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| 1 | --[[ | |
| 2 | ==================================]} | |
| 3 | //{Script: Memuto
| |
| 4 | //{User: Solavenge
| |
| 5 | ==================================]} | |
| 6 | //{Controls:
| |
| 7 | // F - Toggle Memes | |
| 8 | ==================================]} | |
| 9 | --]] | |
| 10 | ||
| 11 | local Player = game.Players.localPlayer | |
| 12 | local Character = Player.Character | |
| 13 | local red = 255 | |
| 14 | local green = 255 | |
| 15 | local blue = 255 | |
| 16 | local Humanoid = Character.Humanoid | |
| 17 | local mouse = Player:GetMouse() | |
| 18 | local m = Instance.new("Model", Character)
| |
| 19 | m.Name = "WeaponModel" | |
| 20 | local LeftArm = Character["Left Arm"] | |
| 21 | local RightArm = Character["Right Arm"] | |
| 22 | local LeftLeg = Character["Left Leg"] | |
| 23 | local RightLeg = Character["Right Leg"] | |
| 24 | local Head = Character.Head | |
| 25 | local Torso = Character.Torso | |
| 26 | local cam = game.Workspace.CurrentCamera | |
| 27 | local RootPart = Character.HumanoidRootPart | |
| 28 | local RootJoint = RootPart.RootJoint | |
| 29 | local equipped = false | |
| 30 | local attack = false | |
| 31 | local Anim = "Idle" | |
| 32 | local idle = 0 | |
| 33 | local attacktype = 1 | |
| 34 | local Torsovelocity = (RootPart.Velocity * Vector3.new(1, 0, 1)).magnitude | |
| 35 | local velocity = RootPart.Velocity.y | |
| 36 | local sine = 0 | |
| 37 | local change = 1 | |
| 38 | local grabbed = false | |
| 39 | local cn = CFrame.new | |
| 40 | local mr = math.rad | |
| 41 | local angles = CFrame.Angles | |
| 42 | local ud = UDim2.new | |
| 43 | local c3 = Color3.new | |
| 44 | local lim = 0 | |
| 45 | local st = 0 | |
| 46 | local necko = cn(0, 1, 0, -1, 0, 0, 0, 0, 1, 0, 1, 0) | |
| 47 | local attacktype = 1 | |
| 48 | local ZTarget, RocketTarget = nil, nil | |
| 49 | local euler = CFrame.fromEulerAnglesXYZ | |
| 50 | function clerp(a,b,t) | |
| 51 | local qa = {QuaternionFromCFrame(a)}
| |
| 52 | local qb = {QuaternionFromCFrame(b)}
| |
| 53 | local ax, ay, az = a.x, a.y, a.z | |
| 54 | local bx, by, bz = b.x, b.y, b.z | |
| 55 | local _t = 1-t | |
| 56 | return QuaternionToCFrame(_t*ax + t*bx, _t*ay + t*by, _t*az + t*bz,QuaternionSlerp(qa, qb, t)) | |
| 57 | end | |
| 58 | ||
| 59 | function QuaternionFromCFrame(cf) | |
| 60 | local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components() | |
| 61 | local trace = m00 + m11 + m22 | |
| 62 | if trace > 0 then | |
| 63 | local s = math.sqrt(1 + trace) | |
| 64 | local recip = 0.5/s | |
| 65 | return (m21-m12)*recip, (m02-m20)*recip, (m10-m01)*recip, s*0.5 | |
| 66 | else | |
| 67 | local i = 0 | |
| 68 | if m11 > m00 then | |
| 69 | i = 1 | |
| 70 | end | |
| 71 | if m22 > (i == 0 and m00 or m11) then | |
| 72 | i = 2 | |
| 73 | end | |
| 74 | if i == 0 then | |
| 75 | local s = math.sqrt(m00-m11-m22+1) | |
| 76 | local recip = 0.5/s | |
| 77 | return 0.5*s, (m10+m01)*recip, (m20+m02)*recip, (m21-m12)*recip | |
| 78 | elseif i == 1 then | |
| 79 | local s = math.sqrt(m11-m22-m00+1) | |
| 80 | local recip = 0.5/s | |
| 81 | return (m01+m10)*recip, 0.5*s, (m21+m12)*recip, (m02-m20)*recip | |
| 82 | elseif i == 2 then | |
| 83 | local s = math.sqrt(m22-m00-m11+1) | |
| 84 | local recip = 0.5/s return (m02+m20)*recip, (m12+m21)*recip, 0.5*s, (m10-m01)*recip | |
| 85 | end | |
| 86 | end | |
| 87 | end | |
| 88 | ||
| 89 | function QuaternionToCFrame(px, py, pz, x, y, z, w) | |
| 90 | local xs, ys, zs = x + x, y + y, z + z | |
| 91 | local wx, wy, wz = w*xs, w*ys, w*zs | |
| 92 | local xx = x*xs | |
| 93 | local xy = x*ys | |
| 94 | local xz = x*zs | |
| 95 | local yy = y*ys | |
| 96 | local yz = y*zs | |
| 97 | local zz = z*zs | |
| 98 | return CFrame.new(px, py, pz,1-(yy+zz), xy - wz, xz + wy,xy + wz, 1-(xx+zz), yz - wx, xz - wy, yz + wx, 1-(xx+yy)) | |
| 99 | end | |
| 100 | ||
| 101 | function QuaternionSlerp(a, b, t) | |
| 102 | local cosTheta = a[1]*b[1] + a[2]*b[2] + a[3]*b[3] + a[4]*b[4] | |
| 103 | local startInterp, finishInterp; | |
| 104 | if cosTheta >= 0.0001 then | |
| 105 | if (1 - cosTheta) > 0.0001 then | |
| 106 | local theta = math.acos(cosTheta) | |
| 107 | local invSinTheta = 1/math.sin(theta) | |
| 108 | startInterp = math.sin((1-t)*theta)*invSinTheta | |
| 109 | finishInterp = math.sin(t*theta)*invSinTheta | |
| 110 | else | |
| 111 | startInterp = 1-t | |
| 112 | finishInterp = t | |
| 113 | end | |
| 114 | else | |
| 115 | if (1+cosTheta) > 0.0001 then | |
| 116 | local theta = math.acos(-cosTheta) | |
| 117 | local invSinTheta = 1/math.sin(theta) | |
| 118 | startInterp = math.sin((t-1)*theta)*invSinTheta | |
| 119 | finishInterp = math.sin(t*theta)*invSinTheta | |
| 120 | else | |
| 121 | startInterp = t-1 | |
| 122 | finishInterp = t | |
| 123 | end | |
| 124 | end | |
| 125 | return a[1]*startInterp + b[1]*finishInterp, a[2]*startInterp + b[2]*finishInterp, a[3]*startInterp + b[3]*finishInterp, a[4]*startInterp + b[4]*finishInterp | |
| 126 | end | |
| 127 | rayCast = function(Position, Direction, Range, Ignore) | |
| 128 | return game:service("Workspace"):FindPartOnRay(Ray.new(Position, Direction.unit * (Range or 999.999)), Ignore)
| |
| 129 | end | |
| 130 | local v = game.Players.localPlayer | |
| 131 | local torso = v.Character.Torso | |
| 132 | wait(1) | |
| 133 | local p = Instance.new("Part", v.Character)
| |
| 134 | p.Name = "kit" | |
| 135 | p.Anchored = true | |
| 136 | p.Transparency = 0 | |
| 137 | p.Material = "Plastic" | |
| 138 | p.CanCollide = false | |
| 139 | p.TopSurface = 0 | |
| 140 | p.BottomSurface = 0 | |
| 141 | p.Size = Vector3.new(0.2, 0.2, 0.2) | |
| 142 | p.CustomPhysicalProperties = PhysicalProperties.new(0.01, 0, 0, 0, 0) | |
| 143 | local msh = Instance.new("SpecialMesh", p)
| |
| 144 | msh.Scale = Vector3.new(-2, 2, 2) | |
| 145 | msh.MeshId = "http://www.roblox.com/asset/?id=188635159" | |
| 146 | msh.TextureId = "http://www.roblox.com/asset/?id=188539332" | |
| 147 | msh.VertexColor = Vector3.new(torso.BrickColor.r, torso.BrickColor.g, torso.BrickColor.b) | |
| 148 | local pn = Instance.new("Part", v.Character.kit)
| |
| 149 | pn.Name = "tail" | |
| 150 | pn.Anchored = true | |
| 151 | pn.Transparency = 0 | |
| 152 | pn.Material = "Plastic" | |
| 153 | pn.CanCollide = false | |
| 154 | pn.TopSurface = 0 | |
| 155 | pn.BottomSurface = 0 | |
| 156 | pn.Size = Vector3.new(5, 3, 3) | |
| 157 | pn.CustomPhysicalProperties = PhysicalProperties.new(0.01, 0, 0, 0, 0) | |
| 158 | local mshn = Instance.new("SpecialMesh", pn)
| |
| 159 | mshn.Scale = Vector3.new(2, 2, 2) | |
| 160 | mshn.MeshId = "http://www.roblox.com/asset/?id=188635159" | |
| 161 | mshn.TextureId = "http://www.roblox.com/asset/?id=188539332" | |
| 162 | mshn.VertexColor = Vector3.new(torso.BrickColor.r, torso.BrickColor.g, torso.BrickColor.b) | |
| 163 | local pn3 = Instance.new("Part", v.Character.kit)
| |
| 164 | pn3.Name = "tail" | |
| 165 | pn3.Anchored = true | |
| 166 | pn3.Transparency = 0 | |
| 167 | pn3.Material = "Plastic" | |
| 168 | pn3.CanCollide = false | |
| 169 | pn3.TopSurface = 0 | |
| 170 | pn3.BottomSurface = 0 | |
| 171 | pn3.Size = Vector3.new(0.2, 0.2, 0.2) | |
| 172 | pn3.CustomPhysicalProperties = PhysicalProperties.new(0.01, 0, 0, 0, 0) | |
| 173 | local mshn3 = Instance.new("SpecialMesh", pn3)
| |
| 174 | mshn3.Scale = Vector3.new(2, 2, 2) | |
| 175 | mshn3.MeshId = "http://www.roblox.com/asset/?id=188635159" | |
| 176 | mshn3.TextureId = "http://www.roblox.com/asset/?id=188539332" | |
| 177 | mshn3.VertexColor = Vector3.new(torso.BrickColor.r, torso.BrickColor.g, torso.BrickColor.b) | |
| 178 | local pn4 = Instance.new("Part", v.Character.kit)
| |
| 179 | pn4.Name = "tail" | |
| 180 | pn4.Anchored = true | |
| 181 | pn4.Transparency = 0 | |
| 182 | pn4.Material = "Plastic" | |
| 183 | pn4.CanCollide = false | |
| 184 | pn4.TopSurface = 0 | |
| 185 | pn4.BottomSurface = 0 | |
| 186 | pn4.Size = Vector3.new(0.2, 0.2, 0.2) | |
| 187 | pn4.CustomPhysicalProperties = PhysicalProperties.new(0.01, 0, 0, 0, 0) | |
| 188 | local mshn4 = Instance.new("SpecialMesh", pn4)
| |
| 189 | mshn4.Scale = Vector3.new(-2, 2, 2) | |
| 190 | mshn4.MeshId = "http://www.roblox.com/asset/?id=188635159" | |
| 191 | mshn4.TextureId = "http://www.roblox.com/asset/?id=188539332" | |
