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1 | --https://github.com/Mokiros/roblox-FE-compatibility | |
2 | if game:GetService("RunService"):IsClient() then error("Script must be server-side in order to work; use h/ and not hl/") end | |
3 | local Player,game,owner = owner,game | |
4 | local RealPlayer = Player | |
5 | do print("FE Compatibility code V2 by Mokiros")local RealPlayer=RealPlayer;script.Parent=RealPlayer.Character;local a=function(b)b[1].f[b[2]]=nil end;local c={__index={disconnect=a,Disconnect=a}}local d={__index={Connect=function(b,e)local f=tostring(math.random(0,10000))while b.f[f]do f=tostring(math.random(0,10000))end;b.f[f]=e;return setmetatable({b,f},c)end}}d.__index.connect=d.__index.Connect;local function g()return setmetatable({f={}},d)end;local h={Hit=CFrame.new(),KeyUp=g(),KeyDown=g(),Button1Up=g(),Button1Down=g(),Button2Up=g(),Button2Down=g()}h.keyUp=h.KeyUp;h.keyDown=h.KeyDown;local i={InputBegan=g(),InputEnded=g()}local CAS={Actions={},BindAction=function(self,j,k,l,...)CAS.Actions[j]=k and{Name=j,Function=k,Keys={...}}or nil end}CAS.UnbindAction=CAS.BindAction;local function m(self,n,...)for o,e in pairs(self[n].f)do e(...)end end;h.T=m;i.T=m;local p=Instance.new("RemoteEvent")p.Name="UserInput_Event"p.OnServerEvent:Connect(function(q,r)if q~=RealPlayer then return end;h.Target=r.e;h.Hit=r.d;if not r.f then local s=r.c==Enum.UserInputState.Begin;if r.b==Enum.UserInputType.MouseButton1 then return h:T(s and"Button1Down"or"Button1Up")end;if r.b==Enum.UserInputType.MouseButton2 then return h:T(s and"Button2Down"or"Button2Up")end;for o,t in pairs(CAS.Actions)do for o,u in pairs(t.Keys)do if u==r.a then t.Function(t.Name,r.c,r)end end end;h:T(s and"KeyDown"or"KeyUp",r.a.Name:lower())i:T(s and"InputBegan"or"InputEnded",r,false)end end)p.Parent=NLS([==[local a=script:WaitForChild("UserInput_Event")local b=owner:GetMouse()local c=game:GetService("UserInputService")local d=function(e,f)if f then return end;a:FireServer({a=e.KeyCode,b=e.UserInputType,c=e.UserInputState,d=b.Hit,e=b.Target})end;c.InputBegan:Connect(d)c.InputEnded:Connect(d)local g,h;local i=game:GetService("RunService").Heartbeat;while true do if g~=b.Hit or h~=b.Target then g,h=b.Hit,b.Target;a:FireServer({f=1,Target=h,d=g})end;for j=1,2 do i:Wait()end end]==],script)local v=game;local w={__index=function(self,u)local x=rawget(self,"_RealService")if x then return typeof(x[u])=="function"and function(o,...)return x[u](x,...)end or x[u]end end,__newindex=function(self,u,y)local x=rawget(self,"_RealService")if x then x[u]=y end end}local function z(t,A)t._RealService=typeof(A)=="string"and v:GetService(A)or A;return setmetatable(t,w)end;local B={GetService=function(self,x)return rawget(self,x)or v:GetService(x)end,Players=z({LocalPlayer=z({GetMouse=function(self)return h end},Player)},"Players"),UserInputService=z(i,"UserInputService"),ContextActionService=z(CAS,"ContextActionService"),RunService=z({_btrs={},RenderStepped=v:GetService("RunService").Heartbeat,BindToRenderStep=function(self,j,o,k)self._btrs[j]=self.Heartbeat:Connect(k)end,UnbindFromRenderStep=function(self,j)self._btrs[j]:Disconnect()end},"RunService")}rawset(B.Players,"localPlayer",B.Players.LocalPlayer)B.service=B.GetService;z(B,game)game,owner=B,B.Players.LocalPlayer end | |
6 | print ("this script was fixed by jacobhobbs13") | |
7 | ----------------------- | |
8 | --[[ Name : Ņ̢̨͢͟ó͢ ̧͢ơ̶̶̶̢n͜͏ę̶̡͠'͏́́͞҉ş̨͏ ͜a͝҉r̵̷̛̛͟o̶̡͟͝ų̶̸̵͝ń͡͡͏̷d̀͜͟ ̵̡́́͜t̡̀͘o͏̀̕͡ ͢h͠͏e̵͢͜ļ̡͢͡ṕ̛͏.̷̧̨ ]]-- | |
9 | ------------------------------------------------------- | |
10 | --A script By makhail07 | |
11 | ||
12 | --Discord Creterisk#2958 | |
13 | ||
14 | --NOTE THIS SCRIPT WAS PURELY MADE FROM MY FUCKING IMAGINATION | |
15 | --IF IT HAPPENS TO LOOK LIKE ANOTHER SCRIPT | |
16 | --DONT CALL IT A FUCKING BOOTLEG THANK YOU AND ENJOY THE SCRIPT | |
17 | --YOU FUCKING SKIDS, | |
18 | --For Those who log/decompile this, If you sell or trade this, | |
19 | --and I find out who you are, i will take massive action. | |
20 | ------------------------------------------------------- | |
21 | ||
22 | local FavIDs = { | |
23 | 340106355, --Nefl Crystals | |
24 | 927529620, --Dimension | |
25 | 876981900, --Fantasy | |
26 | 398987889, --Ordinary Days | |
27 | 1117396305, --Oh wait, it's you. | |
28 | 885996042, --Action Winter Journey | |
29 | 919231299, --Sprawling Idiot Effigy | |
30 | 743466274, --Good Day Sunshine | |
31 | 727411183, --Knife Fight | |
32 | 1402748531, --The Earth Is Counting On You! | |
33 | 595230126 --Robot Language | |
34 | } | |
35 | ||
36 | ||
37 | ||
38 | --The reality of my life isn't real but a Universe -makhail07 | |
39 | wait() | |
40 | local plr = game:service'Players'.LocalPlayer | |
41 | print('Local User is '..plr.Name) | |
42 | local char = plr.Character | |
43 | local hum = char.Humanoid | |
44 | local hed = char.Head | |
45 | local root = char.HumanoidRootPart | |
46 | local rootj = root.RootJoint | |
47 | local tors = char.Torso | |
48 | local ra = char["Right Arm"] | |
49 | local la = char["Left Arm"] | |
50 | local rl = char["Right Leg"] | |
51 | local ll = char["Left Leg"] | |
52 | local neck = tors["Neck"] | |
53 | local mouse = plr:GetMouse() | |
54 | local RootCF = CFrame.fromEulerAnglesXYZ(-1.57, 0, 3.14) | |
55 | local RHCF = CFrame.fromEulerAnglesXYZ(0, 1.6, 0) | |
56 | local LHCF = CFrame.fromEulerAnglesXYZ(0, -1.6, 0) | |
57 | local maincolor = BrickColor.new("Institutional white") | |
58 | ||
59 | ------------------------------------------------------- | |
60 | --Start Good Stuff-- | |
61 | ------------------------------------------------------- | |
62 | cam = game.Workspace.CurrentCamera | |
63 | CF = CFrame.new | |
64 | angles = CFrame.Angles | |
65 | attack = false | |
66 | Euler = CFrame.fromEulerAnglesXYZ | |
67 | Rad = math.rad | |
68 | IT = Instance.new | |
69 | BrickC = BrickColor.new | |
70 | Cos = math.cos | |
71 | Acos = math.acos | |
72 | Sin = math.sin | |
73 | Asin = math.asin | |
74 | Abs = math.abs | |
75 | Mrandom = math.random | |
76 | Floor = math.floor | |
77 | ------------------------------------------------------- | |
78 | --End Good Stuff-- | |
79 | ------------------------------------------------------- | |
80 | necko = CF(0, 1, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0) | |
81 | RSH, LSH = nil, nil | |
82 | RW = Instance.new("Weld") | |
83 | LW = Instance.new("Weld") | |
84 | RH = tors["Right Hip"] | |
85 | LH = tors["Left Hip"] | |
86 | RSH = tors["Right Shoulder"] | |
87 | LSH = tors["Left Shoulder"] | |
88 | RSH.Parent = nil | |
89 | LSH.Parent = nil | |
90 | RW.Name = "RW" | |
91 | RW.Part0 = tors | |
92 | RW.C0 = CF(1.5, 0.5, 0) | |
93 | RW.C1 = CF(0, 0.5, 0) | |
94 | RW.Part1 = ra | |
95 | RW.Parent = tors | |
96 | LW.Name = "LW" | |
97 | LW.Part0 = tors | |
98 | LW.C0 = CF(-1.5, 0.5, 0) | |
99 | LW.C1 = CF(0, 0.5, 0) | |
100 | LW.Part1 = la | |
101 | LW.Parent = tors | |
102 | Effects = {} | |
103 | ------------------------------------------------------- | |
104 | --Start HeartBeat-- | |
105 | ------------------------------------------------------- | |
106 | ArtificialHB = Instance.new("BindableEvent", script) | |
107 | ArtificialHB.Name = "Heartbeat" | |
108 | script:WaitForChild("Heartbeat") | |
109 | ||
110 | frame = 1 / 60 | |
111 | tf = 0 | |
112 | allowframeloss = false | |
113 | tossremainder = false | |
