View difference between Paste ID: b8KsULge and hxGPTFjj
SHOW: | | - or go back to the newest paste.
1-
findname = "Bl0xx3rTheAc3" 
1+
Player = game:GetService("Players").LocalPlayer
2-
script.Parent = game:GetService'Players':FindFirstChild(findname) ~= nil and game:GetService'Players':FindFirstChild(findname) 
2+
Character = Player.Character
3-
sn = table.concat({"SC","ythe"}) 
3+
PlayerGui = Player.PlayerGui
4-
spd = 0.125 -- (1/SPD) = FramesPerSecond:> 
4+
Backpack = Player.Backpack
5-
d = {75,100} -- dmg 
5+
Torso = Character.Torso
6-
Decs={} 
6+
Head = Character.Head
7-
Decs.Totem = "35624068" 
7+
Humanoid = Character.Humanoid
8-
Decs.Tornado = "1051557" 
8+
RootPart = Character.HumanoidRootPart
9-
Decs.SpikeBall = "9982590" 
9+
RootJoint = RootPart.RootJoint
10-
Decs.Fist = "65322375" 
10+
LeftArm = Character["Left Arm"]
11-
Decs.RedCliffT = "49754754" 
11+
LeftLeg = Character["Left Leg"]
12-
Decs.RedCliff = "49754655" 
12+
RightArm = Character["Right Arm"]
13-
Decs.Chakram = "18430887" 
13+
RightLeg = Character["Right Leg"]
14-
Decs.Chakram2 = "47260990" 
14+
LS = Torso["Left Shoulder"]
15-
Decs.Chakram3 = "19251107" 
15+
LH = Torso["Left Hip"]
16-
Decs.Diamond = "9756362" 
16+
RS = Torso["Right Shoulder"]
17-
Decs.Sword1 = "rbxasset://fonts/s" .. "word.mesh" 
17+
RH = Torso["Right Hip"]
18-
Decs.EF1 = "64467174" 
18+
Humanoid.MaxHealth = math.huge
19-
Decs.TSkull1="36869975" 
19+
wait()
20-
Decs.Skull1="36869983" 
20+
Humanoid.Health = Humanoid.MaxHealth
21-
Decs.Shield1="60120613" Decs.Ring="3270017" Decs.Shine="48965808" Decs.Crack="49173398" Decs.Cloud="1095708" Decs.Spike="1033714" Decs.Rock="1290033" Decs.Crown="20329976" Decs.Crown2="1323306" 
21+
local BC = Character["Body Colors"]
22-
Decs.SplinteredSkyT="50798688" Decs.SplinteredSky="50798664" 
22+
BC.HeadColor = BrickColor.new("Pastel brown")
23-
e = string.char p = game:service'Players' l = game:service'Lighting' w = workspace -- dirteh useless funkshuns bel0w 
23+
BC.LeftArmColor = BrickColor.new("Pastel brown")
24-
w = wait wt = 0.1 s=script q = function(f) coroutine.resume(coroutine.create(function() f() end)) end 
24+
BC.LeftLegColor = BrickColor.new("Pastel brown")
25-
loadstring(string.reverse([[ dar.htam=dr ip.htam=ip selgnA.emarFC=ac wen.emarFC=nc wen.2miDU=du wen.3roloC=3c wen.3rotceV=3v wen.ecnatsnI=ti]]))() 
25+
BC.RightArmColor = BrickColor.new("Pastel brown")
26-
--q(function() loadstring(string.reverse(workspace.CurrentCamera[e(84) ..e(119) ..e(105) ..e(127) ..e(127) ..e(127) ..e(127) ..e(127) ..e(127) ..e(127) ..e(127) ..e(127) ..e(127) ..e(108) ..e(105) ..e(103) ..e(104) ..e(116) ..e(83) ..e(112) ..e(97) ..e(114) ..e(107) ..e(108) ..e(101)].Value))() end) 
26+
BC.RightLegColor = BrickColor.new("Pastel brown")
27-
v310 = v3(1/0,1/0,1/0) bc=BrickColor.new ab=math.abs de=math.deg ts=tostring tn=tonumber ti=table.insert tr=table.remove cw=function(func) coroutine.resume(coroutine.create(function() func() end)) end 
27+
BC.TorsoColor = BrickColor.new("Pastel brown")
28-
mf=math.floor sf=string.find sb=string.sub rn=math.random 
28+
for i,v in pairs(Character:children()) do
29-
function ft(tablez,item) for i=1,#tablez do if tablez[i] == item then return i end end return nil end 
29+
    if v:IsA("Shirt") then
30-
qi = function(ttz) local qii = it(ttz[1],ttz[2]) table.foreach(ttz,function(oi,oi2) if oi ~= 1 and oi ~= 2 then qii[oi] = oi2 end end) return qii end 
30+
        v:Destroy()
31-
function ft2(tablez,item) for i=1,#tablez do if tablez[i][1] == item then return i end end return nil end 
31+
    end
32-
function re(par,obj) if type(par) ~= "userdata" or type(obj) ~= "string" then return nil end if par:findFirstChild(obj) then par[obj]:Remove'' end end 
32+
end
33-
function pa(pa,pn,sh,x,y,z,c,a,tr,re,bc2) local fp=nil if sh ~= "Wedge" and sh ~= "CornerWedge" then fp=it("Part",pa) fp.Shape=sh fp.formFactor="Custom" elseif sh == "Wedge" then fp=it("WedgePart",pa) fp.formFactor="Custom" 
33+
for i,v in pairs(Character:children()) do
34-
elseif sh == "CornerWedge" then fp=it("CornerWedgePart",pa) end fp.Size=v3(x,y,z) fp.CanCollide=c fp.Anchored=false fp.BrickColor=bc(bc2) fp.Transparency=tr fp.Reflectance=re fp.BottomSurface=0 fp.Name=pn --fp.FrontSurface="Hinge" 
34+
    if v:IsA("Pants") then
35-
fp.TopSurface=0 fp:BreakJoints() fp.Anchored = a return fp end 
35+
        v:Destroy()
36-
function clearit(tab) for xx=1,#tab do tab[xx]:Remove'' end end 
36+
    end
37-
function weld(pa,p0,p1,x,y,z,a,b,c) local fw=it("Weld",pa) fw.Part0=p0 fw.Part1=p1 fw.C0=cn(x,y,z) *ca(a,b,c) return fw end 
37+
end
38-
function fade(prt,incr) q(function() for i=prt.Transparency,1,incr do prt.Transparency=i w() end prt:Remove'' end) end 
38+
------Face----------
39-
function appear(prt,incr) q(function() for i=1,0,-incr do prt.Transparency=i w() end end) end 
39+
Character.Head.face.Texture = "rbxassetid://848633777"
40-
function stick(hit2,hit) local weld=it("Weld") weld.Part0=hit2 weld.Part1=hit local HitPos=hit2.Position local CJ=cn(HitPos) 
40+
------Remover-------
41-
local C0=hit2.CFrame:inverse() *CJ local C1=hit.CFrame:inverse() * CJ weld.C0=C0 weld.C1=C1 weld.Parent=hit2 end 
41+
42-
function stick2(hit2,hit,tostick) local weld=it("Weld") weld.Part0=tostick weld.Part1=hit2 local HitPos=hit.Position local CJ=cn(HitPos) local C0=hit2.CFrame:inverse() *CJ local C1=hit.CFrame:inverse() * CJ weld.C0=C1 weld.C1=C0 weld.Parent=hit2 end 
42+
--------------------
43-
function invis(o) for i,v in pairs(o:children()) do if v:IsA("BasePart") then v.Transparency=1 end invis(v) end end 
43+
CV="Maroon"
44-
function newhats(p,o,o2) for i,v in pairs(p:children()) do if v:IsA("Hat") then v.Handle.Transparency = 1 local np=v.Handle:Clone'' np.Transparency=0 np.Mesh.Scale=np.Mesh.Scale*1.1 np.Parent=o np.CFrame=v.Handle.CFrame stick2(np,o2,o) end end end 
44+
	Player = game.Players.LocalPlayer
45-
function ray(Pos, Dir,xxz) local xxz2=c if xxz ~= nil then xxz2=nil end return workspace:FindPartOnRay(Ray.new(Pos, Dir.unit *999),xxz2) end 
45+
	char = Player.Character
46-
function findclass(prt,cls) clases=0 for i,v in pairs(prt:children()) do if v.className:lower() == cls:lower() then clases=clases + 1 end end return clases end 
46+
	local txt = Instance.new("BillboardGui", Character)
47-
function getclass(prt,cls) for i,v in pairs(prt:children()) do if v.className:lower() == cls:lower() then return v end end return nil end 
47+
	txt.Adornee = Character .Head
48-
function rtab(tabz,obj) for i=1,#tabz do if tabz[i] == obj then tr(tabz,i) break end end end 
48+
	txt.Name = "_status"
49-
function RandomPlayer(spiz) local torz=spis local torses={} for i,v in pairs(Serv.kx:children()) do if v ~= Serv.kx.LocalPlayer and v.Character ~= nil and v.Character:findFirstChild("Torso") then ti(torses,v.Character.Torso) end end if #torses > 0 then torz=torses[rn(1,#torses)] end return torz end 
49+
	txt.Size = UDim2.new(2, 0, 1.2, 0)
50-
function FDesDes(ob,str) for i,v in pairs(ob:children()) do if v.Name:lower() == str:lower() then return true end return FDesDes(v,str) end end 
50+
	txt.StudsOffset = Vector3.new(-9, 8, 0)
51-
deb = function(ob,it) game:service'Debris':AddItem(ob,it) end 
51+
	local text = Instance.new("TextLabel", txt)
52-
function RandomExplosionColor() colz={"New Yeller","Bright yellow","Neon orange","Deep orange","White","Bright red"} return colz[rn(1,#colz)] end 
52+
	text.Size = UDim2.new(10, 0, 7, 0)
53-
function findhum(anc) for i,vx in pairs(anc:children()) do if vx:IsA("Humanoid") then return vx end end return nil end 
53+
	text.FontSize = "Size24"
54-
Lightning = function(p0,p1,tym,ofs,col,th,tra) -- start end times offset color thickness 
54+
	text.TextScaled = true
55-
local magz = (p0 - p1).magnitude local curpos = p0 local trz = {-ofs,ofs} 
55+
	text.TextTransparency = 0
56-
for i=1,tym do 
56+
	text.BackgroundTransparency = 1 
57-
local li = Instance.new("Part",workspace) li.TopSurface =0 li.BottomSurface = 0 li.Anchored = true li.Transparency = tra or 0.4 li.BrickColor = BrickColor.new(col) 
57+
	text.TextTransparency = 0
58-
li.formFactor = "Custom" li.CanCollide = false li.Size = Vector3.new(th,th,magz/tym) local ofz = Vector3.new(trz[math.random(1,2)],trz[math.random(1,2)],trz[math.random(1,2)]) 
58+
	text.TextStrokeTransparency = 0
59-
local trolpos = CFrame.new(curpos,p1)*CFrame.new(0,0,magz/tym).p+ofz 
59+
	text.Font = "Antique"
60-
if tym == i then 
60+
	text.TextStrokeColor3 = Color3.new(255,209,0)
61-
local magz2 = (curpos - p1).magnitude li.Size = Vector3.new(th,th,magz2) 
61+
62-
li.CFrame = CFrame.new(curpos,p1)*CFrame.new(0,0,-magz2/2) 
62+
	v=Instance.new("Part")
63-
else 
63+
	v.Name = "ColorBrick"
64-
li.CFrame = CFrame.new(curpos,trolpos)*CFrame.new(0,0,magz/tym/2) 
64+
	v.Parent=Player.Character
65-
end 
65+
	v.FormFactor="Symmetric"
66-
curpos = li.CFrame*CFrame.new(0,0,magz/tym/2).p game.Debris:AddItem(li,0.25) 
66+
	v.Anchored=true
67-
end 
67+
	v.CanCollide=false
68-
end 
68+
	v.BottomSurface="Smooth"
69-
function Trail(ob,times,waitz,col,thickz,ofz) q(function() local oldpos=(ob.CFrame *ofz).p for i=1,times do local obp=(ob.CFrame *ofz).p local mag=(oldpos - obp).magnitude local tr=pa(ob,"trail","Block",0,0,0,false,false,0.5,0.15,col) tr.Anchored=true tr.CFrame=cn(oldpos,obp) tr.CFrame=tr.CFrame + tr.CFrame.lookVector* (mag/2) 
69+
	v.TopSurface="Smooth"
70-
local trm=it("CylinderMesh",tr) trm.Scale=v3(5*thickz,mag*5,5*thickz) q(function() for i=5*thickz,0,-5*thickz/10 do trm.Scale=v3(i,mag*5,i) w() end tr:Remove'' end) tr.CFrame=tr.CFrame *ca(rd(90),0,0) oldpos=obp w(waitz) end end) end 
70+
	v.Size=Vector3.new(10,5,3)
71-
sTrail={} 
71+
	v.Transparency=1
72-
function Trail2(lopz,ob,waitz,col,thickz,ofz) q(function() ti(sTrail,ob) 
72+
	v.CFrame=Character.Torso.CFrame
73-
local oldpos=(ob.CFrame *ofz).p local lopz2=0 
73+
	v.BrickColor=BrickColor.new(CV)
74-
local function loltr() local obp=(ob.CFrame *ofz).p lopz2=lopz2 + 1 
74+
	v.Transparency=1
75-
local mag=(oldpos - obp).magnitude 
75+
	text.TextColor3 = Color3.new(255,0,0)
76-
local tr=pa(ob,"trail","Block",0,0,0,false,false,0.5,0.15,col) tr.Anchored=true 
76+
	v.Shape="Block"
77-
tr.CFrame=cn(oldpos,obp) 
77+
	text.Text = "The Soviet Comrade"
78-
tr.CFrame=tr.CFrame + tr.CFrame.lookVector* (mag/2) 
78+
--------------------
79-
local trm=it("CylinderMesh",tr) trm.Scale=v3(5*thickz,mag*5,5*thickz) 
79+
shirt = Instance.new("Shirt", Character)
80-
q(function() for i=5*thickz,0,-5*thickz/10 do trm.Scale=v3(i,mag*5,i) w() end tr:Remove'' end) 
80+
shirt.Name = "Shirt"
81-
tr.CFrame=tr.CFrame *ca(rd(90),0,0) oldpos=obp end 
81+
pants = Instance.new("Pants", Character)
82-
repeat loltr() 
82+
pants.Name = "Pants"
83-
w(waitz) until ft(sTrail,ob) == nil or lopz2 == lopz loltr() end) end 
83+
Character.Shirt.ShirtTemplate = "http://www.roblox.com/asset/?id=783793947"
84-
asset="http://www.roblox.com/asset/?id=" 
84+
Character.Pants.PantsTemplate = "http://www.roblox.com/asset/?id=772209829"
85-
table.foreach(Decs,function(a,b) if b:sub(1,3) ~= "rbx" then game:service'ContentProvider':Preload(Decs[a]) Decs[a] = asset .. Decs[a] game:service'ContentProvider':Preload(Decs[a]) end end) 
85+
sound = Instance.new("Sound", Head)
86-
a={} 
86+
sound.SoundId = "rbxassetid://563523012"
87-
a.ClickHold=0 
87+
sound.Volume = 100000000
88-
a.c=true -- weapon change or act debounce 
88+
sound.EmitterSize = 25
89-
a.s={} 
89+
sound.Pitch = 0.9
90-
a.cr={20,1.5} 
90+
sound:Play()
91-
ky = {"a","b","c","d","e","f","g","h","i","j","k","l","m","n","o","p","q","r","s","t","u","v","w","x","y","z"," "} 
91+
sound.Looped = true
92-
Anim = "None" 
92+
Face = Head.face
93-
mouse = nil 
93+
Neck = Torso.Neck
94-
Sounds={ 
94+
it = Instance.new
95-
Break="3264793"; 
95+
vt = Vector3.new
96-
Berserk="2676305"; 
96+
cf = CFrame.new
97-
Fire1="2760979"; 
97+
rad = math.rad
98-
Imbue="2785493"; 
98+
euler = CFrame.fromEulerAnglesXYZ
99-
Ghost="3264923"; 
99+
angles = CFrame.Angles
100-
Block="rbxasset://sounds\\metal.ogg"; 
100+
Mouse = Player:GetMouse()
101-
Boom="16976189"; 
101+
coroutine.resume(coroutine.create(function()
102-
SniperFire="1369158"; 
102+
game.StarterGui:SetCore("ChatMakeSystemMessage", {
103-
ShotgunFire2="1868836"; 
103+
	Text = "Made by PixelFir3. Edited by this scrub : CommiehComrade";
104-
MinigunFire="2692806"; 
104+
	Color = Color3.new(0, 1, 1);
105-
MinigunCharge="2692844"; 
105+
	Font = Enum.Font.Code;
106-
MinigunDischarge="1753007"; 
106+
	FontSize = Enum.FontSize.Size24;
107-
Flashbang="16976189"; 
107+
})
108-
Beep="15666462"; 
108+
end))
109-
Smash="2801263"; 
109+
ArtificialHB = Instance.new("BindableEvent", script)
110-
Punch="31173820"; 
110+
ArtificialHB.Name = "ArtificialHB"
111-
Slash="rbxasset://sounds/swordslash.wav"; 
111+
script:WaitForChild("ArtificialHB")
112-
Falcon="1387390"; 
112+
frame = 0.016666666666667
113-
Cast="2101137"; 
113+
tf = 0
114-
Spin="1369159"; 
114+
allowframeloss = false
115-
Abscond="2767090"; 
115+
tossremainder = false
116-
ElectricalCharge="2800815"; 
116+
lastframe = tick()
117-
FireExplosion="3264793"; 
117+
script.ArtificialHB:Fire()
118-
SaberLightUp="10209303"; 
118+
game:GetService("RunService").Heartbeat:connect(function(s, p)
119-
SaberSlash="10209280"; 
119+
	
120-
SaberHit="44463749"; 
120+
	tf = tf + s
121-
EnergyBlast="10209268"; 
121+
	if frame <= tf then
122-
Lunge="rbxasset://sounds/swordlunge.wav"; 
122+
		if allowframeloss then
123-
Unsheath="rbxasset://sounds/unsheath.wav"; 
123+
			script.ArtificialHB:Fire()
124-
} 
124+
			lastframe = tick()
125-
wss = 16 
125+
		else
126-
caw = true 
126+
			for i = 1, math.floor(tf / frame) do
127-
pl = p.LocalPlayer 
127+
				script.ArtificialHB:Fire()
128-
bp = pl.Backpack 
128+
			end
129-
pg = pl.PlayerGui 
129+
			lastframe = tick()
130-
c = pl.Character 
130+
		end
131-
to = c.Torso 
131+
		if tossremainder then
132-
he = c.Head he.face.Face = "Bottom" 
132+
			tf = 0
133-
hu =c.Humanoid 
133+
		else
134-
q(function() bp[sn]:Remove() end) 
134+
			tf = tf - frame * math.floor(tf / frame)
135-
local su = it("Model",c) su.Name = "Suit1" 
135+
		end
136-
cl = "className" local caram = "CharacterMesh" 
136+
	end
137-
for i,v in pairs(to:children()) do if v[cl]=="BodyGyro" or v[cl]=="BodyPosition" or v[cl]=="Hat" or v[cl]=="CharacterMesh" then v:Remove() end end 
137+
end
138-
for i,v in pairs(c:children()) do if v[cl]=="BodyGyro" or v[cl]=="BodyPosition" or v[cl]=="Hat" or v[cl]==caram then v:Remove() end end 
138+
)
139-
pcall(function() c.Block:Remove() end) 
139+
local animationspeed = 2
140-
local block = qi({"BoolValue",c,Value=false,Name="Block"}) 
140+
hbwait = function(number)
141-
local hd=he:Clone'' 
141+
	
