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1 | using System; | |
2 | using System.Collections.Generic; | |
3 | - | namespace C_sharp_Light |
3 | + | |
4 | namespace CLight | |
5 | { | |
6 | class Program | |
7 | - | static void Main(string[] args) |
7 | + | |
8 | public static void Main() | |
9 | - | |
9 | + | |
10 | new FightRoom().Work(); | |
11 | } | |
12 | } | |
13 | public static class RandomStatic | |
14 | { | |
15 | static private Random _rand = new Random(); | |
16 | static public int GetNext(int min, int max) | |
17 | { | |
18 | return _rand.Next(min, max); | |
19 | } | |
20 | } | |
21 | public static class Messager | |
22 | { | |
23 | static public void ShowMessageWithColor(string message, ConsoleColor color, bool delay) | |
24 | { | |
25 | ConsoleColor defaultColor = Console.ForegroundColor; | |
26 | Console.ForegroundColor = color; | |
27 | Console.WriteLine(message); | |
28 | Console.ForegroundColor = defaultColor; | |
29 | if (delay) | |
30 | Console.ReadKey(); | |
31 | } | |
32 | } | |
33 | ||
34 | class FightRoom | |
35 | { | |
36 | private List<Warrion> warrions = new List<Warrion>() { new Mag(), new Barbar(), new Sworder(), new Gunner(), new Priest() }; | |
37 | public void Work() | |
38 | { | |
39 | Warrion warrion1; | |
40 | Warrion warrion2; | |
41 | ||
42 | for (int i = 0; i < warrions.Count; i++) | |
43 | { | |
44 | Console.Write($"{i}: "); | |
45 | warrions[i].ShowInfo(); | |
46 | } | |
47 | ||
48 | ||
49 | Console.Write("Веберите индекс первого бойца: "); | |
50 | warrion1 = warrions[Convert.ToInt32(Console.ReadLine())]; | |
51 | Console.Write("Веберите индекс второго бойца бойца: "); | |
52 | warrion2 = warrions[Convert.ToInt32(Console.ReadLine())]; | |
53 | ||
54 | while(warrion1.Hp>0 && warrion2.Hp > 0) | |
55 | { | |
56 | warrion1.Attack(warrion2); | |
57 | if (!(warrion1.Hp > 0 && warrion2.Hp > 0)) | |
58 | break; | |
59 | warrion2.Attack(warrion1); | |
60 | Console.WriteLine(); | |
61 | } | |
62 | if (warrion1.Hp <= 0) | |
63 | Console.WriteLine("Первый воин пал"); | |
64 | else | |
65 | Console.WriteLine("Второй воин пал"); | |
66 | Console.ReadKey(); | |
67 | } | |
68 | } | |
69 | abstract class Warrion | |
70 | { | |
71 | public int Hp { get; protected set; } | |
72 | public int BaseDamage { get; private set; } | |
73 | protected int ReadyDamage { get; set; } | |
74 | public Warrion(int hp,int damage) | |
75 | { | |
76 | Hp = hp; | |
77 | BaseDamage = damage; | |
78 | } | |
79 | abstract public void ShowInfo(); | |
80 | private void GetDamage(int damage) | |
81 | { | |
82 | Hp -= damage; | |
83 | } | |
84 | public virtual void Attack(Warrion enemy) | |
85 | { | |
86 | enemy.GetDamage(ReadyDamage); | |
87 | } | |
88 | } | |
89 | class Mag : Warrion | |
90 | { | |
91 | public Mag() : base(RandomStatic.GetNext(100, 200), RandomStatic.GetNext(10, 150)) { } | |
92 | public override void Attack(Warrion enemy) | |
93 | { | |
94 | string[] typeSpell = new string[] {"огненному", "лесному" }; | |
95 | int indexSpeel = RandomStatic.GetNext(0, 2); | |
96 | if (indexSpeel == 0) | |
97 | ReadyDamage = BaseDamage*2; | |
98 | else | |
99 | ReadyDamage = BaseDamage / 2; | |
100 | base.Attack(enemy); | |
101 | Messager.ShowMessageWithColor($"Маг - Dam:{BaseDamage}; Hp:{Hp} - Нанес урон противнику в {ReadyDamage} единиц благодоря {typeSpell[indexSpeel]} заклинанию", ConsoleColor.Green, false); | |
102 | } | |
