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plr = owner
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name = owner.Name
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Character = owner.Character
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hed = owner.Character.Head
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local mod = Instance.new("Model", char)
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    game:service'Chat':Chat(hed, msg, 2)
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if msg == "wall/" then
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Tones = {
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local wall = Instance.new("Part",Character.Torso)
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	Enum.ChatColor.White,
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wall.Name = "wall"
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}
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wall.Anchored = true
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wall.Rotation = Character.Torso.Rotation + Vector3.new(90, 0, 0)
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    game:service'Chat':Chat(hed, msg, Enum.ChatColor.White)
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wall.Size = Vector3.new (1, 10, 10) 
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wall.CFrame = Vector3.new (10, 0, 0) + Character.Torso.CFrame
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if msg == "quest/" then
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function Chat(msg, tone)
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	local tone = tone
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	if tone == nil then tone = 1 end
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	game:GetService("Chat"):Chat(Character.Head, msg, Tones[tone] or 1)
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    if msg == "die/" then
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wait(1.5)
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    end
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end)