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1 | --It's just edit of Sniper gun. | |
2 | --Bullet Changes:Q / E | |
3 | --Normal Bullet:Hitted humanoid will die. | |
4 | --Poisonous Bullet:Shoots Extremely deadly poison. | |
5 | --Blast Bullet:Now easy to hit!...maybe. | |
6 | --Explosive Bullet:Extremely strong explode that kill ghosts. | |
7 | --Script Killer Bullet:Does not do damage but kills script. | |
8 | --MLG Bullet:. | |
9 | --Secret:AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA | |
10 | - | --958257111 |
10 | + | Ply = game:FindFirstChildOfClass("Players").LocalPlayer lol=false |
11 | - | local _Mouse |
11 | + | |
12 | - | if script.ClassName=="Script"then |
12 | + | |
13 | - | if game:GetService("RunService"):IsClient() then error("Script must be server-side in order to work; use h/ and not hl/") end |
13 | + | |
14 | - | local Player,game,owner = owner,game |
14 | + | |
15 | - | local RealPlayer = Player |
15 | + | |
16 | - | do |
16 | + | |
17 | - | print("FE Compatibility code V2 by Mokiros") |
17 | + | |
18 | - | local RealPlayer = RealPlayer |
18 | + | |
19 | - | script.Parent = RealPlayer.Character |
19 | + | |
20 | LS = Tor["Left Shoulder"] | |
21 | - | --Fake event to make stuff like Mouse.KeyDown work |
21 | + | |
22 | - | local Disconnect_Function = function(this) |
22 | + | |
23 | - | this[1].Functions[this[2]] = nil |
23 | + | |
24 | Combo = 1 | |
25 | - | local Disconnect_Metatable = {__index={disconnect=Disconnect_Function,Disconnect=Disconnect_Function}} |
25 | + | |
26 | - | local FakeEvent_Metatable = {__index={ |
26 | + | |
27 | - | Connect = function(this,f) |
27 | + | |
28 | - | local i = tostring(math.random(0,10000)) |
28 | + | |
29 | - | while this.Functions[i] do |
29 | + | |
30 | - | i = tostring(math.random(0,10000)) |
30 | + | |
31 | attack = false | |
32 | - | this.Functions[i] = f |
32 | + | |
33 | - | return setmetatable({this,i},Disconnect_Metatable) |
33 | + | |
34 | Effects = { } | |
35 | - | }} |
35 | + | |
36 | - | FakeEvent_Metatable.__index.connect = FakeEvent_Metatable.__index.Connect |
36 | + | |
37 | - | local function fakeEvent() |
37 | + | |
38 | - | return setmetatable({Functions={}},FakeEvent_Metatable) |
38 | + | |
39 | local RbxUtility = LoadLibrary("RbxUtility") | |
40 | local Create = RbxUtility.Create | |
41 | - | --Creating fake input objects with fake variables |
41 | + | |
42 | - | local FakeMouse = {Hit=CFrame.new(),KeyUp=fakeEvent(),KeyDown=fakeEvent(),Button1Up=fakeEvent(),Button1Down=fakeEvent(),Button2Up=fakeEvent(),Button2Down=fakeEvent()} |
42 | + | |
43 | - | FakeMouse.keyUp = FakeMouse.KeyUp |
43 | + | |
44 | - | FakeMouse.keyDown = FakeMouse.KeyDown |
44 | + | |
45 | - | local UIS = {InputBegan=fakeEvent(),InputEnded=fakeEvent()} |
45 | + | |
46 | - | local CAS = {Actions={},BindAction=function(self,name,fun,touch,...) |
46 | + | |
47 | - | CAS.Actions[name] = fun and {Name=name,Function=fun,Keys={...}} or nil |
47 | + | |
48 | - | end} |
48 | + | |
49 | - | _Mouse = FakeMouse |
49 | + | |
50 | - | --Merged 2 functions into one by checking amount of arguments |
50 | + | |
51 | - | CAS.UnbindAction = CAS.BindAction |
51 | + | |
52 | Parent = Char, | |
53 | - | --This function will trigger the events that have been :Connect()'ed |
53 | + | |
54 | - | local function TriggerEvent(self,ev,...) |
54 | + | |
55 | - | for _,f in pairs(self[ev].Functions) do |
55 | + | |
56 | - | f(...) |
56 | + | |
57 | LS.Parent = nil | |
58 | local txt=Instance.new("BillboardGui",Char) | |
59 | - | FakeMouse.TriggerEvent = TriggerEvent |
59 | + | |
60 | - | UIS.TriggerEvent = TriggerEvent |
60 | + | |
61 | txt.Size=UDim2.new(300, 0, 3, 0) | |
62 | - | --Client communication |
62 | + | |
63 | - | local Event = Instance.new("RemoteEvent") |
63 | + | |
64 | - | Event.Name = "UserInput_Event" |
64 | + | |
65 | - | Event.OnServerEvent:Connect(function(plr,io) |
65 | + | |
66 | - | if plr~=RealPlayer then return end |
66 | + | |
67 | - | FakeMouse.Target = io.Target |
67 | + | |
68 | - | FakeMouse.Hit = io.Hit |
68 | + | |
69 | - | if not io.isMouse then |
69 | + | |
70 | - | local b = io.UserInputState == Enum.UserInputState.Begin |
70 | + | |
71 | - | if io.UserInputType == Enum.UserInputType.MouseButton1 then |
71 | + | |
72 | - | return FakeMouse:TriggerEvent(b and "Button1Down" or "Button1Up") |
72 | + | local music=Instance.new("Sound",script)music.Looped=true music.SoundId="rbxassetid://318072968"music:Play() |
73 | RW = Create("Weld"){ | |
74 | - | if io.UserInputType == Enum.UserInputType.MouseButton2 then |
74 | + | |
75 | - | return FakeMouse:TriggerEvent(b and "Button2Down" or "Button2Up") |
75 | + | |
76 | C0 = CFrame.new(1.5, 0.5, 0), | |
77 | - | for _,t in pairs(CAS.Actions) do |
77 | + | |
78 | - | for _,k in pairs(t.Keys) do |
78 | + | |
79 | - | if k==io.KeyCode then |
79 | + | |
80 | - | t.Function(t.Name,io.UserInputState,io) |
80 | + | |
81 | ||
82 | LW = Create("Weld"){ | |
83 | Name = "Left Shoulder", | |
84 | - | FakeMouse:TriggerEvent(b and "KeyDown" or "KeyUp",io.KeyCode.Name:lower()) |
84 | + | |
85 | - | UIS:TriggerEvent(b and "InputBegan" or "InputEnded",io,false) |
85 | + | |
86 | - | end |
86 | + | |
87 | - | end) |
87 | + | |
88 | - | Event.Parent = NLS([==[local Event = script:WaitForChild("UserInput_Event") |
88 | + | |
89 | - | local Mouse = owner:GetMouse() |
89 | + | |
90 | - | local UIS = game:GetService("UserInputService") |
90 | + | |
91 | - | local input = function(io,RobloxHandled) |
91 | + | |
92 | - | if RobloxHandled then return end |
92 | + | |
93 | - | --Since InputObject is a client-side instance, we create and pass table instead |
93 | + | |
94 | - | Event:FireServer({KeyCode=io.KeyCode,UserInputType=io.UserInputType,UserInputState=io.UserInputState,Hit=Mouse.Hit,Target=Mouse.Target}) |
94 | + | |
95 | end | |
96 | - | UIS.InputBegan:Connect(input) |
96 | + | |
97 | - | UIS.InputEnded:Connect(input) |
97 | + | |
98 | - | local h,t |
98 | + | |
99 | - | --Give the server mouse data every second frame, but only if the values changed |
99 | + | |
100 | - | --If player is not moving their mouse, client won't fire events |
100 | + | |
101 | - | local HB = game:GetService("RunService").Heartbeat |
101 | + | |
102 | - | while true do |
102 | + | |
103 | - | if h~=Mouse.Hit or t~=Mouse.Target then |
103 | + | |
104 | - | h,t=Mouse.Hit,Mouse.Target |
104 | + | |
105 | - | Event:FireServer({isMouse=true,Target=t,Hit=h}) |
105 | + | |
106 | Name = Nam, | |
107 | - | --Wait 2 frames |
107 | + | |
108 | - | for i=1,2 do |
108 | + | |
109 | - | HB:Wait() |
109 | + | |
110 | } | |
111 | - | end]==],script) |
111 | + | |
112 | return Part | |
113 | - | ----Sandboxed game object that allows the usage of client-side methods and services |
113 | + | |
114 | - | --Real game object |
114 | + | |
115 | - | local RealGame = game |
115 | + | |
116 | local Msh = Create(Ms){ | |
117 | - | --Metatable for fake service |
117 | + | |
118 | - | local FakeService_Metatable = { |
118 | + | |
119 | - | __index = function(self,k) |
119 | + | |
120 | - | local s = rawget(self,"_RealService") |
120 | + | |
121 | - | if s then |
121 | + | |
122 | - | return typeof(s[k])=="function" |
122 | + | |
123 | - | and function(_,...)return s[k](s,...)end or s[k] |
123 | + | |
124 | end | |
125 | - | end, |
125 | + | |
126 | - | __newindex = function(self,k,v) |
126 | + | |
127 | - | local s = rawget(self,"_RealService") |
127 | + | |
128 | - | if s then s[k]=v end |
128 | + | |
129 | Parent = Par, | |
130 | Part0 = PartA, | |
131 | - | local function FakeService(t,RealService) |
131 | + | |
132 | - | t._RealService = typeof(RealService)=="string" and RealGame:GetService(RealService) or RealService |
132 | + | |
133 | - | return setmetatable(t,FakeService_Metatable) |
133 | + | |
134 | } | |
135 | return Weld | |
136 | - | --Fake game object |
136 | + | |
137 | - | local FakeGame = { |
137 | + | --[[ |
138 | - | GetService = function(self,s) |
138 | + | |
139 | - | return rawget(self,s) or RealGame:GetService(s) |
139 | + | |
140 | - | end, |
140 | + | |
141 | - | Players = FakeService({ |
141 | + | |
142 | - | LocalPlayer = FakeService({GetMouse=function(self)return FakeMouse end},Player) |
142 | + | |
143 | - | },"Players"), |
143 | + | |
144 | - | UserInputService = FakeService(UIS,"UserInputService"), |
144 | + | |
145 | - | ContextActionService = FakeService(CAS,"ContextActionService"), |
145 | + | |
146 | - | RunService = FakeService({ |
146 | + | |
147 | - | _btrs = {}, |
147 | + | |
148 | - | RenderStepped = RealGame:GetService("RunService").Heartbeat, |
148 | + | |
149 | - | BindToRenderStep = function(self,name,_,fun) |
149 | + | end]]-- |
150 | - | self._btrs[name] = self.Heartbeat:Connect(fun) |
150 | + | |
151 | - | end, |
151 | + | function CreateSound(Id,par,Volume,spd)local PL=Ply |
152 | - | UnbindFromRenderStep = function(self,name) |
152 | + | |
153 | - | self._btrs[name]:Disconnect() |
153 | + | |
154 | - | end, |
154 | + | |
155 | - | },"RunService") |
155 | + | |
156 | function clerp(a, b, t) | |
157 | - | rawset(FakeGame.Players,"localPlayer",FakeGame.Players.LocalPlayer) |
157 | + | |
158 | - | FakeGame.service = FakeGame.GetService |
158 | + | |
159 | - | FakeService(FakeGame,game) |
159 | + | |
160 | - | --Changing owner to fake player object to support owner:GetMouse() |
160 | + | |
161 | - | game,owner = FakeGame,FakeGame.Players.LocalPlayer |
161 | + | return game:service("Workspace"):FindPartOnRay(Ray.new(Pos, Dir.unit * (Max or 999.999)), Ignore) |
162 | end | |
163 | ||
164 | Handle = CreatePart(Enum.FormFactor.Custom, m, Enum.Material.SmoothPlastic, 0, 1, "Navy blue", "Handle", Vector3.new(0.216133296, 0.432266444, 0.200000003)) | |
165 | - | local rs=game:GetService("RunService").Heartbeat--RenderStepped |
165 | + | |
166 | - | function sw(n)if n==nil then rs:wait()else for i=1,n do rs:wait()end end return true end |
166 | + | |
167 | - | Ply = owner-- or game:FindFirstChildOfClass("Players").LocalPlayer |
167 | + | |
168 | - | lol=false |
168 | + | |
169 | Barrel = CreatePart(Enum.FormFactor.Custom, m, Enum.Material.SmoothPlastic, 0, 0, "Smoky grey", "Barrel", Vector3.new(0.324199915, 0.200000003, 0.216133296)) | |