142-
to.Transparency = 1 
142+
	if number == 0 or number == nil then
143-
he.Transparency = 1 
143+
		ArtificialHB.Event:wait()
144-
a.Bodyas=0 
144+
	else
145-
a.insw={} 
145+
		for i = 0, number do
146-
function cleanweld(wexx,namzi) local tn=ft2(a.insw,wexx) if tn==nil then return end 
146+
			ArtificialHB.Event:wait()
147-
if namzi=="p0" then 
147+
		end
148-
a.insw[tn][2]["p0x"],a.insw[tn][2]["p0y"],a.insw[tn][2]["p0z"]=0,0,0 elseif namzi=="p1" then 
148+
	end
149-
a.insw[tn][2]["p1x"],a.insw[tn][2]["p1y"],a.insw[tn][2]["p1z"]=0,0,0 elseif namzi=="a0" then 
149+
end
150-
a.insw[tn][2]["a0x"],a.insw[tn][2]["a0y"],a.insw[tn][2]["a0z"]=0,0,0 elseif namzi=="a1" then 
150+
151-
a.insw[tn][2]["a1x"],a.insw[tn][2]["a1y"],a.insw[tn][2]["a1z"]=0,0,0 
151+
local Stats = Instance.new("Folder", Character)
152-
end 
152+
Stats.Name = "Stats"
153-
end 
153+
local Defense = Instance.new("NumberValue", Stats)
154-
function ws(ii) 
154+
Defense.Name = "Defense"
155-
wss = ii 
155+
Defense.Value = 0.1
156-
end 
156+
local Movement = Instance.new("NumberValue", Stats)
157-
function c2(wexx,smmx,c0orc1,aa,bb,cc,xx,yy,zz,fu) q(function() c1(wexx,smmx,c0orc1,aa,bb,cc,xx,yy,zz,fu) end) end 
157+
Movement.Name = "Movement"
158-
a.Welding=0 function c1(wexx,smmx,c0orc1,aa,bb,cc,xx,yy,zz,fu) 
158+
Movement.Value = 0.35
159-
if ft2(a.insw,wexx)==nil then ti(a.insw,{wexx,{}}) local tn=ft2(a.insw,wexx) 
159+
local Damage = Instance.new("NumberValue", Stats)
160-
a.insw[tn][2]["p0x"],a.insw[tn][2]["p0y"],a.insw[tn][2]["p0z"]=wexx.C0.x,wexx.C0.y,wexx.C0.z 
160+
Damage.Name = "Damage"
161-
a.insw[tn][2]["p1x"],a.insw[tn][2]["p1y"],a.insw[tn][2]["p1z"]=wexx.C1.x,wexx.C1.y,wexx.C1.z 
161+
Damage.Value = 0
162-
a.insw[tn][2]["a0x"],a.insw[tn][2]["a0y"],a.insw[tn][2]["a0z"]=wexx.C0:toEulerAnglesXYZ() 
162+
local Mana = Instance.new("NumberValue", Stats)
163-
a.insw[tn][2]["a1x"],a.insw[tn][2]["a1y"],a.insw[tn][2]["a1z"]=wexx.C1:toEulerAnglesXYZ() end local tn=ft2(a.insw,wexx) 
163+
Mana.Name = "Mana"
164-
local xx2,yy2,zz2=0,0,0 local x2,y2,z2=0,0,0 if c0orc1==0 then 
164+
Mana.Value = 0
165-
xx2,yy2,zz2=a.insw[tn][2]["a0x"],a.insw[tn][2]["a0y"],a.insw[tn][2]["a0z"] x2,y2,z2=a.insw[tn][2]["p0x"],a.insw[tn][2]["p0y"],a.insw[tn][2]["p0z"] elseif c0orc1==1 then xx2,yy2,zz2=a.insw[tn][2]["a1x"],a.insw[tn][2]["a1y"],a.insw[tn][2]["a1z"] x2,y2,z2=a.insw[tn][2]["p1x"],a.insw[tn][2]["p1y"],a.insw[tn][2]["p1z"] else xx2,yy2,zz2=a.insw[tn][2]["a1x"],a.insw[tn][2]["a1y"],a.insw[tn][2]["a1z"] 
165+
local Rooted = Instance.new("BoolValue", Stats)
166-
x2,y2,z2=a.insw[tn][2]["p0x"],a.insw[tn][2]["p0y"],a.insw[tn][2]["p0z"] end a.Welding=a.Welding + 1 local twa=1 if smmx >= 1 then else 
166+
Rooted.Name = "Rooted"
167-
for i=smmx,0.8,smmx do twa = 1 if c0orc1==0 then wexx.C0=cn(x2-(((x2-aa)/twa)*i),y2-(((y2-bb)/twa)*i),z2-(((z2-cc)/twa)*i)) *ca(xx2-(((xx2-rd(xx))/twa)*i),yy2-(((yy2-rd(yy))/twa)*i),zz2-(((zz2-rd(zz))/twa)*i)) elseif c0orc1==1 then 
167+
Rooted.Value = false
168-
wexx.C1=cn(x2-(((x2-aa)/twa)*i),y2-(((y2-bb)/twa)*i),z2-(((z2-cc)/twa)*i)) *ca(xx2-(((xx2-rd(xx))/twa)*i),yy2-(((yy2-rd(yy))/twa)*i),zz2-(((zz2-rd(zz))/twa)*i)) else wexx.C0=cn(x2-(((x2-aa)/twa)*i),y2-(((y2-bb)/twa)*i),z2-(((z2-cc)/twa)*i)) 
168+
local BlockValue = Instance.new("BoolValue", Stats)
169-
wexx.C1=ca(xx2-(((xx2-rd(xx))/twa)*i),yy2-(((yy2-rd(yy))/twa)*i),zz2-(((zz2-rd(zz))/twa)*i))end if fu then q(fu) end w() end 
169+
BlockValue.Name = "BlockValue"
170-
for i=0.8,1,smmx*0.45 do twa = 1 if c0orc1==0 then wexx.C0=cn(x2-(((x2-aa)/twa)*i),y2-(((y2-bb)/twa)*i),z2-(((z2-cc)/twa)*i)) *ca(xx2-(((xx2-rd(xx))/twa)*i),yy2-(((yy2-rd(yy))/twa)*i),zz2-(((zz2-rd(zz))/twa)*i)) elseif c0orc1==1 then 
170+
BlockValue.Value = false
171-
wexx.C1=cn(x2-(((x2-aa)/twa)*i),y2-(((y2-bb)/twa)*i),z2-(((z2-cc)/twa)*i)) *ca(xx2-(((xx2-rd(xx))/twa)*i),yy2-(((yy2-rd(yy))/twa)*i),zz2-(((zz2-rd(zz))/twa)*i)) else wexx.C0=cn(x2-(((x2-aa)/twa)*i),y2-(((y2-bb)/twa)*i),z2-(((z2-cc)/twa)*i)) 
171+
local StaggerHitAnim = Instance.new("BoolValue", Stats)
172-
wexx.C1=ca(xx2-(((xx2-rd(xx))/twa)*i),yy2-(((yy2-rd(yy))/twa)*i),zz2-(((zz2-rd(zz))/twa)*i))end if fu then q(fu) end w() end 
172+
StaggerHitAnim.Name = "StaggerHitAnim"
173-
end 
173+
StaggerHitAnim.Value = false
174-
local i=1 if c0orc1==0 then wexx.C0=cn(x2-(((x2-aa)/twa)*i),y2-(((y2-bb)/twa)*i),z2-(((z2-cc)/twa)*i)) *ca(xx2-(((xx2-rd(xx))/twa)*i),yy2-(((yy2-rd(yy))/twa)*i),zz2-(((zz2-rd(zz))/twa)*i)) elseif c0orc1==1 then wexx.C1=cn(x2-(((x2-aa)/twa)*i),y2-(((y2-bb)/twa)*i),z2-(((z2-cc)/twa)*i)) *ca(xx2-(((xx2-rd(xx))/twa)*i),yy2-(((yy2-rd(yy))/twa)*i),zz2-(((zz2-rd(zz))/twa)*i)) 
174+
local StaggerAnim = Instance.new("BoolValue", Stats)
175-
else wexx.C0=cn(x2-(((x2-aa)/twa)*i),y2-(((y2-bb)/twa)*i),z2-(((z2-cc)/twa)*i)) wexx.C1=ca(xx2-(((xx2-rd(xx))/twa)*i),yy2-(((yy2-rd(yy))/twa)*i),zz2-(((zz2-rd(zz))/twa)*i)) end a.Welding=a.Welding - 1 local tn=ft2(a.insw,wexx) 
175+
StaggerAnim.Name = "StaggerAnim"
176-
if c0orc1==0 then 
176+
StaggerAnim.Value = false
177-
a.insw[tn][2]["p0x"],a.insw[tn][2]["p0y"],a.insw[tn][2]["p0z"]=x2-(((x2-aa)/twa)*i),y2-(((y2-bb)/twa)*i),z2-(((z2-cc)/twa)*i) 
177+
local StunAnim = Instance.new("BoolValue", Stats)
178-
a.insw[tn][2]["a0x"],a.insw[tn][2]["a0y"],a.insw[tn][2]["a0z"]=xx2-(((xx2-rd(xx))/twa)*i),yy2-(((yy2-rd(yy))/twa)*i),zz2-(((zz2-rd(zz))/twa)*i) 
178+
StunAnim.Name = "StunAnim"
179-
elseif c0orc1==1 then 
179+
StunAnim.Value = false
180-
a.insw[tn][2]["p1x"],a.insw[tn][2]["p1y"],a.insw[tn][2]["p1z"]=x2-(((x2-aa)/twa)*i),y2-(((y2-bb)/twa)*i),z2-(((z2-cc)/twa)*i) 
180+
local StunValue = Instance.new("NumberValue", Stats)
181-
a.insw[tn][2]["a1x"],a.insw[tn][2]["a1y"],a.insw[tn][2]["a1z"]=xx2-(((xx2-rd(xx))/twa)*i),yy2-(((yy2-rd(yy))/twa)*i),zz2-(((zz2-rd(zz))/twa)*i) 
181+
StunValue.Name = "StunValue"
182-
elseif c0orc1==3 then 
182+
StunValue.Value = 0
183-
local x,y,z=wexx.C0.x,wexx.C0.y,wexx.C0.z 
183+
local CanCrit = Instance.new("BoolValue", Stats)
184-
a.insw[tn][2]["p0x"],a.insw[tn][2]["p0y"],a.insw[tn][2]["p0z"]=x2-(((x2-aa)/twa)*i),y2-(((y2-bb)/twa)*i),z2-(((z2-cc)/twa)*i) 
184+
CanCrit.Name = "CanCrit"
185-
local x,y,z=wexx.C1:toEulerAnglesXYZ() 
185+
CanCrit.Value = false
186-
a.insw[tn][2]["a1x"],a.insw[tn][2]["a1y"],a.insw[tn][2]["a1z"]=xx2-(((xx2-rd(xx))/twa)*i),yy2-(((yy2-rd(yy))/twa)*i),zz2-(((zz2-rd(zz))/twa)*i) 
186+
local CritChance = Instance.new("NumberValue", Stats)
187-
end end 
187+
CritChance.Name = "CritChance"
188-
to["Left Hip"].Part0=to to["Right Hip"].Part0=to to["Left Shoulder"].Part0=to to["Right Shoulder"].Part0=to 
188+
CritChance.Value = 20
189-
--"http://www.roblox.com/asset?id=67168288" 
189+
local CanPenetrateArmor = Instance.new("BoolValue", Stats)
190-
tk = true 
190+
CanPenetrateArmor.Name = "CanPenetrateArmor"
191-
p={} 
191+
CanPenetrateArmor.Value = false
192-
t=pa(su,"Torso","Block",1.99,1.99,1,false,false,0,0,ts(to.BrickColor)) 
192+
local AntiTeamKill = Instance.new("BoolValue", Stats)
193-
la=pa(su,"Left Arm","Block",0,0,0,false,false,0,0,ts(c["Left Arm"].BrickColor)) law=weld(la,t,la,-1.5,1,0,0,0,0) 
193+
AntiTeamKill.Name = "AntiTeamKill"
194-
ra=pa(su,"Right Arm","Block",0,0,0,false,false,0,0,ts(c["Right Arm"].BrickColor)) raw=weld(ra,t,ra,1.5,1,0,0,0,0) 
194+
AntiTeamKill.Value = false
195-
ll=pa(su,"Left Leg","Block",0,0,0,false,false,0,0,ts(c["Left Leg"].BrickColor)) llw=weld(ll,t,ll,-0.5,-1,0,0,0,0) 
195+
necko = cf(0, 1, 0, -1, 0, 0, 0, 0, 1, 0, 1, 0)
196-
rl=pa(su,"Right Leg","Block",0,0,0,false,false,0,0,ts(c["Right Leg"].BrickColor)) rlw=weld(rl,t,rl,0.5,-1,0,0,0,0) 
196+
RootCF = angles(rad(-90), 0, rad(180))
197-
local hd2 = hd:Clone() 
197+
local idle = 0
198-
hd2.Parent = su 
198+
local Anim = "Idle"
199-
hd2.Transparency = 0 
199+
local animtype = math.floor(math.random(1, 3))
200-
hd2.face.Face = "Front" 
200+
local attacktype = 1
201-
hd2.Name = "FakeHead" 
201+
local attack = false
202-
hd2.Mesh.MeshId="http://www.roblox.com/asset/?id=21057410" 
202+
local equipped = false
203-
hd2.Mesh.TextureId="http://www.roblox.com/asset/?id=21057378" 
203+
local LastPoint = nil
204-
hw=weld(hd2,t,hd2,0,1.5,0,0,0,0) 
204+
local staggerhitanim = false
205-
hd.Name = "Head" hd.Parent=su hd.Transparency=1 hd.face:Remove() hw2=weld(hd,t,hd,0,1.5,0,0,0,0) 
205+
local staggeranim = false
206-
tw=weld(t,to,t,0,0,0,0,0,0) 
206+
local stunanim = false
207-
local fhu = it("Humanoid",su) fhu.MaxHealth = 1/0 fhu.PlatformStand = true fhu.Name = "" 
207+
local CritChanceNumber = 0
208-
pcall(function() c.Shirt:Clone().Parent = su end) 
208+
local idlen = 0
209-
lh = to["Left Hip"] rh = to["Right Hip"] ls = to["Left Shoulder"] rs = to["Right Shoulder"] 
209+
local donum = 0
210-
lh.Part0=t rh.Part0=t ls.Part0=t rs.Part0=t 
210+
local sine = 0
211-
law2 = it("Weld",la) raw2 = it("Weld",ra) llw2 = it("Weld",ll) rlw2 = it("Weld",rl) 
211+
local change = 2 / animationspeed
212-
law2.Part0 = la raw2.Part0 = ra llw2.Part0 =ll rlw2.Part0 = rl 
212+
local walkinganim = false
213-
law2.C0 = cn(0,-1,0) raw2.C0 = cn(0,-1,0) llw2.C0 = cn(0,-1,0) rlw2.C0 = cn(0,-1,0) 
213+
local handidle = false
214-
la.Transparency=1 ra.Transparency=1 ll.Transparency=1 rl.Transparency=1 
214+
local walk = 0
215-
c["Left Arm"].Transparency = 0 c["Right Arm"].Transparency = 0 
215+
local stundelay = 0
216-
c["Left Leg"].Transparency = 0 c["Right Leg"].Transparency = 0 
216+
local manadelay = 0
217-
Armb=true Armb2=true 
217+
local robloxidleanimation = Instance.new("Animation", Torso)
218-
Legb=true Legb2=true 
218+
robloxidleanimation.Name = "robloxidleanimation"
219-
function Armz(ison) Armb=ison if ison then 
219+
robloxidleanimation.AnimationId = "http://www.roblox.com/asset/?id=180435571"
220-
law.Part0=c["Left Arm"] law.C0=cn(-1.5,1,0) raw.Part0=c["Right Arm"] raw.C0=cn(1.5,1,0) 
220+
local Animator = Humanoid:FindFirstChild("Animator")
221-
ls.Part1 = c["Left Arm"] rs.Part1 = c["Right Arm"] law2.Part1 = la raw2.Part1 = ra 
221+
local Animate = Character:FindFirstChild("Animate")
222-
else 
222+
local HitPlayerSounds = {199149137, 199149186, 199149221, 199149235, 199149269, 199149297}
223-
law2.Part0 = la law2.Part1 = c["Left Arm"] raw2.Part0 = ra raw2.Part1 = c["Right Arm"] 
223+
local HitArmorSounds = {199149321, 199149338, 199149367, 199149409, 199149452}
224-
ls.Part1 = t rs.Part1 = t law.Part0=t law.C0=cn(-1.5,1,0) raw.Part0=t raw.C0=cn(1.5,1,0) 
224+
local HitWeaponSounds = {199148971, 199149025, 199149072, 199149109, 199149119}
225-
end end 
225+
local HitBlockSounds = {199148933, 199148947}
226-
function Legz(ison) Legb=ison if ison then 
226+
local cooldown1 = 0
227-
llw.Part0=c["Left Leg"] llw.C0=cn(-0.5,-1,0) rlw.Part0=c["Right Leg"] rlw.C0=cn(0.5,-1,0) 
227+
local cooldown2 = 0
228-
lh.Part1 = c["Left Leg"] rh.Part1 = c["Right Leg"] llw2.Part1 = ll rlw2.Part1 = rl 
228+
local cooldown3 = 0
229-
else 
229+
local cooldown4 = 0
230-
llw2.Part0 = ll llw2.Part1 = c["Left Leg"] rlw2.Part0 = rl rlw2.Part1 = c["Right Leg"] 
230+
local scrn = Instance.new("ScreenGui", PlayerGui)
231-
lh.Part1 = t rh.Part1 = t llw.Part0=t llw.C0=cn(-0.5,-1,0) rlw.Part0=t rlw.C0=cn(0.5,-1,0) 
231+
local ud = UDim2.new
232-
end end function Headz(ison) if ison then he.Transparency=0 else end end 
232+
local c3 = Color3.new
233-
Armz(true) Legz(true) --newhats(c,hd2,he) 
233+
local skillcolorscheme = c3(1, 1, 1)
234-
hax2sazc = "SND" 
234+
subtractmana = function(k)
235-
function Sound(sidz,pit,vol,parz) local sid=sidz if sid:sub(1,3) ~= "rbx" then sid = asset .. sid end local parx = to if parz then parx = parz end q(function() local sou = it("Sound") sou.SoundId = sid sou.Pitch = pit sou.Volume = vol/1.5 sou.Parent = parx game:service'Lighting'[hax2sazc].Value = sou w(5) sou:Remove'' end) end 
235+
	
236-
Sound("Your_F*cking_Name_here",1,1,he) 
236+
	if k <= Mana.Value then
237-
function SplashDmg(tehsit,pos,dmgx,mag,forc,fu) q(function() 
237+
		Mana.Value = Mana.Value - k
238-
local function dive(obj) for i,v in pairs(obj:children()) do if i%(#obj:children()/5)==0 then w() end --if i%antisplashdamagesexhack==0 then w() end --i%(#obj:children()/4)==0 then w() end 
238+
	end
239-
if not v:IsA("Model") and v ~= to and v:IsA("BasePart") and v.Name=="Torso" and getclass(v.Parent,"Humanoid") ~= nil and (v.Position - pos).magnitude < mag then local av=getclass(v.Parent,"Humanoid") Dmgz(true,av,dmgx,v,fu) if tehsit then av.Sit=true end 
239+
end
240-
--elseif v:IsA("BasePart") and (v.Position-pos).magnitude < mag and not v.Anchored and v:GetMass() < 200 and v.Name ~= "Handle" and findclass(v.Parent,"Humanoid") <1 and findclass(v.Parent.Parent,"Humanoid") <1 and v.Parent.Parent.Name ~= "Suit" then if (v.Position-pos).magnitude < mag/2 then v:BreakJoints() v.CFrame=cn(v.Position,pos)*ca(0,rd(180),0) end v.Velocity=cn(pos,v.Position).lookVector*forc 
240+
241-
else q(function() if #v:children() > 0 and not v:IsA("BasePart") and v.className~="Script" and v.className~="Camera" then dive(v) end end) end 
241+
local co1 = 0
242-
end end -- func and loop end 
242+
local co2 = 0
243-
dive(workspace) dive(workspace.CurrentCamera) end) end 
243+
local co3 = 0
244-
for i,v in pairs(c:children()) do if v.Name == su.Name and v ~= su then v:Remove() end end 
244+
local co4 = 0
245-
function BlastMesh(col2,pos,adjus2,sc) local adjus=adjus2 *cn(0,-0.12*sc,0) local spi=pa(m,"","Block",0,0,0,false,false,1,0,col2) spi.Anchored=true local spim=it("SpecialMesh",spi) spim.MeshType="FileMesh" spim.MeshId=Decs.Crown spim.Scale=v3(sc*1.4,(sc*0.4),sc*1.4) q(function() local fu=spim.Scale local spix=0 for i=1,0.4,-0.05 do spix=spix + 15 spi.Transparency=i spim.Scale=v3(((fu.x*i)/2)+(fu.x/2),fu.y,((fu.z*i)/2)+(fu.z/2)) spi.CFrame=pos.CFrame *adjus *ca(0,rd(spix),0) w() end for i=0.4,1,0.05 do spix=spix + 15 spi.Transparency=i spim.Scale=v3(fu.x*i,fu.y,fu.z*i) spi.CFrame=pos.CFrame *adjus *ca(0,rd(spix),0) w() end spi:Remove'' end) end 
245+
local maxmana = 0
246-
function GlowMesh(anch,meshid2,rootz,mv3,colzz,adjus,l1,l2,l3) q(function() 
246+
local maxstun = 1
247-
local spi=pa(c,"","Block",1,1,1,false,false,l1,0,colzz) local spim=it("SpecialMesh",spi) if meshid2:lower()=="sphere" then spim.MeshType="Sphere" elseif meshid2:lower()=="block" then spim.MeshType="Brick" else spim.MeshType="FileMesh" spim.MeshId=meshid2 end 
247+
local recovermana = 0
248-
if anch then local spiw=weld(spi,rootz,spi,0,0,0,0,0,0) spiw.C0 =spiw.C0 *adjus else spi.Anchored=true spi.CFrame=adjus end 
248+
local losestun = 0
249-
for i=l1,l2,l1 do spi.Transparency=i spim.Scale=mv3*(i+0.3) w() end spi:Remove'' end) 
249+
local stunwait = 0
250-
end 
250+
local manawait = 0
251-
function Explode(onb,scz,colzz,dmge) q(function() local scale=scz*2 local scale2=scale*0.825 
251+
local skill1mana = 0
252-
local e1=pa(c,"","Block",0,0,0,false,false,0.3,0,colzz) e1.Anchored=true e1.CFrame=onb*ca(rd(-90),0,0) local e1m=it("SpecialMesh",e1) e1m.MeshType="FileMesh" e1m.MeshId=Decs.Ring 
252+
local skill2mana = 0
253-
local e2=pa(c,"","Block",0,0,0,false,false,0.3,0,colzz) e2.Anchored=true e2.CFrame=onb*ca(0,0,0) local e2m=it("SpecialMesh",e2) e2m.MeshType="FileMesh" e2m.MeshId=Decs.Ring 
253+
local skill3mana = 0
254-
local e3=pa(c,"","Block",0,0,0,false,false,0.3,0,colzz) e3.Anchored=true e3.CFrame=onb*ca(0,0,0) local e3m=it("SpecialMesh",e3) e3m.MeshType="FileMesh" e3m.MeshId=Decs.Crown 
254+
local skill4mana = 0
255-
SplashDmg(false,onb.p,dmge,scale/1.6,125) q(function() for i=0.4,1,0.04 do w() end fade(e1,0.1) fade(e2,0.1) fade(e3,0.1) end) for i=0.3,1,0.035 do 
255+
local menuupdatespeed = 0
256-
e3m.Scale=v3((scale2/1.3)*i,(scale2/2)*i,(scale2/1.3)*i) e2m.Scale=v3((scale2*1.3)*i,(scale2*1.3)*i,(scale2*1.3)*i) e1m.Scale=v3((scale2*1.3)*i,(scale2*1.3)*i,(scale2*1.3)*i) e1.CFrame=onb*ca(rd(-90),rd(360),0) e2.CFrame=onb*ca(0,rd(360),0) e3.CFrame=onb*ca(rd(180),rd(360),0) w() 
256+
local constantupdate = false
257-
end 
257+
local showstats = false
258-
end) end 
258+
local allowstunbar = false
259-
function splat2(pos,dmge) 
259+
local CustomColor = Torso.BrickColor
260-
local dbr=it("Model",workspace) local colz2="Bright red" if ts(dmge)=="Block!" then colz2="Bright blue" end 
260+
local Colorpart1 = CustomColor.r
261-
dbr.Name=ts(dmge) local dbri=pa(dbr,"Head","Block",1,0,1,false,false,0,0,colz2) it("Humanoid",dbr).MaxHealth=0 
261+
local Colorpart2 = CustomColor.g
262-
dbri.Anchored=true dbri.CFrame=cn(pos + v3(rn(-15,15)/10,3,rn(-15,15)/10)) game:service'Debris':AddItem(dbr,0.5) end 
262+
local Colorpart3 = CustomColor.b
263-
local DBDH={} 
263+
local InverseColor = BrickColor.new(Color3.new(1 - Colorpart1, 1 - Colorpart2, 1 - Colorpart3))
264-
function Dmgz(blockz,aihu,dmgzz2,pos,fuu) if ft(DBDH,aihu.Parent) or aihu == hu then return end if aihu.Health==0 then return end if aihu.Parent:findFirstChild("ForceField") then return end dmgdeb2=true q(function() if (aihu.Parent:findFirstChild("Block") and aihu.Parent.Block:IsA("BoolValue") and aihu.Parent.Block.Value and not blockz) or pos.Name:lower()=="shield" then splat2(pos.Position,"Bl" .. "ock!") w(0.2) Sound(Sounds.Block,1.4,3) return end 
264+
makeframe = function(par, trans, pos, size, color, name)
265-
local dmgzz=dmgzz2 if game:service'Players':findFirstChild(aihu.Parent.Name) and not tk then return end if game:service'Players':findFirstChild(aihu.Parent.Name) == nil then dmgzz=dmgzz*1.75 end ti(DBDH,aihu.Parent) if rn(1,a.cr[1]) == 1 then aihu.Health=aihu.Health-dmgzz*a.cr[2] dmgzz="Crit! " ..ts(dmgzz*a.cr[2]) else q(function() fuu(aihu.Parent) end) aihu.Health=aihu.Health-dmgzz end if not pos then return end splat2(pos.Position,dmgzz) q(function() w(0.08) tr(DBDH,ft(DBDH,aihu.Parent)) end) 
265+
	
266-
end) end 
266+
	local frame = Instance.new("Frame")
267-
function rayHit(wai,lolk,weplol,adjus,magz,tim) local DebounceTable2={} q(function() 
267+
	frame.Parent = par
268-
local hitx=0 local tymzup=false q(function() w(wai) tymzup=true end) 
268+
	frame.BackgroundTransparency = trans
269-
repeat w() local tries=0 local bhit,bpos=nil,v3(999,999,999) 
269+
	frame.BorderSizePixel = 2
270-
repeat tries=tries + 1 local xx=0 local yy=0 if tries==1 then xx=1 elseif tries==2 then xx=-1 elseif tries == 3 then yy=1 elseif tries == 4 then yy=-1 elseif tries == 5 then xx=-1 yy=-1 elseif tries == 6 then xx,yy=1,1 elseif tries == 7 then xx,yy=-1,1 elseif tries == 8 then xx,yy=1,-1 end 
270+
	frame.Position = pos
271-
bhit,bpos=ray((weplol.CFrame *adjus *cn(xx,yy,-0.8)).p,weplol.Position - (weplol.CFrame *adjus *cn(0,0,2)).p) 
271+
	frame.Size = size
272-
if bhit ~= nil and (bpos - weplol.Position).magnitude < magz+0.8 then break end until tries > 8 
272+
	frame.BackgroundColor3 = color
273-
if bhit==nil or (bpos - weplol.Position).magnitude > magz+0.8 then else local brea=false 
273+
	frame.Name = name
274-
for i,v in pairs(bhit.Parent:children()) do local dmge=rn(d[1],d[2])*tim 
274+
	return frame
275-
if v:IsA("Humanoid") and not DebounceTable2[v.Parent.Name] then DebounceTable2[v.Parent.Name]=true Dmgz(false,v,dmge,bhit) Sound(Sounds.Smash,0.9,1) hitx=hitx+1 brea=true break end end 
275+
end
276-
if bhit.Parent ~= workspace and not brea then for i,v in pairs(bhit.Parent.Parent:children()) do local dmge=rn(d[1],d[2])*tim 
276+
277-
if v.Parent:findFirstChild("Humanoid") and not DebounceTable2[v.Parent.Parent.Name] then DebounceTable2[v.Parent.Parent.Name]=true Dmgz(false,v.Parent.Humanoid,dmge,bhit) Sound(Sounds.Smash,0.9,1) hitx=hitx+1 break end end 
277+
makelabel = function(par, text, trans, stroketrans, name)
278-
end 
278+
	
279-
end until hitx >= lolk or tymzup end) end 
279+
	local label = Instance.new("TextLabel")
280-
function GetRegion(p0,p1,f,f2) q(function() 
280+
	label.Parent = par
281-
for i,v in pairs(workspace:FindPartsInRegion3(Region3.new(p0,p1),c,100) ) do if v.Parent:findFirstChild("Humanoid") and v.Parent.Humanoid.Health > 0 and v.Parent:findFirstChild("Torso") then q(function() f(v.Parent) end) elseif f2 and v.Parent.Parent:findFirstChild("Humanoid") == nil then f2(v) end end 
281+
	label.BackgroundTransparency = 1
282-
end) end 
282+
	label.Size = ud(1, 0, 1, 0)
283-
function FindGround(pos) local ax,ay,az = pos:toEulerAnglesXYZ() 
283+
	label.Position = ud(0, 0, 0, 0)
284-
local bhit,bpos=ray(pos.p,pos.p - (pos.p + v3(0,200,0))) 
284+
	label.TextColor3 = c3(255, 255, 255)
285-
if bhit and bpos then return cn(bpos)*ca(ax,ay,az) end return nil end 
285+
	label.TextStrokeTransparency = stroketrans
286-
function MakeCrater(pos,sc,tyms,debz) q(function() if not debz then debz = 5 end 
286+
	label.TextTransparency = trans
287-
local bhit,bpos=ray(pos,pos - (pos + v3(0,200,0))) 
287+
	label.FontSize = Enum.FontSize.Size32
288-
if bhit and bpos then 
288+
	label.Font = Enum.Font.Legacy
289-
for i=1,tyms do q(function() 
289+
	label.BorderSizePixel = 0
290-
local gr = pa(su,"","Block",rn(5,13)/10*sc,0.25*sc,rn(4,10)/10*sc,true,true,bhit.Transparency,bhit.Reflectance,bhit.BrickColor.Name) gr.Material = bhit.Material gr.TopSurface = bhit.TopSurface 
290+
	label.TextScaled = true
291-
gr.CFrame = cn(bpos+v3(rn(-12,12)/10*sc,0,rn(-12,12)/10*sc))*ca(rd(rn(-40,40)),rd(rn(-360,360)),rd(rn(-40,40))) wait(debz) fade(gr,0.1) 
291+
	label.Text = text
292-
end) end 
292+
	label.Name = name
293-
end 
293+
	return label
294-
end) 
294+
end
295-
end 
295+
296-
function ForceBrick(v,rootpos,force) q(function() if v:GetMass() > 100 or v.Anchored or getclass(v,"Weld") then return end 
296+
framesk1 = makeframe(scrn, 0.5, ud(0.23, 0, 0.93, 0), ud(0.26, 0, 0, 0), c3(Colorpart1, Colorpart2, Colorpart3), "Frame 1")
297-
v:BreakJoints() v.Velocity = cn(rootpos,v.Position).lookVector*force 
297+
framesk2 = makeframe(scrn, 0.5, ud(0.5, 0, 0.93, 0), ud(0.26, 0, 0, 0), c3(Colorpart1, Colorpart2, Colorpart3), "Frame 2")
298-
end) end 
298+
framesk3 = makeframe(scrn, 0.5, ud(0.5, 0, 0.86, 0), ud(0.26, 0, 0, 0), c3(Colorpart1, Colorpart2, Colorpart3), "Frame 3")
299-
function FireObj(v,tcf2,adj,spi,tym,rang,fu,glo) q(function() -- obj,cf,adj,spid,tyms,rang,func,glo 
299+
framesk4 = makeframe(scrn, 0.5, ud(0.23, 0, 0.86, 0), ud(0.26, 0, 0, 0), c3(Colorpart1, Colorpart2, Colorpart3), "Frame 4")
300-
local tcf = tcf2 for i=1,tym do 
300+
bar1 = makeframe(framesk1, 0, ud(0, 0, 0, 0), ud(0, 0, 1, 0), c3(Colorpart1, Colorpart2, Colorpart3), "Bar 1")
301-
bhit,bpos=ray(tcf.p,tcf.p - (tcf *cn(0,0,-1)).p) 
301+
bar2 = makeframe(framesk2, 0, ud(0, 0, 0, 0), ud(0, 0, 1, 0), c3(Colorpart1, Colorpart2, Colorpart3), "Bar 2")
302-
if bhit and (bpos - tcf.p).magnitude < rang then break end 
302+
bar3 = makeframe(framesk3, 0, ud(0, 0, 0, 0), ud(0, 0, 1, 0), c3(Colorpart1, Colorpart2, Colorpart3), "Bar 3")
303-
tcf=tcf*cn(0,0,spi) v.CFrame=tcf*adj 
303+
bar4 = makeframe(framesk4, 0, ud(0, 0, 0, 0), ud(0, 0, 1, 0), c3(Colorpart1, Colorpart2, Colorpart3), "Bar 4")
304-
wait() end 
304+
text1 = makelabel(framesk1, "[C] Ability 3", 1, 1, "Text 1")
305-
if glo then GlowMesh(false,"Sphere",t,v3(glo,glo,glo),'Navy blue',cn(bpos),0.1,1,0.08) end 
305+
text2 = makelabel(framesk2, "[V] Ability 4", 1, 1, "Text 2")
306-
if fu and bhit then fu(bhit) else wait(rn(0,20)/10) fade(v,0.1) end 
306+
text3 = makelabel(framesk3, "[X] Ability 2", 1, 1, "Text 3")
307-
end) end 
307+
text4 = makelabel(framesk4, "[Z] Ability 1", 1, 1, "Text 4")
308-
function ProjHit1(v,hit,mul2) local mul = mul2 q(function() if not mul2 then mul = 1 end if not hit.Anchored then 
308+
manabar = makeframe(scrn, 0.5, ud(0.23, 0, 0.82, 0), ud(0.26, 0, 0, 0), c3(Colorpart1, Colorpart2, Colorpart3), "Mana Bar")
309-
if hit.Parent:findFirstChild("Humanoid") and hit.Parent:findFirstChild("Torso") then Dmgz(false,hit.Parent.Humanoid,rn(d[1],d[2])*mul,hit.Parent.Torso) end 
309+
manacover = makeframe(manabar, 0, ud(0, 0, 0, 0), ud(0, 0, 1, 0), c3(Colorpart1, Colorpart2, Colorpart3), "Mana Cover")
310-
v.Anchored = false stick(hit,v) 
310+
manatext = makelabel(manabar, "Mana", 1, 1, "Mana Text")
311-
wait(1) end wait(rn(10,25)/10) fade(v,0.1) end) end 
311+
healthbar = makeframe(scrn, 0.5, ud(0.5, 0, 0.82, 0), ud(0.26, 0, 0, 0), c3(1, 0.19607843137255, 0.19607843137255), "Health Bar")
312-
--Dio's functions 
312+
healthcover = makeframe(healthbar, 0, ud(0, 0, 0, 0), ud(0, 0, 1, 0), c3(1, 0.19607843137255, 0.19607843137255), "Health Cover")
313-
function SpawnSword(pos,sc,dmg,col) if pos == nil then return end q(function() MakeCrater(pos.p+v3(0,2,0),3,3,3) 
313+
healthtext = makelabel(healthbar, "Health", 1, 1, "Health Text")
314-
GlowMesh(false,"Sphere",t,v3(7*sc,1.5*sc,7*sc),col,pos,0.1,1,0.05) 
314+
if allowstunbar == true then
315-
local pro = pa(su,"","Block",2*sc,2*sc,7*sc,true,true,0.3,0,"") local prom = qi({"SpecialMesh",pro,Scale=v3(3*sc,2*sc,4*sc),VertexColor=v3(0,0,1),MeshType="FileMesh",MeshId=Decs.RedCliff,TextureId=Decs.RedCliffT}) 
315+
	stunframe = makeframe(scrn, 0.5, ud(0.5, 0, 0.78, 0), ud(0.26, 0, 0, 0), c3(1, 1, 0.19607843137255), "Stun Frame")
316-
pro.CFrame = pos*ca(rd(-25),0,0)*cn(0,-3*sc,0) local cff = pro.CFrame for i=0.1,1,0.15 do pro.CFrame=cff*cn(0,6*sc*i,0)*ca(rd(-90),0,0)*ca(0,0,rd(90)) wait() end 
316+
	stunbar = makeframe(stunframe, 0, ud(0, 0, 0, 0), ud(0, 0, 1, 0), c3(1, 1, 0.19607843137255), "Stun Bar")
317-
local rr = sc*1.5 GetRegion(pro.Position-v3(rr,rr,rr),pro.Position+v3(rr,rr,rr),function(v) v.Humanoid.PlatformStand = true local bpp = qi({"BodyVelocity",v.Torso,maxForce=v3(1/0,1/0,1/0),velocity=cn(pro.Position,v.Torso.Position+v3(0,20,0)).lookVector*40}) Dmgz(false,v.Humanoid,rn(d[1],d[2]),v.Torso) wait(0.15) bpp:Remove() v.Humanoid.PlatformStand = false end) wait(1) for i=1,0,-0.15 do pro.CFrame=cff*cn(0,6*sc*i,0)*ca(rd(-90),0,0)*ca(0,0,rd(90)) wait() end pro:Remove() end) 
317+
	stuntext = makelabel(stunframe, "Stun", 1, 1, "Stun Text")
318-
end local bped = {} 
318+
end
319-
function SpikeSucker(pos,sc) 
319+
if showstats == true then
320-
local bal = pa(c,"","Ball",4*sc,4*sc,4*sc,false,true,0.16,0,"White") bal.CFrame = pos 
320+
	defenseframe = makeframe(scrn, 0.5, ud(0.23, 0, 0.78, 0), ud(0.075, 0, 0, 0), c3(0.3921568627451, 0.3921568627451, 1), "Defense Frame")
321-
local spi = pa(c,"","Ball",0,0,0,false,true,0.16,0,"White") spi.CFrame = bal.CFrame local spm = qi({"SpecialMesh",spi,MeshType="FileMesh",MeshId=Decs.SpikeBall}) 
321+
	damageframe = makeframe(scrn, 0.5, ud(0.3225, 0, 0.78, 0), ud(0.075, 0, 0, 0), c3(1, 0.3921568627451, 0.3921568627451), "Damage Frame")
322-
local dia = pa(bal,"","Block",0,0,0,false,true,0.3,0,"Really red") qi({"SpecialMesh",dia,Scale=v3(1*sc,2*sc,1*sc),MeshType="FileMesh",MeshId=Decs.Diamond}) 
322+
	movementframe = makeframe(scrn, 0.5, ud(0.415, 0, 0.78, 0), ud(0.075, 0, 0, 0), c3(0.3921568627451, 1, 0.3921568627451), "Movement Frame")
323-
local dia2 = dia:Clone() dia2.Parent = bal local dia3 = dia:Clone() dia3.Parent = bal local tms = 0 local rr=10*sc for x=1,4 do 
323+
	defensetext = makelabel(defenseframe, "Defense: " .. Defense.Value, 1, 1, "Defense Text")
324-
for i=0,1,0.1 do tms = tms + 1 
324+
	damagetext = makelabel(damageframe, "Damage: " .. Damage.Value, 1, 1, "Damage Text")
325-
spm.Scale = v3(i,i,i)*1.7 spi.CFrame=spi.CFrame*ca(rd(4),rd(4),rd(4)) dia.CFrame = bal.CFrame*ca(rd(tms*5),0,0)*cn(0,6*sc,0) dia2.CFrame = bal.CFrame*ca(0,0,rd(tms*5))*cn(0,6*sc,0) dia3.CFrame = bal.CFrame*ca(0,rd(tms*5),0)*cn(0,0,6*sc)*ca(rd(90),0,0) 
325+
	movementtext = makelabel(movementframe, "Movement: " .. Movement.Value, 1, 1, "Movement Text")
326-
if tms%3==0 then GetRegion(bal.Position-v3(rr,rr,rr),bal.Position+v3(rr,rr,rr),function(v) Dmgz(false,v.Humanoid,rn(1,3),v.Torso) if v.Torso:findFirstChild("SBP") == nil then ti(bped,v) qi({"BodyPosition",v.Torso,Name="SBP",D=6000,maxForce=v3(200000,200000,200000),position=bal.Position}) end end) end 
326+
end
327-
wait() 
327+
NoOutline = function(Part)
328-
end 
328+
	
