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1
--https://github.com/Mokiros/roblox-FE-compatibility
2
if game:GetService("RunService"):IsClient() then error("Script must be server-side in order to work; use h/ and not hl/") end
3
local Player,game,owner = owner,game
4
local RealPlayer = Player
5
do
6
    print("FE Compatibility code V2 by Mokiros")
7
    local RealPlayer = RealPlayer
8
    script.Parent = RealPlayer.Character
9
 
10
    --Fake event to make stuff like Mouse.KeyDown work
11
    local Disconnect_Function = function(this)
12
        this[1].Functions[this[2]] = nil
13
    end
14
    local Disconnect_Metatable = {__index={disconnect=Disconnect_Function,Disconnect=Disconnect_Function}}
15
    local FakeEvent_Metatable = {__index={
16
        Connect = function(this,f)
17
            local i = tostring(math.random(0,10000))
18
            while this.Functions[i] do
19
                i = tostring(math.random(0,10000))
20
            end
21
            this.Functions[i] = f
22
            return setmetatable({this,i},Disconnect_Metatable)
23
        end
24
    }}
25
    FakeEvent_Metatable.__index.connect = FakeEvent_Metatable.__index.Connect
26
    local function fakeEvent()
27
        return setmetatable({Functions={}},FakeEvent_Metatable)
28
    end
29
 
30
    --Creating fake input objects with fake variables
31
    local FakeMouse = {Hit=CFrame.new(),KeyUp=fakeEvent(),KeyDown=fakeEvent(),Button1Up=fakeEvent(),Button1Down=fakeEvent(),Button2Up=fakeEvent(),Button2Down=fakeEvent()}
32
    FakeMouse.keyUp = FakeMouse.KeyUp
33
    FakeMouse.keyDown = FakeMouse.KeyDown
34
    local UIS = {InputBegan=fakeEvent(),InputEnded=fakeEvent()}
35
    local CAS = {Actions={},BindAction=function(self,name,fun,touch,...)
36
        CAS.Actions[name] = fun and {Name=name,Function=fun,Keys={...}} or nil
37
    end}
38
    --Merged 2 functions into one by checking amount of arguments
39
    CAS.UnbindAction = CAS.BindAction
40
 
41
    --This function will trigger the events that have been :Connect()'ed
42
    local function TriggerEvent(self,ev,...)
43
        for _,f in pairs(self[ev].Functions) do
44
            f(...)
45
        end
46
    end
47
    FakeMouse.TriggerEvent = TriggerEvent
48
    UIS.TriggerEvent = TriggerEvent
49
 
50
    --Client communication
51
    local Event = Instance.new("RemoteEvent")
52
    Event.Name = "UserInput_Event"
53
    Event.OnServerEvent:Connect(function(plr,io)
54
        if plr~=RealPlayer then return end
55
        FakeMouse.Target = io.Target
56
        FakeMouse.Hit = io.Hit
57
        if not io.isMouse then
58
            local b = io.UserInputState == Enum.UserInputState.Begin
59
            if io.UserInputType == Enum.UserInputType.MouseButton1 then
60
                return FakeMouse:TriggerEvent(b and "Button1Down" or "Button1Up")
61
            end
62
            if io.UserInputType == Enum.UserInputType.MouseButton2 then
63
                return FakeMouse:TriggerEvent(b and "Button2Down" or "Button2Up")
64
            end
65
            for _,t in pairs(CAS.Actions) do
66
                for _,k in pairs(t.Keys) do
67
                    if k==io.KeyCode then
68
                        t.Function(t.Name,io.UserInputState,io)
69
                    end
70
                end
71
            end
72
            FakeMouse:TriggerEvent(b and "KeyDown" or "KeyUp",io.KeyCode.Name:lower())
73
            UIS:TriggerEvent(b and "InputBegan" or "InputEnded",io,false)
74
        end
75
    end)
76
    Event.Parent = NLS([==[local Event = script:WaitForChild("UserInput_Event")
77
    local Mouse = owner:GetMouse()
78
    local UIS = game:GetService("UserInputService")
79
    local input = function(io,RobloxHandled)
80
        if RobloxHandled then return end
81
        --Since InputObject is a client-side instance, we create and pass table instead
82
        Event:FireServer({KeyCode=io.KeyCode,UserInputType=io.UserInputType,UserInputState=io.UserInputState,Hit=Mouse.Hit,Target=Mouse.Target})
83
    end
84
    UIS.InputBegan:Connect(input)
85
    UIS.InputEnded:Connect(input)
86
    local h,t
87
    --Give the server mouse data every second frame, but only if the values changed
88
    --If player is not moving their mouse, client won't fire events
89
    local HB = game:GetService("RunService").Heartbeat
90
    while true do
91
        if h~=Mouse.Hit or t~=Mouse.Target then
92
            h,t=Mouse.Hit,Mouse.Target
93
            Event:FireServer({isMouse=true,Target=t,Hit=h})
94
        end
95
        --Wait 2 frames
96
        for i=1,2 do
97
            HB:Wait()
98
        end
99
    end]==],script)
100
 
101
    ----Sandboxed game object that allows the usage of client-side methods and services
102
    --Real game object
103
    local RealGame = game
104
 
105
    --Metatable for fake service
106
    local FakeService_Metatable = {
107
        __index = function(self,k)
108
            local s = rawget(self,"_RealService")
109
            if s then
110
                return typeof(s[k])=="function"
111
                and function(_,...)return s[k](s,...)end or s[k]
112
            end
113
        end,
114
        __newindex = function(self,k,v)
115
            local s = rawget(self,"_RealService")
116
            if s then s[k]=v end
117
        end
118
    }
119
    local function FakeService(t,RealService)
120
        t._RealService = typeof(RealService)=="string" and RealGame:GetService(RealService) or RealService
121
        return setmetatable(t,FakeService_Metatable)
122
    end
123
 
124
    --Fake game object
125
    local FakeGame = {
126
        GetService = function(self,s)
127
            return rawget(self,s) or RealGame:GetService(s)
128
        end,
129
        Players = FakeService({
130
            LocalPlayer = FakeService({GetMouse=function(self)return FakeMouse end},Player)
131
        },"Players"),
132
        UserInputService = FakeService(UIS,"UserInputService"),
133
        ContextActionService = FakeService(CAS,"ContextActionService"),
134
        RunService = FakeService({
135
            _btrs = {},
136
            RenderStepped = RealGame:GetService("RunService").Heartbeat,
137
            BindToRenderStep = function(self,name,_,fun)
138
                self._btrs[name] = self.Heartbeat:Connect(fun)
139
            end,
140
            UnbindFromRenderStep = function(self,name)
141
                self._btrs[name]:Disconnect()
142
            end,
143
        },"RunService")
144
    }
145
    rawset(FakeGame.Players,"localPlayer",FakeGame.Players.LocalPlayer)
146
    FakeGame.service = FakeGame.GetService
147
    FakeService(FakeGame,game)
148
    --Changing owner to fake player object to support owner:GetMouse()
149
    game,owner = FakeGame,FakeGame.Players.LocalPlayer
150
end
151
 
152
local FavIDs = {
153
    340106355, --Nefl Crystals
154
    927529620, --Dimension
155
    876981900, --Fantasy
156
    398987889, --Ordinary Days
157
    1117396305, --Oh wait, it's you.
158
    885996042, --Action Winter Journey
159
    919231299, --Sprawling Idiot Effigy
160
    743466274, --Good Day Sunshine
161
    727411183, --Knife Fight
162
    1402748531, --The Earth Is Counting On You!
163
    595230126 --Robot Language
164
    }
165
 
