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| 1 | --YOLOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO | |
| 2 | wait() | |
| 3 | print("Memeus 2 Loaded Loaded")
| |
| 4 | local Player = game.Players.localPlayer | |
| 5 | local Character = Player.Character | |
| 6 | local plr = game:service'Players'.LocalPlayer | |
| 7 | local Humanoid = Character.Humanoid | |
| 8 | local char = plr.Character | |
| 9 | local hum = char.Humanoid | |
| 10 | local ra = char["Right Arm"] | |
| 11 | local la= char["Left Arm"] | |
| 12 | local rl= char["Right Leg"] | |
| 13 | local ll = char["Left Leg"] | |
| 14 | local hed = char.Head | |
| 15 | local root = char.HumanoidRootPart | |
| 16 | local rootj = root.RootJoint | |
| 17 | local tors = char.Torso | |
| 18 | local mouse = plr:GetMouse() | |
| 19 | local RootCF = CFrame.fromEulerAnglesXYZ(-1.57, 0, 3.14) | |
| 20 | local RHCF = CFrame.fromEulerAnglesXYZ(0, 1.6, 0) | |
| 21 | local LHCF = CFrame.fromEulerAnglesXYZ(0, -1.6, 0) | |
| 22 | local cam = game.Workspace.CurrentCamera | |
| 23 | trazx = Instance.new("ParticleEmitter")
| |
| 24 | c = game.Players.LocalPlayer.Character | |
| 25 | local sine=0 | |
| 26 | Character.Head.face.Texture = "rbxassetid://183225545" | |
| 27 | ||
| 28 | ------------------------------------------------------- | |
| 29 | --Start Good Stuff-- | |
| 30 | ------------------------------------------------------- | |
| 31 | CF = CFrame.new | |
| 32 | angles = CFrame.Angles | |
| 33 | attack = false | |
| 34 | timetofly = true | |
| 35 | Euler = CFrame.fromEulerAnglesXYZ | |
| 36 | Rad = math.rad | |
| 37 | IT = Instance.new | |
| 38 | BrickC = BrickColor.new | |
| 39 | Cos = math.cos | |
| 40 | Acos = math.acos | |
| 41 | Sin = math.sin | |
| 42 | Asin = math.asin | |
| 43 | Abs = math.abs | |
| 44 | Mrandom = math.random | |
| 45 | Floor = math.floor | |
| 46 | random = math.random | |
| 47 | radian = math.rad | |
| 48 | Vec3 = Vector3.new | |
| 49 | cFrame = CFrame.new | |
| 50 | Euler = CFrame.fromEulerAnglesXYZ | |
| 51 | ------------------------------------------------------- | |
| 52 | --End Good Stuff-- | |
| 53 | ------------------------------------------------------- | |
| 54 | necko = CF(0, 1, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0) | |
| 55 | RSH, LSH = nil, nil | |
| 56 | RW = Instance.new("Weld")
| |
| 57 | LW = Instance.new("Weld")
| |
| 58 | RH = tors["Right Hip"] | |
| 59 | LH = tors["Left Hip"] | |
| 60 | RSH = tors["Right Shoulder"] | |
| 61 | LSH = tors["Left Shoulder"] | |
| 62 | RSH.Parent = nil | |
| 63 | LSH.Parent = nil | |
| 64 | RW.Name = "RW" | |
| 65 | RW.Part0 = tors | |
| 66 | RW.C0 = CF(1.5, 0.5, 0) | |
| 67 | RW.C1 = CF(0, 0.5, 0) | |
| 68 | RW.Part1 = ra | |
| 69 | RW.Parent = tors | |
| 70 | LW.Name = "LW" | |
| 71 | LW.Part0 = tors | |
| 72 | LW.C0 = CF(-1.5, 0.5, 0) | |
| 73 | LW.C1 = CF(0, 0.5, 0) | |
| 74 | LW.Part1 = la | |
| 75 | LW.Parent = tors | |
| 76 | Effects = {}
| |
| 77 | ||
| 78 | ------------------------------------------------------- | |
| 79 | --Start HeartBeat-- | |
| 80 | ------------------------------------------------------- | |
| 81 | ArtificialHB = Instance.new("BindableEvent", script)
| |
| 82 | ArtificialHB.Name = "Heartbeat" | |
| 83 | script:WaitForChild("Heartbeat")
| |
| 84 | ||
| 85 | frame = 1 / 60 | |
| 86 | tf = 0 | |
| 87 | allowframeloss = false | |
| 88 | tossremainder = false | |
| 89 | ||
| 90 | ||
| 91 | lastframe = tick() | |
| 92 | script.Heartbeat:Fire() | |
| 93 | ||
| 94 | ||
| 95 | game:GetService("RunService").Heartbeat:connect(function(s, p)
| |
| 96 | tf = tf + s | |
| 97 | if tf >= frame then | |
| 98 | if allowframeloss then | |
| 99 | script.Heartbeat:Fire() | |
| 100 | lastframe = tick() | |
| 101 | else | |
| 102 | for i = 1, math.floor(tf / frame) do | |
| 103 | script.Heartbeat:Fire() | |
| 104 | end | |
| 105 | lastframe = tick() | |
| 106 | end | |
| 107 | if tossremainder then | |
| 108 | tf = 0 | |
| 109 | else | |
| 110 | tf = tf - frame * math.floor(tf / frame) | |
| 111 | end | |
| 112 | end | |
| 113 | end) | |
| 114 | ------------------------------------------------------- | |
| 115 | --End HeartBeat-- | |
| 116 | ------------------------------------------------------- | |
| 117 | ||
| 118 | function CameraEnshaking(Length, Intensity) --Took Straight from StarGlitcher! | |
| 119 | coroutine.resume(coroutine.create(function() | |
| 120 | local intensity = 1 * Intensity | |
| 121 | local rotM = 0.01 * Intensity | |
| 122 | for i = 0, Length, 0.1 do | |
| 123 | swait() | |
| 124 | intensity = intensity - 0.05 * Intensity / Length | |
| 125 | rotM = rotM - 5.0E-4 * Intensity / Length | |
| 126 | hum.CameraOffset = Vec3(radian(random(-intensity, intensity)), radian(random(-intensity, intensity)), radian(random(-intensity, intensity))) | |
| 127 | cam.CFrame = cam.CFrame * cFrame(radian(random(-intensity, intensity)), radian(random(-intensity, intensity)), radian(random(-intensity, intensity))) * Euler(radian(random(-intensity, intensity)) * rotM, radian(random(-intensity, intensity)) * rotM, radian(random(-intensity, intensity)) * rotM) | |
| 128 | end | |
| 129 | Humanoid.CameraOffset = Vec3(0, 0, 0) | |
| 130 | end)) | |
| 131 | end | |
| 132 | ||
| 133 | local joyemoji = Instance.new('ParticleEmitter', tors)
| |
| 134 | joyemoji.VelocitySpread = 2000 | |
| 135 | joyemoji.Lifetime = NumberRange.new(1) | |
| 136 | joyemoji.Speed = NumberRange.new(40) | |
| 137 | joy= {}
| |
| 138 | for i=0, 19 do | |
| 139 | joy[#joy+ 1] = NumberSequenceKeypoint.new(i/19, math.random(1, 1)) | |
| 140 | end | |
| 141 | joyemoji.Size = NumberSequence.new(joy) | |
| 142 | joyemoji.Rate = 0 | |
| 143 | joyemoji.LockedToPart = false | |
| 144 | joyemoji.LightEmission = 0 | |
| 145 | joyemoji.Texture = "rbxassetid://1176402123" | |
| 146 | joyemoji.Color = ColorSequence.new(BrickColor.new("Institutional white").Color)
| |
| 147 | ||
| 148 | ||
| 149 | local LIT = Instance.new('ParticleEmitter', tors)
| |
| 150 | LIT.VelocitySpread = 2000 | |
| 151 | LIT.Lifetime = NumberRange.new(1) | |
| 152 | LIT.Speed = NumberRange.new(45) | |
| 153 | nani= {}
| |
| 154 | for i=0, 19 do | |
| 155 | nani[#nani+ 1] = NumberSequenceKeypoint.new(i/19, math.random(1, 1)) | |
| 156 | end | |
| 157 | LIT.Size = NumberSequence.new(nani) | |
| 158 | LIT.Rate = 0 | |
| 159 | LIT.LockedToPart = false | |
| 160 | LIT.LightEmission = 0 | |
| 161 | LIT.Texture = "rbxassetid://1492670151" | |
| 162 | LIT.Color = ColorSequence.new(BrickColor.new("Institutional white").Color)
| |
| 163 | ||
| 164 | local toast = Instance.new('ParticleEmitter', tors)
| |
| 165 | toast.VelocitySpread = 2000 | |
| 166 | toast.Lifetime = NumberRange.new(1) | |
| 167 | toast.Speed = NumberRange.new(60) | |
| 168 | toasterstoasttoast= {}
| |
| 169 | for i=0, 19 do | |
| 170 | toasterstoasttoast[#toasterstoasttoast+ 1] = NumberSequenceKeypoint.new(i/19, math.random(1, 1)) | |
| 171 | end | |
| 172 | toast.Size = NumberSequence.new(toasterstoasttoast) | |
| 173 | toast.Rate = 0 | |
| 174 | toast.LockedToPart = false | |
| 175 | toast.LightEmission = 0 | |
