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| 1 | -- This script has been converted to FE by TameDoNotClick :) | |
| 2 | ||
| 3 | ||
| 4 | if game:GetService("RunService"):IsClient() then error("Script must be server-side in order to work; use h/ and not hl/") end
| |
| 5 | local Player,Mouse,mouse,UserInputService,ContextActionService = owner | |
| 6 | do | |
| 7 | print("Translated to FE by me, TameDoNotClick. Enjoy ;)")
| |
| 8 | script.Parent = Player.Character | |
| 9 | ||
| 10 | --RemoteEvent for communicating | |
| 11 | local Event = Instance.new("RemoteEvent")
| |
| 12 | Event.Name = "UserInput_Event" | |
| 13 | ||
| 14 | --Fake event to make stuff like Mouse.KeyDown work | |
| 15 | local function fakeEvent() | |
| 16 | local t = {_fakeEvent=true,Connect=function(self,f)self.Function=f end}
| |
| 17 | t.connect = t.Connect | |
| 18 | - | local plr = game:service'Players'.LocalPlayer |
| 18 | + | return t |
| 19 | end | |
| 20 | ||
| 21 | --Creating fake input objects with fake variables | |
| 22 | local m = {Target=nil,Hit=CFrame.new(),KeyUp=fakeEvent(),KeyDown=fakeEvent(),Button1Up=fakeEvent(),Button1Down=fakeEvent()}
| |
| 23 | local UIS = {InputBegan=fakeEvent(),InputEnded=fakeEvent()}
| |
| 24 | local CAS = {Actions={},BindAction=function(self,name,fun,touch,...)
| |
| 25 | CAS.Actions[name] = fun and {Name=name,Function=fun,Keys={...}} or nil
| |
| 26 | end} | |
| 27 | --Merged 2 functions into one by checking amount of arguments | |
| 28 | CAS.UnbindAction = CAS.BindAction | |
| 29 | ||
| 30 | --This function will trigger the events that have been :Connect()'ed | |
| 31 | - | local mouse = plr:GetMouse() |
| 31 | + | local function te(self,ev,...) |
| 32 | local t = m[ev] | |
| 33 | if t and t._fakeEvent and t.Function then | |
| 34 | t.Function(...) | |
| 35 | end | |
| 36 | end | |
| 37 | m.TrigEvent = te | |
| 38 | UIS.TrigEvent = te | |
| 39 | ||
| 40 | Event.OnServerEvent:Connect(function(plr,io) | |
| 41 | if plr~=Player then return end | |
| 42 | if io.isMouse then | |
| 43 | m.Target = io.Target | |
| 44 | m.Hit = io.Hit | |
| 45 | else | |
| 46 | local b = io.UserInputState == Enum.UserInputState.Begin | |
| 47 | if io.UserInputType == Enum.UserInputType.MouseButton1 then | |
| 48 | return m:TrigEvent(b and "Button1Down" or "Button1Up") | |
| 49 | end | |
| 50 | for _,t in pairs(CAS.Actions) do | |
| 51 | for _,k in pairs(t.Keys) do | |
| 52 | if k==io.KeyCode then | |
| 53 | t.Function(t.Name,io.UserInputState,io) | |
| 54 | end | |
| 55 | end | |
| 56 | end | |
| 57 | m:TrigEvent(b and "KeyDown" or "KeyUp",io.KeyCode.Name:lower()) | |
| 58 | UIS:TrigEvent(b and "InputBegan" or "InputEnded",io,false) | |
| 59 | end | |
| 60 | end) | |
| 61 | Event.Parent = NLS([==[ | |
| 62 | local Player = game:GetService("Players").LocalPlayer
| |
| 63 | local Event = script:WaitForChild("UserInput_Event")
| |
| 64 | ||
| 65 | local UIS = game:GetService("UserInputService")
| |
| 66 | local input = function(io,a) | |
| 67 | if a then return end | |
| 68 | --Since InputObject is a client-side instance, we create and pass table instead | |
| 69 | Event:FireServer({KeyCode=io.KeyCode,UserInputType=io.UserInputType,UserInputState=io.UserInputState})
| |
| 70 | end | |
| 71 | UIS.InputBegan:Connect(input) | |
| 72 | UIS.InputEnded:Connect(input) | |
| 73 | ||
| 74 | local Mouse = Player:GetMouse() | |
| 75 | local h,t | |
| 76 | --Give the server mouse data 30 times every second, but only if the values changed | |
| 77 | --If player is not moving their mouse, client won't fire events | |
| 78 | while wait(1/30) do | |
| 79 | if h~=Mouse.Hit or t~=Mouse.Target then | |
| 80 | h,t=Mouse.Hit,Mouse.Target | |
| 81 | Event:FireServer({isMouse=true,Target=t,Hit=h})
| |
| 82 | end | |
| 83 | end]==],Player.Character) | |
| 84 | Mouse,mouse,UserInputService,ContextActionService = m,m,UIS,CAS | |
| 85 | end | |
| 86 | ||
| 87 | ----------------------- | |
| 88 | --[[ Name : Colorblind]]-- | |
| 89 | ------------------------------------------------------- | |
| 90 | game:GetService("StarterGui"):SetCore("SendNotification", {
| |
| 91 | Title = "Colorblind"; | |
| 92 | Text = "Edit By boss_kiddos."; | |
| 93 | }) | |
| 94 | ||
| 95 | ||
| 96 | game:GetService("StarterGui"):SetCore("SendNotification", {
| |
| 97 | Title = "Creator Credits"; | |
| 98 | Text = "Credits to makhail7/Creterisk"; | |
| 99 | }) | |
| 100 | ||
| 101 | ||
| 102 | --The reality of my life isn't real but a Universe -makhail07 | |
| 103 | wait() | |
| 104 | local plr = owner | |
| 105 | print('Local User is '..plr.Name)
| |
| 106 | local char = plr.Character | |
| 107 | local hum = char.Humanoid | |
| 108 | local hed = char.Head | |
| 109 | local root = char.HumanoidRootPart | |
| 110 | local rootj = root.RootJoint | |
| 111 | local tors = char.Torso | |
| 112 | local ra = char["Right Arm"] | |
| 113 | local la = char["Left Arm"] | |
| 114 | local rl = char["Right Leg"] | |
| 115 | local ll = char["Left Leg"] | |
| 116 | local neck = tors["Neck"] | |
| 117 | local RootCF = CFrame.fromEulerAnglesXYZ(-1.57, 0, 3.14) | |
| 118 | local RHCF = CFrame.fromEulerAnglesXYZ(0, 1.6, 0) | |
| 119 | local LHCF = CFrame.fromEulerAnglesXYZ(0, -1.6, 0) | |
| 120 | local maincolor = BrickColor.new("Institutional white")
| |
| 121 | ||
| 122 | ------------------------------------------------------- | |
| 123 | --Start Good Stuff-- | |
| 124 | ------------------------------------------------------- | |
| 125 | cam = game.Workspace.CurrentCamera | |
| 126 | CF = CFrame.new | |
| 127 | angles = CFrame.Angles | |
| 128 | attack = false | |
| 129 | Euler = CFrame.fromEulerAnglesXYZ | |
| 130 | Rad = math.rad | |
| 131 | IT = Instance.new | |
| 132 | BrickC = BrickColor.new | |
| 133 | Cos = math.cos | |
| 134 | Acos = math.acos | |
| 135 | Sin = math.sin | |
| 136 | Asin = math.asin | |
| 137 | Abs = math.abs | |
| 138 | Mrandom = math.random | |
| 139 | Floor = math.floor | |
| 140 | ------------------------------------------------------- | |
| 141 | --End Good Stuff-- | |
| 142 | ------------------------------------------------------- | |
| 143 | necko = CF(0, 1, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0) | |
| 144 | RSH, LSH = nil, nil | |
| 145 | RW = Instance.new("Weld")
| |
| 146 | LW = Instance.new("Weld")
| |
| 147 | RH = tors["Right Hip"] | |
| 148 | LH = tors["Left Hip"] | |
| 149 | RSH = tors["Right Shoulder"] | |
| 150 | LSH = tors["Left Shoulder"] | |
| 151 | RSH.Parent = nil | |
| 152 | LSH.Parent = nil | |
| 153 | RW.Name = "RW" | |
| 154 | RW.Part0 = tors | |
| 155 | RW.C0 = CF(1.5, 0.5, 0) | |
| 156 | RW.C1 = CF(0, 0.5, 0) | |
| 157 | RW.Part1 = ra | |
| 158 | RW.Parent = tors | |
| 159 | LW.Name = "LW" | |
| 160 | LW.Part0 = tors | |
| 161 | LW.C0 = CF(-1.5, 0.5, 0) | |
| 162 | LW.C1 = CF(0, 0.5, 0) | |
| 163 | LW.Part1 = la | |
| 164 | LW.Parent = tors | |
| 165 | Effects = {}
| |
| 166 | ------------------------------------------------------- | |
| 167 | --Start HeartBeat-- | |
| 168 | ------------------------------------------------------- | |
| 169 | ArtificialHB = Instance.new("BindableEvent", script)
| |
| 170 | ArtificialHB.Name = "Heartbeat" | |
| 171 | script:WaitForChild("Heartbeat")
| |
| 172 | ||
| 173 | frame = 1 / 60 | |
| 174 | tf = 0 | |
| 175 | allowframeloss = false | |
| 176 | tossremainder = false | |
| 177 | ||
| 178 | ||
| 179 | lastframe = tick() | |
| 180 | script.Heartbeat:Fire() | |
| 181 | ||
| 182 | ||
| 183 | game:GetService("RunService").Heartbeat:connect(function(s, p)
| |
| 184 | tf = tf + s | |
| 185 | if tf >= frame then | |
| 186 | if allowframeloss then | |
| 187 | script.Heartbeat:Fire() | |
| 188 | lastframe = tick() | |
| 189 | else | |
| 190 | for i = 1, math.floor(tf / frame) do | |
| 191 | script.Heartbeat:Fire() | |
| 192 | end | |
| 193 | lastframe = tick() | |
| 194 | end | |
| 195 | if tossremainder then | |
| 196 | tf = 0 | |
| 197 | else | |
| 198 | tf = tf - frame * math.floor(tf / frame) | |
| 199 | end | |
| 200 | end | |
| 201 | end) | |
| 202 | ------------------------------------------------------- | |
| 203 | --End HeartBeat-- | |
| 204 | ------------------------------------------------------- | |
| 205 | ||
| 206 | ------------------------------------------------------- | |
| 207 | --Start Important Functions-- | |
| 208 | ------------------------------------------------------- | |
| 209 | function swait(num) | |
| 210 | if num == 0 or num == nil then | |
| 211 | game:service("RunService").Stepped:wait(0)
| |
| 212 | else | |
| 213 | for i = 0, num do | |
| 214 | game:service("RunService").Stepped:wait(0)
| |
| 215 | end | |
| 216 | end | |
| 217 | end | |
| 218 | function thread(f) | |
| 219 | coroutine.resume(coroutine.create(f)) | |
| 220 | end | |
| 221 | function clerp(a, b, t) | |
| 222 | - | local pl = game:service'Players'.LocalPlayer |
| 222 | + | |
| 223 | QuaternionFromCFrame(a) | |
| 224 | } | |
| 225 | local qb = {
| |
| 226 | QuaternionFromCFrame(b) | |
| 227 | } | |
| 228 | local ax, ay, az = a.x, a.y, a.z | |
| 229 | local bx, by, bz = b.x, b.y, b.z | |
| 230 | local _t = 1 - t | |
| 231 | return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t)) | |
| 232 | end | |
| 233 | function QuaternionFromCFrame(cf) | |
| 234 | local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components() | |
| 235 | local trace = m00 + m11 + m22 | |
| 236 | if trace > 0 then | |
| 237 | local s = math.sqrt(1 + trace) | |
| 238 | local recip = 0.5 / s | |
| 239 | return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5 | |
| 240 | else | |
| 241 | local i = 0 | |
| 242 | if m00 < m11 then | |
