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| 1 | Players = game:GetService("Players")
| |
| 2 | - | Me = Players.ares200345 |
| 2 | + | Me = Players.Control22 |
| 3 | Char = Me.Character | |
| 4 | necko = CFrame.new(0, 1, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0) | |
| 5 | Asset = "http://www.roblox.com/asset/?id=" | |
| 6 | EffectModel = nil | |
| 7 | MeleeDmg = 123123141 | |
| 8 | Accuracy = {Minimum = 2, Maximum = 5.5, Momentum = 2}
| |
| 9 | Selected = false | |
| 10 | ReloadFlash = false | |
| 11 | Attacking = false | |
| 12 | ReloadHold = false | |
| 13 | Reloading = false | |
| 14 | Swinging = false | |
| 15 | Aiming = false | |
| 16 | ReloadOn = false | |
| 17 | Debounce = true | |
| 18 | Hurt = false | |
| 19 | ModelName = "Weapon" | |
| 20 | ToolName = "Weapon" | |
| 21 | Icon = Asset..(58334502) | |
| 22 | ||
| 23 | function ReNew() | |
| 24 | if EffectModel then | |
| 25 | if EffectModel.Parent ~= workspace then | |
| 26 | pcall(function() EffectModel:remove() end) | |
| 27 | EffectModel = Instance.new("Model",workspace)
| |
| 28 | EffectModel.Name = "Effects" | |
| 29 | end | |
| 30 | else | |
| 31 | EffectModel = Instance.new("Model",workspace)
| |
| 32 | EffectModel.Name = "Effects" | |
| 33 | end | |
| 34 | end | |
| 35 | ||
| 36 | Ammunition = {
| |
| 37 | MaxAmmo = 8, | |
| 38 | Ammo = 0, | |
| 39 | Ammoleft = 40, | |
| 40 | } | |
| 41 | ||
| 42 | Images = {
| |
| 43 | Asset..(64291927), | |
| 44 | Asset..(64291941), | |
| 45 | Asset..(64291961), | |
| 46 | Asset..(64291977), | |
| 47 | } | |
| 48 | ||
| 49 | Sounds = {
| |
| 50 | Fire = {Id = Asset..(2697294), Pitch = 0.92, Volume = 0.8},
| |
| 51 | Reload = {Id = Asset..(2697295), Pitch = 1, Volume = 0.5},
| |
| 52 | Slash = {Id = "rbxasset://sounds//swordslash.wav", Pitch = 1.2, Volume = 0.6},
| |
| 53 | Out = {Id = "rbxasset://sounds\\clickfast.wav", Pitch = 1.4, Volume = 0.6},
| |
| 54 | Hit = {Id = Asset..(10209590), Pitch = 1.1, Volume = 0.45},
| |
| 55 | PartHit = {Id = "rbxasset://sounds\\metal.ogg", Pitch = 1, Volume = 0.2},
| |
| 56 | } | |
| 57 | ||
| 58 | ContentProvider = game:GetService("ContentProvider")
| |
| 59 | for _,v in pairs(Images) do ContentProvider:Preload(v) end | |
| 60 | ||
| 61 | V3 = Vector3.new | |
| 62 | C3 = Color3.new | |
| 63 | BN = BrickColor.new | |
| 64 | CN = CFrame.new | |
| 65 | CA = CFrame.Angles | |
| 66 | MR = math.rad | |
| 67 | MRA = math.random | |
| 68 | MP = math.pi | |
| 69 | MH = math.huge | |
| 70 | UD = UDim2.new | |
| 71 | ||
| 72 | function RC(Pos, Dir, Max, Ignore) | |
| 73 | return workspace:FindPartOnRay(Ray.new(Pos, Dir.unit * (Max or 999)), Ignore) | |
| 74 | end | |
| 75 | ||
| 76 | function RayC(Start, En, MaxDist, Ignore) | |
| 77 | return RC(Start, (En - Start), MaxDist, Ignore) | |
| 78 | end | |
| 79 | ||
| 80 | function ComputePos(pos1, pos2) | |
| 81 | return CN(pos1, V3(pos2.x, pos1.y, pos2.z)) | |
| 82 | end | |
| 83 | ||
| 84 | function DetectSurface(pos, part) | |
| 85 | local surface = nil | |
| 86 | local pospos = part.CFrame | |
| 87 | local pos2 = pospos:pointToObjectSpace(pos) | |
| 88 | local siz = part.Size | |
| 89 | local shaep = part.Shape | |
| 90 | if shaep == Enum.PartType.Ball or shaep == Enum.PartType.Cylinder then | |
| 91 | surface = {"Anything", CN(pospos.p, pos)*CN(0, 0, -(pospos.p - pos).magnitude+0.12)*CA(MR(-90), 0, 0)}
| |
| 92 | else | |
| 93 | if pos2.Y > ((siz.Y/2)-0.01) then | |
| 94 | surface = {"Top", CA(0, 0, 0)}
| |
| 95 | elseif pos2.Y < -((siz.Y/2)-0.01) then | |
| 96 | surface = {"Bottom", CA(-MP, 0, 0)}
| |
| 97 | elseif pos2.X > ((siz.X/2)-0.01) then | |
| 98 | surface = {"Right", CA(0, 0, MR(-90))}
| |
| 99 | elseif pos2.X < -((siz.X/2)-0.01) then | |
| 100 | surface = {"Left", CA(0, 0, MR(90))}
| |
| 101 | elseif pos2.Z > ((siz.Z/2)-0.01) then | |
| 102 | surface = {"Back", CA(MR(90), 0, 0)}
| |
| 103 | elseif pos2.Z < -((siz.Z/2)-0.01) then | |
| 104 | surface = {"Front", CA(MR(-90), 0, 0)}
| |
| 105 | end | |
| 106 | end | |
| 107 | return surface | |
| 108 | end | |
| 109 | ||
| 110 | function Compute(pos1, pos2) | |
| 111 | local pos3 = Vector3.new(pos2.x, pos1.y, pos2.z) | |
| 112 | return CN(pos1, pos3) | |
| 113 | end | |
| 114 | ||
| 115 | function waitChild(n, p) | |
| 116 | local c = p:findFirstChild(n) | |
| 117 | if c then return c end | |
| 118 | while true do | |
| 119 | c = p.ChildAdded:wait() | |
| 120 | if c.Name == n then return c end | |
| 121 | end | |
| 122 | end | |
| 123 | ||
| 124 | function Notime(func) | |
| 125 | coroutine.resume(coroutine.create(function() | |
| 126 | func() | |
| 127 | end)) | |
| 128 | end | |
| 129 | ||
| 130 | local C3 = Color3.new | |
| 131 | local UD = UDim2.new | |
| 132 | local V2 = Vector2.new | |
| 133 | ||
| 134 | Torso = waitChild("Torso", Char)
| |
| 135 | Head = waitChild("Head", Char)
| |
| 136 | Rarm = waitChild("Right Arm", Char)
| |
| 137 | Larm = waitChild("Left Arm", Char)
| |
| 138 | Rleg = waitChild("Right Leg", Char)
| |
| 139 | Lleg = waitChild("Left Leg", Char)
| |
| 140 | Neck = waitChild("Neck", Torso)
| |
| 141 | Hum = waitChild("Humanoid", Char)
| |
| 142 | ||
| 143 | RSH = waitChild("Right Shoulder", Torso)
| |
| 144 | LSH = waitChild("Left Shoulder", Torso)
| |
| 145 | RH = waitChild("Right Hip", Torso)
| |
| 146 | LH = waitChild("Left Hip", Torso)
| |
| 147 | ||
| 148 | RSH.Part0 = Torso | |
| 149 | LSH.Part0 = Torso | |
| 150 | RH.Part0 = Torso | |
| 151 | LH.Part0 = Torso | |
| 152 | ||
| 153 | local Classes = {"Frame", "ImageLabel", "ImageButton", "TextLabel", "TextButton", "TextBox"}
| |
| 154 | function Make(Class, Par, Size, Pos, Color, Trans, Border, Borderc, Txt, TxtC, Img) | |
| 155 | local Mk = "Frame" | |
| 156 | for _,v in pairs(Classes) do | |
| 157 | if Class == v then | |
| 158 | Mk = v | |
| 159 | end | |
| 160 | end | |
| 161 | local g = Instance.new(Mk) | |
| 162 | g.Size = Size | |
| 163 | g.Position = Pos | |
| 164 | g.BackgroundColor3 = Color | |
| 165 | g.Transparency = Trans | |
| 166 | g.BorderSizePixel = Border | |
| 167 | g.BorderColor3 = Borderc | |
| 168 | if Mk == "TextButton" or Mk == "TextLabel" or Mk == "TextBox" then | |
| 169 | g.Text = Txt | |
| 170 | g.TextColor3 = TxtC | |