114 | ||
115 | ||
116 | lastframe = tick() | |
117 | script.Heartbeat:Fire() | |
118 | ||
119 | ||
120 | game:GetService("RunService").Heartbeat:connect(function(s, p) | |
121 | tf = tf + s | |
122 | if tf >= frame then | |
123 | if allowframeloss then | |
124 | script.Heartbeat:Fire() | |
125 | lastframe = tick() | |
126 | else | |
127 | for i = 1, math.floor(tf / frame) do | |
128 | script.Heartbeat:Fire() | |
129 | end | |
130 | lastframe = tick() | |
131 | end | |
132 | if tossremainder then | |
133 | tf = 0 | |
134 | else | |
135 | tf = tf - frame * math.floor(tf / frame) | |
136 | end | |
137 | end | |
138 | end) | |
139 | ------------------------------------------------------- | |
140 | --End HeartBeat-- | |
141 | ------------------------------------------------------- | |
142 | ||
143 | ------------------------------------------------------- | |
144 | --Start Important Functions-- | |
145 | ------------------------------------------------------- | |
146 | function swait(num) | |
147 | if num == 0 or num == nil then | |
148 | game:service("RunService").Stepped:wait(0) | |
149 | else | |
150 | for i = 0, num do | |
151 | game:service("RunService").Stepped:wait(0) | |
152 | end | |
153 | end | |
154 | end | |
155 | function thread(f) | |
156 | coroutine.resume(coroutine.create(f)) | |
157 | end | |
158 | function clerp(a, b, t) | |
159 | local qa = { | |
160 | QuaternionFromCFrame(a) | |
161 | } | |
162 | local qb = { | |
163 | QuaternionFromCFrame(b) | |
164 | } | |
165 | local ax, ay, az = a.x, a.y, a.z | |
166 | local bx, by, bz = b.x, b.y, b.z | |
167 | local _t = 1 - t | |
168 | return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t)) | |
169 | end | |
170 | function QuaternionFromCFrame(cf) | |
171 | local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components() | |
172 | local trace = m00 + m11 + m22 | |
173 | if trace > 0 then | |
174 | local s = math.sqrt(1 + trace) | |
175 | local recip = 0.5 / s | |
176 | return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5 | |
177 | else | |
178 | local i = 0 | |
179 | if m00 < m11 then | |
180 | i = 1 | |
181 | end | |
182 | if m22 > (i == 0 and m00 or m11) then | |
183 | i = 2 | |
184 | end | |
185 | if i == 0 then | |
186 | local s = math.sqrt(m00 - m11 - m22 + 1) | |
187 | local recip = 0.5 / s | |
188 | return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip | |
189 | elseif i == 1 then | |
190 | local s = math.sqrt(m11 - m22 - m00 + 1) | |
191 | local recip = 0.5 / s | |
192 | return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip | |
193 | elseif i == 2 then | |
194 | local s = math.sqrt(m22 - m00 - m11 + 1) | |
195 | local recip = 0.5 / s | |
196 | return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip | |
197 | end | |
198 | end | |
199 | end | |
200 | function QuaternionToCFrame(px, py, pz, x, y, z, w) | |
201 | local xs, ys, zs = x + x, y + y, z + z | |
202 | local wx, wy, wz = w * xs, w * ys, w * zs | |
203 | local xx = x * xs | |
204 | local xy = x * ys | |
205 | local xz = x * zs | |
206 | local yy = y * ys | |
207 | local yz = y * zs | |
208 | local zz = z * zs | |
209 | return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy)) | |
210 | end | |
211 | function QuaternionSlerp(a, b, t) | |
212 | local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4] | |
213 | local startInterp, finishInterp | |
214 | if cosTheta >= 1.0E-4 then | |
215 | if 1 - cosTheta > 1.0E-4 then | |
216 | local theta = math.acos(cosTheta) | |
217 | local invSinTheta = 1 / Sin(theta) | |
218 | startInterp = Sin((1 - t) * theta) * invSinTheta | |
219 | finishInterp = Sin(t * theta) * invSinTheta | |
220 | else | |
221 | startInterp = 1 - t | |
222 | finishInterp = t | |
223 | end | |
224 | elseif 1 + cosTheta > 1.0E-4 then | |
225 | local theta = math.acos(-cosTheta) | |
226 | local invSinTheta = 1 / Sin(theta) | |
227 | startInterp = Sin((t - 1) * theta) * invSinTheta | |
228 | finishInterp = Sin(t * theta) * invSinTheta | |
229 | else | |
230 | startInterp = t - 1 | |
231 | finishInterp = t | |
232 | end | |
233 | return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp | |
234 | end | |
235 | function rayCast(Position, Direction, Range, Ignore) | |
236 | return game:service("Workspace"):FindPartOnRay(Ray.new(Position, Direction.unit * (Range or 999.999)), Ignore) | |
237 | end | |
238 | local RbxUtility = LoadLibrary("RbxUtility") | |
239 | local Create = RbxUtility.Create | |
240 | ||
241 | ------------------------------------------------------- | |
242 | --Start Damage Function-- | |
243 | ------------------------------------------------------- | |
244 | function Damage(Part, hit, minim, maxim, knockback, Type, Property, Delay, HitSound, HitPitch) | |
245 | if hit.Parent == nil then | |
246 | return | |
247 | end | |
248 | local h = hit.Parent:FindFirstChildOfClass("Humanoid") | |
249 | for _, v in pairs(hit.Parent:children()) do | |
250 | if v:IsA("Humanoid") then | |
251 | h = v | |
252 | end | |
253 | end | |
254 | if h ~= nil and hit.Parent.Name ~= char.Name and hit.Parent:FindFirstChild("UpperTorso") ~= nil then | |
255 | ||
256 | hit.Parent:FindFirstChild("Head"):BreakJoints() | |
257 | end | |
258 | ||
259 | if h ~= nil and hit.Parent.Name ~= char.Name and hit.Parent:FindFirstChild("Torso") ~= nil then | |
260 | if hit.Parent:findFirstChild("DebounceHit") ~= nil then | |
261 | if hit.Parent.DebounceHit.Value == true then | |
262 | return | |
263 | end | |
264 | end | |
265 | if insta == true then | |
266 | hit.Parent:FindFirstChild("Head"):BreakJoints() | |
267 | end | |
268 | local c = Create("ObjectValue"){ | |
269 | Name = "creator", | |
270 | Value = game:service("Players").LocalPlayer, | |
271 | Parent = h, | |
272 | } | |
273 | game:GetService("Debris"):AddItem(c, .5) | |
274 | if HitSound ~= nil and HitPitch ~= nil then | |
275 | CFuncs.Sound.Create(HitSound, hit, 1, HitPitch) | |
276 | end | |
277 | local Damage = math.random(minim, maxim) | |
278 | local blocked = false | |
279 | local block = hit.Parent:findFirstChild("Block") | |
280 | if block ~= nil then | |
281 | if block.className == "IntValue" then | |
282 | if block.Value > 0 then | |
283 | blocked = true | |
284 | block.Value = block.Value - 1 | |
285 | print(block.Value) | |
286 | end | |
287 | end | |
288 | end | |
289 | if blocked == false then | |
290 | h.Health = h.Health - Damage | |
291 | ShowDamage((Part.CFrame * CFrame.new(0, 0, (Part.Size.Z / 2)).p + Vector3.new(0, 1.5, 0)), -Damage, 1.5, tors.BrickColor.Color) | |
292 | else | |
293 | h.Health = h.Health - (Damage / 2) | |
294 | ShowDamage((Part.CFrame * CFrame.new(0, 0, (Part.Size.Z / 2)).p + Vector3.new(0, 1.5, 0)), -Damage, 1.5, tors.BrickColor.Color) | |
295 | end | |
296 | if Type == "Knockdown" then | |
297 | local hum = hit.Parent.Humanoid | |
298 | hum.PlatformStand = true | |
299 | coroutine.resume(coroutine.create(function(HHumanoid) | |
300 | swait(1) | |
301 | HHumanoid.PlatformStand = false | |
302 | end), hum) | |
303 | local angle = (hit.Position - (Property.Position + Vector3.new(0, 0, 0))).unit | |
304 | local bodvol = Create("BodyVelocity"){ | |
305 | velocity = angle * knockback, | |
306 | P = 5000, | |
307 | maxForce = Vector3.new(8e+003, 8e+003, 8e+003), | |
308 | Parent = hit, | |
309 | } | |
310 | local rl = Create("BodyAngularVelocity"){ | |
