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Elona+ 1.34 download: http://wikiwiki.jp/elonaplus/
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(translated: http://translate.googleusercontent.com/translate_c?act=url&depth=1&hl=en&ie=UTF8&prev=_t&rurl=translate.google.com&sl=auto&tl=en&u=http://wikiwiki.jp/elonaplus/&usg=ALkJrhhYYbj6A2sqNc-idoPcDspR8uUXKg)
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    (translated: http://translate.googleusercontent.com/translate_c?act=url&depth=1&hl=en&ie=UTF8&prev=_t&rurl=translate.google.com&sl=auto&tl=en&u=http://wikiwiki.jp/elonaplus/&usg=ALkJrhhYYbj6A2sqNc-idoPcDspR8uUXKg)
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Elona+ translated changelog for latest versions, if available: http://elona.wikia.com/wiki/Changelog_%28Elona%2B%29
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    Elona+ translated changelog for latest versions, if available: http://elona.wikia.com/wiki/Changelog_%28Elona%2B%29
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Elona Wiki: http://elona.wikia.com/wiki/Elona_Wiki
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    Elona Wiki: http://elona.wikia.com/wiki/Elona_Wiki
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LMK's Wild Arms Music Pack, back from the dead, and updated for Elona+ 1.29. (Thanks Lishe)
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    LMK's Wild Arms Music Pack, back from the dead, and updated for Elona+ 1.29. (Thanks Lishe)
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	Part 1: http://www.mediafire.com/download/d5bx9h8b6737o89/WA_MusicPack_Part1.rar
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            Part 1: http://www.mediafire.com/download/d5bx9h8b6737o89/WA_MusicPack_Part1.rar
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	Part 2: http://www.mediafire.com/download/u95hbh84w888fic/WA_MusicPack_Part2.rar
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            Part 2: http://www.mediafire.com/download/u95hbh84w888fic/WA_MusicPack_Part2.rar
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(Both parts needed for Elona+, but only part1 is needed for vanilla Elona)
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    (Both parts needed for Elona+, but only part1 is needed for vanilla Elona)
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HD spritesheet (non-bobblehead version) for 1.34. (New base sprites from 1.33 to 1.34 are included, but not custom)
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    HD spritesheet (non-bobblehead version) for 1.34. (New base sprites from 1.33 to 1.34 are included, but not custom)
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http://www.mediafire.com/view/shca5hjazu6zkvy/character.bmp
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    http://www.mediafire.com/view/shca5hjazu6zkvy/character.bmp
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A little sister interface working for 1..34
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    A little sister interface working for 1..34
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http://www.mediafire.com/view/0062dw27n63156i/interface.bmp
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    http://www.mediafire.com/view/0062dw27n63156i/interface.bmp
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(NONWORKING 1.29+)Updated BobbleHD sprite sheet.
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    (NONWORKING 1.29+)Updated BobbleHD sprite sheet.
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http://www.mediafire.com/view/8lpkaueyu4lvyan
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    http://www.mediafire.com/view/8lpkaueyu4lvyan
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(NONWORKING 1.29+) Simple bobblehead sprite sheet for Elona+.
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    (NONWORKING 1.29+) Simple bobblehead sprite sheet for Elona+.
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http://www.mediafire.com/view/?l2jkzrgpiin4nz2
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    http://www.mediafire.com/view/?l2jkzrgpiin4nz2
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(NONWORKING 1.29+) Monstergirl sprite sheet.
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    (NONWORKING 1.29+) Monstergirl sprite sheet.
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http://www.mediafire.com/view/?95trhuo9q1lbqup
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    http://www.mediafire.com/view/?95trhuo9q1lbqup
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RPG Music Compilation Pack: http://www.4shared.com/rar/F8qlQIzt/VidyaRPGMusicPack.html
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    RPG Music Compilation Pack: http://www.4shared.com/rar/F8qlQIzt/VidyaRPGMusicPack.html
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Contains music from FF6, 7, 8, 10, 11, 12, 13, Chrono Trigger, Chrono Cross, Xenogears, Parasite Eve, and fuck if I know what else. South Tyris music is redone as well and not just North.
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    Contains music from FF6, 7, 8, 10, 11, 12, 13, Chrono Trigger, Chrono Cross, Xenogears, Parasite Eve, and fuck if I know what else. South Tyris music is redone as well and not just North.
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Pet evolution google docs: https://docs.google.com/spreadsheet/ccc?key=0Atv_68O4Rj6cdHB0SFNjWEF1OEJ5ZnhvR3BGODlCOXc#gid=0
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    Pet evolution google docs: https://docs.google.com/spreadsheet/ccc?key=0Atv_68O4Rj6cdHB0SFNjWEF1OEJ5ZnhvR3BGODlCOXc#gid=0
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Some moonrunes site that has decent character portraits, item bmps, and whatnot: http://vkyo.web.fc2.com/index.html
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    Some moonrunes site that has decent character portraits, item bmps, and whatnot: http://vkyo.web.fc2.com/index.html
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Elona Uploader: http://www.elonaup.x0.com/sozai/index.htm
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    Elona Uploader: http://www.elonaup.x0.com/sozai/index.htm
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EVERYTHING ON ELONAUPLOADER (Uncategorized): http://www.mediafire.com/?70a8j3thn7e6z58
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    EVERYTHING ON ELONAUPLOADER (Uncategorized): http://www.mediafire.com/?70a8j3thn7e6z58
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Customized PCC site: http://www.geocities.jp/kurororo4/looseleaf/
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    Customized PCC site: http://www.geocities.jp/kurororo4/looseleaf/
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Elona autobackup script: http://pastebin.com/ytg79zP9
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    Elona autobackup script: http://pastebin.com/ytg79zP9
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===INFORMATION===
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    ===INFORMATION===
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---FAQ---
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    ---FAQ---
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Q: What is this game about?
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    Q: What is this game about?
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A: Japanese roguelike with an overworld instead of a single dungeon. Death isn't permanent, and the game can be played in many different ways, depending on what you decide to focus on. It is mostly a sandbox. Plenty of humor is also present, both intended and unintended.
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    A: Japanese roguelike with an overworld instead of a single dungeon. Death isn't permanent, and the game can be played in many different ways, depending on what you decide to focus on. It is mostly a sandbox. Plenty of humor is also present, both intended and unintended.
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Q: What do I need to play this game?
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    Q: What's the difference between Elona and Elona+?
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A: Just the main game. High-quality tileset and the music pack are optional, but highly recommended.
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	A: Noa, the original creator left the project in 2010. Modders continued where he left off and the game is rebranded as Elona+. There are other mods for the base game Elona(mostly in japanese), but Elona+ is the most actively developed and translated. Elona+ adds one additional contient, South Tyris, which players can explore after beating the main quest of Elona, and one unfinished zone, Lost Irva, which continues where South Tyris ends.
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Q: How does the online in this game work?
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	Q: What do I need to play this game?
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A: You can send messages to other players, see their last words when they die and see the wishes they make. You can visit (as of now, only Japanese) player's houses via moongates, and you can vote on your favorite alias with a board in town.
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    A: Just the main game (Elona+ highly highly reccomended). A High-Quality tileset and a music pack, as well as the little sister interface, are optional, but highly recommended.
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Q: Is this a good beginner's roguelike?
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    Q: How does the online in this game work?
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A: The game considers the player already knows the basics of roguelikes (like the need to eat and how to move), but the absence of permanent death means you have a wide room for mistakes and there are no complex commands. Read the in-game help and the tips below and you shouldn't have much trouble.
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    A: You can send messages to other players, see their last words when they die and see the wishes they make. You can visit (as of now, only Japanese) player's houses via moongates, and you can vote on your favorite alias with a board in town.
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Q: Is there a goal to this game?
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    Q: Is this a good beginner's roguelike?
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A: The main quest takes you through several unique dungeons, and beating the last boss gives you the game's credits. After that you're free to continue playing as normal, like other sandbox games. You can also completely ignore the main quest if you want to.
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    A: The game considers the player already knows the basics of roguelikes (like the need to eat and how to move), but the absence of permanent death (optional) means you have a wide room for mistakes and there are not many complex commands. Read the in-game help and the tips below and you should have no trouble.
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NOTE: Make periodic backups of your saves if you're using Windows 7.
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    Q: Is there a goal to this game?
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---Character creation---
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    A: The main quest takes you through several unique dungeons, and beating the last boss gives you a score and the game's credits. After that you're free to continue playing as normal, like other sandbox games. You can also completely ignore the main quest if you want to. Elona+ continues the main quest by letting the player journey to South Tyris, and then Lost Irva.
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You won't get much done with your very first character. Instead, experiment as much as you want then make another character when you have some experience.
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    NOTE: Make periodic backups of your saves.
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Some easy starts are Yerles Archer/Thief/Claymore. Yerles has above average HP and starts with many key skills, and those classes do as well. Firearms can be bought at the Cyber Dome near Vernis.
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    ---Character creation---
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Farmers and Performers are also very good choices; the former has access to gardening and cooking, which eventually enable you to obtain powerful stat-boosting foods, and the latter has access to the best single money-making task in the game and can obtain a significant number of allies.
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    You won't get much done with your first few characters. Instead, experiment as much as you want then make a "real" character when you have some experience.
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You should choose feats you can't get in other ways during character creation. Improved speed, luck and stamina are very useful. Exorcism can help a beginner greatly. Natural Leader is also very good; it both heals all pets and trains Charisma, and while it isn't a great starting choice, it is invaluable later in the game. If you are a fighter and/or have high Constitution, Fire Breath is good.
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    Some easy starts are Yerles Gunner, Juere Thief, or Elea Wizard. Each class will give you some experience in ranged, melee, and magic combat. Firearms can be bought at the Cyber Dome near Vernis.
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---Getting started---
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    Farmers and Performers are also very good choices for exprienced players; the former has access to gardening and cooking, which eventually enable you to obtain powerful stat-boosting foods, and the latter has access to a great money-making ability and can easily obtain a significant number of allies with high charisma.
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Read the in-game help by pressing '?'.
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    You should choose feats you can't get in other ways during character creation. Improved stamina, speed, hp, and luck are useful. Exorcism can help an inexperienced player greatly. Natural Leader is very good for minion masters; it both heals all pets and trains Charisma, and while it isn't a great starting choice, it is invaluable later in the game. If you are a fighter and/or have high Constitution, Fire Breath is good.
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Press Tab to send messages to other players. Also go to your Network options and disable chat filtering.
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	The quartermaster feat might grant a player great items in their salaries. Avoid feats that grant simple skill levels or flat bonuses to stats.
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To make money, do signboard quests. One of the safest quests is "Before It's Too Late", and it pays well. Don't do "Beauty and the Beast" or "Escort Needed" right at the beginning since they can get dangerous. "I want it!" is easily completed if you have the item on hand or if it is being sold. Make sure the item on a delivery quest isn't extremely heavy like a water tub or pillar.
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    ---Getting started---
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The Puppy Cave is a good alternative to quests for money and items for starting characters. It regenerates every time you enter or change floors, so you can find many items that way.
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    Read the in-game help by pressing '?'.
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The Harvest Time quests are difficult to complete without Gardening skill, but attempting them gives you free food and attribute training at the cost of a miniscule amount of fame for failing.
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    Press Tab to send messages to other players. Also go to your Network options and disable chat filtering.
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Try to finish the Puppy Cave quest when you get stronger, as the reward is incredibly useful.
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    To make money, do signboard quests. One of the safest quests is "Before It's Too Late", and it pays well. Don't do "Beauty and the Beast" or "Escort Needed" right at the beginning since they can get dangerous. "I want it!" is easily completed if you have the item on hand or if it is being sold. Make sure the item on a delivery quest isn't extremely heavy like a water tub or pillar.
