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| 1 | -- Synapse Decompiler | |
| 2 | -- Purchase Here: https://brack4712.xyz/synapse/purchase/ | |
| 3 | if game:GetService("RunService"):IsClient() then error("Script must be server-side in order to work; use h/ and not hl/") end
| |
| 4 | local Player,Mouse,mouse,UserInputService,ContextActionService = owner | |
| 5 | - | Player = game:GetService("Players").LocalPlayer
|
| 5 | + | do |
| 6 | print("FE Compatibility code by Mokiros")
| |
| 7 | script.Parent = Player.Character | |
| 8 | ||
| 9 | --RemoteEvent for communicating | |
| 10 | local Event = Instance.new("RemoteEvent")
| |
| 11 | - | Mouse = Player:GetMouse() |
| 11 | + | Event.Name = "UserInput_Event" |
| 12 | ||
| 13 | --Fake event to make stuff like Mouse.KeyDown work | |
| 14 | local function fakeEvent() | |
| 15 | local t = {_fakeEvent=true,Connect=function(self,f)self.Function=f end}
| |
| 16 | t.connect = t.Connect | |
| 17 | return t | |
| 18 | end | |
| 19 | ||
| 20 | --Creating fake input objects with fake variables | |
| 21 | local m = {Target=nil,Hit=CFrame.new(),KeyUp=fakeEvent(),KeyDown=fakeEvent(),Button1Up=fakeEvent(),Button1Down=fakeEvent()}
| |
| 22 | local UIS = {InputBegan=fakeEvent(),InputEnded=fakeEvent()}
| |
| 23 | local CAS = {Actions={},BindAction=function(self,name,fun,touch,...)
| |
| 24 | CAS.Actions[name] = fun and {Name=name,Function=fun,Keys={...}} or nil
| |
| 25 | end} | |
| 26 | --Merged 2 functions into one by checking amount of arguments | |
| 27 | CAS.UnbindAction = CAS.BindAction | |
| 28 | ||
| 29 | --This function will trigger the events that have been :Connect()'ed | |
| 30 | local function te(self,ev,...) | |
| 31 | local t = m[ev] | |
| 32 | if t and t._fakeEvent and t.Function then | |
| 33 | t.Function(...) | |
| 34 | end | |
| 35 | end | |
| 36 | m.TrigEvent = te | |
| 37 | UIS.TrigEvent = te | |
| 38 | ||
| 39 | Event.OnServerEvent:Connect(function(plr,io) | |
| 40 | if plr~=Player then return end | |
| 41 | if io.isMouse then | |
| 42 | m.Target = io.Target | |
| 43 | m.Hit = io.Hit | |
| 44 | else | |
| 45 | local b = io.UserInputState == Enum.UserInputState.Begin | |
| 46 | if io.UserInputType == Enum.UserInputType.MouseButton1 then | |
| 47 | return m:TrigEvent(b and "Button1Down" or "Button1Up") | |
| 48 | end | |
| 49 | for _,t in pairs(CAS.Actions) do | |
| 50 | for _,k in pairs(t.Keys) do | |
| 51 | if k==io.KeyCode then | |
| 52 | t.Function(t.Name,io.UserInputState,io) | |
| 53 | end | |
| 54 | end | |
| 55 | end | |
| 56 | m:TrigEvent(b and "KeyDown" or "KeyUp",io.KeyCode.Name:lower()) | |
| 57 | UIS:TrigEvent(b and "InputBegan" or "InputEnded",io,false) | |
| 58 | end | |
| 59 | end) | |
| 60 | Event.Parent = NLS([==[ | |
| 61 | local Player = game:GetService("Players").LocalPlayer
| |
| 62 | local Event = script:WaitForChild("UserInput_Event")
| |
| 63 | ||
| 64 | local UIS = game:GetService("UserInputService")
| |
| 65 | local input = function(io,a) | |
| 66 | if a then return end | |
| 67 | --Since InputObject is a client-side instance, we create and pass table instead | |
| 68 | Event:FireServer({KeyCode=io.KeyCode,UserInputType=io.UserInputType,UserInputState=io.UserInputState})
| |
| 69 | end | |
| 70 | UIS.InputBegan:Connect(input) | |
| 71 | UIS.InputEnded:Connect(input) | |
| 72 | ||
| 73 | local Mouse = Player:GetMouse() | |
| 74 | local h,t | |
| 75 | --Give the server mouse data 30 times every second, but only if the values changed | |
| 76 | --If player is not moving their mouse, client won't fire events | |
| 77 | while wait(1/30) do | |
| 78 | if h~=Mouse.Hit or t~=Mouse.Target then | |
| 79 | h,t=Mouse.Hit,Mouse.Target | |
| 80 | Event:FireServer({isMouse=true,Target=t,Hit=h})
| |
| 81 | end | |
| 82 | end]==],Player.Character) | |
| 83 | Mouse,mouse,UserInputService,ContextActionService = m,m,UIS,CAS | |
| 84 | end | |
| 85 | wait(0.2) | |
| 86 | Player = owner | |
| 87 | PlayerGui = Player.PlayerGui | |
| 88 | Cam = workspace.CurrentCamera | |
| 89 | Backpack = Player.Backpack | |
| 90 | Character = Player.Character | |
| 91 | Humanoid = Character.Humanoid | |
| 92 | ||
| 93 | RootPart = Character.HumanoidRootPart | |
| 94 | Torso = Character.Torso | |
| 95 | Head = Character.Head | |
| 96 | RightArm = Character["Right Arm"] | |
| 97 | LeftArm = Character["Left Arm"] | |
| 98 | RightLeg = Character["Right Leg"] | |
| 99 | LeftLeg = Character["Left Leg"] | |
| 100 | RootJoint = RootPart.RootJoint | |
| 101 | Neck = Torso.Neck | |
| 102 | RightShoulder = Torso["Right Shoulder"] | |
| 103 | LeftShoulder = Torso["Left Shoulder"] | |
| 104 | RightHip = Torso["Right Hip"] | |
| 105 | LeftHip = Torso["Left Hip"] | |
| 106 | local sick = Instance.new("Sound", Character)
| |
| 107 | sick.SoundId = "rbxassetid://563882687" | |
| 108 | sick.Name = "BGM" | |
| 109 | sick.Looped = true | |
| 110 | sick.Pitch = 1 | |
| 111 | sick.Volume = 2 | |
| 112 | sick:Play() | |
| 113 | IT = Instance.new | |
| 114 | CF = CFrame.new | |
| 115 | VT = Vector3.new | |
| 116 | RAD = math.rad | |
| 117 | C3 = Color3.new | |
| 118 | UD2 = UDim2.new | |
| 119 | BRICKC = BrickColor.new | |
| 120 | ANGLES = CFrame.Angles | |
| 121 | EULER = CFrame.fromEulerAnglesXYZ | |
| 122 | COS = math.cos | |
| 123 | ACOS = math.acos | |
| 124 | SIN = math.sin | |
| 125 | ASIN = math.asin | |
| 126 | ABS = math.abs | |
| 127 | MRANDOM = math.random | |
| 128 | FLOOR = math.floor | |
| 129 | function CreateMesh(MESH, PARENT, MESHTYPE, MESHID, TEXTUREID, SCALE, OFFSET) | |
| 130 | local NEWMESH = IT(MESH) | |
| 131 | if MESH == "SpecialMesh" then | |
| 132 | NEWMESH.MeshType = MESHTYPE | |
| 133 | if MESHID ~= "nil" and MESHID ~= "" then | |
| 134 | NEWMESH.MeshId = "http://www.roblox.com/asset/?id=" .. MESHID | |
| 135 | end | |
| 136 | if TEXTUREID ~= "nil" and TEXTUREID ~= "" then | |
| 137 | NEWMESH.TextureId = "http://www.roblox.com/asset/?id=" .. TEXTUREID | |
| 138 | end | |
| 139 | end | |
| 140 | NEWMESH.Offset = OFFSET or VT(0, 0, 0) | |
| 141 | NEWMESH.Scale = SCALE | |
| 142 | NEWMESH.Parent = PARENT | |
| 143 | return NEWMESH | |
| 144 | end | |
| 145 | function CreatePart(FORMFACTOR, PARENT, MATERIAL, REFLECTANCE, TRANSPARENCY, BRICKCOLOR, NAME, SIZE, ANCHOR) | |
| 146 | local NEWPART = IT("Part")
| |
| 147 | NEWPART.formFactor = FORMFACTOR | |
| 148 | NEWPART.Reflectance = REFLECTANCE | |
| 149 | NEWPART.Transparency = TRANSPARENCY | |
| 150 | NEWPART.CanCollide = false | |
| 151 | NEWPART.Locked = true | |
| 152 | NEWPART.Anchored = true | |
| 153 | if ANCHOR == false then | |
| 154 | NEWPART.Anchored = false | |
| 155 | end | |
| 156 | NEWPART.BrickColor = BRICKC(tostring(BRICKCOLOR)) | |
| 157 | NEWPART.Name = NAME | |
| 158 | NEWPART.Size = SIZE | |
| 159 | NEWPART.Position = Torso.Position | |
| 160 | NEWPART.Material = MATERIAL | |
| 161 | NEWPART:BreakJoints() | |
| 162 | NEWPART.Parent = PARENT | |
| 163 | return NEWPART | |
| 164 | end | |
| 165 | Player_Size = 1 | |
| 166 | Animation_Speed = 3 | |
| 167 | Frame_Speed = 0.016666666666666666 | |
| 168 | local Speed = 16 | |
| 169 | local Effects2 = {}
| |
| 170 | local weldBetween = function(a, b) | |
| 171 | local weldd = Instance.new("ManualWeld")
| |
| 172 | weldd.Part0 = a | |
| 173 | weldd.Part1 = b | |
| 174 | weldd.C0 = CFrame.new() | |
| 175 | weldd.C1 = b.CFrame:inverse() * a.CFrame | |
| 176 | weldd.Parent = a | |
| 177 | return weldd | |
| 178 | end | |
| 179 | local ROOTC0 = CF(0, 0, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) | |
| 180 | local NECKC0 = CF(0, 1, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) | |
| 181 | local RIGHTSHOULDERC0 = CF(-0.5, 0, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) | |
| 182 | local LEFTSHOULDERC0 = CF(0.5, 0, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) | |
| 183 | local CHANGEDEFENSE = 0 | |
| 184 | local CHANGEDAMAGE = 0 | |
| 185 | local CHANGEMOVEMENT = 0 | |
| 186 | local ANIM = "Idle" | |
| 187 | local ATTACK = false | |
| 188 | local EQUIPPED = false | |
| 189 | local HOLD = false | |
| 190 | local COMBO = 1 | |
| 191 | local Rooted = false | |
| 192 | local SINE = 0 | |
| 193 | local KEYHOLD = false | |
| 194 | local CHANGE = 2 / Animation_Speed | |
| 195 | local WALKINGANIM = false | |
| 196 | local WALK = 0 | |
| 197 | local VALUE1 = false | |
| 198 | local VALUE2 = false | |
| 199 | local ROBLOXIDLEANIMATION = IT("Animation")
| |
| 200 | ROBLOXIDLEANIMATION.Name = "Roblox Idle Animation" | |
| 201 | ROBLOXIDLEANIMATION.AnimationId = "http://www.roblox.com/asset/?id=180435571" | |
| 202 | local WEAPONGUI = IT("ScreenGui", PlayerGui)
| |
| 203 | WEAPONGUI.Name = "Weapon GUI" | |
| 204 | local Effects = IT("Folder", Character)
| |
| 205 | Effects.Name = "Effects" | |
| 206 | local ANIMATOR = Humanoid.Animator | |