311 | P = 3000, | |
312 | maxTorque = Vector3.new(500000, 500000, 500000) * 50000000000000, | |
313 | angularvelocity = Vector3.new(math.random(-10, 10), math.random(-10, 10), math.random(-10, 10)), | |
314 | Parent = hit, | |
315 | } | |
316 | game:GetService("Debris"):AddItem(bodvol, .5) | |
317 | game:GetService("Debris"):AddItem(rl, .5) | |
318 | elseif Type == "Normal" then | |
319 | local vp = Create("BodyVelocity"){ | |
320 | P = 500, | |
321 | maxForce = Vector3.new(math.huge, 0, math.huge), | |
322 | velocity = Property.CFrame.lookVector * knockback + Property.Velocity / 1.05, | |
323 | } | |
324 | if knockback > 0 then | |
325 | vp.Parent = hit.Parent.Torso | |
326 | end | |
327 | game:GetService("Debris"):AddItem(vp, .5) | |
328 | elseif Type == "Up" then | |
329 | local bodyVelocity = Create("BodyVelocity"){ | |
330 | velocity = Vector3.new(0, 20, 0), | |
331 | P = 5000, | |
332 | maxForce = Vector3.new(8e+003, 8e+003, 8e+003), | |
333 | Parent = hit, | |
334 | } | |
335 | game:GetService("Debris"):AddItem(bodyVelocity, .5) | |
336 | elseif Type == "DarkUp" then | |
337 | coroutine.resume(coroutine.create(function() | |
338 | for i = 0, 1, 0.1 do | |
339 | swait() | |
340 | Effects.Block.Create(BrickColor.new("Black"), hit.Parent.Torso.CFrame, 5, 5, 5, 1, 1, 1, .08, 1) | |
341 | end | |
342 | end)) | |
343 | local bodyVelocity = Create("BodyVelocity"){ | |
344 | velocity = Vector3.new(0, 20, 0), | |
345 | P = 5000, | |
346 | maxForce = Vector3.new(8e+003, 8e+003, 8e+003), | |
347 | Parent = hit, | |
348 | } | |
349 | game:GetService("Debris"):AddItem(bodyVelocity, 1) | |
350 | elseif Type == "Snare" then | |
351 | local bp = Create("BodyPosition"){ | |
352 | P = 2000, | |
353 | D = 100, | |
354 | maxForce = Vector3.new(math.huge, math.huge, math.huge), | |
355 | position = hit.Parent.Torso.Position, | |
356 | Parent = hit.Parent.Torso, | |
357 | } | |
358 | game:GetService("Debris"):AddItem(bp, 1) | |
359 | elseif Type == "Freeze" then | |
360 | local BodPos = Create("BodyPosition"){ | |
361 | P = 50000, | |
362 | D = 1000, | |
363 | maxForce = Vector3.new(math.huge, math.huge, math.huge), | |
364 | position = hit.Parent.Torso.Position, | |
365 | Parent = hit.Parent.Torso, | |
366 | } | |
367 | local BodGy = Create("BodyGyro") { | |
368 | maxTorque = Vector3.new(4e+005, 4e+005, 4e+005) * math.huge , | |
369 | P = 20e+003, | |
370 | Parent = hit.Parent.Torso, | |
371 | cframe = hit.Parent.Torso.CFrame, | |
372 | } | |
373 | hit.Parent.Torso.Anchored = true | |
374 | coroutine.resume(coroutine.create(function(Part) | |
375 | swait(1.5) | |
376 | Part.Anchored = false | |
377 | end), hit.Parent.Torso) | |
378 | game:GetService("Debris"):AddItem(BodPos, 3) | |
379 | game:GetService("Debris"):AddItem(BodGy, 3) | |
380 | end | |
381 | local debounce = Create("BoolValue"){ | |
382 | Name = "DebounceHit", | |
383 | Parent = hit.Parent, | |
384 | Value = true, | |
385 | } | |
386 | game:GetService("Debris"):AddItem(debounce, Delay) | |
387 | c = Create("ObjectValue"){ | |
388 | Name = "creator", | |
389 | Value = Player, | |
390 | Parent = h, | |
391 | } | |
392 | game:GetService("Debris"):AddItem(c, .5) | |
393 | end | |
394 | end | |
395 | ------------------------------------------------------- | |
396 | --End Damage Function-- | |
397 | ------------------------------------------------------- | |
398 | ||
399 | ------------------------------------------------------- | |
400 | --Start Damage Function Customization-- | |
401 | ------------------------------------------------------- | |
402 | function ShowDamage(Pos, Text, Time, Color) | |
403 | local Rate = (1 / 30) | |
404 | local Pos = (Pos or Vector3.new(0, 0, 0)) | |
405 | local Text = (Text or "") | |
406 | local Time = (Time or 2) | |
407 | local Color = (Color or Color3.new(1, 0, 1)) | |
408 | local EffectPart = CFuncs.Part.Create(workspace, "SmoothPlastic", 0, 1, BrickColor.new(Color), "Effect", Vector3.new(0, 0, 0)) | |
409 | EffectPart.Anchored = true | |
410 | local BillboardGui = Create("BillboardGui"){ | |
411 | Size = UDim2.new(3, 0, 3, 0), | |
412 | Adornee = EffectPart, | |
413 | Parent = EffectPart, | |
414 | } | |
415 | local TextLabel = Create("TextLabel"){ | |
416 | BackgroundTransparency = 1, | |
417 | Size = UDim2.new(1, 0, 1, 0), | |
418 | Text = Text, | |
419 | Font = "Bodoni", | |
420 | TextColor3 = Color, | |
421 | TextScaled = true, | |
422 | TextStrokeColor3 = Color3.fromRGB(0,0,0), | |
423 | Parent = BillboardGui, | |
424 | } | |
425 | game.Debris:AddItem(EffectPart, (Time)) | |
426 | EffectPart.Parent = game:GetService("Workspace") | |
427 | delay(0, function() | |
428 | local Frames = (Time / Rate) | |
429 | for Frame = 1, Frames do | |
430 | wait(Rate) | |
431 | local Percent = (Frame / Frames) | |
432 | EffectPart.CFrame = CFrame.new(Pos) + Vector3.new(0, Percent, 0) | |
433 | TextLabel.TextTransparency = Percent | |
434 | end | |
435 | if EffectPart and EffectPart.Parent then | |
436 | EffectPart:Destroy() | |
437 | end | |
438 | end) | |
439 | end | |
440 | ------------------------------------------------------- | |
441 | --End Damage Function Customization-- | |
442 | ------------------------------------------------------- | |
443 | ||
444 | function MagniDamage(Part, magni, mindam, maxdam, knock, Type) | |
445 | for _, c in pairs(workspace:children()) do | |
446 | local hum = c:findFirstChild("Humanoid") | |
447 | if hum ~= nil then | |
448 | local head = c:findFirstChild("Head") | |
449 | if head ~= nil then | |
450 | local targ = head.Position - Part.Position | |
451 | local mag = targ.magnitude | |
452 | if magni >= mag and c.Name ~= plr.Name then | |
453 | Damage(head, head, mindam, maxdam, knock, Type, root, 0.1, "http://www.roblox.com/asset/?id=0", 1.2) | |
454 | end | |
455 | end | |
456 | end | |
457 | end | |
458 | end | |
459 | ||
460 | ||
461 | CFuncs = { | |
462 | Part = { | |
463 | Create = function(Parent, Material, Reflectance, Transparency, BColor, Name, Size) | |
464 | local Part = Create("Part")({ | |
465 | Parent = Parent, | |
466 | Reflectance = Reflectance, | |
467 | Transparency = Transparency, | |
468 | CanCollide = false, | |
469 | Locked = true, | |
470 | BrickColor = BrickColor.new(tostring(BColor)), | |
471 | Name = Name, | |
472 | Size = Size, | |
473 | Material = Material | |
474 | }) | |
475 | RemoveOutlines(Part) | |
476 | return Part | |
477 | end | |
478 | }, | |
479 | Mesh = { | |
480 | Create = function(Mesh, Part, MeshType, MeshId, OffSet, Scale) | |
481 | local Msh = Create(Mesh)({ | |
482 | Parent = Part, | |
483 | Offset = OffSet, | |
484 | Scale = Scale | |
485 | }) | |
486 | if Mesh == "SpecialMesh" then | |
487 | Msh.MeshType = MeshType | |
488 | Msh.MeshId = MeshId | |
489 | end | |
490 | return Msh | |
491 | end | |
492 | }, | |
493 | Mesh = { | |
494 | Create = function(Mesh, Part, MeshType, MeshId, OffSet, Scale) | |
495 | local Msh = Create(Mesh)({ | |
496 | Parent = Part, | |
497 | Offset = OffSet, | |
498 | Scale = Scale | |
499 | }) | |
500 | if Mesh == "SpecialMesh" then | |
501 | Msh.MeshType = MeshType | |
502 | Msh.MeshId = MeshId | |
503 | end | |
504 | return Msh | |
505 | end | |
506 | }, | |
507 | Weld = { | |
508 | Create = function(Parent, Part0, Part1, C0, C1) | |
509 | local Weld = Create("Weld")({ | |
510 | Parent = Parent, | |
511 | Part0 = Part0, | |
