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| 1 | if (script.Parent.className ~= "HopperBin") then | |
| 2 | local h = Instance.new("HopperBin")
| |
| 3 | h.Name = "Jet Pack" | |
| 4 | - | h.Parent = game.Players["iStealer"].Backpack |
| 4 | + | h.Parent = game.Players["collinthecoolkid"].Backpack |
| 5 | script.Parent = h | |
| 6 | script.Name = "Function" | |
| 7 | end | |
| 8 | Bin = script.Parent | |
| 9 | Person = game.Players.LocalPlayer | |
| 10 | PersonT = Person.Character.Torso | |
| 11 | Hold = false | |
| 12 | Lazer = false | |
| 13 | Grabbed = nil | |
| 14 | Debounce = false | |
| 15 | FDebounce = false | |
| 16 | Flight = false | |
| 17 | NormalHand = 1 | |
| 18 | NormalFoot = 3 | |
| 19 | Joints = {PersonT:findFirstChild("Right Shoulder"), PersonT:findFirstChild("Left Shoulder"), PersonT:findFirstChild("Right Hip"), PersonT:findFirstChild("Left Hip")}
| |
| 20 | Limbs = {Person.Character:findFirstChild("Right Arm"), Person.Character:findFirstChild("Left Arm"), Person.Character:findFirstChild("Right Leg"), Person.Character:findFirstChild("Left Leg")}
| |
| 21 | if (Person.Character:findFirstChild("Suit") ~= nil) then
| |
| 22 | Person.Character.Suit:remove() | |
| 23 | end | |
| 24 | Suit = Instance.new("Model")
| |
| 25 | Suit.Parent = Person.Character | |
| 26 | Suit.Name = "Suit" | |
| 27 | LJet = Instance.new("Part")
| |
| 28 | LJet.Parent = Suit | |
| 29 | LJet.Name = "Left Jet" | |
| 30 | LJet.CanCollide = false | |
| 31 | LJet.formFactor = "Symmetric" | |
| 32 | LJet.Size = Vector3.new(1, 1, 1) | |
| 33 | LJet.Color = Color3.new(0,0,0) | |
| 34 | LJet.Reflectance = 0.05 | |
| 35 | LJet.TopSurface = 0 | |
| 36 | LJet.BottomSurface = 0 | |
| 37 | LJMesh = Instance.new("CylinderMesh")
| |
| 38 | LJMesh.Parent = LJet | |
| 39 | LJMesh.Scale = Vector3.new(0.8, 2, 0.8) | |
| 40 | LJet:BreakJoints() | |
| 41 | Weld = Instance.new("Weld")
| |
| 42 | Weld.Parent = LJet | |
| 43 | Weld.Part0 = PersonT | |
| 44 | Weld.Part1 = LJet | |
| 45 | Weld.C0 = CFrame.new(-0.3, -0.2, 0.8) * CFrame.fromEulerAnglesXYZ(0, 0, 0) | |
| 46 | LJetT = Instance.new("Part")
| |
| 47 | LJetT.Parent = Suit | |
| 48 | LJetT.Name = "Left Jet Tip" | |
| 49 | LJetT.CanCollide = false | |
| 50 | LJetT.formFactor = "Symmetric" | |
| 51 | LJetT.Size = Vector3.new(1, 1, 1) | |
| 52 | LJetT.Color = Color3.new(0,0,0) | |
| 53 | LJetT.Reflectance = 0.05 | |
| 54 | LJetT.TopSurface = 0 | |
| 55 | LJetT.BottomSurface = 0 | |
| 56 | LJTMesh = Instance.new("SpecialMesh")
| |
| 57 | LJTMesh.Parent = LJetT | |
| 58 | LJTMesh.MeshType = "Cylinder" | |
| 59 | LJTMesh.Scale = Vector3.new(0.8, 0.8, 0.8) | |
| 60 | LJetT:BreakJoints() | |
| 61 | Weld = Instance.new("Weld")
| |
| 62 | Weld.Parent = LJet | |
| 63 | Weld.Part0 = LJet | |
| 64 | Weld.Part1 = LJetT | |
| 65 | Weld.C0 = CFrame.new(0, 1, 0) * CFrame.fromEulerAnglesXYZ(0, 0, 0) | |
| 66 | LJetB = Instance.new("Part")
| |
| 67 | LJetB.Parent = Suit | |
| 68 | LJetB.Name = "Left Jet Barrel" | |
| 69 | LJetB.CanCollide = false | |
| 70 | LJetB.formFactor = "Symmetric" | |
| 71 | LJetB.Size = Vector3.new(1, 1, 1) | |
| 72 | LJetB.Color = Color3.new(0,0,0) | |
| 73 | LJetB.Reflectance = 0.05 | |
| 74 | LJetB.TopSurface = 0 | |
| 75 | LJetB.BottomSurface = 0 | |
| 76 | S = Instance.new("Smoke")
| |
| 77 | S.Parent = LJetB | |
| 78 | S.Enabled = false | |
| 79 | S.Color = Color3.new(0, 0, 0) | |
| 80 | S.RiseVelocity = 5 | |
| 81 | LJBMesh = Instance.new("CylinderMesh")
| |
| 82 | LJBMesh.Parent = LJetB | |
| 83 | LJBMesh.Scale = Vector3.new(0.1, 0.2, 0.1) | |
| 84 | LJetB:BreakJoints() | |
| 85 | Weld = Instance.new("Weld")
| |
| 86 | Weld.Parent = LJet | |
| 87 | Weld.Part0 = LJet | |
| 88 | Weld.Part1 = LJetB | |
| 89 | Weld.C0 = CFrame.new(0, -1.1, 0) * CFrame.fromEulerAnglesXYZ(0, 0, 0) | |
| 90 | RJet = Instance.new("Part")
| |
| 91 | RJet.Parent = Suit | |
| 92 | RJet.Name = "Right Jet" | |
| 93 | RJet.CanCollide = false | |
| 94 | RJet.formFactor = "Symmetric" | |
| 95 | RJet.Size = Vector3.new(1, 1, 1) | |
| 96 | RJet.Color = Color3.new(0,0,0) | |
| 97 | RJet.Reflectance = 0.05 | |
| 98 | RJet.TopSurface = 0 | |
| 99 | RJet.BottomSurface = 0 | |
| 100 | RJMesh = Instance.new("CylinderMesh")
| |
| 101 | RJMesh.Parent = RJet | |
| 102 | RJMesh.Scale = Vector3.new(0.8, 2, 0.8) | |
| 103 | RJet:BreakJoints() | |
| 104 | Weld = Instance.new("Weld")
