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| 1 | --[[ | |
| 2 | =========CONFIGURATION========= | |
| 3 | Add whatever maps you want below in a new column like so: | |
| 4 | local maps={
| |
| 5 | "gm_construct", | |
| 6 | "gm_flatgrass", | |
| 7 | "newthing", | |
| 8 | "anotherthing" | |
| 9 | } | |
| 10 | etc. MAKE SURE IT'S BETWEEN THE BRACKETS!!! | |
| 11 | ]] | |
| 12 | local maps={
| |
| 13 | "gm_construct", --All but last have a comma at the end | |
| 14 | "gm_flatgrass" --Last doesn't have a comma | |
| 15 | } | |
| 16 | --[[ | |
| 17 | Here is the amount of time (in minutes) between each map change. | |
| 18 | ]] | |
| 19 | local TIME_UNTIL_CHANGE=10 | |
| 20 | ||
| 21 | -----DON'T TOUCH ANYTHING UNDER HERE----- | |
| 22 | local changetime=TIME_UNTIL_CHANGE*60 | |
| 23 | hook.Add("InitPostEntity", "startMapChange", function()
| |
| 24 | changetime=CurTime()+changetime | |
| 25 | timer.Simple(TIME_UNTIL_CHANGE*60, changeMap()) | |
| 26 | end) | |
| 27 | ||
| 28 | ||
| 29 | function changeMap() | |
| 30 | local map=game.GetMap() | |
| 31 | local ind=(table.KeyFromValue(map) or 0)+1 | |
| 32 | if ind and maps[ind] then | |
| 33 | RunConsoleCommand("changelevel", maps[ind])
| |
| 34 | else | |
| 35 | RunConsoleCommand("changelevel", maps[1])
| |
| 36 | end | |
| 37 | end | |
| 38 | ||
| 39 | function NotifyForChange() | |
| 40 | local timeleft=changetime-CurTime() | |
| 41 | local mins=math.floor(timeleft/60) | |
| 42 | for f, v in pairs(player.GetAll()) do | |
| 43 | if mins==0 then | |
| 44 | mins=timeleft | |
| 45 | v:ChatPrint(mins.." seconds left until map change.") | |
| 46 | else | |
| 47 | v:ChatPrint(mins.." minutes left until map change.") | |
| 48 | end | |
| 49 | end | |
| 50 | timer.Simple(timeleft/2, NotifyForChange()) | |
| 51 | - | end |
| 51 | + | |
| 52 | concommand.Add("mc_nextmap", function(ply)
| |
| 53 | if ply:IsAdmin() then | |
| 54 | changeMap() | |
| 55 | end | |
| 56 | end) |