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| 1 | --[[ A script By makhail07 | |
| 2 | ||
| 3 | ||
| 4 | Discord Creterisk#2958 | |
| 5 | ||
| 6 | Description: | |
| 7 | ||
| 8 | ||
| 9 | ]]-- | |
| 10 | ||
| 11 | local FavIDs = {340106355,927529620,876981900,398987889,1117396305}
| |
| 12 | ||
| 13 | function swait(num) | |
| 14 | if num==0 or num==nil then | |
| 15 | game:service'RunService'.Stepped:wait(0) | |
| 16 | else | |
| 17 | for i=0,num do | |
| 18 | game:service'RunService'.Stepped:wait(0) | |
| 19 | end | |
| 20 | end | |
| 21 | end | |
| 22 | function thread(f) | |
| 23 | coroutine.resume(coroutine.create(f)) | |
| 24 | end | |
| 25 | function clerp(a, b, t) | |
| 26 | local qa = {
| |
| 27 | QuaternionFromCFrame(a) | |
| 28 | } | |
| 29 | local qb = {
| |
| 30 | QuaternionFromCFrame(b) | |
| 31 | } | |
| 32 | local ax, ay, az = a.x, a.y, a.z | |
| 33 | local bx, by, bz = b.x, b.y, b.z | |
| 34 | local _t = 1 - t | |
| 35 | return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t)) | |
| 36 | end | |
| 37 | function QuaternionFromCFrame(cf) | |
| 38 | local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components() | |
| 39 | local trace = m00 + m11 + m22 | |
| 40 | if trace > 0 then | |
| 41 | local s = math.sqrt(1 + trace) | |
| 42 | local recip = 0.5 / s | |
| 43 | return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5 | |
| 44 | else | |
| 45 | local i = 0 | |
| 46 | if m00 < m11 then | |
| 47 | i = 1 | |
| 48 | end | |
| 49 | if m22 > (i == 0 and m00 or m11) then | |
| 50 | i = 2 | |
| 51 | end | |
| 52 | if i == 0 then | |
| 53 | local s = math.sqrt(m00 - m11 - m22 + 1) | |
| 54 | local recip = 0.5 / s | |
| 55 | return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip | |
| 56 | elseif i == 1 then | |
| 57 | local s = math.sqrt(m11 - m22 - m00 + 1) | |
| 58 | local recip = 0.5 / s | |
| 59 | return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip | |
| 60 | elseif i == 2 then | |
| 61 | local s = math.sqrt(m22 - m00 - m11 + 1) | |
| 62 | local recip = 0.5 / s | |
| 63 | return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip | |
| 64 | end | |
| 65 | end | |
| 66 | end | |
| 67 | function QuaternionToCFrame(px, py, pz, x, y, z, w) | |
| 68 | local xs, ys, zs = x + x, y + y, z + z | |
| 69 | local wx, wy, wz = w * xs, w * ys, w * zs | |
| 70 | local xx = x * xs | |
| 71 | local xy = x * ys | |
| 72 | local xz = x * zs | |
| 73 | local yy = y * ys | |
| 74 | local yz = y * zs | |
| 75 | local zz = z * zs | |
| 76 | return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy)) | |
| 77 | end | |
| 78 | function QuaternionSlerp(a, b, t) | |
| 79 | local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4] | |
| 80 | local startInterp, finishInterp | |
| 81 | if cosTheta >= 1.0E-4 then | |
| 82 | if 1 - cosTheta > 1.0E-4 then | |
| 83 | local theta = math.acos(cosTheta) | |
| 84 | local invSinTheta = 1 / math.sin(theta) | |
| 85 | startInterp = math.sin((1 - t) * theta) * invSinTheta | |
| 86 | finishInterp = math.sin(t * theta) * invSinTheta | |
| 87 | else | |
| 88 | startInterp = 1 - t | |
| 89 | finishInterp = t | |
| 90 | end | |
| 91 | elseif 1 + cosTheta > 1.0E-4 then | |
| 92 | local theta = math.acos(-cosTheta) | |
| 93 | local invSinTheta = 1 / math.sin(theta) | |
| 94 | startInterp = math.sin((t - 1) * theta) * invSinTheta | |
| 95 | finishInterp = math.sin(t * theta) * invSinTheta | |
| 96 | else | |
| 97 | startInterp = t - 1 | |
| 98 | finishInterp = t | |
| 99 | end | |
| 100 | return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp | |
| 101 | end | |
| 102 | function rayCast(Position, Direction, Range, Ignore) | |
| 103 | return game:service("Workspace"):FindPartOnRay(Ray.new(Position, Direction.unit * (Range or 999.999)), Ignore)
| |
| 104 | end | |
| 105 | --Wait what okay | |
| 106 | wait() | |
| 107 | local plr = game:service'Players'.LocalPlayer | |
| 108 | local char = plr.Character | |
| 109 | local hum = char.Humanoid | |
| 110 | local ra = char["Right Arm"] | |
| 111 | local la= char["Left Arm"] | |
| 112 | local rl= char["Right Leg"] | |
| 113 | local ll = char["Left Leg"] | |
| 114 | local hed = char.Head | |
| 115 | local root = char.HumanoidRootPart | |
| 116 | local rootj = root.RootJoint | |
| 117 | local tors = char.Torso | |
| 118 | local mouse = plr:GetMouse() | |
| 119 | local RootCF = CFrame.fromEulerAnglesXYZ(-1.57, 0, 3.14) | |
| 120 | local RHCF = CFrame.fromEulerAnglesXYZ(0, 1.6, 0) | |
| 121 | local LHCF = CFrame.fromEulerAnglesXYZ(0, -1.6, 0) | |
| 122 | local maincolor = BrickColor.new("Magenta")
| |
| 123 | cf = CFrame.new | |
| 124 | angles = CFrame.Angles | |
| 125 | attack = false | |
| 126 | euler=CFrame.fromEulerAnglesXYZ | |
| 127 | equipped = false | |
| 128 | necko=cf(0, 1, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0) | |
| 129 | RSH, LSH = nil, nil | |
| 130 | RW = Instance.new("Weld")
| |
| 131 | LW = Instance.new("Weld")
| |
| 132 | RH = tors["Right Hip"] | |
| 133 | LH = tors["Left Hip"] | |
| 134 | RSH = tors["Right Shoulder"] | |
| 135 | LSH = tors["Left Shoulder"] | |
| 136 | RSH.Parent = nil | |
| 137 | LSH.Parent = nil | |
| 138 | RW.Name = "RW" | |
| 139 | RW.Part0 = tors | |
| 140 | RW.C0 = CFrame.new(1.5, 0.5, 0) | |
| 141 | RW.C1 = CFrame.new(0, 0.5, 0) | |
| 142 | RW.Part1 = ra | |
| 143 | RW.Parent = tors | |
| 144 | LW.Name = "LW" | |
| 145 | LW.Part0 = tors | |
| 146 | LW.C0 = CFrame.new(-1.5, 0.5, 0) | |
| 147 | LW.C1 = CFrame.new(0, 0.5, 0) | |
| 148 | LW.Part1 = la | |
| 149 | LW.Parent = tors | |
| 150 | print('User is '..plr.Name)
| |
| 151 | Effects = {}
| |
| 152 | ||
| 153 | ArtificialHB = Instance.new("BindableEvent", script)
| |
| 154 | ArtificialHB.Name = "Heartbeat" | |
| 155 | ||
| 156 | script:WaitForChild("Heartbeat")
| |
| 157 | ||
| 158 | frame = 1 / 60 | |
| 159 | tf = 0 | |
| 160 | allowframeloss = false | |
| 161 | tossremainder = false | |
| 162 | lastframe = tick() | |
| 163 | script.Heartbeat:Fire() | |
| 164 | ||
| 165 | game:GetService("RunService").Heartbeat:connect(function(s, p)
| |
| 166 | tf = tf + s | |
| 167 | if tf >= frame then | |
| 168 | if allowframeloss then | |
| 169 | script.Heartbeat:Fire() | |
| 170 | lastframe = tick() | |
| 171 | else | |
| 172 | for i = 1, math.floor(tf / frame) do | |
| 173 | script.Heartbeat:Fire() | |
| 174 | end | |
| 175 | lastframe = tick() | |
| 176 | end | |
| 177 | if tossremainder then | |
| 178 | tf = 0 | |
| 179 | else | |
| 180 | tf = tf - frame * math.floor(tf / frame) | |
| 181 | end | |
| 182 | end | |
| 183 | end) | |
| 184 | local RbxUtility = LoadLibrary("RbxUtility")
| |
| 185 | local Create = RbxUtility.Create | |
| 186 | ||
| 187 | function Damage(Part, hit, minim, maxim, knockback, Type, Property, Delay, HitSound, HitPitch) | |
| 188 | if hit.Parent == nil then | |
| 189 | return | |
| 190 | end | |
| 191 | local h = hit.Parent:FindFirstChildOfClass("Humanoid")
| |
| 192 | for _, v in pairs(hit.Parent:children()) do | |
| 193 | if v:IsA("Humanoid") then
| |
| 194 | h = v | |
| 195 | end | |
| 196 | end | |
| 197 | if h ~= nil and hit.Parent.Name ~= char.Name and hit.Parent:FindFirstChild("UpperTorso") ~= nil then
| |
| 198 | warn'No R15 allowed' | |
| 199 | hit.Parent:FindFirstChild("Head"):BreakJoints()
| |
| 200 | end | |
| 201 | ||
| 202 | if h ~= nil and hit.Parent.Name ~= char.Name and hit.Parent:FindFirstChild("Torso") ~= nil then
| |
| 203 | if hit.Parent:findFirstChild("DebounceHit") ~= nil then
| |
| 204 | if hit.Parent.DebounceHit.Value == true then | |
| 205 | return | |
| 206 | end | |
| 207 | end | |
| 208 | if insta == true then | |
| 209 | hit.Parent:FindFirstChild("Head"):BreakJoints()
| |
| 210 | end | |
| 211 | local c = Create("ObjectValue"){
| |
| 212 | Name = "creator", | |
| 213 | Value = game:service("Players").LocalPlayer,
| |
| 214 | Parent = h, | |
| 215 | } | |
| 216 | game:GetService("Debris"):AddItem(c, .5)
| |
| 217 | if HitSound ~= nil and HitPitch ~= nil then | |