| |
| 105 | Weld.Parent = RJet | |
| 106 | Weld.Part0 = PersonT | |
| 107 | Weld.Part1 = RJet | |
| 108 | Weld.C0 = CFrame.new(0.3, -0.2, 0.8) * CFrame.fromEulerAnglesXYZ(0, 0, 0) | |
| 109 | RJetT = Instance.new("Part")
| |
| 110 | RJetT.Parent = Suit | |
| 111 | RJetT.Name = "Right Jet Tip" | |
| 112 | RJetT.CanCollide = false | |
| 113 | RJetT.formFactor = "Symmetric" | |
| 114 | RJetT.Size = Vector3.new(1, 1, 1) | |
| 115 | RJetT.Color = Color3.new(0,0,0) | |
| 116 | RJetT.Reflectance = 0.05 | |
| 117 | RJetT.TopSurface = 0 | |
| 118 | RJetT.BottomSurface = 0 | |
| 119 | RJTMesh = Instance.new("SpecialMesh")
| |
| 120 | RJTMesh.Parent = RJetT | |
| 121 | RJTMesh.MeshType = "Cylinder" | |
| 122 | RJTMesh.Scale = Vector3.new(0.8, 0.8, 0.8) | |
| 123 | RJetT:BreakJoints() | |
| 124 | Weld = Instance.new("Weld")
| |
| 125 | Weld.Parent = RJet | |
| 126 | Weld.Part0 = RJet | |
| 127 | Weld.Part1 = RJetT | |
| 128 | Weld.C0 = CFrame.new(0, 1, 0) * CFrame.fromEulerAnglesXYZ(0, 0, 0) | |
| 129 | RJetB = Instance.new("Part")
| |
| 130 | RJetB.Parent = Suit | |
| 131 | RJetB.Name = "Right Jet Barrel" | |
| 132 | RJetB.CanCollide = false | |
| 133 | RJetB.formFactor = "Symmetric" | |
| 134 | RJetB.Size = Vector3.new(1, 1, 1) | |
| 135 | RJetB.Color = Color3.new(0,0,0) | |
| 136 | RJetB.Reflectance = 0.05 | |
| 137 | RJetB.TopSurface = 0 | |
| 138 | RJetB.BottomSurface = 0 | |
| 139 | S = Instance.new("Smoke")
| |
| 140 | S.Parent = RJetB | |
| 141 | S.Enabled = false | |
| 142 | S.Color = Color3.new(0, 0, 0) | |
| 143 | S.RiseVelocity = 5 | |
| 144 | RJBMesh = Instance.new("CylinderMesh")
| |
| 145 | RJBMesh.Parent = RJetB | |
| 146 | RJBMesh.Scale = Vector3.new(0.1, 0.2, 0.1) | |
| 147 | RJetB:BreakJoints() | |
| 148 | Weld = Instance.new("Weld")
| |
| 149 | Weld.Parent = RJet | |
| 150 | Weld.Part0 = RJet | |
| 151 | Weld.Part1 = RJetB | |
| 152 | Weld.C0 = CFrame.new(0, -1.1, 0) * CFrame.fromEulerAnglesXYZ(0, 0, 0) | |
| 153 | Band = Instance.new("Part")
| |
| 154 | Band.Parent = Suit | |
| 155 | Band.Name = "Band" | |
| 156 | Band.CanCollide = false | |
| 157 | Band.formFactor = "Symmetric" | |
| 158 | Band.Size = Vector3.new(1, 1, 1) | |
| 159 | Band.BrickColor = BrickColor.new("Black")
| |
| 160 | Band.TopSurface = 0 | |
| 161 | Band.BottomSurface = 0 | |
| 162 | BandM = Instance.new("SpecialMesh")
| |
| 163 | BandM.MeshType = "Brick" | |
| 164 | BandM.Parent = Band | |
| 165 | BandM.Scale = Vector3.new(1.03, 0.2, 1.03) | |
| 166 | Band:BreakJoints() | |
| 167 | Weld = Instance.new("Weld")
| |
| 168 | Weld.Parent = Band | |
| 169 | Weld.Part0 = Limbs[NormalHand] | |
| 170 | Weld.Part1 = Band | |
| 171 | Weld.C0 = CFrame.new(0, -0.6, 0) * CFrame.fromEulerAnglesXYZ(0, 0, 0) | |
| 172 | Watch1 = Instance.new("Part")
| |
| 173 | Watch1.Parent = Suit | |
| 174 | Watch1.Name = "Watch1" | |
| 175 | Watch1.CanCollide = false | |
| 176 | Watch1.formFactor = "Symmetric" | |
| 177 | Watch1.Size = Vector3.new(1, 1, 1) | |
| 178 | Watch1.BrickColor = BrickColor.new("Black")
| |
| 179 | Watch1.TopSurface = 0 | |
| 180 | Watch1.BottomSurface = 0 | |
| 181 | Watch1M = Instance.new("CylinderMesh")
| |
| 182 | Watch1M.Parent = Watch1 | |
| 183 | Watch1M.Scale = Vector3.new(0.3, 0.2, 0.3) | |
| 184 | Watch1:BreakJoints() | |
| 185 | Weld = Instance.new("Weld")
| |
| 186 | Weld.Parent = Watch1 | |
| 187 | Weld.Part0 = Band | |
| 188 | Weld.Part1 = Watch1 | |
| 189 | Weld.C0 = CFrame.new(0, 0, -0.41) * CFrame.fromEulerAnglesXYZ(1.57, 0, 0) | |
| 190 | Watch2 = Instance.new("Part")
| |
| 191 | Watch2.Parent = Suit | |
| 192 | Watch2.Name = "Watch2" | |
| 193 | Watch2.CanCollide = false | |
| 194 | Watch2.formFactor = "Symmetric" | |
| 195 | Watch2.Size = Vector3.new(1, 1, 1) | |
| 196 | Watch2.BrickColor = BrickColor.new("White")
| |
| 197 | Watch2.TopSurface = 0 | |
| 198 | Watch2.BottomSurface = 0 | |
| 199 | Watch2M = Instance.new("CylinderMesh")
| |
| 200 | Watch2M.Parent = Watch2 | |
| 201 | Watch2M.Scale = Vector3.new(0.25, 0.2, 0.25) | |
| 202 | Watch2:BreakJoints() | |
| 203 | Weld = Instance.new("Weld")
| |
| 204 | Weld.Parent = Watch2 | |
| 205 | Weld.Part0 = Band | |
| 206 | Weld.Part1 = Watch2 | |
| 207 | Weld.C0 = CFrame.new(0, 0, -0.42) * CFrame.fromEulerAnglesXYZ(1.57, 0, 0) | |
| 208 | function SetAngle(Joint, Angle) | |
| 209 | if (Joint == 1) or (Joint == 3) then | |
