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| 1 | --MADE BY CoolLegend (NOT THE SCRIPT) All you got to do is create local and run it. | |
| 2 | function Part(Par, Anc, Colli, Tran, Ref, Col, Siz) | |
| 3 | local p = Instance.new("Part")
| |
| 4 | p.formFactor = "Custom" | |
| 5 | p.TopSurface = 0 | |
| 6 | p.BottomSurface = 0 | |
| 7 | p.Transparency = Tran | |
| 8 | p.Reflectance = Ref | |
| 9 | p.Anchored = Anc | |
| 10 | p.CanCollide = Colli | |
| 11 | p.BrickColor = Col | |
| 12 | p.Size = Siz | |
| 13 | p.Locked = true | |
| 14 | p.Parent = Par | |
| 15 | p:BreakJoints() | |
| 16 | return p | |
| 17 | end | |
| 18 | function Weld(P0, P1, C0, C1) | |
| 19 | local w = Instance.new("Weld")
| |
| 20 | w.Part0 = P0 | |
| 21 | w.Part1 = P1 | |
| 22 | if C0 then | |
| 23 | w.C0 = C0 | |
| 24 | end | |
| 25 | if C1 then | |
| 26 | w.C1 = C1 | |
| 27 | end | |
| 28 | w.Parent = P0 | |
| 29 | return w | |
| 30 | end | |
| 31 | V3 = Vector3.new | |
| 32 | C3 = Color3.new | |
| 33 | BN = BrickColor.new | |
| 34 | CN = CFrame.new | |
| 35 | CA = CFrame.Angles | |
| 36 | MR = math.rad | |
| 37 | MRA = math.random | |
| 38 | MP = math.pi | |
| 39 | MH = math.huge | |
| 40 | UD = UDim2.new | |
| 41 | Asset = "http://www.roblox.com/asset/?id=" | |
| 42 | Noob = nil | |
| 43 | function MakeMotor(torso, p1, c0, c1) | |
| 44 | local mot = Instance.new("Motor6D")
| |
| 45 | mot.C0 = c0 | |
| 46 | mot.C1 = c1 | |
| 47 | mot.Part0 = torso | |
| 48 | mot.Part1 = p1 | |
| 49 | mot.Parent = torso | |
| 50 | return mot | |
| 51 | end | |
| 52 | function Set(tab) | |
| 53 | for _,v in pairs(tab) do | |
| 54 | local motor = v[1] | |
| 55 | local vel = v[2] | |
| 56 | local des = v[3] | |
| 57 | motor.MaxVelocity = vel | |
| 58 | motor.DesiredAngle = des | |
| 59 | end | |
| 60 | end | |
| 61 | function Animate(Hum, RSH, LSH, RH, LH) | |
| 62 | local pose = "Standing" | |
| 63 | local function sit() | |
| 64 | pose = "Seated" | |
| 65 | end | |
| 66 | local function jump() | |
| 67 | pose = "Jumping" | |
| 68 | end | |
| 69 | local function died() | |
| 70 | pose = "Dead" | |
| 71 | end | |
| 72 | local function falling() | |
| 73 | pose = "Falling" | |
| 74 | end | |
| 75 | local function climbing() | |
| 76 | pose = "Climbing" | |
| 77 | end | |
| 78 | local function run(speed) | |
| 79 | if speed > 0.5 then | |
| 80 | pose = "Running" | |
| 81 | else | |
| 82 | pose = "Standing" | |
| 83 | end | |
| 84 | end | |
| 85 | local function move() | |
| 86 | if pose == "Seated" then | |
| 87 | Set({{RSH, 0.15, math.pi/2}, {LSH, 0.15, -math.pi/2}, {LH, 0.15, math.pi/2}, {RH, 0.15, -math.pi/2}})
| |
| 88 | return | |
| 89 | end | |
| 90 | if pose == "Jumping" then | |
| 91 | Set({{RSH, 0.3, math.pi}, {LSH, 0.3, -math.pi}, {LH, 0.3, 0}, {RH, 0.3, 0}})
| |
| 92 | return | |
| 93 | end | |
| 94 | if pose == "Standing" then | |
| 95 | Set({{RSH, 0.25, 0}, {LSH, 0.25, 0}, {LH, 0.25, 0}, {RH, 0.25, 0}})
| |
| 96 | return | |
| 97 | end | |
| 98 | if pose == "Falling" then | |
| 99 | Set({{RSH, 0.35, math.pi}, {LSH, 0.35, -math.pi}, {LH, 0.35, 0}, {RH, 0.35, 0}})
| |
| 100 | return | |
| 101 | end | |
| 102 | if pose == "Running" then | |
| 103 | Set({{RSH, 0.2, -0.8}, {LSH, 0.2, 0.8}, {LH, 0.2, 0}, {RH, 0.2, 0}})
| |
| 104 | elseif pose == "Climbing" then | |
| 105 | Set({{RSH, 0.35, 2.8}, {LSH, 0.35, -2.8}, {LH, 0.35, 0.1}, {RH, 0.35, 0.1}})
| |
| 106 | end | |
| 107 | end | |
| 108 | Hum.Jumping:connect(jump) | |
| 109 | Hum.Running:connect(run) | |
| 110 | Hum.Seated:connect(sit) | |
| 111 | Hum.Died:connect(died) | |
| 112 | Hum.FreeFalling:connect(falling) | |
| 113 | Hum.Climbing:connect(climbing) | |
| 114 | coroutine.resume(coroutine.create(function() | |
| 115 | while pose ~= "Dead" do | |
| 116 | wait(0.04) | |
| 117 | move() | |
| 118 | end | |
| 119 | end)) | |
| 120 | end | |
| 121 | function MakeNoob(pos, scale) | |
| 122 | local Nub = Instance.new("Model")
| |
| 123 | Nub.Name = "Cannoneer nub" | |
| 124 | local Torso = Part(Nub, false, false, 0, 0, BN("Bright blue"), V3(2*scale, 2*scale, 1*scale))
| |
| 125 | Torso.Name = "Torso" | |
| 126 | local Head = Part(Nub, false, false, 0, 0, BN("Bright yellow"), V3(2*scale, 1*scale, 1*scale))
| |
| 127 | Head.Name = "Head" | |
| 128 | local Neck = MakeMotor(Torso, Head, CN(0, 1*scale, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0), CN(0, -0.5*scale, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0)) | |
| 129 | local HeadMesh = Instance.new("SpecialMesh",Head)
| |
| 130 | HeadMesh.Scale = V3(1.25, 1.25, 1.25) | |
| 131 | local Face = Instance.new("Decal",Head)
| |
| 132 | Face.Face = "Front" | |
| 133 | Face.Texture = Asset..(13038247) | |
| 134 | local Rarm = Part(Nub, false, false, 0, 0, BN("Bright yellow"), V3(1*scale, 2*scale, 1*scale))
| |
| 135 | Rarm.Name = "Right Arm" | |
| 136 | local Larm = Part(Nub, false, false, 0, 0, BN("Bright yellow"), V3(1*scale, 2*scale, 1*scale))
| |
| 137 | Larm.Name = "Left Arm" | |
