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1 | -- This script has been converted to FE by iPxter | |
2 | ||
3 | ||
4 | - | local Player = game.Players.localPlayer |
4 | + | if game:GetService("RunService"):IsClient() then error("Script must be server-side in order to work; use h/ and not hl/") end |
5 | local Player,Mouse,mouse,UserInputService,ContextActionService = owner | |
6 | do | |
7 | - | local mouse = Player:GetMouse() |
7 | + | print("FE Compatibility code by Mokiros | Translated to FE by iPxter") |
8 | script.Parent = Player.Character | |
9 | ||
10 | --RemoteEvent for communicating | |
11 | local Event = Instance.new("RemoteEvent") | |
12 | Event.Name = "UserInput_Event" | |
13 | ||
14 | --Fake event to make stuff like Mouse.KeyDown work | |
15 | local function fakeEvent() | |
16 | local t = {_fakeEvent=true,Connect=function(self,f)self.Function=f end} | |
17 | t.connect = t.Connect | |
18 | return t | |
19 | end | |
20 | ||
21 | --Creating fake input objects with fake variables | |
22 | local m = {Target=nil,Hit=CFrame.new(),KeyUp=fakeEvent(),KeyDown=fakeEvent(),Button1Up=fakeEvent(),Button1Down=fakeEvent()} | |
23 | local UIS = {InputBegan=fakeEvent(),InputEnded=fakeEvent()} | |
24 | local CAS = {Actions={},BindAction=function(self,name,fun,touch,...) | |
25 | CAS.Actions[name] = fun and {Name=name,Function=fun,Keys={...}} or nil | |
26 | end} | |
27 | --Merged 2 functions into one by checking amount of arguments | |
28 | CAS.UnbindAction = CAS.BindAction | |
29 | ||
30 | --This function will trigger the events that have been :Connect()'ed | |
31 | local function te(self,ev,...) | |
32 | local t = m[ev] | |
33 | if t and t._fakeEvent and t.Function then | |
34 | t.Function(...) | |
35 | end | |
36 | end | |
37 | m.TrigEvent = te | |
38 | UIS.TrigEvent = te | |
39 | ||
40 | Event.OnServerEvent:Connect(function(plr,io) | |
41 | if plr~=Player then return end | |
42 | if io.isMouse then | |
43 | m.Target = io.Target | |
44 | m.Hit = io.Hit | |
45 | else | |
46 | local b = io.UserInputState == Enum.UserInputState.Begin | |
47 | if io.UserInputType == Enum.UserInputType.MouseButton1 then | |
48 | return m:TrigEvent(b and "Button1Down" or "Button1Up") | |
49 | end | |
50 | for _,t in pairs(CAS.Actions) do | |
51 | for _,k in pairs(t.Keys) do | |
52 | if k==io.KeyCode then | |
53 | t.Function(t.Name,io.UserInputState,io) | |
54 | end | |
55 | end | |
56 | end | |
57 | m:TrigEvent(b and "KeyDown" or "KeyUp",io.KeyCode.Name:lower()) | |
58 | UIS:TrigEvent(b and "InputBegan" or "InputEnded",io,false) | |
59 | end | |
60 | end) | |
61 | Event.Parent = NLS([==[ | |
62 | local Player = game:GetService("Players").LocalPlayer | |
63 | local Event = script:WaitForChild("UserInput_Event") | |
64 | ||
65 | local UIS = game:GetService("UserInputService") | |
66 | local input = function(io,a) | |
67 | if a then return end | |
68 | --Since InputObject is a client-side instance, we create and pass table instead | |
69 | Event:FireServer({KeyCode=io.KeyCode,UserInputType=io.UserInputType,UserInputState=io.UserInputState}) | |
70 | end | |
71 | UIS.InputBegan:Connect(input) | |
72 | UIS.InputEnded:Connect(input) | |
73 | ||
74 | local Mouse = Player:GetMouse() | |
75 | local h,t | |
76 | --Give the server mouse data 30 times every second, but only if the values changed | |
77 | --If player is not moving their mouse, client won't fire events | |
78 | while wait(1/30) do | |
79 | if h~=Mouse.Hit or t~=Mouse.Target then | |
80 | h,t=Mouse.Hit,Mouse.Target | |
81 | Event:FireServer({isMouse=true,Target=t,Hit=h}) | |
82 | end | |
83 | end]==],Player.Character) | |
84 | Mouse,mouse,UserInputService,ContextActionService = m,m,UIS,CAS | |
85 | end | |
86 | --GK Gun but Non-Intro Version by Bacon Hair! | |
87 | ||
88 | wait(0.2) | |
89 | ||
90 | Player = owner | |
91 | PlayerGui = Player.PlayerGui | |
92 | Cam = workspace.CurrentCamera | |
93 | Backpack = Player.Backpack | |
94 | Character = Player.Character | |
95 | Humanoid = Character.Humanoid | |
96 | RootPart = Character.HumanoidRootPart | |
97 | Torso = Character.Torso | |
98 | Head = Character.Head | |
99 | RightArm = Character["Right Arm"] | |
100 | LeftArm = Character["Left Arm"] | |
101 | RightLeg = Character["Right Leg"] | |
102 | LeftLeg = Character["Left Leg"] | |
103 | RootJoint = RootPart.RootJoint | |
104 | Neck = Torso.Neck | |
105 | RightShoulder = Torso["Right Shoulder"] | |
106 | LeftShoulder = Torso["Left Shoulder"] | |
107 | RightHip = Torso["Right Hip"] | |
108 | LeftHip = Torso["Left Hip"] | |
109 | local sick = Instance.new("Sound",Character) | |
110 | sick.SoundId = "rbxassetid://589853222" | |
111 | sick.Parent = Character | |
112 | sick.Looped = true | |
113 | sick.Pitch = 1 | |
114 | sick.Volume = 4 | |
115 | sick:Play() | |
116 | local LastBolt | |
117 | local LightningBolts = {} | |
118 | local GunPoint | |
119 | IT = Instance.new | |
120 | CF = CFrame.new | |
121 | VT = Vector3.new | |
122 | RAD = math.rad | |
123 | C3 = Color3.new | |
124 | UD2 = UDim2.new | |
125 | BRICKC = BrickColor.new | |
126 | ANGLES = CFrame.Angles | |
127 | EULER = CFrame.fromEulerAnglesXYZ | |
128 | COS = math.cos | |
129 | ACOS = math.acos | |
130 | SIN = math.sin | |
131 | ASIN = math.asin | |
132 | ABS = math.abs | |
133 | MRANDOM = math.random | |
134 | FLOOR = math.floor | |
135 | function CreateMesh(MESH, PARENT, MESHTYPE, MESHID, TEXTUREID, SCALE, OFFSET) | |
136 | local NEWMESH = IT(MESH) | |
137 | if MESH == "SpecialMesh" then | |
138 | NEWMESH.MeshType = MESHTYPE | |
139 | if MESHID ~= "nil" and MESHID ~= "" then | |
140 | NEWMESH.MeshId = "http://www.roblox.com/asset/?id=" .. MESHID | |
141 | end | |
142 | if TEXTUREID ~= "nil" and TEXTUREID ~= "" then | |
143 | NEWMESH.TextureId = "http://www.roblox.com/asset/?id=" .. TEXTUREID | |
144 | end | |
145 | end | |
146 | NEWMESH.Offset = OFFSET or VT(0, 0, 0) | |
147 | NEWMESH.Scale = SCALE | |
148 | NEWMESH.Parent = PARENT | |
149 | return NEWMESH | |
150 | end | |
151 | function CreatePart(FORMFACTOR, PARENT, MATERIAL, REFLECTANCE, TRANSPARENCY, BRICKCOLOR, NAME, SIZE, ANCHOR) | |
152 | local NEWPART = IT("Part") | |
153 | NEWPART.formFactor = FORMFACTOR | |
154 | NEWPART.Reflectance = REFLECTANCE | |
155 | NEWPART.Transparency = TRANSPARENCY | |
156 | NEWPART.CanCollide = false | |
157 | NEWPART.Locked = true | |
158 | NEWPART.Anchored = true | |
159 | if ANCHOR == false then | |
160 | NEWPART.Anchored = false | |
161 | end | |
162 | NEWPART.BrickColor = BRICKC(tostring(BRICKCOLOR)) | |
163 | NEWPART.Name = NAME | |
164 | NEWPART.Size = SIZE | |
165 | NEWPART.Position = Torso.Position | |
166 | NEWPART.Material = MATERIAL | |
167 | NEWPART:BreakJoints() | |
168 | NEWPART.Parent = PARENT | |
169 | return NEWPART | |
170 | end | |
171 | Player_Size = 1 | |
172 | Animation_Speed = 3 | |
173 | Frame_Speed = 0.016666666666666666 | |
174 | local Speed = 16 | |
175 | local Effects2 = {} | |
176 | local weldBetween = function(a, b) | |
177 | local weldd = Instance.new("ManualWeld") | |
178 | weldd.Part0 = a | |
179 | weldd.Part1 = b | |
180 | weldd.C0 = CFrame.new() | |
181 | weldd.C1 = b.CFrame:inverse() * a.CFrame | |
182 | weldd.Parent = a | |
183 | return weldd | |
184 | end | |
185 | function createaccessory(attachmentpart, mesh, texture, scale, offset, color) | |
186 | local acs = Instance.new("Part") | |
187 | acs.CanCollide = false | |
188 | acs.Anchored = false | |
189 | acs.Size = Vector3.new(0, 0, 0) | |
190 | acs.CFrame = attachmentpart.CFrame | |
191 | acs.Parent = Character | |
192 | acs.BrickColor = color | |
193 | local meshs = Instance.new("SpecialMesh") | |
194 | meshs.MeshId = mesh | |
195 | meshs.TextureId = texture | |
196 | meshs.Parent = acs | |
197 | meshs.Scale = scale | |
198 | meshs.Offset = offset | |
199 | weldBetween(attachmentpart, acs) | |
200 | end | |
201 | function createbodypart(TYPE, COLOR, PART, OFFSET, SIZE) | |
202 | if TYPE == "Gem" then | |
203 | local acs = CreatePart(3, Character, "Plastic", 0, 0, COLOR, "Part", VT(0, 0, 0)) | |
204 | acs.Anchored = false | |
205 | acs.CanCollide = false | |
206 | acs.CFrame = PART.CFrame | |
207 | local acs2 = CreateMesh("SpecialMesh", acs, "FileMesh", "9756362", "", SIZE, OFFSET) | |
208 | weldBetween(PART, acs) | |
209 | elseif TYPE == "Skull" then | |
210 | local acs = CreatePart(3, Character, "Plastic", 0, 0, COLOR, "Part", VT(0, 0, 0)) | |
211 | acs.Anchored = false | |
212 | acs.CanCollide = false | |
213 | acs.CFrame = PART.CFrame | |
214 | local acs2 = CreateMesh("SpecialMesh", acs, "FileMesh", "4770583", "", SIZE, OFFSET) | |
215 | weldBetween(PART, acs) | |
216 | elseif TYPE == "Eye" then | |
217 | local acs = CreatePart(3, Character, "Neon", 0, 0, COLOR, "Part", VT(0, 0, 0)) | |
218 | acs.Anchored = false | |
219 | acs.CanCollide = false | |
220 | acs.CFrame = PART.CFrame | |
221 | local acs2 = CreateMesh("SpecialMesh", acs, "Sphere", "", "", SIZE, OFFSET) | |
222 | weldBetween(PART, acs) | |
223 | end | |
224 | end | |
225 | local ROOTC0 = CF(0, 0, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) | |
226 | local NECKC0 = CF(0, 1, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) | |
227 | local RIGHTSHOULDERC0 = CF(-0.5, 0, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) | |
228 | local LEFTSHOULDERC0 = CF(0.5, 0, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) | |
229 | local CHANGEDEFENSE = 0 | |
230 | local CHANGEDAMAGE = 0 | |
231 | local CHANGEMOVEMENT = 0 | |
232 | local ANIM = "Idle" | |
233 | local ATTACK = false | |
234 | local EQUIPPED = false | |
235 | local HOLD = false | |
236 | local COMBO = 1 | |
237 | local Rooted = false | |
238 | local SINE = 0 | |
239 | local KEYHOLD = false | |
240 | local CHANGE = 2 / Animation_Speed | |
241 | local WALKINGANIM = false | |
242 | local WALK = 0 | |
243 | local VALUE1 = false | |
244 | local VALUE2 = false | |
245 | local ROBLOXIDLEANIMATION = IT("Animation") | |
246 | ROBLOXIDLEANIMATION.Name = "Roblox Idle Animation" | |
247 | ROBLOXIDLEANIMATION.AnimationId = "http://www.roblox.com/asset/?id=180435571" | |
248 | local WEAPONGUI = IT("ScreenGui", PlayerGui) | |
249 | WEAPONGUI.Name = "Weapon GUI" | |
250 | local Weapon = IT("Model") | |
251 | Weapon.Name = "Adds" | |
252 | local Delete = IT("Model", Character) | |
253 | Delete.Name = "Those who must be banished." | |
254 | local Effects = IT("Folder", Weapon) | |
255 | Effects.Name = "Effects" | |
256 | local ANIMATOR = Humanoid.Animator | |
257 | local ANIMATE = Character.Animate | |
258 | local HITPLAYERSOUNDS = { | |
259 | "263032172", | |
260 | "263032182", | |
261 | "263032200", | |
262 | "263032221", | |
263 | "263032252", | |
264 | "263033191" | |
265 | } | |
266 | local HITARMORSOUNDS = { | |
267 | "199149321", | |
268 | "199149338", | |
269 | "199149367", | |
270 | "199149409", | |
271 | "199149452" | |
272 | } | |
273 | local HITWEAPONSOUNDS = { | |
274 | "199148971", | |
275 | "199149025", | |
276 | "199149072", | |
277 | "199149109", | |
278 | "199149119" | |
279 | } | |
280 | local HITBLOCKSOUNDS = {"199148933", "199148947"} | |
281 | local UNANCHOR = true | |
282 | local SKILLTEXTCOLOR = C3(1, 0, 0) | |
283 | ArtificialHB = Instance.new("BindableEvent", script) | |
284 | ArtificialHB.Name = "ArtificialHB" | |
285 | script:WaitForChild("ArtificialHB") | |
286 | frame = Frame_Speed | |
287 | tf = 0 | |
288 | allowframeloss = false | |
289 | tossremainder = false | |
290 | lastframe = tick() | |
291 | script.ArtificialHB:Fire() | |
292 | game:GetService("RunService").Heartbeat:connect(function(s, p) | |
293 | tf = tf + s | |
294 | if tf >= frame then | |
295 | if allowframeloss then | |
296 | script.ArtificialHB:Fire() | |
297 | lastframe = tick() | |
298 | else | |
299 | for i = 1, math.floor(tf / frame) do | |
300 | script.ArtificialHB:Fire() | |
301 | end | |
302 | lastframe = tick() | |
303 | end | |
304 | if tossremainder then | |
305 | tf = 0 | |
306 | else | |
307 | tf = tf - frame * math.floor(tf / frame) | |
308 | end | |
309 | end | |
310 | end) | |
311 | function Raycast(POSITION, DIRECTION, RANGE, IGNOREDECENDANTS) | |
312 | return workspace:FindPartOnRay(Ray.new(POSITION, DIRECTION.unit * RANGE), IGNOREDECENDANTS) | |
313 | end | |
314 | function PositiveAngle(NUMBER) | |
315 | if NUMBER >= 0 then | |
316 | NUMBER = 0 | |
317 | end | |
318 | return NUMBER | |
319 | end | |
320 | function NegativeAngle(NUMBER) | |
321 | if NUMBER <= 0 then | |
322 | NUMBER = 0 | |
323 | end | |
324 | return NUMBER | |
325 | end | |
326 | function Swait(NUMBER) | |
327 | if NUMBER == 0 or NUMBER == nil then | |
328 | ArtificialHB.Event:wait() | |
329 | else | |
330 | for i = 1, NUMBER do | |
331 | ArtificialHB.Event:wait() | |
332 | end | |
333 | end | |
334 | end | |
335 | function QuaternionFromCFrame(cf) | |
336 | local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components() | |
337 | local trace = m00 + m11 + m22 | |
338 | if trace > 0 then | |
339 | local s = math.sqrt(1 + trace) | |
340 | local recip = 0.5 / s | |
341 | return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5 | |
342 | else | |
343 | local i = 0 | |
344 | if m00 < m11 then | |
345 | i = 1 | |
346 | end | |
347 | if m22 > (i == 0 and m00 or m11) then | |
348 | i = 2 | |
349 | end | |
350 | if i == 0 then | |
351 | local s = math.sqrt(m00 - m11 - m22 + 1) | |
352 | local recip = 0.5 / s | |
353 | return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip | |
