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1
Effects         = {} --sound effects, for advanced players.
2
local Player    = game.Players.localPlayer
3
local Character = Player.Character
4
local Humanoid  = Character.Humanoid
5
z               = Instance.new("Sound", Character)
6-
z.SoundId       = "rbxassetid://341482393"--
6+
z.SoundId       = "rbxassetid://733124520"--
7
z.Looped        = true --False for a one-time song.
8
z.Pitch         = 1.0
9-
z.Volume        = 1.6
9+
z.Volume        = 900
10
wait(.1)
11
z:Play()
12
------------------------
13
Player=game:GetService("Players").LocalPlayer
14
Character=Player.Character 
15
PlayerGui=Player.PlayerGui
16
Backpack=Player.Backpack 
17
Torso=Character.Torso 
18
Head=Character.Head 
19
Humanoid=Character.Humanoid
20
LeftArm=Character["Left Arm"] 
21
LeftLeg=Character["Left Leg"] 
22
RightArm=Character["Right Arm"] 
23
RightLeg=Character["Right Leg"] 
24
cam=game.Workspace.CurrentCamera
25
LS=Torso["Left Shoulder"] 
26
LH=Torso["Left Hip"] 
27
RS=Torso["Right Shoulder"] 
28
RH=Torso["Right Hip"] 
29
Face = Head.face
30
Neck=Torso.Neck
31
it=Instance.new
32
attacktype=1
33
vt=Vector3.new
34
cf=CFrame.new
35
euler=CFrame.fromEulerAnglesXYZ
36
angles=CFrame.Angles
37
cloaked=false
38
necko=cf(0, 1, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0)
39
necko2=cf(0, -0.5, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0)
40
LHC0=cf(-1,-1,0,-0,-0,-1,0,1,0,1,0,0)
41
LHC1=cf(-0.5,1,0,-0,-0,-1,0,1,0,1,0,0)
42
RHC0=cf(1,-1,0,0,0,1,0,1,0,-1,-0,-0)
43
RHC1=cf(0.5,1,0,0,0,1,0,1,0,-1,-0,-0)
44
RootPart=Character.HumanoidRootPart
45
RootJoint=RootPart.RootJoint
46
RootCF=euler(-1.57,0,3.14)
47
attack = false 
48
bounce=false
49
cooldown=false
50
deeznuts=false
51
attackdebounce = false 
52
deb=false
53
equipped=true
54
hand=false
55
MMouse=nil
56
combo=0
57
mana=0
58
trispeed=.2
59
attackmode='none'
60
local idle=0
61
local Anim="Idle"
62
local Effects={}
63
local gun=false
64
local shoot=false
65
player=nil 
66
mana=0
67
cam = workspace.CurrentCamera
68
ZTarget = nil
69
RocketTarget = nil
70
local m = Instance.new("Model",Character)
71
m.Name = "WeaponModel"
72
73
mouse=Player:GetMouse()
74
--save shoulders 
75
RSH, LSH=nil, nil 
76
--welds 
77
RW, LW=Instance.new("Weld"), Instance.new("Weld") 
78
RW.Name="Right Shoulder" LW.Name="Left Shoulder"
79
LH=Torso["Left Hip"]
80
RH=Torso["Right Hip"]
81
TorsoColor=Torso.BrickColor
82
function NoOutline(Part)
83
Part.TopSurface,Part.BottomSurface,Part.LeftSurface,Part.RightSurface,Part.FrontSurface,Part.BackSurface = 10,10,10,10,10,10
84
end
85
player=Player 
86
ch=Character
87
RSH=ch.Torso["Right Shoulder"] 
88
LSH=ch.Torso["Left Shoulder"] 
89
-- 
90
RSH.Parent=nil 
91
LSH.Parent=nil 
92
-- 
93
RW.Name="Right Shoulder"
94
RW.Part0=ch.Torso 
95
RW.C0=cf(1.5, 0.5, 0) --* CFrame.fromEulerAnglesXYZ(1.3, 0, -0.5) 
96
RW.C1=cf(0, 0.5, 0) 
97
RW.Part1=ch["Right Arm"] 
98
RW.Parent=ch.Torso 
99
-- 
100
LW.Name="Left Shoulder"
101
LW.Part0=ch.Torso 
102
LW.C0=cf(-1.5, 0.5, 0) --* CFrame.fromEulerAnglesXYZ(1.7, 0, 0.8) 
103
LW.C1=cf(0, 0.5, 0) 
104
LW.Part1=ch["Left Arm"] 
105
LW.Parent=ch.Torso 
106
107
	function swait(num)
108
    if num==0 or num==nil then
109
    game:service'RunService'.Heartbeat:wait(0)
110
    else
111
    for i=0,num do
112
    game:service'RunService'.Heartbeat:wait(0)
113
    end
114
    end
115
	end
116
	
117
	function nooutline(part)
118
		part.TopSurface,part.BottomSurface,part.LeftSurface,part.RightSurface,part.FrontSurface,part.BackSurface = 10,10,10,10,10,10
119
	end
120
	
121
	function part(formfactor,parent,material,reflectance,transparency,brickcolor,name,size)
122
		local fp=it("Part")
123
		fp.formFactor=formfactor
124
		fp.Parent=parent
125
		fp.Reflectance=reflectance
126
		fp.Transparency=transparency
127
		fp.CanCollide=false
128
		fp.Locked=true
129
		fp.BrickColor=BrickColor.new(tostring(brickcolor))
130
		fp.Name=name
131
		fp.Size=size
132
		fp.Position=Character.Torso.Position
133
		nooutline(fp)
134
		fp.Material=material
135
		fp:BreakJoints()
136
		return fp
137
	end
138
	
139
	function ppart(formfactor,parent,reflectance,transparency,brickcolor,name,size)
140
		local fp = it("Part")
141
		fp.formFactor = formfactor 
142
		fp.Parent = parent
143
		fp.Reflectance = reflectance
144
		fp.Transparency = transparency
145
		fp.CanCollide = false 
146
		fp.Locked=true
147
		fp.BrickColor = brickcolor
148
		fp.Name = name
149
		fp.Size = size
150
		fp.Position = EffectPart.Position 
151
		NoOutline(fp)
152
		fp.Material="Neon"
153
		fp:BreakJoints()
154
		return fp 
155
	end 
156
	
157
	function wweld(parent,part0,part1,c0)
158
		local weld=it("Weld") 
159
		weld.Parent=parent	
160
		weld.Part0=part0 
161
		weld.Part1=part1 
162
		weld.C0=c0
163
		return weld
164
	end
165
	
166
	function mesh(Mesh,part,meshtype,meshid,offset,scale)
167
		local mesh=it(Mesh)
168
		mesh.Parent=part
169
		if Mesh=="SpecialMesh" then
170
			mesh.MeshType=meshtype
171
			mesh.MeshId=meshid
172
		end
173
		mesh.Offset=offset
174
		mesh.Scale=scale
175
		return mesh
176
	end
177
	
178
	function decal(part,face,texture,transparency,shiny,specular,name)
179
		local d=it("Decal",part)
180
		d.Shiny=shiny
181
		d.Face=face
182
		d.Specular=specular
183
		d.Transparency=transparency
184
		d.Texture=texture
185
		d.Name=name
186
		return d
187
	end
188
	
189
	function weld(parent,part0,part1,c0,c1)
190
		local weld=it("Weld")
191
		weld.Parent=parent
192
		weld.Part0=part0
193
		weld.Part1=part1
194
		weld.C0=c0
195
		weld.C1=c1
196
		return weld
197
	end
198
	
199
	
200
local function CFrameFromTopBack(at, top, back)
201
local right = top:Cross(back)
202
return CFrame.new(at.x, at.y, at.z,
203
right.x, top.x, back.x,
204
right.y, top.y, back.y,
205
right.z, top.z, back.z)
206
end
207
208
function Triangle(a, b, c)
209
local edg1 = (c-a):Dot((b-a).unit)
210
local edg2 = (a-b):Dot((c-b).unit)
211
local edg3 = (b-c):Dot((a-c).unit)
212
if edg1 <= (b-a).magnitude and edg1 >= 0 then
213
a, b, c = a, b, c
214
elseif edg2 <= (c-b).magnitude and edg2 >= 0 then
215
a, b, c = b, c, a
216
elseif edg3 <= (a-c).magnitude and edg3 >= 0 then
217
a, b, c = c, a, b
218
else
219
assert(false, "unreachable")
220
end
221
 
222
local len1 = (c-a):Dot((b-a).unit)
223
local len2 = (b-a).magnitude - len1
224
local width = (a + (b-a).unit*len1 - c).magnitude
225
 
226
local maincf = CFrameFromTopBack(a, (b-a):Cross(c-b).unit, -(b-a).unit)
227
 
228
local list = {}
229
230
local TrailColor = ("Royal purple")
231
 
232
if len1 > 0.01 then
233
local w1 = Instance.new('WedgePart', m)
234
game:GetService("Debris"):AddItem(w1,5)
235
w1.Material = "Neon"
236
w1.FormFactor = 'Custom'
237
w1.BrickColor = BrickColor.new(TrailColor)
238
w1.Transparency = 0
239
w1.Reflectance = 0
240
w1.Material = "Neon"
241
w1.CanCollide = false
242
NoOutline(w1)
243
local sz = Vector3.new(0.2, width, len1)
244
w1.Size = sz
245
local sp = Instance.new("SpecialMesh",w1)
246
sp.MeshType = "Wedge"
247
sp.Scale = Vector3.new(0,1,1) * sz/w1.Size
248
w1:BreakJoints()
249
w1.Anchored = true
250
w1.Parent = workspace
251
w1.Transparency = 0.7
252
table.insert(Effects,{w1,"Disappear",.01})
253
w1.CFrame = maincf*CFrame.Angles(math.pi,0,math.pi/2)*CFrame.new(0,width/2,len1/2)
254
table.insert(list,w1)
255
end
256
 
257
if len2 > 0.01 then
258
local w2 = Instance.new('WedgePart', m)
259
game:GetService("Debris"):AddItem(w2,5)
260
w2.Material = "Neon"
261
w2.FormFactor = 'Custom'
262
w2.BrickColor = BrickColor.new(TrailColor)
263
w2.Transparency = 0
264
w2.Reflectance = 0
265
w2.Material = "Neon"
266
w2.CanCollide = false
267
NoOutline(w2)
268
local sz = Vector3.new(0.2, width, len2)
269
w2.Size = sz
270
local sp = Instance.new("SpecialMesh",w2)
271
sp.MeshType = "Wedge"
272
sp.Scale = Vector3.new(0,1,1) * sz/w2.Size
273
w2:BreakJoints()
274
w2.Anchored = true
275
w2.Parent = workspace
276
w2.Transparency = 0.7
277
table.insert(Effects,{w2,"Disappear",.01})
278
w2.CFrame = maincf*CFrame.Angles(math.pi,math.pi,-math.pi/2)*CFrame.new(0,width/2,-len1 - len2/2)
279
table.insert(list,w2)
280
end
281
return unpack(list)
282
end
283
	
284
	
285
so = function(id,par,vol,pit) 
286
coroutine.resume(coroutine.create(function()
287
local sou = Instance.new("Sound",par or workspace)
288
sou.Volume=vol
289
sou.Pitch=pit or 1
290
sou.SoundId=id
291
swait() 
292
sou:play() 
293
game:GetService("Debris"):AddItem(sou,6)
294
end))
295
end
296
 
297
function clerp(a,b,t) 
298
local qa = {QuaternionFromCFrame(a)}
299
local qb = {QuaternionFromCFrame(b)} 
300
local ax, ay, az = a.x, a.y, a.z 
301
local bx, by, bz = b.x, b.y, b.z
302
local _t = 1-t
303
return QuaternionToCFrame(_t*ax + t*bx, _t*ay + t*by, _t*az + t*bz,QuaternionSlerp(qa, qb, t)) 
304
end 
305
 