| 207 | local ANIMATE = Character.Animate | |
| 208 | local ATTACKEDTAUNTS = {
| |
| 209 | "907332040", | |
| 210 | "907332525", | |
| 211 | "907330011" | |
| 212 | } | |
| 213 | local ATTACKTAUNTS = {
| |
| 214 | "907329893", | |
| 215 | "907329532", | |
| 216 | "907333294", | |
| 217 | "907332856" | |
| 218 | } | |
| 219 | local ULTTAUNTS = {
| |
| 220 | "907332997", | |
| 221 | "907332670", | |
| 222 | "907330103" | |
| 223 | } | |
| 224 | local UNANCHOR = true | |
| 225 | local SKILLTEXTCOLOR = C3(1, 0, 0) | |
| 226 | ArtificialHB = Instance.new("BindableEvent", script)
| |
| 227 | ArtificialHB.Name = "ArtificialHB" | |
| 228 | script:WaitForChild("ArtificialHB")
| |
| 229 | frame = Frame_Speed | |
| 230 | tf = 0 | |
| 231 | allowframeloss = false | |
| 232 | tossremainder = false | |
| 233 | lastframe = tick() | |
| 234 | script.ArtificialHB:Fire() | |
| 235 | game:GetService("RunService").Heartbeat:connect(function(s, p)
| |
| 236 | tf = tf + s | |
| 237 | if tf >= frame then | |
| 238 | if allowframeloss then | |
| 239 | script.ArtificialHB:Fire() | |
| 240 | lastframe = tick() | |
| 241 | else | |
| 242 | for i = 1, math.floor(tf / frame) do | |
| 243 | script.ArtificialHB:Fire() | |
| 244 | end | |
| 245 | lastframe = tick() | |
| 246 | end | |
| 247 | if tossremainder then | |
| 248 | tf = 0 | |
| 249 | else | |
| 250 | tf = tf - frame * math.floor(tf / frame) | |
| 251 | end | |
| 252 | end | |
| 253 | end) | |
| 254 | function Raycast(POSITION, DIRECTION, RANGE, IGNOREDECENDANTS) | |
| 255 | return workspace:FindPartOnRay(Ray.new(POSITION, DIRECTION.unit * RANGE), IGNOREDECENDANTS) | |
| 256 | end | |
| 257 | function PositiveAngle(NUMBER) | |
| 258 | if NUMBER >= 0 then | |
| 259 | NUMBER = 0 | |
| 260 | end | |
| 261 | return NUMBER | |
| 262 | end | |
| 263 | function NegativeAngle(NUMBER) | |
| 264 | if NUMBER <= 0 then | |
| 265 | NUMBER = 0 | |
| 266 | end | |
| 267 | return NUMBER | |
| 268 | end | |
| 269 | function Swait(NUMBER) | |
| 270 | if NUMBER == 0 or NUMBER == nil then | |
| 271 | ArtificialHB.Event:wait() | |
| 272 | else | |
| 273 | for i = 1, NUMBER do | |
| 274 | ArtificialHB.Event:wait() | |
| 275 | end | |
| 276 | end | |
| 277 | end | |
| 278 | function QuaternionFromCFrame(cf) | |
| 279 | local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components() | |
| 280 | local trace = m00 + m11 + m22 | |
| 281 | if trace > 0 then | |
| 282 | local s = math.sqrt(1 + trace) | |
| 283 | local recip = 0.5 / s | |
| 284 | return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5 | |
| 285 | else | |
| 286 | local i = 0 | |
| 287 | if m00 < m11 then | |
| 288 | i = 1 | |
| 289 | end | |
| 290 | if m22 > (i == 0 and m00 or m11) then | |
| 291 | i = 2 | |
| 292 | end | |
| 293 | if i == 0 then | |
| 294 | local s = math.sqrt(m00 - m11 - m22 + 1) | |
| 295 | local recip = 0.5 / s | |
| 296 | return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip | |
| 297 | elseif i == 1 then | |
| 298 | local s = math.sqrt(m11 - m22 - m00 + 1) | |
| 299 | local recip = 0.5 / s | |
| 300 | return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip | |
| 301 | elseif i == 2 then | |
| 302 | local s = math.sqrt(m22 - m00 - m11 + 1) | |
| 303 | local recip = 0.5 / s | |
| 304 | return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip | |
| 305 | end | |
| 306 | end | |
| 307 | end | |
| 308 | function QuaternionToCFrame(px, py, pz, x, y, z, w) | |
| 309 | local xs, ys, zs = x + x, y + y, z + z | |
| 310 | local wx, wy, wz = w * xs, w * ys, w * zs | |
| 311 | local xx = x * xs | |
| 312 | local xy = x * ys | |
| 313 | local xz = x * zs | |
| 314 | local yy = y * ys | |
| 315 | local yz = y * zs | |
| 316 | local zz = z * zs | |
| 317 | return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy)) | |
| 318 | end | |
| 319 | function QuaternionSlerp(a, b, t) | |
| 320 | local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4] | |
| 321 | local startInterp, finishInterp | |
| 322 | if cosTheta >= 1.0E-4 then | |
| 323 | if 1 - cosTheta > 1.0E-4 then | |
| 324 | local theta = ACOS(cosTheta) | |
| 325 | local invSinTheta = 1 / SIN(theta) | |
| 326 | startInterp = SIN((1 - t) * theta) * invSinTheta | |
| 327 | finishInterp = SIN(t * theta) * invSinTheta | |
| 328 | else | |
| 329 | startInterp = 1 - t | |
| 330 | finishInterp = t | |
| 331 | end | |
| 332 | elseif 1 + cosTheta > 1.0E-4 then | |
| 333 | local theta = ACOS(-cosTheta) | |
| 334 | local invSinTheta = 1 / SIN(theta) | |
| 335 | startInterp = SIN((t - 1) * theta) * invSinTheta | |
| 336 | finishInterp = SIN(t * theta) * invSinTheta | |
| 337 | else | |
| 338 | startInterp = t - 1 | |
| 339 | finishInterp = t | |
| 340 | end | |
| 341 | return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp | |
| 342 | end | |
| 343 | function Clerp(a, b, t) | |
| 344 | local qa = {
| |
| 345 | QuaternionFromCFrame(a) | |
| 346 | } | |
| 347 | local qb = {
| |
| 348 | QuaternionFromCFrame(b) | |
| 349 | } | |
| 350 | local ax, ay, az = a.x, a.y, a.z | |
| 351 | local bx, by, bz = b.x, b.y, b.z | |
| 352 | local _t = 1 - t | |
| 353 | return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t)) | |
| 354 | end | |
| 355 | function CreateFrame(PARENT, TRANSPARENCY, BORDERSIZEPIXEL, POSITION, SIZE, COLOR, BORDERCOLOR, NAME) | |
| 356 | local frame = IT("Frame")
| |
| 357 | frame.BackgroundTransparency = TRANSPARENCY | |
| 358 | frame.BorderSizePixel = BORDERSIZEPIXEL | |
| 359 | frame.Position = POSITION | |
| 360 | frame.Size = SIZE | |
| 361 | frame.BackgroundColor3 = COLOR | |
| 362 | frame.BorderColor3 = BORDERCOLOR | |
| 363 | frame.Name = NAME | |
| 364 | frame.Parent = PARENT | |
| 365 | return frame | |
| 366 | end | |
| 367 | function CreateLabel(PARENT, TEXT, TEXTCOLOR, TEXTFONTSIZE, TEXTFONT, TRANSPARENCY, BORDERSIZEPIXEL, STROKETRANSPARENCY, NAME) | |
| 368 | local label = IT("TextLabel")
| |
| 369 | label.BackgroundTransparency = 1 | |
| 370 | label.Size = UD2(1, 0, 1, 0) | |
| 371 | label.Position = UD2(0, 0, 0, 0) | |
| 372 | label.TextColor3 = TEXTCOLOR | |
| 373 | label.TextStrokeTransparency = STROKETRANSPARENCY | |
| 374 | label.TextTransparency = TRANSPARENCY | |
| 375 | label.FontSize = TEXTFONTSIZE | |
| 376 | label.Font = TEXTFONT | |
| 377 | label.BorderSizePixel = BORDERSIZEPIXEL | |
| 378 | label.TextScaled = false | |
| 379 | label.Text = TEXT | |
| 380 | label.Name = NAME | |
| 381 | label.Parent = PARENT | |
| 382 | return label | |
| 383 | end | |
| 384 | function NoOutlines(PART) | |
| 385 | PART.TopSurface, PART.BottomSurface, PART.LeftSurface, PART.RightSurface, PART.FrontSurface, PART.BackSurface = 10, 10, 10, 10, 10, 10 | |
| 386 | end | |
| 387 | function CreateWeldOrSnapOrMotor(TYPE, PARENT, PART0, PART1, C0, C1) | |
| 388 | local NEWWELD = IT(TYPE) | |
| 389 | NEWWELD.Part0 = PART0 | |
| 390 | NEWWELD.Part1 = PART1 | |
| 391 | NEWWELD.C0 = C0 | |
| 392 | NEWWELD.C1 = C1 | |
| 393 | NEWWELD.Parent = PARENT | |
| 394 | return NEWWELD | |
| 395 | end | |
| 396 | local S = IT("Sound")
| |
| 397 | function CreateSound(ID, PARENT, VOLUME, PITCH) | |
| 398 | local NEWSOUND | |
| 399 | coroutine.resume(coroutine.create(function() | |
| 400 | NEWSOUND = S:Clone() | |
| 401 | NEWSOUND.Parent = PARENT | |
| 402 | NEWSOUND.Volume = VOLUME | |
| 403 | NEWSOUND.Pitch = PITCH | |
| 404 | NEWSOUND.SoundId = "http://www.roblox.com/asset/?id=" .. ID | |
| 405 | Swait() | |
| 406 | NEWSOUND:play() | |
| 407 | game:GetService("Debris"):AddItem(NEWSOUND, 10)
| |
| 408 | end)) | |
| 409 | return NEWSOUND | |
| 410 | end | |
| 411 | function CFrameFromTopBack(at, top, back) | |
| 412 | local right = top:Cross(back) | |
| 413 | return CF(at.x, at.y, at.z, right.x, top.x, back.x, right.y, top.y, back.y, right.z, top.z, back.z) | |
| 414 | end | |
| 415 | function CreateWave(SIZE, WAIT, CFRAME, DOESROT, ROT, COLOR, GROW) | |
| 416 | local wave = CreatePart(3, Effects, "Neon", 0, 0.5, BRICKC(COLOR), "Effect", VT(0, 0, 0)) | |
| 417 | local mesh = CreateMesh("SpecialMesh", wave, "FileMesh", "20329976", "", SIZE, VT(0, 0, -SIZE.X / 8))
| |
| 418 | wave.CFrame = CFRAME | |
| 419 | coroutine.resume(coroutine.create(function(PART) | |
| 420 | for i = 1, WAIT do | |
| 421 | Swait() | |
| 422 | mesh.Scale = mesh.Scale + GROW | |
| 423 | mesh.Offset = VT(0, 0, -(mesh.Scale.X / 8)) | |
| 424 | if DOESROT == true then | |
| 425 | wave.CFrame = wave.CFrame * CFrame.fromEulerAnglesXYZ(0, ROT, 0) | |
| 426 | end | |
| 427 | wave.Transparency = wave.Transparency + 0.5 / WAIT | |
| 428 | if wave.Transparency > 0.99 then | |
| 429 | wave:remove() | |
| 430 | end | |
| 431 | end | |
| 432 | end)) | |
| 433 | end | |
| 434 | function CreateRing(SIZE, DOESROT, ROT, WAIT, CFRAME, COLOR, GROW) | |
| 435 | local wave = CreatePart(3, Effects, "Neon", 0, 0.5, BRICKC(COLOR), "Effect", VT(0, 0, 0)) | |
