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| 1 | private["_obj","_type","_config","_positions","_iPos","_nearBy","_itemType","_itemTypes","_itemChances","_lootChance","_weights","_cntWeights","_index","_LootClass"]; | |
| 2 | ||
| 3 | _obj = _this select 0; | |
| 4 | _type = typeOf _obj; | |
| 5 | _config = configFile >> "CfgBuildingLoot" >> _type; | |
| 6 | _positions = [] + getArray (_config >> "lootPos"); | |
| 7 | //_itemTypes = [] + getArray (_config >> "itemType"); // Default System | |
| 8 | _lootChance = getNumber (_config >> "lootChance"); | |
| 9 | ||
| 10 | //------------------// | |
| 11 | //CUSTOM LOOT SPAWNS// | |
| 12 | //------------------// | |
| 13 | _itemTypes = []; //Initialise array | |
| 14 | _itemChance = []; //Initialise array | |
| 15 | ||
| 16 | diag_log "SPAWNING WITH CUSTOM LOOT";//Remove This line after testing | |
| 17 | ||
| 18 | switch (_type) do { //Assign building classes
| |
| 19 | case "Land_HouseV_1I4": { _LootClass = "Residential"; };
| |
| 20 | case "Land_kulna": { _LootClass = "Residential"; };
| |
| 21 | case "Land_Ind_Workshop01_04": { _LootClass = "Residential"; };
| |
| 22 | case "Land_hut06": { _LootClass = "Residential"; };
| |
| 23 | case "Land_Hlidac_budka": { _LootClass = "Residential"; };
| |
| 24 | case "Land_HouseV2_02_Interier": { _LootClass = "Residential"; };
| |
| 25 | case "Land_A_Pub_01": { _LootClass = "Residential"; };
| |
| 26 | case "Land_Shed_wooden": { _LootClass = "Residential"; };
| |
| 27 | case "Land_HouseBlock_A1_1": { _LootClass = "Residential"; };
| |
| 28 | case "Land_A_MunicipalOffice": { _LootClass = "Residential"; };
| |
| 29 | case "Land_ruin_01": { _LootClass = "Residential"; };
| |
| 30 | case "Land_HouseV2_04_interier": { _LootClass = "Residential"; };
| |
| 31 | case "Land_HouseV2_01A": { _LootClass = "Residential"; };
| |
| 32 | case "Land_psi_bouda": { _LootClass = "Residential"; };
| |
| 33 | case "Land_KBud": { _LootClass = "Residential"; };
| |
| 34 | case "Land_A_Castle_Bergfrit": { _LootClass = "Residential"; };
| |
| 35 | case "Land_A_Castle_Stairs_A": { _LootClass = "Residential"; };
| |
| 36 | case "Land_A_Castle_Gate": { _LootClass = "Residential"; };
| |
| 37 | case "Land_sara_domek_zluty": { _LootClass = "Residential"; };
| |
| 38 | case "Land_Church_01": { _LootClass = "Residential"; };
| |
| 39 | case "Land_Church_03": { _LootClass = "Residential"; };
| |
| 40 | case "Land_HouseB_Tenement": { _LootClass = "Residential"; };
| |
| 41 | case "Land_Panelak": { _LootClass = "Residential"; };
| |
| 42 | case "Land_Panelak2": { _LootClass = "Residential"; };
| |
| 43 | case "Land_rail_station_big": { _LootClass = "Residential"; };
| |
| 44 | case "Land_A_Office01": { _LootClass = "Residential"; };
| |
| 45 | case "Land_A_Office02": { _LootClass = "Residential"; };
| |
| 46 | case "Land_Ind_Workshop01_01": { _LootClass = "Industrial"; };
| |
| 47 | case "Land_Ind_Garage01": { _LootClass = "Industrial"; };
| |