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You can use the mine and the bandit hideout in Vernis as stashes after they're cleared out. Other quest dungeons, mainly named ones, also don't regenerate and can be used in the same way.
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    The Puppy Cave is a good alternative to quests for money and items for starting characters. It regenerates every time you enter or change floors, so you can find many items that way.
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Never equip items before identifying them, as they might be cursed.
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    The Harvest Time quests are difficult to complete without Gardening skill, but attempting them gives you free food and attribute training at the cost of a miniscule amount of fame for failing.
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Check out goods and general stores. When you can, buy a leash, stethoscope, torch and whistle. Leashes and stethoscopes can be used on allies. Whistles can wake up sleeping NPCs without Karma loss. Hide behind a wall before blowing one or they might attack after waking up. 
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    Try to finish the Puppy Cave quest when you get stronger, as the reward is incredibly useful.
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Buy a fireproof and a coldproof blanket as soon as you see one, for they will protect your items from being destroyed by this type of attack. Also give one of each to all your pets.
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    You can use the mine and the bandit hideout in Vernis as stashes after they're cleared out. Other quest dungeons, mainly named ones, also don't regenerate and can be used in the same way.
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Blessed potions of Restore Body/Spirit raise your stats in a semi-permanent way (until you die). Buy all you see and stock them in case your stats get damaged and you need to restore them, or if you die. They also work on your pets. Blessed Restore Spirit is somewhat rarer than Restore Body. The bonuses are different for each.
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    Never equip items before identifying them, as they might be cursed.
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Healing potions are your main way to recover health during battles.
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    Check out goods and general stores. When you can, buy a leash, stethoscope, torch and whistle. Leashes and stethoscopes can be used on allies. Whistles can wake up sleeping NPCs without Karma loss. Hide behind a wall before blowing one or they might attack after waking up.
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You should never pick up unindentified, heavy (0.5s+) equipment that you don't plan to use, since gear sells poorly. Instead, sell "magical" goods such as rods, scrolls, spellbooks and potions. "Engagement" rings and amulets also sell very well.
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    Buy a fireproof and a coldproof blanket as soon as you see one, for they will protect your items from being destroyed by this type of attack. Also give one of each to all your pets.
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Talk to the barkeep of any tavern to resurrect dead allies. The same if you tell them to "wait at town".
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    Blessed potions of Restore Body/Spirit raise your stats in a semi-permanent way (until you die). Buy all you see and stock them in case your stats get damaged and you need to restore them, or if you die. They also work on your pets. Blessed Restore Spirit is somewhat rarer than Restore Body. The bonuses are different for each.
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If an ally is about to die, do your best to get adjacent to them, 'i'nteract with them, talk to them, and tell them to 'return to town'. They will instantly teleport away and you won't have to deal with the price of resurrection or the possible loss of their equipment.
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    Healing potions are your main way to recover health during battles.
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Stick to paper or glass armor at first. Paper raises evasion and Glass increases speed. Weapons should be of whatever material gets you the best damage.
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    You should never pick up unindentified, heavy (0.5s+) equipment that you don't plan to use, since gear sells poorly. Instead, sell "magical" goods such as rods, scrolls, spellbooks and potions. Rings ,amulets, and all types of wings also sell very well.
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Shuriken and Grenades have useful effects that don't depend on their base damage, so pick them up. Panties are also very good for their status-inflicting effect, but they are rarer.
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    Talk to the barkeep of any tavern to resurrect dead allies. The same if you tell them to "wait at town".
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Don't take delivery or escort quests until you know every city's names and where they are.
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    If an ally is about to die, do your best to get adjacent to them, 'i'nteract with them, talk to them, and tell them to 'return to town'. They will instantly teleport away and you won't have to deal with the price of resurrection or the possible loss of their equipment.
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As soon as you have at least 1k gold, go to Derphy and buy a Yerles Machine Infantry as a "slave" (ally). You may also buy a little girl, since these are better than the starting one. When you get to level 4, you should buy a Juere Infantry, one of the most cost-efficient allies in the game (as a melee ally's usefulness depends largely on equipment independent of skills or stats.)
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    Stick to paper or glass armor at first. Paper raises evasion and Glass increases speed. Weapons should be of whatever material gets you the best damage.
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A Rod of Teleportation is one of the most useful items to have, and you should always keep one on you. Buy one as soon as you can at the start of the game.
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    Shuriken and Grenades have useful effects that don't depend on their base damage, so pick them up. Panties and Sox are also very good for their status-inflicting effect, but they are rarer.
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Buy every Rod of Identify you see. It's cheaper than asking a wizard to identify your items.
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    Don't take delivery or escort quests until you know every city's names and where they are.
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Identify each type of monster body part once (bone, blood, heart, skin, etc.) before you sell them; further parts will also sell for full price. 
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    As soon as you have at least 1k gold, go to Derphy and buy a Yerles Machine Infantry as a "slave" (ally). You may also buy a little girl, since these are better than the starting one. When you get to level 4, you should buy a Juere Infantry, one of the most cost-efficient allies in the game (as a melee ally's usefulness depends largely on equipment independent of skills or stats.)
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Buy an eastern bed as soon as you see one. It's not only better than a sleeping bag, but it's also lighter. Bless it when you can.
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    A Rod of Teleportation is one of the most useful items to have, and you should always keep one on you. Buy one as soon as you can at the start of the game.
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You should use your platinum coins to learn new skills at the start of the game, instead of training already known ones.
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    Buy every Rod of Identify you see. It's cheaper than asking a wizard to identify your items.
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---Mid-game---
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    Identify each type of monster body part once (bone, blood, heart, skin, etc.) before you sell them; further parts will also sell for full price.
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All pets, especially the starting one, become obsolete after a certain point. It's always better to replace them with new ones when they become available instead of training old pets.
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    Buy an eastern bed as soon as you see one. It's not only better than a sleeping bag, but it's also lighter. Bless it when you can.
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Investing in shops is crucial during the midgame to get better equipment and items. Investing in magic shops in particular will make them sell scrolls of change material, among other things, which will let you dramatically improve your equipment. Superior material scrolls are even better. Investing in armories is also a good way to get better quality equipment.
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    You should use your platinum coins to learn new skills at the start of the game, instead of training already known ones.
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Investing in black market vendors can make them more likely to sell a large list of artifact equipment, whose material you can then change.
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    ---Mid-game---
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Doing the main story quests, starting with Lesimas, gives access to powerful equipment, but the bosses can be tough.
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    All pets, especially the starting one, become obsolete after a certain point. It's always better to replace them with new ones when they become available instead of training old pets.
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For armor, spirit cloth is very light and raises speed and DV. Griffon Scale and dragon scale are lightweight materials that offer impressive PV and DV. Rubynus is slightly heavier and increases Life. For weapons, Rubynus weapons have the best accuracy bonus, and Diamond weapons have high damage. Adamantium equipment can come from Change Material scrolls -- it has the highest PV and a damage bonus second only to Ether, but is very heavy. An Adamantium Katana can be 4d10+20 and weighs just over 4s, though.
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    Investing in shops is crucial during the midgame to get better equipment and items. Investing in magic shops in particular will make them sell scrolls of change material, among other things, which will let you dramatically improve your equipment. Superior material scrolls are even better. Investing in armories is also a good way to get better quality equipment.
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Gloves can grant damage and accuracy bonuses, and these bonuses affect all weapons. Bullets give more accuracy, Energy Cells give more damage and weigh less. Daggers and Staves can get defensive stats if you primarily use ranged weapons.
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    Investing in black market vendors can make them more likely to sell a large list of artifact equipment, whose material you can then change.
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The highest quality of armor are fairy hats and composite helms for head, feathers and vindale cloaks for back, plate mails and bulletproof jackets for body, kite shields for shield, plate gauntlets and decorated gloves for arms, plate girdles for waist, and tight boots and seven league boots for legs.
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    Doing the main story quests, starting with Lesimas, gives access to powerful equipment, but the bosses can be tough.
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If you have your own shop, you can drop artifact and godly items you don't want in them, for a chance that they will be rerolled instead of just sold.
148+
    For armor, spirit cloth is very light and raises speed and DV. Griffon Scale and dragon scale are lightweight materials that offer impressive PV and DV. Rubynus is slightly heavier and increases Life. For weapons, Rubynus weapons have the best accuracy bonus, and Diamond weapons have high damage. Adamantium equipment can come from Change Material scrolls -- it has the highest PV and a damage bonus second only to Ether, but is very heavy. An Adamantium Katana can be 4d10+20 and weighs just over 4s, though.
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Ranches produce copies of the monster you set to breed in it over time, with a chance of mutation. They can them be sold as slaves or killed for their corpses.
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    Gloves can grant damage and accuracy bonuses, and these bonuses affect all weapons. Bullets give more accuracy, Energy Cells give more damage and weigh less. Daggers and Staves can get defensive stats if you primarily use ranged weapons.
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When/if money stops being an issue, it's always better to identify magical items with the wizard, as you don't want to waste a potentially rare item by drinking/reading/zapping it yourself just to identify it.
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    The highest quality of armor are fairy hats and composite helms for head, feathers and vindale cloaks for back, plate mails or bulletproof jackets or pope robes for body, kite shields for shield, plate gauntlets or decorated gloves for arms, plate girdles for waist, and tight boots or seven league boots for legs.
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It is very important that you're able to float by the midgame. Mines are basically instant kill traps, and there is an enemy that can lay them at will. Of course, it also helps with puddles and other kinds of traps.
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    If you have your own shop, you can drop artifact and godly items you don't want in them, for a chance that they will be rerolled instead of just sold.
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Carrying some scrolls of Holy Veil can help fighting Executioners by the midgame. Read them if they use Word of Death.
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    Ranches produce copies of the monster you set to breed in it over time, with a chance of mutation. They can then be sold as slaves or killed for their corpses.
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A Great Race of Yith or Spiral King is a great pet to have. If you have Riding skill, they're amazing to ride, too. You can find them in level 50+ dungeons, and will need at least about 20 in Magic Device skill and the Monster Heart from the Silver Cat quest to reliably dominate one.
158+
    When/if money stops being an issue, it's always better to identify magical items with the wizard, as you don't want to waste a potentially rare item by drinking/reading/zapping it yourself just to identify it.
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---Skills---
160+
    It is very important that you're able to float by the midgame. Mines are basically instant kill traps, and there is an enemy that can lay them at will. Of course, it also helps with puddles and other kinds of traps.
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Platinum Coins are gained mostly from finishing quests. They can be used to train skill potentials, but also to teach you new skills. What follows is a list of useful skills to have:
162+
    Carrying some scrolls of Holy Veil can help fighting Executioners by the midgame. Read them if they use Word of Death.
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General:
164+
    A Great Race of Yith or Spiral King is a great pet to have as they are powerful spellcasters with great HP and decent speed. If you have Riding skill, they're amazing to ride, too. You can find them in level 50+ dungeons, and will need at least about 20 in Magic Device skill and the Monster Heart from the Silver Cat quest to reliably dominate one.
165-
165+
     
