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local player = game:GetService("Players").GoodNightMaree
1+
local player = game:GetService("Players").timetodie23232223
2
repeat
3
  wait()
4
until player.Character
5
local char = player.Character
6
local torso = char:WaitForChild("Torso")
7
local mouse = player:GetMouse()
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local color = BrickColor.new("Really black")
9
local material = "Neon"
10
local trans = 0.5
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local debounce = false
12
for u,c in pairs(player.Character:GetChildren()) do
13
  if c.className == "Hat" and c.Name ~= "Hybrid Goggles" then
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    c.Handle.BrickColor = BrickColor.new("Neon")
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    c.Handle.Mesh.TextureId = "http://www.roblox.com/asset/?id=0"
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  end
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end
18
blast = function()
19
  
20
  local b = Instance.new("Part", workspace)
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  game.Debris:AddItem(b, 2)
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  b.Size = Vector3.new(5, 5, 5)
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  b.CFrame = torso.CFrame * CFrame.new(0, 0, -5)
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  b.TopSurface = "Smooth"
25
  b.BottomSurface = "Smooth"
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  b.CanCollide = false
27
  b.BrickColor = color
28
  b.Transparency = trans
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  b.Material = material
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  local v = Instance.new("BodyVelocity", b)
31
  v.MaxForce = Vector3.new(math.huge, math.huge, math.huge)
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  v.Velocity = torso.CFrame.lookVector * 50
33
  r = Instance.new("BodyAngularVelocity", b)
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  r.AngularVelocity = Vector3.new(25, 25, 25)
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  b.Touched:connect(function(hit)
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37
    p = hit.Parent
38
    if p and p:FindFirstChild("Humanoid") and p.Name ~= player.Name then
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      b:Remove()
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      p.Humanoid:TakeDamage(35)
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    end
42
  end
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)
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end
45
46
death = function()
47
  
48
  local b = Instance.new("Part", workspace)
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  game.Debris:AddItem(b, 2)
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  b.Size = Vector3.new(5, 5, 5)
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  b.CFrame = torso.CFrame * CFrame.new(0, 0, -5)
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  b.TopSurface = "Smooth"
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  b.BottomSurface = "Smooth"
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  b.CanCollide = false
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  b.BrickColor = color
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  b.Transparency = trans
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  b.Material = material
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  local v = Instance.new("BodyVelocity", b)
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  v.MaxForce = Vector3.new(math.huge, math.huge, math.huge)
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  v.Velocity = torso.CFrame.lookVector * 50
61
  r = Instance.new("BodyAngularVelocity", b)
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  r.AngularVelocity = Vector3.new(25, 25, 25)
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  b.Touched:connect(function(hit)
64
    
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    p = hit
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    if p and p.Name ~= "Base" and p.Name ~= player.Name then
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      p:Remove()
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    end
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  end
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)
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end
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73
wall = function()
74
  
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  local b = Instance.new("Part", workspace)
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  game.Debris:AddItem(b, 5)
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  b.Size = Vector3.new(1, 1, 1)
78
  b.CFrame = torso.CFrame * CFrame.new(0, 0, -5)
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  b.TopSurface = "Smooth"
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  b.BottomSurface = "Smooth"
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  b.CanCollide = false
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  b.Anchored = true
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  b.BrickColor = color
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  b.Transparency = trans
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  b.Material = material
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  for i = 1, 50 do
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    wait()
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    b.CFrame = torso.CFrame * CFrame.new(0, 0, -5)
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    b.Size = b.Size + Vector3.new(0.5, 0.5, 0)
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  end
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  b.CanCollide = true
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  b.Touched:connect(function(hit)
93
    
94
    p = hit.Parent
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    if p and p:FindFirstChild("Humanoid") and p.Name ~= player.Name then
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      p.Humanoid:TakeDamage(5)
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    end
98
  end
99
)
100
end
101
102
fade = function()
103
  
104
  for i,v in pairs(char:GetChildren()) do
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    if v.className == "Part" and v.Name ~= "HumanoidRootPart" then
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      v.Transparency = 0.5
107
    end
108
  end
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  for i,v in pairs(char:GetChildren()) do
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    if v.className == "Hat" then
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      v.Handle.Transparency = 0.5
112
    end
113
  end
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end
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116
unfade = function()
117
  
