View difference between Paste ID: b9r2tgR3 and yv6npMgp
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1
local runDummyScript = function(f,scri)
2
local oldenv = getfenv(f)
3
local newenv = setmetatable({}, {
4
__index = function(_, k)
5
if k:lower() == 'script' then
6
return scri
7
else
8
return oldenv[k]
9
end
10
end
11
})
12
setfenv(f, newenv)
13
ypcall(function() f() end)
14
end
15
cors = {}
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mas = Instance.new("Model",game:GetService("Lighting")) 
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mas.Name = "CompiledModel"
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o1 = Instance.new("Model")
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o2 = Instance.new("Model")
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o3 = Instance.new("WedgePart")
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o4 = Instance.new("SpecialMesh")
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o5 = Instance.new("WedgePart")
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o6 = Instance.new("SpecialMesh")
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o7 = Instance.new("WedgePart")
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o8 = Instance.new("SpecialMesh")
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o9 = Instance.new("WedgePart")
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o10 = Instance.new("SpecialMesh")
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o11 = Instance.new("Part")
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o12 = Instance.new("BlockMesh")
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o13 = Instance.new("WedgePart")
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o14 = Instance.new("SpecialMesh")
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o15 = Instance.new("WedgePart")
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o16 = Instance.new("SpecialMesh")
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o17 = Instance.new("Model")
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o18 = Instance.new("Part")
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o19 = Instance.new("BlockMesh")
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o20 = Instance.new("Part")
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o21 = Instance.new("BlockMesh")
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o22 = Instance.new("Part")
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o23 = Instance.new("BlockMesh")
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o24 = Instance.new("Part")
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o25 = Instance.new("BlockMesh")
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o26 = Instance.new("Part")
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o27 = Instance.new("BlockMesh")
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o28 = Instance.new("Part")
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o29 = Instance.new("BlockMesh")
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o30 = Instance.new("Part")
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o31 = Instance.new("BlockMesh")
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o32 = Instance.new("Part")
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o33 = Instance.new("BlockMesh")
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o34 = Instance.new("Part")
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o35 = Instance.new("BlockMesh")
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o36 = Instance.new("Part")
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o37 = Instance.new("BlockMesh")
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o38 = Instance.new("ParticleEmitter")
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o39 = Instance.new("Part")
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o40 = Instance.new("BlockMesh")
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o41 = Instance.new("Part")
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o42 = Instance.new("BlockMesh")
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o43 = Instance.new("Model")
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o44 = Instance.new("Part")
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o45 = Instance.new("BlockMesh")
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o46 = Instance.new("Part")
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o47 = Instance.new("BlockMesh")
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o48 = Instance.new("Part")
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o49 = Instance.new("SpecialMesh")
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o50 = Instance.new("Part")
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o51 = Instance.new("SpecialMesh")
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o52 = Instance.new("Part")
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o53 = Instance.new("SpecialMesh")
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o54 = Instance.new("Part")
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o55 = Instance.new("SpecialMesh")
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o56 = Instance.new("Part")
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o57 = Instance.new("SpecialMesh")
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o58 = Instance.new("Model")
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o59 = Instance.new("Part")
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o60 = Instance.new("BlockMesh")
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o61 = Instance.new("Part")
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o62 = Instance.new("SpecialMesh")
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o63 = Instance.new("Part")
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o64 = Instance.new("SpecialMesh")
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o65 = Instance.new("Part")
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o66 = Instance.new("BlockMesh")
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o67 = Instance.new("Part")
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o68 = Instance.new("BlockMesh")
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o69 = Instance.new("Part")
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o70 = Instance.new("BlockMesh")
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o71 = Instance.new("Model")
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o73 = Instance.new("Part")
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o74 = Instance.new("BlockMesh")
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o75 = Instance.new("Weld")
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o77 = Instance.new("Part")
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o78 = Instance.new("BlockMesh")
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o79 = Instance.new("Weld")
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o80 = Instance.new("Part")
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o81 = Instance.new("CylinderMesh")
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o82 = Instance.new("Motor")
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o83 = Instance.new("Motor")
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o84 = Instance.new("Weld")
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o85 = Instance.new("Model")
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o86 = Instance.new("Part")
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o87 = Instance.new("BlockMesh")
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o88 = Instance.new("Part")
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o89 = Instance.new("SpecialMesh")
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o90 = Instance.new("Part")
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o91 = Instance.new("SpecialMesh")
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o92 = Instance.new("Part")
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o93 = Instance.new("BlockMesh")
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o94 = Instance.new("Part")
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o95 = Instance.new("SpecialMesh")
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o96 = Instance.new("Part")
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o97 = Instance.new("BlockMesh")
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o98 = Instance.new("Part")
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o99 = Instance.new("BlockMesh")
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o100 = Instance.new("Part")
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o101 = Instance.new("BlockMesh")
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o102 = Instance.new("Part")
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o103 = Instance.new("BlockMesh")
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o104 = Instance.new("Part")
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o105 = Instance.new("SpecialMesh")
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o106 = Instance.new("Part")
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o107 = Instance.new("SpecialMesh")
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o108 = Instance.new("Part")
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o109 = Instance.new("SpecialMesh")
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o110 = Instance.new("Part")
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o111 = Instance.new("SpecialMesh")
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o112 = Instance.new("Part")
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o113 = Instance.new("SpecialMesh")
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o114 = Instance.new("Part")
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o115 = Instance.new("BlockMesh")
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o116 = Instance.new("Part")
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o117 = Instance.new("BlockMesh")
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o118 = Instance.new("Part")
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o119 = Instance.new("CylinderMesh")
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o120 = Instance.new("Part")
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o121 = Instance.new("BlockMesh")
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o122 = Instance.new("Part")
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o123 = Instance.new("BlockMesh")
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o124 = Instance.new("ParticleEmitter")
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o125 = Instance.new("Part")
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o126 = Instance.new("BlockMesh")
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o127 = Instance.new("ParticleEmitter")
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o128 = Instance.new("Part")
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o129 = Instance.new("BlockMesh")
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o130 = Instance.new("ParticleEmitter")
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o131 = Instance.new("Model")
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o132 = Instance.new("Part")
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o133 = Instance.new("BlockMesh")
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o134 = Instance.new("Part")
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o135 = Instance.new("BlockMesh")
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o136 = Instance.new("Part")
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o137 = Instance.new("BlockMesh")
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o138 = Instance.new("Part")
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o139 = Instance.new("BlockMesh")
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o140 = Instance.new("Part")
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o141 = Instance.new("BlockMesh")
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o142 = Instance.new("Part")
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o143 = Instance.new("BlockMesh")
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o144 = Instance.new("Part")
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o145 = Instance.new("BlockMesh")
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o146 = Instance.new("Part")
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o147 = Instance.new("BlockMesh")
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o148 = Instance.new("Part")
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o149 = Instance.new("BlockMesh")
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o150 = Instance.new("Part")
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o151 = Instance.new("BlockMesh")
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o152 = Instance.new("Part")
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o153 = Instance.new("BlockMesh")
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o154 = Instance.new("Part")
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o155 = Instance.new("SpecialMesh")
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o156 = Instance.new("Model")
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o157 = Instance.new("Part")
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o158 = Instance.new("BlockMesh")
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o159 = Instance.new("Part")
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o160 = Instance.new("BlockMesh")
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o161 = Instance.new("Part")
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o162 = Instance.new("SpecialMesh")
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o163 = Instance.new("Part")
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o164 = Instance.new("SpecialMesh")
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o165 = Instance.new("Part")
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o166 = Instance.new("SpecialMesh")
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o167 = Instance.new("Part")
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o168 = Instance.new("SpecialMesh")
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o169 = Instance.new("Part")
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o170 = Instance.new("SpecialMesh")
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o171 = Instance.new("Model")
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o172 = Instance.new("Part")
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o173 = Instance.new("BlockMesh")
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o174 = Instance.new("Part")
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o175 = Instance.new("SpecialMesh")
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o176 = Instance.new("Part")
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o177 = Instance.new("SpecialMesh")
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o178 = Instance.new("Part")
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o179 = Instance.new("BlockMesh")
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o180 = Instance.new("Part")
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o181 = Instance.new("BlockMesh")
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o182 = Instance.new("Part")
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o183 = Instance.new("BlockMesh")
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o184 = Instance.new("Model")
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o186 = Instance.new("Part")
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o187 = Instance.new("BlockMesh")
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o188 = Instance.new("Weld")
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o190 = Instance.new("Part")
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o191 = Instance.new("BlockMesh")
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o192 = Instance.new("Weld")
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o193 = Instance.new("Part")
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o194 = Instance.new("CylinderMesh")
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o195 = Instance.new("Motor")
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o196 = Instance.new("Motor")
210
o197 = Instance.new("Weld")
211
o198 = Instance.new("Model")
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o199 = Instance.new("Part")
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o200 = Instance.new("BlockMesh")
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o201 = Instance.new("Part")
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o202 = Instance.new("SpecialMesh")
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o203 = Instance.new("Part")
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o204 = Instance.new("SpecialMesh")
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o205 = Instance.new("Part")
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o206 = Instance.new("BlockMesh")
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o207 = Instance.new("Part")
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o208 = Instance.new("SpecialMesh")
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o209 = Instance.new("Part")
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o210 = Instance.new("BlockMesh")
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o211 = Instance.new("Part")
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o212 = Instance.new("BlockMesh")
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o213 = Instance.new("Part")
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o214 = Instance.new("BlockMesh")
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o215 = Instance.new("Part")
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o216 = Instance.new("BlockMesh")
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o217 = Instance.new("Part")
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o218 = Instance.new("BlockMesh")
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o219 = Instance.new("Part")
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o220 = Instance.new("SpecialMesh")
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o221 = Instance.new("Part")
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o222 = Instance.new("SpecialMesh")
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o223 = Instance.new("Part")
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o224 = Instance.new("SpecialMesh")
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o225 = Instance.new("Part")
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o226 = Instance.new("SpecialMesh")
240
o227 = Instance.new("Part")
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o228 = Instance.new("BlockMesh")
242
o229 = Instance.new("Part")
243
o230 = Instance.new("BlockMesh")
244
o231 = Instance.new("Part")
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o232 = Instance.new("CylinderMesh")
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o233 = Instance.new("Part")
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o234 = Instance.new("BlockMesh")
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o235 = Instance.new("ParticleEmitter")
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o236 = Instance.new("Part")
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o237 = Instance.new("BlockMesh")
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o238 = Instance.new("ParticleEmitter")
252
o239 = Instance.new("Part")
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o240 = Instance.new("BlockMesh")
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o241 = Instance.new("ParticleEmitter")
255
o242 = Instance.new("Part")
256
o243 = Instance.new("BlockMesh")
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o244 = Instance.new("ParticleEmitter")
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o245 = Instance.new("Folder")
259
o246 = Instance.new("Folder")
260
o247 = Instance.new("ObjectValue")
261
o248 = Instance.new("ObjectValue")
262
o249 = Instance.new("ObjectValue")
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o250 = Instance.new("ObjectValue")
264
o251 = Instance.new("ObjectValue")
265
o252 = Instance.new("ObjectValue")
266
o253 = Instance.new("ObjectValue")
267
o254 = Instance.new("ObjectValue")
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o255 = Instance.new("ObjectValue")
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o256 = Instance.new("ObjectValue")
270
o257 = Instance.new("Folder")
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o258 = Instance.new("ObjectValue")
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o259 = Instance.new("ObjectValue")
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o260 = Instance.new("ObjectValue")
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o261 = Instance.new("ObjectValue")
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o262 = Instance.new("ObjectValue")
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o263 = Instance.new("ObjectValue")
277
o264 = Instance.new("ObjectValue")
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o265 = Instance.new("ObjectValue")
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o266 = Instance.new("ObjectValue")
280
o267 = Instance.new("ObjectValue")
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o268 = Instance.new("ObjectValue")
282
o269 = Instance.new("Script")
283
o270 = Instance.new("Model")
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o271 = Instance.new("Part")
285
o272 = Instance.new("Part")
286
o273 = Instance.new("Part")
287
o274 = Instance.new("Part")
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o275 = Instance.new("SpecialMesh")
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o276 = Instance.new("ObjectValue")
290
o277 = Instance.new("Part")
291
o278 = Instance.new("Part")
292
o279 = Instance.new("Motor6D")
293
o280 = Instance.new("BodyGyro")
294
o281 = Instance.new("Part")
295
o282 = Instance.new("Motor6D")
296
o283 = Instance.new("BodyGyro")
297
o284 = Instance.new("Part")
298
o285 = Instance.new("Motor6D")
299
o286 = Instance.new("Motor6D")
300
o287 = Instance.new("Motor6D")
301
o288 = Instance.new("Motor6D")
302
o289 = Instance.new("Motor6D")
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o290 = Instance.new("Attachment")
304
o291 = Instance.new("Attachment")
305
o292 = Instance.new("Attachment")
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o293 = Instance.new("Attachment")
307
o294 = Instance.new("Attachment")
308
o295 = Instance.new("Attachment")
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o296 = Instance.new("Attachment")
310
o297 = Instance.new("Attachment")
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o298 = Instance.new("ObjectValue")
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o299 = Instance.new("Model")
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o300 = Instance.new("Part")
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o301 = Instance.new("BlockMesh")
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o302 = Instance.new("Model")
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o303 = Instance.new("Part")
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o304 = Instance.new("Part")
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o305 = Instance.new("Part")
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o306 = Instance.new("Part")
320
o307 = Instance.new("Model")
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o308 = Instance.new("Part")
322
o309 = Instance.new("CylinderMesh")
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o310 = Instance.new("Part")
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o311 = Instance.new("CylinderMesh")
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o312 = Instance.new("Part")
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o313 = Instance.new("CylinderMesh")
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o314 = Instance.new("Part")
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o315 = Instance.new("CylinderMesh")
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o316 = Instance.new("Part")
330
o317 = Instance.new("Part")
331
o318 = Instance.new("Part")
332
o319 = Instance.new("Part")
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o320 = Instance.new("Part")
334
o321 = Instance.new("Part")
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o322 = Instance.new("Part")
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o323 = Instance.new("Part")
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o324 = Instance.new("Part")
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o325 = Instance.new("Part")
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o326 = Instance.new("Part")
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o327 = Instance.new("Part")
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o328 = Instance.new("Part")
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o329 = Instance.new("Part")
343
o330 = Instance.new("Part")
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o331 = Instance.new("Part")
345
o332 = Instance.new("Part")
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o333 = Instance.new("Part")
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o334 = Instance.new("Part")
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o335 = Instance.new("CylinderMesh")
349
o336 = Instance.new("Part")
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o337 = Instance.new("BlockMesh")
351
o338 = Instance.new("Part")
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o339 = Instance.new("SpecialMesh")
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o340 = Instance.new("Part")
354
o341 = Instance.new("Part")
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o342 = Instance.new("Part")
356
o343 = Instance.new("Part")
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o344 = Instance.new("Part")
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o345 = Instance.new("Part")
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o346 = Instance.new("Part")
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o347 = Instance.new("Part")
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o348 = Instance.new("Part")
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o349 = Instance.new("Part")
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o350 = Instance.new("Part")
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o351 = Instance.new("Part")
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o352 = Instance.new("Part")
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o353 = Instance.new("Part")
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o354 = Instance.new("Part")
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o355 = Instance.new("Part")
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o356 = Instance.new("Part")
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o357 = Instance.new("Part")
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o358 = Instance.new("Part")
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o359 = Instance.new("Part")
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o360 = Instance.new("Part")
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o361 = Instance.new("Part")
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o362 = Instance.new("Part")
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o363 = Instance.new("Part")
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o364 = Instance.new("Part")
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o365 = Instance.new("Part")
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o366 = Instance.new("Part")
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o367 = Instance.new("Part")
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o368 = Instance.new("Part")
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o369 = Instance.new("Part")
383
o370 = Instance.new("Part")
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o371 = Instance.new("Part")
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o372 = Instance.new("Part")
386
o373 = Instance.new("Part")
387
o374 = Instance.new("Part")
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o375 = Instance.new("Part")
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o376 = Instance.new("Part")
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o377 = Instance.new("Part")
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o378 = Instance.new("Part")
392
o379 = Instance.new("Part")
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o380 = Instance.new("Part")
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o381 = Instance.new("Part")
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o382 = Instance.new("Part")
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o383 = Instance.new("Part")
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o384 = Instance.new("Part")
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o385 = Instance.new("Part")
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o386 = Instance.new("Part")
400
o387 = Instance.new("Part")
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o388 = Instance.new("Part")
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o389 = Instance.new("Part")
403
o390 = Instance.new("Part")
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o391 = Instance.new("Part")
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o392 = Instance.new("Part")
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o393 = Instance.new("Part")
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o394 = Instance.new("Model")
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o395 = Instance.new("Part")
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o396 = Instance.new("Part")
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o397 = Instance.new("Part")
411
o398 = Instance.new("Part")
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o399 = Instance.new("Model")
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o400 = Instance.new("Part")
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o401 = Instance.new("BlockMesh")
415
o402 = Instance.new("Model")
416
o403 = Instance.new("Part")
417
o404 = Instance.new("SpecialMesh")
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o405 = Instance.new("ParticleEmitter")
419
o406 = Instance.new("Part")
420
o407 = Instance.new("SpecialMesh")
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o408 = Instance.new("ParticleEmitter")
422
o409 = Instance.new("Part")
423
o410 = Instance.new("SpecialMesh")
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o411 = Instance.new("Script")
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o412 = Instance.new("ScreenGui")
426
o413 = Instance.new("Frame")
427
o414 = Instance.new("Frame")
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o415 = Instance.new("Frame")
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o416 = Instance.new("TextLabel")
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o417 = Instance.new("Frame")
431
o418 = Instance.new("TextLabel")
432
o419 = Instance.new("Frame")
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o420 = Instance.new("Frame")
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o421 = Instance.new("Frame")
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o422 = Instance.new("TextLabel")
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o423 = Instance.new("Frame")
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o424 = Instance.new("TextLabel")
438
o425 = Instance.new("TextLabel")
439
o426 = Instance.new("Frame")
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o427 = Instance.new("Frame")
441
o428 = Instance.new("Frame")
442
o429 = Instance.new("TextLabel")
443
o430 = Instance.new("TextButton")
444
o431 = Instance.new("Frame")
445
o432 = Instance.new("Frame")
446
o433 = Instance.new("Frame")
447
o434 = Instance.new("TextLabel")
448
o435 = Instance.new("ScreenGui")
449
o436 = Instance.new("ScrollingFrame")
450
o437 = Instance.new("TextLabel")
451
o438 = Instance.new("TextLabel")
452
o439 = Instance.new("TextLabel")
453
o440 = Instance.new("TextLabel")
454
o441 = Instance.new("TextLabel")
455
o442 = Instance.new("TextLabel")
456
o443 = Instance.new("TextLabel")
457
o444 = Instance.new("TextLabel")
458
o445 = Instance.new("TextLabel")
459
o446 = Instance.new("TextLabel")
460
o447 = Instance.new("TextLabel")
461
o448 = Instance.new("TextLabel")
462
o1.Name = "M.S.D"
463
o1.Parent = mas
464
o2.Name = "ShoulderB"
465
o2.Parent = o1
466
o3.Name = "Part"
467
o3.Parent = o2
468
o3.Material = Enum.Material.Granite
469
o3.BrickColor = BrickColor.new("Really black")
470
o3.Position = Vector3.new(-1.39982605, 1.72391605, -7.95987177)
471
o3.Rotation = Vector3.new(0, -90, 0)
472
o3.CanCollide = false
473
o3.Size = Vector3.new(1, 0.200000003, 0.600000024)
474
o3.CFrame = CFrame.new(-1.39982605, 1.72391605, -7.95987177, -4.37113883e-08, 0, -1, 0, 1, 0, 1, 0, -4.37113883e-08)
475
o3.BackSurface = Enum.SurfaceType.SmoothNoOutlines
476
o3.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
477
o3.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
478
o3.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
479
o3.RightSurface = Enum.SurfaceType.SmoothNoOutlines
480
o3.TopSurface = Enum.SurfaceType.SmoothNoOutlines
481
o3.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
482
o3.Position = Vector3.new(-1.39982605, 1.72391605, -7.95987177)
483
o3.Orientation = Vector3.new(0, -90, 0)
484
o3.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
485
o4.Parent = o3
486
o4.Scale = Vector3.new(1.12, 1.17999995, 1.00999999)
487
o4.MeshType = Enum.MeshType.Wedge
488
o4.Scale = Vector3.new(1.12, 1.17999995, 1.00999999)
489
o5.Name = "Part"
490
o5.Parent = o2
491
o5.Material = Enum.Material.Granite
492
o5.BrickColor = BrickColor.new("Really black")
493
o5.Position = Vector3.new(-1.39982605, 2.02391696, -7.95987177)
494
o5.Rotation = Vector3.new(180, -90, 0)
495
o5.CanCollide = false
496
o5.Size = Vector3.new(1, 0.400000006, 0.600000024)
497
o5.CFrame = CFrame.new(-1.39982605, 2.02391696, -7.95987177, -4.37113883e-08, 0, -1, -8.74227766e-08, -1, 3.82137093e-15, -1, 8.74227766e-08, 4.37113883e-08)
498
o5.BackSurface = Enum.SurfaceType.SmoothNoOutlines
499
o5.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
500
o5.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
501
o5.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
502
o5.RightSurface = Enum.SurfaceType.SmoothNoOutlines
503
o5.TopSurface = Enum.SurfaceType.SmoothNoOutlines
504
o5.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
505
o5.Position = Vector3.new(-1.39982605, 2.02391696, -7.95987177)
506
o5.Orientation = Vector3.new(0, -90, -180)
507
o5.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
508
o6.Parent = o5
509
o6.Scale = Vector3.new(1.12, 1.17999995, 1.00999999)
510
o6.MeshType = Enum.MeshType.Wedge
511
o6.Scale = Vector3.new(1.12, 1.17999995, 1.00999999)
512
o7.Name = "Part"
513
o7.Parent = o2
514
o7.Material = Enum.Material.Granite
515
o7.BrickColor = BrickColor.new("Really black")
516
o7.Position = Vector3.new(0.000182999996, 2.02391696, -7.95987177)
517
o7.Rotation = Vector3.new(-180, 90, 0)
518
o7.CanCollide = false
519
o7.Size = Vector3.new(1, 0.400000006, 0.600000024)
520
o7.CFrame = CFrame.new(0.000182999996, 2.02391696, -7.95987177, -4.37113883e-08, 0, 1, -8.74227766e-08, -1, -3.82137093e-15, 1, -8.74227766e-08, 4.37113883e-08)
521
o7.BackSurface = Enum.SurfaceType.SmoothNoOutlines
522
o7.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
523
o7.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
524
o7.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
525
o7.RightSurface = Enum.SurfaceType.SmoothNoOutlines
526
o7.TopSurface = Enum.SurfaceType.SmoothNoOutlines
527
o7.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
528
o7.Position = Vector3.new(0.000182999996, 2.02391696, -7.95987177)
529
o7.Orientation = Vector3.new(0, 90, -180)
530
o7.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
531
o8.Parent = o7
532
o8.Scale = Vector3.new(1.12, 1.17999995, 1.00999999)
533
o8.MeshType = Enum.MeshType.Wedge
534
o8.Scale = Vector3.new(1.12, 1.17999995, 1.00999999)
535
o9.Name = "Part"
536
o9.Parent = o2
537
o9.Material = Enum.Material.Granite
538
o9.BrickColor = BrickColor.new("Really black")
539
o9.Position = Vector3.new(0.000182999996, 1.72391605, -7.95987177)
540
o9.Rotation = Vector3.new(0, 90, 0)
541
o9.CanCollide = false
542
o9.Size = Vector3.new(1, 0.200000003, 0.600000024)
543
o9.CFrame = CFrame.new(0.000182999996, 1.72391605, -7.95987177, -4.37113883e-08, 0, 1, 0, 1, 0, -1, 0, -4.37113883e-08)
544
o9.BackSurface = Enum.SurfaceType.SmoothNoOutlines
545
o9.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
546
o9.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
547
o9.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
548
o9.RightSurface = Enum.SurfaceType.SmoothNoOutlines
549
o9.TopSurface = Enum.SurfaceType.SmoothNoOutlines
550
o9.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
551
o9.Position = Vector3.new(0.000182999996, 1.72391605, -7.95987177)
552
o9.Orientation = Vector3.new(0, 90, 0)
553
o9.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
554
o10.Parent = o9
555
o10.Scale = Vector3.new(1.12, 1.17999995, 1.00999999)
556
o10.MeshType = Enum.MeshType.Wedge
557
o10.Scale = Vector3.new(1.12, 1.17999995, 1.00999999)
558
o11.Name = "Center"
559
o11.Parent = o2
560
o11.Material = Enum.Material.SmoothPlastic
561
o11.BrickColor = BrickColor.new("Really black")
562
o11.Transparency = 1
563
o11.Position = Vector3.new(-0.699814022, 1.22391605, -7.95987177)
564
o11.CanCollide = false
565
o11.Size = Vector3.new(2, 2, 1)
566
o11.CFrame = CFrame.new(-0.699814022, 1.22391605, -7.95987177, 1, 0, 0, 0, 1, 0, 0, 0, 1)
567
o11.BackSurface = Enum.SurfaceType.SmoothNoOutlines
568
o11.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
569
o11.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
570
o11.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
571
o11.RightSurface = Enum.SurfaceType.SmoothNoOutlines
572
o11.TopSurface = Enum.SurfaceType.SmoothNoOutlines
573
o11.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
574
o11.Position = Vector3.new(-0.699814022, 1.22391605, -7.95987177)
575
o11.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
576
o12.Parent = o11
577
o12.Scale = Vector3.new(0, 0, 0)
578
o12.Scale = Vector3.new(0, 0, 0)
579
o13.Name = "Part"
580
o13.Parent = o2
581
o13.Material = Enum.Material.Granite
582
o13.BrickColor = BrickColor.new("Really black")
583
o13.Position = Vector3.new(0.000182999996, 1.52391696, -7.95987177)
584
o13.Rotation = Vector3.new(180, -90, 0)
585
o13.CanCollide = false
586
o13.Size = Vector3.new(1, 0.200000003, 0.600000024)
587
o13.CFrame = CFrame.new(0.000182999996, 1.52391696, -7.95987177, -4.37113883e-08, 0, -1, -8.74227766e-08, -1, 3.82137093e-15, -1, 8.74227766e-08, 4.37113883e-08)
588
o13.BackSurface = Enum.SurfaceType.SmoothNoOutlines
589
o13.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
590
o13.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
591
o13.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
592
o13.RightSurface = Enum.SurfaceType.SmoothNoOutlines
593
o13.TopSurface = Enum.SurfaceType.SmoothNoOutlines
594
o13.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
595
o13.Position = Vector3.new(0.000182999996, 1.52391696, -7.95987177)
596
o13.Orientation = Vector3.new(0, -90, -180)
597
o13.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
598
o14.Parent = o13
599
o14.Scale = Vector3.new(1.12, 1.17999995, 1.00999999)
600
o14.MeshType = Enum.MeshType.Wedge
601
o14.Scale = Vector3.new(1.12, 1.17999995, 1.00999999)
602
o15.Name = "Part"
603
o15.Parent = o2
604
o15.Material = Enum.Material.Granite
605
o15.BrickColor = BrickColor.new("Really black")
606
o15.Position = Vector3.new(-1.39982605, 1.52391696, -7.95987177)
607
o15.Rotation = Vector3.new(-180, 90, 0)
608
o15.CanCollide = false
609
o15.Size = Vector3.new(1, 0.200000003, 0.600000024)
610
o15.CFrame = CFrame.new(-1.39982605, 1.52391696, -7.95987177, -4.37113883e-08, 0, 1, -8.74227766e-08, -1, -3.82137093e-15, 1, -8.74227766e-08, 4.37113883e-08)
611
o15.BackSurface = Enum.SurfaceType.SmoothNoOutlines
612
o15.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
613
o15.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
614
o15.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
615
o15.RightSurface = Enum.SurfaceType.SmoothNoOutlines
616
o15.TopSurface = Enum.SurfaceType.SmoothNoOutlines
617
o15.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
618
o15.Position = Vector3.new(-1.39982605, 1.52391696, -7.95987177)
619
o15.Orientation = Vector3.new(0, 90, -180)
620
o15.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
621
o16.Parent = o15
622
o16.Scale = Vector3.new(1.12, 1.17999995, 1.00999999)
623
o16.MeshType = Enum.MeshType.Wedge
624
o16.Scale = Vector3.new(1.12, 1.17999995, 1.00999999)
625
o17.Name = "RightArm"
626
o17.Parent = o1
627
o18.Parent = o17
628
o18.Material = Enum.Material.SmoothPlastic
629
o18.BrickColor = BrickColor.new("Fossil")
630
o18.Reflectance = 0.30000001192093
631
o18.Position = Vector3.new(0.500205994, 1.52391505, -8.26003265)
632
o18.CanCollide = false
633
o18.Size = Vector3.new(0.399999976, 0.599999905, 0.399999976)
634
o18.CFrame = CFrame.new(0.500205994, 1.52391505, -8.26003265, 1, 0, 0, 0, 1, 0, 0, 0, 1)
635
o18.BackSurface = Enum.SurfaceType.SmoothNoOutlines
636
o18.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
637
o18.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
638
o18.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
639
o18.RightSurface = Enum.SurfaceType.SmoothNoOutlines
640
o18.TopSurface = Enum.SurfaceType.SmoothNoOutlines
641
o18.Color = Color3.new(0.623529, 0.631373, 0.67451)
642
o18.Position = Vector3.new(0.500205994, 1.52391505, -8.26003265)
643
o18.Color = Color3.new(0.623529, 0.631373, 0.67451)
644
o19.Parent = o18
645
o19.Scale = Vector3.new(1.38, 0.219999999, 1.38)
646
o19.Scale = Vector3.new(1.38, 0.219999999, 1.38)
647
o20.Name = "C"
648
o20.Parent = o17
649
o20.Material = Enum.Material.Neon
650
o20.BrickColor = BrickColor.new("Dark indigo")
651
o20.Position = Vector3.new(0.500205994, 1.52391505, -8.26003265)
652
o20.CanCollide = false
653
o20.Size = Vector3.new(0.399999976, 0.599999905, 0.399999976)
654
o20.CFrame = CFrame.new(0.500205994, 1.52391505, -8.26003265, 1, 0, 0, 0, 1, 0, 0, 0, 1)
655
o20.BackSurface = Enum.SurfaceType.SmoothNoOutlines
656
o20.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
657
o20.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
658
o20.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
659
o20.RightSurface = Enum.SurfaceType.SmoothNoOutlines
660
o20.TopSurface = Enum.SurfaceType.SmoothNoOutlines
661
o20.Color = Color3.new(0.239216, 0.0823529, 0.521569)
662
o20.Position = Vector3.new(0.500205994, 1.52391505, -8.26003265)
663
o20.Color = Color3.new(0.239216, 0.0823529, 0.521569)
664
o21.Parent = o20
665
o21.Scale = Vector3.new(1.39999998, 0.150000006, 1.39999998)
666
o21.Scale = Vector3.new(1.39999998, 0.150000006, 1.39999998)
667
o22.Name = "C"
668
o22.Parent = o17
669
o22.Material = Enum.Material.Neon
670
o22.BrickColor = BrickColor.new("Dark indigo")
671
o22.Position = Vector3.new(1.10020399, 1.52391505, -8.26003265)
672
o22.CanCollide = false
673
o22.Size = Vector3.new(0.399999976, 0.599999905, 0.399999976)
674
o22.CFrame = CFrame.new(1.10020399, 1.52391505, -8.26003265, 1, 0, 0, 0, 1, 0, 0, 0, 1)
675
o22.BackSurface = Enum.SurfaceType.SmoothNoOutlines
676
o22.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
677
o22.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
678
o22.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
679
o22.RightSurface = Enum.SurfaceType.SmoothNoOutlines
680
o22.TopSurface = Enum.SurfaceType.SmoothNoOutlines
681
o22.Color = Color3.new(0.239216, 0.0823529, 0.521569)
682
o22.Position = Vector3.new(1.10020399, 1.52391505, -8.26003265)
683
o22.Color = Color3.new(0.239216, 0.0823529, 0.521569)
684
o23.Parent = o22
685
o23.Scale = Vector3.new(1.39999998, 0.150000006, 1.39999998)
686
o23.Scale = Vector3.new(1.39999998, 0.150000006, 1.39999998)
687
o24.Parent = o17
688
o24.Material = Enum.Material.SmoothPlastic
689
o24.BrickColor = BrickColor.new("Fossil")
690
o24.Reflectance = 0.30000001192093
691
o24.Position = Vector3.new(1.10020399, 1.52391505, -8.26003265)
692
o24.CanCollide = false
693
o24.Size = Vector3.new(0.399999976, 0.599999905, 0.399999976)
694
o24.CFrame = CFrame.new(1.10020399, 1.52391505, -8.26003265, 1, 0, 0, 0, 1, 0, 0, 0, 1)
695
o24.BackSurface = Enum.SurfaceType.SmoothNoOutlines
696
o24.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
697
o24.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
698
o24.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
699
o24.RightSurface = Enum.SurfaceType.SmoothNoOutlines
700
o24.TopSurface = Enum.SurfaceType.SmoothNoOutlines
701
o24.Color = Color3.new(0.623529, 0.631373, 0.67451)
702
o24.Position = Vector3.new(1.10020399, 1.52391505, -8.26003265)
703
o24.Color = Color3.new(0.623529, 0.631373, 0.67451)
704
o25.Parent = o24
705
o25.Scale = Vector3.new(1.38, 0.219999999, 1.38)
706
o25.Scale = Vector3.new(1.38, 0.219999999, 1.38)
707
o26.Parent = o17
708
o26.Material = Enum.Material.SmoothPlastic
709
o26.BrickColor = BrickColor.new("Fossil")
710
o26.Reflectance = 0.30000001192093
711
o26.Position = Vector3.new(1.10020399, 1.52391505, -7.66003323)
712
o26.CanCollide = false
713
o26.Size = Vector3.new(0.399999976, 0.599999905, 0.399999976)
714
o26.CFrame = CFrame.new(1.10020399, 1.52391505, -7.66003323, 1, 0, 0, 0, 1, 0, 0, 0, 1)
715
o26.BackSurface = Enum.SurfaceType.SmoothNoOutlines
716
o26.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
717
o26.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
718
o26.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
719
o26.RightSurface = Enum.SurfaceType.SmoothNoOutlines
720
o26.TopSurface = Enum.SurfaceType.SmoothNoOutlines
721
o26.Color = Color3.new(0.623529, 0.631373, 0.67451)
722
o26.Position = Vector3.new(1.10020399, 1.52391505, -7.66003323)
723
o26.Color = Color3.new(0.623529, 0.631373, 0.67451)
724
o27.Parent = o26
725
o27.Scale = Vector3.new(1.38, 0.219999999, 1.38)
726
o27.Scale = Vector3.new(1.38, 0.219999999, 1.38)
727
o28.Parent = o17
728
o28.Material = Enum.Material.SmoothPlastic
729
o28.BrickColor = BrickColor.new("Fossil")
730
o28.Reflectance = 0.30000001192093
731
o28.Position = Vector3.new(0.500205994, 1.52391505, -7.66003323)
732
o28.CanCollide = false
733
o28.Size = Vector3.new(0.399999976, 0.599999905, 0.399999976)
734
o28.CFrame = CFrame.new(0.500205994, 1.52391505, -7.66003323, 1, 0, 0, 0, 1, 0, 0, 0, 1)
735
o28.BackSurface = Enum.SurfaceType.SmoothNoOutlines
736
o28.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
737
o28.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
738
o28.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
739
o28.RightSurface = Enum.SurfaceType.SmoothNoOutlines
740
o28.TopSurface = Enum.SurfaceType.SmoothNoOutlines
741
o28.Color = Color3.new(0.623529, 0.631373, 0.67451)
742
o28.Position = Vector3.new(0.500205994, 1.52391505, -7.66003323)
743
o28.Color = Color3.new(0.623529, 0.631373, 0.67451)
744
o29.Parent = o28
745
o29.Scale = Vector3.new(1.38, 0.219999999, 1.38)
746
o29.Scale = Vector3.new(1.38, 0.219999999, 1.38)
747
o30.Name = "C"
748
o30.Parent = o17
749
o30.Material = Enum.Material.Neon
750
o30.BrickColor = BrickColor.new("Dark indigo")
751
o30.Position = Vector3.new(1.10020399, 1.52391505, -7.66003323)
752
o30.CanCollide = false
753
o30.Size = Vector3.new(0.399999976, 0.599999905, 0.399999976)
754
o30.CFrame = CFrame.new(1.10020399, 1.52391505, -7.66003323, 1, 0, 0, 0, 1, 0, 0, 0, 1)
755
o30.BackSurface = Enum.SurfaceType.SmoothNoOutlines
756
o30.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
757
o30.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
758
o30.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
759
o30.RightSurface = Enum.SurfaceType.SmoothNoOutlines
760
o30.TopSurface = Enum.SurfaceType.SmoothNoOutlines
761
o30.Color = Color3.new(0.239216, 0.0823529, 0.521569)
762
o30.Position = Vector3.new(1.10020399, 1.52391505, -7.66003323)
763
o30.Color = Color3.new(0.239216, 0.0823529, 0.521569)
764
o31.Parent = o30
765
o31.Scale = Vector3.new(1.39999998, 0.150000006, 1.39999998)
766
o31.Scale = Vector3.new(1.39999998, 0.150000006, 1.39999998)
767
o32.Parent = o17
768
o32.Material = Enum.Material.Granite
769
o32.BrickColor = BrickColor.new("Black")
770
o32.Position = Vector3.new(0.800208986, 1.52391505, -7.96003723)
771
o32.CanCollide = false
772
o32.Size = Vector3.new(1, 0.599999905, 1)
773
o32.CFrame = CFrame.new(0.800208986, 1.52391505, -7.96003723, 1, 0, 0, 0, 1, 0, 0, 0, 1)
774
o32.BackSurface = Enum.SurfaceType.SmoothNoOutlines
775
o32.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
776
o32.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
777
o32.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
778
o32.RightSurface = Enum.SurfaceType.SmoothNoOutlines
779
o32.TopSurface = Enum.SurfaceType.SmoothNoOutlines
780
o32.Color = Color3.new(0.105882, 0.164706, 0.207843)
781
o32.Position = Vector3.new(0.800208986, 1.52391505, -7.96003723)
782
o32.Color = Color3.new(0.105882, 0.164706, 0.207843)
783
o33.Parent = o32
784
o33.Scale = Vector3.new(1.14999998, 0.5, 1.14999998)
785
o33.Scale = Vector3.new(1.14999998, 0.5, 1.14999998)
786
o34.Parent = o17
787
o34.Material = Enum.Material.Granite
788
o34.BrickColor = BrickColor.new("Really black")
789
o34.Position = Vector3.new(0.800208986, 1.823915, -7.9600358)
790
o34.CanCollide = false
791
o34.Size = Vector3.new(1, 0.799999952, 1)
792
o34.CFrame = CFrame.new(0.800208986, 1.823915, -7.9600358, 1, 0, 0, 0, 1, 0, 0, 0, 1)
793
o34.BackSurface = Enum.SurfaceType.SmoothNoOutlines
794
o34.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
795
o34.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
796
o34.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
797
o34.RightSurface = Enum.SurfaceType.SmoothNoOutlines
798
o34.TopSurface = Enum.SurfaceType.SmoothNoOutlines
799
o34.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
800
o34.Position = Vector3.new(0.800208986, 1.823915, -7.9600358)
801
o34.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
802
o35.Parent = o34
803
o35.Scale = Vector3.new(1.13999999, 1.10000002, 1.13999999)
804
o35.Scale = Vector3.new(1.13999999, 1.10000002, 1.13999999)
805
o36.Name = "ArmParticles"
806
o36.Parent = o17
807
o36.Material = Enum.Material.SmoothPlastic
808
o36.BrickColor = BrickColor.new("Really black")
809
o36.Transparency = 1
810
o36.Position = Vector3.new(0.800208986, 1.62391603, -7.96003723)
811
o36.CanCollide = false
812
o36.Size = Vector3.new(1, 0.399999976, 1)
813
o36.CFrame = CFrame.new(0.800208986, 1.62391603, -7.96003723, 1, 0, 0, 0, 1, 0, 0, 0, 1)
814
o36.BackSurface = Enum.SurfaceType.SmoothNoOutlines
815
o36.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
816
o36.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
817
o36.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
818
o36.RightSurface = Enum.SurfaceType.SmoothNoOutlines
819
o36.TopSurface = Enum.SurfaceType.SmoothNoOutlines
820
o36.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
821
o36.Position = Vector3.new(0.800208986, 1.62391603, -7.96003723)
822
o36.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
823
o37.Parent = o36
824
o37.Scale = Vector3.new(0, 0, 0)
825
o37.Scale = Vector3.new(0, 0, 0)
826
o38.Name = "P"
827
o38.Parent = o36
828
o38.Transparency = NumberSequence.new(0.40000000596046,0.40000000596046)
829
o38.Rotation = NumberRange.new(90,180)
830
o38.Size = NumberSequence.new(0.23999999463558,0.23999999463558,0.5625)
831
o38.Color = ColorSequence.new(Color3.new(0.333333, 0, 1),Color3.new(0.333333, 0, 1))
832
o38.Enabled = false
833
o38.LightEmission = 1
834
o38.Texture = "rbxasset://textures/particles/smoke_main.dds"
835
o38.Lifetime = NumberRange.new(1,1)
836
o38.Rate = 800
837
o38.RotSpeed = NumberRange.new(180,270)
838
o38.Speed = NumberRange.new(1.2999999523163,1.2999999523163)
839
o38.Color = ColorSequence.new(Color3.new(0.333333, 0, 1),Color3.new(0.333333, 0, 1))
840
o39.Name = "C"
841
o39.Parent = o17
842
o39.Material = Enum.Material.Neon
843
o39.BrickColor = BrickColor.new("Dark indigo")
844
o39.Position = Vector3.new(0.500205994, 1.52391505, -7.66003323)
845
o39.CanCollide = false
846
o39.Size = Vector3.new(0.399999976, 0.599999905, 0.399999976)
847
o39.CFrame = CFrame.new(0.500205994, 1.52391505, -7.66003323, 1, 0, 0, 0, 1, 0, 0, 0, 1)
848
o39.BackSurface = Enum.SurfaceType.SmoothNoOutlines
849
o39.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
850
o39.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
851
o39.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
852
o39.RightSurface = Enum.SurfaceType.SmoothNoOutlines
853
o39.TopSurface = Enum.SurfaceType.SmoothNoOutlines
854
o39.Color = Color3.new(0.239216, 0.0823529, 0.521569)
855
o39.Position = Vector3.new(0.500205994, 1.52391505, -7.66003323)
856
o39.Color = Color3.new(0.239216, 0.0823529, 0.521569)
857
o40.Parent = o39
858
o40.Scale = Vector3.new(1.39999998, 0.150000006, 1.39999998)
859
o40.Scale = Vector3.new(1.39999998, 0.150000006, 1.39999998)
860
o41.Name = "CentersMain"
861
o41.Parent = o17
862
o41.Material = Enum.Material.Metal
863
o41.BrickColor = BrickColor.new("Really black")
864
o41.Position = Vector3.new(0.800208986, 1.62391603, -7.96003914)
865
o41.Rotation = Vector3.new(0, 90, 0)
866
o41.CanCollide = false
867
o41.Size = Vector3.new(1, 0.400000006, 1)
868
o41.CFrame = CFrame.new(0.800208986, 1.62391603, -7.96003914, -4.37113883e-08, 0, 1, 0, 1, 0, -1, 0, -4.37113883e-08)
869
o41.BackSurface = Enum.SurfaceType.SmoothNoOutlines
870
o41.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
871
o41.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
872
o41.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
873
o41.RightSurface = Enum.SurfaceType.SmoothNoOutlines
874
o41.TopSurface = Enum.SurfaceType.SmoothNoOutlines
875
o41.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
876
o41.Position = Vector3.new(0.800208986, 1.62391603, -7.96003914)
877
o41.Orientation = Vector3.new(0, 90, 0)
878
o41.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
879
o42.Parent = o41
880
o42.Scale = Vector3.new(1.10000002, 1.10000002, 1.08000004)
881
o42.Scale = Vector3.new(1.10000002, 1.10000002, 1.08000004)
882
o43.Name = "P3"
883
o43.Parent = o17
884
o44.Name = "Center"
885
o44.Parent = o43
886
o44.Material = Enum.Material.SmoothPlastic
887
o44.BrickColor = BrickColor.new("Really black")
888
o44.Reflectance = 0.15000000596046
889
o44.Position = Vector3.new(0.800208986, 0.423916012, -7.96003914)
890
o44.Rotation = Vector3.new(0, 90, 0)
891
o44.CanCollide = false
892
o44.Size = Vector3.new(1, 0.400000006, 1)
893
o44.CFrame = CFrame.new(0.800208986, 0.423916012, -7.96003914, -4.37113883e-08, 0, 1, 0, 1, 0, -1, 0, -4.37113883e-08)
894
o44.BackSurface = Enum.SurfaceType.SmoothNoOutlines
895
o44.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
896
o44.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
897
o44.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
898
o44.RightSurface = Enum.SurfaceType.SmoothNoOutlines
899
o44.TopSurface = Enum.SurfaceType.SmoothNoOutlines
900
o44.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
901
o44.Position = Vector3.new(0.800208986, 0.423916012, -7.96003914)
902
o44.Orientation = Vector3.new(0, 90, 0)
903
o44.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
904
o45.Parent = o44
905
o45.Scale = Vector3.new(1.05799997, 1.10000002, 1.05799997)
906
o45.Scale = Vector3.new(1.05799997, 1.10000002, 1.05799997)
907
o46.Parent = o43
908
o46.Material = Enum.Material.SmoothPlastic
909
o46.BrickColor = BrickColor.new("Black")
910
o46.Reflectance = 0.20000000298023
911
o46.Position = Vector3.new(0.800208986, 0.223915994, -7.96003914)
912
o46.Rotation = Vector3.new(0, 90, 0)
913
o46.CanCollide = false
914
o46.Size = Vector3.new(1, 0.400000006, 1)
915
o46.CFrame = CFrame.new(0.800208986, 0.223915994, -7.96003914, -4.37113883e-08, 0, 1, 0, 1, 0, -1, 0, -4.37113883e-08)
916
o46.BackSurface = Enum.SurfaceType.SmoothNoOutlines
917
o46.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
918
o46.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
919
o46.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
920
o46.RightSurface = Enum.SurfaceType.SmoothNoOutlines
921
o46.TopSurface = Enum.SurfaceType.SmoothNoOutlines
922
o46.Color = Color3.new(0.105882, 0.164706, 0.207843)
923
o46.Position = Vector3.new(0.800208986, 0.223915994, -7.96003914)
924
o46.Orientation = Vector3.new(0, 90, 0)
925
o46.Color = Color3.new(0.105882, 0.164706, 0.207843)
926
o47.Parent = o46
927
o47.Scale = Vector3.new(1.06500006, 0.150000006, 1.06500006)
928
o47.Scale = Vector3.new(1.06500006, 0.150000006, 1.06500006)
929
o48.Name = "C"
930
o48.Parent = o43
931
o48.Material = Enum.Material.Granite
932
o48.BrickColor = BrickColor.new("Dark indigo")
933
o48.Position = Vector3.new(1.30001795, 0.523914993, -7.9600358)
934
o48.Rotation = Vector3.new(180, -90, 0)
935
o48.CanCollide = false
936
o48.Size = Vector3.new(1, 0.200000003, 0.400000006)
937
o48.CFrame = CFrame.new(1.30001795, 0.523914993, -7.9600358, -4.37113883e-08, 0, -1, -8.74227766e-08, -1, 3.82137093e-15, -1, 8.74227766e-08, 4.37113883e-08)
938
o48.BackSurface = Enum.SurfaceType.SmoothNoOutlines
939
o48.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
940
o48.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
941
o48.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
942
o48.RightSurface = Enum.SurfaceType.SmoothNoOutlines
943
o48.TopSurface = Enum.SurfaceType.SmoothNoOutlines
944
o48.Color = Color3.new(0.239216, 0.0823529, 0.521569)
945
o48.Position = Vector3.new(1.30001795, 0.523914993, -7.9600358)
946
o48.Orientation = Vector3.new(0, -90, -180)
947
o48.Color = Color3.new(0.239216, 0.0823529, 0.521569)
948
o49.Parent = o48
949
o49.Scale = Vector3.new(0.899999976, 1.20000005, 0.155000001)
950
o49.MeshType = Enum.MeshType.Torso
951
o49.Scale = Vector3.new(0.899999976, 1.20000005, 0.155000001)
952
o50.Name = "C"
953
o50.Parent = o43
954
o50.Material = Enum.Material.Neon
955
o50.BrickColor = BrickColor.new("Dark indigo")
956
o50.Position = Vector3.new(1.30001795, 0.523914993, -7.9600358)
957
o50.Rotation = Vector3.new(180, -90, 0)
958
o50.CanCollide = false
959
o50.Size = Vector3.new(1, 0.200000003, 0.400000006)
960
o50.CFrame = CFrame.new(1.30001795, 0.523914993, -7.9600358, -4.37113883e-08, 0, -1, -8.74227766e-08, -1, 3.82137093e-15, -1, 8.74227766e-08, 4.37113883e-08)
961
o50.BackSurface = Enum.SurfaceType.SmoothNoOutlines
962
o50.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
963
o50.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
964
o50.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
965
o50.RightSurface = Enum.SurfaceType.SmoothNoOutlines
966
o50.TopSurface = Enum.SurfaceType.SmoothNoOutlines
967
o50.Color = Color3.new(0.239216, 0.0823529, 0.521569)
968
o50.Position = Vector3.new(1.30001795, 0.523914993, -7.9600358)
969
o50.Orientation = Vector3.new(0, -90, -180)
970
o50.Color = Color3.new(0.239216, 0.0823529, 0.521569)
971
o51.Parent = o50
972
o51.Scale = Vector3.new(0.949999988, 1.39999998, 0.150000006)
973
o51.MeshType = Enum.MeshType.Torso
974
o51.Scale = Vector3.new(0.949999988, 1.39999998, 0.150000006)
975
o52.Name = "C2"
976
o52.Parent = o43
977
o52.Material = Enum.Material.SmoothPlastic
978
o52.BrickColor = BrickColor.new("Alder")
979
o52.Reflectance = 0.10000000149012
980
o52.Position = Vector3.new(1.30000305, 0.523914993, -7.66003323)
981
o52.Rotation = Vector3.new(180, 0, 180)
982
o52.CanCollide = false
983
o52.Elasticity = 0
984
o52.Size = Vector3.new(0.400000006, 0.200000003, 0.400000006)
985
o52.CFrame = CFrame.new(1.30000305, 0.523914993, -7.66003323, -1, -8.74227766e-08, 0, -8.74227766e-08, 1, -8.74227766e-08, 7.64274186e-15, -8.74227766e-08, -1)
986
o52.Color = Color3.new(0.705882, 0.501961, 1)
987
o52.Position = Vector3.new(1.30000305, 0.523914993, -7.66003323)
988
o52.Orientation = Vector3.new(0, 180, 0)
989
o52.Color = Color3.new(0.705882, 0.501961, 1)
990
o53.Parent = o52
991
o53.MeshId = "http://www.roblox.com/Asset/?id=9756362"
992
o53.Offset = Vector3.new(-0.00999999978, 0, 0)
993
o53.Scale = Vector3.new(0.0500000007, 0.200000003, 0.200000003)
994
o53.MeshType = Enum.MeshType.FileMesh
995
o53.Scale = Vector3.new(0.0500000007, 0.200000003, 0.200000003)
996
o54.Name = "C2"
997
o54.Parent = o43
998
o54.Material = Enum.Material.SmoothPlastic
999
o54.BrickColor = BrickColor.new("Alder")
1000
o54.Reflectance = 0.10000000149012
1001
o54.Position = Vector3.new(1.30000305, 0.523914993, -8.26003265)
1002
o54.Rotation = Vector3.new(180, 0, 180)
1003
o54.CanCollide = false
1004
o54.Elasticity = 0
1005
o54.Size = Vector3.new(0.400000006, 0.200000003, 0.400000006)
1006
o54.CFrame = CFrame.new(1.30000305, 0.523914993, -8.26003265, -1, -8.74227766e-08, 0, -8.74227766e-08, 1, -8.74227766e-08, 7.64274186e-15, -8.74227766e-08, -1)
1007
o54.Color = Color3.new(0.705882, 0.501961, 1)
1008
o54.Position = Vector3.new(1.30000305, 0.523914993, -8.26003265)
1009
o54.Orientation = Vector3.new(0, 180, 0)
1010
o54.Color = Color3.new(0.705882, 0.501961, 1)
1011
o55.Parent = o54
1012
o55.MeshId = "http://www.roblox.com/Asset/?id=9756362"
1013
o55.Offset = Vector3.new(-0.00999999978, 0, 0)
1014
o55.Scale = Vector3.new(0.0500000007, 0.200000003, 0.200000003)
1015
o55.MeshType = Enum.MeshType.FileMesh
1016
o55.Scale = Vector3.new(0.0500000007, 0.200000003, 0.200000003)
1017
o56.Name = "C2"
1018
o56.Parent = o43
1019
o56.Material = Enum.Material.SmoothPlastic
1020
o56.BrickColor = BrickColor.new("Alder")
1021
o56.Reflectance = 0.10000000149012
1022
o56.Position = Vector3.new(1.30000305, 0.523914993, -7.9600358)
1023
o56.Rotation = Vector3.new(180, 0, 180)
1024
o56.CanCollide = false
1025
o56.Elasticity = 0
1026
o56.Size = Vector3.new(0.400000006, 0.200000003, 0.600000024)
1027
o56.CFrame = CFrame.new(1.30000305, 0.523914993, -7.9600358, -1, -8.74227766e-08, 0, -8.74227766e-08, 1, -8.74227766e-08, 7.64274186e-15, -8.74227766e-08, -1)
1028
o56.Color = Color3.new(0.705882, 0.501961, 1)
1029
o56.Position = Vector3.new(1.30000305, 0.523914993, -7.9600358)
1030
o56.Orientation = Vector3.new(0, 180, 0)
1031
o56.Color = Color3.new(0.705882, 0.501961, 1)
1032
o57.Parent = o56
1033
o57.MeshId = "http://www.roblox.com/Asset/?id=9756362"
1034
o57.Offset = Vector3.new(-0.00999999978, 0, 0)
1035
o57.Scale = Vector3.new(0.0500000007, 0.200000003, 0.200000003)
1036
o57.MeshType = Enum.MeshType.FileMesh
1037
o57.Scale = Vector3.new(0.0500000007, 0.200000003, 0.200000003)
1038
o58.Name = "P2"
1039
o58.Parent = o17
1040
o59.Name = "Center"
1041
o59.Parent = o58
1042
o59.Material = Enum.Material.SmoothPlastic
1043
o59.BrickColor = BrickColor.new("Really black")
1044
o59.Reflectance = 0.15000000596046
1045
o59.Position = Vector3.new(0.800208986, 0.823916018, -7.96003914)
1046
o59.Rotation = Vector3.new(0, 90, 0)
1047
o59.CanCollide = false
1048
o59.Size = Vector3.new(1, 0.400000006, 1)
1049
o59.CFrame = CFrame.new(0.800208986, 0.823916018, -7.96003914, -4.37113883e-08, 0, 1, 0, 1, 0, -1, 0, -4.37113883e-08)
1050
o59.BackSurface = Enum.SurfaceType.SmoothNoOutlines
1051
o59.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
1052
o59.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