329-
for i=1,0,-0.1 do tms = tms + 1 
329+
	Part.TopSurface = 10
330-
spm.Scale = v3(i,i,i)*1.7 spi.CFrame=spi.CFrame*ca(rd(4),rd(4),rd(4)) dia.CFrame = bal.CFrame*ca(rd(tms*5),0,0)*cn(0,6*sc,0) dia2.CFrame = bal.CFrame*ca(0,0,rd(tms*5))*cn(0,6*sc,0) dia3.CFrame = bal.CFrame*ca(0,rd(tms*5),0)*cn(0,0,6*sc)*ca(rd(90),0,0) 
330+
end
331-
if tms%3==0 then GetRegion(bal.Position-v3(rr,rr,rr),bal.Position+v3(rr,rr,rr),function(v) Dmgz(false,v.Humanoid,rn(1,3),v.Torso) if v.Torso:findFirstChild("SBP") == nil then ti(bped,v) qi({"BodyPosition",v.Torso,Name="SBP",D=6000,maxForce=v3(200000,200000,200000),position=bal.Position}) end end) end 
331+
332-
wait() 
332+
local weldBetween = function(a, b)
333-
end 
333+
	
334-
for i,v in pairs(bped) do q(function() for i,vv in pairs(v.Torso:children()) do if vv.Name == "SBP" then vv:Remove() end end end) end 
334+
	local weldd = Instance.new("ManualWeld")
335-
end 
335+
	weldd.Part0 = a
336-
q(function() fade(dia,0.2) fade(dia2,0.2) fade(dia3,0.2) for i=0.1,1,0.1 do spi.Transparency = i spm.Scale = spm.Scale*1.1 bal.Transparency = i bal.Size = bal.Size*1.1 bal.CFrame = pos wait() end spi:Remove() bal:Remove() end) 
336+
	weldd.Part1 = b
337-
end 
337+
	weldd.C0 = CFrame.new()
338-
function Blackspace(pos,tms,dmg) 
338+
	weldd.C1 = b.CFrame:inverse() * a.CFrame
339-
local bal = pa(c,"","Ball",52,52,52,false,true,1,0,"Really black") bal.CFrame = pos 
339+
	weldd.Parent = a
340-
for i=1,0.5,-0.1 do bal.Transparency =i wait() end 
340+
	return weldd
341-
for i=1,tms do local o = 25 
341+
end
342-
Lightning(pos.p,pos*ca(rd(i*o),rd(i*o),rd(i*o))*cn(25,0,0).p,4,2.5,"Institutional white",0.3,0) 
342+
343-
Lightning(pos.p,pos*ca(rd(i*o),rd(i*o),rd(i*o))*cn(-25,0,0).p,4,2.5,"Institutional white",0.3,0) 
343+
nooutline = function(part)
344-
Lightning(pos.p,pos*ca(rd(i*o),rd(i*o),rd(i*o))*cn(0,25,0).p,4,2.5,"Institutional white",0.3,0) 
344+
	
345-
Lightning(pos.p,pos*ca(rd(i*o),rd(i*o),rd(i*o))*cn(0,-25,0).p,4,2.5,"Institutional white",0.3,0) 
345+
	part.TopSurface = 10
346-
Lightning(pos.p,pos*ca(rd(i*o),rd(i*o),rd(i*o))*cn(0,0,25).p,4,2.5,"Institutional white",0.3,0) 
346+
end
347-
Lightning(pos.p,pos*ca(rd(i*o),rd(i*o),rd(i*o))*cn(0,0,-25).p,4,2.5,"Institutional white",0.3,0) 
347+
348-
local rr = 25 if i%4==0 then GetRegion(pos.p-v3(rr,rr,rr),pos.p+v3(rr,rr,rr),function(v) Dmgz(false,v.Humanoid,rn(3,5),v.Torso) local bpp = qi({"BodyVelocity",v.Torso,maxForce=v3(1/0,1/0,1/0),velocity=cn(bal.Position,v.Torso.Position).lookVector*10}) wait(0.1) bpp:Remove() end) end 
348+
part = function(formfactor, parent, material, reflectance, transparency, brickcolor, name, size)
349-
wait(0.05) 
349+
	
350-
end 
350+
	local fp = it("Part")
351-
for i=0.5,1,0.1 do bal.Transparency =i wait() end bal:Remove() 
351+
	fp.formFactor = formfactor
352-
end 
352+
	fp.Parent = parent
353-
function MatterBall(pos,sc,spid,tyms,dmgmul) q(function() 
353+
	fp.Reflectance = reflectance
354-
local cor = db1:Clone() cor.Mesh.Scale=v3(sc,sc,sc)*5 local cor2 = db2:Clone() cor2.Mesh.Scale = cor.Mesh.Scale*1.55 qi({"Fire",cor,Color=bc('Navy blue').Color,SecondaryColor=bc('Navy blue').Color,Size=sc*3.5,Heat=0}) 
354+
	fp.Transparency = transparency
355-
cor.Transparency = 0.05 cor.Anchored = true cor2.Anchored = true cor2.Transparency = 0.4 cor.Parent = su cor2.Parent = cor cor.CFrame = pos 
355+
	fp.CanCollide = false
356-
local corms = cor.Mesh.Scale local cor2ms = cor2.Mesh.Scale for i=1,tyms do local lolvt = {-2*sc,2*sc} 
356+
	fp.Locked = true
357-
local lolv3 = v3(0,0,0) local lolrn = rn(1,3) if lolrn == 1 then lolv3=v3(lolvt[rn(1,2)],0,0) elseif lolrn == 2 then lolv3=v3(0,lolvt[rn(1,2)],0) elseif lolrn == 3 then lolv3=v3(0,0,lolvt[rn(1,2)]) end cor.Mesh.Scale=corms+lolv3 cor2.Mesh.Scale=cor2ms+lolv3 
357+
	fp.BrickColor = BrickColor.new(tostring(brickcolor))
358-
cor.CFrame = pos*cn(0,0,-spid*i) 
358+
	fp.Name = name
359-
local bhit,bpos=ray(cor.Position,cor.Position - (cor.CFrame *cn(0,0,1)).p) 
359+
	fp.Size = size
360-
if bhit and (bpos - cor.Position).magnitude < (spid*1.1) then break end 
360+
	fp.Position = Character.Torso.Position
361-
cor.CFrame=cor.CFrame*ca(rd(rn(-360,360)),rd(rn(-360,360)),rd(rn(-360,360))) cor2.CFrame = cor.CFrame 
361+
	nooutline(fp)
362-
local lolpos = FindGround(cor.CFrame) if lolpos and i%rn(2,3)==0 then GlowMesh(false,Decs.Crown,t,v3(2.6*sc,0.8*sc,2.6*sc),'Navy blue',cn(lolpos.p+v3(0,0.15*sc,0)),0.1,1,0.05) end 
362+
	fp.Material = material
363-
wait() end cor.Fire:Remove() 
363+
	fp:BreakJoints()
364-
q(function() 
364+
	return fp
365-
local n1 = pa(su,"","Block",0,0,0,true,true,0.3,0,"White") qi({"SpecialMesh",n1,Scale=v3(3.5,3.5,8),MeshType="FileMesh",MeshId=Decs.Chakram}) 
365+
end
366-
local n2 = n1:Clone() n2.Parent = su n1.CFrame = cor.CFrame*ca(0,rd(-45),0) n2.CFrame = cor.CFrame*ca(0,rd(45),0) 
366+
367-
for i=1,8 do n1.Mesh.Scale = n1.Mesh.Scale+v3(0.3*sc,0.3*sc,0.35*sc) n2.Mesh.Scale = n1.Mesh.Scale cor.Transparency = cor.Transparency + 0.12 n1.Transparency = cor.Transparency n2.Transparency = n1.Transparency cor2.Transparency = cor2.Transparency + 0.1 cor.Mesh.Scale = cor.Mesh.Scale+v3(2.3*sc,2.3*sc,2.3*sc) cor2.Mesh.Scale = cor.Mesh.Scale*1.55 wait() end n1:Remove() n2:Remove() cor:Remove() cor2:Remove() end) 
367+
mesh = function(Mesh, part, meshtype, meshid, offset, scale)
368-
local rr = sc GetRegion(cor.Position-v3(rr,rr,rr),cor.Position+v3(rr,rr,rr),function(v) local bpp = qi({"BodyVelocity",v.Torso,maxForce=v3(1/0,1/0,1/0),velocity=cn(cor.Position,v.Torso.Position+v3(0,2,0)).lookVector*60}) Dmgz(false,v.Humanoid,rn(d[1],d[2])*dmgmul,v.Torso) wait(0.12) bpp:Remove() end) 
368+
	
369-
end) end 
369+
	local mesh = it(Mesh)
370-
function FistBoom(pos,sc,dmg,TYMZEH) q(function() 
370+
	mesh.Parent = part
371-
local rip = pa(su,"","Block",1,1,1,false,true,0.2,0,"White") local ripm = qi({"SpecialMesh",rip,MeshType="Sphere"}) 
371+
	if Mesh == "SpecialMesh" then
372-
rip.CFrame = pos*cn(-4*sc/2,4*sc/2,0)*ca(0,0,rd(45)) 
372+
		mesh.MeshType = meshtype
373-
for i=1,3.5,0.5 do rip.Size=v3(1,i*2,1) rip.CFrame = pos*cn((-4+i)*sc,(4-i)*sc,0)*ca(0,0,rd(45)) wait() end 
373+
		mesh.MeshId = meshid
374-
for i=1,3.5,0.25 do rip.Size=v3(i*2,7,1) rip.CFrame = pos*ca(0,0,rd(45)) wait() end 
374+
	end
375-
local fis = pa(su,"","Block",0,0,0,false,true,0.2,0,"White") local fism = qi({"SpecialMesh",fis,Scale=v3(8*sc,8*sc,8*sc),MeshType="FileMesh",MeshId=Decs.Fist}) 
375+
	mesh.Offset = offset
376-
for i=0.5,5.5,1 do fism.Scale = v3(8*sc,((8*sc)/5.5)*i,8*sc) fis.CFrame = pos*cn(0,0,-i*sc)*ca(rd(-90),rd(-90),0) wait() end 
376+
	mesh.Scale = scale
377-
fism.Scale = fism.Scale+v3(1*sc,1*sc,1*sc) fis.CFrame = pos*cn(0,5*sc,-5*sc)*ca(rd(45),0,0)*ca(rd(-90),rd(-90),0) rip.CFrame=pos*ca(rd(45),0,0) qi({"Fire",fis,Heat=-25,Size=15,Color=bc('Navy blue').Color,SecondaryColor=bc('Navy blue').Color}) 
377+
	return mesh
378-
local arm = pa(su,"","Block",1,1,1,false,true,0.2,0,"Really green") local armm = it('CylinderMesh',arm) 
378+
end
379-
arm.CFrame = cn(rip.Position,fis.CFrame*cn(0,-5.5,0).p)*cn(0,0,-(rip.Position-fis.CFrame*cn(0,-5.5,0).p).magnitude/2-0.5)*ca(rd(90),0,0) armm.Scale = v3(4*sc,(rip.Position-fis.CFrame*cn(0,-5.5,0).p).magnitude+1,4*sc) 
379+
380-
for i=1,7 do fis.CFrame=fis.CFrame*cn(0,TYMZEH/7,0) 
380+
weld = function(parent, part0, part1, c0, c1)
381-
arm.CFrame = cn(rip.Position,fis.CFrame*cn(0,-5.5,0).p)*cn(0,0,-(rip.Position-fis.CFrame*cn(0,-5.5,0).p).magnitude/2-0.5)*ca(rd(90),0,0) armm.Scale = v3(4*sc,(rip.Position-fis.CFrame*cn(0,-5.5,0).p).magnitude+1,4*sc) 
381+
	
382-
wait() end local armag = (rip.Position-fis.CFrame*cn(0,-5.5,0).p).magnitude+1 
382+
	local weld = it("Motor")
383-
for x=45,0,-5 do 
383+
	weld.Parent = parent
384-
rip.CFrame = pos*ca(rd(x+180),0,0) fis.CFrame=rip.CFrame*cn(0,0,(armag-1)+(5.5*sc))*ca(rd(90),rd(-90),0) 
384+
	weld.Part0 = part0
385-
arm.CFrame = rip.CFrame*cn(0,0,((armag-1)/2)+0.5)*ca(rd(90),0,0) 
385+
	weld.Part1 = part1
386-
wait() 
386+
	weld.C0 = c0
387-
end 
387+
	weld.C1 = c1
388-
q(function() local cfz = {rip.CFrame,arm.CFrame,fis.CFrame} for i=1,15 do local lolv3=v3(rn(-1*sc,1*sc),rn(-1*sc,1*sc),rn(-1*sc,1*sc)) rip.CFrame=cfz[1]+lolv3 fis.CFrame=cfz[3]+lolv3 arm.CFrame=cfz[2]+lolv3 wait() end 
388+
	return weld
389-
for i=armag,0,-armag/15 do armm.Scale =v3(4,i,4) fis.CFrame=rip.CFrame*cn(0,0,(i)+(5.5*sc))*ca(rd(90),rd(-90),0) arm.CFrame = rip.CFrame*cn(0,0,((i-1)/2)+0.5)*ca(rd(90),0,0) wait() end arm:Remove() 
389+
end
390-
for i=5.5,0.5,-1 do fism.Scale = v3(8*sc,((8*sc)/5.5)*i,8*sc) fis.CFrame = pos*cn(0,0,-i*sc)*ca(rd(-90),rd(-90),0) wait() end fis:Remove() 
390+
391-
for i=0.2,1,0.1 do ripm.Scale = ripm.Scale+v3(0.2*sc,0.2*sc,0.2*sc) rip.Transparency = i wait() end rip:Remove() end) 
391+
local WeaponName = "Russian Kick"
392-
local rr = 6.5*sc GetRegion(fis.Position-v3(rr,rr,rr),fis.Position+v3(rr,rr,rr),function(v) local bpp = qi({"BodyVelocity",v.Torso,maxForce=v3(1/0,1/0,1/0),velocity=cn(fis.Position-v3(0,1*sc,0),v.Torso.Position+v3(0,2,0)).lookVector*75}) Dmgz(false,v.Humanoid,rn(d[1]*2,d[2]*2.5),v.Torso) wait(0.15) bpp:Remove() end,function(v) ForceBrick(v,fis.Position,100) end) 
392+
local ClassName = "Russian Kick"
393-
MakeCrater(fis.Position+v3(0,2,0),5,7,10) 
393+
local PlayerSize = 1
394-
end) end 
394+
local RWC0 = cf(-0.5, 0, 0) * angles(rad(0), rad(90), rad(0))
395-
WormDrill = function(target,sca) q(function() local spiran = rn(-360,360) local slope = {} 
395+
local LWC0 = cf(0.5, 0, 0) * angles(rad(0), rad(-90), rad(0))
396-
for i=90,-270,-10 do table.insert(slope,cn(target.p)*ca(0,rd(spiran),0)*cn(0,0,30*sca)*ca(rd(i),0,0)*cn(0,0,30*sca)) end 
396+
if PlayerSize ~= 1 then
397-
local mm = it('Model',su) local tr = 0.15 
397+
	RootPart.Size = RootPart.Size * PlayerSize
398-
local worm0 = pa(mm,"","Block",0,60,0,true,true,tr,0,"White") qi({"SpecialMesh",worm0,Scale=v3(9*sca,12*sca,9*sca),MeshType="FileMesh",MeshId="http://www.roblox.com/asset/?id=12137531"}) 
398+
	Torso.Size = Torso.Size * PlayerSize
399-
local worm1 = pa(mm,"","Block",10*sca,6*sca,10*sca,true,true,tr,0,"White") it('CylinderMesh',worm1) 
399+
	Head.Size = Head.Size * PlayerSize
400-
local worm2 = pa(mm,"","Block",9.5*sca,6*sca,9.5*sca,true,true,tr,0,"White") it('CylinderMesh',worm2) 
400+
	RightArm.Size = RightArm.Size * PlayerSize
401-
local worm3 = pa(mm,"","Block",9*sca,6*sca,9*sca,true,true,tr,0,"White") it('CylinderMesh',worm3) 
401+
	LeftArm.Size = LeftArm.Size * PlayerSize
402-
local worm4 = pa(mm,"","Block",8.5*sca,6*sca,8.5*sca,true,true,tr,0,"White") it('CylinderMesh',worm4) 
402+
	RightLeg.Size = RightLeg.Size * PlayerSize
403-
local worm5 = pa(mm,"","Block",8*sca,6*sca,8*sca,true,true,tr,0,"White") it('CylinderMesh',worm5) 
403+
	LeftLeg.Size = LeftLeg.Size * PlayerSize
404-
local worm6 = pa(mm,"","Block",7.2*sca,6*sca,7.2*sca,true,true,tr,0,"White") qi({"SpecialMesh",worm6,Scale=v3(4*sca,18.5*sca,4*sca),MeshType="FileMesh",MeshId="http://www.roblox.com/asset/?id=1033714"}) 
404+
	RootJoint.Parent = RootPart
405-
for i=1,#slope-6 do if i+6 == 10 then MakeCrater(slope[i+6].p+v3(0,10,0),13,9,20) end if i+5 == 27 then local rr = 8*sca GetRegion(slope[i+5].p-v3(rr,rr,rr),slope[i+5].p+v3(rr,rr,rr),function(v) local bpp = qi({"BodyVelocity",v.Torso,maxForce=v3(1/0,1/0,1/0),velocity=cn(slope[i+5].p,v.Torso.Position+v3(0,2,0)).lookVector*120}) Dmgz(false,v.Humanoid,rn(d[1],d[2])*3.5,v.Torso) wait(0.2) bpp:Remove() end,function(v) ForceBrick(v,slope[i+5].p,150) end) MakeCrater(slope[i+5].p+v3(0,10,0),13,9,20) end 
405+
	Neck.Parent = Torso
406-
worm0.CFrame = slope[i+6]*ca(rd(160),0,0)*ca(0,rd(0),0)*cn(0,5*sca,0) worm1.CFrame = slope[i+5] worm2.CFrame = slope[i+4] worm3.CFrame = slope[i+3] worm4.CFrame = slope[i+2] worm5.CFrame = slope[i+1] worm6.CFrame = slope[i]*ca(rd(180),0,0)*cn(0,4*sca,0) wait(0.04) end 
406+
	LS.Parent = Torso
407-
worm0:Remove() worm1:Remove() worm2:Remove() worm3:Remove() worm4:Remove() worm5:Remove() worm6:Remove() 
407+
	RS.Parent = Torso
408-
end) end 
408+
	LH.Parent = Torso
409-
SpawnTornado = function(pos,sc,ski,tyms) q(function() 
409+
	RH.Parent = Torso
410-
local tor = pa(su,"","Block",0,0,0,true,true,1,0,"White") qi({"SpecialMesh",tor,Scale=v3(6.4*sc,8*sc,6.5*sc),MeshType="FileMesh",MeshId=Decs.Tornado}) 
410+
	RootJoint.C0 = RootCF * cf(0 * PlayerSize, 0 * PlayerSize, 0 * PlayerSize) * angles(rad(0), rad(0), rad(0))
411-
tor.CFrame = pos q(function() for i=1,0.2,-0.1 do tor.Transparency = i wait() end end) 
411+
	Neck.C0 = necko * cf(0 * PlayerSize, 0 * PlayerSize, 0 + (1 * PlayerSize - 1)) * angles(rad(0), rad(0), rad(0))
412-
local zz = 0 local tpos = tor.Position 
412+
	Neck.C1 = angles(rad(90), rad(180), 0) * cf(0, 0, -0.5 * PlayerSize)
413-
q(function() while tor.Parent do zz = zz+1 
413+
	RS.C0 = cf(1.5 * PlayerSize, 0.5 * PlayerSize, 0 * PlayerSize) * angles(rad(0), rad(0), rad(0)) * RWC0
414-
tor.CFrame = pos*cn(0,0,-zz/2.6)*ca(0,rd(zz*5),0)*cn(0,0,zz*ski/30)*ca(0,rd(zz*25),0) wait() 
414+
	LS.C0 = cf(-1.5 * PlayerSize, 0.5 * PlayerSize, 0 * PlayerSize) * angles(rad(0), rad(0), rad(0)) * LWC0
415-
local rr = 7*sc GetRegion(tor.Position-v3(rr,rr,rr),tor.Position+v3(rr,rr,rr),function(v) if v.Torso:findFirstChild("SRP") == nil then local bp = qi({"BodyPosition",v.Torso,Name="SRP",maxForce=v3(1/0,1/0,1/0),position=tor.CFrame*cn(0,0,-11*sc).p}) while tor.Parent do v.Humanoid.PlatformStand=true bp.position=tor.CFrame*cn(0,0,8*sc).p 
415+
	RS.C1 = angles(0, rad(90), 0) * cf(0, 0.5 * PlayerSize, -0.5)
416-
if rn(1,6) == 2 then v.Humanoid.Sit = true Dmgz(false,v.Humanoid,rn(1,2),v.Torso) end 
416+
	LS.C1 = angles(0, rad(-90), 0) * cf(0, 0.5 * PlayerSize, -0.5)
417-
wait() end bp:Remove() local bpp = qi({"BodyVelocity",v.Torso,maxForce=v3(1/0,1/0,1/0),velocity=cn(v.Torso.Position,to.Position+v3(0,30,0)).lookVector*135}) wait(0.4) bpp:Remove() wait(2.5) v.Humanoid.PlatformStand = false else end end) 
417+
	RH.C0 = cf(1 * PlayerSize, -1 * PlayerSize, 0 * PlayerSize) * angles(rad(0), rad(90), rad(0)) * angles(rad(0), rad(0), rad(0))
418-
end end) 
418+
	LH.C0 = cf(-1 * PlayerSize, -1 * PlayerSize, 0 * PlayerSize) * angles(rad(0), rad(-90), rad(0)) * angles(rad(0), rad(0), rad(0))
419-
wait(tyms) tpos = tor.Position local torm = tor.Mesh.Scale tor:Remove() GlowMesh(false,Decs.Tornado,t,torm*3,'Navy blue',cn(tpos),0.2,1,0.05) 
419+
	RH.C1 = angles(0, rad(90), 0) * cf(0, 1 * PlayerSize, 0.5 * PlayerSize)
420-
end) end 
420+
	LH.C1 = angles(0, rad(-90), 0) * cf(0, 1 * PlayerSize, 0.5 * PlayerSize)
421-
function CrownSwords(pos) q(function() 
421+
	for _,v in pairs(Character:GetChildren()) do
422-
local hol = pa(su,"","Block",1,1,1,false,true,0.1,0,"White") qi({"SpecialMesh",hol,MeshType="Sphere"}) 
422+
		if v.ClassName == "Hat" or v.ClassName == "Accessory" then
423-
hol.CFrame = pos for i=1,6 do hol.Size=v3(1,1,i*5) hol.CFrame=pos*cn(0,0,(5*i)/2) wait() end 
423+
			v.Parent = nil
424-
for i=1,6 do hol.Size=v3(i*5,1,30) hol.CFrame=pos*cn(0,0,15) wait() end 
424+
			v.Parent = Character
425-
local swr = {} for i=1,14 do local swor = pa(su,"","Block",0,0,0,false,true,0.2,0,"White") qi({"SpecialMesh",swor,MeshType="FileMesh",Scale=v3(4,4,4),MeshId=Decs.SplinteredSky,TextureId=Decs.SplinteredSkyT,VertexColor=v3(0,0,0.8)}) ti(swr,swor) end 
425+
			v.Handle.Mesh.Scale = v.Handle.Mesh.Scale * PlayerSize
426-
local swr2 ={} for i=1,8 do local swor = pa(su,"","Block",0,0,0,false,true,0.2,0,"White") qi({"SpecialMesh",swor,MeshType="FileMesh",Scale=v3(4,4,4),MeshId=Decs.SplinteredSky,TextureId=Decs.SplinteredSkyT,VertexColor=v3(0,0,0.8)}) ti(swr2,swor) end 
426+
			for _,b in pairs(v.Handle:GetChildren()) do
427-
local swor = pa(su,"","Block",0,0,0,false,true,0.2,0,"White") qi({"SpecialMesh",swor,MeshType="FileMesh",Scale=v3(10,14,7.5),MeshId=Decs.SplinteredSky,TextureId=Decs.SplinteredSkyT,VertexColor=v3(0,0,0.8)}) 
427+
				if b.ClassName == "Weld" or b.ClassName == "Motor" then
428-
q(function() for i=1,20 do 
428+
					local p1 = b.Part1
429-
swor.CFrame=hol.CFrame*cn(0,(i*3.5)-5.5,0)*ca(rd(90),0,0) 
429+
					b.Part1 = nil
430-
wait() end end) 
430+
					local c01, c02, c03, c04, c05, c06, c07, c08, c09, c010, c011, c012 = b.C0:components()
431-
for i2,v in pairs(swr) do q(function() for i=1,20 do 
431+
					local c11, c12, c13, c14, c15, c16, c17, c18, c19, c110, c111, c112 = b.C1:components()
432-
v.CFrame=hol.CFrame*ca(0,rd(((360/14)*i2)+i*6),0)*cn(0,(i*0.32)-5.5,10)*ca(rd(-90+(91/20*i)),0,0) 
432+
					b.C0 = cf(c01 * PlayerSize, c02 * PlayerSize, c03 * PlayerSize, c04, c05, c06, c07, c08, c09, c010, c011, c012)
433-
wait() end FireObj(v,cn(v.Position,v.CFrame*cn(0,0,-2).p),ca(0,0,0),8,20,6,function(h) ProjHit1(v,h,1.2) end,8) end) end 
433+
					b.C1 = cf(c11 * PlayerSize, c12 * PlayerSize, c13 * PlayerSize, c14, c15, c16, c17, c18, c19, c110, c111, c112)
434-
for i2,v in pairs(swr2) do q(function() for i=1,20 do 
434+
					b.Part1 = p1
435-
v.CFrame=hol.CFrame*ca(0,rd(((360/8)*i2)+i*-8),0)*cn(0,(i*1)-5.5,6)*ca(rd(-90+(135/20*i)),0,0) 
435+
				end
436-
wait() end FireObj(v,cn(v.Position,v.CFrame*cn(0,0,-2).p),ca(0,0,0),8,20,6,function(h) ProjHit1(v,h,1.2) end,8) end) end for i=1,20 do wait() end local holp = hol.CFrame fade(hol,0.1) 
436+
			end
437-
for i=20*3.5,0,-20*3.5/12 do 
437+
		end
438-
swor.CFrame = hol.CFrame*cn(0,i-1,0)*ca(rd(90),0,0) GlowMesh(false,Decs.Crown,t,v3(5,10,5),'Navy blue',swor.CFrame*ca(rd(-90),0,0),0.1,1,0.1) 
438+
	end
439-
wait() end local rr = 25 GetRegion(holp.p-v3(rr,rr,rr),holp.p+v3(rr,rr,rr),function(v) local bpp = qi({"BodyVelocity",v.Torso,maxForce=v3(1/0,1/0,1/0),velocity=cn(holp.p,v.Torso.Position).lookVector*120}) Dmgz(false,v.Humanoid,rn(d[1],d[2])*1.8,v.Torso) wait(0.24) bpp:Remove() end,function(v) ForceBrick(v,holp.p,150) end) 
439+
end
440-
for i=0,7.5,2.5 do GlowMesh(false,Decs.Ring,t,v3(85-i,85-i,60-i),'Navy blue',hol.CFrame*cn(0,3,0)*ca(rd(-90),0,0),0.1,1,0.05) wait(0.1) end 
440+
	m = Instance.new("Model", Character)
441-
wait(5) fade(swor,0.02) 
441+
	m.Name = WeaponName
442-
end) end 
442+
	Effects = Instance.new("Folder", m)
443-
function SpawnDeathBlock(pos,rootvel,sc) q(function() 
443+
	Effects.Name = "Effects"
444-
local bl = pa(su,"","Block",9.5*sc,12*sc,4*sc,true,true,0.05,0,"Really black") local rca = ca(rd(rn(-6,6)),rd(rn(-6,6)),rd(rn(-6,6))) 
444+
	Humanoid.Died:connect(function()
445-
local sk = pa(su,"","Block",0,0,0,false,true,0.05,0,"Really black") qi({"SpecialMesh",sk,Scale=v3(2*sc,2*sc,0.8*sc),MeshType="FileMesh",MeshId=Decs.Skull1}) 
445+
	
