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| 1 | --//====================================================\\-- | |
| 2 | --|| Templates BY Aom[WCR] | |
| 3 | --\\====================================================//-- | |
| 4 | if game:GetService("RunService"):IsClient() then error("Script must be server-side in order to work; use h/ and not hl/") end
| |
| 5 | local Player,game,owner = owner,game | |
| 6 | local RealPlayer = Player | |
| 7 | do | |
| 8 | print("FE Compatibility code by Mokiros")
| |
| 9 | local rp = RealPlayer | |
| 10 | script.Parent = rp.Character | |
| 11 | ||
| 12 | --RemoteEvent for communicating | |
| 13 | local Event = Instance.new("RemoteEvent")
| |
| 14 | Event.Name = "UserInput_Event" | |
| 15 | ||
| 16 | --Fake event to make stuff like Mouse.KeyDown work | |
| 17 | local function fakeEvent() | |
| 18 | local t = {_fakeEvent=true,Functions={},Connect=function(self,f)table.insert(self.Functions,f) end}
| |
| 19 | t.connect = t.Connect | |
| 20 | return t | |
| 21 | end | |
| 22 | ||
| 23 | --Creating fake input objects with fake variables | |
| 24 | local m = {Target=nil,Hit=CFrame.new(),KeyUp=fakeEvent(),KeyDown=fakeEvent(),Button1Up=fakeEvent(),Button1Down=fakeEvent()}
| |
| 25 | local UIS = {InputBegan=fakeEvent(),InputEnded=fakeEvent()}
| |
| 26 | local CAS = {Actions={},BindAction=function(self,name,fun,touch,...)
| |
| 27 | CAS.Actions[name] = fun and {Name=name,Function=fun,Keys={...}} or nil
| |
| 28 | end} | |
| 29 | --Merged 2 functions into one by checking amount of arguments | |
| 30 | CAS.UnbindAction = CAS.BindAction | |
| 31 | ||
| 32 | --This function will trigger the events that have been :Connect()'ed | |
| 33 | local function te(self,ev,...) | |
| 34 | local t = m[ev] | |
| 35 | if t and t._fakeEvent then | |
| 36 | for _,f in pairs(t.Functions) do | |
| 37 | f(...) | |
| 38 | end | |
| 39 | end | |
| 40 | end | |
| 41 | m.TrigEvent = te | |
| 42 | UIS.TrigEvent = te | |
| 43 | ||
| 44 | Event.OnServerEvent:Connect(function(plr,io) | |
| 45 | if plr~=rp then return end | |
| 46 | m.Target = io.Target | |
| 47 | m.Hit = io.Hit | |
| 48 | if not io.isMouse then | |
| 49 | local b = io.UserInputState == Enum.UserInputState.Begin | |
| 50 | if io.UserInputType == Enum.UserInputType.MouseButton1 then | |
| 51 | return m:TrigEvent(b and "Button1Down" or "Button1Up") | |
| 52 | end | |
| 53 | for _,t in pairs(CAS.Actions) do | |
| 54 | for _,k in pairs(t.Keys) do | |
| 55 | if k==io.KeyCode then | |
| 56 | t.Function(t.Name,io.UserInputState,io) | |
| 57 | end | |
| 58 | end | |
| 59 | end | |
| 60 | m:TrigEvent(b and "KeyDown" or "KeyUp",io.KeyCode.Name:lower()) | |
| 61 | UIS:TrigEvent(b and "InputBegan" or "InputEnded",io,false) | |
| 62 | end | |
| 63 | end) | |
| 64 | Event.Parent = NLS([==[ | |
| 65 | local Player = game:GetService("Players").LocalPlayer
| |
| 66 | local Event = script:WaitForChild("UserInput_Event")
| |
| 67 | ||
| 68 | local Mouse = Player:GetMouse() | |
| 69 | local UIS = game:GetService("UserInputService")
| |
| 70 | local input = function(io,a) | |
| 71 | if a then return end | |
| 72 | --Since InputObject is a client-side instance, we create and pass table instead | |
| 73 | Event:FireServer({KeyCode=io.KeyCode,UserInputType=io.UserInputType,UserInputState=io.UserInputState,Hit=Mouse.Hit,Target=Mouse.Target})
| |
| 74 | end | |
| 75 | UIS.InputBegan:Connect(input) | |
| 76 | UIS.InputEnded:Connect(input) | |
| 77 | ||
| 78 | local h,t | |
| 79 | --Give the server mouse data 30 times every second, but only if the values changed | |
| 80 | --If player is not moving their mouse, client won't fire events | |
| 81 | while wait(1/30) do | |
| 82 | if h~=Mouse.Hit or t~=Mouse.Target then | |
| 83 | h,t=Mouse.Hit,Mouse.Target | |
| 84 | Event:FireServer({isMouse=true,Target=t,Hit=h})
| |
| 85 | end | |
| 86 | end]==],Player.Character) | |
| 87 | ||
| 88 | ----Sandboxed game object that allows the usage of client-side methods and services | |
| 89 | --Real game object | |
| 90 | local _rg = game | |
| 91 | ||
| 92 | --Metatable for fake service | |
| 93 | local fsmt = {
| |
| 94 | __index = function(self,k) | |
| 95 | local s = rawget(self,"_RealService") | |
| 96 | if s then return s[k] end | |
| 97 | end, | |
| 98 | __newindex = function(self,k,v) | |
| 99 | local s = rawget(self,"_RealService") | |
| 100 | if s then s[k]=v end | |
| 101 | end, | |
| 102 | __call = function(self,...) | |
| 103 | local s = rawget(self,"_RealService") | |
| 104 | if s then return s(...) end | |
| 105 | end | |
| 106 | } | |
| 107 | local function FakeService(t,RealService) | |
| 108 | t._RealService = typeof(RealService)=="string" and _rg:GetService(RealService) or RealService | |
| 109 | return setmetatable(t,fsmt) | |
| 110 | end | |
| 111 | ||
| 112 | --Fake game object | |
| 113 | local g = {
| |
| 114 | GetService = function(self,s) | |
| 115 | return self[s] | |
| 116 | end, | |
| 117 | Players = FakeService({
| |
| 118 | LocalPlayer = FakeService({GetMouse=function(self)return m end},Player)
| |
| 119 | },"Players"), | |
| 120 | UserInputService = FakeService(UIS,"UserInputService"), | |
| 121 | ContextActionService = FakeService(CAS,"ContextActionService"), | |
| 122 | } | |
| 123 | rawset(g.Players,"localPlayer",g.Players.LocalPlayer) | |
| 124 | g.service = g.GetService | |
| 125 | ||
| 126 | g.RunService = FakeService({
| |
| 127 | RenderStepped = _rg:GetService("RunService").Heartbeat,
| |
| 128 | BindToRenderStep = function(self,name,_,fun) | |
| 129 | ||
| 130 | end, | |
| 131 | UnbindFromRenderStep = function(self,name) | |
| 132 | self._btrs[name]:Disconnect() | |
| 133 | end, | |
| 134 | },"RunService") | |
| 135 | ||
| 136 | setmetatable(g,{
| |
| 137 | __index=function(self,s) | |
| 138 | return _rg:GetService(s) or typeof(_rg[s])=="function" | |
| 139 | and function(_,...)return _rg[s](_rg,...)end or _rg[s] | |
| 140 | end, | |
| 141 | __newindex = fsmt.__newindex, | |
| 142 | __call = fsmt.__call | |
| 143 | }) | |
| 144 | --Changing owner to fake player object to support owner:GetMouse() | |
| 145 | game,owner = g,g.Players.LocalPlayer | |
| 146 | end | |
| 147 | Player = game:GetService("Players").LocalPlayer
| |
| 148 | PlayerGui = Player.PlayerGui | |
| 149 | Cam = workspace.CurrentCamera | |
| 150 | Backpack = Player.Backpack | |
| 151 | Character = Player.Character | |
| 152 | Humanoid = Character.Humanoid | |
| 153 | Mouse = Player:GetMouse() | |
| 154 | RootPart = Character["HumanoidRootPart"] | |
| 155 | Torso = Character["Torso"] | |
| 156 | Head = Character["Head"] | |
| 157 | RightArm = Character["Right Arm"] | |
| 158 | LeftArm = Character["Left Arm"] | |
| 159 | RightLeg = Character["Right Leg"] | |
| 160 | LeftLeg = Character["Left Leg"] | |
| 161 | RootJoint = RootPart["RootJoint"] | |
| 162 | Neck = Torso["Neck"] | |
| 163 | RightShoulder = Torso["Right Shoulder"] | |
| 164 | LeftShoulder = Torso["Left Shoulder"] | |
| 165 | RightHip = Torso["Right Hip"] | |
| 166 | LeftHip = Torso["Left Hip"] | |
| 167 | local TIME = 0 | |
| 168 | local sick = Instance.new("Sound",Torso)
| |
| 169 | ||
| 170 | IT = Instance.new | |
| 171 | CF = CFrame.new | |
| 172 | VT = Vector3.new | |
| 173 | RAD = math.rad | |
| 174 | C3 = Color3.new | |
| 175 | UD2 = UDim2.new | |
| 176 | BRICKC = BrickColor.new | |
| 177 | ANGLES = CFrame.Angles | |
| 178 | EULER = CFrame.fromEulerAnglesXYZ | |
| 179 | COS = math.cos | |
| 180 | ACOS = math.acos | |
| 181 | SIN = math.sin | |
| 182 | ASIN = math.asin | |
| 183 | ABS = math.abs | |
| 184 | MRANDOM = math.random | |
| 185 | FLOOR = math.floor | |
| 186 | ||
| 187 | --//=================================\\ | |
| 188 | --|| USEFUL VALUES | |
| 189 | --\\=================================// | |
| 190 | ||
| 191 | Animation_Speed = 3 | |
| 192 | local FORCERESET = false | |
| 193 | Frame_Speed = 1 / 60 -- (1 / 30) OR (1 / 60) | |
| 194 | local Speed = 16 | |
| 195 | local ROOTC0 = CF(0, 0, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) | |
| 196 | local NECKC0 = CF(0, 1, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) | |
| 197 | local RIGHTSHOULDERC0 = CF(-0.5, 0, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) | |
| 198 | local LEFTSHOULDERC0 = CF(0.5, 0, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) | |
| 199 | local DAMAGEMULTIPLIER = 1 | |
| 200 | local ANIM = "Idle" | |
| 201 | local ATTACK = false | |
| 202 | local EQUIPPED = false | |
| 203 | local HOLD = false | |
| 204 | local COMBO = 1 | |
| 205 | local Rooted = false | |
| 206 | local SINE = 0 | |
| 207 | local KEYHOLD = false | |
| 208 | local CHANGE = 2 / Animation_Speed | |
| 209 | local WALKINGANIM = false | |
| 210 | local VALUE1 = false | |
| 211 | local VALUE2 = false | |
| 212 | local ROBLOXIDLEANIMATION = IT("Animation")
| |
| 213 | ROBLOXIDLEANIMATION.Name = "Roblox Idle Animation" | |
| 214 | ROBLOXIDLEANIMATION.AnimationId = "http://www.roblox.com/asset/?id=180435571" | |
| 215 | --ROBLOXIDLEANIMATION.Parent = Humanoid | |
| 216 | local WEAPONGUI = IT("ScreenGui", PlayerGui)
| |
| 217 | WEAPONGUI.Name = "BanishV3Gui" | |
| 218 | local Weapon = IT("Model")
| |
| 219 | Weapon.Name = "Adds" | |
| 220 | local Effects = IT("Folder", Weapon)
| |
| 221 | Effects.Name = "Effects" | |
| 222 | local ANIMATOR = Humanoid.Animator | |
| 223 | local ANIMATE = Character:FindFirstChild("Animate")
| |
| 224 | local UNANCHOR = true | |
| 225 | local TOBANISH = {}
| |
| 226 | script.Parent = PlayerGui | |
| 227 | ||
| 228 | --//=================================\\ | |
| 229 | --\\=================================// | |
| 230 | ||
| 231 | ||
| 232 | --//=================================\\ | |
| 233 | --|| SAZERENOS' ARTIFICIAL HEARTBEAT | |
| 234 | --\\=================================// | |
| 235 | ||
| 236 | ArtificialHB = Instance.new("BindableEvent", script)
| |
| 237 | ArtificialHB.Name = "ArtificialHB" | |
| 238 | ||
| 239 | script:WaitForChild("ArtificialHB")
| |
| 240 | ||
| 241 | frame = Frame_Speed | |
| 242 | tf = 0 | |
| 243 | allowframeloss = false | |
| 244 | tossremainder = false | |
| 245 | lastframe = tick() | |
| 246 | script.ArtificialHB:Fire() | |
| 247 | ||
| 248 | game:GetService("RunService").Heartbeat:connect(function(s, p)
| |
| 249 | tf = tf + s | |
| 250 | if tf >= frame then | |
| 251 | if allowframeloss then | |
| 252 | script.ArtificialHB:Fire() | |
| 253 | lastframe = tick() | |
| 254 | else | |
| 255 | for i = 1, math.floor(tf / frame) do | |
| 256 | script.ArtificialHB:Fire() | |
| 257 | end | |
| 258 | lastframe = tick() | |
| 259 | end | |
| 260 | if tossremainder then | |
| 261 | tf = 0 | |
| 262 | else | |
| 263 | tf = tf - frame * math.floor(tf / frame) | |
| 264 | end | |
| 265 | end | |
| 266 | end) | |
| 267 | ||
| 268 | --//=================================\\ | |
| 269 | --\\=================================// | |
| 270 | ||
| 271 | local plr = game:service'Players'.LocalPlayer | |
| 272 | print('Local User is '..plr.Name)
| |
| 273 | print('The Killer Dragon Loaded')
| |
| 274 | print('Q Speed')
| |
| 275 | print('E')
| |
| 276 | print('R')
| |
| 277 | print('T')
| |
| 278 | print('F')
| |
| 279 | print('G')
| |
| 280 | local char = plr.Character | |
| 281 | local hum = char.Humanoid | |
| 282 | local hed = char.Head | |
| 283 | local root = char.HumanoidRootPart | |
| 284 | local rootj = root.RootJoint | |
| 285 | local tors = char.Torso | |
| 286 | local ra = char["Right Arm"] | |
| 287 | local la = char["Left Arm"] | |
| 288 | local rl = char["Right Leg"] | |
| 289 | local ll = char["Left Leg"] | |
| 290 | local neck = tors["Neck"] | |
| 291 | local mouse = plr:GetMouse() | |
| 292 | local RootCF = CFrame.fromEulerAnglesXYZ(-1.57, 0, 3.14) | |
| 293 | local RHCF = CFrame.fromEulerAnglesXYZ(0, 1.6, 0) | |
| 294 | local LHCF = CFrame.fromEulerAnglesXYZ(0, -1.6, 0) | |
| 295 | - | local maincolor = BrickColor.new("Institutional white")
|
| 295 | + | local maincolor = BrickColor.new("Bright red")
|
| 296 | ||
| 297 | local sky = Instance.new('Sky', game:GetService'Lighting')
| |
| 298 | sky.SkyboxBk = "rbxassetid://159454299" | |
| 299 | sky.SkyboxDn = "rbxassetid://159454296" | |
| 300 | sky.SkyboxFt = "rbxassetid://159454293" | |
| 301 | sky.SkyboxLf = "rbxassetid://159454286" | |
| 302 | sky.SkyboxRt = "rbxassetid://159454300" | |
