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1
--//====================================================\\--
2
--||  CREATED BY SHACKLUSTER, EDIT BY XXUNORIBOASXX
3
--\\====================================================//--
4
5
6
7
wait(0.2)
8
9
10
11-
Player = game:GetService("Players").silverpojken123,iiBosse
11+
Player = game:GetService("Players").rex9998563
12
PlayerGui = Player.PlayerGui
13
Cam = workspace.CurrentCamera
14
Backpack = Player.Backpack
15
Character = Player.Character
16
Humanoid = Character.Humanoid
17
Mouse = Player:GetMouse()
18
RootPart = Character["HumanoidRootPart"]
19
Torso = Character["Torso"]
20
Head = Character["Head"]
21
RightArm = Character["Right Arm"]
22
LeftArm = Character["Left Arm"]
23
RightLeg = Character["Right Leg"]
24
LeftLeg = Character["Left Leg"]
25
RootJoint = RootPart["RootJoint"]
26
Neck = Torso["Neck"]
27
RightShoulder = Torso["Right Shoulder"]
28
LeftShoulder = Torso["Left Shoulder"]
29
RightHip = Torso["Right Hip"]
30
LeftHip = Torso["Left Hip"]
31
local sick = Instance.new("Sound",Character)
32
sick.SoundId = "rbxassetid://572213286"
33
sick.Looped = true
34
sick.Pitch = 1
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sick.Volume = 2
36
sick:Play()
37
38
local naeeym2 = Instance.new("BillboardGui",Character)
39
naeeym2.AlwaysOnTop = true
40
naeeym2.Size = UDim2.new(5,35,2,35)
41
naeeym2.StudsOffset = Vector3.new(0,3,0)
42
naeeym2.Adornee = Character.Head
43
naeeym2.Name = "Name"
44
--naeeym2.PlayerToHideFrom = Player
45
naeeym2.MaxDistance = 200
46
local tecks2 = Instance.new("TextLabel",naeeym2)
47
tecks2.BackgroundTransparency = 1
48
tecks2.TextScaled = true
49
tecks2.BorderSizePixel = 0
50
tecks2.Text = "Ying and Yang"
51
tecks2.Font = "SciFi"
52
tecks2.TextSize = 30
53
tecks2.TextStrokeTransparency = 1
54
tecks2.TextColor3 = Color3.new(0,0,0)
55
tecks2.TextStrokeColor3 = Color3.new(0,0,0)
56
tecks2.Size = UDim2.new(1,0,0.5,0)
57
tecks2.Parent = naeeym2
58
59
IT = Instance.new
60
CF = CFrame.new
61
VT = Vector3.new
62
RAD = math.rad
63
C3 = Color3.new
64
UD2 = UDim2.new
65
BRICKC = BrickColor.new
66
ANGLES = CFrame.Angles
67
EULER = CFrame.fromEulerAnglesXYZ
68
COS = math.cos
69
ACOS = math.acos
70
SIN = math.sin
71
ASIN = math.asin
72
ABS = math.abs
73
MRANDOM = math.random
74
FLOOR = math.floor
75
76
function CreateMesh(MESH, PARENT, MESHTYPE, MESHID, TEXTUREID, SCALE, OFFSET)
77
	local NEWMESH = IT(MESH)
78
	if MESH == "SpecialMesh" then
79
		NEWMESH.MeshType = MESHTYPE
80
		if MESHID ~= "nil" and MESHID ~= "" then
81
			NEWMESH.MeshId = "http://www.roblox.com/asset/?id="..MESHID
82
		end
83
		if TEXTUREID ~= "nil" and TEXTUREID ~= "" then
84
			NEWMESH.TextureId = "http://www.roblox.com/asset/?id="..TEXTUREID
85
		end
86
	end
87
	NEWMESH.Offset = OFFSET or VT(0, 0, 0)
88
	NEWMESH.Scale = SCALE
89
	NEWMESH.Parent = PARENT
90
	return NEWMESH
91
end
92
93
function CreatePart(FORMFACTOR, PARENT, MATERIAL, REFLECTANCE, TRANSPARENCY, BRICKCOLOR, NAME, SIZE)
94
	local NEWPART = IT("Part")
95
	NEWPART.formFactor = FORMFACTOR
96
	NEWPART.Reflectance = REFLECTANCE
97
	NEWPART.Transparency = TRANSPARENCY
98
	NEWPART.CanCollide = false
99
	NEWPART.Locked = true
100
	NEWPART.BrickColor = BRICKC(tostring(BRICKCOLOR))
101
	NEWPART.Name = NAME
102
	NEWPART.Size = SIZE
103
	NEWPART.Position = Torso.Position
104
	NEWPART.Material = MATERIAL
105
	NEWPART:BreakJoints()
106
	NEWPART.Parent = PARENT
107
	return NEWPART
108
end
109
110
111
--//=================================\\
112
--||		  CUSTOMIZATION
113
--\\=================================//
114
115
Class_Name = "₱Ɽł₴₥.exe"
116
Weapon_Name = "Add-ons"
117
118
Custom_Colors = {
119
	Custom_Color_1 = BRICKC("Institutional white"); --1st color for the weapon.
120
	Custom_Color_2 = BRICKC("Institutional white"); --2nd color for the weapon.
121
122
	Custom_Color_3 = BRICKC("Institutional white"); --Color for the abilities.
123
	Custom_Color_4 = BRICKC("Institutional white"); --Color for the secondary bar.
124
	Custom_Color_5 = BRICKC("Institutional white"); --Color for the mana bar.
125
	Custom_Color_6 = BRICKC("Institutional white"); --Color for the health bar.
126
	Custom_Color_7 = BRICKC("Institutional white"); --Color for the stun bar.
127
128
	Custom_Color_8 = BRICKC("Institutional white"); --Background for the mana bar.
129
	Custom_Color_9 = BRICKC("Institutional white"); --Background for the secondary mana bar.
130
	Custom_Color_10 = BRICKC("Institutional white"); --Background for the stun bar.
131
	Custom_Color_11 = BRICKC("Institutional white"); --Background for the health bar.
132
	Custom_Color_12 = BRICKC("Institutional white"); --Background for the abilities.
133
}
134
135
136
Player_Size = 1 --Size of the player.
137
Animation_Speed = 3
138
Frame_Speed = 1 / 60 -- (1 / 30) OR (1 / 60)
139
140
local Speed = 16
141
local Effects2 = {}
142
143
--//=================================\\
144
--|| 	  END OF CUSTOMIZATION
145
--\\=================================//
146
147
	local function weldBetween(a, b)
148
	    local weldd = Instance.new("ManualWeld")
149
	    weldd.Part0 = a
150
	    weldd.Part1 = b
151
	    weldd.C0 = CFrame.new()
152
	    weldd.C1 = b.CFrame:inverse() * a.CFrame
153
	    weldd.Parent = a
154
	    return weldd
155
	end
156
157
function createaccessory(attachmentpart,mesh,texture,scale,offset,color)
158
local acs = Instance.new("Part")
159
acs.CanCollide = false
160
acs.Anchored = false
161
acs.Size = Vector3.new(0,0,0)
162
acs.CFrame = attachmentpart.CFrame
163
acs.Parent = Character
164
acs.BrickColor = color
165
    local meshs = Instance.new("SpecialMesh")
166
    meshs.MeshId = mesh
167
    meshs.TextureId = texture
168
    meshs.Parent = acs
169
    meshs.Scale = scale
170
    meshs.Offset = offset
171
weldBetween(attachmentpart,acs)
172
end
173
174
function createbodypart(TYPE,COLOR,PART,OFFSET,SIZE)
175
if TYPE == "Gem" then
176
	local acs = CreatePart(3, Character, "Neon", 0, 0, COLOR, "Part", VT(0,0,0))
177
	acs.Anchored = false
178
    acs.CanCollide = false
179
	acs.CFrame = PART.CFrame
180
	local acs2 = CreateMesh("SpecialMesh", acs, "FileMesh", "9756362", "", SIZE, OFFSET)
181
weldBetween(PART,acs)
182
elseif TYPE == "Skull" then
183
	local acs = CreatePart(3, Character, "Neon", 0, 0, COLOR, "Part", VT(0,0,0))
184
	acs.Anchored = false
185
    acs.CanCollide = false
186
	acs.CFrame = PART.CFrame
187
	local acs2 = CreateMesh("SpecialMesh", acs, "FileMesh", "4770583", "", SIZE, OFFSET)
188
weldBetween(PART,acs)
189
elseif TYPE == "Eye" then
190
    local acs = CreatePart(3, Character, "Neon", 0, 0, COLOR, "Part", VT(0,0,0))
191
    acs.Anchored = false
192
    acs.CanCollide = false
193
    acs.CFrame = PART.CFrame
194
    local acs2 = CreateMesh("SpecialMesh", acs, "Sphere", "", "", SIZE, OFFSET)
195
weldBetween(PART,acs)
196
end
197
end
198
199
--//=================================\\
200
--|| 	      USEFUL VALUES
201
--\\=================================//
202
203
local ROOTC0 = CF(0, 0, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
204
local NECKC0 = CF(0, 1, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
205
local RIGHTSHOULDERC0 = CF(-0.5, 0, 0) * ANGLES(RAD(0), RAD(90), RAD(0))
206
local LEFTSHOULDERC0 = CF(0.5, 0, 0) * ANGLES(RAD(0), RAD(-90), RAD(0))
207
local CO1 = 0
208
local CO2 = 0
209
local CO3 = 0
210
local CO4 = 0
211
local CHANGEDEFENSE = 0
212
local CHANGEDAMAGE = 0
213
local CHANGEMOVEMENT = 0
214
local ANIM = "Idle"
215
local ATTACK = false
216
local EQUIPPED = false
217
local HOLD = false
218
local COMBO = 1
219
local LASTPOINT = nil
220
local BLCF = nil
221
local SCFR = nil
222
local STAGGERHITANIM = false
223
local STAGGERANIM = false
224
local STUNANIM = false
225
local CRITCHANCENUMBER = 0
226
local IDLENUMBER = 0
227
local DONUMBER = 0
228
local HANDIDLE = false
229
local SINE = 0
230
local CHANGE = 2 / Animation_Speed
231
local WALKINGANIM = false
232
local WALK = 0
233
local KEYHOLD = false
234
local DISABLEJUMPING = false
235
local HASBEENBLOCKED = false
236
local STUNDELAYNUMBER = 0
237
local MANADELAYNUMBER = 0
238
local SECONDARYMANADELAYNUMBER = 0
239
local ROBLOXIDLEANIMATION = IT("Animation")
240
ROBLOXIDLEANIMATION.Name = "Roblox Idle Animation"
241
ROBLOXIDLEANIMATION.AnimationId = "http://www.roblox.com/asset/?id=180435571"
242
--ROBLOXIDLEANIMATION.Parent = Humanoid
243
local WEAPONGUI = IT("ScreenGui", nil)
244
WEAPONGUI.Name = "Weapon GUI"
245
local WEAPONTOOL = IT("HopperBin", nil)
246
WEAPONTOOL.Name = Weapon_Name
247
local Weapon = IT("Model")
248
Weapon.Name = Weapon_Name
249
local Effects = IT("Folder", Weapon)
250
Effects.Name = "Effects"
251
local ANIMATOR = Humanoid.Animator
252
local ANIMATE = Character.Animate
253
local HITPLAYERSOUNDS = {--[["199149137", "199149186", "199149221", "199149235", "199149269", "199149297"--]]"263032172", "263032182", "263032200", "263032221", "263032252", "263033191"}
254
local HITARMORSOUNDS = {"199149321", "199149338", "199149367", "199149409", "199149452"}
255
local HITWEAPONSOUNDS = {"199148971", "199149025", "199149072", "199149109", "199149119"}
256
local HITBLOCKSOUNDS = {"199148933", "199148947"}
257
local CUTSOUNDS = {"645750958","645747150"}
258
local VICIOUSWOOSH = "658941933"
259
local RELEASESOUND = "565538688"
260
local CHARGESOUND = "565538601"
