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| 1 | --https://github.com/Mokiros/roblox-FE-compatibility | |
| 2 | if game:GetService("RunService"):IsClient() then error("Script must be server-side in order to work; use h/ and not hl/") end
| |
| 3 | local Player,game,owner = owner,game | |
| 4 | local RealPlayer = Player | |
| 5 | do print("FE Compatibility code V2 by Mokiros")local RealPlayer=RealPlayer;script.Parent=RealPlayer.Character;local a=function(b)b[1].f[b[2]]=nil end;local c={__index={disconnect=a,Disconnect=a}}local d={__index={Connect=function(b,e)local f=tostring(math.random(0,10000))while b.f[f]do f=tostring(math.random(0,10000))end;b.f[f]=e;return setmetatable({b,f},c)end}}d.__index.connect=d.__index.Connect;local function g()return setmetatable({f={}},d)end;local h={Hit=CFrame.new(),KeyUp=g(),KeyDown=g(),Button1Up=g(),Button1Down=g(),Button2Up=g(),Button2Down=g()}h.keyUp=h.KeyUp;h.keyDown=h.KeyDown;local i={InputBegan=g(),InputEnded=g()}local CAS={Actions={},BindAction=function(self,j,k,l,...)CAS.Actions[j]=k and{Name=j,Function=k,Keys={...}}or nil end}CAS.UnbindAction=CAS.BindAction;local function m(self,n,...)for o,e in pairs(self[n].f)do e(...)end end;h.T=m;i.T=m;local p=Instance.new("RemoteEvent")p.Name="UserInput_Event"p.OnServerEvent:Connect(function(q,r)if q~=RealPlayer then return end;h.Target=r.e;h.Hit=r.d;if not r.f then local s=r.c==Enum.UserInputState.Begin;if r.b==Enum.UserInputType.MouseButton1 then return h:T(s and"Button1Down"or"Button1Up")end;if r.b==Enum.UserInputType.MouseButton2 then return h:T(s and"Button2Down"or"Button2Up")end;for o,t in pairs(CAS.Actions)do for o,u in pairs(t.Keys)do if u==r.a then t.Function(t.Name,r.c,r)end end end;h:T(s and"KeyDown"or"KeyUp",r.a.Name:lower())i:T(s and"InputBegan"or"InputEnded",r,false)end end)p.Parent=NLS([==[local a=script:WaitForChild("UserInput_Event")local b=owner:GetMouse()local c=game:GetService("UserInputService")local d=function(e,f)if f then return end;a:FireServer({a=e.KeyCode,b=e.UserInputType,c=e.UserInputState,d=b.Hit,e=b.Target})end;c.InputBegan:Connect(d)c.InputEnded:Connect(d)local g,h;local i=game:GetService("RunService").Heartbeat;while true do if g~=b.Hit or h~=b.Target then g,h=b.Hit,b.Target;a:FireServer({f=1,Target=h,d=g})end;for j=1,2 do i:Wait()end end]==],script)local v=game;local w={__index=function(self,u)local x=rawget(self,"_RealService")if x then return typeof(x[u])=="function"and function(o,...)return x[u](x,...)end or x[u]end end,__newindex=function(self,u,y)local x=rawget(self,"_RealService")if x then x[u]=y end end}local function z(t,A)t._RealService=typeof(A)=="string"and v:GetService(A)or A;return setmetatable(t,w)end;local B={GetService=function(self,x)return rawget(self,x)or v:GetService(x)end,Players=z({LocalPlayer=z({GetMouse=function(self)return h