| 138 | local Rleg = Part(Nub, false, false, 0, 0, BN("Br. yellowish green"), V3(1*scale, 2*scale, 1*scale))
| |
| 139 | Rleg.Name = "Right Leg" | |
| 140 | local Lleg = Part(Nub, false, false, 0, 0, BN("Br. yellowish green"), V3(1*scale, 2*scale, 1*scale))
| |
| 141 | Lleg.Name = "Left Leg" | |
| 142 | local RSH = MakeMotor(Torso, Rarm, CN(1*scale, 0.5*scale, 0) * CA(0, MR(90), 0), CN(-0.5*scale, 0.5*scale, 0) * CA(0, MR(90), 0)) | |
| 143 | local LSH = MakeMotor(Torso, Larm, CN(-1*scale, 0.5*scale, 0) * CA(0, MR(-90), 0), CN(0.5*scale, 0.5*scale, 0) * CA(0, MR(-90), 0)) | |
| 144 | local RH = MakeMotor(Torso, Rleg, CN(0.5*scale, -1*scale, 0) * CA(0, MR(-90), 0), CN(0, 1*scale, 0) * CA(0, MR(-90), 0)) | |
| 145 | local LH = MakeMotor(Torso, Lleg, CN(-0.5*scale, -1*scale, 0) * CA(0, MR(90), 0), CN(0, 1*scale, 0) * CA(0, MR(90), 0)) | |
| 146 | local Hum = Instance.new("Humanoid")
| |
| 147 | local Speed = 14+(2*scale) | |
| 148 | Hum.Parent = Nub | |
| 149 | Hum.Died:connect(function() | |
| 150 | wait(6) | |
| 151 | Nub:remove() | |
| 152 | wait(5) | |
| 153 | MakeNoob(pos, scale) | |
| 154 | end) | |
| 155 | Nub.Parent = workspace | |
| 156 | Nub:MakeJoints() | |
| 157 | Hum.MaxHealth = 50+(scale*70) | |
| 158 | Hum.Health = 50+(scale*70) | |
| 159 | Nub:MoveTo(pos) | |
| 160 | coroutine.resume(coroutine.create(function() | |
| 161 | repeat wait() | |
| 162 | Hum.Health = Hum.MaxHealth | |
| 163 | until Hum.Health >= Hum.MaxHealth-1 | |
| 164 | end)) | |
| 165 | Animate(Hum,RSH,LSH,RH,LH) | |
| 166 | local Char = Nub | |
| 167 | local necko = CN(0, 1*scale, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0) | |
| 168 | local ShootColors = {"Bright yellow", "New Yeller", "Bright orange", "Neon orange", "Really red", "Bright red"}
| |
| 169 | local Attacking = false | |
| 170 | local Accuracy = 5 | |
| 171 | local Debounce = true | |
| 172 | local Hurt = false | |
| 173 | local Damage = {15,42}
| |
| 174 | local Selected = false | |
| 175 | local ContentProvider = game:GetService("ContentProvider")
| |
| 176 | local function RC(Pos, Dir, Max, Ignore) | |
| 177 | return workspace:FindPartOnRay(Ray.new(Pos, Dir.unit * (Max or 999)), Ignore) | |
| 178 | end | |
| 179 | local function RayC(Start, En, MaxDist, Ignore) | |
| 180 | return RC(Start, (En - Start), MaxDist, Ignore) | |
| 181 | end | |
| 182 | local function ComputePos(pos1, pos2) | |
| 183 | return CN(pos1, V3(pos2.x, pos1.y, pos2.z)) | |
| 184 | end | |
| 185 | local function DetectSurface(pos, part) | |
| 186 | local surface = nil | |
| 187 | local pospos = part.CFrame | |
| 188 | local pos2 = pospos:pointToObjectSpace(pos) | |
| 189 | local siz = part.Size | |
| 190 | local shaep = part.Shape | |
| 191 | if shaep == Enum.PartType.Ball or shaep == Enum.PartType.Cylinder then | |
| 192 | surface = {"Anything", CN(pospos.p, pos)*CN(0, 0, -(pospos.p - pos).magnitude)*CA(MR(-90), 0, 0)}
| |
| 193 | else | |
| 194 | if pos2.Y > ((siz.Y/2)-0.04) then | |
| 195 | surface = {"Top", CA(0, 0, 0)}
| |
| 196 | elseif pos2.Y < -((siz.Y/2)-0.04) then | |
| 197 | surface = {"Bottom", CA(-MP, 0, 0)}
| |
| 198 | elseif pos2.X > ((siz.X/2)-0.04) then | |
| 199 | surface = {"Right", CA(0, 0, MR(-90))}
| |
| 200 | elseif pos2.X < -((siz.X/2)-0.04) then | |
| 201 | surface = {"Left", CA(0, 0, MR(90))}
| |
| 202 | elseif pos2.Z > ((siz.Z/2)-0.04) then | |
| 203 | surface = {"Back", CA(MR(90), 0, 0)}
| |
| 204 | elseif pos2.Z < -((siz.Z/2)-0.04) then | |
| 205 | surface = {"Front", CA(MR(-90), 0, 0)}
| |
| 206 | end | |
| 207 | end | |
| 208 | return surface | |
| 209 | end | |
| 210 | local function waitChild(n, p) | |
| 211 | local c = p:findFirstChild(n) | |
| 212 | if c then return c end | |
| 213 | while true do | |
| 214 | c = p.ChildAdded:wait() | |
| 215 | if c.Name == n then return c end | |
| 216 | end | |
| 217 | end | |
| 218 | local function Notime(func) | |
| 219 | coroutine.resume(coroutine.create(function() | |
| 220 | func() | |
| 221 | end)) | |
| 222 | end | |
| 223 | RSH.Part0 = Torso | |
| 224 | LSH.Part0 = Torso | |
| 225 | RH.Part0 = Torso | |
| 226 | LH.Part0 = Torso | |
| 227 | local Add = {
| |
| 228 | Mesh = function(P, ID, Scale, Tex) | |
| 229 | local m = Instance.new("SpecialMesh")
| |
| 230 | m.MeshType = "FileMesh" | |
| 231 | m.MeshId = ID or "" | |
| 232 | m.Scale = Scale or V3(1, 1, 1) | |
| 233 | m.TextureId = Tex or "" | |
| 234 | m.Parent = P | |
| 235 | return m | |
| 236 | end, | |
| 237 | Sphere = function(P, Scale) | |
| 238 | local m = Instance.new("SpecialMesh")
| |
| 239 | m.MeshType = "Sphere" | |
| 240 | m.Scale = Scale or V3(1, 1, 1) | |
| 241 | m.Parent = P | |
| 242 | return m | |
| 243 | end | |
| 244 | } | |
| 245 | local Sounds = {
| |
| 246 | Shoot = {Id = "http://www.roblox.com/asset/?id=2697431", Pitch = 0.3, Volume = 0.5},
| |
| 247 | Boom = {Id = "http://www.roblox.com/asset/?id=2692806", Pitch = 0.55, Volume = 0.4},
| |
| 248 | Slash = {Id = "rbxasset://sounds//swordslash.wav", Pitch = 0.5, Volume = 0.5},
| |