| 192 | mshn4.VertexColor = Vector3.new(torso.BrickColor.r, torso.BrickColor.g, torso.BrickColor.b) | |
| 193 | local pn5 = Instance.new("Part", v.Character.kit)
| |
| 194 | pn5.Name = "tail" | |
| 195 | pn5.Anchored = true | |
| 196 | pn5.Transparency = 0 | |
| 197 | pn5.Material = "Plastic" | |
| 198 | pn5.CanCollide = false | |
| 199 | pn5.TopSurface = 0 | |
| 200 | pn5.BottomSurface = 0 | |
| 201 | pn5.Size = Vector3.new(0.2, 0.2, 0.2) | |
| 202 | pn5.CustomPhysicalProperties = PhysicalProperties.new(0.01, 0, 0, 0, 0) | |
| 203 | local mshn5 = Instance.new("SpecialMesh", pn5)
| |
| 204 | mshn5.Scale = Vector3.new(2, 2, 2) | |
| 205 | mshn5.MeshId = "http://www.roblox.com/asset/?id=188635159" | |
| 206 | mshn5.TextureId = "http://www.roblox.com/asset/?id=188539332" | |
| 207 | mshn5.VertexColor = Vector3.new(torso.BrickColor.r, torso.BrickColor.g, torso.BrickColor.b) | |
| 208 | local pn6 = Instance.new("Part", v.Character.kit)
| |
| 209 | pn6.Name = "tail" | |
| 210 | pn6.Anchored = true | |
| 211 | pn6.Transparency = 0 | |
| 212 | pn6.Material = "Plastic" | |
| 213 | pn6.CanCollide = false | |
| 214 | pn6.TopSurface = 0 | |
| 215 | pn6.BottomSurface = 0 | |
| 216 | pn6.Size = Vector3.new(0.2, 0.2, 0.2) | |
| 217 | pn6.CustomPhysicalProperties = PhysicalProperties.new(0.01, 0, 0, 0, 0) | |
| 218 | local mshn6 = Instance.new("SpecialMesh", pn6)
| |
| 219 | mshn6.Scale = Vector3.new(2, 2, 2) | |
| 220 | mshn6.MeshId = "http://www.roblox.com/asset/?id=188635159" | |
| 221 | mshn6.TextureId = "http://www.roblox.com/asset/?id=188539332" | |
| 222 | mshn6.VertexColor = Vector3.new(torso.BrickColor.r, torso.BrickColor.g, torso.BrickColor.b) | |
| 223 | local pn7 = Instance.new("Part", v.Character.kit)
| |
| 224 | pn7.Name = "tail" | |
| 225 | pn7.Anchored = true | |
| 226 | pn7.Transparency = 0 | |
| 227 | pn7.Material = "Plastic" | |
| 228 | pn7.CanCollide = false | |
| 229 | pn7.TopSurface = 0 | |
| 230 | pn7.BottomSurface = 0 | |
| 231 | pn7.Size = Vector3.new(0.2, 0.2, 0.2) | |
| 232 | pn7.CustomPhysicalProperties = PhysicalProperties.new(0.01, 0, 0, 0, 0) | |
| 233 | local mshn7 = Instance.new("SpecialMesh", pn7)
| |
| 234 | mshn7.Scale = Vector3.new(2, 2, 2) | |
| 235 | mshn7.MeshId = "http://www.roblox.com/asset/?id=188635159" | |
| 236 | mshn7.TextureId = "http://www.roblox.com/asset/?id=188539332" | |
| 237 | mshn7.VertexColor = Vector3.new(torso.BrickColor.r, torso.BrickColor.g, torso.BrickColor.b) | |
| 238 | local pn8 = Instance.new("Part", v.Character.kit)
| |
| 239 | pn8.Name = "tail" | |
| 240 | pn8.Anchored = true | |
| 241 | pn8.Transparency = 0 | |
| 242 | pn8.Material = "Plastic" | |
| 243 | pn8.CanCollide = false | |
| 244 | pn8.TopSurface = 0 | |
| 245 | pn8.BottomSurface = 0 | |
| 246 | pn8.Size = Vector3.new(0.2, 0.2, 0.2) | |
| 247 | pn8.CustomPhysicalProperties = PhysicalProperties.new(0.01, 0, 0, 0, 0) | |
| 248 | local mshn8 = Instance.new("SpecialMesh", pn8)
| |
| 249 | mshn8.Scale = Vector3.new(-2, 2, 2) | |
| 250 | mshn8.MeshId = "http://www.roblox.com/asset/?id=188635159" | |
| 251 | mshn8.TextureId = "http://www.roblox.com/asset/?id=188539332" | |
| 252 | mshn8.VertexColor = Vector3.new(torso.BrickColor.r, torso.BrickColor.g, torso.BrickColor.b) | |
| 253 | local pn9 = Instance.new("Part", v.Character.kit)
| |
| 254 | pn9.Name = "tail" | |
| 255 | pn9.Anchored = true | |
| 256 | pn9.Transparency = 0 | |
| 257 | pn9.Material = "Plastic" | |
| 258 | pn9.CanCollide = false | |
| 259 | pn9.TopSurface = 0 | |
| 260 | pn9.BottomSurface = 0 | |
| 261 | pn9.Size = Vector3.new(0.2, 0.2, 0.2) | |
| 262 | pn9.CustomPhysicalProperties = PhysicalProperties.new(0.01, 0, 0, 0, 0) | |
| 263 | local mshn9 = Instance.new("SpecialMesh", pn9)
| |
| 264 | mshn9.Scale = Vector3.new(-2, 2, 2) | |
| 265 | mshn9.MeshId = "http://www.roblox.com/asset/?id=188635159" | |
| 266 | mshn9.TextureId = "http://www.roblox.com/asset/?id=188539332" | |
| 267 | mshn9.VertexColor = Vector3.new(torso.BrickColor.r, torso.BrickColor.g, torso.BrickColor.b) | |
| 268 | local pn0 = Instance.new("Part", v.Character.kit)
| |
| 269 | pn0.Name = "ears" | |
| 270 | pn0.Anchored = true | |
| 271 | pn0.Transparency = 0 | |
| 272 | pn0.Material = "Plastic" | |
| 273 | pn0.CanCollide = false | |
| 274 | pn0.TopSurface = 0 | |
| 275 | pn0.BottomSurface = 0 | |
| 276 | pn0.Size = Vector3.new(0.2, 0.2, 0.2) | |
| 277 | pn0.CustomPhysicalProperties = PhysicalProperties.new(0.01, 0, 0, 0, 0) | |
| 278 | local mshn0 = Instance.new("SpecialMesh", pn0)
| |
| 279 | mshn0.Scale = Vector3.new(0.5, 0.5, 0.5) | |
| 280 | mshn0.MeshId = "http://www.roblox.com/asset/?id=361948302" | |
| 281 | mshn0.TextureId = "http://www.roblox.com/asset/?id=50657528" | |
| 282 | mshn0.VertexColor = Vector3.new(torso.BrickColor.r, torso.BrickColor.g, torso.BrickColor.b) | |
| 283 | p.Anchored = false | |
| 284 | local motor1 = Instance.new("Weld", p)
| |
| 285 | motor1.Part0 = p | |
| 286 | motor1.Part1 = torso | |
| 287 | motor1.C0 = CFrame.new(2.36, -1.8, -0.87) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)) | |
| 288 | motor1.C1 = CFrame.new(0, -1, 0.5) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)) | |
| 289 | pn.Anchored = false | |
| 290 | local motor2 = Instance.new("Weld", pn)
| |
| 291 | motor2.Part0 = pn | |
| 292 | motor2.Part1 = torso | |
| 293 | motor2.C0 = CFrame.new(-2.36, -1.8, -0.87) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)) | |
| 294 | motor2.C1 = CFrame.new(0, -1, 0.5) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)) | |
| 295 | pn3.Anchored = false | |
| 296 | local motor3 = Instance.new("Weld", pn3)
| |
| 297 | motor3.Part0 = pn3 | |
| 298 | motor3.Part1 = torso | |
| 299 | motor3.C0 = CFrame.new(-2.36, -1.8, -0.87) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)) | |
| 300 | motor3.C1 = CFrame.new(0, -1, 0.5) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)) | |
| 301 | pn4.Anchored = false | |
| 302 | local motor4 = Instance.new("Weld", pn4)
| |
| 303 | motor4.Part0 = pn4 | |
| 304 | motor4.Part1 = torso | |
| 305 | motor4.C0 = CFrame.new(2.36, -1.8, -0.87) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)) | |
| 306 | motor4.C1 = CFrame.new(0, -1, 0.5) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)) | |
| 307 | pn5.Anchored = false | |
| 308 | local motor5 = Instance.new("Weld", pn5)
| |
| 309 | motor5.Part0 = pn5 | |
| 310 | motor5.Part1 = torso | |
| 311 | motor5.C0 = CFrame.new(-2.36, -1.8, -0.87) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)) | |
| 312 | motor5.C1 = CFrame.new(0, -1, 0.5) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)) | |
| 313 | pn6.Anchored = false | |
| 314 | local motor6 = Instance.new("Weld", pn6)
| |
| 315 | motor6.Part0 = pn6 | |
| 316 | motor6.Part1 = torso | |
| 317 | motor6.C0 = CFrame.new(-2.36, -1.8, -0.87) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)) | |
| 318 | motor6.C1 = CFrame.new(0, -1, 0.5) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)) | |
| 319 | pn7.Anchored = false | |
| 320 | local motor7 = Instance.new("Weld", pn7)
| |
| 321 | motor7.Part0 = pn7 | |
| 322 | motor7.Part1 = torso | |
| 323 | motor7.C0 = CFrame.new(-2.36, -1.8, -0.87) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)) | |
| 324 | motor7.C1 = CFrame.new(0, -1, 0.5) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)) | |
| 325 | pn8.Anchored = false | |
| 326 | local motor8 = Instance.new("Weld", pn8)
| |
| 327 | motor8.Part0 = pn8 | |
| 328 | motor8.Part1 = torso | |
| 329 | motor8.C0 = CFrame.new(2.36, -1.8, -0.87) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)) | |
| 330 | motor8.C1 = CFrame.new(0, -1, 0.5) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)) | |
| 331 | pn9.Anchored = false | |
| 332 | local motor9 = Instance.new("Weld", pn9)
| |
| 333 | motor9.Part0 = pn9 | |
| 334 | motor9.Part1 = torso | |
| 335 | motor9.C0 = CFrame.new(2.36, -1.8, -0.87) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)) | |
| 336 | motor9.C1 = CFrame.new(0, -1, 0.5) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)) | |
| 337 | pn0.Anchored = false | |
| 338 | local motor0 = Instance.new("Weld", pn0)
| |
| 339 | motor0.Part0 = pn0 | |
| 340 | motor0.Part1 = v.Character.Head | |
