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1
2
--Converted with ttyyuu12345's model to script plugin v4
3
function sandbox(var,func)
4
	local env = getfenv(func)
5
	local newenv = setmetatable({},{
6
		__index = function(self,k)
7
			if k=="script" then
8
				return var
9
			else
10
				return env[k]
11
			end
12
		end,
13
	})
14
	setfenv(func,newenv)
15
	return func
16
end
17
cors = {}
18
mas = Instance.new("Model",game:GetService("Lighting"))
19-
MeshPart0 = Instance.new("MeshPart")
19+
Model0 = Instance.new("Model")
20-
Camera1 = Instance.new("Camera")
20+
Model1 = Instance.new("Model")
21-
MeshPart0.Name = "Engineer"
21+
Part2 = Instance.new("Part")
22-
MeshPart0.Parent = mas
22+
SpecialMesh3 = Instance.new("SpecialMesh")
23-
MeshPart0.CFrame = CFrame.new(-3.90036297, 4.21672344, 45.7779312, -1, -8.60618529e-05, -1.84622251e-09, -8.60618529e-05, 1, -1.26470695e-07, 1.8571068e-09, -1.26470695e-07, -1)
23+
Dialog4 = Instance.new("Dialog")
24-
MeshPart0.Orientation = Vector3.new(0, -180, 0)
24+
DialogChoice5 = Instance.new("DialogChoice")
25-
MeshPart0.Position = Vector3.new(-3.90036297, 4.21672344, 45.7779312)
25+
DialogChoice6 = Instance.new("DialogChoice")
26-
MeshPart0.Rotation = Vector3.new(180, 0, 180)
26+
DialogChoice7 = Instance.new("DialogChoice")
27-
MeshPart0.Color = Color3.new(0.843137, 0.772549, 0.603922)
27+
Decal8 = Instance.new("Decal")
28-
MeshPart0.Size = Vector3.new(0.200000003, 8.43342972, 3.55586553)
28+
Part9 = Instance.new("Part")
29-
MeshPart0.Anchored = true
29+
Decal10 = Instance.new("Decal")
30-
MeshPart0.BrickColor = BrickColor.new("Brick yellow")
30+
Motor6D11 = Instance.new("Motor6D")
31-
MeshPart0.CanCollide = false
31+
Motor6D12 = Instance.new("Motor6D")
32-
MeshPart0.Material = Enum.Material.Wood
32+
Motor6D13 = Instance.new("Motor6D")
33-
MeshPart0.brickColor = BrickColor.new("Brick yellow")
33+
Motor6D14 = Instance.new("Motor6D")
34-
MeshPart0.TextureID = "rbxassetid://444593875"
34+
Motor6D15 = Instance.new("Motor6D")
35-
Camera1.Name = "ThumbnailCamera"
35+
Part16 = Instance.new("Part")
36-
Camera1.Parent = MeshPart0
36+
Part17 = Instance.new("Part")
37-
Camera1.CFrame = CFrame.new(-444.111755, 58.5061722, -255.737213, 0.0110199573, -0.240515828, -0.970582664, -0, 0.970641673, -0.240530416, 0.999939322, 0.00265063485, 0.0106964288)
37+
Part18 = Instance.new("Part")
38-
Camera1.CoordinateFrame = CFrame.new(-444.111755, 58.5061722, -255.737213, 0.0110199573, -0.240515828, -0.970582664, -0, 0.970641673, -0.240530416, 0.999939322, 0.00265063485, 0.0106964288)
38+
Part19 = Instance.new("Part")
39-
Camera1.Focus = CFrame.new(-442.170593, 58.9872322, -255.758606, 1, 0, 0, 0, 1, 0, 0, 0, 1)
39+
Humanoid20 = Instance.new("Humanoid")
40-
Camera1.focus = CFrame.new(-442.170593, 58.9872322, -255.758606, 1, 0, 0, 0, 1, 0, 0, 0, 1)
40+
Part21 = Instance.new("Part")
41
Motor6D22 = Instance.new("Motor6D")
42
Script23 = Instance.new("Script")
43
LocalScript24 = Instance.new("LocalScript")
44
Script25 = Instance.new("Script")
45
BodyColors26 = Instance.new("BodyColors")
46
ShirtGraphic27 = Instance.new("ShirtGraphic")
47
Script28 = Instance.new("Script")
48
Script29 = Instance.new("Script")
49
Script30 = Instance.new("Script")
50
StringValue31 = Instance.new("StringValue")
51
Animation32 = Instance.new("Animation")
52
StringValue33 = Instance.new("StringValue")
53
Animation34 = Instance.new("Animation")
54
StringValue35 = Instance.new("StringValue")
55
Animation36 = Instance.new("Animation")
56
NumberValue37 = Instance.new("NumberValue")
57
Animation38 = Instance.new("Animation")
58
NumberValue39 = Instance.new("NumberValue")
59
StringValue40 = Instance.new("StringValue")
60
Animation41 = Instance.new("Animation")
61
StringValue42 = Instance.new("StringValue")
62
Animation43 = Instance.new("Animation")
63
StringValue44 = Instance.new("StringValue")
64
Animation45 = Instance.new("Animation")
65
StringValue46 = Instance.new("StringValue")
66
Animation47 = Instance.new("Animation")
67
Script48 = Instance.new("Script")
68
Script49 = Instance.new("Script")
69
Model0.Name = "Talking Noob"
70
Model0.Parent = mas
71
Model1.Name = "Noob"
72
Model1.Parent = Model0
73
Model1.PrimaryPart = Part2
74
Part2.Name = "Head"
75
Part2.Parent = Model1
76
Part2.CFrame = CFrame.new(-8.56659603, 4.50001431, 72.4827576, -0.964122772, 0, 0.265456945, 0, 1, 0, -0.265456945, 0, -0.964122772)
77
Part2.Orientation = Vector3.new(0, 164.610001, 0)
78
Part2.Position = Vector3.new(-8.56659603, 4.50001431, 72.4827576)
79
Part2.Rotation = Vector3.new(-180, 15.3899994, -180)
80
Part2.Color = Color3.new(0.960784, 0.803922, 0.188235)
81
Part2.Size = Vector3.new(2, 1, 1)
82
Part2.BrickColor = BrickColor.new("Bright yellow")
83
Part2.TopSurface = Enum.SurfaceType.Smooth
84
Part2.brickColor = BrickColor.new("Bright yellow")
85
Part2.FormFactor = Enum.FormFactor.Symmetric
86
Part2.formFactor = Enum.FormFactor.Symmetric
87
SpecialMesh3.Parent = Part2
88
SpecialMesh3.Scale = Vector3.new(1.25, 1.25, 1.25)
89
Dialog4.Parent = Part2
90
Dialog4.GoodbyeDialog = "Uhh bye."