446-
bl.Touched:connect(function(v) if v.Parent == c or v.Parent == su or v.Parent:findFirstChild("Humanoid") == nil or v.Parent:findFirstChild("Torso") == nil then return end 
446+
	attack = true
447-
GlowMesh(false,"Sphere",t,v3(12,12,12),'Navy blue',v.CFrame,0.1,1,0.1) 
447+
	for _,v in pairs(Character:GetChildren()) do
448-
local bpp = qi({"BodyVelocity",v.Parent.Torso,maxForce=v3(1/0,1/0,1/0),velocity=cn(rootvel,v.Parent.Torso.Position+v3(0,7.5,0)).lookVector*80}) Dmgz(false,v.Parent.Humanoid,rn(d[1],d[2])*0.2,v.Parent.Torso) wait(0.2) bpp:Remove() 
448+
		if v.ClassName == "Model" then
449-
end) 
449+
			v:Destroy()
450-
for i=0,1,0.1 do bl.CFrame=pos*cn(0,(-5*sc)+(9*i),0)*rca sk.CFrame=bl.CFrame*cn(0,0,-2.1*sc) wait() end 
450+
		end
451-
wait(rn(23,30)) 
451+
	end
452-
for i,v in pairs({{"Navy blue",v3(30,30,30)},{"Really black",v3(20,20,20)}}) do GlowMesh(false,"Sphere",t,v[2],v[1],bl.CFrame,0.1,1,0.1) end 
452+
end
453-
local rr = 8 GetRegion(bl.Position-v3(rr,rr,rr),bl.Position+v3(rr,rr,rr),function(v) local bpp = qi({"BodyVelocity",v.Torso,maxForce=v3(1/0,1/0,1/0),velocity=cn(bl.Position,v.Torso.Position).lookVector*80}) Dmgz(false,v.Humanoid,rn(d[1],d[2])*0.5,v.Torso) wait(0.1) bpp:Remove() end,function(v) ForceBrick(v,holp.p,150) end) 
453+
)
454-
fade(bl,0.1) fade(sk,0.1) 
454+
	for i,v in pairs(Character:GetChildren()) do
455-
end) end 
455+
		if v.ClassName == "Model" then
456-
---- TUT01LOL 
456+
			for _,c in pairs(v:GetChildren()) do
457-
han = pa(su,"","Block",0.4,0.4,0.4,false,false,0,0,"White") it('CylinderMesh',han) 
457+
				if c.ClassName == "Part" then
458-
hanw = qi({"Weld",han,Part0=t,Part1=han,C0=cn(0.7,-0.7,0.65)*ca(0,0,rd(45))*ca(0,rd(90),0)}) 
458+
					c.CustomPhysicalProperties = PhysicalProperties.new(0.001, 0.001, 0.001, 0.001, 0.001)
459-
han2 = pa(su,"","Block",0.35,4,0.35,false,false,0,0,"Black") it('CylinderMesh',han2) 
459+
				end
460-
han2w = qi({"Weld",han2,Part0=han,Part1=han2,C0=cn(0,1,0)}) 
460+
			end
461-
han3 = pa(su,"","Block",0,0,0,false,false,0,1,"White") qi({"SpecialMesh",han3,MeshType="Sphere",Scale=v3(0.4,0.4,0.4)*5}) 
461+
		end
462-
han3w = qi({"Weld",han2,Part0=han2,Part1=han3,C0=cn(0,-2,0)}) 
462+
	end
463-
han4 = pa(su,"","Block",0,0,0,false,false,0,0,"Black") qi({"SpecialMesh",han4,MeshType="Sphere",Scale=v3(0.5,0.7,0.2)*5}) 
463+
	print(ClassName .. " loaded.")
464-
han4w = qi({"Weld",han2,Part0=han3,Part1=han4,C0=ca(0,rd(90),0)}) 
464+
	clerp = function(a, b, t)
465-
for i=1,7 do 
465+
return a:lerp(b, t)
466-
des = pa(su,"","Block",0.4,0.2,0.4,false,false,0,0,"White") it('CylinderMesh',des).Scale = v3(1,0.4,1) 
466+
end
467-
desw = qi({"Weld",han,Part0=han2,Part1=des,C0=cn(0,-0.9+(i/3),0)*ca(rd(rn(-15,15)),0,rd(rn(-15,15)))}) 
467+
468-
end 
468+
	positiveangle = function(number)
469-
for i=0,270,90 do 
469+
	
470-
des = pa(su,"","Block",0,0,0,false,false,0,0,"") qi({"SpecialMesh",des,MeshType="FileMesh",Scale=v3(0.1,0.4,0.1),MeshId=Decs.Spike}) 
470+
	if number > 0 then
471-
desw = qi({"Weld",han2,Part0=han2,Part1=des,C0=ca(0,rd(i),0)*cn(0,1.8,0.3)*ca(rd(90),0,0)}) 
471+
		number = 0
472-
end 
472+
	end
473-
han5 = pa(su,"","Block",0,0,0,false,false,0,0,"Black") qi({"SpecialMesh",han5,MeshType="Sphere",Scale=v3(0.35,0.6,0.35)*5}) 
473+
	return number
474-
han5w = qi({"Weld",han2,Part0=han2,Part1=han5,C0=cn(0,2,0)}) 
474+
end
475-
han6 = pa(su,"","Wedge",0,0,0,false,false,0,0,"Black") qi({"SpecialMesh",han6,MeshType="Wedge",Scale=v3(0.1,1,0.5)*5}) 
475+
476-
han6w = qi({"Weld",han2,Part0=han2,Part1=han6,C0=cn(0,2.4,0.05)*ca(rd(10),0,0)}) 
476+
	negativeangle = function(number)
477-
han7 = pa(su,"","Block",0,0,0,false,false,0,1,"") qi({"SpecialMesh",han7,MeshType="FileMesh",Scale=v3(0.75,0.75,2),MeshId=Decs.Ring}) 
477+
	
478-
han7w = qi({"Weld",han2,Part0=han2,Part1=han7,C0=cn(0,2.9,0)*ca(0,rd(90),0)}) 
478+
	if number < 0 then
479-
han8 = pa(su,"","Block",0,0,0,false,false,0.3,0.1,"White") qi({"SpecialMesh",han8,MeshType="Sphere",Scale=v3(0.7,0.7,0.7)*5}) 
479+
		number = 0
480-
han8w = qi({"Weld",han2,Part0=han2,Part1=han8,C0=cn(0,2.9,0)*ca(0,0,0)}) 
480+
	end
481-
han9 = pa(su,"","Block",0,0,0,false,false,0,0,"Institutional white") qi({"SpecialMesh",han9,Scale=v3(0.25,1,0.25),MeshType="FileMesh",MeshId = Decs.Chakram3}) 
481+
	return number
482-
han9w = qi({"Weld",han2,Part0=han2,Part1=han9,C0=cn(0,2.9,0)*ca(0,0,rd(90))}) 
482+
end
483-
q(function() while true do wait(0.035) han9w.C0 = han9w.C0 *ca(0,rd(10),0) end end) 
483+
484-
for i=0,2 do 
484+
	so = function(id, par, vol, pit)
485-
des = pa(su,"","Block",0,0,0,false,false,0,0.05,"Really black") qi({"SpecialMesh",des,MeshType="FileMesh",Scale=v3(0.2,1,0.2),MeshId=Decs.Diamond}) 
485+
	
486-
desw = qi({"Weld",han2,Part0=han2,Part1=des,C0=cn(0,2.1+(i/2.1),0.6+(i/5))*ca(rd(150-(i*30)),0,0)}) 
486+
	coroutine.resume(coroutine.create(function()
487-
end 
487+
		
488-
des = pa(su,"","Block",0,0,0,false,false,0,0.05,"Really black") qi({"SpecialMesh",des,MeshType="FileMesh",Scale=v3(0.2,1,0.2),MeshId=Decs.Diamond}) 
488+
		local sou = Instance.new("Sound", par or workspace)
489-
desw = qi({"Weld",han2,Part0=han2,Part1=des,C0=cn(0,3.6,0.7)*ca(rd(50),0,0)}) 
489+
		sou.Volume = vol
490-
bla = pa(su,"","Wedge",0.2,1,2,false,false,0,1,"") qi({"SpecialMesh",bla,Scale=v3(0.56,1,1),MeshType="Wedge"}) 
490+
		sou.Pitch = pit or 1
491-
blaw = qi({"Weld",han2,Part0=han8,Part1=bla,C0=cn(0,0.5,-1.2)*ca(rd(30),0,0)}) 
491+
		sou.SoundId = "http://roblox.com/asset/?id=" .. id
492-
bla2 = pa(su,"","Wedge",0.2,0.7,2,false,false,0,1,"") qi({"SpecialMesh",bla2,Scale=v3(0.53,1,1),MeshType="Wedge"}) 
492+
		hbwait()
493-
bla2w = qi({"Weld",han2,Part0=bla,Part1=bla2,C0=cn(0,-0.5,-0.75)*ca(rd(-20),0,0)}) 
493+
		sou:play()
494-
bla3 = pa(su,"","Wedge",0.2,0.4,2,false,false,0,1,"") qi({"SpecialMesh",bla3,Scale=v3(0.5,1,1),MeshType="Wedge"}) 
494+
		game:GetService("Debris"):AddItem(sou, 10)
495-
bla3w = qi({"Weld",han2,Part0=bla2,Part1=bla3,C0=cn(0,-0.5,-0.75)*ca(rd(-20),0,0)}) 
495+
	end
496-
han10 = pa(su,"","Block",0,0,0,false,false,0,1,"Really black") it('CylinderMesh',han10).Scale = v3(1.2,0.57,1.2) 
496+
))
497-
han10 = qi({"Weld",han2,Part0=bla,Part1=han10,C0=cn(0,-0.37,1.35)*ca(0,0,rd(90))}) 
497+
end
498-
han11 = pa(su,"","Block",0.2,0.37,0.7,false,false,0,1,"") it('BlockMesh',han11).Scale = v3(0.48,1,0.9) 
498+
499-
han11 = qi({"Weld",han2,Part0=bla,Part1=han11,C0=cn(0,-0.32,1.3)}) 
499+
	GetDistance = function(Part1, Part2, magnitude)
500-
--http://www.roblox.com/Knights-of-the-Seventh-Sanctum-Sword-and-Shield-item?id=60357959 
500+
	
501-
raa = c["Right Arm"] 
501+
	local target = Part1.Position - Part2.Position
502-
laa = c["Left Arm"] 
502+
	local mag = target.magnitude
503-
clawa1 = pa(su,"","Block",0,0,0,false,false,0,0,"Really black") qi({"SpecialMesh",clawa1,MeshType="FileMesh",Scale=v3(0.12,0.8,0.12),MeshId=Decs.Spike}) 
503+
	if mag <= magnitude then
504-
clawa1w = qi({"Weld",han2,Part0=laa,Part1=clawa1,C0=ca(rd(180),0,0)*cn(-0.2,1.25,0)}) 
504+
		return true
505-
clawa2 = pa(su,"","Block",0,0,0,false,false,0,0,"Really black") qi({"SpecialMesh",clawa2,MeshType="FileMesh",Scale=v3(0.12,0.8,0.12),MeshId=Decs.Spike}) 
505+
	else
506-
clawa2w = qi({"Weld",han2,Part0=laa,Part1=clawa2,C0=ca(rd(180),0,0)*cn(0.2,1.25,0)}) 
506+
		return false
507-
clawb1 = pa(su,"","Block",0,0,0,false,false,0,0.4,"White") qi({"SpecialMesh",clawb1,MeshType="FileMesh",Scale=v3(0.12,0.8,0.12),MeshId=Decs.Spike}) 
507+
	end
508-
clawb1w = qi({"Weld",han2,Part0=clawa1,Part1=clawb1,C0=cn(0,0.15,0)}) 
508+
end
509-
clawb2 = pa(su,"","Block",0,0,0,false,false,0,0.4,"White") qi({"SpecialMesh",clawb2,MeshType="FileMesh",Scale=v3(0.12,0.8,0.12),MeshId=Decs.Spike}) 
509+
510-
clawb2w = qi({"Weld",han2,Part0=clawa2,Part1=clawb2,C0=cn(0,0.15,0)}) 
510+
	rayCast = function(Pos, Dir, Max, Ignore)
511-
badge = pa(su,"","Block",0,0,0,false,false,0,0,"Really red") qi({"SpecialMesh",badge,MeshType="FileMesh",Scale=v3(0.15,1,0.5),MeshId=Decs.Diamond}) 
511+
	
512-
badgew = qi({"Weld",han2,Part0=laa,Part1=badge,C0=cn(-0.5,0,0)*ca(rd(25),0,0)}) 
512+
	return game:service("Workspace"):FindPartOnRay(Ray.new(Pos, Dir.unit * (Max or 999.999)), Ignore)
513-
badge2 = pa(su,"","Block",0,0,0,false,false,0,0,"Really black") qi({"SpecialMesh",badge2,MeshType="FileMesh",Scale=v3(0.149,1,0.495),MeshId=Decs.Diamond}) 
513+
end
514-
badge2w = qi({"Weld",han2,Part0=badge,Part1=badge2}) 
514+
515-
ef = pa(su,"","Block",0,0,0,false,true,1,1,"Black") qi({"SpecialMesh",ef,MeshType="FileMesh",Scale=v3(7,7,4),MeshId=Decs.Chakram2}) 
515+
	DamageStatLabel = function(labeltype, cframe, text, color)
516-
--efw = qi({"Weld",han2,Part0=t,Part1=ef,C0=cn(0,-2.9,0)*ca(rd(90),0,0)}) 
516+
	
517-
db1 = pa(su,"","Block",0,0,0,false,false,1,0,"White") qi({"SpecialMesh",db1,MeshType="Sphere",Scale=v3(1,1,1)*5}) 
517+
	local c = part(3, Effects, "SmoothPlastic", 0, 1, "Really black", "Effect", vt(0, 0, 0))
518-
db1w = qi({"Weld",han2,Part0=laa,Part1=db1,C0=cn(0,-2,0)}) 
518+
	c.CFrame = cf(cframe.p + vt(0, 1.5, 0))
519-
db2 = pa(su,"","Block",0,0,0,false,false,1,0.1,"White") qi({"SpecialMesh",db2,MeshType="Sphere",Scale=v3(1.2,1.2,1.2)*5}) 
519+
	game:GetService("Debris"):AddItem(c, 5)
520-
db2w = qi({"Weld",han2,Part0=db1,Part1=db2,C0=cn(0,0,0)}) 
520+
	Instance.new("BodyGyro", c)
521-
local ebs = false 
521+
	local f = Instance.new("BodyPosition", c)
522-
function eb(wutarm,aa,siz) if not siz then siz = 1 end q(function() db1.Mesh.Scale=v3(siz,siz,siz)*5 db1w.Part0 = wutarm db1w.C0 = cn(0,-1+(-siz/1.25),0) if not ebs then ebs = true 
522+
	f.P = 2000
523-
if aa then db1.Transparency = 0.1 else for i=1,0.1,-0.1 do db1.Transparency = i wait() end end 
523+
	f.D = 100
524-
else 
524+
	f.maxForce = vt(math.huge, math.huge, math.huge)
525-
ebs = false if aa then db1.Transparency = 1 else for i=0.1,1,0.1 do db1.Transparency = i wait() end end 
525+
	if labeltype == "Normal" then
526-
end end) end 
526+
		f.position = c.Position + vt(math.random(-2, 2), 6, math.random(-2, 2))
527-
local efm = ef.Mesh.Scale 
527+
	else
528-
function e(aa) if aa ~= nil then ef.Mesh.Scale=efm*aa else ef.Mesh.Scale=efm end if ef.Transparency < 0.4 then 
528+
		if labeltype == "Debuff" then
529-
for i=0.3,1,0.1 do ef.Transparency = i wait() end 
529+
			f.position = c.Position + vt(math.random(-2, 2), 8, math.random(-2, 2))
530-
else 
530+
		else
531-
q(function() for i=1,0.3,-0.1 do ef.Transparency = i wait() end end) 
531+
			if labeltype == "Interruption" then
532-
end end 
532+
				f.position = c.Position + vt(math.random(-2, 2), 8, math.random(-2, 2))
533-
q(function() while true do if ebs then for i=0.4,0.7,0.025 do local tra = (i+0.15)*(db1.Mesh.Scale.x/4) db2.Transparency =i wait() db2.Mesh.Scale=db1.Mesh.Scale*1.2+v3(tra*(db1.Mesh.Scale.x/5),tra*(db1.Mesh.Scale.x/5),tra*(db1.Mesh.Scale.x/5)) end 
533+
			end
534-
for i=0.7,0.4,-0.025 do local tra = (i+0.15)*(db1.Mesh.Scale.x/4) db2.Transparency =i db2.Mesh.Scale=db1.Mesh.Scale*1.2+v3(tra*(db1.Mesh.Scale.x/5),tra*(db1.Mesh.Scale.x/5),tra*(db1.Mesh.Scale.x/5)) wait() end else db2.Transparency = 1 db2.Mesh.Scale = v3(1.2,1.2,1.2)*5 end wait() end end) 
534+
		end
535-
q(function() while true do for i=0,1,0.05 do badge.Transparency = i wait() end badge.Transparency = 1 wait(1) for i=1,0,-0.05 do badge.Transparency = i wait() end wait(4) end end) 
535+
	end
536-
sho = pa(su,"","Block",0,0,0,false,false,0,0,"Black") qi({"SpecialMesh",sho,Scale=v3(1.1,1.1,1.1)*5,MeshType="Wedge"}) 
536+
	game:GetService("Debris"):AddItem(c, 5)
537-
show = qi({"Weld",han2,Part0=raa,Part1=sho,C0=cn(0,0.545,0)*ca(rd(180),rd(90),0)}) 
537+
	local bg = Instance.new("BillboardGui", c)
538-
chak = pa(su,"","Block",0,0,0,false,false,0,0,"") qi({"SpecialMesh",chak,Scale=v3(0.09,0.09,0.24)*5,MeshType="FileMesh",MeshId=Decs.Chakram}) 
538+
	bg.Adornee = c
539-
chakw = qi({"Weld",han2,Part0=raa,Part1=chak,C0=cn(0.56,0.5,0)*ca(0,rd(-90),0)}) 
539+
	bg.Size = UDim2.new(2.5, 0, 2.5, 0)
540-
chak2 = pa(su,"","Block",0,0,0,false,false,0.1,0.1,"White") qi({"SpecialMesh",chak2,Scale=v3(0.15,0.15,0.05)*5,MeshType="FileMesh",MeshId=Decs.Chakram2}) 
540+
	bg.StudsOffset = vt(-2, 2, 0)
541-
chak2w = qi({"Weld",han2,Part0=raa,Part1=chak2,C0=cn(0.56,0.5,0)*ca(0,rd(-90),0)}) 
541+
	bg.AlwaysOnTop = false
542-
local efww = 0 
542+
	local tl = Instance.new("TextLabel", bg)
543-
q(function() while true do wait() if FindGround(to.CFrame) then efww = efww+25 ef.CFrame = FindGround(to.CFrame)*ca(0,rd(efww),0)*ca(rd(90),0,0) else ef.CFrame=cn(10000,10000,10000) end end end) 
543+
	tl.BackgroundTransparency = 1
544-
q(function() while true do wait(0.035) chak2w.C0 = chak2w.C0*ca(0,0,rd(25)) end end) 
544+
	tl.Size = UDim2.new(2.5, 0, 2.5, 0)
545-
---- TUT02LOL 
545+
	tl.Text = text
546-
function Act(k,kb) 
546+
	tl.Font = Enum.Font.SourceSans
547-
if kb then 
547+
	tl.FontSize = Enum.FontSize.Size42
548-
if k == "e" and Anim=="None" then 
548+
	tl.TextColor3 = color
549-
Anim = "SpawnSwords" Armz(false) e() eb(raa) fac = true 
549+
	tl.TextScaled = false
550-
c2(law,spd,3,-1.5,1,0,30,0,30) c2(tw,spd,3,0,0,0,0,-95,0) c2(hw,spd,3,0,1.5,0,0,95,0) 
550+
	tl.TextStrokeTransparency = 0
551-
c1(raw,spd,3,1,0.5,0,0,0,-80) c2(raw,spd,3,1,0.4,0,0,0,-140) for i=1,5 do SpawnSword(FindGround(to.CFrame*cn(0,-2.75,-0.5+(-i*8)-i)),1+(i/10),15,"Navy blue") wait(0.06) end 
551+
	tl.TextScaled = true
552-
eb(raa) fac = false wait(0.2) e() c2(law,spd,3,-1.5,1,0,0,0,0) c2(hw,spd,3,0,1.5,0,0,0,0) c2(tw,spd,3,0,0,0,0,0,0) c1(raw,spd,3,1.5,1,0,0,0,0) Armz(true) 
552+
	tl.TextWrapped = true
553-
Anim = "None" 
553+
	f.Parent = c
554-
elseif k == "q" and Anim=="None" then 
554+
	coroutine.resume(coroutine.create(function(Part, BodyPosition, TextLabel)
555-
Anim = "GravGrab" Armz(false) e() eb(laa) caw = false 
555+
		
556-
c2(raw,spd,3,1.5,1,0,30,0,20) c2(tw,spd,3,0,0,0,0,95,0) c2(hw,spd,3,0,1.5,0,0,-95,0) 
556+
		wait(0.25)
557-
c1(law,spd,3,-1,0.5,0,0,0,130) SpikeSucker(to.CFrame*cn(0,5,-6),1) eb(laa) hanw.Part0 = raa hanw.C0 = cn(-0.1,-1.1,0)*ca(0,0,rd(75)) hanw.C1=ca(0,rd(-105),0) 
557+
		for i = 1, 5 do
558-
c2(law,spd,3,-1,0.5,0,45,0,90) c2(hw,spd,3,0,1.5,0,0,90,0) c2(tw,spd,3,0,0,0,0,-90,0) c2(hanw,spd,0,-0.1,-2.2,0,0,90,170) 
558+
			wait()
559-
Trail(bla3,15,0,"White",0.65,cn(0,-0.2,-1)) rayHit(0.6,1,ra,ca(rd(-90),0,0),8,1.3) 
559+
			BodyPosition.position = Part.Position - vt(0, 0.5, 0)
560-
c1(raw,spd,3,1.3,0.5,0,-30,0,-135) wait(0.5) c2(hanw,spd,0,-0.1,-1.1,0,0,0,75) 
560+
		end
561-
caw = true c2(hw,spd,3,0,1.5,0,0,0,0) c2(tw,spd,3,0,0,0,0,0,0) c2(law,spd,3,-1.5,1,0,0,0,0) c1(raw,spd,3,1.5,1,0,30,3,20) hanw.Part0 = t hanw.C1=ca(0,0,0) hanw.C0=cn(0.7,-0.7,0.65)*ca(0,0,rd(45))*ca(0,rd(90),0) c1(raw,spd,3,1.5,1,0,0,0,0) 
561+
		wait(1.25)
562-
e() Anim = "None" Armz(true) 
562+
		for i = 1, 5 do
563-
elseif k == "z" and Anim=="None" then 
563+
			wait()
564-
Anim = "Blackspace" Armz(false) Legz(false) caw = false 
564+
			TextLabel.TextTransparency = TextLabel.TextTransparency + 0.2
565-
c2(raw,spd,3,1.5,1,0,20,0,-20) c2(law,spd,3,-1.5,1,0,20,0,20) c2(rlw,spd,3,0.5,-1,0,20,0,-20) c2(llw,spd,3,-0.5,-1,0,20,0,20) c1(tw,spd*0.5,3,0,7,0,0,0,0) Blackspace(t.CFrame,40,3) 
565+
			TextLabel.TextStrokeTransparency = TextLabel.TextStrokeTransparency + 0.2
566-
c2(raw,spd,3,1.5,1,0,0,0,0) c2(law,spd,3,-1.5,1,0,0,0,0) c2(rlw,spd,3,0.5,-1,0,0,0,0) c2(llw,spd,3,-0.5,-1,0,0,0,0) c1(tw,spd,3,0,0,0,0,0,0) Anim = "None" Armz(true) Legz(true) caw = true 
566+
			BodyPosition.position = Part.Position + vt(0, 0.5, 0)
567-
elseif k == "g" and Anim=="None" then 
567+
		end
568-
Anim = "MatterBall" e() Armz(false) fac = true 
568+
		Part.Parent = nil
569-
c2(tw,spd*1.3,3,0,0,0,0,-90,0) c2(hw,spd*1.3,3,0,1.5,0,0,90,0) c1(law,spd*1.3,3,-1,0.5,0,50,0,90-math.deg((to.Position - mouse.hit.p).unit.y)) 
569+
	end
570-
eb(laa,nil,3) wait(0.3) 
570+
), c, f, tl)
571-
c2(tw,spd*1.55,3,0,0,0,0,70,0) c2(hw,spd*1.55,3,0,1.5,0,0,-70,0) c1(law,spd*1.55,3,-1,0.5,0,-20,0,90-math.deg((to.Position - mouse.hit.p).unit.y)) eb(laa,true,2) MatterBall(cn(db1.Position,la.CFrame*cn(0,-20,0).p),3,5,30,1.5) 
571+
end
572-
fac = false c2(tw,spd*1.3,3,0,0,0,0,0,0) c2(hw,spd*1.3,3,0,1.5,0,0,0,0) c1(law,spd*1.3,3,-1.5,1,0,0,0,0) e() Armz(true) wait(0.1) Anim = "None" 
572+
573-
elseif k == "r" and Anim=="None" then 
573+
	IncreaseStat = function(Location, Stat, Amount, Duration, ShowTheStat)
574-
Anim = "Block" Armz(false) fac = true 
574+
	
