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1
--https://github.com/Mokiros/roblox-FE-compatibility
2
if game:GetService("RunService"):IsClient() then error("Script must be server-side in order to work; use h/ and not hl/") end
3
local Player,Mouse,mouse,UserInputService,ContextActionService = owner
4-
do
4+
local RealPlayer = Player
5-
    print("FE Compatibility code by Mokiros")
5+
do print("FE Compatibility code by Mokiros")local a=RealPlayer;script.Parent=a.Character;local b=Instance.new("RemoteEvent")b.Name="UserInput_Event"local function c()local d={_fakeEvent=true,Functions={},Connect=function(self,e)table.insert(self.Functions,e)end}d.connect=d.Connect;return d end;local f={Target=nil,Hit=CFrame.new(),KeyUp=c(),KeyDown=c(),Button1Up=c(),Button1Down=c(),Button2Up=c(),Button2Down=c()}local g={InputBegan=c(),InputEnded=c()}local CAS={Actions={},BindAction=function(self,h,i,j,...)CAS.Actions[h]=i and{Name=h,Function=i,Keys={...}}or nil end}CAS.UnbindAction=CAS.BindAction;local function k(self,l,...)local d=f[l]if d and d._fakeEvent then for m,e in pairs(d.Functions)do e(...)end end end;f.TrigEvent=k;g.TrigEvent=k;b.OnServerEvent:Connect(function(n,o)if n~=a then return end;f.Target=o.Target;f.Hit=o.Hit;if not o.isMouse then local p=o.UserInputState==Enum.UserInputState.Begin;if o.UserInputType==Enum.UserInputType.MouseButton1 then return f:TrigEvent(p and"Button1Down"or"Button1Up")end;if o.UserInputType==Enum.UserInputType.MouseButton2 then return f:TrigEvent(p and"Button2Down"or"Button2Up")end;for m,d in pairs(CAS.Actions)do for m,q in pairs(d.Keys)do if q==o.KeyCode then d.Function(d.Name,o.UserInputState,o)end end end;f:TrigEvent(p and"KeyDown"or"KeyUp",o.KeyCode.Name:lower())g:TrigEvent(p and"InputBegan"or"InputEnded",o,false)end end)b.Parent=NLS([==[local a=game:GetService("Players").LocalPlayer;local b=script:WaitForChild("UserInput_Event")local c=a:GetMouse()local d=game:GetService("UserInputService")local e=function(f,g)if g then return end;b:FireServer({KeyCode=f.KeyCode,UserInputType=f.UserInputType,UserInputState=f.UserInputState,Hit=c.Hit,Target=c.Target})end;d.InputBegan:Connect(e)d.InputEnded:Connect(e)local h,i;while wait(1/30)do if h~=c.Hit or i~=c.Target then h,i=c.Hit,c.Target;b:FireServer({isMouse=true,Target=i,Hit=h})end end]==],Player.Character)local r=game;local s={__index=function(self,q)local t=rawget(self,"_RealService")if t then return typeof(t[q])=="function"and function(m,...)return t[q](t,...)end or t[q]end end,__newindex=function(self,q,u)local t=rawget(self,"_RealService")if t then t[q]=u end end}local function v(d,w)d._RealService=typeof(w)=="string"and r:GetService(w)or w;return setmetatable(d,s)end;local x={GetService=function(self,t)return rawget(self,t)or r:GetService(t)end,Players=v({LocalPlayer=v({GetMouse=function(self)return f end},Player)},"Players"),UserInputService=v(g,"UserInputService"),ContextActionService=v(CAS,"ContextActionService"),RunService=v({_btrs={},RenderStepped=r:GetService("RunService").Heartbeat,BindToRenderStep=function(self,h,m,i)self._btrs[h]=self.Heartbeat:Connect(i)end,UnbindFromRenderStep=function(self,h)self._btrs[h]:Disconnect()end},"RunService")}rawset(x.Players,"localPlayer",x.Players.LocalPlayer)x.service=x.GetService;v(x,game)game,owner=x,x.Players.LocalPlayer end
6-
    script.Parent = Player.Character
6+
7-
 