| 171 | elseif Mk == "ImageLabel" or Mk == "ImageButton" then | |
| 172 | g.Image = Img | |
| 173 | end | |
| 174 | g.Parent = Par | |
| 175 | return g | |
| 176 | end | |
| 177 | ||
| 178 | Gui = Me:findFirstChild("PlayerGui")
| |
| 179 | if Gui then | |
| 180 | for _,v in pairs(Gui:children()) do if v.Name == "Weapon GUI" then v:remove() end end | |
| 181 | end | |
| 182 | ||
| 183 | Screen = Instance.new("ScreenGui")
| |
| 184 | Screen.Name = "Weapon GUI" | |
| 185 | ||
| 186 | AmmoTable = {}
| |
| 187 | AccuracyGuis = {}
| |
| 188 | lul = {
| |
| 189 | {unit = V2(0, -1), size = V2(2, 25), offset = V2(-1, -1-25)},
| |
| 190 | {unit = V2(1, 0), size = V2(25, 2), offset = V2(1, -1)},
| |
| 191 | {unit = V2(0, 1), size = V2(2, 25), offset = V2(-1, -1)},
| |
| 192 | {unit = V2(-1, 0), size = V2(25, 2), offset = V2(-1-25, -1)}
| |
| 193 | } | |
| 194 | ||
| 195 | Main = Make("Frame", Screen, UD(0, 175, 0, 20), UD(1, -185-60, 1, -30), C3(0.25, 0.25, 0.3), 0.6, 0, C3())
| |
| 196 | ||
| 197 | for i = 1, Ammunition.MaxAmmo, 1 do | |
| 198 | local Fr = Make("Frame", Main, UD(0, 8, 0, 14), UD(1, -12*i, 0, -14-6), C3(0.25, 0.25, 0.3), 0.6, 0, C3())
| |
| 199 | table.insert(AmmoTable, Fr) | |
| 200 | end | |
| 201 | ||
| 202 | AmmoAtm = Make("TextLabel", Main, UD(0, 0, 0, 0), UD(0, 8, 0.5, 0), C3(), 0, 0, C3(), "0", C3(1, 1, 1))
| |
| 203 | AmmoAtm.BackgroundTransparency = 1 | |
| 204 | AmmoAtm.TextXAlignment = "Left" | |
| 205 | AmmoAtm.Font = "ArialBold" | |
| 206 | AmmoAtm.FontSize = "Size18" | |
| 207 | ||
| 208 | AmmoLeft = Make("TextLabel", Main, UD(0, 0, 0, 0), UD(1, -8, 0.5, 0), C3(), 0, 0, C3(), "40", C3(1, 1, 1))
| |
| 209 | AmmoLeft.BackgroundTransparency = 1 | |
| 210 | AmmoLeft.TextXAlignment = "Right" | |
| 211 | AmmoLeft.Font = "ArialBold" | |
| 212 | AmmoLeft.FontSize = "Size18" | |
| 213 | ||
| 214 | ReloadGui = Make("TextLabel", Main, UD(0, 0, 0, 0), UD(1, -12, 0, -40), C3(), 1, 0, C3(), "RELOAD", C3(1, 0.25, 0.1))
| |
| 215 | ReloadGui.TextXAlignment = "Right" | |
| 216 | ReloadGui.Font = "ArialBold" | |
| 217 | ReloadGui.FontSize = "Size24" | |
| 218 | ||
| 219 | for _, prop in pairs(lul) do | |
| 220 | local g = Make("Frame", Screen, UD(0, prop.size.x, 0, prop.size.y), UD(0.5, prop.offset.x, 0.5, prop.offset.y), C3(0.8, 0.8, 0.9), 1, 0, C3())
| |
| 221 | table.insert(AccuracyGuis, {Gui = g, props = prop})
| |
| 222 | end | |
| 223 | ||
| 224 | Screen.Parent = Gui | |
| 225 | ||
| 226 | local Offset = 0.1 | |
| 227 | local Thing = 1 | |
| 228 | local Speed1 = 0.1 | |
| 229 | local Speed2 = 0 | |
| 230 | local TempAcc = 0 | |
| 231 | local AccTimesMax = 17 | |
| 232 | local AccTime = 1.25 | |
| 233 | local AccTimes = AccTimesMax | |
| 234 | local AccOn = false | |
| 235 | function AddInaccuracy(Acc) | |
| 236 | TempAcc = Acc | |
| 237 | end | |
| 238 | Notime(function() | |
| 239 | while true do | |
| 240 | ReNew() | |
| 241 | AmmoAtm.Text = Ammunition.Ammo | |
| 242 | AmmoLeft.Text = Ammunition.Ammoleft | |
| 243 | for i,v in pairs(AmmoTable) do | |
| 244 | v.Transparency = 1 | |
| 245 | end | |
| 246 | for i = 1, Ammunition.Ammo do | |
| 247 | AmmoTable[i].Transparency = 0.6 | |
| 248 | end | |
| 249 | if Ammunition.Ammo <= Ammunition.MaxAmmo/4 then ReloadFlash = true else ReloadFlash = false end | |
| 250 | local Speed = Torso.Velocity.magnitude | |
| 251 | Offset = 0 | |
| 252 | if Speed > 1 then | |
| 253 | Speed1 = Speed | |
| 254 | Thing = Thing*1.2 | |
| 255 | else | |
| 256 | Speed2 = Speed | |
| 257 | local lol = 1.4 | |
| 258 | if AccOn then lol = AccTime end | |
| 259 | Thing = Thing/lol | |
| 260 | end | |
| 261 | if TempAcc ~= 0 then | |
| 262 | Speed1 = TempAcc | |
| 263 | Thing = TempAcc/2 | |
| 264 | AccOn = true | |
| 265 | if TempAcc ~= 0 then | |
| 266 | AccTimes = AccTimes - 1 | |
| 267 | if AccTimes < 1 then AccTimes = AccTimesMax Notime(function() wait(0.4) AccOn = false end) TempAcc = 0 end | |
| 268 | end | |
| 269 | end | |
| 270 | if Thing < 1 then Thing = 1 elseif Thing > 14 then Thing = 14 end | |
| 271 | Offset = Accuracy.Minimum + ((Speed1 - Speed1/Thing)/(Speed1 - Speed1/14))*Accuracy.Maximum | |
| 272 | Accuracy.Momentum = Offset | |
| 273 | wait() | |
| 274 | end | |
| 275 | end) | |
| 276 | ||
| 277 | Notime(function() | |
| 278 | while true do | |
| 279 | if ReloadFlash then | |
| 280 | if ReloadOn then | |
| 281 | ReloadOn = false | |
| 282 | ReloadGui.Transparency = 1 | |
| 283 | else | |
| 284 | ReloadOn = true | |
| 285 | ReloadGui.Transparency = 0 | |
| 286 | end | |
| 287 | else | |
| 288 | ReloadGui.Transparency = 1 | |
| 289 | end | |
| 290 | wait(0.4) | |
| 291 | end | |
| 292 | end) | |
| 293 | ||
| 294 | ||
| 295 | Add = {
| |
| 296 | Head = function(P, Scale) | |
| 297 | local m = Instance.new("SpecialMesh")
| |
| 298 | m.MeshType = "Head" | |
| 299 | m.Scale = Scale or V3(1, 1, 1) | |
| 300 | m.Parent = P | |
| 301 | return m | |
| 302 | end, | |
| 303 | Sphere = function(P, Scale) | |
| 304 | local m = Instance.new("SpecialMesh")
| |
| 305 | m.MeshType = "Sphere" | |
| 306 | m.Scale = Scale or V3(1, 1, 1) | |
| 307 | m.Parent = P | |
| 308 | return m | |
| 309 | end, | |
| 310 | Wedge = function(P, Scale) | |
| 311 | local m = Instance.new("SpecialMesh")
| |
| 312 | m.MeshType = "Wedge" | |
| 313 | m.Scale = Scale or V3(1, 1, 1) | |
| 314 | m.Parent = P | |
| 315 | return m | |
| 316 | end, | |
| 317 | Block = function(P, Scale, Bevel) | |
| 318 | local m = Instance.new("BlockMesh")
| |
| 319 | m.Bevel = Bevel | |
| 320 | m.Scale = Scale or V3(1,1,1) | |
| 321 | m.Parent = P | |
| 322 | return m | |
| 323 | end | |
| 324 | } | |
| 325 | ||
| 326 | for _,v in pairs(Sounds) do | |
| 327 | ContentProvider:Preload(v.Id) | |
| 328 | end | |
| 329 | ||
| 330 | function PlaySound(Sound, bool) | |
| 331 | Pitch = Sound.Pitch | |
| 332 | if bool then | |
| 333 | Pitch = MRA((Sound.Pitch*0.75)*1000, (Sound.Pitch*1.15)*1000)/1000 | |
| 334 | end | |
| 335 | local a = Instance.new("Sound")
| |
| 336 | a.SoundId = Sound.Id | |
| 337 | a.Volume = Sound.Volume | |
| 338 | a.Pitch = Pitch | |
| 339 | a.Name = "FX" | |
| 340 | a.Parent = Torso | |
| 341 | a:play() | |
| 342 | Notime(function() | |
| 343 | wait(1) | |
| 344 | a:remove() | |
| 345 | end) | |
| 346 | end | |
| 347 | ||
