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| 1 | local Player = game:GetService("Players").soubrhomi
| |
| 2 | local Mouse,mouse,UserInputService,ContextActionService | |
| 3 | do | |
| 4 | script.Parent = Player.Character | |
| 5 | - | local hoh = game:GetService"Players".LocalPlayer |
| 5 | + | local CAS = {Actions={}}
|
| 6 | local Event = Instance.new("RemoteEvent")
| |
| 7 | Event.Name = "UserInput_Event" | |
| 8 | Event.Parent = Player.Character | |
| 9 | local fakeEvent = function() | |
| 10 | local t = {_fakeEvent=true}
| |
| 11 | t.Connect = function(self,f)self.Function=f end | |
| 12 | - | mouse = hoh:GetMouse() |
| 12 | + | t.connect = t.Connect |
| 13 | return t | |
| 14 | end | |
| 15 | local m = {Target=nil,Hit=CFrame.new(),KeyUp=fakeEvent(),KeyDown=fakeEvent(),Button1Up=fakeEvent(),Button1Down=fakeEvent()}
| |
| 16 | local UIS = {InputBegan=fakeEvent(),InputEnded=fakeEvent()}
| |
| 17 | function CAS:BindAction(name,fun,touch,...) | |
| 18 | CAS.Actions[name] = {Name=name,Function=fun,Keys={...}}
| |
| 19 | end | |
| 20 | function CAS:UnbindAction(name) | |
| 21 | CAS.Actions[name] = nil | |
| 22 | end | |
| 23 | local function te(self,ev,...) | |
| 24 | local t = m[ev] | |
| 25 | if t and t._fakeEvent and t.Function then | |
| 26 | t.Function(...) | |
| 27 | end | |
| 28 | end | |
| 29 | m.TrigEvent = te | |
| 30 | UIS.TrigEvent = te | |
| 31 | Event.OnServerEvent:Connect(function(plr,io) | |
| 32 | if plr~=Player then return end | |
| 33 | if io.isMouse then | |
| 34 | m.Target = io.Target | |
| 35 | m.Hit = io.Hit | |
| 36 | elseif io.UserInputType == Enum.UserInputType.MouseButton1 then | |
| 37 | if io.UserInputState == Enum.UserInputState.Begin then | |
| 38 | m:TrigEvent("Button1Down")
| |
| 39 | else | |
| 40 | m:TrigEvent("Button1Up")
| |
| 41 | end | |
| 42 | else | |
| 43 | for n,t in pairs(CAS.Actions) do | |
| 44 | for _,k in pairs(t.Keys) do | |
| 45 | if k==io.KeyCode then | |
| 46 | t.Function(t.Name,io.UserInputState,io) | |
| 47 | end | |
| 48 | end | |
| 49 | end | |
| 50 | if io.UserInputState == Enum.UserInputState.Begin then | |
| 51 | m:TrigEvent("KeyDown",io.KeyCode.Name:lower())
| |
| 52 | UIS:TrigEvent("InputBegan",io,false)
| |
| 53 | else | |
| 54 | m:TrigEvent("KeyUp",io.KeyCode.Name:lower())
| |
| 55 | UIS:TrigEvent("InputEnded",io,false)
| |
| 56 | end | |
| 57 | end | |
| 58 | end) | |
| 59 | Mouse,mouse,UserInputService,ContextActionService = m,m,UIS,CAS | |
| 60 | end | |
| 61 | ||
| 62 | --When'sWaifu | |
| 63 | wait(0.2) | |
| 64 | print("Hey!!!")
| |
| 65 | print("You Pervert!!!")
| |
| 66 | local hoh = game:GetService"Players".soubrhomi | |
| 67 | local char = hoh.Character | |
| 68 | local Head = char.Head | |
| 69 | local LeftArm = char["Left Arm"] | |
| 70 | local RightArm = char["Right Arm"] | |
| 71 | local LeftLeg = char["Left Leg"] | |
| 72 | local RightLeg = char["Right Leg"] | |
| 73 | local cam = game.Workspace.CurrentCamera | |
| 74 | local RootPart = char.HumanoidRootPart | |
| 75 | local RootJoint = RootPart.RootJoint | |
| 76 | local Anim = "Idle" | |
| 77 | local idle = 0 | |
| 78 | local Effects = {}
| |
| 79 | local Torsovelocity = (RootPart.Velocity * Vector3.new(1, 0, 1)).magnitude | |
| 80 | vt = Vector3.new | |
| 81 | local cf = CFrame.new | |
| 82 | local mr = math.rad | |
| 83 | local angles = CFrame.Angles | |
| 84 | local ud = UDim2.new | |
| 85 | local c3 = Color3.new | |
| 86 | local velocity = RootPart.Velocity.y | |
| 87 | local sine = 0 | |
| 88 | local change = 1 | |
| 89 | local grabbed = false | |
| 90 | local cn = CFrame.new | |
| 91 | local mr = math.rad | |
| 92 | local angles = CFrame.Angles | |
| 93 | local ud = UDim2.new | |
| 94 | local c3 = Color3.new | |
| 95 | local d = Instance.new('Model', char)
| |
| 96 | d.Name = "KKK" | |
| 97 | attack = false | |
| 98 | nak = false | |
| 99 | disable = false | |
| 100 | attacktype = 1 | |
| 101 | equipped = false | |
| 102 | char.Humanoid.Animator.Parent = nil | |
| 103 | char.Animate.Parent = nil | |
| 104 | local newMotor = function(part0, part1, c0, c1) | |
| 105 | local w = Instance.new("Motor", part0)
| |
| 106 | w.Part0 = part0 | |
| 107 | w.Part1 = part1 | |
| 108 | w.C0 = c0 | |
| 109 | w.C1 = c1 | |
| 110 | return w | |
| 111 | end | |
| 112 | clerp = function(a, b, t) | |
| 113 | ||
| 114 | return a:lerp(b, t) | |
| 115 | end | |
| 116 | ||
| 117 | for i,v in pairs(char:children()) do | |
| 118 | if v:IsA("Hat") then
| |
| 119 | v:Destroy() | |
| 120 | end | |
| 121 | for i,v in pairs(char:children()) do | |
| 122 | if v:IsA("Accessory") then
| |
| 123 | v:Destroy() | |
| 124 | end | |
| 125 | for i,v in pairs(char:children()) do | |
| 126 | if v:IsA("ShirtGraphic") then
| |
| 127 | v:Destroy() | |
| 128 | end | |
| 129 | end | |
| 130 | end | |
| 131 | end | |
| 132 | ||
| 133 | ypcall(function() | |
| 134 | char.Torso.roblox:Remove() | |
| 135 | char.Shirt:Destroy() | |
| 136 | char.Pants:Destroy() | |
| 137 | char.Head.face:Destroy() | |
| 138 | shirt = Instance.new("Shirt", char)
| |
| 139 | shirt.Name = "Shirt" | |
| 140 | Pants = Instance.new("Pants", char)
| |
| 141 | Pants.Name = "Pants" | |
| 142 | face = Instance.new("Decal", char.Head)
| |
| 143 | face.Name = "face" | |
| 144 | char.Shirt.ShirtTemplate = "rbxassetid://251988595" | |
| 145 | char.Pants.PantsTemplate = "rbxassetid://324421595" | |
| 146 | char.Head.face.Texture = "rbxassetid://648887959" | |
| 147 | end) | |
| 148 | function CreateSound(id, par, vol, pit) | |
| 149 | coroutine.resume(coroutine.create(function() | |
| 150 | local sou = Instance.new("Sound", par or workspace)
| |
| 151 | sou.Volume = vol | |
| 152 | sou.Pitch = pit or 1 | |
| 153 | sou.SoundId = id | |
| 154 | wait() | |
| 155 | sou:play() | |
| 156 | game:GetService("Debris"):AddItem(sou, 6)
| |
| 157 | end)) | |
| 158 | end | |
| 159 | New = function(Object, Parent, Name, Data) | |
| 160 | local Object = Instance.new(Object) | |
| 161 | for Index, Value in pairs(Data or {}) do
| |
| 162 | Object[Index] = Value | |
| 163 | end | |
| 164 | Object.Parent = Parent | |
| 165 | Object.Name = Name | |
| 166 | return Object | |
| 167 | end | |
| 168 | ||
| 169 | ||
| 170 | local co1 = 5 | |
| 171 | local co2 = 8 | |
| 172 | local co3 = 10 | |
| 173 | local co4 = 25 | |
| 174 | local cooldown1 = 0 | |
| 175 | local cooldown2 = 0 | |
| 176 | local cooldown3 = 0 | |
| 177 | local cooldown4 = 0 | |
| 178 | local skillcolorscheme = BrickColor.new("Navy blue").Color
| |
| 179 | local scrn = Instance.new("ScreenGui", hoh.PlayerGui)
| |
| 180 | makeframe = function(par, trans, pos, size, color) | |
| 181 | ||
| 182 | local frame = Instance.new("Frame", par)
| |
| 183 | frame.BackgroundTransparency = trans | |
| 184 | frame.BorderSizePixel = 0 | |
| 185 | frame.Position = pos | |
| 186 | frame.Size = size | |
| 187 | frame.BackgroundColor3 = color | |
| 188 | return frame | |
| 189 | end | |
| 190 | ||
| 191 | makelabel = function(par, text) | |
| 192 | ||
| 193 | local label = Instance.new("TextLabel", par)
| |
| 194 | label.BackgroundTransparency = 1 | |
| 195 | label.Size = UDim2.new(1, 0, 1, 0) | |
| 196 | label.Position = UDim2.new(0, 0, 0, 0) | |
| 197 | label.TextColor3 = Color3.new(255, 255, 0) | |
| 198 | label.TextStrokeTransparency = 0 | |
| 199 | label.FontSize = Enum.FontSize.Size32 | |
| 200 | label.Font = Enum.Font.SourceSansLight | |
| 201 | label.BorderSizePixel = 0 | |
| 202 | label.TextScaled = true | |
| 203 | label.Text = text | |
| 204 | end | |
| 205 | ||
| 206 | framesk1 = makeframe(scrn, 0.5, UDim2.new(0.8, 0, 0.85, 0), UDim2.new(0.16, 0, 0.1, 0), skillcolorscheme) | |
| 207 | framesk2 = makeframe(scrn, 0.5, UDim2.new(0.8, 0, 0.74, 0), UDim2.new(0.16, 0, 0.1, 0), skillcolorscheme) | |
| 208 | framesk3 = makeframe(scrn, 0.5, UDim2.new(0.8, 0, 0.63, 0), UDim2.new(0.16, 0, 0.1, 0), skillcolorscheme) | |
| 209 | framesk4 = makeframe(scrn, 0.5, UDim2.new(0.8, 0, 0.52, 0), UDim2.new(0.16, 0, 0.1, 0), skillcolorscheme) | |
| 210 | bar1 = makeframe(framesk1, 0, UDim2.new(0, 0, 0, 0), UDim2.new(1, 0, 1, 0), skillcolorscheme) | |
| 211 | bar2 = makeframe(framesk2, 0, UDim2.new(0, 0, 0, 0), UDim2.new(1, 0, 1, 0), skillcolorscheme) | |
| 212 | bar3 = makeframe(framesk3, 0, UDim2.new(0, 0, 0, 0), UDim2.new(1, 0, 1, 0), skillcolorscheme) | |
| 213 | bar4 = makeframe(framesk4, 0, UDim2.new(0, 0, 0, 0), UDim2.new(1, 0, 1, 0), skillcolorscheme) | |
| 214 | text1 = Instance.new("TextLabel", framesk1)
| |
| 215 | text1.BackgroundTransparency = 1 | |
| 216 | text1.Size = UDim2.new(1, 0, 1, 0) | |
| 217 | text1.Position = UDim2.new(0, 0, 0, 0) | |
| 218 | text1.TextColor3 = Color3.new(255, 255, 0) | |
| 219 | text1.TextStrokeTransparency = 0 | |
| 220 | text1.FontSize = Enum.FontSize.Size18 | |
| 221 | text1.Font = Enum.Font.SourceSansLight | |
| 222 | text1.BorderSizePixel = 0 | |
| 223 | text1.TextScaled = true | |
| 224 | text1.Text = "[Z]\n honk" | |
| 225 | text2 = Instance.new("TextLabel", framesk2)
| |
| 226 | text2.BackgroundTransparency = 1 | |
| 227 | text2.Size = UDim2.new(1, 0, 1, 0) | |
| 228 | text2.Position = UDim2.new(0, 0, 0, 0) | |
| 229 | text2.TextColor3 = Color3.new(255, 255, 0) | |
| 230 | text2.TextStrokeTransparency = 0 | |
| 231 | text2.FontSize = Enum.FontSize.Size18 | |
| 232 | text2.Font = Enum.Font.SourceSansLight | |
| 233 | text2.BorderSizePixel = 0 | |
| 234 | text2.TextScaled = true | |
| 235 | text2.Text = "[X]\n idk" | |
| 236 | text3 = Instance.new("TextLabel", framesk3)
| |
| 237 | text3.BackgroundTransparency = 1 | |
| 238 | text3.Size = UDim2.new(1, 0, 1, 0) | |
| 239 | text3.Position = UDim2.new(0, 0, 0, 0) | |
| 240 | text3.TextColor3 = Color3.new(255, 255, 0) | |
| 241 | text3.TextStrokeTransparency = 0 | |
| 242 | text3.FontSize = Enum.FontSize.Size18 | |
| 243 | text3.Font = Enum.Font.SourceSansLight | |
| 244 | text3.BorderSizePixel = 0 | |
| 245 | text3.TextScaled = false | |
| 246 | text3.Text = "[C]\n aaaaa" | |
| 247 | text4 = Instance.new("TextLabel", framesk4)
| |
| 248 | text4.BackgroundTransparency = 1 | |
| 249 | text4.Size = UDim2.new(1, 0, 1, 0) | |
| 250 | text4.Position = UDim2.new(0, 0, 0, 0) | |
| 251 | text4.TextColor3 = Color3.new(255, 255, 0) | |
| 252 | text4.TextStrokeTransparency = 0 | |
| 253 | text4.FontSize = Enum.FontSize.Size18 | |
| 254 | text4.Font = Enum.Font.SourceSansLight | |
| 255 | text4.BorderSizePixel = 0 | |
| 256 | text4.TextScaled = true | |
| 257 | text4.Text = "[V]\n kil me" | |
| 258 | ||
| 259 | ArtificialHB = Instance.new("BindableEvent", hoh.PlayerGui)
| |
| 260 | ArtificialHB.Name = "Heartbeat" | |
| 261 | hoh.PlayerGui:WaitForChild("Heartbeat")
| |
| 262 | frame = 0.033333333333333 | |
| 263 | tf = 0 | |
| 264 | allowframeloss = false | |
| 265 | tossremainder = false | |
| 266 | lastframe = tick() | |
| 267 | hoh.PlayerGui.Heartbeat:Fire() | |
| 268 | local gg = false | |
| 269 | game:GetService("RunService").Heartbeat:connect(function(s, p)
| |
| 270 | ||
| 271 | if hoh.PlayerGui:FindFirstChild("Heartbeat") == nil then
| |
| 272 | gg = true | |
| 273 | end | |
| 274 | if gg == true then | |
| 275 | return | |
| 276 | end | |
| 277 | tf = tf + s | |
| 278 | if frame <= tf then | |
| 279 | if allowframeloss then | |
| 280 | hoh.PlayerGui.Heartbeat:Fire() | |