| 249 | Hit = {Id = "http://www.roblox.com/asset/?id=2801263", Pitch = 0.85, Volume = 0.35},
| |
| 250 | Reload = {Id = "rbxasset://sounds\\metal.ogg", Pitch = 1, Volume = 0.45},
| |
| 251 | } | |
| 252 | for _,v in pairs(Sounds) do | |
| 253 | ContentProvider:Preload(v.Id) | |
| 254 | end | |
| 255 | local function PlaySound(Sound, bool) | |
| 256 | local s = Instance.new("Sound")
| |
| 257 | s.Looped = false | |
| 258 | s.Volume = Sound.Volume | |
| 259 | s.SoundId = Sound.Id | |
| 260 | if bool then | |
| 261 | s.Pitch = MRA((Sound.Pitch*0.75)*1000, (Sound.Pitch*1.15)*1000)/1000 | |
| 262 | else | |
| 263 | s.Pitch = Sound.Pitch | |
| 264 | end | |
| 265 | s.Parent = Torso | |
| 266 | s:play() | |
| 267 | Notime(function() | |
| 268 | wait(0.5) | |
| 269 | s:remove() | |
| 270 | end) | |
| 271 | end | |
| 272 | local function GetParts(pos, dist) | |
| 273 | local parts = {}
| |
| 274 | local function o(p) | |
| 275 | for _,v in pairs(p:children()) do | |
| 276 | if v:IsA("BasePart") then
| |
| 277 | if (pos - v.Position).magnitude <= dist then | |
| 278 | table.insert(parts, {v, (pos - v.Position).magnitude, v.Anchored})
| |
| 279 | end | |
| 280 | end | |
| 281 | o(v) | |
| 282 | end | |
| 283 | end | |
| 284 | o(workspace) | |
| 285 | return parts | |
| 286 | end | |
| 287 | local function GetHum(P) | |
| 288 | for _,v in pairs(P:children()) do | |
| 289 | if v:IsA("Humanoid") then
| |
| 290 | if v.Health > 0 then | |
| 291 | return v | |
| 292 | end | |
| 293 | end | |
| 294 | end | |
| 295 | end | |
| 296 | local function GetGroup(Pos, Distance, Hit) | |
| 297 | local tab = {}
| |
| 298 | for _,v in pairs(workspace:children()) do | |
| 299 | local h = GetHum(v) | |
| 300 | local t = v:findFirstChild("Torso")
| |
| 301 | if h and t and v ~= Hit.Parent then | |
| 302 | if (t.Position - Pos).magnitude <= Distance then | |
| 303 | table.insert(tab, {h, v, (t.Position - Pos).magnitude})
| |
| 304 | end | |
| 305 | end | |
| 306 | end | |
| 307 | if Hit then | |
| 308 | local h = GetHum(Hit.Parent) | |
| 309 | if h then | |
| 310 | table.insert(tab, {h, Hit.Parent, 0})
| |
| 311 | end | |
| 312 | end | |
| 313 | return tab | |
| 314 | end | |
| 315 | local Model = Instance.new("Model")
| |
| 316 | Model.Name = "Hand Cannon" | |
| 317 | local FTorso = Part(Model, false, false, 1, 0, Torso.BrickColor, V3(2*scale, 2*scale, 1*scale)) | |
| 318 | local FW = Weld(Torso, FTorso) | |
| 319 | local RAB = Part(Model, false, false, 1, 0, BN("White"), V3(0.2, 0.2, 0.2))
| |
| 320 | local LAB = Part(Model, false, false, 1, 0, BN("White"), V3(0.2, 0.2, 0.2))
| |
| 321 | local RLB = Part(Model, false, false, 1, 0, BN("White"), V3(0.2, 0.2, 0.2))
| |
| 322 | local LLB = Part(Model, false, false, 1, 0, BN("White"), V3(0.2, 0.2, 0.2))
| |
| 323 | local RABW = Weld(Torso, RAB, CN(), CN(-1.5*scale, -0.5*scale, 0)) | |
| 324 | local LABW = Weld(Torso, LAB, CN(), CN(1.5*scale, -0.5*scale, 0)) | |
| 325 | local RLBW = Weld(Torso, RLB, CN(), CN(-0.5*scale, 1*scale, 0)) | |
| 326 | local LLBW = Weld(Torso, LLB, CN(), CN(0.5*scale, 1*scale, 0)) | |
| 327 | local RAW = Weld(RAB, nil, CN(), CN(0, 0.5*scale, 0)) | |
| 328 | local LAW = Weld(LAB, nil, CN(), CN(0, 0.5*scale, 0)) | |
| 329 | local RLW = Weld(RLB, nil, CN(), CN(0, 1*scale, 0)) | |
| 330 | local LLW = Weld(LLB, nil, CN(), CN(0, 1*scale, 0)) | |
| 331 | local TW = Weld(Torso, nil, CN(0.7*scale, 0.8*scale, 1.2*scale), CA(0, MR(180), MR(55))) | |
| 332 | local Weapon = Instance.new("Model")
| |
| 333 | Weapon.Name = "Cannon" | |
| 334 | local HB = Part(Weapon, false, false, 1, 0, BN("White"), V3(0.2, 0.2, 0.2))
| |
| 335 | local HBW = Weld(Rarm, HB, CN(0, -0.7*scale, 0), CA(0, MR(90), MR(90))) | |
| 336 | local HW = Weld(HB, nil) | |
| 337 | local Handle = Part(Weapon, false, false, 0, 0, BN("Dark grey"), V3(0.5*scale, 0.5*scale, 0.3*scale))
| |
| 338 | Add.Mesh(Handle, "http://www.roblox.com/asset/?id=3270017", V3(1*scale, 0.7*scale, 2.2*scale), "") | |
| 339 | TW.Part1 = Handle | |
| 340 | local Main = Part(Weapon, false, false, 0, 0, BN("Dark grey"), V3(1.5*scale, 1.5*scale, 3*scale))
| |
| 341 | Add.Mesh(Main, "http://www.roblox.com/asset/?id=3270017", V3(1.6*scale, 1.6*scale, 15*scale), "") | |
| 342 | Weld(Handle, Main, CA(0, MR(90), MR(90)), CN(1*scale, 0, 0.2*scale)) | |
| 343 | local Main2 = Part(Weapon, false, false, 0, 0, BN("Gun metallic"), V3(1*scale, 1*scale, 1.5*scale))
| |
| 344 | Add.Mesh(Main2, "http://www.roblox.com/asset/?id=3270017", V3(1.2*scale, 1.2*scale, 8*scale), "") | |
| 345 | Weld(Main, Main2, CN(), CN(0, 0, 1.7*scale)) | |
| 346 | local Handle2 = Part(Weapon, false, false, 0, 0, BN("Dark grey"), V3(0.5*scale, 0.5*scale, 0.3*scale))
| |
| 347 | Add.Mesh(Handle2, "http://www.roblox.com/asset/?id=3270017", V3(0.7*scale, 0.8*scale, 2.2*scale), "") | |
| 348 | Weld(Main2, Handle2, CA(0, MR(90), MR(90)), CN(-0.65*scale, 0, 0)) | |
| 349 | local Tip = Part(Weapon, false, false, 0, 0, BN("Earth yellow"), V3(1.6*scale, 1.6*scale, 0.6*scale))
| |