354 | elseif i == 1 then | |
355 | local s = math.sqrt(m11 - m22 - m00 + 1) | |
356 | local recip = 0.5 / s | |
357 | return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip | |
358 | elseif i == 2 then | |
359 | local s = math.sqrt(m22 - m00 - m11 + 1) | |
360 | local recip = 0.5 / s | |
361 | return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip | |
362 | end | |
363 | end | |
364 | end | |
365 | function QuaternionToCFrame(px, py, pz, x, y, z, w) | |
366 | local xs, ys, zs = x + x, y + y, z + z | |
367 | local wx, wy, wz = w * xs, w * ys, w * zs | |
368 | local xx = x * xs | |
369 | local xy = x * ys | |
370 | local xz = x * zs | |
371 | local yy = y * ys | |
372 | local yz = y * zs | |
373 | local zz = z * zs | |
374 | return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy)) | |
375 | end | |
376 | function QuaternionSlerp(a, b, t) | |
377 | local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4] | |
378 | local startInterp, finishInterp | |
379 | if cosTheta >= 1.0E-4 then | |
380 | if 1 - cosTheta > 1.0E-4 then | |
381 | local theta = ACOS(cosTheta) | |
382 | local invSinTheta = 1 / SIN(theta) | |
383 | startInterp = SIN((1 - t) * theta) * invSinTheta | |
384 | finishInterp = SIN(t * theta) * invSinTheta | |
385 | else | |
386 | startInterp = 1 - t | |
387 | finishInterp = t | |
388 | end | |
389 | elseif 1 + cosTheta > 1.0E-4 then | |
390 | local theta = ACOS(-cosTheta) | |
391 | local invSinTheta = 1 / SIN(theta) | |
392 | startInterp = SIN((t - 1) * theta) * invSinTheta | |
393 | finishInterp = SIN(t * theta) * invSinTheta | |
394 | else | |
395 | startInterp = t - 1 | |
396 | finishInterp = t | |
397 | end | |
398 | return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp | |
399 | end | |
400 | function Clerp(a, b, t) | |
401 | local qa = { | |
402 | QuaternionFromCFrame(a) | |
403 | } | |
404 | local qb = { | |
405 | QuaternionFromCFrame(b) | |
406 | } | |
407 | local ax, ay, az = a.x, a.y, a.z | |
408 | local bx, by, bz = b.x, b.y, b.z | |
409 | local _t = 1 - t | |
410 | return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t)) | |
411 | end | |
412 | function CreateFrame(PARENT, TRANSPARENCY, BORDERSIZEPIXEL, POSITION, SIZE, COLOR, BORDERCOLOR, NAME) | |
413 | local frame = IT("Frame") | |
414 | frame.BackgroundTransparency = TRANSPARENCY | |
415 | frame.BorderSizePixel = BORDERSIZEPIXEL | |
416 | frame.Position = POSITION | |
417 | frame.Size = SIZE | |
418 | frame.BackgroundColor3 = COLOR | |
419 | frame.BorderColor3 = BORDERCOLOR | |
420 | frame.Name = NAME | |
421 | frame.Parent = PARENT | |
422 | return frame | |
423 | end | |
424 | function CreateLabel(PARENT, TEXT, TEXTCOLOR, TEXTFONTSIZE, TEXTFONT, TRANSPARENCY, BORDERSIZEPIXEL, STROKETRANSPARENCY, NAME) | |
425 | local label = IT("TextLabel") | |
426 | label.BackgroundTransparency = 1 | |
427 | label.Size = UD2(1, 0, 1, 0) | |
428 | label.Position = UD2(0, 0, 0, 0) | |
429 | label.TextColor3 = TEXTCOLOR | |
430 | label.TextStrokeTransparency = STROKETRANSPARENCY | |
431 | label.TextTransparency = TRANSPARENCY | |
432 | label.FontSize = TEXTFONTSIZE | |
433 | label.Font = TEXTFONT | |
434 | label.BorderSizePixel = BORDERSIZEPIXEL | |
435 | label.TextScaled = false | |
436 | label.Text = TEXT | |
437 | label.Name = NAME | |
438 | label.Parent = PARENT | |
439 | return label | |
440 | end | |
441 | function NoOutlines(PART) | |
442 | PART.TopSurface, PART.BottomSurface, PART.LeftSurface, PART.RightSurface, PART.FrontSurface, PART.BackSurface = 10, 10, 10, 10, 10, 10 | |
443 | end | |
444 | function CreateWeldOrSnapOrMotor(TYPE, PARENT, PART0, PART1, C0, C1) | |
445 | local NEWWELD = IT(TYPE) | |
446 | NEWWELD.Part0 = PART0 | |
447 | NEWWELD.Part1 = PART1 | |
448 | NEWWELD.C0 = C0 | |
449 | NEWWELD.C1 = C1 | |
450 | NEWWELD.Parent = PARENT | |
451 | return NEWWELD | |
452 | end | |
453 | local SOUND = IT("Sound", nil) | |
454 | function CreateSound(ID, PARENT, VOLUME, PITCH) | |
455 | local NEWSOUND | |
456 | coroutine.resume(coroutine.create(function() | |
457 | NEWSOUND = SOUND:Clone() | |
458 | NEWSOUND.Parent = PARENT | |
459 | NEWSOUND.Volume = VOLUME | |
460 | NEWSOUND.Pitch = PITCH | |
461 | NEWSOUND.SoundId = "http://www.roblox.com/asset/?id=" .. ID | |
462 | NEWSOUND:play() | |
463 | repeat | |
464 | Swait() | |
465 | until NEWSOUND.Playing == false | |
466 | NEWSOUND:remove() | |
467 | end)) | |
468 | return NEWSOUND | |
469 | end | |
470 | function CFrameFromTopBack(at, top, back) | |
471 | local right = top:Cross(back) | |
472 | return CF(at.x, at.y, at.z, right.x, top.x, back.x, right.y, top.y, back.y, right.z, top.z, back.z) | |
473 | end | |
474 | function CreateWave(SIZE, WAIT, CFRAME, DOESROT, ROT, COLOR, GROW) | |
475 | local wave = CreatePart(3, Effects, "Neon", 0, 0.5, BRICKC(COLOR), "Effect", VT(0, 0, 0)) | |
476 | local mesh = IT("SpecialMesh", wave) | |
477 | mesh.MeshType = "FileMesh" | |
478 | mesh.MeshId = "http://www.roblox.com/asset/?id=20329976" | |
479 | mesh.Scale = SIZE | |
480 | mesh.Offset = VT(0, 0, -SIZE.X / 8) | |
481 | wave.CFrame = CFRAME | |
482 | coroutine.resume(coroutine.create(function(PART) | |
483 | for i = 1, WAIT do | |
484 | Swait() | |
485 | mesh.Scale = mesh.Scale + GROW | |
486 | mesh.Offset = VT(0, 0, -(mesh.Scale.X / 8)) | |
487 | if DOESROT == true then | |
488 | wave.CFrame = wave.CFrame * CFrame.fromEulerAnglesXYZ(0, ROT, 0) | |
489 | end | |
490 | wave.Transparency = wave.Transparency + 0.5 / WAIT | |
491 | if wave.Transparency > 0.99 then | |
492 | wave:remove() | |
493 | end | |
494 | end | |
495 | end)) | |
496 | end | |
497 | function CreateCrown(SIZE, WAIT, CFRAME, DOESROT, ROT, COLOR, GROW) | |
498 | local wave = CreatePart(3, Effects, "Neon", 0, 0.5, BRICKC(COLOR), "Effect", VT(0, 0, 0)) | |
499 | local mesh = IT("SpecialMesh", wave) | |
500 | mesh.MeshType = "FileMesh" | |
501 | mesh.MeshId = "http://www.roblox.com/asset/?id=1078075" | |
502 | mesh.Scale = SIZE | |
503 | mesh.Offset = VT(0, 0, -SIZE.X / 8) | |
504 | wave.CFrame = CFRAME | |
505 | coroutine.resume(coroutine.create(function(PART) | |
506 | for i = 1, WAIT do | |
507 | Swait() | |
508 | mesh.Scale = mesh.Scale + GROW | |
509 | mesh.Offset = VT(0, 0, -(mesh.Scale.X / 8)) | |
510 | if DOESROT == true then | |
511 | wave.CFrame = wave.CFrame * CFrame.fromEulerAnglesXYZ(0, ROT, 0) | |
512 | end | |
513 | wave.Transparency = wave.Transparency + 0.5 / WAIT | |
514 | if wave.Transparency > 0.99 then | |
515 | wave:remove() | |
516 | end | |
517 | end | |
518 | end)) | |
519 | end | |
520 | function CreateIceCrown(SIZE, WAIT, CFRAME, DOESROT, ROT, COLOR, GROW) | |
521 | local wave = CreatePart(3, Effects, "Neon", 0, 0.5, BRICKC(COLOR), "Effect", VT(0, 0, 0)) | |
522 | local mesh = IT("SpecialMesh", wave) | |
523 | mesh.MeshType = "FileMesh" | |
524 | mesh.MeshId = "http://www.roblox.com/asset/?id=1323306" | |
525 | mesh.Scale = SIZE | |
526 | mesh.Offset = VT(0, 0, -SIZE.X / 8) | |
527 | wave.CFrame = CFRAME | |
528 | coroutine.resume(coroutine.create(function(PART) | |
529 | for i = 1, WAIT do | |
530 | Swait() | |
531 | mesh.Scale = mesh.Scale + GROW | |
532 | mesh.Offset = VT(0, 0, -(mesh.Scale.X / 8)) | |
533 | if DOESROT == true then | |
534 | wave.CFrame = wave.CFrame * CFrame.fromEulerAnglesXYZ(0, ROT, 0) | |
535 | end | |
536 | wave.Transparency = wave.Transparency + 0.5 / WAIT | |
537 | if wave.Transparency > 0.99 then | |
538 | wave:remove() | |
539 | end | |
540 | end | |
541 | end)) | |
542 | end | |
543 | function CreateSpikeball(SIZE, WAIT, CFRAME, DOESROT, ROT, COLOR, GROW) | |
544 | local wave = CreatePart(3, Effects, "Neon", 0, 0.5, BRICKC(COLOR), "Effect", VT(0, 0, 0)) | |
545 | local mesh = IT("SpecialMesh", wave) | |
546 | mesh.MeshType = "FileMesh" | |
547 | mesh.MeshId = "http://www.roblox.com/asset/?id=9982590" | |
548 | mesh.Scale = SIZE | |
549 | mesh.Offset = VT(0, 0, -SIZE.X / 8) | |
550 | wave.CFrame = CFRAME | |
551 | coroutine.resume(coroutine.create(function(PART) | |
552 | for i = 1, WAIT do | |
553 | Swait() | |
554 | mesh.Scale = mesh.Scale + GROW | |
555 | mesh.Offset = VT(0, 0, -(mesh.Scale.X / 8)) | |
556 | if DOESROT == true then | |
557 | wave.CFrame = wave.CFrame * CFrame.fromEulerAnglesXYZ(0, ROT, 0) | |
558 | end | |
559 | wave.Transparency = wave.Transparency + 0.5 / WAIT | |
560 | if wave.Transparency > 0.99 then | |
561 | wave:remove() | |
562 | end | |
563 | end | |
564 | end)) | |
565 | end | |
566 | function CreateSwirl(SIZE, WAIT, CFRAME, DOESROT, ROT, COLOR, GROW) | |
567 | local wave = CreatePart(3, Effects, "Neon", 0, 0.5, BRICKC(COLOR), "Effect", VT(0, 0, 0)) | |
568 | local mesh = IT("SpecialMesh", wave) | |
569 | mesh.MeshType = "FileMesh" | |
570 | mesh.MeshId = "http://www.roblox.com/asset/?id=1051557" | |
571 | mesh.Scale = SIZE | |
572 | wave.CFrame = CFRAME | |
573 | coroutine.resume(coroutine.create(function(PART) | |
574 | for i = 1, WAIT do | |
575 | Swait() | |
576 | mesh.Scale = mesh.Scale + GROW | |
577 | mesh.Offset = VT(0, 0, -(mesh.Scale.X / 8)) | |
578 | if DOESROT == true then | |
579 | wave.CFrame = wave.CFrame * CFrame.fromEulerAnglesXYZ(0, ROT, 0) | |
580 | end | |
581 | wave.Transparency = wave.Transparency + 0.5 / WAIT | |
582 | if wave.Transparency > 0.99 then | |
583 | wave:remove() | |
584 | end | |
585 | end | |
586 | end)) | |
587 | end | |
588 | function CreateTornado(SIZE, DOESROT, ROT, WAIT, CFRAME, COLOR, GROW) | |
589 | local wave = CreatePart(3, Effects, "Neon", 0, 0.5, BRICKC(COLOR), "Effect", VT(0, 0, 0)) | |
590 | local mesh = IT("SpecialMesh", wave) | |
591 | mesh.MeshType = "FileMesh" | |
592 | mesh.MeshId = "http://www.roblox.com/asset/?id=102638417" | |
593 | mesh.Scale = SIZE | |
594 | wave.CFrame = CFRAME | |
595 | coroutine.resume(coroutine.create(function(PART) | |
596 | for i = 1, WAIT do | |
597 | Swait() | |
598 | mesh.Scale = mesh.Scale + GROW | |
599 | if DOESROT == true then | |
600 | wave.CFrame = wave.CFrame * CFrame.fromEulerAnglesXYZ(0, ROT, 0) | |
601 | end | |
602 | wave.Transparency = wave.Transparency + 0.5 / WAIT | |
603 | if wave.Transparency > 0.99 then | |
604 | wave:remove() | |
605 | end | |
606 | end | |
607 | end)) | |
608 | end | |
609 | function CreateRing(SIZE, DOESROT, ROT, WAIT, CFRAME, COLOR, GROW) | |
610 | local wave = CreatePart(3, Effects, "Neon", 0, 0.5, BRICKC(COLOR), "Effect", VT(0, 0, 0)) | |
611 | local mesh = IT("SpecialMesh", wave) | |
612 | mesh.MeshType = "FileMesh" | |
613 | mesh.MeshId = "http://www.roblox.com/asset/?id=3270017" | |
614 | mesh.Scale = SIZE | |
615 | mesh.Offset = VT(0, 0, 0) | |
616 | wave.CFrame = CFRAME | |
617 | coroutine.resume(coroutine.create(function(PART) | |
618 | for i = 1, WAIT do | |
619 | Swait() | |
620 | mesh.Scale = mesh.Scale + GROW | |
621 | if DOESROT == true then | |
622 | wave.CFrame = wave.CFrame * CFrame.fromEulerAnglesXYZ(0, ROT, 0) | |
623 | end | |
624 | wave.Transparency = wave.Transparency + 0.5 / WAIT | |
625 | if wave.Transparency > 0.99 then | |
626 | wave:remove() | |
627 | end | |
628 | end | |
629 | end)) | |
630 | end | |
631 | function MagicSphere(SIZE, WAIT, CFRAME, COLOR, GROW) | |
632 | local wave = CreatePart(3, Effects, "Neon", 0, 0, BRICKC(COLOR), "Effect", VT(1, 1, 1), true) | |
633 | local mesh = IT("SpecialMesh", wave) | |
634 | mesh.MeshType = "Sphere" | |
635 | mesh.Scale = SIZE | |
636 | mesh.Offset = VT(0, 0, 0) | |
637 | wave.CFrame = CFRAME | |
638 | coroutine.resume(coroutine.create(function(PART) | |
639 | for i = 1, WAIT do | |
640 | Swait() | |
641 | mesh.Scale = mesh.Scale + GROW | |
642 | wave.Transparency = wave.Transparency + 1 / WAIT | |
643 | if wave.Transparency > 0.99 then | |
644 | wave:remove() | |
645 | end | |
646 | end | |
647 | end)) | |
648 | end | |
649 | function MagicBlock(SIZE, WAIT, CFRAME, COLOR, GROW) | |
650 | local wave = CreatePart(3, Effects, "Neon", 0, 0, BRICKC(COLOR), "Effect", VT(SIZE, SIZE, SIZE), true) | |
651 | local mesh = IT("BlockMesh", wave) | |
652 | wave.CFrame = CFRAME | |
653 | coroutine.resume(coroutine.create(function(PART) | |
654 | for i = 1, WAIT do | |
655 | Swait() | |
656 | mesh.Scale = mesh.Scale + GROW | |
657 | wave.CFrame = CFRAME * ANGLES(RAD(math.random(-360, 360)), RAD(math.random(-360, 360)), RAD(math.random(-360, 360))) | |
658 | wave.Transparency = wave.Transparency + 1 / WAIT | |
659 | if wave.Transparency > 0.99 then | |
660 | wave:remove() | |
661 | end | |
662 | end | |
663 | end)) | |
664 | end | |
665 | function MakeForm(PART, TYPE) | |
666 | if TYPE == "Cyl" then | |
667 | local MSH = IT("CylinderMesh", PART) | |
668 | elseif TYPE == "Ball" then | |
669 | local MSH = IT("SpecialMesh", PART) | |
670 | MSH.MeshType = "Sphere" | |
671 | elseif TYPE == "Wedge" then | |
672 | local MSH = IT("SpecialMesh", PART) | |
673 | MSH.MeshType = "Wedge" | |
674 | end | |
675 | end | |
676 | function CheckTableForString(Table, String) | |
677 | for i, v in pairs(Table) do | |
678 | if string.find(string.lower(String), string.lower(v)) then | |
679 | return true | |
680 | end | |
681 | end | |
682 | return false | |
683 | end | |
684 | function CheckIntangible(Hit) | |
685 | local ProjectileNames = { | |
686 | "Water", | |
687 | "Arrow", | |
688 | "Projectile", | |
689 | "Effect", | |
690 | "Rail", | |
691 | "Lightning", | |
692 | "Bullet" | |
693 | } | |
694 | if Hit and Hit.Parent and (not Hit.CanCollide or CheckTableForString(ProjectileNames, Hit.Name)) and not Hit.Parent:FindFirstChild("Humanoid") then | |