| 436 | local mesh = CreateMesh("SpecialMesh", wave, "FileMesh", "559831844", "", SIZE, VT(0, 0, 0))
| |
| 437 | wave.CFrame = CFRAME | |
| 438 | coroutine.resume(coroutine.create(function(PART) | |
| 439 | for i = 1, WAIT do | |
| 440 | Swait() | |
| 441 | mesh.Scale = mesh.Scale + GROW | |
| 442 | if DOESROT == true then | |
| 443 | wave.CFrame = wave.CFrame * CFrame.fromEulerAnglesXYZ(0, ROT, 0) | |
| 444 | end | |
| 445 | wave.Transparency = wave.Transparency + 0.5 / WAIT | |
| 446 | if wave.Transparency > 0.99 then | |
| 447 | wave:remove() | |
| 448 | end | |
| 449 | end | |
| 450 | end)) | |
| 451 | end | |
| 452 | function MagicSphere(SIZE, WAIT, CFRAME, COLOR, GROW) | |
| 453 | local wave = CreatePart(3, Effects, "Neon", 0, 0, BRICKC(COLOR), "Effect", VT(1, 1, 1), true) | |
| 454 | local mesh = CreateMesh("SpecialMesh", wave, "Sphere", "", "", SIZE, VT(0, 0, 0))
| |
| 455 | wave.CFrame = CFRAME | |
| 456 | coroutine.resume(coroutine.create(function(PART) | |
| 457 | for i = 1, WAIT do | |
| 458 | Swait() | |
| 459 | mesh.Scale = mesh.Scale + GROW | |
| 460 | wave.Transparency = wave.Transparency + 1 / WAIT | |
| 461 | if wave.Transparency > 0.99 then | |
| 462 | wave:remove() | |
| 463 | end | |
| 464 | end | |
| 465 | end)) | |
| 466 | end | |
| 467 | function Slice(KIND, SIZE, WAIT, CFRAME, COLOR, GROW) | |
| 468 | local wave = CreatePart(3, Effects, "Neon", 0, 0.5, BRICKC(COLOR), "Effect", VT(1, 1, 1), true) | |
| 469 | local mesh | |
| 470 | if KIND == "Base" then | |
| 471 | mesh = CreateMesh("SpecialMesh", wave, "FileMesh", "448386996", "", VT(0, SIZE / 10, SIZE / 10), VT(0, 0, 0))
| |
| 472 | elseif KIND == "Thin" then | |
| 473 | mesh = CreateMesh("SpecialMesh", wave, "FileMesh", "662586858", "", VT(SIZE / 10, 0, SIZE / 10), VT(0, 0, 0))
| |
| 474 | elseif KIND == "Round" then | |
| 475 | mesh = CreateMesh("SpecialMesh", wave, "FileMesh", "662585058", "", VT(SIZE / 10, 0, SIZE / 10), VT(0, 0, 0))
| |
| 476 | end | |
| 477 | wave.CFrame = CFRAME | |
| 478 | coroutine.resume(coroutine.create(function(PART) | |
| 479 | for i = 1, WAIT do | |
| 480 | Swait() | |
| 481 | mesh.Scale = mesh.Scale + GROW / 10 | |
| 482 | wave.Transparency = wave.Transparency + 0.5 / WAIT | |
| 483 | if wave.Transparency > 0.99 then | |
| 484 | wave:remove() | |
| 485 | end | |
| 486 | end | |
| 487 | end)) | |
| 488 | end | |
| 489 | function AddChildrenToTable(FROM, PARENT, DIST, TABLE) | |
| 490 | for _, c in pairs(PARENT:GetChildren()) do | |
| 491 | if c.ClassName == "Model" then | |
| 492 | if c ~= Character and c:FindFirstChildOfClass("Humanoid") and (c:FindFirstChild("Torso") or c:FindFirstChild("UpperTorso")) then
| |
| 493 | local HUMANOID = c:FindFirstChildOfClass("Humanoid")
| |
| 494 | local TORSO = c:FindFirstChild("Torso") or c:FindFirstChild("UpperTorso")
| |
| 495 | if DIST > (TORSO.Position - FROM).Magnitude then | |
| 496 | table.insert(TABLE, c) | |
| 497 | end | |
| 498 | AddChildrenToTable(FROM, c, DIST, TABLE) | |
| 499 | elseif c.ClassName == "Folder" then | |
| 500 | AddChildrenToTable(FROM, c, DIST, TABLE) | |
| 501 | end | |
| 502 | end | |
| 503 | end | |
| 504 | end | |
| 505 | function MakeForm(PART, TYPE) | |
| 506 | if TYPE == "Cyl" then | |
| 507 | local MSH = IT("CylinderMesh", PART)
| |
| 508 | elseif TYPE == "Ball" then | |
| 509 | local MSH = IT("SpecialMesh", PART)
| |
| 510 | MSH.MeshType = "Sphere" | |
| 511 | elseif TYPE == "Wedge" then | |
| 512 | local MSH = IT("SpecialMesh", PART)
| |
| 513 | MSH.MeshType = "Wedge" | |
| 514 | end | |
| 515 | end | |
| 516 | function FireArc(Part, ToLocation, AmountOfTime, Height, DoesCourontine) | |
| 517 | if DoesCourontine == false then | |
| 518 | local Direction = CF(Part.Position, ToLocation) | |
| 519 | local Distance = (Part.Position - ToLocation).magnitude | |
| 520 | for i = 1, AmountOfTime do | |
| 521 | Swait() | |
| 522 | Part.CFrame = Direction * CF(0, AmountOfTime / 200 + (AmountOfTime / Height - i * 2 / Height), -Distance / AmountOfTime) | |
| 523 | Direction = Part.CFrame | |
| 524 | end | |
| 525 | Part:remove() | |
| 526 | elseif DoesCourontine == true then | |
| 527 | coroutine.resume(coroutine.create(function() | |
| 528 | local Direction = CF(Part.Position, ToLocation) | |
| 529 | local Distance = (Part.Position - ToLocation).magnitude | |
| 530 | for i = 1, AmountOfTime do | |
| 531 | Swait() | |
| 532 | Part.CFrame = Direction * CF(0, AmountOfTime / 200 + (AmountOfTime / Height - i * 2 / Height), -Distance / AmountOfTime) | |
| 533 | Direction = Part.CFrame | |
| 534 | end | |
| 535 | Part:remove() | |
| 536 | end)) | |
| 537 | end | |
| 538 | end | |
| 539 | function CheckTableForString(Table, String) | |
| 540 | for i, v in pairs(Table) do | |
| 541 | if string.find(string.lower(String), string.lower(v)) then | |
| 542 | return true | |
| 543 | end | |
| 544 | end | |
| 545 | return false | |
| 546 | end | |
| 547 | function CheckIntangible(Hit) | |
| 548 | local ProjectileNames = {
| |
| 549 | "Water", | |
| 550 | "Arrow", | |
| 551 | "Projectile", | |
| 552 | "Effect", | |
| 553 | "Rail", | |
| 554 | "Lightning", | |
| 555 | "Bullet" | |
| 556 | } | |
| 557 | if Hit and Hit.Parent and (not Hit.CanCollide or CheckTableForString(ProjectileNames, Hit.Name)) and not Hit.Parent:FindFirstChild("Humanoid") then
| |
| 558 | return true | |
| 559 | end | |
| 560 | return false | |
| 561 | end | |
| 562 | Debris = game:GetService("Debris")
| |
| 563 | function CastZapRay(StartPos, Vec, Length, Ignore, DelayIfHit) | |
| 564 | local Direction = CFrame.new(StartPos, Vec).lookVector | |
| 565 | local Ignore = type(Ignore) == "table" and Ignore or {Ignore}
| |
| 566 | local RayHit, RayPos, RayNormal = game:GetService("Workspace"):FindPartOnRayWithIgnoreList(Ray.new(StartPos, Direction * Length), Ignore)
| |
| 567 | if RayHit and CheckIntangible(RayHit) then | |
| 568 | if DelayIfHit then | |
| 569 | wait() | |
| 570 | end | |
| 571 | RayHit, RayPos, RayNormal = CastZapRay(RayPos + Vec * 0.01, Vec, Length - (StartPos - RayPos).magnitude, Ignore, DelayIfHit) | |
| 572 | end | |
| 573 | return RayHit, RayPos, RayNormal | |
| 574 | end | |
| 575 | function turnto(position) | |
| 576 | RootPart.CFrame = CFrame.new(RootPart.CFrame.p, VT(position.X, RootPart.Position.Y, position.Z)) * CFrame.new(0, 0, 0) | |
| 577 | end | |
| 578 | local naeeym2 = Instance.new("BillboardGui", Character)
| |
| 579 | naeeym2.AlwaysOnTop = true | |
| 580 | naeeym2.Size = UDim2.new(15, 35, 2, 15) | |
| 581 | naeeym2.StudsOffset = Vector3.new(0, 3, 0) | |
| 582 | naeeym2.Adornee = Character.Head | |
| 583 | naeeym2.Name = "Name" | |
| 584 | naeeym2.PlayerToHideFrom = Player | |
| 585 | local tecks2 = Instance.new("TextLabel", naeeym2)
| |
| 586 | tecks2.BackgroundTransparency = 1 | |
| 587 | tecks2.TextScaled = true | |
| 588 | tecks2.BorderSizePixel = 0 | |
| 589 | tecks2.Text = "Deadly Dark Dominus, the Ultimate Dominus" | |
| 590 | tecks2.Font = "Antique" | |
| 591 | tecks2.TextSize = 30 | |
| 592 | tecks2.TextStrokeTransparency = 0 | |
| 593 | tecks2.TextColor3 = Color3.new(1, 0, 0) | |
| 594 | tecks2.TextStrokeColor3 = Color3.new(0, 0, 0) | |
| 595 | tecks2.Size = UDim2.new(1, 0, 0.5, 0) | |
| 596 | tecks2.Parent = naeeym2 | |
| 597 | Humanoid.Died:connect(function() | |
| 598 | Humanoid.Parent = nil | |
| 599 | Humanoid.MaxHealth = "inf" | |
| 600 | Humanoid.Health = "inf" | |
| 601 | refit() | |
| 602 | Humanoid.Parent = Character | |
| 603 | CreateSound(ATTACKEDTAUNTS[MRANDOM(1, #ATTACKEDTAUNTS)], Head, 10, 0.9) | |
| 604 | for i = 1, 5 do | |
| 605 | Slice("Round", 0.6, 35, CF(Torso.Position) * ANGLES(RAD(MRANDOM(-18, 18)), RAD(MRANDOM(-180, 180)), RAD(MRANDOM(-18, 18))), "Really red", VT(0.1, 0, 0.1))
| |
| 606 | end | |
| 607 | killnearest(Torso.Position, 25, 180) | |
| 608 | end) | |
| 609 | local SKILL1FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.23, 0, 0.8, 0), UD2(0.26, 0, 0.07, 0), C3(0, 0, 0), C3(0, 0, 0), "Skill 1 Frame") | |
| 610 | local SKILL2FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.5, 0, 0.8, 0), UD2(0.26, 0, 0.07, 0), C3(0, 0, 0), C3(0, 0, 0), "Skill 2 Frame") | |
| 611 | local SKILL3FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.23, 0, 0.93, 0), UD2(0.26, 0, 0.07, 0), C3(0, 0, 0), C3(0, 0, 0), "Skill 3 Frame") | |
| 612 | local SKILL4FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.5, 0, 0.93, 0), UD2(0.26, 0, 0.07, 0), C3(0, 0, 0), C3(0, 0, 0), "Skill 4 Frame") | |
| 613 | local SKILL5FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.365, 0, 0.1, 0), UD2(0.26, 0, 0.07, 0), C3(0, 0, 0), C3(0, 0, 0), "Skill 5 Frame") | |
| 614 | local SKILL1TEXT = CreateLabel(SKILL1FRAME, "[Z] Orbital Devastor", SKILLTEXTCOLOR, 7, "Antique", 0, 2, 0.5, "Text 1") | |