306
function QuaternionFromCFrame(cf) 
307
local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components() 
308
local trace = m00 + m11 + m22 
309
if trace > 0 then 
310
local s = math.sqrt(1 + trace) 
311
local recip = 0.5/s 
312
return (m21-m12)*recip, (m02-m20)*recip, (m10-m01)*recip, s*0.5 
313
else 
314
local i = 0 
315
if m11 > m00 then
316
i = 1
317
end
318
if m22 > (i == 0 and m00 or m11) then 
319
i = 2 
320
end 
321
if i == 0 then 
322
local s = math.sqrt(m00-m11-m22+1) 
323
local recip = 0.5/s 
324
return 0.5*s, (m10+m01)*recip, (m20+m02)*recip, (m21-m12)*recip 
325
elseif i == 1 then 
326
local s = math.sqrt(m11-m22-m00+1) 
327
local recip = 0.5/s 
328
return (m01+m10)*recip, 0.5*s, (m21+m12)*recip, (m02-m20)*recip 
329
elseif i == 2 then 
330
local s = math.sqrt(m22-m00-m11+1) 
331
local recip = 0.5/s return (m02+m20)*recip, (m12+m21)*recip, 0.5*s, (m10-m01)*recip 
332
end 
333
end 
334
end
335
 
336
function QuaternionToCFrame(px, py, pz, x, y, z, w) 
337
local xs, ys, zs = x + x, y + y, z + z 
338
local wx, wy, wz = w*xs, w*ys, w*zs 
339
local xx = x*xs 
340
local xy = x*ys 
341
local xz = x*zs 
342
local yy = y*ys 
343
local yz = y*zs 
344
local zz = z*zs 
345
return CFrame.new(px, py, pz,1-(yy+zz), xy - wz, xz + wy,xy + wz, 1-(xx+zz), yz - wx, xz - wy, yz + wx, 1-(xx+yy)) 
346
end
347
 