261
local UNANCHOR = true
262
local MAGICPARTICLE = "285590393"
263
264
--//=================================\\
265
--\\=================================//
266
267
--//=================================\\
268
--||			  STATS
269
--\\=================================//
270
271
if Character:FindFirstChild("Stats") ~= nil then
272
Character:FindFirstChild("Stats").Parent = nil
273
end
274
275
local Stats = IT("Folder", nil)
276
Stats.Name = "Stats"
277
local ChangeStat = IT("Folder", Stats)
278
ChangeStat.Name = "ChangeStat"
279
local Defense = IT("NumberValue", Stats)
280
Defense.Name = "Defense"
281
Defense.Value = 1
282
local Movement = IT("NumberValue", Stats)
283
Movement.Name = "Movement"
284
Movement.Value = 1
285
local Damage = IT("NumberValue", Stats)
286
Damage.Name = "Damage"
287
Damage.Value = 1
288
local Mana = IT("NumberValue", Stats)
289
Mana.Name = "Mana"
290
Mana.Value = 0
291
local SecondaryMana = IT("NumberValue", Stats)
292
SecondaryMana.Name = "SecondaryMana"
293
SecondaryMana.Value = 0
294
local CanCrit = IT("BoolValue", Stats)
295
CanCrit.Name = "CanCrit"
296
CanCrit.Value = false
297
local CritChance = IT("NumberValue", Stats)
298
CritChance.Name = "CritChance"
299
CritChance.Value = 20
300
local CanPenetrateArmor = IT("BoolValue", Stats)
301
CanPenetrateArmor.Name = "CanPenetrateArmor"
302
CanPenetrateArmor.Value = false
303
local AntiTeamKill = IT("BoolValue", Stats)
304
AntiTeamKill.Name = "AntiTeamKill"
305
AntiTeamKill.Value = false
306
local Rooted = IT("BoolValue", Stats)
307
Rooted.Name = "Rooted"
308
Rooted.Value = false
309
local Block = IT("BoolValue", Stats)
310
Block.Name = "Block"
311
Block.Value = false
312
local RecentEnemy = IT("ObjectValue", Stats)
313
RecentEnemy.Name = "RecentEnemy"
314
RecentEnemy.Value = nil
315
local StaggerHit = IT("BoolValue", Stats)
316
StaggerHit.Name = "StaggerHit"
317
StaggerHit.Value = false
318
local Stagger = IT("BoolValue", Stats)
319
Stagger.Name = "Stagger"
320
Stagger.Value = false
321
local Stun = IT("BoolValue", Stats)
322
Stun.Name = "Stun"
323
Stun.Value = false
324
local StunValue = IT("NumberValue", Stats)
325
StunValue.Name = "StunValue"
326
StunValue.Value = 0
327
328
329
--//=================================\\
330
--\\=================================//
331
332
333
334
335
336
--//=================================\\
337
--|| 	     DEBUFFS / BUFFS
338
--\\=================================//
339
340
local DEFENSECHANGE1 = IT("NumberValue", ChangeStat)
341
DEFENSECHANGE1.Name = "ChangeDefense"
342
DEFENSECHANGE1.Value = 0
343
344
local MOVEMENTCHANGE1 = IT("NumberValue", nil)
345
MOVEMENTCHANGE1.Name = "ChangeMovement"
346
MOVEMENTCHANGE1.Value = 0
347
348
--//=================================\\
349
--\\=================================//
350
351
352
353
354
355
--//=================================\\
356
--|| SAZERENOS' ARTIFICIAL HEARTBEAT
357
--\\=================================//
358
359
ArtificialHB = Instance.new("BindableEvent", script)
360
ArtificialHB.Name = "ArtificialHB"
361
362
script:WaitForChild("ArtificialHB")
363
364
frame = Frame_Speed
365
tf = 0
366
allowframeloss = false
367
tossremainder = false
368
lastframe = tick()
369
script.ArtificialHB:Fire()
370
371
game:GetService("RunService").Heartbeat:connect(function(s, p)
372
	tf = tf + s
373
	if tf >= frame then
374
		if allowframeloss then
375
			script.ArtificialHB:Fire()
376
			lastframe = tick()
377
		else
378
			for i = 1, math.floor(tf / frame) do
379
				script.ArtificialHB:Fire()
380
			end
381
		lastframe = tick()
382
		end
383
		if tossremainder then
384
			tf = 0
385
		else
386
			tf = tf - frame * math.floor(tf / frame)
387
		end
388
	end
389
end)
390
391
--//=================================\\
392
--\\=================================//
393
394
395
396
397
398
--//=================================\\
399
--|| 	      SOME FUNCTIONS
400
--\\=================================//
401
402
function Raycast(POSITION, DIRECTION, RANGE, IGNOREDECENDANTS)
403
	return workspace:FindPartOnRay(Ray.new(POSITION, DIRECTION.unit * RANGE), IGNOREDECENDANTS)
404
end
405
406
function PositiveAngle(NUMBER)
407
	if NUMBER >= 0 then
408
		NUMBER = 0
409
	end
410
	return NUMBER
411
end
412
413
function NegativeAngle(NUMBER)
414
	if NUMBER <= 0 then
415
		NUMBER = 0
416
	end
417
	return NUMBER
418
end
419
420
function Swait(NUMBER)
421
	if NUMBER == 0 or NUMBER == nil then
422
		ArtificialHB.Event:wait()
423
	else
424
		for i = 1, NUMBER do
425
			ArtificialHB.Event:wait()
426
		end
427
	end
428
end
429
430
function QuaternionFromCFrame(cf)
431
	local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components()
432
	local trace = m00 + m11 + m22
433
	if trace > 0 then 
434
		local s = math.sqrt(1 + trace)
435
		local recip = 0.5 / s
436
		return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5
437
	else
438
		local i = 0
439
		if m11 > m00 then
440
			i = 1
441
		end
442
		if m22 > (i == 0 and m00 or m11) then
443
			i = 2
444
		end
445
		if i == 0 then
446
			local s = math.sqrt(m00 - m11 - m22 + 1)
447
			local recip = 0.5 / s
448
			return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip
449
		elseif i == 1 then
450
			local s = math.sqrt(m11 - m22 - m00 + 1)
451
			local recip = 0.5 / s
452
			return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip
453
		elseif i == 2 then
454
			local s = math.sqrt(m22 - m00 - m11 + 1)
455
			local recip = 0.5 / s return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip
456
		end
457
	end
458
end
459
 
460
function QuaternionToCFrame(px, py, pz, x, y, z, w)
461
	local xs, ys, zs = x + x, y + y, z + z
462
	local wx, wy, wz = w * xs, w * ys, w * zs
463
	local xx = x * xs
464
	local xy = x * ys
465
	local xz = x * zs
466
	local yy = y * ys
467
	local yz = y * zs
468
	local zz = z * zs
469
	return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy))
470
end
471
 
472
function QuaternionSlerp(a, b, t)
473
	local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4]
474
	local startInterp, finishInterp;
475
	if cosTheta >= 0.0001 then
476
		if (1 - cosTheta) > 0.0001 then
477
			local theta = ACOS(cosTheta)
478
			local invSinTheta = 1 / SIN(theta)
479
			startInterp = SIN((1 - t) * theta) * invSinTheta
480
			finishInterp = SIN(t * theta) * invSinTheta
481
		else
482
			startInterp = 1 - t
483
			finishInterp = t
484
		end
485
	else
486
		if (1 + cosTheta) > 0.0001 then
487
			local theta = ACOS(-cosTheta)
488
			local invSinTheta = 1 / SIN(theta)
489
			startInterp = SIN((t - 1) * theta) * invSinTheta
490
			finishInterp = SIN(t * theta) * invSinTheta
491
		else
492
			startInterp = t - 1
493
			finishInterp = t
494
		end
495
	end
496
	return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp
497
end
498
499
function Clerp(a, b, t)
500
	local qa = {QuaternionFromCFrame(a)}
501
	local qb = {QuaternionFromCFrame(b)}
502
	local ax, ay, az = a.x, a.y, a.z
503
	local bx, by, bz = b.x, b.y, b.z
504
	local _t = 1 - t
505
	return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t))
506
end
507
508
function CreateFrame(PARENT, TRANSPARENCY, BORDERSIZEPIXEL, POSITION, SIZE, COLOR, BORDERCOLOR, NAME)
509
	local frame = IT("Frame")
510
	frame.BackgroundTransparency = TRANSPARENCY
511
	frame.BorderSizePixel = BORDERSIZEPIXEL
512
	frame.Position = POSITION
513
	frame.Size = SIZE
514
	frame.BackgroundColor3 = COLOR
515
	frame.BorderColor3 = BORDERCOLOR
516
	frame.Name = NAME
517
	frame.Parent = PARENT
518
	return frame
519
end
520
521
function CreateLabel(PARENT, TEXT, TEXTCOLOR, TEXTFONTSIZE, TEXTFONT, TRANSPARENCY, BORDERSIZEPIXEL, STROKETRANSPARENCY, NAME)
522
	local label = IT("TextLabel")
523
	label.BackgroundTransparency = 1
524
	label.Size = UD2(1, 0, 1, 0)
525
	label.Position = UD2(0, 0, 0, 0)
526
	label.TextColor3 = C3(255, 255, 255)
527
	label.TextStrokeTransparency = STROKETRANSPARENCY
528
	label.TextTransparency = TRANSPARENCY
529
	label.FontSize = TEXTFONTSIZE
530
	label.Font = TEXTFONT
531
	label.BorderSizePixel = BORDERSIZEPIXEL
532
	label.TextScaled = true
533
	label.Text = TEXT
534
	label.Name = NAME
535
	label.Parent = PARENT
536
	return label
537
end
538
539
function NoOutlines(PART)
540
	PART.TopSurface, PART.BottomSurface, PART.LeftSurface, PART.RightSurface, PART.FrontSurface, PART.BackSurface = 10, 10, 10, 10, 10, 10
541
end
542
543
544
function CreateWeldOrSnapOrMotor(TYPE, PARENT, PART0, PART1, C0, C1)
545
	local NEWWELD = IT(TYPE)
546
	NEWWELD.Part0 = PART0
547
	NEWWELD.Part1 = PART1
548
	NEWWELD.C0 = C0
549
	NEWWELD.C1 = C1
550
	NEWWELD.Parent = PARENT
551
	return NEWWELD
552
end
553
554
function CreateSound(ID, PARENT, VOLUME, PITCH, DOESLOOP)
555
	local NEWSOUND = nil
556
	coroutine.resume(coroutine.create(function()
557
		NEWSOUND = IT("Sound", PARENT)
558
		NEWSOUND.Volume = VOLUME
559
		NEWSOUND.Pitch = PITCH
560
		NEWSOUND.SoundId = "http://www.roblox.com/asset/?id="..ID
561
		--Swait()
562
		NEWSOUND:play()
563
		if DOESLOOP == false then
564
			repeat Swait() until NEWSOUND.Playing == false
565
			NEWSOUND:remove()
566
		elseif DOESLOOP == true then
567
			NEWSOUND.Looped = true
568
		end
569
	end))
570
	return NEWSOUND
571
end
572
573
function CFrameFromTopBack(at, top, back)
574
	local right = top:Cross(back)
575