| 350 | Add.Sphere(Tip, V3(1.05, 1.05, 1)) | |
| 351 | Weld(Main, Tip, CN(), CN(0, 0, -1.15*scale)) | |
| 352 | local Tip4 = Part(Weapon, false, false, 0, 0, BN("Black"), V3(1.2*scale, 1.2*scale, 0.3*scale))
| |
| 353 | Add.Mesh(Tip4, "http://www.roblox.com/asset/?id=3270017", V3(1.7*scale, 1.7*scale, 10*scale), "") | |
| 354 | Weld(Main, Tip4, CN(), CN(0, 0, -0.15*scale)) | |
| 355 | for i = 1.3, 1.45, 0.1 do | |
| 356 | local Tip3 = Part(Weapon, false, false, 0, 0, BN("Dark grey"), V3(1.2*scale, 1.2*scale, 0.3*scale))
| |
| 357 | Add.Mesh(Tip3, "http://www.roblox.com/asset/?id=3270017", V3(i*scale, i*scale, 2*scale), "") | |
| 358 | Weld(Main2, Tip3, CN(), CN(0, 0, 0.6*scale)) | |
| 359 | end | |
| 360 | for i = -0.95, 0.66, 1.55 do | |
| 361 | local Tip3 = Part(Weapon, false, false, 0, 0, BN("Dark Curry"), V3(1.2*scale, 1.2*scale, 0.3*scale))
| |
| 362 | Add.Mesh(Tip3, "http://www.roblox.com/asset/?id=3270017", V3(1.65*scale, 1.65*scale, 3*scale), "") | |
| 363 | Weld(Main, Tip3, CN(), CN(0, 0, i*scale)) | |
| 364 | end | |
| 365 | for i = 1.3, 1.5, 0.1 do | |
| 366 | local Tip2 = Part(Weapon, false, false, 0, 0, BN("Earth yellow"), V3(1.6*scale, 1.6*scale, 0.6*scale))
| |
| 367 | Add.Mesh(Tip2, "http://www.roblox.com/asset/?id=3270017", V3(i*scale, i*scale, 2*scale), "") | |
| 368 | Weld(Main, Tip2, CN(), CN(0, 0, 1.1*scale)) | |
| 369 | end | |
| 370 | for i = -0.3, 1, 0.15 do | |
| 371 | local p = Part(Weapon, false, false, 0.7, 0, BN("Black"), V3(0.2, 0.2, 0.2))
| |
| 372 | Add.Sphere(p, V3(6*scale, 6*scale, 2*scale)) | |
| 373 | Weld(Main2, p, CN(0, 0, i*scale)) | |
| 374 | end | |
| 375 | Weapon.Parent = Model | |
| 376 | Model.Parent = Char | |
| 377 | ||
| 378 | local function Show_Damage(P, D) | |
| 379 | local mo = Instance.new("Model")
| |
| 380 | mo.Name = "- "..D | |
| 381 | local p = Part(mo, false, false, 0, 0, BN("Bright red"), V3(0.2, 0.2, 0.2))
| |
| 382 | p.Name = "Head" | |
| 383 | local m = Instance.new("SpecialMesh")
| |
| 384 | m.MeshType = "Brick" | |
| 385 | m.Scale = Vector3.new(4.5, 2.3, 4.5) | |
| 386 | m.Parent = p | |
| 387 | local bp = Instance.new("BodyPosition", p)
| |
| 388 | bp.maxForce = V3(MH, MH, MH) | |
| 389 | bp.P = 9001 | |
| 390 | bp.position = CN(P) * CN(0, 1.5, 0).p | |
| 391 | local h = Instance.new("Humanoid")
| |
| 392 | h.Health = 0 | |
| 393 | h.MaxHealth = 0 | |
| 394 | h.Name = "asd" | |
| 395 | h.Parent = mo | |
| 396 | local nah = true | |
| 397 | mo.Parent = workspace | |
| 398 | p.CFrame = CN(P) | |
| 399 | Notime(function() | |
| 400 | wait(1.5) | |
| 401 | for i = 0, 1, 0.05 do | |
| 402 | p.Transparency = i | |
| 403 | if nah then mo.Name = "" nah = false else mo.Name = "- "..D nah = true end | |
| 404 | wait() | |
| 405 | end | |
| 406 | mo:remove() | |
| 407 | end) | |
| 408 | end | |
| 409 | local function Kill(hit) | |
| 410 | if Debounce and Hurt then | |
| 411 | local Hu = GetHum(hit.Parent) | |
| 412 | if Hu then | |
| 413 | Debounce = false | |
| 414 | local Dmg = MRA(Damage[1], Damage[2]) | |
| 415 | Hu.Health = Hu.Health - Dmg | |
| 416 | pcall(function() Show_Damage(Tip.Position, Dmg) end) | |
| 417 | PlaySound(Sounds.Hit, true) | |
| 418 | local chance = MRA(1, 10) | |
| 419 | if chance >=5 then | |
| 420 | Hu.PlatformStand = true | |
| 421 | wait(0.1) | |
| 422 | hit.Velocity = (CN(Torso.CFrame * CN(0, 0.5, 0).p, hit.Position).lookVector * 45) | |
| 423 | hit.RotVelocity = V3(MRA(-10, 10), MRA(-10, 10), MRA(-10, 10)) | |
| 424 | wait(0.3) | |
| 425 | Hu.PlatformStand = false | |
| 426 | end | |
| 427 | end | |
| 428 | end | |
| 429 | end | |
| 430 | Main.Touched:connect(Kill) | |
| 431 | local function Attach(t) | |
| 432 | RSH.Part0 = t | |
| 433 | LSH.Part0 = t | |
| 434 | RH.Part0 = t | |
| 435 | LH.Part0 = t | |
| 436 | RABW.Part0 = t | |
| 437 | LABW.Part0 = t | |
| 438 | LLBW.Part0 = t | |
| 439 | RLBW.Part0 = t | |
| 440 | if t == Torso then | |
| 441 | FTorso.Transparency = 1 | |
| 442 | else | |
| 443 | Torso.Transparency = 1 | |
| 444 | end | |
| 445 | t.Transparency = 0 | |
| 446 | end | |
| 447 | local function SelectAnim() | |
| 448 | RAW.Part1 = Rarm | |
| 449 | for i = 0.25, 1, 0.25 do | |
| 450 | RAW.C0 = CA(MR(-10*i), 0, MR(-5*i)) | |
| 451 | wait() | |
| 452 | end | |
| 453 | for i = 0.1, 1, 0.1 do | |
| 454 | RAW.C0 = CA(MR(-10-90*i), 0, MR(-5-30*i)) | |
| 455 | wait() | |
| 456 | end | |
| 457 | for i = 0.5, 1, 0.5 do | |
| 458 | RAW.C0 = CA(MR(-100-5*i), 0, MR(-35)) | |
| 459 | wait() | |
| 460 | end | |
| 461 | HW.Part1 = Handle | |
| 462 | HW.C0 = CA(MR(50), 0, MR(-37)) | |
| 463 | TW.Part1 = nil | |
| 464 | Attach(FTorso) | |
| 465 | LAW.Part1 = Larm | |
| 466 | for i = 0.25, 1, 0.25 do | |
| 467 | RAW.C0 = CA(MR(-105+10*i), 0, MR(-35+5*i)) | |
| 468 | LAW.C0 = CA(MR(15*i), 0, MR(5*i)) | |
| 469 | FW.C0 = CA(0, MR(-5*i), 0) | |
| 470 | HW.C0 = CA(MR(50-5*i), 0, MR(-37)) | |
| 471 | wait() | |
| 472 | end | |
| 473 | for i = 0.06, 1, 0.06 do | |
| 474 | RAW.C0 = CA(MR(-95+95*i), MR(35*i), MR(-30+50*i)) | |