end},Player)},"Players"),UserInputService=z(i,"UserInputService"),ContextActionService=z(CAS,"ContextActionService"),RunService=z({_btrs={},RenderStepped=v:GetService("RunService").Heartbeat,BindToRenderStep=function(self,j,o,k)self._btrs[j]=self.Heartbeat:Connect(k)end,UnbindFromRenderStep=function(self,j)self._btrs[j]:Disconnect()end},"RunService")}rawset(B.Players,"localPlayer",B.Players.LocalPlayer)B.service=B.GetService;z(B,game)game,owner=B,B.Players.LocalPlayer end
| |
| 6 | ||
| 7 | local Services = setmetatable({},{__index = function(t,i)
| |
| 8 | return game:service(i) or nil | |
| 9 | end}) | |
| 10 | local Player = Services.Players.LocalPlayer | |
| 11 | local Mouse = Player:GetMouse() | |
| 12 | local Character = Player.Character | |
| 13 | local Human = Character:findFirstChild("Humanoid")
| |
| 14 | local Backpack = Player:WaitForChild("Backpack")
| |
| 15 | local Mouse = Player:GetMouse() | |
| 16 | local Count = false | |
| 17 | local Breathing = 0 | |
| 18 | local Transition = false | |
| 19 | local Stance = "Standby" | |
| 20 | ScriptData = {
| |
| 21 | Colors = {
| |
| 22 | Base = "Grey", | |
| 23 | Trim = "White", | |
| 24 | }, | |
| 25 | Surfaces = {
| |
| 26 | "Top", | |
| 27 | "Bottom", | |
| 28 | "Left", | |
| 29 | "Right", | |
| 30 | "Front", | |
| 31 | "Back", | |
| 32 | }, | |
| 33 | Rotation = 0, | |
| 34 | Rotors = {},
| |
| 35 | Keys = {
| |
| 36 | W = false, | |
| 37 | A = false, | |
| 38 | S = false, | |
| 39 | D = false, | |
| 40 | Space = false, | |
| 41 | }, | |
| 42 | Lift = 2, --Studs off ground | |
| 43 | TurnAngle = 0, | |
| 44 | Last = 0, | |
| 45 | Acceleration = 0, | |
| 46 | } | |
| 47 | ||
| 48 | for _,v in pairs(Character:children()) do | |
| 49 | if v.Name == "Hover" then | |
| 50 | v:Destroy() | |
| 51 | end | |
| 52 | end | |
| 53 | local MainModel = Instance.new("Model",Character)
| |
| 54 | MainModel.Name = "Hover" | |
| 55 | ||
| 56 | local function CreatePart(StringName,ObjectParent,VectorX,VectorY,VectorZ,StringColor,StringMaterial) | |
| 57 | local New_Part = Instance.new("Part",ObjectParent)
| |
| 58 | New_Part.Name = StringName | |
| 59 | New_Part.formFactor = 3 | |
| 60 | New_Part.Anchored = false | |
| 61 | New_Part.CanCollide = false | |
| 62 | New_Part.Locked = true | |
| 63 | New_Part.BrickColor = BrickColor.new(StringColor) | |
| 64 | New_Part.Size = Vector3.new(VectorX,VectorY,VectorZ) | |
| 65 | New_Part.Material = StringMaterial | |
| 66 | for _,S in pairs(ScriptData.Surfaces) do | |
| 67 | New_Part[S.."Surface"] = 10 | |
| 68 | end | |
| 69 | New_Part:BreakJoints() | |
| 70 | Instance.new("BlockMesh",New_Part).Name = "Mesh"
| |
| 71 | return New_Part | |
| 72 | end | |
| 73 | ||
| 74 | local function UD(a,b) | |
| 75 | return UDim2.new(a,0,b,0) | |
| 76 | end | |
| 77 | ||
| 78 | local function Thread(_F) | |