170 | Barrelweld = CreateWeld(m, FakeHandle, Barrel, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.000385284424, 5.45991993, 0.648399353, 1.88395493e-016, 1.00281931e-024, -1, 0.999999642, 0, 4.37113812e-008, 0, -0.999999642, -4.73655636e-016)) | |
171 | CreateMesh("CylinderMesh", Barrel, "", "", Vector3.new(0, 0, 0), Vector3.new(1, 0.567349613, 1)) | |
172 | Part = CreatePart(Enum.FormFactor.Custom, m, Enum.Material.SmoothPlastic, 0, 0, "Really black", "Part", Vector3.new(0.324199826, 0.324199826, 0.432266533)) | |
173 | Partweld = CreateWeld(m, FakeHandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.378201485, -0.162090302, 0.000385284424, 0.999999642, 0, 4.37113812e-008, 0, 0.999999642, 4.73655636e-016, 0, -0, 1)) | |
174 | Part = CreatePart(Enum.FormFactor.Custom, m, Enum.Material.SmoothPlastic, 0, 0, "Really black", "Part", Vector3.new(0.216133282, 0.200000003, 0.200000003)) | |
175 | Partweld = CreateWeld(m, FakeHandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-1.03202057, 0.162498474, 0.864542007, 5.96045453e-008, 0.999996662, 2.34803412e-008, 4.76836078e-007, 6.32193187e-009, 0.999997854, 0.999997139, -2.98022425e-008, -4.3312528e-007)) | |
176 | CreateMesh("CylinderMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(1, 0.540332973, 0.540333092)) | |
177 | Part = CreatePart(Enum.FormFactor.Custom, m, Enum.Material.SmoothPlastic, 0, 0, "Really black", "Part", Vector3.new(1.08066642, 0.200000003, 0.200000003)) | |
178 | Partweld = CreateWeld(m, FakeHandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.648406029, -0.594371796, -0.161685944, 0.999999642, 0, 4.37113812e-008, 0, 0.999999642, 4.73655636e-016, 0, -0, 1)) | |
179 | CreateMesh("BlockMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(1, 0.540332973, 0.540333092)) | |
180 | Part = CreatePart(Enum.FormFactor.Custom, m, Enum.Material.SmoothPlastic, 0, 0, "Navy blue", "Part", Vector3.new(0.756466568, 0.200000003, 0.432266533)) | |
181 | Partweld = CreateWeld(m, FakeHandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(1.8910985, -0.70243454, 0.000385284424, 0.999999642, 0, 4.37113812e-008, 0, 0.999999642, 4.73655636e-016, 0, -0, 1)) | |
182 | CreateMesh("BlockMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(1, 0.540332973, 1)) | |
183 | Part = CreatePart(Enum.FormFactor.Custom, m, Enum.Material.SmoothPlastic, 0, 0, "Really black", "Part", Vector3.new(0.200000003, 0.200000003, 0.216133296)) | |
184 | Partweld = CreateWeld(m, FakeHandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(1.45885229, -0.832115173, 0.000385284424, 0.999999642, 0, 4.37113812e-008, 0, 0.999999642, 4.73655636e-016, 0, -0, 1)) | |
185 | CreateMesh("BlockMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(0.540333211, 0.75646615, 1)) | |
186 | Part = CreatePart(Enum.FormFactor.Custom, m, Enum.Material.SmoothPlastic, 0, 0, "Really black", "Part", Vector3.new(1.40486634, 0.200000003, 0.200000003)) | |
187 | Partweld = CreateWeld(m, FakeHandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.810516357, -0.81047821, 0.162475586, 0.999999642, 0, 4.37113812e-008, 0, 0.999999642, 4.73655636e-016, 0, -0, 1)) | |
188 | CreateMesh("BlockMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(1, 0.540332973, 0.540333092)) | |
189 | Part = CreatePart(Enum.FormFactor.Custom, m, Enum.Material.SmoothPlastic, 0, 0, "Navy blue", "Part", Vector3.new(0.216133282, 0.324199826, 0.200000003)) | |
190 | Partweld = CreateWeld(m, FakeHandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(2.37740993, -0.594367981, 0.162475586, 0.999999642, 0, 4.37113812e-008, 0, 0.999999642, 4.73655636e-016, 0, -0, 1)) | |
191 | CreateMesh("BlockMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 0.540333092)) | |
192 | Part = CreatePart(Enum.FormFactor.Custom, m, Enum.Material.SmoothPlastic, 0, 0, "Navy blue", "Part", Vector3.new(0.200000003, 0.200000003, 0.200000003)) | |
193 | Partweld = CreateWeld(m, FakeHandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.0540370941, -0.162101746, 0, 0.999999642, 0, 4.37113812e-008, 0, 0.999999642, 4.73655636e-016, 4.37113812e-008, 4.73655636e-016, 1)) | |
194 | CreateMesh("SpecialMesh", Part, Enum.MeshType.FileMesh, "http://www.roblox.com/asset/?id=3270017", Vector3.new(0, 0, 0), Vector3.new(0.369587988, 0.358781129, 0.748901784)) | |
195 | Part = CreatePart(Enum.FormFactor.Custom, m, Enum.Material.SmoothPlastic, 0, 0, "Navy blue", "Part", Vector3.new(0.216133282, 0.200000003, 0.216133296)) | |
196 | Partweld = CreateWeld(m, FakeHandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(2.37741232, -0.702438354, 0.000385284424, 0.999999642, 0, 4.37113812e-008, 0, 0.999999642, 4.73655636e-016, 0, -0, 1)) | |
197 | CreateMesh("BlockMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(1, 0.540332973, 1)) | |
198 | Part = CreatePart(Enum.FormFactor.Custom, m, Enum.Material.SmoothPlastic, 0, 0.5, "Really black", "Part", Vector3.new(0.432266563, 0.200000003, 0.216133296)) | |
199 | Partweld = CreateWeld(m, FakeHandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.000377655029, -1.56698084, -1.0320282, -4.17232428e-007, 6.32132613e-009, -0.999997616, -0.999997139, 2.98022425e-008, 2.99015426e-007, -8.70414851e-014, 0.999996722, -2.34809274e-008)) | |
200 | CreateMesh("CylinderMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(1, 0.540332973, 1)) | |
201 | Part = CreatePart(Enum.FormFactor.Custom, m, Enum.Material.SmoothPlastic, 0, 0, "Really black", "Part", Vector3.new(0.432266563, 2.48553157, 0.216133296)) | |
202 | Partweld = CreateWeld(m, FakeHandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.000385284424, 3.51209116, 0.648399353, 1.78814986e-007, -6.32150376e-009, -1, 0.999999642, -5.96046341e-008, 2.22526424e-007, -5.96046341e-008, -0.999999642, 6.32149666e-009)) | |
203 | CreateMesh("CylinderMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1)) | |
204 | Part = CreatePart(Enum.FormFactor.Custom, m, Enum.Material.SmoothPlastic, 0, 0, "Navy blue", "Part", Vector3.new(0.216133282, 0.200000003, 0.216133296)) | |
205 | Partweld = CreateWeld(m, FakeHandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(2.37741327, -0.486289978, 0.000385284424, 0.999999642, 0, 4.37113812e-008, 0, 0.999999642, 4.73655636e-016, 0, -0, 1)) | |
206 | CreateMesh("BlockMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(1, 0.540332973, 1)) | |
207 | Part = CreatePart(Enum.FormFactor.Custom, m, Enum.Material.SmoothPlastic, 0, 0, "Really black", "Part", Vector3.new(0.200000003, 0.756466269, 0.432266533)) | |
208 | Partweld = CreateWeld(m, FakeHandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-1.45884228, 0.0540428162, 0.000385284424, 0.999999583, -4.47034729e-008, 4.37113776e-008, 4.47034729e-008, 0.999999583, 2.42770696e-015, 0, -0, 1)) | |
209 | CreateMesh("BlockMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(0.540333211, 1, 1)) | |
210 | Part = CreatePart(Enum.FormFactor.Custom, m, Enum.Material.SmoothPlastic, 0, 0, "Navy blue", "Part", Vector3.new(0.324199975, 0.324199826, 0.200000003)) | |
211 | Partweld = CreateWeld(m, FakeHandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.000377655029, -1.02661896, -0.162124634, 4.37113812e-008, 4.73655636e-016, 1, 0, 0.999999642, 4.73655636e-016, -0.999999642, 0, -4.37113812e-008)) | |
212 | CreateMesh("SpecialMesh", Part, Enum.MeshType.FileMesh, "http://www.roblox.com/asset/?id=3270017", Vector3.new(0, 0, 0), Vector3.new(0.218294606, 0.239907846, 1.02987504)) | |
213 | Part = CreatePart(Enum.FormFactor.Custom, m, Enum.Material.SmoothPlastic, 0, 0, "Really black", "Part", Vector3.new(2.485533, 0.216133222, 0.432266533)) | |
214 | Partweld = CreateWeld(m, FakeHandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(1.02665424, -0.324203491, 0.000385284424, 0.999999642, 0, 4.37113812e-008, 0, 0.999999642, 4.73655636e-016, 0, -0, 1)) | |
215 | Part = CreatePart(Enum.FormFactor.Custom, m, Enum.Material.SmoothPlastic, 0, 0, "Navy blue", "Part", Vector3.new(2.16133285, 0.200000003, 0.432266533)) | |
216 | Partweld = CreateWeld(m, FakeHandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(1.18871307, -0.486282349, 0.000385284424, 0.999999642, 0, 4.37113812e-008, 0, 0.999999642, 4.73655636e-016, 0, -0, 1)) | |
217 | CreateMesh("BlockMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(1, 0.540332973, 1)) | |
218 | Part = CreatePart(Enum.FormFactor.Custom, m, Enum.Material.SmoothPlastic, 0, 0, "Really black", "Part", Vector3.new(0.216133282, 0.200000003, 0.200000003)) | |
219 | Partweld = CreateWeld(m, FakeHandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.000408172607, 1.19412231, 0.869961739, 4.17229757e-007, 6.32150021e-009, 0.999997854, 8.70414851e-014, -0.999996722, -2.34808173e-008, 0.999997079, 1.49012358e-008, -3.73518958e-007)) | |
220 | CreateMesh("CylinderMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(1, 0.540332973, 0.540333092)) | |
221 | Part = CreatePart(Enum.FormFactor.Custom, m, Enum.Material.SmoothPlastic, 0, 0, "Really black", "Part", Vector3.new(0.324199975, 0.324199826, 0.200000003)) | |
222 | Partweld = CreateWeld(m, FakeHandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.000377655029, -1.02661514, -0.378243446, 4.37113812e-008, 4.73655636e-016, 1, 0, 0.999999642, 4.73655636e-016, -0.999999642, 0, -4.37113812e-008)) | |
223 | CreateMesh("SpecialMesh", Part, Enum.MeshType.FileMesh, "http://www.roblox.com/asset/?id=3270017", Vector3.new(0, 0, 0), Vector3.new(0.229101285, 0.250714511, 2.71571469)) | |
224 | Part = CreatePart(Enum.FormFactor.Custom, m, Enum.Material.SmoothPlastic, 0, 0, "Navy blue", "Part", Vector3.new(0.324199975, 0.324199826, 0.200000003)) | |
225 | Partweld = CreateWeld(m, FakeHandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.000385284424, -1.02661896, 1.56696892, -1.93715053e-007, 9.32587256e-015, -0.999999702, 0, 0.999999642, 4.73655636e-016, 0.999999404, 4.47034836e-008, -6.05967614e-008)) | |
226 | CreateMesh("SpecialMesh", Part, Enum.MeshType.FileMesh, "http://www.roblox.com/asset/?id=3270017", Vector3.new(0, 0, 0), Vector3.new(0.218294606, 0.239907846, 1.02987504)) | |
227 | Part = CreatePart(Enum.FormFactor.Custom, m, Enum.Material.SmoothPlastic, 0, 0, "Really black", "Part", Vector3.new(0.200000003, 0.200000003, 0.200000003)) | |
228 | Partweld = CreateWeld(m, FakeHandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.0540370941, -0.162101746, 0, 0.999999642, 0, 4.37113812e-008, 0, 0.999999642, 4.73655636e-016, 4.37113812e-008, 4.73655636e-016, 1)) | |