| 348 | function GetParts(pos, dist) | |
| 349 | local parts = {}
| |
| 350 | local function o(p) | |
| 351 | for _,v in pairs(p:children()) do | |
| 352 | if v:IsA("BasePart") then
| |
| 353 | if (pos - v.Position).magnitude <= dist then | |
| 354 | table.insert(parts, {v, (pos - v.Position).magnitude, v.Anchored})
| |
| 355 | end | |
| 356 | end | |
| 357 | o(v) | |
| 358 | end | |
| 359 | end | |
| 360 | o(workspace) | |
| 361 | return parts | |
| 362 | end | |
| 363 | ||
| 364 | function GetHum(P) | |
| 365 | for _,v in pairs(P:children()) do | |
| 366 | if v:IsA("Humanoid") then
| |
| 367 | if v.Health > 0 then | |
| 368 | return v | |
| 369 | end | |
| 370 | end | |
| 371 | end | |
| 372 | end | |
| 373 | ||
| 374 | function GetGroup(Pos, Distance, Hit) | |
| 375 | local tab = {}
| |
| 376 | for _,v in pairs(workspace:children()) do | |
| 377 | local h = GetHum(v) | |
| 378 | local t = v:findFirstChild("Torso")
| |
| 379 | if h and t and v ~= Hit.Parent then | |
| 380 | if (t.Position - Pos).magnitude <= Distance then | |
| 381 | table.insert(tab, {h, v, (t.Position - Pos).magnitude})
| |
| 382 | end | |
| 383 | end | |
| 384 | end | |
| 385 | if Hit then | |
| 386 | local h = GetHum(Hit.Parent) | |
| 387 | if h then | |
| 388 | table.insert(tab, {h, Hit.Parent, 0})
| |
| 389 | end | |
| 390 | end | |
| 391 | return tab | |
| 392 | end | |
| 393 | ||
| 394 | function Part(Par, Anc, Colli, Tran, Ref, Col, Siz) | |
| 395 | local p = Instance.new("Part")
| |
| 396 | p.formFactor = "Custom" | |
| 397 | p.TopSurface = 0 | |
| 398 | p.BottomSurface = 0 | |
| 399 | p.Transparency = Tran | |
| 400 | p.Reflectance = Ref | |
| 401 | p.Anchored = Anc | |
| 402 | p.CanCollide = Colli | |
| 403 | p.BrickColor = Col | |
| 404 | p.Size = Siz | |
| 405 | p.Locked = true | |
| 406 | p.Parent = Par | |
| 407 | p:BreakJoints() | |
| 408 | return p | |
| 409 | end | |
| 410 | ||
| 411 | function Weld(P0, P1, C0, C1) | |
| 412 | local w = Instance.new("Weld")
| |
| 413 | w.Part0 = P0 | |
| 414 | w.Part1 = P1 | |
| 415 | if C0 then | |
| 416 | w.C0 = C0 | |
| 417 | end | |
| 418 | if C1 then | |
| 419 | w.C1 = C1 | |
| 420 | end | |
| 421 | w.Parent = P0 | |
| 422 | return w | |
| 423 | end | |
| 424 | ||
| 425 | for _,v in pairs(Char:children()) do | |
| 426 | if v.Name == ModelName then | |
| 427 | v:remove() | |
| 428 | end | |
| 429 | end | |
| 430 | ||
| 431 | for _,v in pairs(Char:children()) do if v.Name == ModelName then v:remove() end end | |
| 432 | ||
| 433 | Model = Instance.new("Model")
| |
| 434 | Model.Name = ModelName | |
| 435 | ||
| 436 | FTorso = Part(Model, false, false, 1, 0, Torso.BrickColor, V3(2, 2, 1)) | |
| 437 | FW = Weld(Torso, FTorso) | |
| 438 | ||
| 439 | RAB = Part(Model, false, false, 1, 0, BN("White"), V3(0.2, 0.2, 0.2))
| |
| 440 | LAB = Part(Model, false, false, 1, 0, BN("White"), V3(0.2, 0.2, 0.2))
| |
| 441 | RLB = Part(Model, false, false, 1, 0, BN("White"), V3(0.2, 0.2, 0.2))
| |
| 442 | LLB = Part(Model, false, false, 1, 0, BN("White"), V3(0.2, 0.2, 0.2))
| |
| 443 | ||
| 444 | RABW = Weld(Torso, RAB, CN(), CN(-1.5, -0.5, 0)) | |
| 445 | LABW = Weld(Torso, LAB, CN(), CN(1.5, -0.5, 0)) | |
| 446 | RLBW = Weld(Torso, RLB, CN(), CN(-0.5, 1, 0)) | |
| 447 | LLBW = Weld(Torso, LLB, CN(), CN(0.5, 1, 0)) | |
| 448 | ||
| 449 | RAW = Weld(RAB, nil, CN(), CN(0, 0.5, 0)) | |
| 450 | LAW = Weld(LAB, nil, CN(), CN(0, 0.5, 0)) | |
| 451 | RLW = Weld(RLB, nil, CN(), CN(0, 1, 0)) | |
| 452 | LLW = Weld(LLB, nil, CN(), CN(0, 1, 0)) | |
| 453 | ||
| 454 | TW = Weld(Torso, nil, CN(-0.4, -1.5, 0.7), CA(MR(55), MR(-90), MR(0))) | |
| 455 | ||
| 456 | local FH = Instance.new("Humanoid",Model)
| |
| 457 | FH.PlatformStand = true | |
| 458 | FH.MaxHealth = math.huge | |
| 459 | FH.Health = math.huge | |
| 460 | ||
| 461 | pcall(function() Torso:findFirstChild("Shirt"):clone().Parent = Model end)
| |
| 462 | ||
| 463 | local hh = Part(Model, false, false, 1, 0, BN("White"), V3(0.2, 0.2, 0.2))
| |
| 464 | hh.Name = "Head" | |
| 465 | Weld(FTorso, hh) | |
| 466 | ||
| 467 | Weapon = Instance.new("Model")
| |
| 468 | Weapon.Name = "Weapon" | |
| 469 | ||
| 470 | HB = Part(Weapon, false, false, 1, 0, BN("White"), V3(0.2, 0.2, 0.2))
| |
| 471 | HBW = Weld(Rarm, HB, CN(0, -0.7, 0), CA(MR(-90), MR(180), 0)) | |
| 472 | HW = Weld(HB, nil, CA(MR(38), MR(-28), MR(-90)) * CN(0, -0.2, -3.8)) | |
| 473 | ||
| 474 | LHB = Part(Weapon, false, false, 1, 0, BN("White"), V3(0.2, 0.2, 0.2))
| |
| 475 | LHBW = Weld(Larm, LHB, CN(0, -0.7, 0), CA(MR(-90), MR(180), 0)) | |
| 476 | LHW = Weld(LHB, nil, CA(MR(-2), MR(30), MR(-3)) * CN(-0.1, 0.32, -0.24)) | |
| 477 | LHWK = Weld(LHB, nil, CA(MR(170), 0, 0)) | |
| 478 | ||
| 479 | ||
| 480 | Handle = Part(Weapon, false, false, 0, 0, BN("Black"), V3(0.5, 0.9, 0.9))
| |
| 481 | TW.Part1 = Handle | |
| 482 | ||
| 483 | Handle2 = Part(Weapon, false, false, 0, 0, BN("Black"), V3(0.5, 0.6, 1.6))
| |
| 484 | Weld(Handle, Handle2, CA(MR(-45), 0, 0), CN(0, 0.5, -0.4)) | |
| 485 | ||
| 486 | Handle3 = Part(Weapon, false, false, 0, 0, BN("Black"), V3(0.5, 0.7, 1.3))
| |
| 487 | Weld(Handle2, Handle3, CA(MR(45), 0, 0), CN(0, -0.4, -0.9)) | |
| 488 | ||
| 489 | Pipe1 = Part(Weapon, false, false, 0, 0.1, BN("Light grey"), V3(0.3, 0.3, 3.2))
| |
| 490 | Add.Block(Pipe1, V3(1,1,1), 0.08) | |
| 491 | Weld(Handle3, Pipe1, CN(0, 0.15, 1.6+0.55)) | |
| 492 | ||
| 493 | Pipe2 = Part(Weapon, false, false, 0, 0.1, BN("Light grey"), V3(0.3, 0.3, 1.7))
| |
| 494 | Add.Block(Pipe2, V3(1,1,1), 0.08) | |
| 495 | Weld(Handle3, Pipe2, CN(0, -0.15, 0.85+0.55)) | |
| 496 | ||
| 497 | Pipe3 = Part(Weapon, false, false, 0, 0.1, BN("Light grey"), V3(0.25, 0.25, 1.6))
| |
| 498 | Add.Block(Pipe3, V3(1,1,1), 0.065) | |
| 499 | Weld(Pipe2, Pipe3, CN(0, 0, 0.8+0.7)) | |
| 500 | ||
| 501 | Pump = Part(Weapon, false, false, 0, 0, BN("Black"), V3(0.45, 0.45, 1.1))
| |
| 502 | Add.Block(Pump, V3(1,1,1), 0.225/2) | |
| 503 | PumpWeld = Weld(Pipe2, Pump, CN(0, 0, 0.6), CN(0, 0, 0)) | |
| 504 | ||
| 505 | Pump2 = Part(Weapon, false, false, 0, 0, BN("Black"), V3(0.5, 0.5, 0.3))
| |
| 506 | Add.Block(Pump, V3(1,1,1), 0.13) | |
| 507 | Weld(Pump, Pump2, CN(0, 0, -0.5)) | |
| 508 | ||
| 509 | for degrees = -20, 200, 20 do | |
