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| 1 | using System; | |
| 2 | using System.Collections.Generic; | |
| 3 | - | namespace C_sharp_Light |
| 3 | + | |
| 4 | namespace CLight | |
| 5 | {
| |
| 6 | class Program | |
| 7 | - | static void Main(string[] args) |
| 7 | + | |
| 8 | public static void Main() | |
| 9 | - | |
| 9 | + | |
| 10 | new FightRoom().Work(); | |
| 11 | } | |
| 12 | } | |
| 13 | public static class RandomStatic | |
| 14 | {
| |
| 15 | static private Random _rand = new Random(); | |
| 16 | static public int GetNext(int min, int max) | |
| 17 | {
| |
| 18 | return _rand.Next(min, max); | |
| 19 | } | |
| 20 | } | |
| 21 | public static class Messager | |
| 22 | {
| |
| 23 | static public void ShowMessageWithColor(string message, ConsoleColor color, bool delay) | |
| 24 | {
| |
| 25 | ConsoleColor defaultColor = Console.ForegroundColor; | |
| 26 | Console.ForegroundColor = color; | |
| 27 | Console.WriteLine(message); | |
| 28 | Console.ForegroundColor = defaultColor; | |
| 29 | if (delay) | |
| 30 | Console.ReadKey(); | |
| 31 | } | |
| 32 | } | |
| 33 | ||
| 34 | class FightRoom | |
| 35 | {
| |
| 36 | private List<Warrion> warrions = new List<Warrion>() { new Mag(), new Barbar(), new Sworder(), new Gunner(), new Priest() };
| |
| 37 | public void Work() | |
| 38 | {
| |
| 39 | Warrion warrion1; | |
| 40 | Warrion warrion2; | |
| 41 | ||
| 42 | for (int i = 0; i < warrions.Count; i++) | |
| 43 | {
| |
| 44 | Console.Write($"{i}: ");
| |
| 45 | warrions[i].ShowInfo(); | |
| 46 | } | |
| 47 | ||
| 48 | ||
| 49 | Console.Write("Веберите индекс первого бойца: ");
| |
| 50 | warrion1 = warrions[Convert.ToInt32(Console.ReadLine())]; | |
| 51 | Console.Write("Веберите индекс второго бойца бойца: ");
| |
| 52 | warrion2 = warrions[Convert.ToInt32(Console.ReadLine())]; | |
| 53 | ||
| 54 | while(warrion1.Hp>0 && warrion2.Hp > 0) | |
| 55 | {
| |
| 56 | warrion1.Attack(warrion2); | |
| 57 | if (!(warrion1.Hp > 0 && warrion2.Hp > 0)) | |
| 58 | break; | |
| 59 | warrion2.Attack(warrion1); | |
| 60 | Console.WriteLine(); | |
| 61 | } | |
| 62 | if (warrion1.Hp <= 0) | |
| 63 | Console.WriteLine("Первый воин пал");
| |
| 64 | else | |
| 65 | Console.WriteLine("Второй воин пал");
| |
| 66 | Console.ReadKey(); | |
| 67 | } | |
| 68 | } | |
| 69 | abstract class Warrion | |
| 70 | {
| |
| 71 | public int Hp { get; protected set; }
| |
| 72 | public int BaseDamage { get; private set; }
| |
| 73 | protected int ReadyDamage { get; set; }
| |
| 74 | public Warrion(int hp,int damage) | |
| 75 | {
| |
| 76 | Hp = hp; | |
| 77 | BaseDamage = damage; | |
| 78 | } | |
| 79 | abstract public void ShowInfo(); | |
| 80 | private void GetDamage(int damage) | |
| 81 | {
| |
| 82 | Hp -= damage; | |
| 83 | } | |
| 84 | public virtual void Attack(Warrion enemy) | |
| 85 | {
| |
| 86 | enemy.GetDamage(ReadyDamage); | |
| 87 | } | |
| 88 | } | |
| 89 | class Mag : Warrion | |
| 90 | {
| |
| 91 | public Mag() : base(RandomStatic.GetNext(100, 200), RandomStatic.GetNext(10, 150)) { }
| |
| 92 | public override void Attack(Warrion enemy) | |
| 93 | {
| |
| 94 | string[] typeSpell = new string[] {"огненному", "лесному" };
| |
| 95 | int indexSpeel = RandomStatic.GetNext(0, 2); | |
| 96 | if (indexSpeel == 0) | |
| 97 | ReadyDamage = BaseDamage*2; | |
| 98 | else | |
| 99 | ReadyDamage = BaseDamage / 2; | |
| 100 | base.Attack(enemy); | |
| 101 | Messager.ShowMessageWithColor($"Маг - Dam:{BaseDamage}; Hp:{Hp} - Нанес урон противнику в {ReadyDamage} единиц благодоря {typeSpell[indexSpeel]} заклинанию", ConsoleColor.Green, false);