166-
Weight Lifting - Raises Weight Limit. Trains while you're burdened. Get it early.
166+
    ---Skills---
167-
167+
     
168-
Sense Quality - Helps identify item qualities, trained while carrying unidentified equipment. Get it early.
168+
    Platinum Coins are currency gained mainly from finishing quests and clearing dungeons. They can be used to train skill potentials, but also to teach you new skills. What follows is a list of useful skills to have:
169-
169+
     
170-
Negotiation - Lowers NPC prices and raises sell price for your items. Get it early.
170+
    General:
171-
171+
     
172-
Cooking - Cooked food gives more stat gains and lasts significantly longer before rotting.
172+
    Weight Lifting - Raises Weight Limit. Trains while you're burdened. Get it early.
173-
173+
     
174-
Anatomy - Monsters are more likely to drop corpses.
174+
    Sense Quality - Helps identify item qualities, trained while carrying unidentified equipment. Get it early.
175-
175+
     
176-
Pickpocket - Can get you good items very fast, even at low levels.
176+
    Negotiation - Lowers NPC prices and raises sell price for your items. Get it early.
177-
177+
     
178-
Investing - Investing in shops increases the quantity and quality of items sold.
178+
    Cooking - Cooked food gives more stat gains, lasts significantly longer before rotting, and always weighs 0.5s. Get it early.
179-
179+
     
180-
Performer - One of the fastest ways to make cash, after the initial grind to level it.
180+
    Anatomy - Monsters are more likely to drop corpses. Complements Cooking.
181-
181+
     
182-
Lockpicking - Opens doors and chests. Bashing open locked doors can cause stat damage.
182+
    Pickpocket - Allows you to steal items from npcs/towns, item weight is limited to half your strength.
183-
183+
     
184-
Gene Engineer - Combine pets to give the host increased stats, new skills, and body parts. Very important.
184+
    Investing - Investing in shops increases the quantity and quality of items sold. Highly reccomended in mid-game.
185-
185+
     
186-
Riding - Ride a pet to move at its speed, if you have enough skill. Accuracy and casting chance are lowered, but penalties decrease with higher skill.
186+
    Performer - Fast and easy to make cash/platinum, after an initial painful grind to level it.
187-
187+
     
188-
Mining - Dig walls. Only reliable once highly leveled. A good way to train Constitution.
188+
    Lockpicking - Opens doors and chests. Bashing open locked doors can cause stat damage. Always buy plenty of lockpicks and carry them with you, lest you break them all attempting to pick a difficult lock.
189-
189+
     
190-
Fishing - A good way to get food. Pretty much required to gain favor with Ehekatl.
190+
    Gene Engineer - Combine pets to give the host increased stats, new skills, and body parts. Very important for minion masters.
191-
191+
     
192-
Combat:
192+
    Riding - Ride a pet to move at its speed, if you have enough skill. Accuracy and casting chance are lowered, but penalties decrease with higher skill.
193-
193+
     