| 510 | local Derp = Part(Weapon, false, false, 0, 0, BN("Black"), V3(0.2, 0.2, 0.2))
| |
| 511 | Add.Block(Derp, V3(0.4,0.6,0.4), 0.02) | |
| 512 | Weld(Handle3, Derp, CN(0, -0.45, -0.32) * CA(MR(degrees), 0, 0), CN(0, 0, -0.2)) | |
| 513 | end | |
| 514 | ||
| 515 | Derp = Part(Weapon, false, false, 0, 0, BN("Black"), V3(0.2, 0.2, 0.3))
| |
| 516 | Add.Block(Derp, V3(0.4,1,1), 0.02) | |
| 517 | Weld(Handle3, Derp, CN(0, 0, -0.32) * CA(MR(-20), 0, 0), CN(0, 0.45, -0.2)) | |
| 518 | ||
| 519 | Trigger = Part(Weapon, false, false, 0, 0, BN("Really black"), V3(0.2, 0.3, 0.2))
| |
| 520 | Add.Block(Trigger, V3(0.5, 0.9, 0.3), 0.02) | |
| 521 | TriggerWeld = Weld(Handle3, Trigger, CN(0, -0.45, -0.4) * CA(MR(2), 0, 0)) | |
| 522 | ||
| 523 | Aim = Part(Weapon, false, false, 0, 0, BN("Black"), V3(0.3, 0.2, 0.7))
| |
| 524 | Add.Block(Aim, V3(1,0.7,1), 0.05) | |
| 525 | Weld(Pipe1, Aim, CN(0, 0.12, 1.1)) | |
| 526 | ||
| 527 | Aim1 = Part(Weapon, false, false, 0, 0, BN("Black"), V3(0.2, 0.2, 0.2))
| |
| 528 | Add.Block(Aim1, V3(0.3, 0.7, 0.5)) | |
| 529 | Weld(Aim, Aim1, CN(-.1, 0.1, -0.25)) | |
| 530 | ||
| 531 | Aim2 = Part(Weapon, false, false, 0, 0, BN("Black"), V3(0.2, 0.2, 0.2))
| |
| 532 | Add.Block(Aim2, V3(0.3, 0.7, 0.5)) | |
| 533 | Weld(Aim, Aim2, CN(.1, 0.1, -0.25)) | |
| 534 | ||
| 535 | Aim3 = Part(Weapon, false, false, 0, 0, BN("Black"), V3(0.2, 0.2, 0.2))
| |
| 536 | Add.Block(Aim3, V3(0.3, 0.7, 0.5)) | |
| 537 | Weld(Aim, Aim3, CN(0, 0.1, 0.25)) | |
| 538 | ||
| 539 | BulletFlip = Part(Weapon, false, false, 0, 0, BN("Light grey"), V3(0.2, 0.3, 0.6))
| |
| 540 | Flip = Weld(Handle3, BulletFlip, CN(-0.18, 0.1, 0.2) * CA(0, MR(-10), 0)) | |
| 541 | ||
| 542 | ||
| 543 | ||
| 544 | BeltWelds = {}
| |
| 545 | ||
| 546 | BeltK = nil | |
| 547 | for i = -0.5, 0.5, 1 do | |
| 548 | local Belt = Part(Weapon, false, false, 0, 0, BN("Black"), V3(2.1, 0.3, 0.2))
| |
| 549 | table.insert(BeltWelds, Weld(Torso, Belt, CN(0, -0.9, i))) | |
| 550 | end | |
| 551 | for i = 1, -1, -2 do | |
| 552 | local Belt = Part(Weapon, false, false, 0, 0, BN("Black"), V3(0.2, 0.3, 1.1))
| |
| 553 | table.insert(BeltWelds, Weld(Torso, Belt, CN(i, -0.9, 0))) | |
| 554 | BeltK = Belt | |
| 555 | end | |
| 556 | ||
| 557 | for i = -0.25, 0.25, 0.5 do | |
| 558 | local Pocket = Part(Weapon, false, false, 0, 0, BN("Black"), V3(1.1, 0.9, 0.2))
| |
| 559 | table.insert(BeltWelds, Weld(Torso, Pocket, CN(0.8, -1.2, -0.8) * CA(0, MR(-15), 0), CN(0, 0, i))) | |
| 560 | end | |
| 561 | ||
| 562 | for i = -0.5, 0.5, 1 do | |
| 563 | local Pocket = Part(Weapon, false, false, 0, 0, BN("Black"), V3(0.6, 0.9, 0.2))
| |
| 564 | table.insert(BeltWelds, Weld(Torso, Pocket, CN(0.8, -1.2, -0.8) * CA(0, MR(-15)+MP/2, 0), CN(0, 0, i))) | |
| 565 | end | |
| 566 | Pocket = Part(Weapon, false, false, 0, 0, BN("Black"), V3(1.1, 0.2, 0.6))
| |
| 567 | table.insert(BeltWelds, Weld(Torso, Pocket, CN(0.8, -1.6, -0.8) * CA(0, MR(-15), 0))) | |
| 568 | ||
| 569 | function Shell(P) | |
| 570 | local Shel = Instance.new("Model")
| |
| 571 | local Back = Part(Shel, false, false, 0, 0, BN("Bright yellow"), V3(0.3, 0.3, 0.25))
| |
| 572 | local Main = Part(Shel, false, false, 0, 0, BN("Bright red"), V3(0.3, 0.3, 0.4))
| |
| 573 | Add.Block(Back, V3(1,1,1), 0.077) | |
| 574 | Add.Block(Main, V3(1,1,1), 0.077) | |
| 575 | Weld(Main, Back, CN(0, 0, -0.225)) | |
| 576 | Shel.Parent = P | |
| 577 | return {Model = Shel, Back = Back, Main = Main}
| |
| 578 | end | |
| 579 | ||
| 580 | for y = 0.15, 0.65, 0.25 do | |
| 581 | for x = -0.12, 0.13, 0.24 do | |
| 582 | for z = -0.25, 0.26, 0.5 do | |
| 583 | local sh = Shell(Weapon) | |
| 584 | Weld(Pocket, sh.Main, CN(z-0.05, y, x), CA(0, MP/2, 0)) | |
| 585 | end | |
| 586 | end | |
| 587 | end | |
| 588 | ||
| 589 | KnifeSheath = Part(Weapon, false, false, 0, 0, BN("Black"), V3(0.3, 0.9, 0.6))
| |
| 590 | SheathWeld = Weld(BeltK, KnifeSheath, CN(-0.2, -0.3, -0.25) * CA(MR(-20), 0, 0)) | |
| 591 | ||
| 592 | KnifeHandle = Part(Weapon, false, false, 0, 0, BN("Really black"), V3(0.3, 0.6, 0.3))
| |
| 593 | KnifeWeld = Weld(KnifeSheath, KnifeHandle, CA(MP, 0, 0), CN(0, 0.9, 0)) | |
| 594 | ||
| 595 | KnifeHandle2 = Part(Weapon, false, false, 0, 0, BN("Dark grey"), V3(0.3, 0.2, 0.4))
| |
| 596 | Weld(KnifeHandle, KnifeHandle2, CN(0, 0.35, 0)) | |
| 597 | ||
| 598 | KnifeBlade1 = Part(Weapon, false, false, 0, 0.1, BN("Light grey"), V3(0.2, 0.8, 0.3))
| |
| 599 | Add.Block(KnifeBlade1, V3(0.4, 1, 1), 0.05) | |
| 600 | Weld(KnifeHandle2, KnifeBlade1, CN(0, 0.42, 0)) | |
| 601 | ||
| 602 | KnifeBlade2 = Part(Weapon, false, false, 0, 0.1, BN("Light grey"), V3(0.2, 0.24, 0.24))
| |
| 603 | Add.Block(KnifeBlade2, V3(0.4, 1, 1), 0.05) | |
| 604 | Weld(KnifeBlade1, KnifeBlade2, CN(0, 0.32, 0), CA(MR(45), 0, 0)) | |
| 605 | ||
| 606 | function Show_Damage(P, D, Area) | |
| 607 | local mo = Instance.new("Model")
| |
| 608 | mo.Name = D | |
| 609 | local p = Part(mo, true, false, 0, 0, BN("Bright red"), V3(0.2, 0.2, 0.2))
| |
| 610 | p.Name = "Head" | |
| 611 | local m = Instance.new("SpecialMesh")
| |
| 612 | m.MeshType = "Brick" | |
| 613 | m.Scale = Vector3.new(3.5, 2.3, 3.5) | |
| 614 | m.Parent = p | |
| 615 | local h = Instance.new("Humanoid")
| |
| 616 | h.Health = 0 | |
| 617 | h.MaxHealth = 0 | |
| 618 | h.Name = "asd" | |
| 619 | h.Parent = mo | |
| 620 | local nah = true | |
| 621 | mo.Parent = workspace | |
| 622 | local cf = CN(P) * CN(MRA(-Area*100, Area*100)/100, MRA(-Area*100, Area*100)/100, MRA(-Area*100, Area*100)/100) | |
| 623 | p.CFrame = cf | |
| 624 | Notime(function() | |
| 625 | Notime(function() | |
| 626 | for i = 0, 6, 0.03 do | |
| 627 | wait() | |
| 628 | p.CFrame = cf * CN(0, i, 0) | |
| 629 | end | |
| 630 | end) | |
| 631 | wait(1.5) | |
| 632 | for i = 0, 1, 0.05 do | |
| 633 | p.Transparency = i | |
| 634 | if nah then mo.Name = "" nah = false else mo.Name = "- "..D nah = true end | |
| 635 | wait() | |
| 636 | end | |
| 637 | mo:remove() | |
| 638 | end) | |
| 639 | end | |
| 640 | ||
| 641 | function Hit(part) | |
| 642 | local H = GetHum(part.Parent) | |
| 643 | if H and Debounce and Hurt then | |
| 644 | Debounce = false | |
| 645 | local Dmg = MRA(MeleeDmg/1.3, MeleeDmg) | |
| 646 | H.Health = H.Health - Dmg | |