1053
o59.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
1054
o59.RightSurface = Enum.SurfaceType.SmoothNoOutlines
1055
o59.TopSurface = Enum.SurfaceType.SmoothNoOutlines
1056
o59.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
1057
o59.Position = Vector3.new(0.800208986, 0.823916018, -7.96003914)
1058
o59.Orientation = Vector3.new(0, 90, 0)
1059
o59.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
1060
o60.Parent = o59
1061
o60.Scale = Vector3.new(1.08000004, 1.10000002, 1.08000004)
1062
o60.Scale = Vector3.new(1.08000004, 1.10000002, 1.08000004)
1063
o61.Name = "C"
1064
o61.Parent = o58
1065
o61.Material = Enum.Material.Granite
1066
o61.BrickColor = BrickColor.new("Dark indigo")
1067
o61.Position = Vector3.new(1.30001795, 0.823913991, -7.9600358)
1068
o61.Rotation = Vector3.new(0, -90, 0)
1069
o61.CanCollide = false
1070
o61.Size = Vector3.new(1, 0.400000036, 0.400000006)
1071
o61.CFrame = CFrame.new(1.30001795, 0.823913991, -7.9600358, -4.37113883e-08, 0, -1, 0, 1, 0, 1, 0, -4.37113883e-08)
1072
o61.BackSurface = Enum.SurfaceType.SmoothNoOutlines
1073
o61.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
1074
o61.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
1075
o61.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
1076
o61.RightSurface = Enum.SurfaceType.SmoothNoOutlines
1077
o61.TopSurface = Enum.SurfaceType.SmoothNoOutlines
1078
o61.Color = Color3.new(0.239216, 0.0823529, 0.521569)
1079
o61.Position = Vector3.new(1.30001795, 0.823913991, -7.9600358)
1080
o61.Orientation = Vector3.new(0, -90, 0)
1081
o61.Color = Color3.new(0.239216, 0.0823529, 0.521569)
1082
o62.Parent = o61
1083
o62.Scale = Vector3.new(0.899999976, 1.10000002, 0.254999995)
1084
o62.MeshType = Enum.MeshType.Torso
1085
o62.Scale = Vector3.new(0.899999976, 1.10000002, 0.254999995)
1086
o63.Name = "C"
1087
o63.Parent = o58
1088
o63.Material = Enum.Material.Neon
1089
o63.BrickColor = BrickColor.new("Dark indigo")
1090
o63.Position = Vector3.new(1.30001795, 0.823913991, -7.9600358)
1091
o63.Rotation = Vector3.new(0, -90, 0)
1092
o63.CanCollide = false
1093
o63.Size = Vector3.new(1, 0.400000036, 0.400000006)
1094
o63.CFrame = CFrame.new(1.30001795, 0.823913991, -7.9600358, -4.37113883e-08, 0, -1, 0, 1, 0, 1, 0, -4.37113883e-08)
1095
o63.BackSurface = Enum.SurfaceType.SmoothNoOutlines
1096
o63.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
1097
o63.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
1098
o63.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
1099
o63.RightSurface = Enum.SurfaceType.SmoothNoOutlines
1100
o63.TopSurface = Enum.SurfaceType.SmoothNoOutlines
1101
o63.Color = Color3.new(0.239216, 0.0823529, 0.521569)
1102
o63.Position = Vector3.new(1.30001795, 0.823913991, -7.9600358)
1103
o63.Orientation = Vector3.new(0, -90, 0)
1104
o63.Color = Color3.new(0.239216, 0.0823529, 0.521569)
1105
o64.Parent = o63
1106
o64.Scale = Vector3.new(0.949999988, 1.09000003, 0.25)
1107
o64.MeshType = Enum.MeshType.Torso
1108
o64.Scale = Vector3.new(0.949999988, 1.09000003, 0.25)
1109
o65.Name = "C2"
1110
o65.Parent = o58
1111
o65.Material = Enum.Material.SmoothPlastic
1112
o65.BrickColor = BrickColor.new("Alder")
1113
o65.Position = Vector3.new(1.30020905, 0.823526978, -8.21007061)
1114
o65.Rotation = Vector3.new(15, -90, 0)
1115
o65.CanCollide = false
1116
o65.Size = Vector3.new(0.200000003, 0.400000006, 0.400000006)
1117
o65.CFrame = CFrame.new(1.30020905, 0.823526978, -8.21007061, -4.37113883e-08, 0, -1, -0.25879389, 0.965932548, 1.131224e-08, 0.965932548, 0.25879389, -4.22222541e-08)
1118
o65.BackSurface = Enum.SurfaceType.SmoothNoOutlines
1119
o65.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
1120
o65.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
1121
o65.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
1122
o65.RightSurface = Enum.SurfaceType.SmoothNoOutlines
1123
o65.TopSurface = Enum.SurfaceType.SmoothNoOutlines
1124
o65.Color = Color3.new(0.705882, 0.501961, 1)
1125
o65.Position = Vector3.new(1.30020905, 0.823526978, -8.21007061)
1126
o65.Orientation = Vector3.new(0, -90, -15)
1127
o65.Color = Color3.new(0.705882, 0.501961, 1)
1128
o66.Parent = o65
1129
o66.Scale = Vector3.new(0.100000001, 0.600000024, 0.280000001)
1130
o66.Scale = Vector3.new(0.100000001, 0.600000024, 0.280000001)
1131
o67.Name = "C2"
1132
o67.Parent = o58
1133
o67.Material = Enum.Material.SmoothPlastic
1134
o67.BrickColor = BrickColor.new("Alder")
1135
o67.Position = Vector3.new(1.30001104, 0.823913991, -7.9600358)
1136
o67.Rotation = Vector3.new(0, -90, 0)
1137
o67.CanCollide = false
1138
o67.Size = Vector3.new(0.200000003, 0.400000006, 0.400000006)
1139
o67.CFrame = CFrame.new(1.30001104, 0.823913991, -7.9600358, -4.37113883e-08, 0, -1, 0, 1, 0, 1, 0, -4.37113883e-08)
1140
o67.BackSurface = Enum.SurfaceType.SmoothNoOutlines
1141
o67.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
1142
o67.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
1143
o67.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
1144
o67.RightSurface = Enum.SurfaceType.SmoothNoOutlines
1145
o67.TopSurface = Enum.SurfaceType.SmoothNoOutlines
1146
o67.Color = Color3.new(0.705882, 0.501961, 1)
1147
o67.Position = Vector3.new(1.30001104, 0.823913991, -7.9600358)
1148
o67.Orientation = Vector3.new(0, -90, 0)
1149
o67.Color = Color3.new(0.705882, 0.501961, 1)
1150
o68.Parent = o67
1151
o68.Scale = Vector3.new(0.100000001, 1, 0.280000001)
1152
o68.Scale = Vector3.new(0.100000001, 1, 0.280000001)
1153
o69.Name = "C2"
1154
o69.Parent = o58
1155
o69.Material = Enum.Material.SmoothPlastic
1156
o69.BrickColor = BrickColor.new("Alder")
1157
o69.Position = Vector3.new(1.30020905, 0.823526978, -7.71007204)
1158
o69.Rotation = Vector3.new(-15, -90, 0)
1159
o69.CanCollide = false
1160
o69.Size = Vector3.new(0.200000003, 0.400000006, 0.400000006)
1161
o69.CFrame = CFrame.new(1.30020905, 0.823526978, -7.71007204, -4.37113883e-08, 0, -1, 0.25879389, 0.965932548, -1.131224e-08, 0.965932548, -0.25879389, -4.22222541e-08)
1162
o69.BackSurface = Enum.SurfaceType.SmoothNoOutlines
1163
o69.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
1164
o69.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
1165
o69.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
1166
o69.RightSurface = Enum.SurfaceType.SmoothNoOutlines
1167
o69.TopSurface = Enum.SurfaceType.SmoothNoOutlines
1168
o69.Color = Color3.new(0.705882, 0.501961, 1)
1169
o69.Position = Vector3.new(1.30020905, 0.823526978, -7.71007204)
1170
o69.Orientation = Vector3.new(0, -90, 15)
1171
o69.Color = Color3.new(0.705882, 0.501961, 1)
1172
o70.Parent = o69
1173
o70.Scale = Vector3.new(0.100000001, 0.600000024, 0.280000001)
1174
o70.Scale = Vector3.new(0.100000001, 0.600000024, 0.280000001)
1175
o71.Name = "Seal"
1176
o71.Parent = o17
1177
o73.Name = "Mot1"
1178
o73.Parent = o71
1179
o73.Material = Enum.Material.SmoothPlastic
1180
o73.BrickColor = BrickColor.new("Really black")
1181
o73.Transparency = 1
1182
o73.Position = Vector3.new(1.35020447, 1.923913, -7.96003532)
1183
o73.Rotation = Vector3.new(0, 0, 90)
1184
o73.CanCollide = false
1185
o73.Size = Vector3.new(0.200000003, 0.400000095, 0.600000024)
1186
o73.CFrame = CFrame.new(1.35020447, 1.923913, -7.96003532, -4.37113883e-08, -1, 0, 1, -4.37113883e-08, 0, 0, 0, 1)
1187
o73.BackSurface = Enum.SurfaceType.SmoothNoOutlines
1188
o73.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
1189
o73.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
1190
o73.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
1191
o73.RightSurface = Enum.SurfaceType.SmoothNoOutlines
1192
o73.TopSurface = Enum.SurfaceType.SmoothNoOutlines
1193
o73.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
1194
o73.Position = Vector3.new(1.35020447, 1.923913, -7.96003532)
1195
o73.Orientation = Vector3.new(0, 0, 90)
1196
o73.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
1197
o74.Parent = o73
1198
o74.Scale = Vector3.new(0, 0, 0)
1199
o74.Scale = Vector3.new(0, 0, 0)
1200
o75.Parent = o73
1201
o75.C0 = CFrame.new(0, 0, 0, -4.37113883e-08, 1, 0, -1, -4.37113883e-08, 0, 0, 0, 1)
1202
o75.C1 = CFrame.new(0.0557327271, 0, -0.0865020752, -1, -8.74227766e-08, 7.64274186e-15, -8.74227766e-08, 1, -8.74227766e-08, 0, -8.74227766e-08, -1)
1203
o75.Part0 = o73
1204
o77.Name = "Mot2"
1205
o77.Parent = o71
1206
o77.Material = Enum.Material.SmoothPlastic
1207
o77.BrickColor = BrickColor.new("Really black")
1208
o77.Transparency = 1
1209
o77.Position = Vector3.new(1.35020447, 1.923913, -7.96003532)
1210
o77.Rotation = Vector3.new(0, 0, 90)
1211
o77.CanCollide = false
1212
o77.Size = Vector3.new(0.200000003, 0.400000095, 0.600000024)
1213
o77.CFrame = CFrame.new(1.35020447, 1.923913, -7.96003532, -4.37113883e-08, -1, 0, 1, -4.37113883e-08, 0, 0, 0, 1)
1214
o77.BackSurface = Enum.SurfaceType.SmoothNoOutlines
1215
o77.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
1216
o77.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
1217
o77.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
1218
o77.RightSurface = Enum.SurfaceType.SmoothNoOutlines
1219
o77.TopSurface = Enum.SurfaceType.SmoothNoOutlines
1220
o77.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
1221
o77.Position = Vector3.new(1.35020447, 1.923913, -7.96003532)
1222
o77.Orientation = Vector3.new(0, 0, 90)
1223
o77.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
1224
o78.Parent = o77
1225
o78.Scale = Vector3.new(0, 0, 0)
1226
o78.Scale = Vector3.new(0, 0, 0)
1227
o79.Parent = o77
1228
o79.C0 = CFrame.new(0, 0, 0, -4.37113883e-08, 1, 0, -1, -4.37113883e-08, 0, 0, 0, 1)
1229
o79.C1 = CFrame.new(0.0557327271, 0, 0.0865001678, -1, -8.74227766e-08, 7.64274186e-15, -8.74227766e-08, 1, -8.74227766e-08, 0, -8.74227766e-08, -1)
1230
o79.Part0 = o77
1231
o80.Name = "Main"
1232
o80.Parent = o71
1233
o80.Material = Enum.Material.SmoothPlastic
1234
o80.BrickColor = BrickColor.new("Fossil")
1235
o80.Reflectance = 0.30000001192093
1236
o80.Position = Vector3.new(1.35020447, 1.923913, -7.96003532)
1237
o80.Rotation = Vector3.new(0, 0, 90)
1238
o80.CanCollide = false
1239
o80.Size = Vector3.new(0.200000003, 0.400000095, 0.600000024)
1240
o80.CFrame = CFrame.new(1.35020447, 1.923913, -7.96003532, -4.37113883e-08, -1, 0, 1, -4.37113883e-08, 0, 0, 0, 1)
1241
o80.BackSurface = Enum.SurfaceType.SmoothNoOutlines
1242
o80.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
1243
o80.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
1244
o80.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
1245
o80.RightSurface = Enum.SurfaceType.SmoothNoOutlines
1246
o80.TopSurface = Enum.SurfaceType.SmoothNoOutlines
1247
o80.Color = Color3.new(0.623529, 0.631373, 0.67451)
1248
o80.Position = Vector3.new(1.35020447, 1.923913, -7.96003532)
1249
o80.Orientation = Vector3.new(0, 0, 90)
1250
o80.Color = Color3.new(0.623529, 0.631373, 0.67451)
1251
o81.Parent = o80
1252
o81.Scale = Vector3.new(1.79999995, 0.150000006, 1.79999995)
1253
o81.Scale = Vector3.new(1.79999995, 0.150000006, 1.79999995)
1254
o82.Parent = o80
1255
o82.C0 = CFrame.new(0, 0, 0, -4.37113883e-08, 1, 0, -1, -4.37113883e-08, 0, 0, 0, 1)
1256
o82.C1 = CFrame.new(0, 0, 0, -4.37113883e-08, 1, 0, -1, -4.37113883e-08, 0, 0, 0, 1)
1257
o82.Part0 = o80
1258
o82.Part1 = o73
1259
o83.Parent = o80
1260
o83.C0 = CFrame.new(0, 0, 0, -4.37113883e-08, 1, 0, -1, -4.37113883e-08, 0, 0, 0, 1)
1261
o83.C1 = CFrame.new(0, 0, 0, -4.37113883e-08, 1, 0, -1, -4.37113883e-08, 0, 0, 0, 1)
1262
o83.Part0 = o80
1263
o83.Part1 = o77
1264
o84.Parent = o80
1265
o84.C0 = CFrame.new(0, 0, 0, -4.37113883e-08, 1, 0, -1, -4.37113883e-08, 0, 0, 0, 1)
1266
o84.C1 = CFrame.new(0.549995422, 0.699996948, 1.90734863e-06, 1, 0, 0, 0, 1, 0, 0, 0, 1)
1267
o84.Part0 = o80
1268
o84.Part1 = o102
1269
o85.Name = "P1"
1270
o85.Parent = o17
1271
o86.Name = "Center"
1272
o86.Parent = o85
1273
o86.Material = Enum.Material.SmoothPlastic
1274
o86.BrickColor = BrickColor.new("Really black")
1275
o86.Reflectance = 0.15000000596046
1276
o86.Position = Vector3.new(0.800208986, 1.22391605, -7.96003914)
1277
o86.Rotation = Vector3.new(0, 90, 0)
1278
o86.CanCollide = false
1279
o86.Size = Vector3.new(1, 0.400000006, 1)
1280
o86.CFrame = CFrame.new(0.800208986, 1.22391605, -7.96003914, -4.37113883e-08, 0, 1, 0, 1, 0, -1, 0, -4.37113883e-08)
1281
o86.BackSurface = Enum.SurfaceType.SmoothNoOutlines
1282
o86.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
1283
o86.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
1284
o86.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
1285
o86.RightSurface = Enum.SurfaceType.SmoothNoOutlines
1286
o86.TopSurface = Enum.SurfaceType.SmoothNoOutlines
1287
o86.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
1288
o86.Position = Vector3.new(0.800208986, 1.22391605, -7.96003914)
1289
o86.Orientation = Vector3.new(0, 90, 0)
1290
o86.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
1291
o87.Parent = o86
1292
o87.Scale = Vector3.new(1.10000002, 1.10000002, 1.10000002)
1293
o87.Scale = Vector3.new(1.10000002, 1.10000002, 1.10000002)
1294
o88.Name = "C"
1295
o88.Parent = o85
1296
o88.Material = Enum.Material.Granite
1297
o88.BrickColor = BrickColor.new("Dark indigo")
1298
o88.Position = Vector3.new(1.30001795, 1.22391295, -7.9600358)
1299
o88.Rotation = Vector3.new(0, -90, 0)
1300
o88.CanCollide = false
1301
o88.Size = Vector3.new(1, 0.400000036, 0.400000006)
1302
o88.CFrame = CFrame.new(1.30001795, 1.22391295, -7.9600358, -4.37113883e-08, 0, -1, 0, 1, 0, 1, 0, -4.37113883e-08)
1303
o88.BackSurface = Enum.SurfaceType.SmoothNoOutlines
1304
o88.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
1305
o88.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
1306
o88.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
1307
o88.RightSurface = Enum.SurfaceType.SmoothNoOutlines
1308
o88.TopSurface = Enum.SurfaceType.SmoothNoOutlines
1309
o88.Color = Color3.new(0.239216, 0.0823529, 0.521569)
1310
o88.Position = Vector3.new(1.30001795, 1.22391295, -7.9600358)
1311
o88.Orientation = Vector3.new(0, -90, 0)
1312
o88.Color = Color3.new(0.239216, 0.0823529, 0.521569)
1313
o89.Parent = o88
1314
o89.Scale = Vector3.new(0.850000024, 1.10000002, 0.319999993)
1315
o89.MeshType = Enum.MeshType.Torso
1316
o89.Scale = Vector3.new(0.850000024, 1.10000002, 0.319999993)
1317
o90.Name = "C"
1318
o90.Parent = o85
1319
o90.Material = Enum.Material.Neon
1320
o90.BrickColor = BrickColor.new("Dark indigo")
1321
o90.Position = Vector3.new(1.30001795, 1.22391295, -7.9600358)
1322
o90.Rotation = Vector3.new(0, -90, 0)
1323
o90.CanCollide = false
1324
o90.Size = Vector3.new(1, 0.400000036, 0.400000006)
1325
o90.CFrame = CFrame.new(1.30001795, 1.22391295, -7.9600358, -4.37113883e-08, 0, -1, 0, 1, 0, 1, 0, -4.37113883e-08)
1326
o90.BackSurface = Enum.SurfaceType.SmoothNoOutlines
1327
o90.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
1328
o90.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
1329
o90.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
1330
o90.RightSurface = Enum.SurfaceType.SmoothNoOutlines
1331
o90.TopSurface = Enum.SurfaceType.SmoothNoOutlines
1332
o90.Color = Color3.new(0.239216, 0.0823529, 0.521569)
1333
o90.Position = Vector3.new(1.30001795, 1.22391295, -7.9600358)
1334
o90.Orientation = Vector3.new(0, -90, 0)
1335
o90.Color = Color3.new(0.239216, 0.0823529, 0.521569)
1336
o91.Parent = o90
1337
o91.Scale = Vector3.new(0.899999976, 1.09000003, 0.310000002)
1338
o91.MeshType = Enum.MeshType.Torso
1339
o91.Scale = Vector3.new(0.899999976, 1.09000003, 0.310000002)
1340
o92.Name = "C2"
1341
o92.Parent = o85
1342
o92.Material = Enum.Material.SmoothPlastic
1343
o92.BrickColor = BrickColor.new("Alder")
1344
o92.Position = Vector3.new(1.30001104, 1.12391603, -7.86003113)
1345
o92.Rotation = Vector3.new(45, -90, 0)
1346
o92.CanCollide = false
1347
o92.Size = Vector3.new(0.400000006, 0.200000003, 0.400000006)
1348
o92.CFrame = CFrame.new(1.30001104, 1.12391603, -7.86003113, -4.37113883e-08, 0, -1, -0.7071262, 0.707087338, 3.09094688e-08, 0.707087338, 0.7071262, -3.09077706e-08)
1349
o92.BackSurface = Enum.SurfaceType.SmoothNoOutlines
1350
o92.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
1351
o92.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
1352
o92.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
1353
o92.RightSurface = Enum.SurfaceType.SmoothNoOutlines
1354
o92.TopSurface = Enum.SurfaceType.SmoothNoOutlines
1355
o92.Color = Color3.new(0.705882, 0.501961, 1)
1356
o92.Position = Vector3.new(1.30001104, 1.12391603, -7.86003113)
1357
o92.Orientation = Vector3.new(0, -90, -45)
1358
o92.Color = Color3.new(0.705882, 0.501961, 1)
1359
o93.Parent = o92
1360
o93.Scale = Vector3.new(0.0500000007, 0.800000012, 0.340000004)
1361
o93.Scale = Vector3.new(0.0500000007, 0.800000012, 0.340000004)
1362
o94.Name = "C2"
1363
o94.Parent = o85
1364
o94.Material = Enum.Material.SmoothPlastic
1365
o94.BrickColor = BrickColor.new("Alder")
1366
o94.Position = Vector3.new(1.30001104, 1.22391295, -7.9600358)
1367
o94.Rotation = Vector3.new(0, -90, 0)
1368
o94.CanCollide = false
1369
o94.Size = Vector3.new(0.600000024, 0.400000006, 0.400000006)
1370
o94.CFrame = CFrame.new(1.30001104, 1.22391295, -7.9600358, -4.37113883e-08, 0, -1, 0, 1, 0, 1, 0, -4.37113883e-08)
1371
o94.BackSurface = Enum.SurfaceType.SmoothNoOutlines
1372
o94.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
1373
o94.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
1374
o94.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
1375
o94.RightSurface = Enum.SurfaceType.SmoothNoOutlines
1376
o94.TopSurface = Enum.SurfaceType.SmoothNoOutlines
1377
o94.Color = Color3.new(0.705882, 0.501961, 1)
1378
o94.Position = Vector3.new(1.30001104, 1.22391295, -7.9600358)
1379
o94.Orientation = Vector3.new(0, -90, 0)
1380
o94.Color = Color3.new(0.705882, 0.501961, 1)
1381
o95.Parent = o94
1382
o95.MeshId = "http://www.roblox.com/Asset/?id=9756362"
1383
o95.Offset = Vector3.new(0, 0, -0.0649999976)
1384
o95.Scale = Vector3.new(0.150000006, 0.150000006, 0)
1385
o95.MeshType = Enum.MeshType.FileMesh
1386
o95.Scale = Vector3.new(0.150000006, 0.150000006, 0)
1387
o96.Name = "C2"
1388
o96.Parent = o85
1389
o96.Material = Enum.Material.SmoothPlastic
1390
o96.BrickColor = BrickColor.new("Alder")
1391
o96.Position = Vector3.new(1.30001104, 1.32391405, -8.06003189)
1392
o96.Rotation = Vector3.new(45, -90, 0)
1393
o96.CanCollide = false
1394
o96.Size = Vector3.new(0.400000006, 0.200000003, 0.400000006)
1395
o96.CFrame = CFrame.new(1.30001104, 1.32391405, -8.06003189, -4.37113883e-08, 0, -1, -0.7071262, 0.707087338, 3.09094688e-08, 0.707087338, 0.7071262, -3.09077706e-08)
1396
o96.BackSurface = Enum.SurfaceType.SmoothNoOutlines
1397
o96.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
1398
o96.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
1399
o96.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
1400
o96.RightSurface = Enum.SurfaceType.SmoothNoOutlines
1401
o96.TopSurface = Enum.SurfaceType.SmoothNoOutlines
1402
o96.Color = Color3.new(0.705882, 0.501961, 1)
1403
o96.Position = Vector3.new(1.30001104, 1.32391405, -8.06003189)
1404
o96.Orientation = Vector3.new(0, -90, -45)
1405
o96.Color = Color3.new(0.705882, 0.501961, 1)
1406
o97.Parent = o96
1407
o97.Scale = Vector3.new(0.0500000007, 0.800000012, 0.340000004)
1408
o97.Scale = Vector3.new(0.0500000007, 0.800000012, 0.340000004)
1409
o98.Name = "C2"
1410
o98.Parent = o85
1411
o98.Material = Enum.Material.SmoothPlastic
1412
o98.BrickColor = BrickColor.new("Alder")
1413
o98.Position = Vector3.new(1.30001104, 1.12391603, -8.06003189)
1414
o98.Rotation = Vector3.new(-45, -90, 0)
1415
o98.CanCollide = false
1416
o98.Size = Vector3.new(0.400000006, 0.200000003, 0.400000006)
1417
o98.CFrame = CFrame.new(1.30001104, 1.12391603, -8.06003189, -4.37113883e-08, 0, -1, 0.7071262, 0.707087338, -3.09094688e-08, 0.707087338, -0.7071262, -3.09077706e-08)
1418
o98.BackSurface = Enum.SurfaceType.SmoothNoOutlines
1419
o98.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
1420
o98.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
1421
o98.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
1422
o98.RightSurface = Enum.SurfaceType.SmoothNoOutlines
1423
o98.TopSurface = Enum.SurfaceType.SmoothNoOutlines
1424
o98.Color = Color3.new(0.705882, 0.501961, 1)
1425
o98.Position = Vector3.new(1.30001104, 1.12391603, -8.06003189)
1426
o98.Orientation = Vector3.new(0, -90, 45)
1427
o98.Color = Color3.new(0.705882, 0.501961, 1)
1428
o99.Parent = o98
1429
o99.Scale = Vector3.new(0.0500000007, 0.800000012, 0.340000004)
1430
o99.Scale = Vector3.new(0.0500000007, 0.800000012, 0.340000004)
1431
o100.Name = "C2"
1432
o100.Parent = o85
1433
o100.Material = Enum.Material.SmoothPlastic
1434
o100.BrickColor = BrickColor.new("Alder")
1435
o100.Position = Vector3.new(1.30001104, 1.32391405, -7.86003113)
1436
o100.Rotation = Vector3.new(-45, -90, 0)
1437
o100.CanCollide = false
1438
o100.Size = Vector3.new(0.400000006, 0.200000003, 0.400000006)
1439
o100.CFrame = CFrame.new(1.30001104, 1.32391405, -7.86003113, -4.37113883e-08, 0, -1, 0.7071262, 0.707087338, -3.09094688e-08, 0.707087338, -0.7071262, -3.09077706e-08)
1440
o100.BackSurface = Enum.SurfaceType.SmoothNoOutlines
1441
o100.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
1442
o100.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
1443
o100.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
1444
o100.RightSurface = Enum.SurfaceType.SmoothNoOutlines
1445
o100.TopSurface = Enum.SurfaceType.SmoothNoOutlines
1446
o100.Color = Color3.new(0.705882, 0.501961, 1)
1447
o100.Position = Vector3.new(1.30001104, 1.32391405, -7.86003113)
1448
o100.Orientation = Vector3.new(0, -90, 45)
1449
o100.Color = Color3.new(0.705882, 0.501961, 1)
1450
o101.Parent = o100
1451
o101.Scale = Vector3.new(0.0500000007, 0.800000012, 0.340000004)
1452
o101.Scale = Vector3.new(0.0500000007, 0.800000012, 0.340000004)
1453
o102.Name = "Arm"
1454
o102.Parent = o17
1455
o102.Material = Enum.Material.SmoothPlastic
1456
o102.BrickColor = BrickColor.new("Really black")
1457
o102.Transparency = 1
1458
o102.Position = Vector3.new(0.800208986, 1.22391605, -7.96003723)
1459
o102.CanCollide = false
1460
o102.Size = Vector3.new(1, 2, 1)
1461
o102.CFrame = CFrame.new(0.800208986, 1.22391605, -7.96003723, 1, 0, 0, 0, 1, 0, 0, 0, 1)
1462
o102.BackSurface = Enum.SurfaceType.SmoothNoOutlines
1463
o102.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
1464
o102.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
1465
o102.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
1466
o102.RightSurface = Enum.SurfaceType.SmoothNoOutlines
1467
o102.TopSurface = Enum.SurfaceType.SmoothNoOutlines
1468
o102.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
1469
o102.Position = Vector3.new(0.800208986, 1.22391605, -7.96003723)
1470
o102.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
1471
o103.Parent = o102
1472
o103.Scale = Vector3.new(0, 0, 0)
1473
o103.Scale = Vector3.new(0, 0, 0)
1474
o104.Name = "C"
1475
o104.Parent = o17
1476
o104.Material = Enum.Material.Neon
1477
o104.BrickColor = BrickColor.new("Dark indigo")
1478
o104.Reflectance = 0.30000001192093
1479
o104.Position = Vector3.new(1.35021198, 1.923913, -7.96003723)
1480
o104.Rotation = Vector3.new(180, 0, 180)
1481
o104.CanCollide = false
1482
o104.Size = Vector3.new(0.400000006, 0.200000003, 0.600000024)
1483
o104.CFrame = CFrame.new(1.35021198, 1.923913, -7.96003723, -1, -8.74227766e-08, 0, -8.74227766e-08, 1, -8.74227766e-08, 7.64274186e-15, -8.74227766e-08, -1)
1484
o104.BackSurface = Enum.SurfaceType.SmoothNoOutlines
1485
o104.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
1486
o104.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
1487
o104.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
1488
o104.RightSurface = Enum.SurfaceType.SmoothNoOutlines
1489
o104.TopSurface = Enum.SurfaceType.SmoothNoOutlines
1490
o104.Color = Color3.new(0.239216, 0.0823529, 0.521569)
1491
o104.Position = Vector3.new(1.35021198, 1.923913, -7.96003723)
1492
o104.Orientation = Vector3.new(0, 180, 0)
1493
o104.Color = Color3.new(0.239216, 0.0823529, 0.521569)
1494
o105.Parent = o104
1495
o105.Scale = Vector3.new(0.5, 1.5, 0.5)
1496
o105.MeshType = Enum.MeshType.Sphere
1497
o105.Scale = Vector3.new(0.5, 1.5, 0.5)
1498
o106.Name = "C"
1499
o106.Parent = o17
1500
o106.Material = Enum.Material.Neon
1501
o106.BrickColor = BrickColor.new("Dark indigo")
1502
o106.Position = Vector3.new(0.824981987, 2.22352505, -8.09999943)
1503
o106.Rotation = Vector3.new(180, -45, -90)
1504
o106.CanCollide = false
1505
o106.Size = Vector3.new(0.400000006, 0.599999964, 0.600000024)
1506
o106.CFrame = CFrame.new(0.824981987, 2.22352505, -8.09999943, 2.75087041e-06, 0.707129121, -0.707084477, 1, -3.9520105e-06, -6.18191933e-08, -2.83811937e-06, -0.707084477, -0.707129121)
1507
o106.BackSurface = Enum.SurfaceType.SmoothNoOutlines
1508
o106.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
1509
o106.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
1510
o106.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
1511
o106.RightSurface = Enum.SurfaceType.SmoothNoOutlines
1512
o106.TopSurface = Enum.SurfaceType.SmoothNoOutlines
1513
o106.Color = Color3.new(0.239216, 0.0823529, 0.521569)
1514
o106.Position = Vector3.new(0.824981987, 2.22352505, -8.09999943)
1515
o106.Orientation = Vector3.new(0, -135, 90)
1516
o106.Color = Color3.new(0.239216, 0.0823529, 0.521569)
1517
o107.Parent = o106
1518
o107.Offset = Vector3.new(0.100000001, -0.125, 0)
1519
o107.Scale = Vector3.new(0.0299999993, 0.200000003, 0.0299999993)
1520
o107.MeshType = Enum.MeshType.Sphere
1521
o107.Scale = Vector3.new(0.0299999993, 0.200000003, 0.0299999993)
1522
o108.Name = "C"
1523
o108.Parent = o17
1524
o108.Material = Enum.Material.Neon
1525
o108.BrickColor = BrickColor.new("Dark indigo")
1526
o108.Position = Vector3.new(0.824981987, 2.22352505, -8.09999943)
1527
o108.Rotation = Vector3.new(0, -45, 90)
1528
o108.CanCollide = false
1529
o108.Size = Vector3.new(0.400000006, 0.599999964, 0.600000024)
1530
o108.CFrame = CFrame.new(0.824981987, 2.22352505, -8.09999943, 4.93610605e-05, -0.707047522, -0.707166016, 1, 3.49048387e-05, 3.49022412e-05, 5.96992322e-09, -0.707166016, 0.707047522)
1531
o108.BackSurface = Enum.SurfaceType.SmoothNoOutlines
1532
o108.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
1533
o108.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
1534
o108.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
1535
o108.RightSurface = Enum.SurfaceType.SmoothNoOutlines
1536
o108.TopSurface = Enum.SurfaceType.SmoothNoOutlines
1537
o108.Color = Color3.new(0.239216, 0.0823529, 0.521569)
1538
o108.Position = Vector3.new(0.824981987, 2.22352505, -8.09999943)
1539
o108.Orientation = Vector3.new(0, -45, 90)
1540
o108.Color = Color3.new(0.239216, 0.0823529, 0.521569)
1541
o109.Parent = o108
1542
o109.Offset = Vector3.new(0.100000001, -0.125, 0)
1543
o109.Scale = Vector3.new(0.0299999993, 0.200000003, 0.0299999993)
1544
o109.MeshType = Enum.MeshType.Sphere
1545
o109.Scale = Vector3.new(0.0299999993, 0.200000003, 0.0299999993)
1546
o110.Name = "C"
1547
o110.Parent = o17
1548
o110.Material = Enum.Material.Neon
1549
o110.BrickColor = BrickColor.new("Dark indigo")
1550
o110.Position = Vector3.new(0.824768007, 2.224015, -7.95814991)
1551
o110.Rotation = Vector3.new(-90, -90, 0)
1552
o110.CanCollide = false
1553
o110.Size = Vector3.new(0.400000006, 0.599999964, 0.600000024)
1554
o110.CFrame = CFrame.new(0.824768007, 2.224015, -7.95814991, -4.37113883e-08, 0, -1, 1, -4.37113883e-08, -4.37113883e-08, -4.37113883e-08, -1, 1.91068547e-15)
1555
o110.BackSurface = Enum.SurfaceType.SmoothNoOutlines
1556
o110.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
1557
o110.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
1558
o110.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
1559
o110.RightSurface = Enum.SurfaceType.SmoothNoOutlines
1560
o110.TopSurface = Enum.SurfaceType.SmoothNoOutlines
1561
o110.Color = Color3.new(0.239216, 0.0823529, 0.521569)
1562
o110.Position = Vector3.new(0.824768007, 2.224015, -7.95814991)
1563
o110.Orientation = Vector3.new(0, -90, 90)
1564
o110.Color = Color3.new(0.239216, 0.0823529, 0.521569)
1565
o111.Parent = o110
1566
o111.Offset = Vector3.new(0.100000001, -0.0500000007, 0)
1567
o111.Scale = Vector3.new(0.0299999993, 0.300000012, 0.0299999993)
1568
o111.MeshType = Enum.MeshType.Sphere
1569
o111.Scale = Vector3.new(0.0299999993, 0.300000012, 0.0299999993)
1570
o112.Name = "C"
1571
o112.Parent = o17
1572
o112.Material = Enum.Material.Neon
1573
o112.BrickColor = BrickColor.new("Dark indigo")
1574
o112.Position = Vector3.new(0.824768007, 2.224015, -8.05815601)
1575
o112.Rotation = Vector3.new(90, 90, 0)
1576
o112.CanCollide = false
1577
o112.Size = Vector3.new(0.400000006, 0.400000006, 0.200000003)
1578
o112.CFrame = CFrame.new(0.824768007, 2.224015, -8.05815601, -4.37113883e-08, 0, 1, 1, -4.37113883e-08, 4.37113883e-08, 4.37113883e-08, 1, 1.91068547e-15)
1579
o112.BackSurface = Enum.SurfaceType.SmoothNoOutlines
1580
o112.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
1581
o112.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
1582
o112.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
1583
o112.RightSurface = Enum.SurfaceType.SmoothNoOutlines
1584
o112.TopSurface = Enum.SurfaceType.SmoothNoOutlines
1585
o112.Color = Color3.new(0.239216, 0.0823529, 0.521569)
1586
o112.Position = Vector3.new(0.824768007, 2.224015, -8.05815601)
1587
o112.Orientation = Vector3.new(0, 90, 90)
1588
o112.Color = Color3.new(0.239216, 0.0823529, 0.521569)
1589
o113.Parent = o112
1590
o113.Offset = Vector3.new(0.100000001, 0, 0)
1591
o113.Scale = Vector3.new(0.0500000007, 0.0500000007, 0.100000001)
1592
o113.MeshType = Enum.MeshType.Sphere
1593
o113.Scale = Vector3.new(0.0500000007, 0.0500000007, 0.100000001)
1594
o114.Parent = o17
1595
o114.Material = Enum.Material.SmoothPlastic
1596
o114.BrickColor = BrickColor.new("Fossil")
1597
o114.Position = Vector3.new(0.824752986, 2.224015, -7.95814991)
1598
o114.Rotation = Vector3.new(90, 90, 0)
1599
o114.CanCollide = false
1600
o114.Size = Vector3.new(0.400000006, 0.599999964, 0.600000024)
1601
o114.CFrame = CFrame.new(0.824752986, 2.224015, -7.95814991, -4.37113883e-08, 0, 1, 1, -4.37113883e-08, 4.37113883e-08, 4.37113883e-08, 1, 1.91068547e-15)
1602
o114.BackSurface = Enum.SurfaceType.SmoothNoOutlines
1603
o114.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
1604
o114.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
1605
o114.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
1606
o114.RightSurface = Enum.SurfaceType.SmoothNoOutlines
1607
o114.TopSurface = Enum.SurfaceType.SmoothNoOutlines
1608
o114.Color = Color3.new(0.623529, 0.631373, 0.67451)
1609
o114.Position = Vector3.new(0.824752986, 2.224015, -7.95814991)
1610
o114.Orientation = Vector3.new(0, 90, 90)
1611
o114.Color = Color3.new(0.623529, 0.631373, 0.67451)
1612
o115.Parent = o114
1613
o115.Scale = Vector3.new(0.330000013, 0.870000005, 0.670000017)
1614
o115.Scale = Vector3.new(0.330000013, 0.870000005, 0.670000017)
1615
o116.Name = "C"
1616
o116.Parent = o17
1617
o116.Material = Enum.Material.Neon
1618
o116.BrickColor = BrickColor.new("Dark indigo")
1619
o116.Position = Vector3.new(0.824768007, 2.224015, -7.95814991)
1620
o116.Rotation = Vector3.new(90, 90, 0)
1621
o116.CanCollide = false
1622
o116.Size = Vector3.new(0.400000006, 0.599999964, 0.600000024)
1623
o116.CFrame = CFrame.new(0.824768007, 2.224015, -7.95814991, -4.37113883e-08, 0, 1, 1, -4.37113883e-08, 4.37113883e-08, 4.37113883e-08, 1, 1.91068547e-15)
1624
o116.BackSurface = Enum.SurfaceType.SmoothNoOutlines
1625
o116.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
1626
o116.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
1627
o116.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
1628
o116.RightSurface = Enum.SurfaceType.SmoothNoOutlines
1629
o116.TopSurface = Enum.SurfaceType.SmoothNoOutlines
1630
o116.Color = Color3.new(0.239216, 0.0823529, 0.521569)
1631
o116.Position = Vector3.new(0.824768007, 2.224015, -7.95814991)
1632
o116.Orientation = Vector3.new(0, 90, 90)
1633
o116.Color = Color3.new(0.239216, 0.0823529, 0.521569)
1634
o117.Parent = o116
1635
o117.Scale = Vector3.new(0.340000004, 0.829999983, 0.629999995)
1636
o117.Scale = Vector3.new(0.340000004, 0.829999983, 0.629999995)
1637
o118.Name = "C"
1638
o118.Parent = o17
1639
o118.Material = Enum.Material.Neon
1640
o118.BrickColor = BrickColor.new("Dark indigo")
1641
o118.Reflectance = 0.30000001192093
1642
o118.Position = Vector3.new(1.35020399, 1.923913, -7.9600358)
1643
o118.Rotation = Vector3.new(0, 0, 90)
1644
o118.CanCollide = false
1645
o118.Size = Vector3.new(0.200000003, 0.400000095, 0.600000024)
1646
o118.CFrame = CFrame.new(1.35020399, 1.923913, -7.9600358, -4.37113883e-08, -1, 0, 1, -4.37113883e-08, 0, 0, 0, 1)
1647
o118.BackSurface = Enum.SurfaceType.SmoothNoOutlines
1648
o118.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
1649
o118.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
1650
o118.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
1651
o118.RightSurface = Enum.SurfaceType.SmoothNoOutlines
1652
o118.TopSurface = Enum.SurfaceType.SmoothNoOutlines
1653
o118.Color = Color3.new(0.239216, 0.0823529, 0.521569)
1654
o118.Position = Vector3.new(1.35020399, 1.923913, -7.9600358)
1655
o118.Orientation = Vector3.new(0, 0, 90)
1656
o118.Color = Color3.new(0.239216, 0.0823529, 0.521569)
1657
o119.Parent = o118
1658
o119.Scale = Vector3.new(1.89999998, 0.140000001, 1.89999998)
1659
o119.Scale = Vector3.new(1.89999998, 0.140000001, 1.89999998)
1660
o120.Parent = o17
1661
o120.Material = Enum.Material.Granite
1662
o120.BrickColor = BrickColor.new("Really black")
1663
o120.Position = Vector3.new(0.824768007, 2.224015, -7.95814991)
1664
o120.Rotation = Vector3.new(90, 90, 0)
1665
o120.CanCollide = false
1666
o120.Size = Vector3.new(0.400000006, 0.599999964, 0.600000024)
1667
o120.CFrame = CFrame.new(0.824768007, 2.224015, -7.95814991, -4.37113883e-08, 0, 1, 1, -4.37113883e-08, 4.37113883e-08, 4.37113883e-08, 1, 1.91068547e-15)
1668
o120.BackSurface = Enum.SurfaceType.SmoothNoOutlines
1669
o120.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
1670
o120.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
1671
o120.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
1672
o120.RightSurface = Enum.SurfaceType.SmoothNoOutlines
1673
o120.TopSurface = Enum.SurfaceType.SmoothNoOutlines
1674
o120.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
1675
o120.Position = Vector3.new(0.824768007, 2.224015, -7.95814991)
1676
o120.Orientation = Vector3.new(0, 90, 90)
1677
o120.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
1678
o121.Parent = o120
1679
o121.Scale = Vector3.new(0.5, 0.800000012, 0.600000024)
1680
o121.Scale = Vector3.new(0.5, 0.800000012, 0.600000024)
1681
o122.Name = "Claw1"
1682
o122.Parent = o17
1683
o122.Material = Enum.Material.SmoothPlastic
1684
o122.BrickColor = BrickColor.new("Really black")
1685
o122.Transparency = 1
1686
o122.Position = Vector3.new(1.20020294, 0.123916, -7.56003618)
1687
o122.Rotation = Vector3.new(-5, 0, 10)
1688
o122.CanCollide = false
1689
o122.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003)
1690
o122.CFrame = CFrame.new(1.20020294, 0.123916, -7.56003618, 0.984815001, -0.173606902, -6.17513433e-06, 0.17294623, 0.981064081, 0.0871934593, -0.0151313283, -0.0858704895, 0.996191382)
1691
o122.BackSurface = Enum.SurfaceType.SmoothNoOutlines
1692
o122.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
1693
o122.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
1694
o122.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
1695
o122.RightSurface = Enum.SurfaceType.SmoothNoOutlines
1696
o122.TopSurface = Enum.SurfaceType.SmoothNoOutlines
1697
o122.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
1698
o122.Position = Vector3.new(1.20020294, 0.123916, -7.56003618)
1699
o122.Orientation = Vector3.new(-5, 0, 10)
1700
o122.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
1701
o123.Parent = o122
1702
o123.Scale = Vector3.new(0, 0, 0)
1703
o123.Scale = Vector3.new(0, 0, 0)
1704
o124.Name = "P"
1705
o124.Parent = o122
1706
o124.Transparency = NumberSequence.new(0.40000000596046,1)
1707
o124.Rotation = NumberRange.new(90,180)
1708
o124.Size = NumberSequence.new(0.10000000149012,0.10000000149012)
1709
o124.Color = ColorSequence.new(Color3.new(0.333333, 0, 1),Color3.new(0.333333, 0, 1))
1710
o124.Enabled = false
1711
o124.LightEmission = 1
1712
o124.Texture = "rbxasset://textures/particles/smoke_main.dds"
1713
o124.Acceleration = Vector3.new(-5, 0, 0)
1714
o124.Lifetime = NumberRange.new(0.5,0.5)
1715
o124.Rate = 800
1716
o124.RotSpeed = NumberRange.new(180,270)
1717
o124.Speed = NumberRange.new(2.4000000953674,2.4000000953674)
1718
o124.Color = ColorSequence.new(Color3.new(0.333333, 0, 1),Color3.new(0.333333, 0, 1))
1719
o125.Name = "Claw3"
1720
o125.Parent = o17
1721
o125.Material = Enum.Material.SmoothPlastic
1722
o125.BrickColor = BrickColor.new("Really black")
1723
o125.Transparency = 1
1724
o125.Position = Vector3.new(1.20020294, 0.123916, -8.3600359)
1725
o125.Rotation = Vector3.new(5, 0, 10)
1726
o125.CanCollide = false
1727
o125.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003)
1728
o125.CFrame = CFrame.new(1.20020294, 0.123916, -8.3600359, 0.984814584, -0.173609346, -5.99911436e-05, 0.17294383, 0.981069446, -0.0871381611, 0.0151868546, 0.0858045518, 0.99619621)
1729
o125.BackSurface = Enum.SurfaceType.SmoothNoOutlines
1730
o125.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
1731
o125.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
1732
o125.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
1733
o125.RightSurface = Enum.SurfaceType.SmoothNoOutlines
1734
o125.TopSurface = Enum.SurfaceType.SmoothNoOutlines
1735
o125.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
1736
o125.Position = Vector3.new(1.20020294, 0.123916, -8.3600359)
1737
o125.Orientation = Vector3.new(5, 0, 10)
1738
o125.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
1739
o126.Parent = o125
1740
o126.Scale = Vector3.new(0, 0, 0)
1741
o126.Scale = Vector3.new(0, 0, 0)
1742
o127.Name = "P"
1743
o127.Parent = o125
1744
o127.Transparency = NumberSequence.new(0.40000000596046,1)
1745
o127.Rotation = NumberRange.new(90,180)
1746
o127.Size = NumberSequence.new(0.10000000149012,0.10000000149012)
1747
o127.Color = ColorSequence.new(Color3.new(0.333333, 0, 1),Color3.new(0.333333, 0, 1))
1748
o127.Enabled = false
1749
o127.LightEmission = 1
1750
o127.Texture = "rbxasset://textures/particles/smoke_main.dds"
1751
o127.Acceleration = Vector3.new(-5, 0, 0)
1752
o127.Lifetime = NumberRange.new(0.5,0.5)
1753
o127.Rate = 800
1754
o127.RotSpeed = NumberRange.new(180,270)
1755
o127.Speed = NumberRange.new(2.4000000953674,2.4000000953674)
1756
o127.Color = ColorSequence.new(Color3.new(0.333333, 0, 1),Color3.new(0.333333, 0, 1))
1757
o128.Name = "Claw2"
1758
o128.Parent = o17
1759
o128.Material = Enum.Material.SmoothPlastic
1760
o128.BrickColor = BrickColor.new("Really black")
1761
o128.Transparency = 1
1762
o128.Position = Vector3.new(1.20020294, 0.123916, -7.96003723)
1763
o128.Rotation = Vector3.new(0, 0, 10)
1764
o128.CanCollide = false
1765
o128.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003)
1766
o128.CFrame = CFrame.new(1.20020294, 0.123916, -7.96003723, 0.984812081, -0.173623711, -3.30605944e-05, 0.173623711, 0.984812081, 2.77417312e-05, 2.77418512e-05, -3.30604962e-05, 1)
1767
o128.BackSurface = Enum.SurfaceType.SmoothNoOutlines
1768
o128.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
1769
o128.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
1770
o128.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
1771
o128.RightSurface = Enum.SurfaceType.SmoothNoOutlines
1772
o128.TopSurface = Enum.SurfaceType.SmoothNoOutlines
1773
o128.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
1774
o128.Position = Vector3.new(1.20020294, 0.123916, -7.96003723)
1775
o128.Orientation = Vector3.new(0, 0, 10)
1776
o128.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
1777
o129.Parent = o128
1778
o129.Scale = Vector3.new(0, 0, 0)
1779
o129.Scale = Vector3.new(0, 0, 0)
1780
o130.Name = "P"
1781
o130.Parent = o128
1782
o130.Transparency = NumberSequence.new(0.40000000596046,1)
1783
o130.Rotation = NumberRange.new(90,180)
1784
o130.Size = NumberSequence.new(0.10000000149012,0.10000000149012)
1785
o130.Color = ColorSequence.new(Color3.new(0.333333, 0, 1),Color3.new(0.333333, 0, 1))
1786
o130.Enabled = false
1787
o130.LightEmission = 1
1788
o130.Texture = "rbxasset://textures/particles/smoke_main.dds"
1789
o130.Acceleration = Vector3.new(-5, 0, 0)
1790
o130.Lifetime = NumberRange.new(0.5,0.5)
1791
o130.Rate = 800
1792
o130.RotSpeed = NumberRange.new(180,270)
1793
o130.Speed = NumberRange.new(2.4000000953674,2.4000000953674)
1794
o130.Color = ColorSequence.new(Color3.new(0.333333, 0, 1),Color3.new(0.333333, 0, 1))
1795
o131.Name = "LeftArm"
1796
o131.Parent = o1
1797
o132.Parent = o131
1798
o132.Material = Enum.Material.SmoothPlastic
1799
o132.BrickColor = BrickColor.new("Fossil")
1800
o132.Reflectance = 0.30000001192093
1801
o132.Position = Vector3.new(-2.49980211, 1.52391505, -8.26003265)
1802
o132.CanCollide = false
1803
o132.Size = Vector3.new(0.399999976, 0.599999905, 0.399999976)
1804
o132.CFrame = CFrame.new(-2.49980211, 1.52391505, -8.26003265, 1, 0, 0, 0, 1, 0, 0, 0, 1)
1805
o132.BackSurface = Enum.SurfaceType.SmoothNoOutlines
1806
o132.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
1807
o132.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
1808
o132.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
1809
o132.RightSurface = Enum.SurfaceType.SmoothNoOutlines
1810
o132.TopSurface = Enum.SurfaceType.SmoothNoOutlines
1811
o132.Color = Color3.new(0.623529, 0.631373, 0.67451)
1812
o132.Position = Vector3.new(-2.49980211, 1.52391505, -8.26003265)
1813
o132.Color = Color3.new(0.623529, 0.631373, 0.67451)
1814
o133.Parent = o132
1815
o133.Scale = Vector3.new(1.38, 0.219999999, 1.38)
1816
o133.Scale = Vector3.new(1.38, 0.219999999, 1.38)
1817
o134.Name = "C"
1818
o134.Parent = o131
1819
o134.Material = Enum.Material.Neon
1820
o134.BrickColor = BrickColor.new("Dark indigo")
1821
o134.Position = Vector3.new(-2.49980211, 1.52391505, -8.26003265)
1822
o134.CanCollide = false
1823
o134.Size = Vector3.new(0.399999976, 0.599999905, 0.399999976)
1824
o134.CFrame = CFrame.new(-2.49980211, 1.52391505, -8.26003265, 1, 0, 0, 0, 1, 0, 0, 0, 1)
1825
o134.BackSurface = Enum.SurfaceType.SmoothNoOutlines
1826
o134.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
1827
o134.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
1828
o134.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
1829
o134.RightSurface = Enum.SurfaceType.SmoothNoOutlines
1830
o134.TopSurface = Enum.SurfaceType.SmoothNoOutlines
1831
o134.Color = Color3.new(0.239216, 0.0823529, 0.521569)
1832
o134.Position = Vector3.new(-2.49980211, 1.52391505, -8.26003265)
1833
o134.Color = Color3.new(0.239216, 0.0823529, 0.521569)
1834
o135.Parent = o134
1835
o135.Scale = Vector3.new(1.39999998, 0.150000006, 1.39999998)
1836
o135.Scale = Vector3.new(1.39999998, 0.150000006, 1.39999998)
1837
o136.Name = "C"
1838
o136.Parent = o131
1839
o136.Material = Enum.Material.Neon
1840
o136.BrickColor = BrickColor.new("Dark indigo")
1841
o136.Position = Vector3.new(-1.89980304, 1.52391505, -8.26003265)
1842
o136.CanCollide = false
1843
o136.Size = Vector3.new(0.399999976, 0.599999905, 0.399999976)
1844
o136.CFrame = CFrame.new(-1.89980304, 1.52391505, -8.26003265, 1, 0, 0, 0, 1, 0, 0, 0, 1)
1845
o136.BackSurface = Enum.SurfaceType.SmoothNoOutlines
1846
o136.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
1847
o136.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
1848
o136.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
1849
o136.RightSurface = Enum.SurfaceType.SmoothNoOutlines
1850
o136.TopSurface = Enum.SurfaceType.SmoothNoOutlines
1851
o136.Color = Color3.new(0.239216, 0.0823529, 0.521569)
1852
o136.Position = Vector3.new(-1.89980304, 1.52391505, -8.26003265)
1853
o136.Color = Color3.new(0.239216, 0.0823529, 0.521569)
1854
o137.Parent = o136
1855
o137.Scale = Vector3.new(1.39999998, 0.150000006, 1.39999998)
1856
o137.Scale = Vector3.new(1.39999998, 0.150000006, 1.39999998)
1857
o138.Parent = o131
1858
o138.Material = Enum.Material.SmoothPlastic
1859
o138.BrickColor = BrickColor.new("Fossil")
1860
o138.Reflectance = 0.30000001192093
1861
o138.Position = Vector3.new(-1.89980304, 1.52391505, -8.26003265)
1862
o138.CanCollide = false
1863
o138.Size = Vector3.new(0.399999976, 0.599999905, 0.399999976)
1864
o138.CFrame = CFrame.new(-1.89980304, 1.52391505, -8.26003265, 1, 0, 0, 0, 1, 0, 0, 0, 1)
1865
o138.BackSurface = Enum.SurfaceType.SmoothNoOutlines
1866
o138.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
1867
o138.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
1868
o138.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
1869
o138.RightSurface = Enum.SurfaceType.SmoothNoOutlines
1870
o138.TopSurface = Enum.SurfaceType.SmoothNoOutlines
1871
o138.Color = Color3.new(0.623529, 0.631373, 0.67451)
1872
o138.Position = Vector3.new(-1.89980304, 1.52391505, -8.26003265)
1873
o138.Color = Color3.new(0.623529, 0.631373, 0.67451)
1874
o139.Parent = o138
1875
o139.Scale = Vector3.new(1.38, 0.219999999, 1.38)
1876
o139.Scale = Vector3.new(1.38, 0.219999999, 1.38)
1877
o140.Parent = o131
1878
o140.Material = Enum.Material.SmoothPlastic
1879
o140.BrickColor = BrickColor.new("Fossil")
1880
o140.Reflectance = 0.30000001192093
1881
o140.Position = Vector3.new(-1.89980304, 1.52391505, -7.66003323)
1882
o140.CanCollide = false
1883
o140.Size = Vector3.new(0.399999976, 0.599999905, 0.399999976)
1884
o140.CFrame = CFrame.new(-1.89980304, 1.52391505, -7.66003323, 1, 0, 0, 0, 1, 0, 0, 0, 1)
1885
o140.BackSurface = Enum.SurfaceType.SmoothNoOutlines
1886
o140.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
1887
o140.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
1888
o140.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
1889
o140.RightSurface = Enum.SurfaceType.SmoothNoOutlines
1890
o140.TopSurface = Enum.SurfaceType.SmoothNoOutlines
1891
o140.Color = Color3.new(0.623529, 0.631373, 0.67451)
1892
o140.Position = Vector3.new(-1.89980304, 1.52391505, -7.66003323)
1893
o140.Color = Color3.new(0.623529, 0.631373, 0.67451)
1894
o141.Parent = o140
1895
o141.Scale = Vector3.new(1.38, 0.219999999, 1.38)
1896
o141.Scale = Vector3.new(1.38, 0.219999999, 1.38)
1897
o142.Parent = o131
1898
o142.Material = Enum.Material.SmoothPlastic
1899
o142.BrickColor = BrickColor.new("Fossil")
1900
o142.Reflectance = 0.30000001192093
1901
o142.Position = Vector3.new(-2.49980211, 1.52391505, -7.66003323)
1902
o142.CanCollide = false
1903
o142.Size = Vector3.new(0.399999976, 0.599999905, 0.399999976)
1904
o142.CFrame = CFrame.new(-2.49980211, 1.52391505, -7.66003323, 1, 0, 0, 0, 1, 0, 0, 0, 1)
1905
o142.BackSurface = Enum.SurfaceType.SmoothNoOutlines
1906
o142.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
1907
o142.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
1908
o142.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
1909
o142.RightSurface = Enum.SurfaceType.SmoothNoOutlines
1910
o142.TopSurface = Enum.SurfaceType.SmoothNoOutlines
1911
o142.Color = Color3.new(0.623529, 0.631373, 0.67451)
1912
o142.Position = Vector3.new(-2.49980211, 1.52391505, -7.66003323)
1913
o142.Color = Color3.new(0.623529, 0.631373, 0.67451)
1914
o143.Parent = o142
1915
o143.Scale = Vector3.new(1.38, 0.219999999, 1.38)
1916
o143.Scale = Vector3.new(1.38, 0.219999999, 1.38)
1917
o144.Name = "C"
1918
o144.Parent = o131
1919
o144.Material = Enum.Material.Neon
1920
o144.BrickColor = BrickColor.new("Dark indigo")
1921
o144.Position = Vector3.new(-1.89980304, 1.52391505, -7.66003323)
1922
o144.CanCollide = false
1923
o144.Size = Vector3.new(0.399999976, 0.599999905, 0.399999976)
1924
o144.CFrame = CFrame.new(-1.89980304, 1.52391505, -7.66003323, 1, 0, 0, 0, 1, 0, 0, 0, 1)
1925
o144.BackSurface = Enum.SurfaceType.SmoothNoOutlines
1926
o144.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
1927
o144.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
1928
o144.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
1929
o144.RightSurface = Enum.SurfaceType.SmoothNoOutlines
1930
o144.TopSurface = Enum.SurfaceType.SmoothNoOutlines
1931
o144.Color = Color3.new(0.239216, 0.0823529, 0.521569)
1932
o144.Position = Vector3.new(-1.89980304, 1.52391505, -7.66003323)
1933
o144.Color = Color3.new(0.239216, 0.0823529, 0.521569)
1934
o145.Parent = o144
1935
o145.Scale = Vector3.new(1.39999998, 0.150000006, 1.39999998)
1936
o145.Scale = Vector3.new(1.39999998, 0.150000006, 1.39999998)
1937
o146.Parent = o131
1938
o146.Material = Enum.Material.Granite
1939
o146.BrickColor = BrickColor.new("Black")
1940
o146.Position = Vector3.new(-2.19979811, 1.52391505, -7.9600358)
1941
o146.CanCollide = false
1942
o146.Size = Vector3.new(1, 0.599999905, 1)
1943
o146.CFrame = CFrame.new(-2.19979811, 1.52391505, -7.9600358, 1, 0, 0, 0, 1, 0, 0, 0, 1)
1944
o146.BackSurface = Enum.SurfaceType.SmoothNoOutlines
1945
o146.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
1946
o146.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
1947
o146.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
1948
o146.RightSurface = Enum.SurfaceType.SmoothNoOutlines
1949
o146.TopSurface = Enum.SurfaceType.SmoothNoOutlines
1950
o146.Color = Color3.new(0.105882, 0.164706, 0.207843)
1951
o146.Position = Vector3.new(-2.19979811, 1.52391505, -7.9600358)
1952
o146.Color = Color3.new(0.105882, 0.164706, 0.207843)
1953
o147.Parent = o146
1954
o147.Scale = Vector3.new(1.14999998, 0.5, 1.14999998)
1955
o147.Scale = Vector3.new(1.14999998, 0.5, 1.14999998)
1956
o148.Parent = o131
1957
o148.Material = Enum.Material.Granite
1958
o148.BrickColor = BrickColor.new("Really black")
1959
o148.Position = Vector3.new(-2.19979811, 1.823915, -7.9600358)
1960
o148.CanCollide = false
1961
o148.Size = Vector3.new(1, 0.799999952, 1)
1962
o148.CFrame = CFrame.new(-2.19979811, 1.823915, -7.9600358, 1, 0, 0, 0, 1, 0, 0, 0, 1)
1963
o148.BackSurface = Enum.SurfaceType.SmoothNoOutlines
1964
o148.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
1965
o148.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
1966
o148.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
1967
o148.RightSurface = Enum.SurfaceType.SmoothNoOutlines
1968
o148.TopSurface = Enum.SurfaceType.SmoothNoOutlines
1969
o148.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
1970
o148.Position = Vector3.new(-2.19979811, 1.823915, -7.9600358)
1971
o148.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
1972
o149.Parent = o148
1973
o149.Scale = Vector3.new(1.13999999, 1.10000002, 1.13999999)
1974
o149.Scale = Vector3.new(1.13999999, 1.10000002, 1.13999999)
1975
o150.Name = "CentersMain"
1976
o150.Parent = o131
1977
o150.Material = Enum.Material.Metal
1978
o150.BrickColor = BrickColor.new("Really black")
1979
o150.Position = Vector3.new(-2.19979811, 1.62391603, -7.96003723)
1980
o150.Rotation = Vector3.new(0, 90, 0)
1981
o150.CanCollide = false
1982
o150.Size = Vector3.new(1, 0.400000006, 1)
1983
o150.CFrame = CFrame.new(-2.19979811, 1.62391603, -7.96003723, -4.37113883e-08, 0, 1, 0, 1, 0, -1, 0, -4.37113883e-08)
1984
o150.BackSurface = Enum.SurfaceType.SmoothNoOutlines
1985
o150.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
1986
o150.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
1987
o150.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
1988
o150.RightSurface = Enum.SurfaceType.SmoothNoOutlines
1989
o150.TopSurface = Enum.SurfaceType.SmoothNoOutlines
1990
o150.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
1991
o150.Position = Vector3.new(-2.19979811, 1.62391603, -7.96003723)
1992
o150.Orientation = Vector3.new(0, 90, 0)
1993
o150.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
1994
o151.Parent = o150
1995
o151.Scale = Vector3.new(1.10000002, 1.10000002, 1.08000004)
1996
o151.Scale = Vector3.new(1.10000002, 1.10000002, 1.08000004)
1997
o152.Name = "C"
1998
o152.Parent = o131
1999
o152.Material = Enum.Material.Neon
2000
o152.BrickColor = BrickColor.new("Dark indigo")
2001
o152.Position = Vector3.new(-2.49980211, 1.52391505, -7.66003323)
2002
o152.CanCollide = false
2003
o152.Size = Vector3.new(0.399999976, 0.599999905, 0.399999976)
2004
o152.CFrame = CFrame.new(-2.49980211, 1.52391505, -7.66003323, 1, 0, 0, 0, 1, 0, 0, 0, 1)
2005
o152.BackSurface = Enum.SurfaceType.SmoothNoOutlines
2006
o152.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
2007
o152.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
2008
o152.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
2009
o152.RightSurface = Enum.SurfaceType.SmoothNoOutlines
2010
o152.TopSurface = Enum.SurfaceType.SmoothNoOutlines
2011
o152.Color = Color3.new(0.239216, 0.0823529, 0.521569)
2012
o152.Position = Vector3.new(-2.49980211, 1.52391505, -7.66003323)
2013
o152.Color = Color3.new(0.239216, 0.0823529, 0.521569)
2014
o153.Parent = o152
2015
o153.Scale = Vector3.new(1.39999998, 0.150000006, 1.39999998)
2016
o153.Scale = Vector3.new(1.39999998, 0.150000006, 1.39999998)
2017
o154.Name = "C"
2018
o154.Parent = o131
2019
o154.Material = Enum.Material.Neon
2020
o154.BrickColor = BrickColor.new("Dark indigo")
2021
o154.Reflectance = 0.30000001192093
2022
o154.Position = Vector3.new(-2.74980211, 1.923913, -7.96003389)
2023
o154.CanCollide = false
2024
o154.Size = Vector3.new(0.400000006, 0.200000003, 0.600000024)
2025
o154.CFrame = CFrame.new(-2.74980211, 1.923913, -7.96003389, 1, 0, 0, 0, 1, 0, 0, 0, 1)
2026
o154.BackSurface = Enum.SurfaceType.SmoothNoOutlines
2027
o154.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
2028
o154.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
2029
o154.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
2030
o154.RightSurface = Enum.SurfaceType.SmoothNoOutlines
2031
o154.TopSurface = Enum.SurfaceType.SmoothNoOutlines
2032
o154.Color = Color3.new(0.239216, 0.0823529, 0.521569)
2033
o154.Position = Vector3.new(-2.74980211, 1.923913, -7.96003389)
2034
o154.Color = Color3.new(0.239216, 0.0823529, 0.521569)
2035
o155.Parent = o154
2036
o155.Scale = Vector3.new(0.5, 1.5, 0.5)
2037
o155.MeshType = Enum.MeshType.Sphere
2038
o155.Scale = Vector3.new(0.5, 1.5, 0.5)
2039
o156.Name = "P3"
2040
o156.Parent = o131
2041
o157.Name = "Center"
2042
o157.Parent = o156
2043
o157.Material = Enum.Material.SmoothPlastic
2044
o157.BrickColor = BrickColor.new("Really black")
2045
o157.Reflectance = 0.15000000596046
2046
o157.Position = Vector3.new(-2.19979811, 0.423916012, -7.96003914)
2047
o157.Rotation = Vector3.new(0, 90, 0)
2048
o157.CanCollide = false
2049
o157.Size = Vector3.new(1, 0.400000006, 1)
2050
o157.CFrame = CFrame.new(-2.19979811, 0.423916012, -7.96003914, -4.37113883e-08, 0, 1, 0, 1, 0, -1, 0, -4.37113883e-08)
2051
o157.BackSurface = Enum.SurfaceType.SmoothNoOutlines
2052
o157.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
2053
o157.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
2054
o157.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
2055
o157.RightSurface = Enum.SurfaceType.SmoothNoOutlines
2056
o157.TopSurface = Enum.SurfaceType.SmoothNoOutlines
2057
o157.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
2058
o157.Position = Vector3.new(-2.19979811, 0.423916012, -7.96003914)
2059
o157.Orientation = Vector3.new(0, 90, 0)
2060
o157.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
2061
o158.Parent = o157
2062
o158.Scale = Vector3.new(1.05799997, 1.10000002, 1.05799997)
2063
o158.Scale = Vector3.new(1.05799997, 1.10000002, 1.05799997)
2064
o159.Parent = o156
2065
o159.Material = Enum.Material.SmoothPlastic
2066
o159.BrickColor = BrickColor.new("Black")
2067
o159.Reflectance = 0.20000000298023
2068
o159.Position = Vector3.new(-2.19979811, 0.223915994, -7.96003914)
2069
o159.Rotation = Vector3.new(0, 90, 0)
2070
o159.CanCollide = false
2071
o159.Size = Vector3.new(1, 0.400000006, 1)
2072
o159.CFrame = CFrame.new(-2.19979811, 0.223915994, -7.96003914, -4.37113883e-08, 0, 1, 0, 1, 0, -1, 0, -4.37113883e-08)
2073
o159.BackSurface = Enum.SurfaceType.SmoothNoOutlines
2074
o159.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
2075
o159.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
2076
o159.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
2077
o159.RightSurface = Enum.SurfaceType.SmoothNoOutlines
2078
o159.TopSurface = Enum.SurfaceType.SmoothNoOutlines
2079
o159.Color = Color3.new(0.105882, 0.164706, 0.207843)
2080
o159.Position = Vector3.new(-2.19979811, 0.223915994, -7.96003914)
2081
o159.Orientation = Vector3.new(0, 90, 0)
2082
o159.Color = Color3.new(0.105882, 0.164706, 0.207843)
2083
o160.Parent = o159
2084
o160.Scale = Vector3.new(1.06500006, 0.150000006, 1.06500006)
2085
o160.Scale = Vector3.new(1.06500006, 0.150000006, 1.06500006)
2086
o161.Name = "C"
2087
o161.Parent = o156
2088
o161.Material = Enum.Material.Granite
2089
o161.BrickColor = BrickColor.new("Dark indigo")
2090
o161.Position = Vector3.new(-2.69979095, 0.523914993, -7.9600358)
2091
o161.Rotation = Vector3.new(-180, 90, 0)
2092
o161.CanCollide = false
2093
o161.Size = Vector3.new(1, 0.200000003, 0.400000006)
2094
o161.CFrame = CFrame.new(-2.69979095, 0.523914993, -7.9600358, -4.37113883e-08, 0, 1, -8.74227766e-08, -1, -3.82137093e-15, 1, -8.74227766e-08, 4.37113883e-08)
2095
o161.BackSurface = Enum.SurfaceType.SmoothNoOutlines
2096
o161.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
2097
o161.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
2098
o161.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
2099
o161.RightSurface = Enum.SurfaceType.SmoothNoOutlines
2100
o161.TopSurface = Enum.SurfaceType.SmoothNoOutlines
2101
o161.Color = Color3.new(0.239216, 0.0823529, 0.521569)
2102
o161.Position = Vector3.new(-2.69979095, 0.523914993, -7.9600358)
2103
o161.Orientation = Vector3.new(0, 90, -180)
2104
o161.Color = Color3.new(0.239216, 0.0823529, 0.521569)
2105
o162.Parent = o161
2106
o162.Scale = Vector3.new(0.899999976, 1.20000005, 0.155000001)
2107
o162.MeshType = Enum.MeshType.Torso
2108
o162.Scale = Vector3.new(0.899999976, 1.20000005, 0.155000001)
2109
o163.Name = "C"
2110
o163.Parent = o156
2111
o163.Material = Enum.Material.Neon
2112
o163.BrickColor = BrickColor.new("Dark indigo")
2113
o163.Position = Vector3.new(-2.69979095, 0.523914993, -7.9600358)
2114
o163.Rotation = Vector3.new(-180, 90, 0)
2115
o163.CanCollide = false
2116
o163.Size = Vector3.new(1, 0.200000003, 0.400000006)
2117
o163.CFrame = CFrame.new(-2.69979095, 0.523914993, -7.9600358, -4.37113883e-08, 0, 1, -8.74227766e-08, -1, -3.82137093e-15, 1, -8.74227766e-08, 4.37113883e-08)
2118
o163.BackSurface = Enum.SurfaceType.SmoothNoOutlines
2119
o163.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
2120
o163.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
2121
o163.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
2122
o163.RightSurface = Enum.SurfaceType.SmoothNoOutlines
2123
o163.TopSurface = Enum.SurfaceType.SmoothNoOutlines
2124
o163.Color = Color3.new(0.239216, 0.0823529, 0.521569)
2125
o163.Position = Vector3.new(-2.69979095, 0.523914993, -7.9600358)
2126
o163.Orientation = Vector3.new(0, 90, -180)
2127
o163.Color = Color3.new(0.239216, 0.0823529, 0.521569)
2128
o164.Parent = o163
2129
o164.Scale = Vector3.new(0.949999988, 1.39999998, 0.150000006)
2130
o164.MeshType = Enum.MeshType.Torso
2131
o164.Scale = Vector3.new(0.949999988, 1.39999998, 0.150000006)
2132
o165.Name = "C2"
2133
o165.Parent = o156
2134
o165.Material = Enum.Material.SmoothPlastic
2135
o165.BrickColor = BrickColor.new("Alder")
2136
o165.Reflectance = 0.10000000149012
2137
o165.Position = Vector3.new(-2.69977593, 0.523914993, -8.26003265)
2138
o165.CanCollide = false
2139
o165.Elasticity = 0
2140
o165.Size = Vector3.new(0.400000006, 0.200000003, 0.400000006)
2141
o165.CFrame = CFrame.new(-2.69977593, 0.523914993, -8.26003265, 1, 0, 0, 0, 1, 0, 0, 0, 1)
2142
o165.Color = Color3.new(0.705882, 0.501961, 1)
2143
o165.Position = Vector3.new(-2.69977593, 0.523914993, -8.26003265)
2144
o165.Color = Color3.new(0.705882, 0.501961, 1)
2145
o166.Parent = o165
2146
o166.MeshId = "http://www.roblox.com/Asset/?id=9756362"
2147
o166.Offset = Vector3.new(-0.00999999978, 0, 0)
2148
o166.Scale = Vector3.new(0.0500000007, 0.200000003, 0.200000003)
2149
o166.MeshType = Enum.MeshType.FileMesh
2150
o166.Scale = Vector3.new(0.0500000007, 0.200000003, 0.200000003)
2151
o167.Name = "C2"
2152
o167.Parent = o156
2153
o167.Material = Enum.Material.SmoothPlastic
2154
o167.BrickColor = BrickColor.new("Alder")
2155
o167.Reflectance = 0.10000000149012
2156
o167.Position = Vector3.new(-2.69977593, 0.523914993, -7.66003513)
2157
o167.CanCollide = false
2158
o167.Elasticity = 0
2159
o167.Size = Vector3.new(0.400000006, 0.200000003, 0.400000006)
2160
o167.CFrame = CFrame.new(-2.69977593, 0.523914993, -7.66003513, 1, 0, 0, 0, 1, 0, 0, 0, 1)
2161
o167.Color = Color3.new(0.705882, 0.501961, 1)
2162
o167.Position = Vector3.new(-2.69977593, 0.523914993, -7.66003513)
2163
o167.Color = Color3.new(0.705882, 0.501961, 1)
2164
o168.Parent = o167
2165
o168.MeshId = "http://www.roblox.com/Asset/?id=9756362"
2166
o168.Offset = Vector3.new(-0.00999999978, 0, 0)
2167
o168.Scale = Vector3.new(0.0500000007, 0.200000003, 0.200000003)
2168
o168.MeshType = Enum.MeshType.FileMesh
2169
o168.Scale = Vector3.new(0.0500000007, 0.200000003, 0.200000003)
2170
o169.Name = "C2"
2171
o169.Parent = o156
2172
o169.Material = Enum.Material.SmoothPlastic
2173
o169.BrickColor = BrickColor.new("Alder")
2174
o169.Reflectance = 0.10000000149012
2175
o169.Position = Vector3.new(-2.69977593, 0.523914993, -7.9600358)
2176
o169.CanCollide = false
2177
o169.Elasticity = 0
2178
o169.Size = Vector3.new(0.400000006, 0.200000003, 0.600000024)
2179
o169.CFrame = CFrame.new(-2.69977593, 0.523914993, -7.9600358, 1, 0, 0, 0, 1, 0, 0, 0, 1)
2180
o169.Color = Color3.new(0.705882, 0.501961, 1)
2181
o169.Position = Vector3.new(-2.69977593, 0.523914993, -7.9600358)
2182
o169.Color = Color3.new(0.705882, 0.501961, 1)
2183
o170.Parent = o169
2184
o170.MeshId = "http://www.roblox.com/Asset/?id=9756362"
2185
o170.Offset = Vector3.new(-0.00999999978, 0, 0)
2186
o170.Scale = Vector3.new(0.0500000007, 0.200000003, 0.200000003)
2187
o170.MeshType = Enum.MeshType.FileMesh
2188
o170.Scale = Vector3.new(0.0500000007, 0.200000003, 0.200000003)
2189
o171.Name = "P2"
2190
o171.Parent = o131
2191
o172.Name = "Center"
2192
o172.Parent = o171
2193
o172.Material = Enum.Material.SmoothPlastic
2194
o172.BrickColor = BrickColor.new("Really black")
2195
o172.Reflectance = 0.15000000596046
2196
o172.Position = Vector3.new(-2.19979811, 0.823916018, -7.96003914)
2197
o172.Rotation = Vector3.new(0, 90, 0)
2198
o172.CanCollide = false
2199
o172.Size = Vector3.new(1, 0.400000006, 1)
2200
o172.CFrame = CFrame.new(-2.19979811, 0.823916018, -7.96003914, -4.37113883e-08, 0, 1, 0, 1, 0, -1, 0, -4.37113883e-08)
2201
o172.BackSurface = Enum.SurfaceType.SmoothNoOutlines
2202
o172.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
2203
o172.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
2204
o172.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
2205
o172.RightSurface = Enum.SurfaceType.SmoothNoOutlines
2206
o172.TopSurface = Enum.SurfaceType.SmoothNoOutlines
2207
o172.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
2208
o172.Position = Vector3.new(-2.19979811, 0.823916018, -7.96003914)
2209
o172.Orientation = Vector3.new(0, 90, 0)
2210
o172.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
2211
o173.Parent = o172
2212
o173.Scale = Vector3.new(1.08000004, 1.10000002, 1.08000004)
2213
o173.Scale = Vector3.new(1.08000004, 1.10000002, 1.08000004)
2214
o174.Name = "C"
2215
o174.Parent = o171
2216
o174.Material = Enum.Material.Granite
2217
o174.BrickColor = BrickColor.new("Dark indigo")
2218
o174.Position = Vector3.new(-2.69979095, 0.823916018, -7.9600358)
2219
o174.Rotation = Vector3.new(0, 90, 0)
2220
