SHOW:
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- or go back to the newest paste.
| 1 | --It's just edit of Sniper gun. | |
| 2 | --Bullet Changes:Q / E | |
| 3 | --Normal Bullet:Hitted humanoid will die. | |
| 4 | --Poisonous Bullet:Shoots Extremely deadly poison. | |
| 5 | --Blast Bullet:Now easy to hit!...maybe. | |
| 6 | --Explosive Bullet:Extremely strong explode that kill ghosts. | |
| 7 | --Script Killer Bullet:Does not do damage but kills script. | |
| 8 | --MLG Bullet:. | |
| 9 | --Secret:AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA | |
| 10 | - | --958257111 |
| 10 | + | Ply = game:FindFirstChildOfClass("Players").LocalPlayer lol=false
|
| 11 | - | local _Mouse |
| 11 | + | |
| 12 | - | if script.ClassName=="Script"then |
| 12 | + | |
| 13 | - | if game:GetService("RunService"):IsClient() then error("Script must be server-side in order to work; use h/ and not hl/") end
|
| 13 | + | |
| 14 | - | local Player,game,owner = owner,game |
| 14 | + | |
| 15 | - | local RealPlayer = Player |
| 15 | + | |
| 16 | - | do |
| 16 | + | |
| 17 | - | print("FE Compatibility code V2 by Mokiros")
|
| 17 | + | |
| 18 | - | local RealPlayer = RealPlayer |
| 18 | + | |
| 19 | - | script.Parent = RealPlayer.Character |
| 19 | + | |
| 20 | LS = Tor["Left Shoulder"] | |
| 21 | - | --Fake event to make stuff like Mouse.KeyDown work |
| 21 | + | |
| 22 | - | local Disconnect_Function = function(this) |
| 22 | + | |
| 23 | - | this[1].Functions[this[2]] = nil |
| 23 | + | |
| 24 | Combo = 1 | |
| 25 | - | local Disconnect_Metatable = {__index={disconnect=Disconnect_Function,Disconnect=Disconnect_Function}}
|
| 25 | + | |
| 26 | - | local FakeEvent_Metatable = {__index={
|
| 26 | + | |
| 27 | - | Connect = function(this,f) |
| 27 | + | |
| 28 | - | local i = tostring(math.random(0,10000)) |
| 28 | + | |
| 29 | - | while this.Functions[i] do |
| 29 | + | |
| 30 | - | i = tostring(math.random(0,10000)) |
| 30 | + | |
| 31 | attack = false | |
| 32 | - | this.Functions[i] = f |
| 32 | + | |
| 33 | - | return setmetatable({this,i},Disconnect_Metatable)
|
| 33 | + | |
| 34 | Effects = { }
| |
| 35 | - | }} |
| 35 | + | |
| 36 | - | FakeEvent_Metatable.__index.connect = FakeEvent_Metatable.__index.Connect |
| 36 | + | |
| 37 | - | local function fakeEvent() |
| 37 | + | |
| 38 | - | return setmetatable({Functions={}},FakeEvent_Metatable)
|
| 38 | + | |
| 39 | local RbxUtility = LoadLibrary("RbxUtility")
| |
| 40 | local Create = RbxUtility.Create | |
| 41 | - | --Creating fake input objects with fake variables |
| 41 | + | |
| 42 | - | local FakeMouse = {Hit=CFrame.new(),KeyUp=fakeEvent(),KeyDown=fakeEvent(),Button1Up=fakeEvent(),Button1Down=fakeEvent(),Button2Up=fakeEvent(),Button2Down=fakeEvent()}
|
| 42 | + | |
| 43 | - | FakeMouse.keyUp = FakeMouse.KeyUp |
| 43 | + | |
| 44 | - | FakeMouse.keyDown = FakeMouse.KeyDown |
| 44 | + | |
| 45 | - | local UIS = {InputBegan=fakeEvent(),InputEnded=fakeEvent()}
|
| 45 | + | |
| 46 | - | local CAS = {Actions={},BindAction=function(self,name,fun,touch,...)
|
| 46 | + | |
| 47 | - | CAS.Actions[name] = fun and {Name=name,Function=fun,Keys={...}} or nil
|
| 47 | + | |
| 48 | - | end} |
| 48 | + | |
| 49 | - | _Mouse = FakeMouse |
| 49 | + | |
| 50 | - | --Merged 2 functions into one by checking amount of arguments |
| 50 | + | |
| 51 | - | CAS.UnbindAction = CAS.BindAction |
| 51 | + | |
| 52 | Parent = Char, | |
| 53 | - | --This function will trigger the events that have been :Connect()'ed |
| 53 | + | |
| 54 | - | local function TriggerEvent(self,ev,...) |
| 54 | + | |
| 55 | - | for _,f in pairs(self[ev].Functions) do |
| 55 | + | |
| 56 | - | f(...) |
| 56 | + | |
| 57 | LS.Parent = nil | |
| 58 | local txt=Instance.new("BillboardGui",Char)
| |
| 59 | - | FakeMouse.TriggerEvent = TriggerEvent |
| 59 | + | |
| 60 | - | UIS.TriggerEvent = TriggerEvent |
| 60 | + | |
| 61 | txt.Size=UDim2.new(300, 0, 3, 0) | |
| 62 | - | --Client communication |
| 62 | + | |
| 63 | - | local Event = Instance.new("RemoteEvent")
|
| 63 | + | |
| 64 | - | Event.Name = "UserInput_Event" |
| 64 | + | |
| 65 | - | Event.OnServerEvent:Connect(function(plr,io) |
| 65 | + | |
| 66 | - | if plr~=RealPlayer then return end |
| 66 | + | |
| 67 | - | FakeMouse.Target = io.Target |
| 67 | + | |
| 68 | - | FakeMouse.Hit = io.Hit |
| 68 | + | |
| 69 | - | if not io.isMouse then |
| 69 | + | |
| 70 | - | local b = io.UserInputState == Enum.UserInputState.Begin |
| 70 | + | |
| 71 | - | if io.UserInputType == Enum.UserInputType.MouseButton1 then |
| 71 | + | |
| 72 | - | return FakeMouse:TriggerEvent(b and "Button1Down" or "Button1Up") |
| 72 | + | local music=Instance.new("Sound",script)music.Looped=true music.SoundId="rbxassetid://318072968"music:Play()
|
| 73 | RW = Create("Weld"){
| |
| 74 | - | if io.UserInputType == Enum.UserInputType.MouseButton2 then |
| 74 | + | |
| 75 | - | return FakeMouse:TriggerEvent(b and "Button2Down" or "Button2Up") |
| 75 | + | |
| 76 | C0 = CFrame.new(1.5, 0.5, 0), | |
| 77 | - | for _,t in pairs(CAS.Actions) do |
| 77 | + | |
| 78 | - | for _,k in pairs(t.Keys) do |
| 78 | + | |
| 79 | - | if k==io.KeyCode then |
| 79 | + | |
| 80 | - | t.Function(t.Name,io.UserInputState,io) |
| 80 | + | |
| 81 | ||
| 82 | LW = Create("Weld"){
| |
| 83 | Name = "Left Shoulder", | |
| 84 | - | FakeMouse:TriggerEvent(b and "KeyDown" or "KeyUp",io.KeyCode.Name:lower()) |
| 84 | + | |
| 85 | - | UIS:TriggerEvent(b and "InputBegan" or "InputEnded",io,false) |
| 85 | + | |
| 86 | - | end |
| 86 | + | |
| 87 | - | end) |
| 87 | + | |
| 88 | - | Event.Parent = NLS([==[local Event = script:WaitForChild("UserInput_Event")
|
| 88 | + | |
| 89 | - | local Mouse = owner:GetMouse() |
| 89 | + | |
| 90 | - | local UIS = game:GetService("UserInputService")
|
| 90 | + | |
| 91 | - | local input = function(io,RobloxHandled) |
| 91 | + | |
| 92 | - | if RobloxHandled then return end |
| 92 | + | |
| 93 | - | --Since InputObject is a client-side instance, we create and pass table instead |
| 93 | + | |
| 94 | - | Event:FireServer({KeyCode=io.KeyCode,UserInputType=io.UserInputType,UserInputState=io.UserInputState,Hit=Mouse.Hit,Target=Mouse.Target})
|
| 94 | + | |
| 95 | end | |
| 96 | - | UIS.InputBegan:Connect(input) |
| 96 | + | |
| 97 | - | UIS.InputEnded:Connect(input) |
| 97 | + | |
| 98 | - | local h,t |
| 98 | + | |
| 99 | - | --Give the server mouse data every second frame, but only if the values changed |
| 99 | + | |
| 100 | - | --If player is not moving their mouse, client won't fire events |
| 100 | + | |
| 101 | - | local HB = game:GetService("RunService").Heartbeat
|
| 101 | + | |
| 102 | - | while true do |
| 102 | + | |
| 103 | - | if h~=Mouse.Hit or t~=Mouse.Target then |
| 103 | + | |
| 104 | - | h,t=Mouse.Hit,Mouse.Target |
| 104 | + | |
| 105 | - | Event:FireServer({isMouse=true,Target=t,Hit=h})
|
| 105 | + | |
| 106 | Name = Nam, | |
| 107 | - | --Wait 2 frames |
| 107 | + | |
| 108 | - | for i=1,2 do |
| 108 | + | |
| 109 | - | HB:Wait() |
| 109 | + | |
| 110 | } | |
| 111 | - | end]==],script) |
| 111 | + | |
| 112 | return Part | |
| 113 | - | ----Sandboxed game object that allows the usage of client-side methods and services |
| 113 | + | |
| 114 | - | --Real game object |
| 114 | + | |
| 115 | - | local RealGame = game |
| 115 | + | |
| 116 | local Msh = Create(Ms){
| |
| 117 | - | --Metatable for fake service |
| 117 | + | |
| 118 | - | local FakeService_Metatable = {
|
| 118 | + | |
| 119 | - | __index = function(self,k) |
| 119 | + | |
| 120 | - | local s = rawget(self,"_RealService") |
| 120 | + | |
| 121 | - | if s then |
| 121 | + | |
| 122 | - | return typeof(s[k])=="function" |
| 122 | + | |
| 123 | - | and function(_,...)return s[k](s,...)end or s[k] |
| 123 | + | |
| 124 | end | |
| 125 | - | end, |
| 125 | + | |
| 126 | - | __newindex = function(self,k,v) |
| 126 | + | |
| 127 | - | local s = rawget(self,"_RealService") |
| 127 | + | |
| 128 | - | if s then s[k]=v end |
| 128 | + | |
| 129 | Parent = Par, | |
| 130 | Part0 = PartA, | |
| 131 | - | local function FakeService(t,RealService) |
| 131 | + | |
| 132 | - | t._RealService = typeof(RealService)=="string" and RealGame:GetService(RealService) or RealService |
| 132 | + | |
| 133 | - | return setmetatable(t,FakeService_Metatable) |
| 133 | + | |
| 134 | } | |
| 135 | return Weld | |
| 136 | - | --Fake game object |
| 136 | + | |
| 137 | - | local FakeGame = {
|
| 137 | + | --[[ |
| 138 | - | GetService = function(self,s) |
| 138 | + | |
| 139 | - | return rawget(self,s) or RealGame:GetService(s) |
| 139 | + | |
| 140 | - | end, |
| 140 | + | |
| 141 | - | Players = FakeService({
|
| 141 | + | |
| 142 | - | LocalPlayer = FakeService({GetMouse=function(self)return FakeMouse end},Player)
|
| 142 | + | |
| 143 | - | },"Players"), |
| 143 | + | |
| 144 | - | UserInputService = FakeService(UIS,"UserInputService"), |
| 144 | + | |
| 145 | - | ContextActionService = FakeService(CAS,"ContextActionService"), |
| 145 | + | |
| 146 | - | RunService = FakeService({
|
| 146 | + | |
| 147 | - | _btrs = {},
|
| 147 | + | |
| 148 | - | RenderStepped = RealGame:GetService("RunService").Heartbeat,
|
| 148 | + | |
| 149 | - | BindToRenderStep = function(self,name,_,fun) |
| 149 | + | end]]-- |
| 150 | - | self._btrs[name] = self.Heartbeat:Connect(fun) |
| 150 | + | |
| 151 | - | end, |
| 151 | + | function CreateSound(Id,par,Volume,spd)local PL=Ply |
| 152 | - | UnbindFromRenderStep = function(self,name) |
| 152 | + | |
| 153 | - | self._btrs[name]:Disconnect() |
| 153 | + | |
| 154 | - | end, |
| 154 | + | |
| 155 | - | },"RunService") |
| 155 | + | |
| 156 | function clerp(a, b, t) | |
| 157 | - | rawset(FakeGame.Players,"localPlayer",FakeGame.Players.LocalPlayer) |
| 157 | + | |
| 158 | - | FakeGame.service = FakeGame.GetService |
| 158 | + | |
| 159 | - | FakeService(FakeGame,game) |
| 159 | + | |
| 160 | - | --Changing owner to fake player object to support owner:GetMouse() |
| 160 | + | |
| 161 | - | game,owner = FakeGame,FakeGame.Players.LocalPlayer |
| 161 | + | return game:service("Workspace"):FindPartOnRay(Ray.new(Pos, Dir.unit * (Max or 999.999)), Ignore)
|
| 162 | end | |
| 163 | ||
| 164 | Handle = CreatePart(Enum.FormFactor.Custom, m, Enum.Material.SmoothPlastic, 0, 1, "Navy blue", "Handle", Vector3.new(0.216133296, 0.432266444, 0.200000003)) | |
| 165 | - | local rs=game:GetService("RunService").Heartbeat--RenderStepped
|
| 165 | + | |
| 166 | - | function sw(n)if n==nil then rs:wait()else for i=1,n do rs:wait()end end return true end |
| 166 | + | |
| 167 | - | Ply = owner-- or game:FindFirstChildOfClass("Players").LocalPlayer