166
167
168
print("animated by p00tp0t, converted and fixed by 123jl123")
169
warn("refit function (anti-death) and music added by adam222334II")
170
ArtificialHB = Instance.new("BindableEvent", script)
171
ArtificialHB.Name = "Heartbeat"
172
script:WaitForChild("Heartbeat")
173
174
Player = game:GetService("Players").LocalPlayer
175
PlayerGui = Player.PlayerGui
176
Cam = workspace.CurrentCamera
177
Backpack = Player.Backpack
178
Character = Player.Character
179
Humanoid = Character.Humanoid
180
Mouse = Player:GetMouse()
181
RootPart = Character["HumanoidRootPart"]
182
Torso = Character["Torso"]
183
Head = Character["Head"]
184
RightArm = Character["Right Arm"]
185
LeftArm = Character["Left Arm"]
186
RightLeg = Character["Right Leg"]
187
LeftLeg = Character["Left Leg"]
188
RootJoint = RootPart["RootJoint"]
189
Neck = Torso["Neck"]
190
RightShoulder = Torso["Right Shoulder"]
191
LeftShoulder = Torso["Left Shoulder"]
192
RightHip = Torso["Right Hip"]
193
LeftHip = Torso["Left Hip"]
194
195
Character = Player.Character
196
Humanoid = Character.Humanoid
197
198
local BODY = {}
199
for _, c in pairs(Character:GetDescendants()) do
200
	if c:IsA("BasePart") and c.Name ~= "Handle" then
201
		if c ~= RootPart and c ~= Torso and c ~= Head and c ~= RightArm and c ~= LeftArm and c ~= RightLeg and c ~= LeftLeg then
202
			c.CustomPhysicalProperties = PhysicalProperties.new(0, 0, 0, 0, 0)
203
		end
204
		table.insert(BODY,{c,c.Parent,c.Material,c.Color,c.Transparency,c.Size,c.Name})
205
	elseif c:IsA("JointInstance") then
206
		table.insert(BODY,{c,c.Parent,nil,nil,nil,nil,nil})
207
	end
208
end
209
210
function refit()
211
	Character.Parent = workspace
212
	for e = 1, #BODY do
213
		if BODY[e] ~= nil then
214
			local STUFF = BODY[e]
215
			local PART = STUFF[1]
216
			local PARENT = STUFF[2]
217
			local MATERIAL = STUFF[3]
218
			local COLOR = STUFF[4]
219
			local TRANSPARENCY = STUFF[5]
220
			--local SIZE = STUFF[6]
221
			local NAME = STUFF[7]
222
			if PART.ClassName == "Part" and PART ~= RootPart then
223
				PART.Material = MATERIAL
224
				PART.Transparency = TRANSPARENCY
225
				PART.Name = NAME
226
			end
227
			if PART.Parent ~= PARENT then
228
				Humanoid:remove()
229
				PART.Parent = PARENT
230
				Humanoid = IT("Humanoid",Character)
231
			end
232
		end
233
	end
234
end
235
236
Humanoid.Died:connect(function()
237
	           refit()
238
end)
239
240
Player = game:GetService("Players").LocalPlayer
241
PlayerGui = Player.PlayerGui
242
Cam = workspace.CurrentCamera
243
Backpack = Player.Backpack
244
Character = Player.Character
245
Humanoid = Character.Humanoid
246
Mouse = Player:GetMouse()
247
RootPart = Character["HumanoidRootPart"]
248
Torso = Character["Torso"]
249
Head = Character["Head"]
250
RightArm = Character["Right Arm"]
251
LeftArm = Character["Left Arm"]
252
RightLeg = Character["Right Leg"]
253
LeftLeg = Character["Left Leg"]
254
RootJoint = RootPart["RootJoint"]
255
Neck = Torso["Neck"]
256
RightShoulder = Torso["Right Shoulder"]
257
LeftShoulder = Torso["Left Shoulder"]
258
RightHip = Torso["Right Hip"]
259
LeftHip = Torso["Left Hip"]
260
local sick = Instance.new("Sound",Torso)
261
262
IT = Instance.new
263
CF = CFrame.new
264
VT = Vector3.new
265
RAD = math.rad
266
C3 = Color3.new
267
UD2 = UDim2.new
268
BRICKC = BrickColor.new
269
ANGLES = CFrame.Angles
270
EULER = CFrame.fromEulerAnglesXYZ
271
COS = math.cos
272
ACOS = math.acos
273
SIN = math.sin
274
ASIN = math.asin
275
ABS = math.abs
276
MRANDOM = math.random
277
FLOOR = math.floor
278
279
local Speed = 0.1
280
AnimationSpeed=.8
281
SmoothTime=2
282
283
function swait(num)
284
if num==0 or num==nil then
285
--if Stagger.Value==false or Stun.Value<=100 then
286
--Player.PlayerGui.Pacemaker.Heartbeat.Event:wait()
287
script.Heartbeat.Event:wait()
288
--end
289
else
290
for i=0,num do
291
--Player.PlayerGui.Pacemaker.Heartbeat.Event:wait()
292
script.Heartbeat.Event:wait()
293
--[[if Stagger.Value==true or Stun.Value>=StunT.Value then
294
break
295
end]]
296
end
297
end
298
end
299
script:WaitForChild("Heartbeat")
300
301
frame = 1/60
302
tf = 0
303
allowframeloss = false --if set to true will fire every frame it possibly can. This will result in multiple events happening at the same time whenever delta returns frame2 or greater.
304
tossremainder = false --if set to true t will be set to 0 after Fire()-ing.
305
lastframe = tick()
306
script.Heartbeat:Fire() --ayy lmao
307
308
game:GetService("RunService").Heartbeat:connect(function(s,p) --herp derp
309
    tf = tf + s
310
    if tf >= frame then
311
        if allowframeloss then
312
            script.Heartbeat:Fire()
313
            lastframe=tick()
314
        else
315
            ----print("FIRED "..math.floor(t/frame).." FRAME(S)","REMAINDER "..(t - frame(math.floor(t/frame))))
316
            for i=1, math.floor(tf/frame) do
317
                script.Heartbeat:Fire()
318
            end
319
            lastframe=tick()
320
        end
321
        if tossremainder then
322
            tf = 0
323
        else
324
            tf = tf - frame * math.floor(tf/frame)
325
        end
326
    end
327
end)
328
329
Anim = {
330
	Properties = {
331
		Looping = true,
332
		Priority = Enum.AnimationPriority.Core
333
	},
334
	Keyframes = {
335
		[0] = {
336
			["HumanoidRootPart"] = {
337
				["Torso"] = {
338
					CFrame = CFrame.Angles(0, 0, math.rad(-5.672)),
339
					["Left Leg"] = {
340
						CFrame = CFrame.new(-0.002, 0.045, -0.001) * CFrame.Angles(math.rad(-2.693), math.rad(17.074), math.rad(2.922)),
341
					},
342
					["Right Leg"] = {
343
						CFrame = CFrame.new(0.042, -0.001, 0.004) * CFrame.Angles(math.rad(0.344), math.rad(-6.016), math.rad(-0.917)),
344
					},
345
					["Left Arm"] = {
346
						CFrame = CFrame.new(-0.078, -0.239, -0.05) * CFrame.Angles(math.rad(-9.225), math.rad(6.073), math.rad(-106.742)),
347
					},
348
					["Right Arm"] = {
349
						CFrame = CFrame.new(0.002, 0.007, -0.002) * CFrame.Angles(math.rad(-16.215), math.rad(-3.438), math.rad(71.963)),
350
					},
351
					["Head"] = {
352
					},
353
				},
354
			},
355
		},
356
		[0.1] = {
357
			["HumanoidRootPart"] = {
358
				["Torso"] = {
359
					CFrame = CFrame.new(0.03, 0.004, -0.016) * CFrame.Angles(math.rad(-1.604), math.rad(-0.573), math.rad(8.594)),
360
					["Left Leg"] = {
361
						CFrame = CFrame.new(-0.033, 0.044, -0.022) * CFrame.Angles(math.rad(-0.229), math.rad(6.646), math.rad(3.38)),
362
					},
363
					["Right Leg"] = {
364
						CFrame = CFrame.new(-0.077, 0.063, -0.003) * CFrame.Angles(math.rad(-2.349), math.rad(-10.714), math.rad(-1.432)),
365
					},
366
					["Left Arm"] = {
367
						CFrame = CFrame.new(-0.078, -0.239, -0.05) * CFrame.Angles(math.rad(-22.288), math.rad(-23.549), math.rad(-95.627)),
368
					},
369
					["Right Arm"] = {
370
						CFrame = CFrame.new(0.003, -0.02, -0.032) * CFrame.Angles(math.rad(-5.844), math.rad(44.06), math.rad(64.859)),
371
					},
372
				},
373
			},
374
		},
375
		[0.2] = {
376
			["HumanoidRootPart"] = {
377
				["Torso"] = {
378
					CFrame = CFrame.new(0.087, 0.018, -0.007) * CFrame.Angles(math.rad(-4.641), math.rad(-3.495), math.rad(14.496)),
379
					["Left Leg"] = {
380
						CFrame = CFrame.new(-0.212, -0.061, -0.023) * CFrame.Angles(math.rad(4.24), math.rad(-8.136), math.rad(8.48)),
381
					},
382
					["Right Leg"] = {
383
						CFrame = CFrame.new(0.09, 0.101, -0.12) * CFrame.Angles(math.rad(-15.871), math.rad(7.792), math.rad(-6.016)),
384
					},
385
					["Left Arm"] = {
386
						CFrame = CFrame.new(-0.116, -0.383, -0.139) * CFrame.Angles(math.rad(-118.144), math.rad(-66.062), math.rad(-171.085)),
387
					},
388
					["Right Arm"] = {
389
						CFrame = CFrame.new(0.141, -0.136, -0.408) * CFrame.Angles(math.rad(6.188), math.rad(68.984), math.rad(59.817)),
390
					},
391
				},
392
			},
393
		},
394
		[0.3] = {
395
			["HumanoidRootPart"] = {
396
				["Torso"] = {
397
					CFrame = CFrame.new(0.087, 0.017, 0.005) * CFrame.Angles(math.rad(-4.297), math.rad(-4.24), math.rad(10.714)),
398
					["Left Leg"] = {
399
						CFrame = CFrame.new(-0.229, -0.107, -0.003) * CFrame.Angles(math.rad(6.131), math.rad(-7.85), math.rad(5.787)),
400
					},
401
					["Right Leg"] = {
402
						CFrame = CFrame.new(0.126, 0.121, -0.157) * CFrame.Angles(math.rad(-17.131), math.rad(12.662), math.rad(-5.386)),
403
					},
404
					["Left Arm"] = {
405
						CFrame = CFrame.new(-0.118, -0.401, -0.162) * CFrame.Angles(math.rad(-118.545), math.rad(-64.916), math.rad(-171.429)),
406
					},
407
					["Right Arm"] = {
408
						CFrame = CFrame.new(0.17, -0.174, -0.487) * CFrame.Angles(math.rad(0.974), math.rad(69.958), math.rad(64.687)),
409
					},
410
				},
411
			},
412
		},
413
		[0.4] = {
414
			["HumanoidRootPart"] = {
415
				["Torso"] = {
416
					CFrame = CFrame.new(-0.001, 0, 0.006) * CFrame.Angles(math.rad(-0.057), math.rad(-6.016), math.rad(8.652)),
417
					["Left Leg"] = {
418
						CFrame = CFrame.new(-0.215, -0.123, -0.001) * CFrame.Angles(math.rad(4.526), math.rad(-8.422), math.rad(-0.172)),
419
					},
420
					["Right Leg"] = {
421
						CFrame = CFrame.new(0.156, 0.165, 0) * CFrame.Angles(math.rad(-9.855), math.rad(1.547), math.rad(-6.589)),
422
					},
423
					["Left Arm"] = {
424
						CFrame = CFrame.new(-0.2, -0.572, -0.152) * CFrame.Angles(math.rad(-28.19), math.rad(-41.253), math.rad(-124.79)),
425
					},
426
					["Right Arm"] = {
427
						CFrame = CFrame.new(0.285, -0.136, -0.197) * CFrame.Angles(math.rad(-7.563), math.rad(21.486), math.rad(67.265)),
428
					},
429
				},
430
			},
431
		},
432
		[0.5] = {
433
			["HumanoidRootPart"] = {
434
				["Torso"] = {
435
					CFrame = CFrame.new(0.003, 0.005, -0.033) * CFrame.Angles(math.rad(9.053), math.rad(-5.443), math.rad(3.438)),
436
					["Left Leg"] = {
437
						CFrame = CFrame.new(-0.335, -0.072, -0.015) * CFrame.Angles(math.rad(4.526), math.rad(-8.422), math.rad(-9.511)),
438
					},
439
					["Right Leg"] = {
440
						CFrame = CFrame.new(0.15, 0.169, 0.041) * CFrame.Angles(math.rad(-5.787), math.rad(-7.792), math.rad(8.824)),
441
					},
442
					["Left Arm"] = {
443
						CFrame = CFrame.new(-0.083, -0.224, 0.119) * CFrame.Angles(math.rad(-16.501), math.rad(-25.898), math.rad(-105.482)),
444
					},
445
					["Right Arm"] = {
446
						CFrame = CFrame.new(0.102, -0.336, -0.005) * CFrame.Angles(math.rad(-35.18), math.rad(12.834), math.rad(40.508)),
447
					},
448
				},
449
			},
450
		},
451
		[0.6] = {
452
			["HumanoidRootPart"] = {
453
				["Torso"] = {
454
					CFrame = CFrame.new(-0.035, 0.015, -0.003) * CFrame.Angles(math.rad(2.75), math.rad(2.922), math.rad(-22.689)),
455
					["Left Leg"] = {
456
						CFrame = CFrame.new(-0.351, 0.262, -0.153) * CFrame.Angles(math.rad(-21.944), math.rad(-10.084), math.rad(-1.948)),
457
					},
458
					["Right Leg"] = {
459
						CFrame = CFrame.new(0.585, -0.02, -0.022) * CFrame.Angles(math.rad(3.724), math.rad(14.954), math.rad(-0.401)),
460
					},
461
					["Left Arm"] = {
462
						CFrame = CFrame.new(-0.024, -0.231, -0.069) * CFrame.Angles(math.rad(-31.742), math.rad(9.053), math.rad(-16.902)),
463
					},
464
					["Right Arm"] = {
465
						CFrame = CFrame.new(0.034, -0.222, -0.102) * CFrame.Angles(math.rad(-37.471), math.rad(-6.303), math.rad(-3.38)),
466
					},
467
				},
468
			},
469
		},
470
		[0.7] = {
471
			["HumanoidRootPart"] = {
472
				["Torso"] = {
473
					CFrame = CFrame.new(-0.05, 0.022, 0.004) * CFrame.Angles(math.rad(-1.432), math.rad(5.329), math.rad(-23.778)),
474
					["Left Leg"] = {
475
						CFrame = CFrame.new(-0.247, 0.234, -0.096) * CFrame.Angles(math.rad(-23.377), math.rad(-10.027), math.rad(-0.115)),
476
					},
477
					["Right Leg"] = {
478
						CFrame = CFrame.new(0.445, -0.087, -0.037) * CFrame.Angles(math.rad(5.443), math.rad(14.954), math.rad(-2.521)),
479
					},
480
					["Left Arm"] = {
481
						CFrame = CFrame.new(0.228, -0.201, 0.068) * CFrame.Angles(math.rad(-36.956), math.rad(-28.762), math.rad(-32.773)),
482
					},
483
					["Right Arm"] = {
484
						CFrame = CFrame.new(-0.111, -0.23, 0.086) * CFrame.Angles(math.rad(-37.643), math.rad(44.805), math.rad(37.758)),
485
					},
486
				},
487
			},
488
		},
489
		[0.8] = {
490
			["HumanoidRootPart"] = {
491
				["Torso"] = {
492
					CFrame = CFrame.new(-0.045, 0.037, 0.004) * CFrame.Angles(math.rad(0.688), math.rad(1.719), math.rad(-19.079)),
493
					["Left Leg"] = {
494
						CFrame = CFrame.new(-0.266, 0.165, -0.049) * CFrame.Angles(math.rad(-13.636), math.rad(3.724), math.rad(3.552)),
495
					},
496
					["Left Arm"] = {
497
						CFrame = CFrame.new(0.196, -0.191, 0.094) * CFrame.Angles(math.rad(-21.314), math.rad(-48.128), math.rad(-108.06)),
498
					},
499
					["Right Arm"] = {
500
						CFrame = CFrame.new(-0.111, -0.23, 0.086) * CFrame.Angles(math.rad(-30.252), math.rad(29.221), math.rad(117.227)),
501
					},
502
				},
503
			},
504
		},
505
		[0.9] = {
506