o174.CanCollide = false
2221
o174.Size = Vector3.new(1, 0.400000036, 0.400000006)
2222
o174.CFrame = CFrame.new(-2.69979095, 0.823916018, -7.9600358, -4.37113883e-08, 0, 1, 0, 1, 0, -1, 0, -4.37113883e-08)
2223
o174.BackSurface = Enum.SurfaceType.SmoothNoOutlines
2224
o174.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
2225
o174.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
2226
o174.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
2227
o174.RightSurface = Enum.SurfaceType.SmoothNoOutlines
2228
o174.TopSurface = Enum.SurfaceType.SmoothNoOutlines
2229
o174.Color = Color3.new(0.239216, 0.0823529, 0.521569)
2230
o174.Position = Vector3.new(-2.69979095, 0.823916018, -7.9600358)
2231
o174.Orientation = Vector3.new(0, 90, 0)
2232
o174.Color = Color3.new(0.239216, 0.0823529, 0.521569)
2233
o175.Parent = o174
2234
o175.Scale = Vector3.new(0.899999976, 1.10000002, 0.254999995)
2235
o175.MeshType = Enum.MeshType.Torso
2236
o175.Scale = Vector3.new(0.899999976, 1.10000002, 0.254999995)
2237
o176.Name = "C"
2238
o176.Parent = o171
2239
o176.Material = Enum.Material.Neon
2240
o176.BrickColor = BrickColor.new("Dark indigo")
2241
o176.Position = Vector3.new(-2.69979095, 0.823916018, -7.9600358)
2242
o176.Rotation = Vector3.new(0, 90, 0)
2243
o176.CanCollide = false
2244
o176.Size = Vector3.new(1, 0.400000036, 0.400000006)
2245
o176.CFrame = CFrame.new(-2.69979095, 0.823916018, -7.9600358, -4.37113883e-08, 0, 1, 0, 1, 0, -1, 0, -4.37113883e-08)
2246
o176.BackSurface = Enum.SurfaceType.SmoothNoOutlines
2247
o176.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
2248
o176.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
2249
o176.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
2250
o176.RightSurface = Enum.SurfaceType.SmoothNoOutlines
2251
o176.TopSurface = Enum.SurfaceType.SmoothNoOutlines
2252
o176.Color = Color3.new(0.239216, 0.0823529, 0.521569)
2253
o176.Position = Vector3.new(-2.69979095, 0.823916018, -7.9600358)
2254
o176.Orientation = Vector3.new(0, 90, 0)
2255
o176.Color = Color3.new(0.239216, 0.0823529, 0.521569)
2256
o177.Parent = o176
2257
o177.Scale = Vector3.new(0.949999988, 1.09000003, 0.25)
2258
o177.MeshType = Enum.MeshType.Torso
2259
o177.Scale = Vector3.new(0.949999988, 1.09000003, 0.25)
2260
o178.Name = "C2"
2261
o178.Parent = o171
2262
o178.Material = Enum.Material.SmoothPlastic
2263
o178.BrickColor = BrickColor.new("Alder")
2264
o178.Position = Vector3.new(-2.69998193, 0.823526978, -7.70999718)
2265
o178.Rotation = Vector3.new(-15, 90, 0)
2266
o178.CanCollide = false
2267
o178.Size = Vector3.new(0.200000003, 0.400000006, 0.400000006)
2268
o178.CFrame = CFrame.new(-2.69998193, 0.823526978, -7.70999718, -4.37113883e-08, 0, 1, -0.258839279, 0.965920389, -1.13142242e-08, -0.965920389, -0.258839279, -4.22217212e-08)
2269
o178.BackSurface = Enum.SurfaceType.SmoothNoOutlines
2270
o178.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
2271
o178.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
2272
o178.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
2273
o178.RightSurface = Enum.SurfaceType.SmoothNoOutlines
2274
o178.TopSurface = Enum.SurfaceType.SmoothNoOutlines
2275
o178.Color = Color3.new(0.705882, 0.501961, 1)
2276
o178.Position = Vector3.new(-2.69998193, 0.823526978, -7.70999718)
2277
o178.Orientation = Vector3.new(0, 90, -15)
2278
o178.Color = Color3.new(0.705882, 0.501961, 1)
2279
o179.Parent = o178
2280
o179.Scale = Vector3.new(0.100000001, 0.600000024, 0.280000001)
2281
o179.Scale = Vector3.new(0.100000001, 0.600000024, 0.280000001)
2282
o180.Name = "C2"
2283
o180.Parent = o171
2284
o180.Material = Enum.Material.SmoothPlastic
2285
o180.BrickColor = BrickColor.new("Alder")
2286
o180.Position = Vector3.new(-2.69978309, 0.823916018, -7.96003914)
2287
o180.Rotation = Vector3.new(0, 90, 0)
2288
o180.CanCollide = false
2289
o180.Size = Vector3.new(0.200000003, 0.400000006, 0.400000006)
2290
o180.CFrame = CFrame.new(-2.69978309, 0.823916018, -7.96003914, -4.37113883e-08, 0, 1, 0, 1, 0, -1, 0, -4.37113883e-08)
2291
o180.BackSurface = Enum.SurfaceType.SmoothNoOutlines
2292
o180.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
2293
o180.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
2294
o180.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
2295
o180.RightSurface = Enum.SurfaceType.SmoothNoOutlines
2296
o180.TopSurface = Enum.SurfaceType.SmoothNoOutlines
2297
o180.Color = Color3.new(0.705882, 0.501961, 1)
2298
o180.Position = Vector3.new(-2.69978309, 0.823916018, -7.96003914)
2299
o180.Orientation = Vector3.new(0, 90, 0)
2300
o180.Color = Color3.new(0.705882, 0.501961, 1)
2301
o181.Parent = o180
2302
o181.Scale = Vector3.new(0.100000001, 1, 0.280000001)
2303
o181.Scale = Vector3.new(0.100000001, 1, 0.280000001)
2304
o182.Name = "C2"
2305
o182.Parent = o171
2306
o182.Material = Enum.Material.SmoothPlastic
2307
o182.BrickColor = BrickColor.new("Alder")
2308
o182.Position = Vector3.new(-2.69998193, 0.823526978, -8.20999718)
2309
o182.Rotation = Vector3.new(15, 90, 0)
2310
o182.CanCollide = false
2311
o182.Size = Vector3.new(0.200000003, 0.400000006, 0.400000006)
2312
o182.CFrame = CFrame.new(-2.69998193, 0.823526978, -8.20999718, -4.37113883e-08, 0, 1, 0.258756638, 0.965942562, 1.1310612e-08, -0.965942562, 0.258756638, -4.22226911e-08)
2313
o182.BackSurface = Enum.SurfaceType.SmoothNoOutlines
2314
o182.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
2315
o182.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
2316
o182.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
2317
o182.RightSurface = Enum.SurfaceType.SmoothNoOutlines
2318
o182.TopSurface = Enum.SurfaceType.SmoothNoOutlines
2319
o182.Color = Color3.new(0.705882, 0.501961, 1)
2320
o182.Position = Vector3.new(-2.69998193, 0.823526978, -8.20999718)
2321
o182.Orientation = Vector3.new(0, 90, 15)
2322
o182.Color = Color3.new(0.705882, 0.501961, 1)
2323
o183.Parent = o182
2324
o183.Scale = Vector3.new(0.100000001, 0.600000024, 0.280000001)
2325
o183.Scale = Vector3.new(0.100000001, 0.600000024, 0.280000001)
2326
o184.Name = "Seal"
2327
o184.Parent = o131
2328
o186.Name = "Mot1"
2329
o186.Parent = o184
2330
o186.Material = Enum.Material.SmoothPlastic
2331
o186.BrickColor = BrickColor.new("Really black")
2332
o186.Transparency = 1
2333
o186.Position = Vector3.new(-2.74979353, 1.923913, -7.96003389)
2334
o186.Rotation = Vector3.new(180, 0, -90)
2335
o186.CanCollide = false
2336
o186.Size = Vector3.new(0.200000003, 0.400000095, 0.600000024)
2337
o186.CFrame = CFrame.new(-2.74979353, 1.923913, -7.96003389, -4.37113883e-08, 1, 0, 1, 4.37113883e-08, -8.74227766e-08, -8.74227766e-08, -3.82137093e-15, -1)
2338
o186.BackSurface = Enum.SurfaceType.SmoothNoOutlines
2339
o186.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
2340
o186.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
2341
o186.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
2342
o186.RightSurface = Enum.SurfaceType.SmoothNoOutlines
2343
o186.TopSurface = Enum.SurfaceType.SmoothNoOutlines
2344
o186.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
2345
o186.Position = Vector3.new(-2.74979353, 1.923913, -7.96003389)
2346
o186.Orientation = Vector3.new(0, 180, 90)
2347
o186.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
2348
o187.Parent = o186
2349
o187.Scale = Vector3.new(0, 0, 0)
2350
o187.Scale = Vector3.new(0, 0, 0)
2351
o188.Parent = o186
2352
o188.C0 = CFrame.new(0, 0, 0, -4.37113883e-08, 1, -8.74227766e-08, 1, 4.37113883e-08, -3.82137093e-15, 0, -8.74227766e-08, -1)
2353
o188.C1 = CFrame.new(0.0557327271, 0, -0.0865001678, 1, 0, 0, 0, 1, 0, 0, 0, 1)
2354
o188.Part0 = o186
2355
o190.Name = "Mot2"
2356
o190.Parent = o184
2357
o190.Material = Enum.Material.SmoothPlastic
2358
o190.BrickColor = BrickColor.new("Really black")
2359
o190.Transparency = 1
2360
o190.Position = Vector3.new(-2.74979353, 1.923913, -7.96003389)
2361
o190.Rotation = Vector3.new(180, 0, -90)
2362
o190.CanCollide = false
2363
o190.Size = Vector3.new(0.200000003, 0.400000095, 0.600000024)
2364
o190.CFrame = CFrame.new(-2.74979353, 1.923913, -7.96003389, -4.37113883e-08, 1, 0, 1, 4.37113883e-08, -8.74227766e-08, -8.74227766e-08, -3.82137093e-15, -1)
2365
o190.BackSurface = Enum.SurfaceType.SmoothNoOutlines
2366
o190.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
2367
o190.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
2368
o190.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
2369
o190.RightSurface = Enum.SurfaceType.SmoothNoOutlines
2370
o190.TopSurface = Enum.SurfaceType.SmoothNoOutlines
2371
o190.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
2372
o190.Position = Vector3.new(-2.74979353, 1.923913, -7.96003389)
2373
o190.Orientation = Vector3.new(0, 180, 90)
2374
o190.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
2375
o191.Parent = o190
2376
o191.Scale = Vector3.new(0, 0, 0)
2377
o191.Scale = Vector3.new(0, 0, 0)
2378
o192.Parent = o190
2379
o192.C0 = CFrame.new(0, 0, 0, -4.37113883e-08, 1, -8.74227766e-08, 1, 4.37113883e-08, -3.82137093e-15, 0, -8.74227766e-08, -1)
2380
o192.C1 = CFrame.new(0.0557327271, 0, 0.0864982605, 1, 0, 0, 0, 1, 0, 0, 0, 1)
2381
o192.Part0 = o190
2382
o193.Name = "Main"
2383
o193.Parent = o184
2384
o193.Material = Enum.Material.SmoothPlastic
2385
o193.BrickColor = BrickColor.new("Fossil")
2386
o193.Reflectance = 0.30000001192093
2387
o193.Position = Vector3.new(-2.74979353, 1.923913, -7.96003389)
2388
o193.Rotation = Vector3.new(180, 0, -90)
2389
o193.CanCollide = false
2390
o193.Size = Vector3.new(0.200000003, 0.400000095, 0.600000024)
2391
o193.CFrame = CFrame.new(-2.74979353, 1.923913, -7.96003389, -4.37113883e-08, 1, 0, 1, 4.37113883e-08, -8.74227766e-08, -8.74227766e-08, -3.82137093e-15, -1)
2392
o193.BackSurface = Enum.SurfaceType.SmoothNoOutlines
2393
o193.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
2394
o193.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
2395
o193.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
2396
o193.RightSurface = Enum.SurfaceType.SmoothNoOutlines
2397
o193.TopSurface = Enum.SurfaceType.SmoothNoOutlines
2398
o193.Color = Color3.new(0.623529, 0.631373, 0.67451)
2399
o193.Position = Vector3.new(-2.74979353, 1.923913, -7.96003389)
2400
o193.Orientation = Vector3.new(0, 180, 90)
2401
o193.Color = Color3.new(0.623529, 0.631373, 0.67451)
2402
o194.Parent = o193
2403
o194.Scale = Vector3.new(1.79999995, 0.150000006, 1.79999995)
2404
o194.Scale = Vector3.new(1.79999995, 0.150000006, 1.79999995)
2405
o195.Parent = o193
2406
o195.C0 = CFrame.new(0, 0, 0, -4.37113883e-08, 1, -8.74227766e-08, 1, 4.37113883e-08, -3.82137093e-15, 0, -8.74227766e-08, -1)
2407
o195.C1 = CFrame.new(0, 0, 0, -4.37113883e-08, 1, -8.74227766e-08, 1, 4.37113883e-08, -3.82137093e-15, 0, -8.74227766e-08, -1)
2408
o195.Part0 = o193
2409
o195.Part1 = o186
2410
o196.Parent = o193
2411
o196.C0 = CFrame.new(0, 0, 0, -4.37113883e-08, 1, -8.74227766e-08, 1, 4.37113883e-08, -3.82137093e-15, 0, -8.74227766e-08, -1)
2412
o196.C1 = CFrame.new(0, 0, 0, -4.37113883e-08, 1, -8.74227766e-08, 1, 4.37113883e-08, -3.82137093e-15, 0, -8.74227766e-08, -1)
2413
o196.Part0 = o193
2414
o196.Part1 = o190
2415
o197.Parent = o193
2416
o197.C0 = CFrame.new(0, 0, 0, -4.37113883e-08, 1, -8.74227766e-08, 1, 4.37113883e-08, -3.82137093e-15, 0, -8.74227766e-08, -1)
2417
o197.C1 = CFrame.new(-0.549995422, 0.699996948, 1.90734863e-06, 1, 0, 0, 0, 1, 0, 0, 0, 1)
2418
o197.Part0 = o193
2419
o197.Part1 = o215
2420
o198.Name = "P1"
2421
o198.Parent = o131
2422
o199.Name = "Center"
2423
o199.Parent = o198
2424
o199.Material = Enum.Material.SmoothPlastic
2425
o199.BrickColor = BrickColor.new("Really black")
2426
o199.Reflectance = 0.15000000596046
2427
o199.Position = Vector3.new(-2.19979811, 1.22391605, -7.96003914)
2428
o199.Rotation = Vector3.new(0, 90, 0)
2429
o199.CanCollide = false
2430
o199.Size = Vector3.new(1, 0.400000006, 1)
2431
o199.CFrame = CFrame.new(-2.19979811, 1.22391605, -7.96003914, -4.37113883e-08, 0, 1, 0, 1, 0, -1, 0, -4.37113883e-08)
2432
o199.BackSurface = Enum.SurfaceType.SmoothNoOutlines
2433
o199.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
2434
o199.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
2435
o199.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
2436
o199.RightSurface = Enum.SurfaceType.SmoothNoOutlines
2437
o199.TopSurface = Enum.SurfaceType.SmoothNoOutlines
2438
o199.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
2439
o199.Position = Vector3.new(-2.19979811, 1.22391605, -7.96003914)
2440
o199.Orientation = Vector3.new(0, 90, 0)
2441
o199.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
2442
o200.Parent = o199
2443
o200.Scale = Vector3.new(1.10000002, 1.10000002, 1.10000002)
2444
o200.Scale = Vector3.new(1.10000002, 1.10000002, 1.10000002)
2445
o201.Name = "C"
2446
o201.Parent = o198
2447
o201.Material = Enum.Material.Granite
2448
o201.BrickColor = BrickColor.new("Dark indigo")
2449
o201.Position = Vector3.new(-2.69979095, 1.22391605, -7.9600358)
2450
o201.Rotation = Vector3.new(0, 90, 0)
2451
o201.CanCollide = false
2452
o201.Size = Vector3.new(1, 0.400000036, 0.400000006)
2453
o201.CFrame = CFrame.new(-2.69979095, 1.22391605, -7.9600358, -4.37113883e-08, 0, 1, 0, 1, 0, -1, 0, -4.37113883e-08)
2454
o201.BackSurface = Enum.SurfaceType.SmoothNoOutlines
2455
o201.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
2456
o201.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
2457
o201.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
2458
o201.RightSurface = Enum.SurfaceType.SmoothNoOutlines
2459
o201.TopSurface = Enum.SurfaceType.SmoothNoOutlines
2460
o201.Color = Color3.new(0.239216, 0.0823529, 0.521569)
2461
o201.Position = Vector3.new(-2.69979095, 1.22391605, -7.9600358)
2462
o201.Orientation = Vector3.new(0, 90, 0)
2463
o201.Color = Color3.new(0.239216, 0.0823529, 0.521569)
2464
o202.Parent = o201
2465
o202.Scale = Vector3.new(0.850000024, 1.10000002, 0.319999993)
2466
o202.MeshType = Enum.MeshType.Torso
2467
o202.Scale = Vector3.new(0.850000024, 1.10000002, 0.319999993)
2468
o203.Name = "C"
2469
o203.Parent = o198
2470
o203.Material = Enum.Material.Neon
2471
o203.BrickColor = BrickColor.new("Dark indigo")
2472
o203.Position = Vector3.new(-2.69979095, 1.22391605, -7.9600358)
2473
o203.Rotation = Vector3.new(0, 90, 0)
2474
o203.CanCollide = false
2475
o203.Size = Vector3.new(1, 0.400000036, 0.400000006)
2476
o203.CFrame = CFrame.new(-2.69979095, 1.22391605, -7.9600358, -4.37113883e-08, 0, 1, 0, 1, 0, -1, 0, -4.37113883e-08)
2477
o203.BackSurface = Enum.SurfaceType.SmoothNoOutlines
2478
o203.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
2479
o203.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
2480
o203.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
2481
o203.RightSurface = Enum.SurfaceType.SmoothNoOutlines
2482
o203.TopSurface = Enum.SurfaceType.SmoothNoOutlines
2483
o203.Color = Color3.new(0.239216, 0.0823529, 0.521569)
2484
o203.Position = Vector3.new(-2.69979095, 1.22391605, -7.9600358)
2485
o203.Orientation = Vector3.new(0, 90, 0)
2486
o203.Color = Color3.new(0.239216, 0.0823529, 0.521569)
2487
o204.Parent = o203
2488
o204.Scale = Vector3.new(0.899999976, 1.09000003, 0.310000002)
2489
o204.MeshType = Enum.MeshType.Torso
2490
o204.Scale = Vector3.new(0.899999976, 1.09000003, 0.310000002)
2491
o205.Name = "C2"
2492
o205.Parent = o198
2493
o205.Material = Enum.Material.SmoothPlastic
2494
o205.BrickColor = BrickColor.new("Alder")
2495
o205.Position = Vector3.new(-2.69978309, 1.12391603, -8.06003857)
2496
o205.Rotation = Vector3.new(-45, 90, 0)
2497
o205.CanCollide = false
2498
o205.Size = Vector3.new(0.400000006, 0.200000003, 0.400000006)
2499
o205.CFrame = CFrame.new(-2.69978309, 1.12391603, -8.06003857, -4.37113883e-08, 0, 1, -0.707166076, 0.707047522, -3.09112096e-08, -0.707047522, -0.707166076, -3.09060297e-08)
2500
o205.BackSurface = Enum.SurfaceType.SmoothNoOutlines
2501
o205.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
2502
o205.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
2503
o205.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
2504
o205.RightSurface = Enum.SurfaceType.SmoothNoOutlines
2505
o205.TopSurface = Enum.SurfaceType.SmoothNoOutlines
2506
o205.Color = Color3.new(0.705882, 0.501961, 1)
2507
o205.Position = Vector3.new(-2.69978309, 1.12391603, -8.06003857)
2508
o205.Orientation = Vector3.new(0, 90, -45)
2509
o205.Color = Color3.new(0.705882, 0.501961, 1)
2510
o206.Parent = o205
2511
o206.Scale = Vector3.new(0.0500000007, 0.800000012, 0.340000004)
2512
o206.Scale = Vector3.new(0.0500000007, 0.800000012, 0.340000004)
2513
o207.Name = "C2"
2514
o207.Parent = o198
2515
o207.Material = Enum.Material.SmoothPlastic
2516
o207.BrickColor = BrickColor.new("Alder")
2517
o207.Position = Vector3.new(-2.69978309, 1.22391605, -7.96003914)
2518
o207.Rotation = Vector3.new(0, 90, 0)
2519
o207.CanCollide = false
2520
o207.Size = Vector3.new(0.600000024, 0.400000006, 0.400000006)
2521
o207.CFrame = CFrame.new(-2.69978309, 1.22391605, -7.96003914, -4.37113883e-08, 0, 1, -4.3159529e-05, 1, -1.88656295e-12, -1, -4.3159529e-05, -4.37113883e-08)
2522
o207.BackSurface = Enum.SurfaceType.SmoothNoOutlines
2523
o207.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
2524
o207.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
2525
o207.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
2526
o207.RightSurface = Enum.SurfaceType.SmoothNoOutlines
2527
o207.TopSurface = Enum.SurfaceType.SmoothNoOutlines
2528
o207.Color = Color3.new(0.705882, 0.501961, 1)
2529
o207.Position = Vector3.new(-2.69978309, 1.22391605, -7.96003914)
2530
o207.Orientation = Vector3.new(0, 90, 0)
2531
o207.Color = Color3.new(0.705882, 0.501961, 1)
2532
o208.Parent = o207
2533
o208.MeshId = "http://www.roblox.com/Asset/?id=9756362"
2534
o208.Offset = Vector3.new(0, 0, -0.0649999976)
2535
o208.Scale = Vector3.new(0.150000006, 0.150000006, 0)
2536
o208.MeshType = Enum.MeshType.FileMesh
2537
o208.Scale = Vector3.new(0.150000006, 0.150000006, 0)
2538
o209.Name = "C2"
2539
o209.Parent = o198
2540
o209.Material = Enum.Material.SmoothPlastic
2541
o209.BrickColor = BrickColor.new("Alder")
2542
o209.Position = Vector3.new(-2.69978309, 1.32391596, -7.8600378)
2543
o209.Rotation = Vector3.new(-45, 90, 0)
2544
o209.CanCollide = false
2545
o209.Size = Vector3.new(0.400000006, 0.200000003, 0.400000006)
2546
o209.CFrame = CFrame.new(-2.69978309, 1.32391596, -7.8600378, -4.37113883e-08, 0, 1, -0.707166076, 0.707047522, -3.09112096e-08, -0.707047522, -0.707166076, -3.09060297e-08)
2547
o209.BackSurface = Enum.SurfaceType.SmoothNoOutlines
2548
o209.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
2549
o209.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
2550
o209.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
2551
o209.RightSurface = Enum.SurfaceType.SmoothNoOutlines
2552
o209.TopSurface = Enum.SurfaceType.SmoothNoOutlines
2553
o209.Color = Color3.new(0.705882, 0.501961, 1)
2554
o209.Position = Vector3.new(-2.69978309, 1.32391596, -7.8600378)
2555
o209.Orientation = Vector3.new(0, 90, -45)
2556
o209.Color = Color3.new(0.705882, 0.501961, 1)
2557
o210.Parent = o209
2558
o210.Scale = Vector3.new(0.0500000007, 0.800000012, 0.340000004)
2559
o210.Scale = Vector3.new(0.0500000007, 0.800000012, 0.340000004)
2560
o211.Name = "C2"
2561
o211.Parent = o198
2562
o211.Material = Enum.Material.SmoothPlastic
2563
o211.BrickColor = BrickColor.new("Alder")
2564
o211.Position = Vector3.new(-2.69978309, 1.12391603, -7.8600378)
2565
o211.Rotation = Vector3.new(45, 90, 0)
2566
o211.CanCollide = false
2567
o211.Size = Vector3.new(0.400000006, 0.200000003, 0.400000006)
2568
o211.CFrame = CFrame.new(-2.69978309, 1.12391603, -7.8600378, -4.37113883e-08, 0, 1, 0.70710969, 0.707103848, 3.09087476e-08, -0.707103848, 0.70710969, -3.09084918e-08)
2569
o211.BackSurface = Enum.SurfaceType.SmoothNoOutlines
2570
o211.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
2571
o211.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
2572
o211.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
2573
o211.RightSurface = Enum.SurfaceType.SmoothNoOutlines
2574
o211.TopSurface = Enum.SurfaceType.SmoothNoOutlines
2575
o211.Color = Color3.new(0.705882, 0.501961, 1)
2576
o211.Position = Vector3.new(-2.69978309, 1.12391603, -7.8600378)
2577
o211.Orientation = Vector3.new(0, 90, 45)
2578
o211.Color = Color3.new(0.705882, 0.501961, 1)
2579
o212.Parent = o211
2580
o212.Scale = Vector3.new(0.0500000007, 0.800000012, 0.340000004)
2581
o212.Scale = Vector3.new(0.0500000007, 0.800000012, 0.340000004)
2582
o213.Name = "C2"
2583
o213.Parent = o198
2584
o213.Material = Enum.Material.SmoothPlastic
2585
o213.BrickColor = BrickColor.new("Alder")
2586
o213.Position = Vector3.new(-2.69978309, 1.32391596, -8.06003857)
2587
o213.Rotation = Vector3.new(45, 90, 0)
2588
o213.CanCollide = false
2589
o213.Size = Vector3.new(0.400000006, 0.200000003, 0.400000006)
2590
o213.CFrame = CFrame.new(-2.69978309, 1.32391596, -8.06003857, -4.37113883e-08, 0, 1, 0.70710969, 0.707103848, 3.09087476e-08, -0.707103848, 0.70710969, -3.09084918e-08)
2591
o213.BackSurface = Enum.SurfaceType.SmoothNoOutlines
2592
o213.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
2593
o213.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
2594
o213.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
2595
o213.RightSurface = Enum.SurfaceType.SmoothNoOutlines
2596
o213.TopSurface = Enum.SurfaceType.SmoothNoOutlines
2597
o213.Color = Color3.new(0.705882, 0.501961, 1)
2598
o213.Position = Vector3.new(-2.69978309, 1.32391596, -8.06003857)
2599
o213.Orientation = Vector3.new(0, 90, 45)
2600
o213.Color = Color3.new(0.705882, 0.501961, 1)
2601
o214.Parent = o213
2602
o214.Scale = Vector3.new(0.0500000007, 0.800000012, 0.340000004)
2603
o214.Scale = Vector3.new(0.0500000007, 0.800000012, 0.340000004)
2604
o215.Name = "Arm"
2605
o215.Parent = o131
2606
o215.Material = Enum.Material.SmoothPlastic
2607
o215.BrickColor = BrickColor.new("Really black")
2608
o215.Transparency = 1
2609
o215.Position = Vector3.new(-2.19979811, 1.22391605, -7.9600358)
2610
o215.CanCollide = false
2611
o215.Size = Vector3.new(1, 2, 1)
2612
o215.CFrame = CFrame.new(-2.19979811, 1.22391605, -7.9600358, 1, 0, 0, 0, 1, 0, 0, 0, 1)
2613
o215.BackSurface = Enum.SurfaceType.SmoothNoOutlines
2614
o215.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
2615
o215.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
2616
o215.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
2617
o215.RightSurface = Enum.SurfaceType.SmoothNoOutlines
2618
o215.TopSurface = Enum.SurfaceType.SmoothNoOutlines
2619
o215.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
2620
o215.Position = Vector3.new(-2.19979811, 1.22391605, -7.9600358)
2621
o215.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
2622
o216.Parent = o215
2623
o216.Scale = Vector3.new(0, 0, 0)
2624
o216.Scale = Vector3.new(0, 0, 0)
2625
o217.Parent = o131
2626
o217.Material = Enum.Material.Granite
2627
o217.BrickColor = BrickColor.new("Really black")
2628
o217.Position = Vector3.new(-2.17523193, 2.224015, -7.95814991)
2629
o217.Rotation = Vector3.new(90, 90, 0)
2630
o217.CanCollide = false
2631
o217.Size = Vector3.new(0.400000006, 0.599999964, 0.600000024)
2632
o217.CFrame = CFrame.new(-2.17523193, 2.224015, -7.95814991, -4.37113883e-08, 0, 1, 1, -4.37113883e-08, 4.37113883e-08, 4.37113883e-08, 1, 1.91068547e-15)
2633
o217.BackSurface = Enum.SurfaceType.SmoothNoOutlines
2634
o217.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
2635
o217.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
2636
o217.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
2637
o217.RightSurface = Enum.SurfaceType.SmoothNoOutlines
2638
o217.TopSurface = Enum.SurfaceType.SmoothNoOutlines
2639
o217.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
2640
o217.Position = Vector3.new(-2.17523193, 2.224015, -7.95814991)
2641
o217.Orientation = Vector3.new(0, 90, 90)
2642
o217.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
2643
o218.Parent = o217
2644
o218.Scale = Vector3.new(0.5, 0.800000012, 0.600000024)
2645
o218.Scale = Vector3.new(0.5, 0.800000012, 0.600000024)
2646
o219.Name = "C"
2647
o219.Parent = o131
2648
o219.Material = Enum.Material.Neon
2649
o219.BrickColor = BrickColor.new("Dark indigo")
2650
o219.Position = Vector3.new(-2.17501807, 2.22352505, -8.09999657)
2651
o219.Rotation = Vector3.new(180, -45, -90)
2652
o219.CanCollide = false
2653
o219.Size = Vector3.new(0.400000006, 0.599999964, 0.600000024)
2654
o219.CFrame = CFrame.new(-2.17501807, 2.22352505, -8.09999657, 2.75087041e-06, 0.707129121, -0.707084477, 1, -3.9520105e-06, -6.18191933e-08, -2.83811937e-06, -0.707084477, -0.707129121)
2655
o219.BackSurface = Enum.SurfaceType.SmoothNoOutlines
2656
o219.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
2657
o219.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
2658
o219.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
2659
o219.RightSurface = Enum.SurfaceType.SmoothNoOutlines
2660
o219.TopSurface = Enum.SurfaceType.SmoothNoOutlines
2661
o219.Color = Color3.new(0.239216, 0.0823529, 0.521569)
2662
o219.Position = Vector3.new(-2.17501807, 2.22352505, -8.09999657)
2663
o219.Orientation = Vector3.new(0, -135, 90)
2664
o219.Color = Color3.new(0.239216, 0.0823529, 0.521569)
2665
o220.Parent = o219
2666
o220.Offset = Vector3.new(0.100000001, -0.125, 0)
2667
o220.Scale = Vector3.new(0.0299999993, 0.200000003, 0.0299999993)
2668
o220.MeshType = Enum.MeshType.Sphere
2669
o220.Scale = Vector3.new(0.0299999993, 0.200000003, 0.0299999993)
2670
o221.Name = "C"
2671
o221.Parent = o131
2672
o221.Material = Enum.Material.Neon
2673
o221.BrickColor = BrickColor.new("Dark indigo")
2674
o221.Position = Vector3.new(-2.17501807, 2.22352505, -8.09999657)
2675
o221.Rotation = Vector3.new(0, -45, 90)
2676
o221.CanCollide = false
2677
o221.Size = Vector3.new(0.400000006, 0.599999964, 0.600000024)
2678
o221.CFrame = CFrame.new(-2.17501807, 2.22352505, -8.09999657, 4.93610605e-05, -0.707047522, -0.707166016, 1, 3.49048387e-05, 3.49022412e-05, 5.96992322e-09, -0.707166016, 0.707047522)
2679
o221.BackSurface = Enum.SurfaceType.SmoothNoOutlines
2680
o221.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
2681
o221.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
2682
o221.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
2683
o221.RightSurface = Enum.SurfaceType.SmoothNoOutlines
2684
o221.TopSurface = Enum.SurfaceType.SmoothNoOutlines
2685
o221.Color = Color3.new(0.239216, 0.0823529, 0.521569)
2686
o221.Position = Vector3.new(-2.17501807, 2.22352505, -8.09999657)
2687
o221.Orientation = Vector3.new(0, -45, 90)
2688
o221.Color = Color3.new(0.239216, 0.0823529, 0.521569)
2689
o222.Parent = o221
2690
o222.Offset = Vector3.new(0.100000001, -0.125, 0)
2691
o222.Scale = Vector3.new(0.0299999993, 0.200000003, 0.0299999993)
2692
o222.MeshType = Enum.MeshType.Sphere
2693
o222.Scale = Vector3.new(0.0299999993, 0.200000003, 0.0299999993)
2694
o223.Name = "C"
2695
o223.Parent = o131
2696
o223.Material = Enum.Material.Neon
2697
o223.BrickColor = BrickColor.new("Dark indigo")
2698
o223.Position = Vector3.new(-2.17523193, 2.224015, -7.95814991)
2699
o223.Rotation = Vector3.new(-90, -90, 0)
2700
o223.CanCollide = false
2701
o223.Size = Vector3.new(0.400000006, 0.599999964, 0.600000024)
2702
o223.CFrame = CFrame.new(-2.17523193, 2.224015, -7.95814991, -4.37113883e-08, 0, -1, 1, -4.37113883e-08, -4.37113883e-08, -4.37113883e-08, -1, 1.91068547e-15)
2703
o223.BackSurface = Enum.SurfaceType.SmoothNoOutlines
2704
o223.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
2705
o223.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
2706
o223.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
2707
o223.RightSurface = Enum.SurfaceType.SmoothNoOutlines
2708
o223.TopSurface = Enum.SurfaceType.SmoothNoOutlines
2709
o223.Color = Color3.new(0.239216, 0.0823529, 0.521569)
2710
o223.Position = Vector3.new(-2.17523193, 2.224015, -7.95814991)
2711
o223.Orientation = Vector3.new(0, -90, 90)
2712
o223.Color = Color3.new(0.239216, 0.0823529, 0.521569)
2713
o224.Parent = o223
2714
o224.Offset = Vector3.new(0.100000001, -0.0500000007, 0)
2715
o224.Scale = Vector3.new(0.0299999993, 0.300000012, 0.0299999993)
2716
o224.MeshType = Enum.MeshType.Sphere
2717
o224.Scale = Vector3.new(0.0299999993, 0.300000012, 0.0299999993)
2718
o225.Name = "C"
2719
o225.Parent = o131
2720
o225.Material = Enum.Material.Neon
2721
o225.BrickColor = BrickColor.new("Dark indigo")
2722
o225.Position = Vector3.new(-2.17523193, 2.224015, -8.05815315)
2723
o225.Rotation = Vector3.new(90, 90, 0)
2724
o225.CanCollide = false
2725
o225.Size = Vector3.new(0.400000006, 0.400000006, 0.200000003)
2726
o225.CFrame = CFrame.new(-2.17523193, 2.224015, -8.05815315, -4.37113883e-08, 0, 1, 1, -4.37113883e-08, 4.37113883e-08, 4.37113883e-08, 1, 1.91068547e-15)
2727
o225.BackSurface = Enum.SurfaceType.SmoothNoOutlines
2728
o225.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
2729
o225.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
2730
o225.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
2731
o225.RightSurface = Enum.SurfaceType.SmoothNoOutlines
2732
o225.TopSurface = Enum.SurfaceType.SmoothNoOutlines
2733
o225.Color = Color3.new(0.239216, 0.0823529, 0.521569)
2734
o225.Position = Vector3.new(-2.17523193, 2.224015, -8.05815315)
2735
o225.Orientation = Vector3.new(0, 90, 90)
2736
o225.Color = Color3.new(0.239216, 0.0823529, 0.521569)
2737
o226.Parent = o225
2738
o226.Offset = Vector3.new(0.100000001, 0, 0)
2739
o226.Scale = Vector3.new(0.0500000007, 0.0500000007, 0.100000001)
2740
o226.MeshType = Enum.MeshType.Sphere
2741
o226.Scale = Vector3.new(0.0500000007, 0.0500000007, 0.100000001)
2742
o227.Parent = o131
2743
o227.Material = Enum.Material.SmoothPlastic
2744
o227.BrickColor = BrickColor.new("Fossil")
2745
o227.Position = Vector3.new(-2.17524695, 2.224015, -7.95814991)
2746
o227.Rotation = Vector3.new(90, 90, 0)
2747
o227.CanCollide = false
2748
o227.Size = Vector3.new(0.400000006, 0.599999964, 0.600000024)
2749
o227.CFrame = CFrame.new(-2.17524695, 2.224015, -7.95814991, -4.37113883e-08, 0, 1, 1, -4.37113883e-08, 4.37113883e-08, 4.37113883e-08, 1, 1.91068547e-15)
2750
o227.BackSurface = Enum.SurfaceType.SmoothNoOutlines
2751
o227.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
2752
o227.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
2753
o227.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
2754
o227.RightSurface = Enum.SurfaceType.SmoothNoOutlines
2755
o227.TopSurface = Enum.SurfaceType.SmoothNoOutlines
2756
o227.Color = Color3.new(0.623529, 0.631373, 0.67451)
2757
o227.Position = Vector3.new(-2.17524695, 2.224015, -7.95814991)
2758
o227.Orientation = Vector3.new(0, 90, 90)
2759
o227.Color = Color3.new(0.623529, 0.631373, 0.67451)
2760
o228.Parent = o227
2761
o228.Scale = Vector3.new(0.330000013, 0.870000005, 0.670000017)
2762
o228.Scale = Vector3.new(0.330000013, 0.870000005, 0.670000017)
2763
o229.Name = "C"
2764
o229.Parent = o131
2765
o229.Material = Enum.Material.Neon
2766
o229.BrickColor = BrickColor.new("Dark indigo")
2767
o229.Position = Vector3.new(-2.17523193, 2.224015, -7.95814991)
2768
o229.Rotation = Vector3.new(90, 90, 0)
2769
o229.CanCollide = false
2770
o229.Size = Vector3.new(0.400000006, 0.599999964, 0.600000024)
2771
o229.CFrame = CFrame.new(-2.17523193, 2.224015, -7.95814991, -4.37113883e-08, 0, 1, 1, -4.37113883e-08, 4.37113883e-08, 4.37113883e-08, 1, 1.91068547e-15)
2772
o229.BackSurface = Enum.SurfaceType.SmoothNoOutlines
2773
o229.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
2774
o229.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
2775
o229.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
2776
o229.RightSurface = Enum.SurfaceType.SmoothNoOutlines
2777
o229.TopSurface = Enum.SurfaceType.SmoothNoOutlines
2778
o229.Color = Color3.new(0.239216, 0.0823529, 0.521569)
2779
o229.Position = Vector3.new(-2.17523193, 2.224015, -7.95814991)
2780
o229.Orientation = Vector3.new(0, 90, 90)
2781
o229.Color = Color3.new(0.239216, 0.0823529, 0.521569)
2782
o230.Parent = o229
2783
o230.Scale = Vector3.new(0.340000004, 0.829999983, 0.629999995)
2784
o230.Scale = Vector3.new(0.340000004, 0.829999983, 0.629999995)
2785
o231.Name = "C"
2786
o231.Parent = o131
2787
o231.Material = Enum.Material.Neon
2788
o231.BrickColor = BrickColor.new("Dark indigo")
2789
o231.Reflectance = 0.30000001192093
2790
o231.Position = Vector3.new(-2.74979401, 1.923913, -7.96003389)
2791
o231.Rotation = Vector3.new(180, 0, -90)
2792
o231.CanCollide = false
2793
o231.Size = Vector3.new(0.200000003, 0.400000095, 0.600000024)
2794
o231.CFrame = CFrame.new(-2.74979401, 1.923913, -7.96003389, -4.37113883e-08, 1, 0, 1, 4.37113883e-08, -8.74227766e-08, -8.74227766e-08, -3.82137093e-15, -1)
2795
o231.BackSurface = Enum.SurfaceType.SmoothNoOutlines
2796
o231.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
2797
o231.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
2798
o231.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
2799
o231.RightSurface = Enum.SurfaceType.SmoothNoOutlines
2800
o231.TopSurface = Enum.SurfaceType.SmoothNoOutlines
2801
o231.Color = Color3.new(0.239216, 0.0823529, 0.521569)
2802
o231.Position = Vector3.new(-2.74979401, 1.923913, -7.96003389)
2803
o231.Orientation = Vector3.new(0, 180, 90)
2804
o231.Color = Color3.new(0.239216, 0.0823529, 0.521569)
2805
o232.Parent = o231
2806
o232.Scale = Vector3.new(1.89999998, 0.140000001, 1.89999998)
2807
o232.Scale = Vector3.new(1.89999998, 0.140000001, 1.89999998)
2808
o233.Name = "Claw1"
2809
o233.Parent = o131
2810
o233.Material = Enum.Material.SmoothPlastic
2811
o233.BrickColor = BrickColor.new("Really black")
2812
o233.Transparency = 1
2813
o233.Position = Vector3.new(-2.5839839, 0.148146003, -8.36002064)
2814
o233.Rotation = Vector3.new(-175, 0, -170)
2815
o233.CanCollide = false
2816
o233.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003)
2817
o233.CFrame = CFrame.new(-2.5839839, 0.148146003, -8.36002064, -0.984806418, 0.173655808, 9.3464414e-06, 0.17299518, 0.981055319, 0.0871962532, 0.0151329665, 0.085873045, -0.996191144)
2818
o233.BackSurface = Enum.SurfaceType.SmoothNoOutlines
2819
o233.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
2820
o233.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
2821
o233.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
2822
o233.RightSurface = Enum.SurfaceType.SmoothNoOutlines
2823
o233.TopSurface = Enum.SurfaceType.SmoothNoOutlines
2824
o233.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
2825
o233.Position = Vector3.new(-2.5839839, 0.148146003, -8.36002064)
2826
o233.Orientation = Vector3.new(-5, 180, 10)
2827
o233.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
2828
o234.Parent = o233
2829
o234.Scale = Vector3.new(0, 0, 0)
2830
o234.Scale = Vector3.new(0, 0, 0)
2831
o235.Name = "P"
2832
o235.Parent = o233
2833
o235.Transparency = NumberSequence.new(0.40000000596046,1)
2834
o235.Rotation = NumberRange.new(90,180)
2835
o235.Size = NumberSequence.new(0.10000000149012,0.10000000149012)
2836
o235.Color = ColorSequence.new(Color3.new(0.333333, 0, 1),Color3.new(0.333333, 0, 1))
2837
o235.Enabled = false
2838
o235.LightEmission = 1
2839
o235.Texture = "rbxasset://textures/particles/smoke_main.dds"
2840
o235.Acceleration = Vector3.new(-5, 0, 0)
2841
o235.Lifetime = NumberRange.new(0.5,0.5)
2842
o235.Rate = 800
2843
o235.RotSpeed = NumberRange.new(180,270)
2844
o235.Speed = NumberRange.new(2.4000000953674,2.4000000953674)
2845
o235.Color = ColorSequence.new(Color3.new(0.333333, 0, 1),Color3.new(0.333333, 0, 1))
2846
o236.Name = "Claw2"
2847
o236.Parent = o131
2848
o236.Material = Enum.Material.SmoothPlastic
2849
o236.BrickColor = BrickColor.new("Really black")
2850
o236.Transparency = 1
2851
o236.Position = Vector3.new(-2.5839839, 0.148146003, -7.96002197)
2852
o236.Rotation = Vector3.new(-180, 0, -170)
2853
o236.CanCollide = false
2854
o236.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003)
2855
o236.CFrame = CFrame.new(-2.5839839, 0.148146003, -7.96002197, -0.9848032, 0.173674121, 3.30597031e-05, 0.173674121, 0.9848032, 2.78075513e-05, -2.77278505e-05, 3.31265801e-05, -1)
2856
o236.BackSurface = Enum.SurfaceType.SmoothNoOutlines
2857
o236.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
2858
o236.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
2859
o236.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
2860
o236.RightSurface = Enum.SurfaceType.SmoothNoOutlines
2861
o236.TopSurface = Enum.SurfaceType.SmoothNoOutlines
2862
o236.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
2863
o236.Position = Vector3.new(-2.5839839, 0.148146003, -7.96002197)
2864
o236.Orientation = Vector3.new(0, 180, 10)
2865
o236.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
2866
o237.Parent = o236
2867
o237.Scale = Vector3.new(0, 0, 0)
2868
o237.Scale = Vector3.new(0, 0, 0)
2869
o238.Name = "P"
2870
o238.Parent = o236
2871
o238.Transparency = NumberSequence.new(0.40000000596046,1)
2872
o238.Rotation = NumberRange.new(90,180)
2873
o238.Size = NumberSequence.new(0.10000000149012,0.10000000149012)
2874
o238.Color = ColorSequence.new(Color3.new(0.333333, 0, 1),Color3.new(0.333333, 0, 1))
2875
o238.Enabled = false
2876
o238.LightEmission = 1
2877
o238.Texture = "rbxasset://textures/particles/smoke_main.dds"
2878
o238.Acceleration = Vector3.new(-5, 0, 0)
2879
o238.Lifetime = NumberRange.new(0.5,0.5)
2880
o238.Rate = 800
2881
o238.RotSpeed = NumberRange.new(180,270)
2882
o238.Speed = NumberRange.new(2.4000000953674,2.4000000953674)
2883
o238.Color = ColorSequence.new(Color3.new(0.333333, 0, 1),Color3.new(0.333333, 0, 1))
2884
o239.Name = "Claw3"
2885
o239.Parent = o131
2886
o239.Material = Enum.Material.SmoothPlastic
2887
o239.BrickColor = BrickColor.new("Really black")
2888
o239.Transparency = 1
2889
o239.Position = Vector3.new(-2.5839839, 0.148146003, -7.56002188)
2890
o239.Rotation = Vector3.new(175, 0, -170)
2891
o239.CanCollide = false
2892
o239.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003)
2893
o239.CFrame = CFrame.new(-2.5839839, 0.148146003, -7.56002188, -0.984805882, 0.173658863, 5.68539399e-05, 0.172993392, 0.981060505, -0.0871409103, -0.0151885683, -0.0858070478, -0.996195972)
2894
o239.BackSurface = Enum.SurfaceType.SmoothNoOutlines
2895
o239.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
2896
o239.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
2897
o239.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
2898
o239.RightSurface = Enum.SurfaceType.SmoothNoOutlines
2899
o239.TopSurface = Enum.SurfaceType.SmoothNoOutlines
2900
o239.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
2901
o239.Position = Vector3.new(-2.5839839, 0.148146003, -7.56002188)
2902
o239.Orientation = Vector3.new(5, 180, 10)
2903
o239.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
2904
o240.Parent = o239
2905
o240.Scale = Vector3.new(0, 0, 0)
2906
o240.Scale = Vector3.new(0, 0, 0)
2907
o241.Name = "P"
2908
o241.Parent = o239
2909
o241.Transparency = NumberSequence.new(0.40000000596046,1)
2910
o241.Rotation = NumberRange.new(90,180)
2911
o241.Size = NumberSequence.new(0.10000000149012,0.10000000149012)
2912
o241.Color = ColorSequence.new(Color3.new(0.333333, 0, 1),Color3.new(0.333333, 0, 1))
2913
o241.Enabled = false
2914
o241.LightEmission = 1
2915
o241.Texture = "rbxasset://textures/particles/smoke_main.dds"
2916
o241.Acceleration = Vector3.new(-5, 0, 0)
2917
o241.Lifetime = NumberRange.new(0.5,0.5)
2918
o241.Rate = 800
2919
o241.RotSpeed = NumberRange.new(180,270)
2920
o241.Speed = NumberRange.new(2.4000000953674,2.4000000953674)
2921
o241.Color = ColorSequence.new(Color3.new(0.333333, 0, 1),Color3.new(0.333333, 0, 1))
2922
o242.Name = "ArmParticles"
2923
o242.Parent = o131
2924
o242.Material = Enum.Material.SmoothPlastic
2925
o242.BrickColor = BrickColor.new("Really black")
2926
o242.Transparency = 1
2927
o242.Position = Vector3.new(-2.18398309, 1.648139, -7.96002197)
2928
o242.Rotation = Vector3.new(180, 0, 180)
2929
o242.CanCollide = false
2930
o242.Size = Vector3.new(1, 0.399999976, 1)
2931
o242.CFrame = CFrame.new(-2.18398309, 1.648139, -7.96002197, -1, -8.74227766e-08, 0, -8.74227766e-08, 1, -8.74227766e-08, 7.64274186e-15, -8.74227766e-08, -1)
2932
o242.BackSurface = Enum.SurfaceType.SmoothNoOutlines
2933
o242.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
2934
o242.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
2935
o242.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
2936
o242.RightSurface = Enum.SurfaceType.SmoothNoOutlines
2937
o242.TopSurface = Enum.SurfaceType.SmoothNoOutlines
2938
o242.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
2939
o242.Position = Vector3.new(-2.18398309, 1.648139, -7.96002197)
2940
o242.Orientation = Vector3.new(0, 180, 0)
2941
o242.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
2942
o243.Parent = o242
2943
o243.Scale = Vector3.new(0, 0, 0)
2944
o243.Scale = Vector3.new(0, 0, 0)
2945
o244.Name = "P"
2946
o244.Parent = o242
2947
o244.Transparency = NumberSequence.new(0.40000000596046,0.40000000596046)
2948
o244.Rotation = NumberRange.new(90,180)
2949
o244.Size = NumberSequence.new(0.23999999463558,0.23999999463558,0.5625)
2950
o244.Color = ColorSequence.new(Color3.new(0.333333, 0, 1),Color3.new(0.333333, 0, 1))
2951
o244.Enabled = false
2952
o244.LightEmission = 1
2953
o244.Texture = "rbxasset://textures/particles/smoke_main.dds"
2954
o244.Lifetime = NumberRange.new(1,1)
2955
o244.Rate = 800
2956
o244.RotSpeed = NumberRange.new(180,270)
2957
o244.Speed = NumberRange.new(1.2999999523163,1.2999999523163)
2958
o244.Color = ColorSequence.new(Color3.new(0.333333, 0, 1),Color3.new(0.333333, 0, 1))
2959
o245.Name = "ObjectValues"
2960
o245.Parent = o1
2961
o246.Name = "Right"
2962
o246.Parent = o245
2963
o247.Name = "CM1"
2964
o247.Parent = o246
2965
o247.Value = o84
2966
o248.Name = "CM2"
2967
o248.Parent = o246
2968
o248.Value = o75
2969
o249.Name = "CM3"
2970
o249.Parent = o246
2971
o249.Value = o79
2972
o250.Name = "Particles"
2973
o250.Parent = o246
2974
o250.Value = o38
2975
o251.Name = "LM1"
2976
o251.Parent = o246
2977
o251.Value = o82
2978
o252.Name = "LM2"
2979
o252.Parent = o246
2980
o252.Value = o83
2981
o253.Name = "Arm"
2982
o253.Parent = o246
2983
o253.Value = o102
2984
o254.Name = "CP1"
2985
o254.Parent = o246
2986
o254.Value = o124
2987
o255.Name = "CP2"
2988
o255.Parent = o246
2989
o255.Value = o130
2990
o256.Name = "CP3"
2991
o256.Parent = o246
2992
o256.Value = o127
2993
o257.Name = "Left"
2994
o257.Parent = o245
2995
o258.Name = "CM1"
2996
o258.Parent = o257
2997
o258.Value = o197
2998
o259.Name = "CM2"
2999
o259.Parent = o257
3000
o259.Value = o188
3001
o260.Name = "CM3"
3002
o260.Parent = o257
3003
o260.Value = o192
3004
o261.Name = "Particles"
3005
o261.Parent = o257
3006
o261.Value = o244
3007
o262.Name = "LM1"
3008
o262.Parent = o257
3009
o262.Value = o195
3010
o263.Name = "LM2"
3011
o263.Parent = o257
3012
o263.Value = o196
3013
o264.Name = "Arm"
3014
o264.Parent = o257
3015
o264.Value = o215
3016
o265.Name = "CP1"
3017
o265.Parent = o257
3018
o265.Value = o235
3019
o266.Name = "CP2"
3020
o266.Parent = o257
3021
o266.Value = o238
3022
o267.Name = "CP3"
3023
o267.Parent = o257
3024
o267.Value = o241
3025
o268.Name = "TorPart"
3026
o268.Parent = o245
3027
o268.Value = o11
3028
o269.Name = "Welder"
3029
o269.Parent = o1
3030
table.insert(cors,coroutine.create(function()
3031
wait()
3032
runDummyScript(function()
3033
local RbxUtility = LoadLibrary("RbxUtility")
3034
local Create = RbxUtility.Create
3035
3036
Weld = function(X, Y, Z)
3037
  local CJ = CFrame.new(X.Position)
3038
  local C0 = X.CFrame:inverse() * CJ
3039
  local C1 = Y.CFrame:inverse() * CJ
3040
  if Z then
3041
    C0 = CFrame.new()
3042
  end
3043
  local W = Create("Weld")({Name = "Weld", Parent = X, Part0 = X, Part1 = Y, C0 = C0, C1 = C1})
3044
  return W
3045
end
3046
3047
local WeldObjects = function(parent, h)
3048
 for _,obj in pairs(parent:GetChildren()) do
3049
    if obj:IsA("BasePart") or obj:IsA("UnionOperation") and (obj.Name ~= "Mo") then
3050
	Weld(obj, h)
3051
	obj.Anchored = false
3052
	end
3053
 end
3054
end
3055
3056
WeldObjects(script.Parent.LeftArm, script.Parent.LeftArm.Arm)
3057
WeldObjects(script.Parent.LeftArm.P1, script.Parent.LeftArm.Arm)
3058
WeldObjects(script.Parent.LeftArm.P2, script.Parent.LeftArm.Arm)
3059
WeldObjects(script.Parent.LeftArm.P3, script.Parent.LeftArm.Arm)
3060
WeldObjects(script.Parent.RightArm, script.Parent.RightArm.Arm)
3061
WeldObjects(script.Parent.RightArm.P1, script.Parent.RightArm.Arm)
3062
WeldObjects(script.Parent.RightArm.P2, script.Parent.RightArm.Arm)
3063
WeldObjects(script.Parent.RightArm.P3, script.Parent.RightArm.Arm)
3064
wait()
3065
script:Destroy()
3066
end,o269)
3067
end))
3068
o270.Name = "Soul"
3069
o270.Parent = mas
3070
o271.Name = "LLeg"
3071
o271.Parent = o270
3072
o271.Material = Enum.Material.SmoothPlastic
3073
o271.BrickColor = BrickColor.new("Really black")
3074
o271.Transparency = 1
3075
o271.Position = Vector3.new(-6.80005598, 3.40684128, -5.80001402)
3076
o271.CanCollide = false
3077
o271.Locked = true
3078
o271.Size = Vector3.new(1.60000014, 3.19999981, 1.60000014)
3079
o271.CFrame = CFrame.new(-6.80005598, 3.40684128, -5.80001402, 1, 3.05171125e-05, -3.05161811e-05, -3.05161811e-05, 1, 3.05171125e-05, 3.05171125e-05, -3.05161811e-05, 1)
3080
o271.BottomSurface = Enum.SurfaceType.Smooth
3081
o271.TopSurface = Enum.SurfaceType.Smooth
3082
o271.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
3083
o271.Position = Vector3.new(-6.80005598, 3.40684128, -5.80001402)
3084
o271.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
3085
o272.Name = "LArm"
3086
o272.Parent = o270
3087
o272.Material = Enum.Material.SmoothPlastic
3088
o272.BrickColor = BrickColor.new("Really black")
3089
o272.Transparency = 0.60000002384186
3090
o272.Position = Vector3.new(-7.79999495, 5.4068718, -5.80010557)
3091
o272.CanCollide = false
3092
o272.Locked = true
3093
o272.Size = Vector3.new(1.60000014, 3.19999981, 1.60000014)
3094
o272.CFrame = CFrame.new(-7.79999495, 5.4068718, -5.80010557, 1, 3.05171125e-05, -3.05161811e-05, -3.05161811e-05, 1, 3.05171125e-05, 3.05171125e-05, -3.05161811e-05, 1)
3095
o272.BottomSurface = Enum.SurfaceType.Smooth
3096
o272.TopSurface = Enum.SurfaceType.Smooth
3097
o272.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
3098
o272.Position = Vector3.new(-7.79999495, 5.4068718, -5.80010557)
3099
o272.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
3100
o273.Name = "RArm"
3101
o273.Parent = o270
3102
o273.Material = Enum.Material.SmoothPlastic
3103
o273.BrickColor = BrickColor.new("Really black")
3104
o273.Transparency = 0.60000002384186
3105
o273.Position = Vector3.new(-4.79999495, 5.40678024, -5.80001402)
3106
o273.CanCollide = false
3107
o273.Locked = true
3108
o273.Size = Vector3.new(1.60000014, 3.19999981, 1.60000014)
3109
o273.CFrame = CFrame.new(-4.79999495, 5.40678024, -5.80001402, 1, 3.05171125e-05, -3.05161775e-05, -3.05161811e-05, 1, 3.05171125e-05, 3.05171161e-05, -3.05161811e-05, 1)
3110
o273.BottomSurface = Enum.SurfaceType.Smooth
3111
o273.TopSurface = Enum.SurfaceType.Smooth
3112
o273.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
3113
o273.Position = Vector3.new(-4.79999495, 5.40678024, -5.80001402)
3114
o273.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
3115
o274.Name = "Head"
3116
o274.Parent = o270
3117
o274.Material = Enum.Material.SmoothPlastic
3118
o274.BrickColor = BrickColor.new("Really black")
3119
o274.Transparency = 0.60000002384186
3120
o274.Position = Vector3.new(-6.29994917, 6.90682602, -5.80010557)
3121
o274.CanCollide = false
3122
o274.Locked = true
3123
o274.Size = Vector3.new(3.20000029, 1.5999999, 1.60000014)
3124
o274.CFrame = CFrame.new(-6.29994917, 6.90682602, -5.80010557, 1, 3.05171125e-05, -3.05161811e-05, -3.05161811e-05, 1, 3.05171125e-05, 3.05171125e-05, -3.05161811e-05, 1)
3125
o274.BottomSurface = Enum.SurfaceType.Smooth
3126
o274.TopSurface = Enum.SurfaceType.Smooth
3127
o274.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
3128
o274.Position = Vector3.new(-6.29994917, 6.90682602, -5.80010557)
3129
o274.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
3130
o275.Parent = o274
3131
o275.Scale = Vector3.new(1.20000005, 1.20000005, 1.20000005)
3132
o275.Scale = Vector3.new(1.20000005, 1.20000005, 1.20000005)
3133
o276.Name = "EP1"
3134
o276.Parent = o270
3135
o276.Value = o405
3136
o277.Name = "RLeg"
3137
o277.Parent = o270
3138
o277.Material = Enum.Material.SmoothPlastic
3139
o277.BrickColor = BrickColor.new("Really black")
3140
o277.Transparency = 1
3141
o277.Position = Vector3.new(-5.80005598, 3.40681076, -5.7999835)
3142
o277.CanCollide = false
3143
o277.Locked = true
3144
o277.Size = Vector3.new(1.60000014, 3.19999981, 1.60000014)
3145
o277.CFrame = CFrame.new(-5.80005598, 3.40681076, -5.7999835, 1, 3.05171125e-05, -3.05161775e-05, -3.05161811e-05, 1, 3.05171125e-05, 3.05171161e-05, -3.05161811e-05, 1)
3146
o277.BottomSurface = Enum.SurfaceType.Smooth
3147
o277.TopSurface = Enum.SurfaceType.Smooth
3148
o277.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
3149
o277.Position = Vector3.new(-5.80005598, 3.40681076, -5.7999835)
3150
o277.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
3151
o278.Name = "Root2"
3152
o278.Parent = o270
3153
o278.Material = Enum.Material.SmoothPlastic
3154
o278.BrickColor = BrickColor.new("Really black")
3155
o278.Transparency = 1
3156
o278.Position = Vector3.new(-6.29999495, 5.40682602, -5.8000598)
3157
o278.CanCollide = false
3158
o278.Locked = true
3159
o278.Size = Vector3.new(3.20000029, 3.19999981, 1.60000014)
3160
o278.CFrame = CFrame.new(-6.29999495, 5.40682602, -5.8000598, 1, 3.05171125e-05, -3.05161811e-05, -3.05161811e-05, 1, 3.05171125e-05, 3.05171125e-05, -3.05161811e-05, 1)
3161
o278.BottomSurface = Enum.SurfaceType.Smooth
3162
o278.TopSurface = Enum.SurfaceType.Smooth
3163
o278.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
3164
o278.Position = Vector3.new(-6.29999495, 5.40682602, -5.8000598)
3165
o278.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
3166
o279.Name = "Second Root"
3167
o279.Parent = o278
3168
o279.C0 = CFrame.new(0, 0, 0, -1, 0, 0, 0, 0, 1, 0, 1, -0)
3169
o279.C1 = CFrame.new(0, 0, 0, -1, 0, 0, 0, 0, 1, 0, 1, -0)
3170
o279.Part0 = o278
3171
o279.Part1 = o281
3172
o280.Parent = o278
3173
o280.maxTorque = Vector3.new(1, 0, 1)
3174
o280.MaxTorque = Vector3.new(1, 0, 1)
3175
o281.Name = "Root"
3176
o281.Parent = o270
3177
o281.Material = Enum.Material.SmoothPlastic
3178
o281.BrickColor = BrickColor.new("Really black")
3179
o281.Transparency = 1
3180
o281.Position = Vector3.new(-6.29999495, 5.40682602, -5.8000598)
3181
o281.CanCollide = false
3182
o281.Locked = true
3183
o281.Size = Vector3.new(3.20000029, 3.19999981, 1.60000014)
3184
o281.CFrame = CFrame.new(-6.29999495, 5.40682602, -5.8000598, 1, 3.05171125e-05, -3.05161811e-05, -3.05161811e-05, 1, 3.05171125e-05, 3.05171125e-05, -3.05161811e-05, 1)
3185
o281.BottomSurface = Enum.SurfaceType.Smooth
3186
o281.TopSurface = Enum.SurfaceType.Smooth
3187
o281.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
3188
o281.Position = Vector3.new(-6.29999495, 5.40682602, -5.8000598)
3189
o281.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
3190
o282.Name = "Root Hip"
3191
o282.Parent = o281
3192
o282.C0 = CFrame.new(0, 0, 0, -1, 0, 0, 0, 0, 1, 0, 1, -0)
3193
o282.C1 = CFrame.new(0, 0, 0, -1, 0, 0, 0, 0, 1, 0, 1, -0)
3194
o282.Part0 = o281
3195
o282.Part1 = o284
3196
o283.Parent = o281
3197
o283.CFrame = CFrame.new(0, 9.70000076, 10.9999981, 1, 0, -0, -0, 0.89442724, 0.447213709, 0, -0.447213709, 0.89442724)
3198
o283.maxTorque = Vector3.new(0, 1, 0)
3199
o283.P = 30000
3200
o283.MaxTorque = Vector3.new(0, 1, 0)
3201
o284.Name = "Torso"
3202
o284.Parent = o270
3203
o284.Material = Enum.Material.SmoothPlastic
3204
o284.BrickColor = BrickColor.new("Really black")
3205
o284.Transparency = 0.60000002384186
3206
o284.Position = Vector3.new(-6.29999495, 5.40682602, -5.8000598)
3207
o284.CanCollide = false
3208
o284.Locked = true
3209
o284.Size = Vector3.new(3.20000029, 3.19999981, 1.60000014)
3210
o284.CFrame = CFrame.new(-6.29999495, 5.40682602, -5.8000598, 1, 3.05171125e-05, -3.05161811e-05, -3.05161811e-05, 1, 3.05171125e-05, 3.05171125e-05, -3.05161811e-05, 1)
3211
o284.BottomSurface = Enum.SurfaceType.Smooth
3212
o284.TopSurface = Enum.SurfaceType.Smooth
3213
o284.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
3214
o284.Position = Vector3.new(-6.29999495, 5.40682602, -5.8000598)
3215
o284.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
3216
o285.Name = "Left Hip"
3217
o285.Parent = o284
3218
o285.C0 = CFrame.new(-1, -1, 0, -3.26636873e-05, 4.31581502e-05, -1, 9.29513355e-10, 1, 4.31581502e-05, 1, 4.80190998e-10, -3.26636873e-05)
3219
o285.C1 = CFrame.new(-0.5, 1, 0, -3.26636873e-05, 4.31581502e-05, -1, 9.29513355e-10, 1, 4.31581502e-05, 1, 4.80190998e-10, -3.26636873e-05)
3220
o285.Part0 = o284
3221
o285.Part1 = o271
3222
o285.MaxVelocity = 0.10000000149012
3223
o286.Name = "Left Shoulder"
3224
o286.Parent = o284
3225
o286.C0 = CFrame.new(-1, 0.5, 0, -3.26636873e-05, 4.31581502e-05, -1, 9.29513355e-10, 1, 4.31581502e-05, 1, 4.80190998e-10, -3.26636873e-05)
3226
o286.C1 = CFrame.new(0.5, 0.5, 0, -3.26636873e-05, 4.31581502e-05, -1, 9.29513355e-10, 1, 4.31581502e-05, 1, 4.80190998e-10, -3.26636873e-05)
3227
o286.Part0 = o284
3228
o286.Part1 = o272
3229
o286.MaxVelocity = 0.10000000149012
3230
o287.Name = "Neck"
3231
o287.Parent = o284
3232
o287.C0 = CFrame.new(0, 1, 0, -1, 0, 0, 0, 0, 1, 0, 1, -0)
3233
o287.C1 = CFrame.new(0, -0.5, 0, -1, 0, 0, 0, 0, 1, 0, 1, -0)
3234
o287.Part0 = o284
3235
o287.Part1 = o274
3236
o287.MaxVelocity = 0.10000000149012
3237
o288.Name = "Right Hip"
3238
o288.Parent = o284
3239
o288.C0 = CFrame.new(1, -1, 0, 5.34682295e-05, 1.23517841e-13, 1, -4.3159529e-05, 1, 2.30754016e-09, -1, -4.3159529e-05, 5.34682331e-05)
3240
o288.C1 = CFrame.new(0.5, 1, 0, 5.34682295e-05, 1.23517841e-13, 1, -4.3159529e-05, 1, 2.30754016e-09, -1, -4.3159529e-05, 5.34682331e-05)
3241
o288.Part0 = o284
3242
o288.Part1 = o277
3243
o288.MaxVelocity = 0.10000000149012
3244
o289.Name = "Right Shoulder"
3245
o289.Parent = o284
3246
o289.C0 = CFrame.new(1, 0.5, 0, 5.34682295e-05, 1.23517841e-13, 1, -4.3159529e-05, 1, 2.30754016e-09, -1, -4.3159529e-05, 5.34682331e-05)
3247
o289.C1 = CFrame.new(-0.5, 0.5, 0, 5.34682295e-05, 1.23517841e-13, 1, -4.3159529e-05, 1, 2.30754016e-09, -1, -4.3159529e-05, 5.34682331e-05)
3248
o289.Part0 = o284
3249
o289.Part1 = o273
3250
o289.MaxVelocity = 0.10000000149012
3251
o290.Name = "BodyBackAttachment"
3252
o290.Parent = o284
3253
o290.Position = Vector3.new(0, 0, 0.5)
3254
o290.CFrame = CFrame.new(0, 0, 0.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
3255
o290.Position = Vector3.new(0, 0, 0.5)
3256
o291.Name = "BodyFrontAttachment"
3257
o291.Parent = o284
3258
o291.Position = Vector3.new(0, 0, -0.5)
3259
o291.CFrame = CFrame.new(0, 0, -0.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
3260
o291.Position = Vector3.new(0, 0, -0.5)
3261
o292.Name = "LeftCollarAttachment"
3262
o292.Parent = o284
3263
o292.Position = Vector3.new(-1, 1, 0)
3264
o292.CFrame = CFrame.new(-1, 1, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1)
3265
o292.Position = Vector3.new(-1, 1, 0)
3266
o293.Name = "NeckAttachment"
3267
o293.Parent = o284
3268
o293.Position = Vector3.new(0, 1, 0)
3269
o293.CFrame = CFrame.new(0, 1, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1)
3270
o293.Position = Vector3.new(0, 1, 0)
3271
o294.Name = "RightCollarAttachment"
3272
o294.Parent = o284
3273
o294.Position = Vector3.new(1, 1, 0)
3274
o294.CFrame = CFrame.new(1, 1, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1)
3275
o294.Position = Vector3.new(1, 1, 0)
3276
o295.Name = "WaistBackAttachment"
3277
o295.Parent = o284
3278
o295.Position = Vector3.new(0, -1, 0.5)
3279
o295.CFrame = CFrame.new(0, -1, 0.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
3280
o295.Position = Vector3.new(0, -1, 0.5)
3281
o296.Name = "WaistCenterAttachment"
3282
o296.Parent = o284
3283
o296.Position = Vector3.new(0, -1, 0)
3284
o296.CFrame = CFrame.new(0, -1, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1)
3285
o296.Position = Vector3.new(0, -1, 0)
3286
o297.Name = "WaistFrontAttachment"
3287
o297.Parent = o284
3288
o297.Position = Vector3.new(0, -1, -0.5)
3289
o297.CFrame = CFrame.new(0, -1, -0.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
3290
o297.Position = Vector3.new(0, -1, -0.5)
3291
o298.Name = "EP2"
3292
o298.Parent = o270
3293
o298.Value = o408
3294
o299.Name = "RAModel"
3295
o299.Parent = o270
3296
o300.Parent = o299
3297
o300.Material = Enum.Material.SmoothPlastic
3298
o300.BrickColor = BrickColor.new("Really black")
3299
o300.Transparency = 0.60000002384186
3300
o300.Position = Vector3.new(-3.89998603, 5.00683212, -5.8000598)
3301
o300.Rotation = Vector3.new(180, 0, 180)
3302
o300.CanCollide = false
3303
o300.Locked = true
3304
o300.Size = Vector3.new(1.5999999, 1.60000002, 1.5999999)
3305
o300.CFrame = CFrame.new(-3.89998603, 5.00683212, -5.8000598, -1, -8.74227766e-08, 0, -8.74227766e-08, 1, -8.74227766e-08, 7.64274186e-15, -8.74227766e-08, -1)
3306
o300.BackSurface = Enum.SurfaceType.SmoothNoOutlines
3307
o300.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
3308
o300.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
3309
o300.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
3310
o300.RightSurface = Enum.SurfaceType.SmoothNoOutlines
3311
o300.TopSurface = Enum.SurfaceType.SmoothNoOutlines
3312
o300.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
3313
o300.Position = Vector3.new(-3.89998603, 5.00683212, -5.8000598)
3314
o300.Orientation = Vector3.new(0, 180, 0)
3315
o300.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
3316
o301.Parent = o300
3317
o301.Scale = Vector3.new(1.03999996, 1, 1.03999996)
3318
o301.Scale = Vector3.new(1.03999996, 1, 1.03999996)
3319
o302.Name = "RLModel"
3320
o302.Parent = o270
3321
o303.Name = "FadePart"
3322
o303.Parent = o302
3323
o303.Material = Enum.Material.SmoothPlastic
3324
o303.BrickColor = BrickColor.new("Really black")
3325
o303.Transparency = 0.80000001192093
3326
o303.Position = Vector3.new(-5.49999189, 1.60681999, -5.80001783)
3327
o303.CanCollide = false
3328
o303.Locked = true
3329
o303.Size = Vector3.new(1.60000181, 0.400003791, 1.60000181)
3330
o303.CFrame = CFrame.new(-5.49999189, 1.60681999, -5.80001783, 1, 3.05171125e-05, -3.05161811e-05, -3.05161811e-05, 1, 3.05171125e-05, 3.05171125e-05, -3.05161811e-05, 1)
3331
o303.BottomSurface = Enum.SurfaceType.Smooth
3332
o303.TopSurface = Enum.SurfaceType.Smooth
3333
o303.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
3334
o303.Position = Vector3.new(-5.49999189, 1.60681999, -5.80001783)
3335
o303.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
3336
o304.Name = "FadePart"
3337
o304.Parent = o302
3338
o304.Material = Enum.Material.SmoothPlastic
3339
o304.BrickColor = BrickColor.new("Really black")
3340
o304.Transparency = 0.69999998807907
3341
o304.Position = Vector3.new(-5.49999189, 2.00681996, -5.80001783)
3342
o304.CanCollide = false
3343
o304.Locked = true
3344
o304.Size = Vector3.new(1.60000181, 0.400003791, 1.60000181)
3345
o304.CFrame = CFrame.new(-5.49999189, 2.00681996, -5.80001783, 1, 3.05171125e-05, -3.05161811e-05, -3.05161811e-05, 1, 3.05171125e-05, 3.05171125e-05, -3.05161811e-05, 1)
3346
o304.BottomSurface = Enum.SurfaceType.Smooth
3347
o304.TopSurface = Enum.SurfaceType.Smooth
3348
o304.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
3349
o304.Position = Vector3.new(-5.49999189, 2.00681996, -5.80001783)
3350
o304.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
3351
o305.Name = "FadePart"
3352
o305.Parent = o302
3353
o305.Material = Enum.Material.SmoothPlastic
3354
o305.BrickColor = BrickColor.new("Really black")
3355
o305.Transparency = 0.89999997615814
3356
o305.Position = Vector3.new(-5.49999189, 1.20682204, -5.80001783)
3357
o305.CanCollide = false
3358
o305.Locked = true
3359
o305.Size = Vector3.new(1.60000181, 0.400003791, 1.60000181)
3360
o305.CFrame = CFrame.new(-5.49999189, 1.20682204, -5.80001783, 1, 3.05171125e-05, -3.05161811e-05, -3.05161811e-05, 1, 3.05171125e-05, 3.05171125e-05, -3.05161811e-05, 1)
3361
o305.BottomSurface = Enum.SurfaceType.Smooth
3362
o305.TopSurface = Enum.SurfaceType.Smooth
3363
o305.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
3364
o305.Position = Vector3.new(-5.49999189, 1.20682204, -5.80001783)
3365
o305.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
3366
o306.Name = "FadePart"
3367
o306.Parent = o302
3368
o306.Material = Enum.Material.SmoothPlastic
3369
o306.BrickColor = BrickColor.new("Really black")
3370
o306.Transparency = 0.60000002384186
3371
o306.Position = Vector3.new(-5.49999189, 3.00681591, -5.80001783)
3372
o306.CanCollide = false
3373
o306.Locked = true
3374
o306.Size = Vector3.new(1.60000181, 1.60000384, 1.60000181)
3375
o306.CFrame = CFrame.new(-5.49999189, 3.00681591, -5.80001783, 1, 3.05171125e-05, -3.05161811e-05, -3.05161811e-05, 1, 3.05171125e-05, 3.05171125e-05, -3.05161811e-05, 1)
3376
o306.BottomSurface = Enum.SurfaceType.Smooth
3377
o306.TopSurface = Enum.SurfaceType.Smooth
3378
o306.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
3379
o306.Position = Vector3.new(-5.49999189, 3.00681591, -5.80001783)
3380
o306.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
3381
o307.Name = "TModel"
3382
o307.Parent = o270
3383
o308.Name = "C"
3384
o308.Parent = o307
3385
o308.Material = Enum.Material.Neon
3386
o308.BrickColor = BrickColor.new("Dark indigo")
3387
o308.Transparency = 0.60000002384186
3388
o308.Position = Vector3.new(-7.55570984, 4.05794621, -4.83246994)
3389
o308.Rotation = Vector3.new(-90, 20, 180)
3390
o308.CanCollide = false
3391
o308.Locked = true
3392
o308.Size = Vector3.new(0.200000003, 0.400000006, 0.400000006)
3393
o308.CFrame = CFrame.new(-7.55570984, 4.05794621, -4.83246994, -0.939697027, -1.08958693e-05, 0.342007995, 0.342007995, -2.93692774e-05, 0.939697027, -1.94288987e-07, 1, 3.13246965e-05)
3394
o308.BackSurface = Enum.SurfaceType.SmoothNoOutlines
3395
o308.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
3396
o308.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
3397
o308.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
3398
o308.RightSurface = Enum.SurfaceType.SmoothNoOutlines
3399
o308.TopSurface = Enum.SurfaceType.SmoothNoOutlines
3400
o308.Color = Color3.new(0.239216, 0.0823529, 0.521569)
3401
o308.Position = Vector3.new(-7.55570984, 4.05794621, -4.83246994)
3402
o308.Orientation = Vector3.new(-70, 89.9899979, 90)
3403
o308.Color = Color3.new(0.239216, 0.0823529, 0.521569)
3404
o309.Parent = o308
3405
o309.Scale = Vector3.new(0.5, 0.959999979, 0.5)
3406
o309.Scale = Vector3.new(0.5, 0.959999979, 0.5)
3407
o310.Name = "C"
3408
o310.Parent = o307
3409
o310.Material = Enum.Material.Neon
3410
o310.BrickColor = BrickColor.new("Dark indigo")
3411
o310.Transparency = 0.60000002384186
3412
o310.Position = Vector3.new(-5.04428101, 4.05794621, -6.76755905)
3413
o310.Rotation = Vector3.new(-90, -19.9899998, -180)
3414
o310.CanCollide = false
3415
o310.Locked = true
3416
o310.Size = Vector3.new(0.200000003, 0.400000036, 0.400000006)
3417
o310.CFrame = CFrame.new(-5.04428101, 4.05794621, -6.76755905, -0.939724326, 5.96713562e-06, -0.341933101, -0.341933101, -1.62624947e-05, 0.939724326, 4.67771315e-08, 1, 1.73226217e-05)
3418
o310.BackSurface = Enum.SurfaceType.SmoothNoOutlines
3419
o310.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
3420
o310.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
3421
o310.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
3422
o310.RightSurface = Enum.SurfaceType.SmoothNoOutlines
3423
o310.TopSurface = Enum.SurfaceType.SmoothNoOutlines
3424
o310.Color = Color3.new(0.239216, 0.0823529, 0.521569)
3425
o310.Position = Vector3.new(-5.04428101, 4.05794621, -6.76755905)
3426
o310.Orientation = Vector3.new(-70.0100021, -90, -90)
3427
o310.Color = Color3.new(0.239216, 0.0823529, 0.521569)
3428
o311.Parent = o310