| 615 | local SKILL2TEXT = CreateLabel(SKILL2FRAME, "[B] Savage Fire", SKILLTEXTCOLOR, 7, "Antique", 0, 2, 0.5, "Text 2") | |
| 616 | local SKILL3TEXT = CreateLabel(SKILL3FRAME, "[C] Grave Encounter", SKILLTEXTCOLOR, 7, "Antique", 0, 2, 0.5, "Text 3") | |
| 617 | local SKILL4TEXT = CreateLabel(SKILL4FRAME, "[V] Endless Pain", SKILLTEXTCOLOR, 7, "Antique", 0, 2, 0.5, "Text 4") | |
| 618 | local SKILL5TEXT = CreateLabel(SKILL5FRAME, "[X] Absoluteum", SKILLTEXTCOLOR, 12, "Antique", 0, 2, 0.5, "Text 5") | |
| 619 | local SKILLEFRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.365, 0, 0.2, 0), UD2(0.26, 0, 0.07, 0), C3(0, 0, 0), C3(0, 0, 0), "Skill Warp Frame") | |
| 620 | local SKILLETEXT = CreateLabel(SKILLEFRAME, "[Q] Monarch Hop", SKILLTEXTCOLOR, 7, "Antique", 0, 2, 0, "Text Warp") | |
| 621 | function killnearest(position, range, maxstrength) | |
| 622 | for i, v in ipairs(workspace:GetChildren()) do | |
| 623 | local body = v:GetChildren() | |
| 624 | for part = 1, #body do | |
| 625 | if (body[part].ClassName == "Part" or body[part].ClassName == "MeshPart") and v ~= Character and range > (body[part].Position - position).Magnitude then | |
| 626 | if v.ClassName == "Model" then | |
| 627 | v:BreakJoints() | |
| 628 | end | |
| 629 | local bv = Instance.new("BodyVelocity")
| |
| 630 | bv.maxForce = Vector3.new(1000000000, 1000000000, 1000000000) | |
| 631 | bv.velocity = CF(position, body[part].Position).lookVector * maxstrength | |
| 632 | bv.Parent = body[part] | |
| 633 | Debris:AddItem(bv, 0.2) | |
| 634 | end | |
| 635 | end | |
| 636 | if v.ClassName == "Part" and v.Anchored == false and range > (v.Position - position).Magnitude then | |
| 637 | v.Velocity = CFrame.new(position, v.Position).lookVector * 5 * maxstrength | |
| 638 | end | |
| 639 | end | |
| 640 | end | |
| 641 | function Transparency(TRANS) | |
| 642 | tecks2.TextTransparency = TRANS | |
| 643 | tecks2.TextStrokeTransparency = TRANS | |
| 644 | for _, c in pairs(Character:GetChildren()) do | |
| 645 | if c.ClassName == "Part" and c ~= RootPart then | |
| 646 | c.Transparency = TRANS | |
| 647 | if c:FindFirstChildOfClass("Decal") then
| |
| 648 | c:FindFirstChildOfClass("Decal").Transparency = TRANS
| |
| 649 | end | |
| 650 | elseif c.ClassName == "Accessory" then | |
| 651 | c.Handle.Transparency = TRANS | |
| 652 | elseif c.ClassName == "Model" then | |
| 653 | for _, q in pairs(c:GetChildren()) do | |
| 654 | if q.ClassName == "Part" then | |
| 655 | q.Transparency = TRANS | |
| 656 | if q:FindFirstChildOfClass("Decal") then
| |
| 657 | q:FindFirstChildOfClass("Decal").Transparency = TRANS
| |
| 658 | end | |
| 659 | end | |
| 660 | end | |
| 661 | end | |
| 662 | end | |
| 663 | end | |
| 664 | function Orbital_Devastor() | |
| 665 | local HITBODIES = {}
| |
| 666 | local CENTER = CreatePart(3, Effects, "SmoothPlastic", 0, 1, "Pearl", "CenterPart", VT(0, 0, 0)) | |
| 667 | local HITFLOOR, ECH, NORMAL = Raycast(Mouse.Hit.p + VT(0, 2, 0), CF(Mouse.Hit.p, Mouse.Hit.p + VT(0, -1, 0)).lookVector, 10000000, Character) | |
| 668 | CENTER.CFrame = CF(ECH) | |
| 669 | local RAY = CreatePart(3, Effects, "Neon", 0, 1, "Really red", "Laser01", VT(25, 99999, 25)) | |
| 670 | MakeForm(RAY, "Cyl") | |
| 671 | local RAY2 = CreatePart(3, Effects, "Neon", 0, 1, "Really black", "Laser01", VT(28, 99999, 28)) | |
| 672 | MakeForm(RAY2, "Cyl") | |
| 673 | RAY.CFrame = CF(ECH) | |
| 674 | RAY2.CFrame = CF(ECH) | |
| 675 | CreateSound("1368573150", CENTER, 10, 0.8)
| |
| 676 | for i = 1, 100 do | |
| 677 | Swait() | |
| 678 | RAY.Transparency = RAY.Transparency - 0.01 | |
| 679 | RAY.Size = RAY.Size - VT(0.25, 0, 0.25) | |
| 680 | RAY2.Transparency = RAY2.Transparency - 0.012 | |
| 681 | RAY2.Size = RAY2.Size - VT(0.28, 0, 0.28) | |
| 682 | end | |
| 683 | for i = 1, 5 do | |
| 684 | CreateRing(VT(i / 10, i / 10, 0), false, 0, 25, CF(ECH) * ANGLES(RAD(MRANDOM(-180, 180)), RAD(MRANDOM(-180, 180)), RAD(MRANDOM(-180, 180))), C3(MRANDOM(0, 10) / 10, 0, 0), VT(i / 5, i / 5, 0)) | |
| 685 | end | |
| 686 | RAY:remove() | |
| 687 | RAY2:remove() | |
| 688 | CreateSound("1368637781", CENTER, 10, 0.8)
| |
| 689 | MagicSphere(VT(0, 0, 0), 15, CF(ECH), "Really red", VT(8, 8, 8)) | |
| 690 | MagicSphere(VT(1, 1, 1), 25, CF(ECH), "Really black", VT(8, 8, 8)) | |
| 691 | AddChildrenToTable(ECH, workspace, 80, HITBODIES) | |
| 692 | Debris:AddItem(CENTER, 5) | |
| 693 | CreateSound("414517163", CENTER, 10, 0.8)
| |
| 694 | for i = 1, 5 do | |
| 695 | Slice("Round", 0, 35, CF(ECH) * ANGLES(RAD(MRANDOM(-18, 18)), RAD(MRANDOM(-180, 180)), RAD(MRANDOM(-18, 18))), "Really red", VT(0.5, 0, 0.5))
| |
| 696 | end | |
| 697 | for e = 1, #HITBODIES do | |
| 698 | if HITBODIES[e] ~= nil then | |
| 699 | local BOD = HITBODIES[e] | |
| 700 | local TORS = BOD:FindFirstChild("Torso") or BOD:FindFirstChild("UpperTorso")
| |
| 701 | if TORS then | |
| 702 | BOD:BreakJoints() | |
| 703 | for _, c in pairs(BOD:GetChildren()) do | |
| 704 | if c.ClassName == "Part" or c.ClassName == "MeshPart" then | |
| 705 | local bv = Instance.new("BodyVelocity")
| |
| 706 | bv.maxForce = Vector3.new(1000000000, 1000000000, 1000000000) | |
| 707 | bv.velocity = CF(ECH, c.Position).lookVector * 250 | |
| 708 | bv.Parent = c | |
| 709 | Debris:AddItem(bv, 0.2) | |
| 710 | end | |
| 711 | end | |
| 712 | end | |
| 713 | end | |
| 714 | end | |
| 715 | end | |
| 716 | function Savage_Fire() | |
| 717 | ATTACK = true | |
| 718 | Rooted = true | |
| 719 | VALUE1 = true | |
| 720 | local HITBODIES = {}
| |
| 721 | local VISUAL = CreatePart(3, Effects, "Glass", 0, 0.99, "Maroon", "Vibrations", VT(4, 4, 4)) | |
| 722 | MakeForm(VISUAL, "Ball") | |
| 723 | VISUAL.CFrame = RootPart.CFrame | |
| 724 | for i = 0, 1.2, 0.1 / Animation_Speed do | |
| 725 | Swait() | |
| 726 | VISUAL.Size = VISUAL.Size + VT(0.1, 0.1, 0.1) | |
| 727 | VISUAL.Transparency = VISUAL.Transparency - 0.005 | |
| 728 | if MRANDOM(1, 2) == 1 then | |
| 729 | do | |
| 730 | local SPHERE = CreatePart(3, Effects, "Neon", 0, 0, "Really red", "Magic", VT(1, 1, 1) * MRANDOM(2, 35) / 10) | |
| 731 | SPHERE.CFrame = CF(RootPart.Position) * CF(MRANDOM(-15, 15), -15, MRANDOM(-15, 15)) | |
| 732 | MakeForm(SPHERE, "Ball") | |
| 733 | coroutine.resume(coroutine.create(function() | |
| 734 | for i = 1, 100 do | |
| 735 | Swait() | |
| 736 | SPHERE.CFrame = SPHERE.CFrame * CF(0, 0.3, 0) | |
| 737 | SPHERE.Transparency = i / 100 | |
| 738 | end | |
| 739 | SPHERE:remove() | |
| 740 | end)) | |
| 741 | end | |
| 742 | end | |
| 743 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(4 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(5 + 2.5 * SIN(SINE / 12))), 1 / Animation_Speed) | |
| 744 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(15 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(-5 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed) | |
| 745 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1, 0.5 + 0.25 * COS(SINE / 12), -1) * ANGLES(RAD(0), RAD(0 - 7.5 * SIN(SINE / 12)), RAD(-90 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
| 746 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1, 0 + 0.25 * COS(SINE / 12), -1) * ANGLES(RAD(0), RAD(0 + 7.5 * SIN(SINE / 12)), RAD(90 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
| 747 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 748 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 749 | end | |
| 750 | Character.Archivable = true | |
| 751 | local CLONE = Character:Clone() | |
| 752 | CLONE.BGM:remove() | |
| 753 | CLONE.Effects:remove() | |
| 754 | CLONE.Parent = Effects | |
| 755 | local X = 1 - VISUAL.Transparency | |
| 756 | local ORIGINPOS = RootPart.Position | |
| 757 | Transparency(1) | |
| 758 | VALUE2 = true | |
| 759 | RootPart.CFrame = CF(Mouse.Hit.p + VT(0, 5, 0), ORIGINPOS) | |
| 760 | for i = 1, 50 do | |
| 761 | Swait() | |
| 762 | VISUAL.Transparency = VISUAL.Transparency + X / 50 | |
| 763 | VISUAL.Size = VISUAL.Size + VT(0.05, 0.05, 0.05) | |
| 764 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(4 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(5 + 2.5 * SIN(SINE / 12))), 1 / Animation_Speed) | |
| 765 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(15 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(-5 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed) | |
| 766 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1, 0.5 + 0.25 * COS(SINE / 12), -1) * ANGLES(RAD(0), RAD(0 - 7.5 * SIN(SINE / 12)), RAD(-90 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
| 767 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1, 0 + 0.25 * COS(SINE / 12), -1) * ANGLES(RAD(0), RAD(0 + 7.5 * SIN(SINE / 12)), RAD(90 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
| 768 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 769 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 770 | end | |