| 48 | case "Land_Ind_Workshop01_02": { _LootClass = "Industrial"; };
| |
| 49 | case "Land_Ind_Workshop01_L": { _LootClass = "Industrial"; };
| |
| 50 | case "Land_Hangar_2": { _LootClass = "Industrial"; };
| |
| 51 | case "Land_A_FuelStation_Build": { _LootClass = "Industrial"; };
| |
| 52 | case "Land_Shed_Ind02": { _LootClass = "Industrial"; };
| |
| 53 | case "Land_Misc_PowerStation": { _LootClass = "Industrial"; };
| |
| 54 | case "Land_Shed_W01": { _LootClass = "Industrial"; };
| |
| 55 | case "Land_Tovarna2": { _LootClass = "Industrial"; };
| |
| 56 | case "Land_Ind_Vysypka": { _LootClass = "Industrial"; };
| |
| 57 | case "Land_A_BuildingWIP": { _LootClass = "Industrial"; };
| |
| 58 | case "Land_A_TVTower_Base": { _LootClass = "Industrial"; };
| |
| 59 | case "Land_Misc_Cargo1Ao": { _LootClass = "Industrial"; };
| |
| 60 | case "Land_Misc_Cargo1Bo": { _LootClass = "Industrial"; };
| |
| 61 | case "Land_Nav_Boathouse": { _LootClass = "Industrial"; };
| |
| 62 | case "Land_wagon_box": { _LootClass = "Industrial"; };
| |
| 63 | case "Land_Rail_House_01": { _LootClass = "Industrial"; };
| |
| 64 | case "Land_A_GeneralStore_01a": { _LootClass = "Supermarket"; };
| |
| 65 | case "Land_A_GeneralStore_01": { _LootClass = "Supermarket"; };
| |
| 66 | case "Land_A_Hospital": { _LootClass = "Hospital"; };
| |
| 67 | case "MASH": { _LootClass = "Hospital"; };
| |
| 68 | case "MASH_EP1": { _LootClass = "Hospital"; };
| |
| 69 | case "USMC_WarfareBFieldhHospital": { _LootClass = "Hospital"; };
| |
| 70 | case "Land_a_stationhouse": { _LootClass = "Military"; };
| |
| 71 | case "Land_Mil_ControlTower": { _LootClass = "Military"; };
| |
| 72 | case "Land_SS_hangar": { _LootClass = "Military"; };
| |
| 73 | case "Land_Mil_House": { _LootClass = "Military"; };
| |
| 74 | case "Camp": { _LootClass = "Military"; };
| |
| 75 | case "CampEast": { _LootClass = "Military"; };
| |
| 76 | case "CampEast_EP1": { _LootClass = "Military"; };
| |
| 77 | case "Land_Mil_Barracks_i": { _LootClass = "MilitarySpecial"; };
| |
| 78 | case "Land_Misc_deerstand": { _LootClass = "Hunting"; };
| |
| 79 | case "Land_stodola_old_open": { _LootClass = "Farm"; };
| |
| 80 | case "Land_Farm_Cowshed_a": { _LootClass = "Farm"; };
| |
| 81 | case "Land_stodola_open": { _LootClass = "Farm"; };
| |
| 82 | case "Land_Barn_W_01": { _LootClass = "Farm"; };
| |
| 83 | case "Land_Barn_W_02": { _LootClass = "Farm"; };
| |
| 84 | default { _LootClass = "Residential"; };
| |
| 85 | }; | |
| 86 | ||
| 87 | switch (_LootClass) do { //Find correct loot
| |
| 88 | case "Residential": {
| |
| 89 | _itemTypes = [ | |
| 90 | ["ItemSodaMdew","magazine"], | |
| 91 | ["ItemWatch","generic"], | |
| 92 | ["ItemCompass","generic"], | |
| 93 | ["ItemMap","weapon"], | |
| 94 | ["Makarov","weapon"], | |
| 95 | ["Colt1911","weapon"], | |
| 96 | ["ItemFlashlight","generic"], | |
| 97 | ["ItemKnife","generic"], | |
| 98 | ["ItemMatchbox","generic"], | |
| 99 | ["","generic"], | |
| 100 | ["LeeEnfield","weapon"], | |