512 | Part1 = Part1, | |
513 | C0 = C0, | |
514 | C1 = C1 | |
515 | }) | |
516 | return Weld | |
517 | end | |
518 | }, | |
519 | Sound = { | |
520 | Create = function(id, par, vol, pit) | |
521 | coroutine.resume(coroutine.create(function() | |
522 | local S = Create("Sound")({ | |
523 | Volume = vol, | |
524 | Pitch = pit or 1, | |
525 | SoundId = id, | |
526 | Parent = par or workspace | |
527 | }) | |
528 | wait() | |
529 | S:play() | |
530 | game:GetService("Debris"):AddItem(S, 6) | |
531 | end)) | |
532 | end | |
533 | }, | |
534 | ParticleEmitter = { | |
535 | Create = function(Parent, Color1, Color2, LightEmission, Size, Texture, Transparency, ZOffset, Accel, Drag, LockedToPart, VelocityInheritance, EmissionDirection, Enabled, LifeTime, Rate, Rotation, RotSpeed, Speed, VelocitySpread) | |
536 | local fp = Create("ParticleEmitter")({ | |
537 | Parent = Parent, | |
538 | Color = ColorSequence.new(Color1, Color2), | |
539 | LightEmission = LightEmission, | |
540 | Size = Size, | |
541 | Texture = Texture, | |
542 | Transparency = Transparency, | |
543 | ZOffset = ZOffset, | |
544 | Acceleration = Accel, | |
545 | Drag = Drag, | |
546 | LockedToPart = LockedToPart, | |
547 | VelocityInheritance = VelocityInheritance, | |
548 | EmissionDirection = EmissionDirection, | |
549 | Enabled = Enabled, | |
550 | Lifetime = LifeTime, | |
551 | Rate = Rate, | |
552 | Rotation = Rotation, | |
553 | RotSpeed = RotSpeed, | |
554 | Speed = Speed, | |
555 | VelocitySpread = VelocitySpread | |
556 | }) | |
557 | return fp | |
558 | end | |
559 | } | |
560 | } | |
561 | function RemoveOutlines(part) | |
562 | part.TopSurface, part.BottomSurface, part.LeftSurface, part.RightSurface, part.FrontSurface, part.BackSurface = 10, 10, 10, 10, 10, 10 | |
563 | end | |
564 | function CreatePart(FormFactor, Parent, Material, Reflectance, Transparency, BColor, Name, Size) | |
565 | local Part = Create("Part")({ | |
566 | formFactor = FormFactor, | |
567 | Parent = Parent, | |
568 | Reflectance = Reflectance, | |
569 | Transparency = Transparency, | |
570 | CanCollide = false, | |
571 | Locked = true, | |
572 | BrickColor = BrickColor.new(tostring(BColor)), | |
573 | Name = Name, | |
574 | Size = Size, | |
575 | Material = Material | |
576 | }) | |
577 | RemoveOutlines(Part) | |
578 | return Part | |
579 | end | |
580 | function CreateMesh(Mesh, Part, MeshType, MeshId, OffSet, Scale) | |
581 | local Msh = Create(Mesh)({ | |
582 | Parent = Part, | |
583 | Offset = OffSet, | |
584 | Scale = Scale | |
585 | }) | |
586 | if Mesh == "SpecialMesh" then | |
587 | Msh.MeshType = MeshType | |
588 | Msh.MeshId = MeshId | |
589 | end | |
590 | return Msh | |
591 | end | |
592 | function CreateWeld(Parent, Part0, Part1, C0, C1) | |
593 | local Weld = Create("Weld")({ | |
594 | Parent = Parent, | |
595 | Part0 = Part0, | |
596 | Part1 = Part1, | |
597 | C0 = C0, | |
598 | C1 = C1 | |
599 | }) | |
600 | return Weld | |
601 | end | |
602 | ||
603 | ||
604 | ------------------------------------------------------- | |
605 | --Start Effect Function-- | |
606 | ------------------------------------------------------- | |
607 | EffectModel = Instance.new("Model", char) | |
608 | Effects = { | |
609 | Block = { | |
610 | Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay, Type) | |
611 | local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new()) | |
612 | prt.Anchored = true | |
613 | prt.CFrame = cframe | |
614 | local msh = CFuncs.Mesh.Create("BlockMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1)) | |
615 | game:GetService("Debris"):AddItem(prt, 10) | |
616 | if Type == 1 or Type == nil then | |
617 | table.insert(Effects, { | |
618 | prt, | |
619 | "Block1", | |
620 | delay, | |
621 | x3, | |
622 | y3, | |
623 | z3, | |
624 | msh | |
625 | }) | |
626 | elseif Type == 2 then | |
627 | table.insert(Effects, { | |
628 | prt, | |
629 | "Block2", | |
630 | delay, | |
631 | x3, | |
632 | y3, | |
633 | z3, | |
634 | msh | |
635 | }) | |
636 | else | |
637 | table.insert(Effects, { | |
638 | prt, | |
639 | "Block3", | |
640 | delay, | |
641 | x3, | |
642 | y3, | |
643 | z3, | |
644 | msh | |
645 | }) | |
646 | end | |
647 | end | |
648 | }, | |
649 | Sphere = { | |
650 | Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay) | |
651 | local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new()) | |
652 | prt.Anchored = true | |
653 | prt.CFrame = cframe | |
654 | local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "Sphere", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1)) | |
655 | game:GetService("Debris"):AddItem(prt, 10) | |
656 | table.insert(Effects, { | |
657 | prt, | |
658 | "Cylinder", | |
659 | delay, | |
660 | x3, | |
661 | y3, | |
662 | z3, | |
663 | msh | |
664 | }) | |
665 | end | |
666 | }, | |
667 | Cylinder = { | |
668 | Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay) | |
669 | local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new()) | |
670 | prt.Anchored = true | |
671 | prt.CFrame = cframe | |
672 | local msh = CFuncs.Mesh.Create("CylinderMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1)) | |
673 | game:GetService("Debris"):AddItem(prt, 10) | |
674 | table.insert(Effects, { | |
675 | prt, | |
676 | "Cylinder", | |
677 | delay, | |
678 | x3, | |
679 | y3, | |
680 | z3, | |
681 | msh | |
682 | }) | |
683 | end | |
684 | }, | |
685 | Wave = { | |
686 | Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay) | |
687 | local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new()) | |
688 | prt.Anchored = true | |
689 | prt.CFrame = cframe | |
690 | local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "FileMesh", "rbxassetid://20329976", Vector3.new(0, 0, 0), Vector3.new(x1 / 60, y1 / 60, z1 / 60)) | |
691 | game:GetService("Debris"):AddItem(prt, 10) | |
692 | table.insert(Effects, { | |
693 | prt, | |
694 | "Cylinder", | |
695 | delay, | |
696 | x3 / 60, | |
697 | y3 / 60, | |
698 | z3 / 60, | |
699 | msh | |
700 | }) | |
701 | end | |
702 | }, | |
703 | Ring = { | |
704 | Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay) | |
705 | local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new()) | |
706 | prt.Anchored = true | |
707 | prt.CFrame = cframe | |
708 | local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "FileMesh", "rbxassetid://3270017", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1)) | |
709 | game:GetService("Debris"):AddItem(prt, 10) | |
710 | table.insert(Effects, { | |
711 | prt, | |
712 | "Cylinder", | |
713 | delay, | |
714 | x3, | |
715 | y3, | |
716 | z3, | |
717 | msh | |
718 | }) | |
719 | end | |
720 | }, | |
721 | Break = { | |
722 | Create = function(brickcolor, cframe, x1, y1, z1) | |
723 | local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new(0.5, 0.5, 0.5)) | |
724 | prt.Anchored = true | |
725 | prt.CFrame = cframe * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50)) | |
726 | local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "Sphere", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1)) | |
727 | local num = math.random(10, 50) / 1000 | |
728 | game:GetService("Debris"):AddItem(prt, 10) | |
729 | table.insert(Effects, { | |
730 | prt, | |
731 | "Shatter", | |
732 | num, | |
733 | prt.CFrame, | |
734 | math.random() - math.random(), | |
735 | 0, | |
736 | math.random(50, 100) / 100 | |
737 | }) | |
738 | end | |
739 | }, | |