| 303 | sky.SkyboxUp = "rbxassetid://166574066" | |
| 304 | game.Lighting.OutdoorAmbient = Color3.new(0,0,0) | |
| 305 | game.Lighting.FogColor = Color3.new(255,0,0) | |
| 306 | game.Lighting.FogEnd = 500000 | |
| 307 | ------------------------------------------------------- | |
| 308 | --Start Good Stuff-- | |
| 309 | ------------------------------------------------------- | |
| 310 | cam = game.Workspace.CurrentCamera | |
| 311 | CF = CFrame.new | |
| 312 | angles = CFrame.Angles | |
| 313 | attack = false | |
| 314 | Euler = CFrame.fromEulerAnglesXYZ | |
| 315 | Rad = math.rad | |
| 316 | IT = Instance.new | |
| 317 | BrickC = BrickColor.new | |
| 318 | Cos = math.cos | |
| 319 | Acos = math.acos | |
| 320 | Sin = math.sin | |
| 321 | Asin = math.asin | |
| 322 | Abs = math.abs | |
| 323 | Mrandom = math.random | |
| 324 | Floor = math.floor | |
| 325 | ------------------------------------------------------- | |
| 326 | --End Good Stuff-- | |
| 327 | ------------------------------------------------------- | |
| 328 | necko = CF(0, 1, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0) | |
| 329 | RSH, LSH = nil, nil | |
| 330 | RW = Instance.new("Weld")
| |
| 331 | LW = Instance.new("Weld")
| |
| 332 | RH = tors["Right Hip"] | |
| 333 | LH = tors["Left Hip"] | |
| 334 | RSH = tors["Right Shoulder"] | |
| 335 | LSH = tors["Left Shoulder"] | |
| 336 | RSH.Parent = nil | |
| 337 | LSH.Parent = nil | |
| 338 | RW.Name = "RW" | |
| 339 | RW.Part0 = tors | |
| 340 | RW.C0 = CF(1.5, 0.5, 0) | |
| 341 | RW.C1 = CF(0, 0.5, 0) | |
| 342 | RW.Part1 = ra | |
| 343 | RW.Parent = tors | |
| 344 | LW.Name = "LW" | |
| 345 | LW.Part0 = tors | |
| 346 | LW.C0 = CF(-1.5, 0.5, 0) | |
| 347 | LW.C1 = CF(0, 0.5, 0) | |
| 348 | LW.Part1 = la | |
| 349 | LW.Parent = tors | |
| 350 | Effects = {}
| |
| 351 | ------------------------------------------------------- | |
| 352 | --Start HeartBeat-- | |
| 353 | ------------------------------------------------------- | |
| 354 | ArtificialHB = Instance.new("BindableEvent", script)
| |
| 355 | ArtificialHB.Name = "Heartbeat" | |
| 356 | script:WaitForChild("Heartbeat")
| |
| 357 | ||
| 358 | frame = 1 / 60 | |
| 359 | tf = 0 | |
| 360 | allowframeloss = false | |
| 361 | tossremainder = false | |
| 362 | ||
| 363 | ||
| 364 | lastframe = tick() | |
| 365 | script.Heartbeat:Fire() | |
| 366 | ||
| 367 | ||
| 368 | game:GetService("RunService").Heartbeat:connect(function(s, p)
| |
| 369 | tf = tf + s | |
| 370 | if tf >= frame then | |
| 371 | if allowframeloss then | |
| 372 | script.Heartbeat:Fire() | |
| 373 | lastframe = tick() | |
| 374 | else | |
| 375 | for i = 1, math.floor(tf / frame) do | |
| 376 | script.Heartbeat:Fire() | |
| 377 | end | |
| 378 | lastframe = tick() | |
| 379 | end | |
| 380 | if tossremainder then | |
| 381 | tf = 0 | |
| 382 | else | |
| 383 | tf = tf - frame * math.floor(tf / frame) | |
| 384 | end | |
| 385 | end | |
| 386 | end) | |
| 387 | ------------------------------------------------------- | |
| 388 | --End HeartBeat-- | |
| 389 | ------------------------------------------------------- | |
| 390 | ||
| 391 | ------------------------------------------------------- | |
| 392 | --Start Important Functions-- | |
| 393 | ------------------------------------------------------- | |
| 394 | function swait(num) | |
| 395 | if num == 0 or num == nil then | |
| 396 | game:service("RunService").Stepped:wait(0)
| |
| 397 | else | |
| 398 | for i = 0, num do | |
| 399 | game:service("RunService").Stepped:wait(0)
| |
| 400 | end | |
| 401 | end | |
| 402 | end | |
| 403 | function thread(f) | |
| 404 | coroutine.resume(coroutine.create(f)) | |
| 405 | end | |
| 406 | function clerp(a, b, t) | |
| 407 | local qa = {
| |
| 408 | QuaternionFromCFrame(a) | |
| 409 | } | |
| 410 | local qb = {
| |
| 411 | QuaternionFromCFrame(b) | |
| 412 | } | |
| 413 | local ax, ay, az = a.x, a.y, a.z | |
| 414 | local bx, by, bz = b.x, b.y, b.z | |
| 415 | local _t = 1 - t | |
| 416 | return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t)) | |
| 417 | end | |
| 418 | function QuaternionFromCFrame(cf) | |
| 419 | local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components() | |
| 420 | local trace = m00 + m11 + m22 | |
| 421 | if trace > 0 then | |
| 422 | local s = math.sqrt(1 + trace) | |
| 423 | local recip = 0.5 / s | |
| 424 | return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5 | |
| 425 | else | |
| 426 | local i = 0 | |
| 427 | if m00 < m11 then | |
| 428 | i = 1 | |
| 429 | end | |
| 430 | if m22 > (i == 0 and m00 or m11) then | |
| 431 | i = 2 | |
| 432 | end | |
| 433 | if i == 0 then | |
| 434 | local s = math.sqrt(m00 - m11 - m22 + 1) | |
| 435 | local recip = 0.5 / s | |
| 436 | return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip | |
| 437 | elseif i == 1 then | |
| 438 | local s = math.sqrt(m11 - m22 - m00 + 1) | |
| 439 | local recip = 0.5 / s | |
| 440 | return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip | |
| 441 | elseif i == 2 then | |
| 442 | local s = math.sqrt(m22 - m00 - m11 + 1) | |
| 443 | local recip = 0.5 / s | |
| 444 | return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip | |
| 445 | end | |
| 446 | end | |
| 447 | end | |
| 448 | function QuaternionToCFrame(px, py, pz, x, y, z, w) | |
| 449 | local xs, ys, zs = x + x, y + y, z + z | |
| 450 | local wx, wy, wz = w * xs, w * ys, w * zs | |
| 451 | local xx = x * xs | |
| 452 | local xy = x * ys | |
| 453 | local xz = x * zs | |
| 454 | local yy = y * ys | |
| 455 | local yz = y * zs | |
| 456 | local zz = z * zs | |
| 457 | return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy)) | |
| 458 | end | |
| 459 | function QuaternionSlerp(a, b, t) | |
| 460 | local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4] | |
| 461 | local startInterp, finishInterp | |
| 462 | if cosTheta >= 1.0E-4 then | |
| 463 | if 1 - cosTheta > 1.0E-4 then | |
| 464 | local theta = math.acos(cosTheta) | |
| 465 | local invSinTheta = 1 / Sin(theta) | |
| 466 | startInterp = Sin((1 - t) * theta) * invSinTheta | |
| 467 | finishInterp = Sin(t * theta) * invSinTheta | |
| 468 | else | |
| 469 | startInterp = 1 - t | |
| 470 | finishInterp = t | |
| 471 | end | |
| 472 | elseif 1 + cosTheta > 1.0E-4 then | |
| 473 | local theta = math.acos(-cosTheta) | |
| 474 | local invSinTheta = 1 / Sin(theta) | |
| 475 | startInterp = Sin((t - 1) * theta) * invSinTheta | |
| 476 | finishInterp = Sin(t * theta) * invSinTheta | |
| 477 | else | |
| 478 | startInterp = t - 1 | |
| 479 | finishInterp = t | |
| 480 | end | |
| 481 | return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp | |
| 482 | end | |
| 483 | function rayCast(Position, Direction, Range, Ignore) | |
| 484 | return game:service("Workspace"):FindPartOnRay(Ray.new(Position, Direction.unit * (Range or 999.999)), Ignore)
| |
| 485 | end | |
| 486 | local RbxUtility = LoadLibrary("RbxUtility")
| |
| 487 | local Create = RbxUtility.Create | |
| 488 | ||
| 489 | ------------------------------------------------------- | |
| 490 | --Start Damage Function-- | |
| 491 | ------------------------------------------------------- | |
| 492 | function Damage(Part, hit, minim, maxim, knockback, Type, Property, Delay, HitSound, HitPitch) | |
| 493 | if hit.Parent == nil then | |
| 494 | return | |
| 495 | end | |
| 496 | local h = hit.Parent:FindFirstChildOfClass("Humanoid")
| |
| 497 | for _, v in pairs(hit.Parent:children()) do | |
| 498 | if v:IsA("Humanoid") then
| |
| 499 | h = v | |
| 500 | end | |
| 501 | end | |
| 502 | if h ~= nil and hit.Parent.Name ~= char.Name and hit.Parent:FindFirstChild("UpperTorso") ~= nil then
| |
| 503 | ||
| 504 | hit.Parent:FindFirstChild("Head"):BreakJoints()
| |
| 505 | end | |
| 506 | ||
| 507 | if h ~= nil and hit.Parent.Name ~= char.Name and hit.Parent:FindFirstChild("Torso") ~= nil then
| |
| 508 | if hit.Parent:findFirstChild("DebounceHit") ~= nil then
| |
| 509 | if hit.Parent.DebounceHit.Value == true then | |
| 510 | return | |
| 511 | end | |
| 512 | end | |
| 513 | if insta == true then | |
| 514 | hit.Parent:FindFirstChild("Head"):BreakJoints()
| |
| 515 | end | |
| 516 | local c = Create("ObjectValue"){
| |
| 517 | Name = "creator", | |
| 518 | Value = game:service("Players").LocalPlayer,
| |
| 519 | Parent = h, | |
| 520 | } | |
| 521 | game:GetService("Debris"):AddItem(c, .5)
| |
| 522 | if HitSound ~= nil and HitPitch ~= nil then | |
| 523 | CFuncs.Sound.Create(HitSound, hit, 1, HitPitch) | |
| 524 | end | |
| 525 | local Damage = math.random(minim, maxim) | |
| 526 | local blocked = false | |
| 527 | local block = hit.Parent:findFirstChild("Block")
| |
| 528 | if block ~= nil then | |
| 529 | if block.className == "IntValue" then | |
| 530 | if block.Value > 0 then | |
| 531 | blocked = true | |
| 532 | block.Value = block.Value - 1 | |
| 533 | print(block.Value) | |
| 534 | end | |
| 535 | end | |
| 536 | end | |
| 537 | if blocked == false then | |
| 538 | h.Health = h.Health - Damage | |
| 539 | ShowDamage((Part.CFrame * CFrame.new(0, 0, (Part.Size.Z / 2)).p + Vector3.new(0, 1.5, 0)), -Damage, 1.5, tors.BrickColor.Color) | |
| 540 | else | |
| 541 | h.Health = h.Health - (Damage / 2) | |
| 542 | ShowDamage((Part.CFrame * CFrame.new(0, 0, (Part.Size.Z / 2)).p + Vector3.new(0, 1.5, 0)), -Damage, 1.5, tors.BrickColor.Color) | |
| 543 | end | |
| 544 | if Type == "Knockdown" then | |
| 545 | local hum = hit.Parent.Humanoid | |
| 546 | hum.PlatformStand = true | |
| 547 | coroutine.resume(coroutine.create(function(HHumanoid) | |
| 548 | swait(1) | |
| 549 | HHumanoid.PlatformStand = false | |
| 550 | end), hum) | |
| 551 | local angle = (hit.Position - (Property.Position + Vector3.new(0, 0, 0))).unit | |
| 552 | local bodvol = Create("BodyVelocity"){
| |
| 553 | velocity = angle * knockback, | |
| 554 | P = 5000, | |
| 555 | maxForce = Vector3.new(8e+003, 8e+003, 8e+003), | |
| 556 | Parent = hit, | |
| 557 | } | |
| 558 | local rl = Create("BodyAngularVelocity"){
| |
| 559 | P = 3000, | |
| 560 | maxTorque = Vector3.new(500000, 500000, 500000) * 50000000000000, | |
| 561 | angularvelocity = Vector3.new(math.random(-10, 10), math.random(-10, 10), math.random(-10, 10)), | |
| 562 | Parent = hit, | |
| 563 | } | |
| 564 | game:GetService("Debris"):AddItem(bodvol, .5)
| |
| 565 | game:GetService("Debris"):AddItem(rl, .5)
| |
| 566 | elseif Type == "Normal" then | |
| 567 | local vp = Create("BodyVelocity"){
| |
| 568 | P = 500, | |
| 569 | maxForce = Vector3.new(math.huge, 0, math.huge), | |
| 570 | velocity = Property.CFrame.lookVector * knockback + Property.Velocity / 1.05, | |
| 571 | } | |
| 572 | if knockback > 0 then | |
| 573 | vp.Parent = hit.Parent.Torso | |
| 574 | end | |
| 575 | game:GetService("Debris"):AddItem(vp, .5)
| |
| 576 | elseif Type == "Up" then | |
| 577 | local bodyVelocity = Create("BodyVelocity"){
| |
| 578 | velocity = Vector3.new(0, 20, 0), | |
| 579 | P = 5000, | |
| 580 | maxForce = Vector3.new(8e+003, 8e+003, 8e+003), | |
| 581 | Parent = hit, | |
| 582 | } | |
| 583 | game:GetService("Debris"):AddItem(bodyVelocity, .5)
| |
| 584 | elseif Type == "DarkUp" then | |
| 585 | coroutine.resume(coroutine.create(function() | |
| 586 | for i = 0, 1, 0.1 do | |
| 587 | swait() | |
| 588 | Effects.Block.Create(BrickColor.new("Black"), hit.Parent.Torso.CFrame, 5, 5, 5, 1, 1, 1, .08, 1)
| |
| 589 | end | |
| 590 | end)) | |
| 591 | local bodyVelocity = Create("BodyVelocity"){
| |
| 592 | velocity = Vector3.new(0, 20, 0), | |
| 593 | P = 5000, | |
| 594 | maxForce = Vector3.new(8e+003, 8e+003, 8e+003), | |
| 595 | Parent = hit, | |
| 596 | } | |
| 597 | game:GetService("Debris"):AddItem(bodyVelocity, 1)
| |
| 598 | elseif Type == "Snare" then | |
| 599 | local bp = Create("BodyPosition"){
| |
| 600 | P = 2000, | |
| 601 | D = 100, | |
| 602 | maxForce = Vector3.new(math.huge, math.huge, math.huge), | |
| 603 | position = hit.Parent.Torso.Position, | |
| 604 | Parent = hit.Parent.Torso, | |
| 605 | } | |
| 606 | game:GetService("Debris"):AddItem(bp, 1)
| |
| 607 | elseif Type == "Freeze" then | |
| 608 | local BodPos = Create("BodyPosition"){
| |
| 609 | P = 50000, | |
| 610 | D = 1000, | |
| 611 | maxForce = Vector3.new(math.huge, math.huge, math.huge), | |
| 612 | position = hit.Parent.Torso.Position, | |