103 | override public void ShowInfo() | |
104 | { | |
105 | Messager.ShowMessageWithColor($"Маг - Dam:{BaseDamage}; Hp:{Hp}", ConsoleColor.White, false); | |
106 | } | |
107 | } | |
108 | class Barbar : Warrion | |
109 | { | |
110 | public Barbar() : base(RandomStatic.GetNext(250, 500), RandomStatic.GetNext(75, 125)) { } | |
111 | public override void Attack(Warrion enemy) | |
112 | { | |
113 | bool isAmuck = Convert.ToBoolean(RandomStatic.GetNext(0, 2)); | |
114 | if (isAmuck) | |
115 | ReadyDamage = (int)(BaseDamage * 1.5f); | |
116 | else | |
117 | ReadyDamage = BaseDamage; | |
118 | base.Attack(enemy); | |
119 | Messager.ShowMessageWithColor($"Варвар - Dam:{BaseDamage}; Hp:{Hp} - Нанес урон противнику в {ReadyDamage} единиц. Состояние ярости {isAmuck.ToString()}", ConsoleColor.Blue, false); | |
120 | } | |
121 | override public void ShowInfo() | |
122 | { | |
123 | Messager.ShowMessageWithColor($"Варвар - Dam:{BaseDamage}; Hp:{Hp}", ConsoleColor.White, false); | |
124 | } | |
125 | } | |
126 | class Sworder : Warrion | |
127 | { | |
128 | public Sworder() : base(RandomStatic.GetNext(200, 600), RandomStatic.GetNext(100, 200)) { } | |
129 | public override void Attack(Warrion enemy) | |
130 | { | |
131 | int remorse =RandomStatic.GetNext(0, 5)+1; | |
132 | ReadyDamage = BaseDamage / remorse; | |
133 | base.Attack(enemy); | |
134 | Messager.ShowMessageWithColor($"Мечник - Dam:{BaseDamage}; Hp:{Hp} - Нанес урон противнику в {ReadyDamage} единиц. Угрызение совести в {remorse} единицы, уменшила его атаку на {BaseDamage-ReadyDamage}", ConsoleColor.Cyan, false); | |
135 | } | |
136 | override public void ShowInfo() | |
137 | { | |
138 | Messager.ShowMessageWithColor($"Мечник - Dam:{BaseDamage}; Hp:{Hp}", ConsoleColor.White, false); | |
139 | } | |
140 | } | |
141 | class Gunner : Warrion | |
142 | { | |
143 | public Gunner() : base(RandomStatic.GetNext(100, 400), RandomStatic.GetNext(50, 100)) { } | |
144 | public override void Attack(Warrion enemy) | |
145 | { | |
146 | bool criticalShot = RandomStatic.GetNext(0, 101) < 20; | |
147 | if (criticalShot) | |
148 | ReadyDamage = BaseDamage * 10; | |
149 | else | |
150 | ReadyDamage = BaseDamage / 3; | |
151 | base.Attack(enemy); | |
152 | Messager.ShowMessageWithColor($"Стрелок - Dam:{BaseDamage}; Hp:{Hp} - Нанес урон противнику в {ReadyDamage} единиц. Критический выстер - {criticalShot}", ConsoleColor.Magenta, false); | |
153 | } | |
154 | override public void ShowInfo() | |
155 | { | |
156 | Messager.ShowMessageWithColor($"Стрелок - Dam:{BaseDamage}; Hp:{Hp}", ConsoleColor.White, false); | |
157 | } | |
158 | } | |
159 | class Priest : Warrion | |
160 | { | |
161 | public Priest() : base(RandomStatic.GetNext(250, 300), RandomStatic.GetNext(10, 70)) { } | |
162 | public override void Attack(Warrion enemy) | |
163 | { | |
164 | int powerPrayer = RandomStatic.GetNext(0, 11); | |
165 | ReadyDamage = BaseDamage * powerPrayer; | |
166 | base.Attack(enemy); | |
167 | Messager.ShowMessageWithColor($"Священик - Dam:{BaseDamage}; Hp:{Hp} - Нанес урон противнику в {ReadyDamage} единиц. Молитва в {powerPrayer}, увеличила атаку на {ReadyDamage-BaseDamage}", ConsoleColor.White, false); | |
168 | } | |
169 | override public void ShowInfo() | |
170 | { | |
171 | Messager.ShowMessageWithColor($"Священик - Dam:{BaseDamage}; Hp:{Hp}", ConsoleColor.White, false); | |
172 | } | |
173 | } | |
174 | } |