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| 1 | private IStrategy currStrategy; | |
| 2 | - | private Queue<IStrategy> strategies; |
| 2 | + | private Queue<IStrategy> strategies = new Queue<IStrategy>(); |
| 3 | ||
| 4 | ||
| 5 | public void SetStrategy(IStrategy[] strategy) | |
| 6 | {
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| 7 | currStrategy?.Stop(); | |
| 8 | ||
| 9 | strategies = new Queue<IStrategy>(strategy); | |
| 10 | } | |
| 11 | ||
| 12 | public void Stop() | |
| 13 | {
| |
| 14 | currStrategy?.Stop(); | |
| 15 | strategies.Clear(); | |
| 16 | } | |
| 17 | ||
| 18 | void Update() | |
| 19 | {
| |
| 20 | if(strategies.Count <= 0) return; | |
| 21 | if (currStrategy.Execute()) | |
| 22 | {
| |
| 23 | currStrategy?.Stop(); | |
| 24 | if(strategies.Count <= 0) | |
| 25 | {
| |
| 26 | Stop(); | |
| 27 | return; | |
| 28 | } | |
| 29 | currStrategy = strategies.Dequeue(); | |
| 30 | } | |
| 31 | } |