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| 1 | on damage of a player: | |
| 2 | attacker is player | |
| 3 | set {_attack} to a random integer between 1 and 3
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| 4 | set {_damage} to the damage
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| 5 | if {_attack} is 1 or 2:
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| 6 | message "&a>>&c%{_damage}%&aダメージを与えた!" to attacker
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| 7 | message "&4<<&c%{_damage}%&aダメージを与えられた!" to victim
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| 8 | if {_attack} is 3:
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| 9 | cancel event | |
| 10 | message "&4<<&cミス!" to attacker | |
| 11 | message "&a>>&b相手がミスった!" to victim |