| 475 | LAW.C0 = CA(MR(15+25*i), 0, MR(5+15*i)) * CN(0, (-0.4*scale)*i, 0) | |
| 476 | FW.C0 = CA(0, MR(-5-30*i), 0) | |
| 477 | HW.C0 = CA(MR(45), 0, MR(-37+15*i)) | |
| 478 | wait() | |
| 479 | end | |
| 480 | Hum.WalkSpeed = Speed-3 | |
| 481 | for i = 0.1, 1, 0.1 do | |
| 482 | RAW.C0 = CA(MR(15*i), MR(35+10*i), MR(20+8*i)) | |
| 483 | LAW.C0 = CA(MR(40+7*i), 0, MR(20+6*i)) * CN(0, (-0.4*scale)-(0.2*scale)*i, 0) | |
| 484 | FW.C0 = CA(0, MR(-35-10*i), 0) | |
| 485 | HW.C0 = CA(MR(45-11*i), 0, MR(-22+15*i)) | |
| 486 | wait() | |
| 487 | end | |
| 488 | for i = 0.25, 1, 0.25 do | |
| 489 | RAW.C0 = CA(MR(15+5*i), MR(45+5*i), MR(28+2*i)) | |
| 490 | LAW.C0 = CA(MR(47+3*i), 0, MR(26+4*i)) * CN(0, -0.6*scale, 0) | |
| 491 | FW.C0 = CA(0, MR(-45-5*i), 0) | |
| 492 | HW.C0 = CA(MR(34-4*i), 0, MR(-7+7*i)) | |
| 493 | wait() | |
| 494 | end | |
| 495 | end | |
| 496 | local function DeselAnim() | |
| 497 | for i = 0.25, 1, 0.25 do | |
| 498 | RAW.C0 = CA(MR(20-5*i), MR(50-5*i), MR(30-5*i)) | |
| 499 | LAW.C0 = CA(MR(50-5*i), 0, MR(30-5*i)) * CN(0, -((0.6+0.1)*scale)*i, 0) | |
| 500 | FW.C0 = CA(0, MR(-50+5*i), 0) | |
| 501 | HW.C0 = CA(MR(30+5*i), 0, MR(-10*i)) | |
| 502 | wait() | |
| 503 | end | |
| 504 | for i = 0.15, 1, 0.15 do | |
| 505 | RAW.C0 = CA(MR(15-30*i), MR(45-10*i), MR(25-5*i)) | |
| 506 | LAW.C0 = CA(MR(45-20*i), 0, MR(25-15*i)) * CN(0, -0.5+0.2*i, 0) | |
| 507 | FW.C0 = CA(0, MR(-45+10*i), 0) | |
| 508 | HW.C0 = CA(MR(35+10*i), 0, MR(-10-15*i)) | |
| 509 | wait() | |
| 510 | end | |
| 511 | for i = 0.12, 1, 0.12 do | |
| 512 | RAW.C0 = CA(MR(-15-70*i), MR(35-30*i), MR(20-30*i)) | |
| 513 | LAW.C0 = CA(MR(25-25*i), 0, MR(10-10*i)) * CN(0, -0.3+0.3*i, 0) | |
| 514 | FW.C0 = CA(0, MR(-35+20*i), 0) | |
| 515 | HW.C0 = CA(MR(45+5*i), 0, MR(-25-12*i)) | |
| 516 | wait() | |
| 517 | end | |
| 518 | LAW.Part1 = nil | |
| 519 | HW.C0 = CA(MR(50), 0, MR(-37)) | |
| 520 | for i = 0.25, 1, 0.25 do | |
| 521 | RAW.C0 = CA(MR(-85-20*i), MR(5-5*i), MR(-10-25*i)) | |
| 522 | FW.C0 = CA(0, MR(-15+15*i), 0) | |
| 523 | wait() | |
| 524 | end | |
| 525 | Attach(Torso) | |
| 526 | HW.Part1 = nil | |
| 527 | TW.Part1 = Handle | |
| 528 | Hum.WalkSpeed = 16 | |
| 529 | for i = 0.15, 1, 0.15 do | |
| 530 | RAW.C0 = CA(MR(-105+95*i), 0, MR(-35+30*i)) | |
| 531 | wait() | |
| 532 | end | |
| 533 | for i = 0.33, 1, 0.33 do | |
| 534 | RAW.C0 = CA(MR(-10+10*i), 0, MR(-5+5*i)) | |
| 535 | wait() | |
| 536 | end | |
| 537 | RAW.Part1 = nil | |
| 538 | end | |
| 539 | local function Explode(Par, Pos, surface) | |
| 540 | Notime(function() | |
| 541 | local cf = CN(Pos) * CA(Par.CFrame:toEulerAnglesXYZ()) * surface[2] * CN(0, 1, 0) | |
| 542 | local col = Par.BrickColor.Color | |
| 543 | local r, g, b = col.r, col.g, col.b | |
| 544 | local col1, col2, col3 = C3(MRA(r*60, r*100)/100, MRA(g*60, g*100)/100, MRA(b*60, b*100)/100), C3(MRA(r*60, r*100)/100, MRA(g*60, g*100)/100, MRA(b*60, b*100)/100), C3(MRA(r*60, r*100)/100, MRA(g*60, g*100)/100, MRA(b*60, b*100)/100) | |
| 545 | local p = Part(workspace, true, false, 0, 0, BN(col1.r, col1.g, col1.b), V3(0.2, 0.2, 0.2)) | |
| 546 | local p2 = Part(workspace, true, false, 0, 0, BN(col2.r, col2.g, col2.b), V3(0.2, 0.2, 0.2)) | |
| 547 | local p3 = Part(workspace, true, false, 0, 0, BN(col3.r, col3.g, col3.b), V3(0.2, 0.2, 0.2)) | |
| 548 | p.CFrame = cf | |
| 549 | p2.CFrame = cf | |
| 550 | p3.CFrame = cf | |
| 551 | local m = Add.Mesh(p, "http://www.roblox.com/asset/?id=20329976", V3(1, 1, 1)) | |
| 552 | local m2 = Add.Mesh(p2, "http://www.roblox.com/asset/?id=20329976", V3(1, 1, 1)) | |
| 553 | local m3 = Add.Mesh(p3, "http://www.roblox.com/asset/?id=20329976", V3(1, 1, 1)) | |
| 554 | for i = -0.2, 1, 0.12 do | |
| 555 | p2.Transparency = i+0.1 | |
| 556 | p.Transparency = i | |
| 557 | p3.Transparency = i+0.2 | |
| 558 | m.Scale = V3(scale+(2.5*scale)*i, (1.4*scale)+scale*i, scale+(2.5*scale)*i) | |
| 559 | m2.Scale = V3((0.8*scale)+(2*scale)*i, (1.2*scale)+scale*i, (0.8*scale)+(2*scale)*i) | |
| 560 | m3.Scale = V3((0.5*scale)+scale*i, scale+scale*i, (0.5*scale)+scale*i) | |
| 561 | wait() | |
| 562 | end | |
| 563 | p2:remove() | |
| 564 | p3:remove() | |
| 565 | p:remove() | |
| 566 | end) | |
| 567 | end | |
| 568 | local function Shoot(Pos) | |
| 569 | coroutine.resume(coroutine.create(function() | |
| 570 | local acc = Accuracy*100 | |
| 571 | local Start = Main2.CFrame * CN(0, 0, -0.5).p | |
| 572 | local Face = CN(Start, Pos) * CA(MR(MRA(-acc, acc))/100, MR(MRA(-acc, acc))/100, MR(MRA(-acc, acc))/100) | |
| 573 | local Cannonball = Part(Model, true, false, 0, 0, BN("Black"), V3(1.3*scale, 1.3*scale, 1.3*scale))
| |
| 574 | Add.Sphere(Cannonball) | |
| 575 | Cannonball.CFrame = Face | |
| 576 | local Go = 3*scale | |
| 577 | local Drop = 0.55/(Go*3) | |
| 578 | local Dist = 500*scale | |
| 579 | local lastP = Start | |
| 580 | local omg = 0 | |
| 581 | for i = Go, Dist, Go do | |
| 582 | Drop = Drop + 1/(Go*3) | |
| 583 | omg = omg + Drop | |