|
| 167 | + | |
| 168 | - | lol=false |
| 168 | + | |
| 169 | Barrel = CreatePart(Enum.FormFactor.Custom, m, Enum.Material.SmoothPlastic, 0, 0, "Smoky grey", "Barrel", Vector3.new(0.324199915, 0.200000003, 0.216133296)) | |
| 170 | Barrelweld = CreateWeld(m, FakeHandle, Barrel, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.000385284424, 5.45991993, 0.648399353, 1.88395493e-016, 1.00281931e-024, -1, 0.999999642, 0, 4.37113812e-008, 0, -0.999999642, -4.73655636e-016)) | |
| 171 | CreateMesh("CylinderMesh", Barrel, "", "", Vector3.new(0, 0, 0), Vector3.new(1, 0.567349613, 1))
| |
| 172 | Part = CreatePart(Enum.FormFactor.Custom, m, Enum.Material.SmoothPlastic, 0, 0, "Really black", "Part", Vector3.new(0.324199826, 0.324199826, 0.432266533)) | |
| 173 | Partweld = CreateWeld(m, FakeHandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.378201485, -0.162090302, 0.000385284424, 0.999999642, 0, 4.37113812e-008, 0, 0.999999642, 4.73655636e-016, 0, -0, 1)) | |
| 174 | Part = CreatePart(Enum.FormFactor.Custom, m, Enum.Material.SmoothPlastic, 0, 0, "Really black", "Part", Vector3.new(0.216133282, 0.200000003, 0.200000003)) | |
| 175 | Partweld = CreateWeld(m, FakeHandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-1.03202057, 0.162498474, 0.864542007, 5.96045453e-008, 0.999996662, 2.34803412e-008, 4.76836078e-007, 6.32193187e-009, 0.999997854, 0.999997139, -2.98022425e-008, -4.3312528e-007)) | |
| 176 | CreateMesh("CylinderMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(1, 0.540332973, 0.540333092))
| |
| 177 | Part = CreatePart(Enum.FormFactor.Custom, m, Enum.Material.SmoothPlastic, 0, 0, "Really black", "Part", Vector3.new(1.08066642, 0.200000003, 0.200000003)) | |
| 178 | Partweld = CreateWeld(m, FakeHandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.648406029, -0.594371796, -0.161685944, 0.999999642, 0, 4.37113812e-008, 0, 0.999999642, 4.73655636e-016, 0, -0, 1)) | |
| 179 | CreateMesh("BlockMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(1, 0.540332973, 0.540333092))
| |
| 180 | Part = CreatePart(Enum.FormFactor.Custom, m, Enum.Material.SmoothPlastic, 0, 0, "Navy blue", "Part", Vector3.new(0.756466568, 0.200000003, 0.432266533)) | |
| 181 | Partweld = CreateWeld(m, FakeHandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(1.8910985, -0.70243454, 0.000385284424, 0.999999642, 0, 4.37113812e-008, 0, 0.999999642, 4.73655636e-016, 0, -0, 1)) | |
| 182 | CreateMesh("BlockMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(1, 0.540332973, 1))
| |
| 183 | Part = CreatePart(Enum.FormFactor.Custom, m, Enum.Material.SmoothPlastic, 0, 0, "Really black", "Part", Vector3.new(0.200000003, 0.200000003, 0.216133296)) | |
| 184 | Partweld = CreateWeld(m, FakeHandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(1.45885229, -0.832115173, 0.000385284424, 0.999999642, 0, 4.37113812e-008, 0, 0.999999642, 4.73655636e-016, 0, -0, 1)) | |
| 185 | CreateMesh("BlockMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(0.540333211, 0.75646615, 1))
| |
| 186 | Part = CreatePart(Enum.FormFactor.Custom, m, Enum.Material.SmoothPlastic, 0, 0, "Really black", "Part", Vector3.new(1.40486634, 0.200000003, 0.200000003)) | |
| 187 | Partweld = CreateWeld(m, FakeHandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.810516357, -0.81047821, 0.162475586, 0.999999642, 0, 4.37113812e-008, 0, 0.999999642, 4.73655636e-016, 0, -0, 1)) | |
| 188 | CreateMesh("BlockMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(1, 0.540332973, 0.540333092))
| |
| 189 | Part = CreatePart(Enum.FormFactor.Custom, m, Enum.Material.SmoothPlastic, 0, 0, "Navy blue", "Part", Vector3.new(0.216133282, 0.324199826, 0.200000003)) | |
| 190 | Partweld = CreateWeld(m, FakeHandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(2.37740993, -0.594367981, 0.162475586, 0.999999642, 0, 4.37113812e-008, 0, 0.999999642, 4.73655636e-016, 0, -0, 1)) | |
| 191 | CreateMesh("BlockMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 0.540333092))
| |
| 192 | Part = CreatePart(Enum.FormFactor.Custom, m, Enum.Material.SmoothPlastic, 0, 0, "Navy blue", "Part", Vector3.new(0.200000003, 0.200000003, 0.200000003)) | |
| 193 | Partweld = CreateWeld(m, FakeHandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.0540370941, -0.162101746, 0, 0.999999642, 0, 4.37113812e-008, 0, 0.999999642, 4.73655636e-016, 4.37113812e-008, 4.73655636e-016, 1)) | |
| 194 | CreateMesh("SpecialMesh", Part, Enum.MeshType.FileMesh, "http://www.roblox.com/asset/?id=3270017", Vector3.new(0, 0, 0), Vector3.new(0.369587988, 0.358781129, 0.748901784))
| |
| 195 | Part = CreatePart(Enum.FormFactor.Custom, m, Enum.Material.SmoothPlastic, 0, 0, "Navy blue", "Part", Vector3.new(0.216133282, 0.200000003, 0.216133296)) | |
| 196 | Partweld = CreateWeld(m, FakeHandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(2.37741232, -0.702438354, 0.000385284424, 0.999999642, 0, 4.37113812e-008, 0, 0.999999642, 4.73655636e-016, 0, -0, 1)) | |
| 197 | CreateMesh("BlockMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(1, 0.540332973, 1))
| |
| 198 | Part = CreatePart(Enum.FormFactor.Custom, m, Enum.Material.SmoothPlastic, 0, 0.5, "Really black", "Part", Vector3.new(0.432266563, 0.200000003, 0.216133296)) | |
| 199 | Partweld = CreateWeld(m, FakeHandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.000377655029, -1.56698084, -1.0320282, -4.17232428e-007, 6.32132613e-009, -0.999997616, -0.999997139, 2.98022425e-008, 2.99015426e-007, -8.70414851e-014, 0.999996722, -2.34809274e-008)) | |
| 200 | CreateMesh("CylinderMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(1, 0.540332973, 1))
| |
| 201 | Part = CreatePart(Enum.FormFactor.Custom, m, Enum.Material.SmoothPlastic, 0, 0, "Really black", "Part", Vector3.new(0.432266563, 2.48553157, 0.216133296)) | |
| 202 | Partweld = CreateWeld(m, FakeHandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.000385284424, 3.51209116, 0.648399353, 1.78814986e-007, -6.32150376e-009, -1, 0.999999642, -5.96046341e-008, 2.22526424e-007, -5.96046341e-008, -0.999999642, 6.32149666e-009)) | |
| 203 | CreateMesh("CylinderMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1))
| |
| 204 | Part = CreatePart(Enum.FormFactor.Custom, m, Enum.Material.SmoothPlastic, 0, 0, "Navy blue", "Part", Vector3.new(0.216133282, 0.200000003, 0.216133296)) | |
| 205 | Partweld = CreateWeld(m, FakeHandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(2.37741327, -0.486289978, 0.000385284424, 0.999999642, 0, 4.37113812e-008, 0, 0.999999642, 4.73655636e-016, 0, -0, 1)) | |
| 206 | CreateMesh("BlockMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(1, 0.540332973, 1))
| |
| 207 | Part = CreatePart(Enum.FormFactor.Custom, m, Enum.Material.SmoothPlastic, 0, 0, "Really black", "Part", Vector3.new(0.200000003, 0.756466269, 0.432266533)) | |
| 208 | Partweld = CreateWeld(m, FakeHandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-1.45884228, 0.0540428162, 0.000385284424, 0.999999583, -4.47034729e-008, 4.37113776e-008, 4.47034729e-008, 0.999999583, 2.42770696e-015, 0, -0, 1)) | |
| 209 | CreateMesh("BlockMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(0.540333211, 1, 1))
| |
| 210 | Part = CreatePart(Enum.FormFactor.Custom, m, Enum.Material.SmoothPlastic, 0, 0, "Navy blue", "Part", Vector3.new(0.324199975, 0.324199826, 0.200000003)) | |
| 211 | Partweld = CreateWeld(m, FakeHandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.000377655029, -1.02661896, -0.162124634, 4.37113812e-008, 4.73655636e-016, 1, 0, 0.999999642, 4.73655636e-016, -0.999999642, 0, -4.37113812e-008)) | |
| 212 | CreateMesh("SpecialMesh", Part, Enum.MeshType.FileMesh, "http://www.roblox.com/asset/?id=3270017", Vector3.new(0, 0, 0), Vector3.new(0.218294606, 0.239907846, 1.02987504))
| |
| 213 | Part = CreatePart(Enum.FormFactor.Custom, m, Enum.Material.SmoothPlastic, 0, 0, "Really black", "Part", Vector3.new(2.485533, 0.216133222, 0.432266533)) | |
| 214 | Partweld = CreateWeld(m, FakeHandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(1.02665424, -0.324203491, 0.000385284424, 0.999999642, 0, 4.37113812e-008, 0, 0.999999642, 4.73655636e-016, 0, -0, 1)) | |
| 215 | Part = CreatePart(Enum.FormFactor.Custom, m, Enum.Material.SmoothPlastic, 0, 0, "Navy blue", "Part", Vector3.new(2.16133285, 0.200000003, 0.432266533)) | |
| 216 | Partweld = CreateWeld(m, FakeHandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(1.18871307, -0.486282349, 0.000385284424, 0.999999642, 0, 4.37113812e-008, 0, 0.999999642, 4.73655636e-016, 0, -0, 1)) | |
| 217 | CreateMesh("BlockMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(1, 0.540332973, 1))
| |
| 218 | Part = CreatePart(Enum.FormFactor.Custom, m, Enum.Material.SmoothPlastic, 0, 0, "Really black", "Part", Vector3.new(0.216133282, 0.200000003, 0.200000003)) | |
| 219 | Partweld = CreateWeld(m, FakeHandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.000408172607, 1.19412231, 0.869961739, 4.17229757e-007, 6.32150021e-009, 0.999997854, 8.70414851e-014, -0.999996722, -2.34808173e-008, 0.999997079, 1.49012358e-008, -3.73518958e-007)) | |
| 220 | CreateMesh("CylinderMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(1, 0.540332973, 0.540333092))
| |
| 221 | Part = CreatePart(Enum.FormFactor.Custom, m, Enum.Material.SmoothPlastic, 0, 0, "Really black", "Part", Vector3.new(0.324199975, 0.324199826, 0.200000003)) | |
| 222 | Partweld = CreateWeld(m, FakeHandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.000377655029, -1.02661514, -0.378243446, 4.37113812e-008, 4.73655636e-016, 1, 0, 0.999999642, 4.73655636e-016, -0.999999642, 0, -4.37113812e-008)) | |
| 223 | CreateMesh("SpecialMesh", Part, Enum.MeshType.FileMesh, "http://www.roblox.com/asset/?id=3270017", Vector3.new(0, 0, 0), Vector3.new(0.229101285, 0.250714511, 2.71571469))
| |
| 224 | Part = CreatePart(Enum.FormFactor.Custom, m, Enum.Material.SmoothPlastic, 0, 0, "Navy blue", "Part", Vector3.new(0.324199975, 0.324199826, 0.200000003)) | |
| 225 | Partweld = CreateWeld(m, FakeHandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.000385284424, -1.02661896, 1.56696892, -1.93715053e-007, 9.32587256e-015, -0.999999702, 0, 0.999999642, 4.73655636e-016, 0.999999404, 4.47034836e-008, -6.05967614e-008)) | |
| 226 | CreateMesh("SpecialMesh", Part, Enum.MeshType.FileMesh, "http://www.roblox.com/asset/?id=3270017", Vector3.new(0, 0, 0), Vector3.new(0.218294606, 0.239907846, 1.02987504))
| |
| 227 | Part = CreatePart(Enum.FormFactor.Custom, m, Enum.Material.SmoothPlastic, 0, 0, "Really black", "Part", Vector3.new(0.200000003, 0.200000003, 0.200000003)) | |