	return CF(at.x, at.y, at.z, right.x, top.x, back.x, right.y, top.y, back.y, right.z, top.z, back.z)
576
end
577
578
function CreateWave(inair,size,doesrotate,rotatedirection,waitt,part,offset,color)
579
	local wave = CreatePart(3, Effects, "Neon", 0, 0.5, BRICKC(color), "Effect", VT(0,0,0))
580
	local mesh = IT("SpecialMesh",wave)
581
	mesh.MeshType = "FileMesh"
582
	wave.Anchored = true
583
	mesh.MeshId = "http://www.roblox.com/asset/?id=20329976"
584
	mesh.Scale = VT(size,size,size)
585
	mesh.Offset = VT(0,0,-size/8)
586
	wave.CFrame = CF(part.p) * CF(0,offset,0) * ANGLES(RAD(inair),RAD(0),RAD(0))
587
	coroutine.resume(coroutine.create(function(PART)
588
		for i = 1, waitt do
589
			Swait()
590
			mesh.Scale = mesh.Scale + VT(size/5,0,size/5)
591
			mesh.Offset = VT(0,0,-(mesh.Scale.X/8))
592
			if doesrotate == true then
593
				wave.CFrame = wave.CFrame * CFrame.fromEulerAnglesXYZ(0, rotatedirection, 0)
594
			end
595
			wave.Transparency = wave.Transparency + (0.5/waitt)
596
			if wave.Transparency > 0.99 then
597
				wave:remove()
598
			end
599
		end
600
	end))
601
end
602
603
function CreateSwirl(inair,size,doesrotate,rotatedirection,waitt,part,offset,color)
604
	local wave = CreatePart(3, Effects, "Neon", 0, 0.5, BRICKC(color), "Effect", VT(0,0,0))
605
	local mesh = IT("SpecialMesh",wave)
606
	mesh.MeshType = "FileMesh"
607
	wave.Anchored = true
608
	mesh.MeshId = "http://www.roblox.com/asset/?id=1051557"
609
	mesh.Scale = VT(size,size,size)
610
	wave.CFrame = CF(part.Position) * CF(0,offset,0) * ANGLES(RAD(inair),RAD(0),RAD(0))
611
	coroutine.resume(coroutine.create(function(PART)
612
		for i = 1, waitt do
613
			Swait()
614
			mesh.Scale = mesh.Scale + VT(size/5,size/5,size/5)
615
			if doesrotate == true then
616
				wave.CFrame = wave.CFrame * CFrame.fromEulerAnglesXYZ(0, rotatedirection, 0)
617
			end
618
			wave.Transparency = wave.Transparency + (0.5/waitt)
619
			if wave.Transparency > 0.99 then
620
				wave:remove()
621
			end
622
		end
623
	end))
624
end
625
626
function CreateTornado(inair,size,doesrotate,rotatedirection,waitt,part,offset,color)
627
	local wave = CreatePart(3, Effects, "Neon", 0, 0.5, BRICKC(color), "Effect", VT(0,0,0))
628
	local mesh = IT("SpecialMesh",wave)
629
	mesh.MeshType = "FileMesh"
630
	wave.Anchored = true
631
	mesh.MeshId = "http://www.roblox.com/asset/?id=102638417"
632
	mesh.Scale = VT(size,size,size)
633
	wave.CFrame = CF(part.Position) * CF(0,offset,0) * ANGLES(RAD(inair),RAD(0),RAD(0))
634
	coroutine.resume(coroutine.create(function(PART)
635
		for i = 1, waitt do
636
			Swait()
637
			mesh.Scale = mesh.Scale + VT(size/5,0,size/5)
638
			if doesrotate == true then
639
				wave.CFrame = wave.CFrame * CFrame.fromEulerAnglesXYZ(0, rotatedirection, 0)
640
			end
641
			wave.Transparency = wave.Transparency + (0.5/waitt)
642
			if wave.Transparency > 0.99 then
643
				wave:remove()
644
			end
645
		end
646
	end))
647
end
648
649
function CreateRing(inair,size,doesrotate,rotatedirection,waitt,part,offset,spin1,spin2,color)
650
	local wave = CreatePart(3, Effects, "Neon", 0, 0.5, BRICKC(color), "Effect", VT(0,0,0))
651
	local mesh = IT("SpecialMesh",wave)
652
	mesh.MeshType = "FileMesh"
653
	mesh.MeshId = "http://www.roblox.com/asset/?id=3270017"
654
	mesh.Scale = VT(size,size,size)
655
	wave.Anchored = true
656
	mesh.Offset = VT(0,0,0)
657
	wave.CFrame = CF(part.Position) * CF(0,offset,0) * ANGLES(RAD(inair),RAD(0),RAD(0))
658
	coroutine.resume(coroutine.create(function(PART)
659
		for i = 1, waitt do
660
			Swait()
661
			mesh.Scale = mesh.Scale + VT(size/5,size/5,size/5)
662
			if doesrotate == true then
663
				wave.CFrame = wave.CFrame * CFrame.fromEulerAnglesXYZ(spin2, rotatedirection, spin1)
664
			end
665
			wave.Transparency = wave.Transparency + (0.5/waitt)
666
			if wave.Transparency > 0.99 then
667
				wave:remove()
668
			end
669
		end
670
	end))
671
end
672
673
function MagicSphere(size,waitt,part,color)
674
	local wave = CreatePart(3, Effects, "Neon", 0, 0, BRICKC(color), "Effect", VT(0,0,0))
675
	local mesh = IT("SpecialMesh",wave)
676
	mesh.MeshType = "Sphere"
677
	wave.Anchored = true
678
	mesh.Scale = VT(size,size,size)
679
	mesh.Offset = VT(0,0,0)
680
	wave.CFrame = part * ANGLES(RAD(0),RAD(0),RAD(0))
681
	coroutine.resume(coroutine.create(function(PART)
682
		for i = 1, waitt do
683
			Swait()
684
			mesh.Scale = mesh.Scale + VT(size/5,size/5,size/5)
685
			wave.Transparency = wave.Transparency + (1/waitt)
686
			if wave.Transparency > 0.99 then
687
				wave:remove()
688
			end
689
		end
690
	end))
691
end
692
693
function MagicBlock(size,waitt,part,offset,color)
694
	local wave = CreatePart(3, Effects, "Neon", 0, 0, BRICKC(color), "Effect", VT(size,size,size))
695
	local mesh = IT("BlockMesh",wave)
696
	wave.Anchored = true
697
	wave.CFrame = CF(part.Position) * CF(0,offset,0) * ANGLES(RAD(0),RAD(0),RAD(0))
698
	coroutine.resume(coroutine.create(function(PART)
699
		for i = 1, waitt do
700
			Swait()
701
			mesh.Scale = mesh.Scale + VT(size/5,size/5,size/5)
702
			wave.CFrame = CF(wave.Position) * ANGLES(RAD(math(-360,360)),RAD(math(-360,360)),RAD(math(-360,360)))
703
			wave.Transparency = wave.Transparency + (1/waitt)
704
			if wave.Transparency > 0.99 then
705
				wave:remove()
706
			end
707
		end
708
	end))
709
end
710
711
local EyeSizes={
712
	NumberSequenceKeypoint.new(0,0.5,0),
713
	NumberSequenceKeypoint.new(1,0.2,0)
714
}
715
local EyeTrans={
716
	NumberSequenceKeypoint.new(0,0,0),
717
	NumberSequenceKeypoint.new(1,1,0)
718
}
719
local PE=Instance.new("ParticleEmitter")
720
PE.LightEmission=0.3
721
PE.Size=NumberSequence.new(EyeSizes)
722
PE.Transparency=NumberSequence.new(EyeTrans)
723
PE.Rotation=NumberRange.new(0,360)
724
PE.LockedToPart = false
725
PE.Speed = NumberRange.new(0,0,0)
726
PE.ZOffset = 0.3
727
PE.Rate = 999
728
PE.Name = "Particles"
729
730
function CreateParticles(art,text,accel,drag,lifetime,type,isenabledbydefault,locked)
731
	local particle = nil
732
	coroutine.resume(coroutine.create(function(PART)
733
		particle = PE:Clone()
734
		Swait()
735
		particle.Rate = 999
736
		particle.Parent = art
737
		particle.Acceleration = accel
738
		if type == "Fire" then
739
			local EyeSizes={
740
				NumberSequenceKeypoint.new(0,0.5,0.3),
741
				NumberSequenceKeypoint.new(1,0.2,0.2)
742
			}
743
			particle.Size = NumberSequence.new(EyeSizes)
744
		elseif type == "Smoke" then
745
			local EyeSizes={
746
				NumberSequenceKeypoint.new(0,0.5,0),
747
				NumberSequenceKeypoint.new(1,5,0.5)
748
			}
749
			particle.Size = NumberSequence.new(EyeSizes)
750
		elseif type == "Solid" then
751
			local EyeSizes={
752
				NumberSequenceKeypoint.new(0,0.5,0),
753
				NumberSequenceKeypoint.new(1,0.5,0)
754
			}
755
			particle.Size = NumberSequence.new(EyeSizes)
756
		end
757
		particle.Lifetime=NumberRange.new(lifetime)
758
		particle.Drag = drag
759
		if locked == true then
760
			particle.LockedToPart = true
761
		end
762
		particle.Texture = "http://www.roblox.com/asset/?id="..text
763
		particle.Enabled = isenabledbydefault
764
	end))
765
return particle
766
end
767
768
local EyeSizes={
769
	NumberSequenceKeypoint.new(0,0.5,0),
770
	NumberSequenceKeypoint.new(1,0.2,0)
771
}
772
local EyeTrans={
773
	NumberSequenceKeypoint.new(0,0,0),
774
	NumberSequenceKeypoint.new(1,1,0)
775
}
776
local PE2=Instance.new("ParticleEmitter")
777
PE2.LightEmission=0.8
778
PE2.Size=NumberSequence.new(EyeSizes)
779
PE2.Transparency=NumberSequence.new(EyeTrans)
780
PE2.Rotation=NumberRange.new(0,360)
781
PE2.LockedToPart = false
782
PE2.Speed = NumberRange.new(0,0,0)
783
PE2.ZOffset = 0.3
784
PE2.Rate = 999
785
PE2.VelocitySpread = 90000
786
PE2.Name = "Particles"
787
788
function CreateParticles2(art,accel,drag,lifetime,type,isenabledbydefault,locked,size,speed)
789
	local particle = nil
790
	coroutine.resume(coroutine.create(function(PART)
791
		particle = PE2:Clone()
792
		Swait()
793
		particle.Rate = 999
794
		particle.Parent = art
795
		particle.Acceleration = accel
796
		if type == "Fire" then
797
			local EyeSizes={
798
				NumberSequenceKeypoint.new(0,size,size/2),
799
				NumberSequenceKeypoint.new(1,size/4,size/8)
800
			}
801
			particle.Size = NumberSequence.new(EyeSizes)
802
		elseif type == "Smoke" then
803
			local EyeSizes={
804
				NumberSequenceKeypoint.new(0,0.5,0),
805
				NumberSequenceKeypoint.new(1,5,0.5)
806
			}
807
			particle.Size = NumberSequence.new(EyeSizes)
808
		elseif type == "Solid" then
809
			local EyeSizes={
810
				NumberSequenceKeypoint.new(0,0.5,0),
811
				NumberSequenceKeypoint.new(1,0.5,0)
812
			}
813
			particle.Size = NumberSequence.new(EyeSizes)
814
		end
815
		particle.Lifetime=NumberRange.new(lifetime)
816
		particle.Drag = drag
817
		if locked == true then
818
			particle.LockedToPart = true
819
		end
820
		particle.Speed = NumberRange.new(speed,speed,speed)
821
		particle.Texture = "http://www.roblox.com/asset/?id="..MAGICPARTICLE
822
		particle.Enabled = isenabledbydefault
823
		--particle.Color = ColorSequence.new(Color3.new(255, 255, 255))
824
	end))
825
return particle
826
end
827
828
local Decal = IT("Decal")
829
830
function CreateMagicCircle(size,doesrotate,rotatedirection,waitt,cframe,alwaysfade)
831
	local sinkhole = IT("Part")
832
	sinkhole.Size = VT(size,0,size)
833