229 | CreateMesh("SpecialMesh", Part, Enum.MeshType.FileMesh, "http://www.roblox.com/asset/?id=3270017", Vector3.new(0, 0, 0), Vector3.new(0.369587988, 0.369587809, 0.748901784)) | |
230 | - | local msclist={} |
230 | + | |
231 | - | msclist[1]="173813043"msclist[2]="164147183"msclist[3]="676207025"msclist[4]="904882921" |
231 | + | |
232 | - | local mscid=math.random(#msclist) |
232 | + | |
233 | - | local music=Instance.new("Sound",script)music.Looped=true music.Volume = 0;music.SoundId="rbxassetid://"..tostring(msclist[mscid])music:Play() |
233 | + | |
234 | - | function settext() |
234 | + | |
235 | - | if mscid==1 then |
235 | + | |
236 | - | text.Text="B.B.K.K.B.B.K" |
236 | + | |
237 | - | elseif mscid==2 then |
237 | + | |
238 | - | text.Text="An normal sniper but idk" |
238 | + | |
239 | - | elseif mscid==3 then |
239 | + | |
240 | - | text.Text="this nub is filled with determination" |
240 | + | |
241 | - | elseif mscid==4 then |
241 | + | |
242 | - | text.Text="THE SUN IS A DEADLY BULLET lol" |
242 | + | |
243 | Partweld = CreateWeld(m, FakeHandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.000385284424, 0.864570618, -1.03203201, 3.57626845e-007, 6.32133856e-009, 0.999997854, 0.999997139, -2.98022425e-008, -3.1391599e-007, -8.70414851e-014, 0.999996722, 2.34809345e-008)) | |
244 | CreateMesh("CylinderMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1)) | |
245 | - | end settext() |
245 | + | |
246 | - | local eFol=Instance.new("Folder",workspace) |
246 | + | |
247 | CreateMesh("BlockMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 0.540333092)) | |
248 | Part = CreatePart(Enum.FormFactor.Custom, m, Enum.Material.SmoothPlastic, 0, 0, "Really black", "Part", Vector3.new(1.08066642, 0.200000003, 0.200000003)) | |
249 | Partweld = CreateWeld(m, FakeHandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.648406029, -0.594371796, 0.162475586, 0.999999642, 0, 4.37113812e-008, 0, 0.999999642, 4.73655636e-016, 0, -0, 1)) | |
250 | CreateMesh("BlockMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(1, 0.540332973, 0.540333092)) | |
251 | Part = CreatePart(Enum.FormFactor.Custom, m, Enum.Material.SmoothPlastic, 0, 0, "Navy blue", "Part", Vector3.new(0.324199975, 0.200000003, 0.200000003)) | |
252 | Partweld = CreateWeld(m, FakeHandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.0540428162, -0.486282349, 0.162475586, 0.999999642, 0, 4.37113812e-008, 0, 0.999999642, 4.73655636e-016, 0, -0, 1)) | |
253 | CreateMesh("BlockMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(1, 0.540332973, 0.540333092)) | |
254 | Part = CreatePart(Enum.FormFactor.Custom, m, Enum.Material.SmoothPlastic, 0, 0, "Really black", "Part", Vector3.new(0.864533126, 0.540332973, 0.432266533)) | |
255 | Partweld = CreateWeld(m, FakeHandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.972568512, -0.0540428162, 0.000385284424, 0.999999583, -4.47034729e-008, 4.37113776e-008, 4.47034729e-008, 0.999999583, 2.42770696e-015, 0, -0, 1)) | |
256 | Part = CreatePart(Enum.FormFactor.Custom, m, Enum.Material.SmoothPlastic, 0, 0, "Really black", "Part", Vector3.new(1.40486634, 0.200000003, 0.200000003)) | |
257 | Partweld = CreateWeld(m, FakeHandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.810501099, -0.810474396, -0.161685944, 0.999999642, 0, 4.37113812e-008, 0, 0.999999642, 4.73655636e-016, 0, -0, 1)) | |
258 | CreateMesh("BlockMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(1, 0.540332973, 0.540333092)) | |
259 | Part = CreatePart(Enum.FormFactor.Custom, m, Enum.Material.SmoothPlastic, 0, 0.5, "Really black", "Part", Vector3.new(0.432266563, 0.200000003, 0.216133296)) | |
260 | Partweld = CreateWeld(m, FakeHandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.000385284424, 0.162106514, -1.0320282, 3.57626845e-007, 6.32133856e-009, 0.999997854, 0.999997139, -2.98022425e-008, -3.1391599e-007, -8.70414851e-014, 0.999996722, 2.34809345e-008)) | |
261 | CreateMesh("CylinderMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(1, 0.540332973, 1)) | |
262 | Part = CreatePart(Enum.FormFactor.Custom, m, Enum.Material.SmoothPlastic, 0, 0, "Really black", "Part", Vector3.new(0.216134712, 0.216134697, 0.216134712)) | |
263 | Partweld = CreateWeld(m, FakeHandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.000408172607, 0.864553452, -1.03203201, 3.57626561e-007, 6.59261232e-008, 1, 0.999999642, 0, -3.1391528e-007, 0, 0.999999642, -6.59261374e-008)) | |
264 | Part = CreatePart(Enum.FormFactor.Custom, m, Enum.Material.SmoothPlastic, 0, 0, "Really black", "Part", Vector3.new(1.40486634, 0.200000003, 0.432266533)) | |
265 | Partweld = CreateWeld(m, FakeHandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.810516357, -0.70243454, 0.000385284424, 0.999999642, 0, 4.37113812e-008, 0, 0.999999642, 4.73655636e-016, 0, -0, 1)) | |
266 | - | if mouse==nil then mouse=_Mouse end |
266 | + | |
267 | - | mouse.TargetFilter=Char |
267 | + | |
268 | Partweld = CreateWeld(m, FakeHandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.0540428162, -0.486282349, -0.161685944, 0.999999642, 0, 4.37113812e-008, 0, 0.999999642, 4.73655636e-016, 0, -0, 1)) | |
269 | CreateMesh("BlockMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(1, 0.540332973, 0.540333092)) | |
270 | Part = CreatePart(Enum.FormFactor.Custom, m, Enum.Material.SmoothPlastic, 0, 0, "Really black", "Part", Vector3.new(0.324199915, 0.756466269, 0.432266533)) | |
271 | Partweld = CreateWeld(m, FakeHandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.000385284424, 5.1330142, 0.648399353, 0, 0, -1, 0.999999642, 0, 4.37113812e-008, 0, -0.999999642, -4.73655636e-016)) | |
272 | CreateMesh("CylinderMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1)) | |
273 | Wedge = CreatePart(Enum.FormFactor.Custom, m, Enum.Material.SmoothPlastic, 0, 0, "Really black", "Wedge", Vector3.new(0.432266563, 0.216133222, 0.864533186)) | |
274 | Wedgeweld = CreateWeld(m, FakeHandle, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.000385284424, -0.324199677, -0.972576141, 2.98023117e-008, 0, 0.999999702, 0, -0.999999642, -4.73655636e-016, 0.999999285, 1.49011701e-008, 1.3909041e-008)) | |
275 | Wedge = CreatePart(Enum.FormFactor.Custom, m, Enum.Material.SmoothPlastic, 0, 0, "Navy blue", "Wedge", Vector3.new(0.200000003, 0.432266444, 0.216133267)) | |
276 | Wedgeweld = CreateWeld(m, FakeHandle, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.161708832, -0.648399353, -2.86102295e-005, 0, -0, 1, 0, 0.999999642, 4.73655636e-016, -0.999999642, 0, -4.37113812e-008)) | |
277 | CreateMesh("SpecialMesh", Wedge, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(0.540333211, 1, 1)) | |
278 | Wedge = CreatePart(Enum.FormFactor.Custom, m, Enum.Material.SmoothPlastic, 0, 0, "Really black", "Wedge", Vector3.new(0.432266563, 0.216133192, 0.216133267)) | |
279 | Wedgeweld = CreateWeld(m, FakeHandle, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.000385284424, -0.108055115, -0.432257652, 2.98023117e-008, 0, 0.999999702, 0, -0.999999642, -4.73655636e-016, 0.999999285, 1.49011701e-008, 1.3909041e-008)) | |
280 | Wedge = CreatePart(Enum.FormFactor.Custom, m, Enum.Material.SmoothPlastic, 0, 0, "Navy blue", "Wedge", Vector3.new(0.200000003, 0.200000003, 0.216133267)) | |
281 | Wedgeweld = CreateWeld(m, FakeHandle, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.162475586, -0.486286163, 0.32416153, 0, -0, 1, 0, 0.999999642, 4.73655636e-016, -0.999999642, 0, -4.37113812e-008)) | |
282 | CreateMesh("SpecialMesh", Wedge, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(0.540333211, 0.540332973, 1)) | |
283 | Wedge = CreatePart(Enum.FormFactor.Custom, m, Enum.Material.SmoothPlastic, 0, 0, "Really black", "Wedge", Vector3.new(0.200000003, 0.200000003, 0.216133267)) | |
284 | Wedgeweld = CreateWeld(m, FakeHandle, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.161708832, -0.810497284, 1.62095213, 1.49011559e-008, 0, -0.999999762, 0, 0.999999642, 4.73655636e-016, 0.999999404, 4.47034836e-008, 5.86125317e-008)) | |
285 | CreateMesh("SpecialMesh", Wedge, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(0.540333211, 0.540332973, 1)) | |
286 | Wedge = CreatePart(Enum.FormFactor.Custom, m, Enum.Material.SmoothPlastic, 0, 0, "Navy blue", "Wedge", Vector3.new(0.200000003, 0.432266384, 0.216133267)) | |
287 | Wedgeweld = CreateWeld(m, FakeHandle, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.162475586, -0.648399353, -2.86102295e-005, 0, -0, 1, 0, 0.999999642, 4.73655636e-016, -0.999999642, 0, -4.37113812e-008)) | |
288 | CreateMesh("SpecialMesh", Wedge, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(0.540333211, 1, 1)) | |
289 | Wedge = CreatePart(Enum.FormFactor.Custom, m, Enum.Material.SmoothPlastic, 0, 0, "Really black", "Wedge", Vector3.new(0.200000003, 0.200000003, 0.216133267)) | |
290 | Wedgeweld = CreateWeld(m, FakeHandle, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.162475586, -0.810497284, 1.62095213, 1.49011559e-008, 0, -0.999999762, 0, 0.999999642, 4.73655636e-016, 0.999999404, 4.47034836e-008, 5.86125317e-008)) | |
291 | CreateMesh("SpecialMesh", Wedge, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(0.540333211, 0.540332973, 1)) | |
292 | Wedge = CreatePart(Enum.FormFactor.Custom, m, Enum.Material.SmoothPlastic, 0, 0, "Really black", "Wedge", Vector3.new(0.432266563, 0.216133237, 0.216133267)) | |
293 | Wedgeweld = CreateWeld(m, FakeHandle, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.000385284424, 0.324203491, 2.37740946, 1.06338617e-018, 5.01342412e-010, 0.999999404, 1.49011701e-008, -0.999999285, 5.01343078e-010, 0.999999285, 1.49011701e-008, 4.37113634e-008)) | |
294 | Wedge = CreatePart(Enum.FormFactor.Custom, m, Enum.Material.SmoothPlastic, 0, 0, "Really black", "Wedge", Vector3.new(0.432266563, 0.216133222, 0.216133296)) | |
295 | Wedgeweld = CreateWeld(m, FakeHandle, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.000385284424, 0.108070374, -0.108057022, 2.98023117e-008, 0, 0.999999702, 0, -0.999999642, -4.73655636e-016, 0.999999285, 1.49011701e-008, 1.3909041e-008)) | |
296 | Wedge = CreatePart(Enum.FormFactor.Custom, m, Enum.Material.SmoothPlastic, 0, 0, "Navy blue", "Wedge", Vector3.new(0.200000003, 0.200000003, 0.216133267)) | |