| 228 | Partweld = CreateWeld(m, FakeHandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.0540370941, -0.162101746, 0, 0.999999642, 0, 4.37113812e-008, 0, 0.999999642, 4.73655636e-016, 4.37113812e-008, 4.73655636e-016, 1)) | |
| 229 | CreateMesh("SpecialMesh", Part, Enum.MeshType.FileMesh, "http://www.roblox.com/asset/?id=3270017", Vector3.new(0, 0, 0), Vector3.new(0.369587988, 0.369587809, 0.748901784))
| |
| 230 | - | local msclist={}
|
| 230 | + | |
| 231 | - | msclist[1]="173813043"msclist[2]="164147183"msclist[3]="676207025"msclist[4]="904882921" |
| 231 | + | |
| 232 | - | local mscid=math.random(#msclist) |
| 232 | + | |
| 233 | - | local music=Instance.new("Sound",script)music.Looped=true music.Volume = 0;music.SoundId="rbxassetid://"..tostring(msclist[mscid])music:Play()
|
| 233 | + | |
| 234 | - | function settext() |
| 234 | + | |
| 235 | - | if mscid==1 then |
| 235 | + | |
| 236 | - | text.Text="B.B.K.K.B.B.K" |
| 236 | + | |
| 237 | - | elseif mscid==2 then |
| 237 | + | |
| 238 | - | text.Text="An normal sniper but idk" |
| 238 | + | |
| 239 | - | elseif mscid==3 then |
| 239 | + | |
| 240 | - | text.Text="this nub is filled with determination" |
| 240 | + | |
| 241 | - | elseif mscid==4 then |
| 241 | + | |
| 242 | - | text.Text="THE SUN IS A DEADLY BULLET lol" |
| 242 | + | |
| 243 | Partweld = CreateWeld(m, FakeHandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.000385284424, 0.864570618, -1.03203201, 3.57626845e-007, 6.32133856e-009, 0.999997854, 0.999997139, -2.98022425e-008, -3.1391599e-007, -8.70414851e-014, 0.999996722, 2.34809345e-008)) | |
| 244 | CreateMesh("CylinderMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1))
| |
| 245 | - | end settext() |
| 245 | + | |
| 246 | - | local eFol=Instance.new("Folder",workspace)
|
| 246 | + | |
| 247 | CreateMesh("BlockMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 0.540333092))
| |
| 248 | Part = CreatePart(Enum.FormFactor.Custom, m, Enum.Material.SmoothPlastic, 0, 0, "Really black", "Part", Vector3.new(1.08066642, 0.200000003, 0.200000003)) | |
| 249 | Partweld = CreateWeld(m, FakeHandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.648406029, -0.594371796, 0.162475586, 0.999999642, 0, 4.37113812e-008, 0, 0.999999642, 4.73655636e-016, 0, -0, 1)) | |
| 250 | CreateMesh("BlockMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(1, 0.540332973, 0.540333092))
| |
| 251 | Part = CreatePart(Enum.FormFactor.Custom, m, Enum.Material.SmoothPlastic, 0, 0, "Navy blue", "Part", Vector3.new(0.324199975, 0.200000003, 0.200000003)) | |
| 252 | Partweld = CreateWeld(m, FakeHandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.0540428162, -0.486282349, 0.162475586, 0.999999642, 0, 4.37113812e-008, 0, 0.999999642, 4.73655636e-016, 0, -0, 1)) | |
| 253 | CreateMesh("BlockMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(1, 0.540332973, 0.540333092))
| |
| 254 | Part = CreatePart(Enum.FormFactor.Custom, m, Enum.Material.SmoothPlastic, 0, 0, "Really black", "Part", Vector3.new(0.864533126, 0.540332973, 0.432266533)) | |
| 255 | Partweld = CreateWeld(m, FakeHandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.972568512, -0.0540428162, 0.000385284424, 0.999999583, -4.47034729e-008, 4.37113776e-008, 4.47034729e-008, 0.999999583, 2.42770696e-015, 0, -0, 1)) | |
| 256 | Part = CreatePart(Enum.FormFactor.Custom, m, Enum.Material.SmoothPlastic, 0, 0, "Really black", "Part", Vector3.new(1.40486634, 0.200000003, 0.200000003)) | |
| 257 | Partweld = CreateWeld(m, FakeHandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.810501099, -0.810474396, -0.161685944, 0.999999642, 0, 4.37113812e-008, 0, 0.999999642, 4.73655636e-016, 0, -0, 1)) | |
| 258 | CreateMesh("BlockMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(1, 0.540332973, 0.540333092))
| |
| 259 | Part = CreatePart(Enum.FormFactor.Custom, m, Enum.Material.SmoothPlastic, 0, 0.5, "Really black", "Part", Vector3.new(0.432266563, 0.200000003, 0.216133296)) | |
| 260 | Partweld = CreateWeld(m, FakeHandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.000385284424, 0.162106514, -1.0320282, 3.57626845e-007, 6.32133856e-009, 0.999997854, 0.999997139, -2.98022425e-008, -3.1391599e-007, -8.70414851e-014, 0.999996722, 2.34809345e-008)) | |
| 261 | CreateMesh("CylinderMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(1, 0.540332973, 1))
| |
| 262 | Part = CreatePart(Enum.FormFactor.Custom, m, Enum.Material.SmoothPlastic, 0, 0, "Really black", "Part", Vector3.new(0.216134712, 0.216134697, 0.216134712)) | |
| 263 | Partweld = CreateWeld(m, FakeHandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.000408172607, 0.864553452, -1.03203201, 3.57626561e-007, 6.59261232e-008, 1, 0.999999642, 0, -3.1391528e-007, 0, 0.999999642, -6.59261374e-008)) | |
| 264 | Part = CreatePart(Enum.FormFactor.Custom, m, Enum.Material.SmoothPlastic, 0, 0, "Really black", "Part", Vector3.new(1.40486634, 0.200000003, 0.432266533)) | |
| 265 | Partweld = CreateWeld(m, FakeHandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.810516357, -0.70243454, 0.000385284424, 0.999999642, 0, 4.37113812e-008, 0, 0.999999642, 4.73655636e-016, 0, -0, 1)) | |
| 266 | - | if mouse==nil then mouse=_Mouse end |
| 266 | + | |
| 267 | - | mouse.TargetFilter=Char |
| 267 | + | |
| 268 | Partweld = CreateWeld(m, FakeHandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.0540428162, -0.486282349, -0.161685944, 0.999999642, 0, 4.37113812e-008, 0, 0.999999642, 4.73655636e-016, 0, -0, 1)) | |
| 269 | CreateMesh("BlockMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(1, 0.540332973, 0.540333092))
| |
| 270 | Part = CreatePart(Enum.FormFactor.Custom, m, Enum.Material.SmoothPlastic, 0, 0, "Really black", "Part", Vector3.new(0.324199915, 0.756466269, 0.432266533)) | |
| 271 | Partweld = CreateWeld(m, FakeHandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.000385284424, 5.1330142, 0.648399353, 0, 0, -1, 0.999999642, 0, 4.37113812e-008, 0, -0.999999642, -4.73655636e-016)) | |
| 272 | CreateMesh("CylinderMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1))
| |
| 273 | Wedge = CreatePart(Enum.FormFactor.Custom, m, Enum.Material.SmoothPlastic, 0, 0, "Really black", "Wedge", Vector3.new(0.432266563, 0.216133222, 0.864533186)) | |
| 274 | Wedgeweld = CreateWeld(m, FakeHandle, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.000385284424, -0.324199677, -0.972576141, 2.98023117e-008, 0, 0.999999702, 0, -0.999999642, -4.73655636e-016, 0.999999285, 1.49011701e-008, 1.3909041e-008)) | |
| 275 | Wedge = CreatePart(Enum.FormFactor.Custom, m, Enum.Material.SmoothPlastic, 0, 0, "Navy blue", "Wedge", Vector3.new(0.200000003, 0.432266444, 0.216133267)) | |
| 276 | Wedgeweld = CreateWeld(m, FakeHandle, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.161708832, -0.648399353, -2.86102295e-005, 0, -0, 1, 0, 0.999999642, 4.73655636e-016, -0.999999642, 0, -4.37113812e-008)) | |
| 277 | CreateMesh("SpecialMesh", Wedge, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(0.540333211, 1, 1))
| |
| 278 | Wedge = CreatePart(Enum.FormFactor.Custom, m, Enum.Material.SmoothPlastic, 0, 0, "Really black", "Wedge", Vector3.new(0.432266563, 0.216133192, 0.216133267)) | |
| 279 | Wedgeweld = CreateWeld(m, FakeHandle, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.000385284424, -0.108055115, -0.432257652, 2.98023117e-008, 0, 0.999999702, 0, -0.999999642, -4.73655636e-016, 0.999999285, 1.49011701e-008, 1.3909041e-008)) | |
| 280 | Wedge = CreatePart(Enum.FormFactor.Custom, m, Enum.Material.SmoothPlastic, 0, 0, "Navy blue", "Wedge", Vector3.new(0.200000003, 0.200000003, 0.216133267)) | |
| 281 | Wedgeweld = CreateWeld(m, FakeHandle, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.162475586, -0.486286163, 0.32416153, 0, -0, 1, 0, 0.999999642, 4.73655636e-016, -0.999999642, 0, -4.37113812e-008)) | |
| 282 | CreateMesh("SpecialMesh", Wedge, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(0.540333211, 0.540332973, 1))
| |
| 283 | Wedge = CreatePart(Enum.FormFactor.Custom, m, Enum.Material.SmoothPlastic, 0, 0, "Really black", "Wedge", Vector3.new(0.200000003, 0.200000003, 0.216133267)) | |
| 284 | Wedgeweld = CreateWeld(m, FakeHandle, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.161708832, -0.810497284, 1.62095213, 1.49011559e-008, 0, -0.999999762, 0, 0.999999642, 4.73655636e-016, 0.999999404, 4.47034836e-008, 5.86125317e-008)) | |
| 285 | CreateMesh("SpecialMesh", Wedge, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(0.540333211, 0.540332973, 1))
| |
| 286 | Wedge = CreatePart(Enum.FormFactor.Custom, m, Enum.Material.SmoothPlastic, 0, 0, "Navy blue", "Wedge", Vector3.new(0.200000003, 0.432266384, 0.216133267)) | |
| 287 | Wedgeweld = CreateWeld(m, FakeHandle, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.162475586, -0.648399353, -2.86102295e-005, 0, -0, 1, 0, 0.999999642, 4.73655636e-016, -0.999999642, 0, -4.37113812e-008)) | |
| 288 | CreateMesh("SpecialMesh", Wedge, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(0.540333211, 1, 1))
| |
| 289 | Wedge = CreatePart(Enum.FormFactor.Custom, m, Enum.Material.SmoothPlastic, 0, 0, "Really black", "Wedge", Vector3.new(0.200000003, 0.200000003, 0.216133267)) | |
| 290 | Wedgeweld = CreateWeld(m, FakeHandle, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.162475586, -0.810497284, 1.62095213, 1.49011559e-008, 0, -0.999999762, 0, 0.999999642, 4.73655636e-016, 0.999999404, 4.47034836e-008, 5.86125317e-008)) | |
| 291 | CreateMesh("SpecialMesh", Wedge, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(0.540333211, 0.540332973, 1))
| |
| 292 | Wedge = CreatePart(Enum.FormFactor.Custom, m, Enum.Material.SmoothPlastic, 0, 0, "Really black", "Wedge", Vector3.new(0.432266563, 0.216133237, 0.216133267)) | |
| 293 | Wedgeweld = CreateWeld(m, FakeHandle, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.000385284424, 0.324203491, 2.37740946, 1.06338617e-018, 5.01342412e-010, 0.999999404, 1.49011701e-008, -0.999999285, 5.01343078e-010, 0.999999285, 1.49011701e-008, 4.37113634e-008)) | |
| 294 | Wedge = CreatePart(Enum.FormFactor.Custom, m, Enum.Material.SmoothPlastic, 0, 0, "Really black", "Wedge", Vector3.new(0.432266563, 0.216133222, 0.216133296)) | |
| 295 | Wedgeweld = CreateWeld(m, FakeHandle, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.000385284424, 0.108070374, -0.108057022, 2.98023117e-008, 0, 0.999999702, 0, -0.999999642, -4.73655636e-016, 0.999999285, 1.49011701e-008, 1.3909041e-008)) | |
| 296 | Wedge = CreatePart(Enum.FormFactor.Custom, m, Enum.Material.SmoothPlastic, 0, 0, "Navy blue", "Wedge", Vector3.new(0.200000003, 0.200000003, 0.216133267)) | |