3429
o311.Scale = Vector3.new(0.5, 0.959999979, 0.5)
3430
o311.Scale = Vector3.new(0.5, 0.959999979, 0.5)
3431
o312.Name = "C"
3432
o312.Parent = o307
3433
o312.Material = Enum.Material.Neon
3434
o312.BrickColor = BrickColor.new("Dark indigo")
3435
o312.Transparency = 0.60000002384186
3436
o312.Position = Vector3.new(-5.04428101, 4.03841019, -4.83247185)
3437
o312.Rotation = Vector3.new(90, -20, 180)
3438
o312.CanCollide = false
3439
o312.Locked = true
3440
o312.Size = Vector3.new(0.200000003, 0.400000036, 0.400000006)
3441
o312.CFrame = CFrame.new(-5.04428101, 4.03841019, -4.83247185, -0.939703166, -4.45023434e-05, -0.341991216, 0.341991216, -2.04767748e-05, -0.939703166, 3.48161157e-05, -1, 3.44615e-05)
3442
o312.BackSurface = Enum.SurfaceType.SmoothNoOutlines
3443
o312.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
3444
o312.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
3445
o312.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
3446
o312.RightSurface = Enum.SurfaceType.SmoothNoOutlines
3447
o312.TopSurface = Enum.SurfaceType.SmoothNoOutlines
3448
o312.Color = Color3.new(0.239216, 0.0823529, 0.521569)
3449
o312.Position = Vector3.new(-5.04428101, 4.03841019, -4.83247185)
3450
o312.Orientation = Vector3.new(70, -89.9899979, 90)
3451
o312.Color = Color3.new(0.239216, 0.0823529, 0.521569)
3452
o313.Parent = o312
3453
o313.Scale = Vector3.new(0.5, 0.959999979, 0.5)
3454
o313.Scale = Vector3.new(0.5, 0.959999979, 0.5)
3455
o314.Name = "C"
3456
o314.Parent = o307
3457
o314.Material = Enum.Material.Neon
3458
o314.BrickColor = BrickColor.new("Dark indigo")
3459
o314.Transparency = 0.60000002384186
3460
o314.Position = Vector3.new(-7.55570984, 4.03841019, -6.76756096)
3461
o314.Rotation = Vector3.new(90, 20, 180)
3462
o314.CanCollide = false
3463
o314.Locked = true
3464
o314.Size = Vector3.new(0.200000003, 0.400000006, 0.400000006)
3465
o314.CFrame = CFrame.new(-7.55570984, 4.03841019, -6.76756096, -0.939703166, -4.02455335e-05, 0.341991216, -0.341991216, -3.5345478e-05, -0.939703166, 4.99066955e-05, -1, 1.94506374e-05)
3466
o314.BackSurface = Enum.SurfaceType.SmoothNoOutlines
3467
o314.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
3468
o314.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
3469
o314.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
3470
o314.RightSurface = Enum.SurfaceType.SmoothNoOutlines
3471
o314.TopSurface = Enum.SurfaceType.SmoothNoOutlines
3472
o314.Color = Color3.new(0.239216, 0.0823529, 0.521569)
3473
o314.Position = Vector3.new(-7.55570984, 4.03841019, -6.76756096)
3474
o314.Orientation = Vector3.new(70, 90, -90.0100021)
3475
o314.Color = Color3.new(0.239216, 0.0823529, 0.521569)
3476
o315.Parent = o314
3477
o315.Scale = Vector3.new(0.5, 0.959999979, 0.5)
3478
o315.Scale = Vector3.new(0.5, 0.959999979, 0.5)
3479
o316.Parent = o307
3480
o316.BrickColor = BrickColor.new("Really black")
3481
o316.Transparency = 0.60000002384186
3482
o316.Position = Vector3.new(-7.46743679, 0.818297982, -6.99744797)
3483
o316.Rotation = Vector3.new(-90.4899979, 28.7299995, 7.09000015)
3484
o316.CanCollide = false
3485
o316.Locked = true
3486
o316.FormFactor = Enum.FormFactor.Custom
3487
o316.Size = Vector3.new(0.332247972, 0.200000003, 1.59999967)
3488
o316.CFrame = CFrame.new(-7.46743679, 0.818297982, -6.99744797, 0.870202601, -0.108282916, 0.480647713, -0.478014737, 0.0508050025, 0.876881301, -0.119370572, -0.992821038, -0.00755018182)
3489
o316.BackSurface = Enum.SurfaceType.SmoothNoOutlines
3490
o316.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
3491
o316.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
3492
o316.TopSurface = Enum.SurfaceType.SmoothNoOutlines
3493
o316.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
3494
o316.Position = Vector3.new(-7.46743679, 0.818297982, -6.99744797)
3495
o316.Orientation = Vector3.new(-61.2700005, 90.9000015, -83.9300003)
3496
o316.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
3497
o317.Parent = o307
3498
o317.BrickColor = BrickColor.new("Really black")
3499
o317.Transparency = 0.60000002384186
3500
o317.Position = Vector3.new(-8.28013229, 1.26976299, -6.30052805)
3501
o317.Rotation = Vector3.new(-90.4899979, 28.7299995, 67.0899963)
3502
o317.CanCollide = false
3503
o317.Locked = true
3504
o317.FormFactor = Enum.FormFactor.Custom
3505
o317.Size = Vector3.new(0.332280308, 0.200000003, 1.5999999)
3506
o317.CFrame = CFrame.new(-8.28013229, 1.26976299, -6.30052805, 0.341331333, -0.807756603, 0.480647713, -0.195012093, 0.439374, 0.876881301, -0.919490755, -0.393039167, -0.00755018182)
3507
o317.BackSurface = Enum.SurfaceType.SmoothNoOutlines
3508
o317.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
3509
o317.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
3510
o317.TopSurface = Enum.SurfaceType.SmoothNoOutlines
3511
o317.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
3512
o317.Position = Vector3.new(-8.28013229, 1.26976299, -6.30052805)
3513
o317.Orientation = Vector3.new(-61.2700005, 90.9000015, -23.9300003)
3514
o317.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
3515
o318.Parent = o307
3516
o318.BrickColor = BrickColor.new("Really black")
3517
o318.Transparency = 0.60000002384186
3518
o318.Position = Vector3.new(-8.15433121, 1.21073997, -5.14702177)
3519
o318.Rotation = Vector3.new(-90.4899979, 28.7299995, -52.9099998)
3520
o318.CanCollide = false
3521
o318.Locked = true
3522
o318.FormFactor = Enum.FormFactor.Custom
3523
o318.Size = Vector3.new(0.332279205, 0.200000003, 1.59999895)
3524
o318.CFrame = CFrame.new(-8.15433121, 1.21073997, -5.14702177, 0.528843343, 0.699501634, 0.480647713, -0.282987028, -0.388584048, 0.876881301, 0.800151885, -0.599749923, -0.00755018182)
3525
o318.BackSurface = Enum.SurfaceType.SmoothNoOutlines
3526
o318.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
3527
o318.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
3528
o318.TopSurface = Enum.SurfaceType.SmoothNoOutlines
3529
o318.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
3530
o318.Position = Vector3.new(-8.15433121, 1.21073997, -5.14702177)
3531
o318.Orientation = Vector3.new(-61.2700005, 90.9000015, -143.940002)
3532
o318.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
3533
o319.Parent = o307
3534
o319.BrickColor = BrickColor.new("Really black")
3535
o319.Transparency = 0.60000002384186
3536
o319.Position = Vector3.new(-8.35268784, 1.31466401, -5.70523119)
3537
o319.Rotation = Vector3.new(-90.4899979, 28.7299995, 97.0899963)
3538
o319.CanCollide = false
3539
o319.Locked = true
3540
o319.FormFactor = Enum.FormFactor.Custom
3541
o319.Size = Vector3.new(0.33226791, 0.200000003, 1.59999967)
3542
o319.CFrame = CFrame.new(-8.35268784, 1.31466401, -5.70523119, -0.10826125, -0.870205343, 0.480647713, 0.0507931001, 0.478016019, 0.876881301, -0.992824078, 0.119345851, -0.00755018182)
3543
o319.BackSurface = Enum.SurfaceType.SmoothNoOutlines
3544
o319.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
3545
o319.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
3546
o319.TopSurface = Enum.SurfaceType.SmoothNoOutlines
3547
o319.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
3548
o319.Position = Vector3.new(-8.35268784, 1.31466401, -5.70523119)
3549
o319.Orientation = Vector3.new(-61.2700005, 90.9000015, 6.07000017)
3550
o319.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
3551
o320.Parent = o307
3552
o320.BrickColor = BrickColor.new("Really black")
3553
o320.Transparency = 0.60000002384186
3554
o320.Position = Vector3.new(-7.72471619, 0.959968984, -6.92228603)
3555
o320.Rotation = Vector3.new(-90.4899979, 28.7299995, 22.0900002)
3556
o320.CanCollide = false
3557
o320.Locked = true
3558
o320.FormFactor = Enum.FormFactor.Custom
3559
o320.Size = Vector3.new(0.332273632, 0.200000003, 1.59999943)
3560
o320.CFrame = CFrame.new(-7.72471619, 0.959968984, -6.92228603, 0.812546074, -0.329767466, 0.480647713, -0.448588252, 0.172765121, 0.876881301, -0.372206092, -0.928119361, -0.00755018182)
3561
o320.BackSurface = Enum.SurfaceType.SmoothNoOutlines
3562
o320.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
3563
o320.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
3564
o320.TopSurface = Enum.SurfaceType.SmoothNoOutlines
3565
o320.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
3566
o320.Position = Vector3.new(-7.72471619, 0.959968984, -6.92228603)
3567
o320.Orientation = Vector3.new(-61.2700005, 90.9000015, -68.9400024)
3568
o320.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
3569
o321.Parent = o307
3570
o321.BrickColor = BrickColor.new("Really black")
3571
o321.Transparency = 0.60000002384186
3572
o321.Position = Vector3.new(-7.95618391, 1.08812201, -6.77343607)
3573
o321.Rotation = Vector3.new(-90.4899979, 28.7299995, 37.0999985)
3574
o321.CanCollide = false
3575
o321.Locked = true
3576
o321.FormFactor = Enum.FormFactor.Custom
3577
o321.Size = Vector3.new(0.332268059, 0.200000003, 1.59999943)
3578
o321.CFrame = CFrame.new(-7.95618391, 1.08812201, -6.77343607, 0.699450195, -0.528911352, 0.480647713, -0.38855651, 0.283024818, 0.876881301, -0.599827707, -0.800093591, -0.00755018182)
3579
o321.BackSurface = Enum.SurfaceType.SmoothNoOutlines
3580
o321.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
3581
o321.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
3582
o321.TopSurface = Enum.SurfaceType.SmoothNoOutlines
3583
o321.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
3584
o321.Position = Vector3.new(-7.95618391, 1.08812201, -6.77343607)
3585
o321.Orientation = Vector3.new(-61.2700005, 90.9000015, -53.9300003)
3586
o321.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
3587
o322.Parent = o307
3588
o322.BrickColor = BrickColor.new("Really black")
3589
o322.Transparency = 0.60000002384186
3590
o322.Position = Vector3.new(-4.4069438, 1.21073997, -6.50499487)
3591
o322.Rotation = Vector3.new(-89.5100021, -28.7299995, 127.089996)
3592
o322.CanCollide = false
3593
o322.Locked = true
3594
o322.FormFactor = Enum.FormFactor.Custom
3595
o322.Size = Vector3.new(0.332279205, 0.200000003, 1.59999895)
3596
o322.CFrame = CFrame.new(-4.4069438, 1.21073997, -6.50499487, -0.528843284, -0.699501634, -0.480647653, -0.282986939, -0.388584018, 0.876881301, -0.800151944, 0.599749804, 0.00755020976)
3597
o322.BackSurface = Enum.SurfaceType.SmoothNoOutlines
3598
o322.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
3599
o322.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
3600
o322.TopSurface = Enum.SurfaceType.SmoothNoOutlines
3601
o322.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
3602
o322.Position = Vector3.new(-4.4069438, 1.21073997, -6.50499487)
3603
o322.Orientation = Vector3.new(-61.2700005, -89.0999985, -143.940002)
3604
o322.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
3605
o323.Parent = o307
3606
o323.BrickColor = BrickColor.new("Really black")
3607
o323.Transparency = 0.60000002384186
3608
o323.Position = Vector3.new(-5.07949781, 2.84599805, -6.95828581)
3609
o323.Rotation = Vector3.new(-89.5100021, -28.7299995, 172.089996)
3610
o323.CanCollide = false
3611
o323.Locked = true
3612
o323.FormFactor = Enum.FormFactor.Custom
3613
o323.Size = Vector3.new(0.33227101, 0.200000003, 1.59999919)
3614
o323.CFrame = CFrame.new(-5.07949781, 2.84599805, -6.95828581, -0.868574619, -0.120647907, -0.480647653, -0.474874616, -0.0746543109, 0.876881301, -0.141676322, 0.989884257, 0.00755020976)
3615
o323.BackSurface = Enum.SurfaceType.SmoothNoOutlines
3616
o323.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
3617
o323.TopSurface = Enum.SurfaceType.SmoothNoOutlines
3618
o323.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
3619
o323.Position = Vector3.new(-5.07949781, 2.84599805, -6.95828581)
3620
o323.Orientation = Vector3.new(-61.2700005, -89.0999985, -98.9300003)
3621
o323.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
3622
o324.Parent = o307
3623
o324.BrickColor = BrickColor.new("Really black")
3624
o324.Transparency = 0.60000002384186
3625
o324.Position = Vector3.new(-4.41582489, 1.19368804, -5.09042788)
3626
o324.Rotation = Vector3.new(-89.5100021, -28.7299995, -127.910004)
3627
o324.CanCollide = false
3628
o324.Locked = true
3629
o324.FormFactor = Enum.FormFactor.Custom
3630
o324.Size = Vector3.new(0.332247972, 0.200000003, 1.60000014)
3631
o324.CFrame = CFrame.new(-4.41582489, 1.19368804, -5.09042788, -0.53880173, 0.691860139, -0.480647653, -0.302106202, 0.37391308, 0.876881301, 0.786399662, 0.617671847, 0.00755020976)
3632
o324.BackSurface = Enum.SurfaceType.SmoothNoOutlines
3633
o324.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
3634
o324.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
3635
o324.TopSurface = Enum.SurfaceType.SmoothNoOutlines
3636
o324.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
3637
o324.Position = Vector3.new(-4.41582489, 1.19368804, -5.09042788)
3638
o324.Orientation = Vector3.new(-61.2700005, -89.0999985, -38.9399986)
3639
o324.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
3640
o325.Parent = o307
3641
o325.BrickColor = BrickColor.new("Really black")
3642
o325.Transparency = 0.60000002384186
3643
o325.Position = Vector3.new(-4.60509491, 1.08812201, -4.87858391)
3644
o325.Rotation = Vector3.new(-89.5100021, -28.7299995, -142.899994)
3645
o325.CanCollide = false
3646
o325.Locked = true
3647
o325.FormFactor = Enum.FormFactor.Custom
3648
o325.Size = Vector3.new(0.332268059, 0.200000003, 1.59999943)
3649
o325.CFrame = CFrame.new(-4.60509491, 1.08812201, -4.87858391, -0.699450195, 0.528911352, -0.480647653, -0.38855648, 0.283024758, 0.876881301, 0.599827707, 0.800093591, 0.00755020976)
3650
o325.BackSurface = Enum.SurfaceType.SmoothNoOutlines
3651
o325.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
3652
o325.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
3653
o325.TopSurface = Enum.SurfaceType.SmoothNoOutlines
3654
o325.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
3655
o325.Position = Vector3.new(-4.60509491, 1.08812201, -4.87858391)
3656
o325.Orientation = Vector3.new(-61.2700005, -89.0999985, -53.9300003)
3657
o325.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
3658
o326.Parent = o307
3659
o326.BrickColor = BrickColor.new("Really black")
3660
o326.Transparency = 0.60000002384186
3661
o326.Position = Vector3.new(-8.3507843, 1.311005, -6.0085578)
3662
o326.Rotation = Vector3.new(-90.4899979, 28.7299995, 82.0899963)
3663
o326.CanCollide = false
3664
o326.Locked = true
3665
o326.FormFactor = Enum.FormFactor.Custom
3666
o326.Size = Vector3.new(0.33225891, 0.200000003, 1.59999967)
3667
o326.CFrame = CFrame.new(-8.3507843, 1.311005, -6.0085578, 0.120672278, -0.868571222, 0.480647713, -0.0746676177, 0.474872589, 0.876881301, -0.989880264, -0.141704082, -0.00755018182)
3668
o326.BackSurface = Enum.SurfaceType.SmoothNoOutlines
3669
o326.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
3670
o326.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
3671
o326.TopSurface = Enum.SurfaceType.SmoothNoOutlines
3672
o326.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
3673
o326.Position = Vector3.new(-8.3507843, 1.311005, -6.0085578)
3674
o326.Orientation = Vector3.new(-61.2700005, 90.9000015, -8.93999958)
3675
o326.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
3676
o327.Parent = o307
3677
o327.BrickColor = BrickColor.new("Really black")
3678
o327.Transparency = 0.60000002384186
3679
o327.Position = Vector3.new(-7.73820877, 0.985849023, -4.77554083)
3680
o327.Rotation = Vector3.new(-90.4899979, 28.7299995, -22.9099998)
3681
o327.CanCollide = false
3682
o327.Locked = true
3683
o327.FormFactor = Enum.FormFactor.Custom
3684
o327.Size = Vector3.new(0.33225891, 0.200000003, 1.5999999)
3685
o327.CFrame = CFrame.new(-7.73820877, 0.985849023, -4.77554083, 0.807753742, 0.341338038, 0.480647713, -0.439372361, -0.195015743, 0.876881301, 0.393046796, -0.919487417, -0.00755018182)
3686
o327.BackSurface = Enum.SurfaceType.SmoothNoOutlines
3687
o327.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
3688
o327.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
3689
o327.TopSurface = Enum.SurfaceType.SmoothNoOutlines
3690
o327.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
3691
o327.Position = Vector3.new(-7.73820877, 0.985849023, -4.77554083)
3692
o327.Orientation = Vector3.new(-61.2700005, 90.9000015, -113.93)
3693
o327.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
3694
o328.Parent = o307
3695
o328.BrickColor = BrickColor.new("Really black")
3696
o328.Transparency = 0.60000002384186
3697
o328.Position = Vector3.new(-7.48177719, 0.845996976, -4.69373322)
3698
o328.Rotation = Vector3.new(-90.4899979, 28.7299995, -7.90999985)
3699
o328.CanCollide = false
3700
o328.Locked = true
3701
o328.FormFactor = Enum.FormFactor.Custom
3702
o328.Size = Vector3.new(0.33227101, 0.200000003, 1.59999919)
3703
o328.CFrame = CFrame.new(-7.48177719, 0.845996976, -4.69373322, 0.868574619, 0.120647907, 0.480647713, -0.474874675, -0.0746542886, 0.876881301, 0.141676307, -0.989884257, -0.00755018182)
3704
o328.BackSurface = Enum.SurfaceType.SmoothNoOutlines
3705
o328.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
3706
o328.TopSurface = Enum.SurfaceType.SmoothNoOutlines
3707
o328.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
3708
o328.Position = Vector3.new(-7.48177719, 0.845996976, -4.69373322)
3709
o328.Orientation = Vector3.new(-61.2700005, 90.9000015, -98.9300003)
3710
o328.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
3711
o329.Parent = o307
3712
o329.BrickColor = BrickColor.new("Really black")
3713
o329.Transparency = 0.60000002384186
3714
o329.Position = Vector3.new(-7.96760511, 1.11025703, -4.93014288)
3715
o329.Rotation = Vector3.new(-90.4899979, 28.7299995, -37.9099998)
3716
o329.CanCollide = false
3717
o329.Locked = true
3718
o329.FormFactor = Enum.FormFactor.Custom
3719
o329.Size = Vector3.new(0.33226791, 0.200000003, 1.5999999)
3720
o329.CFrame = CFrame.new(-7.96760511, 1.11025703, -4.93014288, 0.69187367, 0.538784385, 0.480647713, -0.373920739, -0.302096844, 0.876881301, 0.617652059, -0.786415219, -0.00755018182)
3721
o329.BackSurface = Enum.SurfaceType.SmoothNoOutlines
3722
o329.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
3723
o329.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
3724
o329.TopSurface = Enum.SurfaceType.SmoothNoOutlines
3725
o329.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
3726
o329.Position = Vector3.new(-7.96760511, 1.11025703, -4.93014288)
3727
o329.Orientation = Vector3.new(-61.2700005, 90.9000015, -128.940002)
3728
o329.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
3729
o330.Parent = o307
3730
o330.BrickColor = BrickColor.new("Really black")
3731
o330.Transparency = 0.60000002384186
3732
o330.Position = Vector3.new(-8.28568172, 1.28046203, -5.41140604)
3733
o330.Rotation = Vector3.new(-90.4899979, 28.7299995, 112.089996)
3734
o330.CanCollide = false
3735
o330.Locked = true
3736
o330.FormFactor = Enum.FormFactor.Custom
3737
o330.Size = Vector3.new(0.332265079, 0.200000003, 1.59999919)
3738
o330.CFrame = CFrame.new(-8.28568172, 1.28046203, -5.41140604, -0.329783589, -0.812539577, 0.480647713, 0.172774017, 0.448584825, 0.876881301, -0.92811203, 0.37222448, -0.00755018182)
3739
o330.BackSurface = Enum.SurfaceType.SmoothNoOutlines
3740
o330.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
3741
o330.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
3742
o330.TopSurface = Enum.SurfaceType.SmoothNoOutlines
3743
o330.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
3744
o330.Position = Vector3.new(-8.28568172, 1.28046203, -5.41140604)
3745
o330.Orientation = Vector3.new(-61.2700005, 90.9000015, 21.0599995)
3746
o330.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
3747
o331.Parent = o307
3748
o331.BrickColor = BrickColor.new("Really black")
3749
o331.Transparency = 0.60000002384186
3750
o331.Position = Vector3.new(-4.836555, 0.959969997, -4.72973299)
3751
o331.Rotation = Vector3.new(-89.5100021, -28.7299995, -157.910004)
3752
o331.CanCollide = false
3753
o331.Locked = true
3754
o331.FormFactor = Enum.FormFactor.Custom
3755
o331.Size = Vector3.new(0.332273632, 0.200000003, 1.59999943)
3756
o331.CFrame = CFrame.new(-4.836555, 0.959969997, -4.72973299, -0.812546074, 0.329767466, -0.480647653, -0.448588192, 0.172765076, 0.876881301, 0.372206062, 0.928119421, 0.00755020976)
3757
o331.BackSurface = Enum.SurfaceType.SmoothNoOutlines
3758
o331.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
3759
o331.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
3760
o331.TopSurface = Enum.SurfaceType.SmoothNoOutlines
3761
o331.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
3762
o331.Position = Vector3.new(-4.836555, 0.959969997, -4.72973299)
3763
o331.Orientation = Vector3.new(-61.2700005, -89.0999985, -68.9400024)
3764
o331.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
3765
o332.Parent = o307
3766
o332.BrickColor = BrickColor.new("Really black")
3767
o332.Transparency = 0.60000002384186
3768
o332.Position = Vector3.new(-8.14544678, 1.19368804, -6.56159115)
3769
o332.Rotation = Vector3.new(-90.4899979, 28.7299995, 52.0900002)
3770
o332.CanCollide = false
3771
o332.Locked = true
3772
o332.FormFactor = Enum.FormFactor.Custom
3773
o332.Size = Vector3.new(0.332247972, 0.200000003, 1.60000014)
3774
o332.CFrame = CFrame.new(-8.14544678, 1.19368804, -6.56159115, 0.53880173, -0.691860199, 0.480647713, -0.302106202, 0.373913169, 0.876881301, -0.786399722, -0.617671788, -0.00755018182)
3775
o332.BackSurface = Enum.SurfaceType.SmoothNoOutlines
3776
o332.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
3777
o332.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
3778
o332.TopSurface = Enum.SurfaceType.SmoothNoOutlines
3779
o332.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
3780
o332.Position = Vector3.new(-8.14544678, 1.19368804, -6.56159115)
3781
o332.Orientation = Vector3.new(-61.2700005, 90.9000015, -38.9399986)
3782
o332.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
3783
o333.Parent = o307
3784
o333.BrickColor = BrickColor.new("Really black")
3785
o333.Transparency = 0.60000002384186
3786
o333.Position = Vector3.new(-4.59366608, 1.11025703, -6.72187519)
3787
o333.Rotation = Vector3.new(-89.5100021, -28.7299995, 142.089996)
3788
o333.CanCollide = false
3789
o333.Locked = true
3790
o333.FormFactor = Enum.FormFactor.Custom
3791
o333.Size = Vector3.new(0.33226791, 0.200000003, 1.5999999)
3792
o333.CFrame = CFrame.new(-4.59366608, 1.11025703, -6.72187519, -0.69187367, -0.538784444, -0.480647653, -0.373920679, -0.302096874, 0.876881301, -0.617652178, 0.78641516, 0.00755020976)
3793
o333.BackSurface = Enum.SurfaceType.SmoothNoOutlines
3794
o333.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
3795
o333.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
3796
o333.TopSurface = Enum.SurfaceType.SmoothNoOutlines
3797
o333.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
3798
o333.Position = Vector3.new(-4.59366608, 1.11025703, -6.72187519)
3799
o333.Orientation = Vector3.new(-61.2700005, -89.0999985, -128.940002)
3800
o333.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
3801
o334.Parent = o307
3802
o334.Material = Enum.Material.SmoothPlastic
3803
o334.BrickColor = BrickColor.new("Really black")
3804
o334.Transparency = 0.60000002384186
3805
o334.Position = Vector3.new(-6.29999495, 4.006814, -6.60001802)
3806
o334.Rotation = Vector3.new(-90, 0, 180)
3807
o334.CanCollide = false
3808
o334.Locked = true
3809
o334.Size = Vector3.new(0.400000006, 0.400000006, 0.400000006)
3810
o334.CFrame = CFrame.new(-6.29999495, 4.006814, -6.60001802, -1, -8.74227766e-08, 0, -3.82137093e-15, 4.37113883e-08, 1, -8.74227766e-08, 1, -4.37113883e-08)
3811
o334.BackSurface = Enum.SurfaceType.SmoothNoOutlines
3812
o334.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
3813
o334.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
3814
o334.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
3815
o334.RightSurface = Enum.SurfaceType.SmoothNoOutlines
3816
o334.TopSurface = Enum.SurfaceType.SmoothNoOutlines
3817
o334.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
3818
o334.Position = Vector3.new(-6.29999495, 4.006814, -6.60001802)
3819
o334.Orientation = Vector3.new(-90, 180, 0)
3820
o334.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
3821
o335.Parent = o334
3822
o335.Offset = Vector3.new(0, -0.0500000007, 0)
3823
o335.Scale = Vector3.new(1.39999998, 0.0799999982, 1.39999998)
3824
o335.Scale = Vector3.new(1.39999998, 0.0799999982, 1.39999998)
3825
o336.Parent = o307
3826
o336.Material = Enum.Material.SmoothPlastic
3827
o336.BrickColor = BrickColor.new("Really black")
3828
o336.Transparency = 0.60000002384186
3829
o336.Position = Vector3.new(-6.29999495, 4.006814, -5.80001783)
3830
o336.Rotation = Vector3.new(180, 0, 180)
3831
o336.CanCollide = false
3832
o336.Locked = true
3833
o336.Size = Vector3.new(3.20000005, 0.400000006, 1.5999999)
3834
o336.CFrame = CFrame.new(-6.29999495, 4.006814, -5.80001783, -1, -8.74227766e-08, 0, -8.74227766e-08, 1, -8.74227766e-08, 7.64274186e-15, -8.74227766e-08, -1)
3835
o336.BackSurface = Enum.SurfaceType.SmoothNoOutlines
3836
o336.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
3837
o336.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
3838
o336.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
3839
o336.RightSurface = Enum.SurfaceType.SmoothNoOutlines
3840
o336.TopSurface = Enum.SurfaceType.SmoothNoOutlines
3841
o336.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
3842
o336.Position = Vector3.new(-6.29999495, 4.006814, -5.80001783)
3843
o336.Orientation = Vector3.new(0, 180, 0)
3844
o336.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
3845
o337.Parent = o336
3846
o337.Scale = Vector3.new(1.04999995, 1, 1.04999995)
3847
o337.Scale = Vector3.new(1.04999995, 1, 1.04999995)
3848
o338.Parent = o307
3849
o338.Material = Enum.Material.SmoothPlastic
3850
o338.BrickColor = BrickColor.new("Really black")
3851
o338.Transparency = 0.60000002384186
3852
o338.Position = Vector3.new(-6.29999495, 7.30680418, -5.60001993)
3853
o338.CanCollide = false
3854
o338.Size = Vector3.new(0.800000012, 0.599999964, 0.800000072)
3855
o338.CFrame = CFrame.new(-6.29999495, 7.30680418, -5.60001993, 1, 3.05171125e-05, -3.05161811e-05, -3.05161811e-05, 1, 3.05171125e-05, 3.05171125e-05, -3.05161811e-05, 1)
3856
o338.BottomSurface = Enum.SurfaceType.Smooth
3857
o338.TopSurface = Enum.SurfaceType.Smooth
3858
o338.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
3859
o338.Position = Vector3.new(-6.29999495, 7.30680418, -5.60001993)
3860
o338.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
3861
o339.Parent = o338
3862
o339.MeshId = "http://www.roblox.com/asset/?id=340617875     "
3863
o339.Scale = Vector3.new(5.4000001, 5.4000001, 5.4000001)
3864
o339.MeshType = Enum.MeshType.FileMesh
3865
o339.Scale = Vector3.new(5.4000001, 5.4000001, 5.4000001)
3866
o340.Parent = o307
3867
o340.BrickColor = BrickColor.new("Really black")
3868
o340.Transparency = 0.60000002384186
3869
o340.Position = Vector3.new(-7.48177719, 2.84599805, -4.69373322)
3870
o340.Rotation = Vector3.new(-90.4899979, 28.7299995, -7.90999985)
3871
o340.CanCollide = false
3872
o340.Locked = true
3873
o340.FormFactor = Enum.FormFactor.Custom
3874
o340.Size = Vector3.new(0.33227101, 0.200000003, 1.59999919)
3875
o340.CFrame = CFrame.new(-7.48177719, 2.84599805, -4.69373322, 0.868574619, 0.120647907, 0.480647713, -0.474874675, -0.0746542886, 0.876881301, 0.141676307, -0.989884257, -0.00755018182)
3876
o340.BackSurface = Enum.SurfaceType.SmoothNoOutlines
3877
o340.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
3878
o340.TopSurface = Enum.SurfaceType.SmoothNoOutlines
3879
o340.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
3880
o340.Position = Vector3.new(-7.48177719, 2.84599805, -4.69373322)
3881
o340.Orientation = Vector3.new(-61.2700005, 90.9000015, -98.9300003)
3882
o340.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
3883
o341.Parent = o307
3884
o341.BrickColor = BrickColor.new("Really black")
3885
o341.Transparency = 0.60000002384186
3886
o341.Position = Vector3.new(-7.95618391, 3.08812189, -6.77343607)
3887
o341.Rotation = Vector3.new(-90.4899979, 28.7299995, 37.0999985)
3888
o341.CanCollide = false
3889
o341.Locked = true
3890
o341.FormFactor = Enum.FormFactor.Custom
3891
o341.Size = Vector3.new(0.332268059, 0.200000003, 1.59999943)
3892
o341.CFrame = CFrame.new(-7.95618391, 3.08812189, -6.77343607, 0.699450195, -0.528911352, 0.480647713, -0.38855651, 0.283024818, 0.876881301, -0.599827707, -0.800093591, -0.00755018182)
3893
o341.BackSurface = Enum.SurfaceType.SmoothNoOutlines
3894
o341.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
3895
o341.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
3896
o341.TopSurface = Enum.SurfaceType.SmoothNoOutlines
3897
o341.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
3898
o341.Position = Vector3.new(-7.95618391, 3.08812189, -6.77343607)
3899
o341.Orientation = Vector3.new(-61.2700005, 90.9000015, -53.9300003)
3900
o341.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
3901
o342.Parent = o307
3902
o342.BrickColor = BrickColor.new("Really black")
3903
o342.Transparency = 0.60000002384186
3904
o342.Position = Vector3.new(-8.15433121, 2.21074009, -5.14702177)
3905
o342.Rotation = Vector3.new(-90.4899979, 28.7299995, -52.9099998)
3906
o342.CanCollide = false
3907
o342.Locked = true
3908
o342.FormFactor = Enum.FormFactor.Custom
3909
o342.Size = Vector3.new(0.332279205, 0.200000003, 1.59999895)
3910
o342.CFrame = CFrame.new(-8.15433121, 2.21074009, -5.14702177, 0.528843343, 0.699501634, 0.480647713, -0.282987028, -0.388584048, 0.876881301, 0.800151885, -0.599749923, -0.00755018182)
3911
o342.BackSurface = Enum.SurfaceType.SmoothNoOutlines
3912
o342.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
3913
o342.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
3914
o342.TopSurface = Enum.SurfaceType.SmoothNoOutlines
3915
o342.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
3916
o342.Position = Vector3.new(-8.15433121, 2.21074009, -5.14702177)
3917
o342.Orientation = Vector3.new(-61.2700005, 90.9000015, -143.940002)
3918
o342.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
3919
o343.Parent = o307
3920
o343.BrickColor = BrickColor.new("Really black")
3921
o343.Transparency = 0.60000002384186
3922
o343.Position = Vector3.new(-8.35268784, 2.31466389, -5.70523119)
3923
o343.Rotation = Vector3.new(-90.4899979, 28.7299995, 97.0899963)
3924
o343.CanCollide = false
3925
o343.Locked = true
3926
o343.FormFactor = Enum.FormFactor.Custom
3927
o343.Size = Vector3.new(0.33226791, 0.200000003, 1.59999967)
3928
o343.CFrame = CFrame.new(-8.35268784, 2.31466389, -5.70523119, -0.10826125, -0.870205343, 0.480647713, 0.0507931001, 0.478016019, 0.876881301, -0.992824078, 0.119345851, -0.00755018182)
3929
o343.BackSurface = Enum.SurfaceType.SmoothNoOutlines
3930
o343.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
3931
o343.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
3932
o343.TopSurface = Enum.SurfaceType.SmoothNoOutlines
3933
o343.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
3934
o343.Position = Vector3.new(-8.35268784, 2.31466389, -5.70523119)
3935
o343.Orientation = Vector3.new(-61.2700005, 90.9000015, 6.07000017)
3936
o343.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
3937
o344.Parent = o307
3938
o344.BrickColor = BrickColor.new("Really black")
3939
o344.Transparency = 0.60000002384186
3940
o344.Position = Vector3.new(-8.28568172, 3.28046298, -5.41140604)
3941
o344.Rotation = Vector3.new(-90.4899979, 28.7299995, 112.089996)
3942
o344.CanCollide = false
3943
o344.Locked = true
3944
o344.FormFactor = Enum.FormFactor.Custom
3945
o344.Size = Vector3.new(0.332265079, 0.200000003, 1.59999919)
3946
o344.CFrame = CFrame.new(-8.28568172, 3.28046298, -5.41140604, -0.329783589, -0.812539577, 0.480647713, 0.172774017, 0.448584825, 0.876881301, -0.92811203, 0.37222448, -0.00755018182)
3947
o344.BackSurface = Enum.SurfaceType.SmoothNoOutlines
3948
o344.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
3949
o344.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
3950
o344.TopSurface = Enum.SurfaceType.SmoothNoOutlines
3951
o344.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
3952
o344.Position = Vector3.new(-8.28568172, 3.28046298, -5.41140604)
3953
o344.Orientation = Vector3.new(-61.2700005, 90.9000015, 21.0599995)
3954
o344.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
3955
o345.Parent = o307
3956
o345.BrickColor = BrickColor.new("Really black")
3957
o345.Transparency = 0.60000002384186
3958
o345.Position = Vector3.new(-7.72471619, 1.95997, -6.92228603)
3959
o345.Rotation = Vector3.new(-90.4899979, 28.7299995, 22.0900002)
3960
o345.CanCollide = false
3961
o345.Locked = true
3962
o345.FormFactor = Enum.FormFactor.Custom
3963
o345.Size = Vector3.new(0.332273632, 0.200000003, 1.59999943)
3964
o345.CFrame = CFrame.new(-7.72471619, 1.95997, -6.92228603, 0.812546074, -0.329767466, 0.480647713, -0.448588252, 0.172765121, 0.876881301, -0.372206092, -0.928119361, -0.00755018182)
3965
o345.BackSurface = Enum.SurfaceType.SmoothNoOutlines
3966
o345.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
3967
o345.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
3968
o345.TopSurface = Enum.SurfaceType.SmoothNoOutlines
3969
o345.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
3970
o345.Position = Vector3.new(-7.72471619, 1.95997, -6.92228603)
3971
o345.Orientation = Vector3.new(-61.2700005, 90.9000015, -68.9400024)
3972
o345.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
3973
o346.Parent = o307
3974
o346.BrickColor = BrickColor.new("Really black")
3975
o346.Transparency = 0.60000002384186
3976
o346.Position = Vector3.new(-8.14544678, 2.19368696, -6.56159115)
3977
o346.Rotation = Vector3.new(-90.4899979, 28.7299995, 52.0900002)
3978
o346.CanCollide = false
3979
o346.Locked = true
3980
o346.FormFactor = Enum.FormFactor.Custom
3981
o346.Size = Vector3.new(0.332247972, 0.200000003, 1.60000014)
3982
o346.CFrame = CFrame.new(-8.14544678, 2.19368696, -6.56159115, 0.53880173, -0.691860199, 0.480647713, -0.302106202, 0.373913169, 0.876881301, -0.786399722, -0.617671788, -0.00755018182)
3983
o346.BackSurface = Enum.SurfaceType.SmoothNoOutlines
3984
o346.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
3985
o346.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
3986
o346.TopSurface = Enum.SurfaceType.SmoothNoOutlines
3987
o346.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
3988
o346.Position = Vector3.new(-8.14544678, 2.19368696, -6.56159115)
3989
o346.Orientation = Vector3.new(-61.2700005, 90.9000015, -38.9399986)
3990
o346.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
3991
o347.Parent = o307
3992
o347.BrickColor = BrickColor.new("Really black")
3993
o347.Transparency = 0.60000002384186
3994
o347.Position = Vector3.new(-7.95618391, 2.08812189, -6.77343607)
3995
o347.Rotation = Vector3.new(-90.4899979, 28.7299995, 37.0999985)
3996
o347.CanCollide = false
3997
o347.Locked = true
3998
o347.FormFactor = Enum.FormFactor.Custom
3999
o347.Size = Vector3.new(0.332268059, 0.200000003, 1.59999943)
4000
o347.CFrame = CFrame.new(-7.95618391, 2.08812189, -6.77343607, 0.699450195, -0.528911352, 0.480647713, -0.38855651, 0.283024818, 0.876881301, -0.599827707, -0.800093591, -0.00755018182)
4001
o347.BackSurface = Enum.SurfaceType.SmoothNoOutlines
4002
o347.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
4003
o347.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
4004
o347.TopSurface = Enum.SurfaceType.SmoothNoOutlines
4005
o347.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
4006
o347.Position = Vector3.new(-7.95618391, 2.08812189, -6.77343607)
4007
o347.Orientation = Vector3.new(-61.2700005, 90.9000015, -53.9300003)
4008
o347.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
4009
o348.Parent = o307
4010
o348.BrickColor = BrickColor.new("Really black")
4011
o348.Transparency = 0.60000002384186
4012
o348.Position = Vector3.new(-7.96760511, 2.11025691, -4.93014288)
4013
o348.Rotation = Vector3.new(-90.4899979, 28.7299995, -37.9099998)
4014
o348.CanCollide = false
4015
o348.Locked = true
4016
o348.FormFactor = Enum.FormFactor.Custom
4017
o348.Size = Vector3.new(0.33226791, 0.200000003, 1.5999999)
4018
o348.CFrame = CFrame.new(-7.96760511, 2.11025691, -4.93014288, 0.69187367, 0.538784385, 0.480647713, -0.373920739, -0.302096844, 0.876881301, 0.617652059, -0.786415219, -0.00755018182)
4019
o348.BackSurface = Enum.SurfaceType.SmoothNoOutlines
4020
o348.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
4021
o348.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
4022
o348.TopSurface = Enum.SurfaceType.SmoothNoOutlines
4023
o348.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
4024
o348.Position = Vector3.new(-7.96760511, 2.11025691, -4.93014288)
4025
o348.Orientation = Vector3.new(-61.2700005, 90.9000015, -128.940002)
4026
o348.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
4027
o349.Parent = o307
4028
o349.BrickColor = BrickColor.new("Really black")
4029
o349.Transparency = 0.60000002384186
4030
o349.Position = Vector3.new(-8.35268784, 3.31466389, -5.70523119)
4031
o349.Rotation = Vector3.new(-90.4899979, 28.7299995, 97.0899963)
4032
o349.CanCollide = false
4033
o349.Locked = true
4034
o349.FormFactor = Enum.FormFactor.Custom
4035
o349.Size = Vector3.new(0.33226791, 0.200000003, 1.59999967)
4036
o349.CFrame = CFrame.new(-8.35268784, 3.31466389, -5.70523119, -0.10826125, -0.870205343, 0.480647713, 0.0507931001, 0.478016019, 0.876881301, -0.992824078, 0.119345851, -0.00755018182)
4037
o349.BackSurface = Enum.SurfaceType.SmoothNoOutlines
4038
o349.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
4039
o349.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
4040
o349.TopSurface = Enum.SurfaceType.SmoothNoOutlines
4041
o349.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
4042
o349.Position = Vector3.new(-8.35268784, 3.31466389, -5.70523119)
4043
o349.Orientation = Vector3.new(-61.2700005, 90.9000015, 6.07000017)
4044
o349.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
4045
o350.Parent = o307
4046
o350.BrickColor = BrickColor.new("Really black")
4047
o350.Transparency = 0.60000002384186
4048
o350.Position = Vector3.new(-7.73820877, 2.9858489, -4.77554083)
4049
o350.Rotation = Vector3.new(-90.4899979, 28.7299995, -22.9099998)
4050
o350.CanCollide = false
4051
o350.Locked = true
4052
o350.FormFactor = Enum.FormFactor.Custom
4053
o350.Size = Vector3.new(0.33225891, 0.200000003, 1.5999999)
4054
o350.CFrame = CFrame.new(-7.73820877, 2.9858489, -4.77554083, 0.807753742, 0.341338038, 0.480647713, -0.439372361, -0.195015743, 0.876881301, 0.393046796, -0.919487417, -0.00755018182)
4055
o350.BackSurface = Enum.SurfaceType.SmoothNoOutlines
4056
o350.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
4057
o350.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
4058
o350.TopSurface = Enum.SurfaceType.SmoothNoOutlines
4059
o350.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
4060
o350.Position = Vector3.new(-7.73820877, 2.9858489, -4.77554083)
4061
o350.Orientation = Vector3.new(-61.2700005, 90.9000015, -113.93)
4062
o350.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
4063
o351.Parent = o307
4064
o351.BrickColor = BrickColor.new("Really black")
4065
o351.Transparency = 0.60000002384186
4066
o351.Position = Vector3.new(-7.46743679, 2.81829691, -6.99744797)
4067
o351.Rotation = Vector3.new(-90.4899979, 28.7299995, 7.09000015)
4068
o351.CanCollide = false
4069
o351.Locked = true
4070
o351.FormFactor = Enum.FormFactor.Custom
4071
o351.Size = Vector3.new(0.332247972, 0.200000003, 1.59999967)
4072
o351.CFrame = CFrame.new(-7.46743679, 2.81829691, -6.99744797, 0.870202601, -0.108282916, 0.480647713, -0.478014737, 0.0508050025, 0.876881301, -0.119370572, -0.992821038, -0.00755018182)
4073
o351.BackSurface = Enum.SurfaceType.SmoothNoOutlines
4074
o351.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
4075
o351.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
4076
o351.TopSurface = Enum.SurfaceType.SmoothNoOutlines
4077
o351.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
4078
o351.Position = Vector3.new(-7.46743679, 2.81829691, -6.99744797)
4079
o351.Orientation = Vector3.new(-61.2700005, 90.9000015, -83.9300003)
4080
o351.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
4081
o352.Parent = o307
4082
o352.BrickColor = BrickColor.new("Really black")
4083
o352.Transparency = 0.60000002384186
4084
o352.Position = Vector3.new(-7.72471619, 2.95996809, -6.92228603)
4085
o352.Rotation = Vector3.new(-90.4899979, 28.7299995, 22.0900002)
4086
o352.CanCollide = false
4087
o352.Locked = true
4088
o352.FormFactor = Enum.FormFactor.Custom
4089
o352.Size = Vector3.new(0.332273632, 0.200000003, 1.59999943)
4090
o352.CFrame = CFrame.new(-7.72471619, 2.95996809, -6.92228603, 0.812546074, -0.329767466, 0.480647713, -0.448588252, 0.172765121, 0.876881301, -0.372206092, -0.928119361, -0.00755018182)
4091
o352.BackSurface = Enum.SurfaceType.SmoothNoOutlines
4092
o352.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
4093
o352.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
4094
o352.TopSurface = Enum.SurfaceType.SmoothNoOutlines
4095
o352.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
4096
o352.Position = Vector3.new(-7.72471619, 2.95996809, -6.92228603)
4097
o352.Orientation = Vector3.new(-61.2700005, 90.9000015, -68.9400024)
4098
o352.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
4099
o353.Parent = o307
4100
o353.BrickColor = BrickColor.new("Really black")
4101
o353.Transparency = 0.60000002384186
4102
o353.Position = Vector3.new(-7.96760511, 3.11025691, -4.93014288)
4103
o353.Rotation = Vector3.new(-90.4899979, 28.7299995, -37.9099998)
4104
o353.CanCollide = false
4105
o353.Locked = true
4106
o353.FormFactor = Enum.FormFactor.Custom
4107
o353.Size = Vector3.new(0.33226791, 0.200000003, 1.5999999)
4108
o353.CFrame = CFrame.new(-7.96760511, 3.11025691, -4.93014288, 0.69187367, 0.538784385, 0.480647713, -0.373920739, -0.302096844, 0.876881301, 0.617652059, -0.786415219, -0.00755018182)
4109
o353.BackSurface = Enum.SurfaceType.SmoothNoOutlines
4110
o353.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
4111
o353.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
4112
o353.TopSurface = Enum.SurfaceType.SmoothNoOutlines
4113
o353.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
4114
o353.Position = Vector3.new(-7.96760511, 3.11025691, -4.93014288)
4115
o353.Orientation = Vector3.new(-61.2700005, 90.9000015, -128.940002)
4116
o353.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
4117
o354.Parent = o307
4118
o354.BrickColor = BrickColor.new("Really black")
4119
o354.Transparency = 0.60000002384186
4120
o354.Position = Vector3.new(-8.28568172, 2.28046107, -5.41140604)
4121
o354.Rotation = Vector3.new(-90.4899979, 28.7299995, 112.089996)
4122
o354.CanCollide = false
4123
o354.Locked = true
4124
o354.FormFactor = Enum.FormFactor.Custom
4125
o354.Size = Vector3.new(0.332265079, 0.200000003, 1.59999919)
4126
o354.CFrame = CFrame.new(-8.28568172, 2.28046107, -5.41140604, -0.329783589, -0.812539577, 0.480647713, 0.172774017, 0.448584825, 0.876881301, -0.92811203, 0.37222448, -0.00755018182)
4127
o354.BackSurface = Enum.SurfaceType.SmoothNoOutlines
4128
o354.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
4129
o354.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
4130
o354.TopSurface = Enum.SurfaceType.SmoothNoOutlines
4131
o354.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
4132
o354.Position = Vector3.new(-8.28568172, 2.28046107, -5.41140604)
4133
o354.Orientation = Vector3.new(-61.2700005, 90.9000015, 21.0599995)
4134
o354.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
4135
o355.Parent = o307
4136
o355.BrickColor = BrickColor.new("Really black")
4137
o355.Transparency = 0.60000002384186
4138
o355.Position = Vector3.new(-7.48177719, 1.84599602, -4.69373322)
4139
o355.Rotation = Vector3.new(-90.4899979, 28.7299995, -7.90999985)
4140
o355.CanCollide = false
4141
o355.Locked = true
4142
o355.FormFactor = Enum.FormFactor.Custom
4143
o355.Size = Vector3.new(0.33227101, 0.200000003, 1.59999919)
4144
o355.CFrame = CFrame.new(-7.48177719, 1.84599602, -4.69373322, 0.868574619, 0.120647907, 0.480647713, -0.474874675, -0.0746542886, 0.876881301, 0.141676307, -0.989884257, -0.00755018182)
4145
o355.BackSurface = Enum.SurfaceType.SmoothNoOutlines
4146
o355.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
4147
o355.TopSurface = Enum.SurfaceType.SmoothNoOutlines
4148
o355.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
4149
o355.Position = Vector3.new(-7.48177719, 1.84599602, -4.69373322)
4150
o355.Orientation = Vector3.new(-61.2700005, 90.9000015, -98.9300003)
4151
o355.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
4152
o356.Parent = o307
4153
o356.BrickColor = BrickColor.new("Really black")
4154
o356.Transparency = 0.60000002384186
4155
o356.Position = Vector3.new(-7.73820877, 1.98584902, -4.77554083)
4156
o356.Rotation = Vector3.new(-90.4899979, 28.7299995, -22.9099998)
4157
o356.CanCollide = false
4158
o356.Locked = true
4159
o356.FormFactor = Enum.FormFactor.Custom
4160
o356.Size = Vector3.new(0.33225891, 0.200000003, 1.5999999)
4161
o356.CFrame = CFrame.new(-7.73820877, 1.98584902, -4.77554083, 0.807753742, 0.341338038, 0.480647713, -0.439372361, -0.195015743, 0.876881301, 0.393046796, -0.919487417, -0.00755018182)
4162
o356.BackSurface = Enum.SurfaceType.SmoothNoOutlines
4163
o356.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
4164
o356.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
4165
o356.TopSurface = Enum.SurfaceType.SmoothNoOutlines
4166
o356.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
4167
o356.Position = Vector3.new(-7.73820877, 1.98584902, -4.77554083)
4168
o356.Orientation = Vector3.new(-61.2700005, 90.9000015, -113.93)
4169
o356.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
4170
o357.Parent = o307
4171
o357.BrickColor = BrickColor.new("Really black")
4172
o357.Transparency = 0.60000002384186
4173
o357.Position = Vector3.new(-7.46743679, 1.81829703, -6.99744797)
4174
o357.Rotation = Vector3.new(-90.4899979, 28.7299995, 7.09000015)
4175
o357.CanCollide = false
4176
o357.Locked = true
4177
o357.FormFactor = Enum.FormFactor.Custom
4178
o357.Size = Vector3.new(0.332247972, 0.200000003, 1.59999967)
4179
o357.CFrame = CFrame.new(-7.46743679, 1.81829703, -6.99744797, 0.870202601, -0.108282916, 0.480647713, -0.478014737, 0.0508050025, 0.876881301, -0.119370572, -0.992821038, -0.00755018182)
4180
o357.BackSurface = Enum.SurfaceType.SmoothNoOutlines
4181
o357.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
4182
o357.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
4183
o357.TopSurface = Enum.SurfaceType.SmoothNoOutlines
4184
o357.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
4185
o357.Position = Vector3.new(-7.46743679, 1.81829703, -6.99744797)
4186
o357.Orientation = Vector3.new(-61.2700005, 90.9000015, -83.9300003)
4187
o357.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
4188
o358.Parent = o307
4189
o358.BrickColor = BrickColor.new("Really black")
4190
o358.Transparency = 0.60000002384186
4191
o358.Position = Vector3.new(-8.28013229, 2.26976299, -6.30052805)
4192
o358.Rotation = Vector3.new(-90.4899979, 28.7299995, 67.0899963)
4193
o358.CanCollide = false
4194
o358.Locked = true
4195
o358.FormFactor = Enum.FormFactor.Custom
4196
o358.Size = Vector3.new(0.332280308, 0.200000003, 1.5999999)
4197
o358.CFrame = CFrame.new(-8.28013229, 2.26976299, -6.30052805, 0.341331333, -0.807756603, 0.480647713, -0.195012093, 0.439374, 0.876881301, -0.919490755, -0.393039167, -0.00755018182)
4198
o358.BackSurface = Enum.SurfaceType.SmoothNoOutlines
4199
o358.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
4200
o358.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
4201
o358.TopSurface = Enum.SurfaceType.SmoothNoOutlines
4202
o358.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
4203
o358.Position = Vector3.new(-8.28013229, 2.26976299, -6.30052805)
4204
o358.Orientation = Vector3.new(-61.2700005, 90.9000015, -23.9300003)
4205
o358.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
4206
o359.Parent = o307
4207
o359.BrickColor = BrickColor.new("Really black")
4208
o359.Transparency = 0.60000002384186
4209
o359.Position = Vector3.new(-8.3507843, 2.31100607, -6.0085578)
4210
o359.Rotation = Vector3.new(-90.4899979, 28.7299995, 82.0899963)
4211
o359.CanCollide = false
4212
o359.Locked = true
4213
o359.FormFactor = Enum.FormFactor.Custom
4214
o359.Size = Vector3.new(0.33225891, 0.200000003, 1.59999967)
4215
o359.CFrame = CFrame.new(-8.3507843, 2.31100607, -6.0085578, 0.120672278, -0.868571222, 0.480647713, -0.0746676177, 0.474872589, 0.876881301, -0.989880264, -0.141704082, -0.00755018182)
4216
o359.BackSurface = Enum.SurfaceType.SmoothNoOutlines
4217
o359.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
4218
o359.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
4219
o359.TopSurface = Enum.SurfaceType.SmoothNoOutlines
4220
o359.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
4221
o359.Position = Vector3.new(-8.3507843, 2.31100607, -6.0085578)
4222
o359.Orientation = Vector3.new(-61.2700005, 90.9000015, -8.93999958)
4223
o359.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
4224
o360.Parent = o307
4225
o360.BrickColor = BrickColor.new("Really black")
4226
o360.Transparency = 0.60000002384186
4227
o360.Position = Vector3.new(-8.15433121, 3.21074009, -5.14702177)
4228
o360.Rotation = Vector3.new(-90.4899979, 28.7299995, -52.9099998)
4229
o360.CanCollide = false
4230
o360.Locked = true
4231
o360.FormFactor = Enum.FormFactor.Custom
4232
o360.Size = Vector3.new(0.332279205, 0.200000003, 1.59999895)
4233
o360.CFrame = CFrame.new(-8.15433121, 3.21074009, -5.14702177, 0.528843343, 0.699501634, 0.480647713, -0.282987028, -0.388584048, 0.876881301, 0.800151885, -0.599749923, -0.00755018182)
4234
o360.BackSurface = Enum.SurfaceType.SmoothNoOutlines
4235
o360.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
4236
o360.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
4237
o360.TopSurface = Enum.SurfaceType.SmoothNoOutlines
4238
o360.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
4239
o360.Position = Vector3.new(-8.15433121, 3.21074009, -5.14702177)
4240
o360.Orientation = Vector3.new(-61.2700005, 90.9000015, -143.940002)
4241
o360.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
4242
o361.Parent = o307
4243
o361.BrickColor = BrickColor.new("Really black")
4244
o361.Transparency = 0.60000002384186
4245
o361.Position = Vector3.new(-8.14544678, 3.19368696, -6.56159115)
4246
o361.Rotation = Vector3.new(-90.4899979, 28.7299995, 52.0900002)
4247
o361.CanCollide = false
4248
o361.Locked = true
4249
o361.FormFactor = Enum.FormFactor.Custom
4250
o361.Size = Vector3.new(0.332247972, 0.200000003, 1.60000014)
4251
o361.CFrame = CFrame.new(-8.14544678, 3.19368696, -6.56159115, 0.53880173, -0.691860199, 0.480647713, -0.302106202, 0.373913169, 0.876881301, -0.786399722, -0.617671788, -0.00755018182)
4252
o361.BackSurface = Enum.SurfaceType.SmoothNoOutlines
4253
o361.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
4254
o361.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
4255
o361.TopSurface = Enum.SurfaceType.SmoothNoOutlines
4256
o361.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
4257
o361.Position = Vector3.new(-8.14544678, 3.19368696, -6.56159115)
4258
o361.Orientation = Vector3.new(-61.2700005, 90.9000015, -38.9399986)
4259
o361.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
4260
o362.Parent = o307
4261
o362.BrickColor = BrickColor.new("Really black")
4262
o362.Transparency = 0.60000002384186
4263
o362.Position = Vector3.new(-8.3507843, 3.31100607, -6.0085578)
4264
o362.Rotation = Vector3.new(-90.4899979, 28.7299995, 82.0899963)
4265
o362.CanCollide = false
4266
o362.Locked = true
4267
o362.FormFactor = Enum.FormFactor.Custom
4268
o362.Size = Vector3.new(0.33225891, 0.200000003, 1.59999967)
4269
o362.CFrame = CFrame.new(-8.3507843, 3.31100607, -6.0085578, 0.120672278, -0.868571222, 0.480647713, -0.0746676177, 0.474872589, 0.876881301, -0.989880264, -0.141704082, -0.00755018182)
4270
o362.BackSurface = Enum.SurfaceType.SmoothNoOutlines
4271
o362.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
4272
o362.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
4273
o362.TopSurface = Enum.SurfaceType.SmoothNoOutlines
4274
o362.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
4275
o362.Position = Vector3.new(-8.3507843, 3.31100607, -6.0085578)
4276
o362.Orientation = Vector3.new(-61.2700005, 90.9000015, -8.93999958)
4277
o362.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
4278
o363.Parent = o307
4279
o363.BrickColor = BrickColor.new("Really black")
4280
o363.Transparency = 0.60000002384186
4281
o363.Position = Vector3.new(-8.28013229, 3.26976299, -6.30052805)
4282
o363.Rotation = Vector3.new(-90.4899979, 28.7299995, 67.0899963)
4283
o363.CanCollide = false
4284
o363.Locked = true
4285
o363.FormFactor = Enum.FormFactor.Custom
4286
o363.Size = Vector3.new(0.332280308, 0.200000003, 1.5999999)
4287
o363.CFrame = CFrame.new(-8.28013229, 3.26976299, -6.30052805, 0.341331333, -0.807756603, 0.480647713, -0.195012093, 0.439374, 0.876881301, -0.919490755, -0.393039167, -0.00755018182)
4288
o363.BackSurface = Enum.SurfaceType.SmoothNoOutlines
4289
o363.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
4290
o363.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
4291
o363.TopSurface = Enum.SurfaceType.SmoothNoOutlines
4292
o363.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
4293
o363.Position = Vector3.new(-8.28013229, 3.26976299, -6.30052805)
4294
o363.Orientation = Vector3.new(-61.2700005, 90.9000015, -23.9300003)
4295
o363.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
4296
o364.Parent = o307
4297
o364.BrickColor = BrickColor.new("Really black")
4298
o364.Transparency = 0.60000002384186
4299
o364.Position = Vector3.new(-4.28114319, 3.26976299, -5.35149002)
4300
o364.Rotation = Vector3.new(-89.5100021, -28.7299995, -112.910004)
4301
o364.CanCollide = false
4302
o364.Locked = true
4303
o364.FormFactor = Enum.FormFactor.Custom
4304
o364.Size = Vector3.new(0.332280308, 0.200000003, 1.5999999)
4305
o364.CFrame = CFrame.new(-4.28114319, 3.26976299, -5.35149002, -0.341331303, 0.807756603, -0.480647653, -0.195012093, 0.43937394, 0.876881301, 0.919490755, 0.393039137, 0.00755020976)
4306
o364.BackSurface = Enum.SurfaceType.SmoothNoOutlines
4307
o364.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
4308
o364.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
4309
o364.TopSurface = Enum.SurfaceType.SmoothNoOutlines
4310
o364.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
4311
o364.Position = Vector3.new(-4.28114319, 3.26976299, -5.35149002)
4312
o364.Orientation = Vector3.new(-61.2700005, -89.0999985, -23.9300003)
4313
o364.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
4314
o365.Parent = o307
4315
o365.BrickColor = BrickColor.new("Really black")
4316
o365.Transparency = 0.60000002384186
4317
o365.Position = Vector3.new(-4.210495, 3.31100392, -5.64346313)
4318
o365.Rotation = Vector3.new(-89.5100021, -28.7299995, -97.9100037)
4319
o365.CanCollide = false
4320
o365.Locked = true
4321
o365.FormFactor = Enum.FormFactor.Custom
4322
o365.Size = Vector3.new(0.33225891, 0.200000003, 1.59999967)
4323
o365.CFrame = CFrame.new(-4.210495, 3.31100392, -5.64346313, -0.120672256, 0.868571222, -0.480647653, -0.0746676177, 0.47487253, 0.876881301, 0.989880264, 0.141704068, 0.00755020976)
4324
o365.BackSurface = Enum.SurfaceType.SmoothNoOutlines
4325
o365.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
4326
o365.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
4327
o365.TopSurface = Enum.SurfaceType.SmoothNoOutlines
4328
o365.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
4329
o365.Position = Vector3.new(-4.210495, 3.31100392, -5.64346313)
4330
o365.Orientation = Vector3.new(-61.2700005, -89.0999985, -8.93999958)
4331
o365.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
4332
o366.Parent = o307
4333
o366.BrickColor = BrickColor.new("Really black")
4334
o366.Transparency = 0.60000002384186
4335
o366.Position = Vector3.new(-4.28114319, 2.26976299, -5.35149193)
4336
o366.Rotation = Vector3.new(-89.5100021, -28.7299995, -112.910004)
4337
o366.CanCollide = false
4338
o366.Locked = true
4339
o366.FormFactor = Enum.FormFactor.Custom
4340
o366.Size = Vector3.new(0.332280308, 0.200000003, 1.5999999)
4341
o366.CFrame = CFrame.new(-4.28114319, 2.26976299, -5.35149193, -0.341331303, 0.807756603, -0.480647653, -0.195012093, 0.43937394, 0.876881301, 0.919490755, 0.393039137, 0.00755020976)
4342
o366.BackSurface = Enum.SurfaceType.SmoothNoOutlines
4343
o366.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
4344
o366.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
4345
o366.TopSurface = Enum.SurfaceType.SmoothNoOutlines
4346
o366.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
4347
o366.Position = Vector3.new(-4.28114319, 2.26976299, -5.35149193)
4348
o366.Orientation = Vector3.new(-61.2700005, -89.0999985, -23.9300003)
4349
o366.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
4350
o367.Parent = o307
4351
o367.BrickColor = BrickColor.new("Really black")
4352
o367.Transparency = 0.60000002384186
4353
o367.Position = Vector3.new(-4.210495, 2.31100607, -5.64346123)
4354
o367.Rotation = Vector3.new(-89.5100021, -28.7299995, -97.9100037)
4355
o367.CanCollide = false
4356
o367.Locked = true
4357
o367.FormFactor = Enum.FormFactor.Custom
4358
o367.Size = Vector3.new(0.33225891, 0.200000003, 1.59999967)
4359
o367.CFrame = CFrame.new(-4.210495, 2.31100607, -5.64346123, -0.120672256, 0.868571222, -0.480647653, -0.0746676177, 0.47487253, 0.876881301, 0.989880264, 0.141704068, 0.00755020976)
4360
o367.BackSurface = Enum.SurfaceType.SmoothNoOutlines
4361
o367.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
4362
o367.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
4363
o367.TopSurface = Enum.SurfaceType.SmoothNoOutlines
4364
o367.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
4365
o367.Position = Vector3.new(-4.210495, 2.31100607, -5.64346123)
4366
o367.Orientation = Vector3.new(-61.2700005, -89.0999985, -8.93999958)
4367
o367.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
4368
o368.Parent = o307
4369
o368.BrickColor = BrickColor.new("Really black")
4370
o368.Transparency = 0.60000002384186
4371
o368.Position = Vector3.new(-4.60509491, 2.08812189, -4.87858582)
4372
o368.Rotation = Vector3.new(-89.5100021, -28.7299995, -142.899994)
4373
o368.CanCollide = false
4374
o368.Locked = true
4375
o368.FormFactor = Enum.FormFactor.Custom
4376
o368.Size = Vector3.new(0.332268059, 0.200000003, 1.59999943)
4377
o368.CFrame = CFrame.new(-4.60509491, 2.08812189, -4.87858582, -0.699450195, 0.528911352, -0.480647653, -0.38855648, 0.283024758, 0.876881301, 0.599827707, 0.800093591, 0.00755020976)
4378
o368.BackSurface = Enum.SurfaceType.SmoothNoOutlines
4379
o368.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
4380
o368.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
4381
o368.TopSurface = Enum.SurfaceType.SmoothNoOutlines
4382
o368.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
4383
o368.Position = Vector3.new(-4.60509491, 2.08812189, -4.87858582)
4384
o368.Orientation = Vector3.new(-61.2700005, -89.0999985, -53.9300003)
4385
o368.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
4386
o369.Parent = o307
4387
o369.BrickColor = BrickColor.new("Really black")
4388
o369.Transparency = 0.60000002384186
4389
o369.Position = Vector3.new(-5.07949781, 1.84599602, -6.95828581)
4390
o369.Rotation = Vector3.new(-89.5100021, -28.7299995, 172.089996)
4391
o369.CanCollide = false
4392
o369.Locked = true
4393
o369.FormFactor = Enum.FormFactor.Custom
4394
o369.Size = Vector3.new(0.33227101, 0.200000003, 1.59999919)
4395
o369.CFrame = CFrame.new(-5.07949781, 1.84599602, -6.95828581, -0.868574619, -0.120647907, -0.480647653, -0.474874616, -0.0746543109, 0.876881301, -0.141676322, 0.989884257, 0.00755020976)
4396
o369.BackSurface = Enum.SurfaceType.SmoothNoOutlines
4397
o369.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
4398
o369.TopSurface = Enum.SurfaceType.SmoothNoOutlines
4399
o369.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
4400
o369.Position = Vector3.new(-5.07949781, 1.84599602, -6.95828581)
4401
o369.Orientation = Vector3.new(-61.2700005, -89.0999985, -98.9300003)
4402
o369.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
4403
o370.Parent = o307
4404
o370.BrickColor = BrickColor.new("Really black")
4405
o370.Transparency = 0.60000002384186
4406
o370.Position = Vector3.new(-4.82306623, 2.9858489, -6.87647676)
4407
o370.Rotation = Vector3.new(-89.5100021, -28.7299995, 157.089996)
4408
o370.CanCollide = false
4409
o370.Locked = true
4410
o370.FormFactor = Enum.FormFactor.Custom
4411
o370.Size = Vector3.new(0.33225891, 0.200000003, 1.5999999)
4412
o370.CFrame = CFrame.new(-4.82306623, 2.9858489, -6.87647676, -0.807753742, -0.341338038, -0.480647653, -0.439372301, -0.195015758, 0.876881301, -0.393046826, 0.919487417, 0.00755020976)
4413
o370.BackSurface = Enum.SurfaceType.SmoothNoOutlines
4414
o370.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
4415
o370.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
4416
o370.TopSurface = Enum.SurfaceType.SmoothNoOutlines
4417
o370.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
4418
o370.Position = Vector3.new(-4.82306623, 2.9858489, -6.87647676)
4419
o370.Orientation = Vector3.new(-61.2700005, -89.0999985, -113.93)
4420
o370.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
4421
o371.Parent = o307
4422
o371.BrickColor = BrickColor.new("Really black")
4423
o371.Transparency = 0.60000002384186
4424
o371.Position = Vector3.new(-4.41582489, 3.19368696, -5.09042788)
4425
o371.Rotation = Vector3.new(-89.5100021, -28.7299995, -127.910004)
4426
o371.CanCollide = false
4427
o371.Locked = true
4428
o371.FormFactor = Enum.FormFactor.Custom
4429
o371.Size = Vector3.new(0.332247972, 0.200000003, 1.60000014)
4430
o371.CFrame = CFrame.new(-4.41582489, 3.19368696, -5.09042788, -0.53880173, 0.691860139, -0.480647653, -0.302106202, 0.37391308, 0.876881301, 0.786399662, 0.617671847, 0.00755020976)
4431
o371.BackSurface = Enum.SurfaceType.SmoothNoOutlines
4432
o371.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
4433
o371.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
4434
o371.TopSurface = Enum.SurfaceType.SmoothNoOutlines
4435
o371.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
4436
o371.Position = Vector3.new(-4.41582489, 3.19368696, -5.09042788)
4437
o371.Orientation = Vector3.new(-61.2700005, -89.0999985, -38.9399986)
4438
o371.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
4439
o372.Parent = o307
4440
o372.BrickColor = BrickColor.new("Really black")
4441
o372.Transparency = 0.60000002384186
4442
o372.Position = Vector3.new(-4.82306623, 1.98584902, -6.87647676)
4443
o372.Rotation = Vector3.new(-89.5100021, -28.7299995, 157.089996)
4444
o372.CanCollide = false
4445
o372.Locked = true
4446
o372.FormFactor = Enum.FormFactor.Custom
4447
o372.Size = Vector3.new(0.33225891, 0.200000003, 1.5999999)
4448
o372.CFrame = CFrame.new(-4.82306623, 1.98584902, -6.87647676, -0.807753742, -0.341338038, -0.480647653, -0.439372301, -0.195015758, 0.876881301, -0.393046826, 0.919487417, 0.00755020976)
4449
o372.BackSurface = Enum.SurfaceType.SmoothNoOutlines
4450
o372.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
4451
o372.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
4452
o372.TopSurface = Enum.SurfaceType.SmoothNoOutlines
4453
o372.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
4454
o372.Position = Vector3.new(-4.82306623, 1.98584902, -6.87647676)
4455
o372.Orientation = Vector3.new(-61.2700005, -89.0999985, -113.93)
4456
o372.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
4457
o373.Parent = o307
4458
o373.BrickColor = BrickColor.new("Really black")
4459
o373.Transparency = 0.60000002384186