194-
Tactics - Increases the damage multiplier for melee and thrown weapons.
194+
    Mining - Dig walls. Only reliable once highly leveled. A good way to train Constitution.
195-
195+
     
196-
Marksman - Increases the damage multiplier for all other ranged weapons.
196+
    Fishing - A good way to get food. Pretty much required to gain favor with Ehekatl. Complements Cooking.
197-
197+
	
198-
Dual Wield - Lowers penalties for attacking with two or more weapons at the same time, with chance of a third offhand attack.
198+
	Swimming - Increases your speed when wet. Note that there isn't a speed penalty when wet in the first place, Swimming just plain makes you faster than normal when wet. Trains speed too.
199-
199+
	
200-
Firearm - Lets you use pistols, machine guns, shotguns and laser guns.
200+
	Traveling - Earns you experience for random skills as you travel on the map. Trains speed too. Get it early.
201-
201+
     
202-
Greater Evasion - A second evasion chance that will save your life at high skill level.
202+
    Combat:
203-
203+
     
204-
Eye of Mind - Increases critical chance, very noticable at a high skill level.
204+
    Tactics - Increases the damage multiplier for melee and thrown weapons. Get it early if you plan on fighting melee.
205-
205+
     
206-
Literacy can seem very dangerous to train at first - failing to learn from a spell book can fully drain your mana, randomly teleport you, and summon a swarm of high-level hostile monsters(!). However, it is perfectly safe to read every skill book you come across by following these procedures:
206+
    Marksman - Increases the damage multiplier for all other ranged weapons. Get it early if you plan on fighting ranged.
207-
-Go to the world map, and enter a Plain Field. Kill all the stray enemies here.
207+
	
208-
-Stand at the VERY edge of the area, such that a single turn can allow you to exit.
208+
	Casting - Increases the success chance of casting spells. Get it early if you plan on fighting with magic.
209-
-Read a skill book.
209+
     
210-
-If you fail and teleport, walk back over to the edge tile.
210+
    Dual Wield - Lowers penalties for attacking with two or more weapons at the same time, with chance of a third offhand attack.
211-
-If you fail and your mana is drained, 'R'est to fully restore it.
211+
     
212-
-If you fail and summon high-level monsters, leave. In the one turn it takes you, nothing can attack you, and since it was a randomly generated area, they are gone forever.
212+
    Firearm - Lets you use pistols, machine guns, shotguns and laser guns.
213-
Since these punishments never trigger from the same attempt, none of them are the least bit dangerous. However, *do not under ANY circumstances read a skill book inside a town*; summoning Shub-Niggurath into the graveyard of Vernis, triggering <Whom dwell in the vanity> to hit it with Ragnarok, and bringing about the guaranteed death of the entire population, is a bad idea.
213+
     
214-
214+
    Greater Evasion - A second evasion chance that works on enemy criticals and will save your life at high skill levels.
215-
Getting Riding and a horse from Yowyn early on can help immensely with your speed, especially if you choose a slower race when starting the game, and it also negates the Speed loss from being tired. You'll also want to upgrade your horse once you reach higher levels. If, on the other hand, your base speed is already good, riding one will only slow you down. If you intend to ride, give your pet speed-boosting equipment.
215+
     
216-
216+
    Eye of Mind - Increases your critical chance, very noticable at a high skill level.
217-
Tactics and Magic Device grant you new special 'a'ctions once you level up if they are at or over level 16: Swarm and Draw/Fill Charges, respectively. 
217+
	
218-
218+
	Crafting:
219-
If you have Lockpicking, buy every gambling chest equal or lower than your skill's level if you have the money. It's the easiest way to improve that skill, and occasionally these chests give great money rewards.
219+
	
220-
220+
	Jeweler - Allows you to craft scrolls. High levels allow you to craft scrolls of superior material.
221-
To train Weight Lifting, constantly keep yourself at the lowest level of "Burden", preferably with a useless weight of some kind that is easily replaceable so you can drop it when you need speed. Weight Lifting is a priority to train for the endgame so you can carry all the gear you want with ease.
221+
	
222-
222+
	Capentry - Allows you to craft furniture and rods. High levels allow you to craft lightsabres.
223-
The easiest way to train Negotiation is to buy cargo one at a time then sell it, also one at a time. At higher levels you might need to sell more at once; keep an eye on your experience to see if you're getting any. This can also be done with any other item. Always remember to buy/sell items of a high price one at a time.
223+
	
224-
224+
	Tailoring - Allows you to craft light equipment. High levels allow you to craft miracle level light armors.
225-
Equipment that gives you an extra melee attack can also trigger further attacks while dual wielding.
225+
	
226-
226+
	Alchemy - Allows you to craft potions. High levels allow you to craft potions of potential.
227-
Jeweller is the best "crafting" skill, as it lets you make scrolls of Change Material with just a few levels. 
227+
	
228-
228+
	NOTE: Pot of Fusion is a crafting tool that gives you access to recipes that usually involve more than 1 skill. Jeweler, Alchemy, Cooking, and Gardening are the most important skills for fusion recipes.
229-
Getting platinum coins gets easier once you hit 30k fame as Panic quests become available. They may give up to three at completion and aren't necessarily harder than a Hunting quest.
229+
	
230-
230+
	Other Info:
231-
Keep any items that raise skills, especially if it's ## or more.
231+
     
232-
232+
    Literacy allows you to read more advanced magic books. Can seem very dangerous to train at first - failing to learn from a spell book can fully drain your mana, randomly teleport you, and summon a swarm of high-level hostile monsters(!). However, it is perfectly safe to read every skill book you come across by following these procedures:
233-
Every "#" that an item improves on your skills can be from 1 to 5 levels. So even a single # can be very useful. 
233+
    -Go to the world map, and enter a Plain Field. Kill all the stray enemies here.
234-
234+
    -Stand at the VERY edge of the area, such that a single turn can allow you to exit.
235-
If you want to carry skill-boosting equipment with you, use a scroll of Inferior Material on it until you get paper or cloth.
235+
    -Read a skill book.
236-
236+
    -If you fail and teleport, walk back over to the edge tile.
237-
---Gods---
237+
    -If you fail and your mana is drained, 'R'est to fully restore it.
238-
238+
    -If you fail and summon high-level monsters, leave. In the one turn it takes you, nothing can attack you, and since it was a randomly generated area, they are gone forever.
239-
Go to the Truce Ground north of Palmia as soon as possible to choose a god. Opatos, Jure, and Lulwy are good beginning choices. Opatos lowers physical damage taken and gifts a pet that has a significant weight limit. Jure gives you a powerful healing skill and a pet with a skill that can revive you once, recharged by sleeping. Lulwy is a powerful god due to her speed boosting abilities.
239+
    Since these punishments never trigger from the same attempt, none of them are the least bit dangerous. However, *do not under ANY circumstances read a skill book inside a town*; summoning Shub-Niggurath into the graveyard of Vernis, triggering <Whom dwell in the vanity> to hit it with Ragnarok, and bringing about the guaranteed death of the entire population, is a bad idea.
240-
240+
     
241-
You should learn how to fish before picking Ehekatl. It is, however, possible to gain favor with her without it, but it's much slower.
241+
    Getting Riding and a horse from Yowyn early on can help immensely with your speed, especially if you choose a slower race when starting the game, and it also negates the Speed loss from being tired. You'll also want to upgrade your horse once you reach higher levels. If, on the other hand, your base speed is already good, riding one will only slow you down. If you intend to ride, give your pet speed-boosting equipment.
242-
242+
     
243-
You should worship Kumiromi if you're a Farmer, but it isn't necessary. Her Scythe, on the other hand, is one of the best God artifacts in the game.
243+
    Tactics and Magic Device grant you new special 'a'ctions once you level up if they are at or over level 16: Swarm and Draw/Fill Charges, respectively.
244-
244+
     
245-
You can switch gods, but will incur 10000 turns of penance if you do. It's not as bad an idea as it seems.
245+
    If you have Lockpicking, buy every gambling chest equal or lower than your skill's level if you have the money. It's the easiest way to improve that skill, and occasionally these chests give great money rewards.
246-
246+
     
247-
You can equip +Faith equipment before making an offering to temporarily boost your max favor. If you make it past your natural limit, it stays like that even if you remove the equipment.
247+
    To train Weight Lifting, constantly keep yourself at the lowest level of "Burden", preferably with a useless weight of some kind that is easily replaceable so you can drop it when you need speed. Weight Lifting is a priority to train for the endgame so you can carry all the gear you want with ease.
248-
248+
     