695 | return true | |
696 | end | |
697 | return false | |
698 | end | |
699 | Debris = game:GetService("Debris") | |
700 | BaseLightning = IT("Part") | |
701 | BaseLightning.Anchored = true | |
702 | BaseLightning.CanCollide = false | |
703 | BaseLightning.Material = "Neon" | |
704 | function CastZapRay(StartPos, Vec, Length, Ignore, DelayIfHit) | |
705 | local Ignore = type(Ignore) == "table" and Ignore or {Ignore} | |
706 | local RayHit, RayPos, RayNormal = game:GetService("Workspace"):FindPartOnRayWithIgnoreList(Ray.new(StartPos, Vec * Length), Ignore) | |
707 | if RayHit and CheckIntangible(RayHit) then | |
708 | if DelayIfHit then | |
709 | wait() | |
710 | end | |
711 | RayHit, RayPos, RayNormal = CastZapRay(RayPos + Vec * 0.01, Vec, Length - (StartPos - RayPos).magnitude, Ignore, DelayIfHit) | |
712 | end | |
713 | return RayHit, RayPos, RayNormal | |
714 | end | |
715 | function Zap(Table) | |
716 | local StartPos, TargetPos, Character, Color = Table.StartPosition, Table.TargetPosition, Table.Character, Table.Color | |
717 | local Duration = Table.Duration or 2 | |
718 | local FadeRate = Table.FadeRate or 0.05 | |
719 | local Offset = Table.Offset or 2 | |
720 | local Individualize = Table.Individualize or false | |
721 | local MaxRange = Table.MaxRange or 200 | |
722 | local SegmentLength = Table.SegmentLength or 5 | |
723 | local TimeToFade = Table.TimeToFade or 0.5 | |
724 | local Ignore = Table.Ignore or {} | |
725 | local SIZE = Table.Size or 0.3 | |
726 | if not (StartPos and TargetPos) or not Character then | |
727 | return | |
728 | end | |
729 | local LightningModel = IT("Folder", Effects) | |
730 | LightningModel.Name = "ZAPP" | |
731 | for i, v in pairs({Character, LightningModel}) do | |
732 | table.insert(Ignore, v) | |
733 | end | |
734 | local LastPos = StartPos | |
735 | local Direction = CFrame.new(StartPos, TargetPos).lookVector | |
736 | local RayHit, RayPos, RayNormal = CastZapRay(StartPos, Direction, MaxRange, Ignore, false) | |
737 | local RayLength = (StartPos - RayPos).Magnitude | |
738 | local Struck = false | |
739 | local TotalSegments = math.ceil(RayLength / SegmentLength) | |
740 | Direction = CFrame.new(StartPos, RayPos).lookVector | |
741 | local LightningBolt = IT("Model", Effects) | |
742 | LightningBolt.Name = "Lightning" | |
743 | if not Individualize then | |
744 | table.insert(LightningBolts, LightningBolt) | |
745 | end | |
746 | LastBolt = LightningBolt | |
747 | Debris:AddItem(LightningBolt, Duration) | |
748 | LightningBolt.Parent = LightningModel | |
749 | for i = 1, TotalSegments do | |
750 | if not Struck then | |
751 | local Entropy = Vector3.new(math.random() * Offset * 2.5 - Offset, math.random() * Offset * 2.5 - Offset, math.random() * Offset * 2.5 - Offset) | |
752 | local NewPos = StartPos + Direction * (RayLength * (i / TotalSegments)) + Entropy | |
753 | local SegmentVec = NewPos - LastPos | |
754 | local RayHit, RayPos, RayNormal = CastZapRay(LastPos, SegmentVec.Unit, SegmentVec.Magnitude, {Character, LightningModel}, false) | |
755 | local RayVec = LastPos - RayPos | |
756 | local LightningPart = BaseLightning:Clone() | |
757 | LightningPart.BrickColor = BrickColor.new(Color) | |
758 | LightningPart.Size = Vector3.new(SIZE, SIZE, RayVec.Magnitude) | |
759 | LightningPart.CFrame = CFrame.new(LastPos, RayPos) * CFrame.new(0, 0, -(RayVec.Magnitude / 2)) | |
760 | table.insert(Effects2, { | |
761 | LightningPart, | |
762 | "Disappear", | |
763 | 0.025, | |
764 | 1, | |
765 | 1, | |
766 | 1, | |
767 | 2 | |
768 | }) | |
769 | local CylinderMesh = IT("CylinderMesh", LightningPart) | |
770 | local OrigCF = LightningPart.CFrame | |
771 | LightningPart.Size = Vector3.new(LightningPart.Size.X, LightningPart.Size.Z, LightningPart.Size.Y) | |
772 | LightningPart.CFrame = OrigCF * CFrame.Angles(math.pi / 2, 0, 0) | |
773 | LightningPart.Parent = LightningBolt | |
774 | LastPos = NewPos | |
775 | end | |
776 | end | |
777 | return { | |
778 | RayHit = RayHit, | |
779 | RayPos = RayPos, | |
780 | RayNormal = RayNormal, | |
781 | LightningModel = LightningModel | |
782 | } | |
783 | end | |
784 | function turnto(position) | |
785 | RootPart.CFrame = CFrame.new(RootPart.CFrame.p, VT(position.X, RootPart.Position.Y, position.Z)) * CFrame.new(0, 0, 0) | |
786 | end | |
787 | function chatfunc(text, waitt) | |
788 | local chat = coroutine.wrap(function() | |
789 | if Character:FindFirstChild("TalkingBillBoard") ~= nil then | |
790 | Character:FindFirstChild("TalkingBillBoard").Parent = nil | |
791 | end | |
792 | local naeeym2 = Instance.new("BillboardGui", Character) | |
793 | naeeym2.Size = UDim2.new(0, 100, 0, 40) | |
794 | naeeym2.StudsOffset = Vector3.new(0, 2, 0) | |
795 | naeeym2.Adornee = Character.Head | |
796 | naeeym2.Name = "TalkingBillBoard" | |
797 | naeeym2.AlwaysOnTop = true | |
798 | local tecks2 = Instance.new("TextLabel", naeeym2) | |
799 | tecks2.BackgroundTransparency = 1 | |
800 | tecks2.BorderSizePixel = 0 | |
801 | tecks2.Text = "" | |
802 | tecks2.Font = "Antique" | |
803 | tecks2.TextSize = 30 | |
804 | tecks2.TextStrokeTransparency = 1 | |
805 | tecks2.TextColor3 = SKILLTEXTCOLOR | |
806 | tecks2.TextStrokeColor3 = Color3.new(0, 0, 0) | |
807 | tecks2.Size = UDim2.new(1, 0, 0.5, 0) | |
808 | for i = 1, string.len(text) do | |
809 | if naeeym2.Parent ~= nil then | |
810 | CreateSound("418252437", Effects, 1, MRANDOM(9, 11) / 10) | |
811 | end | |
812 | tecks2.Text = string.sub(text, 1, i) | |
813 | Swait(3) | |
814 | end | |
815 | wait(waitt / 10) | |
816 | coroutine.resume(coroutine.create(function() | |
817 | for i = 1, 10 do | |
818 | tecks2.TextTransparency = tecks2.TextTransparency + 0.1 | |
819 | Swait() | |
820 | end | |
821 | naeeym2:Destroy() | |
822 | end)) | |
823 | end) | |
824 | chat() | |
825 | end | |
826 | for _, c in pairs(Weapon:GetChildren()) do | |
827 | if c.ClassName == "Part" then | |
828 | c.CustomPhysicalProperties = PhysicalProperties.new(0, 0, 0, 0, 0) | |
829 | end | |
830 | end | |
831 | Weapon.Parent = Character | |
832 | Humanoid.Died:connect(function() | |
833 | ATTACK = true | |
834 | end) | |
835 | Humanoid.Died:connect(function() | |
836 | Humanoid.Parent = nil | |
837 | Humanoid.Health = "inf" | |
838 | Humanoid.MaxHealth = "inf" | |
839 | end) | |
840 | VALUE1 = true | |
841 | local SKILL1FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.23, 0, 0.8, 0), UD2(0.26, 0, 0.07, 0), C3(0, 0, 0), C3(0, 0, 0), "Skill 1 Frame") | |
842 | local SKILL2FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.5, 0, 0.8, 0), UD2(0.26, 0, 0.07, 0), C3(0, 0, 0), C3(0, 0, 0), "Skill 2 Frame") | |
843 | local SKILL3FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.23, 0, 0.93, 0), UD2(0.26, 0, 0.07, 0), C3(0, 0, 0), C3(0, 0, 0), "Skill 3 Frame") | |
844 | local SKILL4FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.5, 0, 0.93, 0), UD2(0.26, 0, 0.07, 0), C3(0, 0, 0), C3(0, 0, 0), "Skill 4 Frame") | |
845 | local SKILL5FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.365, 0, 0.7, 0), UD2(0.26, 0, 0.07, 0), C3(0, 0, 0), C3(0, 0, 0), "Skill 5 Frame") | |
846 | local SKILL1TEXT = CreateLabel(SKILL1FRAME, "[Z] Banish Laser", SKILLTEXTCOLOR, 8, "Antique", 0, 2, 1, "Text 1") | |
847 | local SKILL2TEXT = CreateLabel(SKILL2FRAME, "[C] Banishing Rampage", SKILLTEXTCOLOR, 8, "Antique", 0, 2, 1, "Text 2") | |
848 | local SKILL3TEXT = CreateLabel(SKILL3FRAME, "[Q] Warp Vector", SKILLTEXTCOLOR, 8, "Antique", 0, 2, 1, "Text 3") | |
849 | local SKILL4TEXT = CreateLabel(SKILL4FRAME, "[V] Spectral Banish", SKILLTEXTCOLOR, 8, "Antique", 0, 2, 1, "Text 4") | |
850 | local SKILL5TEXT = CreateLabel(SKILL5FRAME, "[X] De-Banish", SKILLTEXTCOLOR, 8, "Antique", 0, 2, 1, "Text 5") | |
851 | function CastWarpOutlines(TARGET) | |
852 | coroutine.resume(coroutine.create(function() | |
853 | local T = TARGET:GetChildren() | |
854 | for i = 1, #T do | |
855 | local child = T[i] | |
856 | if child.ClassName == "Part" or child.ClassName == "MeshPart" then | |
857 | do | |
858 | local clone = child:Clone() | |
859 | clone.Parent = Effects | |
860 | clone.Anchored = true | |
861 | clone.CanCollide = false | |
862 | clone:ClearAllChildren() | |
863 | clone.CFrame = child.CFrame | |
864 | if clone.Name == "Head" then | |
865 | clone.Size = VT(clone.Size.Y, clone.Size.Y, clone.Size.Y) | |
866 | end | |
867 | if clone.ClassName == "MeshPart" then | |
868 | clone.TextureID = "" | |
869 | end | |
870 | clone.Color = C3(1, 0, 0) | |
871 | clone.Material = "Neon" | |
872 | coroutine.resume(coroutine.create(function() | |
873 | for i = 1, 100 do | |
874 | Swait() | |
875 | clone.Transparency = clone.Transparency + 0.01 | |
876 | clone.Size = clone.Size + VT(0.001, 0.001, 0.001) | |
877 | end | |
878 | clone:remove() | |
879 | end)) | |
880 | end | |
881 | end | |
882 | end | |
883 | end)) | |
884 | end | |
885 | function killnearest(position, range, maxstrength) | |
886 | for i, v in ipairs(workspace:GetChildren()) do | |
887 | local body = v:GetChildren() | |
888 | for part = 1, #body do | |
889 | if (body[part].ClassName == "Part" or body[part].ClassName == "MeshPart") and v ~= Character and range > (body[part].Position - position).Magnitude and v.ClassName == "Model" then | |
890 | CastWarpOutlines(v) | |
891 | v:remove() | |
892 | if game.Players:FindFirstChild(v.Name) then | |
893 | local Value = IT("BoolValue", Delete) | |
894 | Value.Name = v.Name | |
895 | end | |
896 | end | |
897 | end | |
898 | end | |
899 | end | |
900 | function CastProperRay(StartPos, Vec, Length, Ignore) | |
901 | local Direction = CFrame.new(StartPos, Vec).lookVector | |
902 | local Ignore = type(Ignore) == "table" and Ignore or {Ignore} | |
903 | local RayHit, RayPos, RayNormal = game:GetService("Workspace"):FindPartOnRayWithIgnoreList(Ray.new(StartPos, Direction * Length), Ignore) | |
904 | return RayHit, RayPos, RayNormal | |
905 | end | |
906 | function Debree(POS, SWAIT) | |
907 | coroutine.resume(coroutine.create(function() | |
908 | local HOLDER = IT("Model", Effects) | |
909 | HOLDER.Name = "Debree" | |
910 | local HITFLOOR = Raycast(POS, CF(POS, POS + VT(0, -1, 0)).lookVector, 4 * Player_Size, Character) | |
911 | MagicSphere(VT(15, 1, 15), SWAIT, CF(POS), "Really red", VT(0, 0, 0)) | |
912 | MagicSphere(VT(13, 1, 13), SWAIT, CF(POS), "Really red", VT(0, 0, 0)) | |
913 | MagicSphere(VT(12, 1, 12), SWAIT, CF(POS), "Really red", VT(0, 0, 0)) | |
914 | repeat | |
915 | Swait() | |
916 | until HITFLOOR ~= nil | |
917 | local O = 0 | |
918 | for i = 1, 18 do | |
919 | do | |
920 | local Part = CreatePart(3, HOLDER, HITFLOOR.Material, 0, 0, HITFLOOR.BrickColor, "Debree", VT(3, 3, 3)) | |
921 | Part.CFrame = CF(CF(POS) * CF(10 - i, 0, O).p) * ANGLES(RAD(MRANDOM(-180, 180)), RAD(MRANDOM(-180, 180)), RAD(MRANDOM(-180, 180))) | |
922 | O = O - 2.25 + i / 4 | |
923 | coroutine.resume(coroutine.create(function() | |
924 | Swait(SWAIT) | |
925 | for i = 1, 60 do | |
926 | Swait() | |
927 | local RayHit, Way = CastProperRay(Part.Position, POS, 0.1, workspace) | |
928 | Part.CFrame = CF(Way) * ANGLES(RAD(MRANDOM(-180, 180)), RAD(MRANDOM(-180, 180)), RAD(MRANDOM(-180, 180))) | |
929 | end | |
930 | for i = 1, 50 do | |
931 | Swait() | |
932 | Part.Size = Part.Size * 0.9 | |
933 | end | |
934 | end)) | |
935 | end | |
936 | end | |
937 | local O = 0 | |
938 | for i = 1, 18 do | |
939 | do | |
940 | local Part = CreatePart(3, HOLDER, HITFLOOR.Material, 0, 0, HITFLOOR.BrickColor, "Debree", VT(3, 3, 3)) | |
941 | Part.CFrame = CF(CF(POS) * CF(10 - i, 0, O).p) * ANGLES(RAD(MRANDOM(-180, 180)), RAD(MRANDOM(-180, 180)), RAD(MRANDOM(-180, 180))) | |
942 | O = O + 2.25 - i / 4 | |
943 | coroutine.resume(coroutine.create(function() | |
944 | Swait(SWAIT) | |
945 | for i = 1, 60 do | |
946 | Swait() | |
947 | local RayHit, Way = CastProperRay(Part.Position, POS, 0.1, workspace) | |
948 | Part.CFrame = CF(Way) * ANGLES(RAD(MRANDOM(-180, 180)), RAD(MRANDOM(-180, 180)), RAD(MRANDOM(-180, 180))) | |
949 | end | |
950 | for i = 1, 50 do | |
951 | Swait() | |
952 | Part.Size = Part.Size * 0.9 | |
953 | end | |
954 | end)) | |
955 | end | |
956 | end | |
957 | Swait(SWAIT + 110) | |
958 | HOLDER:remove() | |
959 | end)) | |
960 | end | |
961 | local Gun = CreatePart(3, Weapon, "SmoothPlastic", 0, 0, "Really black", "Gun", VT(0, 0, 0), false) | |
962 | local HandleMesh = CreateMesh("SpecialMesh", Gun, "FileMesh", "430198390", "430198451", VT(0.02, 0.02, 0.02), VT(0, 0, 0)) | |
963 | local Weld = CreateWeldOrSnapOrMotor("Weld", Gun, RightArm, Gun, CF(0, -1.7, -0.2) * ANGLES(RAD(0), RAD(90), RAD(-90)), CF(0, 0, 0)) | |
964 | GunPoint = CreatePart(3, Weapon, "SmoothPlastic", 0, 1, "Really black", "Point blank", VT(0, 0, 0), false) | |
965 | local HandleWeld = CreateWeldOrSnapOrMotor("Weld", GunPoint, RightArm, GunPoint, CF(0, -3.1, -0.8) * ANGLES(RAD(0), RAD(0), RAD(135)), CF(0, 0, 0)) | |
966 | function BanishingBullet() | |
967 | ATTACK = true | |
968 | Rooted = false | |
969 | for i = 0, 0.4, 0.1 / Animation_Speed do | |
970 | Swait() | |
971 | turnto(Mouse.Hit.p) | |
972 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(90)), 0.5 / Animation_Speed) | |
973 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-90)), 0.5 / Animation_Speed) | |
974 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(90), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed) | |
975 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.6, 0) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, 0.5 / Animation_Speed) | |