| 210 | Joints[Joint].DesiredAngle = Angle | |
| 211 | end | |
| 212 | if (Joint == 2) or (Joint == 4) then | |
| 213 | Joints[Joint].DesiredAngle = -Angle | |
| 214 | end | |
| 215 | end | |
| 216 | function DisableLimb(Limb) | |
| 217 | Joints[Limb]:remove() | |
| 218 | ||
| 219 | Joint = Instance.new("Motor")
| |
| 220 | Joint.Parent = Person.Character.Torso | |
| 221 | Joint.Part0 = Person.Character.Torso | |
| 222 | Joint.Part1 = Limbs[Limb] | |
| 223 | Joint.MaxVelocity = 0.1 | |
| 224 | if (Limb == 1) then | |
| 225 | C0 = CFrame.new(PersonT.Size.x/2 + Limbs[Limb].Size.x/2, Limbs[Limb].Size.y/4, 0) * CFrame.fromEulerAnglesXYZ(0, 3.14/2, 0) | |
| 226 | Joint.C1 = CFrame.new(0, Limbs[Limb].Size.y/4, 0) * CFrame.fromEulerAnglesXYZ(0, 3.14/2, 0) | |
| 227 | Joint.Name = "Right Joint Top" | |
| 228 | elseif (Limb == 2) then | |
| 229 | C0 = CFrame.new(-PersonT.Size.x/2 - Limbs[Limb].Size.x/2, Limbs[Limb].Size.y/4, 0) * CFrame.fromEulerAnglesXYZ(0, -3.14/2, 0) | |
| 230 | Joint.C1 = CFrame.new(0, Limbs[Limb].Size.y/4, 0) * CFrame.fromEulerAnglesXYZ(0, -3.14/2, 0) | |
| 231 | Joint.Name = "Left Joint Top" | |
| 232 | elseif (Limb == 3) then | |
| 233 | C0 = CFrame.new(Limbs[Limb].Size.x/2, -(Limbs[Limb].Size.y/4) * 3, 0) * CFrame.fromEulerAnglesXYZ(0, 3.14/2, 0) | |
| 234 | Joint.C1 = CFrame.new(0, Limbs[Limb].Size.y/4, 0) * CFrame.fromEulerAnglesXYZ(0, 3.14/2, 0) | |
| 235 | Joint.Name = "Right Joint Bottom" | |
| 236 | elseif(Limb == 4) then | |
| 237 | C0 = CFrame.new(-Limbs[Limb].Size.x/2, -(Limbs[Limb].Size.y/4) * 3, 0) * CFrame.fromEulerAnglesXYZ(0, -3.14/2, 0) | |
| 238 | Joint.C1 = CFrame.new(0, Limbs[Limb].Size.y/4, 0) * CFrame.fromEulerAnglesXYZ(0, -3.14/2, 0) | |
| 239 | Joint.Name = "Left Joint Bottom" | |
| 240 | end | |
| 241 | Joint.C0 = C0 | |
| 242 | Joints[Limb] = Joint | |
| 243 | end | |
| 244 | function EnableLimb(Limb) | |
| 245 | if (Limb == 1) then | |
| 246 | Joints[Limb].Name = "Right Shoulder" | |
| 247 | elseif (Limb == 2) then | |
| 248 | Joints[Limb].Name = "Left Shoulder" | |
| 249 | elseif (Limb == 3) then | |
| 250 | Joints[Limb].Name = "Right Hip" | |
| 251 | elseif(Limb == 4) then | |
| 252 | Joints[Limb].Name = "Left Hip" | |
| 253 | end | |
| 254 | Anim = Person.Character.Animate:clone() | |
| 255 | Person.Character.Animate:remove() | |
| 256 | Anim.Parent = Person.Character | |
| 257 | end | |
| 258 | function Grab(Part) | |
| 259 | if (Grabbed == nil) then | |
| 260 | if (Part.Parent ~= nil) then | |
| 261 | Human = Part.Parent:findFirstChild("Humanoid")
| |
| 262 | if (Human ~= nil) then | |
| 263 | Player = game.Players:GetPlayerFromCharacter(Human.Parent) | |
| 264 | if (Player ~= nil) then | |
| 265 | if (Player ~= Person) then | |
| 266 | Human.Sit = true | |
| 267 | Weld = Instance.new("Weld")
| |
| 268 | Weld.Name = "Grip" | |
| 269 | Weld.Parent = Person.Character.Torso | |
| 270 | Weld.Part0 = Person.Character.Torso | |
| 271 | Weld.Part1 = Player.Character.Torso | |
| 272 | Weld.C0 = CFrame.new(0, 2.5, 0) * CFrame.fromEulerAnglesXYZ(3.14/2, 0, 0) | |
| 273 | SetAngle(1, 3.14) | |
| 274 | SetAngle(2, 3.14) | |
| 275 | Grabbed = Player | |
| 276 | Human.Sit = true | |
| 277 | Connection1:disconnect() | |
| 278 | Connection2:disconnect() | |
| 279 | while true do | |
| 280 | if (Weld.Part1 == nil) then | |
| 281 | Debounce = false | |
| 282 | EnableLimb(1) | |
| 283 | EnableLimb(2) | |
| 284 | Grabbed = nil | |
| 285 | break | |
| 286 | elseif (Weld.Parent == nil) then | |
| 287 | Debounce = false | |
| 288 | EnableLimb(1) | |
| 289 | EnableLimb(2) | |
| 290 | Grabbed = nil | |
| 291 | break | |
| 292 | else | |
| 293 | Human.Sit = true | |
| 294 | end | |
| 295 | wait() | |
| 296 | end | |
| 297 | end | |
| 298 | end | |
| 299 | end | |
| 300 | end | |
| 301 | end | |
| 302 | end | |
| 303 | function Click(mouse) | |
| 304 | Hold = true | |
| 305 | if (Flight == true) then | |
| 306 | Person.Character.Engine.BodyPosition.maxForce = Vector3.new(0, 0, 0) | |
| 307 | Person.Character.Engine.BodyVelocity.maxForce = Vector3.new(4e+030, 4e+030, 4e+030) | |
| 308 | Position = Person.Character.Engine.Position | |
| 309 | Person.Character.Suit["Left Jet Barrel"].Smoke.Enabled = true | |
| 310 | Person.Character.Suit["Right Jet Barrel"].Smoke.Enabled = true | |
| 311 | Person.Character.Engine.Weld.C0 = CFrame.new(0, 0, 0) * CFrame.fromEulerAnglesXYZ(3.14/2, 0, 0) | |