| 218 | CFuncs.Sound.Create(HitSound, hit, 1, HitPitch) | |
| 219 | end | |
| 220 | local Damage = math.random(minim, maxim) | |
| 221 | local blocked = false | |
| 222 | local block = hit.Parent:findFirstChild("Block")
| |
| 223 | if block ~= nil then | |
| 224 | if block.className == "IntValue" then | |
| 225 | if block.Value > 0 then | |
| 226 | blocked = true | |
| 227 | block.Value = block.Value - 1 | |
| 228 | print(block.Value) | |
| 229 | end | |
| 230 | end | |
| 231 | end | |
| 232 | if blocked == false then | |
| 233 | h.Health = h.Health - Damage | |
| 234 | ShowDamage((Part.CFrame * CFrame.new(0, 0, (Part.Size.Z / 2)).p + Vector3.new(0, 1.5, 0)), -Damage, 1.5, tors.BrickColor.Color) | |
| 235 | else | |
| 236 | h.Health = h.Health - (Damage / 2) | |
| 237 | ShowDamage((Part.CFrame * CFrame.new(0, 0, (Part.Size.Z / 2)).p + Vector3.new(0, 1.5, 0)), -Damage, 1.5, tors.BrickColor.Color) | |
| 238 | end | |
| 239 | if Type == "Knockdown" then | |
| 240 | local hum = hit.Parent.Humanoid | |
| 241 | hum.PlatformStand = true | |
| 242 | coroutine.resume(coroutine.create(function(HHumanoid) | |
| 243 | swait(1) | |
| 244 | HHumanoid.PlatformStand = false | |
| 245 | end), hum) | |
| 246 | local angle = (hit.Position - (Property.Position + Vector3.new(0, 0, 0))).unit | |
| 247 | local bodvol = Create("BodyVelocity"){
| |
| 248 | velocity = angle * knockback, | |
| 249 | P = 5000, | |
| 250 | maxForce = Vector3.new(8e+003, 8e+003, 8e+003), | |
| 251 | Parent = hit, | |
| 252 | } | |
| 253 | local rl = Create("BodyAngularVelocity"){
| |
| 254 | P = 3000, | |
| 255 | maxTorque = Vector3.new(500000, 500000, 500000) * 50000000000000, | |
| 256 | angularvelocity = Vector3.new(math.random(-10, 10), math.random(-10, 10), math.random(-10, 10)), | |
| 257 | Parent = hit, | |
| 258 | } | |
| 259 | game:GetService("Debris"):AddItem(bodvol, .5)
| |
| 260 | game:GetService("Debris"):AddItem(rl, .5)
| |
| 261 | elseif Type == "Normal" then | |
| 262 | local vp = Create("BodyVelocity"){
| |
| 263 | P = 500, | |
| 264 | maxForce = Vector3.new(math.huge, 0, math.huge), | |
| 265 | velocity = Property.CFrame.lookVector * knockback + Property.Velocity / 1.05, | |
| 266 | } | |
| 267 | if knockback > 0 then | |
| 268 | vp.Parent = hit.Parent.Torso | |
| 269 | end | |
| 270 | game:GetService("Debris"):AddItem(vp, .5)
| |
| 271 | elseif Type == "Up" then | |
| 272 | local bodyVelocity = Create("BodyVelocity"){
| |
| 273 | velocity = Vector3.new(0, 20, 0), | |
| 274 | P = 5000, | |
| 275 | maxForce = Vector3.new(8e+003, 8e+003, 8e+003), | |
| 276 | Parent = hit, | |
| 277 | } | |
| 278 | game:GetService("Debris"):AddItem(bodyVelocity, .5)
| |
| 279 | elseif Type == "DarkUp" then | |
| 280 | coroutine.resume(coroutine.create(function() | |
| 281 | for i = 0, 1, 0.1 do | |
| 282 | swait() | |
| 283 | Effects.Block.Create(BrickColor.new("Black"), hit.Parent.Torso.CFrame, 5, 5, 5, 1, 1, 1, .08, 1)
| |
| 284 | end | |
| 285 | end)) | |
| 286 | local bodyVelocity = Create("BodyVelocity"){
| |
| 287 | velocity = Vector3.new(0, 20, 0), | |
| 288 | P = 5000, | |
| 289 | maxForce = Vector3.new(8e+003, 8e+003, 8e+003), | |
| 290 | Parent = hit, | |
| 291 | } | |
| 292 | game:GetService("Debris"):AddItem(bodyVelocity, 1)
| |
| 293 | elseif Type == "Snare" then | |
| 294 | local bp = Create("BodyPosition"){
| |
| 295 | P = 2000, | |
| 296 | D = 100, | |
| 297 | maxForce = Vector3.new(math.huge, math.huge, math.huge), | |
| 298 | position = hit.Parent.Torso.Position, | |
| 299 | Parent = hit.Parent.Torso, | |
| 300 | } | |
| 301 | game:GetService("Debris"):AddItem(bp, 1)
| |
| 302 | elseif Type == "Freeze" then | |
| 303 | local BodPos = Create("BodyPosition"){
| |
| 304 | P = 50000, | |
| 305 | D = 1000, | |
| 306 | maxForce = Vector3.new(math.huge, math.huge, math.huge), | |
| 307 | position = hit.Parent.Torso.Position, | |
| 308 | Parent = hit.Parent.Torso, | |
| 309 | } | |
| 310 | local BodGy = Create("BodyGyro") {
| |
| 311 | maxTorque = Vector3.new(4e+005, 4e+005, 4e+005) * math.huge , | |
| 312 | P = 20e+003, | |
| 313 | Parent = hit.Parent.Torso, | |
| 314 | cframe = hit.Parent.Torso.CFrame, | |
| 315 | } | |
| 316 | hit.Parent.Torso.Anchored = true | |
| 317 | coroutine.resume(coroutine.create(function(Part) | |
| 318 | swait(1.5) | |
| 319 | Part.Anchored = false | |
| 320 | end), hit.Parent.Torso) | |
| 321 | game:GetService("Debris"):AddItem(BodPos, 3)
| |
| 322 | game:GetService("Debris"):AddItem(BodGy, 3)
| |
| 323 | end | |
| 324 | local debounce = Create("BoolValue"){
| |
| 325 | Name = "DebounceHit", | |
| 326 | Parent = hit.Parent, | |
| 327 | Value = true, | |
| 328 | } | |
| 329 | game:GetService("Debris"):AddItem(debounce, Delay)
| |
| 330 | c = Create("ObjectValue"){
| |
| 331 | Name = "creator", | |
| 332 | Value = Player, | |
| 333 | Parent = h, | |
| 334 | } | |
| 335 | game:GetService("Debris"):AddItem(c, .5)
| |
| 336 | end | |
| 337 | end | |
| 338 | ||
| 339 | function ShowDamage(Pos, Text, Time, Color) | |
| 340 | local Rate = (1 / 30) | |
| 341 | local Pos = (Pos or Vector3.new(0, 0, 0)) | |
| 342 | local Text = (Text or "") | |
| 343 | local Time = (Time or 2) | |
| 344 | local Color = (Color or Color3.new(1, 0, 1)) | |
| 345 | local EffectPart = CFuncs.Part.Create(workspace, "SmoothPlastic", 0, 1, BrickColor.new(Color), "Effect", Vector3.new(0, 0, 0)) | |
| 346 | EffectPart.Anchored = true | |
| 347 | local BillboardGui = Create("BillboardGui"){
| |
| 348 | Size = UDim2.new(3, 0, 3, 0), | |
| 349 | Adornee = EffectPart, | |
| 350 | Parent = EffectPart, | |
| 351 | } | |
| 352 | local TextLabel = Create("TextLabel"){
| |
| 353 | BackgroundTransparency = 1, | |
| 354 | Size = UDim2.new(1, 0, 1, 0), | |
| 355 | Text = Text, | |
| 356 | Font = "Highway", | |
| 357 | TextColor3 = Color, | |
| 358 | TextScaled = true, | |
| 359 | Parent = BillboardGui, | |
| 360 | } | |
| 361 | game.Debris:AddItem(EffectPart, (Time)) | |
| 362 | EffectPart.Parent = game:GetService("Workspace")
| |
| 363 | delay(0, function() | |
| 364 | local Frames = (Time / Rate) | |
| 365 | for Frame = 1, Frames do | |
| 366 | wait(Rate) | |
| 367 | local Percent = (Frame / Frames) | |
| 368 | EffectPart.CFrame = CFrame.new(Pos) + Vector3.new(0, Percent, 0) | |
| 369 | TextLabel.TextTransparency = Percent | |
| 370 | end | |
| 371 | if EffectPart and EffectPart.Parent then | |
| 372 | EffectPart:Destroy() | |
| 373 | end | |
| 374 | end) | |
| 375 | end | |
| 376 | function MagniDamage(Part, magni, mindam, maxdam, knock, Type) | |
| 377 | for _, c in pairs(workspace:children()) do | |
| 378 | local hum = c:findFirstChild("Humanoid")
| |
| 379 | if hum ~= nil then | |
| 380 | local head = c:findFirstChild("Head")
| |
| 381 | if head ~= nil then | |
| 382 | local targ = head.Position - Part.Position | |
| 383 | local mag = targ.magnitude | |
| 384 | if magni >= mag and c.Name ~= plr.Name then | |
| 385 | Damage(head, head, mindam, maxdam, knock, Type, root, 0.1, "http://www.roblox.com/asset/?id=231917784", 1.2) | |
| 386 | end | |
| 387 | end | |
| 388 | end | |
| 389 | end | |
| 390 | end | |
| 391 | CFuncs = {
| |
| 392 | Part = {
| |
| 393 | Create = function(Parent, Material, Reflectance, Transparency, BColor, Name, Size) | |
| 394 | local Part = Create("Part")({
| |
| 395 | Parent = Parent, | |
| 396 | Reflectance = Reflectance, | |
| 397 | Transparency = Transparency, | |
| 398 | CanCollide = false, | |
| 399 | Locked = true, | |
| 400 | BrickColor = BrickColor.new(tostring(BColor)), | |
| 401 | Name = Name, | |
| 402 | Size = Size, | |
| 403 | Material = Material | |
| 404 | }) | |
| 405 | RemoveOutlines(Part) | |
| 406 | return Part | |
| 407 | end | |
| 408 | }, | |
| 409 | Mesh = {
| |
| 410 | Create = function(Mesh, Part, MeshType, MeshId, OffSet, Scale) | |
| 411 | local Msh = Create(Mesh)({
| |
| 412 | Parent = Part, | |
| 413 | Offset = OffSet, | |
| 414 | Scale = Scale | |
| 415 | }) | |
| 416 | if Mesh == "SpecialMesh" then | |