976 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
977 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
978 | end | |
979 | repeat | |
980 | for i = 0, 0.2, 0.1 / Animation_Speed do | |
981 | Swait() | |
982 | turnto(Mouse.Hit.p) | |
983 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(90)), 0.5 / Animation_Speed) | |
984 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-90)), 0.5 / Animation_Speed) | |
985 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(90), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed) | |
986 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.6, 0) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, 0.5 / Animation_Speed) | |
987 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
988 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
989 | end | |
990 | CreateSound("238353911", GunPoint, 10, MRANDOM(9, 11) / 10) | |
991 | MagicSphere(VT(0.1, 0.1, 0.1), 45, GunPoint.CFrame, "Really red", VT(0.1, 0.1, 0.1)) | |
992 | MagicSphere(VT(0.1, 0.1, 0.1), 45, GunPoint.CFrame, "Really red", VT(0.05, 0.05, 0.05)) | |
993 | local RayHit, Way = CastProperRay(GunPoint.Position, Mouse.Hit.p, 1500, Character) | |
994 | local distance = (GunPoint.Position - Way).magnitude | |
995 | for i = 1, 5 do | |
996 | local laser = Instance.new("Part", Effects) | |
997 | laser.Transparency = 0 | |
998 | laser.CanCollide = false | |
999 | laser.Anchored = true | |
1000 | laser.Color = C3(1, 0, 0) | |
1001 | laser.Material = "Neon" | |
1002 | laser.formFactor = Enum.FormFactor.Custom | |
1003 | laser.Size = Vector3.new(0.15, 0.15, distance) | |
1004 | laser.CFrame = CFrame.new(GunPoint.Position, Way) * CFrame.new(0, 0, -distance / 2) | |
1005 | MagicSphere(VT(0.1, 0.1, 0.1), 45, CF(Way), "Really red", VT(0.05, 0.05, 0.05)) | |
1006 | for i = 1, 5 do | |
1007 | MagicSphere(VT(0.2, 0.2, 1), 65, CF(CF(Way) * CF(MRANDOM(-1, 1), MRANDOM(-1, 1), MRANDOM(-1, 1)).p, Way), "Really red", VT(0.001, 0.001, 0), 0.5) | |
1008 | end | |
1009 | table.insert(Effects2, { | |
1010 | laser, | |
1011 | "Disappear", | |
1012 | 0.1, | |
1013 | 1, | |
1014 | 1, | |
1015 | 1, | |
1016 | 2 | |
1017 | }) | |
1018 | if RayHit ~= nil then | |
1019 | local v = RayHit.Parent | |
1020 | if v ~= nil and v.ClassName == "Model" then | |
1021 | CastWarpOutlines(v) | |
1022 | v.Parent = nil | |
1023 | if game.Players:FindFirstChild(v.Name) then | |
1024 | local Value = IT("BoolValue", Delete) | |
1025 | Value.Name = v.Name | |
1026 | end | |
1027 | end | |
1028 | end | |
1029 | end | |
1030 | for i = 0, 0.3, 0.1 / Animation_Speed do | |
1031 | Swait() | |
1032 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(90)), 0.5 / Animation_Speed) | |
1033 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-90)), 0.25 / Animation_Speed) | |
1034 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(90), RAD(15), RAD(90)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed) | |
1035 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.6, 0) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, 0.5 / Animation_Speed) | |
1036 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
1037 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
1038 | end | |
1039 | until KEYHOLD == false | |
1040 | ATTACK = false | |
1041 | Rooted = false | |
1042 | end | |
1043 | function WarpVector() | |
1044 | ATTACK = true | |
1045 | Rooted = true | |
1046 | for i = 0, 1, 0.1 / Animation_Speed do | |
1047 | Swait() | |
1048 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
1049 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
1050 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(45), RAD(0), RAD(45)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed) | |
1051 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.6, 0) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, 0.5 / Animation_Speed) | |
1052 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
1053 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
1054 | end | |
1055 | Debree(CF(RootPart.Position) * CF(0, -2.8, 0).p, 75) | |
1056 | UNANCHOR = false | |
1057 | RootPart.Anchored = true | |
1058 | for i = 0, 2, 0.1 / Animation_Speed do | |
1059 | Swait() | |
1060 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, -10 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
1061 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
1062 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(45), RAD(0), RAD(45)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed) | |
1063 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.6, 0) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, 0.5 / Animation_Speed) | |
1064 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
1065 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
1066 | end | |
1067 | local POS = RootPart.Position | |
1068 | RootPart.CFrame = CF(CF(Mouse.Hit.p) * CF(0, 2.8, 0).p, POS) | |
1069 | Debree(CF(RootPart.Position) * CF(0, -2.5, 0).p, 150) | |
1070 | for i = 0, 2, 0.1 / Animation_Speed do | |
1071 | Swait() | |
1072 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
1073 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
1074 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(45), RAD(0), RAD(45)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed) | |
1075 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.6, 0) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, 0.5 / Animation_Speed) | |
1076 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
1077 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
1078 | end | |
1079 | ATTACK = false | |
1080 | Rooted = false | |
1081 | end | |
1082 | function BanishingRampage() | |
1083 | ATTACK = true | |
1084 | Rooted = false | |
1085 | chatfunc("Be gone...", 3) | |
1086 | for i = 0, 2, 0.1 / Animation_Speed do | |
1087 | Swait() | |
1088 | turnto(Mouse.Hit.p) | |
1089 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, -1.5) * ANGLES(RAD(0), RAD(0), RAD(45)), 0.5 / Animation_Speed) | |
1090 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(15), RAD(0), RAD(-45)), 0.15 / Animation_Speed) | |
1091 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 1, -0.3) * ANGLES(RAD(25), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed) | |
1092 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.5 / Animation_Speed) | |
1093 | RightHip.C0 = Clerp(RightHip.C0, CF(1, 0.5, -0.75) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
1094 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.4) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(90)), 0.5 / Animation_Speed) | |
1095 | end | |
1096 | local HITFLOOR = Raycast(RootPart.Position, CF(RootPart.Position, RootPart.Position + VT(0, -1, 0)).lookVector, 4 * Player_Size, Character) | |
1097 | repeat | |
1098 | Swait() | |
1099 | HITFLOOR = Raycast(RootPart.Position, CF(RootPart.Position, RootPart.Position + VT(0, -1, 0)).lookVector, 4 * Player_Size, Character) | |
1100 | until HITFLOOR ~= nil | |
1101 | CreateSound("238353911", GunPoint, 10, MRANDOM(9, 11) / 10) | |
1102 | local SOUND = CreateSound("415700134", Effects, 10, 1.6) | |
1103 | CreateSound("138677306", Effects, 7, 1.2) | |
1104 | coroutine.resume(coroutine.create(function() | |
1105 | local CFRAME = RootPart.CFrame * CF(0, -1.2, -3) | |
1106 | local SIZE = 1 | |
1107 | while true do | |
1108 | Swait() | |
1109 | for i = 1, 2 do | |
1110 | MagicSphere(VT(SIZE / 5, SIZE / 5, SIZE * 2), 65, CF(CFRAME * CF(MRANDOM(-5, 5), MRANDOM(-5, 5), MRANDOM(-5, 5)).p, CFRAME.p), "Really red", VT(0.001, 0.001, 0), 0.5) | |
1111 | end | |
1112 | do | |
1113 | local Part = CreatePart(3, Effects, HITFLOOR.Material, 0, 0, HITFLOOR.BrickColor, "Debree", VT(SIZE / 5, SIZE / 5, SIZE / 5)) | |
1114 | Part.CFrame = CFRAME * CF(SIZE / 1.5, -0.7, 0) * ANGLES(RAD(MRANDOM(-180, 180)), RAD(MRANDOM(-180, 180)), RAD(MRANDOM(-180, 180))) | |
1115 | coroutine.resume(coroutine.create(function() | |
1116 | Swait(200) | |
1117 | Part.Anchored = false | |
1118 | end)) | |
1119 | local Part = CreatePart(3, Effects, HITFLOOR.Material, 0, 0, HITFLOOR.BrickColor, "Debree", VT(SIZE / 5, SIZE / 5, SIZE / 5)) | |
1120 | Part.CFrame = CFRAME * CF(-SIZE / 1.5, -0.7, 0) * ANGLES(RAD(MRANDOM(-180, 180)), RAD(MRANDOM(-180, 180)), RAD(MRANDOM(-180, 180))) | |
1121 | coroutine.resume(coroutine.create(function() | |
1122 | Swait(200) | |
1123 | Part.Anchored = false | |
1124 | end)) | |
1125 | MagicSphere(VT(SIZE, SIZE, SIZE), 75, CFRAME, "Really red", VT(-SIZE / 75, -SIZE / 75, -SIZE / 75)) | |
1126 | killnearest(CFRAME.p, SIZE, 0) | |
1127 | SIZE = SIZE + 2 | |
1128 | CFRAME = CFRAME * CF(0, 0, -2) | |
1129 | if SOUND.Playing == false then | |
1130 | break | |
1131 | end | |
1132 | end | |
1133 | end | |
1134 | end)) | |
1135 | MagicSphere(VT(0.1, 0.1, 0.1), 45, GunPoint.CFrame, "Really red", VT(0.1, 0.1, 0.1)) | |
1136 | MagicSphere(VT(0.1, 0.1, 0.1), 45, GunPoint.CFrame, "Really red", VT(0.05, 0.05, 0.05)) | |
1137 | for i = 0, 3, 0.1 / Animation_Speed do | |
1138 | Swait() | |
1139 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, -1.5) * ANGLES(RAD(0), RAD(0), RAD(45)), 0.5 / Animation_Speed) | |
1140 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(10), RAD(0), RAD(-45)), 0.15 / Animation_Speed) | |
1141 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 1, -0.3) * ANGLES(RAD(55), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed) | |
1142 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.5 / Animation_Speed) | |
1143 | RightHip.C0 = Clerp(RightHip.C0, CF(1, 0.5, -0.75) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
1144 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.4) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(90)), 0.5 / Animation_Speed) | |
1145 | end | |
1146 | ATTACK = false | |
1147 | Rooted = false | |
1148 | end | |
1149 | function SpectralBanishing() | |
1150 | ATTACK = true | |
1151 | Rooted = false | |
1152 | chatfunc("If you desire to be a ghost...", 20) | |
1153 | for i = 0, 5, 0.1 / Animation_Speed do | |
1154 | Swait() | |
1155 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(45)), 0.25 / Animation_Speed) | |
1156 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(-45 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(-45)), 0.25 / Animation_Speed) | |
1157 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(180), RAD(0), RAD(0)) * ANGLES(RAD(0), RAD(45), RAD(0)) * RIGHTSHOULDERC0, 0.25 / Animation_Speed) | |
1158 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.6, 0) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, 0.25 / Animation_Speed) | |
1159 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.25 / Animation_Speed) | |
1160 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.25 / Animation_Speed) | |
1161 | end | |
1162 | chatfunc("Then move on to the afterlife!", 6) | |
1163 | CreateSound("238353911", GunPoint, 10, MRANDOM(9, 11) / 10) | |
1164 | MagicSphere(VT(0.1, 0.1, 0.1), 45, GunPoint.CFrame, "Really red", VT(0.1, 0.1, 0.1)) | |
1165 | MagicSphere(VT(0.1, 0.1, 0.1), 45, GunPoint.CFrame, "Really red", VT(0.05, 0.05, 0.05)) | |
1166 | local RayHit, Way = CastProperRay(GunPoint.Position, CF(GunPoint.Position) * CF(0, 1500, 0).p, 1500, Character) | |
1167 | local distance = (GunPoint.Position - Way).magnitude | |
1168 | for i = 1, 5 do | |
1169 | local laser = Instance.new("Part", Effects) | |
1170 | laser.Transparency = 0 | |
1171 | laser.CanCollide = false | |
1172 | laser.Anchored = true | |
1173 | laser.Color = C3(1, 0, 0) | |
1174 | laser.Material = "Neon" | |
1175 | laser.formFactor = Enum.FormFactor.Custom | |
1176 | laser.Size = Vector3.new(0.15, 0.15, distance) | |
1177 | laser.CFrame = CFrame.new(GunPoint.Position, Way) * CFrame.new(0, 0, -distance / 2) | |
1178 | table.insert(Effects2, { | |
1179 | laser, | |
1180 | "Disappear", | |
1181 | 0.1, | |
1182 | 1, | |
1183 | 1, | |
1184 | 1, | |
1185 | 2 | |
1186 | }) | |
1187 | end | |
1188 | coroutine.resume(coroutine.create(function() | |
1189 | Swait(15) | |
1190 | local FILTER = IT("ColorCorrectionEffect", game.Lighting) | |
1191 | for i = 1, 25 do | |
1192 | Swait() | |
1193 | FILTER.TintColor = C3(1, 1 - i / 50, 1 - i / 50) | |
1194 | end | |
1195 | local GAME = game.Players:GetChildren() | |
1196 | for PLAYER = 1, #GAME do | |
1197 | do | |
1198 | local PLAY = GAME[PLAYER] | |
1199 | if PLAY.Character ~= nil and PLAY.Character.Parent ~= workspace then | |
1200 | PLAY.Character.Parent = nil | |
1201 | coroutine.resume(coroutine.create(function() | |
1202 | if PLAY.Character:FindFirstChild("HumanoidRootPart") then | |
1203 | PLAY.Character.Parent = workspace | |
1204 | local Value = IT("BoolValue", Delete) | |
1205 | Value.Name = PLAY.Name | |
1206 | end | |
1207 | end)) | |
1208 | end | |
1209 | end | |
1210 | end | |
1211 | for i = 1, 25 do | |
1212 | Swait() | |
1213 | FILTER.TintColor = C3(1, 0.4980392156862745 + i / 50, 0.4980392156862745 + i / 50) | |
1214 | end | |
1215 | end)) | |
1216 | for i = 0, 2, 0.1 / Animation_Speed do | |
1217 | Swait() | |
1218 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(45)), 0.25 / Animation_Speed) | |
1219 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(-45 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(-45)), 0.25 / Animation_Speed) | |
1220 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(195), RAD(0), RAD(0)) * ANGLES(RAD(0), RAD(45), RAD(0)) * RIGHTSHOULDERC0, 0.25 / Animation_Speed) | |