91
Dialog4.InitialPrompt = "H1"
92
Dialog4.Purpose = Enum.DialogPurpose.Quest
93
Dialog4.Tone = Enum.DialogTone.Friendly
94
DialogChoice5.Parent = Dialog4
95
DialogChoice5.GoodbyeDialog = "Erm bye"
96
DialogChoice5.ResponseDialog = "W4nn4 b3 fr13nd5"
97
DialogChoice5.UserDialog = "Hi..?"
98
DialogChoice6.Parent = DialogChoice5
99
DialogChoice6.GoodbyeDialog = "...Bye"
100
DialogChoice6.ResponseDialog = "0M6 1'M R3P0R71N6 U 4ND BU1LD3RM4N 15 MY D4D!!!!!!1111"
101
DialogChoice6.UserDialog = "No"
102
DialogChoice7.Parent = DialogChoice5
103
DialogChoice7.ResponseDialog = "Y4y!"
104
DialogChoice7.UserDialog = "Sure"
105
Decal8.Parent = Part2
106
Decal8.Texture = "http://www.roblox.com/asset/?id=149118265"
107
Part9.Name = "Torso"
108
Part9.Parent = Model1
109
Part9.CFrame = CFrame.new(-8.56659603, 3.00001407, 72.4827576, -0.964122772, 0, 0.265456945, 0, 1, 0, -0.265456945, 0, -0.964122772)
110
Part9.Orientation = Vector3.new(0, 164.610001, 0)
111
Part9.Position = Vector3.new(-8.56659603, 3.00001407, 72.4827576)
112
Part9.Rotation = Vector3.new(-180, 15.3899994, -180)
113
Part9.Color = Color3.new(0.0509804, 0.411765, 0.67451)
114
Part9.Size = Vector3.new(2, 2, 1)
115
Part9.BrickColor = BrickColor.new("Bright blue")
116
Part9.LeftParamA = 0
117
Part9.LeftParamB = 0
118
Part9.LeftSurface = Enum.SurfaceType.Weld
119
Part9.RightParamA = 0
120
Part9.RightParamB = 0
121
Part9.RightSurface = Enum.SurfaceType.Weld
122
Part9.brickColor = BrickColor.new("Bright blue")
123
Part9.FormFactor = Enum.FormFactor.Symmetric
124
Part9.formFactor = Enum.FormFactor.Symmetric
125
Decal10.Name = "roblox"
126
Decal10.Parent = Part9
127
Decal10.Texture = "http://www.roblox.com/asset/?id=236928940"
128
Motor6D11.Name = "Right Shoulder"
129
Motor6D11.Parent = Part9
130
Motor6D11.MaxVelocity = 0.10000000149012
131
Motor6D11.C0 = CFrame.new(1, 0.5, 0, 0, 0, 1, 0, 1, -0, -1, 0, 0)
132
Motor6D11.C1 = CFrame.new(-0.5, 0.5, 0, 0, 0, 1, 0, 1, -0, -1, 0, 0)
133
Motor6D11.Part0 = Part9
134
Motor6D11.Part1 = Part17
135
Motor6D11.part1 = Part17
136
Motor6D12.Name = "Left Shoulder"
137
Motor6D12.Parent = Part9
138
Motor6D12.MaxVelocity = 0.10000000149012
139
Motor6D12.C0 = CFrame.new(-1, 0.5, 0, 0, 0, -1, 0, 1, 0, 1, 0, 0)
140
Motor6D12.C1 = CFrame.new(0.5, 0.5, 0, 0, 0, -1, 0, 1, 0, 1, 0, 0)
141
Motor6D12.Part0 = Part9
142
Motor6D12.Part1 = Part16
143
Motor6D12.part1 = Part16
144
Motor6D13.Name = "Right Hip"
145
Motor6D13.Parent = Part9
146
Motor6D13.MaxVelocity = 0.10000000149012
147
Motor6D13.C0 = CFrame.new(1, -1, 0, 0, 0, 1, 0, 1, -0, -1, 0, 0)
148
Motor6D13.C1 = CFrame.new(0.5, 1, 0, 0, 0, 1, 0, 1, -0, -1, 0, 0)
149
Motor6D13.Part0 = Part9
150
Motor6D13.Part1 = Part19
151
Motor6D13.part1 = Part19
152
Motor6D14.Name = "Left Hip"
153
Motor6D14.Parent = Part9
154
Motor6D14.MaxVelocity = 0.10000000149012
155
Motor6D14.C0 = CFrame.new(-1, -1, 0, 0, 0, -1, 0, 1, 0, 1, 0, 0)
156
Motor6D14.C1 = CFrame.new(-0.5, 1, 0, 0, 0, -1, 0, 1, 0, 1, 0, 0)
157
Motor6D14.Part0 = Part9
158
Motor6D14.Part1 = Part18
159
Motor6D14.part1 = Part18
160
Motor6D15.Name = "Neck"
161
Motor6D15.Parent = Part9
162
Motor6D15.MaxVelocity = 0.10000000149012
163
Motor6D15.C0 = CFrame.new(0, 1, 0, -1, 0, 0, 0, 0, 1, 0, 1, -0)
164
Motor6D15.C1 = CFrame.new(0, -0.5, 0, -1, 0, 0, 0, 0, 1, 0, 1, -0)
165
Motor6D15.Part0 = Part9
166
Motor6D15.Part1 = Part2
167
Motor6D15.part1 = Part2
168
Part16.Name = "Left Arm"
169
Part16.Parent = Model1
170
Part16.CFrame = CFrame.new(-7.12041187, 3.00001407, 72.8809433, -0.964122772, 0, 0.265456945, 0, 1, 0, -0.265456945, 0, -0.964122772)
171
Part16.Orientation = Vector3.new(0, 164.610001, 0)
172
Part16.Position = Vector3.new(-7.12041187, 3.00001407, 72.8809433)
173
Part16.Rotation = Vector3.new(-180, 15.3899994, -180)
174
Part16.Color = Color3.new(0.960784, 0.803922, 0.188235)
175
Part16.Size = Vector3.new(1, 2, 1)
176
Part16.BrickColor = BrickColor.new("Bright yellow")
177
Part16.CanCollide = false
178
Part16.brickColor = BrickColor.new("Bright yellow")
179
Part16.FormFactor = Enum.FormFactor.Symmetric
180
Part16.formFactor = Enum.FormFactor.Symmetric
181
Part17.Name = "Right Arm"
182
Part17.Parent = Model1
183
Part17.CFrame = CFrame.new(-10.0127802, 3.00001407, 72.0845718, -0.964122772, 0, 0.265456945, 0, 1, 0, -0.265456945, 0, -0.964122772)
184
Part17.Orientation = Vector3.new(0, 164.610001, 0)
185
Part17.Position = Vector3.new(-10.0127802, 3.00001407, 72.0845718)
186
Part17.Rotation = Vector3.new(-180, 15.3899994, -180)
187
Part17.Color = Color3.new(0.960784, 0.803922, 0.188235)
188
Part17.Size = Vector3.new(1, 2, 1)
189
Part17.BrickColor = BrickColor.new("Bright yellow")
190
Part17.CanCollide = false
191
Part17.brickColor = BrickColor.new("Bright yellow")
192