| 243 | i = 1 | |
| 244 | end | |
| 245 | if m22 > (i == 0 and m00 or m11) then | |
| 246 | i = 2 | |
| 247 | end | |
| 248 | if i == 0 then | |
| 249 | local s = math.sqrt(m00 - m11 - m22 + 1) | |
| 250 | local recip = 0.5 / s | |
| 251 | return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip | |
| 252 | elseif i == 1 then | |
| 253 | local s = math.sqrt(m11 - m22 - m00 + 1) | |
| 254 | local recip = 0.5 / s | |
| 255 | return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip | |
| 256 | elseif i == 2 then | |
| 257 | local s = math.sqrt(m22 - m00 - m11 + 1) | |
| 258 | local recip = 0.5 / s | |
| 259 | return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip | |
| 260 | end | |
| 261 | end | |
| 262 | end | |
| 263 | function QuaternionToCFrame(px, py, pz, x, y, z, w) | |
| 264 | local xs, ys, zs = x + x, y + y, z + z | |
| 265 | local wx, wy, wz = w * xs, w * ys, w * zs | |
| 266 | local xx = x * xs | |
| 267 | local xy = x * ys | |
| 268 | local xz = x * zs | |
| 269 | local yy = y * ys | |
| 270 | local yz = y * zs | |
| 271 | local zz = z * zs | |
| 272 | return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy)) | |
| 273 | end | |
| 274 | function QuaternionSlerp(a, b, t) | |
| 275 | local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4] | |
| 276 | local startInterp, finishInterp | |
| 277 | if cosTheta >= 1.0E-4 then | |
| 278 | if 1 - cosTheta > 1.0E-4 then | |
| 279 | local theta = math.acos(cosTheta) | |
| 280 | local invSinTheta = 1 / Sin(theta) | |
| 281 | startInterp = Sin((1 - t) * theta) * invSinTheta | |
| 282 | finishInterp = Sin(t * theta) * invSinTheta | |
| 283 | else | |
| 284 | startInterp = 1 - t | |
| 285 | finishInterp = t | |
| 286 | end | |
| 287 | elseif 1 + cosTheta > 1.0E-4 then | |
| 288 | local theta = math.acos(-cosTheta) | |
| 289 | local invSinTheta = 1 / Sin(theta) | |
| 290 | startInterp = Sin((t - 1) * theta) * invSinTheta | |
| 291 | finishInterp = Sin(t * theta) * invSinTheta | |
| 292 | else | |
| 293 | startInterp = t - 1 | |
| 294 | finishInterp = t | |
| 295 | end | |
| 296 | return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp | |
| 297 | end | |
| 298 | function rayCast(Position, Direction, Range, Ignore) | |
| 299 | return game:service("Workspace"):FindPartOnRay(Ray.new(Position, Direction.unit * (Range or 999.999)), Ignore)
| |
| 300 | end | |
| 301 | local RbxUtility = LoadLibrary("RbxUtility")
| |
| 302 | local Create = RbxUtility.Create | |
| 303 | ||
| 304 | ------------------------------------------------------- | |
| 305 | --Start Health-- | |
| 306 | ------------------------------------------------------- | |
| 307 | local pl = owner | |
| 308 | local chara = pl.Character | |
| 309 | local hum = chara:FindFirstChildOfClass("Humanoid")
| |
| 310 | hum.MaxHealth = 99999999999999999999999999999999999 | |
| 311 | hum.Health = 99999999999999999999999999999999999 | |
| 312 | ||
| 313 | ------------------------------------------------------- | |
| 314 | --Others-- | |
| 315 | ------------------------------------------------------- | |
| 316 | chara:WaitForChild"Body Colors" | |
| 317 | char["Body Colors"].HeadColor = BrickColor.new("Institutional white")
| |
| 318 | char["Body Colors"].LeftArmColor = BrickColor.new("Institutional white")
| |
| 319 | char["Body Colors"].RightArmColor = BrickColor.new("Institutional white")
| |
| 320 | char["Body Colors"].TorsoColor = BrickColor.new("Institutional white")
| |
| 321 | char["Body Colors"].RightLegColor = BrickColor.new("Institutional white")
| |
| 322 | char["Body Colors"].LeftLegColor = BrickColor.new("Institutional white")
| |
| 323 | ||
| 324 | ypcall(function() | |
| 325 | shirt = Instance.new("Shirt", char)
| |
| 326 | shirt.Name = "Shirt" | |
| 327 | pants = Instance.new("Pants", char)
| |
| 328 | pants.Name = "Pants" | |
| 329 | char.Shirt.ShirtTemplate = "http://www.roblox.com/asset/?id=276792537" | |
| 330 | char.Pants.PantsTemplate = "http://www.roblox.com/asset/?id=276792689" | |
| 331 | end) | |
| 332 | ------------------------------------------------------- | |
| 333 | --Start Damage Function-- | |
| 334 | ------------------------------------------------------- | |
| 335 | function Damage(Part, hit, minim, maxim, knockback, Type, Property, Delay, HitSound, HitPitch) | |
| 336 | if hit.Parent == nil then | |
| 337 | return | |
| 338 | end | |
| 339 | local h = hit.Parent:FindFirstChildOfClass("Humanoid")
| |
| 340 | for _, v in pairs(hit.Parent:children()) do | |
| 341 | if v:IsA("Humanoid") then
| |
| 342 | h = v | |
| 343 | end | |
| 344 | end | |
| 345 | if h ~= nil and hit.Parent.Name ~= char.Name and hit.Parent:FindFirstChild("UpperTorso") ~= nil then
| |
| 346 | ||
| 347 | hit.Parent:FindFirstChild("Head"):BreakJoints()
| |
| 348 | end | |
| 349 | ||
| 350 | if h ~= nil and hit.Parent.Name ~= char.Name and hit.Parent:FindFirstChild("Torso") ~= nil then
| |
| 351 | if hit.Parent:findFirstChild("DebounceHit") ~= nil then
| |
| 352 | if hit.Parent.DebounceHit.Value == true then | |
| 353 | return | |
| 354 | end | |
| 355 | end | |
| 356 | if insta == true then | |
| 357 | hit.Parent:FindFirstChild("Head"):BreakJoints()
| |
| 358 | end | |
| 359 | local c = Create("ObjectValue"){
| |
| 360 | Name = "creator", | |
| 361 | Value = game:service("Players").LocalPlayer,
| |
| 362 | Parent = h, | |
| 363 | } | |
| 364 | game:GetService("Debris"):AddItem(c, .5)
| |
| 365 | if HitSound ~= nil and HitPitch ~= nil then | |
| 366 | CFuncs.Sound.Create(HitSound, hit, 1, HitPitch) | |
| 367 | end | |
| 368 | local Damage = math.random(minim, maxim) | |
| 369 | local blocked = false | |
| 370 | local block = hit.Parent:findFirstChild("Block")
| |
| 371 | if block ~= nil then | |
| 372 | if block.className == "IntValue" then | |
| 373 | if block.Value > 0 then | |
| 374 | blocked = true | |
| 375 | block.Value = block.Value - 1 | |
| 376 | print(block.Value) | |
| 377 | end | |
| 378 | end | |
| 379 | end | |
| 380 | if blocked == false then | |
| 381 | h.Health = h.Health - Damage | |
| 382 | ShowDamage((Part.CFrame * CFrame.new(0, 0, (Part.Size.Z / 2)).p + Vector3.new(0, 1.5, 0)), -Damage, 1.5, tors.BrickColor.Color) | |
| 383 | else | |
| 384 | h.Health = h.Health - (Damage / 2) | |
| 385 | ShowDamage((Part.CFrame * CFrame.new(0, 0, (Part.Size.Z / 2)).p + Vector3.new(0, 1.5, 0)), -Damage, 1.5, tors.BrickColor.Color) | |
| 386 | end | |
| 387 | if Type == "Knockdown" then | |
| 388 | local hum = hit.Parent.Humanoid | |
| 389 | hum.PlatformStand = true | |
| 390 | coroutine.resume(coroutine.create(function(HHumanoid) | |
| 391 | swait(1) | |
| 392 | HHumanoid.PlatformStand = false | |
| 393 | end), hum) | |
| 394 | local angle = (hit.Position - (Property.Position + Vector3.new(0, 0, 0))).unit | |
| 395 | local bodvol = Create("BodyVelocity"){
| |
| 396 | velocity = angle * knockback, | |
| 397 | P = 5000, | |
| 398 | maxForce = Vector3.new(8e+003, 8e+003, 8e+003), | |
| 399 | Parent = hit, | |
| 400 | } | |
| 401 | local rl = Create("BodyAngularVelocity"){
| |
| 402 | P = 3000, | |
| 403 | maxTorque = Vector3.new(500000, 500000, 500000) * 50000000000000, | |
| 404 | angularvelocity = Vector3.new(math.random(-10, 10), math.random(-10, 10), math.random(-10, 10)), | |
| 405 | Parent = hit, | |
| 406 | } | |
| 407 | game:GetService("Debris"):AddItem(bodvol, .5)
| |
| 408 | game:GetService("Debris"):AddItem(rl, .5)
| |
| 409 | elseif Type == "Normal" then | |
| 410 | local vp = Create("BodyVelocity"){
| |
| 411 | P = 500, | |
| 412 | maxForce = Vector3.new(math.huge, 0, math.huge), | |
| 413 | velocity = Property.CFrame.lookVector * knockback + Property.Velocity / 1.05, | |
| 414 | } | |
| 415 | if knockback > 0 then | |
| 416 | vp.Parent = hit.Parent.Torso | |
| 417 | end | |
| 418 | game:GetService("Debris"):AddItem(vp, .5)
| |
| 419 | elseif Type == "Up" then | |
| 420 | local bodyVelocity = Create("BodyVelocity"){
| |
| 421 | velocity = Vector3.new(0, 20, 0), | |
| 422 | P = 5000, | |
| 423 | maxForce = Vector3.new(8e+003, 8e+003, 8e+003), | |
| 424 | Parent = hit, | |
| 425 | } | |
| 426 | game:GetService("Debris"):AddItem(bodyVelocity, .5)
| |
| 427 | elseif Type == "DarkUp" then | |
| 428 | coroutine.resume(coroutine.create(function() | |
| 429 | for i = 0, 1, 0.1 do | |
| 430 | swait() | |
| 431 | Effects.Block.Create(BrickColor.new("Black"), hit.Parent.Torso.CFrame, 5, 5, 5, 1, 1, 1, .08, 1)
| |
| 432 | end | |
| 433 | end)) | |
| 434 | local bodyVelocity = Create("BodyVelocity"){
| |
| 435 | velocity = Vector3.new(0, 20, 0), | |
| 436 | P = 5000, | |
| 437 | maxForce = Vector3.new(8e+003, 8e+003, 8e+003), | |
| 438 | Parent = hit, | |
| 439 | } | |
| 440 | game:GetService("Debris"):AddItem(bodyVelocity, 1)
| |
| 441 | elseif Type == "Snare" then | |
| 442 | local bp = Create("BodyPosition"){
| |
| 443 | P = 2000, | |
| 444 | D = 100, | |
| 445 | maxForce = Vector3.new(math.huge, math.huge, math.huge), | |
| 446 | position = hit.Parent.Torso.Position, | |
| 447 | Parent = hit.Parent.Torso, | |
| 448 | } | |
| 449 | game:GetService("Debris"):AddItem(bp, 1)
| |
| 450 | elseif Type == "Freeze" then | |
| 451 | local BodPos = Create("BodyPosition"){
| |
| 452 | P = 50000, | |
| 453 | D = 1000, | |
| 454 | maxForce = Vector3.new(math.huge, math.huge, math.huge), | |
| 455 | position = hit.Parent.Torso.Position, | |
| 456 | Parent = hit.Parent.Torso, | |
| 457 | } | |
| 458 | local BodGy = Create("BodyGyro") {
| |
| 459 | maxTorque = Vector3.new(4e+005, 4e+005, 4e+005) * math.huge , | |
| 460 | P = 20e+003, | |
| 461 | Parent = hit.Parent.Torso, | |
| 462 | cframe = hit.Parent.Torso.CFrame, | |
| 463 | } | |