| 613 | Parent = hit.Parent.Torso, | |
| 614 | } | |
| 615 | local BodGy = Create("BodyGyro") {
| |
| 616 | maxTorque = Vector3.new(4e+005, 4e+005, 4e+005) * math.huge , | |
| 617 | P = 20e+003, | |
| 618 | Parent = hit.Parent.Torso, | |
| 619 | cframe = hit.Parent.Torso.CFrame, | |
| 620 | } | |
| 621 | hit.Parent.Torso.Anchored = true | |
| 622 | coroutine.resume(coroutine.create(function(Part) | |
| 623 | swait(1.5) | |
| 624 | Part.Anchored = false | |
| 625 | end), hit.Parent.Torso) | |
| 626 | game:GetService("Debris"):AddItem(BodPos, 3)
| |
| 627 | game:GetService("Debris"):AddItem(BodGy, 3)
| |
| 628 | end | |
| 629 | local debounce = Create("BoolValue"){
| |
| 630 | Name = "DebounceHit", | |
| 631 | Parent = hit.Parent, | |
| 632 | Value = true, | |
| 633 | } | |
| 634 | game:GetService("Debris"):AddItem(debounce, Delay)
| |
| 635 | c = Create("ObjectValue"){
| |
| 636 | Name = "creator", | |
| 637 | Value = Player, | |
| 638 | Parent = h, | |
| 639 | } | |
| 640 | game:GetService("Debris"):AddItem(c, .5)
| |
| 641 | end | |
| 642 | end | |
| 643 | ------------------------------------------------------- | |
| 644 | --End Damage Function-- | |
| 645 | ------------------------------------------------------- | |
| 646 | ||
| 647 | ------------------------------------------------------- | |
| 648 | --Start Damage Function Customization-- | |
| 649 | ------------------------------------------------------- | |
| 650 | function ShowDamage(Pos, Text, Time, Color) | |
| 651 | local Rate = (1 / 30) | |
| 652 | local Pos = (Pos or Vector3.new(0, 0, 0)) | |
| 653 | local Text = (Text or "") | |
| 654 | local Time = (Time or 2) | |
| 655 | local Color = (Color or Color3.new(1, 0, 1)) | |
| 656 | local EffectPart = CFuncs.Part.Create(workspace, "SmoothPlastic", 0, 1, BrickColor.new(Color), "Effect", Vector3.new(0, 0, 0)) | |
| 657 | EffectPart.Anchored = true | |
| 658 | local BillboardGui = Create("BillboardGui"){
| |
| 659 | Size = UDim2.new(3, 0, 3, 0), | |
| 660 | Adornee = EffectPart, | |
| 661 | Parent = EffectPart, | |
| 662 | } | |
| 663 | local TextLabel = Create("TextLabel"){
| |
| 664 | BackgroundTransparency = 1, | |
| 665 | Size = UDim2.new(1, 0, 1, 0), | |
| 666 | Text = Text, | |
| 667 | Font = "Bodoni", | |
| 668 | TextColor3 = Color, | |
| 669 | TextScaled = true, | |
| 670 | TextStrokeColor3 = Color3.fromRGB(0,0,0), | |
| 671 | Parent = BillboardGui, | |
| 672 | } | |
| 673 | game.Debris:AddItem(EffectPart, (Time)) | |
| 674 | EffectPart.Parent = game:GetService("Workspace")
| |
| 675 | delay(0, function() | |
| 676 | local Frames = (Time / Rate) | |
| 677 | for Frame = 1, Frames do | |
| 678 | wait(Rate) | |
| 679 | local Percent = (Frame / Frames) | |
| 680 | EffectPart.CFrame = CFrame.new(Pos) + Vector3.new(0, Percent, 0) | |
| 681 | TextLabel.TextTransparency = Percent | |
| 682 | end | |
| 683 | if EffectPart and EffectPart.Parent then | |
| 684 | EffectPart:Destroy() | |
| 685 | end | |
| 686 | end) | |
| 687 | end | |
| 688 | ------------------------------------------------------- | |
| 689 | --End Damage Function Customization-- | |
| 690 | ------------------------------------------------------- | |
| 691 | ||
| 692 | function MagniDamage(Part, magni, mindam, maxdam, knock, Type) | |
| 693 | for _, c in pairs(workspace:children()) do | |
| 694 | local hum = c:findFirstChild("Humanoid")
| |
| 695 | if hum ~= nil then | |
| 696 | local head = c:findFirstChild("Head")
| |
| 697 | if head ~= nil then | |
| 698 | local targ = head.Position - Part.Position | |
| 699 | local mag = targ.magnitude | |
| 700 | if magni >= mag and c.Name ~= plr.Name then | |
| 701 | Damage(head, head, mindam, maxdam, knock, Type, root, 0.1, "http://www.roblox.com/asset/?id=0", 1.2) | |
| 702 | end | |
| 703 | end | |
| 704 | end | |
| 705 | end | |
| 706 | end | |
| 707 | ||
| 708 | ||
| 709 | CFuncs = {
| |
| 710 | Part = {
| |
| 711 | Create = function(Parent, Material, Reflectance, Transparency, BColor, Name, Size) | |
| 712 | local Part = Create("Part")({
| |
| 713 | Parent = Parent, | |
| 714 | Reflectance = Reflectance, | |
| 715 | Transparency = Transparency, | |
| 716 | CanCollide = false, | |
| 717 | Locked = true, | |
| 718 | BrickColor = BrickColor.new(tostring(BColor)), | |
| 719 | Name = Name, | |
| 720 | Size = Size, | |
| 721 | Material = Material | |
| 722 | }) | |
| 723 | RemoveOutlines(Part) | |
| 724 | return Part | |
| 725 | end | |
| 726 | }, | |
| 727 | Mesh = {
| |
| 728 | Create = function(Mesh, Part, MeshType, MeshId, OffSet, Scale) | |
| 729 | local Msh = Create(Mesh)({
| |
| 730 | Parent = Part, | |
| 731 | Offset = OffSet, | |
| 732 | Scale = Scale | |
| 733 | }) | |
| 734 | if Mesh == "SpecialMesh" then | |
| 735 | Msh.MeshType = MeshType | |
| 736 | Msh.MeshId = MeshId | |
| 737 | end | |
| 738 | return Msh | |
| 739 | end | |
| 740 | }, | |
| 741 | Mesh = {
| |
| 742 | Create = function(Mesh, Part, MeshType, MeshId, OffSet, Scale) | |
| 743 | local Msh = Create(Mesh)({
| |
| 744 | Parent = Part, | |
| 745 | Offset = OffSet, | |
| 746 | Scale = Scale | |
| 747 | }) | |
| 748 | if Mesh == "SpecialMesh" then | |
| 749 | Msh.MeshType = MeshType | |
| 750 | Msh.MeshId = MeshId | |
| 751 | end | |
| 752 | return Msh | |
| 753 | end | |
| 754 | }, | |
| 755 | Weld = {
| |
| 756 | Create = function(Parent, Part0, Part1, C0, C1) | |
| 757 | local Weld = Create("Weld")({
| |
| 758 | Parent = Parent, | |
| 759 | Part0 = Part0, | |
| 760 | Part1 = Part1, | |
| 761 | C0 = C0, | |
| 762 | C1 = C1 | |
| 763 | }) | |
| 764 | return Weld | |
| 765 | end | |
| 766 | }, | |
| 767 | Sound = {
| |
| 768 | Create = function(id, par, vol, pit) | |
| 769 | coroutine.resume(coroutine.create(function() | |
| 770 | local S = Create("Sound")({
| |
| 771 | Volume = vol, | |
| 772 | Pitch = pit or 1, | |
| 773 | SoundId = id, | |
| 774 | Parent = par or workspace | |
| 775 | }) | |
| 776 | wait() | |
| 777 | S:play() | |
| 778 | game:GetService("Debris"):AddItem(S, 6)
| |
| 779 | end)) | |
| 780 | end | |
| 781 | }, | |
| 782 | ParticleEmitter = {
| |
| 783 | Create = function(Parent, Color1, Color2, LightEmission, Size, Texture, Transparency, ZOffset, Accel, Drag, LockedToPart, VelocityInheritance, EmissionDirection, Enabled, LifeTime, Rate, Rotation, RotSpeed, Speed, VelocitySpread) | |
| 784 | local fp = Create("ParticleEmitter")({
| |
| 785 | Parent = Parent, | |
| 786 | Color = ColorSequence.new(Color1, Color2), | |
| 787 | LightEmission = LightEmission, | |
| 788 | Size = Size, | |
| 789 | Texture = Texture, | |
| 790 | Transparency = Transparency, | |
| 791 | ZOffset = ZOffset, | |
| 792 | Acceleration = Accel, | |
| 793 | Drag = Drag, | |
| 794 | LockedToPart = LockedToPart, | |
| 795 | VelocityInheritance = VelocityInheritance, | |
| 796 | EmissionDirection = EmissionDirection, | |
| 797 | Enabled = Enabled, | |
| 798 | Lifetime = LifeTime, | |
| 799 | Rate = Rate, | |
| 800 | Rotation = Rotation, | |
| 801 | RotSpeed = RotSpeed, | |
| 802 | Speed = Speed, | |
| 803 | VelocitySpread = VelocitySpread | |
| 804 | }) | |
| 805 | return fp | |
| 806 | end | |
| 807 | } | |
| 808 | } | |
| 809 | function RemoveOutlines(part) | |
| 810 | part.TopSurface, part.BottomSurface, part.LeftSurface, part.RightSurface, part.FrontSurface, part.BackSurface = 10, 10, 10, 10, 10, 10 | |
| 811 | end | |
| 812 | function CreatePart(FormFactor, Parent, Material, Reflectance, Transparency, BColor, Name, Size) | |
| 813 | local Part = Create("Part")({
| |
| 814 | formFactor = FormFactor, | |
| 815 | Parent = Parent, | |
| 816 | Reflectance = Reflectance, | |
| 817 | Transparency = Transparency, | |
| 818 | CanCollide = false, | |
| 819 | Locked = true, | |
| 820 | BrickColor = BrickColor.new(tostring(BColor)), | |
| 821 | Name = Name, | |
| 822 | Size = Size, | |
| 823 | Material = Material | |
| 824 | }) | |
| 825 | RemoveOutlines(Part) | |
| 826 | return Part | |
| 827 | end | |
| 828 | function CreateMesh(Mesh, Part, MeshType, MeshId, OffSet, Scale) | |
| 829 | local Msh = Create(Mesh)({
| |
| 830 | Parent = Part, | |
| 831 | Offset = OffSet, | |
| 832 | Scale = Scale | |
| 833 | }) | |
| 834 | if Mesh == "SpecialMesh" then | |
| 835 | Msh.MeshType = MeshType | |
| 836 | Msh.MeshId = MeshId | |
| 837 | end | |
| 838 | return Msh | |
| 839 | end | |
| 840 | function CreateWeld(Parent, Part0, Part1, C0, C1) | |
| 841 | local Weld = Create("Weld")({
| |
| 842 | Parent = Parent, | |
| 843 | Part0 = Part0, | |
| 844 | Part1 = Part1, | |
| 845 | C0 = C0, | |
| 846 | C1 = C1 | |
| 847 | }) | |
| 848 | return Weld | |
| 849 | end | |
| 850 | ||
| 851 | ||
| 852 | ------------------------------------------------------- | |
| 853 | --Start Effect Function-- | |
| 854 | ------------------------------------------------------- | |
| 855 | EffectModel = Instance.new("Model", char)
| |
| 856 | Effects = {
| |
| 857 | Block = {
| |
| 858 | Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay, Type) | |
| 859 | local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new()) | |
| 860 | prt.Anchored = true | |
| 861 | prt.CFrame = cframe | |
| 862 | local msh = CFuncs.Mesh.Create("BlockMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
| |
| 863 | game:GetService("Debris"):AddItem(prt, 10)
| |
| 864 | if Type == 1 or Type == nil then | |
| 865 | table.insert(Effects, {
| |
| 866 | prt, | |
| 867 | "Block1", | |
| 868 | delay, | |
| 869 | x3, | |
| 870 | y3, | |
| 871 | z3, | |
| 872 | msh | |
| 873 | }) | |
| 874 | elseif Type == 2 then | |
| 875 | table.insert(Effects, {
| |
| 876 | prt, | |
| 877 | "Block2", | |
| 878 | delay, | |
| 879 | x3, | |
| 880 | y3, | |
| 881 | z3, | |
| 882 | msh | |
| 883 | }) | |
| 884 | else | |
| 885 | table.insert(Effects, {
| |
| 886 | prt, | |
| 887 | "Block3", | |
| 888 | delay, | |
| 889 | x3, | |
| 890 | y3, | |
| 891 | z3, | |
| 892 | msh | |
| 893 | }) | |
| 894 | end | |
| 895 | end | |
| 896 | }, | |
| 897 | Sphere = {
| |
| 898 | Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay) | |
| 899 | local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new()) | |
| 900 | prt.Anchored = true | |
| 901 | prt.CFrame = cframe | |
| 902 | local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "Sphere", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
| |
| 903 | game:GetService("Debris"):AddItem(prt, 10)
| |
| 904 | table.insert(Effects, {
| |
| 905 | prt, | |
| 906 | "Cylinder", | |
| 907 | delay, | |
| 908 | x3, | |
| 909 | y3, | |
| 910 | z3, | |
| 911 | msh | |
| 912 | }) | |
| 913 | end | |
| 914 | }, | |
| 915 | Cylinder = {
| |
| 916 | Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay) | |
| 917 | local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new()) | |
| 918 | prt.Anchored = true | |
| 919 | prt.CFrame = cframe | |
| 920 | local msh = CFuncs.Mesh.Create("CylinderMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
| |
| 921 | game:GetService("Debris"):AddItem(prt, 10)
| |
| 922 | table.insert(Effects, {
| |
| 923 | prt, | |
| 924 | "Cylinder", | |
| 925 | delay, | |
| 926 | x3, | |
| 927 | y3, | |
| 928 | z3, | |
| 929 | msh | |
| 930 | }) | |
| 931 | end | |
| 932 | }, | |
| 933 | Wave = {
| |
| 934 | Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay) | |
| 935 | local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new()) | |
| 936 | prt.Anchored = true | |
| 937 | prt.CFrame = cframe | |
| 938 | local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "FileMesh", "rbxassetid://20329976", Vector3.new(0, 0, 0), Vector3.new(x1 / 60, y1 / 60, z1 / 60))
| |
| 939 | game:GetService("Debris"):AddItem(prt, 10)
| |
| 940 | table.insert(Effects, {
| |
| 941 | prt, | |
| 942 | "Cylinder", | |
| 943 | delay, | |
| 944 | x3 / 60, | |
| 945 | y3 / 60, | |
| 946 | z3 / 60, | |
| 947 | msh | |
| 948 | }) | |
| 949 | end | |
| 950 | }, | |
| 951 | Ring = {
| |
| 952 | Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay) | |
| 953 | local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new()) | |
| 954 | prt.Anchored = true | |
| 955 | prt.CFrame = cframe | |
| 956 | local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "FileMesh", "rbxassetid://3270017", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
| |
| 957 | game:GetService("Debris"):AddItem(prt, 10)
| |
| 958 | table.insert(Effects, {
| |