	sinkhole.CFrame = cframe
834
	--sinkhole.Orientation = VT(0,0,0)
835
	sinkhole.Parent = Effects
836
	sinkhole.Material = "Neon"
837
	sinkhole.Color = C3(255, 255, 255)
838
	sinkhole.Anchored = true
839
	sinkhole.CanCollide = false
840
	sinkhole.Transparency = 1
841
	local decal = Decal:Clone()
842
	decal.Parent = sinkhole
843
	decal.Face = "Top"
844
	decal.Texture = "http://www.roblox.com/asset/?id=285590393"
845
	local decal2 = Decal:Clone()
846
	decal2.Parent = sinkhole
847
	decal2.Face = "Bottom"
848
	decal2.Texture = "http://www.roblox.com/asset/?id=285590393"
849
	coroutine.resume(coroutine.create(function(PART)
850
		for i = 1, waitt do
851
			Swait()
852
			if doesrotate == true then
853
				sinkhole.CFrame = sinkhole.CFrame * CFrame.fromEulerAnglesXYZ(0, rotatedirection, 0)
854
			end
855
			if alwaysfade == true then
856
				decal.Transparency = decal.Transparency + (1/waitt)
857
				decal2.Transparency = decal.Transparency + (1/waitt)
858
			end
859
			if i > waitt-11 and (alwaysfade ~= true) then
860
				decal.Transparency = decal.Transparency + 0.1
861
				decal2.Transparency = decal.Transparency + 0.1
862
			end
863
		end
864
		sinkhole.Parent = nil
865
	end))
866
	return sinkhole
867
end
868
869
--//=================================\\
870
--\\=================================//
871
872
873
--//=================================\\
874
--||	     WEAPON CREATION
875
--\\=================================//
876
877
if Player_Size ~= 1 then
878
	for _, v in pairs (Weapon:GetChildren()) do
879
		if v.ClassName == "Motor" or v.ClassName == "Weld" or v.ClassName == "Snap" then
880
			local p1 = v.Part1
881
			v.Part1 = nil
882
			local cf1, cf2, cf3, cf4, cf5, cf6, cf7, cf8, cf9, cf10, cf11, cf12 = v.C1:components()
883
			v.C1 = CF(cf1 * Player_Size, cf2 * Player_Size, cf3 * Player_Size, cf4, cf5, cf6, cf7, cf8, cf9, cf10, cf11, cf12)
884
			v.Part1 = p1
885
		elseif v.ClassName == "Part" then
886
			for _, b in pairs (v:GetChildren()) do
887
				if b.ClassName == "SpecialMesh" or b.ClassName == "BlockMesh" then
888
					b.Scale = VT(b.Scale.x * Player_Size, b.Scale.y * Player_Size, b.Scale.z * Player_Size)
889
				end
890
			end
891
		end
892
	end
893
end
894
895
Swait()
896
897
local Plate = IT("Part",Weapon)
898
Plate.Size = VT(1,0.1,1)
899
Plate.Transparency = 1
900
Plate.CanCollide = false
901
Plate.CFrame = LeftLeg.CFrame * CF(0,-1.1,0)
902
CreateParticles(Plate,MAGICPARTICLE,VT(0,2,0),2,2,"Fire",true,true)
903
weldBetween(LeftLeg,Plate)
904
905
local Plate = IT("Part",Weapon)
906
Plate.Size = VT(1,0.1,1)
907
Plate.Transparency = 1
908
Plate.CanCollide = false
909
Plate.CFrame = RightLeg.CFrame * CF(0,-1.1,0)
910
CreateParticles(Plate,MAGICPARTICLE,VT(0,2,0),2,2,"Fire",true,true)
911
weldBetween(RightLeg,Plate)
912
913
local Plate = IT("Part",Weapon)
914
Plate.Size = VT(1,0.1,1)
915
Plate.Transparency = 1
916
Plate.CanCollide = false
917
Plate.CFrame = RightArm.CFrame * CF(0,-1.1,0)
918
CreateParticles(Plate,MAGICPARTICLE,VT(0,2,0),2,2,"Fire",true,true)
919
weldBetween(RightArm,Plate)
920
921
local Plate = IT("Part",Weapon)
922
Plate.Size = VT(1,0.1,1)
923
Plate.Transparency = 1
924
Plate.CanCollide = false
925
Plate.CFrame = LeftArm.CFrame * CF(0,-1.1,0)
926
CreateParticles(Plate,MAGICPARTICLE,VT(0,2,0),2,2,"Fire",true,true)
927
weldBetween(LeftArm,Plate)
928
929
local eye = IT("Part",Weapon)
930
eye.Size = VT(0.2,0.2,0.2)
931
eye.Shape = "Ball"
932
eye.CFrame = Head.CFrame * CF(0.125,0.2,-0.55)
933
eye.Material = "Neon"
934
eye.BrickColor = BRICKC("Institutional white")
935
weldBetween(Head,eye)
936
937
938
939
for _, c in pairs(Weapon:GetChildren()) do
940
	if c.ClassName == "Part" then
941
		c.CustomPhysicalProperties = PhysicalProperties.new(0, 0, 0, 0, 0)
942
	end
943
end
944
945
Weapon.Parent = Character
946
947
Humanoid.Died:connect(function()
948
	ATTACK = true
949
end)
950
951
print(Class_Name.." loaded.")
952
953
--//=================================\\
954
--\\=================================//
955
956
957
958
959
960
--//=================================\\
961
--||	     DAMAGE FUNCTIONS
962
--\\=================================//
963
964
function StatLabel(LABELTYPE, CFRAME, TEXT, COLOR)
965
	local STATPART = CreatePart(3, Effects, "Neon", 0, 1, "Institutional white", "Effect", VT())
966
	STATPART.CFrame = CF(CFRAME.p + VT(0, 1.5, 0))
967
	local BODYGYRO = IT("BodyGyro", STATPART)
968
	local BODYPOSITION = IT("BodyPosition", STATPART)
969
	BODYPOSITION.P = 2000
970
	BODYPOSITION.D = 100
971
	BODYPOSITION.maxForce = VT(math.huge, math.huge, math.huge)
972
	if LABELTYPE == "Normal" then
973
		BODYPOSITION.position = STATPART.Position + VT(MRANDOM(-2, 2), 6, MRANDOM(-2, 2))
974
	elseif LABELTYPE == "Debuff" then
975
		BODYPOSITION.position = STATPART.Position + VT(MRANDOM(-2, 2), 8, MRANDOM(-2, 2))
976
	elseif LABELTYPE == "Interruption" then
977
		BODYPOSITION.position = STATPART.Position + VT(MRANDOM(-2,2), 8, MRANDOM(-2, 2))
978
	end
979
	game:GetService("Debris"):AddItem(STATPART ,5)
980
	local BILLBOARDGUI = Instance.new("BillboardGui", STATPART)
981
	BILLBOARDGUI.Adornee = STATPART
982
	BILLBOARDGUI.Size = UD2(2.5, 0, 2.5 ,0)
983
	BILLBOARDGUI.StudsOffset = VT(-2, 2, 0)
984
	BILLBOARDGUI.AlwaysOnTop = false
985
	local TEXTLABEL = Instance.new("TextLabel", BILLBOARDGUI)
986
	TEXTLABEL.BackgroundTransparency = 1
987
	TEXTLABEL.Size = UD2(2.5, 0, 2.5, 0)
988
	TEXTLABEL.Text = TEXT
989
	TEXTLABEL.Font = "SciFi"
990
	TEXTLABEL.FontSize="Size42"
991
	TEXTLABEL.TextColor3 = COLOR
992
	TEXTLABEL.TextStrokeTransparency = 1
993
	TEXTLABEL.TextScaled = true
994
	TEXTLABEL.TextWrapped = true
995
	coroutine.resume(coroutine.create(function(THEPART, THEBODYPOSITION, THETEXTLABEL)
996
		wait(0.2)
997
		for i=1, 5 do
998
			wait()
999
			THEBODYPOSITION.Position = THEPART.Position - VT(0, 0.5 ,0)
1000
		end
1001
		wait(1.2)
1002
		for i=1, 5 do
1003
			wait()
1004
			THETEXTLABEL.TextTransparency = THETEXTLABEL.TextTransparency + 0.2
1005
			THETEXTLABEL.TextStrokeTransparency = THETEXTLABEL.TextStrokeTransparency + 0.2
1006
			THEBODYPOSITION.position = THEPART.Position + VT(0, 0.5, 0)
1007
		end
1008
		THEPART.Parent = nil
1009
	end),STATPART, BODYPOSITION, TEXTLABEL)
1010
end
1011
1012
1013
--//=================================\\
1014
--||			DAMAGING
1015
--\\=================================//
1016
1017
function dealdamage(hit,min,max,maxstrength,beserk,critrate,critmultiplier)
1018
	if hit.Parent:FindFirstChildOfClass("Humanoid") and hit.Parent:FindFirstChild("HitBy"..Player.Name) == nil then
1019
		local humanoid = hit.Parent:FindFirstChildOfClass("Humanoid")
1020
		local dmg = math.random(min,max)
1021
		if humanoid.Health > 0 then
1022
			if beserk == true then
1023
				humanoid.Health = 0
1024
			else
1025
				CreateSound("260430060", hit, 1.2, MRANDOM(7, 12) / 10)
1026
				hit.Velocity = CFrame.new(Torso.Position,hit.Position).lookVector*5*maxstrength
1027
				if math.random(1,100) < critrate+1 then
1028
					humanoid.Health = humanoid.Health - dmg*critmultiplier
1029
					StatLabel("Normal", hit.CFrame * CF(0, 0 + (hit.Size.z - 1), 0), "CRIT/"..dmg*critmultiplier, C3(255/255, 0, 0))
1030
				else
1031
					humanoid.Health = humanoid.Health - dmg
1032
					StatLabel("Normal", hit.CFrame * CF(0, 0 + (hit.Size.z - 1), 0), dmg, C3(0, 0, 0))
1033
				end
1034
				local defence = Instance.new("BoolValue",hit.Parent)
1035
				defence.Name = ("HitBy"..Player.Name)
1036
				game:GetService("Debris"):AddItem(defence, 0.5)
1037
			end
1038
		end
1039
	end
1040
end
1041
1042
function AoEDamage(position,radius,min,max,maxstrength,beserk,critrate,critmultiplier,CanBeDodgedByJumping)
1043
	local dmg = math.random(min,max)
1044
	for i,v in ipairs(workspace:GetChildren()) do
1045
	if v:FindFirstChild("HitBy"..Player.Name) == nil then
1046
		local body = v:GetChildren()
1047
			for part = 1, #body do
1048
				if(v:FindFirstChild("HitBy"..Player.Name) == nil and (body[part].ClassName == "Part" or body[part].ClassName == "MeshPart") and v ~= Character) then
1049
					if(body[part].Position - position).Magnitude < radius then
1050
						if v.ClassName == "Model" then
1051
							if v:FindFirstChild("Humanoid") then
1052
								if v.Humanoid.Health ~= 0 then
1053
									if CanBeDodgedByJumping == true then
1054
										if body[part].Position.Y < position.Y+5 then
1055
											if math.random(1,100) < critrate+1 then
1056
												v.Humanoid.Health = v.Humanoid.Health - dmg*critmultiplier
1057
												StatLabel("Normal", body[part].CFrame * CF(0, 0 + (body[part].Size.z - 1), 0), "CRIT/"..dmg*critmultiplier, C3(255/255, 0, 0))
1058
											else
1059
												v.Humanoid.Health = v.Humanoid.Health - dmg
1060
												StatLabel("Normal", body[part].CFrame * CF(0, 0 + (body[part].Size.z - 1), 0), dmg, C3(0, 0, 0))
1061
											end
1062
											local defence = Instance.new("BoolValue",v)
1063
											defence.Name = ("HitBy"..Player.Name)
1064
											game:GetService("Debris"):AddItem(defence, 0.5)
1065
										end
1066
									else
1067
										if beserk == true then
1068
											v.Humanoid.Health = 0
1069
										end
1070
										if math.random(1,100) < critrate+1 then
1071
											v.Humanoid.Health = v.Humanoid.Health - dmg*critmultiplier