| 464 | hit.Parent.Torso.Anchored = true | |
| 465 | coroutine.resume(coroutine.create(function(Part) | |
| 466 | swait(1.5) | |
| 467 | Part.Anchored = false | |
| 468 | end), hit.Parent.Torso) | |
| 469 | game:GetService("Debris"):AddItem(BodPos, 3)
| |
| 470 | game:GetService("Debris"):AddItem(BodGy, 3)
| |
| 471 | end | |
| 472 | local debounce = Create("BoolValue"){
| |
| 473 | Name = "DebounceHit", | |
| 474 | Parent = hit.Parent, | |
| 475 | Value = true, | |
| 476 | } | |
| 477 | game:GetService("Debris"):AddItem(debounce, Delay)
| |
| 478 | c = Create("ObjectValue"){
| |
| 479 | Name = "creator", | |
| 480 | Value = Player, | |
| 481 | Parent = h, | |
| 482 | } | |
| 483 | game:GetService("Debris"):AddItem(c, .5)
| |
| 484 | end | |
| 485 | end | |
| 486 | ------------------------------------------------------- | |
| 487 | --End Damage Function-- | |
| 488 | ------------------------------------------------------- | |
| 489 | ||
| 490 | ------------------------------------------------------- | |
| 491 | --Start Damage Function Customization-- | |
| 492 | ------------------------------------------------------- | |
| 493 | function ShowDamage(Pos, Text, Time, Color) | |
| 494 | local Rate = (1 / 30) | |
| 495 | local Pos = (Pos or Vector3.new(0, 0, 0)) | |
| 496 | local Text = (Text or "") | |
| 497 | local Time = (Time or 2) | |
| 498 | local Color = (Color or Color3.new(1, 0, 1)) | |
| 499 | local EffectPart = CFuncs.Part.Create(workspace, "SmoothPlastic", 0, 1, BrickColor.new(Color), "Effect", Vector3.new(0, 0, 0)) | |
| 500 | EffectPart.Anchored = true | |
| 501 | local BillboardGui = Create("BillboardGui"){
| |
| 502 | Size = UDim2.new(3, 0, 3, 0), | |
| 503 | Adornee = EffectPart, | |
| 504 | Parent = EffectPart, | |
| 505 | } | |
| 506 | local TextLabel = Create("TextLabel"){
| |
| 507 | BackgroundTransparency = 1, | |
| 508 | Size = UDim2.new(1, 0, 1, 0), | |
| 509 | Text = Text, | |
| 510 | Font = "Bodoni", | |
| 511 | TextColor3 = Color, | |
| 512 | TextScaled = true, | |
| 513 | TextStrokeColor3 = Color3.fromRGB(0,0,0), | |
| 514 | Parent = BillboardGui, | |
| 515 | } | |
| 516 | game.Debris:AddItem(EffectPart, (Time)) | |
| 517 | EffectPart.Parent = game:GetService("Workspace")
| |
| 518 | delay(0, function() | |
| 519 | local Frames = (Time / Rate) | |
| 520 | for Frame = 1, Frames do | |
| 521 | wait(Rate) | |
| 522 | local Percent = (Frame / Frames) | |
| 523 | EffectPart.CFrame = CFrame.new(Pos) + Vector3.new(0, Percent, 0) | |
| 524 | TextLabel.TextTransparency = Percent | |
| 525 | end | |
| 526 | if EffectPart and EffectPart.Parent then | |
| 527 | EffectPart:Destroy() | |
| 528 | end | |
| 529 | end) | |
| 530 | end | |
| 531 | ------------------------------------------------------- | |
| 532 | --End Damage Function Customization-- | |
| 533 | ------------------------------------------------------- | |
| 534 | ||
| 535 | function MagniDamage(Part, magni, mindam, maxdam, knock, Type) | |
| 536 | for _, c in pairs(workspace:children()) do | |
| 537 | local hum = c:findFirstChild("Humanoid")
| |
| 538 | if hum ~= nil then | |
| 539 | local head = c:findFirstChild("Head")
| |
| 540 | if head ~= nil then | |
| 541 | local targ = head.Position - Part.Position | |
| 542 | local mag = targ.magnitude | |
| 543 | if magni >= mag and c.Name ~= plr.Name then | |
| 544 | Damage(head, head, mindam, maxdam, knock, Type, root, 0.1, "http://www.roblox.com/asset/?id=0", 1.2) | |
| 545 | end | |
| 546 | end | |
| 547 | end | |
| 548 | end | |
| 549 | end | |
| 550 | ||
| 551 | ||
| 552 | CFuncs = {
| |
| 553 | Part = {
| |
| 554 | Create = function(Parent, Material, Reflectance, Transparency, BColor, Name, Size) | |
| 555 | local Part = Create("Part")({
| |
| 556 | Parent = Parent, | |
| 557 | Reflectance = Reflectance, | |
| 558 | Transparency = Transparency, | |
| 559 | CanCollide = false, | |
| 560 | Locked = true, | |
| 561 | BrickColor = BrickColor.new(tostring(BColor)), | |
| 562 | Name = Name, | |
| 563 | Size = Size, | |
| 564 | Material = Material | |
| 565 | }) | |
| 566 | RemoveOutlines(Part) | |
| 567 | return Part | |
| 568 | end | |
| 569 | }, | |
| 570 | Mesh = {
| |
| 571 | Create = function(Mesh, Part, MeshType, MeshId, OffSet, Scale) | |
| 572 | local Msh = Create(Mesh)({
| |
| 573 | Parent = Part, | |
| 574 | Offset = OffSet, | |
| 575 | Scale = Scale | |
| 576 | }) | |
| 577 | if Mesh == "SpecialMesh" then | |
| 578 | Msh.MeshType = MeshType | |
| 579 | Msh.MeshId = MeshId | |
| 580 | end | |
| 581 | return Msh | |
| 582 | end | |
| 583 | }, | |
| 584 | Mesh = {
| |
| 585 | Create = function(Mesh, Part, MeshType, MeshId, OffSet, Scale) | |
| 586 | local Msh = Create(Mesh)({
| |
| 587 | Parent = Part, | |
| 588 | Offset = OffSet, | |
| 589 | Scale = Scale | |
| 590 | }) | |
| 591 | if Mesh == "SpecialMesh" then | |
| 592 | Msh.MeshType = MeshType | |
| 593 | Msh.MeshId = MeshId | |
| 594 | end | |
| 595 | return Msh | |
| 596 | end | |
| 597 | }, | |
| 598 | Weld = {
| |
| 599 | Create = function(Parent, Part0, Part1, C0, C1) | |
| 600 | local Weld = Create("Weld")({
| |
| 601 | Parent = Parent, | |
| 602 | Part0 = Part0, | |
| 603 | Part1 = Part1, | |
| 604 | C0 = C0, | |
| 605 | C1 = C1 | |
| 606 | }) | |
| 607 | return Weld | |
| 608 | end | |
| 609 | }, | |
| 610 | Sound = {
| |
| 611 | Create = function(id, par, vol, pit) | |
| 612 | coroutine.resume(coroutine.create(function() | |
| 613 | local S = Create("Sound")({
| |
| 614 | Volume = vol, | |
| 615 | Pitch = pit or 1, | |
| 616 | SoundId = id, | |
| 617 | Parent = par or workspace | |
| 618 | }) | |
| 619 | wait() | |
| 620 | S:play() | |
| 621 | game:GetService("Debris"):AddItem(S, 6)
| |
| 622 | end)) | |
| 623 | end | |
| 624 | }, | |
| 625 | ParticleEmitter = {
| |
| 626 | Create = function(Parent, Color1, Color2, LightEmission, Size, Texture, Transparency, ZOffset, Accel, Drag, LockedToPart, VelocityInheritance, EmissionDirection, Enabled, LifeTime, Rate, Rotation, RotSpeed, Speed, VelocitySpread) | |
| 627 | local fp = Create("ParticleEmitter")({
| |
| 628 | Parent = Parent, | |
| 629 | Color = ColorSequence.new(Color1, Color2), | |
| 630 | LightEmission = LightEmission, | |
| 631 | Size = Size, | |
| 632 | Texture = Texture, | |
| 633 | Transparency = Transparency, | |
| 634 | ZOffset = ZOffset, | |
| 635 | Acceleration = Accel, | |
| 636 | Drag = Drag, | |
| 637 | LockedToPart = LockedToPart, | |
| 638 | VelocityInheritance = VelocityInheritance, | |
| 639 | EmissionDirection = EmissionDirection, | |
| 640 | Enabled = Enabled, | |
| 641 | Lifetime = LifeTime, | |
| 642 | Rate = Rate, | |
| 643 | Rotation = Rotation, | |
| 644 | RotSpeed = RotSpeed, | |
| 645 | Speed = Speed, | |
| 646 | VelocitySpread = VelocitySpread | |
| 647 | }) | |
| 648 | return fp | |
| 649 | end | |
| 650 | } | |
| 651 | } | |
| 652 | function RemoveOutlines(part) | |
| 653 | part.TopSurface, part.BottomSurface, part.LeftSurface, part.RightSurface, part.FrontSurface, part.BackSurface = 10, 10, 10, 10, 10, 10 | |
| 654 | end | |
| 655 | function CreatePart(FormFactor, Parent, Material, Reflectance, Transparency, BColor, Name, Size) | |
| 656 | local Part = Create("Part")({
| |
| 657 | formFactor = FormFactor, | |
| 658 | Parent = Parent, | |
| 659 | Reflectance = Reflectance, | |
| 660 | Transparency = Transparency, | |
| 661 | CanCollide = false, | |
| 662 | Locked = true, | |
| 663 | BrickColor = BrickColor.new(tostring(BColor)), | |
| 664 | Name = Name, | |
| 665 | Size = Size, | |
| 666 | Material = Material | |
| 667 | }) | |
| 668 | RemoveOutlines(Part) | |
| 669 | return Part | |
| 670 | end | |
| 671 | function CreateMesh(Mesh, Part, MeshType, MeshId, OffSet, Scale) | |
| 672 | local Msh = Create(Mesh)({
| |
| 673 | Parent = Part, | |
| 674 | Offset = OffSet, | |
| 675 | Scale = Scale | |
| 676 | }) | |
| 677 | if Mesh == "SpecialMesh" then | |
| 678 | Msh.MeshType = MeshType | |
| 679 | Msh.MeshId = MeshId | |
| 680 | end | |
| 681 | return Msh | |
| 682 | end | |
| 683 | function CreateWeld(Parent, Part0, Part1, C0, C1) | |
| 684 | local Weld = Create("Weld")({
| |
| 685 | Parent = Parent, | |
| 686 | Part0 = Part0, | |
| 687 | Part1 = Part1, | |
| 688 | C0 = C0, | |
| 689 | C1 = C1 | |
| 690 | }) | |
| 691 | return Weld | |
| 692 | end | |
| 693 | ||
| 694 | ||
| 695 | ------------------------------------------------------- | |
| 696 | --Start Effect Function-- | |
| 697 | ------------------------------------------------------- | |
| 698 | EffectModel = Instance.new("Model", char)
| |
| 699 | Effects = {
| |
| 700 | Block = {
| |
| 701 | Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay, Type) | |
| 702 | local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new()) | |
| 703 | prt.Anchored = true | |
| 704 | prt.CFrame = cframe | |
| 705 | local msh = CFuncs.Mesh.Create("BlockMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
| |
| 706 | game:GetService("Debris"):AddItem(prt, 10)
| |
| 707 | if Type == 1 or Type == nil then | |
| 708 | table.insert(Effects, {
| |
| 709 | prt, | |
| 710 | "Block1", | |
| 711 | delay, | |
| 712 | x3, | |
| 713 | y3, | |
| 714 | z3, | |
| 715 | msh | |
| 716 | }) | |
| 717 | elseif Type == 2 then | |
| 718 | table.insert(Effects, {
| |
| 719 | prt, | |
| 720 | "Block2", | |
| 721 | delay, | |
| 722 | x3, | |
| 723 | y3, | |
| 724 | z3, | |
| 725 | msh | |
| 726 | }) | |
| 727 | else | |
| 728 | table.insert(Effects, {
| |
| 729 | prt, | |
| 730 | "Block3", | |
| 731 | delay, | |
| 732 | x3, | |
| 733 | y3, | |
| 734 | z3, | |
| 735 | msh | |
| 736 | }) | |
| 737 | end | |
| 738 | end | |
| 739 | }, | |
| 740 | Sphere = {
| |