4460
o373.Position = Vector3.new(-4.59367323, 3.11025906, -6.72187424)
4461
o373.Rotation = Vector3.new(-89.5100021, -28.7299995, 142.089996)
4462
o373.CanCollide = false
4463
o373.Locked = true
4464
o373.FormFactor = Enum.FormFactor.Custom
4465
o373.Size = Vector3.new(0.33226791, 0.200000003, 1.5999999)
4466
o373.CFrame = CFrame.new(-4.59367323, 3.11025906, -6.72187424, -0.69187367, -0.538784444, -0.480647653, -0.373920679, -0.302096874, 0.876881301, -0.617652178, 0.78641516, 0.00755020976)
4467
o373.BackSurface = Enum.SurfaceType.SmoothNoOutlines
4468
o373.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
4469
o373.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
4470
o373.TopSurface = Enum.SurfaceType.SmoothNoOutlines
4471
o373.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
4472
o373.Position = Vector3.new(-4.59367323, 3.11025906, -6.72187424)
4473
o373.Orientation = Vector3.new(-61.2700005, -89.0999985, -128.940002)
4474
o373.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
4475
o374.Parent = o307
4476
o374.BrickColor = BrickColor.new("Really black")
4477
o374.Transparency = 0.60000002384186
4478
o374.Position = Vector3.new(-4.4069438, 3.210742, -6.50499487)
4479
o374.Rotation = Vector3.new(-89.5100021, -28.7299995, 127.089996)
4480
o374.CanCollide = false
4481
o374.Locked = true
4482
o374.FormFactor = Enum.FormFactor.Custom
4483
o374.Size = Vector3.new(0.332279205, 0.200000003, 1.59999895)
4484
o374.CFrame = CFrame.new(-4.4069438, 3.210742, -6.50499487, -0.528843284, -0.699501634, -0.480647653, -0.282986939, -0.388584018, 0.876881301, -0.800151944, 0.599749804, 0.00755020976)
4485
o374.BackSurface = Enum.SurfaceType.SmoothNoOutlines
4486
o374.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
4487
o374.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
4488
o374.TopSurface = Enum.SurfaceType.SmoothNoOutlines
4489
o374.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
4490
o374.Position = Vector3.new(-4.4069438, 3.210742, -6.50499487)
4491
o374.Orientation = Vector3.new(-61.2700005, -89.0999985, -143.940002)
4492
o374.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
4493
o375.Parent = o307
4494
o375.BrickColor = BrickColor.new("Really black")
4495
o375.Transparency = 0.60000002384186
4496
o375.Position = Vector3.new(-4.59366608, 2.11025691, -6.72187519)
4497
o375.Rotation = Vector3.new(-89.5100021, -28.7299995, 142.089996)
4498
o375.CanCollide = false
4499
o375.Locked = true
4500
o375.FormFactor = Enum.FormFactor.Custom
4501
o375.Size = Vector3.new(0.33226791, 0.200000003, 1.5999999)
4502
o375.CFrame = CFrame.new(-4.59366608, 2.11025691, -6.72187519, -0.69187367, -0.538784444, -0.480647653, -0.373920679, -0.302096874, 0.876881301, -0.617652178, 0.78641516, 0.00755020976)
4503
o375.BackSurface = Enum.SurfaceType.SmoothNoOutlines
4504
o375.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
4505
o375.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
4506
o375.TopSurface = Enum.SurfaceType.SmoothNoOutlines
4507
o375.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
4508
o375.Position = Vector3.new(-4.59366608, 2.11025691, -6.72187519)
4509
o375.Orientation = Vector3.new(-61.2700005, -89.0999985, -128.940002)
4510
o375.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
4511
o376.Parent = o307
4512
o376.BrickColor = BrickColor.new("Really black")
4513
o376.Transparency = 0.60000002384186
4514
o376.Position = Vector3.new(-5.09384108, 2.81829691, -4.65457201)
4515
o376.Rotation = Vector3.new(-89.5100021, -28.7299995, -172.910004)
4516
o376.CanCollide = false
4517
o376.Locked = true
4518
o376.FormFactor = Enum.FormFactor.Custom
4519
o376.Size = Vector3.new(0.332247972, 0.200000003, 1.59999967)
4520
o376.CFrame = CFrame.new(-5.09384108, 2.81829691, -4.65457201, -0.870202601, 0.108282924, -0.480647653, -0.478014678, 0.0508049652, 0.876881301, 0.119370565, 0.992821038, 0.00755020976)
4521
o376.BackSurface = Enum.SurfaceType.SmoothNoOutlines
4522
o376.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
4523
o376.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
4524
o376.TopSurface = Enum.SurfaceType.SmoothNoOutlines
4525
o376.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
4526
o376.Position = Vector3.new(-5.09384108, 2.81829691, -4.65457201)
4527
o376.Orientation = Vector3.new(-61.2700005, -89.0999985, -83.9300003)
4528
o376.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
4529
o377.Parent = o307
4530
o377.BrickColor = BrickColor.new("Really black")
4531
o377.Transparency = 0.60000002384186
4532
o377.Position = Vector3.new(-4.83656311, 2.95996809, -4.72973299)
4533
o377.Rotation = Vector3.new(-89.5100021, -28.7299995, -157.910004)
4534
o377.CanCollide = false
4535
o377.Locked = true
4536
o377.FormFactor = Enum.FormFactor.Custom
4537
o377.Size = Vector3.new(0.332273632, 0.200000003, 1.59999943)
4538
o377.CFrame = CFrame.new(-4.83656311, 2.95996809, -4.72973299, -0.812546074, 0.329767466, -0.480647653, -0.448588192, 0.172765076, 0.876881301, 0.372206062, 0.928119421, 0.00755020976)
4539
o377.BackSurface = Enum.SurfaceType.SmoothNoOutlines
4540
o377.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
4541
o377.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
4542
o377.TopSurface = Enum.SurfaceType.SmoothNoOutlines
4543
o377.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
4544
o377.Position = Vector3.new(-4.83656311, 2.95996809, -4.72973299)
4545
o377.Orientation = Vector3.new(-61.2700005, -89.0999985, -68.9400024)
4546
o377.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
4547
o378.Parent = o307
4548
o378.BrickColor = BrickColor.new("Really black")
4549
o378.Transparency = 0.60000002384186
4550
o378.Position = Vector3.new(-4.20858717, 3.31466603, -5.94679117)
4551
o378.Rotation = Vector3.new(-89.5100021, -28.7299995, -82.9100037)
4552
o378.CanCollide = false
4553
o378.Locked = true
4554
o378.FormFactor = Enum.FormFactor.Custom
4555
o378.Size = Vector3.new(0.33226791, 0.200000003, 1.59999967)
4556
o378.CFrame = CFrame.new(-4.20858717, 3.31466603, -5.94679117, 0.108261272, 0.870205343, -0.480647653, 0.0507930741, 0.478015959, 0.876881301, 0.992824078, -0.119345866, 0.00755020976)
4557
o378.BackSurface = Enum.SurfaceType.SmoothNoOutlines
4558
o378.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
4559
o378.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
4560
o378.TopSurface = Enum.SurfaceType.SmoothNoOutlines
4561
o378.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
4562
o378.Position = Vector3.new(-4.20858717, 3.31466603, -5.94679117)
4563
o378.Orientation = Vector3.new(-61.2700005, -89.0999985, 6.07000017)
4564
o378.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
4565
o379.Parent = o307
4566
o379.BrickColor = BrickColor.new("Really black")
4567
o379.Transparency = 0.60000002384186
4568
o379.Position = Vector3.new(-4.27559614, 2.28046107, -6.24061394)
4569
o379.Rotation = Vector3.new(-89.5100021, -28.7299995, -67.9100037)
4570
o379.CanCollide = false
4571
o379.Locked = true
4572
o379.FormFactor = Enum.FormFactor.Custom
4573
o379.Size = Vector3.new(0.332265079, 0.200000003, 1.59999919)
4574
o379.CFrame = CFrame.new(-4.27559614, 2.28046107, -6.24061394, 0.329783589, 0.812539577, -0.480647653, 0.172773987, 0.448584795, 0.876881301, 0.92811203, -0.37222448, 0.00755020976)
4575
o379.BackSurface = Enum.SurfaceType.SmoothNoOutlines
4576
o379.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
4577
o379.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
4578
o379.TopSurface = Enum.SurfaceType.SmoothNoOutlines
4579
o379.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
4580
o379.Position = Vector3.new(-4.27559614, 2.28046107, -6.24061394)
4581
o379.Orientation = Vector3.new(-61.2700005, -89.0999985, 21.0599995)
4582
o379.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
4583
o380.Parent = o307
4584
o380.BrickColor = BrickColor.new("Really black")
4585
o380.Transparency = 0.60000002384186
4586
o380.Position = Vector3.new(-5.09384108, 1.81829596, -4.6545701)
4587
o380.Rotation = Vector3.new(-89.5100021, -28.7299995, -172.910004)
4588
o380.CanCollide = false
4589
o380.Locked = true
4590
o380.FormFactor = Enum.FormFactor.Custom
4591
o380.Size = Vector3.new(0.332247972, 0.200000003, 1.59999967)
4592
o380.CFrame = CFrame.new(-5.09384108, 1.81829596, -4.6545701, -0.870202601, 0.108282924, -0.480647653, -0.478014678, 0.0508049652, 0.876881301, 0.119370565, 0.992821038, 0.00755020976)
4593
o380.BackSurface = Enum.SurfaceType.SmoothNoOutlines
4594
o380.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
4595
o380.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
4596
o380.TopSurface = Enum.SurfaceType.SmoothNoOutlines
4597
o380.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
4598
o380.Position = Vector3.new(-5.09384108, 1.81829596, -4.6545701)
4599
o380.Orientation = Vector3.new(-61.2700005, -89.0999985, -83.9300003)
4600
o380.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
4601
o381.Parent = o307
4602
o381.BrickColor = BrickColor.new("Really black")
4603
o381.Transparency = 0.60000002384186
4604
o381.Position = Vector3.new(-4.41582489, 2.19368696, -5.09042788)
4605
o381.Rotation = Vector3.new(-89.5100021, -28.7299995, -127.910004)
4606
o381.CanCollide = false
4607
o381.Locked = true
4608
o381.FormFactor = Enum.FormFactor.Custom
4609
o381.Size = Vector3.new(0.332247972, 0.200000003, 1.60000014)
4610
o381.CFrame = CFrame.new(-4.41582489, 2.19368696, -5.09042788, -0.53880173, 0.691860139, -0.480647653, -0.302106202, 0.37391308, 0.876881301, 0.786399662, 0.617671847, 0.00755020976)
4611
o381.BackSurface = Enum.SurfaceType.SmoothNoOutlines
4612
o381.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
4613
o381.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
4614
o381.TopSurface = Enum.SurfaceType.SmoothNoOutlines
4615
o381.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
4616
o381.Position = Vector3.new(-4.41582489, 2.19368696, -5.09042788)
4617
o381.Orientation = Vector3.new(-61.2700005, -89.0999985, -38.9399986)
4618
o381.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
4619
o382.Parent = o307
4620
o382.BrickColor = BrickColor.new("Really black")
4621
o382.Transparency = 0.60000002384186
4622
o382.Position = Vector3.new(-4.27559614, 3.28046298, -6.24061203)
4623
o382.Rotation = Vector3.new(-89.5100021, -28.7299995, -67.9100037)
4624
o382.CanCollide = false
4625
o382.Locked = true
4626
o382.FormFactor = Enum.FormFactor.Custom
4627
o382.Size = Vector3.new(0.332265079, 0.200000003, 1.59999919)
4628
o382.CFrame = CFrame.new(-4.27559614, 3.28046298, -6.24061203, 0.329783589, 0.812539577, -0.480647653, 0.172773987, 0.448584795, 0.876881301, 0.92811203, -0.37222448, 0.00755020976)
4629
o382.BackSurface = Enum.SurfaceType.SmoothNoOutlines
4630
o382.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
4631
o382.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
4632
o382.TopSurface = Enum.SurfaceType.SmoothNoOutlines
4633
o382.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
4634
o382.Position = Vector3.new(-4.27559614, 3.28046298, -6.24061203)
4635
o382.Orientation = Vector3.new(-61.2700005, -89.0999985, 21.0599995)
4636
o382.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
4637
o383.Parent = o307
4638
o383.BrickColor = BrickColor.new("Really black")
4639
o383.Transparency = 0.60000002384186
4640
o383.Position = Vector3.new(-4.836555, 1.95997202, -4.72973299)
4641
o383.Rotation = Vector3.new(-89.5100021, -28.7299995, -157.910004)
4642
o383.CanCollide = false
4643
o383.Locked = true
4644
o383.FormFactor = Enum.FormFactor.Custom
4645
o383.Size = Vector3.new(0.332273632, 0.200000003, 1.59999943)
4646
o383.CFrame = CFrame.new(-4.836555, 1.95997202, -4.72973299, -0.812546074, 0.329767466, -0.480647653, -0.448588192, 0.172765076, 0.876881301, 0.372206062, 0.928119421, 0.00755020976)
4647
o383.BackSurface = Enum.SurfaceType.SmoothNoOutlines
4648
o383.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
4649
o383.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
4650
o383.TopSurface = Enum.SurfaceType.SmoothNoOutlines
4651
o383.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
4652
o383.Position = Vector3.new(-4.836555, 1.95997202, -4.72973299)
4653
o383.Orientation = Vector3.new(-61.2700005, -89.0999985, -68.9400024)
4654
o383.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
4655
o384.Parent = o307
4656
o384.BrickColor = BrickColor.new("Really black")
4657
o384.Transparency = 0.60000002384186
4658
o384.Position = Vector3.new(-4.20858717, 2.31466389, -5.94679117)
4659
o384.Rotation = Vector3.new(-89.5100021, -28.7299995, -82.9100037)
4660
o384.CanCollide = false
4661
o384.Locked = true
4662
o384.FormFactor = Enum.FormFactor.Custom
4663
o384.Size = Vector3.new(0.33226791, 0.200000003, 1.59999967)
4664
o384.CFrame = CFrame.new(-4.20858717, 2.31466389, -5.94679117, 0.108261272, 0.870205343, -0.480647653, 0.0507930741, 0.478015959, 0.876881301, 0.992824078, -0.119345866, 0.00755020976)
4665
o384.BackSurface = Enum.SurfaceType.SmoothNoOutlines
4666
o384.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
4667
o384.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
4668
o384.TopSurface = Enum.SurfaceType.SmoothNoOutlines
4669
o384.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
4670
o384.Position = Vector3.new(-4.20858717, 2.31466389, -5.94679117)
4671
o384.Orientation = Vector3.new(-61.2700005, -89.0999985, 6.07000017)
4672
o384.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
4673
o385.Parent = o307
4674
o385.BrickColor = BrickColor.new("Really black")
4675
o385.Transparency = 0.60000002384186
4676
o385.Position = Vector3.new(-4.60509491, 3.08812094, -4.87858391)
4677
o385.Rotation = Vector3.new(-89.5100021, -28.7299995, -142.899994)
4678
o385.CanCollide = false
4679
o385.Locked = true
4680
o385.FormFactor = Enum.FormFactor.Custom
4681
o385.Size = Vector3.new(0.332268059, 0.200000003, 1.59999943)
4682
o385.CFrame = CFrame.new(-4.60509491, 3.08812094, -4.87858391, -0.699450195, 0.528911352, -0.480647653, -0.38855648, 0.283024758, 0.876881301, 0.599827707, 0.800093591, 0.00755020976)
4683
o385.BackSurface = Enum.SurfaceType.SmoothNoOutlines
4684
o385.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
4685
o385.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
4686
o385.TopSurface = Enum.SurfaceType.SmoothNoOutlines
4687
o385.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
4688
o385.Position = Vector3.new(-4.60509491, 3.08812094, -4.87858391)
4689
o385.Orientation = Vector3.new(-61.2700005, -89.0999985, -53.9300003)
4690
o385.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
4691
o386.Parent = o307
4692
o386.BrickColor = BrickColor.new("Really black")
4693
o386.Transparency = 0.60000002384186
4694
o386.Position = Vector3.new(-4.4069438, 2.210742, -6.50499487)
4695
o386.Rotation = Vector3.new(-89.5100021, -28.7299995, 127.089996)
4696
o386.CanCollide = false
4697
o386.Locked = true
4698
o386.FormFactor = Enum.FormFactor.Custom
4699
o386.Size = Vector3.new(0.332279205, 0.200000003, 1.59999895)
4700
o386.CFrame = CFrame.new(-4.4069438, 2.210742, -6.50499487, -0.528843284, -0.699501634, -0.480647653, -0.282986939, -0.388584018, 0.876881301, -0.800151944, 0.599749804, 0.00755020976)
4701
o386.BackSurface = Enum.SurfaceType.SmoothNoOutlines
4702
o386.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
4703
o386.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
4704
o386.TopSurface = Enum.SurfaceType.SmoothNoOutlines
4705
o386.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
4706
o386.Position = Vector3.new(-4.4069438, 2.210742, -6.50499487)
4707
o386.Orientation = Vector3.new(-61.2700005, -89.0999985, -143.940002)
4708
o386.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
4709
o387.Parent = o307
4710
o387.BrickColor = BrickColor.new("Really black")
4711
o387.Transparency = 0.60000002384186
4712
o387.Position = Vector3.new(-4.27559614, 1.28046203, -6.24061203)
4713
o387.Rotation = Vector3.new(-89.5100021, -28.7299995, -67.9100037)
4714
o387.CanCollide = false
4715
o387.Locked = true
4716
o387.FormFactor = Enum.FormFactor.Custom
4717
o387.Size = Vector3.new(0.332265079, 0.200000003, 1.59999919)
4718
o387.CFrame = CFrame.new(-4.27559614, 1.28046203, -6.24061203, 0.329783589, 0.812539577, -0.480647653, 0.172773987, 0.448584795, 0.876881301, 0.92811203, -0.37222448, 0.00755020976)
4719
o387.BackSurface = Enum.SurfaceType.SmoothNoOutlines
4720
o387.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
4721
o387.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
4722
o387.TopSurface = Enum.SurfaceType.SmoothNoOutlines
4723
o387.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
4724
o387.Position = Vector3.new(-4.27559614, 1.28046203, -6.24061203)
4725
o387.Orientation = Vector3.new(-61.2700005, -89.0999985, 21.0599995)
4726
o387.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
4727
o388.Parent = o307
4728
o388.BrickColor = BrickColor.new("Really black")
4729
o388.Transparency = 0.60000002384186
4730
o388.Position = Vector3.new(-5.09384108, 0.818297029, -4.6545701)
4731
o388.Rotation = Vector3.new(-89.5100021, -28.7299995, -172.910004)
4732
o388.CanCollide = false
4733
o388.Locked = true
4734
o388.FormFactor = Enum.FormFactor.Custom
4735
o388.Size = Vector3.new(0.332247972, 0.200000003, 1.59999967)
4736
o388.CFrame = CFrame.new(-5.09384108, 0.818297029, -4.6545701, -0.870202601, 0.108282924, -0.480647653, -0.478014678, 0.0508049652, 0.876881301, 0.119370565, 0.992821038, 0.00755020976)
4737
o388.BackSurface = Enum.SurfaceType.SmoothNoOutlines
4738
o388.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
4739
o388.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
4740
o388.TopSurface = Enum.SurfaceType.SmoothNoOutlines
4741
o388.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
4742
o388.Position = Vector3.new(-5.09384108, 0.818297029, -4.6545701)
4743
o388.Orientation = Vector3.new(-61.2700005, -89.0999985, -83.9300003)
4744
o388.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
4745
o389.Parent = o307
4746
o389.BrickColor = BrickColor.new("Really black")
4747
o389.Transparency = 0.60000002384186
4748
o389.Position = Vector3.new(-4.28114319, 1.26976395, -5.35149002)
4749
o389.Rotation = Vector3.new(-89.5100021, -28.7299995, -112.910004)
4750
o389.CanCollide = false
4751
o389.Locked = true
4752
o389.FormFactor = Enum.FormFactor.Custom
4753
o389.Size = Vector3.new(0.332280308, 0.200000003, 1.5999999)
4754
o389.CFrame = CFrame.new(-4.28114319, 1.26976395, -5.35149002, -0.341331303, 0.807756603, -0.480647653, -0.195012093, 0.43937394, 0.876881301, 0.919490755, 0.393039137, 0.00755020976)
4755
o389.BackSurface = Enum.SurfaceType.SmoothNoOutlines
4756
o389.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
4757
o389.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
4758
o389.TopSurface = Enum.SurfaceType.SmoothNoOutlines
4759
o389.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
4760
o389.Position = Vector3.new(-4.28114319, 1.26976395, -5.35149002)
4761
o389.Orientation = Vector3.new(-61.2700005, -89.0999985, -23.9300003)
4762
o389.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
4763
o390.Parent = o307
4764
o390.BrickColor = BrickColor.new("Really black")
4765
o390.Transparency = 0.60000002384186
4766
o390.Position = Vector3.new(-4.20858717, 1.31466603, -5.94679117)
4767
o390.Rotation = Vector3.new(-89.5100021, -28.7299995, -82.9100037)
4768
o390.CanCollide = false
4769
o390.Locked = true
4770
o390.FormFactor = Enum.FormFactor.Custom
4771
o390.Size = Vector3.new(0.33226791, 0.200000003, 1.59999967)
4772
o390.CFrame = CFrame.new(-4.20858717, 1.31466603, -5.94679117, 0.108261272, 0.870205343, -0.480647653, 0.0507930741, 0.478015959, 0.876881301, 0.992824078, -0.119345866, 0.00755020976)
4773
o390.BackSurface = Enum.SurfaceType.SmoothNoOutlines
4774
o390.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
4775
o390.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
4776
o390.TopSurface = Enum.SurfaceType.SmoothNoOutlines
4777
o390.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
4778
o390.Position = Vector3.new(-4.20858717, 1.31466603, -5.94679117)
4779
o390.Orientation = Vector3.new(-61.2700005, -89.0999985, 6.07000017)
4780
o390.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
4781
o391.Parent = o307
4782
o391.BrickColor = BrickColor.new("Really black")
4783
o391.Transparency = 0.60000002384186
4784
o391.Position = Vector3.new(-4.82306623, 0.985849023, -6.87647676)
4785
o391.Rotation = Vector3.new(-89.5100021, -28.7299995, 157.089996)
4786
o391.CanCollide = false
4787
o391.Locked = true
4788
o391.FormFactor = Enum.FormFactor.Custom
4789
o391.Size = Vector3.new(0.33225891, 0.200000003, 1.5999999)
4790
o391.CFrame = CFrame.new(-4.82306623, 0.985849023, -6.87647676, -0.807753742, -0.341338038, -0.480647653, -0.439372301, -0.195015758, 0.876881301, -0.393046826, 0.919487417, 0.00755020976)
4791
o391.BackSurface = Enum.SurfaceType.SmoothNoOutlines
4792
o391.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
4793
o391.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
4794
o391.TopSurface = Enum.SurfaceType.SmoothNoOutlines
4795
o391.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
4796
o391.Position = Vector3.new(-4.82306623, 0.985849023, -6.87647676)
4797
o391.Orientation = Vector3.new(-61.2700005, -89.0999985, -113.93)
4798
o391.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
4799
o392.Parent = o307
4800
o392.BrickColor = BrickColor.new("Really black")
4801
o392.Transparency = 0.60000002384186
4802
o392.Position = Vector3.new(-5.07949781, 0.845996976, -6.95828581)
4803
o392.Rotation = Vector3.new(-89.5100021, -28.7299995, 172.089996)
4804
o392.CanCollide = false
4805
o392.Locked = true
4806
o392.FormFactor = Enum.FormFactor.Custom
4807
o392.Size = Vector3.new(0.33227101, 0.200000003, 1.59999919)
4808
o392.CFrame = CFrame.new(-5.07949781, 0.845996976, -6.95828581, -0.868574619, -0.120647907, -0.480647653, -0.474874616, -0.0746543109, 0.876881301, -0.141676322, 0.989884257, 0.00755020976)
4809
o392.BackSurface = Enum.SurfaceType.SmoothNoOutlines
4810
o392.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
4811
o392.TopSurface = Enum.SurfaceType.SmoothNoOutlines
4812
o392.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
4813
o392.Position = Vector3.new(-5.07949781, 0.845996976, -6.95828581)
4814
o392.Orientation = Vector3.new(-61.2700005, -89.0999985, -98.9300003)
4815
o392.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
4816
o393.Parent = o307
4817
o393.BrickColor = BrickColor.new("Really black")
4818
o393.Transparency = 0.60000002384186
4819
o393.Position = Vector3.new(-4.210495, 1.31100404, -5.64346123)
4820
o393.Rotation = Vector3.new(-89.5100021, -28.7299995, -97.9100037)
4821
o393.CanCollide = false
4822
o393.Locked = true
4823
o393.FormFactor = Enum.FormFactor.Custom
4824
o393.Size = Vector3.new(0.33225891, 0.200000003, 1.59999967)
4825
o393.CFrame = CFrame.new(-4.210495, 1.31100404, -5.64346123, -0.120672256, 0.868571222, -0.480647653, -0.0746676177, 0.47487253, 0.876881301, 0.989880264, 0.141704068, 0.00755020976)
4826
o393.BackSurface = Enum.SurfaceType.SmoothNoOutlines
4827
o393.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
4828
o393.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
4829
o393.TopSurface = Enum.SurfaceType.SmoothNoOutlines
4830
o393.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
4831
o393.Position = Vector3.new(-4.210495, 1.31100404, -5.64346123)
4832
o393.Orientation = Vector3.new(-61.2700005, -89.0999985, -8.93999958)
4833
o393.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
4834
o394.Name = "LLModel"
4835
o394.Parent = o270
4836
o395.Name = "FadePart"
4837
o395.Parent = o394
4838
o395.Material = Enum.Material.SmoothPlastic
4839
o395.BrickColor = BrickColor.new("Really black")
4840
o395.Transparency = 0.89999997615814
4841
o395.Position = Vector3.new(-7.10000181, 1.20682204, -5.80001783)
4842
o395.CanCollide = false
4843
o395.Locked = true
4844
o395.Size = Vector3.new(1.60000181, 0.400003791, 1.60000181)
4845
o395.CFrame = CFrame.new(-7.10000181, 1.20682204, -5.80001783, 1, 3.05171125e-05, -3.05161811e-05, -3.05161811e-05, 1, 3.05171125e-05, 3.05171125e-05, -3.05161811e-05, 1)
4846
o395.BottomSurface = Enum.SurfaceType.Smooth
4847
o395.TopSurface = Enum.SurfaceType.Smooth
4848
o395.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
4849
o395.Position = Vector3.new(-7.10000181, 1.20682204, -5.80001783)
4850
o395.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
4851
o396.Name = "FadePart"
4852
o396.Parent = o394
4853
o396.Material = Enum.Material.SmoothPlastic
4854
o396.BrickColor = BrickColor.new("Really black")
4855
o396.Transparency = 0.80000001192093
4856
o396.Position = Vector3.new(-7.10000181, 1.60681999, -5.80001783)
4857
o396.CanCollide = false
4858
o396.Locked = true
4859
o396.Size = Vector3.new(1.60000181, 0.400003791, 1.60000181)
4860
o396.CFrame = CFrame.new(-7.10000181, 1.60681999, -5.80001783, 1, 3.05171125e-05, -3.05161811e-05, -3.05161811e-05, 1, 3.05171125e-05, 3.05171125e-05, -3.05161811e-05, 1)
4861
o396.BottomSurface = Enum.SurfaceType.Smooth
4862
o396.TopSurface = Enum.SurfaceType.Smooth
4863
o396.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
4864
o396.Position = Vector3.new(-7.10000181, 1.60681999, -5.80001783)
4865
o396.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
4866
o397.Name = "FadePart"
4867
o397.Parent = o394
4868
o397.Material = Enum.Material.SmoothPlastic
4869
o397.BrickColor = BrickColor.new("Really black")
4870
o397.Transparency = 0.69999998807907
4871
o397.Position = Vector3.new(-7.10000181, 2.00681996, -5.80001783)
4872
o397.CanCollide = false
4873
o397.Locked = true
4874
o397.Size = Vector3.new(1.60000181, 0.400003791, 1.60000181)
4875
o397.CFrame = CFrame.new(-7.10000181, 2.00681996, -5.80001783, 1, 3.05171125e-05, -3.05161811e-05, -3.05161811e-05, 1, 3.05171125e-05, 3.05171125e-05, -3.05161811e-05, 1)
4876
o397.BottomSurface = Enum.SurfaceType.Smooth
4877
o397.TopSurface = Enum.SurfaceType.Smooth
4878
o397.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
4879
o397.Position = Vector3.new(-7.10000181, 2.00681996, -5.80001783)
4880
o397.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
4881
o398.Name = "FadePart"
4882
o398.Parent = o394
4883
o398.Material = Enum.Material.SmoothPlastic
4884
o398.BrickColor = BrickColor.new("Really black")
4885
o398.Transparency = 0.60000002384186
4886
o398.Position = Vector3.new(-7.10000181, 3.00681591, -5.80001783)
4887
o398.CanCollide = false
4888
o398.Locked = true
4889
o398.Size = Vector3.new(1.60000181, 1.60000384, 1.60000181)
4890
o398.CFrame = CFrame.new(-7.10000181, 3.00681591, -5.80001783, 1, 3.05171125e-05, -3.05161811e-05, -3.05161811e-05, 1, 3.05171125e-05, 3.05171125e-05, -3.05161811e-05, 1)
4891
o398.BottomSurface = Enum.SurfaceType.Smooth
4892
o398.TopSurface = Enum.SurfaceType.Smooth
4893
o398.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
4894
o398.Position = Vector3.new(-7.10000181, 3.00681591, -5.80001783)
4895
o398.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
4896
o399.Name = "LAModel"
4897
o399.Parent = o270
4898
o400.Parent = o399
4899
o400.Material = Enum.Material.SmoothPlastic
4900
o400.BrickColor = BrickColor.new("Really black")
4901
o400.Transparency = 0.60000002384186
4902
o400.Position = Vector3.new(-8.69998837, 5.00683212, -5.8000598)
4903
o400.Rotation = Vector3.new(180, 0, 180)
4904
o400.CanCollide = false
4905
o400.Locked = true
4906
o400.Size = Vector3.new(1.5999999, 1.60000002, 1.5999999)
4907
o400.CFrame = CFrame.new(-8.69998837, 5.00683212, -5.8000598, -1, -8.74227766e-08, 0, -8.74227766e-08, 1, -8.74227766e-08, 7.64274186e-15, -8.74227766e-08, -1)
4908
o400.BackSurface = Enum.SurfaceType.SmoothNoOutlines
4909
o400.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
4910
o400.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
4911
o400.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
4912
o400.RightSurface = Enum.SurfaceType.SmoothNoOutlines
4913
o400.TopSurface = Enum.SurfaceType.SmoothNoOutlines
4914
o400.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
4915
o400.Position = Vector3.new(-8.69998837, 5.00683212, -5.8000598)
4916
o400.Orientation = Vector3.new(0, 180, 0)
4917
o400.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
4918
o401.Parent = o400
4919
o401.Scale = Vector3.new(1.03999996, 1, 1.03999996)
4920
o401.Scale = Vector3.new(1.03999996, 1, 1.03999996)
4921
o402.Name = "HModel"
4922
o402.Parent = o270
4923
o403.Name = "C"
4924
o403.Parent = o402
4925
o403.Material = Enum.Material.Neon
4926
o403.BrickColor = BrickColor.new("Dark indigo")
4927
o403.Transparency = 0.60000002384186
4928
o403.Position = Vector3.new(-5.89998579, 8.00679398, -6.40002108)
4929
o403.Rotation = Vector3.new(0, 90, 0)
4930
o403.CanCollide = false
4931
o403.Locked = true
4932
o403.Size = Vector3.new(0.400000006, 0.400000006, 0.400000006)
4933
o403.CFrame = CFrame.new(-5.89998579, 8.00679398, -6.40002108, -4.37113883e-08, 0, 1, -4.3159529e-05, 1, -1.88656295e-12, -1, -4.3159529e-05, -4.37113883e-08)
4934
o403.BackSurface = Enum.SurfaceType.SmoothNoOutlines
4935
o403.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
4936
o403.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
4937
o403.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
4938
o403.RightSurface = Enum.SurfaceType.SmoothNoOutlines
4939
o403.TopSurface = Enum.SurfaceType.SmoothNoOutlines
4940
o403.Color = Color3.new(0.239216, 0.0823529, 0.521569)
4941
o403.Position = Vector3.new(-5.89998579, 8.00679398, -6.40002108)
4942
o403.Orientation = Vector3.new(0, 90, 0)
4943
o403.Color = Color3.new(0.239216, 0.0823529, 0.521569)
4944
o404.Parent = o403
4945
o404.Scale = Vector3.new(0.600000024, 0.600000024, 0.600000024)
4946
o404.MeshType = Enum.MeshType.Sphere
4947
o404.Scale = Vector3.new(0.600000024, 0.600000024, 0.600000024)
4948
o405.Name = "P"
4949
o405.Parent = o403
4950
o405.Transparency = NumberSequence.new(0.75,1)
4951
o405.Size = NumberSequence.new(0.25,0)
4952
o405.Color = ColorSequence.new(Color3.new(0.239216, 0.0823529, 0.521569),Color3.new(0.239216, 0.0823529, 0.521569))
4953
o405.LightEmission = 0.5
4954
o405.Texture = "rbxassetid://37332909"
4955
o405.Acceleration = Vector3.new(0, 1, -1)
4956
o405.Lifetime = NumberRange.new(2,2)
4957
o405.Rate = 1000
4958
o405.Speed = NumberRange.new(1,1)
4959
o405.Color = ColorSequence.new(Color3.new(0.239216, 0.0823529, 0.521569),Color3.new(0.239216, 0.0823529, 0.521569))
4960
o406.Name = "C"
4961
o406.Parent = o402
4962
o406.Material = Enum.Material.Neon
4963
o406.BrickColor = BrickColor.new("Dark indigo")
4964
o406.Transparency = 0.60000002384186
4965
o406.Position = Vector3.new(-6.69998884, 8.00679398, -6.40002108)
4966
o406.Rotation = Vector3.new(0, 90, 0)
4967
o406.CanCollide = false
4968
o406.Locked = true
4969
o406.Size = Vector3.new(0.400000006, 0.400000006, 0.400000006)
4970
o406.CFrame = CFrame.new(-6.69998884, 8.00679398, -6.40002108, -4.37113883e-08, 0, 1, -4.3159529e-05, 1, -1.88656295e-12, -1, -4.3159529e-05, -4.37113883e-08)
4971
o406.BackSurface = Enum.SurfaceType.SmoothNoOutlines
4972
o406.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
4973
o406.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
4974
o406.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
4975
o406.RightSurface = Enum.SurfaceType.SmoothNoOutlines
4976
o406.TopSurface = Enum.SurfaceType.SmoothNoOutlines
4977
o406.Color = Color3.new(0.239216, 0.0823529, 0.521569)
4978
o406.Position = Vector3.new(-6.69998884, 8.00679398, -6.40002108)
4979
o406.Orientation = Vector3.new(0, 90, 0)
4980
o406.Color = Color3.new(0.239216, 0.0823529, 0.521569)
4981
o407.Parent = o406
4982
o407.Scale = Vector3.new(0.600000024, 0.600000024, 0.600000024)
4983
o407.MeshType = Enum.MeshType.Sphere
4984
o407.Scale = Vector3.new(0.600000024, 0.600000024, 0.600000024)
4985
o408.Name = "P"
4986
o408.Parent = o406
4987
o408.Transparency = NumberSequence.new(0.75,1)
4988
o408.Size = NumberSequence.new(0.25,0)
4989
o408.Color = ColorSequence.new(Color3.new(0.239216, 0.0823529, 0.521569),Color3.new(0.239216, 0.0823529, 0.521569))
4990
o408.LightEmission = 0.5
4991
o408.Texture = "rbxassetid://37332909"
4992
o408.Acceleration = Vector3.new(0, 1, -1)
4993
o408.Lifetime = NumberRange.new(2,2)
4994
o408.Rate = 1000
4995
o408.Speed = NumberRange.new(1,1)
4996
o408.Color = ColorSequence.new(Color3.new(0.239216, 0.0823529, 0.521569),Color3.new(0.239216, 0.0823529, 0.521569))
4997
o409.Parent = o402
4998
o409.Material = Enum.Material.SmoothPlastic
4999
o409.BrickColor = BrickColor.new("Really black")
5000
o409.Transparency = 0.60000002384186
5001
o409.Position = Vector3.new(-6.30001783, 8.20679569, -5.40002108)
5002
o409.CanCollide = false
5003
o409.Locked = true
5004
o409.Size = Vector3.new(3.19999981, 2.40000033, 2.00000024)
5005
o409.CFrame = CFrame.new(-6.30001783, 8.20679569, -5.40002108, 1, 3.05171125e-05, -3.05161811e-05, -3.05161811e-05, 1, 3.05171125e-05, 3.05171125e-05, -3.05161811e-05, 1)
5006
o409.BottomSurface = Enum.SurfaceType.Smooth
5007
o409.TopSurface = Enum.SurfaceType.Smooth
5008
o409.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
5009
o409.Position = Vector3.new(-6.30001783, 8.20679569, -5.40002108)
5010
o409.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
5011
o410.Parent = o409
5012
o410.MeshId = "http://www.roblox.com/asset/?id=89619684"
5013
o410.Scale = Vector3.new(1.70000005, 1.64999998, 1.64999998)
5014
o410.MeshType = Enum.MeshType.FileMesh
5015
o410.Scale = Vector3.new(1.70000005, 1.64999998, 1.64999998)
5016
o411.Name = "Welder"
5017
o411.Parent = o270
5018
o411.Disabled = true
5019
table.insert(cors,coroutine.create(function()
5020
wait()
5021
runDummyScript(function()
5022
local RbxUtility = LoadLibrary("RbxUtility")
5023
local Create = RbxUtility.Create
5024
5025
Weld = function(X, Y, Z)
5026
  local CJ = CFrame.new(X.Position)
5027
  local C0 = X.CFrame:inverse() * CJ
5028
  local C1 = Y.CFrame:inverse() * CJ
5029
  if Z then
5030
    C0 = CFrame.new()
5031
  end
5032
  local W = Create("Weld")({Name = "Weld", Parent = X, Part0 = X, Part1 = Y, C0 = C0, C1 = C1})
5033
  return W
5034
end
5035
5036
local WeldObjects = function(parent, h)
5037
 for _,obj in pairs(parent:GetChildren()) do
5038
    if obj.ClassName=="Part" then
5039
	Weld(obj, h)
5040
	obj.Anchored = false
5041
	end
5042
 end
5043
end
5044
5045
WeldObjects(script.Parent.HModel, script.Parent.Head)
5046
WeldObjects(script.Parent.LAModel, script.Parent.LArm)
5047
WeldObjects(script.Parent.LLModel, script.Parent.LLeg)
5048
WeldObjects(script.Parent.RAModel, script.Parent.RArm)
5049
WeldObjects(script.Parent.RLModel, script.Parent.RLeg)
5050
WeldObjects(script.Parent.TModel, script.Parent.Torso)
5051
wait()
5052
script:Destroy()
5053
end,o411)
5054
end))
5055
o412.Name = "UI"
5056
o412.Parent = mas
5057
o413.Name = "BarBody"
5058
o413.Parent = o412
5059
o413.Position = UDim2.new(0,0,0.80000001192093,0)
5060
o413.Size = UDim2.new(0.30000001192093,0,0.079999998211861,0)
5061
o413.Style = Enum.FrameStyle.RobloxRound
5062
o413.Position = UDim2.new(0,0,0.80000001192093,0)
5063
o413.BackgroundColor3 = Color3.new(1, 1, 1)
5064
o414.Name = "BarBack"
5065
o414.Parent = o413
5066
o414.Rotation = 180
5067
o414.Size = UDim2.new(1,0,1,0)
5068
o414.BackgroundColor3 = Color3.new(0.164706, 0.164706, 0.164706)
5069
o414.BackgroundTransparency = 0.5
5070
o414.BorderColor3 = Color3.new(0, 0, 0)
5071
o414.BorderSizePixel = 0
5072
o415.Name = "Bar"
5073
o415.Parent = o414
5074
o415.Size = UDim2.new(1,0,1,0)
5075
o415.BackgroundColor3 = Color3.new(0.239216, 0.0823529, 0.521569)
5076
o415.BackgroundTransparency = 0.5
5077
o415.BorderColor3 = Color3.new(0, 0, 0)
5078
o415.BorderSizePixel = 0
5079
o416.Name = "Label"
5080
o416.Parent = o414
5081
o416.Rotation = 180
5082
o416.Size = UDim2.new(1,0,1,0)
5083
o416.Text = "Corruption(1000)"
5084
o416.BackgroundColor3 = Color3.new(1, 1, 1)
5085
o416.BackgroundTransparency = 1
5086
o416.ZIndex = 2
5087
o416.Font = Enum.Font.SourceSansBold
5088
o416.FontSize = Enum.FontSize.Size14
5089
o416.TextColor3 = Color3.new(0.694118, 0.694118, 0.694118)
5090
o416.TextScaled = true
5091
o416.TextTransparency = 0.60000002384186
5092
o416.TextWrapped = true
5093
o416.TextXAlignment = Enum.TextXAlignment.Left
5094
o417.Name = "Seal"
5095
o417.Parent = o412
5096
o417.Position = UDim2.new(0.10000000149012,0,0.75,0)
5097
o417.Size = UDim2.new(0.20000000298023,0,0.050000000745058,0)
5098
o417.Style = Enum.FrameStyle.RobloxRound
5099
o417.Position = UDim2.new(0.10000000149012,0,0.75,0)
5100
o417.BackgroundColor3 = Color3.new(1, 1, 1)
5101
o418.Name = "CurrentSeal"
5102
o418.Parent = o417
5103
o418.Position = UDim2.new(0,0,-0.5,0)
5104
o418.Size = UDim2.new(0.10000000149012,0,2,0)
5105
o418.Text = "1"
5106
o418.Position = UDim2.new(0,0,-0.5,0)
5107
o418.BackgroundColor3 = Color3.new(0.227451, 0.227451, 0.227451)
5108
o418.BackgroundTransparency = 0.80000001192093
5109
o418.BorderSizePixel = 0
5110
o418.ZIndex = 2
5111
o418.Font = Enum.Font.SourceSans
5112
o418.FontSize = Enum.FontSize.Size14
5113
o418.TextColor3 = Color3.new(1, 0.666667, 0)
5114
o418.TextScaled = true
5115
o418.TextWrapped = true
5116
o419.Name = "Back"
5117
o419.Parent = o418
5118
o419.Position = UDim2.new(0.10000000149012,0,0.10000000149012,0)
5119
o419.Size = UDim2.new(0.80000001192093,0,0.80000001192093,0)
5120
o419.Style = Enum.FrameStyle.DropShadow
5121
o419.Position = UDim2.new(0.10000000149012,0,0.10000000149012,0)
5122
o419.Visible = false
5123
o419.BackgroundColor3 = Color3.new(1, 1, 1)
5124
o420.Name = "BarBack"
5125
o420.Parent = o417
5126
o420.Position = UDim2.new(0.15000000596046,0,0,0)
5127
o420.Rotation = 180
5128
o420.Size = UDim2.new(0.85000002384186,0,1,0)
5129
o420.Position = UDim2.new(0.15000000596046,0,0,0)
5130
o420.BackgroundColor3 = Color3.new(0.164706, 0.164706, 0.164706)
5131
o420.BackgroundTransparency = 0.5
5132
o420.BorderColor3 = Color3.new(0, 0, 0)
5133
o420.BorderSizePixel = 0
5134
o421.Name = "Bar"
5135
o421.Parent = o420
5136
o421.Size = UDim2.new(0.012500000186265,0,1,0)
5137
o421.BackgroundColor3 = Color3.new(0.705882, 0.501961, 1)
5138
o421.BackgroundTransparency = 0.5
5139
o421.BorderColor3 = Color3.new(0, 0, 0)
5140
o421.BorderSizePixel = 0
5141
o422.Name = "Label"
5142
o422.Parent = o420
5143
o422.Rotation = 180
5144
o422.Size = UDim2.new(1,0,1,0)
5145
o422.Text = "Seal Pressure"
5146
o422.BackgroundColor3 = Color3.new(1, 1, 1)
5147
o422.BackgroundTransparency = 1
5148
o422.ZIndex = 2
5149
o422.Font = Enum.Font.SourceSansBold
5150
o422.FontSize = Enum.FontSize.Size14
5151
o422.TextColor3 = Color3.new(0.694118, 0.694118, 0.694118)
5152
o422.TextScaled = true
5153
o422.TextTransparency = 0.60000002384186
5154
o422.TextWrapped = true
5155
o422.TextXAlignment = Enum.TextXAlignment.Left
5156
o423.Name = "HC"
5157
o423.Parent = o412
5158
o423.Position = UDim2.new(1,0,0.34999999403954,0)
5159
o423.Size = UDim2.new(0.090000003576279,0,0.15000000596046,0)
5160
o423.Position = UDim2.new(1,0,0.34999999403954,0)
5161
o423.BackgroundColor3 = Color3.new(1, 1, 1)
5162
o423.BackgroundTransparency = 1
5163
o423.BorderSizePixel = 0
5164
o424.Name = "Hits"
5165
o424.Parent = o423
5166
o424.Size = UDim2.new(1,0,0.5,0)
5167
o424.Text = "2"
5168
o424.BackgroundColor3 = Color3.new(1, 1, 1)
5169
o424.BackgroundTransparency = 1
5170
o424.Font = Enum.Font.Fantasy
5171
o424.FontSize = Enum.FontSize.Size14
5172
o424.TextColor3 = Color3.new(0.384314, 0.145098, 0.819608)
5173
o424.TextScaled = true
5174
o424.TextStrokeTransparency = 0
5175
o424.TextWrapped = true
5176
o425.Name = "TDmg"
5177
o425.Parent = o423
5178
o425.Position = UDim2.new(0,0,0.5,0)
5179
o425.Size = UDim2.new(1,0,0.25,0)
5180
o425.Text = "0"
5181
o425.Position = UDim2.new(0,0,0.5,0)
5182
o425.BackgroundColor3 = Color3.new(1, 1, 1)
5183
o425.BackgroundTransparency = 1
5184
o425.Font = Enum.Font.Fantasy
5185
o425.FontSize = Enum.FontSize.Size14
5186
o425.TextColor3 = Color3.new(0.384314, 0.145098, 0.819608)
5187
o425.TextScaled = true
5188
o425.TextStrokeTransparency = 0
5189
o425.TextWrapped = true
5190
o426.Name = "B"
5191
o426.Parent = o423
5192
o426.Position = UDim2.new(0.20000000298023,0,0.85000002384186,0)
5193
o426.Rotation = 180
5194
o426.Size = UDim2.new(0.60000002384186,0,0.15000000596046,0)
5195
o426.Position = UDim2.new(0.20000000298023,0,0.85000002384186,0)
5196
o426.BackgroundColor3 = Color3.new(0.235294, 0.235294, 0.235294)
5197
o426.BackgroundTransparency = 0.60000002384186
5198
o426.BorderSizePixel = 0
5199
o427.Name = "Bar"
5200
o427.Parent = o426
5201
o427.Size = UDim2.new(1,0,1,0)
5202
o427.BackgroundColor3 = Color3.new(0.384314, 0.145098, 0.819608)
5203
o427.BackgroundTransparency = 0.40000000596046
5204
o427.BorderSizePixel = 0
5205
o428.Name = "KeysPressed"
5206
o428.Parent = o412
5207
o428.Position = UDim2.new(-0.30000001192093,0,0.68999999761581,0)
5208
o428.Size = UDim2.new(0.30000001192093,0,0.03999999910593,0)
5209
o428.Position = UDim2.new(-0.30000001192093,0,0.68999999761581,0)
5210
o428.BackgroundColor3 = Color3.new(1, 1, 1)
5211
o428.BackgroundTransparency = 1
5212
o429.Name = "Template"
5213
o429.Parent = o428
5214
o429.Size = UDim2.new(0.125,0,1,0)
5215
o429.Text = ">"
5216
o429.BackgroundColor3 = Color3.new(1, 1, 1)
5217
o429.BackgroundTransparency = 1
5218
o429.Font = Enum.Font.SourceSans
5219
o429.FontSize = Enum.FontSize.Size14
5220
o429.TextColor3 = Color3.new(1, 1, 1)
5221
o429.TextScaled = true
5222
o429.TextStrokeTransparency = 0
5223
o429.TextWrapped = true
5224
o430.Name = "B"
5225
o430.Parent = o428
5226
o430.Position = UDim2.new(1,0,-0,0)
5227
o430.Size = UDim2.new(0.15000000596046,0,1,0)
5228
o430.Text = "Display Inputs"
5229
o430.Position = UDim2.new(1,0,-0,0)
5230
o430.BackgroundColor3 = Color3.new(0.258824, 0.258824, 0.258824)
5231
o430.BackgroundTransparency = 0.80000001192093
5232
o430.BorderColor3 = Color3.new(0, 0, 0)
5233
o430.Font = Enum.Font.SourceSans
5234
o430.FontSize = Enum.FontSize.Size14
5235
o430.TextColor3 = Color3.new(1, 1, 1)
5236
o430.TextScaled = true
5237
o430.TextWrapped = true
5238
o431.Name = "BBarBody"
5239
o431.Parent = o412
5240
o431.Position = UDim2.new(0.15999999642372,0,0.87999999523163,0)
5241
o431.Size = UDim2.new(0.14000000059605,0,0.050000000745058,0)
5242
o431.Style = Enum.FrameStyle.RobloxRound
5243
o431.Position = UDim2.new(0.15999999642372,0,0.87999999523163,0)
5244
o431.BackgroundColor3 = Color3.new(1, 1, 1)
5245
o432.Name = "BarBack"
5246
o432.Parent = o431
5247
o432.Rotation = 180
5248
o432.Size = UDim2.new(1,0,1,0)
5249
o432.BackgroundColor3 = Color3.new(0.164706, 0.164706, 0.164706)
5250
o432.BackgroundTransparency = 0.5
5251
o432.BorderColor3 = Color3.new(0, 0, 0)
5252
o432.BorderSizePixel = 0
5253
o433.Name = "Bar"
5254
o433.Parent = o432
5255
o433.Size = UDim2.new(1,0,1,0)
5256
o433.BackgroundColor3 = Color3.new(0.384314, 0.145098, 0.819608)
5257
o433.BackgroundTransparency = 0.5
5258
o433.BorderColor3 = Color3.new(0, 0, 0)
5259
o433.BorderSizePixel = 0
5260
o434.Name = "Label"
5261
o434.Parent = o432
5262
o434.Rotation = 180
5263
o434.Size = UDim2.new(1,0,1,0)
5264
o434.Text = "Barrier"
5265
o434.BackgroundColor3 = Color3.new(1, 1, 1)
5266
o434.BackgroundTransparency = 1
5267
o434.ZIndex = 2
5268
o434.Font = Enum.Font.SourceSansBold
5269
o434.FontSize = Enum.FontSize.Size14
5270
o434.TextColor3 = Color3.new(0.694118, 0.694118, 0.694118)
5271
o434.TextScaled = true
5272
o434.TextTransparency = 0.60000002384186
5273
o434.TextWrapped = true
5274
o434.TextXAlignment = Enum.TextXAlignment.Left
5275
o435.Name = "movelist"
5276
o435.Parent = mas
5277
o436.Name = "M"
5278
o436.Parent = o435
5279
o436.Position = UDim2.new(0.83999997377396,0,0.60000002384186,0)
5280
o436.Size = UDim2.new(0.15999999642372,0,0.40000000596046,0)
5281
o436.Position = UDim2.new(0.83999997377396,0,0.60000002384186,0)
5282
o436.CanvasSize = UDim2.new(0,0,3,0)
5283
o436.BackgroundColor3 = Color3.new(0, 0, 0)
5284
o436.BackgroundTransparency = 0.60000002384186
5285
o436.BorderSizePixel = 0
5286
o436.ScrollBarThickness = 14
5287
o437.Name = "ML"
5288
o437.Parent = o436
5289
o437.Position = UDim2.new(0,0,0.029999999329448,0)
5290
o437.Size = UDim2.new(0.89999997615814,0,0.029999999329448,0)
5291
o437.Text = "DASQ - Summon Nemesis/Unsummon Nemesis(Need more than 200 Corruption to summon)"
5292
o437.Position = UDim2.new(0,0,0.029999999329448,0)
5293
o437.BackgroundColor3 = Color3.new(1, 1, 1)
5294
o437.BackgroundTransparency = 1
5295
o437.Font = Enum.Font.Fantasy
5296
o437.FontSize = Enum.FontSize.Size14
5297
o437.TextColor3 = Color3.new(1, 1, 1)
5298
o437.TextScaled = true
5299
o437.TextStrokeTransparency = 0
5300
o437.TextWrapped = true
5301
o437.TextXAlignment = Enum.TextXAlignment.Left
5302
o438.Name = "ML2"
5303
o438.Parent = o436
5304
o438.Position = UDim2.new(0,0,0.059999998658895,0)
5305
o438.Size = UDim2.new(0.89999997615814,0,0.0099999997764826,0)
5306
o438.Text = "AADQ - Tyrant Uppercut(Costs 150 Corruption)"
5307
o438.Position = UDim2.new(0,0,0.059999998658895,0)
5308
o438.BackgroundColor3 = Color3.new(1, 1, 1)
5309
o438.BackgroundTransparency = 1
5310
o438.Font = Enum.Font.Fantasy
5311
o438.FontSize = Enum.FontSize.Size14
5312
o438.TextColor3 = Color3.new(1, 1, 1)
5313
o438.TextScaled = true
5314
o438.TextStrokeTransparency = 0
5315
o438.TextWrapped = true
5316
o438.TextXAlignment = Enum.TextXAlignment.Left
5317
o439.Name = "ML5"
5318
o439.Parent = o436
5319
o439.Position = UDim2.new(0,0,0.10000000149012,0)
5320
o439.Size = UDim2.new(0.89999997615814,0,0.0099999997764826,0)
5321
o439.Text = "ASASQ - Nemesis Barrage (Costs 150 Corruption)"
5322
o439.Position = UDim2.new(0,0,0.10000000149012,0)
5323
o439.BackgroundColor3 = Color3.new(1, 1, 1)
5324
o439.BackgroundTransparency = 1
5325
o439.Font = Enum.Font.Fantasy
5326
o439.FontSize = Enum.FontSize.Size14
5327
o439.TextColor3 = Color3.new(1, 1, 1)
5328
o439.TextScaled = true
5329
o439.TextStrokeTransparency = 0
5330
o439.TextWrapped = true
5331
o439.TextXAlignment = Enum.TextXAlignment.Left
5332
o440.Name = "ML4"
5333
o440.Parent = o436
5334
o440.Position = UDim2.new(0,0,0.079999998211861,0)
5335
o440.Size = UDim2.new(0.89999997615814,0,0.019999999552965,0)
5336
o440.Text = "|> ASDASDWWQ - Unbounded Wrath (During Terror Assault | Costs 200 Corruption | Hold Q)"
5337
o440.Position = UDim2.new(0,0,0.079999998211861,0)
5338
o440.BackgroundColor3 = Color3.new(1, 1, 1)
5339
o440.BackgroundTransparency = 1
5340
o440.Font = Enum.Font.Fantasy
5341
o440.FontSize = Enum.FontSize.Size14
5342
o440.TextColor3 = Color3.new(1, 1, 1)
5343
o440.TextScaled = true
5344
o440.TextStrokeTransparency = 0
5345
o440.TextWrapped = true
5346
o440.TextXAlignment = Enum.TextXAlignment.Left
5347
o441.Name = "ML3"
5348
o441.Parent = o436
5349
o441.Position = UDim2.new(0,0,0.070000000298023,0)
5350
o441.Size = UDim2.new(0.89999997615814,0,0.0099999997764826,0)
5351
o441.Text = "ASASE - Terror Assault"
5352
o441.Position = UDim2.new(0,0,0.070000000298023,0)
5353
o441.BackgroundColor3 = Color3.new(1, 1, 1)
5354
o441.BackgroundTransparency = 1
5355
o441.Font = Enum.Font.Fantasy
5356
o441.FontSize = Enum.FontSize.Size14
5357
o441.TextColor3 = Color3.new(1, 1, 1)
5358
o441.TextScaled = true
5359
o441.TextStrokeTransparency = 0
5360
o441.TextWrapped = true
5361
o441.TextXAlignment = Enum.TextXAlignment.Left
5362
o442.Name = "ML6"
5363
o442.Parent = o436
5364
o442.Position = UDim2.new(0,0,0.10999999940395,0)
5365
o442.Size = UDim2.new(0.89999997615814,0,0.0099999997764826,0)
5366
o442.Text = "SAX - Siege Revolver"
5367
o442.Position = UDim2.new(0,0,0.10999999940395,0)
5368
o442.BackgroundColor3 = Color3.new(1, 1, 1)
5369
o442.BackgroundTransparency = 1
5370
o442.Font = Enum.Font.Fantasy
5371
o442.FontSize = Enum.FontSize.Size14
5372
o442.TextColor3 = Color3.new(1, 1, 1)
5373
o442.TextScaled = true
5374
o442.TextStrokeTransparency = 0
5375
o442.TextWrapped = true
5376
o442.TextXAlignment = Enum.TextXAlignment.Left
5377
o443.Name = "E"
5378
o443.Parent = o436
5379
o443.Size = UDim2.new(0.89999997615814,0,0.0099999997764826,0)
5380
o443.Text = "F - Equip/ Unequip"
5381
o443.BackgroundColor3 = Color3.new(1, 1, 1)
5382
o443.BackgroundTransparency = 1
5383
o443.Font = Enum.Font.Fantasy
5384
o443.FontSize = Enum.FontSize.Size14
5385
o443.TextColor3 = Color3.new(1, 1, 1)
5386
o443.TextScaled = true
5387
o443.TextStrokeTransparency = 0
5388
o443.TextWrapped = true
5389
o443.TextXAlignment = Enum.TextXAlignment.Left
5390
o444.Name = "C"
5391
o444.Parent = o436
5392
o444.Position = UDim2.new(0,0,0.0099999997764826,0)
5393
o444.Size = UDim2.new(0.89999997615814,0,0.019999999552965,0)
5394
o444.Text = "CTRL (Button, not keystroke) - 2D Mode (Lock On by putting mouse near player/humanoid)"
5395
o444.Position = UDim2.new(0,0,0.0099999997764826,0)
5396
o444.BackgroundColor3 = Color3.new(1, 1, 1)
5397
o444.BackgroundTransparency = 1
5398
o444.Font = Enum.Font.Fantasy
5399
o444.FontSize = Enum.FontSize.Size14
5400
o444.TextColor3 = Color3.new(1, 1, 1)
5401
o444.TextScaled = true
5402
o444.TextStrokeTransparency = 0
5403
o444.TextWrapped = true
5404
o444.TextXAlignment = Enum.TextXAlignment.Left
5405
o445.Name = "ML7"
5406
o445.Parent = o436
5407
o445.Position = UDim2.new(0,0,0.11999999731779,0)
5408
o445.Size = UDim2.new(0.89999997615814,0,0.0099999997764826,0)
5409
o445.Text = "ASDE - Dreaded Fang (Delayable)"
5410
o445.Position = UDim2.new(0,0,0.11999999731779,0)
5411
o445.BackgroundColor3 = Color3.new(1, 1, 1)
5412
o445.BackgroundTransparency = 1
5413
o445.Font = Enum.Font.Fantasy
5414
o445.FontSize = Enum.FontSize.Size14
5415
o445.TextColor3 = Color3.new(1, 1, 1)
5416
o445.TextScaled = true
5417
o445.TextStrokeTransparency = 0
5418
o445.TextWrapped = true
5419
o445.TextXAlignment = Enum.TextXAlignment.Left
5420
o446.Name = "ML8"
5421
o446.Parent = o436
5422
o446.Position = UDim2.new(0,0,0.12999999523163,0)
5423
o446.Size = UDim2.new(0.89999997615814,0,0.019999999552965,0)
5424
o446.Text = "ASDQ - Lucifer Crusher (Costs 80 Corruption | Delayable)"
5425
o446.Position = UDim2.new(0,0,0.12999999523163,0)
5426
o446.BackgroundColor3 = Color3.new(1, 1, 1)
5427
o446.BackgroundTransparency = 1
5428
o446.Font = Enum.Font.Fantasy
5429
o446.FontSize = Enum.FontSize.Size14
5430
o446.TextColor3 = Color3.new(1, 1, 1)
5431
o446.TextScaled = true
5432
o446.TextStrokeTransparency = 0
5433
o446.TextWrapped = true
5434
o446.TextXAlignment = Enum.TextXAlignment.Left
5435
o447.Name = "ML9"
5436
o447.Parent = o436
5437
o447.Position = UDim2.new(0,0,0.15000000596046,0)
5438
o447.Size = UDim2.new(0.89999997615814,0,0.0099999997764826,0)
5439
o447.Text = "DDC - Riser (Must be grounded)"
5440
o447.Position = UDim2.new(0,0,0.15000000596046,0)
5441
o447.BackgroundColor3 = Color3.new(1, 1, 1)
5442
o447.BackgroundTransparency = 1
5443
o447.Font = Enum.Font.Fantasy
5444
o447.FontSize = Enum.FontSize.Size14
5445
o447.TextColor3 = Color3.new(1, 1, 1)
5446
o447.TextScaled = true
5447
o447.TextStrokeTransparency = 0
5448
o447.TextWrapped = true
5449
o447.TextXAlignment = Enum.TextXAlignment.Left
5450
o448.Name = "ML10"
5451
o448.Parent = o436
5452
o448.Position = UDim2.new(0,0,0.15999999642372,0)
5453
o448.Size = UDim2.new(0.89999997615814,0,0.019999999552965,0)
5454
o448.Text = "ADADQ - Release Seals (Costs 100 Corruption | Seal level must be greater than 1)"
5455
o448.Position = UDim2.new(0,0,0.15999999642372,0)
5456
o448.BackgroundColor3 = Color3.new(1, 1, 1)
5457
o448.BackgroundTransparency = 1
5458
o448.Font = Enum.Font.Fantasy
5459
o448.FontSize = Enum.FontSize.Size14
5460
o448.TextColor3 = Color3.new(1, 1, 1)
5461
o448.TextScaled = true
5462
o448.TextStrokeTransparency = 0
5463
o448.TextWrapped = true
5464
o448.TextXAlignment = Enum.TextXAlignment.Left
5465
mas.Parent = workspace
5466
mas:MakeJoints()
5467
local mas1 = mas:GetChildren()
5468
for i=1,#mas1 do
5469
	mas1[i].Parent = script
5470
	ypcall(function() mas1[i]:MakeJoints() end)
5471
end
5472
mas:Destroy()
5473
for i=1,#cors do
5474
coroutine.resume(cors[i])
5475
end
5476
local Player = game:GetService("Players").LocalPlayer
5477
local Character = Player.Character
5478
local Mouse = Player:GetMouse()
5479
local Camera = workspace.CurrentCamera
5480
local Controller = Player.PlayerScripts:WaitForChild("ControlScript")
5481
local Head = Character:WaitForChild("Head")
5482
local Torso = Character:WaitForChild("Torso")
5483
local RightArm = Character:WaitForChild("Right Arm")
5484
local LeftArm = Character:WaitForChild("Left Arm")
5485
local RightLeg = Character:WaitForChild("Right Leg")
5486
local LeftLeg = Character:WaitForChild("Left Leg")
5487
local RootPart = Character:WaitForChild("HumanoidRootPart")
5488
local Humanoid = Character:WaitForChild("Humanoid")
5489
local Neck = Torso:WaitForChild("Neck")
5490
local RightShoulder = Torso:WaitForChild("Right Shoulder")
5491
local LeftShoulder = Torso:WaitForChild("Left Shoulder")
5492
local LeftHip = Torso:WaitForChild("Left Hip")
5493
local RightHip = Torso:WaitForChild("Right Hip")
5494
local RootJoint = RootPart:WaitForChild("RootJoint")
5495
local NLSC0 = LeftShoulder.C0
5496
local NLSC1 = LeftShoulder.C1
5497
local NRSC0 = RightShoulder.C0
5498
local NRSC1 = RightShoulder.C1
5499
local NLHC0 = LeftHip.C0
5500
local NLHC1 = LeftHip.C1
5501
local NRHC0 = RightHip.C0
5502
local NRHC1 = RightHip.C1
5503
local NNC0 = Neck.C0
5504
local NNC1 = Neck.C1
5505
local NRJC0 = RootJoint.C0
5506
local NRJC1 = RootJoint.C1
5507
local animate = Character:WaitForChild("Animate")
5508
local sound = Character:WaitForChild("Sound")
5509
local lsound = sound:WaitForChild("LocalSound")
5510
local chatServ = game:GetService("Chat")
5511
local runServ = game:GetService("RunService")
5512
local debServ = game:GetService("Debris")
5513
local radian = math.rad
5514
local huge = math.huge
5515
local random = math.random
5516
local cosine = math.cos
5517
local Vec3 = Vector3.new
5518
local cFrame = CFrame.new
5519
local Euler = CFrame.fromEulerAnglesXYZ
5520
local BrickCol = BrickColor.new
5521
local Col3 = Color3.new
5522
local Inst = Instance.new
5523
local UD2 = UDim2.new
5524
local F1, F2, F3 = Inst("Folder", Character), Inst("Folder"), Inst("Folder")
5525
F1.Name = "Storage Folder"
5526
F2.Parent = F1
5527
F2.Name = "Parts"
5528
F3.Parent = F1
5529
F3.Name = "Effects"
5530
local Drag_To_Part = Inst("Part", F2)
5531
Drag_To_Part.Transparency = 1
5532
Drag_To_Part.Name = "Drag-to-part"
5533
Drag_To_Part.Size = Vector3.new(0.2, 0.2, 0.2)
5534
Drag_To_Part.Anchored = false
5535
Drag_To_Part.CanCollide = false
5536
Drag_To_Part.Locked = true
5537
local DTPWeld = Inst("Weld", Drag_To_Part)
5538
DTPWeld.Part0 = RootPart
5539
DTPWeld.Part1 = Drag_To_Part
5540
local InputCommand = ""
5541
local Animation = "Idle"
5542
local Speed = {10, 0}
5543
local DragTable = {}
5544
local InputFrameTable = {}
5545
local Booleans = {
5546
  Equipped = false,
5547
  Attacking = false,
5548
  SoulOut = false,
5549
  SoulFollow = true,
5550
  SoulAttacking = false,
5551
  SoulAnimOverride = false,
5552
  Successful_KeyStroke = false,
5553
  KeyStroke_CoolDown = false,
5554
  AnimOverride = false,
5555
  JumpAnim = false,
5556
  DisableJump = false,
5557
  AntiTrip = false,
5558
  Invincible = false,
5559
  CorRegen = true,
5560
  EndAllDrags = false,
5561
  Forward = false,
5562
  Backward = false,
5563
  Crouching = false,
5564
  CamFollow = true,
5565
  BarrierGuard = false,
5566
  CanGuard = true,
5567
  SealReleased = false,
5568
  SPDecay = true,
5569
  GyroUse = true,
5570
  Dashing = false,
5571
  CanDash = true,
5572
  ComboPause = false
5573
}
5574
local Numbers = {
5575
  Buff = 1,
5576
  LastHealth = Humanoid.Health,
5577
  rBuff = 0
5578
}
5579
local CoolDowns = {
5580
  TerrorAssault = {0, 15},
5581
  NemesisBarrage = {0, 18},
5582
  SiegeRevolver = {1.6, 1.6},
5583
  DreadedFang = {0, 5},
5584
  LuciferCrusher = {0, 7},
5585
  Riser = {0, 4},
5586
  BarrierRegen = {3, 3},
5587
  NightStalk = {0, 4}
5588
}
5589
local BufferLimiters = {
5590
  TyrantUppercut = {0, 2},
5591
  NemesisBarrage = {0, 1},
5592
  SiegeRevolver = {0, 1},
5593
  SummonNemesis = {0, 1},
5594
  DreadedFang = {0, 1},
5595
  LuciferCrusher = {0, 1},
5596
  Riser = {0, 1},
5597
  SealRelease = {0, 1},
5598
  TerrorAssault = {0, 1},
5599
  NightStalk = {0, 1},
5600
  Weak = {0, 6},
5601
  Medium = {0, 4},
5602
  Strong = {0, 3},
5603
  Drive = {0, 2},
5604
  SDrive = {0, 2}
5605
}
5606
local HitDebounces = {}
5607
local HitCount = {
5608
  false,
5609
  0,
5610
  0,
5611
  {7, 7}
5612
}
5613
local Sounds = {
5614
  Sharp = {
5615
    Small = 153092296,
5616
    MedL = 153092292,
5617
    MedH = 153092285,
5618
    Large = 153092274
5619
  },
5620
  Blunt = {
5621
    Small = 153092249,
5622
    Med = 153092238,
5623
    LargeF = 153092227,
5624
    LargeA = 153092217,
5625
    Large = 153092213
5626
  },
5627
  Body = {
5628
    Blood = 206082273,
5629
    Grab = 240429615,
5630
    KnuckleCrack = 240428955,
5631
    GenHit1 = 169380525,
5632
    GenHit2 = 169380528,
5633
    GenHit3 = 169380538
5634
  }
5635
}
5636
local TwoD = false
5637
local CamInterrupt = false
5638
local TargetInfo = {nil, nil}
5639
local Colors = {
5640
  "Dark indigo",
5641
  "Royal purple",
5642
  "Alder",
5643
  "Bright violet"
5644
}
5645
local sine = 0
5646
local change = 1
5647
local c1, c2
5648
local UI = script:WaitForChild("UI")
5649
UI.Parent = Player.PlayerGui
5650
local CBar = UI:WaitForChild("BarBody"):WaitForChild("BarBack"):WaitForChild("Bar")
5651
local BBarMain = UI:WaitForChild("BBarBody")
5652
local BBar = BBarMain:WaitForChild("BarBack"):WaitForChild("Bar")
5653
local CLabel = UI:WaitForChild("BarBody"):WaitForChild("BarBack"):WaitForChild("Label")
5654
local SBar = UI:WaitForChild("Seal"):WaitForChild("BarBack"):WaitForChild("Bar")
5655
local CSeal = UI:WaitForChild("Seal"):WaitForChild("CurrentSeal")
5656
local KP = UI:WaitForChild("KeysPressed")
5657
local KPTemplate = KP:WaitForChild("Template")
5658
local KPButton = KP:WaitForChild("B")
5659
local movelist = script:WaitForChild("movelist")
5660
movelist.Parent = Player.PlayerGui
5661
local KPBO = false
5662
KPButton.MouseButton1Click:connect(function()
5663
  if not KPBO then
5664
    KPBO = true
5665
    KP:TweenPosition(UD2(0, 0, 0.69, 0), _, "Linear", 0.2, true)
5666
    KPButton.Text = "Hide Inputs"
5667
  elseif KPBO then
5668
    KPBO = false
5669
    KP:TweenPosition(UD2(-0.3, 0, 0.69, 0), _, "Linear", 0.2, true)
5670
    KPButton.Text = "Display Inputs"
5671
  end
5672
end)
5673
local HC = UI:WaitForChild("HC")
5674
local HCB = HC:WaitForChild("B")
5675
local HCBB = HCB:WaitForChild("Bar")
5676
local HCH = HC:WaitForChild("Hits")
5677
local HCTD = HC:WaitForChild("TDmg")
5678
local Corruption = Inst("DoubleConstrainedValue")
5679
Corruption.MaxValue = 100
5680
Corruption.MinValue = 0
5681
Corruption.Value = 0
5682
local Barrier = Inst("DoubleConstrainedValue")
5683
Barrier.MaxValue = 200
5684
Barrier.MinValue = 0
5685
Barrier.Value = Barrier.MaxValue
5686
local SealInfo = {
5687
  1,
5688
  80,
5689
  0.3
5690
}
5691
local SealPressure = Inst("DoubleConstrainedValue")
5692
SealPressure.MaxValue = SealInfo[2]
5693
SealPressure.MinValue = -0.01
5694
SealPressure.Value = 1
5695
local msd = script:WaitForChild("M.S.D")
5696
local soul = script:WaitForChild("Soul")
5697
local MOV = msd:WaitForChild("ObjectValues")
5698
--local MW = msd:WaitForChild("Welder")
5699
local SW = soul:WaitForChild("Welder")
5700
--MW.Disabled = false
5701
SW.Disabled = false
5702
repeat
5703
	--repeat
5704
		wait()
5705
--	until not MW.Parent
5706
until not SW.Parent
5707
local MSD = {
5708
  Left = {
5709
    Arm = MOV:WaitForChild("Left"):WaitForChild("Arm").Value,
5710
    CM1 = MOV:WaitForChild("Left"):WaitForChild("CM1").Value,
5711
    CM2 = MOV:WaitForChild("Left"):WaitForChild("CM2").Value,
5712
    CM3 = MOV:WaitForChild("Left"):WaitForChild("CM3").Value,
5713
    LM1 = MOV:WaitForChild("Left"):WaitForChild("LM1").Value,
5714
    LM2 = MOV:WaitForChild("Left"):WaitForChild("LM2").Value,
5715
    Particles = MOV:WaitForChild("Left"):WaitForChild("Particles").Value,
5716
    CP1 = MOV:WaitForChild("Left"):WaitForChild("CP1").Value,
5717
    CP2 = MOV:WaitForChild("Left"):WaitForChild("CP2").Value,
5718
    CP3 = MOV:WaitForChild("Left"):WaitForChild("CP3").Value
5719
  },
5720
  Right = {
5721
    Arm = MOV:WaitForChild("Right"):WaitForChild("Arm").Value,
5722
    CM1 = MOV:WaitForChild("Right"):WaitForChild("CM1").Value,
5723
    CM2 = MOV:WaitForChild("Right"):WaitForChild("CM2").Value,
5724
    CM3 = MOV:WaitForChild("Right"):WaitForChild("CM3").Value,
5725
    LM1 = MOV:WaitForChild("Right"):WaitForChild("LM1").Value,
5726
    LM2 = MOV:WaitForChild("Right"):WaitForChild("LM2").Value,
5727
    Particles = MOV:WaitForChild("Right"):WaitForChild("Particles").Value,
5728
    CP1 = MOV:WaitForChild("Right"):WaitForChild("CP1").Value,
5729
    CP2 = MOV:WaitForChild("Right"):WaitForChild("CP2").Value,
5730
    CP3 = MOV:WaitForChild("Right"):WaitForChild("CP3").Value
5731
  },
5732
  Torso = MOV:WaitForChild("TorPart").Value,
5733
  ColParts = {}
5734
}
5735
debServ:AddItem(MOV, 0)
5736
local Soul = {
5737
  Head = soul:WaitForChild("Head"),
5738
  Torso = soul:WaitForChild("Torso"),
5739
  Root = soul:WaitForChild("Root"),
5740
  Root2 = soul:WaitForChild("Root2"),
5741
  LArm = soul:WaitForChild("LArm"),
5742
  RArm = soul:WaitForChild("RArm"),
5743
  RLeg = soul:WaitForChild("RLeg"),
5744
  LLeg = soul:WaitForChild("LLeg"),
5745
  Neck = soul:WaitForChild("Torso"):WaitForChild("Neck"),
5746
  LHip = soul:WaitForChild("Torso"):WaitForChild("Left Hip"),
5747
  RHip = soul:WaitForChild("Torso"):WaitForChild("Right Hip"),
5748
  LShoulder = soul:WaitForChild("Torso"):WaitForChild("Left Shoulder"),
5749
  RShoulder = soul:WaitForChild("Torso"):WaitForChild("Right Shoulder"),
5750
  RootHip = soul:WaitForChild("Root"):WaitForChild("Root Hip"),
5751
  EP1 = soul:WaitForChild("EP1").Value,
5752
  EP2 = soul:WaitForChild("EP2").Value,
5753
  NNC0 = soul:WaitForChild("Torso"):WaitForChild("Neck").C0,
5754
  NNC1 = soul:WaitForChild("Torso"):WaitForChild("Neck").C1
5755
}
5756
local ArmWeld1 = Inst("Weld")
5757
ArmWeld1.Part0 = RightArm
5758
ArmWeld1.Part1 = MSD.Right.Arm
5759
ArmWeld1.Parent = RightArm
5760
local ArmWeld2 = Inst("Weld")
5761
ArmWeld2.Part0 = LeftArm
5762
ArmWeld2.Part1 = MSD.Left.Arm
5763
ArmWeld2.Parent = LeftArm
5764
local TorWeld = Inst("Weld")
5765
TorWeld.Part0 = Torso
5766
TorWeld.Part1 = MSD.Torso
5767
TorWeld.Parent = Torso
5768
msd.Parent = F2
5769
Soul.Root.CFrame = RootPart.CFrame * cFrame(0, 2.5, 5)
5770
Soul.Torso.Name = "Tor"
5771
Soul.Head.Name = "Hed"
5772
local SoulPos = Inst("BodyPosition")
5773
SoulPos.MaxForce = Vec3(huge, huge, huge)
5774
SoulPos.Position = (RootPart.CFrame * cFrame(0, 2.5, 4)).p
5775
SoulPos.P = 60000
5776
local SoulGyr = Inst("BodyGyro")
5777
SoulGyr.MaxTorque = Vec3(0, huge, 0)
5778
SoulGyr.Parent = Soul.Root
5779
SoulGyr.CFrame = cFrame(Soul.Root.Position, RootPart.Position)
5780
SoulGyr.P = 30000
5781
local SoulGyr2 = Inst("BodyGyro")
5782
SoulGyr2.MaxTorque = Vec3(huge, 0, huge)
5783
SoulGyr2.Parent = Soul.Root2
5784
RightArm.Transparency = 1
5785
LeftArm.Transparency = 1
5786
local smol = Inst("BlockMesh", RightArm)
5787
smol.Scale = Vec3(0, 0, 0)
5788
local smol = Inst("BlockMesh", LeftArm)
5789
smol.Scale = Vec3(0, 0, 0)
5790
for _, p in pairs(msd:GetChildren()) do
5791
  if p:IsA("BasePart") then
5792
    if p.Name == "C" then
5793
      table.insert(MSD.ColParts, {p, 0})
5794
    elseif p.Name == "C2" then
5795
      table.insert(MSD.ColParts, {p, 1})
5796
    end
5797
  end
5798
end
5799
local tshirt = Character:FindFirstChild("Shirt Graphic")
5800
if tshirt and tshirt.Graphic == "http://www.roblox.com/asset/?id=369310923" then
5801
  Colors[1] = "Crimson"
5802
  Colors[2] = "Really red"
5803
  Colors[3] = "Persimmon"
5804
  Colors[4] = "Cocoa"
5805
  Corruption.Value = 50
5806
  SealInfo[1] = 2
5807
  SealPressure.MaxValue = SealInfo[2] * SealInfo[1]
5808
  for _, p in pairs(msd:GetChildren()) do
5809
    if p:IsA("BasePart") then
5810
      if p.Name == "C" then
5811