| 959 | prt, | |
| 960 | "Cylinder", | |
| 961 | delay, | |
| 962 | x3, | |
| 963 | y3, | |
| 964 | z3, | |
| 965 | msh | |
| 966 | }) | |
| 967 | end | |
| 968 | }, | |
| 969 | Break = {
| |
| 970 | Create = function(brickcolor, cframe, x1, y1, z1) | |
| 971 | local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new(0.5, 0.5, 0.5)) | |
| 972 | prt.Anchored = true | |
| 973 | prt.CFrame = cframe * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50)) | |
| 974 | local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "Sphere", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
| |
| 975 | local num = math.random(10, 50) / 1000 | |
| 976 | game:GetService("Debris"):AddItem(prt, 10)
| |
| 977 | table.insert(Effects, {
| |
| 978 | prt, | |
| 979 | "Shatter", | |
| 980 | num, | |
| 981 | prt.CFrame, | |
| 982 | math.random() - math.random(), | |
| 983 | 0, | |
| 984 | math.random(50, 100) / 100 | |
| 985 | }) | |
| 986 | end | |
| 987 | }, | |
| 988 | Spiral = {
| |
| 989 | Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay) | |
| 990 | local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new()) | |
| 991 | prt.Anchored = true | |
| 992 | prt.CFrame = cframe | |
| 993 | local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "FileMesh", "rbxassetid://1051557", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
| |
| 994 | game:GetService("Debris"):AddItem(prt, 10)
| |
| 995 | table.insert(Effects, {
| |
| 996 | prt, | |
| 997 | "Cylinder", | |
| 998 | delay, | |
| 999 | x3, | |
| 1000 | y3, | |
| 1001 | z3, | |
| 1002 | msh | |
| 1003 | }) | |
| 1004 | end | |
| 1005 | }, | |
| 1006 | Push = {
| |
| 1007 | Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay) | |
| 1008 | local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new()) | |
| 1009 | prt.Anchored = true | |
| 1010 | prt.CFrame = cframe | |
| 1011 | local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "FileMesh", "rbxassetid://437347603", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
| |
| 1012 | game:GetService("Debris"):AddItem(prt, 10)
| |
| 1013 | table.insert(Effects, {
| |
| 1014 | prt, | |
| 1015 | "Cylinder", | |
| 1016 | delay, | |
| 1017 | x3, | |
| 1018 | y3, | |
| 1019 | z3, | |
| 1020 | msh | |
| 1021 | }) | |
| 1022 | end | |
| 1023 | } | |
| 1024 | } | |
| 1025 | function part(formfactor ,parent, reflectance, transparency, brickcolor, name, size) | |
| 1026 | local fp = IT("Part")
| |
| 1027 | fp.formFactor = formfactor | |
| 1028 | fp.Parent = parent | |
| 1029 | fp.Reflectance = reflectance | |
| 1030 | fp.Transparency = transparency | |
| 1031 | fp.CanCollide = false | |
| 1032 | fp.Locked = true | |
| 1033 | fp.BrickColor = brickcolor | |
| 1034 | fp.Name = name | |
| 1035 | fp.Size = size | |
| 1036 | fp.Position = tors.Position | |
| 1037 | RemoveOutlines(fp) | |
| 1038 | fp.Material = "SmoothPlastic" | |
| 1039 | fp:BreakJoints() | |
| 1040 | return fp | |
| 1041 | end | |
| 1042 | ||
| 1043 | function mesh(Mesh,part,meshtype,meshid,offset,scale) | |
| 1044 | local mesh = IT(Mesh) | |
| 1045 | mesh.Parent = part | |
| 1046 | if Mesh == "SpecialMesh" then | |
| 1047 | mesh.MeshType = meshtype | |
| 1048 | if meshid ~= "nil" then | |
| 1049 | mesh.MeshId = "http://www.roblox.com/asset/?id="..meshid | |
| 1050 | end | |
| 1051 | end | |
| 1052 | mesh.Offset = offset | |
| 1053 | mesh.Scale = scale | |
| 1054 | return mesh | |
| 1055 | end | |
| 1056 | ||
| 1057 | function Magic(bonuspeed, type, pos, scale, value, color, MType) | |
| 1058 | local type = type | |
| 1059 | local rng = Instance.new("Part", char)
| |
| 1060 | rng.Anchored = true | |
| 1061 | rng.BrickColor = color | |
| 1062 | rng.CanCollide = false | |
| 1063 | rng.FormFactor = 3 | |
| 1064 | rng.Name = "Ring" | |
| 1065 | rng.Material = "Neon" | |
| 1066 | rng.Size = Vector3.new(1, 1, 1) | |
| 1067 | rng.Transparency = 0 | |
| 1068 | rng.TopSurface = 0 | |
| 1069 | rng.BottomSurface = 0 | |
| 1070 | rng.CFrame = pos | |
| 1071 | local rngm = Instance.new("SpecialMesh", rng)
| |
| 1072 | rngm.MeshType = MType | |
| 1073 | rngm.Scale = scale | |
| 1074 | local scaler2 = 1 | |
| 1075 | if type == "Add" then | |
| 1076 | scaler2 = 1 * value | |
| 1077 | elseif type == "Divide" then | |
| 1078 | scaler2 = 1 / value | |
| 1079 | end | |
| 1080 | coroutine.resume(coroutine.create(function() | |
| 1081 | for i = 0, 10 / bonuspeed, 0.1 do | |
| 1082 | swait() | |
| 1083 | if type == "Add" then | |
| 1084 | scaler2 = scaler2 - 0.01 * value / bonuspeed | |
| 1085 | elseif type == "Divide" then | |
| 1086 | scaler2 = scaler2 - 0.01 / value * bonuspeed | |
| 1087 | end | |
| 1088 | rng.Transparency = rng.Transparency + 0.01 * bonuspeed | |
| 1089 | rngm.Scale = rngm.Scale + Vector3.new(scaler2 * bonuspeed, scaler2 * bonuspeed, scaler2 * bonuspeed) | |
| 1090 | end | |
| 1091 | rng:Destroy() | |
| 1092 | end)) | |
| 1093 | end | |
| 1094 | ||
| 1095 | function Eviscerate(dude) | |
| 1096 | if dude.Name ~= char then | |
| 1097 | local bgf = IT("BodyGyro", dude.Head)
| |
| 1098 | bgf.CFrame = bgf.CFrame * CFrame.fromEulerAnglesXYZ(Rad(-90), 0, 0) | |
| 1099 | local val = IT("BoolValue", dude)
| |
| 1100 | val.Name = "IsHit" | |
| 1101 | local ds = coroutine.wrap(function() | |
| 1102 | dude:WaitForChild("Head"):BreakJoints()
| |
| 1103 | wait(0.5) | |
| 1104 | target = nil | |
| 1105 | coroutine.resume(coroutine.create(function() | |
| 1106 | for i, v in pairs(dude:GetChildren()) do | |
| 1107 | if v:IsA("Accessory") then
| |
| 1108 | v:Destroy() | |
| 1109 | end | |
| 1110 | if v:IsA("Humanoid") then
| |
| 1111 | v:Destroy() | |
| 1112 | end | |
| 1113 | if v:IsA("CharacterMesh") then
| |
| 1114 | v:Destroy() | |
| 1115 | end | |
| 1116 | if v:IsA("Model") then
| |
| 1117 | v:Destroy() | |
| 1118 | end | |
| 1119 | if v:IsA("Part") or v:IsA("MeshPart") then
| |
| 1120 | for x, o in pairs(v:GetChildren()) do | |
| 1121 | if o:IsA("Decal") then
| |
| 1122 | o:Destroy() | |
| 1123 | end | |
| 1124 | end | |
| 1125 | coroutine.resume(coroutine.create(function() | |
| 1126 | v.Material = "Neon" | |
| 1127 | v.CanCollide = false | |
| 1128 | local PartEmmit1 = IT("ParticleEmitter", v)
| |
| 1129 | PartEmmit1.LightEmission = 1 | |
| 1130 | PartEmmit1.Texture = "rbxassetid://284205403" | |
| 1131 | PartEmmit1.Color = ColorSequence.new(maincolor.Color) | |
| 1132 | PartEmmit1.Rate = 150 | |
| 1133 | PartEmmit1.Lifetime = NumberRange.new(1) | |
| 1134 | PartEmmit1.Size = NumberSequence.new({
| |
| 1135 | NumberSequenceKeypoint.new(0, 0.75, 0), | |
| 1136 | NumberSequenceKeypoint.new(1, 0, 0) | |
| 1137 | }) | |
| 1138 | PartEmmit1.Transparency = NumberSequence.new({
| |
| 1139 | NumberSequenceKeypoint.new(0, 0, 0), | |
| 1140 | NumberSequenceKeypoint.new(1, 1, 0) | |
| 1141 | }) | |
| 1142 | PartEmmit1.Speed = NumberRange.new(0, 0) | |
| 1143 | PartEmmit1.VelocitySpread = 30000 | |
| 1144 | PartEmmit1.Rotation = NumberRange.new(-500, 500) | |
| 1145 | PartEmmit1.RotSpeed = NumberRange.new(-500, 500) | |
| 1146 | local BodPoss = IT("BodyPosition", v)
| |
| 1147 | BodPoss.P = 3000 | |
| 1148 | BodPoss.D = 1000 | |
| 1149 | BodPoss.maxForce = Vector3.new(50000000000, 50000000000, 50000000000) | |
| 1150 | BodPoss.position = v.Position + Vector3.new(Mrandom(-15, 15), Mrandom(-15, 15), Mrandom(-15, 15)) | |
| 1151 | v.Color = maincolor.Color | |
| 1152 | coroutine.resume(coroutine.create(function() | |
| 1153 | for i = 0, 49 do | |
| 1154 | swait(1) | |
| 1155 | v.Transparency = v.Transparency + 0.08 | |
| 1156 | end | |
| 1157 | wait(0.5) | |
| 1158 | PartEmmit1.Enabled = false | |
| 1159 | wait(3) | |
| 1160 | v:Destroy() | |
| 1161 | dude:Destroy() | |
| 1162 | end)) | |
| 1163 | end)) | |
| 1164 | end | |
| 1165 | end | |
| 1166 | end)) | |
| 1167 | end) | |
| 1168 | ds() | |
| 1169 | end | |
| 1170 | end | |
| 1171 | ||
| 1172 | function FindNearestHead(Position, Distance, SinglePlayer) | |
| 1173 | if SinglePlayer then | |
| 1174 | return Distance > (SinglePlayer.Torso.CFrame.p - Position).magnitude | |
| 1175 | end | |
| 1176 | local List = {}
| |
| 1177 | for i, v in pairs(workspace:GetChildren()) do | |
| 1178 | if v:IsA("Model") and v:findFirstChild("Head") and v ~= char and Distance >= (v.Head.Position - Position).magnitude then
| |
| 1179 | table.insert(List, v) | |
| 1180 | end | |
| 1181 | end | |
| 1182 | return List | |
| 1183 | end | |
| 1184 | ||
| 1185 | function Aura(bonuspeed, FastSpeed, type, pos, x1, y1, z1, value, color, outerpos, MType) | |
| 1186 | local type = type | |
| 1187 | local rng = Instance.new("Part", char)
| |
| 1188 | rng.Anchored = true | |
| 1189 | rng.BrickColor = color | |
| 1190 | rng.CanCollide = false | |
| 1191 | rng.FormFactor = 3 | |
| 1192 | rng.Name = "Ring" | |
| 1193 | rng.Material = "Neon" | |
| 1194 | rng.Size = Vector3.new(1, 1, 1) | |
| 1195 | rng.Transparency = 0 | |
| 1196 | rng.TopSurface = 0 | |
| 1197 | rng.BottomSurface = 0 | |
| 1198 | rng.CFrame = pos | |
| 1199 | rng.CFrame = rng.CFrame + rng.CFrame.lookVector * outerpos | |
| 1200 | local rngm = Instance.new("SpecialMesh", rng)
| |
| 1201 | rngm.MeshType = MType | |
| 1202 | rngm.Scale = Vector3.new(x1, y1, z1) | |
| 1203 | local scaler2 = 1 | |
| 1204 | local speeder = FastSpeed | |
| 1205 | if type == "Add" then | |
| 1206 | scaler2 = 1 * value | |
| 1207 | elseif type == "Divide" then | |
| 1208 | scaler2 = 1 / value | |
| 1209 | end | |
| 1210 | coroutine.resume(coroutine.create(function() | |
| 1211 | for i = 0, 10 / bonuspeed, 0.1 do | |
| 1212 | swait() | |
| 1213 | if type == "Add" then | |
| 1214 | scaler2 = scaler2 - 0.01 * value / bonuspeed | |
| 1215 | elseif type == "Divide" then | |
| 1216 | scaler2 = scaler2 - 0.01 / value * bonuspeed | |
| 1217 | end | |
| 1218 | speeder = speeder - 0.01 * FastSpeed * bonuspeed | |
| 1219 | rng.CFrame = rng.CFrame + rng.CFrame.lookVector * speeder * bonuspeed | |
| 1220 | rng.Transparency = rng.Transparency + 0.01 * bonuspeed | |
| 1221 | rngm.Scale = rngm.Scale + Vector3.new(scaler2 * bonuspeed, scaler2 * bonuspeed, 0) | |
| 1222 | end | |
| 1223 | rng:Destroy() | |
| 1224 | end)) | |
| 1225 | end | |
| 1226 | ||
| 1227 | function SoulSteal(dude) | |
| 1228 | if dude.Name ~= char then | |
| 1229 | local bgf = IT("BodyGyro", dude.Head)
| |
| 1230 | bgf.CFrame = bgf.CFrame * CFrame.fromEulerAnglesXYZ(Rad(-90), 0, 0) | |
| 1231 | local val = IT("BoolValue", dude)
| |
| 1232 | val.Name = "IsHit" | |
| 1233 | local torso = (dude:FindFirstChild'Head' or dude:FindFirstChild'Torso' or dude:FindFirstChild'UpperTorso' or dude:FindFirstChild'LowerTorso' or dude:FindFirstChild'HumanoidRootPart') | |
| 1234 | local soulst = coroutine.wrap(function() | |
| 1235 | local soul = Instance.new("Part",dude)
| |
| 1236 | soul.Size = Vector3.new(1,1,1) | |
| 1237 | soul.CanCollide = false | |
| 1238 | soul.Anchored = false | |
| 1239 | soul.Position = torso.Position | |
| 1240 | soul.Transparency = 1 | |
| 1241 | local PartEmmit1 = IT("ParticleEmitter", soul)
| |
| 1242 | PartEmmit1.LightEmission = 1 | |
| 1243 | PartEmmit1.Texture = "rbxassetid://569507414" | |
| 1244 | PartEmmit1.Color = ColorSequence.new(maincolor.Color) | |
| 1245 | PartEmmit1.Rate = 250 | |
| 1246 | PartEmmit1.Lifetime = NumberRange.new(1.6) | |
| 1247 | PartEmmit1.Size = NumberSequence.new({
| |
| 1248 | NumberSequenceKeypoint.new(0, 1, 0), | |
| 1249 | NumberSequenceKeypoint.new(1, 0, 0) | |
| 1250 | }) | |
| 1251 | PartEmmit1.Transparency = NumberSequence.new({
| |
| 1252 | NumberSequenceKeypoint.new(0, 0, 0), | |
| 1253 | NumberSequenceKeypoint.new(1, 1, 0) | |
| 1254 | }) | |
| 1255 | PartEmmit1.Speed = NumberRange.new(0, 0) | |
| 1256 | PartEmmit1.VelocitySpread = 30000 | |
| 1257 | PartEmmit1.Rotation = NumberRange.new(-360, 360) | |
| 1258 | PartEmmit1.RotSpeed = NumberRange.new(-360, 360) | |
| 1259 | local BodPoss = IT("BodyPosition", soul)
| |
| 1260 | BodPoss.P = 3000 | |
| 1261 | BodPoss.D = 1000 | |
| 1262 | BodPoss.maxForce = Vector3.new(50000000000, 50000000000, 50000000000) | |
| 1263 | BodPoss.position = torso.Position + Vector3.new(Mrandom(-15, 15), Mrandom(-15, 15), Mrandom(-15, 15)) | |
| 1264 | wait(1.6) | |
| 1265 | soul.Touched:connect(function(hit) | |
| 1266 | if hit.Parent == char then | |
| 1267 | soul:Destroy() | |
| 1268 | end | |
| 1269 | end) | |
| 1270 | wait(1.2) | |