| 281 | lastframe = tick() | |
| 282 | else | |
| 283 | for i = 1, math.floor(tf / frame) do | |
| 284 | hoh.PlayerGui.Heartbeat:Fire() | |
| 285 | end | |
| 286 | lastframe = tick() | |
| 287 | end | |
| 288 | if tossremainder then | |
| 289 | tf = 0 | |
| 290 | else | |
| 291 | tf = tf - frame * math.floor(tf / frame) | |
| 292 | end | |
| 293 | end | |
| 294 | end | |
| 295 | ) | |
| 296 | swait = function(num) | |
| 297 | ||
| 298 | if num == 0 or num == nil then | |
| 299 | ArtificialHB.Event:wait() | |
| 300 | else | |
| 301 | for i = 0, num do | |
| 302 | ArtificialHB.Event:wait() | |
| 303 | end | |
| 304 | end | |
| 305 | end | |
| 306 | local RbxUtility = LoadLibrary("RbxUtility")
| |
| 307 | local Create = RbxUtility.Create | |
| 308 | RemoveOutlines = function(part) | |
| 309 | ||
| 310 | part.TopSurface = 10 | |
| 311 | end | |
| 312 | CreatePart = function(Parent, Material, Reflectance, Transparency, BColor, Name, Size) | |
| 313 | ||
| 314 | local Part = Create("Part")({Parent = Parent, Reflectance = Reflectance, Transparency = Transparency, CanCollide = false, Locked = true, BrickColor = BrickColor.new(tostring(BColor)), Name = Name, Size = Size, Material = Material})
| |
| 315 | RemoveOutlines(Part) | |
| 316 | return Part | |
| 317 | end | |
| 318 | ||
| 319 | CreateMesh = function(Mesh, Part, MeshType, MeshId, OffSet, Scale) | |
| 320 | ||
| 321 | local Msh = Create(Mesh)({Parent = Part, Offset = OffSet, Scale = Scale})
| |
| 322 | if Mesh == "SpecialMesh" then | |
| 323 | Msh.MeshType = MeshType | |
| 324 | Msh.MeshId = MeshId | |
| 325 | end | |
| 326 | return Msh | |
| 327 | end | |
| 328 | ||
| 329 | CreateWeld = function(Parent, Part0, Part1, C0, C1) | |
| 330 | ||
| 331 | local Weld = Create("Weld")({Parent = Parent, Part0 = Part0, Part1 = Part1, C0 = C0, C1 = C1})
| |
| 332 | return Weld | |
| 333 | end | |
| 334 | ||
| 335 | CFuncs = {
| |
| 336 | Part = {Create = function(Parent, Material, Reflectance, Transparency, BColor, Name, Size)
| |
| 337 | ||
| 338 | local Part = Create("Part")({Parent = Parent, Reflectance = Reflectance, Transparency = Transparency, CanCollide = false, Locked = true, BrickColor = BrickColor.new(tostring(BColor)), Name = Name, Size = Size, Material = Material})
| |
| 339 | RemoveOutlines(Part) | |
| 340 | return Part | |
| 341 | end | |
| 342 | } | |
| 343 | , | |
| 344 | Mesh = {Create = function(Mesh, Part, MeshType, MeshId, OffSet, Scale)
| |
| 345 | ||
| 346 | local Msh = Create(Mesh)({Parent = Part, Offset = OffSet, Scale = Scale})
| |
| 347 | if Mesh == "SpecialMesh" then | |
| 348 | Msh.MeshType = MeshType | |
| 349 | Msh.MeshId = MeshId | |
| 350 | end | |
| 351 | return Msh | |
| 352 | end | |
| 353 | } | |
| 354 | , | |
| 355 | Mesh = {Create = function(Mesh, Part, MeshType, MeshId, OffSet, Scale)
| |
| 356 | ||
| 357 | local Msh = Create(Mesh)({Parent = Part, Offset = OffSet, Scale = Scale})
| |
| 358 | if Mesh == "SpecialMesh" then | |
| 359 | Msh.MeshType = MeshType | |
| 360 | Msh.MeshId = MeshId | |
| 361 | end | |
| 362 | return Msh | |
| 363 | end | |
| 364 | } | |
| 365 | , | |
| 366 | Weld = {Create = function(Parent, Part0, Part1, C0, C1)
| |
| 367 | ||
| 368 | local Weld = Create("Weld")({Parent = Parent, Part0 = Part0, Part1 = Part1, C0 = C0, C1 = C1})
| |
| 369 | return Weld | |
| 370 | end | |
| 371 | } | |
| 372 | , | |
| 373 | Sound = {Create = function(id, par, vol, pit)
| |
| 374 | ||
| 375 | coroutine.resume(coroutine.create(function() | |
| 376 | ||
| 377 | local S = Create("Sound")({Volume = vol, Pitch = pit or 1, SoundId = id, Parent = par or workspace})
| |
| 378 | wait() | |
| 379 | S:play() | |
| 380 | game:GetService("Debris"):AddItem(S, 6)
| |
| 381 | end | |
| 382 | )) | |
| 383 | end | |
| 384 | } | |
| 385 | , | |
| 386 | ParticleEmitter = {Create = function(Parent, Color1, Color2, LightEmission, Size, Texture, Transparency, ZOffset, Accel, Drag, LockedToPart, VelocityInheritance, EmissionDirection, Enabled, LifeTime, Rate, Rotation, RotSpeed, Speed, VelocitySpread)
| |
| 387 | ||
| 388 | local fp = Create("ParticleEmitter")({Parent = Parent, Color = ColorSequence.new(Color1, Color2), LightEmission = LightEmission, Size = Size, Texture = Texture, Transparency = Transparency, ZOffset = ZOffset, Acceleration = Accel, Drag = Drag, LockedToPart = LockedToPart, VelocityInheritance = VelocityInheritance, EmissionDirection = EmissionDirection, Enabled = Enabled, Lifetime = LifeTime, Rate = Rate, Rotation = Rotation, RotSpeed = RotSpeed, Speed = Speed, VelocitySpread = VelocitySpread})
| |
| 389 | return fp | |
| 390 | end | |
| 391 | } | |
| 392 | } | |
| 393 | ||
| 394 | ||
| 395 | ||
| 396 | rayCast = function(Position, Direction, Range, Ignore) | |
| 397 | ||
| 398 | return game:service("Workspace"):FindPartOnRay(Ray.new(Position, Direction.unit * (Range or 999.999)), Ignore)
| |
| 399 | end | |
| 400 | ||
| 401 | local GetNearest = function(obj, distance) | |
| 402 | ||
| 403 | local last, lastx = distance + 1, nil | |
| 404 | for i,v in pairs(workspace:GetChildren()) do | |
| 405 | if v:IsA("Model") and v ~= char and v:findFirstChild("Humanoid") and v:findFirstChild("Torso") and v:findFirstChild("Humanoid").Health > 0 then
| |
| 406 | local t = v.Torso | |
| 407 | local dist = (t.Position - obj.Position).magnitude | |
| 408 | if dist <= distance and dist < last then | |
| 409 | last = dist | |
| 410 | lastx = v | |
| 411 | end | |
| 412 | end | |
| 413 | end | |
| 414 | return lastx | |
| 415 | end | |
| 416 | ||
| 417 | ||
| 418 | --[[armweld = Instance.new("Weld", char.Torso)
| |
| 419 | armweld.C0 = CFrame.new(1.5, .5, 0) | |
| 420 | armweld.C1 = CFrame.new(0, .5, 0) | |
| 421 | armweld.Part0 = char.Torso | |
| 422 | armweld.Part1 = char["Right Arm"]] | |
| 423 | ||
| 424 | local Fhead = Instance.new("Part", char)
| |
| 425 | Fhead.Name = "a" | |
| 426 | Fhead.Size = Vector3.new(2, 1, 1) | |
| 427 | Fhead.Transparency = 1 | |
| 428 | Fhead.CanCollide = false | |
| 429 | M = Instance.new("SpecialMesh", Fhead)
| |
| 430 | M.Scale = Vector3.new(1.26,1.26,1.26) | |
| 431 | Das = Instance.new("Decal", Fhead)
| |
| 432 | Das.Texture = "rbxassetid://660774132" | |
| 433 | Das.Transparency = 1 | |
| 434 | ||
| 435 | ||
| 436 | local har1 = Instance.new("Part", char.Head)
| |
| 437 | har1.BrickColor = BrickColor.new("Brown")
| |
| 438 | har1.Name = "Hair" | |
| 439 | har1.formFactor = 0 | |
| 440 | har1.Size = Vector3.new(0,-0.25,0) | |
| 441 | har1.BottomSurface = 0 | |
| 442 | har1.TopSurface = 0 | |
| 443 | har1.CanCollide = false | |
| 444 | Mesh = Instance.new("SpecialMesh",har1)
| |
| 445 | Mesh.MeshId = "http://www.roblox.com/asset/?id=13070796" | |
| 446 | Mesh.TextureId = "http://www.roblox.com/asset/?id=13694600" | |
| 447 | Mesh.Scale=Vector3.new(1.01, .99, 1.01) | |
| 448 | local bWeld = Instance.new("Weld", char.Head)
| |
| 449 | bWeld.Part0 = char.Head | |
| 450 | bWeld.Part1 = har1 | |
| 451 | bWeld.C1 = CFrame.new(0,.4,0) | |
| 452 | ||
| 453 | ||
| 454 | local main = Instance.new("Part", char.Torso)
| |
| 455 | main.Size = Vector3.new(.1, .1, .1) | |
| 456 | main.BrickColor = BrickColor.new("White")
| |
| 457 | main.TopSurface = "SmoothNoOutlines" | |
| 458 | main.Name = "asd" | |
| 459 | main.Transparency = 1 | |
| 460 | main.CanCollide = false | |
| 461 | ||
| 462 | local Handle = Instance.new("Part",d)
| |
| 463 | Handle.Size = Vector3.new(0.3, 1.8, 3) | |
| 464 | Handle.Name = "Pan" | |
| 465 | Handle:BreakJoints() | |
| 466 | Handle.Anchored = false | |
| 467 | Handle.Transparency = 1 | |
| 468 | Handle.CanCollide = false | |
| 469 | Handle.Shape = "Block" | |
| 470 | Handle.TopSurface = "SmoothNoOutlines" | |
| 471 | Handle.BottomSurface = "SmoothNoOutlines" | |
| 472 | ddd = Instance.new("SpecialMesh",Handle)
| |
| 473 | ddd.Scale=Vector3.new(2, 2, 2) | |
| 474 | ddd.MeshId = "http://www.roblox.com/asset/?id=11820238" | |
| 475 | ddd.TextureId = "http://www.roblox.com/asset/?id=11820143" | |
| 476 | local Hitbox = Instance.new("Part",d)
| |
| 477 | Hitbox.Size = Vector3.new(0.3, 1.8, 3) | |
| 478 | Hitbox.Name = "Hitbox" | |
| 479 | Hitbox:BreakJoints() | |
| 480 | Hitbox.Anchored = false | |
| 481 | Hitbox.Transparency = 1 | |
| 482 | Hitbox.CanCollide = false | |
| 483 | Hitbox.Shape = "Block" | |
| 484 | Hitbox.TopSurface = "SmoothNoOutlines" | |
| 485 | Hitbox.BottomSurface = "SmoothNoOutlines" | |
| 486 | ddd = Instance.new("SpecialMesh",Handle)
| |
| 487 | ddd.Scale=Vector3.new(2, 2, 2) | |
| 488 | ddd.MeshId = "http://www.roblox.com/asset/?id=11820238" | |
| 489 | ddd.TextureId = "http://www.roblox.com/asset/?id=11820143" | |
| 490 | local FakeHandle = Instance.new("Part",d)
| |
| 491 | FakeHandle.Size = Vector3.new(0.3, 1.9, 3) | |
| 492 | FakeHandle.Name = "FakeHandle" | |
| 493 | FakeHandle:BreakJoints() | |
| 494 | FakeHandle.Anchored = false | |
| 495 | FakeHandle.Transparency = 1 | |
| 496 | FakeHandle.CanCollide = false | |
| 497 | FakeHandle.Shape = "Block" | |
| 498 | FakeHandle.TopSurface = "SmoothNoOutlines" | |
| 499 | FakeHandle.BottomSurface = "SmoothNoOutlines" | |
| 500 | ddd = Instance.new("SpecialMesh",FakeHandle)
| |
| 501 | ddd.Scale=Vector3.new(2, 2, 2) | |
| 502 | ddd.MeshId = "http://www.roblox.com/asset/?id=11820238" | |
| 503 | ddd.TextureId = "http://www.roblox.com/asset/?id=11820143" | |
| 504 | ||
| 505 | ||
| 506 | ||
| 507 | local aWeld = Instance.new("Weld", char.Head)
| |
| 508 | aWeld.Part0 = char.Head | |
| 509 | aWeld.Part1 = Fhead | |
| 510 | local aWeld = Instance.new("Weld", char.Torso)
| |
| 511 | aWeld.Part0 = char.Torso | |
| 512 | aWeld.C1 = CFrame.new(0,1.2,.5) | |
| 513 | local aWeld = Instance.new("Weld", char.Torso)
| |
| 514 | aWeld.Part0 = char.Torso | |
| 515 | aWeld.Part1 = A1 | |
| 516 | aWeld.C1 = CFrame.new(.5,-.5,.5) | |
| 517 | local aWeld = Instance.new("Weld", char.Torso)
| |
| 518 | aWeld.Part0 = char.Torso | |
| 519 | aWeld.Part1 = A2 | |
| 520 | aWeld.C1 = CFrame.new(-.5,-.5,.5) | |
| 521 | local aWeld = Instance.new("Weld", char.Torso)
| |
| 522 | aWeld.Part0 = char.Torso | |
| 523 | aWeld.Part1 = A3 | |
| 524 | aWeld.C1 = CFrame.new(0,-1,.5) | |
| 525 | local aWeld = Instance.new("Weld", char.Torso)
| |
| 526 | aWeld.Part0 = char.Torso | |
| 527 | aWeld.Part1 = A4 | |
| 528 | aWeld.C1 = CFrame.new(.6,-1,0) | |
| 529 | local aWeld = Instance.new("Weld", char.Torso)
| |
| 530 | aWeld.Part0 = char.Torso | |
| 531 | aWeld.Part1 = A5 | |
| 532 | aWeld.C1 = CFrame.new(-.6,-1,0) | |
| 533 | local aWeld = Instance.new("Weld", char.Torso)
| |
| 534 | aWeld.Part0 = char.Torso | |
| 535 | aWeld.Part1 = A6 | |
| 536 | aWeld.C1 = CFrame.new(0,-1,-.42) | |
| 537 | local aWeld = Instance.new("Weld", char.Torso)
| |
| 538 | aWeld.Part0 = char.Torso | |
| 539 | aWeld.Part1 = A7 | |
| 540 | aWeld.C1 = CFrame.new(0,.6,0) | |
| 541 | local aWeld = Instance.new("Weld", char.Torso)
| |
| 542 | aWeld.Part0 = char.Torso | |
| 543 | aWeld.Part1 = A8 | |
| 544 | aWeld.C1 = CFrame.new(0,-1,-.55) | |
| 545 | local aWeld = Instance.new("Weld", char.Torso)
| |
| 546 | aWeld.Part0 = char.Torso | |
| 547 | aWeld.Part1 = A9 | |
| 548 | aWeld.C1 = CFrame.new(0,.6,-.55) | |
| 549 | local aWeld = Instance.new("Weld", char.Torso)
| |
| 550 | aWeld.Part0 = char.Torso | |