| 312 | SetAngle(NormalHand, 3.14) | |
| 313 | while true do | |
| 314 | if (Flight == false) then | |
| 315 | break | |
| 316 | end | |
| 317 | if (Hold == false) then | |
| 318 | break | |
| 319 | end | |
| 320 | Direction = Person.Character.Engine.CFrame.lookVector | |
| 321 | Position = Position + 2 * 3 * Direction | |
| 322 | error = Position - Person.Character.Engine.Position | |
| 323 | Person.Character.Engine.BodyVelocity.velocity = 2 * error | |
| 324 | wait() | |
| 325 | end | |
| 326 | BodyP.position = Engine.Position | |
| 327 | Person.Character.Engine.BodyPosition.maxForce = Vector3.new(4e+050, 4e+050, 4e+050) | |
| 328 | Person.Character.Suit["Left Jet Barrel"].Smoke.Enabled = false | |
| 329 | Person.Character.Suit["Right Jet Barrel"].Smoke.Enabled = false | |
| 330 | Person.Character.Engine.Weld.C0 = CFrame.new(0, 0, 0) * CFrame.fromEulerAnglesXYZ(0, 0, 0) | |
| 331 | SetAngle(NormalHand, 0) | |
| 332 | ||
| 333 | end | |
| 334 | ||
| 335 | end | |
| 336 | ||
| 337 | ||
| 338 | function Release(mouse) | |
| 339 | Hold = false | |
| 340 | end | |
| 341 | function Direct(En, Target) | |
| 342 | local OriginCFrame = En:findFirstChild("BodyGyro").cframe
| |
| 343 | local Direction = (Target - En.Position).unit | |
| 344 | local SpawnPosition = En.Position | |
| 345 | local Position = SpawnPosition + (Direction * 1) | |
| 346 | En:findFirstChild("BodyGyro").maxTorque = Vector3.new(9000, 9000, 9000)
| |
| 347 | En:findFirstChild("BodyGyro").cframe = CFrame.new(Position, Position + Direction)
| |
| 348 | end | |
| 349 | function PressKey(key, mouse) | |
| 350 | key = key:upper() | |
| 351 | if (key == "Z") then | |
| 352 | if (Debounce == false) then | |
| 353 | Debounce = true | |
| 354 | DisableLimb(1) | |
| 355 | DisableLimb(2) | |
| 356 | Joints[1].MaxVelocity = 1 | |
| 357 | SetAngle(1, 3.14) | |
| 358 | Joints[2].MaxVelocity = 1 | |
| 359 | SetAngle(2, 3.14) | |
| 360 | function Touch(Part) | |
| 361 | if (Part.Parent ~= nil) then | |
| 362 | Human = Part.Parent:findFirstChild("Humanoid")
| |
| 363 | if (Human ~= nil) then | |
| 364 | Human.Parent.Torso.Velocity = Vector3.new(0, 300, 0) | |
| 365 | end | |
| 366 | end | |
| 367 | end | |
| 368 | Connection = Limbs[1].Touched:connect(Touch) | |
| 369 | ConnectionB = Limbs[2].Touched:connect(Touch) | |
| 370 | wait(0.5) | |
| 371 | Joints[1].MaxVelocity = 0.1 | |
| 372 | Joints[2].MaxVelocity = 0.1 | |
| 373 | EnableLimb(1) | |
| 374 | EnableLimb(2) | |
| 375 | Connection:disconnect() | |
| 376 | ConnectionB:disconnect() | |
| 377 | Debounce = false | |
| 378 | end | |
| 379 | end | |
| 380 | if (key == "N") then | |
| 381 | X = game.Workspace:GetChildren() | |
| 382 | for I, E in pairs(X) do | |
| 383 | if (E.Name == "Bomb") then | |
| 384 | Ex = Instance.new("Explosion")
| |
| 385 | Ex.Parent = game.Workspace | |
| 386 | Ex.BlastRadius = 12 | |
| 387 | Ex.Position = E.Position | |
| 388 | Ex.BlastPressure = 1000 | |
| 389 | E:remove() | |
| 390 | end | |
| 391 | end | |
| 392 | end | |
| 393 | if (key == "L") then | |
| 394 | X = game.Workspace:GetChildren() | |
| 395 | for I, E in pairs(X) do | |
| 396 | if (E.Name == "Nuke") then | |
| 397 | Ex = Instance.new("Explosion")
| |
| 398 | Ex.Parent = game.Workspace | |
| 399 | Ex.BlastRadius = 10000 | |
| 400 | Ex.Position = E.Position | |
| 401 | Ex.BlastPressure = 100000 | |
| 402 | E:remove() | |
| 403 | end | |
| 404 | end | |
| 405 | end | |
| 406 | if (key == "Y") then | |
| 407 | Bomb = Instance.new("Part")
| |
| 408 | Bomb.Name = "Bomb" | |
| 409 | Bomb.formFactor = "Plate" | |
| 410 | Bomb.Size = Vector3.new(1, 0.4, 1) | |
| 411 | Bomb.TopSurface = 0 | |
| 412 | Bomb.BottomSurface = 0 | |
| 413 | Bomb.BrickColor = BrickColor.new("Black")
| |
| 414 | Bomb.CFrame = CFrame.new(Person.Character.Suit.Watch2.Position) | |
| 415 | Bomb.CanCollide = true | |
| 416 | Bomb.Parent = game.Workspace | |
| 417 | Smoke = Instance.new("Smoke")
| |
| 418 | Smoke.Parent = Bomb | |
| 419 | local c = (PersonT.Color.r + PersonT.Color.g + PersonT.Color.b)/3 | |
| 420 | Smoke.Color = Color3.new(0, 0, 100) | |
| 421 | Smoke.Size = 1 | |
| 422 | Smoke.Opacity = 0.7 | |
| 423 | Smoke.RiseVelocity = 10 | |
| 424 | Bomb:BreakJoints() | |
| 425 | end | |
| 426 | if (key == "P") then | |
| 427 | Bomb = Instance.new("Part")
| |
| 428 | Bomb.Name = "Nuke" | |