348
function QuaternionSlerp(a, b, t) 
349
local cosTheta = a[1]*b[1] + a[2]*b[2] + a[3]*b[3] + a[4]*b[4] 
350
local startInterp, finishInterp; 
351
if cosTheta >= 0.0001 then 
352
if (1 - cosTheta) > 0.0001 then 
353
local theta = math.acos(cosTheta) 
354
local invSinTheta = 1/math.sin(theta) 
355
startInterp = math.sin((1-t)*theta)*invSinTheta 
356
finishInterp = math.sin(t*theta)*invSinTheta  
357
else 
358
startInterp = 1-t 
359
finishInterp = t 
360
end 
361
else 
362
if (1+cosTheta) > 0.0001 then 
363
local theta = math.acos(-cosTheta) 
364
local invSinTheta = 1/math.sin(theta) 
365
startInterp = math.sin((t-1)*theta)*invSinTheta 
366
finishInterp = math.sin(t*theta)*invSinTheta 
367
else 
368
startInterp = t-1 
369
finishInterp = t 
370
end 
371
end 
372
return a[1]*startInterp + b[1]*finishInterp, a[2]*startInterp + b[2]*finishInterp, a[3]*startInterp + b[3]*finishInterp, a[4]*startInterp + b[4]*finishInterp 
373
end
374
375
function rayCast(Pos, Dir, Max, Ignore)  -- Origin Position , Direction, MaxDistance , IgnoreDescendants
376
return game:service("Workspace"):FindPartOnRay(Ray.new(Pos, Dir.unit * (Max or 999.999)), Ignore) 
377
end 
378
379
Damagefunc=function(Part,hit,minim,maxim,knockback,Type,Property,Delay,KnockbackType,decreaseblock)
380
        if hit.Parent==nil then
381
                return
382
        end
383
        local h=hit.Parent:FindFirstChild("Humanoid")
384
        for _,v in pairs(hit.Parent:children()) do
385
        if v:IsA("Humanoid") then
386
        h=v
387
        end
388
        end
389
        if hit.Parent.Parent:FindFirstChild("Torso")~=nil then
390
        h=hit.Parent.Parent:FindFirstChild("Humanoid")
391
        end
392
        if hit.Parent.className=="Hat" then
393
        hit=hit.Parent.Parent:findFirstChild("Head")
394
        end
395
        if h~=nil and hit.Parent.Name~=Character.Name and hit.Parent:FindFirstChild("Torso")~=nil then
396
        if hit.Parent:findFirstChild("DebounceHit")~=nil then if hit.Parent.DebounceHit.Value==true then return end end
397
        --[[                if game.Players:GetPlayerFromCharacter(hit.Parent)~=nil then
398
                        return
399
                end]]
400
--                        hs(hit,1.2) 
401
                        local c=Instance.new("ObjectValue")
402
                        c.Name="creator"
403
                        c.Value=game:service("Players").LocalPlayer
404
                        c.Parent=h
405
                        game:GetService("Debris"):AddItem(c,.5)
406
                local Damage=math.random(minim,maxim)
407
--                h:TakeDamage(Damage)
408
                local  blocked=false
409
                local  block=hit.Parent:findFirstChild("Block")
410
                if block~=nil then
411
                print(block.className)
412
                if block.className=="NumberValue" then
413
                if block.Value>0 then
414
                blocked=true
415
                if decreaseblock==nil then
416
                block.Value=block.Value-1
417
                end
418
                end
419
                end
420
                if block.className=="IntValue" then
421
                if block.Value>0 then
422
                blocked=true
423
                if decreaseblock~=nil then
424
                block.Value=block.Value-1
425
                end
426
                end
427
                end
428
                end
429
                if blocked==false then
430
--                h:TakeDamage(Damage)
431
                h.Health=h.Health-Damage
432
                ShowDamage((Part.CFrame * CFrame.new(0, 0, (Part.Size.Z / 2)).p + Vector3.new(0, 1.5, 0)), -Damage, 1.5, Part.BrickColor.Color)
433
                else
434
                h.Health=h.Health-(Damage/2)
435
                ShowDamage((Part.CFrame * CFrame.new(0, 0, (Part.Size.Z / 2)).p + Vector3.new(0, 1.5, 0)), -Damage, 1.5, BrickColor.new("Bright blue").Color)
436
                end
437
                if Type=="Knockdown" then
438
                local hum=hit.Parent.Humanoid
439
hum.PlatformStand=true
440
coroutine.resume(coroutine.create(function(HHumanoid)
441
swait(1)
442
HHumanoid.PlatformStand=false
443
end),hum)
444
                local angle=(hit.Position-(Property.Position+Vector3.new(0,0,0))).unit
445
--hit.CFrame=CFrame.new(hit.Position,Vector3.new(angle.x,hit.Position.y,angle.z))*CFrame.fromEulerAnglesXYZ(math.pi/4,0,0)
446
local bodvol=Instance.new("BodyVelocity")
447
bodvol.velocity=angle*knockback
448
bodvol.P=5000
449
bodvol.maxForce=Vector3.new(8e+003, 8e+003, 8e+003)
450
bodvol.Parent=hit
451
local rl=Instance.new("BodyAngularVelocity")
452
rl.P=3000
453
rl.maxTorque=Vector3.new(500000,500000,500000)*50000000000000
454
rl.angularvelocity=Vector3.new(math.random(-10,10),math.random(-10,10),math.random(-10,10))
455
rl.Parent=hit
456
game:GetService("Debris"):AddItem(bodvol,.5)
457
game:GetService("Debris"):AddItem(rl,.5)
458
                elseif Type=="Normal" then
459
                local vp=Instance.new("BodyVelocity")
460
                vp.P=500
461
                vp.maxForce=Vector3.new(math.huge,0,math.huge)
462
--                vp.velocity=Character.Torso.CFrame.lookVector*Knockback
463
                if KnockbackType==1 then
464
                vp.velocity=Property.CFrame.lookVector*knockback+Property.Velocity/1.05
465
                elseif KnockbackType==2 then
466
                vp.velocity=Property.CFrame.lookVector*knockback
467
                end
468
                if knockback>0 then
469
                        vp.Parent=hit.Parent.Torso
470
                end
471
                game:GetService("Debris"):AddItem(vp,.5)
472
                elseif Type=="Up" then
473
                local bodyVelocity=Instance.new("BodyVelocity")
474
                bodyVelocity.velocity=vt(0,60,0)
475
                bodyVelocity.P=5000
476
                bodyVelocity.maxForce=Vector3.new(8e+003, 8e+003, 8e+003)
477
                bodyVelocity.Parent=hit
478
                game:GetService("Debris"):AddItem(bodyVelocity,1)
479
                local rl=Instance.new("BodyAngularVelocity")
480
                rl.P=3000
481
                rl.maxTorque=Vector3.new(500000,500000,500000)*50000000000000
482
                rl.angularvelocity=Vector3.new(math.random(-30,30),math.random(-30,30),math.random(-30,30))
483
                rl.Parent=hit
484
                game:GetService("Debris"):AddItem(rl,.5)
485
                elseif Type=="Snare" then
486
                local bp=Instance.new("BodyPosition")
487
                bp.P=2000
488
                bp.D=100
489
                bp.maxForce=Vector3.new(math.huge,math.huge,math.huge)
490
                bp.position=hit.Parent.Torso.Position
491
                bp.Parent=hit.Parent.Torso
492
                game:GetService("Debris"):AddItem(bp,1)
493
                elseif Type=="Target" then
494
	            local Targetting = false
495
                if Targetting==false then
496
                ZTarget=hit.Parent.Torso
497
                coroutine.resume(coroutine.create(function(Part) 
498
                so("http://www.roblox.com/asset/?id=15666462",Part,1,1.5) 
499
                swait(5)
500
                so("http://www.roblox.com/asset/?id=15666462",Part,1,1.5) 
501
                end),ZTarget)
502
                local TargHum=ZTarget.Parent:findFirstChild("Humanoid")
503
                local  targetgui=Instance.new("BillboardGui")
504
                targetgui.Parent=ZTarget
505
                targetgui.Size=UDim2.new(10,100,10,100)
506
                local targ=Instance.new("ImageLabel")
507
                targ.Parent=targetgui
508
                targ.BackgroundTransparency=1
509
                targ.Image="rbxassetid://4834067"
510
                targ.Size=UDim2.new(1,0,1,0)
511
                cam.CameraType="Scriptable"
512
                cam.CoordinateFrame=CFrame.new(Head.CFrame.p,ZTarget.Position)
513
                local dir=Vector3.new(cam.CoordinateFrame.lookVector.x,0,cam.CoordinateFrame.lookVector.z)
514
                workspace.CurrentCamera.CoordinateFrame=CFrame.new(Head.CFrame.p,ZTarget.Position)
515
                Targetting=true
516
                RocketTarget=ZTarget
517
                for i=1,Property do
518
                --while Targetting==true and Humanoid.Health>0 and Character.Parent~=nil do
519
                if Humanoid.Health>0 and Character.Parent~=nil and TargHum.Health>0 and TargHum.Parent~=nil and Targetting==true then
520
                swait()
521
                end
522
                --workspace.CurrentCamera.CoordinateFrame=CFrame.new(Head.CFrame.p,Head.CFrame.p+rmdir*100)
523
                cam.CoordinateFrame=CFrame.new(Head.CFrame.p,ZTarget.Position)
524
                dir=Vector3.new(cam.CoordinateFrame.lookVector.x,0,cam.CoordinateFrame.lookVector.z)
525
                cam.CoordinateFrame=CFrame.new(Head.CFrame.p,ZTarget.Position)*cf(0,5,10)*euler(-0.3,0,0)
526
                end
527
                Targetting=false
528
                RocketTarget=nil
529
                targetgui.Parent=nil
530
                cam.CameraType="Custom"
531
                end
532
                end
533
                        local debounce=Instance.new("BoolValue")
534
                        debounce.Name="DebounceHit"
535
                        debounce.Parent=hit.Parent
536
                        debounce.Value=true
537
                        game:GetService("Debris"):AddItem(debounce,Delay)
538
                        c=Instance.new("ObjectValue")
539
                        c.Name="creator"
540
                        c.Value=Player
541
                        c.Parent=h
542
                        game:GetService("Debris"):AddItem(c,.5)
543
        end
544
end
545
546
547
function ShowDamage(Pos, Text, Time, Color)
548
	local Rate = (1 / 30)
549
	local Pos = (Pos or Vector3.new(0, 0, 0))
550
	local Text = (Text or "")
551
	local Time = (Time or 2)
552
	local Color = (Color or Color3.new(1, 0, 0))
553
	local EffectPart = part("Custom",workspace,"SmoothPlastic",0,1,BrickColor.new(Color),"Effect",vt(0,0,0))
554
	EffectPart.Anchored = true
555
	local BillboardGui = Instance.new("BillboardGui")
556
	BillboardGui.Size = UDim2.new(3, 0, 3, 0)
557
	BillboardGui.Adornee = EffectPart
558
	local TextLabel = Instance.new("TextLabel")
559
	TextLabel.BackgroundTransparency = 1
560
	TextLabel.Size = UDim2.new(1, 0, 1, 0)
561
	TextLabel.Text = Text
562
	TextLabel.TextColor3 = Color
563
	TextLabel.TextScaled = true
564
	TextLabel.Font = Enum.Font.ArialBold
565
	TextLabel.Parent = BillboardGui
566
	BillboardGui.Parent = EffectPart
567
	game.Debris:AddItem(EffectPart, (Time + 0.1))
568
	EffectPart.Parent = game:GetService("Workspace")
569
	Delay(0, function()
570
		local Frames = (Time / Rate)
571
		for Frame = 1, Frames do
572
			wait(Rate)
573
			local Percent = (Frame / Frames)
574
			EffectPart.CFrame = CFrame.new(Pos) + Vector3.new(0, Percent, 0)
575