| 551 | aWeld.Part1 = da | |
| 552 | aWeld.C1 = CFrame.new(0,.2,.5) | |
| 553 | local aWeld = Instance.new("Weld", char.Torso)
| |
| 554 | aWeld.Part0 = char.Torso | |
| 555 | aWeld.Part1 = da1 | |
| 556 | aWeld.C1 = CFrame.new(0,.2,.5) | |
| 557 | ||
| 558 | Weld = Instance.new("Weld",Handle)
| |
| 559 | Weld.Part0 = Weld.Parent | |
| 560 | Weld.Part1 = FakeHandle | |
| 561 | Weld.C0 = CFrame.new(0,0,0)*CFrame.Angles(math.rad(0),0,-math.rad(0)) | |
| 562 | Weld = Instance.new("Weld",Hitbox)
| |
| 563 | Weld.Part0 = Weld.Parent | |
| 564 | Weld.Part1 = FakeHandle | |
| 565 | Weld.C0 = CFrame.new(0,0,0)*CFrame.Angles(math.rad(0),0,-math.rad(0)) | |
| 566 | FakeHandleWeld = Instance.new("Weld",FakeHandle)
| |
| 567 | FakeHandleWeld.Part0 = FakeHandle | |
| 568 | FakeHandleWeld.Part1 = char["Right Arm"] | |
| 569 | FakeHandleWeld.C0 = CFrame.new(1.2,0,-1)*CFrame.Angles(math.rad(180),0,-math.rad(90)) | |
| 570 | ||
| 571 | - | local c = Create("ObjectValue")({Name = "creator", Value = game:service("Players").LocalPlayer, Parent = h})
|
| 571 | + | |
| 572 | local manWeld = Instance.new("Weld", char.Torso)
| |
| 573 | manWeld.Part0 = char.Torso | |
| 574 | manWeld.Part1 = main | |
| 575 | manWeld.C1 = CFrame.new(0,1.4,0)*CFrame.Angles(math.rad(90),math.rad(40),-math.rad(90)) | |
| 576 | manWeld.C0 = CFrame.new(0,-0.4,0)--*CFrame.Angles(math.rad(90),0,0) | |
| 577 | ||
| 578 | local cWeld = Instance.new("Weld", char.Torso)
| |
| 579 | cWeld.Part0 = main | |
| 580 | --cWeld.C1 = CFrame.new(0,0,0)*CFrame.angles(0,0,0) | |
| 581 | ----- | |
| 582 | RootCF = CFrame.fromEulerAnglesXYZ(-1.57, 0, 3.14) | |
| 583 | NeckCF = CFrame.new(0, 1, 0, -1, 0, 0, 0, 0, 1, 0, 1, 0) | |
| 584 | local RW = newMotor(char.Torso, RightArm, CFrame.new(1.5, 0, 0), CFrame.new(0, 0, 0)) | |
| 585 | local LW = newMotor(char.Torso, LeftArm, CFrame.new(-1.5, 0, 0), CFrame.new(0, 0, 0)) | |
| 586 | local RH = newMotor(char.Torso, RightLeg, CFrame.new(0.5, -2, 0), CFrame.new(0, 0, 0)) | |
| 587 | local LH = newMotor(char.Torso, LeftLeg, CFrame.new(-0.5, -2, 0), CFrame.new(0, 0, 0)) | |
| 588 | RootJoint.C1 = CFrame.new(0, 0, 0) | |
| 589 | RootJoint.C0 = CFrame.new(0, 0, 0) | |
| 590 | char.Torso.Neck.C1 = CFrame.new(0, 0, 0) | |
| 591 | char.Torso.Neck.C0 = CFrame.new(0, 1.5, 0) | |
| 592 | local rarmc1 = RW.C1 | |
| 593 | local larmc1 = LW.C1 | |
| 594 | local rlegc1 = RH.C1 | |
| 595 | local llegc1 = LH.C1 | |
| 596 | local resetc1 = false | |
| 597 | PlayAnimationFromTable = function(table, speed, bool) | |
| 598 | RootJoint.C0 = clerp(RootJoint.C0, table[1], speed) | |
| 599 | char.Torso.Neck.C0 = clerp(char.Torso.Neck.C0, table[2], speed) | |
| 600 | RW.C0 = clerp(RW.C0, table[3], speed) | |
| 601 | LW.C0 = clerp(LW.C0, table[4], speed) | |
| 602 | RH.C0 = clerp(RH.C0, table[5], speed) | |
| 603 | LH.C0 = clerp(LH.C0, table[6], speed) | |
| 604 | if bool == true and resetc1 == false then | |
| 605 | resetc1 = true | |
| 606 | RootJoint.C1 = RootJoint.C1 | |
| 607 | char.Torso.Neck.C1 = char.Torso.Neck.C1 | |
| 608 | RW.C1 = rarmc1 | |
| 609 | LW.C1 = larmc1 | |
| 610 | RH.C1 = rlegc1 | |
| 611 | LH.C1 = llegc1 | |
| 612 | end | |
| 613 | end | |
| 614 | ||
| 615 | -- | |
| 616 | Damagefunc = function(Part, hit, minim, maxim, knockback, Type, Property, Delay, HitSound, HitPitch) | |
| 617 | ||
| 618 | if hit.Parent == nil then | |
| 619 | return | |
| 620 | end | |
| 621 | local h = hit.Parent:FindFirstChild("Humanoid")
| |
| 622 | for _,v in pairs(hit.Parent:children()) do | |
| 623 | if v:IsA("Humanoid") then
| |
| 624 | h = v | |
| 625 | end | |
| 626 | end | |
| 627 | if h ~= nil and hit.Parent.Name ~= char.Name and hit.Parent:FindFirstChild("Torso") ~= nil then
| |
| 628 | if hit.Parent:findFirstChild("DebounceHit") ~= nil and hit.Parent.DebounceHit.Value == true then
| |
| 629 | return | |
| 630 | end | |
| 631 | local c = Create("ObjectValue")({Name = "creator", Value = game:service("Players").soubrhomi, Parent = h})
| |
| 632 | game:GetService("Debris"):AddItem(c, 0.5)
| |
| 633 | if HitSound ~= nil and HitPitch ~= nil then | |
| 634 | CreateSound(HitSound, hit, 1, HitPitch) | |
| 635 | end | |
| 636 | local Damage = math.random(minim, maxim) | |
| 637 | local blocked = false | |
| 638 | local block = hit.Parent:findFirstChild("Block")
| |
| 639 | if block ~= nil and block.className == "IntValue" and block.Value > 0 then | |
| 640 | blocked = true | |
| 641 | block.Value = block.Value - 1 | |
| 642 | print(block.Value) | |
| 643 | end | |
| 644 | if blocked == false then | |
| 645 | h.Health = h.Health - Damage | |
| 646 | ShowDamage(Part.CFrame * CFrame.new(0, 0, Part.Size.Z / 2).p + Vector3.new(0, 1.5, 0), -Damage, 1.5, Part.BrickColor.Color) | |
| 647 | else | |
| 648 | h.Health = h.Health - Damage / 2 | |
| 649 | ShowDamage(Part.CFrame * CFrame.new(0, 0, Part.Size.Z / 2).p + Vector3.new(0, 1.5, 0), -Damage, 1.5, Part.BrickColor.Color) | |
| 650 | end | |
| 651 | if Type == "Knockdown" then | |
| 652 | local hum = hit.Parent.Humanoid | |
| 653 | hum.PlatformStand = true | |
| 654 | coroutine.resume(coroutine.create(function(HHumanoid) | |
| 655 | ||
| 656 | swait(1) | |
| 657 | HHumanoid.PlatformStand = false | |
| 658 | end | |
| 659 | ), hum) | |
| 660 | local angle = hit.Position - (Property.Position + Vector3.new(0, 0, 0)).unit | |
| 661 | local bodvol = Create("BodyVelocity")({velocity = angle * knockback, P = 5000, maxForce = Vector3.new(8000, 8000, 8000), Parent = hit})
| |
| 662 | local rl = Create("BodyAngularVelocity")({P = 3000, maxTorque = Vector3.new(500000, 500000, 500000) * 50000000000000, angularvelocity = Vector3.new(math.random(-10, 10), math.random(-10, 10), math.random(-10, 10)), Parent = hit})
| |
| 663 | game:GetService("Debris"):AddItem(bodvol, 0.5)
| |
| 664 | game:GetService("Debris"):AddItem(rl, 0.5)
| |
| 665 | elseif Type == "Normal" then | |
| 666 | local vp = Create("BodyVelocity")({P = 500, maxForce = Vector3.new(math.huge, 0, math.huge), velocity = Property.CFrame.lookVector * knockback + Property.Velocity / 1.05})
| |
| 667 | if knockback > 0 then | |
| 668 | vp.Parent = hit.Parent.Torso | |
| 669 | end | |
| 670 | game:GetService("Debris"):AddItem(vp, 0.5)
| |
| 671 | elseif Type == "Up" then | |
| 672 | local bodyVelocity = Create("BodyVelocity")({velocity = Vector3.new(0, 20, 0), P = 5000, maxForce = Vector3.new(8000, 8000, 8000), Parent = hit})
| |
| 673 | game:GetService("Debris"):AddItem(bodyVelocity, 0.5)
| |
| 674 | local bodyVelocity = Create("BodyVelocity")({velocity = Vector3.new(0, 20, 0), P = 5000, maxForce = Vector3.new(8000, 8000, 8000), Parent = hit})
| |
| 675 | game:GetService("Debris"):AddItem(bodyVelocity, 1)
| |
| 676 | elseif Type == "Snare" then | |
| 677 | local bp = Create("BodyPosition")({P = 2000, D = 100, maxForce = Vector3.new(math.huge, math.huge, math.huge), position = hit.Parent.Torso.Position, Parent = hit.Parent.Torso})
| |
| 678 | game:GetService("Debris"):AddItem(bp, 1)
| |
| 679 | elseif Type == "Freeze" then | |
| 680 | local BodPos = Create("BodyPosition")({P = 50000, D = 1000, maxForce = Vector3.new(math.huge, math.huge, math.huge), position = hit.Parent.Torso.Position, Parent = hit.Parent.Torso})
| |
| 681 | local BodGy = Create("BodyGyro")({maxTorque = Vector3.new(400000, 400000, 400000) * math.huge, P = 20000, Parent = hit.Parent.Torso, cframe = hit.Parent.Torso.CFrame})
| |
| 682 | hit.Parent.Torso.Anchored = true | |
| 683 | coroutine.resume(coroutine.create(function(Part) | |
| 684 | ||
| 685 | swait(1.5) | |
| 686 | Part.Anchored = false | |
| 687 | end | |
| 688 | ), hit.Parent.Torso) | |
| 689 | game:GetService("Debris"):AddItem(BodPos, 3)
| |
| 690 | game:GetService("Debris"):AddItem(BodGy, 3)
| |
| 691 | end | |
| 692 | local debounce = Create("BoolValue")({Name = "DebounceHit", Parent = hit.Parent, Value = true})
| |
| 693 | game:GetService("Debris"):AddItem(debounce, Delay)
| |
| 694 | c = Instance.new("ObjectValue")
| |
| 695 | c.Name = "creator" | |
| 696 | c.Value = hoh | |
| 697 | c.Parent = h | |
| 698 | game:GetService("Debris"):AddItem(c, 0.5)
| |
| 699 | end | |
| 700 | end | |
| 701 | ||
| 702 | ShowDamage = function(Pos, Text, Time, Color) | |
| 703 | ||
| 704 | local Rate = 0.033333333333333 | |
| 705 | if not Pos then | |
| 706 | local Pos = Vector3.new(0, 0, 0) | |
| 707 | end | |
| 708 | local Text = Text or "" | |
| 709 | local Time = Time or 2 | |
| 710 | if not Color then | |
| 711 | local Color = Color3.new(1, 1, 0) | |
| 712 | end | |
| 713 | local EffectPart = CreatePart(workspace, "SmoothPlastic", 0, 1, BrickColor.new(Color), "Effect", Vector3.new(0, 0, 0)) | |
| 714 | EffectPart.Anchored = true | |
| 715 | local BillboardGui = Create("BillboardGui")({Size = UDim2.new(3, 0, 3, 0), Adornee = EffectPart, Parent = EffectPart})
| |
| 716 | local TextLabel = Create("TextLabel")({BackgroundTransparency = 1, Size = UDim2.new(1, 0, 1, 0), Text = Text, TextColor3 = Color, TextScaled = true, Font = Enum.Font.ArialBold, Parent = BillboardGui})
| |
| 717 | game.Debris:AddItem(EffectPart, Time + 0.1) | |
| 718 | EffectPart.Parent = game:GetService("Workspace")
| |
| 719 | delay(0, function() | |
| 720 | ||
| 721 | local Frames = Time / Rate | |
| 722 | for Frame = 1, Frames do | |
| 723 | wait(Rate) | |
| 724 | local Percent = Frame / Frames | |
| 725 | EffectPart.CFrame = CFrame.new(Pos) + Vector3.new(0, Percent, 0) | |
| 726 | TextLabel.TextTransparency = Percent | |
| 727 | end | |
| 728 | if EffectPart and EffectPart.Parent then | |
| 729 | EffectPart:Destroy() | |
| 730 | end | |
| 731 | end | |
| 732 | ) | |
| 733 | end | |
| 734 | ||
| 735 | MagniDamage = function(Part, magni, mindam, maxdam, knock, Type) | |
| 736 | ||
| 737 | for _,c in pairs(workspace:children()) do | |
| 738 | local hum = c:findFirstChild("Humanoid")
| |
| 739 | if hum ~= nil then | |
| 740 | local head = c:findFirstChild("Torso")
| |
| 741 | if head ~= nil then | |
| 742 | local targ = head.Position - Part.Position | |
| 743 | local mag = targ.magnitude | |
| 744 | if mag <= magni and c.Name ~= hoh.Name then | |
| 745 | Damagefunc(head, head, mindam, maxdam, knock, Type, RootPart, 0.1, "http://www.roblox.com/asset/?id=231917784", 1) | |
| 746 | end | |
| 747 | end | |
| 748 | end | |
| 749 | end | |
| 750 | end | |
| 751 | ||
| 752 | EffectModel = Instance.new("Model", char)
| |
| 753 | EffectModel.Name = "Effects" | |
| 754 | Effects = {
| |
| 755 | Block = {Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay, Type)
| |
| 756 | ||
| 757 | local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new()) | |
| 758 | prt.Anchored = true | |
| 759 | prt.CFrame = cframe | |
| 760 | local msh = CFuncs.Mesh.Create("BlockMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
| |
| 761 | game:GetService("Debris"):AddItem(prt, 10)
| |
| 762 | if Type == 1 or Type == nil then | |
| 763 | table.insert(Effects, {prt, "Block1", delay, x3, y3, z3, msh})
| |
| 764 | else | |
| 765 | if Type == 2 then | |
| 766 | table.insert(Effects, {prt, "Block2", delay, x3, y3, z3, msh})
| |
| 767 | end | |
| 768 | end | |
| 769 | end | |
| 770 | } | |
| 771 | , | |
| 772 | Sphere = {Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
| |
| 773 | ||