			["HumanoidRootPart"] = {
507
				["Torso"] = {
508
					CFrame = CFrame.new(-0.042, 0.041, -0.031) * CFrame.Angles(math.rad(6.589), math.rad(-4.354), math.rad(-2.807)),
509
					["Left Leg"] = {
510
						CFrame = CFrame.new(-0.304, -0.098, 0.035) * CFrame.Angles(math.rad(8.021), math.rad(-2.177), math.rad(-7.85)),
511
					},
512
					["Right Leg"] = {
513
						CFrame = CFrame.new(0.194, 0.099, 0.139) * CFrame.Angles(math.rad(-5.386), math.rad(5.271), math.rad(8.308)),
514
					},
515
					["Left Arm"] = {
516
						CFrame = CFrame.new(0.215, -0.178, 0.13) * CFrame.Angles(math.rad(-11.345), math.rad(-63.197), math.rad(-172.919)),
517
					},
518
					["Right Arm"] = {
519
						CFrame = CFrame.new(-0.113, -0.242, 0.009) * CFrame.Angles(math.rad(-8.881), math.rad(1.203), math.rad(173.091)),
520
					},
521
				},
522
			},
523
		},
524
		[1] = {
525
			["HumanoidRootPart"] = {
526
				["Torso"] = {
527
					CFrame = CFrame.new(0.051, 0.059, -0.015) * CFrame.Angles(math.rad(-3.896), math.rad(-12.204), math.rad(14.381)),
528
					["Left Leg"] = {
529
						CFrame = CFrame.new(-0.36, -0.26, -0.138) * CFrame.Angles(math.rad(19.366), math.rad(-11.287), math.rad(9.798)),
530
					},
531
					["Right Leg"] = {
532
						CFrame = CFrame.new(0.032, 0.252, 0.162) * CFrame.Angles(math.rad(-27.215), math.rad(22.575), math.rad(4.641)),
533
					},
534
					["Left Arm"] = {
535
						CFrame = CFrame.new(-0.303, 0.264, 0.5) * CFrame.Angles(math.rad(105.768), math.rad(18.507), math.rad(-160.485)),
536
					},
537
					["Right Arm"] = {
538
						CFrame = CFrame.new(0.333, 0.352, 0.375) * CFrame.Angles(math.rad(94.653), math.rad(-19.251), math.rad(152.349)),
539
					},
540
				},
541
			},
542
		},
543
		[1.1] = {
544
			["HumanoidRootPart"] = {
545
				["Torso"] = {
546
					CFrame = CFrame.new(0.048, 0.06, 0.001) * CFrame.Angles(math.rad(-5.672), math.rad(-12.49), math.rad(19.824)),
547
					["Left Leg"] = {
548
						CFrame = CFrame.new(-0.422, -0.266, -0.161) * CFrame.Angles(math.rad(20.856), math.rad(-17.819), math.rad(12.777)),
549
					},
550
					["Right Leg"] = {
551
						CFrame = CFrame.new(-0.042, 0.289, 0.177) * CFrame.Angles(math.rad(-27.731), math.rad(22.689), math.rad(2.12)),
552
					},
553
					["Left Arm"] = {
554
						CFrame = CFrame.new(-0.336, 0.25, 0.48) * CFrame.Angles(math.rad(85.142), math.rad(19.939), math.rad(-125.592)),
555
					},
556
					["Right Arm"] = {
557
						CFrame = CFrame.new(0.359, 0.32, 0.353) * CFrame.Angles(math.rad(89.668), math.rad(-27.674), math.rad(150.344)),
558
					},
559
				},
560
			},
561
		},
562
		[1.15] = {
563
			["Torso"] = {
564
				["Right Arm"] = {
565
					CFrame = CFrame.new(0.321, 0.194, 0.033) * CFrame.Angles(math.rad(40.107), math.rad(-28.934), math.rad(100.554)),
566
				},
567
			},
568
		},
569
		[1.2] = {
570
			["HumanoidRootPart"] = {
571
				["Torso"] = {
572
					CFrame = CFrame.new(0.049, 0.061, -0.011) * CFrame.Angles(math.rad(1.49), math.rad(-6.933), math.rad(0.917)),
573
					["Left Leg"] = {
574
						CFrame = CFrame.new(-0.34, -0.079, -0.013) * CFrame.Angles(math.rad(6.245), math.rad(-1.089), math.rad(-1.604)),
575
					},
576
					["Right Leg"] = {
577
						CFrame = CFrame.new(0.245, 0.143, 0.266) * CFrame.Angles(math.rad(-7.391), math.rad(0.172), math.rad(2.005)),
578
					},
579
					["Left Arm"] = {
580
						CFrame = CFrame.new(0.293, -0.086, -0.005) * CFrame.Angles(math.rad(36.268), math.rad(-12.662), math.rad(-73.109)),
581
					},
582
					["Right Arm"] = {
583
						CFrame = CFrame.new(-0.037, 0.197, 0.018) * CFrame.Angles(math.rad(4.698), math.rad(7.735), math.rad(74.427)),
584
					},
585
				},
586
			},
587
		},
588
		[1.3] = {
589
			["HumanoidRootPart"] = {
590
				["Torso"] = {
591
					CFrame = CFrame.new(0.048, 0.063, -0.011) * CFrame.Angles(math.rad(12.433), math.rad(-3.037), math.rad(-5.099)),
592
					["Left Leg"] = {
593
						CFrame = CFrame.new(-0.497, 0.086, 0.049) * CFrame.Angles(math.rad(-3.667), math.rad(-9.053), math.rad(-8.652)),
594
					},
595
					["Right Leg"] = {
596
						CFrame = CFrame.new(0.411, 0.137, 0.235) * CFrame.Angles(math.rad(-3.037), math.rad(10.943), math.rad(16.558)),
597
					},
598
					["Left Arm"] = {
599
						CFrame = CFrame.new(-0.089, -0.186, -0.303) * CFrame.Angles(math.rad(-15.699), math.rad(-37.586), math.rad(-87.032)),
600
					},
601
					["Right Arm"] = {
602
						CFrame = CFrame.new(0.002, 0.176, -0.012) * CFrame.Angles(math.rad(-3.438), math.rad(38.044), math.rad(68.64)),
603
					},
604
				},
605
			},
606
		},
607
		[1.35] = {
608
			["Torso"] = {
609
				["Left Leg"] = {
610
					CFrame = CFrame.new(-0.287, 0.032, -0.108) * CFrame.Angles(math.rad(-15.986), math.rad(-19.309), math.rad(-11.287)),
611
				},
612
				["Left Arm"] = {
613
					CFrame = CFrame.new(0.07, 0.097, -0.109) * CFrame.Angles(math.rad(-7.277), math.rad(-12.032), math.rad(-39.248)),
614
				},
615
				["Right Arm"] = {
616
					CFrame = CFrame.new(-0.14, 0.034, 0.05) * CFrame.Angles(math.rad(-15.871), math.rad(8.251), math.rad(46.868)),
617
				},
618
			},
619
		},
620
		[1.4] = {
621
			["HumanoidRootPart"] = {
622
				["Torso"] = {
623
					CFrame = CFrame.new(0.048, 0.06, 0.001) * CFrame.Angles(math.rad(7.678), math.rad(2.292), math.rad(-19.366)),
624
					["Left Leg"] = {
625
						CFrame = CFrame.new(-0.27, 0.114, -0.159) * CFrame.Angles(math.rad(-21.257), math.rad(-18.85), math.rad(-6.073)),
626
					},
627
					["Right Leg"] = {
628
						CFrame = CFrame.new(0.497, -0.039, 0.104) * CFrame.Angles(math.rad(3.094), math.rad(15.183), math.rad(7.678)),
629
					},
630
					["Left Arm"] = {
631
						CFrame = CFrame.new(0.053, -0.03, -0.111) * CFrame.Angles(math.rad(-20.054), math.rad(11.345), math.rad(4.756)),
632
					},
633
					["Right Arm"] = {
634
						CFrame = CFrame.new(0.067, 0.043, -0.051) * CFrame.Angles(math.rad(-16.902), math.rad(-16.1), math.rad(12.261)),
635
					},
636
				},
637
			},
638
		},
639
		[1.45] = {
640
			["Torso"] = {
641
				["Left Arm"] = {
642
					CFrame = CFrame.new(0.049, 0.073, -0.158) * CFrame.Angles(math.rad(-24.752), math.rad(11.23), math.rad(2.063)),
643
				},
644
			},
645
		},
646
		[1.5] = {
647
			["HumanoidRootPart"] = {
648
				["Torso"] = {
649
					CFrame = CFrame.new(0.048, 0.06, 0.008) * CFrame.Angles(math.rad(-2.063), math.rad(3.896), math.rad(-24.866)),
650
					["Left Leg"] = {
651
						CFrame = CFrame.new(-0.229, 0.099, -0.266) * CFrame.Angles(math.rad(-23.262), math.rad(-22.689), math.rad(5.042)),
652
					},
653
					["Right Leg"] = {
654
						CFrame = CFrame.new(0.503, -0.062, 0.038) * CFrame.Angles(math.rad(4.526), math.rad(21.543), math.rad(-4.698)),
655
					},
656
					["Left Arm"] = {
657
						CFrame = CFrame.new(0.036, 0, -0.052) * CFrame.Angles(math.rad(-27.559), math.rad(-13.579), math.rad(-37.013)),
658
					},
659
					["Right Arm"] = {
660
						CFrame = CFrame.new(0.094, 0.058, -0.054) * CFrame.Angles(math.rad(-20.97), math.rad(-5.73), math.rad(29.45)),
661
					},
662
				},
663
			},
664
		},
665
		[1.6] = {
666
			["HumanoidRootPart"] = {
667
				["Torso"] = {
668
					CFrame = CFrame.new(0.051, 0.068, -0.087) * CFrame.Angles(math.rad(5.329), math.rad(-2.235), math.rad(-22.632)),
669
					["Left Leg"] = {
670
						CFrame = CFrame.new(-0.131, 0.157, 0.065) * CFrame.Angles(math.rad(-9.912), math.rad(16.387), math.rad(-10.657)),
671
					},
672
					["Right Leg"] = {
673
						CFrame = CFrame.new(0.45, 0.143, 0.047) * CFrame.Angles(math.rad(-2.005), math.rad(16.673), math.rad(5.787)),
674
					},
675
					["Left Arm"] = {
676
						CFrame = CFrame.new(0.036, 0, -0.052) * CFrame.Angles(math.rad(-27.559), math.rad(-13.579), math.rad(-81.589)),
677
					},
678
					["Right Arm"] = {
679
						CFrame = CFrame.new(0.094, 0.058, -0.054) * CFrame.Angles(math.rad(-5.443), math.rad(-4.412), math.rad(72.479)),
680
					},
681
				},
682
			},
683
		},
684
		[1.7] = {
685
			["HumanoidRootPart"] = {
686
				["Torso"] = {
687
					CFrame = CFrame.new(0.05, 0.073, -0.042) * CFrame.Angles(math.rad(16.215), math.rad(-3.094), math.rad(-1.891)),
688
					["Left Leg"] = {
689
						CFrame = CFrame.new(-0.303, 0.14, 0.074) * CFrame.Angles(math.rad(-1.375), 0, math.rad(-16.043)),
690
					},
691
					["Right Leg"] = {
692
						CFrame = CFrame.new(0.209, 0.117, 0.033) * CFrame.Angles(math.rad(-4.698), math.rad(-3.839), math.rad(13.235)),
693
					},
694
					["Left Arm"] = {
695
						CFrame = CFrame.new(0.036, 0, -0.052) * CFrame.Angles(math.rad(-23.319), math.rad(-16.272), math.rad(-174.695)),
696
					},
697
					["Right Arm"] = {
698
						CFrame = CFrame.new(0.094, 0.058, -0.054) * CFrame.Angles(math.rad(-19.423), math.rad(-6.245), math.rad(173.492)),
699
					},
700
				},
701
			},
702
		},
703
		[1.8] = {
704
			["HumanoidRootPart"] = {
705
				["Torso"] = {
706
					CFrame = CFrame.new(0.046, 0.059, 0.012) * CFrame.Angles(math.rad(6.245), math.rad(-7.277), math.rad(13.866)),
707
					["Left Leg"] = {
708
						CFrame = CFrame.new(-0.45, -0.047, 0.018) * CFrame.Angles(math.rad(3.839), math.rad(-16.558), math.rad(-3.094)),
709
					},
710
					["Right Leg"] = {
711
						CFrame = CFrame.new(0.107, 0.253, -0.141) * CFrame.Angles(math.rad(-35.695), math.rad(18.105), math.rad(14.095)),
712
					},
713
					["Left Arm"] = {
714
						CFrame = CFrame.new(-0.007, 0.442, -0.369) * CFrame.Angles(math.rad(-15.871), math.rad(-13.808), math.rad(-175.898)),
715
					},
716
					["Right Arm"] = {
717
						CFrame = CFrame.new(0.179, 0.563, -0.401) * CFrame.Angles(math.rad(-35.065), math.rad(-4.24), math.rad(172.059)),
718
					},
719
				},
720
			},
721
		},
722
		[1.9] = {
723
			["HumanoidRootPart"] = {
724
				["Torso"] = {
725
					CFrame = CFrame.new(0.042, 0.057, 0.033) * CFrame.Angles(math.rad(4.927), math.rad(-9.798), math.rad(19.652)),
726
					["Left Leg"] = {
727
						CFrame = CFrame.new(-0.455, -0.191, -0.002) * CFrame.Angles(math.rad(7.047), math.rad(-20.168), math.rad(-2.005)),
728
					},
729
					["Right Leg"] = {
730
						CFrame = CFrame.new(0.106, 0.26, -0.147) * CFrame.Angles(math.rad(-43.029), math.rad(16.845), math.rad(11.287)),
731
					},
732
					["Left Arm"] = {
733
						CFrame = CFrame.new(-0.007, 0.442, -0.369) * CFrame.Angles(math.rad(-34.607), math.rad(-14.897), math.rad(-175.268)),
734
					},
735
					["Right Arm"] = {
736
						CFrame = CFrame.new(0.192, 0.619, -0.464) * CFrame.Angles(math.rad(-56.895), math.rad(-0.974), math.rad(171.028)),
737
					},
738
				},
739
			},
740
		},
741
		[2] = {
742
			["HumanoidRootPart"] = {
743
				["Torso"] = {
744
					CFrame = CFrame.new(0.042, 0.057, 0.033) * CFrame.Angles(math.rad(8.652), math.rad(-3.61), math.rad(2.005)),
745
					["Left Leg"] = {
746
						CFrame = CFrame.new(-0.25, 0.008, 0.091) * CFrame.Angles(math.rad(1.49), math.rad(-0.344), math.rad(-6.761)),
747
					},
748
					["Right Leg"] = {
749
						CFrame = CFrame.new(0.363, 0.174, 0.049) * CFrame.Angles(math.rad(-12.261), math.rad(-14.209), math.rad(3.953)),
750
					},
751
					["Left Arm"] = {
752
						CFrame = CFrame.new(-0.081, 0.146, -0.061) * CFrame.Angles(math.rad(4.183), math.rad(1.318), math.rad(-177.846)),
753
					},
754
					["Right Arm"] = {
755
						CFrame = CFrame.new(0.01, 0.285, -0.095) * CFrame.Angles(math.rad(-2.406), math.rad(-13.808), math.rad(165.241)),
756
					},
757
				},
758
			},
759
		},
760
		[2.1] = {
761
			["HumanoidRootPart"] = {
762
				["Torso"] = {
763
					CFrame = CFrame.new(0.042, 0.058, 0.032) * CFrame.Angles(math.rad(5.386), math.rad(1.776), math.rad(-10.084)),
764
					["Left Leg"] = {
765
						CFrame = CFrame.new(-0.195, 0.143, -0.045) * CFrame.Angles(math.rad(-17.876), math.rad(-26.299), math.rad(-3.266)),
766
					},
767
					["Right Leg"] = {
768
						CFrame = CFrame.new(0.404, -0.068, 0.108) * CFrame.Angles(math.rad(2.406), math.rad(9.282), math.rad(6.933)),
769
					},
770
					["Left Arm"] = {
771
						CFrame = CFrame.new(0.011, -0.005, 0.059) * CFrame.Angles(math.rad(-27.158), math.rad(-22.173), math.rad(-62.395)),
772
					},
773
					["Right Arm"] = {
774
						CFrame = CFrame.new(-0.033, 0.165, -0.062) * CFrame.Angles(math.rad(-18.564), math.rad(-8.652), math.rad(70.646)),
775
					},
776
				},
777
			},
778
		},
779
		[2.2] = {
780
			["HumanoidRootPart"] = {
781
				["Torso"] = {
782
					CFrame = CFrame.new(0.042, 0.057, 0.028) * CFrame.Angles(math.rad(-2.177), math.rad(5.672), math.rad(-33.518)),
783
					["Left Leg"] = {
784
						CFrame = CFrame.new(-0.155, 0.117, -0.113) * CFrame.Angles(math.rad(-20.856), math.rad(-28.591), math.rad(8.938)),
785
					},
786
					["Right Leg"] = {
787
						CFrame = CFrame.new(0.494, -0.147, 0.041) * CFrame.Angles(math.rad(11.402), math.rad(28.934), math.rad(-10.371)),
788
					},
789
					["Left Arm"] = {
790
						CFrame = CFrame.new(0.337, 0.024, 0.073) * CFrame.Angles(math.rad(-22.002), math.rad(-45.493), math.rad(-6.818)),
791
					},
792
					["Right Arm"] = {
793