1072
											StatLabel("Normal", body[part].CFrame * CF(0, 0 + (body[part].Size.z - 1), 0), "CRIT/"..dmg*critmultiplier, C3(255/255, 0, 0))
1073
										else
1074
											v.Humanoid.Health = v.Humanoid.Health - dmg
1075
											StatLabel("Normal", body[part].CFrame * CF(0, 0 + (body[part].Size.z - 1), 0), dmg, C3(0, 0, 0))
1076
										end
1077
										local defence = Instance.new("BoolValue",v)
1078
										defence.Name = ("HitBy"..Player.Name)
1079
										game:GetService("Debris"):AddItem(defence, 0.5)
1080
									end
1081
								end
1082
							end
1083
						end
1084
						body[part].Velocity = CFrame.new(position,body[part].Position).lookVector*5*maxstrength
1085
					end
1086
				end
1087
			end
1088
			if v.ClassName == "Part" then
1089
				if v.Anchored == false and (v.Position - position).Magnitude < radius then
1090
					v.Velocity = CFrame.new(position,v.Position).lookVector*5*maxstrength
1091
				end
1092
			end
1093
		end
1094
	end
1095
end
1096
1097
function attractnearest(postype,position,range,maxstrength,last)
1098
	if postype == "Vector" then
1099
		for i,v in ipairs(workspace:GetChildren()) do
1100
		local body = v:GetChildren()
1101
			for part = 1, #body do
1102
				if((body[part].ClassName == "Part" or body[part].ClassName == "MeshPart") and v ~= Character) then
1103
					if(body[part].Position - position).Magnitude < range then
1104
						if body[part]:FindFirstChild("ATTRACT") == nil then
1105
							local bv = Instance.new("BodyVelocity") 
1106
							bv.maxForce = Vector3.new(1e9, 1e9, 1e9)
1107
							bv.velocity = CF(body[part].Position,position).lookVector*maxstrength
1108
							bv.Parent = body[part]
1109
							bv.Name = "ATTRACT"
1110
						else
1111
							coroutine.resume(coroutine.create(function()
1112
								for i = 1, last/5 do
1113
									Swait(5)
1114
									body[part].ATTRACT.velocity = CF(body[part].Position,position).lookVector*maxstrength	
1115
								end		
1116
								body[part].ATTRACT:remove()				
1117
							end))
1118
						end
1119
					end
1120
				end
1121
			end
1122
			if v.ClassName == "Part" then
1123
				if v.Anchored == false and (v.Position - position).Magnitude < range then
1124
					if v:FindFirstChild("ATTRACT") == nil then
1125
						local bv = Instance.new("BodyVelocity") 
1126
						bv.maxForce = Vector3.new(1e9, 1e9, 1e9)
1127
						bv.velocity = CF(v.Position,position).lookVector*maxstrength
1128
						bv.Parent = v
1129
						bv.Name = "ATTRACT"
1130
					else
1131
						coroutine.resume(coroutine.create(function()
1132
							for i = 1, last/5 do
1133
								Swait(5)
1134
								v.ATTRACT.velocity = CF(v.Position,position).lookVector*maxstrength	
1135
							end		
1136
							v.ATTRACT:remove()				
1137
						end))
1138
					end
1139
				end
1140
			end
1141
		end
1142
	elseif postype == "Part" then
1143
		for i,v in ipairs(workspace:GetChildren()) do
1144
		local body = v:GetChildren()
1145
			for part = 1, #body do
1146
				if((body[part].ClassName == "Part" or body[part].ClassName == "MeshPart") and v ~= Character) then
1147
					if(body[part].Position - position.Position).Magnitude < range then
1148
						if body[part]:FindFirstChild("ATTRACT") == nil then
1149
							local bv = Instance.new("BodyVelocity") 
1150
							bv.maxForce = Vector3.new(1e9, 1e9, 1e9)
1151
							bv.velocity = CF(body[part].Position,position.Position).lookVector*maxstrength
1152
							bv.Parent = body[part]
1153
							bv.Name = "ATTRACT"
1154
						else
1155
							coroutine.resume(coroutine.create(function()
1156
								for i = 1, last/5 do
1157
									Swait(5)
1158
									body[part].ATTRACT.velocity = CF(body[part].Position,position.Position).lookVector*maxstrength	
1159
								end		
1160
								body[part].ATTRACT:remove()				
1161
							end))
1162
						end
1163
					end
1164
				end
1165
			end
1166
			if v.ClassName == "Part" then
1167
				if v.Anchored == false and (v.Position - position.Position).Magnitude < range then
1168
					if v:FindFirstChild("ATTRACT") == nil then
1169
						local bv = Instance.new("BodyVelocity") 
1170
						bv.maxForce = Vector3.new(1e9, 1e9, 1e9)
1171
						bv.velocity = CF(v.Position,position.Position).lookVector*maxstrength
1172
						bv.Parent = v
1173
						bv.Name = "ATTRACT"
1174
					else
1175
						coroutine.resume(coroutine.create(function()
1176
							for i = 1, last/5 do
1177
								Swait(5)
1178
								v.ATTRACT.velocity = CF(v.Position,position.Position).lookVector*maxstrength	
1179
							end		
1180
							v.ATTRACT:remove()				
1181
						end))
1182
					end
1183
				end
1184
			end
1185
		end
1186
	end
1187
end
1188
1189
function killnearest(position,range,maxstrength,candestroy)
1190
	for i,v in ipairs(workspace:GetChildren()) do
1191
	local body = v:GetChildren()
1192
		for part = 1, #body do
1193
			if((body[part].ClassName == "Part" or body[part].ClassName == "MeshPart") and v ~= Character) then
1194
				if(body[part].Position - position).Magnitude < range then
1195
					if v.ClassName == "Model" then
1196
						v:BreakJoints()
1197
					end
1198
					if candestroy == true then
1199
						table.insert(Effects2,{body[part],"Disappear",0.02,2,2,2,2})
1200
					end
1201
					body[part].Velocity = CFrame.new(position,body[part].Position).lookVector*5*maxstrength
1202
				end
1203
			end
1204
		end
1205
		if v.ClassName == "Part" then
1206
			if v.Anchored == false and (v.Position - position).Magnitude < range then
1207
				if candestroy == true then
1208
					table.insert(Effects2,{v,"Disappear",0.02,2,2,2,2})
1209
				end
1210
				v.Velocity = CFrame.new(position,v.Position).lookVector*5*maxstrength
1211
			end
1212
		end
1213
	end
1214
end
1215
1216
--//=================================\\
1217
--||	ATTACK FUNCTIONS AND STUFF
1218
--\\=================================//
1219
1220
function CheckTableForString(Table, String)
1221
	for i, v in pairs(Table) do
1222
		if string.find(string.lower(String), string.lower(v)) then
1223
			return true
1224
		end
1225
	end
1226
	return false
1227
end
1228
1229
function CheckIntangible(Hit)
1230
	local ProjectileNames = {"Water", "Arrow", "Projectile", "Effect", "Rail", "Lightning", "Bullet"}
1231
	if Hit and Hit.Parent then
1232
		if ((not Hit.CanCollide or CheckTableForString(ProjectileNames, Hit.Name)) and not Hit.Parent:FindFirstChild("Humanoid")) then
1233
			return true
1234
		end
1235
	end
1236
	return false
1237
end
1238
1239
Debris = game:GetService("Debris")
1240
1241
function CastZapRay(StartPos, Vec, Length, Ignore, DelayIfHit)
1242
	local Direction = CFrame.new(StartPos, Vec).lookVector
1243
	local Ignore = ((type(Ignore) == "table" and Ignore) or {Ignore})
1244
	local RayHit, RayPos, RayNormal = game:GetService("Workspace"):FindPartOnRayWithIgnoreList(Ray.new(StartPos, Direction * Length), Ignore)
1245
	if RayHit and CheckIntangible(RayHit) then
1246
		if DelayIfHit then
1247
			wait()
1248
		end
1249
		RayHit, RayPos, RayNormal = CastZapRay((RayPos + (Vec * 0.01)), Vec, (Length - ((StartPos - RayPos).magnitude)), Ignore, DelayIfHit)
1250
	end
1251
	return RayHit, RayPos, RayNormal
1252
end
1253
1254
function turnto(pos)
1255
	RootPart.CFrame = CF(RootPart.Position,VT(pos.X,RootPart.Position.Y,pos.Z))
1256
end
1257
1258
function GraviBomb()
1259
	ATTACK = true
1260
	for i=0, 1, 0.1 / Animation_Speed do
1261
		Swait()
1262
		RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, 0.7 * Player_Size) * ANGLES(RAD(5), RAD(0), RAD(-40)), 0.4 / Animation_Speed)
1263
		Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(0), RAD(0), RAD(35)) * ANGLES(RAD(2.5), RAD(0), RAD(0)), 0.4 / Animation_Speed)
1264
		RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(70), RAD(0), RAD(45)) * RIGHTSHOULDERC0, 0.4 / Animation_Speed)
1265
		LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.75 * Player_Size, -0.5 * Player_Size) * ANGLES(RAD(90), RAD(0), RAD(50)) * ANGLES(RAD(80), RAD(-20), RAD(-30)) * LEFTSHOULDERC0, 0.4 / Animation_Speed)
1266
		RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -0.3 * Player_Size, -1 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-20)), 0.2 / Animation_Speed)
1267
		LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(10)), 0.2 / Animation_Speed)
1268
	end
1269
	MagicSphere(25,25,LeftArm.CFrame*CF(0,-1,0),"Institutional white")
1270
	MagicSphere(20,25,LeftArm.CFrame*CF(0,-1,0),"Institutional white")
1271
	coroutine.resume(coroutine.create(function()
1272
		local cframe = CF(Mouse.Hit.p)
1273
		local circle = CreateMagicCircle(75,true,0.05,120,cframe,false)
1274
		for i = 1, 5 do
1275
			CreateSound(CUTSOUNDS[MRANDOM(1, #CUTSOUNDS)], Effects, 2, 1)
1276
			local sphere = IT("Part",Effects)
1277
			sphere.Shape = "Ball"
1278
			sphere.Size = VT(50,50,50)
1279
			sphere.Anchored = true
1280
			sphere.CanCollide = false
1281
			sphere.Material = "Neon"
1282
			sphere.BrickColor = BRICKC("Institutional white")
1283
			sphere.Transparency = 0
1284
			sphere.CFrame = cframe
1285
			for i = 1, 10 do
1286
				Swait(2)
1287
				attractnearest("Vector",cframe.p,75,50,10)
1288
				sphere.CFrame = cframe
1289
				sphere.Size = sphere.Size - VT(5,5,5)
1290
				sphere.CFrame = cframe
1291
			end
1292
			sphere:remove()
1293
		end
1294
		local scale = 5