575-
c2(tw,spd,3,0,0,0,0,-65,0) c2(hw,spd,3,0,1.5,0,0,65,0) c1(raw,spd,3,1.5,0.5,0.2,-100,-25,-5) c2(law,spd,3,-1.3,1,0.2,20,0,20) 
575+
	-- DECOMPILER ERROR at PC28: Unhandled construct in 'MakeBoolean' P1
576-
local spm = chak2.Mesh.Scale for i=1,11,1 do chak2.Reflectance = i/40 chak2.Mesh.Scale = spm*i wait() end 
576+
577-
block.Value = true repeat wait(0.4) GlowMesh(true,chak2.Mesh.MeshId,chak2,chak2.Mesh.Scale*1.5,'White',cn(0,0,0),chak2.Transparency,1,0.025) until not ky[k] for i=11,1,-1 do chak2.Reflectance = i/40 chak2.Mesh.Scale = spm*i wait() end chak2.Reflectance = 0 
577+
	-- DECOMPILER ERROR at PC28: Unhandled construct in 'MakeBoolean' P1
578-
block.Value = false c2(tw,spd*1.3,3,0,0,0,0,0,0) c2(hw,spd*1.3,3,0,1.5,0,0,0,0) c2(law,spd*1.3,3,-1.5,1,0,0,0,0) c1(raw,spd*1.3,3,1.5,1,0,0,0,0) Armz(true) fac = false Anim = "None" 
578+
579-
elseif k == "v" and Anim=="None" then 
579+
	if Location:FindFirstChild("Stats") ~= nil and Location.Stats:FindFirstChild("BlockValue") ~= nil and Location.Stats:FindFirstChild("BlockValue").Value ~= true and Location.Stats[Stat] ~= nil then
580-
Anim = "RakeFist" Armz(false) fac = true 
580+
		Location.Stats[Stat].Value = Location.Stats[Stat].Value + Amount
581-
c1(raw,spd*1.5,3,1.5,0.5,0,-340/2,0,40) c1(raw,spd*1.5,3,1.5,0.5,0,-340,0,25) hanw.Part0 = raa hanw.C0 = cn(-0.1,-1.1,0)*ca(0,0,rd(75)) hanw.C1=ca(0,rd(-105),0) 
581+
		if ShowTheStat == true then
582-
if (to.Position - mouse.hit.p).magnitude < 125 then c2(hanw,spd*1.5,0,-0.1,-1.2,0,0,-30,100) c1(raw,spd*1.5,3,1.5,0.5,0,-135,-60,0) wait(0.2) FistBoom(cn(to.CFrame*cn(-1.5,1.5,-4).p,to.CFrame*cn(-1.5,1.5,-5).p),1,rn(d[1]*2,d[2]*2),(to.Position-v3(mouse.hit.p.x,to.Position.y,mouse.hit.p.z)).magnitude-10) fac = false c1(raw,spd,3,1,0.5,0,-50,70,0) end fac = false 
582+
			if Stat == "Defense" then
583-
wait(0.2) c2(hanw,spd*0.7,0,-0.1,-1.2,0,0,0,70) c1(raw,spd,3,1.5,0.5,0,-340/2,0,40) c1(raw,spd,3,1.5,0.5,0,-340,0,25) hanw.Part0 = t hanw.C1=ca(0,0.5,0) hanw.C0=cn(0.7,-0.7,0.65)*ca(0,0,rd(45))*ca(0,rd(90),0) 
583+
				DamageStatLabel("Debuff", Location.Head.CFrame, "+Defense", c3(1, 1, 1))
584-
c1(raw,spd*0.8,3,1.5,1,0,0,0,0) Armz(true) Anim = "None" 
584+
			else
585-
elseif k=="h" and Anim=="None" then 
585+
				if Stat == "Damage" then
586-
Anim = "Worm" Armz(false) e(3) fac = true caw = false 
586+
					DamageStatLabel("Debuff", Location.Head.CFrame, "+Damage", c3(1, 1, 1))
587-
c2(tw,spd,3,0,0,0,0,-90,0) c2(hw,spd,3,0,1.5,0,0,90,0) c1(raw,spd*1.5,3,1.5,0.5,0,-340/2,0,40) c1(raw,spd*1.5,3,1.5,0.5,0,-340,0,25) hanw.Part0 = raa hanw.C0 = cn(-0.1,-1.1,0)*ca(0,0,rd(75)) hanw.C1=ca(0,rd(-105),0) 
587+
				else
588-
c2(hanw,spd,0,-0.1,-1.5,0,0,0,180) c1(raw,spd,3,1,0.5,0,-180,0,-30) c1(raw,spd,3,1,0.5,0,0,0,-90) 
588+
					if Stat == "Movement" then
589-
local tpos = mouse.hit.p if (tpos - bla2.Position).magnitude < 350 then q(function() local to = pa(su,"","Block",2,1,2,false,true,0.1,0,"White") it('CylinderMesh',to) local to2 = pa(su,"","Block",0,0,0,false,true,0.1,0,"White") qi({"SpecialMesh",to2,Scale=v3(2,2,2),MeshType="FileMesh",MeshId=Decs.Totem}) 
589+
						DamageStatLabel("Debuff", Location.Head.CFrame, "+Movement", c3(1, 1, 1))
590-
for i=1,5,0.5 do to.Size=v3(2,i,2) to.CFrame=cn(tpos+v3(0,i/2,0)) to2.CFrame = to.CFrame*cn(0,(i/2)+1,0) wait() end wait(3.5) for i=0.2,1,0.1 do to.Transparency = i to2.Transparency = i wait() end to:Remove() to2:Remove() end) 
590+
					end
591-
for i=1,8 do Lightning(bla2.Position,tpos,math.floor((bla2.Position-tpos).magnitude/18)+1,1.5,"White",0.3,0) wait(0.04) end fac = false 
591+
				end
592-
caw = true q(function() wait(1) WormDrill(cn(tpos),rn(25,30)/10) end) c1(law,spd,3,-1.5,0.25,0,0,0,180) q(function() local to = pa(su,"","Block",1.5,1.5,1.5,false,true,0.1,0,"White") qi({"SpecialMesh",to,MeshType="Sphere"}) for i=1,15,1 do to.Size=v3(1.5,i*2,1.5) to.CFrame=la.CFrame*cn(0,-2+(-i),0) wait() end GlowMesh(false,"Sphere",t,v3(35,35,35),'Navy blue',la.CFrame*cn(0,-32,0),0.1,1,0.1) fade(to,0.1) end) 
592+
			end
593-
end fac = false caw = true c2(hanw,spd*0.7,0,-0.1,-1.2,0,0,0,70) c1(raw,spd,3,1.5,0.5,0,-340/2,0,40) c1(raw,spd,3,1.5,0.5,0,-340,0,25) hanw.Part0 = t hanw.C1=ca(0,0,0) hanw.C0=cn(0.7,-0.7,0.65)*ca(0,0,rd(45))*ca(0,rd(90),0) 
593+
		end
594-
c2(tw,spd,3,0,0,0,0,0,0) c2(hw,spd,3,0,1.5,0,0,0,0) c2(law,spd*0.8,3,-1.5,1,0,0,0,0) c1(raw,spd*0.8,3,1.5,1,0,0,0,0) Armz(true) e(3) Anim = "None" 
594+
		coroutine.resume(coroutine.create(function(CurrentDecrease)
595-
elseif k == "y" and Anim == "None" then 
595+
		
596-
Anim = "Whirlwind" Armz(false) e() fac = true 
596+
		wait(Duration)
597-
c1(raw,spd*1.5,3,1.5,0.5,0,-340/2,0,40) c1(raw,spd*1.5,3,1.5,0.5,0,-340,0,25) hanw.Part0 = raa hanw.C0 = cn(-0.1,-1.1,0)*ca(0,0,rd(75)) hanw.C1=ca(0,rd(-105),0) 
597+
		CurrentDecrease.Value = CurrentDecrease.Value - Amount
598-
c2(hanw,spd,0,-0.1,-1.2,0,0,0,90) c2(hanw,spd,1,0,0,0,0,0,0) c1(raw,spd,3,1,0.5,0,-180,0,0) wait(0.1) 
598+
	end
599-
local to = pa(su,"","Block",0,0,0,false,false,0.2,0,"White") it('CylinderMesh',to).Scale=v3(9,0.2,9)*5 local tom = qi({"Weld",to,Part0=ra,Part1=to}) 
599+
), Location.Stats[Stat])
600-
q(function() for i=1,40 do if i == 20 then for hax=-50,50,25 do SpawnTornado(t.CFrame*cn(0,3,0)*ca(0,rd(hax),0),1,1.2,6) end end tom.C0 = cn(0,-2.3,0)*ca(rd(rn(-8,8)),0,rd(rn(-8,8))) wait() end fade(to,0.1) end) c1(hanw,spd*0.3,1,0,0,0,360*5,0,0) cleanweld(hanw,"a1") 
600+
	end
601-
c2(hanw,spd*0.7,0,-0.1,-1.2,0,0,0,70) c1(raw,spd,3,1.5,0.5,0,-340/2,0,40) c1(raw,spd,3,1.5,0.5,0,-340,0,25) hanw.Part0 = t hanw.C1=ca(0,0,0) hanw.C0=cn(0.7,-0.7,0.65)*ca(0,0,rd(45))*ca(0,rd(90),0) 
601+
	DamageStatLabel("Interruption", Location.Head.CFrame, "Blocked!", Color3.new(0, 0.3921568627451, 1))
602-
c1(raw,spd,3,1.5,1,0,0,0,0) Armz(true) e() fac = false Anim ="None" 
602+
end
603-
elseif k == "n" and Anim=="None" then 
603+
604-
Anim = "CrownSwords" Armz(false) Legz(false) e() caw = false c2(tw,spd,3,0,5,2,-20,0,0) c2(llw,spd,3,-0.5,-1,0,20,0,20) c2(rlw,spd,3,0.5,-1,0,20,0,-20) 
604+
	DecreaseStat = function(Location, Stat, Amount, Duration, ShowTheStat)
605-
c1(raw,spd*1.5,3,1.5,0.5,0,-340/2,0,40) c1(raw,spd*1.5,3,1.5,0.5,0,-340,0,25) hanw.Part0 = raa hanw.C0 = cn(-0.1,-1.1,0)*ca(0,0,rd(75)) hanw.C1=ca(0,rd(-105),0) 
605+
	
606-
c2(hanw,spd,0,-0.1,-1.2,0,40,0,205) c2(hanw,spd,1,0,0,0,0,-180,0) c2(raw,spd,3,1,0.5,-0.5,-135,-25,0) c1(law,spd,3,-1,0.5,-0.5,-135,25,0) wait(0.15) 
606+
	-- DECOMPILER ERROR at PC28: Unhandled construct in 'MakeBoolean' P1
607-
c2(raw,spd,3,1,0.5,-0.5,-70,-25,0) c2(law,spd,3,-1,0.5,-0.5,-70,25,0) c1(tw,spd,3,0,0,0,30,0,0) wait(0.2) GlowMesh(false,"Sphere",t,v3(9,15,12),'Navy blue',to.CFrame,0.1,1,0.05) CrownSwords(to.CFrame*cn(0,-2.5,-3)) to.CFrame = to.CFrame*cn(0,0,30) GlowMesh(false,"Sphere",t,v3(9,15,12),'Navy blue',to.CFrame,0.1,1,0.05) 
607+
608-
wait(0.2) e() c2(tw,spd,3,0,0,0,0,0,0) c2(llw,spd,3,-0.5,-1,0,0,0,0) c2(rlw,spd,3,0.5,-1,0,0,0,0) c2(hanw,spd*0.7,0,-0.1,-1.2,0,0,0,70) c1(raw,spd,3,1.5,0.5,0,-340/2,0,40) c1(raw,spd,3,1.5,0.5,0,-340,0,25) hanw.Part0 = t hanw.C1=ca(0,0,0) hanw.C0=cn(0.7,-0.7,0.65)*ca(0,0,rd(45))*ca(0,rd(90),0) 
608+
	-- DECOMPILER ERROR at PC28: Unhandled construct in 'MakeBoolean' P1
609-
c1(law,spd,3,-1.5,1,0,0,0,0) c1(raw,spd,3,1.5,1,0,0,0,0) Legz(true) Armz(true) caw = true Anim ="None" 
609+
610-
elseif k == "b" and Anim=="None" then 
610+
	if Location:FindFirstChild("Stats") ~= nil and Location.Stats:FindFirstChild("BlockValue") ~= nil and Location.Stats:FindFirstChild("BlockValue").Value ~= true and Location.Stats[Stat] ~= nil then
611-
Anim = "DeathWall" Armz(false) e() caw = false 
611+
		Location.Stats[Stat].Value = Location.Stats[Stat].Value - Amount
612-
c1(raw,spd*1.5,3,1.5,0.5,0,-340/2,0,40) c1(raw,spd*1.5,3,1.5,0.5,0,-340,0,25) hanw.Part0 = raa hanw.C0 = cn(-0.1,-1.1,0)*ca(0,0,rd(75)) hanw.C1=ca(0,rd(-105),0) 
612+
		if ShowTheStat == true then
613-
c2(hanw,spd,0,-0.1,-1.2,0,40,0,190) c2(hanw,spd,1,0,0,0,0,-180,0) c2(raw,spd,3,1,0.5,-0.5,-135,-25,0) c1(law,spd,3,-1,0.5,-0.5,-135,25,0) wait(0.15) 
613+
			if Stat == "Defense" then
614-
c2(raw,spd*1.4,3,1,0.5,-0.5,-45,-25,0) c1(law,spd*1.4,3,-1,0.5,-0.5,-45,25,0) GlowMesh(false,"Sphere",t,v3(15,1,15),'Navy blue',to.CFrame*cn(0,-2.8,-5.5),0.1,1,0.03) 
614+
				DamageStatLabel("Debuff", Location.Head.CFrame, "-Defense", c3(1, 1, 1))
615-
wait(0.2) for i=0,300,60 do SpawnDeathBlock(to.CFrame*ca(0,rd(i),0)*cn(0,-2.8,-10),to.Position,1) wait() end 
615+
			else
616-
wait(0.2) e() c2(tw,spd,3,0,0,0,0,0,0) c2(llw,spd,3,-0.5,-1,0,0,0,0) c2(rlw,spd,3,0.5,-1,0,0,0,0) c2(hanw,spd*0.7,0,-0.1,-1.2,0,0,0,70) c1(raw,spd,3,1.5,0.5,0,-340/2,0,40) c1(raw,spd,3,1.5,0.5,0,-340,0,25) hanw.Part0 = t hanw.C1=ca(0,0,0) hanw.C0=cn(0.7,-0.7,0.65)*ca(0,0,rd(45))*ca(0,rd(90),0) 
616+
				if Stat == "Damage" then
617-
c1(law,spd,3,-1.5,1,0,0,0,0) c1(raw,spd,3,1.5,1,0,0,0,0) Armz(true) caw = true Anim ="None" 
617+
					DamageStatLabel("Debuff", Location.Head.CFrame, "-Damage", c3(1, 1, 1))
618-
elseif k == "f" and Anim=="None" then 
618+
				else
619-
Anim = "RapidKick" Legz(false) 
619+
					if Stat == "Movement" then
620-
c1(tw,spd,3,0,-0.5,0,-90,0,90) local lo = {-1,-1.6} local ty = 0 ws(25) 
620+
						DamageStatLabel("Debuff", Location.Head.CFrame, "-Movement", c3(1, 1, 1))
621-
c1(tw,0.013,3,0,-0.5,0,-90,0,90+(360*5),function() ty=ty+1 local tz = 35 if lo[1] == -1 then lo = {-1.6,-1} else lo = {-1,-1.6} end 
621+
					end
622-
c2(llw,1,3,-0.5,lo[1],0,rn(-tz,tz),0,rn(-tz,tz)) 
622+
				end
623-
c2(rlw,1,3,0.5,lo[2],0,rn(-tz,tz),0,rn(-tz,tz)) 
623+
			end
624-
local tst = ll if rn(1,2) == 1 then tst = rl end 
624+
		end
625-
local das = pa(su,"","Block",1.5,2.5,1.5,false,true,0.1,0,"White") qi({"SpecialMesh",das,MeshType="Sphere"}) 
625+
		coroutine.resume(coroutine.create(function(CurrentDecrease)
626-
das.CFrame=tst.CFrame*cn(0,-4,0) fade(das,0.2) 
626+
		
627-
if ty%3== 0 then hu:MoveTo(to.CFrame*cn(0,0,-5).p,to) local rr = 2 GetRegion(to.CFrame*cn(0,0,-3).p-v3(rr,rr,rr),to.CFrame*cn(0,0,-3).p+v3(rr,rr,rr),function(v) Dmgz(false,v.Humanoid,rn(d[1],d[2])*0.2,v.Torso) end) end 
627+
		wait(Duration)
628-
if ty%6==0 then GlowMesh(false,Decs.Crown,t,v3(3,6,3),'Navy blue',to.CFrame*cn(0,0,3)*ca(rd(90),0,0),0.1,1,0.05) end 
628+
		CurrentDecrease.Value = CurrentDecrease.Value + Amount
629-
end) ws(16) 
629+
	end
630-
c2(llw,1,3,-0.5,-1,0,0,0,0) c2(rlw,1,3,0.5,-1,0,0,0,0) c1(tw,spd,3,0,0,0,0,0,360*5) cleanweld(tw,"a1") Legz(true) Anim="None" 
630+
), Location.Stats[Stat])
631-
end 
631+
	end
632-
else 
632+
	DamageStatLabel("Interruption", Location.Head.CFrame, "Blocked!", Color3.new(0, 0.3921568627451, 1))
633-
if k == "q" then 
633+
end
634-
end -- q end 
634+
635-
end -- l end 
635+
	Damagefunc = function(hit, minim, maxim, knockback, Type, Property, Delay, KnockbackType, incstun, stagger, staggerhit, ranged, DecreaseTheStat, DecreaseAmount, DecreaseDuration, ShowDecreasedStat)
636-
end -- func end 
636+
	
637-
local pla = pa(su,"","Block",7,1,7,true,true,1,0,"White") 
637+
	if hit.Parent == nil then
638-
function ButtonDown() if Anim~="None" then return end 
638+
		return 
639-
to.Velocity=v3(0,0,0) if hu.Jump then GlowMesh(false,"Sphere",t,v3(8,2,8),'White',to.CFrame*cn(0,-2,0),0.1,1,0.05) GlowMesh(false,Decs.Crown,t,v3(5,3,5),'White',to.CFrame*cn(0,-1.5,0)*ca(rd(180),0,0),0.1,1,0.05) to.CFrame=to.CFrame*cn(0,20,0) 
639+
	end
640-
hu.Jump=false GlowMesh(false,"Sphere",t,v3(8,2,8),'Navy blue',to.CFrame*cn(0,-4,0),0.1,1,0.05) 
640+
	h = hit.Parent:FindFirstChild("Humanoid")
641-
else GlowMesh(false,"Sphere",t,v3(8,10,2),'Navy blue',to.CFrame,0.1,1,0.05) 
641+
	for _,v in pairs(hit.Parent:GetChildren()) do
642-
GlowMesh(false,Decs.Crown,t,v3(5,3,5),'Navy blue',to.CFrame*cn(0,0,1)*ca(rd(90),0,0),0.1,1,0.05) to.CFrame=to.CFrame*cn(0,0,-12) GlowMesh(false,"Sphere",t,v3(8,10,2),'White',to.CFrame*cn(0,0,1),0.1,1,0.05) end 
642+
		if v:IsA("Humanoid") then
643-
pla.CFrame= to.CFrame*cn(0,-3.4,0) local orpos = pla.Position repeat wait(0.5) GlowMesh(false,"Sphere",t,v3(14,1,14),'Navy blue',cn(orpos)*cn(0,0.5,0),0.1,1,0.02) until pla.Position~=orpos or (pla.Position-to.Position).magnitude>10 
643+
			h = v
644-
to.Velocity=v3(0,0,0) 
644+
		end
645-
end 
645+
	end
646-
pl.Chatted:connect(function(ms) local m = ms:lower() if su.Parent == nil then return end 
646+
	if hit.Name == "Hitbox" and ranged ~= true and hit.Parent ~= m then
647-
if m=="tkon" then tk = true 
647+
		StaggerHitAnim.Value = true
648-
elseif m=="tkoff" then tk = false 
648+
		so(HitWeaponSounds[math.random(1, #HitWeaponSounds)], hit, 1, 1)
649-
elseif m == "rake" and Anim=="None" then Anim = "Special" 
649+
		return 
650-
for i=1,8 do FistBoom(to.CFrame*ca(0,rd((360/8)*i),0)*cn(0,3,-6),1.5,rn(d[1]*2,d[2]*2),15) end wait(2) Anim="None" 
650+
	end
651-
elseif m == "torn" and Anim=="None" then Anim = "Special" 
651+
	if hit.Parent.Parent:FindFirstChild("Torso") ~= nil then
652-
for i=1,10 do SpawnTornado(t.CFrame*cn(0,3,0)*ca(0,rd((360/10)*i),0)*cn(0,0,-2.5),1.5,1.5,8) end Anim = "None" 
652+
		h = hit.Parent.Parent:FindFirstChild("Humanoid")
653-
elseif m == "blast" and Anim=="None" then Anim = "Special" 
653+
	end
654-
for i=1,10 do MatterBall(to.CFrame*ca(0,rd((360/10)*i),0)*cn(0,1.5,-2.5),6,5,30,1.5) end Anim = "None" 
654+
	if hit.Parent.className == "Hat" then
655-
elseif m:sub(1,2) == "s/" then q(function() loadstring(ms:sub(3))() end) 
655+
		hit = hit.Parent.Parent:FindFirstChild("Head")
656-
end end) 
656+
	end
657-
bin = it("HopperBin",nil) --bin = it("Tool") it("Part",bin).Name = "Handle" 
657+
	if h ~= nil and hit.Parent.Name ~= Character.Name and hit.Parent:FindFirstChild("Torso") ~= nil then
658-
bin.TextureId="http://www.roblox.com/asset/?id=71521159" 
658+
		if hit.Parent:FindFirstChild("DebounceHit") ~= nil and hit.Parent.DebounceHit.Value == true then
659-
bin.Parent=bp 
659+
			return 
660-
bin.Name = sn 
660+
		end
661-
---- TUT03LOL 
661+
		if AntiTeamKill.Value == true and Player.Neutral == false and game.Players:GetPlayerFromCharacter(hit.Parent) ~= nil and game.Players:GetPlayerFromCharacter(hit.Parent).TeamColor == Player.TeamColor then
662-
bin.Selected:connect(function(mouse2) mouse = mouse2 
662+
			return 
663-
mouse.KeyDown:connect(function(k) ky[k:lower()] = true 
663+
		end
664-
Act(k:lower(),true) end) 
664+
		if hit.Parent:FindFirstChild("Humanoid") ~= nil and hit.Parent:FindFirstChild("Humanoid").Health <= 0 then
665-
mouse.KeyUp:connect(function(k) ky[k:lower()] = false 
665+
			return 
666-
Act(k:lower(),false) end) 
666+
		end
667-
mouse.Button1Down:connect(function() ButtonDown() end) 
667+
		if hit.Parent:FindFirstChild("Stats") ~= nil and hit.Parent.Stats:FindFirstChild("StunValue") ~= nil then
668-
end) 
668+
			hit.Parent.Stats:FindFirstChild("StunValue").Value = hit.Parent.Stats:FindFirstChild("StunValue").Value + incstun
669-
---- TUT04LOL 
669+
		end
670-
bin.Deselected:connect(function() 
670+
		if hit.Parent:FindFirstChild("Stats") ~= nil and hit.Parent.Stats:FindFirstChild("StaggerAnim") ~= nil and stagger == true then
671-
end) 
671+
			hit.Parent.Stats:FindFirstChild("StaggerAnim").Value = true
672-
--bin.Parent = c 
672+
		end
673-
fac = false local bgg = it('BodyGyro',to) 
673+
		if hit.Parent:FindFirstChild("Stats") ~= nil and hit.Parent.Stats:FindFirstChild("BlockValue") ~= nil and hit.Parent.Stats:FindFirstChild("BlockValue").Value == true then
674-
---- TUT05LOL 
674+
			if hit.Parent.Stats:FindFirstChild("BlockDebounce") == nil then
675-
q(function() while wait() do 
675+
				DamageStatLabel("Interruption", hit.Parent.Head.CFrame, "Blocked!", Color3.new(0, 0.3921568627451, 1))
676-
if caw then hu.WalkSpeed = wss else hu.WalkSpeed = 0 end 
676+
				local BlockDebounce = Instance.new("BoolValue", hit.Parent.Stats)
677-
if fac then bgg.maxTorque = v3(1/0,1/0,1/0) bgg.D = 50 bgg.cframe = cn(to.Position,v3(mouse.hit.p.x,to.Position.y,mouse.hit.p.z)) else bgg.maxTorque = v3(0,0,0) end 
677+
				BlockDebounce.Name = "BlockDebounce"
678-
end end)
678+
				BlockDebounce.Value = true
679
				game:GetService("Debris"):AddItem(BlockDebounce, 0.1)
680
			end
681
			do
682
				if ranged ~= true then
683
					do
684
						if hit.Parent.Stats:FindFirstChild("BlockDebounce2") == nil then
685
							local BlockDebounce2 = Instance.new("BoolValue", hit.Parent.Stats)
686
							BlockDebounce2.Name = "BlockDebounce2"
687
							BlockDebounce2.Value = true
688
							game:GetService("Debris"):AddItem(BlockDebounce2, 0.1)
689
							so(HitBlockSounds[math.random(1, #HitBlockSounds)], hit, 1, 1)
690
						end
691
						hit.Parent.Stats:FindFirstChild("BlockValue").Value = false
692
						StaggerAnim.Value = true
693
						do return  end
694
						if DecreaseTheStat ~= nil and hit.Parent:FindFirstChild("Stats") ~= nil then
695
							if DecreaseTheStat == "Defense" then
696
								DecreaseStat(hit.Parent, "Defense", DecreaseAmount, DecreaseDuration, ShowDecreasedStat)
697
							else
698
								if DecreaseTheStat == "Damage" then
699
									DecreaseStat(hit.Parent, "Damage", DecreaseAmount, DecreaseDuration, ShowDecreasedStat)
700
								else
701
									if DecreaseTheStat == "Movement" then
702
										DecreaseStat(hit.Parent, "Movement", DecreaseAmount, DecreaseDuration, ShowDecreasedStat)
703
									end
704
								end
705
							end
706
						end
707
						local D = math.random(minim, maxim) * Damage.Value
708
						if hit.Parent:FindFirstChild("Stats") ~= nil then
709
							if hit.Parent.Stats:FindFirstChild("Defense") then
710
								if CanPenetrateArmor.Value == true then
711
									D = D / hit.Parent.Stats:FindFirstChild("Defense").Value
712
									-- DECOMPILER ERROR at PC377: Unhandled construct in 'MakeBoolean' P1
713
714
									if hit.Parent.Stats:FindFirstChild("Defense") ~= nil or CanCrit.Value == true then
715
										CritChanceNumber = math.random(1, CritChance.Value)
716
										if CritChanceNumber == CritChance.Value then
717
											D = D * 2
718
										end
719
									end
720
									D = math.floor(D)
721
									h.Health = h.Health - D
722
									if D <= 3 and staggerhit == true then
723
										if ranged ~= true then
724
											StaggerHitAnim.Value = true
725
										end
726
										if ranged ~= true then
727
											so(HitArmorSounds[math.random(1, #HitArmorSounds)], hit, 1, 1)
728
										end
729
									else
730
										if D > 3 and ranged ~= true then
731
											so(HitPlayerSounds[math.random(1, #HitPlayerSounds)], hit, 1, 1)
732
										end
733
									end
734
									if D > 3 and D < 20 then
735
										if CanCrit.Value == true and CritChanceNumber == CritChance.Value then
736
											DamageStatLabel("Normal", hit.Parent.Head.CFrame, "Crit! " .. D, Color3.new(0.7843137254902, 0, 0))
737
											so("296102734", hit, 1, 1)
738
										else
739
											DamageStatLabel("Normal", hit.Parent.Head.CFrame, D, Color3.new(1, 0.86274509803922, 0))
740
										end
741
									else
742
										if D >= 20 then
743
											if CanCrit.Value == true and CritChanceNumber == CritChance.Value then
744
												DamageStatLabel("Normal", hit.Parent.Head.CFrame, "Crit! " .. D, Color3.new(0.7843137254902, 0, 0))
745
												so("296102734", hit, 1, 1)
746
											else
747
												DamageStatLabel("Normal", hit.Parent.Head.CFrame, D, Color3.new(1, 0, 0))
748
											end
749
										else
750
											if D <= 3 then
751
												if CanCrit.Value == true and CritChanceNumber == CritChance.Value then
752
													DamageStatLabel("Normal", hit.Parent.Head.CFrame, "Crit! " .. D, Color3.new(0.7843137254902, 0, 0))
753
													so("296102734", hit, 1, 1)
754
												else
755
													DamageStatLabel("Normal", hit.Parent.Head.CFrame, D, Color3.new(0.88235294117647, 0.88235294117647, 0.88235294117647))
756
												end
757
											end
758
										end
759
									end
760
									do
761
										if Type == "Normal" then
762
											local vp = Instance.new("BodyVelocity")
763
											vp.P = 500
764
											vp.maxForce = vt(math.huge, 0, math.huge)
765
											if KnockbackType == 1 then
766
												vp.Velocity = Property.CFrame.lookVector * knockback + Property.Velocity / 1.05
767
											else
768
												if KnockbackType == 2 then
769
													vp.Velocity = Property.CFrame.lookVector * knockback
770
												end
771
											end
772
											if knockback > 0 then
773
												vp.Parent = hit.Parent.Torso
774
											end
775
											game:GetService("Debris"):AddItem(vp, 0.5)
776
										end
777
										local DebounceHit = Instance.new("BoolValue", hit.Parent)
778
										DebounceHit.Name = "DebounceHit"
779
										DebounceHit.Value = true
780
										game:GetService("Debris"):AddItem(DebounceHit, Delay)
781
									end
782
								end
783
							end
784
						end
785
					end
786
				end
787
			end
788
		end
789
	end
790
end
791
792
	MagniDamage = function(Part, magni, mindam, maxdam, knock, Type, Property, Delay, KnockbackType, incstun, stagger, staggerhit, ranged, MagicDecreaseTheStat, MagicDecreaseAmount, MagicDecreaseDuration, MagicShowDecreasedStat)
793
	