| 101 | ["revolver_EP1","weapon"], | |
| 102 | ||
| 103 | ["DZ_Assault_Pack_EP1","object"], // 12 | |
| 104 | ["DZ_Czech_Vest_Puch","object"], // 12-0 | |
| 105 | ["DZ_ALICE_Pack_EP1","object"], // 16 | |
| 106 | ["DZ_TK_Assault_Pack_EP1","object"], // 16 | |
| 107 | ["DZ_British_ACU","object"], // 18 | |
| 108 | ||
| 109 | ["Winchester1866","weapon"], | |
| 110 | ["WeaponHolder_ItemTent","object"], | |
| 111 | ["","military"], | |
| 112 | ["","trash"], | |
| 113 | ["Crossbow_DZ","weapon"], | |
| 114 | ["Binocular","weapon"], | |
| 115 | ["PartWoodPile","magazine"], | |
| 116 | ["Skin_Camo1_DZ","magazine"], | |
| 117 | ["Skin_Sniper1_DZ","magazine"], | |
| 118 | ["WeaponHolder_ItemCrowbar","object"], | |
| 119 | ["MR43","weapon"] // Remember the last object doesn't not need a comma | |
| 120 | ]; | |
| 121 | _itemChance = [ | |
| 122 | 0.01, | |
| 123 | 0.15, | |
| 124 | 0.05, | |
| 125 | 0.03, | |
| 126 | 0.13, | |
| 127 | 0.05, | |
| 128 | 0.03, | |
| 129 | 0.08, | |
| 130 | 0.06, | |
| 131 | 2, | |
| 132 | 0.06, | |
| 133 | 0.04, | |
| 134 | 0.05, //12 | |
| 135 | 0.04, // 12-0 | |
| 136 | 0.02, //16 | |
| 137 | 0.02, //16 | |
| 138 | 0.01, //18 | |
| 139 | 0.01, | |
| 140 | 0.01, | |
| 141 | 0.03, | |
| 142 | 0.5, | |
| 143 | 0.01, | |
| 144 | 0.06, | |
| 145 | 0.06, | |
| 146 | 0.01, | |
| 147 | 0.01, | |
| 148 | 0.08, | |
| 149 | 0.03 | |
| 150 | ]; | |
| 151 | }; | |
| 152 | case "Industrial": {
| |
| 153 | _itemTypes = [ | |
| 154 | ["","generic"], | |
| 155 | ["","trash"], | |
| 156 | ["","military"], | |
| 157 | ["WeaponHolder_PartGeneric","object"], | |
| 158 | ["WeaponHolder_PartWheel","object"], | |
| 159 | ["WeaponHolder_PartFueltank","object"], | |
| 160 | ["WeaponHolder_PartEngine","object"], | |
| 161 | ["WeaponHolder_PartGlass","object"], | |
| 162 | ["WeaponHolder_PartVRotor","object"], | |
| 163 | ["WeaponHolder_ItemJerrycan","object"], | |
| 164 | ["WeaponHolder_ItemHatchet","object"], | |
| 165 | ["ItemKnife","military"], | |
| 166 | ["ItemToolbox","weapon"], | |
| 167 | ["ItemWire","magazine"], | |
| 168 | ["ItemTankTrap","magazine"] | |
| 169 | ]; | |
| 170 | _itemChance = [ | |
| 171 | 0.18, | |
| 172 | 0.29, | |
| 173 | 0.04, | |
| 174 | 0.04, | |
| 175 | 0.05, | |
| 176 | 0.02, | |
| 177 | 0.02, | |
| 178 | 0.04, | |
| 179 | 0.01, | |
| 180 | 0.04, | |
| 181 | 0.11, | |
| 182 | 0.07, | |
| 183 | 0.06, | |
| 184 | 0.01, | |
| 185 | 0.04 | |
| 186 | ]; | |
| 187 | }; | |
| 188 | case "Farm": {
| |
| 189 | _itemTypes = [ | |
| 190 | ["WeaponHolder_ItemJerrycan","object"], | |
| 191 | ["","generic"], | |
| 192 | ["huntingrifle","weapon"], | |
| 193 | ["LeeEnfield","weapon"], | |
| 194 | ["Winchester1866","weapon"], | |
| 195 | ["","trash"], | |
| 196 | ["Crossbow_DZ","weapon"], | |
| 197 | ["PartWoodPile","magazine"], | |
| 198 | ["WeaponHolder_ItemHatchet","object"], | |
| 199 | ["MR43","weapon"], | |
| 200 | ["WeaponHolder_ItemMachete","object"] | |
| 201 | ]; | |
| 202 | _itemChance = [ | |