1221 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.6, 0) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, 0.25 / Animation_Speed) | |
1222 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.25 / Animation_Speed) | |
1223 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.25 / Animation_Speed) | |
1224 | end | |
1225 | ATTACK = false | |
1226 | Rooted = false | |
1227 | end | |
1228 | function Taunt() | |
1229 | ATTACK = true | |
1230 | Rooted = true | |
1231 | CreateSound("649634100", Head, 10, 0.5) | |
1232 | for i = 1, 3 do | |
1233 | for i = 0, 0.7, 0.1 / Animation_Speed do | |
1234 | Swait() | |
1235 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.25 / Animation_Speed) | |
1236 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(15)), 0.5 / Animation_Speed) | |
1237 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(145)) * ANGLES(RAD(0), RAD(90), RAD(0)) * RIGHTSHOULDERC0, 0.5) | |
1238 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-145)) * ANGLES(RAD(0), RAD(-90), RAD(0)) * LEFTSHOULDERC0, 0.5) | |
1239 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.25 / Animation_Speed) | |
1240 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.25 / Animation_Speed) | |
1241 | end | |
1242 | for i = 0, 0.7, 0.1 / Animation_Speed do | |
1243 | Swait() | |
1244 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.25 / Animation_Speed) | |
1245 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(-15)), 0.5 / Animation_Speed) | |
1246 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(145)) * ANGLES(RAD(0), RAD(90), RAD(0)) * RIGHTSHOULDERC0, 0.5) | |
1247 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-145)) * ANGLES(RAD(0), RAD(-90), RAD(0)) * LEFTSHOULDERC0, 0.5) | |
1248 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.25 / Animation_Speed) | |
1249 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.25 / Animation_Speed) | |
1250 | end | |
1251 | end | |
1252 | ATTACK = false | |
1253 | Rooted = false | |
1254 | end | |
1255 | function MouseDown(Mouse) | |
1256 | if ATTACK == false then | |
1257 | end | |
1258 | end | |
1259 | function MouseUp(Mouse) | |
1260 | HOLD = false | |
1261 | end | |
1262 | function KeyDown(Key) | |
1263 | KEYHOLD = true | |
1264 | if Key == "z" and ATTACK == false then | |
1265 | BanishingBullet() | |
1266 | end | |
1267 | if Key == "c" and ATTACK == false then | |
1268 | BanishingRampage() | |
1269 | end | |
1270 | if Key == "q" and ATTACK == false then | |
1271 | WarpVector() | |
1272 | end | |
1273 | if Key == "v" and ATTACK == false then | |
1274 | SpectralBanishing() | |
1275 | end | |
1276 | if Key == "x" and ATTACK == false then | |
1277 | chatfunc("I will show you mercy.", 2) | |
1278 | Delete:ClearAllChildren() | |
1279 | end | |
1280 | if Key == "t" and ATTACK == false then | |
1281 | Taunt() | |
1282 | end | |
1283 | end | |
1284 | function KeyUp(Key) | |
1285 | KEYHOLD = false | |
1286 | end | |
1287 | Mouse.Button1Down:connect(function(NEWKEY) | |
1288 | MouseDown(NEWKEY) | |
1289 | end) | |
1290 | Mouse.Button1Up:connect(function(NEWKEY) | |
1291 | MouseUp(NEWKEY) | |
1292 | end) | |
1293 | Mouse.KeyDown:connect(function(NEWKEY) | |
1294 | KeyDown(NEWKEY) | |
1295 | end) | |
1296 | Mouse.KeyUp:connect(function(NEWKEY) | |
1297 | KeyUp(NEWKEY) | |
1298 | end) | |
1299 | function unanchor() | |
1300 | if UNANCHOR == true then | |
1301 | g = Character:GetChildren() | |
1302 | for i = 1, #g do | |
1303 | if g[i].ClassName == "Part" then | |
1304 | g[i].Anchored = false | |
1305 | end | |
1306 | end | |
1307 | end | |
1308 | end | |
1309 | Humanoid.Changed:connect(function(Jump) | |
1310 | if Jump == "Jump" and Disable_Jump == true then | |
1311 | Humanoid.Jump = false | |
1312 | end | |
1313 | end) | |
1314 | chatfunc("Ahh yeah my brother.... GK Gun with intro version is dumb", 3) | |
1315 | local BOLT | |
1316 | local FF = IT("ForceField", Character) | |
1317 | FF.Visible = false | |
1318 | while true do | |
1319 | Swait() | |
1320 | if BOLT ~= nil then | |
1321 | BOLT:remove() | |
1322 | end | |
1323 | ANIMATE.Parent = nil | |
1324 | local IDLEANIMATION = Humanoid:LoadAnimation(ROBLOXIDLEANIMATION) | |
1325 | IDLEANIMATION:Play() | |
1326 | SINE = SINE + CHANGE | |
1327 | local TORSOVELOCITY = (RootPart.Velocity * VT(1, 0, 1)).magnitude | |
1328 | local TORSOVERTICALVELOCITY = RootPart.Velocity.y | |
1329 | local LV = Torso.CFrame:pointToObjectSpace(Torso.Velocity - Torso.Position) | |
1330 | local HITFLOOR = Raycast(RootPart.Position, CF(RootPart.Position, RootPart.Position + VT(0, -1, 0)).lookVector, 4 * Player_Size, Character) | |
1331 | local WALKSPEEDVALUE = 6 / (Humanoid.WalkSpeed / 16) | |
1332 | if ANIM == "Walk" and TORSOVELOCITY > 1 then | |
1333 | RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, -0.1 * COS(SINE / (WALKSPEEDVALUE / 2)) * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed) | |
1334 | Neck.C1 = Clerp(Neck.C1, CF(0 * Player_Size, -0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(2.5 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0), RAD(0)), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed) | |
1335 | RightHip.C1 = Clerp(RightHip.C1, CF(0.5 * Player_Size, 0.875 * Player_Size - 0.125 * SIN(SINE / WALKSPEEDVALUE) * Player_Size, -0.125 * COS(SINE / WALKSPEEDVALUE) * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(60 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed) | |
1336 | LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5 * Player_Size, 0.875 * Player_Size + 0.125 * SIN(SINE / WALKSPEEDVALUE) * Player_Size, 0.125 * COS(SINE / WALKSPEEDVALUE) * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(60 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed) | |
1337 | elseif ANIM ~= "Walk" or TORSOVELOCITY < 1 then | |
1338 | RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
1339 | Neck.C1 = Clerp(Neck.C1, CF(0 * Player_Size, -0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
1340 | RightHip.C1 = Clerp(RightHip.C1, CF(0.5 * Player_Size, 1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
1341 | LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5 * Player_Size, 1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
1342 | end | |
1343 | if TORSOVERTICALVELOCITY > 1 and HITFLOOR == nil then | |
1344 | ANIM = "Jump" | |
1345 | if ATTACK == false then | |
1346 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
1347 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0 * Player_Size, 0) * ANGLES(RAD(-20), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
1348 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(25), RAD(0), RAD(25)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed) | |
1349 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.6, 0) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, 0.15 / Animation_Speed) | |
1350 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.3) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(-20)), 0.2 / Animation_Speed) | |
1351 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.3) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(20)), 0.2 / Animation_Speed) | |
1352 | end | |
1353 | elseif TORSOVERTICALVELOCITY < -1 and HITFLOOR == nil then | |
1354 | ANIM = "Fall" | |
1355 | if ATTACK == false then | |
1356 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
1357 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(20), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
1358 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(55), RAD(0), RAD(55)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed) | |
1359 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.6, 0) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, 0.15 / Animation_Speed) | |
1360 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(20)), 0.2 / Animation_Speed) | |
1361 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(10)), 0.2 / Animation_Speed) | |
1362 | end | |
1363 | elseif TORSOVELOCITY < 1 and HITFLOOR ~= nil then | |
1364 | ANIM = "Idle" | |
1365 | if ATTACK == false then | |
1366 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
1367 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
1368 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(45), RAD(0), RAD(45)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed) | |
1369 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.6, 0) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, 0.15 / Animation_Speed) | |
1370 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
1371 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
1372 | end | |
1373 | elseif TORSOVELOCITY > 1 and HITFLOOR ~= nil then | |
1374 | ANIM = "Walk" | |
1375 | WALK = WALK + 1 / Animation_Speed | |
1376 | if WALK >= 15 - 5 * (Humanoid.WalkSpeed / 16 / Player_Size) then | |
1377 | WALK = 0 | |
1378 | if WALKINGANIM == true then | |
1379 | WALKINGANIM = false | |
1380 | elseif WALKINGANIM == false then | |
1381 | WALKINGANIM = true | |
1382 | end | |
1383 | end | |
1384 | if ATTACK == false then | |
1385 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
1386 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
1387 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(45), RAD(0), RAD(45)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed) | |
1388 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.6, 0) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, 0.15 / Animation_Speed) | |
1389 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
1390 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
1391 | end | |
1392 | end | |
1393 | if #Effects2 > 0 then | |
1394 | for e = 1, #Effects2 do | |
1395 | if Effects2[e] ~= nil then | |
1396 | local Thing = Effects2[e] | |
1397 | if Thing ~= nil then | |
1398 | local Part = Thing[1] | |
1399 | local Mode = Thing[2] | |
1400 | local Delay = Thing[3] | |
1401 | local IncX = Thing[4] | |
1402 | local IncY = Thing[5] | |
1403 | local IncZ = Thing[6] | |
1404 | local Part2 = Thing[8] | |
1405 | if Thing[1].Transparency <= 1 then | |
1406 | if Thing[2] == "Block1" then | |
1407 | Thing[1].CFrame = Thing[1].CFrame | |
1408 | Mesh = Thing[1].Mesh | |
1409 | Mesh.Scale = Mesh.Scale + VT(Thing[4], Thing[5], Thing[6]) | |
1410 | Thing[1].Transparency = Thing[1].Transparency + Thing[3] | |
1411 | elseif Thing[2] == "Cylinder" then | |
1412 | Mesh = Thing[1].Mesh | |
1413 | Mesh.Scale = Mesh.Scale + VT(Thing[4], Thing[5], Thing[6]) | |
1414 | Thing[1].Transparency = Thing[1].Transparency + Thing[3] | |
1415 | elseif Thing[2] == "Blood" then | |
1416 | Mesh = Thing[7] | |
1417 | Thing[1].CFrame = Thing[1].CFrame * CF(0, 0.5, 0) | |
1418 | Mesh.Scale = Mesh.Scale + VT(Thing[4], Thing[5], Thing[6]) | |
1419 | Thing[1].Transparency = Thing[1].Transparency + Thing[3] | |
1420 | elseif Thing[2] == "Elec" then | |
1421 | Mesh = Thing[1].Mesh | |
1422 | Mesh.Scale = Mesh.Scale + VT(Thing[7], Thing[8], Thing[9]) | |
1423 | Thing[1].Transparency = Thing[1].Transparency + Thing[3] | |
1424 | elseif Thing[2] == "Disappear" then | |
1425 | Thing[1].Transparency = Thing[1].Transparency + Thing[3] | |
1426 | end | |
1427 | else | |
1428 | Part.Parent = nil | |
1429 | table.remove(Effects2, e) | |
1430 | end | |
1431 | end | |
1432 | end | |
1433 | end | |
1434 | end | |
1435 | unanchor() | |
1436 | Humanoid.MaxHealth = "inf" | |
1437 | Humanoid.Health = "inf" | |
1438 | if Rooted == false then | |
1439 | Disable_Jump = false | |
1440 | Humanoid.WalkSpeed = Speed | |
1441 | elseif Rooted == true then | |
1442 | Disable_Jump = true | |
1443 | Humanoid.WalkSpeed = 0 | |
1444 | end | |
1445 | if VALUE1 == true then | |
1446 | local RayData = Zap({ | |
1447 | SegmentLength = 0.6, | |
1448 | Offset = 0.3, | |
1449 | Size = 0.05, | |
1450 | MaxRange = 1.5, | |
1451 | StartPosition = GunPoint.Position, | |
1452 | TargetPosition = RightArm.Position, | |
1453 | Character = workspace, | |
1454 | Color = "Really red", | |
1455 | Individual = true | |
1456 | }) | |
1457 | BOLT = RayData.LightningModel | |
1458 | MagicSphere(VT(0.5, 0.5, 0.5), 15, GunPoint.CFrame, "Really red", VT(-0.03333333333333333, -0.03333333333333333, -0.03333333333333333)) | |
1459 | SKILL1TEXT.TextTransparency = 0 | |
1460 | SKILL2TEXT.TextTransparency = 0 | |
1461 | SKILL3TEXT.TextTransparency = 0 | |
1462 | SKILL4TEXT.TextTransparency = 0 | |
1463 | SKILL5TEXT.TextTransparency = 0 | |
1464 | elseif VALUE1 == false then | |
1465 | SKILL1TEXT.TextTransparency = 1 | |
1466 | SKILL2TEXT.TextTransparency = 1 | |
1467 | SKILL3TEXT.TextTransparency = 1 | |
1468 | SKILL4TEXT.TextTransparency = 1 | |
1469 | SKILL5TEXT.TextTransparency = 1 | |
1470 | end | |
1471 | local MATHS = {"0", "1"} | |
1472 | Humanoid.Name = MATHS[MRANDOM(1, #MATHS)] .. MATHS[MRANDOM(1, #MATHS)] .. MATHS[MRANDOM(1, #MATHS)] .. MATHS[MRANDOM(1, #MATHS)] .. MATHS[MRANDOM(1, #MATHS)] .. MATHS[MRANDOM(1, #MATHS)] .. MATHS[MRANDOM(1, #MATHS)] .. MATHS[MRANDOM(1, #MATHS)] .. MATHS[MRANDOM(1, #MATHS)] .. MATHS[MRANDOM(1, #MATHS)] .. MATHS[MRANDOM(1, #MATHS)] .. MATHS[MRANDOM(1, #MATHS)] .. MATHS[MRANDOM(1, #MATHS)] .. MATHS[MRANDOM(1, #MATHS)] .. MATHS[MRANDOM(1, #MATHS)] .. MATHS[MRANDOM(1, #MATHS)] .. MATHS[MRANDOM(1, #MATHS)] .. MATHS[MRANDOM(1, #MATHS)] | |
1473 | Humanoid.PlatformStand = false | |
1474 | local GAME = game.Players:GetChildren() | |