| 647 | Show_Damage(KnifeBlade2.Position, Dmg, 0.1) | |
| 648 | end | |
| 649 | end | |
| 650 | ||
| 651 | KnifeBlade1.Touched:connect(Hit) | |
| 652 | KnifeBlade2.Touched:connect(Hit) | |
| 653 | ||
| 654 | Weapon.Parent = Model | |
| 655 | Model.Parent = Char | |
| 656 | ||
| 657 | if script.Parent.className ~= "HopperBin" then | |
| 658 | h = Instance.new("HopperBin", Me.Backpack)
| |
| 659 | h.Name = ToolName | |
| 660 | script.Parent = h | |
| 661 | end | |
| 662 | ||
| 663 | bin = script.Parent | |
| 664 | ||
| 665 | function Attach(t) | |
| 666 | RSH.Part0 = t | |
| 667 | LSH.Part0 = t | |
| 668 | RH.Part0 = t | |
| 669 | LH.Part0 = t | |
| 670 | RABW.Part0 = t | |
| 671 | LABW.Part0 = t | |
| 672 | LLBW.Part0 = t | |
| 673 | RLBW.Part0 = t | |
| 674 | for _,v in pairs(BeltWelds) do | |
| 675 | v.Part0 = t | |
| 676 | end | |
| 677 | if t == Torso then | |
| 678 | FTorso.Transparency = 1 | |
| 679 | else | |
| 680 | Torso.Transparency = 1 | |
| 681 | end | |
| 682 | t.Transparency = 0 | |
| 683 | end | |
| 684 | ||
| 685 | function Normal() | |
| 686 | RAW.C0 = CA(MR(90), 0, MR(-65)) * CN(0.6, -0.9, 0) | |
| 687 | LAW.C0 = CA(MR(85), 0, MR(-40)) * CN(0.5, -0.5, 0) | |
| 688 | FW.C0 = CA(0, MR(-70), 0) | |
| 689 | HW.C0 = CA(MR(0), MR(5), MR(0)) * CN(0.4, 0, -1.2) | |
| 690 | LHW.C0 = CA(MR(-2), MR(30), MR(-3)) * CN(-0.1, 0.32, -0.24) | |
| 691 | PumpWeld.C1 = CN(0, 0, 0) | |
| 692 | Flip.C1 = CN(0, 0, 0) | |
| 693 | Attach(FTorso) | |
| 694 | LHW.Part1 = nil | |
| 695 | TW.Part1 = nil | |
| 696 | LHWK.Part1 = nil | |
| 697 | KnifeWeld.Part1 = KnifeHandle | |
| 698 | Neck.C0 = necko | |
| 699 | HW.Part1 = Handle | |
| 700 | end | |
| 701 | ||
| 702 | function Swing() | |
| 703 | Swinging = true | |
| 704 | for i = 0.5, 1, 0.5 do | |
| 705 | LAW.C0 = CA(MR(85-8*i), 0, MR(-40+5*i)) * CN(0.5, -0.5+0.2*i, 0) | |
| 706 | RAW.C0 = CA(MR(90-5*i), 0, MR(-65-5*i)) * CN(0.6+0.05*i, -0.9+0.05*i, -0.1*i) | |
| 707 | HW.C0 = CA(MR(-5*i), MR(5+5*i), MR(0)) * CN(0.4, 0, -1.2) | |
| 708 | FW.C0 = CA(0, MR(-70+8*i), 0) | |
| 709 | wait() | |
| 710 | end | |
| 711 | for i = 0.33, 1, 0.33 do | |
| 712 | LAW.C0 = CA(MR(77-37*i), 0, MR(-35+30*i)) * CN(0.5-0.15*i, -0.3+0.3*i, 0) | |
| 713 | RAW.C0 = CA(MR(85-15*i), 0, MR(-70-5*i)) * CN(0.65+0.15*i, -0.85+0.2*i, -0.1-0.2*i) | |
| 714 | HW.C0 = CA(MR(-5-15*i), MR(10+10*i), MR(0)) * CN(0.4, 0, -1.2) | |
| 715 | FW.C0 = CA(0, MR(-62+58*i), 0) | |
| 716 | wait() | |
| 717 | end | |
| 718 | LHWK.Part1 = KnifeHandle | |
| 719 | KnifeWeld.Part1 = nil | |
| 720 | PlaySound(Sounds.Slash) | |
| 721 | for i = 0.25, 1, 0.25 do | |
| 722 | LAW.C0 = CA(MR(40+30*i), 0, MR(-5-45*i)) * CN(0.35-0.2*i, -0.5*i, 0) | |
| 723 | RAW.C0 = CA(MR(70-15*i), 0, MR(-75-5*i)) * CN(0.8, -0.65+0.15*i, -0.3-0.05*i) | |
| 724 | HW.C0 = CA(MR(-20-10*i), MR(20+5*i), MR(0)) * CN(0.4, 0, -1.2) | |
| 725 | FW.C0 = CA(0, MR(-4+14*i), 0) | |
| 726 | LHWK.C0 = CN(0, -0.1*i, 0.2*i) * CA(MR(170), 0, MR(-50*i)) | |
| 727 | wait() | |
| 728 | end | |
| 729 | Hurt = true | |
| 730 | Debounce = true | |
| 731 | for i = 0.25, 1, 0.25 do | |
| 732 | LAW.C0 = CA(MR(70+20*i), 0, MR(-50+35*i)) * CN(0.15-0.05*i, -0.5-0.3*i, 0) | |
| 733 | FW.C0 = CA(0, MR(10-60*i), 0) | |
| 734 | LHWK.C0 = CN(0, -0.1-0.05*i, 0.2+0.1*i) * CA(MR(170), 0, MR(-50-40*i)) | |
| 735 | wait() | |
| 736 | end | |
| 737 | for i = 0.25, 1, 0.25 do | |
| 738 | LAW.C0 = CA(MR(90+10*i), 0, MR(-15+15*i)) * CN(0.1, -0.9, 0) | |
| 739 | FW.C0 = CA(0, MR(-50-40*i), 0) | |
| 740 | LHWK.C0 = CN(0, -0.15, 0.3) * CA(MR(170), 0, MR(-90)) | |
| 741 | wait() | |
| 742 | end | |
| 743 | for i = 0.33, 1, 0.33 do | |
| 744 | LAW.C0 = CA(MR(100+3*i), 0, 0) * CN(0.1, -0.9, 0) | |
| 745 | FW.C0 = CA(0, MR(-90-6*i), 0) | |
| 746 | LHWK.C0 = CN(0, -0.15, 0.3) * CA(MR(170), 0, MR(-90)) | |
| 747 | wait() | |
| 748 | end | |
| 749 | Hurt = false | |
| 750 | wait(0.04) | |
| 751 | for i = 0.25, 1, 0.25 do | |
| 752 | LAW.C0 = CA(MR(103-13*i), 0, 0) * CN(0.1, -0.9+0.1*i, 0) | |
| 753 | FW.C0 = CA(0, MR(-96+16*i), 0) | |
| 754 | LHWK.C0 = CN(0, -0.15, 0.3-0.1*i) * CA(MR(170), 0, MR(-90+15*i)) | |
| 755 | wait() | |
| 756 | end | |
| 757 | for i = 0.25, 1, 0.25 do | |
| 758 | LAW.C0 = CA(MR(90-42*i), 0, 0) * CN(0.1+0.1*i, -0.8+0.3*i, 0) | |
| 759 | RAW.C0 = CA(MR(55+15*i), 0, MR(-80+5*i)) * CN(0.8-0.05*i, -0.5-0.1*i, -0.35+0.05*i) | |
| 760 | FW.C0 = CA(0, MR(-80+10*i), 0) | |
| 761 | HW.C0 = CA(MR(-30+20*i), MR(25-15*i), MR(0)) * CN(0.4, 0, -1.2) | |
| 762 | LHWK.C0 = CN(0, -0.15, 0.2-0.45*i) * CA(MR(170), 0, MR(-75+75*i)) | |
| 763 | wait() | |
| 764 | end | |
| 765 | for i = 0.5, 1, 0.5 do | |
| 766 | LAW.C0 = CA(MR(48-8*i), 0, 0) * CN(0.2+0.05*i, -0.5, 0) | |
| 767 | RAW.C0 = CA(MR(70+10*i), 0, MR(-75+7*i)) * CN(0.75-0.05*i, -0.6-0.1*i, -0.3+0.05*i) | |
| 768 | FW.C0 = CA(0, MR(-70), 0) | |
| 769 | HW.C0 = CA(MR(-10+10*i), MR(10-5*i), MR(0)) * CN(0.4, 0, -1.2) | |
| 770 | LHWK.C0 = CN(0, -0.15, -0.25-0.15*i) * CA(MR(170), 0, 0) | |
| 771 | wait() | |
| 772 | end | |
| 773 | LHWK.Part1 = nil | |
| 774 | KnifeWeld.Part1 = KnifeHandle | |
| 775 | for i = 0.25, 1, 0.25 do | |
| 776 | LAW.C0 = CA(MR(40+40*i), 0, MR(-30*i)) * CN(0.25+0.2*i, -0.5, 0) | |
| 777 | RAW.C0 = CA(MR(80+10*i), 0, MR(-68+3*i)) * CN(0.7-0.1*i, -0.7-0.2*i, -0.25+0.2*i) | |
| 778 | wait() | |
| 779 | end | |
| 780 | for i = 0.5, 1, 0.5 do | |
| 781 | LAW.C0 = CA(MR(80+5*i), 0, MR(-30-10*i)) * CN(0.45+0.05*i, -0.5, -0.05+0.05*i) | |
| 782 | RAW.C0 = CA(MR(90), 0, MR(-65)) * CN(0.6, -0.9, 0) | |
| 783 | wait() | |
| 784 | end | |
| 785 | Normal() | |
| 786 | Swinging = false | |
| 787 | end | |
| 788 | ||
| 789 | function Reload(once) | |
| 790 | while Ammunition.Ammo < Ammunition.MaxAmmo and Ammunition.Ammoleft > 0 do | |
| 791 | wait() | |
| 792 | for i = 0.33, 1, 0.33 do | |
| 793 | RAW.C0 = CA(MR(45-2*i), 0, MR(-15)) * CN(0, -0.15-0.05*i, 0) | |
| 794 | LAW.C0 = CA(MR(50), MR(40), MR(-15)) * CN(0.5, -0.5, 0) | |
| 795 | LHW.C0 = CA(MR(-35), MR(60), MR(-45)) * CN(-0.6, 0.2, -0.24) | |
| 796 | wait() | |
| 797 | end | |
| 798 | for i = 0.25, 1, 0.25 do | |
| 799 | RAW.C0 = CA(MR(43-8*i), 0, MR(-15)) * CN(0, -0.2-0.2*i, 0) | |
| 800 | LAW.C0 = CA(MR(50), MR(40), MR(-15)) * CN(0.5, -0.5, 0) | |
| 801 | LHW.C0 = CA(MR(-35), MR(60), MR(-45)) * CN(-0.6, 0.2, -0.24) | |