| 203 | 0.06, | |
| 204 | 0.28, | |
| 205 | 0.01, | |
| 206 | 0.04, | |
| 207 | 0.03, | |
| 208 | 0.22, | |
| 209 | 0.03, | |
| 210 | 0.11, | |
| 211 | 0.17, | |
| 212 | 0.06, | |
| 213 | 0.03 | |
| 214 | ]; | |
| 215 | }; | |
| 216 | case "Supermarket": {
| |
| 217 | _itemTypes = [ | |
| 218 | ["ItemWatch","generic"], | |
| 219 | ["ItemCompass","generic"], | |
| 220 | ["ItemMap","weapon"], | |
| 221 | ["Makarov","weapon"], | |
| 222 | ["Colt1911","weapon"], | |
| 223 | ["ItemFlashlight","generic"], | |
| 224 | ["ItemKnife","generic"], | |
| 225 | ["ItemMatchbox","generic"], | |
| 226 | ["","generic"], | |
| 227 | ["LeeEnfield","weapon"], | |
| 228 | ["revolver_EP1","weapon"], | |
| 229 | ||
| 230 | ["DZ_Assault_Pack_EP1","object"], // 12 | |
| 231 | ["DZ_Czech_Vest_Puch","object"], // 12-0 | |
| 232 | ["DZ_ALICE_Pack_EP1","object"], // 16 | |
| 233 | ["DZ_TK_Assault_Pack_EP1","object"], // 16 | |
| 234 | ["DZ_British_ACU","object"], // 18 | |
| 235 | ||
| 236 | ["Winchester1866","weapon"], | |
| 237 | ["WeaponHolder_ItemTent","object"], | |
| 238 | ["","food"], | |
| 239 | ["","trash"], | |
| 240 | ["Crossbow_DZ","weapon"], | |
| 241 | ["Binocular","weapon"], | |
| 242 | ["PartWoodPile","magazine"], | |
| 243 | ["MR43","weapon"] | |
| 244 | ]; | |
| 245 | _itemChance = [ | |
| 246 | 0.15, | |
| 247 | 0.01, | |
| 248 | 0.05, | |
| 249 | 0.02, | |
| 250 | 0.02, | |
| 251 | 0.05, | |
| 252 | 0.02, | |
| 253 | 0.05, | |
| 254 | 0.05, | |
| 255 | 0.01, | |
| 256 | 0.01, | |
| 257 | 0.05, //12 | |
| 258 | 0.04, // 12-0 | |
| 259 | 0.02, //16 | |
| 260 | 0.02, //16 | |
| 261 | 0.01, //18 | |
| 262 | 0.01, | |
| 263 | 0.01, | |
| 264 | 0.3, | |
| 265 | 0.15, | |
| 266 | 0.01, | |
| 267 | 0.05, | |
| 268 | 0.02, | |
| 269 | 0.01 | |
| 270 | ]; | |
| 271 | }; | |
| 272 | case "Hospital": {
| |
| 273 | _itemTypes = [ | |
| 274 | ["","trash"], | |
| 275 | ["","hospital"], | |
| 276 | ["MedBox0","object"] | |
| 277 | ]; | |
| 278 | _itemChance = [ | |
| 279 | 0.2, | |
| 280 | 1, | |
| 281 | 0.2 | |
| 282 | ]; | |
| 283 | }; | |
| 284 | case "Military": {
| |
| 285 | _itemTypes = [ | |
| 286 | ["M9","weapon"], | |
| 287 | ["M16A2","weapon"], | |
| 288 | ["M16A2GL","weapon"], | |
| 289 | ["M9SD","weapon"], | |
| 290 | ["AK_74","weapon"], | |
| 291 | ["M4A1_Aim","weapon"], | |
| 292 | ["AKS_74_kobra","weapon"], | |
| 293 | ["AKS_74_U","weapon"], | |
| 294 | ["AK_47_M","weapon"], | |
| 295 | ["M24","weapon"], | |
| 296 | ["M1014","weapon"], | |
| 297 | ["DMR","weapon"], | |
| 298 | ["M4A1","weapon"], | |
| 299 | ["M14_EP1","weapon"], | |
| 300 | ["UZI_EP1","weapon"], | |
| 301 | ["Remington870_lamp","weapon"], | |
| 302 | ["glock17_EP1","weapon"], | |
| 303 | ["MP5A5","weapon"], | |
| 304 | ["MP5SD","weapon"], | |
| 305 | ["M4A3_CCO_EP1","weapon"], | |
| 306 | ["Binocular","weapon"], | |
| 307 | ["ItemFlashlightRed","military"], | |
| 308 | ["ItemKnife","military"], | |
| 309 | ["ItemGPS","weapon"], | |
| 310 | ["ItemMap","military"], | |
| 311 | ||