			TextLabel.TextTransparency = Percent
576
		end
577
		if EffectPart and EffectPart.Parent then
578
			EffectPart:Destroy()
579
		end
580
	end)
581
end
582
583
handle=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"Black","Handle",Vector3.new(0.200000003, 1.61857152, 0.200000003))
584
handleweld=weld(m,Character["Right Arm"],handle,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.995889783, -0.101109691, 0.0468789339, -5.23798153e-005, 0.99999994, -0.000210702419, -6.36925748e-008, -0.000210702419, -0.99999994, -1, -5.23798008e-005, 7.47295417e-008))
585
mesh("CylinderMesh",handle,"","",Vector3.new(0, 0, 0),Vector3.new(0.857142806, 1, 0.857142746))
586
Part=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"Black","SwordPart",Vector3.new(0.200000003, 0.257142872, 0.911428571))
587
Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.00982296467, -0.128642559, 5.57254982, -1.21753502e-007, -2.87620594e-010, 1, -1, -1.04306673e-006, -1.2175461e-007, 1.04306673e-006, -1, -2.87123214e-010))
588
mesh("SpecialMesh",Part,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(0.571428537, 1, 1))
589
Part=part(Enum.FormFactor.Custom,m,Enum.Material.Neon,0,0,"Royal purple","SwordPart",Vector3.new(0.200000003, 3.74285722, 0.571428657))
590
Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.0100114346, 3.24283266, 2.64644623e-005, -2.98713599e-006, -1.63886575e-008, -1, -1.18017197e-005, -0.99999994, 1.64265153e-008, -0.99999994, 1.18017197e-005, 2.98713007e-006))
591
mesh("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(0.285714298, 1, 1))
592
Part=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"Black","SwordPart",Vector3.new(0.200000003, 3.74285722, 0.514285743))
593
Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.00896048546, 3.24313331, -6.2584877e-006, -2.62832918e-006, -1.58840017e-008, -1, -1.16825104e-005, -0.99999994, 1.59122848e-008, -0.99999994, 1.16825104e-005, 2.62831986e-006))
594
mesh("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(0.571428537, 1, 1))
595
Part=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"Black","SwordPart",Vector3.new(0.200000003, 0.914285779, 0.254285723))
596
Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.0080575943, -5.57459974, 0.127099097, -7.20826961e-007, -1.18548371e-009, 1, 6.25863322e-007, 1, 1.18891563e-009, -1, 6.25863322e-007, -7.20827984e-007))
597
mesh("SpecialMesh",Part,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(0.571428537, 1, 1))
598
Part=part(Enum.FormFactor.Custom,m,Enum.Material.Neon,0,0,"Royal purple","SwordPart",Vector3.new(0.200000003, 0.942857206, 0.28285715))
599
Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.00858414173, -5.58866072, 0.142816901, -5.41048905e-007, -8.99582631e-010, 1, -5.96046448e-007, 0.99999994, 9.00953978e-010, -0.99999994, -5.96046448e-007, -5.41057148e-007))
600
mesh("SpecialMesh",Part,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(0.285714298, 1, 1))
601
Part=part(Enum.FormFactor.Custom,m,Enum.Material.Neon,0,0,"Royal purple","SwordPart",Vector3.new(0.200000003, 0.285714328, 0.940000057))
602
Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.011053443, -0.142930448, 5.58944941, 2.97432763e-007, 3.64387631e-010, 1, -1, 6.25863322e-007, 2.9743137e-007, -6.25863322e-007, -1, 3.63804986e-010))
603
mesh("SpecialMesh",Part,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(0.285714298, 1, 1))
604
Part=part(Enum.FormFactor.Brick,m,Enum.Material.SmoothPlastic,0,0,"Black","SwordPart",Vector3.new(1, 1.20000005, 1))
605
Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(3.57627869e-007, -0.809324801, 1.96695328e-006, 6.20105922e-008, 2.27451835e-010, -1, 1.81795622e-006, 1, 2.27856845e-010, 1, -1.81795622e-006, 6.2011928e-008))
606
mesh("SpecialMesh",Part,Enum.MeshType.Head,"",Vector3.new(0, 0, 0),Vector3.new(0.285714298, 0.142857134, 0.285714298))
607
Part=part(Enum.FormFactor.Custom,m,Enum.Material.Neon,0,0,"Royal purple","SwordPart",Vector3.new(0.483492821, 0.539954185, 0.539909601))
608
Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.00226664543, 0.69951874, 1.00827909, 5.41296288e-007, 9.50464596e-010, -1, 0.707107663, -0.707105815, 3.8208583e-007, -0.707105815, -0.707107663, -3.83435292e-007))
609
mesh("SpecialMesh",Part,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(1, 0.285714179, 0.285714179))
610
Part=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"Black","SwordPart",Vector3.new(0.892679513, 0.539954185, 0.771299422))
611
Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-1.19487548, -0.00217807293, 3.74913216e-005, 2.29479338e-006, 1, 7.06279479e-012, -6.20287395e-008, -7.34701189e-012, 1, 1, -2.29479338e-006, 6.20337914e-008))
612
mesh("CylinderMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1, 0.857145786, 1))
613
Part=part(Enum.FormFactor.Custom,m,Enum.Material.Neon,0,0,"Royal purple","SwordPart",Vector3.new(0.892679513, 0.539954185, 0.771299422))
614
Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-1.19487882, -0.00217807293, 4.00543213e-005, 2.0563748e-006, 1, 1.14326326e-011, -6.20178255e-008, -1.28039801e-011, 1, 1, -2.0563748e-006, 6.20228633e-008))
615
mesh("CylinderMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1.10000002, 0.571431458, 1.10000002))
616
Part=part(Enum.FormFactor.Custom,m,Enum.Material.Neon,0,0,"Royal purple","SwordPart",Vector3.new(0.483492851, 0.539954185, 0.539909601))
617
Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.00595891476, -1.00750566, 1.00747085, -1.81721958e-007, -3.98678424e-010, 1, -0.707107067, 0.707106411, -1.28216811e-007, -0.707106411, -0.707106948, -1.28784094e-007))
618
mesh("SpecialMesh",Part,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(1, 0.285714179, 0.285714179))
619
Part=part(Enum.FormFactor.Custom,m,Enum.Material.Neon,0,0,"Royal purple","SwordPart",Vector3.new(0.483492821, 0.539954185, 0.539909601))
620
Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.00534570217, -1.00757694, -0.698815584, 2.4158129e-007, 4.89748686e-010, -1, -0.707107604, 0.707105875, -1.70486445e-007, 0.707105815, 0.707107544, 1.71177419e-007))
621
mesh("SpecialMesh",Part,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(1, 0.285714179, 0.285714269))
622
Part=part(Enum.FormFactor.Custom,m,Enum.Material.Neon,0,0,"Royal purple","SwordPart",Vector3.new(0.493492872, 0.539954185, 0.539909601))
623
Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.000260472298, 0.6988675, -0.698937058, 3.01447898e-007, 5.80818948e-010, -1, -0.707105994, -0.707107365, -2.13563524e-007, -0.707107365, 0.707106113, -2.12752497e-007))
624
mesh("SpecialMesh",Part,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(1, 0.285714179, 0.285714269))
625
Part=part(Enum.FormFactor.Custom,m,Enum.Material.Neon,0,0,"Royal purple","SwordPart",Vector3.new(1.46267962, 0.200000003, 0.200000003))
626
Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.00927072763, -0.0121991634, 1.19311547, 0.999999881, -2.08614802e-006, 1.9306286e-007, -1.93059051e-007, -1.09411957e-007, 1, -2.08616257e-006, -0.999999881, -1.09408283e-007))
627
mesh("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1))
628
Part=part(Enum.FormFactor.Custom,m,Enum.Material.Neon,0,0,"Royal purple","SwordPart",Vector3.new(1.06267953, 0.200000003, 0.200000003))
629
Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.604586363, -0.0121991634, 1.02863288, 0.866026282, 0.499998033, 2.28958157e-007, -1.93872992e-007, -1.22099237e-007, 1, 0.499998033, -0.866026282, -8.79730777e-009))
630
mesh("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1))
631
Part=part(Enum.FormFactor.Custom,m,Enum.Material.Neon,0,0,"Royal purple","SwordPart",Vector3.new(1.46267962, 0.200000003, 0.200000003))
632
Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-1.03790355, -0.0121991634, 0.588528812, 0.500001669, 0.866024196, 1.74744486e-007, -1.6279435e-007, -1.0777579e-007, 1, 0.866024196, -0.500001669, 8.71042545e-008))
633
mesh("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1))
634
Part=part(Enum.FormFactor.Custom,m,Enum.Material.Neon,0,0,"Royal purple","SwordPart",Vector3.new(0.662679553, 0.200000003, 0.200000003))
635
Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-1.39311564, -0.0121991634, -0.00927072763, 2.08616257e-006, 0.999999881, 7.82298955e-008, -1.51383063e-007, -7.82268899e-008, 1, 0.999999881, -2.08614802e-006, 1.51386175e-007))
636
mesh("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1))
637
Part=part(Enum.FormFactor.Custom,m,Enum.Material.Neon,0,0,"Royal purple","SwordPart",Vector3.new(1.46267951, 0.200000003, 0.200000003))
638
Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-1.02863288, -0.0121997595, -0.604586482, -0.499998093, 0.866026223, -6.44970513e-008, -1.45620604e-007, -9.60127267e-009, 1, 0.866026223, 0.499998093, 1.30918266e-007))
639
mesh("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1))
640
Part=part(Enum.FormFactor.Custom,m,Enum.Material.Neon,0,0,"Royal purple","SwordPart",Vector3.new(1.06267953, 0.200000003, 0.200000003))
641
Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.588528991, -0.0121992826, -1.03790355, -0.866024137, 0.500001729, -9.11133142e-008, -1.16737233e-007, -1.99774206e-008, 1, 0.500001729, 0.866024137, 7.56750538e-008))
642
mesh("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1))
643
Part=part(Enum.FormFactor.Custom,m,Enum.Material.Neon,0,0,"Royal purple","SwordPart",Vector3.new(0.372464359, 0.762464345, 0.762464285))
644
Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.00338602066, -0.736121356, -0.540583551, 5.41296288e-007, 9.50464596e-010, -1, 0.707107663, -0.707105815, 3.8208583e-007, -0.707105815, -0.707107663, -3.83435292e-007))
645
mesh("SpecialMesh",Part,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(0.895366609, 0.128561974, 0.128542364))
646
Part=part(Enum.FormFactor.Custom,m,Enum.Material.Neon,0,0,"Royal purple","SwordPart",Vector3.new(0.382464379, 0.762464345, 0.762464285))
647
Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.00803625584, -0.737174749, 0.736498654, 3.01447898e-007, 5.80818948e-010, -1, -0.707105994, -0.707107365, -2.13563524e-007, -0.707107365, 0.707106113, -2.12752497e-007))
648
mesh("SpecialMesh",Part,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(0.913885474, 0.128561974, 0.128542408))
649
Part=part(Enum.FormFactor.Custom,m,Enum.Material.Neon,0,0,"Royal purple","SwordPart",Vector3.new(0.40246433, 0.762464345, 0.762464285))
650
Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.00594449043, 0.540397167, 0.737201214, 2.4158129e-007, 4.89748686e-010, -1, -0.707107604, 0.707105875, -1.70486445e-007, 0.707105815, 0.707107544, 1.71177419e-007))
651
mesh("SpecialMesh",Part,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(0.895366609, 0.128561974, 0.128542408))
652
Part=part(Enum.FormFactor.Custom,m,Enum.Material.Neon,0,0,"Royal purple","SwordPart",Vector3.new(0.40246433, 0.762464345, 0.762464285))
653
Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.00681877136, 0.540436149, -0.541088939, -1.81721958e-007, -3.98678424e-010, 1, -0.707107067, 0.707106411, -1.28216811e-007, -0.707106411, -0.707106948, -1.28784094e-007))