| 584 | local dropping = CA(MR(-Drop), 0, 0) | |
| 585 | if omg > 130 then | |
| 586 | dropping = CN() | |
| 587 | end | |
| 588 | Face = Face * dropping * CN(0, 0, -Go) | |
| 589 | Cannonball.CFrame = Face | |
| 590 | local Magn = (Face.p - lastP).magnitude | |
| 591 | local T = Part(Model, true, false, 0.1, 0, BN("Mid gray"), V3(0.2, 1, 0.2))
| |
| 592 | local M = Instance.new("SpecialMesh",T)
| |
| 593 | M.MeshType = "Head" | |
| 594 | M.Scale = V3(4.5*scale, Magn, 4.5*scale) | |
| 595 | T.CFrame = CN(lastP, Face.p) * CA(MR(-90), 0, 0) * CN(0, Magn/2, 0) | |
| 596 | Notime(function() | |
| 597 | wait(0.1) | |
| 598 | for i = 0.1, 1, 0.1 do | |
| 599 | T.Transparency = i+0.1 | |
| 600 | M.Scale = V3(5-5*i, Magn+0.5, 5-5*i) | |
| 601 | wait() | |
| 602 | end | |
| 603 | T:remove() | |
| 604 | end) | |
| 605 | local Hit, Hitpos = RayC(lastP, Face.p, Go*2, Char) | |
| 606 | lastP = Face.p | |
| 607 | if Hit then | |
| 608 | PlaySound(Sounds.Boom, true) | |
| 609 | local s = DetectSurface(Hitpos, Hit) | |
| 610 | Explode(Hit, Hitpos, s) | |
| 611 | Cannonball.CFrame = CN(Hitpos) | |
| 612 | local hu = GetHum(Hit.Parent) | |
| 613 | if hu == nil and Hit.Parent.className ~= "Hat" and Hit.Anchored then | |
| 614 | coroutine.resume(coroutine.create(function() | |
| 615 | wait(10) | |
| 616 | for i = 0, 1, 0.04 do | |
| 617 | Cannonball.Transparency = i | |
| 618 | wait() | |
| 619 | end | |
| 620 | Cannonball:remove() | |
| 621 | end)) | |
| 622 | else | |
| 623 | Cannonball:remove() | |
| 624 | end | |
| 625 | local Noobs = GetGroup(Hitpos, 5*scale, Hit) | |
| 626 | for _,v in pairs(Noobs) do | |
| 627 | - | local dm = 60/((v[3]+3)/3) |
| 627 | + | local dm = 666/((v[3]+3)/3) |
| 628 | local multi = (scale+10)/10 | |
| 629 | dm = MRA(dm*0.9, dm*1.04)*multi | |
| 630 | v[1].Health = v[1].Health - dm | |
| 631 | local t = v[2]:findFirstChild("Head")
| |
| 632 | if t then | |
| 633 | Show_Damage(t.Position, dm) | |
| 634 | end | |
| 635 | end | |
| 636 | local Parts = GetParts(Hitpos, 6*scale) | |
| 637 | for _,v in pairs(Parts) do | |
| 638 | if v[3] == false then | |
| 639 | Notime(function() | |
| 640 | if v[1].Name == "Brick wall" then | |
| 641 | v[1]:BreakJoints() | |
| 642 | v[1].Velocity = (CN(Hitpos, v[1].Position).lookVector * (110/((v[2]+2)/3))) | |
| 643 | wait(0.1) | |
| 644 | v[1].Velocity = (CN(Hitpos, v[1].Position).lookVector * (110/((v[2]+2)/3))) | |
| 645 | else | |
| 646 | v[1].Velocity = (CN(Hitpos, v[1].Position).lookVector * (80/((v[2]+2)/3))) | |
| 647 | end | |
| 648 | end) | |
| 649 | end | |
| 650 | end | |
| 651 | break | |
| 652 | end | |
| 653 | wait() | |
| 654 | end | |
| 655 | end)) | |
| 656 | end | |
| 657 | local function ShootAnim(pos) | |
| 658 | RLW.Part1 = Rleg | |
| 659 | LLW.Part1 = Lleg | |
| 660 | local cf = ComputePos(Torso.Position, pos) | |
| 661 | local bp = Instance.new("BodyPosition",Torso)
| |
| 662 | bp.maxForce = V3(MH, 0, MH) | |
| 663 | bp.P = 11000 | |
| 664 | PlaySound(Sounds.Shoot, true) | |
| 665 | local effect = Part(Model, false, false, 0, 0, BN(ShootColors[MRA(1,#ShootColors)]), V3(0.2, 0.2, 0.2)) | |
| 666 | local effect2 = Part(Model, false, false, 0, 0, BN(ShootColors[MRA(1,#ShootColors)]), V3(0.2, 0.2, 0.2)) | |
| 667 | local m1 = Add.Mesh(effect, "http://www.roblox.com/asset/?id=20329976", V3(1,1,1)) | |
| 668 | local m2 = Add.Mesh(effect2, "http://www.roblox.com/asset/?id=20329976", V3(1,1,1)) | |
| 669 | local w1 = Weld(Main2, effect, CA(MR(-90), 0, 0), CN(0, -1, 0)) | |
| 670 | local w2 = Weld(Main2, effect2, CA(MR(-90), 0, 0), CN(0, -1, 0)) | |
| 671 | for i = 0, 1, 0.5 do | |
| 672 | RAW.C0 = CA(MR(20-50*i), MR(50-25*i), MR(30+45*i)) | |
| 673 | LAW.C0 = CA(MR(50-10*i), 0, MR(30+20*i)) * CN(0, (-0.6*scale)-(0.3*scale)*i, 0) | |
| 674 | RLW.C0 = CA(MR(30*i), 0, MR(-15*i)) | |
| 675 | LLW.C0 = CA(MR(10*i), 0, MR(-35*i)) | |
| 676 | FW.C0 = CA(MR(5*i), MR(-50-15*i), 0) | |
| 677 | HW.C0 = CA(MR(30), MR(35*i), MR(-25*i)) | |
| 678 | Neck.C0 = necko * CA(MR(10*i), 0, 0) | |
| 679 | bp.position = cf * CN(0, 0, (3*scale)*i).p | |
| 680 | m1.Scale = V3((0.5*scale)+(0.6*scale)*i, (0.4*scale)+(0.2*scale)*i, (0.5*scale)+(0.6*scale)*i) | |
| 681 | m2.Scale = V3((0.3*scale)+(0.5*scale)*i, (0.5*scale)+scale*i, (0.3*scale)+(0.5*scale)*i) | |
| 682 | w1.C1 = CN(0, -scale-(0.2*scale)*i, 0) | |
| 683 | w2.C1 = CN(0, -scale-(0.5*scale)*i, 0) | |
| 684 | effect.Transparency = 0.2*i | |
| 685 | effect2.Transparency = 0.2*i | |
| 686 | wait() | |
| 687 | end | |
| 688 | for i = 0.2, 1, 0.2 do | |
| 689 | RAW.C0 = CA(MR(-30-10*i), MR(25-5*i), MR(75+5*i)) | |
| 690 | LAW.C0 = CA(MR(40-5*i), 0, MR(50+5*i)) * CN(0, (-0.9*scale)-(0.05*scale)*i, 0) | |
| 691 | RLW.C0 = CA(MR(30+5*i), 0, MR(-15)) | |
| 692 | LLW.C0 = CA(MR(10+5*i), 0, MR(-35-5*i)) | |
| 693 | FW.C0 = CA(MR(5+5*i), MR(-65-5*i), 0) | |
| 694 | HW.C0 = CA(MR(30), MR(35+5*i), MR(-25-5*i)) | |
| 695 | Neck.C0 = necko * CA(MR(10+5*i), 0, 0) | |
| 696 | bp.position = cf * CN(0, 0, (3*scale)+scale*i).p | |