| 774 | local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new()) | |
| 775 | prt.Anchored = true | |
| 776 | prt.CFrame = cframe | |
| 777 | local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "Sphere", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
| |
| 778 | game:GetService("Debris"):AddItem(prt, 10)
| |
| 779 | table.insert(Effects, {prt, "Cylinder", delay, x3, y3, z3, msh})
| |
| 780 | end | |
| 781 | } | |
| 782 | , | |
| 783 | Cylinder = {Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
| |
| 784 | ||
| 785 | local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new()) | |
| 786 | prt.Anchored = true | |
| 787 | prt.CFrame = cframe | |
| 788 | local msh = CFuncs.Mesh.Create("CylinderMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
| |
| 789 | game:GetService("Debris"):AddItem(prt, 10)
| |
| 790 | table.insert(Effects, {prt, "Cylinder", delay, x3, y3, z3, msh})
| |
| 791 | end | |
| 792 | } | |
| 793 | , | |
| 794 | Wave = {Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
| |
| 795 | ||
| 796 | local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new()) | |
| 797 | prt.Anchored = true | |
| 798 | prt.CFrame = cframe | |
| 799 | local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "FileMesh", "rbxassetid://20329976", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
| |
| 800 | game:GetService("Debris"):AddItem(prt, 10)
| |
| 801 | table.insert(Effects, {prt, "Cylinder", delay, x3, y3, z3, msh})
| |
| 802 | end | |
| 803 | } | |
| 804 | , | |
| 805 | Ring = {Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
| |
| 806 | ||
| 807 | local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new()) | |
| 808 | prt.Anchored = true | |
| 809 | prt.CFrame = cframe | |
| 810 | local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "FileMesh", "rbxassetid://3270017", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
| |
| 811 | game:GetService("Debris"):AddItem(prt, 10)
| |
| 812 | table.insert(Effects, {prt, "Cylinder", delay, x3, y3, z3, msh})
| |
| 813 | end | |
| 814 | } | |
| 815 | , | |
| 816 | Break = {Create = function(brickcolor, cframe, x1, y1, z1)
| |
| 817 | ||
| 818 | local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new(0.5, 0.5, 0.5)) | |
| 819 | prt.Anchored = true | |
| 820 | prt.CFrame = cframe * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50)) | |
| 821 | local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "Sphere", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
| |
| 822 | local num = math.random(10, 50) / 1000 | |
| 823 | game:GetService("Debris"):AddItem(prt, 10)
| |
| 824 | table.insert(Effects, {prt, "Shatter", num, prt.CFrame, math.random() - math.random(), 0, math.random(50, 100) / 100})
| |
| 825 | end | |
| 826 | } | |
| 827 | } | |
| 828 | BlockEffect = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay, Type) | |
| 829 | ||
| 830 | local prt = CreatePart(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new()) | |
| 831 | prt.Anchored = true | |
| 832 | prt.CFrame = cframe | |
| 833 | local msh = CreateMesh("BlockMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
| |
| 834 | game:GetService("Debris"):AddItem(prt, 10)
| |
| 835 | if Type == 1 or Type == nil then | |
| 836 | table.insert(Effects, {prt, "Block1", delay, x3, y3, z3, msh})
| |
| 837 | else | |
| 838 | if Type == 2 then | |
| 839 | table.insert(Effects, {prt, "Block2", delay, x3, y3, z3, msh})
| |
| 840 | end | |
| 841 | end | |
| 842 | end | |
| 843 | Laser = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay) | |
| 844 | ||
| 845 | local prt = CreatePart(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new(0.5, 0.5, 0.5)) | |
| 846 | prt.Anchored = true | |
| 847 | prt.CFrame = cframe | |
| 848 | prt.Material = "Neon" | |
| 849 | local msh = CreateMesh("CylinderMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
| |
| 850 | game:GetService("Debris"):AddItem(prt, 10)
| |
| 851 | coroutine.resume(coroutine.create(function(Part, Mesh) | |
| 852 | ||
| 853 | for i = 0, 1, delay do | |
| 854 | swait() | |
| 855 | Part.Transparency = i | |
| 856 | Mesh.Scale = Mesh.Scale + Vector3.new(x3, y3, z3) | |
| 857 | end | |
| 858 | Part.Parent = nil | |
| 859 | end | |
| 860 | ), prt, msh) | |
| 861 | end | |
| 862 | ||
| 863 | shoottraildd = function(mouse, partt, SpreadAmount) | |
| 864 | ||
| 865 | local SpreadVectors = Vector3.new(math.random(-SpreadAmount, SpreadAmount), math.random(-SpreadAmount, SpreadAmount), math.random(-SpreadAmount, SpreadAmount)) | |
| 866 | local MainPos = partt.Position | |
| 867 | local MainPos2 = mouse.Hit.p + SpreadVectors | |
| 868 | local MouseLook = CFrame.new((MainPos + MainPos2) / 2, MainPos2) | |
| 869 | local speed = 15 | |
| 870 | local num = 20 | |
| 871 | coroutine.resume(coroutine.create(function() | |
| 872 | ||
| 873 | repeat | |
| 874 | swait() | |
| 875 | local hit, pos = rayCast(MainPos, MouseLook.lookVector, speed, RootPart.Parent) | |
| 876 | local mag = (MainPos - pos).magnitude | |
| 877 | Laser(BrickColor.new("Bright red"), CFrame.new((MainPos + pos) / 2, pos) * angles(1.57, 0, 0), 1, mag * (speed / (speed / 2)), 1, -0.175, 0, -0.175, 0.15)
| |
| 878 | MainPos = MainPos + MouseLook.lookVector * speed | |
| 879 | num = num - 1 | |
| 880 | MouseLook = MouseLook * angles(math.rad(-1), 0, 0) | |
| 881 | if hit ~= nil then | |
| 882 | num = 0 | |
| 883 | local refpart = CreatePart(EffectModel, "SmoothPlastic", 0, 1, BrickColor.new("Really black"), "Effect", Vector3.new())
| |
| 884 | refpart.Anchored = true | |
| 885 | refpart.CFrame = CFrame.new(pos) | |
| 886 | game:GetService("Debris"):AddItem(refpart, 2)
| |
| 887 | end | |
| 888 | do | |
| 889 | if num <= 0 then | |
| 890 | local refpart = CreatePart(EffectModel, "SmoothPlastic", 0, 1, BrickColor.new("Really black"), "Effect", Vector3.new())
| |
| 891 | refpart.Anchored = true | |
| 892 | refpart.CFrame = CFrame.new(pos) | |
| 893 | if hit ~= nil then | |
| 894 | CreateSound("http://www.roblox.com/asset/?id=514867425", refpart, 1, 1)
| |
| 895 | BlockEffect(BrickColor.new("Br. yellowish orange"), refpart.CFrame, 1, 1, 1, 10, 10, 10, 0.05)
| |
| 896 | BlockEffect(BrickColor.new("Bright red"), refpart.CFrame, 1, 1, 1, 10, 10, 10, 0.07)
| |
| 897 | MagniDamage(refpart, 15, 10, 15, 0, "Normal") | |
| 898 | end | |
| 899 | game:GetService("Debris"):AddItem(refpart, 0)
| |
| 900 | end | |
| 901 | end | |
| 902 | until num <= 0 | |
| 903 | end | |
| 904 | )) | |
| 905 | end | |
| 906 | ----- | |
| 907 | function SphereEffect(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay) | |
| 908 | local prt = CreatePart(workspace, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new()) | |
| 909 | prt.Anchored = true | |
| 910 | prt.CFrame = cframe | |
| 911 | local msh = CreateMesh("SpecialMesh", prt, "Sphere", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
| |
| 912 | game:GetService("Debris"):AddItem(prt, 10)
| |
| 913 | table.insert(Effects, {
| |
| 914 | prt, | |
| 915 | "Cylinder", | |
| 916 | delay, | |
| 917 | x3, | |
| 918 | y3, | |
| 919 | z3, | |
| 920 | msh | |
| 921 | }) | |
| 922 | end | |
| 923 | ----- | |
| 924 | function AppearDisappear() | |
| 925 | local ez = Instance.new("Part",char)
| |
| 926 | ez.Size = Vector3.new(1,1,1) | |
| 927 | ez.Name = "a" | |
| 928 | ez:BreakJoints() | |
| 929 | ez.Anchored = false | |
| 930 | ez.Transparency = 0 | |
| 931 | ez.CanCollide = false | |
| 932 | ez.Shape = "Block" | |
| 933 | ez.Material='Neon' | |
| 934 | ez.TopSurface = "SmoothNoOutlines" | |
| 935 | ez.BottomSurface = "SmoothNoOutlines" | |
| 936 | ez.BrickColor = BrickColor.new("White")
| |
| 937 | ddd = Instance.new("SpecialMesh",ez)
| |
| 938 | ddd.MeshType="Sphere" | |
| 939 | ddd.Scale=Vector3.new(6,6,6) | |
| 940 | Weld = Instance.new("Weld",ez)
| |
| 941 | Weld.Part0 = Weld.Parent | |
| 942 | Weld.Part1 = char.Torso | |
| 943 | for a = 0, 1, .05 do | |
| 944 | ddd.Scale = ddd.Scale + Vector3.new(.5, .5, .5) | |
| 945 | ez.Transparency = ez.Transparency + .1 | |
| 946 | wait() | |
| 947 | end | |
| 948 | ez:Remove() | |
| 949 | end | |
| 950 | function AppearDisappear1() | |
| 951 | Das.Transparency = 0 | |
| 952 | char.Shirt.ShirtTemplate = "http://www.roblox.com/asset/?id=582878615" | |
| 953 | char.Pants.PantsTemplate = "http://www.roblox.com/asset/?id=468148440" | |
| 954 | CreateSound("http://roblox.com/asset/?id=356427062", char.Torso, 1.2, 1)
| |
| 955 | end | |
| 956 | function AppearDisappear2() | |
| 957 | Das.Transparency = 0 | |
| 958 | char.Shirt.ShirtTemplate = "http://www.roblox.com/asset/?id=582878615" | |
| 959 | char.Pants.PantsTemplate = "http://www.roblox.com/asset/?id=330970993" | |
| 960 | CreateSound("http://roblox.com/asset/?id=356427062", char.Torso, 1.2, .8)
| |
| 961 | end | |
| 962 | function equip() | |
| 963 | Handle.Transparency = 0 | |
| 964 | local ez = Instance.new("Part",char)
| |
| 965 | ez.Size = Vector3.new(1,1,1) | |
| 966 | ez.Name = "a" | |
| 967 | ez:BreakJoints() | |
| 968 | ez.Anchored = false | |
| 969 | ez.Transparency = 0 | |
| 970 | ez.CanCollide = false | |
| 971 | ez.Shape = "Block" | |
| 972 | ez.Material='Neon' | |
| 973 | ez.TopSurface = "SmoothNoOutlines" | |
| 974 | ez.BottomSurface = "SmoothNoOutlines" | |
| 975 | ez.BrickColor = BrickColor.new("New Yeller")
| |
| 976 | ddd = Instance.new("SpecialMesh",ez)
| |
| 977 | ddd.MeshType="Sphere" | |
| 978 | ddd.Scale=Vector3.new(1,1,1) | |
| 979 | Weld = Instance.new("Weld",ez)
| |
| 980 | Weld.Part0 = Weld.Parent | |
| 981 | Weld.Part1 = Handle | |
| 982 | CreateSound("http://roblox.com/asset/?id=356427062", char.Torso, 1.2, 1)
| |
| 983 | for a = 0, 1, .05 do--while wait() and ez and ez.Transparency <= 1 do | |
| 984 | ddd.Scale = ddd.Scale + Vector3.new(1, 1, 1) | |
| 985 | ez.Transparency = ez.Transparency + .1 | |
| 986 | wait() | |
| 987 | end | |
| 988 | ez:Remove() | |
| 989 | end | |
| 990 | function unequip() | |
| 991 | Handle.Transparency = 1 | |
| 992 | local ez = Instance.new("Part",char)
| |
| 993 | ez.Size = Vector3.new(1,1,1) | |
| 994 | ez.Name = "a" | |
| 995 | ez:BreakJoints() | |
| 996 | ez.Anchored = false | |
| 997 | ez.Transparency = 0 | |
| 998 | ez.CanCollide = false | |
| 999 | ez.Shape = "Block" | |
| 1000 | ez.Material='Neon' | |
| 1001 | ez.TopSurface = "SmoothNoOutlines" | |
| 1002 | ez.BottomSurface = "SmoothNoOutlines" | |
| 1003 | ez.BrickColor = BrickColor.new("New Yeller")
| |
| 1004 | ddd = Instance.new("SpecialMesh",ez)
| |
| 1005 | ddd.MeshType="Sphere" | |
| 1006 | ddd.Scale=Vector3.new(1,1,1) | |
| 1007 | Weld = Instance.new("Weld",ez)
| |
| 1008 | Weld.Part0 = Weld.Parent | |
| 1009 | Weld.Part1 = Handle | |
| 1010 | CreateSound("http://roblox.com/asset/?id=356427062", char.Torso, 1.2, .8)
| |
| 1011 | for a = 0, 1, .05 do | |
| 1012 | ddd.Scale = ddd.Scale + Vector3.new(1, 1, 1) | |
| 1013 | ez.Transparency = ez.Transparency + .1 | |
| 1014 | wait() | |
| 1015 | end | |
| 1016 | ez:Remove() | |
| 1017 | end | |
| 1018 | attack1 = function() | |
| 1019 | attack = true | |
| 1020 | local con = Hitbox.Touched:connect(function(hit) | |
| 1021 | ||
| 1022 | Damagefunc(Hitbox, hit, 10, 30, math.random(1, 5), "Normal", RootPart, 0.2, "rbxassetid://199149221", 0.8) | |
| 1023 | end | |
| 1024 | ) | |