249-
---Food---
249+
    The easiest way to train Negotiation is to buy cargo one at a time then sell it, also one at a time. At higher levels you might need to sell more at once; keep an eye on your experience to see if you're getting any. This can also be done with any other item. Always remember to buy/sell items of a high price one at a time.
250-
250+
     
251-
You can eat or drink anything from the ground and no one will care. Be careful, though, as it might be cursed. 
251+
    Equipment that gives you an extra melee attack can also trigger further attacks while dual wielding.
252-
252+
     
253-
If you ever vomit right after eating something, it was cursed. If you are paranoid, have lots of money, or want to be prepared (like when going into a dungeon), identify everything before eating it.
253+
    Jeweller is the best "crafting" skill, as it lets you make scrolls of Change Material with just a few levels.
254-
254+
     
255-
Rations are actually very rare food. Never eat your starting ones when you can eat other (perishable) food instead.
255+
    Getting platinum coins gets easier once you hit 30k fame as Panic quests become available. They give at least 2 plat upon completion and aren't much harder than a Hunting quest.
256-
256+
     
257-
Cargos of Traveller's Ration are the cheapest food that you may buy. They also don't weight anything, and are automatically eaten during travel on the world map. You can eat them while in a town, but not inside a dungeon. Always carry at least 2 with you at all times.
257+
    Keep any items that raise skills, especially if it's ## or more.
258-
258+
     
259-
Eating rations and bread sticks at the beginning is acceptable, but not in the long run. Eating food trains your attributes, but those two don't. Try to eat ever higher quality food after the start of the game, even if it's just fruit. If you have the money, buy prepared food from vendors.
259+
    Every "#" that an item improves on your skills can be from 1 to 5 levels. So even a single # can be very useful.
260-
260+
     
261-
It's important to keep your pets fed during the long run, so that their attributes improve, like yours. If you have the money, buy them food from vendors.
261+
    If you want to carry skill-boosting equipment with you, use a scroll of Inferior Material on it until you get paper or cloth.
262-
262+
     
263-
If you drop unidentified food on the ground and your pet doesn't eat it (if it isn't full already), the food is cursed. This can be useful in an emergency, since you can displace your pet if it does start eating to make it stop.
263+
    ---Gods---
264-
264+
     
265-
Buying a meal from an innkeeper, while not nutritive attribute-wise, is a reliable way to go from hungry to full, since it's instantaneous and you can't vomit from it.
265+
    Go to the Truce Ground north of Palmia as soon as possible to choose a god. Opatos, Jure, and Lulwy are good beginning choices. Opatos lowers physical damage taken and gifts a pet that has a significant weight limit. Jure gives you a powerful healing skill and a pet with a skill that can revive you once, recharged by sleeping. Lulwy is a powerful god due to her speed boosting abilities.
266-
266+
     
267-
If you are almost dying from starvation (like from vomiting after eating), do NOT eat unindentified food. It might be cursed, and vomiting will most likely kill you. Eat anything that's already identified, a cargo of traveller's ration, or, if you are in town, ask the innkeeper to bring you a meal.
267+
    You should learn how to fish before picking Ehekatl. It is, however, possible to gain favor with her without it, but it's much slower.
268-
268+
     
269-
Cooking is a very useful skill. Cooked food not only fills more, but it also trains attributes more than raw, lasts much longer before rotting and tends to weight less. There is a food processor/maker in almost every town, so use those to cook high-quality food. Carrying a portable cooking tool with you is a good idea. 
269+
    You should worship Kumiromi if you're a Farmer, but it isn't necessary. Her Scythe, on the other hand, is one of the best God artifacts in the game.
270-
270+
     
271-
Milk is a good emergency food, since you can drink it in a single turn and can even do it while already "satisfied". Just make sure it isn't cursed.
271+
    You can switch gods, but will incur 10000 turns of penance if you do. It's not as bad an idea as it seems.
272-
272+
     
273-
Herbs, such as curaria and stomafillia, are rare food that train attributes tremendously when eaten. Buy and eat all you see.
273+
    You can equip +Faith equipment before making an offering to temporarily boost your max favor. If you make it past your natural limit, it stays like that even if you remove the equipment.
274-
274+
     
275-
Always carry your cooler with you. It can hold up to four different food items that would otherwise perish. If you have stacks of food you can put them in the cooler and they will only count as one item. Fruit trees are good cooler stuffers as all fruit dropped from them (barring cursed and blessed fruits) will stack saving you precious cooler space.
275+
    ---Food---
276-
276+
     
277-
---Karma and Fame---
277+
    You can eat or drink anything from the ground and no one will care. Be careful, though, as it might be cursed.
278-
278+
     
279-
Be careful not to accept quests you're not sure you can complete in time, since the fame and karma loss can be steep.
279+
    If you ever vomit right after eating something, it was cursed. If you are paranoid, have lots of money, or want to be prepared (like when going into a dungeon), identify everything before eating it.
280-
280+
     
281-
You can kill any "neutral" NPC without karma loss. If the game doesn't ask if you're sure before attacking, the NPC is neutral. These include beggars, children and general peasants. Beggars, nobles, and bards can generate special items when killed.
281+
    Rations are actually very rare food. Never eat your starting ones when you can eat other (perishable) food instead.
282-
282+
     
283-
At a low level, never open missing wallets and suitcases. Keep them, in case you fail quests and/or need to recover karma quickly. At a high level, they are usually better to be opened.
283+
    Cargos of Traveller's Ration are the cheapest food that you may buy. They also don't weight anything, and are automatically eaten during travel on the world map. You can eat them while in a town, but not inside a dungeon. Always carry at least 2 with you at all times.
284-
284+
     
285-
Think of positive karma as an "allowance" you can spend doing dirty deeds. If you hit max karma, steal, murder an unique NPC, or prostitute yourself. You'll naturally recover it by completing quests. You should, however, have max karma by the end of the month, so you pay less taxes.
285+
    Eating rations and bread sticks at the beginning is acceptable, but not in the long run. Eating food trains your attributes, but those two don't. Try to eat ever higher quality food after the start of the game, even if it's just fruit. If you have the money, buy prepared food from vendors.
286-
286+
     
287-
You lose karma if you fail delivery or escort quests, but not most other quest types. Fame increases the world difficulty, makes new quests available, and increases the price of cargo rations. You can purposefully fail quests that have no karma penalty to lower your fame if yours is too high and enemies get too strong. 
287+
    It's important to keep your pets fed during the long run, so that their attributes improve, like yours. If you have the money, buy them food from vendors.
288-
288+
     
289-
If you ever get branded as a criminal by going into negative karma, consider doing Noel the Bomber's quest.
289+
    If you drop unidentified food on the ground and your pet doesn't eat it (if it isn't full already), the food is cursed. This can be useful in an emergency, since you can displace your pet if it does start eating to make it stop.
290-
290+
     
291-
You can still take and complete quests as normal as a criminal, but shopkeepers will refuse to deal with you.
291+
    Buying a meal from an innkeeper, while not nutritive attribute-wise, is a reliable way to go from hungry to full, since it's instantaneous and you can't vomit from it.
292-
292+
     
293-
Doing quests like Harvest Time or Party Time can give benefits even if you don't have the associated skill and don't plan on completing them. Unless you have a huge amount of fame, failing them, or other quests that have no karma penalty, isn't too bad if you can still get something out of them. 
293+
    If you are almost dying from starvation (like from vomiting after eating), do NOT eat unindentified food. It might be cursed, and vomiting will most likely kill you. Eat anything that's already identified, a cargo of traveller's ration, or, if you are in town, ask the innkeeper to bring you a meal.
294-
294+
     
295-
You can still conduct business in town as a criminal if the guards don't notice you as soon as you enter it and while you move about. The Stealth skill can help in this regard.
295+
    Cooking is a very useful skill. Cooked food not only fills more, but it also trains attributes more than raw edibles, lasts much longer before rotting and tends to weight less. There is a food processor/maker in almost every town, so use those to cook high-quality food. Carrying a portable cooking tool with you is a good idea.
296-
296+
     
297-
---Your home---
297+
    Milk is a good emergency food, since you can drink it in a single turn and can even do it while already "satisfied". Just make sure it isn't cursed.
298-
298+
     
299-
You should redesign your starting house until it has, at least, a functional design.
299+
    Herbs, such as curaria and stomafillia, are rare food that train attributes tremendously when eaten. Buy all you see, hoard them for use in Fusion food recipes.
300-
300+
     
301-
House deeds might be very expensive, but it's important to buy one when you can so you may relocate your house to a more convenient location than the starting cave's.
301+
    Always carry your cooler with you. It can hold up to four different food items that would otherwise perish. If you have stacks of food you can put them in the cooler and they will only count as one item. Fruit trees are good cooler stuffers as all fruit dropped from them (barring cursed and blessed fruits) will stack saving you precious cooler space.
302-
302+
     