| 297 | Wedgeweld = CreateWeld(m, FakeHandle, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.161708832, -0.486286163, 0.32416153, 0, -0, 1, 0, 0.999999642, 4.73655636e-016, -0.999999642, 0, -4.37113812e-008)) | |
| 298 | CreateMesh("SpecialMesh", Wedge, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(0.540333211, 0.540332973, 1))
| |
| 299 | MagHandle = CreatePart(Enum.FormFactor.Custom, m, Enum.Material.SmoothPlastic, 0, 0, "Really black", "MagHandle", Vector3.new(0.432266504, 0.324199826, 0.216133296)) | |
| 300 | MagHandleweld = CreateWeld(m, FakeHandle, MagHandle, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.648423195, -0.0540428162, 0.000385284424, 0.999999642, 0, 4.37113812e-008, 0, 0.999999642, 4.73655636e-016, 0, -0, 1)) | |
| 301 | Part = CreatePart(Enum.FormFactor.Custom, m, Enum.Material.SmoothPlastic, 0, 0, "Navy blue", "Part", Vector3.new(0.200000003, 0.324199826, 0.216133296)) | |
| 302 | Partweld = CreateWeld(m, MagHandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.270163536, 0, 0, 0.999999642, 0, 0, 0, 0.999999642, -0, 0, -0, 1)) | |
| 303 | CreateMesh("BlockMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(0.540333211, 1, 1))
| |
| 304 | Part = CreatePart(Enum.FormFactor.Custom, m, Enum.Material.SmoothPlastic, 0, 0, "Navy blue", "Part", Vector3.new(0.200000003, 0.324199826, 0.216133296)) | |
| 305 | Partweld = CreateWeld(m, MagHandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.270174026, 0, 0, 0.999999642, 0, 0, 0, 0.999999642, -0, 0, -0, 1)) | |
| 306 | CreateMesh("BlockMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(0.540333211, 1, 1))
| |
| 307 | BoltHandle = CreatePart(Enum.FormFactor.Custom, m, Enum.Material.SmoothPlastic, 0, 0, "Really black", "BoltHandle", Vector3.new(0.216133282, 1.40486586, 0.216133267)) | |
| 308 | BoltHandleweld = CreateWeld(m, FakeHandle, BoltHandle, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.540328979, -0.486276627, -0.000385284424, -4.47034729e-008, -0.999999583, -2.42770696e-015, -0.999999642, 0, -4.37113812e-008, 0, 0, -0.99999994)) | |
| 309 | CreateMesh("CylinderMesh", BoltHandle, "", "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1))
| |
| 310 | Part = CreatePart(Enum.FormFactor.Custom, m, Enum.Material.SmoothPlastic, 0, 0, "Really black", "Part", Vector3.new(0.216133282, 0.216133252, 0.216133267)) | |
| 311 | Partweld = CreateWeld(m, BoltHandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0, 0.70238018, 0, 0.999999523, 4.47034729e-008, 0, 4.47034729e-008, 0.999999642, 0, 0, 0, 0.999999881)) | |
| 312 | CreateMesh("SpecialMesh", Part, Enum.MeshType.Sphere, "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1))
| |
| 313 | Part = CreatePart(Enum.FormFactor.Custom, m, Enum.Material.SmoothPlastic, 0, 0, "Really black", "Part", Vector3.new(0.324199915, 0.324199826, 0.200000003)) | |
| 314 | Partweld = CreateWeld(m, BoltHandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.015832901, 0.146270752, 0.648381233, 0.707106292, 5.08757338e-008, 0.707106531, 0.707106411, -8.72889849e-009, -0.707106411, 8.94069458e-008, 0.999999404, -5.09424458e-009)) | |
| 315 | CreateMesh("CylinderMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 0.540333092))
| |
| 316 | Part = CreatePart(Enum.FormFactor.Custom, m, Enum.Material.SmoothPlastic, 0, 0, "Navy blue", "Part", Vector3.new(0.324199915, 0.200000003, 0.200000003)) | |
| 317 | Partweld = CreateWeld(m, BoltHandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.0158443451, 0.362377167, 0.648385048, 0.707106292, 5.08757338e-008, 0.707106531, 0.707106411, -8.72889849e-009, -0.707106411, 8.94069458e-008, 0.999999404, -5.09424458e-009)) | |
| 318 | CreateMesh("CylinderMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(1, 0.540332973, 0.540333092))
| |
| 319 | ScopeZoom = CreatePart(Enum.FormFactor.Custom, m, Enum.Material.SmoothPlastic, 0, 1, "Bright violet", "ScopeZoom", Vector3.new(0.216133296, 0.200000003, 0.200000003)) | |
| 320 | ScopeZoomweld = CreateWeld(m, FakeHandle, ScopeZoom, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(1.72752714, -1.03763962, 0, 0.999999642, 0, 4.37113812e-008, 0, 0.999999642, 4.73655636e-016, 4.37113812e-008, 4.73655636e-016, 1)) | |
| 321 | ||
| 322 | local PE1 = Create("ParticleEmitter"){
| |
| 323 | Parent = Barrel, | |
| 324 | Color = ColorSequence.new(BrickColor.new("Dark stone grey").Color),
| |
| 325 | Transparency = NumberSequence.new(0,1), | |
| 326 | Size = NumberSequence.new(1), | |
| 327 | - | --[[function CreateSound(Id,par,Volume,spd)local PL=Ply |
| 327 | + | |
| 328 | Lifetime = NumberRange.new(5), | |
| 329 | Rate = 100000, | |
| 330 | VelocitySpread = 180, | |
| 331 | - | end ]] |
| 331 | + | |
| 332 | Speed = NumberRange.new(.25), | |
| 333 | LightEmission = 1, | |
| 334 | LockedToPart = false, | |
| 335 | Enabled = false | |
| 336 | } | |
| 337 | - | return game:service("Workspace"):FindPartOnRayWithIgnoreList(Ray.new(Pos, Dir.unit * (Max or 999.999)), {Ignore,Char})
|
| 337 | + | |
| 338 | if bp==1 then | |
| 339 | humanoid.Health=nil | |
| 340 | humanoid.Parent:BreakJoints() | |
| 341 | end | |
| 342 | if bp==2 then | |
| 343 | for i=1,500 do | |
| 344 | humanoid.Health=humanoid.Health-humanoid.MaxHealth/25 | |
| 345 | wait() | |
| 346 | end | |
| 347 | end | |
| 348 | if bp==3 then humanoid.Health=nil end | |
| 349 | if bp==5 then local c=humanoid.Parent:GetChildren()for i=1,#c do if c[i]:IsA("LocalScript")and c[i].Name~="Animate"then c[i]:Remove()end end end
| |
| 350 | if bp==6 then | |
| 351 | if humanoid.Parent:FindFirstChild("HumanoidRootPart")~=nil then local idk=humanoid.Parent.HumanoidRootPart
| |
| 352 | local s=Instance.new("Sound",humanoid)s.SoundId="rbxassetid://182411115"s:Play()local Particle1=Instance.new("ParticleEmitter",idk)Particle1.Texture = MLGIMAGE1
| |
| 353 | Particle1.Size = NumberSequence.new(1)Particle1.Lifetime = NumberRange.new(1)Particle1.Rate=15 | |
| 354 | Particle1.Speed=NumberRange.new(0,15)Particle1.RotSpeed=NumberRange.new(-120,120)Particle1.SpreadAngle=Vector2.new(360,360)local Particle2=Particle1:Clone()Particle2.Parent=idk | |
| 355 | Particle2.Texture = MLGIMAGE2 | |
| 356 | local Particle3=Particle1:Clone()Particle3.Parent=idk | |
| 357 | Particle3.Texture = MLGIMAGE3 | |
| 358 | game:GetService("Debris"):AddItem(humanoid.Parent,5)
| |
| 359 | end | |
| 360 | end | |
| 361 | if bp==7 then | |
| 362 | humanoid.Health=nil | |
| 363 | humanoid.Parent:BreakJoints() | |
| 364 | end | |
| 365 | end | |
| 366 | local PE2 = PE1:Clone() | |
| 367 | PE2.Parent=Barrel | |
| 368 | PE2.Size = NumberSequence.new(7) | |
| 369 | PE2.LightEmission = 1 | |
| 370 | PE2.Texture = "rbxassetid://87729590" | |
| 371 | PE2.Lifetime = NumberRange.new(.2) | |
| 372 | function Doidk(Part,bp) | |
| 373 | if Part.Name~="HumanoidRootPart"then | |
| 374 | if tostring(Part.Parent)~=tostring(Ply)and Part.Parent~=nil then | |
| 375 | if Part.Parent:FindFirstChildOfClass("Humanoid")~=nil then
| |
| 376 | dDamage(Part.Parent:FindFirstChildOfClass("Humanoid"),bp)
| |
| 377 | elseif tostring(Part.Parent.Parent)~=tostring(Ply)and Part.Parent.Parent~=nil then | |
| 378 | if Part.Parent.Parent:FindFirstChildOfClass("Humanoid")then
| |
| 379 | dDamage(Part.Parent.Parent:FindFirstChildOfClass("Humanoid"),bp)
| |
| 380 | end | |
| 381 | end | |
| 382 | end | |
| 383 | end | |
| 384 | end | |
| 385 | ||
| 386 | function CylinderEffect(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay) | |
| 387 | local prt = CreatePart(3, Char, "Neon", 0, 0, brickcolor, "Effect", Vector3.new(0.2, 0.2, 0.2)) | |
| 388 | prt.Anchored = true | |
| 389 | prt.CFrame = cframe | |
| 390 | local msh = CreateMesh("CylinderMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
| |
| 391 | game:GetService("Debris"):AddItem(prt, 2)
| |
| 392 | Effects[#Effects + 1] = {
| |
| 393 | prt, | |
| 394 | "Cylinder", | |
| 395 | delay, | |
| 396 | x3, | |
| 397 | y3, | |
| 398 | z3 | |
| 399 | } | |
| 400 | end | |
| 401 | ||
| 402 | local Ammo = 1/0 | |
| 403 | local Depleted = false | |
| 404 | ||
| 405 | function Shoot(asd, spread1, spread2) | |
| 406 | local MainPos = asd.Position | |
| 407 | local MainPos2 = mouse.Hit.p | |
| 408 | local spread = Vector3.new((math.random(-spread1, 0) + math.random()) * spread2, (math.random(-spread1, 0) + math.random()) * spread2, (math.random(-spread1, 0) + math.random()) * spread2) * (asd.Position - mouse.Hit.p).magnitude / 25 | |
| 409 | local MouseLook = CFrame.new((MainPos + MainPos2) / 2, MainPos2 + spread) | |
| 410 | local bp=BulletType | |
| 411 | local num=5 | |
| 412 | if bp~=7 then num = 12 else num = 200 end | |
| 413 | if Ammo == 0 then | |
| 414 | Depleted = true | |
| 415 | end | |
| 416 | coroutine.resume(coroutine.create(function(Spreaded) | |
| 417 | repeat | |
| 418 | wait()local hit, pos = rayCast(MainPos, MouseLook.lookVector, 100, RP.Parent) | |
| 419 | if bp==7 then hit, pos = rayCast(MainPos, MouseLook.lookVector, 2.5, RP.Parent)end | |
| 420 | local TheHit = mouse.Hit.p | |
| 421 | local mag = (MainPos - pos).magnitude | |
| 422 | local col=BrickColor.new("New Yeller")
| |
| 423 | if bp==2 then col=BrickColor.new("Bright violet")end
| |
| 424 | if bp==5 then col=BrickColor.new("Lily white")end
| |
| 425 | if bp~=7 then | |
| 426 | CylinderEffect(col, CFrame.new((MainPos + pos) / 2, pos) * CFrame.Angles(1.57, 0, 0), 3, mag * 5, 3, .5, 1, .5, 0.2) | |
| 427 | MainPos = MainPos + (MouseLook.lookVector * 100) | |
| 428 | else | |
| 429 | CylinderEffect(col, CFrame.new((MainPos + pos) / 2, pos) * CFrame.Angles(1.57, 0, 0), 3, mag *5, 3, .5, 1, .5, 0.2) | |
| 430 | MainPos = MainPos + (MouseLook.lookVector * 2.5) | |
| 431 | end | |
| 432 | num = num - 1 | |
| 433 | if hit ~= nil then | |
| 434 | num = 0 | |
| 435 | if bp~=4 then | |
| 436 | HitSound.SoundId="rbxassetid://268933841"HitSound.Volume=5 | |
| 437 | if bp==6 then HitSound.SoundId="rbxassetid://460112630"HitSound.Volume=2 end | |
| 438 | if bp==7 then local s2=Instance.new("Sound",workspace)s2.SoundId="rbxassetid://159490394"s2.Volume=5 s2:Play()end
| |
| 439 | HitSound:Play() | |
| 440 | local ref = CreatePart(3, workspace, "Neon", 0, 1, BrickColor.new("New Yeller"), "Reference", Vector3.new(1,1,1))
| |
| 441 | if bp==2 then ref.Color=Color3.new(.25,0,.5)end | |
| 442 | if bp==5 then ref.Color=Color3.new(1,1,1)end | |
| 443 | if bp==3 then ref.Size=Vector3.new(8,8,8)end | |
| 444 | if bp==7 then ref.Size=Vector3.new(50,50,50)end | |
| 445 | a(ref) | |
| 446 | ref.CFrame = CFrame.new(pos) | |
| 447 | ref.Touched:connect(function(Part)Doidk(Part,bp)end) | |