| 1025 | for i = 0, 1, 0.1 do | |
| 1026 | swait() | |
| 1027 | --PlayAnimationFromTable({CFrame.new(0, 0, 0, 0.529917479, 0, -0.848049283, 0, 1, 0, 0.848049283, 0, 0.529917479), CFrame.new(0, 1.49999499, 0, 0.406736165, 0, 0.913545728, 0, 1, 0, -0.913545728, 0, 0.406736165), CFrame.new(1.35679102, 0.782658279, 0.0675592273, 0.707045317, -0.527684033, 0.470782787, 0.133834034, -0.553849995, -0.82178998, 0.694388449, 0.644049466, -0.320975006), CFrame.new(-1.69279337, 0.499999672, -0.79492861, 0.717408359, 0.691137791, 0.0874861553, -0.0527720191, 0.179133937, -0.982408345, -0.694651246, 0.700171173, 0.164984912), CFrame.new(0.641659617, -1.99999392, 0.125842437, 0.882947862, 0, -0.469471127, 0, 1, 0, 0.469471127, 0, 0.882947862), CFrame.new(-0.348587006, -1.99999392, -0.0133331716, 0.898793101, 0, 0.438373119, 0, 1, 0, -0.438373119, 0, 0.898793101)}, 0.3, false)
| |
| 1028 | RootJoint.C0 = clerp(RootJoint.C0, CFrame.new(0, 0, 0) * angles(math.rad(0), -math.rad(50), math.rad(0)), 0.3) | |
| 1029 | char.Torso.Neck.C0 = clerp(char.Torso.Neck.C0, CFrame.new(0, 1.5, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.3) | |
| 1030 | RW.C0 = clerp(RW.C0, CFrame.new(1.3, 1.6, -.6) * angles(math.rad(160), math.rad(0), math.rad(0)), 0.3) | |
| 1031 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(-40)), 0.3) | |
| 1032 | RH.C0 = clerp(RH.C0, CFrame.new(0.5, -2, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.3) | |
| 1033 | LH.C0 = clerp(LH.C0, CFrame.new(-0.5, -2, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.3) | |
| 1034 | ||
| 1035 | end | |
| 1036 | CFuncs.Sound.Create("http://roblox.com/asset/?id=231917950", char.Torso, 1, 1.5)
| |
| 1037 | for i = 0, 1, 0.1 do | |
| 1038 | swait() | |
| 1039 | RootJoint.C0 = clerp(RootJoint.C0, CFrame.new(0, 0, 0) * angles(math.rad(0), math.rad(30), math.rad(0)), 0.3) | |
| 1040 | char.Torso.Neck.C0 = clerp(char.Torso.Neck.C0, CFrame.new(0, 1.5, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.3) | |
| 1041 | RW.C0 = clerp(RW.C0, CFrame.new(.9, -.1, -.8) * angles(math.rad(30), math.rad(0), math.rad(0)), 0.3) | |
| 1042 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(-40)), 0.3) | |
| 1043 | RH.C0 = clerp(RH.C0, CFrame.new(0.5, -2, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.3) | |
| 1044 | LH.C0 = clerp(LH.C0, CFrame.new(-0.5, -2, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.3) | |
| 1045 | ||
| 1046 | ||
| 1047 | --PlayAnimationFromTable({CFrame.new(0.180807382, 0, 0.0999719128, 0.342022538, 0, 0.939691782, 0, 1, 0, -0.939691782, 0, 0.342022538), CFrame.new(0.0106580649, 1.49999499, -0.0643079877, 0.469472408, 0, -0.882947266, 0, 1, 0, 0.882947266, 0, 0.469472408), CFrame.new(1.83224225, 0.376015127, 0.0757035911, 0.135973215, -0.988979697, 0.0585707389, 0.0630049929, -0.0503679588, -0.996741474, 0.988707185, 0.139220387, 0.0554619655), CFrame.new(-0.541033506, 0.699999869, -0.891753554, 0.658596575, -0.726630569, 0.195598423, 0.0759940296, -0.194378868, -0.977978408, 0.74864924, 0.658957481, -0.072797671), CFrame.new(0.641663194, -1.99999392, 0.125834763, 0.406737477, 0, -0.913545191, 0, 1, 0, 0.913545191, 0, 0.406737477), CFrame.new(-0.590457141, -1.99999392, 0.164175183, 0.984808207, 0, -0.173646241, 0, 1, 0, 0.173646241, 0, 0.984808207)}, 0.3, false)
| |
| 1048 | --FakeHandleWeld.C0 = clerp(FakeHandleWeld.C0, CFrame.new(0, 0, 0) * angles(math.rad(60), math.rad(0), math.rad(-90)), 0.3) | |
| 1049 | end | |
| 1050 | con:disconnect() | |
| 1051 | attack = false | |
| 1052 | end | |
| 1053 | attack2 = function() | |
| 1054 | attack = true | |
| 1055 | local con = Hitbox.Touched:connect(function(hit) | |
| 1056 | ||
| 1057 | Damagefunc(Hitbox, hit, 10, 30, math.random(1, 5), "Normal", RootPart, 0.2, "rbxassetid://199149221", 0.8) | |
| 1058 | end | |
| 1059 | ) | |
| 1060 | for i = 0, 1, 0.1 do | |
| 1061 | swait() | |
| 1062 | --PlayAnimationFromTable({CFrame.new(0.338935494, 0, 0.0863927901, -0.0348953009, 0, 0.999391079, 0, 1, 0, -0.999391079, 0, -0.0348953009), CFrame.new(-0.0100401761, 1.49999499, -0.00284555811, 0.500002861, 0, -0.866023898, 0, 1, 0, 0.866023898, 0, 0.500002861), CFrame.new(1.21845579, 0.576015115, -0.684895277, 0.950073838, 0.308843106, 0.0444484204, 0.0630049855, -0.0503680073, -0.996741474, -0.305597931, 0.949778438, -0.0673119873), CFrame.new(-0.681373537, 0.699999809, -0.527025938, 0.839439929, -0.516847908, 0.167955339, 0.0759939924, -0.194378883, -0.977978468, 0.538113117, 0.833717644, -0.123892054), CFrame.new(0.641661644, -1.99999392, 0.125842005, 0.76604569, 0, -0.642786264, 0, 1, 0, 0.642786264, 0, 0.76604569), CFrame.new(-0.451956809, -1.99999392, -0.00807090476, 0.994521499, 0, 0.104533166, 0, 1, 0, -0.104533151, 0, 0.994521499)}, 0.3, false)
| |
| 1063 | RootJoint.C0 = clerp(RootJoint.C0, CFrame.new(0, 0, 0) * angles(math.rad(0), -math.rad(50), math.rad(0)), 0.3) | |
| 1064 | char.Torso.Neck.C0 = clerp(char.Torso.Neck.C0, CFrame.new(0, 1.5, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.3) | |
| 1065 | RW.C0 = clerp(RW.C0, CFrame.new(1.2, .75, -1) * angles(math.rad(110), -math.rad(80), math.rad(15)), 0.3) | |
| 1066 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(-40)), 0.3) | |
| 1067 | RH.C0 = clerp(RH.C0, CFrame.new(0.5, -2, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.3) | |
| 1068 | LH.C0 = clerp(LH.C0, CFrame.new(-0.5, -2, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.3) | |
| 1069 | --FakeHandleWeld.C0 = clerp(FakeHandleWeld.C0, CFrame.new(0, 0, 0) * angles(math.rad(60), math.rad(0), math.rad(-90)), 0.3) | |
| 1070 | end | |
| 1071 | CFuncs.Sound.Create("http://roblox.com/asset/?id=231917950", char.Torso, 1, 2)
| |
| 1072 | for i = 0, 1, 0.1 do | |
| 1073 | swait() | |
| 1074 | --PlayAnimationFromTable({CFrame.new(0.2283867, 0, 0.115197472, 0.438369602, 0, -0.89879483, 0, 1, 0, 0.89879483, 0, 0.438369602), CFrame.new(0.0305867679, 1.49999499, -0.105302036, 0.438370466, 0, 0.898794472, 0, 1, 0, -0.898794472, 0, 0.438370436), CFrame.new(1.67825615, 0.576015353, -0.394908488, 0.46593222, -0.881719947, 0.0740077272, 0.063004978, -0.0503680483, -0.996741474, 0.88257432, 0.469076842, 0.0320846587), CFrame.new(-1.00808418, 0.399999917, -0.988827169, 0.839437604, -0.542131007, 0.0379279964, 0.0759930089, 0.0479900427, -0.995952845, 0.538116753, 0.838922501, 0.0814828053), CFrame.new(0.641682267, -1.99999392, 0.125833988, 0.9993909, 0, -0.0348993391, 0, 1, 0, 0.0348993391, 0, 0.9993909), CFrame.new(-0.451955765, -1.99999392, -0.00807018578, 0.898794293, 0, 0.438370645, 0, 1, 0, -0.438370645, 0, 0.898794293)}, 0.3, false)
| |
| 1075 | --FakeHandleWeld.C0 = clerp(FakeHandleWeld.C0, CFrame.new(0, 0, 0) * angles(math.rad(60), math.rad(0), math.rad(-90)), 0.3) | |
| 1076 | RootJoint.C0 = clerp(RootJoint.C0, CFrame.new(0, 0, 0) * angles(math.rad(0), math.rad(30), math.rad(0)), 0.3) | |
| 1077 | char.Torso.Neck.C0 = clerp(char.Torso.Neck.C0, CFrame.new(0, 1.5, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.3) | |
| 1078 | RW.C0 = clerp(RW.C0, CFrame.new(.3, .3, -.3) * angles(math.rad(40), math.rad(30), -math.rad(70)), 0.3) | |
| 1079 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(-40)), 0.3) | |
| 1080 | RH.C0 = clerp(RH.C0, CFrame.new(0.5, -2, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.3) | |
| 1081 | LH.C0 = clerp(LH.C0, CFrame.new(-0.5, -2, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.3) | |
| 1082 | ||
| 1083 | end | |
| 1084 | con:disconnect() | |
| 1085 | attack = false | |
| 1086 | end | |
| 1087 | attack3 = function() | |
| 1088 | attack = true | |
| 1089 | local con = Hitbox.Touched:connect(function(hit) | |
| 1090 | ||
| 1091 | Damagefunc(Hitbox, hit, 10, 30, math.random(1, 5), "Normal", RootPart, 0.2, "rbxassetid://199149221", 0.8) | |
| 1092 | end) | |
| 1093 | ||
| 1094 | for i = 0, 1, 0.1 do | |
| 1095 | swait() | |
| 1096 | --PlayAnimationFromTable({CFrame.new(0.338935494, 0, 0.0863927901, -0.0348953009, 0, 0.999391079, 0, 1, 0, -0.999391079, 0, -0.0348953009), CFrame.new(-0.0100401761, 1.49999499, -0.00284555811, 0.500002861, 0, -0.866023898, 0, 1, 0, 0.866023898, 0, 0.500002861), CFrame.new(1.21845579, 0.576015115, -0.684895277, 0.950073838, 0.308843106, 0.0444484204, 0.0630049855, -0.0503680073, -0.996741474, -0.305597931, 0.949778438, -0.0673119873), CFrame.new(-0.681373537, 0.699999809, -0.527025938, 0.839439929, -0.516847908, 0.167955339, 0.0759939924, -0.194378883, -0.977978468, 0.538113117, 0.833717644, -0.123892054), CFrame.new(0.641661644, -1.99999392, 0.125842005, 0.76604569, 0, -0.642786264, 0, 1, 0, 0.642786264, 0, 0.76604569), CFrame.new(-0.451956809, -1.99999392, -0.00807090476, 0.994521499, 0, 0.104533166, 0, 1, 0, -0.104533151, 0, 0.994521499)}, 0.3, false)
| |
| 1097 | RootJoint.C0 = clerp(RootJoint.C0, CFrame.new(0, 0, 0) * angles(math.rad(0), math.rad(15), math.rad(0)), 0.3) | |
| 1098 | char.Torso.Neck.C0 = clerp(char.Torso.Neck.C0, CFrame.new(0, 1.5, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.3) | |
| 1099 | RW.C0 = clerp(RW.C0, CFrame.new(.35, .5, -.7) * angles(math.rad(205), math.rad(20), -math.rad(110)), 0.3) | |
| 1100 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(-40)), 0.3) | |
| 1101 | RH.C0 = clerp(RH.C0, CFrame.new(0.5, -2, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.3) | |
| 1102 | LH.C0 = clerp(LH.C0, CFrame.new(-0.5, -2, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.3) | |
| 1103 | end | |
| 1104 | CFuncs.Sound.Create("http://roblox.com/asset/?id=231917950", char.Torso, 1, 2)
| |
| 1105 | for i = 0, .2, 0.1 do | |
| 1106 | swait() | |
| 1107 | --PlayAnimationFromTable({CFrame.new(0.338935494, 0, 0.0863927901, -0.0348953009, 0, 0.999391079, 0, 1, 0, -0.999391079, 0, -0.0348953009), CFrame.new(-0.0100401761, 1.49999499, -0.00284555811, 0.500002861, 0, -0.866023898, 0, 1, 0, 0.866023898, 0, 0.500002861), CFrame.new(1.21845579, 0.576015115, -0.684895277, 0.950073838, 0.308843106, 0.0444484204, 0.0630049855, -0.0503680073, -0.996741474, -0.305597931, 0.949778438, -0.0673119873), CFrame.new(-0.681373537, 0.699999809, -0.527025938, 0.839439929, -0.516847908, 0.167955339, 0.0759939924, -0.194378883, -0.977978468, 0.538113117, 0.833717644, -0.123892054), CFrame.new(0.641661644, -1.99999392, 0.125842005, 0.76604569, 0, -0.642786264, 0, 1, 0, 0.642786264, 0, 0.76604569), CFrame.new(-0.451956809, -1.99999392, -0.00807090476, 0.994521499, 0, 0.104533166, 0, 1, 0, -0.104533151, 0, 0.994521499)}, 0.3, false)
| |
| 1108 | FakeHandleWeld.C0 = clerp(FakeHandleWeld.C0, CFrame.new(0,0,-2.4)*CFrame.Angles(math.rad(0),math.rad(90),-math.rad(90)), 0.3) | |
| 1109 | RootJoint.C0 = clerp(RootJoint.C0, CFrame.new(0, 0, 0) * angles(math.rad(0), -math.rad(90), math.rad(0)), 0.3) | |
| 1110 | char.Torso.Neck.C0 = clerp(char.Torso.Neck.C0, CFrame.new(0, 1.5, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.3) | |
| 1111 | RW.C0 = clerp(RW.C0, CFrame.new(1.2, .55, -1) * angles(math.rad(90), math.rad(100), math.rad(0)), 0.3) | |
| 1112 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(-40)), 0.3) | |
| 1113 | RH.C0 = clerp(RH.C0, CFrame.new(0.5, -2, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.3) | |
| 1114 | LH.C0 = clerp(LH.C0, CFrame.new(-0.5, -2, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.3) | |