1475 | for PLAYER = 1, #GAME do | |
1476 | local PLAY = GAME[PLAYER] | |
1477 | if PLAY.Character ~= nil and Delete:FindFirstChild(PLAY.Name) then | |
1478 | PLAY.Character:remove() | |
1479 | end | |
1480 | end | |
1481 | end | |
1482 | --[[Nocturna_A._Alteriano_Night.Owl.Inc]]-- | |
1483 | wait(1 / 60) | |
1484 | Effects = { } | |
1485 | local Player = owner | |
1486 | local Character = Player.Character | |
1487 | local Humanoid = Character.Humanoid | |
1488 | local m = Instance.new('Model', Character) | |
1489 | m.Name = "WeaponModel" | |
1490 | local LeftArm = Character["Left Arm"] | |
1491 | local RightArm = Character["Right Arm"] | |
1492 | local LeftLeg = Character["Left Leg"] | |
1493 | local RightLeg = Character["Right Leg"] | |
1494 | local Head = Character.Head | |
1495 | local Torso = Character.Torso | |
1496 | local cam = game.Workspace.CurrentCamera | |
1497 | local RootPart = Character.HumanoidRootPart | |
1498 | local RootJoint = RootPart.RootJoint | |
1499 | local equipped = false | |
1500 | local attack = false | |
1501 | local Anim = 'Idle' | |
1502 | local idle = 0 | |
1503 | local attacktype = 1 | |
1504 | local Torsovelocity = (RootPart.Velocity * Vector3.new(1, 0, 1)).magnitude | |
1505 | local velocity = RootPart.Velocity.y | |
1506 | local sine = 0 | |
1507 | local change = 1 | |
1508 | local grabbed = false | |
1509 | local cn = CFrame.new | |
1510 | local mr = math.rad | |
1511 | local angles = CFrame.Angles | |
1512 | local ud = UDim2.new | |
1513 | local c3 = Color3.new | |
1514 | ||
1515 | Humanoid.Animator.Parent = nil | |
1516 | Character.Animate.Parent = nil | |
1517 | ||
1518 | local newMotor = function(part0, part1, c0, c1) | |
1519 | local w = Instance.new('Motor', part0) | |
1520 | w.Part0 = part0 | |
1521 | w.Part1 = part1 | |
1522 | w.C0 = c0 | |
1523 | w.C1 = c1 | |
1524 | return w | |
1525 | end | |
1526 | ||
1527 | function clerp(a, b, t) | |
1528 | return a:lerp(b, t) | |
1529 | end | |
1530 | ||
1531 | RootCF = CFrame.fromEulerAnglesXYZ(-1.57, 0, 3.14) | |
1532 | NeckCF = CFrame.new(0, 1, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0) | |
1533 | ||
1534 | local RW = newMotor(Torso, RightArm, CFrame.new(1.5, 0, 0), CFrame.new(0, 0, 0)) | |
1535 | local LW = newMotor(Torso, LeftArm, CFrame.new(-1.5, 0, 0), CFrame.new(0, 0, 0)) | |
1536 | local RH = newMotor(Torso, RightLeg, CFrame.new(.5, -2, 0), CFrame.new(0, 0, 0)) | |
1537 | local LH = newMotor(Torso, LeftLeg, CFrame.new(-.5, -2, 0), CFrame.new(0, 0, 0)) | |
1538 | RootJoint.C1 = CFrame.new(0, 0, 0) | |
1539 | RootJoint.C0 = CFrame.new(0, 0, 0) | |
1540 | Torso.Neck.C1 = CFrame.new(0, 0, 0) | |
1541 | Torso.Neck.C0 = CFrame.new(0, 1.5, 0) | |
1542 | ||
1543 | local rarmc1 = RW.C1 | |
1544 | local larmc1 = LW.C1 | |
1545 | local rlegc1 = RH.C1 | |
1546 | local llegc1 = LH.C1 | |
1547 | ||
1548 | local resetc1 = false | |
1549 | ||
1550 | function PlayAnimationFromTable(table, speed, bool) | |
1551 | RootJoint.C0 = clerp(RootJoint.C0, table[1], speed) | |
1552 | Torso.Neck.C0 = clerp(Torso.Neck.C0, table[2], speed) | |
1553 | RW.C0 = clerp(RW.C0, table[3], speed) | |
1554 | LW.C0 = clerp(LW.C0, table[4], speed) | |
1555 | RH.C0 = clerp(RH.C0, table[5], speed) | |
1556 | LH.C0 = clerp(LH.C0, table[6], speed) | |
1557 | if bool == true then | |
1558 | if resetc1 == false then | |
1559 | resetc1 = true | |
1560 | RootJoint.C1 = RootJoint.C1 | |
1561 | Torso.Neck.C1 = Torso.Neck.C1 | |
1562 | RW.C1 = rarmc1 | |
1563 | LW.C1 = larmc1 | |
1564 | RH.C1 = rlegc1 | |
1565 | LH.C1 = llegc1 | |
1566 | end | |
1567 | end | |
1568 | end | |
1569 | ||
1570 | --[[Credits to SazErenos for his Artificial Heartbeat]]-- | |
1571 | ||
1572 | ArtificialHB = Instance.new("BindableEvent", script) | |
1573 | ArtificialHB.Name = "Heartbeat" | |
1574 | ||
1575 | script:WaitForChild("Heartbeat") | |
1576 | ||
1577 | frame = 1 / 30 | |
1578 | tf = 0 | |
1579 | allowframeloss = false | |
1580 | tossremainder = false | |
1581 | lastframe = tick() | |
1582 | script.Heartbeat:Fire() | |
1583 | ||
1584 | game:GetService("RunService").Heartbeat:connect(function(s, p) | |
1585 | tf = tf + s | |
1586 | if tf >= frame then | |
1587 | if allowframeloss then | |
1588 | script.Heartbeat:Fire() | |
1589 | lastframe = tick() | |
1590 | else | |
1591 | for i = 1, math.floor(tf / frame) do | |
1592 | script.Heartbeat:Fire() | |
1593 | end | |
1594 | lastframe = tick() | |
1595 | end | |
1596 | if tossremainder then | |
1597 | tf = 0 | |
1598 | else | |
1599 | tf = tf - frame * math.floor(tf / frame) | |
1600 | end | |
1601 | end | |
1602 | end) | |
1603 | ||
1604 | function swait(num) | |
1605 | if num == 0 or num == nil then | |
1606 | ArtificialHB.Event:wait() | |
1607 | else | |
1608 | for i = 0, num do | |
1609 | ArtificialHB.Event:wait() | |
1610 | end | |
1611 | end | |
1612 | end | |
1613 | ||
1614 | local RbxUtility = LoadLibrary("RbxUtility") | |
1615 | local Create = RbxUtility.Create | |
1616 | ||
1617 | function RemoveOutlines(part) | |
1618 | part.TopSurface, part.BottomSurface, part.LeftSurface, part.RightSurface, part.FrontSurface, part.BackSurface = 10, 10, 10, 10, 10, 10 | |
1619 | end | |
1620 | ||
1621 | CFuncs = { | |
1622 | ["Part"] = { | |
1623 | Create = function(Parent, Material, Reflectance, Transparency, BColor, Name, Size) | |
1624 | local Part = Create("Part"){ | |
1625 | Parent = Parent, | |
1626 | Reflectance = Reflectance, | |
1627 | Transparency = Transparency, | |
1628 | CanCollide = false, | |
1629 | Locked = true, | |
1630 | BrickColor = BrickColor.new(tostring(BColor)), | |
1631 | Name = Name, | |
1632 | Size = Size, | |
1633 | Material = Material, | |
1634 | } | |
1635 | RemoveOutlines(Part) | |
1636 | return Part | |
1637 | end; | |
1638 | }; | |
1639 | ||
1640 | ["Mesh"] = { | |
1641 | Create = function(Mesh, Part, MeshType, MeshId, OffSet, Scale) | |
1642 | local Msh = Create(Mesh){ | |
1643 | Parent = Part, | |
1644 | Offset = OffSet, | |
1645 | Scale = Scale, | |
1646 | } | |
1647 | if Mesh == "SpecialMesh" then | |
1648 | Msh.MeshType = MeshType | |
1649 | Msh.MeshId = MeshId | |
1650 | end | |
1651 | return Msh | |
1652 | end; | |
1653 | }; | |
1654 | ||
1655 | ["Mesh"] = { | |
1656 | Create = function(Mesh, Part, MeshType, MeshId, OffSet, Scale) | |
1657 | local Msh = Create(Mesh){ | |
1658 | Parent = Part, | |
1659 | Offset = OffSet, | |
1660 | Scale = Scale, | |
1661 | } | |
1662 | if Mesh == "SpecialMesh" then | |
1663 | Msh.MeshType = MeshType | |
1664 | Msh.MeshId = MeshId | |
1665 | end | |
1666 | return Msh | |
1667 | end; | |
1668 | }; | |
1669 | ||
1670 | ["Weld"] = { | |
1671 | Create = function(Parent, Part0, Part1, C0, C1) | |
1672 | local Weld = Create("Weld"){ | |
1673 | Parent = Parent, | |
1674 | Part0 = Part0, | |
1675 | Part1 = Part1, | |
1676 | C0 = C0, | |
1677 | C1 = C1, | |
1678 | } | |
1679 | return Weld | |
1680 | end; | |
1681 | }; | |
1682 | ||
1683 | ["Sound"] = { | |
1684 | Create = function(id, par, vol, pit) | |
1685 | coroutine.resume(coroutine.create(function() | |
1686 | local S = Create("Sound"){ | |
1687 | Volume = vol, | |
1688 | Pitch = pit or 1, | |
1689 | SoundId = id, | |
1690 | Parent = par or workspace, | |
1691 | } | |
1692 | Instance.new("DistortionSoundEffect", S).Level = 1 | |
1693 | wait() | |
1694 | S:play() | |
1695 | game:GetService("Debris"):AddItem(S, 10) | |
1696 | end)) | |
1697 | end; | |
1698 | }; | |
1699 | ||
1700 | ["ParticleEmitter"] = { | |
1701 | Create = function(Parent, Color1, Color2, LightEmission, Size, Texture, Transparency, ZOffset, Accel, Drag, LockedToPart, VelocityInheritance, EmissionDirection, Enabled, LifeTime, Rate, Rotation, RotSpeed, Speed, VelocitySpread) | |
1702 | local fp = Create("ParticleEmitter"){ | |
1703 | Parent = Parent, | |
1704 | Color = ColorSequence.new(Color1, Color2), | |
1705 | LightEmission = LightEmission, | |
1706 | Size = Size, | |
1707 | Texture = Texture, | |
1708 | Transparency = Transparency, | |
1709 | ZOffset = ZOffset, | |
1710 | Acceleration = Accel, | |
1711 | Drag = Drag, | |
1712 | LockedToPart = LockedToPart, | |
1713 | VelocityInheritance = VelocityInheritance, | |
1714 | EmissionDirection = EmissionDirection, | |
1715 | Enabled = Enabled, | |
1716 | Lifetime = LifeTime, | |
1717 | Rate = Rate, | |
1718 | Rotation = Rotation, | |
1719 | RotSpeed = RotSpeed, | |
1720 | Speed = Speed, | |
1721 | VelocitySpread = VelocitySpread, | |
1722 | } | |
1723 | return fp | |
1724 | end; | |
1725 | }; | |
1726 | } | |
1727 | ||
1728 | function rayCast(Position, Direction, Range, Ignore) | |
1729 | return game:service("Workspace"):FindPartOnRay(Ray.new(Position, Direction.unit * (Range or 999.999)), Ignore) | |
1730 | end | |
1731 | ||
1732 | local function GetNearest(obj, distance) | |
1733 | local last, lastx = distance + 1 | |
1734 | for i, v in pairs(workspace:GetChildren()) do | |
1735 | if v:IsA'Model' and v ~= Character and v:findFirstChild('Humanoid') and v:findFirstChild('Torso') and v:findFirstChild('Humanoid').Health > 0 then | |
1736 | local t = v.Torso | |
1737 | local dist = (t.Position - obj.Position).magnitude | |
1738 | if dist <= distance then | |
1739 | if dist < last then | |
1740 | last = dist | |
1741 | lastx = v | |
1742 | end | |
1743 | end | |
1744 | end | |
1745 | end | |
1746 | return lastx | |
1747 | end | |
1748 | ||
1749 | --[[ Credits to Kert109 (Ninja_Deer) for the Damage function. Fenrier for the Magnitude Damage ]]-- | |
1750 | ||
1751 | function Damage(hit, damage, cooldown, Color1, Color2, HSound, HPitch) | |
1752 | for i, v in pairs(hit:GetChildren()) do | |
1753 | if v:IsA("Humanoid") and hit.Name ~= Character.Name then | |
1754 | local find = v:FindFirstChild("DebounceHit") | |
1755 | if not find then | |
1756 | if v.Parent:findFirstChild("Head") then | |
1757 | local BillG = Create("BillboardGui"){ | |
1758 | Parent = v.Parent.Head, | |
1759 | Size = UDim2.new(1, 0, 1, 0), | |
1760 | Adornee = v.Parent.Head, | |
1761 | StudsOffset = Vector3.new(math.random(-3, 3), math.random(3, 5), math.random(-3, 3)), | |
1762 | } | |
1763 | local TL = Create("TextLabel"){ | |
1764 | Parent = BillG, | |
1765 | Size = UDim2.new(3, 3, 3, 3), | |
1766 | BackgroundTransparency = 1, | |
1767 | Text = tostring(damage).."-", | |
1768 | TextColor3 = Color1.Color, | |
1769 | TextStrokeColor3 = Color2.Color, | |
1770 | TextStrokeTransparency = 0, | |
1771 | TextXAlignment = Enum.TextXAlignment.Center, | |
1772 | TextYAlignment = Enum.TextYAlignment.Center, | |
1773 | FontSize = Enum.FontSize.Size18, | |
1774 | Font = "ArialBold", | |
1775 | } | |
1776 | coroutine.resume(coroutine.create(function() | |
1777 | swait(1) | |
1778 | for i = 0, 1, .1 do | |
1779 | swait(.1) | |
1780 | BillG.StudsOffset = BillG.StudsOffset + Vector3.new(0, .1, 0) | |
1781 | end | |
1782 | BillG:Destroy() | |
1783 | end)) | |
1784 | end | |
1785 | v.Health = v.Health - damage | |
1786 | local bool = Create("BoolValue"){ | |
1787 | Parent = v, | |
1788 | Name = "DebounceHit", | |
1789 | } | |
1790 | if HSound ~= nil and HPitch ~= nil then | |
1791 | CFuncs["Sound"].Create(HSound, hit, 1, HPitch) | |
1792 | end | |
1793 | game:GetService("Debris"):AddItem(bool, cooldown) | |
1794 | end | |
1795 | end | |
1796 | end | |
1797 | end | |
1798 | ||
1799 | function MagnitudeDamage(Part, magni, mindam, maxdam, Color1, Color2, HSound, HPitch) | |
1800 | for _, c in pairs(workspace:children()) do | |
1801 | local hum = c:findFirstChild("Humanoid") | |
1802 | if hum ~= nil then | |
1803 | local head = c:findFirstChild("Torso") | |
1804 | if head ~= nil then | |
1805 | local targ = head.Position - Part.Position | |
1806 | local mag = targ.magnitude | |
1807 | if mag <= magni and c.Name ~= Player.Name then | |
1808 | Damage(head.Parent, math.random(mindam, maxdam), 0.5, Color1, Color2, HSound, HPitch) | |
1809 | end | |
1810 | end | |
1811 | end | |
1812 | end | |
1813 | end | |
1814 | ||
1815 | Handle = CFuncs["Part"].Create(m, Enum.Material.SmoothPlastic, 0, 1, "Medium stone grey", "Handle", Vector3.new(0.399999946, 0.899999976, 0.400000095)) | |
1816 | HandleWeld = CFuncs["Weld"].Create(m, Character["Right Arm"], Handle, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.199958801, -0.0500774384, -1.09998882, -1, 0, 0, 0, 0, -1, -0, -1, -0)) | |
1817 | FakeHandle = CFuncs["Part"].Create(m, Enum.Material.SmoothPlastic, 0, 1, "Medium stone grey", "FakeHandle", Vector3.new(0.399999946, 0.899999976, 0.400000095)) | |
1818 | FakeHandleWeld = CFuncs["Weld"].Create(m, Handle, FakeHandle, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.199996948, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1)) | |
1819 | Barrel = CFuncs["Part"].Create(m, Enum.Material.SmoothPlastic, 0, 1, "Medium stone grey", "Barrel", Vector3.new(0.399999946, 0.399999976, 0.400000095)) | |
1820 | BarrelWeld = CFuncs["Weld"].Create(m, FakeHandle, Barrel, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0, -0.749999046, -1.50000024, 1, 0, 0, 0, 1, 0, 0, 0, 1)) | |
1821 | Part = CFuncs["Part"].Create(m, Enum.Material.SmoothPlastic, 0, 0, "Medium stone grey", "Part", Vector3.new(0.399999946, 0.299999952, 0.400000095)) | |
1822 | PartWeld = CFuncs["Weld"].Create(m, FakeHandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0, -0.300000191, -0.400000095, 1, 0, 0, 0, 1, 0, 0, 0, 1)) | |
1823 | CFuncs["Mesh"].Create("SpecialMesh", Part, Enum.MeshType.FileMesh, "rbxassetid://435840330", Vector3.new(0, 0, 0), Vector3.new(0.00200000009, 0.00200000009, 0.00200000009)) | |