| 341 | motor0.C0 = CFrame.new(0, -0.8, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)) | |
| 342 | game:GetService("RunService").Stepped:connect(function()
| |
| 343 | Torsovelocity = (RootPart.Velocity * Vector3.new(1, 0, 1)).magnitude | |
| 344 | velocity = RootPart.Velocity.y | |
| 345 | sine = sine + change | |
| 346 | local hit, pos = rayCast(RootPart.Position, CFrame.new(RootPart.Position, RootPart.Position - Vector3.new(0, 1, 0)).lookVector, 4, Character) | |
| 347 | if equipped == true or equipped == false then | |
| 348 | if RootPart.Velocity.y > 1 and hit == nil then | |
| 349 | Anim = "Jump" | |
| 350 | if attack == false then | |
| 351 | motor1.C0 = clerp(motor1.C0, CFrame.new(2.36, -1.8, -0.87) * angles(math.rad(-60 + 0 * math.cos(sine / 10)), math.rad(-90 + 0 * math.cos(sine / 10)), math.rad(80 + 0 * math.cos(sine / 25))), 0.1) | |
| 352 | motor2.C0 = clerp(motor2.C0, CFrame.new(-2.36, -1.8, -0.87) * angles(math.rad(-60 + 0 * math.cos(sine / 10)), math.rad(90 + 0 * math.cos(sine / 10)), math.rad(-80 + 0 * math.cos(sine / 25))), 0.1) | |
| 353 | motor3.C0 = clerp(motor3.C0, CFrame.new(-2.36, -1.8, -0.87) * angles(math.rad(-60 + 0 * math.cos(sine / 10)), math.rad(90 + 0 * math.cos(sine / 10)), math.rad(-110 + 0 * math.cos(sine / 25))), 0.1) | |
| 354 | motor4.C0 = clerp(motor4.C0, CFrame.new(2.36, -1.8, -0.87) * angles(math.rad(-60 + 0 * math.cos(sine / 10)), math.rad(-90 + 0 * math.cos(sine / 10)), math.rad(110 + 0 * math.cos(sine / 25))), 0.1) | |
| 355 | motor5.C0 = clerp(motor5.C0, CFrame.new(-2.36, -1.8, -0.87) * angles(math.rad(-60 + 0 * math.cos(sine / 10)), math.rad(90 + 0 * math.cos(sine / 10)), math.rad(-80 + 0 * math.cos(sine / 25))), 0.1) | |
| 356 | motor6.C0 = clerp(motor6.C0, CFrame.new(-2.36, -1.8, -0.87) * angles(math.rad(-60 + 0 * math.cos(sine / 10)), math.rad(90 + 0 * math.cos(sine / 10)), math.rad(-80 + 0 * math.cos(sine / 25))), 0.1) | |
| 357 | motor7.C0 = clerp(motor7.C0, CFrame.new(-2.36, -1.8, -0.87) * angles(math.rad(-60 + 0 * math.cos(sine / 10)), math.rad(90 + 0 * math.cos(sine / 10)), math.rad(-80 + 0 * math.cos(sine / 25))), 0.1) | |
| 358 | motor8.C0 = clerp(motor8.C0, CFrame.new(2.36, -1.8, -0.87) * angles(math.rad(-60 + 0 * math.cos(sine / 10)), math.rad(-90 + 0 * math.cos(sine / 10)), math.rad(80 + 0 * math.cos(sine / 25))), 0.1) | |
| 359 | motor9.C0 = clerp(motor9.C0, CFrame.new(2.36, -1.8, -0.87) * angles(math.rad(-60 + 0 * math.cos(sine / 10)), math.rad(-90 + 0 * math.cos(sine / 10)), math.rad(80 + 0 * math.cos(sine / 25))), 0.1) | |
| 360 | end | |
| 361 | else | |
| 362 | if RootPart.Velocity.y < -1 and hit == nil then | |
| 363 | Anim = "Fall" | |
| 364 | if attack == false then | |
| 365 | motor1.C0 = clerp(motor1.C0, CFrame.new(2.36, -1.8, -0.87) * angles(math.rad(-45 + 0 * math.cos(sine / 10)), math.rad(0 + 0 * math.cos(sine / 10)), math.rad(70 + 0 * math.cos(sine / 25))), 0.1) | |
| 366 | motor2.C0 = clerp(motor2.C0, CFrame.new(-2.36, -1.8, -0.87) * angles(math.rad(-45 + 0 * math.cos(sine / 10)), math.rad(0 + 0 * math.cos(sine / 10)), math.rad(-70 + 0 * math.cos(sine / 25))), 0.1) | |
| 367 | motor3.C0 = clerp(motor3.C0, CFrame.new(-2.36, -1.8, -0.87) * angles(math.rad(-45 + 0 * math.cos(sine / 10)), math.rad(0 + 0 * math.cos(sine / 10)), math.rad(-70 + 0 * math.cos(sine / 25))), 0.1) | |
| 368 | motor4.C0 = clerp(motor4.C0, CFrame.new(2.36, -1.8, -0.87) * angles(math.rad(-45 + 0 * math.cos(sine / 10)), math.rad(0 + 0 * math.cos(sine / 10)), math.rad(70 + 0 * math.cos(sine / 25))), 0.1) | |
| 369 | motor5.C0 = clerp(motor5.C0, CFrame.new(-2.36, -1.8, -0.87) * angles(math.rad(-45 + 0 * math.cos(sine / 10)), math.rad(0 + 0 * math.cos(sine / 10)), math.rad(-70 + 0 * math.cos(sine / 25))), 0.1) | |
| 370 | motor6.C0 = clerp(motor6.C0, CFrame.new(-2.36, -1.8, -0.87) * angles(math.rad(-45 + 0 * math.cos(sine / 10)), math.rad(0 + 0 * math.cos(sine / 10)), math.rad(-70 + 0 * math.cos(sine / 25))), 0.1) | |
| 371 | motor7.C0 = clerp(motor7.C0, CFrame.new(-2.36, -1.8, -0.87) * angles(math.rad(-45 + 0 * math.cos(sine / 10)), math.rad(0 + 0 * math.cos(sine / 10)), math.rad(-70 + 0 * math.cos(sine / 25))), 0.1) | |
| 372 | motor8.C0 = clerp(motor8.C0, CFrame.new(2.36, -1.8, -0.87) * angles(math.rad(-45 + 0 * math.cos(sine / 10)), math.rad(0 + 0 * math.cos(sine / 10)), math.rad(70 + 0 * math.cos(sine / 25))), 0.1) | |
| 373 | motor9.C0 = clerp(motor9.C0, CFrame.new(2.36, -1.8, -0.87) * angles(math.rad(-45 + 0 * math.cos(sine / 10)), math.rad(0 + 0 * math.cos(sine / 10)), math.rad(70 + 0 * math.cos(sine / 25))), 0.1) | |
| 374 | end | |
| 375 | else | |
| 376 | if Torsovelocity < 1 and hit ~= nil then | |
| 377 | Anim = "Idle" | |
| 378 | if attack == false then | |
| 379 | change = 1 | |
| 380 | motor1.C0 = clerp(motor1.C0, CFrame.new(2.36, -1.8, -0.87) * angles(math.rad(-5 + 5 * math.cos(sine / 50)), math.rad(0 + 5 * math.cos(sine / 80)), math.rad(0 + 0 * math.cos(sine / 25))), 0.1) | |
| 381 | motor2.C0 = clerp(motor2.C0, CFrame.new(-2.36, -1.8, -0.87) * angles(math.rad(-5 + -5 * math.cos(sine / 70)), math.rad(0 + -5 * math.cos(sine / 50)), math.rad(0 + 0 * math.cos(sine / 25))), 0.1) | |
| 382 | motor3.C0 = clerp(motor3.C0, CFrame.new(-2.36, -1.8, -0.87) * angles(math.rad(-5 + -5 * math.cos(sine / 80)), math.rad(0 + 5 * math.cos(sine / 65)), math.rad(-50 + 0 * math.cos(sine / 25))), 0.1) | |
| 383 | motor4.C0 = clerp(motor4.C0, CFrame.new(2.36, -1.8, -0.87) * angles(math.rad(0 + 5 * math.cos(sine / 40)), math.rad(0 + 5 * math.cos(sine / 70)), math.rad(-40 + 0 * math.cos(sine / 25))), 0.1) | |
| 384 | motor5.C0 = clerp(motor5.C0, CFrame.new(-2.36, -1.8, -0.87) * angles(math.rad(0 + 5 * math.cos(sine / 60)), math.rad(0 + 5 * math.cos(sine / 65)), math.rad(40 + 0 * math.cos(sine / 25))), 0.1) | |
| 385 | motor6.C0 = clerp(motor6.C0, CFrame.new(-2.36, -1.8, -0.87) * angles(math.rad(-50 + 5 * math.cos(sine / 35)), math.rad(0 + 5 * math.cos(sine / 70)), math.rad(0 + 0 * math.cos(sine / 25))), 0.1) | |
| 386 | motor7.C0 = clerp(motor7.C0, CFrame.new(-2.36, -1.8, -0.87) * angles(math.rad(-50 + 5 * math.cos(sine / 70)), math.rad(0 + 5 * math.cos(sine / 35)), math.rad(-45 + 0 * math.cos(sine / 25))), 0.1) | |
| 387 | motor8.C0 = clerp(motor8.C0, CFrame.new(2.36, -1.8, -0.87) * angles(math.rad(-50 + 5 * math.cos(sine / 55)), math.rad(0 + 5 * math.cos(sine / 55)), math.rad(-10 + 0 * math.cos(sine / 25))), 0.1) | |
| 388 | motor9.C0 = clerp(motor9.C0, CFrame.new(2.36, -1.8, -0.87) * angles(math.rad(-50 + 5 * math.cos(sine / 65)), math.rad(0 + 5 * math.cos(sine / 60)), math.rad(35 + 0 * math.cos(sine / 25))), 0.1) | |
| 389 | end | |
| 390 | else | |
| 391 | if Torsovelocity > 2 and hit ~= nil then | |
| 392 | Anim = "Walk" | |
| 393 | if attack == false then | |
| 394 | motor1.C0 = clerp(motor1.C0, CFrame.new(2.36, -1.8, -0.87) * angles(math.rad(-60 + -10 * math.cos(sine / 10)), math.rad(-45 + 10 * math.cos(sine / 10)), math.rad(45 + 0 * math.cos(sine / 10))), 0.1) | |
| 395 | motor2.C0 = clerp(motor2.C0, CFrame.new(-2.36, -1.8, -0.87) * angles(math.rad(-60 + 10 * math.cos(sine / 10)), math.rad(45 + 10 * math.cos(sine / 10)), math.rad(-45 + 0 * math.cos(sine / 10))), 0.1) | |
| 396 | motor3.C0 = clerp(motor3.C0, CFrame.new(-2.36, -1.8, -0.87) * angles(math.rad(-60 + 10 * math.cos(sine / 10)), math.rad(45 + 10 * math.cos(sine / 10)), math.rad(-45 + 0 * math.cos(sine / 10))), 0.1) | |
| 397 | motor4.C0 = clerp(motor4.C0, CFrame.new(2.36, -1.8, -0.87) * angles(math.rad(-60 + -10 * math.cos(sine / 10)), math.rad(-45 + 10 * math.cos(sine / 10)), math.rad(45 + 0 * math.cos(sine / 10))), 0.1) | |
| 398 | motor5.C0 = clerp(motor5.C0, CFrame.new(-2.36, -1.8, -0.87) * angles(math.rad(-60 + 10 * math.cos(sine / 10)), math.rad(45 + 10 * math.cos(sine / 10)), math.rad(-45 + 0 * math.cos(sine / 10))), 0.1) | |
| 399 | motor6.C0 = clerp(motor6.C0, CFrame.new(-2.36, -1.8, -0.87) * angles(math.rad(-60 + 10 * math.cos(sine / 10)), math.rad(45 + 10 * math.cos(sine / 10)), math.rad(-45 + 0 * math.cos(sine / 10))), 0.1) | |
| 400 | motor7.C0 = clerp(motor7.C0, CFrame.new(-2.36, -1.8, -0.87) * angles(math.rad(-60 + 10 * math.cos(sine / 10)), math.rad(45 + 10 * math.cos(sine / 10)), math.rad(-45 + 0 * math.cos(sine / 10))), 0.1) | |
| 401 | motor8.C0 = clerp(motor8.C0, CFrame.new(2.36, -1.8, -0.87) * angles(math.rad(-60 + -10 * math.cos(sine / 10)), math.rad(-45 + 10 * math.cos(sine / 10)), math.rad(45 + 0 * math.cos(sine / 10))), 0.1) | |