303-
If, however, you enjoy the starting location's central proximity to Vernis, Port Kapul, Derphy and Palmia, you may maintain the convenient original spot of the starting cave with a simple trick: purchase a Shack and a higher-tier deed, such as an Estate. If you put the Shack on a tile you don't care about, the original spot will be freed up to use for your true home. This works on any tile of the world map, meaning as long as you can afford spare Shacks, you can maintain your house's position across upgrades.
303+
    ---Karma and Fame---
304-
304+
     
305-
You can hire a maid at your house. Once you do, adventurers may visit you; you can make them drunk and pickpocket all of their artifacts. Attribute trainers can also appear, among other kinds of NPCs.
305+
    Be careful not to accept quests you're not sure you can complete in time, since the fame and karma loss can be steep.
306-
306+
     
307-
Palmia and Port Kapul are overall the best cities to use as your "home base" (build your house near them). If you're a mage, you might want to choose Lumiest instead. Derphy for a thief, or if you have lots of ranches. Yowyn for a farmer and Port Kapul for a fighter. You should choose Palmia if you're a pianist.
307+
    You can kill any "neutral" NPC without karma loss. If the game doesn't ask if you're sure before attacking, the NPC is neutral. These include beggars, children and general peasants. Beggars, nobles, and bards can generate special items when killed.
308-
308+
     
309-
Building your house between two cities can let you quickly go through vendors' stocks by travelling from one city to the other, so they may refresh.
309+
    At a low level, never open missing wallets and suitcases. Keep them, in case you fail quests and/or need to recover karma quickly. At a high level, they are usually better to be opened.
310-
310+
     
311-
Storehouses are a cheap alternative to bigger houses if you run out of storage space for items in yours. 
311+
    Think of positive karma as an "allowance" you can spend doing dirty deeds. If you hit max karma, steal, murder an unique NPC, or prostitute yourself. You'll naturally recover it by completing quests. You should, however, have max karma by the end of the month, so you pay less taxes.
312-
312+
     
313-
Treasure machines are the best furniture to improve your house rank.
313+
    You lose karma if you fail delivery or escort quests, but not most other quest types. Fame increases the world difficulty, makes new quests available, and increases the price of cargo rations. You can purposefully fail quests that have no karma penalty to lower your fame if yours is too high and enemies get too strong.
314-
314+
     
315-
Use scrolls of Inferior Material (or better) on every furniture you have to improve house rank. It will improve even if you just get "raw".
315+
    If you ever get branded as a criminal by going into negative karma, consider doing Noel the Bomber's quest.
316-
316+
     
317-
---Etherwind---
317+
    You can still take and complete quests as normal as a criminal, but shopkeepers will refuse to deal with you.
318-
318+
     
319-
Etherwind may only blow on the first 10 days of months multiple of 3 (3, 6, 9, 12). Never attempt to travel within these days. It can even start blowing as soon as months change, so be prepared for sudden Etherwind.
319+
    Doing quests like Harvest Time or Party Time can give benefits even if you don't have the associated skill and don't plan on completing them. Unless you have a huge amount of fame, failing them, or other quests that have no karma penalty, isn't too bad if you can still get something out of them.
320-
320+
     
321-
Shelters pass the time quickly and feed you. At home time passes normally and you need your own food; for this reason, installing a permanent shelter in your home is a very good idea. You are unsafe anywhere else, even in town. 
321+
    You can still conduct business in town as a criminal if the guards don't notice you as soon as you enter it and while you move about. The Stealth skill can help in this regard.
322-
322+
     
323-
Even a few turns outside in Etherwind can corrupt you, so seek shelter immediately once it starts.
323+
    ---Your home---
324-
324+
     
325-
Items that protect you against Etherwind aren't 100% effective. You should eventually find a shelter even while wearing one, although you'll be fine as long as you don't stay outside during it on purpose.
325+
    You should redesign your starting house until it has, at least, a functional design, with the house board.
326-
326+
     
327-
When you get a "lucky day" event from a dream or from eating blessed food, go to a casino. Bet 1 chip at a time, and quit after 4 wins to receive a guaranteed Cure Corruption potion. They not only revert the symptoms of Ether Disease, but they also can be sold at a very high price. You can also trade them to adventurers for very good equipment or items, specially at the beginning of the game.
327+
    House deeds might be very expensive, but it's important to buy one when you can so you may relocate your house to a more convenient location than the starting cave's.
328-
328+
     
329-
Too many corruptions and not enough curing potions? Check your Materials. If you have a lot of Casino chips, head to Palmia to play Elona's simplified version of Blackjack; if you get four wins in a row, which isn't that difficult, you are guaranteed a potion of cure corruption. Be sure to bless these with holy water for maximum efficiency. If you don't have any Casino chips, you can find them in Material harvesting spots in dungeons; the easiest procedure is to grind floor 1 of the Puppy Cave until you've got around 10. The "Lucky Day" bonus improves your performance at Blackjack noticeably, but isn't necessary to get a streak.
329+
    If, however, you enjoy the starting location's central proximity to Vernis, Port Kapul, Derphy and Palmia, you may maintain the convenient original spot of the starting cave with a simple trick: purchase a Shack and a higher-tier deed, such as an Estate. If you put the Shack on a tile you don't care about, the original spot will be freed up to use for your true home. This works on any tile of the world map, meaning as long as you can afford spare Shacks, you can maintain your house's position across upgrades.
330-
 
330+
     
331-
---Pickpocketing---
331+
    You can hire a maid at your house. Once you do, adventurers may visit you; you can make them drunk and pickpocket all of their artifacts. Attribute trainers can also appear, among other kinds of NPCs.
332-
332+
     
333-
You may pickpocket items that weight up to half your Strength. You can drink a potion of Hero to temporarily boost yours and steal heavier stuff.
333+
    Build your home near a city for easy access to NPCs and quests. If you're a mage, you might want to choose Lumiest for the mage's guild. Derphy for a thief, or if you have lots of ranches, for the thieves guild and slave trader. Yowyn for a farmer for the harvest time quests, and Port Kapul for a fighter for the fighters guild and gladiator arenas. You should choose Palmia if you're a pianist due to its large amounts of party quests.
334-
334+
     
335-
Pickpocketing trees after a Hunting quest is a safe and easy way to raise Pickpocket if you have the Strength.
335+
    Building your house between two cities can let you quickly go through vendors' stocks by travelling from one city to the other, so they may refresh.
336-
336+
     
337-
If you want to steal something on the ground but there is someone nearby, teleport them away.
337+
    Storehouses are a cheap alternative to bigger houses if you run out of storage space for items in yours.
338-
338+
     
339-
Stealing from an NPC is much easier if he is drunk or sleeping. 'G'ive them whisky before trying 
339+
    Treasure machines are the best furniture to improve your house rank.
340-
340+
     
341-
Lighter items take less time to steal, so it's less likely that someone will notice your attempt.
341+
    Use scrolls of Inferior Material (or better) on every furniture you have to improve house rank. It will improve even if you just get "raw".
342-
342+
     
343-
Slaughtering every neutral NPC in town can help with pickpocketing since there will be less potential witnesses.
343+
    ---Etherwind---
344-
 
344+
     
345-
---Performing---
345+
    Etherwind may only blow on the first 10 days of months multiple of 3 (3, 6, 9, 12). Never attempt to travel within these days. It can even start blowing as soon as months change, so be prepared for sudden Etherwind.
346-
346+
     
347-
You want to find a lighter instrument than your piano (as a Pianist) as soon as possible. The lute has a good quality/weight ratio, so try to find or buy one. Harmonicas are also incredibly light, and you can get a free horn at the Graveyard east of Lumiest. 
347+
    Shelters pass the time quickly and feed you. At home time passes normally and you need your own food; for this reason, installing a permanent shelter in your home is a very good idea. You are unsafe anywhere else, even in town.
348-
348+
     
349-
Stamina is incredibly important for a pianist. Choose feats that improve it.
349+
    Even a few turns outside in Etherwind can corrupt you, so seek shelter immediately once it starts.
350-
350+
     
351-
Never try Party Time requests without carrying your own instrument.
351+
    Items that protect you against Etherwind aren't 100% effective. You should eventually find a shelter even while wearing one, although you'll be fine as long as you don't stay outside during it on purpose.
352-
352+
     