1824 | Part.Mesh.TextureId = "rbxassetid://435840335" | |
1825 | ||
1826 | EffectModel = Instance.new("Model", Character) | |
1827 | EffectModel.Name = "Effects" | |
1828 | ||
1829 | Effects = { | |
1830 | ["Block"] = { | |
1831 | Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay, Type) | |
1832 | local prt = CFuncs["Part"].Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new()) | |
1833 | prt.Anchored = true | |
1834 | prt.CFrame = cframe | |
1835 | local msh = CFuncs["Mesh"].Create("BlockMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1)) | |
1836 | game:GetService("Debris"):AddItem(prt, 10) | |
1837 | if Type == 1 or Type == nil then | |
1838 | table.insert(Effects, { | |
1839 | prt, | |
1840 | "Block1", | |
1841 | delay, | |
1842 | x3, | |
1843 | y3, | |
1844 | z3, | |
1845 | msh | |
1846 | }) | |
1847 | elseif Type == 2 then | |
1848 | table.insert(Effects, { | |
1849 | prt, | |
1850 | "Block2", | |
1851 | delay, | |
1852 | x3, | |
1853 | y3, | |
1854 | z3, | |
1855 | msh | |
1856 | }) | |
1857 | end | |
1858 | end; | |
1859 | }; | |
1860 | ||
1861 | ["Cylinder"] = { | |
1862 | Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay) | |
1863 | local prt = CFuncs["Part"].Create(workspace, "Neon", 0, 0, brickcolor, "Effect", Vector3.new(0.2, 0.2, 0.2)) | |
1864 | prt.Anchored = true | |
1865 | prt.CFrame = cframe | |
1866 | local msh = CFuncs["Mesh"].Create("CylinderMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1)) | |
1867 | game:GetService("Debris"):AddItem(prt, 2) | |
1868 | Effects[#Effects + 1] = { | |
1869 | prt, | |
1870 | "Cylinder", | |
1871 | delay, | |
1872 | x3, | |
1873 | y3, | |
1874 | z3 | |
1875 | } | |
1876 | end; | |
1877 | }; | |
1878 | ||
1879 | ["Sphere"] = { | |
1880 | Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay) | |
1881 | local prt = CFuncs["Part"].Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new()) | |
1882 | prt.Anchored = true | |
1883 | prt.CFrame = cframe | |
1884 | local msh = CFuncs["Mesh"].Create("SpecialMesh", prt, "Sphere", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1)) | |
1885 | game:GetService("Debris"):AddItem(prt, 10) | |
1886 | table.insert(Effects, { | |
1887 | prt, | |
1888 | "Cylinder", | |
1889 | delay, | |
1890 | x3, | |
1891 | y3, | |
1892 | z3, | |
1893 | msh | |
1894 | }) | |
1895 | end; | |
1896 | }; | |
1897 | ||
1898 | ["Elec"] = { | |
1899 | Create = function(cff, x, y, z) | |
1900 | local prt = CFuncs["Part"].Create(workspace, "Neon", 0, 0, BrickColor.new("Lime green"), "Part", Vector3.new(1, 1, 1)) | |
1901 | prt.Anchored = true | |
1902 | prt.CFrame = cff * CFrame.new(math.random(-x, x), math.random(-y, y), math.random(-z, z)) | |
1903 | prt.CFrame = CFrame.new(prt.Position) | |
1904 | game:GetService("Debris"):AddItem(prt, 2) | |
1905 | local xval = math.random() / 2 | |
1906 | local yval = math.random() / 2 | |
1907 | local zval = math.random() / 2 | |
1908 | local msh = CFuncs["Mesh"].Create("BlockMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(xval, yval, zval)) | |
1909 | table.insert(Effects, { | |
1910 | prt, | |
1911 | "Elec", | |
1912 | 0.1, | |
1913 | x, | |
1914 | y, | |
1915 | z, | |
1916 | xval, | |
1917 | yval, | |
1918 | zval | |
1919 | }) | |
1920 | end; | |
1921 | ||
1922 | }; | |
1923 | ||
1924 | ["Ring"] = { | |
1925 | Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay) | |
1926 | local prt = CFuncs["Part"].Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new()) | |
1927 | prt.Anchored = true | |
1928 | prt.CFrame = cframe | |
1929 | local msh = CFuncs["Mesh"].Create("CylinderMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1)) | |
1930 | game:GetService("Debris"):AddItem(prt, 10) | |
1931 | table.insert(Effects, { | |
1932 | prt, | |
1933 | "Cylinder", | |
1934 | delay, | |
1935 | x3, | |
1936 | y3, | |
1937 | z3, | |
1938 | msh | |
1939 | }) | |
1940 | end; | |
1941 | }; | |
1942 | ||
1943 | ||
1944 | ["Wave"] = { | |
1945 | Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay) | |
1946 | local prt = CFuncs["Part"].Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new()) | |
1947 | prt.Anchored = true | |
1948 | prt.CFrame = cframe | |
1949 | local msh = CFuncs["Mesh"].Create("SpecialMesh", prt, "FileMesh", "rbxassetid://20329976", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1)) | |
1950 | game:GetService("Debris"):AddItem(prt, 10) | |
1951 | table.insert(Effects, { | |
1952 | prt, | |
1953 | "Cylinder", | |
1954 | delay, | |
1955 | x3, | |
1956 | y3, | |
1957 | z3, | |
1958 | msh | |
1959 | }) | |
1960 | end; | |
1961 | }; | |
1962 | ||
1963 | ["Break"] = { | |
1964 | Create = function(brickcolor, cframe, x1, y1, z1) | |
1965 | local prt = CFuncs["Part"].Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new(0.5, 0.5, 0.5)) | |
1966 | prt.Anchored = true | |
1967 | prt.CFrame = cframe * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50)) | |
1968 | local msh = CFuncs["Mesh"].Create("SpecialMesh", prt, "Sphere", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1)) | |
1969 | local num = math.random(10, 50) / 1000 | |
1970 | game:GetService("Debris"):AddItem(prt, 10) | |
1971 | table.insert(Effects, { | |
1972 | prt, | |
1973 | "Shatter", | |
1974 | num, | |
1975 | prt.CFrame, | |
1976 | math.random() - math.random(), | |
1977 | 0, | |
1978 | math.random(50, 100) / 100 | |
1979 | }) | |
1980 | end; | |
1981 | }; | |
1982 | } | |
1983 | ||
1984 | Shoot2 = function(orgpos) | |
1985 | local MouseLook = CFrame.new((orgpos + mouse.Hit.p) / 2, mouse.Hit.p) | |
1986 | Effects["Sphere"].Create(BrickColor.new("New Yeller"), CFrame.new(orgpos), 5, 5, 5, 3, 3, 3, 0.1) | |
1987 | table.insert(Effects, { | |
1988 | MouseLook.lookVector, | |
1989 | "Shoot2", | |
1990 | 50, | |
1991 | orgpos, | |
1992 | 5, | |
1993 | 7, | |
1994 | 0, | |
1995 | 1, | |
1996 | 2 | |
1997 | }) | |
1998 | end | |
1999 | ||
2000 | function attackone() | |
2001 | attack = true | |
2002 | CFuncs["Sound"].Create("rbxassetid://243053454", Torso, .1, 2.8) | |
2003 | for i = 0, 1, 0.025 do | |
2004 | swait() | |
2005 | PlayAnimationFromTable({ | |
2006 | CFrame.new(-0, -0, -0, 1, 0, 0, 0, 1, 0, 0, 0, 1) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
2007 | CFrame.new(0, 1.4999907, 3.42726707e-007, 1, 0, 0, 0, 0.996194661, 0.087155968, 0, -0.087155968, 0.996194661) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
2008 | CFrame.new(0.431798398, 0.400000006, -0.888215482, 0.939692736, 0.342019886, 0, 0, 0, -1, -0.342019916, 0.939692736, 0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
2009 | CFrame.new(-0.559965074, 0.300000012, -0.828456283, 0.939692736, -0.342019886, 0, 0, 0, -1, 0.342019916, 0.939692736, 0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
2010 | CFrame.new(0.599619746, -1.99127948, 0, 0.996194661, -0.087155968, 0, 0.087155968, 0.996194661, 0, 0, 0, 1) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
2011 | CFrame.new(-0.599619746, -1.99127901, 0, 0.996194661, 0.087155968, 0, -0.087155968, 0.996194661, 0, -0, 0, 1) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
2012 | }, .3, false) | |
2013 | FakeHandleWeld.C0 = clerp(FakeHandleWeld.C0, CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(0), math.rad(-20), math.rad(0)), 0.3) | |
2014 | end | |
2015 | CFuncs["Sound"].Create("rbxassetid://203691837", Barrel, .01, .3) | |
2016 | CFuncs["Sound"].Create("rbxassetid://131384028", Barrel, .01, .9) | |
2017 | CFuncs["Sound"].Create("rbxassetid://184718741", Barrel, .05, .9) | |
2018 | Shoot2(Barrel.Position) | |
2019 | for i = 0, 1, 0.15 do | |
2020 | swait() | |
2021 | RootPart.Velocity = RootPart.CFrame.lookVector * -50 | |
2022 | PlayAnimationFromTable({ | |
2023 | CFrame.new(-0, -0.281125277, 0.157014638, 1, 0, -0, 0, 0.906307876, -0.422617942, 0, 0.422617942, 0.906307876) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
2024 | CFrame.new(0, 1.4999938, 1.05202198e-005, 1, 0, -0, 0, 0.965925813, 0.258818924, -0, -0.258818924, 0.965925813) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
2025 | CFrame.new(0.406597674, 0.817824185, -0.957423151, 0.939692974, 0.280165672, -0.196174338, -5.36441803e-007, -0.573575616, -0.819152534, -0.34201926, 0.769751906, -0.538984895) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
2026 | CFrame.new(-0.506752789, 0.775180221, -0.974653006, 0.939692974, -0.280165732, 0.196174279, 5.36441803e-007, -0.573575556, -0.819152713, 0.34201926, 0.769752145, -0.538984716) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
2027 | CFrame.new(0.566868722, -1.61683154, -0.13679418, 0.954536259, -0.174988821, -0.241328761, 0.172366679, 0.984509468, -0.0321052969, 0.243208498, -0.0109513998, 0.969912171) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
2028 | CFrame.new(-0.545306504, -1.37044179, -0.679420352, 0.996202111, 0.0754783303, 0.0434113704, -0.0434117466, 0.862729907, -0.503797948, -0.0754781216, 0.49999994, 0.862729967) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
2029 | }, .6, false) | |
2030 | FakeHandleWeld.C0 = clerp(FakeHandleWeld.C0, CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(-30), math.rad(-20), math.rad(0)), 0.3) | |
2031 | end | |
2032 | for i = 0, 1, 0.15 do | |
2033 | swait() | |
2034 | RootPart.Velocity = RootPart.CFrame.lookVector * -100 | |
2035 | PlayAnimationFromTable({ | |
2036 | CFrame.new(-0, -0.795007467, 0.0831707418, 1, 0, -0, 0, 0.76604414, -0.642788053, 0, 0.642788053, 0.76604414) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
2037 | CFrame.new(0, 1.49999774, 1.20103359e-005, 1, 0, -0, 0, 0.965925634, 0.258819878, -0, -0.258819878, 0.965925634) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
2038 | CFrame.new(1.70605683, 1.21151328, -0.185158521, 0.893217862, -0.29338178, -0.340718448, -0.340719074, -0.936116338, -0.0871595442, -0.293381065, 0.193941653, -0.936116695) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
2039 | CFrame.new(-1.69524968, 1.05172348, -0.252849877, 0.812758088, 0.493294626, 0.309975445, 0.582562625, -0.694268882, -0.422624737, 0.00672781467, 0.524071693, -0.851647615) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
2040 | CFrame.new(0.689150453, -1.88461804, -0.0157705098, 0.954536736, -0.174989104, -0.241326213, 0.172367141, 0.984509468, -0.0321044922, 0.243205875, -0.0109517872, 0.969912887) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
2041 | CFrame.new(-0.536899447, -1.34506011, -0.583059072, 0.99620223, 0.0226762109, 0.0840658173, -0.043412663, 0.966281295, 0.253803402, -0.0754759163, -0.256489068, 0.963595748) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
2042 | }, .2, false) | |
2043 | FakeHandleWeld.C0 = clerp(FakeHandleWeld.C0, CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(0), math.rad(-50), math.rad(0)), 0.3) | |
2044 | end | |
2045 | for i = 0, 1, 0.05 do | |
2046 | swait() | |
2047 | RootPart.Velocity = RootPart.CFrame.lookVector * -50 | |
2048 | PlayAnimationFromTable({ | |
2049 | CFrame.new(-0, -2.09708667, 0.108620644, 1, 0, -0, 0, 0.573575675, -0.819152594, 0, 0.819152594, 0.573575675) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
2050 | CFrame.new(0, 1.53697455, -0.422635257, 1, 0, -0, 0, 0.766043842, 0.64278841, -0, -0.64278841, 0.766043842) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
2051 | CFrame.new(1.57810855, 0.650130272, 0.33058399, 0.930655897, -0.284022599, -0.230674848, 0.352510452, 0.527023435, 0.773293555, -0.0980618149, -0.800985396, 0.590598404) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
2052 | CFrame.new(-1.38994181, 0.87733829, 0.667137444, 0.963715255, 0.08906921, 0.251633942, -0.25866431, 0.0788001418, 0.962747812, 0.0659223944, -0.992903471, 0.0989798903) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
2053 | CFrame.new(0.774198592, -1.52057803, -0.607582211, 0.954536974, -0.272207022, -0.121501081, 0.172365844, 0.83655864, -0.520057499, 0.243206039, 0.475471497, 0.845445395) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
2054 | CFrame.new(-0.530096769, -1.05517173, -0.660005629, 0.99620223, 0.0226761587, 0.0840661526, -0.0434127897, 0.966280818, 0.253804684, -0.0754762068, -0.256490231, 0.96359539) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
2055 | }, .3, false) | |
2056 | FakeHandleWeld.C0 = clerp(FakeHandleWeld.C0, CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(0), math.rad(-60), math.rad(0)), 0.3) | |
2057 | end | |
2058 | for i = 0, 1, 0.13 do | |
2059 | swait() | |
2060 | PlayAnimationFromTable({ | |
2061 | CFrame.new(-0, -1.01349139, -0.251608461, 1, 0, 0, 0, 0.707105339, 0.707108378, 0, -0.707108378, 0.707105339) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
2062 | CFrame.new(0.0127754211, 1.44207788, 0.0749337673, 1, 0, 0, 0, 0.939691544, -0.342023343, 0, 0.342023343, 0.939691544) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
2063 | CFrame.new(1.62296665, 0.191783041, -0.192457974, 0.930656254, -0.329096794, 0.159920022, 0.352511466, 0.923570275, -0.150843769, -0.098055169, 0.196757287, 0.975536823) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
2064 | CFrame.new(-0.870643735, 0.71258086, -0.942903101, 0.18127799, -0.372358024, -0.910213113, -0.781424284, 0.507405519, -0.363202393, 0.597088516, 0.777103186, -0.19898814) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
2065 | CFrame.new(0.214147568, -1.73508716, -0.0895051956, 0.924306214, 0.282332808, -0.256800473, -0.113861978, 0.846218646, 0.520528436, 0.364271581, -0.451887846, 0.814311981) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