| 402 | motor9.C0 = clerp(motor9.C0, CFrame.new(2.36, -1.8, -0.87) * angles(math.rad(-60 + -10 * math.cos(sine / 10)), math.rad(-45 + 10 * math.cos(sine / 10)), math.rad(45 + 0 * math.cos(sine / 10))), 0.1) | |
| 403 | end | |
| 404 | end | |
| 405 | end | |
| 406 | end | |
| 407 | end | |
| 408 | end | |
| 409 | end) | |
| 410 | p = game.Players.LocalPlayer | |
| 411 | char = p.Character | |
| 412 | local txt = Instance.new("BillboardGui", char)
| |
| 413 | txt.Adornee = char .Head | |
| 414 | txt.Name = "_status" | |
| 415 | txt.Size = UDim2.new(2, 0, 1.2, 0) | |
| 416 | txt.StudsOffset = Vector3.new(-9, 8, 0) | |
| 417 | local text = Instance.new("TextLabel", txt)
| |
| 418 | text.Size = UDim2.new(10, 0, 7, 0) | |
| 419 | text.FontSize = "Size24" | |
| 420 | text.TextScaled = true | |
| 421 | text.TextTransparency = 0 | |
| 422 | text.BackgroundTransparency = 1 | |
| 423 | text.TextTransparency = 0 | |
| 424 | text.TextStrokeTransparency = 0 | |
| 425 | text.Font = "Cartoon" | |
| 426 | text.TextStrokeColor3 = Color3.new(0,0,.50) | |
| 427 | ||
| 428 | v=Instance.new("Part")
| |
| 429 | v.Name = "ColorBrick" | |
| 430 | v.Parent=p.Character | |
| 431 | v.FormFactor="Symmetric" | |
| 432 | v.Anchored=true | |
| 433 | v.CanCollide=false | |
| 434 | v.BottomSurface="Smooth" | |
| 435 | v.TopSurface="Smooth" | |
| 436 | v.Size=Vector3.new(10,5,3) | |
| 437 | v.Transparency=1 | |
| 438 | v.CFrame=char.Torso.CFrame | |
| 439 | v.BrickColor=BrickColor.new(CV) | |
| 440 | v.Transparency=1 | |
| 441 | text.TextColor3 = Color3.new(0,0,.50) | |
| 442 | v.Shape="Block" | |
| 443 | text.Text = "Chilled Fox" | |
| 444 | p = game.Players.LocalPlayer | |
| 445 | char = p.Character | |
| 446 | local txt = Instance.new("BillboardGui", char)
| |
| 447 | txt.Adornee = char .Head | |
| 448 | txt.Name = "_status" | |
| 449 | txt.Size = UDim2.new(2, 0, 1.2, 0) | |
| 450 | txt.StudsOffset = Vector3.new(-9, 8, 0) | |
| 451 | local text = Instance.new("TextLabel", txt)
| |
| 452 | text.Size = UDim2.new(10, 0, 7, 0) | |
| 453 | text.FontSize = "Size24" | |
| 454 | text.TextScaled = true | |
| 455 | text.TextTransparency = 0 | |
| 456 | text.BackgroundTransparency = 1 | |
| 457 | text.TextTransparency = 0 | |
| 458 | text.TextStrokeTransparency = 0 | |
| 459 | text.Font = "Cartoon" | |
| 460 | text.TextStrokeColor3 = Color3.new(0,0,.50) | |
| 461 | ||
| 462 | v=Instance.new("Part")
| |
| 463 | v.Name = "ColorBrick" | |
| 464 | v.Parent=p.Character | |
| 465 | v.FormFactor="Symmetric" | |
| 466 | v.Anchored=true | |
| 467 | v.CanCollide=false | |
| 468 | v.BottomSurface="Smooth" | |
| 469 | v.TopSurface="Smooth" | |
| 470 | v.Size=Vector3.new(10,5,3) | |
| 471 | v.Transparency=1 | |
| 472 | v.CFrame=char.Torso.CFrame | |
| 473 | v.BrickColor=BrickColor.new(CV) | |
| 474 | v.Transparency=1 | |
| 475 | text.TextColor3 = Color3.new(0,0,.50) | |
| 476 | v.Shape="Block" | |
| 477 | text.Text = "Chilled Fox" | |
| 478 | Player=game:GetService("Players").LocalPlayer
| |
| 479 | local WEEB = Instance.new("Sound",Torso)
| |
| 480 | WEEB.Volume=0 | |
| 481 | WEEB.Pitch=0 | |
| 482 | WEEB.SoundId="http://www.roblox.com/asset/?id=1009682087" | |
| 483 | WEEB.Looped=true | |
| 484 | wait() | |
| 485 | WEEB:play() | |
| 486 | Character=Player.Character | |
| 487 | PlayerGui=Player.PlayerGui | |
| 488 | Backpack=Player.Backpack | |
| 489 | Torso=Character.Torso | |
| 490 | Head=Character.Head | |
| 491 | Humanoid=Character.Humanoid | |
| 492 | m=Instance.new('Model',Character)
| |
| 493 | LeftArm=Character["Left Arm"] | |
| 494 | LeftLeg=Character["Left Leg"] | |
| 495 | RightArm=Character["Right Arm"] | |
| 496 | RightLeg=Character["Right Leg"] | |
| 497 | LS=Torso["Left Shoulder"] | |
| 498 | LH=Torso["Left Hip"] | |
| 499 | RS=Torso["Right Shoulder"] | |
| 500 | RH=Torso["Right Hip"] | |
| 501 | Neck=Torso.Neck | |
| 502 | it=Instance.new | |
| 503 | attacktype=1 | |
| 504 | vt=Vector3.new | |
| 505 | cf=CFrame.new | |
| 506 | euler=CFrame.fromEulerAnglesXYZ | |
| 507 | angles=CFrame.Angles | |
| 508 | necko=cf(0, 1, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0) | |
| 509 | necko2=cf(0, -0.5, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0) | |
| 510 | LHC0=cf(-1,-1,0,-0,-0,-1,0,1,0,1,0,0) | |
| 511 | LHC1=cf(-0.5,1,0,-0,-0,-1,0,1,0,1,0,0) | |
| 512 | RHC0=cf(1,-1,0,0,0,1,0,1,0,-1,-0,-0) | |
| 513 | RHC1=cf(0.5,1,0,0,0,1,0,1,0,-1,-0,-0) | |
| 514 | RootPart=Character.HumanoidRootPart | |
| 515 | RootJoint=RootPart.RootJoint | |
| 516 | RootCF=euler(-1.57,0,3.14) | |
| 517 | attack = false | |
| 518 | attackdebounce = false | |
| 519 | deb=false | |
| 520 | equipped=true | |
| 521 | hand=false | |
| 522 | MMouse=nil | |
| 523 | combo=0 | |
| 524 | mana=0 | |
| 525 | cam=workspace.CurrentCamera | |
| 526 | RocketTarget=nil | |
| 527 | Targetting=false | |
| 528 | trispeed=.2 | |
| 529 | attackmode='none' | |
| 530 | local idle=0 | |
| 531 | local Anim="Idle" | |
| 532 | local Effects={}
| |
| 533 | local gun=false | |
| 534 | local shoot=false | |
| 535 | local issprinting=false | |
| 536 | local memeing=false | |
| 537 | player=nil | |
| 538 | mouse=Player:GetMouse() | |
| 539 | --save shoulders | |
| 540 | RSH, LSH=nil, nil | |
| 541 | --welds | |
| 542 | RW, LW=Instance.new("Weld"), Instance.new("Weld")
| |
| 543 | RW.Name="Right Shoulder" LW.Name="Left Shoulder" | |
| 544 | LH=Torso["Left Hip"] | |
| 545 | RH=Torso["Right Hip"] | |
| 546 | TorsoColor=Torso.BrickColor | |
| 547 | function NoOutline(Part) | |
| 548 | Part.TopSurface,Part.BottomSurface,Part.LeftSurface,Part.RightSurface,Part.FrontSurface,Part.BackSurface = 10,10,10,10,10,10 | |
| 549 | end | |
| 550 | player=Player | |
| 551 | ch=Character | |
| 552 | RSH=ch.Torso["Right Shoulder"] | |
| 553 | LSH=ch.Torso["Left Shoulder"] | |
| 554 | -- | |
| 555 | RSH.Parent=nil | |
| 556 | LSH.Parent=nil | |
| 557 | -- | |
| 558 | RW.Name="Right Shoulder" | |
| 559 | RW.Part0=ch.Torso | |
| 560 | RW.C0=cf(1.5, 0.5, 0) --* CFrame.fromEulerAnglesXYZ(1.3, 0, -0.5) | |
| 561 | RW.C1=cf(0, 0.5, 0) | |
| 562 | RW.Part1=ch["Right Arm"] | |
| 563 | RW.Parent=ch.Torso | |
| 564 | -- | |
| 565 | LW.Name="Left Shoulder" | |
| 566 | LW.Part0=ch.Torso | |
| 567 | LW.C0=cf(-1.5, 0.5, 0) --* CFrame.fromEulerAnglesXYZ(1.7, 0, 0.8) | |
| 568 | LW.C1=cf(0, 0.5, 0) | |
| 569 | LW.Part1=ch["Left Arm"] | |
| 570 | LW.Parent=ch.Torso | |
| 571 | ||
| 572 | if Humanoid:findFirstChild("Animate") then
| |
| 573 | Humanoid:findFirstChild("Animate"):Destroy()
| |
| 574 | elseif Character:findFirstChild("Animate") then
| |
| 575 | Character:findFirstChild("Animate"):Destroy()
| |
| 576 | end | |
| 577 | ||
| 578 | ||
| 579 | local WEEB = Instance.new("Sound",Torso)
| |
| 580 | WEEB.Volume=0 | |
| 581 | WEEB.Pitch=0 | |
| 582 | WEEB.SoundId="http://www.roblox.com/asset/?id=1120289188" | |
| 583 | WEEB.Looped=true | |
| 584 | wait() | |
| 585 | WEEB:play() | |
| 586 | ||
| 587 | ||
| 588 | local Stats=Instance.new("BoolValue")
| |
| 589 | Stats.Name="Stats" | |
| 590 | Stats.Parent=Character | |
| 591 | local Atk=Instance.new("NumberValue")
| |
| 592 | Atk.Name="Damage" | |
| 593 | Atk.Parent=Stats | |
| 594 | Atk.Value=1 | |
| 595 | local Def=Instance.new("NumberValue")
| |
| 596 | Def.Name="Defense" | |
| 597 | Def.Parent=Stats | |
| 598 | Def.Value=1 | |
| 599 | local Speed=Instance.new("NumberValue")
| |
| 600 | Speed.Name="Speed" | |
| 601 | Speed.Parent=Stats | |
| 602 | Speed.Value=1 | |
| 603 | local Mvmt=Instance.new("NumberValue")
| |
| 604 | Mvmt.Name="Movement" | |
| 605 | Mvmt.Parent=Stats | |
| 606 | Mvmt.Value=1 | |
| 607 | ||
| 608 | ||
| 609 | local donum=0 | |
| 610 | ||
| 611 | function part(formfactor,parent,reflectance,transparency,brickcolor,name,size) | |
| 612 | local fp=it("Part")
| |
| 613 | fp.formFactor=formfactor | |
| 614 | fp.Parent=parent | |
| 615 | fp.Reflectance=reflectance | |
| 616 | fp.Transparency=transparency | |
| 617 | fp.CanCollide=false | |
| 618 | fp.Locked=true | |
| 619 | fp.BrickColor=brickcolor | |
| 620 | fp.Name=name | |
| 621 | fp.Size=size | |
| 622 | fp.Position=Torso.Position | |
| 623 | NoOutline(fp) | |
| 624 | fp.Material="SmoothPlastic" | |
| 625 | fp:BreakJoints() | |