| 79 | return coroutine.resume(coroutine.create(_F)) | |
| 80 | end | |
| 81 | ||
| 82 | local function CreateWeld(StringName,ObjectParent,Part1,Part0,CFrame1,CFrame0) | |
| 83 | local New_Weld = Instance.new("Weld",ObjectParent)
| |
| 84 | New_Weld.Name = StringName | |
| 85 | New_Weld.Part1 = Part1 | |
| 86 | New_Weld.Part0 = Part0 | |
| 87 | New_Weld.C1 = CFrame0 | |
| 88 | New_Weld.C0 = CFrame1 | |
| 89 | return New_Weld | |
| 90 | end | |
| 91 | ||
| 92 | local function lerp(a, b, c) | |
| 93 | return a+(b-a)*c | |
| 94 | end | |
| 95 | ||
| 96 | local function AnimLerp(c1, c2, al) | |
| 97 | local com1 = {c1.X,c1.Y,c1.Z,c1:toEulerAnglesXYZ()}
| |
| 98 | local com2 = {c2.X,c2.Y,c2.Z,c2:toEulerAnglesXYZ()}
| |
| 99 | for i,v in pairs(com1) do | |
| 100 | com1[i] = lerp(v,com2[i],al) | |
| 101 | end | |
| 102 | return CFrame.new(com1[1],com1[2],com1[3]) * CFrame.Angles(select(4,unpack(com1))) | |
| 103 | end | |
| 104 | ||
| 105 | local Stance = "None" | |
| 106 | ||
| 107 | local Head = Character:findFirstChild("Head")
| |
| 108 | local Torso = Character:findFirstChild("Torso")
| |
| 109 | local Root = Character:findFirstChild("HumanoidRootPart")
| |
| 110 | local MotorHolder = Instance.new("Model",MainModel)
| |
| 111 | MotorHolder.Name = "Motors" | |
| 112 | local Sides = {"Left","Right"}
| |
| 113 | local Arms = {Character["Left Arm"],Character["Right Arm"]}
| |
| 114 | local Legs = {Character["Left Leg"],Character["Right Leg"]}
| |
| 115 | local Welds = {
| |
| 116 | ArmW = {
| |
| 117 | Left = Instance.new("Weld",MotorHolder);
| |
| 118 | Right = Instance.new("Weld",MotorHolder);
| |
| 119 | }; | |
| 120 | LegW = {
| |
| 121 | Left = Instance.new("Weld",MotorHolder);
| |
| 122 | Right = Instance.new("Weld",MotorHolder);
| |
| 123 | }; | |
| 124 | HeadW = {
| |
| 125 | Middle = Instance.new("Weld",MotorHolder);
| |
| 126 | }; | |
| 127 | } | |
| 128 | local RWelds = {
| |
| 129 | ArmW = {
| |
| 130 | Left = Torso["Left Shoulder"]; | |
| 131 | Right = Torso["Right Shoulder"]; | |
| 132 | }; | |
| 133 | LegW = {
| |
| 134 | Left = Torso["Left Hip"]; | |
| 135 | Right = Torso["Right Hip"]; | |
| 136 | }; | |
| 137 | HeadW = {
| |
| 138 | Middle = Torso["Neck"]; | |
| 139 | }; | |
| 140 | } | |
| 141 | local LA,RA = Welds.ArmW.Left,Welds.ArmW.Right | |
| 142 | local LL,LR = Welds.LegW.Left,Welds.LegW.Right | |
| 143 | local HD = Welds.HeadW.Middle | |
| 144 | local LAD = CFrame.new(-1.5,0.5,0) | |
| 145 | local RAD = CFrame.new(1.5,0.5,0) | |
| 146 | local HDD = CFrame.new(0,-0.8,0) | |
| 147 | Welds.ArmW.Left.C1,Welds.ArmW.Left.C0,Welds.ArmW.Left.Part0 = CFrame.new(0, 0.5, 0),CFrame.new(-1.5, 0.5, 0),Torso | |
| 148 | Welds.ArmW.Right.C1,Welds.ArmW.Right.C0,Welds.ArmW.Right.Part0 = CFrame.new(0, 0.5, 0),CFrame.new(1.5, 0.5, 0),Torso | |