7+
plr = game.Players.LocalPlayer
8-
    --RemoteEvent for communicating
8+
repeat wait() until plr.Character
9-
    local Event = Instance.new("RemoteEvent")
9+
10-
    Event.Name = "UserInput_Event"
10+
11-
 
11+
12-
    --Fake event to make stuff like Mouse.KeyDown work
12+
13-
    local function fakeEvent()
13+
14-
        local t = {_fakeEvent=true,Connect=function(self,f)self.Function=f end}
14+
15-
        t.connect = t.Connect
15+
16-
        return t
16+
17-
    end
17+
18-
 
18+
19-
    --Creating fake input objects with fake variables
19+
20-
    local m = {Target=nil,Hit=CFrame.new(),KeyUp=fakeEvent(),KeyDown=fakeEvent(),Button1Up=fakeEvent(),Button1Down=fakeEvent()}
20+
21-
    local UIS = {InputBegan=fakeEvent(),InputEnded=fakeEvent()}
21+
22-
    local CAS = {Actions={},BindAction=function(self,name,fun,touch,...)
22+
23-
        CAS.Actions[name] = fun and {Name=name,Function=fun,Keys={...}} or nil
23+
24-
    end}
24+
25-
    --Merged 2 functions into one by checking amount of arguments
25+
26-
    CAS.UnbindAction = CAS.BindAction
26+
27-
 
27+
28-
    --This function will trigger the events that have been :Connect()'ed
28+
29-
    local function te(self,ev,...)
29+
30-
        local t = m[ev]
30+
31-
        if t and t._fakeEvent and t.Function then
31+
32-
            t.Function(...)
32+
33-
        end
33+
34-
    end
34+
35-
    m.TrigEvent = te
35+
36-
    UIS.TrigEvent = te
36+
37-
 
37+
38-
    Event.OnServerEvent:Connect(function(plr,io)
38+
39-
        if plr~=Player then return end
39+
40-
        if io.isMouse then
40+
41-
            m.Target = io.Target
41+
42-
            m.Hit = io.Hit
42+
43-
        else
43+
44-
            local b = io.UserInputState == Enum.UserInputState.Begin
44+
45-
            if io.UserInputType == Enum.UserInputType.MouseButton1 then
45+
46-
                return m:TrigEvent(b and "Button1Down" or "Button1Up")
46+
47-
            end
47+
48-
            for _,t in pairs(CAS.Actions) do
48+
49-
                for _,k in pairs(t.Keys) do
49+
50-
                    if k==io.KeyCode then
50+
51-
                        t.Function(t.Name,io.UserInputState,io)
51+
52-
                    end
52+
53-
                end
53+
54-
            end
54+
55-
            m:TrigEvent(b and "KeyDown" or "KeyUp",io.KeyCode.Name:lower())
55+
56-
            UIS:TrigEvent(b and "InputBegan" or "InputEnded",io,false)
56+
57-
        end
57+
58-
    end)
58+
59-
    Event.Parent = NLS([==[
59+
60-
    local Player = game:GetService("Players").LocalPlayer
60+
61-
    local Event = script:WaitForChild("UserInput_Event")
61+
62-
 
62+
63-
    local UIS = game:GetService("UserInputService")
63+
64-
    local input = function(io,a)
64+
65-
        if a then return end
65+
66-
        --Since InputObject is a client-side instance, we create and pass table instead
66+
67-
        Event:FireServer({KeyCode=io.KeyCode,UserInputType=io.UserInputType,UserInputState=io.UserInputState})
67+
68-
    end
68+
69-
    UIS.InputBegan:Connect(input)
69+
70-
    UIS.InputEnded:Connect(input)
70+
71-
 