						CFrame = CFrame.new(0.049, -0.182, 0.094) * CFrame.Angles(math.rad(-32.086), math.rad(65.947), math.rad(51.165)),
794
					},
795
				},
796
			},
797
		},
798
		[2.3] = {
799
			["HumanoidRootPart"] = {
800
				["Torso"] = {
801
					CFrame = CFrame.new(0.039, 0.057, -0.012) * CFrame.Angles(math.rad(-0.573), math.rad(4.641), math.rad(-30.138)),
802
					["Left Leg"] = {
803
						CFrame = CFrame.new(-0.155, 0.117, -0.113) * CFrame.Angles(math.rad(-20.856), math.rad(-28.591), math.rad(4.584)),
804
					},
805
					["Right Leg"] = {
806
						CFrame = CFrame.new(0.505, -0.13, 0.058) * CFrame.Angles(math.rad(11.001), math.rad(29.049), math.rad(-10.199)),
807
					},
808
					["Left Arm"] = {
809
						CFrame = CFrame.new(0.187, -0.034, -0.024) * CFrame.Angles(math.rad(-43.889), math.rad(-20.397), math.rad(-91.329)),
810
					},
811
					["Right Arm"] = {
812
						CFrame = CFrame.new(0.089, -0.11, 0.015) * CFrame.Angles(math.rad(-14.095), math.rad(55.978), math.rad(105.252)),
813
					},
814
				},
815
			},
816
		},
817
		[2.4] = {
818
			["HumanoidRootPart"] = {
819
				["Torso"] = {
820
					CFrame = CFrame.new(0.058, 0.068, -0.114) * CFrame.Angles(math.rad(5.042), 0, math.rad(-9.167)),
821
					["Left Leg"] = {
822
						CFrame = CFrame.new(-0.336, 0.171, 0.073) * CFrame.Angles(math.rad(-2.979), math.rad(6.417), math.rad(-4.87)),
823
					},
824
					["Right Leg"] = {
825
						CFrame = CFrame.new(0.596, 0.088, 0.136) * CFrame.Angles(math.rad(-0.63), math.rad(8.995), math.rad(7.391)),
826
					},
827
					["Left Arm"] = {
828
						CFrame = CFrame.new(-0.139, -0.509, -0.406) * CFrame.Angles(math.rad(-12.032), math.rad(-55.348), math.rad(-146.104)),
829
					},
830
					["Right Arm"] = {
831
						CFrame = CFrame.new(0.455, -0.795, -0.12) * CFrame.Angles(math.rad(-48.873), math.rad(58.785), math.rad(-173.721)),
832
					},
833
				},
834
			},
835
		},
836
		[2.5] = {
837
			["HumanoidRootPart"] = {
838
				["Torso"] = {
839
					CFrame = CFrame.new(0.13, 0.087, -0.184) * CFrame.Angles(math.rad(16.501), math.rad(-4.985), math.rad(2.979)),
840
					["Left Leg"] = {
841
						CFrame = CFrame.new(-0.354, 0.047, 0.005) * CFrame.Angles(math.rad(14.668), math.rad(21.371), math.rad(-21.257)),
842
					},
843
					["Right Leg"] = {
844
						CFrame = CFrame.new(0.519, 0.389, 0.099) * CFrame.Angles(math.rad(-21.715), math.rad(10.6), math.rad(21.887)),
845
					},
846
					["Left Arm"] = {
847
						CFrame = CFrame.new(-0.281, -0.488, -0.292) * CFrame.Angles(math.rad(-54.087), math.rad(-44.003), math.rad(-151.662)),
848
					},
849
					["Right Arm"] = {
850
						CFrame = CFrame.new(0.404, -0.776, -0.036) * CFrame.Angles(math.rad(-69.557), math.rad(16.902), math.rad(145.818)),
851
					},
852
				},
853
			},
854
		},
855
		[2.6] = {
856
			["HumanoidRootPart"] = {
857
				["Torso"] = {
858
					CFrame = CFrame.new(0.139, 0.083, -0.256) * CFrame.Angles(math.rad(-2.922), math.rad(-7.506), math.rad(18.965)),
859
					["Left Leg"] = {
860
						CFrame = CFrame.new(-0.546, 0.034, -0.047) * CFrame.Angles(math.rad(5.558), math.rad(5.787), math.rad(11.115)),
861
					},
862
					["Right Leg"] = {
863
						CFrame = CFrame.new(0.298, 0.396, 0.089) * CFrame.Angles(math.rad(-30.023), math.rad(22.173), math.rad(-3.037)),
864
					},
865
					["Left Arm"] = {
866
						CFrame = CFrame.new(-0.205, -0.546, -0.272) * CFrame.Angles(math.rad(-109.148), math.rad(-51.509), math.rad(-168.106)),
867
					},
868
					["Right Arm"] = {
869
						CFrame = CFrame.new(0.285, -0.428, -0.424) * CFrame.Angles(math.rad(-65.489), math.rad(52.54), math.rad(111.44)),
870
					},
871
				},
872
			},
873
		},
874
		[2.7] = {
875
			["HumanoidRootPart"] = {
876
				["Torso"] = {
877
					CFrame = CFrame.new(0.14, 0.081, -0.253) * CFrame.Angles(math.rad(-5.214), math.rad(-8.422), math.rad(21.257)),
878
					["Left Leg"] = {
879
						CFrame = CFrame.new(-0.508, 0.044, -0.088) * CFrame.Angles(math.rad(5.558), math.rad(5.787), math.rad(8.021)),
880
					},
881
					["Right Leg"] = {
882
						CFrame = CFrame.new(0.224, 0.406, 0.101) * CFrame.Angles(math.rad(-35.523), math.rad(22.345), math.rad(-0.974)),
883
					},
884
					["Left Arm"] = {
885
						CFrame = CFrame.new(-0.21, -0.566, -0.31) * CFrame.Angles(math.rad(-109.148), math.rad(-51.509), math.rad(-168.106)),
886
					},
887
					["Right Arm"] = {
888
						CFrame = CFrame.new(0.297, -0.439, -0.437) * CFrame.Angles(math.rad(-65.489), math.rad(52.54), math.rad(111.44)),
889
					},
890
				},
891
			},
892
		},
893
		[2.8] = {
894
			["HumanoidRootPart"] = {
895
				["Torso"] = {
896
					CFrame = CFrame.new(0.14, 0.081, -0.253) * CFrame.Angles(math.rad(-1.833), math.rad(-5.844), math.rad(6.303)),
897
					["Left Leg"] = {
898
						CFrame = CFrame.new(-0.543, 0.032, -0.026) * CFrame.Angles(math.rad(5.042), math.rad(-4.698), math.rad(2.979)),
899
					},
900
					["Right Leg"] = {
901
						CFrame = CFrame.new(0.169, 0.407, 0.101) * CFrame.Angles(math.rad(-20.741), math.rad(0.057), math.rad(-1.948)),
902
					},
903
					["Left Arm"] = {
904
						CFrame = CFrame.new(-0.019, -0.061, -0.045) * CFrame.Angles(math.rad(12.605), math.rad(-52.082), math.rad(-54.431)),
905
					},
906
					["Right Arm"] = {
907
						CFrame = CFrame.new(0.183, 0.039, 0.188) * CFrame.Angles(math.rad(13.636), math.rad(39.534), math.rad(64.057)),
908
					},
909
				},
910
			},
911
		},
912
		[2.9] = {
913
			["HumanoidRootPart"] = {
914
				["Torso"] = {
915
					CFrame = CFrame.new(0.14, 0.081, -0.253) * CFrame.Angles(math.rad(12.319), math.rad(-0.573), math.rad(-8.365)),
916
					["Left Leg"] = {
917
						CFrame = CFrame.new(-0.46, 0.29, 0.028) * CFrame.Angles(math.rad(-3.552), math.rad(10.943), math.rad(-17.303)),
918
					},
919
					["Right Leg"] = {
920
						CFrame = CFrame.new(0.581, 0.321, 0.146) * CFrame.Angles(math.rad(-9.969), math.rad(-4.183), math.rad(13.235)),
921
					},
922
					["Left Arm"] = {
923
						CFrame = CFrame.new(-0.019, -0.061, -0.045) * CFrame.Angles(math.rad(-25.038), math.rad(-19.824), math.rad(-60.848)),
924
					},
925
					["Right Arm"] = {
926
						CFrame = CFrame.new(0.078, -0.058, -0.086) * CFrame.Angles(math.rad(-13.465), math.rad(3.667), math.rad(44.977)),
927
					},
928
				},
929
			},
930
		},
931
		[3] = {
932
			["HumanoidRootPart"] = {
933
				["Torso"] = {
934
					CFrame = CFrame.new(0.14, 0.081, -0.253) * CFrame.Angles(math.rad(-1.49), math.rad(3.61), math.rad(-24.924)),
935
					["Left Leg"] = {
936
						CFrame = CFrame.new(-0.107, 0.306, 0.157) * CFrame.Angles(math.rad(-11.975), math.rad(24.236), math.rad(-2.235)),
937
					},
938
					["Right Leg"] = {
939
						CFrame = CFrame.new(0.596, 0.093, 0.036) * CFrame.Angles(math.rad(3.839), math.rad(-12.376), math.rad(-4.756)),
940
					},
941
					["Left Arm"] = {
942
						CFrame = CFrame.new(-0.019, -0.061, -0.045) * CFrame.Angles(math.rad(-14.782), math.rad(18.736), math.rad(-15.183)),
943
					},
944
					["Right Arm"] = {
945
						CFrame = CFrame.new(0.078, -0.058, -0.086) * CFrame.Angles(math.rad(-23.72), math.rad(-5.386), math.rad(2.521)),
946
					},
947
				},
948
			},
949
		},
950
		[3.1] = {
951
			["HumanoidRootPart"] = {
952
				["Torso"] = {
953
					CFrame = CFrame.new(0.14, 0.08, -0.262) * CFrame.Angles(math.rad(-3.266), math.rad(4.412), math.rad(-24.809)),
954
					["Left Leg"] = {
955
						CFrame = CFrame.new(-0.088, 0.305, 0.149) * CFrame.Angles(math.rad(-11.975), math.rad(24.236), math.rad(1.604)),
956
					},
957
					["Right Leg"] = {
958
						CFrame = CFrame.new(0.479, 0.082, 0.053) * CFrame.Angles(math.rad(3.839), math.rad(-12.376), math.rad(-4.756)),
959
					},
960
					["Left Arm"] = {
961
						CFrame = CFrame.new(-0.019, -0.061, -0.045) * CFrame.Angles(math.rad(-3.552), math.rad(13.579), math.rad(-35.638)),
962
					},
963
					["Right Arm"] = {
964
						CFrame = CFrame.new(0.078, -0.058, -0.086) * CFrame.Angles(math.rad(-20.397), math.rad(-0.286), math.rad(14.095)),
965
					},
966
				},
967
			},
968
		},
969
		[3.2] = {
970
			["HumanoidRootPart"] = {
971
				["Torso"] = {
972
					CFrame = CFrame.new(0.15, 0.087, -0.146) * CFrame.Angles(math.rad(-2.578), math.rad(1.375), math.rad(-19.882)),
973
					["Left Leg"] = {
974
						CFrame = CFrame.new(-0.066, 0.279, 0.031) * CFrame.Angles(math.rad(-5.5), math.rad(13.35), math.rad(7.334)),
975
					},
976
					["Right Leg"] = {
977
						CFrame = CFrame.new(0.479, 0.082, 0.053) * CFrame.Angles(math.rad(1.432), math.rad(-0.573), math.rad(0.516)),
978
					},
979
					["Left Arm"] = {
980
						CFrame = CFrame.new(-0.035, -0.127, -0.037) * CFrame.Angles(math.rad(-26.07), math.rad(-54.66), math.rad(-113.331)),
981
					},
982
					["Right Arm"] = {
983
						CFrame = CFrame.new(0.078, -0.058, -0.086) * CFrame.Angles(math.rad(-20.684), math.rad(57.811), math.rad(77.808)),
984
					},
985
				},
986
			},
987
		},
988
		[3.3] = {
989
			["HumanoidRootPart"] = {
990
				["Torso"] = {
991
					CFrame = CFrame.new(0.144, 0.083, 0.087) * CFrame.Angles(math.rad(1.031), math.rad(-1.375), math.rad(8.995)),
992
					["Left Leg"] = {
993
						CFrame = CFrame.new(-0.338, 0.503, 0.011) * CFrame.Angles(math.rad(2.235), math.rad(8.652), math.rad(-14.668)),
994
					},
995
					["Right Leg"] = {
996
						CFrame = CFrame.new(0.302, 0.094, 0.056) * CFrame.Angles(math.rad(-8.766), math.rad(-13.579), math.rad(-4.068)),
997
					},
998
					["Left Arm"] = {
999
						CFrame = CFrame.new(0.287, 0.073, 0.288) * CFrame.Angles(math.rad(17.246), math.rad(-37.987), math.rad(-127.025)),
1000
					},
1001
					["Right Arm"] = {
1002
						CFrame = CFrame.new(-0.014, 0.21, -0.042) * CFrame.Angles(math.rad(2.12), math.rad(-1.031), math.rad(141.463)),
1003
					},
1004
					["Head"] = {
1005
					},
1006
				},
1007
			},
1008
		},
1009
		[3.35] = {
1010
			["Torso"] = {
1011
				["Left Arm"] = {
1012
					CFrame = CFrame.new(0.063, 0.181, 0.113) * CFrame.Angles(math.rad(48.3), math.rad(-20.741), math.rad(-135.619)),
1013
				},
1014
				["Right Arm"] = {
1015
					CFrame = CFrame.new(0.047, 0.27, -0.141) * CFrame.Angles(math.rad(37.242), math.rad(-17.59), math.rad(150.287)),
1016
				},
1017
			},
1018
		},
1019
		[3.4] = {
1020
			["HumanoidRootPart"] = {
1021
				["Torso"] = {
1022
					CFrame = CFrame.new(0.425, 0.028, 0.049) * CFrame.Angles(math.rad(-0.688), math.rad(-11.23), math.rad(28.075)),
1023
					["Left Leg"] = {
1024
						CFrame = CFrame.new(-0.547, 0.515, 0.116) * CFrame.Angles(math.rad(1.662), math.rad(-16.043), math.rad(-5.042)),
1025
					},
1026
					["Right Leg"] = {
1027
						CFrame = CFrame.new(-0.106, 0.209, -0.005) * CFrame.Angles(math.rad(-32.601), math.rad(-25.096), math.rad(-19.423)),
1028
					},
1029
					["Left Arm"] = {
1030
						CFrame = CFrame.new(-0.309, 0.207, 0.477) * CFrame.Angles(math.rad(110.925), math.rad(11.975), math.rad(-158.537)),
1031
					},
1032
					["Right Arm"] = {
1033
						CFrame = CFrame.new(0.033, 0.243, 0.326) * CFrame.Angles(math.rad(112.701), math.rad(-26.757), math.rad(-173.721)),
1034
					},
1035
				},
1036
			},
1037
		},
1038
		[3.5] = {
1039
			["HumanoidRootPart"] = {
1040
				["Torso"] = {
1041
					CFrame = CFrame.new(0.589, -0.052, -0.277) * CFrame.Angles(math.rad(-2.578), math.rad(-11.287), math.rad(27.731)),
1042
					["Left Leg"] = {
1043
						CFrame = CFrame.new(-0.507, 0.11, 0.115) * CFrame.Angles(math.rad(-2.235), math.rad(-25.153), math.rad(3.782)),
1044
					},
1045
					["Right Leg"] = {
1046
						CFrame = CFrame.new(-0.216, 0.499, -0.206) * CFrame.Angles(math.rad(-44.347), math.rad(-35.638), math.rad(-26.07)),
1047
					},
1048
					["Left Arm"] = {
1049
						CFrame = CFrame.new(-0.433, 0.139, 0.31) * CFrame.Angles(math.rad(105.94), math.rad(27.445), math.rad(-138.484)),
1050
					},
1051
					["Right Arm"] = {
1052
						CFrame = CFrame.new(0.187, 0.227, 0.306) * CFrame.Angles(math.rad(102.158), math.rad(-33.633), math.rad(164.152)),
1053
					},
1054
				},
1055
			},
1056
		},
1057
		[3.6] = {
1058
			["HumanoidRootPart"] = {
1059
				["Torso"] = {
1060
					CFrame = CFrame.new(0.573, -0.045, -0.23) * CFrame.Angles(math.rad(0.172), math.rad(-7.334), math.rad(16.329)),
1061
					["Left Leg"] = {
1062
						CFrame = CFrame.new(-0.303, 0.101, 0.163) * CFrame.Angles(math.rad(-5.901), math.rad(-12.834), math.rad(-4.011)),
1063
					},
1064
					["Right Leg"] = {
1065
						CFrame = CFrame.new(0.178, 0.792, -0.049) * CFrame.Angles(math.rad(-8.709), math.rad(-26.986), math.rad(-5.329)),
1066
					},
1067
					["Left Arm"] = {
1068
						CFrame = CFrame.new(-0.464, 0.038, -0.258) * CFrame.Angles(math.rad(26.643), math.rad(3.094), math.rad(-103.018)),
1069
					},
1070
					["Right Arm"] = {
1071
						CFrame = CFrame.new(0.316, 0.165, -0.017) * CFrame.Angles(math.rad(32.601), math.rad(7.735), math.rad(115.967)),
1072
					},
1073
				},
1074
			},
1075
		},
1076
		[3.7] = {
1077
			["HumanoidRootPart"] = {
1078
				["Torso"] = {
1079