Part17.FormFactor = Enum.FormFactor.Symmetric
193
Part17.formFactor = Enum.FormFactor.Symmetric
194
Part18.Name = "Left Leg"
195
Part18.Parent = Model1
196
Part18.CFrame = CFrame.new(-8.08453465, 1.00001407, 72.6154861, -0.964122772, 0, 0.265456945, 0, 1, 0, -0.265456945, 0, -0.964122772)
197
Part18.Orientation = Vector3.new(0, 164.610001, 0)
198
Part18.Position = Vector3.new(-8.08453465, 1.00001407, 72.6154861)
199
Part18.Rotation = Vector3.new(-180, 15.3899994, -180)
200
Part18.Color = Color3.new(0.156863, 0.498039, 0.278431)
201
Part18.Size = Vector3.new(1, 2, 1)
202
Part18.BottomSurface = Enum.SurfaceType.Smooth
203
Part18.BrickColor = BrickColor.new("Dark green")
204
Part18.CanCollide = false
205
Part18.brickColor = BrickColor.new("Dark green")
206
Part18.FormFactor = Enum.FormFactor.Symmetric
207
Part18.formFactor = Enum.FormFactor.Symmetric
208
Part19.Name = "Right Leg"
209
Part19.Parent = Model1
210
Part19.CFrame = CFrame.new(-9.04865742, 1.00001407, 72.350029, -0.964122772, 0, 0.265456945, 0, 1, 0, -0.265456945, 0, -0.964122772)
211
Part19.Orientation = Vector3.new(0, 164.610001, 0)
212
Part19.Position = Vector3.new(-9.04865742, 1.00001407, 72.350029)
213
Part19.Rotation = Vector3.new(-180, 15.3899994, -180)
214
Part19.Color = Color3.new(0.156863, 0.498039, 0.278431)
215
Part19.Size = Vector3.new(1, 2, 1)
216
Part19.BottomSurface = Enum.SurfaceType.Smooth
217
Part19.BrickColor = BrickColor.new("Dark green")
218
Part19.CanCollide = false
219
Part19.brickColor = BrickColor.new("Dark green")
220
Part19.FormFactor = Enum.FormFactor.Symmetric
221
Part19.formFactor = Enum.FormFactor.Symmetric
222
Humanoid20.Parent = Model1
223
Humanoid20.LeftLeg = Part18
224
Humanoid20.RightLeg = Part19
225
Humanoid20.Torso = Part21
226
Part21.Name = "HumanoidRootPart"
227
Part21.Parent = Model1
228
Part21.CFrame = CFrame.new(-8.56659603, 3.00001407, 72.4827576, -0.964122772, 0, 0.265456945, 0, 1, 0, -0.265456945, 0, -0.964122772)
229
Part21.Orientation = Vector3.new(0, 164.610001, 0)
230
Part21.Position = Vector3.new(-8.56659603, 3.00001407, 72.4827576)
231
Part21.Rotation = Vector3.new(-180, 15.3899994, -180)
232
Part21.Color = Color3.new(0.0509804, 0.411765, 0.67451)
233
Part21.Transparency = 1
234
Part21.Size = Vector3.new(2, 2, 1)
235
Part21.BottomSurface = Enum.SurfaceType.Smooth
236
Part21.BrickColor = BrickColor.new("Bright blue")
237
Part21.CanCollide = false
238
Part21.LeftParamA = 0
239
Part21.LeftParamB = 0
240
Part21.RightParamA = 0
241
Part21.RightParamB = 0
242
Part21.TopSurface = Enum.SurfaceType.Smooth
243
Part21.brickColor = BrickColor.new("Bright blue")
244
Part21.FormFactor = Enum.FormFactor.Symmetric
245
Part21.formFactor = Enum.FormFactor.Symmetric
246
Motor6D22.Name = "RootJoint"
247
Motor6D22.Parent = Part21
248
Motor6D22.MaxVelocity = 0.10000000149012
249
Motor6D22.C0 = CFrame.new(0, 0, 0, -1, 0, 0, 0, 0, 1, 0, 1, -0)
250
Motor6D22.C1 = CFrame.new(0, 0, 0, -1, 0, 0, 0, 0, 1, 0, 1, -0)
251
Motor6D22.Part0 = Part21
252
Motor6D22.Part1 = Part9
253
Motor6D22.part1 = Part9
254
Script23.Name = "Sound"
255
Script23.Parent = Model1
256
table.insert(cors,sandbox(Script23,function()
257
---This server script creates the sounds and also exists so that it can be easily copied into an NPC and create sounds for that NPC. 
258
--Remove the local script if you copy this into an NPC.
259
--humanoidSoundNewLocal.rbxmx--
260
261
function newSound(name, id)
262
	local sound = Instance.new("Sound")
263
	sound.SoundId = id
264
	sound.Name = name
265
	sound.archivable = false
266
	sound.Parent = script.Parent.Head
267
	return sound
268
end
269
270
-- declarations
271
272
local sGettingUp = newSound("GettingUp", "rbxasset://sounds/action_get_up.mp3")
273
local sDied = newSound("Died", "rbxasset://sounds/uuhhh.mp3") 
274
local sFreeFalling = newSound("FreeFalling", "rbxasset://sounds/action_falling.mp3")
275
local sJumping = newSound("Jumping", "rbxasset://sounds/action_jump.mp3")
276
local sLanding = newSound("Landing", "rbxasset://sounds/action_jump_land.mp3")
277
local sSplash = newSound("Splash", "rbxasset://sounds/impact_water.mp3")
278
local sRunning = newSound("Running", "rbxasset://sounds/action_footsteps_plastic.mp3")
279
sRunning.Looped = true
280
local sSwimming = newSound("Swimming", "rbxasset://sounds/action_swim.mp3")
281
sSwimming.Looped = true
282
local sClimbing = newSound("Climbing", "rbxasset://sounds/action_footsteps_plastic.mp3")
283
sClimbing.Looped = true
284
285
286
end))
287
LocalScript24.Name = "LocalSound"
288
LocalScript24.Parent = Script23
289
table.insert(cors,sandbox(LocalScript24,function()
290
--This local script will run only for the player whos character it is in. It's changes to the sounds will replicate as they are changes to the character.