654
mesh("SpecialMesh",Part,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(0.895366669, 0.128561974, 0.128542364))
655
Part=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"Black","SwordPart",Vector3.new(1.26045096, 0.762464345, 0.762464285))
656
Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.910848916, -0.00147974491, 0.000465214252, 2.29479338e-006, 1, 7.06279479e-012, -6.20287395e-008, -7.34701189e-012, 1, 1, -2.29479338e-006, 6.20337914e-008))
657
mesh("CylinderMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1, 0.385687381, 0.642712057))
658
Part=part(Enum.FormFactor.Custom,m,Enum.Material.Neon,0,0,"Royal purple","SwordPart",Vector3.new(1.26045096, 0.762464345, 0.762464285))
659
Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.910846829, -0.00147974491, 0.000467300415, 2.0563748e-006, 1, 1.14326326e-011, -6.20178255e-008, -1.28039801e-011, 1, 1, -2.0563748e-006, 6.20228633e-008))
660
mesh("CylinderMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1.10000002, 0.257125348, 0.706983268))
661
Part=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"Black","SwordPart",Vector3.new(0.200000003, 0.200000003, 0.200000003))
662
Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-3.98755074e-005, -0.86527884, -0.00526940823, 0.99999994, -3.33786011e-006, -1.61662047e-006, 3.33786011e-006, 0.99999994, -1.75251103e-009, 1.61662604e-006, 1.74897963e-009, 1))
663
mesh("CylinderMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(0.857142806, 0.857145548, 0.857142746))
664
Hitbox=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,1,"Black","Hitbox",Vector3.new(0.650000036, 4.19999981, 0.200000003))
665
Hitboxweld=weld(m,handle,Hitbox,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.0107657909, -3.95914412, 0.00325751305, 0.999999821, -0.000211339415, 2.39198562e-006, 0.000211339124, 0.999997795, -6.21902582e-005, -2.38056168e-006, 6.20116552e-005, 0.999992907))
666
EffectPart=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,1,"Royal purple","EffectPart",Vector3.new(0.200000003, 0.200000003, 0.200000003))
667
EffectPartweld=weld(m,handle,EffectPart,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.00693154335, 0.014090538, 6.03910685, -5.23798153e-005, -6.36925748e-008, -1, 0.99999994, -0.000210702419, -5.23798008e-005, -0.000210702419, -0.99999994, 7.47295417e-008))
668
mesh("BlockMesh",EffectPart,"","",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1))
669
EffectPart2=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,1,"Black","EffectPart2",Vector3.new(0.200000003, 0.200000003, 0.200000003))
670
EffectPart2weld=weld(m,Character["Left Arm"],EffectPart2,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(1.15575993, 0.00814216491, -0.0231294632, -5.23798153e-005, 0.999999821, -0.000210702419, -6.36925748e-008, -0.00021070239, -0.99999994, -1, -5.23797935e-005, 7.47295417e-008))
671
672
DarkRiftF=function(par)
673
while lol == true do 
674
wait() 
675
local PWN={}
676
for _,v in pairs(game.Workspace:children()) do
677
if v.className=="Model" and v:FindFirstChild("Humanoid")~=nil then
678
if v.Humanoid.Health>0 and v:FindFirstChild("Torso")~=nil then
679
table.insert(PWN,v.Torso)
680
end
681
end
682
end
683
for _,t in pairs(PWN) do
684
local targ=par.Position-t.Position
685
local Mag=targ.magnitude
686
if not t:IsDescendantOf(Character) and t~=nil and Mag<=50 then
687
if Mag<=30 then
688
t.Parent.Humanoid:TakeDamage(.5)
689
local rl=Instance.new("BodyAngularVelocity")
690
rl.P=3000
691
rl.maxTorque=Vector3.new(500000,500000,500000)*5000
692
rl.angularvelocity=Vector3.new(math.random(-20,20),math.random(-20,20),math.random(-20,20))/10
693
rl.Parent=t
694
game:GetService("Debris"):AddItem(rl,.1)
695
end
696
if Mag<=20 then
697
t.Parent.Humanoid:TakeDamage(.1)
698
else
699
local vl=Instance.new("BodyVelocity")
700
vl.P=3000
701
vl.maxForce=Vector3.new(50000000000,50000000000,50000000000)
702
vl.velocity=(t.Position-par.Position).unit*-(70/(Mag))
703
vl.Parent=t
704
game:GetService("Debris"):AddItem(vl,.1)
705
end
706
end
707
end
708
wait(.08)
709
end
710
end
711
712
function DerpMagic(part,x1,y1,z1,x2,y2,z2,color) 
713
	local msh1 = Instance.new("BlockMesh") 
714
	msh1.Scale = Vector3.new(0.5,0.5,0.5) 
715
	local S=Instance.new("Part")
716
	S.Name="Effect"
717
	S.Material="Neon"
718
	S.formFactor=0
719
	S.Size=Vector3.new(x1,y1,z1)
720
	S.BrickColor=color
721
	S.Reflectance = 0
722
	S.TopSurface=0
723
	S.BottomSurface=0
724
	S.Transparency=0
725
	S.Anchored=false
726
	S.CanCollide=false
727
	S.CFrame=part.CFrame
728
	S.Parent=game.Workspace
729
	msh1.Parent = S
730
	local W=Instance.new("Weld")
731
	W.Parent=S
732
	W.Part0=S
733
	W.Part1=part
734
	W.C0=CFrame.new(x2,y2,z2) * CFrame.fromEulerAnglesXYZ(math.random(-50,50),math.random(-50,50),math.random(-50,50))
735
	W.Parent=nil
736
	S.Anchored=true
737
	coroutine.resume(coroutine.create(function(Part,Weld) for i=1, 9 do Part.Mesh.Scale = Part.Mesh.Scale + Vector3.new(0.1,0.1,0.1) --[[Part.CFrame=Part.CFrame*CFrame.fromEulerAnglesXYZ(math.random(-50,50),math.random(-50,50),math.random(-50,50))]] Part.Transparency=i*.1 wait() end Part.Parent=nil Weld.Parent=nil end),S,W)
738
end 
739
740
local function BlackHole(parent,cframe)
741
local effectsmsh = Instance.new("SpecialMesh")
742
effectsmsh.MeshId = "http://www.roblox.com/asset/?id=15887356"
743
--effectsmsh.Scale = Vector3.new(1,1,2.5)
744
effectsmsh.Scale = Vector3.new(3,3,3)
745
local effectsg = Instance.new("Part")
746
effectsg.formFactor = 3
747
effectsg.CanCollide = false
748
effectsg.Name = "Effect"
749
effectsg.Locked = true
750
effectsg.Transparency = 1 
751
effectsg.Size = Vector3.new(0.2,0.2,0.2)
752
effectsg.Parent = parent
753
effectsg.BrickColor = BrickColor.new("Royal purple")
754
effectsg.Material="Neon"
755
coroutine.resume(coroutine.create(function(Part,Mesh)
756
	local Mesh = Instance.new("SpecialMesh") 
757
	Mesh.Scale = Vector3.new(0.5,0.5,0.5) 
758
	Mesh.MeshType = "Sphere" 
759
--	Mesh.TextureId="http://www.roblox.com/asset/?id=1529460"
760
	Part=Instance.new("Part")
761
	Part.Name="Effect"
762
	Part.formFactor=0
763
	Part.Size=Vector3.new(1,1,1)
764
	Part.BrickColor=BrickColor.new("Royal purple")
765
	Part.Material="Neon"
766
	Part.Reflectance = 0
767
	Part.TopSurface=0
768
	Part.BottomSurface=0
769
	Part.Transparency=0
770
	Part.Anchored=true
771
NoOutline(Part)	
772
	Part.CanCollide=false
773
	Part.CFrame=cframe
774
	Part.Parent=parent
775
	Mesh.Parent = Part
776
	lol=true
777
coroutine.resume(coroutine.create(function()
778
	DarkRiftF(Part)
779
end)) 
780
	for i=0,200 do
781
	wait()
782
	DerpMagic(Part,1,i/3,1,0,i/3,0,BrickColor.new("Royal purple")) 
783
	Mesh.Scale=Mesh.Scale-Vector3.new(0.2,0.2,0.2)
784
	Part.CFrame=cframe*CFrame.fromEulerAnglesXYZ(math.random(-50,50),math.random(-50,50),math.random(-50,50))
785
	end
786
	local fff=200
787
	for i=0,100 do
788
	wait()
789
	DerpMagic(Part,1,fff/3,1,0,fff/3,0,BrickColor.new("Royal purple")) 
790
	Part.CFrame=cframe*CFrame.fromEulerAnglesXYZ(math.random(-50,50),math.random(-50,50),math.random(-50,50))
791
	end
792
	for i=0,1,0.05 do
793
	wait()
794
	Part.Transparency=Part.Transparency+0.05
795
	Mesh.Scale=Mesh.Scale+Vector3.new(1.5,1.5,1.5)
796
	end
797
	lol=false
798
	Part.Parent=nil
799
end),nil,nil)
800
end
801
802
function makeShockwave(height,color,speed,range,pulse)
803
local range = range or 2000
804
local p = Instance.new("Part")
805
p.Anchored = true
806
p.CanCollide = false
807
p.FormFactor = "Custom"
808
p.BrickColor = color
809
p.Parent = workspace
810
local m = Instance.new("SpecialMesh",p)
811
m.MeshId = "rbxassetid://3270017"
812
local estimateSurvival = math.floor(range/speed) * 0.03
813
game:GetService("Debris"):AddItem(p,estimateSurvival)
814
Spawn(function ()
815
for i = 1,range,speed do
816
p.Transparency = 1-math.min(0.5,3-(i/500))
817
m.Scale = Vector3.new(i,i,i*height)
818
p.CFrame = CFrame.new(Torso.Position) * CFrame.Angles(math.rad(90),0,0)
819
wait()
820
end
821
p:Destroy()
822
end)
823
end
824
825
function MagicCircle(brickcolor,cframe,x1,y1,z1,x3,y3,z3,delay)
826
local prt=ppart(3,game.Workspace,0,0,brickcolor,"Effect",vt(0.5,0.5,0.5))
827
prt.Anchored=true
828
prt.CFrame=cframe
829
local msh=mesh("SpecialMesh",prt,"Sphere","",vt(0,0,0),vt(.1,.1,.1))
830
game:GetService("Debris"):AddItem(prt,2)
831
coroutine.resume(coroutine.create(function(Part,Mesh) 
832
for i=0,2,delay do
833
wait()
834
Part.CFrame=Part.CFrame
835
Part.Transparency=i
836
Mesh.Scale=Mesh.Scale+vt(x3,y3,z3)
837
end
838
Part.Parent=nil
839
end),prt,msh)
840
end
841
842
function MagicBlock(brickcolor,cframe,x1,y1,z1,x3,y3,z3,delay)
843
local prt=ppart(3,game.Workspace,0,1,brickcolor,"Effect",vt(0.5,0.5,0.5))
844
prt.Anchored=true
845
prt.CFrame=cframe
846
local msh=mesh("BlockMesh",prt,"","",vt(0,0,0),vt(x1,y1,z1))
847
game:GetService("Debris"):AddItem(prt,5)
848
coroutine.resume(coroutine.create(function(Part,Mesh) 
849
for i=0,1,delay do
850
wait()
851
Part.CFrame=Part.CFrame*euler(math.random(-50,50),math.random(-50,50),math.random(-50,50))
852
Part.Transparency=i
853
Mesh.Scale=Mesh.Scale+vt(x3,y3,z3)
854
end
855
Part.Parent=nil
856
end),prt,msh)
857
end
858
859
local function MagicRing(brickcolor,cframe,x1,y1,z1,x3,y3,z3,delay,Type,parent)
860
local prt=ppart(3,game.Workspace,0,1,brickcolor,"Effect",vt())
861
if Type~=2 then
862
prt.Anchored=true
863
end
864
prt.CFrame=cframe
865
local msh=mesh("SpecialMesh",prt,"FileMesh","http://www.roblox.com/asset/?id=3270017",vt(0,0,0),vt(x1,y1,z1))
866
game:GetService("Debris"):AddItem(prt,5)
867
coroutine.resume(coroutine.create(function(Part,Mesh,dur) 
868
local wld=nil
869
if dur==2 then
870
wld=weld(Part,Part,parent,euler(0,0,0)*cf(0,0,0))
871
end
872
for i=0,1,delay do
873
swait()
874
if dur==1 then
875
Part.CFrame=Part.CFrame
876
elseif dur==2 then
877
wld.C0=cframe
878
end
879
Part.Transparency=i
880
Mesh.Scale=Mesh.Scale+vt(x3,y3,z3)
881
end
882
Part.Parent=nil
883
end),prt,msh,Type)
884
end
885
886
function MagicWaveThing(brickcolor,cframe,x1,y1,z1,x3,y3,z3,delay)
887
local prt=ppart(3,game.Workspace,0,0,brickcolor,"Effect",vt(0.5,0.5,0.5))
888
prt.Anchored=true
889
prt.CFrame=cframe
890
local msh=mesh("SpecialMesh",prt,"FileMesh","http://www.roblox.com/asset/?id=1051557",vt(0,0,0),vt(x1,y1,z1))
891
game:GetService("Debris"):AddItem(prt,5)
892
coroutine.resume(coroutine.create(function(Part,Mesh) 
893
for i=0,1,delay do
894
swait()
895
Part.CFrame=Part.CFrame*euler(0,0.7,0)
896
Part.Transparency=i
897
Mesh.Scale=Mesh.Scale+vt(x3,y3,z3)
898
end
899
Part.Parent=nil
900
end),prt,msh)
901
end
902
903
function MagicCylinder(brickcolor,cframe,x1,y1,z1,x3,y3,z3,delay)
904
local prt=ppart(3,workspace,0,0,brickcolor,"Effect",vt(0.2,0.2,0.2))
905
prt.Anchored=true
906
prt.CFrame=cframe
907
local msh=mesh("SpecialMesh",prt,"Head","",vt(0,0,0),vt(x1,y1,z1))
908
game:GetService("Debris"):AddItem(prt,5)
909
coroutine.resume(coroutine.create(function(Part,Mesh) 
910