| 417 | Msh.MeshType = MeshType | |
| 418 | Msh.MeshId = MeshId | |
| 419 | end | |
| 420 | return Msh | |
| 421 | end | |
| 422 | }, | |
| 423 | Mesh = {
| |
| 424 | Create = function(Mesh, Part, MeshType, MeshId, OffSet, Scale) | |
| 425 | local Msh = Create(Mesh)({
| |
| 426 | Parent = Part, | |
| 427 | Offset = OffSet, | |
| 428 | Scale = Scale | |
| 429 | }) | |
| 430 | if Mesh == "SpecialMesh" then | |
| 431 | Msh.MeshType = MeshType | |
| 432 | Msh.MeshId = MeshId | |
| 433 | end | |
| 434 | return Msh | |
| 435 | end | |
| 436 | }, | |
| 437 | Weld = {
| |
| 438 | Create = function(Parent, Part0, Part1, C0, C1) | |
| 439 | local Weld = Create("Weld")({
| |
| 440 | Parent = Parent, | |
| 441 | Part0 = Part0, | |
| 442 | Part1 = Part1, | |
| 443 | C0 = C0, | |
| 444 | C1 = C1 | |
| 445 | }) | |
| 446 | return Weld | |
| 447 | end | |
| 448 | }, | |
| 449 | Sound = {
| |
| 450 | Create = function(id, par, vol, pit) | |
| 451 | coroutine.resume(coroutine.create(function() | |
| 452 | local S = Create("Sound")({
| |
| 453 | Volume = vol, | |
| 454 | Pitch = pit or 1, | |
| 455 | SoundId = id, | |
| 456 | Parent = par or workspace | |
| 457 | }) | |
| 458 | wait() | |
| 459 | S:play() | |
| 460 | game:GetService("Debris"):AddItem(S, 6)
| |
| 461 | end)) | |
| 462 | end | |
| 463 | }, | |
| 464 | ParticleEmitter = {
| |
| 465 | Create = function(Parent, Color1, Color2, LightEmission, Size, Texture, Transparency, ZOffset, Accel, Drag, LockedToPart, VelocityInheritance, EmissionDirection, Enabled, LifeTime, Rate, Rotation, RotSpeed, Speed, VelocitySpread) | |
| 466 | local fp = Create("ParticleEmitter")({
| |
| 467 | Parent = Parent, | |
| 468 | Color = ColorSequence.new(Color1, Color2), | |
| 469 | LightEmission = LightEmission, | |
| 470 | Size = Size, | |
| 471 | Texture = Texture, | |
| 472 | Transparency = Transparency, | |
| 473 | ZOffset = ZOffset, | |
| 474 | Acceleration = Accel, | |
| 475 | Drag = Drag, | |
| 476 | LockedToPart = LockedToPart, | |
| 477 | VelocityInheritance = VelocityInheritance, | |
| 478 | EmissionDirection = EmissionDirection, | |
| 479 | Enabled = Enabled, | |
| 480 | Lifetime = LifeTime, | |
| 481 | Rate = Rate, | |
| 482 | Rotation = Rotation, | |
| 483 | RotSpeed = RotSpeed, | |
| 484 | Speed = Speed, | |
| 485 | VelocitySpread = VelocitySpread | |
| 486 | }) | |
| 487 | return fp | |
| 488 | end | |
| 489 | } | |
| 490 | } | |
| 491 | function RemoveOutlines(part) | |
| 492 | part.TopSurface, part.BottomSurface, part.LeftSurface, part.RightSurface, part.FrontSurface, part.BackSurface = 10, 10, 10, 10, 10, 10 | |
| 493 | end | |
| 494 | function CreatePart(FormFactor, Parent, Material, Reflectance, Transparency, BColor, Name, Size) | |
| 495 | local Part = Create("Part")({
| |
| 496 | formFactor = FormFactor, | |
| 497 | Parent = Parent, | |
| 498 | Reflectance = Reflectance, | |
| 499 | Transparency = Transparency, | |
| 500 | CanCollide = false, | |
| 501 | Locked = true, | |
| 502 | BrickColor = BrickColor.new(tostring(BColor)), | |
| 503 | Name = Name, | |
| 504 | Size = Size, | |
| 505 | Material = Material | |
| 506 | }) | |
| 507 | RemoveOutlines(Part) | |
| 508 | return Part | |
| 509 | end | |
| 510 | function CreateMesh(Mesh, Part, MeshType, MeshId, OffSet, Scale) | |
| 511 | local Msh = Create(Mesh)({
| |
| 512 | Parent = Part, | |
| 513 | Offset = OffSet, | |
| 514 | Scale = Scale | |
| 515 | }) | |
| 516 | if Mesh == "SpecialMesh" then | |
| 517 | Msh.MeshType = MeshType | |
| 518 | Msh.MeshId = MeshId | |
| 519 | end | |
| 520 | return Msh | |
| 521 | end | |
| 522 | function CreateWeld(Parent, Part0, Part1, C0, C1) | |
| 523 | local Weld = Create("Weld")({
| |
| 524 | Parent = Parent, | |
| 525 | Part0 = Part0, | |
| 526 | Part1 = Part1, | |
| 527 | C0 = C0, | |
| 528 | C1 = C1 | |
| 529 | }) | |
| 530 | return Weld | |
| 531 | end | |
| 532 | EffectModel = Instance.new("Model", char)
| |
| 533 | Effects = {
| |
| 534 | Block = {
| |
| 535 | Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay, Type) | |
| 536 | local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new()) | |
| 537 | prt.Anchored = true | |
| 538 | prt.CFrame = cframe | |
| 539 | local msh = CFuncs.Mesh.Create("BlockMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
| |
| 540 | game:GetService("Debris"):AddItem(prt, 10)
| |
| 541 | if Type == 1 or Type == nil then | |
| 542 | table.insert(Effects, {
| |
| 543 | prt, | |
| 544 | "Block1", | |
| 545 | delay, | |
| 546 | x3, | |
| 547 | y3, | |
| 548 | z3, | |
| 549 | msh | |
| 550 | }) | |
| 551 | elseif Type == 2 then | |
| 552 | table.insert(Effects, {
| |
| 553 | prt, | |
| 554 | "Block2", | |
| 555 | delay, | |
| 556 | x3, | |
| 557 | y3, | |
| 558 | z3, | |
| 559 | msh | |
| 560 | }) | |
| 561 | else | |
| 562 | table.insert(Effects, {
| |
| 563 | prt, | |
| 564 | "Block3", | |
| 565 | delay, | |
| 566 | x3, | |
| 567 | y3, | |
| 568 | z3, | |
| 569 | msh | |
| 570 | }) | |
| 571 | end | |
| 572 | end | |
| 573 | }, | |
| 574 | Sphere = {
| |
| 575 | Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay) | |
| 576 | local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new()) | |
| 577 | prt.Anchored = true | |
| 578 | prt.CFrame = cframe | |
| 579 | local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "Sphere", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
| |
| 580 | game:GetService("Debris"):AddItem(prt, 10)
| |
| 581 | table.insert(Effects, {
| |
| 582 | prt, | |
| 583 | "Cylinder", | |
| 584 | delay, | |
| 585 | x3, | |
| 586 | y3, | |
| 587 | z3, | |
| 588 | msh | |
| 589 | }) | |
| 590 | end | |
| 591 | }, | |
| 592 | Cylinder = {
| |
| 593 | Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay) | |
| 594 | local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new()) | |
| 595 | prt.Anchored = true | |
| 596 | prt.CFrame = cframe | |
| 597 | local msh = CFuncs.Mesh.Create("CylinderMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
| |
| 598 | game:GetService("Debris"):AddItem(prt, 10)
| |
| 599 | table.insert(Effects, {
| |
| 600 | prt, | |
| 601 | "Cylinder", | |
| 602 | delay, | |
| 603 | x3, | |
| 604 | y3, | |
| 605 | z3, | |
| 606 | msh | |
| 607 | }) | |
| 608 | end | |
| 609 | }, | |
| 610 | Wave = {
| |
| 611 | Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay) | |
| 612 | local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new()) | |
| 613 | prt.Anchored = true | |
| 614 | prt.CFrame = cframe | |
| 615 | local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "FileMesh", "rbxassetid://431164262", Vector3.new(0, 0, 0), Vector3.new(x1 / 60, y1 / 60, z1 / 60))
| |
| 616 | game:GetService("Debris"):AddItem(prt, 10)
| |
| 617 | table.insert(Effects, {
| |
| 618 | prt, | |
| 619 | "Cylinder", | |
| 620 | delay, | |
| 621 | x3 / 60, | |
| 622 | y3 / 60, | |
| 623 | z3 / 60, | |
| 624 | msh | |
| 625 | }) | |
| 626 | end | |
| 627 | }, | |
| 628 | Ring = {
| |
| 629 | Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay) | |
| 630 | local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new()) | |
| 631 | prt.Anchored = true | |
| 632 | prt.CFrame = cframe | |
| 633 | local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "FileMesh", "rbxassetid://3270017", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
| |
| 634 | game:GetService("Debris"):AddItem(prt, 10)
| |
| 635 | table.insert(Effects, {
| |
| 636 | prt, | |
| 637 | "Cylinder", | |
| 638 | delay, | |
| 639 | x3, | |
| 640 | y3, | |
| 641 | z3, | |
| 642 | msh | |
| 643 | }) | |
| 644 | end | |
| 645 | }, | |
| 646 | Break = {
| |
| 647 | Create = function(brickcolor, cframe, x1, y1, z1) | |
| 648 | local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new(0.5, 0.5, 0.5)) | |
| 649 | prt.Anchored = true | |
| 650 | prt.CFrame = cframe * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50)) | |
| 651 | local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "Sphere", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
