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| 1 | using System; | |
| 2 | using System.Windows.Forms; | |
| 3 | using GTA; | |
| 4 | ||
| 5 | namespace LockDoors | |
| 6 | {
| |
| 7 | public class LockDoors:Script | |
| 8 | {
| |
| 9 | public LockDoors() | |
| 10 | {
| |
| 11 | KeyDown += new GTA.KeyEventHandler(LockDoors_KeyDown); | |
| 12 | } | |
| 13 | ||
| 14 | void LockDoors_KeyDown(object sender, GTA.KeyEventArgs e) | |
| 15 | {
| |
| 16 | if (e.Key == Keys.Delete) | |
| 17 | {
| |
| 18 | if (Game.Exists(Player.Character.CurrentVehicle)) | |
| 19 | {
| |
| 20 | - | Player.Character.CurrentVehicle.DoorLock( |
| 20 | + | if (Player.Character.CurrentVehicle.DoorLock == DoorLock.ImpossibleToOpen) |
| 21 | Player.Character.CurrentVehicle.DoorLock = DoorLock.ImpossibleToOpen; | |
| 22 | } | |
| 23 | } | |
| 24 | } | |
| 25 | } | |
| 26 | } |