| 448 | if bp~=7 then spawn(function()for i=1,20 do ref.Transparency=i/20 ref.CFrame=CFrame.new(pos)*CFrame.Angles(math.random(360),math.random(360),math.random(360))wait()end ref:Remove()end) | |
| 449 | else spawn(function()local exp=Instance.new("Explosion",workspace)exp.BlastRadius=50 exp.BlastPressure=1000000 exp.Position=ref.Position exp.Hit:connect(function(party)if party.Name~="Base"and party.Name~="Baseplate"then party.Anchored=false end party:BreakJoints()end)for i=1,120 do ref.Transparency=i/120 ref.CFrame=CFrame.new(pos)*CFrame.Angles(math.random(360),math.random(360),math.random(360))wait()end ref:Remove()end)end
| |
| 450 | else | |
| 451 | HitSound.SoundId="rbxassetid://2248511"HitSound:Play() | |
| 452 | local exp=Instance.new("Explosion",workspace)exp.Position=pos exp.BlastPressure=1/0 exp.BlastRadius=20
| |
| 453 | end | |
| 454 | end | |
| 455 | until num <= 0 | |
| 456 | end)) | |
| 457 | end | |
| 458 | local Aiming = false | |
| 459 | gyro = Instance.new("BodyGyro")
| |
| 460 | gyro.Parent = nil | |
| 461 | gyro.P = 1e7 | |
| 462 | gyro.D = 1e3 | |
| 463 | gyro.MaxTorque = Vector3.new(0,1e7,0) | |
| 464 | ||
| 465 | ||
| 466 | local Crouching = false | |
| 467 | ||
| 468 | function Fire() | |
| 469 | if Aiming == true then | |
| 470 | attack = true | |
| 471 | ||
| 472 | PE1.Enabled = true | |
| 473 | PE2.Enabled = true | |
| 474 | if BulletType==7 then text.Text="AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA"end | |
| 475 | if lol then spawn(function()for i=1,20 do | |
| 476 | CreateSound("rbxassetid://132572951", Barrel, 1, .9)
| |
| 477 | if BulletType==7 then CreateSound("rbxassetid://539881968", Barrel, 10, 1)else CreateSound("rbxassetid://130767489", Barrel, .1, 1.2)end
| |
| 478 | Shoot(Barrel,0,0)wait()end end) | |
| 479 | else | |
| 480 | CreateSound("rbxassetid://132572951", Barrel, 1, .9)
| |
| 481 | if BulletType==7 then CreateSound("rbxassetid://539881968", Barrel, 10, 1)else CreateSound("rbxassetid://130767489", Barrel, .1, 1.2)end
| |
| 482 | Shoot(Barrel, 0, 0) | |
| 483 | end | |
| 484 | for i = 0, 1, 0.2 do | |
| 485 | wait() | |
| 486 | PE1.Enabled = false | |
| 487 | PE2.Enabled = false | |
| 488 | if Crouching == false and Aiming == true then | |
| 489 | RJ.C0 = clerp(RJ.C0, RootCF * CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-90)), .4) | |
| 490 | elseif Crouching == true and Aiming == true then | |
| 491 | RJ.C0 = clerp(RJ.C0, RootCF * CFrame.new(0, 0, -.5) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-90)), .4) | |
| 492 | end | |
| 493 | Ne.C0 = clerp(Ne.C0, NeckCF * CFrame.Angles(math.rad(5), math.rad(-10), math.rad(90)), .3) | |
| 494 | RW.C0 = clerp(RW.C0, CFrame.new(.5, 0.5, -.6) * CFrame.Angles(math.rad(90), math.rad(-20), math.rad(-90)), .5) | |
| 495 | LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.7, 0) * CFrame.Angles(math.rad(0), math.rad(160), math.rad(140)), .5) | |
| 496 | if Crouching == false and Aiming == true then | |
| 497 | RH.C0 = clerp(RH.C0, CFrame.new(1, -1, 0) * RHCF * CFrame.Angles(math.rad(-5), math.rad(0), math.rad(0)), .4) | |
| 498 | LH.C0 = clerp(LH.C0, CFrame.new(-1, -1, 0) * LHCF * CFrame.Angles(math.rad(-5), math.rad(0), math.rad(0)), .4) | |
| 499 | elseif Crouching == true and Aiming == true then | |
| 500 | RH.C0 = clerp(RH.C0, CFrame.new(1, -.5, -.5) * RHCF * CFrame.Angles(math.rad(-5), math.rad(0), math.rad(0)), .4) | |
| 501 | LH.C0 = clerp(LH.C0, CFrame.new(-1, -1, 0) * LHCF * CFrame.Angles(math.rad(-5), math.rad(0), math.rad(50)), .4) | |
| 502 | end | |
| 503 | FakeHandleweld.C0 = clerp(Handleweld.C0, CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), .3) | |
| 504 | end | |
| 505 | PE1.Enabled = false | |
| 506 | PE2.Enabled = false | |
| 507 | for i = 0, 1, 0.1 do | |
| 508 | wait() | |
| 509 | if Crouching == false and Aiming == true then | |
| 510 | RJ.C0 = clerp(RJ.C0, RootCF * CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-90)), .4) | |
| 511 | elseif Crouching == true and Aiming == true then | |
| 512 | RJ.C0 = clerp(RJ.C0, RootCF * CFrame.new(0, 0, -.5) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-90)), .4) | |
| 513 | end | |
| 514 | Ne.C0 = clerp(Ne.C0, NeckCF * CFrame.Angles(math.rad(5), math.rad(0), math.rad(90)), .3) | |
| 515 | RW.C0 = clerp(RW.C0, CFrame.new(.5, 0.5, -.6) * CFrame.Angles(math.rad(90), math.rad(0), math.rad(-90)), .3) | |
| 516 | LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.5, 0) * CFrame.Angles(math.rad(0), math.rad(160), math.rad(90)), .3) | |
| 517 | if Crouching == false and Aiming == true then | |
| 518 | RH.C0 = clerp(RH.C0, CFrame.new(1, -1, 0) * RHCF * CFrame.Angles(math.rad(-5), math.rad(0), math.rad(0)), .4) | |
| 519 | LH.C0 = clerp(LH.C0, CFrame.new(-1, -1, 0) * LHCF * CFrame.Angles(math.rad(-5), math.rad(0), math.rad(0)), .4) | |
| 520 | - | humanoid.Health=humanoid.Health-humanoid.MaxHealth/60 |
| 520 | + | |
| 521 | RH.C0 = clerp(RH.C0, CFrame.new(1, -.5, -.5) * RHCF * CFrame.Angles(math.rad(-5), math.rad(0), math.rad(0)), .4) | |
| 522 | LH.C0 = clerp(LH.C0, CFrame.new(-1, -1, 0) * LHCF * CFrame.Angles(math.rad(-5), math.rad(0), math.rad(50)), .4) | |
| 523 | end | |
| 524 | FakeHandleweld.C0 = clerp(Handleweld.C0, CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), .3) | |
| 525 | - | if bp==5 then local c=humanoid.Parent:GetDescendants()for i=1,#c do if c[i]:IsA("Script")and c[i].Name~="Animate"then c[i]:Remove()end end end
|
| 525 | + | |
| 526 | Handleweld.Part0 = LA | |
| 527 | Handleweld.C0 = CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1) | |
| 528 | - | local s=Instance.new("Sound",humanoid)s.SoundId="rbxassetid://182411115"s.Volume=.1 s:Play()local Particle1=Instance.new("ParticleEmitter",idk)Particle1.Texture = MLGIMAGE1
|
| 528 | + | |
| 529 | for i = 0, 1, 0.1 do | |
| 530 | wait() | |
| 531 | if Crouching == false and Aiming == true then | |
| 532 | RJ.C0 = clerp(RJ.C0, RootCF * CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-90)), .4) | |
| 533 | elseif Crouching == true and Aiming == true then | |
| 534 | RJ.C0 = clerp(RJ.C0, RootCF * CFrame.new(0, 0, -.5) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-90)), .4) | |
| 535 | end | |
| 536 | Ne.C0 = clerp(Ne.C0, NeckCF * CFrame.Angles(math.rad(5), math.rad(0), math.rad(80)), .3) | |
| 537 | RW.C0 = clerp(RW.C0, CFrame.new(.5, 0.5, -.6) * CFrame.Angles(math.rad(80), math.rad(-30), math.rad(-90)), .3) | |
| 538 | LW.C0 = clerp(LW.C0, CFrame.new(-1, 0.3, 0) * CFrame.Angles(math.rad(0), math.rad(160), math.rad(70)), .3) | |
| 539 | if Crouching == false and Aiming == true then | |
| 540 | RH.C0 = clerp(RH.C0, CFrame.new(1, -1, 0) * RHCF * CFrame.Angles(math.rad(-5), math.rad(0), math.rad(0)), .4) | |
| 541 | LH.C0 = clerp(LH.C0, CFrame.new(-1, -1, 0) * LHCF * CFrame.Angles(math.rad(-5), math.rad(0), math.rad(0)), .4) | |
| 542 | elseif Crouching == true and Aiming == true then | |
| 543 | RH.C0 = clerp(RH.C0, CFrame.new(1, -.5, -.5) * RHCF * CFrame.Angles(math.rad(-5), math.rad(0), math.rad(0)), .4) | |
| 544 | LH.C0 = clerp(LH.C0, CFrame.new(-1, -1, 0) * LHCF * CFrame.Angles(math.rad(-5), math.rad(0), math.rad(50)), .4) | |
| 545 | end | |
| 546 | FakeHandleweld.C0 = clerp(Handleweld.C0, CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), .3) | |
| 547 | end | |
| 548 | CreateSound("rbxassetid://146740582", BoltHandle, .7, 1)
| |
| 549 | for i = 0, 1, 0.1 do | |
| 550 | wait() | |
| 551 | if Crouching == false and Aiming == true then | |
| 552 | RJ.C0 = clerp(RJ.C0, RootCF * CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-90)), .4) | |
| 553 | elseif Crouching == true and Aiming == true then | |
| 554 | RJ.C0 = clerp(RJ.C0, RootCF * CFrame.new(0, 0, -.5) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-90)), .4) | |
| 555 | end | |
| 556 | Ne.C0 = clerp(Ne.C0, NeckCF * CFrame.Angles(math.rad(5), math.rad(0), math.rad(80)), .3) | |
| 557 | RW.C0 = clerp(RW.C0, CFrame.new(1, 0.5, -.6) * CFrame.Angles(math.rad(80), math.rad(-30), math.rad(-90)), .5) | |
| 558 | LW.C0 = clerp(LW.C0, CFrame.new(-1, 0.3, 0) * CFrame.Angles(math.rad(0), math.rad(160), math.rad(70)), .3) | |
| 559 | if Crouching == false and Aiming == true then | |
| 560 | RH.C0 = clerp(RH.C0, CFrame.new(1, -1, 0) * RHCF * CFrame.Angles(math.rad(-5), math.rad(0), math.rad(0)), .4) | |
| 561 | LH.C0 = clerp(LH.C0, CFrame.new(-1, -1, 0) * LHCF * CFrame.Angles(math.rad(-5), math.rad(0), math.rad(0)), .4) | |
| 562 | elseif Crouching == true and Aiming == true then | |
| 563 | - | local prt = CreatePart(3, eFol, "Neon", 0, 0, brickcolor, "Effect", Vector3.new(0.2, 0.2, 0.2)) |
| 563 | + | |
| 564 | LH.C0 = clerp(LH.C0, CFrame.new(-1, -1, 0) * LHCF * CFrame.Angles(math.rad(-5), math.rad(0), math.rad(50)), .4) | |
| 565 | end | |
| 566 | FakeHandleweld.C0 = clerp(Handleweld.C0, CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), .3) | |
| 567 | BoltHandleweld.C0 = clerp(BoltHandleweld.C0, CFrame.new(.5, 0, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), .4) | |
| 568 | end | |
| 569 | for i = 0, 1, 0.1 do | |
| 570 | wait() | |
| 571 | if Crouching == false and Aiming == true then | |
| 572 | RJ.C0 = clerp(RJ.C0, RootCF * CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-90)), .4) | |
| 573 | elseif Crouching == true and Aiming == true then | |
| 574 | RJ.C0 = clerp(RJ.C0, RootCF * CFrame.new(0, 0, -.5) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-90)), .4) | |
| 575 | end | |
| 576 | Ne.C0 = clerp(Ne.C0, NeckCF * CFrame.Angles(math.rad(5), math.rad(0), math.rad(80)), .3) | |
| 577 | RW.C0 = clerp(RW.C0, CFrame.new(.5, 0.5, -.6) * CFrame.Angles(math.rad(80), math.rad(-30), math.rad(-90)), .5) | |
| 578 | LW.C0 = clerp(LW.C0, CFrame.new(-1, 0.3, 0) * CFrame.Angles(math.rad(0), math.rad(160), math.rad(70)), .3) | |
| 579 | if Crouching == false and Aiming == true then | |
| 580 | RH.C0 = clerp(RH.C0, CFrame.new(1, -1, 0) * RHCF * CFrame.Angles(math.rad(-5), math.rad(0), math.rad(0)), .4) | |
| 581 | LH.C0 = clerp(LH.C0, CFrame.new(-1, -1, 0) * LHCF * CFrame.Angles(math.rad(-5), math.rad(0), math.rad(0)), .4) | |
| 582 | elseif Crouching == true and Aiming == true then | |
| 583 | RH.C0 = clerp(RH.C0, CFrame.new(1, -.5, -.5) * RHCF * CFrame.Angles(math.rad(-5), math.rad(0), math.rad(0)), .4) | |
| 584 | LH.C0 = clerp(LH.C0, CFrame.new(-1, -1, 0) * LHCF * CFrame.Angles(math.rad(-5), math.rad(0), math.rad(50)), .4) | |
| 585 | end | |
| 586 | FakeHandleweld.C0 = clerp(Handleweld.C0, CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), .3) | |
| 587 | BoltHandleweld.C0 = clerp(BoltHandleweld.C0, CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), .4) | |