					CFrame = CFrame.new(0.564, -0.07, -0.032) * CFrame.Angles(math.rad(13.063), math.rad(1.49), math.rad(-0.516)),
1080
					["Left Leg"] = {
1081
						CFrame = CFrame.new(-0.121, 0.068, 0.303) * CFrame.Angles(math.rad(-19.824), math.rad(0.745), math.rad(-23.491)),
1082
					},
1083
					["Right Leg"] = {
1084
						CFrame = CFrame.new(0.111, 0.48, 0.192) * CFrame.Angles(math.rad(8.021), math.rad(-29.507), math.rad(14.897)),
1085
					},
1086
					["Left Arm"] = {
1087
						CFrame = CFrame.new(-0.485, -0.009, -0.262) * CFrame.Angles(math.rad(-36.211), math.rad(-55.806), math.rad(-136.192)),
1088
					},
1089
					["Right Arm"] = {
1090
						CFrame = CFrame.new(0.316, 0.165, -0.017) * CFrame.Angles(math.rad(16.043), math.rad(76.433), math.rad(98.491)),
1091
					},
1092
				},
1093
			},
1094
		},
1095
		[3.8] = {
1096
			["HumanoidRootPart"] = {
1097
				["Torso"] = {
1098
					CFrame = CFrame.new(0.547, -0.042, -0.28) * CFrame.Angles(math.rad(10.313), math.rad(2.349), math.rad(-21.371)),
1099
					["Left Leg"] = {
1100
						CFrame = CFrame.new(-0.258, 0.489, -0.268) * CFrame.Angles(math.rad(-31.398), math.rad(27.33), math.rad(-0.115)),
1101
					},
1102
					["Right Leg"] = {
1103
						CFrame = CFrame.new(0.436, 0.246, 0.081) * CFrame.Angles(math.rad(1.49), math.rad(-2.922), math.rad(7.85)),
1104
					},
1105
					["Left Arm"] = {
1106
						CFrame = CFrame.new(0.295, -0.116, 0.162) * CFrame.Angles(math.rad(-46.983), math.rad(-48.243), math.rad(-46.238)),
1107
					},
1108
					["Right Arm"] = {
1109
						CFrame = CFrame.new(0.298, -0.085, 0.068) * CFrame.Angles(math.rad(-21.371), math.rad(33.002), math.rad(43.717)),
1110
					},
1111
				},
1112
			},
1113
		},
1114
		[3.9] = {
1115
			["HumanoidRootPart"] = {
1116
				["Torso"] = {
1117
					CFrame = CFrame.new(0.546, -0.041, -0.288) * CFrame.Angles(math.rad(11.001), math.rad(-0.974), math.rad(-25.21)),
1118
					["Left Leg"] = {
1119
						CFrame = CFrame.new(-0.479, 0.543, -0.415) * CFrame.Angles(math.rad(-35.924), math.rad(27.788), math.rad(6.417)),
1120
					},
1121
					["Right Leg"] = {
1122
						CFrame = CFrame.new(0.426, 0.286, 0.076) * CFrame.Angles(math.rad(-0.573), math.rad(-5.901), math.rad(10.657)),
1123
					},
1124
					["Left Arm"] = {
1125
						CFrame = CFrame.new(0.318, -0.029, 0.106) * CFrame.Angles(math.rad(-46.983), math.rad(-48.243), math.rad(-18.85)),
1126
					},
1127
					["Right Arm"] = {
1128
						CFrame = CFrame.new(0.269, -0.021, 0.052) * CFrame.Angles(math.rad(-28.992), math.rad(29.851), math.rad(27.788)),
1129
					},
1130
				},
1131
			},
1132
		},
1133
		[4] = {
1134
			["HumanoidRootPart"] = {
1135
				["Torso"] = {
1136
					CFrame = CFrame.new(0.582, -0.041, -0.31) * CFrame.Angles(math.rad(6.933), math.rad(-2.922), math.rad(-19.996)),
1137
					["Left Leg"] = {
1138
						CFrame = CFrame.new(-0.389, 0.542, -0.181) * CFrame.Angles(math.rad(-22.173), math.rad(21.601), math.rad(4.183)),
1139
					},
1140
					["Right Leg"] = {
1141
						CFrame = CFrame.new(0.544, 0.455, 0.01) * CFrame.Angles(math.rad(-15.298), math.rad(-5.214), math.rad(1.662)),
1142
					},
1143
					["Left Arm"] = {
1144
						CFrame = CFrame.new(0.338, -0.046, 0.027) * CFrame.Angles(math.rad(-34.034), math.rad(-3.782), math.rad(-26.241)),
1145
					},
1146
					["Right Arm"] = {
1147
						CFrame = CFrame.new(0.269, -0.021, 0.052) * CFrame.Angles(math.rad(-39.706), math.rad(37.758), math.rad(65.317)),
1148
					},
1149
				},
1150
			},
1151
		},
1152
		[4.1] = {
1153
			["HumanoidRootPart"] = {
1154
				["Torso"] = {
1155
					CFrame = CFrame.new(0.808, -0.041, -0.288) * CFrame.Angles(math.rad(0.573), math.rad(-4.698), math.rad(3.209)),
1156
					["Left Leg"] = {
1157
						CFrame = CFrame.new(-0.492, 0.449, 0.124) * CFrame.Angles(math.rad(-13.293), math.rad(10.428), math.rad(0.802)),
1158
					},
1159
					["Right Leg"] = {
1160
						CFrame = CFrame.new(0.214, 0.548, 0.109) * CFrame.Angles(math.rad(-28.304), math.rad(-6.761), math.rad(-2.005)),
1161
					},
1162
					["Left Arm"] = {
1163
						CFrame = CFrame.new(0.346, 0.064, -0.075) * CFrame.Angles(math.rad(-45.436), math.rad(-39.821), math.rad(-93.85)),
1164
					},
1165
					["Right Arm"] = {
1166
						CFrame = CFrame.new(0.269, -0.021, 0.052) * CFrame.Angles(math.rad(-48.931), math.rad(55.176), math.rad(113.503)),
1167
					},
1168
				},
1169
			},
1170
		},
1171
		[4.2] = {
1172
			["HumanoidRootPart"] = {
1173
				["Torso"] = {
1174
					CFrame = CFrame.new(1.006, -0.041, -0.43) * CFrame.Angles(math.rad(-2.12), math.rad(-8.594), math.rad(20.684)),
1175
					["Left Leg"] = {
1176
						CFrame = CFrame.new(-0.666, 0.265, 0.106) * CFrame.Angles(math.rad(3.782), math.rad(-14.897), math.rad(8.422)),
1177
					},
1178
					["Right Leg"] = {
1179
						CFrame = CFrame.new(0.12, 0.557, -0.336) * CFrame.Angles(math.rad(-56.551), math.rad(-10.027), math.rad(-18.335)),
1180
					},
1181
					["Left Arm"] = {
1182
						CFrame = CFrame.new(-0.4, 0.079, -0.05) * CFrame.Angles(math.rad(-33.174), math.rad(-82.334), math.rad(-179.164)),
1183
					},
1184
					["Right Arm"] = {
1185
						CFrame = CFrame.new(0.351, -0.073, -0.047) * CFrame.Angles(math.rad(-10.313), math.rad(52.598), math.rad(166.33)),
1186
					},
1187
				},
1188
			},
1189
		},
1190
		[4.3] = {
1191
			["HumanoidRootPart"] = {
1192
				["Torso"] = {
1193
					CFrame = CFrame.new(1.022, -0.041, -0.449) * CFrame.Angles(math.rad(-0.057), math.rad(-9.454), math.rad(23.434)),
1194
					["Left Leg"] = {
1195
						CFrame = CFrame.new(-0.692, 0.263, 0.09) * CFrame.Angles(math.rad(5.329), math.rad(-18.908), math.rad(3.438)),
1196
					},
1197
					["Right Leg"] = {
1198
						CFrame = CFrame.new(0.091, 0.56, -0.316) * CFrame.Angles(math.rad(-59.416), math.rad(-10.542), math.rad(-18.678)),
1199
					},
1200
					["Left Arm"] = {
1201
						CFrame = CFrame.new(-0.45, 0.067, 0.406) * CFrame.Angles(math.rad(-163.006), math.rad(-83.48), math.rad(15.355)),
1202
					},
1203
					["Right Arm"] = {
1204
						CFrame = CFrame.new(0.059, -0.065, 0.199) * CFrame.Angles(math.rad(23.09), math.rad(73.797), math.rad(160.657)),
1205
					},
1206
				},
1207
			},
1208
		},
1209
		[4.4] = {
1210
			["HumanoidRootPart"] = {
1211
				["Torso"] = {
1212
					CFrame = CFrame.new(0.99, -0.041, -0.386) * CFrame.Angles(math.rad(1.604), math.rad(-4.584), math.rad(13.006)),
1213
					["Left Leg"] = {
1214
						CFrame = CFrame.new(-0.324, 0.262, 0.197) * CFrame.Angles(math.rad(-1.203), math.rad(-0.229), math.rad(-2.578)),
1215
					},
1216
					["Right Leg"] = {
1217
						CFrame = CFrame.new(0.002, 0.567, -0.087) * CFrame.Angles(math.rad(-40.451), math.rad(-20.684), math.rad(-7.907)),
1218
					},
1219
					["Left Arm"] = {
1220
						CFrame = CFrame.new(0.103, 0.151, 0.393) * CFrame.Angles(math.rad(-120.493), math.rad(-45.607), math.rad(-4.011)),
1221
					},
1222
					["Right Arm"] = {
1223
						CFrame = CFrame.new(-0.53, 0.031, 0.27) * CFrame.Angles(math.rad(-110.524), math.rad(48.759), math.rad(-29.737)),
1224
					},
1225
				},
1226
			},
1227
		},
1228
		[4.5] = {
1229
			["HumanoidRootPart"] = {
1230
				["Torso"] = {
1231
					CFrame = CFrame.new(0.906, -0.041, -0.256) * CFrame.Angles(math.rad(8.251), math.rad(0.573), math.rad(0.401)),
1232
					["Left Leg"] = {
1233
						CFrame = CFrame.new(-0.17, 0.428, -0.121) * CFrame.Angles(math.rad(-20.512), math.rad(15.183), math.rad(-6.589)),
1234
					},
1235
					["Right Leg"] = {
1236
						CFrame = CFrame.new(0.341, 0.377, 0.473) * CFrame.Angles(math.rad(-11.058), math.rad(-5.615), math.rad(11.574)),
1237
					},
1238
					["Left Arm"] = {
1239
						CFrame = CFrame.new(-0.007, -0.451, 0.323) * CFrame.Angles(math.rad(-83.136), math.rad(-0.688), math.rad(-2.922)),
1240
					},
1241
					["Right Arm"] = {
1242
						CFrame = CFrame.new(-0.067, -0.373, 0.478) * CFrame.Angles(math.rad(-92.132), math.rad(3.094), math.rad(-0.286)),
1243
					},
1244
				},
1245
			},
1246
		},
1247
		[4.6] = {
1248
			["HumanoidRootPart"] = {
1249
				["Torso"] = {
1250
					CFrame = CFrame.new(0.681, -0.079, -0.449) * CFrame.Angles(math.rad(11.918), math.rad(2.12), math.rad(-11.803)),
1251
					["Left Leg"] = {
1252
						CFrame = CFrame.new(-0.323, 0.453, -0.621) * CFrame.Angles(math.rad(-56.895), math.rad(21.028), math.rad(1.719)),
1253
					},
1254
					["Right Leg"] = {
1255
						CFrame = CFrame.new(0.694, 0.592, 0.212) * CFrame.Angles(math.rad(-6.073), math.rad(8.995), math.rad(10.714)),
1256
					},
1257
					["Left Arm"] = {
1258
						CFrame = CFrame.new(0.133, -0.266, -0.019) * CFrame.Angles(math.rad(-23.09), math.rad(-4.125), math.rad(-85.428)),
1259
					},
1260
					["Right Arm"] = {
1261
						CFrame = CFrame.new(0.173, -0.126, -0.269) * CFrame.Angles(math.rad(4.641), math.rad(6.245), math.rad(81.646)),
1262
					},
1263
				},
1264
			},
1265
		},
1266
		[4.7] = {
1267
			["HumanoidRootPart"] = {
1268
				["Torso"] = {
1269
					CFrame = CFrame.new(0.661, -0.16, -0.464) * CFrame.Angles(math.rad(16.501), math.rad(2.235), math.rad(-19.079)),
1270
					["Left Leg"] = {
1271
						CFrame = CFrame.new(-0.323, 0.453, -0.621) * CFrame.Angles(math.rad(-64.057), math.rad(20.684), math.rad(4.24)),
1272
					},
1273
					["Right Leg"] = {
1274
						CFrame = CFrame.new(0.807, 0.559, 0.202) * CFrame.Angles(math.rad(-3.037), math.rad(19.882), math.rad(15.011)),
1275
					},
1276
					["Left Arm"] = {
1277
						CFrame = CFrame.new(0.133, -0.266, -0.019) * CFrame.Angles(math.rad(-18.335), math.rad(-47.957), math.rad(-110.638)),
1278
					},
1279
					["Right Arm"] = {
1280
						CFrame = CFrame.new(0.123, -0.172, -0.016) * CFrame.Angles(math.rad(43.029), math.rad(77.006), math.rad(58.041)),
1281
					},
1282
				},
1283
			},
1284
		},
1285
		[4.8] = {
1286
			["HumanoidRootPart"] = {
1287
				["Torso"] = {
1288
					CFrame = CFrame.new(0.722, -0.16, -0.427) * CFrame.Angles(math.rad(11.23), math.rad(0.974), math.rad(-11.516)),
1289
					["Left Leg"] = {
1290
						CFrame = CFrame.new(-0.192, 0.679, -0.138) * CFrame.Angles(math.rad(-31.226), math.rad(18.678), math.rad(-1.891)),
1291
					},
1292
					["Right Leg"] = {
1293
						CFrame = CFrame.new(0.551, 0.659, -0.146) * CFrame.Angles(math.rad(-15.47), math.rad(1.49), math.rad(9.683)),
1294
					},
1295
					["Left Arm"] = {
1296
						CFrame = CFrame.new(0.082, -0.269, -0.073) * CFrame.Angles(math.rad(-31.971), math.rad(-43.144), math.rad(-110.581)),
1297
					},
1298
					["Right Arm"] = {
1299
						CFrame = CFrame.new(0.137, -0.17, -0.052) * CFrame.Angles(math.rad(-9.053), math.rad(68.182), math.rad(101.356)),
1300
					},
1301
				},
1302
			},
1303
		},
1304
		[4.9] = {
1305
			["HumanoidRootPart"] = {
1306
				["Torso"] = {
1307
					CFrame = CFrame.new(0.936, -0.175, -0.38) * CFrame.Angles(math.rad(6.36), math.rad(1.261), math.rad(-0.802)),
1308
					["Left Leg"] = {
1309
						CFrame = CFrame.new(-0.466, 0.573, 0.174) * CFrame.Angles(math.rad(-9.397), math.rad(1.318), math.rad(-3.38)),
1310
					},
1311
					["Right Leg"] = {
1312
						CFrame = CFrame.new(0.479, 0.647, -0.27) * CFrame.Angles(math.rad(-30.138), math.rad(-1.031), math.rad(-0.344)),
1313
					},
1314
					["Left Arm"] = {
1315
						CFrame = CFrame.new(0.028, -0.242, -0.029) * CFrame.Angles(math.rad(-50.134), math.rad(-71.734), math.rad(-110.581)),
1316
					},
1317
					["Right Arm"] = {
1318
						CFrame = CFrame.new(0.244, -0.229, -0.254) * CFrame.Angles(math.rad(-42.112), math.rad(60.504), math.rad(112.873)),
1319
					},
1320
				},
1321
			},
1322
		},
1323
		[5] = {
1324
			["HumanoidRootPart"] = {
1325
				["Torso"] = {
1326
					CFrame = CFrame.new(1.008, -0.227, -0.573) * CFrame.Angles(math.rad(1.146), math.rad(-0.573), math.rad(7.448)),
1327
					["Left Leg"] = {
1328
						CFrame = CFrame.new(-0.419, 0.519, 0.106) * CFrame.Angles(math.rad(-0.115), math.rad(-9.053), math.rad(0.172)),
1329
					},
1330
					["Right Leg"] = {
1331
						CFrame = CFrame.new(0.435, 0.662, -0.502) * CFrame.Angles(math.rad(-46.925), math.rad(-16.1), math.rad(-8.938)),
1332
					},
1333
					["Left Arm"] = {
1334
						CFrame = CFrame.new(-0.034, -0.36, -0.243) * CFrame.Angles(math.rad(-65.374), math.rad(-79.068), math.rad(-125.363)),
1335
					},
1336
					["Right Arm"] = {
1337
						CFrame = CFrame.new(0.31, -0.334, -0.474) * CFrame.Angles(math.rad(-31.57), math.rad(74.771), math.rad(95.97)),
1338
					},
1339
				},
1340
			},
1341
		},
1342
		[5.1] = {
1343
			["HumanoidRootPart"] = {
1344
				["Torso"] = {
1345
					CFrame = CFrame.new(1.03, -0.221, -0.674) * CFrame.Angles(math.rad(2.12), math.rad(-0.344), math.rad(6.933)),
1346
					["Left Leg"] = {
1347
						CFrame = CFrame.new(-0.442, 0.624, 0.103) * CFrame.Angles(math.rad(-0.115), math.rad(-9.053), math.rad(-1.662)),
1348
					},
1349
					["Right Leg"] = {
1350
						CFrame = CFrame.new(0.442, 0.768, -0.483) * CFrame.Angles(math.rad(-46.066), math.rad(-16.215), math.rad(-8.709)),
1351
					},
1352
					["Left Arm"] = {
1353