| 802 | wait() | |
| 803 | end | |
| 804 | for i = 0.5, 1, 0.5 do | |
| 805 | RAW.C0 = CA(MR(35-2*i), 0, MR(-15)) * CN(0, -0.4-0.05*i, 0) | |
| 806 | wait() | |
| 807 | end | |
| 808 | local shel = Shell(Weapon) | |
| 809 | local w = Weld(Rarm, shel.Main, CN(0, -1.25, 0.45), CA(MR(-140), 0, MR(60))) | |
| 810 | for i = 0.25, 1, 0.25 do | |
| 811 | RAW.C0 = CA(MR(33+20*i), 0, MR(-15-10*i)) * CN(0, -0.45+0.2*i, 0) | |
| 812 | LAW.C0 = CA(MR(50-5*i), MR(40), MR(-15+5*i)) * CN(0.5, -0.5, 0) | |
| 813 | w.C0 = CN(-0.1*i, -1.25, 0.45-0.25*i) | |
| 814 | wait() | |
| 815 | end | |
| 816 | for i = 0.2, 1, 0.2 do | |
| 817 | RAW.C0 = CA(MR(53+32*i), 0, MR(-25-12*i)) * CN(0, -0.25-0.3*i, 0) | |
| 818 | LAW.C0 = CA(MR(45), MR(40), MR(-10+10*i)) * CN(0.5, -0.5+0.15*i, 0) | |
| 819 | w.C0 = CN(-0.1-0.1*i, -1.25, 0.2-0.3*i) | |
| 820 | w.C1 = CA(MR(-140+50*i), 0, MR(60)) | |
| 821 | wait() | |
| 822 | end | |
| 823 | PlaySound(Sounds.Reload, false) | |
| 824 | for i = 0.25, 1, 0.25 do | |
| 825 | RAW.C0 = CA(MR(85+10*i), 0, MR(-42-8*i)) * CN(0, -0.55-0.1*i, 0) | |
| 826 | LAW.C0 = CA(MR(45), MR(40), 0) * CN(0.5, -0.35, 0) | |
| 827 | w.C0 = CN(-0.2-0.05*i, -1.25, -0.1-0.1*i) | |
| 828 | wait() | |
| 829 | end | |
| 830 | shel.Model:remove() shell = nil | |
| 831 | Ammunition.Ammo = Ammunition.Ammo + 1 | |
| 832 | Ammunition.Ammoleft = Ammunition.Ammoleft - 1 | |
| 833 | wait(0.1) | |
| 834 | for i = 0.33, 1, 0.33 do | |
| 835 | RAW.C0 = CA(MR(95-10*i), 0, MR(-50+10*i)) * CN(0, -0.65+0.1*i, 0) | |
| 836 | LAW.C0 = CA(MR(45+5*i), MR(40), MR(-12*i)) * CN(0.5, -0.35-0.1*i, 0) | |
| 837 | wait() | |
| 838 | end | |
| 839 | for i = 0.25, 1, 0.25 do | |
| 840 | RAW.C0 = CA(MR(85-40*i), 0, MR(-40+25*i)) * CN(0, -0.55+0.4*i, 0) | |
| 841 | LAW.C0 = CA(MR(50), MR(40), MR(-12-3*i)) * CN(0.5, -0.45-0.05*i, 0) | |
| 842 | wait() | |
| 843 | end | |
| 844 | if once then break end | |
| 845 | if not ReloadHold then break end | |
| 846 | end | |
| 847 | for i = 0.33, 1, 0.33 do | |
| 848 | RAW.C0 = CA(MR(45+10*i), 0, MR(-15-10*i)) * CN(0.1*i, -0.15-0.1*i, 0) | |
| 849 | LAW.C0 = CA(MR(52+12*i), MR(40-5*i), MR(-15-5*i)) * CN(0.5, -0.5, 0) | |
| 850 | LHW.C0 = CA(MR(-35+10*i), MR(60-10*i), MR(-45+10*i)) * CN(-0.6+0.1*i, 0.2, -0.24) | |
| 851 | wait() | |
| 852 | end | |
| 853 | for i = 0.2, 1, 0.2 do | |
| 854 | RAW.C0 = CA(MR(55+30*i), 0, MR(-25-30*i)) * CN(0.1+0.4*i, -0.25-0.55*i, 0) | |
| 855 | LAW.C0 = CA(MR(70+10*i), MR(35-30*i), MR(-20-15*i)) * CN(0.5, -0.5, 0) | |
| 856 | LHW.C0 = CA(MR(-25+18*i), MR(50-15*i), MR(-35+25*i)) * CN(-0.5+0.3*i, 0.2+0.1*i, -0.24) | |
| 857 | wait() | |
| 858 | end | |
| 859 | for i = 0.25, 1, 0.25 do | |
| 860 | RAW.C0 = CA(MR(85+5*i), 0, MR(-55-10*i)) * CN(0.5+0.1*i, -0.8-0.1*i, 0) | |
| 861 | LAW.C0 = CA(MR(80+5*i), MR(5-5*i), MR(-35-5*i)) * CN(0.5, -0.5, 0) | |
| 862 | LHW.C0 = CA(MR(-7+5*i), MR(35-5*i), MR(-10+7*i)) * CN(-0.2+0.1*i, 0.3+0.02*i, -0.24) | |
| 863 | wait() | |
| 864 | end | |
| 865 | end | |
| 866 | ||
| 867 | function ReloadStart(once) | |
| 868 | Reloading = true | |
| 869 | HW.Part1 = nil | |
| 870 | LHW.Part1 = Pipe2 | |
| 871 | for i = 0.25, 1, 0.25 do | |
| 872 | RAW.C0 = CA(MR(90-10*i), 0, MR(-65+10*i)) * CN(0.6-0.2*i, -0.9+0.15*i, 0) | |
| 873 | LAW.C0 = CA(MR(85-5*i), MR(7*i), MR(-40+5*i)) * CN(0.5, -0.5, 0) | |
| 874 | LHW.C0 = CA(MR(-2-8*i), MR(30+5*i), MR(-3-12*i)) * CN(-0.1-0.1*i, 0.32-0.12*i, -0.24) | |
| 875 | wait() | |
| 876 | end | |
| 877 | for i = 0.15, 1, 0.15 do | |
| 878 | RAW.C0 = CA(MR(80-35*i), 0, MR(-55+40*i)) * CN(0.4-0.4*i, -0.75+0.6*i, 0) | |
| 879 | LAW.C0 = CA(MR(80-30*i), MR(7+33*i), MR(-35+20*i)) * CN(0.5, -0.5, 0) | |
| 880 | LHW.C0 = CA(MR(-10-25*i), MR(35+25*i), MR(-15-30*i)) * CN(-0.2-0.4*i, 0.2, -0.24) | |
| 881 | wait() | |
| 882 | end | |
| 883 | Reload(once) | |
| 884 | Normal() | |
| 885 | Reloading = false | |
| 886 | end | |
| 887 | ||
| 888 | function AimEet() | |
| 889 | end | |
| 890 | ||
| 891 | function Shoot(Start, To) | |
| 892 | local Accu = CA(MR(MRA(-Accuracy.Momentum*1000, Accuracy.Momentum*1000)/1700), MR(MRA(-Accuracy.Momentum*1000, Accuracy.Momentum*1000)/1000), MR(MRA(-Accuracy.Momentum*1000, Accuracy.Momentum*1000)/1000)) | |
| 893 | for Pellets = 1, 8 do | |
| 894 | local Power = 20 | |
| 895 | local Drop = 0.2 | |
| 896 | local Face = CN(Start, To) * Accu * CA(MR(MRA(-10000, 10000)/2500), MR(MRA(-10000, 10000)/2500), MR(MRA(-10000, 10000)/2500)) | |
| 897 | local Pellet = Part(PelletModel, true, false, 0, 0, BN("Dark grey"), V3(0.2, 0.2, 0.3))
| |
| 898 | Pellet.CFrame = Face | |
| 899 | local LastPoint = Face.p | |
| 900 | Notime(function() | |
| 901 | local HitObj | |
| 902 | local HitPos | |
| 903 | local DistThing = 250 | |
| 904 | for Distance = Power, 600, Power do | |
| 905 | Face = Face * CA(MR(-Drop), 0, 0) * CN(0, 0, -Power) | |
| 906 | local PointNow = Face.p | |
| 907 | local Hit, Pos = RayC(LastPoint, PointNow, Power+2, EffectModel) | |
| 908 | if Hit then | |
| 909 | DistThing = Distance | |
| 910 | if DistThing > 250 then DistThing = 200 end | |
| 911 | PointNow = Pos | |
| 912 | HitPos = Pos | |
| 913 | HitObj = Hit | |
| 914 | end | |
| 915 | local Dist = (PointNow - LastPoint).magnitude | |
| 916 | Pellet.CFrame = Face | |
| 917 | Drop = Drop + 0.04 | |
| 918 | local Effect = Part(EffectModel, true, false, 0, 0, BN("White"), V3(0.2, 0.2, 0.2))
| |
| 919 | Effect.CFrame = CN(LastPoint, PointNow) * CA(MR(-90), 0, 0) * CN(0, Dist/2, 0) | |
| 920 | local H = Add.Head(Effect, V3(0.8, Dist*5, 0.8)) | |
| 921 | LastPoint = Face.p | |
| 922 | Power = Power - Drop/3 | |
| 923 | Notime(function() | |
| 924 | for i = 0, 1, 0.2 do | |
| 925 | wait() | |
| 926 | Effect.Transparency = i | |
| 927 | end | |
| 928 | Effect:remove() | |
| 929 | end) | |
| 930 | if Hit then | |
| 931 | Pellet.CFrame = CN(Pos) | |
| 932 | break | |
| 933 | end | |
| 934 | wait() | |
| 935 | end | |
| 936 | Pellet:remove() | |
| 937 | if HitObj then | |
| 938 | local Surface = DetectSurface(HitPos, HitObj) | |
| 939 | local C = CN(HitPos) * CA(HitObj.CFrame:toEulerAnglesXYZ()) * Surface[2] | |
| 940 | if Surface[1] == "Anything" then | |
| 941 | C = Surface[2] | |
| 942 | end | |
| 943 | local H = nil | |