        p.BrickColor = BrickCol("Crimson")
5812
      elseif p.Name == "C2" then
5813
        p.BrickColor = BrickCol("Persimmon")
5814
      end
5815
      p.Name = "Lmao"
5816
    end
5817
  end
5818
  for _, p in pairs(soul:GetChildren()) do
5819
    if p:IsA("BasePart") and p.Name == "C" then
5820
      p.BrickColor = BrickCol("Crimson")
5821
      p.Name = "Part"
5822
    end
5823
  end
5824
end
5825
MSD.Right.Particles.Color = ColorSequence.new(BrickCol(Colors[1]).Color)
5826
MSD.Left.Particles.Color = ColorSequence.new(BrickCol(Colors[1]).Color)
5827
MSD.Right.CP1.Color = ColorSequence.new(BrickCol(Colors[1]).Color)
5828
MSD.Left.CP1.Color = ColorSequence.new(BrickCol(Colors[1]).Color)
5829
MSD.Right.CP2.Color = ColorSequence.new(BrickCol(Colors[1]).Color)
5830
MSD.Left.CP2.Color = ColorSequence.new(BrickCol(Colors[1]).Color)
5831
MSD.Right.CP3.Color = ColorSequence.new(BrickCol(Colors[1]).Color)
5832
MSD.Left.CP3.Color = ColorSequence.new(BrickCol(Colors[1]).Color)
5833
Soul.EP1.Color = ColorSequence.new(BrickCol(Colors[2]).Color)
5834
Soul.EP2.Color = ColorSequence.new(BrickCol(Colors[2]).Color)
5835
Humanoid.JumpPower = 85
5836
Humanoid.WalkSpeed = Speed[1] + Speed[2]
5837
CBar.BackgroundColor3 = BrickCol(Colors[1]).Color
5838
SBar.BackgroundColor3 = BrickCol(Colors[3]).Color
5839
HCBB.BackgroundColor3 = BrickCol(Colors[2]).Color
5840
BBar.BackgroundColor3 = BrickCol(Colors[2]).Color
5841
HCH.TextColor3 = BrickCol(Colors[2]).Color
5842
HCTD.TextColor3 = BrickCol(Colors[2]).Color
5843
CBar:TweenSize(UD2(Corruption.Value / Corruption.MaxValue, 0, 1, 0), _, "Linear", 0.3, true)
5844
SBar:TweenSize(UD2(SealPressure.Value / SealPressure.MaxValue, 0, 1, 0), _, "Linear", 0.3, true)
5845
local FakeRoot = Inst("Part", F2)
5846
FakeRoot.Name = "FakeRoot"
5847
FakeRoot.Anchored = false
5848
FakeRoot.CanCollide = false
5849
FakeRoot.Locked = true
5850
FakeRoot.Transparency = 1
5851
FakeRoot.Size = Vec3(2, 2, 1)
5852
local FRM = Inst("BlockMesh", FakeRoot)
5853
FRM.Scale = Vec3(0, 0, 0)
5854
local FRW = Inst("Weld", FakeRoot)
5855
FRW.Part0 = RootPart
5856
FRW.Part1 = FakeRoot
5857
local Balancer = Inst("BodyGyro", FakeRoot)
5858
Balancer.MaxTorque = Vec3(0, 0, 0)
5859
Balancer.P = 60000
5860
local Directer = Inst("BodyGyro", RootPart)
5861
Directer.MaxTorque = Vec3(0, 0, 0)
5862
Directer.P = 600000
5863
local CPart = Inst("Part")
5864
CPart.Anchored = true
5865
CPart.CanCollide = false
5866
CPart.Locked = true
5867
CPart.Transparency = 1
5868
if runServ:IsStudio() then
5869
  Drag_To_Part.Transparency = 1
5870
  local DTPM = Inst("BlockMesh", Drag_To_Part)
5871
  DTPM.Scale = Vec3(6, 6, 6)
5872
end
5873
local ArtificialHB = Inst("BindableEvent", script)
5874
ArtificialHB.Name = "Heartbeat"
5875
script:WaitForChild("Heartbeat")
5876
local frame = 0.016666666666666666
5877
local tf = 0
5878
local allowframeloss = false
5879
local tossremainder = false
5880
local lastframe = tick()
5881
script.Heartbeat:Fire()
5882
game:GetService("RunService").Heartbeat:connect(function(s, p)
5883
  tf = tf + s
5884
  if tf >= frame then
5885
    if allowframeloss then
5886
      script.Heartbeat:Fire()
5887
      lastframe = tick()
5888
    else
5889
      for i = 1, math.floor(tf / frame) do
5890
        script.Heartbeat:Fire()
5891
      end
5892
      lastframe = tick()
5893
    end
5894
    if tossremainder then
5895
      tf = 0
5896
    else
5897
      tf = tf - frame * math.floor(tf / frame)
5898
    end
5899
  end
5900
end)
5901
function swait(num)
5902
  if num == 0 or num == nil then
5903
    ArtificialHB.Event:wait()
5904
  else
5905
    for i = 0, num do
5906
      ArtificialHB.Event:wait()
5907
    end
5908
  end
5909
end
5910
function CameraManager()
5911
  if TwoD and not CamInterrupt then
5912
    if Humanoid.Health > 0 then
5913
      Camera.CameraSubject = Humanoid
5914
      Camera.CameraType = "Scriptable"
5915
      Humanoid.AutoRotate = false
5916
      if Booleans.GyroUse then
5917
        Directer.MaxTorque = Vec3(0, huge, 0)
5918
      else
5919
        Directer.MaxTorque = Vec3(0, 0, 0)
5920
      end
5921
      if TargetInfo[1] ~= nil and TargetInfo[2] ~= nil then
5922
        if Booleans.CamFollow then
5923
          CPart.CFrame = cFrame(RootPart.Position, Vec3(TargetInfo[1].Position.X, RootPart.Position.Y, TargetInfo[1].Position.Z))
5924
          Directer.CFrame = cFrame((RootPart.CFrame * cFrame(0, 0, 10)).p, TargetInfo[1].Position)
5925
        else
5926
          CPart.Position = RootPart.Position
5927
        end
5928
      else
5929
        local ahead = (RootPart.CFrame * cFrame(0, 0, -3)).p
5930
        CPart.CFrame = cFrame(RootPart.Position, Vec3(ahead.X, RootPart.Position.Y, ahead.Z))
5931
      end
5932
      Camera.CFrame = lerp(Camera.CFrame, CPart.CFrame * cFrame(25, 3, 0) * Euler(0, radian(90), 0), 0.2)
5933
    else
5934
      Camera.CameraSubject = Humanoid
5935
      Camera.CameraType = "Custom"
5936
      Controller.Disabled = false
5937
    end
5938
  end
5939
end
5940
function MakeText(text, font, duration, tcr, tcg, tcb, scr, scg, scb, cframe)
5941
  local tpart = Inst("Part")
5942
  tpart.Parent = F2
5943
  tpart.Transparency = 1
5944
  tpart.Name = "WYYYYYYYYYYRRRRRR"
5945
  tpart.Anchored = true
5946
  tpart.CanCollide = false
5947
  tpart.Locked = true
5948
  tpart.Size = Vec3(0.2, 0.2, 0.2)
5949
  tpart.CFrame = cframe * cFrame(math.random(-2, 2), 0, math.random(-2, 2))
5950
  local bill = Inst("BillboardGui")
5951
  bill.Parent = tpart
5952
  bill.AlwaysOnTop = true
5953
  bill.Name = "MUDAMUDAMUDAMUDAMUDA"
5954
  bill.Size = UD2(6, 0, 2, 0)
5955
  bill.StudsOffset = Vec3(0, 1, 0)
5956
  local counter = 0
5957
  local textl = Inst("TextLabel")
5958
  textl.Parent = bill
5959
  textl.Name = "ZA WALRUDO"
5960
  textl.BackgroundTransparency = 1
5961
  textl.Size = UD2(1, 0, 1, 0)
5962
  textl.Font = font
5963
  textl.Text = text
5964
  textl.TextColor3 = Col3(tcr / 255, tcg / 255, tcb / 255)
5965
  textl.TextScaled = true
5966
  textl.TextStrokeColor3 = Col3(scr / 255, scg / 255, scb / 255)
5967
  textl.TextStrokeTransparency = 0
5968
  coroutine.resume(coroutine.create(function()
5969
    while textl.TextTransparency < 1 do
5970
      swait()
5971
      if bill.StudsOffset.Y >= 5 then
5972
        if counter >= duration then
5973
          textl.TextTransparency = textl.TextTransparency + 0.15
5974
          textl.TextStrokeTransparency = textl.TextStrokeTransparency + 0.15
5975
        else
5976
          counter = counter + 0.1
5977
        end
5978
      else
5979
        bill.StudsOffset = Vec3(0, bill.StudsOffset.Y + 0.15, 0)
5980
      end
5981
    end
5982
    debServ:AddItem(bill, 0)
5983
    debServ:AddItem(textl, 0)
5984
    debServ:AddItem(tpart, 0)
5985
  end))
5986
end
5987
function lerp(object, newCFrame, alpha)
5988
  return object:lerp(newCFrame, alpha)
5989
end
5990
function FindHum(parent)
5991
  local hm
5992
  for _, HM in pairs(parent:GetChildren()) do
5993
    if HM:IsA("Humanoid") then
5994
      hm = HM
5995
    end
5996
  end
5997
  return hm
5998
end
5999
function Sound(parent, ID, Volume, Pitch, Looped)
6000
  local sound = Inst("Sound", parent)
6001
  sound.SoundId = "http://roblox.com/asset/?id=" .. ID
6002
  sound.Volume = Volume
6003
  sound.Pitch = Pitch
6004
  sound.Looped = Looped
6005
  sound:Play()
6006
  return sound
6007
end
6008
function CreatePart(className, parent, Brickcolor, Material, Transparency, Reflectance, Name, Size, Position, Rotation, MeshClass, MeshScale, MeshId, MeshType)
6009
  local Part = Inst(className, parent)
6010
  Part.BrickColor = BrickCol(Brickcolor)
6011
  Part.Transparency = Transparency
6012
  Part.Reflectance = Reflectance
6013
  Part.Material = Material
6014
  Part.Name = Name
6015
  Part.Anchored = true
6016
  Part.CanCollide = false
6017
  Part.Locked = true
6018
  Part.Size = Size
6019
  Part.Position = Position
6020
  Part.Rotation = Rotation
6021
  Part.TopSurface = "SmoothNoOutlines"
6022
  Part.BottomSurface = "SmoothNoOutlines"
6023
  Part.FrontSurface = "SmoothNoOutlines"
6024
  Part.BackSurface = "SmoothNoOutlines"
6025
  Part.RightSurface = "SmoothNoOutlines"
6026
  Part.LeftSurface = "SmoothNoOutlines"
6027
  local Mesh = Inst(MeshClass, Part)
6028
  Mesh.Scale = MeshScale
6029
  if MeshClass == "SpecialMesh" then
6030
    Mesh.MeshId = MeshId
6031
    Mesh.MeshType = MeshType
6032
  end
6033
  return Part, Mesh
6034
end
6035
function Supressor(hit, hasDur, dur, pose, hasGy, GyX, GyY, GyZ)
6036
  local humanoid = FindHum(hit.Parent)
6037
  if humanoid then
6038
    humanoid:ChangeState(Enum.HumanoidStateType.FallingDown)
6039
  end
6040
  local model = Inst("Model", hit.Parent)
6041
  local FPR = CreatePart("Part", model, "White", "Plastic", 1, 1, "HumanoidRootPart", Vec3(2, 2, 1), Vec3(0, 0, 0), Vec3(0, 0, 0), "BlockMesh", Vec3(1, 1, 1), _, _)
6042
  local FPT = CreatePart("Part", model, "White", "Plastic", 1, 1, "Torso", Vec3(2, 2, 1), Vec3(0, 0, 0), Vec3(0, 0, 0), "BlockMesh", Vec3(1, 1, 1), _, _)
6043
  FPT.Anchored = false
6044
  local rJ = Inst("Weld", FPR)
6045
  rJ.Part0 = FPR
6046
  rJ.Part1 = FPT
6047
  rJ.C0 = cFrame(0, -1, 0)
6048
  rJ.C1 = cFrame(0, -1, 0)
6049
  local FPH = CreatePart("Part", model, "White", "Plastic", 1, 1, "Head", Vec3(2, 1, 1), Vec3(0, 0, 0), Vec3(0, 0, 0), "BlockMesh", Vec3(1, 1, 1), _, _)
6050
  local nk = Inst("Weld", FPT)
6051
  nk.Part0 = FPT
6052
  nk.Part1 = FPH
6053
  nk.C0 = cFrame(0, 1.5, 0)
6054
  FPH.Anchored = false
6055
  local FPLL = CreatePart("Part", model, "White", "Plastic", 1, 1, "Left Leg", Vec3(1, 2, 1), Vec3(0, 0, 0), Vec3(0, 0, 0), "BlockMesh", Vec3(1, 1, 1), _, _)
6056
  local lH = Inst("Weld", FPT)
6057
  lH.Part0 = FPT
6058
  lH.Part1 = FPLL
6059
  lH.C0 = cFrame(-1.5, -1, 0)
6060
  lH.C1 = cFrame(-1, 1, 0)
6061
  FPLL.Anchored = false
6062
  local FPRL = CreatePart("Part", model, "White", "Plastic", 1, 1, "Right Leg", Vec3(1, 2, 1), Vec3(0, 0, 0), Vec3(0, 0, 0), "BlockMesh", Vec3(1, 1, 1), _, _)
6063
  local rH = Inst("Weld", FPT)
6064
  rH.Part0 = FPT
6065
  rH.Part1 = FPRL
6066
  rH.C0 = cFrame(1.5, -1, 0)
6067
  rH.C1 = cFrame(1, 1, 0)
6068
  FPRL.Anchored = false
6069
  local FPLA = CreatePart("Part", model, "White", "Plastic", 1, 1, "Left Arm", Vec3(1, 2, 1), Vec3(0, 0, 0), Vec3(0, 0, 0), "BlockMesh", Vec3(1, 1, 1), _, _)
6070
  local lA = Inst("Weld", FPT)
6071
  lA.Part0 = FPT
6072
  lA.Part1 = FPLA
6073
  lA.C0 = cFrame(-1.5, 0.5, 0)
6074
  lA.C1 = cFrame(0, 0.5, 0)
6075
  FPLA.Anchored = false
6076
  local FPRA = CreatePart("Part", model, "White", "Plastic", 1, 1, "Right Arm", Vec3(1, 2, 1), Vec3(0, 0, 0), Vec3(0, 0, 0), "BlockMesh", Vec3(1, 1, 1), _, _)
6077
  local rA = Inst("Weld", FPT)
6078
  rA.Part0 = FPT
6079
  rA.Part1 = FPRA
6080
  rA.C0 = cFrame(1.5, 0.5, 0)
6081
  rA.C1 = cFrame(0, 0.5, 0)
6082
  FPRA.Anchored = false
6083
  FPR.Anchored = false
6084
  local parts = {}
6085
  local joints = {}
6086
  if hasGy then
6087
    local fall = Inst("BodyGyro", FPR)
6088
    fall.MaxTorque = Vec3(huge, 0, huge)
6089
    fall.CFrame = cFrame(0, 0, 0) * Euler(radian(GyX), radian(GyY), radian(GyZ))
6090
    fall.P = 40000
6091
  end
6092
  for _, p in pairs(model:GetChildren()) do
6093
    if p.Name == hit.Name then
6094
      p.CFrame = hit.CFrame
6095
    end
6096
    table.insert(parts, p)
6097
  end
6098
  for _, p in pairs(hit.Parent:GetChildren()) do
6099
    for _, i in pairs(parts) do
6100
      if p.Name == i.Name then
6101
        local joint = Inst("Weld", i)
6102
        joint.Part0 = i
6103
        joint.Part1 = p
6104
        table.insert(joints, joint)
6105
      end
6106
    end
6107
  end
6108
  if pose == "Hit" then
6109
    nk.C0 = cFrame(0, 1.5, 0) * Euler(radian(-25), radian(0), radian(0))
6110
    nk.C1 = cFrame(0, 0, 0) * Euler(radian(0), radian(0), radian(0))
6111
    rJ.C0 = cFrame(0, -1, 0) * Euler(radian(-30), radian(0), radian(0))
6112
    rJ.C1 = cFrame(0, -1, 0) * Euler(radian(0), radian(0), radian(0))
6113
    lA.C0 = cFrame(-1.5, 0.5, 0) * Euler(radian(110), radian(0), radian(-12))
6114
    lA.C1 = cFrame(0, 0.5, 0) * Euler(radian(0), radian(0), radian(0))
6115
    rA.C0 = cFrame(1.5, 0.5, 0) * Euler(radian(110), radian(0), radian(12))
6116
    rA.C1 = cFrame(0, 0.5, 0) * Euler(radian(0), radian(0), radian(0))
6117
    lH.C0 = cFrame(-1.5, -1, 0) * Euler(radian(60), radian(0), radian(-12))
6118
    lH.C1 = cFrame(-1, 1, 0) * Euler(radian(0), radian(0), radian(0))
6119
    rH.C0 = cFrame(1.5, -1, 0) * Euler(radian(60), radian(0), radian(12))
6120
    rH.C1 = cFrame(1, 1, 0) * Euler(radian(0), radian(0), radian(0))
6121
  elseif pose == "" then
6122
    nk.C0 = cFrame(0, 1.5, 0) * Euler(radian(0), radian(0), radian(0))
6123
    nk.C1 = cFrame(0, 0, 0) * Euler(radian(0), radian(0), radian(0))
6124
    rJ.C0 = cFrame(0, -1, 0) * Euler(radian(0), radian(0), radian(0))
6125
    rJ.C1 = cFrame(0, -1, 0) * Euler(radian(0), radian(0), radian(0))
6126
    lA.C0 = cFrame(-1.5, 0.5, 0) * Euler(radian(0), radian(0), radian(0))
6127
    lA.C1 = cFrame(0, 0.5, 0) * Euler(radian(0), radian(0), radian(0))
6128
    rA.C0 = cFrame(1.5, 0.5, 0) * Euler(radian(0), radian(0), radian(0))
6129
    rA.C1 = cFrame(0, 0.5, 0) * Euler(radian(0), radian(0), radian(0))
6130
    lH.C0 = cFrame(-1.5, -1, 0) * Euler(radian(0), radian(0), radian(0))
6131
    lH.C1 = cFrame(-1, 1, 0) * Euler(radian(0), radian(0), radian(0))
6132
    rH.C0 = cFrame(1.5, -1, 0) * Euler(radian(0), radian(0), radian(0))
6133
    rH.C1 = cFrame(1, 1, 0) * Euler(radian(0), radian(0), radian(0))
6134
  end
6135
  if hasDur then
6136
    debServ:AddItem(model, dur)
6137
    for o, i in pairs(joints) do
6138
      table.remove(joints, o)
6139
      debServ:AddItem(i, dur)
6140
    end
6141
  else
6142
    coroutine.resume(coroutine.create(function()
6143
      repeat
6144
        swait()
6145
      until model.Parent == nil
6146
      for o, i in pairs(joints) do
6147
        table.remove(joints, o)
6148
        debServ:AddItem(i, dur)
6149
      end
6150
    end))
6151
  end
6152
  debServ:AddItem(model, 30)
6153
  return model
6154
end
6155
function DamageFunction(IsSoul, Hit, IsRan, MinD, MaxD, HKB, KnockB, LF, LFD, DamType, HitE, Property, Duration, HDrag, DragDuration, SoEff, SoID, SoPit, SoVol)
6156
  coroutine.resume(coroutine.create(function()
6157
    local humanoid = FindHum(Hit.Parent)
6158
    if humanoid and humanoid ~= Humanoid then
6159
      local IsSafe = true
6160
      for _, p in pairs(HitDebounces) do
6161
        if IsSoul then
6162
          if p[1] == true and p[2] == humanoid and p[3] == true then
6163
            IsSafe = false
6164
          end
6165
        elseif not IsSoul and p[1] == false and p[2] == humanoid and p[3] == true then
6166
          IsSafe = false
6167
        end
6168
      end
6169
      if IsSafe then
6170
        if HitE == "None" then
6171
        elseif HitE == "Sphere" then
6172
          MagicSphere(Colors[1], "Neon", Hit.CFrame, Hit.Size.Magnitude, Hit.Size.Magnitude, Hit.Size.Magnitude, Hit.Size.Magnitude * 1.1, Hit.Size.Magnitude * 1.1, Hit.Size.Magnitude * 1.1, 0.1)
6173
        elseif HitE == "Blood" then
6174
          for i = 0, random(6, 10) do
6175
            MagicSphere4(Colors[1], "Neon", Hit.CFrame * Euler(radian(random(-360, 360)), radian(random(-360, 360)), radian(random(-360, 360))), 1, 20, 1, 0.1, 0, 0.4, 0)
6176
          end
6177
        elseif HitE == "L-Blood" then
6178
          for i = 0, random(6, 10) do
6179
            MagicSphere4(Colors[1], "Neon", Hit.CFrame * Euler(radian(random(-360, 360)), radian(random(-360, 360)), radian(random(-360, 360))), 1, 40, 1, 0.1, 0, 0.4, 0)
6180
          end
6181
        elseif HitE == "B-Blood" then
6182
          MagicSphere(Colors[1], "Neon", Hit.CFrame, 2, 2, 2, 4, 4, 4, 0.1)
6183
          for i = 0, random(6, 10) do
6184
            MagicSphere4(Colors[1], "Neon", Hit.CFrame * Euler(radian(random(-360, 360)), radian(random(-360, 360)), radian(random(-360, 360))), 1, 20, 1, 0.1, 0, 0.4, 0)
6185
          end
6186
        end
6187
        do
6188
          local enemy
6189
          for i, p in pairs(HitDebounces) do
6190
            if p[2] == humanoid and p[1] == IsSoul then
6191
              enemy = p
6192
              enemy[3] = true
6193
              table.insert(enemy, i)
6194
              break
6195
            end
6196
          end
6197
          if enemy == nil then
6198
            table.insert(HitDebounces, {
6199
              IsSoul,
6200
              humanoid,
6201
              true,
6202
              DamType,
6203
              #HitDebounces + 1
6204
            })
6205
            enemy = HitDebounces[#HitDebounces]
6206
          end
6207
          local lastState = enemy[4]
6208
          coroutine.resume(coroutine.create(function()
6209
            wait(Duration)
6210
            enemy[3] = false
6211
          end))
6212
          local Damage = 1
6213
          if IsRan then
6214
            Damage = random(MinD, MaxD)
6215
          else
6216
            Damage = MaxD
6217
          end
6218
          Damage = Damage * Numbers.Buff
6219
          coroutine.resume(coroutine.create(function()
6220
            if not HitCount[1] then
6221
              HitCount[2] = HitCount[2] + 1
6222
              HitCount[3] = HitCount[3] + Damage
6223
              if 2 <= HitCount[2] then
6224
                HitCount[1] = true
6225
                HC:TweenPosition(UD2(0.91, 0, 0.35, 0), _, "Linear", 0.01, true)
6226
                local timer = HitCount[4]
6227
                while timer[1] > 0 do
6228
                  swait(0.01 / frame)
6229
                  if not Booleans.ComboPause then
6230
                    timer[1] = timer[1] - 0.1
6231
                  end
6232
                  HCBB.Size = UD2(timer[1] / timer[2], 0, 1, 0)
6233
                  HCBB.Position = UD2((-timer[2] + timer[1]) * -1 / timer[2] / 2, 0, 0, 0)
6234
                  HCH.Text = HitCount[2]
6235
                  HCTD.Text = HitCount[3]
6236
                end
6237
                HC:TweenPosition(UD2(1, 0, 0.35, 0), _, "Linear", 0.3, true)
6238
                HitCount[1] = false
6239
                timer[1] = timer[2]
6240
                HitCount[2] = 0
6241
                HitCount[3] = 0
6242
              end
6243
            else
6244
              HitCount[2] = HitCount[2] + 1
6245
              HitCount[3] = HitCount[3] + Damage
6246
              local timer = HitCount[4]
6247
              timer[1] = timer[2]
6248
            end
6249
          end))
6250
          local chipDamage = false
6251
          if Damage < 1 then
6252
            chipDamage = true
6253
          end
6254
          if chipDamage then
6255
            if Damage >= humanoid.Health then
6256
            else
6257
              humanoid.Health = humanoid.Health - Damage
6258
            end
6259
          else
6260
            if 0 >= humanoid.Health - Damage and 0 < humanoid.Health and not Booleans.SealReleased then
6261
              coroutine.resume(coroutine.create(function()
6262
                for i = 0, 26 do
6263
                  runServ.Stepped:wait()
6264
                  SealPressure.Value = SealPressure.Value + 5
6265
                end
6266
              end))
6267
              local ls = Player:FindFirstChild("leaderstats")
6268
              if ls then
6269
                local spr = ls:FindFirstChild("Spree")
6270
                if spr then
6271
                  spr.Value = spr.Value + 1
6272
                end
6273
              end
6274
            elseif 0 >= humanoid.Health - Damage and 0 < humanoid.Health and Booleans.SealReleased then
6275
              Humanoid.Health = Humanoid.Health + 15
6276
              MakeText("+15", "Garamond", 0.2, 0, 0, 0, 0, 255, 0, RootPart.CFrame)
6277
              local ls = Player:FindFirstChild("leaderstats")
6278
              if ls then
6279
                local spr = ls:FindFirstChild("Spree")
6280
                if spr then
6281
                  spr.Value = spr.Value + 1
6282
                end
6283
              end
6284
            end
6285
            humanoid.Health = humanoid.Health - Damage
6286
          end
6287
          if string.sub(DamType, 1, 11) == "CancelPrev-" then
6288
            for i, p in pairs(HitDebounces) do
6289
              if p[2] == humanoid and p[1] == IsSoul then
6290
                p[3] = false
6291
                p[4] = "Cancel"
6292
              end
6293
            end
6294
            DamType = string.sub(DamType, 12)
6295
          end
6296
          if Damage ~= 0 then
6297
            if Damage >= humanoid.MaxHealth / 5 then
6298
              MakeText("-" .. Damage .. "", "SciFi", 0.3, 170, 0, 0, 255, 85, 0, Hit.CFrame)
6299
            else
6300
              local mtc = BrickCol(Colors[3]).Color
6301
              MakeText("-" .. Damage .. "", "Garamond", 0.3, mtc.r * 255, mtc.g * 255, mtc.b * 255, 0, 0, 0, Hit.CFrame)
6302
            end
6303
          end
6304
          if LF and not Booleans.SealReleased and not IsSoul then
6305
            if LFD <= 0 then
6306
              LFD = 1
6307
            end
6308
            Humanoid.Health = Humanoid.Health + Damage / LFD
6309
            MakeText("+" .. Damage / LFD, "Garamond", 0.2, 0, 0, 0, 0, 255, 0, RootPart.CFrame)
6310
          elseif not LF and Booleans.SealReleased and not IsSoul then
6311
            local heal = Damage / (20 / SealInfo[1])
6312
            Humanoid.Health = Humanoid.Health + heal
6313
            MakeText("+" .. heal, "Garamond", 0.2, 0, 0, 0, 0, 255, 0, RootPart.CFrame)
6314
          elseif LF and Booleans.SealReleased and not IsSoul then
6315
            if LFD <= 0 then
6316
              LFD = 1
6317
            end
6318
            local heal = Damage / (LFD / (1 + SealInfo[1] / 10))
6319
            Humanoid.Health = Humanoid.Health + heal
6320
            MakeText("+" .. heal, "Garamond", 0.2, 0, 0, 0, 0, 255, 0, RootPart.CFrame)
6321
          end
6322
          if IsSoul then
6323
            Corruption.Value = Corruption.Value + 0.25
6324
          end
6325
          if not Booleans.SealReleased then
6326
            SealPressure.Value = SealPressure.Value + (1.5 + SealInfo[1] / 2)
6327
          end
6328
          if SoEff then
6329
            local HitSound = Sound(Hit, SoID, SoVol, SoPit, false)
6330
            debServ:AddItem(HitSound, 6)
6331
          end
6332
          if HKB then
6333
            if Property.Name ~= "Point" then
6334
              local KBCF = cFrame(Hit.Position, Property.Position)
6335
              Hit.Velocity = KBCF.lookVector * -KnockB
6336
            else
6337
              Hit.Velocity = Property.CFrame.lookVector * KnockB
6338
            end
6339
          end
6340
          local d
6341
          if HDrag then
6342
            humanoid:ChangeState(Enum.HumanoidStateType.FallingDown)
6343
            local bDragged = false
6344
            local H
6345
            for _, h in pairs(DragTable) do
6346
              if h[2] == humanoid then
6347
                bDragged = true
6348
                H = h
6349
              end
6350
            end
6351
            if not bDragged then
6352
              d = Inst("NumberValue", humanoid)
6353
              d.Name = "Duration"
6354
              d.Value = DragDuration[1]
6355
              table.insert(DragTable, {
6356
                Hit,
6357
                humanoid,
6358
                DragDuration[2],
6359
                d
6360
              })
6361
            else
6362
              H[4].Value = DragDuration[1]
6363
            end
6364
          end
6365
          if DamType == "Normal" then
6366
            coroutine.resume(coroutine.create(function()
6367
              repeat
6368
                runServ.Stepped:wait()
6369
              until not enemy[3]
6370
              if enemy[4] == lastState or enemy[4] == "Cancel" then
6371
                table.remove(HitDebounces, enemy[5])
6372
              end
6373
            end))
6374
          elseif DamType == "Stun" then
6375
            if HDrag == true and d ~= nil then
6376
              repeat
6377
                runServ.Stepped:wait()
6378
              until d.Parent == nil
6379
            end
6380
            do
6381
              local pos = Inst("BodyPosition", Hit)
6382
              pos.MaxForce = Vec3(huge, huge, huge)
6383
              pos.Position = Hit.Position
6384
              local gy = Inst("BodyGyro", Hit)
6385
              gy.MaxTorque = Vec3(100, 100, 100)
6386
              gy.CFrame = Hit.CFrame
6387
              debServ:AddItem(pos, Duration * 10)
6388
              debServ:AddItem(gy, Duration * 10)
6389
              coroutine.resume(coroutine.create(function()
6390
                local pro = {
6391
                  Property.Name,
6392
                  Property.CFrame,
6393
                  Property.Position
6394
                }
6395
                repeat
6396
                  runServ.Stepped:wait()
6397
                until pos.Parent == nil or enemy[4] == "Cancel"
6398
                if pro[1] ~= "Point" then
6399
                  local KBCF = cFrame(Hit.Position, pro[3])
6400
                  Hit.Velocity = KBCF.lookVector * -KnockB
6401
                else
6402
                  Hit.Velocity = pro[2].lookVector * KnockB
6403
                end
6404
                if enemy[4] == "Cancel" or enemy[4] == lastState then
6405
                  debServ:AddItem(pos, 0)
6406
                  debServ:AddItem(gy, 0)
6407
                  table.remove(HitDebounces, enemy[5])
6408
                end
6409
              end))
6410
            end
6411
          elseif DamType == "Knockdown" then
6412
            humanoid:ChangeState(Enum.HumanoidStateType.FallingDown)
6413
            coroutine.resume(coroutine.create(function()
6414
              repeat
6415
                runServ.Stepped:wait()
6416
              until not enemy[3]
6417
              if enemy[4] == lastState or enemy[4] == "Cancel" then
6418
                table.remove(HitDebounces, enemy[5])
6419
              end
6420
            end))
6421
          elseif DamType == "Knockdown2" then
6422
            if HDrag == true and d ~= nil then
6423
              repeat
6424
                runServ.Stepped:wait()
6425
              until d.Parent == nil
6426
            end
6427
            humanoid:ChangeState(Enum.HumanoidStateType.FallingDown)
6428
            do
6429
              local model = Supressor(Hit, false, 0, "None", true, -90, 0, 0)
6430
              if Property.Name ~= "Point" then
6431
                local KBCF = cFrame(Hit.Position, Property.Position)
6432
                Hit.Velocity = KBCF.lookVector * -KnockB[1] + Vec3(0, KnockB[2], 0)
6433
              else
6434
                Hit.Velocity = Property.CFrame.lookVector * KnockB[1] + Vec3(0, KnockB[2], 0)
6435
              end
6436
              coroutine.resume(coroutine.create(function()
6437
                local ti = 0
6438
                repeat
6439
                  ti = ti + 0.1
6440
                  swait(0.3 / frame)
6441
                  humanoid:ChangeState(Enum.HumanoidStateType.FallingDown)
6442
                until ti >= Duration * 3 or enemy[4] == "Cancel"
6443
                debServ:AddItem(model, 0)
6444
                if enemy[3] == lastState or enemy[4] == "Cancel" then
6445
                  table.remove(HitDebounces, enemy[5])
6446
                end
6447
                humanoid:ChangeState(Enum.HumanoidStateType.GettingUp)
6448
              end))
6449
            end
6450
          elseif DamType == "SkyRocket" then
6451
            if HDrag == true and d ~= nil then
6452
              repeat
6453
                runServ.Stepped:wait()
6454
              until d.Parent == nil
6455
            end
6456
            humanoid:ChangeState(Enum.HumanoidStateType.FallingDown)
6457
            if Property.Name ~= "Point" then
6458
              local KBCF = cFrame(Hit.Position, Property.Position)
6459
              Hit.Velocity = KBCF.lookVector * -KnockB[1] + Vec3(0, KnockB[2], 0)
6460
            else
6461
              Hit.Velocity = Property.CFrame.lookVector * KnockB[1] + Vec3(0, KnockB[2], 0)
6462
            end
6463
            coroutine.resume(coroutine.create(function()
6464
              repeat
6465
                runServ.Stepped:wait()
6466
              until not enemy[3]
6467
              if enemy[4] == lastState or enemy[4] == "Cancel" then
6468
                table.remove(HitDebounces, enemy[5])
6469
              end
6470
            end))
6471
          end
6472
        end
6473
      end
6474
    end
6475
  end))
6476
end
6477
function FindNearestHumanoidPart(Position, range)
6478
  local Dis = range
6479
  local Par, Noid
6480
  for _, c in pairs(workspace:GetChildren()) do
6481
    local hum = FindHum(c)
6482
    if hum and hum ~= Humanoid then
6483
      for _, p in pairs(hum.Parent:GetChildren()) do
6484
        if p:IsA("BasePart") then
6485
          local mag = (p.Position - Position).magnitude - p.Size.Magnitude / 2
6486
          if Dis > mag then
6487
            Par = p
6488
            Dis = mag
6489
            Noid = hum
6490
          end
6491
        end
6492
      end
6493
    end
6494
  end
6495
  return Par, Noid
6496
end
6497
function FindNearestHumanoidPartWithIgnoreList(Position, range, IgnoreList)
6498
  local Dis = range
6499
  local Par, Noid
6500
  local function CheckIfListed(h)
6501
    local safe = true
6502
    for _, p in pairs(IgnoreList) do
6503
      if p == h then
6504
        safe = false
6505
      end
6506
    end
6507
    return safe
6508
  end
6509
  for _, c in pairs(workspace:GetChildren()) do
6510
    local hum = FindHum(c)
6511
    if hum and hum ~= Humanoid then
6512
      local safe = CheckIfListed(hum)
6513
      if safe then
6514
        for _, p in pairs(hum.Parent:GetChildren()) do
6515
          if p:IsA("BasePart") then
6516
            local mag = (p.Position - Position).magnitude - p.Size.Magnitude / 2
6517
            if Dis > mag then
6518
              Par = p
6519
              Dis = mag
6520
              Noid = hum
6521
            end
6522
          end
6523
        end
6524
      end
6525
    end
6526
  end
6527
  return Par, Noid
6528
end
6529
function FindAllNearestHumanoids(Position, Range)
6530
  local NearestHumanoids = {}
6531
  local function CheckIfListed(h)
6532
    local listed = false
6533
    for i, hu in pairs(NearestHumanoids) do
6534
      if hu[1] == h then
6535
        listed = true
6536
      end
6537
    end
6538
    return listed
6539
  end
6540
  for _, c in pairs(workspace:GetChildren()) do
6541
    local hum = FindHum(c)
6542
    local listed = CheckIfListed(hum)
6543
    if hum and hum ~= Humanoid and not listed then
6544
      local Dis = Range
6545
      local Par
6546
      for _, p in pairs(hum.Parent:GetChildren()) do
6547
        if p:IsA("BasePart") then
6548
          local mag = (p.Position - Position).magnitude - p.Size.Magnitude / 2
6549
          if Dis > mag then
6550
            Par = p
6551
            Dis = mag
6552
          end
6553
        end
6554
      end
6555
      if Par then
6556
        table.insert(NearestHumanoids, {hum, Par})
6557
      end
6558
    end
6559
  end
6560
  return NearestHumanoids
6561
end
6562
function FindAllNearestHumanoidsWithIgnoreList(Position, Range, IgnoreList)
6563
  local NearestHumanoids = {}
6564
  local function CheckIfListedInNH(h)
6565
    local listed = false
6566
    for i, hu in pairs(NearestHumanoids) do
6567
      if hu[1] == h then
6568
        listed = true
6569
      end
6570
    end
6571
    return listed
6572
  end
6573
  for _, c in pairs(workspace:GetChildren()) do
6574
    local hum = FindHum(c)
6575
    local function CheckIfListed(h)
6576
      local safe = true
6577
      for _, p in pairs(IgnoreList) do
6578
        if p == h then
6579
          safe = false
6580
        end
6581
      end
6582
      return safe
6583
    end
6584
    local safe = CheckIfListed(hum)
6585
    local listed = CheckIfListedInNH(hum)
6586
    if hum and hum ~= Humanoid and safe and not listed then
6587
      local Dis = Range
6588
      local Par
6589
      for _, p in pairs(hum.Parent:GetChildren()) do
6590
        if p:IsA("BasePart") then
6591
          local mag = (p.Position - Position).magnitude - p.Size.Magnitude / 2
6592
          if Dis > mag then
6593
            Par = p
6594
            Dis = mag
6595
          end
6596
        end
6597
      end
6598
      if Par then
6599
        table.insert(NearestHumanoids, {hum, Par})
6600
      end
6601
    end
6602
  end
6603
  return NearestHumanoids
6604
end
6605
function MagniDamage(Part, Range, IsSoul, IsRan, MinD, MaxD, HKB, KnockB, LF, LFD, DamType, HitE, Duration, HDrag, DragDuration, SoEff, SoID, SoPit, SoVol)
6606
  for _, c in pairs(workspace:GetChildren()) do
6607
    local hum = FindHum(c)
6608
    if hum and hum ~= Humanoid then
6609
      local Dis = Range
6610
      local Par
6611
      for _, p in pairs(hum.Parent:GetChildren()) do
6612
        if p:IsA("BasePart") then
6613
          local mag = (p.Position - Part.Position).magnitude - p.Size.Magnitude / 2
6614
          if Dis > mag then
6615
            Par = p
6616
            Dis = mag
6617
          end
6618
        end
6619
      end
6620
      if Par then
6621
        DamageFunction(IsSoul, Par, IsRan, MinD, MaxD, HKB, KnockB, LF, LFD, DamType, HitE, Part, Duration, HDrag, DragDuration, SoEff, SoID, SoPit, SoVol)
6622
      end
6623
    end
6624
  end
6625
end
6626
function Bringer()
6627
  for i, d in pairs(DragTable) do
6628
    if d[1] and d[2] and d[1]:IsA("BasePart") then
6629
      d[2]:SetStateEnabled(Enum.HumanoidStateType.FallingDown, false)
6630
      d[2]:SetStateEnabled(Enum.HumanoidStateType.Flying, false)
6631
      d[2]:SetStateEnabled(Enum.HumanoidStateType.Ragdoll, false)
6632
      local Dur = d[4]
6633
      if not Dur then
6634
        Dur = Inst("NumberValue", d[2])
6635
        Dur.Name = "Duration"
6636
        Dur.Value = 1.5
6637
        table.insert(d, Dur)
6638
      end
6639
      if Dur.Value > 0 and not Booleans.EndAllDrags then
6640
        Dur.Value = Dur.Value - 0.1
6641
        d[1].CFrame = Drag_To_Part.CFrame * Euler(radian(random(-30, 30)), radian(random(-30, 30)), radian(random(-30, 30)))
6642
      else
6643
        d[2]:SetStateEnabled(Enum.HumanoidStateType.FallingDown, true)
6644
        d[2]:SetStateEnabled(Enum.HumanoidStateType.Flying, true)
6645
        d[2]:SetStateEnabled(Enum.HumanoidStateType.Ragdoll, true)
6646
        d[1].CFrame = cFrame(d[1].Position) * cFrame(0, d[3], 0)
6647
        do
6648
          local t = 0.12
6649
          coroutine.resume(coroutine.create(function()
6650
            local FP = CreatePart("Part", F2, "White", "Plastic", 1, 1, "stop", d[1].Size, d[1].Position, d[1].Rotation, "BlockMesh", Vec3(0, 0, 0), _, _)
6651
            FP.CFrame = d[1].CFrame
6652
            local stay = Inst("Weld", FP)
6653
            stay.Part0 = d[1]
6654
            stay.Part1 = FP
6655
            local slow = Inst("BodyVelocity", d[1])
6656
            slow.MaxForce = Vec3(huge, huge, huge)
6657
            slow.Velocity = Vec3(0, 0, 0)
6658
            local wow = Inst("BodyPosition", d[1])
6659
            wow.MaxForce = Vec3(huge, huge, huge)
6660
            wow.Position = d[1].Position
6661
            debServ:AddItem(wow, t)
6662
            debServ:AddItem(slow, t)
6663
            debServ:AddItem(FP, t)
6664
            debServ:AddItem(stay, t)
6665
            local noid = d[2]
6666
            repeat
6667
              swait()
6668
            until FP.Parent == nil
6669
            swait(t / frame)
6670
            noid:ChangeState(Enum.HumanoidStateType.GettingUp)
6671
          end))
6672
          debServ:AddItem(Dur, 0.12)
6673
          table.remove(DragTable, i)
6674
        end
6675
      end
6676
    end
6677
  end
6678
end
6679
function MagicBlock(brickCol, material, cframe, sx, sy, sz, a1, a2, a3, Delay)
6680
  local part, mesh = CreatePart("Part", F3, brickCol, material, 0, 0, "MagicB", Vec3(0.2, 0.2, 0.2), Vec3(0, 0, 0), Vec3(0, 0, 0), "BlockMesh", Vec3(sx, sy, sz), _, _)
6681
  part.CFrame = cframe
6682
  coroutine.resume(coroutine.create(function()
6683
    debServ:AddItem(part, 30)
6684
    debServ:AddItem(mesh, 30)
6685
    while part.Transparency < 1 do
6686
      runServ.Stepped:wait()
6687
      part.CFrame = cframe * Euler(random(-50, 50), random(-50, 50), random(-50, 50))
6688
      mesh.Scale = mesh.Scale + Vec3(a1, a2, a3)
6689
      part.Transparency = part.Transparency + Delay
6690
    end
6691
    debServ:AddItem(part, 0)
6692
    debServ:AddItem(mesh, 0)
6693
  end))
6694
end
6695
function MagicBlock2(brickCol, material, cframe, sx, sy, sz, a1, a2, a3, Delay)
6696
  local part, mesh = CreatePart("Part", F3, brickCol, material, 0, 0, "MagicB", Vec3(0.2, 0.2, 0.2), Vec3(0, 0, 0), Vec3(0, 0, 0), "BlockMesh", Vec3(sx, sy, sz), _, _)
6697
  part.CFrame = cframe
6698
  coroutine.resume(coroutine.create(function()
6699
    debServ:AddItem(part, 30)
6700
    debServ:AddItem(mesh, 30)
6701
    while part.Transparency < 1 do
6702
      runServ.Stepped:wait()
6703
      mesh.Scale = mesh.Scale + Vec3(a1, a2, a3)
6704
      part.Transparency = part.Transparency + Delay
6705
    end
6706
    debServ:AddItem(part, 0)
6707
    debServ:AddItem(mesh, 0)
6708
  end))
6709
end
6710
function MagicBlock3(brickCol, material, cframe, sx, sy, sz, Delay)
6711
  local part, mesh = CreatePart("Part", F3, brickCol, material, 0, 0, "MagicB", Vec3(0.2, 0.2, 0.2), Vec3(0, 0, 0), Vec3(0, 0, 0), "BlockMesh", Vec3(sx, sy, sz), _, _)
6712
  part.CFrame = cframe
6713
  coroutine.resume(coroutine.create(function()
6714
    debServ:AddItem(part, 30)
6715
    debServ:AddItem(mesh, 30)
6716
    while part.Transparency < 1 do
6717
      runServ.Stepped:wait()
6718
      part.Transparency = part.Transparency + Delay
6719
    end
6720
    debServ:AddItem(part, 0)
6721
    debServ:AddItem(mesh, 0)
6722
  end))
6723
end
6724
function MagicBlock4(brickCol, material, cframe, sx, sy, sz, a1, a2, a3, Delay, xInc, yInc, zInc)
6725
  local part, mesh = CreatePart("Part", F3, brickCol, material, 0, 0, "MagicB", Vec3(0.2, 0.2, 0.2), Vec3(0, 0, 0), Vec3(0, 0, 0), "BlockMesh", Vec3(sx, sy, sz), _, _)
6726
  part.CFrame = cframe
6727
  coroutine.resume(coroutine.create(function()
6728
    debServ:AddItem(part, 30)
6729
    debServ:AddItem(mesh, 30)
6730
    local cf = cframe
6731
    while part.Transparency < 1 do
6732
      runServ.Stepped:wait()
6733
      cf = cf * cFrame(xInc, yInc, zInc)
6734
      part.CFrame = cf * Euler(random(-50, 50), random(-50, 50), random(-50, 50))
6735
      mesh.Scale = mesh.Scale + Vec3(a1, a2, a3)
6736
      part.Transparency = part.Transparency + Delay
6737
    end
6738
    debServ:AddItem(part, 0)
6739
    debServ:AddItem(mesh, 0)
6740
  end))
6741
end
6742
function MagicBlock5(brickCol, material, cframe, sx, sy, sz, a1, a2, a3, Delay, xInc, yInc, zInc)
6743
  local part, mesh = CreatePart("Part", F3, brickCol, material, 0, 0, "MagicB", Vec3(0.2, 0.2, 0.2), Vec3(0, 0, 0), Vec3(0, 0, 0), "BlockMesh", Vec3(sx, sy, sz), _, _)
6744
  part.CFrame = cframe
6745
  coroutine.resume(coroutine.create(function()
6746
    debServ:AddItem(part, 30)
6747
    debServ:AddItem(mesh, 30)
6748
    while part.Transparency < 1 do
6749
      runServ.Stepped:wait()
6750
      part.CFrame = part.CFrame * cFrame(xInc, yInc, zInc)
6751
      mesh.Scale = mesh.Scale + Vec3(a1, a2, a3)
6752
      part.Transparency = part.Transparency + Delay
6753
    end
6754
    debServ:AddItem(part, 0)
6755
    debServ:AddItem(mesh, 0)
6756
  end))
6757
end
6758
function MagicBlock6(brickCol, material, cframe, sx, sy, sz, Delay, xInc, yInc, zInc)
6759
  local part, mesh = CreatePart("Part", F3, brickCol, material, 0, 0, "MagicB", Vec3(0.2, 0.2, 0.2), Vec3(0, 0, 0), Vec3(0, 0, 0), "BlockMesh", Vec3(sx, sy, sz), _, _)
6760
  part.CFrame = cframe
6761
  coroutine.resume(coroutine.create(function()
6762
    debServ:AddItem(part, 30)
6763
    debServ:AddItem(mesh, 30)
6764
    while part.Transparency < 1 do
6765
      runServ.Stepped:wait()
6766
      part.CFrame = part.CFrame * cFrame(xInc, yInc, zInc)
6767
      part.Transparency = part.Transparency + Delay
6768
    end
6769
    debServ:AddItem(part, 0)
6770
    debServ:AddItem(mesh, 0)
6771
  end))
6772
end
6773
function MagicCylinder(brickCol, material, cframe, sx, sy, sz, a1, a2, a3, Delay)
6774
  local part, mesh = CreatePart("Part", F3, brickCol, material, 0, 0, "MagicC", Vec3(0.2, 0.2, 0.2), Vec3(0, 0, 0), Vec3(0, 0, 0), "CylinderMesh", Vec3(sx, sy, sz), _, _)
6775
  part.CFrame = cframe
6776
  coroutine.resume(coroutine.create(function()
6777
    debServ:AddItem(part, 30)
6778
    debServ:AddItem(mesh, 30)
6779
    while part.Transparency < 1 do
6780
      runServ.Stepped:wait()
6781
      mesh.Scale = mesh.Scale + Vec3(a1, a2, a3)
6782
      part.Transparency = part.Transparency + Delay
6783
    end
6784
    debServ:AddItem(part, 0)
6785
    debServ:AddItem(mesh, 0)
6786
  end))
6787
end
6788
function MagicCylinder2(brickCol, material, cframe, sx, sy, sz, Delay)
6789
  local part, mesh = CreatePart("Part", F3, brickCol, material, 0, 0, "MagicC", Vec3(0.2, 0.2, 0.2), Vec3(0, 0, 0), Vec3(0, 0, 0), "CylinderMesh", Vec3(sx, sy, sz), _, _)
6790
  part.CFrame = cframe
6791
  coroutine.resume(coroutine.create(function()
6792
    debServ:AddItem(part, 30)
6793
    debServ:AddItem(mesh, 30)
6794
    while part.Transparency < 1 do
6795
      runServ.Stepped:wait()
6796
      part.Transparency = part.Transparency + Delay
6797
    end
6798
    debServ:AddItem(part, 0)
6799
    debServ:AddItem(mesh, 0)
6800
  end))
6801
end
6802
function MagicWave(brickCol, material, cframe, sx, sy, sz, a1, a2, a3, Delay)
6803
  local part, mesh = CreatePart("Part", F3, brickCol, material, 0, 0, "MagicW", Vec3(0.2, 0.2, 0.2), Vec3(0, 0, 0), Vec3(0, 0, 0), "SpecialMesh", Vec3(sx, sy, sz), "http://www.roblox.com/asset/?id=20329976", "FileMesh")
6804
  part.CFrame = cframe
6805
  coroutine.resume(coroutine.create(function()
6806
    debServ:AddItem(part, 30)
6807
    debServ:AddItem(mesh, 30)
6808
    while part.Transparency < 1 do
6809
      runServ.Stepped:wait()
6810
      mesh.Scale = mesh.Scale + Vec3(a1, a2, a3)
6811
      part.Transparency = part.Transparency + Delay
6812
    end
6813
    debServ:AddItem(part, 0)
6814
    debServ:AddItem(mesh, 0)
6815
  end))
6816
end
6817
function MagicWave2(brickCol, material, cframe, sx, sy, sz, a1, a2, a3, Delay)
6818
  local part, mesh = CreatePart("Part", F3, brickCol, material, 0, 0, "MagicW", Vec3(0.2, 0.2, 0.2), Vec3(0, 0, 0), Vec3(0, 0, 0), "SpecialMesh", Vec3(sx, sy, sz), "http://www.roblox.com/asset/?id=20329976", "FileMesh")
6819
  part.CFrame = cframe
6820
  coroutine.resume(coroutine.create(function()
6821
    debServ:AddItem(part, 30)
6822
    debServ:AddItem(mesh, 30)
6823
    while part.Transparency < 1 do
6824
      runServ.Stepped:wait()
6825
      part.CFrame = part.CFrame * CFrame.Angles(0, radian(10), 0)
6826
      mesh.Scale = mesh.Scale + Vec3(a1, a2, a3)
6827
      part.Transparency = part.Transparency + Delay
6828
    end
6829
    debServ:AddItem(part, 0)
6830
    debServ:AddItem(mesh, 0)
6831
  end))
6832
end
6833
function MagicBlast(brickCol, material, cframe, sx, sy, sz, a1, a2, a3, Delay)
6834
  local part, mesh = CreatePart("Part", F3, brickCol, material, 0, 0, "MagicBL", Vec3(0.2, 0.2, 0.2), Vec3(0, 0, 0), Vec3(0, 0, 0), "SpecialMesh", Vec3(sx, sy, sz), "http://www.roblox.com/asset/?id=1323306", "FileMesh")
6835
  part.CFrame = cframe
6836
  coroutine.resume(coroutine.create(function()
6837
    debServ:AddItem(part, 30)
6838
    debServ:AddItem(mesh, 30)
6839
    while part.Transparency < 1 do
6840
      runServ.Stepped:wait()
6841
      mesh.Scale = mesh.Scale + Vec3(a1, a2, a3)
6842
      part.Transparency = part.Transparency + Delay
6843
    end
6844
    debServ:AddItem(part, 0)
6845
    debServ:AddItem(mesh, 0)
6846
  end))
6847
end
6848
function MagicBlast2(brickCol, material, cframe, sx, sy, sz, a1, a2, a3, Delay)
6849
  local part, mesh = CreatePart("Part", F3, brickCol, material, 0, 0, "MagiBL", Vec3(0.2, 0.2, 0.2), Vec3(0, 0, 0), Vec3(0, 0, 0), "SpecialMesh", Vec3(sx, sy, sz), "http://www.roblox.com/asset/?id=1323306", "FileMesh")
6850
  part.CFrame = cframe
6851
  coroutine.resume(coroutine.create(function()
6852
    debServ:AddItem(part, 30)
6853
    debServ:AddItem(mesh, 30)
6854
    while part.Transparency < 1 do
6855
      runServ.Stepped:wait()
6856
      part.CFrame = part.CFrame * CFrame.Angles(0, radian(10), 0)
6857
      mesh.Scale = mesh.Scale + Vec3(a1, a2, a3)
6858
      part.Transparency = part.Transparency + Delay
6859
    end
6860
    debServ:AddItem(part, 0)
6861
    debServ:AddItem(mesh, 0)
6862
  end))
6863
end
6864
function MagicSphere(brickCol, material, cframe, sx, sy, sz, a1, a2, a3, Delay)
6865
  local part, mesh = CreatePart("Part", F3, brickCol, material, 0, 0, "MagicS", Vec3(0.2, 0.2, 0.2), Vec3(0, 0, 0), Vec3(0, 0, 0), "SpecialMesh", Vec3(sx, sy, sz), "", "Sphere")
6866
  part.CFrame = cframe
6867
  coroutine.resume(coroutine.create(function()
6868
    debServ:AddItem(part, 30)
6869
    debServ:AddItem(mesh, 30)
6870
    while part.Transparency < 1 do
6871
      runServ.Stepped:wait()
6872
      mesh.Scale = mesh.Scale + Vec3(a1, a2, a3)
6873
      part.Transparency = part.Transparency + Delay
6874
    end
6875
    debServ:AddItem(part, 0)
6876
    debServ:AddItem(mesh, 0)
6877
  end))
6878
end
6879
function MagicSphere2(brickCol, material, cframe, sx, sy, sz, Delay)
6880
  local part, mesh = CreatePart("Part", F3, brickCol, material, 0, 0, "MagicS", Vec3(0.2, 0.2, 0.2), Vec3(0, 0, 0), Vec3(0, 0, 0), "SpecialMesh", Vec3(sx, sy, sz), "", "Sphere")
6881
  part.CFrame = cframe
6882
  coroutine.resume(coroutine.create(function()
6883
    debServ:AddItem(part, 30)
6884
    debServ:AddItem(mesh, 30)
6885
    while part.Transparency < 1 do
6886
      runServ.Stepped:wait()
6887
      part.Transparency = part.Transparency + Delay
6888
    end
6889
    debServ:AddItem(part, 0)
6890
    debServ:AddItem(mesh, 0)
6891
  end))
6892
end
6893
function MagicSphere3(brickCol, material, cframe, sx, sy, sz, a1, a2, a3, Delay, xInc, yInc, zInc)
6894
  local part, mesh = CreatePart("Part", F3, brickCol, material, 0, 0, "MagicS", Vec3(0.2, 0.2, 0.2), Vec3(0, 0, 0), Vec3(0, 0, 0), "SpecialMesh", Vec3(sx, sy, sz), "", "Sphere")
6895
  part.CFrame = cframe
6896
  coroutine.resume(coroutine.create(function()
6897
    debServ:AddItem(part, 30)
6898
    debServ:AddItem(mesh, 30)
6899
    while part.Transparency < 1 do
6900
      runServ.Stepped:wait()
6901
      part.CFrame = part.CFrame * cFrame(xInc, yInc, zInc)
6902
      mesh.Scale = mesh.Scale + Vec3(a1, a2, a3)
6903
      part.Transparency = part.Transparency + Delay
6904
    end
6905
    debServ:AddItem(part, 0)
6906
    debServ:AddItem(mesh, 0)
6907
  end))
6908
end
6909
function MagicSphere4(brickCol, material, cframe, sx, sy, sz, Delay, xInc, yInc, zInc)
6910
  local part, mesh = CreatePart("Part", F3, brickCol, material, 0, 0, "MagicS", Vec3(0.2, 0.2, 0.2), Vec3(0, 0, 0), Vec3(0, 0, 0), "SpecialMesh", Vec3(sx, sy, sz), "", "Sphere")
6911
  part.CFrame = cframe
6912
  coroutine.resume(coroutine.create(function()
6913
    debServ:AddItem(part, 30)
6914
    debServ:AddItem(mesh, 30)
6915
    while part.Transparency < 1 do
6916
      runServ.Stepped:wait()
6917
      part.CFrame = part.CFrame * cFrame(xInc, yInc, zInc)
6918
      part.Transparency = part.Transparency + Delay
6919
    end
6920
    debServ:AddItem(part, 0)
6921
    debServ:AddItem(mesh, 0)
6922
  end))
6923
end
6924
function MagicPettles(brickCol, material, cframe, sx, sy, sz, a1, a2, a3, Delay, xInc, yInc, zInc)
6925
  local part, mesh = CreatePart("Part", F3, brickCol, material, 0, 0, "MagicP", Vec3(0.2, 0.2, 0.2), Vec3(0, 0, 0), Vec3(0, 0, 0), "SpecialMesh", Vec3(sx, sy, sz), "", "Sphere")
6926
  part.CFrame = cframe
6927
  coroutine.resume(coroutine.create(function()
6928
    debServ:AddItem(part, 30)
6929
    debServ:AddItem(mesh, 30)
6930
    local cf = cframe
6931
    while part.Transparency < 1 do
6932
      runServ.Stepped:wait()
6933
      cf = cf * cFrame(xInc, yInc, zInc)
6934
      part.CFrame = cf * Euler(random(-50, 50), random(-50, 50), random(-50, 50))
6935
      mesh.Scale = mesh.Scale + Vec3(a1, a2, a3)
6936
      part.Transparency = part.Transparency + Delay
6937
    end
6938
    debServ:AddItem(part, 0)
6939
    debServ:AddItem(mesh, 0)
6940
  end))
6941
end
6942
function MagicPettles2(brickCol, material, cframe, sx, sy, sz, Delay, xInc, yInc, zInc)
6943
  local part, mesh = CreatePart("Part", F3, brickCol, material, 0, 0, "MagicP", Vec3(0.2, 0.2, 0.2), Vec3(0, 0, 0), Vec3(0, 0, 0), "SpecialMesh", Vec3(sx, sy, sz), "", "Sphere")
6944
  part.CFrame = cframe
6945
  coroutine.resume(coroutine.create(function()
6946
    debServ:AddItem(part, 30)
6947
    debServ:AddItem(mesh, 30)
6948
    local cf = cframe
6949
    while part.Transparency < 1 do
6950
      runServ.Stepped:wait()
6951
      cf = cf * cFrame(xInc, yInc, zInc)
6952
      part.CFrame = cf * Euler(random(-50, 50), random(-50, 50), random(-50, 50))
6953
      part.Transparency = part.Transparency + Delay
6954
    end
6955
    debServ:AddItem(part, 0)
6956
    debServ:AddItem(mesh, 0)
6957
  end))
6958
end
6959
function MagicRing(brickCol, material, cframe, sx, sy, sz, a1, a2, a3, Delay)
6960
  local part, mesh = CreatePart("Part", F3, brickCol, material, 0, 0, "MagicR", Vec3(0.2, 0.2, 0.2), Vec3(0, 0, 0), Vec3(0, 0, 0), "SpecialMesh", Vec3(sx, sy, sz), "http://www.roblox.com/asset/?id=3270017", "FileMesh")
6961
  part.CFrame = cframe
6962
  coroutine.resume(coroutine.create(function()
6963
    debServ:AddItem(part, 30)
6964
    debServ:AddItem(mesh, 30)
6965
    while part.Transparency < 1 do
6966
      runServ.Stepped:wait()
6967
      part.CFrame = cframe * Euler(random(-50, 50), random(-50, 50), random(-50, 50))
6968
      mesh.Scale = mesh.Scale + Vec3(a1, a2, a3)
6969
      part.Transparency = part.Transparency + Delay
6970
    end
6971
    debServ:AddItem(part, 0)
6972
    debServ:AddItem(mesh, 0)
6973
  end))
6974
end
6975
function MagicRing2(brickCol, material, cframe, sx, sy, sz, a1, a2, a3, Delay)
6976
  local part, mesh = CreatePart("Part", F3, brickCol, material, 0, 0, "MagicR", Vec3(0.2, 0.2, 0.2), Vec3(0, 0, 0), Vec3(0, 0, 0), "SpecialMesh", Vec3(sx, sy, sz), "http://www.roblox.com/asset/?id=3270017", "FileMesh")
6977
  part.CFrame = cframe
6978
  coroutine.resume(coroutine.create(function()
6979
    debServ:AddItem(part, 30)
6980
    debServ:AddItem(mesh, 30)
6981
    while part.Transparency < 1 do
6982
      runServ.Stepped:wait()
6983
      mesh.Scale = mesh.Scale + Vec3(a1, a2, a3)
6984
      part.Transparency = part.Transparency + Delay
6985
    end
6986
    debServ:AddItem(part, 0)
6987
    debServ:AddItem(mesh, 0)
6988
  end))
6989
end
6990
function MagicRing3(brickCol, material, cframe, sx, sy, sz, Delay)
6991
  local part, mesh = CreatePart("Part", F3, brickCol, material, 0, 0, "MagicR", Vec3(0.2, 0.2, 0.2), Vec3(0, 0, 0), Vec3(0, 0, 0), "SpecialMesh", Vec3(sx, sy, sz), "http://www.roblox.com/asset/?id=3270017", "FileMesh")
6992
  part.CFrame = cframe
6993
  coroutine.resume(coroutine.create(function()
6994
    debServ:AddItem(part, 30)
6995
    debServ:AddItem(mesh, 30)
6996
    while part.Transparency < 1 do
6997
      runServ.Stepped:wait()
6998
      part.Transparency = part.Transparency + Delay
6999
    end
7000
    debServ:AddItem(part, 0)
7001
    debServ:AddItem(mesh, 0)
7002
  end))
7003
end
7004
function MagicRing4(brickCol, material, cframe, sx, sy, sz, a1, a2, a3, Delay, xInc, yInc, zInc)
7005
  local part, mesh = CreatePart("Part", F3, brickCol, material, 0, 0, "MagicR", Vec3(0.2, 0.2, 0.2), Vec3(0, 0, 0), Vec3(0, 0, 0), "SpecialMesh", Vec3(sx, sy, sz), "http://www.roblox.com/asset/?id=3270017", "FileMesh")
7006
  part.CFrame = cframe
7007
  coroutine.resume(coroutine.create(function()
7008
    debServ:AddItem(part, 30)
7009
    debServ:AddItem(mesh, 30)
7010
    local cf = cframe
7011
    while part.Transparency < 1 do
7012
      runServ.Stepped:wait()
7013
      cf = cf * cFrame(xInc, yInc, zInc)
7014
      part.CFrame = cf * Euler(random(-50, 50), random(-50, 50), random(-50, 50))
7015
      mesh.Scale = mesh.Scale + Vec3(a1, a2, a3)
7016
      part.Transparency = part.Transparency + Delay
7017
    end
7018
    debServ:AddItem(part, 0)
7019
    debServ:AddItem(mesh, 0)
7020
  end))
7021
end
7022
function MagicRing5(brickCol, material, cframe, sx, sy, sz, a1, a2, a3, Delay, xInc, yInc, zInc)
7023
  local part, mesh = CreatePart("Part", F3, brickCol, material, 0, 0, "MagicR", Vec3(0.2, 0.2, 0.2), Vec3(0, 0, 0), Vec3(0, 0, 0), "SpecialMesh", Vec3(sx, sy, sz), "http://www.roblox.com/asset/?id=3270017", "FileMesh")
7024
  part.CFrame = cframe
7025
  coroutine.resume(coroutine.create(function()
7026
    debServ:AddItem(part, 30)
7027
    debServ:AddItem(mesh, 30)
7028
    while part.Transparency < 1 do
7029
      runServ.Stepped:wait()
7030
      part.CFrame = part.CFrame * cFrame(xInc, yInc, zInc)
7031
      mesh.Scale = mesh.Scale + Vec3(a1, a2, a3)
7032
      part.Transparency = part.Transparency + Delay
7033
    end
7034
    debServ:AddItem(part, 0)
7035
    debServ:AddItem(mesh, 0)
7036
  end))
7037
end
7038
function MagicRing6(brickCol, material, cframe, sx, sy, sz, Delay, xInc, yInc, zInc)
7039
  local part, mesh = CreatePart("Part", F3, brickCol, material, 0, 0, "MagicR", Vec3(0.2, 0.2, 0.2), Vec3(0, 0, 0), Vec3(0, 0, 0), "SpecialMesh", Vec3(sx, sy, sz), "http://www.roblox.com/asset/?id=3270017", "FileMesh")
7040
  part.CFrame = cframe
7041
  coroutine.resume(coroutine.create(function()
7042
    debServ:AddItem(part, 30)
7043
    debServ:AddItem(mesh, 30)
7044
    while part.Transparency < 1 do
7045
      runServ.Stepped:wait()
7046
      part.CFrame = part.CFrame * cFrame(xInc, yInc, zInc)
7047
      part.Transparency = part.Transparency + Delay
7048
    end
7049
    debServ:AddItem(part, 0)
7050
    debServ:AddItem(mesh, 0)
7051
  end))
7052
end
7053
function StopRBLXAnims()
7054
  animate.Disabled = true
7055
  for _, s in pairs(Head:GetChildren()) do
7056
    if s:IsA("Sound") then
7057
      s.Volume = 0
7058
    end
7059
  end
7060
  for _, anim in pairs(Humanoid:GetPlayingAnimationTracks()) do
7061
    anim:Stop()
7062
    anim:Destroy()
7063
  end
7064
  LeftShoulder.DesiredAngle = 0
7065
  LeftShoulder.MaxVelocity = 5
7066
  RightShoulder.DesiredAngle = 0
7067
  RightShoulder.MaxVelocity = 5
7068
  LeftHip.DesiredAngle = 0
7069
  LeftHip.MaxVelocity = 5
7070
  RightHip.DesiredAngle = 0
7071
  RightHip.MaxVelocity = 5
7072
  Neck.DesiredAngle = 0
7073
  Neck.MaxVelocity = 5
7074
  RootJoint.DesiredAngle = 0
7075
  RootJoint.MaxVelocity = 5
7076
  coroutine.resume(coroutine.create(function()
7077
    wait(0.2)
7078
    LeftShoulder.MaxVelocity = 0
7079
    RightShoulder.MaxVelocity = 0
7080
    LeftHip.MaxVelocity = 0
7081
    RightHip.MaxVelocity = 0
7082
    Neck.MaxVelocity = 0
7083
    RootJoint.MaxVelocity = 0
7084
  end))
7085
  for i = 0, 0.2, 0.1 do
7086
    swait()
7087
    local AnimSpeed = 1.1
7088
    Neck.C0 = lerp(Neck.C0, NNC0 * cFrame(0, 0, 0) * Euler(0, 0, 0), AnimSpeed)
7089
    Neck.C1 = lerp(Neck.C1, NNC1 * cFrame(0, 0, 0) * Euler(0, 0, 0), AnimSpeed)
7090
    RootJoint.C0 = lerp(RootJoint.C0, cFrame(0, -1, 0) * Euler(radian(-90), 0, 0), AnimSpeed)
7091
    RootJoint.C1 = lerp(RootJoint.C1, cFrame(0, -1, 0) * Euler(radian(-90), 0, 0), AnimSpeed)
7092
    RightShoulder.C0 = lerp(RightShoulder.C0, cFrame(1.5, 0.5, 0) * Euler(0, radian(90), 0), AnimSpeed)
7093
    RightShoulder.C1 = lerp(RightShoulder.C1, cFrame(0, 0.5, 0) * Euler(0, radian(90), 0), AnimSpeed)
7094
    LeftShoulder.C0 = lerp(LeftShoulder.C0, cFrame(-1.5, 0.5, 0) * Euler(0, radian(-90), 0), AnimSpeed)
7095
    LeftShoulder.C1 = lerp(LeftShoulder.C1, cFrame(0, 0.5, 0) * Euler(0, radian(-90), 0), AnimSpeed)
7096
    RightHip.C0 = lerp(RightHip.C0, cFrame(1.5, -1, 0) * Euler(0, radian(90), 0), AnimSpeed)
7097
    RightHip.C1 = lerp(RightHip.C1, cFrame(1, 1, 0) * Euler(0, radian(90), 0), AnimSpeed)
7098
    LeftHip.C0 = lerp(LeftHip.C0, cFrame(-1.5, -1, 0) * Euler(0, radian(-90), 0), AnimSpeed)
7099
    LeftHip.C1 = lerp(LeftHip.C1, cFrame(-1, 1, 0) * Euler(0, radian(-90), 0), AnimSpeed)
7100
  end
7101
end
7102
function ReturnToNormalJoints()
7103
  for i = 0, 2, 0.1 do
7104
    swait()
7105
    local AnimSpeed = 0.5
7106
    Neck.C0 = lerp(Neck.C0, NNC0 * cFrame(0, 0, 0) * Euler(0, 0, 0), AnimSpeed)
7107
    Neck.C1 = lerp(Neck.C1, NNC1 * cFrame(0, 0, 0) * Euler(0, 0, 0), AnimSpeed)
7108
    RootJoint.C0 = lerp(RootJoint.C0, cFrame(0, -1, 0) * Euler(radian(-90), 0, 0), AnimSpeed)
7109
    RootJoint.C1 = lerp(RootJoint.C1, cFrame(0, -1, 0) * Euler(radian(-90), 0, 0), AnimSpeed)
7110
    RightShoulder.C0 = lerp(RightShoulder.C0, cFrame(1.5, 0.5, 0) * Euler(0, radian(90), 0), AnimSpeed)
7111
    RightShoulder.C1 = lerp(RightShoulder.C1, cFrame(0, 0.5, 0) * Euler(0, radian(90), 0), AnimSpeed)
7112
    LeftShoulder.C0 = lerp(LeftShoulder.C0, cFrame(-1.5, 0.5, 0) * Euler(0, radian(-90), 0), AnimSpeed)
7113
    LeftShoulder.C1 = lerp(LeftShoulder.C1, cFrame(0, 0.5, 0) * Euler(0, radian(-90), 0), AnimSpeed)
7114
    RightHip.C0 = lerp(RightHip.C0, cFrame(1.5, -1, 0) * Euler(0, radian(90), 0), AnimSpeed)
7115
    RightHip.C1 = lerp(RightHip.C1, cFrame(1, 1, 0) * Euler(0, radian(90), 0), AnimSpeed)
7116
    LeftHip.C0 = lerp(LeftHip.C0, cFrame(-1.5, -1, 0) * Euler(0, radian(-90), 0), AnimSpeed)
7117
    LeftHip.C1 = lerp(LeftHip.C1, cFrame(-1, 1, 0) * Euler(0, radian(-90), 0), AnimSpeed)
7118
  end
7119
  animate.Disabled = false
7120
  for _, s in pairs(Head:GetChildren()) do
7121
    if s:IsA("Sound") then
7122
      s.Volume = 0.65
7123
    end
7124
  end
7125
end
7126
function Bufferer(moveName, decayTime)
7127
  local Move = BufferLimiters[moveName]
7128
  if Booleans.Attacking and Move ~= nil then
7129
    if Move[1] < Move[2] then
7130
      Move[1] = Move[1] + 1
7131
      Booleans.Successful_KeyStroke = true
7132
      local timer = decayTime
7133
      repeat
7134
        swait(0.01 / frame)
7135
        timer = timer - 0.05
7136
      until not Booleans.Attacking or timer <= 0
7137
      Move[1] = Move[1] - 1
7138
      return true
7139
    else
7140
      return false
7141
    end
7142
  else
7143
    return false
7144
  end
7145
end
7146
function SoulBufferer(moveName, decayTime)
7147
  local Move = BufferLimiters[moveName]
7148
  if Booleans.SoulAttacking and Move ~= nil then
7149
    if Move[1] < Move[2] then
7150
      Move[1] = Move[1] + 1
7151
      Booleans.Successful_KeyStroke = true
7152
      local timer = decayTime
7153
      repeat
7154
        swait(0.01 / frame)
7155
        timer = timer - 0.05
7156
      until not Booleans.SoulAttacking or timer <= 0
7157
      Move[1] = Move[1] - 1
7158
      return true
7159
    else
7160
      return false
7161
    end
7162
  else
7163
    return false
7164
  end
7165
end
7166
function StopAllDrags()
7167
  coroutine.resume(coroutine.create(function()
7168
    Booleans.EndAllDrags = true
7169
    wait(0.02)
7170
    Booleans.EndAllDrags = false
7171
  end))
7172
end
7173
local function CFrameFromTopBack(at, top, back)
7174
  local right = top:Cross(back)
7175
  return cFrame(at.x, at.y, at.z, right.x, top.x, back.x, right.y, top.y, back.y, right.z, top.z, back.z)
7176
end
7177
function Triangle(a, b, c, tcol, tmat, thiccness)
7178
  local NoOutline = function(Part)
7179
    Part.TopSurface, Part.BottomSurface, Part.LeftSurface, Part.RightSurface, Part.FrontSurface, Part.BackSurface = 10, 10, 10, 10, 10, 10
7180
  end
7181
  local edg1 = (c - a):Dot((b - a).unit)
7182
  local edg2 = (a - b):Dot((c - b).unit)
7183
  local edg3 = (b - c):Dot((a - c).unit)
7184
  if edg1 <= (b - a).magnitude and edg1 >= 0 then
7185
    a, b = a, b
7186
  elseif edg2 <= (c - b).magnitude and edg2 >= 0 then
7187
    a, b, c = b, c, a
7188
  elseif edg3 <= (a - c).magnitude and edg3 >= 0 then
7189
    a, b, c = c, a, b
7190
  else
7191
    return
7192
  end
7193
  local len1 = (c - a):Dot((b - a).unit)
7194
  local len2 = (b - a).magnitude - len1
7195
  local width = (a + (b - a).unit * len1 - c).magnitude
7196
  local maincf = CFrameFromTopBack(a, (b - a):Cross(c - b).unit, -(b - a).unit)
7197
  local list = {}
7198
  if len1 > 0.01 then
7199
    do
7200
      local w1 = Inst("WedgePart", F3)
7201
      w1.Material = tmat
7202
      w1.BrickColor = BrickCol(tcol)
7203
      w1.Transparency = 0
7204
      w1.Reflectance = 0
7205
      w1.CanCollide = false
7206
      NoOutline(w1)
7207
      local sz = Vec3(0.2, width, len1)
7208
      w1.Size = sz
7209
      local sp = Inst("SpecialMesh", w1)
7210
      sp.MeshType = "Wedge"
7211
      sp.Scale = Vec3(thiccness, 1, 1) * sz / w1.Size
7212
      w1:BreakJoints()
7213
      w1.Anchored = true
7214
      w1.Transparency = 0.7
7215
      debServ:AddItem(w1, 25)
7216
      coroutine.resume(coroutine.create(function()
7217
        for t = 0.7, 1.045, 0.045 do
7218
          runServ.Stepped:wait()
7219
          w1.Transparency = t
7220
        end
7221
        debServ:AddItem(w1, 0)
7222
      end))
7223
      w1.CFrame = maincf * CFrame.Angles(math.pi, 0, math.pi / 2) * CFrame.new(0, width / 2, len1 / 2)
7224
      table.insert(list, w1)
7225
    end
7226
  end
7227
  if len2 > 0.01 then
7228
    do
7229
      local w2 = Inst("WedgePart", F3)
7230
      w2.Material = tmat
7231
      w2.BrickColor = BrickCol(tcol)
7232
      w2.Transparency = 0
7233
      w2.Reflectance = 0
7234
      w2.CanCollide = false
7235
      NoOutline(w2)
7236
      local sz = Vec3(0.2, width, len2)
7237
      w2.Size = sz
7238
      local sp = Inst("SpecialMesh", w2)
7239
      sp.MeshType = "Wedge"
7240
      sp.Scale = Vec3(thiccness, 1, 1) * sz / w2.Size
7241
      w2:BreakJoints()
7242
      w2.Anchored = true
7243
      w2.Transparency = 0.7
7244
      debServ:AddItem(w2, 25)
7245
      coroutine.resume(coroutine.create(function()
7246
        for t = 0.7, 1.045, 0.045 do
7247
          runServ.Stepped:wait()
7248
          w2.Transparency = t
7249
        end
7250
        debServ:AddItem(w2, 0)
7251
      end))
7252
      w2.CFrame = maincf * CFrame.Angles(math.pi, math.pi, -math.pi / 2) * CFrame.new(0, width / 2, -len1 - len2 / 2)
7253
      table.insert(list, w2)
7254
    end
7255
  end
7256
  return unpack(list)
7257
end
7258
function SummonNemesis()
7259
  if not Booleans.SoulOut then
7260
    Booleans.SoulOut = true
7261
    Booleans.SoulAttacking = true
7262
    Soul.Root.Anchored = false
7263
    Soul.Root.CFrame = RootPart.CFrame * cFrame(0, 2.5, 5)
7264
    soul.Parent = F2
7265
    SoulPos.Position = (RootPart.CFrame * cFrame(0, 2.5, 5)).p
7266
    SoulPos.P = 9000000
7267
    SoulPos.Parent = Soul.Root
7268
    local bb = Sound(Soul.Root, 233091183, 1, 1.5, false)
7269
    debServ:AddItem(bb, 3)
7270
    MagicSphere(Colors[1], "Neon", RootPart.CFrame * cFrame(0, 2.5, 5), 50, 50, 50, 5, 5, 5, 0.04)
7271
    for i = 0, 3 do
7272
      swait()
7273
      MagicRing(Colors[3], "Neon", RootPart.CFrame * cFrame(0, 2.5, 5), 6, 6, 0, 5, 5, 0, 0.04)
7274
    end
7275
    coroutine.resume(coroutine.create(function()
7276
      swait(0.2 / frame)
7277
      SoulPos.P = 60000
7278
    end))
7279
    for i = 0, 2.5, 0.1 do
7280
      swait()
7281
      local AnimSpeed = 0.3
7282
      Soul.Neck.C0 = lerp(Soul.Neck.C0, Soul.NNC0 * cFrame(0, 0, 0) * Euler(radian(-30), 0, 0), AnimSpeed)
7283
      Soul.Neck.C1 = lerp(Soul.Neck.C1, Soul.NNC1 * cFrame(0, 0, 0) * Euler(0, 0, 0), AnimSpeed)
7284
      Soul.RootHip.C0 = lerp(Soul.RootHip.C0, cFrame(0, -1.6 - 0.1 * cosine(sine / 10), 0) * Euler(radian(30), 0, 0), AnimSpeed)
7285
      Soul.RootHip.C1 = lerp(Soul.RootHip.C1, cFrame(0, -1.6, 0) * Euler(0, 0, 0), AnimSpeed)
7286
      Soul.RShoulder.C0 = lerp(Soul.RShoulder.C0, cFrame(2.4, 0.8, 0) * Euler(radian(-55), 0, radian(25)), AnimSpeed)
7287
      Soul.RShoulder.C1 = lerp(Soul.RShoulder.C1, cFrame(0, 0.8, 0) * Euler(0, 0, 0), AnimSpeed)