						CFrame = CFrame.new(-0.031, -0.354, -0.215) * CFrame.Angles(math.rad(-65.374), math.rad(-79.068), math.rad(-116.941)),
1354
					},
1355
					["Right Arm"] = {
1356
						CFrame = CFrame.new(0.283, -0.297, -0.377) * CFrame.Angles(math.rad(-31.57), math.rad(74.771), math.rad(90.012)),
1357
					},
1358
				},
1359
			},
1360
		},
1361
		[5.2] = {
1362
			["HumanoidRootPart"] = {
1363
				["Torso"] = {
1364
					CFrame = CFrame.new(1.039, -0.199, -0.832) * CFrame.Angles(math.rad(6.761), math.rad(0.401), math.rad(-0.057)),
1365
					["Left Leg"] = {
1366
						CFrame = CFrame.new(-0.39, 0.962, -0.14) * CFrame.Angles(math.rad(-10.256), math.rad(-0.172), math.rad(-7.105)),
1367
					},
1368
					["Right Leg"] = {
1369
						CFrame = CFrame.new(0.383, 1.056, -0.386) * CFrame.Angles(math.rad(-36.44), math.rad(-9.454), math.rad(0.63)),
1370
					},
1371
					["Left Arm"] = {
1372
						CFrame = CFrame.new(-0.068, -0.458, -0.094) * CFrame.Angles(math.rad(-61.02), math.rad(-40.623), math.rad(-107.601)),
1373
					},
1374
					["Right Arm"] = {
1375
						CFrame = CFrame.new(0.27, -0.176, -0.409) * CFrame.Angles(math.rad(-18.85), math.rad(36.555), math.rad(96.944)),
1376
					},
1377
				},
1378
			},
1379
		},
1380
		[5.3] = {
1381
			["HumanoidRootPart"] = {
1382
				["Torso"] = {
1383
					CFrame = CFrame.new(0.894, -0.199, -0.832) * CFrame.Angles(math.rad(0.057), math.rad(1.261), math.rad(-7.277)),
1384
					["Left Leg"] = {
1385
						CFrame = CFrame.new(-0.47, 0.962, -0.231) * CFrame.Angles(math.rad(-21.715), math.rad(10.542), math.rad(2.865)),
1386
					},
1387
					["Right Leg"] = {
1388
						CFrame = CFrame.new(0.422, 1.006, -0.033) * CFrame.Angles(math.rad(-20.512), math.rad(6.474), math.rad(-1.719)),
1389
					},
1390
					["Left Arm"] = {
1391
						CFrame = CFrame.new(-0.068, -0.458, -0.094) * CFrame.Angles(math.rad(-22.517), math.rad(-32.659), math.rad(-125.249)),
1392
					},
1393
					["Right Arm"] = {
1394
						CFrame = CFrame.new(0.27, -0.176, -0.408) * CFrame.Angles(math.rad(1.948), math.rad(52.368), math.rad(129.03)),
1395
					},
1396
				},
1397
			},
1398
		},
1399
		[5.4] = {
1400
			["HumanoidRootPart"] = {
1401
				["Torso"] = {
1402
					CFrame = CFrame.new(0.73, -0.199, -0.832) * CFrame.Angles(math.rad(-1.089), math.rad(3.724), math.rad(-15.126)),
1403
					["Left Leg"] = {
1404
						CFrame = CFrame.new(-0.495, 0.992, -0.307) * CFrame.Angles(math.rad(-36.096), math.rad(9.511), math.rad(12.204)),
1405
					},
1406
					["Right Leg"] = {
1407
						CFrame = CFrame.new(0.471, 0.743, 0.143) * CFrame.Angles(math.rad(1.547), math.rad(9.397), math.rad(-1.203)),
1408
					},
1409
					["Left Arm"] = {
1410
						CFrame = CFrame.new(0.054, -0.096, -0.011) * CFrame.Angles(math.rad(-13.923), math.rad(-53.858), math.rad(-173.205)),
1411
					},
1412
					["Right Arm"] = {
1413
						CFrame = CFrame.new(0.223, -0.131, -0.116) * CFrame.Angles(math.rad(23.491), math.rad(79.355), math.rad(148.167)),
1414
					},
1415
				},
1416
			},
1417
		},
1418
		[5.5] = {
1419
			["HumanoidRootPart"] = {
1420
				["Torso"] = {
1421
					CFrame = CFrame.new(0.622, -0.199, -0.832) * CFrame.Angles(math.rad(-2.578), math.rad(3.953), math.rad(-20.684)),
1422
					["Left Leg"] = {
1423
						CFrame = CFrame.new(-0.499, 0.977, -0.322) * CFrame.Angles(math.rad(-44.691), math.rad(12.49), math.rad(15.928)),
1424
					},
1425
					["Right Leg"] = {
1426
						CFrame = CFrame.new(0.509, 0.714, 0.056) * CFrame.Angles(math.rad(4.526), math.rad(14.152), math.rad(-4.354)),
1427
					},
1428
					["Left Arm"] = {
1429
						CFrame = CFrame.new(0.099, -0.093, 0.062) * CFrame.Angles(math.rad(20.512), math.rad(-56.608), math.rad(-160.715)),
1430
					},
1431
					["Right Arm"] = {
1432
						CFrame = CFrame.new(0.227, -0.153, 0.005) * CFrame.Angles(math.rad(107.029), math.rad(77.464), math.rad(82.792)),
1433
					},
1434
				},
1435
			},
1436
		},
1437
		[5.6] = {
1438
			["HumanoidRootPart"] = {
1439
				["Torso"] = {
1440
					CFrame = CFrame.new(0.633, -0.199, -0.808) * CFrame.Angles(math.rad(0.057), math.rad(0.688), math.rad(-14.267)),
1441
					["Left Leg"] = {
1442
						CFrame = CFrame.new(-0.574, 0.987, -0.321) * CFrame.Angles(math.rad(-39.419), math.rad(13.866), math.rad(10.772)),
1443
					},
1444
					["Right Leg"] = {
1445
						CFrame = CFrame.new(0.387, 0.779, 0.059) * CFrame.Angles(math.rad(0.286), math.rad(1.261), math.rad(0.688)),
1446
					},
1447
					["Left Arm"] = {
1448
						CFrame = CFrame.new(0.336, -0.125, 0.079) * CFrame.Angles(math.rad(-118.602), math.rad(-81.36), math.rad(21.887)),
1449
					},
1450
					["Right Arm"] = {
1451
						CFrame = CFrame.new(-0.041, -0.225, 0.122) * CFrame.Angles(math.rad(-125.249), math.rad(82.563), math.rad(-30.653)),
1452
					},
1453
				},
1454
			},
1455
		},
1456
		[5.7] = {
1457
			["HumanoidRootPart"] = {
1458
				["Torso"] = {
1459
					CFrame = CFrame.new(0.654, -0.199, -0.803) * CFrame.Angles(math.rad(-4.011), math.rad(-2.005), math.rad(-1.031)),
1460
					["Left Leg"] = {
1461
						CFrame = CFrame.new(-0.484, 0.902, 0.064) * CFrame.Angles(math.rad(-17.303), math.rad(11.287), math.rad(5.672)),
1462
					},
1463
					["Right Leg"] = {
1464
						CFrame = CFrame.new(0.303, 0.891, -0.083) * CFrame.Angles(math.rad(-11.459), math.rad(-9.11), math.rad(-3.209)),
1465
					},
1466
					["Left Arm"] = {
1467
						CFrame = CFrame.new(0.349, -0.016, 0.436) * CFrame.Angles(math.rad(-105.596), math.rad(-34.32), math.rad(2.406)),
1468
					},
1469
					["Right Arm"] = {
1470
						CFrame = CFrame.new(-0.149, -0.045, 0.448) * CFrame.Angles(math.rad(-114.592), math.rad(14.209), math.rad(-16.673)),
1471
					},
1472
				},
1473
			},
1474
		},
1475
		[5.8] = {
1476
			["HumanoidRootPart"] = {
1477
				["Torso"] = {
1478
					CFrame = CFrame.new(0.743, -0.199, -0.751) * CFrame.Angles(math.rad(-5.386), math.rad(-3.896), math.rad(6.646)),
1479
					["Left Leg"] = {
1480
						CFrame = CFrame.new(-0.619, 0.713, 0.197) * CFrame.Angles(math.rad(-5.329), math.rad(-7.448), math.rad(5.901)),
1481
					},
1482
					["Right Leg"] = {
1483
						CFrame = CFrame.new(0.305, 0.917, -0.092) * CFrame.Angles(math.rad(-19.939), math.rad(-8.537), math.rad(-4.526)),
1484
					},
1485
					["Left Arm"] = {
1486
						CFrame = CFrame.new(-0.223, -0.347, 0.088) * CFrame.Angles(math.rad(-57.697), math.rad(26.7), math.rad(-21.257)),
1487
					},
1488
					["Right Arm"] = {
1489
						CFrame = CFrame.new(0.422, -0.283, 0.271) * CFrame.Angles(math.rad(-63.484), math.rad(-48.873), math.rad(18.564)),
1490
					},
1491
				},
1492
			},
1493
		},
1494
		[5.9] = {
1495
			["HumanoidRootPart"] = {
1496
				["Torso"] = {
1497
					CFrame = CFrame.new(0.819, -0.202, -0.851) * CFrame.Angles(math.rad(-4.469), math.rad(-4.985), math.rad(10.485)),
1498
					["Left Leg"] = {
1499
						CFrame = CFrame.new(-0.657, 0.737, 0.192) * CFrame.Angles(math.rad(1.662), math.rad(-12.892), math.rad(5.672)),
1500
					},
1501
					["Right Leg"] = {
1502
						CFrame = CFrame.new(0.38, 1.001, -0.526) * CFrame.Angles(math.rad(-38.331), math.rad(-6.646), math.rad(-6.99)),
1503
					},
1504
					["Left Arm"] = {
1505
						CFrame = CFrame.new(-0.015, -0.217, 0.086) * CFrame.Angles(math.rad(-30.94), math.rad(-17.361), math.rad(-62.624)),
1506
					},
1507
					["Right Arm"] = {
1508
						CFrame = CFrame.new(0.346, -0.336, 0.168) * CFrame.Angles(math.rad(-46.238), math.rad(26.07), math.rad(76.719)),
1509
					},
1510
				},
1511
			},
1512
		},
1513
		[6] = {
1514
			["HumanoidRootPart"] = {
1515
				["Torso"] = {
1516
					CFrame = CFrame.new(0.622, -0.209, -0.667) * CFrame.Angles(math.rad(-0.401), math.rad(-2.807), math.rad(2.75)),
1517
					["Left Leg"] = {
1518
						CFrame = CFrame.new(-0.455, 0.636, 0.218) * CFrame.Angles(math.rad(-11.173), math.rad(-1.719), math.rad(-0.286)),
1519
					},
1520
					["Right Leg"] = {
1521
						CFrame = CFrame.new(0.24, 0.781, -0.155) * CFrame.Angles(math.rad(-21.429), math.rad(-16.788), math.rad(-9.626)),
1522
					},
1523
					["Left Arm"] = {
1524
						CFrame = CFrame.new(-0.015, -0.217, 0.086) * CFrame.Angles(math.rad(-44.404), math.rad(-48.186), math.rad(-75.115)),
1525
					},
1526
					["Right Arm"] = {
1527
						CFrame = CFrame.new(0.32, -0.215, 0.039) * CFrame.Angles(math.rad(-55.348), math.rad(44.576), math.rad(101.7)),
1528
					},
1529
				},
1530
			},
1531
		},
1532
		[6.1] = {
1533
			["HumanoidRootPart"] = {
1534
				["Torso"] = {
1535
					CFrame = CFrame.new(0.341, -0.116, -0.25) * CFrame.Angles(math.rad(-1.547), math.rad(0.344), math.rad(-5.329)),
1536
					["Left Leg"] = {
1537
						CFrame = CFrame.new(-0.252, 0.412, 0.336) * CFrame.Angles(math.rad(-16.96), math.rad(6.646), math.rad(6.073)),
1538
					},
1539
					["Right Leg"] = {
1540
						CFrame = CFrame.new(0.181, 0.218, 0.006) * CFrame.Angles(math.rad(-8.652), math.rad(-13.178), math.rad(-3.953)),
1541
					},
1542
					["Left Arm"] = {
1543
						CFrame = CFrame.new(-0.016, -0.231, 0.2) * CFrame.Angles(math.rad(-84.569), math.rad(-73.339), math.rad(-91.731)),
1544
					},
1545
					["Right Arm"] = {
1546
						CFrame = CFrame.new(0.331, -0.246, 0.186) * CFrame.Angles(math.rad(-104.278), math.rad(80.157), math.rad(116.482)),
1547
					},
1548
				},
1549
			},
1550
		},
1551
		[6.2] = {
1552
			["HumanoidRootPart"] = {
1553
				["Torso"] = {
1554
					CFrame = CFrame.new(0.195, -0.063, -0.043) * CFrame.Angles(math.rad(-2.922), math.rad(4.985), math.rad(-14.61)),
1555
					["Left Leg"] = {
1556
						CFrame = CFrame.new(-0.141, 0.297, 0.16) * CFrame.Angles(math.rad(-26.07), math.rad(5.558), math.rad(7.047)),
1557
					},
1558
					["Right Leg"] = {
1559
						CFrame = CFrame.new(0.177, -0.022, -0.095) * CFrame.Angles(math.rad(-0.859), math.rad(-1.604), math.rad(-1.604)),
1560
					},
1561
					["Left Arm"] = {
1562
						CFrame = CFrame.new(0.256, -0.065, 0.245) * CFrame.Angles(math.rad(-30.08), math.rad(-43.717), math.rad(-19.939)),
1563
					},
1564
					["Right Arm"] = {
1565
						CFrame = CFrame.new(-0.044, -0.11, 0.124) * CFrame.Angles(math.rad(-31.914), math.rad(36.555), math.rad(31.627)),
1566
					},
1567
				},
1568
			},
1569
		},
1570
		[6.3] = {
1571
			["HumanoidRootPart"] = {
1572
				["Torso"] = {
1573
					CFrame = CFrame.new(0.199, -0.061, -0.011) * CFrame.Angles(math.rad(-2.865), math.rad(5.558), math.rad(-19.137)),
1574
					["Left Leg"] = {
1575
						CFrame = CFrame.new(-0.164, 0.233, -0.038) * CFrame.Angles(math.rad(-32.258), math.rad(4.813), math.rad(7.62)),
1576
					},
1577
					["Right Leg"] = {
1578
						CFrame = CFrame.new(0.217, -0.05, -0.099) * CFrame.Angles(math.rad(-0.688), math.rad(5.73), math.rad(-1.604)),
1579
					},
1580
					["Left Arm"] = {
1581
						CFrame = CFrame.new(0.256, -0.065, 0.245) * CFrame.Angles(math.rad(-33.575), math.rad(-42.743), math.rad(-17.647)),
1582
					},
1583
					["Right Arm"] = {
1584
						CFrame = CFrame.new(-0.044, -0.11, 0.124) * CFrame.Angles(math.rad(-31.914), math.rad(36.555), math.rad(27.215)),
1585
					},
1586
				},
1587
			},
1588
		},
1589
		[6.4] = {
1590
			["HumanoidRootPart"] = {
1591
				["Torso"] = {
1592
					CFrame = CFrame.new(0.067, -0.03, -0.006) * CFrame.Angles(math.rad(-2.406), math.rad(1.375), math.rad(-8.995)),
1593
					["Left Leg"] = {
1594
						CFrame = CFrame.new(-0.284, 0.314, -0.055) * CFrame.Angles(math.rad(-19.251), math.rad(8.079), math.rad(5.959)),
1595
					},
1596
					["Right Leg"] = {
1597
						CFrame = CFrame.new(0.222, 0.057, -0.132) * CFrame.Angles(math.rad(-5.329), math.rad(-9.167), math.rad(-2.005)),
1598
					},
1599
					["Left Arm"] = {
1600
						CFrame = CFrame.new(0.243, -0.12, 0.194) * CFrame.Angles(math.rad(-35.409), math.rad(-11.516), math.rad(-86.803)),
1601
					},
1602
					["Right Arm"] = {
1603
						CFrame = CFrame.new(-0.058, -0.078, 0.094) * CFrame.Angles(math.rad(-30.023), math.rad(22.173), math.rad(68.411)),
1604
					},
1605
				},
1606
			},
1607
		},
1608
		[6.5] = {
1609
			["HumanoidRootPart"] = {
1610
				["Torso"] = {
1611
					CFrame = CFrame.new(-0.007, -0.014, -0.005) * CFrame.Angles(math.rad(-1.432), math.rad(-0.802), math.rad(-4.985)),
1612
					["Left Leg"] = {
1613
						CFrame = CFrame.new(-0.102, 0.079, -0.034) * CFrame.Angles(math.rad(-6.016), math.rad(10.886), math.rad(3.667)),
1614
					},
1615
					["Right Leg"] = {
1616
						CFrame = CFrame.new(0.099, 0.016, 0.021) * CFrame.Angles(math.rad(-2.235), math.rad(-2.063), math.rad(-1.261)),
1617
					},
1618
					["Left Arm"] = {
1619
						CFrame = CFrame.new(0.072, -0.213, 0.073) * CFrame.Angles(math.rad(-8.824), math.rad(3.323), math.rad(-105.195)),
1620
					},
1621
					["Right Arm"] = {
1622
						CFrame = CFrame.new(-0.04, -0.056, 0.041) * CFrame.Angles(math.rad(-16.616), math.rad(2.636), math.rad(81.99)),
1623
					},
1624
				},
1625
			},
1626
		},
1627
	}
1628
}
1629
1630
local number=0
1631
1632
LastTimeSetTotal=0
1633
local savec0 = {}
1634
1635
1636
GetAnimCF = function(limb,Time)
1637
	