| 176 | toast.Texture = "rbxassetid://436096230" | |
| 177 | toast.Color = ColorSequence.new(BrickColor.new("Institutional white").Color)
| |
| 178 | ||
| 179 | local ok = Instance.new('ParticleEmitter', tors)
| |
| 180 | ok.VelocitySpread = 2000 | |
| 181 | ok.Lifetime = NumberRange.new(1) | |
| 182 | ok.Speed = NumberRange.new(50) | |
| 183 | cool= {}
| |
| 184 | for i=0, 19 do | |
| 185 | cool[#cool+ 1] = NumberSequenceKeypoint.new(i/19, math.random(1, 1)) | |
| 186 | end | |
| 187 | ok.Size = NumberSequence.new(cool) | |
| 188 | ok.Rate = 0 | |
| 189 | ok.LockedToPart = false | |
| 190 | ok.LightEmission = 0 | |
| 191 | ok.Texture = "rbxassetid://636768448" | |
| 192 | ok.Color = ColorSequence.new(BrickColor.new("Institutional white").Color)
| |
| 193 | ||
| 194 | ------------------------------------------------------- | |
| 195 | --Start Kyu's shitty stuff-- | |
| 196 | ------------------------------------------------------- | |
| 197 | ||
| 198 | function ragdoll(model) | |
| 199 | local char = model | |
| 200 | torso = char.HumanoidRootPart | |
| 201 | torso2 = char.Torso | |
| 202 | LW.Parent = nil | |
| 203 | RW.Parent = nil | |
| 204 | LH.Parent = nil | |
| 205 | RH.Parent = nil | |
| 206 | if hum ~= nil then | |
| 207 | hum.PlatformStand = true | |
| 208 | end | |
| 209 | ||
| 210 | local Head = char:FindFirstChild("Head")
| |
| 211 | if Head then | |
| 212 | local Neck = Instance.new("Weld")
| |
| 213 | Neck.Name = "Neck" | |
| 214 | Neck.Part0 = torso | |
| 215 | Neck.Part1 = Head | |
| 216 | Neck.C0 = CFrame.new(0, 1.5, 0) | |
| 217 | Neck.C1 = CFrame.new() | |
| 218 | Neck.Parent = torso | |
| 219 | end | |
| 220 | local Limb = char:FindFirstChild("Right Arm")
| |
| 221 | if Limb then | |
| 222 | ||
| 223 | Limb.CFrame = torso.CFrame * CFrame.new(1.5, 0, 0) | |
| 224 | local Joint = Instance.new("Glue")
| |
| 225 | Joint.Name = "RightShoulder" | |
| 226 | Joint.Part0 = torso | |
| 227 | Joint.Part1 = Limb | |
| 228 | Joint.C0 = CFrame.new(1.5, 0.5, 0, 0, 0, 1, 0, 1, 0, -1, -0, -0) | |
| 229 | Joint.C1 = CFrame.new(-0, 0.5, 0, 0, 0, 1, 0, 1, 0, -1, -0, -0) | |
| 230 | Joint.Parent = torso | |
| 231 | ||
| 232 | local B = Instance.new("Part")
| |
| 233 | B.TopSurface = 0 | |
| 234 | B.BottomSurface = 0 | |
| 235 | B.formFactor = "Symmetric" | |
| 236 | B.Size = Vector3.new(1, 1, 1) | |
| 237 | B.Transparency = 1 | |
| 238 | B.CFrame = Limb.CFrame * CFrame.new(0, -0.5, 0) | |
| 239 | B.Parent = char | |
| 240 | local W = Instance.new("Weld")
| |
| 241 | W.Part0 = Limb | |
| 242 | W.Part1 = B | |
| 243 | W.C0 = CFrame.new(0, -0.5, 0) | |
| 244 | W.Parent = Limb | |
| 245 | ||
| 246 | end | |
| 247 | local Limb = char:FindFirstChild("Left Arm")
| |
| 248 | if Limb then | |
| 249 | ||
| 250 | Limb.CFrame = torso.CFrame * CFrame.new(-1.5, 0, 0) | |
| 251 | local Joint = Instance.new("Glue")
| |
| 252 | Joint.Name = "LeftShoulder" | |
| 253 | Joint.Part0 = torso | |
| 254 | Joint.Part1 = Limb | |
| 255 | Joint.C0 = CFrame.new(-1.5, 0.5, 0, -0, -0, -1, 0, 1, 0, 1, 0, 0) | |
| 256 | Joint.C1 = CFrame.new(0, 0.5, 0, -0, -0, -1, 0, 1, 0, 1, 0, 0) | |
| 257 | Joint.Parent = torso | |
| 258 | ||
| 259 | local B = Instance.new("Part")
| |
| 260 | B.TopSurface = 0 | |
| 261 | B.BottomSurface = 0 | |
| 262 | B.formFactor = "Symmetric" | |
| 263 | B.Size = Vector3.new(1, 1, 1) | |
| 264 | B.Transparency = 1 | |
| 265 | B.CFrame = Limb.CFrame * CFrame.new(0, -0.5, 0) | |
| 266 | B.Parent = char | |
| 267 | local W = Instance.new("Weld")
| |
| 268 | W.Part0 = Limb | |
| 269 | W.Part1 = B | |
| 270 | W.C0 = CFrame.new(0, -0.5, 0) | |
| 271 | W.Parent = Limb | |
| 272 | ||
| 273 | end | |
| 274 | local Limb = char:FindFirstChild("Right Leg")
| |
| 275 | if Limb then | |
| 276 | ||
| 277 | Limb.CFrame = torso.CFrame * CFrame.new(0.5, -2, 0) | |
| 278 | local Joint = Instance.new("Glue")
| |
| 279 | Joint.Name = "RightHip" | |
| 280 | Joint.Part0 = torso | |
| 281 | Joint.Part1 = Limb | |
| 282 | Joint.C0 = CFrame.new(0.5, -1, 0, 0, 0, 1, 0, 1, 0, -1, -0, -0) | |
| 283 | Joint.C1 = CFrame.new(0, 1, 0, 0, 0, 1, 0, 1, 0, -1, -0, -0) | |
| 284 | Joint.Parent = torso | |
| 285 | ||
| 286 | local B = Instance.new("Part")
| |
| 287 | B.TopSurface = 0 | |
| 288 | B.BottomSurface = 0 | |
| 289 | B.formFactor = "Symmetric" | |
| 290 | B.Size = Vector3.new(1, 1, 1) | |
| 291 | B.Transparency = 1 | |
| 292 | B.CFrame = Limb.CFrame * CFrame.new(0, -0.5, 0) | |
| 293 | B.Parent = char | |
| 294 | local W = Instance.new("Weld")
| |
| 295 | W.Part0 = Limb | |
| 296 | W.Part1 = B | |
| 297 | W.C0 = CFrame.new(0, -0.5, 0) | |
| 298 | W.Parent = Limb | |
| 299 | ||
| 300 | end | |
| 301 | local Limb = char:FindFirstChild("Left Leg")
| |
| 302 | if Limb then | |
| 303 | ||
| 304 | Limb.CFrame = torso.CFrame * CFrame.new(-0.5, -2, 0) | |
| 305 | local Joint = Instance.new("Glue")
| |
| 306 | Joint.Name = "LeftHip" | |
| 307 | Joint.Part0 = torso | |
| 308 | Joint.Part1 = Limb | |
| 309 | Joint.C0 = CFrame.new(-0.5, -1, 0, -0, -0, -1, 0, 1, 0, 1, 0, 0) | |
| 310 | Joint.C1 = CFrame.new(-0, 1, 0, -0, -0, -1, 0, 1, 0, 1, 0, 0) | |
| 311 | Joint.Parent = torso | |
| 312 | ||
| 313 | local B = Instance.new("Part")
| |
| 314 | B.TopSurface = 0 | |
| 315 | B.BottomSurface = 0 | |
| 316 | B.formFactor = "Symmetric" | |
| 317 | B.Size = Vector3.new(1, 1, 1) | |
| 318 | B.Transparency = 1 | |
| 319 | B.CFrame = Limb.CFrame * CFrame.new(0, -0.5, 0) | |
| 320 | B.Parent = char | |
| 321 | local W = Instance.new("Weld")
| |
| 322 | W.Part0 = Limb | |
| 323 | W.Part1 = B | |
| 324 | W.C0 = CFrame.new(0, -0.5, 0) | |
| 325 | W.Parent = Limb | |
| 326 | ||
| 327 | end | |
| 328 | --[ | |
| 329 | local Bar = Instance.new("Part")
| |
| 330 | Bar.TopSurface = 0 | |
| 331 | Bar.BottomSurface = 0 | |
| 332 | Bar.formFactor = "Symmetric" | |
| 333 | Bar.Size = Vector3.new(1, 1, 1) | |
| 334 | Bar.Transparency = 1 | |
| 335 | Bar.CFrame = torso.CFrame * CFrame.new(0, 0.5, 0) | |
| 336 | Bar.Parent = char | |
| 337 | local Weld = Instance.new("Weld")
| |
| 338 | Weld.Part0 = torso | |
| 339 | Weld.Part1 = Bar | |
| 340 | Weld.C0 = CFrame.new(0, 0.5, 0) | |
| 341 | Weld.Parent = torso | |
| 342 | --]] | |
| 343 | ||
| 344 | torso.CFrame = CFrame.new(torso.Position)*CFrame.Angles(math.rad(20),math.rad(torso.Orientation.Y),math.rad(torso.Orientation.Z)) | |
| 345 | ||
| 346 | end | |
| 347 | ||
| 348 | ------------------------------------------------------- | |
| 349 | --End Kyu's shitty stuff-- | |
| 350 | ------------------------------------------------------- | |
| 351 | ||
| 352 | ------------------------------------------------------- | |
| 353 | --Start Important Functions-- | |
| 354 | ------------------------------------------------------- | |
| 355 | function swait(num) | |
| 356 | if num == 0 or num == nil then | |
| 357 | game:service("RunService").Stepped:wait(0)
| |
| 358 | else | |
| 359 | for i = 0, num do | |
| 360 | game:service("RunService").Stepped:wait(0)
| |
| 361 | end | |
| 362 | end | |
| 363 | end | |
| 364 | function thread(f) | |
| 365 | coroutine.resume(coroutine.create(f)) | |