for i=0,1,delay do
911
wait()
912
Part.CFrame=Part.CFrame
913
Part.Transparency=i
914
Mesh.Scale=Mesh.Scale+vt(x3,y3,z3)
915
end
916
Part.Parent=nil
917
end),prt,msh)
918
end 
919
920
function MagicWave(brickcolor,cframe,x1,y1,z1,x3,y3,z3,delay)
921
local prt=ppart(3,workspace,0,0,brickcolor,"Effect",vt())
922
prt.Anchored=true
923
prt.CFrame=cframe
924
local msh=mesh("SpecialMesh",prt,"FileMesh","http://www.roblox.com/asset/?id=20329976",vt(0,0,0),vt(x1,y1,z1))
925
game:GetService("Debris"):AddItem(prt,5)
926
table.insert(Effects,{prt,"Cylinder",delay,x3,y3,z3})
927
end
928
929
function Blast(parent)
930
MagicBlock(BrickColor.new("Black"),parent.CFrame,4,4,4,0.2,0.2,0.2,0.01)
931
MagicWaveThing(BrickColor.new("Black"),parent.CFrame,4,4,4,0.2,0.2,0.2,0.01)
932
end
933
934
function ChargeBall(parent,t)
935
local counter=0
936
local size=1
937
for i=0,t,1 do
938
swait()
939
counter=counter+1
940
if counter%10==0 then
941
if size==3 then
942
MagicRing(BrickColor.new("Black"),parent.CFrame,.5,.5,.5,1,1,1,0.1,3,parent)
943
elseif size==2 then
944
MagicRing(BrickColor.new("Black"),parent.CFrame,.5,.5,.5,1,1,1,0.1,3,parent)
945
end
946
end
947
if counter%5==0 then
948
if size==1 then
949
MagicBlock(BrickColor.new("Black"),parent.CFrame,.5,.5,.5,1,1,1,0.1,3,parent)
950
elseif size==2 then
951
MagicBlock(BrickColor.new("Black"),parent.CFrame,.5,.5,.5,1,1,1,0.1,3,parent)
952
elseif size==3 then
953
MagicBlock(BrickColor.new("Black"),parent.CFrame,.5,.5,.5,1,1,1,0.1,3,parent)
954
end
955
end
956
end
957
end
958
959
function ChargeBall2(parent,t)
960
local counter=0
961
local size=1
962
for i=0,t,1 do
963
swait()
964
counter=counter+1
965
if counter%10==0 then
966
if size==3 then
967
MagicRing(BrickColor.new("Black"),parent.CFrame,.5,.5,.5,1,1,1,0.1,3,parent)
968
elseif size==2 then
969
MagicRing(BrickColor.new("Black"),parent.CFrame,.5,.5,.5,1,1,1,0.1,3,parent)
970
end
971
end
972
if counter%5==0 then
973
if size==1 then
974
MagicBlock(BrickColor.new("Black"),parent.CFrame,.5,.5,.5,1,1,1,0.1,3,parent)
975
MagicWave(BrickColor.new("Royal purple"),cf(Torso.Position)*cf(0,-1,0)*euler(0,math.random(-50,50),0),1,1,1,1,.5,1,0.05)
976
elseif size==2 then
977
MagicBlock(BrickColor.new("Black"),parent.CFrame,.5,.5,.5,1,1,1,0.1,3,parent)
978
MagicWave(BrickColor.new("Royal purple"),cf(Torso.Position)*cf(0,-1,0)*euler(0,math.random(-50,50),0),1,1,1,1,.5,1,0.05)
979
elseif size==3 then
980
MagicBlock(BrickColor.new("Black"),parent.CFrame,.5,.5,.5,1,1,1,0.1,3,parent)
981
MagicWave(BrickColor.new("Royal purple"),cf(Torso.Position)*cf(0,-1,0)*euler(0,math.random(-50,50),0),1,1,1,1,.5,1,0.05)
982
end
983
end
984
end
985
end
986
987
function MagniDamage(Part,dis,mind,maxd,force,knock)
988
for _,c in pairs(workspace:children()) do
989
local hum=c:findFirstChild("Humanoid")
990
if hum~=nil then
991
local head=c:findFirstChild("Torso")
992
if head~=nil then
993
local targ=head.Position-Part.Position
994
local mag=targ.magnitude
995
if mag<=dis and c.Name~=Character.Name then 
996
Damagefunc(Part,hum.Parent.Torso,mind,maxd,force,knock,RootPart,.2,1)
997
end
998
end
999
end
1000
end
1001
end
1002
1003
function computeDirection(vec)
1004
local lenSquared = vec.magnitude * vec.magnitude
1005
local invSqrt = 1 / math.sqrt(lenSquared)
1006
return Vector3.new(vec.x * invSqrt, vec.y * invSqrt, vec.z * invSqrt)
1007
end
1008
1009
function attackone()
1010
attack = true
1011
local hitsounds={"199149137","199149186","199149221","199149235","199149269","199149297"}
1012
local con=Hitbox.Touched:connect(function(hit) Damagefunc(Hitbox,hit,4222,112222,math.random(5,5),"Normal",RootPart,.2,1) end) 
1013
local fx=Hitbox.Touched:connect(function(part)
1014
	local human=part.Parent:findFirstChild("Humanoid")
1015
	if human~=nil and bounce==false then
1016
		bounce=true
1017
		local rndm=math.random(1,#hitsounds)
1018
		local r=rndm
1019
		so("http://www.roblox.com/asset/?id="..hitsounds[r],part.Parent,1,1)
1020
	end
1021
end)
1022
for i = 0,1,0.1 do
1023
swait()
1024
RootJoint.C0 = clerp(RootJoint.C0,RootCF*cf(0,0,0)* angles(math.rad(0),math.rad(0),math.rad(-50)),0.4)
1025
Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(0),math.rad(0),math.rad(50)),0.4)
1026
RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(0), math.rad(10), math.rad(100)),0.4)
1027
LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(-60)),0.4)
1028
RH.C0=clerp(RH.C0,cf(1,-1,0)*angles(math.rad(0),math.rad(120),math.rad(0)),0.4)
1029
LH.C0=clerp(LH.C0,cf(-1,-1,0)*angles(math.rad(0),math.rad(0),math.rad(0)),0.4)
1030
end
1031
so("http://www.roblox.com/asset/?id=199145841",handle,1,.9)
1032
for i = 0,1,0.1 do
1033
swait()
1034
local blcf = Hitbox.CFrame*CFrame.new(0,.5,0)
1035
if scfr and (Hitbox.Position-scfr.p).magnitude > .1 then
1036
local h = 5
1037
local a,b = Triangle((scfr*CFrame.new(0,h/2,0)).p,(scfr*CFrame.new(0,-h/2,0)).p,(blcf*CFrame.new(0,h/2,0)).p)
1038
if a then game.Debris:AddItem(a,1) end if b then game.Debris:AddItem(b,1) end
1039
local a,b = Triangle((blcf*CFrame.new(0,h/2,0)).p,(blcf*CFrame.new(0,-h/2,0)).p,(scfr*CFrame.new(0,-h/2,0)).p)
1040
if a then game.Debris:AddItem(a,1) end if b then game.Debris:AddItem(b,1) end
1041
scfr = blcf
1042
elseif not scfr then
1043
scfr = blcf
1044
end
1045
RootJoint.C0 = clerp(RootJoint.C0,RootCF*cf(0,0,0)* angles(math.rad(0),math.rad(0),math.rad(80)),0.4)
1046
Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(10),math.rad(-10),math.rad(-80)),0.4)
1047
RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(0), math.rad(120), math.rad(90)),0.4)
1048
LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(-30)),0.4)
1049
RH.C0=clerp(RH.C0,cf(1,-1,0)*angles(math.rad(0),math.rad(50),math.rad(0)),0.4)
1050
LH.C0=clerp(LH.C0,cf(-1,-1,0)*angles(math.rad(0),math.rad(-90),math.rad(0)),0.4)
1051
handleweld.C0=clerp(handleweld.C0,cf(0,0,0)*angles(math.rad(-25),math.rad(0),math.rad(0)),.4)
1052
end
1053
attack = false
1054
bounce=false
1055
scfr=nil
1056
fx:disconnect()
1057
con:disconnect()
1058
end
1059
1060
function attacktwo()
1061
attack=true
1062
local hitsounds={"199149137","199149186","199149221","199149235","199149269","199149297"}
1063
local con=Hitbox.Touched:connect(function(hit) Damagefunc(Hitbox,hit,4222,112222,math.random(5,5),"Normal",RootPart,.2,1) end)
1064
local fx=Hitbox.Touched:connect(function(part)
1065
	local human=part.Parent:findFirstChild("Humanoid")
1066
	if human~=nil and bounce==false then
1067
		bounce=true
1068
		local rndm=math.random(1,#hitsounds)
1069
		local r=rndm
1070
		so("http://www.roblox.com/asset/?id="..hitsounds[r],part.Parent,1,1)
1071
	end
1072
end)
1073
for i=0,1,.1 do
1074
swait()
1075
RootJoint.C0 = clerp(RootJoint.C0,RootCF*cf(0,0,0)* angles(math.rad(0),math.rad(0),math.rad(70)),0.4)
1076
Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(10),math.rad(-10),math.rad(-70)),0.4)
1077
RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(0), math.rad(120), math.rad(90)),0.4)
1078
LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(-30)),0.4)
1079
RH.C0=clerp(RH.C0,cf(1,-1,0)*angles(math.rad(0),math.rad(40),math.rad(0)),0.4)
1080
LH.C0=clerp(LH.C0,cf(-1,-1,0)*angles(math.rad(0),math.rad(-140),math.rad(-10)),0.4)
1081
handleweld.C0=clerp(handleweld.C0,cf(0,0,0)*angles(math.rad(-25),math.rad(0),math.rad(0)),.4)
1082
end
1083
so("http://www.roblox.com/asset/?id=199145887",handle,1,1)
1084
for i = 0,1,0.1 do
1085
swait()
1086
local blcf = Hitbox.CFrame*CFrame.new(0,.5,0)
1087
if scfr and (Hitbox.Position-scfr.p).magnitude > .1 then
1088
local h = 5
1089
local a,b = Triangle((scfr*CFrame.new(0,h/2,0)).p,(scfr*CFrame.new(0,-h/2,0)).p,(blcf*CFrame.new(0,h/2,0)).p)
1090
if a then game.Debris:AddItem(a,1) end if b then game.Debris:AddItem(b,1) end
1091
local a,b = Triangle((blcf*CFrame.new(0,h/2,0)).p,(blcf*CFrame.new(0,-h/2,0)).p,(scfr*CFrame.new(0,-h/2,0)).p)
1092
if a then game.Debris:AddItem(a,1) end if b then game.Debris:AddItem(b,1) end
1093
scfr = blcf
1094
elseif not scfr then
1095
scfr = blcf
1096
end
1097
RootJoint.C0 = clerp(RootJoint.C0,RootCF*cf(0,0,0)* angles(math.rad(0),math.rad(0),math.rad(-80)),0.4)
1098
Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(10),math.rad(0),math.rad(80)),0.4)
1099
RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(0), math.rad(10), math.rad(90)),0.4)
1100
LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(-90)),0.4)
1101
RH.C0=clerp(RH.C0,cf(1,-1,0)*angles(math.rad(0),math.rad(140),math.rad(0)),0.4)
1102
LH.C0=clerp(LH.C0,cf(-1,-1,0)*angles(math.rad(0),math.rad(-40),math.rad(-10)),0.4)
1103
handleweld.C0=clerp(handleweld.C0,cf(0,0,0)*angles(math.rad(0),math.rad(0),math.rad(0)),.4)
1104
end
1105
scfr=nil
1106
attack=false
1107
bounce=false
1108
con:disconnect()
1109
fx:disconnect()
1110
end
1111
1112
function attackthree()
1113
attack=true
1114
local hitsounds={"199149137","199149186","199149221","199149235","199149269","199149297"}
1115
local con=Hitbox.Touched:connect(function(hit) Damagefunc(Hitbox,hit,6222,152222,math.random(5,5),"Normal",RootPart,.2,1) end) 
1116
local fx=Hitbox.Touched:connect(function(part)
1117
	local human=part.Parent:findFirstChild("Humanoid")
1118
	if human~=nil and bounce==false then
1119
		bounce=true
1120
		local rndm=math.random(1,#hitsounds)
1121
		local r=rndm
1122
		so("http://www.roblox.com/asset/?id="..hitsounds[r],part.Parent,1,1)
1123
	end
1124
end)
1125
for i=0,1,.1 do
1126
swait()
1127
RootJoint.C0 = clerp(RootJoint.C0,RootCF*cf(0,0,0)* angles(math.rad(0),math.rad(0),math.rad(-30)),0.4)
1128
Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(0),math.rad(0),math.rad(30)),.3)
1129
RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(170), math.rad(0), math.rad(20)),0.4)
1130
LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(25), math.rad(0), math.rad(-30)),0.4)
1131
RH.C0=clerp(RH.C0,cf(1,-1,0)*angles(math.rad(0),math.rad(105),math.rad(0)),0.4)
1132
LH.C0=clerp(LH.C0,cf(-1,-1,0)*angles(math.rad(0),math.rad(-75),math.rad(-10)),0.4)
1133
handleweld.C0=clerp(handleweld.C0,cf(0,0,0)*angles(math.rad(0),math.rad(0),math.rad(0)),.4)
1134
end
1135
so("http://www.roblox.com/asset/?id=199145913",handle,1,.9)
1136
for i = 0,1,0.1 do
1137
swait()
1138
local blcf = Hitbox.CFrame*CFrame.new(0,.5,0)
1139
if scfr and (Hitbox.Position-scfr.p).magnitude > .1 then
1140
local h = 5
1141
local a,b = Triangle((scfr*CFrame.new(0,h/2,0)).p,(scfr*CFrame.new(0,-h/2,0)).p,(blcf*CFrame.new(0,h/2,0)).p)
1142
if a then game.Debris:AddItem(a,1) end if b then game.Debris:AddItem(b,1) end
1143
local a,b = Triangle((blcf*CFrame.new(0,h/2,0)).p,(blcf*CFrame.new(0,-h/2,0)).p,(scfr*CFrame.new(0,-h/2,0)).p)
1144
if a then game.Debris:AddItem(a,1) end if b then game.Debris:AddItem(b,1) end
1145
scfr = blcf
1146
elseif not scfr then
1147
scfr = blcf
1148
end
1149
RootJoint.C0 = clerp(RootJoint.C0,RootCF*cf(0,0,0)* angles(math.rad(0),math.rad(0),math.rad(50)),0.4)
1150
Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(10),math.rad(0),math.rad(-50)),.3)
1151
RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(20), math.rad(0), math.rad(-10)),0.4)