353-
A Performer skill level of ~20 is enough to complete any Party Time quest at the beginning of the game (as of 1.16).
353+
    When you get a "lucky day" event from a dream or from eating blessed food, go to a casino. Bet 1 chip at a time, and quit after 4 wins to receive a guaranteed Cure Corruption potion. They not only revert the symptoms of Ether Disease, but they also can be sold at a very high price. You can also trade them to adventurers for very good equipment or items, specially at the beginning of the game.
354-
354+
     
355-
Your level is also extremely important when performing. It's much harder to please characters many levels above you. Target them with '*' before playing; if it's harder than "He is at least twice stronger than you", you might want to avoid playing to them.
355+
    Too many corruptions and not enough curing potions? Check your Materials. If you have a lot of Casino chips, head to Palmia to play Elona's simplified version of Blackjack; if you get four wins in a row, which isn't that difficult, you are guaranteed a potion of cure corruption. Be sure to bless these with holy water for maximum efficiency. If you don't have any Casino chips, you can find them in Material harvesting spots in dungeons; the easiest procedure is to grind floor 1 of the Puppy Cave until you've got around 10. The "Lucky Day" bonus improves your performance at Blackjack noticeably, but isn't necessary to get a streak.
356-
356+
     
357-
Your positioning when starting to play your instrument during the Party Time quest is crucial. You should both have as many people possible within your field of view, and the highest level of people in it (as long as they listen to your music without throwing rocks). Every NPC spawns on the carpeted areas of a party room; if there are many of these "areas" clustered together, you should stand where you can see all of them and start playing.
357+
    ---Pickpocketing---
358-
358+
     
359-
<Loyter> crimson of Zanan and <Whom dwell in the vanity> are very dangerous NPCs in party time quests. Not only their requirements for being pleased are high, but the rocks they throw can easily kill a weak character. Avoid playing around them if you're unsure. They will, however, accept your performances after your skill reaches about level 50.
359+
    You may pickpocket items that weight up to half your Strength. You can drink a potion of Hero to temporarily boost yours and steal heavier stuff.
360-
360+
     
361-
Always 'R'est at least twice before accepting a Party Time quest, even if you think you don't need it.
361+
    Pickpocketing trees after a Hunting quest is a safe and easy way to raise Pickpocket if you have the Strength.
362-
362+
     
363-
It's better to play your own (lower quality) instrument to many people at once than to play the pre-placed pianos to a few in the party room.
363+
    If you want to steal something on the ground but there is someone nearby, teleport them away.
364-
364+
     
365-
NPCs that are "pleased" during a Party Time quest have a star over their heads; only these count toward your final score. If you finish your tune but not many show a star, you might want to try again with the same people.
365+
    Stealing from an NPC is much easier if he is drunk or sleeping. 'G'ive them whisky before trying
366-
366+
     
367-
NPCs give less gold the more you play to them in a row, so it's better to play to several different people instead. This includes Party Time NPCs.
367+
    Lighter items take less time to steal, so it's less likely that someone will notice your attempt.
368-
368+
     
369-
Your Speed influences how long you take to finish a performance. Equip speed-boosting items before accepting a Party Time request, so that you can play more times.
369+
    Slaughtering every neutral NPC in town can help with pickpocketing since there will be less potential witnesses.
370-
370+
     
371-
Carrying Performer-boosting equipment with you and equipping it before playing is a good idea. This can help if your base skill isn't enough to please most NPCs.
371+
    ---Performing---
372-
372+
     
373-
Palmia is the city with the highest number of Party Time requests.
373+
    You want to find a lighter instrument than your piano (as a Pianist) as soon as possible. The lute has a good quality/weight ratio, so try to find or buy one. Harmonicas are also incredibly light, and you can get a free horn at the Graveyard east of Lumiest.
374-
374+
     
375-
Most of the money you'll make will come from Party Time! quests. You'll rarely need to play outside of them after the start of the game.
375+
    Stamina is incredibly important for a pianist. Choose feats that improve it.
376-
376+
     
377-
Kill every bard you see once you're powerful enough. They might drop the Stradivarius, the best instrument in the game.
377+
    Never try Party Time requests without carrying your own instrument.
378-
378+
     
379-
---Other tips---
379+
    A Performer skill level of ~20 is enough to complete any Party Time quest at the beginning of the game (as of 1.16).
380-
380+
     
381-
Press * while highlighting a skill in the character sheet to display its level and experience at the left corner while you play.
381+
    Your level is also extremely important when performing. It's much harder to please characters many levels above you. Target them with '*' before playing; if it's harder than "He is at least twice stronger than you", you might want to avoid playing to them.
382-
382+
     
383-
You can speed up actions that that several turns, such as fishing, performing and resting, by changing the "Auto Turn speed" setting in the Advanced Options.
383+
    Your positioning when starting to play your instrument during the Party Time quest is crucial. You should both have as many people possible within your field of view, and the highest level of people in it (as long as they listen to your music without throwing rocks). Every NPC spawns on the carpeted areas of a party room; if there are many of these "areas" clustered together, you should stand where you can see all of them and start playing.
384-
384+
     
385-
Press 'p' on your character sheet to alter your appearance after character creation. 
385+
    <Loyter> crimson of Zanan and <Whom dwell in the vanity> are very dangerous NPCs in party time quests. Not only their requirements for being pleased are high, but the rocks they throw can easily kill a weak character. Avoid playing around them if you're unsure. They will, however, accept your performances after your skill reaches about level 50.
386-
386+
     
387-
The effective range of ranged weapons depends on its type. There's a page on the in-game help describing that.
387+
    Always 'R'est at least twice before accepting a Party Time quest, even if you think you don't need it.
388-
388+
     
389-
Don't carry lots of cargo around since it ups the chance of being ambushed by highwaymen.
389+
    It's better to play your own (lower quality) instrument to many people at once than to play the pre-placed pianos to a few in the party room.
390-
390+
     
391-
Travelling merchants appear more often on paved roads.
391+
    NPCs that are "pleased" during a Party Time quest have a star over their heads; only these count toward your final score. If you finish your tune but not many show a star, you might want to try again with the same people.
392-
392+
     
393-
Pet limit: your Charisma/5, minimum 2. If you reach your limit, you'll have to dismiss old pets to get new ones. Letting them die, telling them to wait at town or at your house, or putting them in a ranch or a shop does not free spaces in your "party". Escorted NPCs also count towards your total.
393+
    NPCs give less gold the more you play to them in a row, so it's better to play to several different people instead. This includes Party Time NPCs.
394-
394+
     
395-
'G'ive all "ore" items (gold bar, raw diamond, sun/earth/mana crystal, etc) to your pets. They will sell them for their base price and spend the gold improving their skill potentials.
395+
    Your Speed influences how long you take to finish a performance. Equip speed-boosting items before accepting a Party Time request, so that you can play more times.
396-
396+
     
397-
If you have the money, buy all ore items you see and give them to your pets.
397+
    Carrying Performer-boosting equipment with you and equipping it before playing is a good idea. This can help if your base skill isn't enough to please most NPCs.
398-
398+
     
399-
If you get a delivery quest involving a spellbook, ID it and read all the charges but one.
399+
    Palmia is the city with the highest number of Party Time requests.
400-
400+
     
401-
Sleep in the King's Bed when you're sleepy while in Palmia until you get a Happy Bed.
401+
    Most of the money you'll make will come from Party Time! quests. You'll rarely need to play outside of them after the start of the game.
402-
402+
     
403-
If you get a wish, wish for "seven league boots". A good second wish is "miromi", for a Secret Experience of Kumiromi, which lets you pick a new feat. Other good wishes are "happy bed" (best bed), "aurora ring" (avoid bad weather statuses/speed loss), and "speed ring".
403+
    Kill every bard you see once you're powerful enough. They might drop the Stradivarius, the best instrument in the game.
404-
404+
	
405-
Shops refresh every 3 days (7 days in 1.22).
405+
	---Guilds---
406-
406+
	
407-
If you ask the wizard to identify all your items at once, there is a slight discount.
407+
    You have the choice of joining one of 3 guilds. The fighters, mages, or thieves' guild.
408-
408+
     
409-
Drink acid, poison or dye to abort alien babies if you get "pregnant".
409+
    You cannot leave a guild and be guildless once you join, however you may change guilds by completing another guild's initiation quest at the cost of angering your current guild.
410-
410+
	
411-
Having Superb resistance to Fire and Cold almost always work like blankets, keeping your inventory safe.
411+
    Guild trainers may visit your home once a month to train you in one of 3 stats that the guild specializes in. If you are guildless however, any trainer may visit you and train you in any stat.
412-
412+
	
413-
Other than food, you can also freely use items on the ground that are not yours.
413+
    Fighters Guild members receive a discount at blacksmiths, and item IDing.
414-
414+
	