291
-- util
292
293
function waitForChild(parent, childName)
294
	local child = parent:findFirstChild(childName)
295
	if child then return child end
296
	while true do
297
		child = parent.ChildAdded:wait()
298
		if child.Name==childName then return child end
299
	end
300
end
301
302
303
-- declarations
304
305
local Figure = script.Parent.Parent
306
local Head = waitForChild(Figure, "Head")
307
local Humanoid = waitForChild(Figure, "Humanoid")
308
309
local sGettingUp = waitForChild(Head, "GettingUp")
310
local sDied = waitForChild(Head, "Died") 
311
local sFreeFalling = waitForChild(Head, "FreeFalling")
312
local sJumping = waitForChild(Head, "Jumping")
313
local sLanding = waitForChild(Head, "Landing")
314
local sSplash = waitForChild(Head, "Splash")
315
local sRunning = waitForChild(Head, "Running")
316
sRunning.Looped = true
317
local sSwimming = waitForChild(Head, "Swimming")
318
sSwimming.Looped = true
319
local sClimbing =waitForChild(Head, "Climbing")
320
sClimbing.Looped = true
321
322
local prevState = "None"
323
324
-- functions
325
326
function onDied()
327
	stopLoopedSounds()
328
	sDied:Play()
329
end
330
331
local fallCount = 0
332
local fallSpeed = 0
333
function onStateFall(state, sound)
334
	fallCount = fallCount + 1
335
	if state then
336
		sound.Volume = 0
337
		sound:Play()
338
		Spawn( function()
339
			local t = 0
340
			local thisFall = fallCount
341
			while t < 1.5 and fallCount == thisFall do
342
				local vol = math.max(t - 0.3 , 0)
343
				sound.Volume = vol
344
				wait(0.1)
345
				t = t + 0.1
346
			end
347
		end)
348
	else
349
		sound:Stop()
350
	end
351
	fallSpeed = math.max(fallSpeed, math.abs(Head.Velocity.Y))
352
end
353
354
355
function onStateNoStop(state, sound)
356
	if state then
357
		sound:Play()
358
	end
359
end
360
361
362
function onRunning(speed)
363
	sClimbing:Stop()
364
	sSwimming:Stop()
365
	if (prevState == "FreeFall" and fallSpeed > 0.1) then
366
		local vol = math.min(1.0, math.max(0.0, (fallSpeed - 50) / 110))
367
		sLanding.Volume = vol
368
		sLanding:Play()
369
		fallSpeed = 0
370
	end
371
	if speed>0.5 then
372
		sRunning:Resume()
373
		sRunning.Pitch = speed / 8.0
374
	else
375
		sRunning:Pause()
376
	end
377
	prevState = "Run"
378
end
379
380
function onSwimming(speed)
381
	if (prevState ~= "Swim" and speed > 0.1) then
382
		local volume = math.min(1.0, speed / 350)
383
		sSplash.Volume = volume
384
		sSplash:Play()
385
		prevState = "Swim"
386
	end
387
	sClimbing:Stop()
388
	sRunning:Stop()
389
	sSwimming.Pitch = 1.6
390
	sSwimming:Resume()
391
end
392
393
function onClimbing(speed)
394
	sRunning:Stop()
395
	sSwimming:Stop()	
396
	if speed>0.01 then
397
		sClimbing:Resume()
398
		sClimbing.Pitch = speed / 5.5
399
	else
400
		sClimbing:Pause()
401
	end
402
	prevState = "Climb"
403
end
404
-- connect up
405
406
function stopLoopedSounds()
407
	sRunning:Stop() 
408
	sClimbing:Stop()
409
	sSwimming:Stop()
410
end
411
412
Humanoid.Died:connect(onDied)
413
Humanoid.Running:connect(onRunning)
414
Humanoid.Swimming:connect(onSwimming)
415
Humanoid.Climbing:connect(onClimbing)
416
Humanoid.Jumping:connect(function(state) onStateNoStop(state, sJumping) prevState = "Jump" end)
417
Humanoid.GettingUp:connect(function(state) stopLoopedSounds() onStateNoStop(state, sGettingUp) prevState = "GetUp" end)
418
Humanoid.FreeFalling:connect(function(state) stopLoopedSounds() onStateFall(state, sFreeFalling) prevState = "FreeFall" end)
419
Humanoid.FallingDown:connect(function(state) stopLoopedSounds() end)
420
Humanoid.StateChanged:connect(function(old, new) 
421
	if not (new.Name == "Dead" or 
422
			new.Name == "Running" or 
423
			new.Name == "RunningNoPhysics" or 
424
			new.Name == "Swimming" or 
425
			new.Name == "Jumping" or 
426
			new.Name == "GettingUp" or 
427
			new.Name == "Freefall" or 
428
			new.Name == "FallingDown") then
429
		stopLoopedSounds()
430
	end
431
end)
432
433
434
end))
435
Script25.Name = "Health"
436
Script25.Parent = Model1
437
table.insert(cors,sandbox(Script25,function()
438
--Responsible for regening a player's humanoid's health
439
440
-- declarations
441
local Figure = script.Parent
442
local Head = Figure:WaitForChild("Head")
443
local Humanoid = Figure:WaitForChild("Humanoid")
444
local regening = false
445
446
-- regeneration
447
function regenHealth()
448
	if regening then return end
449
	regening = true
450
	
451
	while Humanoid.Health < Humanoid.MaxHealth do
452
		local s = wait(1)
453
		local health = Humanoid.Health
454
		if health > 0 and health < Humanoid.MaxHealth then
455
			local newHealthDelta = 0.01 * s * Humanoid.MaxHealth
456
			health = health + newHealthDelta
457
			Humanoid.Health = math.min(health,Humanoid.MaxHealth)
458
		end
459
	end
460
	
461
	if Humanoid.Health > Humanoid.MaxHealth then
462
		Humanoid.Health = Humanoid.MaxHealth
463
	end
464
	
465
	regening = false
466
end
467
468
Humanoid.HealthChanged:connect(regenHealth)
469
  
470
end))
471
BodyColors26.Parent = Model1
472
BodyColors26.HeadColor = BrickColor.new("Bright yellow")
473
BodyColors26.HeadColor3 = Color3.new(0.960784, 0.803922, 0.188235)
474
BodyColors26.LeftArmColor = BrickColor.new("Bright yellow")
475
BodyColors26.LeftArmColor3 = Color3.new(0.960784, 0.803922, 0.188235)
476
BodyColors26.LeftLegColor = BrickColor.new("Dark green")
477
BodyColors26.LeftLegColor3 = Color3.new(0.156863, 0.498039, 0.278431)
478
BodyColors26.RightArmColor = BrickColor.new("Bright yellow")