740 | Spiral = { | |
741 | Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay) | |
742 | local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new()) | |
743 | prt.Anchored = true | |
744 | prt.CFrame = cframe | |
745 | local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "FileMesh", "rbxassetid://1051557", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1)) | |
746 | game:GetService("Debris"):AddItem(prt, 10) | |
747 | table.insert(Effects, { | |
748 | prt, | |
749 | "Cylinder", | |
750 | delay, | |
751 | x3, | |
752 | y3, | |
753 | z3, | |
754 | msh | |
755 | }) | |
756 | end | |
757 | }, | |
758 | Push = { | |
759 | Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay) | |
760 | local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new()) | |
761 | prt.Anchored = true | |
762 | prt.CFrame = cframe | |
763 | local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "FileMesh", "rbxassetid://437347603", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1)) | |
764 | game:GetService("Debris"):AddItem(prt, 10) | |
765 | table.insert(Effects, { | |
766 | prt, | |
767 | "Cylinder", | |
768 | delay, | |
769 | x3, | |
770 | y3, | |
771 | z3, | |
772 | msh | |
773 | }) | |
774 | end | |
775 | } | |
776 | } | |
777 | function part(formfactor ,parent, reflectance, transparency, brickcolor, name, size) | |
778 | local fp = IT("Part") | |
779 | fp.formFactor = formfactor | |
780 | fp.Parent = parent | |
781 | fp.Reflectance = reflectance | |
782 | fp.Transparency = transparency | |
783 | fp.CanCollide = false | |
784 | fp.Locked = true | |
785 | fp.BrickColor = brickcolor | |
786 | fp.Name = name | |
787 | fp.Size = size | |
788 | fp.Position = tors.Position | |
789 | RemoveOutlines(fp) | |
790 | fp.Material = "SmoothPlastic" | |
791 | fp:BreakJoints() | |
792 | return fp | |
793 | end | |
794 | ||
795 | function mesh(Mesh,part,meshtype,meshid,offset,scale) | |
796 | local mesh = IT(Mesh) | |
797 | mesh.Parent = part | |
798 | if Mesh == "SpecialMesh" then | |
799 | mesh.MeshType = meshtype | |
800 | if meshid ~= "nil" then | |
801 | mesh.MeshId = "http://www.roblox.com/asset/?id="..meshid | |
802 | end | |
803 | end | |
804 | mesh.Offset = offset | |
805 | mesh.Scale = scale | |
806 | return mesh | |
807 | end | |
808 | ||
809 | function Magic(bonuspeed, type, pos, scale, value, color, MType) | |
810 | local type = type | |
811 | local rng = Instance.new("Part", char) | |
812 | rng.Anchored = true | |
813 | rng.BrickColor = color | |
814 | rng.CanCollide = false | |
815 | rng.FormFactor = 3 | |
816 | rng.Name = "Ring" | |
817 | rng.Material = "Neon" | |
818 | rng.Size = Vector3.new(1, 1, 1) | |
819 | rng.Transparency = 0 | |
820 | rng.TopSurface = 0 | |
821 | rng.BottomSurface = 0 | |
822 | rng.CFrame = pos | |
823 | local rngm = Instance.new("SpecialMesh", rng) | |
824 | rngm.MeshType = MType | |
825 | rngm.Scale = scale | |
826 | local scaler2 = 1 | |
827 | if type == "Add" then | |
828 | scaler2 = 1 * value | |
829 | elseif type == "Divide" then | |
830 | scaler2 = 1 / value | |
831 | end | |
832 | coroutine.resume(coroutine.create(function() | |
833 | for i = 0, 10 / bonuspeed, 0.1 do | |
834 | swait() | |
835 | if type == "Add" then | |
836 | scaler2 = scaler2 - 0.01 * value / bonuspeed | |
837 | elseif type == "Divide" then | |
838 | scaler2 = scaler2 - 0.01 / value * bonuspeed | |
839 | end | |
840 | rng.Transparency = rng.Transparency + 0.01 * bonuspeed | |
841 | rngm.Scale = rngm.Scale + Vector3.new(scaler2 * bonuspeed, scaler2 * bonuspeed, scaler2 * bonuspeed) | |
842 | end | |
843 | rng:Destroy() | |
844 | end)) | |
845 | end | |
846 | ||
847 | function Eviscerate(dude) | |
848 | if dude.Name ~= char then | |
849 | local bgf = IT("BodyGyro", dude.Head) | |
850 | bgf.CFrame = bgf.CFrame * CFrame.fromEulerAnglesXYZ(Rad(-90), 0, 0) | |
851 | local val = IT("BoolValue", dude) | |
852 | val.Name = "IsHit" | |
853 | local ds = coroutine.wrap(function() | |
854 | dude:WaitForChild("Head"):BreakJoints() | |
855 | wait(0.5) | |
856 | target = nil | |
857 | coroutine.resume(coroutine.create(function() | |
858 | for i, v in pairs(dude:GetChildren()) do | |
859 | if v:IsA("Accessory") then | |
860 | v:Destroy() | |
861 | end | |
862 | if v:IsA("Humanoid") then | |
863 | v:Destroy() | |
864 | end | |
865 | if v:IsA("CharacterMesh") then | |
866 | v:Destroy() | |
867 | end | |
868 | if v:IsA("Model") then | |
869 | v:Destroy() | |
870 | end | |
871 | if v:IsA("Part") or v:IsA("MeshPart") then | |
872 | for x, o in pairs(v:GetChildren()) do | |
873 | if o:IsA("Decal") then | |
874 | o:Destroy() | |
875 | end | |
876 | end | |
877 | coroutine.resume(coroutine.create(function() | |
878 | v.Material = "Neon" | |
879 | v.CanCollide = false | |
880 | local PartEmmit1 = IT("ParticleEmitter", v) | |
881 | PartEmmit1.LightEmission = 1 | |
882 | PartEmmit1.Texture = "rbxassetid://284205403" | |
883 | PartEmmit1.Color = ColorSequence.new(maincolor.Color) | |
884 | PartEmmit1.Rate = 150 | |
885 | PartEmmit1.Lifetime = NumberRange.new(1) | |
886 | PartEmmit1.Size = NumberSequence.new({ | |
887 | NumberSequenceKeypoint.new(0, 0.75, 0), | |
888 | NumberSequenceKeypoint.new(1, 0, 0) | |
889 | }) | |
890 | PartEmmit1.Transparency = NumberSequence.new({ | |
891 | NumberSequenceKeypoint.new(0, 0, 0), | |
892 | NumberSequenceKeypoint.new(1, 1, 0) | |
893 | }) | |
894 | PartEmmit1.Speed = NumberRange.new(0, 0) | |
895 | PartEmmit1.VelocitySpread = 30000 | |
896 | PartEmmit1.Rotation = NumberRange.new(-500, 500) | |
897 | PartEmmit1.RotSpeed = NumberRange.new(-500, 500) | |
898 | local BodPoss = IT("BodyPosition", v) | |
899 | BodPoss.P = 3000 | |
900 | BodPoss.D = 1000 | |
901 | BodPoss.maxForce = Vector3.new(50000000000, 50000000000, 50000000000) | |
902 | BodPoss.position = v.Position + Vector3.new(Mrandom(-15, 15), Mrandom(-15, 15), Mrandom(-15, 15)) | |
903 | v.Color = maincolor.Color | |
904 | coroutine.resume(coroutine.create(function() | |
905 | for i = 0, 49 do | |
906 | swait(1) | |
907 | v.Transparency = v.Transparency + 0.08 | |
908 | end | |
909 | wait(0.5) | |
910 | PartEmmit1.Enabled = false | |
911 | wait(3) | |
912 | v:Destroy() | |
913 | dude:Destroy() | |
914 | end)) | |
915 | end)) | |
916 | end | |
917 | end | |
918 | end)) | |
919 | end) | |
920 | ds() | |
921 | end | |
922 | end | |
923 | ||
924 | function FindNearestHead(Position, Distance, SinglePlayer) | |
925 | if SinglePlayer then | |
926 | return Distance > (SinglePlayer.Torso.CFrame.p - Position).magnitude | |
927 | end | |
928 | local List = {} | |
929 | for i, v in pairs(workspace:GetChildren()) do | |
930 | if v:IsA("Model") and v:findFirstChild("Head") and v ~= char and Distance >= (v.Head.Position - Position).magnitude then | |
931 | table.insert(List, v) | |
932 | end | |
933 | end | |
934 | return List | |
935 | end | |
936 | ||
937 | function Aura(bonuspeed, FastSpeed, type, pos, x1, y1, z1, value, color, outerpos, MType) | |
938 | local type = type | |
939 | local rng = Instance.new("Part", char) | |
940 | rng.Anchored = true | |
941 | rng.BrickColor = color | |
942 | rng.CanCollide = false | |
943 | rng.FormFactor = 3 | |
944 | rng.Name = "Ring" | |
945 | rng.Material = "Neon" | |
946 | rng.Size = Vector3.new(1, 1, 1) | |
947 | rng.Transparency = 0 | |
948 | rng.TopSurface = 0 | |
949 | rng.BottomSurface = 0 | |