415-
"Useless" potions such as paralysis and sleeping drugs can be 'T'hrown at enemies. Cursed potions and alcohol induce vomiting. 
415+
    Mages Guild members may request magic books for specific spells.
416-
416+
	
417-
You can dip useless potions (and vomit) in wells to refill them a little. When they become completely dry, burn them with fire and come back later; they will respawn filled up.
417+
    Thieves Guild members have access to a fence who will purchase stolen items.
418-
418+
	
419-
Go to Noyel at least once every 2 months to drink from the holy well.
419+
    ---Other tips---
420-
420+
     
421-
You should have protection against mutation and alien pregnancy if you drink from wells frequently.
421+
    Press * while highlighting a skill in the character sheet to display its level and experience at the left corner while you play.
422-
422+
     
423-
If you don't want your pets to drink from wells or to eat food on the ground, drop any useless item on them.
423+
    You can speed up actions that that several turns, such as fishing, performing and resting, by changing the "Auto Turn speed" setting in the Advanced Options.
424-
424+
     
425-
Buy every bottle of water you see, so you can make blessed water. 
425+
    Press 'p' on your character sheet to alter your appearance after character creation.
426-
426+
     
427-
Always put on equipment that protects you against mutation (like a fairy hat) before going to sleep. It will negate the "monster dream" most of the time.
427+
    The effective range of ranged weapons depends on its type. There's a page on the in-game help describing that.
428-
428+
     
429-
As a wizard, buy every book of Wizard's Harvest you see. They are the easiest way to get Rods of Wish in the game (as of 1.16).
429+
    Don't carry lots of cargo around since it ups the chance of being ambushed by highwaymen.
430-
430+
     
431-
Prostituting yourself is an easy way to make money if your Charisma is decent. You can make about 100*Charisma gold per attempt. Give a shopkeeper beer (since they usually have the most money), talk to him and ask if he's "interested in a little tail tonight". Having sex does spend a lot of stamina, so you should 'R'est at least twice between every time. Also, if you do this frequently, you should buy every cheap blessed healing potion you see, since you might get sick and drinking one may cure you. You should be aware, however, that an NPC can't give you more gold than he has; check a shopkeeper's inventory to see how much they still have.
431+
    Travelling merchants appear more often on paved roads.
432-
432+
     
433-
Buy every acidproof and fireproof liquids you see and dip your best equipment in them.
433+
    Pet limit: your Charisma/5, minimum 2. If you reach your limit, you'll have to dismiss old pets to get new ones. Letting them die, telling them to wait at town or at your house, or putting them in a ranch or a shop does not free spaces in your "party". Escorted NPCs also count towards your total.
434-
434+
     
435-
Take all bejewelled chests to high-level dungeons before opening them, since the loot quality scales. The higher the dungeon level, the better. Thus even a chest from a level 1 dungeon might give good loot if you open it in the right place.
435+
    If 'G'ive all "ore" items (gold bar, raw diamond, sun/earth/mana crystal, etc) to your pets. They will sell them for their base price (more than you can sell them for) and spend the gold improving their skill potentials.
436-
436+
     
437-
Never sell treasure maps. It's always better to go and find the treasure yourself.
437+
    If you have the money, buy all ore items you see and give them to your pets.
438-
438+
     
439-
As long as you can quickly make it all again (such as with Performer), never go into dungeons or other dangerous places carrying lots of money. Spend everything or store it in a kitty bank.
439+
    If you get a delivery quest involving a spellbook, ID it and read all the charges but one.
440-
440+
     
441-
For dungeons, have at least one scroll of Return and Escape on you at all times. They must not be cursed, and you can't use them if overburdened.
441+
    Sleep in the King's Bed when you're sleepy while in Palmia until you get a Happy Bed from wishing or killing cupids.
442-
442+
     
443-
Skill books and Training machines can be used daily. If you're in a shelter, they can be repeatedly used.
443+
    If you get a wish, wish for "seven league boots". A good second wish is "miromi", for a Secret Experience of Kumiromi, which lets you pick a new feat for every 10 levels you are. Other good wishes are "happy bed" (best bed), "speed ring" (type of ring, increases your speed, up to 20), or "scroll of growth" (increases potential of all skills by 10-20% when blessed).
444-
444+
     
445-
Having a Rod of Change Creature on you at all times can help immensely if you find a monster that you have no chance to beat or that is extremely annoying.
445+
    Shops refresh every 3 days (7 days in 1.22).
446-
446+
     
447-
Rods of fire/ice/lighting bolt can help against groups of enemies or exceptionally strong ones.
447+
    If you ask the wizard to identify all your items at once, there is a slight discount.
448-
448+
     
449-
Always 's'earch while in towns. If "you sense something" or "you see something shining", keep searching around until you find a small medal. You can trade them for great items at the dwarves' workshop in the east.
449+
    Drink acid, poison or dye to abort alien babies if you get "pregnant".
450-
450+
     
451-
If you find a (unblessed) Potion of Descent, drink it right before gaining a level. Levels mean little in terms of power in this game, but the difficulty of enemies does scale. Since you keep your skills, the game will become a bit easier.
451+
    Having Superb resistance to Fire and Cold almost always work like blankets, keeping your inventory safe.
452-
452+
     
453-
Weapons that add elemental damage apply additional effects. Lightning and Nerve damage are great to have on weapons because they inflict paralysis.
453+
    Other than food, you can also freely use items on the ground that are not yours.
454-
454+
     
455-
For even more tips, check elona.wikia.com/wiki/Tips or ask in the thread.
455+
    "Useless" potions such as paralysis and sleeping drugs can be 'T'hrown at enemies. Cursed potions and alcohol induce vomiting.
456-
456+
     
457-
Reading the rest of the wiki is also recommended if you don't care about spoilers.
457+
    You can dip useless potions (and vomit) in wells to refill them a little. When they become completely dry, burn them with fire and come back later; they will respawn filled up.
458
     
459
    Go to Noyel every 2 months to drink from the holy well.
460
     
461
    You should have protection against mutation and alien pregnancy if you drink from wells frequently.
462
     
463
    Use whips to keep pets from drinking/eating things on the floor and picking up gold/ore.
464
     
465
    Buy every bottle of water you see, so you can make blessed water.
466
     
467
    Always put on equipment that protects you against mutation (like a fairy hat) before going to sleep. It will negate the "monster dream" most of the time.
468
     
469
    As a wizard, buy every book of Wizard's Harvest you see. They are the easiest way to get Rods of Wish in the game (as of 1.16).
470
     
471
    Prostituting yourself is an easy way to make money if your Charisma is decent. You can make about 100*Charisma gold per attempt. Give a shopkeeper beer (since they usually have the most money), talk to him and ask if he's "interested in a little tail tonight". Having sex does spend a lot of stamina, so you should 'R'est at least twice between every time. Also, if you do this frequently, you should buy every cheap blessed healing potion you see, since you might get sick and drinking one may cure you. You should be aware, however, that an NPC can't give you more gold than he has; check a shopkeeper's inventory to see how much they still have.
472
     
473
    Buy every acidproof and fireproof liquids you see and dip your best equipment in them.
474
     
475
    Take all bejeweled chests to high-level dungeons before opening them, since the loot quality scales. The higher the dungeon level, the better. Thus even a chest from a level 1 dungeon might give good loot if you open it in the right place.
476
     
477
    Never sell treasure maps. It's always better to go and find the treasure yourself.
478
     
479
    As long as you can quickly make it all again (such as with Performer), never go into dungeons or other dangerous places carrying lots of money. Spend everything or store it in a kitty bank.
480
     
481
    For dungeons, have at least one scroll of Return and Escape on you at all times. They must not be cursed, and you can't use them if overburdened.
482
     
483
    Skill books and Training machines can be used daily. If you're in a shelter, they can be repeatedly used.
484
     
485
    Having a Rod of Change Creature on you at all times can help immensely if you find a monster that you have no chance to beat or that is extremely annoying.
486
     
487
    Rods of fire/ice/lighting bolt can help against groups of enemies or exceptionally strong ones.
488
     
489
    Always 's'earch while in towns. If "you sense something" or "you see something shining", keep searching around until you find a small medal. You can trade them for great items at the dwarves' workshop in the east.
490
     
491
    Weapons that add elemental damage apply additional effects. Lightning and Nerve damage are great to have on weapons because they inflict paralysis.
492
     
493
    For even more tips, check elona.wikia.com/wiki/Tips or ask in the thread.
494
     
495
    Reading the rest of the wiki is also recommended if you don't care about spoilers.