479
BodyColors26.RightArmColor3 = Color3.new(0.960784, 0.803922, 0.188235)
480
BodyColors26.RightLegColor = BrickColor.new("Dark green")
481
BodyColors26.RightLegColor3 = Color3.new(0.156863, 0.498039, 0.278431)
482
BodyColors26.TorsoColor = BrickColor.new("Bright blue")
483
BodyColors26.TorsoColor3 = Color3.new(0.0509804, 0.411765, 0.67451)
484
ShirtGraphic27.Parent = Model1
485
ShirtGraphic27.Graphic = "http://www.roblox.com/asset/?id=236928940"
486
Script28.Name = "RandomChat"
487
Script28.Parent = Model1
488
table.insert(cors,sandbox(Script28,function()
489
while true do
490
e = (math.random(1, 7))
491
492
if e == 1 then
493
game:GetService("Chat"):Chat(script.Parent.Head, "Hi :3", Enum.ChatColor.Blue)
494
wait(2)
495
end
496
497
if e == 2 then
498
game:GetService("Chat"):Chat(script.Parent.Head, "Wanna be friends?", Enum.ChatColor.Blue)
499
wait(2)
500
end
501
502
if e == 3 then
503
game:GetService("Chat"):Chat(script.Parent.Head, "BUILDERMAN IS MY DAD", Enum.ChatColor.Blue)
504
wait(2)
505
end
506
if e == 4 then
507
game:GetService("Chat"):Chat(script.Parent.Head, "0M6 1'M R3P0R71NG Y0U!!111!!", Enum.ChatColor.Blue)
508
wait(2)
509
end
510
if e == 5 then
511
game:GetService("Chat"):Chat(script.Parent.Head, "TEH EPIK DUCK IS COMING", Enum.ChatColor.Blue)
512
wait(2)
513
end
514
if e == 6 then
515
game:GetService("Chat"):Chat(script.Parent.Head, "Yes", Enum.ChatColor.Blue)
516
wait(2)
517
if e == 7 then
518
game:GetService("Chat"):Chat(script.Parent.Head, "ALL YOUR BASES ARE BELONG TO ME", Enum.ChatColor.Blue)
519
wait(2)
520
end
521
end
522
end
523
524
end))
525
Script29.Name = "Follow"
526
Script29.Parent = Model1
527
table.insert(cors,sandbox(Script29,function()
528
local larm = script.Parent:FindFirstChild("Left Arm")
529
local rarm = script.Parent:FindFirstChild("Right Arm")
530
531
function findNearestTorso(pos)
532
	local list = game.Workspace:children()
533
	local torso = nil
534
	local dist = 50
535
	local temp = nil
536
	local human = nil
537
	local temp2 = nil
538
	for x = 1, #list do
539
		temp2 = list[x]
540
		if (temp2.className == "Model") and (temp2 ~= script.Parent) then
541
			temp = temp2:findFirstChild("Torso")
542
			human = temp2:findFirstChild("Humanoid")
543
			if (temp ~= nil) and (human ~= nil) and (human.Health > 0) then
544
				if (temp.Position - pos).magnitude < dist then
545
					torso = temp
546
					dist = (temp.Position - pos).magnitude
547
				end
548
			end
549
		end
550
	end
551
	return torso
552
end
553
554
while true do
555
	wait(0.1) 
556
	local target = findNearestTorso(script.Parent.Torso.Position)
557
	if target ~= nil then--
558
		script.Parent.Humanoid:MoveTo(target.Position, target)
559
	end
560
end
561
end))
562
Script30.Name = "Animate"
563
Script30.Parent = Model1
564
table.insert(cors,sandbox(Script30,function()
565
function   waitForChild(parent, childName)
566
	local child = parent:findFirstChild(childName)
567
	if child then return child end
568
	while true do
569
		child = parent.ChildAdded:wait()
570
		if child.Name==childName then return child end
571
	end
572
end
573
574
local Figure = script.Parent
575
local Torso = waitForChild(Figure, "Torso")
576
local RightShoulder = waitForChild(Torso, "Right Shoulder")
577
local LeftShoulder = waitForChild(Torso, "Left Shoulder")
578
local RightHip = waitForChild(Torso, "Right Hip")
579
local LeftHip = waitForChild(Torso, "Left Hip")
580
local Neck = waitForChild(Torso, "Neck")
581
local Humanoid = waitForChild(Figure, "Humanoid")
582
local pose = "Standing"
583
584
local currentAnim = ""
585
local currentAnimTrack = nil
586
local currentAnimKeyframeHandler = nil
587
local currentAnimSpeed = 1.0
588
local animTable = {}
589
local animNames = { 
590
	idle = 	{	
591
				{ id = "http://www.roblox.com/asset/?id=125750544", weight = 9 },
592
				{ id = "http://www.roblox.com/asset/?id=125750618", weight = 1 }
593
			},
594
	walk = 	{ 	
595
				{ id = "http://www.roblox.com/asset/?id=125749145", weight = 10 } 
596
			}, 
597
	run = 	{
598
				{ id = "run.xml", weight = 10 } 
599
			}, 
600
	jump = 	{
601
				{ id = "http://www.roblox.com/asset/?id=125750702", weight = 10 } 
602
			}, 
603
	fall = 	{
604
				{ id = "http://www.roblox.com/asset/?id=125750759", weight = 10 } 
605
			}, 
606
	climb = {
607
				{ id = "http://www.roblox.com/asset/?id=125750800", weight = 10 } 
608
			}, 
609
	toolnone = {
610
				{ id = "http://www.roblox.com/asset/?id=125750867", weight = 10 } 
611
			},
612
	toolslash = {
613
				{ id = "http://www.roblox.com/asset/?id=129967390", weight = 10 } 
614
--				{ id = "slash.xml", weight = 10 } 
615
			},
616
	toollunge = {
617
				{ id = "http://www.roblox.com/asset/?id=129967478", weight = 10 } 
618
			},
619
	wave = {
620
				{ id = "http://www.roblox.com/asset/?id=128777973", weight = 10 } 
621
			},
622
	point = {
623
				{ id = "http://www.roblox.com/asset/?id=128853357", weight = 10 } 
624
			},
625
	dance = {
626
				{ id = "http://www.roblox.com/asset/?id=130018893", weight = 10 }, 
627
				{ id = "http://www.roblox.com/asset/?id=132546839", weight = 10 }, 
628
				{ id = "http://www.roblox.com/asset/?id=132546884", weight = 10 } 
629
			},
630
	dance2 = {
631
				{ id = "http://www.roblox.com/asset/?id=160934142", weight = 10 }, 
632
				{ id = "http://www.roblox.com/asset/?id=160934298", weight = 10 }, 
633
				{ id = "http://www.roblox.com/asset/?id=160934376", weight = 10 } 
634
			},
635
	dance3 = {