| 697 | m1.Scale = V3(scale+scale*i, (0.7*scale)+(0.9*scale)*i, scale+scale*i) | |
| 698 | m2.Scale = V3((0.8*scale)+(0.6*scale)*i, (1.5*scale)+(1.6*scale)*i, (0.8*scale)+(0.6*scale)*i) | |
| 699 | w1.C1 = CN(0, (-1.2*scale)-(0.6*scale)*i, 0) | |
| 700 | w2.C1 = CN(0, (-1.5*scale)-(1.8*scale)*i, 0) | |
| 701 | effect.Transparency = 0.2+0.9*i | |
| 702 | effect2.Transparency = 0.2+0.9*i | |
| 703 | wait() | |
| 704 | end | |
| 705 | effect:remove() | |
| 706 | effect2:remove() | |
| 707 | for i = 0.2, 1, 0.2 do | |
| 708 | bp.position = cf * CN(0, 0, (4*scale)+(0.8*scale)*i).p | |
| 709 | wait() | |
| 710 | end | |
| 711 | for i = 0.08, 1, 0.06 do | |
| 712 | RAW.C0 = CA(MR(-40+50*i), MR(20+15*i), MR(80-35*i)) | |
| 713 | LAW.C0 = CA(MR(35-30*i), 0, MR(55-45*i)) * CN(0, (-0.95*scale)+(0.5*scale)*i, 0) | |
| 714 | RLW.C0 = CA(MR(35-35*i), 0, MR(-15+25*i)) | |
| 715 | LLW.C0 = CA(MR(15-15*i), 0, MR(-40+30*i)) | |
| 716 | FW.C0 = CA(MR(10-7*i), MR(-70+40*i), 0) | |
| 717 | HW.C0 = CA(MR(30), MR(40-40*i), MR(-30-10*i)) | |
| 718 | Neck.C0 = necko * CA(MR(15+5*i), 0, MR(20*i)) | |
| 719 | bp.position = cf * CN(0, 0, (4.8*scale)+(0.8*scale)*i).p | |
| 720 | wait() | |
| 721 | end | |
| 722 | bp:remove() | |
| 723 | for i = 0.33, 1, 0.33 do | |
| 724 | RAW.C0 = CA(MR(10+10*i), MR(35+5*i), MR(45-5*i)) | |
| 725 | LAW.C0 = CA(MR(5), 0, MR(10)) * CN(0, (-0.45*scale)+(0.1*scale)*i, 0) | |
| 726 | FW.C0 = CA(MR(3-3*i), MR(-30+5*i), 0) | |
| 727 | HW.C0 = CA(MR(30), 0, MR(-40-10*i)) | |
| 728 | wait() | |
| 729 | end | |
| 730 | for i = 0.12, 1, 0.12 do | |
| 731 | RAW.C0 = CA(MR(20+5*i), MR(40+5*i), MR(40+5*i)) | |
| 732 | LAW.C0 = CA(MR(5), 0, MR(10)) * CN(0, (-0.35*scale)-(0.3*scale)*i, 0) | |
| 733 | FW.C0 = CA(0, MR(-25+5*i), 0) | |
| 734 | HW.C0 = CA(MR(30), 0, MR(-50-5*i)) | |
| 735 | wait() | |
| 736 | end | |
| 737 | local b = Part(Model, false, false, 0, 0, BN("Black"), V3(1.1*scale, 1.1*scale, 1.1*scale))
| |
| 738 | local m = Add.Sphere(b) | |
| 739 | local w = Weld(Larm, b, CN(), CN(0, 1.4*scale, 0)) | |
| 740 | for i = 0.16, 1, 0.16 do | |
| 741 | LAW.C0 = CA(MR(5+30*i), 0, MR(10+10*i)) * CN(0, (-0.65*scale)+(0.65*scale)*i, 0) | |
| 742 | RAW.C0 = CA(MR(25), MR(45+3*i), MR(40)) | |
| 743 | m.Scale = V3(0.5+0.5*i, 0.5+0.5*i, 0.5+0.5*i) | |
| 744 | Neck.C0 = necko * CA(MR(20-10*i), 0, MR(20-15*i)) | |
| 745 | wait() | |
| 746 | end | |
| 747 | for i = 0.1, 1, 0.1 do | |
| 748 | LAW.C0 = CA(MR(35+105*i), 0, MR(20+20*i)) * CN(0, (-0.9*scale)*i, 0) | |
| 749 | RAW.C0 = CA(MR(25), MR(48+6*i), MR(40)) | |
| 750 | Neck.C0 = necko * CA(MR(10-10*i), 0, MR(5-35*i)) | |
| 751 | wait() | |
| 752 | end | |
| 753 | for i = 0.16, 1, 0.16 do | |
| 754 | LAW.C0 = CA(MR(140-10*i), 0, MR(40-15*i)) * CN(0, (-0.9*scale)-(0.2*scale)*i, 0) | |
| 755 | RAW.C0 = CA(MR(25), MR(54), MR(40)) | |
| 756 | Neck.C0 = necko * CA(MR(5*i), 0, MR(-30)) | |
| 757 | w.C0 = CN((1.5*scale)*i, (0.55*scale)*i, (1.1*scale)*i) | |
| 758 | wait() | |
| 759 | end | |
| 760 | PlaySound(Sounds.Reload, true) | |
| 761 | b:remove() | |
| 762 | w:remove() | |
| 763 | for i = 0.2, 1, 0.2 do | |
| 764 | LAW.C0 = CA(MR(130-10*i), 0, MR(25-15*i)) * CN(0, (-1.1*scale)+(0.2*scale)*i, 0) | |
| 765 | RAW.C0 = CA(MR(25-10*i), MR(54), MR(40)) | |
| 766 | Neck.C0 = necko * CA(MR(5-3*i), 0, MR(-30+5*i)) | |
| 767 | HW.C0 = CA(MR(30), 0, MR(-55+10*i)) | |
| 768 | FW.C0 = CA(0, MR(-20-5*i), 0) | |
| 769 | wait() | |
| 770 | end | |
| 771 | for i = 0.11, 1, 0.11 do | |
| 772 | LAW.C0 = CA(MR(120-60*i), 0, MR(10+15*i)) * CN(0, (-0.9*scale)+(0.3*scale)*i, 0) | |
| 773 | RAW.C0 = CA(MR(15+5*i), MR(54-4*i), MR(40-10*i)) | |
| 774 | Neck.C0 = necko * CA(MR(2-2*i), 0, MR(-25+25*i)) | |
| 775 | HW.C0 = CA(MR(30), 0, MR(-45+45*i)) | |
| 776 | FW.C0 = CA(0, MR(-25-20*i), 0) | |
| 777 | RLW.C0 = CA(0, 0, MR(10-8*i)) | |
| 778 | LLW.C0 = CA(0, 0, MR(-10+8*i)) | |
| 779 | wait() | |
| 780 | end | |
| 781 | Neck.C0 = necko | |
| 782 | for i = 0.25, 1, 0.25 do | |
| 783 | LAW.C0 = CA(MR(60-10*i), 0, MR(25+5*i)) * CN(0, -0.6*scale, 0) | |
| 784 | RAW.C0 = CA(MR(20), MR(50), MR(30)) | |
| 785 | HW.C0 = CA(MR(30), 0, 0) | |
| 786 | FW.C0 = CA(0, MR(-45-5*i), 0) | |
| 787 | RLW.C0 = CA(0, 0, MR(2-2*i)) | |
| 788 | LLW.C0 = CA(0, 0, MR(-2+2*i)) | |
| 789 | wait() | |
| 790 | end | |
| 791 | RLW.Part1 = nil | |
| 792 | LLW.Part1 = nil | |
| 793 | RAW.C0 = CA(MR(20), MR(50), MR(30)) | |
| 794 | LAW.C0 = CA(MR(50), 0, MR(30)) * CN(0, -0.6*scale, 0) | |
| 795 | FW.C0 = CA(0, MR(-50), 0) | |
| 796 | HW.C0 = CA(MR(30), 0, 0) | |
| 797 | Neck.C0 = necko | |
| 798 | end | |
| 799 | local function Melee() | |
| 800 | PlaySound(Sounds.Slash, true) | |
| 801 | for i = 0.25, 1, 0.25 do | |
| 802 | RAW.C0 = CA(MR(20+5*i), MR(50-5*i), MR(30+3*i)) | |
| 803 | LAW.C0 = CA(MR(50), 0, MR(30+4*i)) * CN(0, (-0.6*scale)-(0.05*scale)*i, 0) | |
| 804 | HW.C0 = CA(MR(30), MR(5*i), 0) | |
| 805 | FW.C0 = CA(0, MR(-50-5*i), 0) | |
| 806 | wait() | |
| 807 | end | |
| 808 | for i = 0.12, 1, 0.12 do | |