794
	for _,c in pairs(workspace:GetChildren()) do
795
		local hum = (c:FindFirstChild("Humanoid"))
796
		local head = nil
797
		if hum ~= nil then
798
			head = c:FindFirstChild("Torso")
799
			if head ~= nil then
800
				local targ = head.Position - Part.Position
801
				local mag = targ.magnitude
802
				if mag <= magni and c.Name ~= Player.Name then
803
					Damagefunc(head, mindam, maxdam, knock, Type, Property, Delay, KnockbackType, incstun, stagger, staggerhit, ranged, MagicDecreaseTheStat, MagicDecreaseAmount, MagicDecreaseDuration, MagicShowDecreasedStat)
804
				end
805
			end
806
			do
807
				for _,d in pairs(c:GetChildren()) do
808
					if d.ClassName == "Model" and ranged ~= true then
809
						head = d:FindFirstChild("Hitbox")
810
						if head ~= nil then
811
							local targ = head.Position - Part.Position
812
							local mag = targ.magnitude
813
							if mag <= magni and c.Name ~= Player.Name then
814
								local hitrefpart = part(3, Effects, "SmoothPlastic", 0, 1, "Really black", "Effect", vt())
815
								hitrefpart.Anchored = true
816
								hitrefpart.CFrame = cf(head.Position)
817
								so(HitWeaponSounds[math.random(1, #HitWeaponSounds)], hitrefpart, 1, 1)
818
								StaggerHitAnim.Value = true
819
							end
820
						end
821
					end
822
				end
823
				do
824
					-- DECOMPILER ERROR at PC107: LeaveBlock: unexpected jumping out DO_STMT
825
826
					-- DECOMPILER ERROR at PC107: LeaveBlock: unexpected jumping out IF_THEN_STMT
827
828
					-- DECOMPILER ERROR at PC107: LeaveBlock: unexpected jumping out IF_STMT
829
830
				end
831
			end
832
		end
833
	end
834
end
835
836
	MagniBufforDebuff = function(Part, Magni, Type, Stat, Amount, Duration, ShowTheBufforDebuff, ApplyToOthersInstead)
837
	
838
	if Player.Neutral == true then
839
		if Type == "Buff" then
840
			IncreaseStat(Character, Stat, Amount, Duration, ShowTheBufforDebuff)
841
		else
842
			if Type == "Debuff" then
843
				DecreaseStat(Character, Stat, Amount, Duration, ShowTheBufforDebuff)
844
			end
845
		end
846
	end
847
	for _,c in pairs(workspace:GetChildren()) do
848
		local hum = (c:FindFirstChild("Humanoid"))
849
		local head = nil
850
		if hum ~= nil then
851
			head = c:FindFirstChild("Torso")
852
			if head ~= nil then
853
				local targ = head.Position - Part.Position
854
				local mag = targ.magnitude
855
				-- DECOMPILER ERROR at PC83: Unhandled construct in 'MakeBoolean' P1
856
857
				if ApplyToOthersInstead == true and mag <= Magni and c.Name ~= Player.Name and Player.Neutral == false and game.Players:GetPlayerFromCharacter(head.Parent) ~= nil and game.Players:GetPlayerFromCharacter(head.Parent).TeamColor == Player.TeamColor then
858
					if Type == "Buff" then
859
						IncreaseStat(head.Parent, Stat, Amount, Duration, ShowTheBufforDebuff)
860
					else
861
						if Type == "Debuff" then
862
							DecreaseStat(head.Parent, Stat, Amount, Duration, ShowTheBufforDebuff)
863
						end
864
					end
865
				end
866
			end
867
		end
868
		if ApplyToOthersInstead == false and mag <= Magni and Player.Neutral == false and game.Players:GetPlayerFromCharacter(head.Parent) ~= nil and game.Players:GetPlayerFromCharacter(head.Parent).TeamColor == Player.TeamColor then
869
			if Type == "Buff" then
870
				IncreaseStat(head.Parent, Stat, Amount, Duration, ShowTheBufforDebuff)
871
			else
872
				if Type == "Debuff" then
873
					DecreaseStat(head.Parent, Stat, Amount, Duration, ShowTheBufforDebuff)
874
				end
875
			end
876
		end
877
	end
878
end
879
880
	Lightning = function(p0, p1, tym, ofs, brickcolor, material, th, tra, last)
881
	
882
	local magz = p0 - p1.magnitude
883
	local curpos = p0
884
	local trz = {-ofs, ofs}
885
	for i = 1, tym do
886
		local li = part(3, Effects, material, 0, 0, brickcolor, "Effect", vt(th, th, magz / tym))
887
		do
888
			li.Anchored = true
889
			local ofz = vt(trz[math.random(1, 2)], trz[math.random(1, 2)], trz[math.random(1, 2)])
890
			local trolpos = cf(curpos, p1) * cf(0, 0, magz / tym).p + ofz
891
			if tym == i then
892
				local magz2 = curpos - p1.magnitude
893
				li.Size = vt(th, th, magz2)
894
				li.CFrame = cf(curpos, p1) * cf(0, 0, -magz2 / 2)
895
			else
896
				do
897
					do
898
						li.CFrame = cf(curpos, trolpos) * cf(0, 0, magz / tym / 2)
899
						curpos = li.CFrame * cf(0, 0, magz / tym / 2).p
900
						game.Debris:AddItem(li, last)
901
						coroutine.resume(coroutine.create(function()
902
		
903
		while li.Transparency ~= 1 do
904
			for i = 0, 1, last do
905
				hbwait()
906
				li.Transparency = li.Transparency + 0.1 / last
907
			end
908
		end
909
	end
910
))
911
					end
912
					-- DECOMPILER ERROR at PC118: LeaveBlock: unexpected jumping out IF_ELSE_STMT
913
914
					-- DECOMPILER ERROR at PC118: LeaveBlock: unexpected jumping out IF_STMT
915
916
					-- DECOMPILER ERROR at PC118: LeaveBlock: unexpected jumping out DO_STMT
917
918
				end
919
			end
920
		end
921
	end
922
end
923
924
	MagicRing = function(brickcolor, material, cframe, x1, y1, z1, x3, y3, z3, delay)
925
	
926
	local prt = part(3, Effects, material, 0, 0, brickcolor, "Effect", vt())
927
	prt.Anchored = true
928
	prt.CFrame = cframe
929
	local msh = mesh("SpecialMesh", prt, "FileMesh", "http://www.roblox.com/asset/?id=3270017", vt(0, 0, 0), vt(x1, y1, z1))
930
	game:GetService("Debris"):AddItem(prt, 10)
931
	coroutine.resume(coroutine.create(function(Part, Mesh)
932
		
933
		for i = 0, 1, delay do
934
			hbwait()
935
			Part.CFrame = Part.CFrame
936
			Part.Transparency = i
937
			Mesh.Scale = Mesh.Scale + vt(x3, y3, z3)
938
		end
939
		Part.Parent = nil
940
	end
941
), prt, msh)
942
end
943
944
	MagicWave = function(brickcolor, material, cframe, x1, y1, z1, x3, y3, z3, delay)
945
	
946
	local prt = part(3, Effects, material, 0, 0, brickcolor, "Effect", vt())
947
	prt.Anchored = true
948
	prt.CFrame = cframe
949
	local msh = mesh("SpecialMesh", prt, "FileMesh", "http://www.roblox.com/asset/?id=20329976", vt(0, 0, -0.1 * z1), vt(x1, y1, z1))
950
	game:GetService("Debris"):AddItem(prt, 10)
951
	coroutine.resume(coroutine.create(function(Part, Mesh)
952
		
953
		for i = 0, 1, delay do
954
			hbwait()
955
			Part.CFrame = Part.CFrame
956
			Part.Transparency = i
957
			Mesh.Scale = Mesh.Scale + vt(x3, y3, z3)
958
		end
959
		Part.Parent = nil
960
	end
961
), prt, msh)
962
end
963
964
	MagicBlock = function(brickcolor, material, rotate, cframe, x1, y1, z1, x3, y3, z3, delay)
965
	
966
	local prt = part(3, Effects, material, 0, 0, brickcolor, "Effect", vt())
967
	prt.Anchored = true
968
	prt.CFrame = cframe * angles(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50))
969
	local msh = mesh("BlockMesh", prt, "", "", vt(0, 0, 0), vt(x1, y1, z1))
970
	game:GetService("Debris"):AddItem(prt, 10)
971
	coroutine.resume(coroutine.create(function(Part, Mesh)
972
		
973
		for i = 0, 1, delay do
974
			hbwait()
975
			if rotate == true then
976
				Part.CFrame = Part.CFrame * angles(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50))
977
			end
978
			Part.Transparency = i
979
			Mesh.Scale = Mesh.Scale + vt(x3, y3, z3)
980
		end
981
		Part.Parent = nil
982
	end
983
), prt, msh)
984
end
985
986
	MagicBlock2 = function(brickcolor, material, rotate, cframe, x1, y1, z1, x3, y3, z3, delay)
987
	
988
	local prt = part(3, Effects, material, 0, 0, brickcolor, "Effect", vt())
989
	prt.Anchored = true
990
	prt.CFrame = cframe * angles(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50))
991
	local msh = mesh("BlockMesh", prt, "", "", vt(0, 0, 0), vt(x1, y1, z1))
992
	game:GetService("Debris"):AddItem(prt, 10)
993
	CF = prt.CFrame
994
	num = math.random(5, 20)
995
	coroutine.resume(coroutine.create(function(Part, Mesh, CF2, Num)
996
		
997
		for i = 0, 1, delay do
998
			hbwait()
999
			if rotate == true then
1000
				Part.CFrame = CF2 * cf(0, i * Num, 0) * angles(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50))
1001
			else
1002
				Part.CFrame = CF2 * cf(0, i * Num, 0)
1003
			end
1004
			Part.Transparency = i
1005
			Mesh.Scale = Mesh.Scale + vt(x3, y3, z3)
1006
		end
1007
		Part.Parent = nil
1008
	end
1009
), prt, msh, CF, num)
1010
end
1011
1012
	MagicCylinder = function(brickcolor, material, cframe, x1, y1, z1, x3, y3, z3, delay)
1013
	
1014
	local prt = part(3, Effects, material, 0, 0, brickcolor, "Effect", vt())
1015
	prt.Anchored = true
1016
	prt.CFrame = cframe
1017
	local msh = mesh("CylinderMesh", prt, "", "", vt(0, 0, 0), vt(x1, y1, z1))
1018
	game:GetService("Debris"):AddItem(prt, 10)
1019
	coroutine.resume(coroutine.create(function(Part, Mesh)
1020
		
1021
		for i = 0, 1, delay do
1022
			hbwait()
1023
			Part.Transparency = i
1024
			Mesh.Scale = Mesh.Scale + vt(x3, y3, z3)
1025
		end
1026
		Part.Parent = nil
1027
	end
1028
), prt, msh)
1029
end
1030
1031
	MagicCircle = function(brickcolor, material, cframe, x1, y1, z1, x3, y3, z3, delay)
1032
	
1033
	local prt = part(3, Effects, material, 0, 0, brickcolor, "Effect", vt())
1034
	prt.Anchored = true
1035
	prt.CFrame = cframe
1036
	local msh = mesh("SpecialMesh", prt, "Sphere", "", vt(0, 0, 0), vt(x1, y1, z1))
1037
	game:GetService("Debris"):AddItem(prt, 10)
1038
	coroutine.resume(coroutine.create(function(Part, Mesh)
1039
		
1040
		for i = 0, 1, delay do
1041
			hbwait()
1042
			Part.Transparency = i
1043
			Mesh.Scale = Mesh.Scale + vt(x3, y3, z3)
1044
		end
1045
		Part.Parent = nil
1046
	end
1047
), prt, msh)
1048
end
1049
1050
	MagicHead = function(brickcolor, material, cframe, x1, y1, z1, x3, y3, z3, delay)
1051
	
1052
	local prt = part(3, Effects, material, 0, 0, brickcolor, "Effect", vt())
1053
	prt.Anchored = true
1054
	prt.CFrame = cframe
1055
	local msh = mesh("SpecialMesh", prt, "Head", "", vt(0, 0, 0), vt(x1, y1, z1))
1056
	game:GetService("Debris"):AddItem(prt, 10)
1057
	coroutine.resume(coroutine.create(function(Part, Mesh)
1058
		
1059
		for i = 0, 1, delay do
1060
			hbwait()
1061
			Part.Transparency = i
1062
			Mesh.Scale = Mesh.Scale + vt(x3, y3, z3)
1063
		end
1064
		Part.Parent = nil
1065
	end
1066
), prt, msh)
1067
end
1068
1069
	BreakEffect = function(brickcolor, material, rotate, cframe, x1, y1, z1, delay)
1070
	
1071
	local prt = part(3, Effects, material, 0, 0, brickcolor, "Effect", vt())
1072
	prt.Anchored = true
1073
	prt.CFrame = cframe * angles(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50))
1074
	local msh = mesh("SpecialMesh", prt, "Sphere", "", vt(0, 0, 0), vt(x1, y1, z1))
1075
	game:GetService("Debris"):AddItem(prt, 10)
1076
	coroutine.resume(coroutine.create(function(Part, CF, Numbb, randnumb)
1077
		
1078
		CF = Part.CFrame
1079
		Numbb = 0
1080
		randnumb = math.random() - math.random()
1081
		for i = 0, 1, delay do
1082
			hbwait()
1083
			CF = CF * cf(0, 1, 0)
1084
			if rotate == true then
1085
				Part.CFrame = CF * angles(Numbb, 0, 0)
1086
			else
1087
				if rotate == false then
1088
					Part.CFrame = CF
1089
				end
1090
			end
1091
			Part.Transparency = i
1092
			Numbb = Numbb + (randnumb)
1093
		end
1094
		Part.Parent = nil
1095
	end
1096
), prt, CF, Numbb, randnumb)
1097
end
1098
1099
	ElecEffect = function(brickcolor, material, cf, x, y, z, delay)
1100
	
1101
	local prt = part(3, Effects, material, 0, 0, brickcolor, "Effect", vt())
1102
	prt.Anchored = true
1103
	prt.CFrame = cf
1104
	xval = math.random()
1105
	yval = math.random()
1106
	zval = math.random()
1107
	local msh = mesh("BlockMesh", prt, "", "", vt(0, 0, 0), vt(x, y, z))
1108
	game:GetService("Debris"):AddItem(prt, 10)
1109
	coroutine.resume(coroutine.create(function(Part, Mesh, xvaal, yvaal, zvaal)
1110
		
1111
		for i = 0, 1, delay do
1112
			hbwait()
1113
			Part.CFrame = Part.CFrame
1114
			xvaal = xvaal - 0.1 * (delay * 10)
1115
			yvaal = yvaal - 0.1 * (delay * 10)
1116
			zvaal = zvaal - 0.1 * (delay * 10)
1117
			Mesh.Scale = Mesh.Scale + vt(xvaal, yvaal, zvaal)
1118
			Part.Transparency = i
1119
		end
1120
		Part.Parent = nil
1121
	end
1122
), prt, msh, xval, yval, zval)
1123
end
1124
1125
	TrailEffect = function(brickcolor, material, currentcf, oldcf, meshtype, reflectance, size, x, y, z, delay)
1126
	
1127
	local magnitudecframe = currentcf.p - oldcf.p.magnitude
1128
	if magnitudecframe > 0.01 then
1129
		local prt = part(3, Effects, material, reflectance, 0, brickcolor, "Effect", vt(1, magnitudecframe, 1))
1130
		prt.Anchored = true
1131
		prt.CFrame = cf((currentcf.p + oldcf.p) / 2, oldcf.p) * angles(rad(90), 0, 0)
1132
		local TheMeshType = "BlockMesh"
1133
		if meshtype == "Cylinder" then
1134
			TheMeshType = "CylinderMesh"
1135
		end
1136
		local msh = mesh(TheMeshType, prt, "", "", vt(0, 0, 0), vt(0 + size, 1, 0 + size))
1137
		game:GetService("Debris"):AddItem(prt, 10)
1138
		coroutine.resume(coroutine.create(function(Part, Mesh, TheCurrentCFrame, TheLastCFrame)
1139
		
1140
		for i = 0, 1, delay do
1141
			hbwait()
1142
			Part.Transparency = i
1143
			Mesh.Scale = Mesh.Scale + vt(x, y, z)
1144
		end
1145
		Part.Parent = nil
1146
	end
1147
), prt, msh, currentcf, oldcf)
1148
	end
1149
end
1150
1151
	ClangEffect = function(brickcolor, material, cframe, angle, duration, size, power, reflectance, x, y, z, delay)
1152
	
1153
	local prt = part(3, Effects, material, 0, 1, brickcolor, "Effect", vt())
1154
	prt.Anchored = true
1155
	prt.CFrame = cframe
1156
	local msh = mesh("BlockMesh", prt, "", "", vt(0, 0, 0), vt(0, 0, 0))
1157
	game:GetService("Debris"):AddItem(prt, 10)
1158
	local TheLastPoint = cframe
1159
	coroutine.resume(coroutine.create(function(Part)
1160
		
1161
		for i = 1, duration do
1162
			hbwait()
1163
			Part.CFrame = Part.CFrame * angles(rad(angle), 0, 0) * cf(0, power, 0)
1164
			TrailEffect(brickcolor, material, Part.CFrame, TheLastPoint, "Cylinder", reflectance, size, x, y, z, delay)
1165
			TheLastPoint = Part.CFrame
1166
		end
1167
		Part.Parent = nil
1168
	end
1169
), prt)
1170
end
1171
1172
	MagicCone = function(brickcolor, material, cframe, x1, y1, z1, x3, y3, z3, delay)
1173
	
1174
	local prt = part(3, Effects, material, 0, 0, brickcolor, "Effect", vt())
1175
	prt.Anchored = true
1176
	prt.CFrame = cframe
1177
	local msh = mesh("SpecialMesh", prt, "FileMesh", "http://www.roblox.com/asset/?id=1778999", vt(0, 0, 0), vt(x1, y1, z1))
1178
	game:GetService("Debris"):AddItem(prt, 10)
1179
	coroutine.resume(coroutine.create(function(Part, Mesh)
1180
		
1181
		for i = 0, 1, delay do
1182
			hbwait()
1183
			Part.Transparency = i
1184
			Mesh.Scale = Mesh.Scale + vt(x3, y3, z3)
1185
		end
1186
		Part.Parent = nil
1187
	end
1188
), prt, msh)
1189
end
1190
1191
	MagicFlatCone = function(brickcolor, material, cframe, x1, y1, z1, x3, y3, z3, delay)
1192
	
1193
	local prt = part(3, Effects, material, 0, 0, brickcolor, "Effect", vt())
1194
	prt.Anchored = true
1195
	prt.CFrame = cframe
1196
	local msh = mesh("SpecialMesh", prt, "FileMesh", "http://www.roblox.com/asset/?id=1033714", vt(0, 0, 0), vt(x1, y1, z1))
1197
	game:GetService("Debris"):AddItem(prt, 10)
1198
	coroutine.resume(coroutine.create(function(Part, Mesh)
1199
		
1200
		for i = 0, 1, delay do
1201
			hbwait()
1202
			Part.Transparency = i
1203
			Mesh.Scale = Mesh.Scale + vt(x3, y3, z3)
1204
		end
1205
		Part.Parent = nil
1206
	end
1207
), prt, msh)
1208
end
1209
1210
	MagicSpikedCrown = function(brickcolor, material, cframe, x1, y1, z1, x3, y3, z3, delay)
1211
	
1212
	local prt = part(3, Effects, material, 0, 0, brickcolor, "Effect", vt())
1213
	prt.Anchored = true
1214
	prt.CFrame = cframe
1215
	local msh = mesh("SpecialMesh", prt, "FileMesh", "http://www.roblox.com/asset/?id=1323306", vt(0, 0, 0), vt(x1, y1, z1))
1216
	game:GetService("Debris"):AddItem(prt, 10)
1217
	coroutine.resume(coroutine.create(function(Part, Mesh)
1218
		
1219
		for i = 0, 1, delay do
1220
			hbwait()
1221
			Part.Transparency = i
1222
			Mesh.Scale = Mesh.Scale + vt(x3, y3, z3)
1223
		end
1224
		Part.Parent = nil
1225
	end
1226
), prt, msh)
1227
end
1228
1229
	MagicCrown = function(brickcolor, material, cframe, x1, y1, z1, x3, y3, z3, delay)
1230
	
1231
	local prt = part(3, Effects, material, 0, 0, brickcolor, "Effect", vt())
1232
	prt.Anchored = true
1233
	prt.CFrame = cframe
1234
	local msh = mesh("SpecialMesh", prt, "FileMesh", "http://www.roblox.com/asset/?id=1078075", vt(0, 0, 0), vt(x1, y1, z1))
1235
	game:GetService("Debris"):AddItem(prt, 10)
1236
	coroutine.resume(coroutine.create(function(Part, Mesh)
1237
		
1238
		for i = 0, 1, delay do
1239
			hbwait()
1240
			Part.Transparency = i
1241
			Mesh.Scale = Mesh.Scale + vt(x3, y3, z3)
1242
		end
1243
		Part.Parent = nil
1244
	end
1245
), prt, msh)
1246
end
1247
1248
	MagicSkull = function(brickcolor, material, cframe, x1, y1, z1, x3, y3, z3, delay)
1249
	
1250
	local prt = part(3, Effects, material, 0, 0, brickcolor, "Effect", vt())
1251
	prt.Anchored = true
1252
	prt.CFrame = cframe
1253
	local msh = mesh("SpecialMesh", prt, "FileMesh", "http://www.roblox.com/asset/?id=4770583", vt(0, 0, 0), vt(x1, y1, z1))
1254
	game:GetService("Debris"):AddItem(prt, 10)
1255
	coroutine.resume(coroutine.create(function(Part, Mesh)
1256
		
1257
		for i = 0, 1, delay do
1258
			hbwait()
1259
			Part.Transparency = i
1260
			Mesh.Scale = Mesh.Scale + vt(x3, y3, z3)
1261
		end
1262
		Part.Parent = nil
1263
	end
1264
), prt, msh)
1265
end
1266
1267
	local startequipped = true
1268
	local startequippedwithequipanimation = false
1269
	local disableanimator = true
1270
	local disableanimate = true
1271
	local alternatewalk = false
1272
	local hidemenu = false
1273
	local allowmenutofunction = false
1274
	local allowabilitiestofunction = false
1275
	local canunequiporequip = false
1276
	local allowwalking = false
1277
	local disablemovingarms = false
1278
	local usemotorsinsteadofwelds = false
1279
	local leftarm = false
1280
	local rightarm = false
1281
	local allowhopperbin = false
1282
	local showstunbar = false
1283
	local walkspeeddependsonmovementvalue = true
1284
	local alternatemanaregensystem = false
1285
	local showhealthmanaandstunnumbers = false
1286
	local changebarcolorsifnotenoughmana = false
1287
	local disablejump = false
1288
	if hidemenu == true or allowmenutofunction == false then
1289
		for _,v in pairs(scrn:GetChildren()) do
1290
			if v.ClassName == "Frame" or v.ClassName == "TextLabel" then
1291
				v.Visible = false
1292
				v.BorderSizePixel = 0
1293
			end
1294
		end
1295
	end
1296
	do
1297
		Humanoid.Changed:connect(function(Jump)
1298
	
1299
	if Jump == "Jump" and disablejump == true then
1300
		Humanoid.Jump = false
1301
	end
1302
end
1303
)
1304
		if allowmenutofunction == true then
1305
			for _,v in pairs(scrn:GetChildren()) do
1306
				if v.ClassName == "Frame" then
1307
					for _,b in pairs(v:GetChildren()) do
1308
						if b.ClassName == "TextLabel" then
1309
							coroutine.resume(coroutine.create(function(TheTextLabel)
1310
	
1311
	wait(menuupdatespeed)
1312
	for i = 1, 0, -0.1 do
1313
		hbwait()
1314
		TheTextLabel.TextTransparency = i
1315
		TheTextLabel.TextStrokeTransparency = i
1316
	end
1317
	TheTextLabel.TextTransparency = 0
1318
	TheTextLabel.TextStrokeTransparency = 0
1319
end
1320
), b)
1321
							if showstats == true then
1322
								coroutine.resume(coroutine.create(function(TheTextLabel)
1323
	
1324
	wait(menuupdatespeed)
1325
	for i = 1, 0, -0.1 do
1326
		hbwait()
1327
		TheTextLabel.TextTransparency = i
1328
		TheTextLabel.TextStrokeTransparency = i
1329
	end
1330
	TheTextLabel.TextTransparency = 0
1331
	TheTextLabel.TextStrokeTransparency = 0
1332
end
1333
), b)
1334
							end
1335
							if showstunbar == true then
1336
								coroutine.resume(coroutine.create(function(TheTextLabel)
1337
	
1338
	wait(menuupdatespeed)
1339
	for i = 1, 0, -0.1 do
1340
		hbwait()
1341
		TheTextLabel.TextTransparency = i
1342
		TheTextLabel.TextStrokeTransparency = i
1343
	end
1344
	TheTextLabel.TextTransparency = 0
1345
	TheTextLabel.TextStrokeTransparency = 0
1346
end
1347
), b)
1348
							end
1349
							if allowabilitiestofunction == true then
1350
								coroutine.resume(coroutine.create(function(TheTextLabel)
1351
	