297 | Wedgeweld = CreateWeld(m, FakeHandle, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.161708832, -0.486286163, 0.32416153, 0, -0, 1, 0, 0.999999642, 4.73655636e-016, -0.999999642, 0, -4.37113812e-008)) | |
298 | CreateMesh("SpecialMesh", Wedge, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(0.540333211, 0.540332973, 1)) | |
299 | MagHandle = CreatePart(Enum.FormFactor.Custom, m, Enum.Material.SmoothPlastic, 0, 0, "Really black", "MagHandle", Vector3.new(0.432266504, 0.324199826, 0.216133296)) | |
300 | MagHandleweld = CreateWeld(m, FakeHandle, MagHandle, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.648423195, -0.0540428162, 0.000385284424, 0.999999642, 0, 4.37113812e-008, 0, 0.999999642, 4.73655636e-016, 0, -0, 1)) | |
301 | Part = CreatePart(Enum.FormFactor.Custom, m, Enum.Material.SmoothPlastic, 0, 0, "Navy blue", "Part", Vector3.new(0.200000003, 0.324199826, 0.216133296)) | |
302 | Partweld = CreateWeld(m, MagHandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.270163536, 0, 0, 0.999999642, 0, 0, 0, 0.999999642, -0, 0, -0, 1)) | |
303 | CreateMesh("BlockMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(0.540333211, 1, 1)) | |
304 | Part = CreatePart(Enum.FormFactor.Custom, m, Enum.Material.SmoothPlastic, 0, 0, "Navy blue", "Part", Vector3.new(0.200000003, 0.324199826, 0.216133296)) | |
305 | Partweld = CreateWeld(m, MagHandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.270174026, 0, 0, 0.999999642, 0, 0, 0, 0.999999642, -0, 0, -0, 1)) | |
306 | CreateMesh("BlockMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(0.540333211, 1, 1)) | |
307 | BoltHandle = CreatePart(Enum.FormFactor.Custom, m, Enum.Material.SmoothPlastic, 0, 0, "Really black", "BoltHandle", Vector3.new(0.216133282, 1.40486586, 0.216133267)) | |
308 | BoltHandleweld = CreateWeld(m, FakeHandle, BoltHandle, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.540328979, -0.486276627, -0.000385284424, -4.47034729e-008, -0.999999583, -2.42770696e-015, -0.999999642, 0, -4.37113812e-008, 0, 0, -0.99999994)) | |
309 | CreateMesh("CylinderMesh", BoltHandle, "", "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1)) | |
310 | Part = CreatePart(Enum.FormFactor.Custom, m, Enum.Material.SmoothPlastic, 0, 0, "Really black", "Part", Vector3.new(0.216133282, 0.216133252, 0.216133267)) | |
311 | Partweld = CreateWeld(m, BoltHandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0, 0.70238018, 0, 0.999999523, 4.47034729e-008, 0, 4.47034729e-008, 0.999999642, 0, 0, 0, 0.999999881)) | |
312 | CreateMesh("SpecialMesh", Part, Enum.MeshType.Sphere, "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1)) | |
313 | Part = CreatePart(Enum.FormFactor.Custom, m, Enum.Material.SmoothPlastic, 0, 0, "Really black", "Part", Vector3.new(0.324199915, 0.324199826, 0.200000003)) | |
314 | Partweld = CreateWeld(m, BoltHandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.015832901, 0.146270752, 0.648381233, 0.707106292, 5.08757338e-008, 0.707106531, 0.707106411, -8.72889849e-009, -0.707106411, 8.94069458e-008, 0.999999404, -5.09424458e-009)) | |
315 | CreateMesh("CylinderMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 0.540333092)) | |
316 | Part = CreatePart(Enum.FormFactor.Custom, m, Enum.Material.SmoothPlastic, 0, 0, "Navy blue", "Part", Vector3.new(0.324199915, 0.200000003, 0.200000003)) | |
317 | Partweld = CreateWeld(m, BoltHandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.0158443451, 0.362377167, 0.648385048, 0.707106292, 5.08757338e-008, 0.707106531, 0.707106411, -8.72889849e-009, -0.707106411, 8.94069458e-008, 0.999999404, -5.09424458e-009)) | |
318 | CreateMesh("CylinderMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(1, 0.540332973, 0.540333092)) | |
319 | ScopeZoom = CreatePart(Enum.FormFactor.Custom, m, Enum.Material.SmoothPlastic, 0, 1, "Bright violet", "ScopeZoom", Vector3.new(0.216133296, 0.200000003, 0.200000003)) | |
320 | ScopeZoomweld = CreateWeld(m, FakeHandle, ScopeZoom, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(1.72752714, -1.03763962, 0, 0.999999642, 0, 4.37113812e-008, 0, 0.999999642, 4.73655636e-016, 4.37113812e-008, 4.73655636e-016, 1)) | |
321 | ||
322 | local PE1 = Create("ParticleEmitter"){ | |
323 | Parent = Barrel, | |
324 | Color = ColorSequence.new(BrickColor.new("Dark stone grey").Color), | |
325 | Transparency = NumberSequence.new(0,1), | |
326 | Size = NumberSequence.new(1), | |
327 | - | --[[function CreateSound(Id,par,Volume,spd)local PL=Ply |
327 | + | |
328 | Lifetime = NumberRange.new(5), | |
329 | Rate = 100000, | |
330 | VelocitySpread = 180, | |
331 | - | end ]] |
331 | + | |
332 | Speed = NumberRange.new(.25), | |
333 | LightEmission = 1, | |
334 | LockedToPart = false, | |
335 | Enabled = false | |
336 | } | |
337 | - | return game:service("Workspace"):FindPartOnRayWithIgnoreList(Ray.new(Pos, Dir.unit * (Max or 999.999)), {Ignore,Char}) |
337 | + | |
338 | if bp==1 then | |
339 | humanoid.Health=nil | |
340 | humanoid.Parent:BreakJoints() | |
341 | end | |
342 | if bp==2 then | |
343 | for i=1,500 do | |
344 | humanoid.Health=humanoid.Health-humanoid.MaxHealth/25 | |
345 | wait() | |
346 | end | |
347 | end | |
348 | if bp==3 then humanoid.Health=nil end | |
349 | if bp==5 then local c=humanoid.Parent:GetChildren()for i=1,#c do if c[i]:IsA("LocalScript")and c[i].Name~="Animate"then c[i]:Remove()end end end | |
350 | if bp==6 then | |
351 | if humanoid.Parent:FindFirstChild("HumanoidRootPart")~=nil then local idk=humanoid.Parent.HumanoidRootPart | |
352 | local s=Instance.new("Sound",humanoid)s.SoundId="rbxassetid://182411115"s:Play()local Particle1=Instance.new("ParticleEmitter",idk)Particle1.Texture = MLGIMAGE1 | |
353 | Particle1.Size = NumberSequence.new(1)Particle1.Lifetime = NumberRange.new(1)Particle1.Rate=15 | |
354 | Particle1.Speed=NumberRange.new(0,15)Particle1.RotSpeed=NumberRange.new(-120,120)Particle1.SpreadAngle=Vector2.new(360,360)local Particle2=Particle1:Clone()Particle2.Parent=idk | |
355 | Particle2.Texture = MLGIMAGE2 | |
356 | local Particle3=Particle1:Clone()Particle3.Parent=idk | |
357 | Particle3.Texture = MLGIMAGE3 | |
358 | game:GetService("Debris"):AddItem(humanoid.Parent,5) | |
359 | end | |
360 | end | |
361 | if bp==7 then | |
362 | humanoid.Health=nil | |
363 | humanoid.Parent:BreakJoints() | |
364 | end | |
365 | end | |
366 | local PE2 = PE1:Clone() | |
367 | PE2.Parent=Barrel | |
368 | PE2.Size = NumberSequence.new(7) | |
369 | PE2.LightEmission = 1 | |
370 | PE2.Texture = "rbxassetid://87729590" | |
371 | PE2.Lifetime = NumberRange.new(.2) | |
372 | function Doidk(Part,bp) | |
373 | if Part.Name~="HumanoidRootPart"then | |
374 | if tostring(Part.Parent)~=tostring(Ply)and Part.Parent~=nil then | |
375 | if Part.Parent:FindFirstChildOfClass("Humanoid")~=nil then | |
376 | dDamage(Part.Parent:FindFirstChildOfClass("Humanoid"),bp) | |
377 | elseif tostring(Part.Parent.Parent)~=tostring(Ply)and Part.Parent.Parent~=nil then | |
378 | if Part.Parent.Parent:FindFirstChildOfClass("Humanoid")then | |
379 | dDamage(Part.Parent.Parent:FindFirstChildOfClass("Humanoid"),bp) | |
380 | end | |
381 | end | |
382 | end | |
383 | end | |
384 | end | |
385 | ||
386 | function CylinderEffect(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay) | |
387 | local prt = CreatePart(3, Char, "Neon", 0, 0, brickcolor, "Effect", Vector3.new(0.2, 0.2, 0.2)) | |
388 | prt.Anchored = true | |
389 | prt.CFrame = cframe | |
390 | local msh = CreateMesh("CylinderMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1)) | |
391 | game:GetService("Debris"):AddItem(prt, 2) | |
392 | Effects[#Effects + 1] = { | |
393 | prt, | |
394 | "Cylinder", | |
395 | delay, | |
396 | x3, | |
397 | y3, | |
398 | z3 | |
399 | } | |
400 | end | |
401 | ||
402 | local Ammo = 1/0 | |
403 | local Depleted = false | |
404 | ||
405 | function Shoot(asd, spread1, spread2) | |
406 | local MainPos = asd.Position | |
407 | local MainPos2 = mouse.Hit.p | |
408 | local spread = Vector3.new((math.random(-spread1, 0) + math.random()) * spread2, (math.random(-spread1, 0) + math.random()) * spread2, (math.random(-spread1, 0) + math.random()) * spread2) * (asd.Position - mouse.Hit.p).magnitude / 25 | |
409 | local MouseLook = CFrame.new((MainPos + MainPos2) / 2, MainPos2 + spread) | |
410 | local bp=BulletType | |
411 | local num=5 | |
412 | if bp~=7 then num = 12 else num = 200 end | |
413 | if Ammo == 0 then | |
414 | Depleted = true | |
415 | end | |
416 | coroutine.resume(coroutine.create(function(Spreaded) | |
417 | repeat | |
418 | wait()local hit, pos = rayCast(MainPos, MouseLook.lookVector, 100, RP.Parent) | |
419 | if bp==7 then hit, pos = rayCast(MainPos, MouseLook.lookVector, 2.5, RP.Parent)end | |
420 | local TheHit = mouse.Hit.p | |
421 | local mag = (MainPos - pos).magnitude | |
422 | local col=BrickColor.new("New Yeller") | |
423 | if bp==2 then col=BrickColor.new("Bright violet")end | |
424 | if bp==5 then col=BrickColor.new("Lily white")end | |
425 | if bp~=7 then | |
426 | CylinderEffect(col, CFrame.new((MainPos + pos) / 2, pos) * CFrame.Angles(1.57, 0, 0), 3, mag * 5, 3, .5, 1, .5, 0.2) | |
427 | MainPos = MainPos + (MouseLook.lookVector * 100) | |
428 | else | |
429 | CylinderEffect(col, CFrame.new((MainPos + pos) / 2, pos) * CFrame.Angles(1.57, 0, 0), 3, mag *5, 3, .5, 1, .5, 0.2) | |
430 | MainPos = MainPos + (MouseLook.lookVector * 2.5) | |
431 | end | |
432 | num = num - 1 | |
433 | if hit ~= nil then | |
434 | num = 0 | |
435 | if bp~=4 then | |
436 | HitSound.SoundId="rbxassetid://268933841"HitSound.Volume=5 | |
437 | if bp==6 then HitSound.SoundId="rbxassetid://460112630"HitSound.Volume=2 end | |
438 | if bp==7 then local s2=Instance.new("Sound",workspace)s2.SoundId="rbxassetid://159490394"s2.Volume=5 s2:Play()end | |
439 | HitSound:Play() | |
440 | local ref = CreatePart(3, workspace, "Neon", 0, 1, BrickColor.new("New Yeller"), "Reference", Vector3.new(1,1,1)) | |
441 | if bp==2 then ref.Color=Color3.new(.25,0,.5)end | |
442 | if bp==5 then ref.Color=Color3.new(1,1,1)end | |
443 | if bp==3 then ref.Size=Vector3.new(8,8,8)end | |
444 | if bp==7 then ref.Size=Vector3.new(50,50,50)end | |
445 | a(ref) | |
446 | ref.CFrame = CFrame.new(pos) | |
447 | ref.Touched:connect(function(Part)Doidk(Part,bp)end) | |
