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[b]Scene Title[/b]: Everything Changes
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Cetea did not take her eyes off of the gate, and after several seconds of concentration she realized that Naito had introduced himself. "Hm...? Oh, right. A pleasure to meet you, my name is Cetea T'Zumo." She said slowly while continuing to stare at the gate as if she were transfixed. She took a few steps forward, extended her hand, reached towards the gate-
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[b]Characters[/b]: Cetea T'Zumo, Naito Zivaku, and K1-R4 in terms of Interferences. Animus Subjects 16 (Clay Kaczemarek) and 17 (Desmond Miles) in terms of World Characters.
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"I wouldn't go in there if I were you." An unseen male voice said casually. The voice wasn't loud, but it sounded like the speaker was talking right into her ear. The effect made Cetea jump, startled. She decided against reaching for her weapon, this place wasn't like the real world, and chances are conventional weapons wouldn't be effective.
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[b]Context (Situation)[/b]: On a trip to Space Paranoids, Naito and Cetea meet, followed by them using a small experiment with the Hand of Atropos and the Space Paranoids Portal. The result saves the life of a very strange Assassin in the year 2012.
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"Why not?" She said, her tone level, though the words were tensely punctuated. 
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All was silent on a small island in the middle of a gray ocean, whose waves were soundless as they beat against the small, rocky beach at the island's shore. The sky was gray without trace of a sun or cloud. Even so, it appeared to be mid-day. Besides these oddities, the island itself looked natural to any other island in the world. A small beach led uphill to a flat expanse of bright green grass and small rocks that occasionally jutted from the ground. The oddities, however, were the two large onyx pillars near a cliff. The pillars were spread several feet from each other in a way that would represent a gate, and in the middle of this "gate" was a shimmering light blue substance. The substance itself, upon closer observation, appeared to be a series of codes. Though their symbols were unrecognizable by real world standards. Away from the gate and in the center of the island were five more of these gates, although they were narrower than the first, barely wider than a doorway. All had the same alien code shimmering in the middle of each gate, with the exception of the very leftmost one, which had an image of a long and narrow corridor inside it.
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"Because it's a bad idea." The voice said, and this time it sounded like he was behind her.
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This is Animus Island, a creation of the Animus' Black Room. It is here that Desmond Miles is trapped in order to retain what is left of his splintered mind. It is here that he works to repair it through the process of reliving his ancestor Ezio's late memories, though he is not alone in the task. Help came from an unexpected source: Subject 16.
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Acting on impulse, Cetea spun to her left, hands extended. When they had grabbed the man's wrist, she pulled his arm onto her shoulder, turned, and pulled forward with enough force to flip the man over her shoulder, where he landed hard on his back. She pressed a foot to his shoulder, but he didn't struggle to get up. He didn't even make noise that would indicate he had been harmed at all. Rather, he laughed.
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Subject 16, his predecessor in the Abstergo Industries' Animus project. A man driven insane from prolonged exposure in the Animus itself, resulting in his eventual suicide. Before his demise, however, he managed to hack into the Animus' programming and download a likeness of himself. So while his body has long decayed, he is "alive" inside the Animus itself. It was he who brought Desmond into the Black Room and kept the Animus from finding and deleting him while he relived his ancestor's memories. 
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"Jumpy, aren't you?" He said, he didn't sound at all cocky, but politely indifferent to the fact that he was just thrown to the ground.