| 366 | end | |
| 367 | function clerp(a, b, t) | |
| 368 | local qa = {
| |
| 369 | QuaternionFromCFrame(a) | |
| 370 | } | |
| 371 | local qb = {
| |
| 372 | QuaternionFromCFrame(b) | |
| 373 | } | |
| 374 | local ax, ay, az = a.x, a.y, a.z | |
| 375 | local bx, by, bz = b.x, b.y, b.z | |
| 376 | local _t = 1 - t | |
| 377 | return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t)) | |
| 378 | end | |
| 379 | function QuaternionFromCFrame(cf) | |
| 380 | local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components() | |
| 381 | local trace = m00 + m11 + m22 | |
| 382 | if trace > 0 then | |
| 383 | local s = math.sqrt(1 + trace) | |
| 384 | local recip = 0.5 / s | |
| 385 | return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5 | |
| 386 | else | |
| 387 | local i = 0 | |
| 388 | if m00 < m11 then | |
| 389 | i = 1 | |
| 390 | end | |
| 391 | if m22 > (i == 0 and m00 or m11) then | |
| 392 | i = 2 | |
| 393 | end | |
| 394 | if i == 0 then | |
| 395 | local s = math.sqrt(m00 - m11 - m22 + 1) | |
| 396 | local recip = 0.5 / s | |
| 397 | return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip | |
| 398 | elseif i == 1 then | |
| 399 | local s = math.sqrt(m11 - m22 - m00 + 1) | |
| 400 | local recip = 0.5 / s | |
| 401 | return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip | |
| 402 | elseif i == 2 then | |
| 403 | local s = math.sqrt(m22 - m00 - m11 + 1) | |
| 404 | local recip = 0.5 / s | |
| 405 | return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip | |
| 406 | end | |
| 407 | end | |
| 408 | end | |
| 409 | function QuaternionToCFrame(px, py, pz, x, y, z, w) | |
| 410 | local xs, ys, zs = x + x, y + y, z + z | |
| 411 | local wx, wy, wz = w * xs, w * ys, w * zs | |
| 412 | local xx = x * xs | |
| 413 | local xy = x * ys | |
| 414 | local xz = x * zs | |
| 415 | local yy = y * ys | |
| 416 | local yz = y * zs | |
| 417 | local zz = z * zs | |
| 418 | return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy)) | |
| 419 | end | |
| 420 | function QuaternionSlerp(a, b, t) | |
| 421 | local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4] | |
| 422 | local startInterp, finishInterp | |
| 423 | if cosTheta >= 1.0E-4 then | |
| 424 | if 1 - cosTheta > 1.0E-4 then | |
| 425 | local theta = math.acos(cosTheta) | |
| 426 | local invSinTheta = 1 / Sin(theta) | |
| 427 | startInterp = Sin((1 - t) * theta) * invSinTheta | |
| 428 | finishInterp = Sin(t * theta) * invSinTheta | |
| 429 | else | |
| 430 | startInterp = 1 - t | |
| 431 | finishInterp = t | |
| 432 | end | |
| 433 | elseif 1 + cosTheta > 1.0E-4 then | |
| 434 | local theta = math.acos(-cosTheta) | |
| 435 | local invSinTheta = 1 / Sin(theta) | |
| 436 | startInterp = Sin((t - 1) * theta) * invSinTheta | |
| 437 | finishInterp = Sin(t * theta) * invSinTheta | |
| 438 | else | |
| 439 | startInterp = t - 1 | |
| 440 | finishInterp = t | |
| 441 | end | |
| 442 | return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp | |
| 443 | end | |
| 444 | function rayCast(Position, Direction, Range, Ignore) | |
| 445 | return game:service("Workspace"):FindPartOnRay(Ray.new(Position, Direction.unit * (Range or 999.999)), Ignore)
| |
| 446 | end | |
| 447 | local RbxUtility = LoadLibrary("RbxUtility")
| |
| 448 | local Create = RbxUtility.Create | |
| 449 | ||
| 450 | ------------------------------------------------------- | |
| 451 | --Start Damage Function-- | |
| 452 | ------------------------------------------------------- | |
| 453 | function Damage(Part, hit, minim, maxim, knockback, Type, Property, Delay, HitSound, HitPitch) | |
| 454 | if hit.Parent == nil then | |
| 455 | return | |
| 456 | end | |
| 457 | local h = hit.Parent:FindFirstChildOfClass("Humanoid")
| |
| 458 | for _, v in pairs(hit.Parent:children()) do | |
| 459 | if v:IsA("Humanoid") then
| |
| 460 | h = v | |
| 461 | end | |
| 462 | end | |
| 463 | if h ~= nil and hit.Parent.Name ~= char.Name and hit.Parent:FindFirstChild("UpperTorso") ~= nil then
| |
| 464 | warn'No R15 allowed' | |
| 465 | hit.Parent:FindFirstChild("Head"):BreakJoints()
| |
| 466 | end | |
| 467 | ||
| 468 | if h ~= nil and hit.Parent.Name ~= char.Name and hit.Parent:FindFirstChild("Torso") ~= nil then
| |
| 469 | if hit.Parent:findFirstChild("DebounceHit") ~= nil then
| |
| 470 | if hit.Parent.DebounceHit.Value == true then | |
| 471 | return | |
| 472 | end | |
| 473 | end | |
| 474 | if insta == true then | |
| 475 | hit.Parent:FindFirstChild("Head"):BreakJoints()
| |
| 476 | end | |
| 477 | local c = Create("ObjectValue"){
| |
| 478 | Name = "creator", | |
| 479 | Value = game:service("Players").LocalPlayer,
| |
| 480 | Parent = h, | |
| 481 | } | |
| 482 | game:GetService("Debris"):AddItem(c, .5)
| |
| 483 | if HitSound ~= nil and HitPitch ~= nil then | |
| 484 | CFuncs.Sound.Create(HitSound, hit, 1, HitPitch) | |
| 485 | end | |
| 486 | local Damage = math.random(minim, maxim) | |
| 487 | local blocked = false | |
| 488 | local block = hit.Parent:findFirstChild("Block")
| |
| 489 | if block ~= nil then | |
| 490 | if block.className == "IntValue" then | |
| 491 | if block.Value > 0 then | |
| 492 | blocked = true | |
| 493 | block.Value = block.Value - 1 | |
| 494 | print(block.Value) | |
| 495 | end | |
| 496 | end | |
| 497 | end | |
| 498 | if blocked == false then | |
| 499 | h.Health = h.Health - Damage | |
| 500 | ShowDamage((Part.CFrame * CFrame.new(0, 0, (Part.Size.Z / 2)).p + Vector3.new(0, 1.5, 0)), -Damage, 1.5, tors.BrickColor.Color) | |
| 501 | else | |
| 502 | h.Health = h.Health - (Damage / 2) | |
| 503 | ShowDamage((Part.CFrame * CFrame.new(0, 0, (Part.Size.Z / 2)).p + Vector3.new(0, 1.5, 0)), -Damage, 1.5, tors.BrickColor.Color) | |
| 504 | end | |
| 505 | if Type == "Knockdown" then | |
| 506 | local hum = hit.Parent.Humanoid | |
| 507 | hum.PlatformStand = true | |
| 508 | coroutine.resume(coroutine.create(function(HHumanoid) | |
| 509 | swait(1) | |
| 510 | HHumanoid.PlatformStand = false | |
| 511 | end), hum) | |
| 512 | local angle = (hit.Position - (Property.Position + Vector3.new(0, 0, 0))).unit | |
| 513 | local bodvol = Create("BodyVelocity"){
| |
| 514 | velocity = angle * knockback, | |
| 515 | P = 5000, | |
| 516 | maxForce = Vector3.new(8e+003, 8e+003, 8e+003), | |
| 517 | Parent = hit, | |
| 518 | } | |
| 519 | local rl = Create("BodyAngularVelocity"){
| |
| 520 | P = 3000, | |
| 521 | maxTorque = Vector3.new(500000, 500000, 500000) * 50000000000000, | |
| 522 | angularvelocity = Vector3.new(math.random(-10, 10), math.random(-10, 10), math.random(-10, 10)), | |
| 523 | Parent = hit, | |
| 524 | } | |
| 525 | game:GetService("Debris"):AddItem(bodvol, .5)
| |
| 526 | game:GetService("Debris"):AddItem(rl, .5)
| |
| 527 | elseif Type == "Normal" then | |
| 528 | local vp = Create("BodyVelocity"){
| |
| 529 | P = 500, | |
| 530 | maxForce = Vector3.new(math.huge, 0, math.huge), | |
| 531 | velocity = Property.CFrame.lookVector * knockback + Property.Velocity / 1.05, | |
| 532 | } | |
| 533 | if knockback > 0 then | |
| 534 | vp.Parent = hit.Parent.Torso | |
| 535 | end | |