| 312 | ["DZ_ALICE_Pack_EP1","object"], // 16 | |
| 313 | ["DZ_TK_Assault_Pack_EP1","object"], // 16 | |
| 314 | ["DZ_British_ACU","object"], // 18 | |
| 315 | ["DZ_CivilBackpack_EP1","object"], // 24 | |
| 316 | ["DZ_Backpack_EP1","object"], // 24 | |
| 317 | ||
| 318 | //Normal | |
| 319 | ["","medical"], | |
| 320 | ["","generic"], | |
| 321 | ["","military"], | |
| 322 | //["Body","object"], | |
| 323 | ["ItemEtool","weapon"], | |
| 324 | ["ItemSandbag","magazine"], | |
| 325 | ["Sa58P_EP1","weapon"], | |
| 326 | ["Sa58V_EP1","weapon"], | |
| 327 | ["BAF_L85A2_RIS_Holo","weapon"] | |
| 328 | ]; | |
| 329 | _itemChance = [ | |
| 330 | 0.05, | |
| 331 | 0.05, | |
| 332 | 0.01, | |
| 333 | 0.02, | |
| 334 | 0.15, | |
| 335 | 0.01, | |
| 336 | 0.08, | |
| 337 | 0.05, | |
| 338 | 0.05, | |
| 339 | 0.01, | |
| 340 | 0.10, | |
| 341 | 0.01, | |
| 342 | 0.02, | |
| 343 | 0.01, | |
| 344 | 0.05, | |
| 345 | 0.08, | |
| 346 | 0.10, | |
| 347 | 0.04, | |
| 348 | 0.02, | |
| 349 | 0.01, | |
| 350 | 0.06, | |
| 351 | 0.10, | |
| 352 | 0.10, | |
| 353 | 0.01, | |
| 354 | 0.05, | |
| 355 | //Bags | |
| 356 | 0.08, //16 | |
| 357 | 0.08, //16 | |
| 358 | 0.06, //18 | |
| 359 | 0.01, //24 | |
| 360 | 0.01, //DZ_Backpack_EP1 24 | |
| 361 | 0.10, | |
| 362 | 1.00, | |
| 363 | 2.50, | |
| 364 | //0.20, | |
| 365 | 0.05, | |
| 366 | 0.02, | |
| 367 | 0.03, | |
| 368 | 0.03, | |
| 369 | 0.01 | |
| 370 | ]; | |
| 371 | }; | |
| 372 | case "MilitarySpecial": {
| |
| 373 | _itemTypes = [ | |
| 374 | ["M16A2","weapon"], | |
| 375 | ["M16A2GL","weapon"], | |
| 376 | ["M249_DZ","weapon"], | |
| 377 | ["M9SD","weapon"], | |
| 378 | //["M136","weapon"], | |
| 379 | ["AK_74","weapon"], | |
| 380 | ["M4A1_Aim","weapon"], | |
| 381 | ["AKS_74_kobra","weapon"], | |
| 382 | ["AKS_74_U","weapon"], | |
| 383 | ["AK_47_M","weapon"], | |
| 384 | ["M24","weapon"], | |
| 385 | ["SVD_CAMO","weapon"], | |
| 386 | ["M1014","weapon"], | |
| 387 | ["M107_DZ","weapon"], | |
| 388 | ["DMR","weapon"], | |
| 389 | ["M4A1","weapon"], | |
| 390 | ["M14_EP1","weapon"], | |
| 391 | ["UZI_EP1","weapon"], | |
| 392 | ["Remington870_lamp","weapon"], | |
| 393 | ["glock17_EP1","weapon"], | |
| 394 | ["M240_DZ","weapon"], | |
| 395 | ["M4A1_AIM_SD_camo","weapon"], | |
| 396 | ["M16A4_ACG","weapon"], | |
| 397 | ["M4A1_HWS_GL_camo","weapon"], | |
| 398 | ["Mk_48_DZ","weapon"], | |
| 399 | ["M4A3_CCO_EP1","weapon"], | |
| 400 | //Ammo | |
| 401 | ["AmmoBoxSmall_556","object"], | |
| 402 | ["AmmoBoxSmall_762","object"], | |
| 403 | ||
| 404 | //["NVGoggles","weapon"], | |
| 405 | ["Binocular","weapon"], | |
| 406 | ["ItemFlashlightRed","military"], | |
| 407 | ["ItemKnife","military"], | |
| 408 | ["ItemGPS","weapon"], | |
| 409 | ["ItemMap","military"], | |
| 410 | ["Binocular_Vector","military"], | |
| 411 | ||
| 412 | ["DZ_ALICE_Pack_EP1","object"], // 16 | |
| 413 | ["DZ_TK_Assault_Pack_EP1","object"], // 16 | |
| 414 | ["DZ_British_ACU","object"], // 18 | |