| 1115 | end | |
| 1116 | for i = 0, .2, 0.1 do | |
| 1117 | swait() | |
| 1118 | --PlayAnimationFromTable({CFrame.new(0.338935494, 0, 0.0863927901, -0.0348953009, 0, 0.999391079, 0, 1, 0, -0.999391079, 0, -0.0348953009), CFrame.new(-0.0100401761, 1.49999499, -0.00284555811, 0.500002861, 0, -0.866023898, 0, 1, 0, 0.866023898, 0, 0.500002861), CFrame.new(1.21845579, 0.576015115, -0.684895277, 0.950073838, 0.308843106, 0.0444484204, 0.0630049855, -0.0503680073, -0.996741474, -0.305597931, 0.949778438, -0.0673119873), CFrame.new(-0.681373537, 0.699999809, -0.527025938, 0.839439929, -0.516847908, 0.167955339, 0.0759939924, -0.194378883, -0.977978468, 0.538113117, 0.833717644, -0.123892054), CFrame.new(0.641661644, -1.99999392, 0.125842005, 0.76604569, 0, -0.642786264, 0, 1, 0, 0.642786264, 0, 0.76604569), CFrame.new(-0.451956809, -1.99999392, -0.00807090476, 0.994521499, 0, 0.104533166, 0, 1, 0, -0.104533151, 0, 0.994521499)}, 0.3, false)
| |
| 1119 | RootJoint.C0 = clerp(RootJoint.C0, CFrame.new(0, 0, 0) * angles(math.rad(0), -math.rad(180), math.rad(0)), 0.3) | |
| 1120 | char.Torso.Neck.C0 = clerp(char.Torso.Neck.C0, CFrame.new(0, 1.5, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.3) | |
| 1121 | RW.C0 = clerp(RW.C0, CFrame.new(1.2, .55, -1) * angles(math.rad(90), math.rad(100), math.rad(0)), 0.3) | |
| 1122 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(-40)), 0.3) | |
| 1123 | RH.C0 = clerp(RH.C0, CFrame.new(0.5, -2, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.3) | |
| 1124 | LH.C0 = clerp(LH.C0, CFrame.new(-0.5, -2, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.3) | |
| 1125 | end | |
| 1126 | for i = 0, .2, 0.1 do | |
| 1127 | swait() | |
| 1128 | --PlayAnimationFromTable({CFrame.new(0.338935494, 0, 0.0863927901, -0.0348953009, 0, 0.999391079, 0, 1, 0, -0.999391079, 0, -0.0348953009), CFrame.new(-0.0100401761, 1.49999499, -0.00284555811, 0.500002861, 0, -0.866023898, 0, 1, 0, 0.866023898, 0, 0.500002861), CFrame.new(1.21845579, 0.576015115, -0.684895277, 0.950073838, 0.308843106, 0.0444484204, 0.0630049855, -0.0503680073, -0.996741474, -0.305597931, 0.949778438, -0.0673119873), CFrame.new(-0.681373537, 0.699999809, -0.527025938, 0.839439929, -0.516847908, 0.167955339, 0.0759939924, -0.194378883, -0.977978468, 0.538113117, 0.833717644, -0.123892054), CFrame.new(0.641661644, -1.99999392, 0.125842005, 0.76604569, 0, -0.642786264, 0, 1, 0, 0.642786264, 0, 0.76604569), CFrame.new(-0.451956809, -1.99999392, -0.00807090476, 0.994521499, 0, 0.104533166, 0, 1, 0, -0.104533151, 0, 0.994521499)}, 0.3, false)
| |
| 1129 | RootJoint.C0 = clerp(RootJoint.C0, CFrame.new(0, 0, 0) * angles(math.rad(0), -math.rad(270), math.rad(0)), 0.3) | |
| 1130 | char.Torso.Neck.C0 = clerp(char.Torso.Neck.C0, CFrame.new(0, 1.5, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.3) | |
| 1131 | RW.C0 = clerp(RW.C0, CFrame.new(1.2, .55, -1) * angles(math.rad(90), math.rad(100), math.rad(0)), 0.3) | |
| 1132 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(-40)), 0.3) | |
| 1133 | RH.C0 = clerp(RH.C0, CFrame.new(0.5, -2, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.3) | |
| 1134 | LH.C0 = clerp(LH.C0, CFrame.new(-0.5, -2, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.3) | |
| 1135 | end | |
| 1136 | ||
| 1137 | ||
| 1138 | ||
| 1139 | ||
| 1140 | for i = 0, 1, 0.1 do | |
| 1141 | swait() | |
| 1142 | --PlayAnimationFromTable({CFrame.new(0.2283867, 0, 0.115197472, 0.438369602, 0, -0.89879483, 0, 1, 0, 0.89879483, 0, 0.438369602), CFrame.new(0.0305867679, 1.49999499, -0.105302036, 0.438370466, 0, 0.898794472, 0, 1, 0, -0.898794472, 0, 0.438370436), CFrame.new(1.67825615, 0.576015353, -0.394908488, 0.46593222, -0.881719947, 0.0740077272, 0.063004978, -0.0503680483, -0.996741474, 0.88257432, 0.469076842, 0.0320846587), CFrame.new(-1.00808418, 0.399999917, -0.988827169, 0.839437604, -0.542131007, 0.0379279964, 0.0759930089, 0.0479900427, -0.995952845, 0.538116753, 0.838922501, 0.0814828053), CFrame.new(0.641682267, -1.99999392, 0.125833988, 0.9993909, 0, -0.0348993391, 0, 1, 0, 0.0348993391, 0, 0.9993909), CFrame.new(-0.451955765, -1.99999392, -0.00807018578, 0.898794293, 0, 0.438370645, 0, 1, 0, -0.438370645, 0, 0.898794293)}, 0.3, false)
| |
| 1143 | FakeHandleWeld.C0 = clerp(FakeHandleWeld.C0, CFrame.new(0,0,-2.4)*CFrame.Angles(math.rad(0),math.rad(90),-math.rad(90)), 0.3) | |
| 1144 | RootJoint.C0 = clerp(RootJoint.C0, CFrame.new(0, 0, 0) * angles(math.rad(0), -math.rad(40), math.rad(0)), 0.3) | |
| 1145 | char.Torso.Neck.C0 = clerp(char.Torso.Neck.C0, CFrame.new(0, 1.5, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.3) | |
| 1146 | RW.C0 = clerp(RW.C0, CFrame.new(2, .5, 0) * angles(-math.rad(180), math.rad(0), math.rad(90)), 0.3) | |
| 1147 | LW.C0 = clerp(LW.C0, CFrame.new(-2, .5, 0) * angles(math.rad(0), math.rad(0), math.rad(-80)), 0.3) | |
| 1148 | RH.C0 = clerp(RH.C0, CFrame.new(0.5, -2, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.3) | |
| 1149 | LH.C0 = clerp(LH.C0, CFrame.new(-0.5, -2, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.3) | |
| 1150 | end | |
| 1151 | ||
| 1152 | con:disconnect() | |
| 1153 | attack = false | |
| 1154 | end | |
| 1155 | function kek1() | |
| 1156 | attack = true | |
| 1157 | Effects.Sphere.Create(BrickColor.new("New Yeller"), FakeHandle.CFrame * angles(math.random(-3,3), math.random(-3,3), math.random(-3,3)), 6.5, 6.5, 6.5, 4, 4, 4, 0.07)
| |
| 1158 | ||
| 1159 | CFuncs.Sound.Create("http://www.roblox.com/asset?id=200633707", char.Torso, 0.8, 1.1)
| |
| 1160 | ||
| 1161 | local Aaaa = Instance.new("Part", RootPart)
| |
| 1162 | Aaaa.Size = Vector3.new(.1, .1, .1) | |
| 1163 | Aaaa.BrickColor = BrickColor.new("White")
| |
| 1164 | Aaaa.Transparency = 1 | |
| 1165 | Aaaa.CanCollide = false | |
| 1166 | local abbWeld = Instance.new("Weld", RootPart)
| |
| 1167 | abbWeld.Part0 = RootPart | |
| 1168 | abbWeld.Part1 = Aaaa | |
| 1169 | abbWeld.C1 = CFrame.new(0,0,9) | |
| 1170 | ||
| 1171 | for i = 0, 2.5, 0.1 do | |
| 1172 | swait() | |
| 1173 | Effects.Ring.Create(BrickColor.new("Navy blue"), FakeHandle.CFrame * angles(math.random(-3,3), math.random(-3,3), math.random(-3,3)), 1.5, 1.5, 0, 0.5, 0.5, 0, 0.07)
| |
| 1174 | --PlayAnimationFromTable({CFrame.new(0.338935494, 0, 0.0863927901, -0.0348953009, 0, 0.999391079, 0, 1, 0, -0.999391079, 0, -0.0348953009), CFrame.new(-0.0100401761, 1.49999499, -0.00284555811, 0.500002861, 0, -0.866023898, 0, 1, 0, 0.866023898, 0, 0.500002861), CFrame.new(1.21845579, 0.576015115, -0.684895277, 0.950073838, 0.308843106, 0.0444484204, 0.0630049855, -0.0503680073, -0.996741474, -0.305597931, 0.949778438, -0.0673119873), CFrame.new(-0.681373537, 0.699999809, -0.527025938, 0.839439929, -0.516847908, 0.167955339, 0.0759939924, -0.194378883, -0.977978468, 0.538113117, 0.833717644, -0.123892054), CFrame.new(0.641661644, -1.99999392, 0.125842005, 0.76604569, 0, -0.642786264, 0, 1, 0, 0.642786264, 0, 0.76604569), CFrame.new(-0.451956809, -1.99999392, -0.00807090476, 0.994521499, 0, 0.104533166, 0, 1, 0, -0.104533151, 0, 0.994521499)}, 0.3, false)
| |
| 1175 | RootJoint.C0 = clerp(RootJoint.C0, CFrame.new(0, 0, 0) * angles(math.rad(0), math.rad(45), math.rad(0)), 0.1) | |
| 1176 | char.Torso.Neck.C0 = clerp(char.Torso.Neck.C0, CFrame.new(0, 1.5, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.1) | |
| 1177 | RW.C0 = clerp(RW.C0, CFrame.new(.35, .5, -.7) * angles(math.rad(205), math.rad(20), -math.rad(110)), 0.1) | |
| 1178 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(-40)), 0.1) | |
| 1179 | RH.C0 = clerp(RH.C0, CFrame.new(0.5, -2, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.1) | |
| 1180 | LH.C0 = clerp(LH.C0, CFrame.new(-0.5, -2, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.1) | |
| 1181 | ||
| 1182 | end | |
| 1183 | for i = 0, 0.2, 0.1 do | |
| 1184 | swait() | |
| 1185 | --PlayAnimationFromTable({CFrame.new(0.2283867, 0, 0.115197472, 0.438369602, 0, -0.89879483, 0, 1, 0, 0.89879483, 0, 0.438369602), CFrame.new(0.0305867679, 1.49999499, -0.105302036, 0.438370466, 0, 0.898794472, 0, 1, 0, -0.898794472, 0, 0.438370436), CFrame.new(1.67825615, 0.576015353, -0.394908488, 0.46593222, -0.881719947, 0.0740077272, 0.063004978, -0.0503680483, -0.996741474, 0.88257432, 0.469076842, 0.0320846587), CFrame.new(-1.00808418, 0.399999917, -0.988827169, 0.839437604, -0.542131007, 0.0379279964, 0.0759930089, 0.0479900427, -0.995952845, 0.538116753, 0.838922501, 0.0814828053), CFrame.new(0.641682267, -1.99999392, 0.125833988, 0.9993909, 0, -0.0348993391, 0, 1, 0, 0.0348993391, 0, 0.9993909), CFrame.new(-0.451955765, -1.99999392, -0.00807018578, 0.898794293, 0, 0.438370645, 0, 1, 0, -0.438370645, 0, 0.898794293)}, 0.3, false)
| |
| 1186 | --FakeHandleWeld.C0 = clerp(FakeHandleWeld.C0, CFrame.new(0,0,-2.4)*CFrame.Angles(math.rad(0),math.rad(90),-math.rad(90)), 0.3) | |
| 1187 | RootJoint.C0 = clerp(RootJoint.C0, CFrame.new(0, 0, 0) * angles(math.rad(0), -math.rad(50), math.rad(0)), 0.3) | |
| 1188 | char.Torso.Neck.C0 = clerp(char.Torso.Neck.C0, CFrame.new(0, 1.5, 0) * angles(math.rad(0), math.rad(20), math.rad(0)), 0.3) | |
| 1189 | RW.C0 = clerp(RW.C0, CFrame.new(2, .5, 0) * angles(math.rad(0), math.rad(0), -math.rad(5)), 0.3) | |
| 1190 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(-40)), 0.3) | |
| 1191 | RH.C0 = clerp(RH.C0, CFrame.new(0.5, -2, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.3) | |
| 1192 | LH.C0 = clerp(LH.C0, CFrame.new(-0.5, -2, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.3) | |
| 1193 | end | |
| 1194 | Effects.Sphere.Create(BrickColor.new("Navy blue"), Aaaa.CFrame * angles(math.random(-3,3), math.random(-3,3), math.random(-3,3)), 2.5, 2.5, 2.5, 3.5, 3.5, 3.5, 0.07)
| |
| 1195 | Effects.Ring.Create(BrickColor.new("Navy blue"), Aaaa.CFrame * angles(0, 0, math.random(-3,3)), 2.5, 2.5, 2.5, 1, 1, 1, 0.07)
| |
| 1196 | ||
| 1197 | CFuncs.Sound.Create("http://roblox.com/asset/?id=231917950", Aaaa, 1, 1)
| |
| 1198 | CFuncs.Sound.Create("http://roblox.com/asset/?id=279675650", FakeHandle, 1, 1.1)
| |
| 1199 | local con = Aaaa.Touched:connect(function(hit) | |
| 1200 | MagniDamage(Aaaa, 30, 30, 55, 4, "Knockdown") | |
| 1201 | --Damagefunc(Hitbox, hit, 30, 60, math.random(1, 5), "Knockdown", RootPart, 0.2, "rbxassetid://199149221", 0.8) | |
| 1202 | end | |
| 1203 | ) | |
| 1204 | for i = 0, 1, 0.1 do | |
| 1205 | swait() | |
| 1206 | --PlayAnimationFromTable({CFrame.new(0.2283867, 0, 0.115197472, 0.438369602, 0, -0.89879483, 0, 1, 0, 0.89879483, 0, 0.438369602), CFrame.new(0.0305867679, 1.49999499, -0.105302036, 0.438370466, 0, 0.898794472, 0, 1, 0, -0.898794472, 0, 0.438370436), CFrame.new(1.67825615, 0.576015353, -0.394908488, 0.46593222, -0.881719947, 0.0740077272, 0.063004978, -0.0503680483, -0.996741474, 0.88257432, 0.469076842, 0.0320846587), CFrame.new(-1.00808418, 0.399999917, -0.988827169, 0.839437604, -0.542131007, 0.0379279964, 0.0759930089, 0.0479900427, -0.995952845, 0.538116753, 0.838922501, 0.0814828053), CFrame.new(0.641682267, -1.99999392, 0.125833988, 0.9993909, 0, -0.0348993391, 0, 1, 0, 0.0348993391, 0, 0.9993909), CFrame.new(-0.451955765, -1.99999392, -0.00807018578, 0.898794293, 0, 0.438370645, 0, 1, 0, -0.438370645, 0, 0.898794293)}, 0.3, false)