1152
LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(-10)),0.4)
1153
RH.C0=clerp(RH.C0,cf(1,-1,0)*angles(math.rad(0),math.rad(80),math.rad(0)),0.4)
1154
LH.C0=clerp(LH.C0,cf(-1,-1,0)*angles(math.rad(0),math.rad(-100),math.rad(-10)),0.4)
1155
handleweld.C0=clerp(handleweld.C0,cf(0,0,0)*angles(math.rad(-40),math.rad(0),math.rad(0)),.4)
1156
end
1157
attack=false
1158
bounce=false
1159
scfr=nil
1160
con:disconnect()
1161
fx:disconnect()
1162
end
1163
1164
function attackfour()
1165
attack = true
1166
local hitsounds={"199149137","199149186","199149221","199149235","199149269","199149297"}
1167
local con=Hitbox.Touched:connect(function(hit) Damagefunc(Hitbox,hit,9222,18222,math.random(20,30),"Normal",RootPart,.2,1) end)
1168
local fx=Hitbox.Touched:connect(function(part)
1169
	local human=part.Parent:findFirstChild("Humanoid")
1170
	if human~=nil and bounce==false then
1171
		bounce=true
1172
		local rndm=math.random(1,#hitsounds)
1173
		local r=rndm
1174
		so("http://www.roblox.com/asset/?id="..hitsounds[r],part.Parent,1,1)
1175
	end
1176
end)
1177
for i = 0,1,0.1 do
1178
swait()
1179
RootJoint.C0=clerp(RootJoint.C0,RootCF*cf(0,0,0)* angles(math.rad(10),math.rad(-5),math.rad(-60)),.3)
1180
Torso.Neck.C0=clerp(Torso.Neck.C0,necko *angles(math.rad(-10),math.rad(0),math.rad(60)),.3)
1181
RW.C0=clerp(RW.C0,cf(1.5, 0.8, 0.2) * angles(math.rad(5), math.rad(-15), math.rad(112)), 0.3)
1182
LW.C0=clerp(LW.C0,cf(-1.5, 0.5, 0) * angles(math.rad(30), math.rad(0), math.rad(-20)), 0.3)
1183
RH.C0=clerp(RH.C0,cf(1.1,-1,0)*angles(math.rad(-5),math.rad(120),math.rad(-8)),.3)
1184
LH.C0=clerp(LH.C0,cf(-1,-1,0)*angles(math.rad(5),math.rad(-60),math.rad(0)),.3)
1185
handleweld.C0=clerp(handleweld.C0,cf(0,-.2,.5)*angles(math.rad(50),math.rad(-15),math.rad(0)),.3)
1186
end
1187
so("http://www.roblox.com/asset/?id=199145433",Hitbox,1,1.1)
1188
local v=it("BodyVelocity",Torso)
1189
v.maxForce=Vector3.new(4e+005,4e+005,4e+005)*1
1190
v.velocity=RootPart.CFrame.lookVector*50
1191
for i = 0,1,0.1 do
1192
swait()
1193
local blcf = Hitbox.CFrame*cf(0,0,0)
1194
if scfr and (Hitbox.Position-scfr.p).magnitude > .1 then
1195
local h = 5
1196
local a,b = Triangle((scfr*CFrame.new(0,h/2,0)).p,(scfr*CFrame.new(0,-h/2,0)).p,(blcf*CFrame.new(0,h/2,0)).p)
1197
if a then game.Debris:AddItem(a,1) end if b then game.Debris:AddItem(b,1) end
1198
local a,b = Triangle((blcf*CFrame.new(0,h/2,0)).p,(blcf*CFrame.new(0,-h/2,0)).p,(scfr*CFrame.new(0,-h/2,0)).p)
1199
if a then game.Debris:AddItem(a,1) end if b then game.Debris:AddItem(b,1) end
1200
scfr = blcf
1201
elseif not scfr then
1202
scfr = blcf
1203
end
1204
RootJoint.C0 = clerp(RootJoint.C0,RootCF*cf(0,0,0)* angles(math.rad(0),math.rad(5),math.rad(60)),.3)
1205
Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(0),math.rad(0),math.rad(-60)),.3)
1206
RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(-10), math.rad(60), math.rad(100)), 0.3)
1207
LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-30), math.rad(0), math.rad(-15)), 0.3)
1208
RH.C0=clerp(RH.C0,cf(1,-1,0)*angles(math.rad(0),math.rad(90),math.rad(0)),.3)
1209
LH.C0=clerp(LH.C0,cf(-1,-1,0)*angles(math.rad(0),math.rad(-90),math.rad(0)),.3)
1210
handleweld.C0=clerp(handleweld.C0,cf(0,-1,-1)*angles(math.rad(-100),math.rad(0),math.rad(0)),.3)
1211
end
1212
v.Parent=nil
1213
scfr=nil
1214
attack = false
1215
bounce=false
1216
con:disconnect()
1217
fx:disconnect()
1218
end
1219
1220
function LustrisFulgo()
1221
attack=true
1222
Humanoid.WalkSpeed=0
1223
for i=0,1,0.1 do
1224
swait()
1225
RootJoint.C0 = clerp(RootJoint.C0,RootCF*cf(0,0,0)* angles(math.rad(-15),math.rad(0),math.rad(10)),.3)
1226
Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(-25),math.rad(0),math.rad(-10)),.3)
1227
RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(145), math.rad(0), math.rad(7)), 0.3)
1228
LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-30), math.rad(4), math.rad(-15)), 0.3)
1229
RH.C0=clerp(RH.C0,cf(1,-1,0)*angles(math.rad(-15),math.rad(90),math.rad(0)),.3)
1230
LH.C0=clerp(LH.C0,cf(-1,-1,0)*angles(math.rad(-25),math.rad(-90),math.rad(0)),.3)
1231
handleweld.C0=clerp(handleweld.C0,cf(0,0,-.5)*angles(math.rad(-60),math.rad(0),math.rad(0)),.3)
1232
end
1233
local function boom()
1234
local pprt=ppart(3,game.Workspace,0,1,BrickColor.new("Black"),"Effect",vt(1,1,1))
1235
pprt.Anchored=true
1236
pprt.CFrame=EffectPart.CFrame
1237
game:GetService("Debris"):AddItem(pprt,2)
1238
MagicCircle(BrickColor.new("Black"),EffectPart.CFrame,20,20,20,-0.01,-0.01,-0.01,0.01)
1239
so("http://roblox.com/asset/?id=228343412",EffectPart,1,0.6) 
1240
so("http://roblox.com/asset/?id=228343408",EffectPart,1,1.4) 
1241
local wave=part(3,game.Workspace,"Neon",0,.7,BrickColor.new("Black"),"Effect",vt(1,1,1))
1242
local waveweld=weld(game.Workspace,handle,wave,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.00693154335, 0.014090538, 6.03910685, -5.23798153e-005, -6.36925748e-008, -1, 0.99999994, -0.000210702419, -5.23798008e-005, -0.000210702419, -0.99999994, 7.47295417e-008))
1243
local wavemesh=mesh("SpecialMesh",wave,"Sphere","",vt(0,0,0),vt(1,1,1))
1244
MagniDamage(wave,20,15222,25222,math.random(20,30),"Knockdown",RootPart)
1245
for i=0,80 do
1246
swait()
1247
MagicBlock(BrickColor.new("Black"),EffectPart.CFrame,7,7,7,-0.5,-0.5,-0.5,0.05)
1248
MagicCircle(BrickColor.new("Black"),EffectPart.CFrame*euler(math.random(-50,50),math.random(-50,50),math.random(-50,50))*cf(0,5,0),0.5,1,0.5,0.02,1,0.02,0.05)
1249
wave.Size=vt(1+i,1+i,1+i)
1250
wavemesh.Scale=vt(1+i,1+i,1+i)
1251
wave.CFrame=EffectPart.CFrame
1252
Humanoid.Health=Humanoid.Health+.15
1253
end
1254
wave:Destroy()
1255
end
1256
boom()
1257
attack=false
1258
Humanoid.WalkSpeed=16
1259
end
1260
1261
function LeviterGlomus()
1262
attack=true
1263
for i=0,1,.1 do
1264
swait()
1265
RootJoint.C0 = clerp(RootJoint.C0,RootCF*cf(0,0,0)* angles(math.rad(0),math.rad(0),math.rad(60)),.3)
1266
Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(0),math.rad(0),math.rad(-60)),.3)
1267
RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(18), math.rad(-15), math.rad(15)), 0.3)
1268
LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-75), math.rad(0), math.rad(-50)), 0.3)
1269
RH.C0=clerp(RH.C0,cf(1,-1,0)*angles(math.rad(-3),math.rad(65),math.rad(0)),.3)
1270
LH.C0=clerp(LH.C0,cf(-1.1,-1,0)*angles(math.rad(-25),math.rad(-110),math.rad(0))*angles(math.rad(-25),math.rad(0),math.rad(0)),.3)
1271
handleweld.C0=clerp(handleweld.C0,cf(0,.2,-.3)*angles(math.rad(-35),math.rad(-15),math.rad(0)),.3)
1272
end
1273
so("http://www.roblox.com/asset/?id=199145659",EffectPart2,1,1)
1274
efprt=part(Enum.FormFactor.Custom,game.Workspace,Enum.Material.Neon,0,0,"Black","BallEffect",Vector3.new(2, 2, 2))
1275
weld(m,Character["Left Arm"],efprt,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(1.15575993, 0.00814216491, -0.0231294632, -5.23798153e-005, 0.999999821, -0.000210702419, -6.36925748e-008, -0.00021070239, -0.99999994, -1, -5.23797935e-005, 7.47295417e-008))
1276
mesh("SpecialMesh",efprt,"Sphere","",vt(0,0,0),vt(1,1,1))
1277
ChargeBall(EffectPart2,35)
1278
for i=0,1,.1 do
1279
swait()
1280
RootJoint.C0 = clerp(RootJoint.C0,RootCF*cf(0,0,0)* angles(math.rad(0),math.rad(0),math.rad(-60)),.3)
1281
Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(0),math.rad(0),math.rad(60)),.3)
1282
RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(-18), math.rad(15), math.rad(15)), 0.3)
1283
LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(75), math.rad(0), math.rad(-65)), 0.3)
1284
RH.C0=clerp(RH.C0,cf(1,-1,0)*angles(math.rad(0),math.rad(110),math.rad(0)),.3)
1285
LH.C0=clerp(LH.C0,cf(-1.1,-1,0)*angles(math.rad(0),math.rad(-70),math.rad(0)),.3)
1286
handleweld.C0=clerp(handleweld.C0,cf(0,.2,-.3)*angles(math.rad(0),math.rad(-15),math.rad(0)),.3)
1287
end
1288
so("http://www.roblox.com/asset/?id=199145534",EffectPart2,1,1.2)
1289
efprt:BreakJoints()
1290
local Target=mouse.Hit.p
1291
local direction = Target - handle.Position
1292
direction = computeDirection(direction)
1293
local pos = handle.Position + (direction * 10.0)		
1294
efprt.CFrame = CFrame.new(pos,  pos + direction) * CFrame.Angles(math.pi/2, 0, 0)
1295
local floatForce = Instance.new("BodyForce")
1296
floatForce.force = Vector3.new(0, efprt:GetMass() * 196.1, 0.0)
1297
floatForce.Parent = efprt
1298
efprt.Velocity = direction * 160
1299
efprt.Touched:connect(function(hit) 
1300
if not hit:IsDescendantOf(Character) then
1301
if hit.Name~="Effect" then
1302
MagniDamage(efprt,15,12225,22225,math.random(20,30),"Knockdown",RootPart)
1303
floatForce.Parent=nil
1304
efprt.Anchored=true
1305
so("http://www.roblox.com/asset/?id=228343330",hit,1,.8)
1306
Blast(efprt)
1307
efprt:Destroy()
1308
end
1309
end
1310
end)
1311
game:GetService("Debris"):AddItem(efprt,6)
1312
attack=false
1313
end
1314
1315
function PortalStorm()
1316
Humanoid.WalkSpeed=0
1317
attack=true
1318
for i=0,1,.1 do
1319
swait()
1320
RootJoint.C0 = clerp(RootJoint.C0,RootCF*cf(0,0,0)* angles(math.rad(5),math.rad(0),math.rad(0)),.3)
1321
Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(10),math.rad(0),math.rad(0)),.3)
1322
RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(75), math.rad(0), math.rad(-40)), 0.3)
1323
LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(75), math.rad(0), math.rad(40)), 0.3)
1324
RH.C0=clerp(RH.C0,cf(1,-1,0)*angles(math.rad(5),math.rad(90),math.rad(0))*angles(math.rad(-5),math.rad(0),math.rad(0)),.3)
1325
LH.C0=clerp(LH.C0,cf(-1,-1,0)*angles(math.rad(5),math.rad(-90),math.rad(0))*angles(math.rad(-5),math.rad(0),math.rad(0)),.3)
1326
handleweld.C0=clerp(handleweld.C0,cf(-1,-2.3,-.4)*angles(math.rad(-165),math.rad(-15),math.rad(50)),.3)
1327
end
1328
so("http://www.roblox.com/asset/?id=199145446",handle,1,1)
1329
ChargeBall2(handle,100)
1330
makeShockwave(0.5,BrickColor.new("Royal purple"),30,1000,0)
1331
MagicWave(BrickColor.new("Royal purple"),cf(Torso.Position)*cf(0,-1,0)*euler(0,math.random(-50,50),0),2,2,2,.5,.3,.5,0.01)
1332
so("http://www.roblox.com/asset/?id=280247455",game.Workspace,1,1)
1333
wait(2)
1334
so("http://www.roblox.com/asset/?id=110284742",game.Workspace,1,0)
1335
delay(0.5,function ()
1336
MagniDamage(Torso,2000,32225,52220,math.random(50,70),"Knockdown",RootPart)
1337
end)
1338
Humanoid.Health=Humanoid.Health-0
1339
makeShockwave(4,BrickColor.new("Teal"),10,2000,1)
1340
attack=false
1341
Humanoid.WalkSpeed=9
1342
wait(4)
1343
Humanoid.WalkSpeed=16
1344
end
1345
1346
function SolSiderea()
1347
	Humanoid.WalkSpeed=0
1348
	attack=true
1349
	so("http://www.roblox.com/asset/?id=280758833",Workspace,1,1.3)
1350
	for i=0,1,.1 do
1351
	swait()
1352
	RootJoint.C0 = clerp(RootJoint.C0,RootCF*cf(0,0,0)* angles(math.rad(0),math.rad(0),math.rad(0)),.3)
1353
	Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(-10),math.rad(0),math.rad(0)),.3)
1354
	RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(95), math.rad(-10), math.rad(-17)), 0.3)
1355
	LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(95), math.rad(10), math.rad(17)), 0.3)
1356