| 626 | return fp | |
| 627 | end | |
| 628 | ||
| 629 | function part2(formfactor, parent, material, reflectance, transparency, brickcolor, name, size) | |
| 630 | local fp = Instance.new("Part")
| |
| 631 | fp.formFactor = formfactor | |
| 632 | fp.Parent = parent | |
| 633 | fp.Reflectance = reflectance | |
| 634 | fp.Transparency = transparency | |
| 635 | fp.CanCollide = false | |
| 636 | fp.Locked = true | |
| 637 | fp.BrickColor = BrickColor.new(tostring(brickcolor)) | |
| 638 | fp.Name = name | |
| 639 | fp.Size = size | |
| 640 | fp.Position = Character.Torso.Position | |
| 641 | fp.Material = material | |
| 642 | ||
| 643 | NoOutline(fp) | |
| 644 | return fp | |
| 645 | end | |
| 646 | ||
| 647 | function mesh(Mesh,part,meshtype,meshid,offset,scale) | |
| 648 | local mesh=it(Mesh) | |
| 649 | mesh.Parent=part | |
| 650 | if Mesh=="SpecialMesh" then | |
| 651 | mesh.MeshType=meshtype | |
| 652 | mesh.MeshId=meshid | |
| 653 | end | |
| 654 | mesh.Offset=offset | |
| 655 | mesh.Scale=scale | |
| 656 | return mesh | |
| 657 | end | |
| 658 | ||
| 659 | function weld(parent,part0,part1,c0) | |
| 660 | local weld=it("Weld")
| |
| 661 | weld.Parent=parent | |
| 662 | weld.Part0=part0 | |
| 663 | weld.Part1=part1 | |
| 664 | weld.C0=c0 | |
| 665 | return weld | |
| 666 | end | |
| 667 | ||
| 668 | function weld2(parent, part0, part1, c0, c1) | |
| 669 | local Weld = Instance.new("Weld")
| |
| 670 | Weld.Parent = parent | |
| 671 | Weld.Part0 = part0 | |
| 672 | Weld.Part1 = part1 | |
| 673 | Weld.C0 = c0 | |
| 674 | Weld.C1 = c1 | |
| 675 | ||
| 676 | return Weld | |
| 677 | end | |
| 678 | ||
| 679 | local Color1=Torso.BrickColor | |
| 680 | ||
| 681 | local bodvel=Instance.new("BodyVelocity")
| |
| 682 | local bg=Instance.new("BodyGyro")
| |
| 683 | ||
| 684 | ArtificialHB = Instance.new("BindableEvent", script)
| |
| 685 | ArtificialHB.Name = "Heartbeat" | |
| 686 | ||
| 687 | script:WaitForChild("Heartbeat")
| |
| 688 | ||
| 689 | frame = 1 / 60 | |
| 690 | tf = 0 | |
| 691 | allowframeloss = true | |
| 692 | tossremainder = false | |
| 693 | lastframe = tick() | |
| 694 | script.Heartbeat:Fire() | |
| 695 | ||
| 696 | game:GetService("RunService").Heartbeat:connect(function(s, p)
| |
| 697 | tf = tf + s | |
| 698 | if tf >= frame then | |
| 699 | if allowframeloss then | |
| 700 | script.Heartbeat:Fire() | |
| 701 | lastframe = tick() | |
| 702 | else | |
| 703 | for i = 1, math.floor(tf / frame) do | |
| 704 | script.Heartbeat:Fire() | |
| 705 | end | |
| 706 | lastframe = tick() | |
| 707 | end | |
| 708 | if tossremainder then | |
| 709 | tf = 0 | |
| 710 | else | |
| 711 | tf = tf - frame * math.floor(tf / frame) | |
| 712 | end | |
| 713 | end | |
| 714 | end) | |
| 715 | ||
| 716 | function swait(num) | |
| 717 | if num == 0 or num == nil then | |
| 718 | ArtificialHB.Event:wait() | |
| 719 | else | |
| 720 | for i = 0, num do | |
| 721 | ArtificialHB.Event:wait() | |
| 722 | end | |
| 723 | end | |
| 724 | end | |
| 725 | ||
| 726 | ||
| 727 | so = function(id,par,vol,pit) | |
| 728 | coroutine.resume(coroutine.create(function() | |
| 729 | local sou = Instance.new("Sound",par or workspace)
| |
| 730 | sou.Volume=vol | |
| 731 | sou.Pitch=pit or 1 | |
| 732 | sou.SoundId=id | |
| 733 | swait() | |
| 734 | sou:play() | |
| 735 | game:GetService("Debris"):AddItem(sou,6)
| |
| 736 | end)) | |
| 737 | end | |
| 738 | ||
| 739 | function clerp(a,b,t) | |
| 740 | local qa = {QuaternionFromCFrame(a)}
| |
| 741 | local qb = {QuaternionFromCFrame(b)}
| |
| 742 | local ax, ay, az = a.x, a.y, a.z | |
| 743 | local bx, by, bz = b.x, b.y, b.z | |
| 744 | local _t = 1-t | |
| 745 | return QuaternionToCFrame(_t*ax + t*bx, _t*ay + t*by, _t*az + t*bz,QuaternionSlerp(qa, qb, t)) | |
| 746 | end | |
| 747 | ||
| 748 | function QuaternionFromCFrame(cf) | |
| 749 | local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components() | |
| 750 | local trace = m00 + m11 + m22 | |
| 751 | if trace > 0 then | |
| 752 | local s = math.sqrt(1 + trace) | |
| 753 | local recip = 0.5/s | |
| 754 | return (m21-m12)*recip, (m02-m20)*recip, (m10-m01)*recip, s*0.5 | |
| 755 | else | |
| 756 | local i = 0 | |
| 757 | if m11 > m00 then | |
| 758 | i = 1 | |
| 759 | end | |
| 760 | if m22 > (i == 0 and m00 or m11) then | |
| 761 | i = 2 | |
| 762 | end | |
| 763 | if i == 0 then | |
| 764 | local s = math.sqrt(m00-m11-m22+1) | |
| 765 | local recip = 0.5/s | |
| 766 | return 0.5*s, (m10+m01)*recip, (m20+m02)*recip, (m21-m12)*recip | |
| 767 | elseif i == 1 then | |
| 768 | local s = math.sqrt(m11-m22-m00+1) | |
| 769 | local recip = 0.5/s | |
| 770 | return (m01+m10)*recip, 0.5*s, (m21+m12)*recip, (m02-m20)*recip | |
| 771 | elseif i == 2 then | |
| 772 | local s = math.sqrt(m22-m00-m11+1) | |
| 773 | local recip = 0.5/s return (m02+m20)*recip, (m12+m21)*recip, 0.5*s, (m10-m01)*recip | |
| 774 | end | |
| 775 | end | |
| 776 | end | |
| 777 | ||
| 778 | function QuaternionToCFrame(px, py, pz, x, y, z, w) | |
| 779 | local xs, ys, zs = x + x, y + y, z + z | |
| 780 | local wx, wy, wz = w*xs, w*ys, w*zs | |
| 781 | local xx = x*xs | |
| 782 | local xy = x*ys | |
| 783 | local xz = x*zs | |
| 784 | local yy = y*ys | |
| 785 | local yz = y*zs | |
| 786 | local zz = z*zs | |
| 787 | return CFrame.new(px, py, pz,1-(yy+zz), xy - wz, xz + wy,xy + wz, 1-(xx+zz), yz - wx, xz - wy, yz + wx, 1-(xx+yy)) | |
| 788 | end | |
| 789 | ||
| 790 | function QuaternionSlerp(a, b, t) | |
| 791 | local cosTheta = a[1]*b[1] + a[2]*b[2] + a[3]*b[3] + a[4]*b[4] | |
| 792 | local startInterp, finishInterp; | |
| 793 | if cosTheta >= 0.0001 then | |
| 794 | if (1 - cosTheta) > 0.0001 then | |
| 795 | local theta = math.acos(cosTheta) | |
| 796 | local invSinTheta = 1/math.sin(theta) | |
| 797 | startInterp = math.sin((1-t)*theta)*invSinTheta | |
| 798 | finishInterp = math.sin(t*theta)*invSinTheta | |
| 799 | else | |
| 800 | startInterp = 1-t | |
| 801 | finishInterp = t | |
| 802 | end | |
| 803 | else | |
| 804 | if (1+cosTheta) > 0.0001 then | |
| 805 | local theta = math.acos(-cosTheta) | |
| 806 | local invSinTheta = 1/math.sin(theta) | |
| 807 | startInterp = math.sin((t-1)*theta)*invSinTheta | |
| 808 | finishInterp = math.sin(t*theta)*invSinTheta | |
| 809 | else | |
| 810 | startInterp = t-1 | |
| 811 | finishInterp = t | |
| 812 | end | |
| 813 | end | |
| 814 | return a[1]*startInterp + b[1]*finishInterp, a[2]*startInterp + b[2]*finishInterp, a[3]*startInterp + b[3]*finishInterp, a[4]*startInterp + b[4]*finishInterp | |
| 815 | end | |
| 816 | ||
| 817 | function rayCast(Pos, Dir, Max, Ignore) -- Origin Position , Direction, MaxDistance , IgnoreDescendants | |
| 818 | return game:service("Workspace"):FindPartOnRay(Ray.new(Pos, Dir.unit * (Max or 999.999)), Ignore)
| |
| 819 | end | |
| 820 | ||
| 821 | Damagefunc = function(Part, hit, minim, maxim, knockback, Type, Property, Delay, HitSound, HitPitch) --bm1 | |
| 822 | if hit.Parent == nil then | |
| 823 | return | |
| 824 | end | |
| 825 | local h = hit.Parent:FindFirstChild("Humanoid")
| |
| 826 | for _, v in pairs(hit.Parent:children()) do | |
| 827 | if v:IsA("Humanoid") then
| |
| 828 | h = v | |
| 829 | end | |
| 830 | end | |
| 831 | if h ~= nil and hit.Parent.Name ~= Character.Name and hit.Parent:FindFirstChild("Torso") ~= nil then
| |
| 832 | if hit.Parent:findFirstChild("DebounceHit") ~= nil then
| |
| 833 | if hit.Parent.DebounceHit.Value == true then | |
| 834 | return | |
| 835 | end | |
| 836 | end | |
| 837 | if h.MaxHealth >= math.huge then | |
| 838 | hit:BreakJoints() | |
| 839 | end | |
| 840 | --[[ if game.Players:GetPlayerFromCharacter(hit.Parent)~=nil then | |
| 841 | return | |
| 842 | end]] | |
| 843 | -- hs(hit,1.2) | |
| 844 | local c = Instance.new("ObjectValue")
| |
| 845 | c.Name = "creator" | |
| 846 | c.Value = game:service("Players").LocalPlayer
| |
| 847 | c.Parent = h | |
| 848 | ||
| 849 | game:GetService("Debris"):AddItem(c, .5)
| |
| 850 | if HitSound ~= nil and HitPitch ~= nil then | |
| 851 | so(HitSound, hit, 1, HitPitch) | |
| 852 | end | |
| 853 | local Damage = math.random(minim, maxim) | |
| 854 | -- h:TakeDamage(Damage) | |
| 855 | local blocked = false | |
| 856 | local block = hit.Parent:findFirstChild("Block")
| |
| 857 | if block ~= nil then | |