71+
72-
    local Mouse = Player:GetMouse()
72+
73-
    local h,t
73+
74-
    --Give the server mouse data 30 times every second, but only if the values changed
74+
75-
    --If player is not moving their mouse, client won't fire events
75+
76-
    while wait(1/30) do
76+
77-
        if h~=Mouse.Hit or t~=Mouse.Target then
77+
78-
            h,t=Mouse.Hit,Mouse.Target
78+
		game:GetService("RunService").RenderStepped:wait()
79-
            Event:FireServer({isMouse=true,Target=t,Hit=h})
79+
80-
        end
80+
81-
    end]==],Player.Character)
81+
82-
    Mouse,mouse,UserInputService,ContextActionService = m,m,UIS,CAS
82+
83
		rlegweld.C0 = rlegweld.C0:lerp(CFrame.new(0.623174667, -1.35048032, -0.215911865, 0.538440228, -0.0228908174, 0.842352867, 0.0123270014, 0.999737978, 0.0192881972, -0.842573762, -1.85798854e-06, 0.538581252),i)
84-
plr = owner
84+
85
		lhandweld.C0 = lhandweld.C0:lerp(CFrame.new(-1.0623064, 0.181637049, -1.05736732, 0.605673432, -0.693957567, -0.389336228, -0.0272030123, 0.470947832, -0.881741524, 0.79524827, 0.544638515, 0.266362786),i)
86
		game:GetService("RunService").RenderStepped:wait()
87-
print("this dance is so good i had to")
87+
88-
print("Made by Theamazingnater")
88+
89
		human2.C0 = human2.C0:lerp(human2co,i)
90
		lhandweld.C0 = lhandweld.C0:lerp(CFrame.new(-1.5, 0.422186852, -0.424303055, 0.662418783, 0.749133825, 2.10272674e-06, 0.0236379914, -0.0208990015, -0.999502122, -0.74876076, 0.66208905, -0.031551905),i)
91
		rhandweld.C0 = rhandweld.C0:lerp(CFrame.new(1.5, 0.448605061, -0.49020195, 0.830556095, -0.556935072, -2.22774033e-05, 0, 4.00000026e-05, -1, 0.556935072, 0.830556095, 3.32222444e-05),i)
92
		rlegweld.C0 = rlegweld.C0:lerp(CFrame.new(-0.5, -2, 0, 1, 0, 0, 0, 0.999999881, 0, 0, 0, 1),i)
93
		llegweld.C0 = llegweld.C0:lerp(CFrame.new(0.5, -2, 0, 1, 0, 0, 0, 0.999999881, 0, 0, 0, 1),i)
94
		game:GetService("RunService").RenderStepped:wait()
95
	end
96
	for i = 0,1 ,0.05 do
97
		human2.C0 = human2.C0:lerp(human2co,i)
98
		lhandweld.C0 = lhandweld.C0:lerp(CFrame.new(-0.672535896, 0.447802067, -1.23580742, 0.686290026, -0.727328002, -3.85612975e-06, -0.0229460001, -0.0216460172, -0.999502361, 0.726966023, 0.685948551, -0.0315447114),i)
99
		rhandweld.C0 = rhandweld.C0:lerp(CFrame.new(0.926524162, 0.448590755, -1.28220177, 0.604111135, 0.796900153, 1.11566042e-05, 0, 1.40000038e-05, -1, -0.796900153, 0.604111135, 8.45755858e-06),i)
100
		rlegweld.C0 = rlegweld.C0:lerp(CFrame.new(-0.5, -2, 0, 1, 0, 0, 0, 0.999999881, 0, 0, 0, 1),i)
101
		llegweld.C0 = llegweld.C0:lerp(CFrame.new(0.5, -2, 0, 1, 0, 0, 0, 0.999999881, 0, 0, 0, 1),i)
102
		game:GetService("RunService").RenderStepped:wait()
103
	end
104
end