1295
		coroutine.resume(coroutine.create(function()
1296
			CreateSound(RELEASESOUND, Effects, 2, 1)
1297
			MagicSphere(100,125,cframe,"Institutional white")
1298
			MagicSphere(75,125,cframe,"Institutional white")
1299
			CreateSwirl(180,6,true,0.3,225,circle,0,"Institutional white")
1300
			CreateSwirl(180,4,true,0.3,225,circle,0,"Institutional white")
1301
			CreateSwirl(180,2,true,0.3,225,circle,0,"Institutional white")
1302
			for i = 1, 15 do
1303
				Swait()
1304
				killnearest(cframe.p,25,150)
1305
			end
1306
		end))
1307
	end))
1308
	for i=0, 1, 0.1 / Animation_Speed do
1309
		Swait()
1310
		RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, 0.7 * Player_Size) * ANGLES(RAD(5), RAD(0), RAD(-30)), 0.4 / Animation_Speed)
1311
		Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(0), RAD(0), RAD(25)) * ANGLES(RAD(5), RAD(0), RAD(0)), 0.4 / Animation_Speed)
1312
		RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(70), RAD(0), RAD(45)) * RIGHTSHOULDERC0, 0.4 / Animation_Speed)
1313
		LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.25 * Player_Size, -0.25 * Player_Size) * ANGLES(RAD(90), RAD(0), RAD(-20 + MRANDOM(-2.5, 2.5))) * ANGLES(RAD(70 + MRANDOM(-2.5, 2.5)), RAD(40), RAD(0)) * LEFTSHOULDERC0, 0.4 / Animation_Speed)
1314
		RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -0.3 * Player_Size, -1 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-20)), 0.2 / Animation_Speed)
1315
		LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(10)), 0.2 / Animation_Speed)
1316
	end
1317
	ATTACK = false
1318
end
1319
1320
function GraviSpear()
1321
	ATTACK = true
1322
	for i=0, 1.5, 0.1 / Animation_Speed do
1323
		Swait()
1324
		turnto(Mouse.Hit.p)
1325
		RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, 0.7 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(75)), 0.4 / Animation_Speed)
1326
		Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(0), RAD(0), RAD(-75)), 0.2 / Animation_Speed)
1327
		RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
1328
		LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(25), RAD(-25)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
1329
		RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -0.3 * Player_Size, -1 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-20)), 0.2 / Animation_Speed)
1330
		LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(10)), 0.2 / Animation_Speed)
1331
	end
1332
	local spear = IT("Part",Effects)
1333
	spear.Anchored = true
1334
	spear.CanCollide = false
1335
	spear.Shape = "Ball"
1336
	spear.Size = VT(0,0,0)
1337
	spear.Material = "Neon"
1338
	spear.Transparency = 0.2
1339
	spear.BrickColor = BRICKC("Institutional white")
1340
	spear.CFrame = RightArm.CFrame * CF(0,-4,0)
1341
	local inner = spear:Clone()
1342
	inner.Parent = spear
1343
	inner.Size = VT(0,0,0)
1344
	inner.BrickColor = BRICKC("Institutional white")
1345
	inner.CFrame = spear.CFrame
1346
	for i = 1, 10 do
1347
		Swait()
1348
		turnto(Mouse.Hit.p)
1349
		spear.CFrame = RightArm.CFrame * CF(0,-4,0)
1350
		inner.CFrame = spear.CFrame
1351
		spear.Size = spear.Size + VT(0.4,0.4,0.4)
1352
		inner.Size = inner.Size + VT(0.35,0.35,0.35)
1353
	end
1354
	CreateParticles2(inner,VT(0,0,0),5,1,"Smoke",true,true,1,8)
1355
	MagicSphere(25,25,RightArm.CFrame*CF(0,-1,0),"Institutional white")
1356
	MagicSphere(20,25,RightArm.CFrame*CF(0,-1,0),"Institutional white")
1357
	CreateSound(CUTSOUNDS[MRANDOM(1, #CUTSOUNDS)], RightArm, 6, 1)
1358
	local bv = Instance.new("BodyVelocity") 
1359
	bv.maxForce = Vector3.new(1e9, 1e9, 1e9)
1360
	bv.velocity = CF(spear.Position,Mouse.Hit.p).lookVector*65
1361
	bv.Parent = spear
1362
	bv.Name = "MOVE"
1363
	weldBetween(spear,inner)
1364
	spear.Anchored = false
1365
	inner.Anchored = false
1366
	local harm = spear.Touched:Connect(function(hit)
1367
		if hit.Parent ~= Character and hit.Parent ~= Weapon and hit.Parent ~= Effects then
1368
			local cframe = spear.CFrame
1369
			coroutine.resume(coroutine.create(function()
1370
				spear.Parent = nil
1371
				coroutine.resume(coroutine.create(function()
1372
					CreateSound(RELEASESOUND, Effects, 2, 1)
1373
					MagicSphere(60,125,cframe,"Institutional white")
1374
					MagicSphere(50,125,cframe,"Institutional white")
1375
					CreateSwirl(0,6,true,0.3,125,spear,0,"Institutional white")
1376
					CreateSwirl(0,4,true,0.3,125,spear,0,"Institutional white")
1377
					CreateSwirl(0,2,true,0.3,125,spear,0,"Institutional white")
1378
					for i = 1, 15 do
1379
						Swait()
1380
						killnearest(cframe.p,15,150)
1381
					end
1382
				end))
1383
			end))
1384
		end
1385
	end)
1386
	coroutine.resume(coroutine.create(function()
1387
		repeat
1388
			Swait()
1389
			CreateSwirl(0,2,true,0.3,25,spear,0,"Institutional white")
1390
			attractnearest("Part",spear,65,70,5)
1391
		until spear.Parent == nil
1392
	end))
1393
	ATTACK = false
1394
end
1395
1396
function WarpSpear()
1397
	ATTACK = true
1398
	for i=0, 1.5, 0.1 / Animation_Speed do
1399
		Swait()
1400
		turnto(Mouse.Hit.p)
1401
		RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, 0.7 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(75)), 0.4 / Animation_Speed)
1402
		Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(0), RAD(0), RAD(-75)), 0.2 / Animation_Speed)
1403
		RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
1404
		LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(25), RAD(-25)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
1405
		RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -0.3 * Player_Size, -1 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-20)), 0.2 / Animation_Speed)
1406
		LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(10)), 0.2 / Animation_Speed)
1407
	end
1408
	local spear = IT("Part",Effects)
1409
	spear.Anchored = true
1410
	spear.CanCollide = false
1411
	spear.Shape = "Ball"
1412
	spear.Size = VT(0,0,0)
1413
	spear.Material = "Neon"
1414
	spear.Transparency = 0.2
1415
	spear.BrickColor = BRICKC("Institutional white")
1416
	spear.CFrame = RightArm.CFrame * CF(0,-4,0)
1417
	local inner = spear:Clone()
1418
	inner.Parent = spear
1419
	inner.Size = VT(0,0,0)
1420
	inner.BrickColor = BRICKC("Institutional white")
1421
	inner.CFrame = spear.CFrame
1422
	for i = 1, 5 do
1423
		Swait()
1424
		turnto(Mouse.Hit.p)
1425
		spear.CFrame = RightArm.CFrame * CF(0,-4,0)
1426
		inner.CFrame = spear.CFrame
1427
		spear.Size = spear.Size + VT(0.4,0.4,0.4)
1428
		inner.Size = inner.Size + VT(0.35,0.35,0.35)
1429
	end
1430
	MagicSphere(25,25,RightArm.CFrame*CF(0,-1,0),"Institutional white")
1431
	MagicSphere(20,25,RightArm.CFrame*CF(0,-1,0),"Institutional white")
1432
	CreateSound(CUTSOUNDS[MRANDOM(1, #CUTSOUNDS)], RightArm, 6, 1)
1433
	local bv = Instance.new("BodyVelocity") 
1434
	bv.maxForce = Vector3.new(1e9, 1e9, 1e9)
1435
	bv.velocity = CF(spear.Position,Mouse.Hit.p).lookVector*100
1436
	bv.Parent = spear
1437
	bv.Name = "MOVE"
1438
	weldBetween(spear,inner)
1439
	spear.Anchored = false
1440
	inner.Anchored = false
1441
	local HIT = false
1442
	local harm = spear.Touched:Connect(function(hit)
1443
		if HIT == false and hit.Parent ~= Character and hit.Parent ~= Weapon and hit.Parent ~= Effects then
1444
			local cframe = spear.CFrame
1445
			HIT = true
1446
			coroutine.resume(coroutine.create(function()
1447
				spear.Parent = nil
1448
				RootPart.CFrame = CF(spear.Position,Mouse.Hit.p)
1449
				coroutine.resume(coroutine.create(function()
1450
					CreateSound(RELEASESOUND, Effects, 2, 1.5)
1451
					MagicSphere(30,105,cframe,"Institutional white")
1452
					MagicSphere(25,105,cframe,"Institutional white")
1453
					for i = 1, 15 do
1454
						Swait()
1455
						killnearest(cframe.p,7.5,150)
1456
					end
1457
				end))
1458
			end))
1459
		end
1460
	end)
1461
	coroutine.resume(coroutine.create(function()
1462
		Swait(75)
1463
		if HIT == false then
1464
			local cframe = spear.CFrame
1465
			HIT = true
1466
			coroutine.resume(coroutine.create(function()
1467
				spear.Parent = nil
1468
				RootPart.CFrame = CF(spear.Position,Mouse.Hit.p)
1469
				coroutine.resume(coroutine.create(function()
1470
					CreateSound(RELEASESOUND, Effects, 2, 1.5)
1471
					MagicSphere(30,105,cframe,"Institutional white")
1472
					MagicSphere(25,105,cframe,"Institutional white")
1473
					for i = 1, 15 do
1474
						Swait()
1475
						killnearest(cframe.p,7.5,150)
1476
					end
1477
				end))
1478
			end))
1479
		end
1480
	end))
1481
	coroutine.resume(coroutine.create(function()
1482
		local loop = 0
1483
		repeat
1484
			Swait()
1485
			loop = loop + 1
1486
			if loop == 4 then
1487
				MagicSphere(25,15,spear.CFrame,"Institutional white")
1488
			end
1489
			if loop == 7 then
1490
				loop = 0
1491
				MagicSphere(25,15,spear.CFrame,"Institutional white")
1492
			end
1493
			attractnearest("Part",spear,12.5,50,5)
1494
		until spear.Parent == nil
1495
	end))
1496
	ATTACK = false
1497
end
1498
1499
function GravityGlobe()
1500
	ATTACK = true
1501
	Rooted = true
1502
	for i=0, 1, 0.1 / Animation_Speed do
1503
		Swait()
1504
		RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, 0.7 * Player_Size) * ANGLES(RAD(5), RAD(0), RAD(-40)), 0.4 / Animation_Speed)
1505
		Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(0), RAD(0), RAD(35)) * ANGLES(RAD(2.5), RAD(0), RAD(0)), 0.4 / Animation_Speed)