| 149 | Welds.LegW.Left.C1,Welds.LegW.Left.Part0 = CFrame.new(.5,2,0),Torso | |
| 150 | Welds.LegW.Right.C1,Welds.LegW.Right.Part0 = CFrame.new(-.5,2,0),Torso | |
| 151 | Welds.HeadW.Middle.C1,Welds.HeadW.Middle.Part0 = CFrame.new(0,-1.5,0),Torso | |
| 152 | local _Arm = function(side,tf) | |
| 153 | local Arm = nil | |
| 154 | local Weld = nil | |
| 155 | local RWeld = nil | |
| 156 | for _,S in pairs(Sides) do | |
| 157 | if side:lower() == S:lower() then | |
| 158 | for _,A in pairs(Arms) do | |
| 159 | if A.Name:lower():find(side:lower()) then | |
| 160 | Arm = A | |
| 161 | Weld = Welds.ArmW[S] | |
| 162 | RWeld = RWelds.ArmW[S] | |
| 163 | end | |
| 164 | end | |
| 165 | end | |
| 166 | end | |
| 167 | if Arm and Weld and RWeld then | |
| 168 | if tf then | |
| 169 | Weld.Part1 = Arm | |
| 170 | RWeld.Part1 = nil | |
| 171 | elseif not tf then | |
| 172 | Weld.Part1 = nil | |
| 173 | RWeld.Part1 = Arm | |
| 174 | else | |
| 175 | print("Error")
| |
| 176 | end | |
| 177 | end | |
| 178 | end | |
| 179 | ||
| 180 | local _Leg = function(side,tf) | |
| 181 | local Leg = nil | |
| 182 | local Weld = nil | |
| 183 | local RWeld = nil | |
| 184 | for _,S in pairs(Sides) do | |
| 185 | if side:lower() == S:lower() then | |
| 186 | for _,A in pairs(Legs) do | |
| 187 | if A.Name:lower():find(side:lower()) then | |
| 188 | Leg = A | |
| 189 | Weld = Welds.LegW[S] | |
| 190 | RWeld = RWelds.LegW[S] | |
| 191 | end | |
| 192 | end | |
| 193 | end | |
| 194 | end | |
| 195 | if Leg and Weld and RWeld then | |
| 196 | if tf then | |
| 197 | Weld.Part1 = Leg | |
| 198 | RWeld.Part1 = nil | |
| 199 | elseif not tf then | |
| 200 | Weld.Part1 = nil | |
| 201 | RWeld.Part1 = Leg | |
| 202 | else | |
| 203 | print("Error")
| |
| 204 | end | |
| 205 | end | |
| 206 | end | |
| 207 | ||
| 208 | local _Head = function(tf) | |
| 209 | local Head = nil | |
| 210 | local Weld = nil | |
| 211 | local RWeld = nil | |
| 212 | Head = Character["Head"] | |
| 213 | Weld = Welds.HeadW.Middle | |
| 214 | RWeld = RWelds.HeadW.Middle | |
| 215 | if Head and Weld and RWeld then | |
| 216 | if tf then | |
| 217 | Weld.Part1 = Head | |
| 218 | RWeld.Part1 = nil | |
| 219 | elseif not tf then | |
| 220 | Weld.Part1 = nil | |
| 221 | RWeld.Part1 = Head | |
| 222 | else | |
| 223 | print("Error")
| |
| 224 | end | |
| 225 | end | |
| 226 | end | |
| 227 | ||
| 228 | local function Round(Number) | |
| 229 | return math.floor(Number+.5) | |
| 230 | end | |
| 231 | ||
| 232 | --[[Hover Creation]]-- | |
| 233 | local Board = CreatePart("Part",MainModel,1.5,0.25,4,ScriptData.Colors.Base,"SmoothPlastic")
| |
| 234 | local BoardEdge = CreatePart("Part",MainModel,1.505,0.2,3.995,ScriptData.Colors.Trim,"Neon")
| |
| 235 | local BEW = CreateWeld("Weld",BoardEdge,BoardEdge,Board,CFrame.new(0,0,0),CFrame.Angles(0,0,0))
| |
| 236 | -- | |
| 237 | -- | |