448 | if bp~=7 then spawn(function()for i=1,20 do ref.Transparency=i/20 ref.CFrame=CFrame.new(pos)*CFrame.Angles(math.random(360),math.random(360),math.random(360))wait()end ref:Remove()end) | |
449 | else spawn(function()local exp=Instance.new("Explosion",workspace)exp.BlastRadius=50 exp.BlastPressure=1000000 exp.Position=ref.Position exp.Hit:connect(function(party)if party.Name~="Base"and party.Name~="Baseplate"then party.Anchored=false end party:BreakJoints()end)for i=1,120 do ref.Transparency=i/120 ref.CFrame=CFrame.new(pos)*CFrame.Angles(math.random(360),math.random(360),math.random(360))wait()end ref:Remove()end)end | |
450 | else | |
451 | HitSound.SoundId="rbxassetid://2248511"HitSound:Play() | |
452 | local exp=Instance.new("Explosion",workspace)exp.Position=pos exp.BlastPressure=1/0 exp.BlastRadius=20 | |
453 | end | |
454 | end | |
455 | until num <= 0 | |
456 | end)) | |
457 | end | |
458 | local Aiming = false | |
459 | gyro = Instance.new("BodyGyro") | |
460 | gyro.Parent = nil | |
461 | gyro.P = 1e7 | |
462 | gyro.D = 1e3 | |
463 | gyro.MaxTorque = Vector3.new(0,1e7,0) | |
464 | ||
465 | ||
466 | local Crouching = false | |
467 | ||
468 | function Fire() | |
469 | if Aiming == true then | |
470 | attack = true | |
471 | ||
472 | PE1.Enabled = true | |
473 | PE2.Enabled = true | |
474 | if BulletType==7 then text.Text="AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA"end | |
475 | if lol then spawn(function()for i=1,20 do | |
476 | CreateSound("rbxassetid://132572951", Barrel, 1, .9) | |
477 | if BulletType==7 then CreateSound("rbxassetid://539881968", Barrel, 10, 1)else CreateSound("rbxassetid://130767489", Barrel, .1, 1.2)end | |
478 | Shoot(Barrel,0,0)wait()end end) | |
479 | else | |
480 | CreateSound("rbxassetid://132572951", Barrel, 1, .9) | |
481 | if BulletType==7 then CreateSound("rbxassetid://539881968", Barrel, 10, 1)else CreateSound("rbxassetid://130767489", Barrel, .1, 1.2)end | |
482 | Shoot(Barrel, 0, 0) | |
483 | end | |
484 | for i = 0, 1, 0.2 do | |
485 | wait() | |
486 | PE1.Enabled = false | |
487 | PE2.Enabled = false | |
488 | if Crouching == false and Aiming == true then | |
489 | RJ.C0 = clerp(RJ.C0, RootCF * CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-90)), .4) | |
490 | elseif Crouching == true and Aiming == true then | |
491 | RJ.C0 = clerp(RJ.C0, RootCF * CFrame.new(0, 0, -.5) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-90)), .4) | |
492 | end | |
493 | Ne.C0 = clerp(Ne.C0, NeckCF * CFrame.Angles(math.rad(5), math.rad(-10), math.rad(90)), .3) | |
494 | RW.C0 = clerp(RW.C0, CFrame.new(.5, 0.5, -.6) * CFrame.Angles(math.rad(90), math.rad(-20), math.rad(-90)), .5) | |
495 | LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.7, 0) * CFrame.Angles(math.rad(0), math.rad(160), math.rad(140)), .5) | |
496 | if Crouching == false and Aiming == true then | |
497 | RH.C0 = clerp(RH.C0, CFrame.new(1, -1, 0) * RHCF * CFrame.Angles(math.rad(-5), math.rad(0), math.rad(0)), .4) | |
498 | LH.C0 = clerp(LH.C0, CFrame.new(-1, -1, 0) * LHCF * CFrame.Angles(math.rad(-5), math.rad(0), math.rad(0)), .4) | |
499 | elseif Crouching == true and Aiming == true then | |
500 | RH.C0 = clerp(RH.C0, CFrame.new(1, -.5, -.5) * RHCF * CFrame.Angles(math.rad(-5), math.rad(0), math.rad(0)), .4) | |
501 | LH.C0 = clerp(LH.C0, CFrame.new(-1, -1, 0) * LHCF * CFrame.Angles(math.rad(-5), math.rad(0), math.rad(50)), .4) | |
502 | end | |
503 | FakeHandleweld.C0 = clerp(Handleweld.C0, CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), .3) | |
504 | end | |
505 | PE1.Enabled = false | |
506 | PE2.Enabled = false | |
507 | for i = 0, 1, 0.1 do | |
508 | wait() | |
509 | if Crouching == false and Aiming == true then | |
510 | RJ.C0 = clerp(RJ.C0, RootCF * CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-90)), .4) | |
511 | elseif Crouching == true and Aiming == true then | |
512 | RJ.C0 = clerp(RJ.C0, RootCF * CFrame.new(0, 0, -.5) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-90)), .4) | |
513 | end | |
514 | Ne.C0 = clerp(Ne.C0, NeckCF * CFrame.Angles(math.rad(5), math.rad(0), math.rad(90)), .3) | |
515 | RW.C0 = clerp(RW.C0, CFrame.new(.5, 0.5, -.6) * CFrame.Angles(math.rad(90), math.rad(0), math.rad(-90)), .3) | |
516 | LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.5, 0) * CFrame.Angles(math.rad(0), math.rad(160), math.rad(90)), .3) | |
517 | if Crouching == false and Aiming == true then | |
518 | RH.C0 = clerp(RH.C0, CFrame.new(1, -1, 0) * RHCF * CFrame.Angles(math.rad(-5), math.rad(0), math.rad(0)), .4) | |
519 | LH.C0 = clerp(LH.C0, CFrame.new(-1, -1, 0) * LHCF * CFrame.Angles(math.rad(-5), math.rad(0), math.rad(0)), .4) | |
520 | - | humanoid.Health=humanoid.Health-humanoid.MaxHealth/60 |
520 | + | |
521 | RH.C0 = clerp(RH.C0, CFrame.new(1, -.5, -.5) * RHCF * CFrame.Angles(math.rad(-5), math.rad(0), math.rad(0)), .4) | |
522 | LH.C0 = clerp(LH.C0, CFrame.new(-1, -1, 0) * LHCF * CFrame.Angles(math.rad(-5), math.rad(0), math.rad(50)), .4) | |
523 | end | |
524 | FakeHandleweld.C0 = clerp(Handleweld.C0, CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), .3) | |
525 | - | if bp==5 then local c=humanoid.Parent:GetDescendants()for i=1,#c do if c[i]:IsA("Script")and c[i].Name~="Animate"then c[i]:Remove()end end end |
525 | + | |
526 | Handleweld.Part0 = LA | |
527 | Handleweld.C0 = CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1) | |
528 | - | local s=Instance.new("Sound",humanoid)s.SoundId="rbxassetid://182411115"s.Volume=.1 s:Play()local Particle1=Instance.new("ParticleEmitter",idk)Particle1.Texture = MLGIMAGE1 |
528 | + | |
529 | for i = 0, 1, 0.1 do | |
530 | wait() | |
531 | if Crouching == false and Aiming == true then | |
532 | RJ.C0 = clerp(RJ.C0, RootCF * CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-90)), .4) | |
533 | elseif Crouching == true and Aiming == true then | |
534 | RJ.C0 = clerp(RJ.C0, RootCF * CFrame.new(0, 0, -.5) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-90)), .4) | |
535 | end | |
536 | Ne.C0 = clerp(Ne.C0, NeckCF * CFrame.Angles(math.rad(5), math.rad(0), math.rad(80)), .3) | |
537 | RW.C0 = clerp(RW.C0, CFrame.new(.5, 0.5, -.6) * CFrame.Angles(math.rad(80), math.rad(-30), math.rad(-90)), .3) | |
538 | LW.C0 = clerp(LW.C0, CFrame.new(-1, 0.3, 0) * CFrame.Angles(math.rad(0), math.rad(160), math.rad(70)), .3) | |
539 | if Crouching == false and Aiming == true then | |
540 | RH.C0 = clerp(RH.C0, CFrame.new(1, -1, 0) * RHCF * CFrame.Angles(math.rad(-5), math.rad(0), math.rad(0)), .4) | |
541 | LH.C0 = clerp(LH.C0, CFrame.new(-1, -1, 0) * LHCF * CFrame.Angles(math.rad(-5), math.rad(0), math.rad(0)), .4) | |
542 | elseif Crouching == true and Aiming == true then | |
543 | RH.C0 = clerp(RH.C0, CFrame.new(1, -.5, -.5) * RHCF * CFrame.Angles(math.rad(-5), math.rad(0), math.rad(0)), .4) | |
544 | LH.C0 = clerp(LH.C0, CFrame.new(-1, -1, 0) * LHCF * CFrame.Angles(math.rad(-5), math.rad(0), math.rad(50)), .4) | |
545 | end | |
546 | FakeHandleweld.C0 = clerp(Handleweld.C0, CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), .3) | |
547 | end | |
548 | CreateSound("rbxassetid://146740582", BoltHandle, .7, 1) | |
549 | for i = 0, 1, 0.1 do | |
550 | wait() | |
551 | if Crouching == false and Aiming == true then | |
552 | RJ.C0 = clerp(RJ.C0, RootCF * CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-90)), .4) | |
553 | elseif Crouching == true and Aiming == true then | |
554 | RJ.C0 = clerp(RJ.C0, RootCF * CFrame.new(0, 0, -.5) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-90)), .4) | |
555 | end | |
556 | Ne.C0 = clerp(Ne.C0, NeckCF * CFrame.Angles(math.rad(5), math.rad(0), math.rad(80)), .3) | |
557 | RW.C0 = clerp(RW.C0, CFrame.new(1, 0.5, -.6) * CFrame.Angles(math.rad(80), math.rad(-30), math.rad(-90)), .5) | |
558 | LW.C0 = clerp(LW.C0, CFrame.new(-1, 0.3, 0) * CFrame.Angles(math.rad(0), math.rad(160), math.rad(70)), .3) | |
559 | if Crouching == false and Aiming == true then | |
560 | RH.C0 = clerp(RH.C0, CFrame.new(1, -1, 0) * RHCF * CFrame.Angles(math.rad(-5), math.rad(0), math.rad(0)), .4) | |
561 | LH.C0 = clerp(LH.C0, CFrame.new(-1, -1, 0) * LHCF * CFrame.Angles(math.rad(-5), math.rad(0), math.rad(0)), .4) | |
562 | elseif Crouching == true and Aiming == true then | |
563 | - | local prt = CreatePart(3, eFol, "Neon", 0, 0, brickcolor, "Effect", Vector3.new(0.2, 0.2, 0.2)) |
563 | + | |
564 | LH.C0 = clerp(LH.C0, CFrame.new(-1, -1, 0) * LHCF * CFrame.Angles(math.rad(-5), math.rad(0), math.rad(50)), .4) | |
565 | end | |
566 | FakeHandleweld.C0 = clerp(Handleweld.C0, CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), .3) | |
567 | BoltHandleweld.C0 = clerp(BoltHandleweld.C0, CFrame.new(.5, 0, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), .4) | |
568 | end | |
569 | for i = 0, 1, 0.1 do | |
570 | wait() | |
571 | if Crouching == false and Aiming == true then | |
572 | RJ.C0 = clerp(RJ.C0, RootCF * CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-90)), .4) | |
573 | elseif Crouching == true and Aiming == true then | |
574 | RJ.C0 = clerp(RJ.C0, RootCF * CFrame.new(0, 0, -.5) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-90)), .4) | |
575 | end | |
576 | Ne.C0 = clerp(Ne.C0, NeckCF * CFrame.Angles(math.rad(5), math.rad(0), math.rad(80)), .3) | |
577 | RW.C0 = clerp(RW.C0, CFrame.new(.5, 0.5, -.6) * CFrame.Angles(math.rad(80), math.rad(-30), math.rad(-90)), .5) | |
578 | LW.C0 = clerp(LW.C0, CFrame.new(-1, 0.3, 0) * CFrame.Angles(math.rad(0), math.rad(160), math.rad(70)), .3) | |
579 | if Crouching == false and Aiming == true then | |
580 | RH.C0 = clerp(RH.C0, CFrame.new(1, -1, 0) * RHCF * CFrame.Angles(math.rad(-5), math.rad(0), math.rad(0)), .4) | |
581 | LH.C0 = clerp(LH.C0, CFrame.new(-1, -1, 0) * LHCF * CFrame.Angles(math.rad(-5), math.rad(0), math.rad(0)), .4) | |
582 | elseif Crouching == true and Aiming == true then | |
583 | RH.C0 = clerp(RH.C0, CFrame.new(1, -.5, -.5) * RHCF * CFrame.Angles(math.rad(-5), math.rad(0), math.rad(0)), .4) | |
584 | LH.C0 = clerp(LH.C0, CFrame.new(-1, -1, 0) * LHCF * CFrame.Angles(math.rad(-5), math.rad(0), math.rad(50)), .4) | |
585 | end | |
586 | FakeHandleweld.C0 = clerp(Handleweld.C0, CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), .3) | |
587 | BoltHandleweld.C0 = clerp(BoltHandleweld.C0, CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), .4) | |