| |
| 652 | local num = math.random(10, 50) / 1000 | |
| 653 | game:GetService("Debris"):AddItem(prt, 10)
| |
| 654 | table.insert(Effects, {
| |
| 655 | prt, | |
| 656 | "Shatter", | |
| 657 | num, | |
| 658 | prt.CFrame, | |
| 659 | math.random() - math.random(), | |
| 660 | 0, | |
| 661 | math.random(50, 100) / 100 | |
| 662 | }) | |
| 663 | end | |
| 664 | } | |
| 665 | } | |
| 666 | function BlockEffect(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay, Type) | |
| 667 | local prt = CreatePart(3, workspace, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new()) | |
| 668 | prt.Anchored = true | |
| 669 | prt.CFrame = cframe | |
| 670 | local msh = CreateMesh("BlockMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
| |
| 671 | game:GetService("Debris"):AddItem(prt, 10)
| |
| 672 | if Type == 1 or Type == nil then | |
| 673 | table.insert(Effects, {
| |
| 674 | prt, | |
| 675 | "Block1", | |
| 676 | delay, | |
| 677 | x3, | |
| 678 | y3, | |
| 679 | z3, | |
| 680 | msh | |
| 681 | }) | |
| 682 | elseif Type == 2 then | |
| 683 | table.insert(Effects, {
| |
| 684 | prt, | |
| 685 | "Block2", | |
| 686 | delay, | |
| 687 | x3, | |
| 688 | y3, | |
| 689 | z3, | |
| 690 | msh | |
| 691 | }) | |
| 692 | elseif Type == 3 then | |
| 693 | table.insert(Effects, {
| |
| 694 | prt, | |
| 695 | "Block3", | |
| 696 | delay, | |
| 697 | x3, | |
| 698 | y3, | |
| 699 | z3, | |
| 700 | msh | |
| 701 | }) | |
| 702 | end | |
| 703 | end | |
| 704 | function SphereEffect(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay) | |
| 705 | local prt = CreatePart(3, workspace, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new()) | |
| 706 | prt.Anchored = true | |
| 707 | prt.CFrame = cframe | |
| 708 | local msh = CreateMesh("SpecialMesh", prt, "Sphere", "nil", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
| |
| 709 | game:GetService("Debris"):AddItem(prt, 10)
| |
| 710 | table.insert(Effects, {
| |
| 711 | prt, | |
| 712 | "Cylinder", | |
| 713 | delay, | |
| 714 | x3, | |
| 715 | y3, | |
| 716 | z3, | |
| 717 | msh | |
| 718 | }) | |
| 719 | end | |
| 720 | function RingEffect(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay) | |
| 721 | local prt = CreatePart(3, workspace, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new(0.5, 0.5, 0.5)) | |
| 722 | prt.Anchored = true | |
| 723 | prt.CFrame = cframe * CFrame.new(x1, y1, z1) | |
| 724 | local msh = CreateMesh("SpecialMesh", prt, "FileMesh", "264766957", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
| |
| 725 | game:GetService("Debris"):AddItem(prt, 10)
| |
| 726 | table.insert(Effects, {
| |
| 727 | prt, | |
| 728 | "Cylinder", | |
| 729 | delay, | |
| 730 | x3, | |
| 731 | y3, | |
| 732 | z3, | |
| 733 | msh | |
| 734 | }) | |
| 735 | end | |
| 736 | function CylinderEffect(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay) | |
| 737 | local prt = CreatePart(3, workspace, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new()) | |
| 738 | prt.Anchored = true | |
| 739 | prt.CFrame = cframe | |
| 740 | local msh = CreateMesh("CylinderMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
| |
| 741 | game:GetService("Debris"):AddItem(prt, 10)
| |
| 742 | table.insert(Effects, {
| |
| 743 | prt, | |
| 744 | "Cylinder", | |
| 745 | delay, | |
| 746 | x3, | |
| 747 | y3, | |
| 748 | z3, | |
| 749 | msh | |
| 750 | }) | |
| 751 | end | |
| 752 | function WaveEffect(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay) | |
| 753 | local prt = CreatePart(3, workspace, "Neon", 0, 0, brickcolor, "Effect", Vector3.new()) | |
| 754 | prt.Anchored = true | |
| 755 | prt.CFrame = cframe | |
| 756 | local msh = CreateMesh("SpecialMesh", prt, "FileMesh", "264766957", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
| |
| 757 | game:GetService("Debris"):AddItem(prt, 10)
| |
| 758 | table.insert(Effects, {
| |
| 759 | prt, | |
| 760 | "Cylinder", | |
| 761 | delay, | |
| 762 | x3, | |
| 763 | y3, | |
| 764 | z3, | |
| 765 | msh | |
| 766 | }) | |
| 767 | end | |
| 768 | function SpecialEffect(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay) | |
| 769 | local prt = CreatePart(3, workspace, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new()) | |
| 770 | prt.Anchored = true | |
| 771 | prt.CFrame = cframe | |
| 772 | local msh = CreateMesh("SpecialMesh", prt, "FileMesh", "24388358", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
| |
| 773 | game:GetService("Debris"):AddItem(prt, 10)
| |
| 774 | table.insert(Effects, {
| |
| 775 | prt, | |
| 776 | "Cylinder", | |
| 777 | delay, | |
| 778 | x3, | |
| 779 | y3, | |
| 780 | z3, | |
| 781 | msh | |
| 782 | }) | |
| 783 | end | |
| 784 | function BreakEffect(brickcolor, cframe, x1, y1, z1) | |
| 785 | local prt = CreatePart(3, workspace, "Neon", 0, 0, brickcolor, "Effect", Vector3.new(0.5, 0.5, 0.5)) | |
| 786 | prt.Anchored = true | |
| 787 | prt.CFrame = cframe * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50)) | |
| 788 | local msh = CreateMesh("SpecialMesh", prt, "Sphere", "nil", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
| |
| 789 | local num = math.random(10, 50) / 1000 | |
| 790 | game:GetService("Debris"):AddItem(prt, 10)
| |
| 791 | table.insert(Effects, {
| |
| 792 | prt, | |
| 793 | "Shatter", | |
| 794 | num, | |
| 795 | prt.CFrame, | |
| 796 | math.random() - math.random(), | |
| 797 | 0, | |
| 798 | math.random(50, 100) / 100 | |
| 799 | }) | |
| 800 | end | |
| 801 | function CreateSound(ID, PARENT, VOLUME, PITCH) | |
| 802 | local NEWSOUND = nil | |
| 803 | coroutine.resume(coroutine.create(function() | |
| 804 | NEWSOUND = Instance.new("Sound", PARENT)
| |
| 805 | NEWSOUND.Volume = VOLUME | |
| 806 | NEWSOUND.Pitch = PITCH | |
| 807 | NEWSOUND.SoundId = "http://www.roblox.com/asset/?id="..ID | |
| 808 | swait() | |
| 809 | NEWSOUND:play() | |
| 810 | game:GetService("Debris"):AddItem(NEWSOUND, 10)
| |
| 811 | end)) | |
| 812 | return NEWSOUND | |
| 813 | end | |
| 814 | ||
| 815 | ||
| 816 | ||
| 817 | local sine=0 | |
| 818 | function SHUTUP() | |
| 819 | attack = true | |
| 820 | hum.WalkSpeed = 0 | |
| 821 | - | CreateSound("131829530", tors, 5, 1)
|
| 821 | + | CreateSound("135165859", tors, 5, 1)
|
| 822 | for i = 0,2,0.1 do | |
| 823 | swait() | |
| 824 | rootj.C0=clerp(rootj.C0,RootCF*cf(0,0,-0.1+0.1*math.cos(sine/20))*angles(math.rad(5),math.rad(0),math.rad(0)),0.15) | |
| 825 | tors.Neck.C0=clerp(tors.Neck.C0,necko*angles(math.rad(0),math.rad(0),math.rad(0)),.3) | |
| 826 | RH.C0=clerp(RH.C0,cf(1,-.9-0.1*math.cos(sine/20),.025*math.cos(sine/20))*RHCF*angles(math.rad(-5),math.rad(0),math.rad(0)),0.15) | |
| 827 | LH.C0=clerp(LH.C0,cf(-1,-.9-0.1*math.cos(sine/20),.025*math.cos(sine/20))*LHCF*angles(math.rad(-5),math.rad(-0),math.rad(0)),0.15) | |
| 828 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5+0.1*math.sin(sine/30), 0.055*math.cos(sine/20)) * angles(math.rad(90), math.rad(0), math.rad(3)), 0.1) | |
| 829 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5+0.1*math.sin(sine/30), 0.055*math.cos(sine/20)) * angles(math.rad(0), math.rad(-0), math.rad(-3)), 0.1) | |
| 830 | end | |
| 831 | for i = 0,1.2,0.1 do | |
| 832 | swait() | |
| 833 | rootj.C0=clerp(rootj.C0,RootCF*cf(0,0,-0.1+0.1*math.cos(sine/20))*angles(math.rad(0),math.rad(0),math.rad(0)),0.15) | |
| 834 | tors.Neck.C0=clerp(tors.Neck.C0,necko*angles(math.rad(0),math.rad(0),math.rad(0)),.3) | |
| 835 | RH.C0=clerp(RH.C0,cf(1,-.9-0.1*math.cos(sine/20),.025*math.cos(sine/20))*RHCF*angles(math.rad(-5),math.rad(0),math.rad(0)),0.15) | |
| 836 | LH.C0=clerp(LH.C0,cf(-1,-.9-0.1*math.cos(sine/20),.025*math.cos(sine/20))*LHCF*angles(math.rad(-5),math.rad(-0),math.rad(0)),0.15) | |
| 837 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5+0.1*math.sin(sine/30), 0.055*math.cos(sine/20)) * angles(math.rad(130), math.rad(0), math.rad(3)), 0.1) | |
| 838 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5+0.1*math.sin(sine/30), 0.055*math.cos(sine/20)) * angles(math.rad(0), math.rad(-0), math.rad(-3)), 0.1) | |