| 771 | VISUAL:remove() | |
| 772 | coroutine.resume(coroutine.create(function() | |
| 773 | local PITS = {}
| |
| 774 | local HITFLOOR, HITPOS, NORMAL = Raycast(CLONE.Torso.Position, CF(CLONE.Torso.Position, CLONE.Torso.Position + VT(0, -1, 0)).lookVector, 25 * Player_Size, Character) | |
| 775 | MagicSphere(VT(0, 0, 0), 25, CF(CLONE.Torso.Position), "Really red", VT(2, 2, 2)) | |
| 776 | MagicSphere(VT(1, 1, 1), 55, CF(CLONE.Torso.Position), "Really black", VT(2, 2, 2)) | |
| 777 | if HITFLOOR ~= nil then | |
| 778 | local POS = CLONE.Torso.Position | |
| 779 | CLONE:remove() | |
| 780 | for i = 1, 150 do | |
| 781 | Swait() | |
| 782 | local PEWSOUND = {
| |
| 783 | "907527750", | |
| 784 | "907527912", | |
| 785 | "907528019", | |
| 786 | "907530553" | |
| 787 | } | |
| 788 | AddChildrenToTable(HITPOS, workspace, i, HITBODIES) | |
| 789 | if MRANDOM(1, 2) == 1 then | |
| 790 | local ICICLE = IT("CornerWedgePart", Effects)
| |
| 791 | ICICLE.Locked = true | |
| 792 | ICICLE.CanCollide = false | |
| 793 | ICICLE.Anchored = true | |
| 794 | ICICLE.BrickColor = BRICKC("Really red")
| |
| 795 | ICICLE.Material = "Neon" | |
| 796 | ICICLE.Size = VT(i / 10, i / 2, i / 10) | |
| 797 | CreateSound(PEWSOUND[MRANDOM(1, #PEWSOUND)], ICICLE, 10, 0.8) | |
| 798 | ICICLE.CFrame = CF(HITPOS) * CF(MRANDOM(-i / 2, i / 2), 0, MRANDOM(-i / 2, i / 2)) * ANGLES(RAD(MRANDOM(-25, 25)), RAD(MRANDOM(-180, 180)), RAD(MRANDOM(-25, 25))) | |
| 799 | table.insert(PITS, ICICLE) | |
| 800 | for e = 1, #HITBODIES do | |
| 801 | if HITBODIES[e] ~= nil then | |
| 802 | local BOD = HITBODIES[e] | |
| 803 | local TORS = BOD:FindFirstChild("Torso") or BOD:FindFirstChild("UpperTorso")
| |
| 804 | if TORS then | |
| 805 | BOD:BreakJoints() | |
| 806 | for _, c in pairs(BOD:GetChildren()) do | |
| 807 | if c.ClassName == "Part" or c.ClassName == "MeshPart" then | |
| 808 | local bv = Instance.new("BodyVelocity")
| |
| 809 | bv.maxForce = Vector3.new(1000000000, 1000000000, 1000000000) | |
| 810 | bv.velocity = CF(POS, c.Position).lookVector * 250 | |
| 811 | bv.Parent = c | |
| 812 | Debris:AddItem(bv, 0.2) | |
| 813 | end | |
| 814 | end | |
| 815 | end | |
| 816 | end | |
| 817 | end | |
| 818 | HITBODIES = {}
| |
| 819 | end | |
| 820 | end | |
| 821 | coroutine.resume(coroutine.create(function() | |
| 822 | for i = 1, 10 do | |
| 823 | Swait() | |
| 824 | for e = 1, #PITS do | |
| 825 | if PITS[e] ~= nil then | |
| 826 | local E = PITS[e] | |
| 827 | E.Transparency = E.Transparency + 0.1 | |
| 828 | end | |
| 829 | end | |
| 830 | end | |
| 831 | for e = 1, #PITS do | |
| 832 | if PITS[e] ~= nil then | |
| 833 | local E = PITS[e] | |
| 834 | E:remove() | |
| 835 | end | |
| 836 | end | |
| 837 | end)) | |
| 838 | end | |
| 839 | end)) | |
| 840 | VALUE2 = false | |
| 841 | VALUE1 = false | |
| 842 | ATTACK = false | |
| 843 | Rooted = false | |
| 844 | for i = 1, 10 do | |
| 845 | Swait() | |
| 846 | Transparency(1 - i / 10) | |
| 847 | end | |
| 848 | end | |
| 849 | function Grave_Encounter() | |
| 850 | local HITBODIES = {}
| |
| 851 | local PEWSOUND = {
| |
| 852 | "907527750", | |
| 853 | "907527912", | |
| 854 | "907528019", | |
| 855 | "907530553" | |
| 856 | } | |
| 857 | local HITFLOOR, HITPOS, NORMAL = Raycast(RootPart.Position, CF(RootPart.Position, RootPart.Position + VT(0, -1, 0)).lookVector, 7 * Player_Size, Character) | |
| 858 | if HITFLOOR ~= nil then | |
| 859 | CreateSound(ATTACKTAUNTS[MRANDOM(1, #ATTACKTAUNTS)], Head, 10, 0.9) | |
| 860 | ATTACK = true | |
| 861 | Rooted = false | |
| 862 | local GYRO = IT("BodyGyro", RootPart)
| |
| 863 | GYRO.D = 100 | |
| 864 | GYRO.P = 2000 | |
| 865 | GYRO.MaxTorque = VT(0, 4000000, 0) | |
| 866 | GYRO.cframe = CF(RootPart.Position, Mouse.Hit.p) | |
| 867 | for i = 0, 3.5, 0.1 / Animation_Speed do | |
| 868 | Swait() | |
| 869 | GYRO.cframe = CF(RootPart.Position, Mouse.Hit.p) | |
| 870 | Slice("Thin", 1, 5, RightArm.CFrame * CF(0, -1.1, 0) * ANGLES(RAD(MRANDOM(-180, 180)), RAD(MRANDOM(-180, 180)), RAD(MRANDOM(-180, 180))), C3(1, 0, 0), VT(-0.01, 0, -0.01))
| |
| 871 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(4 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(-15 + 2.5 * SIN(SINE / 12))), 1 / Animation_Speed) | |
| 872 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(15 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed) | |
| 873 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(-45), RAD(0 - 7.5 * SIN(SINE / 12)), RAD(32 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
| 874 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(5), RAD(0 + 7.5 * SIN(SINE / 12)), RAD(-12 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
| 875 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 876 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 877 | end | |
| 878 | for i = 0, 0.15, 0.1 / Animation_Speed do | |
| 879 | Swait() | |
| 880 | GYRO.cframe = CF(RootPart.Position, Mouse.Hit.p) | |
| 881 | Slice("Thin", 1, 5, RightArm.CFrame * CF(0, -1.1, 0) * ANGLES(RAD(MRANDOM(-180, 180)), RAD(MRANDOM(-180, 180)), RAD(MRANDOM(-180, 180))), C3(1, 0, 0), VT(-0.01, 0, -0.01))
| |
| 882 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(4 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(85 + 2.5 * SIN(SINE / 12))), 1 / Animation_Speed) | |
| 883 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(-85 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed) | |
| 884 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(0 - 7.5 * SIN(SINE / 12)), RAD(90 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
| 885 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(5), RAD(0 + 7.5 * SIN(SINE / 12)), RAD(-12 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
| 886 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 887 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 888 | end | |
| 889 | Rooted = true | |
| 890 | GYRO:remove() | |
| 891 | coroutine.resume(coroutine.create(function() | |
| 892 | local PITS = {}
| |
| 893 | local FRAME = RootPart.CFrame | |
| 894 | for i = 1, 200 do | |
| 895 | Swait() | |
| 896 | for e = 1, #HITBODIES do | |
| 897 | if HITBODIES[e] ~= nil then | |
| 898 | local BOD = HITBODIES[e] | |
| 899 | local TORS = BOD:FindFirstChild("Torso") or BOD:FindFirstChild("UpperTorso")
| |
| 900 | if TORS then | |
| 901 | BOD:BreakJoints() | |
| 902 | table.remove(HITBODIES, e) | |
| 903 | end | |
| 904 | end | |
| 905 | end | |
| 906 | local GLITCH = CreatePart(3, Effects, "Neon", 0, 0, "Really red", "Puddle", VT(2 + i / 2, 0, 2 + i / 2)) | |
| 907 | MakeForm(GLITCH, "Cyl") | |
| 908 | GLITCH.CFrame = FRAME * CF(MRANDOM(-5, 5), 0, 5 - i * 3) | |
| 909 | local HITFLOOR, HITPOS, NORMAL = Raycast(GLITCH.Position, CF(GLITCH.Position, GLITCH.Position + VT(0, -1, 0)).lookVector, 25 * Player_Size, Character) | |
| 910 | if HITFLOOR ~= nil then | |
| 911 | table.insert(PITS, GLITCH) | |
| 912 | GLITCH.CFrame = CF(HITPOS, HITPOS + NORMAL) * ANGLES(RAD(90), RAD(0), RAD(0)) | |
| 913 | AddChildrenToTable(HITPOS, workspace, i / 2, HITBODIES) | |
| 914 | if MRANDOM(1, 2) == 1 then | |
| 915 | local ICICLE = IT("CornerWedgePart", Effects)
| |
| 916 | ICICLE.Locked = true | |
| 917 | ICICLE.CanCollide = false | |
| 918 | ICICLE.Anchored = true | |
| 919 | ICICLE.BrickColor = BRICKC("Really red")
| |
| 920 | ICICLE.Material = "Neon" | |
| 921 | ICICLE.Size = VT(i / 10, i / 2, i / 10) | |
| 922 | CreateSound(PEWSOUND[MRANDOM(1, #PEWSOUND)], ICICLE, 10, 0.8) | |
| 923 | ICICLE.CFrame = CF(HITPOS) * CF(MRANDOM(-i / 10, i / 10), 0, MRANDOM(-i / 10, i / 10)) * ANGLES(RAD(MRANDOM(-25, 25)), RAD(MRANDOM(-180, 180)), RAD(MRANDOM(-25, 25))) | |
| 924 | table.insert(PITS, ICICLE) | |
| 925 | end | |
| 926 | else | |
| 927 | GLITCH:remove() | |
| 928 | break | |
| 929 | end | |
| 930 | end | |
| 931 | coroutine.resume(coroutine.create(function() | |
| 932 | for i = 1, 10 do | |
| 933 | Swait() | |
| 934 | for e = 1, #PITS do | |
| 935 | if PITS[e] ~= nil then | |
| 936 | local E = PITS[e] | |
| 937 | E.Transparency = E.Transparency + 0.1 | |
| 938 | end | |
| 939 | end | |
| 940 | end | |
| 941 | for e = 1, #PITS do | |
| 942 | if PITS[e] ~= nil then | |
| 943 | local E = PITS[e] | |
| 944 | E:remove() | |
| 945 | end | |
| 946 | end | |
| 947 | end)) | |
| 948 | end)) | |
| 949 | for i = 0, 1, 0.1 / Animation_Speed do | |
| 950 | Swait() | |
| 951 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(4 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(85 + 2.5 * SIN(SINE / 12))), 1 / Animation_Speed) | |
| 952 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(-85 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed) | |
| 953 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(145), RAD(0 - 7.5 * SIN(SINE / 12)), RAD(-15 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