| 858 | if block.className == "IntValue" then | |
| 859 | if block.Value > 0 then | |
| 860 | blocked = true | |
| 861 | block.Value = block.Value - 1 | |
| 862 | print(block.Value) | |
| 863 | end | |
| 864 | end | |
| 865 | end | |
| 866 | if blocked == false then | |
| 867 | -- h:TakeDamage(Damage) | |
| 868 | h.Health = h.Health - Damage | |
| 869 | if Damage ~= 0 then | |
| 870 | ShowDamage2((Part.CFrame * CFrame.new(0, 0, (Part.Size.Z / 2)).p + Vector3.new(0, 1.5, 0)), -Damage, 1.5, BrickColor.new("Institutional white").Color)
| |
| 871 | end | |
| 872 | else | |
| 873 | h.Health = h.Health - (Damage / 2) | |
| 874 | if Damage ~=0 then | |
| 875 | ShowDamage2((Part.CFrame * CFrame.new(0, 0, (Part.Size.Z / 2)).p + Vector3.new(0, 1.5, 0)), -Damage, 1.5, BrickColor.new("Institutional white").Color)
| |
| 876 | end | |
| 877 | end | |
| 878 | if Type == "Knockdown" then | |
| 879 | local hum = hit.Parent.Humanoid | |
| 880 | hum.PlatformStand = true | |
| 881 | coroutine.resume(coroutine.create(function(HHumanoid) | |
| 882 | swait(1) | |
| 883 | HHumanoid.PlatformStand = false | |
| 884 | end), hum) | |
| 885 | local angle = (hit.Position - (Property.Position + Vector3.new(0, 0, 0))).unit | |
| 886 | local bodvol = Instance.new("BodyVelocity")
| |
| 887 | bodvol.velocity = angle * knockback | |
| 888 | bodvol.P = 5000 | |
| 889 | bodvol.maxForce = Vector3.new(8e+003, 8e+003, 8e+003) | |
| 890 | bodvol.Parent = hit | |
| 891 | ||
| 892 | local rl = Instance.new("BodyAngularVelocity")
| |
| 893 | rl.P = 3000 | |
| 894 | rl.maxTorque = Vector3.new(500000, 500000, 500000) * 50000000000000 | |
| 895 | rl.angularvelocity = Vector3.new(math.random(-10, 10), math.random(-10, 10), math.random(-10, 10)) | |
| 896 | rl.Parent = hit | |
| 897 | ||
| 898 | game:GetService("Debris"):AddItem(bodvol, .5)
| |
| 899 | game:GetService("Debris"):AddItem(rl, .5)
| |
| 900 | elseif Type == "Plat" then | |
| 901 | local hum = hit.Parent.Humanoid | |
| 902 | hum.PlatformStand = true | |
| 903 | coroutine.resume(coroutine.create(function(HHumanoid) | |
| 904 | swait(2) | |
| 905 | HHumanoid.PlatformStand = false | |
| 906 | end), hum) | |
| 907 | ||
| 908 | local rl = Instance.new("BodyAngularVelocity")
| |
| 909 | rl.P = 3000 | |
| 910 | rl.maxTorque = Vector3.new(100, 100, 100) * 500 | |
| 911 | rl.angularvelocity = Vector3.new(math.random(-10, 10), math.random(-10, 10), math.random(-10, 10)) | |
| 912 | rl.Parent = hit | |
| 913 | ||
| 914 | game:GetService("Debris"):AddItem(rl, .5)
| |
| 915 | elseif Type == "Normal" then | |
| 916 | local vp = Instance.new("BodyVelocity")
| |
| 917 | vp.P = 500 | |
| 918 | vp.maxForce = Vector3.new(math.huge, 0, math.huge) | |
| 919 | vp.velocity = Property.CFrame.lookVector * knockback + Property.Velocity / 1.05 | |
| 920 | ||
| 921 | if knockback > 0 then | |
| 922 | vp.Parent = hit.Parent.Torso | |
| 923 | end | |
| 924 | game:GetService("Debris"):AddItem(vp, .5)
| |
| 925 | elseif Type == "Up" then | |
| 926 | local bodyVelocity = Instance.new("BodyVelocity")
| |
| 927 | bodyVelocity.velocity = vt(0, 20, 0) | |
| 928 | bodyVelocity.P = 5000 | |
| 929 | bodyVelocity.maxForce = Vector3.new(8e+003, 8e+003, 8e+003) | |
| 930 | bodyVelocity.Parent = hit | |
| 931 | ||
| 932 | game:GetService("Debris"):AddItem(bodyVelocity, .5)
| |
| 933 | elseif Type == "Snare" then | |
| 934 | local bp = Instance.new("BodyPosition")
| |
| 935 | bp.P = 2000 | |
| 936 | bp.D = 100 | |
| 937 | bp.maxForce = Vector3.new(math.huge, math.huge, math.huge) | |
| 938 | bp.position = hit.Parent.Torso.Position | |
| 939 | bp.Parent = hit.Parent.Torso | |
| 940 | game:GetService("Debris"):AddItem(bp, 1)
| |
| 941 | ||
| 942 | elseif Type == "Freeze" then | |
| 943 | local BodPos = Instance.new("BodyPosition")
| |
| 944 | BodPos.P = 50000 | |
| 945 | BodPos.D = 1000 | |
| 946 | BodPos.maxForce = Vector3.new(math.huge, math.huge, math.huge) | |
| 947 | BodPos.position = hit.Parent.Torso.Position | |
| 948 | BodPos.Parent = hit.Parent.Torso | |
| 949 | ||
| 950 | local BodGy = Instance.new("BodyGyro")
| |
| 951 | BodGy.maxTorque = Vector3.new(4e+005, 4e+005, 4e+005) * math.huge | |
| 952 | BodGy.P = 20e+003 | |
| 953 | BodGy.Parent = hit.Parent.Torso | |
| 954 | BodGy.cframe = hit.Parent.Torso.CFrame | |
| 955 | ||
| 956 | hit.Parent.Torso.Anchored = true | |
| 957 | coroutine.resume(coroutine.create(function(Part) | |
| 958 | swait(1.5) | |
| 959 | Part.Anchored = false | |
| 960 | end), hit.Parent.Torso) | |
| 961 | game:GetService("Debris"):AddItem(BodPos, 3)
| |
| 962 | game:GetService("Debris"):AddItem(BodGy, 3)
| |
| 963 | ||
| 964 | ||
| 965 | elseif Type=="Target" then | |
| 966 | if Targetting==false then | |
| 967 | ZTarget=hit.Parent.Torso | |
| 968 | coroutine.resume(coroutine.create(function(Part) | |
| 969 | so("http://www.roblox.com/asset/?id=15666462",Part,1,1.5)
| |
| 970 | swait(5) | |
| 971 | so("http://www.roblox.com/asset/?id=15666462",Part,1,1.5)
| |
| 972 | end),ZTarget) | |
| 973 | TargHum=ZTarget.Parent:findFirstChild("Humanoid")
| |
| 974 | targetgui=Instance.new("BillboardGui")
| |
| 975 | targetgui.Parent=ZTarget | |
| 976 | targetgui.Size=UDim2.new(10,100,10,100) | |
| 977 | targ=Instance.new("ImageLabel")
| |
| 978 | targ.Parent=targetgui | |
| 979 | targ.BackgroundTransparency=1 | |
| 980 | targ.Image="rbxassetid://4834067" | |
| 981 | targ.Size=UDim2.new(1,0,1,0) | |
| 982 | cam.CameraType="Scriptable" | |
| 983 | cam.CoordinateFrame=CFrame.new(Head.CFrame.p,ZTarget.Position) | |
| 984 | dir=Vector3.new(cam.CoordinateFrame.lookVector.x,0,cam.CoordinateFrame.lookVector.z) | |
| 985 | workspace.CurrentCamera.CoordinateFrame=CFrame.new(Head.CFrame.p,ZTarget.Position) | |
| 986 | Targetting=true | |
| 987 | RocketTarget=ZTarget | |
| 988 | for i=1,Property do | |
| 989 | if Humanoid.Health>0 and Character.Parent~=nil and TargHum.Health>0 and TargHum.Parent~=nil and Targetting==true then | |
| 990 | swait() | |
| 991 | end | |
| 992 | cam.CoordinateFrame=CFrame.new(Head.CFrame.p,ZTarget.Position) | |
| 993 | dir=Vector3.new(cam.CoordinateFrame.lookVector.x,0,cam.CoordinateFrame.lookVector.z) | |
| 994 | cam.CoordinateFrame=CFrame.new(Head.CFrame.p,ZTarget.Position)*cf(0,5,10)*euler(-0.3,0,0) | |
| 995 | end | |
| 996 | Targetting=false | |
| 997 | RocketTarget=nil | |
| 998 | targetgui.Parent=nil | |
| 999 | cam.CameraType="Custom" | |
| 1000 | end | |
| 1001 | end | |
| 1002 | ||
| 1003 | local debounce = Instance.new("BoolValue")
| |
| 1004 | debounce.Name = "DebounceHit" | |
| 1005 | debounce.Parent = hit.Parent | |
| 1006 | debounce.Value = true | |
| 1007 | game:GetService("Debris"):AddItem(debounce, Delay)
| |
| 1008 | c = Instance.new("ObjectValue")
| |
| 1009 | c.Name = "creator" | |
| 1010 | c.Value = Player | |
| 1011 | c.Parent = h | |
| 1012 | game:GetService("Debris"):AddItem(c, .5)
| |
| 1013 | end | |
| 1014 | end | |
| 1015 | ||
| 1016 | function ShowDamage2(Pos, Text, Time, Color) | |
| 1017 | local Rate = (1 / 30) | |
| 1018 | local Pos = (Pos or Vector3.new(0, 0, 0)) | |
| 1019 | local Text = (Text or "") | |
| 1020 | local Time = (Time or 2) | |
| 1021 | local Color = (Color or Color3.new(1, 0, 0)) | |
| 1022 | local EffectPart = part2("Custom", workspace, "Neon", 0, 1, BrickColor.new(Color), "Effect", vt(0, 0, 0))
| |
| 1023 | EffectPart.Anchored = true | |
| 1024 | local BillboardGui = Instance.new("BillboardGui")
| |
| 1025 | BillboardGui.Size = UDim2.new(3, 0, 3, 0) | |
| 1026 | BillboardGui.Adornee = EffectPart | |
| 1027 | BillboardGui.Parent = EffectPart | |
| 1028 | ||
| 1029 | local TextLabel = Instance.new("TextLabel")
| |
| 1030 | TextLabel.BackgroundTransparency = 1 | |
| 1031 | TextLabel.Size = UDim2.new(1, 0, 1, 0) | |
| 1032 | TextLabel.Text = Text | |
| 1033 | TextLabel.TextColor3 = Color | |
| 1034 | TextLabel.TextScaled = true | |
| 1035 | TextLabel.Font = Enum.Font.ArialBold | |
| 1036 | TextLabel.Parent = BillboardGui | |
| 1037 | ||
| 1038 | game.Debris:AddItem(EffectPart, (Time + 0.1)) | |
| 1039 | EffectPart.Parent = game:GetService("Workspace")
| |
| 1040 | delay(0, function() | |
| 1041 | local Frames = (Time / Rate) | |
| 1042 | for Frame = 1, Frames do | |
| 1043 | wait(Rate) | |
| 1044 | local Percent = (Frame / Frames) | |
| 1045 | EffectPart.CFrame = CFrame.new(Pos) + Vector3.new(0, Percent, 0) | |