| 839 | end | |
| 840 | for i = 0,2,0.1 do | |
| 841 | swait() | |
| 842 | rootj.C0=clerp(rootj.C0,RootCF*cf(0,0,-0.1+0.1*math.cos(sine/20))*angles(math.rad(5),math.rad(0),math.rad(0)),0.15) | |
| 843 | tors.Neck.C0=clerp(tors.Neck.C0,necko*angles(math.rad(0),math.rad(0),math.rad(0)),.3) | |
| 844 | RH.C0=clerp(RH.C0,cf(1,-.9-0.1*math.cos(sine/20),.025*math.cos(sine/20))*RHCF*angles(math.rad(-5),math.rad(0),math.rad(0)),0.15) | |
| 845 | LH.C0=clerp(LH.C0,cf(-1,-.9-0.1*math.cos(sine/20),.025*math.cos(sine/20))*LHCF*angles(math.rad(-5),math.rad(-0),math.rad(0)),0.15) | |
| 846 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5+0.1*math.sin(sine/30), 0.055*math.cos(sine/20)) * angles(math.rad(90), math.rad(0), math.rad(3)), 0.1) | |
| 847 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5+0.1*math.sin(sine/30), 0.055*math.cos(sine/20)) * angles(math.rad(0), math.rad(-0), math.rad(-3)), 0.1) | |
| 848 | end | |
| 849 | attack = false | |
| 850 | hum.WalkSpeed = 16 | |
| 851 | end | |
| 852 | ||
| 853 | ||
| 854 | function Huh() | |
| 855 | attack = true | |
| 856 | hum.WalkSpeed = 0 | |
| 857 | - | CreateSound("1332262714", tors, 10, 1)
|
| 857 | + | CreateSound("1447540455", tors, 10, 1)
|
| 858 | for i = 0,6,0.1 do | |
| 859 | swait() | |
| 860 | rootj.C0=clerp(rootj.C0,RootCF*cf(0,0,-0.1+0.1*math.cos(sine/20))*angles(math.rad(0),math.rad(0),math.rad(0)),0.15) | |
| 861 | tors.Neck.C0=clerp(tors.Neck.C0,necko*angles(math.rad(0),math.rad(15),math.rad(0)),.3) | |
| 862 | RH.C0=clerp(RH.C0,cf(1,-.9-0.1*math.cos(sine/20),.025*math.cos(sine/20))*RHCF*angles(math.rad(-5),math.rad(0),math.rad(0)),0.15) | |
| 863 | LH.C0=clerp(LH.C0,cf(-1,-.9-0.1*math.cos(sine/20),.025*math.cos(sine/20))*LHCF*angles(math.rad(-5),math.rad(-0),math.rad(0)),0.15) | |
| 864 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5+0.1*math.sin(sine/30), 0.055*math.cos(sine/20)) * angles(math.rad(0), math.rad(0), math.rad(150)), 0.1) | |
| 865 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5+0.1*math.sin(sine/30), 0.055*math.cos(sine/20)) * angles(math.rad(0), math.rad(-0), math.rad(-150)), 0.1) | |
| 866 | end | |
| 867 | attack = false | |
| 868 | hum.WalkSpeed = 16 | |
| 869 | end | |
| 870 | ||
| 871 | function Noni() | |
| 872 | attack = true | |
| 873 | hum.WalkSpeed = 0 | |
| 874 | - | CreateSound("948494432", tors, 5, 1)
|
| 874 | + | CreateSound("645811027", tors, 5, 1)
|
| 875 | for i = 0,6,0.1 do | |
| 876 | swait() | |
| 877 | rootj.C0=clerp(rootj.C0,RootCF*cf(0,0,-0.1+0.1*math.cos(sine/20))*angles(math.rad(-6),math.rad(0),math.rad(0)),0.15) | |
| 878 | tors.Neck.C0=clerp(tors.Neck.C0,necko*angles(math.rad(-5),math.rad(0),math.rad(0)),.3) | |
| 879 | RH.C0=clerp(RH.C0,cf(1,-.9-0.1*math.cos(sine/20),.025*math.cos(sine/20))*RHCF*angles(math.rad(-5),math.rad(0),math.rad(3)),0.15) | |
| 880 | LH.C0=clerp(LH.C0,cf(-1,-.9-0.1*math.cos(sine/20),.025*math.cos(sine/20))*LHCF*angles(math.rad(-5),math.rad(-0),math.rad(-3)),0.15) | |
| 881 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5+0.1*math.sin(sine/30), 0.055*math.cos(sine/20)) * angles(math.rad(-120), math.rad(0), math.rad(115)), 0.1) | |
| 882 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5+0.1*math.sin(sine/30), 0.055*math.cos(sine/20)) * angles(math.rad(-120), math.rad(-0), math.rad(-115)), 0.1) | |
| 883 | end | |
| 884 | attack = false | |
| 885 | hum.WalkSpeed = 16 | |
| 886 | end | |
| 887 | ||
| 888 | function MeSwamp() | |
| 889 | attack = true | |
| 890 | hum.WalkSpeed = 0 | |
| 891 | - | CreateSound("130767645", tors, 10, 1)
|
| 891 | + | CreateSound("866176890", tors, 10, 1)
|
| 892 | for i = 0,6,0.1 do | |
| 893 | swait() | |
| 894 | rootj.C0=clerp(rootj.C0,RootCF*cf(0,0,-0.1+0.1*math.cos(sine/20))*angles(math.rad(0),math.rad(0),math.rad(0)),0.15) | |
| 895 | tors.Neck.C0=clerp(tors.Neck.C0,necko*angles(math.rad(-5),math.rad(0),math.rad(0)),.3) | |
| 896 | RH.C0=clerp(RH.C0,cf(1,-.9-0.1*math.cos(sine/20),.025*math.cos(sine/20))*RHCF*angles(math.rad(-5),math.rad(0),math.rad(3)),0.15) | |
| 897 | LH.C0=clerp(LH.C0,cf(-1,-.9-0.1*math.cos(sine/20),.025*math.cos(sine/20))*LHCF*angles(math.rad(-5),math.rad(-0),math.rad(-3)),0.15) | |
| 898 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5+0.1*math.sin(sine/30), 0.055*math.cos(sine/20)) * angles(math.rad(-160), math.rad(0), math.rad(120)), 0.1) | |
| 899 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5+0.1*math.sin(sine/30), 0.055*math.cos(sine/20)) * angles(math.rad(90), math.rad(-0), math.rad(-20)), 0.1) | |
| 900 | end | |
| 901 | for i = 0,2,0.1 do | |
| 902 | swait() | |
| 903 | rootj.C0=clerp(rootj.C0,RootCF*cf(0,0,-0.1+0.1*math.cos(sine/20))*angles(math.rad(5),math.rad(0),math.rad(0)),0.15) | |
| 904 | tors.Neck.C0=clerp(tors.Neck.C0,necko*angles(math.rad(-5),math.rad(0),math.rad(0)),.3) | |
| 905 | RH.C0=clerp(RH.C0,cf(1,-.9-0.1*math.cos(sine/20),.025*math.cos(sine/20))*RHCF*angles(math.rad(-5),math.rad(0),math.rad(3)),0.15) | |
| 906 | LH.C0=clerp(LH.C0,cf(-1,-.9-0.1*math.cos(sine/20),.025*math.cos(sine/20))*LHCF*angles(math.rad(-5),math.rad(-0),math.rad(-3)),0.15) | |
| 907 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5+0.1*math.sin(sine/30), 0.055*math.cos(sine/20)) * angles(math.rad(-0), math.rad(0), math.rad(165)), 0.1) | |
| 908 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5+0.1*math.sin(sine/30), 0.055*math.cos(sine/20)) * angles(math.rad(-0), math.rad(-0), math.rad(-165)), 0.1) | |
| 909 | end | |
| 910 | for i = 0,2,0.1 do | |
| 911 | swait() | |
| 912 | rootj.C0=clerp(rootj.C0,RootCF*cf(0,0,-0.1+0.1*math.cos(sine/20))*angles(math.rad(-5),math.rad(0),math.rad(0)),0.15) | |
| 913 | tors.Neck.C0=clerp(tors.Neck.C0,necko*angles(math.rad(-5),math.rad(0),math.rad(0)),.3) | |
| 914 | RH.C0=clerp(RH.C0,cf(1,-.9-0.1*math.cos(sine/20),.025*math.cos(sine/20))*RHCF*angles(math.rad(-5),math.rad(0),math.rad(3)),0.15) | |
| 915 | LH.C0=clerp(LH.C0,cf(-1,-.9-0.1*math.cos(sine/20),.025*math.cos(sine/20))*LHCF*angles(math.rad(-5),math.rad(-0),math.rad(-3)),0.15) | |
| 916 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5+0.1*math.sin(sine/30), 0.055*math.cos(sine/20)) * angles(math.rad(-0), math.rad(0), math.rad(0)), 0.1) | |
| 917 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5+0.1*math.sin(sine/30), 0.055*math.cos(sine/20)) * angles(math.rad(-0), math.rad(-0), math.rad(-0)), 0.1) | |
| 918 | end | |
| 919 | for i = 0,4,0.1 do | |
| 920 | swait() | |
| 921 | rootj.C0=clerp(rootj.C0,RootCF*cf(0,0,-0.1+0.1*math.cos(sine/20))*angles(math.rad(0),math.rad(360*i),math.rad(0)),0.15) | |
| 922 | tors.Neck.C0=clerp(tors.Neck.C0,necko*angles(math.rad(-5),math.rad(0),math.rad(0)),.3) | |
| 923 | RH.C0=clerp(RH.C0,cf(1,-.9-0.1*math.cos(sine/20),.025*math.cos(sine/20))*RHCF*angles(math.rad(-5),math.rad(0),math.rad(3)),0.15) | |
| 924 | LH.C0=clerp(LH.C0,cf(-1,-.9-0.1*math.cos(sine/20),.025*math.cos(sine/20))*LHCF*angles(math.rad(-5),math.rad(-0),math.rad(-3)),0.15) | |
| 925 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5+0.1*math.sin(sine/30), 0.055*math.cos(sine/20)) * angles(math.rad(-0), math.rad(0), math.rad(90)), 0.1) | |
| 926 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5+0.1*math.sin(sine/30), 0.055*math.cos(sine/20)) * angles(math.rad(-0), math.rad(-0), math.rad(-90)), 0.1) | |
| 927 | end | |
| 928 | for i = 0,6,0.1 do | |
| 929 | swait() | |
| 930 | rootj.C0=clerp(rootj.C0,RootCF*cf(0,0,-0.1+0.1*math.cos(sine/20))*angles(math.rad(0),math.rad(0),math.rad(0)),0.15) | |
| 931 | tors.Neck.C0=clerp(tors.Neck.C0,necko*angles(math.rad(-5),math.rad(0),math.rad(0)),.3) | |
| 932 | RH.C0=clerp(RH.C0,cf(1,-.9-0.1*math.cos(sine/20),-.2)*RHCF*angles(math.rad(-5),math.rad(0),math.rad(3)),0.15) | |
| 933 | LH.C0=clerp(LH.C0,cf(-1,-.9-0.1*math.cos(sine/20),.025*math.cos(sine/20))*LHCF*angles(math.rad(-5),math.rad(-0),math.rad(-3)),0.15) | |