| 536 | game:GetService("Debris"):AddItem(vp, .5)
| |
| 537 | elseif Type == "Up" then | |
| 538 | local bodyVelocity = Create("BodyVelocity"){
| |
| 539 | velocity = Vector3.new(0, 20, 0), | |
| 540 | P = 5000, | |
| 541 | maxForce = Vector3.new(8e+003, 8e+003, 8e+003), | |
| 542 | Parent = hit, | |
| 543 | } | |
| 544 | game:GetService("Debris"):AddItem(bodyVelocity, .5)
| |
| 545 | elseif Type == "DarkUp" then | |
| 546 | coroutine.resume(coroutine.create(function() | |
| 547 | for i = 0, 1, 0.1 do | |
| 548 | swait() | |
| 549 | Effects.Block.Create(BrickColor.new("Black"), hit.Parent.Torso.CFrame, 5, 5, 5, 1, 1, 1, .08, 1)
| |
| 550 | end | |
| 551 | end)) | |
| 552 | local bodyVelocity = Create("BodyVelocity"){
| |
| 553 | velocity = Vector3.new(0, 20, 0), | |
| 554 | P = 5000, | |
| 555 | maxForce = Vector3.new(8e+003, 8e+003, 8e+003), | |
| 556 | Parent = hit, | |
| 557 | } | |
| 558 | game:GetService("Debris"):AddItem(bodyVelocity, 1)
| |
| 559 | elseif Type == "Snare" then | |
| 560 | local bp = Create("BodyPosition"){
| |
| 561 | P = 2000, | |
| 562 | D = 100, | |
| 563 | maxForce = Vector3.new(math.huge, math.huge, math.huge), | |
| 564 | position = hit.Parent.Torso.Position, | |
| 565 | Parent = hit.Parent.Torso, | |
| 566 | } | |
| 567 | game:GetService("Debris"):AddItem(bp, 1)
| |
| 568 | elseif Type == "Freeze" then | |
| 569 | local BodPos = Create("BodyPosition"){
| |
| 570 | P = 50000, | |
| 571 | D = 1000, | |
| 572 | maxForce = Vector3.new(math.huge, math.huge, math.huge), | |
| 573 | position = hit.Parent.Torso.Position, | |
| 574 | Parent = hit.Parent.Torso, | |
| 575 | } | |
| 576 | local BodGy = Create("BodyGyro") {
| |
| 577 | maxTorque = Vector3.new(4e+005, 4e+005, 4e+005) * math.huge , | |
| 578 | P = 20e+003, | |
| 579 | Parent = hit.Parent.Torso, | |
| 580 | cframe = hit.Parent.Torso.CFrame, | |
| 581 | } | |
| 582 | hit.Parent.Torso.Anchored = true | |
| 583 | coroutine.resume(coroutine.create(function(Part) | |
| 584 | swait(1.5) | |
| 585 | Part.Anchored = false | |
| 586 | end), hit.Parent.Torso) | |
| 587 | game:GetService("Debris"):AddItem(BodPos, 3)
| |
| 588 | game:GetService("Debris"):AddItem(BodGy, 3)
| |
| 589 | end | |
| 590 | local debounce = Create("BoolValue"){
| |
| 591 | Name = "DebounceHit", | |
| 592 | Parent = hit.Parent, | |
| 593 | Value = true, | |
| 594 | } | |
| 595 | game:GetService("Debris"):AddItem(debounce, Delay)
| |
| 596 | c = Create("ObjectValue"){
| |
| 597 | Name = "creator", | |
| 598 | Value = Player, | |
| 599 | Parent = h, | |
| 600 | } | |
| 601 | game:GetService("Debris"):AddItem(c, .5)
| |
| 602 | end | |
| 603 | end | |
| 604 | ------------------------------------------------------- | |
| 605 | --End Damage Function-- | |
| 606 | ------------------------------------------------------- | |
| 607 | ||
| 608 | ------------------------------------------------------- | |
| 609 | --Start Damage Function Customization-- | |
| 610 | ------------------------------------------------------- | |
| 611 | function ShowDamage(Pos, Text, Time, Color) | |
| 612 | local Rate = (1 / 30) | |
| 613 | local Pos = (Pos or Vector3.new(0, 0, 0)) | |
| 614 | local Text = (Text or "") | |
| 615 | local Time = (Time or 2) | |
| 616 | local Color = (Color or Color3.new(1, 0, 1)) | |
| 617 | local EffectPart = CFuncs.Part.Create(workspace, "SmoothPlastic", 0, 1, BrickColor.new(Color), "Effect", Vector3.new(0, 0, 0)) | |
| 618 | EffectPart.Anchored = true | |
| 619 | local BillboardGui = Create("BillboardGui"){
| |
| 620 | Size = UDim2.new(3, 0, 3, 0), | |
| 621 | Adornee = EffectPart, | |
| 622 | Parent = EffectPart, | |
| 623 | } | |
| 624 | local TextLabel = Create("TextLabel"){
| |
| 625 | BackgroundTransparency = 1, | |
| 626 | Size = UDim2.new(1, 0, 1, 0), | |
| 627 | Text = Text, | |
| 628 | Font = "Highway", | |
| 629 | TextColor3 = Color, | |
| 630 | TextScaled = true, | |
| 631 | Parent = BillboardGui, | |
| 632 | } | |
| 633 | game.Debris:AddItem(EffectPart, (Time)) | |
| 634 | EffectPart.Parent = game:GetService("Workspace")
| |
| 635 | delay(0, function() | |
| 636 | local Frames = (Time / Rate) | |
| 637 | for Frame = 1, Frames do | |
| 638 | wait(Rate) | |
| 639 | local Percent = (Frame / Frames) | |
| 640 | EffectPart.CFrame = CFrame.new(Pos) + Vector3.new(0, Percent, 0) | |
| 641 | TextLabel.TextTransparency = Percent | |
| 642 | end | |
| 643 | if EffectPart and EffectPart.Parent then | |
| 644 | EffectPart:Destroy() | |
| 645 | end | |
| 646 | end) | |
| 647 | end | |
| 648 | ------------------------------------------------------- | |
| 649 | --End Damage Function Customization-- | |
| 650 | ------------------------------------------------------- | |
| 651 | ||
| 652 | function MagniDamage(Part, magni, mindam, maxdam, knock, Type) | |
| 653 | for _, c in pairs(workspace:children()) do | |
| 654 | local hum = c:findFirstChild("Humanoid")
| |
| 655 | if hum ~= nil then | |
| 656 | local head = c:findFirstChild("Head")
| |
| 657 | if head ~= nil then | |
| 658 | local targ = head.Position - Part.Position | |
| 659 | local mag = targ.magnitude | |
| 660 | if magni >= mag and c.Name ~= plr.Name then | |
| 661 | Damage(head, head, mindam, maxdam, knock, Type, root, 0.1, "http://www.roblox.com/asset/?id=231917784", 1.2) | |
| 662 | end | |
| 663 | end | |
| 664 | end | |
| 665 | end | |
| 666 | end | |
| 667 | ||
| 668 | ||
| 669 | CFuncs = {
| |
| 670 | Part = {
| |
| 671 | Create = function(Parent, Material, Reflectance, Transparency, BColor, Name, Size) | |
| 672 | local Part = Create("Part")({
| |
| 673 | Parent = Parent, | |
| 674 | Reflectance = Reflectance, | |
| 675 | Transparency = Transparency, | |
| 676 | CanCollide = false, | |
| 677 | Locked = true, | |
| 678 | BrickColor = BrickColor.new(tostring(BColor)), | |
| 679 | Name = Name, | |
| 680 | Size = Size, | |
| 681 | Material = Material | |
| 682 | }) | |
| 683 | RemoveOutlines(Part) | |
| 684 | return Part | |
| 685 | end | |
| 686 | }, | |
| 687 | Mesh = {
| |
| 688 | Create = function(Mesh, Part, MeshType, MeshId, OffSet, Scale) | |
| 689 | local Msh = Create(Mesh)({
| |
| 690 | Parent = Part, | |
| 691 | Offset = OffSet, | |
| 692 | Scale = Scale | |
| 693 | }) | |
| 694 | if Mesh == "SpecialMesh" then | |
| 695 | Msh.MeshType = MeshType | |
| 696 | Msh.MeshId = MeshId | |
| 697 | end | |
| 698 | return Msh | |
| 699 | end | |
| 700 | }, | |
| 701 | Mesh = {
| |
| 702 | Create = function(Mesh, Part, MeshType, MeshId, OffSet, Scale) | |
| 703 | local Msh = Create(Mesh)({
| |
| 704 | Parent = Part, | |
| 705 | Offset = OffSet, | |
| 706 | Scale = Scale | |
| 707 | }) | |
| 708 | if Mesh == "SpecialMesh" then | |
| 709 | Msh.MeshType = MeshType | |
| 710 | Msh.MeshId = MeshId | |
| 711 | end | |
| 712 | return Msh | |
| 713 | end | |
| 714 | }, | |
| 715 | Weld = {
| |
| 716 | Create = function(Parent, Part0, Part1, C0, C1) | |
| 717 | local Weld = Create("Weld")({
| |
| 718 | Parent = Parent, | |
| 719 | Part0 = Part0, | |
| 720 | Part1 = Part1, | |
| 721 | C0 = C0, | |
| 722 | C1 = C1 | |
| 723 | }) | |
| 724 | return Weld | |
| 725 | end | |
| 726 | }, | |