636
				{ id = "http://www.roblox.com/asset/?id=160934458", weight = 10 }, 
637
				{ id = "http://www.roblox.com/asset/?id=160934530", weight = 10 }, 
638
				{ id = "http://www.roblox.com/asset/?id=160934593", weight = 10 } 
639
			},
640
	laugh = {
641
				{ id = "http://www.roblox.com/asset/?id=129423131", weight = 10 } 
642
			},
643
	cheer = {
644
				{ id = "http://www.roblox.com/asset/?id=129423030", weight = 10 } 
645
			},
646
}
647
648
-- Existance in this list signifies that it is an emote, the value indicates if it is a looping emote
649
local emoteNames = { wave = false, point = false, dance = true, dance2 = true, dance3 = true, laugh = false, cheer = false}
650
651
math.randomseed(tick())
652
653
function configureAnimationSet(name, fileList)
654
	if (animTable[name] ~= nil) then
655
		for _, connection in pairs(animTable[name].connections) do
656
			connection:disconnect()
657
		end
658
	end
659
	animTable[name] = {}
660
	animTable[name].count = 0
661
	animTable[name].totalWeight = 0	
662
	animTable[name].connections = {}
663
664
	-- check for config values
665
	local config = script:FindFirstChild(name)
666
	if (config ~= nil) then
667
--		print("Loading anims " .. name)
668
		table.insert(animTable[name].connections, config.ChildAdded:connect(function(child) configureAnimationSet(name, fileList) end))
669
		table.insert(animTable[name].connections, config.ChildRemoved:connect(function(child) configureAnimationSet(name, fileList) end))
670
		local idx = 1
671
		for _, childPart in pairs(config:GetChildren()) do
672
			if (childPart:IsA("Animation")) then
673
				table.insert(animTable[name].connections, childPart.Changed:connect(function(property) configureAnimationSet(name, fileList) end))
674
				animTable[name][idx] = {}
675
				animTable[name][idx].anim = childPart
676
				local weightObject = childPart:FindFirstChild("Weight")
677
				if (weightObject == nil) then
678
					animTable[name][idx].weight = 1
679
				else
680
					animTable[name][idx].weight = weightObject.Value
681
				end
682
				animTable[name].count = animTable[name].count + 1
683
				animTable[name].totalWeight = animTable[name].totalWeight + animTable[name][idx].weight
684
	--			print(name .. " [" .. idx .. "] " .. animTable[name][idx].anim.AnimationId .. " (" .. animTable[name][idx].weight .. ")")
685
				idx = idx + 1
686
			end
687
		end
688
	end
689
690
	-- fallback to defaults
691
	if (animTable[name].count <= 0) then
692
		for idx, anim in pairs(fileList) do
693
			animTable[name][idx] = {}
694
			animTable[name][idx].anim = Instance.new("Animation")
695
			animTable[name][idx].anim.Name = name
696
			animTable[name][idx].anim.AnimationId = anim.id
697
			animTable[name][idx].weight = anim.weight
698
			animTable[name].count = animTable[name].count + 1
699
			animTable[name].totalWeight = animTable[name].totalWeight + anim.weight
700
--			print(name .. " [" .. idx .. "] " .. anim.id .. " (" .. anim.weight .. ")")
701
		end
702
	end
703
end
704
705
-- Setup animation objects
706
function scriptChildModified(child)
707
	local fileList = animNames[child.Name]
708
	if (fileList ~= nil) then
709
		configureAnimationSet(child.Name, fileList)
710
	end	
711
end
712
713
script.ChildAdded:connect(scriptChildModified)
714
script.ChildRemoved:connect(scriptChildModified)
715
716
717
for name, fileList in pairs(animNames) do 
718
	configureAnimationSet(name, fileList)
719
end	
720
721
-- ANIMATION
722
723
-- declarations
724
local toolAnim = "None"
725
local toolAnimTime = 0
726
727
local jumpAnimTime = 0
728
local jumpAnimDuration = 0.3
729
730
local toolTransitionTime = 0.1
731
local fallTransitionTime = 0.3
732
local jumpMaxLimbVelocity = 0.75
733
734
-- functions
735
736
function stopAllAnimations()
737
	local oldAnim = currentAnim
738
739
	-- return to idle if finishing an emote
740
	if (emoteNames[oldAnim] ~= nil and emoteNames[oldAnim] == false) then
741
		oldAnim = "idle"
742
	end
743
744
	currentAnim = ""
745
	if (currentAnimKeyframeHandler ~= nil) then
746
		currentAnimKeyframeHandler:disconnect()
747
	end
748
749
	if (currentAnimTrack ~= nil) then
750
		currentAnimTrack:Stop()
751
		currentAnimTrack:Destroy()
752
		currentAnimTrack = nil
753
	end
754
	return oldAnim
755
end
756
757
function setAnimationSpeed(speed)
758
	if speed ~= currentAnimSpeed then
759
		currentAnimSpeed = speed
760
		currentAnimTrack:AdjustSpeed(currentAnimSpeed)
761
	end
762
end
763
764
function keyFrameReachedFunc(frameName)
765
	if (frameName == "End") then
766
--		print("Keyframe : ".. frameName)
767
		local repeatAnim = stopAllAnimations()
768
		local animSpeed = currentAnimSpeed
769
		playAnimation(repeatAnim, 0.0, Humanoid)
770
		setAnimationSpeed(animSpeed)
771
	end
772
end
773
774
-- Preload animations
775
function playAnimation(animName, transitionTime, humanoid)
776
	local idleFromEmote = (animName == "idle" and emoteNames[currentAnim] ~= nil)
777
	if (animName ~= currentAnim and not idleFromEmote) then		 
778
		
779
		if (currentAnimTrack ~= nil) then
780
			currentAnimTrack:Stop(transitionTime)
781
			currentAnimTrack:Destroy()
782
		end
783
784
		currentAnimSpeed = 1.0
785
		local roll = math.random(1, animTable[animName].totalWeight) 
786
		local origRoll = roll
787
		local idx = 1
788
		while (roll > animTable[animName][idx].weight) do
789
			roll = roll - animTable[animName][idx].weight
790
			idx = idx + 1
791
		end
792