| 741 | Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay) | |
| 742 | local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new()) | |
| 743 | prt.Anchored = true | |
| 744 | prt.CFrame = cframe | |
| 745 | local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "Sphere", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
| |
| 746 | game:GetService("Debris"):AddItem(prt, 10)
| |
| 747 | table.insert(Effects, {
| |
| 748 | prt, | |
| 749 | "Cylinder", | |
| 750 | delay, | |
| 751 | x3, | |
| 752 | y3, | |
| 753 | z3, | |
| 754 | msh | |
| 755 | }) | |
| 756 | end | |
| 757 | }, | |
| 758 | Cylinder = {
| |
| 759 | Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay) | |
| 760 | local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new()) | |
| 761 | prt.Anchored = true | |
| 762 | prt.CFrame = cframe | |
| 763 | local msh = CFuncs.Mesh.Create("CylinderMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
| |
| 764 | game:GetService("Debris"):AddItem(prt, 10)
| |
| 765 | table.insert(Effects, {
| |
| 766 | prt, | |
| 767 | "Cylinder", | |
| 768 | delay, | |
| 769 | x3, | |
| 770 | y3, | |
| 771 | z3, | |
| 772 | msh | |
| 773 | }) | |
| 774 | end | |
| 775 | }, | |
| 776 | Wave = {
| |
| 777 | Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay) | |
| 778 | local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new()) | |
| 779 | prt.Anchored = true | |
| 780 | prt.CFrame = cframe | |
| 781 | local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "FileMesh", "rbxassetid://20329976", Vector3.new(0, 0, 0), Vector3.new(x1 / 60, y1 / 60, z1 / 60))
| |
| 782 | game:GetService("Debris"):AddItem(prt, 10)
| |
| 783 | table.insert(Effects, {
| |
| 784 | prt, | |
| 785 | "Cylinder", | |
| 786 | delay, | |
| 787 | x3 / 60, | |
| 788 | y3 / 60, | |
| 789 | z3 / 60, | |
| 790 | msh | |
| 791 | }) | |
| 792 | end | |
| 793 | }, | |
| 794 | Ring = {
| |
| 795 | Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay) | |
| 796 | local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new()) | |
| 797 | prt.Anchored = true | |
| 798 | prt.CFrame = cframe | |
| 799 | local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "FileMesh", "rbxassetid://3270017", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
| |
| 800 | game:GetService("Debris"):AddItem(prt, 10)
| |
| 801 | table.insert(Effects, {
| |
| 802 | prt, | |
| 803 | "Cylinder", | |
| 804 | delay, | |
| 805 | x3, | |
| 806 | y3, | |
| 807 | z3, | |
| 808 | msh | |
| 809 | }) | |
| 810 | end | |
| 811 | }, | |
| 812 | Break = {
| |
| 813 | Create = function(brickcolor, cframe, x1, y1, z1) | |
| 814 | local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new(0.5, 0.5, 0.5)) | |
| 815 | prt.Anchored = true | |
| 816 | prt.CFrame = cframe * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50)) | |
| 817 | local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "Sphere", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
| |
| 818 | local num = math.random(10, 50) / 1000 | |
| 819 | game:GetService("Debris"):AddItem(prt, 10)
| |
| 820 | table.insert(Effects, {
| |
| 821 | prt, | |
| 822 | "Shatter", | |
| 823 | num, | |
| 824 | prt.CFrame, | |
| 825 | math.random() - math.random(), | |
| 826 | 0, | |
| 827 | math.random(50, 100) / 100 | |
| 828 | }) | |
| 829 | end | |
| 830 | }, | |
| 831 | Spiral = {
| |
| 832 | Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay) | |
| 833 | local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new()) | |
| 834 | prt.Anchored = true | |
| 835 | prt.CFrame = cframe | |
| 836 | local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "FileMesh", "rbxassetid://1051557", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
| |
| 837 | game:GetService("Debris"):AddItem(prt, 10)
| |
| 838 | table.insert(Effects, {
| |
| 839 | prt, | |
| 840 | "Cylinder", | |
| 841 | delay, | |
| 842 | x3, | |
| 843 | y3, | |
| 844 | z3, | |
| 845 | msh | |
| 846 | }) | |
| 847 | end | |
| 848 | }, | |
| 849 | Push = {
| |
| 850 | Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay) | |
| 851 | local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new()) | |
| 852 | prt.Anchored = true | |
| 853 | prt.CFrame = cframe | |
| 854 | local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "FileMesh", "rbxassetid://437347603", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
| |
| 855 | game:GetService("Debris"):AddItem(prt, 10)
| |
| 856 | table.insert(Effects, {
| |
| 857 | prt, | |
| 858 | "Cylinder", | |
| 859 | delay, | |
| 860 | x3, | |
| 861 | y3, | |
| 862 | z3, | |
| 863 | msh | |
| 864 | }) | |
| 865 | end | |
| 866 | } | |
| 867 | } | |
| 868 | function part(formfactor ,parent, reflectance, transparency, brickcolor, name, size) | |
| 869 | local fp = IT("Part")
| |
| 870 | fp.formFactor = formfactor | |
| 871 | fp.Parent = parent | |
| 872 | fp.Reflectance = reflectance | |
| 873 | fp.Transparency = transparency | |
| 874 | fp.CanCollide = false | |
| 875 | fp.Locked = true | |
| 876 | fp.BrickColor = brickcolor | |
| 877 | fp.Name = name | |
| 878 | fp.Size = size | |
| 879 | fp.Position = tors.Position | |
| 880 | RemoveOutlines(fp) | |
| 881 | fp.Material = "SmoothPlastic" | |
| 882 | fp:BreakJoints() | |
| 883 | return fp | |
| 884 | end | |
| 885 | ||
| 886 | function mesh(Mesh,part,meshtype,meshid,offset,scale) | |
| 887 | local mesh = IT(Mesh) | |
| 888 | mesh.Parent = part | |
| 889 | if Mesh == "SpecialMesh" then | |
| 890 | mesh.MeshType = meshtype | |
| 891 | if meshid ~= "nil" then | |
| 892 | mesh.MeshId = "http://www.roblox.com/asset/?id="..meshid | |
| 893 | end | |
| 894 | end | |
| 895 | mesh.Offset = offset | |
| 896 | mesh.Scale = scale | |
| 897 | return mesh | |
| 898 | end | |
| 899 | ||
| 900 | function Magic(bonuspeed, type, pos, scale, value, color, MType) | |
| 901 | local type = type | |
| 902 | local rng = Instance.new("Part", char)
| |
| 903 | rng.Anchored = true | |
| 904 | rng.BrickColor = color | |
| 905 | rng.CanCollide = false | |
| 906 | rng.FormFactor = 3 | |
| 907 | rng.Name = "Ring" | |
| 908 | rng.Material = "Neon" | |
| 909 | rng.Size = Vector3.new(1, 1, 1) | |
| 910 | rng.Transparency = 0 | |
| 911 | rng.TopSurface = 0 | |
| 912 | rng.BottomSurface = 0 | |
| 913 | rng.CFrame = pos | |
| 914 | local rngm = Instance.new("SpecialMesh", rng)
| |
| 915 | rngm.MeshType = MType | |
| 916 | rngm.Scale = scale | |
| 917 | local scaler2 = 1 | |
| 918 | if type == "Add" then | |
| 919 | scaler2 = 1 * value | |
| 920 | elseif type == "Divide" then | |
| 921 | scaler2 = 1 / value | |
| 922 | end | |
| 923 | coroutine.resume(coroutine.create(function() | |
| 924 | for i = 0, 10 / bonuspeed, 0.1 do | |
| 925 | swait() | |
| 926 | if type == "Add" then | |
| 927 | scaler2 = scaler2 - 0.01 * value / bonuspeed | |
| 928 | elseif type == "Divide" then | |
| 929 | scaler2 = scaler2 - 0.01 / value * bonuspeed | |
| 930 | end | |
| 931 | rng.Transparency = rng.Transparency + 0.01 * bonuspeed | |
| 932 | rngm.Scale = rngm.Scale + Vector3.new(scaler2 * bonuspeed, scaler2 * bonuspeed, scaler2 * bonuspeed) | |
| 933 | end | |
| 934 | rng:Destroy() | |
| 935 | end)) | |
| 936 | end | |
| 937 | ||
| 938 | function Eviscerate(dude) | |
| 939 | if dude.Name ~= char then | |
| 940 | local bgf = IT("BodyGyro", dude.Head)
| |
| 941 | bgf.CFrame = bgf.CFrame * CFrame.fromEulerAnglesXYZ(Rad(-90), 0, 0) | |
| 942 | local val = IT("BoolValue", dude)
| |
| 943 | val.Name = "IsHit" | |
| 944 | local ds = coroutine.wrap(function() | |
| 945 | dude:WaitForChild("Head"):BreakJoints()
| |
| 946 | wait(0.5) | |
| 947 | target = nil | |
| 948 | coroutine.resume(coroutine.create(function() | |
| 949 | for i, v in pairs(dude:GetChildren()) do | |
| 950 | if v:IsA("Accessory") then
| |
| 951 | v:Destroy() | |
| 952 | end | |
| 953 | if v:IsA("Humanoid") then
| |
| 954 | v:Destroy() | |
| 955 | end | |
| 956 | if v:IsA("CharacterMesh") then
| |
| 957 | v:Destroy() | |
| 958 | end | |
| 959 | if v:IsA("Model") then
| |
| 960 | v:Destroy() | |
| 961 | end | |
| 962 | if v:IsA("Part") or v:IsA("MeshPart") then
| |
| 963 | for x, o in pairs(v:GetChildren()) do | |
| 964 | if o:IsA("Decal") then
| |
| 965 | o:Destroy() | |
| 966 | end | |
| 967 | end | |
| 968 | coroutine.resume(coroutine.create(function() | |
| 969 | v.Material = "Neon" | |
| 970 | v.CanCollide = false | |
| 971 | local PartEmmit1 = IT("ParticleEmitter", v)
| |
| 972 | PartEmmit1.LightEmission = 1 | |
| 973 | PartEmmit1.Texture = "rbxassetid://284205403" | |
| 974 | PartEmmit1.Color = ColorSequence.new(maincolor.Color) | |
| 975 | PartEmmit1.Rate = 150 | |
| 976 | PartEmmit1.Lifetime = NumberRange.new(1) | |
| 977 | PartEmmit1.Size = NumberSequence.new({
| |
| 978 | NumberSequenceKeypoint.new(0, 0.75, 0), | |
| 979 | NumberSequenceKeypoint.new(1, 0, 0) | |
| 980 | }) | |
| 981 | PartEmmit1.Transparency = NumberSequence.new({
| |
| 982 | NumberSequenceKeypoint.new(0, 0, 0), | |
| 983 | NumberSequenceKeypoint.new(1, 1, 0) | |
| 984 | }) | |
| 985 | PartEmmit1.Speed = NumberRange.new(0, 0) | |
| 986 | PartEmmit1.VelocitySpread = 30000 | |
| 987 | PartEmmit1.Rotation = NumberRange.new(-500, 500) | |
| 988 | PartEmmit1.RotSpeed = NumberRange.new(-500, 500) | |
| 989 | local BodPoss = IT("BodyPosition", v)
| |
| 990 | BodPoss.P = 3000 | |
| 991 | BodPoss.D = 1000 | |
| 992 | BodPoss.maxForce = Vector3.new(50000000000, 50000000000, 50000000000) | |
| 993 | BodPoss.position = v.Position + Vector3.new(Mrandom(-15, 15), Mrandom(-15, 15), Mrandom(-15, 15)) | |
| 994 | v.Color = maincolor.Color | |
| 995 | coroutine.resume(coroutine.create(function() | |
| 996 | for i = 0, 49 do | |