| 429 | Bomb.formFactor = "Plate" | |
| 430 | Bomb.Size = Vector3.new(1, 0.4, 1) | |
| 431 | Bomb.TopSurface = 0 | |
| 432 | Bomb.BottomSurface = 0 | |
| 433 | Bomb.BrickColor = BrickColor.new("Black")
| |
| 434 | Bomb.CFrame = CFrame.new(Person.Character.Suit.Watch2.Position) | |
| 435 | Bomb.CanCollide = true | |
| 436 | Bomb.Parent = game.Workspace | |
| 437 | Smoke = Instance.new("Smoke")
| |
| 438 | Smoke.Parent = Bomb | |
| 439 | local c = (PersonT.Color.r + PersonT.Color.g + PersonT.Color.b)/3 | |
| 440 | Smoke.Color = Color3.new(c, c, c) | |
| 441 | Smoke.Size = 1 | |
| 442 | Smoke.Opacity = 0.7 | |
| 443 | Smoke.RiseVelocity = 10 | |
| 444 | Bomb:BreakJoints() | |
| 445 | end | |
| 446 | if (key == "Q") then | |
| 447 | if (Debounce == false) then | |
| 448 | Debounce = true | |
| 449 | DisableLimb(NormalFoot) | |
| 450 | Joints[NormalFoot].MaxVelocity = 1 | |
| 451 | SetAngle(NormalFoot, 0.7) | |
| 452 | function Touch(Part) | |
| 453 | if (Part.Parent ~= nil) then | |
| 454 | Human = Part.Parent:findFirstChild("Humanoid")
| |
| 455 | if (Human ~= nil) then | |
| 456 | Human.Sit = true | |
| 457 | Position = Human.Parent.Torso.Position | |
| 458 | Direction = PersonT.CFrame.lookVector | |
| 459 | Position = Position + 10 * 3 * Direction | |
| 460 | error = Position - PersonT.Position | |
| 461 | Human.Parent.Torso.Velocity = 10 * error | |
| 462 | Human.Parent.Torso.Velocity = Human.Parent.Torso.Velocity + Vector3.new(0, 100, 0) | |
| 463 | end | |
| 464 | end | |
| 465 | end | |
| 466 | Connection = Limbs[NormalFoot].Touched:connect(Touch) | |
| 467 | wait(0.5) | |
| 468 | Joints[NormalFoot].MaxVelocity = 0.1 | |
| 469 | EnableLimb(NormalFoot) | |
| 470 | Connection:disconnect() | |
| 471 | Debounce = false | |
| 472 | end | |
| 473 | end | |
| 474 | if (key == "F") then | |
| 475 | if (Debounce == false) then | |
| 476 | Debounce = true | |
| 477 | DisableLimb(NormalFoot) | |
| 478 | Joints[NormalFoot].MaxVelocity = 1 | |
| 479 | SetAngle(NormalFoot, 0.7) | |
| 480 | function Touch(Part) | |
| 481 | if (Part.Parent ~= nil) then | |
| 482 | Human = Part.Parent:findFirstChild("Humanoid")
| |
| 483 | if (Human ~= nil) then | |
| 484 | Player = game.Players:GetPlayerFromCharacter(Human.Parent) | |
| 485 | if (Player ~= nil) then | |
| 486 | if (Player ~= Person) then | |
| 487 | Human.Sit = true | |
| 488 | Position = Human.Parent.Torso.Position | |
| 489 | Direction = PersonT.CFrame.lookVector | |
| 490 | Position = Position + 10 * 3 * Direction | |
| 491 | error = Position - PersonT.Position | |
| 492 | Human.Parent.Torso.Velocity = 10 * error | |
| 493 | Human.Parent.Torso.Velocity = Human.Parent.Torso.Velocity + Vector3.new(0, 100, 0) | |
| 494 | wait(0.01) | |
| 495 | Player:remove() | |
| 496 | end | |
| 497 | end | |
| 498 | end | |
| 499 | end | |
| 500 | end | |
| 501 | Connection = Limbs[NormalFoot].Touched:connect(Touch) | |
| 502 | wait(0.5) | |
| 503 | Joints[NormalFoot].MaxVelocity = 0.1 | |
| 504 | EnableLimb(NormalFoot) | |
| 505 | Connection:disconnect() | |
| 506 | Debounce = false | |
| 507 | end | |
| 508 | end | |
| 509 | if (key == "E") then | |
| 510 | if (Flight == true) then | |
| 511 | if (FDebounce == false) then | |
| 512 | FDebounce = true | |
| 513 | function Touch(Part) | |
| 514 | if (Part.Parent ~= nil) then | |
| 515 | Human = Part.Parent:findFirstChild("Humanoid")
| |
| 516 | if (Human ~= nil) then | |
| 517 | Human.Sit = true | |
| 518 | Position = Human.Parent.Torso.Position | |
| 519 | Direction = Person.Character.Engine.CFrame.lookVector | |
| 520 | Position = Position + 10 * 3 * Direction | |
| 521 | error = Position - PersonT.Position | |
| 522 | Human.Parent.Torso.Velocity = 10 * error | |
| 523 | end | |
| 524 | end | |
| 525 | end | |
| 526 | Connection = PersonT.Touched:connect(Touch) | |
| 527 | wait(2) | |
| 528 | Connection:disconnect() | |
| 529 | FDebounce = false | |
| 530 | end | |
| 531 | end | |
| 532 | if (Debounce == false) then | |
| 533 | Debounce = true | |
| 534 | DisableLimb(NormalHand) | |
| 535 | Joints[NormalHand].MaxVelocity = 1 | |
| 536 | SetAngle(NormalHand, 1.57) | |
| 537 | function Touch(Part) | |
| 538 | if (Part.Parent ~= nil) then | |
| 539 | Human = Part.Parent:findFirstChild("Humanoid")
| |
| 540 | if (Human ~= nil) then | |
| 541 | Human.Sit = true | |
| 542 | Position = Human.Parent.Torso.Position | |