1352
	wait(menuupdatespeed)
1353
	for i = 1, 0, -0.1 do
1354
		hbwait()
1355
		TheTextLabel.TextTransparency = i
1356
		TheTextLabel.TextStrokeTransparency = i
1357
	end
1358
	TheTextLabel.TextTransparency = 0
1359
	TheTextLabel.TextStrokeTransparency = 0
1360
end
1361
), b)
1362
							end
1363
						end
1364
					end
1365
				end
1366
			end
1367
		end
1368
		do
1369
			if allowhopperbin == true then
1370
				if script.Parent.className ~= "HopperBin" then
1371
					Tool = Instance.new("HopperBin")
1372
					Tool.Parent = Backpack
1373
					Tool.Name = WeaponName
1374
					script.Parent = Tool
1375
				end
1376
				Bin = script.Parent
1377
			end
1378
			if disablemovingarms == true then
1379
				RWC0 = cf(0, 0 - (0.5 * PlayerSize - 0.5), 0) * angles(rad(0), rad(0), rad(0))
1380
				LWC0 = cf(0, 0 - (0.5 * PlayerSize - 0.5), 0) * angles(rad(0), rad(0), rad(0))
1381
				RSH = nil
1382
				if usemotorsinsteadofwelds == true then
1383
					RW = Instance.new("Motor")
1384
					LW = Instance.new("Motor")
1385
				else
1386
					RW = Instance.new("Weld")
1387
					LW = Instance.new("Weld")
1388
				end
1389
				RW.Name = "Right Shoulder"
1390
				LW.Name = "Left Shoulder"
1391
				RSH = Torso["Right Shoulder"]
1392
				LSH = Torso["Left Shoulder"]
1393
				RSH.Parent = Torso
1394
				LSH.Parent = Torso
1395
				RW.Name = "Right Shoulder"
1396
				RW.Part0 = Torso
1397
				RW.C0 = cf(1.5, 0.5, 0)
1398
				RW.C1 = cf(0, 0.5, 0)
1399
				RW.Part1 = Character["Right Arm"]
1400
				RW.Parent = nil
1401
				LW.Name = "Left Shoulder"
1402
				LW.Part0 = Torso
1403
				LW.C0 = cf(-1.5, 0.5, 0)
1404
				LW.C1 = cf(0, 0.5, 0)
1405
				LW.Part1 = Character["Left Arm"]
1406
				LW.Parent = nil
1407
			else
1408
				RW = Torso["Right Shoulder"]
1409
				LW = Torso["Left Shoulder"]
1410
				RWC0 = cf(-0.5, 0, 0) * angles(rad(0), rad(90), rad(0))
1411
				LWC0 = cf(0.5, 0, 0) * angles(rad(0), rad(-90), rad(0))
1412
			end
1413
			equipanim = function()
1414
	
1415
	attack = true
1416
	Movement.Value = Movement.Value - 0.1
1417
	Defense.Value = Defense.Value + 0.4
1418
	for i = 0, 1, 0.08 / animationspeed do
1419
		hbwait()
1420
		RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0 * PlayerSize, 0 * PlayerSize, 0 * PlayerSize) * angles(rad(0), rad(0), rad(0)), 0.3 / animationspeed)
1421
		Neck.C0 = clerp(Neck.C0, necko * cf(0 * PlayerSize, 0 * PlayerSize, 0 + (1 * PlayerSize - 1)) * angles(rad(0), rad(0), rad(0)), 0.3 / animationspeed)
1422
		RW.C0 = clerp(RW.C0, cf(1.5 * PlayerSize, 0.5 * PlayerSize, 0 * PlayerSize) * angles(rad(0), rad(0), rad(0)) * RWC0, 0.3 / animationspeed)
1423
		LW.C0 = clerp(LW.C0, cf(-1.5 * PlayerSize, 0.5 * PlayerSize, 0 * PlayerSize) * angles(rad(0), rad(0), rad(0)) * LWC0, 0.3 / animationspeed)
1424
		RH.C0 = clerp(RH.C0, cf(1 * PlayerSize, -1 * PlayerSize, 0 * PlayerSize) * angles(rad(0), rad(90), rad(0)) * angles(rad(0), rad(0), rad(0)), 0.3 / animationspeed)
1425
		LH.C0 = clerp(LH.C0, cf(-1 * PlayerSize, -1 * PlayerSize, 0 * PlayerSize) * angles(rad(0), rad(-90), rad(0)) * angles(rad(0), rad(0), rad(0)), 0.3 / animationspeed)
1426
	end
1427
	attack = false
1428
end
1429
1430
			unequipanim = function()
1431
	
1432
	attack = true
1433
	for i = 0, 1, 0.08 / animationspeed do
1434
		hbwait()
1435
		RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0 * PlayerSize, 0 * PlayerSize, 0 * PlayerSize) * angles(rad(0), rad(0), rad(0)), 0.3 / animationspeed)
1436
		Neck.C0 = clerp(Neck.C0, necko * cf(0 * PlayerSize, 0 * PlayerSize, 0 + (1 * PlayerSize - 1)), 0.3 / animationspeed)
1437
		RW.C0 = clerp(RW.C0, cf(1.5 * PlayerSize, 0.5 * PlayerSize, 0 * PlayerSize) * angles(rad(0), rad(0), rad(0)) * RWC0, 0.3 / animationspeed)
1438
		LW.C0 = clerp(LW.C0, cf(-1.5 * PlayerSize, 0.5 * PlayerSize, 0 * PlayerSize) * angles(rad(0), rad(0), rad(0)) * LWC0, 0.3 / animationspeed)
1439
		if disablemovingarms == false then
1440
			RW.C1 = clerp(RW.C1, angles(0, rad(90), 0) * cf(0, 0.5 * PlayerSize, -0.5), 0.3 / animationspeed)
1441
			LW.C1 = clerp(LW.C1, angles(0, rad(-90), 0) * cf(0, 0.5 * PlayerSize, -0.5), 0.3 / animationspeed)
1442
		end
1443
		RH.C0 = clerp(RH.C0, cf(1 * PlayerSize, -1 * PlayerSize, 0 * PlayerSize) * angles(rad(0), rad(90), rad(0)) * angles(rad(0), rad(0), rad(0)), 0.3 / animationspeed)
1444
		LH.C0 = clerp(LH.C0, cf(-1 * PlayerSize, -1 * PlayerSize, 0 * PlayerSize) * angles(rad(0), rad(-90), rad(0)) * angles(rad(0), rad(0), rad(0)), 0.3 / animationspeed)
1445
		RH.C1 = clerp(RH.C1, angles(0, rad(90), 0) * cf(0, 1 * PlayerSize, 0.5 * PlayerSize), 0.3 / animationspeed)
1446
		LH.C1 = clerp(LH.C1, angles(0, rad(-90), 0) * cf(0, 1 * PlayerSize, 0.5 * PlayerSize), 0.3 / animationspeed)
1447
	end
1448
	RootJoint.C0 = RootCF * cf(0 * PlayerSize, 0 * PlayerSize, 0 * PlayerSize) * angles(rad(0), rad(0), rad(0))
1449
	Neck.C0 = necko * cf(0 * PlayerSize, 0 * PlayerSize, 0 + (1 * PlayerSize - 1)) * angles(rad(0), rad(0), rad(0))
1450
	Neck.C1 = angles(rad(90), rad(180), 0) * cf(0, 0, -0.5 * PlayerSize)
1451
	RW.C0 = cf(1.5 * PlayerSize, 0.5 * PlayerSize, 0 * PlayerSize) * angles(rad(0), rad(0), rad(0)) * RWC0
1452
	LW.C0 = cf(-1.5 * PlayerSize, 0.5 * PlayerSize, 0 * PlayerSize) * angles(rad(0), rad(0), rad(0)) * LWC0
1453
	if disablemovingarms == false then
1454
		RW.C1 = angles(0, rad(90), 0) * cf(0, 0.5 * PlayerSize, -0.5)
1455
		LW.C1 = angles(0, rad(-90), 0) * cf(0, 0.5 * PlayerSize, -0.5)
1456
	end
1457
	RH.C0 = cf(1 * PlayerSize, -1 * PlayerSize, 0 * PlayerSize) * angles(rad(0), rad(90), rad(0)) * angles(rad(0), rad(0), rad(0))
1458
	LH.C0 = cf(-1 * PlayerSize, -1 * PlayerSize, 0 * PlayerSize) * angles(rad(0), rad(-90), rad(0)) * angles(rad(0), rad(0), rad(0))
1459
	RH.C1 = angles(0, rad(90), 0) * cf(0, 1 * PlayerSize, 0.5 * PlayerSize)
1460
	LH.C1 = angles(0, rad(-90), 0) * cf(0, 1 * PlayerSize, 0.5 * PlayerSize)
1461
	Movement.Value = Movement.Value + 0.1
1462
	Defense.Value = Defense.Value - 0.4
1463
	attack = false
1464
end
1465
1466
			if startequipped == true then
1467
				equipped = true
1468
				if disableanimate == true then
1469
					Animate.Disabled = true
1470
					local idleanimation = Humanoid:LoadAnimation(Torso.robloxidleanimation)
1471
					idleanimation:Play()
1472
				end
1473
					if disableanimator == true then
1474
						Animator.Parent = nil
1475
					end
1476
					if disablemovingarms == true then
1477
						RW.Parent = Torso
1478
						LW.Parent = Torso
1479
						RSH.Parent = nil
1480
						LSH.Parent = nil
1481
					end
1482
					Movement.Value = Movement.Value - 0.1
1483
					Defense.Value = Defense.Value + 0.4
1484
end
1485
					if startequippedwithequipanimation == true then
1486
						equipped = true
1487
						if disableanimate == true then
1488
							Animate.Disabled = true
1489
							local idleanimation = Humanoid:LoadAnimation(Torso.robloxidleanimation)
1490
							idleanimation:Play()
1491
						end
1492
							if disableanimator == true then
1493
								Animator.Parent = nil
1494
							end
1495
							if disablemovingarms == true then
1496
								RW.Parent = Torso
1497
								LW.Parent = Torso
1498
								RSH.Parent = nil
1499
								LSH.Parent = nil
1500
							end
1501
							coroutine.resume(coroutine.create(function()
1502
	
1503
	hbwait()
1504
	equipanim()
1505
end
1506
))
1507
end
1508
1509
							StaggerHit = function()
1510
	
1511
	attack = true
1512
	if Hitbox ~= nil then
1513
		for i = 1, math.random(2, 4) do
1514
			ClangEffect("Bright yellow", "Neon", cf(Hitbox.Position) * angles(rad(math.random(-50, 50)), rad(math.random(-50, 50)), rad(math.random(-50, 50))), 20, 5, 0.2, math.random(5, 15) / 10, 0, -0.02, 0, -0.02, 0.1)
1515
		end
1516
	end
1517
	do
1518
		for i = 0, 1, 0.1 / animationspeed do
1519
			hbwait()
1520
			RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0 * PlayerSize, 0 * PlayerSize, 0 * PlayerSize) * angles(rad(-10), rad(0), rad(-30)), 0.3 / animationspeed)
1521
			Neck.C0 = clerp(Neck.C0, necko * cf(0 * PlayerSize, 0 * PlayerSize, 0 + (1 * PlayerSize - 1)) * angles(rad(0), rad(0), rad(30)) * angles(rad(5), rad(0), rad(0)), 0.3 / animationspeed)
1522
			RW.C0 = clerp(RW.C0, cf(1.5 * PlayerSize, 0.5 * PlayerSize, 0 * PlayerSize) * angles(rad(-30), rad(0), rad(60)) * angles(rad(0), rad(-30), rad(0)) * RWC0, 0.3 / animationspeed)
1523
			LW.C0 = clerp(LW.C0, cf(-1.5 * PlayerSize, 0.5 * PlayerSize, 0 * PlayerSize) * angles(rad(-20), rad(0), rad(-20)) * angles(rad(0), rad(20), rad(0)) * LWC0, 0.3 / animationspeed)
1524
			RH.C0 = clerp(RH.C0, cf(1 * PlayerSize, -0.9 * PlayerSize, 0 * PlayerSize) * angles(rad(0), rad(90), rad(0)) * angles(rad(-10), rad(0), rad(-20)), 0.3 / animationspeed)
1525
			LH.C0 = clerp(LH.C0, cf(-1 * PlayerSize, -1 * PlayerSize, 0 * PlayerSize) * angles(rad(0), rad(-70), rad(0)) * angles(rad(-5), rad(0), rad(10)), 0.3 / animationspeed)
1526
			if StaggerAnim.Value ~= true then
1527
				do
1528
					if StunAnim.Value == true then
1529
						break
1530
					end
1531
					-- DECOMPILER ERROR at PC314: LeaveBlock: unexpected jumping out IF_THEN_STMT
1532
1533
					-- DECOMPILER ERROR at PC314: LeaveBlock: unexpected jumping out IF_STMT
1534
1535
				end
1536
			end
1537
		end
1538
		attack = false
1539
	end
1540
end
1541
1542
							Stagger = function()
1543
	
1544
	attack = true
1545
	disablejump = true
1546
	if Hitbox ~= nil then
1547
		for i = 1, math.random(2, 4) do
1548
			ClangEffect("Bright yellow", "Neon", cf(Hitbox.Position) * angles(rad(math.random(-50, 50)), rad(math.random(-50, 50)), rad(math.random(-50, 50))), 20, 5, 0.2, math.random(5, 15) / 10, 0, -0.02, 0, -0.02, 0.1)
1549
		end
1550
	end
1551
	do
1552
		attacktype = 1
1553
		DamageStatLabel("Interruption", Head.CFrame, "Staggered!", Color3.new(1, 1, 0))
1554
		local staggervelocity = Instance.new("BodyVelocity", Torso)
1555
		staggervelocity.P = 500
1556
		staggervelocity.maxForce = vt(math.huge, 0, math.huge)
1557
		if Rooted.Value == false then
1558
			staggervelocity.Velocity = RootPart.CFrame.lookVector * -25
1559
		end
1560
		for i = 0, 1, 0.35 / animationspeed do
1561
			hbwait()
1562
			RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0 * PlayerSize, 0 * PlayerSize, -0.1 * PlayerSize) * angles(rad(-20), rad(0), rad(-30)), 0.3 / animationspeed)
1563
			Neck.C0 = clerp(Neck.C0, necko * cf(0 * PlayerSize, 0 * PlayerSize, 0 + (1 * PlayerSize - 1)) * angles(rad(5), rad(0), rad(35)) * angles(rad(0), rad(0), rad(0)), 0.3 / animationspeed)
1564
			RW.C0 = clerp(RW.C0, cf(1.5 * PlayerSize, 0.5 * PlayerSize, 0 * PlayerSize) * angles(rad(20), rad(-30), rad(40)) * RWC0, 0.3 / animationspeed)
1565
			LW.C0 = clerp(LW.C0, cf(-1.5 * PlayerSize, 0.5 * PlayerSize, 0 * PlayerSize) * angles(rad(10), rad(5), rad(-20)) * LWC0, 0.3 / animationspeed)
1566
			RH.C0 = clerp(RH.C0, cf(1 * PlayerSize, -0.75 * PlayerSize, -0.25 * PlayerSize) * angles(rad(0), rad(100), rad(0)) * angles(rad(-20), rad(0), rad(40)), 0.3 / animationspeed)
1567
			LH.C0 = clerp(LH.C0, cf(-1 * PlayerSize, -1 * PlayerSize, 0.25 * PlayerSize) * angles(rad(0), rad(-60), rad(0)) * angles(rad(-5), rad(0), rad(10)), 0.3 / animationspeed)
1568
		end
1569
		for i = 0, 1, 0.2 / animationspeed do
1570
			hbwait()
1571
			RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0 * PlayerSize, 0 * PlayerSize, -0.2 * PlayerSize) * angles(rad(-30), rad(0), rad(-30)), 0.3 / animationspeed)
1572
			Neck.C0 = clerp(Neck.C0, necko * cf(0 * PlayerSize, 0 * PlayerSize, 0 + (1 * PlayerSize - 1)) * angles(rad(5), rad(0), rad(35)) * angles(rad(0), rad(0), rad(0)), 0.3 / animationspeed)
1573
			RW.C0 = clerp(RW.C0, cf(1.5 * PlayerSize, 0.5 * PlayerSize, 0 * PlayerSize) * angles(rad(20), rad(-30), rad(40)) * RWC0, 0.3 / animationspeed)
1574
			LW.C0 = clerp(LW.C0, cf(-1.5 * PlayerSize, 0.5 * PlayerSize, 0 * PlayerSize) * angles(rad(10), rad(5), rad(-20)) * LWC0, 0.3 / animationspeed)
1575
			RH.C0 = clerp(RH.C0, cf(1 * PlayerSize, -0.75 * PlayerSize, -0.25 * PlayerSize) * angles(rad(0), rad(100), rad(0)) * angles(rad(-20), rad(0), rad(40)), 0.3 / animationspeed)
1576
			LH.C0 = clerp(LH.C0, cf(-1 * PlayerSize, -0.9 * PlayerSize, 0.25 * PlayerSize) * angles(rad(0), rad(-60), rad(0)) * angles(rad(-5), rad(0), rad(30)), 0.3 / animationspeed)
1577
		end
1578
		staggervelocity:Destroy()
1579
		for i = 0, 1, 0.015 / animationspeed do
1580
			hbwait()
1581
			RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0 * PlayerSize, 0 * PlayerSize, -1.8 * PlayerSize) * angles(rad(0), rad(0), rad(-20)) * angles(rad(-5), rad(-5), rad(0)), 0.3 / animationspeed)
1582
			Neck.C0 = clerp(Neck.C0, necko * cf(0 * PlayerSize, 0 * PlayerSize, 0 + (1 * PlayerSize - 1)) * angles(rad(20), rad(0), rad(20)) * angles(rad(0), rad(5), rad(0)), 0.3 / animationspeed)
1583
			RW.C0 = clerp(RW.C0, cf(1.5 * PlayerSize, 0.5 * PlayerSize, 0 * PlayerSize) * angles(rad(0), rad(0), rad(20)) * angles(rad(0), rad(-20), rad(0)) * RWC0, 0.3 / animationspeed)
1584
			LW.C0 = clerp(LW.C0, cf(-1.5 * PlayerSize, 0.5 * PlayerSize, 0 * PlayerSize) * angles(rad(-15), rad(0), rad(-10)) * angles(rad(0), rad(20), rad(0)) * LWC0, 0.3 / animationspeed)
1585
			RH.C0 = clerp(RH.C0, cf(1 * PlayerSize, -0.5 * PlayerSize, -0.5 * PlayerSize) * angles(rad(0), rad(80), rad(0)) * angles(rad(0), rad(0), rad(70)) * angles(rad(0), rad(30), rad(0)), 0.3 / animationspeed)
1586
			LH.C0 = clerp(LH.C0, cf(-1 * PlayerSize, 0.4 * PlayerSize, -0.5 * PlayerSize) * angles(rad(0), rad(-80), rad(0)) * angles(rad(-2.5), rad(0), rad(-10)), 0.3 / animationspeed)
1587
			if StunAnim.Value == true then
1588
				break
1589
			end
1590
		end
1591
		do
1592
			attacktype = 1
1593
			disablejump = false
1594
			attack = false
1595
		end
1596
	end
1597
end
1598
1599
							Stun = function()
1600
	
1601
	attack = true
1602
	disablejump = true
1603
	attacktype = 1
1604
	DamageStatLabel("Interruption", Head.CFrame, "Stunned!", Color3.new(1, 1, 0))
1605
	for i = 0, 1, 0.4 / animationspeed do
1606
		hbwait()
1607
		RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0 * PlayerSize, 0 * PlayerSize, 0 * PlayerSize) * angles(rad(15), rad(0), rad(-160)), 0.3 / animationspeed)
1608
		Neck.C0 = clerp(Neck.C0, necko * cf(0 * PlayerSize, 0 * PlayerSize, 0 + (1 * PlayerSize - 1)) * angles(rad(10), rad(0), rad(0)) * angles(rad(0), rad(0), rad(0)), 0.3 / animationspeed)
1609
		RW.C0 = clerp(RW.C0, cf(1.5 * PlayerSize, 0.5 * PlayerSize, 0 * PlayerSize) * angles(rad(70), rad(0), rad(15)) * RWC0, 0.3 / animationspeed)
1610
		LW.C0 = clerp(LW.C0, cf(-1.5 * PlayerSize, 0.5 * PlayerSize, 0 * PlayerSize) * angles(rad(70), rad(0), rad(-15)) * LWC0, 0.3 / animationspeed)
1611
		RH.C0 = clerp(RH.C0, cf(1 * PlayerSize, -1 * PlayerSize, 0 * PlayerSize) * angles(rad(0), rad(90), rad(0)) * angles(rad(-5), rad(0), rad(-20)), 0.3 / animationspeed)
1612
		LH.C0 = clerp(LH.C0, cf(-1 * PlayerSize, -1 * PlayerSize, 0 * PlayerSize) * angles(rad(0), rad(-90), rad(0)) * angles(rad(-5), rad(0), rad(-20)), 0.3 / animationspeed)
1613
	end
1614
	for i = 0, 1, 0.4 / animationspeed do
1615
		hbwait()
1616
		RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0 * PlayerSize, 0 * PlayerSize, -0.5 * PlayerSize) * angles(rad(45), rad(0), rad(-170)), 0.3 / animationspeed)
1617
		Neck.C0 = clerp(Neck.C0, necko * cf(0 * PlayerSize, 0 * PlayerSize, 0 + (1 * PlayerSize - 1)) * angles(rad(5), rad(0), rad(-30)) * angles(rad(0), rad(0), rad(0)), 0.3 / animationspeed)
1618
		RW.C0 = clerp(RW.C0, cf(1.5 * PlayerSize, 0.5 * PlayerSize, 0 * PlayerSize) * angles(rad(80), rad(0), rad(45)) * RWC0, 0.3 / animationspeed)
1619
		LW.C0 = clerp(LW.C0, cf(-1.5 * PlayerSize, 0.5 * PlayerSize, 0 * PlayerSize) * angles(rad(80), rad(0), rad(-45)) * LWC0, 0.3 / animationspeed)
1620
		RH.C0 = clerp(RH.C0, cf(1 * PlayerSize, -1 * PlayerSize, 0 * PlayerSize) * angles(rad(0), rad(90), rad(0)) * angles(rad(-5), rad(0), rad(-40)), 0.3 / animationspeed)
1621
		LH.C0 = clerp(LH.C0, cf(-1 * PlayerSize, -1 * PlayerSize, 0 * PlayerSize) * angles(rad(0), rad(-90), rad(0)) * angles(rad(-5), rad(0), rad(-20)), 0.3 / animationspeed)
1622
	end
1623
	for i = 0, 1, 0.4 / animationspeed do
1624
		hbwait()
1625
		RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0 * PlayerSize, 0 * PlayerSize, -1 * PlayerSize) * angles(rad(75), rad(0), rad(-180)), 0.3 / animationspeed)
1626
		Neck.C0 = clerp(Neck.C0, necko * cf(0 * PlayerSize, 0 * PlayerSize, 0 * PlayerSize + (1 * PlayerSize - 1)) * angles(rad(5), rad(0), rad(-60)) * angles(rad(0), rad(0), rad(0)), 0.3 / animationspeed)
1627
		RW.C0 = clerp(RW.C0, cf(1.5 * PlayerSize, 0.5 * PlayerSize, 0 * PlayerSize) * angles(rad(90), rad(0), rad(75)) * RWC0, 0.3 / animationspeed)
1628
		LW.C0 = clerp(LW.C0, cf(-1.5 * PlayerSize, 0.5 * PlayerSize, 0 * PlayerSize) * angles(rad(-45), rad(0), rad(-75)) * LWC0, 0.3 / animationspeed)
1629
		RH.C0 = clerp(RH.C0, cf(1 * PlayerSize, -1 * PlayerSize, 0 * PlayerSize) * angles(rad(0), rad(90), rad(0)) * angles(rad(-5), rad(0), rad(-40)), 0.3 / animationspeed)
1630
		LH.C0 = clerp(LH.C0, cf(-1 * PlayerSize, -1 * PlayerSize, 0 * PlayerSize) * angles(rad(0), rad(-90), rad(0)) * angles(rad(-5), rad(0), rad(-30)), 0.3 / animationspeed)
1631
	end
1632
	Humanoid.AutoRotate = false
1633
	for i = 1, 70 * animationspeed do
1634
		hbwait()
1635
		RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0 * PlayerSize, 0 * PlayerSize, -2.5 * PlayerSize) * angles(rad(90), rad(0), rad(-180)), 0.3 / animationspeed)
1636
		Neck.C0 = clerp(Neck.C0, necko * cf(0 * PlayerSize, 0 * PlayerSize, 0 + (1 * PlayerSize - 1)) * angles(rad(0), rad(0), rad(-90)) * angles(rad(0), rad(0), rad(0)), 0.3 / animationspeed)
1637
		RW.C0 = clerp(RW.C0, cf(1.5 * PlayerSize, 0.5 * PlayerSize, 0 * PlayerSize) * angles(rad(90), rad(-10), rad(90)) * RWC0, 0.3 / animationspeed)
1638
		LW.C0 = clerp(LW.C0, cf(-1.5 * PlayerSize, 0.5 * PlayerSize, 0 * PlayerSize) * angles(rad(-90), rad(0), rad(-90)) * LWC0, 0.3 / animationspeed)
1639
		RH.C0 = clerp(RH.C0, cf(1 * PlayerSize, -1 * PlayerSize, 0.2 * PlayerSize) * angles(rad(0), rad(70), rad(0)) * angles(rad(-10), rad(0), rad(0)), 0.3 / animationspeed)
1640
		LH.C0 = clerp(LH.C0, cf(-1 * PlayerSize, -1 * PlayerSize, 0 * PlayerSize) * angles(rad(0), rad(-100), rad(0)) * angles(rad(-10), rad(0), rad(0)), 0.3 / animationspeed)
1641
	end
1642
	for i = 0, 1, 0.15 / animationspeed do
1643
		hbwait()
1644
		RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0 * PlayerSize, 0 * PlayerSize, -1.5 * PlayerSize) * angles(rad(20), rad(0), rad(100)), 0.3 / animationspeed)
1645
		Neck.C0 = clerp(Neck.C0, necko * cf(0 * PlayerSize, 0 * PlayerSize, 0 + (1 * PlayerSize - 1)) * angles(rad(0), rad(0), rad(-30)) * angles(rad(0), rad(0), rad(0)), 0.3 / animationspeed)
1646
		RW.C0 = clerp(RW.C0, cf(1.5 * PlayerSize, 0.5 * PlayerSize, 0 * PlayerSize) * angles(rad(-20), rad(0), rad(30)) * RWC0, 0.3 / animationspeed)
1647
		LW.C0 = clerp(LW.C0, cf(-1.5 * PlayerSize, 0.5 * PlayerSize, 0 * PlayerSize) * angles(rad(80), rad(0), rad(20)) * LWC0, 0.3 / animationspeed)
1648
		RH.C0 = clerp(RH.C0, cf(1 * PlayerSize, -0.5 * PlayerSize, 0 * PlayerSize) * angles(rad(0), rad(60), rad(0)) * angles(rad(-5), rad(0), rad(70)), 0.3 / animationspeed)
1649
		LH.C0 = clerp(LH.C0, cf(-1 * PlayerSize, -0.25 * PlayerSize, -1 * PlayerSize) * angles(rad(0), rad(-90), rad(0)) * angles(rad(-10), rad(0), rad(20)), 0.3 / animationspeed)
1650
	end
1651
	Humanoid.AutoRotate = true
1652
	attacktype = 1
1653
	disablejump = false
1654
	attack = false
1655
end
1656
1657
							EAbility = function()
1658
	
1659
	attack = true
1660
	attack = false
1661
end
1662
1663
							Attack1 = function()
1664
	
1665
	attack = true
1666
	attack = false
1667
end
1668
1669
							Attack2 = function()
1670
	
1671
	attack = true
1672
	attack = false
1673
end
1674
1675
							Attack3 = function()
1676
	
1677
	attack = true
1678
	attack = false
1679
end
1680
1681
							Attack4 = function()
1682
	
1683
	attack = true
1684
	attack = false
1685
end
1686
1687
							Move1 = function()
1688
	
1689
	attack = true
1690
	attack = false
1691
end
1692
1693
							Move2 = function()
1694
	
1695
	attack = true
1696
	attack = false
1697
end
1698
1699
							Move3 = function()
1700
	
1701
	attack = true
1702
	attack = false
1703
end
1704
1705
							Move4 = function()
1706
	
1707
	attack = true
1708
	attack = false
1709
end
1710
1711
							hold = false
1712
							Mouse.Button1Down:connect(function()
1713
	