| 934 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5+0.1*math.sin(sine/30), 0.055*math.cos(sine/20)) * angles(math.rad(-0), math.rad(0), math.rad(130)), 0.1) | |
| 935 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5+0.1*math.sin(sine/30), 0.055*math.cos(sine/20)) * angles(math.rad(-0), math.rad(-0), math.rad(-130)), 0.1) | |
| 936 | end | |
| 937 | attack = false | |
| 938 | hum.WalkSpeed = 16 | |
| 939 | end | |
| 940 | ||
| 941 | ||
| 942 | function EndMySuffering() | |
| 943 | attack = true | |
| 944 | hum.WalkSpeed = 0 | |
| 945 | CreateSound("1096379637", tors, 5, 1)
| |
| 946 | for i = 0,6,0.1 do | |
| 947 | swait() | |
| 948 | hum.Health = hum.Health + 50 | |
| 949 | rootj.C0=clerp(rootj.C0,RootCF*cf(0,0,-0.1+0.1*math.cos(sine/20))*angles(math.rad(0),math.rad(-10),math.rad(0)),0.15) | |
| 950 | tors.Neck.C0=clerp(tors.Neck.C0,necko*angles(math.rad(25),math.rad(0),math.rad(0)),.3) | |
| 951 | RH.C0=clerp(RH.C0,cf(1,-.9-0.1*math.cos(sine/20),.025*math.cos(sine/20))*RHCF*angles(math.rad(-5),math.rad(0),math.rad(0)),0.15) | |
| 952 | LH.C0=clerp(LH.C0,cf(-1,-.9-0.1*math.cos(sine/20),.025*math.cos(sine/20))*LHCF*angles(math.rad(-5),math.rad(-0),math.rad(-0)),0.15) | |
| 953 | RW.C0 = clerp(RW.C0, CFrame.new(1.3, 0.5+0.1*math.sin(sine/30), -0.6) * angles(math.rad(-0), math.rad(0), math.rad(-110)), 0.1) | |
| 954 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5+0.1*math.sin(sine/30), 0.055*math.cos(sine/20)) * angles(math.rad(-0), math.rad(-0), math.rad(-100)), 0.1) | |
| 955 | end | |
| 956 | attack = false | |
| 957 | hum.WalkSpeed = 16 | |
| 958 | end | |
| 959 | ||
| 960 | ||
| 961 | function WHATDAUSAY() | |
| 962 | attack = true | |
| 963 | hum.WalkSpeed = 0 | |
| 964 | - | CreateSound("188381340", tors, 5, 1)
|
| 964 | + | CreateSound("145757437", tors, 5, 1)
|
| 965 | for i = 0,20,0.1 do | |
| 966 | swait() | |
| 967 | rootj.C0=clerp(rootj.C0,RootCF*cf(0,math.random(-10, 10) / 100,-0.1+0.1*math.cos(sine/2))*angles(math.rad(20*math.cos(sine/2)),math.rad(20*math.cos(sine/2)),math.rad(20*math.cos(sine/2))),0.15) | |
| 968 | tors.Neck.C0=clerp(tors.Neck.C0,necko*angles(math.rad(25),math.rad(0),math.rad(0)),.3) | |
| 969 | RH.C0=clerp(RH.C0,cf(1,-.9-0.1*math.cos(sine/20),.025*math.cos(sine/20))*RHCF*angles(math.rad(-5),math.rad(0),math.rad(0)),0.15) | |
| 970 | LH.C0=clerp(LH.C0,cf(-1,-.9-0.1*math.cos(sine/20),.025*math.cos(sine/20))*LHCF*angles(math.rad(-5),math.rad(-0),math.rad(-0)),0.15) | |
| 971 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5+0.1*math.sin(sine/30), 0.055*math.cos(sine/20)) * angles(math.rad(-0), math.rad(0), math.rad(-180*math.cos(sine/2))), 0.1) | |
| 972 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5+0.1*math.sin(sine/30), 0.055*math.cos(sine/20)) * angles(math.rad(-0), math.rad(-0), math.rad(-180*math.cos(sine/2))), 0.1) | |
| 973 | end | |
| 974 | for i = 0,2,0.1 do | |
| 975 | swait() | |
| 976 | rootj.C0=clerp(rootj.C0,RootCF*cf(0,0,-0.1+0.1*math.cos(sine/20))*angles(math.rad(0),math.rad(0),math.rad(0)),0.15) | |
| 977 | tors.Neck.C0=clerp(tors.Neck.C0,necko*angles(math.rad(0),math.rad(0),math.rad(0)),.3) | |
| 978 | RH.C0=clerp(RH.C0,cf(1,-.9-0.1*math.cos(sine/20),.025*math.cos(sine/20))*RHCF*angles(math.rad(-5),math.rad(0),math.rad(0)),0.15) | |
| 979 | LH.C0=clerp(LH.C0,cf(-1,-.9-0.1*math.cos(sine/20),.025*math.cos(sine/20))*LHCF*angles(math.rad(-5),math.rad(-0),math.rad(-0)),0.15) | |
| 980 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5+0.1*math.sin(sine/30), 0.055*math.cos(sine/20)) * angles(math.rad(90), math.rad(0), math.rad(20)), 0.1) | |
| 981 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5+0.1*math.sin(sine/30), 0.055*math.cos(sine/20)) * angles(math.rad(90), math.rad(-0), math.rad(-20)), 0.1) | |
| 982 | end | |
| 983 | for i = 0,2,0.1 do | |
| 984 | swait() | |
| 985 | rootj.C0=clerp(rootj.C0,RootCF*cf(0,0,-0.1+0.1*math.cos(sine/20))*angles(math.rad(0),math.rad(0),math.rad(0)),0.15) | |
| 986 | tors.Neck.C0=clerp(tors.Neck.C0,necko*angles(math.rad(0),math.rad(0),math.rad(0)),.3) | |
| 987 | RH.C0=clerp(RH.C0,cf(1,-.9-0.1*math.cos(sine/20),.025*math.cos(sine/20))*RHCF*angles(math.rad(-5),math.rad(0),math.rad(0)),0.15) | |
| 988 | LH.C0=clerp(LH.C0,cf(-1,-.9-0.1*math.cos(sine/20),.025*math.cos(sine/20))*LHCF*angles(math.rad(-5),math.rad(-0),math.rad(-0)),0.15) | |
| 989 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5+0.1*math.sin(sine/30), 0.055*math.cos(sine/20)) * angles(math.rad(125), math.rad(0), math.rad(20)), 0.1) | |
| 990 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5+0.1*math.sin(sine/30), 0.055*math.cos(sine/20)) * angles(math.rad(125), math.rad(-0), math.rad(-20)), 0.1) | |
| 991 | end | |
| 992 | Effects.Sphere.Create(maincolor, la.CFrame * CFrame.new(0, -2.2, 0), 100, 100, 100, 3, 3, 3, .1, .1) | |
| 993 | Effects.Sphere.Create(maincolor, ra.CFrame * CFrame.new(0, -2.2, 0), 100, 100, 100, 3, 3, 3, .1, .1) | |
| 994 | for i = 0,2,0.1 do | |
| 995 | swait() | |
| 996 | rootj.C0=clerp(rootj.C0,RootCF*cf(0,0,-0.1+0.1*math.cos(sine/20))*angles(math.rad(0),math.rad(0),math.rad(0)),0.15) | |
| 997 | tors.Neck.C0=clerp(tors.Neck.C0,necko*angles(math.rad(0),math.rad(0),math.rad(0)),.3) | |
| 998 | RH.C0=clerp(RH.C0,cf(1,-.9-0.1*math.cos(sine/20),.025*math.cos(sine/20))*RHCF*angles(math.rad(-5),math.rad(0),math.rad(0)),0.15) | |
| 999 | LH.C0=clerp(LH.C0,cf(-1,-.9-0.1*math.cos(sine/20),.025*math.cos(sine/20))*LHCF*angles(math.rad(-5),math.rad(-0),math.rad(-0)),0.15) | |
| 1000 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5+0.1*math.sin(sine/30), 0.055*math.cos(sine/20)) * angles(math.rad(90), math.rad(0), math.rad(20)), 0.1) | |
| 1001 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5+0.1*math.sin(sine/30), 0.055*math.cos(sine/20)) * angles(math.rad(90), math.rad(-0), math.rad(-20)), 0.1) | |
| 1002 | end | |
| 1003 | attack = false | |
| 1004 | hum.WalkSpeed = 16 | |
| 1005 | end | |
| 1006 | ||
| 1007 | function SippyBoy() | |
| 1008 | attack = true | |
| 1009 | hum.WalkSpeed = 0 | |
| 1010 | local Blobby = Instance.new("Part", char)
| |
| 1011 | Blobby.Name = "Blob" | |
| 1012 | Blobby.CanCollide = false | |
| 1013 | Blobby.BrickColor = BrickColor.new("Really black")
| |
| 1014 | Blobby.Transparency = 1 | |
| 1015 | Blobby.Material = "Plastic" | |
| 1016 | Blobby.Size = Vector3.new(1, 1, 2) | |
| 1017 | Blobby.TopSurface = Enum.SurfaceType.Smooth | |
| 1018 | Blobby.BottomSurface = Enum.SurfaceType.Smooth | |
| 1019 | ||
| 1020 | local Weld = Instance.new("Weld", Blobby)
| |
| 1021 | Weld.Part0 = ra | |
| 1022 | Weld.Part1 = Blobby | |
| 1023 | Weld.C1 = CFrame.new(0, -.1, 1) | |
| 1024 | Weld.C0 = CFrame.Angles(math.rad(-90),0,0) | |
| 1025 | ||
| 1026 | local M2 = Instance.new("SpecialMesh")
| |
| 1027 | M2.Parent = Blobby | |
| 1028 | M2.MeshId = "http://www.roblox.com/asset/?id=10470609" | |
| 1029 | M2.TextureId = "http://www.roblox.com/asset/?id=1219379224" | |
| 1030 | M2.Scale = Vector3.new(1,1,1) | |
| 1031 | ||
| 1032 | ||
| 1033 | Blobby.Transparency = 0 | |
| 1034 | for i = 0,6,0.1 do | |
| 1035 | swait() | |
| 1036 | rootj.C0=clerp(rootj.C0,RootCF*cf(0,0,-0.1+0.1*math.cos(sine/20))*angles(math.rad(0),math.rad(-0),math.rad(0)),0.15) | |
| 1037 | tors.Neck.C0=clerp(tors.Neck.C0,necko*angles(math.rad(0),math.rad(0),math.rad(0)),.3) | |
| 1038 | RH.C0=clerp(RH.C0,cf(1,-.9-0.1*math.cos(sine/20),.025*math.cos(sine/20))*RHCF*angles(math.rad(-5),math.rad(0),math.rad(0)),0.15) | |
| 1039 | LH.C0=clerp(LH.C0,cf(-1,-.9-0.1*math.cos(sine/20),.025*math.cos(sine/20))*LHCF*angles(math.rad(-5),math.rad(-0),math.rad(-0)),0.15) | |
| 1040 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5+0.1*math.sin(sine/30), -0.6) * angles(math.rad(90), math.rad(0), math.rad(-0)), 0.1) | |
| 1041 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5+0.1*math.sin(sine/30), 0.055*math.cos(sine/20)) * angles(math.rad(-0), math.rad(-0), math.rad(-0)), 0.1) | |
| 1042 | end | |
| 1043 | ||
| 1044 | - | CreateSound("1107256445", tors, 10, 1)
|