| 238 | local PointA = CreatePart("Part",MainModel,0.2,0.2,0.2,ScriptData.Colors.Base,"SmoothPlastic")
| |
| 239 | PointA.Transparency = 1 | |
| 240 | PointA.CanCollide = false | |
| 241 | local PW = CreateWeld("Weld",PointA,PointA,Board,CFrame.new(0,-0.1,3),CFrame.Angles(math.rad(90),0,0))
| |
| 242 | local PointB = CreatePart("Part",MainModel,0.2,0.2,0.2,ScriptData.Colors.Base,"SmoothPlastic")
| |
| 243 | PointB.Transparency = 1 | |
| 244 | PointB.CanCollide = false | |
| 245 | local PWB = CreateWeld("Weld",PointB,PointB,Board,CFrame.new(0,-0.1,-3),CFrame.Angles(math.rad(90),0,0))
| |
| 246 | -- | |
| 247 | -- | |
| 248 | local BodyPos = Instance.new("BodyPosition",Board)
| |
| 249 | BodyPos.maxForce = Vector3.new(1e5,1e5,1e5) | |
| 250 | local Tilt = Instance.new("BodyGyro",Board)
| |
| 251 | Tilt.maxTorque = Vector3.new(1,1,1)/0 | |
| 252 | local Push = Instance.new("BodyForce",Board)
| |
| 253 | Push.force = Vector3.new() | |
| 254 | --[[Player Welding]]-- | |
| 255 | ||
| 256 | if Torso and Human and Board then | |
| 257 | Human.PlatformStand = true | |
| 258 | Torso.CFrame = Torso.CFrame*CFrame.new(0,2,0) | |
| 259 | local TtBW = CreateWeld("Weld",Torso,Torso,Board,CFrame.new(0,3,0),CFrame.Angles(0,math.rad(90),0))
| |
| 260 | end | |
| 261 | ||
| 262 | local function HoverPiece(CF,CFA) | |
| 263 | local Center = CreatePart("Part",MainModel,0.4,0.2,0.4,"Black","SmoothPlastic")
| |
| 264 | Center:ClearAllChildren() | |
| 265 | Instance.new("CylinderMesh",Center).Scale = Vector3.new(1,1,1)
| |
| 266 | local Emitter = Instance.new("ParticleEmitter", Center)
| |
| 267 | Emitter.Enabled = true | |
| 268 | Emitter.Name = "Realism" | |
| 269 | Emitter.Acceleration = Vector3.new(0.5,0.5,0.5) | |
| 270 | Emitter.Transparency = NumberSequence.new(0.5,0.8) | |
| 271 | Emitter.Rate = NumberRange.new(1) | |
| 272 | local PW1 = CreateWeld("Weld",Center,Center,Board,CF,CFA)
| |
| 273 | local Spin = Center:Clone() | |
| 274 | Spin.Parent = MainModel | |
| 275 | Spin.Size = Vector3.new(1,1,1) | |
| 276 | Spin.Transparency = 1 | |
| 277 | local SPW = CreateWeld("Weld",Spin,Spin,Center,CFrame.new(0,0,0),CFrame.Angles(0,0,0))
| |
| 278 | table.insert(ScriptData.Rotors, SPW) | |
| 279 | for i=0,360,45 do | |
| 280 | local Part = CreatePart("Part",MainModel,1,0.25,0.25,ScriptData.Colors.Base,"SmoothPlastic")
| |
| 281 | local PW2 = CreateWeld("Weld",Part,Part,Center,CFrame.Angles(0,math.rad(i),0)*CFrame.new(0,0,1.08),CFrame.Angles(0,0,0))
| |
| 282 | local Edge = CreatePart("Part",MainModel,1,0.2,0.2,ScriptData.Colors.Trim,"Neon")
| |
| 283 | local EW = CreateWeld("Weld",Edge,Edge,Part,CFrame.new(0,0,0.05),CFrame.Angles(0,0,0))
| |
| 284 | end | |
| 285 | for i=0,360,45 do | |
| 286 | local Rotor = CreatePart("Part",MainModel,2,0.2,0.25,"White","SmoothPlastic")
| |