| 944 | if HitObj.Parent ~= workspace then | |
| 945 | H = GetHum(HitObj.Parent) | |
| 946 | if HitObj.Parent.Parent ~= workspace and H == nil then | |
| 947 | H = GetHum(HitObj.Parent.Parent) | |
| 948 | end | |
| 949 | end | |
| 950 | if H then | |
| 951 | local Dmg = DistThing/200 | |
| 952 | Dmg = (1-Dmg)*15 | |
| 953 | Dmg = MRA(Dmg*850, Dmg*1100)/1000 | |
| 954 | H.Health = H.Health - Dmg | |
| 955 | PlaySound(Sounds.Hit) | |
| 956 | Show_Damage(HitObj.Position, math.floor(Dmg), 1.5) | |
| 957 | else | |
| 958 | PlaySound(Sounds.PartHit) | |
| 959 | local BulletHole = Part(EffectModel, true, false, 1, 0, BN("White"), V3(0.8, 0.2, 0.8))
| |
| 960 | BulletHole.CFrame = C * CN(0, -0.085, 0) | |
| 961 | local Dec = Instance.new("Decal",BulletHole)
| |
| 962 | Dec.Texture = Images[MRA(1,#Images)] | |
| 963 | Dec.Face = "Top" | |
| 964 | if not HitObj.Anchored then | |
| 965 | BulletHole.Anchored = false | |
| 966 | local W = Weld(HitObj, BulletHole, HitObj.CFrame:toObjectSpace(C)) | |
| 967 | end | |
| 968 | Notime(function() | |
| 969 | wait(MRA(700, 15000)/100) | |
| 970 | BulletHole:remove() | |
| 971 | end) | |
| 972 | end | |
| 973 | end | |
| 974 | end) | |
| 975 | end | |
| 976 | end | |
| 977 | ||
| 978 | function ShootAnim(From, To) | |
| 979 | Shoot(From, To) | |
| 980 | AddInaccuracy(16) | |
| 981 | PlaySound(Sounds.Fire, false) | |
| 982 | for i = 0.33, 1, 0.33 do | |
| 983 | RAW.C0 = CA(MR(90+10*i), 0, MR(-65)) * CN(0.6, -0.9+0.5*i, 0) | |
| 984 | LAW.C0 = CA(MR(85+26*i), 0, MR(-40)) * CN(0.5, -0.5+0.1*i, 0) | |
| 985 | HW.C0 = CA(MR(-15*i), MR(5), MR(0)) * CN(0.4, 0, -1.2) | |
| 986 | wait() | |
| 987 | end | |
| 988 | for i = 0.2, 1, 0.2 do | |
| 989 | RAW.C0 = CA(MR(100+5*i), 0, MR(-65)) * CN(0.6, -0.4+0.15*i, 0) | |
| 990 | LAW.C0 = CA(MR(111+4*i), 0, MR(-40)) * CN(0.5, -0.4+0.05*i, 0) | |
| 991 | HW.C0 = CA(MR(-15-2*i), MR(5), MR(0)) * CN(0.4, 0, -1.2) | |
| 992 | wait() | |
| 993 | end | |
| 994 | for i = 0.5, 1, 0.5 do | |
| 995 | RAW.C0 = CA(MR(105+2*i), 0, MR(-65)) * CN(0.6, -0.25+0.03*i, 0) | |
| 996 | LAW.C0 = CA(MR(115+2*i), 0, MR(-40)) * CN(0.5, -0.35+0.02*i, 0) | |
| 997 | HW.C0 = CA(MR(-17), MR(5), MR(0)) * CN(0.4, 0, -1.2) | |
| 998 | wait() | |
| 999 | end | |
| 1000 | for i = 0.2, 1, 0.2 do | |
| 1001 | RAW.C0 = CA(MR(107-12*i), 0, MR(-65)) * CN(0.6, -0.22-0.68*i, 0) | |
| 1002 | LAW.C0 = CA(MR(117-17*i), 0, MR(-40)) * CN(0.5, -0.33-0.02*i, 0) | |
| 1003 | HW.C0 = CA(MR(-17+2*i), MR(5), MR(0)) * CN(0.4, 0, -1.2) | |
| 1004 | wait() | |
| 1005 | end | |
| 1006 | for i = 0.33, 1, 0.33 do | |
| 1007 | RAW.C0 = CA(MR(95-5*i), 0, MR(-65)) * CN(0.6, -0.9-0.1*i, 0) | |
| 1008 | LAW.C0 = CA(MR(100-5*i), 0, MR(-40)) * CN(0.5+0.1*i, -0.35+0.1*i, 0) | |
| 1009 | HW.C0 = CA(MR(-15+11*i), MR(5), MR(0)) * CN(0.4, 0, -1.2) | |
| 1010 | PumpWeld.C1 = CN(0, 0, 0.1*i) | |
| 1011 | wait() | |
| 1012 | end | |
| 1013 | for i = 0.33, 1, 0.33 do | |
| 1014 | RAW.C0 = CA(MR(90-3*i), 0, MR(-65)) * CN(0.6, -1+0.05*i, 0) | |
| 1015 | LAW.C0 = CA(MR(95-5*i), 0, MR(-40)) * CN(0.6+0.2*i, -0.25+0.35*i, 0) | |
| 1016 | HW.C0 = CA(MR(-4+4*i), MR(5), MR(0)) * CN(0.4, 0, -1.2) | |
| 1017 | PumpWeld.C1 = CN(0, 0, 0.1+0.6*i) | |
| 1018 | Flip.C1 = CN(0, 0, 0.5*i) | |
| 1019 | wait() | |
| 1020 | end | |
| 1021 | local sh = Shell(workspace) | |
| 1022 | sh.Main.CanCollide = true | |
| 1023 | sh.Back.CanCollide = true | |
| 1024 | sh.Main.CFrame = Handle3.CFrame * CN(0.3, 0.2, 0) | |
| 1025 | sh.Main.Velocity = (Handle3.CFrame * CA(0, MR(90), 0)).lookVector * 15 | |
| 1026 | Notime(function() | |
| 1027 | wait(MRA(100,180)/10) | |
| 1028 | for i = 0, 1, 0.005 do | |
| 1029 | sh.Main.Transparency = i | |
| 1030 | sh.Back.Transparency = i | |
| 1031 | wait() | |
| 1032 | end | |
| 1033 | sh.Model:remove() | |
| 1034 | end) | |
| 1035 | for i = 0.33, 1, 0.33 do | |
| 1036 | RAW.C0 = CA(MR(87+3*i), 0, MR(-65)) * CN(0.6, -0.95+0.05*i, 0) | |
| 1037 | LAW.C0 = CA(MR(90-5*i), 0, MR(-40)) * CN(0.8-0.3*i, 0.1-0.6*i, 0) | |
| 1038 | HW.C0 = CA(0, MR(5), 0) * CN(0.4, 0, -1.2) | |
| 1039 | PumpWeld.C1 = CN(0, 0, 0.7-0.7*i) | |
| 1040 | Flip.C1 = CN(0, 0, 0.5-0.5*i) | |
| 1041 | wait() | |
| 1042 | end | |
| 1043 | Normal() | |
| 1044 | end | |
| 1045 | ||
| 1046 | function ShootFunc(From, To) | |
| 1047 | local H, Pos = RayC(From, To, 10, EffectModel) | |
| 1048 | local Can = true | |
| 1049 | if H then | |
| 1050 | if H:IsDescendantOf(Char) then | |
| 1051 | Can = false | |
| 1052 | end | |
| 1053 | end | |
| 1054 | if Can then | |
| 1055 | Attacking = true | |
| 1056 | Ammunition.Ammo = Ammunition.Ammo - 1 | |
| 1057 | if Ammunition.Ammo < 0 then Ammunition.Ammo = 0 end | |
| 1058 | ShootAnim(From, To) | |
| 1059 | Attacking = false | |
| 1060 | end | |
| 1061 | end | |
| 1062 | ||
| 1063 | function SelectAnim() | |
| 1064 | RAW.Part1 = Rarm | |
| 1065 | for i = 0.25, 1, 0.25 do | |
| 1066 | RAW.C0 = CA(MR(-10*i), 0, MR(2*i)) | |
| 1067 | wait() | |
| 1068 | end | |
| 1069 | for i = 0.1, 1, 0.1 do | |
| 1070 | RAW.C0 = CN(-0.15*i, 0, -0.45*i) * CA(MR(-10-115*i), 0, MR(2+8*i)) * CN(0, -0.4*i, 0) | |
| 1071 | wait() | |
| 1072 | end | |
| 1073 | for i = 0.25, 1, 0.25 do | |
| 1074 | RAW.C0 = CN(-0.15, 0, -0.45-0.05*i) * CA(MR(-125-15*i), 0, MR(10)) * CN(0, -0.4, 0) | |
| 1075 | wait() | |
| 1076 | end | |
| 1077 | TW.Part1 = nil | |
| 1078 | HW.Part1 = Handle | |
| 1079 | for i = 0.25, 1, 0.25 do | |
| 1080 | RAW.C0 = CN(-0.15+0.15*i, 0, -0.5+0.1*i) * CA(MR(-140+10*i), 0, MR(10+2*i)) * CN(0, -0.4+0.15*i, 0) | |
| 1081 | HW.C0 = CA(MR(38+12*i), MR(-28-15*i), MR(-90-10*i)) * CN(0, -0.1*i, -3.8) | |
| 1082 | wait() | |
| 1083 | end | |
| 1084 | Attach(FTorso) | |
| 1085 | for i = 0.1, 1, 0.1 do | |
| 1086 | RAW.C0 = CN(0, 0, -0.4+0.3*i) * CA(MR(-130+90*i), 0, MR(12+30*i)) * CN(0, -0.25+0.25*i, 0) | |
| 1087 | HW.C0 = CA(MR(50+30*i), MR(-43-50*i), MR(-100-50*i)) * CN(0, -0.1-0.7*i, -3.8+0.7*i) | |
| 1088 | FW.C0 = CA(0, MR(-15*i), 0) | |
| 1089 | wait() | |
| 1090 | end | |
| 1091 | LAW.Part1 = Larm | |
| 1092 | for i = 0.15, 1, 0.15 do | |
| 1093 | RAW.C0 = CN(0, 0, -0.1+0.1*i) * CA(MR(-40+60*i), 0, MR(42+4*i)) | |
| 1094 | LAW.C0 = CA(MR(10*i), 0, MR(-8*i)) * CN(0, -0.15*i, 0) | |
| 1095 | FW.C0 = CA(0, MR(-15-20*i), 0) | |