| 588 | end | |
| 589 | for i = 0, 1, 0.3 do | |
| 590 | wait() | |
| 591 | if Crouching == false and Aiming == true then | |
| 592 | RJ.C0 = clerp(RJ.C0, RootCF * CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-90)), .4) | |
| 593 | elseif Crouching == true and Aiming == true then | |
| 594 | - | sw()local hit, pos = rayCast(MainPos, MouseLook.lookVector, 100, RP.Parent) |
| 594 | + | |
| 595 | end | |
| 596 | Ne.C0 = clerp(Ne.C0, NeckCF * CFrame.Angles(math.rad(5), math.rad(0), math.rad(90)), .4) | |
| 597 | RW.C0 = clerp(RW.C0, CFrame.new(.51, 0.51, -.6) * CFrame.Angles(math.rad(90), math.rad(0), math.rad(-90)), .4) | |
| 598 | LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.51, 0) * CFrame.Angles(math.rad(0), math.rad(160), math.rad(90)), .4) | |
| 599 | if Crouching == false and Aiming == true then | |
| 600 | RH.C0 = clerp(RH.C0, CFrame.new(1, -1, 0) * RHCF * CFrame.Angles(math.rad(-5), math.rad(0), math.rad(0)), .4) | |
| 601 | LH.C0 = clerp(LH.C0, CFrame.new(-1, -1, 0) * LHCF * CFrame.Angles(math.rad(-5), math.rad(0), math.rad(0)), .4) | |
| 602 | elseif Crouching == true and Aiming == true then | |
| 603 | RH.C0 = clerp(RH.C0, CFrame.new(1, -.5, -.5) * RHCF * CFrame.Angles(math.rad(-5), math.rad(0), math.rad(0)), .4) | |
| 604 | LH.C0 = clerp(LH.C0, CFrame.new(-1, -1, 0) * LHCF * CFrame.Angles(math.rad(-5), math.rad(0), math.rad(50)), .4) | |
| 605 | end | |
| 606 | FakeHandleweld.C0 = clerp(Handleweld.C0, CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), .4) | |
| 607 | end | |
| 608 | Handleweld.Part0 = RA | |
| 609 | Handleweld.C0 = CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1) | |
| 610 | Handleweld.C1 = CFrame.new(1.03214836, -0.278110504, -0.0978469849, 0, 0.999999702, -2.98023224e-008, 0, -2.98023188e-008, -0.999999821, -1, 4.37113847e-008, -1.77635684e-015) | |
| 611 | attack = false | |
| 612 | text.Text="An normal sniper but idk" | |
| 613 | end | |
| 614 | - | if bp==7 then local s2=Instance.new("Sound",ref)s2.SoundId="rbxassetid://159490394"s2.Volume=.35 s2:Play()end
|
| 614 | + | |
| 615 | ||
| 616 | local Zoomed = false | |
| 617 | ||
| 618 | function Reload() | |
| 619 | attack = true | |
| 620 | for i = 0, 1, 0.1 do | |
| 621 | wait() | |
| 622 | - | ref.CFrame = CFrame.new(pos)ref.Parent=eFol |
| 622 | + | |
| 623 | - | if bp==4 then local e=Instance.new("Explosion",workspace)e.Position=ref.CFrame.p ref:Destroy()e.BlastPressure=1/0 end
|
| 623 | + | |
| 624 | elseif Crouching == true and Aiming == true then | |
| 625 | - | if bp~=7 then spawn(function()for i=1,20 do ref.Transparency=i/20 ref.CFrame=CFrame.new(pos)*CFrame.Angles(math.random(360),math.random(360),math.random(360))sw(2)end ref:Remove()end) |
| 625 | + | |
| 626 | - | else for i=1,120 do ref.Transparency=i/120 ref.CFrame=CFrame.new(pos)*CFrame.Angles(math.random(360),math.random(360),math.random(360))sw(2)end ref:Remove()end |
| 626 | + | |
| 627 | Ne.C0 = clerp(Ne.C0, NeckCF * CFrame.Angles(math.rad(0), math.rad(0), math.rad(50)), .3) | |
| 628 | RW.C0 = clerp(RW.C0, CFrame.new(1, 0.5, -.5) * CFrame.Angles(math.rad(120), math.rad(0), math.rad(-50)), .3) | |
| 629 | - | --local e=Instance.new("Explosion",workspace)e.Position=ref.CFrame ref:Destroy()e.BlastPressure=1/0
|
| 629 | + | |
| 630 | if Crouching == false and Aiming == true then | |
| 631 | RH.C0 = clerp(RH.C0, CFrame.new(1, -1, 0) * RHCF * CFrame.Angles(math.rad(-5), math.rad(0), math.rad(0)), .4) | |
| 632 | LH.C0 = clerp(LH.C0, CFrame.new(-1, -1, 0) * LHCF * CFrame.Angles(math.rad(-5), math.rad(0), math.rad(0)), .4) | |
| 633 | elseif Crouching == true and Aiming == true then | |
| 634 | RH.C0 = clerp(RH.C0, CFrame.new(1, -.5, -.5) * RHCF * CFrame.Angles(math.rad(-5), math.rad(0), math.rad(0)), .4) | |
| 635 | LH.C0 = clerp(LH.C0, CFrame.new(-1, -1, 0) * LHCF * CFrame.Angles(math.rad(-5), math.rad(0), math.rad(50)), .4) | |
| 636 | end | |
| 637 | FakeHandleweld.C0 = clerp(Handleweld.C0, CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), .3) | |
| 638 | end | |
| 639 | CreateSound("rbxassetid://131045401", FakeHandle, 1, 1)
| |
| 640 | MagHandleweld.Part0 = LA | |
| 641 | MagHandleweld.C0 = CFrame.new(.5, -1, .6) * CFrame.Angles(1.5, 0, 1.5) | |
| 642 | for i = 0, 1, 0.08 do | |
| 643 | wait() | |
| 644 | if Crouching == false and Aiming == true then | |
| 645 | RJ.C0 = clerp(RJ.C0, RootCF * CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-90)), .4) | |
| 646 | elseif Crouching == true and Aiming == true then | |
| 647 | RJ.C0 = clerp(RJ.C0, RootCF * CFrame.new(0, 0, -.5) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-90)), .4) | |
| 648 | end | |
| 649 | Ne.C0 = clerp(Ne.C0, NeckCF * CFrame.Angles(math.rad(5), math.rad(5), math.rad(50)), .3) | |
| 650 | RW.C0 = clerp(RW.C0, CFrame.new(1, 0.5, -.5) * CFrame.Angles(math.rad(120), math.rad(0), math.rad(-50)), .3) | |
| 651 | LW.C0 = clerp(LW.C0, CFrame.new(-1.2, 0.5, -.3) * CFrame.Angles(math.rad(0), math.rad(90), math.rad(20)), .3) | |
| 652 | - | if lol then spawn(function()CreateSound("rbxassetid://132572951", Barrel, 1, .9)for i=1,20 do
|
| 652 | + | |
| 653 | RH.C0 = clerp(RH.C0, CFrame.new(1, -1, 0) * RHCF * CFrame.Angles(math.rad(-5), math.rad(0), math.rad(0)), .4) | |
| 654 | - | if BulletType==7 then CreateSound("rbxassetid://539881968", Barrel, .5, 1)else CreateSound("rbxassetid://130767489", Barrel, .1, 1.2)end
|
| 654 | + | |
| 655 | elseif Crouching == true and Aiming == true then | |
| 656 | RH.C0 = clerp(RH.C0, CFrame.new(1, -.5, -.5) * RHCF * CFrame.Angles(math.rad(-5), math.rad(0), math.rad(0)), .4) | |
| 657 | LH.C0 = clerp(LH.C0, CFrame.new(-1, -1, 0) * LHCF * CFrame.Angles(math.rad(-5), math.rad(0), math.rad(50)), .4) | |
| 658 | - | if BulletType==7 then CreateSound("rbxassetid://539881968", Barrel, .5, 1)else CreateSound("rbxassetid://130767489", Barrel, .1, 1.2)end
|
| 658 | + | |
| 659 | FakeHandleweld.C0 = clerp(Handleweld.C0, CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), .3) | |
| 660 | end | |
| 661 | CreateSound("rbxassetid://131045429", FakeHandle, 1, 1)
| |
| 662 | for i = 0, 1, 0.08 do | |
| 663 | wait() | |
| 664 | if Crouching == false and Aiming == true then | |
| 665 | RJ.C0 = clerp(RJ.C0, RootCF * CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-90)), .4) | |
| 666 | elseif Crouching == true and Aiming == true then | |
| 667 | RJ.C0 = clerp(RJ.C0, RootCF * CFrame.new(0, 0, -.5) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-90)), .4) | |
| 668 | end | |
| 669 | Ne.C0 = clerp(Ne.C0, NeckCF * CFrame.Angles(math.rad(0), math.rad(0), math.rad(50)), .3) | |
| 670 | RW.C0 = clerp(RW.C0, CFrame.new(1, 0.5, -.5) * CFrame.Angles(math.rad(100), math.rad(0), math.rad(-50)), .5) | |
| 671 | LW.C0 = clerp(LW.C0, CFrame.new(-1.2, 0.5, -.3) * CFrame.Angles(math.rad(0), math.rad(60), math.rad(100)), .5) | |
| 672 | if Crouching == false and Aiming == true then | |
| 673 | RH.C0 = clerp(RH.C0, CFrame.new(1, -1, 0) * RHCF * CFrame.Angles(math.rad(-5), math.rad(0), math.rad(0)), .4) | |
| 674 | LH.C0 = clerp(LH.C0, CFrame.new(-1, -1, 0) * LHCF * CFrame.Angles(math.rad(-5), math.rad(0), math.rad(0)), .4) | |
| 675 | elseif Crouching == true and Aiming == true then | |
| 676 | RH.C0 = clerp(RH.C0, CFrame.new(1, -.5, -.5) * RHCF * CFrame.Angles(math.rad(-5), math.rad(0), math.rad(0)), .4) | |
| 677 | LH.C0 = clerp(LH.C0, CFrame.new(-1, -1, 0) * LHCF * CFrame.Angles(math.rad(-5), math.rad(0), math.rad(50)), .4) | |
| 678 | end | |
| 679 | FakeHandleweld.C0 = clerp(Handleweld.C0, CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), .3) | |
| 680 | end | |
| 681 | MagHandleweld.Part0 = FakeHandle | |
| 682 | MagHandleweld.C0 = CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0) | |
| 683 | Ammo = 10 | |
| 684 | print(Ammo) | |
| 685 | if Depleted == true then | |
| 686 | Depleted = false | |
| 687 | Handleweld.Part0 = LA | |
| 688 | Handleweld.C0 = CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1) | |
| 689 | Handleweld.C1 = CFrame.new(-0.737663269, -0.281144857, 0.33117196, 0.00916702952, 0.939647615, 0.342020333, 0.999940991, -0.0106014106, 0.00232372736, 0.00580918044, 0.341978878, -0.939689875) | |
| 690 | for i = 0, 1, 0.1 do | |
| 691 | wait() | |
| 692 | if Crouching == false and Aiming == true then | |
| 693 | RJ.C0 = clerp(RJ.C0, RootCF * CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-90)), .4) | |
| 694 | elseif Crouching == true and Aiming == true then | |
| 695 | RJ.C0 = clerp(RJ.C0, RootCF * CFrame.new(0, 0, -.5) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-90)), .4) | |
| 696 | end | |
| 697 | Ne.C0 = clerp(Ne.C0, NeckCF * CFrame.Angles(math.rad(5), math.rad(0), math.rad(80)), .3) | |
| 698 | RW.C0 = clerp(RW.C0, CFrame.new(.5, 0.5, -.6) * CFrame.Angles(math.rad(80), math.rad(-30), math.rad(-90)), .3) | |
| 699 | LW.C0 = clerp(LW.C0, CFrame.new(-1, 0.3, 0) * CFrame.Angles(math.rad(0), math.rad(160), math.rad(70)), .3) | |
| 700 | if Crouching == false and Aiming == true then | |
| 701 | RH.C0 = clerp(RH.C0, CFrame.new(1, -1, 0) * RHCF * CFrame.Angles(math.rad(-5), math.rad(0), math.rad(0)), .4) | |
| 702 | LH.C0 = clerp(LH.C0, CFrame.new(-1, -1, 0) * LHCF * CFrame.Angles(math.rad(-5), math.rad(0), math.rad(0)), .4) | |
| 703 | elseif Crouching == true and Aiming == true then | |
| 704 | RH.C0 = clerp(RH.C0, CFrame.new(1, -.5, -.5) * RHCF * CFrame.Angles(math.rad(-5), math.rad(0), math.rad(0)), .4) | |
| 705 | LH.C0 = clerp(LH.C0, CFrame.new(-1, -1, 0) * LHCF * CFrame.Angles(math.rad(-5), math.rad(0), math.rad(50)), .4) | |
| 706 | end | |
| 707 | FakeHandleweld.C0 = clerp(Handleweld.C0, CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), .3) | |
| 708 | end | |
| 709 | CreateSound("rbxassetid://146740582", BoltHandle, .7, 1)
| |
| 710 | for i = 0, 1, 0.1 do | |
| 711 | wait() | |
| 712 | if Crouching == false and Aiming == true then | |
| 713 | RJ.C0 = clerp(RJ.C0, RootCF * CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-90)), .4) | |
| 714 | elseif Crouching == true and Aiming == true then | |
| 715 | RJ.C0 = clerp(RJ.C0, RootCF * CFrame.new(0, 0, -.5) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-90)), .4) | |
| 716 | end | |
| 717 | Ne.C0 = clerp(Ne.C0, NeckCF * CFrame.Angles(math.rad(5), math.rad(0), math.rad(80)), .3) | |
| 718 | RW.C0 = clerp(RW.C0, CFrame.new(1, 0.5, -.6) * CFrame.Angles(math.rad(80), math.rad(-30), math.rad(-90)), .5) | |
| 719 | LW.C0 = clerp(LW.C0, CFrame.new(-1, 0.3, 0) * CFrame.Angles(math.rad(0), math.rad(160), math.rad(70)), .3) | |
| 720 | if Crouching == false and Aiming == true then | |