2066 | CFrame.new(-0.535767198, -0.599929333, -0.996632636, 0.996202111, 0.0754788443, 0.0434101112, -0.0434126705, 0.862728953, -0.503799856, -0.0754773915, 0.500001788, 0.862729192) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
2067 | }, .3, false) | |
2068 | end | |
2069 | attack = false | |
2070 | end | |
2071 | ||
2072 | --[[Attacks]]-- | |
2073 | ||
2074 | mouse.Button1Down:connect(function() | |
2075 | if attack == false and attacktype == 1 then | |
2076 | attackone() | |
2077 | end | |
2078 | end) | |
2079 | ||
2080 | mouse.KeyDown:connect(function(k) | |
2081 | k = k:lower() | |
2082 | if attack == false and k == '' then | |
2083 | ||
2084 | end | |
2085 | end) | |
2086 | ||
2087 | while true do | |
2088 | swait() | |
2089 | for i, v in pairs(Character:GetChildren()) do | |
2090 | if v:IsA("Part") then | |
2091 | v.Material = "SmoothPlastic" | |
2092 | elseif v:IsA("Accessory") then | |
2093 | v:WaitForChild("Handle").Material = "SmoothPlastic" | |
2094 | end | |
2095 | end | |
2096 | Torsovelocity = (RootPart.Velocity * Vector3.new(1, 0, 1)).magnitude | |
2097 | velocity = RootPart.Velocity.y | |
2098 | sine = sine + change | |
2099 | local hit, pos = rayCast(RootPart.Position, (CFrame.new(RootPart.Position, RootPart.Position - Vector3.new(0, 1, 0))).lookVector, 4, Character) | |
2100 | if equipped == true or equipped == false then | |
2101 | if RootPart.Velocity.y > 1 and hit == nil then | |
2102 | Anim = "Jump" | |
2103 | if attack == false then | |
2104 | PlayAnimationFromTable({ | |
2105 | CFrame.new(-0, -0, -0, 1, 0, 0, 0, 1, 0, 0, 0, 1) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
2106 | CFrame.new(0, 1.49221826, -0.044082582, 1, 0, 0, 0, 0.984807849, 0.173647985, 0, -0.173647985, 0.984807849) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
2107 | CFrame.new(1.66304386, 0.182627335, 0.00782334805, 0.883022726, -0.392632574, 0.257119894, 0.321392894, 0.905103981, 0.2783764, -0.342019886, -0.163176134, 0.925416708) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
2108 | CFrame.new(-1.66570556, 0.224230319, 0.110721856, 0.903736115, 0.408218145, -0.128915116, -0.34750703, 0.875426054, 0.33595863, 0.25000003, -0.258819014, 0.933012724) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
2109 | CFrame.new(0.499999166, -1.99999452, 4.76837158e-007, 0.984807849, -5.94328526e-007, -0.173648044, 0.0449439958, 0.965925872, 0.254886925, 0.167730987, -0.258819073, 0.951251388) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
2110 | CFrame.new(-0.499999404, -1.51703107, -0.129407585, 0.965925753, 6.6929374e-007, 0.258819193, -0.0669879839, 0.965925813, 0.24999994, -0.24999994, -0.258819163, 0.933012724) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
2111 | }, .3, false) | |
2112 | end | |
2113 | elseif RootPart.Velocity.y < -1 and hit == nil then | |
2114 | Anim = "Fall" | |
2115 | if attack == false then | |
2116 | PlayAnimationFromTable({ | |
2117 | CFrame.new(-0, -0, -0, 1, 0, 0, 0, 1, 0, 0, 0, 1) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
2118 | CFrame.new(0, 1.49221873, -0.0440826714, 1, 0, 0, 0, 0.984807849, 0.173647985, 0, -0.173647985, 0.984807849) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
2119 | CFrame.new(1.76076102, 0.406842887, 0.0212866664, 0.695482016, -0.670965135, 0.257119834, 0.611573994, 0.74059701, 0.278376371, -0.377202988, -0.0363579579, 0.925416648) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
2120 | CFrame.new(-1.68029141, 0.390803367, 0.155905366, 0.70961535, 0.692695498, -0.128914997, -0.625963271, 0.703777075, 0.335958213, 0.323444158, -0.157705069, 0.933012843) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
2121 | CFrame.new(0.693307817, -1.96826017, -0.0605875254, 0.986561239, -0.127662987, -0.101976946, 0.137943029, 0.985269904, 0.101069227, 0.0875720233, -0.113777988, 0.989639223) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
2122 | CFrame.new(-0.526552737, -1.81498528, -0.152177691, 0.965925574, 0.0449441113, 0.254888207, -0.066988036, 0.994663239, 0.0784704387, -0.250001162, -0.0928710476, 0.963781357) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
2123 | }, .3, false) | |
2124 | end | |
2125 | elseif Torsovelocity < 1 and hit ~= nil then | |
2126 | Anim = "Idle" | |
2127 | if attack == false then | |
2128 | change = 1 | |
2129 | PlayAnimationFromTable({ | |
2130 | CFrame.new(1.22602091e-006, -0.219458103, 1.46111324e-006, 0.76604414, 0, 0.642788053, 0, 1, 0, -0.642788053, 0, 0.76604414) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
2131 | CFrame.new(0, 1.49999201, 0, 0.707106233, 0, -0.707107306, 0, 1, 0, 0.707107306, 0, 0.707106233) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
2132 | CFrame.new(0.571566343, -0.0739164352, -0.639066696, 0.939692855, 0.340718329, -0.0298085809, -0.241844058, 0.600305915, -0.762328327, -0.241844922, 0.723563433, 0.646503866) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
2133 | CFrame.new(-0.628383756, -0.12163578, -0.696761668, 0.939692736, -0.342020065, -5.06639481e-007, 0.196173996, 0.538984895, -0.819152653, 0.280166954, 0.769751549, 0.573575616) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
2134 | CFrame.new(0.624118924, -1.79798961, 0.0678238794, 0.995454907, -0.0383867361, -0.0871553123, 0.0385330059, 0.999257326, -4.09960694e-006, 0.0870907605, -0.00335427374, 0.996194839) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
2135 | CFrame.new(-0.53866595, -1.82180798, 0.00821807235, 0.977763176, 0.0281341001, 0.207816422, -0.0287620034, 0.999586344, -1.4934686e-007, -0.207730502, -0.00597707182, 0.978167892) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
2136 | }, .3, false) | |
2137 | FakeHandleWeld.C0 = clerp(FakeHandleWeld.C0, CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(0), math.rad(-20), math.rad(0)), 0.3) | |
2138 | end | |
2139 | elseif Torsovelocity > 2 and hit ~= nil then | |
2140 | Anim = "Walk" | |
2141 | if attack == false then | |
2142 | change = 3 | |
2143 | PlayAnimationFromTable({ | |
2144 | CFrame.new(0, -0.0240751095, -0.146390602, 1, 0, 0, 0, 0.965925872, 0.258818984, 0, -0.258818984, 0.965925872) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
2145 | CFrame.new(0, 1.49999237, -1.81794167e-006, 1, 0, 0, 0, 0.984807789, -0.173647881, 0, 0.173647881, 0.984807789) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
2146 | CFrame.new(0.172261134, 0.427689523, -1.09730911, 0.644483984, 0.748984814, -0.153825179, 0.413525045, -0.510645986, -0.753815472, -0.643146515, 0.422211438, -0.638827145) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
2147 | CFrame.new(-1.1922102, 0.363029838, -0.448653877, 0.935289383, -0.110854559, -0.33607316, -0.341521561, -0.531564534, -0.775114357, -0.0927196145, 0.839732468, -0.535025835) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
2148 | CFrame.new(.5, -1.85 - 0.5 * math.cos(sine / 8) / 2, 0 + 1.8 * math.sin(sine / 8) / 2) * angles(math.rad(-50 * math.sin(sine / 8)), math.rad(0), math.rad(0)), | |
2149 | CFrame.new(-.5, -1.85 + 0.5 * math.cos(sine / 8) / 2, 0 - 1.8 * math.sin(sine / 8) / 2) * angles(math.rad(50 * math.sin(sine / 8)), math.rad(0), math.rad(0)), | |
2150 | }, .3, false) | |
2151 | FakeHandleWeld.C0 = clerp(FakeHandleWeld.C0, CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(0), math.rad(-30), math.rad(0)), 0.3) | |
2152 | end | |
2153 | end | |
2154 | end | |
2155 | if 0 < #Effects then | |
2156 | for e = 1, #Effects do | |
2157 | if Effects[e] ~= nil then | |
2158 | local Thing = Effects[e] | |
2159 | if Thing ~= nil then | |
2160 | local Part = Thing[1] | |
2161 | local Mode = Thing[2] | |
2162 | local Delay = Thing[3] | |
2163 | local IncX = Thing[4] | |
2164 | local IncY = Thing[5] | |
2165 | local IncZ = Thing[6] | |
2166 | if Thing[2] == "Shoot" then | |
2167 | local Look = Thing[1] | |
2168 | local hit, pos = rayCast(Thing[4], Look, 15, Character) | |
2169 | local mag = (Thing[4] - pos).magnitude | |
2170 | Thing[9] = Thing[9] + 0.5 | |
2171 | Thing[5] = Thing[5] + 0.2 | |
2172 | Thing[6] = Thing[6] + 0.2 | |
2173 | Effects["Cylinder"].Create(BrickColor.new("New Yeller"), CFrame.new((Thing[4] + pos) / 2, pos) * angles(1.57, 0, 0), Thing[9], mag * 5, Thing[9], -0.2, 0, -0.2, 0.1) | |
2174 | Thing[4] = Thing[4] + Look * 15 | |
2175 | Thing[3] = Thing[3] - 1 | |
2176 | if hit ~= nil then | |
2177 | Thing[3] = 0 | |
2178 | ref = CFuncs["Part"].Create(workspace, "Neon", 0, 1, BrickColor.new("Really red"), "Reference", Vector3.new()) | |
2179 | ref.Anchored = true | |
2180 | ref.CFrame = CFrame.new(pos) | |
2181 | Effects["Sphere"].Create(BrickColor.new("New Yeller"), CFrame.new(pos), 5, 5, 5, 1, 1, 1, 0.07) | |
2182 | CFuncs["Sound"].Create("rbxassetid://315748949", ref, 1, 1.1) | |
2183 | game:GetService("Debris"):AddItem(ref, 1) | |
2184 | end | |
2185 | if Thing[3] <= 0 then | |
2186 | table.remove(Effects, e) | |
2187 | end | |
2188 | end | |
2189 | do | |
2190 | if Thing[2] == "Shoot2" then | |
2191 | local Look = Thing[1] | |
2192 | local hit, pos = rayCast(Thing[4], Look, 3, Character) | |
2193 | local mag = (Thing[4] - pos).magnitude | |
2194 | Thing[9] = Thing[9] + 0.5 | |
2195 | Thing[5] = Thing[5] + 0.2 | |
2196 | Thing[6] = Thing[6] + 0.2 | |
2197 | Effects["Sphere"].Create(BrickColor.new("New Yeller"), CFrame.new((Thing[4] + pos) / 2, pos), 25, 25, 25, -5, -5, -5, 0.2) | |
2198 | Thing[4] = Thing[4] + Look * 3 | |
2199 | Thing[3] = Thing[3] + 5 | |
2200 | if hit ~= nil then | |
2201 | Thing[3] = 0 | |
2202 | ref = CFuncs["Part"].Create(workspace, "Neon", 0, 1, BrickColor.new("Really red"), "Reference", Vector3.new()) | |
2203 | ref.Anchored = true | |
2204 | ref.CFrame = CFrame.new(pos) | |
2205 | Effects["Sphere"].Create(BrickColor.new("New Yeller"), CFrame.new(pos), 25, 25, 25, 5, 5, 5, 0.01) | |
2206 | Effects["Sphere"].Create(BrickColor.new("New Yeller"), CFrame.new(pos), 10, 10, 10, 15, 15, 15, 0.01) | |
2207 | Effects["Block"].Create(BrickColor.new("New Yeller"), CFrame.new(pos), 10, 10, 10, 15, 15, 15, 0.01, 1) | |
2208 | Effects["Wave"].Create(BrickColor.new("New Yeller"), CFrame.new(pos), 2, 2, 2, 3, 3, 3, 0.01) | |
2209 | CFuncs["Sound"].Create("rbxassetid://203691837", ref, 1, .3) | |
2210 | CFuncs["Sound"].Create("rbxassetid://203691885", ref, 1, .9) | |
2211 | CFuncs["Sound"].Create("rbxassetid://184718741", ref, 1, .9) | |
2212 | local e = Instance.new("Explosion", ref) | |
2213 | e.Position = ref.Position | |
2214 | e.BlastRadius = 400 | |
2215 | e.DestroyJointRadiusPercent = 20 | |
2216 | e.Visible = false | |
2217 | e.ExplosionType = "CratersAndDebris" | |
2218 | game:GetService("Debris"):AddItem(ref, 10) | |
2219 | end | |
2220 | if Thing[3] <= 0 then | |
2221 | table.remove(Effects, e) | |
2222 | end | |
2223 | end | |
2224 | do | |
2225 | do | |
2226 | if Thing[2] ~= "Shoot" and Thing[2] ~= "DecreaseStat" and Thing[2] ~= "showDamage" and Thing[2] ~= "Shoot2" then | |
2227 | if Thing[1].Transparency <= 1 then | |
2228 | if Thing[2] == "Block1" then | |
2229 | Thing[1].CFrame = Thing[1].CFrame * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50)) | |
2230 | Mesh = Thing[7] | |
2231 | Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6]) | |
2232 | Thing[1].Transparency = Thing[1].Transparency + Thing[3] | |
2233 | else | |
2234 | if Thing[2] == "Block2" then | |
2235 | Thing[1].CFrame = Thing[1].CFrame | |
2236 | Mesh = Thing[7] | |
2237 | Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6]) | |
2238 | Thing[1].Transparency = Thing[1].Transparency + Thing[3] | |
2239 | else | |
2240 | if Thing[2] == "Block3" then | |
2241 | Thing[8].C0 = CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50)) * Thing[9] | |
2242 | Mesh = Thing[7] | |
2243 | Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6]) | |
2244 | Thing[1].Transparency = Thing[1].Transparency + Thing[3] | |
2245 | else | |
2246 | if Thing[2] == "Cylinder" then | |
2247 | Mesh = Thing[7] | |
2248 | Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6]) | |
2249 | Thing[1].Transparency = Thing[1].Transparency + Thing[3] | |
2250 | else | |
2251 | if Thing[2] == "Cylinder2" then | |
2252 | Thing[1].CFrame = Thing[1].CFrame * CFrame.new(0, Thing[8], 0) | |
2253 | Mesh = Thing[7] | |
2254 | Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6]) | |
2255 | Thing[1].Transparency = Thing[1].Transparency + Thing[3] | |
2256 | else | |
2257 | if Thing[2] == "Blood" then | |
2258 | Mesh = Thing[7] | |
2259 | Thing[1].CFrame = Thing[1].CFrame * CFrame.new(0, 0.5, 0) | |
2260 | Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6]) | |
2261 | Thing[1].Transparency = Thing[1].Transparency + Thing[3] | |
2262 | else | |
2263 | if Thing[2] == "Elec" then | |
2264 | Mesh = Thing[10] | |
2265 | Mesh.Scale = Mesh.Scale + Vector3.new(Thing[7], Thing[8], Thing[9]) | |
2266 | Thing[1].Transparency = Thing[1].Transparency + Thing[3] | |
2267 | else | |
2268 | if Thing[2] == "Disappear" then | |
2269 | Thing[1].Transparency = Thing[1].Transparency + Thing[3] | |
2270 | end | |
2271 | end | |
2272 | end | |
2273 | end | |
2274 | end | |
2275 | end | |
2276 | end | |
2277 | end | |
2278 | else | |
2279 | Part.Parent = nil | |
2280 | table.remove(Effects, e) | |
2281 | end | |
2282 | end | |
2283 | end | |
2284 | end | |
2285 | end | |
2286 | end | |
2287 | end | |
2288 | end | |
2289 | end | |
2290 | end |