1638
local GA = nil
1639
	coroutine.resume(coroutine.create(function()
1640
1641
if limb == "Torso" then
1642
GA = Anim.Keyframes[Time]["HumanoidRootPart"]["Torso"].CFrame
1643
else
1644
GA = Anim.Keyframes[Time]["HumanoidRootPart"]["Torso"][""..limb].CFrame
1645
1646
end
1647
end))
1648
return GA
1649
end
1650
1651
1652
1653
local model = nil
1654
if owner ~= nil then 
1655
model = owner.Character
1656
else
1657
model = game:GetService("Players").localPlayer.Character
1658
end
1659
function GatherAllInstances(Parent)
1660
	local Instances = {}
1661
	local function GatherInstances(Parent)
1662
		for i, v in pairs(Parent:GetChildren()) do
1663
			GatherInstances(v)
1664
			table.insert(Instances, v)
1665
		end
1666
	end
1667
	GatherInstances(Parent)
1668
	return Instances
1669
end
1670
1671
1672
1673
1674
for i, v in pairs(GatherAllInstances(model)) do
1675
if v:IsA("BasePart") then 
1676
for i, v2 in pairs(GatherAllInstances(model)) do
1677
	if v2:IsA("Motor6D") and  v2.Part1.Name == v.Name then 
1678
1679
local saveCF = v2.C0
1680
table.insert(savec0,{v2.Name,saveCF})
1681
1682
end
1683
end
1684
end end
1685
1686
1687
1688
1689
RunAnim = function(Time)
1690
1691
1692
1693
1694
1695
	