| |
| 1207 | --FakeHandleWeld.C0 = clerp(FakeHandleWeld.C0, CFrame.new(0,0,-2.4)*CFrame.Angles(math.rad(0),math.rad(90),-math.rad(90)), 0.3) | |
| 1208 | RootJoint.C0 = clerp(RootJoint.C0, CFrame.new(0, 0, 0) * angles(math.rad(0), -math.rad(50), math.rad(0)), 0.3) | |
| 1209 | char.Torso.Neck.C0 = clerp(char.Torso.Neck.C0, CFrame.new(0, 1.5, 0) * angles(math.rad(0), math.rad(20), math.rad(0)), 0.3) | |
| 1210 | RW.C0 = clerp(RW.C0, CFrame.new(2, .5, 0) * angles(math.rad(0), math.rad(0), math.rad(90)), 0.3) | |
| 1211 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(-40)), 0.3) | |
| 1212 | RH.C0 = clerp(RH.C0, CFrame.new(0.5, -2, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.3) | |
| 1213 | LH.C0 = clerp(LH.C0, CFrame.new(-0.5, -2, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.3) | |
| 1214 | end | |
| 1215 | Aaaa:Remove() | |
| 1216 | con:disconnect() | |
| 1217 | attack = false | |
| 1218 | end | |
| 1219 | function kek2() | |
| 1220 | attack = true | |
| 1221 | ||
| 1222 | ||
| 1223 | for i = 0, 1, 0.1 do | |
| 1224 | swait() | |
| 1225 | RootJoint.C0 = clerp(RootJoint.C0, CFrame.new(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.3) | |
| 1226 | char.Torso.Neck.C0 = clerp(char.Torso.Neck.C0, CFrame.new(0, 1.5, 0) * angles(math.rad(25), math.rad(0), math.rad(0)), 0.3) | |
| 1227 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.1, 0) * angles(math.rad(0), math.rad(0), math.rad(10)), 0.3) | |
| 1228 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 1, 0) * angles(math.rad(179), math.rad(0), math.rad(0)), 0.3) | |
| 1229 | RH.C0 = clerp(RH.C0, CFrame.new(0.5, -2, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.3) | |
| 1230 | LH.C0 = clerp(LH.C0, CFrame.new(-0.5, -2, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.3) | |
| 1231 | end | |
| 1232 | CFuncs.Sound.Create("rbxassetid://169380505", RootPart, 0.8, 1.5)
| |
| 1233 | Effects.Cylinder.Create(BrickColor.new("New Yeller"), LeftArm.CFrame * angles(math.rad(2), 0, 0), 1, 9999, 1, 1, 1, 1, 0.07)
| |
| 1234 | for i = 0, 2, 0.1 do | |
| 1235 | swait() | |
| 1236 | RootJoint.C0 = clerp(RootJoint.C0, CFrame.new(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.3) | |
| 1237 | char.Torso.Neck.C0 = clerp(char.Torso.Neck.C0, CFrame.new(0, 1.5, 0) * angles(math.rad(25), math.rad(0), math.rad(0)), 0.3) | |
| 1238 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.1, 0) * angles(math.rad(0), math.rad(0), math.rad(10)), 0.3) | |
| 1239 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 1, 0) * angles(math.rad(179), math.rad(0), math.rad(0)), 0.3) | |
| 1240 | RH.C0 = clerp(RH.C0, CFrame.new(0.5, -2, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.3) | |
| 1241 | LH.C0 = clerp(LH.C0, CFrame.new(-0.5, -2, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.3) | |
| 1242 | end | |
| 1243 | CFuncs.Sound.Create("rbxassetid://169445602", RootPart, 1, 1.2)
| |
| 1244 | local cf2 = mouse.Hit.p + Vector3.new(math.random(-100, 100) / 50, 50, math.random(-100, 100) / 50) | |
| 1245 | local hit2, pos2 = rayCast(cf2, CFrame.new(cf2, cf2 - Vector3.new(0, 1, 0)).lookVector, 999, char) | |
| 1246 | if hit2 ~= nil then | |
| 1247 | local d1 = CFuncs.Part.Create(workspace, "Neon", 0, 0.5, BrickColor.new("Navy blue"), "Effect", Vector3.new())
| |
| 1248 | d1.Anchored = true | |
| 1249 | d1.CFrame = CFrame.new(pos2) | |
| 1250 | MagniDamage(d1, 20, 10, 25, 5, "Snare") | |
| 1251 | Effects.Cylinder.Create(BrickColor.new("New Yeller"), d1.CFrame * angles(0, 0, 0), 1, 9999, 1, 4, 1, 4, 0.07)
| |
| 1252 | local con = Hitbox.Touched:connect(function(hit) | |
| 1253 | end) | |
| 1254 | game:GetService("Debris"):AddItem(d1, 5)
| |
| 1255 | local msh = CFuncs.Mesh.Create("CylinderMesh", d1, "nil", "nil", Vector3.new(0, 0, 0), Vector3.new(100, 5, 100))
| |
| 1256 | local d2 = d1:Clone() | |
| 1257 | d2.Parent = d1 | |
| 1258 | d2.CFrame = CFrame.new(d1.Position) | |
| 1259 | d2.BrickColor = BrickColor.new("New Yeller")
| |
| 1260 | d2.Mesh.Scale = Vector3.new(0, 5, 0) | |
| 1261 | table.insert(Effects, {d1, "QuadShot", d2, d2.Mesh, 0})
| |
| 1262 | end | |
| 1263 | attack = false | |
| 1264 | ||
| 1265 | end | |
| 1266 | function kek3() | |
| 1267 | cooldown1 = cooldown1 - 5 | |
| 1268 | local dacf = Handle.CFrame * angles(-1.57 + math.random(40, 80) / 100, 0, math.random(-80, 80) / 100) | |
| 1269 | local icepart1 = CreatePart(effect, "SmoothPlastic", 0, 1, BrickColor.new("Cyan"), "Ice", vt())
| |
| 1270 | icepart1.Anchored = true | |
| 1271 | i1msh = CreateMesh("SpecialMesh", icepart1, "Sphere", "", vt(0, 0, 0), vt(5, 5, 5))
| |
| 1272 | icepart1.CFrame = dacf | |
| 1273 | for i = 0, 1, 0.1 do | |
| 1274 | swait() | |
| 1275 | icepart1.CFrame = dacf | |
| 1276 | end | |
| 1277 | local cfinc = 99999 | |
| 1278 | icepart1.Transparency = 1 | |
| 1279 | CreateSound("rbxassetid://334325056", icepart1, 1, 1)
| |
| 1280 | game:GetService("Debris"):AddItem(icepart1, 1)
| |
| 1281 | local spread = vt((math.random(-1, 0) + math.random()) * 16, (math.random(-1, 0) + math.random()) * 16, (math.random(-1, 0) + math.random()) * 16) * (icepart1.Position - (icepart1.Position + vt(0, -1, 0))).magnitude / 100 | |
| 1282 | local TheHit = mouse.Hit.p | |
| 1283 | local MouseLook = cf((icepart1.Position + TheHit) / 2, TheHit + spread) | |
| 1284 | local hit, pos = rayCast(icepart1.Position, MouseLook.lookVector, 999, Character) | |
| 1285 | local target1, distance1 = rayCast(icepart1.Position, MouseLook.lookVector, 999, Character) | |
| 1286 | local test1, dist1 = mouse.Hit.p, nil | |
| 1287 | if target1 ~= nil then | |
| 1288 | cfda = target1.Position + vt(math.random(-3000, 3000) / 100, 20, math.random(-3000, 3000) / 100) | |
| 1289 | local hit2, pos2 = rayCast(icepart1.Position, MouseLook.lookVector, 999, Character) | |
| 1290 | local d1 = CreatePart(effect, "SmoothPlastic", 0, 0.5, BrickColor.new("White"), "Effect", vt())
| |
| 1291 | d1.Anchored = true | |
| 1292 | d1.CFrame = cf(pos2) | |
| 1293 | MagniDamage(d1, 10, 12, 15, -10, "Normal", "231917784") | |
| 1294 | SphereEffect(BrickColor.new("White"), cf(pos2), 100, 100, 100, 10, 10, 10, 0.07)
| |
| 1295 | msh = CreateMesh("SpecialMesh", d1, "Sphere", "", vt(0, 0, 0), vt(80, 80, 80))
| |
| 1296 | d2 = d1:Clone() | |
| 1297 | d2.Parent = d1 | |
| 1298 | d2.CFrame = cf(d1.Position) | |
| 1299 | d2.BrickColor = BrickColor.new("Toothpaste")
| |
| 1300 | d2.Mesh.Scale = vt(0, 5, 0) | |
| 1301 | table.insert(Effects, {
| |
| 1302 | d1, | |
| 1303 | "SatelliteStrike", | |
| 1304 | d2, | |
| 1305 | d2.Mesh, | |
| 1306 | 0 | |
| 1307 | }) | |
| 1308 | end | |
| 1309 | end | |
| 1310 | ||
| 1311 | function kek4() | |
| 1312 | ||
| 1313 | end | |
| 1314 | mouse.Button1Down:connect(function() | |
| 1315 | ||
| 1316 | if attack == false and attacktype == 1 and equipped == true then | |
| 1317 | attacktype = 2 | |
| 1318 | attack1() | |
| 1319 | else | |
| 1320 | if attack == false and attacktype == 2 and equipped == true then | |
| 1321 | attacktype = 3 | |
| 1322 | attack2() | |
| 1323 | else | |
| 1324 | if attack == false and attacktype == 3 and equipped == true then | |
| 1325 | attacktype = 1 | |
| 1326 | attack3() | |
| 1327 | end | |
| 1328 | end | |
| 1329 | end | |
| 1330 | end | |
| 1331 | ) | |
| 1332 | ||
| 1333 | updateskills = function() | |
| 1334 | ||
| 1335 | if cooldown1 <= co1 then | |
| 1336 | cooldown1 = cooldown1 + 0.033333333333333 | |
| 1337 | end | |
| 1338 | if cooldown2 <= co2 then | |
| 1339 | cooldown2 = cooldown2 + 0.033333333333333 | |
| 1340 | end | |
| 1341 | if cooldown3 <= co3 then | |
| 1342 | cooldown3 = cooldown3 + 0.033333333333333 | |
| 1343 | end | |
| 1344 | if cooldown4 <= co4 then | |
| 1345 | cooldown4 = cooldown4 + 0.033333333333333 | |
| 1346 | end | |
| 1347 | end | |
| 1348 | ||
| 1349 | --[[function onKeyDown(key) | |
| 1350 | if key == "u" then | |
| 1351 | if nak == false and disable == false then | |
| 1352 | disable = true | |
| 1353 | AppearDisappear1() | |
| 1354 | AppearDisappear() | |
| 1355 | nak = true | |
| 1356 | wait(1) | |
| 1357 | disable = false | |
| 1358 | elseif disable == false then | |
| 1359 | AppearDisappear2() | |
| 1360 | AppearDisappear() | |
| 1361 | ||
| 1362 | nak = false | |
| 1363 | wait(1) | |
| 1364 | disable = false | |
| 1365 | end | |
| 1366 | end | |
| 1367 | ||
| 1368 | if key == "f" then | |
| 1369 | if equipped == false and disable == false then | |
| 1370 | disable = true | |
| 1371 | equipped = true | |
| 1372 | equip() | |
| 1373 | wait(1) | |
| 1374 | disable = false | |
| 1375 | elseif equipped == true and disable == false then | |
| 1376 | disable = true | |
| 1377 | unequip() | |
| 1378 | equipped = false | |
| 1379 | wait(1) | |
| 1380 | disable = false | |
| 1381 | end | |
| 1382 | end]] | |
| 1383 | mouse.KeyDown:connect(function(k) | |
| 1384 | ||
| 1385 | k = k:lower() | |
| 1386 | if attack == false and equipped == true and k == "z" and co1 <= cooldown1 then | |
| 1387 | cooldown1 = 0 | |
| 1388 | kek1() | |
| 1389 | else | |
| 1390 | if attack == false and equipped == true and k == "x" and co2 <= cooldown2 then | |
| 1391 | cooldown2 = 0 | |
| 1392 | kek2() | |
| 1393 | else | |
| 1394 | if attack == false and equipped == true and k == "c" and co3 <= cooldown3 then | |
| 1395 | cooldown3 = 0 | |
| 1396 | kek3() | |
| 1397 | else | |
| 1398 | if attack == false and k == "v" and co4 <= cooldown4 then | |
| 1399 | cooldown4 = 0 | |
| 1400 | kek4() | |
| 1401 | else | |
| 1402 | if attack == false and k == "f" and equipped == false and disable == false then | |
| 1403 | ||
| 1404 | disable = true | |
| 1405 | equipped = true | |
| 1406 | equip() | |
| 1407 | wait(.5) | |
| 1408 | disable = false | |
| 1409 | else | |
| 1410 | if k == "f" and equipped == true and disable == false then | |
| 1411 | disable = true | |
| 1412 | equipped = false | |
| 1413 | unequip() | |
| 1414 | wait(.5) | |
| 1415 | disable = false | |
| 1416 | ||
| 1417 | ||
| 1418 | else | |
| 1419 | if k == "u" and nak == false and disable == false then | |
| 1420 | disable = true | |
| 1421 | AppearDisappear1() | |
| 1422 | AppearDisappear() | |
| 1423 | nak = true | |
| 1424 | wait(.5) | |
| 1425 | disable = false | |
| 1426 | else | |
| 1427 | if k == "u" and nak == true and disable == false then | |
| 1428 | disable = true | |
| 1429 | AppearDisappear2() | |
| 1430 | AppearDisappear() | |
| 1431 | nak = false | |
| 1432 | wait(.5) | |
| 1433 | disable = false | |
| 1434 | end | |
| 1435 | end | |
| 1436 | end | |
| 1437 | end | |
| 1438 | end | |
| 1439 | end | |
| 1440 | end | |
| 1441 | end | |
| 1442 | end) | |
| 1443 | ||
| 1444 | while 1 do | |
| 1445 | swait() | |
| 1446 | updateskills() | |
| 1447 | bar4:TweenSize(UDim2.new(1 * (cooldown4 / co4), 0, 1, 0), "Out", "Quad", 0.5) | |
| 1448 | bar3:TweenSize(UDim2.new(1 * (cooldown3 / co3), 0, 1, 0), "Out", "Quad", 0.5) | |
| 1449 | bar1:TweenSize(UDim2.new(1 * (cooldown1 / co1), 0, 1, 0), "Out", "Quad", 0.5) | |
| 1450 | bar2:TweenSize(UDim2.new(1 * (cooldown2 / co2), 0, 1, 0), "Out", "Quad", 0.5) | |
| 1451 | for i,v in pairs(char:GetChildren()) do | |
| 1452 | if v:IsA("Part") then
| |
| 1453 | v.Material = "SmoothPlastic" | |
| 1454 | else | |
| 1455 | if v:IsA("Hat") then
| |