| 1044 | + | CreateSound("664740320", tors, 10, 1)
|
| 1045 | - | CreateSound("1107256445", tors, 10, 1)
|
| 1045 | + | CreateSound("664740320", tors, 10, 1)
|
| 1046 | - | CreateSound("1107256445", tors, 10, 1)
|
| 1046 | + | CreateSound("664740320", tors, 10, 1)
|
| 1047 | - | CreateSound("1107256445", tors, 10, 1)
|
| 1047 | + | CreateSound("664740320", tors, 10, 1)
|
| 1048 | for i = 0,10,0.1 do | |
| 1049 | swait() | |
| 1050 | rootj.C0=clerp(rootj.C0,RootCF*cf(0,0,-0.1+0.1*math.cos(sine/20))*angles(math.rad(0),math.rad(-0),math.rad(0)),0.15) | |
| 1051 | tors.Neck.C0=clerp(tors.Neck.C0,necko*angles(math.rad(-10),math.rad(0),math.rad(0)),.3) | |
| 1052 | RH.C0=clerp(RH.C0,cf(1,-.9-0.1*math.cos(sine/20),.025*math.cos(sine/20))*RHCF*angles(math.rad(-5),math.rad(0),math.rad(0)),0.15) | |
| 1053 | LH.C0=clerp(LH.C0,cf(-1,-.9-0.1*math.cos(sine/20),.025*math.cos(sine/20))*LHCF*angles(math.rad(-5),math.rad(-0),math.rad(-0)),0.15) | |
| 1054 | RW.C0 = clerp(RW.C0, CFrame.new(1.35, 0.7+0.1*math.sin(sine/30), 0.055*math.cos(sine/20)) * angles(math.rad(115), math.rad(0), math.rad(-55)), 0.1) | |
| 1055 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5+0.1*math.sin(sine/30), 0.055*math.cos(sine/20)) * angles(math.rad(-0), math.rad(-0), math.rad(-0)), 0.1) | |
| 1056 | end | |
| 1057 | hum.WalkSpeed = 16 | |
| 1058 | Blobby.Transparency = 1 | |
| 1059 | attack = false | |
| 1060 | end | |
| 1061 | ||
| 1062 | function GetOutOfMyCOcK() | |
| 1063 | attack = true | |
| 1064 | hum.WalkSpeed = 0 | |
| 1065 | - | CreateSound("1308566029", tors, 5, 1)
|
| 1065 | + | CreateSound("273161148", tors, 5, 1)
|
| 1066 | local Cary = Instance.new("Part", char)
| |
| 1067 | Cary.Name = "Blob" | |
| 1068 | Cary.CanCollide = false | |
| 1069 | Cary.BrickColor = BrickColor.new("Really black")
| |
| 1070 | Cary.Transparency = 0 | |
| 1071 | Cary.Material = "Plastic" | |
| 1072 | Cary.Size = Vector3.new(1, 1, 2) | |
| 1073 | Cary.TopSurface = Enum.SurfaceType.Smooth | |
| 1074 | Cary.BottomSurface = Enum.SurfaceType.Smooth | |
| 1075 | ||
| 1076 | local Weld = Instance.new("Weld", Cary)
| |
| 1077 | Weld.Part0 = tors | |
| 1078 | Weld.Part1 = Cary | |
| 1079 | Weld.C1 = CFrame.new(0, 0, 5) | |
| 1080 | Weld.C0 = CFrame.Angles(math.rad(0),math.rad(0),0) | |
| 1081 | ||
| 1082 | local M2 = Instance.new("SpecialMesh")
| |
| 1083 | M2.Parent = Cary | |
| 1084 | M2.MeshId = "http://www.roblox.com/asset/?id=591853691" | |
| 1085 | M2.TextureId = "http://www.roblox.com/asset/?id=591854066" | |
| 1086 | M2.Scale = Vector3.new(1,1,1) | |
| 1087 | ||
| 1088 | for i = 0,2,0.1 do | |
| 1089 | swait() | |
| 1090 | rootj.C0=clerp(rootj.C0,RootCF*cf(0,0,-0.1+0.1*math.cos(sine/20))*angles(math.rad(0),math.rad(-0),math.rad(0)),0.15) | |
| 1091 | tors.Neck.C0=clerp(tors.Neck.C0,necko*angles(math.rad(0),math.rad(0),math.rad(0)),.3) | |
| 1092 | RH.C0=clerp(RH.C0,cf(1,-.9-0.1*math.cos(sine/20),.025*math.cos(sine/20))*RHCF*angles(math.rad(-5),math.rad(0),math.rad(0)),0.15) | |
| 1093 | LH.C0=clerp(LH.C0,cf(-1,-.9-0.1*math.cos(sine/20),.025*math.cos(sine/20))*LHCF*angles(math.rad(-5),math.rad(-0),math.rad(-0)),0.15) | |
| 1094 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5+0.1*math.sin(sine/30), 0.055*math.cos(sine/20)) * angles(math.rad(120), math.rad(0), math.rad(-0)), 0.1) | |
| 1095 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5+0.1*math.sin(sine/30), 0.055*math.cos(sine/20)) * angles(math.rad(120), math.rad(-0), math.rad(-0)), 0.1) | |
| 1096 | end | |
| 1097 | Weld.C1 = CFrame.new(0, 0, 5) | |
| 1098 | Weld.C0 = CFrame.Angles(math.rad(0),math.rad(0),0) | |
| 1099 | for i = 0,10,0.1 do | |
| 1100 | swait() | |
| 1101 | rootj.C0=clerp(rootj.C0,RootCF*cf(0,0,-0.1+0.1*math.cos(sine/20))*angles(math.rad(0),math.rad(-0),math.rad(0)),0.15) | |
| 1102 | tors.Neck.C0=clerp(tors.Neck.C0,necko*angles(math.rad(0),math.rad(0),math.rad(0)),.3) | |
| 1103 | RH.C0=clerp(RH.C0,cf(1,-.9-0.1*math.cos(sine/20),.025*math.cos(sine/20))*RHCF*angles(math.rad(-5),math.rad(0),math.rad(0)),0.15) | |
| 1104 | LH.C0=clerp(LH.C0,cf(-1,-.9-0.1*math.cos(sine/20),.025*math.cos(sine/20))*LHCF*angles(math.rad(-5),math.rad(-0),math.rad(-0)),0.15) | |
| 1105 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5+0.1*math.sin(sine/30), 0.055*math.cos(sine/20)) * angles(math.rad(90), math.rad(0), math.rad(-0)), 0.1) | |
| 1106 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5+0.1*math.sin(sine/30), 0.055*math.cos(sine/20)) * angles(math.rad(90), math.rad(-0), math.rad(-0)), 0.1) | |
| 1107 | end | |
| 1108 | Weld.C1 = CFrame.new(0, 0, 7) | |
| 1109 | Weld.C0 = CFrame.Angles(math.rad(90),math.rad(0),0) | |
| 1110 | for i = 0,14,0.1 do | |
| 1111 | swait() | |
| 1112 | rootj.C0=clerp(rootj.C0,RootCF*cf(0,0,-0.1+0.1*math.cos(sine/20))*angles(math.rad(0),math.rad(-0),math.rad(0)),0.15) | |
| 1113 | tors.Neck.C0=clerp(tors.Neck.C0,necko*angles(math.rad(-25),math.rad(0),math.rad(0)),.3) | |
| 1114 | RH.C0=clerp(RH.C0,cf(1,-.9-0.1*math.cos(sine/20),.025*math.cos(sine/20))*RHCF*angles(math.rad(-5),math.rad(0),math.rad(0)),0.15) | |
| 1115 | LH.C0=clerp(LH.C0,cf(-1,-.9-0.1*math.cos(sine/20),.025*math.cos(sine/20))*LHCF*angles(math.rad(-5),math.rad(-0),math.rad(-0)),0.15) | |
| 1116 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5+0.1*math.sin(sine/30), 0.055*math.cos(sine/20)) * angles(math.rad(0), math.rad(0), math.rad(-180)), 0.1) | |
| 1117 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5+0.1*math.sin(sine/30), 0.055*math.cos(sine/20)) * angles(math.rad(0), math.rad(-0), math.rad(180)), 0.1) | |
| 1118 | end | |
| 1119 | for i = 1,8 do | |
| 1120 | Weld.C1 = CFrame.new(0, 0, 5) | |
| 1121 | Weld.C0 = CFrame.Angles(math.rad(0),math.rad(0),0) | |
| 1122 | for i = 0,1.2,0.1 do | |
| 1123 | swait() | |
| 1124 | rootj.C0=clerp(rootj.C0,RootCF*cf(0,0,-0.1+0.1*math.cos(sine/20))*angles(math.rad(0),math.rad(-0),math.rad(0)),0.15) | |
| 1125 | tors.Neck.C0=clerp(tors.Neck.C0,necko*angles(math.rad(0),math.rad(0),math.rad(0)),.3) | |
| 1126 | RH.C0=clerp(RH.C0,cf(1,-.9-0.1*math.cos(sine/20),.025*math.cos(sine/20))*RHCF*angles(math.rad(-5),math.rad(0),math.rad(0)),0.15) | |
| 1127 | LH.C0=clerp(LH.C0,cf(-1,-.9-0.1*math.cos(sine/20),.025*math.cos(sine/20))*LHCF*angles(math.rad(-5),math.rad(-0),math.rad(-0)),0.15) | |
| 1128 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5+0.1*math.sin(sine/30), 0.055*math.cos(sine/20)) * angles(math.rad(90), math.rad(0), math.rad(-0)), 0.1) | |
| 1129 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5+0.1*math.sin(sine/30), 0.055*math.cos(sine/20)) * angles(math.rad(90), math.rad(-0), math.rad(-0)), 0.1) | |
| 1130 | end | |
| 1131 | Weld.C1 = CFrame.new(0, 0, 7) | |
| 1132 | Weld.C0 = CFrame.Angles(math.rad(90),math.rad(0),0) | |
| 1133 | for i = 0,1.2,0.1 do | |
| 1134 | swait() | |
| 1135 | rootj.C0=clerp(rootj.C0,RootCF*cf(0,0,-0.1+0.1*math.cos(sine/20))*angles(math.rad(0),math.rad(-0),math.rad(0)),0.15) | |
| 1136 | tors.Neck.C0=clerp(tors.Neck.C0,necko*angles(math.rad(-25),math.rad(0),math.rad(0)),.3) | |
| 1137 | RH.C0=clerp(RH.C0,cf(1,-.9-0.1*math.cos(sine/20),.025*math.cos(sine/20))*RHCF*angles(math.rad(-5),math.rad(0),math.rad(0)),0.15) | |
| 1138 | LH.C0=clerp(LH.C0,cf(-1,-.9-0.1*math.cos(sine/20),.025*math.cos(sine/20))*LHCF*angles(math.rad(-5),math.rad(-0),math.rad(-0)),0.15) | |
| 1139 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5+0.1*math.sin(sine/30), 0.055*math.cos(sine/20)) * angles(math.rad(0), math.rad(0), math.rad(180)), 0.1) | |
| 1140 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5+0.1*math.sin(sine/30), 0.055*math.cos(sine/20)) * angles(math.rad(0), math.rad(-0), math.rad(180)), 0.1) | |
| 1141 | end | |
| 1142 | end | |
| 1143 | attack = false | |
| 1144 | hum.WalkSpeed = 16 | |
| 1145 | Cary.Transparency = 1 | |
| 1146 | end | |
| 1147 | ||
| 1148 | ||
| 1149 | mouse.KeyDown:connect(function(key) | |
| 1150 | if attack == false then | |
| 1151 | if key == 'q' then | |
| 1152 | SHUTUP() | |