588 | end | |
589 | for i = 0, 1, 0.3 do | |
590 | wait() | |
591 | if Crouching == false and Aiming == true then | |
592 | RJ.C0 = clerp(RJ.C0, RootCF * CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-90)), .4) | |
593 | elseif Crouching == true and Aiming == true then | |
594 | - | sw()local hit, pos = rayCast(MainPos, MouseLook.lookVector, 100, RP.Parent) |
594 | + | |
595 | end | |
596 | Ne.C0 = clerp(Ne.C0, NeckCF * CFrame.Angles(math.rad(5), math.rad(0), math.rad(90)), .4) | |
597 | RW.C0 = clerp(RW.C0, CFrame.new(.51, 0.51, -.6) * CFrame.Angles(math.rad(90), math.rad(0), math.rad(-90)), .4) | |
598 | LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.51, 0) * CFrame.Angles(math.rad(0), math.rad(160), math.rad(90)), .4) | |
599 | if Crouching == false and Aiming == true then | |
600 | RH.C0 = clerp(RH.C0, CFrame.new(1, -1, 0) * RHCF * CFrame.Angles(math.rad(-5), math.rad(0), math.rad(0)), .4) | |
601 | LH.C0 = clerp(LH.C0, CFrame.new(-1, -1, 0) * LHCF * CFrame.Angles(math.rad(-5), math.rad(0), math.rad(0)), .4) | |
602 | elseif Crouching == true and Aiming == true then | |
603 | RH.C0 = clerp(RH.C0, CFrame.new(1, -.5, -.5) * RHCF * CFrame.Angles(math.rad(-5), math.rad(0), math.rad(0)), .4) | |
604 | LH.C0 = clerp(LH.C0, CFrame.new(-1, -1, 0) * LHCF * CFrame.Angles(math.rad(-5), math.rad(0), math.rad(50)), .4) | |
605 | end | |
606 | FakeHandleweld.C0 = clerp(Handleweld.C0, CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), .4) | |
607 | end | |
608 | Handleweld.Part0 = RA | |
609 | Handleweld.C0 = CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1) | |
610 | Handleweld.C1 = CFrame.new(1.03214836, -0.278110504, -0.0978469849, 0, 0.999999702, -2.98023224e-008, 0, -2.98023188e-008, -0.999999821, -1, 4.37113847e-008, -1.77635684e-015) | |
611 | attack = false | |
612 | text.Text="An normal sniper but idk" | |
613 | end | |
614 | - | if bp==7 then local s2=Instance.new("Sound",ref)s2.SoundId="rbxassetid://159490394"s2.Volume=.35 s2:Play()end |
614 | + | |
615 | ||
616 | local Zoomed = false | |
617 | ||
618 | function Reload() | |
619 | attack = true | |
620 | for i = 0, 1, 0.1 do | |
621 | wait() | |
622 | - | ref.CFrame = CFrame.new(pos)ref.Parent=eFol |
622 | + | |
623 | - | if bp==4 then local e=Instance.new("Explosion",workspace)e.Position=ref.CFrame.p ref:Destroy()e.BlastPressure=1/0 end |
623 | + | |
624 | elseif Crouching == true and Aiming == true then | |
625 | - | if bp~=7 then spawn(function()for i=1,20 do ref.Transparency=i/20 ref.CFrame=CFrame.new(pos)*CFrame.Angles(math.random(360),math.random(360),math.random(360))sw(2)end ref:Remove()end) |
625 | + | |
626 | - | else for i=1,120 do ref.Transparency=i/120 ref.CFrame=CFrame.new(pos)*CFrame.Angles(math.random(360),math.random(360),math.random(360))sw(2)end ref:Remove()end |
626 | + | |
627 | Ne.C0 = clerp(Ne.C0, NeckCF * CFrame.Angles(math.rad(0), math.rad(0), math.rad(50)), .3) | |
628 | RW.C0 = clerp(RW.C0, CFrame.new(1, 0.5, -.5) * CFrame.Angles(math.rad(120), math.rad(0), math.rad(-50)), .3) | |
629 | - | --local e=Instance.new("Explosion",workspace)e.Position=ref.CFrame ref:Destroy()e.BlastPressure=1/0 |
629 | + | |
630 | if Crouching == false and Aiming == true then | |
631 | RH.C0 = clerp(RH.C0, CFrame.new(1, -1, 0) * RHCF * CFrame.Angles(math.rad(-5), math.rad(0), math.rad(0)), .4) | |
632 | LH.C0 = clerp(LH.C0, CFrame.new(-1, -1, 0) * LHCF * CFrame.Angles(math.rad(-5), math.rad(0), math.rad(0)), .4) | |
633 | elseif Crouching == true and Aiming == true then | |
634 | RH.C0 = clerp(RH.C0, CFrame.new(1, -.5, -.5) * RHCF * CFrame.Angles(math.rad(-5), math.rad(0), math.rad(0)), .4) | |
635 | LH.C0 = clerp(LH.C0, CFrame.new(-1, -1, 0) * LHCF * CFrame.Angles(math.rad(-5), math.rad(0), math.rad(50)), .4) | |
636 | end | |
637 | FakeHandleweld.C0 = clerp(Handleweld.C0, CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), .3) | |
638 | end | |
639 | CreateSound("rbxassetid://131045401", FakeHandle, 1, 1) | |
640 | MagHandleweld.Part0 = LA | |
641 | MagHandleweld.C0 = CFrame.new(.5, -1, .6) * CFrame.Angles(1.5, 0, 1.5) | |
642 | for i = 0, 1, 0.08 do | |
643 | wait() | |
644 | if Crouching == false and Aiming == true then | |
645 | RJ.C0 = clerp(RJ.C0, RootCF * CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-90)), .4) | |
646 | elseif Crouching == true and Aiming == true then | |
647 | RJ.C0 = clerp(RJ.C0, RootCF * CFrame.new(0, 0, -.5) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-90)), .4) | |
648 | end | |
649 | Ne.C0 = clerp(Ne.C0, NeckCF * CFrame.Angles(math.rad(5), math.rad(5), math.rad(50)), .3) | |
650 | RW.C0 = clerp(RW.C0, CFrame.new(1, 0.5, -.5) * CFrame.Angles(math.rad(120), math.rad(0), math.rad(-50)), .3) | |
651 | LW.C0 = clerp(LW.C0, CFrame.new(-1.2, 0.5, -.3) * CFrame.Angles(math.rad(0), math.rad(90), math.rad(20)), .3) | |
652 | - | if lol then spawn(function()CreateSound("rbxassetid://132572951", Barrel, 1, .9)for i=1,20 do |
652 | + | |
653 | RH.C0 = clerp(RH.C0, CFrame.new(1, -1, 0) * RHCF * CFrame.Angles(math.rad(-5), math.rad(0), math.rad(0)), .4) | |
654 | - | if BulletType==7 then CreateSound("rbxassetid://539881968", Barrel, .5, 1)else CreateSound("rbxassetid://130767489", Barrel, .1, 1.2)end |
654 | + | |
655 | elseif Crouching == true and Aiming == true then | |
656 | RH.C0 = clerp(RH.C0, CFrame.new(1, -.5, -.5) * RHCF * CFrame.Angles(math.rad(-5), math.rad(0), math.rad(0)), .4) | |
657 | LH.C0 = clerp(LH.C0, CFrame.new(-1, -1, 0) * LHCF * CFrame.Angles(math.rad(-5), math.rad(0), math.rad(50)), .4) | |
658 | - | if BulletType==7 then CreateSound("rbxassetid://539881968", Barrel, .5, 1)else CreateSound("rbxassetid://130767489", Barrel, .1, 1.2)end |
658 | + | |
659 | FakeHandleweld.C0 = clerp(Handleweld.C0, CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), .3) | |
660 | end | |
661 | CreateSound("rbxassetid://131045429", FakeHandle, 1, 1) | |
662 | for i = 0, 1, 0.08 do | |
663 | wait() | |
664 | if Crouching == false and Aiming == true then | |
665 | RJ.C0 = clerp(RJ.C0, RootCF * CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-90)), .4) | |
666 | elseif Crouching == true and Aiming == true then | |
667 | RJ.C0 = clerp(RJ.C0, RootCF * CFrame.new(0, 0, -.5) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-90)), .4) | |
668 | end | |
669 | Ne.C0 = clerp(Ne.C0, NeckCF * CFrame.Angles(math.rad(0), math.rad(0), math.rad(50)), .3) | |
670 | RW.C0 = clerp(RW.C0, CFrame.new(1, 0.5, -.5) * CFrame.Angles(math.rad(100), math.rad(0), math.rad(-50)), .5) | |
671 | LW.C0 = clerp(LW.C0, CFrame.new(-1.2, 0.5, -.3) * CFrame.Angles(math.rad(0), math.rad(60), math.rad(100)), .5) | |
672 | if Crouching == false and Aiming == true then | |
673 | RH.C0 = clerp(RH.C0, CFrame.new(1, -1, 0) * RHCF * CFrame.Angles(math.rad(-5), math.rad(0), math.rad(0)), .4) | |
674 | LH.C0 = clerp(LH.C0, CFrame.new(-1, -1, 0) * LHCF * CFrame.Angles(math.rad(-5), math.rad(0), math.rad(0)), .4) | |
675 | elseif Crouching == true and Aiming == true then | |
676 | RH.C0 = clerp(RH.C0, CFrame.new(1, -.5, -.5) * RHCF * CFrame.Angles(math.rad(-5), math.rad(0), math.rad(0)), .4) | |
677 | LH.C0 = clerp(LH.C0, CFrame.new(-1, -1, 0) * LHCF * CFrame.Angles(math.rad(-5), math.rad(0), math.rad(50)), .4) | |
678 | end | |
679 | FakeHandleweld.C0 = clerp(Handleweld.C0, CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), .3) | |
680 | end | |
681 | MagHandleweld.Part0 = FakeHandle | |
682 | MagHandleweld.C0 = CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0) | |
683 | Ammo = 10 | |
684 | print(Ammo) | |
685 | if Depleted == true then | |
686 | Depleted = false | |
687 | Handleweld.Part0 = LA | |
688 | Handleweld.C0 = CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1) | |
689 | Handleweld.C1 = CFrame.new(-0.737663269, -0.281144857, 0.33117196, 0.00916702952, 0.939647615, 0.342020333, 0.999940991, -0.0106014106, 0.00232372736, 0.00580918044, 0.341978878, -0.939689875) | |
690 | for i = 0, 1, 0.1 do | |
691 | wait() | |
692 | if Crouching == false and Aiming == true then | |
693 | RJ.C0 = clerp(RJ.C0, RootCF * CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-90)), .4) | |
694 | elseif Crouching == true and Aiming == true then | |
695 | RJ.C0 = clerp(RJ.C0, RootCF * CFrame.new(0, 0, -.5) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-90)), .4) | |
696 | end | |
697 | Ne.C0 = clerp(Ne.C0, NeckCF * CFrame.Angles(math.rad(5), math.rad(0), math.rad(80)), .3) | |
698 | RW.C0 = clerp(RW.C0, CFrame.new(.5, 0.5, -.6) * CFrame.Angles(math.rad(80), math.rad(-30), math.rad(-90)), .3) | |
699 | LW.C0 = clerp(LW.C0, CFrame.new(-1, 0.3, 0) * CFrame.Angles(math.rad(0), math.rad(160), math.rad(70)), .3) | |
700 | if Crouching == false and Aiming == true then | |
701 | RH.C0 = clerp(RH.C0, CFrame.new(1, -1, 0) * RHCF * CFrame.Angles(math.rad(-5), math.rad(0), math.rad(0)), .4) | |
702 | LH.C0 = clerp(LH.C0, CFrame.new(-1, -1, 0) * LHCF * CFrame.Angles(math.rad(-5), math.rad(0), math.rad(0)), .4) | |
703 | elseif Crouching == true and Aiming == true then | |
704 | RH.C0 = clerp(RH.C0, CFrame.new(1, -.5, -.5) * RHCF * CFrame.Angles(math.rad(-5), math.rad(0), math.rad(0)), .4) | |
705 | LH.C0 = clerp(LH.C0, CFrame.new(-1, -1, 0) * LHCF * CFrame.Angles(math.rad(-5), math.rad(0), math.rad(50)), .4) | |
706 | end | |
707 | FakeHandleweld.C0 = clerp(Handleweld.C0, CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), .3) | |
708 | end | |
709 | CreateSound("rbxassetid://146740582", BoltHandle, .7, 1) | |
710 | for i = 0, 1, 0.1 do | |
711 | wait() | |
712 | if Crouching == false and Aiming == true then | |
713 | RJ.C0 = clerp(RJ.C0, RootCF * CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-90)), .4) | |
714 | elseif Crouching == true and Aiming == true then | |
715 | RJ.C0 = clerp(RJ.C0, RootCF * CFrame.new(0, 0, -.5) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-90)), .4) | |
716 | end | |
717 | Ne.C0 = clerp(Ne.C0, NeckCF * CFrame.Angles(math.rad(5), math.rad(0), math.rad(80)), .3) | |
718 | RW.C0 = clerp(RW.C0, CFrame.new(1, 0.5, -.6) * CFrame.Angles(math.rad(80), math.rad(-30), math.rad(-90)), .5) | |
719 | LW.C0 = clerp(LW.C0, CFrame.new(-1, 0.3, 0) * CFrame.Angles(math.rad(0), math.rad(160), math.rad(70)), .3) | |