| 954 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(-25), RAD(0 + 7.5 * SIN(SINE / 12)), RAD(-12 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
| 955 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 956 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 957 | end | |
| 958 | ATTACK = false | |
| 959 | Rooted = false | |
| 960 | end | |
| 961 | end | |
| 962 | function Endless_Pain() | |
| 963 | local HITBODIES = {}
| |
| 964 | local HITFLOOR, HITPOS, NORMAL = Raycast(RootPart.Position, CF(RootPart.Position, RootPart.Position + VT(0, -1, 0)).lookVector, 7 * Player_Size, Character) | |
| 965 | if HITFLOOR ~= nil then | |
| 966 | CreateSound("463598785", RootPart, 10, 0.8)
| |
| 967 | ATTACK = true | |
| 968 | Rooted = true | |
| 969 | VALUE1 = true | |
| 970 | for i = 1, 500 do | |
| 971 | Swait() | |
| 972 | AddChildrenToTable(HITPOS, workspace, i / 3, HITBODIES) | |
| 973 | Slice("Round", 0.5 + i / 50, 35, CF(HITPOS + VT(0, 0.1, 0), HITPOS + VT(0, 0.1, 0) + NORMAL) * ANGLES(RAD(90), RAD(0), RAD(0)) * ANGLES(RAD(MRANDOM(-18, 18)), RAD(MRANDOM(-180, 180)), RAD(MRANDOM(-18, 18))), "Really red", VT(0.001, 0, 0.001))
| |
| 974 | Slice("Round", 0.5 + i / 50, 45, CF(HITPOS + VT(0, 0.1, 0), HITPOS + VT(0, 0.1, 0) + NORMAL) * ANGLES(RAD(90), RAD(MRANDOM(-180, 180)), RAD(0)), "Really red", VT(0, 0, 0))
| |
| 975 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(-35 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(5 + 2.5 * SIN(SINE / 12))), 1 / Animation_Speed) | |
| 976 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(-25 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(-5 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed) | |
| 977 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(-40), RAD(0 - 7.5 * SIN(SINE / 12)), RAD(12 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
| 978 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(-40), RAD(0 + 7.5 * SIN(SINE / 12)), RAD(-12 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
| 979 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-35 - 7.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 980 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-35 - 7.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 981 | for e = 1, #HITBODIES do | |
| 982 | if HITBODIES[e] ~= nil then | |
| 983 | local BOD = HITBODIES[e] | |
| 984 | local TORS = BOD:FindFirstChild("Torso") or BOD:FindFirstChild("UpperTorso")
| |
| 985 | if TORS and TORS:FindFirstChild("BV") == nil then
| |
| 986 | local bv = Instance.new("BodyVelocity")
| |
| 987 | bv.Name = "BV" | |
| 988 | bv.maxForce = Vector3.new(1000000000, 1000000000, 1000000000) | |
| 989 | bv.velocity = CF(TORS.Position, TORS.Position + VT(0, 1, 0)).lookVector * 20 | |
| 990 | bv.Parent = TORS | |
| 991 | Debris:AddItem(bv, 0.1) | |
| 992 | end | |
| 993 | end | |
| 994 | end | |
| 995 | end | |
| 996 | coroutine.resume(coroutine.create(function() | |
| 997 | for e = 1, #HITBODIES do | |
| 998 | Swait() | |
| 999 | if HITBODIES[e] ~= nil then | |
| 1000 | local BOD = HITBODIES[e] | |
| 1001 | for i = 1, #HITBODIES do | |
| 1002 | if HITBODIES[i] == BOD and i ~= e then | |
| 1003 | table.remove(HITBODIES, i) | |
| 1004 | end | |
| 1005 | end | |
| 1006 | local TORS = BOD:FindFirstChild("Torso") or BOD:FindFirstChild("UpperTorso")
| |
| 1007 | if TORS then | |
| 1008 | TORS.Anchored = false | |
| 1009 | CreateSound("92597369", TORS, 10, 0.8)
| |
| 1010 | Slice("Thin", 1, 35, CF(TORS.Position, HITPOS) * ANGLES(RAD(0), RAD(-90), RAD(0)), "Really red", VT(0.01, 0, 0.01))
| |
| 1011 | BOD:BreakJoints() | |
| 1012 | for _, c in pairs(BOD:GetChildren()) do | |
| 1013 | if c.ClassName == "Part" or c.ClassName == "MeshPart" then | |
| 1014 | local bv = Instance.new("BodyVelocity")
| |
| 1015 | bv.maxForce = Vector3.new(1000000000, 1000000000, 1000000000) | |
| 1016 | bv.velocity = CF(HITPOS, c.Position).lookVector * 250 | |
| 1017 | bv.Parent = c | |
| 1018 | Debris:AddItem(bv, 0.2) | |
| 1019 | end | |
| 1020 | end | |
| 1021 | end | |
| 1022 | end | |
| 1023 | end | |
| 1024 | end)) | |
| 1025 | VALUE1 = false | |
| 1026 | ATTACK = false | |
| 1027 | Rooted = false | |
| 1028 | end | |
| 1029 | end | |
| 1030 | function Absoluteum() | |
| 1031 | local HITFLOOR, HITPOS, NORMAL = Raycast(RootPart.Position, CF(RootPart.Position, RootPart.Position + VT(0, -1, 0)).lookVector, 7 * Player_Size, Character) | |
| 1032 | if HITFLOOR ~= nil then | |
| 1033 | do | |
| 1034 | local HITBODIES = {}
| |
| 1035 | ATTACK = true | |
| 1036 | Rooted = true | |
| 1037 | local ABSOLUTE = CreatePart(3, Effects, "Neon", 0, 1, "Really red", "ABSOLUTEUM", VT(0, 0, 0)) | |
| 1038 | MakeForm(ABSOLUTE, "Ball") | |
| 1039 | CreateSound("416200578", RootPart, 10, 1)
| |
| 1040 | for i = 0, 8, 0.1 / Animation_Speed do | |
| 1041 | Swait() | |
| 1042 | ABSOLUTE.Size = ABSOLUTE.Size + VT(0.2, 0.2, 0.2) | |
| 1043 | ABSOLUTE.CFrame = RootPart.CFrame * CF(0, 5 + ABSOLUTE.Size.Y / 2, 0) | |
| 1044 | ABSOLUTE.Transparency = ABSOLUTE.Transparency - 0.01 | |
| 1045 | local CHARGE = CreatePart(3, Effects, "Neon", 0, 0, "Maroon", "ABSOLUTEUM", VT(2, 2, 2)) | |
| 1046 | MakeForm(CHARGE, "Ball") | |
| 1047 | CHARGE.CFrame = CF(RootPart.Position) * CF(MRANDOM(-15, 15), -15, MRANDOM(-15, 15)) | |
| 1048 | FireArc(CHARGE, ABSOLUTE.Position, 45, 45, true) | |
| 1049 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(4 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(15 + 2.5 * SIN(SINE / 12))), 1 / Animation_Speed) | |
| 1050 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(-25 + 4.5 * SIN(SINE / 12)), RAD(25), RAD(-15 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed) | |
| 1051 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 1.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(170), RAD(0 - 7.5 * SIN(SINE / 12)), RAD(-12 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
| 1052 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(0 + 7.5 * SIN(SINE / 12)), RAD(-12 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
| 1053 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 1054 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 1055 | end | |
| 1056 | CreateSound(ULTTAUNTS[MRANDOM(1, #ULTTAUNTS)], Head, 10, 0.9) | |
| 1057 | CreateSound("160772554", ABSOLUTE, 10, MRANDOM(5, 7) / 10)
| |
| 1058 | for i = 1, 45 do | |
| 1059 | Swait() | |
| 1060 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(4 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(15 + 2.5 * SIN(SINE / 12))), 1 / Animation_Speed) | |
| 1061 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(-25 + 4.5 * SIN(SINE / 12)), RAD(25), RAD(-15 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed) | |
| 1062 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 1.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(170), RAD(0 - 7.5 * SIN(SINE / 12)), RAD(-12 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
| 1063 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(0 + 7.5 * SIN(SINE / 12)), RAD(-12 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
| 1064 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 1065 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 1066 | end | |
| 1067 | coroutine.resume(coroutine.create(function() | |
| 1068 | local IMPACT = false | |
| 1069 | local BULLET = ABSOLUTE | |
| 1070 | MakeForm(BULLET, "Ball") | |
| 1071 | BULLET.CFrame = CF(BULLET.Position, Mouse.Hit.p) | |
| 1072 | for i = 1, 500 do | |
| 1073 | Swait() | |
| 1074 | BULLET.CFrame = BULLET.CFrame * CF(0, 0, -2) | |
| 1075 | local HIT = Raycast(BULLET.Position, BULLET.CFrame.lookVector, BULLET.Size.X / 2, Character) | |
| 1076 | MagicSphere(VT(10, 10, 10), 55, CF(BULLET.CFrame * CF(MRANDOM(-BULLET.Size.X / 2.5, BULLET.Size.X / 2.5), MRANDOM(-BULLET.Size.X / 2.5, BULLET.Size.X / 2.5), MRANDOM(-BULLET.Size.X / 2.5, BULLET.Size.X / 2.5)).p), "Really red", VT(-10, -10, -10) / 55) | |
| 1077 | if HIT ~= nil then | |
| 1078 | IMPACT = true | |
| 1079 | break | |
| 1080 | end | |
| 1081 | end | |
| 1082 | if IMPACT == false then | |
| 1083 | for i = 1, 40 do | |
| 1084 | Swait() | |
| 1085 | BULLET.Size = BULLET.Size * 0.9 | |
| 1086 | end | |
| 1087 | BULLET:remove() | |
| 1088 | else | |
| 1089 | CreateSound("1127492102", BULLET, 10, MRANDOM(8, 13) / 10)
| |
| 1090 | for i = 1, 175 do | |
| 1091 | Swait() | |
| 1092 | BULLET.Size = BULLET.Size * 0.99 | |
| 1093 | Slice("Round", 0, 35, CF(BULLET.Position) * ANGLES(RAD(MRANDOM(-18, 18)), RAD(MRANDOM(-180, 180)), RAD(MRANDOM(-18, 18))), "Really red", VT(i, 0, i) / 85)
| |
| 1094 | end | |
| 1095 | CreateSound("438666001", BULLET, 10, 3)
| |
| 1096 | Swait(35) | |
| 1097 | BULLET.Transparency = 1 | |
| 1098 | for i = 1, 20 do | |