| 727 | Sound = {
| |
| 728 | Create = function(id, par, vol, pit) | |
| 729 | coroutine.resume(coroutine.create(function() | |
| 730 | local S = Create("Sound")({
| |
| 731 | Volume = vol, | |
| 732 | Pitch = pit or 1, | |
| 733 | SoundId = id, | |
| 734 | Parent = par or workspace | |
| 735 | }) | |
| 736 | wait() | |
| 737 | S:play() | |
| 738 | game:GetService("Debris"):AddItem(S, 6)
| |
| 739 | end)) | |
| 740 | end | |
| 741 | }, | |
| 742 | ParticleEmitter = {
| |
| 743 | Create = function(Parent, Color1, Color2, LightEmission, Size, Texture, Transparency, ZOffset, Accel, Drag, LockedToPart, VelocityInheritance, EmissionDirection, Enabled, LifeTime, Rate, Rotation, RotSpeed, Speed, VelocitySpread) | |
| 744 | local fp = Create("ParticleEmitter")({
| |
| 745 | Parent = Parent, | |
| 746 | Color = ColorSequence.new(Color1, Color2), | |
| 747 | LightEmission = LightEmission, | |
| 748 | Size = Size, | |
| 749 | Texture = Texture, | |
| 750 | Transparency = Transparency, | |
| 751 | ZOffset = ZOffset, | |
| 752 | Acceleration = Accel, | |
| 753 | Drag = Drag, | |
| 754 | LockedToPart = LockedToPart, | |
| 755 | VelocityInheritance = VelocityInheritance, | |
| 756 | EmissionDirection = EmissionDirection, | |
| 757 | Enabled = Enabled, | |
| 758 | Lifetime = LifeTime, | |
| 759 | Rate = Rate, | |
| 760 | Rotation = Rotation, | |
| 761 | RotSpeed = RotSpeed, | |
| 762 | Speed = Speed, | |
| 763 | VelocitySpread = VelocitySpread | |
| 764 | }) | |
| 765 | return fp | |
| 766 | end | |
| 767 | } | |
| 768 | } | |
| 769 | function RemoveOutlines(part) | |
| 770 | part.TopSurface, part.BottomSurface, part.LeftSurface, part.RightSurface, part.FrontSurface, part.BackSurface = 10, 10, 10, 10, 10, 10 | |
| 771 | end | |
| 772 | function CreatePart(FormFactor, Parent, Material, Reflectance, Transparency, BColor, Name, Size) | |
| 773 | local Part = Create("Part")({
| |
| 774 | formFactor = FormFactor, | |
| 775 | Parent = Parent, | |
| 776 | Reflectance = Reflectance, | |
| 777 | Transparency = Transparency, | |
| 778 | CanCollide = false, | |
| 779 | Locked = true, | |
| 780 | BrickColor = BrickColor.new(tostring(BColor)), | |
| 781 | Name = Name, | |
| 782 | Size = Size, | |
| 783 | Material = Material | |
| 784 | }) | |
| 785 | RemoveOutlines(Part) | |
| 786 | return Part | |
| 787 | end | |
| 788 | function CreateMesh(Mesh, Part, MeshType, MeshId, OffSet, Scale) | |
| 789 | local Msh = Create(Mesh)({
| |
| 790 | Parent = Part, | |
| 791 | Offset = OffSet, | |
| 792 | Scale = Scale | |
| 793 | }) | |
| 794 | if Mesh == "SpecialMesh" then | |
| 795 | Msh.MeshType = MeshType | |
| 796 | Msh.MeshId = MeshId | |
| 797 | end | |
| 798 | return Msh | |
| 799 | end | |
| 800 | function CreateWeld(Parent, Part0, Part1, C0, C1) | |
| 801 | local Weld = Create("Weld")({
| |
| 802 | Parent = Parent, | |
| 803 | Part0 = Part0, | |
| 804 | Part1 = Part1, | |
| 805 | C0 = C0, | |
| 806 | C1 = C1 | |
| 807 | }) | |
| 808 | return Weld | |
| 809 | end | |
| 810 | ||
| 811 | ||
| 812 | ------------------------------------------------------- | |
| 813 | --Start Effect Function-- | |
| 814 | ------------------------------------------------------- | |
| 815 | EffectModel = Instance.new("Model", char)
| |
| 816 | Effects = {
| |
| 817 | Block = {
| |
| 818 | Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay, Type) | |
| 819 | local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new()) | |
| 820 | prt.Anchored = true | |
| 821 | prt.CFrame = cframe | |
| 822 | local msh = CFuncs.Mesh.Create("BlockMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
| |
| 823 | game:GetService("Debris"):AddItem(prt, 10)
| |
| 824 | if Type == 1 or Type == nil then | |
| 825 | table.insert(Effects, {
| |
| 826 | prt, | |
| 827 | "Block1", | |
| 828 | delay, | |
| 829 | x3, | |
| 830 | y3, | |
| 831 | z3, | |
| 832 | msh | |
| 833 | }) | |
| 834 | elseif Type == 2 then | |
| 835 | table.insert(Effects, {
| |
| 836 | prt, | |
| 837 | "Block2", | |
| 838 | delay, | |
| 839 | x3, | |
| 840 | y3, | |
| 841 | z3, | |
| 842 | msh | |
| 843 | }) | |
| 844 | else | |
| 845 | table.insert(Effects, {
| |
| 846 | prt, | |
| 847 | "Block3", | |
| 848 | delay, | |
| 849 | x3, | |
| 850 | y3, | |
| 851 | z3, | |
| 852 | msh | |
| 853 | }) | |
| 854 | end | |
| 855 | end | |
| 856 | }, | |
| 857 | Sphere = {
| |
| 858 | Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay) | |
| 859 | local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new()) | |
| 860 | prt.Anchored = true | |
| 861 | prt.CFrame = cframe | |
| 862 | local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "Sphere", "", Vector3.new(0,0,0), Vector3.new(x1, y1, z1))
| |
| 863 | game:GetService("Debris"):AddItem(prt, 10)
| |
| 864 | table.insert(Effects, {
| |
| 865 | prt, | |
| 866 | "Cylinder", | |
| 867 | delay, | |
| 868 | x3, | |
| 869 | y3, | |
| 870 | z3, | |
| 871 | msh | |
| 872 | }) | |
| 873 | end | |
| 874 | }, | |
| 875 | Cylinder = {
| |
| 876 | Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay) | |
| 877 | local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new()) | |
| 878 | prt.Anchored = true | |
| 879 | prt.CFrame = cframe | |
| 880 | local msh = CFuncs.Mesh.Create("CylinderMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
| |
| 881 | game:GetService("Debris"):AddItem(prt, 10)
| |
| 882 | table.insert(Effects, {
| |
| 883 | prt, | |
| 884 | "Cylinder", | |
| 885 | delay, | |
| 886 | x3, | |
| 887 | y3, | |
| 888 | z3, | |
| 889 | msh | |
| 890 | }) | |
| 891 | end | |
| 892 | }, | |
| 893 | Wave = {
| |
| 894 | Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay) | |
| 895 | local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new()) | |
| 896 | prt.Anchored = true | |
| 897 | prt.CFrame = cframe | |
| 898 | local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "FileMesh", "rbxassetid://20329976", Vector3.new(0, 0, 0), Vector3.new(x1 / 60, y1 / 60, z1 / 60))
| |
| 899 | game:GetService("Debris"):AddItem(prt, 10)
| |
| 900 | table.insert(Effects, {
| |
| 901 | prt, | |
| 902 | "Cylinder", | |
| 903 | delay, | |
| 904 | x3 / 60, | |
| 905 | y3 / 60, | |
| 906 | z3 / 60, | |
| 907 | msh | |
| 908 | }) | |
| 909 | end | |
| 910 | }, | |
| 911 | Ring = {
| |
| 912 | Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay) | |
| 913 | local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new()) | |
| 914 | prt.Anchored = true | |
| 915 | prt.CFrame = cframe | |
| 916 | local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "FileMesh", "rbxassetid://3270017", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
| |
| 917 | game:GetService("Debris"):AddItem(prt, 10)
| |
| 918 | table.insert(Effects, {
| |
| 919 | prt, | |
| 920 | "Cylinder", | |
| 921 | delay, | |
| 922 | x3, | |
| 923 | y3, | |
| 924 | z3, | |
| 925 | msh | |
| 926 | }) | |
| 927 | end | |
| 928 | }, | |
| 929 | Break = {
| |
| 930 | Create = function(brickcolor, cframe, x1, y1, z1) | |
| 931 | local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new(0.5, 0.5, 0.5)) | |
| 932 | prt.Anchored = true | |