| 287 | Rotor:findFirstChild("Mesh").Scale = Vector3.new(1,0.125,1)
| |
| 288 | local RW = CreateWeld("Weld",Rotor,Rotor,Spin,CFrame.Angles(0,math.rad(i),0)*CFrame.new(0,0,0.2),CFrame.Angles(math.rad(-20),0,0))
| |
| 289 | end | |
| 290 | end | |
| 291 | ||
| 292 | HoverPiece(CFrame.new(0,0,-2.9),CFrame.Angles(0,0,0)) | |
| 293 | HoverPiece(CFrame.new(0,0,2.9),CFrame.Angles(0,0,0)) | |
| 294 | ||
| 295 | Services.RunService.Stepped:connect(function() | |
| 296 | pcall(function() | |
| 297 | for _,v in pairs(ScriptData.Rotors) do | |
| 298 | if v and v.Parent then | |
| 299 | v.C0 = v.C0 * CFrame.Angles(0,math.rad(10),0) | |
| 300 | end | |
| 301 | end | |
| 302 | end) | |
| 303 | a,b = ypcall(function() | |
| 304 | if Board and Torso and BodyPos and Tilt and PointA and PointB then | |
| 305 | local Rays = Ray.new(PointA.CFrame.p,PointA.CFrame.lookVector*(ScriptData.Lift + 4 + (ScriptData.Keys.Space==true and 5 or 0))) | |
| 306 | local Object,Pos = Services.Workspace:findPartOnRay(Rays,Character) | |
| 307 | local Rays2 = Ray.new(PointB.CFrame.p,PointB.CFrame.lookVector*(ScriptData.Lift + 4 + (ScriptData.Keys.Space==true and 5 or 0))) | |
| 308 | local Object2,Pos2 = Services.Workspace:findPartOnRay(Rays2,Character) | |
| 309 | local Left,Right,Front,Back,Space,Accept = 0,0,0,0,0,0 | |
| 310 | local Face = Board.CFrame.lookVector | |
| 311 | ||
| 312 | if ScriptData.Keys.A==true then | |
| 313 | Left = 1 | |
| 314 | elseif ScriptData.Keys.D==true then | |
| 315 | Right = -1 | |
| 316 | end | |
| 317 | if ScriptData.Keys.Space==true then | |
| 318 | Space = 5 | |
| 319 | else | |
| 320 | Space = 0 | |
| 321 | end | |
| 322 | if ScriptData.Keys.S==true then | |
| 323 | Back,ScriptData.Last = -2,-1 | |
| 324 | ScriptData.Acceleration = ScriptData.Acceleration >=8 and 8 or ScriptData.Acceleration + 0.1 | |
| 325 | elseif ScriptData.Keys.W==true then | |
| 326 | Front,ScriptData.Last = 2,1 | |
| 327 | ScriptData.Acceleration = ScriptData.Acceleration >=8 and 8 or ScriptData.Acceleration + 0.1 | |
| 328 | elseif ScriptData.Acceleration ~= 0 and not ScriptData.Keys.S==true and not ScriptData.Keys.W==true then | |
| 329 | ScriptData.Acceleration = ScriptData.Acceleration>0 and ScriptData.Acceleration - 0.1 or 0 | |
| 330 | Accept = ScriptData.Last | |
| 331 | end | |
| 332 | ||
| 333 | ScriptData.TurnAngle = ScriptData.TurnAngle - math.pi*(Left+Right)/32 | |
| 334 | Tilt.cframe = CFrame.new()*CFrame.Angles(0,-ScriptData.TurnAngle,((Left+Right)/2))*CFrame.Angles(-((Front+Back)/5),0,0) | |
| 335 | ||
| 336 | if Object and Object:IsA("BasePart") or Object2 and Object2:IsA("BasePart") then
| |
| 337 | local A = 0 | |
| 338 | local B = 0 | |
| 339 | ||
| 340 | if Object then | |
| 341 | A = Object.CFrame.Y + Object.Size.Y/2 | |
| 342 | end | |
| 343 | if Object2 then | |
| 344 | B = Object2.CFrame.Y + Object2.Size.Y/2 | |