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  for i,v in pairs(char:GetChildren()) do
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    if v.className == "Part" and v.Name ~= "HumanoidRootPart" then
120
      v.Transparency = 0
121
    end
122
  end
123
  for i,v in pairs(char:GetChildren()) do
124
    if v.className == "Hat" then
125
      v.Handle.Transparency = 0
126
    end
127
  end
128
end
129
130
dash = function(x)
131
  
132
  b = Instance.new("Part", workspace)
133
  game.Debris:AddItem(b, 0.7)
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  b.Size = Vector3.new(3, 3, 3)
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  b.BrickColor = color
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  b.Material = material
137
  b.CanCollide = false
138
  b.CFrame = torso.CFrame * x
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  t = Instance.new("BodyVelocity", b)
140
  r = Instance.new("BodyAngularVelocity", b)
141
  r.AngularVelocity = Vector3.new(15, 15, 15)
142
  for i = 1, 5 do
143
    wait()
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    b.Transparency = b.Transparency + 0.1
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    torso.CFrame = torso.CFrame * CFrame.new(0, 0, -1)
146
  end
147
end
148
149
mouse.KeyDown:connect(function(key)
150
  
151
  if key == "v" then
152
    holding = true
153
    fade()
154
    while holding and wait(0.01) do
155
      dash(CFrame.new(2, 1, 0))
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      dash(CFrame.new(-2, -1, 1))
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      dash(CFrame.new(0, 1, 3))
158
    end
159
  end
160
end
161
)
162
mouse.KeyUp:connect(function(key)
163
  
164
  if key == "v" then
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    unfade()
166
    holding = false
167
  end
168
end
169
)
170
mouse.KeyDown:connect(function(key)
171
  
172
  if key == "e" and debounce == false then
173
    debounce = true
174
    blast()
175
    wait(0.5)
176
    debounce = false
177
  end
178
end
179
)
180
mouse.KeyDown:connect(function(key)
181
  
182
  if key == "q" and debounce == false then
183
    debounce = true
184
    wall()
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    wait(0.5)
186
    debounce = false
187
  end
188
end
189
)
190
mouse.KeyDown:connect(function(key)
191
  