| 933 | prt.CFrame = cframe * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50)) | |
| 934 | local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "Sphere", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
| |
| 935 | local num = math.random(10, 50) / 1000 | |
| 936 | game:GetService("Debris"):AddItem(prt, 10)
| |
| 937 | table.insert(Effects, {
| |
| 938 | prt, | |
| 939 | "Shatter", | |
| 940 | num, | |
| 941 | prt.CFrame, | |
| 942 | math.random() - math.random(), | |
| 943 | 0, | |
| 944 | math.random(50, 100) / 100 | |
| 945 | }) | |
| 946 | end | |
| 947 | }, | |
| 948 | Spiral = {
| |
| 949 | Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay) | |
| 950 | local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new()) | |
| 951 | prt.Anchored = true | |
| 952 | prt.CFrame = cframe | |
| 953 | local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "FileMesh", "rbxassetid://1051557", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
| |
| 954 | game:GetService("Debris"):AddItem(prt, 10)
| |
| 955 | table.insert(Effects, {
| |
| 956 | prt, | |
| 957 | "Cylinder", | |
| 958 | delay, | |
| 959 | x3, | |
| 960 | y3, | |
| 961 | z3, | |
| 962 | msh | |
| 963 | }) | |
| 964 | end | |
| 965 | }, | |
| 966 | Push = {
| |
| 967 | Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay) | |
| 968 | local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new()) | |
| 969 | prt.Anchored = true | |
| 970 | prt.CFrame = cframe | |
| 971 | local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "FileMesh", "rbxassetid://437347603", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
| |
| 972 | game:GetService("Debris"):AddItem(prt, 10)
| |
| 973 | table.insert(Effects, {
| |
| 974 | prt, | |
| 975 | "Cylinder", | |
| 976 | delay, | |
| 977 | x3, | |
| 978 | y3, | |
| 979 | z3, | |
| 980 | msh | |
| 981 | }) | |
| 982 | end | |
| 983 | } | |
| 984 | } | |
| 985 | ------------------------------------------------------- | |
| 986 | --End Effect Function-- | |
| 987 | ------------------------------------------------------- | |
| 988 | ||
| 989 | function CreateSound(ID, PARENT, VOLUME, PITCH) --Very important. | |
| 990 | local NSound = nil | |
| 991 | coroutine.resume(coroutine.create(function() | |
| 992 | NSound = Instance.new("Sound", PARENT)
| |
| 993 | NSound.Volume = VOLUME | |
| 994 | NSound.Pitch = PITCH | |
| 995 | NSound.SoundId = "http://www.roblox.com/asset/?id="..ID | |
| 996 | swait() | |
| 997 | NSound:play() | |
| 998 | game:GetService("Debris"):AddItem(NSound, 10)
| |
| 999 | end)) | |
| 1000 | return NSound | |
| 1001 | end | |
| 1002 | ||
| 1003 | ||
| 1004 | ||
| 1005 | ||
| 1006 | ||
| 1007 | ------------------------------------------------------- | |
| 1008 | --End Important Functions-- | |
| 1009 | ------------------------------------------------------- | |
| 1010 | ||
| 1011 | NEWS = Instance.new("Sound", tors) --O NO
| |
| 1012 | NEWS.SoundId = "http://www.roblox.com/asset/?id=1742986731" | |
| 1013 | NEWS.Volume = 100 | |
| 1014 | NEWS.Pitch = 1 | |
| 1015 | NEWS.Looped = false | |
| 1016 | NEWS.TimePosition = 1 | |
| 1017 | ||
| 1018 | AAAAA = Instance.new("Sound", tors) --aaa
| |
| 1019 | AAAAA.SoundId = "http://www.roblox.com/asset/?id=0" | |
| 1020 | AAAAA.Volume = 10 | |
| 1021 | AAAAA.Pitch = 1 | |
| 1022 | AAAAA.Looped = false | |
| 1023 | AAAAA.TimePosition = 1 | |
| 1024 | ||
| 1025 | MERKIO = Instance.new("Sound", tors) --why
| |
| 1026 | MERKIO.SoundId = "http://www.roblox.com/asset/?id=1095187518" | |
| 1027 | MERKIO.Volume = 10 | |
| 1028 | MERKIO.Pitch = 1 | |
| 1029 | MERKIO.Looped = false | |
| 1030 | MERKIO.TimePosition = 0 | |
| 1031 | ||
| 1032 | ------------------------------------------------------- | |
| 1033 | --Start Music Option-- | |
| 1034 | ------------------------------------------------------- | |
| 1035 | local Music = Instance.new("Sound",tors)
| |
| 1036 | Music.Volume = 2.5 | |
| 1037 | Music.SoundId = "rbxassetid://" | |
| 1038 | Music.Looped = true | |
| 1039 | Music.Pitch = 1 --Pitcher | |
| 1040 | Music:Play() | |
| 1041 | ------------------------------------------------------- | |
| 1042 | --End Music Option-- | |
| 1043 | ------------------------------------------------------- | |
| 1044 | --hi fat >:) | |
| 1045 | ------------------------------------------------------- | |
| 1046 | --Start Attacks N Stuff-- | |
| 1047 | ------------------------------------------------------- | |
| 1048 | ||
| 1049 | function THEBESTOVERUSEDJOKEEVER() --oh god why did i make this a thing jeezus help me pls | |
| 1050 | attack = true | |
| 1051 | hum.WalkSpeed = 16 | |
| 1052 | Character.Head.face.Texture = "rbxassetid://183225545" | |
| 1053 | NEWS:Play() | |
| 1054 | repeat | |
| 1055 | NEWS.Parent = tors | |
| 1056 | swait() | |
| 1057 | rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(math.random(-25,25),math.random(-25,25),math.random(-25,25)), 0.15) | |
| 1058 | tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(math.random(-25,25),math.random(-25,25),math.random(-25,25)), 0.3) | |
| 1059 | RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.001 * Cos(sine / 20)) * RHCF * angles (math.random(-25,25),math.random(-25,25),math.random(-25,25)), 0.15) | |
| 1060 | LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.001 * Cos(sine / 20)) * LHCF * angles(math.random(-25,25),math.random(-25,25),math.random(-25,25)), 0.15) | |
| 1061 | RW.C0 = clerp(RW.C0, CF(1.2, 0.5 + 0.05 * Sin(sine / 30), 0.001 * Cos(sine / 20)) * angles (math.random(-25,25),math.random(-25,25),math.random(-25,25)), 0.1) | |
| 1062 | LW.C0 = clerp(LW.C0, CF(-1.2, 0.5 + 0.05 * Sin(sine / 30), 0.001 * Cos(sine / 20)) * angles(math.random(-25,25),math.random(-25,25),math.random(-25,25)), 0.1) | |
| 1063 | until NEWS.Playing == false | |
| 1064 | game.Players.LocalPlayer.Character:BreakJoints() | |
| 1065 | local S = Instance.new("Explosion",workspace)
| |
| 1066 | S.Position = tors.Position | |
| 1067 | S.BlastPressure = 9 | |
| 1068 | S.BlastRadius = 30 | |
| 1069 | S.ExplosionType = 0 | |
| 1070 | attack = false | |
| 1071 | hum.WalkSpeed = 16 | |
| 1072 | Character.Head.face.Texture = "rbxassetid://295197013" | |
| 1073 | attack = false | |
| 1074 | hum.WalkSpeed = 16 | |
| 1075 | end | |
| 1076 | ||
| 1077 | function sneakonehundred() | |
| 1078 | attack = true | |
| 1079 | hum.WalkSpeed = 0.03 | |
| 1080 | Character.Head.face.Texture = "rbxassetid://183225545" | |
| 1081 | CreateSound("1542642349", tors, 10, 1.05)
| |
| 1082 | for i = 0,20,0.1 do | |
| 1083 | swait() | |
| 1084 | rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -2.64 + 0.1) * angles(Rad(90), Rad(0), Rad(0)), 0.15) | |
| 1085 | tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-110), Rad(0), Rad(0)), 0.4) | |
| 1086 | RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15) | |
| 1087 | LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15) | |
| 1088 | RW.C0 = clerp(RW.C0, CF(1.3, 0.9 + 0.05 * Sin(sine / 30), 0.0001 * Cos(sine / 20)) * angles(Rad(1), Rad(0), Rad(-180)), 0.4) | |
| 1089 | LW.C0 = clerp(LW.C0, CF(-1.3, 0.8 + 0.05 * Sin(sine / 30), -0.0001 * Cos(sine / 20)) * angles(Rad(1), Rad(0), Rad(180)), 0.4) | |
