userInput.getUserInput("Please Input Block #1's ID: ")
|
| 127 | + | |
| 128 | - | blockname2 = userInput.getUserInput("Please Input Block #2's ID: ")
|
| 128 | + | |
| 129 | bcost = bcost + blockCost(length, width, height, 3) | |
| 130 | predictSupport.predictFloor(length, width) | |
| 131 | end | |
| 132 | fcost = fcost + predictSupport.getCost() | |
| 133 | - | while choice3 ~= 0 and choice3 ~= 1 do |
| 133 | + | |
| 134 | - | print("Build Ceiling?")
|
| 134 | + | |
| 135 | - | choice3 = tonumber(userInput.getUserInput("Type 0 for Yes, 1 for No"))
|
| 135 | + | |
| 136 | choice2 = tonumber(userInput.getUserInput("Type 0 for Yes, 1 for No"))
| |
| 137 | end | |
| 138 | ||
| 139 | if choice2 == 0 then | |
| 140 | fcost = fcost + predictReturnDown(length, width, height, floors) | |
| 141 | end | |
| 142 | ||
| 143 | while turtle.getFuelLevel() < fcost do | |
| 144 | print("Turtle Fuel Level Too Low for Build!")
| |
| 145 | print("Fuel Needed" .. fcost)
| |
| 146 | print("Current Fuel" .. turtle.getFuelLevel())
| |
| 147 | print("Please Input Fuel")
| |
| 148 | userInput.getUserInput("Press Enter to Continue")
| |
| 149 | os.loadAPI("turtleRefuel.lua")
| |
| 150 | end | |
| 151 | ||
| 152 | for j = 1, floors do | |
| 153 | - | if not preset then |
| 153 | + | |
| 154 | - | choice2 = 3 |
| 154 | + | |
| 155 | print("False 1")
| |
| 156 | buildSupport.fullBuild(length, width, height) | |
| 157 | elseif choice == 1 and blockname ~= nil then | |
| 158 | print("False 2")
| |
| 159 | buildSupport.fullBuildBlock(length, width, height, blockname) | |
| 160 | elseif choice == 2 and blockname ~= nil and blockname2 ~= nil then | |
| 161 | print("true")
| |
| 162 | buildSupport.fullBuildBlocks(length, width, height, blockname, blockname2) | |
| 163 | end | |
| 164 | returnDown(height, j, blockname, blockname2) | |
| 165 | end | |
| 166 | returnDown(height, floors) | |
| 167 | ||
| 168 |