| 1271 | while soul do | |
| 1272 | swait() | |
| 1273 | PartEmmit1.Color = ColorSequence.new(maincolor.Color) | |
| 1274 | BodPoss.Position = tors.Position | |
| 1275 | end | |
| 1276 | end) | |
| 1277 | soulst() | |
| 1278 | end | |
| 1279 | end | |
| 1280 | function FaceMouse() | |
| 1281 | local Cam = workspace.CurrentCamera | |
| 1282 | return {
| |
| 1283 | CFrame.new(char.Torso.Position, Vector3.new(mouse.Hit.p.x, char.Torso.Position.y, mouse.Hit.p.z)), | |
| 1284 | Vector3.new(mouse.Hit.p.x, mouse.Hit.p.y, mouse.Hit.p.z) | |
| 1285 | } | |
| 1286 | end | |
| 1287 | ------------------------------------------------------- | |
| 1288 | --End Effect Function-- | |
| 1289 | ------------------------------------------------------- | |
| 1290 | function Cso(ID, PARENT, VOLUME, PITCH) | |
| 1291 | local NSound = nil | |
| 1292 | coroutine.resume(coroutine.create(function() | |
| 1293 | NSound = IT("Sound", PARENT)
| |
| 1294 | NSound.Volume = VOLUME | |
| 1295 | NSound.Pitch = PITCH | |
| 1296 | NSound.SoundId = "http://www.roblox.com/asset/?id="..ID | |
| 1297 | swait() | |
| 1298 | NSound:play() | |
| 1299 | game:GetService("Debris"):AddItem(NSound, 10)
| |
| 1300 | end)) | |
| 1301 | return NSound | |
| 1302 | end | |
| 1303 | function CameraEnshaking(Length, Intensity) | |
| 1304 | coroutine.resume(coroutine.create(function() | |
| 1305 | local intensity = 1 * Intensity | |
| 1306 | local rotM = 0.01 * Intensity | |
| 1307 | for i = 0, Length, 0.1 do | |
| 1308 | swait() | |
| 1309 | intensity = intensity - 0.05 * Intensity / Length | |
| 1310 | rotM = rotM - 5.0E-4 * Intensity / Length | |
| 1311 | hum.CameraOffset = Vector3.new(Rad(Mrandom(-intensity, intensity)), Rad(Mrandom(-intensity, intensity)), Rad(Mrandom(-intensity, intensity))) | |
| 1312 | cam.CFrame = cam.CFrame * CF(Rad(Mrandom(-intensity, intensity)), Rad(Mrandom(-intensity, intensity)), Rad(Mrandom(-intensity, intensity))) * Euler(Rad(Mrandom(-intensity, intensity)) * rotM, Rad(Mrandom(-intensity, intensity)) * rotM, Rad(Mrandom(-intensity, intensity)) * rotM) | |
| 1313 | end | |
| 1314 | hum.CameraOffset = Vector3.new(0, 0, 0) | |
| 1315 | end)) | |
| 1316 | end | |
| 1317 | function chatfunc(text, color) | |
| 1318 | local chat = coroutine.wrap(function() | |
| 1319 | if char:FindFirstChild("TalkingBillBoard") ~= nil then
| |
| 1320 | char:FindFirstChild("TalkingBillBoard"):destroy()
| |
| 1321 | end | |
| 1322 | local naeeym2 = Instance.new("BillboardGui", char)
| |
| 1323 | naeeym2.Size = UDim2.new(0, 100, 0, 40) | |
| 1324 | naeeym2.StudsOffset = Vector3.new(0, 5, 0) | |
| 1325 | naeeym2.Adornee = hed | |
| 1326 | naeeym2.Name = "TalkingBillBoard" | |
| 1327 | local tecks2 = Instance.new("TextLabel", naeeym2)
| |
| 1328 | tecks2.BackgroundTransparency = 1 | |
| 1329 | tecks2.BorderSizePixel = 0 | |
| 1330 | tecks2.Text = "" | |
| 1331 | tecks2.Font = "SciFi" | |
| 1332 | tecks2.TextSize = 30 | |
| 1333 | tecks2.TextStrokeTransparency = 0 | |
| 1334 | tecks2.TextColor3 = color | |
| 1335 | tecks2.TextStrokeColor3 = Color3.new(0, 0, 0) | |
| 1336 | tecks2.Size = UDim2.new(1, 0, 0.5, 0) | |
| 1337 | coroutine.resume(coroutine.create(function() | |
| 1338 | while true do | |
| 1339 | swait(1) | |
| 1340 | tecks2.Position = UDim2.new(0, math.random(-5, 5), 0, math.random(-5, 5)) | |
| 1341 | tecks2.Rotation = math.random(-5, 5) | |
| 1342 | end | |
| 1343 | end)) | |
| 1344 | for i = 1, string.len(text) do | |
| 1345 | CFuncs.Sound.Create("rbxassetid://274118116", hed, 5.25, 0.115)
| |
| 1346 | tecks2.Text = string.sub(text, 1, i) | |
| 1347 | swait(1) | |
| 1348 | end | |
| 1349 | wait(1) | |
| 1350 | naeeym2:Destroy() | |
| 1351 | end) | |
| 1352 | chat() | |
| 1353 | end | |
| 1354 | ------------------------------------------------------- | |
| 1355 | --End Important Functions-- | |
| 1356 | ------------------------------------------------------- | |
| 1357 | ||
| 1358 | ------------------------------------------------------- | |
| 1359 | --Start Customization-- | |
| 1360 | ------------------------------------------------------- | |
| 1361 | local Player_Size = 1 | |
| 1362 | if Player_Size ~= 1 then | |
| 1363 | root.Size = root.Size * Player_Size | |
| 1364 | tors.Size = tors.Size * Player_Size | |
| 1365 | hed.Size = hed.Size * Player_Size | |
| 1366 | ra.Size = ra.Size * Player_Size | |
| 1367 | la.Size = la.Size * Player_Size | |
| 1368 | rl.Size = rl.Size * Player_Size | |
| 1369 | ll.Size = ll.Size * Player_Size | |
| 1370 | ---------------------------------------------------------------------------------- | |
| 1371 | rootj.Parent = root | |
| 1372 | neck.Parent = tors | |
| 1373 | RW.Parent = tors | |
| 1374 | LW.Parent = tors | |
| 1375 | RH.Parent = tors | |
| 1376 | LH.Parent = tors | |
| 1377 | ---------------------------------------------------------------------------------- | |
| 1378 | rootj.C0 = RootCF * CF(0 * Player_Size, 0 * Player_Size, 0 * Player_Size) * angles(Rad(0), Rad(0), Rad(0)) | |
| 1379 | rootj.C1 = RootCF * CF(0 * Player_Size, 0 * Player_Size, 0 * Player_Size) * angles(Rad(0), Rad(0), Rad(0)) | |
| 1380 | neck.C0 = necko * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * angles(Rad(0), Rad(0), Rad(0)) | |
| 1381 | neck.C1 = CF(0 * Player_Size, -0.5 * Player_Size, 0 * Player_Size) * angles(Rad(-90), Rad(0), Rad(180)) | |
| 1382 | RW.C0 = CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * angles(Rad(0), Rad(0), Rad(0)) --* RIGHTSHOULDERC0 | |
| 1383 | LW.C0 = CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * angles(Rad(0), Rad(0), Rad(0)) --* LEFTSHOULDERC0 | |
| 1384 | ---------------------------------------------------------------------------------- | |
| 1385 | RH.C0 = CF(1 * Player_Size, -1 * Player_Size, 0 * Player_Size) * angles(Rad(0), Rad(90), Rad(0)) * angles(Rad(0), Rad(0), Rad(0)) | |
| 1386 | LH.C0 = CF(-1 * Player_Size, -1 * Player_Size, 0 * Player_Size) * angles(Rad(0), Rad(-90), Rad(0)) * angles(Rad(0), Rad(0), Rad(0)) | |
| 1387 | RH.C1 = CF(0.5 * Player_Size, 1 * Player_Size, 0 * Player_Size) * angles(Rad(0), Rad(90), Rad(0)) * angles(Rad(0), Rad(0), Rad(0)) | |
| 1388 | LH.C1 = CF(-0.5 * Player_Size, 1 * Player_Size, 0 * Player_Size) * angles(Rad(0), Rad(-90), Rad(0)) * angles(Rad(0), Rad(0), Rad(0)) | |
| 1389 | --hat.Parent = Character | |
| 1390 | end | |
| 1391 | ---------------------------------------------------------------------------------- | |
| 1392 | local equipped = false | |
| 1393 | local idle = 0 | |
| 1394 | local change = 1 | |
| 1395 | local val = 0 | |
| 1396 | local toim = 0 | |
| 1397 | local idleanim = 0.4 | |
| 1398 | local sine = 0 | |
| 1399 | local Sit = 1 | |
| 1400 | ---------------------------------------------------------------------------------- | |
| 1401 | local SONG = 1092048938 | |
| 1402 | local SONG2 = 0 | |
| 1403 | local Music = Instance.new("Sound",tors)
| |
| 1404 | Music.Volume = 2.5 | |
| 1405 | Music.Looped = true | |
| 1406 | Music.Pitch = 1 --Pitcher | |
| 1407 | ---------------------------------------------------------------------------------- | |
| 1408 | local Orin = "http://www.roblox.com/asset/?id=236455674" | |
| 1409 | Head.face.Texture = Orin | |
| 1410 | function weld(a, b, acf) | |
| 1411 | local w = Instance.new("Weld", a)
| |
| 1412 | w.Part0 = a | |
| 1413 | w.Part1 = b | |
| 1414 | w.C0 = acf | |
| 1415 | end | |
| 1416 | for i,v in pairs(char:GetChildren()) do | |
| 1417 | if v.ClassName == "Accessory" or v.ClassName == "Hat" then | |
| 1418 | v:destroy() | |
| 1419 | end | |
| 1420 | end | |
| 1421 | ||
| 1422 | local Hair = Instance.new("Part")
| |
| 1423 | Hair.Parent = char | |
| 1424 | Hair.Name = "Hair" | |
| 1425 | Hair.Size = Vector3.new(0.1, 0.1, 0.1) | |
| 1426 | Hair.CFrame = char.Head.CFrame | |
| 1427 | Hair:BreakJoints() | |
| 1428 | Hair.CanCollide = false | |
| 1429 | Hair.BrickColor = BrickColor.new("Bright yellow")
| |
| 1430 | Hair.TopSurface = "Smooth" | |
| 1431 | Hair.BottomSurface = "Smooth" | |
| 1432 | Weld = Instance.new("Weld")
| |
| 1433 | Weld.Name = "Weld" | |
| 1434 | Weld.Part0 = char.Torso | |
| 1435 | Weld.Part1 = Hair | |
| 1436 | Weld.Parent = char.Torso | |
| 1437 | Weld.C0 = CFrame.new(0, 0.3, 0.6)*CFrame.fromEulerAnglesXYZ(0, 0, 0) | |
| 1438 | Mesh = Instance.new("SpecialMesh")
| |
| 1439 | Mesh.Parent = Hair | |
| 1440 | - | Mesh.MeshId = "rbxassetid://67993325" |
| 1440 | + | Mesh.MeshId = "rbxassetid://0" |
| 1441 | - | Mesh.TextureId = "http://www.roblox.com/asset/?id=106676672" |
| 1441 | + | Mesh.TextureId = "http://www.roblox.com/asset/?id=0" |
| 1442 | Mesh.Scale = Vector3.new(0.7, 0.7, 0.7) | |
| 1443 | ---------------------------------------------------------------------------------- | |
| 1444 | local Hair = Instance.new("Part")
| |
| 1445 | Hair.Parent = char | |
| 1446 | Hair.Name = "Hair" | |
| 1447 | Hair.Size = Vector3.new(1, 0.4, 1) | |
| 1448 | Hair.CFrame = char.Head.CFrame | |
| 1449 | Hair:BreakJoints() | |
| 1450 | Hair.CanCollide = false | |
| 1451 | Hair.BrickColor = BrickColor.new("New Yeller")
| |
| 1452 | Hair.TopSurface = "Smooth" | |
| 1453 | Hair.BottomSurface = "Smooth" | |
| 1454 | Weld = Instance.new("Weld")
| |
| 1455 | Weld.Name = "Weld" | |
| 1456 | Weld.Part0 = char.Head | |
| 1457 | Weld.Part1 = Hair | |
| 1458 | Weld.Parent = char.Head | |
| 1459 | Weld.C0 = CFrame.new(0, 0.2, -0.2)*CFrame.fromEulerAnglesXYZ(0, 0, 0) | |
| 1460 | Mesh = Instance.new("SpecialMesh")
| |
| 1461 | Mesh.Parent = Hair | |
| 1462 | - | Mesh.MeshId = "rbxassetid://11419729" |
| 1462 | + | Mesh.MeshId = "rbxassetid://0" |
| 1463 | - | Mesh.TextureId = "http://www.roblox.com/asset/?id=112346956" |
| 1463 | + | Mesh.TextureId = "http://www.roblox.com/asset/?id=0" |
| 1464 | Mesh.Scale = Vector3.new(1, 1, 1) | |
| 1465 | ---------------------------------------------------------------------------------- | |
| 1466 | local Hair = Instance.new("Part")
| |
| 1467 | Hair.Parent = char | |
| 1468 | Hair.Name = "Hair" | |
| 1469 | Hair.Size = Vector3.new(1, 0.4, 1) | |
| 1470 | Hair.CFrame = char.Head.CFrame | |
| 1471 | Hair:BreakJoints() | |
| 1472 | Hair.CanCollide = false | |
| 1473 | Hair.BrickColor = BrickColor.new("Bright yellow")
| |
| 1474 | Hair.TopSurface = "Smooth" | |
| 1475 | Hair.BottomSurface = "Smooth" | |
| 1476 | Weld = Instance.new("Weld")
| |
| 1477 | Weld.Name = "Weld" | |
| 1478 | Weld.Part0 = char.Head | |
| 1479 | Weld.Part1 = Hair | |
| 1480 | Weld.Parent = char.Head | |
| 1481 | Weld.C0 = CFrame.new(0, 0.5, 0)*CFrame.fromEulerAnglesXYZ(0, 0, 0) | |
| 1482 | Mesh = Instance.new("SpecialMesh")
| |
| 1483 | Mesh.Parent = Hair | |
| 1484 | - | Mesh.MeshId = "rbxassetid://16627529" |
| 1484 | + | Mesh.MeshId = "rbxassetid://0" |
| 1485 | - | Mesh.TextureId = "http://www.roblox.com/asset/?id=16627494" |
| 1485 | + | Mesh.TextureId = "http://www.roblox.com/asset/?id=0" |
| 1486 | Mesh.Scale = Vector3.new(1.1, 1.1, 1.1) | |
| 1487 | ---------------------------------------------------------------------------------- | |
| 1488 | local Hair = Instance.new("Part")
| |
| 1489 | Hair.Parent = char | |
| 1490 | Hair.Name = "Hair" | |
| 1491 | Hair.Size = Vector3.new(0.99, 2.03, 2.45) | |
| 1492 | Hair.CFrame = char.Head.CFrame | |
| 1493 | Hair:BreakJoints() | |
| 1494 | Hair.CanCollide = false | |
| 1495 | Hair.BrickColor = BrickColor.new("New Yeller")
| |
| 1496 | Hair.TopSurface = "Smooth" | |
| 1497 | Hair.BottomSurface = "Smooth" | |
| 1498 | Weld = Instance.new("Weld")
| |
| 1499 | Weld.Name = "Weld" | |
| 1500 | Weld.Part0 = char.Torso | |
| 1501 | Weld.Part1 = Hair | |
| 1502 | Weld.Parent = char.Torso | |
| 1503 | Weld.C0 = CFrame.new(0.3, 0.1, 1.8)*CFrame.fromEulerAnglesXYZ(0, 0, 0) | |
| 1504 | Mesh = Instance.new("SpecialMesh")
| |
| 1505 | Mesh.Parent = Hair | |
| 1506 | - | Mesh.MeshId = "rbxassetid://170939831" |
| 1506 | + | Mesh.MeshId = "rbxassetid://" |
| 1507 | - | Mesh.TextureId = "http://www.roblox.com/asset/?id=170939093" |
| 1507 | + | Mesh.TextureId = "http://www.roblox.com/asset/?id=0" |
| 1508 | Mesh.Scale = Vector3.new(1, 1, 1) | |
| 1509 | ---------------------------------------------------------------------------------- | |
| 1510 | - | local Shirt = "rbxassetid://1328938028" |
| 1510 | + | local Shirt = "rbxassetid://0" |
| 1511 | - | local Pants = "rbxassetid://1033898637" |