| 1096 | HW.C0 = CA(MR(80+50*i), MR(-93-57*i), MR(-150-30*i)) * CN(0, -0.8, -3.1+1*i) | |
| 1097 | wait() | |
| 1098 | end | |
| 1099 | for i = 0.15, 1, 0.15 do | |
| 1100 | RAW.C0 = CA(MR(20+58*i), 0, MR(46-60*i)) * CN(0.2*i, -0.35*i, 0) | |
| 1101 | LAW.C0 = CA(MR(10+65*i), 0, MR(-8-32*i)) * CN(0.3*i, -0.15-0.25*i, 0) | |
| 1102 | FW.C0 = CA(0, MR(-35-30*i), 0) | |
| 1103 | HW.C0 = CA(MR(130+50*i), MR(-150-20*i), MR(-180)) * CN(0.25*i, -0.8+0.3*i, -2.1+0.9*i) | |
| 1104 | wait() | |
| 1105 | end | |
| 1106 | for i = 0.2, 1, 0.2 do | |
| 1107 | RAW.C0 = CA(MR(78+8*i), 0, MR(-14-41*i)) * CN(0.2+0.35*i, -0.35-0.55*i, 0) | |
| 1108 | LAW.C0 = CA(MR(75+7*i), 0, MR(-40)) * CN(0.3+0.15*i, -0.4-0.06*i, 0) | |
| 1109 | FW.C0 = CA(0, MR(-65-5*i), 0) | |
| 1110 | HW.C0 = CA(MR(0), MR(-10+10*i), MR(0)) * CN(0.25+0.1*i, -0.5+0.4*i, -1.2) | |
| 1111 | wait() | |
| 1112 | end | |
| 1113 | for i = 0.25, 1, 0.25 do | |
| 1114 | RAW.C0 = CA(MR(86+4*i), 0, MR(-55-10*i)) * CN(0.55+0.05*i, -0.8-0.1*i, 0) | |
| 1115 | LAW.C0 = CA(MR(82+3*i), 0, MR(-40)) * CN(0.45+0.05*i, -0.46-0.04*i, 0) | |
| 1116 | FW.C0 = CA(0, MR(-70), 0) | |
| 1117 | HW.C0 = CA(MR(0), MR(5*i), MR(0)) * CN(0.35+0.05*i, -0.1+0.1*i, -1.2) | |
| 1118 | wait() | |
| 1119 | end | |
| 1120 | end | |
| 1121 | ||
| 1122 | function DeselAnim() | |
| 1123 | for i = 0.25, 1, 0.25 do | |
| 1124 | RAW.C0 = CA(MR(90-10*i), 0, MR(-65+10*i)) * CN(0.6-0.05*i, -0.9+0.35*i, 0) | |
| 1125 | LAW.C0 = CA(MR(85-10*i), 0, MR(-40+4*i)) * CN(0.5-0.05*i, -0.5+0.04*i, 0) | |
| 1126 | FW.C0 = CA(0, MR(-70+10*i), 0) | |
| 1127 | HW.C0 = CA(MR(180-10*i), MR(-185+10*i), MR(180-10*i)) * CN(0.4-0.05*i, -0.1*i, -1.2) | |
| 1128 | wait() | |
| 1129 | end | |
| 1130 | for i = 0.07, 1, 0.07 do | |
| 1131 | RAW.C0 = CA(MR(80-80*i), 0, MR(-55+90*i)) * CN(0.55-0.35*i, -0.55+0.55*i, 0) | |
| 1132 | LAW.C0 = CA(MR(75-70*i), 0, MR(-36+30*i)) * CN(0.45-0.35*i, -0.46+0.36*i, 0) | |
| 1133 | FW.C0 = CA(0, MR(-60+40*i), 0) | |
| 1134 | HW.C0 = CA(MR(170-70*i), MR(-175+70*i), MR(170-70*i)) * CN(0.35-0.35*i, -0.1-0.1*i, -1.2-1*i) | |
| 1135 | wait() | |
| 1136 | end | |
| 1137 | for i = 0.25, 1, 0.25 do | |
| 1138 | RAW.C0 = CN(-0.1*i, 0, -0.15*i) * CA(MR(-30*i), 0, MR(35+10*i)) * CN(0.2-0.2*i, 0, 0) | |
| 1139 | LAW.C0 = CA(MR(5-5*i), 0, MR(-6+6*i)) * CN(0.1-0.1*i, -0.1+0.1*i, 0) | |
| 1140 | FW.C0 = CA(0, MR(-20+15*i), 0) | |
| 1141 | HW.C0 = CA(MR(100-20*i), MR(-105+15*i), MR(100-15*i)) * CN(0, -0.2, -2.2-0.3*i) | |
| 1142 | wait() | |
| 1143 | end | |
| 1144 | LAW.Part1 = nil | |
| 1145 | for i = 0.12, 1, 0.12 do | |
| 1146 | RAW.C0 = CN(-0.1-0.05*i, 0, -0.15-0.3*i) * CA(MR(-30-100*i), 0, MR(45-30*i)) * CN(0, -0.3*i, 0) | |
| 1147 | FW.C0 = CA(0, MR(-5+5*i), 0) | |
| 1148 | HW.C0 = CA(MR(80-37*i), MR(-90+55*i), MR(85-135*i)) * CN(0, -0.2, -2.5-0.9*i) | |
| 1149 | wait() | |
| 1150 | end | |
| 1151 | Attach(Torso) | |
| 1152 | for i = 0.2, 1, 0.2 do | |
| 1153 | RAW.C0 = CN(-0.15*i, 0, -0.45-0.05*i) * CA(MR(-130-10*i), 0, MR(15-5*i)) * CN(0, -0.3-0.1*i, 0) | |
| 1154 | HW.C0 = CA(MR(43-5*i), MR(-35+7*i), MR(-50-40*i)) * CN(0, -0.2, -3.4-0.4*i) | |
| 1155 | wait() | |
| 1156 | end | |
| 1157 | TW.Part1 = Handle | |
| 1158 | HW.Part1 = nil | |
| 1159 | for i = 0.25, 1, 0.25 do | |
| 1160 | RAW.C0 = CN(-0.15+0.05*i, 0, -0.5+0.15*i) * CA(MR(-140+10*i), 0, MR(10-3*i)) * CN(0, -0.4+0.1*i, 0) | |
| 1161 | wait() | |
| 1162 | end | |
| 1163 | for i = 0.15, 1, 0.15 do | |
| 1164 | RAW.C0 = CN(-0.1+0.1*i, 0, -0.35+0.25*i) * CA(MR(-130+115*i), 0, MR(7-7*i)) * CN(0, -0.3+0.25*i, 0) | |
| 1165 | wait() | |
| 1166 | end | |
| 1167 | for i = 0.33, 1, 0.33 do | |
| 1168 | RAW.C0 = CN(0, 0, -0.1+0.1*i) * CA(MR(-15+15*i), 0, 0) * CN(0, -0.05+0.05*i, 0) | |
| 1169 | wait() | |
| 1170 | end | |
| 1171 | Attach(Torso) | |
| 1172 | TW.Part1 = Handle | |
| 1173 | HW.Part1 = nil | |
| 1174 | RAW.Part1 = nil | |
| 1175 | LAW.Part1 = nil | |
| 1176 | end | |
| 1177 | ||
| 1178 | function ReloadFunc(once) | |
| 1179 | if Ammunition.Ammo < Ammunition.MaxAmmo and Selected and not Reloading and not Attacking and Ammunition.Ammoleft > 0 then | |
| 1180 | if not once then | |
| 1181 | ReloadHold = true | |
| 1182 | end | |
| 1183 | ReloadStart(once) | |
| 1184 | end | |
| 1185 | end | |
| 1186 | ||
| 1187 | function _onselected(mouse) | |
| 1188 | SelectAnim() | |
| 1189 | mouse.Icon = Icon | |
| 1190 | Selected = true | |
| 1191 | Notime(function() | |
| 1192 | for _, g in pairs(AccuracyGuis) do | |
| 1193 | g.Gui.Transparency = 0.2 | |
| 1194 | end | |
| 1195 | while Selected do | |
| 1196 | pcall(function() | |
| 1197 | for _, g in pairs(AccuracyGuis) do | |
| 1198 | g.Gui.Position = UD(0, mouse.X+g.props.offset.x+g.props.unit.x*(Accuracy.Momentum*11), 0, mouse.Y+g.props.offset.y+g.props.unit.y*(Accuracy.Momentum*11)) | |
| 1199 | end | |
| 1200 | end) | |
| 1201 | wait() | |
| 1202 | end | |
| 1203 | end) | |
| 1204 | mouse.Button1Down:connect(function() | |
| 1205 | if Selected and not Attacking and not Swinging then | |
| 1206 | if Reloading then | |
| 1207 | ReloadHold = false | |
| 1208 | else | |
| 1209 | if Ammunition.Ammo < 1 then | |
| 1210 | ReloadFunc(true) | |
| 1211 | else | |
| 1212 | ShootFunc((Pipe1.CFrame * CN(0, 0, 1.65)).p, mouse.Hit.p) | |
| 1213 | end | |
| 1214 | if Ammunition.Ammo < 1 and Ammunition.Ammoleft < 1 then | |
| 1215 | PlaySound(Sounds.Out) | |
| 1216 | end | |
| 1217 | end | |
| 1218 | end | |
| 1219 | end) | |
| 1220 | mouse.KeyDown:connect(function(key) | |
| 1221 | key = key:lower() | |
| 1222 | if Selected and not Attacking and not Swinging then | |
| 1223 | if key == "r" then | |
| 1224 | ReloadFunc() | |
| 1225 | elseif key == "e" then | |
| 1226 | Swing() | |
| 1227 | end | |
| 1228 | end | |
| 1229 | end) | |
| 1230 | mouse.KeyUp:connect(function(key) | |
| 1231 | key = key:lower() | |
| 1232 | if key == "r" then | |
| 1233 | ReloadHold = false | |
| 1234 | end | |
| 1235 | end) | |
| 1236 | end | |
| 1237 | ||
| 1238 | function onDeselected(mouse) | |
| 1239 | Selected = false | |
| 1240 | for _, g in pairs(AccuracyGuis) do | |
| 1241 | g.Gui.Transparency = 1 | |
| 1242 | end | |
| 1243 | DeselAnim() | |
| 1244 | end | |
| 1245 | ||
| 1246 | bin.Selected:connect( _onselected) | |
| 1247 | bin.Deselected:connect(onDeselected) |