| 997 | swait(1) | |
| 998 | v.Transparency = v.Transparency + 0.08 | |
| 999 | end | |
| 1000 | wait(0.5) | |
| 1001 | PartEmmit1.Enabled = false | |
| 1002 | wait(3) | |
| 1003 | v:Destroy() | |
| 1004 | dude:Destroy() | |
| 1005 | end)) | |
| 1006 | end)) | |
| 1007 | end | |
| 1008 | end | |
| 1009 | end)) | |
| 1010 | end) | |
| 1011 | ds() | |
| 1012 | end | |
| 1013 | end | |
| 1014 | ||
| 1015 | function FindNearestHead(Position, Distance, SinglePlayer) | |
| 1016 | if SinglePlayer then | |
| 1017 | return Distance > (SinglePlayer.Torso.CFrame.p - Position).magnitude | |
| 1018 | end | |
| 1019 | local List = {}
| |
| 1020 | for i, v in pairs(workspace:GetChildren()) do | |
| 1021 | if v:IsA("Model") and v:findFirstChild("Head") and v ~= char and Distance >= (v.Head.Position - Position).magnitude then
| |
| 1022 | table.insert(List, v) | |
| 1023 | end | |
| 1024 | end | |
| 1025 | return List | |
| 1026 | end | |
| 1027 | ||
| 1028 | function Aura(bonuspeed, FastSpeed, type, pos, x1, y1, z1, value, color, outerpos, MType) | |
| 1029 | local type = type | |
| 1030 | local rng = Instance.new("Part", char)
| |
| 1031 | rng.Anchored = true | |
| 1032 | rng.BrickColor = color | |
| 1033 | rng.CanCollide = false | |
| 1034 | rng.FormFactor = 3 | |
| 1035 | rng.Name = "Ring" | |
| 1036 | rng.Material = "Neon" | |
| 1037 | rng.Size = Vector3.new(1, 1, 1) | |
| 1038 | rng.Transparency = 0 | |
| 1039 | rng.TopSurface = 0 | |
| 1040 | rng.BottomSurface = 0 | |
| 1041 | rng.CFrame = pos | |
| 1042 | rng.CFrame = rng.CFrame + rng.CFrame.lookVector * outerpos | |
| 1043 | local rngm = Instance.new("SpecialMesh", rng)
| |
| 1044 | rngm.MeshType = MType | |
| 1045 | rngm.Scale = Vector3.new(x1, y1, z1) | |
| 1046 | local scaler2 = 1 | |
| 1047 | local speeder = FastSpeed | |
| 1048 | if type == "Add" then | |
| 1049 | scaler2 = 1 * value | |
| 1050 | elseif type == "Divide" then | |
| 1051 | scaler2 = 1 / value | |
| 1052 | end | |
| 1053 | coroutine.resume(coroutine.create(function() | |
| 1054 | for i = 0, 10 / bonuspeed, 0.1 do | |
| 1055 | swait() | |
| 1056 | if type == "Add" then | |
| 1057 | scaler2 = scaler2 - 0.01 * value / bonuspeed | |
| 1058 | elseif type == "Divide" then | |
| 1059 | scaler2 = scaler2 - 0.01 / value * bonuspeed | |
| 1060 | end | |
| 1061 | speeder = speeder - 0.01 * FastSpeed * bonuspeed | |
| 1062 | rng.CFrame = rng.CFrame + rng.CFrame.lookVector * speeder * bonuspeed | |
| 1063 | rng.Transparency = rng.Transparency + 0.01 * bonuspeed | |
| 1064 | rngm.Scale = rngm.Scale + Vector3.new(scaler2 * bonuspeed, scaler2 * bonuspeed, 0) | |
| 1065 | end | |
| 1066 | rng:Destroy() | |
| 1067 | end)) | |
| 1068 | end | |
| 1069 | ||
| 1070 | function SoulSteal(dude) | |
| 1071 | if dude.Name ~= char then | |
| 1072 | local bgf = IT("BodyGyro", dude.Head)
| |
| 1073 | bgf.CFrame = bgf.CFrame * CFrame.fromEulerAnglesXYZ(Rad(-90), 0, 0) | |
| 1074 | local val = IT("BoolValue", dude)
| |
| 1075 | val.Name = "IsHit" | |
| 1076 | local torso = (dude:FindFirstChild'Head' or dude:FindFirstChild'Torso' or dude:FindFirstChild'UpperTorso' or dude:FindFirstChild'LowerTorso' or dude:FindFirstChild'HumanoidRootPart') | |
| 1077 | local soulst = coroutine.wrap(function() | |
| 1078 | local soul = Instance.new("Part",dude)
| |
| 1079 | soul.Size = Vector3.new(1,1,1) | |
| 1080 | soul.CanCollide = false | |
| 1081 | soul.Anchored = false | |
| 1082 | soul.Position = torso.Position | |
| 1083 | soul.Transparency = 1 | |
| 1084 | local PartEmmit1 = IT("ParticleEmitter", soul)
| |
| 1085 | PartEmmit1.LightEmission = 1 | |
| 1086 | PartEmmit1.Texture = "rbxassetid://569507414" | |
| 1087 | PartEmmit1.Color = ColorSequence.new(maincolor.Color) | |
| 1088 | PartEmmit1.Rate = 250 | |
| 1089 | PartEmmit1.Lifetime = NumberRange.new(1.6) | |
| 1090 | PartEmmit1.Size = NumberSequence.new({
| |
| 1091 | NumberSequenceKeypoint.new(0, 1, 0), | |
| 1092 | NumberSequenceKeypoint.new(1, 0, 0) | |
| 1093 | }) | |
| 1094 | PartEmmit1.Transparency = NumberSequence.new({
| |
| 1095 | NumberSequenceKeypoint.new(0, 0, 0), | |
| 1096 | NumberSequenceKeypoint.new(1, 1, 0) | |
| 1097 | }) | |
| 1098 | PartEmmit1.Speed = NumberRange.new(0, 0) | |
| 1099 | PartEmmit1.VelocitySpread = 30000 | |
| 1100 | PartEmmit1.Rotation = NumberRange.new(-360, 360) | |
| 1101 | PartEmmit1.RotSpeed = NumberRange.new(-360, 360) | |
| 1102 | local BodPoss = IT("BodyPosition", soul)
| |
| 1103 | BodPoss.P = 3000 | |
| 1104 | BodPoss.D = 1000 | |
| 1105 | BodPoss.maxForce = Vector3.new(50000000000, 50000000000, 50000000000) | |
| 1106 | BodPoss.position = torso.Position + Vector3.new(Mrandom(-15, 15), Mrandom(-15, 15), Mrandom(-15, 15)) | |
| 1107 | wait(1.6) | |
| 1108 | soul.Touched:connect(function(hit) | |
| 1109 | if hit.Parent == char then | |
| 1110 | soul:Destroy() | |
| 1111 | end | |
| 1112 | end) | |
| 1113 | wait(1.2) | |
| 1114 | while soul do | |
| 1115 | swait() | |
| 1116 | PartEmmit1.Color = ColorSequence.new(maincolor.Color) | |
| 1117 | BodPoss.Position = tors.Position | |
| 1118 | end | |
| 1119 | end) | |
| 1120 | soulst() | |
| 1121 | end | |
| 1122 | end | |
| 1123 | function FaceMouse() | |
| 1124 | local Cam = workspace.CurrentCamera | |
| 1125 | return {
| |
| 1126 | CFrame.new(char.Torso.Position, Vector3.new(mouse.Hit.p.x, char.Torso.Position.y, mouse.Hit.p.z)), | |
| 1127 | Vector3.new(mouse.Hit.p.x, mouse.Hit.p.y, mouse.Hit.p.z) | |
| 1128 | } | |
| 1129 | end | |
| 1130 | ------------------------------------------------------- | |
| 1131 | --End Effect Function-- | |
| 1132 | ------------------------------------------------------- | |
| 1133 | function Cso(ID, PARENT, VOLUME, PITCH) | |
| 1134 | local NSound = nil | |
| 1135 | coroutine.resume(coroutine.create(function() | |
| 1136 | NSound = IT("Sound", PARENT)
| |
| 1137 | NSound.Volume = VOLUME | |
| 1138 | NSound.Pitch = PITCH | |
| 1139 | NSound.SoundId = "http://www.roblox.com/asset/?id="..ID | |
| 1140 | swait() | |
| 1141 | NSound:play() | |
| 1142 | game:GetService("Debris"):AddItem(NSound, 10)
| |
| 1143 | end)) | |
| 1144 | return NSound | |
| 1145 | end | |
| 1146 | function CameraEnshaking(Length, Intensity) | |
| 1147 | coroutine.resume(coroutine.create(function() | |
| 1148 | local intensity = 1 * Intensity | |
| 1149 | local rotM = 0.01 * Intensity | |
| 1150 | for i = 0, Length, 0.1 do | |
| 1151 | swait() | |
| 1152 | intensity = intensity - 0.05 * Intensity / Length | |
| 1153 | rotM = rotM - 5.0E-4 * Intensity / Length | |
| 1154 | hum.CameraOffset = Vector3.new(Rad(Mrandom(-intensity, intensity)), Rad(Mrandom(-intensity, intensity)), Rad(Mrandom(-intensity, intensity))) | |
| 1155 | cam.CFrame = cam.CFrame * CF(Rad(Mrandom(-intensity, intensity)), Rad(Mrandom(-intensity, intensity)), Rad(Mrandom(-intensity, intensity))) * Euler(Rad(Mrandom(-intensity, intensity)) * rotM, Rad(Mrandom(-intensity, intensity)) * rotM, Rad(Mrandom(-intensity, intensity)) * rotM) | |
| 1156 | end | |
| 1157 | hum.CameraOffset = Vector3.new(0, 0, 0) | |
| 1158 | end)) | |
| 1159 | end | |
| 1160 | ------------------------------------------------------- | |
| 1161 | --End Important Functions-- | |
| 1162 | ------------------------------------------------------- | |
| 1163 | ||
| 1164 | ||
| 1165 | ------------------------------------------------------- | |
| 1166 | --Start Customization-- | |
| 1167 | ------------------------------------------------------- | |
| 1168 | local Player_Size = 1 | |
| 1169 | if Player_Size ~= 1 then | |
| 1170 | root.Size = root.Size * Player_Size | |
| 1171 | tors.Size = tors.Size * Player_Size | |
| 1172 | hed.Size = hed.Size * Player_Size | |
| 1173 | ra.Size = ra.Size * Player_Size | |
| 1174 | la.Size = la.Size * Player_Size | |
| 1175 | rl.Size = rl.Size * Player_Size | |
| 1176 | ll.Size = ll.Size * Player_Size | |
| 1177 | ---------------------------------------------------------------------------------- | |
| 1178 | rootj.Parent = root | |
| 1179 | neck.Parent = tors | |
| 1180 | RW.Parent = tors | |
| 1181 | LW.Parent = tors | |
| 1182 | RH.Parent = tors | |
| 1183 | LH.Parent = tors | |
| 1184 | ---------------------------------------------------------------------------------- | |
| 1185 | rootj.C0 = RootCF * CF(0 * Player_Size, 0 * Player_Size, 0 * Player_Size) * angles(Rad(0), Rad(0), Rad(0)) | |
| 1186 | rootj.C1 = RootCF * CF(0 * Player_Size, 0 * Player_Size, 0 * Player_Size) * angles(Rad(0), Rad(0), Rad(0)) | |
| 1187 | neck.C0 = necko * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * angles(Rad(0), Rad(0), Rad(0)) | |
| 1188 | neck.C1 = CF(0 * Player_Size, -0.5 * Player_Size, 0 * Player_Size) * angles(Rad(-90), Rad(0), Rad(180)) | |
| 1189 | RW.C0 = CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * angles(Rad(0), Rad(0), Rad(0)) --* RIGHTSHOULDERC0 | |
| 1190 | LW.C0 = CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * angles(Rad(0), Rad(0), Rad(0)) --* LEFTSHOULDERC0 | |
| 1191 | ---------------------------------------------------------------------------------- | |
| 1192 | RH.C0 = CF(1 * Player_Size, -1 * Player_Size, 0 * Player_Size) * angles(Rad(0), Rad(90), Rad(0)) * angles(Rad(0), Rad(0), Rad(0)) | |
| 1193 | LH.C0 = CF(-1 * Player_Size, -1 * Player_Size, 0 * Player_Size) * angles(Rad(0), Rad(-90), Rad(0)) * angles(Rad(0), Rad(0), Rad(0)) | |
| 1194 | RH.C1 = CF(0.5 * Player_Size, 1 * Player_Size, 0 * Player_Size) * angles(Rad(0), Rad(90), Rad(0)) * angles(Rad(0), Rad(0), Rad(0)) | |
| 1195 | LH.C1 = CF(-0.5 * Player_Size, 1 * Player_Size, 0 * Player_Size) * angles(Rad(0), Rad(-90), Rad(0)) * angles(Rad(0), Rad(0), Rad(0)) | |
| 1196 | --hat.Parent = Character | |