1696
local speed = Time-LastTimeSetTotal
1697
1698
speed = speed*AnimationSpeed
1699
LastTimeSetTotal = Time	
1700
	
1701
	
1702
	
1703
	local doing = true
1704
	
1705
	coroutine.resume(coroutine.create(function()
1706
for i, v in pairs(GatherAllInstances(model)) do
1707
if v:IsA("BasePart") then 
1708
for i, v2 in pairs(GatherAllInstances(model)) do
1709
	if v2:IsA("Motor6D") and  v2.Part1.Name == v.Name then 
1710
1711
--print(v.Name)
1712
local GotAnim = GetAnimCF(v.Name,Time)
1713
--print(GotAnim)
1714
local saveCF = nil
1715
	 for i,v3 in pairs(savec0) do 
1716
		if v2.name == v3[1] then
1717
			saveCF = v3[2]
1718
		end
1719
	end
1720
1721
--print(saveCF)
1722
1723
if GotAnim ~= nil and saveCF ~= nil then
1724
	
1725
	
1726
	coroutine.resume(coroutine.create(function()
1727
while doing == true do
1728
	swait()
1729
	v2.C0 = v2.C0:lerp(saveCF*GotAnim,SmoothTime *speed)
1730
end
1731
1732
end))
1733
--v2.C0 = saveCF*GotAnim 
1734
1735
1736
end
1737
1738
	end
1739
1740
end
1741
end end
1742
1743
1744
end))
1745
wait(speed)
1746
doing = false
1747
end
1748
while true do
1749
RunAnim(0)	
1750
RunAnim(0.1)	
1751
RunAnim(0.2)
1752
RunAnim(0.3)
1753
RunAnim(0.4)
1754
RunAnim(0.5)
1755
RunAnim(0.6)
1756
RunAnim(0.7)
1757
RunAnim(0.8)
1758
RunAnim(0.9)
1759
RunAnim(1)
1760
-----------
1761
RunAnim(1.1)	
1762
RunAnim(1.15)
1763
RunAnim(1.2)	
1764
RunAnim(1.3)
1765
RunAnim(1.35)
1766
RunAnim(1.4)
1767
RunAnim(1.45)
1768
RunAnim(1.5)
1769
RunAnim(1.6)
1770
RunAnim(1.7)
1771
RunAnim(1.8)
1772
RunAnim(1.9)
1773
RunAnim(2)
1774
-----------
1775
1776
RunAnim(2.1)	
1777
RunAnim(2.2)
1778
RunAnim(2.3)
1779
RunAnim(2.4)
1780
RunAnim(2.5)
1781
RunAnim(2.6)
1782
RunAnim(2.7)
1783
RunAnim(2.8)
1784
RunAnim(2.9)
1785
RunAnim(3)
1786
-----------
1787
1788
RunAnim(3.1)	
1789
RunAnim(3.2)
1790
RunAnim(3.3)
1791
RunAnim(3.35)
1792
RunAnim(3.4)
1793
RunAnim(3.5)
1794
RunAnim(3.6)
1795
RunAnim(3.7)
1796
RunAnim(3.8)
1797
RunAnim(3.9)
1798
RunAnim(4)
1799
-----------
1800
1801
RunAnim(4.1)	
1802
RunAnim(4.2)
1803
RunAnim(4.3)
1804
RunAnim(4.4)
1805
RunAnim(4.5)
1806
RunAnim(4.6)
1807
RunAnim(4.7)
1808
RunAnim(4.8)
1809
RunAnim(4.9)
1810
RunAnim(5)
1811
-----------
1812
1813
RunAnim(5.1)	
1814
RunAnim(5.2)
1815
RunAnim(5.3)
1816
RunAnim(5.4)
1817
RunAnim(5.5)
1818
RunAnim(5.6)
1819
RunAnim(5.7)
1820
RunAnim(5.8)
1821
RunAnim(5.9)
1822
RunAnim(6)
1823
-----------
1824
	
1825
RunAnim(6.1)	
1826
RunAnim(6.2)
1827
RunAnim(6.3)
1828
RunAnim(6.4)
1829
RunAnim(6.5)
1830
LastTimeSetTotal = .1
1831
	Humanoid.MaxHealth = "inf"
1832
	Humanoid.Health = "inf"
1833
 	sick.SoundId = "rbxassetid://1881895904"
1834
	sick.Looped = true
1835
	sick.Pitch = 1
1836
	sick.Volume = 10
1837
	sick:Resume()
1838
	sick.Parent = Torso
1839
         refit()
1840
end
1841
--print(Anim.Keyframes[number]["HumanoidRootPart"]["Torso"]["Left Leg"].CFrame)