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1 | Structure Canvas | |
2 | Offset_X.d | |
3 | Offset_Y.d | |
4 | Zoom.d | |
5 | EndStructure | |
6 | Global Canvas.Canvas | |
7 | ||
8 | Canvas\Zoom = 1 ; Must not be 0! | |
9 | ||
10 | Structure Entity | |
11 | X.d | |
12 | Y.d | |
13 | ||
14 | V_X.d ; Velocity in X | |
15 | V_Y.d ; Velocity in Y | |
16 | ||
17 | Radius.d | |
18 | EndStructure | |
19 | Global NewList Entity.Entity() | |
20 | ||
21 | ; #### 0 is in the middle of the screen | |
22 | ; #### X+ is right | |
23 | ; #### Y+ is down | |
24 | ; #### Zoom = 1 is no zoom | |
25 | ; #### Zoom+ zooms in | |
26 | Macro Real_2_Screen_X(Coordinate) | |
27 | ((Coordinate) * Canvas\Zoom + Canvas\Offset_X + Width/2) | |
28 | EndMacro | |
29 | Macro Real_2_Screen_Y(Coordinate) | |
30 | ((Coordinate) * Canvas\Zoom + Canvas\Offset_Y + Height/2) | |
31 | EndMacro | |
32 | ||
33 | Macro Screen_2_Real_X(Coordinate) | |
34 | ((Coordinate) - Canvas\Offset_X - Width/2)/Canvas\Zoom | |
35 | EndMacro | |
36 | Macro Screen_2_Real_Y(Coordinate) | |
37 | ((Coordinate) - Canvas\Offset_Y - Height/2)/Canvas\Zoom | |
38 | EndMacro | |
39 | ||
40 | Procedure Scope_AddPathGrid(Offset_X.d, Offset_Y.d, Zoom_X.d, Zoom_Y.d, Width.d, Height.d, Spacing.d, Divider, Color) | |
41 | If Divider < 2 | |
42 | ProcedureReturn #False | |
43 | EndIf | |
44 | Protected Level_X = Round(Log(Zoom_X) / Log(Divider), #PB_Round_Down) | |
45 | Protected Level_Y = Round(Log(Zoom_Y) / Log(Divider), #PB_Round_Down) | |
46 | Protected Divider_X.d = Pow(Divider, Level_X) | |
47 | Protected Divider_Y.d = Pow(Divider, Level_Y) | |
48 | Protected Display_Spacing_X.d = Spacing * Zoom_X / Divider_X | |
49 | Protected Display_Spacing_Y.d = Spacing * Zoom_Y / Divider_Y | |
50 | ||
51 | Protected Steps_X = Round(Width / Display_Spacing_X, #PB_Round_Up) | |
52 | Protected Steps_Y = Round(Height / Display_Spacing_Y, #PB_Round_Up) | |
53 | ||
54 | Offset_X + Width / 2 | |
55 | Offset_Y + Height / 2 | |
56 | ||
57 | Protected Display_X.d = Offset_X - Round(Offset_X * Divider_X / Spacing / Zoom_X, #PB_Round_Down) / Divider_X * Spacing * Zoom_X | |
58 | Protected i | |
59 | For i = 0 To Steps_X | |
60 | LineXY(Display_X, 0, Display_X, Height, Color) | |
61 | Display_X + Display_Spacing_X | |
62 | Next | |
63 | ||
64 | Protected Display_Y.d = Offset_Y - Round(Offset_Y * Divider_Y / Spacing / Zoom_Y, #PB_Round_Down) / Divider_Y * Spacing * Zoom_Y | |
65 | For i = 0 To Steps_Y | |
66 | LineXY(0, Display_Y, Width, Display_Y, Color) | |
67 | Display_Y + Display_Spacing_Y | |
68 | Next | |
69 | ||
70 | ProcedureReturn #True | |
71 | EndProcedure | |
72 | ||
73 | Procedure Redraw() | |
74 | Protected Width.d, Height.d | |
75 | Protected Real_X.d, Real_Y.d | |
76 | Protected Screen_X.d, Screen_Y.d | |
77 | ||
78 | If StartDrawing(CanvasOutput(0)) | |
79 | ||
80 | Width = OutputWidth() | |
81 | Height = OutputHeight() | |
82 | ||
83 | ; #### Clear screen | |
84 | Box(0, 0, Width, Height, RGB(0,0,0)) | |
85 | ||
86 | ; #### Draw grid | |
87 | Scope_AddPathGrid(Canvas\Offset_X, Canvas\Offset_Y, Canvas\Zoom, Canvas\Zoom, Width, Height, 10, 10, RGB(50,50,50)) | |
88 | Scope_AddPathGrid(Canvas\Offset_X, Canvas\Offset_Y, Canvas\Zoom, Canvas\Zoom, Width, Height, 10*10, 10, RGB(100,100,100)) | |
89 | ||
90 | ; #### Draw all entites | |
91 | ForEach Entity() | |
92 | Screen_X = Real_2_Screen_X(Entity()\X) | |
93 | Screen_Y = Real_2_Screen_Y(Entity()\Y) | |
94 | ||
95 | Circle(Screen_X, Screen_Y, Entity()\Radius * Canvas\Zoom, RGB(255,255,255)) | |
96 | ||
97 | Next | |
98 | ||
99 | StopDrawing() | |
100 | EndIf | |
101 | ||
102 | EndProcedure | |
103 | ||
104 | If OpenWindow(0, 0, 0, 800, 600, "CanvasGadget", #PB_Window_SystemMenu | #PB_Window_ScreenCentered) | |
105 | CanvasGadget(0, 0, 0, 800, 600, #PB_Canvas_Keyboard) | |
106 | ||
107 | Repeat | |
108 | Event = WindowEvent() | |
109 | ||
110 | If Event = #PB_Event_Gadget And EventGadget() = 0 | |
111 | Select EventType() | |
112 | Case #PB_EventType_LeftButtonDown | |
113 | AddElement(Entity()) | |
114 | Width = GadgetWidth(0) | |
115 | Height = GadgetHeight(0) | |
116 | Entity()\X = Screen_2_Real_X(GetGadgetAttribute(0, #PB_Canvas_MouseX)) | |
117 | Entity()\Y = Screen_2_Real_Y(GetGadgetAttribute(0, #PB_Canvas_MouseY)) | |
118 | Entity()\V_X = (Random(2000)-1000) / 500 | |
119 | Entity()\V_Y = (Random(2000)-1000) / 500 | |
120 | Entity()\Radius = Random(20) + 5 | |
121 | ||
122 | EndSelect | |
123 | EndIf | |
124 | ||
125 | ; #### Let all entites move (New_Position = Old_Position + Velocity) (There should be some factor to compensate the framerate later...) | |
126 | ForEach Entity() | |
127 | Entity()\X + Entity()\V_X | |
128 | Entity()\Y + Entity()\V_Y | |
129 | Next | |
130 | ||
131 | ; #### Center on the first entity, if there is one | |
132 | If FirstElement(Entity()) | |
133 | Canvas\Zoom = Sin(Counter*0.03) * 0.9 + 1 | |
134 | Canvas\Offset_X = -Entity()\X * Canvas\Zoom | |
135 | Canvas\Offset_Y = -Entity()\Y * Canvas\Zoom | |
136 | Counter + 1 | |
137 | EndIf | |
138 | ||
139 | Redraw() | |
140 | ||
141 | Delay(10) | |
142 | ||
143 | Until Event = #PB_Event_CloseWindow | |
144 | EndIf |