| 1046 | TextLabel.TextTransparency = Percent | |
| 1047 | end | |
| 1048 | if EffectPart and EffectPart.Parent then | |
| 1049 | EffectPart:Destroy() | |
| 1050 | end | |
| 1051 | end) | |
| 1052 | end | |
| 1053 | ||
| 1054 | function BlastEffect(brickcolor, cframe, x1, y1, z1, x2, y2, z2) | |
| 1055 | local prt = part2(3, workspace, "Neon", 0, 0, brickcolor, "Effect", vt(0.5, 0.5, 0.5)) | |
| 1056 | prt.Anchored = true | |
| 1057 | prt.CFrame = cframe | |
| 1058 | local msh = mesh("SpecialMesh", prt, "FileMesh", "http://www.roblox.com/asset/?id=20329976", vt(0, 0, 0), vt(x1, y1, z1))
| |
| 1059 | coroutine.resume(coroutine.create(function() | |
| 1060 | for i = 0, 1, 0.05 do | |
| 1061 | wait() | |
| 1062 | prt.Transparency = i | |
| 1063 | msh.Scale = msh.Scale + vt(x2, y2, z2) | |
| 1064 | end | |
| 1065 | prt.Parent = nil | |
| 1066 | end)) | |
| 1067 | end | |
| 1068 | ||
| 1069 | function weld(parent, part0, part1, c0, c1) | |
| 1070 | local Weld = Instance.new("Weld")
| |
| 1071 | Weld.Parent = parent | |
| 1072 | Weld.Part0 = part0 | |
| 1073 | Weld.Part1 = part1 | |
| 1074 | Weld.C0 = c0 | |
| 1075 | Weld.C1 = c1 | |
| 1076 | ||
| 1077 | return Weld | |
| 1078 | end | |
| 1079 | ||
| 1080 | function MagniDamage(Hit, Part, magni, mindam, maxdam, knock, Type) | |
| 1081 | for _, c in pairs(workspace:children()) do | |
| 1082 | local hum = c:findFirstChild("Humanoid")
| |
| 1083 | if hum ~= nil then | |
| 1084 | local head = c:findFirstChild("Torso")
| |
| 1085 | if head ~= nil then | |
| 1086 | local targ = head.Position - Part.Position | |
| 1087 | local mag = targ.magnitude | |
| 1088 | if mag <= magni and c.Name ~= Player.Name then | |
| 1089 | Damagefunc(head, head, mindam, maxdam, knock, Type, RootPart, .2, 1, 3) | |
| 1090 | end | |
| 1091 | end | |
| 1092 | end | |
| 1093 | end | |
| 1094 | end | |
| 1095 | ||
| 1096 | function MagicCircle(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay) | |
| 1097 | local prt = part2(3, workspace, "Neon", 0, 0, brickcolor, "Effect", vt(0.5, 0.5, 0.5)) | |
| 1098 | prt.Anchored = true | |
| 1099 | prt.CFrame = cframe | |
| 1100 | local msh = mesh("SpecialMesh", prt, "Sphere", "", vt(0, 0, 0), vt(x1, y1, z1))
| |
| 1101 | game:GetService("Debris"):AddItem(prt, 2)
| |
| 1102 | coroutine.resume(coroutine.create(function(Part, Mesh) | |
| 1103 | for i = 0, 1, delay do | |
| 1104 | swait() | |
| 1105 | Part.CFrame = Part.CFrame | |
| 1106 | Part.Transparency = i | |
| 1107 | Mesh.Scale = Mesh.Scale + vt(x3, y3, z3) | |
| 1108 | end | |
| 1109 | Part.Parent = nil | |
| 1110 | end), prt, msh) | |
| 1111 | end | |
| 1112 | ||
| 1113 | function MagicBlock(brickcolor,cframe,x1,y1,z1,x3,y3,z3,delay) | |
| 1114 | local prt=part(3,workspace,"SmoothPlastic",0,0,brickcolor,"Effect",vt()) | |
| 1115 | prt.Anchored=true | |
| 1116 | prt.CFrame=cframe | |
| 1117 | local msh = mesh("BlockMesh",prt,"","",vt(0,0,0),vt(x1,y1,z1))
| |
| 1118 | game:GetService("Debris"):AddItem(prt,2)
| |
| 1119 | coroutine.resume(coroutine.create(function(Part,Mesh) | |
| 1120 | for i=0,1,delay do | |
| 1121 | swait() | |
| 1122 | Part.CFrame=Part.CFrame*euler(math.random(-50,50),math.random(-50,50),math.random(-50,50)) | |
| 1123 | Part.Transparency=i | |
| 1124 | Mesh.Scale=Mesh.Scale+vt(x3,y3,z3) | |
| 1125 | end | |
| 1126 | Part.Parent=nil | |
| 1127 | end),prt,msh) | |
| 1128 | end | |
| 1129 | ||
| 1130 | ||
| 1131 | user=game:service'Players'.localPlayer | |
| 1132 | char=user.Character | |
| 1133 | mouse=user:GetMouse() | |
| 1134 | ||
| 1135 | ||
| 1136 | local function weldBetween(a, b, name) | |
| 1137 | local weld = Instance.new("ManualWeld")
| |
| 1138 | weld.Part0 = a | |
| 1139 | weld.Part1 = b | |
| 1140 | weld.C0 = CFrame.new() | |
| 1141 | weld.C1 = b.CFrame:inverse() * a.CFrame | |
| 1142 | weld.Parent = a | |
| 1143 | weld.Name=name or 'weldb1' | |
| 1144 | weld.Parent=m | |
| 1145 | return weld; | |
| 1146 | end | |
| 1147 | ||
| 1148 | ||
| 1149 | player=game.Players.localPlayer | |
| 1150 | char=player.Character | |
| 1151 | Effects={}
| |
| 1152 | vt=Vector3.new | |
| 1153 | cf=CFrame.new | |
| 1154 | euler=CFrame.fromEulerAnglesXYZ | |
| 1155 | m=Instance.new("Model",char)
| |
| 1156 | ||
| 1157 | mouse.Button1Down:connect(function() | |
| 1158 | print("NEIN")
| |
| 1159 | end) | |
| 1160 | ||
| 1161 | local mdel = false | |
| 1162 | ||
| 1163 | mouse.KeyDown:connect(function(k) | |
| 1164 | k=k:lower() | |
| 1165 | if k=='f' then | |
| 1166 | if attack==false then | |
| 1167 | ToggleMemes() | |
| 1168 | end | |
| 1169 | end | |
| 1170 | end) | |
| 1171 | ||
| 1172 | function ToggleMemes() | |
| 1173 | if memeing == true and mdel == false then | |
| 1174 | memeing = false | |
| 1175 | issprinting=false | |
| 1176 | Humanoid.WalkSpeed = 15 | |
| 1177 | mdel = true | |
| 1178 | for i = 1,0,-0.1 do | |
| 1179 | wait(0.05) | |
| 1180 | WEEB.Volume = i | |
| 1181 | end | |
| 1182 | WEEB.Pitch = 0 | |
| 1183 | mdel = false | |
| 1184 | elseif memeing == false and mdel == false then | |
| 1185 | memeing = true | |
| 1186 | issprinting=true | |
| 1187 | Humanoid.WalkSpeed=13 | |
| 1188 | WEEB.Pitch = 1 | |
| 1189 | mdel = true | |
| 1190 | for i = 0,1,.1 do | |
| 1191 | wait(0.05) | |
| 1192 | WEEB.Volume = i | |
| 1193 | end | |
| 1194 | mdel = false | |
| 1195 | end | |
| 1196 | end | |
| 1197 | ||
| 1198 | local function CFrameFromTopBack(at, top, back) | |
| 1199 | local right = top:Cross(back) | |
| 1200 | return CFrame.new(at.x, at.y, at.z, | |
| 1201 | right.x, top.x, back.x, | |
| 1202 | right.y, top.y, back.y, | |
| 1203 | right.z, top.z, back.z) | |
| 1204 | end | |
| 1205 | ||
| 1206 | function Triangle(a, b, c) | |
| 1207 | local edg1 = (c-a):Dot((b-a).unit) | |
| 1208 | local edg2 = (a-b):Dot((c-b).unit) | |
| 1209 | local edg3 = (b-c):Dot((a-c).unit) | |
| 1210 | if edg1 <= (b-a).magnitude and edg1 >= 0 then | |
| 1211 | a, b, c = a, b, c | |
| 1212 | elseif edg2 <= (c-b).magnitude and edg2 >= 0 then | |
| 1213 | a, b, c = b, c, a | |
| 1214 | elseif edg3 <= (a-c).magnitude and edg3 >= 0 then | |
| 1215 | a, b, c = c, a, b | |
| 1216 | else | |
| 1217 | assert(false, "unreachable") | |
| 1218 | end | |
| 1219 | ||
| 1220 | local len1 = (c-a):Dot((b-a).unit) | |
| 1221 | local len2 = (b-a).magnitude - len1 | |
| 1222 | local width = (a + (b-a).unit*len1 - c).magnitude | |
| 1223 | ||
| 1224 | local maincf = CFrameFromTopBack(a, (b-a):Cross(c-b).unit, -(b-a).unit) | |
| 1225 | ||
| 1226 | local list = {}
| |
| 1227 | ||
| 1228 | if len1 > 0.01 then | |
| 1229 | local w1 = Instance.new('WedgePart', m)
| |
| 1230 | game:GetService("Debris"):AddItem(w1,5)
| |
| 1231 | w1.Material = "SmoothPlastic" | |
| 1232 | w1.FormFactor = 'Custom' | |
| 1233 | w1.BrickColor = TorsoColor | |
| 1234 | w1.Transparency = 0 | |
| 1235 | w1.Reflectance = 0 | |
| 1236 | w1.Material = "SmoothPlastic" | |
| 1237 | w1.CanCollide = false | |
| 1238 | NoOutline(w1) | |
| 1239 | local sz = Vector3.new(0.2, width, len1) | |
| 1240 | w1.Size = sz | |
| 1241 | local sp = Instance.new("SpecialMesh",w1)
| |
| 1242 | sp.MeshType = "Wedge" | |
| 1243 | sp.Scale = Vector3.new(0,1,1) * sz/w1.Size | |
| 1244 | w1:BreakJoints() | |
| 1245 | w1.Anchored = true | |
| 1246 | w1.Parent = workspace | |
| 1247 | w1.Transparency = 0.7 | |
| 1248 | table.insert(Effects,{w1,"Disappear",.01})
| |
| 1249 | w1.CFrame = maincf*CFrame.Angles(math.pi,0,math.pi/2)*CFrame.new(0,width/2,len1/2) | |
| 1250 | table.insert(list,w1) | |
| 1251 | end | |
| 1252 | ||
| 1253 | if len2 > 0.01 then | |
| 1254 | local w2 = Instance.new('WedgePart', m)
| |
| 1255 | game:GetService("Debris"):AddItem(w2,5)
| |
| 1256 | w2.Material = "SmoothPlastic" | |
| 1257 | w2.FormFactor = 'Custom' | |
| 1258 | w2.BrickColor = TorsoColor | |
| 1259 | w2.Transparency = 0 | |
| 1260 | w2.Reflectance = 0 | |
| 1261 | w2.Material = "SmoothPlastic" | |
| 1262 | w2.CanCollide = false | |
| 1263 | NoOutline(w2) | |
| 1264 | local sz = Vector3.new(0.2, width, len2) | |
| 1265 | w2.Size = sz | |
| 1266 | local sp = Instance.new("SpecialMesh",w2)
| |
| 1267 | sp.MeshType = "Wedge" | |
| 1268 | sp.Scale = Vector3.new(0,1,1) * sz/w2.Size | |
| 1269 | w2:BreakJoints() | |
| 1270 | w2.Anchored = true | |
| 1271 | w2.Parent = workspace | |