7288
      Soul.LShoulder.C0 = lerp(Soul.LShoulder.C0, cFrame(-2.4, 0.8, 0) * Euler(radian(-55), 0, radian(-25)), AnimSpeed)
7289
      Soul.LShoulder.C1 = lerp(Soul.LShoulder.C1, cFrame(0, 0.8, 0) * Euler(0, 0, 0), AnimSpeed)
7290
      Soul.RHip.C0 = lerp(Soul.RHip.C0, cFrame(2.4, -1.6, 0) * Euler(radian(-40), 0, radian(15)), AnimSpeed)
7291
      Soul.RHip.C1 = lerp(Soul.RHip.C1, cFrame(1.6, 1.6, 0) * Euler(0, 0, 0), AnimSpeed)
7292
      Soul.LHip.C0 = lerp(Soul.LHip.C0, cFrame(-2.4, -1.6, 0) * Euler(radian(-40), 0, radian(-15)), AnimSpeed)
7293
      Soul.LHip.C1 = lerp(Soul.LHip.C1, cFrame(-1.6, 1.6, 0) * Euler(0, 0, 0), AnimSpeed)
7294
    end
7295
    Booleans.SoulAttacking = false
7296
  elseif Booleans.SoulOut then
7297
    local bb = Sound(RootPart, 233091183, 1, 2.5, false)
7298
    debServ:AddItem(bb, 3)
7299
    MagicSphere(Colors[1], "Neon", Soul.Root.CFrame, 60, 60, 60, -4, -4, -4, 0.04)
7300
    for i = 0, 3 do
7301
      swait()
7302
      MagicRing(Colors[3], "Neon", Soul.Root.CFrame, 30, 30, 0.01, -2, -2, -0.01, 0.04)
7303
    end
7304
    Booleans.SoulOut = false
7305
    soul.Parent = nil
7306
    Soul.Root.Anchored = true
7307
    SoulPos.Parent = nil
7308
  end
7309
end
7310
function TyrantUppercut()
7311
  Corruption.Value = Corruption.Value - 15
7312
  Booleans.Attacking = true
7313
  Booleans.DisableJump = true
7314
  Booleans.AntiTrip = true
7315
  Booleans.CamFollow = false
7316
  Humanoid.WalkSpeed = 0
7317
  local pos = Inst("BodyPosition", RootPart)
7318
  pos.Position = RootPart.Position
7319
  pos.MaxForce = Vec3(huge, huge, huge)
7320
  coroutine.resume(coroutine.create(function()
7321
    for i = 0, 0.5, 0.1 do
7322
      swait(0.05 / frame)
7323
      MagicWave2("Really black", "Plastic", RootPart.CFrame * cFrame(0, -2.8, 0), 5, 0.5, 5, 0, 0, 0, 0.1)
7324
    end
7325
  end))
7326
  Booleans.Invincible = true
7327
  for i = 0, 25 do
7328
    swait()
7329
    local AnimSpeed = 0.3
7330
    Neck.C0 = lerp(Neck.C0, NNC0 * cFrame(0, 0, 0) * Euler(radian(20), radian(-8), radian(55)), AnimSpeed)
7331
    Neck.C1 = lerp(Neck.C1, NNC1 * cFrame(0, 0, 0) * Euler(0, 0, 0), AnimSpeed)
7332
    RootJoint.C0 = lerp(RootJoint.C0, cFrame(0, -1.25, 0) * Euler(radian(5), radian(-60), 0), AnimSpeed)
7333
    RootJoint.C1 = lerp(RootJoint.C1, cFrame(0, -1, 0) * Euler(radian(50), 0, 0), AnimSpeed)
7334
    RightShoulder.C0 = lerp(RightShoulder.C0, cFrame(1.5, 0.5, 0) * Euler(radian(50), 0, radian(55)), AnimSpeed)
7335
    RightShoulder.C1 = lerp(RightShoulder.C1, cFrame(0, 0.5, 0) * Euler(0, radian(-65), 0), AnimSpeed)
7336
    LeftShoulder.C0 = lerp(LeftShoulder.C0, cFrame(-1.5, 0.5, 0) * Euler(radian(80), radian(-10), radian(-80)), AnimSpeed)
7337
    LeftShoulder.C1 = lerp(LeftShoulder.C1, cFrame(0, 0.5, 0) * Euler(0, 0, 0), AnimSpeed)
7338
    RightHip.C0 = lerp(RightHip.C0, cFrame(1.5, -0.6, 0.05) * Euler(radian(-6), radian(-25), radian(-5)), AnimSpeed)
7339
    RightHip.C1 = lerp(RightHip.C1, cFrame(1, 1, 0) * Euler(radian(-50), 0, 0), AnimSpeed)
7340
    LeftHip.C0 = lerp(LeftHip.C0, cFrame(-1.5, -0.85, 0.1) * Euler(0, radian(30), radian(0)), AnimSpeed)
7341
    LeftHip.C1 = lerp(LeftHip.C1, cFrame(-1, 1, 0) * Euler(radian(-50), 0, 0), AnimSpeed)
7342
  end
7343
  Booleans.Invincible = false
7344
  debServ:AddItem(pos, 0)
7345
  local vel = Inst("BodyVelocity", RootPart)
7346
  vel.MaxForce = Vec3(huge, huge, huge)
7347
  vel.Velocity = RootPart.CFrame.lookVector * 80 + Vec3(0, 50, 0)
7348
  DTPWeld.Part0 = RootPart
7349
  DTPWeld.C0 = cFrame(0.25, 3, -5)
7350
  DTPWeld.C1 = cFrame()
7351
  local bb = Sound(RightArm, 231917970, 0.5, 2.5, false)
7352
  debServ:AddItem(bb, 3)
7353
  local bb2 = Sound(RightArm, 240517975, 0.4, 2.4, false)
7354
  debServ:AddItem(bb2, 3)
7355
  local bb3 = Sound(RightArm, 183763512, 1, 1.5, false)
7356
  debServ:AddItem(bb3, 3)
7357
  for i = 3, 0, -0.1 do
7358
    swait()
7359
    MagicRing2(Colors[3], "Neon", RightArm.CFrame * Euler(radian(90), 0, 0), 10, 10, 0, 2, 2, 0, 0.3)
7360
    MagicBlock(Colors[1], "Neon", RightArm.CFrame * cFrame(random(-3, 3), 0, random(-3, 3)) * Euler(random(-50, 50), random(-50, 50), random(-50, 50)), 8, 8, 8, 2, 2, 2, 0.06)
7361
    MagicBlock(Colors[2], "Neon", RightArm.CFrame * cFrame(random(-3, 3), 0, random(-3, 3)) * Euler(random(-50, 50), random(-50, 50), random(-50, 50)), 8, 8, 8, 2, 2, 2, 0.06)
7362
    MagicBlock(Colors[4], "Neon", RightArm.CFrame * cFrame(random(-3, 3), 0, random(-3, 3)) * Euler(random(-50, 50), random(-50, 50), random(-50, 50)), 8, 8, 8, 2, 2, 2, 0.06)
7363
    MagicBlock("Really black", "Neon", RightArm.CFrame * cFrame(random(-3, 3), 0, random(-3, 3)) * Euler(random(-50, 50), random(-50, 50), random(-50, 50)), 15, 15, 15, 2, 2, 2, 0.06)
7364
    MagniDamage(RightArm, 14 + Numbers.rBuff * 2, false, false, 0, 1, false, {60, 70}, true, 4, "SkyRocket", "None", 0, true, {0.15, 5}, true, Sounds.Blunt.LargeA, 1, 0.2)
7365
    vel.Velocity = RootPart.CFrame.lookVector * (26.666666666666668 * i) + Vec3(0, 50, 0)
7366
    local AnimSpeed = 0.1
7367
    Neck.C0 = lerp(Neck.C0, NNC0 * cFrame(0, 0, 0) * Euler(radian(-20), 0, radian(-55)), AnimSpeed)
7368
    Neck.C1 = lerp(Neck.C1, NNC1 * cFrame(0, 0, 0) * Euler(0, 0, 0), AnimSpeed)
7369
    RootJoint.C0 = lerp(RootJoint.C0, cFrame(-1, -1.25, 0) * Euler(radian(15), radian(60), 0), AnimSpeed)
7370
    RootJoint.C1 = lerp(RootJoint.C1, cFrame(0, -1, 0) * Euler(0, 0, 0), AnimSpeed)
7371
    RightShoulder.C0 = lerp(RightShoulder.C0, cFrame(1.55, 0.6, -0.4) * Euler(radian(170), 0, radian(20)), AnimSpeed)
7372
    RightShoulder.C1 = lerp(RightShoulder.C1, cFrame(0, 0.5, 0) * Euler(0, radian(30), 0), AnimSpeed)
7373
    LeftShoulder.C0 = lerp(LeftShoulder.C0, cFrame(-1.6, 0.65, 0.2) * Euler(radian(-5), radian(20), radian(-40)), AnimSpeed)
7374
    LeftShoulder.C1 = lerp(LeftShoulder.C1, cFrame(0, 0.5, 0) * Euler(0, 0, 0), AnimSpeed)
7375
    RightHip.C0 = lerp(RightHip.C0, cFrame(1.5, -0.5, -0.25) * Euler(radian(-30), 0, radian(-6)), AnimSpeed)
7376
    RightHip.C1 = lerp(RightHip.C1, cFrame(1, 1, 0) * Euler(0, radian(20), 0), AnimSpeed)
7377
    LeftHip.C0 = lerp(LeftHip.C0, cFrame(-1.5, -0.7, -0.2) * Euler(radian(-10), 0, radian(-16)), AnimSpeed)
7378
    LeftHip.C1 = lerp(LeftHip.C1, cFrame(-1, 1, 0) * Euler(0, 0, 0), AnimSpeed)
7379
  end
7380
  StopAllDrags()
7381
  swait(0.3 / frame)
7382
  DTPWeld.Part0 = RootPart
7383
  DTPWeld.C0 = cFrame()
7384
  DTPWeld.C1 = cFrame()
7385
  debServ:AddItem(vel, 0)
7386
  Booleans.AntiTrip = false
7387
  Booleans.Attacking = false
7388
  Booleans.DisableJump = false
7389
  Booleans.CamFollow = true
7390
  Humanoid.WalkSpeed = Speed[1] + Speed[2]
7391
end
7392
function TerrorAssault()
7393
  CoolDowns.TerrorAssault[1] = 0
7394
  Booleans.Attacking = true
7395
  Humanoid.WalkSpeed = 0
7396
  Booleans.DisableJump = true
7397
  local p = 1
7398
  local InfiAssualt, QHold = false, false
7399
  local function Punch(length, AnimSpeed, duration, Type)
7400
    if p == 1 then
7401
      for i = 0, length, 0.1 do
7402
        swait()
7403
        Neck.C0 = lerp(Neck.C0, NNC0 * cFrame(0, 0, 0) * Euler(radian(-25), 0, 0), AnimSpeed)
7404
        Neck.C1 = lerp(Neck.C1, NNC1 * cFrame(0, 0, 0) * Euler(0, 0, radian(-50)), AnimSpeed)
7405
        RootJoint.C0 = lerp(RootJoint.C0, cFrame(0, -1.3, 0) * Euler(0, radian(-40), 0), AnimSpeed)
7406
        RootJoint.C1 = lerp(RootJoint.C1, cFrame(0, -1, 0) * Euler(radian(50), 0, radian(0)), AnimSpeed)
7407
        RightShoulder.C0 = lerp(RightShoulder.C0, cFrame(1.5, 0.5, 0.06) * Euler(radian(145), 0, radian(65)), AnimSpeed)
7408
        RightShoulder.C1 = lerp(RightShoulder.C1, cFrame(0, 0.5, 0) * Euler(0, 0, 0), AnimSpeed)
7409
        LeftShoulder.C0 = lerp(LeftShoulder.C0, cFrame(-1.5, 0.55, 0.2) * Euler(radian(145), 0, radian(-35)), AnimSpeed)
7410
        LeftShoulder.C1 = lerp(LeftShoulder.C1, cFrame(0, 0.5, 0) * Euler(0, 0, 0), AnimSpeed)
7411
        RightHip.C0 = lerp(RightHip.C0, cFrame(1.5, -0.7, 0.2) * Euler(0, radian(-30), 0), AnimSpeed)
7412
        RightHip.C1 = lerp(RightHip.C1, cFrame(1, 1, 0) * Euler(0, 0, 0), AnimSpeed)
7413
        LeftHip.C0 = lerp(LeftHip.C0, cFrame(-1.5, -0.8, -0.1) * Euler(radian(55), radian(40), 0), AnimSpeed)
7414
        LeftHip.C1 = lerp(LeftHip.C1, cFrame(-1, 1, 0) * Euler(radian(2.5), 0, 0), AnimSpeed)
7415
      end
7416
      RootPart.Velocity = RootPart.CFrame.lookVector * 10
7417
      local swing = Sound(RightArm, 169445073, 0.5, 1.5, false)
7418
      debServ:AddItem(swing, 3)
7419
      for i = 0, length, 0.1 do
7420
        swait()
7421
        if InfiAssualt then
7422
          MagniDamage(RightArm, 0.75 + Numbers.rBuff / 4, false, false, 0, 0.5, true, 11, false, 0, Type, "Sphere", duration, false, 0, true, Sounds.Blunt.Med, 1, 0.2)
7423
          MagicBlock(Colors[1], "Neon", RightArm.CFrame * Euler(random(-50, 50), random(-50, 50), random(-50, 50)), 7, 7, 7, -0.8, -0.8, -0.8, 0.06)
7424
          MagicBlock("Really black", "Neon", RightArm.CFrame * Euler(random(-50, 50), random(-50, 50), random(-50, 50)), 5, 5, 5, 0.8, 0.8, 0.8, 0.06)
7425
        else
7426
          MagniDamage(RightArm, 0.75 + Numbers.rBuff / 4, false, false, 0, 1, true, 11, false, 0, Type, "Sphere", duration, false, 0, true, Sounds.Blunt.Med, 1, 0.2)
7427
        end
7428
        Neck.C0 = lerp(Neck.C0, NNC0 * cFrame(0, 0, 0) * Euler(radian(-25), 0, 0), AnimSpeed)
7429
        Neck.C1 = lerp(Neck.C1, NNC1 * cFrame(0, 0, 0) * Euler(0, 0, radian(50)), AnimSpeed)
7430
        RootJoint.C0 = lerp(RootJoint.C0, cFrame(0, -1.3, 0) * Euler(0, radian(40), 0), AnimSpeed)
7431
        RootJoint.C1 = lerp(RootJoint.C1, cFrame(0, -1, 0) * Euler(radian(50), 0, radian(0)), AnimSpeed)
7432
        RightShoulder.C0 = lerp(RightShoulder.C0, cFrame(1.5, 1.2, -0.5) * Euler(radian(145), 0, radian(-5)), AnimSpeed)
7433
        RightShoulder.C1 = lerp(RightShoulder.C1, cFrame(0, 0.5, 0) * Euler(0, radian(-22), 0), AnimSpeed)
7434
        LeftShoulder.C0 = lerp(LeftShoulder.C0, cFrame(-1.5, 0.5, 0.06) * Euler(radian(125), 0, radian(15)), AnimSpeed)
7435
        LeftShoulder.C1 = lerp(LeftShoulder.C1, cFrame(0, 0.5, 0) * Euler(0, radian(25), 0), AnimSpeed)
7436
        RightHip.C0 = lerp(RightHip.C0, cFrame(1.5, -0.8, -0.1) * Euler(radian(55), radian(-40), 0), AnimSpeed)
7437
        RightHip.C1 = lerp(RightHip.C1, cFrame(1, 1, 0) * Euler(radian(-2.5), 0, 0), AnimSpeed)
7438
        LeftHip.C0 = lerp(LeftHip.C0, cFrame(-1.5, -0.7, 0.2) * Euler(radian(10), radian(30), 0), AnimSpeed)
7439
        LeftHip.C1 = lerp(LeftHip.C1, cFrame(-1, 1, 0) * Euler(0, 0, 0), AnimSpeed)
7440
      end
7441
      p = 2
7442
    elseif p == 2 then
7443
      for i = 0, length, 0.1 do
7444
        swait()
7445
        Neck.C0 = lerp(Neck.C0, NNC0 * cFrame(0, 0, 0) * Euler(radian(-25), 0, 0), AnimSpeed)
7446
        Neck.C1 = lerp(Neck.C1, NNC1 * cFrame(0, 0, 0) * Euler(0, 0, radian(50)), AnimSpeed)
7447
        RootJoint.C0 = lerp(RootJoint.C0, cFrame(0, -1.3, 0) * Euler(0, radian(40), 0), AnimSpeed)
7448
        RootJoint.C1 = lerp(RootJoint.C1, cFrame(0, -1, 0) * Euler(radian(50), 0, radian(0)), AnimSpeed)
7449
        RightShoulder.C0 = lerp(RightShoulder.C0, cFrame(1.5, 0.55, 0.2) * Euler(radian(145), 0, radian(35)), AnimSpeed)
7450
        RightShoulder.C1 = lerp(RightShoulder.C1, cFrame(0, 0.5, 0) * Euler(0, 0, 0), AnimSpeed)
7451
        LeftShoulder.C0 = lerp(LeftShoulder.C0, cFrame(-1.5, 0.5, 0.06) * Euler(radian(145), 0, radian(-65)), AnimSpeed)
7452
        LeftShoulder.C1 = lerp(LeftShoulder.C1, cFrame(0, 0.5, 0) * Euler(0, 0, 0), AnimSpeed)
7453
        RightHip.C0 = lerp(RightHip.C0, cFrame(1.5, -0.8, -0.1) * Euler(radian(55), radian(-40), 0), AnimSpeed)
7454
        RightHip.C1 = lerp(RightHip.C1, cFrame(1, 1, 0) * Euler(radian(-2.5), 0, 0), AnimSpeed)
7455
        LeftHip.C0 = lerp(LeftHip.C0, cFrame(-1.5, -0.7, 0.2) * Euler(0, radian(30), 0), AnimSpeed)
7456
        LeftHip.C1 = lerp(LeftHip.C1, cFrame(-1, 1, 0) * Euler(0, 0, 0), AnimSpeed)
7457
      end
7458
      RootPart.Velocity = RootPart.CFrame.lookVector * 10
7459
      local swing = Sound(LeftArm, 169445073, 0.5, 1.2, false)
7460
      debServ:AddItem(swing, 3)
7461
      for i = 0, length, 0.1 do
7462
        swait()
7463
        if InfiAssualt then
7464
          MagniDamage(LeftArm, 0.75 + Numbers.rBuff / 4, false, false, 0, 0.5, true, 11, false, 0, Type, "Sphere", duration, false, 0, true, Sounds.Blunt.Med, 1, 0.2)
7465
          MagicBlock(Colors[1], "Neon", LeftArm.CFrame * Euler(random(-50, 50), random(-50, 50), random(-50, 50)), 7, 7, 7, -0.8, -0.8, -0.8, 0.06)
7466
          MagicBlock("Really black", "Neon", LeftArm.CFrame * Euler(random(-50, 50), random(-50, 50), random(-50, 50)), 5, 5, 5, 0.8, 0.8, 0.8, 0.06)
7467
        else
7468
          MagniDamage(LeftArm, 0.75 + Numbers.rBuff / 4, false, false, 0, 1, true, 11, false, 0, Type, "Sphere", duration, false, 0, true, Sounds.Blunt.Med, 1, 0.2)
7469
        end
7470
        Neck.C0 = lerp(Neck.C0, NNC0 * cFrame(0, 0, 0) * Euler(radian(-25), 0, 0), AnimSpeed)
7471
        Neck.C1 = lerp(Neck.C1, NNC1 * cFrame(0, 0, 0) * Euler(0, 0, radian(-50)), AnimSpeed)
7472
        RootJoint.C0 = lerp(RootJoint.C0, cFrame(0, -1.3, 0) * Euler(0, radian(-40), 0), AnimSpeed)
7473
        RootJoint.C1 = lerp(RootJoint.C1, cFrame(0, -1, 0) * Euler(radian(50), 0, radian(0)), AnimSpeed)
7474
        RightShoulder.C0 = lerp(RightShoulder.C0, cFrame(1.5, 0.5, 0.06) * Euler(radian(145), 0, radian(-15)), AnimSpeed)
7475
        RightShoulder.C1 = lerp(RightShoulder.C1, cFrame(0, 0.5, 0) * Euler(0, radian(-25), 0), AnimSpeed)
7476
        LeftShoulder.C0 = lerp(LeftShoulder.C0, cFrame(-1.5, 1.2, -0.5) * Euler(radian(125), 0, radian(5)), AnimSpeed)
7477
        LeftShoulder.C1 = lerp(LeftShoulder.C1, cFrame(0, 0.5, 0) * Euler(0, radian(22), 0), AnimSpeed)
7478
        RightHip.C0 = lerp(RightHip.C0, cFrame(1.5, -0.7, 0.2) * Euler(radian(10), radian(-30), 0), AnimSpeed)
7479
        RightHip.C1 = lerp(RightHip.C1, cFrame(1, 1, 0) * Euler(0, 0, 0), AnimSpeed)
7480
        LeftHip.C0 = lerp(LeftHip.C0, cFrame(-1.5, -0.8, -0.1) * Euler(radian(55), radian(40), 0), AnimSpeed)
7481
        LeftHip.C1 = lerp(LeftHip.C1, cFrame(-1, 1, 0) * Euler(radian(2.5), 0, 0), AnimSpeed)
7482
      end
7483
      p = 1
7484
    end
7485
  end
7486
  Punch(1.5, 0.3, 0.25, "Stun")
7487
  coroutine.resume(coroutine.create(function()
7488
    local timer = {0, 8}
7489
    local down
7490
    repeat
7491
      runServ.Stepped:wait()
7492
      timer[1] = timer[1] + 0.05
7493
      if InputCommand == "42642688D" and Corruption.Value >= 20 then
7494
        Booleans.Successful_KeyStroke = true
7495
        InfiAssualt = true
7496
        QHold = true
7497
        down = Mouse.KeyUp:connect(function(k)
7498
          if k == "q" then
7499
            QHold = false
7500
          end
7501
        end)
7502
        repeat
7503
          swait()
7504
        until not QHold
7505
        down:disconnect()
7506
      end
7507
    until timer[1] >= timer[2] or InfiAssualt
7508
  end))
7509
  Punch(1.5, 0.3, 0.25, "Stun")
7510
  for i = 0, 26 do
7511
    swait()
7512
    if InfiAssualt then
7513
      break
7514
    end
7515
    Punch(0.2, 0.9, 0.1, "Stun")
7516
  end
7517
  if InfiAssualt then
7518
    Booleans.CorRegen = false
7519
    Corruption.Value = Corruption.Value - 20
7520
    repeat
7521
      swait()
7522
      CoolDowns.TerrorAssault[1] = 0
7523
      if 0 < Corruption.Value then
7524
        Corruption.Value = Corruption.Value - 0.2
7525
      else
7526
        Humanoid.Health = Humanoid.Health - 0.5
7527
      end
7528
      Punch(0.2, 0.9, 0.06, "Stun")
7529
    until not QHold or Humanoid.Health <= 10
7530
    Booleans.CorRegen = true
7531
    CoolDowns.TerrorAssault[1] = -CoolDowns.TerrorAssault[2]
7532
  else
7533
    local vel = Inst("BodyVelocity", RootPart)
7534
    vel.MaxForce = Vec3(huge, huge, huge)
7535
    vel.Velocity = RootPart.CFrame.lookVector * 10 + Vec3(0, 35, 0)
7536
    debServ:AddItem(vel, 0.1)
7537
    local swing = Sound(LeftArm, 169445046, 0.5, 0.9, false)
7538
    debServ:AddItem(swing, 3)
7539
    for i = 0, 3, 0.1 do
7540
      swait()
7541
      if i < 1 then
7542
        MagniDamage(RightArm, 3, false, false, 0, 4, true, 50, false, 0, "Normal", "Sphere", 2, false, 0, true, Sounds.Blunt.LargeF, 0.8, 0.2)
7543
      end
7544
      local AnimSpeed = 0.3
7545
      Neck.C0 = lerp(Neck.C0, NNC0 * cFrame(0, 0, 0) * Euler(radian(-20), 0, radian(-55)), AnimSpeed)
7546
      Neck.C1 = lerp(Neck.C1, NNC1 * cFrame(0, 0, 0) * Euler(0, 0, 0), AnimSpeed)
7547
      RootJoint.C0 = lerp(RootJoint.C0, cFrame(-1, -1.25, 0) * Euler(radian(15), radian(60), 0), AnimSpeed)
7548
      RootJoint.C1 = lerp(RootJoint.C1, cFrame(0, -1, 0) * Euler(0, 0, 0), AnimSpeed)
7549
      RightShoulder.C0 = lerp(RightShoulder.C0, cFrame(1.55, 0.6, -0.4) * Euler(radian(170), 0, radian(20)), AnimSpeed)
7550
      RightShoulder.C1 = lerp(RightShoulder.C1, cFrame(0, 0.5, 0) * Euler(0, radian(30), 0), AnimSpeed)
7551
      LeftShoulder.C0 = lerp(LeftShoulder.C0, cFrame(-1.6, 0.65, 0.2) * Euler(radian(-5), radian(20), radian(-40)), AnimSpeed)
7552
      LeftShoulder.C1 = lerp(LeftShoulder.C1, cFrame(0, 0.5, 0) * Euler(0, 0, 0), AnimSpeed)
7553
      RightHip.C0 = lerp(RightHip.C0, cFrame(1.5, -0.5, -0.25) * Euler(radian(-30), 0, radian(-6)), AnimSpeed)
7554
      RightHip.C1 = lerp(RightHip.C1, cFrame(1, 1, 0) * Euler(0, radian(20), 0), AnimSpeed)
7555
      LeftHip.C0 = lerp(LeftHip.C0, cFrame(-1.5, -0.7, -0.2) * Euler(radian(-10), 0, radian(-16)), AnimSpeed)
7556
      LeftHip.C1 = lerp(LeftHip.C1, cFrame(-1, 1, 0) * Euler(0, 0, 0), AnimSpeed)
7557
    end
7558
    CoolDowns.TerrorAssault[1] = 0
7559
  end
7560
  Booleans.DisableJump = false
7561
  Booleans.Attacking = false
7562
  Humanoid.WalkSpeed = Speed[1] + Speed[2]
7563
end
7564
function NemesisBarrage()
7565
  Booleans.SoulFollow = false
7566
  Booleans.SoulAttacking = true
7567
  local tar
7568
  if TargetInfo[1] ~= nil then
7569
    if (TargetInfo[1].Position - RootPart.Position).Magnitude <= 60 then
7570
      tar = TargetInfo[1]
7571
      coroutine.resume(coroutine.create(function()
7572
        SoulGyr.MaxTorque = Vec3(huge, huge, huge)
7573
        SoulGyr2.MaxTorque = Vec3(0, 0, 0)
7574
        repeat
7575
          swait()
7576
          SoulPos.Position = (tar.CFrame * cFrame(0, 2.5, -5)).p
7577
          SoulGyr.CFrame = cFrame(Soul.Root.Position, (tar.CFrame * cFrame(0, 2.5, 10)).p)
7578
        until not Booleans.SoulAttacking
7579
        SoulGyr.MaxTorque = Vec3(0, huge, 0)
7580
        SoulGyr2.MaxTorque = Vec3(huge, 0, huge)
7581
      end))
7582
    else
7583
      SoulPos.Position = (RootPart.CFrame * cFrame(0, 2.5, -7)).p
7584
      SoulGyr.CFrame = cFrame(Soul.Root.Position, (RootPart.CFrame * cFrame(0, 2.5, -7)).p)
7585
    end
7586
  else
7587
    SoulPos.Position = (RootPart.CFrame * cFrame(0, 2.5, -7)).p
7588
    SoulGyr.CFrame = cFrame(Soul.Root.Position, (RootPart.CFrame * cFrame(0, 2.5, -7)).p)
7589
  end
7590
  Corruption.Value = Corruption.Value - 15
7591
  for i = 0, 2.5, 0.1 do
7592
    swait()
7593
    local AnimSpeed = 0.3
7594
    Soul.Neck.C0 = lerp(Soul.Neck.C0, Soul.NNC0 * cFrame(0, 0, 0) * Euler(radian(-10), 0, 0), AnimSpeed)
7595
    Soul.Neck.C1 = lerp(Soul.Neck.C1, Soul.NNC1 * cFrame(0, 0, 0) * Euler(0, 0, 0), AnimSpeed)
7596
    Soul.RootHip.C0 = lerp(Soul.RootHip.C0, cFrame(0, -1.6 - 0.1 * cosine(sine / 10), 0) * Euler(radian(-20), 0, 0), AnimSpeed)
7597
    Soul.RootHip.C1 = lerp(Soul.RootHip.C1, cFrame(0, -1.6, 0) * Euler(0, 0, 0), AnimSpeed)
7598
    Soul.RShoulder.C0 = lerp(Soul.RShoulder.C0, cFrame(2.4, 0.8, 0) * Euler(radian(-35), 0, radian(15)), AnimSpeed)
7599
    Soul.RShoulder.C1 = lerp(Soul.RShoulder.C1, cFrame(0, 0.8, 0) * Euler(0, 0, 0), AnimSpeed)
7600
    Soul.LShoulder.C0 = lerp(Soul.LShoulder.C0, cFrame(-2.4, 0.8, 0) * Euler(radian(-35), 0, radian(-15)), AnimSpeed)
7601
    Soul.LShoulder.C1 = lerp(Soul.LShoulder.C1, cFrame(0, 0.8, 0) * Euler(0, 0, 0), AnimSpeed)
7602
    Soul.RHip.C0 = lerp(Soul.RHip.C0, cFrame(2.4, -1.6, 0) * Euler(radian(-20), 0, radian(10)), AnimSpeed)
7603
    Soul.RHip.C1 = lerp(Soul.RHip.C1, cFrame(1.6, 1.6, 0) * Euler(0, 0, 0), AnimSpeed)
7604
    Soul.LHip.C0 = lerp(Soul.LHip.C0, cFrame(-2.4, -1.6, 0) * Euler(radian(-20), 0, radian(-10)), AnimSpeed)
7605
    Soul.LHip.C1 = lerp(Soul.LHip.C1, cFrame(-1.6, 1.6, 0) * Euler(0, 0, 0), AnimSpeed)
7606
  end
7607
  local p = 1
7608
  local function Punch(length, AnimSpeed, duration, Type)
7609
    local ang = random(-1, 1) * 45
7610
    if p == 1 then
7611
      for i = 0, length, 0.1 do
7612
        swait()
7613
        Soul.Neck.C0 = lerp(Soul.Neck.C0, Soul.NNC0 * cFrame(0, 0, 0) * Euler(radian(-15), 0, radian(30)), AnimSpeed)
7614
        Soul.Neck.C1 = lerp(Soul.Neck.C1, Soul.NNC1 * cFrame(0, 0, 0) * Euler(0, 0, 0), AnimSpeed)
7615
        Soul.RootHip.C0 = lerp(Soul.RootHip.C0, cFrame(0, -2.6, 0) * Euler(0, radian(-40), 0), AnimSpeed)
7616
        Soul.RootHip.C1 = lerp(Soul.RootHip.C1, cFrame(0, -1.6, 0) * Euler(radian(40), 0, 0), AnimSpeed)
7617
        Soul.RShoulder.C0 = lerp(Soul.RShoulder.C0, cFrame(2.4, 0.8, 1.2) * Euler(radian(90), 0, radian(65)), AnimSpeed)
7618
        Soul.RShoulder.C1 = lerp(Soul.RShoulder.C1, cFrame(0, 0.8, 0) * Euler(0, 0, 0), AnimSpeed)
7619
        Soul.LShoulder.C0 = lerp(Soul.LShoulder.C0, cFrame(-2.4, 0.8, -1) * Euler(radian(80), 0, radian(-40)), AnimSpeed)
7620
        Soul.LShoulder.C1 = lerp(Soul.LShoulder.C1, cFrame(0, 0.8, 0) * Euler(0, 0, 0), AnimSpeed)
7621
        Soul.RHip.C0 = lerp(Soul.RHip.C0, cFrame(2.4, -1.3, 0.3) * Euler(radian(-40), 0, 0), AnimSpeed)
7622
        Soul.RHip.C1 = lerp(Soul.RHip.C1, cFrame(1.6, 1.6, 0) * Euler(0, radian(30), 0), AnimSpeed)
7623
        Soul.LHip.C0 = lerp(Soul.LHip.C0, cFrame(-2.4, -1, -0.6) * Euler(radian(-20), 0, 0), AnimSpeed)
7624
        Soul.LHip.C1 = lerp(Soul.LHip.C1, cFrame(-1.6, 1.6, 0) * Euler(0, radian(-30), 0), AnimSpeed)
7625
      end
7626
      local swing = Sound(Soul.RArm, 169445073, 0.5, 1.4, false)
7627
      debServ:AddItem(swing, 3)
7628
      for i = 0, length, 0.1 do
7629
        swait()
7630
        MagniDamage(Soul.RArm, 2, true, false, 0, 1.5, false, 0, false, 0, Type, "B-Blood", duration, false, 0, true, Sounds.Sharp.Large, 1, 0.2)
7631
        Soul.Neck.C0 = lerp(Soul.Neck.C0, Soul.NNC0 * cFrame(0, 0, 0) * Euler(radian(-15), 0, radian(-30)), AnimSpeed)
7632
        Soul.Neck.C1 = lerp(Soul.Neck.C1, Soul.NNC1 * cFrame(0, 0, 0) * Euler(0, 0, 0), AnimSpeed)
7633
        Soul.RootHip.C0 = lerp(Soul.RootHip.C0, cFrame(0, -2.6, 0) * Euler(0, radian(40), 0), AnimSpeed)
7634
        Soul.RootHip.C1 = lerp(Soul.RootHip.C1, cFrame(0, -1.6, 0) * Euler(radian(40), 0, 0), AnimSpeed)
7635
        Soul.RShoulder.C0 = lerp(Soul.RShoulder.C0, cFrame(2.2, 0.8, -1.4) * Euler(radian(90 + ang), 0, radian(-25)), AnimSpeed)
7636
        Soul.RShoulder.C1 = lerp(Soul.RShoulder.C1, cFrame(0, 0.8, 0) * Euler(0, 0, 0), AnimSpeed)
7637
        Soul.LShoulder.C0 = lerp(Soul.LShoulder.C0, cFrame(-2.4, 0.8, -1) * Euler(radian(80), 0, radian(55)), AnimSpeed)
7638
        Soul.LShoulder.C1 = lerp(Soul.LShoulder.C1, cFrame(0, 0.8, 0) * Euler(0, 0, 0), AnimSpeed)
7639
        Soul.RHip.C0 = lerp(Soul.RHip.C0, cFrame(2.4, -1, -0.6) * Euler(radian(-20), 0, 0), AnimSpeed)
7640
        Soul.RHip.C1 = lerp(Soul.RHip.C1, cFrame(1.6, 1.6, 0) * Euler(0, radian(30), 0), AnimSpeed)
7641
        Soul.LHip.C0 = lerp(Soul.LHip.C0, cFrame(-2.4, -1.3, 0.3) * Euler(radian(-40), 0, 0), AnimSpeed)
7642
        Soul.LHip.C1 = lerp(Soul.LHip.C1, cFrame(-1.6, 1.6, 0) * Euler(0, radian(-30), 0), AnimSpeed)
7643
      end
7644
      p = 2
7645
    elseif p == 2 then
7646
      for i = 0, length, 0.1 do
7647
        swait()
7648
        Soul.Neck.C0 = lerp(Soul.Neck.C0, Soul.NNC0 * cFrame(0, 0, 0) * Euler(radian(-15), 0, radian(-30)), AnimSpeed)
7649
        Soul.Neck.C1 = lerp(Soul.Neck.C1, Soul.NNC1 * cFrame(0, 0, 0) * Euler(0, 0, 0), AnimSpeed)
7650
        Soul.RootHip.C0 = lerp(Soul.RootHip.C0, cFrame(0, -2.6, 0) * Euler(0, radian(40), 0), AnimSpeed)
7651
        Soul.RootHip.C1 = lerp(Soul.RootHip.C1, cFrame(0, -1.6, 0) * Euler(radian(40), 0, 0), AnimSpeed)
7652
        Soul.RShoulder.C0 = lerp(Soul.RShoulder.C0, cFrame(2.4, 0.8, -1) * Euler(radian(80), 0, radian(40)), AnimSpeed)
7653
        Soul.RShoulder.C1 = lerp(Soul.RShoulder.C1, cFrame(0, 0.8, 0) * Euler(0, 0, 0), AnimSpeed)
7654
        Soul.LShoulder.C0 = lerp(Soul.LShoulder.C0, cFrame(-2.4, 0.8, 1.2) * Euler(radian(90), 0, radian(-65)), AnimSpeed)
7655
        Soul.LShoulder.C1 = lerp(Soul.LShoulder.C1, cFrame(0, 0.8, 0) * Euler(0, 0, 0), AnimSpeed)
7656
        Soul.RHip.C0 = lerp(Soul.RHip.C0, cFrame(2.4, -1, -0.6) * Euler(radian(-20), 0, 0), AnimSpeed)
7657
        Soul.RHip.C1 = lerp(Soul.RHip.C1, cFrame(1.6, 1.6, 0) * Euler(0, radian(30), 0), AnimSpeed)
7658
        Soul.LHip.C0 = lerp(Soul.LHip.C0, cFrame(-2.4, -1.3, 0.3) * Euler(radian(-40), 0, 0), AnimSpeed)
7659
        Soul.LHip.C1 = lerp(Soul.LHip.C1, cFrame(-1.6, 1.6, 0) * Euler(0, radian(-30), 0), AnimSpeed)
7660
      end
7661
      local swing = Sound(Soul.RArm, 169445073, 0.5, 1.2, false)
7662
      debServ:AddItem(swing, 3)
7663
      for i = 0, length, 0.1 do
7664
        swait()
7665
        MagniDamage(Soul.RArm, 2, true, false, 0, 1.5, false, 0, false, 0, Type, "B-Blood", duration, false, 0, true, Sounds.Sharp.Large, 1, 0.2)
7666
        Soul.Neck.C0 = lerp(Soul.Neck.C0, Soul.NNC0 * cFrame(0, 0, 0) * Euler(radian(-15), 0, radian(30)), AnimSpeed)
7667
        Soul.Neck.C1 = lerp(Soul.Neck.C1, Soul.NNC1 * cFrame(0, 0, 0) * Euler(0, 0, 0), AnimSpeed)
7668
        Soul.RootHip.C0 = lerp(Soul.RootHip.C0, cFrame(0, -2.6, 0) * Euler(0, radian(-40), 0), AnimSpeed)
7669
        Soul.RootHip.C1 = lerp(Soul.RootHip.C1, cFrame(0, -1.6, 0) * Euler(radian(40), 0, 0), AnimSpeed)
7670
        Soul.RShoulder.C0 = lerp(Soul.RShoulder.C0, cFrame(2.4, 0.8, -1) * Euler(radian(80), 0, radian(-55)), AnimSpeed)
7671
        Soul.RShoulder.C1 = lerp(Soul.RShoulder.C1, cFrame(0, 0.8, 0) * Euler(0, 0, 0), AnimSpeed)
7672
        Soul.LShoulder.C0 = lerp(Soul.LShoulder.C0, cFrame(-2.2, 0.8, -1.4) * Euler(radian(90 + ang), 0, radian(25)), AnimSpeed)
7673
        Soul.LShoulder.C1 = lerp(Soul.LShoulder.C1, cFrame(0, 0.8, 0) * Euler(0, 0, 0), AnimSpeed)
7674
        Soul.RHip.C0 = lerp(Soul.RHip.C0, cFrame(2.4, -1.3, 0.3) * Euler(radian(-40), 0, 0), AnimSpeed)
7675
        Soul.RHip.C1 = lerp(Soul.RHip.C1, cFrame(1.6, 1.6, 0) * Euler(0, radian(30), 0), AnimSpeed)
7676
        Soul.LHip.C0 = lerp(Soul.LHip.C0, cFrame(-2.4, -1, -0.6) * Euler(radian(-20), 0, 0), AnimSpeed)
7677
        Soul.LHip.C1 = lerp(Soul.LHip.C1, cFrame(-1.6, 1.6, 0) * Euler(0, radian(-30), 0), AnimSpeed)
7678
      end
7679
      p = 1
7680
    end
7681
  end
7682
  Punch(1, 0.4, 0.3, "Stun")
7683
  Punch(1, 0.4, 0.3, "Stun")
7684
  for i = 0, 24 do
7685
    Punch(0.2, 0.9, 0.1, "Normal")
7686
  end
7687
  Booleans.SoulFollow = true
7688
  Booleans.SoulAttacking = false
7689
  CoolDowns.NemesisBarrage[1] = 0
7690
end
7691
function SiegeRevolver()
7692
  CoolDowns.SiegeRevolver[1] = 0
7693
  Booleans.Attacking = true
7694
  Booleans.DisableJump = true
7695
  Humanoid.WalkSpeed = 0
7696
  Humanoid.AutoRotate = false
7697
  Booleans.CamFollow = false
7698
  Booleans.AntiTrip = true
7699
  local pos = Inst("BodyPosition", RootPart)
7700
  pos.Position = RootPart.Position
7701
  pos.MaxForce = Vec3(huge, huge, huge)
7702
  for i = 0, 0.8, 0.1 do
7703
    swait()
7704
    local AnimSpeed = 0.5
7705
    Neck.C0 = lerp(Neck.C0, NNC0 * cFrame(0, 0, 0) * Euler(radian(20), 0, radian(45)), AnimSpeed)
7706
    Neck.C1 = lerp(Neck.C1, NNC1 * cFrame(0, 0, 0) * Euler(0, 0, 0), AnimSpeed)
7707
    RootJoint.C0 = lerp(RootJoint.C0, cFrame(0, -1.2, 0) * Euler(radian(5), radian(-40), 0), AnimSpeed)
7708
    RootJoint.C1 = lerp(RootJoint.C1, cFrame(0, -1, 0) * Euler(0, 0, 0), AnimSpeed)
7709
    RightShoulder.C0 = lerp(RightShoulder.C0, cFrame(1.5, 0.6, 0) * Euler(radian(-10), 0, radian(45)), AnimSpeed)
7710
    RightShoulder.C1 = lerp(RightShoulder.C1, cFrame(0, 0.5, 0) * Euler(0, radian(90), 0), AnimSpeed)
7711
    LeftShoulder.C0 = lerp(LeftShoulder.C0, cFrame(-1.6, 0.5, -0.5) * Euler(radian(90), 0, radian(-40)), AnimSpeed)
7712
    LeftShoulder.C1 = lerp(LeftShoulder.C1, cFrame(0, 0.5, 0) * Euler(0, 0, 0), AnimSpeed)
7713
    RightHip.C0 = lerp(RightHip.C0, cFrame(1.5, -0.3, 0.1) * Euler(radian(-6), radian(-30), radian(30)), AnimSpeed)
7714
    RightHip.C1 = lerp(RightHip.C1, cFrame(1, 1, 0) * Euler(0, 0, 0), AnimSpeed)
7715
    LeftHip.C0 = lerp(LeftHip.C0, cFrame(-1.5, -0.8, 0.3) * Euler(0, radian(32), radian(-5)), AnimSpeed)
7716
    LeftHip.C1 = lerp(LeftHip.C1, cFrame(-1, 1, 0) * Euler(radian(5), 0, 0), AnimSpeed)
7717
  end
7718
  DTPWeld.Part0 = RootPart
7719
  DTPWeld.C0 = cFrame(0, -2, -6)
7720
  DTPWeld.C1 = cFrame()
7721
  debServ:AddItem(pos, 0)
7722
  local height, speed = 50, 60
7723
  local vel = Inst("BodyVelocity", RootPart)
7724
  vel.MaxForce = Vec3(huge, huge, huge)
7725
  vel.Velocity = RootPart.CFrame.lookVector * speed + Vec3(0, height, 0)
7726
  local noScope = 0
7727
  local pitch = 0.6
7728
  local swing = Sound(RightLeg, 234365549, 0.5, pitch, false)
7729
  local s = 1
7730
  debServ:AddItem(swing, 3)
7731
  repeat
7732
    swait()
7733
    if noScope >= 360 * s then
7734
      local swing = Sound(RightLeg, 234365549, 0.5, pitch + 0.2 * s, false)
7735
      debServ:AddItem(swing, 3)
7736
      s = s + 1
7737
    end
7738
    vel.Velocity = RootPart.CFrame.lookVector * speed + Vec3(0, height, 0)
7739
    height = height - 2.5
7740
    MagniDamage(RightLeg, 7, false, false, 0, 2, false, {20, 10}, false, 0, "Knockdown2", "Sphere", 0.15, true, {2, 4}, true, Sounds.Blunt.Small, 0.8, 0.2)
7741
    MagicBlock(Colors[1], "Neon", RightLeg.CFrame * cFrame(0, -4, 0) * Euler(random(-50, 50), random(-50, 50), random(-50, 50)), 8, 8, 8, 0, 0, 0, 0.04)
7742
    MagicBlock("Really black", "Neon", RightLeg.CFrame * cFrame(0, -3, 0) * Euler(random(-50, 50), random(-50, 50), random(-50, 50)), 7, 7, 7, 0, 0, 0, 0.04)
7743
    local AnimSpeed = 0.6
7744
    Neck.C0 = lerp(Neck.C0, NNC0 * cFrame(0, 0, 0) * Euler(radian(30), 0, radian(-25)), AnimSpeed)
7745
    Neck.C1 = lerp(Neck.C1, NNC1 * cFrame(0, 0, 0) * Euler(0, 0, 0), AnimSpeed)
7746
    RootJoint.C0 = lerp(RootJoint.C0, cFrame(0, -1.2, 0) * Euler(radian(40), radian(30 + noScope), 0), AnimSpeed)
7747
    RootJoint.C1 = lerp(RootJoint.C1, cFrame(0, -1, 0) * Euler(0, 0, 0), AnimSpeed)
7748
    RightShoulder.C0 = lerp(RightShoulder.C0, cFrame(1.1, 0.5, -0.6) * Euler(radian(90), 0, radian(-65)), AnimSpeed)
7749
    RightShoulder.C1 = lerp(RightShoulder.C1, cFrame(0, 0.5, 0) * Euler(0, 0, 0), AnimSpeed)
7750
    LeftShoulder.C0 = lerp(LeftShoulder.C0, cFrame(-1.4, 0.5, 0.1) * Euler(radian(70), 0, radian(-80)), AnimSpeed)
7751
    LeftShoulder.C1 = lerp(LeftShoulder.C1, cFrame(0, 0.5, 0) * Euler(0, 0, 0), AnimSpeed)
7752
    RightHip.C0 = lerp(RightHip.C0, cFrame(0.5, -0.6, -0.4) * Euler(radian(50), radian(-20), radian(30)), AnimSpeed)
7753
    RightHip.C1 = lerp(RightHip.C1, cFrame(0, 1, 0) * Euler(0, 0, 0), AnimSpeed)
7754
    LeftHip.C0 = lerp(LeftHip.C0, cFrame(-1.5, -0.8, -0.4) * Euler(0, radian(22), radian(-12)), AnimSpeed)
7755
    LeftHip.C1 = lerp(LeftHip.C1, cFrame(-1, 1, 0) * Euler(radian(80), 0, 0), AnimSpeed)
7756
    noScope = noScope + 30
7757
  until noScope >= 1080
7758
  StopAllDrags()
7759
  Humanoid.AutoRotate = true
7760
  debServ:AddItem(vel, 0)
7761
  DTPWeld.Part0 = RootPart
7762
  DTPWeld.C0 = cFrame()
7763
  DTPWeld.C1 = cFrame()
7764
  Booleans.Attacking = false
7765
  Booleans.DisableJump = false
7766
  Booleans.CamFollow = true
7767
  Booleans.AntiTrip = false
7768
  Humanoid.WalkSpeed = Speed[1] + Speed[2]
7769
  CoolDowns.SiegeRevolver[1] = 0
7770
end
7771
function DreadedFang(buffered)
7772
  Booleans.Attacking = true
7773
  Booleans.DisableJump = true
7774
  Humanoid.WalkSpeed = 0
7775
  CoolDowns.DreadedFang[1] = 0
7776
  local EHold = true
7777
  local timer = {1, 3}
7778
  local down = Mouse.KeyUp:connect(function(k)
7779
    if k == "e" then
7780
      EHold = false
7781
    end
7782
  end)
7783
  for i = 0, 0.8, 0.1 do
7784
    swait()
7785
    local AnimSpeed = 0.4
7786
    Neck.C0 = lerp(Neck.C0, NNC0 * cFrame(0, 0, 0) * Euler(radian(20), radian(-8), radian(55)), AnimSpeed)
7787
    Neck.C1 = lerp(Neck.C1, NNC1 * cFrame(0, 0, 0) * Euler(0, 0, 0), AnimSpeed)
7788
    RootJoint.C0 = lerp(RootJoint.C0, cFrame(0, -1.25, 0) * Euler(radian(5), radian(-60), 0), AnimSpeed)
7789
    RootJoint.C1 = lerp(RootJoint.C1, cFrame(0, -1, 0) * Euler(radian(30), 0, 0), AnimSpeed)
7790
    RightShoulder.C0 = lerp(RightShoulder.C0, cFrame(1.5, 0.5, 0) * Euler(radian(30), 0, radian(55)), AnimSpeed)
7791
    RightShoulder.C1 = lerp(RightShoulder.C1, cFrame(0, 0.5, 0) * Euler(0, radian(-65), 0), AnimSpeed)
7792
    LeftShoulder.C0 = lerp(LeftShoulder.C0, cFrame(-1.5, 0.5, 0) * Euler(radian(80), radian(-10), radian(-80)), AnimSpeed)
7793
    LeftShoulder.C1 = lerp(LeftShoulder.C1, cFrame(0, 0.5, 0) * Euler(0, 0, 0), AnimSpeed)
7794
    RightHip.C0 = lerp(RightHip.C0, cFrame(1.5, -0.6, 0.05) * Euler(radian(-6), radian(-25), radian(-5)), AnimSpeed)
7795
    RightHip.C1 = lerp(RightHip.C1, cFrame(1, 1, 0) * Euler(radian(-30), 0, 0), AnimSpeed)
7796
    LeftHip.C0 = lerp(LeftHip.C0, cFrame(-1.5, -0.85, 0.1) * Euler(0, radian(30), radian(0)), AnimSpeed)
7797
    LeftHip.C1 = lerp(LeftHip.C1, cFrame(-1, 1, 0) * Euler(radian(-30), 0, 0), AnimSpeed)
7798
  end
7799
  if EHold and not buffered then
7800
    Booleans.CorRegen = false
7801
    repeat
7802
      swait(0.01 / frame)
7803
      MagicBlock(Colors[1], "Neon", RightArm.CFrame * cFrame(0, -1, 0) * Euler(random(-50, 50), random(-50, 50), random(-50, 50)), 6, 6, 6, 0, 0, 0, 0.3)
7804
      MagicRing(Colors[3], "Neon", RightArm.CFrame * cFrame(0, -1, 0) * Euler(random(-50, 50), random(-50, 50), random(-50, 50)), 2, 2, 0.1, 1, 1, 0.1, 0.3)
7805
      CoolDowns.DreadedFang[1] = 0
7806
      timer[1] = timer[1] + 0.01
7807
      Corruption.Value = Corruption.Value - 0.02
7808
    until not EHold or timer[1] >= timer[2] or 0 >= Corruption.Value
7809
    Booleans.CorRegen = true
7810
  end
7811
  down:disconnect()
7812
  local swing = Sound(RightArm, 234365549, 0.5, 0.7, false)
7813
  debServ:AddItem(swing, 3)
7814
  local bb2 = Sound(RightArm, 240517975, 0.4, 1.4, false)
7815
  debServ:AddItem(bb2, 3)
7816
  local bb3 = Sound(RightArm, 183763512, 1, 0.8, false)
7817
  debServ:AddItem(bb3, 3)
7818
  RootPart.Velocity = RootPart.CFrame.lookVector * 50
7819
  for i = 0, 0.8, 0.1 do
7820
    swait()
7821
    MagicRing2(Colors[3], "Neon", RightArm.CFrame * Euler(radian(90), 0, 0), 5, 5, 0, 0.5, 0.5, 0, 0.2)
7822
    MagicBlock(Colors[1], "Neon", RightArm.CFrame * cFrame(0, -1, 0) * Euler(random(-50, 50), random(-50, 50), random(-50, 50)), 8, 8, 8, -0.2, -0.2, -0.2, 0.05)
7823
    MagicBlock("Really black", "Neon", RightArm.CFrame * cFrame(0, -1, 0) * Euler(random(-50, 50), random(-50, 50), random(-50, 50)), 2, 2, 2, 0.2, 0.2, 0.2, 0.05)
7824
    MagniDamage(RightArm, 4 + Numbers.rBuff / 2, false, false, 0, 12 * math.floor(timer[1]), false, {40, 50}, false, 0, "SkyRocket", "B-Blood", 0.2, false, 0, true, Sounds.Blunt.Large, 0.8, 0.2)
7825
    local AnimSpeed = 0.4
7826
    Neck.C0 = lerp(Neck.C0, NNC0 * cFrame(0, 0, 0) * Euler(radian(-20), 0, radian(-55)), AnimSpeed)
7827
    Neck.C1 = lerp(Neck.C1, NNC1 * cFrame(0, 0, 0) * Euler(0, 0, 0), AnimSpeed)
7828
    RootJoint.C0 = lerp(RootJoint.C0, cFrame(-1, -1.25, 0) * Euler(radian(5), radian(60), 0), AnimSpeed)
7829
    RootJoint.C1 = lerp(RootJoint.C1, cFrame(0, -1, 0) * Euler(0, 0, 0), AnimSpeed)
7830
    RightShoulder.C0 = lerp(RightShoulder.C0, cFrame(1.55, 0.6, -0.4) * Euler(radian(140), 0, radian(60)), AnimSpeed)
7831
    RightShoulder.C1 = lerp(RightShoulder.C1, cFrame(0, 0.5, 0) * Euler(0, radian(30), 0), AnimSpeed)
7832
    LeftShoulder.C0 = lerp(LeftShoulder.C0, cFrame(-1.6, 0.65, 0.2) * Euler(radian(-5), radian(20), radian(-40)), AnimSpeed)
7833
    LeftShoulder.C1 = lerp(LeftShoulder.C1, cFrame(0, 0.5, 0) * Euler(0, 0, 0), AnimSpeed)
7834
    RightHip.C0 = lerp(RightHip.C0, cFrame(1.5, -0.8, 0.4) * Euler(radian(-16), radian(-40), 0), AnimSpeed)
7835
    RightHip.C1 = lerp(RightHip.C1, cFrame(1, 1, 0) * Euler(0, 0, 0), AnimSpeed)
7836
    LeftHip.C0 = lerp(LeftHip.C0, cFrame(-1.4, -0.3, 0.2) * Euler(radian(-8), radian(30), radian(-25)), AnimSpeed)
7837
    LeftHip.C1 = lerp(LeftHip.C1, cFrame(-1, 1, 0) * Euler(0, 0, 0), AnimSpeed)
7838
  end
7839
  MagicRing2(Colors[3], "Neon", RightArm.CFrame * Euler(radian(90), 0, 0), 10, 10, 0, 2, 2, 0, 0.06)
7840
  swait(0.2 / frame)
7841
  Booleans.Attacking = false
7842
  Booleans.DisableJump = false
7843
  Humanoid.WalkSpeed = Speed[1] + Speed[2]
7844
  CoolDowns.DreadedFang[1] = 0
7845
end
7846
function LuciferCrusher(buffered)
7847
  Booleans.Attacking = true
7848
  Booleans.DisableJump = true
7849
  Humanoid.WalkSpeed = 0
7850
  Corruption.Value = Corruption.Value - 8
7851
  CoolDowns.LuciferCrusher[1] = 0
7852
  local QHold = true
7853
  local timer = {1, 2}
7854
  local down = Mouse.KeyUp:connect(function(k)
7855
    if k == "q" then
7856
      QHold = false
7857
    end
7858
  end)
7859
  for i = 0, 1, 0.1 do
7860
    swait()
7861
    local AnimSpeed = 0.4
7862
    Neck.C0 = lerp(Neck.C0, NNC0 * cFrame(0, 0, 0) * Euler(radian(22), 0, 0), AnimSpeed)
7863
    Neck.C1 = lerp(Neck.C1, NNC1 * cFrame(0, 0, 0) * Euler(0, 0, 0), AnimSpeed)
7864
    RootJoint.C0 = lerp(RootJoint.C0, cFrame(0, -1, 0) * Euler(radian(16), 0, 0), AnimSpeed)
7865
    RootJoint.C1 = lerp(RootJoint.C1, cFrame(0, -1, 0) * Euler(0, 0, 0), AnimSpeed)
7866
    RightShoulder.C0 = lerp(RightShoulder.C0, cFrame(1.5, 0.5, 0.1) * Euler(radian(-26), 0, radian(16)), AnimSpeed)
7867
    RightShoulder.C1 = lerp(RightShoulder.C1, cFrame(0, 0.5, 0) * Euler(0, radian(22), 0), AnimSpeed)
7868
    LeftShoulder.C0 = lerp(LeftShoulder.C0, cFrame(-1.5, 0.5, 0.1) * Euler(radian(-26), 0, radian(-16)), AnimSpeed)
7869
    LeftShoulder.C1 = lerp(LeftShoulder.C1, cFrame(0, 0.5, 0) * Euler(0, radian(-22), 0), AnimSpeed)
7870
    RightHip.C0 = lerp(RightHip.C0, cFrame(1.5, -1, 0) * Euler(radian(-16), 0, 0), AnimSpeed)
7871
    RightHip.C1 = lerp(RightHip.C1, cFrame(1, 1, 0) * Euler(0, radian(8), 0), AnimSpeed)
7872
    LeftHip.C0 = lerp(LeftHip.C0, cFrame(-1.5, -0.3, -0.7) * Euler(radian(-40), 0, radian(-5)), AnimSpeed)
7873
    LeftHip.C1 = lerp(LeftHip.C1, cFrame(-1, 1, 0) * Euler(0, radian(-6), 0), AnimSpeed)
7874
  end
7875
  if QHold and not buffered then
7876
    Booleans.CorRegen = false
7877
    repeat
7878
      swait(0.01 / frame)
7879
      MagicBlock(Colors[4], "Neon", LeftLeg.CFrame * cFrame(0, -1, 0) * Euler(random(-50, 50), random(-50, 50), random(-50, 50)), 6, 6, 6, 0, 0, 0, 0.3)
7880
      MagicRing(Colors[1], "Neon", LeftLeg.CFrame * cFrame(0, -1, 0) * Euler(random(-50, 50), random(-50, 50), random(-50, 50)), 2, 2, 0.1, 1, 1, 0.1, 0.3)
7881
      CoolDowns.LuciferCrusher[1] = 0
7882
      timer[1] = timer[1] + 0.02
7883
      Corruption.Value = Corruption.Value - 0.02
7884
    until not QHold or timer[1] >= timer[2] or 0 >= Corruption.Value
7885
    Booleans.CorRegen = true
7886
  end
7887
  down:disconnect()
7888
  local swing = Sound(RightArm, 234365549, 0.5, 0.7, false)
7889
  debServ:AddItem(swing, 3)
7890
  local bb2 = Sound(RightArm, 233856115, 0.4, 1.6, false)
7891
  debServ:AddItem(bb2, 3)
7892
  local bb3 = Sound(RightArm, 183763512, 1, 0.6, false)
7893
  debServ:AddItem(bb3, 3)
7894
  local Vel = Inst("BodyVelocity", RootPart)
7895
  Vel.MaxForce = Vec3(huge, huge, huge)
7896
  local speed = 50
7897
  Vel.Velocity = RootPart.CFrame.lookVector * 50
7898
  local noScope = 0
7899
  Booleans.AntiTrip = true
7900
  DTPWeld.Part0 = RootPart
7901
  DTPWeld.C0 = cFrame(0, 0, -6)
7902
  DTPWeld.C1 = cFrame()
7903
  for i = 0, 1, 0.1 do
7904
    swait()
7905
    if noScope < 270 then
7906
      noScope = noScope + 30
7907
    end
7908
    MagicBlock(Colors[4], "Neon", LeftLeg.CFrame * cFrame(0, -1, 0) * Euler(random(-50, 50), random(-50, 50), random(-50, 50)), 8, 8, 8, -0.2, -0.2, -0.2, 0.05)
7909
    MagicBlock(Colors[1], "Neon", LeftLeg.CFrame * cFrame(0, -1, 0) * Euler(random(-50, 50), random(-50, 50), random(-50, 50)), 2, 2, 2, 0.2, 0.2, 0.2, 0.05)
7910
    MagicRing2(Colors[4], "Neon", LeftLeg.CFrame * cFrame(0, 0, 0) * Euler(radian(90), 0, 0), 3, 3, 0, -0.2, -0.2, 0, 0.05)
7911
    Vel.Velocity = RootPart.CFrame.lookVector * 50
7912
    CoolDowns.LuciferCrusher[1] = 0
7913
    MagniDamage(LeftLeg, 4, false, false, 0, 1, false, 0, false, 0, "Normal", "None", 0.1, true, {3, 0}, true, Sounds.Sharp.Small, 0.7, 0.2)
7914
    local AnimSpeed = 0.5
7915
    Neck.C0 = lerp(Neck.C0, NNC0 * cFrame(0, 0, 0) * Euler(radian(22), 0, radian(40)), AnimSpeed)
7916
    Neck.C1 = lerp(Neck.C1, NNC1 * cFrame(0, 0, 0) * Euler(0, 0, 0), AnimSpeed)
7917
    RootJoint.C0 = lerp(RootJoint.C0, cFrame(0, -1, 0) * Euler(0, radian(noScope), 0), AnimSpeed)
7918
    RootJoint.C1 = lerp(RootJoint.C1, cFrame(0, -1, 0) * Euler(radian(-5), 0, radian(40)), AnimSpeed)
7919
    RightShoulder.C0 = lerp(RightShoulder.C0, cFrame(1.5, 0.5, 0.1) * Euler(radian(-6), 0, radian(56)), AnimSpeed)
7920
    RightShoulder.C1 = lerp(RightShoulder.C1, cFrame(0, 0.5, 0) * Euler(0, radian(22), 0), AnimSpeed)
7921
    LeftShoulder.C0 = lerp(LeftShoulder.C0, cFrame(-1.5, 0.5, 0.1) * Euler(radian(-56), 0, radian(-12)), AnimSpeed)
7922
    LeftShoulder.C1 = lerp(LeftShoulder.C1, cFrame(0, 0.5, 0) * Euler(0, radian(-42), 0), AnimSpeed)
7923
    RightHip.C0 = lerp(RightHip.C0, cFrame(1.3, -0.3, -0.5) * Euler(radian(-16), 0, radian(40)), AnimSpeed)
7924
    RightHip.C1 = lerp(RightHip.C1, cFrame(1, 1, 0) * Euler(0, 0, 0), AnimSpeed)
7925
    LeftHip.C0 = lerp(LeftHip.C0, cFrame(-1.2, 0.2, -0.3) * Euler(radian(-5), 0, radian(-60)), AnimSpeed)
7926
    LeftHip.C1 = lerp(LeftHip.C1, cFrame(-1, 1, 0) * Euler(0, radian(-2), 0), AnimSpeed)
7927
  end
7928
  debServ:AddItem(Vel, 0)
7929
  StopAllDrags()
7930
  MagicRing2(Colors[4], "Neon", LeftLeg.CFrame * cFrame(0, -2, 0) * Euler(radian(90), 0, 0), 2, 2, 0, 1, 1, 0, 0.07)
7931
  MagicRing2(Colors[4], "Neon", LeftLeg.CFrame * cFrame(0, -1, 0) * Euler(radian(90), 0, 0), 4, 4, 0, 1, 1, 0, 0.07)
7932
  MagicRing2(Colors[4], "Neon", LeftLeg.CFrame * cFrame(0, 0, 0) * Euler(radian(90), 0, 0), 6, 6, 0, 1, 1, 0, 0.07)
7933
  swait(0.05 / frame)
7934
  MagniDamage(LeftLeg, 10, false, false, 0, 12 * math.floor(timer[1]), false, {50, 20}, false, 0, "CancelPrev-SkyRocket", "B-Blood", 0.2, false, 0, true, Sounds.Blunt.LargeA, 1.2, 0.2)
7935
  swait(0.25 / frame)
7936
  DTPWeld.Part0 = RootPart
7937
  DTPWeld.C0 = cFrame()
7938
  DTPWeld.C1 = cFrame()
7939
  Booleans.AntiTrip = false
7940
  Booleans.Attacking = false
7941
  Booleans.DisableJump = false
7942
  Humanoid.WalkSpeed = Speed[1] + Speed[2]
7943
  CoolDowns.LuciferCrusher[1] = 0
7944
end
7945
function Riser()
7946
  Booleans.Attacking = true
7947
  Booleans.DisableJump = true
7948
  Humanoid.WalkSpeed = 0
7949
  CoolDowns.Riser[1] = 0
7950
  for i = 0, 1.5, 0.1 do
7951
    swait()
7952
    local AnimSpeed = 0.4
7953
    Neck.C0 = lerp(Neck.C0, NNC0 * cFrame(0, 0, 0) * Euler(radian(20), 0, 0), AnimSpeed)
7954
    Neck.C1 = lerp(Neck.C1, NNC1 * cFrame(0, 0, 0) * Euler(0, 0, 0), AnimSpeed)
7955
    RootJoint.C0 = lerp(RootJoint.C0, cFrame(0, -2.4, 0) * Euler(0, 0, 0), AnimSpeed)
7956
    RootJoint.C1 = lerp(RootJoint.C1, cFrame(0, -1, 0) * Euler(radian(50), 0, 0), AnimSpeed)
7957
    RightShoulder.C0 = lerp(RightShoulder.C0, cFrame(1.4, 0.5, -0.3) * Euler(radian(75), 0, radian(-20)), AnimSpeed)
7958
    RightShoulder.C1 = lerp(RightShoulder.C1, cFrame(0, 0.5, 0) * Euler(0, 0, 0), AnimSpeed)
7959
    LeftShoulder.C0 = lerp(LeftShoulder.C0, cFrame(-1.4, 0.5, -0.3) * Euler(radian(75), 0, radian(20)), AnimSpeed)
7960
    LeftShoulder.C1 = lerp(LeftShoulder.C1, cFrame(0, 0.5, 0) * Euler(0, 0, 0), AnimSpeed)
7961
    RightHip.C0 = lerp(RightHip.C0, cFrame(1.5, -1, 0.2) * Euler(radian(-25), radian(-2), 0), AnimSpeed)
7962
    RightHip.C1 = lerp(RightHip.C1, cFrame(1, 1, 0) * Euler(0, 0, 0), AnimSpeed)
7963
    LeftHip.C0 = lerp(LeftHip.C0, cFrame(-1.5, -0.2, -0.3) * Euler(radian(-15), radian(2), 0), AnimSpeed)
7964
    LeftHip.C1 = lerp(LeftHip.C1, cFrame(-1, 1, 0) * Euler(0, 0, 0), AnimSpeed)
7965
  end
7966
  local ro = RootPart.CFrame
7967
  local function SlabRise(h)
7968
    coroutine.resume(coroutine.create(function()
7969
      local col, mat = "Black", "Plastic"
7970
      local part = workspace:FindPartOnRay(Ray.new((RootPart.CFrame * cFrame(0, 0, -1 - 4 * h)).p, (RootPart.CFrame * cFrame(0, 0, -1 - 4 * h) * Euler(radian(-90), 0, 0)).lookVector.Unit * 5), Character, true, true)
7971
      if part then
7972
        col = part.BrickColor.Name
7973
        mat = part.Material.Name
7974
      end
7975
      local slab = CreatePart("Part", F3, col, mat, 0, 0, "Slab", Vec3(8, 10, 4), Vec3(0, 0, 0), Vec3(0, 0, 0), "BlockMesh", Vec3(1, 1, 1), _, _)
7976
      slab.CFrame = ro * cFrame(0, -13, -5.5 - 6 * h)
7977
      local rumble = Sound(slab, 588707205, 0.5, 1.2, false)
7978
      debServ:AddItem(rumble, 2)
7979
      local rumble = Sound(slab, 178430593, 0.5, 2.5, false)
7980
      debServ:AddItem(rumble, 2)
7981
      local s = slab.CFrame
7982
      slab.CanCollide = true
7983
      local function MakeRocks()
7984
        for i = -4, 4, 1.5 do
7985
          do
7986
            local rock = CreatePart("Part", F3, col, mat, 0, 0, "Rock", Vec3(1.6, 1.6, 1.6), Vec3(0, 0, 0), Vec3(0, 0, 0), "BlockMesh", Vec3(1, 1, 1), _, _)
7987
            rock.CFrame = s * cFrame(i, 10, 2) * Euler(random(-50, 50), random(-50, 50), random(-50, 50))
7988
            coroutine.resume(coroutine.create(function()
7989
              swait(0.5 / frame)
7990
              for t = 0, 1, 0.1 do
7991
                swait()
7992
                rock.Transparency = t
7993
              end
7994
              debServ:AddItem(rock, 0)
7995
            end))
7996
            local rock = CreatePart("Part", F3, col, mat, 0, 0, "Rock", Vec3(1.6, 1.6, 1.6), Vec3(0, 0, 0), Vec3(0, 0, 0), "BlockMesh", Vec3(1, 1, 1), _, _)
7997
            rock.CFrame = s * cFrame(i, 10, -2) * Euler(random(-50, 50), random(-50, 50), random(-50, 50))
7998
            coroutine.resume(coroutine.create(function()
7999
              swait(0.5 / frame)
8000
              for t = 0, 1, 0.1 do
8001
                swait()
8002
                rock.Transparency = t
8003
              end
8004
              debServ:AddItem(rock, 0)
8005
            end))
8006
          end
8007
        end
8008
        for i = -2, 2, 2 do
8009
          do
8010
            local rock = CreatePart("Part", F3, col, mat, 0, 0, "Rock", Vec3(1.6, 1.6, 1.6), Vec3(0, 0, 0), Vec3(0, 0, 0), "BlockMesh", Vec3(1, 1, 1), _, _)
8011
            rock.CFrame = s * cFrame(4, 10, i) * Euler(random(-50, 50), random(-50, 50), random(-50, 50))
8012
            coroutine.resume(coroutine.create(function()
8013
              swait(0.5 / frame)
8014
              for t = 0, 1, 0.1 do
8015
                swait()
8016
                rock.Transparency = t
8017
              end
8018
              debServ:AddItem(rock, 0)
8019
            end))
8020
            local rock = CreatePart("Part", F3, col, mat, 0, 0, "Rock", Vec3(1.6, 1.6, 1.6), Vec3(0, 0, 0), Vec3(0, 0, 0), "BlockMesh", Vec3(1, 1, 1), _, _)
8021
            rock.CFrame = s * cFrame(-4, 10, i) * Euler(random(-50, 50), random(-50, 50), random(-50, 50))
8022
            coroutine.resume(coroutine.create(function()
8023
              swait(0.5 / frame)
8024
              for t = 0, 1, 0.1 do
8025
                swait()
8026
                rock.Transparency = t
8027
              end
8028
              debServ:AddItem(rock, 0)
8029
            end))
8030
          end
8031
        end
8032
      end
8033
      for i = 0, 3, 0.1 do
8034
        swait()
8035
        if i == 0.5 then
8036
          MakeRocks()
8037
        end
8038
        MagniDamage(slab, 6, false, false, 0, 10, false, {0, 85}, false, 0, "SkyRocket", "B-Blood", 0.6, false, 0, true, Sounds.Blunt.LargeF, 1.2, 0.2)
8039
        slab.CFrame = lerp(slab.CFrame, s * cFrame(0, 15, 0), 0.1)
8040
      end
8041
      for i = 0, 1, 0.1 do
8042
        swait()
8043
        slab.Transparency = i
8044
      end
8045
      debServ:AddItem(slab, 0)
8046
    end))
8047
  end
8048
  coroutine.resume(coroutine.create(function()
8049
    swait(0.03 / frame)
8050
    for i = 0, 2 do
8051
      SlabRise(i)
8052
      swait(0.1 / frame)
8053
    end
8054
  end))
8055
  local swing = Sound(RootPart, 234365549, 0.5, 0.9, false)
8056
  debServ:AddItem(swing, 3)
8057
  for i = 0, 1, 0.1 do
8058
    swait()
8059
    local AnimSpeed = 0.3
8060
    MagicBlock(Colors[1], "Neon", RightArm.CFrame * cFrame(0, -1, 0) * Euler(random(-50, 50), random(-50, 50), random(-50, 50)), 8, 8, 8, -0.2, -0.2, -0.2, 0.05)
8061
    MagicBlock(Colors[3], "Neon", RightArm.CFrame * cFrame(0, -1, 0) * Euler(random(-50, 50), random(-50, 50), random(-50, 50)), 2, 2, 2, 0.2, 0.2, 0.2, 0.05)
8062
    MagicBlock(Colors[1], "Neon", LeftArm.CFrame * cFrame(0, -1, 0) * Euler(random(-50, 50), random(-50, 50), random(-50, 50)), 8, 8, 8, -0.2, -0.2, -0.2, 0.05)
8063
    MagicBlock(Colors[3], "Neon", LeftArm.CFrame * cFrame(0, -1, 0) * Euler(random(-50, 50), random(-50, 50), random(-50, 50)), 2, 2, 2, 0.2, 0.2, 0.2, 0.05)
8064
    Neck.C0 = lerp(Neck.C0, NNC0 * cFrame(0, 0, 0) * Euler(radian(22), 0, 0), AnimSpeed)
8065
    Neck.C1 = lerp(Neck.C1, NNC1 * cFrame(0, 0, 0) * Euler(0, 0, 0), AnimSpeed)
8066
    RootJoint.C0 = lerp(RootJoint.C0, cFrame(0, -1, 0) * Euler(radian(16), 0, 0), AnimSpeed)
8067
    RootJoint.C1 = lerp(RootJoint.C1, cFrame(0, -1, 0) * Euler(0, 0, 0), AnimSpeed)
8068
    RightShoulder.C0 = lerp(RightShoulder.C0, cFrame(1.5, 0.5, 0) * Euler(radian(-160), 0, radian(-6)), AnimSpeed)
8069
    RightShoulder.C1 = lerp(RightShoulder.C1, cFrame(0, 0.5, 0) * Euler(0, radian(22), 0), AnimSpeed)
8070
    LeftShoulder.C0 = lerp(LeftShoulder.C0, cFrame(-1.5, 0.5, 0) * Euler(radian(-160), 0, radian(6)), AnimSpeed)
8071
    LeftShoulder.C1 = lerp(LeftShoulder.C1, cFrame(0, 0.5, 0) * Euler(0, radian(-22), 0), AnimSpeed)
8072
    RightHip.C0 = lerp(RightHip.C0, cFrame(1.5, -1, 0) * Euler(radian(-16), 0, 0), AnimSpeed)
8073
    RightHip.C1 = lerp(RightHip.C1, cFrame(1, 1, 0) * Euler(0, radian(8), 0), AnimSpeed)
8074
    LeftHip.C0 = lerp(LeftHip.C0, cFrame(-1.5, -1, 0) * Euler(radian(-16), 0, 0), AnimSpeed)
8075
    LeftHip.C1 = lerp(LeftHip.C1, cFrame(-1, 1, 0) * Euler(0, radian(-8), 0), AnimSpeed)
8076
  end
8077
  swait(0.3 / frame)
8078
  Booleans.Attacking = false
8079
  Booleans.DisableJump = false
8080
  Humanoid.WalkSpeed = Speed[1] + Speed[2]
8081
  CoolDowns.Riser[1] = 0
8082
end
8083
function SealRelease()
8084
  Booleans.Attacking = true
8085
  Humanoid.WalkSpeed = 0
8086
  Booleans.DisableJump = true
8087
  Booleans.Invincible = true
8088
  Booleans.CorRegen = false
8089
  Corruption.Value = Corruption.Value - 10
8090
  local level = SealInfo[1]
8091
  Booleans.SealReleased = true
8092
  Booleans.SPDecay = false
8093
  local stop = false
8094
  coroutine.resume(coroutine.create(function()
8095
    repeat
8096
      swait()
8097
      change = 0.5
8098
      local AnimSpeed = 0.4
8099
      Neck.C0 = lerp(Neck.C0, NNC0 * cFrame(0, 0, 0) * Euler(radian(-5), 0, 0), AnimSpeed)
8100
      Neck.C1 = lerp(Neck.C1, NNC1 * cFrame(0, 0, 0) * Euler(0, 0, 0), AnimSpeed)
8101
      RootJoint.C0 = lerp(RootJoint.C0, cFrame(0, -1.1 - 0.06 * cosine(sine / 10), 0) * Euler(radian(10), 0, 0), AnimSpeed)
8102
      RootJoint.C1 = lerp(RootJoint.C1, cFrame(0, -1, 0) * Euler(0, 0, 0), AnimSpeed)
8103
      RightShoulder.C0 = lerp(RightShoulder.C0, cFrame(1.5, 0.5, 0) * Euler(radian(10), 0, radian(90)), AnimSpeed)
8104
      RightShoulder.C1 = lerp(RightShoulder.C1, cFrame(0, 0.5, 0) * Euler(0, radian(100), 0), AnimSpeed)
8105
      LeftShoulder.C0 = lerp(LeftShoulder.C0, cFrame(-1.5, 0.5, 0) * Euler(radian(10), 0, radian(-90)), AnimSpeed)
8106
      LeftShoulder.C1 = lerp(LeftShoulder.C1, cFrame(0, 0.5, 0) * Euler(0, radian(-100), 0), AnimSpeed)
8107
      RightHip.C0 = lerp(RightHip.C0, cFrame(1.5, -0.9 + 0.06 * cosine(sine / 10), -0.1) * Euler(radian(-10), radian(-10), radian(5)), AnimSpeed)
8108
      RightHip.C1 = lerp(RightHip.C1, cFrame(1, 1, 0) * Euler(0, 0, 0), AnimSpeed)
8109
      LeftHip.C0 = lerp(LeftHip.C0, cFrame(-1.5, -0.9 + 0.06 * cosine(sine / 10), -0.1) * Euler(radian(-10), radian(10), radian(-5)), AnimSpeed)
8110
      LeftHip.C1 = lerp(LeftHip.C1, cFrame(-1, 1, 0) * Euler(0, 0, 0), AnimSpeed)
8111
    until stop
8112
  end))
8113
  swait(0.5 / frame)
8114
  chatServ:Chat(Head, "Level " .. level .. " Seal, release!", 2)
8115
  local g = 0
8116
  local g2 = 0
8117
  local g3 = 0
8118
  local g4 = 0
8119
  local inte = 15 * level
8120
  swait(1 / frame)
8121
  coroutine.resume(coroutine.create(function()
8122
    repeat
8123
      swait()
8124
      local intensity = inte / 6
8125
      local rotM = 0.01
8126
      Humanoid.CameraOffset = Vec3(radian(random(-intensity, intensity)), radian(random(-intensity, intensity)), radian(random(-intensity, intensity)))
8127
      Camera.CFrame = Camera.CFrame * cFrame(radian(random(-intensity, intensity)), radian(random(-intensity, intensity)), radian(random(-intensity, intensity))) * Euler(radian(random(-intensity, intensity)) * rotM, radian(random(-intensity, intensity)) * rotM, radian(random(-intensity, intensity)) * rotM)
8128
      g = g + 1
8129
      g2 = g2 + 1
8130
      g3 = g3 + 1
8131
      g4 = g4 + 1
8132
      if g >= 6 then
8133
        g = 0
8134
        MagicRing5(Colors[2], "Neon", LeftArm.CFrame * cFrame(0, 0.9, 0) * Euler(radian(-90), 0, 0), 2.5, 2.5, 0.2, 0.2, 0.2, 0, 0.2, 0, 0, -0.5)
8135
        MagicRing5(Colors[2], "Neon", RightArm.CFrame * cFrame(0, 0.9, 0) * Euler(radian(-90), 0, 0), 2.5, 2.5, 0.2, 0.2, 0.2, 0, 0.2, 0, 0, -0.5)
8136
        local sEffect = Sound(RootPart, 200633780, 0.5, 0.9, false)
8137
        debServ:AddItem(sEffect, 3)
8138
      end
8139
      if g2 >= 80 / level then
8140
        MagicWave2(Colors[1], "Neon", RootPart.CFrame * cFrame(0, -2.8, 0), 1.5, 1, 1.5, 0.5, 0.04 * (level / 2), 0.5, 0.03)
8141
        g2 = 0
8142
        local sEffect = Sound(RootPart, 231917833, 0.7, 1.2, false)
8143
        debServ:AddItem(sEffect, 3)
8144
      end
8145
      if level >= 7 and g3 >= 12 then
8146
        MagicRing2(Colors[3], "Neon", RootPart.CFrame * cFrame(0, -2.4, 0) * Euler(radian(-90), 0, 0), 6, 6, 0.1, 1.5, 1.5, 0, 0.1)
8147
        g3 = 0
8148
        local sEffect = Sound(RootPart, 191395725, 0.7, 1.2, false)
8149
        debServ:AddItem(sEffect, 3)
8150
      end
8151
      if g4 >= 10 / level then
8152
        g4 = 0
8153
        local cframe = cFrame(random(-10, 10), -5, random(-10, 10))
8154
        MagicSphere4(Colors[1], "SmoothPlastic", RootPart.CFrame * cframe, 4.5, 4.5, 4.5, 0.05, 0, 0.5, 0)
8155
        MagicSphere4("Really black", "Neon", RootPart.CFrame * cframe, 3.5, 3.5, 3.5, 0.03, 0, 0.5, 0)
8156
      end
8157
    until stop
8158
  end))
8159
  for i = 0, 50, 0.1 do
8160
    swait()
8161
    --[[MSD.Left.LM1.MaxVelocity = radian(0.15)
8162
    MSD.Left.LM1.DesiredAngle = radian(55)
8163
    MSD.Left.LM2.MaxVelocity = radian(0.15)
8164
    MSD.Left.LM2.DesiredAngle = radian(-55)
8165
    MSD.Right.LM1.MaxVelocity = radian(0.15)
8166
    MSD.Right.LM1.DesiredAngle = radian(55)
8167
    MSD.Right.LM2.MaxVelocity = radian(0.15)
8168
    MSD.Right.LM2.DesiredAngle = radian(-55)]]
8169
  end
8170
  MSD.Left.Particles.Enabled = true
8171
  MSD.Right.Particles.Enabled = true
8172
  MSD.Left.CP1.Enabled = true
8173
  MSD.Right.CP1.Enabled = true
8174
  MSD.Left.CP2.Enabled = true
8175
  MSD.Right.CP2.Enabled = true
8176
  MSD.Left.CP3.Enabled = true
8177
  MSD.Right.CP3.Enabled = true
8178
  for i = 0, 25, 0.1 do
8179
    swait()
8180
    local s = 0.02
8181
    --[[MSD.Left.CM1.C0 = lerp(MSD.Left.CM1.C0, cFrame(0, 0, 0), s)
8182
    MSD.Left.CM2.C0 = lerp(MSD.Left.CM1.C0, cFrame(0, 0, 0), s)
8183
    MSD.Left.CM3.C0 = lerp(MSD.Left.CM1.C0, cFrame(0, 0, 0), s)
8184
    MSD.Right.CM1.C0 = lerp(MSD.Left.CM1.C0, cFrame(0, 0, 0), s)
8185
    MSD.Right.CM2.C0 = lerp(MSD.Left.CM1.C0, cFrame(0, 0, 0), s)
8186
    MSD.Right.CM3.C0 = lerp(MSD.Left.CM1.C0, cFrame(0, 0, 0), s)]]
8187
  end
8188
  stop = true
8189
  Humanoid.CameraOffset = Vec3(0, 0, 0)
8190
  Booleans.Attacking = false
8191
  Humanoid.WalkSpeed = Speed[1] + Speed[2]
8192
  Booleans.DisableJump = false
8193
  Booleans.Invincible = false
8194
  Booleans.CorRegen = true
8195
  Booleans.SPDecay = true
8196
  Numbers.rBuff = 1
8197
  repeat
8198
    swait()
8199
    Numbers.Buff = 1 + SealInfo[1] / 10
8200
  until SealInfo[1] == 1 and SealPressure.Value <= 1
8201
  Numbers.Buff = 1
8202
  Booleans.SealReleased = false
8203
 --[[ MSD.Left.LM1.MaxVelocity = radian(2)
8204
  MSD.Left.LM1.DesiredAngle = radian(0)
8205
  MSD.Left.LM2.MaxVelocity = radian(2)
8206
  MSD.Left.LM2.DesiredAngle = radian(0)
8207
  MSD.Right.LM1.MaxVelocity = radian(2)
8208
  MSD.Right.LM1.DesiredAngle = radian(0)
8209
  MSD.Right.LM2.MaxVelocity = radian(2)
8210
  MSD.Right.LM2.DesiredAngle = radian(0)]]
8211
  for i = 0, 1, 0.1 do
8212
    swait()
8213
    local s = 0.3
8214
    --[[MSD.Left.CM1.C0 = lerp(MSD.Left.CM1.C0, cFrame(0, -0.4, 0), s)
8215
    MSD.Left.CM2.C0 = lerp(MSD.Left.CM1.C0, cFrame(0, -0.4, 0), s)
8216
    MSD.Left.CM3.C0 = lerp(MSD.Left.CM1.C0, cFrame(0, -0.4, 0), s)
8217
    MSD.Right.CM1.C0 = lerp(MSD.Left.CM1.C0, cFrame(0, -0.4, 0), s)
8218
    MSD.Right.CM2.C0 = lerp(MSD.Left.CM1.C0, cFrame(0, -0.4, 0), s)
8219
    MSD.Right.CM3.C0 = lerp(MSD.Left.CM1.C0, cFrame(0, -0.4, 0), s)]]
8220
  end
8221
  MSD.Left.Particles.Enabled = false
8222
  MSD.Right.Particles.Enabled = false
8223
  MSD.Left.CP1.Enabled = false
8224
  MSD.Right.CP1.Enabled = false
8225
  MSD.Left.CP2.Enabled = false
8226
  MSD.Right.CP2.Enabled = false
8227
  MSD.Left.CP3.Enabled = false
8228
  MSD.Right.CP3.Enabled = false
8229
  Numbers.rBuff = 0
8230
end
8231
function NWeak()
8232
  Booleans.Attacking = true
8233
  Booleans.DisableJump = true
8234
  if Animation == "Walk" or Animation == "Idle" then
8235
    Humanoid.WalkSpeed = 0
8236
    for i = 0, 0.6, 0.1 do
8237
      swait()
8238
      local AnimSpeed = 0.5
8239
      Neck.C0 = lerp(Neck.C0, NNC0 * cFrame(0, 0, 0) * Euler(radian(20), 0, radian(45)), AnimSpeed)
8240
      Neck.C1 = lerp(Neck.C1, NNC1 * cFrame(0, 0, 0) * Euler(0, 0, 0), AnimSpeed)
8241
      RootJoint.C0 = lerp(RootJoint.C0, cFrame(0, -1.2, 0) * Euler(radian(5), radian(-60), 0), AnimSpeed)
8242
      RootJoint.C1 = lerp(RootJoint.C1, cFrame(0, -1, 0) * Euler(0, 0, 0), AnimSpeed)
8243
      RightShoulder.C0 = lerp(RightShoulder.C0, cFrame(1.5, 0.5, 0) * Euler(radian(-10), 0, radian(85)), AnimSpeed)
8244
      RightShoulder.C1 = lerp(RightShoulder.C1, cFrame(0, 0.5, 0) * Euler(0, radian(90), 0), AnimSpeed)
8245
      LeftShoulder.C0 = lerp(LeftShoulder.C0, cFrame(-1.5, 0.5, 0.2) * Euler(radian(-10), radian(45), radian(-16)), AnimSpeed)
8246
      LeftShoulder.C1 = lerp(LeftShoulder.C1, cFrame(0, 0.5, 0) * Euler(0, 0, 0), AnimSpeed)
8247
      RightHip.C0 = lerp(RightHip.C0, cFrame(1.5, -0.6, 0.05) * Euler(radian(-6), radian(-15), radian(10)), AnimSpeed)
8248
      RightHip.C1 = lerp(RightHip.C1, cFrame(1, 1, 0) * Euler(0, 0, 0), AnimSpeed)
8249
      LeftHip.C0 = lerp(LeftHip.C0, cFrame(-1.5, -0.8, 0.3) * Euler(0, radian(30), radian(-5)), AnimSpeed)
8250
      LeftHip.C1 = lerp(LeftHip.C1, cFrame(-1, 1, 0) * Euler(0, 0, 0), AnimSpeed)
8251
    end
8252
    local swing = Sound(RightArm, 169445073, 0.5, 2.1, false)
8253
    debServ:AddItem(swing, 3)
8254
    for i = 0, 0.7, 0.1 do
8255
      swait()
8256
      MagniDamage(RightArm, 1 + Numbers.rBuff / 2, false, false, 0, 1, true, 20, false, 0, "Normal", "Sphere", 0.2, false, 0, true, 511340819, 0.8, 0.2)
8257
      local AnimSpeed = 0.5
8258
      Neck.C0 = lerp(Neck.C0, NNC0 * cFrame(0, 0, 0) * Euler(radian(20), 0, radian(-45)), AnimSpeed)
8259
      Neck.C1 = lerp(Neck.C1, NNC1 * cFrame(0, 0, 0) * Euler(0, 0, 0), AnimSpeed)
8260
      RootJoint.C0 = lerp(RootJoint.C0, cFrame(0, -1.2, 0) * Euler(0, radian(40), 0), AnimSpeed)
8261
      RootJoint.C1 = lerp(RootJoint.C1, cFrame(0, -1, 0) * Euler(0, 0, 0), AnimSpeed)
8262
      RightShoulder.C0 = lerp(RightShoulder.C0, cFrame(1.1, 0.5, -0.8) * Euler(radian(90), 0, radian(-60)), AnimSpeed)
8263
      RightShoulder.C1 = lerp(RightShoulder.C1, cFrame(0, 0.5, 0) * Euler(0, 0, 0), AnimSpeed)
8264
      LeftShoulder.C0 = lerp(LeftShoulder.C0, cFrame(-1.5, 0.5, 0.2) * Euler(radian(-60), radian(25), radian(-46)), AnimSpeed)
8265
      LeftShoulder.C1 = lerp(LeftShoulder.C1, cFrame(0, 0.5, 0) * Euler(0, 0, 0), AnimSpeed)
8266
      RightHip.C0 = lerp(RightHip.C0, cFrame(1.5, -0.9, -0.04) * Euler(radian(5), radian(-35), radian(4)), AnimSpeed)
8267
      RightHip.C1 = lerp(RightHip.C1, cFrame(1, 1, 0) * Euler(0, 0, 0), AnimSpeed)
8268
      LeftHip.C0 = lerp(LeftHip.C0, cFrame(-1.5, -0.6, -0.05) * Euler(radian(-5), radian(10), radian(-15)), AnimSpeed)
8269
      LeftHip.C1 = lerp(LeftHip.C1, cFrame(-1, 1, 0) * Euler(0, 0, 0), AnimSpeed)
8270
    end
8271
    Humanoid.WalkSpeed = Speed[1] + Speed[2]
8272
  elseif Animation == "Fall" or Animation == "Jump" then
8273
  elseif Animation == "Crouch" then
8274
  end
8275
  Booleans.Attacking = false
8276
  Booleans.DisableJump = false
8277
end
8278
function NMedium()
8279
  Booleans.Attacking = true
8280
  Booleans.DisableJump = true
8281
  if Animation == "Walk" or Animation == "Idle" then
8282
    Humanoid.WalkSpeed = 0
8283
    for i = 0, 0.8, 0.1 do
8284
      swait()
8285
      local AnimSpeed = 0.3
8286
      Neck.C0 = lerp(Neck.C0, NNC0 * cFrame(0, 0, 0) * Euler(radian(20), 0, radian(65)), AnimSpeed)
8287
      Neck.C1 = lerp(Neck.C1, NNC1 * cFrame(0, 0, 0) * Euler(0, 0, 0), AnimSpeed)
8288
      RootJoint.C0 = lerp(RootJoint.C0, cFrame(0, -1.2, 0) * Euler(radian(5), radian(-70), 0), AnimSpeed)
8289
      RootJoint.C1 = lerp(RootJoint.C1, cFrame(0, -1, 0) * Euler(0, 0, 0), AnimSpeed)
8290
      RightShoulder.C0 = lerp(RightShoulder.C0, cFrame(1.5, 0.6, 0.2) * Euler(radian(-10), radian(-45), radian(45)), AnimSpeed)
8291
      RightShoulder.C1 = lerp(RightShoulder.C1, cFrame(0, 0.5, 0) * Euler(0, 0, 0), AnimSpeed)
8292
      LeftShoulder.C0 = lerp(LeftShoulder.C0, cFrame(-1.6, 0.5, -0.5) * Euler(radian(30), radian(-20), radian(-40)), AnimSpeed)
8293
      LeftShoulder.C1 = lerp(LeftShoulder.C1, cFrame(0, 0.5, 0) * Euler(0, 0, 0), AnimSpeed)
8294
      RightHip.C0 = lerp(RightHip.C0, cFrame(1.5, -0.3, 0.1) * Euler(radian(-6), radian(-30), radian(30)), AnimSpeed)
8295
      RightHip.C1 = lerp(RightHip.C1, cFrame(1, 1, 0) * Euler(0, 0, 0), AnimSpeed)
8296
      LeftHip.C0 = lerp(LeftHip.C0, cFrame(-1.5, -0.8, 0.3) * Euler(0, radian(32), radian(-5)), AnimSpeed)
8297
      LeftHip.C1 = lerp(LeftHip.C1, cFrame(-1, 1, 0) * Euler(radian(5), 0, 0), AnimSpeed)
8298
    end
8299
    RootPart.Velocity = RootPart.CFrame.lookVector * 15
8300
    local swing = Sound(RightLeg, 169445073, 0.5, 1.5, false)
8301
    debServ:AddItem(swing, 3)
8302
    for i = 0, 0.8, 0.1 do
8303
      swait()
8304
      local AnimSpeed = 0.3
8305
      MagniDamage(RightLeg, 1, false, false, 0, 3, false, 0, false, 0, "Normal", "Sphere", 0.12, false, 0, true, Sounds.Blunt.Small, 1.2, 0.2)
8306
      Neck.C0 = lerp(Neck.C0, NNC0 * cFrame(0, 0, 0) * Euler(radian(20), 0, radian(-45)), AnimSpeed)
8307
      Neck.C1 = lerp(Neck.C1, NNC1 * cFrame(0, 0, 0) * Euler(0, 0, 0), AnimSpeed)
8308
      RootJoint.C0 = lerp(RootJoint.C0, cFrame(0, -0.7, 0) * Euler(radian(60), radian(60), 0), AnimSpeed)
8309
      RootJoint.C1 = lerp(RootJoint.C1, cFrame(0, -1, 0) * Euler(0, 0, 0), AnimSpeed)
8310