--		print(animName .. " " .. idx .. " [" .. origRoll .. "]")
793
		local anim = animTable[animName][idx].anim
794
795
		-- load it to the humanoid; get AnimationTrack
796
		currentAnimTrack = humanoid:LoadAnimation(anim)
797
		 
798
		-- play the animation
799
		currentAnimTrack:Play(transitionTime)
800
		currentAnim = animName
801
802
		-- set up keyframe name triggers
803
		if (currentAnimKeyframeHandler ~= nil) then
804
			currentAnimKeyframeHandler:disconnect()
805
		end
806
		currentAnimKeyframeHandler = currentAnimTrack.KeyframeReached:connect(keyFrameReachedFunc)
807
	end
808
end
809
810
-------------------------------------------------------------------------------------------
811
-------------------------------------------------------------------------------------------
812
813
local toolAnimName = ""
814
local toolAnimTrack = nil
815
local currentToolAnimKeyframeHandler = nil
816
817
function toolKeyFrameReachedFunc(frameName)
818
	if (frameName == "End") then
819
--		print("Keyframe : ".. frameName)
820
		local repeatAnim = stopToolAnimations()
821
		playToolAnimation(repeatAnim, 0.0, Humanoid)
822
	end
823
end
824
825
826
function playToolAnimation(animName, transitionTime, humanoid)
827
	if (animName ~= toolAnimName) then		 
828
		
829
		if (toolAnimTrack ~= nil) then
830
			toolAnimTrack:Stop()
831
			toolAnimTrack:Destroy()
832
			transitionTime = 0
833
		end
834
835
		local roll = math.random(1, animTable[animName].totalWeight) 
836
		local origRoll = roll
837
		local idx = 1
838
		while (roll > animTable[animName][idx].weight) do
839
			roll = roll - animTable[animName][idx].weight
840
			idx = idx + 1
841
		end
842
--		print(animName .. " * " .. idx .. " [" .. origRoll .. "]")
843
		local anim = animTable[animName][idx].anim
844
845
		-- load it to the humanoid; get AnimationTrack
846
		toolAnimTrack = humanoid:LoadAnimation(anim)
847
		 
848
		-- play the animation
849
		toolAnimTrack:Play(transitionTime)
850
		toolAnimName = animName
851
852
		currentToolAnimKeyframeHandler = toolAnimTrack.KeyframeReached:connect(toolKeyFrameReachedFunc)
853
	end
854
end
855
856
function stopToolAnimations()
857
	local oldAnim = toolAnimName
858
859
	if (currentToolAnimKeyframeHandler ~= nil) then
860
		currentToolAnimKeyframeHandler:disconnect()
861
	end
862
863
	toolAnimName = ""
864
	if (toolAnimTrack ~= nil) then
865
		toolAnimTrack:Stop()
866
		toolAnimTrack:Destroy()
867
		toolAnimTrack = nil
868
	end
869
870
871
	return oldAnim
872
end
873
874
-------------------------------------------------------------------------------------------
875
-------------------------------------------------------------------------------------------
876
877
878
function onRunning(speed)
879
	if speed>0.01 then
880
		playAnimation("walk", 0.1, Humanoid)
881
		pose = "Running"
882
	else
883
		playAnimation("idle", 0.1, Humanoid)
884
		pose = "Standing"
885
	end
886
end
887
888
function onDied()
889
	pose = "Dead"
890
end
891
892
function onJumping()
893
	playAnimation("jump", 0.1, Humanoid)
894
	jumpAnimTime = jumpAnimDuration
895
	pose = "Jumping"
896
end
897
898
function onClimbing(speed)
899
	playAnimation("climb", 0.1, Humanoid)
900
	setAnimationSpeed(speed / 12.0)
901
	pose = "Climbing"
902
end
903
904
function onGettingUp()
905
	pose = "GettingUp"
906
end
907
908
function onFreeFall()
909
	if (jumpAnimTime <= 0) then
910
		playAnimation("fall", fallTransitionTime, Humanoid)
911
	end
912
	pose = "FreeFall"
913
end
914
915
function onFallingDown()
916
	pose = "FallingDown"
917
end
918
919
function onSeated()
920
	pose = "Seated"
921
end
922
923
function onPlatformStanding()
924
	pose = "PlatformStanding"
925
end
926
927
function onSwimming(speed)
928
	if speed>0 then
929
		pose = "Running"
930
	else
931
		pose = "Standing"
932
	end
933
end
934
935
function getTool()	
936
	for _, kid in ipairs(Figure:GetChildren()) do
937
		if kid.className == "Tool" then return kid end
938
	end
939
	return nil
940
end
941
942
function getToolAnim(tool)
943
	for _, c in ipairs(tool:GetChildren()) do
944
		if c.Name == "toolanim" and c.className == "StringValue" then
945
			return c
946
		end
947
	end
948
	return nil
949
end
950
951
function animateTool()
952
	
953
	if (toolAnim == "None") then
954
		playToolAnimation("toolnone", toolTransitionTime, Humanoid)
955
		return
956
	end
957
958
	if (toolAnim == "Slash") then
959
		playToolAnimation("toolslash", 0, Humanoid)
960
		return
961
	end
962
963
	if (toolAnim == "Lunge") then
964
		playToolAnimation("toollunge", 0, Humanoid)
965
		return
966
	end
967
end
968
969
function moveSit()
970
	RightShoulder.MaxVelocity = 0.15
971
	LeftShoulder.MaxVelocity = 0.15
972
	RightShoulder:SetDesiredAngle(3.14 /2)
973
	LeftShoulder:SetDesiredAngle(-3.14 /2)
974
	RightHip:SetDesiredAngle(3.14 /2)
975
	LeftHip:SetDesiredAngle(-3.14 /2)
976
end
977
978
local lastTick = 0
979
980
function move(time)
981
	local amplitude = 1
982
	local frequency = 1
983
  	local deltaTime = time - lastTick
984
  	lastTick = time
985
986
	local climbFudge = 0
987
	local setAngles = false
988
989
  	if (jumpAnimTime > 0) then
990
  		jumpAnimTime = jumpAnimTime - deltaTime
991
  	end
992
993
	if (pose == "FreeFall" and jumpAnimTime <= 0) then
994
		playAnimation("fall", fallTransitionTime, Humanoid)
995
	elseif (pose == "Seated") then
996
		stopAllAnimations()
997
		moveSit()
998
		return
999
	elseif (pose == "Running") then
1000
		playAnimation("walk", 0.1, Humanoid)
1001