| 543 | Direction = PersonT.CFrame.lookVector | |
| 544 | Position = Position + 10 * 3 * Direction | |
| 545 | error = Position - PersonT.Position | |
| 546 | Human.Parent.Torso.Velocity = 10 * error | |
| 547 | end | |
| 548 | end | |
| 549 | end | |
| 550 | Connection = Limbs[NormalHand].Touched:connect(Touch) | |
| 551 | wait(0.5) | |
| 552 | EnableLimb(NormalHand) | |
| 553 | Connection:disconnect() | |
| 554 | Debounce = false | |
| 555 | end | |
| 556 | end | |
| 557 | if (key == "T") then | |
| 558 | E = Instance.new("Explosion")
| |
| 559 | E.Parent = game.Workspace | |
| 560 | E.BlastRadius = 12 | |
| 561 | E.Position = mouse.hit.p | |
| 562 | E.BlastPressure = 1000 | |
| 563 | end | |
| 564 | if (key == "G") then | |
| 565 | if (Grabbed == nil) then | |
| 566 | if (Debounce == false) then | |
| 567 | Debounce = true | |
| 568 | DisableLimb(1) | |
| 569 | DisableLimb(2) | |
| 570 | SetAngle(1, 1.57) | |
| 571 | SetAngle(2, 1.57) | |
| 572 | Connection1 = Limbs[1].Touched:connect(Grab) | |
| 573 | Connection2 = Limbs[2].Touched:connect(Grab) | |
| 574 | for E = 1, 30 do | |
| 575 | if (Grabbed ~= nil) then | |
| 576 | break | |
| 577 | end | |
| 578 | wait(0.1) | |
| 579 | end | |
| 580 | if (Grabbed == nil) then | |
| 581 | EnableLimb(1) | |
| 582 | EnableLimb(2) | |
| 583 | Connection1:disconnect() | |
| 584 | Connection2:disconnect() | |
| 585 | Debounce = false | |
| 586 | end | |
| 587 | end | |
| 588 | else | |
| 589 | Person.Character.Torso.Grip:remove() | |
| 590 | Position = Grabbed.Character.Torso.Position | |
| 591 | Direction = PersonT.CFrame.lookVector | |
| 592 | Position = Position + 4 * 3 * Direction | |
| 593 | error = Position - PersonT.Position | |
| 594 | Grabbed.Character.Torso.Velocity = 4 * error | |
| 595 | end | |
| 596 | end | |
| 597 | if (key == "R") then | |
| 598 | if (Flight == false) then | |
| 599 | if (Debounce == false) then | |
| 600 | Debounce = true | |
| 601 | DisableLimb(1) | |
| 602 | DisableLimb(2) | |
| 603 | Flight = true | |
| 604 | DisableLimb(3) | |
| 605 | DisableLimb(4) | |
| 606 | SetAngle(1, 0) | |
| 607 | SetAngle(2, 0) | |
| 608 | SetAngle(3, 0) | |
| 609 | SetAngle(4, 0) | |
| 610 | Engine = Instance.new("Part")
| |
| 611 | Engine.Parent = Person.Character | |
| 612 | Engine.Size = PersonT.Size | |
| 613 | Engine.Name = "Engine" | |
| 614 | Engine.TopSurface = 0 | |
| 615 | Engine.BottomSurface = 0 | |
| 616 | Engine.formFactor = "Symmetric" | |
| 617 | Engine.Transparency = 1 | |
| 618 | Engine:BreakJoints() | |
| 619 | Weld = Instance.new("Weld")
| |
| 620 | Weld.Parent = Engine | |
| 621 | Weld.Part0 = PersonT | |
| 622 | Weld.Part1 = Engine | |
| 623 | Weld.C0 = CFrame.new(0, 0, 0) * CFrame.fromEulerAnglesXYZ(0, 0, 0) | |
| 624 | BodyP = Instance.new("BodyPosition")
| |
| 625 | BodyP.Parent = Engine | |
| 626 | BodyP.position = Engine.Position + Vector3.new(0, 10, 0) | |
| 627 | BodyP.maxForce = Vector3.new(4e+050, 4e+050, 4e+050) | |
| 628 | BodyG = Instance.new("BodyGyro")
| |
| 629 | BodyG.Parent = Engine | |
| 630 | BodyV = Instance.new("BodyVelocity")
| |
| 631 | BodyV.Parent = Engine | |
| 632 | BodyV.velocity = Vector3.new(0, 0, 0) | |
| 633 | BodyV.maxForce = Vector3.new(0, 0, 0) | |
| 634 | while true do | |
| 635 | if (Flight == false) then | |
| 636 | break | |
| 637 | end | |
| 638 | Direct(Engine, mouse.hit.p) | |
| 639 | Person.Character.Humanoid.Sit = true | |
| 640 | Person.Character.Head.CanCollide = false | |
| 641 | Person.Character.Torso.CanCollide = false | |
| 642 | wait(0.000000000000000000000000000000001) | |
| 643 | end | |
| 644 | EnableLimb(1) | |
| 645 | EnableLimb(2) | |
| 646 | EnableLimb(3) | |
| 647 | EnableLimb(4) | |
| 648 | Debounce = false | |
| 649 | Person.Character.Engine:remove() | |
| 650 | Person.Character.Humanoid.Sit = false | |
| 651 | end | |
| 652 | else | |
| 653 | Flight = false | |
| 654 | end | |
| 655 | end | |
| 656 | if (key == "H") then | |
| 657 | if (Debounce == false) then | |
| 658 | if (Lazer == false) then | |
| 659 | if (mouse.Target ~= nil) then | |
| 660 | Debounce = true | |
| 661 | Lazer = true | |
| 662 | DisableLimb(NormalHand) | |
| 663 | SetAngle(NormalHand, 0.785) | |
| 664 | BP = Instance.new("BodyPosition")
| |
| 665 | BP.maxForce = Vector3.new(math.huge, math.huge, math.huge) | |
| 666 | BP.P = BP.P / 4 | |
| 667 | BG = Instance.new("BodyGyro")