| 1197 | end | |
| 1198 | ---------------------------------------------------------------------------------- | |
| 1199 | local SONG = 936414685 | |
| 1200 | local SONG2 = 0 | |
| 1201 | local Music = Instance.new("Sound",tors)
| |
| 1202 | Music.Volume = 2.5 | |
| 1203 | Music.Looped = true | |
| 1204 | Music.Pitch = 1 --Pitcher | |
| 1205 | ---------------------------------------------------------------------------------- | |
| 1206 | local equipped = false | |
| 1207 | local idle = 0 | |
| 1208 | local change = 1 | |
| 1209 | local val = 0 | |
| 1210 | local toim = 0 | |
| 1211 | local idleanim = 0.4 | |
| 1212 | local sine = 0 | |
| 1213 | local Sit = 1 | |
| 1214 | ---------------------------------------------------------------------------------- | |
| 1215 | hum.WalkSpeed = 8 | |
| 1216 | hum.JumpPower = 57 | |
| 1217 | hum.Animator.Parent = nil | |
| 1218 | ---------------------------------------------------------------------------------- | |
| 1219 | local r = 255 | |
| 1220 | local g = 0 | |
| 1221 | local b = 0 | |
| 1222 | coroutine.resume(coroutine.create(function() | |
| 1223 | while wait() do | |
| 1224 | for i = 0, 50.8 do | |
| 1225 | swait() | |
| 1226 | g = g + 5 | |
| 1227 | end | |
| 1228 | for i = 0, 50.8 do | |
| 1229 | swait() | |
| 1230 | r = r - 5 | |
| 1231 | end | |
| 1232 | for i = 0, 50.8 do | |
| 1233 | swait() | |
| 1234 | b = b + 5 | |
| 1235 | end | |
| 1236 | for i = 0, 50.8 do | |
| 1237 | swait() | |
| 1238 | g = g - 5 | |
| 1239 | end | |
| 1240 | for i = 0, 50.8 do | |
| 1241 | swait() | |
| 1242 | r = r + 5 | |
| 1243 | end | |
| 1244 | for i = 0, 50.8 do | |
| 1245 | swait() | |
| 1246 | b = b - 5 | |
| 1247 | end | |
| 1248 | end | |
| 1249 | end)) | |
| 1250 | ---------------------------------------------------------------------------------- | |
| 1251 | local naeeym2 = IT("BillboardGui",char)
| |
| 1252 | naeeym2.AlwaysOnTop = true | |
| 1253 | naeeym2.Size = UDim2.new(5,35,2,15) | |
| 1254 | naeeym2.StudsOffset = Vector3.new(0,2,0) | |
| 1255 | naeeym2.MaxDistance = 75 | |
| 1256 | naeeym2.Adornee = hed | |
| 1257 | naeeym2.Name = "Name" | |
| 1258 | local tecks2 = IT("TextLabel",naeeym2)
| |
| 1259 | tecks2.BackgroundTransparency = 1 | |
| 1260 | tecks2.TextScaled = true | |
| 1261 | tecks2.BorderSizePixel = 0 | |
| 1262 | tecks2.Text = "I Am The Color-Blind." | |
| 1263 | --tecks2.Font = "Cartoon" | |
| 1264 | tecks2.TextSize = 30 | |
| 1265 | tecks2.TextStrokeTransparency = 0 | |
| 1266 | tecks2.TextColor3 = Color3.new(1,1,1) | |
| 1267 | tecks2.TextStrokeColor3 = Color3.fromRGB(0, 0, 0) | |
| 1268 | tecks2.Size = UDim2.new(1,0,0.5,0) | |
| 1269 | tecks2.Parent = naeeym2 | |
| 1270 | hed.face.Texture = "rbxassetid://33752579" | |
| 1271 | ---------------------------------------------------------------------------------- | |
| 1272 | Reaper = IT("Model")
| |
| 1273 | Reaper.Parent = char | |
| 1274 | Reaper.Name = "Reaper" | |
| 1275 | RHe = IT("Part")
| |
| 1276 | RHe.Parent = Reaper | |
| 1277 | RHe.BrickColor = BrickC("Really black")
| |
| 1278 | RHe.Locked = true | |
| 1279 | RHe.CanCollide = false | |
| 1280 | RHe.Transparency = 0 | |
| 1281 | PMesh = IT("SpecialMesh")
| |
| 1282 | RHe.formFactor = "Symmetric" | |
| 1283 | PMesh.MeshType = "FileMesh" | |
| 1284 | PMesh.MeshId = "rbxassetid://1374148" | |
| 1285 | PMesh.TextureId = "rbxassetid://185703978" | |
| 1286 | PMesh.Scale = Vector3.new(1, 1, 1) | |
| 1287 | PMesh.Parent = RHe | |
| 1288 | local RWeld = IT("Weld")
| |
| 1289 | RWeld.Parent = RHe | |
| 1290 | RWeld.Part0 = RHe | |
| 1291 | RWeld.Part1 = hed | |
| 1292 | RWeld.C0 = CF(0, -.7, 0) * angles(0, 0, 0) | |
| 1293 | ------------------------------------------------------- | |
| 1294 | --End Customization-- | |
| 1295 | ------------------------------------------------------- | |
| 1296 | ||
| 1297 | ||
| 1298 | ------------------------------------------------------- | |
| 1299 | --Start Attacks N Stuff-- | |
| 1300 | ------------------------------------------------------- | |
| 1301 | ||
| 1302 | ------------------------------------------------------- | |
| 1303 | --End Attacks N Stuff-- | |
| 1304 | ------------------------------------------------------- | |
| 1305 | mouse.KeyDown:connect(function(key) | |
| 1306 | if string.byte(key) == 48 then | |
| 1307 | Swing = 2 | |
| 1308 | hum.WalkSpeed = 38.82 | |
| 1309 | end | |
| 1310 | end) | |
| 1311 | mouse.KeyUp:connect(function(key) | |
| 1312 | if string.byte(key) == 48 then | |
| 1313 | Swing = 1 | |
| 1314 | hum.WalkSpeed = 35 | |
| 1315 | end | |
| 1316 | end) | |
| 1317 | ||
| 1318 | ||
| 1319 | ||
| 1320 | ------------------------------------------------------- | |
| 1321 | --Start Trails-- | |
| 1322 | ------------------------------------------------------- | |
| 1323 | local Player = game:GetService("Players").LocalPlayer
| |
| 1324 | repeat | |
| 1325 | wait() | |
| 1326 | until Player.Character | |
| 1327 | local Character = Player.Character | |
| 1328 | TrailSettings = {
| |
| 1329 | Lifetime = 2, | |
| 1330 | Texture = "http://www.roblox.com/asset/?id=632021011", | |
| 1331 | Color1 = ColorSequence.new(BrickColor.new("White").Color, BrickColor.new("White").Color),
| |
| 1332 | Color2 = ColorSequence.new(BrickColor.new("White").Color, BrickColor.new("White").Color),
| |
| 1333 | AllBody = true, | |
| 1334 | UpperBodyOnly = false, | |
| 1335 | LowerBodyOnly = false, | |
| 1336 | Accessories = false, | |
| 1337 | Extras = true, | |
| 1338 | R15 = false, | |
| 1339 | R15Parts = {"UpperTorso", "LowerTorso"}
| |
| 1340 | } | |
| 1341 | local Trail | |
| 1342 | function UpperBody() | |
| 1343 | if TrailSettings.R15 == false then | |
| 1344 | A0 = Instance.new("Attachment", Character.Torso)
| |
| 1345 | A1 = Instance.new("Attachment", Character.Head)
| |
| 1346 | A2 = Instance.new("Attachment", Character["Right Arm"])
| |
| 1347 | A3 = Instance.new("Attachment", Character["Left Arm"])
| |
| 1348 | Trail = Instance.new("Trail", Character)
| |
| 1349 | Trail.Attachment0 = A0 | |
| 1350 | Trail.Attachment1 = A1 | |
| 1351 | Trail.Texture = TrailSettings.Texture | |
| 1352 | Trail.Color = TrailSettings.Color1 | |
| 1353 | Trail.Lifetime = TrailSettings.Lifetime | |
| 1354 | local Trail2 = Trail:Clone() | |
| 1355 | Trail2.Parent = Character | |
| 1356 | Trail2.Attachment1 = A2 | |
| 1357 | local Trail3 = Trail:Clone() | |
| 1358 | Trail3.Parent = Character | |
| 1359 | Trail3.Attachment1 = A3 | |
| 1360 | local Trail6 = Trail:Clone() | |
| 1361 | Trail6.Parent = Character | |
| 1362 | Trail6.Attachment0 = A1 | |
| 1363 | Trail6.Attachment1 = A2 | |
| 1364 | local Trail7 = Trail:Clone() | |
| 1365 | Trail7.Parent = Character | |
| 1366 | Trail7.Attachment0 = A1 | |
| 1367 | Trail7.Attachment1 = A3 | |
| 1368 | else | |
| 1369 | A0 = Instance.new("Attachment", Character[TrailSettings.R15Parts[1]])
| |
| 1370 | A0R = Instance.new("Attachment", Character[TrailSettings.R15Parts[2]])
| |
| 1371 | A1 = Instance.new("Attachment", Character.Head)
| |
| 1372 | A2 = Instance.new("Attachment", Character.RightUpperArm)
| |
| 1373 | A2R = Instance.new("Attachment", Character.RightLowerArm)
| |
| 1374 | A3 = Instance.new("Attachment", Character.LeftUpperArm)
| |
| 1375 | A3R = Instance.new("Attachment", Character.LeftLowerArm)
| |
| 1376 | Trail = Instance.new("Trail", Character)
| |
| 1377 | Trail.Attachment0 = A0 | |
| 1378 | Trail.Attachment1 = A1 | |
| 1379 | Trail.Texture = TrailSettings.Texture | |
| 1380 | Trail.Color = TrailSettings.Color1 | |
| 1381 | Trail.Lifetime = TrailSettings.Lifetime | |
| 1382 | local Trail2 = Trail:Clone() | |
| 1383 | Trail2.Parent = Character | |
| 1384 | Trail2.Attachment1 = A2 | |
| 1385 | local Trail3 = Trail:Clone() | |
| 1386 | Trail3.Parent = Character | |
| 1387 | Trail3.Attachment1 = A3 | |
| 1388 | local Trail6 = Trail:Clone() | |
| 1389 | Trail6.Parent = Character | |
| 1390 | Trail6.Attachment0 = A1 | |
| 1391 | Trail6.Attachment1 = A2 | |
| 1392 | local Trail7 = Trail:Clone() | |
| 1393 | Trail7.Parent = Character | |
| 1394 | Trail7.Attachment0 = A1 | |
| 1395 | Trail7.Attachment1 = A3 | |
| 1396 | local Trail1R = Trail:Clone() | |
| 1397 | Trail1R.Parent = Character | |
| 1398 | Trail1R.Attachment1 = A2R | |
| 1399 | local Trail2R = Trail:Clone() | |
| 1400 | Trail2R.Parent = Character | |
| 1401 | Trail2R.Attachment1 = A3R | |
| 1402 | local Trail6R = Trail:Clone() | |
| 1403 | Trail6.Parent = Character | |
| 1404 | Trail6.Attachment0 = A1 | |
| 1405 | Trail6.Attachment1 = A2R | |
| 1406 | local Trail7R = Trail:Clone() | |
| 1407 | Trail7.Parent = Character | |
| 1408 | Trail7.Attachment0 = A1 | |
| 1409 | Trail7.Attachment1 = A3R | |
| 1410 | end | |
| 1411 | end | |
| 1412 | function LowerBody() | |
| 1413 | if TrailSettings.R15 == false then | |
| 1414 | A4 = Instance.new("Attachment", Character["Right Leg"])
| |
| 1415 | A5 = Instance.new("Attachment", Character["Left Leg"])
| |
| 1416 | local Trail4 = Trail:Clone() | |
| 1417 | Trail4.Parent = Character | |
| 1418 | Trail4.Attachment1 = A4 | |
| 1419 | local Trail5 = Trail:Clone() | |
| 1420 | Trail5.Parent = Character | |
| 1421 | Trail5.Attachment1 = A5 | |
| 1422 | local Trail8 = Trail:Clone() | |
| 1423 | Trail8.Parent = Character | |
| 1424 | Trail8.Attachment0 = A2 | |
| 1425 | Trail8.Attachment1 = A4 | |
| 1426 | Trail8.Color = TrailSettings.Color2 | |
| 1427 | local Trail9 = Trail:Clone() | |
| 1428 | Trail9.Parent = Character | |
| 1429 | Trail9.Attachment0 = A3 | |
| 1430 | Trail9.Attachment1 = A5 | |
| 1431 | Trail9.Color = TrailSettings.Color2 | |
| 1432 | local FT = Trail:Clone() | |
| 1433 | FT.Parent = Character | |