	RH.C0=clerp(RH.C0,cf(1,-1,0)*angles(math.rad(0),math.rad(90),math.rad(0))*angles(math.rad(-5),math.rad(0),math.rad(0)),.3)
1357
	LH.C0=clerp(LH.C0,cf(-1,-1,0)*angles(math.rad(0),math.rad(-90),math.rad(0))*angles(math.rad(-5),math.rad(0),math.rad(0)),.3)
1358
	handleweld.C0=clerp(handleweld.C0,cf(0,-2,-.5)*angles(math.rad(0),math.rad(7.5),math.rad(-75)),.3)
1359
	end
1360
	for i=0,1,.1 do
1361
	swait()
1362
	RootJoint.C0 = clerp(RootJoint.C0,RootCF*cf(0,0,0)* angles(math.rad(-10),math.rad(0),math.rad(0)),.3)
1363
	Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(-25),math.rad(0),math.rad(0)),.3)
1364
	RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(150), math.rad(-5), math.rad(8)), 0.3)
1365
	LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(150), math.rad(5), math.rad(-8)), 0.3)
1366
	RH.C0=clerp(RH.C0,cf(1,-1,0)*angles(math.rad(-10),math.rad(90),math.rad(0))*angles(math.rad(-5),math.rad(0),math.rad(0)),.3)
1367
	LH.C0=clerp(LH.C0,cf(-1,-1,0)*angles(math.rad(-10),math.rad(-90),math.rad(0))*angles(math.rad(-5),math.rad(0),math.rad(0)),.3)
1368
	handleweld.C0=clerp(handleweld.C0,cf(-1.1,-4,-2)*angles(math.rad(-72),math.rad(8.5),math.rad(-92)),.3)
1369
	end
1370
	coroutine.resume(coroutine.create(function() ChargeBall(EffectPart,120) end))
1371
	local n=2
1372
	local orb=ppart(3,Character,0,1,BrickColor.new("Royal purple"),"Orb",vt())
1373
	local omsh=mesh("SpecialMesh",orb,"Sphere","",vt(0,0,0),vt(15,15,15))
1374
	local owld=wweld(orb,orb,Torso,cf(-10,-150,0)) 
1375
	for i=1,0.3,-0.01 do
1376
	wait()
1377
	orb.Transparency=i
1378
	omsh.Scale=omsh.Scale+vt(0.5,0.5,0.5)
1379
	MagicBlock(BrickColor.new("Royal purple"),orb.CFrame,15,15,15,2,2,2,0.1)
1380
	local ef=ppart(3,workspace,0,0,BrickColor.new("Royal purple"),"Effect",vt())
1381
	ef.Anchored=true
1382
	local emsh=mesh("SpecialMesh",ef,"Sphere","",vt(0,0,0),vt(2,math.random(1000,1500)/100,2))
1383
	local ceef=euler(math.random(-50,50),math.random(-50,50),math.random(-50,50))*cf(0,math.random(10,20),0)
1384
	ef.CFrame=orb.CFrame*ceef
1385
	game:GetService("Debris"):AddItem(ef,2)
1386
	coroutine.resume(coroutine.create(function(Part,Mesh) 
1387
	for i=0,1,0.1 do
1388
	wait()
1389
	Part.Transparency=i
1390
	Part.CFrame=Part.CFrame*cf(0,-1,0)
1391
	end
1392
	Part.Parent=nil
1393
	end),ef,emsh)
1394
	end
1395
	local Pos=cf(orb.Position,Player:GetMouse().Hit.p).lookVector
1396
	wait(.5)
1397
	orb.Parent=nil
1398
	wait(1)
1399
	local hit,pos = rayCast(orb.Position,Pos,1000,Character)
1400
	local mag=(orb.Position-pos).magnitude 
1401
	BlackHole(game.Workspace,cf(pos))
1402
	coroutine.resume(coroutine.create(function() 
1403
		local wave=part(3,game.Workspace,"Neon",0,.7,BrickColor.new("Black"),"Effect",vt(1,1,1))
1404
		wweld(game.Workspace,wave,orb,Torso.CFrame)
1405
		local wavemesh=mesh("SpecialMesh",wave,"Sphere","",vt(0,0,0),vt(1,1,1))
1406
		for i=1,100 do
1407
		swait()
1408
		wave.Size=vt(1+i,1+i,1+i)
1409
		wavemesh.Scale=vt(1+i,1+i,1+i)
1410
		wave.CFrame=cf(pos)
1411
		end
1412
	end))
1413
	coroutine.resume(coroutine.create(function()
1414
		for i=0,20 do
1415
			swait(15)
1416
			local range = 1500
1417
			local p = Instance.new("Part")
1418
			p.Anchored = true
1419
			p.CanCollide = false
1420
			p.FormFactor = "Custom"
1421
			p.BrickColor = BrickColor.new("Royal purple")
1422
			p.Parent = workspace
1423
			p.Name="Effect"
1424
			p.CFrame=cf(pos)
1425
			local m = Instance.new("SpecialMesh",p)
1426
			m.MeshId = "rbxassetid://3270017"
1427
			local estimateSurvival = math.floor(range/30) * 0.03
1428
			game:GetService("Debris"):AddItem(p,estimateSurvival)
1429
			Spawn(function ()
1430
			for i = 1,range,30 do
1431
			p.Transparency = 1-math.min(0.5,3-(i/500))
1432
			m.Scale = Vector3.new(i,i,i*0.5)
1433
			p.CFrame = cf(pos) * CFrame.Angles(math.rad(90),0,0)
1434
			wait()
1435
			end
1436
			p:Destroy()
1437
			end)
1438
		end
1439
	end))
1440
	MagicCylinder(BrickColor.new("Royal purple"),CFrame.new((orb.Position+pos)/2,pos)*euler(1.57,0,0),10,mag*5,10,0.5,0,0.5,0.01)
1441
	for i=1,2 do
1442
	end
1443
	for i=1,5 do
1444
	tehcf=CFrame.new((orb.Position+pos)/2,pos)*euler(1.57,0,0)*cf(0,(mag/5)*(i/2),0)
1445
	end
1446
	for i=0,5 do
1447
	tehcf=CFrame.new((orb.Position+pos)/2,pos)*euler(1.57,0,0)*cf(0,(-mag/5)*(i/2),0)
1448
	end
1449
	local ref=ppart(3,workspace,0,1,BrickColor.new("Royal purple"),"Effect",vt())
1450
	ref.CFrame=cf(pos)
1451
	coroutine.resume(coroutine.create(function(Part) 
1452
	wait(1)
1453
	Part.Parent=nil
1454
	end),ref)
1455
	MagniDamage(ref,25,22220,32220,40,"Knockdown",ref)
1456
	if hit~=nil then
1457
	Damagefunc(ref,hit,5022,70222,60,"Knockdown",RootPart,0)
1458
	end
1459
	local n=2
1460
	MagicWave(BrickColor.new("Royal purple"),cf(pos)*euler(0,math.random(-50,50),0),2,2,2,.5,.3,.5,0.01)
1461
	swait(75)
1462
	Humanoid.WalkSpeed=16
1463
	attack=false
1464
end
1465
1466
attacktype=1
1467
mouse.Button1Down:connect(function()
1468
if attacktype==1 and attack==false then
1469
attacktype=2
1470
attackone()
1471
elseif attacktype==2 and attack==false then
1472
attacktype=3
1473
attacktwo()
1474
elseif attacktype==3 and attack==false then
1475
attacktype=4
1476
attackthree()
1477
elseif attacktype==4 and attack==false then
1478
attacktype=1
1479
attackfour()
1480
end
1481
end)
1482
1483
mouse.KeyDown:connect(function(k)
1484
k=k:lower()
1485
if attack == false and k == 'e' then
1486
LeviterGlomus()
1487
ChargeBall(efprt,100)
1488
end
1489
if attack == false and k == 'q' then
1490
LustrisFulgo()
1491
end
1492
if attack == false and k == 'f' and deeznuts==false then
1493
deeznuts=true
1494
SolSiderea()
1495
deeznuts=false
1496
end
1497
if attack == false and k == 'r' and cooldown==false then
1498
cooldown=true
1499
PortalStorm()
1500
cooldown=false
1501
end
1502
end)
1503
1504
1505
local sine = 0
1506
local change = 1
1507
local val = 0
1508
1509
while true do
1510
swait()
1511
sine = sine + change
1512
local torvel=(RootPart.Velocity*Vector3.new(1,0,1)).magnitude 
1513
local velderp=RootPart.Velocity.y
1514
hitfloor,posfloor=rayCast(RootPart.Position,(CFrame.new(RootPart.Position,RootPart.Position - Vector3.new(0,1,0))).lookVector,4,Character)
1515
if equipped==true or equipped==false then
1516
if attack==false then
1517
idle=idle+1
1518
else
1519
idle=0
1520
end
1521
if idle>=500 then
1522
if attack==false then
1523
end
1524
end
1525
if RootPart.Velocity.y > 1 and hitfloor==nil then 
1526
Anim="Jump"
1527
if attack==false then
1528
RootJoint.C0 = clerp(RootJoint.C0,RootCF*cf(0,0,0)* angles(math.rad(-5),math.rad(0),math.rad(0)),.3)
1529
Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(-10),math.rad(0),math.rad(0)),.3)
1530
RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(-10), math.rad(0), math.rad(15)), 0.3)
1531
LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-10), math.rad(0), math.rad(-15)), 0.3)
1532
RH.C0=clerp(RH.C0,cf(1,-1,0)*angles(math.rad(-30),math.rad(90),math.rad(20))*angles(math.rad(-5),math.rad(0),math.rad(0)),.3)
1533
LH.C0=clerp(LH.C0,cf(-1,-1,0)*angles(math.rad(-30),math.rad(-90),math.rad(-20))*angles(math.rad(-5),math.rad(0),math.rad(0)),.3)
1534
handleweld.C0=clerp(handleweld.C0,cf(0,0,0)*angles(math.rad(0),math.rad(0),math.rad(0)),.3)
1535
end
1536
elseif RootPart.Velocity.y < -1 and hitfloor==nil then 
1537
Anim="Fall"
1538
if attack==false then
1539
RootJoint.C0 = clerp(RootJoint.C0,RootCF*cf(0,0,0)* angles(math.rad(10),math.rad(0),math.rad(0)),.3)
1540
Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(13),math.rad(0),math.rad(0)),.3)
1541
RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(10), math.rad(0), math.rad(20)), 0.3)
1542
LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(10), math.rad(0), math.rad(-20)), 0.3)
1543
RH.C0=clerp(RH.C0,cf(1,-1,0)*angles(math.rad(0),math.rad(90),math.rad(20))*angles(math.rad(-5),math.rad(0),math.rad(0)),.3)
1544
LH.C0=clerp(LH.C0,cf(-1,-1,0)*angles(math.rad(0),math.rad(-90),math.rad(-20))*angles(math.rad(-5),math.rad(0),math.rad(0)),.3)
1545
handleweld.C0=clerp(handleweld.C0,cf(0,0,0)*angles(math.rad(-15),math.rad(0),math.rad(0)),.3)
1546
end
1547
elseif torvel<1 and hitfloor~=nil then
1548
Anim="Idle"
1549
if attack==false then
1550
RootJoint.C0 = clerp(RootJoint.C0,RootCF*cf(0,0,0)* angles(math.rad(-2),math.rad(0),math.rad(15)),.3)
1551
Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(2),math.rad(0),math.rad(-15)),.3)
1552
RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(15), math.rad(0), math.rad(0)), 0.3)
1553
LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-10), math.rad(0), math.rad(0)), 0.3)
1554
RH.C0=clerp(RH.C0,cf(1,-1,0)*angles(math.rad(-2),math.rad(85),math.rad(0)),.3)
1555
LH.C0=clerp(LH.C0,cf(-1,-1,0)*angles(math.rad(-4),math.rad(-95),math.rad(0)),.3)
1556
handleweld.C0=clerp(handleweld.C0,cf(0,0,0)*angles(math.rad(-10),math.rad(-2),math.rad(0)),.2)
1557
end
1558
elseif torvel>2 and hitfloor~=nil then
1559
Anim="Walk"
1560
if attack==false then
1561
change=3
1562
RootJoint.C0 = clerp(RootJoint.C0,RootCF*cf(0,0,0)* angles(math.rad(10),math.rad(0),math.rad(-20)),.3)
1563
Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(-10),math.rad(-5),math.rad(25)),.3)
1564
RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(-30), math.rad(-25), math.rad(5)), 0.3)
1565
LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(30)*math.cos(sine/10), math.rad(5), math.rad(0)), 0.3)
1566
RH.C0=clerp(RH.C0,cf(1.1,-.9,0)*angles(math.rad(0),math.rad(110),math.rad(0)),.3)
1567
LH.C0=clerp(LH.C0,cf(-1.1,-.9,0)*angles(math.rad(0),math.rad(-70),math.rad(0)),.3)
1568
handleweld.C0=clerp(handleweld.C0,cf(0,0,.3)*angles(math.rad(10),math.rad(0),math.rad(0)),.3)
1569
end
1570
end
1571
end
1572
if #Effects>0 then
1573
for e=1,#Effects do
1574
if Effects[e]~=nil then
1575
local Thing=Effects[e]
1576
if Thing~=nil then
1577
local Part=Thing[1]
1578
local Mode=Thing[2]
1579
local Delay=Thing[3]
1580
local IncX=Thing[4]
1581
local IncY=Thing[5]
1582
local IncZ=Thing[6]
1583
if Thing[1].Transparency<=1 then
1584
if Thing[2]=="Block1" then
1585
Thing[1].CFrame=Thing[1].CFrame*euler(math.random(-50,50),math.random(-50,50),math.random(-50,50))
1586
Mesh=Thing[1].Mesh
1587
Mesh.Scale=Mesh.Scale+vt(Thing[4],Thing[5],Thing[6])
1588
Thing[1].Transparency=Thing[1].Transparency+Thing[3]
1589
elseif Thing[2]=="Cylinder" then
1590
Mesh=Thing[1].Mesh
1591
Mesh.Scale=Mesh.Scale+vt(Thing[4],Thing[5],Thing[6])
1592
Thing[1].Transparency=Thing[1].Transparency+Thing[3]
1593
elseif Thing[2]=="Blood" then
1594
Mesh=Thing[7]
1595
Thing[1].CFrame=Thing[1].CFrame*cf(0,.5,0)
1596
Mesh.Scale=Mesh.Scale+vt(Thing[4],Thing[5],Thing[6])
1597
Thing[1].Transparency=Thing[1].Transparency+Thing[3]
1598
elseif Thing[2]=="Elec" then
1599
Mesh=Thing[1].Mesh
1600
Mesh.Scale=Mesh.Scale+vt(Thing[7],Thing[8],Thing[9])
1601
Thing[1].Transparency=Thing[1].Transparency+Thing[3]
1602
elseif Thing[2]=="Disappear" then
1603
Thing[1].Transparency=Thing[1].Transparency+Thing[3]
1604
end
1605
else
1606
Part.Parent=nil
1607
table.remove(Effects,e)
1608
end
1609
end
1610
end
1611
end
1612
end
1613
end