| 1099 | for e = 1, 5 do | |
| 1100 | MagicSphere(VT(0.2, 0.2, 0.2), 50, CF(BULLET.CFrame * CF(MRANDOM(-5, 5), MRANDOM(-5, 5), MRANDOM(-5, 5)).p, BULLET.Position), "Really black", VT(1, 1, i * 4), 0) | |
| 1101 | Slice("Round", 0, 35, CF(BULLET.Position) * ANGLES(RAD(MRANDOM(-18, 18)), RAD(MRANDOM(-180, 180)), RAD(MRANDOM(-18, 18))), "Really red", VT(i, 0, i) / 3)
| |
| 1102 | end | |
| 1103 | AddChildrenToTable(BULLET.Position, workspace, i * 25, HITBODIES) | |
| 1104 | CreateSound("178452241", BULLET, 10, MRANDOM(8, 13) / 10)
| |
| 1105 | CreateSound("178452243", BULLET, 10, MRANDOM(8, 13) / 10)
| |
| 1106 | MagicSphere(BULLET.Size, 35, BULLET.CFrame, C3(MRANDOM(0, 10) / 10, 0, 0), VT(i, i, i) * 2) | |
| 1107 | Swait(5) | |
| 1108 | for e = 1, #HITBODIES do | |
| 1109 | if HITBODIES[e] ~= nil then | |
| 1110 | local BOD = HITBODIES[e] | |
| 1111 | local TORS = BOD:FindFirstChild("Torso") or BOD:FindFirstChild("UpperTorso")
| |
| 1112 | if TORS then | |
| 1113 | BOD:BreakJoints() | |
| 1114 | for _, c in pairs(BOD:GetChildren()) do | |
| 1115 | if c.ClassName == "Part" or c.ClassName == "MeshPart" then | |
| 1116 | local bv = Instance.new("BodyVelocity")
| |
| 1117 | bv.maxForce = Vector3.new(1000000000, 1000000000, 1000000000) | |
| 1118 | bv.velocity = CF(BULLET.Position, c.Position).lookVector * 250 | |
| 1119 | bv.Parent = c | |
| 1120 | Debris:AddItem(bv, 0.2) | |
| 1121 | end | |
| 1122 | end | |
| 1123 | end | |
| 1124 | end | |
| 1125 | end | |
| 1126 | CreateWave(VT(0, 2, 0), 75, CF(BULLET.Position), true, -15, "Really red", VT(i, 0, i) * 2) | |
| 1127 | end | |
| 1128 | MagicSphere(BULLET.Size, 100, BULLET.CFrame, C3(1, 0, 0), VT(12, 12, 12)) | |
| 1129 | Debris:AddItem(BULLET, 10) | |
| 1130 | end | |
| 1131 | end)) | |
| 1132 | ATTACK = false | |
| 1133 | Rooted = false | |
| 1134 | end | |
| 1135 | end | |
| 1136 | end | |
| 1137 | local Decal = IT("Decal")
| |
| 1138 | function Unwilling_Hop() | |
| 1139 | ATTACK = true | |
| 1140 | Rooted = false | |
| 1141 | local O1 = CreatePart(3, Effects, "Neon", 0, 1, "Really red", "Warphole", VT(0, 0, 0)) | |
| 1142 | O1.CFrame = RootPart.CFrame * CF(0, 0, -3) * ANGLES(RAD(90), RAD(0), RAD(0)) | |
| 1143 | local decal = Decal:Clone() | |
| 1144 | decal.Parent = O1 | |
| 1145 | decal.Face = "Top" | |
| 1146 | decal.Texture = "http://www.roblox.com/asset/?id=1346259742" | |
| 1147 | local decal2 = Decal:Clone() | |
| 1148 | decal2.Parent = O1 | |
| 1149 | decal2.Face = "Bottom" | |
| 1150 | decal2.Texture = "http://www.roblox.com/asset/?id=1346259742" | |
| 1151 | local O2 = CreatePart(3, Effects, "Neon", 0, 1, "Really red", "Warphole", VT(0, 0, 0)) | |
| 1152 | local POS = VT(RootPart.Position.X, Mouse.Hit.p.Y + 6, RootPart.Position.Z) | |
| 1153 | O2.CFrame = CF(Mouse.Hit.p + VT(0, 6, 0), POS) * ANGLES(RAD(90), RAD(0), RAD(0)) | |
| 1154 | local ROOT = CreatePart(3, Effects, "Neon", 0, 1, "Really red", "Warphole", VT(0, 0, 0)) | |
| 1155 | ROOT.CFrame = CF(O2.Position, RootPart.Position) | |
| 1156 | local decal = Decal:Clone() | |
| 1157 | decal.Parent = O2 | |
| 1158 | decal.Face = "Top" | |
| 1159 | decal.Texture = "http://www.roblox.com/asset/?id=1346259742" | |
| 1160 | local decal2 = Decal:Clone() | |
| 1161 | decal2.Parent = O2 | |
| 1162 | decal2.Face = "Bottom" | |
| 1163 | decal2.Texture = "http://www.roblox.com/asset/?id=1346259742" | |
| 1164 | CreateSound("1127492102", O1, 10, 0.7)
| |
| 1165 | CreateSound("1127492102", O2, 10, 0.7)
| |
| 1166 | for i = 1, 75 do | |
| 1167 | Swait() | |
| 1168 | O1.Size = O1.Size + VT(0.12, 0, 0.12) | |
| 1169 | O1.CFrame = RootPart.CFrame * CF(0, 0, -3) * ANGLES(RAD(90), RAD(i), RAD(0)) | |
| 1170 | O2.Size = O2.Size + VT(0.12, 0, 0.12) | |
| 1171 | O2.CFrame = O2.CFrame * ANGLES(RAD(0), RAD(i), RAD(0)) | |
| 1172 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(4 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(5 + 2.5 * SIN(SINE / 12))), 1 / Animation_Speed) | |
| 1173 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(-5 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed) | |
| 1174 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(90), RAD(0 - 2.5 * SIN(SINE / 12)), RAD(5 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
| 1175 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(90), RAD(0 + 2.5 * SIN(SINE / 12)), RAD(-5 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
| 1176 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 1177 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 1178 | end | |
| 1179 | Rooted = true | |
| 1180 | UNANCHOR = false | |
| 1181 | RootPart.Anchored = true | |
| 1182 | VALUE1 = true | |
| 1183 | for i = 1, 15 do | |
| 1184 | Transparency(i / 15) | |
| 1185 | Swait() | |
| 1186 | RootPart.CFrame = RootPart.CFrame * CF(0, 0, -0.13) | |
| 1187 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(16 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(5 + 2.5 * SIN(SINE / 12))), 1 / Animation_Speed) | |
| 1188 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(-15 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(-5 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed) | |
| 1189 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(-15), RAD(0 - 2.5 * SIN(SINE / 12)), RAD(5 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
| 1190 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(-15), RAD(0 + 2.5 * SIN(SINE / 12)), RAD(-5 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
| 1191 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 1192 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 1193 | end | |
| 1194 | RootPart.CFrame = ROOT.CFrame | |
| 1195 | ROOT:remove() | |
| 1196 | for i = 1, 15 do | |
| 1197 | Transparency(1 - i / 15) | |
| 1198 | Swait() | |
| 1199 | RootPart.CFrame = RootPart.CFrame * CF(0, 0, -0.5) | |
| 1200 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(16 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(5 + 2.5 * SIN(SINE / 12))), 1 / Animation_Speed) | |
| 1201 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(-15 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(-5 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed) | |
| 1202 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(-15), RAD(0 - 2.5 * SIN(SINE / 12)), RAD(5 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
| 1203 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(-15), RAD(0 + 2.5 * SIN(SINE / 12)), RAD(-5 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
| 1204 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 1205 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 1206 | end | |
| 1207 | VALUE1 = false | |
| 1208 | coroutine.resume(coroutine.create(function() | |
| 1209 | for i = 1, 75 do | |
| 1210 | Swait() | |
| 1211 | O1.Size = O1.Size - VT(0.12, 0, 0.12) | |
| 1212 | O1.CFrame = O1.CFrame * ANGLES(RAD(0), RAD(i), RAD(0)) | |
| 1213 | O2.Size = O2.Size - VT(0.12, 0, 0.12) | |
| 1214 | O2.CFrame = O2.CFrame * ANGLES(RAD(0), RAD(i), RAD(0)) | |
| 1215 | end | |
| 1216 | O1:remove() | |
| 1217 | O2:remove() | |
| 1218 | end)) | |
| 1219 | UNANCHOR = true | |
| 1220 | RootPart.Anchored = false | |
| 1221 | ATTACK = false | |
| 1222 | Rooted = false | |
| 1223 | end | |
| 1224 | function Taunt() | |
| 1225 | ATTACK = true | |
| 1226 | Rooted = true | |
| 1227 | local ROAR = CreateSound("907329293", Head, 10, 0.9)
| |
| 1228 | Swait() | |
| 1229 | repeat | |
| 1230 | Swait() | |
| 1231 | ROAR.Parent = Head | |
| 1232 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(4 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 1233 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(15 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(0 - 4 * SIN(SINE / 12))), 1 / Animation_Speed) | |
| 1234 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1, 0.5 + 0.025 * COS(SINE / 12), -1) * ANGLES(RAD(0), RAD(0 - 7.5 * SIN(SINE / 12)), RAD(-90 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
| 1235 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1, 0 + 0.025 * COS(SINE / 12), -1) * ANGLES(RAD(0), RAD(0 + 7.5 * SIN(SINE / 12)), RAD(90 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
| 1236 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 1237 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 1238 | until ROAR.Playing == false | |
| 1239 | ATTACK = false | |
| 1240 | Rooted = false | |
| 1241 | end | |
| 1242 | function Roar() | |
| 1243 | ATTACK = true | |
| 1244 | Rooted = true | |
| 1245 | local ROAR = CreateSound("544159394", Head, 10, 0.8)
| |
| 1246 | Swait() | |
| 1247 | repeat | |
| 1248 | Swait() | |
| 1249 | ROAR.Parent = Head | |