1506
		RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(70), RAD(0), RAD(45)) * RIGHTSHOULDERC0, 0.4 / Animation_Speed)
1507
		LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.75 * Player_Size, -0.5 * Player_Size) * ANGLES(RAD(90), RAD(0), RAD(50)) * ANGLES(RAD(80), RAD(-20), RAD(-30)) * LEFTSHOULDERC0, 0.4 / Animation_Speed)
1508
		RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -0.3 * Player_Size, -1 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-20)), 0.2 / Animation_Speed)
1509
		LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(10)), 0.2 / Animation_Speed)
1510
	end
1511
	coroutine.resume(coroutine.create(function()
1512
		CreateMagicCircle(100,true,0.02,50,CF(RootPart.Position) * CF(0,-2.8,0),true)
1513
		local cframe = RootPart.CFrame
1514
		CreateSound(RELEASESOUND, Effects, 2, 1)
1515
		local sphere = IT("Part",Effects)
1516
		sphere.Shape = "Ball"
1517
		sphere.Size = VT(0,0,0)
1518
		sphere.Anchored = true
1519
		sphere.CanCollide = false
1520
		sphere.Material = "Neon"
1521
		sphere.Transparency = 0.5
1522
		sphere.BrickColor = BRICKC("Institutional white")
1523
		sphere.CFrame = cframe
1524
		local sphere2 = IT("Part",Effects)
1525
		sphere2.Shape = "Ball"
1526
		sphere2.Size = VT(0,0,0)
1527
		sphere2.Anchored = true
1528
		sphere2.CanCollide = false
1529
		sphere2.Material = "Neon"
1530
		sphere2.Transparency = 0.3
1531
		sphere2.BrickColor = BRICKC("Institutional white")
1532
		sphere2.CFrame = cframe
1533
		for i = 1, 10 do
1534
			Swait(2)
1535
			attractnearest("Vector",cframe.p,50,50,10)
1536
			sphere.CFrame = cframe
1537
			sphere.Size = sphere.Size + VT(4,4,4)
1538
			sphere2.CFrame = cframe
1539
			sphere2.Size = sphere2.Size + VT(3.5,3.5,3.5)
1540
			killnearest(cframe.p,15,0)
1541
		end
1542
		local scale = 0.2
1543
		local mode = "shrink"
1544
		for i = 1, 350 do
1545
			Swait()
1546
			if mode == "shrink" then
1547
				scale = scale + scale
1548
				if scale >= - 65 then
1549
					mode = "grow"
1550
				end
1551
			elseif mode == "grow" then
1552
				scale = scale + -scale*2
1553
				if scale <= - 65 then
1554
					mode = "shrink"
1555
				end
1556
			end
1557
			CreateRing(180,5,true,0,50,sphere,0,scale,scale,"Institutional white")
1558
			sphere.Size = sphere.Size + VT(scale,scale,scale)
1559
			attractnearest("Vector",cframe.p,50,50,5)
1560
			killnearest(cframe.p,15,0)
1561
		end
1562
		for i = 1, 10 do
1563
			Swait(2)
1564
			sphere.CFrame = cframe
1565
			sphere.Size = sphere.Size - VT(5,5,5)
1566
			sphere.CFrame = cframe
1567
			sphere2.CFrame = cframe
1568
			sphere2.Size = sphere2.Size - VT(3.5,3.5,3.5)
1569
		end
1570
		sphere:remove()
1571
		sphere2:remove()
1572
	end))
1573
	for i=0, 1, 0.1 / Animation_Speed do
1574
		Swait()
1575
		RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, 0.7 * Player_Size) * ANGLES(RAD(5), RAD(0), RAD(-30)), 0.4 / Animation_Speed)
1576
		Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(0), RAD(0), RAD(25)) * ANGLES(RAD(5), RAD(0), RAD(0)), 0.4 / Animation_Speed)
1577
		RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(70), RAD(0), RAD(45)) * RIGHTSHOULDERC0, 0.4 / Animation_Speed)
1578
		LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.25 * Player_Size, -0.25 * Player_Size) * ANGLES(RAD(90), RAD(0), RAD(-20 + MRANDOM(-2.5, 2.5))) * ANGLES(RAD(70 + MRANDOM(-2.5, 2.5)), RAD(40), RAD(0)) * LEFTSHOULDERC0, 0.4 / Animation_Speed)
1579
		RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -0.3 * Player_Size, -1 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-20)), 0.2 / Animation_Speed)
1580
		LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(10)), 0.2 / Animation_Speed)
1581
	end
1582
	Rooted = false
1583
	ATTACK = false
1584
end
1585
1586
function GravityBeam()
1587
	ATTACK = true
1588
	Rooted = true
1589
	for i=0, 1.5, 0.1 / Animation_Speed do
1590
		Swait()
1591
		turnto(Mouse.Hit.p)
1592
		RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, 0.7 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(75)), 0.4 / Animation_Speed)
1593
		Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(0), RAD(0), RAD(-75)), 0.2 / Animation_Speed)
1594
		RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
1595
		LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(25), RAD(-25)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
1596
		RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -0.3 * Player_Size, -1 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-20)), 0.2 / Animation_Speed)
1597
		LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(10)), 0.2 / Animation_Speed)
1598
	end
1599
	local startpos = RightArm.CFrame*CF(0,-1.5,0).p
1600
	local loop = 0
1601
	local loopsound = CreateSound(CHARGESOUND, RightArm, 10, 1, true)
1602
	local loopsound2 = CreateSound("487214658", Effects, 1, 0, true)
1603
	local pos = nil
1604
	repeat
1605
		if loop < 150 then
1606
			Swait()
1607
			loop = loop + 1
1608
			turnto(Mouse.Hit.p)
1609
			MagicSphere(15,25,RightArm.CFrame*CF(0,-1,0),"Institutional white")
1610
			MagicSphere(12,25,RightArm.CFrame*CF(0,-1,0),"Institutional white")
1611
		else
1612
			loopsound2.Pitch = 1
1613
			loopsound:Stop()
1614
			startpos = RightArm.CFrame*CF(0,-1.5,0).p
1615
			turnto(Mouse.Hit.p)
1616
			MagicSphere(35,25,CF(startpos),"Institutional white")
1617
			MagicSphere(32,25,CF(startpos),"Institutional white")
1618
			local RayHit, RayPos, RayNormal = CastZapRay(startpos, Mouse.Hit.p, 150, Character, false)
1619
			local distance = (startpos - RayPos).magnitude
1620
			local laser = Instance.new("Part",Effects)
1621
			laser.Transparency = 0.5
1622
			laser.CanCollide = false
1623
			laser.Anchored = true
1624
			laser.BrickColor = BrickColor.new("Institutional white")
1625
       	 	laser.Material = "Neon" 
1626
			laser.formFactor    = Enum.FormFactor.Custom
1627
			laser.Size          = Vector3.new(2.5, 2.5, distance)
1628
			laser.CFrame        = CFrame.new(startpos, RayPos) * CFrame.new(0, 0, -distance/2)
1629
			local laser2 = Instance.new("Part",Effects)
1630
			laser2.Transparency = 0
1631
			laser2.CanCollide = false
1632
			laser2.Anchored = true
1633
			laser2.BrickColor = BrickColor.new("Institutional white")
1634
       	 	laser2.Material = "Neon" 
1635
			laser2.formFactor    = Enum.FormFactor.Custom
1636
			laser2.Size          = Vector3.new(2, 2, distance)
1637
			laser2.CFrame        = CFrame.new(startpos, RayPos) * CFrame.new(0, 0, -distance/2)
1638
			killnearest(RayPos,5,150,true)
1639
			MagicSphere(350,2,CF(RayPos),"Institutional white")
1640
			MagicSphere(320,2,CF(RayPos),"Institutional white")
1641
			if RayHit ~= nil then
1642
				CreateWave(0,5,false,0,25,CF(RayPos),0,"Institutional white")
1643
			end
1644
			attractnearest("Vector",RayPos,40,50,10)
1645
			pos = RayPos
1646
			Swait()
1647
			laser2:remove()
1648
			laser:remove()
1649
		end
1650
	until KEYHOLD == false
1651
	if loop == 150 then
1652
		local cframe = CF(pos)
1653
		coroutine.resume(coroutine.create(function()
1654
			coroutine.resume(coroutine.create(function()
1655
				CreateSound(RELEASESOUND, Effects, 2, 1)
1656
				MagicSphere(500,55,cframe,"Institutional white")
1657
				MagicSphere(450,55,cframe,"Institutional white")
1658
				for i = 1, 15 do
1659
					Swait()
1660
					killnearest(cframe.p,75,150)
1661
				end
1662
			end))
1663
		end))
1664
	end
1665
	loopsound2:remove()
1666
	loopsound:remove()
1667
	Rooted = false
1668
	ATTACK = false
1669
end
1670
1671
--//=================================\\
1672
--||	  ASSIGN THINGS TO KEYS
1673
--\\=================================//
1674
1675
Humanoid.Changed:connect(function(Jump)
1676
	if Jump == "Jump" and (Disable_Jump == true or DISABLEJUMPING == true) then
1677
		Humanoid.Jump = false
1678
	end
1679
end)
1680
1681
function MouseDown(Mouse)
1682
	if ATTACK == false then
1683
	end
1684
end
1685
1686
function MouseUp(Mouse)
1687
HOLD = false
1688
end
1689
1690
function KeyDown(Key)
1691
	KEYHOLD = true
1692
	if Key == "q" and ATTACK == false then
1693
		GraviBomb()
1694
	end
1695
1696
	if Key == "e" and ATTACK == false then
1697
		GraviSpear()
1698
	end
1699
1700
	if Key == "r" and ATTACK == false then
1701
		GravityGlobe()
1702
	end
1703
1704
	if Key == "g" and ATTACK == false then
1705
		GravityBeam()
1706
	end
1707
1708
	if Key == "x" and ATTACK == false then
1709
	end
1710
1711
	if Key == "c" and ATTACK == false then
1712
		WarpSpear()
1713
	end
1714
1715
	if Key == "t" and ATTACK == false then
1716
		CreateSound("305685800", Head, 10, 1 ,false)
1717
	end
1718
end
1719
1720
function KeyUp(Key)
1721
	KEYHOLD = false
1722
end
1723
1724
	Mouse.Button1Down:connect(function(NEWKEY)
1725
		MouseDown(NEWKEY)
1726
	end)
1727
	Mouse.Button1Up:connect(function(NEWKEY)
1728
		MouseUp(NEWKEY)
1729
	end)
1730
	Mouse.KeyDown:connect(function(NEWKEY)
1731
		KeyDown(NEWKEY)
1732
	end)
1733
	Mouse.KeyUp:connect(function(NEWKEY)
1734
		KeyUp(NEWKEY)
1735
	end)
1736
1737
--//=================================\\
1738
--\\=================================//
1739
1740
1741
function unanchor()
1742
	if UNANCHOR == true then
1743
		g = Character:GetChildren()
1744
		for i = 1, #g do
1745
			if g[i].ClassName == "Part" then