192
  if key == "t" and debounce == false then
193
    debounce = true
194
    death()
195
    wait(0.5)
196
    debounce = false
197
  end
198
end
199
)
200
201
local player = game.Players.LocalPlayer 
202
repeat wait() until player.Character; 
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local rs = game:GetService("RunService").RenderStepped 
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local char = player.Character 
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local HRP = char.HumanoidRootPart 
206
local Head = char.Head 
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local tents = {} 
208
function getValue(p, x) 
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        return p[2] + 0.5 * x*(p[3] - p[1] + x*(2.0*p[1] - 5.0*p[2] + 4.0*p[3] - p[4] + x*(3.0*(p[2] - p[3]) + p[4] - p[1]))) 
210
end 
211
function getV3Cubic(tabl,perc) 
212
        local x,y,z = {},{},{} 
213
        if perc >= 2 then 
214
                perc = perc %1 
215
                for i = 3, 6 do 
216
                        table.insert(x,tabl[i].x) 
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                        table.insert(y,tabl[i].y) 
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                        table.insert(z,tabl[i].z) 
219
                end 
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        elseif perc >= 1 then 
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                perc = perc %1 
222
                for i = 2, 5 do 
223
                        table.insert(x,tabl[i].x) 
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                        table.insert(y,tabl[i].y) 
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                        table.insert(z,tabl[i].z) 
226
                end 
227
        else 
228
                for i = 1, 4 do 
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                        table.insert(x,tabl[i].x) 
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                        table.insert(y,tabl[i].y) 
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                        table.insert(z,tabl[i].z) 
232
                end 
233
        end 
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        local X,Y,Z = getValue(x,perc),getValue(y,perc),getValue(z,perc) 
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        return Vector3.new(X,Y,Z) 
236
end 
237
local rainbow = {"Neon","Neon","Neon","Neon","Neon","Neon","Neon","Neon","Neon"}
238
local rainbowCount = 1 
239
local isRainbow = true 
240
for i = 0, 4 do 
241
        local m = Instance.new("Model",char) 
242
        m.Name = "Tentac00l" 
243
        local parts = {} 
244
        local lastpart = Head 
245
        local defC0 
246
        rainbowCount = 1 
247
        for j = 0, 8 do 
248
                local sizex = 0.25 - 0.2 * (j/8) 
249
                local sizey = (15/8) - (9/8) * (j/8) 
250
                local p = Instance.new("Part") 
251
                p.Size = Vector3.new(0.2,0.2,0.2) 
252
                p.BrickColor = BrickColor.new("Red") 
253
                p.TopSurface = 0 
254
                p.BottomSurface = 0 
255
                p.CanCollide = false 
256
                p.Material = "SmoothPlastic" 
257
                p.TopSurface = 0 
258
                p.BottomSurface = 0 
259
                local mesh = Instance.new("CylinderMesh",p) 
260
                mesh.Name = "CyMesh" 
261
                mesh.Scale = Vector3.new(sizex,sizey,sizex) *5
262
                p.Parent = m 
263
                local p2 = p:Clone() 
264
                p2.Parent = m 
265
                p2.CyMesh.Scale = p2.CyMesh.Scale + Vector3.new(0.075,0.001,0.075) * 5 
266
                p2.Material = "Neon" 
267
                if isRainbow then 
268
                        p2.BrickColor = BrickColor.new(tostring(rainbow[rainbowCount])) 
269
                else 
270
                        p2.BrickColor = BrickColor.new(j%2 == 1 and "Toothpaste" or "Electric blue") 
271
                end 
272
                rainbowCount = rainbowCount + 1 
273
                p2.Transparency = 0.35 
274
                local w2 = Instance.new("Weld",p) 
275
                w2.Parent = p2 
276
                w2.Part0 = p 
277
                w2.Part1 = p2 
278
                local w = Instance.new("Weld",p) 
279
                w.Parent = p 
280
                w.Part0 = lastpart 
281
                w.Part1 = p 
282
                if j == 0 then 
283
                        w.C0 = CFrame.Angles(0,math.rad(-10 + 200 * i/4),math.rad(-30 + (i%2==0 and 96 or 70))) * CFrame.new(0,0.6,0) 
284
                        w.C1 = CFrame.new(0,-0.125,0) 
285
                        defC0 = w.C0 
286
                else 
287
                        w.C0 = CFrame.new(0,lastpart.CyMesh.Scale.y/10,0) 
288
                        w.C1 = CFrame.new(0,-sizey/2,0) 
289
                end 
290
                table.insert(parts,{p,w,p2}) 
291
                lastpart = p 
292
                rs:wait() 
293
        end 
294
        local randoms = {Vector3.new(0,0,0),
295
                Vector3.new(math.random(-28,28)/100,math.random(-42,42)/100,math.random(-28,28)/100),
296
                Vector3.new(math.random(-28,28)/100,math.random(-42,42)/100,math.random(-28,28)/100),
297
                Vector3.new(math.random(-28,28)/100,math.random(-42,42)/100,math.random(-28,28)/100);
298
                Vector3.new(math.random(-28,28)/100,math.random(-42,42)/100,math.random(-28,28)/100);
299
                Vector3.new(math.random(-28,28)/100,math.random(-42,42)/100,math.random(-28,28)/100);
300
        }
301
        table.insert(tents,{0,randoms,parts,defC0}) 
302
end 
303
player.Chatted:connect(function(msg) 
304
        if string.sub(msg:lower(),1,4) == "col/" then 
305
                for i, v in pairs(tents) do 
306
                        for j, o in pairs(v[3]) do 
307
                                o[3].BrickColor = BrickColor.new(string.sub(msg,5)) 
308
                        end 
309
                end 
310
        elseif string.sub(msg:lower(),1,7) == "/e col/" then 
311
                for i, v in pairs(tents) do 
312
                        for j, o in pairs(v[3]) do 
313
                                o[3].BrickColor = BrickColor.new(string.sub(msg,8)) 
314
                        end 
315
                end 
316
        end 
317
end) 
318
rs:connect(function() 
319
        for i, v in pairs(tents) do 
320
                v[1] = v[1] %200 + 1 
321
                if v[1] == 1 then 
322
                        v[2][1] = v[2][2] 
323
                        v[2][2] = v[2][3] 
324
                        v[2][3] = v[2][4] 
325
                        v[2][4] = v[2][5] 
326
                        v[2][5] = v[2][6] 
327
                        v[2][6] = Vector3.new(math.random(-28,28)/100,math.random(-42,42)/100,math.random(-28,28)/100) 
328
                end 
329
                local p0 = v[2][1] 
330
                local p1 = v[2][2] 
331
                local p2 = v[2][3] 
332
                local p3 = v[2][4] 
333
                local p4 = v[2][5] 
334
                local p5 = v[2][6] 
335
                local arr = {p0,p1,p2,p3,p4,p5} 
336
                local dir = i%2 == 0 and 1 or -1 
337
                for j, V in pairs(v[3]) do 
338
                        local val = math.sin(math.pi/2 * 2 * (((v[1] + (100 * j/#v[3])*dir) % 100)/100)) 
339
                        local off = getV3Cubic(arr,(v[1] + 340*(j/#v[3]))/200) 
340
                        V[3].Transparency = 0.12 + val * 0.65 
341
                        if j == 1 then 
342
                                V[2].C0 = v[4] * CFrame.Angles(off.x*2,off.y*2,off.z*2) 
343
                        else 
344
                                V[2].C0 = CFrame.new(0,V[2].C0.y,0) * CFrame.Angles(off.x*2 * (1 + 0.75 * (j/#v[3])),off.y*2 * (1 + 0.75 * (j/#v[3])),off.z*2 * (1 + 0.75 * (j/#v[3]))) 
345
                        end 
346
                end 
347
        end 
348
end) 
349
350
-- params : ...
351
352
Model = Instance.new("Model", game.Workspace)
353
Model.Name = "ShadowFigs"
354
Model.ChildAdded:connect(function(Child)
355
  