| 1511 | + | local Pants = "rbxassetid://0" |
| 1512 | ||
| 1513 | ypcall(function() | |
| 1514 | shirt = Instance.new("Shirt", char)
| |
| 1515 | shirt.Name = "Shirt" | |
| 1516 | pants = Instance.new("Pants", char)
| |
| 1517 | pants.Name = "Pants" | |
| 1518 | char.Shirt.ShirtTemplate = Shirt | |
| 1519 | char.Pants.PantsTemplate = Pants | |
| 1520 | end) | |
| 1521 | ||
| 1522 | shirt.Name = "aomFetty" | |
| 1523 | pants.Name = "aomFetty" | |
| 1524 | hum.WalkSpeed = 16 | |
| 1525 | hum.JumpPower = 70 | |
| 1526 | hum.MaxHealth = 999999999999999999999999999999999999999999999999999999999999999999 | |
| 1527 | hum.Health = 999999999999999999999999999999999999999999999999999999999999999999 | |
| 1528 | hum.Animator.Parent = nil | |
| 1529 | ---------------------------------------------------------------------------------- | |
| 1530 | local naeeym2 = Instance.new("BillboardGui",char)
| |
| 1531 | naeeym2.AlwaysOnTop = true | |
| 1532 | naeeym2.Size = UDim2.new(5,35,2,15) | |
| 1533 | naeeym2.StudsOffset = Vector3.new(0, 3.5, 0) | |
| 1534 | naeeym2.Adornee = hed | |
| 1535 | naeeym2.Name = "Name" | |
| 1536 | --naeeym2.PlayerToHideFrom = Player | |
| 1537 | local tecks2 = Instance.new("TextLabel",naeeym2)
| |
| 1538 | tecks2.BackgroundTransparency = 1 | |
| 1539 | tecks2.TextScaled = true | |
| 1540 | tecks2.BorderSizePixel = 0 | |
| 1541 | - | tecks2.Text = "The Killer Dragon" |
| 1541 | + | tecks2.Text = "Gooberhead09 was here" |
| 1542 | tecks2.Font = Enum.Font.Antique | |
| 1543 | tecks2.TextSize = 30 | |
| 1544 | tecks2.TextStrokeTransparency = 0 | |
| 1545 | tecks2.TextColor3 = Color3.new(255, 0, 0) | |
| 1546 | tecks2.TextStrokeColor3 = Color3.new(0, 0, 0) | |
| 1547 | tecks2.Size = UDim2.new(1,0,0.5,0) | |
| 1548 | tecks2.Parent = naeeym2 | |
| 1549 | wait(1) | |
| 1550 | - | tecks2.Text = "BY:Fetty" |
| 1550 | + | tecks2.Text = "BY:whoever is using this" |
| 1551 | wait(2) | |
| 1552 | - | tecks2.Text = "Upload" |
| 1552 | + | tecks2.Text = "Presenting the..." |
| 1553 | wait(3) | |
| 1554 | - | tecks2.Text = "The Killer Dragon" |
| 1554 | + | tecks2.Text = "Powerful Nooby" |
| 1555 | -------------------------------------------------------- | |
| 1556 | local EyeSizes={
| |
| 1557 | NumberSequenceKeypoint.new(0,0.65,0), | |
| 1558 | NumberSequenceKeypoint.new(0.5,0.7,0), | |
| 1559 | NumberSequenceKeypoint.new(1,0,0) | |
| 1560 | } | |
| 1561 | local EyeTrans={
| |
| 1562 | NumberSequenceKeypoint.new(0,0,0), | |
| 1563 | NumberSequenceKeypoint.new(0.5,0,0), | |
| 1564 | NumberSequenceKeypoint.new(1,1,0) | |
| 1565 | } | |
| 1566 | local PE2=Instance.new("ParticleEmitter", ra)
| |
| 1567 | PE2.LightEmission=.9 | |
| 1568 | PE2.Color = ColorSequence.new(BrickC("Really red").Color,BrickC("Really blue").Color)
| |
| 1569 | PE2.Transparency=NumberSequence.new(EyeTrans) | |
| 1570 | PE2.Lifetime=NumberRange.new(0.35) | |
| 1571 | PE2.Rotation=NumberRange.new(0,360) | |
| 1572 | PE2.Rate=999 | |
| 1573 | PE2.VelocitySpread = 10000 | |
| 1574 | PE2.Acceleration = Vector3.new(0,25,0) | |
| 1575 | PE2.ZOffset = 0.5 | |
| 1576 | PE2.Drag = 0 | |
| 1577 | PE2.Speed = NumberRange.new(0,0,0) | |
| 1578 | PE2.Texture="rbxasset://textures/particles/explosion01_implosion_main.dds" | |
| 1579 | PE2.Name = "PE2" | |
| 1580 | PE2.Enabled = true | |
| 1581 | PE2.LockedToPart = true | |
| 1582 | local EyeSizes={
| |
| 1583 | NumberSequenceKeypoint.new(0,0.65,0), | |
| 1584 | NumberSequenceKeypoint.new(0.5,0.7,0), | |
| 1585 | NumberSequenceKeypoint.new(1,0,0) | |
| 1586 | } | |
| 1587 | local EyeTrans={
| |
| 1588 | NumberSequenceKeypoint.new(0,0,0), | |
| 1589 | NumberSequenceKeypoint.new(0.5,0,0), | |
| 1590 | NumberSequenceKeypoint.new(1,1,0) | |
| 1591 | } | |
| 1592 | local PE3=Instance.new("ParticleEmitter", ra)
| |
| 1593 | PE3.LightEmission=.9 | |
| 1594 | PE3.Color = ColorSequence.new(BrickC("Lime green").Color,BrickC("Really blue").Color)
| |
| 1595 | PE3.Transparency=NumberSequence.new(EyeTrans) | |
| 1596 | PE3.Lifetime=NumberRange.new(0.35) | |
| 1597 | PE3.Rotation=NumberRange.new(0,360) | |
| 1598 | PE3.Rate=999 | |
| 1599 | PE3.VelocitySpread = 10000 | |
| 1600 | PE3.Acceleration = Vector3.new(0,25,0) | |
| 1601 | PE3.ZOffset = 0.5 | |
| 1602 | PE3.Drag = 0 | |
| 1603 | PE3.Speed = NumberRange.new(0,0,0) | |
| 1604 | PE3.Texture="rbxasset://textures/particles/explosion01_implosion_main.dds" | |
| 1605 | PE3.Name = "PE3" | |
| 1606 | PE3.Enabled = true | |
| 1607 | PE3.LockedToPart = true | |
| 1608 | ||
| 1609 | local EyeSizes={
| |
| 1610 | NumberSequenceKeypoint.new(0,0.65,0), | |
| 1611 | NumberSequenceKeypoint.new(0.5,0.7,0), | |
| 1612 | NumberSequenceKeypoint.new(1,0,0) | |
| 1613 | } | |
| 1614 | local EyeTrans={
| |
| 1615 | NumberSequenceKeypoint.new(0,0,0), | |
| 1616 | NumberSequenceKeypoint.new(0.5,0,0), | |
| 1617 | NumberSequenceKeypoint.new(1,1,0) | |
| 1618 | } | |
| 1619 | local PE4=Instance.new("ParticleEmitter", ll)
| |
| 1620 | PE4.LightEmission=.9 | |
| 1621 | PE4.Color = ColorSequence.new(BrickC("Really red").Color,BrickC("Really blue").Color)
| |
| 1622 | PE4.Transparency=NumberSequence.new(EyeTrans) | |
| 1623 | PE4.Lifetime=NumberRange.new(0.35) | |
| 1624 | PE4.Rotation=NumberRange.new(0,360) | |
| 1625 | PE4.Rate=999 | |
| 1626 | PE4.VelocitySpread = 10000 | |
| 1627 | PE4.Acceleration = Vector3.new(0,25,0) | |
| 1628 | PE4.ZOffset = 0.5 | |
| 1629 | PE4.Drag = 0 | |
| 1630 | PE4.Speed = NumberRange.new(0,0,0) | |
| 1631 | PE4.Texture="rbxasset://textures/particles/explosion01_implosion_main.dds" | |
| 1632 | PE4.Name = "PE4" | |
| 1633 | PE4.Enabled = true | |
| 1634 | PE4.LockedToPart = true | |
| 1635 | local EyeSizes={
| |
| 1636 | NumberSequenceKeypoint.new(0,0.65,0), | |
| 1637 | NumberSequenceKeypoint.new(0.5,0.7,0), | |
| 1638 | NumberSequenceKeypoint.new(1,0,0) | |
| 1639 | } | |
| 1640 | local EyeTrans={
| |
| 1641 | NumberSequenceKeypoint.new(0,0,0), | |
| 1642 | NumberSequenceKeypoint.new(0.5,0,0), | |
| 1643 | NumberSequenceKeypoint.new(1,1,0) | |
| 1644 | } | |
| 1645 | local PE5=Instance.new("ParticleEmitter", ll)
| |
| 1646 | PE5.LightEmission=.9 | |
| 1647 | PE5.Color = ColorSequence.new(BrickC("Lime green").Color,BrickC("Really blue").Color)
| |
| 1648 | PE5.Transparency=NumberSequence.new(EyeTrans) | |
| 1649 | PE5.Lifetime=NumberRange.new(0.35) | |
| 1650 | PE5.Rotation=NumberRange.new(0,360) | |
| 1651 | PE5.Rate=999 | |
| 1652 | PE5.VelocitySpread = 10000 | |
| 1653 | PE5.Acceleration = Vector3.new(0,25,0) | |
| 1654 | PE5.ZOffset = 0.5 | |
| 1655 | PE5.Drag = 0 | |
| 1656 | PE5.Speed = NumberRange.new(0,0,0) | |
| 1657 | PE5.Texture="rbxasset://textures/particles/explosion01_implosion_main.dds" | |
| 1658 | PE5.Name = "PE5" | |
| 1659 | PE5.Enabled = true | |
| 1660 | PE5.LockedToPart = true | |
| 1661 | ------------------------------------------------------- | |
| 1662 | --End Customization-- | |
| 1663 | ------------------------------------------------------- | |
| 1664 | ||
| 1665 | ||
| 1666 | ------------------------------------------------------- | |
| 1667 | --Start Attacks N Stuff-- | |
| 1668 | ------------------------------------------------------- | |
| 1669 | function attackone() | |
| 1670 | attack = true | |
| 1671 | hum.WalkSpeed = 3.01 | |
| 1672 | for i = 0, 1.7, 0.1 do | |
| 1673 | swait() | |
| 1674 | rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(10), Rad(0), Rad(-40)), 0.3) | |
| 1675 | tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-10), Rad(0), Rad(40)), 0.3) | |
| 1676 | RH.C0 = clerp(RH.C0, CF(1* Player_Size, -1 - 0.1 * Cos(sine / 20)* Player_Size, -.2* Player_Size) * angles(Rad(0), Rad(75), Rad(0)) * angles(Rad(-7), Rad(0), Rad(-7)), 0.3) | |
| 1677 | LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-65), Rad(0)) * angles(Rad(-10), Rad(0), Rad(-25)), 0.3) | |
| 1678 | RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, .3* Player_Size) * angles(Rad(90), Rad(-7.5 * Sin(sine / 20)), Rad(45)), 0.3) | |
| 1679 | LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(25), Rad(7.5 * Sin(sine / 20)), Rad(-25)), 0.3) | |
| 1680 | end | |
| 1681 | Cso("203426541", ra, 10, 1)
| |
| 1682 | for i = 0, 1.4, 0.1 do | |
| 1683 | swait() | |
| 1684 | rootj.C0 = clerp(rootj.C0, RootCF * CF(0, -.5, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(5), Rad(0), Rad(55)), 0.3) | |
| 1685 | tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(20), Rad(0), Rad(-55)), 0.3) | |
| 1686 | RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.8 - 0.1 * Cos(sine / 20)* Player_Size, -.2* Player_Size) * angles(Rad(0), Rad(87), Rad(0)) * angles(Rad(-30), Rad(0), Rad(15)), 0.3) | |
| 1687 | LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -1 - 0.1 * Cos(sine / 20)* Player_Size, -.1* Player_Size) * angles(Rad(0), Rad(-87), Rad(0)) * angles(Rad(-5), Rad(0), Rad(9)), 0.3) | |
| 1688 | RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, -.4* Player_Size) * angles(Rad(90), Rad(-7.5 * Sin(sine / 20)), Rad(35)), 0.3) | |
| 1689 | LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-25), Rad(7.5 * Sin(sine / 20)), Rad(-25)), 0.3) | |
| 1690 | end | |
| 1691 | for i = 0, 1.4, 0.1 do | |
| 1692 | swait() | |
| 1693 | rootj.C0 = clerp(rootj.C0, RootCF * CF(0, -.5, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(5), Rad(0), Rad(55)), 0.3) | |
| 1694 | tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(20), Rad(0), Rad(-55)), 0.3) | |
| 1695 | RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.8 - 0.1 * Cos(sine / 20)* Player_Size, -.2* Player_Size) * angles(Rad(0), Rad(87), Rad(0)) * angles(Rad(-30), Rad(0), Rad(15)), 0.3) | |
| 1696 | LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -1 - 0.1 * Cos(sine / 20)* Player_Size, -.1* Player_Size) * angles(Rad(0), Rad(-87), Rad(0)) * angles(Rad(-5), Rad(0), Rad(9)), 0.3) | |
| 1697 | RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, -.4* Player_Size) * angles(Rad(90), Rad(-7.5 * Sin(sine / 20)), Rad(35)), 0.3) | |
| 1698 | LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-25), Rad(7.5 * Sin(sine / 20)), Rad(-25)), 0.3) | |
| 1699 | for i, v in pairs(FindNearestHead(tors.CFrame.p, 4)) do | |
| 1700 | if v:FindFirstChild("Head") then
| |
| 1701 | Eviscerate(v) | |
| 1702 | end | |
| 1703 | end | |
| 1704 | end | |
| 1705 | attack = false | |
| 1706 | hum.WalkSpeed = 16 | |
| 1707 | end | |
| 1708 | function attacktwo() | |
| 1709 | attack = true | |
| 1710 | hum.WalkSpeed = 3.01 | |
| 1711 | for i = 0, 1.7, 0.1 do | |
| 1712 | swait() | |
| 1713 | rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(25), Rad(0), Rad(0)), 0.3) | |
| 1714 | tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-5), Rad(0), Rad(0)), 0.3) | |
| 1715 | RH.C0 = clerp(RH.C0, CF(1* Player_Size, -1 - 0.1 * Cos(sine / 20)* Player_Size, -.2* Player_Size) * angles(Rad(0), Rad(76), Rad(0)) * angles(Rad(-7), Rad(0), Rad(-45)), 0.3) | |
| 1716 | LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, -.2* Player_Size) * angles(Rad(0), Rad(-76), Rad(0)) * angles(Rad(-10), Rad(0), Rad(-25)), 0.3) | |
| 1717 | RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(10), Rad(-7.5 * Sin(sine / 20)), Rad(8)), 0.3) | |
| 1718 | LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(35), Rad(7.5 * Sin(sine / 20)), Rad(-8)), 0.3) | |
| 1719 | end | |
| 1720 | Cso("203426541", rl, 10, 1)
| |
| 1721 | CameraEnshaking(2, 3) | |
| 1722 | for i = 0, 1.4, 0.1 do | |
| 1723 | swait() | |
| 1724 | rootj.C0 = clerp(rootj.C0, RootCF * CF(0, -.5, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(-25), Rad(0), Rad(0)), 0.3) | |
| 1725 | tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(5), Rad(0), Rad(0)), 0.3) | |
| 1726 | RH.C0 = clerp(RH.C0, CF(1* Player_Size, -1 - 0.1 * Cos(sine / 20)* Player_Size, -.2* Player_Size) * angles(Rad(0), Rad(76), Rad(0)) * angles(Rad(-7), Rad(0), Rad(65)), 0.3) | |
| 1727 | LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -1.1 - 0.1 * Cos(sine / 20)* Player_Size, -.2* Player_Size) * angles(Rad(0), Rad(-76), Rad(0)) * angles(Rad(-10), Rad(0), Rad(35)), 0.3) | |
| 1728 | RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-20), Rad(-7.5 * Sin(sine / 20)), Rad(8)), 0.3) | |
| 1729 | LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-25), Rad(7.5 * Sin(sine / 20)), Rad(-8)), 0.3) | |