1746
				g[i].Anchored = false
1747
			end
1748
		end
1749
	end
1750
end
1751
1752
1753
--//=================================\\
1754
--||	WRAP THE WHOLE SCRIPT UP
1755
--\\=================================//
1756
1757
Humanoid.Changed:connect(function(Jump)
1758
	if Jump == "Jump" and (Disable_Jump == true or DISABLEJUMPING == true) then
1759
		Humanoid.Jump = false
1760
	end
1761
end)
1762
1763
		ANIMATE.Parent = nil
1764
		local IDLEANIMATION = Humanoid:LoadAnimation(ROBLOXIDLEANIMATION)
1765
		IDLEANIMATION:Play()
1766
1767
while true do
1768
	Swait()
1769
	SINE = SINE + CHANGE
1770
	local TORSOVELOCITY = (RootPart.Velocity * VT(1, 0, 1)).magnitude
1771
	local TORSOVERTICALVELOCITY = RootPart.Velocity.y
1772
	local LV = Torso.CFrame:pointToObjectSpace(Torso.Velocity - Torso.Position)
1773
	local HITFLOOR = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 4 * Player_Size, Character)
1774
	local WALKSPEEDVALUE = 6 / (Humanoid.WalkSpeed / 16)
1775
		if ANIM == "Walk" and TORSOVELOCITY > 1 then
1776
			RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, -0.1 * COS(SINE / (WALKSPEEDVALUE / 2)) * Player_Size) * ANGLES(RAD(0), RAD(0) - RootPart.RotVelocity.Y / 75, RAD(0)), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
1777
			Neck.C1 = Clerp(Neck.C1, CF(0 * Player_Size, -0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(2.5 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0), RAD(0) - Head.RotVelocity.Y / 30), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
1778
			--RightHip.C1 = Clerp(RightHip.C1, CF(0.5 * Player_Size, 0.875 * Player_Size - 0.125 * SIN(SINE / WALKSPEEDVALUE) * Player_Size, -0.125 * COS(SINE / WALKSPEEDVALUE) * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0) - RightLeg.RotVelocity.Y / 75, RAD(0), RAD(60 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
1779
			--LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5 * Player_Size, 0.875 * Player_Size + 0.125 * SIN(SINE / WALKSPEEDVALUE) * Player_Size, 0.125 * COS(SINE / WALKSPEEDVALUE) * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0) + LeftLeg.RotVelocity.Y / 75, RAD(0), RAD(60 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
1780
		elseif (ANIM ~= "Walk") or (TORSOVELOCITY < 1) then
1781
			RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
1782
			Neck.C1 = Clerp(Neck.C1, CF(0 * Player_Size, -0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
1783
			--RightHip.C1 = Clerp(RightHip.C1, CF(0.5 * Player_Size, 1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
1784
			----LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5 * Player_Size, 1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
1785
		end
1786
		if TORSOVERTICALVELOCITY > 1 and HITFLOOR == nil then
1787
			ANIM = "Jump"
1788
			if ATTACK == false then
1789
				RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, 0.7 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
1790
				Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(-20), RAD(0), RAD(0)), 0.2 / Animation_Speed)
1791
				RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-40), RAD(0), RAD(20)) * RIGHTSHOULDERC0, 0.2 / Animation_Speed)
1792
				LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-40), RAD(0), RAD(-20)) * LEFTSHOULDERC0, 0.2 / Animation_Speed)
1793
				RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -1 * Player_Size, -0.3 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(-20)), 0.2 / Animation_Speed)
1794
				LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -1 * Player_Size, -0.3 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(20)), 0.2 / Animation_Speed)
1795
	        end
1796
		elseif TORSOVERTICALVELOCITY < -1 and HITFLOOR == nil then
1797
			ANIM = "Fall"
1798
			if ATTACK == false then
1799
				RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, 0.7 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
1800
				Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(20), RAD(0), RAD(0)), 0.2 / Animation_Speed)
1801
				RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(60)) * RIGHTSHOULDERC0, 0.2 / Animation_Speed)
1802
				LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(-60)) * LEFTSHOULDERC0, 0.2 / Animation_Speed)
1803
				RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(20)), 0.2 / Animation_Speed)
1804
				LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(10)), 0.2 / Animation_Speed)
1805
			end
1806
		elseif TORSOVELOCITY < 1 and HITFLOOR ~= nil then
1807
			ANIM = "Idle"
1808
			if ATTACK == false then
1809
				RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, 0.7 * Player_Size + 0.05 * COS(SINE / 12) * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
1810
				Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed)
1811
				RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
1812
				LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
1813
				RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -0.3 * Player_Size - 0 * Player_Size, -0.2 * Player_Size) * ANGLES(RAD(0), RAD(70), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
1814
				LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -0.8 * Player_Size - 0.2 * COS(SINE / 12) * Player_Size, -0.01 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
1815
			end
1816
		elseif TORSOVELOCITY > 1 and HITFLOOR ~= nil then
1817
			ANIM = "Walk"
1818
			WALK = WALK + 1 / Animation_Speed
1819
			if WALK >= 15 - (5 * (Humanoid.WalkSpeed / 16 / Player_Size)) then
1820
				WALK = 0
1821
				if WALKINGANIM == true then
1822
					WALKINGANIM = false
1823
				elseif WALKINGANIM == false then
1824
					WALKINGANIM = true
1825
				end
1826
			end
1827
			--RightHip.C1 = Clerp(RightHip.C1, CF(0.5 * Player_Size, 0.875 * Player_Size - 0.125 * SIN(SINE / WALKSPEEDVALUE) * Player_Size, -0.125 * COS(SINE / WALKSPEEDVALUE) * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0) - RightLeg.RotVelocity.Y / 75, RAD(0), RAD(60 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
1828
			--LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5 * Player_Size, 0.875 * Player_Size + 0.125 * SIN(SINE / WALKSPEEDVALUE) * Player_Size, 0.125 * COS(SINE / WALKSPEEDVALUE) * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0) + LeftLeg.RotVelocity.Y / 75, RAD(0), RAD(60 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
1829
			if ATTACK == false then
1830
				RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, 0.7 * Player_Size) * ANGLES(RAD(25), RAD(0), RAD(0)), 0.15 / Animation_Speed*3)
1831
				Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(-5 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed)
1832
				RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-40), RAD(0), RAD(20)) * RIGHTSHOULDERC0, 0.2 / Animation_Speed)
1833
				LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-40), RAD(0), RAD(-20)) * LEFTSHOULDERC0, 0.2 / Animation_Speed) 
1834
				RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -0.3 * Player_Size - 0 * Player_Size, -0.2 * Player_Size) * ANGLES(RAD(0), RAD(70), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
1835
				LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -0.8 * Player_Size - 0.2 * COS(SINE / 12) * Player_Size, -0.01 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
1836
			end
1837
		end
1838
if #Effects2>0 then
1839
for e=1,#Effects2 do
1840
if Effects2[e]~=nil then
1841
local Thing=Effects2[e]
1842
if Thing~=nil then
1843
local Part=Thing[1]
1844
local Mode=Thing[2]
1845
local Delay=Thing[3]
1846
local IncX=Thing[4]
1847
local IncY=Thing[5]
1848
local IncZ=Thing[6]
1849
local Part2=Thing[8]
1850
if Thing[1].Transparency<=1 then
1851
if Thing[2]=="Block1" then
1852
Thing[1].CFrame=Thing[1].CFrame
1853
Mesh=Thing[1].Mesh
1854
Mesh.Scale=Mesh.Scale+VT(Thing[4],Thing[5],Thing[6])
1855
Thing[1].Transparency=Thing[1].Transparency+Thing[3]
1856
elseif Thing[2]=="Cylinder" then
1857
Mesh=Thing[1].Mesh
1858
Mesh.Scale=Mesh.Scale+VT(Thing[4],Thing[5],Thing[6])
1859
Thing[1].Transparency=Thing[1].Transparency+Thing[3]
1860
elseif Thing[2]=="Blood" then
1861
Mesh=Thing[7]
1862
Thing[1].CFrame=Thing[1].CFrame*CF(0,.5,0)
1863
Mesh.Scale=Mesh.Scale+VT(Thing[4],Thing[5],Thing[6])
1864
Thing[1].Transparency=Thing[1].Transparency+Thing[3]
1865
elseif Thing[2]=="Elec" then
1866
Mesh=Thing[1].Mesh
1867
Mesh.Scale=Mesh.Scale+VT(Thing[7],Thing[8],Thing[9])
1868
Thing[1].Transparency=Thing[1].Transparency+Thing[3]
1869
elseif Thing[2]=="Disappear" then
1870
Thing[1].Transparency=Thing[1].Transparency+Thing[3]
1871
end
1872
else
1873
Part.Parent=nil
1874
table.remove(Effects2,e)
1875
end
1876
end
1877
end
1878
end
1879
end
1880
unanchor()
1881
Humanoid.MaxHealth = "inf"
1882
Humanoid.Health = "inf"
1883
if Rooted == false then
1884
	Disable_Jump = false
1885
	Humanoid.WalkSpeed = Speed
1886
elseif Rooted == true then
1887
	Disable_Jump = true
1888
	Humanoid.WalkSpeed = 0
1889
end
1890
--CreateMagicCircle(2 ,false,0,3,LeftLeg.CFrame * CF(0,-1.2,0),true)
1891
end
1892
1893
--//=================================\\
1894
--\\=================================//
1895
1896
1897
1898
1899
1900
--//====================================================\\--
1901
--||			  		 END OF SCRIPT
1902
--\\====================================================//--