      RightShoulder.C0 = lerp(RightShoulder.C0, cFrame(1.5, 0.6, 0.2) * Euler(radian(-40), radian(-45), radian(45)), AnimSpeed)
8311
      RightShoulder.C1 = lerp(RightShoulder.C1, cFrame(0, 0.5, 0) * Euler(0, 0, 0), AnimSpeed)
8312
      LeftShoulder.C0 = lerp(LeftShoulder.C0, cFrame(-1.5, 0.5, 0) * Euler(radian(-30), radian(20), radian(-50)), AnimSpeed)
8313
      LeftShoulder.C1 = lerp(LeftShoulder.C1, cFrame(0, 0.5, 0) * Euler(0, 0, 0), AnimSpeed)
8314
      RightHip.C0 = lerp(RightHip.C0, cFrame(1.3, -0.3, -0.2) * Euler(0, radian(10), radian(50)), AnimSpeed)
8315
      RightHip.C1 = lerp(RightHip.C1, cFrame(1, 1, 0) * Euler(radian(-20), 0, 0), AnimSpeed)
8316
      LeftHip.C0 = lerp(LeftHip.C0, cFrame(-1, -0.1, 0.3) * Euler(0, radian(32), radian(-60)), AnimSpeed)
8317
      LeftHip.C1 = lerp(LeftHip.C1, cFrame(-1, 1, 0) * Euler(radian(5), 0, 0), AnimSpeed)
8318
    end
8319
    local swing = Sound(RightLeg, 169445073, 0.5, 1.2, false)
8320
    debServ:AddItem(swing, 3)
8321
    for i = 0, 0.6, 0.1 do
8322
      swait()
8323
      local AnimSpeed = 0.4
8324
      MagniDamage(RightLeg, 1.25, false, false, 0, 2, true, 20, false, 0, "Normal", "Sphere", 0.15, false, 0, true, Sounds.Blunt.Small, 1, 0.2)
8325
      Neck.C0 = lerp(Neck.C0, NNC0 * cFrame(0, 0, 0) * Euler(radian(30), 0, radian(-25)), AnimSpeed)
8326
      Neck.C1 = lerp(Neck.C1, NNC1 * cFrame(0, 0, 0) * Euler(0, 0, 0), AnimSpeed)
8327
      RootJoint.C0 = lerp(RootJoint.C0, cFrame(0, -1, 0) * Euler(radian(50), radian(180), 0), AnimSpeed)
8328
      RootJoint.C1 = lerp(RootJoint.C1, cFrame(0, -1, 0) * Euler(0, 0, 0), AnimSpeed)
8329
      RightShoulder.C0 = lerp(RightShoulder.C0, cFrame(1.5, 0.5, 0) * Euler(radian(50), radian(-15), radian(25)), AnimSpeed)
8330
      RightShoulder.C1 = lerp(RightShoulder.C1, cFrame(0, 0.5, 0) * Euler(0, 0, 0), AnimSpeed)
8331
      LeftShoulder.C0 = lerp(LeftShoulder.C0, cFrame(-1.5, 0.5, 0) * Euler(radian(50), radian(10), radian(-25)), AnimSpeed)
8332
      LeftShoulder.C1 = lerp(LeftShoulder.C1, cFrame(0, 0.5, 0) * Euler(0, 0, 0), AnimSpeed)
8333
      RightHip.C0 = lerp(RightHip.C0, cFrame(1.5, -1, -0.1) * Euler(radian(50), radian(-12), radian(5)), AnimSpeed)
8334
      RightHip.C1 = lerp(RightHip.C1, cFrame(1, 1, 0) * Euler(0, 0, 0), AnimSpeed)
8335
      LeftHip.C0 = lerp(LeftHip.C0, cFrame(-1.5, -1, -0.1) * Euler(radian(50), radian(12), radian(-5)), AnimSpeed)
8336
      LeftHip.C1 = lerp(LeftHip.C1, cFrame(-1, 1, 0) * Euler(0, 0, 0), AnimSpeed)
8337
    end
8338
    Humanoid.WalkSpeed = Speed[1] + Speed[2]
8339
  elseif Animation == "Fall" or Animation == "Jump" then
8340
    local noScope = 0
8341
    local pitch = 0.6
8342
    local swing = Sound(RightLeg, 234365549, 0.5, pitch, false)
8343
    local s = 1
8344
    debServ:AddItem(swing, 3)
8345
    repeat
8346
      swait()
8347
      MagniDamage(RightLeg, 1, false, false, 0, 4, false, 20, false, 0, "Normal", "Sphere", 0.15, false, 0, true, Sounds.Blunt.Small, 0.8, 0.2)
8348
      local AnimSpeed = 0.6
8349
      Neck.C0 = lerp(Neck.C0, NNC0 * cFrame(0, 0, 0) * Euler(radian(30), 0, radian(-25)), AnimSpeed)
8350
      Neck.C1 = lerp(Neck.C1, NNC1 * cFrame(0, 0, 0) * Euler(0, 0, 0), AnimSpeed)
8351
      RootJoint.C0 = lerp(RootJoint.C0, cFrame(0, -1.2, 0) * Euler(radian(40), radian(30 + noScope), 0), AnimSpeed)
8352
      RootJoint.C1 = lerp(RootJoint.C1, cFrame(0, -1, 0) * Euler(0, 0, 0), AnimSpeed)
8353
      RightShoulder.C0 = lerp(RightShoulder.C0, cFrame(1.1, 0.5, -0.6) * Euler(radian(90), 0, radian(-65)), AnimSpeed)
8354
      RightShoulder.C1 = lerp(RightShoulder.C1, cFrame(0, 0.5, 0) * Euler(0, 0, 0), AnimSpeed)
8355
      LeftShoulder.C0 = lerp(LeftShoulder.C0, cFrame(-1.4, 0.5, 0.1) * Euler(radian(70), 0, radian(-80)), AnimSpeed)
8356
      LeftShoulder.C1 = lerp(LeftShoulder.C1, cFrame(0, 0.5, 0) * Euler(0, 0, 0), AnimSpeed)
8357
      RightHip.C0 = lerp(RightHip.C0, cFrame(0.5, -0.6, -0.4) * Euler(radian(50), radian(-20), radian(30)), AnimSpeed)
8358
      RightHip.C1 = lerp(RightHip.C1, cFrame(0, 1, 0) * Euler(0, 0, 0), AnimSpeed)
8359
      LeftHip.C0 = lerp(LeftHip.C0, cFrame(-1.5, -0.8, -0.4) * Euler(0, radian(22), radian(-12)), AnimSpeed)
8360
      LeftHip.C1 = lerp(LeftHip.C1, cFrame(-1, 1, 0) * Euler(radian(80), 0, 0), AnimSpeed)
8361
      noScope = noScope + 25
8362
    until noScope >= 360
8363
  elseif Animation == "Crouch" then
8364
  end
8365
  Booleans.Attacking = false
8366
  Booleans.DisableJump = false
8367
end
8368
function NStrong()
8369
  Booleans.Attacking = true
8370
  Booleans.DisableJump = true
8371
  if Animation == "Walk" or Animation == "Idle" then
8372
    Humanoid.WalkSpeed = 0
8373
    for i = 0, 0.9, 0.1 do
8374
      swait()
8375
      local AnimSpeed = 0.3
8376
      Neck.C0 = lerp(Neck.C0, NNC0 * cFrame(0, 0, 0) * Euler(radian(5), 0, 0), AnimSpeed)
8377
      Neck.C1 = lerp(Neck.C1, NNC1 * cFrame(0, 0, 0) * Euler(0, 0, radian(40)), AnimSpeed)
8378
      RootJoint.C0 = lerp(RootJoint.C0, cFrame(0, -1.3, 0) * Euler(0, radian(40), 0), AnimSpeed)
8379
      RootJoint.C1 = lerp(RootJoint.C1, cFrame(0, -1, 0) * Euler(radian(-5), 0, radian(0)), AnimSpeed)
8380
      RightShoulder.C0 = lerp(RightShoulder.C0, cFrame(1.5, 0.55, -0.1) * Euler(radian(118), 0, radian(45)), AnimSpeed)
8381
      RightShoulder.C1 = lerp(RightShoulder.C1, cFrame(0, 0.5, 0) * Euler(0, radian(20), 0), AnimSpeed)
8382
      LeftShoulder.C0 = lerp(LeftShoulder.C0, cFrame(-1.6, 0.5, -0.06) * Euler(radian(85), 0, radian(15)), AnimSpeed)
8383
      LeftShoulder.C1 = lerp(LeftShoulder.C1, cFrame(0, 0.5, 0) * Euler(0, 0, 0), AnimSpeed)
8384
      RightHip.C0 = lerp(RightHip.C0, cFrame(1.3, -0.8, 0.3) * Euler(radian(10), radian(-40), radian(10)), AnimSpeed)
8385
      RightHip.C1 = lerp(RightHip.C1, cFrame(1, 1, 0) * Euler(0, 0, 0), AnimSpeed)
8386
      LeftHip.C0 = lerp(LeftHip.C0, cFrame(-1.4, -0.5, 0.2) * Euler(radian(-20), radian(40), radian(-10)), AnimSpeed)
8387
      LeftHip.C1 = lerp(LeftHip.C1, cFrame(-1, 1, 0) * Euler(0, 0, 0), AnimSpeed)
8388
    end
8389
    RootPart.Velocity = RootPart.CFrame.lookVector * 20
8390
    local swing = Sound(LeftArm, 169445073, 0.5, 1.2, false)
8391
    debServ:AddItem(swing, 3)
8392
    for i = 0, 1.3, 0.1 do
8393
      swait()
8394
      local AnimSpeed = 0.3
8395
      MagniDamage(LeftArm, 1.5 + Numbers.rBuff / 2, false, false, 0, 8, true, 42, false, 0, "Normal", "Sphere", 0.4, false, 0, true, Sounds.Sharp.Small, 1, 0.2)
8396
      Neck.C0 = lerp(Neck.C0, NNC0 * cFrame(0, 0, 0) * Euler(radian(5), 0, 0), AnimSpeed)
8397
      Neck.C1 = lerp(Neck.C1, NNC1 * cFrame(0, 0, 0) * Euler(0, 0, radian(-50)), AnimSpeed)
8398
      RootJoint.C0 = lerp(RootJoint.C0, cFrame(0, -1.3, 0) * Euler(0, radian(-60), 0), AnimSpeed)
8399
      RootJoint.C1 = lerp(RootJoint.C1, cFrame(0, -1, 0) * Euler(radian(-5), 0, radian(0)), AnimSpeed)
8400
      RightShoulder.C0 = lerp(RightShoulder.C0, cFrame(1.5, 0.55, -0.1) * Euler(radian(-38), 0, radian(25)), AnimSpeed)
8401
      RightShoulder.C1 = lerp(RightShoulder.C1, cFrame(0, 0.5, 0) * Euler(0, radian(20), 0), AnimSpeed)
8402
      LeftShoulder.C0 = lerp(LeftShoulder.C0, cFrame(-1.6, 0.5, -0.06) * Euler(radian(115), 0, radian(-60)), AnimSpeed)
8403
      LeftShoulder.C1 = lerp(LeftShoulder.C1, cFrame(0, 0.5, 0) * Euler(0, 0, 0), AnimSpeed)
8404
      RightHip.C0 = lerp(RightHip.C0, cFrame(1.5, -0.5, 0.2) * Euler(radian(-22), radian(-30), radian(10)), AnimSpeed)
8405
      RightHip.C1 = lerp(RightHip.C1, cFrame(1, 1, 0) * Euler(0, 0, 0), AnimSpeed)
8406
      LeftHip.C0 = lerp(LeftHip.C0, cFrame(-1.3, -0.6, 0.3) * Euler(radian(-5), radian(40), radian(-10)), AnimSpeed)
8407
      LeftHip.C1 = lerp(LeftHip.C1, cFrame(-1, 1, 0) * Euler(0, 0, 0), AnimSpeed)
8408
    end
8409
    Humanoid.WalkSpeed = Speed[1] + Speed[2]
8410
  elseif Animation == "Fall" or Animation == "Jump" then
8411
  elseif Animation == "Crouch" then
8412
  end
8413
  Booleans.Attacking = false
8414
  Booleans.DisableJump = false
8415
end
8416
function NDrive()
8417
  Booleans.Attacking = true
8418
  Booleans.DisableJump = true
8419
  if Animation == "Walk" or Animation == "Idle" then
8420
    Humanoid.WalkSpeed = 0
8421
    local swing = Sound(LeftLeg, 169445073, 0.5, 1.5, false)
8422
    debServ:AddItem(swing, 3)
8423
    Booleans.Invincible = true
8424
    RootPart.Velocity = RootPart.CFrame.lookVector * 20
8425
    for i = 0, 2, 0.1 do
8426
      swait()
8427
      local AnimSpeed = 0.25
8428
      Neck.C0 = lerp(Neck.C0, NNC0 * cFrame(0, 0, 0) * Euler(radian(20), 0, 0), AnimSpeed)
8429
      Neck.C1 = lerp(Neck.C1, NNC1 * cFrame(0, 0, 0) * Euler(0, 0, 0), AnimSpeed)
8430
      RootJoint.C0 = lerp(RootJoint.C0, cFrame(0, -1, 0) * Euler(radian(30), 0, 0), AnimSpeed)
8431
      RootJoint.C1 = lerp(RootJoint.C1, cFrame(0, -1, 0) * Euler(0, 0, 0), AnimSpeed)
8432
      RightShoulder.C0 = lerp(RightShoulder.C0, cFrame(1.5, 0.5, 0) * Euler(radian(-40), radian(-20), radian(15)), AnimSpeed)
8433
      RightShoulder.C1 = lerp(RightShoulder.C1, cFrame(0, 0.5, 0) * Euler(0, 0, 0), AnimSpeed)
8434
      LeftShoulder.C0 = lerp(LeftShoulder.C0, cFrame(-1.5, 0.5, 0) * Euler(radian(-40), radian(20), radian(-15)), AnimSpeed)
8435
      LeftShoulder.C1 = lerp(LeftShoulder.C1, cFrame(0, 0.5, 0) * Euler(0, 0, 0), AnimSpeed)
8436
      RightHip.C0 = lerp(RightHip.C0, cFrame(1.5, -1, 0) * Euler(radian(-30), 0, 0), AnimSpeed)
8437
      RightHip.C1 = lerp(RightHip.C1, cFrame(1, 1, 0) * Euler(0, 0, 0), AnimSpeed)
8438
      LeftHip.C0 = lerp(LeftHip.C0, cFrame(-1.5, -0.6, -0.4) * Euler(radian(100), 0, 0), AnimSpeed)
8439
      LeftHip.C1 = lerp(LeftHip.C1, cFrame(-1, 1, 0) * Euler(0, 0, 0), AnimSpeed)
8440
    end
8441
    Booleans.Invincible = false
8442
    RootPart.Velocity = RootPart.CFrame.lookVector * 30
8443
    local swing = Sound(LeftLeg, 169445073, 0.5, 1.2, false)
8444
    debServ:AddItem(swing, 3)
8445
    for i = 0, 1, 0.1 do
8446
      swait()
8447
      local AnimSpeed = 0.4
8448
      MagicBlock(Colors[1], "Neon", LeftLeg.CFrame * cFrame(0, -1, 0) * Euler(random(-50, 50), random(-50, 50), random(-50, 50)), 6, 6, 6, -0.2, -0.2, -0.2, 0.05)
8449
      MagicBlock("Really black", "Neon", LeftLeg.CFrame * cFrame(0, -1, 0) * Euler(random(-50, 50), random(-50, 50), random(-50, 50)), 2, 2, 2, 0.2, 0.2, 0.2, 0.05)
8450
      Neck.C0 = lerp(Neck.C0, NNC0 * cFrame(0, 0, 0) * Euler(radian(20), 0, 0), AnimSpeed)
8451
      Neck.C1 = lerp(Neck.C1, NNC1 * cFrame(0, 0, 0) * Euler(0, 0, 0), AnimSpeed)
8452
      RootJoint.C0 = lerp(RootJoint.C0, cFrame(0, -1.6, 0) * Euler(radian(-10), 0, 0), AnimSpeed)
8453
      RootJoint.C1 = lerp(RootJoint.C1, cFrame(0, -1, 0) * Euler(0, 0, 0), AnimSpeed)
8454
      RightShoulder.C0 = lerp(RightShoulder.C0, cFrame(1.5, 0.5, 0) * Euler(radian(-45), radian(-20), radian(25)), AnimSpeed)
8455
      RightShoulder.C1 = lerp(RightShoulder.C1, cFrame(0, 0.5, 0) * Euler(0, 0, 0), AnimSpeed)
8456
      LeftShoulder.C0 = lerp(LeftShoulder.C0, cFrame(-1.5, 0.5, 0) * Euler(radian(-45), radian(20), radian(-25)), AnimSpeed)
8457
      LeftShoulder.C1 = lerp(LeftShoulder.C1, cFrame(0, 0.5, 0) * Euler(0, 0, 0), AnimSpeed)
8458
      RightHip.C0 = lerp(RightHip.C0, cFrame(1.5, -0.5, -0.1) * Euler(radian(-10), radian(-12), 0), AnimSpeed)
8459
      RightHip.C1 = lerp(RightHip.C1, cFrame(1, 1, 0) * Euler(0, 0, 0), AnimSpeed)
8460
      LeftHip.C0 = lerp(LeftHip.C0, cFrame(-1.5, -0.75, -0.45) * Euler(radian(20), 0, 0), AnimSpeed)
8461
      LeftHip.C1 = lerp(LeftHip.C1, cFrame(-1, 1, 0) * Euler(0, 0, 0), AnimSpeed)
8462
    end
8463
    local col, mat = "Black", "Plastic"
8464
    local part = workspace:FindPartOnRay(Ray.new((RootPart.CFrame * cFrame(0, -1, 0)).p, (RootPart.CFrame * cFrame(0, -1, 0) * Euler(radian(-90), 0, 0)).lookVector.Unit * 5), Character, true, true)
8465
    if part then
8466
      col = part.BrickColor.Name
8467
      mat = part.Material.Name
8468
    end
8469
    MagicWave(col, mat, cFrame((LeftLeg.CFrame * cFrame(0, -0.6, 0)).p), 1.5, 1, 1.5, 0.6, 0.2, 0.6, 0.1)
8470
    for i = 0, 6 do
8471
      do
8472
        local rock = CreatePart("Part", F3, col, mat, 0, 0, "Rock", Vec3(2, 1, 2), Vec3(0, 0, 0), Vec3(0, 0, 0), "BlockMesh", Vec3(1, 1, 1), _, _)
8473
        rock.CFrame = cFrame((LeftLeg.CFrame * cFrame(0, -1.5, 0)).p) * cFrame(0, -5, 0)
8474
        local r = cFrame((LeftLeg.CFrame * cFrame(0, -1.1, 0)).p) * Euler(0, radian(i * 60), 0) * cFrame(0, 0, 1) * Euler(radian(-30), 0, 0)
8475
        coroutine.resume(coroutine.create(function()
8476
          for u = 0, 4, 0.1 do
8477
            swait()
8478
            rock.CFrame = lerp(rock.CFrame, r, 0.6)
8479
          end
8480
          for t = 0, 1, 0.1 do
8481
            swait()
8482
            rock.Transparency = t
8483
          end
8484
          debServ:AddItem(rock, 0)
8485
        end))
8486
      end
8487
    end
8488
    local boom = Sound(LeftLeg, 231917806, 0.5, 1.2, false)
8489
    debServ:AddItem(boom, 3)
8490
    MagniDamage(LeftLeg, 5, false, false, 0, 8, false, {40, 20}, false, 0, "Knockdown2", "Sphere", 0.1, false, 0, true, Sounds.Sharp.MedH, 1, 0.2)
8491
    swait(0.2 / frame)
8492
    Humanoid.WalkSpeed = Speed[1] + Speed[2]
8493
  elseif Animation == "Fall" or Animation == "Jump" then
8494
  elseif Animation == "Crouch" then
8495
  end
8496
  Booleans.Attacking = false
8497
  Booleans.DisableJump = false
8498
end
8499
function FDash()
8500
  if Animation == "Idle" or Animation == "Walk" then
8501
    Booleans.AnimOverride = true
8502
    local pos = Inst("BodyPosition")
8503
    pos.Position = RootPart.Position
8504
    pos.MaxForce = Vec3(0, huge, 0)
8505
    pos.Parent = RootPart
8506
    Booleans.Invincible = true
8507
    Booleans.Dashing = true
8508
    Booleans.CanDash = false
8509
    local g = 0
8510
    MagicRing2(Colors[3], "Neon", RootPart.CFrame, 1, 1, 0.1, 1, 1, 0, 0.05)
8511
    local dashs = Sound(RootPart, 241816017, 0.4, 1.6, false)
8512
    debServ:AddItem(dashs, 3)
8513
    for i = 0, 1.5, 0.1 do
8514
      if Booleans.Attacking then
8515
        break
8516
      end
8517
      swait()
8518
      if Booleans.Attacking then
8519
        break
8520
      end
8521
      if i >= 0.75 then
8522
        Booleans.Invincible = false
8523
      end
8524
      FakeRoot.CFrame = lerp(FakeRoot.CFrame, FakeRoot.CFrame * cFrame(0, 0, -3), 0.3)
8525
      g = g + 1
8526
      if g >= 4 then
8527
        for _, p in pairs(Character:GetChildren()) do
8528
          if p ~= RootPart and p:IsA("BasePart") then
8529
            MagicBlock3(Colors[1], "Neon", p:GetRenderCFrame(), p.Size.X / 0.205, p.Size.Y / 0.205, p.Size.Z / 0.205, 0.05)
8530
          end
8531
        end
8532
        g = 0
8533
      end
8534
      local AnimSpeed = 0.6
8535
      Neck.C0 = lerp(Neck.C0, NNC0 * cFrame(0, 0, 0) * Euler(radian(-15), 0, 0), AnimSpeed)
8536
      Neck.C1 = lerp(Neck.C1, NNC1 * cFrame(0, 0, 0) * Euler(0, 0, 0), AnimSpeed)
8537
      RootJoint.C0 = lerp(RootJoint.C0, cFrame(0, -1.1, 0) * Euler(radian(-30), 0, 0), AnimSpeed)
8538
      RootJoint.C1 = lerp(RootJoint.C1, cFrame(0, -1, 0) * Euler(0, 0, 0), AnimSpeed)
8539
      RightShoulder.C0 = lerp(RightShoulder.C0, cFrame(1.5, 0.5, 0) * Euler(radian(-50), 0, radian(10)), AnimSpeed)
8540
      RightShoulder.C1 = lerp(RightShoulder.C1, cFrame(0, 0.5, 0) * Euler(0, radian(20), 0), AnimSpeed)
8541
      LeftShoulder.C0 = lerp(LeftShoulder.C0, cFrame(-1.5, 0.5, 0) * Euler(radian(-50), 0, radian(-10)), AnimSpeed)
8542
      LeftShoulder.C1 = lerp(LeftShoulder.C1, cFrame(0, 0.5, 0) * Euler(0, radian(-20), 0), AnimSpeed)
8543
      RightHip.C0 = lerp(RightHip.C0, cFrame(1.5, -0.2, -0.5) * Euler(radian(-15), radian(-10), radian(5)), AnimSpeed)
8544
      RightHip.C1 = lerp(RightHip.C1, cFrame(1, 1, 0) * Euler(0, 0, 0), AnimSpeed)
8545
      LeftHip.C0 = lerp(LeftHip.C0, cFrame(-1.5, -0.6, -0.1) * Euler(radian(-28), radian(10), radian(-5)), AnimSpeed)
8546
      LeftHip.C1 = lerp(LeftHip.C1, cFrame(-1, 1, 0) * Euler(0, 0, 0), AnimSpeed)
8547
    end
8548
    Booleans.Dashing = false
8549
    Booleans.Invincible = false
8550
    debServ:AddItem(pos, 0)
8551
    Booleans.AnimOverride = false
8552
    for i = 0, 3, 0.1 do
8553
      Booleans.CanDash = false
8554
      swait()
8555
      Booleans.CanDash = false
8556
    end
8557
    Booleans.CanDash = true
8558
  elseif Animation == "Fall" or Animation == "Jump" then
8559
    Booleans.AnimOverride = true
8560
    local pos = Inst("BodyPosition")
8561
    pos.Position = RootPart.Position
8562
    pos.MaxForce = Vec3(0, huge, 0)
8563
    pos.Parent = RootPart
8564
    Booleans.Invincible = true
8565
    Booleans.Dashing = true
8566
    Booleans.CanDash = false
8567
    local g = 0
8568
    MagicRing2(Colors[3], "Neon", RootPart.CFrame, 1, 1, 0.1, 1, 1, 0, 0.05)
8569
    local dashs = Sound(RootPart, 241816017, 0.4, 1.6, false)
8570
    debServ:AddItem(dashs, 3)
8571
    for i = 0, 1.5, 0.1 do
8572
      if Booleans.Attacking then
8573
        break
8574
      end
8575
      swait()
8576
      if Booleans.Attacking then
8577
        break
8578
      end
8579
      if i >= 0.75 then
8580
        Booleans.Invincible = false
8581
      end
8582
      FakeRoot.CFrame = lerp(FakeRoot.CFrame, FakeRoot.CFrame * cFrame(0, 0, -3), 0.3)
8583
      g = g + 1
8584
      if g >= 4 then
8585
        for _, p in pairs(Character:GetChildren()) do
8586
          if p ~= RootPart and p:IsA("BasePart") then
8587
            MagicBlock3(Colors[1], "Neon", p:GetRenderCFrame(), p.Size.X / 0.205, p.Size.Y / 0.205, p.Size.Z / 0.205, 0.08)
8588
          end
8589
        end
8590
        g = 0
8591
      end
8592
      local AnimSpeed = 0.6
8593
      Neck.C0 = lerp(Neck.C0, NNC0 * cFrame(0, 0, 0) * Euler(radian(-45), 0, 0), AnimSpeed)
8594
      Neck.C1 = lerp(Neck.C1, NNC1 * cFrame(0, 0, 0) * Euler(0, 0, 0), AnimSpeed)
8595
      RootJoint.C0 = lerp(RootJoint.C0, cFrame(0, -1.1, 0) * Euler(radian(-70), 0, 0), AnimSpeed)
8596
      RootJoint.C1 = lerp(RootJoint.C1, cFrame(0, -1, 0) * Euler(0, 0, 0), AnimSpeed)
8597
      RightShoulder.C0 = lerp(RightShoulder.C0, cFrame(1.5, 0.5, 0) * Euler(radian(-30), 0, radian(10)), AnimSpeed)
8598
      RightShoulder.C1 = lerp(RightShoulder.C1, cFrame(0, 0.5, 0) * Euler(0, radian(30), 0), AnimSpeed)
8599
      LeftShoulder.C0 = lerp(LeftShoulder.C0, cFrame(-1.5, 0.5, 0) * Euler(radian(-30), 0, radian(-10)), AnimSpeed)
8600
      LeftShoulder.C1 = lerp(LeftShoulder.C1, cFrame(0, 0.5, 0) * Euler(0, radian(-30), 0), AnimSpeed)
8601
      RightHip.C0 = lerp(RightHip.C0, cFrame(1.5, -0.3, -0.5) * Euler(radian(-5), radian(-10), radian(5)), AnimSpeed)
8602
      RightHip.C1 = lerp(RightHip.C1, cFrame(1, 1, 0) * Euler(0, 0, 0), AnimSpeed)
8603
      LeftHip.C0 = lerp(LeftHip.C0, cFrame(-1.5, -0.7, -0.1) * Euler(radian(-18), radian(10), radian(-5)), AnimSpeed)
8604
      LeftHip.C1 = lerp(LeftHip.C1, cFrame(-1, 1, 0) * Euler(0, 0, 0), AnimSpeed)
8605
    end
8606
    Booleans.Dashing = false
8607
    Booleans.Invincible = false
8608
    debServ:AddItem(pos, 0)
8609
    Booleans.AnimOverride = false
8610
  end
8611
end
8612
function BDash()
8613
  if Animation == "Idle" or Animation == "Walk" then
8614
    Booleans.AnimOverride = true
8615
    local pos = Inst("BodyPosition")
8616
    pos.Position = RootPart.Position
8617
    pos.MaxForce = Vec3(0, huge, 0)
8618
    pos.Parent = RootPart
8619
    Booleans.Invincible = true
8620
    Booleans.Dashing = true
8621
    Booleans.CanDash = false
8622
    local jump = Sound(RootPart, 158149887, 0.3, 1.1, false)
8623
    debServ:AddItem(jump, 3)
8624
    for i = 1.5, 0, -0.1 do
8625
      if Booleans.Attacking then
8626
        break
8627
      end
8628
      swait()
8629
      if Booleans.Attacking then
8630
        break
8631
      end
8632
      if i <= 0.25 then
8633
        Booleans.Invincible = false
8634
      end
8635
      FakeRoot.CFrame = lerp(FakeRoot.CFrame, FakeRoot.CFrame * cFrame(0, i / 1.5, 1.5), 0.3)
8636
      local AnimSpeed = 0.3
8637
      Neck.C0 = lerp(Neck.C0, NNC0 * cFrame(0, 0, 0) * Euler(radian(35), radian(-4), radian(45)), AnimSpeed)
8638
      Neck.C1 = lerp(Neck.C1, NNC1 * cFrame(0, 0, 0) * Euler(0, 0, 0), AnimSpeed)
8639
      RootJoint.C0 = lerp(RootJoint.C0, cFrame(0, -1.2, 0) * Euler(radian(25), radian(-60), 0), AnimSpeed)
8640
      RootJoint.C1 = lerp(RootJoint.C1, cFrame(0, -1, 0) * Euler(0, 0, 0), AnimSpeed)
8641
      RightShoulder.C0 = lerp(RightShoulder.C0, cFrame(1.5, 0.6, 0.2) * Euler(radian(-40), radian(-35), radian(25)), AnimSpeed)
8642
      RightShoulder.C1 = lerp(RightShoulder.C1, cFrame(0, 0.5, 0) * Euler(0, 0, 0), AnimSpeed)
8643
      LeftShoulder.C0 = lerp(LeftShoulder.C0, cFrame(-1.5, 0.5, 0.2) * Euler(radian(-40), radian(45), radian(-16)), AnimSpeed)
8644
      LeftShoulder.C1 = lerp(LeftShoulder.C1, cFrame(0, 0.5, 0) * Euler(0, 0, 0), AnimSpeed)
8645
      RightHip.C0 = lerp(RightHip.C0, cFrame(1.5, -0.6, 0.07) * Euler(radian(52), radian(-5), 0), AnimSpeed)
8646
      RightHip.C1 = lerp(RightHip.C1, cFrame(1, 1, 0) * Euler(0, 0, 0), AnimSpeed)
8647
      LeftHip.C0 = lerp(LeftHip.C0, cFrame(-1.5, -0.8, 0.3) * Euler(radian(26), radian(40), radian(-5)), AnimSpeed)
8648
      LeftHip.C1 = lerp(LeftHip.C1, cFrame(-1, 1, 0) * Euler(0, 0, 0), AnimSpeed)
8649
    end
8650
    Booleans.Dashing = false
8651
    Booleans.Invincible = false
8652
    debServ:AddItem(pos, 0)
8653
    Booleans.AnimOverride = false
8654
    for i = 0, 3, 0.1 do
8655
      Booleans.CanDash = false
8656
      swait()
8657
      Booleans.CanDash = false
8658
    end
8659
    Booleans.CanDash = true
8660
  elseif Animation == "Fall" or Animation == "Jump" then
8661
    Booleans.AnimOverride = true
8662
    local pos = Inst("BodyPosition")
8663
    pos.Position = RootPart.Position
8664
    pos.MaxForce = Vec3(0, huge, 0)
8665
    pos.Parent = RootPart
8666
    Booleans.Invincible = true
8667
    Booleans.Dashing = true
8668
    Booleans.CanDash = false
8669
    local g = 0
8670
    MagicRing2(Colors[3], "Neon", RootPart.CFrame, 1, 1, 0.1, 1, 1, 0, 0.05)
8671
    local dashs = Sound(RootPart, 241816017, 0.4, 1.2, false)
8672
    debServ:AddItem(dashs, 3)
8673
    for i = 1.5, 0, -0.1 do
8674
      if Booleans.Attacking then
8675
        break
8676
      end
8677
      swait()
8678
      if Booleans.Attacking then
8679
        break
8680
      end
8681
      if i <= 0.25 then
8682
        Booleans.Invincible = false
8683
      end
8684
      g = g + 1
8685
      if g >= 4 then
8686
        for _, p in pairs(Character:GetChildren()) do
8687
          if p ~= RootPart and p:IsA("BasePart") then
8688
            MagicBlock3(Colors[1], "Neon", p:GetRenderCFrame(), p.Size.X / 0.205, p.Size.Y / 0.205, p.Size.Z / 0.205, 0.08)
8689
          end
8690
        end
8691
        g = 0
8692
      end
8693
      FakeRoot.CFrame = lerp(FakeRoot.CFrame, FakeRoot.CFrame * cFrame(0, 0, 1.5), 0.3)
8694
      local AnimSpeed = 0.3
8695
      Neck.C0 = lerp(Neck.C0, NNC0 * cFrame(0, 0, 0) * Euler(radian(35), radian(-4), radian(45)), AnimSpeed)
8696
      Neck.C1 = lerp(Neck.C1, NNC1 * cFrame(0, 0, 0) * Euler(0, 0, 0), AnimSpeed)
8697
      RootJoint.C0 = lerp(RootJoint.C0, cFrame(0, -1.2, 0) * Euler(radian(25), radian(-60), 0), AnimSpeed)
8698
      RootJoint.C1 = lerp(RootJoint.C1, cFrame(0, -1, 0) * Euler(0, 0, 0), AnimSpeed)
8699
      RightShoulder.C0 = lerp(RightShoulder.C0, cFrame(1.5, 0.6, 0.2) * Euler(radian(-40), radian(-35), radian(25)), AnimSpeed)
8700
      RightShoulder.C1 = lerp(RightShoulder.C1, cFrame(0, 0.5, 0) * Euler(0, 0, 0), AnimSpeed)
8701
      LeftShoulder.C0 = lerp(LeftShoulder.C0, cFrame(-1.5, 0.5, 0.2) * Euler(radian(-40), radian(45), radian(-16)), AnimSpeed)
8702
      LeftShoulder.C1 = lerp(LeftShoulder.C1, cFrame(0, 0.5, 0) * Euler(0, 0, 0), AnimSpeed)
8703
      RightHip.C0 = lerp(RightHip.C0, cFrame(1.5, -0.6, 0.07) * Euler(radian(52), radian(-5), 0), AnimSpeed)
8704
      RightHip.C1 = lerp(RightHip.C1, cFrame(1, 1, 0) * Euler(0, 0, 0), AnimSpeed)
8705
      LeftHip.C0 = lerp(LeftHip.C0, cFrame(-1.5, -0.8, 0.3) * Euler(radian(26), radian(40), radian(-5)), AnimSpeed)
8706
      LeftHip.C1 = lerp(LeftHip.C1, cFrame(-1, 1, 0) * Euler(0, 0, 0), AnimSpeed)
8707
    end
8708
    Booleans.Dashing = false
8709
    Booleans.Invincible = false
8710
    debServ:AddItem(pos, 0)
8711
    Booleans.AnimOverride = false
8712
  end
8713
end
8714
function KeyStrokesAttacks()
8715
  if InputCommand == "642D" then
8716
    if Corruption.Value >= 20 then
8717
      SoulBufferer("SummonNemesis", 8)
8718
      Booleans.Successful_KeyStroke = true
8719
      SummonNemesis()
8720
    elseif Booleans.SoulOut and not Booleans.SoulAttacking then
8721
      Booleans.Successful_KeyStroke = true
8722
      SummonNemesis()
8723
    else
8724
      Booleans.KeyStroke_CoolDown = true
8725
    end
8726
  elseif InputCommand == "446D" then
8727
    if Corruption.Value >= 15 and not Booleans.BarrierGuard then
8728
      local buffed = Bufferer("TyrantUppercut", 4)
8729
      if not Booleans.Attacking then
8730
        if not buffed then
8731
          Booleans.Successful_KeyStroke = true
8732
        end
8733
        TyrantUppercut()
8734
      else
8735
        Booleans.KeyStroke_CoolDown = true
8736
      end
8737
    else
8738
      Booleans.KeyStroke_CoolDown = true
8739
    end
8740
  elseif InputCommand == "4242C" then
8741
    if CoolDowns.TerrorAssault[1] >= CoolDowns.TerrorAssault[2] and not Booleans.BarrierGuard then
8742
      local buffed = Bufferer("TerrorAssault", 3)
8743
      if not Booleans.Attacking then
8744
        if not buffed then
8745
          Booleans.Successful_KeyStroke = true
8746
        end
8747
        TerrorAssault()
8748
      else
8749
        Booleans.KeyStroke_CoolDown = true
8750
      end
8751
    else
8752
      Booleans.KeyStroke_CoolDown = true
8753
    end
8754
  elseif InputCommand == "4242D" then
8755
    if Corruption.Value >= 15 and not Booleans.BarrierGuard and CoolDowns.NemesisBarrage[1] >= CoolDowns.NemesisBarrage[2] then
8756
      local buffed = SoulBufferer("NemesisBarrage", 6)
8757
      if not Booleans.SoulAttacking then
8758
        if not Booleans.SoulOut then
8759
          if Corruption.Value >= 21 then
8760
            Booleans.Successful_KeyStroke = true
8761
            Corruption.Value = Corruption.Value - 6
8762
            SummonNemesis()
8763
          else
8764
            return
8765
          end
8766
        end
8767
        if not buffed then
8768
          Booleans.Successful_KeyStroke = true
8769
        end
8770
        NemesisBarrage()
8771
      else
8772
        Booleans.KeyStroke_CoolDown = true
8773
      end
8774
    else
8775
      Booleans.KeyStroke_CoolDown = true
8776
    end
8777
  elseif InputCommand == "24A" then
8778
    if CoolDowns.SiegeRevolver[1] >= CoolDowns.SiegeRevolver[2] and not Booleans.BarrierGuard then
8779
      local buffed = Bufferer("SiegeRevolver", 3)
8780
      if not Booleans.Attacking then
8781
        if not buffed then
8782
          Booleans.Successful_KeyStroke = true
8783
        end
8784
        SiegeRevolver()
8785
      else
8786
        Booleans.KeyStroke_CoolDown = true
8787
      end
8788
    else
8789
      Booleans.KeyStroke_CoolDown = true
8790
    end
8791
  elseif InputCommand == "426C" then
8792
    if CoolDowns.DreadedFang[1] >= CoolDowns.DreadedFang[2] and not Booleans.BarrierGuard then
8793
      local buffed = Bufferer("DreadedFang", 4)
8794
      if not Booleans.Attacking then
8795
        if not buffed then
8796
          Booleans.Successful_KeyStroke = true
8797
        end
8798
        DreadedFang(buffed)
8799
      else
8800
        Booleans.KeyStroke_CoolDown = true
8801
      end
8802
    else
8803
      Booleans.KeyStroke_CoolDown = true
8804
    end
8805
  elseif InputCommand == "426D" then
8806
    if CoolDowns.LuciferCrusher[1] >= CoolDowns.LuciferCrusher[2] and not Booleans.BarrierGuard and Corruption.Value >= 8 then
8807
      local buffed = Bufferer("LuciferCrusher", 6)
8808
      if not Booleans.Attacking then
8809
        if not buffed then
8810
          Booleans.Successful_KeyStroke = true
8811
        end
8812
        LuciferCrusher(buffed)
8813
      else
8814
        Booleans.KeyStroke_CoolDown = true
8815
      end
8816
    else
8817
      Booleans.KeyStroke_CoolDown = true
8818
    end
8819
  elseif InputCommand == "66B" then
8820
    if CoolDowns.Riser[1] >= CoolDowns.Riser[2] and not Booleans.BarrierGuard and Animation ~= "Fall" and Animation ~= "Jump" then
8821
      local buffed = Bufferer("Riser", 5)
8822
      if not Booleans.Attacking then
8823
        if not buffed then
8824
          Booleans.Successful_KeyStroke = true
8825
        end
8826
        Riser()
8827
      else
8828
        Booleans.KeyStroke_CoolDown = true
8829
      end
8830
    else
8831
      Booleans.KeyStroke_CoolDown = true
8832
    end
8833
  elseif InputCommand == "4646D" then
8834
    if Corruption.Value >= 10 and not Booleans.BarrierGuard and 1 < SealInfo[1] and not Booleans.SealReleased then
8835
      local buffed = Bufferer("SealRelease", 4)
8836
      if not Booleans.Attacking then
8837
        if not buffed then
8838
          Booleans.Successful_KeyStroke = true
8839
        end
8840
        SealRelease()
8841
      else
8842
        Booleans.KeyStroke_CoolDown = true
8843
      end
8844
    else
8845
      Booleans.KeyStroke_CoolDown = true
8846
    end
8847
  elseif InputCommand == "426B" then
8848
    if CoolDowns.NightStalk[1] >= CoolDowns.NightStalk[2] and not Booleans.BarrierGuard then
8849
      local buffed = Bufferer("NightStalk", 8)
8850
      if not Booleans.Attacking then
8851
        if not buffed then
8852
          Booleans.Successful_KeyStroke = true
8853
        end
8854
        NightStalk()
8855
      else
8856
        Booleans.KeyStroke_CoolDown = true
8857
      end
8858
    else
8859
      Booleans.KeyStroke_CoolDown = true
8860
    end
8861
  elseif InputCommand == "A" then
8862
    if not Booleans.BarrierGuard then
8863
      local buffed = Bufferer("Weak", 2)
8864
      if not Booleans.Attacking then
8865
        if not buffed then
8866
          Booleans.Successful_KeyStroke = true
8867
        end
8868
        NWeak()
8869
      else
8870
        Booleans.KeyStroke_CoolDown = true
8871
      end
8872
    else
8873
      Booleans.KeyStroke_CoolDown = true
8874
    end
8875
  elseif InputCommand == "B" then
8876
    if not Booleans.BarrierGuard then
8877
      local buffed = Bufferer("Medium", 2)
8878
      if not Booleans.Attacking then
8879
        if not buffed then
8880
          Booleans.Successful_KeyStroke = true
8881
        end
8882
        NMedium()
8883
      else
8884
        Booleans.KeyStroke_CoolDown = true
8885
      end
8886
    else
8887
      Booleans.KeyStroke_CoolDown = true
8888
    end
8889
  elseif InputCommand == "C" then
8890
    if not Booleans.BarrierGuard then
8891
      local buffed = Bufferer("Strong", 2)
8892
      if not Booleans.Attacking then
8893
        if not buffed then
8894
          Booleans.Successful_KeyStroke = true
8895
        end
8896
        NStrong()
8897
      else
8898
        Booleans.KeyStroke_CoolDown = true
8899
      end
8900
    else
8901
      Booleans.KeyStroke_CoolDown = true
8902
    end
8903
  elseif InputCommand == "D" then
8904
    if not Booleans.SoulOut then
8905
      if not Booleans.BarrierGuard then
8906
        local buffed = Bufferer("Drive", 2)
8907
        if not Booleans.Attacking then
8908
          if not buffed then
8909
            Booleans.Successful_KeyStroke = true
8910
          end
8911
          NDrive()
8912
        else
8913
          Booleans.KeyStroke_CoolDown = true
8914
        end
8915
      else
8916
        Booleans.KeyStroke_CoolDown = true
8917
      end
8918
    else
8919
      local buffed = SoulBufferer("SDrive", 2)
8920
      if not Booleans.Attacking then
8921
        if not buffed then
8922
          Booleans.Successful_KeyStroke = true
8923
        end
8924
      else
8925
        Booleans.KeyStroke_CoolDown = true
8926
      end
8927
    end
8928
  end
8929
end
8930
local Input_Time = 0.8
8931
local Input_MaxTime = 0.8
8932
local Input_Addition = 0.2
8933
local Input_Lose = 0.1
8934
local Max_Input = 12
8935
local Running_Timer = false
8936
function Input_Timer()
8937
  if not Running_Timer then
8938
    Running_Timer = true
8939
    repeat
8940
      wait()
8941
      Input_Time = Input_Time - Input_Lose
8942
    until Input_Time <= 0 or Booleans.Successful_KeyStroke or string.len(InputCommand) == Max_Input or Booleans.KeyStroke_CoolDown or string.sub(InputCommand, string.len(InputCommand)) == "A" or string.sub(InputCommand, string.len(InputCommand)) == "B" or string.sub(InputCommand, string.len(InputCommand)) == "C" or string.sub(InputCommand, string.len(InputCommand)) == "D"
8943
    local function TweenTransCol(p, newCol, i)
8944
      p.TextColor3 = newCol
8945
      p:TweenPosition(UD2(0.075 * i, 0, -3, 0), _, "Linear", 0.5, true)
8946
      debServ:AddItem(p, 1)
8947
      coroutine.resume(coroutine.create(function()
8948
        for i = 0, 1, 0.04 do
8949
          swait()
8950
          p.TextTransparency = i
8951
          p.TextStrokeTransparency = i
8952
        end
8953
      end))
8954
    end
8955
    if Input_Time <= 0.1 and not Booleans.Successful_KeyStroke then
8956
      for i, p in pairs(InputFrameTable) do
8957
        if p:IsA("TextLabel") then
8958
          TweenTransCol(p, Col3(0.6666666666666666, 0, 0), i)
8959
        end
8960
      end
8961
    end
8962
    if string.len(InputCommand) == Max_Input or string.sub(InputCommand, string.len(InputCommand)) == "A" or string.sub(InputCommand, string.len(InputCommand)) == "B" or string.sub(InputCommand, string.len(InputCommand)) == "C" or string.sub(InputCommand, string.len(InputCommand)) == "D" then
8963
      wait()
8964
      if not Booleans.Successful_KeyStroke then
8965
        for i, p in pairs(InputFrameTable) do
8966
          if p:IsA("TextLabel") then
8967
            TweenTransCol(p, Col3(0.6666666666666666, 0, 0), i)
8968
          end
8969
        end
8970
      end
8971
    end
8972
    if Booleans.Successful_KeyStroke then
8973
      for i, p in pairs(InputFrameTable) do
8974
        if p:IsA("TextLabel") then
8975
          TweenTransCol(p, Col3(0, 1, 0), i)
8976
        end
8977
      end
8978
    end
8979
    if Booleans.KeyStroke_CoolDown then
8980
      for i, p in pairs(InputFrameTable) do
8981
        if p:IsA("TextLabel") then
8982
          TweenTransCol(p, Col3(1, 0.6666666666666666, 0), i)
8983
        end
8984
      end
8985
    end
8986
    InputFrameTable = {}
8987
    InputCommand = ""
8988
    Input_Time = Input_MaxTime
8989
    Booleans.Successful_KeyStroke = false
8990
    Booleans.KeyStroke_CoolDown = false
8991
    Running_Timer = false
8992
  end
8993
end
8994
Mouse.KeyDown:connect(function(key)
8995
  if Booleans.Equipped and string.len(InputCommand) ~= Max_Input and (key == "w" or key == "a" or key == "s" or key == "d" or key == "q" or key == "e" or key == "c" or key == "x") then
8996
    if key == "w" then
8997
      InputCommand = InputCommand .. "8"
8998
    elseif key == "s" then
8999
      InputCommand = InputCommand .. "2"
9000
    elseif key == "a" then
9001
      InputCommand = InputCommand .. "4"
9002
    elseif key == "d" then
9003
      InputCommand = InputCommand .. "6"
9004
    elseif key == "x" then
9005
      InputCommand = InputCommand .. "A"
9006
    elseif key == "c" then
9007
      InputCommand = InputCommand .. "B"
9008
    elseif key == "e" then
9009
      InputCommand = InputCommand .. "C"
9010
    elseif key == "q" then
9011
      InputCommand = InputCommand .. "D"
9012
    end
9013
    local newKP = KPTemplate:Clone()
9014
    newKP.Parent = KP
9015
    newKP.Text = string.upper(key)
9016
    if Input_Time < Input_MaxTime then
9017
      Input_Time = Input_Time + Input_Addition
9018
    end
9019
    table.insert(InputFrameTable, newKP)
9020
    for i, p in pairs(InputFrameTable) do
9021
      if p == newKP then
9022
        newKP:TweenPosition(UD2(0.075 * i, 0, 0, 0), _, "Linear", 0.08, true)
9023
      end
9024
    end
9025
    coroutine.resume(coroutine.create(function()
9026
      KeyStrokesAttacks()
9027
    end))
9028
    Input_Timer()
9029
  end
9030
end)
9031
Mouse.KeyDown:connect(function(key)
9032
  if key == "f" and not Booleans.Equipped then
9033
    StopRBLXAnims()
9034
    Booleans.Equipped = true
9035
  elseif key == "f" and Booleans.Equipped and not Booleans.Attacking then
9036
    Booleans.Attacking = true
9037
    ReturnToNormalJoints()
9038
    Booleans.Attacking = false
9039
    Booleans.Equipped = false
9040
  end
9041
  if key == "2" and Booleans.Equipped and not TwoD and not Booleans.Attacking then
9042
    TwoD = true
9043
    local P, H = FindNearestHumanoidPart(Mouse.Hit.p, 25)
9044
    if P and H then
9045
      TargetInfo[2] = H
9046
      if P.Name == "HumanoidRootPart" then
9047
        TargetInfo[1] = P
9048
      else
9049
        local r = P.Parent:FindFirstChild("HumanoidRootPart")
9050
        if r then
9051
          TargetInfo[1] = r
9052
        else
9053
          TargetInfo[1] = P
9054
        end
9055
      end
9056
      CPart.CFrame = cFrame(RootPart.Position, Vec3(TargetInfo[1].Position.X, RootPart.Position.Y, TargetInfo[1].Position.Z))
9057
      Directer.CFrame = cFrame(RootPart.Position, TargetInfo[1].Position)
9058
      Directer.MaxTorque = Vec3(0, huge, 0)
9059
    else
9060
      local ahead = (RootPart.CFrame * cFrame(0, 0, -3)).p
9061
      CPart.CFrame = cFrame(RootPart.Position, Vec3(ahead.X, RootPart.Position.Y, ahead.Z))
9062
      Directer.CFrame = RootPart.CFrame
9063
      Directer.MaxTorque = Vec3(0, huge, 0)
9064
    end
9065
    Controller.Disabled = true
9066
    Humanoid:Move(Vec3(0, 0, 0), false)
9067
  elseif key == "2" and Booleans.Equipped and TwoD and not Booleans.Attacking then
9068
    TwoD = false
9069
    Humanoid.AutoRotate = true
9070
    TargetInfo[1] = nil
9071
    TargetInfo[2] = nil
9072
    Camera.CameraSubject = Humanoid
9073
    Camera.CameraType = "Custom"
9074
    Directer.MaxTorque = Vec3(0, 0, 0)
9075
    Controller.Disabled = false
9076
    Humanoid:Move(Vec3(0, 0, 0), false)
9077
  end
9078
  if key == "d" and TwoD then
9079
    do
9080
      local holding = true
9081
      local hold = Mouse.KeyUp:connect(function(k)
9082
        if k == "d" then
9083
          holding = false
9084
        end
9085
      end)
9086
      Booleans.Backward = false
9087
      repeat
9088
        swait()
9089
        Booleans.Forward = true
9090
        if not Booleans.Crouching then
9091
          Humanoid:Move(Vec3(1, 0, 0), true)
9092
        end
9093
      until not holding or not Booleans.Forward or not TwoD
9094
      hold:disconnect()
9095
      Humanoid:Move(Vec3(0, 0, 0), true)
9096
      Booleans.Forward = false
9097
    end
9098
  end
9099
  if key == "a" and TwoD then
9100
    do
9101
      local holding = true
9102
      local hold = Mouse.KeyUp:connect(function(k)
9103
        if k == "a" then
9104
          holding = false
9105
        end
9106
      end)
9107
      Booleans.Forward = false
9108
      if Booleans.Crouching and not Booleans.Attacking then
9109
        Booleans.CorRegen = false
9110
      end
9111
      repeat
9112
        swait()
9113
        Booleans.Backward = true
9114
        if not Booleans.Crouching then
9115
          Humanoid:Move(Vec3(-1, 0, 0), true)
9116
        end
9117
      until not holding or not Booleans.Backward or not TwoD
9118
      if Booleans.Crouching then
9119
        Booleans.CorRegen = true
9120
      end
9121
      hold:disconnect()
9122
      Humanoid:Move(Vec3(0, 0, 0), true)
9123
      Booleans.Backward = false
9124
    end
9125
  end
9126
  if key == "s" and TwoD and Booleans.Equipped then
9127
    Booleans.Crouching = true
9128
    local hold = Mouse.KeyUp:connect(function(k)
9129
      if k == "s" then
9130
        Booleans.Crouching = false
9131
      end
9132
    end)
9133
    local LAnim = Animation
9134
    local g = 0
9135
    local lastH = Humanoid.Health
9136
    if Booleans.Backward and not Booleans.Attacking then
9137
      Booleans.CorRegen = false
9138
    end
9139
    repeat
9140
      swait()
9141
      if Animation ~= "Crouch" then
9142
        LAnim = Animation
9143
      end
9144
      Booleans.DisableJump = true
9145
      Humanoid:Move(Vec3(0, 0, 0), true)
9146
      if Booleans.Backward and 0 < Barrier.Value and Booleans.CanGuard then
9147
        Booleans.BarrierGuard = true
9148
        CoolDowns.BarrierRegen[1] = 0
9149
        if lastH > Humanoid.Health then
9150
          local n = lastH - Humanoid.Health
9151
          Barrier.Value = Barrier.Value - n
9152
          Humanoid.Health = lastH
9153
          local gah = Sound(LeftArm, 206083252, 0.5, 0.8, false)
9154
          debServ:AddItem(gah, 3)
9155
          MagicRing2("Really black", "Neon", RootPart.CFrame * cFrame(0, -1, -3.1), 2, 2, 0, 1, 1, 0.3, 0.07)
9156
        else
9157
          Humanoid.Health = lastH
9158
        end
9159
      else
9160
        Booleans.BarrierGuard = false
9161
      end
9162
      if Booleans.BarrierGuard then
9163
        g = g + 2
9164
        if g >= 24 then
9165
          g = 0
9166
          MagicRing2(Colors[1], "Neon", RootPart.CFrame * cFrame(0, -1, -3.1), 2, 2, 0, 1, 1, 0, 0.12)
9167
          MagicSphere(Colors[1], "Neon", RootPart.CFrame * cFrame(0, -1, -3.1) * Euler(radian(90), 0, 0), 5, 0.1, 5, 2, 0, 2, 0.12)
9168
        end
9169
        Booleans.AnimOverride = true
9170
        local AnimSpeed = 0.6
9171
        Neck.C0 = lerp(Neck.C0, NNC0 * cFrame(0, 0, 0) * Euler(radian(-20 - 2 * cosine(sine / 10)), 0, radian(50)), AnimSpeed)
9172
        Neck.C1 = lerp(Neck.C1, NNC1 * cFrame(0, 0, 0) * Euler(0, 0, 0), AnimSpeed)
9173
        RootJoint.C0 = lerp(RootJoint.C0, cFrame(-1, -2.1 - 0.04 * cosine(sine / 10), 0) * Euler(0, radian(-50), 0), AnimSpeed)
9174
        RootJoint.C1 = lerp(RootJoint.C1, cFrame(0, -1, 0) * Euler(radian(50), 0, 0), AnimSpeed)
9175
        RightShoulder.C0 = lerp(RightShoulder.C0, cFrame(1.5, 0.5, -0.5 + 0.04 * cosine(sine / 10)) * Euler(radian(56), 0, radian(15)), AnimSpeed)
9176
        RightShoulder.C1 = lerp(RightShoulder.C1, cFrame(0, 0.5, 0) * Euler(0, radian(0), 0), AnimSpeed)
9177
        LeftShoulder.C0 = lerp(LeftShoulder.C0, cFrame(-1.2, 1.2, -0.6) * Euler(radian(200), 0, radian(20)), AnimSpeed)
9178
        LeftShoulder.C1 = lerp(LeftShoulder.C1, cFrame(0, 0.5, 0) * Euler(0, radian(-40), 0), AnimSpeed)
9179
        RightHip.C0 = lerp(RightHip.C0, cFrame(1.5, -0.2 + 0.04 * cosine(sine / 10), -0.2 + 0.04 * cosine(sine / 10)) * Euler(radian(-5), radian(-20), 0), AnimSpeed)
9180
        RightHip.C1 = lerp(RightHip.C1, cFrame(1, 0.6, 0) * Euler(0, 0, 0), AnimSpeed)
9181
        LeftHip.C0 = lerp(LeftHip.C0, cFrame(-1.5, -1.1 + 0.04 * cosine(sine / 10), -0.3 + 0.04 * cosine(sine / 10)) * Euler(radian(-35), 0, 0), AnimSpeed)
9182
        LeftHip.C1 = lerp(LeftHip.C1, cFrame(-1, 1, 0) * Euler(0, 0, 0), AnimSpeed)
9183
      end
9184
      if not Booleans.Attacking and not Booleans.BarrierGuard and Animation ~= "Fall" and Animation ~= "Jump" then
9185
        Animation = "Crouch"
9186
        Booleans.AnimOverride = true
9187
        change = 0.4
9188
        local AnimSpeed = 0.4
9189
        Neck.C0 = lerp(Neck.C0, NNC0 * cFrame(0, 0, 0) * Euler(radian(-20 - 2 * cosine(sine / 10)), 0, radian(50)), AnimSpeed)
9190
        Neck.C1 = lerp(Neck.C1, NNC1 * cFrame(0, 0, 0) * Euler(0, 0, 0), AnimSpeed)
9191
        RootJoint.C0 = lerp(RootJoint.C0, cFrame(-1, -2.1 - 0.04 * cosine(sine / 10), 0) * Euler(0, radian(-50), 0), AnimSpeed)
9192
        RootJoint.C1 = lerp(RootJoint.C1, cFrame(0, -1, 0) * Euler(radian(50), 0, 0), AnimSpeed)
9193
        RightShoulder.C0 = lerp(RightShoulder.C0, cFrame(1.5, 0.5, -0.5 + 0.04 * cosine(sine / 10)) * Euler(radian(56), 0, radian(15)), AnimSpeed)
9194
        RightShoulder.C1 = lerp(RightShoulder.C1, cFrame(0, 0.5, 0) * Euler(0, radian(0), 0), AnimSpeed)
9195
        LeftShoulder.C0 = lerp(LeftShoulder.C0, cFrame(-1.5, 0.5, 0 + 0.04 * cosine(sine / 10)) * Euler(radian(50), 0, radian(-10)), AnimSpeed)
9196
        LeftShoulder.C1 = lerp(LeftShoulder.C1, cFrame(0, 0.9, 0) * Euler(0, radian(-30), 0), AnimSpeed)
9197
        RightHip.C0 = lerp(RightHip.C0, cFrame(1.5, -0.2 + 0.04 * cosine(sine / 10), -0.2 + 0.04 * cosine(sine / 10)) * Euler(radian(-5), radian(-20), 0), AnimSpeed)
9198
        RightHip.C1 = lerp(RightHip.C1, cFrame(1, 0.6, 0) * Euler(0, 0, 0), AnimSpeed)
9199
        LeftHip.C0 = lerp(LeftHip.C0, cFrame(-1.5, -1.1 + 0.04 * cosine(sine / 10), -0.3 + 0.04 * cosine(sine / 10)) * Euler(radian(-35), 0, 0), AnimSpeed)
9200
        LeftHip.C1 = lerp(LeftHip.C1, cFrame(-1, 1, 0) * Euler(0, 0, 0), AnimSpeed)
9201
      elseif not Booleans.BarrierGuard then
9202
        Booleans.AnimOverride = false
9203
      end
9204
    until not Booleans.Crouching or not TwoD or Booleans.Attacking
9205
    hold:disconnect()
9206
    if not Booleans.CorRegen and not Booleans.Attacking then
9207
      Booleans.CorRegen = true
9208
    end
9209
    Animation = LAnim
9210
    Booleans.BarrierGuard = false
9211
    Booleans.AnimOverride = false
9212
    Booleans.DisableJump = false
9213
    Booleans.Crouching = false
9214
  end
9215
  if key == " " and TwoD then
9216
    Humanoid.Jump = true
9217
  end
9218
  if Booleans.Equipped and not Booleans.Attacking and TwoD and not Booleans.BarrierGuard and not Booleans.Dashing and Booleans.CanDash then
9219
    if key == "d" then
9220
      swait(0.01 / frame)
9221
      do
9222
        local double = false
9223
        local k = Mouse.KeyDown:connect(function(key2)
9224
          if key2 == "d" then
9225
            double = true
9226
          end
9227
        end)
9228
        local t = 0
9229
        repeat
9230
          swait(0.01 / frame)
9231
          t = t + 0.01
9232
        until t >= 0.1 or double
9233
        if double then
9234
          Barrier.Value = Barrier.Value - 5
9235
          FDash()
9236
        end
9237
      end
9238
    elseif key == "a" then
9239
      swait(0.01 / frame)
9240
      do
9241
        local double = false
9242
        local k = Mouse.KeyDown:connect(function(key2)
9243
          if key2 == "a" then
9244
            double = true
9245
          end
9246
        end)
9247
        local t = 0
9248
        repeat
9249
          swait(0.01 / frame)
9250
          t = t + 0.01
9251
        until t >= 0.1 or double
9252
        if double then
9253
          Barrier.Value = Barrier.Value - 5
9254
          BDash()
9255
        end
9256
      end
9257
    end
9258
  end
9259
end)
9260
local fStep = Sound(RootPart, 304562332, 0, 1, true)
9261
fStep.SoundId = ""
9262
fStep.Playing = false
9263
Humanoid.Changed:connect(function()
9264
  if Humanoid.Jump and Booleans.DisableJump then
9265
    Humanoid.Jump = false
9266
  end
9267
end)
9268
Humanoid.Running:connect(function(speed)
9269
  if speed > 1 then
9270
    if Animation ~= "Walk" then
9271
      Animation = "Walk"
9272
      Booleans.CanDash = true
9273
    end
9274
  elseif speed < 1 or speed == 0 then
9275
    Animation = "Idle"
9276
    Booleans.CanDash = true
9277
  end
9278
end)
9279
Humanoid.FreeFalling:connect(function()
9280
  if Animation ~= "Fall" then
9281
    Animation = "Fall"
9282
  end
9283
end)
9284
Humanoid.Jumping:connect(function()
9285
  Animation = "Jump"
9286
  if Booleans.Equipped and not Booleans.JumpAnim and not Booleans.DisableJump and not Booleans.AnimOverride then
9287
    Booleans.JumpAnim = true
9288
    for i = 0, 2, 0.1 do
9289
      swait()
9290
      if not Booleans.Attacking then
9291
        fStep.Playing = false
9292
        fStep.Volume = 0
9293
        Animation = "Jump"
9294
        change = 0.5
9295
        local AnimSpeed = 0.3
9296
        Neck.C0 = lerp(Neck.C0, NNC0 * cFrame(0, 0, 0) * Euler(radian(-25), 0, 0), AnimSpeed)
9297
        Neck.C1 = lerp(Neck.C1, NNC1 * cFrame(0, 0, 0) * Euler(0, 0, 0), AnimSpeed)
9298
        RootJoint.C0 = lerp(RootJoint.C0, cFrame(0, -1, 0) * Euler(radian(-20), 0, 0), AnimSpeed)
9299
        RootJoint.C1 = lerp(RootJoint.C1, cFrame(0, -1, 0) * Euler(0, 0, 0), AnimSpeed)
9300
        RightShoulder.C0 = lerp(RightShoulder.C0, cFrame(1.5, 0.5, 0) * Euler(radian(-30), 0, radian(8)), AnimSpeed)
9301
        RightShoulder.C1 = lerp(RightShoulder.C1, cFrame(0, 0.5, 0) * Euler(0, 0, 0), AnimSpeed)
9302
        LeftShoulder.C0 = lerp(LeftShoulder.C0, cFrame(-1.5, 0.5, 0) * Euler(radian(-30), 0, radian(-8)), AnimSpeed)
9303
        LeftShoulder.C1 = lerp(LeftShoulder.C1, cFrame(0, 0.5, 0) * Euler(0, 0, 0), AnimSpeed)
9304
        RightHip.C0 = lerp(RightHip.C0, cFrame(1.5, -0.4, -0.6) * Euler(radian(-40), 0, 0), AnimSpeed)
9305
        RightHip.C1 = lerp(RightHip.C1, cFrame(1, 1, 0) * Euler(0, radian(0), 0), AnimSpeed)
9306
        LeftHip.C0 = lerp(LeftHip.C0, cFrame(-1.5, -0.8, -0.1) * Euler(radian(-20), 0, 0), AnimSpeed)
9307
        LeftHip.C1 = lerp(LeftHip.C1, cFrame(-1, 1, 0) * Euler(0, radian(0), 0), AnimSpeed)
9308
      end
9309
    end
9310
    Animation = "Fall"
9311
    Booleans.JumpAnim = false
9312
  end
9313
end)
9314
local ptusn = false
9315
Corruption.Changed:connect(function()
9316
  CBar:TweenSize(UD2(Corruption.Value / Corruption.MaxValue, 0, 1, 0), _, "Linear", 0.3, true)
9317
  if Booleans.SoulOut and Corruption.Value < 10 and not ptusn then
9318
    if Booleans.SoulAttacking then
9319
      ptusn = true
9320
      repeat
9321
        swait()
9322
      until not Booleans.SoulAttacking
9323
      ptusn = false
9324
    end
9325
    SummonNemesis()
9326
  end
9327
end)
9328
Barrier.Changed:connect(function()
9329
  BBar:TweenSize(UD2(Barrier.Value / Barrier.MaxValue, 0, 1, 0), _, "Linear", 0.3, true)
9330
  if Barrier.Value <= 0 then
9331
    Booleans.CanGuard = false
9332
    BBar.BackgroundColor3 = Col3(0.3137254901960784, 0.3137254901960784, 0.3137254901960784)
9333
  end
9334
  if not Booleans.CanGuard and Barrier.Value == Barrier.MaxValue then
9335
    Booleans.CanGuard = true
9336
    BBar.BackgroundColor3 = BrickCol(Colors[2]).Color
9337
  end
9338
end)
9339
SealPressure.Changed:connect(function()
9340
  SBar:TweenSize(UD2(SealPressure.Value / SealPressure.MaxValue, 0, 1, 0), _, "Linear", 0.3, true)
9341
  if SealPressure.Value >= SealPressure.MaxValue and SealInfo[1] < 10 then
9342
    SealInfo[1] = SealInfo[1] + 1
9343
    SealPressure.MaxValue = SealInfo[2] * SealInfo[1]
9344
    SealPressure.Value = 0
9345
  elseif SealPressure.Value < 0 and 1 < SealInfo[1] then
9346
    SealInfo[1] = SealInfo[1] - 1
9347
    SealPressure.MaxValue = SealInfo[2] * SealInfo[1]
9348
    SealPressure.Value = SealPressure.MaxValue - 1
9349
  end
9350
end)
9351
runServ.RenderStepped:connect(function()
9352
  if Humanoid.Health > 0 then
9353
    coroutine.resume(coroutine.create(function()
9354
      Bringer()
9355
    end))
9356
  end
9357
  coroutine.resume(coroutine.create(function()
9358
    CameraManager()
9359
  end))
9360
  if Booleans.AntiTrip then
9361
    Humanoid:SetStateEnabled(Enum.HumanoidStateType.FallingDown, false)
9362
    Humanoid:SetStateEnabled(Enum.HumanoidStateType.Flying, false)
9363
    Humanoid:SetStateEnabled(Enum.HumanoidStateType.Ragdoll, false)
9364
    Balancer.MaxTorque = Vec3(huge, 0, huge)
9365
  else
9366
    Humanoid:SetStateEnabled(Enum.HumanoidStateType.FallingDown, true)
9367
    Humanoid:SetStateEnabled(Enum.HumanoidStateType.Flying, true)
9368
    Humanoid:SetStateEnabled(Enum.HumanoidStateType.Ragdoll, true)
9369
    Balancer.MaxTorque = Vec3(0, 0, 0)
9370
  end
9371
  if not Booleans.Invincible then
9372
    Numbers.LastHealth = Humanoid.Health
9373
  else
9374
    Humanoid.Health = Numbers.LastHealth
9375
  end
9376
end)
9377
coroutine.resume(coroutine.create(function()
9378
  while true do
9379
    swait(0.4 / frame)
9380
    if not Booleans.SoulOut and Booleans.CorRegen then
9381
      Corruption.Value = Corruption.Value + 1
9382
    end
9383
    if SealInfo[1] >= 3 and not Booleans.SealReleased and Booleans.SPDecay then
9384
      SealPressure.Value = SealPressure.Value - SealInfo[3] * (SealInfo[1] + 4)
9385
    elseif Booleans.SealReleased and Booleans.SPDecay and SealInfo[1] > 0 then
9386
      SealPressure.Value = SealPressure.Value - SealPressure.MaxValue / 75
9387
    end
9388
    if not Booleans.BarrierGuard and CoolDowns.BarrierRegen[1] >= CoolDowns.BarrierRegen[2] and Booleans.CanGuard then
9389
      Barrier.Value = Barrier.Value + Barrier.MaxValue / 150
9390
    elseif not Booleans.BarrierGuard and CoolDowns.BarrierRegen[1] >= CoolDowns.BarrierRegen[2] and not Booleans.CanGuard then
9391
      Barrier.Value = Barrier.Value + Barrier.MaxValue / 175
9392
    end
9393
  end
9394
end))
9395
while true do
9396
  swait(0.01 / frame)
9397
  for i, t in pairs(CoolDowns) do
9398
    if t[1] < t[2] then
9399
      t[1] = t[1] + 0.02
9400
    end
9401
  end
9402
  sine = sine + change
9403
  CSeal.Text = SealInfo[1]
9404
  CLabel.Text = "Corruption(" .. math.floor(Corruption.Value * 10) .. ")"
9405
  if Booleans.SoulOut and Booleans.SoulFollow then
9406
    SoulPos.Position = (RootPart.CFrame * cFrame(0, 2.5, 5)).p
9407
    SoulGyr.CFrame = cFrame(Soul.Root.Position, (RootPart.CFrame * cFrame(0, 2.5, 2)).p)
9408
  end
9409
  if Booleans.SoulOut and not Booleans.SoulAnimOverride and not Booleans.SoulAttacking then
9410
    if Animation == "Idle" or Animation == "Crouch" then
9411
      local AnimSpeed = 0.3
9412
      Soul.Neck.C0 = lerp(Soul.Neck.C0, Soul.NNC0 * cFrame(0, 0, 0) * Euler(radian(20 - 1.5 * cosine(sine / 10)), 0, radian(50)), AnimSpeed)
9413
      Soul.Neck.C1 = lerp(Soul.Neck.C1, Soul.NNC1 * cFrame(0, 0, 0) * Euler(0, 0, 0), AnimSpeed)
9414
      Soul.RootHip.C0 = lerp(Soul.RootHip.C0, cFrame(0, -1.6 - 0.1 * cosine(sine / 10), 0) * Euler(0, radian(-50), 0), AnimSpeed)
9415
      Soul.RootHip.C1 = lerp(Soul.RootHip.C1, cFrame(0, -1.6, 0) * Euler(0, 0, 0), AnimSpeed)
9416
      Soul.RShoulder.C0 = lerp(Soul.RShoulder.C0, cFrame(2.4, 0.8, 0) * Euler(radian(-10), radian(-50 - 2 * cosine(sine / 10)), radian(30 + 2 * cosine(sine / 10))), AnimSpeed)
9417
      Soul.RShoulder.C1 = lerp(Soul.RShoulder.C1, cFrame(0, 0.8, 0) * Euler(0, 0, 0), AnimSpeed)
9418
      Soul.LShoulder.C0 = lerp(Soul.LShoulder.C0, cFrame(-2.4, 0.8, 0) * Euler(radian(-10), radian(10 + 2 * cosine(sine / 10)), radian(-10 - 2 * cosine(sine / 10))), AnimSpeed)
9419
      Soul.LShoulder.C1 = lerp(Soul.LShoulder.C1, cFrame(0, 0.8, 0) * Euler(0, 0, 0), AnimSpeed)
9420
      Soul.RHip.C0 = lerp(Soul.RHip.C0, cFrame(2.4, -1.6, 0) * Euler(radian(-5 - 2 * cosine(sine / 10)), radian(-15), 0), AnimSpeed)
9421
      Soul.RHip.C1 = lerp(Soul.RHip.C1, cFrame(1.6, 1.6, 0) * Euler(0, 0, 0), AnimSpeed)
9422
      Soul.LHip.C0 = lerp(Soul.LHip.C0, cFrame(-2.4, -0.9, -0.7) * Euler(radian(-15 - 2 * cosine(sine / 10)), radian(10), 0), AnimSpeed)
9423
      Soul.LHip.C1 = lerp(Soul.LHip.C1, cFrame(-1.6, 1.6, 0) * Euler(0, 0, 0), AnimSpeed)
9424
    elseif Animation == "Walk" or Animation == "Jump" then
9425
      local AnimSpeed = 0.3
9426
      Soul.Neck.C0 = lerp(Soul.Neck.C0, Soul.NNC0 * cFrame(0, 0, 0) * Euler(radian(-10), 0, 0), AnimSpeed)
9427
      Soul.Neck.C1 = lerp(Soul.Neck.C1, Soul.NNC1 * cFrame(0, 0, 0) * Euler(0, 0, 0), AnimSpeed)
9428
      Soul.RootHip.C0 = lerp(Soul.RootHip.C0, cFrame(0, -1.6 - 0.1 * cosine(sine / 10), 0) * Euler(radian(-20), 0, 0), AnimSpeed)
9429
      Soul.RootHip.C1 = lerp(Soul.RootHip.C1, cFrame(0, -1.6, 0) * Euler(0, 0, 0), AnimSpeed)
9430
      Soul.RShoulder.C0 = lerp(Soul.RShoulder.C0, cFrame(2.4, 0.8, 0) * Euler(radian(-35), 0, radian(15)), AnimSpeed)
9431
      Soul.RShoulder.C1 = lerp(Soul.RShoulder.C1, cFrame(0, 0.8, 0) * Euler(0, 0, 0), AnimSpeed)
9432
      Soul.LShoulder.C0 = lerp(Soul.LShoulder.C0, cFrame(-2.4, 0.8, 0) * Euler(radian(-35), 0, radian(-15)), AnimSpeed)
9433
      Soul.LShoulder.C1 = lerp(Soul.LShoulder.C1, cFrame(0, 0.8, 0) * Euler(0, 0, 0), AnimSpeed)
9434
      Soul.RHip.C0 = lerp(Soul.RHip.C0, cFrame(2.4, -1.6, 0) * Euler(radian(-20), 0, radian(10)), AnimSpeed)
9435
      Soul.RHip.C1 = lerp(Soul.RHip.C1, cFrame(1.6, 1.6, 0) * Euler(0, 0, 0), AnimSpeed)
9436
      Soul.LHip.C0 = lerp(Soul.LHip.C0, cFrame(-2.4, -1.6, 0) * Euler(radian(-20), 0, radian(-10)), AnimSpeed)
9437
      Soul.LHip.C1 = lerp(Soul.LHip.C1, cFrame(-1.6, 1.6, 0) * Euler(0, 0, 0), AnimSpeed)
9438
    elseif Animation == "Fall" then
9439
      local AnimSpeed = 0.3
9440
      Soul.Neck.C0 = lerp(Soul.Neck.C0, Soul.NNC0 * cFrame(0, 0, 0) * Euler(radian(30), 0, 0), AnimSpeed)
9441
      Soul.Neck.C1 = lerp(Soul.Neck.C1, Soul.NNC1 * cFrame(0, 0, 0) * Euler(0, 0, 0), AnimSpeed)
9442
      Soul.RootHip.C0 = lerp(Soul.RootHip.C0, cFrame(0, -1.6, 0) * Euler(radian(20), 0, 0), AnimSpeed)
9443
      Soul.RootHip.C1 = lerp(Soul.RootHip.C1, cFrame(0, -1.6, 0) * Euler(0, 0, 0), AnimSpeed)
9444
      Soul.RShoulder.C0 = lerp(Soul.RShoulder.C0, cFrame(2.4, 0.8, 0) * Euler(radian(15), 0, radian(65)), AnimSpeed)
9445
      Soul.RShoulder.C1 = lerp(Soul.RShoulder.C1, cFrame(0, 0.8, 0) * Euler(0, 0, 0), AnimSpeed)
9446
      Soul.LShoulder.C0 = lerp(Soul.LShoulder.C0, cFrame(-2.4, 0.8, 0) * Euler(radian(15), 0, radian(-65)), AnimSpeed)
9447
      Soul.LShoulder.C1 = lerp(Soul.LShoulder.C1, cFrame(0, 0.8, 0) * Euler(0, 0, 0), AnimSpeed)
9448
      Soul.RHip.C0 = lerp(Soul.RHip.C0, cFrame(2.4, -1.6, 0) * Euler(radian(-30), 0, radian(5)), AnimSpeed)
9449
      Soul.RHip.C1 = lerp(Soul.RHip.C1, cFrame(1.6, 1.6, 0) * Euler(0, 0, 0), AnimSpeed)
9450
      Soul.LHip.C0 = lerp(Soul.LHip.C0, cFrame(-2.4, -1.6, 0) * Euler(radian(-30), 0, radian(-5)), AnimSpeed)
9451
      Soul.LHip.C1 = lerp(Soul.LHip.C1, cFrame(-1.6, 1.6, 0) * Euler(0, 0, 0), AnimSpeed)
9452
    end
9453
  end
9454
  if Booleans.Equipped and not Booleans.AnimOverride and not Booleans.Attacking then
9455
    if Animation == "Idle" then
9456
      change = 0.5
9457
      fStep.Playing = false
9458
      fStep.Volume = 0
9459
      local AnimSpeed = 0.3
9460
      Neck.C0 = lerp(Neck.C0, NNC0 * cFrame(0, 0, 0) * Euler(radian(20 - 2 * cosine(sine / 10)), radian(-4), radian(35)), AnimSpeed)
9461
      Neck.C1 = lerp(Neck.C1, NNC1 * cFrame(0, 0, 0) * Euler(0, 0, 0), AnimSpeed)
9462
      RootJoint.C0 = lerp(RootJoint.C0, cFrame(0, -1.2 - 0.06 * cosine(sine / 10), 0) * Euler(radian(5), radian(-50), 0), AnimSpeed)
9463
      RootJoint.C1 = lerp(RootJoint.C1, cFrame(0, -1, 0) * Euler(0, 0, 0), AnimSpeed)
9464
      RightShoulder.C0 = lerp(RightShoulder.C0, cFrame(1.5, 0.6, 0.2) * Euler(radian(-10), radian(-35 - 1 * cosine(sine / 10)), radian(25 + 2 * cosine(sine / 10))), AnimSpeed)
9465
      RightShoulder.C1 = lerp(RightShoulder.C1, cFrame(0, 0.5, 0) * Euler(0, 0, 0), AnimSpeed)
9466
      LeftShoulder.C0 = lerp(LeftShoulder.C0, cFrame(-1.5, 0.5, 0.2) * Euler(radian(-10), radian(45 + 2 * cosine(sine / 10)), radian(-16 - 3 * cosine(sine / 10))), AnimSpeed)
9467
      LeftShoulder.C1 = lerp(LeftShoulder.C1, cFrame(0, 0.5, 0) * Euler(0, 0, 0), AnimSpeed)
9468
      RightHip.C0 = lerp(RightHip.C0, cFrame(1.5, -0.6 + 0.06 * cosine(sine / 10), 0.05) * Euler(radian(-6), radian(-15), radian(10 + 0.5 * cosine(sine / 10))), AnimSpeed)
9469
      RightHip.C1 = lerp(RightHip.C1, cFrame(1, 1, 0) * Euler(0, 0, 0), AnimSpeed)
9470
      LeftHip.C0 = lerp(LeftHip.C0, cFrame(-1.5, -0.8 + 0.06 * cosine(sine / 10), 0.3) * Euler(0, radian(30), radian(-5 - 0.5 * cosine(sine / 10))), AnimSpeed)
9471
      LeftHip.C1 = lerp(LeftHip.C1, cFrame(-1, 1, 0) * Euler(0, 0, 0), AnimSpeed)
9472
    elseif Animation == "Walk" then
9473
      if not Booleans.Backward then
9474
        change = 0.5
9475
        fStep.Playing = true
9476
        fStep.Volume = 0.2
9477
        local AnimSpeed = 0.3
9478
        Neck.C0 = lerp(Neck.C0, NNC0 * cFrame(0, 0, 0) * Euler(radian(10), 0, radian(0 + 4 * cosine(sine / 5))), AnimSpeed)
9479
        Neck.C1 = lerp(Neck.C1, NNC1 * cFrame(0, 0, 0) * Euler(0, 0, 0), AnimSpeed)
9480
        RootJoint.C0 = lerp(RootJoint.C0, cFrame(0, -1, 0) * Euler(radian(-5), radian(0 - 4 * cosine(sine / 5)), 0), AnimSpeed)
9481
        RootJoint.C1 = lerp(RootJoint.C1, cFrame(0, -1, 0) * Euler(0, 0, 0), AnimSpeed)
9482
        RightShoulder.C0 = lerp(RightShoulder.C0, cFrame(1.5, 0.5, 0) * Euler(radian(0 - 35 * cosine(sine / 5)), 0, radian(8)), AnimSpeed)
9483
        RightShoulder.C1 = lerp(RightShoulder.C1, cFrame(0, 0.5, 0) * Euler(0, radian(5), 0), AnimSpeed)
9484
        LeftShoulder.C0 = lerp(LeftShoulder.C0, cFrame(-1.5, 0.45, 0.125) * Euler(radian(0 + 35 * cosine(sine / 5)), 0, radian(-8)), AnimSpeed)
9485
        LeftShoulder.C1 = lerp(LeftShoulder.C1, cFrame(0, 0.5, 0) * Euler(0, radian(-5), 0), AnimSpeed)
9486
        RightHip.C0 = lerp(RightHip.C0, cFrame(1.5, -1, 0) * Euler(radian(-5 + 35 * cosine(sine / 5)), 0, 0), AnimSpeed)
9487
        RightHip.C1 = lerp(RightHip.C1, cFrame(1, 1, 0) * Euler(0, radian(0 - 4 * cosine(sine / 5)), 0), AnimSpeed)
9488
        LeftHip.C0 = lerp(LeftHip.C0, cFrame(-1.5, -1, 0) * Euler(radian(-5 - 35 * cosine(sine / 5)), 0, 0), AnimSpeed)
9489
        LeftHip.C1 = lerp(LeftHip.C1, cFrame(-1, 1, 0) * Euler(0, radian(0 - 4 * cosine(sine / 5)), 0), AnimSpeed)
9490
      else
9491
        fStep.Playing = true
9492
        fStep.Volume = 0.2
9493
        change = 0.5
9494
        local AnimSpeed = 0.3
9495
        Neck.C0 = lerp(Neck.C0, NNC0 * cFrame(0, 0, 0) * Euler(radian(20), 0, 0), AnimSpeed)
9496
        Neck.C1 = lerp(Neck.C1, NNC1 * cFrame(0, 0, 0) * Euler(0, 0, 0), AnimSpeed)
9497
        RootJoint.C0 = lerp(RootJoint.C0, cFrame(0, -1.1, 0) * Euler(radian(10), 0, 0), AnimSpeed)
9498
        RootJoint.C1 = lerp(RootJoint.C1, cFrame(0, -1, 0) * Euler(0, 0, 0), AnimSpeed)
9499
        RightShoulder.C0 = lerp(RightShoulder.C0, cFrame(1.5, 0.5, 0.2) * Euler(radian(-50), 0, radian(20)), AnimSpeed)
9500
        RightShoulder.C1 = lerp(RightShoulder.C1, cFrame(0, 0.5, 0) * Euler(0, radian(110), 0), AnimSpeed)
9501
        LeftShoulder.C0 = lerp(LeftShoulder.C0, cFrame(-1.5, 0.5, 0.2) * Euler(radian(-50), 0, radian(-20)), AnimSpeed)
9502
        LeftShoulder.C1 = lerp(LeftShoulder.C1, cFrame(0, 0.5, 0) * Euler(0, radian(-110), 0), AnimSpeed)
9503
        RightHip.C0 = lerp(RightHip.C0, cFrame(1.5, -0.9, -0.01 + 0.12 * cosine(sine / 5)) * Euler(radian(-10 - 35 * cosine(sine / 5)), 0, radian(5)), AnimSpeed)
9504
        RightHip.C1 = lerp(RightHip.C1, cFrame(1, 1, 0) * Euler(0, 0, 0), AnimSpeed)
9505
        LeftHip.C0 = lerp(LeftHip.C0, cFrame(-1.5, -0.9, -0.01 - 0.12 * cosine(sine / 5)) * Euler(radian(-10 + 35 * cosine(sine / 5)), 0, radian(-5)), AnimSpeed)
9506
        LeftHip.C1 = lerp(LeftHip.C1, cFrame(-1, 1, 0) * Euler(0, 0, 0), AnimSpeed)
9507
      end
9508
    elseif Animation == "Fall" then
9509
      change = 0.5
9510
      fStep.Playing = false
9511
      fStep.Volume = 0
9512
      local AnimSpeed = 0.3
9513
      Neck.C0 = lerp(Neck.C0, NNC0 * cFrame(0, 0, 0) * Euler(radian(25), 0, 0), AnimSpeed)
9514
      Neck.C1 = lerp(Neck.C1, NNC1 * cFrame(0, 0, 0) * Euler(0, 0, 0), AnimSpeed)
9515
      RootJoint.C0 = lerp(RootJoint.C0, cFrame(0, -1, 0) * Euler(radian(10), 0, 0), AnimSpeed)
9516
      RootJoint.C1 = lerp(RootJoint.C1, cFrame(0, -1, 0) * Euler(0, 0, 0), AnimSpeed)
9517
      RightShoulder.C0 = lerp(RightShoulder.C0, cFrame(0.9, 0.5, -0.5) * Euler(radian(94), 0, radian(-70)), AnimSpeed)
9518
      RightShoulder.C1 = lerp(RightShoulder.C1, cFrame(0, 0.5, 0) * Euler(0, 0, 0), AnimSpeed)
9519
      LeftShoulder.C0 = lerp(LeftShoulder.C0, cFrame(-0.9, 0.5, -0.5) * Euler(radian(82), 0, radian(70)), AnimSpeed)
9520
      LeftShoulder.C1 = lerp(LeftShoulder.C1, cFrame(0, 0.5, 0) * Euler(0, 0, 0), AnimSpeed)
9521
      RightHip.C0 = lerp(RightHip.C0, cFrame(1.5, -0.8, -0.1) * Euler(radian(-20), 0, 0), AnimSpeed)
9522
      RightHip.C1 = lerp(RightHip.C1, cFrame(1, 1, 0) * Euler(0, radian(0), 0), AnimSpeed)
9523
      LeftHip.C0 = lerp(LeftHip.C0, cFrame(-1.5, -0.6, -0.6) * Euler(radian(-40), 0, 0), AnimSpeed)
9524
      LeftHip.C1 = lerp(LeftHip.C1, cFrame(-1, 1, 0) * Euler(0, radian(0), 0), AnimSpeed)
9525
    end
9526
  end
9527
end