| 1730 | for i, v in pairs(FindNearestHead(tors.CFrame.p, 5)) do | |
| 1731 | if v:FindFirstChild("Head") then
| |
| 1732 | Eviscerate(v) | |
| 1733 | end | |
| 1734 | end | |
| 1735 | end | |
| 1736 | attack = false | |
| 1737 | hum.WalkSpeed = 16 | |
| 1738 | end | |
| 1739 | function attackthree() | |
| 1740 | attack = true | |
| 1741 | hum.WalkSpeed = 3.01 | |
| 1742 | for i = 0, 1.4, 0.1 do | |
| 1743 | swait() | |
| 1744 | rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(-25), Rad(0), Rad(0)), 0.3) | |
| 1745 | tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3) | |
| 1746 | RH.C0 = clerp(RH.C0, CF(1* Player_Size, -1 - 0.1 * Cos(sine / 20)* Player_Size, -.2* Player_Size) * angles(Rad(0), Rad(76), Rad(0)) * angles(Rad(-15), Rad(0), Rad(-30)), 0.3) | |
| 1747 | LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -1 - 0.1 * Cos(sine / 20)* Player_Size, -.2* Player_Size) * angles(Rad(0), Rad(-76), Rad(0)) * angles(Rad(-15), Rad(0), Rad(30)), 0.3) | |
| 1748 | RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(90), Rad(0), Rad(35)), 0.3) | |
| 1749 | LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(90), Rad(0), Rad(-35)), 0.3) | |
| 1750 | end | |
| 1751 | Cso("203426541", hed, 10, 1)
| |
| 1752 | for i = 0, 1.7, 0.1 do | |
| 1753 | swait() | |
| 1754 | rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(25), Rad(0), Rad(0)), 0.3) | |
| 1755 | tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3) | |
| 1756 | RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, -.1* Player_Size) * angles(Rad(0), Rad(76), Rad(0)) * angles(Rad(-5), Rad(0), Rad(30)), 0.3) | |
| 1757 | LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, -.1* Player_Size) * angles(Rad(0), Rad(-76), Rad(0)) * angles(Rad(-5), Rad(0), Rad(-30)), 0.3) | |
| 1758 | RW.C0 = clerp(RW.C0, CF(1.3* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, -.6* Player_Size) * angles(Rad(90), Rad(0), Rad(-35)), 0.3) | |
| 1759 | LW.C0 = clerp(LW.C0, CF(-1.3* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, -.6* Player_Size) * angles(Rad(90), Rad(0), Rad(35)), 0.3) | |
| 1760 | for i, v in pairs(FindNearestHead(tors.CFrame.p, 6)) do | |
| 1761 | if v:FindFirstChild("Head") then
| |
| 1762 | Eviscerate(v) | |
| 1763 | end | |
| 1764 | end | |
| 1765 | end | |
| 1766 | attack = false | |
| 1767 | hum.WalkSpeed = 16 | |
| 1768 | end | |
| 1769 | ||
| 1770 | function Distort() | |
| 1771 | attack = true | |
| 1772 | hum.WalkSpeed = 0 | |
| 1773 | local pos = root.Position | |
| 1774 | root.CFrame = CF(mouse.Hit.p+Vector3.new(0,3,0),pos) | |
| 1775 | Cso("847061203", char, 10, 0.85)
| |
| 1776 | for i = 1,2.5,0.1 do | |
| 1777 | swait() | |
| 1778 | rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -1.4 + 0.1 * Cos(sine / 20)) * angles(Rad(45), Rad(0), Rad(0)), 0.15) | |
| 1779 | tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(35), Rad(0), Rad(0)), 0.3) | |
| 1780 | RH.C0 = clerp(RH.C0, CF(1, .4 - 0.1 * Cos(sine / 20), -.6 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-5), Rad(0), Rad(45)), 0.15) | |
| 1781 | LH.C0 = clerp(LH.C0, CF(-1, -0.6 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-5), Rad(0), Rad(-0)), 0.15) | |
| 1782 | RW.C0 = clerp(RW.C0, CF(1.5, 0.1 + 0.05 * Sin(sine / 30), -.4 + 0.025 * Cos(sine / 20)) * angles(Rad(65), Rad(0), Rad(25)), 0.1) | |
| 1783 | LW.C0 = clerp(LW.C0, CF(-1.5, 0.1 + 0.05 * Sin(sine / 30), -.4 + 0.025 * Cos(sine / 20)) * angles(Rad(65), Rad(0), Rad(-25)), 0.1) | |
| 1784 | end | |
| 1785 | attack = false | |
| 1786 | hum.WalkSpeed = 8 | |
| 1787 | end | |
| 1788 | function Ancient_Rage() | |
| 1789 | attack = true | |
| 1790 | hum.WalkSpeed = 0 | |
| 1791 | Cso("135017578", tors, 10, 1.05)
| |
| 1792 | for i = 1,14,0.1 do | |
| 1793 | swait() | |
| 1794 | rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -1.4 + 0.1 * Cos(sine / 20)) * angles(Rad(45), Rad(0), Rad(0)), 0.15) | |
| 1795 | tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(35), Rad(0), Rad(0)), 0.3) | |
| 1796 | RH.C0 = clerp(RH.C0, CF(1, .4 - 0.1 * Cos(sine / 20), -.6 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-5), Rad(0), Rad(45)), 0.15) | |
| 1797 | LH.C0 = clerp(LH.C0, CF(-1, -0.6 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-5), Rad(0), Rad(-0)), 0.15) | |
| 1798 | RW.C0 = clerp(RW.C0, CF(1.5, 0.1 + 0.05 * Sin(sine / 30), -.4 + 0.025 * Cos(sine / 20)) * angles(Rad(65), Rad(0), Rad(25)), 0.1) | |
| 1799 | LW.C0 = clerp(LW.C0, CF(-1.5, 0.1 + 0.05 * Sin(sine / 30), -.4 + 0.025 * Cos(sine / 20)) * angles(Rad(65), Rad(0), Rad(-25)), 0.1) | |
| 1800 | for i, v in pairs(FindNearestHead(tors.CFrame.p, 20)) do | |
| 1801 | if v:FindFirstChild("Head") then
| |
| 1802 | Eviscerate(v) | |
| 1803 | end | |
| 1804 | end | |
| 1805 | end | |
| 1806 | attack = false | |
| 1807 | hum.WalkSpeed = 16 | |
| 1808 | end | |
| 1809 | function Technobeam() | |
| 1810 | attack = true | |
| 1811 | hum.WalkSpeed = 3.01 | |
| 1812 | for i = 0, 4, 0.1 do | |
| 1813 | swait() | |
| 1814 | hum.CameraOffset = Vector3.new(0, -0.1 + 0.1 * Cos(sine / 20), 0) | |
| 1815 | rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(-10), Rad(0), Rad(40)), 0.2) | |
| 1816 | tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(-40)), 0.2) | |
| 1817 | RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(79), Rad(0)) * angles(Rad(-10), Rad(0), Rad(-10)), 0.2) | |
| 1818 | LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-79), Rad(0)) * angles(Rad(-15), Rad(0), Rad(10)), 0.2) | |
| 1819 | RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(125), Rad(-7.5 * Sin(sine / 20)), Rad(40)), 0.2) | |
| 1820 | LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-25), Rad(7.5 * Sin(sine / 20)), Rad(-25)), 0.2) | |
| 1821 | end | |
| 1822 | for i = 0, 2, 0.1 do | |
| 1823 | swait() | |
| 1824 | hum.CameraOffset = Vector3.new(0, 0.3 + 0.1 * Cos(sine / 20), 0) | |
| 1825 | rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(-25), Rad(0), Rad(40)), 0.2) | |
| 1826 | tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-20), Rad(0), Rad(-40)), 0.2) | |
| 1827 | RH.C0 = clerp(RH.C0, CF(1* Player_Size, -1.2 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(79), Rad(0)) * angles(Rad(-15), Rad(0), Rad(-25)), 0.2) | |
| 1828 | LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-79), Rad(0)) * angles(Rad(-15), Rad(0), Rad(25)), 0.2) | |
| 1829 | RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(145), Rad(-7.5 * Sin(sine / 20)), Rad(40)), 0.2) | |
| 1830 | LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-25), Rad(7.5 * Sin(sine / 20)), Rad(-25)), 0.2) | |
| 1831 | end | |
| 1832 | Magic(5, "Add", mouse.Hit * CFrame.new(0, -2.9, 0), Vector3.new(0, 0, 0), 1, maincolor, "Sphere") | |
| 1833 | Magic(10, "Add", mouse.Hit * CFrame.new(0, -2.9, 0), Vector3.new(0, 0, 0), 2, maincolor, "Sphere") | |
| 1834 | Magic(1, "Add", mouse.Hit, Vector3.new(1, 100000, 1), 0.5, maincolor, "Sphere") | |
| 1835 | Magic(1, "Add", mouse.Hit, Vector3.new(1, 1, 1), 0.75, maincolor, "Sphere") | |
| 1836 | CameraEnshaking(4, 5) | |
| 1837 | Cso("206049428", char, 10, 1)
| |
| 1838 | for i, v in pairs(FindNearestHead(mouse.Hit.p, 14.5)) do | |
| 1839 | if v:FindFirstChild("Head") then
| |
| 1840 | Eviscerate(v) | |
| 1841 | end | |
| 1842 | end | |
| 1843 | for i = 0, 2, 0.1 do | |
| 1844 | swait() | |
| 1845 | hum.CameraOffset = Vector3.new(0, -0.2 + 0.1 * Cos(sine / 20), 0) | |
| 1846 | rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(-5), Rad(0), Rad(40)), 0.2) | |
| 1847 | tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(-40)), 0.2) | |
| 1848 | RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(79), Rad(0)) * angles(Rad(-10), Rad(0), Rad(-10)), 0.2) | |
| 1849 | LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-79), Rad(0)) * angles(Rad(-15), Rad(0), Rad(10)), 0.2) | |
| 1850 | RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(45), Rad(-7.5 * Sin(sine / 20)), Rad(40)), 0.2) | |
| 1851 | LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-25), Rad(7.5 * Sin(sine / 20)), Rad(-25)), 0.2) | |
| 1852 | end | |
| 1853 | hum.WalkSpeed = 16 | |
| 1854 | attack = false | |
| 1855 | end | |
| 1856 | function Taunt10000() | |
| 1857 | attack = true | |
| 1858 | Cso("333446256", char, 10, 1)
| |
| 1859 | for i = 0, 15, 0.1 do | |
| 1860 | swait() | |
| 1861 | rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(30)), 0.1) | |
| 1862 | tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-2.5 * Sin(sine / 3.5)), Rad(0), Rad(-30)), 0.1) | |
| 1863 | RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(86), Rad(0)) * angles(Rad(-5), Rad(0), Rad(0)), 0.1) | |
| 1864 | LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-86), Rad(0)) * angles(Rad(-5), Rad(0), Rad(0)), 0.1) | |
| 1865 | RW.C0 = clerp(RW.C0, CF(.7* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, -.6* Player_Size) * angles(Rad(0), Rad(-.6), Rad(-135)), 0.2) | |
| 1866 | LW.C0 = clerp(LW.C0, CF(-1 * Player_Size, 0.5 + 0.02 * Sin(sine / 12)* Player_Size, .6* Player_Size) * angles(Rad(-20), Rad(-.6), Rad(43)), 0.08) | |
| 1867 | end | |
| 1868 | for i = 0, 15, 0.1 do | |
| 1869 | swait() | |
| 1870 | rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(30)), 0.1) | |
| 1871 | tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-2.5 * Sin(sine / 3.5)), Rad(0), Rad(-30)), 0.1) | |
| 1872 | RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(86), Rad(0)) * angles(Rad(-5), Rad(0), Rad(0)), 0.1) | |
| 1873 | LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-86), Rad(0)) * angles(Rad(-5), Rad(0), Rad(0)), 0.1) | |
| 1874 | RW.C0 = clerp(RW.C0, CF(.7* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, -.6* Player_Size) * angles(Rad(0), Rad(-.6), Rad(-135)), 0.2) | |
| 1875 | LW.C0 = clerp(LW.C0, CF(-1 * Player_Size, 0.5 + 0.02 * Sin(sine / 12)* Player_Size, .6* Player_Size) * angles(Rad(-20), Rad(-.6), Rad(43)), 0.08) | |
| 1876 | end | |
| 1877 | for i = 0, 20, 0.1 do | |
| 1878 | swait() | |
| 1879 | rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(30)), 0.1) | |
| 1880 | tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-2.5 * Sin(sine / 3.5)), Rad(0), Rad(-30)), 0.1) | |
| 1881 | RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(86), Rad(0)) * angles(Rad(-5), Rad(0), Rad(0)), 0.1) | |
| 1882 | LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-86), Rad(0)) * angles(Rad(-5), Rad(0), Rad(0)), 0.1) | |
| 1883 | RW.C0 = clerp(RW.C0, CF(.7* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, -.6* Player_Size) * angles(Rad(0), Rad(-.6), Rad(-135)), 0.2) | |
| 1884 | LW.C0 = clerp(LW.C0, CF(-1 * Player_Size, 0.5 + 0.02 * Sin(sine / 12)* Player_Size, .6* Player_Size) * angles(Rad(-20), Rad(-.6), Rad(43)), 0.08) | |
| 1885 | end | |
| 1886 | attack = false | |
| 1887 | end | |
| 1888 | function OP9999() | |
| 1889 | attack = true | |
| 1890 | hum.WalkSpeed = 3.01 | |
| 1891 | Cso("1690476035",char, 10, 1)
| |
| 1892 | for i = 0,5.2,0.1 do | |
| 1893 | swait() | |
| 1894 | Effects.Block.Create(BrickC("Really red"), ll.CFrame * CF(0, -1, 0), 2, 2, 2, 3, 3, 3, 0.05)
| |
| 1895 | rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(-20), Rad(0), Rad(0)), 0.15) | |
| 1896 | tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-20 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3) | |
| 1897 | RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(-20)), 0.15) | |
| 1898 | LH.C0 = clerp(LH.C0, CF(-1, -0.3 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(5 * Cos(sine / 20)), Rad(25)), 0.15) | |
| 1899 | RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(135), Rad(0), Rad(-45 - 2.5 * Sin(sine / 20))), 0.1) | |
| 1900 | LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(135), Rad(0), Rad(45 + 2.5 * Sin(sine / 20))), 0.1) | |
| 1901 | end | |
| 1902 | Cso("824687369", char, 10, 1)
| |
| 1903 | for i = 0,3.7,0.1 do | |
| 1904 | swait() | |
| 1905 | rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(20), Rad(0), Rad(0)), 0.15) | |
| 1906 | tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(20 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3) | |
| 1907 | RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(20)), 0.15) | |
| 1908 | LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(5 * Cos(sine / 20)), Rad(-25)), 0.15) | |