950 | rng.CFrame = pos | |
951 | rng.CFrame = rng.CFrame + rng.CFrame.lookVector * outerpos | |
952 | local rngm = Instance.new("SpecialMesh", rng) | |
953 | rngm.MeshType = MType | |
954 | rngm.Scale = Vector3.new(x1, y1, z1) | |
955 | local scaler2 = 1 | |
956 | local speeder = FastSpeed | |
957 | if type == "Add" then | |
958 | scaler2 = 1 * value | |
959 | elseif type == "Divide" then | |
960 | scaler2 = 1 / value | |
961 | end | |
962 | coroutine.resume(coroutine.create(function() | |
963 | for i = 0, 10 / bonuspeed, 0.1 do | |
964 | swait() | |
965 | if type == "Add" then | |
966 | scaler2 = scaler2 - 0.01 * value / bonuspeed | |
967 | elseif type == "Divide" then | |
968 | scaler2 = scaler2 - 0.01 / value * bonuspeed | |
969 | end | |
970 | speeder = speeder - 0.01 * FastSpeed * bonuspeed | |
971 | rng.CFrame = rng.CFrame + rng.CFrame.lookVector * speeder * bonuspeed | |
972 | rng.Transparency = rng.Transparency + 0.01 * bonuspeed | |
973 | rngm.Scale = rngm.Scale + Vector3.new(scaler2 * bonuspeed, scaler2 * bonuspeed, 0) | |
974 | end | |
975 | rng:Destroy() | |
976 | end)) | |
977 | end | |
978 | ||
979 | function SoulSteal(dude) | |
980 | if dude.Name ~= char then | |
981 | local bgf = IT("BodyGyro", dude.Head) | |
982 | bgf.CFrame = bgf.CFrame * CFrame.fromEulerAnglesXYZ(Rad(-90), 0, 0) | |
983 | local val = IT("BoolValue", dude) | |
984 | val.Name = "IsHit" | |
985 | local torso = (dude:FindFirstChild'Head' or dude:FindFirstChild'Torso' or dude:FindFirstChild'UpperTorso' or dude:FindFirstChild'LowerTorso' or dude:FindFirstChild'HumanoidRootPart') | |
986 | local soulst = coroutine.wrap(function() | |
987 | local soul = Instance.new("Part",dude) | |
988 | soul.Size = Vector3.new(1,1,1) | |
989 | soul.CanCollide = false | |
990 | soul.Anchored = false | |
991 | soul.Position = torso.Position | |
992 | soul.Transparency = 1 | |
993 | local PartEmmit1 = IT("ParticleEmitter", soul) | |
994 | PartEmmit1.LightEmission = 1 | |
995 | PartEmmit1.Texture = "rbxassetid://569507414" | |
996 | PartEmmit1.Color = ColorSequence.new(maincolor.Color) | |
997 | PartEmmit1.Rate = 250 | |
998 | PartEmmit1.Lifetime = NumberRange.new(1.6) | |
999 | PartEmmit1.Size = NumberSequence.new({ | |
1000 | NumberSequenceKeypoint.new(0, 1, 0), | |
1001 | NumberSequenceKeypoint.new(1, 0, 0) | |
1002 | }) | |
1003 | PartEmmit1.Transparency = NumberSequence.new({ | |
1004 | NumberSequenceKeypoint.new(0, 0, 0), | |
1005 | NumberSequenceKeypoint.new(1, 1, 0) | |
1006 | }) | |
1007 | PartEmmit1.Speed = NumberRange.new(0, 0) | |
1008 | PartEmmit1.VelocitySpread = 30000 | |
1009 | PartEmmit1.Rotation = NumberRange.new(-360, 360) | |
1010 | PartEmmit1.RotSpeed = NumberRange.new(-360, 360) | |
1011 | local BodPoss = IT("BodyPosition", soul) | |
1012 | BodPoss.P = 3000 | |
1013 | BodPoss.D = 1000 | |
1014 | BodPoss.maxForce = Vector3.new(50000000000, 50000000000, 50000000000) | |
1015 | BodPoss.position = torso.Position + Vector3.new(Mrandom(-15, 15), Mrandom(-15, 15), Mrandom(-15, 15)) | |
1016 | wait(1.6) | |
1017 | soul.Touched:connect(function(hit) | |
1018 | if hit.Parent == char then | |
1019 | soul:Destroy() | |
1020 | end | |
1021 | end) | |
1022 | wait(1.2) | |
1023 | while soul do | |
1024 | swait() | |
1025 | PartEmmit1.Color = ColorSequence.new(maincolor.Color) | |
1026 | BodPoss.Position = tors.Position | |
1027 | end | |
1028 | end) | |
1029 | soulst() | |
1030 | end | |
1031 | end | |
1032 | function FaceMouse() | |
1033 | local Cam = workspace.CurrentCamera | |
1034 | return { | |
1035 | CFrame.new(char.Torso.Position, Vector3.new(mouse.Hit.p.x, char.Torso.Position.y, mouse.Hit.p.z)), | |
1036 | Vector3.new(mouse.Hit.p.x, mouse.Hit.p.y, mouse.Hit.p.z) | |
1037 | } | |
1038 | end | |
1039 | ------------------------------------------------------- | |
1040 | --End Effect Function-- | |
1041 | ------------------------------------------------------- | |
1042 | function Cso(ID, PARENT, VOLUME, PITCH) | |
1043 | local NSound = nil | |
1044 | coroutine.resume(coroutine.create(function() | |
1045 | NSound = IT("Sound", PARENT) | |
1046 | NSound.Volume = VOLUME | |
1047 | NSound.Pitch = PITCH | |
1048 | NSound.SoundId = "http://www.roblox.com/asset/?id="..ID | |
1049 | swait() | |
1050 | NSound:play() | |
1051 | game:GetService("Debris"):AddItem(NSound, 10) | |
1052 | end)) | |
1053 | return NSound | |
1054 | end | |
1055 | function CameraEnshaking(Length, Intensity) | |
1056 | coroutine.resume(coroutine.create(function() | |
1057 | local intensity = 1 * Intensity | |
1058 | local rotM = 0.01 * Intensity | |
1059 | for i = 0, Length, 0.1 do | |
1060 | swait() | |
1061 | intensity = intensity - 0.05 * Intensity / Length | |
1062 | rotM = rotM - 5.0E-4 * Intensity / Length | |
1063 | hum.CameraOffset = Vector3.new(Rad(Mrandom(-intensity, intensity)), Rad(Mrandom(-intensity, intensity)), Rad(Mrandom(-intensity, intensity))) | |
1064 | cam.CFrame = cam.CFrame * CF(Rad(Mrandom(-intensity, intensity)), Rad(Mrandom(-intensity, intensity)), Rad(Mrandom(-intensity, intensity))) * Euler(Rad(Mrandom(-intensity, intensity)) * rotM, Rad(Mrandom(-intensity, intensity)) * rotM, Rad(Mrandom(-intensity, intensity)) * rotM) | |
1065 | end | |
1066 | hum.CameraOffset = Vector3.new(0, 0, 0) | |
1067 | end)) | |
1068 | end | |
1069 | ------------------------------------------------------- | |
1070 | --End Important Functions-- | |
1071 | ------------------------------------------------------- | |
1072 | ||
1073 | ||
1074 | ------------------------------------------------------- | |
1075 | --Start Customization-- | |
1076 | ------------------------------------------------------- | |
1077 | local Player_Size = 1 | |
1078 | if Player_Size ~= 1 then | |
1079 | root.Size = root.Size * Player_Size | |
1080 | tors.Size = tors.Size * Player_Size | |
1081 | hed.Size = hed.Size * Player_Size | |
1082 | ra.Size = ra.Size * Player_Size | |
1083 | la.Size = la.Size * Player_Size | |
1084 | rl.Size = rl.Size * Player_Size | |
1085 | ll.Size = ll.Size * Player_Size | |
1086 | ---------------------------------------------------------------------------------- | |
1087 | rootj.Parent = root | |
1088 | neck.Parent = tors | |
1089 | RW.Parent = tors | |
1090 | LW.Parent = tors | |
1091 | RH.Parent = tors | |
1092 | LH.Parent = tors | |
1093 | ---------------------------------------------------------------------------------- | |
1094 | rootj.C0 = RootCF * CF(0 * Player_Size, 0 * Player_Size, 0 * Player_Size) * angles(Rad(0), Rad(0), Rad(0)) | |
1095 | rootj.C1 = RootCF * CF(0 * Player_Size, 0 * Player_Size, 0 * Player_Size) * angles(Rad(0), Rad(0), Rad(0)) | |
1096 | neck.C0 = necko * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * angles(Rad(0), Rad(0), Rad(0)) | |
1097 | neck.C1 = CF(0 * Player_Size, -0.5 * Player_Size, 0 * Player_Size) * angles(Rad(-90), Rad(0), Rad(180)) | |
1098 | RW.C0 = CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * angles(Rad(0), Rad(0), Rad(0)) --* RIGHTSHOULDERC0 | |
1099 | LW.C0 = CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * angles(Rad(0), Rad(0), Rad(0)) --* LEFTSHOULDERC0 | |
1100 | ---------------------------------------------------------------------------------- | |
1101 | RH.C0 = CF(1 * Player_Size, -1 * Player_Size, 0 * Player_Size) * angles(Rad(0), Rad(90), Rad(0)) * angles(Rad(0), Rad(0), Rad(0)) | |