| 1153 | elseif key == 'e' then | |
| 1154 | Huh() | |
| 1155 | elseif key == 'r' then | |
| 1156 | Noni() | |
| 1157 | elseif key == 't' then | |
| 1158 | MeSwamp() | |
| 1159 | elseif key == 'y' then | |
| 1160 | EndMySuffering() | |
| 1161 | elseif key == 'f' then | |
| 1162 | WHATDAUSAY() | |
| 1163 | elseif key == 'z' then | |
| 1164 | SippyBoy() | |
| 1165 | elseif key == 'x' then | |
| 1166 | GetOutOfMyCOcK() | |
| 1167 | end | |
| 1168 | end | |
| 1169 | end) | |
| 1170 | ||
| 1171 | ||
| 1172 | local idle=0 | |
| 1173 | local change = 1 | |
| 1174 | local val = 0 | |
| 1175 | toim = 0 | |
| 1176 | hum.Animator.Parent = nil | |
| 1177 | idleanim=.4 | |
| 1178 | while true do | |
| 1179 | swait() | |
| 1180 | sine = sine + change | |
| 1181 | local torvel=(root.Velocity*Vector3.new(1,0,1)).magnitude | |
| 1182 | local velderp=root.Velocity.y | |
| 1183 | hitfloor,posfloor=rayCast(root.Position,(CFrame.new(root.Position,root.Position - Vector3.new(0,1,0))).lookVector,4,char) | |
| 1184 | if equipped==true or equipped==false then | |
| 1185 | if attack==false then | |
| 1186 | idle=idle+1 | |
| 1187 | else | |
| 1188 | idle=0 | |
| 1189 | end | |
| 1190 | if root.Velocity.y > 1 and hitfloor==nil then | |
| 1191 | Anim="Jump" | |
| 1192 | if attack==false then | |
| 1193 | rootj.C0 = clerp(rootj.C0,RootCF*cf(0,0,-0.1+0.1*math.cos(sine/20))* angles(math.rad(10),math.rad(0),math.rad(0)),.3) | |
| 1194 | tors.Neck.C0 = clerp(tors.Neck.C0,necko *angles(math.rad(-10),math.rad(0),math.rad(0)),.3) | |
| 1195 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(30), math.rad(0), math.rad(20)), 0.3) | |
| 1196 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-20), math.rad(0), math.rad(-30)), 0.3) | |
| 1197 | LH.C0=clerp(LH.C0,cf(-1,-.9-0.1*math.cos(sine/20),-0.3)*LHCF*angles(math.rad(-5),math.rad(-0),math.rad(20)),0.15) | |
| 1198 | RH.C0=clerp(RH.C0,cf(1,-1,0.3)*angles(math.rad(0),math.rad(90),math.rad(-20)),.3) | |
| 1199 | end | |
| 1200 | elseif root.Velocity.y < -1 and hitfloor==nil then | |
| 1201 | Anim="Fall" | |
| 1202 | if attack==false then | |
| 1203 | rootj.C0 = clerp(rootj.C0,RootCF*cf(0,0,-0.1+0.1*math.cos(sine/20))* angles(math.rad(-5),math.rad(0),math.rad(0)),.3) | |
| 1204 | tors.Neck.C0 = clerp(tors.Neck.C0,necko *angles(math.rad(-10),math.rad(0),math.rad(0)),.3) | |
| 1205 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(30), math.rad(0), math.rad(50)), 0.3) | |
| 1206 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-30), math.rad(0), math.rad(-50)), 0.3) | |
| 1207 | LH.C0=clerp(LH.C0,cf(-1,-.4-0.1*math.cos(sine/20),-.6)*LHCF*angles(math.rad(-5),math.rad(-0),math.rad(20)),0.15) | |
| 1208 | RH.C0=clerp(RH.C0,cf(1,-.3-0.1*math.cos(sine/20),-.6)*angles(math.rad(0),math.rad(90),math.rad(-20)),.3) | |
| 1209 | end | |
| 1210 | elseif torvel<1 and hitfloor~=nil then | |
| 1211 | Anim="Idle" | |
| 1212 | change = 1 | |
| 1213 | if attack==false then | |
| 1214 | rootj.C0=clerp(rootj.C0,RootCF*cf(0,0,-0.1+0.1*math.cos(sine/20))*angles(math.rad(0),math.rad(0),math.rad(0)),0.15) | |
| 1215 | tors.Neck.C0=clerp(tors.Neck.C0,necko*angles(math.rad(0),math.rad(0),math.rad(0)),.3) | |
| 1216 | RH.C0=clerp(RH.C0,cf(1,-.9-0.1*math.cos(sine/20),.025*math.cos(sine/20))*RHCF*angles(math.rad(-5),math.rad(0),math.rad(0)),0.15) | |
| 1217 | LH.C0=clerp(LH.C0,cf(-1,-.9-0.1*math.cos(sine/20),.025*math.cos(sine/20))*LHCF*angles(math.rad(-5),math.rad(-0),math.rad(0)),0.15) | |
| 1218 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5+0.1*math.sin(sine/30), 0.055*math.cos(sine/20)) * angles(math.rad(0), math.rad(0), math.rad(3)), 0.1) | |
| 1219 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5+0.1*math.sin(sine/30), 0.055*math.cos(sine/20)) * angles(math.rad(0), math.rad(-0), math.rad(-3)), 0.1) | |
| 1220 | end | |
| 1221 | ||
| 1222 | elseif (tors.Velocity).magnitude < 50 and hitfloor ~= nil then | |
| 1223 | Anim="Walk" | |
| 1224 | change = 1 | |
| 1225 | if attack==false then | |
| 1226 | rootj.C0=clerp(rootj.C0,RootCF*cf(0,0,-0.175+0.025*math.cos(sine/3.5)+ -math.sin(sine/3.5)/7)*angles(math.rad(3-2.5*math.cos(sine/3.5)),math.rad(0)+root.RotVelocity.Y/30,math.rad(17*math.cos(sine/7))+root.RotVelocity.Y/30),0.15) | |
| 1227 | tors.Neck.C0=clerp(tors.Neck.C0,necko*angles(math.rad(0),math.rad(0),math.rad(0)),.3) | |
| 1228 | RH.C0=clerp(RH.C0,cf(1,-0.9-0.5*math.cos(sine/7)/2,0.055*math.cos(sine/7)/2)*angles(math.rad(0)+ -math.sin(sine/7)/1.5,math.rad(90-0.1*math.cos(sine/7)),math.rad(0)),0.15) | |
| 1229 | LH.C0=clerp(LH.C0,cf(-1,-0.9+0.5*math.cos(sine/7)/2,-0.055*math.cos(sine/7)/2)*angles(math.rad(0)+ math.sin(sine/7)/1.5,math.rad(-90-0.1*math.cos(sine/7)),math.rad(0)),0.15) | |
| 1230 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5+0.04*math.sin(sine/25), 0) * angles(math.rad(120 )* math.cos(sine / 7), math.rad(-7*math.sin(sine/25)), math.rad(5)), 0.1) | |
| 1231 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5+0.04*math.sin(sine/25),0) * angles(math.rad(-125 )* math.cos(sine / 7), math.rad(7*math.sin(sine/25)), math.rad(-5)), 0.1) | |
| 1232 | end | |
| 1233 | end | |
| 1234 | end | |
| 1235 | ||
| 1236 | ||
| 1237 | ||
| 1238 | ||
| 1239 | ||
| 1240 | if 0 < #Effects then | |
| 1241 | for e = 1, #Effects do | |
| 1242 | if Effects[e] ~= nil then | |
| 1243 | local Thing = Effects[e] | |
| 1244 | if Thing ~= nil then | |
| 1245 | local Part = Thing[1] | |
| 1246 | local Mode = Thing[2] | |
| 1247 | local Delay = Thing[3] | |
| 1248 | local IncX = Thing[4] | |
| 1249 | local IncY = Thing[5] | |
| 1250 | local IncZ = Thing[6] | |
| 1251 | if 1 >= Thing[1].Transparency then | |
| 1252 | if Thing[2] == "Block1" then | |
| 1253 | Thing[1].CFrame = Thing[1].CFrame * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50)) | |
| 1254 | local Mesh = Thing[1].Mesh | |
| 1255 | Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6]) | |
| 1256 | Thing[1].Transparency = Thing[1].Transparency + Thing[3] | |
| 1257 | elseif Thing[2] == "Block2" then | |
| 1258 | Thing[1].CFrame = Thing[1].CFrame + Vector3.new(0, 0, 0) | |
| 1259 | local Mesh = Thing[7] | |
| 1260 | Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6]) | |
| 1261 | Thing[1].Transparency = Thing[1].Transparency + Thing[3] | |
| 1262 | elseif Thing[2] == "Block3" then | |
| 1263 | Thing[1].CFrame = Thing[1].CFrame * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50)) + Vector3.new(0, 0.15, 0) | |
| 1264 | local Mesh = Thing[7] | |
| 1265 | Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6]) | |
| 1266 | Thing[1].Transparency = Thing[1].Transparency + Thing[3] | |
| 1267 | elseif Thing[2] == "Cylinder" then | |
| 1268 | local Mesh = Thing[1].Mesh | |
| 1269 | Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6]) | |
| 1270 | Thing[1].Transparency = Thing[1].Transparency + Thing[3] | |
| 1271 | elseif Thing[2] == "Blood" then | |
| 1272 | local Mesh = Thing[7] | |
| 1273 | Thing[1].CFrame = Thing[1].CFrame * Vector3.new(0, 0.5, 0) | |
| 1274 | Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6]) | |
| 1275 | Thing[1].Transparency = Thing[1].Transparency + Thing[3] | |
| 1276 | elseif Thing[2] == "Elec" then | |
| 1277 | local Mesh = Thing[1].Mesh | |
| 1278 | Mesh.Scale = Mesh.Scale + Vector3.new(Thing[7], Thing[8], Thing[9]) | |
| 1279 | Thing[1].Transparency = Thing[1].Transparency + Thing[3] | |
| 1280 | elseif Thing[2] == "Disappear" then | |
| 1281 | Thing[1].Transparency = Thing[1].Transparency + Thing[3] | |
| 1282 | elseif Thing[2] == "Shatter" then | |
| 1283 | Thing[1].Transparency = Thing[1].Transparency + Thing[3] | |
| 1284 | Thing[4] = Thing[4] * CFrame.new(0, Thing[7], 0) | |
| 1285 | Thing[1].CFrame = Thing[4] * CFrame.fromEulerAnglesXYZ(Thing[6], 0, 0) | |
| 1286 | Thing[6] = Thing[6] + Thing[5] | |
| 1287 | end | |
| 1288 | else | |
| 1289 | Part.Parent = nil | |
| 1290 | table.remove(Effects, e) | |
| 1291 | end | |
| 1292 | end | |
| 1293 | end | |
| 1294 | end | |
| 1295 | end | |
| 1296 | end |