| 1090 | end | |
| 1091 | CreateSound("138093919", tors, 10, 1.05)
| |
| 1092 | wait(0.25) | |
| 1093 | Character.Head.face.Texture = "rbxassetid://1223903433" | |
| 1094 | for i = 0,7,0.1 do | |
| 1095 | swait() | |
| 1096 | rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -2.64 + 0.1) * angles(Rad(90), Rad(0), Rad(0)), 0.15) | |
| 1097 | tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-110), Rad(0), Rad(0)), 0.4) | |
| 1098 | RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15) | |
| 1099 | LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15) | |
| 1100 | RW.C0 = clerp(RW.C0, CF(1.3, 0.9 + 0.05 * Sin(sine / 30), 0.0001 * Cos(sine / 20)) * angles(Rad(40), Rad(0), Rad(-180)), 0.4) | |
| 1101 | LW.C0 = clerp(LW.C0, CF(-1.3, 0.8 + 0.05 * Sin(sine / 30), -0.0001 * Cos(sine / 20)) * angles(Rad(40), Rad(0), Rad(180)), 0.4) | |
| 1102 | end | |
| 1103 | Character.Head.face.Texture = "rbxassetid://183225545" | |
| 1104 | attack = false | |
| 1105 | hum.WalkSpeed = 16 | |
| 1106 | end | |
| 1107 | ||
| 1108 | function DANCEFORME() | |
| 1109 | attack = true | |
| 1110 | Character.Head.face.Texture = "rbxassetid://183225545" | |
| 1111 | MERKIO:Play() | |
| 1112 | repeat | |
| 1113 | for i = 0,0.7,0.2 do | |
| 1114 | swait() | |
| 1115 | MERKIO.Parent = tors | |
| 1116 | rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.8) | |
| 1117 | tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(0)), 0.9) | |
| 1118 | RH.C0 = clerp(RH.C0, CF(1.8, -0.1 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.8) | |
| 1119 | LH.C0 = clerp(LH.C0, CF(-1.8, -0.1 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.8) | |
| 1120 | RW.C0 = clerp(RW.C0, CF(1.5, 0.7 + 0.1 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(115)), 0.77) | |
| 1121 | LW.C0 = clerp(LW.C0, CF(-1.5, 0.7 + 0.1 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-115)), 0.67) | |
| 1122 | end | |
| 1123 | for i = 0,0.7,0.2 do | |
| 1124 | swait() | |
| 1125 | MERKIO.Parent = tors | |
| 1126 | rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.8) | |
| 1127 | tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(0)), 0.9) | |
| 1128 | RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.8) | |
| 1129 | LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.8) | |
| 1130 | RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(90)), 0.7) | |
| 1131 | LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-90)), 0.7) | |
| 1132 | end | |
| 1133 | until MERKIO.Playing == false | |
| 1134 | MERKIO:Stop() | |
| 1135 | Character.Head.face.Texture = "rbxassetid://183225545" | |
| 1136 | attack = false | |
| 1137 | hum.WalkSpeed = 16 | |
| 1138 | end | |
| 1139 | ||
| 1140 | function takethat() | |
| 1141 | attack = true | |
| 1142 | hum.WalkSpeed = 0 | |
| 1143 | CreateSound("1238240145", tors, 10, 1.05)
| |
| 1144 | for i = 0,8.3,0.1 do | |
| 1145 | swait() | |
| 1146 | rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(90)), 0.7) | |
| 1147 | tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(30), Rad(0), Rad(0)), 0.7) | |
| 1148 | RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.7) | |
| 1149 | LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.7) | |
| 1150 | RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(-.6), Rad(0)), 0.7) | |
| 1151 | LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-45), Rad(-.6), Rad(136 - 4.5 * Sin(sine / 20))), 0.7) | |
| 1152 | end | |
| 1153 | CreateSound("135165859", tors, 10, 1.05)
| |
| 1154 | for i = 0,6,0.1 do | |
| 1155 | swait() | |
| 1156 | rootj.C0 = char.Torso.Neck.C0 * CFrame.Angles(math.random(-10,10),math.random(-10,10),math.random(-10,10)) | |
| 1157 | rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.85) | |
| 1158 | tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.7) | |
| 1159 | RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.7) | |
| 1160 | LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.7) | |
| 1161 | RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(-.6), Rad(0)), 0.7) | |
| 1162 | LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-0), Rad(-.6), Rad(0 - 4.5 * Sin(sine / 20))), 0.7) | |
| 1163 | end | |
| 1164 | attack = false | |
| 1165 | hum.WalkSpeed = 16 | |
| 1166 | end | |
| 1167 | function SCREAM() | |
| 1168 | attack = true | |
| 1169 | hum.WalkSpeed = 16 | |
| 1170 | Character.Head.face.Texture = "rbxassetid://183225545" | |
| 1171 | local A = math.random(1,13) | |
| 1172 | if A == 1 then | |
| 1173 | AAAAA.SoundId = "rbxassetid://244510642" | |
| 1174 | AAAAA.TimePosition = 0 | |
| 1175 | end | |
| 1176 | if A == 2 then | |
| 1177 | AAAAA.SoundId = "rbxassetid://1439720915" | |
| 1178 | AAAAA.TimePosition = 0 | |
| 1179 | end | |
| 1180 | - | AAAAA.SoundId = "rbxassetid://1213179504" |
| 1180 | + | |
| 1181 | AAAAA.SoundId = "rbxassetid://1416527838" | |
| 1182 | AAAAA.TimePosition = 0 | |
| 1183 | end | |
| 1184 | if A == 4 then | |
| 1185 | AAAAA.SoundId = "rbxassetid://1129186687" | |
| 1186 | AAAAA.TimePosition = 0 | |
| 1187 | end | |
| 1188 | if A == 5 then | |
| 1189 | AAAAA.SoundId = "rbxassetid://1163493843" | |
| 1190 | AAAAA.TimePosition = 0 | |
| 1191 | end | |
| 1192 | if A == 6 then | |
| 1193 | AAAAA.SoundId = "rbxassetid://1163494840" | |
| 1194 | AAAAA.TimePosition = 0 | |
| 1195 | end | |
| 1196 | if A == 7 then | |
| 1197 | AAAAA.SoundId = "rbxassetid://963936697" | |
| 1198 | AAAAA.TimePosition = 0 | |
| 1199 | end | |
| 1200 | - | AAAAA.SoundId = "rbxassetid://1494176499" |
| 1200 | + | |
| 1201 | - | AAAAA.TimePosition = 1 |
| 1201 | + | AAAAA.SoundId = "rbxassetid://1305945173" |
| 1202 | AAAAA.TimePosition = 0 | |
| 1203 | end | |
| 1204 | if A == 9 then | |
| 1205 | AAAAA.SoundId = "rbxassetid://1591656314" | |
| 1206 | AAAAA.TimePosition = 0 | |
| 1207 | end | |
| 1208 | - | AAAAA.SoundId = "rbxassetid://130767645" |
| 1208 | + | |
| 1209 | AAAAA.SoundId = "rbxassetid://1058021195" | |
| 1210 | AAAAA.TimePosition = 0 | |
| 1211 | end | |
| 1212 | if A == 11 then | |
| 1213 | AAAAA.SoundId = "rbxassetid://172818886" | |
| 1214 | AAAAA.TimePosition = 0 | |
| 1215 | end | |
| 1216 | if A == 12 then | |
| 1217 | AAAAA.SoundId = "rbxassetid://1402021995" | |
| 1218 | AAAAA.TimePosition = 0 | |
| 1219 | end | |
| 1220 | if A == 13 then | |
| 1221 | AAAAA.SoundId = "rbxassetid://130766856" | |
| 1222 | AAAAA.TimePosition = 0 | |
| 1223 | end | |
| 1224 | AAAAA:Play() | |
| 1225 | repeat | |
| 1226 | swait() | |
| 1227 | AAAAA.Parent = tors | |
| 1228 | rootj.C0 = char.Torso.Neck.C0 * CFrame.Angles(math.random(-10,10),math.random(-10,10),math.random(-10,10)) | |
| 1229 | until AAAAA.Playing == false | |
| 1230 | hum.WalkSpeed = 16 | |
| 1231 | attack = false | |
| 1232 | hum.WalkSpeed = 16 | |
| 1233 | end | |
| 1234 | ||
| 1235 | MoreTaunts = false | |
| 1236 | mouse.KeyDown:connect(function(key) | |
| 1237 | if attack == false then | |
| 1238 | if MoreTaunts == false then | |
| 1239 | if key == 'q' then | |
| 1240 | THEBESTOVERUSEDJOKEEVER() | |
| 1241 | elseif key == 'e' then | |