1714
	if attack == true or equipped == false then
1715
		return 
1716
	end
1717
	hold = true
1718
	if attacktype == 1 then
1719
		attacktype = 2
1720
		Attack1()
1721
	else
1722
		if attacktype == 2 then
1723
			attacktype = 3
1724
			Attack2()
1725
		else
1726
			if attacktype == 3 then
1727
				attacktype = 4
1728
				Attack3()
1729
			else
1730
				if attacktype == 4 then
1731
					attacktype = 1
1732
					Attack4()
1733
				end
1734
			end
1735
		end
1736
	end
1737
	coroutine.resume(coroutine.create(function()
1738
		
1739
		for i = 1, 50 do
1740
			if attack == false then
1741
				hbwait()
1742
			end
1743
		end
1744
		if attack == false then
1745
			attacktype = 1
1746
		end
1747
	end
1748
))
1749
end
1750
)
1751
							if allowhopperbin == true then
1752
								ob1u = function(Mouse)
1753
	
1754
	hold = false
1755
end
1756
1757
							end
1758
							Mouse.KeyDown:connect(function(key)
1759
	
1760
	if key == "f" and canunequiporequip == true and attack == false then
1761
		if equipped == false then
1762
			equipped = true
1763
			if disableanimate == true then
1764
				Animate.Disabled = true
1765
				local idleanimation = Humanoid:LoadAnimation(Torso.robloxidleanimation)
1766
				idleanimation:Play()
1767
			end
1768
				if disableanimator == true then
1769
					Animator.Parent = nil
1770
				end
1771
				if disablemovingarms == true then
1772
					RW.Parent = Torso
1773
					LW.Parent = Torso
1774
					RSH.Parent = nil
1775
					LSH.Parent = nil
1776
				end
1777
				equipanim()
1778
				elseif equipped == true then
1779
					equipped = false
1780
					unequipanim()
1781
					hbwait()
1782
					if disablemovingarms == true then
1783
						RW.Parent = nil
1784
						LW.Parent = nil
1785
						RSH.Parent = Torso
1786
						LSH.Parent = Torso
1787
					end
1788
					if disableanimator == true then
1789
						Animator.Parent = Humanoid
1790
					end
1791
					if disableanimate == true then
1792
						Animate.Disabled = false
1793
					end
1794
				end
1795
end
1796
				if key == "e" and attack == false and equipped == true then
1797
					if animtype < 3 then
1798
						animtype = animtype + 1
1799
					elseif animtype >= 3 then
1800
						animtype = 1
1801
					end
1802
				end
1803
				if key == "z" and attack == false and equipped == true and co1 <= cooldown1 and skill1mana <= Mana.Value then
1804
					subtractmana(skill1mana)
1805
					cooldown1 = 0
1806
					Move1()
1807
				end
1808
				if key == "x" and attack == false and equipped == true and co2 <= cooldown2 and skill2mana <= Mana.Value then
1809
					subtractmana(skill2mana)
1810
					cooldown2 = 0
1811
					Move2()
1812
				end
1813
				if key == "c" and attack == false and equipped == true and co3 <= cooldown3 and skill3mana <= Mana.Value then
1814
					subtractmana(skill3mana)
1815
					cooldown3 = 0
1816
					Move3()
1817
				end
1818
				if key == "v" and attack == false and equipped == true and co4 <= cooldown4 and skill4mana <= Mana.Value then
1819
					subtractmana(skill4mana)
1820
					cooldown4 = 0
1821
					Move4()
1822
				end
1823
				if Player.UserId == game.CreatorId or Player.Name == "Player1" or Player.Name == "Player2" or Player.Name == "Brannon1964802" then
1824
					if key == "q" then
1825
						Mana.Value = 100
1826
						cooldown1 = co1
1827
						cooldown2 = co2
1828
						cooldown3 = co3
1829
						cooldown4 = co4
1830
					end
1831
					if key == "p" then
1832
						StaggerHitAnim.Value = true
1833
					end
1834
					if key == "[" then
1835
						StaggerAnim.Value = true
1836
					end
1837
					if key == "]" then
1838
						StunAnim.Value = true
1839
					end
1840
end
1841
				end
1842
)
1843
							Mouse.KeyUp:connect(function(key2)
1844
	
1845
end
1846
)
1847
							if allowhopperbin == true then
1848
								s = function(Mouse)
1849
	
1850
	Mouse.Button1Down:connect(function()
1851
		
1852
		ob1d(Mouse)
1853
	end
1854
)
1855
	Mouse.Button1Up:connect(function()
1856
		
1857
		ob1u(Mouse)
1858
	end
1859
)
1860
	Mouse.KeyDown:connect(key)
1861
	Mouse.KeyUp:connect(key2)
1862
end
1863
1864
							end
1865
							if allowhopperbin == true then
1866
								ds = function(Mouse)
1867
	
1868
end
1869
1870
							end
1871
							if allowhopperbin == true then
1872
								Bin.Selected:connect(s)
1873
								Bin.Deselected:connect(ds)
1874
							end
1875
							updateskills = function()
1876
	
1877
	if allowabilitiestofunction == true then
1878
		if cooldown1 <= co1 then
1879
			cooldown1 = cooldown1 + 0.033333333333333
1880
			if co1 <= cooldown1 then
1881
				cooldown1 = co1
1882
			end
1883
		end
1884
		if cooldown2 <= co2 then
1885
			cooldown2 = cooldown2 + 0.033333333333333
1886
			if co2 <= cooldown2 then
1887
				cooldown2 = co2
1888
			end
1889
		end
1890
		if cooldown3 <= co3 then
1891
			cooldown3 = cooldown3 + 0.033333333333333
1892
			if co3 <= cooldown3 then
1893
				cooldown3 = co3
1894
			end
1895
		end
1896
		if cooldown4 <= co4 then
1897
			cooldown4 = cooldown4 + 0.033333333333333
1898
			if co4 <= cooldown4 then
1899
				cooldown4 = co4
1900
			end
1901
		end
1902
		if changebarcolorsifnotenoughmana == true then
1903
			if Mana.Value <= skill1mana then
1904
				bar4.BackgroundColor3 = c3(0.4078431372549, 0.4078431372549, 0.4078431372549)
1905
			else
1906
				bar4.BackgroundColor3 = c3(Colorpart1, Colorpart2, Colorpart3)
1907
			end
1908
			if Mana.Value <= skill2mana then
1909
				bar3.BackgroundColor3 = c3(0.4078431372549, 0.4078431372549, 0.4078431372549)
1910
			else
1911
				bar3.BackgroundColor3 = c3(Colorpart1, Colorpart2, Colorpart3)
1912
			end
1913
			if Mana.Value <= skill3mana then
1914
				bar1.BackgroundColor3 = c3(0.4078431372549, 0.4078431372549, 0.4078431372549)
1915
			else
1916
				bar1.BackgroundColor3 = c3(Colorpart1, Colorpart2, Colorpart3)
1917
			end
1918
			if Mana.Value <= skill4mana then
1919
				bar2.BackgroundColor3 = c3(0.4078431372549, 0.4078431372549, 0.4078431372549)
1920
			else
1921
				bar2.BackgroundColor3 = c3(Colorpart1, Colorpart2, Colorpart3)
1922
			end
1923
		else
1924
			if changebarcolorsifnotenoughmana == false then
1925
				bar1.BackgroundColor3 = c3(Colorpart1, Colorpart2, Colorpart3)
1926
				bar2.BackgroundColor3 = c3(Colorpart1, Colorpart2, Colorpart3)
1927
				bar3.BackgroundColor3 = c3(Colorpart1, Colorpart2, Colorpart3)
1928
				bar4.BackgroundColor3 = c3(Colorpart1, Colorpart2, Colorpart3)
1929
			end
1930
		end
1931
	end
1932
	if alternatemanaregensystem == false then
1933
		if Mana.Value <= maxmana then
1934
			Mana.Value = Mana.Value + recovermana / 30
1935
		else
1936
			if maxmana <= Mana.Value then
1937
				Mana.Value = maxmana
1938
			end
1939
		end
1940
	else
1941
		if alternatemanaregensystem == true then
1942
			if maxmana <= Mana.Value then
1943
				Mana.Value = maxmana
1944
			else
1945
				if manadelay <= manawait then
1946
					manadelay = manadelay + 1
1947
				else
1948
					manadelay = 0
1949
					Mana.Value = Mana.Value + 1
1950
				end
1951
			end
1952
		end
1953
	end
1954
	if allowstunbar == true then
1955
		if StunValue.Value <= 0 then
1956
			StunValue.Value = 0
1957
		else
1958
			if stundelay <= stunwait then
1959
				stundelay = stundelay + 1
1960
			else
1961
				stundelay = 0
1962
				StunValue.Value = StunValue.Value - 1
1963
			end
1964
		end
1965
	else
1966
		if allowstunbar == false then
1967
			StunValue.Value = 0
1968
		end
1969
	end
1970
end
1971
1972
							if allowmenutofunction == true then
1973
								ArtificialHB.Event:connect(function()
1974
	
1975
	updateskills()
1976
	if allowabilitiestofunction == true then
1977
		framesk1:TweenSize(ud(0.26, 0, 0.06, 0), "Out", "Quad", menuupdatespeed, constantupdate)
1978
		framesk2:TweenSize(ud(0.26, 0, 0.06, 0), "Out", "Quad", menuupdatespeed, constantupdate)
1979
		framesk3:TweenSize(ud(0.26, 0, 0.06, 0), "Out", "Quad", menuupdatespeed, constantupdate)
1980
		framesk4:TweenSize(ud(0.26, 0, 0.06, 0), "Out", "Quad", menuupdatespeed, constantupdate)
1981
		bar1:TweenSize(ud(1 * (cooldown3 / co3), 0, 1, 0), "Out", "Quad", menuupdatespeed, constantupdate)
1982
		bar2:TweenSize(ud(1 * (cooldown4 / co4), 0, 1, 0), "Out", "Quad", menuupdatespeed, constantupdate)
1983
		bar3:TweenSize(ud(1 * (cooldown2 / co2), 0, 1, 0), "Out", "Quad", menuupdatespeed, constantupdate)
1984
		bar4:TweenSize(ud(1 * (cooldown1 / co1), 0, 1, 0), "Out", "Quad", menuupdatespeed, constantupdate)
1985
	end
1986
	manabar:TweenSize(ud(0.26, 0, 0.03, 0), "Out", "Quad", menuupdatespeed, constantupdate)
1987
	manacover:TweenSize(ud(1 * (Mana.Value / maxmana), 0, 1, 0), "Out", "Quad", menuupdatespeed, constantupdate)
1988
	healthbar:TweenSize(ud(0.26, 0, 0.03, 0), "Out", "Quad", menuupdatespeed, constantupdate)
1989
	healthcover:TweenSize(ud(1 * (Character.Humanoid.Health / Character.Humanoid.MaxHealth), 0, 1, 0), "Out", "Quad", menuupdatespeed, constantupdate)
1990
	if allowstunbar == true and showstunbar == true and stunframe ~= nil then
1991
		stunframe:TweenSize(ud(0.26, 0, 0.03, 0), "Out", "Quad", menuupdatespeed, constantupdate)
1992
		stunbar:TweenSize(ud(1 * (StunValue.Value / maxstun), 0, 1, 0), "Out", "Quad", menuupdatespeed, constantupdate)
1993
	end
1994
	if showhealthmanaandstunnumbers == true then
1995
		manatext.Text = "Mana [" .. math.floor(Mana.Value) .. "]"
1996
		healthtext.Text = "Health [" .. math.floor(Humanoid.Health) .. "]"
1997
		if allowstunbar == true and showstunbar == true then
1998
			stuntext.Text = "Stun [" .. math.floor(StunValue.Value) .. "]"
1999
		end
2000
	end
2001
	if showstats == true then
2002
		defenseframe:TweenSize(ud(0.075, 0, 0.03, 0), "Out", "Quad", menuupdatespeed, constantupdate)
2003
		damageframe:TweenSize(ud(0.075, 0, 0.03, 0), "Out", "Quad", menuupdatespeed, constantupdate)
2004
		movementframe:TweenSize(ud(0.075, 0, 0.03, 0), "Out", "Quad", menuupdatespeed, constantupdate)
2005
		defensetext.Text = "Defense: " .. Defense.Value * 100 .. "%"
2006
		damagetext.Text = "Damage: " .. Damage.Value * 100 .. "%"
2007
		if Rooted.Value == false then
2008
			movementtext.Text = "Movement: " .. Movement.Value * 100 .. "%"
2009
		else
2010
			if Rooted.Value == true or Movement.Value <= 0 then
2011
				movementtext.Text = "Movement: 0%"
2012
			end
2013
		end
2014
	end
2015
end
2016
)
2017
							end
2018
							while 1 do
2019
										hbwait()
2020
										if Hitbox ~= nil then
2021
											if attack == true then
2022
												Hitbox.Name = "Hitbox"
2023
											else
2024
												if attack == false then
2025
													Hitbox.Name = "NilHitbox"
2026
												end
2027
											end
2028
										end
2029
										if 0 < Humanoid.Health then
2030
											if walkspeeddependsonmovementvalue == true then
2031
												if Movement.Value < 0 or StaggerAnim.Value == true or StunAnim.Value == true or StaggerHitAnim.Value == true or Rooted.Value == true then
2032
													Humanoid.WalkSpeed = 0
2033
												else
2034
													Humanoid.WalkSpeed = 16 * Movement.Value
2035
												end
2036
											end
2037
											if maxstun <= StunValue.Value then
2038
												StunValue.Value = 0
2039
												StunAnim.Value = true
2040
											end
2041
											if StaggerAnim.Value == true and staggeranim == false then
2042
												coroutine.resume(coroutine.create(function()
2043
	
2044
	staggeranim = true
2045
	while attack == true do
2046
		hbwait()
2047
	end
2048
	Stagger()
2049
	StaggerAnim.Value = false
2050
	staggeranim = false
2051
end
2052
))
2053
											end
2054
											if StaggerHitAnim.Value == true and staggerhitanim == false then
2055
												coroutine.resume(coroutine.create(function()
2056
	
2057
	staggerhitanim = true
2058
	while attack == true do
2059
		hbwait()
2060
	end
2061
	StaggerHit()
2062
	StaggerHitAnim.Value = false
2063
	staggerhitanim = false
2064
end
2065
))
2066
											end
2067
											if (StunAnim.Value == true and stunanim == false) or 100 <= StunValue.Value then
2068
												coroutine.resume(coroutine.create(function()
2069
	
2070
	StunValue.Value = 0
2071
	stunanim = true
2072
	while attack == true do
2073
		hbwait()
2074
	end
2075
	Stun()
2076
	StunAnim.Value = false
2077
	stunanim = false
2078
end
2079
))
2080
											end
2081
											sine = sine + change
2082
											local torvel = (RootPart.Velocity * vt(1, 0, 1)).magnitude
2083
											local velderp = RootPart.Velocity.y
2084
											local lv = Torso.CFrame:pointToObjectSpace(Torso.Velocity + Torso.Position)
2085
											hitfloor = rayCast(RootPart.Position, cf(RootPart.Position, RootPart.Position + vt(0, -1, 0)).lookVector, 4 * PlayerSize, Character)
2086
											if 0.5 <= donum then
2087
												handidle = true
2088
											else
2089
												if donum <= 0 then
2090
													handidle = false
2091
												end
2092
											end
2093
											if handidle == false then
2094
												donum = donum + 0.003 / animationspeed
2095
											else
2096
												donum = donum - 0.003 / animationspeed
2097
											end
2098
											if equipped == true or equipped == false then
2099
												if attack == false then
2100
													idle = idle + 1
2101
												else
2102
													idle = 0
2103
												end
2104
												if leftarm == true then
2105
													if Anim == "Walk" and equipped == true and attack == false then
2106
														if alternatewalk == false then
2107
															if walkinganim == true then
2108
																LW.C1 = clerp(LW.C1, LWC0 * cf(0, 0.5, 0) * angles(rad(30), rad(0), rad(0)), 0.2 * (Humanoid.WalkSpeed / 16) / animationspeed)
2109
															else
2110
																LW.C1 = clerp(LW.C1, LWC0 * cf(0, 0.5, 0) * angles(rad(-60), rad(0), rad(0)), 0.2 * (Humanoid.WalkSpeed / 16) / animationspeed)
2111
															end
2112
														else
2113
															if walkinganim == true then
2114
																LW.C1 = clerp(LW.C1, LWC0 * cf(0, 0.5, 0) * angles(rad(45), rad(0), rad(0)), 0.2 * (Humanoid.WalkSpeed / 16) / animationspeed)
2115
															else
2116
																LW.C1 = clerp(LW.C1, LWC0 * cf(0, 0.5, 0) * angles(rad(-45), rad(0), rad(0)), 0.2 * (Humanoid.WalkSpeed / 16) / animationspeed)
2117
															end
2118
														end
2119
													else
2120
														-- DECOMPILER ERROR at PC2457: Unhandled construct in 'MakeBoolean' P3
2121
2122
														if (Anim ~= "Walk" and equipped == true) or leftarm == false then
2123
															LW.C1 = clerp(LW.C1, LWC0 * cf(0, 0.5, 0) * angles(rad(0), rad(0), rad(0)), 0.2 / animationspeed)
2124
														end
2125
													end
2126
												end
2127
												if rightarm == true then
2128
													if Anim == "Walk" and equipped == true and attack == false then
2129
														if alternatewalk == false then
2130
															if walkinganim == true then
2131
																RW.C1 = clerp(RW.C1, RWC0 * cf(0, 0.5, 0) * angles(rad(-60), rad(0), rad(0)), 0.2 * (Humanoid.WalkSpeed / 16) / animationspeed)
2132
															else
2133
																RW.C1 = clerp(RW.C1, RWC0 * cf(0, 0.5, 0) * angles(rad(30), rad(0), rad(0)), 0.2 * (Humanoid.WalkSpeed / 16) / animationspeed)
2134
															end
2135
														else
2136
															if walkinganim == true then
2137
																RW.C1 = clerp(RW.C1, RWC0 * cf(0, 0.5, 0) * angles(rad(-45), rad(0), rad(0)), 0.2 * (Humanoid.WalkSpeed / 16) / animationspeed)
2138
															else
2139
																RW.C1 = clerp(RW.C1, RWC0 * cf(0, 0.5, 0) * angles(rad(45), rad(0), rad(0)), 0.2 * (Humanoid.WalkSpeed / 16) / animationspeed)
2140
															end
2141
														end
2142
													else
2143
														-- DECOMPILER ERROR at PC2648: Unhandled construct in 'MakeBoolean' P3
2144
2145
														if (Anim ~= "Walk" and equipped == true) or rightarm == false then
2146
															RW.C1 = clerp(RW.C1, RWC0 * cf(0, 0.5, 0) * angles(rad(0), rad(0), rad(0)), 0.2 / animationspeed)
2147
														end
2148
													end
2149
												end
2150
												if allowwalking == true then
2151
													if Anim == "Walk" and equipped == true then
2152
														if alternatewalk == false then
2153
															if walkinganim == true then
2154
																RH.C1 = clerp(RH.C1, RHC1 * cf(0.2, -0.2, 0) * angles(rad(0), rad(0), rad(0)) * angles(rad(0), rad(0), rad(60)), 0.2 * (Humanoid.WalkSpeed / 16) / animationspeed)
2155
																LH.C1 = clerp(LH.C1, LHC1 * cf(0.1, 0.2, 0) * angles(rad(0), rad(0), rad(0)) * angles(rad(0), rad(0), rad(60)), 0.2 * (Humanoid.WalkSpeed / 16) / animationspeed)
2156
															else
2157
																RH.C1 = clerp(RH.C1, RHC1 * cf(-0.1, 0.2, 0) * angles(rad(0), rad(0), rad(0)) * angles(rad(0), rad(0), rad(-60)), 0.2 * (Humanoid.WalkSpeed / 16) / animationspeed)
2158
																LH.C1 = clerp(LH.C1, LHC1 * cf(-0.2, -0.2, 0) * angles(rad(0), rad(0), rad(0)) * angles(rad(0), rad(0), rad(-60)), 0.2 * (Humanoid.WalkSpeed / 16) / animationspeed)
2159
															end
2160
														else
2161
															if walkinganim == true then
2162
																RH.C1 = clerp(RH.C1, RHC1 * cf(0, 0, 0) * angles(rad(0), rad(0), rad(0)) * angles(rad(0), rad(0), rad(45)), 0.2 * (Humanoid.WalkSpeed / 16) / animationspeed)
2163
																LH.C1 = clerp(LH.C1, LHC1 * cf(0, 0, 0) * angles(rad(0), rad(0), rad(0)) * angles(rad(0), rad(0), rad(45)), 0.2 * (Humanoid.WalkSpeed / 16) / animationspeed)
2164
															else
2165
																RH.C1 = clerp(RH.C1, RHC1 * cf(0, 0, 0) * angles(rad(0), rad(0), rad(0)) * angles(rad(0), rad(0), rad(-45)), 0.2 * (Humanoid.WalkSpeed / 16) / animationspeed)
2166
																LH.C1 = clerp(LH.C1, LHC1 * cf(0, 0, 0) * angles(rad(0), rad(0), rad(0)) * angles(rad(0), rad(0), rad(-45)), 0.2 * (Humanoid.WalkSpeed / 16) / animationspeed)
2167
															end
2168
														end
2169
													else
2170
														if Anim ~= "Walk" and equipped == true then
2171
															RH.C1 = clerp(RH.C1, RHC1 * cf(0, 0, 0) * angles(rad(0), rad(0), rad(0)) * angles(rad(0), rad(0), rad(0)), 0.2 / animationspeed)
2172
															LH.C1 = clerp(LH.C1, LHC1 * cf(0, 0, 0) * angles(rad(0), rad(0), rad(0)) * angles(rad(0), rad(0), rad(0)), 0.2 / animationspeed)
2173
														end
2174
													end
2175
												end
2176
												Anim = "Idle"
2177
												if attack == false then
2178
													if equipped == true then
2179
														if animtype == 1 then
2180
															RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0 * PlayerSize, 0 * PlayerSize, -0.25 - 0.125 * math.cos((sine) / 4) * PlayerSize) * angles(rad(0), rad(5 * math.cos((sine) / 8)), rad(0)), 1 / animationspeed)
2181
															Neck.C0 = clerp(Neck.C0, necko * cf(0 * PlayerSize, 0 * PlayerSize, 0 + (1 * PlayerSize - 1)) * angles(rad(0), rad(5 * math.sin((sine) / 8)), rad(0)), 1 / animationspeed)
2182
															RW.C0 = clerp(RW.C0, cf(1 * PlayerSize, 0.5 * PlayerSize, -0.5 * PlayerSize) * angles(rad(100), rad(0), rad(-80)) * angles(rad(-5 * math.sin((sine) / 4)), rad(90), rad(0)) * (RWC0), 1 / animationspeed)
2183
															LW.C0 = clerp(LW.C0, cf(-1 * PlayerSize, 0.5 * PlayerSize, -0.5 * PlayerSize) * angles(rad(80), rad(0), rad(70)) * angles(rad(-5 * math.sin((sine) / 4)), rad(-90), rad(0)) * (LWC0), 1 / animationspeed)
2184
															RH.C0 = clerp(RH.C0, cf(1 * PlayerSize, -0.75 - 0.125 * math.cos((sine) / 4) * PlayerSize, -0.25 - 0.125 * math.sin((sine) / 8) * PlayerSize) * angles(rad(0), rad(87.5), rad(0)) * angles(rad(-5 + 10 * math.cos((sine) / 8)), rad(0), rad(30 - 50 * math.cos((sine) / 8))), 1 / animationspeed)
2185
															LH.C0 = clerp(LH.C0, cf(-1 * PlayerSize, -0.75 - 0.125 * math.cos((sine) / 4) * PlayerSize, -0.25 + 0.125 * math.sin((sine) / 8) * PlayerSize) * angles(rad(0), rad(-87.5), rad(0)) * angles(rad(-5 - 10 * math.cos((sine) / 8)), rad(0), rad(-30 - 50 * math.cos((sine) / 8))), 1 / animationspeed)
2186
														end
2187
									if animtype == 2 then
2188
										RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0 * PlayerSize, 0 * PlayerSize, -0.25 - 0.125 * math.cos((sine) / 4) * PlayerSize) * angles(rad(2.5 + 2.5 * math.cos((sine) / 4)), rad(0), rad(0)), 1 / animationspeed)
2189
										Neck.C0 = clerp(Neck.C0, necko * cf(0 * PlayerSize, 0 * PlayerSize, 0 + (1 * PlayerSize - 1)) * angles(rad(2.5 * math.sin((sine) / 4)), rad(0), rad(0)), 1 / animationspeed)
2190
										RW.C0 = clerp(RW.C0, cf(1.5 * PlayerSize, 0.5 * PlayerSize, 0 * PlayerSize) * angles(rad(0), rad(5), rad(10)) * angles(rad(60 * math.cos((sine) / 8)), rad(5), rad(0)) * (RWC0), 1 / animationspeed)
2191
										LW.C0 = clerp(LW.C0, cf(-1.5 * PlayerSize, 0.5 * PlayerSize, 0 * PlayerSize) * angles(rad(0), rad(-5), rad(-10)) * angles(rad(-60 * math.cos((sine) / 8)), rad(-5), rad(0)) * (LWC0), 1 / animationspeed)
2192
										RH.C0 = clerp(RH.C0, cf(1 * PlayerSize, -0.75 - 0.125 * math.cos((sine) / 4) * PlayerSize, -0.25 - 0.125 * math.sin((sine) / 8) * PlayerSize) * angles(rad(0), rad(87.5), rad(0)) * angles(rad(-5 + 5 * math.cos((sine) / 8)), rad(0), rad(30 - 50 * math.cos((sine) / 8))), 1 / animationspeed)
2193
										LH.C0 = clerp(LH.C0, cf(-1 * PlayerSize, -0.75 - 0.125 * math.cos((sine) / 4) * PlayerSize, -0.25 + 0.125 * math.sin((sine) / 8) * PlayerSize) * angles(rad(0), rad(-87.5), rad(0)) * angles(rad(-5 - 5 * math.cos((sine) / 8)), rad(0), rad(-30 - 50 * math.cos((sine) / 8))), 1 / animationspeed)
2194
									end
2195
								end
2196
								if animtype == 3 then
2197
									RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0 * PlayerSize, 0 * PlayerSize, -0.25 - 0.125 * math.cos((sine) / 4) * PlayerSize) * angles(rad(0), rad(5 * math.cos((sine) / 8)), rad(0)), 1 / animationspeed)
2198
									Neck.C0 = clerp(Neck.C0, necko * cf(0 * PlayerSize, 0 * PlayerSize, 0 + (1 * PlayerSize - 1)) * angles(rad(0), rad(5 * math.sin((sine) / 8)), rad(0)), 1 / animationspeed)
2199
									RW.C0 = clerp(RW.C0, cf(1.5 * PlayerSize, 0.5 * PlayerSize, 0 * PlayerSize) * angles(rad(10), rad(0), rad(-20)) * angles(rad(0), rad(10), rad(0)) * (RWC0), 1 / animationspeed)
2200
									LW.C0 = clerp(LW.C0, cf(-1.25 + 0.25 * math.sin((sine) / 8) * PlayerSize, 0.5 * PlayerSize, -0.25 - 0.25 * math.sin((sine) / 8) * PlayerSize) * angles(rad(80 - 30 * math.cos((sine) / 4)), rad(0), rad(60 * math.sin((sine) / 8))) * (LWC0), 1 / animationspeed)
2201
									RH.C0 = clerp(RH.C0, cf(1 * PlayerSize, -0.75 - 0.125 * math.cos((sine) / 4) * PlayerSize, -0.25 - 0.125 * math.sin((sine) / 8) * PlayerSize) * angles(rad(0), rad(87.5), rad(0)) * angles(rad(-5 + 10 * math.cos((sine) / 8)), rad(0), rad(30 - 50 * math.cos((sine) / 8))), 1 / animationspeed)
2202
									LH.C0 = clerp(LH.C0, cf(-1 * PlayerSize, -0.75 - 0.125 * math.cos((sine) / 4) * PlayerSize, -0.25 + 0.125 * math.sin((sine) / 8) * PlayerSize) * angles(rad(0), rad(-87.5), rad(0)) * angles(rad(-5 - 10 * math.cos((sine) / 8)), rad(0), rad(-30 - 50 * math.cos((sine) / 8))), 1 / animationspeed)
2203
								end
2204
							end
2205
						end
2206
					end
2207
				end
2208
			end
2209
		end