| 1909 | RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(-40), Rad(0), Rad(25 - 2.5 * Sin(sine / 20))), 0.1) | |
| 1910 | LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(-40), Rad(0), Rad(-25 + 2.5 * Sin(sine / 20))), 0.1) | |
| 1911 | CameraEnshaking(2, 8) | |
| 1912 | Effects.Sphere.Create(BrickColor.new("Really red"), root.CFrame * CF(0, -3, 0), 10, 4, 10, 9999999, -0.1, 9999999, 0.01)
| |
| 1913 | for i, v in pairs(FindNearestHead(tors.CFrame.p, 9999999)) do | |
| 1914 | if v:FindFirstChild("Head") then
| |
| 1915 | Eviscerate(v) | |
| 1916 | end | |
| 1917 | end | |
| 1918 | end | |
| 1919 | attack = false | |
| 1920 | hum.WalkSpeed = 16 | |
| 1921 | end | |
| 1922 | ------------------------------------------------------- | |
| 1923 | --End Attacks N Stuff-- | |
| 1924 | ------------------------------------------------------- | |
| 1925 | mouse.KeyDown:connect(function(key) | |
| 1926 | if key == 'q' then | |
| 1927 | Swing = 2 | |
| 1928 | hum.WalkSpeed = 40 | |
| 1929 | end | |
| 1930 | end) | |
| 1931 | mouse.KeyUp:connect(function(key) | |
| 1932 | if key == 'q' then | |
| 1933 | Swing = 1 | |
| 1934 | hum.WalkSpeed = 16 | |
| 1935 | end | |
| 1936 | end) | |
| 1937 | ||
| 1938 | mouse.KeyDown:connect(function(key) | |
| 1939 | if attack == false then | |
| 1940 | if key == 'e' then | |
| 1941 | Ancient_Rage() | |
| 1942 | elseif key == 'r' then | |
| 1943 | Distort() | |
| 1944 | elseif key == 't' then | |
| 1945 | Taunt10000() | |
| 1946 | elseif key == 'f' then | |
| 1947 | Technobeam() | |
| 1948 | elseif key == 'g' then | |
| 1949 | OP9999() | |
| 1950 | elseif key == 'h' then | |
| 1951 | ||
| 1952 | end | |
| 1953 | end | |
| 1954 | end) | |
| 1955 | local Combo = 1 | |
| 1956 | mouse.Button1Down:connect(function(key) | |
| 1957 | if attack == false then | |
| 1958 | if Combo == 1 then | |
| 1959 | Combo = 2 | |
| 1960 | attackone() | |
| 1961 | elseif Combo == 2 then | |
| 1962 | Combo = 3 | |
| 1963 | attacktwo() | |
| 1964 | elseif Combo == 3 then | |
| 1965 | Combo = 1 | |
| 1966 | attackthree() | |
| 1967 | end | |
| 1968 | end | |
| 1969 | end) | |
| 1970 | ------------------------------------------------------- | |
| 1971 | --Start Animations-- | |
| 1972 | ------------------------------------------------------- | |
| 1973 | while true do | |
| 1974 | swait() | |
| 1975 | sine = sine + change | |
| 1976 | local torvel = (root.Velocity * Vector3.new(1, 0, 1)).magnitude | |
| 1977 | local velderp = root.Velocity.y | |
| 1978 | hitfloor, posfloor = rayCast(root.Position, CFrame.new(root.Position, root.Position - Vector3.new(0, 1, 0)).lookVector, 4* Player_Size, char) | |
| 1979 | if equipped == true or equipped == false then | |
| 1980 | if attack == false then | |
| 1981 | idle = idle + 1 | |
| 1982 | else | |
| 1983 | idle = 0 | |
| 1984 | end | |
| 1985 | --Aura(5, 0.15, "Add", root.CFrame * CFrame.new(math.random(-5, 5), -10, math.random(-5, 5)) * CFrame.Angles(math.rad(90), 0, 0), 1.5, 1.5, 10, -0.015, maincolor, 0, "Sphere") | |
| 1986 | if 1 < root.Velocity.y and hitfloor == nil then | |
| 1987 | Anim = "Jump" | |
| 1988 | if attack == false then | |
| 1989 | rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.1 + 0.1 * Cos(sine / 20)* Player_Size) * angles(Rad(-16), Rad(0), Rad(0)), 0.15) | |
| 1990 | neck.C0 = clerp(neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(10 - 2.5 * Sin(sine / 30)), Rad(0), Rad(0)), 0.3) | |
| 1991 | RH.C0 = clerp(RH.C0, CF(1* Player_Size, -.2 - 0.1 * Cos(sine / 20)* Player_Size, -.3* Player_Size) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15) | |
| 1992 | LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -.9 - 0.1 * Cos(sine / 20), -.5* Player_Size) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15) | |
| 1993 | RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(25), Rad(-.6), Rad(13 + 4.5 * Sin(sine / 20))), 0.1) | |
| 1994 | LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(25), Rad(-.6), Rad(-13 - 4.5 * Sin(sine / 20))), 0.1) | |
| 1995 | end | |
| 1996 | elseif -1 > root.Velocity.y and hitfloor == nil then | |
| 1997 | Anim = "Fall" | |
| 1998 | if attack == false then | |
| 1999 | rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.1 + 0.1 * Cos(sine / 20)* Player_Size) * angles(Rad(24), Rad(0), Rad(0)), 0.15) | |
| 2000 | neck.C0 = clerp(neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(10 - 2.5 * Sin(sine / 30)), Rad(0), Rad(0)), 0.3) | |
| 2001 | RH.C0 = clerp(RH.C0, CF(1* Player_Size, -1 - 0.1 * Cos(sine / 20)* Player_Size, -.3* Player_Size) * RHCF * angles(Rad(-3.5), Rad(0), Rad(0)), 0.15) | |
| 2002 | LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -.8 - 0.1 * Cos(sine / 20)* Player_Size, -.3* Player_Size) * LHCF * angles(Rad(-3.5), Rad(0), Rad(0)), 0.15) | |
| 2003 | RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(65), Rad(-.6), Rad(45 + 4.5 * Sin(sine / 20))), 0.1) | |
| 2004 | LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(55), Rad(-.6), Rad(-45 - 4.5 * Sin(sine / 20))), 0.1) | |
| 2005 | end | |
| 2006 | elseif torvel < 1 and hitfloor ~= nil then | |
| 2007 | Anim = "Idle" | |
| 2008 | change = 1 | |
| 2009 | if attack == false then | |
| 2010 | rootj.C0 = clerp(rootj.C0, RootCF * CF(0 - 0.04 * Sin(sine / 24) * Player_Size, 0 + 0.04 * Sin(sine / 12) * Player_Size, 0 + 0.05 * Player_Size * Cos(sine / 12)) * angles(Rad(0 - 2.5 * Sin(sine / 12)), Rad(0 - 2.5 * Sin(sine / 24)), Rad(0)), 0.08) | |
| 2011 | tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(25 - 2.5 * Sin(sine / 12)), Rad(0), Rad(0)), 0.08) | |
| 2012 | RH.C0 = clerp(RH.C0, CF(1 * Player_Size, -1 * Player_Size - 0.06 - 0.05 * Player_Size * Cos(sine / 12), -0.01 * Player_Size) * angles(Rad(0 - 2.5 * Sin(sine / 12)), Rad(79), Rad(0)) * angles(Rad(-6 - 2.5 * Sin(sine / 24)), Rad(0), Rad(0)), 0.08) | |
| 2013 | LH.C0 = clerp(LH.C0, CF(-1 * Player_Size, -1 * Player_Size - 0.06 - 0.05 * Player_Size * Cos(sine / 12), -0.01 * Player_Size) * angles(Rad(0 - 2.5 * Sin(sine / 12)), Rad(-79), Rad(0)) * angles(Rad(-6 + 2.5 * Sin(sine / 24)), Rad(0), Rad(0)), 0.08) | |
| 2014 | RW.C0 = clerp(RW.C0, CF(1 * Player_Size, 0.5 + 0.02 * Sin(sine / 12)* Player_Size, .6* Player_Size) * angles(Rad(-20), Rad(-.6), Rad(-43)), 0.08) | |
| 2015 | LW.C0 = clerp(LW.C0, CF(-1 * Player_Size, 0.5 + 0.02 * Sin(sine / 12)* Player_Size, .6* Player_Size) * angles(Rad(-20), Rad(-.6), Rad(43)), 0.08) | |
| 2016 | end | |
| 2017 | elseif torvel > 2 and torvel < 25 and hitfloor ~= nil then | |
| 2018 | Anim = "Walk" | |
| 2019 | change = 1 | |
| 2020 | if attack == false then | |
| 2021 | rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.175 + 0.025 * Cos(sine / 3.5) + -Sin(sine / 3.5) / 7) * angles(Rad(3 - 2.5 * Cos(sine / 3.5)), Rad(0) - root.RotVelocity.Y / 75, Rad(8 * Cos(sine / 7))), 0.15) | |
| 2022 | tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(6 - 2.5 * Sin(sine / 7)), Rad(0), Rad(0) - hed.RotVelocity.Y / 15), 0.3) | |
| 2023 | RH.C0 = clerp(RH.C0, CF(1, -0.8 - 0.5 * Cos(sine / 7) / 2, 0.6 * Cos(sine / 7) / 2) * angles(Rad(-15 - 5 * Cos(sine / 7)) - rl.RotVelocity.Y / 75 + -Sin(sine / 7) / 2.5, Rad(90 - 3 * Cos(sine / 7)), Rad(0)) * angles(Rad(0 + 2 * Cos(sine / 7)), Rad(0), Rad(0)), 0.3) | |
| 2024 | LH.C0 = clerp(LH.C0, CF(-1, -0.8 + 0.5 * Cos(sine / 7) / 2, -0.6 * Cos(sine / 7) / 2) * angles(Rad(-15 + 5 * Cos(sine / 7)) + ll.RotVelocity.Y / 75 + Sin(sine / 7) / 2.5, Rad(-90 - 3 * Cos(sine / 7)), Rad(0)) * angles(Rad(0 - 2 * Cos(sine / 7)), Rad(0), Rad(0)), 0.3) | |
| 2025 | RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 7), 0) * angles(Rad(37) * Cos(sine / 7) , Rad(0), Rad(-.6) - ra.RotVelocity.Y / 75), 0.1) | |
| 2026 | LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 7), 0) * angles(Rad(-37) * Cos(sine / 7) , Rad(0) , Rad(.6) + la.RotVelocity.Y / 75), 0.1) | |
| 2027 | end | |
| 2028 | elseif torvel >= 25 and hitfloor ~= nil then | |
| 2029 | Anim = "Sprint" | |
| 2030 | change = 1.35 | |
| 2031 | if attack == false then | |
| 2032 | rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, 2 + 0.25* Player_Size * Cos(sine / 12)) * angles(Rad(25), Rad(0), Rad(0)), 0.1) | |
| 2033 | tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(-15 - 6.5 * Sin(sine / 12)), Rad(20), Rad(0)), 0.1) | |
| 2034 | RH.C0 = clerp(RH.C0, CF(1* Player_Size, -1 - 0.15 * Cos(sine / 20)* Player_Size, -0.1* Player_Size) * angles(Rad(0), Rad(76), Rad(0)) * angles(Rad(-18.5 - 6.5 * Sin(sine / 12)), Rad(0), Rad(-35)), 0.1) | |
| 2035 | LH.C0 = clerp(LH.C0, CF(-1.1* Player_Size, -0.6 - 0.15 * Cos(sine / 20)* Player_Size, -0.2* Player_Size) * angles(Rad(0), Rad(-76), Rad(0)) * angles(Rad(-18.5 - 6.5 * Sin(sine / 12)), Rad(15), Rad(35)), 0.1) | |
| 2036 | RW.C0 = clerp(RW.C0, CF(1.4* Player_Size, 0.4 + 0.08 * Sin(sine / 12)* Player_Size, 0* Player_Size) * angles(Rad(-45 - 6.5 * Cos(sine / 12)), Rad(-.6), Rad(25 + 6.5 * Sin(sine / 12))), 0.1) | |
| 2037 | LW.C0 = clerp(LW.C0, CF(-1.4* Player_Size, 0.4 + 0.08 * Sin(sine / 12)* Player_Size, 0* Player_Size) * angles(Rad(-45 - 6.5 * Cos(sine / 12)), Rad(-.6), Rad(-25 - 6.5 * Sin(sine / 12))), 0.1) | |
| 2038 | end | |
| 2039 | end | |
| 2040 | end | |
| 2041 | Music.SoundId = "rbxassetid://"..SONG | |
| 2042 | Music.Looped = true | |
| 2043 | Music.Pitch = 1 | |
| 2044 | Music.Volume = 1 | |
| 2045 | Music.Parent = tors | |
| 2046 | Music:Resume() | |
| 2047 | if 0 < #Effects then | |
| 2048 | for e = 1, #Effects do | |
| 2049 | if Effects[e] ~= nil then | |
| 2050 | local Thing = Effects[e] | |
| 2051 | if Thing ~= nil then | |
| 2052 | local Part = Thing[1] | |
| 2053 | local Mode = Thing[2] | |
| 2054 | local Delay = Thing[3] | |
| 2055 | local IncX = Thing[4] | |
| 2056 | local IncY = Thing[5] | |
| 2057 | local IncZ = Thing[6] | |
| 2058 | if 1 >= Thing[1].Transparency then | |
| 2059 | if Thing[2] == "Block1" then | |
| 2060 | Thing[1].CFrame = Thing[1].CFrame * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50)) | |
| 2061 | local Mesh = Thing[1].Mesh | |
| 2062 | Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6]) | |
| 2063 | Thing[1].Transparency = Thing[1].Transparency + Thing[3] | |
| 2064 | elseif Thing[2] == "Block2" then | |
| 2065 | Thing[1].CFrame = Thing[1].CFrame + Vector3.new(0, 0, 0) | |
| 2066 | local Mesh = Thing[7] | |
| 2067 | Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6]) | |
| 2068 | Thing[1].Transparency = Thing[1].Transparency + Thing[3] | |
| 2069 | elseif Thing[2] == "Block3" then | |
| 2070 | Thing[1].CFrame = Thing[1].CFrame * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50)) + Vector3.new(0, 0.15, 0) | |
| 2071 | local Mesh = Thing[7] | |
| 2072 | Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6]) | |
| 2073 | Thing[1].Transparency = Thing[1].Transparency + Thing[3] | |
| 2074 | elseif Thing[2] == "Cylinder" then | |
| 2075 | local Mesh = Thing[1].Mesh | |
| 2076 | Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6]) | |
| 2077 | Thing[1].Transparency = Thing[1].Transparency + Thing[3] | |
| 2078 | elseif Thing[2] == "Blood" then | |
| 2079 | local Mesh = Thing[7] | |
| 2080 | Thing[1].CFrame = Thing[1].CFrame * Vector3.new(0, 0.5, 0) | |
| 2081 | Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6]) | |
| 2082 | Thing[1].Transparency = Thing[1].Transparency + Thing[3] | |
| 2083 | elseif Thing[2] == "Elec" then | |
| 2084 | local Mesh = Thing[1].Mesh | |
| 2085 | Mesh.Scale = Mesh.Scale + Vector3.new(Thing[7], Thing[8], Thing[9]) | |
| 2086 | Thing[1].Transparency = Thing[1].Transparency + Thing[3] | |
| 2087 | elseif Thing[2] == "Disappear" then | |
| 2088 | Thing[1].Transparency = Thing[1].Transparency + Thing[3] | |
| 2089 | elseif Thing[2] == "Shatter" then | |
| 2090 | Thing[1].Transparency = Thing[1].Transparency + Thing[3] | |
| 2091 | Thing[4] = Thing[4] * CFrame.new(0, Thing[7], 0) | |
| 2092 | Thing[1].CFrame = Thing[4] * CFrame.fromEulerAnglesXYZ(Thing[6], 0, 0) | |
| 2093 | Thing[6] = Thing[6] + Thing[5] | |
| 2094 | end | |
| 2095 | else | |
| 2096 | Part.Parent = nil | |
| 2097 | table.remove(Effects, e) | |
| 2098 | end | |
| 2099 | end | |
| 2100 | end | |
| 2101 | end | |
| 2102 | end | |
| 2103 | end | |
| 2104 | ------------------------------------------------------- | |
| 2105 | --End Animations And Script-- | |
| 2106 | ------------------------------------------------------- |