	elseif (pose == "Dead" or pose == "GettingUp" or pose == "FallingDown" or pose == "Seated" or pose == "PlatformStanding") then
1002
--		print("Wha " .. pose)
1003
		amplitude = 0.1
1004
		frequency = 1
1005
		setAngles = true
1006
	end
1007
1008
	if (setAngles) then
1009
		desiredAngle = amplitude * math.sin(time * frequency)
1010
1011
		RightShoulder:SetDesiredAngle(desiredAngle + climbFudge)
1012
		LeftShoulder:SetDesiredAngle(desiredAngle - climbFudge)
1013
		RightHip:SetDesiredAngle(-desiredAngle)
1014
		LeftHip:SetDesiredAngle(-desiredAngle)
1015
	end
1016
1017
	-- Tool Animation handling
1018
	local tool = getTool()
1019
	if tool then
1020
	
1021
		animStringValueObject = getToolAnim(tool)
1022
1023
		if animStringValueObject then
1024
			toolAnim = animStringValueObject.Value
1025
			-- message recieved, delete StringValue
1026
			animStringValueObject.Parent = nil
1027
			toolAnimTime = time + .3
1028
		end
1029
1030
		if time > toolAnimTime then
1031
			toolAnimTime = 0
1032
			toolAnim = "None"
1033
		end
1034
1035
		animateTool()		
1036
	else
1037
		stopToolAnimations()
1038
		toolAnim = "None"
1039
		toolAnimTime = 0
1040
	end
1041
end
1042
1043
-- connect events
1044
Humanoid.Died:connect(onDied)
1045
Humanoid.Running:connect(onRunning)
1046
Humanoid.Jumping:connect(onJumping)
1047
Humanoid.Climbing:connect(onClimbing)
1048
Humanoid.GettingUp:connect(onGettingUp)
1049
Humanoid.FreeFalling:connect(onFreeFall)
1050
Humanoid.FallingDown:connect(onFallingDown)
1051
Humanoid.Seated:connect(onSeated)
1052
Humanoid.PlatformStanding:connect(onPlatformStanding)
1053
Humanoid.Swimming:connect(onSwimming)
1054
1055
-- main program
1056
1057
local runService = game:service("RunService");
1058
1059
-- initialize to idle
1060
playAnimation("idle", 0.1, Humanoid)
1061
pose = "Standing"
1062
1063
while Figure.Parent~=nil do
1064
	local _, time = wait(0.1)
1065
	move(time)
1066
end
1067
1068
1069
1070
end))
1071
StringValue31.Name = "climb"
1072
StringValue31.Parent = Script30
1073
Animation32.Name = "ClimbAnim"
1074
Animation32.Parent = StringValue31
1075
Animation32.AnimationId = "http://www.roblox.com/asset/?id=125750800"
1076
StringValue33.Name = "fall"
1077
StringValue33.Parent = Script30
1078
Animation34.Name = "FallAnim"
1079
Animation34.Parent = StringValue33
1080
Animation34.AnimationId = "http://www.roblox.com/asset/?id=125750759"
1081
StringValue35.Name = "idle"
1082
StringValue35.Parent = Script30
1083
Animation36.Name = "Animation1"
1084
Animation36.Parent = StringValue35
1085
Animation36.AnimationId = "http://www.roblox.com/asset/?id=125750544"
1086
NumberValue37.Name = "Weight"
1087
NumberValue37.Parent = Animation36
1088
NumberValue37.Value = 9
1089
Animation38.Name = "Animation2"
1090
Animation38.Parent = StringValue35
1091
Animation38.AnimationId = "http://www.roblox.com/asset/?id=125750618"
1092
NumberValue39.Name = "Weight"
1093
NumberValue39.Parent = Animation38
1094
NumberValue39.Value = 1
1095
StringValue40.Name = "jump"
1096
StringValue40.Parent = Script30
1097
Animation41.Name = "JumpAnim"
1098
Animation41.Parent = StringValue40
1099
Animation41.AnimationId = "http://www.roblox.com/asset/?id=125750702"
1100
StringValue42.Name = "run"
1101
StringValue42.Parent = Script30
1102
Animation43.Name = "RunAnim"
1103
Animation43.Parent = StringValue42
1104
Animation43.AnimationId = "http://www.roblox.com/asset/?id=125749145"
1105
StringValue44.Name = "toolnone"
1106
StringValue44.Parent = Script30
1107
Animation45.Name = "ToolNoneAnim"
1108
Animation45.Parent = StringValue44
1109
Animation45.AnimationId = "http://www.roblox.com/asset/?id=125750867"
1110
StringValue46.Name = "walk"
1111
StringValue46.Parent = Script30
1112
Animation47.Name = "WalkAnim"
1113
Animation47.Parent = StringValue46
1114
Animation47.AnimationId = "http://www.roblox.com/asset/?id=125749145"
1115
Script48.Name = "Chat"
1116
Script48.Parent = Model1
1117
table.insert(cors,sandbox(Script48,function()
1118
while true do
1119
game:GetService("Chat"):Chat(script.Parent.Head, "Hi :3", Enum.ChatColor.Blue)
1120
wait(3)
1121
game:GetService("Chat"):Chat(script.Parent.Head, "Wanna be friends?", Enum.ChatColor.Blue)
1122
wait(3)
1123
game:GetService("Chat"):Chat(script.Parent.Head, "BUILDERMAN IS MY DAD", Enum.ChatColor.Blue)
1124
wait(3)
1125
game:GetService("Chat"):Chat(script.Parent.Head, "0M6 1'M R3P0R71NG Y0U!!111!!", Enum.ChatColor.Blue)
1126
wait(3)
1127
game:GetService("Chat"):Chat(script.Parent.Head, "TEH EPIK DUCK IS COMING", Enum.ChatColor.Blue)
1128
wait(3)
1129
game:GetService("Chat"):Chat(script.Parent.Head, "Yes", Enum.ChatColor.Blue)
1130
wait(3)
1131
game:GetService("Chat"):Chat(script.Parent.Head, "ALL YOUR BASES ARE BELONG TO ME", Enum.ChatColor.Blue)
1132
wait(3)
1133
end
1134
1135
end))
1136
Script49.Name = "Respawn"
1137
Script49.Parent = Model1
1138
table.insert(cors,sandbox(Script49,function()
1139
name="Humanoid"
1140
1141
robo=script.Parent:clone()
1142
1143
while true do
1144
	wait(1)
1145
	if script.Parent.Humanoid.Health<1 then
1146
		robot=robo:clone()
1147
		robot.Parent=script.Parent.Parent
1148
		robot:makeJoints()
1149
		script.Parent:remove()
1150
	end
1151
end
1152
		
1153
1154
1155
1156
end))
1157
for i,v in pairs(mas:GetChildren()) do
1158
	v.Parent = workspace
1159
	pcall(function() v:MakeJoints() end)
1160
end
1161
mas:Destroy()
1162
for i,v in pairs(cors) do
1163
	spawn(function()
1164
		pcall(v)
1165
	end)
1166
end