| 1456 | v:WaitForChild("Handle").Material = "SmoothPlastic"
| |
| 1457 | end | |
| 1458 | end | |
| 1459 | end | |
| 1460 | Torsovelocity = (RootPart.Velocity * Vector3.new(1, 0, 1)).magnitude | |
| 1461 | velocity = RootPart.Velocity.y | |
| 1462 | sine = sine + change | |
| 1463 | local hit, pos = rayCast(RootPart.Position, CFrame.new(RootPart.Position, RootPart.Position - Vector3.new(0, 1, 0)).lookVector, 4, char) | |
| 1464 | if equipped == true or equipped == false then | |
| 1465 | if 1 < RootPart.Velocity.y and hit == nil then | |
| 1466 | Anim = "Jump" | |
| 1467 | if attack == false then | |
| 1468 | manWeld.C1 = clerp(manWeld.C1, CFrame.new(0,1.4,0)*CFrame.Angles(math.rad(90),math.rad(65),-math.rad(90)), 0.3) | |
| 1469 | manWeld.C0 = clerp(manWeld.C0, CFrame.new(0,-0.3,0)*CFrame.Angles(math.rad(0),math.rad(0),-math.rad(0)),0.3) | |
| 1470 | FakeHandleWeld.C0 = clerp(FakeHandleWeld.C0, CFrame.new(1.2,0,-1)*CFrame.Angles(math.rad(180),0,-math.rad(90)), 0.3) | |
| 1471 | RootJoint.C0 = clerp(RootJoint.C0, CFrame.new(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.3) | |
| 1472 | char.Torso.Neck.C0 = clerp(char.Torso.Neck.C0, CFrame.new(0, 1.5, 0) * angles(math.rad(20), math.rad(0), math.rad(0)), 0.3) | |
| 1473 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.1, 0) * angles(math.rad(0), math.rad(0), math.rad(20)), 0.3) | |
| 1474 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.1, 0) * angles(math.rad(0), math.rad(0), math.rad(-20)), 0.3) | |
| 1475 | RH.C0 = clerp(RH.C0, CFrame.new(0.5, -2, 0.35) * angles(math.rad(-15), math.rad(0), math.rad(0)), 0.3) | |
| 1476 | LH.C0 = clerp(LH.C0, CFrame.new(-0.5, -2, 0.35) * angles(math.rad(-15), math.rad(0), math.rad(0)), 0.3) | |
| 1477 | end | |
| 1478 | else | |
| 1479 | if RootPart.Velocity.y < -1 and hit == nil then | |
| 1480 | Anim = "Fall" | |
| 1481 | if attack == false then | |
| 1482 | manWeld.C1 = clerp(manWeld.C1, CFrame.new(0,1.4,0)*CFrame.Angles(math.rad(90),math.rad(15),-math.rad(90)), 0.3) | |
| 1483 | manWeld.C0 = clerp(manWeld.C0, CFrame.new(0,-0.5,0)*CFrame.Angles(math.rad(0),math.rad(0),-math.rad(0)),0.3) | |
| 1484 | FakeHandleWeld.C0 = clerp(FakeHandleWeld.C0, CFrame.new(1.2,0,-1)*CFrame.Angles(math.rad(180),0,-math.rad(90)), 0.3) | |
| 1485 | RootJoint.C0 = clerp(RootJoint.C0, CFrame.new(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.3) | |
| 1486 | char.Torso.Neck.C0 = clerp(char.Torso.Neck.C0, CFrame.new(0, 1.5, 0) * angles(math.rad(-10), math.rad(0), math.rad(0)), 0.3) | |
| 1487 | RW.C0 = clerp(RW.C0, CFrame.new(1.7, 0.2, 0) * angles(math.rad(0), math.rad(0), math.rad(30)), 0.3) | |
| 1488 | LW.C0 = clerp(LW.C0, CFrame.new(-1.7, 0.2, 0) * angles(math.rad(0), math.rad(0), math.rad(-30)), 0.3) | |
| 1489 | RH.C0 = clerp(RH.C0, CFrame.new(0.5, -2, 0.5) * angles(math.rad(-30), math.rad(0), math.rad(0)), 0.3) | |
| 1490 | LH.C0 = clerp(LH.C0, CFrame.new(-0.5, -2, 0.5) * angles(math.rad(-30), math.rad(0), math.rad(0)), 0.3) | |
| 1491 | end | |
| 1492 | else | |
| 1493 | if Torsovelocity < 1 and hit ~= nil then | |
| 1494 | Anim = "Idle" | |
| 1495 | if attack == false then | |
| 1496 | if equipped == true then | |
| 1497 | change = 1 | |
| 1498 | manWeld.C1 = clerp(manWeld.C1, CFrame.new(0,1.4,0)*CFrame.Angles(math.rad(90 - 15 * math.cos((sine) / 45)),math.rad(40),-math.rad(90)), 0.3) | |
| 1499 | manWeld.C0 = clerp(manWeld.C0, CFrame.new(0,-0.4,0)*CFrame.Angles(math.rad(0),math.rad(0),-math.rad(0)),0.3) | |
| 1500 | FakeHandleWeld.C0 = clerp(FakeHandleWeld.C0, CFrame.new(1.2,0,-1)*CFrame.Angles(math.rad(180),0,-math.rad(90)), 0.3) | |
| 1501 | RootJoint.C0 = clerp(RootJoint.C0, CFrame.new(0, 0 - 0.04 * math.cos((sine) / 30), 0) * angles(math.rad(0), -math.rad(20), math.rad(0)), 0.3) | |
| 1502 | char.Torso.Neck.C0 = clerp(char.Torso.Neck.C0, CFrame.new(0, 1.5, 0) * angles(math.rad(5), math.rad(20), math.rad(0)), 0.3) | |
| 1503 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.1, 0) * angles(math.rad(0), math.rad(0), math.rad(10)), 0.3) | |
| 1504 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.1, 0) * angles(math.rad(0), math.rad(0), math.rad(-10)), 0.3) | |
| 1505 | RH.C0 = clerp(RH.C0, CFrame.new(0.5, -2 + 0.04 * math.cos((sine) / 30), 0) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.3) | |
| 1506 | LH.C0 = clerp(LH.C0, CFrame.new(-0.5, -2 + 0.04 * math.cos((sine) / 30), 0) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.3) | |
| 1507 | else | |
| 1508 | change = 1 | |
| 1509 | manWeld.C1 = clerp(manWeld.C1, CFrame.new(0,1.4,0)*CFrame.Angles(math.rad(90 - 15 * math.cos((sine) / 45)),math.rad(40),-math.rad(90)), 0.3) | |
| 1510 | manWeld.C0 = clerp(manWeld.C0, CFrame.new(0,-0.4,0)*CFrame.Angles(math.rad(0),math.rad(0),-math.rad(0)),0.3) | |
| 1511 | FakeHandleWeld.C0 = clerp(FakeHandleWeld.C0, CFrame.new(1.2,0,-1)*CFrame.Angles(math.rad(180),0,-math.rad(90)), 0.3) | |
| 1512 | RootJoint.C0 = clerp(RootJoint.C0, CFrame.new(0, 0 - 0.06 * math.cos((sine) / 30), 0) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.3) | |
| 1513 | char.Torso.Neck.C0 = clerp(char.Torso.Neck.C0, CFrame.new(0, 1.5, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.3) | |
| 1514 | RW.C0 = clerp(RW.C0, CFrame.new(0.7, 0.1, -0.45) * angles(math.rad(20), math.rad(0), -math.rad(40)), 0.3) | |
| 1515 | LW.C0 = clerp(LW.C0, CFrame.new(-0.7, 0.1, -0.45) * angles(math.rad(20), math.rad(0), math.rad(40)), 0.3) | |
| 1516 | RH.C0 = clerp(RH.C0, CFrame.new(0.5, -2 + 0.04 * math.cos((sine) / 30), 0) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.3) | |
| 1517 | LH.C0 = clerp(LH.C0, CFrame.new(-0.5, -2 + 0.04 * math.cos((sine) / 30), 0) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.3) | |
| 1518 | ||
| 1519 | end | |
| 1520 | end | |
| 1521 | else | |
| 1522 | if 2 < Torsovelocity and hit ~= nil then | |
| 1523 | Anim = "Walk" | |
| 1524 | if attack == false then | |
| 1525 | manWeld.C1 = clerp(manWeld.C1, CFrame.new(0,1.4,0)*CFrame.Angles(math.rad(90),math.rad(40),-math.rad(90)), 0.3) | |
| 1526 | manWeld.C0 = clerp(manWeld.C0, CFrame.new(0,-0.4,0)*CFrame.Angles(math.rad(0),math.rad(0),-math.rad(0)),0.3) | |
| 1527 | FakeHandleWeld.C0 = clerp(FakeHandleWeld.C0, CFrame.new(1.2,0,-1)*CFrame.Angles(math.rad(180),0,-math.rad(90)), 0.3) | |
| 1528 | RootJoint.C0 = clerp(RootJoint.C0, CFrame.new(0, 0, 0) * angles(math.rad(-20), math.rad(0), math.rad(0)), 0.3) | |
| 1529 | char.Torso.Neck.C0 = clerp(char.Torso.Neck.C0, CFrame.new(0, 1.5, 0) * angles(math.rad(20), math.rad(0), math.rad(0)), 0.3) | |
| 1530 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.1, 0) * angles(math.rad(0), math.rad(0), math.rad(10)), 0.3) | |
| 1531 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.1, 0) * angles(math.rad(0), math.rad(0), math.rad(-10)), 0.3) | |
| 1532 | RH.C0 = clerp(RH.C0, CFrame.new(0.5, -2, 0 + 1 * math.cos((sine) / 3)) * angles(math.rad(0 - 50 * math.cos((sine) / 3)), math.rad(0), math.rad(0)), 0.3) | |
| 1533 | LH.C0 = clerp(LH.C0, CFrame.new(-0.5, -2, 0 - 1 * math.cos((sine) / 3)) * angles(math.rad(0 + 50 * math.cos((sine) / 3)), math.rad(0), math.rad(0)), 0.3) | |
| 1534 | end | |
| 1535 | end | |
| 1536 | end | |
| 1537 | end | |
| 1538 | end | |
| 1539 | end | |
| 1540 | if 0 < #Effects then | |
| 1541 | for e = 1, #Effects do | |
| 1542 | if Effects[e] ~= nil then | |
| 1543 | local Thing = Effects[e] | |
| 1544 | if Thing ~= nil then | |
| 1545 | local Part = Thing[1] | |
| 1546 | local Mode = Thing[2] | |
| 1547 | local Delay = Thing[3] | |
| 1548 | local IncX = Thing[4] | |
| 1549 | local IncY = Thing[5] | |
| 1550 | local IncZ = Thing[6] | |
| 1551 | if Thing[1].Transparency <= 1 then | |
| 1552 | if Thing[2] == "Block1" then | |
| 1553 | Thing[1].CFrame = Thing[1].CFrame * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50)) | |
| 1554 | Mesh = Thing[1].Mesh | |
| 1555 | Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6]) | |
| 1556 | Thing[1].Transparency = Thing[1].Transparency + Thing[3] | |
| 1557 | else | |
| 1558 | if Thing[2] == "Block2" then | |
| 1559 | Thing[1].CFrame = Thing[1].CFrame | |
| 1560 | Mesh = Thing[7] | |
| 1561 | Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6]) | |
| 1562 | Thing[1].Transparency = Thing[1].Transparency + Thing[3] | |
| 1563 | else | |
| 1564 | if Thing[2] == "Cylinder" then | |
| 1565 | Mesh = Thing[1].Mesh | |
| 1566 | Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6]) | |
| 1567 | Thing[1].Transparency = Thing[1].Transparency + Thing[3] | |
| 1568 | else | |
| 1569 | if Thing[2] == "Blood" then | |
| 1570 | Mesh = Thing[7] | |
| 1571 | Thing[1].CFrame = Thing[1].CFrame * Vector3.new(0, 0.5, 0) | |
| 1572 | Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6]) | |
| 1573 | Thing[1].Transparency = Thing[1].Transparency + Thing[3] | |
| 1574 | else | |
| 1575 | if Thing[2] == "Elec" then | |
| 1576 | Mesh = Thing[1].Mesh | |
| 1577 | Mesh.Scale = Mesh.Scale + Vector3.new(Thing[7], Thing[8], Thing[9]) | |
| 1578 | Thing[1].Transparency = Thing[1].Transparency + Thing[3] | |
| 1579 | else | |
| 1580 | if Thing[2] == "Disappear" then | |
| 1581 | Thing[1].Transparency = Thing[1].Transparency + Thing[3] | |
| 1582 | else | |
| 1583 | if Thing[2] == "Shatter" then | |
| 1584 | Thing[1].Transparency = Thing[1].Transparency + Thing[3] | |
| 1585 | Thing[4] = Thing[4] * CFrame.new(0, Thing[7], 0) | |
| 1586 | Thing[1].CFrame = Thing[4] * CFrame.fromEulerAnglesXYZ(Thing[6], 0, 0) | |
| 1587 | Thing[6] = Thing[6] + Thing[5] | |
| 1588 | else | |
| 1589 | if Thing[2] == "QuadShot" then | |
| 1590 | if Thing[5] < 100 then | |
| 1591 | Thing[5] = Thing[5] + 2.5 | |
| 1592 | Thing[4].Scale = Vector3.new(Thing[5], 5, Thing[5]) | |
| 1593 | else | |
| 1594 | refda = CFuncs.Part.Create(workspace, "Neon", 0, 1, BrickColor.new("Black"), "Reference", Vector3.new())
| |
| 1595 | refda.Anchored = true | |
| 1596 | refda.CFrame = CFrame.new(Thing[1].Position) | |
| 1597 | game:GetService("Debris"):AddItem(refda, 5)
| |
| 1598 | CFuncs.Sound.Create("rbxassetid://203691378", refda, 1, 1.2)
| |
| 1599 | CFuncs.Sound.Create("rbxassetid://184718741", refda, 1, 0.8)
| |
| 1600 | --MagniDamage(refda, 40, 20, 50, BrickColor.new("Navy blue"), BrickColor.new("New Yeller"))
| |
| 1601 | MagniDamage(refda, 40, 20, 50, 50, "Freeze") | |
| 1602 | Effects.Sphere.Create(BrickColor.new("New Yeller"), CFrame.new(refda.Position), 3, 3, 3, 10, 10, 10, 0.05)
| |
| 1603 | Effects.Sphere.Create(BrickColor.new("Navy blue"), CFrame.new(refda.Position), 15, 15, 15, 10, 10, 10, 0.05)
| |
| 1604 | --Effects.Sphere.Create(BrickColor.new("New Yeller"), refda.CFrame, 10, 10, 10, 10, 10, 10, 0.06)
| |
| 1605 | Effects.Block.Create(BrickColor.new("New Yeller"), refda.CFrame, 10, 10, 10, 10, 10, 10, 0.06, 1)
| |
| 1606 | Effects.Wave.Create(BrickColor.new("New Yeller"), refda.CFrame, 1, 1, 1, 3, 3, 3, 0.06)
| |
| 1607 | Thing[1].Parent = nil | |
| 1608 | table.remove(Effects, e) | |
| 1609 | end | |
| 1610 | end | |
| 1611 | end | |
| 1612 | end | |
| 1613 | end | |
| 1614 | end | |
| 1615 | end | |
| 1616 | end | |
| 1617 | end | |
| 1618 | else | |
| 1619 | Part.Parent = nil | |
| 1620 | table.remove(Effects, e) | |
| 1621 | end | |
| 1622 | end | |
| 1623 | end | |
| 1624 | end | |
| 1625 | end | |
| 1626 | end |