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| 1 | using System.Collections; | |
| 2 | using System.Collections.Generic; | |
| 3 | using UnityEngine; | |
| 4 | ||
| 5 | public class PaddleMove : MonoBehaviour | |
| 6 | {
| |
| 7 | public float speed = 5f; | |
| 8 | public GameObject bullet; | |
| 9 | public int fireRate; | |
| 10 | float timeFromLastShoot = 0; | |
| 11 | ||
| 12 | void Update() | |
| 13 | {
| |
| 14 | Move(); | |
| 15 | Shoot(); | |
| 16 | } | |
| 17 | ||
| 18 | //Movement function | |
| 19 | void Move() | |
| 20 | {
| |
| 21 | //Get which way we want to move from GetAxisRaw | |
| 22 | float x = Input.GetAxisRaw("Horizontal");
| |
| 23 | //calculate the speed in the set direction | |
| 24 | float speedDir = x * speed * Time.deltaTime; | |
| 25 | transform.position += new Vector3(speedDir, 0, 0); | |
| 26 | } | |
| 27 | ||
| 28 | void Shoot() | |
| 29 | {
| |
| 30 | //calculating time from last shot | |
| 31 | timeFromLastShoot += Time.deltaTime; | |
| 32 | //calculating where should the bullet appear | |
| 33 | Vector3 pos = transform.position + new Vector3(0, 1, 0); | |
| 34 | //if the time from the last shot is long enough | |
| 35 | if (timeFromLastShoot >= (1 / fireRate)) | |
| 36 | {
| |
| 37 | //After pressing the fire button | |
| 38 | if (Input.GetButtonDown("Fire1"))
| |
| 39 | {
| |
| 40 | //create a bullet | |
| 41 | Instantiate(bullet, pos, Quaternion.identity); | |
| 42 | //reset time from last shot | |
| 43 | timeFromLastShoot = 0; | |
| 44 | } | |
| 45 | } | |
| 46 | } | |
| 47 | } |