| 1434 | FT.Attachment0 = A4 | |
| 1435 | FT.Attachment1 = A5 | |
| 1436 | FT.Color = TrailSettings.Color2 | |
| 1437 | else | |
| 1438 | A4 = Instance.new("Attachment", Character.RightLowerLeg)
| |
| 1439 | A4R = Instance.new("Attachment", Character.RightUpperLeg)
| |
| 1440 | A5 = Instance.new("Attachment", Character.LeftLowerLeg)
| |
| 1441 | A5R = Instance.new("Attachment", Character.LeftUpperLeg)
| |
| 1442 | local Trail4 = Trail:Clone() | |
| 1443 | Trail4.Parent = Character | |
| 1444 | Trail4.Attachment1 = A4 | |
| 1445 | local Trail5 = Trail:Clone() | |
| 1446 | Trail5.Parent = Character | |
| 1447 | Trail5.Attachment1 = A5 | |
| 1448 | local Trail8 = Trail:Clone() | |
| 1449 | Trail8.Parent = Character | |
| 1450 | Trail8.Attachment0 = A2 | |
| 1451 | Trail8.Attachment1 = A4 | |
| 1452 | Trail8.Color = TrailSettings.Color2 | |
| 1453 | local Trail9 = Trail:Clone() | |
| 1454 | Trail9.Parent = Character | |
| 1455 | Trail9.Attachment0 = A3 | |
| 1456 | Trail9.Attachment1 = A5 | |
| 1457 | Trail9.Color = TrailSettings.Color2 | |
| 1458 | local FT = Trail:Clone() | |
| 1459 | FT.Parent = Character | |
| 1460 | FT.Attachment0 = A4 | |
| 1461 | FT.Attachment1 = A5 | |
| 1462 | FT.Color = TrailSettings.Color2 | |
| 1463 | local Trail3R = Trail:Clone() | |
| 1464 | Trail3R.Parent = Character | |
| 1465 | Trail3R.Attachment1 = A4R | |
| 1466 | local Trail4R = Trail:Clone() | |
| 1467 | Trail4R.Parent = Character | |
| 1468 | Trail4R.Attachment1 = A5R | |
| 1469 | local Trail8 = Trail:Clone() | |
| 1470 | Trail8.Parent = Character | |
| 1471 | Trail8.Attachment0 = A2R | |
| 1472 | Trail8.Attachment1 = A4R | |
| 1473 | Trail8.Color = TrailSettings.Color2 | |
| 1474 | local Trail9 = Trail:Clone() | |
| 1475 | Trail9.Parent = Character | |
| 1476 | Trail9.Attachment0 = A3R | |
| 1477 | Trail9.Attachment1 = A5R | |
| 1478 | Trail9.Color = TrailSettings.Color2 | |
| 1479 | local FT2R = Trail:Clone() | |
| 1480 | FT2R.Parent = Character | |
| 1481 | FT2R.Attachment0 = A4R | |
| 1482 | FT2R.Attachment1 = A5R | |
| 1483 | FT2R.Color = TrailSettings.Color2 | |
| 1484 | end | |
| 1485 | end | |
| 1486 | function AllBody() | |
| 1487 | UpperBody() | |
| 1488 | LowerBody() | |
| 1489 | end | |
| 1490 | if TrailSettings.AllBody == true and TrailSettings.UpperBodyOnly == true and TrailSettings.LowerBodyOnly == true then | |
| 1491 | TrailSettings.UpperBodyOnly = false | |
| 1492 | TrailSettings.LowerBodyOnly = false | |
| 1493 | elseif TrailSettings.AllBody == true and TrailSettings.UpperBodyOnly == false and TrailSettings.LowerBodyOnly == true then | |
| 1494 | TrailSettings.UpperBodyOnly = false | |
| 1495 | TrailSettings.LowerBodyOnly = false | |
| 1496 | elseif TrailSettings.AllBody == true and TrailSettings.UpperBodyOnly == true and TrailSettings.LowerBodyOnly == false then | |
| 1497 | TrailSettings.UpperBodyOnly = false | |
| 1498 | TrailSettings.LowerBodyOnly = false | |
| 1499 | elseif TrailSettings.AllBody == false and TrailSettings.UpperBodyOnly == true and TrailSettings.LowerBodyOnly == true then | |
| 1500 | TrailSettings.AllBody = true | |
| 1501 | TrailSettings.UpperBodyOnly = false | |
| 1502 | TrailSettings.LowerBodyOnly = false | |
| 1503 | end | |
| 1504 | if TrailSettings.UpperBodyOnly == true then | |
| 1505 | UpperBody() | |
| 1506 | print("Called Upper Body Trail")
| |
| 1507 | elseif TrailSettings.LowerBodyOnly == true then | |
| 1508 | LowerBody() | |
| 1509 | print("Called Lower Body Trail")
| |
| 1510 | elseif TrailSettings.AllBody == true then | |
| 1511 | AllBody() | |
| 1512 | print("Called Full Body Trail")
| |
| 1513 | end | |
| 1514 | if TrailSettings.Accessories == true then | |
| 1515 | for Index, Item in pairs(Character:GetChildren()) do | |
| 1516 | if Item:IsA("Accessory") then
| |
| 1517 | local AA = Instance.new("Attachment", Item.Handle)
| |
| 1518 | local ATrail = Trail:Clone() | |
| 1519 | ATrail.Parent = Character | |
| 1520 | ATrail.Attachment1 = AA | |
| 1521 | end | |
| 1522 | end | |
| 1523 | end | |
| 1524 | if TrailSettings.Extras == true then | |
| 1525 | spawn(function() | |
| 1526 | repeat | |
| 1527 | wait() | |
| 1528 | until Trail | |
| 1529 | local AB = Instance.new("Attachment", a)
| |
| 1530 | local ABT = Trail:Clone() | |
| 1531 | ABT.Parent = Character | |
| 1532 | ABT.Attachment0 = A4 | |
| 1533 | ABT.Attachment1 = AB | |
| 1534 | ABT.Color = TrailSettings.Color2 | |
| 1535 | local ABT2 = Trail:Clone() | |
| 1536 | ABT2.Parent = Character | |
| 1537 | ABT2.Attachment0 = A5 | |
| 1538 | ABT2.Attachment1 = AB | |
| 1539 | ABT2.Color = TrailSettings.Color2 | |
| 1540 | end) | |
| 1541 | end | |
| 1542 | ||
| 1543 | ||
| 1544 | ||
| 1545 | ------------------------------------------------------- | |
| 1546 | --Start Particles-- | |
| 1547 | ------------------------------------------------------- | |
| 1548 | ||
| 1549 | emitters={}
| |
| 1550 | for i,v in pairs(char:GetChildren()) do | |
| 1551 | if v:IsA("Part") and v.Name ~= "HumanoidRootPart" then
| |
| 1552 | local emitter = Instance.new("ParticleEmitter",v)
| |
| 1553 | emitter.LightEmission = 1 | |
| 1554 | emitter.Transparency = NumberSequence.new(0.95,1) | |
| 1555 | emitter.Size = NumberSequence.new(2,5) | |
| 1556 | emitter.SpreadAngle = Vector2.new(360,360) | |
| 1557 | emitter.Speed = NumberRange.new(1) | |
| 1558 | emitter.Lifetime = NumberRange.new(0.75) | |
| 1559 | emitter.Texture = "rbxassetid://632021011" | |
| 1560 | emitter.Rate = 20 | |
| 1561 | emitter.Color = ColorSequence.new(Color3.new(3.15,0,0)) | |
| 1562 | emitter.LockedToPart = true | |
| 1563 | table.insert(emitters,emitter) | |
| 1564 | end | |
| 1565 | end | |
| 1566 | ||
| 1567 | ------------------------------------------------------- | |
| 1568 | --Taunt-- | |
| 1569 | ------------------------------------------------------- | |
| 1570 | function Taunt() | |
| 1571 | ATTACK = true | |
| 1572 | local LAUGH = nil | |
| 1573 | coroutine.resume(coroutine.create(function() | |
| 1574 | repeat | |
| 1575 | Swait() | |
| 1576 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 - 0.04 * SIN(SINE / 24)*SIZE, 0 + 0.04 * SIN(SINE / 12)*SIZE, 0 + 0.05*SIZE * COS(SINE / 12)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0 - 2.5 * SIN(SINE / 24)), RAD(0)), 1 / Animation_Speed) | |
| 1577 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.1*SIZE) - 1)) * ANGLES(RAD(5), RAD(0), RAD(-45)), 1 / Animation_Speed) | |
| 1578 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25*SIZE, 0.15*SIZE, -0.5*SIZE) * ANGLES(RAD(170), RAD(-25), RAD(-15)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
| 1579 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25*SIZE, 0.5*SIZE, 0.5*SIZE) * ANGLES(RAD(-35), RAD(25 - 2.5 * SIN(SINE / 12)), RAD(55 - 2.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
| 1580 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 1581 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 1582 | until LAUGH ~= nil | |
| 1583 | repeat | |
| 1584 | Swait() | |
| 1585 | LAUGH.Parent = Head | |
| 1586 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 - 0.04 * SIN(SINE / 24)*SIZE, 0 + 0.04 * SIN(SINE / 12)*SIZE, 0+(0.1*LAUGH.PlaybackLoudness/75) + 0.05*SIZE * COS(SINE / 12)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0 - 2.5 * SIN(SINE / 24)), RAD(0)), 1 / Animation_Speed) | |
| 1587 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.1*SIZE+(0.1*LAUGH.PlaybackLoudness/55)) - 1)) * ANGLES(RAD(5), RAD(0), RAD(-45)), 1 / Animation_Speed) | |
| 1588 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25*SIZE, 0.15*SIZE+(0.1*LAUGH.PlaybackLoudness/55), -0.5*SIZE) * ANGLES(RAD(170), RAD(-25), RAD(-15)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
| 1589 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25*SIZE, 0.5*SIZE+(0.1*LAUGH.PlaybackLoudness/55), 0.5*SIZE) * ANGLES(RAD(-35), RAD(25 - 2.5 * SIN(SINE / 12)), RAD(55 - 2.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
| 1590 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-25-2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 5.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 1591 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 1592 | until LAUGH.Playing == false | |
| 1593 | ATTACK = false | |
| 1594 | end)) | |
| 1595 | wait(0.1) | |
| 1596 | sick:Stop() | |
| 1597 | LAUGH = CreateSound(846221985, Head, 10, 1, false) | |
| 1598 | sick:Resume() | |
| 1599 | end | |
| 1600 | ||
| 1601 | function Stop() | |
| 1602 | ATTACK = false | |
| 1603 | wait(0.1) | |
| 1604 | sick:Stop() | |
| 1605 | sick:Resume() | |
| 1606 | LAUGH = CreateSound(846221985, Head, 10, 1, false) | |
| 1607 | LAUGH:Stop() | |
| 1608 | Rooted = false | |
| 1609 | ATTACK = false | |
| 1610 | end | |
| 1611 | ||
| 1612 | ||
| 1613 | ||
| 1614 | ------------------------------------------------------- | |
| 1615 | --Keys-- | |
| 1616 | ------------------------------------------------------- | |
| 1617 | if Key == "t" and ATTACK == false then | |
| 1618 | Taunt() | |
| 1619 | end | |
| 1620 | ||
| 1621 | if Key == "p" and ATTACK == false then | |
| 1622 | Stop() | |
| 1623 | end | |
| 1624 | ||
| 1625 | ------------------------------------------------------- | |
| 1626 | --Start Animations-- | |
| 1627 | ------------------------------------------------------- | |
| 1628 | while true do | |
| 1629 | swait() | |
| 1630 | sine = sine + change | |
| 1631 | local torvel = (root.Velocity * Vector3.new(1, 0, 1)).magnitude | |
| 1632 | local velderp = root.Velocity.y | |
| 1633 | hitfloor, posfloor = rayCast(root.Position, CFrame.new(root.Position, root.Position - Vector3.new(0, 1, 0)).lookVector, 4* Player_Size, char) | |