| 809 | RAW.C0 = CA(MR(25+25*i), MR(45-30*i), MR(33+7*i)) | |
| 810 | LAW.C0 = CA(MR(50), 0, MR(34+11*i)) * CN(0, (-0.65*scale)-(0.25*scale)*i, 0) | |
| 811 | HW.C0 = CA(MR(30), MR(5+25*i), 0) | |
| 812 | FW.C0 = CA(0, MR(-55-25*i), 0) | |
| 813 | wait() | |
| 814 | end | |
| 815 | for i = 0.33, 1, 0.33 do | |
| 816 | RAW.C0 = CA(MR(50+15*i), MR(15-5*i), MR(40-10*i)) * CN(0, (-0.2*scale)*i, 0) | |
| 817 | LAW.C0 = CA(MR(50+10*i), 0, MR(45-5*i)) * CN(0, (-0.9*scale)+(0.15*scale)*i, 0) | |
| 818 | HW.C0 = CA(MR(30+2*i), MR(30+5*i), 0) | |
| 819 | FW.C0 = CA(0, MR(-80+10*i), MR(-5*i)) | |
| 820 | wait() | |
| 821 | end | |
| 822 | Hurt = true | |
| 823 | Debounce = true | |
| 824 | for i = 0.07, 1, 0.07 do | |
| 825 | RAW.C0 = CA(MR(65+55*i), MR(10), MR(30-70*i)) * CN(0, (-0.2*scale)-(1.1*scale)*i, 0) | |
| 826 | LAW.C0 = CA(MR(60+120*i), 0, MR(40-70*i)) * CN(0, (-0.75*scale)+(0.7*scale)*i, 0) | |
| 827 | HW.C0 = CA(MR(32+6*i), MR(35+20*i), MR(-4*i)) | |
| 828 | FW.C0 = CA(0, MR(-70+110*i), 0) | |
| 829 | wait() | |
| 830 | end | |
| 831 | for i = 0.16, 1, 0.16 do | |
| 832 | RAW.C0 = CA(MR(120+10*i), MR(10), MR(-40-5*i)) * CN(0, (-1.3*scale)-(0.1*scale)*i, 0) | |
| 833 | LAW.C0 = CA(MR(180+15*i), 0, MR(-30-20*i)) * CN(0, (-0.05*scale)+(0.1*scale)*i, 0) | |
| 834 | HW.C0 = CA(MR(38+2*i), MR(55-6*i), MR(-4-1*i)) | |
| 835 | FW.C0 = CA(0, MR(40+10*i), 0) | |
| 836 | wait() | |
| 837 | end | |
| 838 | Hurt = false | |
| 839 | for i = 0.2, 1, 0.2 do | |
| 840 | RAW.C0 = CA(MR(130+5*i), MR(10), MR(-45-2*i)) * CN(0, (-1.4*scale)-(0.05*scale)*i, 0) | |
| 841 | LAW.C0 = CA(MR(195+5*i), 0, MR(-50-8*i)) * CN(0, (0.05*scale)+(0.05*scale)*i, 0) | |
| 842 | HW.C0 = CA(MR(40), MR(49-2*i), MR(-5)) | |
| 843 | FW.C0 = CA(0, MR(50+3*i), 0) | |
| 844 | wait() | |
| 845 | end | |
| 846 | wait(0.2) | |
| 847 | for i = 0.2, 1, 0.2 do | |
| 848 | RAW.C0 = CA(MR(135-10*i), MR(10+5*i), MR(-47+10*i)) * CN(0, (-1.45*scale)+(0.25*scale)*i, 0) | |
| 849 | LAW.C0 = CA(MR(200-10*i), 0, MR(-58+10*i)) * CN(0, (0.1*scale)-(0.1*scale)*i, 0) | |
| 850 | HW.C0 = CA(MR(40), MR(47-5*i), MR(-5+5*i)) | |
| 851 | FW.C0 = CA(0, MR(53-10*i), 0) | |
| 852 | wait() | |
| 853 | end | |
| 854 | for i = 0.08, 1, 0.08 do | |
| 855 | RAW.C0 = CA(MR(125-90*i), MR(15+30*i), MR(-37+57*i)) * CN(0, (-1.2*scale)+(1.1*scale)*i, 0) | |
| 856 | LAW.C0 = CA(MR(190-125*i), 0, MR(-48+68*i)) * CN(0, (-0.5*scale)*i, 0) | |
| 857 | HW.C0 = CA(MR(40-7*i), MR(42-37*i), 0) | |
| 858 | FW.C0 = CA(0, MR(43-82*i), 0) | |
| 859 | wait() | |
| 860 | end | |
| 861 | for i = 0.2, 1, 0.2 do | |
| 862 | RAW.C0 = CA(MR(35-15*i), MR(45+5*i), MR(20+10*i)) * CN(0, (-0.1*scale)+(0.1*scale)*i, 0) | |
| 863 | LAW.C0 = CA(MR(65-15*i), 0, MR(20+10*i)) * CN(0, (-0.5*scale)-(0.1*scale)*i, 0) | |
| 864 | HW.C0 = CA(MR(33-3*i), MR(5-5*i), 0) | |
| 865 | FW.C0 = CA(0, MR(-41-9*i), 0) | |
| 866 | wait() | |
| 867 | end | |
| 868 | RLW.Part1 = nil | |
| 869 | LLW.Part1 = nil | |
| 870 | RAW.C0 = CA(MR(20), MR(50), MR(30)) | |
| 871 | LAW.C0 = CA(MR(50), 0, MR(30)) * CN(0, -0.6*scale, 0) | |
| 872 | FW.C0 = CA(0, MR(-50), 0) | |
| 873 | HW.C0 = CA(MR(30), 0, 0) | |
| 874 | Neck.C0 = necko | |
| 875 | end | |
| 876 | wait(1) | |
| 877 | Selected = true | |
| 878 | SelectAnim() | |
| 879 | wait(1.5) | |
| 880 | while Hum.Health > 0 do | |
| 881 | local list = game.Players:GetPlayers() | |
| 882 | local targ = list[MRA(1,#list)].Character:findFirstChild("Torso")
| |
| 883 | if targ then | |
| 884 | local choice = MRA(1,6) | |
| 885 | if choice == 1 then | |
| 886 | repeat | |
| 887 | wait(0.2) | |
| 888 | if targ.Parent == nil then break end | |
| 889 | Hum:MoveTo(CN(targ.Position, Torso.Position) * CN(0, 0, -(scale)).p, targ) | |
| 890 | until (Torso.Position - targ.Position).magnitude < (scale*2)+1 | |
| 891 | Melee() | |
| 892 | else | |
| 893 | local bg = Instance.new("BodyGyro")
| |
| 894 | bg.P = 3000 | |
| 895 | bg.maxTorque = V3(MH, MH, MH) | |
| 896 | bg.cframe = ComputePos(Torso.Position, targ.Position) | |
| 897 | bg.Parent = Torso | |
| 898 | local pos = Torso.Position | |
| 899 | local pos2 = targ.Position | |
| 900 | for i = 1, 10, 1 do | |
| 901 | wait(0.1) | |
| 902 | bg.cframe = ComputePos(Torso.Position, targ.Position) | |
| 903 | pos2 = targ.Position | |
| 904 | end | |
| 905 | bg:remove() | |
| 906 | wait(0.2) | |
| 907 | if Hum.Health >0 then | |
| 908 | local magn = ((Torso.Position - pos2).magnitude+5)/((scale+10)/10) | |
| 909 | local pos = pos2 + V3(0, magn/11, 0) | |
| 910 | Shoot(pos) | |
| 911 | ShootAnim(pos) | |
| 912 | local p = RayC(pos, pos-V3(0, 10, 0), scale*4, Char) | |
| 913 | if p then | |
| 914 | Hum:MoveTo(CN(pos, Torso.Position) * CN(0, 0, -2).p, p) | |
| 915 | end | |
| 916 | end | |
| 917 | end | |
| 918 | end | |
| 919 | wait(0.2) | |
| 920 | end | |
| 921 | return Nub | |
| 922 | end | |
| 923 | for i = 1, 1 do | |
| 924 | coroutine.resume(coroutine.create(function() | |
| 925 | local nub = MakeNoob(V3(MRA(-50, 50),20,MRA(-50, 50)), 30) | |
| 926 | end)) | |
| 927 | end |