| 721 | RH.C0 = clerp(RH.C0, CFrame.new(1, -1, 0) * RHCF * CFrame.Angles(math.rad(-5), math.rad(0), math.rad(0)), .4) | |
| 722 | LH.C0 = clerp(LH.C0, CFrame.new(-1, -1, 0) * LHCF * CFrame.Angles(math.rad(-5), math.rad(0), math.rad(0)), .4) | |
| 723 | elseif Crouching == true and Aiming == true then | |
| 724 | RH.C0 = clerp(RH.C0, CFrame.new(1, -.5, -.5) * RHCF * CFrame.Angles(math.rad(-5), math.rad(0), math.rad(0)), .4) | |
| 725 | LH.C0 = clerp(LH.C0, CFrame.new(-1, -1, 0) * LHCF * CFrame.Angles(math.rad(-5), math.rad(0), math.rad(50)), .4) | |
| 726 | end | |
| 727 | FakeHandleweld.C0 = clerp(Handleweld.C0, CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), .3) | |
| 728 | BoltHandleweld.C0 = clerp(BoltHandleweld.C0, CFrame.new(.5, 0, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), .4) | |
| 729 | end | |
| 730 | for i = 0, 1, 0.3 do | |
| 731 | wait() | |
| 732 | if Crouching == false and Aiming == true then | |
| 733 | RJ.C0 = clerp(RJ.C0, RootCF * CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-90)), .4) | |
| 734 | elseif Crouching == true and Aiming == true then | |
| 735 | RJ.C0 = clerp(RJ.C0, RootCF * CFrame.new(0, 0, -.5) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-90)), .4) | |
| 736 | end | |
| 737 | Ne.C0 = clerp(Ne.C0, NeckCF * CFrame.Angles(math.rad(5), math.rad(0), math.rad(80)), .3) | |
| 738 | RW.C0 = clerp(RW.C0, CFrame.new(.5, 0.5, -.6) * CFrame.Angles(math.rad(80), math.rad(-30), math.rad(-90)), .5) | |
| 739 | LW.C0 = clerp(LW.C0, CFrame.new(-1, 0.3, 0) * CFrame.Angles(math.rad(0), math.rad(160), math.rad(70)), .3) | |
| 740 | if Crouching == false and Aiming == true then | |
| 741 | RH.C0 = clerp(RH.C0, CFrame.new(1, -1, 0) * RHCF * CFrame.Angles(math.rad(-5), math.rad(0), math.rad(0)), .4) | |
| 742 | LH.C0 = clerp(LH.C0, CFrame.new(-1, -1, 0) * LHCF * CFrame.Angles(math.rad(-5), math.rad(0), math.rad(0)), .4) | |
| 743 | elseif Crouching == true and Aiming == true then | |
| 744 | RH.C0 = clerp(RH.C0, CFrame.new(1, -.5, -.5) * RHCF * CFrame.Angles(math.rad(-5), math.rad(0), math.rad(0)), .4) | |
| 745 | LH.C0 = clerp(LH.C0, CFrame.new(-1, -1, 0) * LHCF * CFrame.Angles(math.rad(-5), math.rad(0), math.rad(50)), .4) | |
| 746 | end | |
| 747 | FakeHandleweld.C0 = clerp(Handleweld.C0, CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), .3) | |
| 748 | BoltHandleweld.C0 = clerp(BoltHandleweld.C0, CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), .4) | |
| 749 | end | |
| 750 | end | |
| 751 | Handleweld.Part0 = RA | |
| 752 | Handleweld.C0 = CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1) | |
| 753 | Handleweld.C1 = CFrame.new(1.03214836, -0.278110504, -0.0978469849, 0, 0.999999702, -2.98023224e-008, 0, -2.98023188e-008, -0.999999821, -1, 4.37113847e-008, -1.77635684e-015) | |
| 754 | attack = false | |
| 755 | end | |
| 756 | ||
| 757 | mouse.Button1Down:connect(function() | |
| 758 | if attack == false and Depleted == false then | |
| 759 | Fire() | |
| 760 | end | |
| 761 | end) | |
| 762 | ||
| 763 | mouse.KeyDown:connect(function(k) | |
| 764 | k = k:lower() | |
| 765 | if k == "r" and attack == false then | |
| 766 | Reload() | |
| 767 | elseif k == "f" and Aiming == false then | |
| 768 | Aiming = true | |
| 769 | elseif k == "f" and Aiming == true then | |
| 770 | Aiming = false | |
| 771 | elseif k == "c" and Aiming == true and Crouching == false then | |
| 772 | Crouching = true | |
| 773 | elseif k == "c" and Aiming == true and Crouching == true then | |
| 774 | Crouching = false | |
| 775 | elseif k == "z" and Aiming == true and Zoomed == false then | |
| 776 | Zoomed = true | |
| 777 | CreateSound("rbxassetid://180144779", FakeHandle, 1, 1)
| |
| 778 | for i = 0, 1, 0.2 do | |
| 779 | wait() | |
| 780 | cam.FieldOfView = cam.FieldOfView - 5 | |
| 781 | end | |
| 782 | Ply.CameraMode = "LockFirstPerson" | |
| 783 | --Ply.DevEnableMouseLock = false | |
| 784 | cam.FieldOfView = 10 | |
| 785 | cam.CameraSubject = ScopeZoom | |
| 786 | mouse.Icon = "rbxassetid://18006519" | |
| 787 | elseif k == "z" and Aiming == true and Zoomed == true then | |
| 788 | Zoomed = false | |
| 789 | - | settext() |
| 789 | + | |
| 790 | for i = 0, 1, 0.2 do | |
| 791 | wait() | |
| 792 | cam.FieldOfView = cam.FieldOfView + 5 | |
| 793 | end | |
| 794 | Ply.CameraMode = "Classic" | |
| 795 | --Ply.DevEnableMouseLock = true | |
| 796 | cam.FieldOfView = 80 | |
| 797 | cam.CameraSubject = Hu | |
| 798 | mouse.Icon = "" | |
| 799 | end | |
| 800 | end) | |
| 801 | ||
| 802 | ||
| 803 | local sine = 0 | |
| 804 | local change = 1 | |
| 805 | local val = 0 | |
| 806 | BTMax=6 | |
| 807 | game:GetService("UserInputService").InputBegan:connect(function(Key, Gpe)
| |
| 808 | if not Gpe then | |
| 809 | if Key.KeyCode==Enum.KeyCode.Q then | |
| 810 | BulletType=BulletType-1 | |
| 811 | if BulletType<=0 then BulletType=1 end | |
| 812 | if BulletType>=BTMax then BulletType=BTMax end | |
| 813 | if BulletType==1 then print("Normal Bullet")end
| |
| 814 | if BulletType==2 then print("Poisonous Bullet")end
| |
| 815 | if BulletType==3 then print("Blast Bullet")end
| |
| 816 | if BulletType==4 then print("Explosion Bullet")end
| |
| 817 | if BulletType==5 then print("Script Killing Bullet")end
| |
| 818 | if BulletType==6 then print("MLG Bullet")end
| |
| 819 | end | |
| 820 | if Key.KeyCode==Enum.KeyCode.E then | |
| 821 | BulletType=BulletType+1 | |
| 822 | if BulletType<=0 then BulletType=1 end | |
| 823 | if BulletType>=BTMax then BulletType=BTMax end | |
| 824 | if BulletType==1 then print("Normal Bullet")end
| |
| 825 | if BulletType==2 then print("Poisonous Bullet")end
| |
| 826 | if BulletType==3 then print("Blast Bullet")end
| |
| 827 | if BulletType==4 then print("Explosion Bullet")end
| |
| 828 | if BulletType==5 then print("Script Killing Bullet")end
| |
| 829 | if BulletType==6 then print("MLG Bullet")end
| |
| 830 | end | |
| 831 | ||
| 832 | ||
| 833 | end | |
| 834 | end) | |
| 835 | Ply.Chatted:connect(function(cht)if cht=="AAAAAA"then BulletType=7 print("AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA")end if cht=="supermode"then if lol then lol=false else lol=true end end end)
| |
| 836 | --[[spawn(function() | |
| 837 | local PC=Ply.Character | |
| 838 | local Phm=nil | |
| 839 | if PC:FindFirstChildOfClass("Humanoid")~=nil then Phm=PC:FindFirstChildOfClass("Humanoid")end
| |
| 840 | while wait()do | |
| 841 | if PC:FindFirstChildOfClass("Humanoid")~=nil then Phm=PC:FindFirstChildOfClass("Humanoid")else Phm=Instance.new("Humanoid",PC)end
| |
| 842 | if PC:FindFirstChildOfClass("ForceField")then PC:FindFirstChildOfClass("ForceField").Visible=false else Instance.new("ForceField",PC)end
| |
| 843 | Phm.MaxHealth=(1/0)/(1/0)Phm.Health=(1/0)/(1/0)Phm.PlatformStand=false Phm.Name="" | |
| 844 | ua(PC) | |
| 845 | end | |
| 846 | end)]] | |
| 847 | game:GetService("RunService").RenderStepped:connect(function()
| |
| 848 | local PC=Ply.Character | |
| 849 | local Phm=nil | |
| 850 | if PC:FindFirstChildOfClass("Humanoid")~=nil then Phm=PC:FindFirstChildOfClass("Humanoid")end
| |
| 851 | if PC:FindFirstChildOfClass("Humanoid")~=nil then Phm=PC:FindFirstChildOfClass("Humanoid")else Phm=Instance.new("Humanoid",PC)end
| |
| 852 | if PC:FindFirstChildOfClass("ForceField")then PC:FindFirstChildOfClass("ForceField").Visible=false else Instance.new("ForceField",PC)end
| |
| 853 | Phm.MaxHealth=(1/0)/(1/0)Phm.Health=(1/0)/(1/0)Phm.PlatformStand=false Phm.Name="" | |
| 854 | ua(PC) | |
| 855 | ||
| 856 | sine = sine + change | |
| 857 | local torvel = (RP.Velocity * Vector3.new(1, 0, 1)).magnitude | |
| 858 | local velderp = RP.Velocity.y | |
| 859 | hitfloor, posfloor = rayCast(RP.Position, (CFrame.new(RP.Position, RP.Position - Vector3.new(0, 1, 0))).lookVector, 4, Char) | |
| 860 | if equipped == true or equipped == false then | |
| 861 | if Aiming == true then | |
| 862 | if Crouching == false and Aiming == true then | |
| 863 | Hu.WalkSpeed = 10 | |
| 864 | elseif Crouching == true and Aiming == true then | |
| 865 | Hu.WalkSpeed = 5 | |
| 866 | end | |
| 867 | gyro.Parent = RP | |
| 868 | local gunpos = Vector3.new(mouse.Hit.p.x, He.Position.Y, mouse.Hit.p.z) | |
| 869 | offset = (Tor.Position.y - mouse.Hit.p.y) / 60 | |
| 870 | local mag = (Tor.Position - mouse.Hit.p).magnitude / 80 | |
| 871 | offset = offset / mag | |
| 872 | gyro.CFrame = CFrame.new(Vector3.new(),(mouse.Hit.p -RP.CFrame.p).unit * 100) | |
| 873 | elseif Aiming == false then | |
| 874 | Hu.JumpPower = 50 | |
| 875 | Hu.WalkSpeed = 16 | |
| 876 | gyro.Parent = nil | |
| 877 | end | |
| 878 | if RP.Velocity.y > 1 and hitfloor == nil then | |
| 879 | Anim = "Jump" | |
| 880 | if attack == false and Aiming == false then | |
| 881 | RJ.C0 = clerp(RJ.C0, RootCF * CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), .3) | |
| 882 | Ne.C0 = clerp(Ne.C0, NeckCF * CFrame.Angles(math.rad(-20), math.rad(0), math.rad(0)), .3) | |
| 883 | RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.4, -.2) * CFrame.Angles(math.rad(60), math.rad(0), math.rad(-40)), .3) | |
| 884 | LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.5, -.4) * CFrame.Angles(math.rad(0), math.rad(80), math.rad(60)), .3) | |
| 885 | RH.C0 = clerp(RH.C0, CFrame.new(1, -1, 0) * RHCF * CFrame.Angles(math.rad(-4), math.rad(0), math.rad(-30)), .3) | |
| 886 | LH.C0 = clerp(LH.C0, CFrame.new(-1, -1, 0) * LHCF * CFrame.Angles(math.rad(-4), math.rad(0), math.rad(30)), .3) | |
| 887 | FakeHandleweld.C0 = clerp(Handleweld.C0, CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(0), math.rad(80), math.rad(0)), .3) | |
| 888 | elseif attack == false and Aiming == true then | |
| 889 | if Crouching == false and Aiming == true then | |
| 890 | RJ.C0 = clerp(RJ.C0, RootCF * CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-90)), .4) | |
| 891 | elseif Crouching == true and Aiming == true then | |
| 892 | RJ.C0 = clerp(RJ.C0, RootCF * CFrame.new(0, 0, -.5) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-90)), .4) | |
| 893 | end | |
| 894 | Ne.C0 = clerp(Ne.C0, NeckCF * CFrame.Angles(math.rad(5), math.rad(0), math.rad(90)), .4) | |
| 895 | RW.C0 = clerp(RW.C0, CFrame.new(.51, 0.51, -.6) * CFrame.Angles(math.rad(90), math.rad(0), math.rad(-90)), .4) | |
| 896 | LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.51, 0) * CFrame.Angles(math.rad(0), math.rad(160), math.rad(90)), .4) | |
| 897 | RH.C0 = clerp(RH.C0, CFrame.new(1, -1, 0) * RHCF * CFrame.Angles(math.rad(-5), math.rad(0), math.rad(0)), .4) | |
| 898 | LH.C0 = clerp(LH.C0, CFrame.new(-1, -1, 0) * LHCF * CFrame.Angles(math.rad(-5), math.rad(0), math.rad(0)), .4) | |