| |
| 102 | } | |
| 103 | override public void ShowInfo() | |
| 104 | {
| |
| 105 | Messager.ShowMessageWithColor($"Маг - Dam:{BaseDamage}; Hp:{Hp}", ConsoleColor.White, false);
| |
| 106 | } | |
| 107 | } | |
| 108 | class Barbar : Warrion | |
| 109 | {
| |
| 110 | public Barbar() : base(RandomStatic.GetNext(250, 500), RandomStatic.GetNext(75, 125)) { }
| |
| 111 | public override void Attack(Warrion enemy) | |
| 112 | {
| |
| 113 | bool isAmuck = Convert.ToBoolean(RandomStatic.GetNext(0, 2)); | |
| 114 | if (isAmuck) | |
| 115 | ReadyDamage = (int)(BaseDamage * 1.5f); | |
| 116 | else | |
| 117 | ReadyDamage = BaseDamage; | |
| 118 | base.Attack(enemy); | |
| 119 | Messager.ShowMessageWithColor($"Варвар - Dam:{BaseDamage}; Hp:{Hp} - Нанес урон противнику в {ReadyDamage} единиц. Состояние ярости {isAmuck.ToString()}", ConsoleColor.Blue, false);
| |
| 120 | } | |
| 121 | override public void ShowInfo() | |
| 122 | {
| |
| 123 | Messager.ShowMessageWithColor($"Варвар - Dam:{BaseDamage}; Hp:{Hp}", ConsoleColor.White, false);
| |
| 124 | } | |
| 125 | } | |
| 126 | class Sworder : Warrion | |
| 127 | {
| |
| 128 | public Sworder() : base(RandomStatic.GetNext(200, 600), RandomStatic.GetNext(100, 200)) { }
| |
| 129 | public override void Attack(Warrion enemy) | |
| 130 | {
| |
| 131 | int remorse =RandomStatic.GetNext(0, 5)+1; | |
| 132 | ReadyDamage = BaseDamage / remorse; | |
| 133 | base.Attack(enemy); | |
| 134 | Messager.ShowMessageWithColor($"Мечник - Dam:{BaseDamage}; Hp:{Hp} - Нанес урон противнику в {ReadyDamage} единиц. Угрызение совести в {remorse} единицы, уменшила его атаку на {BaseDamage-ReadyDamage}", ConsoleColor.Cyan, false);
| |
| 135 | } | |
| 136 | override public void ShowInfo() | |
| 137 | {
| |
| 138 | Messager.ShowMessageWithColor($"Мечник - Dam:{BaseDamage}; Hp:{Hp}", ConsoleColor.White, false);
| |
| 139 | } | |
| 140 | } | |
| 141 | class Gunner : Warrion | |
| 142 | {
| |
| 143 | public Gunner() : base(RandomStatic.GetNext(100, 400), RandomStatic.GetNext(50, 100)) { }
| |
| 144 | public override void Attack(Warrion enemy) | |
| 145 | {
| |
| 146 | bool criticalShot = RandomStatic.GetNext(0, 101) < 20; | |
| 147 | if (criticalShot) | |
| 148 | ReadyDamage = BaseDamage * 10; | |
| 149 | else | |
| 150 | ReadyDamage = BaseDamage / 3; | |
| 151 | base.Attack(enemy); | |
| 152 | Messager.ShowMessageWithColor($"Стрелок - Dam:{BaseDamage}; Hp:{Hp} - Нанес урон противнику в {ReadyDamage} единиц. Критический выстер - {criticalShot}", ConsoleColor.Magenta, false);
| |
| 153 | } | |
| 154 | override public void ShowInfo() | |
| 155 | {
| |
| 156 | Messager.ShowMessageWithColor($"Стрелок - Dam:{BaseDamage}; Hp:{Hp}", ConsoleColor.White, false);
| |
| 157 | } | |
| 158 | } | |
| 159 | class Priest : Warrion | |
| 160 | {
| |
| 161 | public Priest() : base(RandomStatic.GetNext(250, 300), RandomStatic.GetNext(10, 70)) { }
| |
| 162 | public override void Attack(Warrion enemy) | |
| 163 | {
| |
| 164 | int powerPrayer = RandomStatic.GetNext(0, 11); | |
| 165 | ReadyDamage = BaseDamage * powerPrayer; | |
| 166 | base.Attack(enemy); | |
| 167 | Messager.ShowMessageWithColor($"Священик - Dam:{BaseDamage}; Hp:{Hp} - Нанес урон противнику в {ReadyDamage} единиц. Молитва в {powerPrayer}, увеличила атаку на {ReadyDamage-BaseDamage}", ConsoleColor.White, false);
| |
| 168 | } | |
| 169 | override public void ShowInfo() | |
| 170 | {
| |
| 171 | Messager.ShowMessageWithColor($"Священик - Dam:{BaseDamage}; Hp:{Hp}", ConsoleColor.White, false);
| |
| 172 | } | |
| 173 | } | |
| 174 | } |