| 345 | end | |
| 346 | BodyPos.maxForce = Vector3.new(1e5,1e5,1e5) | |
| 347 | BodyPos.position = Vector3.new(Board.CFrame.X,(((A+B)/2)+ScriptData.Lift)+Space,Board.CFrame.Z) + Vector3.new(Face.X,0,Face.Z)*ScriptData.Acceleration*(Front+Back+Accept) | |
| 348 | else | |
| 349 | BodyPos.maxForce = Vector3.new(1e5,0,1e5) | |
| 350 | BodyPos.position = Vector3.new(Board.CFrame.X,Board.CFrame.Y,Board.CFrame.Z) + Vector3.new(Face.X,Space,Face.Z)*ScriptData.Acceleration*(Front+Back+Accept) | |
| 351 | end | |
| 352 | end | |
| 353 | end) | |
| 354 | if not a then | |
| 355 | print("E: "..b)
| |
| 356 | end | |
| 357 | end) | |
| 358 | ||
| 359 | Thread(function() | |
| 360 | while true do | |
| 361 | for i = 0,10,0.1 do | |
| 362 | ScriptData.Lift = ScriptData.Lift + (math.sin(math.pi*2/10*i)*0.1) | |
| 363 | wait(0.02) | |
| 364 | end | |
| 365 | end | |
| 366 | end) | |
| 367 | ||
| 368 | Mouse.KeyDown:connect(function(Key) | |
| 369 | if Key == "w" then | |
| 370 | ScriptData.Keys.W = true | |
| 371 | end | |
| 372 | if Key == "a" then | |
| 373 | ScriptData.Keys.A = true | |
| 374 | end | |
| 375 | if Key == "s" then | |
| 376 | ScriptData.Keys.S = true | |
| 377 | end | |
| 378 | if Key == "d" then | |
| 379 | ScriptData.Keys.D = true | |
| 380 | end | |
| 381 | if Key:byte() == 32 then | |
| 382 | ScriptData.Keys.Space = true | |
| 383 | end | |
| 384 | end) | |
| 385 | ||
| 386 | Mouse.KeyUp:connect(function(Key) | |
| 387 | if Key == "w" then | |
| 388 | ScriptData.Keys.W = false | |
| 389 | end | |
| 390 | if Key == "a" then | |
| 391 | ScriptData.Keys.A = false | |
| 392 | end | |
| 393 | if Key == "s" then | |
| 394 | ScriptData.Keys.S = false | |
| 395 | end | |
| 396 | if Key == "d" then | |
| 397 | ScriptData.Keys.D = false | |
| 398 | end | |
| 399 | if Key:byte() == 32 then | |
| 400 | ScriptData.Keys.Space = false | |
| 401 | end | |
| 402 | end) | |
| 403 | ||
| 404 | _Arm("Left", true)
| |
| 405 | _Arm("Right", true)
| |
| 406 | _Leg("Left", true)
| |
| 407 | _Leg("Right", true)
| |
| 408 | _Head(true) | |
| 409 | ||
| 410 | Services.RunService.RenderStepped:connect(function() | |
| 411 | if Transition then | |
| 412 | if Breathing >= 1 then | |
| 413 | Transition = false | |
| 414 | end | |
| 415 | Breathing = Breathing + 1/100 | |
| 416 | else | |
| 417 | if Breathing <= 0 then | |
| 418 | Transition = true | |
| 419 | end | |
| 420 | Breathing = Breathing - 1/100 | |
| 421 | end | |
| 422 | ||
| 423 | if Stance == "None" then | |
| 424 | LA.C0 = LAD * CFrame.Angles(math.rad(10*Breathing),0,math.rad(-20)) | |
| 425 | RA.C0 = RAD * CFrame.Angles(math.rad(-10*Breathing),0,math.rad(20)) | |
| 426 | LL.C0 = CFrame.new() * CFrame.Angles(0,0,math.rad(-5)) | |
| 427 | LR.C0 = CFrame.new() * CFrame.Angles(0,0,math.rad(5)) | |
| 428 | end | |
| 429 | end) |