| 1272 | w2.Transparency = 0.7 | |
| 1273 | table.insert(Effects,{w2,"Disappear",.01})
| |
| 1274 | w2.CFrame = maincf*CFrame.Angles(math.pi,math.pi,-math.pi/2)*CFrame.new(0,width/2,-len1 - len2/2) | |
| 1275 | table.insert(list,w2) | |
| 1276 | end | |
| 1277 | return unpack(list) | |
| 1278 | end | |
| 1279 | ||
| 1280 | function NoOutline(Part) | |
| 1281 | Part.TopSurface,Part.BottomSurface,Part.LeftSurface,Part.RightSurface,Part.FrontSurface,Part.BackSurface = 10,10,10,10,10,10 | |
| 1282 | end | |
| 1283 | ||
| 1284 | local sine = 0 | |
| 1285 | local change = 1 | |
| 1286 | local val = 0 | |
| 1287 | ||
| 1288 | if #Effects>0 then | |
| 1289 | --table.insert(Effects,{prt,"Block1",delay})
| |
| 1290 | for e=1,#Effects do | |
| 1291 | if Effects[e]~=nil then | |
| 1292 | --for j=1,#Effects[e] do | |
| 1293 | local Thing=Effects[e] | |
| 1294 | if Thing~=nil then | |
| 1295 | local Part=Thing[1] | |
| 1296 | local Mode=Thing[2] | |
| 1297 | local Delay=Thing[3] | |
| 1298 | local IncX=Thing[4] | |
| 1299 | local IncY=Thing[5] | |
| 1300 | local IncZ=Thing[6] | |
| 1301 | if Thing[1].Transparency<=1 then | |
| 1302 | if Thing[2]=="Block1" then | |
| 1303 | Thing[1].CFrame=Thing[1].CFrame*euler(math.random(-50,50),math.random(-50,50),math.random(-50,50)) | |
| 1304 | Mesh=Thing[1].Mesh | |
| 1305 | Mesh.Scale=Mesh.Scale+vt(Thing[4],Thing[5],Thing[6]) | |
| 1306 | Thing[1].Transparency=Thing[1].Transparency+Thing[3] | |
| 1307 | elseif Thing[2]=="Cylinder" then | |
| 1308 | Mesh=Thing[1].Mesh | |
| 1309 | Mesh.Scale=Mesh.Scale+vt(Thing[4],Thing[5],Thing[6]) | |
| 1310 | Thing[1].Transparency=Thing[1].Transparency+Thing[3] | |
| 1311 | elseif Thing[2]=="Blood" then | |
| 1312 | Mesh=Thing[1].Mesh | |
| 1313 | Thing[1].CFrame=Thing[1].CFrame*cf(0,.5,0) | |
| 1314 | Mesh.Scale=Mesh.Scale+vt(Thing[4],Thing[5],Thing[6]) | |
| 1315 | Thing[1].Transparency=Thing[1].Transparency+Thing[3] | |
| 1316 | elseif Thing[2]=="Elec" then | |
| 1317 | Mesh=Thing[1].Mesh | |
| 1318 | Mesh.Scale=Mesh.Scale+vt(Thing[7],Thing[8],Thing[9]) | |
| 1319 | Thing[1].Transparency=Thing[1].Transparency+Thing[3] | |
| 1320 | elseif Thing[2]=="Disappear" then | |
| 1321 | Thing[1].Transparency=Thing[1].Transparency+Thing[3] | |
| 1322 | end | |
| 1323 | else | |
| 1324 | Part.Parent=nil | |
| 1325 | table.remove(Effects,e) | |
| 1326 | end | |
| 1327 | end | |
| 1328 | --end | |
| 1329 | end | |
| 1330 | end | |
| 1331 | end | |
| 1332 | ||
| 1333 | cn = CFrame.new | |
| 1334 | local NeckCF = cn(0, 1, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0) | |
| 1335 | local RootCF = CFrame.fromEulerAnglesXYZ(-1.57, 0, 3.14) | |
| 1336 | local RHCF = CFrame.fromEulerAnglesXYZ(0, 1.6, 0) | |
| 1337 | local LHCF = CFrame.fromEulerAnglesXYZ(0, -1.6, 0) | |
| 1338 | ||
| 1339 | local mananum=0 | |
| 1340 | while true do | |
| 1341 | swait() | |
| 1342 | sine = sine + change | |
| 1343 | local torvel=(RootPart.Velocity*Vector3.new(1,0,1)).magnitude | |
| 1344 | local velderp=RootPart.Velocity.y | |
| 1345 | hitfloor,posfloor=rayCast(RootPart.Position,(CFrame.new(RootPart.Position,RootPart.Position - Vector3.new(0,1,0))).lookVector,4,Character) | |
| 1346 | if equipped==true or equipped==false then | |
| 1347 | if attack==false then | |
| 1348 | idle=idle+1 | |
| 1349 | else | |
| 1350 | idle=0 | |
| 1351 | end | |
| 1352 | if idle>=500 then | |
| 1353 | if attack==false then | |
| 1354 | --Sheath() | |
| 1355 | end | |
| 1356 | end | |
| 1357 | if RootPart.Velocity.y > 1 and hitfloor==nil then | |
| 1358 | Anim="Jump" | |
| 1359 | if attack==false then | |
| 1360 | Neck.C0=clerp(Neck.C0,necko*euler(-0.2,0,0),.3) | |
| 1361 | Neck.C1=clerp(Neck.C1,necko2*euler(0,0,0),.3) | |
| 1362 | RootJoint.C0=clerp(RootJoint.C0,RootCF*euler(0,0,0),.3) | |
| 1363 | RW.C0=clerp(RW.C0,cf(1.5,0.5,0)*euler(-.5,0,0.5),.3) | |
| 1364 | RW.C1=clerp(LW.C1,cf(0,0.5,0)*euler(0,0,0),.3) | |
| 1365 | LW.C0=clerp(LW.C0,cf(-1.5,0.5,0)*euler(-.5,0,-0.5),.3) | |
| 1366 | LW.C1=clerp(LW.C1,cf(0,0.5,0)*euler(0,0,0),.3) | |
| 1367 | RH.C0=clerp(RH.C0,cf(1,-1,-.3)*euler(-0.5,1.57,0)*euler(-.2,0,0),.3) | |
| 1368 | LH.C0=clerp(LH.C0,cf(-1,-1,-.3)*euler(-0.5,-1.57,0)*euler(-.2,0,0),.3) | |
| 1369 | end | |
| 1370 | elseif RootPart.Velocity.y < -1 and hitfloor==nil then | |
| 1371 | Anim="Fall" | |
| 1372 | if attack==false then | |
| 1373 | Neck.C0=clerp(Neck.C0,necko*euler(0.4,0,0),.3) | |
| 1374 | Neck.C1=clerp(Neck.C1,necko2*euler(0,0,0),.3) | |
| 1375 | RootJoint.C0=clerp(RootJoint.C0,RootCF*euler(0,0,0),.3) | |
| 1376 | RW.C0=clerp(RW.C0,cf(1.5,0.5,0)*euler(0.3,0,0.2),.3) | |
| 1377 | RW.C1=clerp(LW.C1,cf(0,0.5,0)*euler(0,0,0),.3) | |
| 1378 | LW.C0=clerp(LW.C0,cf(-1.5,0.5,0)*euler(0.3,0,-0.2),.3) | |
| 1379 | LW.C1=clerp(LW.C1,cf(0,0.5,0)*euler(0,0,0),.3) | |
| 1380 | RH.C0=clerp(RH.C0,cf(1,-1,0)*euler(0.4,1.57,0),.3) | |
| 1381 | LH.C0=clerp(LH.C0,cf(-1,-1,0)*euler(-0.2,-1.57,0),.3) | |
| 1382 | end | |
| 1383 | elseif torvel<1 and hitfloor~=nil then | |
| 1384 | Anim="Idle" | |
| 1385 | if attack==false then | |
| 1386 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, -0.1 + 0.1 * math.cos(sine / 25)) * angles(math.rad(0), math.rad(0), math.rad(5)), .3) | |
| 1387 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(5 - 2 * math.cos(sine / 25)), math.rad(0), math.rad(-5)), .3) | |
| 1388 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(5 + 3 * math.cos(sine / 25))), 0.3) | |
| 1389 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(-5 - 3 * math.cos(sine / 25))), 0.3) | |
| 1390 | RH.C0 = clerp(RH.C0, cn(1, -.9 - 0.1 * math.cos(sine / 25), 0) * RHCF * angles(math.rad(-2 + 2 * math.cos(sine / 25)), math.rad(-5), math.rad(0 + 2 * math.cos(sine / 25))), .3) | |
| 1391 | LH.C0 = clerp(LH.C0, cn(-1, -.9 - 0.1 * math.cos(sine / 25), 0) * LHCF * angles(math.rad(-2 + 2 * math.cos(sine / 25)), math.rad(-5), math.rad(0 + 2 * math.cos(sine / 25))), .3) | |
| 1392 | end | |
| 1393 | elseif torvel>2 and torvel<22 and hitfloor~=nil then | |
| 1394 | Anim="Walk" | |
| 1395 | if attack==false then | |
| 1396 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, -0.05 + .1 * math.cos(sine / 5)) * angles(math.rad(5), math.rad(0) + RootPart.RotVelocity.Y / 30, math.rad(5 * math.cos(sine / 10))), .2) | |
| 1397 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(-3), math.rad(0), math.rad(-5 * math.cos(sine / 10)) + RootPart.RotVelocity.Y / 15), .2) | |
| 1398 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(-10 * math.cos(sine / 13)), math.rad(0), math.rad(4 * math.cos(sine / 13))), .2) | |
| 1399 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(10 * math.cos(sine / 13)), math.rad(0), math.rad(4 * math.cos(sine / 13))), .2) | |
| 1400 | RH.C0 = clerp(RH.C0, cn(1, -1 + .1 * math.cos(sine / 5), 0) * RHCF * angles(math.rad(-2), math.rad(0), math.rad(30 * math.cos(sine / 7))), .3) | |
| 1401 | LH.C0 = clerp(LH.C0, cn(-1, -1 + .1 * math.cos(sine / 5), 0) * LHCF * angles(math.rad(-2), math.rad(0), math.rad(30 * math.cos(sine / 7))), .3) | |
| 1402 | end | |
| 1403 | elseif torvel>=22 and issprinting==true and hitfloor~=nil then | |
| 1404 | Anim="Run" | |
| 1405 | if attack==false then | |
| 1406 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0.5, -0.05 + .1 * 2.5 * math.cos(sine / 2)) * angles(math.rad(50), math.rad(2) + RootPart.RotVelocity.Y / 30, math.rad(5 * math.cos(sine / 2))), .2) | |
| 1407 | Torso.Neck.C0 = clerp(Torso.Neck.C0, cn(0, 1.1, -0.2, -1, -0, -0, 0, 0, 1, 0, 1, 0) * angles(math.rad(-50), math.rad(0), math.rad(-5 * math.cos(sine / 10)) + RootPart.RotVelocity.Y / 15), .2) | |
| 1408 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0.4) * angles(math.rad(75 * math.cos(6 / 2)), math.rad(-5), math.rad(25 * math.cos(sine / 3))), .2) | |
| 1409 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0.4) * angles(math.rad(75 * math.cos(6 / 2)), math.rad(5), math.rad(25 * math.cos(sine / 3))), .2) | |
| 1410 | RH.C0 = clerp(RH.C0, cn(1, -1 + .1 * math.cos(sine / 5), 0) * RHCF * angles(math.rad(-2), math.rad(0), math.rad(55 * math.cos(sine / 3))), .3) | |
| 1411 | LH.C0 = clerp(LH.C0, cn(-1, -1 + .1 * math.cos(sine / 5), 0) * LHCF * angles(math.rad(-2), math.rad(0), math.rad(55 * math.cos(sine / 3))), .3) | |
| 1412 | end | |
| 1413 | end | |
| 1414 | end | |
| 1415 | end |