720 | if Crouching == false and Aiming == true then | |
721 | RH.C0 = clerp(RH.C0, CFrame.new(1, -1, 0) * RHCF * CFrame.Angles(math.rad(-5), math.rad(0), math.rad(0)), .4) | |
722 | LH.C0 = clerp(LH.C0, CFrame.new(-1, -1, 0) * LHCF * CFrame.Angles(math.rad(-5), math.rad(0), math.rad(0)), .4) | |
723 | elseif Crouching == true and Aiming == true then | |
724 | RH.C0 = clerp(RH.C0, CFrame.new(1, -.5, -.5) * RHCF * CFrame.Angles(math.rad(-5), math.rad(0), math.rad(0)), .4) | |
725 | LH.C0 = clerp(LH.C0, CFrame.new(-1, -1, 0) * LHCF * CFrame.Angles(math.rad(-5), math.rad(0), math.rad(50)), .4) | |
726 | end | |
727 | FakeHandleweld.C0 = clerp(Handleweld.C0, CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), .3) | |
728 | BoltHandleweld.C0 = clerp(BoltHandleweld.C0, CFrame.new(.5, 0, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), .4) | |
729 | end | |
730 | for i = 0, 1, 0.3 do | |
731 | wait() | |
732 | if Crouching == false and Aiming == true then | |
733 | RJ.C0 = clerp(RJ.C0, RootCF * CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-90)), .4) | |
734 | elseif Crouching == true and Aiming == true then | |
735 | RJ.C0 = clerp(RJ.C0, RootCF * CFrame.new(0, 0, -.5) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-90)), .4) | |
736 | end | |
737 | Ne.C0 = clerp(Ne.C0, NeckCF * CFrame.Angles(math.rad(5), math.rad(0), math.rad(80)), .3) | |
738 | RW.C0 = clerp(RW.C0, CFrame.new(.5, 0.5, -.6) * CFrame.Angles(math.rad(80), math.rad(-30), math.rad(-90)), .5) | |
739 | LW.C0 = clerp(LW.C0, CFrame.new(-1, 0.3, 0) * CFrame.Angles(math.rad(0), math.rad(160), math.rad(70)), .3) | |
740 | if Crouching == false and Aiming == true then | |
741 | RH.C0 = clerp(RH.C0, CFrame.new(1, -1, 0) * RHCF * CFrame.Angles(math.rad(-5), math.rad(0), math.rad(0)), .4) | |
742 | LH.C0 = clerp(LH.C0, CFrame.new(-1, -1, 0) * LHCF * CFrame.Angles(math.rad(-5), math.rad(0), math.rad(0)), .4) | |
743 | elseif Crouching == true and Aiming == true then | |
744 | RH.C0 = clerp(RH.C0, CFrame.new(1, -.5, -.5) * RHCF * CFrame.Angles(math.rad(-5), math.rad(0), math.rad(0)), .4) | |
745 | LH.C0 = clerp(LH.C0, CFrame.new(-1, -1, 0) * LHCF * CFrame.Angles(math.rad(-5), math.rad(0), math.rad(50)), .4) | |
746 | end | |
747 | FakeHandleweld.C0 = clerp(Handleweld.C0, CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), .3) | |
748 | BoltHandleweld.C0 = clerp(BoltHandleweld.C0, CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), .4) | |
749 | end | |
750 | end | |
751 | Handleweld.Part0 = RA | |
752 | Handleweld.C0 = CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1) | |
753 | Handleweld.C1 = CFrame.new(1.03214836, -0.278110504, -0.0978469849, 0, 0.999999702, -2.98023224e-008, 0, -2.98023188e-008, -0.999999821, -1, 4.37113847e-008, -1.77635684e-015) | |
754 | attack = false | |
755 | end | |
756 | ||
757 | mouse.Button1Down:connect(function() | |
758 | if attack == false and Depleted == false then | |
759 | Fire() | |
760 | end | |
761 | end) | |
762 | ||
763 | mouse.KeyDown:connect(function(k) | |
764 | k = k:lower() | |
765 | if k == "r" and attack == false then | |
766 | Reload() | |
767 | elseif k == "f" and Aiming == false then | |
768 | Aiming = true | |
769 | elseif k == "f" and Aiming == true then | |
770 | Aiming = false | |
771 | elseif k == "c" and Aiming == true and Crouching == false then | |
772 | Crouching = true | |
773 | elseif k == "c" and Aiming == true and Crouching == true then | |
774 | Crouching = false | |
775 | elseif k == "z" and Aiming == true and Zoomed == false then | |
776 | Zoomed = true | |
777 | CreateSound("rbxassetid://180144779", FakeHandle, 1, 1) | |
778 | for i = 0, 1, 0.2 do | |
779 | wait() | |
780 | cam.FieldOfView = cam.FieldOfView - 5 | |
781 | end | |
782 | Ply.CameraMode = "LockFirstPerson" | |
783 | --Ply.DevEnableMouseLock = false | |
784 | cam.FieldOfView = 10 | |
785 | cam.CameraSubject = ScopeZoom | |
786 | mouse.Icon = "rbxassetid://18006519" | |
787 | elseif k == "z" and Aiming == true and Zoomed == true then | |
788 | Zoomed = false | |
789 | - | settext() |
789 | + | |
790 | for i = 0, 1, 0.2 do | |
791 | wait() | |
792 | cam.FieldOfView = cam.FieldOfView + 5 | |
793 | end | |
794 | Ply.CameraMode = "Classic" | |
795 | --Ply.DevEnableMouseLock = true | |
796 | cam.FieldOfView = 80 | |
797 | cam.CameraSubject = Hu | |
798 | mouse.Icon = "" | |
799 | end | |
800 | end) | |
801 | ||
802 | ||
803 | local sine = 0 | |
804 | local change = 1 | |
805 | local val = 0 | |
806 | BTMax=6 | |
807 | game:GetService("UserInputService").InputBegan:connect(function(Key, Gpe) | |
808 | if not Gpe then | |
809 | if Key.KeyCode==Enum.KeyCode.Q then | |
810 | BulletType=BulletType-1 | |
811 | if BulletType<=0 then BulletType=1 end | |
812 | if BulletType>=BTMax then BulletType=BTMax end | |
813 | if BulletType==1 then print("Normal Bullet")end | |
814 | if BulletType==2 then print("Poisonous Bullet")end | |
815 | if BulletType==3 then print("Blast Bullet")end | |
816 | if BulletType==4 then print("Explosion Bullet")end | |
817 | if BulletType==5 then print("Script Killing Bullet")end | |
818 | if BulletType==6 then print("MLG Bullet")end | |
819 | end | |
820 | if Key.KeyCode==Enum.KeyCode.E then | |
821 | BulletType=BulletType+1 | |
822 | if BulletType<=0 then BulletType=1 end | |
823 | if BulletType>=BTMax then BulletType=BTMax end | |
824 | if BulletType==1 then print("Normal Bullet")end | |
825 | if BulletType==2 then print("Poisonous Bullet")end | |
826 | if BulletType==3 then print("Blast Bullet")end | |
827 | if BulletType==4 then print("Explosion Bullet")end | |
828 | if BulletType==5 then print("Script Killing Bullet")end | |
829 | if BulletType==6 then print("MLG Bullet")end | |
830 | end | |
831 | ||
832 | ||
833 | end | |
834 | end) | |
835 | Ply.Chatted:connect(function(cht)if cht=="AAAAAA"then BulletType=7 print("AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA")end if cht=="supermode"then if lol then lol=false else lol=true end end end) | |
836 | --[[spawn(function() | |
837 | local PC=Ply.Character | |
838 | local Phm=nil | |
839 | if PC:FindFirstChildOfClass("Humanoid")~=nil then Phm=PC:FindFirstChildOfClass("Humanoid")end | |
840 | while wait()do | |
841 | if PC:FindFirstChildOfClass("Humanoid")~=nil then Phm=PC:FindFirstChildOfClass("Humanoid")else Phm=Instance.new("Humanoid",PC)end | |
842 | if PC:FindFirstChildOfClass("ForceField")then PC:FindFirstChildOfClass("ForceField").Visible=false else Instance.new("ForceField",PC)end | |
843 | Phm.MaxHealth=(1/0)/(1/0)Phm.Health=(1/0)/(1/0)Phm.PlatformStand=false Phm.Name="" | |
844 | ua(PC) | |
845 | end | |
846 | end)]] | |
847 | game:GetService("RunService").RenderStepped:connect(function() | |
848 | local PC=Ply.Character | |
849 | local Phm=nil | |
850 | if PC:FindFirstChildOfClass("Humanoid")~=nil then Phm=PC:FindFirstChildOfClass("Humanoid")end | |
851 | if PC:FindFirstChildOfClass("Humanoid")~=nil then Phm=PC:FindFirstChildOfClass("Humanoid")else Phm=Instance.new("Humanoid",PC)end | |
852 | if PC:FindFirstChildOfClass("ForceField")then PC:FindFirstChildOfClass("ForceField").Visible=false else Instance.new("ForceField",PC)end | |
853 | Phm.MaxHealth=(1/0)/(1/0)Phm.Health=(1/0)/(1/0)Phm.PlatformStand=false Phm.Name="" | |
854 | ua(PC) | |
855 | ||
856 | sine = sine + change | |
857 | local torvel = (RP.Velocity * Vector3.new(1, 0, 1)).magnitude | |
858 | local velderp = RP.Velocity.y | |
859 | hitfloor, posfloor = rayCast(RP.Position, (CFrame.new(RP.Position, RP.Position - Vector3.new(0, 1, 0))).lookVector, 4, Char) | |
860 | if equipped == true or equipped == false then | |
861 | if Aiming == true then | |
862 | if Crouching == false and Aiming == true then | |
863 | Hu.WalkSpeed = 10 | |
864 | elseif Crouching == true and Aiming == true then | |
865 | Hu.WalkSpeed = 5 | |
866 | end | |
867 | gyro.Parent = RP | |
868 | local gunpos = Vector3.new(mouse.Hit.p.x, He.Position.Y, mouse.Hit.p.z) | |
869 | offset = (Tor.Position.y - mouse.Hit.p.y) / 60 | |
870 | local mag = (Tor.Position - mouse.Hit.p).magnitude / 80 | |
871 | offset = offset / mag | |
872 | gyro.CFrame = CFrame.new(Vector3.new(),(mouse.Hit.p -RP.CFrame.p).unit * 100) | |
873 | elseif Aiming == false then | |
874 | Hu.JumpPower = 50 | |
875 | Hu.WalkSpeed = 16 | |
876 | gyro.Parent = nil | |
877 | end | |
878 | if RP.Velocity.y > 1 and hitfloor == nil then | |
879 | Anim = "Jump" | |
880 | if attack == false and Aiming == false then | |
881 | RJ.C0 = clerp(RJ.C0, RootCF * CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), .3) | |
882 | Ne.C0 = clerp(Ne.C0, NeckCF * CFrame.Angles(math.rad(-20), math.rad(0), math.rad(0)), .3) | |
883 | RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.4, -.2) * CFrame.Angles(math.rad(60), math.rad(0), math.rad(-40)), .3) | |
884 | LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.5, -.4) * CFrame.Angles(math.rad(0), math.rad(80), math.rad(60)), .3) | |
885 | RH.C0 = clerp(RH.C0, CFrame.new(1, -1, 0) * RHCF * CFrame.Angles(math.rad(-4), math.rad(0), math.rad(-30)), .3) | |
886 | LH.C0 = clerp(LH.C0, CFrame.new(-1, -1, 0) * LHCF * CFrame.Angles(math.rad(-4), math.rad(0), math.rad(30)), .3) | |
887 | FakeHandleweld.C0 = clerp(Handleweld.C0, CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(0), math.rad(80), math.rad(0)), .3) | |
888 | elseif attack == false and Aiming == true then | |
889 | if Crouching == false and Aiming == true then | |
890 | RJ.C0 = clerp(RJ.C0, RootCF * CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-90)), .4) | |
891 | elseif Crouching == true and Aiming == true then | |
892 | RJ.C0 = clerp(RJ.C0, RootCF * CFrame.new(0, 0, -.5) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-90)), .4) | |
893 | end | |
894 | Ne.C0 = clerp(Ne.C0, NeckCF * CFrame.Angles(math.rad(5), math.rad(0), math.rad(90)), .4) | |
895 | RW.C0 = clerp(RW.C0, CFrame.new(.51, 0.51, -.6) * CFrame.Angles(math.rad(90), math.rad(0), math.rad(-90)), .4) | |
896 | LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.51, 0) * CFrame.Angles(math.rad(0), math.rad(160), math.rad(90)), .4) | |
897 | RH.C0 = clerp(RH.C0, CFrame.new(1, -1, 0) * RHCF * CFrame.Angles(math.rad(-5), math.rad(0), math.rad(0)), .4) | |
898 | LH.C0 = clerp(LH.C0, CFrame.new(-1, -1, 0) * LHCF * CFrame.Angles(math.rad(-5), math.rad(0), math.rad(0)), .4) | |