| |
| 668 | BG.maxTorque = Vector3.new(math.huge, math.huge, math.huge) | |
| 669 | local Hit = mouse.Target | |
| 670 | local _P = mouse.Hit.p | |
| 671 | local Mag = (Hit.Position-_P).magnitude | |
| 672 | local Pos = (Hit.Position-_P).unit * -Mag | |
| 673 | local CF = Hit.CFrame.lookVector | |
| 674 | while true do | |
| 675 | if (Lazer == false) then | |
| 676 | break | |
| 677 | end | |
| 678 | BP.Parent = PersonT | |
| 679 | BP.position = ((((CFrame.new(Hit.Position + Pos)) + (-CF)) + (Hit.CFrame.lookVector)) + (mouse.Hit.lookVector * -16)).p + Vector3.new(0, 5.7, 0) | |
| 680 | BG.Parent = PersonT | |
| 681 | BG.cframe = CFrame.new((PersonT.CFrame + (mouse.Hit.lookVector * -8)).p, (Hit.Position + Pos)) | |
| 682 | if (Hit.Parent == nil) or (Hit.Parent.Parent == Person.Character) then | |
| 683 | BP.Parent = nil | |
| 684 | BG.Parent = nil | |
| 685 | end | |
| 686 | local P = Instance.new("Part")
| |
| 687 | P.Name = "Grapple Lazer" | |
| 688 | P.formFactor = 0 | |
| 689 | P.Parent = Person.Character | |
| 690 | P.BrickColor = BrickColor.new(1) | |
| 691 | P.Anchored = true | |
| 692 | P.Transparency = 0.05 | |
| 693 | P.Locked = true | |
| 694 | P.Reflectance = 0.025 | |
| 695 | P.CanCollide = false | |
| 696 | P.Size = Vector3.new(1, 1, 1) | |
| 697 | local mesh = Instance.new("CylinderMesh")
| |
| 698 | local Place0 = Person.Character.Suit.Watch2.CFrame * CFrame.new(0, -0.1, 0) | |
| 699 | ||
| 700 | mesh.Scale = Vector3.new(0.1, (Place0.p - (Hit.Position + Pos)).magnitude, 0.1) | |
| 701 | mesh.Parent = P | |
| 702 | P.CFrame = CFrame.new((Place0.p + (Hit.Position + Pos))/2, Place0.p) * CFrame.fromEulerAnglesXYZ(math.pi/2, 0, 0) | |
| 703 | wait() | |
| 704 | P:remove() | |
| 705 | end | |
| 706 | Debounce = false | |
| 707 | EnableLimb(NormalHand) | |
| 708 | BP.Parent = nil | |
| 709 | BG.Parent = nil | |
| 710 | end | |
| 711 | end | |
| 712 | end | |
| 713 | end | |
| 714 | if (key == "J") then | |
| 715 | if (Debounce == false) then | |
| 716 | if (Lazer == false) then | |
| 717 | Debounce = true | |
| 718 | Lazer = true | |
| 719 | DisableLimb(NormalHand) | |
| 720 | SetAngle(NormalHand, 0.785) | |
| 721 | smokeBrick = Instance.new("Part")
| |
| 722 | smokeBrick.CanCollide = false | |
| 723 | smokeBrick.Anchored = true | |
| 724 | smokeBrick.Transparency = 1 | |
| 725 | smokeBrick.Locked = true | |
| 726 | smokeBrick.archivable = false | |
| 727 | smokeBrick.TopSurface = 0 | |
| 728 | smokeBrick.BottomSurface = 0 | |
| 729 | smoke = Instance.new("Smoke")
| |
| 730 | smoke.Size = smoke.Size * 4 | |
| 731 | while true do | |
| 732 | if (Lazer == false) then | |
| 733 | break | |
| 734 | end | |
| 735 | local Pos = mouse.Hit.p | |
| 736 | smokeBrick.Parent = Person.Character | |
| 737 | smokeBrick.CFrame = CFrame.new(Pos) | |
| 738 | if (mouse.Target) and (mouse.Target ~= nil) then | |
| 739 | smoke.Parent = smokeBrick | |
| 740 | local c = (mouse.Target.Color.r + mouse.Target.Color.g + mouse.Target.Color.b)/3 | |
| 741 | smoke.Color = Color3.new(c, c, c) | |
| 742 | end | |
| 743 | local L = Instance.new("Part")
| |
| 744 | L.Parent = Person.Character | |
| 745 | L.Name = "Kill Lazer" | |
| 746 | L.BrickColor = BrickColor.new(21) | |
| 747 | L.formFactor = 0 | |
| 748 | L.Size = Vector3.new(1, 1, 1) | |
| 749 | L.Locked = true | |
| 750 | L.Anchored = true | |
| 751 | L.CanCollide = false | |
| 752 | L.Transparency = 0.05 | |
| 753 | L.Reflectance = 0.1 | |
| 754 | local Place0 = Person.Character.Suit.Watch2.CFrame * CFrame.new(0, -0.1, 0) | |
| 755 | local Mesh = Instance.new("CylinderMesh")
| |
| 756 | Mesh.Parent = L | |
| 757 | Mesh.Scale = Vector3.new(0.1, (Place0.p - Pos).magnitude, 0.1) | |
| 758 | L.CFrame = CFrame.new((Place0.p + Pos)/2, Place0.p) * CFrame.fromEulerAnglesXYZ(math.pi/2, 0, 0) | |
| 759 | if (mouse.Target ~= nil) then | |
| 760 | if (mouse.Target.Parent.Name:lower() == "") or ("" == "") then
| |
| 761 | if ("" ~= "") then
| |
| 762 | mouse.Target.Parent:BreakJoints() | |
| 763 | else | |
| 764 | mouse.Target:BreakJoints() | |
| 765 | end | |
| 766 | end | |
| 767 | end | |
| 768 | wait() | |
| 769 | L:Remove() | |
| 770 | end | |
| 771 | Debounce = false | |
| 772 | smokeBrick.Parent = nil | |
| 773 | EnableLimb(NormalHand) | |
| 774 | end | |
| 775 | end | |
| 776 | end | |
| 777 | if (key == "K") then | |
| 778 | if (Debounce == false) then | |