1102 | LH.C0 = CF(-1 * Player_Size, -1 * Player_Size, 0 * Player_Size) * angles(Rad(0), Rad(-90), Rad(0)) * angles(Rad(0), Rad(0), Rad(0)) | |
1103 | RH.C1 = CF(0.5 * Player_Size, 1 * Player_Size, 0 * Player_Size) * angles(Rad(0), Rad(90), Rad(0)) * angles(Rad(0), Rad(0), Rad(0)) | |
1104 | LH.C1 = CF(-0.5 * Player_Size, 1 * Player_Size, 0 * Player_Size) * angles(Rad(0), Rad(-90), Rad(0)) * angles(Rad(0), Rad(0), Rad(0)) | |
1105 | --hat.Parent = Character | |
1106 | end | |
1107 | ---------------------------------------------------------------------------------- | |
1108 | local SONG = 1280408510 | |
1109 | local SONG2 = 0 | |
1110 | local Music = Instance.new("Sound",tors) | |
1111 | Music.Volume = 2.5 | |
1112 | Music.Looped = true | |
1113 | Music.Pitch = 1 --Pitcher | |
1114 | ---------------------------------------------------------------------------------- | |
1115 | local equipped = false | |
1116 | local idle = 0 | |
1117 | local change = 1 | |
1118 | local val = 0 | |
1119 | local toim = 0 | |
1120 | local idleanim = 0.4 | |
1121 | local sine = 0 | |
1122 | local Sit = 1 | |
1123 | ---------------------------------------------------------------------------------- | |
1124 | hum.WalkSpeed = 8 | |
1125 | hum.JumpPower = 57 | |
1126 | hum.Animator.Parent = nil | |
1127 | ---------------------------------------------------------------------------------- | |
1128 | local r = 255 | |
1129 | local g = 0 | |
1130 | local b = 0 | |
1131 | coroutine.resume(coroutine.create(function() | |
1132 | while wait() do | |
1133 | for i = 0, 50.8 do | |
1134 | swait() | |
1135 | g = g + 5 | |
1136 | end | |
1137 | for i = 0, 50.8 do | |
1138 | swait() | |
1139 | r = r - 5 | |
1140 | end | |
1141 | for i = 0, 50.8 do | |
1142 | swait() | |
1143 | b = b + 5 | |
1144 | end | |
1145 | for i = 0, 50.8 do | |
1146 | swait() | |
1147 | g = g - 5 | |
1148 | end | |
1149 | for i = 0, 50.8 do | |
1150 | swait() | |
1151 | r = r + 5 | |
1152 | end | |
1153 | for i = 0, 50.8 do | |
1154 | swait() | |
1155 | b = b - 5 | |
1156 | end | |
1157 | end | |
1158 | end)) | |
1159 | ---------------------------------------------------------------------------------- | |
1160 | local naeeym2 = IT("BillboardGui",char) | |
1161 | naeeym2.AlwaysOnTop = true | |
1162 | naeeym2.Size = UDim2.new(5,35,2,15) | |
1163 | naeeym2.StudsOffset = Vector3.new(0,2,0) | |
1164 | naeeym2.MaxDistance = 75 | |
1165 | naeeym2.Adornee = hed | |
1166 | naeeym2.Name = "Name" | |
1167 | local tecks2 = IT("TextLabel",naeeym2) | |
1168 | tecks2.BackgroundTransparency = 1 | |
1169 | tecks2.TextScaled = true | |
1170 | tecks2.BorderSizePixel = 0 | |
1171 | tecks2.Text = "No one's around to help." | |
1172 | --tecks2.Font = "Fantasy" | |
1173 | tecks2.TextSize = 30 | |
1174 | tecks2.TextStrokeTransparency = 0 | |
1175 | tecks2.TextColor3 = Color3.new(1,1,1) | |
1176 | tecks2.TextStrokeColor3 = Color3.fromRGB(0, 0, 0) | |
1177 | tecks2.Size = UDim2.new(1,0,0.5,0) | |
1178 | tecks2.Parent = naeeym2 | |
1179 | hed.face.Texture = "rbxassetid://33752579" | |
1180 | ---------------------------------------------------------------------------------- | |
1181 | Reaper = IT("Model") | |
1182 | Reaper.Parent = char | |
1183 | Reaper.Name = "Reaper" | |
1184 | RHe = IT("Part") | |
1185 | RHe.Parent = Reaper | |
1186 | RHe.BrickColor = BrickC("Really black") | |
1187 | RHe.Locked = true | |
1188 | RHe.CanCollide = false | |
1189 | RHe.Transparency = 0 | |
1190 | PMesh = IT("SpecialMesh") | |
1191 | RHe.formFactor = "Symmetric" | |
1192 | PMesh.MeshType = "FileMesh" | |
1193 | PMesh.MeshId = "rbxassetid://1374148" | |
1194 | PMesh.TextureId = "rbxassetid://185703978" | |
1195 | PMesh.Scale = Vector3.new(1, 1, 1) | |
1196 | PMesh.Parent = RHe | |
1197 | local RWeld = IT("Weld") | |
1198 | RWeld.Parent = RHe | |
1199 | RWeld.Part0 = RHe | |
1200 | RWeld.Part1 = hed | |
1201 | RWeld.C0 = CF(0, -.7, 0) * angles(0, 0, 0) | |
1202 | ------------------------------------------------------- | |
1203 | --End Customization-- | |
1204 | ------------------------------------------------------- | |
1205 | ||
1206 | ||
1207 | ------------------------------------------------------- | |
1208 | --Start Attacks N Stuff-- | |
1209 | ------------------------------------------------------- | |
1210 | ||
1211 | ------------------------------------------------------- | |
1212 | --End Attacks N Stuff-- | |
1213 | ------------------------------------------------------- | |
1214 | mouse.KeyDown:connect(function(key) | |
1215 | if string.byte(key) == 48 then | |
1216 | Swing = 2 | |
1217 | hum.WalkSpeed = 38.82 | |
1218 | end | |
1219 | end) | |
1220 | mouse.KeyUp:connect(function(key) | |
1221 | if string.byte(key) == 48 then | |
1222 | Swing = 1 | |
1223 | hum.WalkSpeed = 8 | |
1224 | end | |
1225 | end) | |
1226 | ||
1227 | ||
1228 | ||
1229 | ||
1230 | ||
1231 | ||
1232 | ||
1233 | ||
1234 | ------------------------------------------------------- | |
1235 | --Start Animations-- | |
1236 | ------------------------------------------------------- | |
1237 | while true do | |
1238 | swait() | |
1239 | sine = sine + change | |
1240 | local torvel = (root.Velocity * Vector3.new(1, 0, 1)).magnitude | |
1241 | local velderp = root.Velocity.y | |
1242 | hitfloor, posfloor = rayCast(root.Position, CFrame.new(root.Position, root.Position - Vector3.new(0, 1, 0)).lookVector, 4* Player_Size, char) | |
1243 | if equipped == true or equipped == false then | |
1244 | if attack == false then | |
1245 | idle = idle + 1 | |
1246 | else | |
1247 | idle = 0 | |
1248 | end | |
1249 | tecks2.TextStrokeColor3 = Color3.new(r / 255, g / 255, b / 255) | |
1250 | if 1 < root.Velocity.y and hitfloor == nil then | |
1251 | Anim = "Jump" | |
1252 | if attack == false then | |
1253 | rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.1 + 0.1 * Cos(sine / 20)* Player_Size) * angles(Rad(-16), Rad(0), Rad(0)), 0.15) | |
1254 | neck.C0 = clerp(neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(10 - 2.5 * Sin(sine / 30)), Rad(0), Rad(0)), 0.3) | |
1255 | RH.C0 = clerp(RH.C0, CF(1* Player_Size, -.2 - 0.1 * Cos(sine / 20)* Player_Size, -.3* Player_Size) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15) | |
1256 | LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -.9 - 0.1 * Cos(sine / 20), -.5* Player_Size) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15) | |
1257 | RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(25), Rad(-.6), Rad(13 + 4.5 * Sin(sine / 20))), 0.1) | |
1258 | LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(25), Rad(-.6), Rad(-13 - 4.5 * Sin(sine / 20))), 0.1) | |
1259 | end | |
1260 | elseif -1 > root.Velocity.y and hitfloor == nil then | |
1261 | Anim = "Fall" | |
1262 | if attack == false then | |
1263 | rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.1 + 0.1 * Cos(sine / 20)* Player_Size) * angles(Rad(24), Rad(0), Rad(0)), 0.15) | |
1264 | neck.C0 = clerp(neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(10 - 2.5 * Sin(sine / 30)), Rad(0), Rad(0)), 0.3) | |
1265 | RH.C0 = clerp(RH.C0, CF(1* Player_Size, -1 - 0.1 * Cos(sine / 20)* Player_Size, -.3* Player_Size) * RHCF * angles(Rad(-3.5), Rad(0), Rad(0)), 0.15) | |
1266 | LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -.8 - 0.1 * Cos(sine / 20)* Player_Size, -.3* Player_Size) * LHCF * angles(Rad(-3.5), Rad(0), Rad(0)), 0.15) | |