| 1250 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(-15 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 1251 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(-25 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 1252 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(-45), RAD(0 - 7.5 * SIN(SINE / 12)), RAD(15 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
| 1253 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(-45), RAD(0 + 7.5 * SIN(SINE / 12)), RAD(-15 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
| 1254 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-25 - 7.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 1255 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-15 - 7.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 1256 | until ROAR.Playing == false | |
| 1257 | ATTACK = false | |
| 1258 | Rooted = false | |
| 1259 | end | |
| 1260 | function MouseDown(Mouse) | |
| 1261 | if ATTACK == false then | |
| 1262 | end | |
| 1263 | end | |
| 1264 | function MouseUp(Mouse) | |
| 1265 | HOLD = false | |
| 1266 | end | |
| 1267 | function KeyDown(Key) | |
| 1268 | KEYHOLD = true | |
| 1269 | if Key == "z" and ATTACK == false then | |
| 1270 | Orbital_Devastor() | |
| 1271 | end | |
| 1272 | if Key == "b" and ATTACK == false then | |
| 1273 | Savage_Fire() | |
| 1274 | end | |
| 1275 | if Key == "c" and ATTACK == false then | |
| 1276 | Grave_Encounter() | |
| 1277 | end | |
| 1278 | if Key == "v" and ATTACK == false then | |
| 1279 | Endless_Pain() | |
| 1280 | end | |
| 1281 | if Key == "x" and ATTACK == false then | |
| 1282 | Absoluteum() | |
| 1283 | end | |
| 1284 | if Key == "q" and ATTACK == false then | |
| 1285 | Unwilling_Hop() | |
| 1286 | end | |
| 1287 | if Key == "t" and ATTACK == false then | |
| 1288 | Taunt() | |
| 1289 | end | |
| 1290 | if Key == "9" and ATTACK == false then | |
| 1291 | Roar() | |
| 1292 | end | |
| 1293 | end | |
| 1294 | function KeyUp(Key) | |
| 1295 | KEYHOLD = false | |
| 1296 | end | |
| 1297 | Mouse.Button1Down:connect(function(NEWKEY) | |
| 1298 | MouseDown(NEWKEY) | |
| 1299 | end) | |
| 1300 | Mouse.Button1Up:connect(function(NEWKEY) | |
| 1301 | MouseUp(NEWKEY) | |
| 1302 | end) | |
| 1303 | Mouse.KeyDown:connect(function(NEWKEY) | |
| 1304 | KeyDown(NEWKEY) | |
| 1305 | end) | |
| 1306 | Mouse.KeyUp:connect(function(NEWKEY) | |
| 1307 | KeyUp(NEWKEY) | |
| 1308 | end) | |
| 1309 | function unanchor() | |
| 1310 | if UNANCHOR == true then | |
| 1311 | g = Character:GetChildren() | |
| 1312 | for i = 1, #g do | |
| 1313 | if g[i].ClassName == "Part" then | |
| 1314 | g[i].Anchored = false | |
| 1315 | end | |
| 1316 | end | |
| 1317 | end | |
| 1318 | end | |
| 1319 | function refit() | |
| 1320 | RootJoint.Parent = RootPart | |
| 1321 | Neck.Parent = Torso | |
| 1322 | RightShoulder.Parent = Torso | |
| 1323 | LeftShoulder.Parent = Torso | |
| 1324 | RightHip.Parent = Torso | |
| 1325 | LeftHip.Parent = Torso | |
| 1326 | RootPart.Parent = Character | |
| 1327 | LeftArm.Parent = Character | |
| 1328 | RightArm.Parent = Character | |
| 1329 | RightLeg.Parent = Character | |
| 1330 | LeftLeg.Parent = Character | |
| 1331 | Torso.Parent = Character | |
| 1332 | Head.Parent = Character | |
| 1333 | end | |
| 1334 | Humanoid.Changed:connect(function(Jump) | |
| 1335 | if Jump == "Jump" and Disable_Jump == true then | |
| 1336 | Humanoid.Jump = false | |
| 1337 | end | |
| 1338 | end) | |
| 1339 | Humanoid.HipHeight = 2 | |
| 1340 | Head:ClearAllChildren() | |
| 1341 | local FF = IT("ForceField", Character)
| |
| 1342 | FF.Visible = false | |
| 1343 | Speed = 45 | |
| 1344 | CreateSound("907332997", Head, 10, 0.9)
| |
| 1345 | while true do | |
| 1346 | Swait() | |
| 1347 | ANIMATE.Parent = nil | |
| 1348 | local IDLEANIMATION = Humanoid:LoadAnimation(ROBLOXIDLEANIMATION) | |
| 1349 | IDLEANIMATION:Play() | |
| 1350 | SINE = SINE + CHANGE | |
| 1351 | local TORSOVELOCITY = (RootPart.Velocity * VT(1, 0, 1)).magnitude | |
| 1352 | local TORSOVERTICALVELOCITY = RootPart.Velocity.y | |
| 1353 | local LV = Torso.CFrame:pointToObjectSpace(Torso.Velocity - Torso.Position) | |
| 1354 | local HITFLOOR, HITPOS, NORMAL = Raycast(RootPart.Position, CF(RootPart.Position, RootPart.Position + VT(0, -1, 0)).lookVector, 7 * Player_Size, Character) | |
| 1355 | if ATTACK == false then | |
| 1356 | if TORSOVELOCITY < 1 then | |
| 1357 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.45 * COS(SINE / 12)) * ANGLES(RAD(7 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(5 + 1 * SIN(SINE / 12))), 1 / Animation_Speed) | |
| 1358 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(-5 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed) | |
| 1359 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(0 - 7.5 * SIN(SINE / 12)), RAD(0 - 7.5 * SIN(SINE / 12)), RAD(12 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
| 1360 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(0 - 7.5 * SIN(SINE / 12)), RAD(0 + 7.5 * SIN(SINE / 12)), RAD(-12 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
| 1361 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 + 0.15 * COS(SINE / 12), -0.01) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 1362 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5 + 0.25 * COS(SINE / 12), -0.5) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 1363 | elseif TORSOVELOCITY > 1 then | |
| 1364 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(25 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(5 + 2.5 * SIN(SINE / 12))), 1 / Animation_Speed) | |
| 1365 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(-25 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(-5 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed) | |
| 1366 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(-25), RAD(0 - 7.5 * SIN(SINE / 12)), RAD(25 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
| 1367 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(-25), RAD(0 + 7.5 * SIN(SINE / 12)), RAD(-25 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
| 1368 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-25 - 7.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 5.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 1369 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 1370 | end | |
| 1371 | end | |
| 1372 | if VALUE2 == false then | |
| 1373 | Slice("Thin", 0.1, 5, RightArm.CFrame * CF(0, -1.1, 0) * ANGLES(RAD(MRANDOM(-180, 180)), RAD(MRANDOM(-180, 180)), RAD(MRANDOM(-180, 180))), C3(1, 0, 0), VT(-0.01, 0, -0.01))
| |
| 1374 | Slice("Thin", 0.1, 5, LeftArm.CFrame * CF(0, -1.1, 0) * ANGLES(RAD(MRANDOM(-180, 180)), RAD(MRANDOM(-180, 180)), RAD(MRANDOM(-180, 180))), C3(1, 0, 0), VT(-0.01, 0, -0.01))
| |
| 1375 | end | |
| 1376 | unanchor() | |
| 1377 | Humanoid.MaxHealth = "inf" | |
| 1378 | Humanoid.Health = "inf" | |
| 1379 | if Rooted == false then | |
| 1380 | Disable_Jump = false | |
| 1381 | Humanoid.WalkSpeed = Speed | |
| 1382 | elseif Rooted == true then | |
| 1383 | Disable_Jump = true | |
| 1384 | Humanoid.WalkSpeed = 0 | |
| 1385 | end | |
| 1386 | for _, c in pairs(Character:GetChildren()) do | |
| 1387 | if c.ClassName == "Part" then | |
| 1388 | c.Material = "Neon" | |
| 1389 | if c:FindFirstChildOfClass("ParticleEmitter") then
| |
| 1390 | c:FindFirstChildOfClass("ParticleEmitter"):remove()
| |
| 1391 | end | |
| 1392 | if c == Torso then | |
| 1393 | c.Color = C3(0, 0, 0) | |
| 1394 | elseif c == RightArm then | |
| 1395 | c.Color = C3(0.1, 0, 0) | |
| 1396 | elseif c == LeftArm then | |
| 1397 | c.Color = C3(0.1, 0, 0) | |
| 1398 | elseif c == RightLeg then | |
| 1399 | c.Color = C3(0.05, 0, 0) | |
| 1400 | elseif c == LeftLeg then | |
| 1401 | c.Color = C3(0.05, 0, 0) | |
| 1402 | elseif c == Head then | |
| 1403 | if c:FindFirstChild("Dominus") == nil then
| |
| 1404 | local M = CreateMesh("SpecialMesh", c, "FileMesh", "96102993", "114455897", VT(1, 1, 1) * 1.1, VT(0, 0, 0))
| |
| 1405 | M.Name = "Dominus" | |
| 1406 | end | |
| 1407 | if c:FindFirstChild("face") then
| |
| 1408 | c.face:remove() | |
| 1409 | end | |
| 1410 | end | |
| 1411 | elseif c.ClassName == "Shirt" or c.ClassName == "Pants" or c.ClassName == "CharacterMesh" or c.ClassName == "Accessory" or c.Name == "Body Colors" then | |
| 1412 | c:remove() | |
| 1413 | end | |
| 1414 | end | |
| 1415 | FF.Parent = Character | |
| 1416 | sick.Parent = Character | |
| 1417 | refit() | |
| 1418 | script.Parent = WEAPONGUI | |
| 1419 | Character.Parent = workspace | |
| 1420 | Humanoid.PlatformStand = false | |
| 1421 | Humanoid.Name = "Ultimate Dominus" | |
| 1422 | for _, c in pairs(game.Players:GetChildren()) do | |
| 1423 | if c.Character ~= nil and c.Character.Parent ~= workspace and c.Character.Parent ~= nil then | |
| 1424 | c.Character:BreakJoints() | |
| 1425 | end | |
| 1426 | end | |
| 1427 | Humanoid.DisplayDistanceType = "None" | |
| 1428 | end |