| 1242 | SCREAM() | |
| 1243 | elseif key == 'r' then | |
| 1244 | sneakonehundred() | |
| 1245 | elseif key == 't' then | |
| 1246 | DANCEFORME() | |
| 1247 | elseif key == 'y' then | |
| 1248 | takethat() | |
| 1249 | end | |
| 1250 | end | |
| 1251 | end | |
| 1252 | end) | |
| 1253 | ||
| 1254 | ------------------------------------------------------- | |
| 1255 | --End Attacks N Stuff-- | |
| 1256 | ------------------------------------------------------- | |
| 1257 | ||
| 1258 | ||
| 1259 | ||
| 1260 | ||
| 1261 | while jumping do | |
| 1262 | Humanoid.Jump = true | |
| 1263 | wait(0.9) | |
| 1264 | end | |
| 1265 | ||
| 1266 | ||
| 1267 | ||
| 1268 | ||
| 1269 | ------------------------------------------------------- | |
| 1270 | --Start Animations-- | |
| 1271 | ------------------------------------------------------- | |
| 1272 | local equipped = false | |
| 1273 | local idle = 0 | |
| 1274 | local change = 1 | |
| 1275 | local val = 0 | |
| 1276 | local toim = 0 | |
| 1277 | local idleanim = 0.4 | |
| 1278 | hum.Animator.Parent = nil | |
| 1279 | while true do | |
| 1280 | swait() | |
| 1281 | sine = sine + change | |
| 1282 | local torvel = (root.Velocity * Vector3.new(1, 0, 1)).magnitude | |
| 1283 | local velderp = root.Velocity.y | |
| 1284 | hitfloor, posfloor = rayCast(root.Position, CFrame.new(root.Position, root.Position - Vector3.new(0, 1, 0)).lookVector, 4, char) | |
| 1285 | if equipped == true or equipped == false then | |
| 1286 | if attack == false then | |
| 1287 | idle = idle + 1 | |
| 1288 | else | |
| 1289 | idle = 0 | |
| 1290 | end | |
| 1291 | if 1 < root.Velocity.y and hitfloor == nil then | |
| 1292 | Anim = "Jump" | |
| 1293 | if attack == false then | |
| 1294 | rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(60)), 0.15) | |
| 1295 | tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(0)), 0.3) | |
| 1296 | RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15) | |
| 1297 | LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15) | |
| 1298 | RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(90)), 0.1) | |
| 1299 | LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-90)), 0.1) | |
| 1300 | end | |
| 1301 | elseif -1 > root.Velocity.y and hitfloor == nil then | |
| 1302 | Anim = "Fall" | |
| 1303 | if attack == false then | |
| 1304 | rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(180), Rad(0), Rad(0)), 0.15) | |
| 1305 | tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(0)), 0.3) | |
| 1306 | RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15) | |
| 1307 | LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15) | |
| 1308 | RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(90)), 0.1) | |
| 1309 | LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-90)), 0.1) | |
| 1310 | end | |
| 1311 | elseif torvel < 1 and hitfloor ~= nil then | |
| 1312 | Anim = "Idle" | |
| 1313 | change = 1 | |
| 1314 | if attack == false then | |
| 1315 | rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15) | |
| 1316 | tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(0)), 0.3) | |
| 1317 | RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15) | |
| 1318 | LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15) | |
| 1319 | RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(90)), 0.1) | |
| 1320 | LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-90)), 0.1) | |
| 1321 | end | |
| 1322 | elseif tors.Velocity.magnitude < 50 and hitfloor ~= nil then | |
| 1323 | Anim = "Walk" | |
| 1324 | change = 1 | |
| 1325 | if attack == false then | |
| 1326 | rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0-255.45), Rad(0), Rad(0)), 0.15) | |
| 1327 | tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(0)), 0.3) | |
| 1328 | RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15) | |
| 1329 | LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15) | |
| 1330 | RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(90)), 0.1) | |
| 1331 | LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-90)), 0.1) | |
| 1332 | end | |
| 1333 | end | |
| 1334 | end | |
| 1335 | if 0 < #Effects then | |
| 1336 | for e = 1, #Effects do | |
| 1337 | if Effects[e] ~= nil then | |
| 1338 | local Thing = Effects[e] | |
| 1339 | if Thing ~= nil then | |
| 1340 | local Part = Thing[1] | |
| 1341 | local Mode = Thing[2] | |
| 1342 | local Delay = Thing[3] | |
| 1343 | local IncX = Thing[4] | |
| 1344 | local IncY = Thing[5] | |
| 1345 | local IncZ = Thing[6] | |
| 1346 | if 1 >= Thing[1].Transparency then | |
| 1347 | if Thing[2] == "Block1" then | |
| 1348 | Thing[1].CFrame = Thing[1].CFrame * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50)) | |
| 1349 | local Mesh = Thing[1].Mesh | |
| 1350 | Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6]) | |
| 1351 | Thing[1].Transparency = Thing[1].Transparency + Thing[3] | |
| 1352 | elseif Thing[2] == "Block2" then | |
| 1353 | Thing[1].CFrame = Thing[1].CFrame + Vector3.new(0, 0, 0) | |
| 1354 | local Mesh = Thing[7] | |
| 1355 | Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6]) | |
| 1356 | Thing[1].Transparency = Thing[1].Transparency + Thing[3] | |
| 1357 | elseif Thing[2] == "Block3" then | |
| 1358 | Thing[1].CFrame = Thing[1].CFrame * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50)) + Vector3.new(0, 0.15, 0) | |
| 1359 | local Mesh = Thing[7] | |
| 1360 | Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6]) | |
| 1361 | Thing[1].Transparency = Thing[1].Transparency + Thing[3] | |
| 1362 | elseif Thing[2] == "Cylinder" then | |
| 1363 | local Mesh = Thing[1].Mesh | |
| 1364 | Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6]) | |
| 1365 | Thing[1].Transparency = Thing[1].Transparency + Thing[3] | |
| 1366 | elseif Thing[2] == "Blood" then | |
| 1367 | local Mesh = Thing[7] | |
| 1368 | Thing[1].CFrame = Thing[1].CFrame * Vector3.new(0, 0.5, 0) | |
| 1369 | Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6]) | |
| 1370 | Thing[1].Transparency = Thing[1].Transparency + Thing[3] | |
| 1371 | elseif Thing[2] == "Elec" then | |
| 1372 | local Mesh = Thing[1].Mesh | |
| 1373 | Mesh.Scale = Mesh.Scale + Vector3.new(Thing[7], Thing[8], Thing[9]) | |
| 1374 | Thing[1].Transparency = Thing[1].Transparency + Thing[3] | |
| 1375 | elseif Thing[2] == "Disappear" then | |
| 1376 | Thing[1].Transparency = Thing[1].Transparency + Thing[3] | |
| 1377 | elseif Thing[2] == "Shatter" then | |
| 1378 | Thing[1].Transparency = Thing[1].Transparency + Thing[3] | |
| 1379 | Thing[4] = Thing[4] * CFrame.new(0, Thing[7], 0) | |
| 1380 | Thing[1].CFrame = Thing[4] * CFrame.fromEulerAnglesXYZ(Thing[6], 0, 0) | |
| 1381 | Thing[6] = Thing[6] + Thing[5] | |
| 1382 | end | |
| 1383 | else | |
| 1384 | Part.Parent = nil | |
| 1385 | table.remove(Effects, e) | |
| 1386 | end | |
| 1387 | end | |
| 1388 | end | |
| 1389 | end | |
| 1390 | end | |
| 1391 | end | |
| 1392 | ------------------------------------------------------- | |
| 1393 | --End Animations And Script-- | |
| 1394 | ------------------------------------------------------- |