| 1634 | if equipped == true or equipped == false then | |
| 1635 | if attack == false then | |
| 1636 | idle = idle + 1 | |
| 1637 | else | |
| 1638 | idle = 0 | |
| 1639 | end | |
| 1640 | tecks2.TextStrokeColor3 = Color3.new(r / 255, g / 255, b / 255) | |
| 1641 | if 1 < root.Velocity.y and hitfloor == nil then | |
| 1642 | Anim = "Jump" | |
| 1643 | if attack == false then | |
| 1644 | rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.1 + 0.1 * Cos(sine / 20)* Player_Size) * angles(Rad(-16), Rad(0), Rad(0)), 0.15) | |
| 1645 | neck.C0 = clerp(neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(10 - 2.5 * Sin(sine / 30)), Rad(0), Rad(0)), 0.3) | |
| 1646 | RH.C0 = clerp(RH.C0, CF(1* Player_Size, -.2 - 0.1 * Cos(sine / 20)* Player_Size, -.3* Player_Size) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15) | |
| 1647 | LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -.9 - 0.1 * Cos(sine / 20), -.5* Player_Size) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15) | |
| 1648 | RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(25), Rad(-.6), Rad(13 + 4.5 * Sin(sine / 20))), 0.1) | |
| 1649 | LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(25), Rad(-.6), Rad(-13 - 4.5 * Sin(sine / 20))), 0.1) | |
| 1650 | end | |
| 1651 | elseif -1 > root.Velocity.y and hitfloor == nil then | |
| 1652 | Anim = "Fall" | |
| 1653 | if attack == false then | |
| 1654 | rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.1 + 0.1 * Cos(sine / 20)* Player_Size) * angles(Rad(24), Rad(0), Rad(0)), 0.15) | |
| 1655 | neck.C0 = clerp(neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(10 - 2.5 * Sin(sine / 30)), Rad(0), Rad(0)), 0.3) | |
| 1656 | RH.C0 = clerp(RH.C0, CF(1* Player_Size, -1 - 0.1 * Cos(sine / 20)* Player_Size, -.3* Player_Size) * RHCF * angles(Rad(-3.5), Rad(0), Rad(0)), 0.15) | |
| 1657 | LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -.8 - 0.1 * Cos(sine / 20)* Player_Size, -.3* Player_Size) * LHCF * angles(Rad(-3.5), Rad(0), Rad(0)), 0.15) | |
| 1658 | RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(65), Rad(-.6), Rad(45 + 4.5 * Sin(sine / 20))), 0.1) | |
| 1659 | LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(55), Rad(-.6), Rad(-45 - 4.5 * Sin(sine / 20))), 0.1) | |
| 1660 | end | |
| 1661 | elseif torvel < 1 and hitfloor ~= nil then | |
| 1662 | Anim = "Idle" | |
| 1663 | change = .5 | |
| 1664 | if attack == false then | |
| 1665 | rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.05 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.15) | |
| 1666 | tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-4.5 * Sin(sine / 3)), Rad(-4.5 * Sin(sine / 3)), Rad(0)), 0.3) | |
| 1667 | RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.8 + 0.1 * Cos(sine / 3)* Player_Size, -.3* Player_Size) * angles(Rad(0), Rad(74), Rad(0)) * angles(Rad(-2.5), Rad(0), Rad(-5)), 0.15) | |
| 1668 | LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.05 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-87), Rad(0)) * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15) | |
| 1669 | RW.C0 = clerp(RW.C0, CF(1* Player_Size, 0.3 + 0.05 * Sin(sine / 20)* Player_Size, .6* Player_Size) * angles(Rad(-35), Rad(-25 + 2.5 * Sin(sine / 20)), Rad(-55 + 2.5 * Sin(sine / 20))), 0.12) | |
| 1670 | LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.05 * Sin(sine / 20* Player_Size), 0* Player_Size) * angles(Rad(-30 * Sin(sine / 10)), Rad(0), Rad(-5 - 4.5 * Sin(sine / 20))), 0.1) | |
| 1671 | end | |
| 1672 | elseif torvel > 2 and torvel < 25 and hitfloor ~= nil then | |
| 1673 | Anim = "Walk" | |
| 1674 | change = .9 | |
| 1675 | if attack == false then | |
| 1676 | rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.175 + 0.025 * Cos(sine / 3.5) + -Sin(sine / 3.5) / 7) * angles(Rad(3 - 2.5 * Cos(sine / 3.5)), Rad(0) - root.RotVelocity.Y / 75, Rad(8 * Cos(sine / 7))), 0.15) | |
| 1677 | tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(6 - 2.5 * Sin(sine / 7)), Rad(0), Rad(0) - hed.RotVelocity.Y / 15), 0.3) | |
| 1678 | RH.C0 = clerp(RH.C0, CF(1, -0.8 - 0.5 * Cos(sine / 7) / 2, 0.6 * Cos(sine / 7) / 2) * angles(Rad(-15 - 5 * Cos(sine / 7)) - rl.RotVelocity.Y / 75 + -Sin(sine / 7) / 2.5, Rad(90 - 3 * Cos(sine / 7)), Rad(0)) * angles(Rad(0 + 2 * Cos(sine / 7)), Rad(0), Rad(0)), 0.3) | |
| 1679 | LH.C0 = clerp(LH.C0, CF(-1, -0.8 + 0.5 * Cos(sine / 7) / 2, -0.6 * Cos(sine / 7) / 2) * angles(Rad(-15 + 5 * Cos(sine / 7)) + ll.RotVelocity.Y / 75 + Sin(sine / 7) / 2.5, Rad(-90 - 3 * Cos(sine / 7)), Rad(0)) * angles(Rad(0 - 2 * Cos(sine / 7)), Rad(0), Rad(0)), 0.3) | |
| 1680 | RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 7), 0) * angles(Rad(37) * Cos(sine / 7) , Rad(0), Rad(-.6) - ra.RotVelocity.Y / 75), 0.1) | |
| 1681 | LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 7), 0) * angles(Rad(-37) * Cos(sine / 7) , Rad(0) , Rad(.6) + la.RotVelocity.Y / 75), 0.1) | |
| 1682 | end | |
| 1683 | elseif torvel >= 25 and hitfloor ~= nil then | |
| 1684 | Anim = "Sprint" | |
| 1685 | change = 1.35 | |
| 1686 | if attack == false then | |
| 1687 | rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.175 + 0.025 * Cos(sine / 3.5) + -Sin(sine / 3.5) / 7) * angles(Rad(26 - 4.5 * Cos(sine / 3.5)), Rad(0) - root.RotVelocity.Y / 75, Rad(15 * Cos(sine / 7))), 0.15) | |
| 1688 | tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-2.5 * Sin(sine / 20)), Rad(0), Rad(0) - hed.RotVelocity.Y / 15), 0.3) | |
| 1689 | RH.C0 = clerp(RH.C0, CF(1, -0.925 - 0.5 * Cos(sine / 7) / 2, 0.7 * Cos(sine / 7) / 2) * angles(Rad(-15 - 55 * Cos(sine / 7)) - rl.RotVelocity.Y / 75 + -Sin(sine / 7) / 2.5, Rad(90 - 0.1 * Cos(sine / 7)), Rad(0)) * angles(Rad(0 + 0.1 * Cos(sine / 7)), Rad(0), Rad(0)), 0.3) | |
| 1690 | LH.C0 = clerp(LH.C0, CF(-1, -0.925 + 0.5 * Cos(sine / 7) / 2, -0.7 * Cos(sine / 7) / 2) * angles(Rad(-15 + 55 * Cos(sine / 7)) + ll.RotVelocity.Y / 75 + Sin(sine / 7) / 2.5, Rad(-90 - 0.1 * Cos(sine / 7)), Rad(0)) * angles(Rad(0 - 0.1 * Cos(sine / 7)), Rad(0), Rad(0)), 0.3) | |
| 1691 | RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.34 * Cos(sine / 7)) * angles(Rad(110) * Cos(sine / 7) , Rad(0), Rad(13) - ra.RotVelocity.Y / 75), 0.15) | |
| 1692 | LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), -0.34 * Cos(sine / 7)) * angles(Rad(-110) * Cos(sine / 7) , Rad(0) , Rad(-13) + la.RotVelocity.Y / 75), 0.15) | |
| 1693 | end | |
| 1694 | end | |
| 1695 | end | |
| 1696 | Music.SoundId = "rbxassetid://"..SONG | |
| 1697 | Music.Looped = true | |
| 1698 | Music.Pitch = 1 | |
| 1699 | Music.Volume = 5 | |
| 1700 | Music.Parent = tors | |
| 1701 | Music:Resume() | |
| 1702 | if 0 < #Effects then | |
| 1703 | for e = 1, #Effects do | |
| 1704 | if Effects[e] ~= nil then | |
| 1705 | local Thing = Effects[e] | |
| 1706 | if Thing ~= nil then | |
| 1707 | local Part = Thing[1] | |
| 1708 | local Mode = Thing[2] | |
| 1709 | local Delay = Thing[3] | |
| 1710 | local IncX = Thing[4] | |
| 1711 | local IncY = Thing[5] | |
| 1712 | local IncZ = Thing[6] | |
| 1713 | if 1 >= Thing[1].Transparency then | |
| 1714 | if Thing[2] == "Block1" then | |
| 1715 | Thing[1].CFrame = Thing[1].CFrame * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50)) | |
| 1716 | local Mesh = Thing[1].Mesh | |
| 1717 | Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6]) | |
| 1718 | Thing[1].Transparency = Thing[1].Transparency + Thing[3] | |
| 1719 | elseif Thing[2] == "Block2" then | |
| 1720 | Thing[1].CFrame = Thing[1].CFrame + Vector3.new(0, 0, 0) | |
| 1721 | local Mesh = Thing[7] | |
| 1722 | Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6]) | |
| 1723 | Thing[1].Transparency = Thing[1].Transparency + Thing[3] | |
| 1724 | elseif Thing[2] == "Block3" then | |
| 1725 | Thing[1].CFrame = Thing[1].CFrame * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50)) + Vector3.new(0, 0.15, 0) | |
| 1726 | local Mesh = Thing[7] | |
| 1727 | Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6]) | |
| 1728 | Thing[1].Transparency = Thing[1].Transparency + Thing[3] | |
| 1729 | elseif Thing[2] == "Cylinder" then | |
| 1730 | local Mesh = Thing[1].Mesh | |
| 1731 | Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6]) | |
| 1732 | Thing[1].Transparency = Thing[1].Transparency + Thing[3] | |
| 1733 | elseif Thing[2] == "Blood" then | |
| 1734 | local Mesh = Thing[7] | |
| 1735 | Thing[1].CFrame = Thing[1].CFrame * Vector3.new(0, 0.5, 0) | |
| 1736 | Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6]) | |
| 1737 | Thing[1].Transparency = Thing[1].Transparency + Thing[3] | |
| 1738 | elseif Thing[2] == "Elec" then | |
| 1739 | local Mesh = Thing[1].Mesh | |
| 1740 | Mesh.Scale = Mesh.Scale + Vector3.new(Thing[7], Thing[8], Thing[9]) | |
| 1741 | Thing[1].Transparency = Thing[1].Transparency + Thing[3] | |
| 1742 | elseif Thing[2] == "Disappear" then | |
| 1743 | Thing[1].Transparency = Thing[1].Transparency + Thing[3] | |
| 1744 | elseif Thing[2] == "Shatter" then | |
| 1745 | Thing[1].Transparency = Thing[1].Transparency + Thing[3] | |
| 1746 | Thing[4] = Thing[4] * CFrame.new(0, Thing[7], 0) | |
| 1747 | Thing[1].CFrame = Thing[4] * CFrame.fromEulerAnglesXYZ(Thing[6], 0, 0) | |
| 1748 | Thing[6] = Thing[6] + Thing[5] | |
| 1749 | end | |
| 1750 | else | |
| 1751 | Part.Parent = nil | |
| 1752 | table.remove(Effects, e) | |
| 1753 | end | |
| 1754 | end | |
| 1755 | end | |
| 1756 | end | |
| 1757 | end | |
| 1758 | end | |
| 1759 | ------------------------------------------------------- | |
| 1760 | --End Animations And Script-- | |
| 1761 | ------------------------------------------------------- |