899 | if Crouching == false and Aiming == true then | |
900 | RH.C0 = clerp(RH.C0, CFrame.new(1, -1, 0) * RHCF * CFrame.Angles(math.rad(-5), math.rad(0), math.rad(0)), .4) | |
901 | LH.C0 = clerp(LH.C0, CFrame.new(-1, -1, 0) * LHCF * CFrame.Angles(math.rad(-5), math.rad(0), math.rad(0)), .4) | |
902 | elseif Crouching == true and Aiming == true then | |
903 | RH.C0 = clerp(RH.C0, CFrame.new(1, -.5, -.5) * RHCF * CFrame.Angles(math.rad(-5), math.rad(0), math.rad(0)), .4) | |
904 | LH.C0 = clerp(LH.C0, CFrame.new(-1, -1, 0) * LHCF * CFrame.Angles(math.rad(-5), math.rad(0), math.rad(50)), .4) | |
905 | end | |
906 | FakeHandleweld.C0 = clerp(Handleweld.C0, CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), .4) | |
907 | end | |
908 | elseif RP.Velocity.y < -1 and hitfloor == nil then | |
909 | Anim = "Fall" | |
910 | if attack == false and Aiming == false then | |
911 | RJ.C0 = clerp(RJ.C0, RootCF * CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), .3) | |
912 | Ne.C0 = clerp(Ne.C0, NeckCF * CFrame.Angles(math.rad(20), math.rad(0), math.rad(0)), .3) | |
913 | RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.4, -.2) * CFrame.Angles(math.rad(100), math.rad(0), math.rad(-40)), .3) | |
914 | LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.5, -.4) * CFrame.Angles(math.rad(0), math.rad(80), math.rad(100)), .3) | |
915 | RH.C0 = clerp(RH.C0, CFrame.new(1, -1, 0) * RHCF * CFrame.Angles(math.rad(-4), math.rad(0), math.rad(30)), .3) | |
916 | LH.C0 = clerp(LH.C0, CFrame.new(-1, -1, 0) * LHCF * CFrame.Angles(math.rad(-4), math.rad(0), math.rad(-30)), .3) | |
917 | FakeHandleweld.C0 = clerp(Handleweld.C0, CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(0), math.rad(80), math.rad(0)), .3) | |
918 | elseif attack == false and Aiming == true then | |
919 | if Crouching == false and Aiming == true then | |
920 | RJ.C0 = clerp(RJ.C0, RootCF * CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-90)), .4) | |
921 | elseif Crouching == true and Aiming == true then | |
922 | RJ.C0 = clerp(RJ.C0, RootCF * CFrame.new(0, 0, -.5) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-90)), .4) | |
923 | end | |
924 | Ne.C0 = clerp(Ne.C0, NeckCF * CFrame.Angles(math.rad(5), math.rad(0), math.rad(90)), .4) | |
925 | RW.C0 = clerp(RW.C0, CFrame.new(.51, 0.51, -.6) * CFrame.Angles(math.rad(90), math.rad(0), math.rad(-90)), .4) | |
926 | LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.51, 0) * CFrame.Angles(math.rad(0), math.rad(160), math.rad(90)), .4) | |
927 | RH.C0 = clerp(RH.C0, CFrame.new(1, -1, 0) * RHCF * CFrame.Angles(math.rad(-5), math.rad(0), math.rad(0)), .4) | |
928 | LH.C0 = clerp(LH.C0, CFrame.new(-1, -1, 0) * LHCF * CFrame.Angles(math.rad(-5), math.rad(0), math.rad(0)), .4) | |
929 | if Crouching == false and Aiming == true then | |
930 | RH.C0 = clerp(RH.C0, CFrame.new(1, -1, 0) * RHCF * CFrame.Angles(math.rad(-5), math.rad(0), math.rad(0)), .4) | |
931 | LH.C0 = clerp(LH.C0, CFrame.new(-1, -1, 0) * LHCF * CFrame.Angles(math.rad(-5), math.rad(0), math.rad(0)), .4) | |
932 | elseif Crouching == true and Aiming == true then | |
933 | RH.C0 = clerp(RH.C0, CFrame.new(1, -.5, -.5) * RHCF * CFrame.Angles(math.rad(-5), math.rad(0), math.rad(0)), .4) | |
934 | LH.C0 = clerp(LH.C0, CFrame.new(-1, -1, 0) * LHCF * CFrame.Angles(math.rad(-5), math.rad(0), math.rad(50)), .4) | |
935 | end | |
936 | FakeHandleweld.C0 = clerp(Handleweld.C0, CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), .4) | |
937 | end | |
938 | elseif torvel < 1 and hitfloor ~= nil then | |
939 | Anim = "Idle" | |
940 | if attack == false and Aiming == false then | |
941 | RJ.C0 = clerp(RJ.C0, RootCF * CFrame.new(0, 0, -.5) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(50)), .3) | |
942 | Ne.C0 = clerp(Ne.C0, NeckCF * CFrame.Angles(math.rad(5), math.rad(0), math.rad(-50)), .3) | |
943 | RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.4, 0) * CFrame.Angles(math.rad(70), math.rad(0), math.rad(-40)), .3) | |
944 | LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.5, -.4) * CFrame.Angles(math.rad(0), math.rad(80), math.rad(70)), .3) | |
945 | RH.C0 = clerp(RH.C0, CFrame.new(.9, -.5, .2) * RHCF * CFrame.Angles(math.rad(-5), math.rad(-50), math.rad(0)), .3) | |
946 | LH.C0 = clerp(LH.C0, CFrame.new(-.5, -1, -1) * LHCF * CFrame.Angles(math.rad(-5), math.rad(-50), math.rad(50)), .3) | |
947 | FakeHandleweld.C0 = clerp(Handleweld.C0, CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(0), math.rad(70), math.rad(0)), .3) | |
948 | elseif attack == false and Aiming == true then | |
949 | if Crouching == false and Aiming == true then | |
950 | RJ.C0 = clerp(RJ.C0, RootCF * CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-90)), .4) | |
951 | elseif Crouching == true and Aiming == true then | |
952 | RJ.C0 = clerp(RJ.C0, RootCF * CFrame.new(0, 0, -.5) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-90)), .4) | |
953 | end | |
954 | Ne.C0 = clerp(Ne.C0, NeckCF * CFrame.Angles(math.rad(5), math.rad(0), math.rad(90)), .4) | |
955 | RW.C0 = clerp(RW.C0, CFrame.new(.51, 0.51, -.6) * CFrame.Angles(math.rad(90), math.rad(0), math.rad(-90)), .4) | |
956 | LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.51, 0) * CFrame.Angles(math.rad(0), math.rad(160), math.rad(90)), .4) | |
957 | if Crouching == false and Aiming == true then | |
958 | RH.C0 = clerp(RH.C0, CFrame.new(1, -1, 0) * RHCF * CFrame.Angles(math.rad(-5), math.rad(0), math.rad(0)), .4) | |
959 | LH.C0 = clerp(LH.C0, CFrame.new(-1, -1, 0) * LHCF * CFrame.Angles(math.rad(-5), math.rad(0), math.rad(0)), .4) | |
960 | elseif Crouching == true and Aiming == true then | |
961 | RH.C0 = clerp(RH.C0, CFrame.new(1, -.5, -.5) * RHCF * CFrame.Angles(math.rad(-5), math.rad(0), math.rad(0)), .4) | |
962 | LH.C0 = clerp(LH.C0, CFrame.new(-1, -1, 0) * LHCF * CFrame.Angles(math.rad(-5), math.rad(0), math.rad(50)), .4) | |
963 | end | |
964 | FakeHandleweld.C0 = clerp(Handleweld.C0, CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), .4) | |
965 | end | |
966 | elseif torvel > 2 and hitfloor ~= nil then | |
967 | Anim = "Walk" | |
968 | if attack == false and Aiming == false then | |
969 | RJ.C0 = clerp(RJ.C0, RootCF * CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(30), math.rad(0), math.rad(0)), .3) | |
970 | Ne.C0 = clerp(Ne.C0, NeckCF * CFrame.Angles(math.rad(-20), math.rad(0), math.rad(0)), .3) | |
971 | RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.4, -.2) * CFrame.Angles(math.rad(50), math.rad(0), math.rad(-40)), .3) | |
972 | LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.5, -.4) * CFrame.Angles(math.rad(0), math.rad(80), math.rad(50)), .3) | |
973 | RH.C0 = clerp(RH.C0, CFrame.new(1, -1, 0) * RHCF * CFrame.Angles(math.rad(-3), math.rad(0), math.rad(0)), .3) | |
974 | LH.C0 = clerp(LH.C0, CFrame.new(-1, -1, 0) * LHCF * CFrame.Angles(math.rad(-3), math.rad(0), math.rad(0)), .3) | |
975 | FakeHandleweld.C0 = clerp(Handleweld.C0, CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(0), math.rad(80), math.rad(0)), .3) | |
976 | - | elseif k=="q" then |
976 | + | |
977 | - | BulletType=BulletType-1 |
977 | + | |
978 | - | if BulletType<=0 then BulletType=1 end |
978 | + | |
979 | - | if BulletType>=BTMax then BulletType=BTMax end |
979 | + | |
980 | - | if BulletType==1 then print("Normal Bullet")end |
980 | + | |
981 | - | if BulletType==2 then print("Poisonous Bullet")end |
981 | + | |
982 | - | if BulletType==3 then print("Blast Bullet")end |
982 | + | |
983 | - | if BulletType==4 then print("Explosion Bullet")end |
983 | + | |
984 | - | if BulletType==5 then print("Script Killing Bullet")end |
984 | + | |
985 | - | if BulletType==6 then print("MLG Bullet")end |
985 | + | |
986 | - | elseif k=="e" then |
986 | + | |
987 | - | BulletType=BulletType+1 |
987 | + | |
988 | - | if BulletType<=0 then BulletType=1 end |
988 | + | |
989 | - | if BulletType>=BTMax then BulletType=BTMax end |
989 | + | |
990 | - | if BulletType==1 then print("Normal Bullet")end |
990 | + | |
991 | - | if BulletType==2 then print("Poisonous Bullet")end |
991 | + | |
992 | - | if BulletType==3 then print("Blast Bullet")end |
992 | + | |
993 | - | if BulletType==4 then print("Explosion Bullet")end |
993 | + | |
994 | - | if BulletType==5 then print("Script Killing Bullet")end |
994 | + | |
995 | - | if BulletType==6 then print("MLG Bullet")end |
995 | + | |
996 | end | |
997 | ||
998 | end | |
999 | if #Effects > 0 then | |
1000 | for e = 1, #Effects do | |
1001 | if Effects[e] ~= nil then | |
1002 | local Thing = Effects[e] | |
1003 | if Thing ~= nil then | |
1004 | - | local HELLOOOOO=true |
1004 | + | |
1005 | - | --[[ |
1005 | + | |
1006 | local Delay = Thing[3] | |
1007 | local IncX = Thing[4] | |
1008 | - | if Key.KeyCode==Enum.KeyCode.M then |
1008 | + | |
1009 | - | if HELLOOOOO then HELLOOOOO=false music.Volume=0 else HELLOOOOO=true music.Volume=0 end |
1009 | + | |
1010 | if Thing[1].Transparency <= 1 then | |
1011 | if Thing[2] == "Block1" then | |
1012 | Thing[1].CFrame = Thing[1].CFrame * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50)) | |
1013 | Mesh = Thing[1].Mesh | |
1014 | Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6]) | |
1015 | Thing[1].Transparency = Thing[1].Transparency + Thing[3] | |
1016 | elseif Thing[2] == "Cylinder" then | |
1017 | Mesh = Thing[1].Mesh | |
1018 | Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6]) | |
1019 | Thing[1].Transparency = Thing[1].Transparency + Thing[3] | |
1020 | elseif Thing[2] == "Blood" then | |
1021 | Mesh = Thing[7] | |
1022 | Thing[1].CFrame = Thing[1].CFrame * Vector3.new(0, .5, 0) | |
1023 | Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6]) | |
1024 | Thing[1].Transparency = Thing[1].Transparency + Thing[3] | |
1025 | elseif Thing[2] == "Elec" then | |
1026 | Mesh = Thing[1].Mesh | |
1027 | Mesh.Scale = Mesh.Scale + Vector3.new(Thing[7], Thing[8], Thing[9]) | |
1028 | Thing[1].Transparency = Thing[1].Transparency + Thing[3] | |
1029 | elseif Thing[2] == "Disappear" then | |
1030 | Thing[1].Transparency = Thing[1].Transparency + Thing[3] | |
1031 | end | |
1032 | else | |
1033 | Part.Parent = nil | |
1034 | table.remove(Effects, e) | |
1035 | end | |
1036 | - | end)]]-- |
1036 | + | |
1037 | end | |
1038 | end | |
1039 | end | |
1040 | end) |