356
  wait(0.2)
357
  if Child.Name == "ShadowClone" and Child.Name ~= "HoverBlocks" then
358
    local Light = Instance.new("PointLight", Child.Torso)
359
    Light.Color = Color3.new(1, 1, 1)
360
    Light.Range = 10
361
    Light.Brightness = 2
362
    Light.Shadows = true
363
    for t = 1, 5 do
364
      wait(0.1)
365
      for i = 1, #Child:GetChildren() do
366
        Child:GetChildren()[i].Transparency = t / 10 + 0.5
367
      end
368
    end
369
    Child:remove()
370
  end
371
end
372
)
373
Parts = {"Head", "Torso", "Left Arm", "Left Leg", "Right Arm", "Right Leg"}
374
repeat
375
  wait()
376
until game.Players.LocalPlayer
377
Plr = game.Players.LocalPlayer
378
PlrChildren = Plr:GetChildren()
379
Plr.Character.Humanoid.WalkSpeed = 32
380
for i = 1, #PlrChildren do
381
  print(PlrChildren[i])
382
end
383
do
384
  while 1 do
385
    Posit = Plr.Character.HumanoidRootPart.Position
386
    wait(0.1)
387
    if Plr.Character.HumanoidRootPart.Position == Posit or Plr.Character.Humanoid.WalkSpeed == 32 then
388
      Set = Instance.new("Model", game.Workspace.ShadowFigs)
389
      Set.Name = "ShadowClone"
390
      for i = 1, #Parts do
391
        PartClone = Plr.Character[Parts[i]]:Clone()
392
        RotationX = math.rad(Plr.Character[Parts[i]].Rotation.X)
393
        RotationY = math.rad(Plr.Character[Parts[i]].Rotation.Y)
394
        RotationZ = math.rad(Plr.Character[Parts[i]].Rotation.Z)
395
        PartClone.CFrame = CFrame.new(Plr.Character[Parts[i]].Position) * CFrame.Angles(RotationX, RotationY, RotationZ)
396
        PartClone.Parent = Set
397
        PartClone.Anchored = true
398
        PartClone.CanCollide = false
399
        PartClone.Transparency = 0.7
400
        PartClone.Material = "Neon"
401
        PartClone.BrickColor = BrickColor.new("Red")
402
        if PartClone.Name == "Head" or PartClone.Name == "Torso" then
403
          Children = PartClone:GetChildren()
404
          for i = 1, #Children do
405
            if Children[i].ClassName ~= "Mesh" and Children[i].ClassName ~= "SpecialMesh" then
406
              Children[i]:remove()
407
            end
408
          end
409
        end
410
      end
411
    end
412
  end
413
end