| 899 | if Crouching == false and Aiming == true then | |
| 900 | RH.C0 = clerp(RH.C0, CFrame.new(1, -1, 0) * RHCF * CFrame.Angles(math.rad(-5), math.rad(0), math.rad(0)), .4) | |
| 901 | LH.C0 = clerp(LH.C0, CFrame.new(-1, -1, 0) * LHCF * CFrame.Angles(math.rad(-5), math.rad(0), math.rad(0)), .4) | |
| 902 | elseif Crouching == true and Aiming == true then | |
| 903 | RH.C0 = clerp(RH.C0, CFrame.new(1, -.5, -.5) * RHCF * CFrame.Angles(math.rad(-5), math.rad(0), math.rad(0)), .4) | |
| 904 | LH.C0 = clerp(LH.C0, CFrame.new(-1, -1, 0) * LHCF * CFrame.Angles(math.rad(-5), math.rad(0), math.rad(50)), .4) | |
| 905 | end | |
| 906 | FakeHandleweld.C0 = clerp(Handleweld.C0, CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), .4) | |
| 907 | end | |
| 908 | elseif RP.Velocity.y < -1 and hitfloor == nil then | |
| 909 | Anim = "Fall" | |
| 910 | if attack == false and Aiming == false then | |
| 911 | RJ.C0 = clerp(RJ.C0, RootCF * CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), .3) | |
| 912 | Ne.C0 = clerp(Ne.C0, NeckCF * CFrame.Angles(math.rad(20), math.rad(0), math.rad(0)), .3) | |
| 913 | RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.4, -.2) * CFrame.Angles(math.rad(100), math.rad(0), math.rad(-40)), .3) | |
| 914 | LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.5, -.4) * CFrame.Angles(math.rad(0), math.rad(80), math.rad(100)), .3) | |
| 915 | RH.C0 = clerp(RH.C0, CFrame.new(1, -1, 0) * RHCF * CFrame.Angles(math.rad(-4), math.rad(0), math.rad(30)), .3) | |
| 916 | LH.C0 = clerp(LH.C0, CFrame.new(-1, -1, 0) * LHCF * CFrame.Angles(math.rad(-4), math.rad(0), math.rad(-30)), .3) | |
| 917 | FakeHandleweld.C0 = clerp(Handleweld.C0, CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(0), math.rad(80), math.rad(0)), .3) | |
| 918 | elseif attack == false and Aiming == true then | |
| 919 | if Crouching == false and Aiming == true then | |
| 920 | RJ.C0 = clerp(RJ.C0, RootCF * CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-90)), .4) | |
| 921 | elseif Crouching == true and Aiming == true then | |
| 922 | RJ.C0 = clerp(RJ.C0, RootCF * CFrame.new(0, 0, -.5) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-90)), .4) | |
| 923 | end | |
| 924 | Ne.C0 = clerp(Ne.C0, NeckCF * CFrame.Angles(math.rad(5), math.rad(0), math.rad(90)), .4) | |
| 925 | RW.C0 = clerp(RW.C0, CFrame.new(.51, 0.51, -.6) * CFrame.Angles(math.rad(90), math.rad(0), math.rad(-90)), .4) | |
| 926 | LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.51, 0) * CFrame.Angles(math.rad(0), math.rad(160), math.rad(90)), .4) | |
| 927 | RH.C0 = clerp(RH.C0, CFrame.new(1, -1, 0) * RHCF * CFrame.Angles(math.rad(-5), math.rad(0), math.rad(0)), .4) | |
| 928 | LH.C0 = clerp(LH.C0, CFrame.new(-1, -1, 0) * LHCF * CFrame.Angles(math.rad(-5), math.rad(0), math.rad(0)), .4) | |
| 929 | if Crouching == false and Aiming == true then | |
| 930 | RH.C0 = clerp(RH.C0, CFrame.new(1, -1, 0) * RHCF * CFrame.Angles(math.rad(-5), math.rad(0), math.rad(0)), .4) | |
| 931 | LH.C0 = clerp(LH.C0, CFrame.new(-1, -1, 0) * LHCF * CFrame.Angles(math.rad(-5), math.rad(0), math.rad(0)), .4) | |
| 932 | elseif Crouching == true and Aiming == true then | |
| 933 | RH.C0 = clerp(RH.C0, CFrame.new(1, -.5, -.5) * RHCF * CFrame.Angles(math.rad(-5), math.rad(0), math.rad(0)), .4) | |
| 934 | LH.C0 = clerp(LH.C0, CFrame.new(-1, -1, 0) * LHCF * CFrame.Angles(math.rad(-5), math.rad(0), math.rad(50)), .4) | |
| 935 | end | |
| 936 | FakeHandleweld.C0 = clerp(Handleweld.C0, CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), .4) | |
| 937 | end | |
| 938 | elseif torvel < 1 and hitfloor ~= nil then | |
| 939 | Anim = "Idle" | |
| 940 | if attack == false and Aiming == false then | |
| 941 | RJ.C0 = clerp(RJ.C0, RootCF * CFrame.new(0, 0, -.5) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(50)), .3) | |
| 942 | Ne.C0 = clerp(Ne.C0, NeckCF * CFrame.Angles(math.rad(5), math.rad(0), math.rad(-50)), .3) | |
| 943 | RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.4, 0) * CFrame.Angles(math.rad(70), math.rad(0), math.rad(-40)), .3) | |
| 944 | LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.5, -.4) * CFrame.Angles(math.rad(0), math.rad(80), math.rad(70)), .3) | |
| 945 | RH.C0 = clerp(RH.C0, CFrame.new(.9, -.5, .2) * RHCF * CFrame.Angles(math.rad(-5), math.rad(-50), math.rad(0)), .3) | |
| 946 | LH.C0 = clerp(LH.C0, CFrame.new(-.5, -1, -1) * LHCF * CFrame.Angles(math.rad(-5), math.rad(-50), math.rad(50)), .3) | |
| 947 | FakeHandleweld.C0 = clerp(Handleweld.C0, CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(0), math.rad(70), math.rad(0)), .3) | |
| 948 | elseif attack == false and Aiming == true then | |
| 949 | if Crouching == false and Aiming == true then | |
| 950 | RJ.C0 = clerp(RJ.C0, RootCF * CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-90)), .4) | |
| 951 | elseif Crouching == true and Aiming == true then | |
| 952 | RJ.C0 = clerp(RJ.C0, RootCF * CFrame.new(0, 0, -.5) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-90)), .4) | |
| 953 | end | |
| 954 | Ne.C0 = clerp(Ne.C0, NeckCF * CFrame.Angles(math.rad(5), math.rad(0), math.rad(90)), .4) | |
| 955 | RW.C0 = clerp(RW.C0, CFrame.new(.51, 0.51, -.6) * CFrame.Angles(math.rad(90), math.rad(0), math.rad(-90)), .4) | |
| 956 | LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.51, 0) * CFrame.Angles(math.rad(0), math.rad(160), math.rad(90)), .4) | |
| 957 | if Crouching == false and Aiming == true then | |
| 958 | RH.C0 = clerp(RH.C0, CFrame.new(1, -1, 0) * RHCF * CFrame.Angles(math.rad(-5), math.rad(0), math.rad(0)), .4) | |
| 959 | LH.C0 = clerp(LH.C0, CFrame.new(-1, -1, 0) * LHCF * CFrame.Angles(math.rad(-5), math.rad(0), math.rad(0)), .4) | |
| 960 | elseif Crouching == true and Aiming == true then | |
| 961 | RH.C0 = clerp(RH.C0, CFrame.new(1, -.5, -.5) * RHCF * CFrame.Angles(math.rad(-5), math.rad(0), math.rad(0)), .4) | |
| 962 | LH.C0 = clerp(LH.C0, CFrame.new(-1, -1, 0) * LHCF * CFrame.Angles(math.rad(-5), math.rad(0), math.rad(50)), .4) | |
| 963 | end | |
| 964 | FakeHandleweld.C0 = clerp(Handleweld.C0, CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), .4) | |
| 965 | end | |
| 966 | elseif torvel > 2 and hitfloor ~= nil then | |
| 967 | Anim = "Walk" | |
| 968 | if attack == false and Aiming == false then | |
| 969 | RJ.C0 = clerp(RJ.C0, RootCF * CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(30), math.rad(0), math.rad(0)), .3) | |
| 970 | Ne.C0 = clerp(Ne.C0, NeckCF * CFrame.Angles(math.rad(-20), math.rad(0), math.rad(0)), .3) | |
| 971 | RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.4, -.2) * CFrame.Angles(math.rad(50), math.rad(0), math.rad(-40)), .3) | |
| 972 | LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.5, -.4) * CFrame.Angles(math.rad(0), math.rad(80), math.rad(50)), .3) | |
| 973 | RH.C0 = clerp(RH.C0, CFrame.new(1, -1, 0) * RHCF * CFrame.Angles(math.rad(-3), math.rad(0), math.rad(0)), .3) | |
| 974 | LH.C0 = clerp(LH.C0, CFrame.new(-1, -1, 0) * LHCF * CFrame.Angles(math.rad(-3), math.rad(0), math.rad(0)), .3) | |
| 975 | FakeHandleweld.C0 = clerp(Handleweld.C0, CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(0), math.rad(80), math.rad(0)), .3) | |
| 976 | - | elseif k=="q" then |
| 976 | + | |
| 977 | - | BulletType=BulletType-1 |
| 977 | + | |
| 978 | - | if BulletType<=0 then BulletType=1 end |
| 978 | + | |
| 979 | - | if BulletType>=BTMax then BulletType=BTMax end |
| 979 | + | |
| 980 | - | if BulletType==1 then print("Normal Bullet")end
|
| 980 | + | |
| 981 | - | if BulletType==2 then print("Poisonous Bullet")end
|
| 981 | + | |
| 982 | - | if BulletType==3 then print("Blast Bullet")end
|
| 982 | + | |
| 983 | - | if BulletType==4 then print("Explosion Bullet")end
|
| 983 | + | |
| 984 | - | if BulletType==5 then print("Script Killing Bullet")end
|
| 984 | + | |
| 985 | - | if BulletType==6 then print("MLG Bullet")end
|
| 985 | + | |
| 986 | - | elseif k=="e" then |
| 986 | + | |
| 987 | - | BulletType=BulletType+1 |
| 987 | + | |
| 988 | - | if BulletType<=0 then BulletType=1 end |
| 988 | + | |
| 989 | - | if BulletType>=BTMax then BulletType=BTMax end |
| 989 | + | |
| 990 | - | if BulletType==1 then print("Normal Bullet")end
|
| 990 | + | |
| 991 | - | if BulletType==2 then print("Poisonous Bullet")end
|
| 991 | + | |
| 992 | - | if BulletType==3 then print("Blast Bullet")end
|
| 992 | + | |
| 993 | - | if BulletType==4 then print("Explosion Bullet")end
|
| 993 | + | |
| 994 | - | if BulletType==5 then print("Script Killing Bullet")end
|
| 994 | + | |
| 995 | - | if BulletType==6 then print("MLG Bullet")end
|
| 995 | + | |
| 996 | end | |
| 997 | ||
| 998 | end | |
| 999 | if #Effects > 0 then | |
| 1000 | for e = 1, #Effects do | |
| 1001 | if Effects[e] ~= nil then | |
| 1002 | local Thing = Effects[e] | |
| 1003 | if Thing ~= nil then | |
| 1004 | - | local HELLOOOOO=true |
| 1004 | + | |
| 1005 | - | --[[ |
| 1005 | + | |
| 1006 | local Delay = Thing[3] | |
| 1007 | local IncX = Thing[4] | |
| 1008 | - | if Key.KeyCode==Enum.KeyCode.M then |
| 1008 | + | |
| 1009 | - | if HELLOOOOO then HELLOOOOO=false music.Volume=0 else HELLOOOOO=true music.Volume=0 end |
| 1009 | + | |
| 1010 | if Thing[1].Transparency <= 1 then | |
| 1011 | if Thing[2] == "Block1" then | |
| 1012 | Thing[1].CFrame = Thing[1].CFrame * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50)) | |
| 1013 | Mesh = Thing[1].Mesh | |
| 1014 | Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6]) | |
| 1015 | Thing[1].Transparency = Thing[1].Transparency + Thing[3] | |
| 1016 | elseif Thing[2] == "Cylinder" then | |
| 1017 | Mesh = Thing[1].Mesh | |
| 1018 | Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6]) | |
| 1019 | Thing[1].Transparency = Thing[1].Transparency + Thing[3] | |
| 1020 | elseif Thing[2] == "Blood" then | |
| 1021 | Mesh = Thing[7] | |
| 1022 | Thing[1].CFrame = Thing[1].CFrame * Vector3.new(0, .5, 0) | |
| 1023 | Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6]) | |
| 1024 | Thing[1].Transparency = Thing[1].Transparency + Thing[3] | |
| 1025 | elseif Thing[2] == "Elec" then | |
| 1026 | Mesh = Thing[1].Mesh | |
| 1027 | Mesh.Scale = Mesh.Scale + Vector3.new(Thing[7], Thing[8], Thing[9]) | |
| 1028 | Thing[1].Transparency = Thing[1].Transparency + Thing[3] | |
| 1029 | elseif Thing[2] == "Disappear" then | |
| 1030 | Thing[1].Transparency = Thing[1].Transparency + Thing[3] | |
| 1031 | end | |
| 1032 | else | |
| 1033 | Part.Parent = nil | |
| 1034 | table.remove(Effects, e) | |
| 1035 | end | |
| 1036 | - | end)]]-- |
| 1036 | + | |
| 1037 | end | |
| 1038 | end | |
| 1039 | end | |
| 1040 | end) |