| 415 | ["DZ_CivilBackpack_EP1","object"], // 24 | |
| 416 | ["DZ_Backpack_EP1","object"], // 24 | |
| 417 | ||
| 418 | ["","medical"], | |
| 419 | ["","generic"], | |
| 420 | ["","military"], | |
| 421 | //["Body","object"], | |
| 422 | ["PipeBomb","magazine"], | |
| 423 | ["Sa58V_RCO_EP1","weapon"], | |
| 424 | ["Sa58V_CCO_EP1","weapon"], | |
| 425 | //["G36_C_SD_camo","weapon"], | |
| 426 | ["M40A3","weapon"], | |
| 427 | ["100Rnd_762x54_PK","magazine"] | |
| 428 | ]; | |
| 429 | _itemChance = [ | |
| 430 | 0.10, | |
| 431 | 0.05, | |
| 432 | 0.01, | |
| 433 | 0.02, | |
| 434 | //0.01, //m136 | |
| 435 | 0.10, | |
| 436 | 0.02, | |
| 437 | 0.10, | |
| 438 | 0.10, | |
| 439 | 0.10, | |
| 440 | 0.01, | |
| 441 | 0.01, | |
| 442 | 0.20, | |
| 443 | 0.01, | |
| 444 | 0.02, | |
| 445 | 0.10, | |
| 446 | 0.03, | |
| 447 | 0.20, | |
| 448 | 0.10, | |
| 449 | 0.20, | |
| 450 | 0.01, | |
| 451 | 0.04, | |
| 452 | 0.05, | |
| 453 | 0.02, | |
| 454 | 0.01, | |
| 455 | 0.08, | |
| 456 | 0.04, | |
| 457 | 0.02, | |
| 458 | //0.01, //NVGoggles | |
| 459 | 0.10, | |
| 460 | 0.05, | |
| 461 | 0.15, | |
| 462 | 0.01, //ItemGPS | |
| 463 | 0.03, | |
| 464 | 0.01, | |
| 465 | //Bags | |
| 466 | 0.08, //16 | |
| 467 | 0.08, //16 | |
| 468 | 0.06, //18 | |
| 469 | 0.01, //24 | |
| 470 | 0.01, //DZ_Backpack_EP1 24 | |
| 471 | 0.30, | |
| 472 | 1.00, | |
| 473 | 5.00, //military | |
| 474 | //0.20, | |
| 475 | 0.01, //PipeBomb | |
| 476 | 0.01, //Sa58V_RCO_EP1 | |
| 477 | 0.01, //Sa58V_CCO_EP1 | |
| 478 | //0.01, //["G36_C_SD_camo","weapon"], | |
| 479 | 0.02, // M40A3 | |
| 480 | 0.01 //["100Rnd_762x54_PK","magazine"] | |
| 481 | ]; | |
| 482 | }; | |
| 483 | case "Hunting": {
| |
| 484 | _itemTypes = [ | |
| 485 | ["ItemMap","weapon"], | |
| 486 | ["ItemFlashlight","generic"], | |
| 487 | ["ItemKnife","generic"], | |
| 488 | ["ItemMatchbox","generic"], | |
| 489 | ["Crossbow_DZ","weapon"], | |
| 490 | ["","military"], | |
| 491 | ["WeaponHolder_ItemMachete", "object"], | |
| 492 | ["huntingrifle","weapon"], | |
| 493 | ["","hunter"] | |
| 494 | ]; | |
| 495 | _itemChance = [ | |
| 496 | 0.08, | |
| 497 | 0.05, | |
| 498 | 0.04, | |
| 499 | 0.06, | |
| 500 | 0.03, | |
| 501 | 2.00, | |
| 502 | 0.03, | |
| 503 | 0.04, | |
| 504 | 3.00 | |
| 505 | ]; | |
| 506 | }; | |
| 507 | }; | |
| 508 | //------------------// | |
| 509 | //CUSTOM LOOT SPAWNS// | |
| 510 | //------------------// | |
| 511 | {
| |
| 512 | if ((random 1) < _lootChance) then {
| |
| 513 | _iPos = _obj modelToWorld _x; | |
| 514 | _nearBy = nearestObjects [_iPos, ["WeaponHolder","WeaponHolderBase"], 1]; | |
| 515 | if (count _nearBy == 0) then {
| |
| 516 | private["_index"]; | |
| 517 | _weights = [_itemTypes,_itemChance] call fnc_buildWeightedArray; | |
| 518 | _index = _weights call BIS_fnc_selectRandom; | |
| 519 | _itemType = _itemTypes select _index; | |
| 520 | [_itemType select 0, _itemType select 1 , _iPos, 0.0] call spawn_loot; | |
| 521 | }; | |
| 522 | }; | |
| 523 | } forEach _positions; |