| 779 | if (Lazer == false) then | |
| 780 | Debounce = true | |
| 781 | Lazer = true | |
| 782 | DisableLimb(NormalHand) | |
| 783 | SetAngle(NormalHand, 0.785) | |
| 784 | BP = Instance.new("BodyPosition")
| |
| 785 | BP.maxForce = Vector3.new(math.huge, math.huge, math.huge) | |
| 786 | BP.P = BP.P / 4 | |
| 787 | BG = Instance.new("BodyGyro")
| |
| 788 | BG.maxTorque = Vector3.new(math.huge, math.huge, math.huge) | |
| 789 | local targ = nil | |
| 790 | local Mag = nil | |
| 791 | local Pos = nil | |
| 792 | while true do | |
| 793 | if (Lazer == false) then | |
| 794 | break | |
| 795 | end | |
| 796 | if (mouse.Target ~= nil) and (targ == nil) then | |
| 797 | if (mouse.Target.Anchored == false) then | |
| 798 | if ((mouse.Hit.p - Person.Character.Suit.Watch2.Position).magnitude <= 10000) then | |
| 799 | targ = mouse.Target | |
| 800 | BP.Parent = targ | |
| 801 | BG.Parent = targ | |
| 802 | Mag = (targ.Position - mouse.Hit.p).magnitude | |
| 803 | Pos = (targ.Position - mouse.Hit.p).unit * -Mag | |
| 804 | end | |
| 805 | end | |
| 806 | end | |
| 807 | local pop = mouse.Hit.p | |
| 808 | local G = Instance.new("Part")
| |
| 809 | G.Parent = Person.Character | |
| 810 | G.Name = "Grab Lazer" | |
| 811 | G.Anchored = true | |
| 812 | G.Locked = true | |
| 813 | G.CanCollide = false | |
| 814 | G.formFactor = 0 | |
| 815 | G.Size = Vector3.new(1, 1, 1) | |
| 816 | G.BrickColor = BrickColor.new("Royal blue")
| |
| 817 | G.Reflectance = 0.05 | |
| 818 | G.Transparency = 0.025 | |
| 819 | local Place0 = Person.Character.Suit.Watch2.CFrame * CFrame.new(0, -0.1, 0) | |
| 820 | local MeAsh = Instance.new("CylinderMesh")
| |
| 821 | MeAsh.Parent = G | |
| 822 | if (targ == nil) or (targ.Anchored == true) then | |
| 823 | MeAsh.Scale = Vector3.new(0.1, (Place0.p-pop).magnitude, 0.1) | |
| 824 | G.CFrame = CFrame.new((Place0.p + pop)/2, Place0.p) * CFrame.fromEulerAnglesXYZ(math.pi/2, 0, 0) | |
| 825 | else | |
| 826 | BP.Parent = targ | |
| 827 | BP.position = (PersonT.CFrame + (mouse.Hit.lookVector * 8) + Pos).p + Vector3.new(0, 5.7, 0) | |
| 828 | BG.Parent = targ | |
| 829 | BG.cframe = CFrame.new(targ.Position, PersonT.Position) | |
| 830 | if (targ.Parent == nil) or (targ.Parent.Parent == Person.Character) then | |
| 831 | BP.Parent = nil | |
| 832 | BG.Parent = nil | |
| 833 | end | |
| 834 | MeAsh.Scale = Vector3.new(0.1, (Place0.p - targ.Position).magnitude, 0.1) | |
| 835 | G.CFrame = CFrame.new((Place0.p + (targ.Position + Pos))/2, Place0.p) * CFrame.fromEulerAnglesXYZ(math.pi/2, 0, 0) | |
| 836 | end | |
| 837 | wait() | |
| 838 | G:Remove() | |
| 839 | end | |
| 840 | Debounce = false | |
| 841 | EnableLimb(NormalHand) | |
| 842 | BP.Parent = nil | |
| 843 | BG.Parent = nil | |
| 844 | end | |
| 845 | end | |
| 846 | end | |
| 847 | ||
| 848 | end | |
| 849 | function LiftKey(key, mouse) | |
| 850 | key = key:upper() | |
| 851 | if (key == "L") then | |
| 852 | if (Person.Character.Suit.Band:findFirstChild("Smoke") ~= nil) then
| |
| 853 | Person.Character.Suit.Band.Smoke:remove() | |
| 854 | EnableLimb(NormalHand) | |
| 855 | end | |
| 856 | end | |
| 857 | if (key == "H") then | |
| 858 | if (Person.Character:findFirstChild("Grapple Lazer") ~= nil) then
| |
| 859 | Lazer = false | |
| 860 | end | |
| 861 | end | |
| 862 | if (key == "J") then | |
| 863 | if (Person.Character:findFirstChild("Kill Lazer") ~= nil) then
| |
| 864 | Lazer = false | |
| 865 | end | |
| 866 | end | |
| 867 | if (key == "K") then | |
| 868 | if (Person.Character:findFirstChild("Grab Lazer") ~= nil) then
| |
| 869 | Lazer = false | |
| 870 | end | |
| 871 | end | |
| 872 | if (key == "X") then | |
| 873 | if (Person.Character:findFirstChild(" Lazer") ~= nil) then
| |
| 874 | Lazer = false | |
| 875 | end | |
| 876 | end | |
| 877 | end | |
| 878 | function Select(mouse) | |
| 879 | mouse.Button1Down:connect(function() Click(mouse) end) | |
| 880 | mouse.Button1Up:connect(function() Release(mouse) end) | |
| 881 | mouse.KeyDown:connect(function(key) PressKey(key, mouse) end) | |
| 882 | mouse.KeyUp:connect(function(key) LiftKey(key, mouse) end) | |
| 883 | end | |
| 884 | function Deselect(mouse) | |
| 885 | Hold = false | |
| 886 | Lazer = false | |
| 887 | Flight = false | |
| 888 | end | |
| 889 | Bin.Selected:connect(Select) | |
| 890 | Bin.Deselected:connect(Deselect) |