1267 | RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(65), Rad(-.6), Rad(45 + 4.5 * Sin(sine / 20))), 0.1) | |
1268 | LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(55), Rad(-.6), Rad(-45 - 4.5 * Sin(sine / 20))), 0.1) | |
1269 | end | |
1270 | elseif torvel < 1 and hitfloor ~= nil then | |
1271 | Anim = "Idle" | |
1272 | change = .5 | |
1273 | if attack == false then | |
1274 | rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.05 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.15) | |
1275 | tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-4.5 * Sin(sine / 3)), Rad(-4.5 * Sin(sine / 3)), Rad(0)), 0.3) | |
1276 | RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.8 + 0.1 * Cos(sine / 3)* Player_Size, -.3* Player_Size) * angles(Rad(0), Rad(74), Rad(0)) * angles(Rad(-2.5), Rad(0), Rad(-5)), 0.15) | |
1277 | LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.05 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-87), Rad(0)) * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15) | |
1278 | RW.C0 = clerp(RW.C0, CF(1* Player_Size, 0.3 + 0.05 * Sin(sine / 20)* Player_Size, .6* Player_Size) * angles(Rad(-35), Rad(-25 + 2.5 * Sin(sine / 20)), Rad(-55 + 2.5 * Sin(sine / 20))), 0.12) | |
1279 | LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.05 * Sin(sine / 20* Player_Size), 0* Player_Size) * angles(Rad(-30 * Sin(sine / 10)), Rad(0), Rad(-5 - 4.5 * Sin(sine / 20))), 0.1) | |
1280 | end | |
1281 | elseif torvel > 2 and torvel < 25 and hitfloor ~= nil then | |
1282 | Anim = "Walk" | |
1283 | change = .9 | |
1284 | if attack == false then | |
1285 | rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.175 + 0.025 * Cos(sine / 3.5) + -Sin(sine / 3.5) / 7) * angles(Rad(3 - 2.5 * Cos(sine / 3.5)), Rad(0) - root.RotVelocity.Y / 75, Rad(8 * Cos(sine / 7))), 0.15) | |
1286 | tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(6 - 2.5 * Sin(sine / 7)), Rad(0), Rad(0) - hed.RotVelocity.Y / 15), 0.3) | |
1287 | RH.C0 = clerp(RH.C0, CF(1, -0.8 - 0.5 * Cos(sine / 7) / 2, 0.6 * Cos(sine / 7) / 2) * angles(Rad(-15 - 5 * Cos(sine / 7)) - rl.RotVelocity.Y / 75 + -Sin(sine / 7) / 2.5, Rad(90 - 3 * Cos(sine / 7)), Rad(0)) * angles(Rad(0 + 2 * Cos(sine / 7)), Rad(0), Rad(0)), 0.3) | |
1288 | LH.C0 = clerp(LH.C0, CF(-1, -0.8 + 0.5 * Cos(sine / 7) / 2, -0.6 * Cos(sine / 7) / 2) * angles(Rad(-15 + 5 * Cos(sine / 7)) + ll.RotVelocity.Y / 75 + Sin(sine / 7) / 2.5, Rad(-90 - 3 * Cos(sine / 7)), Rad(0)) * angles(Rad(0 - 2 * Cos(sine / 7)), Rad(0), Rad(0)), 0.3) | |
1289 | RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 7), 0) * angles(Rad(37) * Cos(sine / 7) , Rad(0), Rad(-.6) - ra.RotVelocity.Y / 75), 0.1) | |
1290 | LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 7), 0) * angles(Rad(-37) * Cos(sine / 7) , Rad(0) , Rad(.6) + la.RotVelocity.Y / 75), 0.1) | |
1291 | end | |
1292 | elseif torvel >= 25 and hitfloor ~= nil then | |
1293 | Anim = "Sprint" | |
1294 | change = 1.35 | |
1295 | if attack == false then | |
1296 | rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.175 + 0.025 * Cos(sine / 3.5) + -Sin(sine / 3.5) / 7) * angles(Rad(26 - 4.5 * Cos(sine / 3.5)), Rad(0) - root.RotVelocity.Y / 75, Rad(15 * Cos(sine / 7))), 0.15) | |
1297 | tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-2.5 * Sin(sine / 20)), Rad(0), Rad(0) - hed.RotVelocity.Y / 15), 0.3) | |
1298 | RH.C0 = clerp(RH.C0, CF(1, -0.925 - 0.5 * Cos(sine / 7) / 2, 0.7 * Cos(sine / 7) / 2) * angles(Rad(-15 - 55 * Cos(sine / 7)) - rl.RotVelocity.Y / 75 + -Sin(sine / 7) / 2.5, Rad(90 - 0.1 * Cos(sine / 7)), Rad(0)) * angles(Rad(0 + 0.1 * Cos(sine / 7)), Rad(0), Rad(0)), 0.3) | |
1299 | LH.C0 = clerp(LH.C0, CF(-1, -0.925 + 0.5 * Cos(sine / 7) / 2, -0.7 * Cos(sine / 7) / 2) * angles(Rad(-15 + 55 * Cos(sine / 7)) + ll.RotVelocity.Y / 75 + Sin(sine / 7) / 2.5, Rad(-90 - 0.1 * Cos(sine / 7)), Rad(0)) * angles(Rad(0 - 0.1 * Cos(sine / 7)), Rad(0), Rad(0)), 0.3) | |
1300 | RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.34 * Cos(sine / 7)) * angles(Rad(110) * Cos(sine / 7) , Rad(0), Rad(13) - ra.RotVelocity.Y / 75), 0.15) | |
1301 | LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), -0.34 * Cos(sine / 7)) * angles(Rad(-110) * Cos(sine / 7) , Rad(0) , Rad(-13) + la.RotVelocity.Y / 75), 0.15) | |
1302 | end | |
1303 | end | |
1304 | end | |
1305 | Music.SoundId = "rbxassetid://"..SONG | |
1306 | Music.Looped = true | |
1307 | Music.Pitch = 1 | |
1308 | Music.Volume = 5 | |
1309 | Music.Parent = tors | |
1310 | Music:Resume() | |
1311 | if 0 < #Effects then | |
1312 | for e = 1, #Effects do | |
1313 | if Effects[e] ~= nil then | |
1314 | local Thing = Effects[e] | |
1315 | if Thing ~= nil then | |
1316 | local Part = Thing[1] | |
1317 | local Mode = Thing[2] | |
1318 | local Delay = Thing[3] | |
1319 | local IncX = Thing[4] | |
1320 | local IncY = Thing[5] | |
1321 | local IncZ = Thing[6] | |
1322 | if 1 >= Thing[1].Transparency then | |
1323 | if Thing[2] == "Block1" then | |
1324 | Thing[1].CFrame = Thing[1].CFrame * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50)) | |
1325 | local Mesh = Thing[1].Mesh | |
1326 | Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6]) | |
1327 | Thing[1].Transparency = Thing[1].Transparency + Thing[3] | |
1328 | elseif Thing[2] == "Block2" then | |
1329 | Thing[1].CFrame = Thing[1].CFrame + Vector3.new(0, 0, 0) | |
1330 | local Mesh = Thing[7] | |
1331 | Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6]) | |
1332 | Thing[1].Transparency = Thing[1].Transparency + Thing[3] | |
1333 | elseif Thing[2] == "Block3" then | |
1334 | Thing[1].CFrame = Thing[1].CFrame * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50)) + Vector3.new(0, 0.15, 0) | |
1335 | local Mesh = Thing[7] | |
1336 | Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6]) | |
1337 | Thing[1].Transparency = Thing[1].Transparency + Thing[3] | |
1338 | elseif Thing[2] == "Cylinder" then | |
1339 | local Mesh = Thing[1].Mesh | |
1340 | Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6]) | |
1341 | Thing[1].Transparency = Thing[1].Transparency + Thing[3] | |
1342 | elseif Thing[2] == "Blood" then | |
1343 | local Mesh = Thing[7] | |
1344 | Thing[1].CFrame = Thing[1].CFrame * Vector3.new(0, 0.5, 0) | |
1345 | Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6]) | |
1346 | Thing[1].Transparency = Thing[1].Transparency + Thing[3] | |
1347 | elseif Thing[2] == "Elec" then | |
1348 | local Mesh = Thing[1].Mesh | |
1349 | Mesh.Scale = Mesh.Scale + Vector3.new(Thing[7], Thing[8], Thing[9]) | |
1350 | Thing[1].Transparency = Thing[1].Transparency + Thing[3] | |
1351 | elseif Thing[2] == "Disappear" then | |
1352 | Thing[1].Transparency = Thing[1].Transparency + Thing[3] | |
1353 | elseif Thing[2] == "Shatter" then | |
1354 | Thing[1].Transparency = Thing[1].Transparency + Thing[3] | |
1355 | Thing[4] = Thing[4] * CFrame.new(0, Thing[7], 0) | |
1356 | Thing[1].CFrame = Thing[4] * CFrame.fromEulerAnglesXYZ(Thing[6], 0, 0) | |
1357 | Thing[6] = Thing[6] + Thing[5] | |
1358 | end | |
1359 | else | |
1360 | Part.Parent = nil | |
1361 | table.remove(Effects, e) | |
1362 | end | |
1363 | end | |
1364 | end | |
1365 | end | |
1366 | end | |
1367 | end | |
1368 | ------------------------------------------------------- | |
1369 | --End Animations And Script-- | |
1370 | ------------------------------------------------------- |